<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=216.126.105.56</id>
	<title>MediaWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=216.126.105.56"/>
	<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php/Special:Contributions/216.126.105.56"/>
	<updated>2026-05-28T09:04:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Design_flaw&amp;diff=634255</id>
		<title>Design flaw</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Design_flaw&amp;diff=634255"/>
		<updated>2011-09-06T18:45:46Z</updated>

		<summary type="html">&lt;p&gt;216.126.105.56: /* Clearance issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;design flaw&#039;&#039;&#039; is a physical problem with a [[toy]] that is either directly rooted in its design itself or the transition from a two-dimensional design to a three-dimensional object.&lt;br /&gt;
&lt;br /&gt;
Generally, &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; toys are marvels of modern toy engineering. They can be [[transformation|changed]] from [[alternate mode|one form]] into another, and yet they still manage to be both great vehicle or animal toys &#039;&#039;and&#039;&#039; great action figures.&lt;br /&gt;
&lt;br /&gt;
Despite that, sometimes there are problems. Because of the complexities in design, there are some common ways that toys don&#039;t work properly the way they were intended. Sometimes a toy&#039;s features aren&#039;t quite finished, or don&#039;t really work how they&#039;re supposed to. Some toys also have common breakage points or parts that wear down in predictably consistent ways. Sometimes the way a toy transforms can cause it to break. Sometimes toys just plain aren&#039;t what they&#039;re supposed to be. That&#039;s what design flaws are all about.&lt;br /&gt;
&lt;br /&gt;
This phenomenon should not be confused with [[misassembly]] or one-off molding errors, in which toys leave the factory in a condition different than what is perfectly possible in accordance with the design. Those issues should be caught in [[quality control]].&lt;br /&gt;
&lt;br /&gt;
==Clearance issues==&lt;br /&gt;
Some toys have joints that don&#039;t work the way they are intended to. Sometimes the parts just can&#039;t go all the way, ending up with misaligned parts. Sometimes joints are even entirely useless, allowing for minimal articulation at best... because adjacent parts get in the way of the articulated part. For some reason, heads are particularly prone to this kind of problem.&lt;br /&gt;
*&#039;&#039;[[Energon (toyline)|Energon]]&#039;&#039; [[Steamhammer (Energon)|Steamhammer]], in theory, has an articulated head, but there is absolutely no configuration where it could possibly move, because the [[alternate mode|vehicle mode]] treads are in the way.&lt;br /&gt;
*&#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039; [[Downshift (Energon)|Downshift]] has a similar problem. The ridges on his chest (the air vents on the vehicle mode hood) hinder any rotation of the head.&lt;br /&gt;
*Likewise, &#039;&#039;[[Movie (toyline)|Movie]]&#039;&#039; [[Fast Action Battlers]] [[Ironhide (Movie)|Ironhide]] has a head that sits on a &#039;&#039;ball joint&#039;&#039;, but the only purpose it serves is allowing for the head to pop off, because the plastic parts behind the head hinder any movement.&lt;br /&gt;
*&#039;&#039;Movie&#039;&#039; [[Swindle (Movie)|Swindle]] is only minimally better, with the ridges on his chest limiting the possible head articulation to a few degrees in each direction.&lt;br /&gt;
*&#039;&#039;Movie&#039;&#039; Deluxe Class [[Payload (Movie)|Payload]] is about as bad as Swindle.&lt;br /&gt;
*&#039;&#039;Movie&#039;&#039; Deluxe Class [[Wreckage (Movie)|Wreckage]] has the same problem with his waist. Articulation is limited to a few degrees in each direction thanks to an immovable piece of plastic on his back getting in the way.&lt;br /&gt;
*&#039;&#039;Movie&#039;&#039; Voyager Class [[Ratchet (Movie)|Autobot Ratchet]] has articulated thumbs that can&#039;t move because plastic parts of the wrists get in the way.&lt;br /&gt;
*[[Universe (2008 toyline)|2008 &#039;&#039;Universe&#039;&#039;]] Deluxe Class [[Ironhide (G1)|Ironhide&#039;s]] head rests on a piece of plastic that can&#039;t be aligned properly with the torso because of plastic parts getting in the way of the hinge, making him incapable of looking straight forward.&lt;br /&gt;
*[[Revenge of the Fallen (toyline)|ROTF]] Leader Class Optimus Prime&#039;s arm panels that form the front nose of the truck are hindered by the gas tanks when converting into vehicle mode, the tanks have to be rotated up and squeezed between the doors in order to gain clearance.&lt;br /&gt;
*[[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039;]] [[Sea Spray|Sea Spray&#039;s]] hands can rotate about 45 degrees sideways at maximum at the wrists, because plastic parts of the forearms get in the way.&lt;br /&gt;
&lt;br /&gt;
==Square peg, round hole==&lt;br /&gt;
Some toys that are designed to have parts connect to other parts by plugging a [[peg]] into a corresponding peg hole have problems due to the length, size or shape of the pegs, resulting in the parts not connecting properly. This mostly affects accessories such as weapons.&lt;br /&gt;
*&#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Optimus Prime (G1)/toys|Optimus Prime&#039;s]] [[ion blaster]] sports a peg that is supposed to plug into the hole in one of his fists. However, the weapon&#039;s handle (which has an entirely aesthetic purpose) and the forearms get into each others&#039; way, and since the peg is too short, Optimus can&#039;t hold his weapon both tight and straight at the same time. This was fixed by a [[variant|running change]] that saw the fist holes elongated upwards, but the problem re-emerged with some [[Generation 1 reissues|reissues]] of the toy.&lt;br /&gt;
*&#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039; Deluxe Class [[Unicron]] isn&#039;t quite as bad... but his claw weapons certainly have very short pegs that make it very difficult to plug the claws into his hands tightly.&lt;br /&gt;
*&#039;&#039;[[Movie (toyline)|Movie]]&#039;&#039; Deluxe Class [[Brawl (Movie)#Deluxe Class|Decepticon Brawl&#039;s]] arms are connected to the torso at the shoulders by diamond-shaped pegs, but the pegs are ever so slightly too big for the corresponding peg holes, resulting in the arms having a tendency to detach from the torso at the slightest touch. This was fixed for the &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Deep Desert Brawl [[redeco]] of the sculpt.&lt;br /&gt;
*&#039;&#039;[[Energon (toyline)|Energon]]&#039;&#039; [[Storm Jet (Energon)|Storm Jet]] and his [[redeco]]s have a problem with the peg that connects the jet nosecone to the pelvis in robot mode (the official one according to the [[instructions]]) as well as in [[Superion Maximus]] mode: The corresponding peg hole has a cavity on one side, resulting in the peg not locking in place securely. Meanwhile, a problem similar to the one with &#039;&#039;Movie&#039;&#039; Deluxe Brawl occurs with a second peg hole that can be used for an alternate (non-official, though possibly intended by the designers but ignored by the instructions), shorter robot mode for Storm Jet, where the pegs tends to pop out of the peg hole due to too much pressure.&lt;br /&gt;
&lt;br /&gt;
==Strong spring, weak peg==&lt;br /&gt;
Some toys have metal springs that power a [[gimmick]] or help during the [[transformation]] (as part of, or similar to, an [[Automorph Technology|Automorph]] mechanism). When not deployed (i.e., the spring is under pressure), the relevant parts are usually held in place by tabs. Sometimes the pegs are slightly too small, resulting in too much plastic clearance. As a consequence, the parts in question are not held in place securely, and the mechanism is likely to be deployed unintentionally.&lt;br /&gt;
*This happens quite a lot with spring-powered missile launchers, resulting in the missiles being fired at the slightest touch. In some extreme cases, it&#039;s almost impossible to lock the missile in place without it being instantly fired back out.&lt;br /&gt;
*The [[Power Core Combiners]] are also prone to this. The limb drones use an auto-transformation mechanism that is activated by the same peg used to connect them to the torso robot. However, the transformed &amp;quot;limb&amp;quot; mode is the position that puts pressure on the spring; and due to too much plastic clearance between the connector pegs and the limbs, the drones have a tendency to transform back into their [[alternate mode]]s, detaching from the connector pegs in the process.&lt;br /&gt;
*&#039;&#039;[[Generations (toyline)|Generations]]&#039;&#039; &amp;quot;[[Transformers: War for Cybertron|War for Cybertron]]&amp;quot; [[Optimus Prime (Prime)#Generations|Cybertronian Optimus Prime&#039;s]] gun can be folded up to a more &amp;quot;compact&amp;quot; form, with a spring mechanism converting it back into its primary weapon mode. The only thing that keeps the spring mechanism from deploying in the compact form is a very small plastic tab.&lt;br /&gt;
&lt;br /&gt;
==Wear-based looseness==&lt;br /&gt;
It&#039;s perhaps unfair to include this as a &#039;&#039;design flaw&#039;&#039;, but it should be touched upon. When a toy is played with frequently, the plastics or metals will wear against each other, causing the friction that keeps the joints tight to lessen. This will lead to looseness in the toy&#039;s joints. The easiest way to avoid this common malady is simply not to play with a toy. Looseness is often not much of a problem with toys kept on display. A loose-armed &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Optimus Prime (G1)/toys|Optimus Prime]] will look much the same as a tightly jointed Optimus Prime. However, looseness can be more of a problem for other toys, preventing them from standing or holding together in their alt mode.&lt;br /&gt;
&lt;br /&gt;
Some toys are particularly prone to looseness not just due to wear but due to design too. Heavy parts on weak joints are a common problem here, leading to incredibly weak joints that are loose and difficult to use how they were intended.&lt;br /&gt;
&lt;br /&gt;
===Ball joints===&lt;br /&gt;
[[Ball joint]]s, which rely entirely on friction to work, are a common victim of wear-based looseness. This can be particularly bad for toys with ball-jointed hips, ankles or legs, making them nearly impossible to stand. Looseness in ball joints can also make it easy to lose parts, such as arms, legs, or kibble panels...oh, or heads...or, uhh...well, just about anything on a ball joint.&lt;br /&gt;
*Almost all of &#039;&#039;[[Beast Wars (toyline)|Beast Wars]]&#039;&#039; is afflicted with this problem. Woe to all those kids who grew up on &#039;&#039;Beast Wars&#039;&#039;. Good luck having complete toys.&lt;br /&gt;
*&#039;&#039;[[Generation 2 (toyline)|Generation 2]]&#039;&#039; [[Cyberjet]]s can be nigh-impossible to stand with just a little joint wear, but it&#039;s their arms that tend to get especially floppy.&lt;br /&gt;
&lt;br /&gt;
===Retractable thighs===&lt;br /&gt;
A common method of transformation in &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; was for the thighs of the toy to retract into the lower legs (or, more accurately, for the lower legs to push up over the thighs) when in vehicle or beast mode, then for the thighs to extend while in robot mode. It doesn&#039;t take an enormous amount of wear for the thighs to loosen, and then they won&#039;t be able to stay extended in robot mode. When that happens, you&#039;ll either have a midget version on display or you&#039;ll have to shove a wedge of paper down into the joint to increase the friction to let the thighs stay extended.&lt;br /&gt;
&lt;br /&gt;
This problem can be particularly compounded when a toy has a really heavy upper body. A toy with electronics or [[die-cast]] metal in the torso will be much more likely to collapse its own knees just due to weight, time, and wear and tear on the toy.&lt;br /&gt;
*G1 [[combiner|Special Teams]] toys are particularly prone to this, especially the smaller [[Aerialbot (G1)|Aerialbots]].&lt;br /&gt;
*[[Tracks (G1)|Tracks]] represents a reversal of this problem:  it is quite easy to overextend his lower legs in such a way that they can never fully compress back into vehicle mode again.&lt;br /&gt;
*[[Astrotrain (G1)|Astrotrain]] is particularly problematic due to his heavy upper body.&lt;br /&gt;
*[[Sandstorm (G1)|Sandstorm]] is also prone to this problem.&lt;br /&gt;
*&#039;&#039;[[Generation 2 (toyline)|Generation 2]]&#039;&#039; [[Optimus Prime (G1)/toys#Generation 2|Laser Optimus Prime]] has a massively heavy upper body and weak knees. It&#039;s incredibly common for him just to collapse into Midgetimus Prime.&lt;br /&gt;
*&#039;&#039;[[Titanium Series]]&#039;&#039; [[Soundwave (G1)/toys#Titanium Series|Soundwave]]&#039;s entire leg assembly is made of multiple retractable components that lack the ability to lock together securely. Put a heavy die-cast metal chest on top of that and you end up with a toy that will never stand up on its own no matter how pristine it is.&lt;br /&gt;
&lt;br /&gt;
==Clipping issues==&lt;br /&gt;
Sometimes when designing a Transformer, the designers will forget that these things have to work in 3D space. Parts will have to bend around each other or pass through the same space during transformation. Often, if you don&#039;t do steps in the right order, this will lead to parts breaking or snapping. This is particularly problematic when you give the designers the freedom of things like ball joints, where you can use their flexibility to transform the toy, leading not just to breakages but to toys that are incredibly difficult and frustrating to transform.&lt;br /&gt;
&lt;br /&gt;
===Parts breaking off other parts===&lt;br /&gt;
Especially around late Generation 1, there were a few toys which required transforming their parts in the right order. If you didn&#039;t, you risked breaking your toy when the parts pushed against each other, causing stress or wear. This problem is a lot less common with modern Transformers, which use parts that are designed to pop off rather than simply break if the stresses are too great. &lt;br /&gt;
*&#039;&#039;Generation 1&#039;&#039; [[Skystalker (G1)|Skystalker]]&#039;s [[interstellar shuttle]]&#039;s wings are known to snap quite regularly. This is particularly a problem for his &#039;&#039;left&#039;&#039; wing because of the way the base is designed. If you attempt to fold Skystalker&#039;s wing down from base mode into its shuttle position &#039;&#039;&#039;before&#039;&#039;&#039; you&#039;ve folded in the grey box next to it, it&#039;s very easy to snap the wing due to the edge of the box just touching the wing. The edge of the box is even curved, giving you the visual impression that it won&#039;t be a problem. But it will be a problem, as attested to by eBay&#039;s endless supply of one-winged Skystalker bases.&lt;br /&gt;
*&#039;&#039;[[Transformers Animated (toyline)|Animated]]&#039;&#039; [[Lockdown (Animated)|Lockdown]] has tabs in his wrists that prevent them from extending into a straight position. Unfortunately, these same tabs act as levers so that if you try to force the hands into a straight position, you will simply snap his wrists. Ouch.&lt;br /&gt;
*[[Universe (2008 toyline)|2008 &#039;&#039;Universe&#039;&#039;]] [[Octane|Tankor&#039;s]] head rests on a retractable section, but even when extracted all the way up, the surrounding torso still gets in the way of his head rotation, gradually chipping off plastic from the lower section of his helmet.&lt;br /&gt;
&lt;br /&gt;
==Common breakage points==&lt;br /&gt;
Some toys have flimsy plastic, others have joints that are too tight, and still others have metal pieces wearing on poor plastic pieces. Whatever the case, there are often Transformers with predictable, easily identifiable breakage points. Let&#039;s have a look at a few types.&lt;br /&gt;
&lt;br /&gt;
===Breakable joints===&lt;br /&gt;
Joints are very important to Transformers. They&#039;re required both for articulation and to allow the toy to change from one form to another. Usually, articulation isn&#039;t much of a problem, but sometimes transformation puts a massive amount of pressure on a small joint that&#039;s just not able to keep up with the strain of moving large parts of the toy from one place to another. You&#039;ll see eBay littered with toys that are victims of these sorts of joints, the same toy breaking over and over in the same place due to the stresses on a joint.&lt;br /&gt;
*&#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Metroplex (G1)|Metroplex]] is particularly bad, with his entire body rotating around a flimsy little waist joint that likes to snap. Loves to snap. Delights in snapping. Reportedly, the [[Generation 1 reissues|reissue]] of Metroplex has made this joint a little bit more robust.&lt;br /&gt;
*&#039;&#039;[[Beast Wars (toyline)|Beast Wars]]&#039;&#039; [[Transmetal]] [[Megatron (BW)/toys|Megatron]] suffers from a weak plastic used in a very small, tight joint. His waist is so well known for snapping that the fandom has mistakenly thought that it was [[Gold Plastic Syndrome]]. The fact that the forces involved cause it to ratchet apart doesn&#039;t help.&lt;br /&gt;
*&#039;&#039;[[Armada (toyline)|Armada]]&#039;&#039; [[Megatron (Armada)/toys#Armada|Megatron&#039;s]] turret has a gearing flaw on the inside. Namely, the ratcheting joint simply...breaks, eventually. The ratchet is actually a very small and relatively flimsy gear that is attached to the rotating handle.  When the handle is locked in place, high stress is placed on the gear and tends to make it snap somewhere between the teeth and become loose or just fall off and rattle around inside Megatron.&lt;br /&gt;
*All four [[Action Master Elite]] figures ([[Omega Supreme (G1)|Omega Spreem]], [[Windmill (G1)|Windmill]], [[Turbo Master]] and [[Double Punch]]) are prone to roughly the same problem as &#039;&#039;Armada&#039;&#039; Megatron, in that the gears used to drive their gimmicks are not made of strong enough plastic to last very long.  Many an Elite can be found with a half a neon plastic gear rattling around inside.&lt;br /&gt;
*This same problem is also usually the culprit when &#039;&#039;[[Beast Machines (toyline)|Beast Machines]]&#039;&#039; [[Optimus Primal|Blast Punch Optimus Primal&#039;s]] gimmick ceases working correctly.&lt;br /&gt;
*&#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Scalpel (ROTF)|Scalpel]]&#039;s leg sockets are a frequent breakage point due to the stress put on the relatively weak plastic used for them. Many Scalpels have their sockets broken &#039;&#039;out of the package&#039;&#039;.&lt;br /&gt;
*[[Transformers (2010 toyline)|&#039;&#039;Transformers&#039;&#039; (2010)]] &#039;&#039;[[Reveal the Shield]]&#039;&#039; [[Wreck-Gar (G1)|Wreck-Gar]] features rubber handles for his motorcycle mode that are supposed to be folded back via an [[Automorph Technology|Automorph]]-style mechanism during the transformation. However, the thick rubber is very strong, much stronger than the joints the handles are attached to. &#039;&#039;Not&#039;&#039; using the Automorph mechanism is a quick way to break the joints; but even using it can eventually result in breakage. The only somewhat safe way to avoid permanent damage to the toy is to cut off the rubber tabs that hold the handles firmly in place in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
