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	<updated>2026-05-24T12:52:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Vortex_(FOC)&amp;diff=758274</id>
		<title>Vortex (FOC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Vortex_(FOC)&amp;diff=758274"/>
		<updated>2012-10-01T16:32:46Z</updated>

		<summary type="html">&lt;p&gt;152.26.51.95: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Vortex}}&lt;br /&gt;
:&#039;&#039;Vortex is a [[Decepticon]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[image:FOC_Vortex.jpg|thumb|left/right|300px|]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vortex&#039;&#039;&#039; isn&#039;t much of a fighter.  Instead, what Autobots fear is being caught in his magnetic grapples.  Once they are in his clutches, Vortex will execute a series of terrifying maneuvers that leave his victims scared oilless, shortly before dropping them to the planet surface, shellshocked, to their deaths.  Along with the other [[Combaticon (WFC)|Combaticon]]s, he can form [[Bruticus (Prime)|Bruticus]].&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039; (360/PS3/PC)===&lt;br /&gt;
[[Image:FOC-Vortex.jpg|left|thumb|200px]]&lt;br /&gt;
When the [[Autobot]]s came into possession of a large amount of [[energon]], [[Starscream (Prime)|Starscream]] tasked the [[Combaticon (WFC)|Combaticons]] with diverting the transport by destroying a bridge. Vortex and [[Blast Off (FOC)|Blast Off]] were sent to clear a short cut to allow [[Brawl (WFC)|Brawl]] to take a drop ship through. Blast Off went through first, drawing out Autobot mines for Vortex to destroy. Once they got through the ruins, the Autobots closed some huge shutters, so Blast Off went ahead, leaving Vortex behind to fight all the Autobots by himself. Vortex eventually reached the bridge and helped out Brawl when it turned out the shielding on the bridge supports was too much for his artillery mode to handle. After the pair took out the side supports, Brawl blasted a hole in the center support so Vortex could head in and destroy it with a [[detpak]]. Once [[Swindle (FOC)|Swindle]] brought the transport to a halt, the Combaticons combined into Bruticus and smashed through the rest of its defenses. Unfortunately the damage they did resulted in the transport crashing. Starscream was not very pleased at all and had them all arrested.&lt;br /&gt;
&lt;br /&gt;
Blast Off and the Combaticons were later freed once Megatron was resurrected and retook his leadership. They were aboard the &#039;&#039;[[Trypticon (Prime)|Nemesis]]&#039;&#039; as it pursued the &#039;&#039;Ark&#039;&#039; and Blast Off took part in the assault on the Autobot ship&#039;s engines as part of Bruticus. The giant took out many Autobots before he was taken down by the combined efforts of [[Jazz (WFC)|Jazz]] and the [[Aerialbot (WFC)|Aerialbots]] before floating free of the &#039;&#039;Ark&#039;&#039;. {{storylink|Transformers: Fall of Cybertron|Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generations===&lt;br /&gt;
[[Image:Generationstoy-Vortex.jpg|right|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Bruticus&#039;&#039;&#039; (multi-pack, 2012)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 swords&lt;br /&gt;
&lt;br /&gt;
: This [[San Diego Comic-Con 2012]] [[exclusive]] pack contains all five Combaticons in game-accurate colors.&lt;br /&gt;
&lt;br /&gt;
: This toy was &amp;quot;redecoed&amp;quot; into its own mass-release deco, below, as well as into a &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039;-styled [[Vortex (G1)|Vortex]]. It was later [[retool]]ed into [[Whirl (Generations)|Whirl]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Retail}}&lt;br /&gt;
[[Image:Generationstoy-RetailVortex.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Vortex&#039;&#039;&#039; (Deluxe, 2012)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;01/#006&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PART 3 OF 5!&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 swords&lt;br /&gt;
&lt;br /&gt;
:Vortex transforms from a red Cybertronic attack helicopter into a robot.  He can also combine with his fellow Combaticon warriors to form any limb of Bruticus, though his default position is as the left arm.  In arm mode, his hand features a thumb which can fold over to either side of the palm so that it can be used as either a left or right arm.  His two swords can plug into either side of his copter mode, be wielded as either swords or rifles in robot mode, or combine with the weapons of the other Combaticons to form the Sonic Cannon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Vortex&#039;s body parts are available to [[Scientist (WFC)|Scientist]]-class characters in &#039;&#039;Fall of Cybertron&#039;&#039; multiplayer, identified as Vanguard-type components. Because of his unique vehicle mode, there are no Vanguard-type wings.  However, wings from other characters can be used by equipping the desired wings on one chest, then switching over to the Vanguard chest.  They are only visible on the tail of the helicopter, however.&lt;br /&gt;
