<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=58.69.63.193</id>
	<title>MediaWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=58.69.63.193"/>
	<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php/Special:Contributions/58.69.63.193"/>
	<updated>2026-05-21T17:30:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Autobot_Stronghold&amp;diff=659443</id>
		<title>Autobot Stronghold</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Autobot_Stronghold&amp;diff=659443"/>
		<updated>2011-11-07T02:46:10Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Autobot Stronghold&#039;&#039;&lt;br /&gt;
|image=LGStrongholdwave50.jpg&lt;br /&gt;
|caption=That&#039;s a lotta Ratchets.&lt;br /&gt;
|developer=[[SOAP Creative]]&lt;br /&gt;
|publisher=[[LG Electronics]]&lt;br /&gt;
|date=[[May 28|28 May]], [[2009]]&lt;br /&gt;
|platforms=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Autobot Stronghold&#039;&#039;&#039;&#039;&#039; is an online game capitalizing on the hype surrounding &#039;&#039;[[Revenge of the Fallen (franchise)|Transformers: Revenge of The Fallen]]&#039;&#039;. Once again the game demonstrates just how capitalist the Autobots can be.&lt;br /&gt;
&lt;br /&gt;
It is also &#039;&#039;&#039;insanely&#039;&#039;&#039; addictive.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The Autobots have to keep the Decepticons from reaching their &amp;quot;LG Stronghold&amp;quot;. The Decepticons keep coming and coming in wave after wave. They&#039;re relentless! Fortunately, by taking the [[Spark]]s of their fallen foes, the Autobots can purchase [[LG]] technology to upgrade their offensive capabilities. They can also use the souls of the dead to buy duplicate versions of themselves to keep the Decepticon hordes occupied. It&#039;s kind of horrifying when you think too hard about it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Play-wise, it is a standard &amp;quot;[[wikipedia:Tower defense|tower defense]]&amp;quot; game; players purchase various turrets (in the form of Autobot defenders) in order to prevent increasingly challenging waves of enemies from reaching the end of the map.  Defeating enemies gives the player credits (in this case the Decepticons&#039; very sparks!) with which they can purchase new turrets or upgrade existing ones.  &lt;br /&gt;
[[Image:Autobotstronghold_cons.jpg|thumb|Just to prove we didn&#039;t make up the Decepticon names.]]&lt;br /&gt;
The game has 50 waves of Decepticons, with each wave consisting of a set group of Decepticons advancing on the Autobot LG Stronghold along one of three (four if you count the flying Starscreams) set paths. Each wave is increasingly difficult, and as the game progresses multiple Decepticon types will emerge during the same waves. You can send out the next wave sooner by pressing the &amp;quot;Send Next Wave&amp;quot; button, though this needs time to refresh after each push.&lt;br /&gt;
&lt;br /&gt;
Shortly after the game&#039;s release, it was quietly rebalanced—the higher level enemies became stronger and attacked in increasingly complicated and frustrating waves, and some of the Autobot attacks seem to have been slightly diminished in effect. The scoring for the game was also changed, to a more tiered system so that the further you get into the game the more points you get for sending out Decepticons quickly. When asked about the change, Andy Cho, LG Australia Web Manager, said:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;We believed the game was too easy when if first launched with one path, and it was always our plan to add in more paths. So it launched with a single path and a basic wave set, but a few days after launch we updated it with more paths and an all new wave set, plus the ability to have multiple enemy types per wave (not previously possible). This lead to lots of value tweaking etc. Opinion still splinters whether its too easy or too hard, we think we hit somewhere in the middle.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fair enough, Andy. Fair enough.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Each Decepticon has a set kill score, which doesn&#039;t increase as the game progresses. See the individual character entries.&lt;br /&gt;
&lt;br /&gt;
When you press the &amp;quot;Send Next Wave&amp;quot; button you get a bonus to your score. The bonus is higher depending on how soon you press the button, and how far you are into the game. Big bonuses for sending wave fifty in early!&lt;br /&gt;
&lt;br /&gt;
If you clear the game to wave 50 you receive a 1 million point bonus. Yes, that&#039;s right. ONE MILLION. Good luck getting on the top ten without clearing wave 50, buckos.&lt;br /&gt;
&lt;br /&gt;
When you register your score you are asked a multiple choice question, &amp;quot;TruMotion 200HZ is an ideal feature for:&amp;quot; Well, I won&#039;t list the options. The answer is: &amp;quot;Fast paced sports program.&amp;quot; If you get this question right (and if you don&#039;t now, you really suck) you get another bonus 10,000 points.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
Each of your Autobots can be upgraded. There are four forms of upgrades, three of which are named after LG brandings:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;200HZ TruMotion&#039;&#039;&#039;&lt;br /&gt;
:Lets your Autobot turn more quickly, thus targeting enemies behind him more easily. For some reason in practical terms this basically translates to an extra boost to your turret&#039;s firing rate. Very good in concert with the next power-up to make slow-firing characters like Ironhide and Ratchet shoot faster... or to make Bumblebee incredibly deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2MS Response Time&#039;&#039;&#039;&lt;br /&gt;
:Lets your Autobot shoot &#039;&#039;faster&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smart Energy Saving Plus&#039;&#039;&#039;&lt;br /&gt;
:Since your Autobot isn&#039;t wasting as much energy he can shoot further, increasing his range! No, I don&#039;t know how that works either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:Increases the damage from your Autobot&#039;s attacks. You can level up twice, getting to the rip-roaring level of... uhhh... 3. Usually the first level up is a little bit cheaper than other upgrades, letting you purchase a level up quickly — especially useful for quickly levelling multiple dudes. Prime&#039;s the exception, his first level up is always the same price as all his other upgrades.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Autobots===&lt;br /&gt;
[[Image:Autobotstrongholdbumblebee.jpg|right|thumb|300px|Yellow death.]]&#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 10 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 8 Sparks first level up, 10 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Close&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Rapid&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Low damage&lt;br /&gt;
::A solid little piece. When the game was first launched these guys were unstoppable killers once fully upgraded. A group of Bumblebees could destroy any opponent. Upon the game&#039;s rejigging, however, his efficiency at killing seemed to be reduced. Plus, you couldn&#039;t just plant a corridor of these guys and kill everyone any more. Still a damned good unit once fully upgraded. Bumblebee can only target one enemy at a time, and doesn&#039;t do damage to multiple targets occupying the same square.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdjazz.jpg|right|thumb|300px|Eeeew. C&#039;mon now Jazz! Gross.]]&#039;&#039;&#039;[[Jazz (Movie)|Jazz]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 15 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 12 Sparks first level up, 15 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Close (better than Bumblebee, though)&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Inhibits movement&lt;br /&gt;
::Jazz is basically a support unit for your other troops, especially your missile launchers. He doesn&#039;t do any damage, but he can slow the movement of any of the advancing Decepticons, including the Starscreams. This is especially effective in concert with Ratchet&#039;s splash damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdironhide.jpg|right|thumb|300px|Bigger and bigger shoulder pads.]]&#039;&#039;&#039;[[Ironhide (Movie)|Ironhide]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 20 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 15 Sparks first level up, 20 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Middle&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Homing missiles&lt;br /&gt;
::Ironhide is a dependable missile launching unit. While he doesn&#039;t do any splash damage, he can damage multiple enemies occupying the same square. This makes him particularly effective when teamed with Jazz, who can make enemies all bunch up together.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdratchet.jpg|right|thumb|300px|Needs to fix his own damn targeting so he knows how to shoot jets.]]&#039;&#039;&#039;[[Ratchet (Movie)|Ratchet]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 30 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 24 Sparks first level up, 30 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Wide&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Reduced&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Splash damage missiles; Ground attack only&lt;br /&gt;
::Ratchet has a really long range, high damage and each missile can damage multiple targets in multiple squares. This makes him perfect for teaming up with Jazz. His main disadvantage is an achingly low rate of fire. So slow. So very slow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdoptimus.jpg|right|thumb|300px|He&#039;ll make the night sparkle.]]&#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 50 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 50 sparks all upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Wide&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Upgrades to multiple targetting&lt;br /&gt;
::Prime kicks butt. When upgraded he has range rivalling Ratchet&#039;s and can target multiple enemies at once, making him an enormously effective defensive unit. Too bad he costs so damned much. Prime only becomes available for purchase once your score reaches over 100,000.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
Listed in order of appearance&lt;br /&gt;
&lt;br /&gt;
{{bigthumb|Insecticon autobotstronghold.gif|70px|}}&lt;br /&gt;
&#039;&#039;&#039;[[Insecticon (ROTF)|Insecticon]]&#039;&#039;&#039; (winged back, light grey)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 3.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 1&lt;br /&gt;
::The most basic opponent. The Insecticons are only really dangerous in a swarm, or as a cover for Ravages.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Shackwave autobotstronghold.gif|70px|}}&lt;br /&gt;
&#039;&#039;&#039;[[Shockwave (Movie)|Shockwave]]&#039;&#039;&#039; (darker grey)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 1.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 2550&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 3&lt;br /&gt;
::Designed to look like Generation 1 Shockwave only grey (that&#039;s right, movie universe Shackwave), these guys play like slightly beefed up Insecticons. The real big bonus is that they give you two sparks per kill. We... won&#039;t ask where Shockwave got that extra spark. No sir.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Starscream autobotstronghold.png|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Starscream (Movie)|Starscream]]&#039;&#039;&#039; (only air unit)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 0.7 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 5550&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 10&lt;br /&gt;
::Despite being called Starscream, his jet mode does not match that of the movie version (in fact, he more closely resembles [[Dreadwing (Movie)|Dreadwing]], though he might also be based on [[Starscream (Armada)|Armada Starscream]]). Starscream flies through the middle of the screen in two columns of varying numbers of Decepticons (near the end of the game there&#039;s so many of him you&#039;ll cry). Starscream&#039;s flight pattern has forced a lot of strategies for beating the game to be built around defending the central three columns of the game board.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Ravage autobotstronghold.gif|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Ravage (ROTF)|Ravage]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 2.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 6500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 11&lt;br /&gt;
::Ravage is one of the most frustrating enemies in the game. Moving really fast and being relatively easy to kill, your defenders often don&#039;t target Ravages, going for bigger, badder targets. So streams of the little buggers pour through your defenses. Always have a backup. Oh yeah. He really looks like Transmetal [[Rattrap]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Galvatron autobotstronghold.gif|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Galvatron (ROTF)|Galvatron]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 0.7 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 25&lt;br /&gt;
::Basically upgraded Shockwaves. These guys are tough to kill, so unlike Shockwave it&#039;s not a quick payout for your two sparks. At least we can guess where he got an extra spark—since it&#039;s Galvatron, he probably ripped it out of someone else and ate it. He may or may not be [[Megatron (Movie)|Megatron]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Brunt autobotstronghold.png|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Brunt (ROTF)|Brunt]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 00.1&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8000&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 30&lt;br /&gt;
::Yes, Brunt. As in [[Brunt (G1)|the tank]] that comes with [[Trypticon (G1)|Trypticon]]. No, it&#039;s not Megatron. In fact there is no Megatron - oh wait. These guys are damned hard to kill, and bad to have around because your defenders will prioritise them. Each one gives you 10 sparks. That&#039;s right, this thing is so tough it has 10 souls.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:Autobotstrongholdmissiles.jpg|thumb|Usually when you get an email with this many phallic images you just delete it straight away.]]&lt;br /&gt;
The game was developed for [[LG Electronics|LG Australia]] by a group called [[SOAP Creative]]. Nicolas Mountford from the team had this to say about the game... well, and other stuff, but that&#039;s private:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Autobot Stronghold is still very popular, there are around 100,000 plays each day and a total so far of about 1.5 million plays world wide.&lt;br /&gt;
&lt;br /&gt;
As for credits on production for the game, almost everyone in the company contributed in some way, its best to say the credit goes to SOAP Creative.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick is awesome. Plus, he totally said our Wiki is awesome, which means we think he&#039;s awesome too. He provided the sketches for the Autobot missiles that can be seen to the right, as drawn by one of the SOAP creative designers.&lt;br /&gt;
&lt;br /&gt;
Check out the external links for more information on SOAP Creative. Like for instance the fact that one of their team appeared on [http://www.abc.net.au/tv/gruentransfer/ The Gruen Transfer.] Yeah—that&#039;s gonna mean an enormous amount to about three of you, I know.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The title page misquotes Optimus Prime, saying that &amp;quot;Fate rarely calls upon us at the &#039;&#039;time&#039;&#039; of our choosing&amp;quot; instead of &amp;quot;at the &#039;&#039;moment&#039;&#039; of our choosing.&amp;quot;&lt;br /&gt;
*It is possible to finish this game (without ANY Decepticons reaching the LG Stronghold) using 14 fully-upgraded Bumblebees and only one fully-upgraded version of every other Autobot except Jazz. Jazz is dead by the time this game is supposedly set, anyway. Sorry, Jazz.&lt;br /&gt;
*Be warned: if you play it once, you will be playing it again many, many times.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.lg.com/au/transformers/autobotstronghold/ &#039;&#039;Autobot Stronghold&#039;&#039;]&lt;br /&gt;
* [http://www.soap.com.au/ &#039;&#039;Soap Creative&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Category: Revenge of the Fallen games]]&lt;br /&gt;
[[Category: Online games]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Autobot_Stronghold&amp;diff=659442</id>
		<title>Autobot Stronghold</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Autobot_Stronghold&amp;diff=659442"/>
		<updated>2011-11-07T02:42:29Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* Autobots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Autobot Stronghold&#039;&#039;&lt;br /&gt;
|image=LGStrongholdwave50.jpg&lt;br /&gt;
|caption=That&#039;s a lotta Ratchets.&lt;br /&gt;
|developer=[[SOAP Creative]]&lt;br /&gt;
|publisher=[[LG Electronics]]&lt;br /&gt;
|date=[[May 28|28 May]], [[2009]]&lt;br /&gt;
|platforms=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Autobot Stronghold&#039;&#039;&#039;&#039;&#039; is an online game capitalizing on the hype surrounding &#039;&#039;[[Revenge of the Fallen (franchise)|Transformers: Revenge of The Fallen]]&#039;&#039;. Once again the game demonstrates just how capitalist the Autobots can be.&lt;br /&gt;
&lt;br /&gt;
It is also &#039;&#039;&#039;insanely&#039;&#039;&#039; addictive.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The Autobots have to keep the Decepticons from reaching their &amp;quot;LG Stronghold&amp;quot;. The Decepticons keep coming and coming in wave after wave. They&#039;re relentless! Fortunately, by taking the [[Spark]]s of their fallen foes, the Autobots can purchase [[LG]] technology to upgrade their offensive capabilities. They can also use the souls of the dead to buy duplicate versions of themselves to keep the Decepticon hordes occupied. It&#039;s kind of horrifying when you think too hard about it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Play-wise, it is a standard &amp;quot;[[wikipedia:Tower defense|tower defense]]&amp;quot; game; players purchase various turrets (in the form of Autobot defenders) in order to prevent increasingly challenging waves of enemies from reaching the end of the map.  Defeating enemies gives the player credits (in this case the Decepticons&#039; very sparks!) with which they can purchase new turrets or upgrade existing ones.  &lt;br /&gt;
[[Image:Autobotstronghold_cons.jpg|thumb|Just to prove we didn&#039;t make up the Decepticon names.]]&lt;br /&gt;
The game has 50 waves of Decepticons, with each wave consisting of a set group of Decepticons advancing on the Autobot LG Stronghold along one of three (four if you count the flying Starscreams) set paths. Each wave is increasingly difficult, and as the game progresses multiple Decepticon types will emerge during the same waves. You can send out the next wave sooner by pressing the &amp;quot;Send Next Wave&amp;quot; button, though this needs time to refresh after each push.&lt;br /&gt;
&lt;br /&gt;
Shortly after the game&#039;s release, it was quietly rebalanced—the higher level enemies became stronger and attacked in increasingly complicated and frustrating waves, and some of the Autobot attacks seem to have been slightly diminished in effect. The scoring for the game was also changed, to a more tiered system so that the further you get into the game the more points you get for sending out Decepticons quickly. When asked about the change, Andy Cho, LG Australia Web Manager, said:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;We believed the game was too easy when if first launched with one path, and it was always our plan to add in more paths. So it launched with a single path and a basic wave set, but a few days after launch we updated it with more paths and an all new wave set, plus the ability to have multiple enemy types per wave (not previously possible). This lead to lots of value tweaking etc. Opinion still splinters whether its too easy or too hard, we think we hit somewhere in the middle.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fair enough, Andy. Fair enough.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Each Decepticon has a set kill score, which doesn&#039;t increase as the game progresses. See the individual character entries.&lt;br /&gt;
&lt;br /&gt;
When you press the &amp;quot;Send Next Wave&amp;quot; button you get a bonus to your score. The bonus is higher depending on how soon you press the button, and how far you are into the game. Big bonuses for sending wave fifty in early!&lt;br /&gt;
&lt;br /&gt;
If you clear the game to wave 50 you receive a 1 million point bonus. Yes, that&#039;s right. ONE MILLION. Good luck getting on the top ten without clearing wave 50, buckos.&lt;br /&gt;
&lt;br /&gt;
When you register your score you are asked a multiple choice question, &amp;quot;TruMotion 200HZ is an ideal feature for:&amp;quot; Well, I won&#039;t list the options. The answer is: &amp;quot;Fast paced sports program.&amp;quot; If you get this question right (and if you don&#039;t now, you really suck) you get another bonus 10,000 points.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
Each of your Autobots can be upgraded. There are four forms of upgrades, three of which are named after LG brandings:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;200HZ TruMotion&#039;&#039;&#039;&lt;br /&gt;
:Lets your Autobot turn more quickly, thus targeting enemies behind him more easily. For some reason in practical terms this basically translates to an extra boost to your turret&#039;s firing rate. Very good in concert with the next power-up to make slow-firing characters like Ironhide and Ratchet shoot faster... or to make Bumblebee incredibly deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2MS Response Time&#039;&#039;&#039;&lt;br /&gt;
:Lets your Autobot shoot &#039;&#039;faster&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smart Energy Saving Plus&#039;&#039;&#039;&lt;br /&gt;
:Since your Autobot isn&#039;t wasting as much energy he can shoot further, increasing his range! No, I don&#039;t know how that works either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:Increases the damage from your Autobot&#039;s attacks. You can level up twice, getting to the rip-roaring level of... uhhh... 3. Usually the first level up is a little bit cheaper than other upgrades, letting you purchase a level up quickly — especially useful for quickly levelling multiple dudes. Prime&#039;s the exception, his first level up is always the same price as all his other upgrades.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Autobots===&lt;br /&gt;
[[Image:Autobotstrongholdbumblebee.jpg|right|thumb|300px|Yellow death.]]&#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 10 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 8 Sparks first level up, 10 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Close&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Rapid&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Low damage&lt;br /&gt;
::A solid little piece. When the game was first launched these guys were unstoppable killers once fully upgraded. A group of Bumblebees could destroy any opponent. Upon the game&#039;s rejigging, however, his efficiency at killing seemed to be reduced. Plus, you couldn&#039;t just plant a corridor of these guys and kill everyone any more. Still a damned good unit once fully upgraded. Bumblebee can only target one enemy at a time, and doesn&#039;t do damage to multiple targets occupying the same square.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdjazz.jpg|right|thumb|300px|Eeeew. C&#039;mon now Jazz! Gross.]]&#039;&#039;&#039;[[Jazz (Movie)|Jazz]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 15 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 12 Sparks first level up, 15 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Close (better than Bumblebee, though)&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Inhibits movement&lt;br /&gt;
::Jazz is basically a support unit for your other troops, especially your missile launchers. He doesn&#039;t do any damage, but he can slow the movement of any of the advancing Decepticons, including the Starscreams. This is especially effective in concert with Ratchet&#039;s splash damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdironhide.jpg|right|thumb|300px|Bigger and bigger shoulder pads.]]&#039;&#039;&#039;[[Ironhide (Movie)|Ironhide]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 20 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 15 Sparks first level up, 20 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Middle&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Homing missiles&lt;br /&gt;
::Ironhide is a dependable missile launching unit. While he doesn&#039;t do any splash damage, he can damage multiple enemies occupying the same square. This makes him particularly effective when teamed with Jazz, who can make enemies all bunch up together.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdratchet.jpg|right|thumb|300px|Needs to fix his own damn targeting so he knows how to shoot jets.]]&#039;&#039;&#039;[[Ratchet (Movie)|Ratchet]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 30 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 24 Sparks first level up, 30 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Wide&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Reduced&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Splash damage missiles; Ground attack only&lt;br /&gt;
::Ratchet has a really long range, high damage and each missile can damage multiple targets in multiple squares. This makes him perfect for teaming up with Jazz. His main disadvantage is an achingly low rate of fire. So slow. So very slow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdoptimus.jpg|right|thumb|300px|He&#039;ll make the night sparkle.]]&#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 50 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 50 sparks all upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Wide&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Upgrades to multiple targetting&lt;br /&gt;
::Prime kicks butt. When upgraded he has range rivalling Ratchet&#039;s and can target multiple enemies at once, making him an enormously effective defensive unit. Too bad he costs so damned much. Prime only becomes available for purchase once your score reaches over 100,000.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
Listed in order of appearance&lt;br /&gt;
&lt;br /&gt;
{{bigthumb|Insecticon autobotstronghold.gif|70px|}}&lt;br /&gt;
&#039;&#039;&#039;[[Insecticon (ROTF)|Insecticon]]&#039;&#039;&#039; (winged back, light grey)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 3.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 1&lt;br /&gt;
::The most basic opponent. The Insecticons are only really dangerous in a swarm, or as a cover for Ravages.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Shackwave autobotstronghold.gif|70px|}}&lt;br /&gt;
&#039;&#039;&#039;[[Shockwave (Movie)|Shockwave]]&#039;&#039;&#039; (darker grey)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 1.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 2550&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 3&lt;br /&gt;
::Designed to look like Generation 1 Shockwave only grey (that&#039;s right, movie universe Shackwave), these guys play like slightly beefed up Insecticons. The real big bonus is that they give you two sparks per kill. We... won&#039;t ask where Shockwave got that extra spark. No sir.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Starscream autobotstronghold.png|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Starscream (Movie)|Starscream]]&#039;&#039;&#039; (only air unit)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 0.7 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 5550&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 10&lt;br /&gt;
::Despite being called Starscream, his jet mode does not match that of the movie version (in fact, he more closely resembles [[Dreadwing (Movie)|Dreadwing]], though he might also be based on [[Starscream (Armada)|Armada Starscream]]). Starscream flies through the middle of the screen in two columns of varying numbers of Decepticons (near the end of the game there&#039;s so many of him you&#039;ll cry). Starscream&#039;s flight pattern has forced a lot of strategies for beating the game to be built around defending the central three columns of the game board.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Ravage autobotstronghold.gif|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Ravage (ROTF)|Ravage]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 2.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 6500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 11&lt;br /&gt;
::Ravage is one of the most frustrating enemies in the game. Moving really fast and being relatively easy to kill, your defenders often don&#039;t target Ravages, going for bigger, badder targets. So streams of the little buggers pour through your defenses. Always have a backup. Oh yeah. He really looks like Transmetal [[Rattrap]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Galvatron autobotstronghold.gif|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Galvatron (ROTF)|Galvatron]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 0.7 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 25&lt;br /&gt;
::Basically upgraded Shockwaves. These guys are tough to kill, so unlike Shockwave it&#039;s not a quick payout for your two sparks. At least we can guess where he got an extra spark—since it&#039;s Galvatron, he probably ripped it out of someone else and ate it. He may or may not be [[Megatron (Movie)|Megatron]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Brunt autobotstronghold.png|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Brunt (ROTF)|Brunt]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 00.1&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8000&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 30&lt;br /&gt;
::Yes, Brunt. As in [[Brunt (G1)|the tank]] that comes with [[Trypticon (G1)|Trypticon]]. No, it&#039;s not Megatron. In fact there is no Megatron - oh wait. These guys are damned hard to kill, and bad to have around because your defenders will prioritise them. Each one gives you 10 sparks. That&#039;s right, this thing is so tough it has 10 souls.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:Autobotstrongholdmissiles.jpg|thumb|Usually when you get an email with this many phallic images you just delete it straight away.]]&lt;br /&gt;
The game was developed for [[LG Electronics|LG Australia]] by a group called [[SOAP Creative]]. Nicolas Mountford from the team had this to say about the game... well, and other stuff, but that&#039;s private:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Autobot Stronghold is still very popular, there are around 100,000 plays each day and a total so far of about 1.5 million plays world wide.&lt;br /&gt;
&lt;br /&gt;
As for credits on production for the game, almost everyone in the company contributed in some way, its best to say the credit goes to SOAP Creative.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick is awesome. Plus, he totally said our Wiki is awesome, which means we think he&#039;s awesome too. He provided the sketches for the Autobot missiles that can be seen to the right, as drawn by one of the SOAP creative designers.&lt;br /&gt;
&lt;br /&gt;
Check out the external links for more information on SOAP Creative. Like for instance the fact that one of their team appeared on [http://www.abc.net.au/tv/gruentransfer/ The Gruen Transfer.] Yeah—that&#039;s gonna mean an enormous amount to about three of you, I know.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The title page misquotes Optimus Prime, saying that &amp;quot;Fate rarely calls upon us at the &#039;&#039;time&#039;&#039; of our choosing&amp;quot; instead of &amp;quot;at the &#039;&#039;moment&#039;&#039; of our choosing.&amp;quot;&lt;br /&gt;
*It is possible to finish this game (without ANY Decepticons reaching the LG Stronghold) using 14 fully-upgraded Bumblebees and only one fully-upgraded version of every other Autobot except Jazz. Jazz is dead by the time this game is supposedly set, anyway. Sorry, Jazz.&lt;br /&gt;
*Be warned: if you play it once, you will be playing it again many, many times.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.lge.com.au/games/autobotstronghold/ &#039;&#039;Autobot Stronghold&#039;&#039;]&lt;br /&gt;
* [http://www.soap.com.au/ &#039;&#039;Soap Creative&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Category: Revenge of the Fallen games]]&lt;br /&gt;
[[Category: Online games]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Autobot_Stronghold&amp;diff=659441</id>
		<title>Autobot Stronghold</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Autobot_Stronghold&amp;diff=659441"/>
		<updated>2011-11-07T02:40:52Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* Decepticons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Autobot Stronghold&#039;&#039;&lt;br /&gt;
|image=LGStrongholdwave50.jpg&lt;br /&gt;
|caption=That&#039;s a lotta Ratchets.&lt;br /&gt;
|developer=[[SOAP Creative]]&lt;br /&gt;
|publisher=[[LG Electronics]]&lt;br /&gt;
|date=[[May 28|28 May]], [[2009]]&lt;br /&gt;
|platforms=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Autobot Stronghold&#039;&#039;&#039;&#039;&#039; is an online game capitalizing on the hype surrounding &#039;&#039;[[Revenge of the Fallen (franchise)|Transformers: Revenge of The Fallen]]&#039;&#039;. Once again the game demonstrates just how capitalist the Autobots can be.&lt;br /&gt;
&lt;br /&gt;
It is also &#039;&#039;&#039;insanely&#039;&#039;&#039; addictive.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The Autobots have to keep the Decepticons from reaching their &amp;quot;LG Stronghold&amp;quot;. The Decepticons keep coming and coming in wave after wave. They&#039;re relentless! Fortunately, by taking the [[Spark]]s of their fallen foes, the Autobots can purchase [[LG]] technology to upgrade their offensive capabilities. They can also use the souls of the dead to buy duplicate versions of themselves to keep the Decepticon hordes occupied. It&#039;s kind of horrifying when you think too hard about it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Play-wise, it is a standard &amp;quot;[[wikipedia:Tower defense|tower defense]]&amp;quot; game; players purchase various turrets (in the form of Autobot defenders) in order to prevent increasingly challenging waves of enemies from reaching the end of the map.  Defeating enemies gives the player credits (in this case the Decepticons&#039; very sparks!) with which they can purchase new turrets or upgrade existing ones.  &lt;br /&gt;
[[Image:Autobotstronghold_cons.jpg|thumb|Just to prove we didn&#039;t make up the Decepticon names.]]&lt;br /&gt;
The game has 50 waves of Decepticons, with each wave consisting of a set group of Decepticons advancing on the Autobot LG Stronghold along one of three (four if you count the flying Starscreams) set paths. Each wave is increasingly difficult, and as the game progresses multiple Decepticon types will emerge during the same waves. You can send out the next wave sooner by pressing the &amp;quot;Send Next Wave&amp;quot; button, though this needs time to refresh after each push.&lt;br /&gt;
&lt;br /&gt;
Shortly after the game&#039;s release, it was quietly rebalanced—the higher level enemies became stronger and attacked in increasingly complicated and frustrating waves, and some of the Autobot attacks seem to have been slightly diminished in effect. The scoring for the game was also changed, to a more tiered system so that the further you get into the game the more points you get for sending out Decepticons quickly. When asked about the change, Andy Cho, LG Australia Web Manager, said:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;We believed the game was too easy when if first launched with one path, and it was always our plan to add in more paths. So it launched with a single path and a basic wave set, but a few days after launch we updated it with more paths and an all new wave set, plus the ability to have multiple enemy types per wave (not previously possible). This lead to lots of value tweaking etc. Opinion still splinters whether its too easy or too hard, we think we hit somewhere in the middle.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fair enough, Andy. Fair enough.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Each Decepticon has a set kill score, which doesn&#039;t increase as the game progresses. See the individual character entries.&lt;br /&gt;
&lt;br /&gt;
When you press the &amp;quot;Send Next Wave&amp;quot; button you get a bonus to your score. The bonus is higher depending on how soon you press the button, and how far you are into the game. Big bonuses for sending wave fifty in early!&lt;br /&gt;
&lt;br /&gt;
If you clear the game to wave 50 you receive a 1 million point bonus. Yes, that&#039;s right. ONE MILLION. Good luck getting on the top ten without clearing wave 50, buckos.&lt;br /&gt;
&lt;br /&gt;
When you register your score you are asked a multiple choice question, &amp;quot;TruMotion 200HZ is an ideal feature for:&amp;quot; Well, I won&#039;t list the options. The answer is: &amp;quot;Fast paced sports program.&amp;quot; If you get this question right (and if you don&#039;t now, you really suck) you get another bonus 10,000 points.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
Each of your Autobots can be upgraded. There are four forms of upgrades, three of which are named after LG brandings:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;200HZ TruMotion&#039;&#039;&#039;&lt;br /&gt;
:Lets your Autobot turn more quickly, thus targeting enemies behind him more easily. For some reason in practical terms this basically translates to an extra boost to your turret&#039;s firing rate. Very good in concert with the next power-up to make slow-firing characters like Ironhide and Ratchet shoot faster... or to make Bumblebee incredibly deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2MS Response Time&#039;&#039;&#039;&lt;br /&gt;
:Lets your Autobot shoot &#039;&#039;faster&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smart Energy Saving Plus&#039;&#039;&#039;&lt;br /&gt;
:Since your Autobot isn&#039;t wasting as much energy he can shoot further, increasing his range! No, I don&#039;t know how that works either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:Increases the damage from your Autobot&#039;s attacks. You can level up twice, getting to the rip-roaring level of... uhhh... 3. Usually the first level up is a little bit cheaper than other upgrades, letting you purchase a level up quickly — especially useful for quickly levelling multiple dudes. Prime&#039;s the exception, his first level up is always the same price as all his other upgrades.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Autobots===&lt;br /&gt;
[[Image:Autobotstrongholdbumblebee.jpg|right|thumb|300px|Yellow death.]]&#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 10 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 8 Sparks first level up, 10 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Close&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Rapid&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Low damage&lt;br /&gt;
::A solid little piece. When the game was first launched these guys were unstoppable killers once fully upgraded. A group of Bumblebees could destroy any opponent. Upon the game&#039;s rejigging, however, his efficiency at killing seemed to be reduced. Plus, you couldn&#039;t just plant a corridor of these guys and kill everyone any more. Still a damned good unit once fully upgraded. Bumblebee can only target one enemy at a time, and doesn&#039;t do damage to multiple targets occupying the same square.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdjazz.jpg|right|thumb|300px|Eeeew. C&#039;mon now Jazz! Gross.]]&#039;&#039;&#039;[[Jazz (Movie)|Jazz]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 15 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 12 Sparks first level up, 15 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Close (better than Bumblebee, though)&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Inhibits movement&lt;br /&gt;
::Jazz is basically a support unit for your other troops, especially your missile launchers. He doesn&#039;t do any damage, but he can slow the movement of any of the advancing Decepticons, including the Starscreams. This is especially effective in concert with Ratchet&#039;s splash damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdironhide.jpg|right|thumb|300px|Bigger and bigger shoulder pads]]&#039;&#039;&#039;[[Ironhide (Movie)|Ironhide]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 20 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 15 Sparks first level up, 20 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Middle&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Homing missiles&lt;br /&gt;
::Ironhide is a dependable missile launching unit. While he doesn&#039;t do any splash damage, he can damage multiple enemies occupying the same square. This makes him particularly effective when teamed with Jazz, who can make enemies all bunch up together.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdratchet.jpg|right|thumb|300px|Needs to fix his own damn targeting so he knows how to shoot jets.]]&#039;&#039;&#039;[[Ratchet (Movie)|Ratchet]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 30 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 24 Sparks first level up, 30 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Wide&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Reduced&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Splash damage missiles; Ground attack only&lt;br /&gt;
::Ratchet has a really long range, high damage and each missile can damage multiple targets in multiple squares. This makes him perfect for teaming up with Jazz. His main disadvantage is an achingly low rate of fire. So slow. So very slow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdoptimus.jpg|right|thumb|300px|He&#039;ll make the night sparkle.]]&#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 50 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 50 sparks all upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Wide&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Upgrades to multiple targetting&lt;br /&gt;
::Prime kicks butt. When upgraded he has range rivalling Ratchet&#039;s and can target multiple enemies at once, making him an enormously effective defensive unit. Too bad he costs so damned much. Prime only becomes available for purchase once your score reaches over 100,000.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
Listed in order of appearance&lt;br /&gt;
&lt;br /&gt;
{{bigthumb|Insecticon autobotstronghold.gif|70px|}}&lt;br /&gt;
&#039;&#039;&#039;[[Insecticon (ROTF)|Insecticon]]&#039;&#039;&#039; (winged back, light grey)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 3.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 1&lt;br /&gt;
::The most basic opponent. The Insecticons are only really dangerous in a swarm, or as a cover for Ravages.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Shackwave autobotstronghold.gif|70px|}}&lt;br /&gt;
&#039;&#039;&#039;[[Shockwave (Movie)|Shockwave]]&#039;&#039;&#039; (darker grey)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 1.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 2550&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 3&lt;br /&gt;
::Designed to look like Generation 1 Shockwave only grey (that&#039;s right, movie universe Shackwave), these guys play like slightly beefed up Insecticons. The real big bonus is that they give you two sparks per kill. We... won&#039;t ask where Shockwave got that extra spark. No sir.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Starscream autobotstronghold.png|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Starscream (Movie)|Starscream]]&#039;&#039;&#039; (only air unit)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 0.7 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 5550&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 10&lt;br /&gt;
