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		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=706712</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=706712"/>
		<updated>2012-04-11T02:30:38Z</updated>

		<summary type="html">&lt;p&gt;110.54.217.8: /* Single Player Weapons and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen shots}}&lt;br /&gt;
{{nav-rotf-game}}&lt;br /&gt;
&lt;br /&gt;
The Xbox 360/Sony Playstation 3/Windows PC versions of &#039;&#039;&#039;[[Revenge of the Fallen (video games)|Revenge of the Fallen: The Game]]&#039;&#039;&#039;, developed by [[Luxoflux]], follows  a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online play.&lt;br /&gt;
&lt;br /&gt;
[[Image:ROTF360cover.jpg|right|300px|thumb|Finish the fight.]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=Playable|c1=&lt;br /&gt;
&#039;&#039;&#039;[[Autobot]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (ROTF)|Sideswipe]] (downloadable content, [[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] (downloadable content, [[Darius McCrary]])&lt;br /&gt;
*[[Optimus Prime (G1)|&#039;&#039;Generation 1&#039;&#039; Optimus Prime]] (downloadable content, [[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Decepticon]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (downloadable content, [[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|&#039;&#039;Generation 1&#039;&#039; Megatron]] (downloadable content, [[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|&#039;&#039;Generation 1&#039;&#039; Starscream]] (downloadable content, [[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|&#039;&#039;Generation 1&#039;&#039; Sunstorm]] (downloadable content, [[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
|h2=Non-Playable|c2=&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
*[[Aerialbot Scout 1]]&lt;br /&gt;
*[[Aerialbot Warrior]]&lt;br /&gt;
*[[Constructicon Scout]]&lt;br /&gt;
*[[Constructicon Warrior]]&lt;br /&gt;
*[[Combaticon Scout]]&lt;br /&gt;
*[[Combaticon Sniper]]&lt;br /&gt;
*[[Combaticon Warrior]]&lt;br /&gt;
*[[Omnibot Scout 1]]&lt;br /&gt;
*[[Omnibot Scout 2]]&lt;br /&gt;
*[[Omnibot Warrior]]&lt;br /&gt;
*[[Protectobot Sniper]]&lt;br /&gt;
*[[Protectobot Warrior]]&lt;br /&gt;
*[[Seeker Warrior]]&lt;br /&gt;
*[[Stunticon Scout 1]]&lt;br /&gt;
*[[Stunticon Scout 2]]&lt;br /&gt;
*[[Stunticon Sniper]]&lt;br /&gt;
&lt;br /&gt;
|h3=Multiplayer|c3=&lt;br /&gt;
*[[Jetfire (ROTF)|Jetfire]] (downloadable content, [[Clive Revill]])&lt;br /&gt;
*[[Protectobot Scout|Protectobot]]&lt;br /&gt;
*[[Seeker Sniper|Seeker]]&lt;br /&gt;
*[[Aerialbot Scout 2]] (also playable in some single player levels via DLC)&lt;br /&gt;
&lt;br /&gt;
|h4=Humans|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Chris Edgerly]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Single Player Weapons and Abilities==&lt;br /&gt;
&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime/G1 Optimus Prime]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Valiant Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Dual Laser Rifles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Dual Shell Cannons&lt;br /&gt;
&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Automated Rocket Turret&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Dual Pulse Cannons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Proximity Grenades&lt;br /&gt;
&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Combat Repair&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Energon Multi-Beam Gun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Sticky Grenades&lt;br /&gt;
&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]/Stealth Bumblebee:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; EMP Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Solar Plasma Cannon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Micro-Missile Launcher&lt;br /&gt;
&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Thermal Wave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Fusion Beam Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Burst Mini-Gun&lt;br /&gt;
&lt;br /&gt;
*Powered-Up Optimus:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Heroic Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Laser Machine Gun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Shell Cannon&lt;br /&gt;
&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Valiant Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Laser Rifle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Shell Cannon&lt;br /&gt;
&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Super Speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Slag Repeater&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Crescent Blaster&lt;br /&gt;
&lt;br /&gt;
*[[Sideswipe (ROTF)|Sideswipe]]/G1 Colors Sideswipe:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Blade Strike&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Pulse Pistols&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Mine Launcher&lt;br /&gt;
&lt;br /&gt;
*[[Megatron (Movie)|Megatron]]/Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Fusion Arm Cannon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Lightning Gun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Dark Matter Beam&lt;br /&gt;
&lt;br /&gt;
*[[Starscream (Movie)|Starscream]]/G1 Colors Starscream:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Null Reactor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Gatling Gun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Homing Missiles&lt;br /&gt;
&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Combat Repair&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Charge Grenades&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Flamethrowers&lt;br /&gt;
&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Automated Gun Turret&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Machine Gun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Energon Wave Cannon&lt;br /&gt;
&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Graviton Mine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Plasma Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Slag Repeater&lt;br /&gt;
&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Jammer Pod/AOE Pod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Charged Pulse Blast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Sonic Disruptor&lt;br /&gt;
