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	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.151.181.213</id>
	<title>MediaWiki - User contributions [en]</title>
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	<updated>2026-05-25T08:53:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=LeVar_Burton&amp;diff=663641</id>
		<title>LeVar Burton</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=LeVar_Burton&amp;diff=663641"/>
		<updated>2011-11-19T13:08:38Z</updated>

		<summary type="html">&lt;p&gt;24.151.181.213: A little cleanup and rewording. Why was &amp;quot;World of Voice acting&amp;quot; capitalized like that? Couldn&amp;#039;t find an exact number of years for RR, but I think he was the host for the whole run.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Levarburton.jpg|right|thumb|300px|SET PHASERS TO &amp;quot;LOVE ME&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;LeVar is on the left, by the way.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LeVar Burton&#039;&#039;&#039; (born [[February 16]], [[1957]]) is an American actor and director.   He&#039;s known for his portrayals of Kunta Kinte in &#039;&#039;Roots&#039;&#039;, Geordi La Forge from &#039;&#039;Star Trek: The Next Generation&#039;&#039;, and for hosting &#039;&#039;Reading Rainbow&#039;&#039; for a number of years. In the world of voice acting he has the done the voices for Kwame in &#039;&#039;Captain Planet and the Planeteers&#039;&#039;, [[War Machine]] on &#039;&#039;The Super Hero Squad Show&#039;&#039; and Black Lightning in &#039;&#039;Superman/Batman: Public Enemies&#039;&#039;. You don&#039;t actually want to &#039;&#039;meet&#039;&#039; LeVar Burton; you just want an autographed picture.  You can&#039;t disappoint a picture.&lt;br /&gt;
&lt;br /&gt;
He&#039;s voicing somebody in the &#039;&#039;[[Transformers: Rescue Bots (cartoon)|Rescue Bots]]&#039;&#039; cartoon.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rescue Bots&#039;&#039;===&lt;br /&gt;
*TBA&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Burton, Levar}}&lt;br /&gt;
[[Category: English voice actors]]&lt;/div&gt;</summary>
		<author><name>24.151.181.213</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Brakedown_(ROTF)&amp;diff=642802</id>
		<title>Talk:Brakedown (ROTF)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Brakedown_(ROTF)&amp;diff=642802"/>
		<updated>2011-10-01T16:29:56Z</updated>

		<summary type="html">&lt;p&gt;24.151.181.213: /* Testarossa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Testarossa ==&lt;br /&gt;
&lt;br /&gt;
Okay, dear anonymous IP, just to clear it up:&lt;br /&gt;
*[http://www.seibertron.com/transformers/toys/classics-universe/sunstreaker/1484/1/32/ Universe Sunstreaker]&lt;br /&gt;
*[http://www.motor-talk.de/bilder/-youngtimer-sondermodelle-mclaren-f1-g15527868/-i203249929.html McLaren F1]&lt;br /&gt;
*[http://www.seibertron.com/transformers/toys/revenge-of-the-fallen/brakedown/2015/1/22/ ROTF Brakedown]&lt;br /&gt;
*[http://de.wikipedia.org/wiki/Datei:Testaross_Festival_of_speed.jpg Ferrari Testarossa]&lt;br /&gt;
I see more similarities with the McLaren F1 than with the Testarossa.--[[User:Nevermore|Nevermore]] 10:00, 1 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
I see your point. I will no longer presume myself to be one of the enlightened ones allowed to edit. --[[Special:Contributions/24.151.181.213|24.151.181.213]] 12:29, 1 October 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>24.151.181.213</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Brakedown_(ROTF)&amp;diff=642768</id>
		<title>Brakedown (ROTF)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Brakedown_(ROTF)&amp;diff=642768"/>
		<updated>2011-10-01T12:52:37Z</updated>

		<summary type="html">&lt;p&gt;24.151.181.213: Yes, Testarossa. Kinda turned backward, but same layout. The front and back are Lambo, though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticonfilm}}&lt;br /&gt;
{{disambig3|Brakedown}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Brakedown is a [[Decepticon]] from the &#039;&#039;[[Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039; portion of the [[Movie continuity|live-action movie continuity]].&#039;&#039;&lt;br /&gt;
[[Image:Nefarious2_Brakedown.jpg|thumb|right|300px|The Invisible Girl!  I MUST FLEE!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brakedown&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt; job is to not be seen.  He&#039;s a scout, not a warrior, and so he&#039;s built for speed and not conflict!  Unfortunately, [[Mudflap (ROTF)|Mudflap]] has located him, so Brakedown just might find himself outclassed.  Flee, Brakedown, flee!  &lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
As part of [[Strike Team Ursa]], Brakedown (alongside [[Dirt Boss (ROTF)|Dirt Boss]] and [[Reverb (ROTF)|Reverb]]) was dispatched to [[Wendover]], [[Utah]] by [[Soundwave (ROTF)|Soundwave]] to investigate the [[Initiative|mysterious organization]] that had resurrected [[Ravage (ROTF)|Ravage]]. They discovered a hidden base beneath a garbage dump, but fled after they accidentally activated its self-destruct mechanism. While fleeing, they were intercepted by the [[Autobot]]s [[Ironhide (Movie)|Ironhide]] and [[Sideswipe (ROTF)|Sideswipe]], the latter of whom promptly bisected Brakedown. {{storylink|Nefarious issue 2|Nefarious #2}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines &#039;&#039;Revenge of the Fallen&#039;&#039; comics===&lt;br /&gt;
&lt;br /&gt;
[[Image:Titan13_Brakedown killed.jpg|left|thumb|250px|Man, [[Simon Furman|Furman]] just plain don&#039;t &#039;&#039;like&#039;&#039; me.]]&lt;br /&gt;
&lt;br /&gt;
Brakedown was incarcerated in [[NEST]]&#039;s maximum security jail in [[South Africa]]. He decided it&#039;d be a jolly wheeze to insult that loser [[Bludgeon (ROTF)|Bludgeon]] for getting whupped by a [[Jolt (ROTF)|cadet]], haw haw! &lt;br /&gt;
&lt;br /&gt;
Oh wait, Bludgeon wanted to be captured so he could break out and break all the &#039;Cons out?! Oh forget &#039;&#039;everything&#039;&#039; I said, Bludgeon, I&#039;m totally behind you 100%, please don&#039;t kill me as a warning to everyone else not to question you AAAK-  {{storylink|Transformers Comic issue 2.13|Inside Out!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Unite for the Universe&#039;&#039;===&lt;br /&gt;
Brakedown was part of Bludgeon&#039;s crew, raiding [[N.E.S.T. Advanced Research Facility]] in Japan to gain the secrets of [[Project Unite|Project: Unite]]. Their presence was leaked, however, and Brakedown was buried alive under snow and ice by Optimus. {{storylink|Unite for the Universe issue 1|The Secret of Project: Unite}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
[[Image:ROTFtoy-BrakedownScout.jpg|right|thumb|300px|I once caught a [[Seacon (disambiguation)|Seacon]] &#039;&#039;THIS&#039;&#039; big!]]&lt;br /&gt;
*&#039;&#039;&#039;Brakedown&#039;&#039;&#039; (Scout Class, 2009)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;RD-23&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the fifth wave of &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Scout-class figures (and the only new mold among that wave), Brakedown is a converts from a white sports car (a mish-mash of Lamborghini and Ferrari parts) to a white and blue robot.  Like &#039;&#039;Revenge of the Fallen&#039;&#039; [[Runamuck (ROTF)|Runamuck]], he homages the [[Generation 1 (franchise)|Generation 1]] [[Stunticon (G1)|Stunticon]] [[Breakdown (G1)|Breakdown]], though now in form, color, &#039;&#039;and&#039;&#039; name. He also has a bit of a [[Kibble|backpack]].&lt;br /&gt;
&lt;br /&gt;
:This mold was also used to make the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; series]] [[Oil Pan]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/2010/Decepticon/Brakedown/brakedown.htm More information on Brakedown at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The European market release of Brakedown features the obligatory trimmed-down on-[[packaging]] [[bio]] in [[multilingual packaging|twelve languages]]. However, in the process, three sentences from the US version&#039;s bio (&amp;quot;Decepticon Scout BRAKEDOWN avoids contact with the enemy at all costs. His job is to observe and report, not fight. That&#039;s why he&#039;s geared for speed, not battle.&amp;quot;) were condensed into a nonsensical &amp;quot;BRAKEDOWN observes and reports, and why he is geared for speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Simon Furman has used him three times &#039;&#039;and killed him in all three!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Revenge of the Fallen Decepticons]]&lt;br /&gt;
[[Category:Scouts]]&lt;/div&gt;</summary>
		<author><name>24.151.181.213</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Brakedown_(ROTF)&amp;diff=642698</id>
		<title>Brakedown (ROTF)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Brakedown_(ROTF)&amp;diff=642698"/>
		<updated>2011-10-01T03:03:24Z</updated>

		<summary type="html">&lt;p&gt;24.151.181.213: /* Revenge of the Fallen */  Changed car-mode description. Considering he has the side-strakes of a Testarossa...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticonfilm}}&lt;br /&gt;
{{disambig3|Brakedown}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Brakedown is a [[Decepticon]] from the &#039;&#039;[[Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039; portion of the [[Movie continuity|live-action movie continuity]].&#039;&#039;&lt;br /&gt;
[[Image:Nefarious2_Brakedown.jpg|thumb|right|300px|The Invisible Girl!  I MUST FLEE!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brakedown&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt; job is to not be seen.  He&#039;s a scout, not a warrior, and so he&#039;s built for speed and not conflict!  Unfortunately, [[Mudflap (ROTF)|Mudflap]] has located him, so Brakedown just might find himself outclassed.  Flee, Brakedown, flee!  &lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
As part of [[Strike Team Ursa]], Brakedown (alongside [[Dirt Boss (ROTF)|Dirt Boss]] and [[Reverb (ROTF)|Reverb]]) was dispatched to [[Wendover]], [[Utah]] by [[Soundwave (ROTF)|Soundwave]] to investigate the [[Initiative|mysterious organization]] that had resurrected [[Ravage (ROTF)|Ravage]]. They discovered a hidden base beneath a garbage dump, but fled after they accidentally activated its self-destruct mechanism. While fleeing, they were intercepted by the [[Autobot]]s [[Ironhide (Movie)|Ironhide]] and [[Sideswipe (ROTF)|Sideswipe]], the latter of whom promptly bisected Brakedown. {{storylink|Nefarious issue 2|Nefarious #2}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines &#039;&#039;Revenge of the Fallen&#039;&#039; comics===&lt;br /&gt;
&lt;br /&gt;
[[Image:Titan13_Brakedown killed.jpg|left|thumb|250px|Man, [[Simon Furman|Furman]] just plain don&#039;t &#039;&#039;like&#039;&#039; me.]]&lt;br /&gt;
&lt;br /&gt;
Brakedown was incarcerated in [[NEST]]&#039;s maximum security jail in [[South Africa]]. He decided it&#039;d be a jolly wheeze to insult that loser [[Bludgeon (ROTF)|Bludgeon]] for getting whupped by a [[Jolt (ROTF)|cadet]], haw haw! &lt;br /&gt;
&lt;br /&gt;
Oh wait, Bludgeon wanted to be captured so he could break out and break all the &#039;Cons out?! Oh forget &#039;&#039;everything&#039;&#039; I said, Bludgeon, I&#039;m totally behind you 100%, please don&#039;t kill me as a warning to everyone else not to question you AAAK-  {{storylink|Transformers Comic issue 2.13|Inside Out!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Unite for the Universe&#039;&#039;===&lt;br /&gt;
Brakedown was part of Bludgeon&#039;s crew, raiding [[N.E.S.T. Advanced Research Facility]] in Japan to gain the secrets of [[Project Unite|Project: Unite]]. Their presence was leaked, however, and Brakedown was buried alive under snow and ice by Optimus. {{storylink|Unite for the Universe issue 1|The Secret of Project: Unite}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
[[Image:ROTFtoy-BrakedownScout.jpg|right|thumb|300px|I once caught a [[Seacon (disambiguation)|Seacon]] &#039;&#039;THIS&#039;&#039; big!]]&lt;br /&gt;
*&#039;&#039;&#039;Brakedown&#039;&#039;&#039; (Scout Class, 2009)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;RD-23&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the fifth wave of &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Scout-class figures (and the only new mold among that wave), Brakedown is a converts from a white sports car (a mishmash of Lamborghini and Ferrari parts) to a white and blue robot.  Like &#039;&#039;Revenge of the Fallen&#039;&#039; [[Runamuck (ROTF)|Runamuck]], he homages the [[Generation 1 (franchise)|Generation 1]] [[Stunticon (G1)|Stunticon]] [[Breakdown (G1)|Breakdown]], though now in form, color, &#039;&#039;and&#039;&#039; name. He also has a bit of a [[Kibble|backpack]].&lt;br /&gt;
&lt;br /&gt;
:This mold was also used to make the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; series]] [[Oil Pan]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/2010/Decepticon/Brakedown/brakedown.htm More information on Brakedown at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The European market release of Brakedown features the obligatory trimmed-down on-[[packaging]] [[bio]] in [[multilingual packaging|twelve languages]]. However, in the process, three sentences from the US version&#039;s bio (&amp;quot;Decepticon Scout BRAKEDOWN avoids contact with the enemy at all costs. His job is to observe and report, not fight. That&#039;s why he&#039;s geared for speed, not battle.&amp;quot;) were condensed into a nonsensical &amp;quot;BRAKEDOWN observes and reports, and why he is geared for speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Simon Furman has used him three times &#039;&#039;and killed him in all three!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Revenge of the Fallen Decepticons]]&lt;br /&gt;
[[Category:Scouts]]&lt;/div&gt;</summary>
		<author><name>24.151.181.213</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Mugen&amp;diff=608708</id>
		<title>Mugen</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Mugen&amp;diff=608708"/>
		<updated>2011-07-12T22:17:48Z</updated>

		<summary type="html">&lt;p&gt;24.151.181.213: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|minicon|autobot}}&lt;br /&gt;
:&#039;&#039;Mugen is an [[Autobot]]-allied [[Mini-Con]] from the [[Cybertron (franchise)|Cybertron]] portion of the [[Unicron Trilogy]] continuity family.&#039;&#039;&lt;br /&gt;
{{mainpic|25 October 2006}}&lt;br /&gt;
&#039;&#039;&#039;Mugen&#039;&#039;&#039; (ムゲン) is a member of the [[Caliber Micron]], a special strike force under the command of [[Wing Saber (Energon)|Wing Saber]].&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Galaxy Force===&lt;br /&gt;
[[Image:Mugen-peg.jpg|left|180px|thumb|Mugen&#039;s heels (left) vs. Terradive&#039;s (right)]]&lt;br /&gt;
*&#039;&#039;&#039;Mugen&#039;&#039;&#039; (Caliber Micron, 2005)&lt;br /&gt;
: Mugen is a [[retool]] of the [[Armada (toyline)|Armada]] [[Air Military Mini-Con Team]] Mini-Con [[Terradive (Armada)|Terradive]], transforming into a &amp;quot;Blackbird&amp;quot; style stealth jet. He also has a third three-bladed-claw mode. A 5mm peg was added to each of his heels so that Mugen could be used as a hand-held weapon by most larger Unicron Trilogy toys as well as be mounted on a [[Powerlinx]] plug. (The Cybertron incarnation of Wing Saber is unable to hold 5mm-peg accessories in his hands, and has to mount Mugen on his forearm.)&lt;br /&gt;
&lt;br /&gt;
: He and the other Caliber Micron were only available in July of 2005 from select stores in Japan as special promotional giveaways. Mugen could be obtained with the purchase of any Transformers item only from &amp;quot;Joshin Denki&amp;quot; stores, a move that made Mugen more difficult for fans to acquire than the other two, as the chain had no stores in the Tokyo area.&lt;br /&gt;
&lt;br /&gt;
: The same mold (without the peg) is used by [[Blitz]], [[Falcia]], and &#039;&#039;Cybertron&#039;&#039; [[Shockwave (Cybertron)|Shockwave]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2005/Micron/Mugen/mugen.htm More information on Mugen at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* According to [[Doug Dlin]], &amp;quot;I initially thought [Mugen] was the word &#039;infinite,&#039; but [[Hirofumi Ichikawa|Ichikawa-san]] pointed out it can also mean &#039;illusion&#039; or &#039;misty illusion&#039; (thus implying ninja-like deception and stealth) if different kanji are used. It&#039;s difficult to confirm which of these three was intended without official source confirmation, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cybertron Mini-Cons]]&lt;br /&gt;
[[Category:Japanese-original characters]]&lt;br /&gt;
[[Category:Japanese promotion exclusives]]&lt;br /&gt;
[[Category:Toy-only characters]]&lt;/div&gt;</summary>
		<author><name>24.151.181.213</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Hyakurai&amp;diff=608705</id>
		<title>Hyakurai</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Hyakurai&amp;diff=608705"/>
		<updated>2011-07-12T22:15:32Z</updated>

		<summary type="html">&lt;p&gt;24.151.181.213: Fixed reference to Cybertron Wing Saber not having 5mm hands - he has peg holes in his wrists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|minicon|autobot}}&lt;br /&gt;
:&#039;&#039;Hyakurai is an [[Autobot]]-allied [[Mini-Con]] from the [[Cybertron (franchise)|Cybertron]] portion of the [[Unicron Trilogy]] [[continuity family]].&#039;&#039;&lt;br /&gt;
{{mainpic|10:13, 24 April 2009 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyakurai&#039;&#039;&#039; (ヒャクライ) is a member of the [[Caliber Micron]], a special strike force under the command of [[Wing Saber (Energon)|Wing Saber]].&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Galaxy Force===&lt;br /&gt;
*&#039;&#039;&#039;Hyakurai&#039;&#039;&#039; (Caliber Micron, 2005)&lt;br /&gt;
&lt;br /&gt;
[[Image:Hyakurai-peg.jpg|left|150px|thumb|Hyakurai&#039;s added 5mm peg]]&lt;br /&gt;
: Hyakurai is a [[retool]] of the &#039;&#039;[[Armada (toyline)|Armada]]&#039;&#039; [[Air Military Team]] Mini-Con [[Gunbarrel (Armada)|Gunbarrel]], transforming into a bomber plane, with a third six-barreled cannon mode. A 5mm peg was added to the underside of the mold&#039;s plane cockpit, allowing him to be used as a hand-held weapon as well as one mounted on a [[Powerlinx]] plug. (The &#039;&#039;Cybertron&#039;&#039; version of Wing Saber does not have standard 5mm-hole hands, and instead has to mount Hyakurai on his wrist.)&lt;br /&gt;
&lt;br /&gt;
: The same mold (without the extra peg) is used by [[Combusta]], [[Effect]], and [[Sky Lynx (Cybertron)|Sky Lynx]].&lt;br /&gt;
&lt;br /&gt;
: He and the other Caliber Micron were only available in July of 2005 from select stores in Japan as special promotional giveaways. Hyakurai could be obtained with the purchase of any &#039;&#039;Transformers&#039;&#039; item from either &amp;quot;Ito Yokaido&amp;quot; or any store that had purchased a &amp;quot;TF Station&amp;quot; affiliation.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2005/Micron/Hyakurai/hyakurai.htm More information on Hyakurai at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Hirofumi Ichikawa]] explains that Hyakurai comes from &#039;&#039;Hyakurai-jutsu&#039;&#039; (&amp;quot;The Art of Hundred Thunders&amp;quot;), a ninja trick employing gunpowder.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cybertron Mini-Cons]]&lt;br /&gt;
[[Category:Japanese-original characters]]&lt;br /&gt;
[[Category:Japanese promotion exclusives]]&lt;br /&gt;
[[Category:Toy-only characters]]&lt;/div&gt;</summary>
		<author><name>24.151.181.213</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=5_mm_post&amp;diff=555321</id>
		<title>5 mm post</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=5_mm_post&amp;diff=555321"/>
		<updated>2011-02-21T03:19:10Z</updated>

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&lt;div&gt;[[Image:5mmpostmainpic_001.jpg|right|350px|thumb|Weapons for everybody!]]&lt;br /&gt;
One of the simplest innovations in [[toy|Transformers toys]], using universally sized posts for accessories, weapons and figures is something that has characterised several Transformers lines throughout the years. The most common universal post and port size is the &#039;&#039;&#039;5-millimetre (5mm) post&#039;&#039;&#039;. This size was used throughout [[The Transformers (toyline)|Generation 1]], &#039;&#039;[[Generation 2 (toyline)|Generation 2]]&#039;&#039;, and almost universally throughout &#039;&#039;[[Armada (toyline)|Armada]]&#039;&#039;, &#039;&#039;[[Energon (toyline)|Energon]]&#039;&#039; and &#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039;.&lt;br /&gt;
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Using a single, universal size of weapon post allows Transformers toys to swap weapons between one another. During most Transformers toy lines, this interchangeability was seldom advertised as a feature of the toys, but during &#039;&#039;Armada&#039;&#039;, that changed. The introduction of the [[Mini-Con]]s gave 5mm posts an entirely new purpose: A hollow 5mm post could now become a mounting point for a Mini-Con. The interchangeability suddenly became an advertised feature of the toys.&lt;br /&gt;
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Since the end of the &amp;quot;[[Classics (2006)|Classics]]&amp;quot; toy line, the 5mm post hole has become far less ubiquitous, though it&#039;s making a comeback in a big way with [[Power Core Combiners]], and some of the later &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; toys.&lt;br /&gt;
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==Functionality==&lt;br /&gt;
===Backwards compatibility===&lt;br /&gt;
[[Image:Primesharingguns.jpg|right|250px|thumb|&amp;quot;Dude, you&#039;re right. Guns with their posts in the right place &#039;&#039;&#039;rock!&#039;&#039;&#039;&amp;quot;]]&lt;br /&gt;
Probably the biggest, most meaningful aspect of using a universal fist size is compatibility between toys. You can share your accessories or Mini-Cons or even some integral parts of toys around to other toys from the same line. Even better for long-term fans of the franchise is that the continuous use of 5mm posts from Generation 1 onwards into modern lines means that toys are actually backwards-compatible with the accessories from older toys. As well as delightful opportunities for mixing and matching, this means that characters who get new toys can use accessories from their old toys. Even if you don&#039;t like [[Optimus Prime (G1)/toys#Classics|&amp;quot;Classics&amp;quot; Optimus Prime&#039;s]] rifle, you can always just give him [[Optimus Prime (G1)/toys#PMOP|Powermaster Optimus Prime&#039;s]] rifle, or [[Optimus Prime (G1)/toys#Return of Convoy|Star Convoy&#039;s]].&lt;br /&gt;
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This compatibility works both ways, allowing you to use &#039;&#039;Armada&#039;&#039;, &#039;&#039;Energon&#039;&#039; and even Power Core Combiners weapons with old [[Micromaster]] Bases or [[Headmaster (technology)|Headmaster]]s toys. &lt;br /&gt;
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{{-}}&lt;br /&gt;
===A matter of tolerance===&lt;br /&gt;
Despite the fact that 5mm posts are supposed to be universally the same size, this isn&#039;t always the case. Sometimes, due to play wear or simply to slight (very slight) differences in tooling, some posts are tighter or looser than others. This can mean that sometimes a toy will hold a gun loosely, or that a weapon will be too tight to fit into another toy&#039;s hand. &lt;br /&gt;
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Generally, this is only a problem on toys or toolings that have seen a lot of use. A Generation 1 toy like [[Soundwave (G1)/toys#Generation 1|Soundwave]] that was produced for several years and re-released many times might actually show a difference in tolerance between different samples of the toy. Similarly, toolings which see a lot of use, such as [[Starscream (G1)/toys#Classics|&amp;quot;Classics&amp;quot; Starscream]], can begin to show mould wear. There are many reports of later &#039;&#039;[[Henkei! Henkei! (toyline)|Henkei! Henkei!]]&#039;&#039; versions of the mould not being able to hold their weapons correctly because tolerances are poor. There are several reccomended actions for fixing loose sockets, such as floor polish.&lt;br /&gt;
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If a toy sees a lot of play, especially if weapons are being removed and replaced repeatedly, a hole (or sometimes a post) can wear down, making the weapons looser. It&#039;s possible to increase this problem while swapping weapons between different toys. If a gun post from a [[Bumblebee (G1)/toys#Pretender|Pretender Bumblebee]] is slightly smaller than the post from [[Grimlock (G1)/toys#Pretender|Pretender Grimlock]], then Grimlock&#039;s gun might actually &#039;&#039;stretch&#039;&#039; Bumblebee&#039;s fists. This could result in Bumblebee no longer being able to hold his own gun firmly. It&#039;s advisable when swapping guns between different toys to be aware of the slight differences in tolerances between toys.&lt;br /&gt;
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{{-}}&lt;br /&gt;
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===Multiple posts and double posting===&lt;br /&gt;
[[Image:Swindlerifle_doublepostdemo.jpg|right|250px|thumb|&amp;quot;Pssst—hey, bud!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;WHO, ME?!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;Shhhhhh!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;Who, me?&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;Riiiiiiiiight.&amp;quot;]]&lt;br /&gt;
Some Transformers toys come with multiple figures, such as a [[Pretender]] shell and its inner robot. Other toys are small and merge with bigger toys to become still larger. Other toys come with a trailer or base which has larger weapons than the core robot. Because of the size difference between the two components, two different weapon post sizes are required.&lt;br /&gt;
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The early Pretenders usually handle this by simply giving the gun two different posts: a larger 5mm post for the outer shell, and a smaller post for the inner robot. The result is that the two figures hold the same gun in different ways. For the purposes of this article, we&#039;ll refer to these as &amp;quot;multiple-post weapons&amp;quot;.&lt;br /&gt;
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Another solution, one often used with combiners, is simply to have the two posts one on top of the other—the smaller post on the bottom and the larger post on the top, both forming the same handle of the gun. [[Grimlock (G1)|Grimlock]]&#039;s accessories are one of the earliest examples (albeit unintentional), with rings or ridges widening the pegs to 5mm. The problem with this solution is that, when one gives weapons to unrelated toys, Transformers with fist holes that don&#039;t go all the way through the hands (such as [[Hot Shot (Armada)/toys#Armada|&#039;&#039;Armada&#039;&#039; Hot Shot]]) often can&#039;t hold these guns. We&#039;ll call that &amp;quot;double-posting&amp;quot; or &amp;quot;double-posted weapons&amp;quot; for the purposes of this article.&lt;br /&gt;
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===5mm Screw Holes===&lt;br /&gt;
Many Transformers over the years have indented holes to allow screws to hold two pieces  of the toy together. These screw holes come in all shapes and sizes but often they are also 5mm ports. Sometimes this is intentional, and the screw hole is deliberately moulded to 5mm to give the toy more functionality. Most of the time though, they aren&#039;t intentionally 5mm ports and are either very tight or slightly loose.&lt;br /&gt;
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5mm screw holes can add functionality to many toys which otherwise aren&#039;t 5mm compatible, especially if a fan is creative. However, we have only included 5mm screw holes in the compatibility list below if they are particularly notable. So if you suspect a toy&#039;s screw holes are 5mm and he&#039;s not on the list, at least give it a try.&lt;br /&gt;
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{{-}}&lt;br /&gt;
===Powerlinx Ports===&lt;br /&gt;
[[Image:Armadagalvatron_5mmoverload.jpg|right|250px|thumb|I want it all, and I want it now!]]&lt;br /&gt;
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During the [[Armada (toyline)|&#039;&#039;Armada&#039;&#039; toy line]], a new spin on the 5mm post and port was developed: the [[Mini-Con]] [[Powerlinx]]. Using hollow 5mm posts with a &amp;quot;trigger&amp;quot; contained inside, Mini-Cons could activate the [[gimmick]]s of other toys or simply mount on other toys. Because the Mini-Cons use a special kind of port, they cannot be mounted on 5mm posts that aren&#039;t hollow. In theory, this means only toys with specific Powerlinx ports can hold Mini-Cons. In &#039;&#039;practice&#039;&#039;, this isn&#039;t the case at all.&lt;br /&gt;
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Throughout the history of the &#039;&#039;Transformers&#039;&#039; franchise, for one reason or another, toys have come with 5mm posts which are hollow, creating a kind of unintentional back-compatibility with many Mini-Cons. We&#039;ll list this back-compatibility in individual toy entries further down the page.&lt;br /&gt;
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The other significant aspect of the Powerlinx ports is that they act like regular 5mm posts too. This means that you can use them to mount any weapons or accessories that are designed to mount on 5mm posts. Does mounting a bunch of miniature cars on [[Starscream (Armada)#toys|&#039;&#039;Armada&#039;&#039; Starscream&#039;s]] arms seem silly to you? Maybe it&#039;s time to use the guns from the [[Micromaster]] [[Anti-Aircraft Base]].&lt;br /&gt;
{{-}}&lt;br /&gt;
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==Generation 1==&lt;br /&gt;
In the first few years of the toy line, partly because of the mix-and-match nature of the line itself, &#039;&#039;Transformers&#039;&#039; didn&#039;t have very standardised fist sizes. The &#039;&#039;[[Diaclone]]&#039;&#039;-descended toys usually had no single standard, with only the toys with the biggest weapons or fists having 5mm posts. The &#039;&#039;[[Micro Change]]&#039;&#039;-descended toys were much more consistent about post size, using 5mm posts on almost all of the toys with weapons or accessories, because of the size being one of the standard connectors for Microman toys.&lt;br /&gt;
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As Generation 1 evolved 5mm posts and ports became nearly universal. Only the switch to smaller toys with [[Action Master]]s changed this — a new, smaller, universal post size was used for that line. These smaller sized posts carried over into the UK Transformers, while in [[Japan]] the rise of Micromasters lead to 5mm staying predominant throughout the line.&lt;br /&gt;
