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	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=205.200.77.202</id>
	<title>MediaWiki - User contributions [en]</title>
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	<updated>2026-05-22T17:07:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=1973&amp;diff=611266</id>
		<title>1973</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=1973&amp;diff=611266"/>
		<updated>2011-07-20T21:47:24Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: added birthdate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yearofthe|1973}}&lt;br /&gt;
The year &#039;&#039;&#039;1973&#039;&#039;&#039; (MCMLXXIII) predates the launch of the [[Transformers brand]] by eleven years.&lt;br /&gt;
&lt;br /&gt;
{{see|Transformers timeline}}&lt;br /&gt;
&lt;br /&gt;
==Non-Fiction==&lt;br /&gt;
===Births===&lt;br /&gt;
====January====&lt;br /&gt;
* [[January 16]] — [[Liliana Barba]], [[Maki Miyamae]]&lt;br /&gt;
* [[January 25]] — [[Naoto Tsushima]]&lt;br /&gt;
&lt;br /&gt;
====February====&lt;br /&gt;
* [[February 11]] — [[Haruhi Terada]]&lt;br /&gt;
* [[February 12]] — [[Tara Strong]]&lt;br /&gt;
* [[February 24]] — [[Bill Forster]]&lt;br /&gt;
&lt;br /&gt;
====March====&lt;br /&gt;
* [[March 3]] — [[Matthew Marsden]]&lt;br /&gt;
* [[March 7]] — [[Eiji Takemoto]]&lt;br /&gt;
&lt;br /&gt;
====April====&lt;br /&gt;
* [[April 12]] — [[Mark Brooks]]&lt;br /&gt;
* [[April 21]] — [[Katsuyuki Konishi]]&lt;br /&gt;
&lt;br /&gt;
====May====&lt;br /&gt;
* [[May 7]] — [[Brian Dobson]]&lt;br /&gt;
* [[May 16]] — [[Kōsuke Toriumi]]&lt;br /&gt;
* [[May 20]] — [[Mike Norton]]&lt;br /&gt;
&lt;br /&gt;
====June====&lt;br /&gt;
* [[June 4]] — [[Daisuke Hirakawa]]&lt;br /&gt;
&lt;br /&gt;
====June====&lt;br /&gt;
* [[July 20]] — [[Roberto Orci]]&lt;br /&gt;
&lt;br /&gt;
====August====&lt;br /&gt;
* [[August 28]] — [[Kirby Morrow]]&lt;br /&gt;
* [[August 29]] — [[Jason Spisak]]&lt;br /&gt;
&lt;br /&gt;
====September====&lt;br /&gt;
* [[September 7]] — [[Alex Kurtzman]]&lt;br /&gt;
&lt;br /&gt;
====October====&lt;br /&gt;
* [[October 3]] — [[Richard Ian Cox]]&lt;br /&gt;
* [[October 14]] — [[Yukie Maeda]]&lt;br /&gt;
&lt;br /&gt;
====December====&lt;br /&gt;
* [[December 8]] — [[Doron Bell Jr.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Real-world events by year]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=David_Sobolov&amp;diff=508002</id>
		<title>David Sobolov</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=David_Sobolov&amp;diff=508002"/>
		<updated>2010-10-12T14:09:39Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: added links to years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|David}}&lt;br /&gt;
[[Image:David-sobolov.jpg|thumb|right|200px|]]&lt;br /&gt;
&#039;&#039;&#039;David Sobolov&#039;&#039;&#039; (born [[October 23]], [[1964]]) is a Canadian voice actor. He just &#039;&#039;sounds&#039;&#039; bald.&lt;br /&gt;
&lt;br /&gt;
==Voice roles==&lt;br /&gt;
===&#039;&#039;Beast Wars&#039;&#039;===&lt;br /&gt;
*[[Depth Charge (BW)|Depth Charge]]&lt;br /&gt;
*[[Teletraan I (G1)|Teletraan I]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers The Game&#039;&#039;===&lt;br /&gt;
*[[Brawl (Movie)|Brawl]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.imdb.com/name/nm0811875/ David Sobolov at the Internet Movie Database]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{DEFAULTSORT:Sobolov, David}}&lt;br /&gt;
[[Category:Activision]]&lt;br /&gt;
[[Category:Mainframe]]&lt;br /&gt;
[[Category:English voice actors]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=October_23&amp;diff=508001</id>
		<title>October 23</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=October_23&amp;diff=508001"/>
		<updated>2010-10-12T14:09:06Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: added links to years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{cal-date|10|23}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[1926]] —&#039;&#039;&#039; [[Stan Jones]] (voice of [[Generation 1 (franchise)|Generation 1]] [[Scourge (G1)|Scourge]], [[Zarak (Nebulan)|Zarak]] and others) is born.&lt;br /&gt;
* &#039;&#039;&#039;[[1959]] —&#039;&#039;&#039; Musician [[&amp;quot;Weird Al&amp;quot; Yankovic]] (voice of &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039; [[Wreck-Gar (Animated)|Wreck-Gar]]) graces the universe by being born.&lt;br /&gt;
* &#039;&#039;&#039;[[1964]] —&#039;&#039;&#039; [[David Sobolov]] (voice of &#039;&#039;[[Beast Wars (franchise)|Beast Wars]]&#039;&#039; [[Depth Charge (BW)|Depth Charge]]) is born bald.&lt;br /&gt;
* &#039;&#039;&#039;[[1968]] —&#039;&#039;&#039; Comic artist [[Gary Erskine]] is born in Paisley, Scotland.&lt;br /&gt;
* &#039;&#039;&#039;[[1985]] —&#039;&#039;&#039; The [[The Transformers (cartoon)|Generation 1]] episode &amp;quot;[[Blaster Blues]]&amp;quot; premieres in the US.&lt;br /&gt;
* &#039;&#039;&#039;[[1985]] —&#039;&#039;&#039; Comic artist [[Josh Burcham]] is born.&lt;br /&gt;
* &#039;&#039;&#039;[[1998]] —&#039;&#039;&#039; &#039;&#039;[[Beast Wars II (cartoon)|Beast Wars II]] — ACT. 7&#039;&#039; is released on VHS in Japan by [[Geneon Universal Entertainment|Pioneer LDC]].&lt;br /&gt;
* &#039;&#039;&#039;[[2002]] —&#039;&#039;&#039; [[Prime Directive issue 6|&#039;&#039;Prime Directive&#039;&#039; issue 6]] is released in the US by [[Dreamwave Productions]].&lt;br /&gt;
* &#039;&#039;&#039;[[2002]] —&#039;&#039;&#039; &#039;&#039;[[Fight! Super Robot Lifeform Transformers: The Comics]]&#039;&#039; is published in Japan by [[Million Publishing]].&lt;br /&gt;
* &#039;&#039;&#039;[[2008]] —&#039;&#039;&#039; [[Titan Books|Titan]] publishes the [[Animated Comic issue 1|first issue]] of their &#039;&#039;[[Transformers Animated (Titan)|Transformers Animated]]&#039;&#039; comic.&lt;br /&gt;
* &#039;&#039;&#039;[[2010]] —&#039;&#039;&#039; The &#039;&#039;[[Transformers Animated (cartoon)|Animated]]&#039;&#039; episode &amp;quot;[[Three&#039;s a Crowd|The Stubborn Dirt Boss]]&amp;quot; premieres in Japan.&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=David_Kaye&amp;diff=508000</id>
		<title>David Kaye</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=David_Kaye&amp;diff=508000"/>
		<updated>2010-10-12T14:08:08Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: added links to years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|David}}&lt;br /&gt;
&lt;br /&gt;
[[Image:DavidKaye1.jpg|right|250px|thumb|Just keep that [[Raksha|crazy snake-woman]] away from me!]]&lt;br /&gt;
&#039;&#039;&#039;David Kaye&#039;&#039;&#039; (born &#039;&#039;&#039;David V. Hope&#039;&#039;&#039; on [[October 14]], [[1964]]) is a Canadian voice actor.  Some of his more popular roles include Professor X from &#039;&#039;X-Men Evolution&#039;&#039;, Treize Khushrenada from &#039;&#039;Mobile Suit Gundam Wing&#039;&#039;, [[Captain America]] in the &#039;&#039;Marvel: Ultimate Alliance 2&#039;&#039; video game and Sesshomaru from &#039;&#039;InuYasha&#039;&#039;. He&#039;s also voiced a [[Megatron (Armada)|certain Decepticon]] several times. [[Megatron (BW)|Yeeessssss...]]&lt;br /&gt;
&lt;br /&gt;
He has a &#039;&#039;&#039;BIG&#039;&#039;&#039; boost of confidence!&lt;br /&gt;
&lt;br /&gt;
==Voice roles==&lt;br /&gt;
===&#039;&#039;Beast Wars&#039;&#039;===&lt;br /&gt;
*[[Megatron (BW)|Megatron]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Wars Transmetals Game&#039;&#039;===&lt;br /&gt;
*Megatron&lt;br /&gt;
*[[Megatron X]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Machines&#039;&#039;===&lt;br /&gt;
*Megatron&lt;br /&gt;
*[[Noble|Savage/Noble]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Armada&#039;&#039;===&lt;br /&gt;
*[[Megatron (Armada)|Megatron/Galvatron]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Energon&#039;&#039;===&lt;br /&gt;
*Megatron/Galvatron&lt;br /&gt;
*[[Unicron]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cybertron&#039;&#039;===&lt;br /&gt;
*Megatron/Galvatron&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Animated&#039;&#039;===&lt;br /&gt;
*[[Optimus Prime (Animated)|Optimus Prime]]&lt;br /&gt;
*[[Lugnut (Animated)|Lugnut]]&lt;br /&gt;
*[[Security Bot]] ([[Total Meltdown]])&lt;br /&gt;
*[[Grimlock (Animated)|Grimlock]]&lt;br /&gt;
*[[Trash Bot]] ([[Sound and Fury]])&lt;br /&gt;
*[[News Bot]] ([[Headmaster (episode)|Headmaster]])&lt;br /&gt;
*[[Sparkplug (Animated human)|Sparkplug]] ([[Sari, No One&#039;s Home]])&lt;br /&gt;
*[[Cliffjumper (Animated)|Cliffjumper]]&lt;br /&gt;
*[[Highbrow (Animated)|Highbrow]]&lt;br /&gt;
*[[Warpath (Animated)|Warpath]]&lt;br /&gt;
&lt;br /&gt;
====Incidentals====&lt;br /&gt;
* Technician 1 ([[Transform and Roll Out]])&lt;br /&gt;
* Firefighter (Transform and Roll Out)&lt;br /&gt;
* Fan #2 (Transform and Roll Out)&lt;br /&gt;
* Fan #1 ([[Home Is Where the Spark Is]])&lt;br /&gt;
* Nature Show Narrator (Home Is Where the Spark Is)&lt;br /&gt;
* Customer ([[Nanosec (episode)|Nanosec]])&lt;br /&gt;
* Man ([[Along Came a Spider]])&lt;br /&gt;
* Intercom Voice ([[Sound and Fury]])&lt;br /&gt;
* [[Irate Citizen]] ([[Garbage In, Garbage Out]])&lt;br /&gt;
* Driver ([[Velocity]])&lt;br /&gt;
&lt;br /&gt;
==Convention appearances==&lt;br /&gt;
* [[BotCon]] ([[BotCon 1997|1997]], [[BotCon 1998|1998]], [[BotCon 2007|2007]], [[BotCon 2008|2008]], [[BotCon 2009|2009]])&lt;br /&gt;
* [[OTFCC 2003]]&lt;br /&gt;
* [[Unofficial conventions|TFcon]] (2004, 2010)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*He is the only voice actor who has voiced both [[Optimus Prime (Animated)|Optimus Prime]] and [[Megatron (BW)|Megatron]] as regular roles.&lt;br /&gt;
* He has appeared in six separate &#039;&#039;Transformers&#039;&#039; series, the most for any single TF voice actor.&lt;br /&gt;
*When originally auditioning for &#039;&#039;[[Beast Wars (cartoon)|Beast Wars]]&#039;&#039;, Kaye originally read for the role of [[Optimus Primal]] while [[Garry Chalk]] read for the sinister [[Megatron (BW)|Megatron]]. Ironic, isn&#039;t it?&lt;br /&gt;
*He voices two Transformers whose alt modes are Tyrannosaurus rex: [[Megatron (BW)|Megatron]] and [[Grimlock (Animated)|Grimlock]].&lt;br /&gt;
*He is a wonderful human being.{{fact}}&lt;br /&gt;
*[[Bill Fagerbakke]] says his mom is hot. This disturbs him. &#039;&#039;&#039;And&#039;&#039;&#039; us.&lt;br /&gt;
*He brought his father to TFcon 2004 with him.&lt;br /&gt;
*He is one of the few original &#039;&#039;[[Beast Wars (cartoon)|Beast Wars]]&#039;&#039; cast members that expresses fondness for &#039;&#039;[[Beast Machines (cartoon)|Beast Machines]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.imdb.com/name/nm0443286/ David Kaye at the Internet Movie Database]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Kaye, David}}&lt;br /&gt;
[[Category:Convention guests]]&lt;br /&gt;
[[Category:Mainframe]]&lt;br /&gt;
[[Category:English voice actors]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=October_14&amp;diff=507999</id>
		<title>October 14</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=October_14&amp;diff=507999"/>
		<updated>2010-10-12T14:07:10Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: added links to years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{cal-date|10|14}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[1949]] —&#039;&#039;&#039; [[Richard Newman]] (voice of &#039;&#039;[[Beast Wars (franchise)|Beast Wars]]&#039;&#039; [[Rhinox (BW)|Rhinox]] and &#039;&#039;[[Cybertron (franchise)|Cybertron]]&#039;&#039; [[Vector Prime]]) is born.&lt;br /&gt;
* &#039;&#039;&#039;[[1964]] —&#039;&#039;&#039; [[David Kaye]] (voice of &#039;&#039;[[Beast Wars (franchise)|Beast Wars]]&#039;&#039; [[Megatron (BW)|Megatron]], [[Unicron Trilogy]] [[Megatron (Armada)|Megatron]], &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039; [[Optimus Prime (Animated)|Optimus Prime]] and many others) is born.&lt;br /&gt;
* &#039;&#039;&#039;[[1973]] —&#039;&#039;&#039; [[Yukie Maeda]] (Japanese voice of [[Carlos Lopez|Carlos]] and [[Sureshock (Armada)|Sureshock]] in &#039;&#039;[[Armada (franchise)|Armada]]&#039;&#039; and [[Alpha Quintesson|Alpha Q]] in &#039;&#039;[[Energon (franchise)|Energon]]&#039;&#039;) is born.&lt;br /&gt;
* &#039;&#039;&#039;[[1985]] —&#039;&#039;&#039; The &#039;&#039;[[The Transformers (cartoon)|Transformers]]&#039;&#039; episode &amp;quot;[[Megatron&#039;s Master Plan, Part 1]]&amp;quot; premieres in the US.&lt;br /&gt;
* &#039;&#039;&#039;[[1986]] —&#039;&#039;&#039; The &#039;&#039;Transformers&#039;&#039; episode &amp;quot;[[Carnage in C-Minor]]&amp;quot; premieres in the US.&lt;br /&gt;
* &#039;&#039;&#039;[[1996]] —&#039;&#039;&#039; The &#039;&#039;[[Beast Wars (cartoon)|Beast Wars]]&#039;&#039; episode &amp;quot;[[Gorilla Warfare]]&amp;quot; premieres in the US.&lt;br /&gt;
* &#039;&#039;&#039;[[1998]] —&#039;&#039;&#039; The &#039;&#039;[[Beast Wars II (cartoon)|Beast Wars II]]&#039;&#039; episode &amp;quot;[[The Artificial Planet Nemesis]]&amp;quot; premieres in Japan.&lt;br /&gt;
* &#039;&#039;&#039;[[2003]] —&#039;&#039;&#039; &#039;&#039;[[The Original Transformers]] — Season 3 Part1:&#039;&#039; Volumes 1–3 are released on DVD in the US by [[Rhino Entertainment|Kid Rhino]] both individually and as a box set.&lt;br /&gt;
* &#039;&#039;&#039;[[2005]] —&#039;&#039;&#039; The &#039;&#039;[[Cybertron (cartoon)|Cybertron]]&#039;&#039; episode &amp;quot;[[Honor]]&amp;quot; premieres in the US.&lt;br /&gt;
* &#039;&#039;&#039;[[2009]] —&#039;&#039;&#039; &#039;&#039;[[All Hail Megatron]]&#039;&#039; [[All Hail Megatron issue 16|issue 16]] is released by [[IDW Publishing]].&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jim_Lee&amp;diff=507998</id>
		<title>Jim Lee</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jim_Lee&amp;diff=507998"/>
		<updated>2010-10-12T14:05:38Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: added links to years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Jim}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Jim-lee.jpg|right|140px|thumb|The other Lee. The good one.]]&lt;br /&gt;
&#039;&#039;&#039;Jim Lee&#039;&#039;&#039; (born [[August 11]], [[1964]]) is a popular and acclaimed comic book artist who, early in his career, illustrated the covers of [[Recipe for Disaster!|Marvel US issue #53]] and [[Rhythms of Darkness!|Marvel US issue #67]].&lt;br /&gt;
&lt;br /&gt;
To most comic fans, he is most well known for his work on the Marvel Comics&#039; X-Men titles and Batman: Hush, as well being one of several artists who broke away from Marvel to form [[Wikipedia:Image Comics|Image Comics]] and [[Wikipedia:Wildstorm|Wildstorm]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Jim_Lee Jim Lee at Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Lee, Jim}}&lt;br /&gt;
[[Category:Illustrators]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=August_11&amp;diff=507997</id>
		<title>August 11</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=August_11&amp;diff=507997"/>
		<updated>2010-10-12T14:04:47Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: added links to years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{cal-date|8|11}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[1951]] —&#039;&#039;&#039; [[Kazumi Tanaka]] (voice of [[Kirk]], [[Suiken]] and [[Killbison]]) is born.&lt;br /&gt;
* &#039;&#039;&#039;[[1964]] —&#039;&#039;&#039; Comics artist [[Jim Lee]] is born.&lt;br /&gt;
* &#039;&#039;&#039;[[1999]] —&#039;&#039;&#039; The &#039;&#039;[[Beast Wars Neo (cartoon)|Beast Wars Neo]]&#039;&#039; episode &amp;quot;[[Angry Magmatron]]&amp;quot; premieres in Japan.&lt;br /&gt;
* &#039;&#039;&#039;[[2004]] —&#039;&#039;&#039; The &#039;&#039;[[G.I. Joe vs. the Transformers]]&#039;&#039; trade paperback is released by [[Devil&#039;s Due Press|Devil&#039;s Due Publishing]].&lt;br /&gt;
* &#039;&#039;&#039;[[2005]] —&#039;&#039;&#039; &amp;quot;[[Galaxy Force Mission.8]]&amp;quot; is published in the September issue of &#039;&#039;[[Comic Bom Bom]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[2007]] —&#039;&#039;&#039; The &#039;&#039;[[Kiss Players/15 Go! Go! Compilation]]&#039;&#039; is released in Japan at the Wonder Festival 2007.&lt;br /&gt;
* &#039;&#039;&#039;[[2009]] —&#039;&#039;&#039; &amp;quot;[[A Nightmare, Once Again]]&amp;quot; is published in the September issue of &#039;&#039;[[Comic Bun Bun]]&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Bud_Davis&amp;diff=507996</id>
		<title>Bud Davis</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Bud_Davis&amp;diff=507996"/>
		<updated>2010-10-12T14:04:03Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: added links to years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded}}&lt;br /&gt;
&#039;&#039;&#039;George &amp;quot;Bud&amp;quot; Davis&#039;&#039;&#039; is an American actor.  He is also a stuntman, having performed or coordinated stunts in innumerable movies and TV shows since [[1964]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Voice roles==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
* [[Dirge (G1)|Dirge]]&lt;br /&gt;
* [[Metroplex (G1)|Metroplex]]&lt;br /&gt;
* [[Predaking]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.imdb.com/name/nm0204294/ Bud Davis at the Internet Movie Database]&lt;br /&gt;
* [http://www.durangoherald.com/asp-bin/article_generation.asp?article_path=/columnists/articles_bak/peelArticles/peel040322.htm&amp;amp;amp;article_type=col An interview with Bud Davis in the Durango Herald]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Davis, Bud}}&lt;br /&gt;
[[Category:English voice actors]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=G.I._Joe_(franchise)&amp;diff=507994</id>
		<title>G.I. Joe (franchise)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=G.I._Joe_(franchise)&amp;diff=507994"/>
		<updated>2010-10-12T13:52:57Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: added links to years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the real-world Hasbro franchise|the fictional counter-terrorist team|G.I. Joe (team)}}&lt;br /&gt;
{{nav-gijoe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;G.I. Joe&#039;&#039;&#039;&#039;&#039;, sometimes called &#039;&#039;&#039;&#039;&#039;Action Force&#039;&#039;&#039;&#039;&#039; in Europe, is one of [[Hasbro]]&#039;s most long-lived [[franchise]]s, originating in [[1964]] as the very first line of &amp;quot;action figures.&amp;quot;  Though it has undergone many revisions and relaunches since then, it has always maintained a military theme, often with a science-fiction edge.  In part because of the nature of the franchise and in part because of similarities in presentation, &#039;&#039;G.I. Joe&#039;&#039; and &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; share much of the same fanbase.  &lt;br /&gt;
&lt;br /&gt;
The fictional universes of the two franchises have also overlapped on several occasions, originally due to pure marketing but more recently due to nostalgia. From the late 80s, Hasbro repeatedly &#039;&#039;tried&#039;&#039; to make a Joe/Transformers combo pack with Joes that fight inside vehicle Transformers, but the timing never worked out; one franchise would be popular and the other wouldn&#039;t be. &amp;lt;ref&amp;gt;[http://obscuretf.com/hhk/images/full/BC04DAlleva02.jpg Interview with Vinnie D&#039;Alleva at Obscure Transformers, page 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese name:&#039;&#039; &#039;&#039;&#039;Chijō Saikyō no Expert Team G.I. Joe&#039;&#039;&#039; (地上最強のエキスパートチーム G.I.ジョー, &amp;quot;The Greatest Expert Team on Earth, G.I. Joe&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===1980s===&lt;br /&gt;
Following its initial popularity in the mid to late [[1960|1960s]], the &#039;&#039;G.I. Joe&#039;&#039; line underwent several rebrandings and redesigns in the &#039;70s with varying degrees of success.  In [[1982]], Hasbro decided to try a complete overhaul, drastically reducing the size of the figures, broadening the cast, and commissioning the advertising agency [[Griffin Bacal]] and [[Marvel Comics]] to develop a brand-new universe for them to occupy.  The resulting comic book and toyline, dubbed &amp;quot;G.I. Joe: A Real America Hero&amp;quot;, proved massively popular, and Hasbro quickly expanded the scope of their marketing to include a television cartoon by [[Sunbow Productions]] in [[1983]]. (Since advertising toys through cartoons was still frowned upon—if not outright banned—by that point, Hasbro circumvented that limitation by declaring the cartoon an advertisement for the comic books instead.&amp;lt;ref name=&amp;quot;dunsay&amp;quot;&amp;gt;[http://www.tfarchive.com/fandom/interviews/george_dunsay/george_dunsay_interview.php Interview with former Hasbro employee George Dunsay.]&amp;lt;/ref&amp;gt; The ban on toy-promoting cartoons was eventually lifted in [[1984]].)&lt;br /&gt;
[[Image:CC-OldSnake01.jpg|right|150px|thumb|&amp;quot;Me? Cobra Commander? Don&#039;t be silly. Everybody wears faceplates in [[2006]].&amp;quot;]]&lt;br /&gt;
The success of this formula led Hasbro to repeat it a year later when the &#039;&#039;Transformers&#039;&#039; property was developed, having Marvel create the [[Generation 1 (franchise)|universe]] and print a [[The Transformers (Marvel comic)|comic]] while Sunbow produced a [[The Transformers (cartoon)|cartoon]] based on Marvel&#039;s premise.  The &#039;&#039;G.I. Joe&#039;&#039; and &#039;&#039;Transformers&#039;&#039; cartoons were often broadcast in the same programming block, and their similar art style, shared musical scores and voice-actors, and mutual sci-fi action themes made them popular with roughly the same audience.  The third season of the &#039;&#039;Transformers&#039;&#039; cartoon even featured cameos by characters intended to be (but never officially identified as) [[Flint (G.I. Joe)|Flint]] and [[Cobra Commander]].  The comics were more dissimilar in tone, but they actually shared a bona fide crossover, &#039;&#039;[[G.I. Joe and the Transformers]]&#039;&#039;.  (While this crossover was fully in-continuity with the contemporary &#039;&#039;Transformers&#039;&#039; storyline, the &#039;&#039;G.I. Joe&#039;&#039; comic ignored it.)&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the [[United Kingdom|UK]], Hasbro had licensed [[Wikipedia:Palitoy|Palitoy]] to sell similar products, but the marketing was somewhat different.  The term &amp;quot;[[Wikipedia:G.I. (military)|G.I.]]&amp;quot; specifically refers to the U.S. military, so the line was sold abroad as &#039;&#039;Action Man&#039;&#039;.  When the &#039;&#039;A Real American Hero&#039;&#039; line caught on in the U.S., Palitoy responded with &#039;&#039;Action Force&#039;&#039;, which was similar in engineering but contained its own unique characters and storylines.  In [[1985]], Hasbro&#039;s characters and concepts began to seep into &#039;&#039;Action Force&#039;&#039;, and an awkward transitional period commenced.  While the new &#039;&#039;Action Force&#039;&#039; characters looked like Joes and were given Joe code-names, their identities were changed to be more international, with members now from [[Europe]], [[Japan]], [[Australia]], and French Congo.  For example, Flint went from being Dashielle Faireborn, born in Wichita, Kansas,&amp;lt;ref&amp;gt;[http://yojoe.com/filecard/85/flint.shtml &#039;&#039;G.I. Joe&#039;&#039; Flint&#039;s toy filecard]&amp;lt;/ref&amp;gt; to being David Faireborn, born in Lincoln, England.&amp;lt;ref&amp;gt;[http://www.bloodforthebaron.com/toys/004/af/046/004.html &#039;&#039;Action Force&#039;&#039; Flint&#039;s toy filecard]&amp;lt;/ref&amp;gt;  An &#039;&#039;Action Force&#039;&#039; comic was published that featured some of these G.I.-Joe-inspired characters alongside UK-originals, and its universe was very different from &#039;&#039;G.I. Joe&#039;&#039;.&amp;lt;ref&amp;gt;[http://www.bloodforthebaron.com/comics/baf/051/index.html Scans of Storm Shadow&#039;s original &#039;&#039;Action Force&#039;&#039; origin story]&amp;lt;/ref&amp;gt;  But as the &#039;&#039;G.I. Joe&#039;&#039; property became more dominant, the existing &#039;&#039;Action Force&#039;&#039; universe was eventually discarded in favor of one closer to the American comics with a cast almost entirely indistinguishable from G.I. Joes, outside of their still-different bios.  During this time, a [[Ancient Relics!|brief crossover with the UK &#039;&#039;Generation 1&#039;&#039; comic]] occurred, wherein an &#039;&#039;Action Force&#039;&#039; team fought [[Megatron (G1)|Megatron]] underneath [[London]].  Meanwhile, in a display of incongruity in Marvel UK&#039;s approach to the franchises, another storyline in the &#039;&#039;Action Force&#039;&#039; comic featured an ad for the &#039;&#039;Transformers&#039;&#039; comic...in the background of one of its panels!&amp;lt;ref&amp;gt;[http://www.bloodforthebaron.com/comics/maf/001/020.html Scan of an &#039;&#039;Action Force&#039;&#039; comic page] showing &#039;&#039;Transformers&#039;&#039; as a fictional entity within that universe.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marvel UK&#039;s &#039;&#039;Action Force&#039;&#039; comic also reprinted American &#039;&#039;G.I. Joe&#039;&#039; issues, editing them slightly and claiming this was the American division of Action Force (the guys with toys out were the European branch and [[To sell toys|got the original strips]]).  In time, new UK-original material stopped being produced, and &#039;&#039;Action Force&#039;&#039; was rebranded as &#039;&#039;G.I. Joe: The Action Force&#039;&#039;.  Marvel UK published a promotional comic explaining that Europe&#039;s Action Force and America&#039;s separate G.I. Joe team had been too divided to fight Cobra effectively.  They ceremoniously joined forces, though the notion that there was a strange group of doppelgangers between the two teams was neither acknowledged nor addressed.&amp;lt;ref&amp;gt;[http://www.yojoe.com/international/unitedkingdom/actionforce_gijoecomic.shtml Scans of the free comic] explaining the G.I. Joe / Action Force merger in-fiction.&amp;lt;/ref&amp;gt;  This story did not fit into any existing continuity, but the strip quickly went back to &#039;&#039;G.I. Joe&#039;&#039; reprints anyway, eventually dropping the term &amp;quot;Action Force&amp;quot; from the title altogether.&lt;br /&gt;