::Despite being called Starscream, his jet mode does not match that of the movie version (in fact, he more closely resembles [[Dreadwing (Movie)|Dreadwing]], though he might also be based on [[Starscream (Armada)|Armada Starscream]]). Starscream flies through the middle of the screen in two columns of varying numbers of Decepticons (near the end of the game there&#039;s so many of him you&#039;ll cry). Starscream&#039;s flight pattern has forced a lot of strategies for beating the game to be built around defending the central three columns of the game board.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Ravage autobotstronghold.gif|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Ravage (ROTF)|Ravage]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 2.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 6500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 11&lt;br /&gt;
::Ravage is one of the most frustrating enemies in the game. Moving really fast and being relatively easy to kill, your defenders often don&#039;t target Ravages, going for bigger, badder targets. So streams of the little buggers pour through your defenses. Always have a backup. Oh yeah. He really looks like Transmetal [[Rattrap]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Galvatron autobotstronghold.gif|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Galvatron (ROTF)|Galvatron]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 0.7 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 25&lt;br /&gt;
::Basically upgraded Shockwaves. These guys are tough to kill, so unlike Shockwave it&#039;s not a quick payout for your two sparks. At least we can guess where he got an extra spark—since it&#039;s Galvatron, he probably ripped it out of someone else and ate it. He may or may not be [[Megatron (Movie)|Megatron]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Brunt autobotstronghold.png|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Brunt (ROTF)|Brunt]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 00.1&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8000&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 30&lt;br /&gt;
::Yes, Brunt. As in [[Brunt (G1)|the tank]] that comes with [[Trypticon (G1)|Trypticon]]. No, it&#039;s not Megatron. In fact there is no Megatron - oh wait. These guys are damned hard to kill, and bad to have around because your defenders will prioritise them. Each one gives you 10 sparks. That&#039;s right, this thing is so tough it has 10 souls.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:Autobotstrongholdmissiles.jpg|thumb|Usually when you get an email with this many phallic images you just delete it straight away.]]&lt;br /&gt;
The game was developed for [[LG Electronics|LG Australia]] by a group called [[SOAP Creative]]. Nicolas Mountford from the team had this to say about the game... well, and other stuff, but that&#039;s private:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Autobot Stronghold is still very popular, there are around 100,000 plays each day and a total so far of about 1.5 million plays world wide.&lt;br /&gt;
&lt;br /&gt;
As for credits on production for the game, almost everyone in the company contributed in some way, its best to say the credit goes to SOAP Creative.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick is awesome. Plus, he totally said our Wiki is awesome, which means we think he&#039;s awesome too. He provided the sketches for the Autobot missiles that can be seen to the right, as drawn by one of the SOAP creative designers.&lt;br /&gt;
&lt;br /&gt;
Check out the external links for more information on SOAP Creative. Like for instance the fact that one of their team appeared on [http://www.abc.net.au/tv/gruentransfer/ The Gruen Transfer.] Yeah—that&#039;s gonna mean an enormous amount to about three of you, I know.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The title page misquotes Optimus Prime, saying that &amp;quot;Fate rarely calls upon us at the &#039;&#039;time&#039;&#039; of our choosing&amp;quot; instead of &amp;quot;at the &#039;&#039;moment&#039;&#039; of our choosing.&amp;quot;&lt;br /&gt;
*It is possible to finish this game (without ANY Decepticons reaching the LG Stronghold) using 14 fully-upgraded Bumblebees and only one fully-upgraded version of every other Autobot except Jazz. Jazz is dead by the time this game is supposedly set, anyway. Sorry, Jazz.&lt;br /&gt;
*Be warned: if you play it once, you will be playing it again many, many times.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.lge.com.au/games/autobotstronghold/ &#039;&#039;Autobot Stronghold&#039;&#039;]&lt;br /&gt;
* [http://www.soap.com.au/ &#039;&#039;Soap Creative&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Category: Revenge of the Fallen games]]&lt;br /&gt;
[[Category: Online games]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Autobot_Stronghold&amp;diff=659440</id>
		<title>Autobot Stronghold</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Autobot_Stronghold&amp;diff=659440"/>
		<updated>2011-11-07T02:34:22Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Autobot Stronghold&#039;&#039;&lt;br /&gt;
|image=LGStrongholdwave50.jpg&lt;br /&gt;
|caption=That&#039;s a lotta Ratchets.&lt;br /&gt;
|developer=[[SOAP Creative]]&lt;br /&gt;
|publisher=[[LG Electronics]]&lt;br /&gt;
|date=[[May 28|28 May]], [[2009]]&lt;br /&gt;
|platforms=Online&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Autobot Stronghold&#039;&#039;&#039;&#039;&#039; is an online game capitalizing on the hype surrounding &#039;&#039;[[Revenge of the Fallen (franchise)|Transformers: Revenge of The Fallen]]&#039;&#039;. Once again the game demonstrates just how capitalist the Autobots can be.&lt;br /&gt;
&lt;br /&gt;
It is also &#039;&#039;&#039;insanely&#039;&#039;&#039; addictive.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The Autobots have to keep the Decepticons from reaching their &amp;quot;LG Stronghold&amp;quot;. The Decepticons keep coming and coming in wave after wave. They&#039;re relentless! Fortunately, by taking the [[Spark]]s of their fallen foes, the Autobots can purchase [[LG]] technology to upgrade their offensive capabilities. They can also use the souls of the dead to buy duplicate versions of themselves to keep the Decepticon hordes occupied. It&#039;s kind of horrifying when you think too hard about it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Play-wise, it is a standard &amp;quot;[[wikipedia:Tower defense|tower defense]]&amp;quot; game; players purchase various turrets (in the form of Autobot defenders) in order to prevent increasingly challenging waves of enemies from reaching the end of the map.  Defeating enemies gives the player credits (in this case the Decepticons&#039; very sparks!) with which they can purchase new turrets or upgrade existing ones.  &lt;br /&gt;
[[Image:Autobotstronghold_cons.jpg|thumb|Just to prove we didn&#039;t make up the Decepticon names.]]&lt;br /&gt;
The game has 50 waves of Decepticons, with each wave consisting of a set group of Decepticons advancing on the Autobot LG Stronghold along one of three (four if you count the flying Starscreams) set paths. Each wave is increasingly difficult, and as the game progresses multiple Decepticon types will emerge during the same waves. You can send out the next wave sooner by pressing the &amp;quot;Send Next Wave&amp;quot; button, though this needs time to refresh after each push.&lt;br /&gt;
&lt;br /&gt;
Shortly after the game&#039;s release, it was quietly rebalanced—the higher level enemies became stronger and attacked in increasingly complicated and frustrating waves, and some of the Autobot attacks seem to have been slightly diminished in effect. The scoring for the game was also changed, to a more tiered system so that the further you get into the game the more points you get for sending out Decepticons quickly. When asked about the change, Andy Cho, LG Australia Web Manager, said:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;We believed the game was too easy when if first launched with one path, and it was always our plan to add in more paths. So it launched with a single path and a basic wave set, but a few days after launch we updated it with more paths and an all new wave set, plus the ability to have multiple enemy types per wave (not previously possible). This lead to lots of value tweaking etc. Opinion still splinters whether its too easy or too hard, we think we hit somewhere in the middle.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fair enough, Andy. Fair enough.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
Each Decepticon has a set kill score, which doesn&#039;t increase as the game progresses. See the individual character entries.&lt;br /&gt;
&lt;br /&gt;
When you press the &amp;quot;Send Next Wave&amp;quot; button you get a bonus to your score. The bonus is higher depending on how soon you press the button, and how far you are into the game. Big bonuses for sending wave fifty in early!&lt;br /&gt;
&lt;br /&gt;
If you clear the game to wave 50 you receive a 1 million point bonus. Yes, that&#039;s right. ONE MILLION. Good luck getting on the top ten without clearing wave 50, buckos.&lt;br /&gt;
&lt;br /&gt;
When you register your score you are asked a multiple choice question, &amp;quot;TruMotion 200HZ is an ideal feature for:&amp;quot; Well, I won&#039;t list the options. The answer is: &amp;quot;Fast paced sports program.&amp;quot; If you get this question right (and if you don&#039;t now, you really suck) you get another bonus 10,000 points.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
Each of your Autobots can be upgraded. There are four forms of upgrades, three of which are named after LG brandings:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;200HZ TruMotion&#039;&#039;&#039;&lt;br /&gt;
:Lets your Autobot turn more quickly, thus targeting enemies behind him more easily. For some reason in practical terms this basically translates to an extra boost to your turret&#039;s firing rate. Very good in concert with the next power-up to make slow-firing characters like Ironhide and Ratchet shoot faster... or to make Bumblebee incredibly deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2MS Response Time&#039;&#039;&#039;&lt;br /&gt;
:Lets your Autobot shoot &#039;&#039;faster&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smart Energy Saving Plus&#039;&#039;&#039;&lt;br /&gt;
:Since your Autobot isn&#039;t wasting as much energy he can shoot further, increasing his range! No, I don&#039;t know how that works either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:Increases the damage from your Autobot&#039;s attacks. You can level up twice, getting to the rip-roaring level of... uhhh... 3. Usually the first level up is a little bit cheaper than other upgrades, letting you purchase a level up quickly — especially useful for quickly levelling multiple dudes. Prime&#039;s the exception, his first level up is always the same price as all his other upgrades.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Autobots===&lt;br /&gt;
[[Image:Autobotstrongholdbumblebee.jpg|right|thumb|300px|Yellow death.]]&#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 10 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 8 Sparks first level up, 10 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Close&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Rapid&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Low damage&lt;br /&gt;
::A solid little piece. When the game was first launched these guys were unstoppable killers once fully upgraded. A group of Bumblebees could destroy any opponent. Upon the game&#039;s rejigging, however, his efficiency at killing seemed to be reduced. Plus, you couldn&#039;t just plant a corridor of these guys and kill everyone any more. Still a damned good unit once fully upgraded. Bumblebee can only target one enemy at a time, and doesn&#039;t do damage to multiple targets occupying the same square.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdjazz.jpg|right|thumb|300px|Eeeew. C&#039;mon now Jazz! Gross.]]&#039;&#039;&#039;[[Jazz (Movie)|Jazz]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 15 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 12 Sparks first level up, 15 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Close (better than Bumblebee, though)&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Inhibits movement&lt;br /&gt;
::Jazz is basically a support unit for your other troops, especially your missile launchers. He doesn&#039;t do any damage, but he can slow the movement of any of the advancing Decepticons, including the Starscreams. This is especially effective in concert with Ratchet&#039;s splash damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdironhide.jpg|right|thumb|300px|Bigger and bigger shoulder pads]]&#039;&#039;&#039;[[Ironhide (Movie)|Ironhide]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 20 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 15 Sparks first level up, 20 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Middle&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Homing missiles&lt;br /&gt;
::Ironhide is a dependable missile launching unit. While he doesn&#039;t do any splash damage, he can damage multiple enemies occupying the same square. This makes him particularly effective when teamed with Jazz, who can make enemies all bunch up together.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdratchet.jpg|right|thumb|300px|Needs to fix his own damn targeting so he knows how to shoot jets.]]&#039;&#039;&#039;[[Ratchet (Movie)|Ratchet]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 30 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 24 Sparks first level up, 30 sparks all other upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Wide&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Reduced&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Splash damage missiles; Ground attack only&lt;br /&gt;
::Ratchet has a really long range, high damage and each missile can damage multiple targets in multiple squares. This makes him perfect for teaming up with Jazz. His main disadvantage is an achingly low rate of fire. So slow. So very slow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Autobotstrongholdoptimus.jpg|right|thumb|300px|He&#039;ll make the night sparkle.]]&#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Cost&#039;&#039; 50 Sparks&lt;br /&gt;
:&#039;&#039;Upgrades&#039;&#039; 50 sparks all upgrades&lt;br /&gt;
:&#039;&#039;Range&#039;&#039; Wide&lt;br /&gt;
:&#039;&#039;Rate of Fire&#039;&#039; Moderate&lt;br /&gt;
:&#039;&#039;Attack&#039;&#039; Upgrades to multiple targetting&lt;br /&gt;
::Prime kicks butt. When upgraded he has range rivalling Ratchet&#039;s and can target multiple enemies at once, making him an enormously effective defensive unit. Too bad he costs so damned much. Prime only becomes available for purchase once your score reaches over 100,000.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
Listed in order of appearance&lt;br /&gt;
&lt;br /&gt;
{{bigthumb|Insecticon autobotstronghold.gif|70px|}}&lt;br /&gt;
&#039;&#039;&#039;[[Insecticon (ROTF)|Insecticon]]&#039;&#039;&#039; (winged back, light grey)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 3.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 1&lt;br /&gt;
::The most basic opponent. The Insecticons are only really dangerous in a swarm, or as a cover for Ravages.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Shackwave autobotstronghold.gif|70px|}}&lt;br /&gt;
&#039;&#039;&#039;[[Shockwave (Movie)|Shockwave]]&#039;&#039;&#039; (darker grey)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 1.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 2550&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 3&lt;br /&gt;
::Designed to look like Generation 1 Shockwave only grey (that&#039;s right, movie universe Shackwave), these guys play like slightly beefed up Insecticons. The real big bonus is that they give you two sparks per kill. We... won&#039;t ask where Shockwave got that extra spark. No sir.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Starscream autobotstronghold.png|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Starscream (Movie)|Starscream]]&#039;&#039;&#039; (only air unit)&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 0.7 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 1&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 5550&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 10&lt;br /&gt;
::Despite being called Starscream, his jet mode does not match that of the movie version (in fact, he more closely resembles [[Dreadwing (Movie)|Dreadwing]], though he might also be based on [[Starscream (Armada)|Armada Starscream]]). Starscream flies through the middle of the screen in two columns of varying numbers of Decepticons (near the end of the game there&#039;s so many of him you&#039;ll cry). Starscream&#039;s flight pattern has forced a lot of strategies for beating the game to be built around defending the central three columns of the game board.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Ravage autobotstronghold.gif|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Ravage (ROTF)|Ravage]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 2.0 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 6500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 11&lt;br /&gt;
::Ravage is one of the most frustrating enemies in the game. Moving really fast, and being relatively easy to kill your defenders often don&#039;t target Ravages, going for bigger, badder targets. So streams of the little buggers pour through your defenses. Always have a backup. Oh yeah. He really looks like Transmetal [[Rattrap]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Galvatron autobotstronghold.gif|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Galvatron (ROTF)|Galvatron]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 0.7 speed&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 2&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8500&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 25&lt;br /&gt;
::Basically upgraded Shockwaves. These guys are tough to kill, so unlike Shockwave it&#039;s not a quick payout for your two sparks. At least we can guess where he got an extra spark—since it&#039;s Galvatron, he probably ripped it out of someone else and ate it. He may or may not be [[Megatron (Movie)|Megatron]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{bigthumb|Brunt autobotstronghold.png|70px}}&lt;br /&gt;
&#039;&#039;&#039;[[Brunt (ROTF)|Brunt]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Movement&#039;&#039; 00.1&lt;br /&gt;
:&#039;&#039;Sparks&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;Points&#039;&#039; 8000&lt;br /&gt;
:&#039;&#039;Debut&#039;&#039; Wave 30&lt;br /&gt;
::Yes, Brunt. As in [[Brunt (G1)|the tank]] that comes with [[Trypticon (G1)|Trypticon]]. No, it&#039;s not Megatron. In fact there is no Megatron - oh wait. These guys are damned hard to kill, and bad to have around because your defenders will prioritise them. Each one gives you 10 sparks. That&#039;s right, this thing is so tough it has 10 souls.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:Autobotstrongholdmissiles.jpg|thumb|Usually when you get an email with this many phallic images you just delete it straight away.]]&lt;br /&gt;
The game was developed for [[LG Electronics|LG Australia]] by a group called [[SOAP Creative]]. Nicolas Mountford from the team had this to say about the game... well, and other stuff, but that&#039;s private:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Autobot Stronghold is still very popular, there are around 100,000 plays each day and a total so far of about 1.5 million plays world wide.&lt;br /&gt;
&lt;br /&gt;
As for credits on production for the game, almost everyone in the company contributed in some way, its best to say the credit goes to SOAP Creative.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick is awesome. Plus, he totally said our Wiki is awesome, which means we think he&#039;s awesome too. He provided the sketches for the Autobot missiles that can be seen to the right, as drawn by one of the SOAP creative designers.&lt;br /&gt;
&lt;br /&gt;
Check out the external links for more information on SOAP Creative. Like for instance the fact that one of their team appeared on [http://www.abc.net.au/tv/gruentransfer/ The Gruen Transfer.] Yeah—that&#039;s gonna mean an enormous amount to about three of you, I know.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The title page misquotes Optimus Prime, saying that &amp;quot;Fate rarely calls upon us at the &#039;&#039;time&#039;&#039; of our choosing&amp;quot; instead of &amp;quot;at the &#039;&#039;moment&#039;&#039; of our choosing.&amp;quot;&lt;br /&gt;
*It is possible to finish this game (without ANY Decepticons reaching the LG Stronghold) using 14 fully-upgraded Bumblebees and only one fully-upgraded version of every other Autobot except Jazz. Jazz is dead by the time this game is supposedly set, anyway. Sorry, Jazz.&lt;br /&gt;
*Be warned: if you play it once, you will be playing it again many, many times.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.lge.com.au/games/autobotstronghold/ &#039;&#039;Autobot Stronghold&#039;&#039;]&lt;br /&gt;
* [http://www.soap.com.au/ &#039;&#039;Soap Creative&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Category: Revenge of the Fallen games]]&lt;br /&gt;
[[Category: Online games]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jazz_(Movie)&amp;diff=659439</id>
		<title>Jazz (Movie)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jazz_(Movie)&amp;diff=659439"/>
		<updated>2011-11-07T02:30:19Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* IDW Transformers Target exclusive comic */ Whoops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobotfilm}}&lt;br /&gt;
{{disambig3|Jazz}}&lt;br /&gt;
:&#039;&#039;Jazz is an [[Autobot]] from the [[Movie (franchise)|2007 movie franchise]] in the [[Live-action film series|live-action film]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:MovieJazz promorender.jpg|right|350px|thumb|&amp;quot;Slide with me. Just bounce with me. Now freeze!&amp;quot;]]&lt;br /&gt;
[[second-in-command|First Lieutenant]] &#039;&#039;&#039;Jazz&#039;&#039;&#039; is one happy-go-lucky Autobot. Good-natured and always able to take things in stride, he provides a decent contrast to the more serious demeanor of [[Ironhide (Movie)|Ironhide]] or [[Optimus Prime (Movie)|Optimus Prime]] himself. He&#039;s also a talker, something Ironhide and Prime like to tease him about. He might be the smallest Autobot but he&#039;s by no means a coward, willing to take on any foe, big or small.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Oh, I got something &#039;&#039;real&#039;&#039; flashy in mind!|Jazz gets ready to create a distraction, [[Transformers The Game (console)|Transformers The Game]]}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
[[Image:Defiance1 Ratchet Jazz vocalprocessors.jpg|left|250px|thumb|Kup and Ratchet like blaming turbo revvin&#039; young punks.]]&lt;br /&gt;
Many years before the civil war on [[Cybertron (planet)|Cybertron]], Jazz was a member of the Security Force under [[Prowl (Movie)|Prowl]]. As Optimus pondered the venerable age of the artifacts they had found at an excavation near the temple of [[Simfur]], Jazz jokingly asked if they were as old as [[Ratchet (Movie)|Ratchet]], earning him a threat of [[vocal processor]]-disabling retribution and a whack on the back of the head. He was present when [[Arcee (Movie)|Arcee]]&#039;s team found a strange artifact with the [[Decepticon|strange symbol]] and helped escort the relic out of the dig site when the aliens whom Commander [[Starscream (Movie)|Starscream]] had encountered earlier suddenly attacked the planet.  {{storylink|Defiance issue 1|Defiance #1}}&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Jazz accompanied Prowl as the latter investigated the attack on the Simfur temple. Prowl theorised that the aliens were trying to break into the temple, not destroy it, Jazz opined that they must have been after the [[AllSpark]]. When Megatron rallied Cybertron&#039;s inhabitants to war against the alien attackers, Jazz and most of the others in the science and security division loyally stayed at Optimus&#039;s side to uphold the ideals of Cybertron. Later, when Prime mentioned Megatron&#039;s questionable behavior and wished there was unity in the population, Jazz pointed out that he had the same chance of convincing Megatron to be unified as they do of being considered part of his army. Realising sentries such as Prowl and Jazz had access to Megatron&#039;s personal quarters, Prime asked them for a favour. {{storylink|Defiance issue 2|Defiance #2}}&lt;br /&gt;
&lt;br /&gt;
Jazz accompanied Optimus and Prowl to Megatron&#039;s quarters, where Optimus discovered that the relic previously unearthed seemed to have been restored by Megatron himself. Later, Jazz was part of the team sent to arrest Optimus for treason. However, on the way to Trypticon, the group were ambushed by members of the [[Defense Force]] sent to kill them. Optimus directed the others in a successful counter attack and ordered the group to rally at [[Burthov]]. {{storylink|Defiance issue 3|Defiance #3}} &lt;br /&gt;
&lt;br /&gt;
Jazz and several other former security officers helped [[Cliffjumper (Movie)|Cliffjumper]] &amp;quot;capture&amp;quot; the former military officer [[Ironhide (Movie)|Ironhide]] and bring him into the rebel base to see Optimus &#039;&#039;&#039;Prime&#039;&#039;&#039;. Later after it was discovered that Megatron was building a [[Nemesis (ROTF)|massive starship]] for some unknown purpose, Jazz was the one who suggested they should have their own ship as well, just in case. {{storylink|Defiance issue 4|Defiance #4}} As part of a crowd of Autobots, he later watched from a distance as the Decepticon ship was launched. {{storylink|Foundation issue 3|Foundation #3}} During the subsequent civil war, Jazz fought alongside Optimus Prime in their struggle for freedom, but as the war reached its height, Optimus decided to launch the AllSpark into space to keep it out of Lord Megatron&#039;s hands and to buy them time. {{storylink|Defiance issue 4|Defiance #4}} [[Bumblebee (Movie)|Bumblebee]] was successful in diverting the Decepticon leader&#039;s attention at [[Tyger Pax]], but was grievously injured as a result. Jazz was part of the team that discovered him in the wreckage after the Decepticons had left. {{storylink|Movie Prequel issue 1|Movie Prequel #1}}&lt;br /&gt;
&lt;br /&gt;
As the Autobots prepared to leave Cybertron to go after Megatron and the AllSpark, Optimus Prime expressed concern on if the remaining civilians and Autobots on Cybertron could hold out while they were gone. Jazz informed him that their troops were laying low, but if the Decepticons tried any mischief, they would be in for a nasty surprise. {{storylink|The Reign of Starscream issue 1|The Reign of Starscream #1}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Ghosts of Yesterday&#039;&#039; prequel novel===&lt;br /&gt;
Onboard the &#039;&#039;[[Ark (Movie)|Ark]]&#039;&#039;, Jazz was the first to detect the &#039;&#039;[[Ghost 1|Ghost 1&#039;s]]&#039;&#039; presence, and the first to point out that, despite the Cybertronian elements in its design, it did not originate from Cybertron. He was in favor of blowing it up anyway, as he agreed with [[Ironhide (Movie)|Ironhide]] that there was a chance it could be a Decepticon ruse. After [[Bumblebee (Movie)|Bumblebee]] was sent to follow the ship down to a nearby planet, Ironhide and Optimus joked that Jazz would have made a poor scout.&lt;br /&gt;
&lt;br /&gt;
When [[Blackout (Movie)|Blackout]] mounted an attack on the &#039;&#039;Ark&#039;&#039;, Jazz and Ironhide backed up Optimus. Jazz was unhappy when the plan changed, and the two Autobots were sent back to guard the ship, but they got to expel [[Bonecrusher (Movie)|Bonecrusher]] from the hangar, and had the damage done repaired by the time Optimus returned. Jazz lost contact with Bumblebee, resulting in Optimus going down to the planet to check. While Optimus was gone, the Decepticons attacked once again, and Jazz came up with a new plan. Jazz kept the Decepticons distracted, while Ironhide attempted to approach the &#039;&#039;[[Nemesis (Movie)|Nemesis]]&#039;&#039; through a sensor blind-spot.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the plan was ruined by the return of [[Starscream (Movie)|Starscream]], and Jazz suffered a large amount of damage. Ironhide got the smaller Autobot back to the &#039;&#039;Ark&#039;&#039;, where Jazz was insistent that situation was bad enough that they should leave the area without Optimus and Bumblebee, as Prime has originally ordered. As it turned out, the two missing Autobots returned in time for it to not turn into an issue, and Optimus ordered another engagement. Despite his severe damage, Jazz was able to take out [[Frenzy (Movie)|Frenzy]] and help Ironhide fight Bonecrusher. {{storylink|Ghosts of Yesterday}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
Jazz likes &amp;quot;to keep his bodywork &#039;&#039;buff&#039;&#039;&amp;quot; by externalizing his [[Spark]] Core forcefield - in the past, that led to him almost being killed when [[Bonecrusher (Movie)|Bonecrusher]] almost tore out his unprotected Spark. He only survived thanks to fellow Autobot [[Clocker (Movie)|Clocker]], who was killed covering his retreat. {{storylink|Transformers Comic issue 6|Lost In Space 4: Jazz}}&lt;br /&gt;
&lt;br /&gt;
When the [[AllSpark]] was launched, Jazz, [[Ratchet (Movie)|Ratchet]] and [[Ironhide (Movie)|Ironhide]] attempted to distract Megatron from pursuing it. They ended up attacked by [[Brawl (Movie)|Devastator]] and warped across space by a [[foldspace warhead]]. {{storylink|Prelude: Megatron}}&lt;br /&gt;
&lt;br /&gt;
[[Image:JazzTitan06.JPG|left|250px|thumb|&amp;quot;I HAVE SEEN THE LORD!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Jazz ended up on a planet that he dubbed &amp;quot;the Information Highway&amp;quot;—a constantly-morphing world with &amp;quot;the accumulated knowledge of countless alien cultures, condensed into some kind of sensory precipitation&amp;quot;. He loved this world and the constant new experiences so much that he deliberately ignored Ratchet&#039;s homing beacon, wanting to stay here forever. However, the planet was alive and predatory, and ended up absorbing him into it - he fired off a warning buoy to stop others arriving, and only this led to Ratchet &amp;amp; Ironhide finding where he was and rescuing him. {{storylink|Transformers Comic issue 6|Lost In Space 4: Jazz}}&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t like the war and, as the Information Highway incident shows, has no qualms about deserting if given the opportunity.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{notetitantlg}}&lt;br /&gt;
Because of a lack of troops on [[Earth]], Ratchet used a corrupted fragment of the AllSpark to bring Jazz back to life.&amp;lt;ref name=&amp;quot;allsparkjazzbio&amp;quot;&amp;gt; &#039;&#039;&#039;AllSpark-Enhanced Autobot Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt; Happy to be back, Jazz blew off the suggestion that death had made any impact beyond him wanting to live every day as if it was his last, and he was dispatched with Ratchet to secure a raw energon field. &lt;br /&gt;
&lt;br /&gt;
[[Image:JazzTitan21.JPG|right|250px|thumb|&amp;quot;And my sound effects are inane!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it turned out the corrupted fragment had indeed led to Jazz himself being corrupted; he paralyzed Ratchet and attempted to exploit Earth&#039;s apocalypse by selling the newly energon rich planet to the highest bidder. His auction was interrupted by [[Dreadwing (Movie)|Dreadwing]], who rejected an offer to join forces, and attacked. Ratchet revived and managed to destroy the energon field the auction was being held in; Jazz escaped in the resulting confusion.  {{storylink|Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
He later kept back as a happy hired gun for [[Starscream (Movie)|Starscream]], out to murder Optimus Prime. He was prevented from this when the &#039;&#039;second&#039;&#039; hired gun, [[Kullt]], turned up; he realised Starscream didn&#039;t trust him to be able kill an old comrade and was so insulted he gunned down the other mercenary. He was left rattled when Optimus pointed out he could have let Kullt do the work for him and &#039;&#039;then&#039;&#039; gun him down, which suggested there was still some goodness in him. He drove off in the face of reinforcements, vowing to prove Optimus wrong next time. {{storylink|Hard Target}}&lt;br /&gt;
&lt;br /&gt;
{{note|He wasn&#039;t seen again before the alternate universe was wrapped up.}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007) film===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Darius McCrary]] (English), [[Taiten Kusunoki]] (Japanese), [[Torsten Michaelis]] (German), [[Reginaldo Primo]] (Brazil), [[Gerardo García]] (Latin American-Spanish)&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie2007 Jazz dealership.jpg|left|250px|thumb|Why buy? When you can be!]]&lt;br /&gt;
Jazz was part of Optimus Prime&#039;s unit, summoned to Earth by [[Bumblebee (Movie)|Bumblebee]] after the latter Autobot came to be in the possession of [[Sam Witwicky]]. After his [[protoform]] crashed through a baseball stadium, he investigated a nearby car dealership and chose a Pontiac Solstice hardtop as his vehicle mode. &lt;br /&gt;
&lt;br /&gt;
[[Image:Jazz movie ally.JPG|right|250px|thumb|Sadly, the other car&#039;s owner only had liability.]]&lt;br /&gt;
&lt;br /&gt;
Linking up with his fellow Autobots in a deserted alley, Jazz greeted Sam and [[Mikaela Banes]] as &amp;quot;little bitches,&amp;quot; stating that Earth seems to be a cool place to hang out. He casually sat on the hood of another car while Optimus Prime explained to Sam they learnt Earth&#039;s languages through the internet. He then relayed their mission to find the [[AllSpark]] and explained how his [[Archibald Witwicky|grandfather&#039;s]] glasses were the key to its location.&lt;br /&gt;
&lt;br /&gt;
Soon after, as Sam looked for his grandfather&#039;s glasses, the Autobots attempted to assist by clumsily destroying the yard where they went. When it came to hide from [[Ronald Witwicky|the]] [[Judy Witwicky|parents]], Jazz had the easiest time blending into the shadows due to his small stature.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Jazz Sector Seven.JPG|thumb|left|250px|You&#039;ll get them back at the end of class.]]&lt;br /&gt;
When Sam and Mikaela were captured by [[Sector Seven]], the Autobots mounted a rescue that saw Optimus Prime tearing the roof off [[Seymour Simmons|Agent Simmons&#039;s]] vehicle. When the agents attempted to resist, Jazz used a magnet to relieve the humans of their weapons. After Bumblebee was captured by Sector Seven during the retreat, Jazz expressed his desire to rescue him, but was overruled by Optimus Prime, who didn&#039;t believe it possible to accomplish this without harming the humans, and so they should let them go.&lt;br /&gt;
&lt;br /&gt;
The next day, after Optimus used his navigation scanner on Archibald Witwicky&#039;s glasses, Jazz again commented that they could not leave Bumblebee to die at the hands of Sector Seven, to become a human experiment. Optimus replied that Bumblebee would die in vain if they did not find the AllSpark, and when Ironhide asked if the primitive and cruel humans deserved to be saved, Optimus countered by asking if Transformers were so different in the past. Going on to explain what he saw in the humans, Prime declared that if it came to it, he would sacrifice himself to destroy the AllSpark - the humans should not pay for Cybertron&#039;s mistakes. Inspired by his words, Jazz and the other Autobots rolled out, filled with determination.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Jazz on Brawl.JPG|right|250px|thumb|&amp;quot;Come on, Decepticon punk!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;MY MISSILE LAUNCHER! That&#039;s like a reproductive organ to me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
On the way to [[Hoover Dam]], the Autobots encountered Bumblebee leading a column of Sector Seven assault vehicles. Jazz and his fellow Autobots applied brakes and did a hard u-turn to join the formation.&lt;br /&gt;
&lt;br /&gt;
Entering [[Mission City]], the [[William Lennox|human]] [[Robert Epps|soldiers]] tried to call for air support from their own forces, only to be attacked by [[Starscream (Movie)|Starscream]] disguised as a human F-22 fighter. Jazz, oddly, sat in vehicle mode after the explosion which crippled Bumblebee, destroying his legs. When [[Brawl (Movie)|Devastator]] began shelling the battle site, Jazz led the Autobot charge toward the Decepticon, speeding to the tank in vehicle mode, then transformed and hopped on top of the turret to distract the Decepticon from the humans. As Devastator also transformed, Jazz managed to wreck his left-side rocket launcher pod before being tossed off. He then sped back to the battle, firing at Devastator, while [[Ratchet (Movie)|Ratchet]] sliced of Devastator&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jazz DyingAction.jpg|left|250px|thumb|&amp;quot;Wait, why did I tell everyone to retreat again?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Jazz tried to delay [[Megatron (Movie)|Megatron]] when he appeared on the scene in order to cover the escape Captain Lennox&#039;s men and civilians. Despite Lennox&#039;s cries for him to fall back, Jazz bravely faced Megatron alone, but all he got for his trouble was being blasted by the Decepticon&#039;s fusion cannon. As Ironhide and Ratchet escorted Sam and the AllSpark to safety, Megatron preyed upon the small Autobot who had the audacity to attack him. The Decepticon leader tossed him through the air, then landed upon him with the crushing grip of his talons. Valiantly, Jazz fought on to the bitter end as Megatron tore him in two, throwing his pieces to the ground before attacking Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Prime Jazz Ironhide Ratchet battleaftermath.jpg|right|250px|thumb|&amp;quot;We lost a great comrade today. We&#039;ll miss you, Blues.&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;His name was &#039;&#039;Jazz&#039;&#039;, Prime.&amp;quot;&amp;lt;br/&amp;gt;  &amp;quot;Whatever.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
After being separated from Sam Witwicky, Ratchet hurried to Jazz, but his [[spark]] had already faded. In the aftermath of Megatron&#039;s defeat, Ironhide somberly handed Optimus Prime Jazz&#039;s remains as Ratchet reported that he could not save their comrade.  The Autobot leader somewhat half-heartedly eulogized him, and quickly moved on. {{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; Target exclusive comic===&lt;br /&gt;
Although nominally supposed to be out hunting [[Decepticon|Decepticons]], Jazz is driving through the desert after a stray energy trace, chasing a hunch. The source of the trace turns out to be [[Space Case (DOTM)|Space Case]], trying to force a gas station attendant to give him all his [[energon]]. When the befuddled human expresses confusion, Space Case flies into a rage and accuses the human of making fun of him. Jazz chooses that moment to intervene, opining that Space Case is making fun of himself by &#039;&#039;trying to rob a gas station&#039;&#039;. The two fight briefly, with Space Case now convinced that Jazz is also making fun of him&amp;lt;ref&amp;gt;He is.&amp;lt;/ref&amp;gt;, before Space Case gets the upper hand on the much smaller Autobot and pins him to the ground with his trident. Jazz is able to ignite the station&#039;s underground gasoline tanks, seemingly destroying his attacker, and speed off safely with the attendant.&lt;br /&gt;
&lt;br /&gt;
His victory is short-lived, however, as Space Case comes howling out of the flames, intent on getting revenge on Jazz. Though Space Case is able to get his hands on him, Jazz deftly counters with a series of acrobatic moves and, when Space Case growls at him to shut up, tells the Decepticon not to &amp;quot;knock his hustle&amp;quot;. Distracted by Jazz&#039;s non-stop shuckin&#039; and jivin&#039;, Space Case fails to notice that Jazz&#039;s seemingly stray crescent cannon shots have in fact dangerously weakened the cliff face behind him. The resulting rockslide buries the Decepticon.&lt;br /&gt;
&lt;br /&gt;
Jazz apologizes to the attendant for blowing up his gas station, but the human, showing an attitude lamentably uncommon to humans, thanks the &amp;quot;big guy&amp;quot; for saving his life, calling the station &amp;quot;a lousy job anyway&amp;quot;. Jazz, tickled at the idea of being &amp;quot;big guy&amp;quot; to someone, tells the attendant to help someone smaller than him in the future, and they&#039;ll be even.{{storylink|Transformers: Jazz}}&lt;br /&gt;
{{note|The events of &#039;&#039;Transformers: Jazz&#039;&#039; takes place in the middle of the first movie, after Bumblebee, Sam and Mikaela are taken by Sector 7.}}&lt;br /&gt;
&lt;br /&gt;
===Toy packaging bios===&lt;br /&gt;
{{notemoviebio}}&lt;br /&gt;
&lt;br /&gt;
Before coming to Earth, Jazz was involved in a deep-space battle over a barren world. He was badly damaged in the conflict and was taken offline by Brawl. After he was fixed up and upgraded his endoskeleton reinforcements, he had a renewed determination to keep his vehicle mode in pristine condition.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Premium series&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the final battle for the AllSpark, Jazz faced off against Bonecrusher for a last battle to the absolute finish.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Autobot Jazz vs. Bonecrusher&#039;&#039;&#039; bio,&amp;lt;/ref&amp;gt; Also in that battle, Jazz took on Megatron alone, as everyone else was preoccupied with Brawl. Although he knew he didn&#039;t stand a chance, he would go down fighting for the weak, as a true Autobot would.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Battle Jazz vs. Ice Megatron&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps unsurprisingly, Jazz was left badly damaged as a result of those confrontations. &lt;br /&gt;
&lt;br /&gt;
Ratchet rebuilt Jazz in what turned out to be a long recovery process. Jazz had time to think. And think he did, about a new paintjob!&amp;lt;ref&amp;gt;Target Exclusive Generation 1-style &#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jazz came back, and more powerful than ever due to the power of the AllSpark.&amp;lt;ref name=&amp;quot;allsparkjazzbio&amp;quot;/&amp;gt; {{storylink|Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
Before going into battle, Jazz often adorns his body with [[Cyberglyphics|ancient Transformer markings]], a custom that he observes in order to make sure he never truly forgets his world of origin. &amp;lt;ref&amp;gt; &#039;&#039;&#039;Dark of the Moon Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{note|Jazz&#039;s fate in the film is about as unambiguous a depiction of a [[Death|Transformer death]] as one could hope for. [[Michael Bay]], when speaking on the subject, stated emphatically, &amp;quot;Jazz is dead&amp;quot;. This puts the weight of [[authorial intent]] on the side of Jazz being truly deceased. Later, in the &#039;&#039;Revenge of the Fallen&#039;&#039; prequel comic, Optimus Prime asked to have Jazz&#039;s remains buried.&amp;lt;br /&amp;gt;Despite all this, bio information on his first Target-exclusive [[redeco]] clearly said that he was rebuilt by Ratchet. Make of this what you will. His Allspark power bio says he came back by the power of the AllSpark. This actually happened in an [[Dark Spark|alternate timeline]].}}&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Diorama Story===&lt;br /&gt;
At some point, Jazz and multiple Autobots and Decepticons traversed dimensions and found themselves on a different [[Earth]], in the distant past. They crossed paths with new Transformer factions, the [[Maximal]]s and the [[Predacon (BW)|Predacons]], who were engaged in a conflict called the [[Beast Wars (franchise)|Beast Wars]]. A battle broke out between the four factions. The Autobots and the Decepticons eventually returned to their home dimension, leaving the Maximals and Predacons behind to settle the Beast Wars. {{storylink|Beast Wars Diorama Story}}&lt;br /&gt;
&lt;br /&gt;
===Battle Bio===&lt;br /&gt;
Jazz&#039;s closest ally is [[Sideswipe (ROTF)|Sideswipe]], and his arch-enemy is Brawl. He is equipped with a magnetic field generator and a crescent-shaped photon blaster.&lt;br /&gt;
&lt;br /&gt;
Jazz was presumed dead after the battle of [[Mission City]], but he was revived by a piece of the [[AllSpark]] and a little help from [[Ratchet (Movie)|Ratchet]]. He is anxious to get back into action.&amp;lt;ref&amp;gt;Jazz&#039;s [http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Battle Bio].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===IDW &#039;&#039;Revenge of the Fallen&#039;&#039; movie comics===&lt;br /&gt;