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===1984===&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (G1)/toys|Optimus Prime]] — The only Autobot this year to use 5mm posts, Prime&#039;s main rifle sadly has a terrible [[design flaw]] (that has &#039;&#039;&#039;never&#039;&#039;&#039; been corrected, despite all the reissues) which makes it much less interchangeable with other toys. The gun&#039;s handle is moulded in the wrong place, and there&#039;s a false handle where the real one should be. Prime has actually been retooled to allow him to hold the rifle better — by increasing the size of the rims on his fists. Too bad they didn&#039;t just put the rifle&#039;s handle post in the right place. In addition to the rifle, [[Roller]]&#039;s fuel pump is also a 5mm post. It&#039;s possible to use this to either give the pump to other toys, (or to pump up Roller with some heavy weaponry.)&lt;br /&gt;
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&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
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All the 1984 Decepticons use 5mm posts in some capacity.&lt;br /&gt;
*[[Soundwave (G1)/toys|Soundwave]]&lt;br /&gt;
[[Image:Ravage5mmcompatibility.jpg|right|250px|thumb|Shattered Glass Ravage prefers flowers.]]&lt;br /&gt;
*[[Buzzsaw (G1)|Buzzsaw]], [[Frenzy (G1)|Frenzy]], [[Laserbeak (G1)|Laserbeak]], [[Rumble (G1)|Rumble]] and [[Ravage (G1)/toys|Ravage]] — Due to the post holes in their bodies, they can be pegged onto Mini-Con ports, or similar 5mm posts.&lt;br /&gt;
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*[[Starscream (G1)/toys|Starscream]],[[Thundercracker (G1)|Thundercracker]] and [[Skywarp (G1)|Skywarp]] — Their wings &#039;&#039;and&#039;&#039; their weapons have 5mm posts.&lt;br /&gt;
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*[[Megatron (G1)/toys|Megatron]] — Most notably his large chrome rifle has a 5mm post on it, allowing it to be given to other toys.&lt;br /&gt;
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===1985===&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] — Grimlock&#039;s fist holes are smaller than 5mm (being the size of Rhisling&#039;s lower hilt), but ridges on the upper sections of his launcher and sword&#039;s pegs and a ring on the upper part of the gun&#039;s peg make them 5mm.&lt;br /&gt;
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*[[Blaster (G1)|Blaster]]&lt;br /&gt;
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*[[Topspin (G1)|Topspin]] and [[Twin Twist]] — These toys do NOT have 5mm post holes, but their rifles have a 5mm base to the gun peg, effectively creating a very shallow double-peg that allows their guns limited inter-changeability with toys with 5mm fists.&lt;br /&gt;
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*[[Perceptor (G1)|Perceptor]]&lt;br /&gt;
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&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Devastator (G1)|Devastator]] — Devastator&#039;s is a classic double-posted rifle. Devastator&#039;s fists are 5mm holes, but he shares his rifle with [[Mixmaster (G1)|Mixmaster]] and his tiny, tiny fists.&lt;br /&gt;
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*[[Dirge (G1)|Dirge]], [[Ramjet (G1)|Ramjet]] and [[Thrust (G1)|Thrust]]&lt;br /&gt;
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*[[Blitzwing (G1)|Blitzwing]] — The strange construction of Blitzwing&#039;s weapons and fists makes interchangability ... awkward, as his fist holes are on the sides instead of the top; the weapons are sculpted to still look like he&#039;s holding them normally.  Of course, if you&#039;re a fan of punch daggers, or Blitzwing holding someone else&#039;s guns &#039;gangsta-style&#039;, then more power to you.&lt;br /&gt;
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===1986===&lt;br /&gt;
1986 saw the introduction of the Transformers Special Teams, or &amp;quot;[[Scramble City]]&amp;quot; combiners. All of these combiners used 5mm posts as standard to peg in their fists and feet in combined mode, meaning you could swap these parts between any of the combiners. The fists of the combined forms almost universally used 5mm holes (all except [[Superion (G1)|Superion]] and [[Piranacon (G1)|Piranacon]]) and almost all the leaders of the teams (except [[Silverbolt (G1)|Silverbolt]]) used 5mm posts for their fists. &lt;br /&gt;
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The smaller members of the Special Teams almost all had small pistols or rifles that used variably compatible smaller posts, and larger alt mode weapons that used 5mm posts — often taking advantage of post holes used for the combined form&#039;s fists or feet. The earlier toys often used weapons with 5mm ports which would peg onto the robot — allowing those weapons to be pegged onto Mini-Con ports and other similar 5mm posts. The later toys tended to use 5mm posts which peg into ports on the toy.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
[[Image:Outback5mmcompatibility.jpg|right|250px|thumb|Where the bloody hell am I? Right here, mate. Right here!]]&lt;br /&gt;
*[[Outback]] — The only [[Mini Vehicle]] with a weapon at all, Outback sports a 5mm post that lets him use all kinds of crazy weapons.&lt;br /&gt;
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*[[Steeljaw (G1)|Steeljaw]] and [[Ramhorn (G1)|Ramhorn]] — But &#039;&#039;&#039;not&#039;&#039;&#039; [[Rewind]] or [[Eject]], strangely. Ramhorn&#039;s peg holes are very loose.&lt;br /&gt;
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*[[Superion (G1)|Superion]] — Barely. The [[Aerialbot (G1)|Aerialbot]]s are the only Special Team whose leader doesn&#039;t use 5mm posts, and who have no members with larger vehicle weapons which use 5mm posts. Superion doesn&#039;t have 5mm fists either. Only the posts and ports for the combined form&#039;s hands and feet are 5mm posts. Superion even has what looks like a hollow 5mm peg on the underside of his combined form&#039;s chest plate — however this peg is just slightly too big to be of use.&lt;br /&gt;
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*[[Protectobot (G1)|The Protectobots]] — In the standard style of the Scramble City teams, described above.&lt;br /&gt;
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*[[Wreck-Gar (G1)|Wreck-Gar]]&lt;br /&gt;
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*[[Ultra Magnus (G1)/toys|Ultra Magnus]] — Most of Magnus&#039; accessories use 5mm posts. Interestingly enough his rifle has two ways of being held — the large robot uses a larger peg than the small inner robot&#039;s 5mm post. So you can only let other toys hold the gun in the same way as Magnus&#039; inner robot.&lt;br /&gt;
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*[[Metroplex (G1)|Metroplex]] — Uses 5mm posts for his weapons, and his fists. He can happily wear any Scramble City fists instead of his own. [[Six-Gun]] and [[Scamper]] do not use 5mm pegs for their weapons, however [[Slammer]] does. His turret is on a hollow 5mm post so it can be mounted on (or rather under, most of the time) Mini-Cons!&lt;br /&gt;
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&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Ratbat (G1)|Ratbat]] &lt;br /&gt;
&lt;br /&gt;
*[[Stunticon (G1)|The Stunticons]] — In the standard style of the Scramble City teams, described above.&lt;br /&gt;
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*[[Combaticon (G1)|The Combaticons]] — In the standard style of the Scramble City teams, described above.&lt;br /&gt;
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*[[Predacon (G1)|The Predacons]] — Unlike the Scramble City toys, all the Predacons use 5mm posts as standard, with no accessories at all with smaller pegs, making all their weapons usable by [[Predaking]]. &lt;br /&gt;
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*[[Scourge (G1)|Scourge]] — Only his head-mounted gun, his rifle uses a smaller peg.&lt;br /&gt;
&lt;br /&gt;
*[[Galvatron (G1)/toys|Galvatron]] — However remember, [[Nightmare_Planet|Galvatron&#039;s weapons pegs can be any size he wants!]]&lt;br /&gt;
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*[[Trypticon (G1)|Trypticon]] — [[Full-Tilt]] does &#039;&#039;not&#039;&#039; use 5mm posts. On the other hand the [[Brunt (G1)|Brunt&#039;s]] tank turret &#039;&#039;does&#039;&#039; use them. It&#039;s completely possible to mount the turret as an arm cannon for an &#039;&#039;Armada&#039;&#039; toy, or anyone else with 5mm posts.&lt;br /&gt;
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===1987===&lt;br /&gt;
By 1987 5mm posts had become almost universal. Only some smaller toys, and those toys without weapon accessories didn&#039;t have them.&lt;br /&gt;
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&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Technobot (G1)|The Technobots]] — In the standard style of the Scramble City teams, described in the 1986 section above.&lt;br /&gt;
&lt;br /&gt;
*[[Fastlane]] &amp;amp; [[Cloudraker (G1)|Cloudraker]]&lt;br /&gt;
&lt;br /&gt;
*[[Punch (G1)|Punch-Counterpunch]]&lt;br /&gt;
&lt;br /&gt;
*The [[Monsterbot]]s&lt;br /&gt;
&lt;br /&gt;
*The [[Targetmaster]]s — [[Kup (G1)#Targetmaster|Kup]], [[Hot Rod (G1)/toys#Targetmaster|Hot Rod]] and [[Blurr (G1)#Targetmaster|Blurr]] were [[retool]]ed to be 5mm peg compatible so that they could use [[Targetmaster]]s this year. The other Targetmaster moulds were all made with 5mm pegs in mind.&lt;br /&gt;
&lt;br /&gt;
*The [[Headmaster (technology)|Headmasters]] — [[Fortress Maximus (G1)#Toys|Fortress Maximus]] was the only Headmaster not to use 5mm pegs exclusively. Nearly all his accessories and the weapons for his smaller components were 5mm pegs. However his larger rifles were so huge they used much, much larger peg sizes which are not compatible with any other Transformers mould.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Terrorcon (G1)|The Terrorcons]] — [[Blot (G1)#Toys|Blot]] and [[Cutthroat (G1)#Toys|Cutthroat]] are the only small Special Teams members outside the Aerialbots not to have alt mode weapons with 5mm posts. Blot has a backpack, and Cutthroat has a transforming tail weapon, instead.&lt;br /&gt;
&lt;br /&gt;
*[[Slugfest (G1)|Slugfest]] &amp;amp; [[Overkill (G1)|Overkill]]&lt;br /&gt;
&lt;br /&gt;
*[[Pounce]] &amp;amp; [[Wingspan]]&lt;br /&gt;
&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
&lt;br /&gt;
*The [[Targetmaster]]s — [[Cyclonus (G1)#Targetmaster|Cyclonus]] and [[Scourge (G1)#Targetmaster|Scourge]] were retooled to be able to use the 5mm pegs associated with Targetmasters and released again as part of this range.&lt;br /&gt;
&lt;br /&gt;
*The [[Headmaster (technology)|Headmasters]] — Scorponok is the only Decepticon Headmaster not to use 5mm pegs universally. Most of his accessories use them, except for his four large double-barrelled cannons and his shield, which has a slightly wider peg hole. The shield does have a hollow 5mm peg on it, though, allowing you to mount a Mini-Con on the shield. Sweet! Oh yeah, that does mean, by the way, that his tremendously enormous rifle does use both 5mm pegs and 5mm peg holes. Fasttrack doesn&#039;t use 5mm pegs for his hands, but his arms are mounted on 5mm pegs, so you can give him all sorts of crazy gun arms.&lt;br /&gt;
&lt;br /&gt;
===1988===&lt;br /&gt;
[[Image:Pretender5mmcompatibility.jpg|right|250px|thumb|5mm pegs on Pretenders: A demonstration.]]&lt;br /&gt;
1988 introduced a new line dependent on the 5mm peg, the Pretenders. As mentioned above, in the section on multiple posts and double posts, the Pretender shells all had 5mm pegs, while their robots had smaller (less universally sized) pegs. Pretenders usually had at least one weapon (sometimes more) that was meant for both the shell and the inner robot. For the 1988 Pretenders, these weapons had multiple pegs on them, allowing different components to hold them in different ways.  These weapons were also usually a part of the Pretender&#039;s vehicle mode, and mounted on them in that mode using 5mm pegs.&lt;br /&gt;
&lt;br /&gt;
Later Pretenders used double-posting instead of multiple-posting, so that the inner robots often lacked the 5mm compatibility in their vehicle modes that earlier Pretenders enjoyed. But for 1988 it was 5mm compatible city!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Grand Slam (G1)|Grand Slam]] &amp;amp; [[Raindance]] &lt;br /&gt;
&lt;br /&gt;
*The [[Targetmaster]]s&lt;br /&gt;
&lt;br /&gt;
*The [[Headmaster (technology)|Headmasters]] — Unlike in 1987, the 1988 Autobot Headmasters had two sets of weapons with different post sizes. There was a single main rifle for the main robot with a 5mm post, and two smaller pistols that were both vehicle mode weapons and antennae for the robots&#039; head.&lt;br /&gt;
&lt;br /&gt;
*The [[Powermaster]]s. — [[Optimus Prime (G1)/toys#PMOP|Powermaster Prime]] in particular is notable because his weapons are massive, badass and freakin&#039; awesome. You know they are. Admit it.&lt;br /&gt;
&lt;br /&gt;
*[[Quickswitch]]&lt;br /&gt;
&lt;br /&gt;
*The [[Pretender]]s — Including the regular Pretenders, [[Pretender Beast]]s and [[Gunrunner (G1)|Gunrunner]], the [[Pretender Vehicle]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
[[Image:Skalor5mmcompatibility.jpg|right|250px|thumb|That gun mode stinks!]]&lt;br /&gt;
*[[Seacon (G1)|The Seacons]] — Because of his Targetmaster gimmick, [[Piranacon (G1)|Piranacon]] is one of only two (the other being Superion, the piker) Generation 1 combiner robot without 5mm post hole fists. Instead he has special ports for the square pegs which are used as part of the Special Teams style combination. Each of the five smaller Seacons also come with a special Targetmaster stand which allows them to use their gun forms independent of Piranacon. The stand is divided into three parts, a connector, a post and a base. The post is moulded to look like a large rifle and has multiple pegs on it (of different sizes) letting it be held as a weapon both by the small Seacons and by anyone with a 5mm fist. The connector is even cooler, since it has a 5mm post hole and can be used to mount the Seacons on Mini-Con ports or other similar gun posts when in gun mode. It can also be used to make any Scramble City style combiner limb 5mm post compatible, so any of them can become a giant Mini-Con. How awesome is that?&lt;br /&gt;
&lt;br /&gt;
*[[Squawktalk]] &amp;amp; [[Beastbox (G1)|Beastbox]]&lt;br /&gt;
&lt;br /&gt;
*The [[Targetmaster]]s&lt;br /&gt;
&lt;br /&gt;
*The [[Headmaster (technology)|Headmasters]] — The small Decepticon Headmasters did not have two sets of weapons like their Autobot counterpart and relied entirely on 5mm posts.&lt;br /&gt;
&lt;br /&gt;
*The [[Powermaster]]s — Doubledealer came with a special Powermaster Engine cover with a 5mm post on it. The post is hollow, allowing you to mount a Mini-Con on it.&lt;br /&gt;
&lt;br /&gt;
*The [[Pretender]]s — Including the regular Pretenders, [[Pretender Beast]]s and [[Roadgrabber]], the [[Pretender Vehicle]].&lt;br /&gt;
&lt;br /&gt;
===1989===&lt;br /&gt;
This year introduced the [[Micromaster]]s, as well as introducing a truck load more Pretenders. The Micromasters emphasised inter-compatibility in a way Transformers hadn&#039;t really done before. All the bases were able to connect through special ramps, and all the weapons for the bases used 5mm posts. The Micromasters themselves all had small post holes in their feet that corresponded to small posts all over the bases — letting you stand them freely. The Micromasters&#039; association with 5mm pegs would continue through into the Japanese toy lines, and would be reflected in the Mini-Cons who would come down the pipeline many years later.&lt;br /&gt;
&lt;br /&gt;
As we mentioned above the Pretenders this year were a little less 5mm compatible. While the first year Pretenders generally had 5mm ports on their vehicle modes as well as their Pretender shells, those 5mm posts disappeared on most of the inner robots for this year. Instead of using multiple posts on the same weapon more toys this year used a double-post.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Literally all the Autobot Pretenders from this year used 5mm posts. All of the Micromaster bases and transports except for Overload and [[Hot House]] used 5mm posts for their weapon accessories. Hot House and Overload don&#039;t really have any accessories, so that&#039;s understandable.&lt;br /&gt;
*[[Pincher]], [[Doubleheader]] and [[Longtooth]]&lt;br /&gt;
*[[Classic Pretender]]s — [[Bumblebee (G1)/toys|Bumblebee]], [[Grimlock (G1)/toys|Grimlock]] and [[Jazz (G1)/toys|Jazz]]. These toys were re-released without their shells as [[Legends (G1)|Legends]]. They only came with their smaller weapons, which are double-posted. While the inner robots can&#039;t hold 5mm weapons their weapons can be used with other toys. Bumblebee and Jazz&#039;s guns were switched for the Legends release, so if you&#039;re pedantic about continuity feel free to give Jazz&#039;s gun to Classics Bumblebee without feeling guilty.&lt;br /&gt;
*[[Crossblades (G1)|Crossblades]] and [[Vroom]]&lt;br /&gt;
* [[Skyhammer (G1)|Skyhammer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Erector]] and his [[Crane]] — Erector&#039;s weapons are all 5mm posts. While Erector&#039;s trailer hitch is not a 5mm post it is hollow and works as a 5mm port, allowing Erector to connect to other TFs and bases like a Mini-Con.&lt;br /&gt;
*[[Ironworks]]&#039;s [[Construction station]] — In station mode, Ironworks&#039;s base has two hollow 5mm posts on its scaffolding section. These are completely compatible with Mini-Cons. In windmill... errr... radar tower mode these two pegs are used to mount the scaffolding to the tower, so aren&#039;t accessible.&lt;br /&gt;
* [[Groundshaker]]&#039;s  [[ATV]] and [[Countdown (G1)|Countdown]]&#039;s [[Rocket Base|Rocket base]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All the Decepticon Micromaster bases and transports were 5mm compatible this year in some capacity. The Pretenders also, except for the Monster Pretenders.&lt;br /&gt;
*[[Monstructor (G1)|Monstructor]] — As with nearly all combiners, Monstructor uses 5mm fist holes. However none of the individual Monster Pretenders do. Their shell covers sometimes have relatively inaccessible 5mm posts or ports for Monstructor&#039;s accessories, but that is more-or-less the extent of their compatibility.&lt;br /&gt;
* [[Octopunch]], [[Stranglehold]] and [[Bludgeon (G1)|Bludgeon]]&lt;br /&gt;
*[[Classic Pretender]]s [[Starscream (G1)/toys|Starscream]] — Also available as a Legends figure without any of the 5mm compatibility conferred by his shell.&lt;br /&gt;
* [[Thunderwing (G1)|Thunderwing]]&lt;br /&gt;
* [[Roadblock (G1)|Roadblock]]&lt;br /&gt;
&lt;br /&gt;
* [[Flattop (Decepticon)|Flattop]]&#039;s [[Aircraft carrier]] and [[Roughstuff]] and his [[Military transport]] — Roughstuff&#039;s are the only large Micromaster weapons without 5mm posts, making him far less compatible with other toys than he should be. However his trailer hitch is a 5mm post and port. That might be of... some use. &lt;br /&gt;
* [[Greasepit (G1)|Greasepit]]&#039;s [[Gas station]] and [[Airwave]]&#039;s [[Airport]] — Greasepit has a host of little 5mm post accessories that aren&#039;t weapons like a set of petrol pumps and a street sign. Airwave&#039;s compatibility is limited to having several 5mm ports on the top of his base&#039;s station mode.&lt;br /&gt;
* [[Skyhopper]]&#039;s [[Helicopter]] and [[Skystalker (G1)|Skystalker]]&#039;s [[Interstellar shuttle]]&lt;br /&gt;
&lt;br /&gt;
===1990===&lt;br /&gt;
[[Action Master]]s dropped the 5mm posts in favour of a smaller standard-sized peg for hand-held weapons, obviously due to the smaller size of the figures&#039; fists. However, the backpack accessories for the individually carded figures use 5mm pegs to attach to the screw-holes in the figures&#039; backs, making them compatible with weapons for larger toys. Some of the bases use 5mm posts for their weapon systems as well. But for the most part, this was the end of 5mm pegs being universal in Transformers for a very long time; it wouldn&#039;t happen again until the [[Unicron Trilogy]], almost a decade later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
[[Image:Lionizer5mmdemo.jpg|right|250px|thumb|Another example of why beards freakin&#039; rock.]]&lt;br /&gt;
* [[Lionizer]]. Because of his beard, he actually has a double-post, so he has a 5mm post, though it&#039;s very tight.&lt;br /&gt;
&lt;br /&gt;
* [[Prowl (G1)/toys#Action Master|Prowl]]&#039;s [[Turbo Cycle]]. — His engine intakes have a 5mm port, so they can be mounted on Mini-Con pegs if you&#039;d like, and his wheel section has a 5mm post. The rest of his accessories use the more standard smaller pegs used by Action Masters.&lt;br /&gt;
* [[Over-Run (G1)|Over-Run]]. — While both he and his helicopter aren&#039;t really 5mm compatible, he &#039;&#039;does&#039;&#039; have hand-held missile launchers with 5mm post &#039;&#039;holes&#039;&#039; on them. They can be mounted on Mini-Con ports, or you can mount 5mm guns on top of them while Over-Run is holding them — but good luck keeping his arms up. There&#039;s a couple of posts on the back of his helicopter as well.&lt;br /&gt;
* [[Optimus Prime (G1)/toys#AM|Optimus Prime&#039;s]] [[Armored Convoy]] — Has a bunch of black guns and orange guns with 5mm posts. Yes, you can give all these weapons to Classics Primes. The black guns have hollow posts and so can be mounted on Mini-Cons. The entire Armored Convoy, both cab and trailer, is littered with 5mm ports.&lt;br /&gt;
&lt;br /&gt;
* [[Missile Launcher]] (with [[Retro]] &amp;amp; [[Surge (G1)|Surge]]) and [[Tanker Truck]] (with [[Pipeline]] &amp;amp; [[Gusher]]) — Both bases have a new mould Micromaster ramp with a double-peg on it. Unfortunately it&#039;s very hard to access, and not very effective as a shield for other toys The combiner bases also extensively use 5mm ports and pegs for all their weapons, and even their main combining pegs. This means they can be connected to each other, or to any other 5mm pegs or ports.&lt;br /&gt;
* [[Battlefield Headquarters]] with [[Full-Barrel]] &amp;amp; [[Overflow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
* [[Megatron (G1)/toys#ActionMaster|Megatron&#039;s]] [[Neutro-Fusion Tank]]&lt;br /&gt;
* [[Gutcruncher (G1)|Gutcruncher]]&#039;s [[Stratotronic Jet]] — His missiles have 5mm post holes, rather than 5mm posts. This means you can mount his missiles on mini-con ports or other similar 5mm posts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Anti-aircraftbase_multiconfig.jpg|right|250px|thumb|Blackout and shout!]]&lt;br /&gt;
* [[Cannon Transport]] with [[Terror-Tread]] &amp;amp; [[Cement-Head]] — Features the same 5mm compatibility as the Autobot Combiner Transports.&lt;br /&gt;
* [[Anti-Aircraft Base]] with [[Blackout (G1)|Blackout]] &amp;amp; [[Spaceshot]] — Is one of the most versatile 5mm-compatible toys of all time. All up the base features eight 5mm ports, seven 5mm posts and a variety of different accessories. The base&#039;s main guns are designed to peg onto 5mm posts so can be used with mini-con ports. The base&#039;s radar equipment and additional weapons are all designed with 5mm posts. Even the base&#039;s ramp features a 5mm port, rather than the limited 5mm post of the Micromaster Combiner Transports. The four 5mm posts on the base proper are hollow, also allowing them to be used as mini-con ports.&lt;br /&gt;
&lt;br /&gt;
==UK Generation 1==&lt;br /&gt;
After Generation 1 ended in the US it continued in the UK unabated. Well, a little bit abated. It wasn&#039;t as big as it was. The UK line at first consisted of redecos of Japanese toys and Action Masters that hadn&#039;t made it to America. After that they continued to produce their own toys. Okay... but what does that have to do with 5mm pegs? Well, sadly, not much. The UK lines did not make extensive use of 5mm pegs, even when they really should have (we&#039;re looking at you, Predator jets). The compatibility of these toys is incredibly limited.&lt;br /&gt;
&lt;br /&gt;
===1991===&lt;br /&gt;
The Action Masters from this year didn&#039;t use 5mm pegs at all, meaning that there were only three toys this year with 5mm pegs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
[[Image:Flame5mmdemo.jpg|right|250px|thumb|Ready for a Flame war!]]&lt;br /&gt;
*[[Flame (Motorvator)|Flame]], [[Gripper (G1)|Gripper]], [[Lightspeed (Motorvator)|Lightspeed]]. — The [[Motorvator]]s, being recycled Japanese toys, used 5mm pegs as standard for their weapons. Their weapons had two sets of pegs letting them be held as swords or guns.&lt;br /&gt;
&lt;br /&gt;
===1992===&lt;br /&gt;
This year introduced the Turbomasters and Predators. Even though both sets of toys (who all have massive guns) would have benefitted from 5mm posts, only two toys out of the entire line have them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Rotorstorm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stalker_variousconfigs.jpg|right|250px|thumb|Stalk &#039;er? I hardly knew &#039;er.]]&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Stalker (G1)|Stalker]] — Unlike Rotorstorm his hands are not 5mm pegs. Instead the ports on his shoulders are 5mm pegs — his massive missile and his radar dish are on 5mm posts. His lack of 5mm hands is made up for by two screw holes on his wrists which are 5mm holes, allowing him to hold guns there.&lt;br /&gt;
&lt;br /&gt;
===1993===&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Pyro]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Clench (G1)|Clench]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Japanese Generation 1==&lt;br /&gt;
There&#039;s not a lot to say about Japanese Generation 1. The main thing is that there are more Micromasters. More Micromasters means more 5mm pegs. &lt;br /&gt;
&lt;br /&gt;
The first few lines that the Japanese marketed independently were mostly reuses of American moulds, with only a few differences. Basically if the American version can use 5mm pegs, so can the Japanese version. In these cases there&#039;s only a handful of toys that need pointing out as independent and unique but the overall line was generally a mess of 5mm pegs everywhere.&lt;br /&gt;
&lt;br /&gt;
===Headmasters===&lt;br /&gt;
Most of this line was just American release toys repackaged. Basically all of them were 5mm compatible. Almost all of the moulds unique to the Japanese line were also 5mm compatible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CYBERTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Ricochet (Headmasters)|Stepper]] and [[Artfire (Headmasters)|Artfire]]. — Jazz and Inferno, two previously non-compatible toys, were retooled and redecoed in Headmasters and used as Targetmasters. Artfire&#039;s fists are expanded to allow him to hold his targetmaster gun [[Nightstick (Artfire)|Nightstick]]. Stepper meanwhile has Jazz&#039;s missile launcher replaced by a plug-in port to allow him to use his Targetmaster unit [[Nightstick (Ricochet)|Nebulon]] as a shoulder cannon.&lt;br /&gt;
*&amp;lt;strike&amp;gt;Billy&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;Blaster&amp;lt;/strike&amp;gt; [[Blaster (G1)|Twincast]] — Redeco and slight retool of G1 Blaster.&lt;br /&gt;
&lt;br /&gt;
*[[Graphy]], [[Noise]], [[Dial]] and [[Saur]]&lt;br /&gt;
*[[Raiden]] — Like Devastator before him (well, sorta), Raiden can use 5mm weapons while his components cannot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Soundwave (G1)|Soundblaster]]  — Redeco and slight retool of G1 Soundwave.&lt;br /&gt;
&lt;br /&gt;
===Masterforce===&lt;br /&gt;
Again, Masterforce is almost entirely American moulds, but this time there&#039;s more redecos. There&#039;s a few retools, and a handful of new moulds too, with 5mm compatibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CYBERTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Metalhawk]] — He&#039;s a Pretender. And what have we learned so far? That&#039;s right: Pretenders are 5mm compatible. &lt;br /&gt;
&lt;br /&gt;
*[[Ginrai|Super Ginrai]] and [[Godbomber]] — Ginrai is a retool of Powermaster Optimus Prime, with brand new hands. Brand new retractable 5mm hands! (To replace his old unretractable 5mm hands!) Godbomber is designed to be compatible with Ginrai, to use his accessories and to merge with him, so he gets to be 5mm compatible too. Sweet.&lt;br /&gt;
*[[Grand Maximus]] — Fortress Maximus with a new deco and some new accessories. He&#039;s compatible with 5mm pegs in the same way as Fortress Maximus, and his new parts are mostly a Pretender shell with some extra weapons. Pretender shell? Well, we know what that means!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Overlord (Masterforce)|Overlord]] — Does not have 5mm pegs for his hands, but has limited compatibility thanks to a handful of 5mm holes and some 5mm pegs on his smaller accessories. This toy was also released in Europe in 1992.&lt;br /&gt;
*[[Browning]] — As well as multiple sets of fists, Browning also has 5mm post holes on his shoulders for added shoulder cannon action.&lt;br /&gt;
&lt;br /&gt;
*[[Scorponok (G1)|BlackZarak]] — A retool of G1 Scorponok with a new robot mode head and some new weapons. He&#039;s 5mm compatible in the same ways as Scorponok, but with updated [[Gold Plastic Syndrome]] compatibility to boot.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
Victory was radically different from the American toy line of the time. Most of the toys were unique to Japan, and most of them had 5mm compatibility to some extent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CYBERTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Star Saber (Victory)|Star Saber]], [[Victory Leo]] and their combined form Victory Saber&lt;br /&gt;
*[[Blacker]], [[Laster]], [[Braver]] and their combined form [[Road Caesar]]&lt;br /&gt;
*[[Landcross (Victory)|Landcross]] — While the individual components are not generally 5mm compatible, Landcross has 5mm fists. Some of his components have 5mm holes on their vehicle modes for storing merge parts.&lt;br /&gt;
*[[Galaxy Shuttle]] — Dude&#039;s basically a Micromaster toy, of course he&#039;s 5mm compatible.&lt;br /&gt;
&lt;br /&gt;
*[[Greatshot]] — A retool and redeco of Sixshot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Liokaiser]] — As with most every merge group, Liokaiser&#039;s fists are 5mm pegs. His individual components are mostly not 5mm compatible. [[Leozack]] has 5mm ports, and [[Gaihawk]] and [[Hellbat]] have 5mm posts, used in merging. [[Killbison]]&#039;s tank mode guns are on a 5mm plug, which becomes Liokaiser&#039;s hand-held weapons. None of these ports and plugs are particularly accessible or useful. Unless you want to give Leozack gun knees, which... who wouldn&#039;t want to?&lt;br /&gt;
&lt;br /&gt;
*[[Dinoking]] — A redeco of Monstructor with new Pretender shells, he&#039;s 5mm compatible in exactly the same way.&lt;br /&gt;
*[[Black Shadow]] and [[Blue Bacchus]] — Retools and redecos of Crossblades and Thunderwing.&lt;br /&gt;
&lt;br /&gt;
===Zone===&lt;br /&gt;