&lt;br /&gt;
===1990s===&lt;br /&gt;
[[Image:Marvel GIJoe-139.jpg|right|150px|thumb|Meg&#039;s action figure.]]&lt;br /&gt;
Where the [[1980|1980s]] had seen &#039;&#039;A Real American Hero&#039;&#039; and &#039;&#039;Generation 1&#039;&#039; ruling toy aisles, comic shops, and TV screens, that glory quickly faded in the &#039;90s.  The death of &#039;&#039;Generation 1&#039;&#039; came in [[1991]], and when it was reborn as &#039;&#039;Generation 2&#039;&#039; in [[1993]], Hasbro decided to promote it through the &#039;&#039;A Real American Hero&#039;&#039; comic, itself on death&#039;s door.  Where the previous crossover had been politely ignored in the pages of the more &amp;quot;serious&amp;quot; &#039;&#039;G.I. Joe&#039;&#039; book, this one was unavoidable, and the author simply ran with it as though the first crossover had happened all along.  But then, when the crossover ended, the universes seemed to split again, as the &#039;&#039;Generation 2&#039;&#039; comic featured worldwide apocalyptic havoc and the obliteration of [[San Francisco]], events that showed no signs of happening in the contemporary &#039;&#039;Joe&#039;&#039; issues.&lt;br /&gt;
&lt;br /&gt;
Around the time of the 1993 crossover, Hasbro also planned to produce a &#039;&#039;Transformers&#039;&#039;/&#039;&#039;G.I. Joe&#039;&#039; crossover &#039;&#039;toy&#039;&#039;. Even though a prototype was made, the toy was ultimately never released.&amp;lt;ref name=&amp;quot;crosstoy&amp;quot;&amp;gt;[http://www.toyarchive.com/Transformers/Prototypes/Generation2/GiJoeTransformers1.html Unproduced &#039;&#039;G.I: Joe/Transformers&#039;&#039; crossover toy at Toy Archive]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the end of [[1994]], &#039;&#039;A Real American Hero&#039;&#039; came to a close. The franchise continued to lurch on with two retools: [[Sgt. Savage|&#039;&#039;Sgt. Savage and his Screaming Eagles&#039;&#039;]] and the later &#039;&#039;G.I. Joe Extreme&#039;&#039;. This would extend the franchise for a few more years; &#039;&#039;Extreme&#039;&#039; even got its own two-season cartoon series and a short-lived comic. However, sales were naff and the franchise quietly went dormant, bar the occasional &#039;&#039;Real American Hero&#039;&#039; collectors&#039; set.&lt;br /&gt;
&lt;br /&gt;
===2000s===&lt;br /&gt;
Around the same time that nostalgia filled the sails of &#039;&#039;Generation 1&#039;&#039; once more, &#039;&#039;G.I. Joe&#039;&#039; also enjoyed a comeback.  Hasbro began to invest again in new &#039;&#039;A Real American Hero&#039;&#039; toys and comics, commissioning [[Devil&#039;s Due Press]] to continue Marvel&#039;s continuity.  While these new comics also pointedly ignored the &#039;&#039;Transformers&#039;&#039; crossovers nominally in their backstory, Devil&#039;s Due happily produced several &#039;&#039;Transformers&#039;&#039; crossover miniseries set in a [[G.I. Joe vs. the Transformers continuity|fresh, unique universe of their own]].  As usual, this universe was based on a mixture of &#039;&#039;A Real American Hero&#039;&#039; and &#039;&#039;Generation 1&#039;&#039; elements, but by the end, it had also referenced some older concepts, such as the &#039;70s-era [[Atomic Man]] and [[Adventure Team (G.I. Joe)|Adventure Team]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the comic company with the &#039;&#039;Transformers&#039;&#039; license, [[Dreamwave Productions]], produced [[Transformers/G.I. Joe|its own alternate-universe &#039;&#039;G.I. Joe&#039;&#039; crossover]].  The first miniseries transplanted &#039;&#039;A Real American Hero&#039;&#039; and &#039;&#039;Generation 1&#039;&#039; concepts into an alternate version of World War II, with Cobra playing the role of the Nazis.  A second miniseries followed that universe into the present day, but it was halted after a mere single issue by Dreamwave&#039;s bankruptcy and collapse.&lt;br /&gt;
[[Image:Energon Snowcat toy.jpg|right|250px|thumb|The closest we&#039;re going to see of a &#039;&#039;G.I. Joe [[Crossovers]]&#039;&#039; toy.]]&lt;br /&gt;
Outside of comics, there were scant few connections between the &#039;&#039;G.I. Joe&#039;&#039; and &#039;&#039;Transformers&#039;&#039; franchises except for a handful of toys.  The first were homages in the [[Unicron Trilogy]] toyline, of all places:  The &#039;&#039;[[Energon (franchise)|Energon]]&#039;&#039; character [[Cyclonus (Armada)|Snow Cat]] was clearly designed to look like the &#039;&#039;G.I. Joe&#039;&#039; vehicle of the same name, and the [[Mini-Con]] [[Skyhammer (Universe)|Skyhammer]], sold under the [[Universe (2008 franchise)|2008 &#039;&#039;Universe&#039;&#039; franchise]]&#039;s &amp;quot;[[Armada (franchise)|Armada]] Series&amp;quot;, was given a deco very similar to a Cobra [[Rattler]].  However, this universe has never featured any other kind of &#039;&#039;G.I. Joe&#039;&#039; crossover, so the significance of these toys is unclear. The Japanese &#039;&#039;[[Alternators#Fiction|Binaltech]]&#039;&#039; line, meanwhile, told a storyline in the toy instruction booklets that included two &#039;&#039;Joe&#039;&#039; villains... [[General Blitz]] and [[Iron Klaw]] from the &#039;&#039;Sgt. Savage&#039;&#039; and &#039;&#039;G.I. Joe Extreme&#039;&#039; lines! &lt;br /&gt;
&lt;br /&gt;
Those were followed by the [[Megatron (G1)/toys#Titanium Series|first 6&amp;quot; &#039;&#039;Titanium Series&#039;&#039; Megatron]], whose on-package [[bio]] mentioned subservience to Cobra.  The details were sparse, but they seemed to reflect the Dreamwave WWII-era crossover, even though the toy looked nothing like his appearance there.&amp;lt;ref&amp;gt;[http://www.seibertron.com/transformers/toys/titanium/megatron/902/2/10/ The first &#039;&#039;Titanium Series&#039;&#039; Megatron&#039;s bio]&amp;lt;/ref&amp;gt; A toy &#039;&#039;would&#039;&#039; have been released of [[Baroness|the Baroness]] walking Ravage, but sadly it was not to be.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
With [[IDW Publishing]] now holding the rights to print both &#039;&#039;G.I. Joe&#039;&#039; and &#039;&#039;Transformers&#039;&#039; comics, they have hinted at crossovers to come.  What form they may take remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://gijoe.wikia.com Joepedia: The G.I. Joe Wikia]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/G.I._Joe G.I. Joe on Wikipedia]&lt;br /&gt;
* [http://www.gijoe.com Official G.I. Joe website]&lt;br /&gt;
* [http://www.yojoe.com Yo Joe website]&lt;br /&gt;
* [http://www.bloodforthebaron.com/index.html &#039;&#039;Blood for the Baron!&#039;&#039; Action Force fansite]&lt;br /&gt;
&lt;br /&gt;
[[Category: Franchises]]&lt;br /&gt;
[[Category: G.I. Joe| ]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=1964&amp;diff=507993</id>
		<title>1964</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=1964&amp;diff=507993"/>
		<updated>2010-10-12T13:46:57Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: New page: {{yearofthe|1964}} The year &amp;#039;&amp;#039;&amp;#039;1964&amp;#039;&amp;#039;&amp;#039; (MCMLXIV) predates the launch of the Transformers brand by twenty years.  {{see|Transformers timeline}}  ==Non-Fiction== ===Events=== * Hasbro la...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yearofthe|1964}}&lt;br /&gt;
The year &#039;&#039;&#039;1964&#039;&#039;&#039; (MCMLXIV) predates the launch of the [[Transformers brand]] by twenty years.&lt;br /&gt;
&lt;br /&gt;
{{see|Transformers timeline}}&lt;br /&gt;
&lt;br /&gt;
==Non-Fiction==&lt;br /&gt;
===Events===&lt;br /&gt;
* Hasbro launches the [[G.I. Joe (franchise)|G.I. Joe]] line of toys.&lt;br /&gt;
* [[Bud Davis]] begins his stuntman career.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Births===&lt;br /&gt;
====August====&lt;br /&gt;
*[[August 11]]—[[Jim Lee]]&lt;br /&gt;
&lt;br /&gt;
====October====&lt;br /&gt;
*[[October 5]]—[[Keiji Fujiwara]]&lt;br /&gt;
*[[October 11]]—[[Hirohiko Kakegawa]]&lt;br /&gt;
*[[October 14]]—[[David Kaye]]&lt;br /&gt;
*[[October 23]]—[[David Sobolov]]&lt;br /&gt;
*[[October 25]]—[[Kevin Michael Richardson]]&lt;br /&gt;
&lt;br /&gt;
====November====&lt;br /&gt;
*[[November 1]]—[[Daran Norris]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Magmatron_(BW)&amp;diff=498182</id>
		<title>Magmatron (BW)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Magmatron_(BW)&amp;diff=498182"/>
		<updated>2010-09-10T17:55:23Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|fictional appearances}}&lt;br /&gt;
:&#039;&#039;Magmatron is a [[Predacon (BW)|Predacon]] from the [[Beast Era]] portion of the [[Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
{{factions|predacon|dinobot|maximalbm}}&lt;br /&gt;
[[Image:Magmatronbm.jpg|right|300px|thumb|Part robot, part 3 different prehistoric animals, and he can dance.]]&lt;br /&gt;
&lt;br /&gt;
As befits a decorated Warrior-General, &#039;&#039;&#039;Magmatron&#039;&#039;&#039; is capable of both elegant, reasoned judgment and wild, vicious action. Once he has set his sights on a goal, his drive to achieve it is unwavering and he will accept nothing less than total victory. Despite these attributes, and prodigious physical power, Magmatron&#039;s greatest advantage often lies in his charismatic leadership. Revered and admired by his soldiers, Magmatron fits the title &amp;quot;[[Emperor of Destruction]]&amp;quot; better than most. &lt;br /&gt;
&lt;br /&gt;
On the surface, Magmatron seems to have much in common with [[Megatron (BW)|Megatron]]. Both are schemers and planners, willing to subvert the established Predacon power structure to suit their plans and ultimate ambition for power, and possessing the strength to fight off any who challenge them. Their key difference lies in their relationships to that power structure. Megatron is at heart a rebel, working outside existing society. Magmatron, on the other hand, values his position of power and eminence in the current Predacon hierarchy, and though he schemes to someday stand at the top of that body, he is unwilling to risk his current high standings any more than he must to achieve those future goals. Also, while Megatron is more openly abusive and harsh with his troops, Magmatron operates with more military professionalism when interacting with his own soldiers. This aspect of Magmatron&#039;s personality may also be due to his more professional background, as opposed to Megatron&#039;s more rogue-ish ways.&lt;br /&gt;
&lt;br /&gt;
Magmatron possesses a [[mitotic spark]] which allows him to separate into three dinosaur forms called &#039;&#039;&#039;Landsaur&#039;&#039;&#039;, &#039;&#039;&#039;Seasaur&#039;&#039;&#039;, and &#039;&#039;&#039;Skysaur&#039;&#039;&#039;, or merge them into a single monstrosity called &#039;&#039;&#039;Magmasaur&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Beast Wars Neo&#039;&#039; cartoon===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Show Ryuzanji]] (Japanese)&lt;br /&gt;
&lt;br /&gt;
[[Image:Magmatron cartoon.jpg|left|180px|thumb|No, the toy isn&#039;t this cool.]]&lt;br /&gt;
&lt;br /&gt;
After the defeat of [[Galvatron (BWII)|Galvatron]], Magmatron (who suffers from a similar chronic grin, even while talking) became the new Predacon Emperor of Destruction.  A loyal and effective servant to the cause of Predacon equality on [[Cybertron (planet)|Cybertron]], Magmatron was perfectly suited for the job.  He had a long-standing rivalry with [[Big Convoy]], albeit there was a mutual respect between the two enemies.&lt;br /&gt;
&lt;br /&gt;
Aboard his ship, the &#039;&#039;[[Dinosaur (ship)|Dinosaur]]&#039;&#039;, he tracked Big Convoy and his [[Maximal]] recruits to the planet [[Gaea]] where he learned of the [[Angolmois]] capsules that had been launched from the self-destructing [[Nemesis (BWII)|Nemesis]].  Magmatron immediately set a course to track them down, desiring their incredible power.  Competing with Big Convoy, Magmatron secured numerous capsules for the Predacons.&lt;br /&gt;
&lt;br /&gt;
However, he did not keep them long.  The [[Blendtron]]s, a trio of super-powerful and freakish Transformers, stole the capsules from both factions.  As it turned out, the Angolmois energy was actually the lifeforce of [[Unicron]].  Offering up Galvatron&#039;s corpse as a new body, the Blendtrons released the Angolmois energy and Unicron was reborn.&lt;br /&gt;
&lt;br /&gt;
Magmatron immediately challenged the Chaos Bringer but was quickly vanquished into a wormhole, leaving his crew of Predacons leaderless and rather ineffective.  Magmatron escaped the wormhole toward the end of the Unicron battle, after Unicron had possessed [[Vector Sigma]], and willingly fought side-by-side with Big Convoy and the Maximals to stop their mutual enemy.&lt;br /&gt;
&lt;br /&gt;
After a lengthy battle, Unicron was defeated and driven from Vector Sigma by Big Convoy&#039;s [[Matrix Buster]].  Putting aside their rivalry, Big Convoy and Magmatron formed an alliance.  The Maximals and Predacons then worked side-by-side and hand-in-hand to rebuild their ravaged planet.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Wars Neo&#039;&#039; comic===&lt;br /&gt;
Magmatron and his forces were changed into Transformers from actual animals by the power of the Angolmois capsules.{{storylink|Beast Wars Neo: Prologue}} Magmatron and Big Convoy battled across the cosmos until Magmatron was finally felled by the might of Unicron. In his dying moments, he repented of his wrong-doings, and indeed, Big Convoy struck the blow that finished Unicron once and for all with Magmatron&#039;s own sword.{{storylink|Double Cross}}&lt;br /&gt;
&lt;br /&gt;
===IDW &#039;&#039;Beast Wars&#039;&#039; comics===&lt;br /&gt;
[[Image:Magmatron cybertronian.jpg|right|180px|thumb|Apparently, one of his vehicle modes has tentacles... What the hell could he possibly turn into?]]&lt;br /&gt;
&lt;br /&gt;
During the early days of the [[Pax Cybertronia]], Magmatron endangered the fragile peace, being an indomitable general who would not accept defeat. When he was finally brought to heel by the [[Tripredacus Council]], he still chafed under the terms of the treaty and the council&#039;s apparent willingness to roll over for the Maximals. However, he accepted his change in status and maneuvered into a position on the [[Bi-Partate Committee for State Affairs]] alongside his old enemy, [[Big Convoy]].  {{storylink|Beast Wars Sourcebook|Beast Wars Sourcebook 2}}&lt;br /&gt;
&lt;br /&gt;
Frustrated by the Council&#039;s decision to bide its time, Magmatron recruited a small band of disenchanted warriors and fostered a professional relationship with the Tripredacus agent [[Ravage (G1)|Ravage]] to keep abreast of the situation on [[Earth]]. With this information, he formed an elegant and tightly-knit plan to travel backwards in time to prehistoric Earth and reprogram all of the remaining [[protoform]] Maximals into Predacons.  Keeping his plans secret until the last moment, he revealed to his forces that the Council has ordered him to pick up where their previous agent failed: capture the rogue Megatron.&lt;br /&gt;
&lt;br /&gt;
[[Chronal phase|Chronically displacing]] his crew so that they could not be detected by the beast warriors who are already there, they set to work. He ordered [[Razorbeast]] to begin activating the [[stasis pod]]s while [[Spittor (BW)|Spittor]], [[Manterror]], [[Transquito]], and [[Iguanus (BW)|Iguanus]] reported on their progress. They witnessed the birth of three Predacons, but Spittor was greeted by the Maximal, [[Polar Claw]]. More Maximals were spotted, revealing Razorbeast as a spy, but the red warthog escaped into the wilderness.  {{storylink|The Gathering issue 1|The Gathering #1}}&lt;br /&gt;
&lt;br /&gt;
Once his new army was assembled, Magmatron ordered them to hunt down the Maximals. [[Drill Bit (BW)|Drill Bit]] and Spittor, however, accompanied Magmatron on his personal quest to find Razorbeast. He located the spy and quickly gained the upper hand with his three dinosaur modes, but Razorbeast pulled a fast one, and buried the Predacon leader beneath a mountainside. Magmatron soon recouped his losses by recovering the spark of the Tripredacus agent, Ravage.  {{storylink|The Gathering issue 2|The Gathering #2}}&lt;br /&gt;
&lt;br /&gt;
[[Image:IDW Megatron Magmatron.jpg|left|300px|thumb|Insert &amp;quot;Megatron not pleased a BW Neo character is stealing his role&amp;quot; joke here.]]&lt;br /&gt;
Iguanus, having located a [[blank]] protoform, assisted Magmatron with rebirthing Ravage in a new, [[Transmetal 2]] body. After issuing seek-and-destroy orders to his new lieutenant, Magmatron set forth on his next mission. He located Megatron, and the two engaged in battle. Megatron insisted that Magmatron was foolish for coming after him alone, as Ravage did, but Magmatron was not alone—Iguanus and Drill Bit ambushed Megatron. &lt;br /&gt;
&lt;br /&gt;
With the [[transwarp shunt]] set up and ready to send Megatron into the hands of the Council, it was with reluctance that Magmatron again did battle. This time, an intruding [[Grimlock (G1)|Grimlock]] challenged the Predacon schemer.  {{storylink|The Gathering issue 3|The Gathering #3}} A tough fight, but Magmatron&#039;s triple beast modes eventually won out. Grimlock was enough of a distraction, however, to let Razorbeast and [[Optimus Minor]] enter his camp. Magmatron was thwarted by Razorbeast in hand-to-hand combat. As the Predacon lunged toward Minor, who was sitting upon the unconscious Megatron, the monkey activated a chronal displacement device. This sent Megatron back into his own chronal place, making Magmatron stumble onto the transwarp shunt. Razorbeast activated it, sending the warlord to parts unknown.  {{storylink|The Gathering issue 4|The Gathering #4}}&lt;br /&gt;
&lt;br /&gt;
Razorbeast&#039;s meddling in Magmatron&#039;s escape caused the Predacon commander to be consigned to a temporal limbo, able to traverse the whole of history but unable to affect any of the events he witnessed. Through this, he saw the eventual end of Cybertron as its inhabitants set upon each other with beastly fury while [[Shokaract]] summoned Unicron to devour the planet. Knowing that the roots of this catastrophic event were already beginning in his time, Magmatron turned to the enemy who had consigned him to this fate. Exerting what little influence he could, he stabilized Razorbeast&#039;s Transwarp carrier signal, allowing the time-lost Maximal&#039;s message to be received by [[Lio Convoy]].  {{storylink|The Ascending issue 1|The Ascending #1}}&lt;br /&gt;
&lt;br /&gt;
Magmatron&#039;s meddling effect on the timestream was noticed by Unicron, who dispatched [[Rartorata]] to Earth to deal with the assembling combatants there.  His ability to change the future was increased further, however, when during the confusion of the battle on Earth between the Maximal and Predacon forces, a playing &#039;possum Ravage made contact with the chronal displacement bands.  Magmatron was able to use his limited influence to hold Ravage inside Chronospace, where he was able to make contact with the former [[Decepticon]].  Magmatron briefed  him on the apocalypse that could yet come, urging him to call a truce with the Maximals in an effort to stop the end of all things.  {{storylink|The Ascending issue 2|The Ascending #2}}&lt;br /&gt;
&lt;br /&gt;
After a combined group of Maximals and Predacons returned with Ravage to present-day Cybertron to battle Shokaract, Ravage again briefed with Magmatron, who instructed him to send a Maximal to attach a chronal-displacement device onto Shokaract&#039;s body. When this happened (at the cost of [[Prowl II]]), Shokaract was brought to Magmatron within Chronospace.  Magmatron showed him Cybertron&#039;s future and the realization that he was a pawn of Unicron caused Shokaract to rip out his Anti-Matrix and explode, sending Magmatron back to his normal time on Cybertron (and cause a disruption in transwarp space where Autobot shuttle Omega Delta was travelling).  Magmatron stated there would be no more war, for the day at least, and reported that Razorbeast died heroically.&lt;br /&gt;
&lt;br /&gt;
Things might have gone that way, if Megatron hadn&#039;t escaped and showed up. Way to go, Magmatron.  {{storylink|The Ascending issue 4|The Ascending #4}}&lt;br /&gt;
&lt;br /&gt;
===Beast Machines toy bio===&lt;br /&gt;
&lt;br /&gt;
Magmatron is a member of the [[Dinobot (BM)|Dinobot faction]], revered and reviled in equal measure. He&#039;d been on an intergalactic quest for energy capsules, but when he returned to Cybertron he found it being overrun by [[Vehicon (BM)|Vehicon drones!]] &lt;br /&gt;
&lt;br /&gt;
While he has the nickname &amp;quot;Emperor of Destruction&amp;quot;, he serves under [[T-Wrecks]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Universe: The Wreckers&#039;&#039; comics===&lt;br /&gt;
Magmatron had become the leader of the new Dinobots, and led them to a mission given to them by the [[Oracle]]. The mission was a trap, and Magmatron and his Dinobots were attacked by the [[Trans-Organic]]s. {{storylink|Betrayal}} Magmatron fought off the [[Dweller]] long enough for the Dinobots to escape. When they returned to rescue him, they found nothing but his sword.  {{storylink|The Wreckers: Finale Part 1|Wreckers: Finale Part I}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
[[Image:BM Magmatron Toy.jpg|thumb|right|300px|My entire body is hinges!]]&lt;br /&gt;
*&#039;&#039;&#039;Magmatron&#039;&#039;&#039; (Ultra, 1999)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-35&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Sword-hilt/launcher, sword blade, left &amp;amp; right Skysaur missiles, 2 Seasaur missiles.&lt;br /&gt;
&lt;br /&gt;
: Magmatron transforms from a massive robot into three prehistoric reptiles—a &#039;&#039;Quetzalcoatlus&#039;&#039; (&amp;quot;Skysaur&amp;quot;), a &#039;&#039;Giganotosaurus&#039;&#039; (&amp;quot;Landsaur&amp;quot;), and an &#039;&#039;Elasmosaurus&#039;&#039; (&amp;quot;Seasaur&amp;quot;).  These three beasts can also combine into some horrible, chimeric dragon-like creature. In robot mode, Magmatron has free-rolling wheels on his feet, for some unknown purpose.&lt;br /&gt;
&lt;br /&gt;
: The Landsaur unit features a spring-loaded launcher in its mouth, enabling it to fire any of the five missiles the toy comes with. The launcher/throat assembly disconnects for robot mode, forming a sword-hilt primarily for use with the sword-blade missile.  The hilt can also be converted into a pistol by flipping out an extra handle from the side.  The Seasaur&#039;s lower body forms a shield that mounts on Magmatron&#039;s left arm; it also contains two grey missiles, and features a spring-loaded gimmick that causes the front paddles to flap when the rear ones are squeezed together. The Skysaur&#039;s wings feature a spring-loaded flapping action, triggered by pulling on its tail, and also hide a pair of smooth red blade/missiles.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/1999/Destron/Magmatron/magmatron.htm More information on Magmatron at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|VsBigConvoy}}&lt;br /&gt;
*&#039;&#039;&#039;Duel of the Universe: Big Convoy VS Magmatron&#039;&#039;&#039; (Vs pack, 1999)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;VS-35&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Sword-hilt/launcher, sword blade, left &amp;amp; right Skysaur missiles, 2 Landsaur missiles.&lt;br /&gt;
&lt;br /&gt;
: Magmatron was available in Japan both in an individual box, and in a massive 2-pack with [[Big Convoy]]. Both toys are identical to their individual releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Beast Machines===&lt;br /&gt;
[[Image:BM-toy_Magmatron.jpg|right|thumb|200px|He keeps talking in that crazy alien language! Let&#039;s break his neck!]]&lt;br /&gt;
*&#039;&#039;&#039;Magmatron&#039;&#039;&#039; (Ultra, 2000)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Sword-hilt/launcher, sword blade, left &amp;amp; right Skysaur missiles, 2 Seasaur missiles.&lt;br /&gt;
&lt;br /&gt;