&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Megatron Blast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Dual Null Rays&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Dual Homing Missiles&lt;br /&gt;
&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]:&lt;br /&gt;
&#039;&#039;Special Ability:&#039;&#039; Thermal Wave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Weapon:&#039;&#039; Dual Null Rays&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Weapon:&#039;&#039; Flamethrower&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (ROTF)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire lends his wings and parts to Optimus Prime. In the city Bumblebee faces Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, destroying him by impaling his face with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. Megatron dispatches Grindor to retrieve the boy, and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him, but are destroyed. Long Haul is then dispatched to destroy the Axiom Gun. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to destroy the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like its [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kaiba-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Throughout the North American levels, there are billboards for films such as [[wikipedia : The Island (2005 film)|The Atoll]], [[wikipedia : Bad Boys (1995 film)|Tough Guyz]], [[wikipedia : Armageddon (1998 film)|Earth&#039;s End]], and [[wikipedia : The Rock (film)|The Stone]].&lt;br /&gt;
&lt;br /&gt;
*For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
&lt;br /&gt;
*For destroying 350 Autobots in the Decepticon campaign, you earn the [[wikipedia : Bad Boys (1995 film)|Bad Boys]] Achievement/Trophy.&lt;br /&gt;
&lt;br /&gt;
*Six episodes of the Generation 1 cartoon can be unlocked in the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot;, and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
&lt;br /&gt;
*G1-style colour schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow colour scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
&lt;br /&gt;
*As in the [[Transformers The Game|previous games]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]], and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
&lt;br /&gt;
*Fans of G1 will be pleased to find out that some Achievements/Trophies are named after episodes of the G1 cartoon, such as [[Carnage in C-Minor]] and [[Megatron&#039;s Master Plan]]. There&#039;s even an Achievement/Trophy titled  You&#039;ve Got [[The Touch]].&lt;br /&gt;
&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
&lt;br /&gt;
*Ratchet doesn&#039;t exist in the Decepticon campaign. [[Transformers The Game|Again]].&lt;br /&gt;
&lt;br /&gt;
*This game was [[Luxoflux]]&#039;s last game.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the star harvester itself (in the movie they already knew where the harvester was).&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign, so he wasn&#039;t resurrected in the game. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, although Jetfire is also present.&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (ROTF)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), since although Sideswipe was later added to the game as downloadable content, he was originally absent from this game.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Revenge of the Fallen (novel)|other]] [[Revenge of the Fallen (comic series)|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the star harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, Megatron is deep-voiced in the film. In the game, however, he has literally the [[Frank Welker|exact same voice]] of &#039;&#039;his&#039;&#039; [[Megatron (G1)|G1 counterpart]]. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>110.54.217.8</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=676136</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=676136"/>
		<updated>2012-01-03T11:51:52Z</updated>

		<summary type="html">&lt;p&gt;110.54.217.8: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[AllSpark (Movie)|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings in his search for Frenzy as the small Decepticon&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIRRIB|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector Seven vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the All Spark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself standing next to Bonecrusher on the runway again. This somehow led to a mission to destroy drone aircraft, which upon careful inspection (which consisted of shooting down the aircraft, falling to the ground, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s vehicle mode. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared to do anything in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the All Spark was (and Sam had it despite being arrested by Sector Seven), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream (who would not participate except at the very last battle in a cutscene), Brawl and Bonecrusher, who seemed to have gotten lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to [[Central Park]] (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion. Because that would interfere with the Decepticons&#039; plans of causing chaos, violence and confusion. This somehow led him to Sam, who was about to hand over the All Spark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron trying to coax Optimus out of hiding by destroying things at random, which would make the brave Autobot leader not appear in person as was expected, but made some drones appear, Megatron destroying them at random, and then this cycle repeating, with Megatron being forced to move to sectors of the city which had not been previously destroyed by his reign of terror and destroying those buildings in what seemed to last forever. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the All Spark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. Logically, Optimus had decided the best way to confront the Decepticon leader was to wait for on top of the tallest building in Mission City. &lt;br /&gt;
&lt;br /&gt;