Zone is basically the Japanese equivalent of the American Micromasters line. Most of the toys were straight repackagings of the American releases, with basically no changes. The rest were either new Micromaster bases (with 5mm weapons) or redecos of American bases. 5mm compatibility had been more or less the norm for Japanese Generation 1, and Zone would cement their place with only the individual Micromasters not being fully 5mm compatible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CYBERTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Dai Atlas (Zone)|Dai Atlas]], [[Sonic Bomber]], [[Road Fire]] and their merged form [[Big Powered]] &lt;br /&gt;
*[[Landshaker]] and [[Sky Hyper]] — Redecos of Groundshaker and Sky Hopper&#039;s bases with new pilots and the same ole weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Metrotitan (Zone)|Metrotitan]] — Dude, a crazy Decepticon redeco of Metroplex. Just as compatible with 5mm pegs as Metroplex ever was. But more blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return of Convoy===&lt;br /&gt;
[[Image:Microtrailer_versatility.jpg|right|250px|thumb|Is there nothing they can&#039;t do?!]]&lt;br /&gt;
Yup, Optimus Prime got a new toy this year. Yawn. What we&#039;re really interested in is two brand new concepts. First of all all the Micromaster patrols were re-released this year, and packaged with brand new Micro Trailers. Secondly we were introduced to six-member Micromaster combiner teams which merge more traditionally than the American Micromaster combiners.&lt;br /&gt;
&lt;br /&gt;
The Micro Trailers were simple launchers for the Micromasters, and there were (including the three packaged with the bulks from this year) 14 in all. From a 5mm compatibility point of view these things are incredible. They&#039;re designed to combine, pegging into each other. The result is two hollow 5mm posts, and two 5mm ports on each little trailer. You can load them up with weapons, plug Mini-Cons into them or just have larger robots hold them as weapons. Just to add to it they&#039;ve got ports for American Micromaster Combiners to tow them with, connectors for Micromaster ramps, and a tab to let Sky Garry carry them. Interactivity? You freakin&#039; bet.&lt;br /&gt;
&lt;br /&gt;
The six member combiners are significant because they are the first (and to date &#039;&#039;&#039;only&#039;&#039;&#039;) combiner teams to use 5mm pegs to connect actual robots together. The six Micromasters in each team combine around a frame that makes up the torso, head and thighs of the robot. The shoulders of this frame use hollow 5mm pegs to connect its arms. It&#039;s significant because it means that the arm components for all the six member Micromaster combiners have large 5mm ports, allowing them to peg onto 5mm posts — like Mini-Con pegs, for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CYBERTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Grandus (ROC)|Grandus]], [[Sky Garry (ROC)|Sky Garry]], and [[Optimus Prime (G1)/toys|Star Convoy]]&lt;br /&gt;
*[[Micro Trailer]]s #0 to 12, and Star Convoy&#039;s Micro Trailer.&lt;br /&gt;
[[Image:Micromerge5mmcompatibility.jpg|right|250px|thumb|]]&lt;br /&gt;
*[[Sixliner]] — Sixliner was the first of the six member Micromaster combiner teams. He had 5mm compatible fists, a 5mm compatible gun (with two hollow 5mm pegs on the side) and oddly enough 5mm compatible toes. His combiner parts  can all become carriages for the train modes of his individual Micromasters. His main torso section has three hollow 5mm posts on it, allowing it to mount Mini-Cons, or to be held by larger robots as a strange gun (which you can then mount Mini-Cons on). Sixliner&#039;s arms, [[Leaf]] and [[Alan]] connect to him via 5mm ports that can be used to peg them on any 5mm posts.&lt;br /&gt;
&lt;br /&gt;
===Operation Combination===&lt;br /&gt;
The last gasp of Generation 1 in Japan. This line was a mish-mash of new moulds, redecos of old moulds and UK imports. &lt;br /&gt;
&lt;br /&gt;
The most important part of the line from our point of view right now is the new six member Micromaster combiners. There was a retool of Sixliner, and 3 entirely new mould teams. The three new teams use a generic body frame which uses far more 5mm pegs than the Sixliner body. The head and feet, as well as the shoulders, now connect by 5mm posts. This new versatility meant that four members of the team, not just two, could peg onto 5mm posts. The parts of these new combiners could also merge into a jet — but if you merge them into a jet you can&#039;t use the parts as weapons for larger robots, and who wants that? No one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CYBERTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Sixturbo]] — His arms and legs, [[Circuit (OC)|Circuit]], [[Neo-Wheel]], [[Discharge]] and [[Sireen]] all have 5mm ports.&lt;br /&gt;
*[[Sixbuilder]] — His arms and legs, [[Digger]], [[Iron Lift]], [[Mixing]] and [[Treader]] all have 5mm ports.&lt;br /&gt;
*[[Sixwing]] — His arms and legs, [[Falcon (OC)|Falcon]], [[Flanker]], [[Raker]] and [[Supersonic]] all have 5mm ports.&lt;br /&gt;
&lt;br /&gt;
*[[Guard City]] — A redeco, barely, of Generation 1 Defensor. Compatible in exactly the same way as the original mould.&lt;br /&gt;
*[[Sixtrain]] — A retool of Sixliner. His arms [[Atlan]] and [[Raise]] have 5mm ports.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTRONS&#039;&#039;&#039;&lt;br /&gt;
*[[Battle Gaia]] — A redeco of Generation 1 Bruticus. Compatible in exactly the same way as the original mould.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Generation 2==&lt;br /&gt;
Come 1993 and &#039;&#039;Transformers&#039;&#039; was given a rebirth, both in the US (who hadn&#039;t had toys on the shelves since 1990) and in the rest of the world, called &#039;&#039;Generation 2&#039;&#039;. This toyline was a mixture of vintage Generation 1 &#039;&#039;[[Diaclone]]&#039;&#039;-based toys, redecos of toys released in the UK and later on a whole slew of brand new moulds created just for that line. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Generation 2&#039;&#039; was only moderately 5mm-friendly. The old moulds retained their old compatibilities, and the new moulds tended to be much smaller toys that weren&#039;t able to have large fist holes. Still, there are a handful of new and interesting toys with 5mm compatibility, and many of them would go on to be prominent toys in later lines as well.&lt;br /&gt;
&lt;br /&gt;
===1993===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus_Prime_(G1)/toys#Generation_2|Optimus Prime]] — This toy is a redeco and retool of Generation 1 Optimus Prime. The main difference now is the addition of a voice pack with two 5mm post holes on it and the addition of two brand-new hand-held missile launchers with 5mm posts. This added versatility has basically never been carried forwards to other re-releases of the mould.&lt;br /&gt;
*[[Jazz_(G1)/toys#Generation_2|Jazz]] and [[Sideswipe_(G1)#Generation_2_2|Sideswipe]] — These two (redecos of the g1 toys) are NOT 5mm compatible, but their missile launchers have a double-post, making their &#039;&#039;&#039;guns&#039;&#039;&#039; 5mm compatible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Devastator_(G1)#Generation_2|Devastator]] — This toy was released twice in two different new decos, but it&#039;s still the same tooling as the Generation 1 toy with the same compatibilities.&lt;br /&gt;
*[[Ramjet_%28G1%29#Generation_2_2|Ramjet]] and [[Starscream_(G1)/toys#Generation_2|Starscream]] — Redecos of the Generation 1 toys with the same compatibilities. They also have new missile launchers (that actually launch!) and a new sound box, but neither of these really adds any new compatibility to the toys.&lt;br /&gt;
*[[Megatron_(G1)/toys#Generation_2|Megatron]] — This is the first new Gen2 exclusive mould created for the American toy line. It&#039;s also the first new mould with 5mm fists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1994===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Superion_(G1)#Generation_2|Superion]] — A redeco of the Generation 1 toy, with the same very very limited compatibility, but with the added bonus of Gold Plastic Syndrome.&lt;br /&gt;
*[[Silverbolt_(G1)#Generation_2_2|Silverbolt]] — A redeco of the Generation 1 toy, unlike the original toy this Silverbolt is retooled to have 5mm post holes on his wings, for a pair of new missile launchers. Silverbolt&#039;s launchers are the same basic mould as those used by the Skyraiders, but were retooled to have a double-post so that Superion could hold them. Because he doesn&#039;t have 5mm fists. Because Superion is a poopy-head. &lt;br /&gt;
&lt;br /&gt;
*[[Optimus_Prime_(G1)/toys#Generation_2|Hero Optimus Prime]]&lt;br /&gt;
*[[Electro#Generation_2_2|Electro]] and [[Volt#Generation_2_2|Volt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Bruticus_(G1)#Generation_2|Bruticus]] and the [[Combaticon_(G1)|Combaticons]] — A slightly retooled and extensively redecoed version of the original toy with the same basic compatibilities. [[Onslaught_(G1)#Generation_2_2|Onslaught]] also has a new missile launcher which is 5mm compatible.&lt;br /&gt;
&lt;br /&gt;
*[[Megatron_(G1)/toys#Generation_2|Hero Megatron]]&lt;br /&gt;
*[[Sizzle_(G2)#Generation_2_2|Sizzle]] and [[Jolt_(G2)#Generation_2_2|Jolt]]&lt;br /&gt;
&lt;br /&gt;
===1995===&lt;br /&gt;
The last year of &#039;&#039;Generation 2&#039;&#039; was getting more and more experimental, with toys with all kinds of different gimmicks, all kinds of brand new features. Unfortunately this year also saw a severe downsizing of the toys — smaller toys became the standard. That left room for only one toy this year with 5mm fists and accessories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus_Prime_(G1)/toys#Generation_2|Laser Optimus Prime]] — Probably because of a decided downturn in the &#039;&#039;size&#039;&#039; of individual toys in 1995, Laser Optimus Prime is the &#039;&#039;&#039;only&#039;&#039;&#039; toy this year with 5mm pegs.  His sword, laser cannon, and missile launcher have 5mm handles.&lt;br /&gt;
&lt;br /&gt;
==Beast Wars==&lt;br /&gt;
[[Image:Optimusprimal5mmposts.jpg|right|300px|thumb|Share and share alike.]]&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;Generation 2&#039;&#039;, 5mm posts took a pasting. Suddenly they just weren&#039;t standard any more. If &#039;&#039;Generation 2&#039;&#039; was experimental in its last days, then &#039;&#039;[[Beast Wars (toyline)|Beast Wars]]&#039;&#039; was even more experimental. There were basically no singular standards for this line. Characters were completely self-contained play patterns, based around their animal modes. As the line evolved general gimmicks, again based on the aesthetics of the toy rather than their play pattern, began to dominate. The only place that 5mm post holes were generally universal were the larger scale Ultra toys who mostly featured 5mm hands.&lt;br /&gt;
&lt;br /&gt;
Tolerances are a big issue with &#039;&#039;Beast Wars&#039;&#039; toys with 5mm posts, the following list is as comprehensive as it can be, but you might find you struggle to use the 5mm compatibility on some of your toys. In the testing phase different samples ranged from impossibly tight, to perfect, to really loose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1996===&lt;br /&gt;
&#039;&#039;&#039;MAXIMALS&#039;&#039;&#039;&lt;br /&gt;
*[[Dinobot_(BW)#Toys|Dinobot]] — Dinobot&#039;s weapons and accessories and hands are all 5mm posts. This is great, seeing as this mould was released again, and again, and again. His famous [[Cyber-slash tail weapon|rotating blade]] weapon has a 5mm post hole in it that allows it to mount on a 5mm post on his dinosaur mode back. This is especially useful for mounting the tail weapon on his back in robot mode.&lt;br /&gt;
*[[Polar Claw]]&lt;br /&gt;
*[[Optimus_Primal/toys#Beast_Wars|Ultra Optimus Primal]]&lt;br /&gt;
*[[Wolfang (Maximal)|Wolfang]] Has 5mm screw holes in his robot back, and a non-screw 5mm hole in his head — these are almost useless. However, his waist kibble has [[Mini-Con]]-compatible pegs, as does the front of his shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1997===&lt;br /&gt;
&#039;&#039;&#039;MAXIMALS&#039;&#039;&#039;&lt;br /&gt;
*[[Grimlock_(G1)/toys#Beast_Wars|Grimlock]] — A [[redeco]] of the &#039;&#039;Beast Wars&#039;&#039; Dinobot mould with the same compatibility. &lt;br /&gt;
*[[Ironhide_(G1)/toys#Beast_Wars|Ironhide]] and [[Magnaboss#Beast_Wars|Magnaboss]] — [[Silverbolt (G1)#Beast Wars|Silverbolt]] and [[Prowl (G1)#Beast Wars|Prowl]] are not 5mm compatible, but Ironhide, Magnaboss&#039; sword, and Magnaboss are. The small hollow pegs on Ironhide&#039;s elephant shell halves are &#039;&#039;not&#039;&#039; 5mm, but the size of the inner hole is such that they &#039;&#039;do&#039;&#039; grip Mini-Cons.&lt;br /&gt;
*[[B&#039;Boom]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREDACONS&#039;&#039;&#039;&lt;br /&gt;
* [[Ram Horn#Toys|Ram Horn]] and [[Tripredacus#Toys|Tripredacus]] — Ramhorn has 5mm hands, giving Tripredacus one 5mm hand too. The other members of the team are not 5mm compatible.&lt;br /&gt;
*[[Inferno_(BW)#Toys|Inferno]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1998===&lt;br /&gt;
&#039;&#039;&#039;MAXIMALS&#039;&#039;&#039;&lt;br /&gt;
*[[Cheetor_(BW)/toys#Beast_Wars|Transmetal Cheetor]] — His fists are an unconventional shape, but hold 5mm weapons just fine.&lt;br /&gt;
*[[Optimus_Primal/toys#Beast_Wars|Transmetal Optimus Primal]]&lt;br /&gt;
*[[Optimus_Primal/toys#Beast_Wars|Optimal Optimus]] —  While he doesn&#039;t have 5mm peg holes for his fists, he does have 5mm pegs on his wrists, (on angles, so their use is limited) and he &#039;&#039;does&#039;&#039; have hollow 5mm pegs (perfect for Mini-Cons) on his rifle! On his shoulders are a couple of other 5mm pegs too.&lt;br /&gt;
&lt;br /&gt;
*[[Torca]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREDACONS&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron_(BW)/toys#Beast_Wars|Transmetal Megatron]]&lt;br /&gt;
*[[Rampage_(BW)#Beast_Wars|Transmetal Rampage]]&lt;br /&gt;
*[[Antagony#Beast_Wars|Botcon Antagony]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1999===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAXIMALS&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Minor#Toys|Optimus Minor]] — On his own, Optimus Minor is not 5mm compatible. However, his tail weapon uses two different 5mm pegs — one of which is hollow, perfect for Mini-Cons! The allows him to hold a Mini-Con in robot mode.&lt;br /&gt;
*[[Tigerhawk#Toys|Tigerhawk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREDACONS&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron_(BW)/toys#Beast_Wars|Transmetal II Megatron]]&lt;br /&gt;
&lt;br /&gt;
===Beast Wars II===&lt;br /&gt;
&#039;&#039;[[Beast Wars II (toyline)|Beast Wars II]]&#039;&#039; was a Japanese only line capitalizing on the success of &#039;&#039;Beast Wars&#039;&#039;. It&#039;s mostly a [[redeco]] line, with a handful of brand new toys or moulds. There&#039;s a bunch of old toys in this line with 5mm compatibility, and a few retools and redecos. There&#039;s only one new mould. Lio Convoy looks like he should have them, but his fists are actually a bit bigger than the 5mm standard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CYBERTRONS&#039;&#039;&#039;&lt;br /&gt;
Santon and Magnaboss — Redecos of Beast Wars Ironhide and Magnaboss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTRONS&#039;&#039;&#039;&lt;br /&gt;
*Autolauncher&lt;br /&gt;
*Megastorm&lt;br /&gt;
*Gigastorm&lt;br /&gt;
*Thrustor&lt;br /&gt;
*God Neptune — A Redeco of the Seacons minus Nautilator, with most of the same 5mm compatibilities as the original group. They were released in a gift set, and also lacked the individual gun stands that the original Seacons had. Man... sucky.&lt;br /&gt;
*Galvatron&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
&#039;&#039;&#039;CYBERTRONS&#039;&#039;&#039;&lt;br /&gt;
*Big Convoy — Includes a 5mm peg-compatible Matrix.&lt;br /&gt;
*Longrack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTRONS&#039;&#039;&#039;&lt;br /&gt;
*Hardhead&lt;br /&gt;
*Elephorca&lt;br /&gt;
&lt;br /&gt;
==Beast Machines==&lt;br /&gt;
Beast Machines saw the almost complete abandonment of the 5mm peg for its toys. The introduction of uniquely moulded hands and toys with few if any accessories meant that 5mm peg holes were no longer needed. In fact, in all of Beast Machines, there is only one toy with deliberate 5mm peg holes for hands. There&#039;s others with 5mm screw holes or 5mm peg holes that can be used to make them compatible with older weapons, but for the most part, Beast Machines emphasised completely self-contained toys. &lt;br /&gt;
&lt;br /&gt;
On the flip side, Beast Machines was one of the first Transformers lines to introduce vehicles and separately sold weapon-accessories for other toys, in the form of the Beast Riders and Deployer assortments. These toys, while emphasising interactivity with other toys, did so without the use of pegs.&lt;br /&gt;
&lt;br /&gt;
===2000===&lt;br /&gt;
&#039;&#039;&#039;VEHICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron_(BW)/toys#Beast_Machines|Megatron]] — The only toy in the entire line that&#039;s deliberately 5mm compatible, the Mega-sized Megatron toy has 5mm fists in robot mode. Wow, Beast Machines, way to drop the ball!&lt;br /&gt;
&lt;br /&gt;
==Robots in Disguise==&lt;br /&gt;
Unlike the much more focused and consistently designed Beast Machines, Robots in Disguise was an absolute hodge-podge of a line. It used a combination of new moulds, vintage moulds, and contemporary redecos that saw toys from all over the place incorporated into the line. This was both good and bad for 5mm peg enthusiasts—mostly bad, since the majority of the redecos came from G2 Gobots or Beast Wars and Beast Machines toys.&lt;br /&gt;
&lt;br /&gt;
The handful of brand new toys in the line didn&#039;t really emphasise interactivity through compatibility of accessories. Instead they emphasised interactivity through figure combination. Still, there&#039;s a handful of stuff there worthy of inclusion here.&lt;br /&gt;
&lt;br /&gt;
===2001===&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Wedge]], [[Heavy Load (RID)|Heavy Load]], [[Hightower (RID)|Hightower]], [[Grimlock (RID)|Grimlock]] and Landfill — Grimlock is the only member of the team lacking 5mm fists, but fortunately he makes up for it in combined form where he forms a part with 5mm compatible hands (well, claws) for Landfill. In fact all of Landfill&#039;s configurations are 5mm compatible. Woo!&lt;br /&gt;
&lt;br /&gt;
*[[Optimus Prime (RID)|Optimus Prime]] and [[Ultra Magnus (RID)|Ultra Magnus]] — Both use 5mm posts extensively. Only the smaller, non-super-mode Prime actually has 5mm FISTS. Prime&#039;s super mode lacks 5mm fists, or fists at all. Omega Prime&#039;s and Ultra Magnus&#039;s hands do have 5mm holes on the palms, and Magnus&#039;s thumbs have 5mm posts. Prime is also covered in a bunch of hollow 5mm posts that can be used as mini-con ports, and both have 5mm posts and holes out the wazoo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS/PREDACONS&#039;&#039;&#039;&lt;br /&gt;
*[[Ruination (RID)|Ruination]] — Ruination is a redeco and slight retool of the Generation 1 Combaticons. Initially, in Robots in Disguise, all five components were released separately, though later on they were released only as gift sets. The main difference to the moulds is that the Combaticons&#039; weapons were retooled so they could create two super weapons for Ruination. These super weapons are 5mm compatible.&lt;br /&gt;
*[[Megatron (RID)|Megatron]] and [[Megatron (RID)|Galvatron]]&lt;br /&gt;
&lt;br /&gt;
===2002===&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS/PREDACONS&#039;&#039;&#039;&lt;br /&gt;
*[[Cryotek (RID)|Cryotek]] — A redeco of Beast Wars Transmetal 2 Megatron, has 5mm fists just the same.&lt;br /&gt;
*[[Scourge (RID)|Scourge]] — A redeco of Generation 2 Laser Optimus Prime with all his compatibilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2003===&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Landfill (RID)|Landfill]] — Same compatibilities as ever, but now in yellow! Plus, it&#039;s a gift set!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Scourge (RID)|Destructicon Scourge]] — A redeco of Generation 2 Combat Optimus Prime.&lt;br /&gt;
*[[Bludgeon (RID)|Destructicon Bludgeon]] — A redeco of Generation 2 Combat Megatron.&lt;br /&gt;
*[[Ruination (RID)|Ruination]] — Same as before, but now more urban! And in a gift set!&lt;br /&gt;
&lt;br /&gt;
==Armada==&lt;br /&gt;
For 5mm peg addicts, the Unicron Trilogy was a godsend. It was the first Transformers toyline not only to feature 5mm pegs as standard on nearly every single toy, but also to advertise this interactivity. It&#039;s all down to one thing: Mini-Cons. Mini-Cons and their contribution are covered a bit earlier in this article, but it&#039;s important here to mention their... well...importance.&lt;br /&gt;
&lt;br /&gt;
Mini-Cons each came with a 5mm peg hole, with a smaller (1mm?) peg imbedded inside it. Mini-Cons could then plug onto hollow (but NOT solid) 5mm pegs, usually referred to as Mini-Con hardpoints. Some of these hardpoints included small triggers which were pushed down by the smaller peg inside the Mini-Con&#039;s 5mm post hole. This activated gimmicks on the larger toys, and is why the Mini-Con don&#039;t simply have 5mm post holes.&lt;br /&gt;
&lt;br /&gt;
The inclusion of Mini-Cons as a set of figures compatible with all larger Armada figures saw an overnight change. Suddenly 5mm pegs were the standard again and all but the roleplay toys in the Armada line have 5mm pegs. However, carrying on from Beast Machines and Beast Wars, many Armada toys had unique or oddly moulded hands, and 5mm fists would not make their complete comeback until Energon. &lt;br /&gt;
&lt;br /&gt;
===2003===&lt;br /&gt;
&#039;&#039;&#039;MINI-CONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mini-Cons are all 5mm-compatible in the same way: All Mini-Cons can peg onto &#039;&#039;&#039;any&#039;&#039;&#039; hollow 5mm pegs. Specific toys that can use them which aren&#039;t part of the Unicron trilogy are discussed all through this article, including RiD Optimus Prime, the Micromaster Anti-Aircraft Base, and Beast Wars K-9. Listed below are specific Mini-Cons with unique 5mm compatibilities not covered by straightforward Powerlinking.&lt;br /&gt;
&lt;br /&gt;
*[[Over-Run (Armada)|Over-Run]] and [[Run-Over]] — Transform into guns with 5mm-compatible handles.&lt;br /&gt;
*[[Rollout (Armada)|Rollout]] — He has a 5mm-compatible trailer hitch that can be used as a Mini-Con port, allowing other Mini-Cons to peg onto him!&lt;br /&gt;
*[[Leader-1 (Armada)|Leader-1]] and [[Clench (Armada)|Clench]] — Both have 5mm-thick arms, allowing them to become 5mm-compatible guns.&lt;br /&gt;
&lt;br /&gt;
*[[Sonar (Armada)|Sonar]] and the [[Star Saber (Armada)|Star Saber]] — The Air Defence Team merges to become the Star Saber sword. The sword can be held by any toys with 5mm fists or pegged onto Mini-Con compatible posts. Of the three members of the team, only Sonar has an extra feature. He has a 5mm post accessible mostly in shuttle mode, allowing him to be held in other figures&#039; hands (as well as allowing him to be the base of the Star Saber sword).&lt;br /&gt;
*[[Maverick]] and the [[Vorpal Saber|Dark Saber]]&lt;br /&gt;
&lt;br /&gt;
*[[Prowl (Armada)|Prowl]] — Prowl transforms into a 5mm-compatible gun.&lt;br /&gt;
&lt;br /&gt;
*[[Dirt Boss (Armada)|Dirt Boss]] and the [[Skyboom (Armada)|Skyboom Shield]] — The Race Mini-Con Team merge into an enormous shield designed for use with larger toys with 5mm-compatible fists. Dirt Boss has a 5mm-compatible head because of this. Yeah, you heard right, his head is a 5mm post.&lt;br /&gt;
&lt;br /&gt;
*[[Payload (Armada)|Payload]], [[Sky Blast]] and the [[Requiem Blaster]] — The Space Team merge into the Requiem Blaster, a super-gun meant for use by toys with 5mm-compatible fists. Payload has the 5mm peg that becomes the handle for the blaster, so he can be hand-held. Sky Blast also has a 5mm peg, this one hollow so that you can mount other Mini-cons on top of the Requiem Blaster and power it up even MORE. Yeah. Insane, right? It also means Sky Blast can be hand-held or merge with Energon weapons, etc.&lt;br /&gt;
&lt;br /&gt;
* [[Grindor (Armada)|Grindor]] — In skateboard mode, he has a Mini-Con compatible peg on top of him, allowing other Mini-cons to be plugged into him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
*[[Blurr (Armada)|Blurr]], [[Smokescreen (Armada)|Smokescreen]] and [[Smokescreen (Armada)|Hoist]] — None of these three moulds sport 5mm hands. Smokescreen has a 5mm screw hole on his arms just below his fists which can be used as a kind of 5mm fist, but neither Blurr nor Hoist have 5mm fists at all.&lt;br /&gt;
*[[Hot Shot (Armada)|Hot Shot]], [[Hot Shot (Armada)|Powerlinx Hot Shot]], and [[Side Swipe (Armada)|Side Swipe]]  — All feature standard 5mm fists. Side Swipe even has a 5mm-compatible gun. In Japan, Hot Shot was given an LED in one hand to allow him to light up 5mm-compatible translucent weapons.&lt;br /&gt;
&lt;br /&gt;
*[[Airazor (Armada)|Airazor]], [[Cheetor (Armada)|Cheetor]], and [[Rhinox (Armada)|Rhinox]] — Three redecos of Beast Wars toys, they were retooled so they would have Mini-Con hardpoints. They were not retooled to have 5mm compatible fists, however, so neither Rhinox nor Airazor can use 5mm-compatible weapons. Cheetor still can, though.&lt;br /&gt;
&lt;br /&gt;
*[[Red Alert (Armada)|Red Alert]] and [[Red Alert (Armada)|Powerlinx Red Alert]] — Red Alert is 5mm compatible out the wazoo. He has Mini-Con pegs all over, plus a 5mm fist, a 5mm port on his shoulder for shoulder cannons, a 5mm compatible rifle... oh yeah, and interchangeable tool hands which plug in using a 5mm peg.&lt;br /&gt;
*[[Scavenger (Armada)|Scavenger]] — He doesn&#039;t have 5mm-compatible hands. But he does have big, stompy feet, so we forgive him.&lt;br /&gt;
*[[Overload (Armada)|Overload]], [[Jetfire (Armada)|Jetfire]] and [[Jetfire (Armada)|Powerlinx Jetfire]] — Both moulds have 5mm fists, though Overload&#039;s are very limited due to his enormously high wrists. Overload also has a 5mm-compatible port as his trailer hitch so he can be towed by Optimus Prime or his Mini-Con.&lt;br /&gt;
&lt;br /&gt;
*[[Optimus Prime (Armada)/toys|Supercon Optimus Prime]], [[Optimus Prime (Armada)/toys|Super Optimus Prime]] and [[Optimus Prime (Armada)/toys|Powerlinx Optimus Prime]] — Both the large and small Optimus Prime toys have 5mm fists. Even in his Super Mode, Prime has 5mm fists. The hitch used to pull Prime&#039;s trailer is a 5mm post, shared by both the large and small versions of the toys. This means that the small Prime can pull the larger toy&#039;s trailer, or either of them can pull Armada Overload. You can also use this hitch as a mount for 5mm compatible weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Cyclonus (Armada)|Cyclonus]], [[Cyclonus (Armada)|Powerlinx Cyclonus]], [[Demolishor (Armada)|Demolishor]], [[Demolishor (Armada)|Powerlinx Demolishor]], [[Thrust (Armada)|Thrust]] and [[Thrust (Armada)|Powerlinx Thrust]] — Do not have 5mm compatible fists. They do have plenty of Mini-Con ports, though.&lt;br /&gt;
&lt;br /&gt;
*[[Wheeljack (Armada)|Wheeljack]] — The only Supercon Decepticon with 5mm-compatible fists. He also has missiles that he uses as clubs (well, in the fiction he uses them as guns...sorta...), and they&#039;re 5mm compatible too.&lt;br /&gt;
&lt;br /&gt;
*[[Nemesis Prime (Armada)|Nemesis Prime]] — A redeco of Supercon Optimus Prime. He has all the same compatibilities, including being able to pull the Super Prime&#039;s trailer.&lt;br /&gt;
&lt;br /&gt;
*[[Terrorsaur (Armada)|Terrorsaur]] — A redeco and retool of Beast Wars Transmetal Terrorsaur. The retooling gives him Mini-Con pegs, but not 5mm-compatible fists.&lt;br /&gt;
*[[Predacon (Armada)|Predacon]] — A redeco and retool of Beast Wars TM Megatron. Like the original version of the mould, he has 5mm fists and a 5mm tail weapon, but now he also sports four brand new Mini-Con pegs.&lt;br /&gt;
&lt;br /&gt;
*[[Starscream (Armada)|Starscream]], [[Skywarp (Armada)|Skywarp]] and [[Thundercracker (Armada)|Thundercracker]] — All have 5mm hands in addition to their Mini-Con pegs.&lt;br /&gt;
&lt;br /&gt;
*[[Tidal Wave (Armada)|Tidal Wave]] — Doesn&#039;t have 5mm fists, even if he is loaded with an unbelievable number of Mini-Con ports.&lt;br /&gt;
&lt;br /&gt;
*[[Megatron (Armada)|Megatron]] and [[Megatron (Armada)|Galvatron]] — They traded useless knees for unreasonable numbers of Mini-Con hardpoints. Their insane number of Mini-Con pegs makes them one of the most 5mm compatible moulds in history. The toy is perfect for overloading with weapons in either robot or tank mode, and in robot mode, he even gets a 5mm-compatible fist (only the one, because the other hand is concealing a knife).&lt;br /&gt;
&lt;br /&gt;
*[[Unicron]] - In total, the planet-eater has 27 Mini-Con-compatible pegs in planet mode and 30 in robot mode — 32 if you count the two conveniently shaped pegs on the back of his right hand.  Of those, 24 are situated on his wings/planet ring.&lt;br /&gt;
&lt;br /&gt;
==Energon==&lt;br /&gt;
[[Image:Energonweapon_demo_001.jpg|right|250px|thumb|Now his shot&#039;s 6 times as hot!]]&lt;br /&gt;
With &#039;&#039;Transformers Energon&#039;&#039;, the 5mm golden age continued. Mini-Cons were dropped in favour of a return to the basic price point, but Energon figures still retained their 5mm compatibility and their Mini-Con hardpoints. The line introduced new translucent weapons called energon weapons. The energon weapons were versatile, often multi-part weapons which frequently had both traditional 5mm posts and ports and Mini-Con-style 5mm posts and ports. They could be mounted on Mini-Con pegs, used to activate Mini-Con gimmicks on Armada toys, and merged together to create insanely over-the-top super weapons.&lt;br /&gt;
&lt;br /&gt;
There were two distinct types of energon weapons. There were the multi-part accessories packed with the Omnicons, which often had 3 or 4 distinct components. Strictly speaking these (and a few weapons of larger toys) were the weapons advertised officially as [[Energon weapon]]s. There were also the more static and traditional rifles and missile launchers packed with the larger &#039;&#039;Energon&#039;&#039; toys, even these weapons usually still had multiple posts and ports, including Mini-Con posts and ports, allowing them to be merged with other Energon weapons. As the series progressed, a third type of energon weapon was added: the multi-configuration weapons included with the Energon quintro-combiners, which were designed to be feet and hands for the large &#039;&#039;Energon&#039;&#039; combiner robots, as well as weapons for the component robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Energon&#039;&#039; was really the first Transformers toy line to emphasise and advertise swapping and trading weapons as a pattern of play, despite the fact that Transformers toy lines had been capable of this play pattern since nearly the beginning. Over in Japan, this was emphasised even more with energon weapons from Omnibots given away, sold as separate units, or included as bonuses with redecos.&lt;br /&gt;