[[Image:Alliance1 Ironhide-Jazz momentofsilence.jpg|right|250px|thumb|He&#039;s dead, Jim.]]&lt;br /&gt;
Shortly after the battle in Mission City, Captain Lennox, Sergeant Epps and the other soldiers helped Ironhide find suitable transportation for Jazz&#039;s remains. As Ironhide somberly placed Jazz&#039;s body into the [[trailer]], the soldiers lowered their heads in honour of the Autobot who sacrificed his life to save theirs. {{storylink|Alliance issue 1|Alliance #1}}&lt;br /&gt;
&lt;br /&gt;
Later in the Nevada Desert, Optimus Prime and the other Autobots arrived with Jazz&#039;s remains. The Autobots escorted the Decepticons&#039; carcasses while the U.S Navy planned on giving a proper burial ceremony for Jazz. {{storylink|Alliance issue 2|Alliance #2}} Weeks later, the Autobots and their soldier friends are on a US Navy aircraft carrier for Jazz&#039;s burial at sea. A crane hoisted the trailer containing Jazz&#039;s body and dropped it into the ocean. Optimus Prime thanked Lennox for his participation in Jazz&#039;s Funeral. {{storylink|Alliance issue 3|Alliance #3}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Toy bios===&lt;br /&gt;
Jazz is not only not dead, he&#039;s been working with [[William Lennox]] for so long that they&#039;ve become in synch! The two double-team Decepticons and bring them crashing down. {{storylink|#Human Alliance|Human Alliance}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===Transformers The Game (console)===&lt;br /&gt;
:&#039;&#039;Voice actor&#039;&#039;: [[Andrew Kishino]]&lt;br /&gt;
&lt;br /&gt;
====Autobot campaign====&lt;br /&gt;
[[Image:VGE4M3Jazzkabob.jpg|right|250px|thumb|&amp;quot;Ironhide, check this out.&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;Cool, a piñata!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;...Hate...both of...you...&amp;quot;]]&lt;br /&gt;
Jazz arrived on Earth as part of Optimus Prime&#039;s unit, summoned to the [[human]] planet by Bumblebee. After taking on the form of a Pontiac Solstice, he met up with the other Autobots. His first mission was to distract Sector Seven and law enforcement units, which he did, buying his fellow Autobots time to escape. Jazz was then surrounded by Sector Seven SUVs and Decepticon drones numerous times, requiring Ironhide&#039;s help to escape.&lt;br /&gt;
&lt;br /&gt;
He would then make his way to [[Mission City]], where he engaged [[Starscream (Movie)|Starscream]], [[Blackout (Movie)|Blackout]] and two [[Dreadwing (Movie)|Dreadwing]] drones. Jazz defeated all four of them, but as he celebrated his great victory, [[Brawl (Movie)|Brawl]] appeared behind him and punctured Jazz&#039;s chest with his claw, extinguishing his [[spark]]. [[Ironhide (Movie)|Ironhide]] arrived just in time to witness the killing, swore he&#039;d make Brawl&#039;s death slow, and fought through a horde of Decepticon units to destroy him. {{storylink|Transformers The Game (console)|Transformers The Game}}&lt;br /&gt;
&lt;br /&gt;
{{note|Press left, up, down(2), left, up, right, at the New game menu. The screen will flash to confirm the code was entered correctly. Go to the bonus features, then the [[Generation 1]] option to use a G1-homage deco on Jazz. This does not change his appearance in the Decepticon campaign, however.}}&lt;br /&gt;
&lt;br /&gt;
====Decepticon campaign====&lt;br /&gt;
Jazz arrived in Mission City with Sam and Mikaela (taking the role of the destroyed Bumblebee), where he was confronted by [[Barricade (Movie)|Barricade]]. After a brief chase through the city, Jazz engaged Barricade in battle, where he was defeated with ease. {{storylink|Transformers The Game (console)|Transformers The Game}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Autobots&#039;&#039;===&lt;br /&gt;
Jazz&#039;s first appearance is with the other Autobots, meeting in an old junk yard.  Setting out into the city, he retrieved a number of [[Sector Seven]] vehicles before running into [[Blackout (Movie)|Blackout]]; after a tedious battle, Blackout ran.  Returning to the group, Jazz informs that Sector Seven holds Megatron and the AllSpark in the Hoover Dam and has patrols looking for the Autobots, which Bumblebee volunteered to distract them, getting himself caught in the progress. Jazz later upload a virus to access Sector Seven mainframe, and downloaded data from a military hangar. Jazz was able to get the data, despite being outnumbered by remote vehicles, returned to the rendezvous point, which he reported that he was able to find an entrance to the base and Bumblebee, but could not find Megatron and the AllSpark. Jazz tells Optimus that rescuing Bumblebee be their first priority because of Bumblebee&#039;s tracking ability, which Optimus agrees. When the Autobots returned to Tranquility with the AllSpark, Jazz required assistance to take out spark drones within the area. Create-A-Bot answered the call and both Autobots took out 50 drones. With the drones destroyed, Jazz stayed where he was in case more show up and told Create-A-Bot to check on Bumblebee. After that, he was not seen again. {{storylink|Transformers Autobots/Decepticons|Transformers: Autobots}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Decepticons&#039;&#039;===&lt;br /&gt;
At the [[Hoover Dam]], Jazz set up several automated turrets and Autobot drones around the lower perimeter of the Dam, preventing [[Megatron (Movie)|Megatron]] from escaping.  However, this line of defense only works for so long, as the turrets could only fire at air-borne objects.  Finally getting up the side of the Dam, Jazz stepped in Megatron&#039;s path, doing little more than trash talking before Megatron jumped into battle.  After a roughly equal fight, Jazz finally fell.  Megatron then finished him off and desecrated the Autobot&#039;s corpse.  {{storylink|Transformers Autobots/Decepticons|Transformers: Autobots}}&lt;br /&gt;
&lt;br /&gt;
===AllSpark Wars===&lt;br /&gt;
After the first battle with the Decepticons on Earth, Jazz and the other Autobots went into stasis lock, held in storage around the world. {{storylink|AllSpark Wars}}&lt;br /&gt;
&lt;br /&gt;
===Allspark Highway===&lt;br /&gt;
Jazz, Bumblebee, Ironhide and Optimus Prime fought to keep the Allspark out of Decepticon hands. {{storylink|Allspark Highway}}&lt;br /&gt;
&lt;br /&gt;
===Autobot Stronghold===&lt;br /&gt;
The Decepticons were invading an Autobot stronghold in the city, and Jazz and the Autobots placed themselves at key positions to defend it from attack. {{storylink|Autobot Stronghold}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; - The Game (Xbox 360/Sony PS3/PC)===&lt;br /&gt;
[[Image:ROTF_360PS3PC_MovieJazz_DLC.jpg|thumb|250px|It&#039;s a zombie! Kill it! Kill it with fire!]]&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Darius McCrary]]&lt;br /&gt;
&lt;br /&gt;
{{Note|On [[August 27]], [[2009]], Jazz was one of a handful of downloadable characters in a DLC pack for Xbox 360 and Sony PlayStation 3.}}&lt;br /&gt;
{{storylink|Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007)===&lt;br /&gt;
====Legends Class toys====&lt;br /&gt;
[[Image:Movie Legends Jazz toy.jpg|right|300px|thumb|WhY My bUmPeRs hUrT?]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Legends Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese name:&#039;&#039; &#039;&#039;&#039;EZ Collection Jazz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A much smaller version of the character, [[Legends Class|Legends-class]] Jazz features limited articulation and detail, along with a much simpler transformation. A rather glaring side-effect of this simplicity, in a desire to mimic the hood chest of the larger toy, is the addition of [[kibble]]: a second front bumper on the roof of his alt-mode. Whether this means Jazz also includes a second engine to go with this front bumper or an attempt at compensation for a case of [[Barricade (Movie)|police car envy]] is unknown. Ironically, the smallest version of Jazz is the biggest Legends toy in the movie line. Even bigger than Optimus. This may make up for the Arcee toy being taller than his Deluxe figure.&lt;br /&gt;
&lt;br /&gt;
:This mold was also used to make &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Runamuck (ROTF)|Runamuck]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/LegendsJazz/jazz.htm More information on Legends Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;CostcoPrimeBonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime bonus pack&#039;&#039;&#039; ([[Costco]] exclusive multi-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:A Costco exclusive special pack of Leader Class [[Optimus Prime (Movie)|Optimus Prime]] with Legends Class [[Bumblebee (Movie)|Bumblebee]] and Autobot Jazz as bonus figures. None of the three toys is changed from their respective original releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;TRULegendsPack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Allspark Legends pack.jpg|right|200px|thumb|Why&#039;s the man always putting me down?]]&lt;br /&gt;
*&#039;&#039;&#039;Battle for the AllSpark&#039;&#039;&#039; (Toys&#039;R&#039;Us exclusive Legends multi-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:A Toys &amp;quot;R&amp;quot; Us exclusive, this six-pack of Legends class figures contains unmodified toys of [[Optimus Prime (Movie)/toys|Optimus Prime]], Jazz, [[Bumblebee (Movie)/toys|Bumblebee]], [[Megatron (Movie)/toys|Megatron]], [[Starscream (Movie)/toys|Starscream]] and [[Barricade (Movie)|Barricade]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|LegendsVsBonecrusher}}&lt;br /&gt;
[[Image:Movie Legends JazzBonecrusher toys.jpg|right|300px|thumb|Bonecrusher tried to make Jazz smaller by slamming his head in.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz vs. Bonecrusher&#039;&#039;&#039; (Legends &amp;quot;Allspark Battles&amp;quot; two-pack, 2008)&lt;br /&gt;
&lt;br /&gt;
:As part of the &#039;&#039;AllSpark Battles&#039;&#039; refresh of the &#039;&#039;Movie&#039;&#039; toyline, Legends class Jazz with slightly different deco with more paint for his robot mode chest... but no paint for the vehicle mode hood while the vehicle mode windows are now blue, painted on all sides, he also has black paint on his spoiler. He is packed in a versus two-pack with an all-new Legends class figure of [[Bonecrusher (Movie)|Bonecrusher]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/LegendsJazz/jazz.htm More information on Allspark Battles Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|LegendsVsMegatron}}&lt;br /&gt;
[[Image:Movie Legends JazzIceMegatron toys.jpg|right|300px|thumb|Megatron&#039;s going to have a tough time tearing that in half.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle Jazz vs. Ice Megatron&#039;&#039;&#039; (Legends &amp;quot;Allspark Battles&amp;quot; two-pack, 2008)&lt;br /&gt;
&lt;br /&gt;
:Once again Legends class Jazz is redecoed, this time in a battle-damaged deco based upon his appearance during the battle in Mission City. Amusingly, like the Deluxe class Final Battle Jazz toy, the &amp;quot;battle damage&amp;quot; can only be seen in robot mode. He comes packed with a redecoed Legends class Megatron toy colored with blue accents.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/LegendsBattleJazz/jazz.htm More information on Battle Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class toys====&lt;br /&gt;
[[Image:Jazzmovietoydeluxe.jpg|right|300px|thumb|&amp;quot;Just wait. They&#039;ll do me in G1 colors soon...&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-04&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:Jazz transforms into a silver [[wikipedia:Pontiac_Solstice|Pontiac Solstice]] Custom Hardtop. Included is a blaster weapon that elongates into a sniper rifle, which may also be clipped directly onto his rear spoiler when in vehicle mode. In robot mode, the section featuring this same rear spoiler may be kept folded onto his back or worn on either shoulder as a shield. An interesting undocumented feature is a hinge joint located on the bottom of the rifle can attach to the &#039;&#039;shield&#039;s&#039;&#039; hinge joint, creating three different weapon configurations: &#039;&#039;(a)&#039;&#039; a mounted long range sniper rifle, &#039;&#039;(b)&#039;&#039; an ambidextrous shoulder-mounted cannon, or &#039;&#039;(c)&#039;&#039; a short range blaster with built-in shield somewhat akin to what has been seen in Jazz&#039;s concept art and in the movie itself.&lt;br /&gt;
&lt;br /&gt;
:As with most of the mainline toys, he features a [[Automorph Technology|Automorphing]] gimmick that is activated by pushing the car roof down onto his back and locking it into place. This raises his head and slides his chest panels into proper position for the robot mode. This feature, like the weaponry mentioned above, is not documented at all, so one must be careful to not press the chest &#039;&#039;and&#039;&#039; the back at the same time.&lt;br /&gt;
&lt;br /&gt;
:This toy was later redecoed into &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Smokescreen (Movie)|Smokescreen]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/AutobotJazz/jazz.htm More information on Deluxe Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;JazzBonecrusherBrawl3pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe three-pack&#039;&#039;&#039; (Sam&#039;s Club exclusive multi-pack, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This Sam&#039;s Club exclusive three-pack contains an unchanged Deluxe Class Autobot Jazz together with equally unchanged Deluxe Class [[Bonecrusher (Movie)|Bonecrusher]] and [[Brawl (Movie)|Decepticon Brawl]] toys. It also comes with a nifty poster depicting all three toys in a standoff scene.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;JazzPrimeBrawl3pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe three-pack&#039;&#039;&#039; (multi-pack, UK 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This three-pack, which was available at general retail in the United Kingdom, contains an unchanged Deluxe Class Autobot Jazz together with equally unchanged Deluxe Class [[Optimus Prime (Movie)|Protoform Optimus Prime]] and [[Brawl (Movie)|Decepticon Brawl]] toys.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;TargetG1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie G1Jazz toy.jpg|right|300px|thumb|&amp;quot;See? Nineteen-Eighty-Four!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Target Exclusive Deluxe, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:An extensive [[redeco]] of Deluxe class Jazz, this Target-[[exclusive]] is heavily based on &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Jazz (G1)|Jazz&#039;s]] Martini Racing scheme. He&#039;s lacking in Martini sponsorship for all the obvious reasons, replacing them with his own name. Disco Jazz doesn&#039;t really need to advertise, but he does.&lt;br /&gt;
&lt;br /&gt;
:This figure also features a minor retool of the joint in the forearm. On the initial, mass retail release of Deluxe Jazz, the black hinge-joint was able to slide over slightly as part of the original design. The new version features a shorter joint, which makes it a lot less floppy in robot mode. [[Cyberfly|Cyberflies]] sold separately.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/TargetJazz/jazz.htm More information on Target &amp;quot;G1&amp;quot; Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|FinalBattle}}&lt;br /&gt;
[[Image:Movie FinalBattleJazz toy.jpg|right|300px|thumb|No Cool colors in movie #2? Aww.]]&lt;br /&gt;
*&#039;&#039;&#039;Final Battle Jazz&#039;&#039;&#039; (Deluxe Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-14&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Crescent Cannon&amp;quot;, energy-blast missile&lt;br /&gt;
&lt;br /&gt;
:An extensive retool of Jazz, modifying his head and most of his legs to give them a broken, battle-scarred appearance. Amusingly, because Hasbro chose to keep his vehicle mode pristine, the rest of his body is undamaged. All the damaged parts have a black and blue deco, representing glowing circuitry and exposed conduits.&lt;br /&gt;
&lt;br /&gt;
:Jazz comes with a brand new spring-loaded weapon (called a &#039;&#039;Crescent Cannon&#039;&#039; on the packaging), partially modeled after the actual weapon Jazz appears with in the film. It can fire a transparent blue projectile and, not unlike his original featured weapon, can be mounted in different configurations: &#039;&#039;(a)&#039;&#039; Mounted on his &#039;&#039;right&#039;&#039; arm with the Crescent Cannon missile launcher (with the crescent up) facing forward a la the film, or &#039;&#039;(b)&#039;&#039; mounted on his &#039;&#039;left&#039;&#039; arm with the flip-out rifle barrel pointed forwards (with the crescent down).  The cannon can actually be rotated on the connecting peg, allowing the gun to be mounted in either configuration on either arm.  &lt;br /&gt;
&lt;br /&gt;
:Unusual for a regular Deluxe class figure, this version of Jazz is packaged on his card in robot mode, no doubt to highlight the changes to the figure that would not be visible in the vehicle mode.&lt;br /&gt;
&lt;br /&gt;
:In addition to the retooled forearm joint also found on the Target exclusive &amp;quot;G1 color&amp;quot; Jazz, a running change variant of Final Battle Jazz adds another peg to the Crescent Cannon, thus allowing Jazz to use the weapon in all the different configurations on either arm.&amp;lt;ref&amp;gt;[http://www.allspark.com/forums/index.php?showtopic=40291 Original Allspark thread about the running change mold variant for Final Battle Jazz&#039;s Crescent Cannon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:In spite of the claim that this is a &amp;quot;final battle&amp;quot; version of Jazz, his torso does not separate easily from his legs.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/FinalBattleJazz/jazz.htm More information on Final Battle Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;AllsparkEnhanced&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie2007 Allspark Jazz.jpg|right|300px|thumb|I feel so pretty with this makeup.]]&lt;br /&gt;
*&#039;&#039;&#039;AllSpark-Enhanced Autobot Jazz&#039;&#039;&#039; (Target Exclusive Deluxe, 2007) &lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This Target exclusive features the Deluxe Class Jazz in cylindrical packaging, with the only difference from his standard release being that key robot mode parts are highlighted by [[AllSpark Power]] blue..&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/AllsparkJazz/jazz.htm More information on AllSpark Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Premium}}&lt;br /&gt;
[[Image:PremiumJazzToy.jpg|right|300px|thumb|Almost movie-accurate. Hasbro forgot they made the proper gun.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe Class &amp;quot;Premium Series&amp;quot;, 2008)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This more movie-accurate version of Jazz sports a shinier coat of silver paint, along with added paint application detail to his robot mode parts. As it is a straight redeco, despite his coloration being far closer to the movie model, his weapon is still the old preliminary-art &amp;quot;sword&amp;quot; rather than the [[#FinalBattle|&amp;quot;Final Battle&amp;quot; version&#039;s]] much more screen-accurate shield/cannon (which is [[gang-molding|gang-molded]] with the battle damaged parts).&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/PremiumJazz/jazz.htm More information on Premium Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;TargetvsMegatron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Over Mission City (Two-Pack)&#039;&#039;&#039; (&amp;quot;Screen Battles&amp;quot; Deluxe, 2008)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:A Target exclusive two-pack that pits an unchanged Deluxe Class Final Battle Jazz (but simply named &amp;quot;Autobot Jazz&amp;quot; for this release) with a beige, brown, and on-fire orange version of Voyager Class [[Megatron (Movie)|Megatron]] in reference to their battle on the top of a skyscraper in the film that was, in fact, Jazz&#039;s final battle.&lt;br /&gt;
&lt;br /&gt;
====Fast Action Battlers====&lt;br /&gt;
[[Image:Movie FAB Jazz.jpg|right|300px|thumb|The kids love me.]]&lt;br /&gt;
*&#039;&#039;&#039;Ion Blast Autobot Jazz&#039;&#039;&#039; (Fast Action Battler, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Energy-blast missile&lt;br /&gt;
&lt;br /&gt;
:Though larger than the standard [[#Deluxe_Class_toys|Deluxe class Jazz]], [[Fast Action Battlers]] &amp;quot;Ion Blast&amp;quot; Jazz is a simplified toy for the younger set with comparatively few parts and detailing. In vehicle mode he&#039;s kind of a squat and cutified Pontiac Solstice. His articulation is limited to his shoulders, hips and knees, and has a spring-loaded missile launcher in place of his left hand.&lt;br /&gt;
&lt;br /&gt;
:This toy was later redecoed into [[Smokescreen (Movie)|Sonic Shock Smokescreen]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/FABJazz/jazz.htm More information on Ion Blast Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Cyber Slammers====&lt;br /&gt;
[[Image:Movie Jazz CyberSlammer.jpg|right|300px|thumb|Silver scratches too easy, ask Jazz.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Cyber Slammers, 2007)&lt;br /&gt;
&lt;br /&gt;
:[[Cyber Slammers]] Jazz is an amazingly cute Pontiac Solstice that transforms into an amazingly cute Autobot hipster. &amp;quot;Slam&amp;quot; his robot mode down into car mode and he rolls along, slowly transforming back up into robot mode. Like most Cyber Slammers, Jazz manages to cram most of his vehicle mode&#039;s major details into a compact, super-deformed version of that mode.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/CySlamJazz/jazz.htm More information on Cyber Slammers Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Robot Replicas====&lt;br /&gt;
[[Image:Movie RobotReplicas Jazz.jpg|right|200px|thumb|My hand picks up XM.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Robot Replica, 2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Crescent cannon&amp;quot; rifle/shield, alternate left &amp;amp; right forearms&lt;br /&gt;
&lt;br /&gt;
:As part of the [[Robot Replicas]] line, this version of Jazz is a non-transforming action figure that utilizes [[Revoltech]]-style jointing. The sculpt hews much closer to the movie CGI model than is possible with the full transforming toys, plus the universal jointing of the line allows for his forearm to be replaced with the included Crescent Cannon (which is also called that on the toy&#039;s packaging), or parts from other Robot Replica figures. Jazz&#039;s shoulders are actually mounted on the wrong sides of the toy as compared to the [[Transformers (2007)|Movie&#039;s]] CG design, but can easily swapped due to the toy&#039;s body construction.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/RRJazz/jazz.htm More information on Robot Replicas Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Titanium Series====&lt;br /&gt;
[[Image:Movie TitaniumRM Jazz.jpg|right|200px|thumb|&amp;quot;Are you looking at me?&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (3&amp;quot; Robot Masters, 2007)&lt;br /&gt;
*&#039;&#039;Accessories&#039;&#039; Movie-style Autobot sigil display stand&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Titanium Series]]&#039;&#039; Jazz is a die-cast metal and plastic figurine, with an accurate sculpt based on the slender CG model owing to the fact he doesn&#039;t need to transform. Being a figurine, he only has articulation in his shoulders, neck and waist. Jazz is sculpted with a small handgun that was only featured in concept art early in film development that still showed Arcee as part of the main cast. Jazz comes with a Movie-style Autobot symbol display stand, as is expected.&lt;br /&gt;
&lt;br /&gt;
:This mold was also used to make the [[Toys&amp;quot;R&amp;quot;Us]]-exclusive &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Titanium Series [[Dead End (ROTF)|Dead End]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2010)===&lt;br /&gt;
====Human Alliance====&lt;br /&gt;
[[Image:TF2010 HumanAlliance Jazz&amp;amp;Lennox.jpg|thumb|right|300px| Hasbro DOES listen to the fans!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz / Captain Lennox&#039;&#039;&#039; (Human Alliance 2010)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;RA-32&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Motorcycle/&amp;quot;Shielded blaster&amp;quot;, missile&lt;br /&gt;
&lt;br /&gt;
: [[Human Alliance]] Jazz comes with [[William Lennox|Captain Lennox]], who can interact with him in various ways. &lt;br /&gt;
&lt;br /&gt;
: Firstly, a motorcycle and a missile is included, with the missile being stored by plugging it to the side of the motorcycle, acting as an exhaust pipe, although it detaches easily. The motorcycle can also be transformed into a spring-loaded, projectile-firing &amp;quot;Shielded blaster&amp;quot; resembling Jazz&#039;s Crescent Cannon and attached to his arm. Lennox can ride the motorcycle in either mode, with a different set of handlebars to grip in each mode.&lt;br /&gt;
&lt;br /&gt;
: As usual, Lennox (or any other Human Alliance figure) can be seated inside Jazz in vehicle mode. In robot mode, the seats become his feet, which Lennox can still sit on. The leg panels near his feet each feature a small, flip-out, double-barreled weapon at the tip which, when the panels are flipped down, provide Lennox with an over-the-shoulder restraint with guns attached.&lt;br /&gt;
&lt;br /&gt;
: Finally, Jazz has a switch on the back of his head that flips his visor up and down, giving us a rare glimpse of his sculpted eyes. Unfortunately, it is painted the same bronze color as most of his face, so you might have to squint to see them. &lt;br /&gt;
&lt;br /&gt;
: The Japanese release sees the transparent blue plastic used for the windows and the visor switched for clear plastic on the windows and orange for the visor. &lt;br /&gt;
&lt;br /&gt;
: Despite his small vehicle mode, he&#039;s actually quite tall for a Human Alliance figure, being roughly as tall as Barricade at the head. He&#039;s also quite decked out in [[paint operation]]s, being slathered in silver paint, with a bit of bronze and gold to boot. &lt;br /&gt;
&lt;br /&gt;
: His packaging [[stock photography]] shows him minimally mis-transformed, with his front grille left unrotated. His [[instructions]] also haphazardly tell you to pull the hood up and out &#039;&#039;before&#039;&#039; you detach and pull his front wheels/shoulders apart, a feat which is &#039;&#039;excruciatingly&#039;&#039; hard to accomplish. It is actually &#039;&#039;much&#039;&#039; easier to pull the hood &#039;&#039;after&#039;&#039;, when the small tabs on the hood aren&#039;t locked to the wheels/shoulders on the sides.&lt;br /&gt;
&lt;br /&gt;
: Captain Lennox uses a more simplified design than other Human Alliance figures, with the waist and wrist joints omitted, meaning that he is unable to grip the horizontal handle on the shoulder cannon with his vertically-aligned hands.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{picsneeded|Japanese version}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark of the Moon&#039;&#039;===&lt;br /&gt;
[[Image:DOTM Movie Autobot Jazz.JPG|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle) &lt;br /&gt;
&lt;br /&gt;
:A [[Target]]-[[exclusive]] redeco of the original Autobot Jazz mold, with the original tooling of hinge joints between the folding car hood plates that form the forearms. He is cast in smokey grey translucent plastic and features black [[Cyberglyphics]]. His weapon is cast in opaque grey with copperish telescoping lance. &lt;br /&gt;
&lt;br /&gt;
:He comes with a comic book by [[IDW Publishing]], &#039;&#039;[[Transformers: Jazz]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; 3D Battle-Card Game===&lt;br /&gt;
[[Image:3DBattleCard_Jazz.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Jazz&#039;&#039;&#039; (3D Battle-Card, 2007)&lt;br /&gt;
**&#039;&#039;Card number&#039;&#039;: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Jazz is a 37-point &amp;quot;Rare&amp;quot; piece in the [[3D Battle-Card Game]].  Constructed of punch-out pieces from plastic cards, he can be assembled into his sports car or robot mode. He uses the same construction as the [[Cliffjumper (Movie)|Cliffjumper]], [[Smokescreen (Movie)|Smokescreen]], [[Blurr (Armada)|&#039;&#039;Armada&#039;&#039; Blurr]] and [[Hot Rod (G1)|Generation 1 Hot Rod]] cards.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
====Unleashed====&lt;br /&gt;
[[Image:Movie UnleashedTurnarounds RatchetJazz.jpg|right|200px|thumb|Ratchet, unable to re-attach Jazz&#039;s lower torso, fitted Jazz with one of those things the Quintesson Judges float with, and made it flamin&#039;!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet and Autobot Jazz&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:The Ratchet and Jazz turnaround is a 3D sculpture of the two characters, both in robot mode, emerging from rubble and explosions, with a movie-accurate sculpt (compared to the various transforming toys). The &amp;quot;turnaround&amp;quot; aspect of these sculptures simply means one can turn the piece around to display a raised-relief of the movie-style Autobot sigil instead.&lt;br /&gt;
&lt;br /&gt;
:This product&#039;s release was canceled for the US market, but was released in Central America, Australia and in Asia.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Transformers Movie Danglers====&lt;br /&gt;
[[Image:Movie Jazz Dangler.jpg|right|159px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:Released by [[Tomy Yujin]] in November 2007&amp;lt;ref name=&amp;quot;TomyYujin&amp;quot;&amp;gt;[http://www.gachausa.com/products/transformers.asp Tomy Yujin &#039;&#039;Transformers&#039;&#039; page]&amp;lt;/ref&amp;gt; as part of the [[Danglers Collection]], this toy is a weird plastic [[super-deformed]] version of Jazz that pops out his vehicle mode when you squeeze him, kinda like he&#039;s either giving birth to it or...er, excreting it.  Classy.  This little figurine has a little strap on it so that it can be put on cell phones or portable gaming devices.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Transformers Movie Screen Cleaners====&lt;br /&gt;
[[Image:Movie Jazz Screencleaner.jpg|right|150px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:Released by Tomy Yujin on January 2008&amp;lt;ref name=&amp;quot;TomyYujin&amp;quot;/&amp;gt;, this dangler is a faction logo-shaped screen cleaner for your cell phone, with a stock image of Jazz printed on the other side.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
====RPMs - Robot Powered Machines====&lt;br /&gt;
=====Battle Series=====&lt;br /&gt;
[[Image:ROTF-toy_RPM_Jazz_vs_Brawl.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz Vs. Decepticon Brawl&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;02 of 08&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[Robot Powered Machines]] Jazz is a small non-transforming Pontiac Solstice Custom Hardtop with his robot mode sculpted on the car&#039;s underside. He was only available in a two-pack with [[Brawl (Movie)|Brawl]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Robot Heroes===&lt;br /&gt;
[[Image:Movie Robotheroes JazzVsFrenzy.jpg|right|300px|thumb|&amp;quot;His only real complaint is that he&#039;s always stuck fighting the small ones.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz vs. Decepticon Frenzy&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: This pack of cutely sculpted figurines features Jazz and an oddly brown-coloured [[Frenzy (Movie)|Frenzy]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rhjazzbrawl.jpg|right|300px|thumb|Yeah, um, that sure is Jazz.]]&lt;br /&gt;
*&#039;&#039;&#039;Protoform Jazz vs. Decepticon Brawl&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: This &#039;&#039;Robot Heroes&#039;&#039; pack features a cutely murderous figurine of Brawl, and Jazz in his &amp;quot;[[Protoform]]&amp;quot; mode. Considering the generic nature of the protoforms, Protoform Jazz can easily represent any of his other three companions who crash landed to Earth.  Like many Robot Heroes, he&#039;s jointed at the shoulders and neck.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesfinalbattle.jpg|right|300px|thumb|Hi, then die.]]&lt;br /&gt;
*&#039;&#039;&#039;The Final Battle&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
: Packaged with Autobot Ratchet, Megatron, Blackout, and Optimus Prime, &amp;quot;Battle Damage&amp;quot; Jazz is a slightly redecoed version of the first two pack version.  His exclusive deco involves a black paint wash and black-lined cracks over a shiny silver painted finish.  The Final Battle 5-pack was sold exclusively in Wal-Mart stores.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesjazzmegatron.jpg|right|300px|thumb|Okay, this is getting ridiculous.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle Jazz vs. Megatron&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
: Once again the first Jazz sculpt is given a battle damage deco.  This time black cracks and starbursts are painted over dull unpainted silver plastic.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Movie Jazz armswordconcept.jpg|right|180px|thumb|Cool melee weapon in the game, totally non-existent in the movie.]]&lt;br /&gt;
* The packaging text for the Deluxe Jazz figure refers to his weapon as a &amp;quot;telescoping sword&amp;quot;. As ridiculous as this sounds, considering this weapon &#039;&#039;looks&#039;&#039; like a firearm and can attach to his spoiler in vehicle mode as such, this very idea actually comes from concept drawings of a sword weapon featured on the same concept art that also had Jazz showcasing the short range blaster/shield thingy both featured in the film and included with his Final Battle retool. So, &#039;&#039;really&#039;&#039;...not that ridiculous anymore.&lt;br /&gt;
&lt;br /&gt;
* According to a press kit sent out in conjunction with the movie, Jazz has a &amp;quot;near-perfect recordable memory that makes him invaluable as a documenter of battles&amp;quot; and is &amp;quot;equipped with a fusion engine that allows him to reach sub-light speeds in vehicle mode.&amp;quot; [http://numberonestars.com/transformers/production/autobots.htm] One, uh, would &#039;&#039;hope&#039;&#039; a Pontiac Solstice would be travelling at &#039;&#039;sub&#039;&#039;-light speeds...&lt;br /&gt;
&lt;br /&gt;
* During the final battle in [[Mission City]], there&#039;s a long period during which Jazz is not doing &#039;&#039;anything&#039;&#039;. He&#039;s standing around in vehicle mode when Ironhide notices that the F-22 flying above the city is Starscream, stays in vehicle mode when Ironhide and Bumblebee pick up a Furby delivery truck for cover, &#039;&#039;still&#039;&#039; remains in vehicle mode when Starscream blasts them, and after Sam discovers that Bumblebee has lost his legs, all Jazz does is pull back for a few feet to give Bumblebee space to crawl. In the end, Jazz doesn&#039;t really join the battle &#039;&#039;at all&#039;&#039; until Brawl shows up.&lt;br /&gt;
&lt;br /&gt;
[[Image:MovieJazzBarricadeLicensePlates.jpg|thumb|180px|right|Hey, who gave me Barricade&#039;s license plate?]]&lt;br /&gt;
* In an earlier draft of the movie script, [[Megatron (Movie)|Megatron]] was supposed to &amp;quot;consume&amp;quot; the sparks of Autobots he killed. A remainder of this can be found in the novelization and the IDW comic adaptation of the movie, which both explicitly state that Megatron tears out Jazz&#039;s spark. In the movie itself, however, Megatron simply appears to kill Jazz by ripping him apart at the waist, even though [[Frenzy (Movie)|Frenzy]] was previously able to survive as a detached head.  However, a recent rejiggering of Frenzy&#039;s biology makes this a moot point.&lt;br /&gt;
&lt;br /&gt;
*Jazz&#039;s manner of speech is a late development. In the early script draft his first line in the film is simply saying &amp;quot;Greetings&amp;quot; to the humans.&lt;br /&gt;
&lt;br /&gt;
* Though it is very brief, Jazz does indeed get a face close-up during the Mission City battle when he is shot by Megatron and falls over in pain, before he is ripped in half.&lt;br /&gt;
&lt;br /&gt;
* The Pontiac Solstice prop car used for the movie sports the [[license plate]] &amp;quot;664 NLZO&amp;quot;, without a state-specific registration. Although barely identifiable during his transformation before his fight with [[Brawl (Movie)|Brawl]], the car on display at GM Riverwalk in Detroit in June 2007 sported the same plate.&amp;lt;ref name=&amp;quot;jazzgmriv&amp;quot;&amp;gt;[http://www.flickr.com/photos/jalopnik/592023523/ Pontiac Solstice prop car on display at GM Riverfront in Detroit in June 2007], Jalopnik photo at Flickr&amp;lt;/ref&amp;gt; His robot CG model sports the license plate &amp;quot;1-4027E&amp;quot; instead... which also happens to be [[Barricade (Movie)|Barricade]]&#039;s license plate in vehicle mode. The license plate can be briefly glimpsed in the movie when Barricade slows down after having seemingly cornered Bumblebee, but is more clearly seen in set photos.&lt;br /&gt;
&lt;br /&gt;
* In an appeal to his better nature in [[Transformers (Titan Magazine)|Titan]], Optimus said part of him was &amp;quot;still Autobot Jazz&amp;quot;, a reference to the name of the Jazz toys.&lt;br /&gt;
&lt;br /&gt;
* Jazz was included in the downloadable content for the Xbox 360 and PlayStation 3 versions of the Revenge of the Fallen game. Apparently over-compensating for not being in the movie, Jazz is pretty much the most dangerous robot ever. If you play against him, just run.&lt;br /&gt;
&lt;br /&gt;
* In both of his console game appearances for the [[Transformers The Game (console)|first movie game]] and [[Revenge of the Fallen (Xbox 360/PS3/PC)|the second]], Jazz was not seen wearing his iconic visor.&lt;br /&gt;
&lt;br /&gt;
* Jazz is killed by three completely different Decepticons. He&#039;s killed by Megatron in the movie, while [[Brawl (Movie)|Brawl]] is the one that kills the Autobot in the Autobot campaign and a [[Barricade (Movie)|fake law enforcer]] kills him in the Decepticon campaign in the Transformers 2007 video game.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:3D Battle-Cards]]&lt;br /&gt;
[[Category:Beast Wars Autobots]]&lt;br /&gt;
[[Category:Costco exclusives]]&lt;br /&gt;
[[Category:Dark of the Moon Autobots]]&lt;br /&gt;
[[Category:Human Alliance]]&lt;br /&gt;
[[Category:Movie Autobots]]&lt;br /&gt;
[[Category:Revenge of the Fallen Autobots]]&lt;br /&gt;
[[Category:Robot Heroes]]&lt;br /&gt;
[[Category:Sam&#039;s Club exclusives]]&lt;br /&gt;
[[Category:Target exclusives]]&lt;br /&gt;
[[Category:Titanium Series]]&lt;br /&gt;
[[Category:Transformers (2010) Autobots]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jazz_(Movie)&amp;diff=659438</id>
		<title>Jazz (Movie)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jazz_(Movie)&amp;diff=659438"/>
		<updated>2011-11-07T02:29:40Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* IDW Transformers Target exclusive comic */ Copy-paste.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobotfilm}}&lt;br /&gt;
{{disambig3|Jazz}}&lt;br /&gt;
:&#039;&#039;Jazz is an [[Autobot]] from the [[Movie (franchise)|2007 movie franchise]] in the [[Live-action film series|live-action film]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:MovieJazz promorender.jpg|right|350px|thumb|&amp;quot;Slide with me. Just bounce with me. Now freeze!&amp;quot;]]&lt;br /&gt;
[[second-in-command|First Lieutenant]] &#039;&#039;&#039;Jazz&#039;&#039;&#039; is one happy-go-lucky Autobot. Good-natured and always able to take things in stride, he provides a decent contrast to the more serious demeanor of [[Ironhide (Movie)|Ironhide]] or [[Optimus Prime (Movie)|Optimus Prime]] himself. He&#039;s also a talker, something Ironhide and Prime like to tease him about. He might be the smallest Autobot but he&#039;s by no means a coward, willing to take on any foe, big or small.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Oh, I got something &#039;&#039;real&#039;&#039; flashy in mind!|Jazz gets ready to create a distraction, [[Transformers The Game (console)|Transformers The Game]]}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
[[Image:Defiance1 Ratchet Jazz vocalprocessors.jpg|left|250px|thumb|Kup and Ratchet like blaming turbo revvin&#039; young punks.]]&lt;br /&gt;
Many years before the civil war on [[Cybertron (planet)|Cybertron]], Jazz was a member of the Security Force under [[Prowl (Movie)|Prowl]]. As Optimus pondered the venerable age of the artifacts they had found at an excavation near the temple of [[Simfur]], Jazz jokingly asked if they were as old as [[Ratchet (Movie)|Ratchet]], earning him a threat of [[vocal processor]]-disabling retribution and a whack on the back of the head. He was present when [[Arcee (Movie)|Arcee]]&#039;s team found a strange artifact with the [[Decepticon|strange symbol]] and helped escort the relic out of the dig site when the aliens whom Commander [[Starscream (Movie)|Starscream]] had encountered earlier suddenly attacked the planet.  {{storylink|Defiance issue 1|Defiance #1}}&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Jazz accompanied Prowl as the latter investigated the attack on the Simfur temple. Prowl theorised that the aliens were trying to break into the temple, not destroy it, Jazz opined that they must have been after the [[AllSpark]]. When Megatron rallied Cybertron&#039;s inhabitants to war against the alien attackers, Jazz and most of the others in the science and security division loyally stayed at Optimus&#039;s side to uphold the ideals of Cybertron. Later, when Prime mentioned Megatron&#039;s questionable behavior and wished there was unity in the population, Jazz pointed out that he had the same chance of convincing Megatron to be unified as they do of being considered part of his army. Realising sentries such as Prowl and Jazz had access to Megatron&#039;s personal quarters, Prime asked them for a favour. {{storylink|Defiance issue 2|Defiance #2}}&lt;br /&gt;
&lt;br /&gt;
Jazz accompanied Optimus and Prowl to Megatron&#039;s quarters, where Optimus discovered that the relic previously unearthed seemed to have been restored by Megatron himself. Later, Jazz was part of the team sent to arrest Optimus for treason. However, on the way to Trypticon, the group were ambushed by members of the [[Defense Force]] sent to kill them. Optimus directed the others in a successful counter attack and ordered the group to rally at [[Burthov]]. {{storylink|Defiance issue 3|Defiance #3}} &lt;br /&gt;
&lt;br /&gt;
Jazz and several other former security officers helped [[Cliffjumper (Movie)|Cliffjumper]] &amp;quot;capture&amp;quot; the former military officer [[Ironhide (Movie)|Ironhide]] and bring him into the rebel base to see Optimus &#039;&#039;&#039;Prime&#039;&#039;&#039;. Later after it was discovered that Megatron was building a [[Nemesis (ROTF)|massive starship]] for some unknown purpose, Jazz was the one who suggested they should have their own ship as well, just in case. {{storylink|Defiance issue 4|Defiance #4}} As part of a crowd of Autobots, he later watched from a distance as the Decepticon ship was launched. {{storylink|Foundation issue 3|Foundation #3}} During the subsequent civil war, Jazz fought alongside Optimus Prime in their struggle for freedom, but as the war reached its height, Optimus decided to launch the AllSpark into space to keep it out of Lord Megatron&#039;s hands and to buy them time. {{storylink|Defiance issue 4|Defiance #4}} [[Bumblebee (Movie)|Bumblebee]] was successful in diverting the Decepticon leader&#039;s attention at [[Tyger Pax]], but was grievously injured as a result. Jazz was part of the team that discovered him in the wreckage after the Decepticons had left. {{storylink|Movie Prequel issue 1|Movie Prequel #1}}&lt;br /&gt;
&lt;br /&gt;
As the Autobots prepared to leave Cybertron to go after Megatron and the AllSpark, Optimus Prime expressed concern on if the remaining civilians and Autobots on Cybertron could hold out while they were gone. Jazz informed him that their troops were laying low, but if the Decepticons tried any mischief, they would be in for a nasty surprise. {{storylink|The Reign of Starscream issue 1|The Reign of Starscream #1}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Ghosts of Yesterday&#039;&#039; prequel novel===&lt;br /&gt;
Onboard the &#039;&#039;[[Ark (Movie)|Ark]]&#039;&#039;, Jazz was the first to detect the &#039;&#039;[[Ghost 1|Ghost 1&#039;s]]&#039;&#039; presence, and the first to point out that, despite the Cybertronian elements in its design, it did not originate from Cybertron. He was in favor of blowing it up anyway, as he agreed with [[Ironhide (Movie)|Ironhide]] that there was a chance it could be a Decepticon ruse. After [[Bumblebee (Movie)|Bumblebee]] was sent to follow the ship down to a nearby planet, Ironhide and Optimus joked that Jazz would have made a poor scout.&lt;br /&gt;