===Hands with stress marks===&lt;br /&gt;
Some toys come with handheld weapons that are slightly too large for their hands. For &amp;quot;closed fist&amp;quot;-shaped hands with fist holes for the weapons, this isn&#039;t quite as much of a problem; it gets more problematic with the recent introduction of half-open hands with round cavities for the weapons. Sculpted finger &amp;quot;joints&amp;quot; that are aligned in a straight line are an obvious weak point:&lt;br /&gt;
* &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Bludgeon (ROTF)|Bludgeon]]&#039;s hands can be prone to this because of the size of his katana&#039;s handle.&lt;br /&gt;
* &#039;&#039;[[Transformers Animated (toyline)|Animated]]&#039;&#039; [[Arcee (Animated)|Arcee]]&#039;s thumbs can snap right off because of the thickness of her swords&#039;s handles.&lt;br /&gt;
*Both [[Transformers (2010 toyline)|&#039;&#039;Transformers&#039;&#039; (2010)]] &#039;&#039;[[Reveal the Shield]]&#039;&#039; &amp;quot;Laser&amp;quot; [[Optimus Prime (G1)/toys#Transformers (2010)|Optimus Prime]] and [[Wreck-Gar (G1)|Wreck-Gar]] are prone to showing stress marks inside their hands after having their melee weapons inserted only a few times.&lt;br /&gt;
&lt;br /&gt;
===Clear plastic breakage===&lt;br /&gt;
Common especially for &#039;&#039;[[Diaclone]]&#039;&#039;-based toys, which have hinged clear plastic parts that are very well known for snapping or breaking.&lt;br /&gt;
*&#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Prowl (G1)/toys|Prowl&#039;s]] roof is particularly prone to this problem.&lt;br /&gt;
*A number of &#039;&#039;[[Beast Machines (toyline)|Beast Machines]]&#039;&#039; toys, such as Deluxe [[Optimus Primal]] and [[Skydive (BM)|Skydive]], use clear plastic for tightly pinned joints.  These generally break without careful use.&lt;br /&gt;
*&#039;&#039;[[Robots in Disguise (toyline)|Robots in Disguise]]&#039;&#039; [[Prowl (RID)|Prowl&#039;s]] clear plastic car doors are mounted on ball joints.  Unfortunately, clear plastic is not usually malleable enough to withstand the constant pressure and tends to break, especially if the door is accidentally dislodged from the joint.&lt;br /&gt;
*&#039;&#039;[[Movie (toyline)|Movie]]&#039;&#039; Deluxe Class [[Brawl (Movie)|Decepticon Brawl]] used clear plastic for his [[Automorph Technology|Automorph]] gears, which often tended to come broken right out of the packaging.&lt;br /&gt;
&lt;br /&gt;
===Inferior glue===&lt;br /&gt;
Some toys have parts attached to the rest of the toy not by pegs, screws, joints or struts, but with &#039;&#039;glue&#039;&#039;. Depending on the quality of the glue, this can be an open invitation to easy breakage.&lt;br /&gt;
* &#039;&#039;[[Alternators|Binaltech]]&#039;&#039; [[Prowl (G1)/toys#Alternators|Prowl&#039;s]] wing mirrors are glued onto the doors. Trying to open a door by pulling on the mirror could easily result in the mirror snapping off.&lt;br /&gt;
[[Category:Toys]]&lt;/div&gt;</summary>
		<author><name>216.126.105.56</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Design_flaw&amp;diff=634254</id>
		<title>Design flaw</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Design_flaw&amp;diff=634254"/>
		<updated>2011-09-06T18:45:11Z</updated>

		<summary type="html">&lt;p&gt;216.126.105.56: /* Clearance issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;design flaw&#039;&#039;&#039; is a physical problem with a [[toy]] that is either directly rooted in its design itself or the transition from a two-dimensional design to a three-dimensional object.&lt;br /&gt;
&lt;br /&gt;
Generally, &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; toys are marvels of modern toy engineering. They can be [[transformation|changed]] from [[alternate mode|one form]] into another, and yet they still manage to be both great vehicle or animal toys &#039;&#039;and&#039;&#039; great action figures.&lt;br /&gt;
&lt;br /&gt;
Despite that, sometimes there are problems. Because of the complexities in design, there are some common ways that toys don&#039;t work properly the way they were intended. Sometimes a toy&#039;s features aren&#039;t quite finished, or don&#039;t really work how they&#039;re supposed to. Some toys also have common breakage points or parts that wear down in predictably consistent ways. Sometimes the way a toy transforms can cause it to break. Sometimes toys just plain aren&#039;t what they&#039;re supposed to be. That&#039;s what design flaws are all about.&lt;br /&gt;
&lt;br /&gt;
This phenomenon should not be confused with [[misassembly]] or one-off molding errors, in which toys leave the factory in a condition different than what is perfectly possible in accordance with the design. Those issues should be caught in [[quality control]].&lt;br /&gt;
&lt;br /&gt;
==Clearance issues==&lt;br /&gt;
Some toys have joints that don&#039;t work the way they are intended to. Sometimes the parts just can&#039;t go all the way, ending up with misaligned parts. Sometimes joints are even entirely useless, allowing for minimal articulation at best... because adjacent parts get in the way of the articulated part. For some reason, heads are particularly prone to this kind of problem.&lt;br /&gt;
*&#039;&#039;[[Energon (toyline)|Energon]]&#039;&#039; [[Steamhammer (Energon)|Steamhammer]], in theory, has an articulated head, but there is absolutely no configuration where it could possibly move, because the [[alternate mode|vehicle mode]] treads are in the way.&lt;br /&gt;
*&#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039; [[Downshift (Energon)|Downshift]] has a similar problem. The ridges on his chest (the air vents on the vehicle mode hood) hinder any rotation of the head.&lt;br /&gt;
*Likewise, &#039;&#039;[[Movie (toyline)|Movie]]&#039;&#039; [[Fast Action Battlers]] [[Ironhide (Movie)|Ironhide]] has a head that sits on a &#039;&#039;ball joint&#039;&#039;, but the only purpose it serves is allowing for the head to pop off, because the plastic parts behind the head hinder any movement.&lt;br /&gt;
*&#039;&#039;Movie&#039;&#039; [[Swindle (Movie)|Swindle]] is only minimally better, with the ridges on his chest limiting the possible head articulation to a few degrees in each direction.&lt;br /&gt;
*&#039;&#039;Movie&#039;&#039; Deluxe Class [[Payload (Movie)|Payload]] is about as bad as Swindle.&lt;br /&gt;
*&#039;&#039;Movie&#039;&#039; Deluxe Class [[Wreckage (Movie)|Wreckage]] has the same problem with his waist. Articulation is limited to a few degrees in each direction thanks to an immovable piece of plastic on his back getting in the way.&lt;br /&gt;
*&#039;&#039;Movie&#039;&#039; Voyager Class [[Ratchet (Movie)|Autobot Ratchet]] has articulated thumbs that can&#039;t move because plastic parts of the wrists get in the way.&lt;br /&gt;
*[[Universe (2008 toyline)|2008 &#039;&#039;Universe&#039;&#039;]] Deluxe Class [[Ironhide (G1)|Ironhide&#039;s]] head rests on a piece of plastic that can&#039;t be aligned properly with the torso because of plastic parts getting in the way of the hinge, making him incapable of looking straight forward.&lt;br /&gt;
*[[Revenge of the Fallen (toyline)|ROTF]] Leader Class Optimus Prime&#039;s arm panels that form the front nose of the truck are hindered by the gas tanks when converting into vehicle mode, they have to be rotated up and squeezed between the doors in order to gain clearance.&lt;br /&gt;
*[[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039;]] [[Sea Spray|Sea Spray&#039;s]] hands can rotate about 45 degrees sideways at maximum at the wrists, because plastic parts of the forearms get in the way.&lt;br /&gt;
&lt;br /&gt;
==Square peg, round hole==&lt;br /&gt;
Some toys that are designed to have parts connect to other parts by plugging a [[peg]] into a corresponding peg hole have problems due to the length, size or shape of the pegs, resulting in the parts not connecting properly. This mostly affects accessories such as weapons.&lt;br /&gt;
*&#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Optimus Prime (G1)/toys|Optimus Prime&#039;s]] [[ion blaster]] sports a peg that is supposed to plug into the hole in one of his fists. However, the weapon&#039;s handle (which has an entirely aesthetic purpose) and the forearms get into each others&#039; way, and since the peg is too short, Optimus can&#039;t hold his weapon both tight and straight at the same time. This was fixed by a [[variant|running change]] that saw the fist holes elongated upwards, but the problem re-emerged with some [[Generation 1 reissues|reissues]] of the toy.&lt;br /&gt;
*&#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039; Deluxe Class [[Unicron]] isn&#039;t quite as bad... but his claw weapons certainly have very short pegs that make it very difficult to plug the claws into his hands tightly.&lt;br /&gt;
*&#039;&#039;[[Movie (toyline)|Movie]]&#039;&#039; Deluxe Class [[Brawl (Movie)#Deluxe Class|Decepticon Brawl&#039;s]] arms are connected to the torso at the shoulders by diamond-shaped pegs, but the pegs are ever so slightly too big for the corresponding peg holes, resulting in the arms having a tendency to detach from the torso at the slightest touch. This was fixed for the &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Deep Desert Brawl [[redeco]] of the sculpt.&lt;br /&gt;
*&#039;&#039;[[Energon (toyline)|Energon]]&#039;&#039; [[Storm Jet (Energon)|Storm Jet]] and his [[redeco]]s have a problem with the peg that connects the jet nosecone to the pelvis in robot mode (the official one according to the [[instructions]]) as well as in [[Superion Maximus]] mode: The corresponding peg hole has a cavity on one side, resulting in the peg not locking in place securely. Meanwhile, a problem similar to the one with &#039;&#039;Movie&#039;&#039; Deluxe Brawl occurs with a second peg hole that can be used for an alternate (non-official, though possibly intended by the designers but ignored by the instructions), shorter robot mode for Storm Jet, where the pegs tends to pop out of the peg hole due to too much pressure.&lt;br /&gt;
&lt;br /&gt;
==Strong spring, weak peg==&lt;br /&gt;
Some toys have metal springs that power a [[gimmick]] or help during the [[transformation]] (as part of, or similar to, an [[Automorph Technology|Automorph]] mechanism). When not deployed (i.e., the spring is under pressure), the relevant parts are usually held in place by tabs. Sometimes the pegs are slightly too small, resulting in too much plastic clearance. As a consequence, the parts in question are not held in place securely, and the mechanism is likely to be deployed unintentionally.&lt;br /&gt;
*This happens quite a lot with spring-powered missile launchers, resulting in the missiles being fired at the slightest touch. In some extreme cases, it&#039;s almost impossible to lock the missile in place without it being instantly fired back out.&lt;br /&gt;
*The [[Power Core Combiners]] are also prone to this. The limb drones use an auto-transformation mechanism that is activated by the same peg used to connect them to the torso robot. However, the transformed &amp;quot;limb&amp;quot; mode is the position that puts pressure on the spring; and due to too much plastic clearance between the connector pegs and the limbs, the drones have a tendency to transform back into their [[alternate mode]]s, detaching from the connector pegs in the process.&lt;br /&gt;
*&#039;&#039;[[Generations (toyline)|Generations]]&#039;&#039; &amp;quot;[[Transformers: War for Cybertron|War for Cybertron]]&amp;quot; [[Optimus Prime (Prime)#Generations|Cybertronian Optimus Prime&#039;s]] gun can be folded up to a more &amp;quot;compact&amp;quot; form, with a spring mechanism converting it back into its primary weapon mode. The only thing that keeps the spring mechanism from deploying in the compact form is a very small plastic tab.&lt;br /&gt;
&lt;br /&gt;
==Wear-based looseness==&lt;br /&gt;
It&#039;s perhaps unfair to include this as a &#039;&#039;design flaw&#039;&#039;, but it should be touched upon. When a toy is played with frequently, the plastics or metals will wear against each other, causing the friction that keeps the joints tight to lessen. This will lead to looseness in the toy&#039;s joints. The easiest way to avoid this common malady is simply not to play with a toy. Looseness is often not much of a problem with toys kept on display. A loose-armed &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Optimus Prime (G1)/toys|Optimus Prime]] will look much the same as a tightly jointed Optimus Prime. However, looseness can be more of a problem for other toys, preventing them from standing or holding together in their alt mode.&lt;br /&gt;
&lt;br /&gt;
Some toys are particularly prone to looseness not just due to wear but due to design too. Heavy parts on weak joints are a common problem here, leading to incredibly weak joints that are loose and difficult to use how they were intended.&lt;br /&gt;
&lt;br /&gt;
===Ball joints===&lt;br /&gt;
[[Ball joint]]s, which rely entirely on friction to work, are a common victim of wear-based looseness. This can be particularly bad for toys with ball-jointed hips, ankles or legs, making them nearly impossible to stand. Looseness in ball joints can also make it easy to lose parts, such as arms, legs, or kibble panels...oh, or heads...or, uhh...well, just about anything on a ball joint.&lt;br /&gt;
*Almost all of &#039;&#039;[[Beast Wars (toyline)|Beast Wars]]&#039;&#039; is afflicted with this problem. Woe to all those kids who grew up on &#039;&#039;Beast Wars&#039;&#039;. Good luck having complete toys.&lt;br /&gt;
*&#039;&#039;[[Generation 2 (toyline)|Generation 2]]&#039;&#039; [[Cyberjet]]s can be nigh-impossible to stand with just a little joint wear, but it&#039;s their arms that tend to get especially floppy.&lt;br /&gt;
&lt;br /&gt;
===Retractable thighs===&lt;br /&gt;
A common method of transformation in &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; was for the thighs of the toy to retract into the lower legs (or, more accurately, for the lower legs to push up over the thighs) when in vehicle or beast mode, then for the thighs to extend while in robot mode. It doesn&#039;t take an enormous amount of wear for the thighs to loosen, and then they won&#039;t be able to stay extended in robot mode. When that happens, you&#039;ll either have a midget version on display or you&#039;ll have to shove a wedge of paper down into the joint to increase the friction to let the thighs stay extended.&lt;br /&gt;
&lt;br /&gt;
This problem can be particularly compounded when a toy has a really heavy upper body. A toy with electronics or [[die-cast]] metal in the torso will be much more likely to collapse its own knees just due to weight, time, and wear and tear on the toy.&lt;br /&gt;
*G1 [[combiner|Special Teams]] toys are particularly prone to this, especially the smaller [[Aerialbot (G1)|Aerialbots]].&lt;br /&gt;
*[[Tracks (G1)|Tracks]] represents a reversal of this problem:  it is quite easy to overextend his lower legs in such a way that they can never fully compress back into vehicle mode again.&lt;br /&gt;
*[[Astrotrain (G1)|Astrotrain]] is particularly problematic due to his heavy upper body.&lt;br /&gt;
*[[Sandstorm (G1)|Sandstorm]] is also prone to this problem.&lt;br /&gt;
*&#039;&#039;[[Generation 2 (toyline)|Generation 2]]&#039;&#039; [[Optimus Prime (G1)/toys#Generation 2|Laser Optimus Prime]] has a massively heavy upper body and weak knees. It&#039;s incredibly common for him just to collapse into Midgetimus Prime.&lt;br /&gt;
*&#039;&#039;[[Titanium Series]]&#039;&#039; [[Soundwave (G1)/toys#Titanium Series|Soundwave]]&#039;s entire leg assembly is made of multiple retractable components that lack the ability to lock together securely. Put a heavy die-cast metal chest on top of that and you end up with a toy that will never stand up on its own no matter how pristine it is.&lt;br /&gt;
&lt;br /&gt;
==Clipping issues==&lt;br /&gt;
Sometimes when designing a Transformer, the designers will forget that these things have to work in 3D space. Parts will have to bend around each other or pass through the same space during transformation. Often, if you don&#039;t do steps in the right order, this will lead to parts breaking or snapping. This is particularly problematic when you give the designers the freedom of things like ball joints, where you can use their flexibility to transform the toy, leading not just to breakages but to toys that are incredibly difficult and frustrating to transform.&lt;br /&gt;
&lt;br /&gt;
===Parts breaking off other parts===&lt;br /&gt;
Especially around late Generation 1, there were a few toys which required transforming their parts in the right order. If you didn&#039;t, you risked breaking your toy when the parts pushed against each other, causing stress or wear. This problem is a lot less common with modern Transformers, which use parts that are designed to pop off rather than simply break if the stresses are too great. &lt;br /&gt;
*&#039;&#039;Generation 1&#039;&#039; [[Skystalker (G1)|Skystalker]]&#039;s [[interstellar shuttle]]&#039;s wings are known to snap quite regularly. This is particularly a problem for his &#039;&#039;left&#039;&#039; wing because of the way the base is designed. If you attempt to fold Skystalker&#039;s wing down from base mode into its shuttle position &#039;&#039;&#039;before&#039;&#039;&#039; you&#039;ve folded in the grey box next to it, it&#039;s very easy to snap the wing due to the edge of the box just touching the wing. The edge of the box is even curved, giving you the visual impression that it won&#039;t be a problem. But it will be a problem, as attested to by eBay&#039;s endless supply of one-winged Skystalker bases.&lt;br /&gt;
*&#039;&#039;[[Transformers Animated (toyline)|Animated]]&#039;&#039; [[Lockdown (Animated)|Lockdown]] has tabs in his wrists that prevent them from extending into a straight position. Unfortunately, these same tabs act as levers so that if you try to force the hands into a straight position, you will simply snap his wrists. Ouch.&lt;br /&gt;
*[[Universe (2008 toyline)|2008 &#039;&#039;Universe&#039;&#039;]] [[Octane|Tankor&#039;s]] head rests on a retractable section, but even when extracted all the way up, the surrounding torso still gets in the way of his head rotation, gradually chipping off plastic from the lower section of his helmet.&lt;br /&gt;
&lt;br /&gt;
==Common breakage points==&lt;br /&gt;
Some toys have flimsy plastic, others have joints that are too tight, and still others have metal pieces wearing on poor plastic pieces. Whatever the case, there are often Transformers with predictable, easily identifiable breakage points. Let&#039;s have a look at a few types.&lt;br /&gt;
&lt;br /&gt;
===Breakable joints===&lt;br /&gt;
Joints are very important to Transformers. They&#039;re required both for articulation and to allow the toy to change from one form to another. Usually, articulation isn&#039;t much of a problem, but sometimes transformation puts a massive amount of pressure on a small joint that&#039;s just not able to keep up with the strain of moving large parts of the toy from one place to another. You&#039;ll see eBay littered with toys that are victims of these sorts of joints, the same toy breaking over and over in the same place due to the stresses on a joint.&lt;br /&gt;