&lt;br /&gt;
===2004===&lt;br /&gt;
&#039;&#039;&#039;MINI-CONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not many Mini-Cons were produced during &#039;&#039;Energon&#039;&#039;. There was only one entirely new team and a handful of redecos. They are all 5mm-compatible, as is standard for Mini-Cons. Those Mini-Cons of special interest are listed below.&lt;br /&gt;
&lt;br /&gt;
*[[Skyboom (Energon)|Skyboom]] and the [[Energon Saber]] — Retooled from Armada&#039;s Star Saber, they have the same basic compatibilities.&lt;br /&gt;
*[[Knock Out (Energon)|Knock Out]] — A redeco of Armada Rollout with all the same compatibilities.&lt;br /&gt;
*[[Payload (Armada)|Payload]], [[Sky Blast]] and the [[Requiem Blaster]] — A redeco of the Requiem Blaster from Armada, with the same basic compatibilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The listing below describes, for the most part, the individual robots. Keep in mind that each toy also came with a gun, usually a transluscent energon weapon with multiple ports and pegs, and even Mini-con compatibility. Even toys without Mini-con plugs of their own often had them on their guns.&lt;br /&gt;
&lt;br /&gt;
* The Omnicons, [[Offshoot (Energon)|Offshoot]], [[Signal Flare (Energon)|Signal Flare]], [[Skyblast (Energon)|Skyblast]], [[Strongarm (Energon)|Strongarm]], and his redeco [[Strongarm (Energon)|Energon Strongarm]] — The Omnicons were Basic-sized toys, the first toys featured at this price point to have 5mm fists. Each came with an energon weapon, as described above, made up of several components, and an energon star meant to fit over spark crystal of &#039;&#039;Energon&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
*[[Arcee (Energon)|Arcee]] — Arcee is the only Omnicon without 5mm fists. She has 5mm post holes in her arms meant to stand in for 5mm fists, but her actual hands are eenie-weenie.&lt;br /&gt;
&lt;br /&gt;
*[[Sky Shadow (Energon)|Sky Shadow]], [[Treadshot (Energon)|Treadshot]], [[Terradive (Energon)|Terradive]] and [[Windrazor (Energon)|Windrazor]] — The limb components of Superion Maximus. They had standard 5mm compatibility and unique transformable energon weapons that became &amp;quot;hands&amp;quot; and &amp;quot;feet&amp;quot; for Superion Maximus.&lt;br /&gt;
&lt;br /&gt;
*[[Downshift (Energon)|Downshift]] — Downshift features a spoiler that becomes a unique platform for holding both his guns or any other energon weapons.&lt;br /&gt;
*[[Hot Shot (Armada)|Hot Shot]], [[Hot Shot (Armada)|Energon Hot Shot]] and [[Prowl (Energon)|Prowl]]&lt;br /&gt;
*[[Inferno (Energon)|Inferno]], [[Roadblock (Energon)|Roadblock]] and [[Rodimus (Energon)|Rodimus]] — In addition to standard &#039;&#039;Energon&#039;&#039; compatibility, these toys retain the Mini-Con ports from &#039;&#039;Transformers: Armada&#039;&#039;. Rodimus has one, Inferno and Roadblock each have two.&lt;br /&gt;
*[[Tow-Line (Energon)|Tow-Line]] — Unlike the other Combat-Class &#039;&#039;Energon&#039;&#039; toys, Tow-Line was actually made up of two components which combine to form his vehicle mode, a robot and a battle platform. The robot is fairly standard for Energon toys, with many post holes for 5mm weapons of all sorts, some of them in rather unusual places. The battle platform in particular, though, is basically designed as a showcase for Energon weapons, making a perfect platform for building insane or over-the-top energon weapon combinations. &lt;br /&gt;
&lt;br /&gt;
*[[Beachcomber (Energon)|Beachcomber]] and [[Cliffjumper (Energon)|Cliffjumper]] — This mould has a Mini-con port on its shoulder pad. Unlike most other &#039;&#039;Energon&#039;&#039; Autobots their weapons, while 5mm compatible, are not designed after the &#039;&#039;Energon&#039;&#039; weapon style. They don&#039;t have any extra posts or ports, and aren&#039;t made of translucent plastics. They&#039;re just simple hand-held guns.&lt;br /&gt;
*[[Ironhide (Energon)|Ironhide]] and [[Ironhide (Energon)|Energon Ironhide]] — One of a handful of &#039;&#039;Energon&#039;&#039; moulds without its own hand-held rifle. Has a Mini-Con port on his right forearm.&lt;br /&gt;
*[[Jetfire (Armada)|Jetfire]] and [[Overcast (Energon)|Overcast]] — The Mini-Con ports on their shuttle mode become their toes in robot mode so... uhhh... good luck with that. The rifle that comes with this mould, despite being translucent is effective not an Energon weapon. It has two gun posts, but no other compatibility. It may have been intended to, though. On top of the rifle is a piece of moulding that looks exactly like a Mini-Con post, including their unique base... but it&#039;s teeny tiny and undersized.&lt;br /&gt;
&lt;br /&gt;
*[[Treadbolt]] — A redeco of &#039;&#039;Armada&#039;&#039; Scavenger with all his compatibilities. &lt;br /&gt;
*[[Wing Saber (Energon)|Wing Saber]] — He has no hand-held rifle, but he does have a Mini-Con port on his left forearm.&lt;br /&gt;
&lt;br /&gt;
*[[Bulkhead (Energon)|Bulkhead]] and [[Quickstrike (Energon)|Quickstrike]], [[Landmine (Energon)|Landmine]] and [[Landquake (Energon)|Landquake]] — Both these moulds are littered with 5mm ports and pegs. The Bulkhead mould also has a Mini-Con peg on his helicopter tail, while the Landmine mould has two Mini-Con ports on his large cannon for his Brute mode.&lt;br /&gt;
&lt;br /&gt;
*[[Ultra Magnus (Energon)|Ultra Magnus]] — A redeco of &#039;&#039;Armada&#039;&#039; Overload.&lt;br /&gt;
 &lt;br /&gt;
*[[Optimus Prime (Armada)/toys|Optimus Prime]] — Prime has 4 Mini-Con pegs in vehicle mode: 2 on his trailer, and 2 on his cab. In robot mode his trailer becomes a base and is still Mini-Con compatible, but the Mini-Con ports are hidden in Prime&#039;s robot mode, sadly. Prime&#039;s gun is just a standard rifle, not an energon weapon.&lt;br /&gt;
*[[Omega Sentinel (Energon)|Omega Sentinel]] and [[Omega Supreme (Energon)|Omega Supreme]] — This mould has 4 Mini-Con ports on his shoulders, front and back, and a handful of 5mm posts. Still, considering its size it&#039;s not enormously versatile at using 5mm compatible weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
*[[Battle Ravage]], [[Command Ravage]], [[Cruellock]], [[Doom-Lock]] and [[Insecticon (Energon)|Insecticon]] — All the Energon Terrorcons have 5mm fists as standard. In addition to his Energon weapon Ravage also has a tail mace.&lt;br /&gt;
*[[Divebomb (Energon)|Divebomb]] — Divebomb&#039;s wing-mounted weapons come in two variants. The first variant has only one 5mm post on the base of the two-part weapon. The second variant was retooled to have two posts, one at either end of his weapon.&lt;br /&gt;
&lt;br /&gt;
*[[Bonecrusher (Energon)|Bonecrusher]], [[Duststorm (Energon)|Duststorm]], [[Sledge (Energon)|Sledge]], and [[Wideload (Energon)|Wideload]] — The limbs of Constructicon Maximus. Each of them has 5mm fists as standard. The Duststorm/Wideload mould also has a Mini-Con peg on its crane arm.&lt;br /&gt;
*[[Steamhammer (Energon)|Steamhammer]] — Steamhammer loves Mini-Cons. In both robot and vehicle modes he has 5 Mini-Con posts. That&#039;s a lot, even for an Armada toy, allowing him to hold a partner Mini-Con, an entire Mini-Con team and have one left over for an Energon weapon. Too bad he doesn&#039;t have a Mini-Con partner. (Oh yeah, he&#039;s got a bunch of 5mm post holes too.) &lt;br /&gt;
*[[Constructicon Maximus]] — He retains six Mini-Con pegs, four from Steamhammer and two from Dust Storm and Wideload, though Steamhammer&#039;s aren&#039;t particularly accessible. He doesn&#039;t have 5mm peg hole hands.&lt;br /&gt;
&lt;br /&gt;
*[[Blackout (combiner)|Blackout]], [[Stormcloud (Energon)|Stormcloud]] — This mould has two 5mm posts on each arm in robot mode.&lt;br /&gt;
*[[Blight (Energon)|Blight]], [[Kickback (Energon)|Kickback]]  — The tank mould technically has three Mini-con ports on his weapon, though only one is accessible in vehicle mode, and in robot mode one of them has to form the handle for the gun. In pratical terms you&#039;re probably only going to get one Mini-con on there.&lt;br /&gt;
*[[Barricade (Energon)|Barricade]] — Barricade likes Mini-cons too, but not as much as Steamhammer. He&#039;s got three Mini-con posts in robot mode and two in vehicle mode.&lt;br /&gt;
*[[Bruticus Maximus (Energon)|Bruticus Maximus]] — Thanks to Barricade he has two Mini-con ports on his thighs. He doesn&#039;t have 5mm post holes for hands, but he does have Mini-con ports on his thumbs when using the tank as an arm, or on his heels if using the tank as a leg.&lt;br /&gt;
&lt;br /&gt;
*[[Demolishor (Armada)|Demolishor]]  — In addition to his 5mm fists he has four Mini-con posts, though generally speaking only two are accessible in either mode. Because the posts are on a hinged piece it is possible to expose and use all four at once. His missiles can also fit into his hands, but aren&#039;t particularly effective because he holds them at about the mid-point on the missile.&lt;br /&gt;
*[[Starscream (Armada)|Starscream]] and [[Starscream (Armada)|Energon Starscream]]  — Based conceptually on the G2 Smokescreen mould, unlike that mould Starscream is highly 5mm compatible. He has a crazy Energon weapon, with multiple configurations and mini-con ports, so the gun section of the weapon can be used a Mini-con. He has Mini-con pegs on his wings that are accessible in both modes. Oh yeah, and the heads of his missiles are 5mm, so he can use them as swords if he gets tired of his giant Energon sword.&lt;br /&gt;
*[[Rapid Run (Energon)|Rapid Run]]  — A redeco of Armada Sideways.&lt;br /&gt;
*[[Sharkticon (Energon)|Sharkticon]], [[Slugslinger (Energon)|Slugslinger]], [[Cyclonus (Armada)|Snow Cat]] — In addition to 5mm fists, they all have Mini-con ports on the kibble on their forearms. Snow Cat only has a port on his left arm.&lt;br /&gt;
&lt;br /&gt;
*[[Dreadwing (Energon)|Dreadwing]] and [[Tidal Wave (Armada)|Mirage]] — This mould loves 5mm pegs. Including fists each arm has three 5mm peg holes, as well as a Mini-con port. The toy&#039;s missiles are also 5mm wide, letting him hold them as swords. Oh yeah, and he has 5mm posts on the insides of his knees.&lt;br /&gt;
*[[Shockblast]] and [[Six Shot]] — Doesn&#039;t have traditional hands, but has plenty of 5mm post holes.&lt;br /&gt;
&lt;br /&gt;
*[[Scorponok (Energon)|Scorponok]] — Doesn&#039;t have traditional hands, but has plenty of 5mm post holes. Has some very inaccessible Mini-con pegs on the missile launchers on his claws.&lt;br /&gt;
*[[Tidal Wave (Armada)|Tidal Wave]] — An awesome redeco of Armada Tidal Wave.&lt;br /&gt;
&lt;br /&gt;
*[[Megatron (Armada)|Galvatron]] and [[Megatron (Armada)|Megatron]] — This same basic design was released twice at two different size scales. They&#039;re all 5mm compatible. The larger version has 6 Mini-con ports in jet mode, and two in robot mode. His tank accessory also has &lt;br /&gt;
&lt;br /&gt;
*[[Alpha Quintesson]] — While he doesn&#039;t transform, Alpha Quintesson is positively brimming with 5mm posts. He has a 5mm post missile launcher too.&lt;br /&gt;
&lt;br /&gt;
==Cybertron==&lt;br /&gt;
While &#039;&#039;Transformers Cybertron&#039;&#039; continued the widespread 5mm compatibility seen in &#039;&#039;Armada&#039;&#039; and &#039;&#039;Energon&#039;&#039;, it was in a more low-key form, as the central gimmick of [[Cyber Key]]s had nothing to do with 5mm posts whatsoever.  Mini-Con ports became rare again, though not unheard of--the focus was now almost entirely on weapons.&lt;br /&gt;
&lt;br /&gt;
===2005===&lt;br /&gt;
&#039;&#039;&#039;MINI-CONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mini-Cons were rare at the beginning of Cybertron, consisting of [[Safeguard (Cybertron)|Safeguard]] and the [[Recon Mini-Con Team]].  As time went on, however, the line introduced a few more teams, a series of Mini-Con two-packs redecoed from &#039;&#039;Armada&#039;&#039; and &#039;&#039;Energon&#039;&#039; molds, and an assortment of Mini-Cons both old and new as pack-in bonuses.  Naturally, these all retained standard Powerlinking capability; listed below are Mini-Cons with additional abilities beyond that.&lt;br /&gt;
&lt;br /&gt;
* [[Checkpoint (Cybertron)|Checkpoint]], [[Stripmine]], and [[Deepdive]] — Each of these Mini-Cons sports a 5mm post.  Stripmine and Deepdive&#039;s posts are hollow.&lt;br /&gt;
* [[Scrap Iron]], [[Backblast]], and [[Blastcharge (Cybertron)|Blastcharge]] — Another redeco of the Requiem Blaster, with everything that implies.&lt;br /&gt;
* [[Downshift (Armada)|Downshift]], [[Dirt Boss (Armada)|Dirt Boss]], and [[Mirage (Armada)|Mirage]] — Redecoes of the Race Team, with all the same compatibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Vector Prime]] — He is from an earlier, apparently &#039;&#039;Armada&#039;&#039;-esque age and his form reflects that.  He is here to sport multiple Mini-Con posts, 5mm fistholes, and a 5mm-compatible sword.  He is not here to blend.&lt;br /&gt;
* [[Longrack (Cybertron)|Longrack]] — A retooled &#039;&#039;Armada&#039;&#039; [[Smokescreen (Armada)|Hoist]], Longrack still sports a 5mm post. ([[Blurr (Cybertron)|Blurr]] does not.)&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] — Has one 5mm hand, and one gun-hand which is a 5mm post, with &amp;quot;hammer&amp;quot; and &amp;quot;claw&amp;quot; attachments that fit on the end.&lt;br /&gt;
* [[Clocker (Cybertron)|Clocker]], [[Swerve (Cybertron)|Swerve]] — Clocker has a 5mm gun (with two pegs, side by side) and fists to hold it... and also has dual &#039;&#039;exhaust pipe&#039;&#039; accessories that attach (to the undersides of his fists, actually) using hollow 5mm posts.&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]], [[Excellion]], [[Landmine (Energon)|Landmine]], [[Scattorshot (Cybertron)|Scattorshot]], [[Jetfire (Armada)|Jetfire]], [[Override (Cybertron)|Override]], Override GTS, [[Armorhide (Cybertron)|Armorhide]], [[Brakedown (Cybertron)|Brakedown]], Brakedown GTS, [[Crosswise (Cybertron)|Crosswise]], [[Smokescreen (Cybertron)|Smokescreen]], [[Downshift (Energon)|Downshift]] — All feature 5mm weapons, fists, and vehicle mode mounting points.&lt;br /&gt;
* [[Hightail]] — His &amp;lt;s&amp;gt;trombone&amp;lt;/s&amp;gt; gun has a 5mm post, and he has the fists to hold it.&lt;br /&gt;
* [[Overhaul (Cybertron)|Overhaul]], [[Evac (Cybertron)|Evac]] — Though they lack any handheld weapons of their own, these toys have 5mm fists.&lt;br /&gt;
* [[Quickmix (Cybertron)|Quickmix]], [[Cybertron Defense Team|Cybertron Defense]] Hot Shot, Cybertron Defense Red Alert, and Cybertron Defense Scattorshot — Quickmix and all three members of the Cybertron Defense Team have 5mm-compatible fists and accessories, and bear hollow 5mm posts for mounting Mini-Cons.&lt;br /&gt;
* [[Metroplex (Cybertron)|Metroplex]] — Metroplex is &#039;&#039;covered&#039;&#039; in hollow 5mm posts, with a total of 14.&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] (Deluxe [[Trukk not munky|trukk]]) — A redeco of the &#039;&#039;Armada&#039;&#039; Super-Con Optimus Prime mold with the same functionality.  Instead of Over-Run, he includes a special Cyber Key that has the same hole-with-a-post as a Mini-Con, making it capable of attaching to any hollow 5mm post.&lt;br /&gt;
* Optimus Prime and [[Ultra Magnus (Cybertron)|Ultra Magnus]] — Redecoes of the &#039;&#039;Robots in Disguise&#039;&#039; versions, with all that that implies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Buzzsaw (Cybertron)|Buzzsaw]] and [[Runamuck (Cybertron)|Runamuck]] — Retooled versions of &#039;&#039;Armada&#039;&#039; Cyclonus and Sideswipe.  Buzzsaw retains most of Cyclonus&#039;s compatibility, but has lost the posts on his missile launchers.  Runamuck, meanwhile, has lost Sideswipe&#039;s accessories in favor of a new 5mm gun.&lt;br /&gt;
* [[Megatron (Armada)|Megatron]], Galvatron, [[Ransack (Cybertron)|Ransack]], Ransack GTS, [[Starscream (Armada)|Starscream]], [[Hardtop (Cybertron)|Hardtop]], [[Swindle (Cybertron)|Swindle]], [[Lugnutz]], and [[Soundwave (Cybertron)|Soundwave]] — All these figures have 5mm hands and weapons.&lt;br /&gt;
* [[Crumplezone (Cybertron)|Crumplezone]], Dark Crumplezone, [[Thundercracker (Armada)|Thundercracker]], [[Skywarp (Armada)|Skywarp]], [[Dirt Boss (Cybertron)|Dirt Boss]], [[Mudflap (Cybertron)|Mudflap]], and [[Brushguard]] — These figures have 5mm hands, though they include no compatible accessories.&lt;br /&gt;
* [[Scorponok (Energon)|Dark Scorponok]] — A retooled Scorponok that retains the &#039;&#039;Energon&#039;&#039; toy&#039;s features and adds Cyber Key compatibility.&lt;br /&gt;
* [[Thunderblast (Decepticon)|Thunderblast]] — Like Arcee before her, Thunderblast&#039;s hands are too small and girly for 5mm holes, so she has them further up on her forearms instead.  Her weapon is 5mm-compatible.&lt;br /&gt;
* [[Menasor (Cybertron)|Menasor]] — Like Metroplex, Menasor likes Mini-Cons.&lt;br /&gt;
* [[Cannonball (Cybertron)|Cannonball]] — A redeco of Red Alert with the same compatibility.&lt;br /&gt;
* [[Scrapmetal (Cybertron individual)|Scrap]][[Scrapmetal (race)|metal]] — All Scrapmetals have 5mm fists, and in an undocumented feature, their flip-out blades can be hand-held.&lt;br /&gt;
* [[Demolishor (Armada)|Demolishor]] — A redeco of &#039;&#039;Armada&#039;&#039; Demolishor with the same features.  Instead of Blackout, he includes a Cyber Key with a Mini-Con-style 5mm hole on the back, similar to the deluxe Optimus Prime&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTHER&#039;&#039;&#039;&lt;br /&gt;
* [[Primus]] — Like Unicron before him, Primus sports an assortment of hollow 5mm posts.  His total is far lower (nine), but in Primus&#039;s defense, most of Unicron&#039;s are on his ring.&lt;br /&gt;
* [[Sideways (RID)|Sideways]] and [[Unicron]] — Both feature 5mm fists and accessories.&lt;br /&gt;
&lt;br /&gt;
==Classics==&lt;br /&gt;
&#039;&#039;Classics&#039;&#039; brought back many old &#039;&#039;Transformers&#039;&#039; characters with new toys, and most of those toys were 5mm compatible.  It also introduced yet more Mini-Cons, though hollow 5mm posts are few and far between in &#039;&#039;Classics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Transformers&#039;&#039; (2007)==&lt;br /&gt;
The live-action movie toyline mostly eschewed the use of the 5mm system, in part because the integrated nature of the characters&#039; weapons meant a low number of handheld accessories overall.  Nevertheless, the reuse of various molds from the previous few years ensured that 5mm posts continued to appear.&lt;br /&gt;
&lt;br /&gt;
==Animated==&lt;br /&gt;
&#039;&#039;Transformers Animated&#039;&#039; had few 5mm-compatible toys, but they existed.&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
* [[Swindle (Animated)|Swindle]] — Appropriately enough, Swindle is equipped with a large cannon on a 5mm post, and has two 5mm holes with which to use it.&lt;br /&gt;
&lt;br /&gt;
==Universe (2008)==&lt;br /&gt;
Following in the footsteps of &#039;&#039;Classics&#039;&#039;, &#039;&#039;Universe&#039;&#039; toys nearly always featured 5mm fists and accessories.&lt;br /&gt;
&lt;br /&gt;
==Revenge of the Fallen==&lt;br /&gt;
The toys for the &#039;&#039;Revenge of the Fallen&#039;&#039; movie initially returned to the design principles of the previous live-action movie, but in time, 5mm accessories began to creep back in.  This line also introduced an alternate system of interchangeable accessories, the [[C joint]].&lt;br /&gt;
&lt;br /&gt;
==Generations==&lt;br /&gt;
Once again, &#039;&#039;Generations&#039;&#039; typically followed the example of &#039;&#039;Classics&#039;&#039; and &#039;&#039;Universe,&#039;&#039; featuring widespread 5mm compatibility.&lt;br /&gt;
&lt;br /&gt;
==Power Core Combiners==&lt;br /&gt;
Much like &#039;&#039;Armada&#039;&#039; and &#039;&#039;Energon&#039;&#039;, &#039;&#039;Power Core Combiners&#039;&#039; heavily emphasized compatibility between different toys.  The main focus of the line, the &amp;quot;combination&amp;quot; suggested by the title, was a series of &amp;quot;Commander&amp;quot; figures who could combine with interchangeable drone vehicles in a fashion similar to the [[Special Teams]].  Commanders were sold either with sets of drones or in smaller packs with Mini-Cons.  These Mini-Cons were also designed to have weapon modes, using 5mm posts, and as such 5mm fists proliferated.  The Commander figures also featured hollow 5mm posts for mounting the Mini-Cons, and the drones all featured hollow 5mm posts as well, leading to [http://tvtropes.org/pmwiki/pmwiki.php/Main/CombinatorialExplosion insanity].&lt;br /&gt;
&lt;br /&gt;
===2010===&lt;br /&gt;
&#039;&#039;&#039;MINI-CONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In additional to the usual capabilities of Mini-Cons, every &#039;&#039;PCC&#039;&#039; Mini-Con has at least one 5mm post, usually hollow, which enables it to be handheld.  Special cases are listed below.&lt;br /&gt;
&lt;br /&gt;
* [[Chopster]], [[Razorbeam]] — The axe Mini-Cons unfortunately have a narrower segment below the 5mm grip, similar to double-posted weapons, and as such they cannot be held by toys with shallower fist holes (ironically including [[Darkstream]]).  The post is also solid, so it can only connect to empty 5mm holes.&lt;br /&gt;
* [[Backwind]], [[Beacon]], and [[Pinpoint]] — These three have empty 5mm holes rather than the usual Mini-Con ports.  This prevents them from activating Powerlinx gimmicks, but allows them to attach to ordinary 5mm posts, not just hollow ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTOBOTS&#039;&#039;&#039;&lt;br /&gt;
* [[Skyburst]] — One hollow post on his back, and shallow 5mm fists.&lt;br /&gt;
** [[Aerialbot (PCC)|Aerialbots]] — All four drones have hollow 5mm posts on the top, though the Fighter Jet&#039;s is not really useful in combined mode.  The helicopters&#039; posts are on top of their rotors, and as such any Mini-Cons or weapons attached there will spin freely.&lt;br /&gt;
* [[Huffer (PCC)|Huffer]] — For unknown reasons, Huffer has fist holes, but they are far too small to hold 5mm posts.  He has a hollow 5mm post on his right forearm to make up for this, and another flip-out post on his chest.&lt;br /&gt;
* [[Searchlight (PCC)|Searchlight]] — Searchlight is absurdly 5mm-compatible for a toy of his size.  In addition to the usual 5mm fists, he has 5mm holes in the sides of his forearms, meant for attaching his vehicle mode rotors.  He also has the flip-out hollow chest post typical of &#039;&#039;PCC&#039;&#039; Commander molds originating in two-packs, and a second hollow post on what becomes the underside of his cockpit in vehicle mode.  As implied by the forearm holes, his rotors are separate accessories that can connect to any 5mm peghole (including the one on Backwind&#039;s chest).&lt;br /&gt;
* [[Double Clutch (PCC)|Double Clutch]] — He has a single hollow post on a hinged panel, which is normally concealed in most modes but can be folded out.  For holding weapons he has sideways holes on the inside of his forearms, which are awkward in robot mode but can be used more effectively as shoulder weapon mounts in his torso mode.  They&#039;re shallow, but with their positioning you probably wouldn&#039;t want to give him Chopster anyway.&lt;br /&gt;
** [[Rallybot]]s — Each Rallybot has a hollow post that can fold away, located on the rear bumper of the Race Car and on top of the others.  Interestingly, the Street Racer reveals a &#039;&#039;second&#039;&#039; post in leg mode, which is necessary since the vehicle-mode post ends up on the bottom of the foot.&lt;br /&gt;
* [[Leadfoot (PCC)|Leadfoot]] — Like Double Clutch, Leadfoot has sideways forearm holes instead of fists.  Unlike Double Clutch and basically everyone else ever, both of his hollow posts are flip-out posts for chest armor, one (normally concealed under his windshield) for his robot chest and one for his combined chest.  Both can be used in vehicle mode as well.&lt;br /&gt;
* [[Stakeout (PCC)|Stakeout]] — A redeco of Smolder with the same features.&lt;br /&gt;
** [[Protectobot (PCC)|Protectobots]] — Redecos of two Aerialbots (Chopper and Fighter Jet) and two Combaticons (APC and Tank).&lt;br /&gt;
* [[Steelshot]] — A redeco of Bombshock with the same features.&lt;br /&gt;
* [[Grimstone]] — &lt;br /&gt;
** [[Dinobot (PCC)|Dinobots]] — &lt;br /&gt;
* [[Heavytread (PCC)|Heavytread]] — &lt;br /&gt;
* [[Salvage (Movie)|Salvage]] — A redeco of Mudslinger with the same compatibility.  Since he has 5mm fists, [[Bomb-Burst (PCC)|Bomb-Burst]] gets the official weapon mode that&#039;s technically a fanmode on Chainclaw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DECEPTICONS&#039;&#039;&#039;&lt;br /&gt;
* [[Bombshock (PCC)|Bombshock]] — Bombshock has two hollow posts quite close to each other: one is on top of his turret (ending up on the back of his torso mode head), while the other is between his cannons.  Both end up on his back in robot mode, in varying configurations depending on how his kibble is arranged.  Like his wavemate Skyburst, he has shallow 5mm fists, so no axes for him.&lt;br /&gt;
** [[Combaticon (PCC)|Combaticons]] — All four drones have top-mounted posts which are accessible in both modes, though because of the APC&#039;s transformation, Mini-Cons attached to it in combined mode will appear to extend from the robot&#039;s knee.&lt;br /&gt;
* [[Smolder]] - Smolder has 5mm fists, and a flip-out hollow 5mm post on his chest.  He has a second hollow post on the roof of his vehicle mode, which in his other modes ends up in an awkward but usable position on the back (robot mode) or front (torso mode) of his right shoulder.&lt;br /&gt;
* [[Mudslinger (PCC)|Mudslinger]] - Mudslinger has a 5mm post near the back of his vehicle mode, accessible in all three modes... which ends up on the front of his left knee in robot mode, and the &#039;&#039;inside&#039;&#039; of his right knee in torso mode.  Good luck making use of that.  At least he has 5mm fists.&lt;br /&gt;
** [[Destructicon (PCC)|Destructicons]] — All four Destructicons have top-mounted posts that remain accessible in limb mode.  The Heavy Hauler&#039;s post can fold away like those of the Rallybots.&lt;br /&gt;
* [[Icepick (PCC)|Icepick]] — Oddly enough for the &#039;&#039;PCC&#039;&#039; line, Icepick has no 5mm pegholes at all, with the effect that [[Chainclaw (PCC)|Chainclaw&#039;s]] 5mm weapon mode was omitted from the instructions.  His compatibility consists of a hollow 5mm post on his right shoulder and a fold-out one on his chest, both usable in all three modes.&lt;br /&gt;
* [[Sledge (PCC)|Sledge]] — Like his wavemates, Sledge is odd: he has shallow wrist holes (this time located &#039;&#039;under&#039;&#039; his forearms) instead of fists, and unlike his fellow two-pack-originated Commanders, he has no flip-out posts at all (maybe Leadfoot stole his?).  Instead he has a single hollow post on his chest that serves all three modes, and another on his shovel.&lt;br /&gt;
* [[Crankcase (PCC)|Crankcase]] — A redeco of Huffer with the same abilities.&lt;br /&gt;
** [[Destron (PCC)|Destrons]] — Redecos of two Aerialbots (Recon Plane and Combat Helicopter) and two Combaticons (Missile Carrier and Armored Car).&lt;br /&gt;
* [[Darkstream]] — A redeco of Skyburst, incapable of any interaction with Razorbeam other than wearing him on his back.&lt;br /&gt;
* [[Windburn]] — A redeco of Searchlight, retaining his capabilities.&lt;br /&gt;
* [[Steamhammer (PCC)|Steamhammer]] — &lt;br /&gt;
** [[Constructicon (PCC)|Constructicons]] — &lt;br /&gt;
* [[Skyhammer (PCC)|Skyhammer]] — &lt;br /&gt;
* [[Over-Run (PCC)|Over-Run]] — A redeco of Leadfoot with the same abilities.&lt;br /&gt;
** [[Stunticon (PCC)|Stunticons]] — Redecos of two Rallybots (Race Car and Tuner) and two Destructicons (Armored Truck and Armored Junker).&lt;br /&gt;
* [[Undertow (PCC)|Undertow]] —&lt;br /&gt;
&lt;br /&gt;
==Transformers (2010)==&lt;br /&gt;
The [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]] continued to make widespread use of 5mm posts and holes (though perhaps not as widespread as some previous lines).  C joints proliferated as well, leading to a veritable golden age of interchangeable weapons.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Due to [[Takara]]&#039;s [[Brave (franchise)|Brave]] series toys sharing many of the same designers from the latter days of G1, a great many of the figures utilize 5mm weaponry pegs.  This, of course, can give even the smallest 5mm compatible Transformer the ability to carry 5&amp;quot; chrome swords and gigantic guns of [[Burning Justice]].&lt;br /&gt;
*The 5mm post/hole system is also used extensively by companies such as Bandai and Tomy. The Machine Robo Rescue (not to be confused with the trademark-interfering [[Machine Robot Rescue]]), Mugenbine and Zoid Blox lines all utilize it.&lt;br /&gt;
*While [[Wikipedia:Lego|LEGO]] toys do not make use of 5mm posts in of themselves, they frequently use a style of hollow connector pin that coincidentally fits snugly into 5mm holes.  [http://www.peeron.com/inv/parts/2780 One particularly common part] consists entirely of two such pins back-to-back, making it a workable add-on handle if you want your Mini-Cons to be hand-held.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Toys]][[Category:Gimmicks]]&lt;/div&gt;</summary>
		<author><name>24.151.181.213</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Breakdown_(Animated)&amp;diff=554859</id>
		<title>Breakdown (Animated)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Breakdown_(Animated)&amp;diff=554859"/>
		<updated>2011-02-19T21:23:21Z</updated>

		<summary type="html">&lt;p&gt;24.151.181.213: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Breakdown}}&lt;br /&gt;
:&#039;&#039;Breakdown is a [[Decepticon]] from a [[Timelines (franchise)|Timelines]] addition to the [[Transformers Animated (franchise)|Animated]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:BreakdownAnimated.jpg|right|thumb|200px|BotCon wishes they could quit him.]] &lt;br /&gt;
&#039;&#039;&#039;Breakdown&#039;&#039;&#039; is a [[Stunticon (Animated)|Stunticon]].&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
==Fiction==&lt;br /&gt;
{{comingsoon}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Timelines===&lt;br /&gt;
[[Image:BotCon2011toy-Breakdown.jpg|right|300px|thumb|Where&#039;s the teal?]]&lt;br /&gt;
*&#039;&#039;&#039;Unnamed BotCon box set&#039;&#039;&#039; (2011)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: crossbow/missile launcher, 2 missiles&lt;br /&gt;
&lt;br /&gt;
: Breakdown is a [[retool]] of Deluxe Class [[Transformers Animated (toyline)|&#039;&#039;Animated&#039;&#039;]] [[Rodimus Prime (Animated)#Toys|Rodimus Minor]], transforming into a futuristic car that is an homage to the vehicle mode of Generation 1 [[Hot Rod (G1)|Hot Rod]]. A panel on the car&#039;s hood, which is also the figure&#039;s chest, can be flipped to either show an engine block or the figure&#039;s Decepticon [[insignia]]. The figure comes with a spring-loaded missile-launching double crossbow.  His bow can be tabbed to the roof of his car mode or snapped on his hand.  The tabs that secure his bow in vehicle mode are 5mm wide, making it useable by other figures as well. His legs are normally bent for the underside of his car mode but can be locked straight during transformation.  &lt;br /&gt;