&lt;br /&gt;
When [[Blackout (Movie)|Blackout]] mounted an attack on the &#039;&#039;Ark&#039;&#039;, Jazz and Ironhide backed up Optimus. Jazz was unhappy when the plan changed, and the two Autobots were sent back to guard the ship, but they got to expel [[Bonecrusher (Movie)|Bonecrusher]] from the hangar, and had the damage done repaired by the time Optimus returned. Jazz lost contact with Bumblebee, resulting in Optimus going down to the planet to check. While Optimus was gone, the Decepticons attacked once again, and Jazz came up with a new plan. Jazz kept the Decepticons distracted, while Ironhide attempted to approach the &#039;&#039;[[Nemesis (Movie)|Nemesis]]&#039;&#039; through a sensor blind-spot.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the plan was ruined by the return of [[Starscream (Movie)|Starscream]], and Jazz suffered a large amount of damage. Ironhide got the smaller Autobot back to the &#039;&#039;Ark&#039;&#039;, where Jazz was insistent that situation was bad enough that they should leave the area without Optimus and Bumblebee, as Prime has originally ordered. As it turned out, the two missing Autobots returned in time for it to not turn into an issue, and Optimus ordered another engagement. Despite his severe damage, Jazz was able to take out [[Frenzy (Movie)|Frenzy]] and help Ironhide fight Bonecrusher. {{storylink|Ghosts of Yesterday}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
Jazz likes &amp;quot;to keep his bodywork &#039;&#039;buff&#039;&#039;&amp;quot; by externalizing his [[Spark]] Core forcefield - in the past, that led to him almost being killed when [[Bonecrusher (Movie)|Bonecrusher]] almost tore out his unprotected Spark. He only survived thanks to fellow Autobot [[Clocker (Movie)|Clocker]], who was killed covering his retreat. {{storylink|Transformers Comic issue 6|Lost In Space 4: Jazz}}&lt;br /&gt;
&lt;br /&gt;
When the [[AllSpark]] was launched, Jazz, [[Ratchet (Movie)|Ratchet]] and [[Ironhide (Movie)|Ironhide]] attempted to distract Megatron from pursuing it. They ended up attacked by [[Brawl (Movie)|Devastator]] and warped across space by a [[foldspace warhead]]. {{storylink|Prelude: Megatron}}&lt;br /&gt;
&lt;br /&gt;
[[Image:JazzTitan06.JPG|left|250px|thumb|&amp;quot;I HAVE SEEN THE LORD!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Jazz ended up on a planet that he dubbed &amp;quot;the Information Highway&amp;quot;—a constantly-morphing world with &amp;quot;the accumulated knowledge of countless alien cultures, condensed into some kind of sensory precipitation&amp;quot;. He loved this world and the constant new experiences so much that he deliberately ignored Ratchet&#039;s homing beacon, wanting to stay here forever. However, the planet was alive and predatory, and ended up absorbing him into it - he fired off a warning buoy to stop others arriving, and only this led to Ratchet &amp;amp; Ironhide finding where he was and rescuing him. {{storylink|Transformers Comic issue 6|Lost In Space 4: Jazz}}&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t like the war and, as the Information Highway incident shows, has no qualms about deserting if given the opportunity.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{notetitantlg}}&lt;br /&gt;
Because of a lack of troops on [[Earth]], Ratchet used a corrupted fragment of the AllSpark to bring Jazz back to life.&amp;lt;ref name=&amp;quot;allsparkjazzbio&amp;quot;&amp;gt; &#039;&#039;&#039;AllSpark-Enhanced Autobot Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt; Happy to be back, Jazz blew off the suggestion that death had made any impact beyond him wanting to live every day as if it was his last, and he was dispatched with Ratchet to secure a raw energon field. &lt;br /&gt;
&lt;br /&gt;
[[Image:JazzTitan21.JPG|right|250px|thumb|&amp;quot;And my sound effects are inane!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it turned out the corrupted fragment had indeed led to Jazz himself being corrupted; he paralyzed Ratchet and attempted to exploit Earth&#039;s apocalypse by selling the newly energon rich planet to the highest bidder. His auction was interrupted by [[Dreadwing (Movie)|Dreadwing]], who rejected an offer to join forces, and attacked. Ratchet revived and managed to destroy the energon field the auction was being held in; Jazz escaped in the resulting confusion.  {{storylink|Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
He later kept back as a happy hired gun for [[Starscream (Movie)|Starscream]], out to murder Optimus Prime. He was prevented from this when the &#039;&#039;second&#039;&#039; hired gun, [[Kullt]], turned up; he realised Starscream didn&#039;t trust him to be able kill an old comrade and was so insulted he gunned down the other mercenary. He was left rattled when Optimus pointed out he could have let Kullt do the work for him and &#039;&#039;then&#039;&#039; gun him down, which suggested there was still some goodness in him. He drove off in the face of reinforcements, vowing to prove Optimus wrong next time. {{storylink|Hard Target}}&lt;br /&gt;
&lt;br /&gt;
{{note|He wasn&#039;t seen again before the alternate universe was wrapped up.}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007) film===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Darius McCrary]] (English), [[Taiten Kusunoki]] (Japanese), [[Torsten Michaelis]] (German), [[Reginaldo Primo]] (Brazil), [[Gerardo García]] (Latin American-Spanish)&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie2007 Jazz dealership.jpg|left|250px|thumb|Why buy? When you can be!]]&lt;br /&gt;
Jazz was part of Optimus Prime&#039;s unit, summoned to Earth by [[Bumblebee (Movie)|Bumblebee]] after the latter Autobot came to be in the possession of [[Sam Witwicky]]. After his [[protoform]] crashed through a baseball stadium, he investigated a nearby car dealership and chose a Pontiac Solstice hardtop as his vehicle mode. &lt;br /&gt;
&lt;br /&gt;
[[Image:Jazz movie ally.JPG|right|250px|thumb|Sadly, the other car&#039;s owner only had liability.]]&lt;br /&gt;
&lt;br /&gt;
Linking up with his fellow Autobots in a deserted alley, Jazz greeted Sam and [[Mikaela Banes]] as &amp;quot;little bitches,&amp;quot; stating that Earth seems to be a cool place to hang out. He casually sat on the hood of another car while Optimus Prime explained to Sam they learnt Earth&#039;s languages through the internet. He then relayed their mission to find the [[AllSpark]] and explained how his [[Archibald Witwicky|grandfather&#039;s]] glasses were the key to its location.&lt;br /&gt;
&lt;br /&gt;
Soon after, as Sam looked for his grandfather&#039;s glasses, the Autobots attempted to assist by clumsily destroying the yard where they went. When it came to hide from [[Ronald Witwicky|the]] [[Judy Witwicky|parents]], Jazz had the easiest time blending into the shadows due to his small stature.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Jazz Sector Seven.JPG|thumb|left|250px|You&#039;ll get them back at the end of class.]]&lt;br /&gt;
When Sam and Mikaela were captured by [[Sector Seven]], the Autobots mounted a rescue that saw Optimus Prime tearing the roof off [[Seymour Simmons|Agent Simmons&#039;s]] vehicle. When the agents attempted to resist, Jazz used a magnet to relieve the humans of their weapons. After Bumblebee was captured by Sector Seven during the retreat, Jazz expressed his desire to rescue him, but was overruled by Optimus Prime, who didn&#039;t believe it possible to accomplish this without harming the humans, and so they should let them go.&lt;br /&gt;
&lt;br /&gt;
The next day, after Optimus used his navigation scanner on Archibald Witwicky&#039;s glasses, Jazz again commented that they could not leave Bumblebee to die at the hands of Sector Seven, to become a human experiment. Optimus replied that Bumblebee would die in vain if they did not find the AllSpark, and when Ironhide asked if the primitive and cruel humans deserved to be saved, Optimus countered by asking if Transformers were so different in the past. Going on to explain what he saw in the humans, Prime declared that if it came to it, he would sacrifice himself to destroy the AllSpark - the humans should not pay for Cybertron&#039;s mistakes. Inspired by his words, Jazz and the other Autobots rolled out, filled with determination.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Jazz on Brawl.JPG|right|250px|thumb|&amp;quot;Come on, Decepticon punk!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;MY MISSILE LAUNCHER! That&#039;s like a reproductive organ to me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
On the way to [[Hoover Dam]], the Autobots encountered Bumblebee leading a column of Sector Seven assault vehicles. Jazz and his fellow Autobots applied brakes and did a hard u-turn to join the formation.&lt;br /&gt;
&lt;br /&gt;
Entering [[Mission City]], the [[William Lennox|human]] [[Robert Epps|soldiers]] tried to call for air support from their own forces, only to be attacked by [[Starscream (Movie)|Starscream]] disguised as a human F-22 fighter. Jazz, oddly, sat in vehicle mode after the explosion which crippled Bumblebee, destroying his legs. When [[Brawl (Movie)|Devastator]] began shelling the battle site, Jazz led the Autobot charge toward the Decepticon, speeding to the tank in vehicle mode, then transformed and hopped on top of the turret to distract the Decepticon from the humans. As Devastator also transformed, Jazz managed to wreck his left-side rocket launcher pod before being tossed off. He then sped back to the battle, firing at Devastator, while [[Ratchet (Movie)|Ratchet]] sliced of Devastator&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jazz DyingAction.jpg|left|250px|thumb|&amp;quot;Wait, why did I tell everyone to retreat again?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Jazz tried to delay [[Megatron (Movie)|Megatron]] when he appeared on the scene in order to cover the escape Captain Lennox&#039;s men and civilians. Despite Lennox&#039;s cries for him to fall back, Jazz bravely faced Megatron alone, but all he got for his trouble was being blasted by the Decepticon&#039;s fusion cannon. As Ironhide and Ratchet escorted Sam and the AllSpark to safety, Megatron preyed upon the small Autobot who had the audacity to attack him. The Decepticon leader tossed him through the air, then landed upon him with the crushing grip of his talons. Valiantly, Jazz fought on to the bitter end as Megatron tore him in two, throwing his pieces to the ground before attacking Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Prime Jazz Ironhide Ratchet battleaftermath.jpg|right|250px|thumb|&amp;quot;We lost a great comrade today. We&#039;ll miss you, Blues.&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;His name was &#039;&#039;Jazz&#039;&#039;, Prime.&amp;quot;&amp;lt;br/&amp;gt;  &amp;quot;Whatever.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
After being separated from Sam Witwicky, Ratchet hurried to Jazz, but his [[spark]] had already faded. In the aftermath of Megatron&#039;s defeat, Ironhide somberly handed Optimus Prime Jazz&#039;s remains as Ratchet reported that he could not save their comrade.  The Autobot leader somewhat half-heartedly eulogized him, and quickly moved on. {{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; Target exclusive comic===&lt;br /&gt;
Although nominally supposed to be out hunting [[Decepticon|Decepticons]], [[Jazz (Movie)|Jazz]] is driving through the desert after a stray energy trace, chasing a hunch. The source of the trace turns out to be [[Space Case (DOTM)|Space Case]], trying to force a gas station attendant to give him all his [[energon]]. When the befuddled human expresses confusion, Space Case flies into a rage and accuses the human of making fun of him. Jazz chooses that moment to intervene, opining that Space Case is making fun of himself by &#039;&#039;trying to rob a gas station&#039;&#039;. The two fight briefly, with Space Case now convinced that Jazz is also making fun of him&amp;lt;ref&amp;gt;He is.&amp;lt;/ref&amp;gt;, before Space Case gets the upper hand on the much smaller Autobot and pins him to the ground with his trident. Jazz is able to ignite the station&#039;s underground gasoline tanks, seemingly destroying his attacker, and speed off safely with the attendant.&lt;br /&gt;
&lt;br /&gt;
His victory is short-lived, however, as Space Case comes howling out of the flames, intent on getting revenge on Jazz. Though Space Case is able to get his hands on him, Jazz deftly counters with a series of acrobatic moves and, when Space Case growls at him to shut up, tells the Decepticon not to &amp;quot;knock his hustle&amp;quot;. Distracted by Jazz&#039;s non-stop shuckin&#039; and jivin&#039;, Space Case fails to notice that Jazz&#039;s seemingly stray crescent cannon shots have in fact dangerously weakened the cliff face behind him. The resulting rockslide buries the Decepticon.&lt;br /&gt;
&lt;br /&gt;
Jazz apologizes to the attendant for blowing up his gas station, but the human, showing an attitude lamentably uncommon to humans, thanks the &amp;quot;big guy&amp;quot; for saving his life, calling the station &amp;quot;a lousy job anyway&amp;quot;. Jazz, tickled at the idea of being &amp;quot;big guy&amp;quot; to someone, tells the attendant to help someone smaller than him in the future, and they&#039;ll be even.{{storylink|Transformers: Jazz}}&lt;br /&gt;
{{note|The events of &#039;&#039;Transformers: Jazz&#039;&#039; takes place in the middle of the first movie, after Bumblebee, Sam and Mikaela are taken by Sector 7.}}&lt;br /&gt;
&lt;br /&gt;
===Toy packaging bios===&lt;br /&gt;
{{notemoviebio}}&lt;br /&gt;
&lt;br /&gt;
Before coming to Earth, Jazz was involved in a deep-space battle over a barren world. He was badly damaged in the conflict and was taken offline by Brawl. After he was fixed up and upgraded his endoskeleton reinforcements, he had a renewed determination to keep his vehicle mode in pristine condition.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Premium series&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the final battle for the AllSpark, Jazz faced off against Bonecrusher for a last battle to the absolute finish.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Autobot Jazz vs. Bonecrusher&#039;&#039;&#039; bio,&amp;lt;/ref&amp;gt; Also in that battle, Jazz took on Megatron alone, as everyone else was preoccupied with Brawl. Although he knew he didn&#039;t stand a chance, he would go down fighting for the weak, as a true Autobot would.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Battle Jazz vs. Ice Megatron&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps unsurprisingly, Jazz was left badly damaged as a result of those confrontations. &lt;br /&gt;
&lt;br /&gt;
Ratchet rebuilt Jazz in what turned out to be a long recovery process. Jazz had time to think. And think he did, about a new paintjob!&amp;lt;ref&amp;gt;Target Exclusive Generation 1-style &#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jazz came back, and more powerful than ever due to the power of the AllSpark.&amp;lt;ref name=&amp;quot;allsparkjazzbio&amp;quot;/&amp;gt; {{storylink|Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
Before going into battle, Jazz often adorns his body with [[Cyberglyphics|ancient Transformer markings]], a custom that he observes in order to make sure he never truly forgets his world of origin. &amp;lt;ref&amp;gt; &#039;&#039;&#039;Dark of the Moon Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{note|Jazz&#039;s fate in the film is about as unambiguous a depiction of a [[Death|Transformer death]] as one could hope for. [[Michael Bay]], when speaking on the subject, stated emphatically, &amp;quot;Jazz is dead&amp;quot;. This puts the weight of [[authorial intent]] on the side of Jazz being truly deceased. Later, in the &#039;&#039;Revenge of the Fallen&#039;&#039; prequel comic, Optimus Prime asked to have Jazz&#039;s remains buried.&amp;lt;br /&amp;gt;Despite all this, bio information on his first Target-exclusive [[redeco]] clearly said that he was rebuilt by Ratchet. Make of this what you will. His Allspark power bio says he came back by the power of the AllSpark. This actually happened in an [[Dark Spark|alternate timeline]].}}&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Diorama Story===&lt;br /&gt;
At some point, Jazz and multiple Autobots and Decepticons traversed dimensions and found themselves on a different [[Earth]], in the distant past. They crossed paths with new Transformer factions, the [[Maximal]]s and the [[Predacon (BW)|Predacons]], who were engaged in a conflict called the [[Beast Wars (franchise)|Beast Wars]]. A battle broke out between the four factions. The Autobots and the Decepticons eventually returned to their home dimension, leaving the Maximals and Predacons behind to settle the Beast Wars. {{storylink|Beast Wars Diorama Story}}&lt;br /&gt;
&lt;br /&gt;
===Battle Bio===&lt;br /&gt;
Jazz&#039;s closest ally is [[Sideswipe (ROTF)|Sideswipe]], and his arch-enemy is Brawl. He is equipped with a magnetic field generator and a crescent-shaped photon blaster.&lt;br /&gt;
&lt;br /&gt;
Jazz was presumed dead after the battle of [[Mission City]], but he was revived by a piece of the [[AllSpark]] and a little help from [[Ratchet (Movie)|Ratchet]]. He is anxious to get back into action.&amp;lt;ref&amp;gt;Jazz&#039;s [http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Battle Bio].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===IDW &#039;&#039;Revenge of the Fallen&#039;&#039; movie comics===&lt;br /&gt;
[[Image:Alliance1 Ironhide-Jazz momentofsilence.jpg|right|250px|thumb|He&#039;s dead, Jim.]]&lt;br /&gt;
Shortly after the battle in Mission City, Captain Lennox, Sergeant Epps and the other soldiers helped Ironhide find suitable transportation for Jazz&#039;s remains. As Ironhide somberly placed Jazz&#039;s body into the [[trailer]], the soldiers lowered their heads in honour of the Autobot who sacrificed his life to save theirs. {{storylink|Alliance issue 1|Alliance #1}}&lt;br /&gt;
&lt;br /&gt;
Later in the Nevada Desert, Optimus Prime and the other Autobots arrived with Jazz&#039;s remains. The Autobots escorted the Decepticons&#039; carcasses while the U.S Navy planned on giving a proper burial ceremony for Jazz. {{storylink|Alliance issue 2|Alliance #2}} Weeks later, the Autobots and their soldier friends are on a US Navy aircraft carrier for Jazz&#039;s burial at sea. A crane hoisted the trailer containing Jazz&#039;s body and dropped it into the ocean. Optimus Prime thanked Lennox for his participation in Jazz&#039;s Funeral. {{storylink|Alliance issue 3|Alliance #3}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Toy bios===&lt;br /&gt;
Jazz is not only not dead, he&#039;s been working with [[William Lennox]] for so long that they&#039;ve become in synch! The two double-team Decepticons and bring them crashing down. {{storylink|#Human Alliance|Human Alliance}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===Transformers The Game (console)===&lt;br /&gt;
:&#039;&#039;Voice actor&#039;&#039;: [[Andrew Kishino]]&lt;br /&gt;
&lt;br /&gt;
====Autobot campaign====&lt;br /&gt;
[[Image:VGE4M3Jazzkabob.jpg|right|250px|thumb|&amp;quot;Ironhide, check this out.&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;Cool, a piñata!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;...Hate...both of...you...&amp;quot;]]&lt;br /&gt;
Jazz arrived on Earth as part of Optimus Prime&#039;s unit, summoned to the [[human]] planet by Bumblebee. After taking on the form of a Pontiac Solstice, he met up with the other Autobots. His first mission was to distract Sector Seven and law enforcement units, which he did, buying his fellow Autobots time to escape. Jazz was then surrounded by Sector Seven SUVs and Decepticon drones numerous times, requiring Ironhide&#039;s help to escape.&lt;br /&gt;
&lt;br /&gt;
He would then make his way to [[Mission City]], where he engaged [[Starscream (Movie)|Starscream]], [[Blackout (Movie)|Blackout]] and two [[Dreadwing (Movie)|Dreadwing]] drones. Jazz defeated all four of them, but as he celebrated his great victory, [[Brawl (Movie)|Brawl]] appeared behind him and punctured Jazz&#039;s chest with his claw, extinguishing his [[spark]]. [[Ironhide (Movie)|Ironhide]] arrived just in time to witness the killing, swore he&#039;d make Brawl&#039;s death slow, and fought through a horde of Decepticon units to destroy him. {{storylink|Transformers The Game (console)|Transformers The Game}}&lt;br /&gt;
&lt;br /&gt;
{{note|Press left, up, down(2), left, up, right, at the New game menu. The screen will flash to confirm the code was entered correctly. Go to the bonus features, then the [[Generation 1]] option to use a G1-homage deco on Jazz. This does not change his appearance in the Decepticon campaign, however.}}&lt;br /&gt;
&lt;br /&gt;
====Decepticon campaign====&lt;br /&gt;
Jazz arrived in Mission City with Sam and Mikaela (taking the role of the destroyed Bumblebee), where he was confronted by [[Barricade (Movie)|Barricade]]. After a brief chase through the city, Jazz engaged Barricade in battle, where he was defeated with ease. {{storylink|Transformers The Game (console)|Transformers The Game}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Autobots&#039;&#039;===&lt;br /&gt;
Jazz&#039;s first appearance is with the other Autobots, meeting in an old junk yard.  Setting out into the city, he retrieved a number of [[Sector Seven]] vehicles before running into [[Blackout (Movie)|Blackout]]; after a tedious battle, Blackout ran.  Returning to the group, Jazz informs that Sector Seven holds Megatron and the AllSpark in the Hoover Dam and has patrols looking for the Autobots, which Bumblebee volunteered to distract them, getting himself caught in the progress. Jazz later upload a virus to access Sector Seven mainframe, and downloaded data from a military hangar. Jazz was able to get the data, despite being outnumbered by remote vehicles, returned to the rendezvous point, which he reported that he was able to find an entrance to the base and Bumblebee, but could not find Megatron and the AllSpark. Jazz tells Optimus that rescuing Bumblebee be their first priority because of Bumblebee&#039;s tracking ability, which Optimus agrees. When the Autobots returned to Tranquility with the AllSpark, Jazz required assistance to take out spark drones within the area. Create-A-Bot answered the call and both Autobots took out 50 drones. With the drones destroyed, Jazz stayed where he was in case more show up and told Create-A-Bot to check on Bumblebee. After that, he was not seen again. {{storylink|Transformers Autobots/Decepticons|Transformers: Autobots}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Decepticons&#039;&#039;===&lt;br /&gt;
At the [[Hoover Dam]], Jazz set up several automated turrets and Autobot drones around the lower perimeter of the Dam, preventing [[Megatron (Movie)|Megatron]] from escaping.  However, this line of defense only works for so long, as the turrets could only fire at air-borne objects.  Finally getting up the side of the Dam, Jazz stepped in Megatron&#039;s path, doing little more than trash talking before Megatron jumped into battle.  After a roughly equal fight, Jazz finally fell.  Megatron then finished him off and desecrated the Autobot&#039;s corpse.  {{storylink|Transformers Autobots/Decepticons|Transformers: Autobots}}&lt;br /&gt;
&lt;br /&gt;
===AllSpark Wars===&lt;br /&gt;
After the first battle with the Decepticons on Earth, Jazz and the other Autobots went into stasis lock, held in storage around the world. {{storylink|AllSpark Wars}}&lt;br /&gt;
&lt;br /&gt;
===Allspark Highway===&lt;br /&gt;
Jazz, Bumblebee, Ironhide and Optimus Prime fought to keep the Allspark out of Decepticon hands. {{storylink|Allspark Highway}}&lt;br /&gt;
&lt;br /&gt;
===Autobot Stronghold===&lt;br /&gt;
The Decepticons were invading an Autobot stronghold in the city, and Jazz and the Autobots placed themselves at key positions to defend it from attack. {{storylink|Autobot Stronghold}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; - The Game (Xbox 360/Sony PS3/PC)===&lt;br /&gt;
[[Image:ROTF_360PS3PC_MovieJazz_DLC.jpg|thumb|250px|It&#039;s a zombie! Kill it! Kill it with fire!]]&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Darius McCrary]]&lt;br /&gt;
&lt;br /&gt;
{{Note|On [[August 27]], [[2009]], Jazz was one of a handful of downloadable characters in a DLC pack for Xbox 360 and Sony PlayStation 3.}}&lt;br /&gt;
{{storylink|Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007)===&lt;br /&gt;
====Legends Class toys====&lt;br /&gt;
[[Image:Movie Legends Jazz toy.jpg|right|300px|thumb|WhY My bUmPeRs hUrT?]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Legends Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese name:&#039;&#039; &#039;&#039;&#039;EZ Collection Jazz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A much smaller version of the character, [[Legends Class|Legends-class]] Jazz features limited articulation and detail, along with a much simpler transformation. A rather glaring side-effect of this simplicity, in a desire to mimic the hood chest of the larger toy, is the addition of [[kibble]]: a second front bumper on the roof of his alt-mode. Whether this means Jazz also includes a second engine to go with this front bumper or an attempt at compensation for a case of [[Barricade (Movie)|police car envy]] is unknown. Ironically, the smallest version of Jazz is the biggest Legends toy in the movie line. Even bigger than Optimus. This may make up for the Arcee toy being taller than his Deluxe figure.&lt;br /&gt;
&lt;br /&gt;
:This mold was also used to make &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Runamuck (ROTF)|Runamuck]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/LegendsJazz/jazz.htm More information on Legends Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;CostcoPrimeBonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime bonus pack&#039;&#039;&#039; ([[Costco]] exclusive multi-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:A Costco exclusive special pack of Leader Class [[Optimus Prime (Movie)|Optimus Prime]] with Legends Class [[Bumblebee (Movie)|Bumblebee]] and Autobot Jazz as bonus figures. None of the three toys is changed from their respective original releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;TRULegendsPack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Allspark Legends pack.jpg|right|200px|thumb|Why&#039;s the man always putting me down?]]&lt;br /&gt;
*&#039;&#039;&#039;Battle for the AllSpark&#039;&#039;&#039; (Toys&#039;R&#039;Us exclusive Legends multi-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:A Toys &amp;quot;R&amp;quot; Us exclusive, this six-pack of Legends class figures contains unmodified toys of [[Optimus Prime (Movie)/toys|Optimus Prime]], Jazz, [[Bumblebee (Movie)/toys|Bumblebee]], [[Megatron (Movie)/toys|Megatron]], [[Starscream (Movie)/toys|Starscream]] and [[Barricade (Movie)|Barricade]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|LegendsVsBonecrusher}}&lt;br /&gt;
[[Image:Movie Legends JazzBonecrusher toys.jpg|right|300px|thumb|Bonecrusher tried to make Jazz smaller by slamming his head in.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz vs. Bonecrusher&#039;&#039;&#039; (Legends &amp;quot;Allspark Battles&amp;quot; two-pack, 2008)&lt;br /&gt;
&lt;br /&gt;
:As part of the &#039;&#039;AllSpark Battles&#039;&#039; refresh of the &#039;&#039;Movie&#039;&#039; toyline, Legends class Jazz with slightly different deco with more paint for his robot mode chest... but no paint for the vehicle mode hood while the vehicle mode windows are now blue, painted on all sides, he also has black paint on his spoiler. He is packed in a versus two-pack with an all-new Legends class figure of [[Bonecrusher (Movie)|Bonecrusher]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/LegendsJazz/jazz.htm More information on Allspark Battles Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|LegendsVsMegatron}}&lt;br /&gt;
[[Image:Movie Legends JazzIceMegatron toys.jpg|right|300px|thumb|Megatron&#039;s going to have a tough time tearing that in half.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle Jazz vs. Ice Megatron&#039;&#039;&#039; (Legends &amp;quot;Allspark Battles&amp;quot; two-pack, 2008)&lt;br /&gt;
&lt;br /&gt;
:Once again Legends class Jazz is redecoed, this time in a battle-damaged deco based upon his appearance during the battle in Mission City. Amusingly, like the Deluxe class Final Battle Jazz toy, the &amp;quot;battle damage&amp;quot; can only be seen in robot mode. He comes packed with a redecoed Legends class Megatron toy colored with blue accents.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/LegendsBattleJazz/jazz.htm More information on Battle Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class toys====&lt;br /&gt;
[[Image:Jazzmovietoydeluxe.jpg|right|300px|thumb|&amp;quot;Just wait. They&#039;ll do me in G1 colors soon...&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-04&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:Jazz transforms into a silver [[wikipedia:Pontiac_Solstice|Pontiac Solstice]] Custom Hardtop. Included is a blaster weapon that elongates into a sniper rifle, which may also be clipped directly onto his rear spoiler when in vehicle mode. In robot mode, the section featuring this same rear spoiler may be kept folded onto his back or worn on either shoulder as a shield. An interesting undocumented feature is a hinge joint located on the bottom of the rifle can attach to the &#039;&#039;shield&#039;s&#039;&#039; hinge joint, creating three different weapon configurations: &#039;&#039;(a)&#039;&#039; a mounted long range sniper rifle, &#039;&#039;(b)&#039;&#039; an ambidextrous shoulder-mounted cannon, or &#039;&#039;(c)&#039;&#039; a short range blaster with built-in shield somewhat akin to what has been seen in Jazz&#039;s concept art and in the movie itself.&lt;br /&gt;
&lt;br /&gt;
:As with most of the mainline toys, he features a [[Automorph Technology|Automorphing]] gimmick that is activated by pushing the car roof down onto his back and locking it into place. This raises his head and slides his chest panels into proper position for the robot mode. This feature, like the weaponry mentioned above, is not documented at all, so one must be careful to not press the chest &#039;&#039;and&#039;&#039; the back at the same time.&lt;br /&gt;
&lt;br /&gt;
:This toy was later redecoed into &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Smokescreen (Movie)|Smokescreen]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/AutobotJazz/jazz.htm More information on Deluxe Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;JazzBonecrusherBrawl3pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe three-pack&#039;&#039;&#039; (Sam&#039;s Club exclusive multi-pack, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This Sam&#039;s Club exclusive three-pack contains an unchanged Deluxe Class Autobot Jazz together with equally unchanged Deluxe Class [[Bonecrusher (Movie)|Bonecrusher]] and [[Brawl (Movie)|Decepticon Brawl]] toys. It also comes with a nifty poster depicting all three toys in a standoff scene.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;JazzPrimeBrawl3pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe three-pack&#039;&#039;&#039; (multi-pack, UK 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This three-pack, which was available at general retail in the United Kingdom, contains an unchanged Deluxe Class Autobot Jazz together with equally unchanged Deluxe Class [[Optimus Prime (Movie)|Protoform Optimus Prime]] and [[Brawl (Movie)|Decepticon Brawl]] toys.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;TargetG1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie G1Jazz toy.jpg|right|300px|thumb|&amp;quot;See? Nineteen-Eighty-Four!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Target Exclusive Deluxe, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:An extensive [[redeco]] of Deluxe class Jazz, this Target-[[exclusive]] is heavily based on &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Jazz (G1)|Jazz&#039;s]] Martini Racing scheme. He&#039;s lacking in Martini sponsorship for all the obvious reasons, replacing them with his own name. Disco Jazz doesn&#039;t really need to advertise, but he does.&lt;br /&gt;
&lt;br /&gt;
:This figure also features a minor retool of the joint in the forearm. On the initial, mass retail release of Deluxe Jazz, the black hinge-joint was able to slide over slightly as part of the original design. The new version features a shorter joint, which makes it a lot less floppy in robot mode. [[Cyberfly|Cyberflies]] sold separately.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/TargetJazz/jazz.htm More information on Target &amp;quot;G1&amp;quot; Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|FinalBattle}}&lt;br /&gt;
[[Image:Movie FinalBattleJazz toy.jpg|right|300px|thumb|No Cool colors in movie #2? Aww.]]&lt;br /&gt;
*&#039;&#039;&#039;Final Battle Jazz&#039;&#039;&#039; (Deluxe Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-14&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Crescent Cannon&amp;quot;, energy-blast missile&lt;br /&gt;
&lt;br /&gt;
:An extensive retool of Jazz, modifying his head and most of his legs to give them a broken, battle-scarred appearance. Amusingly, because Hasbro chose to keep his vehicle mode pristine, the rest of his body is undamaged. All the damaged parts have a black and blue deco, representing glowing circuitry and exposed conduits.&lt;br /&gt;
&lt;br /&gt;
:Jazz comes with a brand new spring-loaded weapon (called a &#039;&#039;Crescent Cannon&#039;&#039; on the packaging), partially modeled after the actual weapon Jazz appears with in the film. It can fire a transparent blue projectile and, not unlike his original featured weapon, can be mounted in different configurations: &#039;&#039;(a)&#039;&#039; Mounted on his &#039;&#039;right&#039;&#039; arm with the Crescent Cannon missile launcher (with the crescent up) facing forward a la the film, or &#039;&#039;(b)&#039;&#039; mounted on his &#039;&#039;left&#039;&#039; arm with the flip-out rifle barrel pointed forwards (with the crescent down).  The cannon can actually be rotated on the connecting peg, allowing the gun to be mounted in either configuration on either arm.  &lt;br /&gt;
&lt;br /&gt;
:Unusual for a regular Deluxe class figure, this version of Jazz is packaged on his card in robot mode, no doubt to highlight the changes to the figure that would not be visible in the vehicle mode.&lt;br /&gt;
&lt;br /&gt;
:In addition to the retooled forearm joint also found on the Target exclusive &amp;quot;G1 color&amp;quot; Jazz, a running change variant of Final Battle Jazz adds another peg to the Crescent Cannon, thus allowing Jazz to use the weapon in all the different configurations on either arm.&amp;lt;ref&amp;gt;[http://www.allspark.com/forums/index.php?showtopic=40291 Original Allspark thread about the running change mold variant for Final Battle Jazz&#039;s Crescent Cannon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:In spite of the claim that this is a &amp;quot;final battle&amp;quot; version of Jazz, his torso does not separate easily from his legs.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/FinalBattleJazz/jazz.htm More information on Final Battle Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;AllsparkEnhanced&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie2007 Allspark Jazz.jpg|right|300px|thumb|I feel so pretty with this makeup.]]&lt;br /&gt;
*&#039;&#039;&#039;AllSpark-Enhanced Autobot Jazz&#039;&#039;&#039; (Target Exclusive Deluxe, 2007) &lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This Target exclusive features the Deluxe Class Jazz in cylindrical packaging, with the only difference from his standard release being that key robot mode parts are highlighted by [[AllSpark Power]] blue..&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/AllsparkJazz/jazz.htm More information on AllSpark Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Premium}}&lt;br /&gt;
[[Image:PremiumJazzToy.jpg|right|300px|thumb|Almost movie-accurate. Hasbro forgot they made the proper gun.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe Class &amp;quot;Premium Series&amp;quot;, 2008)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This more movie-accurate version of Jazz sports a shinier coat of silver paint, along with added paint application detail to his robot mode parts. As it is a straight redeco, despite his coloration being far closer to the movie model, his weapon is still the old preliminary-art &amp;quot;sword&amp;quot; rather than the [[#FinalBattle|&amp;quot;Final Battle&amp;quot; version&#039;s]] much more screen-accurate shield/cannon (which is [[gang-molding|gang-molded]] with the battle damaged parts).&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/PremiumJazz/jazz.htm More information on Premium Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;TargetvsMegatron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Over Mission City (Two-Pack)&#039;&#039;&#039; (&amp;quot;Screen Battles&amp;quot; Deluxe, 2008)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:A Target exclusive two-pack that pits an unchanged Deluxe Class Final Battle Jazz (but simply named &amp;quot;Autobot Jazz&amp;quot; for this release) with a beige, brown, and on-fire orange version of Voyager Class [[Megatron (Movie)|Megatron]] in reference to their battle on the top of a skyscraper in the film that was, in fact, Jazz&#039;s final battle.&lt;br /&gt;
&lt;br /&gt;
====Fast Action Battlers====&lt;br /&gt;
[[Image:Movie FAB Jazz.jpg|right|300px|thumb|The kids love me.]]&lt;br /&gt;
*&#039;&#039;&#039;Ion Blast Autobot Jazz&#039;&#039;&#039; (Fast Action Battler, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Energy-blast missile&lt;br /&gt;
&lt;br /&gt;
:Though larger than the standard [[#Deluxe_Class_toys|Deluxe class Jazz]], [[Fast Action Battlers]] &amp;quot;Ion Blast&amp;quot; Jazz is a simplified toy for the younger set with comparatively few parts and detailing. In vehicle mode he&#039;s kind of a squat and cutified Pontiac Solstice. His articulation is limited to his shoulders, hips and knees, and has a spring-loaded missile launcher in place of his left hand.&lt;br /&gt;
&lt;br /&gt;
:This toy was later redecoed into [[Smokescreen (Movie)|Sonic Shock Smokescreen]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/FABJazz/jazz.htm More information on Ion Blast Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Cyber Slammers====&lt;br /&gt;
[[Image:Movie Jazz CyberSlammer.jpg|right|300px|thumb|Silver scratches too easy, ask Jazz.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Cyber Slammers, 2007)&lt;br /&gt;
&lt;br /&gt;
:[[Cyber Slammers]] Jazz is an amazingly cute Pontiac Solstice that transforms into an amazingly cute Autobot hipster. &amp;quot;Slam&amp;quot; his robot mode down into car mode and he rolls along, slowly transforming back up into robot mode. Like most Cyber Slammers, Jazz manages to cram most of his vehicle mode&#039;s major details into a compact, super-deformed version of that mode.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/CySlamJazz/jazz.htm More information on Cyber Slammers Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Robot Replicas====&lt;br /&gt;
[[Image:Movie RobotReplicas Jazz.jpg|right|200px|thumb|My hand picks up XM.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Robot Replica, 2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Crescent cannon&amp;quot; rifle/shield, alternate left &amp;amp; right forearms&lt;br /&gt;
&lt;br /&gt;
:As part of the [[Robot Replicas]] line, this version of Jazz is a non-transforming action figure that utilizes [[Revoltech]]-style jointing. The sculpt hews much closer to the movie CGI model than is possible with the full transforming toys, plus the universal jointing of the line allows for his forearm to be replaced with the included Crescent Cannon (which is also called that on the toy&#039;s packaging), or parts from other Robot Replica figures. Jazz&#039;s shoulders are actually mounted on the wrong sides of the toy as compared to the [[Transformers (2007)|Movie&#039;s]] CG design, but can easily swapped due to the toy&#039;s body construction.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/RRJazz/jazz.htm More information on Robot Replicas Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Titanium Series====&lt;br /&gt;
[[Image:Movie TitaniumRM Jazz.jpg|right|200px|thumb|&amp;quot;Are you looking at me?&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (3&amp;quot; Robot Masters, 2007)&lt;br /&gt;
*&#039;&#039;Accessories&#039;&#039; Movie-style Autobot sigil display stand&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Titanium Series]]&#039;&#039; Jazz is a die-cast metal and plastic figurine, with an accurate sculpt based on the slender CG model owing to the fact he doesn&#039;t need to transform. Being a figurine, he only has articulation in his shoulders, neck and waist. Jazz is sculpted with a small handgun that was only featured in concept art early in film development that still showed Arcee as part of the main cast. Jazz comes with a Movie-style Autobot symbol display stand, as is expected.&lt;br /&gt;
&lt;br /&gt;
:This mold was also used to make the [[Toys&amp;quot;R&amp;quot;Us]]-exclusive &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Titanium Series [[Dead End (ROTF)|Dead End]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2010)===&lt;br /&gt;
====Human Alliance====&lt;br /&gt;
[[Image:TF2010 HumanAlliance Jazz&amp;amp;Lennox.jpg|thumb|right|300px| Hasbro DOES listen to the fans!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz / Captain Lennox&#039;&#039;&#039; (Human Alliance 2010)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;RA-32&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Motorcycle/&amp;quot;Shielded blaster&amp;quot;, missile&lt;br /&gt;
&lt;br /&gt;
: [[Human Alliance]] Jazz comes with [[William Lennox|Captain Lennox]], who can interact with him in various ways. &lt;br /&gt;
&lt;br /&gt;
: Firstly, a motorcycle and a missile is included, with the missile being stored by plugging it to the side of the motorcycle, acting as an exhaust pipe, although it detaches easily. The motorcycle can also be transformed into a spring-loaded, projectile-firing &amp;quot;Shielded blaster&amp;quot; resembling Jazz&#039;s Crescent Cannon and attached to his arm. Lennox can ride the motorcycle in either mode, with a different set of handlebars to grip in each mode.&lt;br /&gt;
&lt;br /&gt;
: As usual, Lennox (or any other Human Alliance figure) can be seated inside Jazz in vehicle mode. In robot mode, the seats become his feet, which Lennox can still sit on. The leg panels near his feet each feature a small, flip-out, double-barreled weapon at the tip which, when the panels are flipped down, provide Lennox with an over-the-shoulder restraint with guns attached.&lt;br /&gt;
&lt;br /&gt;
: Finally, Jazz has a switch on the back of his head that flips his visor up and down, giving us a rare glimpse of his sculpted eyes. Unfortunately, it is painted the same bronze color as most of his face, so you might have to squint to see them. &lt;br /&gt;
&lt;br /&gt;
: The Japanese release sees the transparent blue plastic used for the windows and the visor switched for clear plastic on the windows and orange for the visor. &lt;br /&gt;
&lt;br /&gt;
: Despite his small vehicle mode, he&#039;s actually quite tall for a Human Alliance figure, being roughly as tall as Barricade at the head. He&#039;s also quite decked out in [[paint operation]]s, being slathered in silver paint, with a bit of bronze and gold to boot. &lt;br /&gt;
&lt;br /&gt;
: His packaging [[stock photography]] shows him minimally mis-transformed, with his front grille left unrotated. His [[instructions]] also haphazardly tell you to pull the hood up and out &#039;&#039;before&#039;&#039; you detach and pull his front wheels/shoulders apart, a feat which is &#039;&#039;excruciatingly&#039;&#039; hard to accomplish. It is actually &#039;&#039;much&#039;&#039; easier to pull the hood &#039;&#039;after&#039;&#039;, when the small tabs on the hood aren&#039;t locked to the wheels/shoulders on the sides.&lt;br /&gt;
&lt;br /&gt;
: Captain Lennox uses a more simplified design than other Human Alliance figures, with the waist and wrist joints omitted, meaning that he is unable to grip the horizontal handle on the shoulder cannon with his vertically-aligned hands.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{picsneeded|Japanese version}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark of the Moon&#039;&#039;===&lt;br /&gt;
[[Image:DOTM Movie Autobot Jazz.JPG|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle) &lt;br /&gt;