*&#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Metroplex (G1)|Metroplex]] is particularly bad, with his entire body rotating around a flimsy little waist joint that likes to snap. Loves to snap. Delights in snapping. Reportedly, the [[Generation 1 reissues|reissue]] of Metroplex has made this joint a little bit more robust.&lt;br /&gt;
*&#039;&#039;[[Beast Wars (toyline)|Beast Wars]]&#039;&#039; [[Transmetal]] [[Megatron (BW)/toys|Megatron]] suffers from a weak plastic used in a very small, tight joint. His waist is so well known for snapping that the fandom has mistakenly thought that it was [[Gold Plastic Syndrome]]. The fact that the forces involved cause it to ratchet apart doesn&#039;t help.&lt;br /&gt;
*&#039;&#039;[[Armada (toyline)|Armada]]&#039;&#039; [[Megatron (Armada)/toys#Armada|Megatron&#039;s]] turret has a gearing flaw on the inside. Namely, the ratcheting joint simply...breaks, eventually. The ratchet is actually a very small and relatively flimsy gear that is attached to the rotating handle.  When the handle is locked in place, high stress is placed on the gear and tends to make it snap somewhere between the teeth and become loose or just fall off and rattle around inside Megatron.&lt;br /&gt;
*All four [[Action Master Elite]] figures ([[Omega Supreme (G1)|Omega Spreem]], [[Windmill (G1)|Windmill]], [[Turbo Master]] and [[Double Punch]]) are prone to roughly the same problem as &#039;&#039;Armada&#039;&#039; Megatron, in that the gears used to drive their gimmicks are not made of strong enough plastic to last very long.  Many an Elite can be found with a half a neon plastic gear rattling around inside.&lt;br /&gt;
*This same problem is also usually the culprit when &#039;&#039;[[Beast Machines (toyline)|Beast Machines]]&#039;&#039; [[Optimus Primal|Blast Punch Optimus Primal&#039;s]] gimmick ceases working correctly.&lt;br /&gt;
*&#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Scalpel (ROTF)|Scalpel]]&#039;s leg sockets are a frequent breakage point due to the stress put on the relatively weak plastic used for them. Many Scalpels have their sockets broken &#039;&#039;out of the package&#039;&#039;.&lt;br /&gt;
*[[Transformers (2010 toyline)|&#039;&#039;Transformers&#039;&#039; (2010)]] &#039;&#039;[[Reveal the Shield]]&#039;&#039; [[Wreck-Gar (G1)|Wreck-Gar]] features rubber handles for his motorcycle mode that are supposed to be folded back via an [[Automorph Technology|Automorph]]-style mechanism during the transformation. However, the thick rubber is very strong, much stronger than the joints the handles are attached to. &#039;&#039;Not&#039;&#039; using the Automorph mechanism is a quick way to break the joints; but even using it can eventually result in breakage. The only somewhat safe way to avoid permanent damage to the toy is to cut off the rubber tabs that hold the handles firmly in place in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
===Hands with stress marks===&lt;br /&gt;
Some toys come with handheld weapons that are slightly too large for their hands. For &amp;quot;closed fist&amp;quot;-shaped hands with fist holes for the weapons, this isn&#039;t quite as much of a problem; it gets more problematic with the recent introduction of half-open hands with round cavities for the weapons. Sculpted finger &amp;quot;joints&amp;quot; that are aligned in a straight line are an obvious weak point:&lt;br /&gt;
* &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Bludgeon (ROTF)|Bludgeon]]&#039;s hands can be prone to this because of the size of his katana&#039;s handle.&lt;br /&gt;
* &#039;&#039;[[Transformers Animated (toyline)|Animated]]&#039;&#039; [[Arcee (Animated)|Arcee]]&#039;s thumbs can snap right off because of the thickness of her swords&#039;s handles.&lt;br /&gt;
*Both [[Transformers (2010 toyline)|&#039;&#039;Transformers&#039;&#039; (2010)]] &#039;&#039;[[Reveal the Shield]]&#039;&#039; &amp;quot;Laser&amp;quot; [[Optimus Prime (G1)/toys#Transformers (2010)|Optimus Prime]] and [[Wreck-Gar (G1)|Wreck-Gar]] are prone to showing stress marks inside their hands after having their melee weapons inserted only a few times.&lt;br /&gt;
&lt;br /&gt;
===Clear plastic breakage===&lt;br /&gt;
Common especially for &#039;&#039;[[Diaclone]]&#039;&#039;-based toys, which have hinged clear plastic parts that are very well known for snapping or breaking.&lt;br /&gt;
*&#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Prowl (G1)/toys|Prowl&#039;s]] roof is particularly prone to this problem.&lt;br /&gt;
*A number of &#039;&#039;[[Beast Machines (toyline)|Beast Machines]]&#039;&#039; toys, such as Deluxe [[Optimus Primal]] and [[Skydive (BM)|Skydive]], use clear plastic for tightly pinned joints.  These generally break without careful use.&lt;br /&gt;
*&#039;&#039;[[Robots in Disguise (toyline)|Robots in Disguise]]&#039;&#039; [[Prowl (RID)|Prowl&#039;s]] clear plastic car doors are mounted on ball joints.  Unfortunately, clear plastic is not usually malleable enough to withstand the constant pressure and tends to break, especially if the door is accidentally dislodged from the joint.&lt;br /&gt;
*&#039;&#039;[[Movie (toyline)|Movie]]&#039;&#039; Deluxe Class [[Brawl (Movie)|Decepticon Brawl]] used clear plastic for his [[Automorph Technology|Automorph]] gears, which often tended to come broken right out of the packaging.&lt;br /&gt;
&lt;br /&gt;
===Inferior glue===&lt;br /&gt;
Some toys have parts attached to the rest of the toy not by pegs, screws, joints or struts, but with &#039;&#039;glue&#039;&#039;. Depending on the quality of the glue, this can be an open invitation to easy breakage.&lt;br /&gt;
* &#039;&#039;[[Alternators|Binaltech]]&#039;&#039; [[Prowl (G1)/toys#Alternators|Prowl&#039;s]] wing mirrors are glued onto the doors. Trying to open a door by pulling on the mirror could easily result in the mirror snapping off.&lt;br /&gt;
[[Category:Toys]]&lt;/div&gt;</summary>
		<author><name>216.126.105.56</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Humanization&amp;diff=624148</id>
		<title>Humanization</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Humanization&amp;diff=624148"/>
		<updated>2011-08-17T09:27:53Z</updated>

		<summary type="html">&lt;p&gt;216.126.105.56: /* Obesity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the various Transformers canon, there have been several instances of Transformers with humanistic traits and having very human actions that possibly conflict with their status as mechanical robots. Many of these instances can be dismissed as stylistic choices by the artists or as gags not to be taken seriously.&lt;br /&gt;
&lt;br /&gt;
==Glandular, digestive, and respiratory==&lt;br /&gt;
===Sweating===&lt;br /&gt;
[[Image:LandsharkWOH-energondelivery.jpg|right|thumb|180px|]]&lt;br /&gt;
&lt;br /&gt;
* In [[Prime Time!|issue twelve]] of the original [[The Transformers (Marvel comic)|&#039;&#039;Generation 1&#039;&#039; comic]], [[Rumble (G1)|Rumble]] is seen leaking lubricant from his head during a stressful confrontation with [[Shockwave (G1)|Shockwave]] (as Shockwave points out), in a manner resembling sweating.&lt;br /&gt;
* Numerous times in the Marvel UK comic, [[Kup (G1)|Kup]] can be seen &amp;quot;sweating&amp;quot;.&lt;br /&gt;
* &#039;&#039;[[Robots in Disguise (cartoon)|Robots in Disguise]]&#039;&#039; and &#039;&#039;[[Armada (cartoon)|Armada]]&#039;&#039; featured Transformers displaying the traditional anime &amp;quot;sweat drop&amp;quot;, a giant bead of liquid appearing at the side of the head to convey embarrassment or exasperation.&lt;br /&gt;
* [[Wing Saber (Energon)|Wing Saber]] sweatdrops upon seeing a particularly scary expression on [[Lori]]&#039;s face. {{storylink|Ambush}}&lt;br /&gt;
* [[Leozack]] sweatdrops oil when [[Landshark]] attacks him. {{storylink|Wings of Honor}}&lt;br /&gt;
&lt;br /&gt;
===Coughing===&lt;br /&gt;
* In the G1 episode &amp;quot;[[Roll for It]]&amp;quot;, when the Autobots emerge from the ruins of a demolished [[antimatter]] laboratory, they are coughing.&lt;br /&gt;
* [[Scrapper (G1)|Scrapper]] coughs when [[Smokescreen (G1)|Smokescreen]] surrounds him with smoke.{{storylink|Triple Takeover}}&lt;br /&gt;
* [[Megatron (G1)|Megatron]] coughs while infected with Cosmic Rust. {{storylink|Cosmic Rust (episode)|Cosmic Rust}}&lt;br /&gt;
* In &amp;quot;[[Call of the Primitives]]&amp;quot;, a fiery blast from [[Grimlock (G1)|Grimlock]] causes both the [[Terrorcon (G1)|Terrorcons]] and [[Predacon (G1)|Predacons]] to cough.&lt;br /&gt;
* In &#039;&#039;Beast Wars&#039;&#039;, [[Megatron (BW)|Megatron]] begins to cough for no reason while making a triumphant speech. Much like Powerglide&#039;s &amp;quot;heart&amp;quot;, this could be a one-shot joke. He also coughs while sleeping, and when amidst the smoky remains of an electrical fire.&lt;br /&gt;
* [[Cheetor (BW)|Cheetor]] fake-coughed in the episode &amp;quot;[[Sparkwar Pt. III: The Siege]]&amp;quot; of the [[Beast Machines (cartoon)|&#039;&#039;Beast machines&#039;&#039; cartoon]] to draw [[Optimus Primal]]&#039;s attention to the matter of [[Noble]].&lt;br /&gt;
* In the &#039;&#039;[[Robots in Disguise (cartoon)|Robots in Disguise]]&#039;&#039; episode &amp;quot;[[Secret Weapon: D-5]]&amp;quot;, [[Sky-Byte (RID)|Sky-Byte]], [[Slapper (RID)|Slapper]], and [[Dark Scream]] all cough after inhaling smoke.&lt;br /&gt;
* In the &#039;&#039;[[Armada (cartoon)|Armada]]&#039;&#039; episode &amp;quot;[[Mortal Combat]]&amp;quot;, right after Optimus Prime says &amp;quot;I wish I could accommodate you,&amp;quot; he coughs silently.&lt;br /&gt;
* [[Optimus Prime (Movie)|Optimus Prime]] visibly coughs after [[Sam Witwicky]] uses the [[Matrix of Leadership]] to restore him to life in &#039;&#039;[[Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;, even expelling what appears to be dust.&lt;br /&gt;
* On [[Rock Bottom]], [[Starscream (Prime)|Starscream]] coughs after escaping the collapsed mine. Ironically, Bulkhead later claims &#039;&#039;in the same episode&#039;&#039; that Autobots don&#039;t need to breathe.&lt;br /&gt;
&lt;br /&gt;
===Breathing===&lt;br /&gt;
On &#039;&#039;[http://memory-alpha.org/wiki/Star_Trek:_The_Next_Generation Star Trek: The Next Generation]&#039;&#039;, it was explained that the android [http://memory-alpha.org/wiki/Data Data]&#039;s breathing served to cool his inner components, but mostly so that he doesn&#039;t appear unnatural to the humans he was designed to resemble. He also blinks for this reason. It could be argued that breathing serves the same &amp;quot;cooling&amp;quot; purpose in Transformers, but this explanation is always going to smack of desperation.&lt;br /&gt;
&lt;br /&gt;
* In an &#039;&#039;Energon&#039;&#039; episode, [[Jetfire (Armada)|Jetfire]] instructs [[Ironhide (Energon)|Ironhide]] that they have to synchronize their breathing before they can [[Powerlinx|powerlink]].&lt;br /&gt;
* At the climax of &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;, [[Galvatron (G1)|Galvatron]] tries to strangle [[Hot Rod (G1)|Hot Rod]], complete with sounds of Hot Rod gagging and struggling to breathe. It&#039;s possible that Galvatron was trying to compress Hot Rod&#039;s neck until the Autobot&#039;s head popped off, but that isn&#039;t likely.&lt;br /&gt;
* [[Cheetor (BW)|Cheetor]], calling for help as a python constricts him, says he can&#039;t breathe. {{storylink|Dark Voyage}}&lt;br /&gt;
* [[Bumblebee (Animated)|Bumblebee]] is shown to be breathing heavily after trying to chase down Blurr, even though he quips in a previous episode that not needing to breathe is useful for an Autobot. {{storylink|Velocity}}&lt;br /&gt;
* On the [[Nemesis (ROTF)| Nemesis]], [[Megatron (Movie)| Megatron]] and [[Starscream (Movie)| Starscream&#039;s]] breath can be seen due to condensation in the cold ship. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
* [[Kup (G1)|Kup]] breathes heavily as he runs in fear from [[Chaos (alien)|Chaos]] and the slave mines on [[Dread (planet)|Dread]]. {{storylink|Chaos (episode)|Chaos}}&lt;br /&gt;
* [[Megatron (Prime)|Megatron]] is visibly breathing while in stasis. {{storylink|Deus ex Machina}}&lt;br /&gt;
* &amp;quot;[[A Team Effort]]&amp;quot; comfirms that Transformers require ventilation airways in their neck to prevent system overheating, as when [[Charger]] strangles [[Roadgrabber]] in a fit of rage.&lt;br /&gt;
&lt;br /&gt;
===Spitting===&lt;br /&gt;
* Throughout his term on the Marvel UK comic letters page, [[Soundwave (G1)|Soundwave]] would regularly say &amp;quot;(Puttup)&amp;quot; after mentioning the Autobots or an Autobot&#039;s name to represent him spitting in disgust. This habit made an in-story appearance, with him spitting at [[Donny Finkleberg|Robot-Master]] despite his [[mouthplate]]. {{storylink|Second Generation!}}&lt;br /&gt;
* After [[Nightbeat (G1)|Nightbeat]] escapes from the Decepticons&#039;s New Jersey base via a sewer, he spits as he complains about their poor choice of back door.{{storylink|...All This and Civil War 2}}&lt;br /&gt;
* In the &#039;&#039;[[Beast Wars (cartoon)|Beast Wars]]&#039;&#039; episode &amp;quot;[[Tangled Web]]&amp;quot;, [[Quickstrike (BW)|Quickstrike]] &amp;quot;spits&amp;quot; after reissuing his challenge to tangle with [[Silverbolt (BW)|Silverbolt]], despite the fact that, like Soundwave, he has no apparent mouth.&lt;br /&gt;
*In &#039;&#039;[[Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;, [[Jetfire (ROTF)|Jetfire]] repeatedly spits while talking to [[Sam Witwicky]] and his companions. [[Optimus Prime (Movie)|Optimus Prime]] also has to spit his mouth clean after being blasted across a forest by [[Megatron (Movie)|Megatron]]. [[Starscream (Movie)|Starscream]] spits twice: once at Sam while in the [[Broadwater Metal Works]] foundry, and again when he mentions Prime&#039;s name.&lt;br /&gt;
* [[Galvatron II|Galvatron II]] is seen spitting and drooling while explaining the situation.{{storylink|Out of Time!}} Both Megatron and Galvatron II are seen both spitting on each other. Gross!.{{storylink|Exodus!}}&lt;br /&gt;
&lt;br /&gt;
===Crying===&lt;br /&gt;
[[Image:Omega Supreme tears up.jpg|right|180px|thumb|Tissue: desired.]]&lt;br /&gt;
&lt;br /&gt;
* A twinkle of light that may not literally be a tear, but is clearly intended to imply one, can be seen in [[Omega Supreme (G1)|Omega Supreme]]&#039;s eye at the end of &amp;quot;[[The Secret of Omega Supreme]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* When [[Optimus Prime (G1)|Optimus Prime]] dies in &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;, [[Arcee (G1)|Arcee]] is seen to dab at her eyes.&lt;br /&gt;
&lt;br /&gt;
* [[Whirl (G1)|Whirl]] told his colleagues he was about to &amp;quot;leak optical lubricant&amp;quot; when they wouldn&#039;t stop about giving up on [[Operation: Volcano]]. {{storylink|Target: 2006}}&lt;br /&gt;
&lt;br /&gt;
* In &amp;quot;[[The Burden Hardest to Bear]]&amp;quot;, [[Scourge (G1)|Scourge]] has tears falling from his eyes, presumably in pain, during his monstrous disfigurement after he gains the power of the [[Matrix of Leadership|Matrix]].&lt;br /&gt;
&lt;br /&gt;
* There is a teardrop on young [[Star Saber (Victory)|Star Saber]]&#039;s face after being beaten by Deathsaurus. {{storylink|The Star of Friendship, Jean and Star Saber!}}&lt;br /&gt;
&lt;br /&gt;
* At the end of &amp;quot;[[Heroic! The Victory War]]&amp;quot;, some Decepticons are crying over their defeat.&lt;br /&gt;
&lt;br /&gt;
* As he mourns his dead friend [[Snowstalker]] and decides he can never fight again, [[Tigatron]] cries a single tear in beast mode.&lt;br /&gt;
&lt;br /&gt;
* [[Megatron (BW)|Megatron]] wiped a fake tear when [[Dinobot (BW)|Dinobot]] put on the heroic act. {{storylink|Code of Hero}}&lt;br /&gt;
&lt;br /&gt;
* When pondering [[Silverbolt (BW)|Silverbolt]]&#039;s fate in &#039;&#039;[[Beast Machines (cartoon)|Beast Machines]]&#039;&#039;, [[Blackarachnia (BW)|Blackarachnia]] is shown to shed a single tear from one of her spider eyes. This may be due to her technoganic nature though. {{storylink|Revelations Part I: Discovery}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bw2 ep6 twinwaterfalls.jpg|right|180px|thumb|Surf&#039;s up—and I&#039;m talkin&#039; &#039;&#039;up&#039;&#039;!]]&lt;br /&gt;
&lt;br /&gt;
* Throughout &#039;&#039;[[Beast Wars II (cartoon)|Beast Wars II]]&#039;&#039; and &#039;&#039;[[Robots in Disguise (cartoon)|Robots in Disguise]]&#039;&#039;, and occasionally in the &#039;&#039;[[Armada (cartoon)|Armada]]&#039;&#039; cartoon, several characters are seen crying in hyperbolic anime fashion.&lt;br /&gt;
&lt;br /&gt;
* Tears can be seen welling up in [[Ironhide (Energon)|Ironhide]]&#039;s eyes and falling to the ground in &#039;&#039;[[Energon (cartoon)|Energon]]&#039;&#039; as he mourns a fallen comrade.&lt;br /&gt;
&lt;br /&gt;
* [[Ratchet (G1)|Ratchet]] told [[Brawn (G1)|Brawn]] to &amp;quot;cry him a river&amp;quot;. {{storylink|Night of the Combaticons}}&lt;br /&gt;
&lt;br /&gt;
* [[Arcee (G1)|Arcee]] cries over [[Bumblebee (G1)|Bumblebee]]&#039;s death in [[The Art of War issue 5|&#039;&#039;The Art of War&#039;&#039; #5]].&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[Transformers Animated (cartoon)|Transformers: Animated]]&#039;&#039;, [[Blackarachnia (Animated)|Blackarachnia]] cries, though this &amp;quot;ability&amp;quot; could be part of her partially organic nature. {{storylink|Along Came a Spider}}&lt;br /&gt;
&lt;br /&gt;
* [[Bumblebee (Movie)|Bumblebee]] cries after [[Sam Witwicky]] tells him cars are not allowed on campus, although he was exaggerating his sorrow and was likely deliberately leaking fluids to enhance the visual. &#039;&#039;{{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Barricade (Movie)|Barricade]] was crying in the corner for not being in the [[Transformers: War for Cybertron|War for Cybertron]] game. [[Ironhide (Movie)|Ironhide]] had to talk to him. Again. {{Storylink|Transformers Comic issue 2.12#Law and Disorder|Law and Disorder}}&lt;br /&gt;
&lt;br /&gt;
===Eating===&lt;br /&gt;
[[Image:Optimusprime-mom.jpg|200px|right|thumb|Probably contains [[energon (fuel)|energon goodies]] in the shape of a happy face.]]&lt;br /&gt;
&lt;br /&gt;
* There are references to [[Cybertronian food]].&lt;br /&gt;
&lt;br /&gt;
* [[Skullcruncher]] has been known to eat Autobots as well as humans and other organics, despite not needing to do so to survive. Other Decepticons are disgusted by this practice.&lt;br /&gt;
&lt;br /&gt;
* There are Pepsi and [[Destron Pizza|pizza]] in the refrigerator in [[Pepsi Convoy]]&#039;s home.&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[Beast Wars (cartoon)|Beast Wars]]&#039;&#039;, the Maximals and Predacons are shown to eat:&lt;br /&gt;