&lt;br /&gt;
:He is only available as part of the [[BotCon 2011]] box set, which also includes [[Motormaster (Animated)|Motormaster]], [[Wildrider (Animated)|Wildrider]], [[Drag Strip (Animated)|Drag Strip]], and [[Dead End (Animated)|Dead End]].&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make [[Black Rodimus]].&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Breakdown was the second character to be revealed for the BotCon 2011 set, on [[February 3]], [[2011]]. &lt;br /&gt;
* This is BotCon&#039;s fourth Breakdown, if you count the unofficial [[Action Master]] figure from [[BotCon 2004]], but the only one in the original color scheme.  &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Animated Decepticons]]&lt;br /&gt;
[[Category: Convention exclusives]]&lt;br /&gt;
[[Category: Stunticons]]&lt;/div&gt;</summary>
		<author><name>24.151.181.213</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Kup_(G1)&amp;diff=553963</id>
		<title>Kup (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Kup_(G1)&amp;diff=553963"/>
		<updated>2011-02-16T18:06:26Z</updated>

		<summary type="html">&lt;p&gt;24.151.181.213: /* Generations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|autobotg2|eliteguard|wreckers}}&lt;br /&gt;
{{disambig3|Kup}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
:&#039;&#039;Kup is an [[Autobot]] from the [[Generation 1 continuity family]].&#039;&#039; &lt;br /&gt;
[[Image:Kupg1.jpg|right|300px|thumb|&amp;quot;Four of me, and ya got a [[quartrex]]. Speakin&#039; of quartrex, that reminds me of the time...&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Kup&#039;&#039;&#039; is a tough old coot. He&#039;s almost as old as rust, in fact, and he was plinking [[Decepticon]]s and [[Ick-Yak]]s with acid bursts from his trusty [[musket laser]] long before most of you turbo-revvin&#039; young punks were born. In his day, lasers didn&#039;t &#039;&#039;need&#039;&#039; to use light; they did whatever they were told to do. And liked it.&lt;br /&gt;
&lt;br /&gt;
He&#039;s probably had a thousand adventures, Kup has, and he&#039;ll be glad to relate a story of any one of them at any time to a willing audience. The [[Dinobot (G1)|Dinobots]] love Kup&#039;s war stories, lapping them up like cheap [[Energon (fuel)|energon]], and don&#039;t seem to mind when he inadvertently leaves a piece out or changes the story between retellings. Old memory chips&#039;ll do that to you. Other Autobots can be less patient, and Kup finds this disrespectful and irritating. If there&#039;s one thing Kup dislikes, it&#039;s when young punks don&#039;t respect their elders. If they&#039;d only listen, they might learn something. [[Hot Rod (G1)|Hot Rod]] is one of the worst offenders in this way, but he&#039;s a good lad-bot, and Kup will straighten him out sooner or later, even if it takes a tank of [[Sharkticon (G1)|Sharkticon]]s.&lt;br /&gt;
&lt;br /&gt;
Occasionally, Kup&#039;s vast experience gets in his way. When a situation doesn&#039;t remind him of anything, he has trouble figuring out what to do. This doesn&#039;t happen very often though.&lt;br /&gt;
&lt;br /&gt;
{{quote|&#039;&#039;Every&#039;&#039; place reminds you of someplace else.|[[Hot Rod (G1)|Hot Rod]] to Kup|&#039;&#039;[[The Transformers: The Movie]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese name:&#039;&#039; &#039;&#039;&#039;Chear&#039;&#039;&#039;&amp;lt;ref&amp;gt;&amp;quot;Chear&amp;quot; is used twice in English on the Kup/Wheelie &amp;quot;Future Cybertrons&amp;quot; reissue, so is presumably the [[Romanization]] Takara currently favors.&amp;lt;/ref&amp;gt; (チャー &#039;&#039;Chā&#039;&#039;, except for &amp;quot;The Rebirth&amp;quot;)&lt;br /&gt;
:&#039;&#039;French-Canadian name:&#039;&#039; &#039;&#039;&#039;Kaisso&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Hungarian name&#039;&#039;: &#039;&#039;&#039;Kup&#039;&#039;&#039; — &#039;&#039;&#039;(Űr)Zsaru&#039;&#039;&#039; [&amp;quot;(Space)Cop&amp;quot;] in one of the dubs of &#039;&#039;The Movie&#039;&#039;.)&lt;br /&gt;
:&#039;&#039;Italian name&#039;&#039;: &#039;&#039;&#039;Blitz&#039;&#039;&#039; / &#039;&#039;&#039;Char&#039;&#039;&#039; (&#039;&#039;The Headmasters&#039;&#039; dub only)&lt;br /&gt;
:&#039;&#039;Russian TV dub name&#039;&#039;: &#039;&#039;&#039;Vorchoon&#039;&#039;&#039; (&amp;quot;Grumbler&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon continuity===&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Lionel Stander]] → [[John Stephenson]] (English), [[Osamu Saka]] (Japanese, &#039;&#039;Transformers 2010&#039;&#039;), [[Takao Ishii]] (Japanese, &#039;&#039;The Rebirth&#039;&#039;), [[Carl Béchard]] (French Canadian), [[Toni Orlandi]] (Italian, first movie dub), [[Enrique Garduza]] (Latin American) &lt;br /&gt;
&lt;br /&gt;
[[Image:Chaos deathcrystalmines.jpg|left|230px|thumb|Worked in the coal mines twenty-two hours a day for just half a cent.]]&lt;br /&gt;
&lt;br /&gt;
In his younger days, one hundred thousand years ago, Kup once found himself crash-landed on the planet [[Dread]], where he was stalked by an [[Ick-Yak]]. Although Kup was able to lure the creature into a swamp of [[quick-mud]], he was then captured by the evil [[Orb]]s, who forced him to work in the [[death crystal]] mines of [[Queeg Mountain]]. When [[Dread slaves|the miners]] were attacked by [[Chaos (alien)|Chaos]], the creature on whose hide the crystals grew, Kup was afforded an opportunity to escape. Before exiting the mines, he quickly grabbed the key to the cell in which the other slaves were held... but before he could open the cell door, Chaos came roaring into the cavern. Petrified, Kup dropped the keys and fled, escaping with his life, and a guilt that would gnaw at him for millennia. {{storylink|Chaos (episode)|Chaos}}&lt;br /&gt;
&lt;br /&gt;
Kup was stationed in another part of the galaxy while [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] and [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]]&#039;s forces were battling on [[Earth]], but eventually joined up with the Earthbound Autobots when the Decepticons took over [[Cybertron (planet)|Cybertron]] in the early days of the 21st Century. {{storylink|Secret Files of Teletraan II}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Kup tale.jpg|right|230px|thumb|Matlooooooooock!]]&lt;br /&gt;
&lt;br /&gt;
In 2005, Kup was supervising the erection of a security cordon at the foot of [[Lookout Mountain]] when the work was interrupted by an impetuous drive-through by [[Hot Rod (G1)|Hot Rod]]. Kup shook his finger at the adventure-seeking youth, vowing to straighten him out yet. Even Kup couldn&#039;t believe it, however, when mere minutes later, Hot Rod began firing upon the approaching [[Autobot shuttle]]. The shuttle had, in fact, been hijacked by the Decepticons, who immediately began pouring out of the craft and attacking [[Autobot City]]. Kup saved Hot Rod from being blasted by [[Blitzwing (G1)|Blitzwing]], and the pair then headed back towards the city, but they didn&#039;t move fast enough to avoid being trapped outside of the city&#039;s fortress-like defenses. Luckily, an attempted hull breach by the [[Insecticon (G1)|Insecticon]] opened a small hole in the city&#039;s blast doors, and Kup used [[Kickback (G1)|Kickback]]&#039;s skull as a ramp to leap the gap and make it into the city safely.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tftm_launcherpush.jpg|left|230px|thumb|If only we had the additional strength of a small Earth boy to help us push this!]]&lt;br /&gt;
&lt;br /&gt;
Once inside the city, Kup and Hot Rod joined [[Arcee (G1)|Arcee]] and [[Springer (G1)|Springer]] in shoving an explosives launcher into place to help defend against the might of [[Devastator (G1)|Devastator]]. The battle continued through the night, but the arrival Optimus Prime the next day turned the tide and the Decepticons were defeated—but at a terrible price. Despite Kup&#039;s warnings, Hot Rod had interfered in Prime and Megatron&#039;s one-on-one battle, and had given the Decepticon leader the opening he needed to fatally wound Prime. Prime had used the last of his strength to dispatch Megatron, but as Kup and the other Autobots gathered around their fallen leader, Optimus Prime died, passing the [[Matrix of Leadership]] on to [[Ultra Magnus (G1)|Ultra Magnus]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Tftm_kup_tells_story.jpg|230px|right|thumb|One way to get rid of them is to tell &#039;em stories that don&#039;t go anywhere.]]&lt;br /&gt;
&lt;br /&gt;
Even as the Autobots began to pick up the pieces, they came under assault on two fronts. First, reports came in from their moonbases of a [[Unicron|monster planet]] that was bearing down on Cybertron; when Hot Rod eagerly announced that he was sure the Matrix could stop the creature, Kup was less than convinced, asking what the youth would know about it. The Autobots made quick preparations to join their comrades on Cybertron&#039;s moons, but just before they were able to board their shuttles, a group of new Decepticons led by the powerful [[Galvatron (G1)|Galvatron]] launched another attack upon the ruins of Autobots City. Kup, Hot Rod and the [[Dinobot (G1)|Dinobots]] boarded one of the shuttles and hot-footed it into space. Once they were safely away, Kup passed the time during the trip by telling the Dinobots the tale of his encounter with another Ick Yak on [[Beta 4]]. The story was interrupted by the sudden arrival of the Decepticons, and while Kup&#039;s experience with the [[Shrikebat]]s of [[Dromedon]] allowed him to out-manoeuvre the villains&#039; [[moleculon missile]]s, an attack by [[Cyclonus (G1)|Cyclonus]] crippled the shuttle and caused it to crash-land into an ocean on the planet [[Quintessa]]. Kup was set upon by a robotic squid, which tore off several of his limbs before Hot Rod was able to fight it off. Hot Rod gathered up all of Kup&#039;s pieces and put his friend back together again, but despite the fact that he managed to get rid of a burr on Kup&#039;s rotator, Kup was fairly insistent that Hot Rod had left a piece out.&lt;br /&gt;
&lt;br /&gt;
[[Image:TFTM Kup beserker.jpg|left|230px|thumb|&amp;quot;Y&#039;see, lad, I&#039;ve been dismembering monsters since before you were a gleam in your protoform batch initiator&#039;s optic! Now fetch me some prune juice!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Setting out to explore Quintessa and find the Dinobots, Kup and Hot Rod came across a herd of [[Allicon|strange transforming creatures]] which Kup attempted to placate with the [[universal greeting]] and some [[Energon (fuel)|energon]] goodies. Unfortunately, when the goodies ran out, so did the creatures&#039; good nature, and Kup and Hot Rod were set upon, captured and dragged before the planet&#039;s rulers, the [[Quintesson]]s. The whole experience reminded Kup of the [[Niter Slave Mines]] on [[Golgonath Seven]], but Hot Rod didn&#039;t see what good the old-timer&#039;s experienced was doing them at that moment. Hurled into a jail cell to await trial, the pair met another captive named [[Kranix]], whose world had been consumed by the monster plant currently threatening Cybertron: a monster that Kranix told them was named [[Unicron]]. Sadly, Kranix soon met his end in the jaws of the Quintessons&#039; [[Sharkticon (G1)|Sharkticons]], and Kup and Hot Rod were dropped into the creatures&#039; pit soon after. The pair did not accept the Quintessons&#039; judgement with gentle grace, however, and fought back against the Sharkticons, creating a whirlpool by driving around their watery pit and sweeping the fight to dry land. Kup tore off one of the Sharkticons&#039; tails and used it as a mace, but the duo was in danger of being overwhelmed until the timely arrival of the Dinobots, who routed the Sharkticons and turned them against their Quintesson masters. With the aid of the Dinobots&#039; new friend, [[Wheelie (G1)|Wheelie]], the team found a ship and reunited with their fellow Autobots on the planet of [[Junkion (planet)|Junk]]. There, Kup was able to talk a little TV with native [[Junkion (species)|Junkion]] leader [[Wreck-Gar (G1)|Wreck-Gar]], but even the levity the Junkions brought to the proceedings did not obscure the tragic news that Galvatron had stolen the Matrix from Ultra Magnus.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kup vehiclemode.jpg|right|thumb|275px|FM radio not included.]]&lt;br /&gt;
&lt;br /&gt;
Proceeding on their way to Cybertron, the Autobots arrived just in time to witness Unicron transforming to robot mode and attacking their home planet – a sight so awesome that it left Kup speechless, unable to recall anything like it that he had ever seen. Ever eager, Hot Rod ploughed their ship straight into Unicron&#039;s eye, but was separated from the rest of the group on the fall through the chaos-bringer&#039;s interior. While Kup and the other Autobots battled against Unicron&#039;s internal defences, Hot Rod battled Galvatron (who had been betrayed Unicron and been swallowed in punishment) and reclaimed the Matrix from him, becoming the Autobots&#039; new leader, Rodimus Prime. Rodimus unleashed the power of the Matrix, which began to destroy Unicron from within, and as the Autobots retreated from the planet-eater&#039;s exploding body, Kup congratulated Rodimus, claiming he had always known he had potential. In the wake of Unicron&#039;s destruction, the Autobots forced the Decepticons off of Cybertron and reclaimed the planet for their own. {{storylink|The Transformers: The Movie}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ffod_pitfall.jpg|left|275px|thumb|The year is nineteen-aught-six! The President is the divine Miss Sara Bernhardt! And all over America, people were doing a dance called the &amp;quot;Funky Grandpa&amp;quot;!]]&lt;br /&gt;
&lt;br /&gt;
Appointed as [[Chief of Security]] for Cybertron, Kup accompanied Rodimus Prime and the other Autobots to the opening of the [[Galactic Olympics]], only for the ceremony to be attacked by a commando squad of mysterious shadowy figures. The raiders captured Kup, Ultra Magnus and [[Spike Witwicky (G1)|Spike Witwicky]] and took them back to their masters,  {{storylink|Five Faces of Darkness, Part 1}} who turned out to be the Quintessons. This time around, the aliens interrogated Kup a lot more thoroughly, questioning him on the state of Cybertron&#039;s security and meticulously analyzing his responses, seeing through the sarcastic misdirection he attempted to throw back in their faces. After a failed attempt escape landed the trio in the Sharkticon pit, the end seemed inevitable, until a team of Autobots led by Rodimus Prime arrived in time to save them.  {{storylink|Five Faces of Darkness, Part 2}} In retaliation, the Quintessons detonated a [[core bomb]] and blew up Quintessa, and the explosion hurled Kup and the Autobots through space to the planet [[Goo]]. As the Autobots struggled through the planet&#039;s sticky surface, they were set upon by a massive machine that swept the goo clean, and Kup was awestruck by Rodimus&#039;s single-handed attempt to stop the dangerous device. {{storylink|Five Faces of Darkness, Part 3}} As they continued on their gooey trek, the Autobots came under attack from Galvatron and the Decepticons, who had entered into an alliance with the Quintessons, but were whisked to safety by Wreck-Gar and the Junkions. &lt;br /&gt;
&lt;br /&gt;
A short time later, back on Cybertron, a mayday request came through from a crippled shuttle requesting clearance to land. Unable to risk the lives on the humans that he believed were onboard, Kup allowed the shuttle to land... but as it approached Cybertron, it veered off course and crashed into the planet&#039;s central power facility, taking out power across the board. The shuttle had been a dupe perpetuated by the Decepticon/Quintesson alliance, which promptly invaded the planet. {{storylink|Five Faces of Darkness, Part 4}} In the ensuing battle, Rodimus and Kup were surprised when Blitzwing fell out of the sky in front of them, and begged them no to shoot. The [[Triple Changer]] revealed that the Quintessons had double-crossed the Decepticons, and had sent a team of Sharkticons into the depths of Cybertron to activate a [[large switch]] that would shut down all the Transformers. Rodimus and Blitzwing were unable to stop the switch being thrown, but Spike Witwicky was then able to destroy the mechanism and reactivate the Transformers, forcing the Quintessons to flee Galvatron&#039;s wrath. Kup stood by Rodimus&#039;s side as he announced their uneasy victory to the other Autobots. {{storylink|Five Faces of Darkness, Part 5}}&lt;br /&gt;
&lt;br /&gt;
[[Image:G1 Chaos.JPG|230px|right|thumb|&amp;quot;You&#039;re homely as a mule&#039;s butt!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The past came back to haunt Kup when he was called in to investigate a Decepticon attack on the [[Earth Defense Command]] post on Goo. Discovering that the attack had been perpetrated using death crystals, Kup was finally forced to return to planet Dread to stop the Decepticons&#039; plan to destroy Cybertron using a [[death crystal cannon]]. Venturing into the mines alone, through swarms of [[shrikebat]]s, Kup located Chaos in the depths of the mountain and lured him back to the surface, taunting him all the way. Before exiting the mines, Kup freed all [[Dread slaves|the slaves]], and in turn, they helped him to re-aim the Decepticons&#039; cannon, pointing it right at Chaos at the monster emerged from the tunnels. Kup pulled the trigger, blasting Chaos with its own death crystals and finally destroying it. With his demons laid to rest, the high-spirited Kup spent the journey back to Cybertron tell his comrades of the time he flew the shuttle &#039;&#039;[[Jonagar]]&#039;&#039; in the mouth of a [[space whale]]. {{storylink|Chaos (episode)|Chaos}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Darkawakening_kup_fires.jpg|215px|left|thumb|&amp;quot;Ah, can&#039;t get a good sarsaparilla like this back in Iacon. It angries up the blood.&amp;quot;&amp;lt;br/&amp;gt;&amp;quot;Heh, you like it, huh?&amp;quot;&amp;lt;br/&amp;gt;&amp;quot;Up yours!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Kup was among a team of Autobots who were caught off-guard by the Decepticons while traveling through space in a shuttle, and were forced to dock their damaged craft at the giant mausoleum the Autobots had constructed to hold the bodies of those who had died in the [[Great War (G1)|Great War]]. There, they were shocked to discover that Optimus Prime had apparently returned to life, only to find themselves suddenly betrayed by their old leader when he set the mausoleum on a collision course with a sun and escaped aboard a spaceship of his own. The Autobots quickly improvised a ship of their own before the mausoleum was destroyed, which Kup piloted back to Cybertron. Upon their returned, it was discovered that &amp;quot;Optimus Prime&amp;quot; was merely a robotic zombie, animated as part of a Quintesson plan to destroy the Autobots, forcing Rodimus Prime to defeat him in battle. His true personality re-emerging as he neared death again, Optimus seemingly sacrificed himself, getting the other Autobots to safety and triggering the Quintessons&#039; explosive trap. {{storylink|Dark Awakening}}&lt;br /&gt;
&lt;br /&gt;
When a survey mission led by Perceptor sent out an SOS, Kup responded with Rodimus Prime, [[Pipes (G1)|Pipes]] and the [[Aerialbot (G1)|Aerialbots]]. The team fought off the Quintessons occupying the asteroid, and discovered that the aliens had been attempting to alter history using a [[Time Window]]. Most of Perceptor&#039;s team had vanished through the portal into Cybertron&#039;s distant past, and Kup and the others fought off a Quintesson attempt to reclaim the asteroid while their teammates were returned to the present. {{storylink|Forever Is a Long Time Coming}} &lt;br /&gt;
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The arrival of an Autobot named [[Sandstorm (G1)|Sandstorm]] on Cybertron gave Kup cause for concern, as the newcomer claimed to be from the planet [[Paradron]], which Kup was unable to locate on any star charts. A lie detector confirmed the truth of Sandstorm&#039;s story, however, and the Autobots rallied to save his world from the Decepticons. {{storylink|Fight or Flee}} Soon after, when Kup discovered that a team of Decepticons had been able to sneak their way past Cybertron defences, he, Rodimus, Magnus and the [[Aerialbot (G1)|Aerialbots]] headed out to force the villains off the planet. {{storylink|Starscream&#039;s Ghost}} &lt;br /&gt;
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[[Image:Gitm_kup_and_screamer.jpg|right|thumb|I ain&#039;t afraid of no ghost!]]&lt;br /&gt;
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While making a security inspection of Autobot City on Earth, Kup was impressed by the work [[Blaster (G1)|Blaster]] had been doing in his absence. Blaster&#039;s choice of music, however, still rattled his transistors. During Kup&#039;s visit, Autobot City was attacked by [[Scourge (G1)|Scourge]] and the ghost of [[Starscream (G1)|Starscream]]. They did serious damage to [[Metroplex (G1)|Metroplex]], stealing his eyes and then blowing up a bomb inside his brain. Hopefully, Kup didn&#039;t mark that up in his report as a strike against Blaster. {{storylink|Ghost in the Machine}}&lt;br /&gt;
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[[Image:Ditd_vampire_kup_and_springer.jpg|250px|left|thumb|Kup gives the phrase &amp;quot;going grey&amp;quot; a whole new meaning.]]&lt;br /&gt;
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Alongside Rodimus Prime, Ultra Magnus, Blaster and [[Omega Supreme (G1)|Omega Supreme]], Kup headed to Junkion to investigate a strange hypnotic television signal that was coming from the planet. On their way, they were attacked by [[Cyclonus (G1)|Cyclonus]], [[Scourge (G1)|Scourge]] and the [[Sweep]]s and crashed on an asteroid, where Kup helped draw the Decepticons off so that Magnus could repair the damage done to Omega Supreme. The team voyaged on to Junkion, where they stopped the hypnotic broadcast.  {{storylink|The Big Broadcast of 2006 (episode)|The Big Broadcast of 2006}} Not long after, Kup was among the Transformers who fell victim to the energy-draining touch of the [[Trans-Organic]] [[Dweller]], becoming an [[energy vampire]] who menaced the other Autobots until Perceptor restored them to normal with a surge of energon.  {{storylink|The Dweller in the Depths}}&lt;br /&gt;
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Kup was working out of Autobot City on Earth when Rodimus Prime, Ultra Magnus, Springer and Arcee went missing investigating the human terrorist, [[Victor Drath]]. Unbeknownst to Kup, the crime lord transplanted the four Autobots&#039; minds into human-like [[synthoid]] bodies, and when the humanized Arcee attempted to get his attention near the entrance of Autobot City, he just drove on by.{{storylink|Only Human}} &lt;br /&gt;
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[[Image:Grimnewbrain_kup_vs_sintwin.jpg|right|thumb|Kup was answering the Liar&#039;s Paradox before it became popular.]]&lt;br /&gt;
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When the Autobots all began experiencing malfunctions following the activation of Cybertron&#039;s newest power generator, Kup was part of the team that ventured below the planet&#039;s surface to investigate the cause. The source of the malfunctions was discovered to be [[anti-electron]]s snuck into the generator by the Decepticons, which began to affect Kup&#039;s mind, leaving his much vaunted memory of past adventures so badly scrambled that he couldn&#039;t even remember who he was or where they were. The generator was shut down, but the Autobots soon deduced that the anti-electrons had come from Unicron, and followed the Decepticons to the planet-eater&#039;s decapitated head to stop them from acquiring more. Once they arrived on Unicron&#039;s head, the anti-electrons began affecting them once more, but Kup fought off their influence long enough to hold his own against [[Sinnertwin (G1)|Sinnertwin]]. The Decepticons were then routed by the [[Technobot (G1)|Technobot]]s, new Autobots created by [[Grimlock (G1)|Grimlock]] using the super-intelligence the anti-electrons had given him.  {{storylink|Grimlock&#039;s New Brain}}&lt;br /&gt;
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Running the security center on Cybertron, Kup detected the cataclysmic arrival of [[Tornedron]] shortly before the energy creature devoured all energy on the planet, leaving every Autobot completely inert. Only a small group of [[Primitive]]s from both factions managed to reach the creature&#039;s creator, [[Primacron]], and reverse the process.  {{storylink|Call of the Primitives}} &lt;br /&gt;
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[[Image:Bhtb_kup_and_rodimus.jpg|left|thumb|Kup is apparently a chickenhawk. I mean, look at that butt!]]&lt;br /&gt;
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During a series of missions in Japan, Kup could see the burden of leadership weighing heavily on Rodimus Prime&#039;s shoulders. Kup tried to teach him about the Japanese concept of &#039;&#039;giri&#039;&#039;, the &amp;quot;burden hardest to bear&amp;quot;, but Rodimus departed to blow off some steam on his own, and Kup recognized that it was a problem Rodimus would have to resolve for himself. Unfortunately, Rodimus was attacked by the [[Stunticon (G1)|Stunticons]] and had the Matrix stolen, which then wound up in the clutches of Scourge, who led a Decepticon attack on Tokyo. Kup face off against the Matrix-powered Decepticon, but was hit by energy beams that left him convulsing. Luckily, Hot Rod made peace with his &#039;&#039;giri&#039;&#039; and arrived in time to defeat Scourge and reclaim the Matrix. Kup sagely noted that regardless of who held the Matrix, that missing part of himself that Rodimus had discovered would always be with him. {{storylink|The Burden Hardest to Bear}}&lt;br /&gt;
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[[Image:Roop_kup_and_prime.jpg|right|250px|thumb|&amp;quot;Optimus Prime is not a Communist. He may be a liar, a pig, an idiot, a Communist, but he is not a porn star.&amp;quot;]]&lt;br /&gt;
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When the Autobots learned that Optimus Prime might still be alive, Kup was part of an enormous task force assembled by Rodimus Prime to retrieve Optimus&#039;s body from the treacherous human scientists who had taken possession of it. While Ultra Magnus and Rodimus led several team members inside the laboratory, Kup remained outside on guard with [[Bumblebee (G1)|Bumblebee]], Wheelie, and several others. The situation turned deadly when the scientists unleashed space spores that induced a [[Hate Plague]] among the Autobots. The Aerialbots were among the first exposed, and Kup&#039;s team soon had to face off against a crazed [[Superion (G1)|Superion]]. They suffered serious damage and were taken off-line but, as a silver lining, also managed to escape contamination. {{storylink|The Return of Optimus Prime, Part 1}} As his last order before he too was lost to the plague, Rodimus Prime had Sky Lynx locate a Quintesson, who was put to work restoring Optimus Prime to life at last. At Prime&#039;s instruction, the Quintesson repaired Kup and the rest of his team, and the group then headed for the Decepticons&#039; base on [[Chaar]] to recover a heat-resistant alloy the villains had stolen. Battling through the dangers of Chaar&#039;s native wildlife, the Autobots were able to recover the alloy, but not before Kup and most of his team were infected by the Hate Plague. Optimus Prime subsequently used the alloy to shield himself from the plague&#039;s effect and recovered the Matrix from Rodimus Prime, then released its wisdom to cure the madness of the spores. A cured Kup and Hot Rod watched as Optimus Prime and Galvatron shook hands, as the Decepticon leader declared there would be no war that day.  {{storylink|The Return of Optimus Prime, Part 2}}&lt;br /&gt;
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[[Image:Rebirth_targetmaster_torture.jpg|225px|left|thumb|&amp;quot;We sentence you to death! By snu-snu!&amp;quot;]]&lt;br /&gt;
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Galvatron&#039;s promise did not last long, unfortunately. Kup was on Cybertron when the Decepticons launched a massive assault on Autobot City on Earth and stole the [[key to the Plasma Energy Chamber|key]] to the [[Plasma energy|Plasma Energy Chamber]] , but word of the attack soon reached Cybertron as the Decepticon bore down on the planet. During the ensuing conflict, Kup and a team of other Autobot boarded a shuttle and pursued Scourge into the depths of the planet, but when Scourge used the key to momentarily open the Plasma Energy Chamber, the energy released blasted the Autobots&#039; shuttle across the galaxy. The ship crashed on the planet [[Nebulos]], which reminded Kup of the time he was stranded on [[Regulon Four]] and faced off against the planet&#039;s native [[Regulon metalmonger|metalmongers]]. The Autobots were soon captured by a rebel cell of native Nebulans, who believed them to agents of the planet&#039;s evil rulers, the [[Hive (G1)|Hive]], but the Autobots were able to convince them that they were on the side of the angels when the Decepticons followed them to Nebulos and attacked. {{storylink|The Rebirth, Part 1}}&lt;br /&gt;
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[[Image:Rebirth_kup_and_recoil.jpg|right|thumb|When 900 years old you reach, look as good you will not.]]&lt;br /&gt;
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During the battle that resulted, Kup, Hot Rod, Blurr, [[Pointblank]], [[Crosshairs (G1)|Crosshairs]] and [[Sureshot (G1)|Sureshot]] were captured by the Decepticons and tortured for information about the location of the Plasma Energy Chamber key. Kup and his comrades were soon rescued by the other Autobots, who had bonded with the Nebulons rebels to become powerful &amp;quot;[[Headmaster (technology)|Headmasters]]&amp;quot;, and soon decided to undergo a variation of this bonding process themselves, becoming &amp;quot;[[Targetmaster]]s&amp;quot;. By the time Optimus Prime finally tracked his warriors to Nebulos and arrived to join them, Kup had been bonded to the Nebulan Recoil, and was the first to display his new powers to the shocked Prime. Alas, even with this added power, the Autobots were unable to prevent the Decepticons from stealing back the Plasma Energy Chamber key.  {{storylink|The Rebirth, Part 2}}&lt;br /&gt;