:For &#039;&#039;[[Beast Machines (toyline)|Beast Machines]]&#039;&#039;, Magmatron was brought over in a box that reflected his Japanese origin, with Japanese text and other elements from the &#039;&#039;Beast Wars Neo&#039;&#039; packaging added. He was slightly changed from his original release, with his missiles and sword &amp;quot;rounded off&amp;quot; to better conform with [[For safety reasons|United States safety laws]] and has a less &amp;quot;glossy&amp;quot; sheen. He was available as an [[exclusive]] to [[Target]] stores.  His [[bio]] card describes him as a Maximal, and also places him on [[Vehicon (BM)|Vehicon]]-dominated Cybertron. However, his separate beast modes still retain their Predacon [[spark crystal]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Magmatron&#039;s Maximal status on his &#039;&#039;Beast Machines&#039;&#039; toy bio (and the rest of his bio, for that matter) is difficult to reconcile with his appearances elsewhere, but one hypothetical sequence of events is that, after the climax of &#039;&#039;Beast Wars Neo,&#039;&#039; he returned to Cybertron, discovered it overrun with Megatron&#039;s Vehicons, changed his allegiance to Maximal, and fought the Vehicons as a member of the Dinobots. The change in allegiance likely however, stems from the fact that he was originally planned as a Predacon, until Hasbro decided more than two factions in the toyline would be confusing to kids. [[Buzz Saw]]&#039;s bio reflects this idea and talks about his conversion to the Maximals. Hasbro has apparently confirmed this identification. Or, call it a [[micro-continuity]] and be done with it.&lt;br /&gt;
&lt;br /&gt;
* Magmatron&#039;s Maximal on-package bio gives his quotation as &amp;quot;Til all is won&amp;quot;, an obvious reference to a similar [[&#039;Til all are one|phrase]] that pops up in numerous other places in Transformers lore.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Beast Machines characters]]&lt;br /&gt;
[[Category:Beast Wars characters]]&lt;br /&gt;
[[Category:Beast Wars Neo characters]]&lt;br /&gt;
[[Category:Dinobots]]&lt;br /&gt;
[[Category:Emperors]]&lt;br /&gt;
[[Category:Fuzors]]&lt;br /&gt;
[[Category:Japanese-original characters]]&lt;br /&gt;
[[Category:Maximals]]&lt;br /&gt;
[[Category:Multi-component Transformers]]&lt;br /&gt;
[[Category:Predacon leaders]]&lt;br /&gt;
[[Category:Target exclusives]]&lt;br /&gt;
[[Category:Transformers with three modes]]&lt;br /&gt;
[[Category:Universe characters]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=N.E.S.T._Global_Alliance&amp;diff=439831</id>
		<title>N.E.S.T. Global Alliance</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=N.E.S.T._Global_Alliance&amp;diff=439831"/>
		<updated>2010-03-22T17:47:55Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEST Global Alliance.jpg|right|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.E.S.T. Global Alliance&#039;&#039;&#039; was a [[subline imprint]] of the the [[Revenge of the Fallen (toyline)|Revenge of the Fallen toyline]]. In the United States, the mail-order exclusive [[Ravage (ROTF)|Recon Ravage]] was available by collecting a mission guide available only in the [[Bumblebee (Movie)|Bumblebee]]/[[Soundwave (ROTF)|Soundwave]] two-pack and three NEST stickers available with other figures. This promotion, however, does not exist in Europe. In Canada, Recon Ravage is a Toys&#039;R&#039;Us exclusive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Toyline==&lt;br /&gt;
====General retail====&lt;br /&gt;
&lt;br /&gt;
* [[Mudflap (ROTF)|Tuner Mudflap]] (Deluxe)&lt;br /&gt;
* [[Evac (Movie)|Evac]] (Deluxe)&lt;br /&gt;
* [[Dirge (ROTF)|Dirge]] (Deluxe)&lt;br /&gt;
* [[Brawn (ROTF)|Brawn]] (Deluxe)&lt;br /&gt;
* [[Lockdown (ROTF)|Lockdown]] (Deluxe)&lt;br /&gt;
* [[Rampage (ROTF)|Rampage (Red)]] (Deluxe)&lt;br /&gt;
* [[Ratchet (Movie)|Autobot Ratchet]] (Deluxe)&lt;br /&gt;
* [[Sideswipe (ROTF)|Strike Mission Sideswipe]] (Deluxe)&lt;br /&gt;
* [[Bumblebee (Movie)|Alliance Bumblebee]] (Deluxe)&lt;br /&gt;
* [[Armorhide (Movie)|Armorhide]] (Deluxe)&lt;br /&gt;
* [[Bumblebee (Movie)|Battlefield Bumblebee]] vs. [[Soundwave (ROTF)|Infiltration Soundwave]]&lt;br /&gt;
* [[Optimus Prime (Movie)|Defender Optimus Prime]] (Voyager)&lt;br /&gt;
* [[Mindwipe (ROTF)|Mindwipe]] (Voyager)&lt;br /&gt;
* [[Bludgeon (ROTF)|Decepticon Bludgeon]] (Voyager)&lt;br /&gt;
* [[Ironhide (Movie)|Recon Ironhide]] (Voyager)&lt;br /&gt;
* [[Megatron (Movie)|Shadow Command Megatron]] (Leader)&lt;br /&gt;
&lt;br /&gt;
====Exclusives====&lt;br /&gt;
&#039;&#039;&#039;[[Walmart]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;Road Rival Showdown&amp;quot;—[[Beachcomber (ROTF)|Beachcomber]] and [[Deadlift]] (Scout two-pack)&lt;br /&gt;
*&amp;quot;Windy City Chase&amp;quot;—[[Slap Dash]] and [[Trenchmouth]] (Scout two-pack)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Toys&amp;quot;R&amp;quot;Us]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;Shanghai Showdown&amp;quot;—White [[Demolishor (ROTF)|Demolishor]] and [[Skids (ROTF)|Skids]] &amp;amp; [[Mudflap (ROTF)|Mudflap]] ice cream truck (Voyager/Deluxe two-pack)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Target]]&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]/[[Shadow Striker (ROTF)|Shadow Striker]] (Legends two-pack)&lt;br /&gt;
*[[Mudflap (ROTF)|Rally Mudflap]]/[[Skids (ROTF)|Offroad Skids]] (Legends two-pack)&lt;br /&gt;
*[[Smokescreen (Movie)|Smokescreen]]/[[Starscream (Movie)|Starscream]] (Legends two-pack)&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Revenge of the Fallen]]&lt;br /&gt;
[[Category:Subline imprint]]&lt;br /&gt;
[[Category:Toys]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Saw&amp;diff=413256</id>
		<title>Saw</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Saw&amp;diff=413256"/>
		<updated>2010-01-07T23:05:56Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: New page: When a sword just doesn&amp;#039;t provide the cutting power required for the task, Transformers may prefer using saws as their melee weapon(s) of choice. Saws offer great cutting power, ca...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a [[sword]] just doesn&#039;t provide the cutting power required for the task, [[Transformer]]s may prefer using saws as their melee weapon(s) of choice. Saws offer great cutting power, cannot be [[Blackarachnia (BW)‎|blocked]] as easily as swords and are generally very intimidating. From time to time, saws may come in handy as a construction or [[Ratchet (Movie)|medical]] tools, for [[Dinobot (BW)|gardening purposes]], [[Hot Rod (G1)|Cutting up tasty fish]] or as [[Manterror|torture]] devices. [[The Transformers Chocolate Flavored Cereal|&amp;lt;s&amp;gt;Cereal&amp;lt;/s&amp;gt;]] [[Lockdown (Animated)|Serial killers]] love these.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
*[[Hot Rod (G1)|Hot Rod]] is armed with a circular saw is his left arm. This is the tool he used to free [[Kup(G1)|Kup]] from the Squid creature that was attacking him. It is also great for cutting up portions of fish.&lt;br /&gt;
&lt;br /&gt;
===Generation 2===&lt;br /&gt;
*The [[Auto Roller]][[Roadblock (G2)|Roadblock]] is armed with a circular saw.&lt;br /&gt;
*[[Hound (G1)|Hound]] is a redeco of Roadblock and is armed with the same circular saw.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
*[[Rhinox (BW2)|Rhinox]]&#039;s &#039;Chain Guns of Doom&#039; seem to have originally been conceived as a type of [[flail]]-circular saw weapon.&lt;br /&gt;
*[[Manterror]]&#039;s arms conceal Ion discs that can be fired. He is also known to use his weapons to pick apart his victims piece by piece.&lt;br /&gt;
*[[Scarem]]&#039;s scythes are joined to his arms with a circular saw on each limb, wether they are functional or not, they are pretty intimidating.&lt;br /&gt;
*[[Tarantulas]]&#039; hand gun doubles as a circular saw.&lt;br /&gt;
*[[Dinobot (BW)|Dinobot]]&#039;s [[Cyber-slash weapon]] was once used to cut down wild bean vines.{{storylink|The Low Road}}&lt;br /&gt;
&lt;br /&gt;
===Beast Machines===&lt;br /&gt;
*[[Tankor (BM)|Tankor]] is armed with circular saws in both hands.&lt;br /&gt;
*[[Mol]] is armed with a buzzsaw shaped missile.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars II===&lt;br /&gt;
*[[Autocrasher (BW2)|Autocrasher]] is a redeco of Roadblock and is armed with the same circular saw. In addition, he has trained in [[Disksmaster|Disksmastery]]&lt;br /&gt;
*[[Mantis]], a Manterror Repaint (well, barely) is proficient a proficient Disksmaster.&lt;br /&gt;
*[[Starscream (BWII)|Hellscream]]&#039;s cyborg beast mode is armed with a saw blade for a nose.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
*[[Sharp Edge]]&#039;s beast mode is a &#039;saw&#039; shark! &lt;br /&gt;
&lt;br /&gt;
===Universe===&lt;br /&gt;
*[[Overbite (Universe)|Overbite]] is a redeco of Hellscream and is armed with the same saw weapon.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
&lt;br /&gt;
====Cybertron====&lt;br /&gt;
[[Landmine (Energon)|Landmine]] is armed with circular saws.&lt;br /&gt;
[[Evac (Cybertron)|Evac]]&#039;s helicopter mode propeller becomes a spinning blade saw thing.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
*In the final battle in Mission City, [[Ratchet (Movie)|Ratchet]] uses what must have been conceived as a medical saw to amputate Brawl&#039;s arm.&lt;br /&gt;
*[[Blackout]]&#039;s helicopter mode tail becomes a saw weapon in robot mode. In the Movie game, the main vehicle rotor is used as a massive saw weapon to either knock enemies back (Plasystation 2 controller: L2 + Square) or slice them to bits (Playstation 2 controller: Square)&lt;br /&gt;
*[[Evac]] is a retool or the Blackout toy.&lt;br /&gt;
&lt;br /&gt;
===Animated===&lt;br /&gt;
*[[Lockdown]] is known to use a chainsaw-type weapon in combat.&lt;br /&gt;
*[[Bulkhead]]&#039;s leader class toy is armed with a circular saw in his right hand.&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
*[[Grindor]] is a repaint of Blackout and is armed with the same type of saw-propeller weapon.&lt;br /&gt;
*[[Whirl]] is a repaint of the 2007 Movie Evac and is armed with the same type of saw-propeller weapon.&lt;br /&gt;
*[[Blazemaster]] is armed with a propeller saw weapon than can be split to go on both arms at once.&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] has a saw blade in his right hand.&lt;br /&gt;
*[[Evac (movie)|Evac]] is now a repaint of Blazemaster and has the same weapons.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite not being armed with a saw, it felt wrong not to have a link to [[Buzz Saw]] in this article.&lt;br /&gt;
*The [[Minicon]] [[Buzzsaw (Armada)|Buzzsaw]] is not armed with a saw, only tiny buckets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sword&amp;diff=413255</id>
		<title>Sword</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sword&amp;diff=413255"/>
		<updated>2010-01-07T23:05:52Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Movie2007 Prime sword.jpg|right|300px|thumb|This is how he extracts your face...]]&lt;br /&gt;
[[Transformer]]s may prefer guns and missiles in their many [[Cybertronian Civil War|wars]] but they are far from above melee combat. &#039;&#039;&#039;Swords&#039;&#039;&#039; are popular melee weapons used by both [[Autobot]]s and [[Decepticon]]s. &lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Generation 1 cartoon====&lt;br /&gt;
* The [[Predacon (G1)|Predacon]] [[Razorclaw (G1)|Razorclaw]] wielded a [[sonic sword]]. It made powerful vibrations, making it a deadly weapon against his enemies.&lt;br /&gt;
*[[Headstrong]] wields a [[diffraction sword]].&lt;br /&gt;
*[[Tantrum]] uses an [[electro-sword]].&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] is armed with his famous [[Energo Weapon|Energo Sword]].&lt;br /&gt;
* [[Slag (G1)|Slag]] also has an Energo Sword.&lt;br /&gt;
* And so does [[Sludge (G1)|Sludge]].&lt;br /&gt;
* [[Snarl (G1)|Snarl]] too, but not [[Swoop (G1)|Swoop]].&lt;br /&gt;
* [[Venom (G1)|Venom]]&#039;s energo-scythe.&amp;lt;ref&amp;gt;[[Dreamwave Productions]]&#039;s [[More Than Meets The Eye (G1)|More Than Meets The Eye #3]], [[2003]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Snaptrap (G1)|Snaptrap]] is armed with an [[incendiary sword]]&lt;br /&gt;
*So is [[Piranacon (G1)|Piranacon]].&lt;br /&gt;
&lt;br /&gt;
====Headmasters====&lt;br /&gt;
[[Image:Mastersword.jpg|right|250px|thumb|The blade of evil&#039;s bane. It&#039;s also ruined Scorponok&#039;s day from time to time.]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]] used the [[Master Sword]], first using it to destroy a monstrous carnivorous plant attacking [[San Francisco]].  {{storylink|Head On!! Fortress Maximus}} Through torture, interrogation, and ransoming, [[Scorponok (G1)|Scorponok]] got the data on the Master Sword and created the [[Zarak Shield]], which proved able to deflect the Master Sword when they first clashed in battle.  {{storylink|Operation: Destroy the Decepticons}} Fortress Maximus used the Master Sword to destroy the Zarak Shield and Scorponok&#039;s [[Transtector]], saving the planet.  {{storylink|The Final Showdown on Earth (Part 2)}}&lt;br /&gt;
&lt;br /&gt;
====Super-God Masterforce====&lt;br /&gt;
*[[Grand Maximus]] wielded the [[Master Blade]] which was similar to the Master Sword used by his older brother.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
The Beast Wars had several combatants that used blades:&lt;br /&gt;
*[[Optimus Primal]] possessed two swords in his original gorilla body (and his unused Bat body) but not in his later Transmetal forms.&lt;br /&gt;
*[[Onyx Primal]], being a redeco of Optimus&#039;s bat body also wields two scimitars.&lt;br /&gt;
*Although both of [[Rhinox (BW)|Rhinox]]&#039;s toys depicted him with swords, he preferred his Chain guns of Doom in his fictional appearances.&lt;br /&gt;
*The honour-bound, Predacon turned Maximal [[Dinobot (BW)|Dinobot]] was an excellent swordsman (swordsbot?). His stylized sword would store inside his [[Cyber-slash tail weapon]] to become his beast mode&#039;s tail.&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]], sharing his body-template with Dinobot, wields a similar sword.&lt;br /&gt;
*Amongst [[Depth Charge (BW)|Depth Charge]]&#039;s impressive arsenal of weapons, his beast mode tail detaches to be wielded as a harpoon/lance/sword for robot mode.&lt;br /&gt;
*[[Jawbreaker]] sports an utterly horrifying sword. It becomes his beast mode&#039;s tail.&lt;br /&gt;
*[[Night Glider]]&#039;s sword, although not nearly as horrifying, also becomes part of his beast mode&#039;s tail upon transformation.&lt;br /&gt;
*Although never seen in battle during his short cameos throughout diverse media, [[Cicadacon]] is counted amongst the several dual-sword wielders of the Beast Era.&lt;br /&gt;
*Instrumental to [[Megatron (BW)|Megatron]]&#039;s plan to steal the golden disk, [[Backslash]] wielded an energon blade back on Cybertron.&lt;br /&gt;
*[[Silverbolt (BW)|Silverbolt]], the wolf-eagle fuzor could hold his missiles and use them as swords.&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] now wields two impressively sized swords.&lt;br /&gt;
*Those swords become part of the even more impressive sword wielded by Silverbolt&#039;s, [[Ironhide (G1)|Ironhide]]&#039;s and [[Prowl (G1)|Prowl]]&#039;s gestalt form, [[Magnaboss]].&lt;br /&gt;
*[[Terrorsaur (BW)|Terrorsaur]]&#039;s Transmetal body gave him a pair of swords.&lt;br /&gt;
*[[Windrazor (BW)|Windrazor]], a repaint of the fuzor Silverbolt is armed with the same types of swords.&lt;br /&gt;
*The Predacon [[Fractyl]]&#039;s Transmetal body is a repaint or Terrorsaur&#039;s, so he is armed with twin swords as well.&lt;br /&gt;
&lt;br /&gt;
===Beast Machines===&lt;br /&gt;
*[[Cheetor (BW)|Cheetor]]&#039;s technorganic body possesses a pair of versatile scimitars, which can be used for slicing, deflecting lasers, and can combine to create a glider.&lt;br /&gt;
*The Dinobot [[Terranotron (BM)|Terranotron]] is a retool of Transmetal Terrorsaur and is armed with the same sword weapons.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars II===&lt;br /&gt;
*[[DJ (BWII)|DJ&#039;s]] weapons of choice are his Seven-Year Swords. They double up as musical instruments.&lt;br /&gt;
*Fellow dual-sword wielder, [[Skywarp (BWII)|Skywarp]] uses his &amp;quot;Wingaliber&amp;quot; swords.&lt;br /&gt;
*Skywarp, [[Santon]] and [[Lio Junior]]&#039;s weapons combine to become [[Magnaboss II]]&#039;s imposing blade.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
*[[Magmatron]] wielded the [[Magma Blade]]. He used it despite being only a decapitated head—by gripping it with his teeth—and gave it to [[Big Convoy]], asking Convoy to kill him with it so he could die a warrior&#039;s death. Big Convoy obliged.  {{storylink|Double Cross}} Later Big Convoy destroyed [[Unicron]]&#039;s physical body with the Magma Blade.&lt;br /&gt;
*[[Hardhead (BWN)|Hardhead]] wields the &amp;quot;Pilesaber&amp;quot; sword.&lt;br /&gt;
*Although it lacks a fancy name, [[Killer Punch]] also possesses a sword.&lt;br /&gt;
&lt;br /&gt;
===Robots in Disguise===&lt;br /&gt;
[[Image:Commandos Scourge Sword of Fury.jpg|right|thumb|250px|So gothy he doesn&#039;t need [[light-piping]].]]&lt;br /&gt;
*[[Scourge (RID)|Scourge]] used his signature [[Sword of Fury]] to terrorize his enemies and underlings alike throughout the series.&lt;br /&gt;
*[[Omega Prime]] can wield the [[Matrix Blade]] which was created from the desire for an Autobot victory from children all around the world. Seriously. Omega Prime then defeated Galvatron with the blade.  {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
*[[Dark Scream]] is a repaint of Night Glider and is armed with the same type of sword.&lt;br /&gt;
*[[Side Burn (RID)|Side Burn]] is armed with a silver gun/knife depending on which handle is used to hold it.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
The [[Air Defense Mini-Con Team (Armada)|Air Defense Mini-Con Team]] could combine into the [[Star Saber (Armada)|Star Saber]]&lt;br /&gt;
&lt;br /&gt;
The Star Saber was the source of nigh-unlimited power for an ancient civilization. It was later responsible for the civilization&#039;s destruction via sinking into the ocean. [[Sonar (Armada)|Sonar]]&#039;s [[Mini-Con]] panel was left there and later recovered by the [[Decepticon]]s.  {{storylink|Ruin}}&lt;br /&gt;
&lt;br /&gt;
Later, after invading the Autobot base, [[Megatron (Armada)|Megatron]] used Sonar to locate the other two Mini-Cons and eventually succeeded in forming the Star Saber for the first time in ages. His victory was short-lived, however, as [[Hot Shot (Armada)|Hot Shot]] stole it from him. Hot Shot was shaky in his command of the saber and at first did not put up a good offensive against Megatron. After words of advice from [[Rad White]], Hot Shot harnessed the power of the Mini-Cons to defeat Megatron, cutting off Megatron&#039;s antenna in the process.  {{storylink|Swoop (episode)|Swoop}}&lt;br /&gt;
&lt;br /&gt;
Hot Shot continued fighting and defeating Decepticons with the Star Saber, the Saber allowing him to easily slice off pieces of his opponents. While in a swordfight with [[Starscream (Armada)|Starscream]], he was hit once, but Starscream&#039;s sword was cut in two by the Saber. But even with the Saber in his possession Hot Shot was no match for [[Scavenger (Armada)|Scavenger]], and was easily defeated. Afterwards Scavenger hinted to Megatron a legend of a [[Skyboom (Armada)|shield]] that could counter the Star Saber.  {{storylink|Overmatch}}&lt;br /&gt;
&lt;br /&gt;
Hot Shot practiced with the saber but struggled once again against Scavenger. He eventually used the sword to cut away an unfinished bridge, causing Scavenger to fall.  {{storylink|Gale}} In another battle they were transported, along with [[Sideways (RID)|Sideways]], to the Decepticon base. After a battle, Sideways was captured by Megatron, who offered a trade for the Star Saber. Hot Shot decided to agree to the trade, but as soon as Sideways was free he called back the Star Saber in the form of its three components. Sideways then turned on Hot Shot and knocked the Saber out of Hot Shot&#039;s grip and to Starscream, who then took control of it.  {{storylink|Credulous}}&lt;br /&gt;
&lt;br /&gt;
With the Star Saber in hand, the Decepticons won many battles and captured more Mini-Cons. Megatron later tricked Starscream into attacking him, and took the Star Saber as the Decepticon view shifted negatively against Starscream.  {{storylink|Conspiracy|Conspiracy}} Megatron used the Star Saber to attack [[Optimus Prime (Armada)|Optimus Prime]] in super mode, but had his attacks parried. He was later thrown into a crevasse, but kept the Star Saber in hand.  {{storylink|Trust (Armada)|Trust}}&lt;br /&gt;
&lt;br /&gt;
With the Star Saber, Megatron believed himself invincible.  {{storylink|Reinforcement}} Megatron attacked Optimus Prime with both the Star Saber and the Skyboom Shield. Optimus Prime&#039;s gun was cut in two and his arm was damaged. With the help of [[Sparkplug (Armada)|Sparkplug]], Optimus was able to steal the Skyboom Shield away from Megatron. Then the Star Saber and Skyboom Shield collided, causing a beam of light to head off into space.  {{storylink|Decisive Battle}}&lt;br /&gt;
&lt;br /&gt;
The Autobots attempted to figure out the origins of the Star Saber while Megatron figured out new ways to attack using it. Optimus later commented that the power released when it hit the Skyboom Shield was due to the &amp;quot;screams of the Mini-Cons.&amp;quot;  {{storylink|Vow}} When Starscream contested Megatron for leadership of the Decepticons, Megatron bet the Star Saber on the winner.  Megatron won the battle and kept the Star Saber for himself.  {{storylink|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
[[Thrust (Armada)|Thrust]] at one point asked for the Star Saber as the only way to guarantee Decepticon victory. During the battle, he let Megatron use it and never actually took possession of it.  {{storylink|Tactician}} Megatron found himself increasingly frustrated with his inability to harm the Autobots due to the Skyboom Shield. He wounded [[Smokescreen (Armada)|Smokescreen]] once with the Saber, but found further hits once again parried by the shield.  {{storylink|Linkup}}&lt;br /&gt;
&lt;br /&gt;
The Star Saber was drawn toward the Skyboom Shield. Together they caused a signal that awakened the Mini-Cons that combined to create the [[Requiem Blaster]].  {{storylink|Desperate}} Later, in the jungle, Starscream used the Saber to battle Optimus Prime.  The three component Mini-Cons turned the Saber off to protest the fighting.  {{storylink|Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
After changing sides, Starscream used the Star Saber to attack Megatron and Thrust and used it to block a shot from the Requiem Blaster. Optimus Prime then took it to attack [[Tidal Wave (Armada)|Tidal Wave]].  {{storylink|Regeneration}} In the attack to save the Mini-Cons, Starscream again battled Megatron and was able to chop off Megatron&#039;s turret.  {{storylink|Rescue}} On the adventure to [[Mars (planet)|Mars]], Starscream threw a tantrum and sliced a few mountains with the Saber. Later when the Saber was in the presence of the Skyboom Shield and the Requiem Blaster, all three weapons shone light and then caused an explosion in space.  {{storylink|Mars (episode)|Mars}}&lt;br /&gt;
&lt;br /&gt;
When Starscream eventually turned sides again he took the Star Saber back to the Decepticon side.  {{storylink|Crack}} He presented the saber to Megatron and was immediately threatened with it. All three weapons were then combined to power the ultimate weapon, the [[Hydra Cannon]].  {{storylink|Threaten}}&lt;br /&gt;
&lt;br /&gt;
Armed with the Star Saber and Skyboom Shield, [[Megatron (Armada)|Galvatron]] led the attack on [[Cybertron (planet)|Cybertron]] and attacked Optimus Prime.  {{storylink|Uprising}} Galvatron later almost handed the Star Saber to [[Thrust (Armada)|Thrust]], but instead used it to attack [[Hot Shot (Armada)|Hot Shot]], who had infiltrated the base.  [[Wheeljack (Armada)|Wheeljack]] parried the attack. All of this prevented Thrust from stealing the Star Saber, so he instead ran off with the other two weapons.  {{storylink|Dash (episode)|Dash}} When [[Demolishor (Armada)|Demolishor]] was unable to catch the fleeing Thrust, Galvatron threatened him with the Star Saber.  {{storylink|Drift (episode)|Drift}} Sideways then got angry at Thrust for not being able to secure the Star Saber with the Skyboom Shield and Requiem Blaster.  {{storylink|Portent}}&lt;br /&gt;
&lt;br /&gt;
Galvatron swiped at Starscream with the Star Saber then attacked Optimus Prime when Optimus attempted to negotiate a truce with the Decepticons. Optimus was able to catch the Star Saber in mid-swing. Starscream interrupted the battle, causing Galvatron to attack him.  Starscream was able to dodge at first but then allowed himself to be run through. After pulling out the Star Saber from his chassis, Starscream attacked a hovering [[Unicron]]. Unicron retaliated, destroying Starscream utterly. Seeing this, Galvatron picked up the Star Saber and offered it to Optimus Prime, but Sideways appeared and stole it from his hand.  {{storylink|Cramp}}&lt;br /&gt;
&lt;br /&gt;