Back on the ground, the battle began. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down, while Megatron tried desperately to quickly find the Allspark while dodging the buildings which had been coated with an unknown substance that made him automatically revert to robot mode. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the All Spark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as Brawl (who had been absent previously), Starscream and Barricade joined together to watch the eradication of the human race. Feeling tired after such a long battle, Megatron sent his Decepticons to finish the planet, since he &amp;lt;s&amp;gt;never wanted to play again&amp;lt;/s&amp;gt; felt like saving his strength for his glorious return to Cybertron. Barricade felt like doing more work (in preparation for his amazing role in the final battle of the actual movie) and promptly got up while the others watched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 6: Cybertron&#039;&#039;&#039;&lt;br /&gt;
It was now time for Megatron&#039;s triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there. Fans can hope that future game designers will have a more G1 inspired look for Cybertron, as this level doesn&#039;t even resemble the opening cinematic or the scenes from the movie. [[Transformers: War for Cybertron|Maybe next time.]]&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&#039;&#039;&#039;Mission 1: The Suburbs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|mysterious meteor]] crashed down to [[earth]], scanned a yellow Camaro, and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifact, but warned him to beware [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockwave_movie.jpg|thumb|Logic, etc etc.]]&lt;br /&gt;
&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. However, it seemed the Autobots had realized the highly explosive site they had chosen was not a good landing zone, so in the cinematic they all landed elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: More Than Meets the Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a very brief explanation of what was going on, [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted S7. Showing total disregard for human life, Jazz drove like a mad-bot, zipping from destination to destination, distracting S7 by destroying gas stations and oil tankers all across the city. The casualties were not calculated.&lt;br /&gt;
&lt;br /&gt;
Suddenly, Decepticon drones attacked. Jazz was damaged/held captive and [[Ironhide (Movie)|Ironhide]] had to rescue him. Then Jazz thanked his comrade and drove away, only to be attacked two more times.&lt;br /&gt;
&lt;br /&gt;
Bumblebee was suddenly captured by a horrible human invention called the &amp;quot;net&amp;quot;. A S7 helicopter paraded him around the city while Optimus desperately tried to follow in vehicle mode. Getting close enough, Optimus jumped and caught Bumblebee. Just as Optimus Prime was about to rescue his comrade however, a meteor knocked him off the dreaded net.&lt;br /&gt;
&lt;br /&gt;
The meteor revealed itself to be the Decepticon [[Shockwave (Movie)|Shockwave]]. Finally, some real fighting. Finding Shockwave in his artillery mode, Optimus realized the city would soon be reduced to rubble if he could not stop the Decepticon. He tried in vain to shoot him but then gave up and threw cars around in frustration. Eventually enough cars hit and damaged Shockwave and the Decepticon transformed into his monstrous robot mode. They fought... and then Shockwave transformed and flew away, getting back to destroying the city. Optimus followed, damaged him some more... and then Shockwave flew away. Eventually Optimus killed him. Awesome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: Bumblebee in Hoover Dam&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee was being held in a forcefield box, when it suddenly disappeared. While exploring, Bumblebee discovered the Allspark hidden behind a ridiculous laser grid. Commanded by Prime to shut off this annoyance, Bumblebee broke open the command center doors. But before he could continue, he had to stop some security robots from sounding an alarm. Apparently, an alien lifeform escaping his cage does not set off an alarm, but someone breaking down one of three doors to a computer room does. Bumblebee killed three waves of these and entered the command center. After destroyed a console, it was revealed that only SOME of the laser grid had been turned off. Now he had to destroy cooling fans. Little did Bumblebee know that destroying these fans would cause massive explosions, which he had to frantically run away from. Finally, he was instructed by Prime to destroy some generators. Gaining access to the [[AllSpark (Movie)|All Spark]], Bumblebee shrunk it down while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: The Last Stand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade. Conveniently enough, Megatron chose this moment to appear and effortlessly flicked Bumblebee aside. Before he could get to Sam and Mikaela, though, Optimus Prime showed up, conveniently enough. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: The Ultimate Doom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Megatron and Optimus Prime throw down in the Mission City park. After a long and repetitive final showdown, Optimus killed Megatron... or did he? As Sam was handing the cube to Optimus, Megatron lept towards the heroes. Grabbing Megatron&#039;s flail, Optimus pulled the Decepticon towards him and shoved the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
Afterward, Optimus gave a speech about stuff while Bumblebee, Ironhide and Ratchet listened (Since the fighting was over, Ratchet had come out of hiding, just in time to get animated for another cinematic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 6: Cybertron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But the fighting wasn&#039;t over. Returning to Cybertron, Optimus needed to take out the remaining trash. The final Autobot mission consists of fighting various drones, including Shockwave, although this time he doesn&#039;t transform and is basically just a normal drone with more health. Victory at last!&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Features==&lt;br /&gt;
===Unlocking===&lt;br /&gt;
Bonus features are separated in three sections: Movie clips (mostly commercials for the 2007 movie), character skins and an image gallery. These are unlocked by doing any of the following:&lt;br /&gt;
* Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes however, when playing the level &#039;A Gathering Force&#039; the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature, the game counts total cubes found and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level even though bonus features are only unlocked ever 15 cubes.&lt;br /&gt;
&lt;br /&gt;
* Collecting a hidden Autobot or Decepticon faction symbol (5 hidden per level)&lt;br /&gt;
* Completing a mission&lt;br /&gt;
* Completing a sub mission&lt;br /&gt;
* Completing a skill (the skills are: Heroic (for Autobots), Evil (for Decepticons), Protect (for Autobots), Destruction (for Decepticons), Speed (when in land vehicle mode), Throw, Jump (when in land vehicle mode) and Slide (when in land vehicle mode).&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
====Character skins====&lt;br /&gt;
* Several toy-inspired &amp;quot;skins&amp;quot; can be unlocked, these include: [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the second mission of the Autobot campaign, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark. &lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The Wii, PS3, and Xbox360 versions have the effects added correctly.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*After the last mission of Chapter 3, a cut scene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles. This color of drone does not exist in actual gameplay.&lt;br /&gt;
*   In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.(The same thing can happen anywhere in the game.)&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
* Other cars are like cardboard. Jazz can ram in to a truck, and it will go &#039;&#039;flying in the air &#039;&#039;. However, Bumblebee, which should be much heavier doesn&#039;t knock them over with such ease.&lt;br /&gt;
* Guns are absolutely useless in this game. Anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
* Starscream sounds a lot like [[wikipedia:Grover|Grover]].&lt;br /&gt;
* Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
* In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission city, police officers with standard pistols can damage you.&lt;br /&gt;
* In Chapter 2 for Autobots in mission 2 a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms the drones just magically disappear.&lt;br /&gt;
* For Chapter 4 for Autobots, Chapter 2 has Jazz beat the hell out of two dreadwings, Blackout, and Starscream. But in Chapter 2 mission 2, he has to ask Ironhide to assist him in defeating weak scrap drones.&lt;br /&gt;
* In the final level of Chapter 4 right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice. Maybe they switched bodies.&lt;br /&gt;
* Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron. Instead, he has Optimus Prime&#039;s moves and guns and even features a blue Autobot shield instead of a red Decepticon one, making him more like Optimus Prime who can fly. Weird.&lt;br /&gt;
*Frenzy has red eyes in gameplay, despite his movie version has blue eyes. Oh no...[[FIRRIB]]&lt;br /&gt;
*For Chapter 3 Level 3 Decpticon campaign has Starscream bring down air craft vehicles based on Megatron&#039;s vehicle mode, even though they don&#039;t know what he transforms into at all.&lt;br /&gt;
*In the game version optimus prime use ion blaster is small and it&#039;s color blue like G1 optimus prime gun .In the movie version,It&#039;s big and it&#039;s color silver&lt;br /&gt;
*G1 optimus prime has no gun.What&#039;s wrong with that.But still Movie version optimus prime still using G1 optimus prime guns.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called Frank &amp;amp; Peter&#039;s cafe.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of [[axe]] when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
*Rather then damaging buildings nearly completely, throwing cars at buildings barely puts a dent in the building. Instead of making a hole in the building or even damaging it at all,cars thrown at buildings bounce off the building and hit you instead.&lt;br /&gt;
*G1 Megatron flies than turning into a gun&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Seymour Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and beats the hell out of Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; &#039;&#039;[[Dark of the Moon (film)|was]]&#039;&#039; uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
*Decepticon Campaign: Evil wins!&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>110.54.217.8</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=676134</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=676134"/>
		<updated>2012-01-03T11:48:38Z</updated>

		<summary type="html">&lt;p&gt;110.54.217.8: /* Technical errors and oddities */&lt;/p&gt;
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&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[AllSpark (Movie)|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings in his search for Frenzy as the small Decepticon&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIRRIB|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector Seven vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the All Spark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself standing next to Bonecrusher on the runway again. This somehow led to a mission to destroy drone aircraft, which upon careful inspection (which consisted of shooting down the aircraft, falling to the ground, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s vehicle mode. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared to do anything in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the All Spark was (and Sam had it despite being arrested by Sector Seven), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream (who would not participate except at the very last battle in a cutscene), Brawl and Bonecrusher, who seemed to have gotten lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to [[Central Park]] (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion. Because that would interfere with the Decepticons&#039; plans of causing chaos, violence and confusion. This somehow led him to Sam, who was about to hand over the All Spark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron trying to coax Optimus out of hiding by destroying things at random, which would make the brave Autobot leader not appear in person as was expected, but made some drones appear, Megatron destroying them at random, and then this cycle repeating, with Megatron being forced to move to sectors of the city which had not been previously destroyed by his reign of terror and destroying those buildings in what seemed to last forever. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the All Spark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. Logically, Optimus had decided the best way to confront the Decepticon leader was to wait for on top of the tallest building in Mission City. &lt;br /&gt;