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Pursuing the Decepticons back to Cybertron, Kup delivered the shocking report to his fellow Autobots that the planet itself had disappeared. The Decepticons had, in fact, moved it into Earth&#039;s orbit, where Galvatron intended to open the Plasma Energy Chamber and overload the sun, destroying both planets in one fell swoop. As the chamber was opened, Kup and all the other Transformers on the planet were disabled by its energy, but thankfully, Spike Witwicky and the Autobots&#039; Nebulan partners were able to stop the process and use the energy to revitalize Cybertron, bring about a new Golden Age for the planet. {{storylink|The Rebirth, Part 3}}&lt;br /&gt;
{{--}}&lt;br /&gt;
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====Madman &#039;&#039;The Transformers&#039;&#039; comic====&lt;br /&gt;
[[Image:Madman comic HotRod sigh.jpg|left|150px|thumb|&amp;quot;You&#039;re gonna be the death of that guy, you know?&amp;quot;]]&lt;br /&gt;
In the year 2001, the Decepticons had managed to conquer Cybertron completely. Before Optimus Prime left to lead the evacuation of the remaining Autobots on their home planet, he told Ultra Magnus about his intention to hide the Autobot Matrix of Leadership at a not-so-secret bunker on the construction site of the future Autobot City on Earth. The Decepticon [[Soundwave (G1)/Generation 1 cartoon continuity|Soundwave]] and his array of [[Decepticon Mini-Cassette]]s managed to spy on meeting and moved to capture the Autobot relic for the Decepticon cause, but fortunately that young lad Hot Rod foiled their dastardly and vague plans. Upon arriving on Earth, Kup was present when Hot Rod returned the Matrix to Optimus, and explained the strange Matrix-induced vision he received, to which Optimus Prime commented that perhaps Hot Rod&#039;s destiny was greater than the young Autobot realised. Kup had a decidedly different opinion, however. {{storylink|The Transformers (Madman)|The Transformers}}&lt;br /&gt;
{{--}}&lt;br /&gt;
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====Rodimus vs. Cyclonus====&lt;br /&gt;
[[Image:RodimusVsCyclonus-lostyourbearings.jpg|left|thumb|300px|Spoilers!  This toy is coming out later.]]&lt;br /&gt;
After Kup and company left Quintessa following the Battle of Autobot City, Wheelie helped track down the remains of Ultra Magnus&#039;s ship using its last known speed and trajectory.  Kup surmised from the remaining wreckage that they had disengaged the nosecone and set down on the [[Junkion (planet)|the Planet of Junk]] for repairs. The Quintesson ship was then attacked by Cyclonus.  While Hot Rod and Cyclonus faced off in the ship&#039;s anterior propulsion silo, Kup was surprised that Hot Rod managed to hold his own in battle, despite Cyclonus&#039;s overwhelming power.  When Hot Rod began winning, the dishonorable Cyclonus fled.  &lt;br /&gt;
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In the meantime, Kup, fearing for Hot Rod&#039;s life, had radioed for help to distract Cyclonus.   The gambit worked, and a short time later they were welcomed on the Planet of Junk by Wreck-Gar and Ultra Magnus&#039;s crew. {{storylink|Rodimus vs. Cyclonus}}&lt;br /&gt;
{{-}}&lt;br /&gt;
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====Japanese cartoon continuity====&lt;br /&gt;
{{note|The events of the Generation 1 cartoon occur in Japanese animated continuity as described above, except that the events of &amp;quot;The Rebirth&amp;quot; do not occur. Additionally, this continuity moves the events of 2006 to 2010, and inserts several additional events into the newly-created intervening years.}}&lt;br /&gt;
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=====&#039;&#039;Story of the Super Robot Lifeforms: The Transformers&#039;&#039;=====&lt;br /&gt;
[[Image:Kup_g1manga.jpg|right|thumb|&amp;quot;I admit it! I am the Lindbergh Baby! Wah Wah! Goo Goo! I miss my fly-fly da-da!&amp;quot;]]&lt;br /&gt;
Responding to an SOS from deep space, a team of Autobots including Kup helped rescue a human spacecraft from the jaws of a spaceship-eating Decepticon vessel. {{storylink|The Story of Super Robot Lifeforms: The Transformers issue 1|The Story of Super Robot Lifeforms: The Transformers #1}} &lt;br /&gt;
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When the Autobots were attacked by the [[Megatron Corps]], Kup was decidedly puzzled, as he had understood that Megatron had been recreated as Galvatron. The Megatrons proved to be tough opponents, and Kup and the other Autobots encouraged Rodimus to get away to safety while they held the Megatrons back, but the Autobot leader refused. Soon, it was discovered that one of the Megatrons was Galvatron in disguise, who was remote-controlling the duplicate Megatrons himself. Rodimus dispatched Galvatron, and the Megatrons lost power, allowing Kup and [[Springer (G1)|Springer]] to make short work of them.  {{storylink|The Story of Super Robot Lifeforms: The Transformers issue 2|The Story of Super Robot Lifeforms: The Transformers #2}}&lt;br /&gt;
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After Ultra Magnus and Metroplex repelled an attack on Autobot City, Kup was among the Autobots who came to Earth to congratulate their efforts. {{storylink|The Story of Super Robot Lifeforms: The Transformers issue 3}} Later, Kup was part of the Autobot team who traveled to the planet [[Feminia]] to defend its [[Prime Energy Tower]] against a Decepticon attack. Kup deduced that the villains would deploy [[Predaking]] to steal the energy, and he was right, but thankfully, arrival of the [[Omnibot (G1)|Omnibot]]s won the day. {{storylink|The Story of Super Robot Lifeforms: The Transformers issue 5|The Story of Super Robot Lifeforms: The Transformers #5}}&lt;br /&gt;
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=====&#039;&#039;The Great Transformer War&#039;&#039;=====&lt;br /&gt;
Kup watched the battle between the upgraded [[Abominus (G1)|Abominus]] and [[Computron (G1)|Computron]], {{storylink|The Great Transformer War issue 2|The Great Transformer War #2}} then later joined Hot Rod, Springer and the resurrected Optimus Prime in battling Galvatron, Cyclonus, Scourge and the Sweeps in space shortly after Prime was resurrected. {{storylink|The Great Transformer War issue 3|The Great Transformer War #3}}&lt;br /&gt;
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=====&#039;&#039;The Headmasters&#039;&#039; cartoon=====&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Osamu Saka]]&lt;br /&gt;
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[[Image:kup_and_fortress.jpg|left|240px|thumb|&amp;quot;I&#039;m gonna get me a job! A real Malibu...and see if Stacy... can help... invent... me... young... Help!&amp;quot;]]&lt;br /&gt;
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In 2011, one year after Optimus Prime&#039;s resurrection, Kup was stationed on Cybertron when [[Vector Sigma]] began to destabilize as a result of the release of the Matrix&#039;s energy. Exploiting the opening, the Decepticons invaded the planet, and, at Optimus Prime&#039;s command, Kup withdrew to the Autobots&#039; secondary headquarters on the planet [[Athenia]]. This sudden, violent re-ignition of the Transformers&#039; war stirred four-million-year-old memories in Kup, but Spike stopped him before he got started by informing that this wasn&#039;t a time when thinking of the past was going to do any good.  {{storylink|Four Warriors Come out of the Sky}} As it turned out, the past &#039;&#039;did&#039;&#039; play a major role in winning the battle, when a mysterious spaceship arrived carrying new Autobot warriors who helped turned the tide of the battle. These new &amp;quot;Headmasters&amp;quot; were led by a robot named [[Fortress Maximus (G1)|Fortress]], who turned out to be an old friend of Kup&#039;s who had left Cybertron four million years ago to escape the war. {{storylink|The Mystery of Planet Master}}&lt;br /&gt;
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[[Image:Headmasters_threestooges.jpg|240px|right|thumb|&amp;quot;Ewwww, what smells like old guy?&amp;quot;]]&lt;br /&gt;
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Kup stayed on Athenia with [[Arcee (G1)|Arcee]], [[Blurr (G1)|Blurr]], Wheelie and [[Daniel Witwicky (G1)|Daniel]] while the other Autobots began searching across Earth for the Matrix, which had been hidden away by Optimus Prime, but which would be necessary to stabilize Vector Sigma. Kup recalled the battle on Feminia and told the other Autobots to trust in Hot Rod – and Kup&#039;s trust was not misplaced, as Hot Rod and the Headmasters soon had the Matrix in their hands. Kup&#039;s team returned to Cybertron to monitor Vector Sigma as its condition grew worse, but alas, before Hot Rod (now Rodimus Prime once again) could use the Matrix to stabilize the computer, Optimus Prime sacrificed himself by merging with it to bring it back under control. {{storylink|Birth of the Fantastic Double Prime}}&lt;br /&gt;
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Kup later conferred with Rodimus Prime on the Decepticons&#039; new weapon, the [[Madmachine]], and tried to help console the [[Autobot Mini-Cassette]]s over the loss of [[Blaster (G1)|Blaster]]. {{storylink|The Great Cassette Operation}} Not long after, when Athenia was threatened by the Decepticons&#039; metal-warping meteor, [[Metamorpho]], Kup hit upon the idea of sending a human to disable the space-rock, as they would be unaffected by its powers. {{storylink|Approach of the Demon Meteorite}} &lt;br /&gt;
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Rodimus Prime was on a mission to Earth when an SOS from the planet [[Praum]] reached Kup, Arcee and Blurr on Athenia, reminding Kup of several times in the past when the Decepticons deliberately attacked when the Autobots were without a commander. Kup was eager to go into battle on Praum alongside the Headmasters, but they encouraged him to stay behind and guard Athenia with Blurr and Arcee. {{storylink|The Four-Million-Year-Old Veil of Mystery}} &lt;br /&gt;
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[[Image:Headmasters_rodimus_kup_blurr.jpg|240px|left|thumb|You...shall not...PASS!]]&lt;br /&gt;
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When the Decepticons launched a massive attack on Cybertron in order to obtain a new alloy created by Vector Sigma named [[Cybertonuron]], Kup and Arcee leapt into action, but were held up from joining the battle when they had to stop to pull Blurr free of the chair he&#039;d managed to get stuck in. They soon made it to Cybertron, however, and watched from the sidelines as Rodimus battled Galvatron. {{storylink|Cybertron Is in Grave Danger, Part 1}} When Galvatron broke off the fight, Rodimus and Kup withdrew to debate strategy with Fortress, but the bad news kept on coming: [[Chromedome (G1)|Chromedome]] reported in to inform them that the Decepticon had planted bombs at the core of Cybertron which would destroy the planet within ten minutes. With no possible recourse, the Autobots evacuated Cybertron just before the bombs detonated, reducing the planet to a burnt-out husk. Deciding that the age of his generation had come to an end, Rodimus Prime passed the mantle of [[Supreme Commander]] to Fortress and prepared to embark on a mission to find a new planet on which the Transformers could make their home. Kup and Blurr announced that they would accompany Rodimus on his mission, and the trio departed for space. {{storylink|Cybertron Is in Grave Danger, Part 2}}&lt;br /&gt;
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{{note|Whether or not Kup, Rodimus and Blurr succeeded in their mission is never explicitly revealed. While Rodimus returns in the [[The Headmasters issue 8|final issue]] of the [[The Headmasters (manga)|&#039;&#039;Headmasters&#039;&#039; manga]], Kup does not reappear.}}&lt;br /&gt;
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=====&#039;&#039;15 Go! Go!&#039;&#039;=====&lt;br /&gt;
[[Image:TGGKup.jpg|right|100px|thumb|&amp;quot;I&#039;m a crazy old man! Pay attention to me!&amp;quot;]]&lt;br /&gt;
While on her journey through time and space, [[Teletraan 15]] found herself in a future era where she was harassed by a feisty Wheelie. Kup—now bonded to Recoil—came to the rescue, grabbing Wheelie by the scruff of the neck and tossing him away. As Teletraan 15 looked up at him with sparkly eyes and thanked him for his help, he claimed he recognized her and gave her a big old spine-cracking hug. As Kup started rambling about some past encounter they had supposedly had with giant Ick-Yaks, Teletraan 15&#039;s sarcastic partner, [[Teletraan 10]], boggled over the sheer scientific illogicality of Kup&#039;s &amp;quot;musket laser&amp;quot;, unable to comprehend how something that shot acid could be classified as a laser. Suddenly, Kup realized that he actually had &#039;&#039;no idea&#039;&#039; who Teletraan 15 was, and drove off. {{storylink|Kup Volume}}&lt;br /&gt;
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{{--}}&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
====Generation 1====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
Kup and a platoon of Autobots were feeling pretty good about their mission on [[Deneb IV]] when suddenly the entire platoon was nearly washed away by a surprise Decepticon attack of acid rain. {{storylink|The Desert Island of Space!}}&lt;br /&gt;
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[[Image:KupsStoryKup01.jpg|right|200px|thumb|&amp;quot;It all started back in nineteen dickety-two. We had to say &#039;dickety&#039; &#039;cause the [[Liokaiser|Kaiser]] had stolen our word &#039;twenty&#039;. I chased that rascal to get it back, but gave up after dickety-six miles...&amp;quot;]]&lt;br /&gt;
&#039;&#039;Several hundred years ago, Kup became afflicted with [[combat fatigue]], a loss of nerves and will brought on by too many millions of years of non-stop fighting. Considering himself a liability to the Autobot cause, Kup went into &amp;quot;retirement&amp;quot;, wandering space alone in his starship, waiting for the end eventually to take him. He was shaken out of his misery when he crossed paths with a pair of [[Tyroxian]] [[Tyroxian space transport|fighters]] attempting to destroy a lone spacecraft. Spurred into action, Kup disabled the pursuers and brought the hunted pilot on-board, and was surprised to finding he was a fellow Autobot named Hot Rod. Hot Rod was thrilled to have found aid and eagerly tried to recruit Kup into helping him return to [[Tyroxia]] and save his comrade [[Blurr (G1)|Blurr]], but Kup wasn&#039;t interested in getting involved any further, and he only agreed to take Hot Rod back to Cybertron. The young punk reprogrammed the ship&#039;s navigation computers, though, and landed on Tyroxia to rescue Blurr by himself. Kup was finally shaken out of his funk when he realized that Hot Rod represented everything he used to be, and he single-handedly saved Hot Rod and Blurr from their Tyroxian tormentors. His fighting spirit restored, Kup returned to Cybertron with the two Autobots and joined [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s troops alongside his new allies.  {{storylink|Kup&#039;s Story!}}&#039;&#039;&lt;br /&gt;
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[[Image:RingofHate-Kup.jpg|left|thumb|250px|&amp;quot;I&#039;ll cry when I&#039;m done killing!&amp;quot;]]&lt;br /&gt;
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When Fortress Maximus became disheartened by the never-ending cycle of violence on Cybertron, he made plans to escape the war and set up a new life on the planet [[Nebulos]]. Though Kup&#039;s actions had become a violent mirror of their so-called enemies, he and many of his top warriors chose to follow their leader to this new world aboard the starship &#039;&#039;[[Steelhaven (G1)|Steelhaven]]&#039;&#039;. Tragically, a series of incidents and misunderstandings brought the Autobots and Nebulans to the brink of war within days of their arrival. Kup, forgetting why he had traveled there to begin with, was very happy to return fire, and was only stopped by Fortress Maximus himself. They retreated, and in a desperate attempt to show their true intentions, Fortress Maximus, Kup and several others disarmed themselves in front of the Nebulan gates. Furthermore, Fortress Maximus and four of his lieutenants beheaded themselves and agreed to leave their lifeless heads and bodies, as well as their various weapons, in Nebulan custody so that serious peace talks could be conducted.  {{storylink|Ring of Hate!}}&lt;br /&gt;
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[[Image:BrothersinArmor-Targetmasters.jpg|right|300px|thumb|Pretty sure this breaks Nebulos&#039;s concealed weapons laws!]]&lt;br /&gt;
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Kup helped build an Autobot camp in a forest clearing during Fortress Maximus&#039;s absence. Soon, their camp was visited by Nebulan representatives from the [[Council of Peers]] interested in learning more about their interplanetary visitors, and Kup was glad to oblige. But one of the representatives, [[Zarak (Nebulan)|Lord Zarak]], used the meeting as an opportunity to contact the Autobots&#039; enemies, the Decepticons.  {{storylink|Broken Glass!}}&lt;br /&gt;
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Matters quickly deteriorated after the arrival of the Decepticons, and two factions of Nebulans joined with both Autobots and Decepticons through bio-mechanical engineering to become [[Headmaster (technology)|Headmasters]]. Events turned against the Autobots as Lord Zarak, who had binary-bonded to Decepticon leader [[Scorponok (G1)|Scorponok]], was able to sway public opinion in favor of the Decepticons, labeling the Autobots as renegades and taking their Headmasters prisoner. Some Nebulans remained loyal to Fortress Maximus&#039;s partner, [[Galen]], and traveled to the Autobot camp to forge an alliance. Making use of a new form of bio-mechanical engineering, Kup and the other weaponless Autobots were teamed with Nebulan Targetmasters to replace their lost guns. Kup personally was teamed with Recoil. As the conflict continued, though, both camps of Nebulans began to realize the devastation they were causing to their homeworld, and they decided to leave Nebulos and travel to Earth in search of other Transformers.  {{storylink|Brothers in Armor!!}} &lt;br /&gt;
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[[Image:Kupdesertisland.jpg|left|100px|thumb|Kup finds a new young upstart to latch onto.]]&lt;br /&gt;
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When Galen died on Earth and his role as Fortress Maximus&#039;s Headmaster partner was assumed by [[Spike Witwicky (G1)|Spike Witwicky]], Spike led Kup and the other Targetmasters on a mission to the [[Club Con|Decepticon&#039;s island headquarters]] to rescue his brother, [[Buster Witwicky (G1)|Buster Witwicky]]. Kup voiced bad feelings about the rescue mission, especially about Spike&#039;s suitability to lead the mission. However, when Spike continued fighting despite repeated setbacks, Kup admitted that although Spike brought too much sentiment into the battle, he backed his emotionalism with guts.  {{storylink|The Desert Island of Space!}} Soon, Fortress Maximus&#039;s Autobots met up with the Earth-bound Autobots led by [[Grimlock (G1)|Grimlock]], and somehow the two Autobot camps wound up witnessing a battle between Grimlock and [[Blaster (G1)|Blaster]] for Autobot leadership. Kup, along with the Autobots from both camps, began to watch this battle on Earth&#039;s [[Moon (moon)|moon]] when [[Ratbat (G1)|Ratbat]]&#039;s Decepticons unleashed a surprise attack.  {{storylink|Totaled!}}&lt;br /&gt;
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After [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime&#039;s]] return, Kup took over as Prime&#039;s head of security aboard the Ark. When Prime took most of the Autobots to Earth to defend [[MacDill Air Force Base]] from the [[Micromaster]] [[Air Strike Patrol]], Kup and the other Autobots who remained on board the Ark were defeated by [[Blackjack]]. Kup was the first to reawaken, however he startled Blackjack as he was arming a series of explosive charges, and the explosives were regrettably armed.  {{storylink|All the Familiar Faces!}} The countdown could not be stopped, but Kup refused to jettison themselves from the Ark, leaving their fallen comrades in the med bay to die. But an answer presented itself when Ratchet contacted them from Cybertron, as he had been kidnapped by Megatron. Ratchet orchestrated a trans-dimensional gate to send the explosives to Megatron&#039;s headquarters on Cybertron, which saved Kup and everyone else on board, but seemed to have killed both Ratchet and Megatron. {{storylink|Skin Deep}}&lt;br /&gt;
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Optimus Prime was hit hard by Ratchet&#039;s death, which alarmed Hot Rod and caused Kup to worry about the future of their cause. Subsequently, when Prime walked out on the Autobots, Kup was incredibly alarmed, but not as much as when he learned Hot Rod had a &amp;quot;plan&amp;quot; to win Prime back. Hot Rod let loose a [[Guardian (Marvel)|Mark V Guardian droid]] on the ship, which he secretly controlled, but it turned on its master and Kup and the others were brutally attacked. To Hot Rod&#039;s credit, this did jolt Prime to his senses, though Kup was probably too damaged to &amp;quot;thank&amp;quot; him. {{storylink|Yesterday&#039;s Heroes!}}&lt;br /&gt;
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&#039;&#039;While Kup spent some down time with Hot Rod and a few others, the Ark was attacked by [[Thunderwing (G1)|Thunderwing]] and his acolytes! Kup helped repel the intruders, who were seeking revenge on [[Nightbeat (G1)|Nightbeat]] and [[Siren]]. {{storylink|Assault on the Ark!}}&#039;&#039;&lt;br /&gt;
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The [[Matrix Quest (Marvel)|Matrix Quest]] resulted in the Decepticon [[Thunderwing (G1)|Thunderwing]] being possessed by the [[Matrix of Leadership|Creation Matrix]] and running amok in the Ark&#039;s docking bay. Kup and two other Autobots tried to sneak up on Thunderwing as he accosted Optimus Prime, but Thunderwing had grown too omniscient by then, and Kup was noticed and forced to retreat. After Thunderwing and the Matrix were jettisoned off the Ark, Kup was helped up off the ground by another Autobot. {{storylink|All Fall Down (issue)|All Fall Down}}&lt;br /&gt;
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[[Image:Kuppriceoflife.jpg|right|150px|thumb|Experience, lad. You&#039;ll learn to appreciate it.]]&lt;br /&gt;
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During one of Kup&#039;s sweeps of the Ark, he caught Grimlock trying to swipe the bodies of his fallen Dinobots from their life support pods. Grimlock cold-cocked him and escaped with the bodies in a [[All-Terrain Turbo-Transport|stolen shuttle]].  {{storylink|Eye of the Storm}} Kup recovered to find a monster forged from the bodies of [[Ratchet (G1)|Ratchet]] and [[Megatron (G1)|Megatron]], which Optimus Prime refused to kill. It fell on Kup to tell Optimus his decisions were causing him to lose the support of the Autobots, and Prime&#039;s recently-announced decision to surrender to Scorponok didn&#039;t help things either. Kup reasoned that even if there was some part of Ratchet still inside the creature, Ratchet himself would not want to go on living in this fashion. Prime refused to kill the creature, but when Kup told him that the creature&#039;s unchecked destruction could end up destroying the Ark and everyone on board, Prime reluctantly had a change of heart. However, when it came down to it, Prime couldn&#039;t pull the trigger, and despite the objections of Kup and the others, he ordered them separated, even though it would mean Megatron would live.  {{storylink|The Pri¢e of Life!}} &lt;br /&gt;
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[[Image:Surrender-Kuptruck.jpg|left|100px|thumb|He&#039;s a pic&#039;&#039;&#039;kup&#039;&#039;&#039; truck, get it?]]&lt;br /&gt;
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As planned, Prime surrendered his troops to Scorponok on the terms that they would consider an alliance against [[Unicron]]. Kup didn&#039;t take this very well, and when he was laughed at while surrendering [[Recoil|his weapon]], he lashed out at [[Apeface]] before being stopped by Prime. Kup told him he once knew an Optimus Prime who would have found another way, a Prime that would never ever surrender. [[Misfire]] was happy to interrupt this argument so that he could escort Kup to his cell. But Prime quickly grew restless in his own cell and, having disposed of [[Soundwave (G1)|his guard]], he tracked down Kup and Hot Rod and asked them for his help. Though Hot Rod leaped at the chance, Kup was not so easily won back. Prime pleaded with him at length, explaining that as a warrior race that had battled for millions of years, that surrender would actually take the most courage of all! Realizing Prime was right, Kup agreed to help him and Hot Rod storm Lord Zarak&#039;s chambers. As Hot Rod grabbed Zarak, Kup sideswiped Scorponok&#039;s guard, [[Bludgeon (G1)|Bludgeon]], in vehicle mode, but transformed too close to Scorponok&#039;s body, so Zarak ordered it to grip its claw around his head. Kup told Hot Rod not to spare Zarak for his sake, but Prime stopped them both, insisting that each faction had to trust each other if they were to survive against Unicron. Zarak was persuaded, but before a handshake would have sealed the deal, the Decepticons&#039; underground base collapsed in on itself as a rogue group of Decepticons led by [[Shockwave (G1)|Shockwave]] and [[Starscream (G1)|Starscream]] attacked above.  {{storylink|Surrender!}}&lt;br /&gt;
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[[Image:EdgeofExtinction-survivors.jpg|right|thumb|150px|&amp;quot;Hey, Kup, you ever see anything like this before?&amp;quot; &amp;quot;Yeah, a movie. 1986. Starred Leonard Nimoy.&amp;quot;]] &lt;br /&gt;
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As the dust settled, Kup asked Prime if their truce meant they should be helping gather the Decepticons&#039; wounded. Prime told him and [[Highbrow (G1)|Highbrow]] to instead focus on briefing the other Autobots as they emerged fromt he wreckage and containing the growing battle so that it would not spill out into [[New York City]].  {{storylink|...All This and Civil War 2}} Things naturally escalated out of hand, and so Kup had the bright idea to enlist the Decepticon hypnotist [[Mindwipe (G1)|Mindwipe]] at gunpoint, and had him &amp;quot;convince&amp;quot; his fellow Decepticons to lay down their arms for the greater good. This was working swimmingly until suddenly Kup and every other Transformer on Earth was suddenly raptured away to Cybertron.  {{storylink|Out of Time!}} Kup was startled to see their creator, [[Primus]], speaking to them through the body of [[Emirate]] [[Xaaron]]. Primus told Kup and the others of their eternal battle with Unicron, and of his imminent arrival. In response to this, [[Unicron cultist]]s rose up from amongst the Cybertronians to destroy Primus&#039; chosen leader, Optimus Prime, and Kup was more than happy to beat the cultists back into submission. They succeeded, but while Primus had begun lecturing his Transformers again, Kup&#039;s attention was elsewhere. He interrupted, wondering how exactly no one had noticed Unicron himself sneak up on the planet, clawed hand looming over their heads.  {{storylink|The Void! (US)|The Void!}}&lt;br /&gt;
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Kup and [[Getaway]] helped get Optimus Prime to safety, as their leader had succumbed to mysterious pain. Though Unicron ravaged the planet and destroyed countless Transformers, ultimately Optimus Prime sacrificed himself to destroy him, and Kup was among the lucky few who were still standing as Unicron&#039;s ashes fell to the planet&#039;s surface.  {{storylink|On the Edge of Extinction!}} Kup and a handful of others found what was left of Optimus Prime&#039;s body, and he watched Prowl cradle their leader as he died.  {{storylink|Still Life!}}&lt;br /&gt;
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[[Image:EndOfTheRoad-finalfive.jpg|left|thumb|250px|Hey, these final five aren&#039;t Cylons at all!]]&lt;br /&gt;
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Under the dubious leadership of Grimlock, the Autobots left their dying world and followed the Decepticons to [[Klo]], but the Decepticons were waiting for them. In the massacre that followed, Kup was among the final five Autobots who had eluded death. But he and the others did not avoid capture for long, as a team of Decepticons found them hiding in the swamps. Amazingly, they were able to overpower these Decepticons and return to the main battlegrounds, where Optimus Prime had returned to them in a new body, thanks to the [[Neo-Knights]] and the [[Last Autobot]]! With the Last Autobots&#039; godlike resurrection powers, Kup and the other Autobots were able to overwhelm the Decepticons, who retreated like whipped dogs. The war was over, and Optimus Prime told them it was time to go home!  {{storylink|End of the Road! (US)|End of the Road!}}&lt;br /&gt;
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In an alternate future of 2009, the Autobots were overwhelmed by the forces of evil. Unicron consumed Cybertron utterly, and Earth came under heavy fire from Galvatron and his Decepticon legions. Kup and Blurr were personally executed by Cyclonus and Scourge.  {{storylink|Rhythms of Darkness!}}&lt;br /&gt;
{{--}}&lt;br /&gt;
=====Marvel UK future timelines=====&lt;br /&gt;
{{quote|&amp;quot;Will it work, Kup? I mean, 1986 seems like a long time ago!&amp;quot;&amp;lt;br/&amp;gt;&amp;quot;Yesterday, lad, just yesterday!&amp;quot;|&#039;&#039;&#039;Hot Rod&#039;&#039;&#039; and &#039;&#039;&#039;Kup&#039;&#039;&#039; discuss their upcoming [[time travel]]|&amp;quot;[[Target: 2006]] part 6&amp;quot;|noquote=true}}&lt;br /&gt;
&#039;&#039;In 2003, Kup was given the job of decoying the Decepticons over the plans for Autobot City. Ultra Magnus needed to get the plans to Earth&#039;s various governments unimpeded, while also taking steps to ensure the Decepticons would not get in the way of the Autobot efforts to build the city. So, he made an open and showy display of tasking Kup with being the courier that would bring the information to the humans. Sure enough, the Decepticon spy [[Ravage (G1)|Ravage]] overheard those plans and sent the [[Stunticon (G1)|Stunticons]] out to intercept the old Autobot. Despite Hot Rod&#039;s good-intentioned efforts to stop them, the Stunticons made off with the fake plans, secure in their knowledge that they now knew the secrets of Autobot City.  {{storylink|Ark Duty}} Kup was also present at the grand opening of the city a year later.  {{storylink|Aspects of Evil!}}&#039;&#039;&lt;br /&gt;
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[[Image:Target2006-BlurrHotRodKup.jpg|right|thumb|350px|Is this the Fifties? Or nineteen-ninety-nine?]]&lt;br /&gt;