Returning to Unicron, Sideways shoved the saber into the ground, fully awakening him.  {{storylink|Alliance (episode)|Alliance}} It then became part of Unicron&#039;s body and the component Mini-Cons were said to be impossible to awake. Later, when Galvatron and Optimus Prime invaded Unicron&#039;s interior, Galvatron saw the Star Saber and reached for it. Tentacles surrounding it attacked Galvatron, causing him to recoil.  Eventually the saber was awakened by a Mini-Con song, splitting into the component Mini-Cons.  {{storylink|Origin}}&lt;br /&gt;
&lt;br /&gt;
[[Nemesis Prime (Armada)|Nemesis Prime]] wielded the [[Vorpal Saber]]. After the [Autobots and the Decepticons landed on a strange world, they were menaced by a rampaging, powerful clone of Optimus Prime. The creature, calling himself Nemesis Prime, was seemingly defeated by Megatron when he fired the Requiem Blaster and blew the clone to pieces. However, the pieces reconnected with each other and Nemesis Prime formed the powerful [[Vorpal Saber]] as an extension of his own flexible, warping body. The Vorpal Saber disintegrated when the Mini-Cons arrived to save the other [[Transformer]]s.  {{storylink|Puppet|Puppet}}&lt;br /&gt;
&lt;br /&gt;
*The [[Blizzard Saber]] is made up of the three Mini-Cons [[Beacon]], [[Lens]], and [[Quantum]].&lt;br /&gt;
&lt;br /&gt;
[[Image:E07_megatronsword.jpg|thumb|right|200px|Argghhhh, my wrist!]]&lt;br /&gt;
&lt;br /&gt;
*Megatron also wielded an [[Energon Sword]] at one point.&lt;br /&gt;
&lt;br /&gt;
*Hot Shot, grievously injured, was regenerated into a new body by the power of Primus. His Cybertron Defence body so happened to have a sword with it. Sometimes he slotted it into his wrist, other times he held it.&lt;br /&gt;
&lt;br /&gt;
*[[Vector Prime]] had his sword [[Rhisling]], and [[Snarl (Cybertron)|Snarl]]&#039;s tail acted as a combination of sword and rifle in robot mode.&lt;br /&gt;
&lt;br /&gt;
*[[Terrorsaur (Armada)|Terrosaur]], a retool of (big surprise) Beast Wars Transmetal Terrorsaur is armed with twin swords.&lt;br /&gt;
*[[Ravenus]]&#039; mutated form is based on Armada Terrorsaur&#039;s toy, making him a dual-sword wielder as well.&lt;br /&gt;
*[[Rhinox (Armada)|Armada Rhinox]] is armed with the same type of sword as the original Transmetal Rhinox.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]] first deployed a sword from his right arm to take [[Bonecrusher (Movie)|Bonecrusher]]&#039;s face. He hated that. {{storylink|Transformers (2007)|Transformers }}&lt;br /&gt;
*Starscream had claw-like blades that folded over his right hand.{{storylink|Starscream (Movie)/toys|Starscream&#039;s Fast-Action Battlers}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Animated===&lt;br /&gt;
*After taking his Earth form, [[Megatron (Animated)|Megatron]]&#039;s helicopter blades became dual swords. He used these swords to kill [[Starscream (Animated)|Starscream]] at least once {{storylink|Mission Accomplished}} and later battled [[Optimus Prime (Animated)|Optimus Prime]] with them. {{storylink|Endgame, Part II}}&lt;br /&gt;
*[[Sentinel Prime (Animated)|Sentinel Prime]] also wields an energy lance in combat. {{storylink|The Return of the Headmaster}}&lt;br /&gt;
*[[Grimlock (Animated)|Grimlock]] wields a sword and &#039;&#039;it&#039;s on fire&#039;&#039; {{storylink|Blast from the Past}} &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
*[[Sideswipe (ROTF)|Sideswipe]] had swords that he could throw from his arm(s), which he used to cut [[Sideways (ROTF)|Sideways]]  in half.&lt;br /&gt;
*Optimus Prime used [[Dual Energon Swords|two swords]] from both his arms to fight [[Grindor (ROTF)|Grindor]], [[Starscream (Movie)|Starscream]], and [[Megatron (Movie)|Megatron]] in the forest. Unfortunately for Optimus, Megatron had [[Death-lock pincer|his own sword]], impaling the Autobot leader. After his resurrection, Optimus returned the favor by breaking Megatron&#039;s sword &#039;&#039;with his bare hands&#039;&#039;, then slicing off his arm with his remaining sword. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
*The Decepticon [[Bludgeon (ROTF)|Bludgeon]] was armed with two blades in his battle against [[Whirl (ROTF)|Whirl]]. After his defeat, Bludgeon got a new body armed with Katana and a Shoto dagger. &lt;br /&gt;
*The [[Constructicon (ROTF)|Constructicon]] [[Long Haul (ROTF)|Long Haul]] is armed with twin blades.&lt;br /&gt;
&lt;br /&gt;
[[Category:Blades| ]]&lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sword&amp;diff=412854</id>
		<title>Sword</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sword&amp;diff=412854"/>
		<updated>2010-01-06T18:11:15Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Movie2007 Prime sword.jpg|right|300px|thumb|This is how he extracts your face...]]&lt;br /&gt;
[[Transformer]]s may prefer guns and missiles in their many [[Cybertronian Civil War|wars]] but they are far from above melee combat. &#039;&#039;&#039;Swords&#039;&#039;&#039; are popular melee weapons used by both [[Autobot]]s and [[Decepticon]]s. &lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Generation 1 cartoon====&lt;br /&gt;
* The [[Predacon (G1)|Predacon]] [[Razorclaw (G1)|Razorclaw]] wielded a [[sonic sword]]. It made powerful vibrations, making it a deadly weapon against his enemies.&lt;br /&gt;
*[[Headstrong]] wields a [[diffraction sword]].&lt;br /&gt;
*[[Tantrum]] uses an [[electro-sword]].&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] is armed with his famous [[Energo Weapon|Energo Sword]].&lt;br /&gt;
* [[Slag (G1)|Slag]] also has an Energo Sword.&lt;br /&gt;
* And so does [[Sludge (G1)|Sludge]].&lt;br /&gt;
* [[Snarl (G1)|Snarl]] too, but not [[Swoop (G1)|Swoop]].&lt;br /&gt;
* [[Venom (G1)|Venom]]&#039;s energo-scythe.&amp;lt;ref&amp;gt;[[Dreamwave Productions]]&#039;s [[More Than Meets The Eye (G1)|More Than Meets The Eye #3]], [[2003]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Snaptrap (G1)|Snaptrap]] is armed with an [[incendiary sword]]&lt;br /&gt;
*So is [[Piranacon (G1)|Piranacon]].&lt;br /&gt;
&lt;br /&gt;
====Headmasters====&lt;br /&gt;
[[Image:Mastersword.jpg|right|250px|thumb|The blade of evil&#039;s bane. It&#039;s also ruined Scorponok&#039;s day from time to time.]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]] used the [[Master Sword]], first using it to destroy a monstrous carnivorous plant attacking [[San Francisco]].  {{storylink|Head On!! Fortress Maximus}} Through torture, interrogation, and ransoming, [[Scorponok (G1)|Scorponok]] got the data on the Master Sword and created the [[Zarak Shield]], which proved able to deflect the Master Sword when they first clashed in battle.  {{storylink|Operation: Destroy the Decepticons}} Fortress Maximus used the Master Sword to destroy the Zarak Shield and Scorponok&#039;s [[Transtector]], saving the planet.  {{storylink|The Final Showdown on Earth (Part 2)}}&lt;br /&gt;
&lt;br /&gt;
====Super-God Masterforce====&lt;br /&gt;
*[[Grand Maximus]] wielded the [[Master Blade]] which was similar to the Master Sword used by his older brother.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
The Beast Wars had several combatants that used blades:&lt;br /&gt;
*[[Optimus Primal]] possessed two swords in his original gorilla body (and his unused Bat body) but not in his later Transmetal forms.&lt;br /&gt;
*[[Onyx Primal]], being a redeco of Optimus&#039;s bat body also wields two scimitars.&lt;br /&gt;
*Although both of [[Rhinox (BW)|Rhinox]]&#039;s toys depicted him with swords, he preferred his Chain guns of Doom in his fictional appearances.&lt;br /&gt;
*The honour-bound, Predacon turned Maximal [[Dinobot (BW)|Dinobot]] was an excellent swordsman (swordsbot?). His stylized sword would store inside his [[Cyber-slash tail weapon]] to become his beast mode&#039;s tail.&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]], sharing his body-template with Dinobot, wields a similar sword.&lt;br /&gt;
*Amongst [[Depth Charge (BW)|Depth Charge]]&#039;s impressive arsenal of weapons, his beast mode tail detaches to be wielded as a harpoon/lance/sword for robot mode.&lt;br /&gt;
*[[Jawbreaker]] sports an utterly horrifying sword. It becomes his beast mode&#039;s tail.&lt;br /&gt;
*[[Night Glider]]&#039;s sword, although not nearly as horrifying, also becomes part of his beast mode&#039;s tail upon transformation.&lt;br /&gt;
*Although never seen in battle during his short cameos throughout diverse media, [[Cicadacon]] is counted amongst the several dual-sword wielders of the Beast Era.&lt;br /&gt;
*Instrumental to [[Megatron (BW)|Megatron]]&#039;s plan to steal the golden disk, [[Backslash]] wielded an energon blade back on Cybertron.&lt;br /&gt;
*[[Silverbolt (BW)|Silverbolt]], the wolf-eagle fuzor could hold his missiles and use them as swords.&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] now wields two impressively sized swords.&lt;br /&gt;
*Those swords become part of the even more impressive sword wielded by Silverbolt&#039;s, [[Ironhide (G1)|Ironhide]]&#039;s and [[Prowl (G1)|Prowl]]&#039;s gestalt form, [[Magnaboss]].&lt;br /&gt;
*[[Terrorsaur (BW)|Terrorsaur]]&#039;s Transmetal body gave him a pair of swords.&lt;br /&gt;
*[[Windrazor (BW)|Windrazor]], a repaint of the fuzor Silverbolt is armed with the same types of swords.&lt;br /&gt;
*The Predacon [[Fractyl]]&#039;s Transmetal body is a repaint or Terrorsaur&#039;s, so he is armed with twin swords as well.&lt;br /&gt;
&lt;br /&gt;
===Beast Machines===&lt;br /&gt;
*[[Cheetor (BW)|Cheetor]]&#039;s technorganic body possesses a pair of versatile scimitars, which can be used for slicing, deflecting lasers, and can combine to create a glider.&lt;br /&gt;
*The Dinobot [[Terranotron (BM)|Terranotron]] is a retool of Transmetal Terrorsaur and is armed with the same sword weapons.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars II===&lt;br /&gt;
*[[DJ (BWII)|DJ&#039;s]] weapons of choice are his Seven-Year Swords. They double up as musical instruments.&lt;br /&gt;
*Fellow dual-sword wielder, [[Skywarp (BWII)|Skywarp]] uses his &amp;quot;Wingaliber&amp;quot; swords.&lt;br /&gt;
*Skywarp, [[Santon]] and [[Lio Junior]]&#039;s weapons combine to become [[Magnaboss II]]&#039;s imposing blade.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
*[[Magmatron]] wielded the [[Magma Blade]]. He used it despite being only a decapitated head—by gripping it with his teeth—and gave it to [[Big Convoy]], asking Convoy to kill him with it so he could die a warrior&#039;s death. Big Convoy obliged.  {{storylink|Double Cross}} Later Big Convoy destroyed [[Unicron]]&#039;s physical body with the Magma Blade.&lt;br /&gt;
*[[Hardhead (BWN)|Hardhead]] wields the &amp;quot;Pilesaber&amp;quot; sword.&lt;br /&gt;
*Although it lacks a fancy name, [[Killer Punch]] also possesses a sword.&lt;br /&gt;
&lt;br /&gt;
===Robots in Disguise===&lt;br /&gt;
[[Image:Commandos Scourge Sword of Fury.jpg|right|thumb|250px|So gothy he doesn&#039;t need [[light-piping]].]]&lt;br /&gt;
*[[Scourge (RID)|Scourge]] used his signature [[Sword of Fury]] to terrorize his enemies and underlings alike throughout the series.&lt;br /&gt;
*[[Omega Prime]] can wield the [[Matrix Blade]] which was created from the desire for an Autobot victory from children all around the world. Seriously. Omega Prime then defeated Galvatron with the blade.  {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
*[[Dark Scream (RID)|Dark Scream]] is a repaint of Night Glider and is armed with the same type of sword.&lt;br /&gt;
*[[Sideburn (RID)|Sideburn]] Sideburn is armed with a silver gun/knife depending on which handle is used to hold it.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
The [[Air Defense Mini-Con Team (Armada)|Air Defense Mini-Con Team]] could combine into the [[Star Saber (Armada)|Star Saber]]&lt;br /&gt;
&lt;br /&gt;
The Star Saber was the source of nigh-unlimited power for an ancient civilization. It was later responsible for the civilization&#039;s destruction via sinking into the ocean. [[Sonar (Armada)|Sonar]]&#039;s [[Mini-Con]] panel was left there and later recovered by the [[Decepticon]]s.  {{storylink|Ruin}}&lt;br /&gt;
&lt;br /&gt;
Later, after invading the Autobot base, [[Megatron (Armada)|Megatron]] used Sonar to locate the other two Mini-Cons and eventually succeeded in forming the Star Saber for the first time in ages. His victory was short-lived, however, as [[Hot Shot (Armada)|Hot Shot]] stole it from him. Hot Shot was shaky in his command of the saber and at first did not put up a good offensive against Megatron. After words of advice from [[Rad White]], Hot Shot harnessed the power of the Mini-Cons to defeat Megatron, cutting off Megatron&#039;s antenna in the process.  {{storylink|Swoop (episode)|Swoop}}&lt;br /&gt;
&lt;br /&gt;
Hot Shot continued fighting and defeating Decepticons with the Star Saber, the Saber allowing him to easily slice off pieces of his opponents. While in a swordfight with [[Starscream (Armada)|Starscream]], he was hit once, but Starscream&#039;s sword was cut in two by the Saber. But even with the Saber in his possession Hot Shot was no match for [[Scavenger (Armada)|Scavenger]], and was easily defeated. Afterwards Scavenger hinted to Megatron a legend of a [[Skyboom (Armada)|shield]] that could counter the Star Saber.  {{storylink|Overmatch}}&lt;br /&gt;
&lt;br /&gt;
Hot Shot practiced with the saber but struggled once again against Scavenger. He eventually used the sword to cut away an unfinished bridge, causing Scavenger to fall.  {{storylink|Gale}} In another battle they were transported, along with [[Sideways (RID)|Sideways]], to the Decepticon base. After a battle, Sideways was captured by Megatron, who offered a trade for the Star Saber. Hot Shot decided to agree to the trade, but as soon as Sideways was free he called back the Star Saber in the form of its three components. Sideways then turned on Hot Shot and knocked the Saber out of Hot Shot&#039;s grip and to Starscream, who then took control of it.  {{storylink|Credulous}}&lt;br /&gt;
&lt;br /&gt;
With the Star Saber in hand, the Decepticons won many battles and captured more Mini-Cons. Megatron later tricked Starscream into attacking him, and took the Star Saber as the Decepticon view shifted negatively against Starscream.  {{storylink|Conspiracy|Conspiracy}} Megatron used the Star Saber to attack [[Optimus Prime (Armada)|Optimus Prime]] in super mode, but had his attacks parried. He was later thrown into a crevasse, but kept the Star Saber in hand.  {{storylink|Trust (Armada)|Trust}}&lt;br /&gt;
&lt;br /&gt;
With the Star Saber, Megatron believed himself invincible.  {{storylink|Reinforcement}} Megatron attacked Optimus Prime with both the Star Saber and the Skyboom Shield. Optimus Prime&#039;s gun was cut in two and his arm was damaged. With the help of [[Sparkplug (Armada)|Sparkplug]], Optimus was able to steal the Skyboom Shield away from Megatron. Then the Star Saber and Skyboom Shield collided, causing a beam of light to head off into space.  {{storylink|Decisive Battle}}&lt;br /&gt;
&lt;br /&gt;
The Autobots attempted to figure out the origins of the Star Saber while Megatron figured out new ways to attack using it. Optimus later commented that the power released when it hit the Skyboom Shield was due to the &amp;quot;screams of the Mini-Cons.&amp;quot;  {{storylink|Vow}} When Starscream contested Megatron for leadership of the Decepticons, Megatron bet the Star Saber on the winner.  Megatron won the battle and kept the Star Saber for himself.  {{storylink|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
[[Thrust (Armada)|Thrust]] at one point asked for the Star Saber as the only way to guarantee Decepticon victory. During the battle, he let Megatron use it and never actually took possession of it.  {{storylink|Tactician}} Megatron found himself increasingly frustrated with his inability to harm the Autobots due to the Skyboom Shield. He wounded [[Smokescreen (Armada)|Smokescreen]] once with the Saber, but found further hits once again parried by the shield.  {{storylink|Linkup}}&lt;br /&gt;
&lt;br /&gt;
The Star Saber was drawn toward the Skyboom Shield. Together they caused a signal that awakened the Mini-Cons that combined to create the [[Requiem Blaster]].  {{storylink|Desperate}} Later, in the jungle, Starscream used the Saber to battle Optimus Prime.  The three component Mini-Cons turned the Saber off to protest the fighting.  {{storylink|Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
After changing sides, Starscream used the Star Saber to attack Megatron and Thrust and used it to block a shot from the Requiem Blaster. Optimus Prime then took it to attack [[Tidal Wave (Armada)|Tidal Wave]].  {{storylink|Regeneration}} In the attack to save the Mini-Cons, Starscream again battled Megatron and was able to chop off Megatron&#039;s turret.  {{storylink|Rescue}} On the adventure to [[Mars (planet)|Mars]], Starscream threw a tantrum and sliced a few mountains with the Saber. Later when the Saber was in the presence of the Skyboom Shield and the Requiem Blaster, all three weapons shone light and then caused an explosion in space.  {{storylink|Mars (episode)|Mars}}&lt;br /&gt;
&lt;br /&gt;
When Starscream eventually turned sides again he took the Star Saber back to the Decepticon side.  {{storylink|Crack}} He presented the saber to Megatron and was immediately threatened with it. All three weapons were then combined to power the ultimate weapon, the [[Hydra Cannon]].  {{storylink|Threaten}}&lt;br /&gt;
&lt;br /&gt;
Armed with the Star Saber and Skyboom Shield, [[Megatron (Armada)|Galvatron]] led the attack on [[Cybertron (planet)|Cybertron]] and attacked Optimus Prime.  {{storylink|Uprising}} Galvatron later almost handed the Star Saber to [[Thrust (Armada)|Thrust]], but instead used it to attack [[Hot Shot (Armada)|Hot Shot]], who had infiltrated the base.  [[Wheeljack (Armada)|Wheeljack]] parried the attack. All of this prevented Thrust from stealing the Star Saber, so he instead ran off with the other two weapons.  {{storylink|Dash (episode)|Dash}} When [[Demolishor (Armada)|Demolishor]] was unable to catch the fleeing Thrust, Galvatron threatened him with the Star Saber.  {{storylink|Drift (episode)|Drift}} Sideways then got angry at Thrust for not being able to secure the Star Saber with the Skyboom Shield and Requiem Blaster.  {{storylink|Portent}}&lt;br /&gt;
&lt;br /&gt;
Galvatron swiped at Starscream with the Star Saber then attacked Optimus Prime when Optimus attempted to negotiate a truce with the Decepticons. Optimus was able to catch the Star Saber in mid-swing. Starscream interrupted the battle, causing Galvatron to attack him.  Starscream was able to dodge at first but then allowed himself to be run through. After pulling out the Star Saber from his chassis, Starscream attacked a hovering [[Unicron]]. Unicron retaliated, destroying Starscream utterly. Seeing this, Galvatron picked up the Star Saber and offered it to Optimus Prime, but Sideways appeared and stole it from his hand.  {{storylink|Cramp}}&lt;br /&gt;
&lt;br /&gt;
Returning to Unicron, Sideways shoved the saber into the ground, fully awakening him.  {{storylink|Alliance (episode)|Alliance}} It then became part of Unicron&#039;s body and the component Mini-Cons were said to be impossible to awake. Later, when Galvatron and Optimus Prime invaded Unicron&#039;s interior, Galvatron saw the Star Saber and reached for it. Tentacles surrounding it attacked Galvatron, causing him to recoil.  Eventually the saber was awakened by a Mini-Con song, splitting into the component Mini-Cons.  {{storylink|Origin}}&lt;br /&gt;
&lt;br /&gt;
[[Nemesis Prime (Armada)|Nemesis Prime]] wielded the [[Vorpal Saber]]. After the [Autobots and the Decepticons landed on a strange world, they were menaced by a rampaging, powerful clone of Optimus Prime. The creature, calling himself Nemesis Prime, was seemingly defeated by Megatron when he fired the Requiem Blaster and blew the clone to pieces. However, the pieces reconnected with each other and Nemesis Prime formed the powerful [[Vorpal Saber]] as an extension of his own flexible, warping body. The Vorpal Saber disintegrated when the Mini-Cons arrived to save the other [[Transformer]]s.  {{storylink|Puppet|Puppet}}&lt;br /&gt;
&lt;br /&gt;
*The [[Blizzard Saber]] is made up of the three Mini-Cons [[Beacon]], [[Lens]], and [[Quantum]].&lt;br /&gt;
&lt;br /&gt;
[[Image:E07_megatronsword.jpg|thumb|right|200px|Argghhhh, my wrist!]]&lt;br /&gt;
&lt;br /&gt;
*Megatron also wielded an [[Energon Sword]] at one point.&lt;br /&gt;
&lt;br /&gt;
*Hot Shot, grievously injured, was regenerated into a new body by the power of Primus. His Cybertron Defence body so happened to have a sword with it. Sometimes he slotted it into his wrist, other times he held it.&lt;br /&gt;
&lt;br /&gt;
*[[Vector Prime]] had his sword [[Rhisling]], and [[Snarl (Cybertron)|Snarl]]&#039;s tail acted as a combination of sword and rifle in robot mode.&lt;br /&gt;
&lt;br /&gt;
*[[Terrorsaur (Armada)|Terrosaur]], a retool of (big surprise) Beast Wars Transmetal Terrorsaur is armed with twin swords.&lt;br /&gt;
*[[Ravenous]]&#039; mutated form is based on Armada Terrorsaur&#039;s toy, making him a dual-sword wielder as well.&lt;br /&gt;
*[[Rhinox (Armada)|Armada Rhinox]] is armed with the same type of sword as the original Transmetal Rhinox.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]] first deployed a sword from his right arm to take [[Bonecrusher (Movie)|Bonecrusher]]&#039;s face. He hated that. {{storylink|Transformers (2007)|Transformers }}&lt;br /&gt;
*Starscream had claw-like blades that folded over his right hand.{{storylink|Starscream (Movie)/toys|Starscream&#039;s Fast-Action Battlers}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Animated===&lt;br /&gt;
*After taking his Earth form, [[Megatron (Animated)|Megatron]]&#039;s helicopter blades became dual swords. He used these swords to kill [[Starscream (Animated)|Starscream]] at least once {{storylink|Mission Accomplished}} and later battled [[Optimus Prime (Animated)|Optimus Prime]] with them. {{storylink|Endgame, Part II}}&lt;br /&gt;
*[[Sentinel Prime (Animated)|Sentinel Prime]] also wields an energy lance in combat. {{storylink|The Return of the Headmaster}}&lt;br /&gt;
*[[Grimlock (Animated)|Grimlock]] wields a sword and &#039;&#039;it&#039;s on fire&#039;&#039; {{storylink|Blast from the Past}} &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
*[[Sideswipe (ROTF)|Sideswipe]] had swords that he could throw from his arm(s), which he used to cut [[Sideways (ROTF)|Sideways]]  in half.&lt;br /&gt;
*Optimus Prime used [[Dual Energon Swords|two swords]] from both his arms to fight [[Grindor (ROTF)|Grindor]], [[Starscream (Movie)|Starscream]], and [[Megatron (Movie)|Megatron]] in the forest. Unfortunately for Optimus, Megatron had [[Death-lock pincer|his own sword]], impaling the Autobot leader. After his resurrection, Optimus returned the favor by breaking Megatron&#039;s sword &#039;&#039;with his bare hands&#039;&#039;, then slicing off his arm with his remaining sword. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
*The Decepticon [[Bludgeon (ROTF)|Bludgeon]] was armed with two blades in his battle against [[Whirl (ROTF)|Whirl]]. After his defeat, Bludgeon got a new body armed with Katana and a Shoto dagger. &lt;br /&gt;
*The [[Constructicon (ROTF)|Constructicon]] [[Long Haul (ROTF)|Long Haul]] is armed with twin blades.&lt;br /&gt;
&lt;br /&gt;
[[Category:Blades| ]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=412304</id>
		<title>Mace (weapon)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=412304"/>
		<updated>2010-01-04T18:53:36Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the melee weapon|the [[human]] from [[Star Wars]]|Mace Windu}}&lt;br /&gt;
[[Image:ROTF Scrapper flail.jpg|thumb|right|350px|It&#039;s basically his fist on a chain.]]&lt;br /&gt;
[[Transformer]]s sometimes use &#039;&#039;&#039;maces&#039;&#039;&#039; for melee weapons. A mace with the head connected to the handle by a cord or chain is typically called a flail.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
*[[Megatron (G1)|Megatron]] deployed an [[Energon mace]] once, as he battled [[Optimus Prime (G1)|Optimus]] atop a dam. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
*[[Deathsaurus (Victory)|Deszaras]] weilds a flail.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
Many Beast Era characters had hand to hand weapons in addition to any guns (for example, the transmetal characters were initially designed with hand to hand weapons ONLY!). These varied quite a bit but did include several maces and flails.&lt;br /&gt;
*[[Optimus Primal]]&#039;s Ultra Class gorilla toy possessed a (totally metal) skull-shaped flail that could be stored in his left arm. Said weapon was not used for his cartoon appearances. When he was later upgraded to a [[Transmetal]], he possessed two maces, accessible in both robot mode and flight mode and depicted as capable of deflecting laser blasts), which converted into a dual-cannon harness in robot mode. Said body&#039;s toy could also use these maces as ammo for his hand-held firearm.&lt;br /&gt;
&lt;br /&gt;