&lt;br /&gt;
Back on the ground, the battle began. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down, while Megatron tried desperately to quickly find the Allspark while dodging the buildings which had been coated with an unknown substance that made him automatically revert to robot mode. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the All Spark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as Brawl (who had been absent previously), Starscream and Barricade joined together to watch the eradication of the human race. Feeling tired after such a long battle, Megatron sent his Decepticons to finish the planet, since he &amp;lt;s&amp;gt;never wanted to play again&amp;lt;/s&amp;gt; felt like saving his strength for his glorious return to Cybertron. Barricade felt like doing more work (in preparation for his amazing role in the final battle of the actual movie) and promptly got up while the others watched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 6: Cybertron&#039;&#039;&#039;&lt;br /&gt;
It was now time for Megatron&#039;s triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there. Fans can hope that future game designers will have a more G1 inspired look for Cybertron, as this level doesn&#039;t even resemble the opening cinematic or the scenes from the movie. [[Transformers: War for Cybertron|Maybe next time.]]&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&#039;&#039;&#039;Mission 1: The Suburbs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|mysterious meteor]] crashed down to [[earth]], scanned a yellow Camaro, and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifact, but warned him to beware [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockwave_movie.jpg|thumb|Logic, etc etc.]]&lt;br /&gt;
&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. However, it seemed the Autobots had realized the highly explosive site they had chosen was not a good landing zone, so in the cinematic they all landed elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: More Than Meets the Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a very brief explanation of what was going on, [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted S7. Showing total disregard for human life, Jazz drove like a mad-bot, zipping from destination to destination, distracting S7 by destroying gas stations and oil tankers all across the city. The casualties were not calculated.&lt;br /&gt;
&lt;br /&gt;
Suddenly, Decepticon drones attacked. Jazz was damaged/held captive and [[Ironhide (Movie)|Ironhide]] had to rescue him. Then Jazz thanked his comrade and drove away, only to be attacked two more times.&lt;br /&gt;
&lt;br /&gt;
Bumblebee was suddenly captured by a horrible human invention called the &amp;quot;net&amp;quot;. A S7 helicopter paraded him around the city while Optimus desperately tried to follow in vehicle mode. Getting close enough, Optimus jumped and caught Bumblebee. Just as Optimus Prime was about to rescue his comrade however, a meteor knocked him off the dreaded net.&lt;br /&gt;
&lt;br /&gt;
The meteor revealed itself to be the Decepticon [[Shockwave (Movie)|Shockwave]]. Finally, some real fighting. Finding Shockwave in his artillery mode, Optimus realized the city would soon be reduced to rubble if he could not stop the Decepticon. He tried in vain to shoot him but then gave up and threw cars around in frustration. Eventually enough cars hit and damaged Shockwave and the Decepticon transformed into his monstrous robot mode. They fought... and then Shockwave transformed and flew away, getting back to destroying the city. Optimus followed, damaged him some more... and then Shockwave flew away. Eventually Optimus killed him. Awesome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: Bumblebee in Hoover Dam&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee was being held in a forcefield box, when it suddenly disappeared. While exploring, Bumblebee discovered the Allspark hidden behind a ridiculous laser grid. Commanded by Prime to shut off this annoyance, Bumblebee broke open the command center doors. But before he could continue, he had to stop some security robots from sounding an alarm. Apparently, an alien lifeform escaping his cage does not set off an alarm, but someone breaking down one of three doors to a computer room does. Bumblebee killed three waves of these and entered the command center. After destroyed a console, it was revealed that only SOME of the laser grid had been turned off. Now he had to destroy cooling fans. Little did Bumblebee know that destroying these fans would cause massive explosions, which he had to frantically run away from. Finally, he was instructed by Prime to destroy some generators. Gaining access to the [[AllSpark (Movie)|All Spark]], Bumblebee shrunk it down while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: The Last Stand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade. Conveniently enough, Megatron chose this moment to appear and effortlessly flicked Bumblebee aside. Before he could get to Sam and Mikaela, though, Optimus Prime showed up, conveniently enough. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: The Ultimate Doom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Megatron and Optimus Prime throw down in the Mission City park. After a long and repetitive final showdown, Optimus killed Megatron... or did he? As Sam was handing the cube to Optimus, Megatron lept towards the heroes. Grabbing Megatron&#039;s flail, Optimus pulled the Decepticon towards him and shoved the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
Afterward, Optimus gave a speech about stuff while Bumblebee, Ironhide and Ratchet listened (Since the fighting was over, Ratchet had come out of hiding, just in time to get animated for another cinematic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 6: Cybertron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But the fighting wasn&#039;t over. Returning to Cybertron, Optimus needed to take out the remaining trash. The final Autobot mission consists of fighting various drones, including Shockwave, although this time he doesn&#039;t transform and is basically just a normal drone with more health. Victory at last!&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Features==&lt;br /&gt;