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&#039;&#039;After the attack on Autobot City in 2006, Kup, Hot Rod and Blurr received a psychic prodding from Unicron, alerting them to Galvatron&#039;s travel through the timestream back to 1986. Using Galvatron&#039;s own time-jump mechanisms, the Autobot trio followed him back into the past, mass-displacing [[Shockwave (G1)|Shockwave]], [[Thundercracker (G1)|Thundercracker]] and [[Frenzy (G1)|Frenzy]] in the process. Apparently reaching an instinctive conclusion that Galvatron could never be returned to the future by force, Kup and his comrades conspired with the Ultra Magnus of 1986 to trick the Decepticon into returning of his own volition.&#039;&#039;&lt;br /&gt;
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&#039;&#039;As Ultra Magnus kept Galvatron busy, the future trio made arrangements to discourage him from staying. When he returned to his base, Galvatron found his henchmen knocked unconscious and his super-weapon rigged to explode. Once it did, he was confronted with a taunting [[Starscream (G1)|Starscream]] claiming credit, and he was egged into blowing the treacherous Decepticon into smithereens. Believing Starscream&#039;s death at this juncture altered history, making his actions in 1986 part of an alternate timeline that wouldn&#039;t affect his own future, Galvatron reluctantly gave up his plans, picked up his goons, and returned to the future. Kup and his comrades, having successfully framed Starscream and driven Galvatron away, returned to 2006 themselves soon after. {{storylink|Target: 2006}}&#039;&#039;&lt;br /&gt;
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[[Image:KupUK114-01.jpg|left|200px|thumb|&amp;quot;Little known fact: I owned the first radio on Cybertron. T&#039;weren&#039;t much on back then, just Shockwave reciting the alphabet over and over. &#039;A&#039; he&#039;d say. Then &#039;B&#039;. &#039;C&#039; would usually follow...&amp;quot;]]&lt;br /&gt;
&#039;&#039;After Unicron was defeated in 2006 and Hot Rod rose to become [[Hot Rod (G1)|Rodimus Prime]], Galvatron went missing. Unable to accept the Decepticon leader was truly dead without seeing the body, Rodimus Prime went searching for him with Kup and Blurr. Unfortunately, his lax attention to Cybertron gave the new Decepticon commander, Shockwave, time to consolidate the army under his control and begin the war anew. Rodimus was forced to return to Cybertron empty-handed, and he only made matters worse when he rashly took out a 10,000-[[shanix]] reward for any bounty hunter who could find Galvatron for him. This led to a freelance peacekeeping agent named [[Death&#039;s Head (G1)|Death&#039;s Head]] traveling back in time to 1987, where he had learned Galvatron had escaped after the battle with Unicron. {{storylink|Wanted: Galvatron — Dead or Alive!}} Realizing that a trigger-happy mercenary messing with the timestream was just as dangerous as Galvatron could ever be, Rodimus arranged a time-jump to clean up his mess, taking Kup, Blurr and [[Wreck-Gar (G1)|Wreck-Gar]] back to 1987 along with him. {{storylink|Burning Sky!}}&#039;&#039;&lt;br /&gt;
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&#039;&#039;In the past, the future Autobots once again found the 20th-century Ultra Magnus fighting with Galvatron, as the Decepticon leader attempted to extract vast amounts of energy from a volcano. Mere seconds after locating Galvatron and engaging him in combat, however, Kup and Blurr were knocked off-line when Galvatron hurled Ultra Magnus&#039;s beaten body at them. {{storylink|Hunters}} After regrouping, the Autobots concocted a plan to steal Galvatron&#039;s time-jump mechanism and rewire it to propel them all back to their proper place and time. While Kup and the others distracted Galvatron, Wreck-Gar and Rodimus Prime attempted to make the proper modifications. In the end, however, only the Autobots were launched back to the future; Galvatron had modified the device so that the temporal backlash did not affect him, and he stayed in the past. {{storylink|Fire on High!}}&#039;&#039;&lt;br /&gt;
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&#039;&#039;In 2008, Kup was on hand to witness a full-scale Decepticon assault at Autobase on Cybertron. He fought alongside Rodimus Prime and the other Autobots and, when Rodimus traveled to the planet of [[Junkion (planet)|Junk]] to deal with Unicron (the cause behind the Decepticon offensive), Kup stepped up to lead the remaining Autobot forces alongside Ultra Magnus until [[Soundwave (G1)|Soundwave]] sounded a retreat and the Decepticons fled. {{storylink|The Legacy of Unicron!}} Later that year, Autobot City was attacked by [[Quintesson]]s, and the deactivated Autobots were hung out on the outer walls as a warning for any would-be rescuers. Kup came to Earth with Rodimus Prime and crew to deal with the usurpers, and he led an advance team of Blurr, [[Smokescreen (G1)|Smokescreen]] and [[Wide Load]] in searching the complex. They were caught in a heated battle with the Quintessons&#039; shock troopers, but managed to hold their own long enough for Roddy to reach the control center and activate [[Metroplex (G1)|Metroplex]] himself. Resistance faltered rather quickly after that. {{storylink|Space Pirates!}}&#039;&#039;&lt;br /&gt;
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&#039;&#039;As time passed, the long-term effects of Galvatron&#039;s presence in the past became overwhelming. A full-on time storm began brewing at both ends of the timeline, 1989 and 2009. In order to set the universe back on the right course, Rodimus Prime and Kup chose to travel back in time with Blurr, Arcee, Ultra Magnus and [[Red Alert (G1)|Red Alert]] to retrieve Galvatron. No, really, for sure this time. Problem was, this time their mass-displacement upon arrival took out 1989&#039;s Optimus Prime and several fellow Autobots, leading to more than a little consternation among their 20th-century counterparts. [[Fortress Maximus (G1)|Fortress Maximus]], guided by his neophyte [[Headmaster (technology)|Headmaster partner]], [[Spike Witwicky (G1)|Spike Witwicky]], jumped to the conclusion that Optimus was dead and led his Autobots into battle with Rodimus and his group. Kup didn&#039;t fare too well at trying to fight [[Grimlock (G1)|Grimlock]] hand-to-hand, but soon cooler heads prevailed, and the Autobots joined forces not only with each other, but with a pair of detachments from the 1989 and 2009 Decepticon camps as well.&#039;&#039;&lt;br /&gt;
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[[Image:KupMagnusTimeWars01.jpg|right|180px|thumb|&amp;quot;Kup has something you college boys don&#039;t: life experience! Tell &#039;em, Kup.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I spent 53 years as night watchman at a cranberry silo.&amp;quot;]]&lt;br /&gt;
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&#039;&#039;As the various groups tracked down Galvatron, they were shocked to find that not only had he joined forces with Megatron, but that the two of them had laid waste to the Cybertronian teams of the Autobot [[Wrecker]]s and the Decepticon [[Mayhem Attack Squad]]. Kup joined Arcee and Ultra Magnus in trying to gun down Megatron, but was batted aside by the Decepticon&#039;s [[fusion cannon]] and lay unconscious, out of the battle for the rest of the conflict. Still, Galvatron was ultimately destroyed in battle with Optimus Prime and consumed wholly by the timestorm, restoring the timestream to a stable place. Kup and the other 2009 Autobots gathered together and prepared to return home to their lives. {{storylink|Time Wars (issue)|Time Wars}}&#039;&#039;&lt;br /&gt;
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&#039;&#039;It didn&#039;t quite work out that way.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Back in 2009, the Autobots were horrified to find that Galvatron waited for them on Cybertron. It seemed the restoration of the timeline prevented Galvatron from having ever traveled back in time, and thus he had been present at the Decepticons&#039; side for the last few years, which considerably altered the war effort in their favor. In the new 21st century, Galvatron and the Decepticons virtually controlled Cybertron, and only a few token bands of Autobot resistance remained on their home planet. Kup and the returnees adjusted as best they could, but the odds were hopelessly against them. The resistance on Cybertron ended when Galvatron and his men ransacked a resistance station, killing Blurr and the other Autobots present. Galvatron mutilated the corpses to drive Rodimus Prime into a killing frenzy, hoping to corrupt the [[Matrix of Leadership|Matrix]] itself through its host. Indeed, Kup and Arcee began experiencing fire in the depths of their souls before they managed to talk down Rodimus. The Autobots of Cybertron were then forced to flee the world entirely.  {{storylink|Aspects of Evil!}}&#039;&#039;&lt;br /&gt;
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&#039;&#039;On their voyage back to Earth and Autobot City, the Autobot shuttlecraft had just entered hyperspace when [[Pincher]] and [[Doubleheader]] alerted Kup to a problem: sabotage. Someone had killed a guard and torn up the engine room, damaging the guidance systems so that the ship would be flying blind when they came out of warp into who-knows-what. Sure enough, the ship materialized too close to Earth, and another bit of sabotage prevented the emergency retros from stopped their descent. It was going to be a heavy hit. What&#039;s worse, Kup&#039;s efforts to isolate the Decepticon life-signs of their saboteur turned up a nasty truth: No additional life signs were present on the shuttle. The saboteur was an Autobot!  {{storylink|The Void! (UK)|The Void!}} After failing to locate Rodimus Prime during the time the sabotage was being committed, Kup had a sinking feeling and set up a ruse to test Prime. When Arcee left to try and enter the sealed retro room through the air vents, Kup told Rodimus she was actually going to sneak through the coolant tanks. Fortunately for their landing, Arcee succeeded just in time. Unfortunately for...well, everything else, Kup was right: Rodimus Prime was the saboteur, possessed by the pure malevolence of Unicron, which had taken up residence inside the Matrix sometime ago. Apparently Galvatron&#039;s efforts to corrupt Rodimus back on Cybertron had jarred loose enough evil for Unicron to take hold on Rodimus Prime&#039;s consciousness.  {{storylink|Edge of Impact}}&#039;&#039;&lt;br /&gt;
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&#039;&#039;Battling the power of the Matrix influenced by the Devil himself, the Autobots were sorely outmatched against Rodimus. Despite Arcee&#039;s urgings, Kup desperately searched for another option besides lethal force.  {{storylink|Shadow of Evil}} In the short term, Kup seemed to be correct: Rodimus managed to fight back Unicron&#039;s evil, caging it inside the Matrix long enough for Kup to remove the object from Rodimus&#039;s chest, temporarily severing their link.  {{storylink|White Fire}} In the long term, however, the threat was far from over. Rodimus would again be consumed by evil in 2010, this time metamorphosing into Unicron reborn for a time, before caging the evil again. Kup and Arcee were present at this second rise of Unicron, but their ultimate fate is unknown. It is telling, however, that Rodimus Prime appears to be beaten, ill, and totally alone by the time of 2356.  {{storylink|Aspects of Evil!}}&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
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====Generation 2====&lt;br /&gt;
[[Image:WarWithoutEnd-Kup.jpg|left|300px|thumb|SKAZ!]]&lt;br /&gt;
After the Autobot army splintered throughout the universe, Kup was working alongside Optimus Prime and Hot Rod. In mid-battle, Kup had to verbally nudge Prime out of his apocalyptic visions. [[Grimlock (G1)|Grimlock]] summoned Prime and his forces for help and Kup was present as Grimlock explained his discovery of several &amp;quot;little Cybertrons&amp;quot;. The Autobots soon learned of [[Jhiaxus (G2)|Liege Centuro]] and his [[Cybertronian (faction)|Cybertronians]] when Jhiaxus attacked them and took them prisoner. Kup and other Autobots were rescued by Prime and Grimlock from confinement on the [[Twilight (G2)|Twilight]].  {{storylink|War Without End!}}&lt;br /&gt;
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Kup kicked a lot of skidplate during the battle between the Autobots and Cybertronians in the [[K&#039;tord Nebula]]. It was soon learned that bots on both sides were infected by [[Shadow parasite|some kind of parasitic entity that fed off of rage]]. Kup was so under its influence that Optimus Prime had to hold him back from attacking one of the enemy.  {{storylink|Primal Fear!}}&lt;br /&gt;
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[[Image:G2kupwonderspowerandglory.jpg|right|300px|thumb|&amp;quot;If even Hot Rod can be responsible, what chance do I have?&amp;quot;]]&lt;br /&gt;
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Kup appeared as one of many dismembered corpses in one of Optimus Prime&#039;s apocalyptic visions. As Optimus reached toward Kup, an [[Swarm (G2)|inky black substance]] shot out of Kup&#039;s mouth, enveloped Prime and started to devour him. The real Kup then physically shook Optimus out of this vision, remarking that Transformers don&#039;t sleep. The crusty old Autobot reported that Grimlock had, against Prime&#039;s orders, left with a raiding party in tow. What Kup didn&#039;t say is that he wished Grimlock had asked him to come along. He got his chance to fight later when he went with Prime to rescue Grimlock from his bungled surprise attack on the Cybertronians.  {{storylink|Devices and Desires! (Marvel)|Devices and Desires!}}&lt;br /&gt;
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Kup supervised war games between the Autobots as they waited for Optimus Prime to finish his quasi-mystical journey into the depths of Cybertron.  {{storylink|The Power and the Glory}} Later, Kup fought with Autobots and Decepticons to repel the Cybertronian attack on the planet [[Ethos]].  {{storylink|Escalation!}}&lt;br /&gt;
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Helping mop up after the attacks on [[Earth]] by [[Bludgeon (G1)|Bludgeon]] and Jhiaxus, Kup reported the sorry state of their fortifications to Grimlock when the Swarm attacked their position.  {{storylink|A Rage in Heaven!}}&lt;br /&gt;
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===Toy pack-in material===&lt;br /&gt;
Kup attended an emergency meeting led by [[Ultra Magnus (G1)|Ultra Magnus]] after the [[Creation Matrix]] was stolen. Soon, [[First Aid (G1)|First Aid]] announced his project to confuse the Decepticons using [[decoy]]s. While the decoys attacked Decepticon headquarters, Kup, Ultra Magnus, [[Hot Rod (G1)|Hot Rod]], and [[Blurr (G1)|Blurr]] snuck inside their base to steal back the Matrix.  {{storylink|Start Your Own Decoy Collection}}&lt;br /&gt;
{{--}}&lt;br /&gt;
===Ladybird Books continuity===&lt;br /&gt;
[[Image:GalvatronsAirAttack-KupWheeljackMagnus.jpg|left|thumb|250px|&amp;quot;Why, in my day, we didn&#039;t need no stinkin&#039; shoulders!&amp;quot;]]&lt;br /&gt;
As a young Autobot, Kup participated in many battles against the Decepticons on Earth. One particularly great battle ended up with many casualties on both sides—casualties whose bodies were simply left in the valley where they died. Many years later, when the Autobots were running out of [[cybernite]] for their repair jobs, Kup recalled this event and suggested that they loot the old bodies for the precious metal. [[Ultra Magnus (G1)|Ultra Magnus]] approved, and let Kup lead [[Wheeljack (G1)|Wheeljack]], [[Grapple]], [[Hoist (G1)|Hoist]] and [[Spike Witwicky (G1)|Spike]] to the valley. On the way, Kup mistook the [[wikipedia:Aurora (astronomy)|aurora borealis]] for a Decepticon attack.&lt;br /&gt;
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Upon arrival at the valley, Kup spent some time reminiscing about the past, until Grapple told him that they had a mission to complete. However, before the group could find anything of use, they came under attack by a number of [[Seeker (body-type)|Decepticon jets]] and were forced to retreat. Returning to base, they wondered how the Decepticons had found them so easily, and it was eventually revealed that the Decepticons had constructed a [[Decepticon Space Station Argon|space station]] from which to spy at the Autobots&#039; activities. While the Autobots were incapable of attacking targets in space, Kup remembered the &amp;quot;battle of the [[Green Asteroid]]&amp;quot;, during which the Autobots had lured the enemy closer by using false signals. He also recalled Spike telling him that auroras scramble radio signals, and had Wheeljack and [[Huffer (G1)|Huffer]] construct an artifical aurora machine to mess up the Decepticons&#039; communications.  {{storylink|Galvatron&#039;s Air Attack}}&lt;br /&gt;
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[[Image:DecepticonsUnderground-Kup.jpg|right|thumb|150px|&amp;quot;Yo.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Yo.&amp;quot;]]&lt;br /&gt;
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Eventually, Kup found himself stationed at [[Nebulos]], where the Decepticons were collecting energy via a &amp;quot;[[tetrahedron]]&amp;quot; at the planet&#039;s north pole. Alongside Blurr and [[Sureshot (G1)|Sureshot]], he was part of [[Brainstorm]]&#039;s &amp;quot;Operation Heatwave&amp;quot;, which consisted of using high-temperature lasers to melt the ice below [[Scorponok (G1)|Scorponok]] and the energy-collecting facility.  {{storylink|Decepticons at the Pole}} Some time later, the Autobots started running out of lubricants, leading to Kup&#039;s joints creaking something fierce, so naturally he was overjoyed when the Autobots found a legendary Nebulan [[oil]] lake. However, as soon as they started pumping the oil back to base, the Decepticons destroyed their oil pipe, so Kup, his Targetmaster partner Recoil and [[Highbrow (G1)|Highbrow]] were forced to do a quick repair job. A second Decepticon attack soon followed, so the three fled into the Nebulan desert... only for Kup to get stuck to a rock when the area turned out to be magnetic. [[Crosshairs (G1)|Crosshairs]] soon saved him by neutralizing the magnetic field with an impact from his grenade launcher.  {{storylink|Autobots Strike Oil}}&lt;br /&gt;
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Highbrow later got kidnapped by the Decepticons and held ransom in exchange for Optimus Prime himself. When Prime decided to perform a rescue operation, Kup offered to come with him, but the Autobot leader had a different plan.  {{storylink|Autobot Hostage}} After a few peaceful weeks with the Decepticons nowhere to be found, Prime got suspicious and ordered Kup to organize long-range patrols to find out what they were up to. The patrols scoured the entire planet except for the [[Nebulos Triangle]], as Kup explained that nobody had ever entered that area and returned.  {{storylink|Decepticons Underground}}&lt;br /&gt;
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===&#039;&#039;Big Looker Storybook&#039;&#039; continuity===&lt;br /&gt;
[[Image:Carshowblowupkup.jpg|left|200px|thumb|My Buddy! Wherever I go, he goes!]]&lt;br /&gt;
Kup and Hot Rod traveled to the coliseum to check out a robot car the [[human]]s had built that could respond to voice commands. They heard about it on their car radios! But when they arrived at the coliseum, Kup spotted Decepticons flying about. As some entered the back door, Kup shooed Hot Rod away, telling him to warn the others. If Hot Rod stayed, he would just get into trouble! Sneaking around inside, he eventually made his way up to the control room, where [[Galvatron (G1)|Galvatron]] and the other Decepticons were rigging the lighting. They were planning on stealing the robot car! Kup decided to leave and tell the others, but he was spotted by [[Starscream (G1)|Starscream]]. The evil Decepticons tied up Kup so that he wouldn&#039;t interfere.&lt;br /&gt;
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As a parade of cars entered the coliseum and the crowds cheered, Kup worried about the safety of the humans. If only he could warn them. Kup got his chance when Galvatron ran towards the controls, telling [[Frenzy (G1)|Frenzy]] to pull the switch. Kup tripped Galvatron, and Galvatron came tumbling through the glass and onto the coliseum floor! For a short while, there was a stalemate; the Decepticons had Kup captive, but the Autobots had Galvatron! Thankfully, Hot Rod snuck up behind Kup and freed him. Yelling &amp;quot;Geronimo!&amp;quot; they jumped from the control room onto the coliseum floor, taking the Decepticons by surprise. Galvatron and the others escaped, but Kup and Hot Rod agreed that they&#039;d be ready for him when he returned.  {{storylink|Car Show Blow Up}}&lt;br /&gt;
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[[Image:Wildboyofquintessonbattle.jpg|right|200px|thumb|Children&#039;s storybooks sure are violent.]]&lt;br /&gt;
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Later, Kup, led [[Hot Rod (G1)|Hot Rod]], [[Arcee (G1)|Arcee]], and the [[Dinobot (G1)|Dinobots]] on a special mission to take supplies from Earth to a space station on [[Cybertron (planet)|Cybertron]]&#039;s second moon. Despite Kup&#039;s warnings, the Dinobots loaded too many supplies onto the ship, and in the middle of their journey, the ship began to have problems. Kup tried everything, but the ship was going down! It crashed on a planet, but everyone landed safely. Unfortunately, Kup recognized the place. It was the planet [[Quintessa|Quintesson]]! They were interrupted by a tribal scream and a flurry of firestones. However, the boy who made his presence known was not aiming at them, but at the Quintessons behind them. The boy&#039;s name was [[Wheelie (G1)|Wheelie]], and he had been abandoned on the planet when his ship crashed their earlier.&lt;br /&gt;
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Wheelie led them through the jungle, battling Quintessons along the way, until they reached Wheelie&#039;s crashed ship. Hot Rod was able to fix it, and everyone left the planet Quintesson, Wheelie included!  {{storylink|The Story of Wheelie, the Wild Boy of Quintesson}}&lt;br /&gt;
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===&#039;&#039;The Transformers in 3-D&#039;&#039;===&lt;br /&gt;
[[Image:Kupin3d.jpg|left|thumb|150px|Someone hasn&#039;t been paying attention!]]&lt;br /&gt;
Kup is so old, he fought the [[Destructon]]s the first time, and helped defeat them.&lt;br /&gt;
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Eons later, he was part of [[Ultra Magnus (G1)|Ultra Magnus]]&#039;s team searching for [[Metascan Alpha]], a quest that took them to a desolate moon. While Kup was checking out some marks on the ground that he recognised, the team was attacked by [[Cyclonus (G1)|Cyclonus]] and the [[Terrorcon (G1)|Terrorcon]]s. Magnus insisted they ignore the Decepticons and continue with their quest, which took them down to the planet below.&lt;br /&gt;
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Kup quickly identified the Destructons attacking the city they had found. [[Psychokhan]] recognised him too, threatening to dispatch the Autobot with his Psychospear. The Destructons proved too powerful for the Autobots to handle, and they began a retreat back to [[Sky Lynx (G1)|Sky Lynx]]. Kup knew that they&#039;d never make it, so he stayed behind to hold the four Destructons off while the others escaped.&lt;br /&gt;
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He probably died.  {{storylink|The War Against the Destructons, Chapter 1 of 3}}&lt;br /&gt;
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===Dreamwave comics continuity===&lt;br /&gt;
[[Image:Skidswheeljackgrimlockkupironhidetww.jpg|right|thumb|300px|Kup was named after his pickup truck altmode even before he had it!]]&lt;br /&gt;
Millions of years ago on Cybertron, shortly after the assassination of [[Sentinel Prime (G1)|Sentinel Prime]], Kup was part of an Autobot unit under [[Grimlock (G1)|Grimlock]]&#039;s command which battled for possession of [[Altihex]]. Kup and the other Autobots were forced to abandon the City-State as it collapsed, leaving it to the Decepticons.  {{storylink|The War Within issue 1|The War Within #1}}&lt;br /&gt;
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After a new Prime was coronated, a young archivist named [[Optimus Prime (G1)|Optimus Prime]], the Decepticons led a full siege on the Autobot headquarters of [[Iacon (city-state)|Iacon]]. As per Grimlock&#039;s orders, Kup met with him, [[Ironhide (G1)|Ironhide]], and [[Wheeljack (G1)|Wheeljack]] just outside Iacon on the [[Tri-Torus Loop]], where Kup was shocked to hear Grimlock announce his plan to leave Iacon to the Decepticons. Instead, Grimlock led them deep within the planet, where the new Prime was battling [[Megatron (G1)|Megatron]] for his life, even though Grimlock had huge doubts over whether Optimus Prime was worth saving.  {{storylink|The War Within issue 4|The War Within #4}} Kup confronted Grimlock about his apathy, and asked him if he had ever respected anyone. When Kup got too personal, Grimlock shoved him into a wall. While looking for Prime, however, the Autobots stumbled onto Megatron&#039;s real plan. They found a system of planetary engines that Megatron had ordered the [[Constructicon (G1)|Constructicons]] to restore. While Grimlock went on ahead, determined to find Optimus Prime, Kup and the others stayed behind to sabotage the Constructicons&#039; work.  {{storylink|The War Within issue 5|The War within #5}} The Decepticons detected their presence, and so Kup and the others fought a very one-sided battle against them. All hope seemed lost until Grimlock returned... with a very impressive Optimus Prime, who ordered Kup and Ironhide to help him cover Wheeljack&#039;s sabotage of the engines.&lt;br /&gt;
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[[Image:Lightningstrikecoalition.jpg|left|thumb|250px|Every team needs an old guy! Well, two old guys.]]&lt;br /&gt;
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The engines were destroyed, but Kup and the others were distraught to see the smoking crater where Iacon used to be. Optimus Prime, who was quickly stepping into the role, refused to leave Cybertron, and instead implored Kup and the others to follow him underground, where they would continue to wage their war against the Decepticons.  {{storylink|The War Within issue 6|The War Within #6}}&lt;br /&gt;
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Later, when Optimus Prime and Megatron disappeared in a prototype [[space bridge]] accident, the Autobot faction splintered, and Kup joined Grimlock&#039;s [[Lightning Strike Coalition]]. While on the [[Moon Alpha Spaceport]], Kup waxed on about the alleged cosmic destiny of the Transformers and how it contrasted with the stagnation of their race. Grimlock was annoyed with this introspection and urged him to get back to work. The Lightning Strike Coalition was able to thwart Starscream&#039;s [[Predacon (War Within)|Predacons]] from keeping their stolen Energon and made a quick retreat with the goods.  {{storylink|Fragmentation}}&lt;br /&gt;
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3.9 million years ago, due to a catastrophically low level of Energon, every Transformer on Earth ground to a halt in the [[Great Shutdown]]. Kup was in the middle of a fight with [[Thrust (G1)|Thrust]] when this occurred, and the two were frozen in a grappling pose for millions of years. Three thousand years ago, [[Shockwave (G1)|Shockwave]] awoke from this state and began rehabilitating the rest of the population. He eschewed the Decepticon/Autobot factions and promised a new unified Cybertron.  {{storylink|Revelation (War and Peace)|Revelation}}&lt;br /&gt;
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[[Image:PassiveAggression-KupIronhidereunite.jpg|right|thumb|250px|All old people are friends.]]&lt;br /&gt;
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However, Kup and a handful of others believed Shockwave had evil motives for this and formed an underground resistance movement deep within the [[Wastelands]]. Things came to a head with the return of Optimus Prime to Cybertron, who had been on Earth for four million years. After disciplining Hot Rod for being an impetuous young punk, Kup explained their situation to Optimus Prime and introduced him to the rest of their members. More of Optimus Prime&#039;s comrades from Earth were brought into the resistance, including Kup&#039;s old friend Ironhide, and the two shared a heartfelt reunion.  {{storylink|Passive Aggression}}&lt;br /&gt;
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Kup and the others planned an all-out strike against Shockwave&#039;s stronghold in [[New Iacon]]. While Kup, [[Arcee (G1)|Arcee]], and [[Prowl (G1)|Prowl]] were trapped behind a rampaging [[Guardian robot|Omega Sentinel]], the three witnessed a strange beam emit from the top of Shockwave&#039;s stronghold and fire into space.  {{storylink|Countdown to Extinction (issue)|Countdown to Extinction}} Shockwave was defeated, but Optimus Prime was severely damaged, and Kup and the others were forced to persist without his leadership while he recovered.  {{storylink|Generation One issue 0}} As Kup looked on, Prowl tried to reassure the Autobots with a speech from New Iacon&#039;s central hall, but Prowl wasn&#039;t terribly good at speeches and so Ultra Magnus filled in. Though Prowl and the other Earthbound Autobots had finally returned home, things just weren&#039;t the same. Kup suggested Prowl and the others stop fighting the changes and just accept that they&#039;d happened. This prompted Prowl to consider a return to Earth.&lt;br /&gt;
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Kup and Hot Rod sparred within a computer-simulated portrayal of Earth. Hot Rod managed to win over his older and wiser opponent, but only in the most reckless way possible, a fact which Kup was unable to impart on the youngster.  {{storylink|Lost and Found (issue)|Lost and Found}} Ultra Magnus decided to split the Autobots into teams to better defend Cybertron, and Kup was assigned to [[Moon Base One]] along with the [[Dinobot (G1)|Dinobots]]. Kup did not find this thrilling.  {{storylink|The Route of All Evil}}&lt;br /&gt;
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===Devil&#039;s Due &#039;&#039;G.I. Joe vs. the Transformers&#039;&#039; comics===&lt;br /&gt;
Kup was part of a team of Autobots led by Hot Rod who were eager for revenge against the new Decepticon leader, [[Serpent O.R.]], but couldn&#039;t attack him since he was holding several Autobots and [[G.I. Joe (team)|G.I. Joes]] hostage.  {{storylink|The Art of War issue 4}} As soon as the hostages were freed, Kup&#039;s group teamed up with the rest of G.I. Joe and defeated the Decepticon army.  {{storylink|The Art of War issue 5}}&lt;br /&gt;
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===IDW comics continuity===&lt;br /&gt;
{{ongoing}}&lt;br /&gt;