&lt;br /&gt;
:A [[Target]]-[[exclusive]] redeco of the original Autobot Jazz mold, with the original tooling of hinge joints between the folding car hood plates that form the forearms. He is cast in smokey grey translucent plastic and features black [[Cyberglyphics]]. His weapon is cast in opaque grey with copperish telescoping lance. &lt;br /&gt;
&lt;br /&gt;
:He comes with a comic book by [[IDW Publishing]], &#039;&#039;[[Transformers: Jazz]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; 3D Battle-Card Game===&lt;br /&gt;
[[Image:3DBattleCard_Jazz.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Jazz&#039;&#039;&#039; (3D Battle-Card, 2007)&lt;br /&gt;
**&#039;&#039;Card number&#039;&#039;: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Jazz is a 37-point &amp;quot;Rare&amp;quot; piece in the [[3D Battle-Card Game]].  Constructed of punch-out pieces from plastic cards, he can be assembled into his sports car or robot mode. He uses the same construction as the [[Cliffjumper (Movie)|Cliffjumper]], [[Smokescreen (Movie)|Smokescreen]], [[Blurr (Armada)|&#039;&#039;Armada&#039;&#039; Blurr]] and [[Hot Rod (G1)|Generation 1 Hot Rod]] cards.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
====Unleashed====&lt;br /&gt;
[[Image:Movie UnleashedTurnarounds RatchetJazz.jpg|right|200px|thumb|Ratchet, unable to re-attach Jazz&#039;s lower torso, fitted Jazz with one of those things the Quintesson Judges float with, and made it flamin&#039;!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet and Autobot Jazz&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:The Ratchet and Jazz turnaround is a 3D sculpture of the two characters, both in robot mode, emerging from rubble and explosions, with a movie-accurate sculpt (compared to the various transforming toys). The &amp;quot;turnaround&amp;quot; aspect of these sculptures simply means one can turn the piece around to display a raised-relief of the movie-style Autobot sigil instead.&lt;br /&gt;
&lt;br /&gt;
:This product&#039;s release was canceled for the US market, but was released in Central America, Australia and in Asia.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Transformers Movie Danglers====&lt;br /&gt;
[[Image:Movie Jazz Dangler.jpg|right|159px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:Released by [[Tomy Yujin]] in November 2007&amp;lt;ref name=&amp;quot;TomyYujin&amp;quot;&amp;gt;[http://www.gachausa.com/products/transformers.asp Tomy Yujin &#039;&#039;Transformers&#039;&#039; page]&amp;lt;/ref&amp;gt; as part of the [[Danglers Collection]], this toy is a weird plastic [[super-deformed]] version of Jazz that pops out his vehicle mode when you squeeze him, kinda like he&#039;s either giving birth to it or...er, excreting it.  Classy.  This little figurine has a little strap on it so that it can be put on cell phones or portable gaming devices.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Transformers Movie Screen Cleaners====&lt;br /&gt;
[[Image:Movie Jazz Screencleaner.jpg|right|150px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:Released by Tomy Yujin on January 2008&amp;lt;ref name=&amp;quot;TomyYujin&amp;quot;/&amp;gt;, this dangler is a faction logo-shaped screen cleaner for your cell phone, with a stock image of Jazz printed on the other side.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
====RPMs - Robot Powered Machines====&lt;br /&gt;
=====Battle Series=====&lt;br /&gt;
[[Image:ROTF-toy_RPM_Jazz_vs_Brawl.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz Vs. Decepticon Brawl&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;02 of 08&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[Robot Powered Machines]] Jazz is a small non-transforming Pontiac Solstice Custom Hardtop with his robot mode sculpted on the car&#039;s underside. He was only available in a two-pack with [[Brawl (Movie)|Brawl]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Robot Heroes===&lt;br /&gt;
[[Image:Movie Robotheroes JazzVsFrenzy.jpg|right|300px|thumb|&amp;quot;His only real complaint is that he&#039;s always stuck fighting the small ones.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz vs. Decepticon Frenzy&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: This pack of cutely sculpted figurines features Jazz and an oddly brown-coloured [[Frenzy (Movie)|Frenzy]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rhjazzbrawl.jpg|right|300px|thumb|Yeah, um, that sure is Jazz.]]&lt;br /&gt;
*&#039;&#039;&#039;Protoform Jazz vs. Decepticon Brawl&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: This &#039;&#039;Robot Heroes&#039;&#039; pack features a cutely murderous figurine of Brawl, and Jazz in his &amp;quot;[[Protoform]]&amp;quot; mode. Considering the generic nature of the protoforms, Protoform Jazz can easily represent any of his other three companions who crash landed to Earth.  Like many Robot Heroes, he&#039;s jointed at the shoulders and neck.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesfinalbattle.jpg|right|300px|thumb|Hi, then die.]]&lt;br /&gt;
*&#039;&#039;&#039;The Final Battle&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
: Packaged with Autobot Ratchet, Megatron, Blackout, and Optimus Prime, &amp;quot;Battle Damage&amp;quot; Jazz is a slightly redecoed version of the first two pack version.  His exclusive deco involves a black paint wash and black-lined cracks over a shiny silver painted finish.  The Final Battle 5-pack was sold exclusively in Wal-Mart stores.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesjazzmegatron.jpg|right|300px|thumb|Okay, this is getting ridiculous.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle Jazz vs. Megatron&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
: Once again the first Jazz sculpt is given a battle damage deco.  This time black cracks and starbursts are painted over dull unpainted silver plastic.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Movie Jazz armswordconcept.jpg|right|180px|thumb|Cool melee weapon in the game, totally non-existent in the movie.]]&lt;br /&gt;
* The packaging text for the Deluxe Jazz figure refers to his weapon as a &amp;quot;telescoping sword&amp;quot;. As ridiculous as this sounds, considering this weapon &#039;&#039;looks&#039;&#039; like a firearm and can attach to his spoiler in vehicle mode as such, this very idea actually comes from concept drawings of a sword weapon featured on the same concept art that also had Jazz showcasing the short range blaster/shield thingy both featured in the film and included with his Final Battle retool. So, &#039;&#039;really&#039;&#039;...not that ridiculous anymore.&lt;br /&gt;
&lt;br /&gt;
* According to a press kit sent out in conjunction with the movie, Jazz has a &amp;quot;near-perfect recordable memory that makes him invaluable as a documenter of battles&amp;quot; and is &amp;quot;equipped with a fusion engine that allows him to reach sub-light speeds in vehicle mode.&amp;quot; [http://numberonestars.com/transformers/production/autobots.htm] One, uh, would &#039;&#039;hope&#039;&#039; a Pontiac Solstice would be travelling at &#039;&#039;sub&#039;&#039;-light speeds...&lt;br /&gt;
&lt;br /&gt;
* During the final battle in [[Mission City]], there&#039;s a long period during which Jazz is not doing &#039;&#039;anything&#039;&#039;. He&#039;s standing around in vehicle mode when Ironhide notices that the F-22 flying above the city is Starscream, stays in vehicle mode when Ironhide and Bumblebee pick up a Furby delivery truck for cover, &#039;&#039;still&#039;&#039; remains in vehicle mode when Starscream blasts them, and after Sam discovers that Bumblebee has lost his legs, all Jazz does is pull back for a few feet to give Bumblebee space to crawl. In the end, Jazz doesn&#039;t really join the battle &#039;&#039;at all&#039;&#039; until Brawl shows up.&lt;br /&gt;
&lt;br /&gt;
[[Image:MovieJazzBarricadeLicensePlates.jpg|thumb|180px|right|Hey, who gave me Barricade&#039;s license plate?]]&lt;br /&gt;
* In an earlier draft of the movie script, [[Megatron (Movie)|Megatron]] was supposed to &amp;quot;consume&amp;quot; the sparks of Autobots he killed. A remainder of this can be found in the novelization and the IDW comic adaptation of the movie, which both explicitly state that Megatron tears out Jazz&#039;s spark. In the movie itself, however, Megatron simply appears to kill Jazz by ripping him apart at the waist, even though [[Frenzy (Movie)|Frenzy]] was previously able to survive as a detached head.  However, a recent rejiggering of Frenzy&#039;s biology makes this a moot point.&lt;br /&gt;
&lt;br /&gt;
*Jazz&#039;s manner of speech is a late development. In the early script draft his first line in the film is simply saying &amp;quot;Greetings&amp;quot; to the humans.&lt;br /&gt;
&lt;br /&gt;
* Though it is very brief, Jazz does indeed get a face close-up during the Mission City battle when he is shot by Megatron and falls over in pain, before he is ripped in half.&lt;br /&gt;
&lt;br /&gt;
* The Pontiac Solstice prop car used for the movie sports the [[license plate]] &amp;quot;664 NLZO&amp;quot;, without a state-specific registration. Although barely identifiable during his transformation before his fight with [[Brawl (Movie)|Brawl]], the car on display at GM Riverwalk in Detroit in June 2007 sported the same plate.&amp;lt;ref name=&amp;quot;jazzgmriv&amp;quot;&amp;gt;[http://www.flickr.com/photos/jalopnik/592023523/ Pontiac Solstice prop car on display at GM Riverfront in Detroit in June 2007], Jalopnik photo at Flickr&amp;lt;/ref&amp;gt; His robot CG model sports the license plate &amp;quot;1-4027E&amp;quot; instead... which also happens to be [[Barricade (Movie)|Barricade]]&#039;s license plate in vehicle mode. The license plate can be briefly glimpsed in the movie when Barricade slows down after having seemingly cornered Bumblebee, but is more clearly seen in set photos.&lt;br /&gt;
&lt;br /&gt;
* In an appeal to his better nature in [[Transformers (Titan Magazine)|Titan]], Optimus said part of him was &amp;quot;still Autobot Jazz&amp;quot;, a reference to the name of the Jazz toys.&lt;br /&gt;
&lt;br /&gt;
* Jazz was included in the downloadable content for the Xbox 360 and PlayStation 3 versions of the Revenge of the Fallen game. Apparently over-compensating for not being in the movie, Jazz is pretty much the most dangerous robot ever. If you play against him, just run.&lt;br /&gt;
&lt;br /&gt;
* In both of his console game appearances for the [[Transformers The Game (console)|first movie game]] and [[Revenge of the Fallen (Xbox 360/PS3/PC)|the second]], Jazz was not seen wearing his iconic visor.&lt;br /&gt;
&lt;br /&gt;
* Jazz is killed by three completely different Decepticons. He&#039;s killed by Megatron in the movie, while [[Brawl (Movie)|Brawl]] is the one that kills the Autobot in the Autobot campaign and a [[Barricade (Movie)|fake law enforcer]] kills him in the Decepticon campaign in the Transformers 2007 video game.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:3D Battle-Cards]]&lt;br /&gt;
[[Category:Beast Wars Autobots]]&lt;br /&gt;
[[Category:Costco exclusives]]&lt;br /&gt;
[[Category:Dark of the Moon Autobots]]&lt;br /&gt;
[[Category:Human Alliance]]&lt;br /&gt;
[[Category:Movie Autobots]]&lt;br /&gt;
[[Category:Revenge of the Fallen Autobots]]&lt;br /&gt;
[[Category:Robot Heroes]]&lt;br /&gt;
[[Category:Sam&#039;s Club exclusives]]&lt;br /&gt;
[[Category:Target exclusives]]&lt;br /&gt;
[[Category:Titanium Series]]&lt;br /&gt;
[[Category:Transformers (2010) Autobots]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jazz_(Movie)&amp;diff=659437</id>
		<title>Jazz (Movie)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jazz_(Movie)&amp;diff=659437"/>
		<updated>2011-11-07T02:25:38Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* Toy packaging bios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobotfilm}}&lt;br /&gt;
{{disambig3|Jazz}}&lt;br /&gt;
:&#039;&#039;Jazz is an [[Autobot]] from the [[Movie (franchise)|2007 movie franchise]] in the [[Live-action film series|live-action film]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:MovieJazz promorender.jpg|right|350px|thumb|&amp;quot;Slide with me. Just bounce with me. Now freeze!&amp;quot;]]&lt;br /&gt;
[[second-in-command|First Lieutenant]] &#039;&#039;&#039;Jazz&#039;&#039;&#039; is one happy-go-lucky Autobot. Good-natured and always able to take things in stride, he provides a decent contrast to the more serious demeanor of [[Ironhide (Movie)|Ironhide]] or [[Optimus Prime (Movie)|Optimus Prime]] himself. He&#039;s also a talker, something Ironhide and Prime like to tease him about. He might be the smallest Autobot but he&#039;s by no means a coward, willing to take on any foe, big or small.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Oh, I got something &#039;&#039;real&#039;&#039; flashy in mind!|Jazz gets ready to create a distraction, [[Transformers The Game (console)|Transformers The Game]]}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
[[Image:Defiance1 Ratchet Jazz vocalprocessors.jpg|left|250px|thumb|Kup and Ratchet like blaming turbo revvin&#039; young punks.]]&lt;br /&gt;
Many years before the civil war on [[Cybertron (planet)|Cybertron]], Jazz was a member of the Security Force under [[Prowl (Movie)|Prowl]]. As Optimus pondered the venerable age of the artifacts they had found at an excavation near the temple of [[Simfur]], Jazz jokingly asked if they were as old as [[Ratchet (Movie)|Ratchet]], earning him a threat of [[vocal processor]]-disabling retribution and a whack on the back of the head. He was present when [[Arcee (Movie)|Arcee]]&#039;s team found a strange artifact with the [[Decepticon|strange symbol]] and helped escort the relic out of the dig site when the aliens whom Commander [[Starscream (Movie)|Starscream]] had encountered earlier suddenly attacked the planet.  {{storylink|Defiance issue 1|Defiance #1}}&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Jazz accompanied Prowl as the latter investigated the attack on the Simfur temple. Prowl theorised that the aliens were trying to break into the temple, not destroy it, Jazz opined that they must have been after the [[AllSpark]]. When Megatron rallied Cybertron&#039;s inhabitants to war against the alien attackers, Jazz and most of the others in the science and security division loyally stayed at Optimus&#039;s side to uphold the ideals of Cybertron. Later, when Prime mentioned Megatron&#039;s questionable behavior and wished there was unity in the population, Jazz pointed out that he had the same chance of convincing Megatron to be unified as they do of being considered part of his army. Realising sentries such as Prowl and Jazz had access to Megatron&#039;s personal quarters, Prime asked them for a favour. {{storylink|Defiance issue 2|Defiance #2}}&lt;br /&gt;
&lt;br /&gt;
Jazz accompanied Optimus and Prowl to Megatron&#039;s quarters, where Optimus discovered that the relic previously unearthed seemed to have been restored by Megatron himself. Later, Jazz was part of the team sent to arrest Optimus for treason. However, on the way to Trypticon, the group were ambushed by members of the [[Defense Force]] sent to kill them. Optimus directed the others in a successful counter attack and ordered the group to rally at [[Burthov]]. {{storylink|Defiance issue 3|Defiance #3}} &lt;br /&gt;
&lt;br /&gt;
Jazz and several other former security officers helped [[Cliffjumper (Movie)|Cliffjumper]] &amp;quot;capture&amp;quot; the former military officer [[Ironhide (Movie)|Ironhide]] and bring him into the rebel base to see Optimus &#039;&#039;&#039;Prime&#039;&#039;&#039;. Later after it was discovered that Megatron was building a [[Nemesis (ROTF)|massive starship]] for some unknown purpose, Jazz was the one who suggested they should have their own ship as well, just in case. {{storylink|Defiance issue 4|Defiance #4}} As part of a crowd of Autobots, he later watched from a distance as the Decepticon ship was launched. {{storylink|Foundation issue 3|Foundation #3}} During the subsequent civil war, Jazz fought alongside Optimus Prime in their struggle for freedom, but as the war reached its height, Optimus decided to launch the AllSpark into space to keep it out of Lord Megatron&#039;s hands and to buy them time. {{storylink|Defiance issue 4|Defiance #4}} [[Bumblebee (Movie)|Bumblebee]] was successful in diverting the Decepticon leader&#039;s attention at [[Tyger Pax]], but was grievously injured as a result. Jazz was part of the team that discovered him in the wreckage after the Decepticons had left. {{storylink|Movie Prequel issue 1|Movie Prequel #1}}&lt;br /&gt;
&lt;br /&gt;
As the Autobots prepared to leave Cybertron to go after Megatron and the AllSpark, Optimus Prime expressed concern on if the remaining civilians and Autobots on Cybertron could hold out while they were gone. Jazz informed him that their troops were laying low, but if the Decepticons tried any mischief, they would be in for a nasty surprise. {{storylink|The Reign of Starscream issue 1|The Reign of Starscream #1}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Ghosts of Yesterday&#039;&#039; prequel novel===&lt;br /&gt;
Onboard the &#039;&#039;[[Ark (Movie)|Ark]]&#039;&#039;, Jazz was the first to detect the &#039;&#039;[[Ghost 1|Ghost 1&#039;s]]&#039;&#039; presence, and the first to point out that, despite the Cybertronian elements in its design, it did not originate from Cybertron. He was in favor of blowing it up anyway, as he agreed with [[Ironhide (Movie)|Ironhide]] that there was a chance it could be a Decepticon ruse. After [[Bumblebee (Movie)|Bumblebee]] was sent to follow the ship down to a nearby planet, Ironhide and Optimus joked that Jazz would have made a poor scout.&lt;br /&gt;
&lt;br /&gt;
When [[Blackout (Movie)|Blackout]] mounted an attack on the &#039;&#039;Ark&#039;&#039;, Jazz and Ironhide backed up Optimus. Jazz was unhappy when the plan changed, and the two Autobots were sent back to guard the ship, but they got to expel [[Bonecrusher (Movie)|Bonecrusher]] from the hangar, and had the damage done repaired by the time Optimus returned. Jazz lost contact with Bumblebee, resulting in Optimus going down to the planet to check. While Optimus was gone, the Decepticons attacked once again, and Jazz came up with a new plan. Jazz kept the Decepticons distracted, while Ironhide attempted to approach the &#039;&#039;[[Nemesis (Movie)|Nemesis]]&#039;&#039; through a sensor blind-spot.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the plan was ruined by the return of [[Starscream (Movie)|Starscream]], and Jazz suffered a large amount of damage. Ironhide got the smaller Autobot back to the &#039;&#039;Ark&#039;&#039;, where Jazz was insistent that situation was bad enough that they should leave the area without Optimus and Bumblebee, as Prime has originally ordered. As it turned out, the two missing Autobots returned in time for it to not turn into an issue, and Optimus ordered another engagement. Despite his severe damage, Jazz was able to take out [[Frenzy (Movie)|Frenzy]] and help Ironhide fight Bonecrusher. {{storylink|Ghosts of Yesterday}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
Jazz likes &amp;quot;to keep his bodywork &#039;&#039;buff&#039;&#039;&amp;quot; by externalizing his [[Spark]] Core forcefield - in the past, that led to him almost being killed when [[Bonecrusher (Movie)|Bonecrusher]] almost tore out his unprotected Spark. He only survived thanks to fellow Autobot [[Clocker (Movie)|Clocker]], who was killed covering his retreat. {{storylink|Transformers Comic issue 6|Lost In Space 4: Jazz}}&lt;br /&gt;
&lt;br /&gt;
When the [[AllSpark]] was launched, Jazz, [[Ratchet (Movie)|Ratchet]] and [[Ironhide (Movie)|Ironhide]] attempted to distract Megatron from pursuing it. They ended up attacked by [[Brawl (Movie)|Devastator]] and warped across space by a [[foldspace warhead]]. {{storylink|Prelude: Megatron}}&lt;br /&gt;
&lt;br /&gt;
[[Image:JazzTitan06.JPG|left|250px|thumb|&amp;quot;I HAVE SEEN THE LORD!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Jazz ended up on a planet that he dubbed &amp;quot;the Information Highway&amp;quot;—a constantly-morphing world with &amp;quot;the accumulated knowledge of countless alien cultures, condensed into some kind of sensory precipitation&amp;quot;. He loved this world and the constant new experiences so much that he deliberately ignored Ratchet&#039;s homing beacon, wanting to stay here forever. However, the planet was alive and predatory, and ended up absorbing him into it - he fired off a warning buoy to stop others arriving, and only this led to Ratchet &amp;amp; Ironhide finding where he was and rescuing him. {{storylink|Transformers Comic issue 6|Lost In Space 4: Jazz}}&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t like the war and, as the Information Highway incident shows, has no qualms about deserting if given the opportunity.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{notetitantlg}}&lt;br /&gt;
Because of a lack of troops on [[Earth]], Ratchet used a corrupted fragment of the AllSpark to bring Jazz back to life.&amp;lt;ref name=&amp;quot;allsparkjazzbio&amp;quot;&amp;gt; &#039;&#039;&#039;AllSpark-Enhanced Autobot Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt; Happy to be back, Jazz blew off the suggestion that death had made any impact beyond him wanting to live every day as if it was his last, and he was dispatched with Ratchet to secure a raw energon field. &lt;br /&gt;
&lt;br /&gt;
[[Image:JazzTitan21.JPG|right|250px|thumb|&amp;quot;And my sound effects are inane!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it turned out the corrupted fragment had indeed led to Jazz himself being corrupted; he paralyzed Ratchet and attempted to exploit Earth&#039;s apocalypse by selling the newly energon rich planet to the highest bidder. His auction was interrupted by [[Dreadwing (Movie)|Dreadwing]], who rejected an offer to join forces, and attacked. Ratchet revived and managed to destroy the energon field the auction was being held in; Jazz escaped in the resulting confusion.  {{storylink|Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
He later kept back as a happy hired gun for [[Starscream (Movie)|Starscream]], out to murder Optimus Prime. He was prevented from this when the &#039;&#039;second&#039;&#039; hired gun, [[Kullt]], turned up; he realised Starscream didn&#039;t trust him to be able kill an old comrade and was so insulted he gunned down the other mercenary. He was left rattled when Optimus pointed out he could have let Kullt do the work for him and &#039;&#039;then&#039;&#039; gun him down, which suggested there was still some goodness in him. He drove off in the face of reinforcements, vowing to prove Optimus wrong next time. {{storylink|Hard Target}}&lt;br /&gt;
&lt;br /&gt;
{{note|He wasn&#039;t seen again before the alternate universe was wrapped up.}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007) film===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Darius McCrary]] (English), [[Taiten Kusunoki]] (Japanese), [[Torsten Michaelis]] (German), [[Reginaldo Primo]] (Brazil), [[Gerardo García]] (Latin American-Spanish)&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie2007 Jazz dealership.jpg|left|250px|thumb|Why buy? When you can be!]]&lt;br /&gt;
Jazz was part of Optimus Prime&#039;s unit, summoned to Earth by [[Bumblebee (Movie)|Bumblebee]] after the latter Autobot came to be in the possession of [[Sam Witwicky]]. After his [[protoform]] crashed through a baseball stadium, he investigated a nearby car dealership and chose a Pontiac Solstice hardtop as his vehicle mode. &lt;br /&gt;
&lt;br /&gt;
[[Image:Jazz movie ally.JPG|right|250px|thumb|Sadly, the other car&#039;s owner only had liability.]]&lt;br /&gt;
&lt;br /&gt;
Linking up with his fellow Autobots in a deserted alley, Jazz greeted Sam and [[Mikaela Banes]] as &amp;quot;little bitches,&amp;quot; stating that Earth seems to be a cool place to hang out. He casually sat on the hood of another car while Optimus Prime explained to Sam they learnt Earth&#039;s languages through the internet. He then relayed their mission to find the [[AllSpark]] and explained how his [[Archibald Witwicky|grandfather&#039;s]] glasses were the key to its location.&lt;br /&gt;
&lt;br /&gt;
Soon after, as Sam looked for his grandfather&#039;s glasses, the Autobots attempted to assist by clumsily destroying the yard where they went. When it came to hide from [[Ronald Witwicky|the]] [[Judy Witwicky|parents]], Jazz had the easiest time blending into the shadows due to his small stature.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Jazz Sector Seven.JPG|thumb|left|250px|You&#039;ll get them back at the end of class.]]&lt;br /&gt;
When Sam and Mikaela were captured by [[Sector Seven]], the Autobots mounted a rescue that saw Optimus Prime tearing the roof off [[Seymour Simmons|Agent Simmons&#039;s]] vehicle. When the agents attempted to resist, Jazz used a magnet to relieve the humans of their weapons. After Bumblebee was captured by Sector Seven during the retreat, Jazz expressed his desire to rescue him, but was overruled by Optimus Prime, who didn&#039;t believe it possible to accomplish this without harming the humans, and so they should let them go.&lt;br /&gt;
&lt;br /&gt;
The next day, after Optimus used his navigation scanner on Archibald Witwicky&#039;s glasses, Jazz again commented that they could not leave Bumblebee to die at the hands of Sector Seven, to become a human experiment. Optimus replied that Bumblebee would die in vain if they did not find the AllSpark, and when Ironhide asked if the primitive and cruel humans deserved to be saved, Optimus countered by asking if Transformers were so different in the past. Going on to explain what he saw in the humans, Prime declared that if it came to it, he would sacrifice himself to destroy the AllSpark - the humans should not pay for Cybertron&#039;s mistakes. Inspired by his words, Jazz and the other Autobots rolled out, filled with determination.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Jazz on Brawl.JPG|right|250px|thumb|&amp;quot;Come on, Decepticon punk!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;MY MISSILE LAUNCHER! That&#039;s like a reproductive organ to me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
On the way to [[Hoover Dam]], the Autobots encountered Bumblebee leading a column of Sector Seven assault vehicles. Jazz and his fellow Autobots applied brakes and did a hard u-turn to join the formation.&lt;br /&gt;
&lt;br /&gt;
Entering [[Mission City]], the [[William Lennox|human]] [[Robert Epps|soldiers]] tried to call for air support from their own forces, only to be attacked by [[Starscream (Movie)|Starscream]] disguised as a human F-22 fighter. Jazz, oddly, sat in vehicle mode after the explosion which crippled Bumblebee, destroying his legs. When [[Brawl (Movie)|Devastator]] began shelling the battle site, Jazz led the Autobot charge toward the Decepticon, speeding to the tank in vehicle mode, then transformed and hopped on top of the turret to distract the Decepticon from the humans. As Devastator also transformed, Jazz managed to wreck his left-side rocket launcher pod before being tossed off. He then sped back to the battle, firing at Devastator, while [[Ratchet (Movie)|Ratchet]] sliced of Devastator&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jazz DyingAction.jpg|left|250px|thumb|&amp;quot;Wait, why did I tell everyone to retreat again?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Jazz tried to delay [[Megatron (Movie)|Megatron]] when he appeared on the scene in order to cover the escape Captain Lennox&#039;s men and civilians. Despite Lennox&#039;s cries for him to fall back, Jazz bravely faced Megatron alone, but all he got for his trouble was being blasted by the Decepticon&#039;s fusion cannon. As Ironhide and Ratchet escorted Sam and the AllSpark to safety, Megatron preyed upon the small Autobot who had the audacity to attack him. The Decepticon leader tossed him through the air, then landed upon him with the crushing grip of his talons. Valiantly, Jazz fought on to the bitter end as Megatron tore him in two, throwing his pieces to the ground before attacking Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Prime Jazz Ironhide Ratchet battleaftermath.jpg|right|250px|thumb|&amp;quot;We lost a great comrade today. We&#039;ll miss you, Blues.&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;His name was &#039;&#039;Jazz&#039;&#039;, Prime.&amp;quot;&amp;lt;br/&amp;gt;  &amp;quot;Whatever.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
After being separated from Sam Witwicky, Ratchet hurried to Jazz, but his [[spark]] had already faded. In the aftermath of Megatron&#039;s defeat, Ironhide somberly handed Optimus Prime Jazz&#039;s remains as Ratchet reported that he could not save their comrade.  The Autobot leader somewhat half-heartedly eulogized him, and quickly moved on. {{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; Target exclusive comic===&lt;br /&gt;
{{storylink|Transformers: Jazz}}&lt;br /&gt;
{{note|The events of &#039;&#039;Transformers: Jazz&#039;&#039; takes place in the middle of the first movie, after Bumblebee, Sam and Mikaela are taken by Sector 7.}}&lt;br /&gt;
&lt;br /&gt;
===Toy packaging bios===&lt;br /&gt;
{{notemoviebio}}&lt;br /&gt;
&lt;br /&gt;
Before coming to Earth, Jazz was involved in a deep-space battle over a barren world. He was badly damaged in the conflict and was taken offline by Brawl. After he was fixed up and upgraded his endoskeleton reinforcements, he had a renewed determination to keep his vehicle mode in pristine condition.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Premium series&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the final battle for the AllSpark, Jazz faced off against Bonecrusher for a last battle to the absolute finish.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Autobot Jazz vs. Bonecrusher&#039;&#039;&#039; bio,&amp;lt;/ref&amp;gt; Also in that battle, Jazz took on Megatron alone, as everyone else was preoccupied with Brawl. Although he knew he didn&#039;t stand a chance, he would go down fighting for the weak, as a true Autobot would.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Battle Jazz vs. Ice Megatron&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps unsurprisingly, Jazz was left badly damaged as a result of those confrontations. &lt;br /&gt;
&lt;br /&gt;
Ratchet rebuilt Jazz in what turned out to be a long recovery process. Jazz had time to think. And think he did, about a new paintjob!&amp;lt;ref&amp;gt;Target Exclusive Generation 1-style &#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jazz came back, and more powerful than ever due to the power of the AllSpark.&amp;lt;ref name=&amp;quot;allsparkjazzbio&amp;quot;/&amp;gt; {{storylink|Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
Before going into battle, Jazz often adorns his body with [[Cyberglyphics|ancient Transformer markings]], a custom that he observes in order to make sure he never truly forgets his world of origin. &amp;lt;ref&amp;gt; &#039;&#039;&#039;Dark of the Moon Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{note|Jazz&#039;s fate in the film is about as unambiguous a depiction of a [[Death|Transformer death]] as one could hope for. [[Michael Bay]], when speaking on the subject, stated emphatically, &amp;quot;Jazz is dead&amp;quot;. This puts the weight of [[authorial intent]] on the side of Jazz being truly deceased. Later, in the &#039;&#039;Revenge of the Fallen&#039;&#039; prequel comic, Optimus Prime asked to have Jazz&#039;s remains buried.&amp;lt;br /&amp;gt;Despite all this, bio information on his first Target-exclusive [[redeco]] clearly said that he was rebuilt by Ratchet. Make of this what you will. His Allspark power bio says he came back by the power of the AllSpark. This actually happened in an [[Dark Spark|alternate timeline]].}}&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Diorama Story===&lt;br /&gt;
At some point, Jazz and multiple Autobots and Decepticons traversed dimensions and found themselves on a different [[Earth]], in the distant past. They crossed paths with new Transformer factions, the [[Maximal]]s and the [[Predacon (BW)|Predacons]], who were engaged in a conflict called the [[Beast Wars (franchise)|Beast Wars]]. A battle broke out between the four factions. The Autobots and the Decepticons eventually returned to their home dimension, leaving the Maximals and Predacons behind to settle the Beast Wars. {{storylink|Beast Wars Diorama Story}}&lt;br /&gt;
&lt;br /&gt;
===Battle Bio===&lt;br /&gt;
Jazz&#039;s closest ally is [[Sideswipe (ROTF)|Sideswipe]], and his arch-enemy is Brawl. He is equipped with a magnetic field generator and a crescent-shaped photon blaster.&lt;br /&gt;
&lt;br /&gt;
Jazz was presumed dead after the battle of [[Mission City]], but he was revived by a piece of the [[AllSpark]] and a little help from [[Ratchet (Movie)|Ratchet]]. He is anxious to get back into action.&amp;lt;ref&amp;gt;Jazz&#039;s [http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Battle Bio].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===IDW &#039;&#039;Revenge of the Fallen&#039;&#039; movie comics===&lt;br /&gt;
[[Image:Alliance1 Ironhide-Jazz momentofsilence.jpg|right|250px|thumb|He&#039;s dead, Jim.]]&lt;br /&gt;
Shortly after the battle in Mission City, Captain Lennox, Sergeant Epps and the other soldiers helped Ironhide find suitable transportation for Jazz&#039;s remains. As Ironhide somberly placed Jazz&#039;s body into the [[trailer]], the soldiers lowered their heads in honour of the Autobot who sacrificed his life to save theirs. {{storylink|Alliance issue 1|Alliance #1}}&lt;br /&gt;
&lt;br /&gt;
Later in the Nevada Desert, Optimus Prime and the other Autobots arrived with Jazz&#039;s remains. The Autobots escorted the Decepticons&#039; carcasses while the U.S Navy planned on giving a proper burial ceremony for Jazz. {{storylink|Alliance issue 2|Alliance #2}} Weeks later, the Autobots and their soldier friends are on a US Navy aircraft carrier for Jazz&#039;s burial at sea. A crane hoisted the trailer containing Jazz&#039;s body and dropped it into the ocean. Optimus Prime thanked Lennox for his participation in Jazz&#039;s Funeral. {{storylink|Alliance issue 3|Alliance #3}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Toy bios===&lt;br /&gt;
Jazz is not only not dead, he&#039;s been working with [[William Lennox]] for so long that they&#039;ve become in synch! The two double-team Decepticons and bring them crashing down. {{storylink|#Human Alliance|Human Alliance}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===Transformers The Game (console)===&lt;br /&gt;
:&#039;&#039;Voice actor&#039;&#039;: [[Andrew Kishino]]&lt;br /&gt;
&lt;br /&gt;
====Autobot campaign====&lt;br /&gt;
[[Image:VGE4M3Jazzkabob.jpg|right|250px|thumb|&amp;quot;Ironhide, check this out.&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;Cool, a piñata!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;...Hate...both of...you...&amp;quot;]]&lt;br /&gt;
Jazz arrived on Earth as part of Optimus Prime&#039;s unit, summoned to the [[human]] planet by Bumblebee. After taking on the form of a Pontiac Solstice, he met up with the other Autobots. His first mission was to distract Sector Seven and law enforcement units, which he did, buying his fellow Autobots time to escape. Jazz was then surrounded by Sector Seven SUVs and Decepticon drones numerous times, requiring Ironhide&#039;s help to escape.&lt;br /&gt;
&lt;br /&gt;
He would then make his way to [[Mission City]], where he engaged [[Starscream (Movie)|Starscream]], [[Blackout (Movie)|Blackout]] and two [[Dreadwing (Movie)|Dreadwing]] drones. Jazz defeated all four of them, but as he celebrated his great victory, [[Brawl (Movie)|Brawl]] appeared behind him and punctured Jazz&#039;s chest with his claw, extinguishing his [[spark]]. [[Ironhide (Movie)|Ironhide]] arrived just in time to witness the killing, swore he&#039;d make Brawl&#039;s death slow, and fought through a horde of Decepticon units to destroy him. {{storylink|Transformers The Game (console)|Transformers The Game}}&lt;br /&gt;
&lt;br /&gt;
{{note|Press left, up, down(2), left, up, right, at the New game menu. The screen will flash to confirm the code was entered correctly. Go to the bonus features, then the [[Generation 1]] option to use a G1-homage deco on Jazz. This does not change his appearance in the Decepticon campaign, however.}}&lt;br /&gt;
&lt;br /&gt;
====Decepticon campaign====&lt;br /&gt;
Jazz arrived in Mission City with Sam and Mikaela (taking the role of the destroyed Bumblebee), where he was confronted by [[Barricade (Movie)|Barricade]]. After a brief chase through the city, Jazz engaged Barricade in battle, where he was defeated with ease. {{storylink|Transformers The Game (console)|Transformers The Game}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Autobots&#039;&#039;===&lt;br /&gt;
Jazz&#039;s first appearance is with the other Autobots, meeting in an old junk yard.  Setting out into the city, he retrieved a number of [[Sector Seven]] vehicles before running into [[Blackout (Movie)|Blackout]]; after a tedious battle, Blackout ran.  Returning to the group, Jazz informs that Sector Seven holds Megatron and the AllSpark in the Hoover Dam and has patrols looking for the Autobots, which Bumblebee volunteered to distract them, getting himself caught in the progress. Jazz later upload a virus to access Sector Seven mainframe, and downloaded data from a military hangar. Jazz was able to get the data, despite being outnumbered by remote vehicles, returned to the rendezvous point, which he reported that he was able to find an entrance to the base and Bumblebee, but could not find Megatron and the AllSpark. Jazz tells Optimus that rescuing Bumblebee be their first priority because of Bumblebee&#039;s tracking ability, which Optimus agrees. When the Autobots returned to Tranquility with the AllSpark, Jazz required assistance to take out spark drones within the area. Create-A-Bot answered the call and both Autobots took out 50 drones. With the drones destroyed, Jazz stayed where he was in case more show up and told Create-A-Bot to check on Bumblebee. After that, he was not seen again. {{storylink|Transformers Autobots/Decepticons|Transformers: Autobots}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Decepticons&#039;&#039;===&lt;br /&gt;
At the [[Hoover Dam]], Jazz set up several automated turrets and Autobot drones around the lower perimeter of the Dam, preventing [[Megatron (Movie)|Megatron]] from escaping.  However, this line of defense only works for so long, as the turrets could only fire at air-borne objects.  Finally getting up the side of the Dam, Jazz stepped in Megatron&#039;s path, doing little more than trash talking before Megatron jumped into battle.  After a roughly equal fight, Jazz finally fell.  Megatron then finished him off and desecrated the Autobot&#039;s corpse.  {{storylink|Transformers Autobots/Decepticons|Transformers: Autobots}}&lt;br /&gt;
&lt;br /&gt;
===AllSpark Wars===&lt;br /&gt;
After the first battle with the Decepticons on Earth, Jazz and the other Autobots went into stasis lock, held in storage around the world. {{storylink|AllSpark Wars}}&lt;br /&gt;
&lt;br /&gt;
===Allspark Highway===&lt;br /&gt;
Jazz, Bumblebee, Ironhide and Optimus Prime fought to keep the Allspark out of Decepticon hands. {{storylink|Allspark Highway}}&lt;br /&gt;
&lt;br /&gt;
===Autobot Stronghold===&lt;br /&gt;
The Decepticons were invading an Autobot stronghold in the city, and Jazz and the Autobots placed themselves at key positions to defend it from attack. {{storylink|Autobot Stronghold}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; - The Game (Xbox 360/Sony PS3/PC)===&lt;br /&gt;
[[Image:ROTF_360PS3PC_MovieJazz_DLC.jpg|thumb|250px|It&#039;s a zombie! Kill it! Kill it with fire!]]&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Darius McCrary]]&lt;br /&gt;
&lt;br /&gt;
{{Note|On [[August 27]], [[2009]], Jazz was one of a handful of downloadable characters in a DLC pack for Xbox 360 and Sony PlayStation 3.}}&lt;br /&gt;
{{storylink|Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007)===&lt;br /&gt;
====Legends Class toys====&lt;br /&gt;
[[Image:Movie Legends Jazz toy.jpg|right|300px|thumb|WhY My bUmPeRs hUrT?]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Legends Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese name:&#039;&#039; &#039;&#039;&#039;EZ Collection Jazz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A much smaller version of the character, [[Legends Class|Legends-class]] Jazz features limited articulation and detail, along with a much simpler transformation. A rather glaring side-effect of this simplicity, in a desire to mimic the hood chest of the larger toy, is the addition of [[kibble]]: a second front bumper on the roof of his alt-mode. Whether this means Jazz also includes a second engine to go with this front bumper or an attempt at compensation for a case of [[Barricade (Movie)|police car envy]] is unknown. Ironically, the smallest version of Jazz is the biggest Legends toy in the movie line. Even bigger than Optimus. This may make up for the Arcee toy being taller than his Deluxe figure.&lt;br /&gt;
&lt;br /&gt;
:This mold was also used to make &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Runamuck (ROTF)|Runamuck]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/LegendsJazz/jazz.htm More information on Legends Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;CostcoPrimeBonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime bonus pack&#039;&#039;&#039; ([[Costco]] exclusive multi-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:A Costco exclusive special pack of Leader Class [[Optimus Prime (Movie)|Optimus Prime]] with Legends Class [[Bumblebee (Movie)|Bumblebee]] and Autobot Jazz as bonus figures. None of the three toys is changed from their respective original releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;TRULegendsPack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Allspark Legends pack.jpg|right|200px|thumb|Why&#039;s the man always putting me down?]]&lt;br /&gt;
*&#039;&#039;&#039;Battle for the AllSpark&#039;&#039;&#039; (Toys&#039;R&#039;Us exclusive Legends multi-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:A Toys &amp;quot;R&amp;quot; Us exclusive, this six-pack of Legends class figures contains unmodified toys of [[Optimus Prime (Movie)/toys|Optimus Prime]], Jazz, [[Bumblebee (Movie)/toys|Bumblebee]], [[Megatron (Movie)/toys|Megatron]], [[Starscream (Movie)/toys|Starscream]] and [[Barricade (Movie)|Barricade]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|LegendsVsBonecrusher}}&lt;br /&gt;
[[Image:Movie Legends JazzBonecrusher toys.jpg|right|300px|thumb|Bonecrusher tried to make Jazz smaller by slamming his head in.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz vs. Bonecrusher&#039;&#039;&#039; (Legends &amp;quot;Allspark Battles&amp;quot; two-pack, 2008)&lt;br /&gt;
&lt;br /&gt;
:As part of the &#039;&#039;AllSpark Battles&#039;&#039; refresh of the &#039;&#039;Movie&#039;&#039; toyline, Legends class Jazz with slightly different deco with more paint for his robot mode chest... but no paint for the vehicle mode hood while the vehicle mode windows are now blue, painted on all sides, he also has black paint on his spoiler. He is packed in a versus two-pack with an all-new Legends class figure of [[Bonecrusher (Movie)|Bonecrusher]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/LegendsJazz/jazz.htm More information on Allspark Battles Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|LegendsVsMegatron}}&lt;br /&gt;
[[Image:Movie Legends JazzIceMegatron toys.jpg|right|300px|thumb|Megatron&#039;s going to have a tough time tearing that in half.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle Jazz vs. Ice Megatron&#039;&#039;&#039; (Legends &amp;quot;Allspark Battles&amp;quot; two-pack, 2008)&lt;br /&gt;
&lt;br /&gt;
:Once again Legends class Jazz is redecoed, this time in a battle-damaged deco based upon his appearance during the battle in Mission City. Amusingly, like the Deluxe class Final Battle Jazz toy, the &amp;quot;battle damage&amp;quot; can only be seen in robot mode. He comes packed with a redecoed Legends class Megatron toy colored with blue accents.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/LegendsBattleJazz/jazz.htm More information on Battle Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class toys====&lt;br /&gt;