===Unlocking===&lt;br /&gt;
Bonus features are separated in three sections: Movie clips (mostly commercials for the 2007 movie), character skins and an image gallery. These are unlocked by doing any of the following:&lt;br /&gt;
* Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes however, when playing the level &#039;A Gathering Force&#039; the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature, the game counts total cubes found and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level even though bonus features are only unlocked ever 15 cubes.&lt;br /&gt;
&lt;br /&gt;
* Collecting a hidden Autobot or Decepticon faction symbol (5 hidden per level)&lt;br /&gt;
* Completing a mission&lt;br /&gt;
* Completing a sub mission&lt;br /&gt;
* Completing a skill (the skills are: Heroic (for Autobots), Evil (for Decepticons), Protect (for Autobots), Destruction (for Decepticons), Speed (when in land vehicle mode), Throw, Jump (when in land vehicle mode) and Slide (when in land vehicle mode).&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
====Character skins====&lt;br /&gt;
* Several toy-inspired &amp;quot;skins&amp;quot; can be unlocked, these include: [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the second mission of the Autobot campaign, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark. &lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The Wii, PS3, and Xbox360 versions have the effects added correctly.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*After the last mission of Chapter 3, a cut scene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles. This color of drone does not exist in actual gameplay.&lt;br /&gt;
*   In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.(The same thing can happen anywhere in the game.)&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
* Other cars are like cardboard. Jazz can ram in to a truck, and it will go &#039;&#039;flying in the air &#039;&#039;. However, Bumblebee, which should be much heavier doesn&#039;t knock them over with such ease.&lt;br /&gt;
* Guns are absolutely useless in this game. Anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
* Starscream sounds a lot like [[wikipedia:Grover|Grover]].&lt;br /&gt;
* Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
* In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission city, police officers with standard pistols can damage you.&lt;br /&gt;
* In Chapter 2 for Autobots in mission 2 a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms the drones just magically disappear.&lt;br /&gt;
* For Chapter 4 for Autobots, Chapter 2 has Jazz beat the hell out of two dreadwings, Blackout, and Starscream. But in Chapter 2 mission 2, he has to ask Ironhide to assist him in defeating weak scrap drones.&lt;br /&gt;
* In the final level of Chapter 4 right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice. Maybe they switched bodies.&lt;br /&gt;
* Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron. Instead, he has Optimus Prime&#039;s moves and guns and even features a blue Autobot shield instead of a red Decepticon one, making him more like Optimus Prime who can fly. Weird.&lt;br /&gt;
*Frenzy has red eyes in gameplay, despite his movie version has blue eyes. Oh no...[[FIRRIB]]&lt;br /&gt;
*For Chapter 3 Level 3 Decpticon campaign has Starscream bring down air craft vehicles based on Megatron&#039;s vehicle mode, even though they don&#039;t know what he transforms into at all.&lt;br /&gt;
*In the game version optimus prime use ion blaster is small and it&#039;s color blue like G1 optimus prime gun .In the movie version,It&#039;s big and it&#039;s color silver&lt;br /&gt;
*G1 optimus prime has no gun.What&#039;s wrong with that.But still Movie version optimus prime still using G1 optimus prime guns.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called Frank &amp;amp; Peter&#039;s cafe.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of [[axe]] when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
*Rather then damaging buildings nearly completely, throwing cars at buildings barely puts a dent in the building. Instead of making a hole in the building or even damaging it at all,cars thrown at buildings bounce off the building and hit you instead.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Seymour Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and beats the hell out of Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; &#039;&#039;[[Dark of the Moon (film)|was]]&#039;&#039; uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
*Decepticon Campaign: Evil wins!&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
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[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>110.54.217.8</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=676101</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=676101"/>
		<updated>2012-01-03T07:47:21Z</updated>

		<summary type="html">&lt;p&gt;110.54.217.8: /* Technical errors and oddities */&lt;/p&gt;
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&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[AllSpark (Movie)|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings in his search for Frenzy as the small Decepticon&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIRRIB|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector Seven vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the All Spark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself standing next to Bonecrusher on the runway again. This somehow led to a mission to destroy drone aircraft, which upon careful inspection (which consisted of shooting down the aircraft, falling to the ground, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s vehicle mode. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared to do anything in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the All Spark was (and Sam had it despite being arrested by Sector Seven), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream (who would not participate except at the very last battle in a cutscene), Brawl and Bonecrusher, who seemed to have gotten lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to [[Central Park]] (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion. Because that would interfere with the Decepticons&#039; plans of causing chaos, violence and confusion. This somehow led him to Sam, who was about to hand over the All Spark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron trying to coax Optimus out of hiding by destroying things at random, which would make the brave Autobot leader not appear in person as was expected, but made some drones appear, Megatron destroying them at random, and then this cycle repeating, with Megatron being forced to move to sectors of the city which had not been previously destroyed by his reign of terror and destroying those buildings in what seemed to last forever. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the All Spark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. Logically, Optimus had decided the best way to confront the Decepticon leader was to wait for on top of the tallest building in Mission City. &lt;br /&gt;
&lt;br /&gt;
Back on the ground, the battle began. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down, while Megatron tried desperately to quickly find the Allspark while dodging the buildings which had been coated with an unknown substance that made him automatically revert to robot mode. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the All Spark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as Brawl (who had been absent previously), Starscream and Barricade joined together to watch the eradication of the human race. Feeling tired after such a long battle, Megatron sent his Decepticons to finish the planet, since he &amp;lt;s&amp;gt;never wanted to play again&amp;lt;/s&amp;gt; felt like saving his strength for his glorious return to Cybertron. Barricade felt like doing more work (in preparation for his amazing role in the final battle of the actual movie) and promptly got up while the others watched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 6: Cybertron&#039;&#039;&#039;&lt;br /&gt;
It was now time for Megatron&#039;s triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there. Fans can hope that future game designers will have a more G1 inspired look for Cybertron, as this level doesn&#039;t even resemble the opening cinematic or the scenes from the movie. [[Transformers: War for Cybertron|Maybe next time.]]&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&#039;&#039;&#039;Mission 1: The Suburbs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|mysterious meteor]] crashed down to [[earth]], scanned a yellow Camaro, and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifact, but warned him to beware [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockwave_movie.jpg|thumb|Logic, etc etc.]]&lt;br /&gt;
&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. However, it seemed the Autobots had realized the highly explosive site they had chosen was not a good landing zone, so in the cinematic they all landed elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: More Than Meets the Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After a very brief explanation of what was going on, [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted S7. Showing total disregard for human life, Jazz drove like a mad-bot, zipping from destination to destination, distracting S7 by destroying gas stations and oil tankers all across the city. The casualties were not calculated.&lt;br /&gt;
&lt;br /&gt;
Suddenly, Decepticon drones attacked. Jazz was damaged/held captive and [[Ironhide (Movie)|Ironhide]] had to rescue him. Then Jazz thanked his comrade and drove away, only to be attacked two more times.&lt;br /&gt;
&lt;br /&gt;
Bumblebee was suddenly captured by a horrible human invention called the &amp;quot;net&amp;quot;. A S7 helicopter paraded him around the city while Optimus desperately tried to follow in vehicle mode. Getting close enough, Optimus jumped and caught Bumblebee. Just as Optimus Prime was about to rescue his comrade however, a meteor knocked him off the dreaded net.&lt;br /&gt;
&lt;br /&gt;
The meteor revealed itself to be the Decepticon [[Shockwave (Movie)|Shockwave]]. Finally, some real fighting. Finding Shockwave in his artillery mode, Optimus realized the city would soon be reduced to rubble if he could not stop the Decepticon. He tried in vain to shoot him but then gave up and threw cars around in frustration. Eventually enough cars hit and damaged Shockwave and the Decepticon transformed into his monstrous robot mode. They fought... and then Shockwave transformed and flew away, getting back to destroying the city. Optimus followed, damaged him some more... and then Shockwave flew away. Eventually Optimus killed him. Awesome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: Bumblebee in Hoover Dam&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee was being held in a forcefield box, when it suddenly disappeared. While exploring, Bumblebee discovered the Allspark hidden behind a ridiculous laser grid. Commanded by Prime to shut off this annoyance, Bumblebee broke open the command center doors. But before he could continue, he had to stop some security robots from sounding an alarm. Apparently, an alien lifeform escaping his cage does not set off an alarm, but someone breaking down one of three doors to a computer room does. Bumblebee killed three waves of these and entered the command center. After destroyed a console, it was revealed that only SOME of the laser grid had been turned off. Now he had to destroy cooling fans. Little did Bumblebee know that destroying these fans would cause massive explosions, which he had to frantically run away from. Finally, he was instructed by Prime to destroy some generators. Gaining access to the [[AllSpark (Movie)|All Spark]], Bumblebee shrunk it down while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: The Last Stand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade. Conveniently enough, Megatron chose this moment to appear and effortlessly flicked Bumblebee aside. Before he could get to Sam and Mikaela, though, Optimus Prime showed up, conveniently enough. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: The Ultimate Doom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Megatron and Optimus Prime throw down in the Mission City park. After a long and repetitive final showdown, Optimus killed Megatron... or did he? As Sam was handing the cube to Optimus, Megatron lept towards the heroes. Grabbing Megatron&#039;s flail, Optimus pulled the Decepticon towards him and shoved the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