* Although Vortex&#039;s alt-mode normally appears as a helicopter (fitting the trend of [[Vortex (disambiguation)|other Vortexes]] in the multiverse), he reconfigures himself into a jet-like form when his boost is used. Unfortunately it does not seem the toy is capable of replicating this &amp;quot;boost mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Vortex&#039;&#039;&#039; (ボルテックス &#039;&#039;Borutēkuzu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Vihr&#039;&#039;&#039; (Вихрь, &amp;quot;Whirlwind&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combaticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>152.26.51.95</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=758273</id>
		<title>Scientist (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=758273"/>
		<updated>2012-10-01T16:30:03Z</updated>

		<summary type="html">&lt;p&gt;152.26.51.95: /* Body Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scientist is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] and [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] multiplayer modes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scientistsclass.jpg |350px|thumb|right|DO A BAR— well, you know.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; defeat their enemies with &#039;&#039;science.&#039;&#039; To that end, they use a variety of support weapons and abilities and can repair teammates. Scientists are the only class that can see their teammate&#039;s life bars. They can also transform into jets and attack with guided missiles.&lt;br /&gt;
&lt;br /&gt;
==Characteristics (War for Cybertron)==&lt;br /&gt;
&#039;&#039;Life bar: 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Air Defender ([[Jetfire (Prime)|Jetfire]])&lt;br /&gt;
*Interceptor ([[Silverbolt (Prime)|Silverbolt]])&lt;br /&gt;
*Skyraider ([[Air Raid (Prime)|Air Raid]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Energon Seeker ([[Seeker (body-type)|Seeker]]) - [[Skywarp (Prime)|Skywarp]], [[Starscream (Prime)|Starscream]], [[Thundercracker (WFC)|Thundercracker]] &lt;br /&gt;
*Stalker ([[Slipstream (Prime)|Slipstream]], unlockable after beating Decepticon campaign)&lt;br /&gt;
*Retaliator ([[Shockwave (Prime)|Shockwave]], unlockable by preorder through Gamestop, DLC #1, available for the XBox 360 and PS3 versions of the game, but not for the PC version.)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scientists can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[Photon burst rifle]] &lt;br /&gt;
*[[Energon repair ray]]&lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
They use energon clubs in melee and carry [[Energon grenade|Energon grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scientists can eventually choose two from four different abilities:&lt;br /&gt;
*Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.&lt;br /&gt;
*Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.&lt;br /&gt;
*Drain: Siphon health from enemies.&lt;br /&gt;
*Disguise: [[Redeco]] yourself so you appear as an ally to your enemies. You will be revealed if the enemy targets you.&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Barrel roll: A quick movement to either side, enabling evasion of enemy attacks. DO IT!&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scientists can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offensive&#039;&#039;&#039;&lt;br /&gt;
*Energon Storm: Increases damage of Shockwave. (Level 1)&lt;br /&gt;
*Range Finder: Increase range of Repair Ray. (Level 5)&lt;br /&gt;
*Rocket Sentry: Sentries gain rocket launchers. (Level 7)&lt;br /&gt;
*Repair Sentry: Sentries repair allies. (Level 10)&lt;br /&gt;
*Friendly Fire: Increases damage after losing disguise. (Level 17)&lt;br /&gt;
*Repulsion Amplifier: Increases Shockwave radius. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Defensive&#039;&#039;&#039;&lt;br /&gt;
*Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)&lt;br /&gt;
*Sentry Armor: Increases Sentry armor. (Level 3)&lt;br /&gt;
*Master of Disguise: Disguise remains active even when shot. (Level 8)&lt;br /&gt;