**[[Tarantulas (BW)|Tarantulas]] even displays something of a voracious appetite, eating rats and leaving webs to catch prey. At one point, he captures Cheetor and prepares to drain the Maximal&#039;s fluids, claiming that it is the act he prefers over the nourishment (which adds just another level of creepy to the already creepy Tarantulas). {{storylink|The Web}}&lt;br /&gt;
**[[Rattrap]] eats apples. {{storylink|The Web}}&lt;br /&gt;
**And garbage {{storylink|The Web}}&lt;br /&gt;
**[[Terrorsaur (BW)|Terrorsaur]] eats a bird. {{storylink|Power Surge}}&lt;br /&gt;
**[[Dinobot (BW)|Dinobot]] eats [[Clone One|his clone]]. [[Optimus Primal]] remarks that he is &amp;quot;disgusting&amp;quot;. {{storylink|Double Dinobot}}&lt;br /&gt;
**While suffering from an [[Energon discharge virus]], [[Rhinox (BW)|Rhinox]] eats wild beans to build up his power. This later ends disastrously for [[Megatron (BW)|Megatron]]. {{storylink|The Low Road}}&lt;br /&gt;
* In &#039;&#039;[[Beast Machines (cartoon)|Beast Machines]]&#039;&#039;, [[Optimus Primal]] wants to eat the underground tree&#039;s fruit; [[Cheetor (BW)|Cheetor]] protests that &amp;quot;we don&#039;t eat food, we process [[Energon (fuel)|energon]]—PERIOD!&amp;quot;, but is overruled. {{storylink|Forbidden Fruit}}&lt;br /&gt;
* According to [[Bumblebee (Animated)|Bumblebee]], [[Megatron (Animated)|Megatron]] eats [[Autobot]] [[Protoform]]s for breakfast. But of course that could just be a rumour. {{Storylink|Transform and Roll Out}}&lt;br /&gt;
&lt;br /&gt;
===Flatulence===&lt;br /&gt;
* In the &#039;&#039;[[Beast Wars (cartoon)|Beast Wars]]&#039;&#039; episode &amp;quot;[[The Low Road]]&amp;quot;, Rhinox lets out an extreme amount of flatulence after consuming wild bean vines. This could be due to Maximals having organic parts in their makeup.&lt;br /&gt;
* In the &#039;&#039;Beast Wars&#039;&#039; episode &amp;quot;[[Bad Spark]]&amp;quot;, [[Cheetor (BW)|Cheetor]] also lets out flatulence, blaming it on a large buildup of energy from his [[Transmetal]] body.&lt;br /&gt;
* Just go watch &#039;&#039;[[Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;.  Happens every five minutes.  You can set a clock by it.&lt;br /&gt;
* One of the [[Mini-Constructicon]]s &amp;quot;cuts one&amp;quot;, causing the others to laugh and request someone to open a window in &amp;quot;[[Spotlight: Ramjet]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Urination===&lt;br /&gt;
* [[Tasmania Kid]] urinates (in beast mode) to put out a fire.&lt;br /&gt;
* [[Bumblebee (Movie)|Bumblebee]] performs a similar action on [[Seymour Simmons|Agent Simmons]] by popping off his automobile oil filter in robot mode. Optimus Prime claims that &#039;Bee is just leaking lubricants on him. Presumably, this action was inspired from witnessing a [[Mojo|similar incident]].&lt;br /&gt;
* [[Scoop (SG)|Scoop]] apparently urinates himself in [[Do Over]]&lt;br /&gt;
* In Beast Wars II, [[DJ (BWII)|DJ]] is known for wetting himself whenever he drinks too much oil.&lt;br /&gt;
&lt;br /&gt;
===Defecation===&lt;br /&gt;
* [[Swoop (G1)|Swoop]] defecates on [[Megatron (G1)|Megatron]] in &#039;&#039;[[Robo-Capers]]&#039;&#039; from Marvel UK issue [[Robo-Capers issue 87|#87]]. &lt;br /&gt;
&lt;br /&gt;
===Intoxication===&lt;br /&gt;
* In the [[The Transformers (cartoon)|G1 cartoon]] episode &amp;quot;[[Microbots]]&amp;quot;, the [[Decepticon|Decepticons]] behaving in a noticeably intoxicated fashion after consuming high-grade [[Energon (fuel)|energon]]. [[Powerglide (G1)|Powerglide]] refers to this as &amp;quot;over-energizing&amp;quot;.&lt;br /&gt;
* In the UK comic, the [[Wrecker|Wreckers]] frequent a &amp;quot;bar&amp;quot; on Cybertron called [[Maccadam&#039;s Old Oil House]], where they consume high-grade energon, presumably for the purposes of getting intoxicated. [[Dreadwind (G1)|Dreadwind]] and [[Darkwing]] pay a visit to this establishment in a later story, and get so hammered that they don&#039;t even notice [[Quickswitch]] fighting with some [[Mecannibal]]s.&lt;br /&gt;
* In &#039;&#039;Beast Wars II&#039;&#039;, [[Galvatron (BWII)|Galvatron]] gets &amp;quot;drunk&amp;quot; on numerous occasions.&lt;br /&gt;
* In the &#039;&#039;Beast Wars II&#039;&#039; manga, [[Lio Convoy]] gets drunk once and messes up [[Apache]]&#039;s room.&lt;br /&gt;
* The [[Constructicon (Animated) |Constructicons]] in &#039;&#039;Animated&#039;&#039;, whose personalities are shout-outs to construction worker stereotypes, seem to drink oil the way humans drink beer. However, they never actually get drunk.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[[Image:Cigarchomping.jpg|right|125px|thumb|Bet it&#039;s imported from Cubatron.]]&lt;br /&gt;
* [[Deathsaurus (Victory)|Deathsaurus]] once gets a cold, causing him to cough and have a fever, in an issue of the [[Victory (manga)|&#039;&#039;Victory&#039;&#039; manga]]. {{storylink|The Star of Friendship, Jean and Star Saber!}}&lt;br /&gt;
&lt;br /&gt;
* [[Star Saber (Victory)|Star Saber]] got a bump on his head after being hit by Deathsaurus with a staff when they were young boys. {{storylink|The Star of Friendship, Jean and Star Saber!}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[All Hail Megatron]]&#039;&#039;, [[Kup (G1)|Kup]] chomps on a [[cigar|cy-gar]]. {{storylink|All Hail Megatron}}&lt;br /&gt;
&lt;br /&gt;
* [[Bumblebee (Animated)| Bumblebee]] has bandages wrapped around his middle after Sari is knocked out and the Autobots return to their base. {{storylink|TransWarped}}&lt;br /&gt;
&lt;br /&gt;
* [[Sentinel Prime (Animated)|Sentinel Prime]] wore a cast over his arm after being hit by a falling building. {{storylink|Autoboot Camp}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Body parts==&lt;br /&gt;
===Mouths/teeth/tongues===&lt;br /&gt;
{{Main|Teeth}}&lt;br /&gt;
{{Main|Tongue}}&lt;br /&gt;
{{Main|Mouthplate}}&lt;br /&gt;
&lt;br /&gt;
* The [[The Transformers (cartoon)|Generation 1 cartoon series]] is the only major piece of fiction to &#039;&#039;not&#039;&#039; present Transformers as possessing [[teeth]] and/or [[Tongue|tongues]]. The features appear in both the [[Marvel Comics|Marvel]] and [[Dreamwave Productions|Dreamwave]] comics, [[The Battlestars (manga)|&#039;&#039;The Battlestars&#039;&#039; manga]], the &#039;&#039;[[Beast Wars (cartoon)|Beast Wars]]&#039;&#039; and &#039;&#039;[[Beast Machines (cartoon)|Beast Machines]]&#039;&#039; animated series (where teeth would even be knocked out on occasion), the &#039;&#039;[[Robots in Disguise (cartoon)|Robots in Disguise]]&#039;&#039; cartoon, and the [[Unicron Trilogy]] cartoons and comics.&lt;br /&gt;
&lt;br /&gt;
* In an episode of [[Super-God Masterforce (cartoon)|Super-God Masterforce]], [[Browning]] sticks his tongue out at [[Wilder]] and [[Bullhorn]] after they insult [[Cancer]].&lt;br /&gt;
&lt;br /&gt;
*In the [[live-action film series]], the more human-like the robot, the more they are likely to have teeth. In the case of, say, [[Optimus Prime (Movie)|Optimus Prime]], his teeth are mechanical cubes overlaid on each other, while [[Megatron (Movie)|Megatron]] has bona fide fangs. Optimus spits out a piece of his shattered faceplate in the second film, which is intended to resemble a boxer spitting out a tooth after a brutal match. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
&lt;br /&gt;
* One of the most prevalent examples of this tradition is the [[Kiss Players (manga)|&#039;&#039;Kiss Players&#039;&#039; manga]], in which a [[Legion]] character is equipped with a distinctive prehensile (and phallic) tongue.&lt;br /&gt;
&lt;br /&gt;
===Eyeballs/eyelashes===&lt;br /&gt;
[[Image:AutoBerserk OptimusPrime closedeyes.jpg|right|125px|thumb|Oh, my eyes!!]]&lt;br /&gt;
&lt;br /&gt;
* Most Transformers have eyes. They see with them.&lt;br /&gt;
&lt;br /&gt;
* In the episode &amp;quot;[[Auto Berserk]]&amp;quot;, Optimus Prime&#039;s eyes are closed (apparently to shield them against the smoke) much like a human&#039;s when the Autobots stagger out of the fire and smoke of the Negavator&#039;s destruction.&lt;br /&gt;
&lt;br /&gt;
* While dying from life force depletion, [[Elita One]] occasionally closed her eyes. {{storylink|The Search for Alpha Trion}}&lt;br /&gt;
&lt;br /&gt;
* Cyclonus also closes his eyes when Galvatron is about to go through the [[Alya]] treatment and he cannot bear to watch. {{storylink|Webworld}}&lt;br /&gt;
&lt;br /&gt;
* [[Lyzack]] sports some pretty heavy-duty eyelashes for her brief appearance in the &#039;&#039;[[Victory (manga)|Victory]]&#039;&#039; manga. So does [[Esmeral (Victory)|Esmeral]]. {{storylink|Heroic! The Victory War}}&lt;br /&gt;
&lt;br /&gt;
* In [[Spotlight: Hot Rod]], Hot Rod is shown to have what appears to be blast shields for his optics when he passes out after landing. Dealer&#039;s optics are mostly covered by his eyelids, so he looks half-passed out. &#039;&#039;Per an email query to IDW, their response is that Transformers do not have eyelids, that it&#039;s just artistic license.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* The robots in the [[live-action film series]] have eyes designed to resemble cameras, enabling them to dilate and blink.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Animated&#039;&#039; [[Swindle (Animated)|Swindle]] has eyelids. He also blinks frequently.&lt;br /&gt;
&lt;br /&gt;
* The cyborg [[GoBots (franchise)|GoBots]], as portrayed in the animated cartoon, do in fact possess eyelids (when the eyes aren&#039;t covered by a visor) and frequently blink.  Some also have visible pupils.&lt;br /&gt;
&lt;br /&gt;
* Most robots in &#039;&#039;[[Transformers: Prime (cartoon)|Prime]]&#039;&#039; possess camera-like eyes similar to those seen in the live-action films, which dilate, contract, and blink in a highly human-like fashion.  Notably, they also replicate the involuntary, back-and-forth movements of the human eye when idle.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Esmeral-manga.jpg&lt;br /&gt;
Image:LyzackEyelashes01.jpg|About 15 gallons of mascara for those things.&lt;br /&gt;
Image:HotRodOpticShields.jpg|Hey, wake up!&lt;br /&gt;
Image:Dealerseyelids.jpg|Got munchies?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Obesity===&lt;br /&gt;
Although Transformers come in all shapes and sizes anyway, some characters have particularly round appearances that suggest something equivalent to human obesity.&lt;br /&gt;
&lt;br /&gt;
* In [[Letters page (Marvel UK)|Grim Grams #94]], [[Grimlock (G1)|Grimlock]] mentioned that [[Ultra Magnus (G1)|Ultra Magnus]] weighs a little over 90 tons and &amp;quot;could stand to lose a little around the fuel storage system&amp;quot;.&lt;br /&gt;
* [[Shockwave (G1)|Shockwave]] complained that the Decepticons had grown &amp;quot;fat and complacent&amp;quot; under [[Scorponok (G1)|Scorponok]]&#039;s rule. {{storylink|Surrender!}}&lt;br /&gt;
* [[Bulkhead (Animated)|Bulkhead]] is virtually as wide as he is tall and is depicted as extremely round, with very short, stubby legs. It gives him more than a passing resemblance to a heavily obese person, or at best one of those huge, flabby, off-season wrestlers.&lt;br /&gt;
* Much the same could be said of [[Omega Supreme (G1)|Omega Supreme]]. Being big-chassised is no excuse to let yourself go.&lt;br /&gt;
* [[Ratchet (Animated)|&#039;&#039;Animated&#039;&#039; Ratchet]] has a prominent gut that resembles a human paunch. Although ordinarily this might be considered merely a feature of his transformation scheme (ala [[Trailbreaker (G1)|Trailbreaker]]), he is specifically designed to be a crotchety &amp;quot;old man&amp;quot; character, and in flashback sequences to his younger days in the Great War, he notably &#039;&#039;lacks&#039;&#039; said paunch.&lt;br /&gt;
* [[Gnaw]]. Well, all the [[Sharkticon (G1)|Sharkticons]], really, but seriously. It&#039;s kind of comically appropriate that the robots which do absolutely nothing but hang out and eat stuff all day are so roly-poly.&lt;br /&gt;
* [[Leadfoot (DOTM)|Leadfoot]] has a set of metal plates that form the front of his Alt-mode forming a sort of &amp;quot;beer gut&amp;quot; on his abdomen.&lt;br /&gt;
&lt;br /&gt;
===Masculine characteristics===&lt;br /&gt;
====Facial hair====&lt;br /&gt;
{{Main|Facial hair}}&lt;br /&gt;
&lt;br /&gt;
* [[Alpha Trion (G1)|Alpha Trion]], [[Scourge (G1)|Scourge]], [[Unicron]], and [[Wreck-Gar (G1)|Wreck-Gar]] all sport &amp;quot;facial hair&amp;quot; in the G1 cartoon. In addition to that, &#039;&#039;Energon&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[Bulkhead (Energon)|Bulkhead]], the films&#039; Optimus (who has a goatee), [[Ratchet (Movie)|Ratchet]] and [[Jetfire (ROTF)|Jetfire]] and &#039;&#039;Animated&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[Scrapper (Animated)|Scrapper]], [[Mixmaster (Animated)|Mixmaster]], and [[Wreck-Gar (Animated)|the other Wreck-Gar]] all have varying amounts of facial hair. (The last of these was modeled after [[&amp;quot;Weird Al&amp;quot; Yankovic|his voice actor&#039;s]] own, prior to his appearance&#039;s overhaul.) The Shattered Glass versions of [[Alpha Trion (SG)|Alpha Trion]] and [[Rodimus Prime (SG)|Rodimus Prime]] also have &amp;quot;facial hair&amp;quot;, probably as a homage to Evil Spock&#039;s appearance in Star Trek.&lt;br /&gt;
&lt;br /&gt;
====Nuts, Bolts and Screws====&lt;br /&gt;
[[Image:LightfootDramaticEncounter Gilmer&#039;s injury.jpg|thumb|right|200px]]&lt;br /&gt;
* [[Gilmer]] got rammed in his crotch by [[Lightfoot]], causing it to become red and Gilmer to clutch it, groaning he got &amp;quot;kicked in the balls&amp;quot;. {{storylink|Lightfoot: A Dramatic Encounter}}&lt;br /&gt;
&lt;br /&gt;
* [[Rattrap]] kicks [[Waspinator (BW)|Waspinator]] in the groin, causing apparent pain and giving him a high-pitched voice. {{storylink|Other Voices, Part 1}}&lt;br /&gt;
&lt;br /&gt;
* [[Stampy (BWN)|Stampy]] once suggested a kick to the &amp;quot;unmentionables&amp;quot; as a workable battle tactic. {{storylink|The Ascending issue 3|The Ascending #3}}&lt;br /&gt;
&lt;br /&gt;
* [[Heinrad]] has a set in [[Beast mode|tanuki mode]]. Since tanuki are known for their massive testicles, his equipment&#039;s existence actually makes sense.&lt;br /&gt;
&lt;br /&gt;
* [[Flareup (Timelines)|Flareup]] interpreted the word &amp;quot;[[AllSpark Key|key]]&amp;quot; in &amp;quot;[[Wikipedia:Ghostbusters|keymaster]]&amp;quot; a little differently than [[Megatron (BW)|Megatron]] intended. {{storylink|Bee in the City}}&lt;br /&gt;
&lt;br /&gt;
* [[Devastator (ROTF)|Devastator]] has a pair of dangling wrecking balls in a... very unfortunate place. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
&lt;br /&gt;
* [[Dickbot the blender guy|Blenderbot]] has a... well... [[:Image:Appliancebots2.jpg|just look for yourself (NSFW?)]]. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
&lt;br /&gt;
===Feminine characteristics===&lt;br /&gt;
[[Image:CrossingtheRubicron-newbody.jpg|right|230px|thumb|I&#039;d tap it like the fist of an angry god.]]&lt;br /&gt;
{{main|Female Transformer}}&lt;br /&gt;
&lt;br /&gt;
====Breasts====&lt;br /&gt;
Some female Transformers, such as [[Arcee (G1)|Arcee]] and [[Elita One]] (not to mention the &#039;&#039;other&#039;&#039; [[Arcee (Animated)|Arcee]] and [[Blackarachnia (Animated)|Elita-1]]) have a protruding chest area that bears no apparent relation to their alt mode [[kibble]], but bears some vague resemblance to clothed human breasts, or a &amp;quot;monoboob&amp;quot;, if you will. Some females even have two separate and even more distinctly rounded breast-like protuberances, particularly in their fictional depictions. [[Blackarachnia (BW)|Blackarachnia]], [[Antagony (BW)|Antagony]] and [[Beta (G1)|Beta]] all fall into this category. One, [[Thunderblast (Decepticon)| Thunderblast]], even has [[:Image:ThunderblastBoobsAndNipples01.jpg|visible nipples]]. &#039;&#039;(You&#039;re going to look, aren&#039;t you...?)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Lips====&lt;br /&gt;
[[Image:G1 Silverbolt cartoon.jpg|right|150px|thumb|Though not female, [[Silverbolt (G1)|Silverbolt]]&#039;s got &amp;lt;s&amp;gt;sexy&amp;lt;/s&amp;gt; nice lips.]]&lt;br /&gt;
Another common feature to denote gender in female Transformers is distinctly fuller, plumper lips than is standard, such as Blackarachnia&#039;s in &#039;&#039;Beast Wars&#039;&#039;. Sometimes, however, they will additionally have red or otherwise different/darker coloration to their lips, with an evident similarity to human lipstick. Such paint-mouthed femmes include Blackarachnia in &#039;&#039;Beast Machines&#039;&#039;, her [[Blackarachnia (Animated)|&#039;&#039;Animated&#039;&#039; cousin]], and the [[Female Autobots|G1 Female Autobots]]. &lt;br /&gt;
&lt;br /&gt;
As far as males go, none of them have differently colored lips, but some do have noticeably thicker lips. Generation 1 [[Optimus Prime (G1)/Generation 1 cartoon continuity|Orion Pax]], [[Silverbolt (G1)|Silverbolt]], [[Streetwise (G1)|Streetwise]] and [[Shōki]], for instance, have lips that can easily compete with the females&#039;, as does [[Optimus Prime (Animated)|&#039;&#039;Animated&#039;&#039; Optimus Prime]].&lt;br /&gt;
&lt;br /&gt;
====Hips====&lt;br /&gt;
[[Image:SpacePirates Arcee Bunsofsteel.jpg|right|150px|thumb|Dan Reed, you perv.]]&lt;br /&gt;
&lt;br /&gt;
Alike to humans, many a female Transformer has a distinctly more curving hipstructure.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also the &#039;&#039;&#039;[[Humanization#Sexuality|Sexuality]]&#039;&#039;&#039; section below.&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Questionable body parts===&lt;br /&gt;
[[Image:Powerglide heart.jpg|right|150px|thumb|Not [[Wikipedia:Astroboy|Astroboy]], we swear!]]&lt;br /&gt;
&lt;br /&gt;
* Nearly all Transformers seem to possess noses for no discernible functional reason, &#039;&#039;[[Beast Wars (franchise)|Beast Wars]]&#039;&#039; characters and movieverse [[Ratchet (Movie)|Ratchet]] being exceptions. Movie [[Megatron (Movie)|Megatron]] also notes that he can smell [[Sam Witwicky|Sam]] when the latter is trying to escape from him, and [[Ironhide (Movie)|Ironhide]] remarks that he can &amp;quot;smell&amp;quot; [[Demolishor (ROTF)|Demolishor]]. This would seem to imply that movieverse Transformers have a form of olfactory systems. The idea of noses is somewhat &#039;fixed&#039; in &#039;&#039;[[Transformers Animated (franchise)|Transformers Animated]]&#039;&#039; and &#039;&#039;[[Transformers: Prime (franchise)|Transformers Prime]]&#039;&#039; by having the noses be a visible part of the robot&#039;s helmet as opposed to being part of their face.&lt;br /&gt;
&lt;br /&gt;
* At the end of the G1 episode &amp;quot;[[The Girl Who Loved Powerglide]]&amp;quot;, [[Powerglide (G1)|Powerglide]] is seen to have the LED outline of a cartoon heart within his chassis. This is somewhat nonsensical even within in the context of the show (the contents of Transformers chest cavities had been shown several times before), and is doubtless merely meant as a one-off sight gag.&lt;br /&gt;
&lt;br /&gt;
* Although listed separately above, breasts and &amp;quot;nuts, bolts and screws&amp;quot; would also fit under this category quite well, seeing as there doesn&#039;t appear to be any use for them on Transformers, other than to show them off.&lt;br /&gt;
&lt;br /&gt;
;Brains&lt;br /&gt;
[[Image:PredaBrain1.jpg|right|150px|thumb|Predaking: All brawn AND brains!]]&lt;br /&gt;
&lt;br /&gt;
* [[Predaking]] has an organic brain when he is sliced in half in the [[Enter the New Supreme Commander, Dai Atlas!|&#039;&#039;Zone&#039;&#039; cartoon]].&lt;br /&gt;
&lt;br /&gt;
* [[Unicron]] also has an organic brain in the G.I. Joe crossover, [[Black Horizon, Part 2 of 2|Black Horizon Part 2]]. Later handwaved by explaining that the particular Unicron in the crossover came from the [[universal stream]] Gargent 984.08 Alpha and had taken on an organic brain in a similar fashion as the native [[Go-Bots]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Other biological functions==&lt;br /&gt;