*[[Rhinox (BW)|Rhinox]]&#039;s chainguns of doom seemed to have been originally conceived as twin flails on a rotating mechanical handle.&lt;br /&gt;
&lt;br /&gt;
*One of [[Armordillo]]&#039;s beast mode feet converts into an arm-mounted flail in robot mode.&lt;br /&gt;
&lt;br /&gt;
*Transmetal 2 [[Spittor (BW)|Spittor]]&#039;s beast mode tongue converts into a mace in robot mode.&lt;br /&gt;
&lt;br /&gt;
*Transmetal 2 [[Iguanus (BW)|Iguanus]]&#039;s missile becomes a mace in robot mode.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
*As a redeco of Armordillo, [[Bump]] also wields a flail.&lt;br /&gt;
&lt;br /&gt;
*Due to his beast mode being an &#039;&#039;[[wikipedia:Euoplocephalus|Euoplocephalus]]&#039;&#039;, [[Bazooka (BWN)|Bazooka]] has an organic mace attached to the end of his tail in beast mode. In robot mode his tail&#039;s pounding attack gimmick is weak but still present.&lt;br /&gt;
&lt;br /&gt;
===Armada===&lt;br /&gt;
*[[Slapper (Dinobots)|Slapper]] is a redeco of Bazooka and therefore has all of the original mold&#039;s weapons.&lt;br /&gt;
&lt;br /&gt;
===Universe===&lt;br /&gt;
*A redeco of Iguanus, [[Reptilion]] also has a mace (or walking stick) in robot mode.&lt;br /&gt;
&lt;br /&gt;
===Energon===&lt;br /&gt;
*The [[Battle Ravage]] drones possessed a flail, which turned into it&#039;s beast mode&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===Robot Masters===&lt;br /&gt;
*As another redeco of Armordillo, [[Psycho-Orb]] wields a flail as well.&lt;br /&gt;
&lt;br /&gt;
*[[Wrecker Hook]]&#039;s [[Boost Hammer]] is a flail made of [[Solitarium]].&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
*This [[Megatron (Movie)|Megatron]] has a retractable mace in his right arm. He first deploys it to smash the equipment in his containment hangar out of the way. When a [[Sam Witwicky|puny fleshling]] refuses to hand over the [[AllSpark (Movie)|cube]], Megatron demonstrates the foolishness of this response by using his mace to smash the concrete statue the human was holding onto for dear life. {{storylink|Transformers (2007)|Transformers}} In the console game, Megatron can use his mace to send enemies flying (PS2 controls: hold L2 + Square). In the Decepticon campaign&#039;s final cinematic moments, he uses his mace to kill Optimus Prime. {{storylink|Transformers The Game (console)|Transformers The Game}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Animated===&lt;br /&gt;
In &#039;&#039;Transformers Animated&#039;&#039;, most Autobots were designed to have &amp;quot;non-weapon&amp;quot; weapons, which left several Autobots with maces, flails or clubs.&lt;br /&gt;
*[[Bulkhead (Animated)|Bulkhead]]&#039;s main weapons, wrecking balls stored in his hands, are used as flails in the series.&lt;br /&gt;
&lt;br /&gt;
*Although never appearing in the show, [[Prowl (Animated)|Prowl]]&#039;s toy is armed with a flail-like traffic light weapon.&lt;br /&gt;
&lt;br /&gt;
*[[Swoop (Animated)|Swoop]] carries a flaming mace.&lt;br /&gt;
&lt;br /&gt;
*[[Snarl (Animated)|Snarl]]&#039;s weapon is a big flaming &amp;lt;s&amp;gt;cheeto&amp;lt;/s&amp;gt; club, which is essentially a primitive mace.&lt;br /&gt;
*[[Ultra Magnus (Animated)|Ultra Magnus]]&#039; signature weapon is the [[Magnus Hammer]], a lightning-controlling war hammer.&lt;br /&gt;
&lt;br /&gt;
*[[Lugnut]]&#039;s weapon, made out of his plane mode tail section, is described as a &amp;quot;power mace&amp;quot; on his toy packaging.&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
*[[Kickback (ROTF)|Kickback]]&#039;s hand turns into a mace, which can be extended into a flail.&lt;br /&gt;
*[[Scrapper (ROTF)|Scrapper]]&#039;s left hand can be turned into a flail. It&#039;s basically his fist on a chain.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Legends_Class_(2005)&amp;diff=412273</id>
		<title>Legends Class (2005)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Legends_Class_(2005)&amp;diff=412273"/>
		<updated>2010-01-04T15:11:27Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* US multi-packs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Legends}}&lt;br /&gt;
The &#039;&#039;&#039;Legends Class&#039;&#039;&#039; (originally known as &#039;&#039;&#039;Legends of Cybertron&#039;&#039;&#039;; see [[#Trivia|Trivia]] below), known as &#039;&#039;EZ Collection&#039;&#039; in Japan, is a sub-line of &#039;&#039;Transformers&#039;&#039; toys that are about 3 inches in height. All the original molds are based on toys/characters that are also available in other sizes, with less sculpted detail and often with different, simplified transformations. Unlike other [[Size class|size classes]], which are viewed as part of the respective toyline they&#039;ve been released under and nothing else, the &#039;&#039;Legends&#039;&#039; toys have been continuously numbered as &amp;quot;series&amp;quot; across three subsequent toylines.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Legends&#039;&#039; size class originally started out as a sub-set during the [[Cybertron (toyline)|&#039;&#039;Cybertron&#039;&#039; toyline]]&#039;s run, featuring small, simple, easily affordable versions of some of the [[Cybertron (cartoon)|show&#039;s]] core cast. Released in waves of four, the toys were originally available in smaller &amp;quot;[[market six]]&amp;quot; chain stores like Meijers for around $3.99, although later waves were later also available at Toys &amp;quot;R&amp;quot; Us and Kmart. The molds were later [[Redeco|redecoed]] as &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; characters for the &#039;&#039;[[Classics (2006)|Classics]]&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
The [[Movie (toyline)|2007 live-action movie toyline]] introduced a batch of entirely new molds, later expanded by various redecos of those molds, most of which were available as part of the &#039;&#039;Allspark Battles&#039;&#039; two-packs (which also introduced more new molds).&lt;br /&gt;
&lt;br /&gt;
The [[Universe (2008 toyline)|2008 &#039;&#039;Universe&#039;&#039; line]] featured more redecos of the old &#039;&#039;Cybertron&#039;&#039;-derived molds as &#039;&#039;Generation 1&#039;&#039; characters, coupled with new molds, which are thus far alternatively &amp;quot;Classic&amp;quot; toys based on &#039;&#039;Generation 1&#039;&#039; and &#039;&#039;[[Generation 2 (franchise)|Generation 2]]&#039;&#039; characters and Legends-sized versions of &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039; characters, which are released as part of the &#039;&#039;Universe&#039;&#039; rather than the [[Transformers Animated (toyline)|&#039;&#039;Animated&#039;&#039; toyline]] (although minor redecos were also released as part of store [[exclusive]] multi-packs in &#039;&#039;Animated&#039;&#039; packaging).&lt;br /&gt;
&lt;br /&gt;
The [[Revenge of the Fallen (toyline)|&#039;&#039;Revenge of the Fallen&#039;&#039; line]] basically followed up from the 2007 &#039;&#039;Movie&#039;&#039; line with new molds for &#039;&#039;Revenge of the Fallen&#039;&#039; characters and some returning &#039;&#039;Movie&#039;&#039; characters, plus redecos of various 2007 &#039;&#039;Movie&#039;&#039; Legends Class toys. Some store exclusive multi-packs also contain redecos of &#039;&#039;Universe&#039;&#039; Legends Class molds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Cybertron&#039;&#039;==&lt;br /&gt;
===Series 1 (Wave 1)===&lt;br /&gt;
*[[Hot Shot (Armada)/toys|Hot Shot]]&lt;br /&gt;
*[[Optimus Prime (Armada)/toys|Optimus Prime]]&lt;br /&gt;
*[[Megatron (Armada)/toys|Megatron]]&lt;br /&gt;
*[[Starscream (Armada)|Starscream]]&lt;br /&gt;
&lt;br /&gt;
===Series 2 (Wave 2)===&lt;br /&gt;
*[[Evac (Cybertron)|Evac]]&lt;br /&gt;
*[[Jetfire (Armada)|Jetfire]]&lt;br /&gt;
*[[Overhaul (Cybertron)|Leobreaker]]&lt;br /&gt;
*[[Scourge (Cybertron)|Scourge]]&lt;br /&gt;
&lt;br /&gt;
{{note|Waves 1 and 2 were only available at smaller retailers and specialty stores. Waves 3 (including carry-overs from wave 2) and 4 were also available at [[Toys&amp;quot;R&amp;quot;Us]] and [[Kmart]].}}&lt;br /&gt;
&lt;br /&gt;
===Series 3 (Wave 3)===&lt;br /&gt;
*[[Megatron (Armada)/toys|Galvatron]]&lt;br /&gt;
*[[Red Alert (Armada)|Red Alert]] (Cybertron Defense Red Alert body)&lt;br /&gt;
*[[Soundwave (Cybertron)|Soundwave]]&lt;br /&gt;
*[[Vector Prime]]&lt;br /&gt;
&lt;br /&gt;
===Series 4 (Wave 4)===&lt;br /&gt;
*[[Hot Shot (Armada)/toys|Hot Shot]] ([[Excellion]] deco)&lt;br /&gt;
*[[Optimus Prime (Armada)/toys|Optimus Prime]] (Galaxy Force Optimus Prime deco)&lt;br /&gt;
*[[Sunstorm (LOC)|Sunstorm]]&lt;br /&gt;
*[[Thundercracker (Armada)|Thundercracker]]&lt;br /&gt;
&lt;br /&gt;
===US multi-packs===&lt;br /&gt;
*Legends 4-Pack ([[Target]] [[exclusive]]), contains:&lt;br /&gt;
**[[Megatron (Armada)/toys|Megatron]]&lt;br /&gt;
**[[Soundwave (Cybertron)|Soundwave]]&lt;br /&gt;
**[[Jetfire (Armada)|Jetfire]]&lt;br /&gt;
**[[Optimus Prime (Armada)/toys|Optimus Prime]]&lt;br /&gt;
{{Note|None of these toys was changed from its original single release.}}&lt;br /&gt;
&lt;br /&gt;
===US convention exclusives===&lt;br /&gt;
*[[Skywarp (Armada)|Skywarp]] (San Diego Comic-Con 2005, free giveaway for attending Hasbro&#039;s showroom)&lt;br /&gt;
*[[Ramjet (Universe)|Ramjet]] ([[Universe (2003 toyline)|Universe]] deco; [[BotCon 2005]], free giveaway for attending Hasbro&#039;s showroom)&lt;br /&gt;
&lt;br /&gt;
===Japanese single pack releases (EZ Collection)===&lt;br /&gt;
*Galaxy Convoy (Optimus Prime)&lt;br /&gt;
*Master Megatron (Megatron)&lt;br /&gt;
*Starscream&lt;br /&gt;
&lt;br /&gt;
{{note|These three toys sported more (and more [[Show-accuracy|show-accurate]]) paint details than the Hasbro versions (Galaxy Convoy was missing most of the Hasbro version&#039;s yellow paint). In a somewhat unique marketing move, they were packed in blister bubbles on cardbacks taken from the Hasbro versions (with the obligatory sticker sporting Japanese legal information on the back), but with new, Japanese-language name inserts for the blister bubble. They were not officially recognized as [[USA Edition|USA Editions]] by Takara.}}&lt;br /&gt;
===Japanese multi-packs and exclusives===&lt;br /&gt;
*GC-23 [[Metroplex (Cybertron)|Megalo Convoy]] (Metroplex) with [[Mini-Con|Micron]] (Mini-Con) partner [[Drill Bit (Cybertron)|Horri-Bull]] (Drill Bit), came with:&lt;br /&gt;
**EZ Collection [[Optimus Prime (Armada)/toys|Galaxy Convoy]] (Optimus Prime; metallic version)&lt;br /&gt;
*Gold Megalo Convoy (Metroplex) with gold Micron (Mini-Con) partner Horri-Bull (Drill Bit), came with:&lt;br /&gt;
**EZ Collection Galaxy Convoy (Optimus Prime; gold version) &lt;br /&gt;
{{Note|This entirely gold [[vacuum metallizing|chromed]] set was offered as a prize in a [[Lucky Draw figure|Lucky Draw]] contest held by &#039;&#039;[[TV Magazine]]&#039;&#039;}}&lt;br /&gt;
*Galaxy Convoy, [[Megatron (Armada)/toys|Master Megatron]] &amp;amp;amp; [[Starscream (Armada)|Starscream]] three-pack (clear versions, exclusively available via mail order for buyers of &#039;&#039;TV Magazine&#039;&#039;)&lt;br /&gt;
*Master Galvatron (Galvatron; free pack-in figure available with September 2005 edition of &#039;&#039;Dengeki Hobby Magazine&#039;&#039;)&lt;br /&gt;
{{note|This toy once again sported more (and more show-accurate) paint details than the Hasbro version. It was available in a unique box that was essentially a modified, downsized version of the packaging for the larger GD-01 Master Megatron (Takara&#039;s version of Cybertron Leader Class Megatron) toy.}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Classics&#039;&#039;==&lt;br /&gt;
===Series 5 (Wave 1)===&lt;br /&gt;
*[[Fireflight (G1)|Fireflight]] (originally intended to be [[Powerglide (G1)|Powerglide]])&lt;br /&gt;
*[[Lio Convoy|Leo Prime]]&lt;br /&gt;
*[[Perceptor (G1)|Perceptor]]&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
&lt;br /&gt;
===Series 6 (Wave 2)===&lt;br /&gt;
{{note|This wave had even worse distribution than the early &#039;&#039;Cybertron&#039;&#039; waves and was only available at specialty stores and online retailers. They showed up in huge numbers at the Australian retail store Big W, for some reason.}}&lt;br /&gt;
*[[Bumblebee (G1)/toys|Bumblebee]]&lt;br /&gt;
*[[Jetfire (G1)|Jetfire]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]] (originally intended to be [[Motormaster]])&lt;br /&gt;
*[[Whirl (G1)|Autobot Whirl]]&lt;br /&gt;
&lt;br /&gt;
===Cybertron Collection===&lt;br /&gt;
{{note|These toys were re-releases of past &#039;&#039;Legends&#039;&#039; figures in unchanged decos and &#039;&#039;Classics&#039;&#039;-style packaging; they were found at KB Toys, Kmart, Big Lots and Meijer stores in 2008, although it&#039;s possible they were already available in 2007 — nobody really seemed to care.}}&lt;br /&gt;
* Hot Shot (Legends of Cybertron)&lt;br /&gt;
* Leo Prime (Classics Legends)&lt;br /&gt;
* Optimus Prime (Legends of Cybertron)&lt;br /&gt;
* Soundwave (Legends of Cybertron)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Movie (2007)&#039;&#039;==&lt;br /&gt;
===Series 7 (Wave 1)===&lt;br /&gt;
*[[Bumblebee (Movie)/toys|Bumblebee]]&lt;br /&gt;
*[[Barricade (Movie)|Barricade]]&lt;br /&gt;
*[[Jazz (Movie)|Autobot Jazz]]&lt;br /&gt;
*[[Ratchet (Movie)|Autobot Ratchet]]&lt;br /&gt;
&lt;br /&gt;
{{note|Initial shipments of this wave included a slightly off-color version of Autobot Ratchet. Later shipments included a more widespread &amp;quot;fixed&amp;quot; color version. Both color variants were available in the United States as well as on other markets, including Europe.}}&lt;br /&gt;
===Series 8 (Wave 2)===&lt;br /&gt;
*[[Megatron (Movie)/toys|Megatron]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys|Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
===Series 9 (Wave 3)===&lt;br /&gt;
{{note|This wave once again saw limited distibution on the United States market (possible because retailers were discontinuing the &#039;&#039;Movie&#039;&#039; Legends Class single pack assortment). The two toys saw a more widespread release on other markets, including Europe.}}&lt;br /&gt;
*[[Blackout (Movie)|Blackout]]&lt;br /&gt;
*[[Starscream (Movie)/toys|Starscream]]&lt;br /&gt;
&lt;br /&gt;
===Series 9 (Wave 4)===&lt;br /&gt;
{{note|These toys were only released as single packs in Europe and Australasia; elsewhere, they were only released as part of &#039;&#039;Allspark Battles&#039;&#039; two-packs. Oddly, they were still labeled as &amp;quot;Series 9&amp;quot;, the same number previously used for the Starscream/Blackout wave (also on the &amp;quot;international&amp;quot;/European packaging).}}&lt;br /&gt;
*[[Jazz (Movie)|Autobot Jazz]] (minor redeco)&lt;br /&gt;
*[[Cliffjumper (Movie)|Cliffjumper]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]]&lt;br /&gt;
*[[Barricade (Movie)|Recon Barricade]]&lt;br /&gt;
&lt;br /&gt;
===Allspark Battles===&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Jazz (Movie)|Autobot Jazz]] (minor redeco) vs. [[Bonecrusher (Movie)|Bonecrusher]]&lt;br /&gt;
*[[Ratchet (Movie)|Rescue Ratchet]] vs. [[Brawl (Movie)|Decepticon Brawl]]&lt;br /&gt;
*[[Cliffjumper (Movie)|Cliffjumper]] vs. [[Barricade (Movie)|Recon Barricade]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] vs. [[Blackout (Movie)|Desert Blackout]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys|Nightwatch Optimus Prime]] vs. [[Starscream (Movie)/toys|Stealth Starscream]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys|Bumblebee]] (minor redeco)  vs. [[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
*Battle Jazz vs. [[Megatron (Movie)/toys|Ice Megatron]]&lt;br /&gt;
&lt;br /&gt;
===US exclusive multi-packs===&lt;br /&gt;
*Generations Legends ([[Target]] [[exclusive]]), contains:&lt;br /&gt;
**[[Optimus Prime (Movie)/toys|Optimus Prime]] (Movie)&lt;br /&gt;
**[[Optimus Prime (Armada)/toys|Optimus Prime]] (Cybertron)&lt;br /&gt;
**[[Megatron (Movie)/toys|Megatron]] (Movie)&lt;br /&gt;
**[[Megatron (Armada)/toys|Megatron]] (Cybertron)&lt;br /&gt;
*Battle for the Allspark ([[Toys&amp;quot;R&amp;quot;Us]] exclusive), contains:&lt;br /&gt;
**Optimus Prime&lt;br /&gt;
**[[Jazz (Movie)|Autobot Jazz]]&lt;br /&gt;
**[[Bumblebee (Movie)/toys|Bumblebee]]&lt;br /&gt;
**Megatron&lt;br /&gt;
**[[Starscream (Movie)/toys|Starscream]]&lt;br /&gt;
**[[Barricade (Movie)|Barricade]]&lt;br /&gt;
*Leader Class Optimus Prime ([[Costco]] exclusive bonus pack), came with:&lt;br /&gt;
**Legends Class Bumblebee&lt;br /&gt;
**Legends Class Autobot Jazz&lt;br /&gt;
{{note|None of the toys from these packs were changed as compared to their single releases.}}&lt;br /&gt;
&lt;br /&gt;
===Regular Japanese releases (EZ Collection)===&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Jazz&lt;br /&gt;
*Ratchet&lt;br /&gt;
*Megatron&lt;br /&gt;
*Barricade&lt;br /&gt;
&lt;br /&gt;
{{note|These toys were distributed via TakaraTomy&#039;s subsidiary Subarudo. They were [[Blindpacking|blind-packed]] (but didn&#039;t include [[Shortpacking|shortpacked]] or [[Chase figure|chase figures]]), and unlike the &#039;&#039;Cybertron&#039;&#039; EZ Collection figures, they were identical to their Hasbro counterparts (Ratchet was only available as the less [[Show-accuracy|movie-accurate]] &amp;quot;off-color&amp;quot; variant). Ratchet and Jazz are also notable for not sporting the [[Trademark|&amp;quot;Autobot&amp;quot; prefixes]] the Hasbro versions (and the TakaraTomy versions of the larger [[Movie (toyline)|Movie toys]]) sported in front of their names.}}&lt;br /&gt;
===Japanese exclusives===&lt;br /&gt;
*[[Bumblebee (Movie)/toys|Bumblebee]] (Transformers First Impact 0602 exclusive)&lt;br /&gt;
{{Note|This figure was identical to the single EZ Collection figure, but came in [[Hasbro]] packaging.}}&lt;br /&gt;
*Bumblebee (clear yellow &amp;quot;Scanning&amp;quot; version; free pack-in figure available with August 2007 edition of &#039;&#039;Hyper Hobby&#039;&#039; magazine)&lt;br /&gt;
*Bumblebee (metallic version; free pack-in figure available with the [[Transformers (2007)|movie]] DVD, exclusive to Tsutaya Records stores)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Animated&#039;&#039;==&lt;br /&gt;
[[Image:AnimatedLegends.jpg|left|190px|thumb|]][[Hasbro Toy Shop]] had previously listed a category for an &#039;&#039;[[Transformers Animated (toyline)|Animated]]&#039;&#039; Legends series, but no figures were announced, and it has since been removed from the site. Instead, Legends-sized toys based on &#039;&#039;Animated&#039;&#039; characters were released as part of the [[Universe (2008 toyline)|&#039;&#039;Universe&#039;&#039; line]].&lt;br /&gt;
&lt;br /&gt;
However, there were two [[Target]] [[exclusive]] three-packs released as part of the &#039;&#039;Animated&#039;&#039; line, each containing a redeco of a mass retail &#039;&#039;Animated&#039;&#039; Deluxe Class toy and two of the Legends Class figures that were also released as single packs in the &#039;&#039;Universe&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Target exclusive Deluxe bonus packs===&lt;br /&gt;
*[[Lockdown (Animated)|Stealth Lockdown]], came with:&lt;br /&gt;
**Legends Class [[Bumblebee (Animated)|Bumblebee]]&lt;br /&gt;
**Legends Class [[Optimus Prime (Animated)|Optimus Prime]]&lt;br /&gt;
*[[Ratchet (Animated)|Rescue Ratchet]], came with:&lt;br /&gt;
**Legends Class [[Prowl (Animated)|Prowl]]&lt;br /&gt;
**Legends Class [[Starscream (Animated)|Starscream]]&lt;br /&gt;
{{Note|All four Legends figures sport minor differences compared to their &#039;&#039;[[Universe (2008 toyline)|Universe]]&#039;&#039; single releases.}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Universe&#039;&#039;==&lt;br /&gt;
===Wave 1===&lt;br /&gt;
* [[Onslaught (G1)|&#039;&#039;Classic&#039;&#039; Onslaught]]&lt;br /&gt;
* [[Red Alert (G1)|&#039;&#039;Classic&#039;&#039; Red Alert]]&lt;br /&gt;
* [[Starscream (G1)/toys|&#039;&#039;Classic&#039;&#039; Starscream]]&lt;br /&gt;
&lt;br /&gt;
===Wave 2===&lt;br /&gt;
* [[Jazz (G1)/toys|&#039;&#039;Classic&#039;&#039; Autobot Jazz]]&lt;br /&gt;
* [[Hound (G1)|&#039;&#039;Classic&#039;&#039; Autobot Hound]]&lt;br /&gt;
* [[Megatron (G1)/toys|&#039;&#039;Classic&#039;&#039;/&#039;&#039;Generation 2&#039;&#039; Megatron]]&lt;br /&gt;
&lt;br /&gt;
===Wave 3===&lt;br /&gt;
* [[Optimus Prime (Animated)|&#039;&#039;Animated&#039;&#039; Optimus Prime]]&lt;br /&gt;
* [[Prowl (Animated)|&#039;&#039;Animated&#039;&#039; Prowl]]&lt;br /&gt;
* [[Bumblebee (Animated)|&#039;&#039;Animated&#039;&#039; Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
===Wave 4===&lt;br /&gt;
* [[Starscream (Animated)|&#039;&#039;Animated&#039;&#039; Starscream]]&lt;br /&gt;
* [[Brawn (G1)|&#039;&#039;G1&#039;&#039; Brawn]]&lt;br /&gt;
* [[Beachcomber (G1)|&#039;&#039;G1&#039;&#039; Beachcomber]]&lt;br /&gt;
* [[Bumblebee (G1)/toys|&#039;&#039;G1&#039;&#039; Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
===Wave 5===&lt;br /&gt;
* [[Cosmos (G1)|&#039;&#039;G1&#039;&#039; Autobot Cosmos]]&lt;br /&gt;
* [[Warpath (G1)|&#039;&#039;G1&#039;&#039; Warpath]]&lt;br /&gt;
* [[Hot Rod (G1)/toys|&#039;&#039;G1&#039;&#039; Rodimus]]&lt;br /&gt;
* [[Wheelie (G1)|&#039;&#039;G1&#039;&#039; Autobot Wheelie]]&lt;br /&gt;
&lt;br /&gt;
===Target exclusive 5-packs===&lt;br /&gt;
* &#039;&#039;&#039;Aerial Rivals&#039;&#039;&#039; (Classic Series): &lt;br /&gt;
&lt;br /&gt;
:* [[Air Raid (G1)|Air Raid]] &lt;br /&gt;
:* [[Blades (G1)|Blades]]&lt;br /&gt;
:* [[Ramjet (G1)|Ramjet]]&lt;br /&gt;
:* [[Skydive (G1 Aerialbot)|Skydive]]&lt;br /&gt;
:* [[Thrust (G1)|Thrust]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Team Leaders&#039;&#039;&#039; (Classic Series): &lt;br /&gt;
&lt;br /&gt;
:* [[Hot Spot (G1)|Autobot Hot Zone]]  &lt;br /&gt;
:* [[Hun-Gurrr]] &lt;br /&gt;
:* [[Razorclaw (G1)|Razorclaw]]&lt;br /&gt;
:* [[Scattershot|Scattorshot]] &lt;br /&gt;
:* [[Silverbolt (G1)|Silverbolt]]&lt;br /&gt;
&lt;br /&gt;
===Henkei! Henkei!===&lt;br /&gt;
* C-18 Attack Team Minibots, contains:&lt;br /&gt;
:*[[Beachcomber (G1)|Beachcomber]]&lt;br /&gt;
:*[[Brawn (G1)|Gong]]&lt;br /&gt;
:*[[Cliffjumper (G1)|Cliffjumper]]&lt;br /&gt;
* C-19 Spy Team Minibots, contains:&lt;br /&gt;
:*[[Wheelie (G1)|Wheelie]]&lt;br /&gt;
:*[[Warpath (G1)|Warpath]]&lt;br /&gt;
:*[[Cosmos (G1)|Adams]]&lt;br /&gt;
{{note| These feature more show-accurate paints jobs than their Hasbro counterparts.  Cliffjumper is a redeco of G1 Bumblebee.}}&lt;br /&gt;
&lt;br /&gt;
==Revenge of the Fallen==&lt;br /&gt;
===Wave 1===&lt;br /&gt;
* [[Bumblebee (Movie)/toys|Bumblebee]]&lt;br /&gt;
* [[Jetfire (ROTF)|Jetfire]]&lt;br /&gt;
* [[Optimus Prime (Movie)/toys|Optimus Prime]]&lt;br /&gt;
* [[Springer (ROTF)|Autobot Springer]]&lt;br /&gt;
===Wave 2===&lt;br /&gt;
* [[Starscream (Movie)/toys|Starscream]]&lt;br /&gt;
* [[Sideswipe (ROTF)|Sideswipe]]&lt;br /&gt;
* [[Megatron (Movie)/toys|Megatron]]&lt;br /&gt;
* [[Ratchet (Movie)|Autobot Ratchet]]&lt;br /&gt;
===Wave 3===&lt;br /&gt;
* [[Ironhide (Movie)|Enforcer Ironhide]]&lt;br /&gt;
* [[Mudflap (ROTF)|Mudflap]]&lt;br /&gt;
* [[Grindor (ROTF)|Grindor]]&lt;br /&gt;
* [[The Fallen]]&lt;br /&gt;
===Wave 4===&lt;br /&gt;
* [[Sideways (ROTF)|Sideways]]&lt;br /&gt;
* [[Tankor (ROTF)|Tankor]]&lt;br /&gt;
* [[Skids (ROTF)|Autobot Skids]]&lt;br /&gt;
* [[Bumblebee (Movie)/toys|Recon Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
===Wave 5===&lt;br /&gt;
* [[Wheelie (ROTF)|Autobot Wheelie]]&lt;br /&gt;
* [[Sideswipe (ROTF)|Bluesteel Sideswipe]]&lt;br /&gt;
* [[Optimus Prime (Movie)/toys|Power Up Optimus Prime]]&lt;br /&gt;
* [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
===Wave 6===&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
* [[Arcee (Movie)|Arcee]]  &lt;br /&gt;
* [[Jolt (ROTF)|Jolt]]&lt;br /&gt;
* [[Bumblebee (Movie)/toys|Stealth Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
===US multi-packs===&lt;br /&gt;
* &amp;quot;The Fury of Fearswoop&amp;quot; ([[Walmart]] [[exclusive]]), a redeco of Deluxe Class [[Dreadwing (Movie)|Dreadwing]] available with:&lt;br /&gt;
**Legends Class [[Mudflap (ROTF)|Mudflap]] (&amp;quot;battle damaged&amp;quot; redeco)&lt;br /&gt;
**Legends Class [[Sideswipe (ROTF)|Sideswipe]] (&amp;quot;battle damaged&amp;quot; redeco)&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Straightway Shootout&amp;quot; ([[Target]] exclusive), contains:&lt;br /&gt;
**[[Ironhide (Movie)|Ironhide]] (more [[show-accuracy|movie-accurate]] colors than Enforcer Ironhide)&lt;br /&gt;
**[[Swerve (Movie)|Swerve]] (redeco of Sideswipe)&lt;br /&gt;
**[[Mudflap (ROTF)|Mudflap]] (new deco)&lt;br /&gt;
** Runamuck (redeco of &#039;&#039;Movie&#039;&#039; [[Jazz (Movie)|Autobot Jazz]]&lt;br /&gt;
**Sparkcrusher (redeco of &#039;&#039;[[Universe (2008 toyline)|Universe]]&#039;&#039; [[Warpath (G1)|Warpath]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;War For the Skies&amp;quot; ([[Kmart]] exclusive), contains:&lt;br /&gt;
**[[Blades (ROTF)|Autobot Blades]] (redeco of Springer)&lt;br /&gt;
**Jetfire (in [[Generation 1 (franchise)|G1]] colors)&lt;br /&gt;
**[[Thundercracker (Movie)|Thundercracker]] (redeco of Starscream)&lt;br /&gt;
**[[Spinister (ROTF)|Spinister]] (redeco of Blackout/Grindor)&lt;br /&gt;
&lt;br /&gt;
===Regular Japanese releases (EZ Collection)===&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
* EZ-01 [[Optimus Prime (Movie)/toys|Optimus Prime]]&lt;br /&gt;