[[Image:Jazzmovietoydeluxe.jpg|right|300px|thumb|&amp;quot;Just wait. They&#039;ll do me in G1 colors soon...&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-04&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:Jazz transforms into a silver [[wikipedia:Pontiac_Solstice|Pontiac Solstice]] Custom Hardtop. Included is a blaster weapon that elongates into a sniper rifle, which may also be clipped directly onto his rear spoiler when in vehicle mode. In robot mode, the section featuring this same rear spoiler may be kept folded onto his back or worn on either shoulder as a shield. An interesting undocumented feature is a hinge joint located on the bottom of the rifle can attach to the &#039;&#039;shield&#039;s&#039;&#039; hinge joint, creating three different weapon configurations: &#039;&#039;(a)&#039;&#039; a mounted long range sniper rifle, &#039;&#039;(b)&#039;&#039; an ambidextrous shoulder-mounted cannon, or &#039;&#039;(c)&#039;&#039; a short range blaster with built-in shield somewhat akin to what has been seen in Jazz&#039;s concept art and in the movie itself.&lt;br /&gt;
&lt;br /&gt;
:As with most of the mainline toys, he features a [[Automorph Technology|Automorphing]] gimmick that is activated by pushing the car roof down onto his back and locking it into place. This raises his head and slides his chest panels into proper position for the robot mode. This feature, like the weaponry mentioned above, is not documented at all, so one must be careful to not press the chest &#039;&#039;and&#039;&#039; the back at the same time.&lt;br /&gt;
&lt;br /&gt;
:This toy was later redecoed into &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Smokescreen (Movie)|Smokescreen]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/AutobotJazz/jazz.htm More information on Deluxe Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;JazzBonecrusherBrawl3pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe three-pack&#039;&#039;&#039; (Sam&#039;s Club exclusive multi-pack, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This Sam&#039;s Club exclusive three-pack contains an unchanged Deluxe Class Autobot Jazz together with equally unchanged Deluxe Class [[Bonecrusher (Movie)|Bonecrusher]] and [[Brawl (Movie)|Decepticon Brawl]] toys. It also comes with a nifty poster depicting all three toys in a standoff scene.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;JazzPrimeBrawl3pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe three-pack&#039;&#039;&#039; (multi-pack, UK 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This three-pack, which was available at general retail in the United Kingdom, contains an unchanged Deluxe Class Autobot Jazz together with equally unchanged Deluxe Class [[Optimus Prime (Movie)|Protoform Optimus Prime]] and [[Brawl (Movie)|Decepticon Brawl]] toys.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;TargetG1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie G1Jazz toy.jpg|right|300px|thumb|&amp;quot;See? Nineteen-Eighty-Four!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Target Exclusive Deluxe, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:An extensive [[redeco]] of Deluxe class Jazz, this Target-[[exclusive]] is heavily based on &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Jazz (G1)|Jazz&#039;s]] Martini Racing scheme. He&#039;s lacking in Martini sponsorship for all the obvious reasons, replacing them with his own name. Disco Jazz doesn&#039;t really need to advertise, but he does.&lt;br /&gt;
&lt;br /&gt;
:This figure also features a minor retool of the joint in the forearm. On the initial, mass retail release of Deluxe Jazz, the black hinge-joint was able to slide over slightly as part of the original design. The new version features a shorter joint, which makes it a lot less floppy in robot mode. [[Cyberfly|Cyberflies]] sold separately.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/TargetJazz/jazz.htm More information on Target &amp;quot;G1&amp;quot; Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|FinalBattle}}&lt;br /&gt;
[[Image:Movie FinalBattleJazz toy.jpg|right|300px|thumb|No Cool colors in movie #2? Aww.]]&lt;br /&gt;
*&#039;&#039;&#039;Final Battle Jazz&#039;&#039;&#039; (Deluxe Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-14&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Crescent Cannon&amp;quot;, energy-blast missile&lt;br /&gt;
&lt;br /&gt;
:An extensive retool of Jazz, modifying his head and most of his legs to give them a broken, battle-scarred appearance. Amusingly, because Hasbro chose to keep his vehicle mode pristine, the rest of his body is undamaged. All the damaged parts have a black and blue deco, representing glowing circuitry and exposed conduits.&lt;br /&gt;
&lt;br /&gt;
:Jazz comes with a brand new spring-loaded weapon (called a &#039;&#039;Crescent Cannon&#039;&#039; on the packaging), partially modeled after the actual weapon Jazz appears with in the film. It can fire a transparent blue projectile and, not unlike his original featured weapon, can be mounted in different configurations: &#039;&#039;(a)&#039;&#039; Mounted on his &#039;&#039;right&#039;&#039; arm with the Crescent Cannon missile launcher (with the crescent up) facing forward a la the film, or &#039;&#039;(b)&#039;&#039; mounted on his &#039;&#039;left&#039;&#039; arm with the flip-out rifle barrel pointed forwards (with the crescent down).  The cannon can actually be rotated on the connecting peg, allowing the gun to be mounted in either configuration on either arm.  &lt;br /&gt;
&lt;br /&gt;
:Unusual for a regular Deluxe class figure, this version of Jazz is packaged on his card in robot mode, no doubt to highlight the changes to the figure that would not be visible in the vehicle mode.&lt;br /&gt;
&lt;br /&gt;
:In addition to the retooled forearm joint also found on the Target exclusive &amp;quot;G1 color&amp;quot; Jazz, a running change variant of Final Battle Jazz adds another peg to the Crescent Cannon, thus allowing Jazz to use the weapon in all the different configurations on either arm.&amp;lt;ref&amp;gt;[http://www.allspark.com/forums/index.php?showtopic=40291 Original Allspark thread about the running change mold variant for Final Battle Jazz&#039;s Crescent Cannon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:In spite of the claim that this is a &amp;quot;final battle&amp;quot; version of Jazz, his torso does not separate easily from his legs.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/FinalBattleJazz/jazz.htm More information on Final Battle Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;AllsparkEnhanced&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie2007 Allspark Jazz.jpg|right|300px|thumb|I feel so pretty with this makeup.]]&lt;br /&gt;
*&#039;&#039;&#039;AllSpark-Enhanced Autobot Jazz&#039;&#039;&#039; (Target Exclusive Deluxe, 2007) &lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This Target exclusive features the Deluxe Class Jazz in cylindrical packaging, with the only difference from his standard release being that key robot mode parts are highlighted by [[AllSpark Power]] blue..&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/AllsparkJazz/jazz.htm More information on AllSpark Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Premium}}&lt;br /&gt;
[[Image:PremiumJazzToy.jpg|right|300px|thumb|Almost movie-accurate. Hasbro forgot they made the proper gun.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe Class &amp;quot;Premium Series&amp;quot;, 2008)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This more movie-accurate version of Jazz sports a shinier coat of silver paint, along with added paint application detail to his robot mode parts. As it is a straight redeco, despite his coloration being far closer to the movie model, his weapon is still the old preliminary-art &amp;quot;sword&amp;quot; rather than the [[#FinalBattle|&amp;quot;Final Battle&amp;quot; version&#039;s]] much more screen-accurate shield/cannon (which is [[gang-molding|gang-molded]] with the battle damaged parts).&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/PremiumJazz/jazz.htm More information on Premium Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;lt;span id=&amp;quot;TargetvsMegatron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Over Mission City (Two-Pack)&#039;&#039;&#039; (&amp;quot;Screen Battles&amp;quot; Deluxe, 2008)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:A Target exclusive two-pack that pits an unchanged Deluxe Class Final Battle Jazz (but simply named &amp;quot;Autobot Jazz&amp;quot; for this release) with a beige, brown, and on-fire orange version of Voyager Class [[Megatron (Movie)|Megatron]] in reference to their battle on the top of a skyscraper in the film that was, in fact, Jazz&#039;s final battle.&lt;br /&gt;
&lt;br /&gt;
====Fast Action Battlers====&lt;br /&gt;
[[Image:Movie FAB Jazz.jpg|right|300px|thumb|The kids love me.]]&lt;br /&gt;
*&#039;&#039;&#039;Ion Blast Autobot Jazz&#039;&#039;&#039; (Fast Action Battler, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Energy-blast missile&lt;br /&gt;
&lt;br /&gt;
:Though larger than the standard [[#Deluxe_Class_toys|Deluxe class Jazz]], [[Fast Action Battlers]] &amp;quot;Ion Blast&amp;quot; Jazz is a simplified toy for the younger set with comparatively few parts and detailing. In vehicle mode he&#039;s kind of a squat and cutified Pontiac Solstice. His articulation is limited to his shoulders, hips and knees, and has a spring-loaded missile launcher in place of his left hand.&lt;br /&gt;
&lt;br /&gt;
:This toy was later redecoed into [[Smokescreen (Movie)|Sonic Shock Smokescreen]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/FABJazz/jazz.htm More information on Ion Blast Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Cyber Slammers====&lt;br /&gt;
[[Image:Movie Jazz CyberSlammer.jpg|right|300px|thumb|Silver scratches too easy, ask Jazz.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Cyber Slammers, 2007)&lt;br /&gt;
&lt;br /&gt;
:[[Cyber Slammers]] Jazz is an amazingly cute Pontiac Solstice that transforms into an amazingly cute Autobot hipster. &amp;quot;Slam&amp;quot; his robot mode down into car mode and he rolls along, slowly transforming back up into robot mode. Like most Cyber Slammers, Jazz manages to cram most of his vehicle mode&#039;s major details into a compact, super-deformed version of that mode.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/CySlamJazz/jazz.htm More information on Cyber Slammers Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Robot Replicas====&lt;br /&gt;
[[Image:Movie RobotReplicas Jazz.jpg|right|200px|thumb|My hand picks up XM.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Robot Replica, 2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Crescent cannon&amp;quot; rifle/shield, alternate left &amp;amp; right forearms&lt;br /&gt;
&lt;br /&gt;
:As part of the [[Robot Replicas]] line, this version of Jazz is a non-transforming action figure that utilizes [[Revoltech]]-style jointing. The sculpt hews much closer to the movie CGI model than is possible with the full transforming toys, plus the universal jointing of the line allows for his forearm to be replaced with the included Crescent Cannon (which is also called that on the toy&#039;s packaging), or parts from other Robot Replica figures. Jazz&#039;s shoulders are actually mounted on the wrong sides of the toy as compared to the [[Transformers (2007)|Movie&#039;s]] CG design, but can easily swapped due to the toy&#039;s body construction.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/RRJazz/jazz.htm More information on Robot Replicas Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Titanium Series====&lt;br /&gt;
[[Image:Movie TitaniumRM Jazz.jpg|right|200px|thumb|&amp;quot;Are you looking at me?&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (3&amp;quot; Robot Masters, 2007)&lt;br /&gt;
*&#039;&#039;Accessories&#039;&#039; Movie-style Autobot sigil display stand&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Titanium Series]]&#039;&#039; Jazz is a die-cast metal and plastic figurine, with an accurate sculpt based on the slender CG model owing to the fact he doesn&#039;t need to transform. Being a figurine, he only has articulation in his shoulders, neck and waist. Jazz is sculpted with a small handgun that was only featured in concept art early in film development that still showed Arcee as part of the main cast. Jazz comes with a Movie-style Autobot symbol display stand, as is expected.&lt;br /&gt;
&lt;br /&gt;
:This mold was also used to make the [[Toys&amp;quot;R&amp;quot;Us]]-exclusive &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Titanium Series [[Dead End (ROTF)|Dead End]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2010)===&lt;br /&gt;
====Human Alliance====&lt;br /&gt;
[[Image:TF2010 HumanAlliance Jazz&amp;amp;Lennox.jpg|thumb|right|300px| Hasbro DOES listen to the fans!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz / Captain Lennox&#039;&#039;&#039; (Human Alliance 2010)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;RA-32&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Motorcycle/&amp;quot;Shielded blaster&amp;quot;, missile&lt;br /&gt;
&lt;br /&gt;
: [[Human Alliance]] Jazz comes with [[William Lennox|Captain Lennox]], who can interact with him in various ways. &lt;br /&gt;
&lt;br /&gt;
: Firstly, a motorcycle and a missile is included, with the missile being stored by plugging it to the side of the motorcycle, acting as an exhaust pipe, although it detaches easily. The motorcycle can also be transformed into a spring-loaded, projectile-firing &amp;quot;Shielded blaster&amp;quot; resembling Jazz&#039;s Crescent Cannon and attached to his arm. Lennox can ride the motorcycle in either mode, with a different set of handlebars to grip in each mode.&lt;br /&gt;
&lt;br /&gt;
: As usual, Lennox (or any other Human Alliance figure) can be seated inside Jazz in vehicle mode. In robot mode, the seats become his feet, which Lennox can still sit on. The leg panels near his feet each feature a small, flip-out, double-barreled weapon at the tip which, when the panels are flipped down, provide Lennox with an over-the-shoulder restraint with guns attached.&lt;br /&gt;
&lt;br /&gt;
: Finally, Jazz has a switch on the back of his head that flips his visor up and down, giving us a rare glimpse of his sculpted eyes. Unfortunately, it is painted the same bronze color as most of his face, so you might have to squint to see them. &lt;br /&gt;
&lt;br /&gt;
: The Japanese release sees the transparent blue plastic used for the windows and the visor switched for clear plastic on the windows and orange for the visor. &lt;br /&gt;
&lt;br /&gt;
: Despite his small vehicle mode, he&#039;s actually quite tall for a Human Alliance figure, being roughly as tall as Barricade at the head. He&#039;s also quite decked out in [[paint operation]]s, being slathered in silver paint, with a bit of bronze and gold to boot. &lt;br /&gt;
&lt;br /&gt;
: His packaging [[stock photography]] shows him minimally mis-transformed, with his front grille left unrotated. His [[instructions]] also haphazardly tell you to pull the hood up and out &#039;&#039;before&#039;&#039; you detach and pull his front wheels/shoulders apart, a feat which is &#039;&#039;excruciatingly&#039;&#039; hard to accomplish. It is actually &#039;&#039;much&#039;&#039; easier to pull the hood &#039;&#039;after&#039;&#039;, when the small tabs on the hood aren&#039;t locked to the wheels/shoulders on the sides.&lt;br /&gt;
&lt;br /&gt;
: Captain Lennox uses a more simplified design than other Human Alliance figures, with the waist and wrist joints omitted, meaning that he is unable to grip the horizontal handle on the shoulder cannon with his vertically-aligned hands.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{picsneeded|Japanese version}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark of the Moon&#039;&#039;===&lt;br /&gt;
[[Image:DOTM Movie Autobot Jazz.JPG|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle) &lt;br /&gt;
&lt;br /&gt;
:A [[Target]]-[[exclusive]] redeco of the original Autobot Jazz mold, with the original tooling of hinge joints between the folding car hood plates that form the forearms. He is cast in smokey grey translucent plastic and features black [[Cyberglyphics]]. His weapon is cast in opaque grey with copperish telescoping lance. &lt;br /&gt;
&lt;br /&gt;
:He comes with a comic book by [[IDW Publishing]], &#039;&#039;[[Transformers: Jazz]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; 3D Battle-Card Game===&lt;br /&gt;
[[Image:3DBattleCard_Jazz.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Jazz&#039;&#039;&#039; (3D Battle-Card, 2007)&lt;br /&gt;
**&#039;&#039;Card number&#039;&#039;: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Jazz is a 37-point &amp;quot;Rare&amp;quot; piece in the [[3D Battle-Card Game]].  Constructed of punch-out pieces from plastic cards, he can be assembled into his sports car or robot mode. He uses the same construction as the [[Cliffjumper (Movie)|Cliffjumper]], [[Smokescreen (Movie)|Smokescreen]], [[Blurr (Armada)|&#039;&#039;Armada&#039;&#039; Blurr]] and [[Hot Rod (G1)|Generation 1 Hot Rod]] cards.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
====Unleashed====&lt;br /&gt;
[[Image:Movie UnleashedTurnarounds RatchetJazz.jpg|right|200px|thumb|Ratchet, unable to re-attach Jazz&#039;s lower torso, fitted Jazz with one of those things the Quintesson Judges float with, and made it flamin&#039;!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet and Autobot Jazz&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:The Ratchet and Jazz turnaround is a 3D sculpture of the two characters, both in robot mode, emerging from rubble and explosions, with a movie-accurate sculpt (compared to the various transforming toys). The &amp;quot;turnaround&amp;quot; aspect of these sculptures simply means one can turn the piece around to display a raised-relief of the movie-style Autobot sigil instead.&lt;br /&gt;
&lt;br /&gt;
:This product&#039;s release was canceled for the US market, but was released in Central America, Australia and in Asia.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Transformers Movie Danglers====&lt;br /&gt;
[[Image:Movie Jazz Dangler.jpg|right|159px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:Released by [[Tomy Yujin]] in November 2007&amp;lt;ref name=&amp;quot;TomyYujin&amp;quot;&amp;gt;[http://www.gachausa.com/products/transformers.asp Tomy Yujin &#039;&#039;Transformers&#039;&#039; page]&amp;lt;/ref&amp;gt; as part of the [[Danglers Collection]], this toy is a weird plastic [[super-deformed]] version of Jazz that pops out his vehicle mode when you squeeze him, kinda like he&#039;s either giving birth to it or...er, excreting it.  Classy.  This little figurine has a little strap on it so that it can be put on cell phones or portable gaming devices.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Transformers Movie Screen Cleaners====&lt;br /&gt;
[[Image:Movie Jazz Screencleaner.jpg|right|150px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:Released by Tomy Yujin on January 2008&amp;lt;ref name=&amp;quot;TomyYujin&amp;quot;/&amp;gt;, this dangler is a faction logo-shaped screen cleaner for your cell phone, with a stock image of Jazz printed on the other side.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
====RPMs - Robot Powered Machines====&lt;br /&gt;
=====Battle Series=====&lt;br /&gt;
[[Image:ROTF-toy_RPM_Jazz_vs_Brawl.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz Vs. Decepticon Brawl&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;02 of 08&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[Robot Powered Machines]] Jazz is a small non-transforming Pontiac Solstice Custom Hardtop with his robot mode sculpted on the car&#039;s underside. He was only available in a two-pack with [[Brawl (Movie)|Brawl]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Robot Heroes===&lt;br /&gt;
[[Image:Movie Robotheroes JazzVsFrenzy.jpg|right|300px|thumb|&amp;quot;His only real complaint is that he&#039;s always stuck fighting the small ones.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz vs. Decepticon Frenzy&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: This pack of cutely sculpted figurines features Jazz and an oddly brown-coloured [[Frenzy (Movie)|Frenzy]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rhjazzbrawl.jpg|right|300px|thumb|Yeah, um, that sure is Jazz.]]&lt;br /&gt;
*&#039;&#039;&#039;Protoform Jazz vs. Decepticon Brawl&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: This &#039;&#039;Robot Heroes&#039;&#039; pack features a cutely murderous figurine of Brawl, and Jazz in his &amp;quot;[[Protoform]]&amp;quot; mode. Considering the generic nature of the protoforms, Protoform Jazz can easily represent any of his other three companions who crash landed to Earth.  Like many Robot Heroes, he&#039;s jointed at the shoulders and neck.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesfinalbattle.jpg|right|300px|thumb|Hi, then die.]]&lt;br /&gt;
*&#039;&#039;&#039;The Final Battle&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
: Packaged with Autobot Ratchet, Megatron, Blackout, and Optimus Prime, &amp;quot;Battle Damage&amp;quot; Jazz is a slightly redecoed version of the first two pack version.  His exclusive deco involves a black paint wash and black-lined cracks over a shiny silver painted finish.  The Final Battle 5-pack was sold exclusively in Wal-Mart stores.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesjazzmegatron.jpg|right|300px|thumb|Okay, this is getting ridiculous.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle Jazz vs. Megatron&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
: Once again the first Jazz sculpt is given a battle damage deco.  This time black cracks and starbursts are painted over dull unpainted silver plastic.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Movie Jazz armswordconcept.jpg|right|180px|thumb|Cool melee weapon in the game, totally non-existent in the movie.]]&lt;br /&gt;
* The packaging text for the Deluxe Jazz figure refers to his weapon as a &amp;quot;telescoping sword&amp;quot;. As ridiculous as this sounds, considering this weapon &#039;&#039;looks&#039;&#039; like a firearm and can attach to his spoiler in vehicle mode as such, this very idea actually comes from concept drawings of a sword weapon featured on the same concept art that also had Jazz showcasing the short range blaster/shield thingy both featured in the film and included with his Final Battle retool. So, &#039;&#039;really&#039;&#039;...not that ridiculous anymore.&lt;br /&gt;
&lt;br /&gt;
* According to a press kit sent out in conjunction with the movie, Jazz has a &amp;quot;near-perfect recordable memory that makes him invaluable as a documenter of battles&amp;quot; and is &amp;quot;equipped with a fusion engine that allows him to reach sub-light speeds in vehicle mode.&amp;quot; [http://numberonestars.com/transformers/production/autobots.htm] One, uh, would &#039;&#039;hope&#039;&#039; a Pontiac Solstice would be travelling at &#039;&#039;sub&#039;&#039;-light speeds...&lt;br /&gt;
&lt;br /&gt;
* During the final battle in [[Mission City]], there&#039;s a long period during which Jazz is not doing &#039;&#039;anything&#039;&#039;. He&#039;s standing around in vehicle mode when Ironhide notices that the F-22 flying above the city is Starscream, stays in vehicle mode when Ironhide and Bumblebee pick up a Furby delivery truck for cover, &#039;&#039;still&#039;&#039; remains in vehicle mode when Starscream blasts them, and after Sam discovers that Bumblebee has lost his legs, all Jazz does is pull back for a few feet to give Bumblebee space to crawl. In the end, Jazz doesn&#039;t really join the battle &#039;&#039;at all&#039;&#039; until Brawl shows up.&lt;br /&gt;
&lt;br /&gt;
[[Image:MovieJazzBarricadeLicensePlates.jpg|thumb|180px|right|Hey, who gave me Barricade&#039;s license plate?]]&lt;br /&gt;
* In an earlier draft of the movie script, [[Megatron (Movie)|Megatron]] was supposed to &amp;quot;consume&amp;quot; the sparks of Autobots he killed. A remainder of this can be found in the novelization and the IDW comic adaptation of the movie, which both explicitly state that Megatron tears out Jazz&#039;s spark. In the movie itself, however, Megatron simply appears to kill Jazz by ripping him apart at the waist, even though [[Frenzy (Movie)|Frenzy]] was previously able to survive as a detached head.  However, a recent rejiggering of Frenzy&#039;s biology makes this a moot point.&lt;br /&gt;
&lt;br /&gt;
*Jazz&#039;s manner of speech is a late development. In the early script draft his first line in the film is simply saying &amp;quot;Greetings&amp;quot; to the humans.&lt;br /&gt;
&lt;br /&gt;
* Though it is very brief, Jazz does indeed get a face close-up during the Mission City battle when he is shot by Megatron and falls over in pain, before he is ripped in half.&lt;br /&gt;
&lt;br /&gt;
* The Pontiac Solstice prop car used for the movie sports the [[license plate]] &amp;quot;664 NLZO&amp;quot;, without a state-specific registration. Although barely identifiable during his transformation before his fight with [[Brawl (Movie)|Brawl]], the car on display at GM Riverwalk in Detroit in June 2007 sported the same plate.&amp;lt;ref name=&amp;quot;jazzgmriv&amp;quot;&amp;gt;[http://www.flickr.com/photos/jalopnik/592023523/ Pontiac Solstice prop car on display at GM Riverfront in Detroit in June 2007], Jalopnik photo at Flickr&amp;lt;/ref&amp;gt; His robot CG model sports the license plate &amp;quot;1-4027E&amp;quot; instead... which also happens to be [[Barricade (Movie)|Barricade]]&#039;s license plate in vehicle mode. The license plate can be briefly glimpsed in the movie when Barricade slows down after having seemingly cornered Bumblebee, but is more clearly seen in set photos.&lt;br /&gt;
&lt;br /&gt;
* In an appeal to his better nature in [[Transformers (Titan Magazine)|Titan]], Optimus said part of him was &amp;quot;still Autobot Jazz&amp;quot;, a reference to the name of the Jazz toys.&lt;br /&gt;
&lt;br /&gt;
* Jazz was included in the downloadable content for the Xbox 360 and PlayStation 3 versions of the Revenge of the Fallen game. Apparently over-compensating for not being in the movie, Jazz is pretty much the most dangerous robot ever. If you play against him, just run.&lt;br /&gt;
&lt;br /&gt;
* In both of his console game appearances for the [[Transformers The Game (console)|first movie game]] and [[Revenge of the Fallen (Xbox 360/PS3/PC)|the second]], Jazz was not seen wearing his iconic visor.&lt;br /&gt;
&lt;br /&gt;
* Jazz is killed by three completely different Decepticons. He&#039;s killed by Megatron in the movie, while [[Brawl (Movie)|Brawl]] is the one that kills the Autobot in the Autobot campaign and a [[Barricade (Movie)|fake law enforcer]] kills him in the Decepticon campaign in the Transformers 2007 video game.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:3D Battle-Cards]]&lt;br /&gt;
[[Category:Beast Wars Autobots]]&lt;br /&gt;
[[Category:Costco exclusives]]&lt;br /&gt;
[[Category:Dark of the Moon Autobots]]&lt;br /&gt;
[[Category:Human Alliance]]&lt;br /&gt;
[[Category:Movie Autobots]]&lt;br /&gt;
[[Category:Revenge of the Fallen Autobots]]&lt;br /&gt;
[[Category:Robot Heroes]]&lt;br /&gt;
[[Category:Sam&#039;s Club exclusives]]&lt;br /&gt;
[[Category:Target exclusives]]&lt;br /&gt;
[[Category:Titanium Series]]&lt;br /&gt;
[[Category:Transformers (2010) Autobots]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sergeant_Detour&amp;diff=659432</id>
		<title>Sergeant Detour</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sergeant_Detour&amp;diff=659432"/>
		<updated>2011-11-07T02:07:02Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* Human Alliance */ There&amp;#039;s apparently no international &amp;quot;no-Target logo&amp;quot; mass-release version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Sergeant Detour is a [[human]] from the [[Dark of the Moon (franchise)|Dark of the Moon]] portion of the [[live-action film series]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:HA_Leadfoot.jpg‎|thumb|300px|He&#039;s really happy there&#039;s no Drift in his universe.]]&lt;br /&gt;
&#039;&#039;&#039;Sergeant Detour&#039;&#039;&#039; works in conjunction with both [[Reverb (DOTM)|Reverb]] and [[Leadfoot (DOTM)|Leadfoot]]. &lt;br /&gt;
&lt;br /&gt;
Working with Reverb, they act as both an effective reconnaissance and infiltration team, capable of silently hovering past critical [[Decepticon]] defenses, crippling them from the inside, and escaping before the alarms even sound.&lt;br /&gt;
&lt;br /&gt;
Working with Leadfoot, they&#039;ve learned to appreciate the company of [[Steeljaw (DOTM)|Steeljaw]], despite the latter&#039;s many flaws. There &#039;&#039;are&#039;&#039; advantages to having an intelligent cyber dog with a powerful bite around, after all.&lt;br /&gt;
 &lt;br /&gt;
==Toys==&lt;br /&gt;
===Dark of the Moon===&lt;br /&gt;
====Human Alliance====&lt;br /&gt;
*&#039;&#039;&#039;Reverb / Sergeant Detour&#039;&#039;&#039; (Human Alliance Basic, 2011)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;DA27&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Sergeant Detour is a black and red [[redeco]] of &#039;&#039;Dark of the Moon&#039;&#039; [[Spike Witwicky (DOTM)|Spike Witwicky]]. He comes with [[Reverb (DOTM)|Reverb]], whom he can ride in both his hoverbike and gunner station mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Leadfoot / Sergeant Detour &amp;amp; Steeljaw&#039;&#039;&#039; (Human Alliance, 2011)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;DA30&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the third wave of &#039;&#039;[[Dark of the Moon (toyline)|Dark of the Moon]]&#039;&#039; [[Human Alliance#Dark of the Moon|Human Alliance]] figures, Sergeant Detour is a red redeco of [[Sergeant Recon]], and is partnered with [[Leadfoot (DOTM)|Leadfoot]] and [[Steeljaw (DOTM)|Steeljaw]]. He is compatible with other [[Human Alliance]] figures.&lt;br /&gt;
&lt;br /&gt;
:There are two deco [[variant]]s of Detour: the [[Target]]-[[exclusive]] version with the Target logos and sponsors being visible, and the [[Takaratomy]] version which has been &#039;&#039;completely&#039;&#039; de-sponsored and is devoid of markings.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Detour&#039;&#039;&#039; (デトゥア &#039;&#039;Detua&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT: Detour}}&lt;br /&gt;
[[Category: Dark of the Moon humans]]&lt;br /&gt;
[[Category: Human Alliance]]&lt;br /&gt;
[[Category: Toy-only characters]]&lt;br /&gt;
[[Category: United States military personnel]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=MechTech&amp;diff=659426</id>
		<title>MechTech</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=MechTech&amp;diff=659426"/>
		<updated>2011-11-07T01:46:08Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm}}&lt;br /&gt;
&#039;&#039;&#039;MechTech&#039;&#039;&#039; is a subsection of the &#039;&#039;[[Dark of the Moon (film)|Transformers: Dark of the Moon]]&#039;&#039; [[Dark of the Moon (toyline)|toyline]]. &lt;br /&gt;
&lt;br /&gt;
It includes the Deluxe, Voyager, Leader and Ultimate [[Size class|class]], and some of the [[Human Alliance]] toys. Its main gimmick revolves around huge transformable weapons that attach to both vehicle and robot mode and other MechTech weapons via [[5mm post]]s. Unlike previous attachable weapons, the MechTech system often utilizes [[5mm post#Dark of the Moon|retractable pegs]] to fill in the holes when not in use.&lt;br /&gt;
&lt;br /&gt;
The working name for this line was &amp;quot;CyberTech&amp;quot; (With the [[Cyberverse]] line being dubbed Megaverse), and it could be seen on receipts for toys purchased at retailers, in the name of some exclusive products on retailer web sites, and on the shipping cases for the products themselves. The reason for the change is unknown.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Dark of the Moon&#039;&#039; - The Game===&lt;br /&gt;
MechTech is revealed to be highly advanced [[Cybertronian]] technology created for use by [[Human]]s during the alliance between the [[Autobot]]s and [[NEST]]. A large cache of such weaponry was destroyed by [[Soundwave (ROTF)|Soundwave]] who had infiltrated a former [[Sector Seven]] facility used by NEST that was located inside a volcano that served as a testing lab for [[Wheeljack (Movie)|Wheeljack]]. Remaining samples of MechTech were later placed in transit to Human armies situated in the Middle East. Learning of this, [[Megatron (Movie)|Megatron]] dispatched [[Starscream (Movie)|Starscream]] to intercept the shipment as he could not allow the Humans to be armed with such technology. Starscream in turn managed to intercept [[Stratosphere]] where he destroyed the Autobot and the MechTech located within him though had taken a sample back to Megatron&#039;s headquarters with the intention of creating a countermeasure. However, an angered Megatron destroyed the sample and attacked Starscream for this act as he knew the MechTech had a tracking beacon which allowed a strike force of Autobots to assault the [[Decepticon]] lair. {{storylink|Dark of the Moon (Xbox 360/PS3)|Dark of the Moon}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
====Deluxe====&lt;br /&gt;
[[Image:DOTM_Deluxe_Topspin.jpg|thumb|300px|MechTech Deluxe class Autobot Topspin]]&lt;br /&gt;
{{collist|4|&lt;br /&gt;
*[[Barricade (Movie)#Deluxe Class toys 3|Barricade]]&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Deluxe Class toys 4|Bumblebee]]&lt;br /&gt;
*[[Crankcase (DOTM)#Deluxe Class toys|Crankcase]]&lt;br /&gt;
*[[Jolt (ROTF)#Deluxe Class toys 3|Jolt]]&lt;br /&gt;
*[[Laserbeak (DOTM)#Deluxe Class toys|Laserbeak]]&lt;br /&gt;
*[[Mirage (Movie)|Mirage]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Deluxe Class toys 2|Optimus Prime]]&lt;br /&gt;
*[[Ratchet (Movie)/toys#Deluxe Class toys 3|Autobot Ratchet]]&lt;br /&gt;
*[[Roadbuster (DOTM)#Deluxe Class toys|Roadbuster]]&lt;br /&gt;
*[[Sideswipe (Movie)#Deluxe Class toys 3|Sideswipe]]&lt;br /&gt;
*[[Skids (ROTF)#Deluxe Class toys 3|Autobot Skids]]&lt;br /&gt;
*[[Starscream (Movie)/toys#Deluxe Class toys 2|Starscream]]&lt;br /&gt;
*[[Soundwave (ROTF)#Deluxe Class toys 2|Soundwave]]&lt;br /&gt;
*[[Thundercracker (Movie)#Dark of the Moon|Thundercracker]]&lt;br /&gt;
*[[Topspin (DOTM)#Deluxe Class toys|Autobot Topspin]]&lt;br /&gt;
*[[Wheeljack (Movie)#Deluxe Class toys|Wheeljack]]&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager====&lt;br /&gt;
[[Image:DOTM Skyhammer toy.jpg|thumb|300px|MechTech Voyager class Skyhammer]]&lt;br /&gt;
{{collist|3|&lt;br /&gt;
*[[Ironhide (Movie)/toys#Voyager Class toys 4|Ironhide]]&lt;br /&gt;
*[[Megatron (Movie)/toys#Voyager Class toys 4|Megatron]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Voyager Class toys 4|Optimus Prime]]&lt;br /&gt;
*[[Sentinel Prime (ROTF)#Voyager Class toys|Sentinel Prime]]&lt;br /&gt;
*[[Shockwave (Movie)#Voyager Class toys|Shockwave]]&lt;br /&gt;
*[[Skyhammer (DOTM)#Voyager Class toys|Skyhammer]]&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Leader====&lt;br /&gt;
[[Image:DOTM-Leader-Class-Ironhide.jpg|thumb|300px|MechTech Leader class Ironhide]]&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Leader Class toys|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)/toys#Leader Class toys|Ironhide]]&lt;br /&gt;
*[[Sentinel Prime (ROTF)#Leader Class toys|Sentinel Prime]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate====&lt;br /&gt;
[[Image:DOTM_UltimateOptimusPrime_toy.jpg|thumb|300px|MechTech Ultimate Optimus Prime]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Ultimate|Ultimate Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Human Alliance====&lt;br /&gt;
=====Basic=====&lt;br /&gt;
{{collist|3|&lt;br /&gt;
*[[Major Altitude]] / [[Half-Track (DOTM)|Half-Track]]&lt;br /&gt;
*[[Major Tungsten]] / [[Thunderhead]]&lt;br /&gt;
*[[Major Sparkplug]] / [[Whirl (ROTF)|Autobot Whirl]]&lt;br /&gt;
*[[Master Disaster (DOTM)|Master Disaster]] / [[Drag Strip (DOTM)|Decepticon Drag Strip]]&lt;br /&gt;
*[[Private Dedcliff]] / [[Sandstorm (DOTM)|Sandstorm]] &lt;br /&gt;
*[[Sergeant Cahnay]] / [[Crosshairs (DOTM)|Crosshairs]]&lt;br /&gt;
*[[Sergeant Chaos]] / [[Icepick (PCC)|Icepick]]&lt;br /&gt;
*[[Sergeant Detour]] / [[Reverb (DOTM)|Reverb]]&lt;br /&gt;
*[[Sergeant Noble]] / [[Tailpipe]]&lt;br /&gt;
*[[Spike Witwicky (DOTM)|Spike Witwicky]] / [[Backfire (TF 2010)|Backfire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Human Alliance=====&lt;br /&gt;
[[Image:DOTM_HumanAlliance_Bumblebee_Sam.jpg|thumb|300px|Human Alliance Bumblebee]]&lt;br /&gt;
{{collist|3|&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Human Alliance 3|Bumblebee]] with [[Sam Witwicky]]&lt;br /&gt;
*[[Skids (ROTF)#Human Alliance 2|Autobot Skids]] with [[Elita-One (Movie)|Elita-1]] and [[Robert Epps|Tech Sergeant Epps]]&lt;br /&gt;
*[[Roadbuster (DOTM)#Human Alliance|Roadbuster]] / [[Recon|Sergeant Recon]]&lt;br /&gt;
*[[Leadfoot (DOTM)#Human Alliance|Leadfoot]] / [[Steeljaw (DOTM)|Steeljaw]] / [[Sergeant Detour]]&lt;br /&gt;
*[[Soundwave (ROTF)#Human Alliance|Soundwave]] / [[Dylan Gould#Human Alliance|Mr. Gould]] &amp;amp; [[Laserbeak (DOTM)#Human Alliance|Laserbeak]]&lt;br /&gt;
}}&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Japanese Exclusives====&lt;br /&gt;
=====Deluxe=====&lt;br /&gt;
[[Image:DOTM_MechTech_Deluxe_AirRaid.jpg|thumb|300px|MechTech Deluxe Class Air Raid]]&lt;br /&gt;
*[[Arcee (Movie)#Dark of the Moon|Arcee]]&lt;br /&gt;
*[[Air Raid (Movie)#Dark of the Moon|Air Raid]]&lt;br /&gt;
*[[Bumblebee (Movie)/toys#BBMechTechHolder|Bumblebee]] &amp;amp; MechTech Holder&lt;br /&gt;
*[[Vortex (ROTF)|Decepticon Vortex]]&lt;br /&gt;
*[[Skywarp (ROTF)#Dark of the Moon|Skywarp]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Voyager=====&lt;br /&gt;
[[Image:DOTM_Voyager_OptimusPrime_trailer.jpg|thumb|300px|MechTech Voyager Class Optimus Prime (with trailer)]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#VoyagerTrailer|Optimus Prime]] / MechTech Trailer&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Supreme=====&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Supreme Class toys|Jetwing Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
=====MechTech Weapon Prize Campaign=====&lt;br /&gt;
The [[MechTech]] weapon campaign started on [[May 14]] [[2011]], handed out at various Japanese retailers based upon the amount spent purchasing &#039;&#039;Dark of the Moon&#039;&#039; toys. 10,000 units of each weapon were made.&lt;br /&gt;
*Tritanium Heat Blade Claw (Gold [[Crankcase (DOTM)#Deluxe Class toys|Crankcase]] MechTech weapon) - Toys&amp;quot;R&amp;quot;Us Japan exclusive, available by spending 3000 yen or more in &#039;&#039;Dark of the Moon&#039;&#039; toys.&lt;br /&gt;
*Tritanium Power Saw (Gold [[Ratchet (Movie)/toys#Deluxe Class toys 3|Autobot Ratchet]] MechTech weapon) - Joshin Kidsland, Bic Camera and Edion Group (Ishimaru, Deo Deo, Eiden and Midori Denka) exclusive, available by spending 3000 yen or more in &#039;&#039;Dark of the Moon&#039;&#039; toys.&lt;br /&gt;
*Tritanium Plasma Double Bullet (Gold [[Skids (ROTF)#Deluxe Class toys 3|Autobot Skids]] MechTech weapon) - Yamada denki and Yodobashi Camera exclusive, available by spending 3000 yen or more in &#039;&#039;Dark of the Moon&#039;&#039; toys.&lt;br /&gt;
*Cybertitanium Power Saw (Silver [[Ratchet (Movie)/toys#Deluxe Class toys 3|Autobot Ratchet]] MechTech weapon) - Eon exclusive, available with purchase of Voyager class Optimus Prime with trailer.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;[http://tf.takaratomy.co.jp/event/2011/anniversary_darksidemoon/ More information at tf.takaratomy.co.jp]&#039;&#039;&lt;br /&gt;
:*&#039;&#039;[http://www.tfw2005.com/transformers-news/transformers-movie-toys--products-30/dark-of-the-moon-mechtech-weapons-prize-campaign-new-information-172029/ Translated information from SydneyY at TFW2005.com]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====[[Lucky Draw figure]]s====&lt;br /&gt;
=====TakaraTomy=====&lt;br /&gt;
Beginning [[May 14]] and ending [[July 31]] [[2011]], Japanese consumers who enter two barcode numbers from MechTech character cards (packed with Japanese &#039;&#039;Dark of the Moon&#039;&#039; figures) into the TakaraTomy &#039;&#039;Transformers&#039;&#039; website will be in the running for:&lt;br /&gt;
*Prize A: [[Bumblebee (Movie)/toys#TritaniumBee|Tritanium Bumblebee]] (limited to 10)&lt;br /&gt;
*Prize C: Tritanium energy blade [[MechTech]] weapon (limited to 100)&lt;br /&gt;
&lt;br /&gt;
There will be two more Lucky Draw campaigns from August 2011 onwards, and entering all three campaigns will put one in the running for:&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#TritaniumPrime|Tritanium Optimus Prime (with trailer)]] (limited to 100)&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;[http://tf.takaratomy.co.jp/event/2011/mechtech/ More information at tf.takaratomy.co.jp]&#039;&#039;&lt;br /&gt;
:*&#039;&#039;[http://www.tfw2005.com/transformers-news/japanese-transformers-40/dark-of-the-moon-lucky-draw-campaign-more-information-171988/ Translated information from SydneyY at TFW2005.com]&#039;&#039;&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*According to [[Josh Nizzi]]&#039;s designs, the MechTech gear was supposed to appear on film: Sentinel Prime&#039;s &amp;quot;cosmic rust gun&amp;quot; was apparently another form for his shield (and no, it&#039;s not the same blaster as the Leader toy). &amp;lt;ref&amp;gt;[http://joshnizzi.com/TF3.htm Josh Nizzi&#039;s Dark of the Moon concept art]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.hasbro.com/transformers/en_US/mech-tech/ Transformers.com MechTech website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Franchises]]&lt;br /&gt;
[[Category:Dark of the Moon]]&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Ratchet_(Movie)/toys&amp;diff=659163</id>
		<title>Ratchet (Movie)/toys</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Ratchet_(Movie)/toys&amp;diff=659163"/>
		<updated>2011-11-06T12:08:15Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* Fast Action Battlers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{suite}}&lt;br /&gt;
&lt;br /&gt;
Ratchet&#039;s a doctor, dammit!  And has a lot of toys!&lt;br /&gt;
==Toys==&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
====Legends Class toys====&lt;br /&gt;
[[Image:LegendsRatchet.jpg|right|300px|thumb|Hasbro might have fixed the green color, but nobody told them to fix the hue settings for the official promo photos.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Legends Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese name:&#039;&#039; &#039;&#039;&#039;EZ Collection Ratchet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:An inexpensive, small-scale version of Ratchet, he remains relatively faithful to his vehicle mode (though highly simplified), but transforms very differently due to his simplicity. In robot mode he has a faux truck-front chest that&#039;s more faithful to the CGI design than the Voyager toy&#039;s chest, but the rest of his robot mode is (understandably) inaccurate and limited in articulation.&lt;br /&gt;
&lt;br /&gt;
: His spare tire, mounted on the rear end of his roof in vehicle mode, is actually a free-spinning wheel just like the normal four (albeit with a somewhat stiffer joint), and the same size as the front wheels... meaning that, in theory, it could be used as an &#039;&#039;actual&#039;&#039; spare tire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie legends ratchet colorvariants.jpg|left|250px|thumb|He&#039;s feeling a little green around the manifolds.]]&lt;br /&gt;
:The original production run of the toy sported a significantly wrong shade of green. A running change variant that quickly replaced the original version corrected the error, now sporting the same shade of green as the Voyager Class toy.&amp;lt;ref&amp;gt;[http://www.thetf.net/forum_posts-TID-10086-PN-1.htm Comparison images of both color variants of Legends Ratchet]&amp;lt;/ref&amp;gt; Still, the color variant was not limited to the US market, as both versions also popped up in Europe. Japan, however, got stuck with the original, off-color version.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|Allspark2pack}}&lt;br /&gt;
[[Image:Movie2007 LegendsRatchet VS Brawl.jpg|right|300px|thumb|The Doctor vs. the Warrior.]]&lt;br /&gt;
*&#039;&#039;&#039;Rescue Ratchet vs. Decepticon Brawl&#039;&#039;&#039; (Legends &amp;quot;Allspark Battles&amp;quot; two-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:Released as part of the &#039;&#039;[[AllSpark Power|AllSpark Battles]]&#039;&#039; [[subline imprint|refresh]] of the Movie toyline, Legends class Rescue Ratchet is, naturally, a redeco of the previously-released Legends class Ratchet in his white &#039;&#039;Generation 1&#039;&#039;-inspired colors. He comes packed with an all-new sculpt Legends class Brawl.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager Class toys====&lt;br /&gt;
[[Image:Movie Voyager Ratchet toy.jpg|right|300px|thumb|This green is both [[neon]] and [[Playskool]].]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Voyager Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-02&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Roof rack/claw&lt;br /&gt;
&lt;br /&gt;