===Sleep===&lt;br /&gt;
* In the G1 comic, [[Trailbreaker (G1)|Trailbreaker]] plays a prank on [[Huffer (G1)|Huffer]] while he is in &amp;quot;rest mode.&amp;quot; {{storylink|Transformers Universe (Marvel comic)|Trailbreaker&#039;s &#039;&#039;Universe&#039;&#039; profile}} [[Ratchet (G1)|Ratchet]] falls asleep and dreams (or rather, has a nightmare), an experience Prime refers to as an &amp;quot;involuntary systems shutdown&amp;quot;. {{storylink|Back from the Dead}} Kup later attempts to rouse a vision-struck Optimus Prime by urging him to &amp;quot;wake up&amp;quot;—then reminds himself that &amp;quot;we don&#039;t sleep!&amp;quot; {{storylink|The Power and the Glory}} When [[Donny Finkleberg]] remarks that unlike machines, humans need to rest, [[Skids (G1)|Skids]] informs him Transformers need to as well to conserve fuel. Skids also has an on/off button in his dashboard. {{storylink|Heavy Traffic!}} &lt;br /&gt;
* In the Japanese [[The Headmasters (cartoon)|&#039;&#039;The Headmasters&#039;&#039; cartoon]], [[Mindwipe (G1)|Mindwipe]] is able to use a form of hypnotism on the Autobots, which can include lulling them to sleep.&lt;br /&gt;
* This ability is also shown by [[Hellbat]] in the [[Victory (cartoon)|&#039;&#039;Victory&#039;&#039; cartoon]]. &lt;br /&gt;
* In &#039;&#039;[[Beast Wars (cartoon)|Beast Wars]]&#039;&#039;, it has been firmly established that (perhaps partially due to their organic components), all Transformers within the cartoon sleep. Some prime examples of this are:&lt;br /&gt;
**Megatron has been shown to sleep in the command chair of the &#039;&#039;Darksyde&#039;&#039;, while his dino head mounted on the end of his arm stays awake, looks around, and smiles slyly. Wonder what it thinks about...&lt;br /&gt;
** Cheetor has been shown asleep at many points, complete with (occasionally prophetic) dreams. In &amp;quot;[[Feral Scream Part 2]]&amp;quot;, he also purrs when he&#039;s asleep. How cute!&lt;br /&gt;
** In &amp;quot;[[Call of the Wild]]&amp;quot;, the Maximals are kept awake for two days by the Predacons&#039; non-stop attacks on their base, which exacerbate their beast instincts overriding their logic circuits.&lt;br /&gt;
* In &#039;&#039;Beast Wars II&#039;&#039;, [[Galvatron (BWII)|Galvatron]] often nods off in a narcoleptic-like fashion.&lt;br /&gt;
* In the &#039;&#039;Beast Wars II&#039;&#039; manga, Lio Convoy sleeps and has a nightmare at one point.&lt;br /&gt;
* &#039;&#039;Armada&#039;&#039; [[Cyclonus (Armada)|Cyclonus]] is quite fond of catching forty winks when possible. [[Scavenger (Armada)|Scavenger]] does the same on one occasion. Armada Megatron is also seen asleep twice in the episode &amp;quot;Rebellion&amp;quot;.&lt;br /&gt;
* &#039;&#039;Animated&#039;&#039; [[Ratchet (Animated)|Ratchet]] enters a form of sleep he calls a &amp;quot;stasis nap&amp;quot;, during which he gets several parking tickets.  {{storylink|Transform and Roll Out}}&lt;br /&gt;
* Also in &#039;&#039;Animated&#039;&#039;, when the Autobots feel tired after drinking an oil-nog (which Soundwave had spiked), they decide to go to sleep, pardon, to take a stasis nap. [[Optimus Prime (Animated)|Optimus]] even yawns. {{storylink|Human Error, Part I}}&lt;br /&gt;
&lt;br /&gt;
===Aging===&lt;br /&gt;
{{main|Life cycle}}&lt;br /&gt;
Some Transformers have been depicted as aging.  &lt;br /&gt;
&lt;br /&gt;
* [[Image:Alpha Trion through the epochs.jpg|right|250px|thumb|]][[Alpha Trion (G1)|Alpha Trion]] has been depicted in three different eras: 11 million years in the past, 9 million years in the past, and the present day. Though his [[character model]] undergoes many changes, his facial hair changes seem to mimic human aging. In his (chronologically) earliest depiction, he has a small black mustache. In his second depiction, his mustache has turned white.  By the modern era, he sports a long mustache and beard.&lt;br /&gt;
&lt;br /&gt;
* The [[Overlord (rank)|Overlord]] was so old that his body needed a regular energy supply to keep him functioning. {{storylink|State Games}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MangaYoungDeathyStarSaber.jpg|right|150px|thumb|Young and Innocent]]&lt;br /&gt;
* [[Xaaron]] couldn&#039;t transform anymore because he was old.&lt;br /&gt;
&lt;br /&gt;
* In an issue of the Marvel UK G1 comics, Kup&#039;s systems are going to shut down because he is too old.&lt;br /&gt;
&lt;br /&gt;
* [[Deathsaurus (Victory)|Deathsaurus]] and [[Star Saber (Victory)|Star Saber]] are depicted as &amp;quot;child&amp;quot; Transformers, complete with childlike temperaments, in flashbacks. {{storylink|The Star of Friendship, Jean and Star Saber!}}  &lt;br /&gt;
&lt;br /&gt;
* [[Cohrada]] is depicted as &amp;quot;child&amp;quot; in his flashback in the issue &amp;quot;[[A Battle Fought Alone]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Movieverse [[Jetfire (ROTF)|Jetfire]] has a cane and is rusting. Some parts even fall off him when he transforms!&lt;br /&gt;
&lt;br /&gt;
* [[Side Burn (RID)|Side Burn]] claimed to have been a classic car when he was younger, and a tricycle when he was younger. While he was lying, his story was plausible enough for [[Slapper (RID)|Slapper]]. On the other hand, Slapper is an idiot.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sexuality===&lt;br /&gt;
[[Image:Sideburnhearts.jpg|right|180px|thumb|Sorry, Side Burn, I don&#039;t think Wedge rolls that way.]]&lt;br /&gt;
{{Main|Transformer romance}}&lt;br /&gt;
{{Main|Reproduction}}&lt;br /&gt;
&lt;br /&gt;
One of the most controversial aspects of Transformers is the idea of sexuality. While it is established in most continuities that Transformers do not reproduce sexually, most continuities nonetheless have distinctive male and [[Female Transformer|female characters]] and sometimes drops a hint Transformers may engage in (recreational) sex.&lt;br /&gt;
&lt;br /&gt;
The [[The Transformers (cartoon)|Generation 1 cartoon]] brought the first official female Transformers into the canon, including [[Elita One]] and [[Arcee (G1)|Arcee]]. The characters are noticeably more feminine in design and some have clearly defined romantic relationships with male Transformers. In contrast, such relations between two individuals of the same gender are [[Tidal Wave (Armada)|virtually]] unheard of. &lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
==Accents==&lt;br /&gt;
{{Main|Accents}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Transformer anatomy|Transformer anatomy]]&lt;br /&gt;
* [[Anatomic euphemism]]&lt;br /&gt;
* [[Relatives]]&lt;br /&gt;
* [[Transformer clothing|Clothing]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://transfans.co.uk/comics_guide_detail.php?id=106&amp;amp;page=5 Transformers #94 Letters Page on Transfans.co.uk]&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformer anatomy]]&lt;/div&gt;</summary>
		<author><name>216.126.105.56</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Soundwave_(ROTF)&amp;diff=624038</id>
		<title>Soundwave (ROTF)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Soundwave_(ROTF)&amp;diff=624038"/>
		<updated>2011-08-17T04:16:04Z</updated>

		<summary type="html">&lt;p&gt;216.126.105.56: /* Human Alliance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticonfilm|hofsilver}}&lt;br /&gt;
{{disambig3|Soundwave}}&lt;br /&gt;
:&#039;&#039;Soundwave is a [[Decepticon]] from the [[Revenge of the Fallen (franchise)|Revenge of the Fallen]] portion of the [[Live-action film series|live-action film]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Rotf soundwave satellite mode.jpg|thumb|right|375px|Just wait till he tentacle rapes that other satellite!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soundwave&#039;&#039;&#039;, the Decepticon communications officer and one of [[Megatron (Movie)|Megatron]]&#039;s staunchest supporters, doesn&#039;t just master the frequencies that carry information across our planet, he revels in them. Stationed high in the upper atmosphere and capable of processing millions of data streams at once, he is fully capable of taking over communications on a planetary scale. Whether he uses this to direct civilization or destroy it remains to be seen.&lt;br /&gt;
&lt;br /&gt;
Soundwave has two extremely powerful weapons: his spread of [[Sonic Cannon]]s... and Megatron.  If any Decepticon crosses him, he does not hesitate to send a full record of said Decepticon&#039;s failures to Megatron, almost certainly ensuring an untimely demise. His lofty position has made [[Starscream (Movie)|Starscream]] suspicious, so Soundwave has his minion [[Ravage (ROTF)|Ravage]] keep an eye on the [[Air Commander]] if he gets out of hand. Soundwave is also nearly defenseless in space, as his devastating Sonic Cannons only work within the atmosphere.&amp;lt;ref&amp;gt;[http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Hasbro Soundwave Battle Bio]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{quote|Nothing moves on the orb below without &#039;&#039;&#039;my&#039;&#039;&#039; being aware of it. I see and hear everything, be it out the open or behind closed doors. My reach is invisible, intangible. My grip...cast-iron.|Soundwave is watching you...|[[Nefarious issue 1|Nefarious #1]]}}&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
=== Titan Magazines &#039;&#039;Transformers&#039;&#039; movie comics ===&lt;br /&gt;
[[Starscream (Movie)|Starscream]] was in talks with Soundwave to get him to join in the attack on Earth and be in [[Michael Bay]]&#039;s next documentary. Soundwave is known for talking in several frequencies at once, apparently just to be annoying. {{storylink|Transformers Comic issue 15|#15&#039;s Star Screams}} Starscream doesn&#039;t trust Soundwave but notes his intelligence, and so views him as a worthy successor in the event of his death. {{storylink|Transformers Comic issue 21|#21&#039;s Star Screams}}&lt;br /&gt;
&lt;br /&gt;
=== IDW &#039;&#039;Transformers&#039;&#039; movie comics ===&lt;br /&gt;
Thousands of years ago on [[Cybertron (planet)|Cybertron]], Soundwave stood by [[Megatron (Movie)|Megatron]]&#039;s side on Unification Day, when a new era of Cybertronian government was ushered in that saw the planet ruled by two bodies—Megatron&#039;s [[Defense Force]], of which Soundwave became a part, and [[Optimus Prime (Movie)|Optimus]]&#039;s [[Science Division]]. Megatron&#039;s lust for power soon led him to claim dominion over Optimus, however, and Soundwave was silently present when Megatron summoned Optimus and made this declaration. {{storylink|Foundation issue 2}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Defiance4Soundwave.jpg|thumb|left|100px|No full body shot in the movie or comics.]]&lt;br /&gt;
&lt;br /&gt;
Some time later, Megatron came under the influence of [[The Fallen]], who sought to be freed from the [[sarcophagus]] that was his trans-dimensional prison. To this end, Soundwave was assigned captaincy of the newly built spacecraft &#039;&#039;[[Nemesis (ROTF)|Nemesis]]&#039;&#039;, which would take the sarcophagus across the galaxy to find the world on which The Fallen had built a [[Star Harvester]] millennia beforehand. Soundwave and his crew left Cybertron with The Fallen&#039;s sarcophagus just before the outbreak of war. {{storylink|Defiance issue 4}}{{storylink|Foundation issue 3|Foundation #3}}&lt;br /&gt;
&lt;br /&gt;
After thousands of years of searching the stars, Soundwave&#039;s &#039;&#039;Nemesis&#039;&#039; detected the faint energy signature of the [[AllSpark]], which had been jettisoned from Cybertron in their absence. Unfortunately for them, so did [[Ark (DOTM)|the Ark]], an Autobot spacecraft that had also left Cybertron after the &#039;&#039;Nemesis&#039;&#039; and which was teleporting around space and time via a [[space bridge]]. The Ark materialized partially within the &#039;&#039;Nemesis&#039;&#039;, the intersection of their molecules crippled both ships. While the Ark teleported away, leaving a temporary space bridge portal lingering in its wake, the Decepticons managed to set the &#039;&#039;Nemesis&#039;&#039; down on a barren moon. For the first time, The Fallen, recognizing the space bridge as the technology of [[Dynasty of Primes|his people]], spoke directly into Soundwave&#039;s mind, directing him to take the Decepticons aboard the smaller ship &#039;&#039;[[Longshot (DOTM)|Longshot]]&#039;&#039; and follow the Ark through the portal. Complying, Soundwave&#039;s crew found themselves hurled into the future, appearing in the vicinity of Earth in the year [[1961]] alongside the Ark. The Autobot craft proceeded to crash on Earth&#039;s [[Moon (moon)|moon]], and Soundwave quickly determined to keep [[human]]kind from plundering the treasures it contained: mysterious [[pillar]]s that he had his crew set about removing from the ship and stockpiling. {{storylink|Convergence chapter 1}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately for Soundwave, humanity detected the crash of the Ark upon the Moon, and a &amp;quot;space race&amp;quot; began between the [[United States of America]] and the [[Soviet Union]] to be the first to reach the Moon. The Soviets were first to send probes that photographed the moon&#039;s surface: in [[1963]], their [[Luna 4]] captured an image of the pillars as they were being moved. {{storylink|Dark of the Moon (film)|Dark of the Moon}} Realizing the necessity of infiltrating the ranks of humanity in order to control the flow of data, Soundwave had the [[Alice|Pretender]] kill and replace Spetsnaz agent [[Alisa Morozov]] in [[1964]]; then, in [[1965]], as the Soviets&#039; [[Luna 6]] was in flight, he sent her to [[Soviet Research Station Oktober]] to massacre the scientists awaiting data the probe would send back. Convinced by the Pretender that Humanity could be subverted towards their ends, Soundwave struck a deal with the sole surviving scientist, [[Voskhod]], to curtail further Soviet moon missions. In the process, the Pretender also learned that both America and Russia allegedly had a Cybertronian in their individual custodies, but Soundwave dismissed them as rumors, preferring to focus on the trail of the AllSpark and the Star Harvester. {{storylink|Convergence chapter 2}}&lt;br /&gt;
&lt;br /&gt;
[[Image:RisingStorm2 soundwave voskhod.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
Realizing that a captive American secret agent, [[Bill Simmons]] had escaped from Research Station Oktober during the Pretender&#039;s attack, Soundwave spent two months scanning information lines in search of him, eventually discovering him when he returned to North America and made contact with his superiors. Although the Pretender failed to finish him off, Soundwave had at last learned of Simmons&#039;s well-hidden organization: [[Sector Seven]]. {{storylink|Convergence chapter 3}} In [[1969]], he monitored the launch of their [[Ghost 1]] craft, believing it to be of greater importance than the [[Apollo 11]] moon mission, but his guess proved incorrect: Thanks to Soundwave&#039;s being distracted, astronauts [[Neil Armstrong]] and [[Buzz Aldrin]] were able to carry out the first brief excavation of the Ark. Incensed by his failure, Soundwave grew even more determined to find a mole within the American space program, and he set [[Ravage (ROTF)|Ravage]] to find prospective candidates. He found a NASA accountant named Gould and tapped the stock market to provide enough financial persuasion for the human to manipulate the NASA budget to halt moon missions from [[1972]] onwards. {{storylink|Convergence chapter 4}}&lt;br /&gt;
&lt;br /&gt;
Soundwave spent the rest of the 1970s recruiting more human pawns to prevent the Ark from being rediscovered. Eventually, in [[1979]], deciding that everything was secure, he and his crew departed Earth on the &#039;&#039;Longshot&#039;&#039; to reconvene with The Fallen back aboard the &#039;&#039;Nemesis&#039;&#039;, but with no space bridge portal to teleport them, the voyage took something in the vicinity of fourteen years. A brief talk with The Fallen yielded information: in Soundwave&#039;s absence, Megatron had visited the &#039;&#039;Nemesis&#039;&#039;, on the trail of the AllSpark. Soundwave realized that his leader must have been one of the Cybertronians in captivity on Earth, and immediately departed to return to the planet, putting most of his crew in statis. Before leaving, he presented The Fallen with one of the pillars from the Ark; after he left, The Fallen used it to finally free himself from his sarcophagus. {{storylink|Convergence chapter 4}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SoundwaveAllianceIssue2.jpg|left|300px|thumb|Alas, poor Dreadwing. I knew him, Ravage.]]&lt;br /&gt;
&lt;br /&gt;
During Soundwave&#039;s return voyage to Earth, Decepticon forces under the command of [[Starscream (Movie)|Starscream]] had arrived on the planet and freed Megatron, only for both the Decepticon leader and the AllSpark to be destroyed in battle in [[Mission City]]. Soundwave returned one month after his leader&#039;s death, but detoured briefly to investigate a space-time anomaly on [[Mars (planet)|Mars]]. There, he discovered a jury-rigged space bridge created from one of the Ark&#039;s pillars (created by [[Thundercracker (Movie)|Thundercracker]]), the remains of [[Dreadwing (Movie)|Dreadwing&#039;s]], an imprint of [[Frenzy (Movie)|Frenzy&#039;s]] body, {{storylink|Alliance issue 2}} and a message from Starscream that informed him of the recent events on Earth. {{storylink|Convergence chapter 4}} Soundwave immediately made contact with Starscream, who had just finished battling [[Wreckage (Movie)|Wreckage]], and ordered him back to the &#039;&#039;Longshot&#039;&#039; to awaken the rest of his crew from stasis. {{storylink|Alliance issue 2}}{{storylink|Convergence chapter 4}} Dispatching what few crew members were currently active to begin searching the planet for the Star Harvester, Soundwave assumed the form of a satellite and took up orbit around Earth. {{Storylink|Alliance issue 4}}&lt;br /&gt;
&lt;br /&gt;
As the search continued, Soundwave re-established contact with his many human pawns, including Gould&#039;s son [[Dylan Gould|Dylan]], who had inherited his father&#039;s role as Decepticon liason. {{storylink|Convergence chapter 4}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines &#039;&#039;Revenge of the Fallen&#039;&#039; comics===&lt;br /&gt;
Soundwave appears unknown to the Autobots.{{storylink|Transformers Comic issue 2.4|New Tricks}} He commanded a small Decepticon cell, based out of [[Mars (planet)|Mars]]&#039; moon [[Phobos]]. While nominally under the command of [[The Fallen]], The Fallen is merely in &#039;&#039;contact&#039;&#039; with the Decepticons and currently incapacitated. This left Soundwave free to do his &#039;&#039;own&#039;&#039; thing... {{storylink|Transformers Comic issue 2.8|Back-to-Back}} &lt;br /&gt;
&lt;br /&gt;
[[Image:Titan4_Soundwaveinterrogate.jpg|left|thumb|200px|Help me, Obi-Wan Kenobi, you&#039;re my only... Oops, wrong movie.]]&lt;br /&gt;
&lt;br /&gt;