* EZ-02 [[Megatron (Movie)/toys|Megatron]]&lt;br /&gt;
* EZ-03 [[Bumblebee (Movie)/toys|Bumblebee]]&lt;br /&gt;
* EZ-04 [[Starscream (Movie)/toys|Starscream]]&lt;br /&gt;
* EZ-05 [[Jetfire (ROTF)|Jetfire]]&lt;br /&gt;
* EZ-06 [[Sideswipe (ROTF)|Sideswipe]]&lt;br /&gt;
* EZ-07 [[Ratchet (Movie)|Desert Tracker Ratchet]]&lt;br /&gt;
* EZ-08 [[Springer (ROTF)|Springer]]&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
* EZ-09 [[Optimus Prime (Movie)/toys|Optimus Prime Damege Version]]&lt;br /&gt;
* EZ-10 [[Megatron (Movie)/toys|Megatron Damege Version]]&lt;br /&gt;
* EZ-11 [[Ironhide (Movie)|Ironhide]]&lt;br /&gt;
* EZ-12 [[Grindor (ROTF)|Grindor]]&lt;br /&gt;
* EZ-13 [[Skids (ROTF)|Skids]]&lt;br /&gt;
* EZ-14 [[Sideways (ROTF)|Sideways]]&lt;br /&gt;
* EZ-15 [[Wheelie (ROTF)|Wheelie]]&lt;br /&gt;
* EZ-16 [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
{{note|Most of these toys are [[Blindpacking|blind-packed]] and identical to their Hasbro counterparts. Ironhide is similar to the version from the US [[Target]] exclusive &amp;quot;Straightaway Shootout&amp;quot; five-pack. Unlike his Hasbro counterpart, Springer doesn&#039;t sport an [[Trademark|&amp;quot;Autobot&amp;quot; prefix]] in front of his name. The battle damage versions of Optimus Prime and Megatron are only available in Japan.}}&lt;br /&gt;
&lt;br /&gt;
===Regular Japanese releases (EZ Collection DX)===&lt;br /&gt;
* D1 [[Overload (ROTF)|Decepticon Overload]]&lt;br /&gt;
* D2 [[Mixmaster (ROTF)|Decepticon Mixmaster]]&lt;br /&gt;
* D3 [[Rampage (ROTF)|Decepticon Rampage]]&lt;br /&gt;
* D4 [[Scavenger (ROTF)|Scavenger]]&lt;br /&gt;
* D5 [[Scrapper (ROTF)|Scrapper]]&lt;br /&gt;
* D6 [[Long Haul (ROTF)|Long Haul]]&lt;br /&gt;
* D7 [[Hightower (ROTF)|Hightower]]&lt;br /&gt;
{{note|The Hasbro versions of these toys have been announced to be released as store exclusives. The Takara versions are going to be [[Blindpacking|blind-packed]] and will presumably be identical to their Hasbro counterparts. Rampage, Overload and Mixmaster sport [[Trademark|&amp;quot;Decepticon&amp;quot; prefixes]] in front of their names the Hasbro versions &#039;&#039;won&#039;t&#039;&#039; have.}}&lt;br /&gt;
&lt;br /&gt;
===Regular Japanese releases (EZ Collection DX set)===&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
*[[Devastator (ROTF)|Devastator G1 Color]], contains:&lt;br /&gt;
**[[Overload (ROTF)|Decepticon Overload]]&lt;br /&gt;
**[[Mixmaster (ROTF)|Decepticon Mixmaster]]&lt;br /&gt;
**[[Rampage (ROTF)|Decepticon Rampage]]&lt;br /&gt;
**[[Scavenger (ROTF)|Scavenger]]&lt;br /&gt;
**[[Scrapper (ROTF)|Scrapper]]&lt;br /&gt;
**[[Long Haul (ROTF)|Long Haul]]&lt;br /&gt;
**[[Hightower (ROTF)|Hightower]]&lt;br /&gt;
&lt;br /&gt;
===Japanese exclusives===&lt;br /&gt;
* [[Optimus Prime (Movie)/toys|Optimus Prime]] (Transformers Celebration 0530 exclusive)&lt;br /&gt;
{{Note|This figure was identical to the single EZ Collection figure, but came in [[Hasbro]] packaging.}}&lt;br /&gt;
* &amp;quot;Autobot Set&amp;quot;, contains Deluxe [[Bumblebee (Movie)/toys|Bumblebee]] and EZ Collection [[Mudflap (ROTF)|Mudflap]]&lt;br /&gt;
* &amp;quot;Decepticon Set&amp;quot;, contains Deluxe [[Soundwave (ROTF)|Soundwave]] and EZ Collection [[The Fallen]]&lt;br /&gt;
{{note|Both are Lawsons excluives. The Deluxe figures are the same as their single Japanese and American releases, but the Legends figures sport new paint details.}}&lt;br /&gt;
* [[Bumblebee (Movie)/toys|Bumblebee clear version]] (Tsutaya Records exclusive freebie for purchasing &#039;&#039;[[Revenge of the Fallen (film)|Revenge of the Fallen]] on DVD or Blu-ray)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
* [[Bumblebee (Movie)/toys|Stealth Bumblebee]] (general non-exclusive freebie for purchasing &#039;&#039;Revenge of the Fallen&#039;&#039; on DVD or Blu-ray)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the &#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039; toyline&#039;s run, there was some confusion as to the actual name of the price-point: It was variously solicited to online retailers as &#039;&#039;Cybertron All-Stars&#039;&#039; and &#039;&#039;Legends of Cybertron&#039;&#039;. Online retailers even confirmed having received initial shipments alternatively sporting either name on the shipping cases, although later shipments exclusively sported the &amp;quot;Legends&amp;quot; name. The toys themselves, however, didn&#039;t sport &#039;&#039;any&#039;&#039; size-class-specific name on the packaging. Meanwhile, [[Hasbro]] originally listed the toys under the name &#039;&#039;Cybertron Micro Series&#039;&#039; on their [http://www.transformers.com/ official Transformers website], but later changed those listings to &amp;quot;Legends&amp;quot; as well. Later toylines that included toys of the same size class (including [[Redeco|redecos]] of the &#039;&#039;Cybertron&#039;&#039;-derived molds) specifically used names such as &#039;&#039;Legends Class&#039;&#039; on the packaging, so that title seems to have won out. However, the &amp;quot;Cybertron&amp;quot; part of the name has never been used in an official capacity anywhere outside the &#039;&#039;Cybertron&#039;&#039; toyline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated]]&lt;br /&gt;
[[Category:Classics]]&lt;br /&gt;
[[Category:Cybertron]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Universe (2008)]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397889</id>
		<title>Mace (weapon)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397889"/>
		<updated>2009-12-02T18:24:31Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the melee weapon|the [[human]] from [[Star Wars]]|Mace Windu}}&lt;br /&gt;
[[Transformer]]s sometimes use &#039;&#039;&#039;maces&#039;&#039;&#039; for melee weapons. A mace with the head connected to the handle by a cord or chain is typically called a flail.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Megatron (G1)|Megatron]] deployed an [[Energon mace]] once, as he battled [[Optimus Prime (G1)|Optimus]] atop a dam. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
[[Deathsaurus (Victory)|Deszaras]] weilds a flail.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
[[Optimus Primal]]&#039;s Ultra Class gorilla toy possessed a (totally metal) skull-shaped flail that could be stored in his left arm. Said weapon was not used for his cartoon appearances. Although, when he was later upgraded to a [[Transmetal]], he possessed two maces, accessible in both robot mode and flight mode, (depicted as capable of deflecting laser blasts)  and converted into a dual-cannon harness in robot mode. Said body&#039;s toy could also use these maces as ammo for his hand-held firearm.&lt;br /&gt;
&lt;br /&gt;
[[Rhinox (BW)|Rhinox]]&#039;s chainguns of doom seemed to have been originally conceived as twin flails on a rotating mechanical handle.&lt;br /&gt;
&lt;br /&gt;
One of [[Armordillo]]&#039;s beast mode feet converts into an arm-mounted flail in robot mode.&lt;br /&gt;
&lt;br /&gt;
Transmetal 2 [[Spittor (BW)|Spittor]]&#039;s beast mode tongue converts into a mace in robot mode.&lt;br /&gt;
&lt;br /&gt;
Transmetal 2 [[Iguanus (BW)|Iguanus]]&#039;s missile becomes a mace in robot mode.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
As a redeco of Armordillo, [[Bump]] also wields a flail.&lt;br /&gt;
&lt;br /&gt;
Due to his beast mode being an &#039;&#039;[[wikipedia:Euoplocephalus|Euoplocephalus]]&#039;&#039;, [[Bazooka (BWN)|Bazooka]] has an organic mace attached to the end of his tail in beast mode. In robot mode his tail&#039;s pounding attack gimmick is weak but still present.&lt;br /&gt;
&lt;br /&gt;
===Armada===&lt;br /&gt;
[[Slapper (Dinobots)|Slapper]] is a redeco of Bazooka and therefore has all of the original mold&#039;s weapons.&lt;br /&gt;
&lt;br /&gt;
===Universe===&lt;br /&gt;
A redeco of Iguanus, [[Reptilion]] also has a mace (or walking stick) in robot mode.&lt;br /&gt;
&lt;br /&gt;
===Energon===&lt;br /&gt;
The [[Battle Ravage]] drones possessed a flail, which turned into it&#039;s beast mode&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===Robot Masters===&lt;br /&gt;
As another redeco of Armordillo, [[Psycho-Orb]] wields a flail as well.&lt;br /&gt;
&lt;br /&gt;
[[Wrecker Hook]]&#039;s [[Boost Hammer]] is a flail made of [[Solitarium]].&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
This [[Megatron (Movie)|Megatron]] had a retractable mace in his right arm. He first deployed it to smash the equipment in his containment hangar out of the way. When a [[Sam Witwicky|puny fleshling]] refused to hand over the [[AllSpark (Movie)|cube]], Megatron demonstrated the foolishness of this response by using his mace to smash the concrete statue the human was holding onto for dear life.{{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
In the console game, Megatron can use his mace to send enemies flying (PS2 controls: hold L2 + Square). In the final cinematic moments, he uses his mace to kill Optimus Prime. {{storylink|Transformers The Game (console)|Transformers The Game}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397568</id>
		<title>Mace (weapon)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397568"/>
		<updated>2009-12-01T21:13:59Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Beast Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the melee weapon|the [[human]] from [[Star Wars]]|Mace Windu}}&lt;br /&gt;
[[Transformer]]s sometimes use &#039;&#039;&#039;maces&#039;&#039;&#039; for melee weapons. A mace with the head connected to the handle by a cord or chain is typically called a flail.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Megatron (G1)|Megatron]] deployed an [[Energon mace]] once, as he battled [[Optimus Prime (G1)|Optimus]] atop a dam. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
[[Optimus Primal]]&#039;s Ultra Class gorilla toy possessed a (totally metal) skull-shaped flail that could be stored in his left arm. Said weapon was not used for his cartoon appearances. Although, when he was later upgraded to a [[Transmetal]], he possessed two maces, accessible in both robot mode and flight mode, (depicted as capable of deflecting laser blasts)  and converted into a dual-cannon harness in robot mode. Said body&#039;s toy could also use these maces as ammo for his hand-held firearm.&lt;br /&gt;
&lt;br /&gt;
[[Rhinox]]&#039;s chainguns of doom seemed to have been originally conceived as twin flails on a mechanical handle.&lt;br /&gt;
&lt;br /&gt;
One of [[Armordillo]]&#039;s beast mode feet converts into an arm-mounted flail in robot mode.&lt;br /&gt;
&lt;br /&gt;
Transmetal 2 [[Spittor]]&#039;s beast mode tongue converts into a mace in robot mode.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
As a redeco of Armordillo, [[Bump]] also wields a flail.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
The [[Battle Ravage]] drones possessed a flail, which turned into it&#039;s beast mode&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
This [[Megatron (Movie)|Megatron]] had a retractable mace in his right arm. He first deployed it to smash the equipment in his containment hangar out of the way. When a [[Sam Witwicky|puny fleshling]] refused to hand over the [[AllSpark (Movie)|cube]], Megatron demonstrated the foolishness of this response by using his mace to smash the concrete statue the human was holding onto for dear life. In the console game, Megatron can use his mace to send enemies flying (PS2 controls: hold L2 + Square). In the final cinematic moments, he uses his mace to kill Optimus Prime.{{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397567</id>
		<title>Mace (weapon)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397567"/>
		<updated>2009-12-01T21:12:56Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Unicron Trilogy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the melee weapon|the [[human]] from [[Star Wars]]|Mace Windu}}&lt;br /&gt;
[[Transformer]]s sometimes use &#039;&#039;&#039;maces&#039;&#039;&#039; for melee weapons. A mace with the head connected to the handle by a cord or chain is typically called a flail.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Megatron (G1)|Megatron]] deployed an [[Energon mace]] once, as he battled [[Optimus Prime (G1)|Optimus]] atop a dam. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
[[Optimus Primal]]&#039;s Ultra Class gorilla toy possessed a (totally metal) skull-shaped flail that could be stored in his left arm. Said weapon was not used for his cartoon appearances. Although, when he was later upgraded to a [[Transmetal]], he possessed two maces, accessible in both robot mode and flight mode, (depicted as capable of deflecting laser blasts)  and converted into a dual-cannon harness in robot mode. Said body&#039;s toy could also use these maces as ammo for his hand-held firearm.&lt;br /&gt;
&lt;br /&gt;
One of [[Armordillo]]&#039;s beast mode feet converts into an arm-mounted flail in robot mode.&lt;br /&gt;
&lt;br /&gt;
Transmetal 2 [[Spittor]]&#039;s beast mode tongue converts into a mace in robot mode.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
As a redeco of Armordillo, [[Bump]] also wields a flail.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
The [[Battle Ravage]] drones possessed a flail, which turned into it&#039;s beast mode&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
This [[Megatron (Movie)|Megatron]] had a retractable mace in his right arm. He first deployed it to smash the equipment in his containment hangar out of the way. When a [[Sam Witwicky|puny fleshling]] refused to hand over the [[AllSpark (Movie)|cube]], Megatron demonstrated the foolishness of this response by using his mace to smash the concrete statue the human was holding onto for dear life. In the console game, Megatron can use his mace to send enemies flying (PS2 controls: hold L2 + Square). In the final cinematic moments, he uses his mace to kill Optimus Prime.{{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397565</id>
		<title>Mace (weapon)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397565"/>
		<updated>2009-12-01T21:12:17Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Beast Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the melee weapon|the [[human]] from [[Star Wars]]|Mace Windu}}&lt;br /&gt;
[[Transformer]]s sometimes use &#039;&#039;&#039;maces&#039;&#039;&#039; for melee weapons. A mace with the head connected to the handle by a cord or chain is typically called a flail.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Megatron (G1)|Megatron]] deployed an [[Energon mace]] once, as he battled [[Optimus Prime (G1)|Optimus]] atop a dam. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
[[Optimus Primal]]&#039;s Ultra Class gorilla toy possessed a (totally metal) skull-shaped flail that could be stored in his left arm. Said weapon was not used for his cartoon appearances. Although, when he was later upgraded to a [[Transmetal]], he possessed two maces, accessible in both robot mode and flight mode, (depicted as capable of deflecting laser blasts)  and converted into a dual-cannon harness in robot mode. Said body&#039;s toy could also use these maces as ammo for his hand-held firearm.&lt;br /&gt;
&lt;br /&gt;
One of [[Armordillo]]&#039;s beast mode feet converts into an arm-mounted flail in robot mode.&lt;br /&gt;
&lt;br /&gt;
Transmetal 2 [[Spittor]]&#039;s beast mode tongue converts into a mace in robot mode.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
As a redeco of Armordillo, [[Bump]] also wields a flail.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
The [[Battle Ravage]] drones possessed a mace, which turned ito it&#039;s beast mode&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
This [[Megatron (Movie)|Megatron]] had a retractable mace in his right arm. He first deployed it to smash the equipment in his containment hangar out of the way. When a [[Sam Witwicky|puny fleshling]] refused to hand over the [[AllSpark (Movie)|cube]], Megatron demonstrated the foolishness of this response by using his mace to smash the concrete statue the human was holding onto for dear life. In the console game, Megatron can use his mace to send enemies flying (PS2 controls: hold L2 + Square). In the final cinematic moments, he uses his mace to kill Optimus Prime.{{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397564</id>
		<title>Mace (weapon)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397564"/>
		<updated>2009-12-01T21:09:42Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* 2007 Movie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the melee weapon|the [[human]] from [[Star Wars]]|Mace Windu}}&lt;br /&gt;
[[Transformer]]s sometimes use &#039;&#039;&#039;maces&#039;&#039;&#039; for melee weapons. A mace with the head connected to the handle by a cord or chain is typically called a flail.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Megatron (G1)|Megatron]] deployed an [[Energon mace]] once, as he battled [[Optimus Prime (G1)|Optimus]] atop a dam. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
[[Optimus Primal]]&#039;s Ultra Class gorilla toy possessed a (totally metal) skull-shaped mace that could be stored in his left arm. Said weapon was not used for his cartoon appearances. Although, when he was later upgraded to a [[Transmetal]], he possessed two maces, accessible in both robot mode and flight mode, (depicted as capable of deflecting laser blasts)  and converted into a dual-cannon harness in robot mode. Said body&#039;s toy could also use these maces as ammo for his hand-held firearm.&lt;br /&gt;
&lt;br /&gt;
One of [[Armordillo]]&#039;s beast mode feet converts into an arm-mounted flail in robot mode.&lt;br /&gt;
&lt;br /&gt;
Transmetal 2 [[Spittor]]&#039;s beast mode tongue converts into a mace in robot mode.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
As a redeco of Armordillo, [[Bump]] also wields a flail.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
The [[Battle Ravage]] drones possessed a mace, which turned ito it&#039;s beast mode&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
This [[Megatron (Movie)|Megatron]] had a retractable mace in his right arm. He first deployed it to smash the equipment in his containment hangar out of the way. When a [[Sam Witwicky|puny fleshling]] refused to hand over the [[AllSpark (Movie)|cube]], Megatron demonstrated the foolishness of this response by using his mace to smash the concrete statue the human was holding onto for dear life. In the console game, Megatron can use his mace to send enemies flying (PS2 controls: hold L2 + Square). In the final cinematic moments, he uses his mace to kill Optimus Prime.{{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397563</id>
		<title>Mace (weapon)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Mace_(weapon)&amp;diff=397563"/>
		<updated>2009-12-01T21:07:35Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Beast Wars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the melee weapon|the [[human]] from [[Star Wars]]|Mace Windu}}&lt;br /&gt;
[[Transformer]]s sometimes use &#039;&#039;&#039;maces&#039;&#039;&#039; for melee weapons. A mace with the head connected to the handle by a cord or chain is typically called a flail.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Megatron (G1)|Megatron]] deployed an [[Energon mace]] once, as he battled [[Optimus Prime (G1)|Optimus]] atop a dam. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
[[Optimus Primal]]&#039;s Ultra Class gorilla toy possessed a (totally metal) skull-shaped mace that could be stored in his left arm. Said weapon was not used for his cartoon appearances. Although, when he was later upgraded to a [[Transmetal]], he possessed two maces, accessible in both robot mode and flight mode, (depicted as capable of deflecting laser blasts)  and converted into a dual-cannon harness in robot mode. Said body&#039;s toy could also use these maces as ammo for his hand-held firearm.&lt;br /&gt;
&lt;br /&gt;
One of [[Armordillo]]&#039;s beast mode feet converts into an arm-mounted flail in robot mode.&lt;br /&gt;
&lt;br /&gt;
Transmetal 2 [[Spittor]]&#039;s beast mode tongue converts into a mace in robot mode.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
As a redeco of Armordillo, [[Bump]] also wields a flail.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
The [[Battle Ravage]] drones possessed a mace, which turned ito it&#039;s beast mode&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
This [[Megatron (Movie)|Megatron]] had a retractable mace in his right arm. He first deployed it to smash the equipment in his containment hangar out of the way. When a [[Sam Witwicky|puny fleshling]] refused to hand over the [[AllSpark (Movie)|cube]], Megatron demonstrated the foolishness of this response by using his mace to smash the concrete statue the human was holding onto for dear life. {{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397335</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397335"/>
		<updated>2009-11-30T22:51:26Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[AllSpark (Movie)|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings in his search for Frenzy as the small Decepticon&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIRRIB|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector Seven vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the All Spark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself stood next to Bonecrusher on the runway again. This somehow led to a mission to destroy drone aircraft, which upon careful inspection (which consisted of shooting down the aircraft, falling to the ground, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s vehicle mode. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared to do anything in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the All Spark was (and Sam had it despite being arrested by Sector Seven), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream, who would not participate except at the very last battle in a cutscene, Brawl and Bonecrusher, who seemed to have got lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Guiltaur|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to Central Park (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion without first being Decepticons. This somehow led him to Sam, who was about to hand over the All Spark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about but accept whenever he approached Ironhide too closely, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron trying to coax Optimus out of hiding by destroying things at random, which would make the brave Autobot leader not appear in person as was expected, but made some drones appear, Megatron destroying them at random, and then this cycle repeating, with Megatron being forced to move to sectors of the city which had not been previously destroyed by his reign of terror and destroying those buildings in what seemed to last forever. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the All Spark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. Logically, Optimus inspired himself from a movie featuring a giant [[Optimus Primal|beast mode]], climbed the tallest building in &amp;lt;s&amp;gt;New York&amp;lt;/s&amp;gt; Mission City and this is where the final confrontation began. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down, while Megatron tried desperately to quickly find the Allspark while dodging the buildings which had been coated with an unknown substance that made him automatically revert to robot mode. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the All Spark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as Brawl, who had been absent previously, Starscream and Barricade joined together to watch the eradication of the human race. Feeling tired after such a long battle, Megatron sent his Decepticons to finish the planet, since he &amp;lt;s&amp;gt;never wanted to play again&amp;lt;/s&amp;gt; felt like saving his strength for his glorious return to Cybertron. Barricade felt like doing more work in preparation for his amazing role in the final battle of the actual movie and promptly got up while the others watched. After getting bored of looking at things burn, it was time for Megatron&#039;s triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|Mysterious meteor]] crashed down to [[earth]], scanned a yellow Camaro, and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifact, but warned him to beware [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockwave_movie.jpg|thumb|Logic, etc etc.]]&lt;br /&gt;