Kup is extremely old. In years past, he&#039;d trained dozens of Autobots, including [[Prowl (G1)|Prowl]], [[Springer (G1)|Springer]], [[Sideswipe (G1)|Sideswipe]], [[Sunstreaker (G1)|Sunstreaker]], [[Hot Rod (G1)|Hot Rod]], and even [[Optimus Prime (G1)|Optimus Prime]].  {{storylink|Spotlight: Kup}} During the early years of the war after the assassination of [[Sentinel Prime (G1)|Sentinel Prime]], Kup was either leading or part of a squad sent to rescue [[Zeta Prime]] when they crossed paths with the famous former racer, [[Blurr (G1)|Blurr]]. Kup was skeptical of Blurr&#039;s usefulness, but some words from a young [[Optimus Prime (G1)|Optimus]] were able to convince Blurr to alert Zeta Prime of the Decepticons&#039; assassination attempt.  {{storylink|Spotlight: Blurr}} &lt;br /&gt;
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After Optimus rose to become Prime, Kup was a key aide and introduced him to his troops. {{storylink|All Hail Megatron issue 13|Old Ways}} Years later, Kup was present at a victory celebration after the Autobots dealt a major blow to the Decepticon war effort. He encouraged Optimus Prime to say something to the troops, but Optimus was still uncomfortable with the role of public speaking. {{storylink|The Iron Age}}&lt;br /&gt;
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[[Image:SpotlightBlaster GetawayKupHufferBroadside.jpg|left|300px|thumb|Kup, before meeting [[Nick Roche]].]]&lt;br /&gt;
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Shortly after [[Thunderwing (G1)|Thunderwing]]&#039;s first apocalyptic assault, the besieged Autobots prepared for the big push against their positions by the Decepticons. Kup was in a trench alongside [[Broadside (G1)|Broadside]], Huffer, and the injured [[Getaway]], waiting for [[Blaster (G1)|Blaster]]&#039;s morale-boosting broadcast to the Autobot forces, a transmission that never came.  {{storylink|Spotlight: Blaster}}&lt;br /&gt;
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Kup was part of a battle on [[Caldoon 4]] when suddenly he and dozens of others were under attack by [[Overlord (Masterforce)|Overlord]], one of Megatron&#039;s most formidable generals. After dispatching several of Kup&#039;s buddies and tossing Kup himself away, Overlord left them to attend a meeting that Megatron had called within the Decepticon battle camp. But Overlord wasn&#039;t gone for long. He returned to Kup&#039;s men and began what he&#039;d started. Just before Kup was about to be finished, Overlord lifted his limp and battered body to his face and uttered, &amp;quot;Tell Megatron I&#039;ve chosen Option 2.&amp;quot; And, strangely, the Decepticon left the planet, sparing Kup&#039;s life.  {{storylink|Last Stand of the Wreckers issue 2}}&lt;br /&gt;
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[[Image:SpotlightKup killingspree.jpg|right|150px|thumb|Who keeps the martians under wraps?]]&lt;br /&gt;
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At some point after Cybertron was abandoned, Kup and [[Outback]] crash-landed on a mysterious planet covered with radioactive crystals. Over time, Kup was slowly driven insane from the radiation. He talked to the dead corpse of Outback as though he were still alive (and used his disembodied arm as a club) and believed that [[zombie]]s were attacking him when he shut down for the night. In reality, these zombies were fellow Autobots sent to rescue him, and Kup killed several of them before Springer managed to get a [[Trailbreaker (G1)|specialist]] in to extract the aging Autobot. Unfortunately, due to the damage Kup sustained from the radiation, his incompatibility with modern Transformers tech due to his age and stubborn unwillingness to upgrade, and a near-meltdown of his spark, he was placed on life support upon arriving aboard &#039;&#039;[[Ark-17]]&#039;&#039;, and it was unknown if he would ever recover, physically or mentally.  {{storylink|Spotlight: Kup}} &lt;br /&gt;
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Springer eventually reported to Optimus Prime that Kup&#039;s physical injuries had been repaired, but the state of his mind was still in question.  {{storylink|Spotlight: Optimus Prime}}&lt;br /&gt;
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Kup finally returned to service when Perceptor and the scientists at the [[Kimia Facility]] built a new body for Kup—one that was better and stronger and based on the [[Pretender]] technology acquired from [[Jetfire (G1)|Jetfire]]. He was mostly healed of his madness and given a [[cigar|cy-gar]] with a synthesized version of the crystals&#039; radiation to keep him sane. He also had some programming routines installed via Prowl to help lead the Autobots into winning the war: now he could be made to give the advice &#039;&#039;Prowl&#039;&#039; gave, which the strategist knew would be listened to if it came out of the mouth of such a charismatic figure. {{storylink|All Hail Megatron issue 15|Everything in Its Right Place}}&lt;br /&gt;
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Perceptor insisted on following Kup on his first few missions, hoping to spot any technical problems. Unfortunately, while Kup and the [[Wrecker]]s were attempting to free Autobot prisoners from a docked Decepticon warship, Perceptor was caught in the crossfire. Kup found aid in a mysterious unaffiliated robot who had similar purposes. Kup quickly deduced that this [[Drift (G1)|Drift]] used to be a Decepticon named Deadlock. When Drift helped Kup blow the ship up and save Perceptor&#039;s life, Kup decided Drift was deserving of a second chance. Kup disbanded the Wreckers, formed a new unit, and asked Drift to join. {{storylink|Spotlight: Drift}}&lt;br /&gt;
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[[Image:Slowmotionmoviewalkahm5.jpg|left|200px|thumb|Kup, after meeting [[Nicholas Fury|Nick Fury]].]]&lt;br /&gt;
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Kup was now in command of the starship &#039;&#039;[[Trion]]&#039;&#039;. With a hand-picked crew comprised of heavy hitters, such as two former Wreckers and Drift, he harried the Decepticon fleet until he was baited into an ambush above Cybertron. There, the ship was shot down and forced to crash-land on the assumed uninhabitable world. Banding together to survive, they eventually encountered Optimus Prime&#039;s unit, only to find him incapacitated, the Matrix having been seized by [[Megatron (G1)|Megatron]]. Although Kup was at first dismissive of [[Jazz (G1)|Jazz]], who had stepped into a command position in the void left by Prime, he quickly learned to appreciate Jazz&#039;s steady, capable hand. {{storylink|All Hail Megatron issue 5|All Hail Megatron #5}}&lt;br /&gt;
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As Jazz and Kup stood on a balcony, Kup spoke of how the Autobots were betrayed by an outsider, someone who knew their codes. Autobot computer systems were shut down across the galaxy, and as shields and defenses were remotely shut down, countless Autobots died. It was a massacre. Kup decided to merge his unit with Jazz&#039;s, making Jazz his second-in-command. He also donated all his group&#039;s energon towards fixing Prime. Without Prime, they had no chance to rally their troops together as a cohesive unit. But a more immediate concern made itself known—the [[Insecticon swarm]]. Kup ordered everything packed up and ready to move.  {{storylink|All Hail Megatron issue 6|All Hail Megatron #6}} And so they did. Jazz told Kup how the Autobots were defeated on Earth, how Prime was destroyed and the Matrix stolen, and spoke of a traitor among their ranks. Kup continued to be worried about a decline in morale.  {{storylink|All Hail Megatron issue 7|All Hail Megatron #7}}&lt;br /&gt;
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[[Image:IDW Kup&#039;s non-cigar.jpg|right|200px|thumb|Like suckin&#039; on a battery.]]&lt;br /&gt;
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And he was right to be worried. Ironhide assaulted [[Mirage (G1)|Mirage]], who he believed to be the traitor. Kup took Ironhide aside and berated him for his conduct. Before their chat could be resolved, the Swarm found them. Kup gathered up the Autobots and began to take them to a previously-agreed-on location across a lone bridge, where Perceptor would fire a shot that would detonate the bridge, separating them from the Swarm. Unfortunately, Perceptor was injured in the evacuation, and Kup had no plan B. Sunstreaker, who revealed he was the traitor, redeemed himself by blowing up the bridge and presumably himself.  {{storylink|All Hail Megatron issue 8|All Hail Megatron #8}} &lt;br /&gt;
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Kup pushed Ratchet to finish the repairs on Prime, but Ratchet explained that it wouldn&#039;t be easy. Prime could die in the process. Despite all odds, Prime survived the operation and was able to boost the Autobots&#039; morale, much to Kup&#039;s satisfaction.  {{storylink|All Hail Megatron issue 9|All Hail Megatron #9}} But before long, the Swarm was upon them, having found a second bridge. Kup and the other Autobots, even with Optimus Prime beside them, faced insurmountable odds. Only the surprise arrival of [[Omega Supreme (G1)|Omega Supreme]] turned the tide. Optimus Prime ordered Kup and the others on board Omega Supreme, with designs to leave Cybertron and return to Earth.  {{storylink|All Hail Megatron issue 10|All Hail Megatron #10}}&lt;br /&gt;
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[[Image:Dropshot down AHM.jpg|left|thumb|200px|&amp;quot;So old-timer, what&#039;s with the dismembered thumb?&amp;quot;&amp;lt;br/&amp;gt;&amp;quot;Who you callin&#039; old-timer, punk?&amp;quot;]]&lt;br /&gt;
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Upon arrival at Earth, Kup joined the others in a massive attack on the Decepticons. He lent [[Sideswipe (G1)|Sideswipe]] a hand against [[Bombshell (G1)|Bombshell]], then was snatched off the ground by [[Skywarp (G1)|Skywarp]]. Not caring for the Decepticon&#039;s cracks about his sanity and his age, Kup shot Skywarp in the gut, forcing the [[Seeker (body-type)|Seeker]] to drop him into the water. He resurfaced near a US military group currently under attack from [[Dropshot (Universe)|Dropshot]]. Kup was able to get the drop (ha!) on the Decepticon and defeat him. In the aftermath of the Autobots&#039; victory, Kup and [[Sparkplug Witwicky|Colonel Witwicky]] shared a moment of rest atop Dropshot&#039;s remains. When the human asked Kup about his [[cigar]], Kup responded &amp;quot;What&#039;s a cigar?&amp;quot;  {{storylink|All Hail Megatron issue 12|All Hail Megatron #12}}  &lt;br /&gt;
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[[Image:LastStandoftheWreckers4-Kupkillsandkills.jpg|right|thumb|250px|When Kup tells you to get off his lawn, &#039;&#039;get off his friggin&#039; lawn.&#039;&#039;]]&lt;br /&gt;
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Following the war on Earth, Kup returned to space with Springer and Perceptor to renew associations with the Wreckers. Kup stepped down as commanding officer at this point, allowing his protege Springer to retake his leadership position. After re-inducting the [[Jumpstarter]]s and a quartet of new recruits, their first chronicled mission was to make contact with Garrus-9. Hitching transport with Ultra Magnus, their mission began with an encounter in the void of space with [[Impactor]], the Wreckers&#039; founder and former prisoner at [[Garrus-9]].  {{storylink|Last Stand of the Wreckers issue 1|Last Stand of the Wreckers #1}} As the Wreckers planned for their assault on Garrus-9, Kup regaled them with stories about what a stonecold freak Overlord was. Very comforting.  {{storylink|Last Stand of the Wreckers issue 2|Last Stand of the Wreckers #2}}&lt;br /&gt;
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After their crash-landing on Garrus-9, Kup and Springer&#039;s team was separated from Perceptor&#039;s unit, leaving their forces divided. With the sum total of the Decepticon prisoners baring down on them, Springer ordered Kup and [[Guzzle (G1)|Guzzle]] to seek out some heavy-duty reinforcements: [[Grimlock (G1)|Grimlock]]. {{storylink|Last Stand of the Wreckers issue 3|Last Stand of the Wreckers #3}} When they arrived at his cell, however, they discovered the Dynobot commander was already gone. Impactor&#039;s [[Predator (subgroup)|Predator]] contact, [[Snare]], met up with Kup and Guzzle at this point, and led them to where Springer and Impactor were being tortured by Overlord&#039;s protege, [[Stalker (G1)|Stalker]]. They rescued the Wreckers&#039; leaders, only to come face-to-face with Overlord himself. {{storylink|Last Stand of the Wreckers issue 4|Last Stand of the Wreckers #4}}&lt;br /&gt;
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Overlord bashed Kup in the head with the torn-in-two pieces of Guzzle and knocked him out, but the old codger survived the battle and helped tend to the wounds of Springer. {{storylink|Last Stand of the Wreckers issue 5|Last Stand of the Wreckers #5}}&lt;br /&gt;
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===Timelines: Wings of Honor===&lt;br /&gt;
{{ongoing}}&lt;br /&gt;
[[Image:WingsofHonor-Kuptransmit.jpg|right|thumb|200px|Turbo-revvin&#039; young punk.]]&lt;br /&gt;
Before the Great War, Kup was part of the crew of the Autobot Guard transport ship, the &#039;&#039;[[Eight Track (G1)|Eight Track]]&#039;&#039;, under the command of [[Thunder Clash|Thunderclash]]. After Kup transmitted the results of their scan of the Outer Rim, he patched through a transmission from [[Autobot High Command]]. A cargo hauler, the &#039;&#039;[[Van De Graaff]]&#039;&#039;, crashed on [[Beta-Nine]], possibly due to an early Decepticon uprising. Kup and the others were charged by Autobot Guard Commander [[Magnum]] with retrieving a very important piece of cargo that was on board the &#039;&#039;Van De Graaff&#039;&#039; and return it to Cybertron. Unfortunately, the &#039;&#039;Eight Track&#039;&#039; was shot out of the sky, crash-landing on the swampy surface of Beta-Nine. &lt;br /&gt;
&lt;br /&gt;
Thunderclash, Kup, [[Flak (G1)|Flak]], and [[Landshark]] set out from the wreckage to find the &#039;&#039;Van De Graaff&#039;&#039; and its precious cargo. Along the way, an attack from a squad of prototypical Decepticon [[Skyraider]] warriors separated Kup from the rest of his crew. He soon found himself surrounded by their leader, [[Banzai-Tron (G1)|Banzai-Tron]], and two other Skyraiders. One of them, [[Hellbat]], hypnotized him into submission, but he was inadvertently rescued when a sea monster ate the Decepticon. Kup escaped, and the other two Decepticons pursued. &lt;br /&gt;
&lt;br /&gt;
[[Image:WingsofHonor-KupBanzaitron.jpg|left|thumb|200px|&amp;quot;What do you mean, &#039;Look well&#039;?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Kup was the first to reach the &#039;&#039;Van De Graaff&#039;&#039;, where he found its dead crew, the cargo, and some [[Quintesson|creepy dead aliens]]. Soon, the Decepticons were upon him, and when Thunderclash arrived to give him backup, Kup had a plan. He set his blaster to overload, placed it in one of the dead crewmen&#039;s canister-looking body parts, and handed it over to Banzai-Tron. When it exploded, Thunderclash was able to put the Decepticons under arrest. &lt;br /&gt;
&lt;br /&gt;
Thunderclash, Kup, and the others returned to Cybertron as unheralded heroes. Commander Magnum told them that their battle was the first of the new civil war against the Decepticons, and assigned them to a new elite military unit, the [[Cybertron Elite Guard|Elite Guard]]! However, Kup never did learn [[Matrix of Leadership|what]] was in that cargo...  {{storylink|Wings of Honor}}&lt;br /&gt;
&lt;br /&gt;
After returning home victorious, Kup starred in recruitment videos for the [[Cybertron Elite Guard|Elite Guard]].  {{storylink|BotCon 2009: Join the Elite Guard!}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ComingStorm2-Dion.jpg|right|thumb|250px|&amp;quot;Did I ever tell you about the time I did something yesterday? &amp;lt;small&amp;gt;...I don&#039;t have many stories yet.&amp;lt;/small&amp;gt;&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
A few years later, Kup&#039;s team teamed up with [[Metalhawk]]&#039;s team to battle a horde of [[Virulent Clone]]s. He asked the team&#039;s youngest recruit, [[Dion]], if fighting bugs was what he expected on his first mission. Dion was about to answer in the affirmative when he got a facefull of bug goo. Nevertheless, Kup and the rest of the Elite Guardsmen were victorious.&lt;br /&gt;
&lt;br /&gt;
Kup leaned back to join the others in relaxing for a bit, until a call bleeped over Thunderclash&#039;s comm, causing him to flail in surprise. Landshark told Kup that he &#039;&#039;really&#039;&#039; need to learn to finally relax, until Thunderclash told everyone to quiet down, as the call was Magnum informing them that Metalhawk&#039;s squad had to ferry Thunderclash&#039;s squad to [[Space Port Bravo]] straightaway. Dion and Kup helped load everyone&#039;s gear onto the &#039;&#039;[[Hawk&#039;s Claw]]&#039;&#039;, then they all disembarked. &lt;br /&gt;
&lt;br /&gt;
Once at the spaceport, the two squads bid their goodbyes. Kup told Dion that he&#039;d make sure to share any stories he came across with the &amp;quot;lad&amp;quot;. When Dion reacted to the nickname by pointing out Kup wasn&#039;t that much older, Kup replied that it was just the first time he&#039;d gotten to meet a younger Elite Guard member than himself. His squad then walked off into the spaceport, with Kup waving goodbye to Dion until the last moment.  {{storylink|The Coming Storm: Part 2}}&lt;br /&gt;
&lt;br /&gt;
Millions of years later, a battle against Cyclonus, Scourge, and the Sweeps reminded Kup of his battle on Beta Nine, and he told the story to Hot Rod and the Dinobots. But soon, the Autobots were found within their hiding spot inside a nebula, and they were forced to fight the Decepticons one-on-one inside their own ship. Kup repeated the overloading weapon trick to defeat Scourge. After the Dinobots finished off the Sweeps, and Cyclonus made a lone escape, Kup and the others declared victory.  {{storylink|Wings of Honor}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===The Transformers: Battle to Save the Earth===&lt;br /&gt;
[[Image:C64Kup.jpg|thumb|250px|Kup is so old, this video game was only available on a cassette tape.]]&lt;br /&gt;
&lt;br /&gt;
Along with his fellow Autobots, Kup protected Earth from the menace of the Decepticons. He was ostensibly under the command of [[Rodimus Prime (G1)|Rodimus Prime]]. {{storylink|The Transformers: Battle to Save the Earth}}&lt;br /&gt;
&lt;br /&gt;
===The Transformers (PS2)===&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
{{storylink|The Transformers (PS2)}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
[[Image:Toycommercial-Kup.jpg|right|thumb|300px|Kup is so old he invented the upskirt shot.]]&lt;br /&gt;
* Kup made his [[commercial]] debut alongside Hot Rod and Blurr, joining Optimus Prime in a desert as he faces off against Starscream, Skywarp, Cyclonus and Scourge. As he charges into battle, Kup comments that this reminds him of the battle on [[Beta 4]] (not to be confused with the battle on [[Beta-Nine|Beta 9]].)&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=W5MO0AwlO2g&amp;amp;t=8m57s&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He appeared alongside Hot Rod in one of the movie plot-based commercials, this one for the Sharkticons. The two Autobots are shown driving up to the edge of a greenish pool, from which a pile of Sharkticons emerges and attacks. Kup and Hot Rod fist-fight their way through, with help from Wheelie.&lt;br /&gt;
* Kup appeared briefly in the commercial for [[Sixshot]], charging into battle alongside Rodimus Prime, firing at the enemy, and getting knocked aside by Sixshot&#039;s &amp;quot;rocket car&amp;quot; mode.&lt;br /&gt;
* Kup appeared in the commercial for the [[Monsterbot]]s. As Rodimus Prime and Blurr drive up, Kup reports that there has been a lab accident, and the new Autobots are &#039;&#039;monsters!&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[Image:G1toy-Kup.jpg|right|300px|thumb|&amp;quot;Back in my day, we hauled cargo all day long without a tailgate and LIKED it!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Kup&#039;&#039;&#039; (Autobot, 1986)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-82&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;[[Musket laser]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: Kup transforms into a Cybertronic pickup truck (though how he is able to carry goods safely with no tailgate is a mystery). The entire front of the vehicle (including the windshield) is made out of die-cast metal. In robot mode, Kup has full shoulder rotation, though the way his elbows are set up means he cannot make full use of their joints. He (somewhat) makes up for it with swivel wrists. His legs feature no articulation whatsoever. Maybe Hot Rod left a piece out. He is armed with a blue laser rifle. Early releases of Kup had metal rear wheels, while later releases replaced them with black plastic.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/1986/Autobot/Kup/kup.htm More information on Kup at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Targetmaster}}&lt;br /&gt;
[[Image:G1toy-KupTargetmaster.jpg|right|thumb|300px|&amp;quot;Back in my day, our guns didn&#039;t talk back!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Kup&#039;&#039;&#039; (Targetmaster, 1987)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-113&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Musket Laser/Recoil Targetmaster partner&lt;br /&gt;
&lt;br /&gt;
: Kup (this time using all-plastic parts rather than die-cast) was slightly [[retool]]ed with larger fist-holes and a mounting point on his vehicle mode back-end in order to make him into a [[Targetmaster]]. He came with his Nebulan partner [[Recoil]] rather than his original blaster.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/1987/Autobot/Kup/kup.htm More information on Targetmaster Kup at TFU.info]&#039;&#039;&lt;br /&gt;
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{{-}}{{anchor|Reissue}}&lt;br /&gt;
[[Image:TransformersCollection20.jpg|right|thumb|200px|And he thought Hot Rod was annoying.]]&lt;br /&gt;
*&#039;&#039;&#039;Future Cybertron&#039;&#039;&#039; (Transformers Collection, 2005)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;TF-20&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Musket Laser, Musket Laser/Recoil Targetmaster partner (you read that right)&lt;br /&gt;
&lt;br /&gt;
: Targetmaster Kup was reissued in Japan, and like the &amp;quot;[[Transformers Collection]]&amp;quot; reissue of [[Hot Rod (G1)|Hot Rod]], he came with his original metal parts restored, as well as both his partner Recoil &#039;&#039;and&#039;&#039; his original gun, which was slightly retooled to fit the larger weapon-mounting points. The set also came with a redecoed [[Wheelie (G1)|Wheelie]].&lt;br /&gt;
&lt;br /&gt;
: This iteration of the mold was used to make [[Optimus Prime (G1)/toys|Orion Pax]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Timelines===&lt;br /&gt;
[[Image:Timelinestoy-KupWoH.jpg|right|300px|thumb|&amp;quot;I remember that time I had a hammer for a hand.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Wings of Honor&#039;&#039;&#039; ([[BotCon 2009]] box set)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Clamp attachment, hammer attachment, Earth Cyber Key&lt;br /&gt;
&lt;br /&gt;
: This version of Kup is a convention-exclusive [[retool]] of &#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039; [[Red Alert (Armada)|Red Alert]] and transforms into a [[wikipedia:Dodge_Magnum|Dodge Magnum]] emergency vehicle. Plugging a [[Cyber Key]] into the back of his car mode causes two rear side-panels to pop out and reveal two spring-forward non-firing blasters. This gimmick is retained in robot mode, where they become over-shoulder blasters. He features an unusual transformation sequence where both the front and rear halves of the vehicle mode come together to form his legs. His hood halves open to reveal storage space for extra tools (a hammer-head and an opening claw) that can be attached onto his left arm blaster. &lt;br /&gt;
&lt;br /&gt;
:Kup comes in a box set with fellow Autobots [[Flak (G1)|Flak]], [[Thunder Clash]], and [[Landshark]], and rival Decepticon [[Scourge (G1)|Scourge]]. &lt;br /&gt;
&lt;br /&gt;
: The original version of this mold was also used to make &#039;&#039;Cybertron&#039;&#039; [[Cannonball (Cybertron)|Cannonball]], and the [[Movie (toyline)|live-action movie-verse]] [[Crankcase (Movie)|Crankcase]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2009/Autobot/BCKup/kup.htm More information on Kup at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Generations===&lt;br /&gt;
[[Image:Generations_SergeantKup.jpg|thumb|300px|&#039;&#039;Generations&#039;&#039; Kup is reserved for &#039;&#039;Classics&#039;&#039; Kup.]]&lt;br /&gt;
*&#039;&#039;&#039;Sergeant Kup&#039;&#039;&#039; (Deluxe, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;laser musket&amp;quot; rifle/exhaust pipe&lt;br /&gt;
&lt;br /&gt;
: Part of wave 6 of &#039;&#039;[[Generations (toyline)|Generations]]&#039;&#039;, Sergeant Kup sticks to the character&#039;s roots, transforming into an old-school Earth pic&#039;&#039;&#039;kup&#039;&#039;&#039; truck.  He comes with his signature [[laser musket]] weapon, which looks like an actual musket this go-round.  Like his contemporaries, Kup is covered in 3mm rungs that are compatible with [[C joint]] clip-on weapons.  There are two rungs on his backpack , plus two rungs each on his forearm [[kibble]].   The musket can either plug into the underside of the truck, forming a second exhaust pipe, or clip onto the roof of the truck via a C joint. Interestingly, due to his transformation, Kup&#039;s truck mode features a working tailgate.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===United===&lt;br /&gt;
[[Image:Unitedtoy-Kup.jpg|right|thumb|300px|Old robots sure are shiny.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Kup&#039;&#039;&#039; (Deluxe, 2011)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;UN-17&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Rifle&lt;br /&gt;
:&#039;&#039;[[United (toyline)|United]]&#039;&#039; Autobot Kup is a [[redeco]] of &#039;&#039;Generations&#039;&#039; Autobot Kup in metallic paint.  Plus his stomach is colored silver.  &lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|UnitedDamage}}&lt;br /&gt;
[[Image:Unitedtoy-KupeHobby.jpg|right|thumb|300px|Am I blue?  Am I blue?  Ain&#039;t these gears in my eyes tellin&#039; you?]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot SET&#039;&#039;&#039; (3-pack, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Rifle&lt;br /&gt;
&lt;br /&gt;
: Dubbed &amp;quot;Autobot Kup Damage Version&amp;quot;, this [[redeco]] of the 2010 Kup mold (see above) is cast in richer blues, with silver &amp;quot;scrape&amp;quot; paint marks (as well as other additional paint applications), giving him a more weathered look (despite his more saturated color palette).&lt;br /&gt;
&lt;br /&gt;
: This version was only available in an [[e-Hobby]] [[exclusive]] 3-pack with a [[Hot Rod (G1)/toys#United|clear-blue Hot Rod]] and [[Scrapheap]]. Preorders for the set were opened on [[December 13]] of 2010 and closed on [[January 11]] of 2011, and shipped on an unspecified date in March.&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Kupcharactermodelcomparison.jpg|right|thumb|300px|From old to older!]]&lt;br /&gt;
* Check out the original Kup toy&#039;s chest-sticker... it&#039;s got a pair of [[Floppy disk|5 1/4-inch floppy disk]] drives on it. Apparently, he can store up to two extra Transformers&#039; brains.&lt;br /&gt;
* Like the rest of the central &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; cast, Kup had a preliminary [[character model]] by [[Floro Dery]] that was revised by Japanese artists before final animation. And just like the rest of the central movie cast, that early model was used as a basis for his toy design, and for his early Marvel Comics appearances. While other characters&#039; early models often appeared in the Generation 1 cartoon as a result of production errors, Kup&#039;s was deliberately employed in the episode &amp;quot;[[Chaos (episode)|Chaos]]&amp;quot;, where it was used [[:Image:Kup model comparison Chaos.jpg|in flashback scenes]] to represent a younger version of the character. The final model features a slimmer torso, streamlined leg shapes, and signs of aging.&lt;br /&gt;
** In the US Marvel stories, [[José Delbo]] used the older model, while [[Andrew Wildman]] and [[Geoff Senior]] used the final model. [[Derek Yaniger]] and [[Manny Galan]] switched back to the older model for Kup&#039;s &#039;&#039;Generation 2&#039;&#039; appearances.&lt;br /&gt;
* In the Japanese &#039;&#039;[[Binaltech Asterisk]]&#039;&#039; online manga, a little lost kitty was rescued from certain death (well, being stuck in a tree) by [[Ai Kuruma]] and [[Red Alert (G1)|Red Alert]]. That kitty was named [[Chear]] (Kup&#039;s Japanese name).&lt;br /&gt;
* The vehicle mode of &#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039; series [[Brakedown (Cybertron)|Brakedown]], another old coot, resembles Kup&#039;s Cybertronian vehicle mode from the War Within comic series. This similarity was brought to the fore by Brakedown GTS, a &amp;quot;powered-up&amp;quot; [[redeco]] of the character with the colors changed to resemble Kup&#039;s. In fact, the color guide for the redeco, revealed on Hasbro&#039;s website, showed that &amp;quot;Kup&amp;quot; was a working name for Brakedown GTS.&lt;br /&gt;
* He claims on his MySpace page (see External links) that he&#039;s a [[Covenant|Pisces]].&amp;lt;ref&amp;gt;Kup&#039;s Myspace page was created by [[Nick Roche]] to promote his IDW [[Spotlight: Kup]] story.&amp;lt;/ref&amp;gt; It is best to remember, however, that at the time he wrote this, he was utterly insane.&lt;br /&gt;
* In &#039;&#039;[[All Hail Megatron]]&#039;&#039;, Kup was going to be the mysterious Autobot traitor, but this idea was thrown out before Shane McCarthy started writing.&amp;lt;ref&amp;gt;http://forum.idwpublishing.com/viewtopic.php?t=6022&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Most of Kup&#039;s [[Tech Spec]] stats drop when he becomes a Targetmaster, including, perhaps most oddly, his firepower.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.ntfa.net/universe/english/index.php?act=view&amp;amp;char=Kup Kup&#039;s Universe profile on NTFA.net]&lt;br /&gt;
* [http://www.myspace.com/lostkup Kup&#039;s MySpace page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Convention exclusives]]&lt;br /&gt;
[[Category:E-Hobby]]&lt;br /&gt;
[[Category:Elderly Transformers]]&lt;br /&gt;
[[Category:Elite Guard]]&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:Pretenders]]&lt;br /&gt;
[[Category:Security officers]]&lt;br /&gt;
[[Category:Targetmasters]]&lt;br /&gt;
[[Category:The Headmasters Autobots]]&lt;br /&gt;
[[Category:United Autobots]]&lt;/div&gt;</summary>
		<author><name>24.151.181.213</name></author>
	</entry>
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