One of his goals was to find the location of the [[Tomb of the Primes]]. The aging [[Seeker (ROTF)|Seeker]] [[Ransack (ROTF)|Ransack]] knew it but would only tell it to The Fallen. &#039;&#039;Strangely&#039;&#039; unwilling to put The Fallen and Ransack in touch and &#039;&#039;oddly&#039;&#039; prefering to personally know the location of [[Matrix of Leadership|the key to a monstrous superweapon]] himself {{storylink|Transformers Comic issue 2.8|Back-to-Back}}, Soundwave turned to the dormant Seekers instead. He directed [[Grindor (ROTF)|Grindor]] to [[Las Vegas]] to carve up one such Seeker for its &amp;quot;memory tree&amp;quot;. He refused to explain the reason &#039;&#039;why&#039;&#039; to Grindor. When [[NEST]] showed up, Soundwave appeared contemptuous of them and their [[Human|whole species]], noting Transformers owned this world &#039;&#039;long&#039;&#039; before mankind. To Grindor, he simply said to get the memory tree to him and not get captured. {{storylink|Transformers Comic issue 2.3|Learning Curve}}&lt;br /&gt;
&lt;br /&gt;
Later, [[Transformers Comic issue 2.2|on The Fallen&#039;s orders]], he directed [[Ravage (ROTF)|Ravage]] to find [[Skids (ROTF)|Skids]] and [[Mudflap (ROTF)|Mudflap]], find out what they knew about The Fallen&#039;s plans and who they&#039;d told it to, and then terminate them. When Ravage had cornered Mudflap, Soundwave talked through him and attempted to interrogate the Autobot; this failed, with Mudflap not even being bothered about who Soundwave was. While the hit was a bust, Soundwave ensured the base was bugged. As a result, he discovered [[Sideswipe (ROTF)|Sideswipe]] distrusted the twins. &lt;br /&gt;
&lt;br /&gt;
[[Image:Titan6_SoundwaveIAm.jpg|right|thumb|250px|&amp;quot;[[Sanctuary|There you go]], fellas!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
This was something Soundwave found interesting {{storylink|Transformers Comic issue 2.4|New Tricks}} and he hatched a plan to ensure the twins were believed to be traitors: which would ensure nobody would follow up on their intell! Somehow, he got [[Scorponok (Movie)|Scorponok]] to [[Diego Garcia]] at the same time the twins were there. He then had [[Sideways (ROTF)|Sideways]] get captured, so that when he was taken to [[Diego Garcia]] Scorponok would free him. With the Decepticon attacking at the same time the twins were distracting Optimus and on top of previous acts, they seemed guilty and were taken into custody. {{storylink|Transformers Comic issue 2.5|Reversal of Fortune}} Soundwave sent [[Starscream (Movie)|Starscream]] to blow up the soldiers escorting the twins to orbitary exile, and [[Wheelie (ROTF)|Wheelie]] parachuted in to convince them to defect. When [[Bumblebee (Movie)|Bumblebee]] tracked down the twins - who had kidnapped [[Sam Witwicky]] in a failed attempt to convince him to speak to Optimus on their behalf - Soundwave finally landed on Earth and blasted the scout. Soundwave told the twins The Fallen would offer them sanctuary, something they seemed happy to accept... {{storylink|Transformers Comic issue 2.6|Outlaw Blues}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Titan7_Soundwave_GO!.jpg|left|thumb|200px|]]&lt;br /&gt;
&lt;br /&gt;
Poor Soundwave soon had to put &#039;&#039;up&#039;&#039; with the twins, as they insisted on chatting through his briefings and dissing the other &#039;cons. He &#039;&#039;just&#039;&#039; about, through ominous glares, got them to pay attention to their mission: to capture Ransack and bring him in to be &amp;quot;re-educated&amp;quot;. This, however, was all a big con on the twins: he just wanted them as expendable bait to draw out Ransack, so Grindor and Sideways could knock him out. Soundwave also spoke for the entire Decepticons when he said that if the twins survived any encounter, &#039;&#039;kill them anyway&#039;&#039;. {{storylink|Transformers Comic issue 2.7|Turnabout}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Titan8_Soundwave_FWATT.jpg|right|thumb|200px|KERPOW!]]&lt;br /&gt;
&lt;br /&gt;
Once Ransack was in his hands, Soundwave beat the snot out of him and demanded the location to the Tomb of the Primes. The Seeker still refused to talk, and insulted Soundwave as being a mere cog who could barely understand the big picture. He almost killed Ransack for that, having to be held back by Starscream (don&#039;t want The Fallen &#039;&#039;knowing&#039;&#039; you&#039;ve killed his Seeker!), but the elder continued to mock him for believing he had freedom of action just because The Fallen was absent.&lt;br /&gt;
&lt;br /&gt;
When the twins, revealed to have been faking their defection, returned to beat the crap out of the Phobos base, an annoyed Soundwave ended their brief success with overwhelming violence. Unfortunately, before he could kill the Autobots, Ransack took the opportunity to leg it; desperate to stop The Fallen from being informed of what he&#039;d been up to, Soundwave gave chase and the Phobos base was abandoned. {{storylink|Transformers Comic issue 2.8|Back-to-Back}} As he&#039;s still around later, it seems Soundwave made &#039;&#039;sure&#039;&#039; Ransack never made it to The Fallen...&lt;br /&gt;
&lt;br /&gt;
{{note|The following events occur in the Law and Disorder continuity.}}&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade]] considers Soundwave to be an untrustworthy jerk who &#039;&#039;never&#039;&#039; pulls his weight in a fight. Megatron, however, loves the guy. {{storylink|Transformers Comic issue 2.7|#7&#039;s Law and Disorder}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; film===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Frank Welker]] (English, French, Italian. Latin American-Spanish?), [[Horst Lampe]] (German), [[Daisuke Gōri]] (Japanese)&lt;br /&gt;
&lt;br /&gt;
[[Image:ROTF-Soundwaveface.jpg|right|thumb|300px|Next time, Gadget.  Next time.]]&lt;br /&gt;
Soundwave received a transmission from [[Wheelie (ROTF)|Wheelie]], who was tailing [[Mikaela Banes]], and instructed him to obtain a surviving shard of the [[AllSpark|AllSpark]] in her possession. He found a satellite transmitting a conversation between [[NEST]] and the [[United States military]]. Tapping into it with his tentacles to listen, Soundwave overheard [[Theodore Galloway]] mention another shard of the AllSpark in storage at [[Diego Garcia]], and of [[Megatron (Movie)|Megatron]]&#039;s burial in the [[Laurentian Abyss]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:ROTF Soundwave ejects Ravage.jpg|thumb|left|300px|Ravage: Eject. Operation: [[Ruined FOREVER|Childhood rape]].]]&lt;br /&gt;
&lt;br /&gt;
Formulating a plan, Soundwave waited until it would be nightfall on Diego Garcia, then ejected [[Ravage (ROTF)|Ravage]] (who was equipped with [[Scalpel (ROTF)|Scalpel]] and the [[Microcon (ROTF)|microcons]] comprising [[Reedman]]) to Diego Garcia to steal the shard. Once they had stolen the shard, they reunited with some [[Constructicon (ROTF)|Constructicons]] and managed to resurrect their leader.&lt;br /&gt;
&lt;br /&gt;
Soundwave remained in space, tapping into the satellite he had found. When Megatron decided to reveal the Transformers presence on Earth after killing [[Optimus Prime (Movie)|Optimus Prime]], Soundwave issued the mobilization order to the waiting troops on the &#039;&#039;[[Nemesis (ROTF)|Nemesis]]&#039;&#039;. As the Decepticons streaked toward Earth, Soundwave tracked down [[Ron Witwicky|Ron]] and [[Judy Witwicky]] in [[France|Paris]]. He called Judy on her cellphone, demanding to know where Sam was, which the human dismissed as a crank call by a pervert. This allowed the Decepticons to track them down and capture them to use as bait for Sam. &lt;br /&gt;
&lt;br /&gt;
[[Image:SoundwaveSatellite.jpg|thumb|300px|Yes, yes, you fans all thought about &#039;&#039;[[Kiss Players (franchise)|Kiss Players]]&#039;&#039; when you saw me do this.]]&lt;br /&gt;
&lt;br /&gt;
When the CIA discovered that Sam was in [[Egypt]], Soundwave relayed the information to the Decepticons. During [[Operation: Firestorm]], Soundwave blocked the satellites covering the Egyptian area, making things appear normal. General [[Morshower]] was unconvinced though and got other local informants to know what was happening at the [[pyramid]]s. {{storylink|Revenge of the Fallen (film)}}&lt;br /&gt;
&lt;br /&gt;
{{note|In the comic, Megatron rendezvous with Soundwave after killing Optimus, making the demand for Sam Witwicky himself, which Soundwave broadcasts through the satellite he clutches. {{storylink|Revenge of the Fallen issue 2}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===IDW post-&#039;&#039;Revenge of the Fallen&#039;&#039; comics===&lt;br /&gt;
Months after the battle in Egypt, Soundwave detected [[Ravage (ROTF)|Ravage]] was alive and active, and was furious someone else was ordering his pet around. {{storylink|Tales of the Fallen issue 5}} Monitoring Earth, he observed [[Alice]]&#039;s attempt at flight and subsequent termination by [[NEST]]. [[Buzzsaw (ROTF)|Buzzsaw]], who he&#039;d dispatched to [[Kingdom Petrochemicals]] to investigate Ravage&#039;s status, reported back that there were non-NEST humans poking around there, so Soundwave sent in [[Ratbat (ROTF)|Ratbat]], [[Rumble (ROTF)|Rumble]] and [[Beastbox (ROTF)|Beastbox]] to attack. Surprisingly [[Initiative|the humans]] were a match for the Decepticons, and Soundwave moved in to take direct action, however at that point the Autobots arrived. Soundwave destroyed [[Breakaway (ROTF)|Breakaway]], but when the human forces pulled out, so too did Soundwave. To his surprise, he found he wasn&#039;t able to track where the departing humans had gone. {{storylink|Nefarious issue 1|Nefarious #1}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nefarious3 Soundwave bondage.jpg|thumb|left|300px]]&lt;br /&gt;
Ravage was reactivated by Buzzsaw, allowing Soundwave to access his memories. Acting on one memory, he sent Buzzsaw to help [[Strike Team Ursa]] while he rendezvoused with Ravage for an examination. When Strike Team Ursa triggered defenses, Soundwave warned them to withdraw. They did, but ran into [[Ironhide (Movie)|Ironhide]] and [[Sideswipe (Movie)|Sideswipe]], and Soundwave was forced to come to their aid. Unfortunately, Optimus Prime was also on the way, and Soundwave was no match for the Autobot leader. He tried to suggest it would be advantageous for them to let him go, but Optimus took him into custody. {{storylink|Nefarious issue 2|Nefarious #2}} Soundwave was secured and put on a plane bound for [[Odessa]], [[Texas]], however the plane was shot down by Buzzsaw, and then [[Bumblebee (Movie)|Bumblebee]]&#039;s team had [[Dirt Boss (ROTF)|Dirt Boss]] and Soundwave&#039;s minions to contend with as well. Soundwave tried to get Ravage to free him, but the cat&#039;s free will was overridden by an external force. In the end, Soundwave was too much trouble and Bumblebee let the Decepticons have him back. {{storylink|Nefarious issue 3|Nefarious #3}}&lt;br /&gt;
&lt;br /&gt;
Soundwave tracked Ravage back to the [[Initiative base]] in [[California]]. After sending the other Decepticons in first to test the base&#039;s defenses, he moved in himself, only to find that the foe he faced had an army of brainwashed Transformers. He somehow escaped them and proceeded to the NEST base in Odessa. {{storylink|Nefarious issue 4|Nefarious #4}} He led the Autobots to the base&#039;s location, though he &amp;quot;neglected&amp;quot; to tell them about the brainwashed Transformers, but the base was gone, leading to the conclusion it was somehow mobile. Tapping into traffic cameras, he traced the base to [[Oregon]]. When they got there and began the assault, Soundwave was snootily dismissive of the Autobots&#039; combat banter. {{storylink|Nefarious issue 5|Nefarious #5}} While the Initiative was distracted, Soundwave was able to reactivate Ravage and send [[Reedman]] to attack Initiative head [[Carter Newell]]. When Newell tried to flee with the AllSpark, Soundwave ordered Buzzsaw to assist Optimus Prime in pursuing him. It was only after everything was over that NEST discovered that the Initiative databanks had been mysteriously picked clean... {{storylink|Nefarious issue 6|Nefarious #6}}&lt;br /&gt;
&lt;br /&gt;
Adopting a new body, Soundwave then took up residence at Megatron&#039;s base in [[Namibia]]. {{storylink|Rising Storm issue 2|Rising Storm #2}} When [[Arcee (Movie)|Arcee]], [[Elita-One (Movie)|Elita-One]] and [[Chromia (ROTF)|Chromia]] discovered [[Shockwave (Movie)|Shockwave]]&#039;s [[Driller]] in the [[Adirondack Mountains]], Soundwave was present to jam their communications and then send his minions to attack them. {{storylink|Rising Storm issue 3|Rising Storm #3}} With Elita-One leaving to warn the Autobots about Shockwave in person, the other two were surrounded by Soundwave and his animals. They chose to sacrifice themselves using a powerful bomb, though Soundwave managed to escape the explosion and return to Namibia. {{storylink|Rising Storm issue 4|Rising Storm #4}}&lt;br /&gt;
&lt;br /&gt;
===Cyber Missions===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Bronco D. Jackson]] (English), [[Salvador Reyes]] (Latin American-Spanish)&lt;br /&gt;
&lt;br /&gt;
[[Image:CyberMission1-Soundwave.jpg|right|thumb|300px|Through the dark, to the light, it&#039;s a super sonic flight! &lt;br /&gt;
Gotta keep it goin&#039;!]]&lt;br /&gt;
&lt;br /&gt;
{{quote|No!  Too many sonic booms!  I can&#039;t absorb—!}}&lt;br /&gt;
&lt;br /&gt;
When Soundwave and [[Bludgeon (ROTF)|Bludgeon]] descended on [[Diego Garcia]], they interrupted an Autobot mission briefing.  While Ironhide headed outside to face Bludgeon, Bumblebee remained inside to guard the Autobots&#039; precious [[datatrax|data tracks]] from Soundwave.  Bumblebee fired shot after shot, but Soundwave was able to simply use his sonic powers to repel the attacks back towards Bumblebee.  However, Bumblebee gambled that Soundwave would be unable to repel a great number of attacks simultaneously, and the Decepticon was overwhelmed by Bumblebee&#039;s automatic weaponry. {{storylink|Cyber Missions 1}} Bumblebee confined Soundwave inside a vacuum-sealed electromagnetic bubble, where his sonic weaponry would be useless. {{storylink|Cyber Missions 2}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines post-&#039;&#039;Revenge of the Fallen&#039;&#039; comics===&lt;br /&gt;
&lt;br /&gt;
Instructed by Megatron to &amp;quot;hound&amp;quot; humans and &amp;quot;get up close and personal&amp;quot; in his attacks, Soundwave cut a swathe of destruction across the North Atlantic, destroying ships as he headed on a course towards Florida. Identifying his pattern, [[William Lennox]] and [[Robert Epps]] staged an ambush, laying out a cargo ship for Soundwave to attack and then blindsiding him with a volley from a hidden warship. Badly damaged in the surprise assault, Soundwave was forced to retreat, venturing into the confines of...the [[Bermuda Triangle]]! (Dun dun dunnnn!) &lt;br /&gt;
&lt;br /&gt;
[[Image:Titan15_Soundwaveghostship.jpg|left|thumb|250px|Bustin&#039; makes ghosts feel good!]]&lt;br /&gt;
&lt;br /&gt;
Amidst the storm clouds, Soundwave discovered another ship that he decided to attack out of spite, but faltered when his databanks identified it as a [[United States Navy]] vessel that had been lost in [[1918]]. Caught off-guard by a volley of primitive weaponsfire (even for humans!) and damaged even further, Soundwave tried to limp away, only to cross paths with &#039;&#039;another&#039;&#039; mystery ship, this one allegedly from [[1941]]! Pelted from both sides and unable to get a handle on his situation, Soundwave fled high into the air, out of the ships&#039; range...and right in the path of a squadron of [[World War II]] bombers! Rattled by their machine gun fire and unable to overcome their superior flying skills, Soundwave decided to break upwards...&#039;&#039;all&#039;&#039; the way upwards. Whatever strange chronal chaos he had encountered in the depths of the Bermuda Triangle, Soundwave concluded that the solar radiation, meteor showers and space debris he would face on the &#039;&#039;[[Moon (moon)|moon]]&#039;&#039; would be &#039;&#039;much&#039;&#039; safer! {{storylink|Transformers Comic issue 2.15|Making Waves}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines pre-&#039;&#039;Dark of the Moon&#039;&#039; comics===&lt;br /&gt;
&lt;br /&gt;
When the Autobots were about to discover an &#039;&#039;Ark&#039;&#039; fragment that could lead them to [[Sentinel Prime (ROTF)|Sentinel Prime]], Soundwave and Starscream sprang into action. From his position in high orbit, Soundwave hacked and took over NEST&#039;s defensive guns and left the [[Italy|Fiesole]] Cathedral wide open. {{storylink|Transformers Comic issue 3.1|Fight for Fiesole}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark of the Moon&#039;&#039; film===&lt;br /&gt;
:&#039;&#039;Voice actor&#039;&#039;; [[Frank Welker]] (English), [[Jirō Saitō]] (Japanese), [[Leonardo García]] (Latin American Spanish), [[Mario Bombardieri]] (Italian)&lt;br /&gt;
 &lt;br /&gt;
During the 1970s, Soundwave had tried to hide the [[Ark (DOTM)|Ark]]&#039;s presence on the [[moon (moon)|moon]] by gaining human contacts in the [[United States of America|United States]] and [[Soviet Union]], whose creative accounting would render further trips to the moon financially unfeasible. One of these was [[Dylan Gould|Dylan Gould&#039;s]] father, while Dylan himself would later accept Soundwave as a &#039;&#039;client&#039;&#039;. But with the failure of Megatron and The Fallen&#039;s schemes, the Decepticons now planned to alert [[Optimus Prime (Movie)|Optimus Prime]] to the ship&#039;s existence so he could revive [[Sentinel Prime (ROTF)|Sentinel Prime]] with the [[Matrix of Leadership]] for them.&lt;br /&gt;
&lt;br /&gt;
Soundwave went undercover on Earth as a Mercedes-Benz SLS AMG. He and his winged minion [[Laserbeak (DOTM)|Laserbeak]] visited the incapicitated Megatron in [[Africa]], informing him that Optimus had discovered an Ark fuel cell at the [[Chernobyl Nuclear Power Plant]], and had recovered the body of [[Sentinel Prime (ROTF)|Sentinel Prime]] and five of his Space Bridge [[Pillar|pillars]]. Megatron decided it was time to eliminate loose ends in their plan, so Soundwave sent Laserbeak to further draw out the Autobots by killing many of their human contacts, including [[Jerry Wang]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the disguised Soundwave was &amp;quot;given&amp;quot; by their human ally Dylan, the one human they did not kill, as a gift to [[Sam Witwicky]]&#039;s new girlfriend [[Carly Spencer]]. During a party hosted by Gould, Sam and Carly tried to leave, only for Soundwave and Laserbeak to reveal themselves, and the sonic warrior took Carly hostage. Gould explained his relationship with the two Decepticons while Soundwave used his tentacles to threaten Carly. The pair forced Sam into finding out the Autobot&#039;s plan for a counter-attack.&lt;br /&gt;
&lt;br /&gt;
During the Decepticon occupation of [[Chicago]], Soundwave took several Autobots prisoner until Gould stated that things had gotten personal and the Autobots needed a lesson of respect, and Soundwave happily concurred. He and [[Barricade (Movie)|Barricade]] began by killing [[Wheeljack (Movie)|Que]]. He then selected [[Bumblebee (Movie)|Bumblebee]] to be his victim and dragged him forward and even pushed him onto the body of his fallen comrade. He then told the Autobot to turn around and was about to execute him when he was distracted by [[Wheelie (ROTF)|Wheelie]] and [[Brains]]&#039;s sabotage of a Decepticon aircraft carrier, raining [[Orbital Assault Carrier|fighters]] onto the battlefield. The Autobot scout took advantage of this small slip of opportunity and punched Soundwave. The two warriors battled, with Bumblebee shooting Soundwave in the leg, which caused him to drop his gun.  He then delivered the final blow by throwing an uppercut to Soundwave&#039;s torso and shooting Soundwave upwards, disintegrating his head. {{storylink|Dark of the Moon (film)}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; - The Game (Xbox 360/Sony PS3/PC)===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Peter Jessop]] (English)&lt;br /&gt;