&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. Soon [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted distracted S7. Decepticon drones attacked, however, and [[Ironhide (Movie)|Ironhide]] had to rescue him. Bumblebee was taken by a S7 helicopter and Optimus had to follow the Autobot in vehicle mode. Just as Optimus Prime was about to rescue his comrade however, the Decepticon [[Shockwave (Movie)|Shockwave]] attacked. To prevent Shockwave from destroying the city, Optimus had to follow him from place to place and finally kill him.&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee escaped and broke open the command center doors, but security robots went to sound the alarm. Bumblebee easily killed them and destroyed a console. Now he had to destroy cooling fans. After they were destroyed he had to race out of the tunnels they were in and finally, destroy generators. Bumblebee shrunk the [[AllSpark (Movie)|All Spark]] while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]]. Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade and after a long fight, Optimus killed Megatron.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the first mission of the Autobot campaign, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The PS3 and Xbox360 versions have the effects added correctly, but it&#039;s unknown if the Wii version suffers the same screw-up.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.&lt;br /&gt;
* In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist.&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.(The same thing can happen anywhere in the game.)&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram in to a truck, and it will go &#039;&#039;flying in the air &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of axe when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
* It is possible to unlock hidden toy-inspired &amp;quot;skins&amp;quot; for several characters, such as [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Tonka GoBots|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Seymour Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate is uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397333</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397333"/>
		<updated>2009-11-30T22:49:02Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[AllSpark (Movie)|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings in his search for Frenzy as the small Decepticon&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIRRIB|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector Seven vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the All Spark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself stood next to Bonecrusher on the runway again. This somehow led to a mission to destroy drone aircraft, which upon careful inspection (which consisted of shooting down the aircraft, falling to the ground, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s vehicle mode. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared to do anything in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the All Spark was (and Sam had it despite being arrested by Sector Seven), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream, who would not participate except at the very last battle in a cutscene, Brawl and Bonecrusher, who seemed to have got lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Guiltaur|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to Central Park (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion without first being Decepticons. This somehow led him to Sam, who was about to hand over the All Spark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about but accept whenever he approached Ironhide too closely, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron trying to coax Optimus out of hiding by destroying things at random, which would make the brave Autobot leader not appear in person as was expected, but made some drones appear, Megatron destroying them at random, and then this cycle repeating, with Megatron being forced to move to sectors of the city which had not been previously destroyed by his reign of terror and destroying those buildings in what seemed to last forever. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the All Spark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. Logically, Optimus inspired himself from a movie featuring a giant [[Optimus Primal|beast mode]], climbed the tallest building in &amp;lt;s&amp;gt;New York&amp;lt;/s&amp;gt; Mission City and this is where the final confrontation began. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down, while Megatron tried desperately to quickly find the Allspark while dodging the buildings which had been coated with an unknown substance that made him automatically revert to robot mode. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the All Spark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as Brawl, who had been absent previously, Starscream and Barricade joined together to watch the eradication of the human race. Feeling tired after such a long battle, Megatron sent his Decepticons to finish the planet, feeling he was done playing &amp;lt;s&amp;gt;forever&amp;lt;/s&amp;gt; until his glorious return to Cybertron. Barricade felt like doing more work in preparation for his amazing role in the final battle of the actual movie and promptly got up while the others watched. After getting bored of looking at things burn, it was time for megatron,s triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|Mysterious meteor]] crashed down to [[earth]], scanned a yellow Camaro, and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifact, but warned him to beware [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockwave_movie.jpg|thumb|Logic, etc etc.]]&lt;br /&gt;
&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. Soon [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted distracted S7. Decepticon drones attacked, however, and [[Ironhide (Movie)|Ironhide]] had to rescue him. Bumblebee was taken by a S7 helicopter and Optimus had to follow the Autobot in vehicle mode. Just as Optimus Prime was about to rescue his comrade however, the Decepticon [[Shockwave (Movie)|Shockwave]] attacked. To prevent Shockwave from destroying the city, Optimus had to follow him from place to place and finally kill him.&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee escaped and broke open the command center doors, but security robots went to sound the alarm. Bumblebee easily killed them and destroyed a console. Now he had to destroy cooling fans. After they were destroyed he had to race out of the tunnels they were in and finally, destroy generators. Bumblebee shrunk the [[AllSpark (Movie)|All Spark]] while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]]. Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade and after a long fight, Optimus killed Megatron.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the first mission of the Autobot campaign, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The PS3 and Xbox360 versions have the effects added correctly, but it&#039;s unknown if the Wii version suffers the same screw-up.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.&lt;br /&gt;
* In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist.&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.(The same thing can happen anywhere in the game.)&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram in to a truck, and it will go &#039;&#039;flying in the air &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of axe when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
* It is possible to unlock hidden toy-inspired &amp;quot;skins&amp;quot; for several characters, such as [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Tonka GoBots|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Seymour Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate is uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397331</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397331"/>
		<updated>2009-11-30T22:44:19Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[AllSpark (Movie)|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings in his search for Frenzy as the small Decepticon&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIRRIB|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector Seven vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the All Spark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself stood next to Bonecrusher on the runway again. This somehow led to a mission to destroy drone aircraft, which upon careful inspection (which consisted of shooting down the aircraft, falling to the ground, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s vehicle mode. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared to do anything in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the All Spark was (and Sam had it despite being arrested by Sector Seven), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream, who would not participate except at the very last battle in a cutscene, Brawl and Bonecrusher, who seemed to have got lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Guiltaur|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to Central Park (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion without first being Decepticons. This somehow led him to Sam, who was about to hand over the All Spark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about but accept whenever he approached Ironhide too closely, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron trying to coax Optimus out of hiding by destroying things at random, which would make the brave Autobot leader not appear in person as was expected, but made some drones appear, Megatron destroying them at random, and then this cycle repeating, with Megatron being forced to move to sectors of the city which had not been previously destroyed by his reign of terror and destroying those buildings in what seemed to last forever. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the All Spark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. Logically, Optimus inspired himself from a movie featuring a giant [[Optimus Primal|beast mode]], climbed the tallest building in &amp;lt;s&amp;gt;New York&amp;lt;/s&amp;gt; and this is where the final confrontation began. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down, while Megatron tried desperately to quickly find the Allspark while dodging the buildings which had been coated with an unknown substance that made him automatically revert to robot mode. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the All Spark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as the Decepticons, even Brawl who had been absent previously, joined together to watch the eradication of the human race. After getting bored of watching things burn, it was time for his triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|Mysterious meteor]] crashed down to [[earth]], scanned a yellow Camaro, and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifact, but warned him to beware [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockwave_movie.jpg|thumb|Logic, etc etc.]]&lt;br /&gt;
&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. Soon [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted distracted S7. Decepticon drones attacked, however, and [[Ironhide (Movie)|Ironhide]] had to rescue him. Bumblebee was taken by a S7 helicopter and Optimus had to follow the Autobot in vehicle mode. Just as Optimus Prime was about to rescue his comrade however, the Decepticon [[Shockwave (Movie)|Shockwave]] attacked. To prevent Shockwave from destroying the city, Optimus had to follow him from place to place and finally kill him.&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee escaped and broke open the command center doors, but security robots went to sound the alarm. Bumblebee easily killed them and destroyed a console. Now he had to destroy cooling fans. After they were destroyed he had to race out of the tunnels they were in and finally, destroy generators. Bumblebee shrunk the [[AllSpark (Movie)|All Spark]] while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]]. Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade and after a long fight, Optimus killed Megatron.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the first mission of the Autobot campaign, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The PS3 and Xbox360 versions have the effects added correctly, but it&#039;s unknown if the Wii version suffers the same screw-up.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.&lt;br /&gt;
* In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist.&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.(The same thing can happen anywhere in the game.)&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram in to a truck, and it will go &#039;&#039;flying in the air &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of axe when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
* It is possible to unlock hidden toy-inspired &amp;quot;skins&amp;quot; for several characters, such as [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Tonka GoBots|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Seymour Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate is uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397319</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397319"/>
		<updated>2009-11-30T22:30:54Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Decepticons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[AllSpark (Movie)|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings in his search for Frenzy as the small Decepticon&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIRRIB|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector Seven vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the All Spark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself stood next to Bonecrusher on the runway again. This somehow led to a mission to destroy drone aircraft, which upon careful inspection (which consisted of shooting down the aircraft, falling to the ground, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s vehicle mode. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared to do anything in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the All Spark was (and Sam had it despite being arrested by Sector Seven), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream, who would not participate except at the very last battle in a cutscene, Brawl and Bonecrusher, who seemed to have got lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Guiltaur|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to Central Park (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion without first being Decepticons. This somehow led him to Sam, who was about to hand over the All Spark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about but accept whenever he approached Ironhide too closely, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron trying to coax Optimus out of hiding by destroying things at random, which would make the brave Autobot leader not appear in person as was expected, but made some drones appear, Megatron destroying them at random, and then this cycle repeating, with Megatron being forced to move to sectors of the city which had not been previously destroyed by his reign of terror and destroying those buildings in what seemed to last forever. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the All Spark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. Logically, Optimus inspired himself from a movie featuring a giant [[Optimus Primal|gorilla]], climbed the tallest building in New York and this is where the final confrontation began. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down, while Megatron tried desperately to quickly find the Allspark while dodging the buildings which had been coated with an unknown substance that made him automatically revert to robot mode. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the All Spark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as the Decepticons, even Brawl who had been absent previously, joined together to watch the eradication of the human race. After getting bored of watching things burn, it was time for his triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|Mysterious meteor]] crashed down to [[earth]], scanned a yellow Camaro, and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifact, but warned him to beware [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockwave_movie.jpg|thumb|Logic, etc etc.]]&lt;br /&gt;
&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. Soon [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted distracted S7. Decepticon drones attacked, however, and [[Ironhide (Movie)|Ironhide]] had to rescue him. Bumblebee was taken by a S7 helicopter and Optimus had to follow the Autobot in vehicle mode. Just as Optimus Prime was about to rescue his comrade however, the Decepticon [[Shockwave (Movie)|Shockwave]] attacked. To prevent Shockwave from destroying the city, Optimus had to follow him from place to place and finally kill him.&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee escaped and broke open the command center doors, but security robots went to sound the alarm. Bumblebee easily killed them and destroyed a console. Now he had to destroy cooling fans. After they were destroyed he had to race out of the tunnels they were in and finally, destroy generators. Bumblebee shrunk the [[AllSpark (Movie)|All Spark]] while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]]. Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade and after a long fight, Optimus killed Megatron.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the first mission of the Autobot campaign, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The PS3 and Xbox360 versions have the effects added correctly, but it&#039;s unknown if the Wii version suffers the same screw-up.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.&lt;br /&gt;
* In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist.&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.(The same thing can happen anywhere in the game.)&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram in to a truck, and it will go &#039;&#039;flying in the air &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of axe when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
* It is possible to unlock hidden toy-inspired &amp;quot;skins&amp;quot; for several characters, such as [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Tonka GoBots|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Seymour Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate is uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397299</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=397299"/>
		<updated>2009-11-30T22:00:03Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Autobots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[AllSpark (Movie)|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings as Frenzy&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIRRIB|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector Seven vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the All Spark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself stood next to Bonecrusher on the runway again. This somehow led to a mission to destroy drone aircraft made using technology based on Megatron&#039;s vehicle mode, which Starscream no doubt viewed as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the All Spark was (and Sam had it despite being arrested by Sector Seven), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream, Brawl and Bonecrusher, who seemed to have got lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Guiltaur|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to Central Park (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion without first being Decepticons. This somehow led him to Sam, who was about to hand over the All Spark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to deal with Ironhide.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron destroying things at random, some drones appearing, Megatron destroying them at random, and then this cycle repeating. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the All Spark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the All Spark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as he watched the eradication of the human race. That done, it was time for his triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|Mysterious meteor]] crashed down to [[earth]], scanned a yellow Camaro, and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifact, but warned him to beware [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockwave_movie.jpg|thumb|Logic, etc etc.]]&lt;br /&gt;
&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. Soon [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted distracted S7. Decepticon drones attacked, however, and [[Ironhide (Movie)|Ironhide]] had to rescue him. Bumblebee was taken by a S7 helicopter and Optimus had to follow the Autobot in vehicle mode. Just as Optimus Prime was about to rescue his comrade however, the Decepticon [[Shockwave (Movie)|Shockwave]] attacked. To prevent Shockwave from destroying the city, Optimus had to follow him from place to place and finally kill him.&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee escaped and broke open the command center doors, but security robots went to sound the alarm. Bumblebee easily killed them and destroyed a console. Now he had to destroy cooling fans. After they were destroyed he had to race out of the tunnels they were in and finally, destroy generators. Bumblebee shrunk the [[AllSpark (Movie)|All Spark]] while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]]. Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade and after a long fight, Optimus killed Megatron.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the first mission of the Autobot campaign, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The PS3 and Xbox360 versions have the effects added correctly, but it&#039;s unknown if the Wii version suffers the same screw-up.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.&lt;br /&gt;
* In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist.&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.(The same thing can happen anywhere in the game.)&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram in to a truck, and it will go &#039;&#039;flying in the air &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of axe when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
* It is possible to unlock hidden toy-inspired &amp;quot;skins&amp;quot; for several characters, such as [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Tonka GoBots|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Seymour Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate is uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Beast_Wars_II_(toyline)&amp;diff=380485</id>
		<title>Beast Wars II (toyline)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Beast_Wars_II_(toyline)&amp;diff=380485"/>
		<updated>2009-10-21T17:43:05Z</updated>

		<summary type="html">&lt;p&gt;205.200.77.202: /* Cybertrons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-bwii}}&lt;br /&gt;
The Japan-exclusive &#039;&#039;&#039;&#039;&#039;Beast Wars II&#039;&#039;&#039;&#039;&#039; toy-line took and mostly redecoed already-existing molds from previous toy lines, such as &#039;&#039;[[Beast Wars (toyline)|Beast Wars]]&#039;&#039;, &#039;&#039;[[Generation 2]]&#039;&#039;, and even Generation 1. Only three characters received new toy molds: [[Moon (BWII)|Moon]], [[Lio Convoy]] and [[Galvatron (BWII)|Galvatron]].&lt;br /&gt;
&lt;br /&gt;
==Cybertrons==&lt;br /&gt;
For the most part, the regular Cybertrons for the &#039;&#039;Beast Wars II&#039;&#039; line were repaints of &#039;&#039;Beast Wars&#039;&#039; figures which did not have characterizations in the show. In this category, only the Cybertron leader, [[Lio Convoy]], received a newly designed figure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Apache]]&#039;&#039;&#039; (Mega, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-12&#039;&#039;&#039;, &#039;&#039;&#039;VS-12&#039;&#039;&#039;&lt;br /&gt;
: This toy is identical to [[B&#039;Boom]], transforming into a mandrill.  His beast mode face has spring-activated features, with a spring-loaded missile launcher in his mouth.  This launcher becomes a hand-held weapon in robot mode.  He has a third &amp;quot;artillery station&amp;quot; mode that a Basic-sized toy can pilot.  He was available both as an individual and in a two-pack with [[Megastorm]].&lt;br /&gt;
&lt;br /&gt;
: A special contest-prize version of Apache in a kind of camo-green was given away as a prize from &#039;&#039;[[Comic Bom Bom|Comic Bom Bom magazine]]&#039;&#039;, as part of a &amp;quot;design a Cybertron&amp;quot; contest, along with new-color versions of all five main Maximals from the series.  How many of these Apaches were awarded is unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Bighorn]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-13&#039;&#039;&#039;, &#039;&#039;&#039;VS-13&#039;&#039;&#039;&lt;br /&gt;
: This toy is a black and red redeco of [[Bonecrusher (BW)|Bonecrusher]], transforming into a bison.  He was available both as an individual and in a three-pack with [[Starscream (BWII)|Starscream]] and [[BB]].&lt;br /&gt;