:Voyager &#039;&#039;Movie&#039;&#039; Ratchet transforms into a [[wikipedia:Hummer_H2|AM General Hummer H2]], customised as a fire search and rescue vehicle. Ratchet is also missing significant amounts of paint applications, with unpainted wheels, emergency tools, and light details, as well as an underpainted face, resulting in a rather monochromatic toy.&lt;br /&gt;
&lt;br /&gt;
:During transformation, unfolding his legs will activate his [[Automorph Technology|Automorphing]] feature, which folds out his kneepads and feet, and &#039;bulges&#039; out two small panels along his inner calves. The only Autobot toy to not feature a ranged weapon, Ratchet&#039;s right forearm unfolds into an axe (based upon a weapon concept study), and the removable rollbar/roof rack can either be mounted on his left arm as a shield/claw, or stored on his back.&lt;br /&gt;
&lt;br /&gt;
:Oddly, although Ratchet&#039;s thumbs are articulated, space is so restricted that they are all but useless. His left thumb can only move a millimeter due to his wrist armour getting in the way. His right thumb does have more space to move, but pushing it will invariably disengage the fold-out axe from his forearm.&lt;br /&gt;
&lt;br /&gt;
:Ratchet can (loosely) attach a [[Mini-Con]] on the rollbar/roof rack, and can hold a standard weapon via the shield/claw mount.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|VoyRescue}}&lt;br /&gt;
[[Image:Movie Voyager RescueRatchet.jpg|right|300px|thumb|Hasbro proving that anything looks better as a slavish G1 homage.]]&lt;br /&gt;
*&#039;&#039;&#039;Rescue Ratchet&#039;&#039;&#039; (Voyager Class, 2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Roof rack/claw&lt;br /&gt;
&lt;br /&gt;
:Rescue Ratchet is an extensive [[redeco]] based in part upon &#039;&#039;Generation 1&#039;&#039; [[Ratchet (G1)|Ratchet&#039;s]] [[Marvel Comics]] appearance. Aside from the deco and name change, the toy is otherwise the same in functionality to the previous Voyager class release.&lt;br /&gt;
&lt;br /&gt;
:Oddly for a deco described as being &#039;&#039;more&#039;&#039; likely for the type of vehicle, Rescue Ratchet&#039;s vehicle mode—a fire search and rescue vehicle—is prominently labeled &amp;quot;AMBULANCE&amp;quot; on the doors and the hood.&lt;br /&gt;
&lt;br /&gt;
: This same deco was adapted and used as an alternate for Ratchet in the multiplayer mode for the [[Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen]] game.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|Premium}}&lt;br /&gt;
[[Image:Movie Voyager Premium Ratchet.jpg|right|300px|thumb|And yet they&#039;ve done nothing to put better coloring on my legs....]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Best Buy exclusive &amp;quot;Premium Series&amp;quot; Voyager Class, 2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Roof rack/claw&lt;br /&gt;
&lt;br /&gt;
:Ratchet was one of the first figures in the &#039;&#039;Premium Series&#039;&#039;, released on October 16th, 2007 exclusively at Best Buy for the launch of the &#039;&#039;Transformers&#039;&#039; movie DVD. Ratchet&#039;s main plastic has been changed to a metallic yellow, with an additional coat of metallic yellow paint over the top of those parts (and others), resulting in a much more accurate colour scheme in relation to the actual &#039;&#039;Movie&#039;&#039; character and prop vehicle.&lt;br /&gt;
&lt;br /&gt;
:Ratchet was presented in robot mode, within a special display package similar in shape to the packaging for the Hasbro release of &#039;&#039;Generation 1&#039;&#039; &#039;&#039;Masterpiece&#039;&#039; [[Starscream (G1)|Starscream]]. Even though Hasbro officially considers him as part of the Premium Series, this is not indicated anywhere on the packaging, as the Premium Series wasn&#039;t officially announced until &#039;&#039;after&#039;&#039; Ratchet and [[Megatron (Movie)|Megatron]] had already been released to stores.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Fast Action Battlers====&lt;br /&gt;
[[Image:FABRatchet.jpg|right|300px|thumb|An axe that shoots missiles. Seriously.]]&lt;br /&gt;
*&#039;&#039;&#039;Axe Attack Autobot Ratchet&#039;&#039;&#039; (Fast Action Battler, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;QC-03&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
:[[Fast Action Battlers]] Ratchet is a small, deluxe-sized figure with limited articulation and a simple transformation. He features a spring-loaded missile-firing axe, a &amp;quot;robot punch&amp;quot; [[gimmick]], and [[Automorph Technology|automorphing]]. To activate the &amp;quot;robot punch&amp;quot;, one must twist and release Ratchet&#039;s torso. An inner spring will cause it to snap back to (more or less) anatomical position. His front grille can be rotated 180 degrees, which powers the automorphing feature, and causes Ratchet&#039;s front fenders, doors, and roof to separate during transformation from vehicle to robot and form his shoulders and arms (and vice versa). Unfortunately, this sacrifices [[Show-accuracy|show accuracy]], as the grille ends up &#039;&#039;right-side up&#039;&#039;, while the rest of his [[Alternate mode|alt mode]] cab remains upside-down.&lt;br /&gt;
&lt;br /&gt;
:In vehicle mode, the missile stows handily underneath Ratchet&#039;s chassis.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Mov2007-toy RescueTorchRatchet.JPG|right|300px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Rescue Torch Ratchet&#039;&#039;&#039; (Fast Action Battler, 2008)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
:Rescue Torch Ratchet is a Generation 1 [[Ratchet (G1)|Ratchet]]-themed redeco of Axe Attack Ratchet, with a deco similar to Voyager Class Rescue Ratchet.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Cyber Slammers====&lt;br /&gt;
[[Image:CyberSlammersRatchet.jpg|right|300px|thumb|Even the Throttlebots didn&#039;t want me.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Cyber Slammer, 2007)&lt;br /&gt;
&lt;br /&gt;
:Cyber Slammers Ratchet is a cute little super-deformed Hummer H2 that transforms into a cute little super-deformed Autobot medical officer. &#039;Slam&#039; his robot mode down into van mode and he rolls along, slowly transforming back up into vehicle mode. Like most Cyber Slammers, Ratchet manages to cram most of his vehicle mode&#039;s major details into a compact, super-deformed version of that mode.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Titanium Series===&lt;br /&gt;
[[Image:Movie TitaniumRM Ratchet.jpg|right|150px|thumb|Ratchet rejects your measly attempts to paint his face.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (3&amp;quot; Robot Masters, 2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Movie-style Autobot sigil display stand&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Titanium&#039;&#039; Ratchet is a die-cast metal and plastic figurine, with an accurate sculpt based on the CG model owing to the fact he doesn&#039;t need to transform. Being a figurine, he only has articulation in his shoulders, neck and waist. For some odd reason most of his face is left unpainted. Ratchet comes with a Movie-style Autobot symbol display stand. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
====Legends Class toys====&lt;br /&gt;
[[Image:Ratchet ROTF Legends toy.jpg|right|thumb|300px|Just as Don and Andrew foretold!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Legends, 2009)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;EZ-07&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:This Legends class Ratchet is a tan [[redeco]] (sigh) of Ratchet&#039;s 2007 Legends class Toy. &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class toys====&lt;br /&gt;
[[Image:ROTF_deluxe_Ratchet.jpg|thumb|300px|I have a waist-coat!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Deluxe, 2009/2010)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;RA-28&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; EMP Blaster, EMP Blast Missile&lt;br /&gt;
&lt;br /&gt;
:Deluxe class Ratchet is an all-new mold that is more accurate to Ratchet&#039;s final robot mode design when compared to his Voyager class toys. However, his vehicle mode has been changed to something akin to a military Humvee, albeit in Ratchet&#039;s distinctive emergency rescue regalia. This smaller vehicle mode means that his feet end up prominently sticking out from underneath the vehicle.&lt;br /&gt;
&lt;br /&gt;
:He also features a new &amp;quot;launching [[Electromagnetic pulse|EMP]] blast missile&amp;quot;-launcher weapon that resembles the arm-mounted machine gun that Ratchet uses in the films. The missile launcher weapon can also be attached to Deluxe [[Lockdown (ROTF)|Lockdown]], echoing the interactive features of their &#039;&#039;[[Ratchet (Animated)|Animated]]&#039;&#039; [[Lockdown (Animated)|counterparts&#039;]] toys. Likewise, Lockdown&#039;s engine can plug into Ratchet&#039;s rooftop, but that looks kinda doofy.  &lt;br /&gt;
&lt;br /&gt;
:Ratchet&#039;s [[Mech Alive]] feature is unlocked when the missile launcher is plugged into his arm, in which gearing moves pieces into place around the weapon as it&#039;s locked into place.  His chest also has an [[Automorph Technology|Automorph]]-like rearrangement of his chest-mounted headlights into robot mode configuration as his abdomen is pushed down into place. &lt;br /&gt;
&lt;br /&gt;
:Ratchet&#039;s head had the peculiar feature of having two [[ball joint]] sockets stacked one atop the other- there was the shallow socket that his head was set at in the package which allowed superior mobility, then a deeper one that limited head movement but concealed his neck joint. The deeper socket could be used by pushing the head down. Sadly, a [[Variant|running change]] in his design eliminates one of the ball joints, making his head basically unposeable. His redecos would later continue to use this version of the mold.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager Class toys====&lt;br /&gt;
[[Image:ROTF_Voyager_DesertRatchet_toy.jpg|thumb|300px|What the hell, Hasbro? You couldn&#039;t afford the other half of the emergency stripe?]]&lt;br /&gt;
*&#039;&#039;&#039;Desert Tracker Ratchet&#039;&#039;&#039; (Voyager, 2009)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;RA-08&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Roof rack/claw &lt;br /&gt;
&lt;br /&gt;
:Ratchet is a barely redecoed version of the Voyager class Ratchet toy released in 2007, the only new decos being the change of his black plastic to dark grey and a &amp;quot;dirt&amp;quot; spray on his doors and shoulders. In a probable effort to cut costs, Hasbro has removed several decos that existed on the 2007 toy, such as half of the Emergency stripe on the sides of the vehicle, the red paint for the light bar and the turn signal lights.&lt;br /&gt;
 &lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|SurfaceToAirShowdown}}&lt;br /&gt;
[[Image:ROTFSurfaceToAirShowdown.jpg|thumb|300px|Oh. So Desert Tracker Ratchet was desert-tracking Grindor? Okay.]]&lt;br /&gt;
*&#039;&#039;&#039;Surface To Air Showdown&#039;&#039;&#039; (Voyager class 2-pack, 2009)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Roof rack/claw&lt;br /&gt;
&lt;br /&gt;
:A [[Costco]]-[[exclusive]] two-pack featuring Ratchet squaring off against [[Grindor (ROTF)|Grindor]], strangely reminiscent of Ratchet&#039;s fight with [[Blackout (Movie)|Blackout]] in the [[Transformers Autobots/Decepticons|Transformers: Autobots]] Nintendo DS game. Both toys remain unchanged from their individual retail release.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Fast Action Battlers====&lt;br /&gt;
[[Image:ROTF_FAB_Ratchet_toy.jpg|thumb|300px|Lol @ Voyager, I have more paint apps than you! ]]&lt;br /&gt;
*&#039;&#039;&#039;Beam Blast Autobot Ratchet&#039;&#039;&#039; (Fast Action Battler, 2009)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
:This toy is a redeco of the 2007 Fast Action Battlers Autobot Ratchet, now done in a sort of &amp;quot;impractical army&amp;quot; camouflage colour scheme.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Robot Replicas====&lt;br /&gt;
[[Image:ROTF RobotReplicas Ratchet.jpg|right|150px|thumb|Damn it Prime, I&#039;m a doctor not a gunslinger!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Robot Replica, 2009)&lt;br /&gt;
&lt;br /&gt;
:[[Robot Replicas]] Ratchet is a non-transforming, highly posable toy intended to be more accurate to Ratchet&#039;s CGI robot-mode than transforming toys are capable of. Ratchet is approximately five inches tall and features articulation at his neck, shoulders, elbows, waist, hips, knees and feet.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Titanium Series====&lt;br /&gt;
[[Image:TSRescueRatchet.jpg|thumb|150px|]]&lt;br /&gt;
*&#039;&#039;&#039;Rescue Ratchet vs. Blackout&#039;&#039;&#039; (3-inch Robot Masters multi-pack, 2009)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Movie Autobot sigil display stand&lt;br /&gt;
&lt;br /&gt;
:This [[Toys&amp;quot;R&amp;quot;Us]]-exclusive set features a [[redeco]]ed version of 2007&#039;s &#039;&#039;Titanium Series&#039;&#039; Ratchet in white with red detailing and an unchanged version of [[Blackout (Movie)|Blackout]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2010)===&lt;br /&gt;
====Legends Class toys====&lt;br /&gt;
[[Image:DesertDecimationRatchet.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Desert Decimation&#039;&#039;&#039; (Legends multi-pack, 2010)&lt;br /&gt;
&lt;br /&gt;
:A redeco of 2007 Legends Ratchet featuring metallic sand deco. He was only available in the [[market six]]-[[exclusive]] &amp;quot;[[Desert Decimation]]&amp;quot; 4-pack together with [[Ironhide (Movie)|Ironhide]], [[Brawl (Movie)|Decepticon Brawl]], and [[Bonecrusher (Movie)|Bonecrusher]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class toys====&lt;br /&gt;
[[Image:TF2010toyline_DeluxeRescueRatchet.JPG|thumb|300px|right|]]&lt;br /&gt;
*&#039;&#039;&#039;Rescue Ratchet&#039;&#039;&#039; (Deluxe, 2010)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; EMP Blaster, EMP Blast Missile&lt;br /&gt;
&lt;br /&gt;
:Rescue Ratchet is a white and red [[redeco]] of the &#039;&#039;Revenge of the Fallen&#039;&#039; Deluxe Class Ratchet. Much like the many Rescue Ratchets from the &#039;&#039;2007 Movie&#039;&#039; line, his color scheme is heavily inspired by &#039;&#039;Generation 1&#039;&#039; Ratchet&#039;s [[Marvel Comics]] appearance.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager Class toys====&lt;br /&gt;
[[Image:TF2010-toy_NightOpsRatchet.jpg|thumb|righ|300px|&amp;quot;A redeco that isn&#039;t white and red! THANK PRIMUS!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Night Ops Ratchet&#039;&#039;&#039; (Voyager, 2010)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Roof rack/claw &lt;br /&gt;
&lt;br /&gt;
:Night Ops Ratchet is a mostly [[black repaint|black redeco]] of Voyager class Ratchet, somewhat similar to the [[#Battle Series|second RPM Ratchet]]. He is somewhat mistransformed in-package and in Hasbro&#039;s stock photos, as his windshield pieces remain over his abdomen in robot mode, not rotated around behind.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dark of the Moon===&lt;br /&gt;
====Cyberverse====&lt;br /&gt;
[[Image:DOTM_Cyberverse_Ratchet_toy.jpg|thumb|300px|Sigh. I bet you five bucks that it&#039;ll just be four new toys at the most and then I&#039;ll be white with red bits &#039;&#039;again&#039;&#039;. Just bet you...]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Cyberverse Legion, 2011)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;008&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;CV16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Cyberverse Ratchet is an entirely new Legion-class mold in white and light green.  The new mold makes a few changes to his transformation scheme compared to the Legends version, most notably finally forming his chest from the actual front of his vehicle mode.  Like the previous mold, his spare tire is the same size as his wheels and can be rotated with some effort, though the method of attachment is different.  He has ball-jointed elbows (in a &amp;quot;lifting a dumbbell&amp;quot; orientation), making him one of the more articulated Legion figures.  His left hand is a standard-sized clip for holding Cyberverse accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:RatchetDOTMCyberverseLunarCrawler.JPG|thumb|300px|&amp;quot;Damnit! I&#039;m a doctor, not an astronaut!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|CyberverseActionSet}}&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet / Lunar Crawler&#039;&#039;&#039; (Cyberverse Action Set, 2011)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;CV18&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Multi-axis repair claw, satellite dish, crawler/gun, Earth&#039;s moon&lt;br /&gt;
&lt;br /&gt;
:Cyberverse Action Set Ratchet is a redeco/retool of the DOTM Legion Ratchet, now in gold and white with brown tires. The roof mounted spare tire has been replaced with a new piece featuring a [[5mm post|5mm peghole]].  He comes with the [[Lunar Crawler]] vehicle, with which he can combine in vehicle mode, as well as a much smaller crawler (as seen in the movie) which transforms into Ratchet&#039;s gun.&lt;br /&gt;
&lt;br /&gt;
:Like other action sets, a removable cardboard backdrop for display is included. This time, the backdrop depicts the surface of the [[Moon (moon)|moon]], with a rover and an [[Autobot]] flag in the background.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Battleinthemoonlight}}&lt;br /&gt;
*&#039;&#039;&#039;Battle in the Moonlight&#039;&#039;&#039; (Cyberverse multi-pack, 2011)&lt;br /&gt;
&lt;br /&gt;
:The [[Walmart]] exclusive &amp;quot;Battle in the Moonlight&amp;quot; giftset includes a redeco of the single-carded Cyberverse Ratchet mold in medium green, white, and off-white. Unusually for a &#039;&#039;Transformers&#039;&#039; toyline redeco, this figure uses the exact same paint operations as the single-carded figure, just replacing black paint with grey.&lt;br /&gt;
&lt;br /&gt;
:The set also included redecos of the [[Optimus Prime (Movie)|Optimus Prime]] Action Set and Legion-class [[Crankcase (DOTM)|Crankcase]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class toys====&lt;br /&gt;
[[Image:DOTM_Deluxe_Ratchet.jpg|thumb|300px|No patients? He can &#039;&#039;fix&#039;&#039; that...]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (MechTech Deluxe, 2011)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;DA06&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; MechTech Cannon/Power Saw&lt;br /&gt;
&lt;br /&gt;
:As part of the first wave of &#039;&#039;[[Transformers:_Dark_of_the_Moon_%28toyline%29|Dark of the Moon]]&#039;&#039; Deluxe Class toys, Ratchet is a brand new mold. In robot mode Ratchet has [[5mm post|5mm ports]] in each of his fists, on his back, on each of his shins, and on top of both of his shoulders. In Hummer H2 mode, he has a port in his spare tire, and the shin ports can be revealed as well as a pair of [[C joint]]s in the lightbar. As part of the [[MechTech]] series, he comes with a lever-activated flip-out spinning &amp;quot;Power Saw&amp;quot; blade weapon, that is compatible with any 5mm port.&lt;br /&gt;
&lt;br /&gt;
:The Japanese &#039;&#039;Dark Side Moon&#039;&#039; release comes packed with a character card and an accompanying transparent plastic card of his MechTech weapon for the MechTech Wars online game.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|SpecialistRatchet}}&lt;br /&gt;
[[Image:DOTM_MechTechDeluxe_SpecialistRatchet.jpg|thumb|300px|...well played, Hasbro. You win &#039;&#039;this&#039;&#039; round.]]&lt;br /&gt;
*&#039;&#039;&#039;Specialist Ratchet&#039;&#039;&#039; (MechTech Deluxe, 2011)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; MechTech Hand blaster/Double-barreled cannon&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Ratchet that is... completely different. As a prominently labeled Rescue vehicle, he is now mostly &#039;&#039;red&#039;&#039; with &#039;&#039;white&#039;&#039; detailing, which aside from essentially reversing the color scheme of his [[Ratchet (G1)|Generation One counterpart]], is &#039;&#039;also&#039;&#039; a reference to a color scheme from his earlier movie design. He now comes with a redeco of [[Skids (ROTF)|Skids]]&#039;s MechTech blaster, which converts into a double-barreled cannon when the scope is pulled.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ScanSeries}}&lt;br /&gt;
[[Image:DOTM_Deluxe_Scan_Ratchet.jpg|thumb|300px|Put your pants back on!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Deluxe, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; EMP Blaster, EMP Blast Missile&lt;br /&gt;
&lt;br /&gt;
:This redeco of Deluxe class &#039;&#039;Revenge of the Fallen&#039;&#039; Ratchet is [[exclusive]] to [[Toys&amp;quot;R&amp;quot;Us]]&#039; Mission Earth: The Scan Series, to represent him [[Trans-scan|trans-scanning]] his vehicle mode. As such, the rear half of his vehicle mode (and thus, part of his robot mode) is cast in translucent plastic.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager Class toys====&lt;br /&gt;
[[Image:Ratchet_DOTM_Voyager_Target.jpg|right|thumb|300px|It&#039;s me again!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (Voyager, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Roof rack/claw &lt;br /&gt;
&lt;br /&gt;
:This [[Target]]-exclusive Ratchet is a redeco of the [[Ratchet (Movie)/toys#Voyager Class toys|Voyager class mold]] that has been used since the [[Movie (toyline)|2007 &#039;&#039;Transformers&#039;&#039; toyline]]. In this release, Ratchet is decked out in his new colour scheme for &#039;&#039;[[Dark of the Moon (film)|Dark of the Moon]]&#039;&#039;, but is physically unchanged from previous releases. &lt;br /&gt;
&lt;br /&gt;
:He comes with a comic book by [[IDW Publishing]], &#039;&#039;[[Transformers: Ratchet]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===3D Battle-Card Game===&lt;br /&gt;
[[Image:3DBattleCard_Ratchet.jpg|thumb|right|250px|]]&lt;br /&gt;
*&#039;&#039;&#039;Ratchet&#039;&#039;&#039; (3D Battle-Card, 2007)&lt;br /&gt;
**&#039;&#039;Card number&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
: Ratchet is a 28-point &amp;quot;Rare&amp;quot; piece in the [[3D Battle-Card Game]].  Constructed of punch-out pieces from plastic cards, he can be assembled into his rescue truck mode or robot mode. In vehicle mode, his robot head peeps out behind the truck in a rather hilarious manner. He uses the same construction as the Movie [[Payload (Movie)|Payload]], and Generation 1 [[Trailbreaker (G1)|Trailbreaker]] cards.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
[[Image:Movie Ratchet Allsparkblaster.jpg|right|150px|thumb|The irony that the medic gets firearm merchandise, though the  weapons specialist doesn&#039;t.]]&lt;br /&gt;
*&#039;&#039;&#039;Ratchet AllSpark Blaster&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:The Ratchet AllSpark Blaster is one of several Movie Roleplay toys. The toy consists of a blaster attached to Ratchet&#039;s (hollow) hand which a child can slip their own hand inside like a glove and wield. Pulling the trigger causes the toy to emit transformation sounds, allowing the user to transform the toy weapon from laser blaster mode to battle cannon mode, by pulling the handle on the back. Laser blaster mode features features siren and laser sounds and a &amp;quot;triple laser light&amp;quot;, while the battle cannon mode has cannon blasting sounds and a &amp;quot;weapon-blast light&amp;quot;. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Unleashed===&lt;br /&gt;
[[Image:Movie UnleashedTurnarounds RatchetJazz.jpg|right|150px|thumb|Their decision to light a campfire in the Ruby Crystal Mines of Burma really pissed Ratchet off......]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet and Autobot Jazz&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:The Ratchet and Jazz turnaround is a 3D sculpture of the two characters, both in robot mode, emerging from rubble and explosions, with a movie-accurate sculpt (compared to the various transforming toys). The &#039;turnaround&#039; aspect of these sculptures simply means one can turn the piece around to display a raised-relief of the movie-style Autobot sigil instead.&lt;br /&gt;
&lt;br /&gt;
:This product&#039;s release was cancelled for the US market, but was released in Central America, Australia and in Asia.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Transformers Movie Screen Cleaners====&lt;br /&gt;
[[Image:Movie Ratchet screencleaner.jpg|right|105px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:Released by Tomy Yujin on January 2008&amp;lt;ref name=TomyYujin&amp;quot;&amp;gt;[http://www.gachausa.com/products/transformers.asp Tomy Yujin &#039;&#039;Transformers&#039;&#039; page]&amp;lt;/ref&amp;gt;, this Dangler is a faction logo-shaped screen cleaner for your cell phone, with a stock image of Ratchet printed on the other side.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
====Missile Mania Board Game====&lt;br /&gt;
*&#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
: Ratchet is one of eight characters featured in the [[Missile Mania]] board game, represented by a small standee adorned with artwork of the character.&lt;br /&gt;
{{-}}&lt;br /&gt;
====RPMs - Robot Powered Machines====&lt;br /&gt;
=====Combat Series=====&lt;br /&gt;
[[Image:ROTF RPMs Ratchet.jpg|right|250px|thumb|&amp;quot;Did anyone get the number of that hummer that ran me over?&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;01 of 04&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:As an [[Robot Powered Machines|RPM]], Ratchet is a non-transforming &#039;&#039;Hot Wheels&#039;&#039;-scale search and rescue vehicle. Sculpted on the underside of the vehicle is Ratchet&#039;s robot mode, name and faction insignia. A variant deco featured the search and rescue emblem seen in the movie on Ratchet&#039;s doors, instead of the more common Autobot symbol.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Battle Series=====&lt;br /&gt;
[[Image:Rotf_ratchet_rpms_nightwatch.jpg|right|250px|thumb|For when you need your emergency vehicles stealthy.]]&lt;br /&gt;
{{anchor|AutobotRatchetVsMegatron}}&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet VS Megatron&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;05 of 08&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:This redeco of Ratchet essentially reverses his colors, coloring him black with a green bumper and roof rack. He was only available in a two-pack with [[Megatron (Movie)|Megatron]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Figure Collection====&lt;br /&gt;
[[Image:ROTF-Merchandise Figure Collection Ratchet.jpg|thumb|right|150px]]&lt;br /&gt;
*&#039;&#039;&#039;Ratchet&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Stand&lt;br /&gt;
:The [[Figure Collection]] edition of Ratchet is based on his [[#Fast_Action_Battlers|Fast Action Battlers toy]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Robot Heroes===&lt;br /&gt;
[[Image:Robot Heroes Ratchet vs Megatron.jpg|right|250px|thumb|Going my way?]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet and Megatron&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Robot Heroes (toyline)|Robot Heroes]]&#039;&#039; Autobot Ratchet is a soft-plastic figurine sculpted in a [[super deformed]] style, with joints at his head and shoulders.  He can place one hand on his hip and raise his thumbs-up arm for hitch-hiking fun.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesfinalbattle.jpg|right|250px|thumb|Infected with herpe— er, AllSpark Power.]]&lt;br /&gt;
*&#039;&#039;&#039;The Final Battle&#039;&#039;&#039; (2008) &lt;br /&gt;
&lt;br /&gt;
:Sold exclusively in Wal-Mart stores, this release of Ratchet is a repaint of the first Robot Heroes toy. Sold with redecoed Autobot Jazz, Blackout, Optimus Prime, and Megatron, no molding was changed on this toy. However, the figure boasts an &amp;quot;Allspark blue&amp;quot; paint job, which swaps out a few of the toy&#039;s original decos with the bright blue paint instead.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:RobotHeroes_BattlefortheAllspark.jpg|250px|thumb|right|]]&lt;br /&gt;
*&#039;&#039;&#039;Battle for the Allspark&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
:Packaged in a set depicting the battle in [[Mission City]] with [[Brawl (Movie)|Decepticon Brawl]], [[Megatron (Movie)|Megatron]], plus new figures of [[Sam Witwicky]], [[Optimus Prime (Movie)|Optimus Prime]] in truck mode, [[Starscream (Movie)|Starscream]] in fighter mode and Bumblebee in vehicle mode, this Ratchet Heroes figurine has the circular saw on his arm that he uses to slice off Brawl&#039;s left arm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ratchet_and_barricade_robot_heroes.jpg|thumb|250px|Oh, look at the time!]]&lt;br /&gt;
*&#039;&#039;&#039;Ratchet vs Barricade&#039;&#039;&#039; (2009)&lt;br /&gt;
:Part of the third wave of &#039;&#039;Revenge of the Fallen&#039;&#039;-branded &#039;&#039;Robot Heroes&#039;&#039;, a new mold of Ratchet brandishing his machine gun is packaged versus a redeco of the original [[Barricade (Movie)|Barricade]] &#039;&#039;Robot Heroes&#039;&#039; figurine.  &lt;br /&gt;
{{-}}&lt;br /&gt;
===Burger King===&lt;br /&gt;
[[Image:DOTMMerchandise-BurgerKingRatchet.jpg|thumb|right|150px]]&lt;br /&gt;
*&#039;&#039;&#039;Flip-Out Ratchet&#039;&#039;&#039; (2011) &lt;br /&gt;
:A plastic Ratchet head which opens to allow a small body to flip-out, resulting in a &amp;quot;super-deformed&amp;quot; figure which is otherwise reasonably accurate to his on-screen appearance. He is made of glow-in-the-dark plastic with non-glowing grey paint applications.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.tfu.info/2007/Autobot/Ratchet/ratchet.htm Ratchet at TFU.info]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D Battle-Cards]]&lt;br /&gt;
[[Category:Costco exclusives]]&lt;br /&gt;
[[Category:Cyberverse]]&lt;br /&gt;
[[Category:Dark of the Moon Autobots]]&lt;br /&gt;
[[Category:Movie Autobots]]&lt;br /&gt;
[[Category:NEST]]&lt;br /&gt;
[[Category:Revenge of the Fallen Autobots]]&lt;br /&gt;
[[Category:Robot Heroes]]&lt;br /&gt;
[[Category:Transformers (2010) Autobots]]&lt;br /&gt;
[[Category:Target exclusives]]&lt;br /&gt;
[[Category:Toys &amp;quot;R&amp;quot; Us exclusives]]&lt;br /&gt;
[[Category:Wal-Mart exclusives]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Saw&amp;diff=659161</id>
		<title>Saw</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Saw&amp;diff=659161"/>
		<updated>2011-11-06T12:00:56Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* Dark of the Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blazinglockdownpackageart.jpg|right|300px|thumb]]&lt;br /&gt;
When a [[sword]] just doesn&#039;t provide the cutting power required for the task, [[Transformer]]s may prefer using saws as their melee weapon(s) of choice. Saws offer great cutting power, cannot be [[Blackarachnia (BW)‎|blocked]] as easily as swords and are generally very intimidating. From time to time, saws may come in handy as construction or [[Ratchet (Movie)|medical]] tools, for [[Dinobot (BW)|gardening purposes]], [[Hot Rod (G1)|cutting up tasty fish]] or as [[Manterror|torture]] devices. [[The Transformers Chocolate Flavored Cereal|&amp;lt;s&amp;gt;Cereal&amp;lt;/s&amp;gt;]] [[Lockdown (Animated)|Serial killers]] love these.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
*[[Hot Rod (G1)|Hot Rod]] is armed with a circular saw in his left arm. This is the tool he used to free [[Kup (G1)|Kup]] from the squid creature that was attacking him. It is also great for cutting up portions of fish.&lt;br /&gt;
&lt;br /&gt;
===Super-God Masterforce===&lt;br /&gt;
*[[Gilmer]] is armed with an Aqua Saw.&lt;br /&gt;
&lt;br /&gt;
===Generation 2===&lt;br /&gt;
*The [[Auto Roller]] [[Roadblock (G2)|Roadblock]] is armed with a circular saw.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
*[[Rhinox (BW)|Rhinox]]&#039;s &#039;Chain Guns of Doom&#039; seem to have originally been conceived as a type of [[mace|flail]]-circular saw weapon.&lt;br /&gt;
*[[Manterror]]&#039;s arms conceal Ion discs that can be fired. He is also known to use his weapons to pick apart his victims piece by piece.&lt;br /&gt;
*[[Scarem]]&#039;s scythes are joined to his arms with a circular saw on each limb, wether they are functional or not, they are pretty intimidating.&lt;br /&gt;
*In his Transmetal body, [[Tarantulas (BW)|Tarantulas]]&#039;s hand gun doubles as a circular saw.&lt;br /&gt;
*[[Dinobot (BW)|Dinobot]]&#039;s [[cyber-slash tail weapon]] was once used to cut down wild bean vines.{{storylink|The Low Road}}&lt;br /&gt;
&lt;br /&gt;
===Beast Machines===&lt;br /&gt;
*[[Tankor (BM)|Tankor]] is armed with circular saws in both hands.&lt;br /&gt;
*[[Mol]] is armed with a buzzsaw shaped missile.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars II===&lt;br /&gt;
*[[Autocrasher]] is a redeco of Roadblock and is armed with the same circular saw. In addition, he has trained in [[Discmaster]]&lt;br /&gt;
*[[Mantis]], a Manterror repaint (well, barely) is a proficient [[Discmaster]].&lt;br /&gt;
*[[Starscream (BWII)|Hellscream]]&#039;s cyborg beast mode is armed with a saw blade for a nose.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
*[[Sharp Edge (BWN)|Sharp Edge]]&#039;s beast mode is a &#039;saw&#039; shark! &lt;br /&gt;
&lt;br /&gt;
===Universe===&lt;br /&gt;
*[[Overbite (Universe)|Overbite]] is a redeco of Hellscream and is armed with the same saw weapon.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
&lt;br /&gt;
====Cybertron====&lt;br /&gt;
*[[Landmine (Energon)|Landmine]] is armed with circular saws.&lt;br /&gt;
*[[Evac (Cybertron)|Evac]]&#039;s helicopter mode propeller becomes a spinning blade saw thing.&lt;br /&gt;
*[[Metroplex (Cybertron)|Metroplex]]&#039;s melee weapon [[Sparkdrinker]] can convert into a saw weapon.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
*In the final battle in Mission City, [[Ratchet (Movie)|Ratchet]] uses what must have been conceived as a medical saw to amputate Brawl&#039;s arm.&lt;br /&gt;
*[[Blackout (Movie)|Blackout]]&#039;s helicopter mode tail becomes a saw weapon in robot mode. In the Movie game, the main vehicle rotor is used as a massive saw weapon to either knock enemies back (Plasystation 2 controller: L2 + Square) or slice them to bits (Playstation 2 controller: Square)&lt;br /&gt;
*[[Evac (Movie)|Evac]] is a retool of the Blackout toy.&lt;br /&gt;
&lt;br /&gt;
===Animated===&lt;br /&gt;
*[[Lockdown (Animated)|Lockdown]] is known to use a chainsaw-type weapon in combat.&lt;br /&gt;
*[[Bulkhead (Animated)|Bulkhead]]&#039;s leader class toy is armed with a circular saw in his right hand.&lt;br /&gt;
&lt;br /&gt;
===Shattered Glass===&lt;br /&gt;
*[[Ratchet (SG)|Ratchet]] &amp;quot;repaired&amp;quot; [[Rodimus (SG)|Rodimus]] by replacing his lost hand with a saw. {{storylink|Dungeons &amp;amp; Dinobots}}&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
*[[Blazemaster]] is armed with a propeller saw weapon than can be split to go on both arms at once.&lt;br /&gt;
*[[Dead End (ROTF)|Dead End]] is a retool of Sideways and is armed with the same saw blade in his right hand.&lt;br /&gt;
*[[Evac (Movie)|Evac]] is now a repaint of Blazemaster and has the same weapons.&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] is a repaint of Blackout and is armed with the same type of saw-propeller weapon.&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] has a saw blade in both hands.&lt;br /&gt;
*[[Whirl (ROTF)|Whirl]] is a repaint of the 2007 Movie Evac and is armed with the same type of saw-propeller weapon.&lt;br /&gt;
&lt;br /&gt;
===Dark of the Moon===&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]] added a saw to his arsenal. In the [[Dark of the Moon (video games)|&#039;&#039;Dark of the Moon&#039;&#039; video game]], he used his saw against [[Megatron (Movie)|Megatron]] and later against the [[Driller]].&lt;br /&gt;
*[[Roadbuster (DOTM)|Roadbuster]] has a saw in his left arm. It sometimes has a machine-gun integrated into it.&lt;br /&gt;
*[[Thundercracker (Movie)|Thundercracker]] has a similar saw.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite not being armed with a saw, it felt wrong not to have a link to [[Buzz Saw]] in this article.&lt;br /&gt;
*The [[Mini-Con]] [[Buzzsaw (Armada)|Buzzsaw]] is not armed with a saw, only tiny buckets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(toyline)&amp;diff=659160</id>
		<title>Transformers: Dark of the Moon (toyline)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(toyline)&amp;diff=659160"/>
		<updated>2011-11-06T11:53:57Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* Costumes */ Also now available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Transformers: Dark of the Moon&#039;&#039;&#039;&#039;&#039; toyline coincides with the [[Transformers: Dark of the Moon (film)|third]] film in [[Michael Bay]]&#039;s [[live-action film series]]. The line is divided into three brandings: the [[MechTech]] line for Deluxe, Voyager, Leader, Ultimate and [[Human Alliance]] class size toys; the [[Cyberverse]] subline featuring [[Legends Class]] characters, Commander Class (new price point, effectively replacing Scouts) and play sets; and [[Robo Power]], a catch all line for various merchandise including role play. &lt;br /&gt;
&lt;br /&gt;
The figures also come in &#039;&#039;3&#039;&#039; [[transformation (toys)| transformation]] difficulty levels, changed from the original 5 in the [[Transformers: Generations|&#039;&#039;Generations&#039;&#039;]] and [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039;]] toylines.&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Cyberverse===&lt;br /&gt;
====Legion Class====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Series 1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
[[Image:DOTM_Cyberverse_Crankcase_toy.jpg|thumb|300px|Wave 1 Cyberverse Legion Crankcase]]&lt;br /&gt;
*001 [[Bumblebee (Movie)/toys#Cyberverse|Bumblebee]]&lt;br /&gt;
*002 [[Barricade (Movie)#Cyberverse|Barricade]]&lt;br /&gt;
*003 [[Crankcase (DOTM)#Cyberverse|Crankcase]]&lt;br /&gt;
*004 [[Topspin (DOTM)#Cyberverse|Autobot Topspin]]&lt;br /&gt;
*005 [[Skids (ROTF)#Cyberverse|Autobot Skids]]&lt;br /&gt;
*006 [[Sideswipe (Movie)#Cyberverse|Sideswipe]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*007 [[Leadfoot (DOTM)#Cyberverse|Leadfoot]]&lt;br /&gt;
*008 [[Ratchet (Movie)/toys#Cyberverse|Autobot Ratchet]]&lt;br /&gt;
*009 [[Crowbar#Cyberverse|Crowbar]]&lt;br /&gt;
*010 [[Mudflap (ROTF)#Cyberverse|Mudflap]]&lt;br /&gt;
*011 [[Bumblebee (Movie)/toys#BoltBumblebee|Bumblebee/Bolt Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
{{note|Despite being solicited through online retailers and the Hasbro website as &amp;quot;Bolt Bumblebee&amp;quot;, the American packaging for the 011 Cyberverse figure does not feature a prefix; it is simply &amp;quot;Bumblebee&amp;quot;. The British packaging does still call him &amp;quot;Bolt Bumblebee&amp;quot;, however. }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*012 [[Flak (TF 2010)|Flak]]&lt;br /&gt;
*013 [[Starscream (Movie)/toys#CyberverseLegion|Starscream]]&lt;br /&gt;
*014 [[Roadbuster (DOTM)#Cyberverse|Roadbuster]]&lt;br /&gt;
*015 [[Bumblebee (Movie)/toys#LegionStealth|Bumblebee/Stealth Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
{{note|Despite being solicited through online retailers and the Hasbro website as &amp;quot;Stealth Bumblebee&amp;quot;, the American packaging for the 015 Cyberverse figure does not feature a prefix; it is simply &amp;quot;Bumblebee&amp;quot;. The [[multilingual packaging|European packaging]] does still call him &amp;quot;Stealth Bumblebee&amp;quot;, however, and a [[running change]] later added the prefix for the American packaging.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 4&#039;&#039;&#039;&lt;br /&gt;
*016 [[Soundwave (ROTF)#CyberverseLegion|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Waves&#039;&#039;&#039;&lt;br /&gt;
*Evac&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Commander Class====&lt;br /&gt;
[[Image:DOTM_CyberverseCommander_SentinelPrime_toy.jpg|thumb|300px|Wave 1 Cyberverse Commander class Sentinel Prime]]&lt;br /&gt;
&#039;&#039;&#039;Preview Wave&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#CyberversePreview|Optimus Prime]] (&amp;quot;Limited Edition Preview Pack&amp;quot; with 3D Glasses)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Series 1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*001 [[Optimus Prime (Movie)/toys#CyberverseCommander|Optimus Prime]]&lt;br /&gt;
*002 [[Sentinel Prime (ROTF)#Cyberverse|Sentinel Prime]]&lt;br /&gt;
*003 [[Megatron (Movie)/toys#Cyberverse|Megatron]]&lt;br /&gt;
*004 [[Ironhide (Movie)/toys#Cyberverse|Ironhide]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*005 [[Blackout (Movie)#Cyberverse|Blackout]]/[[Scorponok (Movie)#Cyberverse|Scorponok]]&lt;br /&gt;
*006 [[Powerglide (DOTM)#Cyberverse|Powerglide]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*007 [[Hatchet#Cyberverse|Decepticon Hatchet]]&lt;br /&gt;
*008 [[Optimus Prime (Movie)/toys#BattleSteel|Battle Steel Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 4&#039;&#039;&#039;&lt;br /&gt;
*009 [[Guzzle (DOTM)|Autobot Guzzle]]&lt;br /&gt;
*010 [[Sentinel Prime (ROTF)#Cyberverse|Dark Sentinel Prime]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Action Set====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Series 1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
[[Image:DOTM_CyberverseActionSet_Bumblebee_toy.jpg|thumb|300px|Wave 1 Cyberverse Action Set Bumblebee with Mobile Battle Bunker]]&lt;br /&gt;
*001 [[Bumblebee (Movie)/toys#CyberverseActionSet|Bumblebee]] / [[Mobile Battle Bunker]]&lt;br /&gt;
*002 [[Starscream (Movie)/toys#CyberverseActionSet|Starscream]] / [[Orbital Assault Carrier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*003 [[Megatron (Movie)/toys#CyberverseActionSet|Megatron]] / [[Blastwave Weapons Base]]&lt;br /&gt;
*004 [[Optimus Prime (Movie)/toys#CyberverseActionSet|Optimus Prime]] / [[Armored Weapons Platform]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*005 [[Ratchet (Movie)/toys#CyberverseActionSet|Autobot Ratchet]] / [[Lunar Crawler]]&lt;br /&gt;
*006 [[Shockwave (Movie)#CyberverseActionSet|Shockwave]] / [[Fusion Tank add-on|Fusion Tank]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Playsets====&lt;br /&gt;
[[Image:DOTM Ark playset.jpg|thumb|300px|Cyberverse Autobot Ark with Autobot Roller]]&lt;br /&gt;
*[[Ark (DOTM)|Autobot Ark]] with [[Roller (DOTM)|Autobot Roller]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===MechTech===&lt;br /&gt;
====Deluxe====&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Deluxe Class toys 4|Bumblebee]]&lt;br /&gt;
*[[Crankcase (DOTM)#Deluxe Class toys|Crankcase]]&lt;br /&gt;
*[[Ratchet (Movie)/toys#Deluxe Class toys 3|Autobot Ratchet]]&lt;br /&gt;
*[[Roadbuster (DOTM)#Deluxe Class toys|Roadbuster]]&lt;br /&gt;
*[[Skids (ROTF)#Deluxe Class toys 2|Autobot Skids]]&lt;br /&gt;
*[[Starscream (Movie)/toys#Deluxe Class toys 2|Starscream]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
[[Image:DOTM_Deluxe_Topspin.jpg|thumb|300px|Wave 2 MechTech Deluxe class Autobot Topspin]]&lt;br /&gt;
*[[Barricade (Movie)#Deluxe Class toys 3|Barricade]]&lt;br /&gt;
*[[Jolt (ROTF)#Deluxe Class toys 3|Jolt]]&lt;br /&gt;
*[[Sideswipe (Movie)#Deluxe Class toys 3|Sideswipe]]&lt;br /&gt;
*[[Topspin (DOTM)#Deluxe Class toys|Autobot Topspin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#NitroBee|Nitro Bumblebee]]&lt;br /&gt;
*[[Laserbeak (DOTM)|Laserbeak]]&lt;br /&gt;
*[[Mudflap (ROTF)#Deluxe Class toys 3|Mudflap]]&lt;br /&gt;
*[[Thundercracker (Movie)#Dark of the Moon|Thundercracker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 4&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#DOTMDeluxeCyberfire|Cyberfire Bumblebee]]&lt;br /&gt;
*[[Ratchet (Movie)/toys#SpecialistRatchet|Specialist Ratchet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 5&#039;&#039;&#039;&lt;br /&gt;
*[[Air Raid (Movie)#Dark of the Moon|Air Raid]]&lt;br /&gt;
*[[Topspin (DOTM)#Deluxe Class toys|Autobot Armor Topspin]]&lt;br /&gt;
*[[Darksteel]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 6&#039;&#039;&#039;&lt;br /&gt;
*[[Wheeljack (Movie)#Deluxe Class toys|Wheeljack]]&lt;br /&gt;
*[[Soundwave (ROTF)#Deluxe Class toys 2|Soundwave]]&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 7&#039;&#039;&#039;&lt;br /&gt;
*??? Bumblebee (Nitro Bumblebee redeco)&lt;br /&gt;
*??? Ratchet (white redeco)&lt;br /&gt;
*??? Soundwave (black/grey redeco)&lt;br /&gt;
*??? Wheeljack (white redeco, G1 style head)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Waves&#039;&#039;&#039;&lt;br /&gt;
*Evac&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
====Voyager====&lt;br /&gt;
[[Image:DOTMMegatron Voyager toy.jpg|right|thumb|300px|Wave 1 MechTech Voyager Megatron]]&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Ironhide (Movie)/toys#Voyager Class toys 4|Ironhide]]&lt;br /&gt;