&lt;br /&gt;
=====Decepticon campaign=====&lt;br /&gt;
[[Image:ROTF_360PS3PC_DLC_Soundwave.jpg|thumb|250px|]]&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
{{Note|On [[August 27]], [[2009]], Soundwave was made available as a playable character (for multiplayer games) as optional downloadable content for Xbox 360 and Sony Playstation 3 owners. However, instead of the silver colour scheme established on his regular release toys and movie appearance, the character model was coloured blue, like [[Generation 1 (franchise)|Generation 1]] [[Soundwave (G1)|Soundwave]] and the [[Toys&amp;quot;R&amp;quot;Us]]-[[exclusive]] Soundwave figure from the &#039;&#039;Gathering at Nemesis&#039;&#039; figure pack. His special attack in robot mode consisted of a deployable turret that generated earthquakes, a reference to [[Rumble (G1)|Rumble]], who was one of Generation 1 Soundwave&#039;s tape minions. While using his special in vehicle mode deployed a radar jammer pod in the sky that also fired a laser at nearby enemies, a likely reference to Laserbeak, another of Generation 1 Soundwave&#039;s tape minions.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; - The Game (Wii/PS2)===&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Autobots/Decepticons===&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
{{storylink|Revenge of the Fallen: Autobots/Decepticons}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Dark of the Moon - The Game&#039;&#039;=== &lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Isaac C. Singleton, Jr.]]&lt;br /&gt;
&lt;br /&gt;
====(Xbox 360/PS3)====&lt;br /&gt;
[[Image:DOTMgameSoundwave.jpg|thumb|250px|]] &lt;br /&gt;
During Megatron&#039;s exile after the Egypt skirmish, Soundwave remained in orbit, monitoring Autobot transmissions and messages to send to his leader for information. Soon, Soundwave was ordered to disconnect from the satellite as Bumblebee had implanted a virus into his network which allowed the Autobots to follow Decepticon operations. &lt;br /&gt;
&lt;br /&gt;
After landing on the planet and taking the form of an SUV, he was ordered to destroy a base that formerly served as a [[Sector Seven]] facility. Megatron required Soundwave to do so because it contained information on their ally contained in Russia. Soundwave completed this with the utmost efficiency, destroying every Autobot encountered and displaying great courage as he blasted Autobot scouts from the inside of a laser cage. After exploring the corridors of the base and having Laserbeak incapacitate anyone standing in his way, Soundwave destroyed the base and escaped the erupting base unscathed, as did his condor companion. &lt;br /&gt;
&lt;br /&gt;
He later helped escort Megatron to [[Shockwave (Movie)|Shockwave&#039;s]] location in a cryogenics facility in a Soviet country, and appeared in Africa with Megatron, Starscream and Shockwave as Megatron announced his plans were far from over.&lt;br /&gt;
{{storylink|Dark of the Moon (Xbox 360/PS3)}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
====Legends Class toys====&lt;br /&gt;
*&#039;&#039;&#039;Soundwave&#039;&#039;&#039; (Legends, 2009)&lt;br /&gt;
[[Image:ROTFLegends Soundwave.jpg|right|300px|thumb|No matter what mode you put him in, he is always ready to get down and dirty with unsuspecting satellites.]]&lt;br /&gt;
&lt;br /&gt;
: Part of the fifth wave of &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Legends Class]] figures, Soundwave transforms into a simplified version of his satellite alt mode which is notable for being more movie-accurate than his Deluxe Class toy. The satellite head is completely covered in blue, however. Amusingly enough, his chest is sculpted in his Deluxe toy&#039;s flipped-up &#039;mode&#039; (with the three circles showing) but is painted in the colors of the Deluxe&#039;s flipped-down form (shown on the Deluxe toy&#039;s packaging).&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infiltrator Soundwave&#039;&#039;&#039; (EZ Collection, 2010)&lt;br /&gt;
[[Image:EZCollectionInfiltratorSoundwave.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
: In Japan, Legends class Soundwave was [[redeco]]ed as Infiltrator Soundwave (インフィルトレイター サウンドウェーブ) to match the colors of Deluxe Infiltration Soundwave (see below). He was part of the Japanese &#039;&#039;[[Transformers Animated (franchise)|Transformers Animated]]&#039;&#039; promotion, and was only available to those who bought the Voyager &amp;quot;[[Optimus Prime (Animated)|Optimus Prime]] VS [[Megatron (Animated)|Megatron]]&amp;quot; set at Amazon.jp and Yamada Denki stores.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class toys====&lt;br /&gt;
[[Image:Soundwaverotfpreviewtoy.jpg|right|300px|thumb|War fork!]]&lt;br /&gt;
*&#039;&#039;&#039;Soundwave&#039;&#039;&#039; (Deluxe, 2009)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;RD-04&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 1 Ravage missile&lt;br /&gt;
&lt;br /&gt;
:Part of the initial Movie Preview wave, Soundwave is a [[Triple Changer]], transforming into a satellite and a Cybertron jet, which are not exactly what could be described as &amp;quot;distinct&amp;quot; from one another. In all three modes, Soundwave features a spring-loaded missile launcher which fires a missile intended to resemble [[Ravage (ROTF)|Ravage]], in reference to the scene in the film in which he launches the feline fiend down at Earth. In his (rather stocky) robot mode, Soundwave has blue light piping in his visor, but it is disabled, having been painted over in red; his other modes feature a second, armored version of his face, which is stored on the back of his robot mode. Probably to avoid giving the toy a very obviously two-headed robot mode, the alternate face lacks any paint details, and has an unpainted blue visor. Soundwave features numerous red and gold [[Paint operation|paint application]]s which are &#039;&#039;very&#039;&#039; cleverly and subtly positioned around his body to replicate similarly-colored and -positioned details on the [[Soundwave (G1)|original Soundwave toy]].&lt;br /&gt;
&lt;br /&gt;
:The configuration for the satellite mode depicted in the toy&#039;s instructions is not the way Soundwave appears in the film, featuring a different angling for the panels on his shoulders. It&#039;s not a big change, but transforming the toy in accordance with his movie appearance &#039;&#039;does&#039;&#039; help to distinguish the jet from the satellite a little, since otherwise, virtually the only difference is in the positioning of the large panel &amp;quot;wings&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2009/Decepticon/Soundwave/soundwave.htm More information on Soundwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|GatheringNemesis}}&lt;br /&gt;
[[Image:ROTFtoy-GatheringattheNemesis.jpg|right|thumb|300px|You can get him in blue, but you gotta get those other guys, too!]]&lt;br /&gt;
*&#039;&#039;&#039;Gathering at Nemesis&#039;&#039;&#039; (Figure multi-pack, 2009)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 1 Ravage missile&lt;br /&gt;
&lt;br /&gt;
: A [[Toys&amp;quot;R&amp;quot;Us]]-[[exclusive]] three pack (technically four pack if you want to count the Ravage missile), also featuring The Fallen, and a silver Voyager Class Megatron from the first movie toyline. Soundwave is [[redeco]]ed in predominantly blue as an homage to the [[Soundwave (G1)|original Soundwave]].  The Fallen was unchanged from his original release.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BlackVersion}}&lt;br /&gt;
[[Image:CharaHobbyROTFSoundwaveBlack.jpg|thumb|300px| So...waiting for any ROTF Soundblaster jokes...]]&lt;br /&gt;
*&#039;&#039;&#039;Soundwave Black Version&#039;&#039;&#039; (Deluxe, 2009)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 1 Ravage missile&lt;br /&gt;
:Exclusive to the 2009 &amp;quot;C3 X Hobby Chara Hobby&amp;quot; show that ran across [[August 29]]-[[August 30|30]] in Japan, Soundwave Black Version is a redeco of the deluxe &#039;&#039;Revenge of the Fallen&#039;&#039; Soundwave toy in black and red with orange highlights. Following the convention, remaining quantities of the figure were made available to purchase via lottery through the [[E-Hobby|e-Hobby]] website.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.e-hobby.co.jp/cgi-bin/omc?port=33301&amp;amp;req=PRODUCT&amp;amp;code=tf_ev_07 Soundwave Black Version at e-Hobby]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Infiltration}}&lt;br /&gt;
[[Image:ROTFtoy-SoundwaveNESTAlliance.jpg|thumb|300px|right|Look out for Escalation Soundwave, Devastation Soundwave, and Soundwave Loves Drift-Chan.]]&lt;br /&gt;
*&#039;&#039;&#039;Battlefield Bumblebee Vs. Infiltration Soundwave&#039;&#039;&#039; (Deluxe 2-pack, 2010)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 1 Ravage missile&lt;br /&gt;
&lt;br /&gt;
:Part of the [[N.E.S.T. Global Alliance]] campaign, Infiltration Soundwave is another redeco of the Deluxe Class Soundwave mold, this time in dark blue and dark gray, plus bright red that simulates the intense heat of orbital reentry. He also comes with new light-piping that &#039;&#039;isn&#039;t&#039;&#039; painted over. He comes with Battlefield Bumblebee, a retooling of Cannon Bumblebee with a new battlemask head.  Also included in the packaging is a &amp;quot;Mission Guide&amp;quot; catalog and ordering form for the mail-in exclusive Recon Ravage, a &amp;quot;starter sticker&amp;quot; for said ordering form, and a N.E.S.T. Global Alliance iron-on patch.  Two additional stickers from specially-marked N.E.S.T. Global Alliance products and $4.95 shipping are required for the promotion. Sadly, this promotion does not exist in Europe or Australia, but Recon Ravage was made available in the latter country as a Toys R Us exclusive. Surprisingly, the package does not recognize his Cybertron jet mode, instead only acknowledging his satellite mode. His instructions &#039;&#039;do&#039;&#039; still mention his jet mode, though.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dark of the Moon===&lt;br /&gt;
====Cyberverse====&lt;br /&gt;
{{anchor|BeeSoundwaveRodimus}}&lt;br /&gt;
[[Image:DOTMCyberverseBumblebeeVsSoundwaveWRod.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee / Soundwave&#039;&#039;&#039; with &#039;&#039;&#039;Rodimus&#039;&#039;&#039; (Cyberverse 3-pack, 2011)&lt;br /&gt;
&lt;br /&gt;
:Part of a [[Walmart]] exclusive pack alongside [[Bumblebee (Movie)/toys#BeeSoundwaveRodimus|Bumblebee]] and [[Rodimus (DOTM)|Rodimus]], Soundwave is a redeco of the &#039;&#039;Revenge of the Fallen&#039;&#039; Legends Class Soundwave, with a new deco inspired by the [[Toys&amp;quot;R&amp;quot;Us]] exclusive &#039;&#039;Gathering at Nemesis&#039;&#039; gift set (see above), which in turn was heavily influenced by [[Generation 1]] [[Soundwave (G1)|Soundwave]].  The toy is mostly blue with grey, black, and some gold on his solar panels.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|CyberverseLegion}}&lt;br /&gt;
[[Image:DOTMLegionSoundwave.JPG|thumb|300px| Inside is a teeny Carly being menaced by tentacles.]]&lt;br /&gt;
*&#039;&#039;&#039;Soundwave&#039;&#039;&#039; (Cyberverse, 2011)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039;&lt;br /&gt;
:This all-new Cyberverse Soundwave mold transforms into a fully-licensed Mercedes-Benz SLS AMG.&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class toys====&lt;br /&gt;
[[Image:DOTMtoy_deluxe_soundwave.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Soundwave&#039;&#039;&#039; (MechTech Deluxe, 2011)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; MechTech Satellite Dish/Shoulder Cannon&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Human Alliance====&lt;br /&gt;
[[Image:DOTMtoy_HA_soundwave.jpg|right|thumb|300px|[[Trukk not munky|buumbocks not munky?]]]]&lt;br /&gt;
*&#039;&#039;&#039;Soundwave / Mr. Gould&#039;&#039;&#039; with &#039;&#039;&#039;Laserbeak&#039;&#039;&#039; (Human Alliance, 2011)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A new Human Alliance mold of Soundwave in his SLS AMG mode. He comes with Laserbeak and [[Dylan Gould]]. He has &amp;quot;SUPERIOR&amp;quot; tampographed on his license plate.&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Burger King===&lt;br /&gt;
[[Image:ROTFMerchandise-BurgerKingSoundwave.jpg|thumb|right|300px|I spy with my little eye.....impending tentacle rape.]]&lt;br /&gt;
*&#039;&#039;&#039;Seeking Soundwave&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;&#039;Accessories:&#039;&#039;&#039; 2 blue solar panels&lt;br /&gt;
:The [[Burger King]] version of Soundwave is a representation of the communications satellite which Soundwave hacked into in the movie.  The dishes have tendril details added to them.  Peering into an opening in the top gives a sort of periscope effect, although as there is only one mirror, everything looks backwards.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:DOTMMerchandise-BurgerKingSoundwave.jpg|thumb|right|150px]]&lt;br /&gt;
*&#039;&#039;&#039;Flip-Out Soundwave&#039;&#039;&#039; (2011) &lt;br /&gt;
:A plastic Soundwave head which opens to allow a small body to flip-out, resulting in a &amp;quot;super-deformed&amp;quot; figure which is otherwise reasonably accurate to his on-screen appearance. Circles on his front and back are daubed with glow-in-the-dark paint.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===RPMs - Robot Powered Machines===&lt;br /&gt;
*&#039;&#039;&#039;Soundwave&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Metal Heroes&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;04 of 08&#039;&#039;&#039; (only 6 released)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Robot Powered Machines]]&#039;&#039; Soundwave is a small, non-transforming pseudo-Scion XB with his robot mode sculpted underneath. Said robot mode resembles [[Soundwave (Prime)|another Soundwave]] for some reason. The car&#039;s wheels feature through-axle construction for speedy racing on flat surfaces. Unlike other RPMs, Soundwave, along with the rest of the Metal Heroes, is made of [[die-cast]] metal.&lt;br /&gt;
&lt;br /&gt;
:This toy features many differences in comparison to the [[Speed Stars]] release. Namely, the Speed Stars version lacks paint in the doors, as well as the chest, arms, legs and face of the &amp;quot;robot&amp;quot; mode, unlike the RPM release that has this fully painted. The plastic in the bottom of the car is cast in a different color: the RPM version is bronze while the Speed Stars version is golden. In addition, the RPM release has &amp;quot;Soundwave-Audio&amp;quot; written on the inferior part of the doors as well as having the tail lights painted (in red).&lt;br /&gt;
&lt;br /&gt;
:RPM Soundwave is probably the most homage-heavy Transformer ever produced: he has [[Soundwave (Animated)|&#039;&#039;Animated&#039;&#039; Soundwave]] alt mode and a mix between his regular and Electrostatic incarnations &amp;quot;tattoos&amp;quot;, [[Soundwave (Prime)|&#039;&#039;War for Cybertron&#039;&#039; Soundwave]] robot mode (which in turn was heavily based in [[Soundwave (G1)|G1 Soundwave]]) and despite this, the bio and toyline clearly identify him as ROTF Soundwave. You can try and add [[Soundwave (Cybertron)|Cybertron Soundwave]] to the list if you want, but that would be overkill.&lt;br /&gt;
&lt;br /&gt;
:This toy&#039;s American release and the rest of the Metal Heroes were canceled in favor of the [[Speed Stars]] versions of the toys. They have been released in the Philippines, New Zealand and Mexico (at a discounted price compared to past RPM releases), however. Both versions were eventually available at retail in those countries.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
&lt;br /&gt;
===Speed Stars===&lt;br /&gt;
[[Image:SpeedStars_Soundwave_toy.jpg|thumb|right|300px|See? You &#039;&#039;have&#039;&#039; your damn &#039;&#039;Prime&#039;&#039; toys, now shut up!!]]&lt;br /&gt;
*&#039;&#039;&#039;Soundwave&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Metal Heroes&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;04 of 08&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Speed Stars Soundwave is a [[redeco]] of the RPM vehicle. All differences between the two releases are listed above.  This toy was given away free as part of a Daily Mirror promotion in the UK. &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Stealth Force====&lt;br /&gt;
[[Image:SpeedStars_StealthForce_Soundwave_toy.jpg|thumb|right|300px|Three continuities for the price of one!]]&lt;br /&gt;
*&#039;&#039;&#039;Soundwave&#039;&#039;&#039; (Basic, 2010)&lt;br /&gt;
&lt;br /&gt;
:This Soundwave toy is part of the &amp;quot;Stealth Force&amp;quot; subline, consisting of vehicles without robot modes, but with plenty of flip-out panels with hidden weapons. Like the smaller Metal Heroes toy, Soundwave has &#039;&#039;Animated&#039;&#039; Soundwave&#039;s Scion XB altmode and features &#039;&#039;War for Cybertron&#039;&#039; Soundwave on his packaging. He features non-firing weapons hidden all throughout the toy, activated by pulling part of the roof back.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:EarlyMovieBlackout.jpg|right|200px|thumb|A Soundwave-headed Blackout from an animatic.]]&lt;br /&gt;
[[Image:ROTFEarthSoundwaveConcept.jpg|thumb|right|200px|Soundwave, before losing weight.]]&lt;br /&gt;
* Soundwave was originally supposed to feature in [[Transformers (2007)|&#039;&#039;Transformers&#039;&#039;]]; he fulfilled both [[Barricade (Movie)|Barricade]] and [[Frenzy (Movie)|Frenzy]]&#039;s roles, hacking into the CIA headquarters as a portable stereo, then [[size changing|morphed]] into a Humvee to track down [[Sam Witwicky]].&amp;lt;ref&amp;gt;Details from an early script draft [http://www.tfw2005.com/boards/showpost.php?p=2213120&amp;amp;amp;postcount=297 summed up here], [http://www.tfw2005.com/boards/showpost.php?p=2214148&amp;amp;amp;postcount=303 confirmed as authentic by Roberto Orci here].&amp;lt;/ref&amp;gt; [[Michael Bay]]&#039;s decision to minimalize the amount of morphing in the film resulted in a change to a helicopter who openly attacks the army. Soundwave and [[Ravage (ROTF)|Ravage]] were changed to [[Blackout (Movie)|Blackout]] and [[Scorponok (Movie)|Scorponok]] as the film&#039;s location was changed from a jungle to a desert.&amp;lt;ref&amp;gt;[http://boards.transformersmovie.com/showpost.php?p=234188&amp;amp;amp;postcount=2008 Roberto Orci confirms that Ravage was replaced by Scorponok at the official movie boards]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://boards.transformersmovie.com/showpost.php?p=234188&amp;amp;amp;postcount=2008 Roberto Orci confirms that Ravage would have appeared in a different terrain at the official movie boards]&lt;br /&gt;