*Energon Optimization: Increases Repair Ray healing rate. (Level 13)&lt;br /&gt;
*Leech: Increases healing rate of Drain. (Level 19)&lt;br /&gt;
*Sentry Power Core: Increases Sentry power. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Sanctuary: Increases Energon Grenade duration. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Carry two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scientists&#039; are:&lt;br /&gt;
*Health Matrix 2.0 (3 kills): Teammates receive health for every kill.&lt;br /&gt;
*Overshield Matrix (5 kills): Teammates receive overshields.&lt;br /&gt;
*Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.&lt;br /&gt;
&lt;br /&gt;
==Characteristics (Fall of Cybertron)==&lt;br /&gt;
&lt;br /&gt;
The Scientist class returned in &#039;&#039;Fall of Cybertron&#039;&#039; as the only class with the same name as its predecessor. Like the other classes ([[Titan (FOC)|Titan]], [[Destroyer (FOC)|Destroyer]], and [[Infiltrator (FOC)|Infiltrator]]), the Scientist received some changes to its gameplay style.&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
&lt;br /&gt;
Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending [[Energon|Energon Shards]]. The heads, chest/vehicle, shoulders, arms, legs, and wings were interchangeable. The initial bodies were:&lt;br /&gt;
*&#039;&#039;&#039;Guardian&#039;&#039;&#039; ([[Jetfire (WFC)|Jetfire]])&lt;br /&gt;
*&#039;&#039;&#039;Arclight&#039;&#039;&#039; ([[Starscream (Prime)|Starscream]])&lt;br /&gt;
*&#039;&#039;&#039;Protector&#039;&#039;&#039; ([[Air Raid (WFC)|Air Raid]])&lt;br /&gt;
*&#039;&#039;&#039;Vanguard&#039;&#039;&#039; ([[Vortex (FOC)|Vortex]]; Although wings can&#039;t be altered with this type equipped, selecting wings on another chassis then equipping the Vanguard chest enables the wings to be seen on the tail of the helicopter)&lt;br /&gt;
*&#039;&#039;&#039;Skymaster&#039;&#039;&#039; ([[Silverbolt (WFC)|Silverbolt]])&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039; ([[Shockwave (Prime)|Shockwave]])&lt;br /&gt;
Several bonus heads could be added on by attaining certain levels. They were:&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; ([[Swoop (Prime)|Swoop]] beast head, unlocked at level 25)&lt;br /&gt;
*&#039;&#039;&#039;Tyrant&#039;&#039;&#039; ([[Metroplex (FOC)|Metroplex]])&lt;br /&gt;
*&#039;&#039;&#039;Pest&#039;&#039;&#039; ([[Sharpshot]] insect head, unlocked at Prime level 25)&lt;br /&gt;
*&#039;&#039;&#039;Elite&#039;&#039;&#039; (Starscream with a crown, unlocked by reaching Prime 25 with every class)&lt;br /&gt;
Later, downloadable content could be purchased that added more body types. So far, they&#039;ve been:&lt;br /&gt;
*&#039;&#039;&#039;Wingman&#039;&#039;&#039; ([[Blast Off (FOC)|Blast Off]])&lt;br /&gt;
*&#039;&#039;&#039;Jurassic&#039;&#039;&#039; (Swoop; wings can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Buzz&#039;&#039;&#039; (Sharpshot; Wings can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Stinger&#039;&#039;&#039; ([[Kickback (FOC) |Kickback]]; Wings can&#039;t be altered with this type))&lt;br /&gt;
Finally, each class could apply a variety of [[Insignia|faction symbols]] (called &amp;quot;[[Sticker|decals]]&amp;quot;). Each set cost 400 Energon Shards, and many contained references to past Transformers subgroups. They were: [[Targetmaster|Targetmasters]]; [[Lightning Strike Coalition Force|Lightning Strikeforce]]; [[Battlechargers|Warchargers]]; [[Astro Squad]]; [[Protectobots]]; Energo Squad; [[Battle Squad]]; [[Laser Rod|Lazer Rods]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. Notably, the Scientist&#039;s [[Energon repair ray|repair ray]] was moved to an ability slot. The Scientist could wield:&lt;br /&gt;
*&#039;&#039;&#039;[[Neutron assault rifle|Neutron Assault Rifle]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Orbital Pistol]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Gear Shredder]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Photon burst rifle|Photon Burst Rifle]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Scientist had:&lt;br /&gt;
*&#039;&#039;&#039;Heal Beam&#039;&#039;&#039; - An electric beam that heals friendly characters. Scientists could fire their weapons while healing, and the beam could be canceled by pressing the ability button.&lt;br /&gt;
*&#039;&#039;&#039;Battle Sentry&#039;&#039;&#039; - Spawns a floating gun that targets any enemy nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron subgroups]]&lt;/div&gt;</summary>
		<author><name>152.26.51.95</name></author>
	</entry>
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