Afterward, Optimus gave a speech about stuff while Bumblebee, Ironhide and Ratchet listened (Since the fighting was over, Ratchet had come out of hiding, just in time to get animated for another cinematic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 6: Cybertron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But the fighting wasn&#039;t over. Returning to Cybertron, Optimus needed to take out the remaining trash. The final Autobot mission consists of fighting various drones, including Shockwave, although this time he doesn&#039;t transform and is basically just a normal drone with more health. Victory at last!&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Features==&lt;br /&gt;
===Unlocking===&lt;br /&gt;
Bonus features are separated in three sections: Movie clips (mostly commercials for the 2007 movie), character skins and an image gallery. These are unlocked by doing any of the following:&lt;br /&gt;
* Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes however, when playing the level &#039;A Gathering Force&#039; the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature, the game counts total cubes found and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level even though bonus features are only unlocked ever 15 cubes.&lt;br /&gt;
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* Collecting a hidden Autobot or Decepticon faction symbol (5 hidden per level)&lt;br /&gt;
* Completing a mission&lt;br /&gt;
* Completing a sub mission&lt;br /&gt;
* Completing a skill (the skills are: Heroic (for Autobots), Evil (for Decepticons), Protect (for Autobots), Destruction (for Decepticons), Speed (when in land vehicle mode), Throw, Jump (when in land vehicle mode) and Slide (when in land vehicle mode).&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
====Character skins====&lt;br /&gt;
* Several toy-inspired &amp;quot;skins&amp;quot; can be unlocked, these include: [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
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==Response==&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
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==Technical errors and oddities==&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the second mission of the Autobot campaign, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark. &lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The Wii, PS3, and Xbox360 versions have the effects added correctly.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*After the last mission of Chapter 3, a cut scene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles. This color of drone does not exist in actual gameplay.&lt;br /&gt;
*   In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.(The same thing can happen anywhere in the game.)&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
* Other cars are like cardboard. Jazz can ram in to a truck, and it will go &#039;&#039;flying in the air &#039;&#039;. However, Bumblebee, which should be much heavier doesn&#039;t knock them over with such ease.&lt;br /&gt;
* Guns are absolutely useless in this game. Anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
* Starscream sounds a lot like [[wikipedia:Grover|Grover]].&lt;br /&gt;
* Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
* In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission city, police officers with standard pistols can damage you.&lt;br /&gt;
* In Chapter 2 for Autobots in mission 2 a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms the drones just magically disappear.&lt;br /&gt;
* For Chapter 4 for Autobots, Chapter 2 has Jazz beat the hell out of two dreadwings, Blackout, and Starscream. But in Chapter 2 mission 2, he has to ask Ironhide to assist him in defeating weak scrap drones.&lt;br /&gt;
* In the final level of Chapter 4 right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice. Maybe they switched bodies.&lt;br /&gt;
* Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron. Instead, he has Optimus Prime&#039;s moves and guns and even features a blue Autobot shield instead of a red Decepticon one, making him more like Optimus Prime who can fly. Weird.&lt;br /&gt;
*Frenzy has red eyes in gameplay, despite his movie version has blue eyes. Oh no...[[FIRRIB]]&lt;br /&gt;
*For Chapter 3 Level 3 Decpticon campaign has Starscream bring down air craft vehicles based on Megatron&#039;s vehicle mode, even though they don&#039;t know what he transforms into at all.&lt;br /&gt;
*In the game version optimus prime ion blaster is small and it&#039;s color blue like G1 optimus prime gun .In the movie version is big and it&#039;s color silver&lt;br /&gt;
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==Notes==&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called Frank &amp;amp; Peter&#039;s cafe.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of [[axe]] when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
*Rather then damaging buildings nearly completely, throwing cars at buildings barely puts a dent in the building. Instead of making a hole in the building or even damaging it at all,cars thrown at buildings bounce off the building and hit you instead.&lt;br /&gt;
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==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Seymour Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and beats the hell out of Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; &#039;&#039;[[Dark of the Moon (film)|was]]&#039;&#039; uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
*Decepticon Campaign: Evil wins!&lt;br /&gt;
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==References==&lt;br /&gt;
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&amp;lt;references/&amp;gt;&lt;br /&gt;
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==External links==&lt;br /&gt;
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*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
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[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>110.54.217.8</name></author>
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