&lt;br /&gt;
: A special contest-prize version of Bighorn in a gray-blue and yellow was given away as a prize from &#039;&#039;Comic Bom Bom magazine&#039;&#039;, as part of a &amp;quot;design a Cybertron&amp;quot; contest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tasmania Kid]]&#039;&#039;&#039; (Basic, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-14&#039;&#039;&#039;, &#039;&#039;&#039;VS-14&#039;&#039;&#039;&lt;br /&gt;
: This toy is near identical to the &#039;&#039;Beast Wars&#039;&#039; [[Snarl (BW)|Snarl]] figure and transforms into a Tasmanian devil. The toy has a &#039;lock and launch&#039; gimmick which works by setting and then pulling on the figure&#039;s tail.  The figure was also available in a two-pack with the Destron [[Dirge (BWII)|Dirge]].&lt;br /&gt;
&lt;br /&gt;
: A special contest-prize version of Tasmania Kid in a blue and yellow color scheme was given away as a prize from &#039;&#039;Comic Bom Bom&#039;&#039; magazine, as part of a &amp;quot;design a Cybertron&amp;quot; contest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Scuba]]&#039;&#039;&#039; (Basic, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-15&#039;&#039;&#039;, &#039;&#039;&#039;VS-15&#039;&#039;&#039;&lt;br /&gt;
:This toy is identical to the &#039;&#039;Beast Wars&#039;&#039; [[Claw Jaw]] toy, and sports a &#039;claw grabber&#039; gimmick. The figure was also available in a two-pack with the Destron [[Thrust (BWII)|Thrust]].&lt;br /&gt;
&lt;br /&gt;
: A special contest-prize version of Scuba in an orange and soft pink color scheme was given away as a prize from &#039;&#039;Comic Bom Bom&#039;&#039; magazine, as part of a &amp;quot;design a Cybertron&amp;quot; contest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Lio Convoy]]&#039;&#039;&#039; (Ultra, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-16&#039;&#039;&#039;, &#039;&#039;&#039;VS-16&#039;&#039;&#039;&lt;br /&gt;
:Lio Convoy transforms into an organic white lion articulated at the legs and head. In this mode, he possesses flip-out blades and missile launchers in his mane and forelegs. The mane can also spin around as &#039;spinning blade&#039; attack. The robot mode of the figure strongly resembles the original Optimus Prime, including an &#039;Energon Matrix&#039; sculpted beneath his left chest panel. The figure was also available in a two-pack with Galvatron.&lt;br /&gt;
&lt;br /&gt;
: A special contest-prize version of Lio Convoy in a red and black color scheme was given away as a prize from &#039;&#039;Comic Bom Bom&#039;&#039; magazine, as part of a &amp;quot;design a Cybertron&amp;quot; contest.&lt;br /&gt;
&lt;br /&gt;
:Black Lio Convoy was released as a Japanese Toys &#039;R&#039; Us exclusive. And, yes, it was an &#039;evil clone&#039; of the Cybertron Leader.&lt;br /&gt;
&lt;br /&gt;
:Flash Lio Convoy was released later as a &#039;powered-up&#039; repaint, replacing the usual white plastic with a pearl version and using yellow and gold in place of the regular figure&#039;s blue and red colors.&lt;br /&gt;
&lt;br /&gt;
:Galvatron Lio Convoy was a special &#039;Lucky Draw&#039; prize exclusive which saw the figure repainted into Galvatron&#039;s lavender and purple color scheme.&lt;br /&gt;
&lt;br /&gt;
:A gold-chromed version of the figure was also made available as a &#039;Lucky Draw&#039; extremely rare exclusive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Diver (BWII)|Diver]]&#039;&#039;&#039; (Special, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;X-2&#039;&#039;&#039;&lt;br /&gt;
:Diver is a green and white redeco of &#039;&#039;Beast Wars&#039;&#039; [[Spittor (BW)|Spittor]] figure. The toy has a &#039;spitting tongue&#039; gimmick (which has his robot mode head unfortunately placed at the tip of it). Diver was included with a &#039;Niagara Falls Base&#039; playset.&lt;br /&gt;
&lt;br /&gt;
: A special contest-prize version of Diver in a pink and teal color scheme was given away as a prize from &#039;&#039;Comic Bom-Bom&#039;&#039; magazine, as part of a &amp;quot;design a Cybertron&amp;quot; contest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Ikard]]&#039;&#039;&#039; (Special, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;X-5&#039;&#039;&#039;&lt;br /&gt;
:The toy is a blue and cream redeco of [[Claw Jaw]] and transforms into a squid. Both robot and beast modes make use of a &#039;claw grabber&#039; gimmick, housed in the robot mode&#039;s chest. The toy was available with the [[Tako Tank]], a larger vehicle-squid toy that could convert into a base mode.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Moon (BWII)|Moon]]&#039;&#039;&#039; (Special, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;S-2&#039;&#039;&#039;&lt;br /&gt;
:Moon&#039;s original release was of a &#039;kawaii&#039; robotic rabbit, based on the character from the anime, but colored in yellow.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Comic Bom-Bom&#039;&#039; released its own exclusive recolor of Moon, with white as the dominant toy color, to more closely match his appearance in the anime series.&lt;br /&gt;
&lt;br /&gt;
==Insectrons==&lt;br /&gt;
The seven Insectrons are each redecorated figures from the Beast Wars toy line, using toys that did not get characterizations in the &#039;&#039;Beast Wars&#039;&#039; television series. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Bigmos]]&#039;&#039;&#039; (Mega, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-17&#039;&#039;&#039;, &#039;&#039;&#039;X-17&#039;&#039;&#039;&lt;br /&gt;
: This toy is a brown, red, and teal redeco of &#039;&#039;Beast Wars&#039;&#039; [[Transquito]]. The figure retains the &#039;missile-mouth/stinger&#039; gimmick. It was available both individually and in a two-pack with his arch-rival, [[Autostinger]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Powerhug (BWII)|Powerhug]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-18&#039;&#039;&#039;, &#039;&#039;&#039;X-18&#039;&#039;&#039;&lt;br /&gt;
: This toy is a blue, white, and red redeco of &#039;&#039;Beast Wars&#039;&#039; [[Retrax]]. The figure retains the &#039;deadly hug/pill-bug roll&#039; gimmick. It was available both individually and in a two-pack with his arch-rival, [[Autocrusher]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tonbot]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-19&#039;&#039;&#039;, &#039;&#039;&#039;X-19&#039;&#039;&#039;&lt;br /&gt;
: This toy is a red and green redeco of &#039;&#039;Beast Wars&#039;&#039; [[Jetstorm (BW)|Jetstorm]]. The figure retains the &#039;missile launcher&#039; gimmick. It was available both individually and in a two-pack with his arch-rival, [[Autojetter]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Mantis]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-20&#039;&#039;&#039;, &#039;&#039;&#039;X-20&#039;&#039;&#039;&lt;br /&gt;
: This toy is a green and blue minor redeco of &#039;&#039;Beast Wars&#039;&#039; [[Manterror]]. The figure retains the &#039;disc launcher&#039; gimmick. It was available both individually and in a two-pack with his arch-rival, [[Autolauncher]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Drill Nuts]]&#039;&#039;&#039; (Basic, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-21&#039;&#039;&#039;&lt;br /&gt;
: This toy is a bronze redeco of &#039;&#039;Beast Wars&#039;&#039; [[Drill Bit (BW)|Drill Bit]]. The figure retains the &#039;drill arm&#039; gimmick, as well as Drill Bit&#039;s defective leg-peg placement. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Scissor Boy]]&#039;&#039;&#039; (Basic, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-22&#039;&#039;&#039;&lt;br /&gt;
:Scissorboy is virtually identical to the [[Powerpinch]] figure. The figure has a &#039;claw&#039; gimmick for its weapon.&lt;br /&gt;
&lt;br /&gt;
==Jointrons==&lt;br /&gt;
The Jointrons are redecos of the three members of the [[Tripredacus]] team from Beast Wars. Unlike their American counterparts, the Jointrons were sold individually as well as in a gift set.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[DJ (BWII)|DJ]]&#039;&#039;&#039; (Basic, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-23&#039;&#039;&#039;&lt;br /&gt;
:DJ is a redeco of [[Cicadacon]], and turns into a cicada. Its notable redeco is the addition of blue-violet stripes on the top side of the insect mode. The figure forms the chest and head of Tripledacus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Motorarm (BWII)|Motorarm]]&#039;&#039;&#039; (Basic, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-24&#039;&#039;&#039;&lt;br /&gt;
:Motorarm is a black and red redeco of &#039;&#039;Beast Wars&#039;&#039; [[Ram Horn]], and turns into a dung beetle. It also forms the arms of Tripledacus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Gimlet]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-25&#039;&#039;&#039;&lt;br /&gt;
:Gimlet is a predominantly red redeco of [[Sea Clamp]], and turns into a crawfish. It also forms the waist and legs of Tripledacus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tripledacus]]&#039;&#039;&#039; (Ultra, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;X-3&#039;&#039;&#039;&lt;br /&gt;
:Tripledacus is a redeco of [[Tripredacus]], sold in a gift set containing the Jointron team members Gimlet, Motorarm, and DJ.&lt;br /&gt;
&lt;br /&gt;
==Magnaboss==&lt;br /&gt;
The Magnaboss team are redecos of the three members of the [[Magnaboss]] team from &#039;&#039;Beast Wars&#039;&#039;. Unlike their American counterparts, members of this Magnaboss team were sold individually as well as a gift set.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Lio Junior]]&#039;&#039;&#039; (Basic, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-26&#039;&#039;&#039;&lt;br /&gt;
: This toy is redeco of &#039;&#039;Beast Wars&#039;&#039; [[Prowl (G1)|Prowl]], with a notable change being the blue-painted head, making him more reminiscent of Optimus Prime. The beast form is a Lion, and the figure also forms the main body and head of Magnaboss.&lt;br /&gt;
&lt;br /&gt;
:Lio Junior also enjoyed an exclusive Red and Black redeco as well as a white redeco included in Takara puzzle-kits. Both could still be used to form the main body of Magnaboss.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Skywarp (BWII)|Skywarp]]&#039;&#039;&#039; (Basic, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-27&#039;&#039;&#039;&lt;br /&gt;
:Skywarp is a slight repaint of &#039;&#039;Beast Wars&#039;&#039; [[Silverbolt (G1)|Silverbolt]], with the most notable change being the silver-paint on the otherwise brown helmet. The toy has launchable missiles stowed in the wings, transforms into a bald eagle, and forms the chest and torso of Magnaboss.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Santon]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-28&#039;&#039;&#039;&lt;br /&gt;
:Santon is a darker redeco of &#039;&#039;Beast Wars&#039;&#039; [[Ironhide (G1)|Ironhide]], with a few more painted-on trim decorations on the main body. The figure transforms into an elephant and also the arms and legs of Magnaboss.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Magnaboss II|Magnaboss]]&#039;&#039;&#039; (Ultra, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;X-4&#039;&#039;&#039;&lt;br /&gt;
:This is a gift-set of the three Magnaboss team members. It is largely identical to the American release, with the exception of the slightly darker shades from Ironhide and the additional painted details on the chest.&lt;br /&gt;
&lt;br /&gt;
==Destrons==&lt;br /&gt;
The Destrons of the &#039;&#039;Beast Wars II&#039;&#039; line primarily relied on releases dating from the &#039;&#039;[[Generation 2]]&#039;&#039; toy line. Megastorm, Starscream, and BB are all redecos of toys first seen in &#039;&#039;Generation 2&#039;&#039;. Thrust and Dirge were made from the &#039;&#039;[[Machine Wars]]&#039;&#039; [[Flipchanger]] Jets, which were toys originally meant for &#039;&#039;Generation 2&#039;&#039;.  Only Galvatron would get an original toy made for him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Megastorm]]&#039;&#039;&#039; (Ultra, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-12&#039;&#039;&#039;, &#039;&#039;&#039;VS-12&#039;&#039;&#039;&lt;br /&gt;
:Megastorm is slight redeco of the large [[Megatron (G1)|Megatron]] tank from the &#039;&#039;Generation 2&#039;&#039; toy line. He has darkened eyes and a slightly different sticker assortment. The toy retains the launching missile gimmick, but loses the electronics found in the earlier toy. The toy was released individually or as a two-pack with the Cybertron [[Apache]].&lt;br /&gt;
&lt;br /&gt;
:In Korea and Indonesia, Megastorm was also released as a [[Decepticon]] in the [[Car Robots]] line as a Decepticon-styled Destron.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Starscream (BWII)|Starscream]] and [[BB]]&#039;&#039;&#039; (Ultra, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-13&#039;&#039;&#039;, &#039;&#039;&#039;VS-13&#039;&#039;&#039;&lt;br /&gt;
:Starscream and BB are black and purple redecos of the &#039;&#039;Generation 2&#039;&#039; figures [[Dreadwing (G2)|Dreadwing]] and [[Smokescreen (G2)|Smokescreen]], respectively. The smaller jet, Starscream, has two missile launcher guns and can link up with the larger stealth bomber &#039;BB&#039; to form a more &#039;complete&#039; jet mode. &#039;BB&#039; has a Gatling missile cannon which can fire six missiles in quick seccesion as well as a number of &#039;bomb ports&#039; which can drop missiles straight down from jet mode. Lastly, BB is also capable of assuming a &#039;Cybertronic Tank&#039; mode, which uses the Gatling launcher as its turret. &lt;br /&gt;
&lt;br /&gt;
:The two figures were sold together or also in a three-pack which also included the Cybertron [[Bighorn]].&lt;br /&gt;
&lt;br /&gt;
:The colors used for this version of the mold are similar to the ones planned for Generation 2 [[Megatron (G1)|Megatron]]&#039;s ATB release. The stickers, of course, are wildly different.&lt;br /&gt;
&lt;br /&gt;
:The smaller jet toy is intended to be &#039;Starscream&#039;, but the stickers placed on the toy have him misspelled as &#039;Starscrem&#039;. The correct spelling is used on the package and instructions, however.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Dirge (BWII)|Dirge]] (Basic, 1998)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-14&#039;&#039;&#039;, &#039;&#039;&#039;VS-14&#039;&#039;&#039;&lt;br /&gt;
:Dirge is a redeco of the &#039;&#039;Machine Wars&#039;&#039; Thundercracker/Skywarp mold, transforming from a Dassault Rafale fighter jet to robot mode with a spring-loaded one-step transformation. The two halves of his &amp;quot;Dirge Gun&amp;quot; rifle store in the back of his robot-mode legs. The figure was sold individually or as a two-pack with his supposed rival, [[Tasmania Kid]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Thrust (BWII)|Thrust]] (Basic, 1998)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-15&#039;&#039;&#039;, &#039;&#039;&#039;VS-15&#039;&#039;&#039;&lt;br /&gt;
:Thrust is a redeco of the &#039;&#039;Machine Wars&#039;&#039; Megatron mold, transforming from a Lockheed-Martin F-22 Raptor fighter jet to robot mode with a spring-loaded one-step transformation. The two halves of his &amp;quot;Thrust Gun&amp;quot; rifle store in the back of his robot-mode legs. The figure was sold individually or as a two-pack with his supposed rival, [[Scuba]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Galvatron (BWII)|Galvatron]]&#039;&#039;&#039; (Ultra, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-16&#039;&#039;&#039;, &#039;&#039;&#039;VS-16&#039;&#039;&#039;&lt;br /&gt;
:Galvatron transforms into a technological lavender dragon or into a heavily armed mining drill tank. The toy has firing missile weapons and a large &#039;grabber claw&#039; gimmick made of the dragon&#039;s leg. The robot mode, particularly the head, has a passing resemblance to [[Megatron (BW)|Megatron]] of Beast Wars. the toy was sold individually and as part of a gift set which included [[Lio Convoy]].&lt;br /&gt;
&lt;br /&gt;
: A special contest-prize version of Galvatron in Lio Convoy&#039;s white and red color scheme was given away as a contest prize from &#039;&#039;Comic Bom-Bom&#039;&#039; magazine.&lt;br /&gt;
&lt;br /&gt;
:Both a gold-chromed version and silver-chromed version of the figure was also made available as a &#039;Lucky Draw&#039; extremely rare exclusive.&lt;br /&gt;
&lt;br /&gt;
:An orange and gray redeco of the figure was planned as Galvatron&#039;s final upgrade with [[Unicron]]&#039;s essence for &#039;&#039;[[Beast Wars Neo (franchise)|Beast Wars Neo]]&#039;&#039;, but was never released. (The character, in this form, did appear in the show, however.)&lt;br /&gt;
&lt;br /&gt;
==Autorollers==&lt;br /&gt;
The Autorollers figures are redecos of the [[Auto Roller|Auto Rollers]] from the &#039;&#039;[[Generation 2]]&#039;&#039; line, including two figures that were not previously released. All four Autorollers were released as Destrons.&lt;br /&gt;
&lt;br /&gt;
In Korea and Indonesia, the Autorollers were also released as [[Decepticon|Decepticons]] in the &#039;&#039;[[Car Robots]]&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Autostinger]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-17&#039;&#039;&#039;, &#039;&#039;&#039;VS-17&#039;&#039;&#039;&lt;br /&gt;
:Autostinger is a yellow and orange green redeco of the &#039;&#039;Generation 2&#039;&#039; [[Dirtbag]] figure and transforms into a heavy loader dump trickshovel. The figure both automatically transforms and has a &#039;missile-firing&#039; gimmick. The toy was also sold in a two-pack with the Insectron Bigmos.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Autocrusher]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-18&#039;&#039;&#039;, &#039;&#039;&#039;VS-18&#039;&#039;&#039;&lt;br /&gt;
:Autocrusher is a green and dark green redeco of the &#039;&#039;Generation 2&#039;&#039; [[Roadblock (G2)|Roadblock]] figure and transforms into a heavy construction shovel. The figure both automatically transforms and has a &#039;disc-shooting&#039; gimmick. The toy was also sold in a two-pack with the Insectron Powerhug.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Autojetter]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-19&#039;&#039;&#039;, &#039;&#039;&#039;VS-19&#039;&#039;&#039;&lt;br /&gt;
:Autojetter is a gray and blue F-18 variant in vehicle mode. The figure both automatically transforms and has a &#039;missile-firing&#039; gimmick. The toy was also sold in a two-pack with the Insectron Tonbot.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Autolauncher]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-20&#039;&#039;&#039;, &#039;&#039;&#039;VS-20&#039;&#039;&#039;&lt;br /&gt;
:Autolauncher is a red and white APC variant in vehicle mode. The figure both automatically transforms and has a &#039;disc-launcher&#039; gimmick. The toy was also sold in a two-pack with the Insectron Mantis.&lt;br /&gt;
&lt;br /&gt;
==Space Pirate Seacons==&lt;br /&gt;
The Seacons are a combining group of five &#039;aquatic&#039; beasts that can merge into the giant warrior &#039;God Neptune&#039;. The figures are redecos of the [[Seacon (G1)|Seacons]] from Generation 1, though without the pieces for the &#039;small [[Targetmaster]]&#039; [[Gimmick|gimmicks]] or [[Nautilator]] (who never gets any love anyway).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[God Neptune]]&#039;&#039;&#039; (Ultra, 1998)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-21&#039;&#039;&#039;&lt;br /&gt;
:The Seacons were only sold as a five-member gift set. Instead of [[Piranacon]]&#039;s pastel blues and pinks, God Neptune is primarily colored in pearl, with gold, silver, and teal highlights.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Halfshell]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Halfshell is a white, teal, and gold recolor of the Seacon [[Snaptrap (G1)|Snaptrap]]. The toy can transform into a robotic snapping turtle with &#039;pom-pom&#039; guns on its back, or form the main body of God Neptune. Despite rumors to the contrary, Halfshell is not related to the Pokemon, Blastoise.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Sea Phantom]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Sea Phantom is a white and gray recolor of the Seacon [[Overbite (G1)|Overbite]]. The figure can transform into a robotic shark creature or limb of God Neptune. The toy lacks the &#039;Targetmaster&#039; accessories to allow him to convert to gun mode, however.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Terrormander]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Sometimes also called &#039;Terrormanta&#039;, this figure is a gray, white, and gold redeco of the Seacon [[Seawing (G1)|Seawing]]. The figure can transform into a robotic manta creature or limb of God Neptune. The toy lacks the &#039;Targetmaster&#039; accessories to allow him to convert to gun mode, however.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Coelagon]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:This figure is a gray, white, and gold redeco of the Seacon [[Skalor]]. The figure can transform into a robotic coelecanth creature or limb of God Neptune. The toy lacks the &#039;Targetmaster&#039; accessories to allow him to convert to gun mode, however.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Scylla]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Scylla is a white, gray and red recolor of the Seacon [[Tentakil (G1)|Tentakil]]. The figure can transform into a robotic squid creature or limb of God Neptune. The toy lacks the &#039;Targetmaster&#039; accessories to allow her to convert to gun mode, however. &lt;br /&gt;
&lt;br /&gt;
:Scylla is the only &#039;&#039;Beast Wars II&#039;&#039; character to get a toy to be presented as a female consistently through all its promotional material.&lt;br /&gt;
&lt;br /&gt;
==Cyborg Beasts==&lt;br /&gt;
The Cyborg Beasts were the final toys released for the &#039;&#039;Beast Wars II&#039;&#039; line. The toys were each heavily retooled versions of older toys (mostly from &#039;&#039;Beast Wars&#039;&#039;), designed to make them look like monstrous fusions of standard &#039;&#039;Beast Wars&#039;&#039; designs and technological robots. Each toy was presented as an &#039;upgrade&#039; to one of the original &#039;&#039;Beast Wars II&#039;&#039; Destrons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Megastorm|Gigastorm]]&#039;&#039;&#039; (Ultra, 1998)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Gigastorm is a partial [[retool]] and redeco of Generation 1&#039;s [[Trypticon (G1)|Trypticon]]. The &#039;new&#039; toy adds a dino-mode nose-horn and removes the metal ball-bearings from the outsides of the legs. The toy also gains a number of &#039;detailing&#039; paint-applications, but loses nearly all of Trypticon&#039;s weapons and accessories, as well as his electronics.&lt;br /&gt;
&lt;br /&gt;
:Fortunately, Gigastorm does come with [[Gigascouter]], a purple redeco of [[Full-Tilt]], to keep him from getting lonely.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Starscream (BWII)|Hellscream]]&#039;&#039;&#039; (Deluxe, 1998) &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-23&#039;&#039;&#039;&lt;br /&gt;
:Hellscream is Starscream&#039;s &#039;powered-up&#039; form, a cyborg-shark. The toy is a dramatic retooling of [[Cybershark]], now in a green and dark teal color scheme. Despite the retooling, Hellscream retains Cybershark&#039;s weapon gimmick. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[BB|Max-B]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-24&#039;&#039;&#039;&lt;br /&gt;
:Max-B is BB&#039;s &#039;powered-up&#039; form, a cyborg-hound. The toy is a dramatic retooling of [[Wolfang (Maximal)|Wolfang]], now in a gray, purple, and lavender scheme. Despite the retooling, Max-B retains Wolfang&#039;s weapon gimmick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Dirge (BWII)|Dirgegun]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-25&#039;&#039;&#039;&lt;br /&gt;
:Dirgegun is Dirge&#039;s &#039;powered-up&#039; form, a cyborg-wasp. The toy is a dramatic retooling of [[Waspinator (BW)|Waspinator]], now in a blue and gray scheme. Despite the retooling, Dirgegun retains Waspinator&#039;s weapon gimmick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Thrust (BWII)|Thrustor]]&#039;&#039;&#039; (Deluxe, 1998)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;D-26&#039;&#039;&#039;&lt;br /&gt;
:Also called &#039;Thrustol&#039;, Thrustor is Thrust&#039;s &#039;powered-up&#039; form, a cyborg-raptor. The toy is a dramatic retooling of &#039;&#039;Beast Wars&#039;&#039; [[Dinobot (BW)|Dinobot]], now in an orange and black scheme. Despite the retooling, Thrustor retains Dinobot&#039;s weapon gimmick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Wars II]]&lt;br /&gt;
[[Category:Japanese toylines]]&lt;/div&gt;</summary>
		<author><name>205.200.77.202</name></author>
	</entry>
</feed>