&amp;lt;/ref&amp;gt; Soundwave&#039;s name remained attached to the separated portable stereo character for a while, but Hasbro felt the resulting character did not properly represent the original Soundwave.  He was first renamed Soundbite, but eventually ended up with the name Frenzy.&lt;br /&gt;
*According to the trade paperback, Soundwave was a major character in the third draft of &#039;&#039;[[The Reign of Starscream]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* In early drafts of &#039;&#039;Revenge of the Fallen&#039;&#039;, Soundwave came to Earth and scanned a black Chevrolet Silverado pickup truck form. Artist [[Paul Ozzimo]] created a visualization of this idea, and Hasbro based the Cybertronian satellite form&#039;s robot mode on this abandoned concept, particularly a Cybertronian version of the Chevy grill and small headlights on the lower torso. They then combined Ozzimo&#039;s body design with an unused, heavily G1-esque head design that had been created by artist [[Josh Nizzi]] (although Soundwave&#039;s finalized head design was also incorporated into the toy&#039;s satellite mode, in a manner akin to [[kibble#Faux parts|faux parts]]).&lt;br /&gt;
&lt;br /&gt;
*Even though [[Frank Welker]] returned to voice Soundwave for the movie, his voice was not vocoded, but rather synthesized in the same way all the other Transformer voices in the movie were.  Because of this, the voice he uses is much closer to that of &amp;quot;The Cave of Wonders&amp;quot; from [[Wikipedia:Aladdin (film)|Walt Disney&#039;s &#039;&#039;Aladdin&#039;&#039;]], Dr. Claw from &#039;&#039;Inspector Gadget&#039;&#039; and Darkseid from &#039;&#039;The Super Powers Team: Galactic Guardians&#039;&#039;, all voiced by Welker. However, in the &#039;&#039;Revenge of the Fallen&#039;&#039; video game, Soundwave&#039;s voice ([[Peter Jessop]]) is vocoded in a manner similar to that of &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039; [[Soundwave (Animated)|Soundwave]]&#039;s first voice, only with a more musical tone.&lt;br /&gt;
&lt;br /&gt;
*[[Frank Welker]] voiced Soundwave not only in the English version of &#039;&#039;Revenge of the Fallen&#039;&#039;, but also in a large number of foreign dubs, including the Italian one. Welker described the process as &amp;quot;very hard&amp;quot;.&amp;lt;ref name=&amp;quot;welkernewsarama&amp;quot;&amp;gt;[http://www.newsarama.com/tv/090915-Animated-Shorts-Welker.html Newsarama interview with Frank Welker], September 2009.&amp;lt;/ref&amp;gt; Although Welker is also credited in the German dub of the movie, German dubbing insiders insist that the voice heard in the actual movie is by someone else ([[Horst Lampe]], who also dubbed &#039;&#039;[[Transformers Animated (cartoon)|Animated]]&#039;&#039; [[Ratchet (Animated)|Ratchet]]), presumably as a last-minute decision because Welker&#039;s &amp;quot;German&amp;quot; performance was considered sub-standard&amp;lt;ref name=&amp;quot;germandub&amp;quot;&amp;gt;[http://215072.homepagemodules.de/t511643f11775323-Transformers-Die-Rache-Transformers-Revenge-of-the-Fallen-7.html German dubbing board thread about ROTF, with a discussion about Soundwave&#039;s voice]&amp;lt;/ref&amp;gt;. Welker is also credited in the Latin American-Spanish dub. (Which character he voiced is not listed, but it was most likely Soundwave, or he could have been credited for Devastator, Ravage, Grindor and Reedman, since all the sounds Welker did for them were kept in the Latin American-Spanish dub.) Doblaje Wiki, on the other hand, claims he was voiced by [[Andrés García]] or [[Salvador Reyes]]. You see, Wikis tend to get confused a lot on this issue.&lt;br /&gt;
&lt;br /&gt;
* Soundwave was included as a downloadable addition to the roster of the Revenge of the Fallen Playstation 3 and Xbox 360 video game, along with several &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039; homages and fellow movie character [[Sideswipe (Movie)|Sideswipe]]. Soundwave&#039;s special abilities deploy an aerial jammer pod that looks suspiciously like [[Laserbeak (G1)|Laserbeak]], and an AOE pod that continuously smashes the ground with piledrivers; undoubtedly a nod to Generation 1 [[Soundwave (G1)|Soundwave]]&#039;s minion [[Rumble (G1)|Rumble]]. According to concept artist [[Ken Christiansen]], his appearance was based more closely on the Deluxe class toy than his movie design.&lt;br /&gt;
&lt;br /&gt;
* Early artwork for Soundwave for &#039;&#039;Dark of the Moon&#039;&#039; identified him as &#039;&#039;&#039;Breakdown&#039;&#039;&#039;, but considering other names presented on other concept artwork, it was likely just a smokescreen to hide his true identity in case of a leak.&amp;lt;ref name=&amp;quot;nizzi&amp;quot;&amp;gt;[http://www.joshnizzi.com/TF3.htm Josh Nizzi DOTM concepts.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:TF3HasbroSoundwaveBio.JPG|thumb|200px|right|SPOILER ALERT]]&lt;br /&gt;
* Before the release of &#039;&#039;Dark of the Moon&#039;&#039;, Michael Bay and other official parties tried &#039;&#039;really&#039;&#039; hard to suppress the plot twist of the silver Mercedes-Benz SLS AMG given to Carly by Dylan turning out to be Soundwave&#039;s new alternate mode. After the Mercedes had been spotted on the set, with [[Rosie Huntington-Whiteley]] exiting it&amp;lt;ref name=&amp;quot;mercedesset&amp;quot;&amp;gt;[http://www.comingsoon.net/news/movienews.php?id=67518 DOTM Set Photos], ComingSoon.net, July 2010.&amp;lt;/ref&amp;gt;, the first hint that it was more than meets the eye came with the trailer for the [[Dark of the Moon (Xbox 360/PS3)|video game]], which showed Soundwave&#039;s robot mode with car [[kibble]] such as wheels that heavily resembled those of the Mercedes. In addition, [[Rising Storm issue 3|issue 3]] of &#039;&#039;[[Rising Storm]]&#039;&#039; depicted Soundwave&#039;s robot mode not only with car kibble, but with a Mercedes star on his chest. Despite this, director Michael Bay insisted that the Mercedes was simply Carly&#039;s car, claiming that &amp;quot;Mercedes would never let us make their car into a bad Decepticon. Car company&#039;s {{sic}} really frown on that. I can&#039;t say what the game company and comics do that&#039;s their own thing. They don&#039;t have the same constraints movies do. It&#039;s Carly&#039;s car.&amp;quot;&amp;lt;ref name=&amp;quot;baynomerc&amp;quot;&amp;gt;[http://www.shootfortheedit.com/forum/showthread.php?8724-Update-Is-Soundwave-the-silver-Mercedes-on-set-of-DOTM&amp;amp;p=169598&amp;amp;viewfull=1#post169598 Michael Bay&#039;s response to the fan theory that Soundwave is the Silver Mercedes.], April 2011.&amp;lt;/ref&amp;gt; On April 19, 2011, an event for promoting the &#039;&#039;Spider-Man: Edge of Time&#039;&#039; and &#039;&#039;Transformers: Dark of the Moon&#039;&#039; video games was held in London. As part of this, [[High Moon Studios]] released promotional stills from the &#039;&#039;Dark of the Moon&#039;&#039; game, one of which depicted Soundwave&#039;s new robot mode, again with Mercedes parts. However, a news embargo was enforced on the attending press, which was broken by South African video game site [http://egamer.co.za egamer].&amp;lt;ref name=&amp;quot;egamera&amp;quot;&amp;gt;[http://egamer.co.za/2011/05/exclusive-hands-on-transformers-dark-of-the-moon/ egamer&#039;s preview of the &#039;&#039;Dark of the Moon&#039;&#039; video game]&amp;lt;/ref&amp;gt; The site was soon asked to take down the article and images, as were various &#039;&#039;Transformers&#039;&#039; fan sites that had reported on the article and mirrored the images. On May 2, 2011, Hasbro&#039;s [http://www.hasbro.com/transformers/en_US/ official Transformers website] was given a massive overhaul, including the addition of the new [http://www.hasbro.com/transformers/en_US/discover/cybertronian-database.cfm Vector Sigma database]. The entry for Soundwave initially identified his alternate mode as a Mercedes-Benz SLS AMG, but was soon changed to &amp;quot;satellite&amp;quot;. On May 3, 2011, the embargo for the video game article and promotional stills was finally lifted, allowing sites to freely show the image of Soundwave&#039;s new robot mode. Whether Mercedes approved of this remains or not to be seen.&lt;br /&gt;
*The Mercedes-Benz SLS AMG car prop sported a German/European Union [[license plate]], &amp;quot;&#039;&#039;&#039;M JS8509&#039;&#039;&#039;&amp;quot;, registered in the city of Munich, on the Chicago set for &#039;&#039;Dark of the Moon&#039;&#039;.&amp;lt;ref name=&amp;quot;chicago&amp;quot;&amp;gt;[http://www.flickr.com/photos/aperturesun/archives/date-taken/2010/07/17/ Dark of the Moon Chicago set] at Flickr.&amp;lt;/ref&amp;gt; (The design of the plate is slightly inaccurate, as there should be a space between &amp;quot;JS&amp;quot; and &amp;quot;8509&amp;quot; if it were a real German plate. Also, a German car would have a license plate on the front as well.)&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Soundwave&#039;&#039;&#039; (サウンドウェーブ &#039;&#039;Saundowēbu&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Communications specialists]]&lt;br /&gt;
[[Category:Cyber Missions characters]]&lt;br /&gt;
[[Category:Dark of the Moon Decepticons]]&lt;br /&gt;
[[Category:Hall of Fame]]&lt;br /&gt;
[[Category:Human Alliance]]&lt;br /&gt;
[[Category:Revenge of the Fallen Decepticons]]&lt;br /&gt;
[[Category:Spies]]&lt;br /&gt;
[[Category:Triple Changers]]&lt;br /&gt;
[[Category:Wal-Mart exclusives]]&lt;/div&gt;</summary>
		<author><name>216.126.105.56</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Carly_Spencer&amp;diff=624036</id>
		<title>Carly Spencer</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Carly_Spencer&amp;diff=624036"/>
		<updated>2011-08-17T04:12:57Z</updated>

		<summary type="html">&lt;p&gt;216.126.105.56: /* Dark of the Moon film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Carly}}&lt;br /&gt;
{{disambig2|Carly Spencer the human from the [[live-action film series]]|the tasty merchandising item|Candy Dispenser}}&lt;br /&gt;
:&#039;&#039;Carly Spencer is a [[human]] from the [[Dark of the Moon (franchise)|Dark of the Moon]] portion of the [[live-action film series]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Dark of the Moon Carly Miller.jpg|right|thumb|300px| &amp;quot;HEL-LOOOOO NURSE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carly Brooks-Spencer&#039;&#039;&#039;&amp;lt;ref&amp;gt;&amp;quot;Carly. Carly Spencer. Actually, Carly Brooks-Spencer, but I go by the shorter version these days.&amp;quot; —[[Carly Spencer]], &amp;lt;small&amp;gt;[[Dark of the Moon (novel)|&#039;&#039;Transformers: Dark of the Moon&#039;&#039; novelization]] p37&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt; is young, but she&#039;s accomplished. Smart, confident, and savvy, she handles even life-threatening situations with an adept calm. She once met [[Sam Witwicky]] at the [[White House]], and will probably bump into him again...&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW movie prequel comics===&lt;br /&gt;
[[Image:RisingStorm3-Carly.jpg|left|thumb|200px|Carly: Better Than The Witwicky Kid Since 1985]]&lt;br /&gt;
Carly was working a career fair in [[Philadelphia]] when the [[Decepticon]]s targeted Sam Witwicky and his [[Autobot]] friend [[Bumblebee (Movie)|Bumblebee]] for harboring their escaped &amp;quot;pet,&amp;quot; [[Brains]].  As the place became a battlefield, Carly quickly proved capable of defending herself.  Seeing that Sam was about to be killed by [[Space Case (DOTM)|Space Case]], Carly used a weapon attached to one of the fallen Transformers around her to fend off the Decepticon.  After saving his ass, they realized that they had met before, albeit under less deadly conditions. &lt;br /&gt;
&lt;br /&gt;
Soon, the pair were saved from subsequent danger by the arrival of the rest of the Autobots. {{storylink|Rising Storm issue 3|Rising Storm #3}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
{{storylink|Rising Storm issue 4|Rising Storm #4}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark of the Moon&#039;&#039; film===&lt;br /&gt;
:&#039;&#039;Actor&#039;&#039;: [[Rosie Huntington-Whiteley]] (English), [[Sanae Kobayashi]] (Japanese-language dub voice), [[Xóchitl Ugarte]] (Latin American-Spanish-language dub voice) &lt;br /&gt;
&lt;br /&gt;
On the day President Obama awarded Sam Witwicky with a medal for saving the world twice at the White House, Sam met Carly Spencer. At that point Carly worked at the British embassy. &lt;br /&gt;
&lt;br /&gt;
Despite getting off to an awkward start, the two young adults were attracted to each other. Soon Carly moved in with Sam, and she got a job as a secretary for Dylan Gould, CEO of a major investments company and car enthusiast, who was also taken by her beauty. At some point she also met up with the decommissioned Autobots Wheelie and Brains.&lt;br /&gt;
&lt;br /&gt;
Carly encouraged Sam and appreciated him for who he was. She even bought him a “lucky bunny” as a positive motivator for his impending job interviews.&lt;br /&gt;
&lt;br /&gt;
Later, after getting a job at a Accuretta Systems, Sam visited Carly at her workplace where she was pleased to see him. Sam also met Dylan for the first time, and his joy turned to anger and jealousy when he realised that Dylan was infatuated with Carly. His jealousy was further exasperated when gave Carly [[Soundwave (ROTF)|a very expensive Mercedes-Benz SLS AMG]]. &lt;br /&gt;
&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Carly&#039;s last name was erroneously given as &amp;quot;Miller&amp;quot; in an [http://www.allmoviephoto.com/photo/2011_transformer_dark_of_the_moon_001.html image caption] at AllMoviePhoto.com.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT: Spencer, Carly}}&lt;br /&gt;
[[Category: Dark of the Moon humans]]&lt;br /&gt;
[[Category: Fiction-only characters]]&lt;/div&gt;</summary>
		<author><name>216.126.105.56</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nobuyuki_Katsube&amp;diff=617375</id>
		<title>Nobuyuki Katsube</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nobuyuki_Katsube&amp;diff=617375"/>
		<updated>2011-08-04T22:23:37Z</updated>

		<summary type="html">&lt;p&gt;216.126.105.56: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nobuyuki Katsube&#039;&#039;&#039; (勝部 演之 Katsube Nobuyuki ) is a Japanese actor and voice actor. He was born [[May 23]],[[1938]] in Tokyo Japan. &lt;br /&gt;
&lt;br /&gt;
He has appeared in movies such as the 2002 Korean action sci-fi thriller film &#039;&#039;2009: Lost Memories&#039;&#039;. In the realm of voice acting, he did the voice of Roberto in the anime &#039;&#039;Monster&#039;&#039; and has done the Japanese voices for Ben Parker in Sam Raimi&#039;s &#039;&#039;[[Spider-Man]]&#039;&#039; Trilogy, Denethor in &#039;&#039;The Lord of the Rings: The Return of the King&#039;&#039; and Lots-O-Huggin Bear in &#039;&#039;Toy Story 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He has a knack for voicing wise mentors and villainous traitors.  Gee, you wonder what Transformer he&#039;s voicing?&lt;br /&gt;
&lt;br /&gt;
==Voice Roles ==&lt;br /&gt;
===Transformers: Dark Of the Moon===&lt;br /&gt;
* [[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.imdb.com/name/nm0441528/ Nobuyuki Katsube] at The Internet Movie Database&lt;br /&gt;
*[http://www.animenewsnetwork.com/encyclopedia/people.php?id=21888 Nobuyuki Katsube] at The Anime News Network&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Katsube, Nobuyuki}}&lt;br /&gt;
[[Category:Japanese voice actors]]&lt;/div&gt;</summary>
		<author><name>216.126.105.56</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Dark_of_the_Moon:_The_Score&amp;diff=613067</id>
		<title>Dark of the Moon: The Score</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Dark_of_the_Moon:_The_Score&amp;diff=613067"/>
		<updated>2011-07-26T00:19:29Z</updated>

		<summary type="html">&lt;p&gt;216.126.105.56: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the album of orchestrated music actually in the movie|the album of contemporary hard rock songs|Dark of the Moon: The Album}}&lt;br /&gt;
{{album&lt;br /&gt;
|series=&#039;&#039;[[Dark of the Moon (film)|Transformers:&amp;lt;br&amp;gt;Dark of the Moon]] — The Score&#039;&#039;&lt;br /&gt;
|image=DOTM_Score_CD_Cover.jpg&lt;br /&gt;
|caption=[[Optimus Prime (Movie)|Prime]] ruminates, &amp;quot;I wish... I knew the score. But the CD isn&#039;t out yet.&amp;quot;&lt;br /&gt;
|label=[[Warner Bros.]]&lt;br /&gt;
|releasedate=[[June 29]], [[2011]] (Download)&amp;lt;br&amp;gt; N/A (CD)&lt;br /&gt;
|prodnumber=&lt;br /&gt;
|asin= B004XKR6NC (CD)&lt;br /&gt;
|prev=Dark of the Moon: The Album&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Dark of the Moon — The Score&#039;&#039;&#039;&#039;&#039; is an album featuring the original instrumental music composed by  [[Steve Jablonsky]] for the live-action sequel &#039;&#039;[[Dark of the Moon (film)|Transformers: Dark of the Moon]]&#039;&#039;. The CD of this score was planned for release by Warner Bros. on the same day as [[Dark of the Moon: The Album|&#039;&#039;Dark of the Moon&#039;s&#039;&#039; rock/pop album]], but was delayed as [[Michael Bay]] did not have time to give the CD his approval. The CD may still be released in August, with a special edition to coincide with the Blu-ray.&amp;lt;ref&amp;gt;[http://theknightshift.blogspot.com/2011/06/steve-jabalonsky-writes-this-blog-about.html Steve Jablonsky&#039;s e-mail to Christopher Knight].&amp;lt;/ref&amp;gt; The digital download version, complete with booklet, was released on iTunes on [[June 29]], [[2011]]. This album contains roughly 59 minutes of the movie&#039;s score.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
# Dark Side Of The Moon (3:49)&lt;br /&gt;
# Sentinel Prime (3:16)&lt;br /&gt;
# Lost Signal (4:08)&lt;br /&gt;
# In Time You&#039;ll See (3:16)&lt;br /&gt;
# Impress Me (3:00)&lt;br /&gt;
# We Were Gods Once (4:22)&lt;br /&gt;
# Battle (3:40)&lt;br /&gt;
# There Is No Plan (3:36) &amp;lt;ref&amp;gt;Contains leitmotif from &amp;quot;Arrival to Earth&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
# We All Work For The Decepticons (1:51)&lt;br /&gt;
# The Fight Will Be Your Own (4:41)&lt;br /&gt;
# Shockwave&#039;s Revenge (2:00)&lt;br /&gt;
# No Prisoners, Only Trophies (3:32)&lt;br /&gt;
# The World Needs You Now (1:59)&lt;br /&gt;
# It&#039;s Our Fight (6:32)&lt;br /&gt;
# I&#039;m Just The Messenger (4:25)&lt;br /&gt;
# I Promise (1:58)&lt;br /&gt;
# Our Final Hope (3:42) &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*  Steve Jablonsky had assists with additional music from Tom Gire, Pieter A. Schlosser and Todd Haberman.&amp;lt;ref&amp;gt;[http://www.hans-zimmer.com/index.php?rub=disco&amp;amp;id=1036 From Hans-Zimmer.com]&amp;lt;/ref&amp;gt; Similar to the score in &#039;&#039;Revenge of the Fallen&#039;&#039;, one of [[Linkin Park]]&#039;s songs — &amp;quot;Iridescent&amp;quot; — was again interpolated into the score.&lt;br /&gt;
&lt;br /&gt;
* The track &amp;quot;Sentinel Prime&amp;quot; is about three minutes and sixteen seconds long (3:16), which could be a reference to the number &amp;quot;316&amp;quot; on the side of the firetruck used in the film as [[Sentinel Prime (ROTF)|Sentinel Prime&#039;s]] alt-mode.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon — The Score}}&lt;br /&gt;
[[Category:Albums]]&lt;br /&gt;
[[Category:Dark of the Moon media|Score]]&lt;/div&gt;</summary>
		<author><name>216.126.105.56</name></author>
	</entry>
</feed>