*[[Megatron (Movie)/toys#Voyager Class toys 4|Megatron]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Voyager Class toys 4|Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*[[Shockwave (Movie)#Voyager Class toys|Shockwave]]&lt;br /&gt;
*[[Skyhammer (DOTM)#Voyager Class toys|Skyhammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*[[Sentinel Prime (ROTF)#Voyager Class toys|Sentinel Prime]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#DOTMVoyFireburst|Fireburst Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 4&#039;&#039;&#039;&lt;br /&gt;
*[[Ironhide (Movie)/toys#Voyager Class toys 4|Cannon Force Ironhide]]&lt;br /&gt;
&lt;br /&gt;
====Leader====&lt;br /&gt;
[[Image:DOTM-Leader-Class-Ironhide.jpg|thumb|300px|Wave 2 MechTech Leader class Ironhide]]&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Leader Class toys|Bumblebee]]&lt;br /&gt;
*[[Sentinel Prime (ROTF)#Leader Class toys|Sentinel Prime]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*[[Ironhide (Movie)/toys#Leader Class toys|Ironhide]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate====&lt;br /&gt;
[[Image:DOTM_UltimateOptimusPrime_toy.jpg|thumb|300px|MechTech Ultimate Optimus Prime]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#UltimatePrime|Ultimate Optimus Prime]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Human Alliance====&lt;br /&gt;
=====Basic=====&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
[[Image:DOTM_Icepick_SgtChaos_toy.jpg|thumb|right|200px|Wave 1 Human Alliance Basic Sergeant Chaos with Icepick]]&lt;br /&gt;
*[[Major Tungsten]] / [[Thunderhead]]&lt;br /&gt;
*[[Private Dedcliff]] / [[Sandstorm (DOTM)|Sandstorm]] &lt;br /&gt;
*[[Sergeant Chaos]] / [[Icepick (PCC)|Icepick]]&lt;br /&gt;
*[[Spike Witwicky (DOTM)|Spike Witwicky]] / [[Backfire (TF 2010)|Backfire]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*[[Major Sparkplug]] / [[Whirl (ROTF)|Autobot Whirl]]&lt;br /&gt;
*[[Sergeant Noble]] / [[Tailpipe]] &amp;amp; [[Pinpointer (DOTM)|Pinpointer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*[[Master Disaster (DOTM)|Master Disaster]] / [[Drag Strip (DOTM)|Decepticon Drag Strip]]&lt;br /&gt;
*[[Major Altitude]] / [[Half-Track (DOTM)|Half-Track]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 4&#039;&#039;&#039;&lt;br /&gt;
*[[Sergeant Cahnay]] / [[Crosshairs (DOTM)|Crosshairs]]&lt;br /&gt;
*[[Sergeant Detour]] / [[Reverb (DOTM)|Reverb]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Human Alliance=====&lt;br /&gt;
[[Image:DOTM_HumanAlliance_Bumblebee_Sam.jpg|thumb|300px|Wave 1 Human Alliance Bumblebee]]&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Human Alliance 3|Bumblebee]] / [[Sam Witwicky#Human Alliance 3|Sam Witwicky]]&lt;br /&gt;
*[[Skids (ROTF)#Human Alliance 2|Autobot Skids]] / [[Elita-One (Movie)#Human Alliance|Elita-1]] / [[Robert Epps#Human Alliance 2|Tech Sergeant Epps]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*[[Roadbuster (DOTM)#Human Alliance|Roadbuster]] / [[Sergeant Recon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*[[Soundwave (ROTF)#Human Alliance|Soundwave]] / [[Dylan Gould#Human Alliance|Mr. Gould]] &amp;amp; [[Laserbeak (DOTM)#Human Alliance|Laserbeak]]&lt;br /&gt;
&lt;br /&gt;
===Robo Power===&lt;br /&gt;
====Activators====&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#DOTMActivators|Bumblebee]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#DOTMActivators|Optimus Prime]]&lt;br /&gt;
*[[Starscream (Movie)/toys#DOTMActivators|Starscream]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/toys#DOTMActivators|Megatron]]&lt;br /&gt;
*[[Topspin (DOTM)#DOTMActivators|Autobot Topspin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*[[Ironhide (Movie)/toys#DOTMActivators|Ironhide]]&lt;br /&gt;
*[[Bumblebee (Movie)/toys#ReconActivators|Recon Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bash Bots====&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Bash Bots|Bumblebee]] Vs [[Megatron (Movie)/toys#Bash Bots|Megatron]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Bash Bots|Optimus Prime]] Vs [[Starscream (Movie)/toys#Bash Bots|Starscream]]&lt;br /&gt;
&lt;br /&gt;
====Go-Bots====&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Go-Bots|Bumblebee]]&lt;br /&gt;
*[[Sideswipe (Movie)#Go-Bots|Sideswipe]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Go-Bots|Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
====Revving Robots====&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Revving Robots|Bumblebee]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Revving Robots|Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
====Robo Fighters====&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Robo Fighters|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)/toys#Robo Fighters|Ironhide]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Robo Fighters|Optimus Prime]]&lt;br /&gt;
*[[Starscream (Movie)/toys#Robo Fighters|Starscream]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/toys#Robo Fighters|Megatron]]&lt;br /&gt;
*[[Roadbuster (DOTM)#Robo Fighters|Roadbuster]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 3&#039;&#039;&#039;&lt;br /&gt;
*[[Bumblebee (Movie)/toys#EliteGuard|Elite Guard Bumblebee]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#NightwatchRoboFighters|Nightwatch Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
===Exclusives===&lt;br /&gt;
====[[Costco]]====&lt;br /&gt;
*&amp;quot;Optimus Prime vs. Shockwave&amp;quot; contains:&lt;br /&gt;
:*[[Shockwave (Movie)#CyberArmor|Shockwave]] (Voyager Class)&lt;br /&gt;
:*[[Optimus Prime (Movie)/toys#Voyager_Class_toys_4|Optimus Prime]] (Voyager Class)&lt;br /&gt;
&lt;br /&gt;
{{note|Thus far, this set has only been seen for sale at Canadian CostCo stores.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Kmart]]====&lt;br /&gt;
[[Image:DOTM_AutobotDaredevilSquad_toys.jpg|thumb|300px|Kmart exclusive &amp;quot;Autobot Daredevil Squad&amp;quot; pack]]&lt;br /&gt;
*&amp;quot;Autobot Daredevil Squad&amp;quot; contains:&lt;br /&gt;
:*[[Bumblebee (Movie)/toys#Daredevil|Bumblebee]] (Deluxe Class)&lt;br /&gt;
:*[[Sam Witwicky#Daredevil|Sam Witwicky]] and [[Backfire (TF 2010)|Backfire]] (Human Alliance Basic)&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:DOTM_FlashFreezeAssault_toys.jpg|thumb|300px|Kmart exclusive &amp;quot;Flash Freeze Assault&amp;quot; pack]]&lt;br /&gt;
*&amp;quot;Flash Freeze Assault&amp;quot; contains:&lt;br /&gt;
:*[[Sideswipe (Movie)#Flash|Sideswipe]] (Human Alliance)&lt;br /&gt;
:*[[Sergeant Chaos#Flash|Sergeant Chaos]] and [[Icepick (PCC)|Icepick]] (Human Alliance Basic)&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Target]]====&lt;br /&gt;
[[Image:DOTM_Cyberverse_Target_BumblebeeVsMegatron.jpg|thumb|300px|Target exclusive Cyberverse &amp;quot;Bumblebee Vs Megatron&amp;quot; pack]]&lt;br /&gt;
*&amp;quot;Bumblebee vs Megatron&amp;quot; contains:&lt;br /&gt;
:*[[Bumblebee (Movie)/toys#TargetCyberverseVs|Bumblebee]] (Cyberverse Legion - &#039;&#039;Revenge of the Fallen&#039;&#039; [[Legends Class]] redeco)&lt;br /&gt;
:*[[Megatron (Movie)/toys#TargetCyberverseVs|Megatron]] (Cyberverse Commander redeco)&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Leadfoot and Ironhide&amp;quot; contains:&lt;br /&gt;
:*[[Leadfoot (DOTM)#TargetCyberverseVs|Leadfoot]] (Cyberverse Legion redeco)&lt;br /&gt;
:*[[Ironhide (Movie)/toys#TargetCyberverseVs|Ironhide]] (Cyberverse Commander redeco)&lt;br /&gt;
&lt;br /&gt;
*[[Arcee (Movie)#Dark_of_the_Moon|Arcee]] (Deluxe class)&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Deluxe Class toys 4|Bumblebee]] (Deluxe Class)&lt;br /&gt;
*[[Jazz (Movie)#Dark_of_the_Moon|Autobot Jazz]] (Deluxe Class)&lt;br /&gt;
*[[Space Case (DOTM)|Space Case]] (Deluxe Class)&lt;br /&gt;
&lt;br /&gt;
*[[Ratchet (Movie)/toys#Voyager Class toys 4|Autobot Ratchet]] (Voyager Class)&lt;br /&gt;
*[[Starscream (Movie)/toys#Voyager Class toys 4|Starscream]] (Voyager Class)&lt;br /&gt;
&lt;br /&gt;
*[[Human Alliance]] [[Leadfoot (DOTM)|Leadfoot]] with [[Steeljaw (DOTM)|Steeljaw]] and [[Sergeant Detour]] (exclusive variant with TARGET logos on Leadfoot and Sergeant Detour)&lt;br /&gt;
&lt;br /&gt;
*[[Ark (DOTM)|Autobot Ark]] with [[Roller (DOTM)|Roller]] and Bonus Value [[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
&lt;br /&gt;
{{note|The above giftset includes a bonus Commander Class Sentinel Prime, but is otherwise unchanged.}}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Leadfoot and TwinTwist&amp;quot; contains:&lt;br /&gt;
:*[[Leadfoot (DOTM)#Deluxe|Leadfoot]] (MechTech Deluxe Class)&lt;br /&gt;
:*[[Twin Twist (DOTM)#Deluxe|Twin Twist]] (MechTech Deluxe Class)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Toys&amp;quot;R&amp;quot;Us]]====&lt;br /&gt;
&#039;&#039;&#039;Mission Earth&#039;&#039;&#039;&lt;br /&gt;
[[Image:DOTM_Deluxe_Scan_Ironhide_toy.jpg|thumb|300px|Toys&amp;quot;R&amp;quot;Us exclusive Scan Series Ironhide]]&lt;br /&gt;
*The Scan Series (each sold separately)&lt;br /&gt;
:*[[Ironhide (Movie)/toys#Deluxe Class toys 2|Ironhide]] (Deluxe Class)&lt;br /&gt;
:*[[Sideswipe (Movie)#ScanSeries|Sideswipe]] (Deluxe Class)&lt;br /&gt;
:*[[Bumblebee (Movie)/toys#ScanSeries|Bumblebee]] (Deluxe Class)&lt;br /&gt;
:*[[Ratchet (Movie)/toys#ScanSeries|Autobot Ratchet]] (Deluxe Class)&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bumblebee / Starscream&amp;quot; 4-pack contains:&lt;br /&gt;
:*[[Bumblebee (Movie)/toys#BeeStarscream|Cybertronian Bumblebee]] (Cyberverse Legion - &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; Legends Class [[Bumblebee (G1)|Bumblebee]] redeco)&lt;br /&gt;
:*[[Bumblebee (Movie)/toys#BeeStarscream|Bumblebee]] (Cyberverse Legion - &#039;&#039;Revenge of the Fallen&#039;&#039; Legends Class redeco)&lt;br /&gt;
:*[[Starscream (Movie)/toys#BeeStarscream|Starscream]] (Cyberverse Legion - [[Movie (toyline)|&#039;&#039;Transformers&#039;&#039;]] Legends Class redeco)&lt;br /&gt;
:*[[Starscream (Movie)/toys#BeeStarscream|Cybertronian Starscream]] (Cyberverse Legion - [[Transformers: Cybertron (toyline)|&#039;&#039;Cybertron&#039;&#039;]] [[Starscream (Armada)|Starscream]] Legends Class redeco)&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cybertronian Warriors Pack&amp;quot; contains:&lt;br /&gt;
:*[[Bumblebee (Movie)|Bumblebee]](battle damaged redeco of Cyberverse Action Set Bumblebee)&lt;br /&gt;
::* Mobile Battle Bunker (grey redeco)&lt;br /&gt;
:*[[Ironhide (Movie)|Ironhide]] (black and copper redeco of Cyberverse Commander Ironhide)&lt;br /&gt;
:*[[Barricade (Movie)|Barricade]] (white with grey trim redeco of Cyberverse Legion Barricade)&lt;br /&gt;
:*[[Crankcase (DOTM)|Crankcase]] (white with grey trim redeco of Cyberverse Legion Crankcase)&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Streetside Bot Brawl&amp;quot; 3-pack contains:&lt;br /&gt;
:*[[Optimus Prime (Movie)/toys|Optimus Prime]] (Voyager redeco with [[Laserbeak (DOTM)|Laserbeak]]&#039;s [[MechTech]] weapons)&lt;br /&gt;
:*[[Shockwave (Movie)|Shockwave]] (Voyager redeco)&lt;br /&gt;
:*[[Bumblebee (Movie)/toys|Bumblebee]] (Deluxe redeco)&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Walmart]]====&lt;br /&gt;
[[Image:DOTM_Deluxe_Walmart_Sideswipe_toy.jpg|thumb|300px|Walmart exclusive Sideswipe]]&lt;br /&gt;
*[[Bumblebee (Movie)/toys#WalmartRace|Bumblebee]] (2007 Deluxe Class Camaro Concept Bumblebee redeco)&lt;br /&gt;
*[[Sideswipe (Movie)#WalmartRace|Sideswipe]] (Deluxe Class Sidearm Sideswipe redeco)&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#OptimusComettor|Optimus Prime]] (Voyager Class) and [[Comettor (DOTM)|Comettor]] (Deluxe Class)&lt;br /&gt;
*&amp;quot;Bumblebee / Soundwave with Rodimus&amp;quot; 3-pack contains:&lt;br /&gt;
:*[[Bumblebee (Movie)/toys#BeeSoundwaveRodimus|Bumblebee]] (Cyberverse Legion - &#039;&#039;Revenge of the Fallen&#039;&#039; Legends Class redeco)&lt;br /&gt;
:*[[Soundwave (ROTF)#Cyberverse|Soundwave]] (Cyberverse Legion - &#039;&#039;Revenge of the Fallen&#039;&#039; Legends Class redeco)&lt;br /&gt;
:*[[Rodimus (DOTM)|Rodimus]] (&#039;&#039;Universe&#039;&#039; Legends Class [[Hot Rod (G1)|Rodimus]] redeco)&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Deluxe Class toys 2|Optimus Prime]] (Deluxe Class)&lt;br /&gt;
*&amp;quot;Battle in the Moonlight&amp;quot; 3-pack contains:&lt;br /&gt;
:*[[Optimus Prime (Movie)/toys#Battleinthemoonlight|Optimus Prime]] (Cyberverse Action Set redeco)&lt;br /&gt;
:*[[Ratchet (Movie)/toys#Battleinthemoonlight|Autobot Ratchet]] (Cyberverse Legion redeco)&lt;br /&gt;
:*[[Crankcase (DOTM)#Battleinthemoonlight|Crankcase]] (Cyberverse Legion redeco)&lt;br /&gt;
*&amp;quot;Ultimate Gift Set&amp;quot; 5-pack contains:&lt;br /&gt;
:*[[Optimus Prime (Movie)/toys#Ultimategift|Optimus Prime]] (Cyberverse Commander redeco)&lt;br /&gt;
:*[[Powerglide (DOTM)#Ultimategift|Powerglide]] (Cyberverse Commander redeco)&lt;br /&gt;
:*[[Bumblebee (Movie)/toys#Ultimategift|Bumblebee]] (Cyberverse Legion redeco)&lt;br /&gt;
:*[[Sideswipe (Movie)#Ultimategift|Sideswipe]] (Cyberverse Legion redeco)&lt;br /&gt;
:*[[Crowbar#Ultimategift|Crowbar]] (Cyberverse Legion redeco)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Lunarfire|Lunarfire Optimus Prime]] (Deluxe Class redeco)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
*[[Roadbuster (DOTM)|Track Battle Roadbuster]] (Deluxe Class redeco)&lt;br /&gt;
&lt;br /&gt;
*Leader Class [[Bumblebee (Movie)/toys|Bumblebee]] and Bonus Value Deluxe Class [[Starscream (Movie)|Starscream]]&lt;br /&gt;
&lt;br /&gt;
{{note|The toys in the above giftset are unchanged from their individual releases.}}&lt;br /&gt;
&lt;br /&gt;
====[[Hasbro Toy Shop]]/San Diego Comic-Con 2011====&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#SDCCUltimatePrime|Ultimate Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
{{note|Available exclusively at Hasbro Toy Shop and their booth at San Diego Comic-Con 2011, this version of Ultimate Optimus Prime is presented in vehicle mode, packaged into a large, foil-embossed bubble packaging (similar to late &#039;&#039;[[Alternators]]&#039;&#039; packaging) styled after Optimus Prime&#039;s trailer, with an additional foil-embossed sleeve styled after the hood of Optimus Prime&#039;s truck. Exclusive to this release is a set of stickers one can apply to the trailer. The toy itself is otherwise identical to the regular retail release.}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Toys and merchandise confirmed for Japan but not for the USA===&lt;br /&gt;
====MechTech====&lt;br /&gt;
=====Deluxe=====&lt;br /&gt;
&#039;&#039;&#039;[[May 14]], 2011&#039;&#039;&#039;&lt;br /&gt;
[[Image:DOTM_MechTech_Deluxe_AirRaid.jpg|thumb|300px|MechTech Deluxe Class Air Raid]]&lt;br /&gt;
*DA05 [[Bumblebee (Movie)/toys#BBMechTechHolder|Bumblebee]] &amp;amp; MechTech Holder&lt;br /&gt;
*DA11 [[Arcee (Movie)#Dark of the Moon|Arcee]]&lt;br /&gt;
*DA12 [[Air Raid (Movie)#Dark of the Moon|Air Raid]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[June 18]], 2011&#039;&#039;&#039;&lt;br /&gt;
*DD06 [[Vortex (ROTF)|Decepticon Vortex]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[August 13]], 2011&#039;&#039;&#039;&lt;br /&gt;
*DD10 [[Skywarp (ROTF)#Dark of the Moon|Skywarp]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[November 17]], 2011&#039;&#039;&#039;&lt;br /&gt;
*DA34 [[Leadfoot (DOTM)|Leadfoot]] (no sponsor logos)&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Voyager=====&lt;br /&gt;
[[Image:DOTM_Voyager_OptimusPrime_trailer.jpg|thumb|300px|MechTech Voyager Class Optimus Prime (with trailer)]]&lt;br /&gt;
&#039;&#039;&#039;[[May 14]], 2011&#039;&#039;&#039;&lt;br /&gt;
*DA03 [[Optimus Prime (Movie)/toys#VoyagerTrailer|Optimus Prime]] / MechTech Trailer&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Human Alliance=====&lt;br /&gt;
&#039;&#039;&#039;[[October 1]], 2011&#039;&#039;&#039;&lt;br /&gt;
*DA30 [[Leadfoot (DOTM)|Leadfoot]] / [[Steeljaw (DOTM)|Steeljaw]] &amp;amp; [[Sergeant Detour]] (no sponsor logos)&lt;br /&gt;
&lt;br /&gt;
=====Supreme=====&lt;br /&gt;
[[Image:DOTM_MechTech_JetwingOptimusPrime.jpg|thumb|300px|MechTech Supreme Jetwing Optimus Prime]]&lt;br /&gt;
&#039;&#039;&#039;[[July 7]], 2011&#039;&#039;&#039;&lt;br /&gt;
*DA15 [[Optimus Prime (Movie)/toys#Supreme Class toys|Jetwing Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
{{note|Jetwing Optimus Prime was available for early purchase in Japan at the International Tokyo Toy Show 2011 (held at Tokyo Bic Sight) on [[June 18]] to [[June 19|19]], shortly before its wide release in July. However, this toy was available in [[Australia]] a week before the Tokyo Toy Show.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[November 17]], 2011&#039;&#039;&#039;&lt;br /&gt;
*DA28 [[Optimus Prime (Movie)/toys#Supreme Class toys|Striker Optimus Prime]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Dual Model Kit====&lt;br /&gt;
[[Image:DOTM_DualModelKit_OptimusPrime.jpg|thumb|300px|Dual Model Kit Optimus Prime]]&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Dual Model Kit|Optimus Prime]] (Battle hook accessories are available if ordered through [[Toys&amp;quot;R&amp;quot;Us]] Japan.)&lt;br /&gt;
*[[Bumblebee (Movie)/toys#Dual Model Kit|Bumblebee]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Exclusives====&lt;br /&gt;
=====MechTech Weapon Prize Campaign=====&lt;br /&gt;
The [[MechTech]] weapon campaign started on [[May 14]] [[2011]], handed out at various Japanese retailers based upon the amount spent purchasing &#039;&#039;Dark of the Moon&#039;&#039; toys. 10,000 units of each weapon were made.&lt;br /&gt;
*Tritanium Heat Blade Claw (Gold [[Crankcase (DOTM)#Deluxe Class toys|Crankcase]] MechTech weapon) - Toys&amp;quot;R&amp;quot;Us Japan exclusive, available by spending 3000 yen or more in &#039;&#039;Dark of the Moon&#039;&#039; toys.&lt;br /&gt;
*Tritanium Power Saw (Gold [[Ratchet (Movie)/toys#Deluxe Class toys 3|Autobot Ratchet]] MechTech weapon) - Joshin Kidsland, Bic Camera and Edion Group (Ishimaru, Deo Deo, Eiden and Midori Denka) exclusive, available by spending 3000 yen or more in &#039;&#039;Dark of the Moon&#039;&#039; toys.&lt;br /&gt;
*Tritanium Plasma Double Bullet (Gold [[Skids (ROTF)#Deluxe Class toys 3|Autobot Skids]] MechTech weapon) - Yamada denki and Yodobashi Camera exclusive, available by spending 3000 yen or more in &#039;&#039;Dark of the Moon&#039;&#039; toys.&lt;br /&gt;
*Cybertitanium Power Saw (Silver [[Ratchet (Movie)/toys#Deluxe Class toys 3|Autobot Ratchet]] MechTech weapon) - Eon exclusive, available with purchase of Voyager class Optimus Prime with trailer.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;[http://tf.takaratomy.co.jp/event/2011/anniversary_darksidemoon/ More information at tf.takaratomy.co.jp]&#039;&#039;&lt;br /&gt;
:*&#039;&#039;[http://www.tfw2005.com/transformers-news/transformers-movie-toys--products-30/dark-of-the-moon-mechtech-weapons-prize-campaign-new-information-172029/ Translated information from SydneyY at TFW2005.com]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Lawson=====&lt;br /&gt;
*[[Darkside Optimus Prime (DOTM)|Darkside Optimus Prime]]&lt;br /&gt;
Exclusive to the Japanese convenience store chain Lawson, this black redeco of the [[Transformers (2010 toyline)|&#039;&#039;Transformers&#039;&#039; (2010) toyline]] Voyager class Optimus Prime was made available for pre-order with the pre-purchase of a movie ticket for the Japanese release of &#039;&#039;Dark of the Moon&#039;&#039;. The ticket pre-purchase/toy pre-order period began on [[May 1]], [[2011]] and ends on [[July 28]], with the toy expected to become available [[August 9]], shortly after the release of the movie in Japan. The package is priced at 6760 yen (1300 yen for the price of the movie ticket and 5460 yen for the toy).&lt;br /&gt;
&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#Lawsonstrap|Optimus Prime metal strap]]&lt;br /&gt;
Also available at Lawson, this metal strap is available for pre-order between May 1 and [[June 30]], and is to be mailed out from [[July 14]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====[[Toys&amp;quot;R&amp;quot;Us]]=====&lt;br /&gt;
*[[Darkside Optimus Prime (DOTM)|Darkside Optimus Prime]]&lt;br /&gt;
Exclusive to Japanese Toys &amp;quot;R&amp;quot; Us stores, this smoke-clear, black and teal redeco of the &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Legends Class Optimus Prime toy was made available on August 12th, 2011 with the purchase of 3000 yen worth of &#039;&#039;Dark of the Moon&#039;&#039; product. 10,000 were made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Competition/[[Lucky Draw figure]]s===&lt;br /&gt;
====Hasbro====&lt;br /&gt;
=====Toys&amp;quot;R&amp;quot;Us=====&lt;br /&gt;
*[[Bumblebee (Movie)/toys#SilverBee|Silver Bumblebee]]&lt;br /&gt;
:This is a silver [[Vacuum metallizing|vacuum metallized]] version of MechTech Deluxe Class Bumblebee, presented in a perspex case. These toys were available as the [[Lucky Draw figure|Lucky Draw]] prize for the &#039;&#039;Transformers&#039;&#039; Midnight Madness event at major [[Toys&amp;quot;R&amp;quot;Us]] stores in mainland [[China]], Hong Kong, Singapore, Taiwan, Malaysia and Thailand between [[May 13]] and [[May 14]], [[2011]]. One was also offered as a raffle prize, along with two [[Optimus Prime (Movie)/toys#Supreme_Class_toys|Jetwing Optimus Prime]] and two [[Optimus Prime (Movie)/toys#Ultimate|Ultimate Optimus Prime]] toys, on the final &#039;&#039;Dark of the Moon&#039;&#039; toy launch event in Robinson&#039;s Galleria in the Philippines between July 9 and 10.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;[http://www.toysrus.com.hk/transformers3/Promotion.htm More information at toysrus.com.hk]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====TakaraTomy====&lt;br /&gt;
[[Image:DOTM_Deluxe_LuckyDraw_TritaniumBumblebee.jpg|thumb|250px|Lucky Draw Tritanium Bumblebee]]&lt;br /&gt;
Beginning [[May 14]] and ending [[July 31]] 2011, Japanese consumers who enter two barcode numbers from MechTech character cards (packed with Japanese &#039;&#039;Dark of the Moon&#039;&#039; figures) into the TakaraTomy &#039;&#039;Transformers&#039;&#039; website will be in the running for:&lt;br /&gt;
*Prize A: [[Bumblebee (Movie)/toys#TritaniumBee|Tritanium Bumblebee]] (limited to 10)&lt;br /&gt;
*Prize B: DVD/BluRay double pack of &#039;&#039;[[Transformers (2007)|Transformers]]&#039;&#039; and &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039; (limited to 10)&lt;br /&gt;
*Prize C: Tritanium blade [[MechTech]] weapon (limited to 100)&lt;br /&gt;
*Prize D: Downloadable PC desktop wallpapers, with a different one per month (available to all)&lt;br /&gt;
&lt;br /&gt;
There will be two more Lucky Draw campaigns from August 2011 onwards, and entering all three campaigns will put one in the running for:&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#TritaniumPrime|Tritanium Optimus Prime (with trailer)]] (limited to 100)&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;[http://tf.takaratomy.co.jp/event/2011/mechtech/ More information at tf.takaratomy.co.jp]&#039;&#039;&lt;br /&gt;
:*&#039;&#039;[http://www.tfw2005.com/transformers-news/japanese-transformers-40/dark-of-the-moon-lucky-draw-campaign-more-information-171988/ Translated information from SydneyY at TFW2005.com]&#039;&#039;&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Circle K Sunkus=====&lt;br /&gt;
*[[Optimus Prime (Movie)/toys#JetwingBlack|Jetwing Optimus Prime Black Version]]&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Speed Stars===&lt;br /&gt;
====Beast Machines Series====&lt;br /&gt;
*1 of 3: [[Optimus Prime (Movie)/merchandise#BeastMachines|Optimus Prime]]&lt;br /&gt;
*2 of 3: [[Bumblebee (Movie)/merchandise#BeastMachines|Bumblebee]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
====Metal Heroes Series====&lt;br /&gt;
*1 of 3: [[Optimus Prime (Movie)/merchandise#SpeedDOTMMetal|Optimus Prime]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
====Night Attack Series====&lt;br /&gt;
*2 of 3: [[Crumplezone (DOTM)#SpeedNightAttack|Crumplezone]]&lt;br /&gt;
*3 of 3: [[Bumblebee (Movie)/merchandise#SpeedNightAttack|Bumblebee]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
====Stealth Force Series====&lt;br /&gt;
*1 of 5: [[Optimus Prime (Movie)/merchandise#SpeedStealth|Optimus Prime]]&lt;br /&gt;
*2 of 5: [[Bumblebee (Movie)/merchandise#SpeedMiniStealthForce|Bumblebee]]&lt;br /&gt;
*3 of 5: [[Topspin (DOTM)#Speed Stars|Autobot Topspin]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
====Trans Scan Series====&lt;br /&gt;
*1 of 3: [[Bumblebee (Movie)/merchandise#SpeedMiniTransScan|Bumblebee]]&lt;br /&gt;
*2 of 3: [[Mirage (Movie)#Speed Stars|Mirage]]&lt;br /&gt;
*3 of 3: [[Crumplezone (DOTM)#TransScan|Crumplezone]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
===Stealth Force===&lt;br /&gt;
====Mini Changers====&lt;br /&gt;
=====Wave 1=====&lt;br /&gt;
[[Image:SpeedStars_StealthForce_MiniChangers_Bumblebee&amp;amp;SentinelPrime.jpg|thumb|300px|Speed Stars Stealth Force Mini Changers Bumblebee &amp;amp; Sentinel Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)/merchandise#Mini Changers|Bumblebee]] &amp;amp; [[Sentinel Prime (ROTF)#Mini Changers|Sentinel Prime]]&lt;br /&gt;
*[[Crumplezone (DOTM)#Mini Changers|Crumplezone]] Vs. [[Bumblebee (Movie)/toys#Mini Changers|Bumblebee]]&lt;br /&gt;
*[[Optimus Prime (Movie)/merchandise#Mini Changers|Optimus Prime]] Vs. [[Starscream (Movie)/toys#Mini Changers|Starscream]]&lt;br /&gt;
*[[Sideswipe (Movie)#Mini Changers|Sideswipe]] Vs. [[Starscream (Movie)/toys#Mini Changers|Starscream]]&lt;br /&gt;
*[[Sideswipe (Movie)#Mini Changers|Sideswipe]] &amp;amp; [[Sentinel Prime (ROTF)#Mini Changers|Sentinel Prime]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Wave 2?=====&lt;br /&gt;
*[[Oil Pan#Mini Changers|Oil Pan]] Vs. [[Bulkhead (DOTM)|Bulkhead]]&lt;br /&gt;
*[[Sentinel Prime (ROTF)#Mini Changers|Sentinel Prime]] &amp;amp; [[Bumblebee (Movie)/toys#Mini Changers|Bumblebee]]&lt;br /&gt;
*[[Mirage (Movie)#Mini Changers|Mirage]] Vs. [[Megatron (Movie)/toys#Mini Changers|Megatron]]&lt;br /&gt;
*[[Optimus Prime (Movie)/merchandise#Mini Changers|Optimus Prime]] Vs. [[Megatron (Movie)/toys#Mini Changers|Megatron]]&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
====Motorcycles====&lt;br /&gt;
*[[High Wire (Speed Stars)|High Wire]]&lt;br /&gt;
*[[Knock Out (Speed Stars)|Knock Out]]&lt;br /&gt;
*[[Dirt Rocket (DOTM)|Dirt Rocket]]&lt;br /&gt;
&lt;br /&gt;
====Basic====&lt;br /&gt;
*[[Barricade (Movie)#Stealth Force|Barricade]]&lt;br /&gt;
*[[Bumblebee (Movie)/merchandise#Basic|Bumblebee]]&lt;br /&gt;
*[[Leadfoot (PCC)|Classic Leadfoot]]&lt;br /&gt;
*[[Topspin (DOTM)#Stealth Force|Autobot Topspin]]&lt;br /&gt;
&lt;br /&gt;
====Deluxe====&lt;br /&gt;
*[[Big Hoss]]&lt;br /&gt;
*[[Starscream (Movie)/toys#Deluxe|Starscream]]&lt;br /&gt;
&lt;br /&gt;
====Stealth Force====&lt;br /&gt;
*[[Optimus Prime (Movie)/merchandise#Stealth Force|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)/merchandise#Stealth Force|Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
===Robo Power===&lt;br /&gt;
====Roleplay====&lt;br /&gt;
*[[Energon Shock Sword]]&lt;br /&gt;
*[[Optimus Prime (Movie)/merchandise#Roleplay|Optimus Prime]] Cyber Blaster &lt;br /&gt;
&lt;br /&gt;
=====Battle Masks=====&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
=====3D Cine-Masks=====&lt;br /&gt;
*[[Optimus Prime (Movie)/merchandise|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)/merchandise|Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
====Costumes====&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
;Men&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]] L/XL (42-46), XXL (50-52)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] L/XL (42-46), XXL (50-52)&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]] L/XL (42-46), XXL (50-52)&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] L/XL (42-46), XXL (50-52)&lt;br /&gt;
&lt;br /&gt;
;Women&lt;br /&gt;
*Optimus Prime Small (4-6), Medium (8-10), Large (12-14)&lt;br /&gt;
*Bumblebee Small (4-6), Medium (8-10), Large (12-14)&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
===Watches===&lt;br /&gt;
*Optimus Prime Cool Changing LCD Watch&lt;br /&gt;
*Bumblebee Cool LCD Watch&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.hasbro.com/transformers/en_US/ Transformers.com]&lt;br /&gt;
*[http://toyfair11.asmzine.com/gallery/hasbro/hasbro-transformers/index.html ASMzine&#039;s Toy Fair 2011 gallery of &#039;&#039;Transformers: Dark of the Moon&#039;&#039; toys]&lt;br /&gt;
*[http://toyfair11.asmzine.com/gallery/hasbro/hasbro-press-kit-images/Transformers/Dark%20of%20the%20Moon/Cyberverse/index.html ASMzine&#039;s Toy Fair 2011 gallery of Hasbro press kit images]&lt;br /&gt;
*[http://www.bigbadtoystore.com/bbts/menu.aspx?menu=2558&amp;amp;category=7247 Big Bad Toy Store clothes listing]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon (toyline)}}&lt;br /&gt;
[[Category:Dark of the Moon| Dark of the Moon (toyline)]]&lt;br /&gt;
[[Category:Toylines]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Optimus_Prime_(Movie)/merchandise&amp;diff=659159</id>
		<title>Optimus Prime (Movie)/merchandise</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Optimus_Prime_(Movie)/merchandise&amp;diff=659159"/>
		<updated>2011-11-06T11:53:28Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* Roleplay */ Been available in the Philippines for some time. (Sells for $40-$50. Yeesh.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{suite}}&lt;br /&gt;
&#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039; starred in a film trilogy that made billions of dollars. Woohoo!&lt;br /&gt;
&lt;br /&gt;
==Lunchables==&lt;br /&gt;
* &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (Lunchables, 2007)&lt;br /&gt;
&lt;br /&gt;
: A simple, fold-out pseudo-figure representing Optimus Prime, that can shift between a flat, red platform with the Autobot insignia molded in, along with the word &amp;quot;Transformers&amp;quot;. To become a representation of the character&#039;s robot mode, the platform folds open, and two &amp;quot;arms&amp;quot; are subsequently folded down from the top section. The inside of the structure are decorated with stickers with artwork of Optimus Prime&#039;s robot mode, along with his name overlayed across his feet.&lt;br /&gt;
&lt;br /&gt;
: A similar mold was used to creature the Lunchables figure for [[Blackout (Movie)|Blackout]], though with the Decepticon Insignia replacing the Autobot one. The same mold was used for [[Ironhide (Movie)|Ironhide]] and [[Bumblebee (Movie)|Bumblebee]], though in different colored plastics.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/LunchOptimusPrime/optimusprime.htm More information on Lunchables Optimus Prime at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Robot Fighters Game==&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime vs. Megatron&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:Optimus comes packaged along with Megatron in a toy set that allows both figures to be strapped to their respective bases, and subsequently be controlled by two players, making them punch and kick one another via knobs that can be twisted and turned to make the characters perform different moves. Optimus&#039;s body is slightly simplified and features articulation at the shoulders and hip joints. A sort of update on the classic &amp;quot;Rock&#039;em Sock&#039;em Robots&amp;quot; game. The figures can also be separated from the base for fun on the go! &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Transformers&#039;&#039; 3D Battle-Card Game==&lt;br /&gt;
[[Image:3DBattleCard_OptimusPrime.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (3D Battle-Card, 2007) &lt;br /&gt;
**&#039;&#039;Card number:&#039;&#039; &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Optimus Prime is a 54-point &amp;quot;Rare&amp;quot; piece in the [[3D Battle-Card Game]].  Constructed of punch-out pieces from randomly packed plastic cards (two full robots per pack), he can be assembled into his truck mode or into a long-legged robot mode.&lt;br /&gt;
&lt;br /&gt;
:Prime&#039;s card construction is the only one in the game that wasn&#039;t reused for another character.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Attacktix==&lt;br /&gt;
[[Image:Attacktix MovieTransformers Tournament Set.jpg|right|300px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Transformers Tournament Set&#039;&#039;&#039; (&amp;lt;strike&amp;gt;2007&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
: An [[Attacktix]] tournament set featuring unique playing pieces of Bumblebee, Optimus Prime, Megatron and Bonecrusher was at one point scheduled for release. Along with a vast amount of other Attacktix product, it ended being canceled.&lt;br /&gt;
&lt;br /&gt;
{{canceledattacktix}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Transformers (2007)==&lt;br /&gt;
*&#039;&#039;&#039;Transformers Gummy Candy&#039;&#039;&#039; (2006) &lt;br /&gt;
&lt;br /&gt;
:Made by the [[Frankford Candy &amp;amp; Chocolate Company]] at the behest of [[Hasbro]]&#039;s Cap Candy Company unit, this large Optimus Prime-shaped [[Transformers Gummy Candy|gummy candy]] was available throughout 2006 to 2007. Also available was an [[Megatron (Movie)|Megatron]] and [[Bumblebee (Movie)|Bumblebee]]-shaped gummy candies.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:MoviePrime Voicechanger helmet.jpg|right|200px|thumb|Hardly &#039;&#039;anyone&#039;&#039; was wearing these damn things at [[BotCon 2007]].]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Voice Changer&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:A highly CG-accurate sculpt of Optimus Prime&#039;s head with a built in voice-changer.  It also has several sound effects and quotes from the movie.  The voice-changer has three settings, giving more accurate alteration of the user&#039;s voice (though this is still debatable; most voice changing technology is pretty crummy, at least in toys).  Much like the Ultimate Bumblebee figure, this toy will hate your wallet too.  While it only costs 30 bucks, if it&#039;s anything like another Hasbro voice changer, it will suck batteries up like they were [[Energon Cube|some kind of square candy holder.]]&lt;br /&gt;
&lt;br /&gt;
: There are two versions of the voice changer helmet with two different pre-recorded voices. An earlier release features the voice of [[Ron Hayden]], while the later release features the voice of [[Peter Cullen]]. The latter  version has modified packaging under the &#039;Try Me!&#039; blurb, stating it has &#039;Real Movie Voice!&#039;, though the updated version has also appeared in the original packaging without the &#039;Real Movie Voice!&#039; notice.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
*&#039;&#039;&#039;2 in 1 Beamer&#039;&#039;&#039; (2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This highly accurate head bust of Optimus transforms into a hand-held flashlight by pulling a handle out from under the base, and activating the LED lights at the back of the figure by switching it to &amp;quot;night light&amp;quot; or &amp;quot;beamer&amp;quot; mode and pushing a button at the front of the base. When the handle is slid back up into the figure so that it may rest normally on it&#039;s base it becomes a timed night light. In his standard display or &amp;quot;on&amp;quot; mode, pushing the same button will cause Prime&#039;s eyes to light up for a few seconds. He features three different, incomprehensible sound effects that vaguely resemble the electronic squawks and tones that represent Cybertronian in the film series. One of these plays every time the button is pushed.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:MoviePrime BattleRigBlaster.jpg|right|300px|thumb|Nor carrying these!]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Battle Rig Blaster&#039;&#039;&#039; (2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:The Optimus Prime Battle Rig Blaster transforms from a superdeformed amalgamation of his &#039;&#039;Movie&#039;&#039; truck and G1 Optimus Prime&#039;s truck (indeed pulling G1 Prime&#039;s trailer) to a fully G1 robotic forearm and hand with a built in Nerf style gun. By simply placing your hand inside the back of the trailer (I need an adult!) and pulling back on the front of the truck, the gun transforms and folds back into a weapon. It comes with three [[Nerf]] N-Strike size whistle darts which can be stored inside the trailer. Although not shown in the image, the truck front splits in half in gun-mode, while the grille acts as a sight. This toy was marketed as &#039;Optimus Prime Big Rig Blaster&#039; overseas.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|OptimusPrimeBlaster}}&lt;br /&gt;
[[Image:Movie OptimusPrime RPBlaster.jpg|right|200px|thumb|Pew, Pew!]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Blaster&#039;&#039;&#039; (2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
: An extensive [[redeco]] of the &#039;&#039;[[Energon (toyline)|Energon]]&#039;&#039; role-play [[Energon Blaster]], this toy &amp;quot;transforms&amp;quot; basically by extending. It fires suction-cup-tipped Nerf darts and is a Wal*mart exclusive.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Movie TFHandHeldGame.jpg|right|200px|thumb|Behold, the Autobot Game Boy of Leadership!]]&lt;br /&gt;
*&#039;&#039;&#039;Transformers Electronic Hand Held Game&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:This LCD game features 10 levels and a design based on Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Globe&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
[[Image:Optimus Prime globe.jpg|right|200px|thumb|I&#039;m dreaming of an Autobot Christmas...]]&lt;br /&gt;
: A snow globe containing an Optimus Prime figurine based upon one of lower-detail licensing/promotional renders of Optimus Prime, complete with [[Optimus Primal|funky munky]] pose.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===ZipZaps® Micro RC===&lt;br /&gt;
[[Image:Movie OptimusPrime ZipZaps.jpg|right|200px|thumb|In Soviet Russia, Prime controls YOU!]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2007)&lt;br /&gt;
**&#039;&#039;Model Number&#039;&#039;: &#039;&#039;&#039;6000182&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Optimus Prime is one of the first Transformers characters licensed by [[RadioShack]] for their ZipZaps line of pocket-size radio control cars. As a ZipZap, Optimus can be customized, trimmed, and tuned with any other accessories available for the brand. He has working headlights and requires four &amp;quot;AAA&amp;quot; batteries for the charger.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Battling Robots Bubble Bath===&lt;br /&gt;
[[Image:Optimus prime bubblebath.jpg|right|150px|thumb|Bathtime fun is the right of all sentient beings.]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:Optimus Prime&#039;s torso attaches to the bottle of bubble bath. His elbows bend, and his arms have a punching gimmick, to allow him to battle evil even in the shower. Pushing a lever on either side makes the respective fist punch forward. He&#039;s removable, though not as easily held without the bottle below his waist.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===XKites===&lt;br /&gt;
[[Image:Movie_XKites_OptimusPrime_SkyDelta52.jpg|thumb|250px|A Jetpower prime prototype. They cut this model due to the lack of any legs.]]&lt;br /&gt;
*&#039;&#039;&#039;SkyDelta 52 Transformers Kite&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:[[XKites]] made several poly delta kites with stock images of &#039;&#039;Transformers&#039;&#039; characters printed on them. This model had a 52&amp;quot; wingspan and a fibreglass airframe, and featured an image of Optimus Prime. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Basic Fun===&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
*&#039;&#039;&#039;Articulated keychain&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: Produced by [[Basic Fun]], this keychain is a likeness of Optimus Prime&#039;s robot mode with articulated arms, legs, head, waist, and a keyring sticking out of his ass.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slide puzzle keychain&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: Produced by Basic Fun, this keychain is a likeness of Optimus Prime&#039;s robot mode attached to a sliding puzzle frame. The puzzle itself is the Autobot symbol.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Talking keychain&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: Produced by Basic Fun, this keychain features several clips of Prime&#039;s voice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Projector carabiner&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: Yet another Basic Fun joint, this is a carabiner that shines a Bat-Signal like image of Optimus Prime onto a flat surface. Neat.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Movie Danglers===&lt;br /&gt;
[[Image:Movie Optimus Prime dangler.jpg|right|200px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:Released by [[Tomy Yujin]] in November 2007 as part of the [[Danglers Collection]], this toy is a weird plastic [[Super-deformed|super-deformed]] version of Optimus Prime that pops out his vehicle mode when you squeeze him. This little figurine has a little strap on it so that it can be put on cell phones or portable gaming devices.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Transformers Movie Screen Cleaners===&lt;br /&gt;
[[Image:Movie Optimus Prime Screencleaner.jpg|right|150px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:Released by Tomy Yujin on January 2008, this dangler is a faction logo-shaped screen cleaner for your cell phone, with a stock image of Optimus Prime printed on the other side.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Unleashed===&lt;br /&gt;
[[Image:Movie2007_Unleashed_OptimusPrime.jpg|right|200px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
{{charstubtoys}}&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/UnleashedOptimusPrime/optimusprime.htm More information on Unleashed Optimus Prime at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Health Science Labs===&lt;br /&gt;
[[Image:Bye-Bye Boo-Boo.jpg|right|150px|thumb|[[Blitzwing (Animated)|Yet]] [[Scattorshot (Cybertron)|another]] [[Jetfire (G1)|frozen]] [[Megatron (Movie)|Transformer]].]] &lt;br /&gt;
*&#039;&#039;&#039;Bye-Bye Boo-Boo&#039;&#039;&#039; (2009???)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bye-Bye Boo-Boo&#039;&#039;&#039; is a therapeutic icey thingy. It helps make your boo-boo&#039;s all better so you feel all better! The outside looks like [[Optimus Prime (Movie)|Optimus Prime]] and feels really soft. It has a [[Wikipedia:Cold_pack|squishy thing]] you can pull out too. But remember, you gotta put it the freezer for two WHOLE hours before you can use it.&lt;br /&gt;
&lt;br /&gt;
:The art of Optimus is from the &#039;&#039;[[Transformers Animated]]&#039;&#039;-style renditions of the live-action movie Optimus Prime and [[Bumblebee (Movie)|Bumblebee]] created for Hasbro licensing.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Burger King==&lt;br /&gt;
[[Image:MovieMerchandise-BurgerKingOptimus.jpg|right|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2007)&lt;br /&gt;
:The BK tie-in toy of Optimus Prime is essentially two toys in one. The first part of the toy consists of two truck halves, which snap together around a sculpted robot-mode Optimus Prime. The truck is squat and primarily blue, with outbursts of chalk-gray paint and red flames. Pulling back and letting go activates the gimmick: Prime &amp;quot;drives&amp;quot; forward and bursts from the truck mode, &amp;quot;transformed&amp;quot; to robot mode. This gimmick has marginal success.&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;robot mode&amp;quot; of Optimus Prime is where the pullback motor and working wheels of the toys lie. Optimus is sculpted in blue plastic, pre-posed in an odd, crouching position with zero points of articulation. His right knee is bent back, with his right arm touching his knee, while the left side has the leg forward and the left hand holding onto his butt. The toy is as sparsely painted as the truck, with light blue eyes and chest windows, gray hands and feet among other parts, and red forearms. Two panels on his back have red flame tongues on them. He looks like he&#039;s scratching his butt.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/BKOptimusPrime/optimusprime.htm More information on Burger King Optimus Prime at TFU.info]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ROTFMerchandise-BurgerKingOptimus.jpg|right|thumb|300px|&amp;quot;No need for you to give me your face—I have a spare.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Ultimate Prime&#039;&#039;&#039; (2009)&lt;br /&gt;
:This small statuette of Optimus comes with a Blackbird plane representing Jetfire&#039;s alternate mode.  The plane splits in two, and the two parts can be clipped onto Optimus to replicate the climax to &#039;&#039;Revenge of the Fallen&#039;&#039;.  The front section of the plane has a black Optimus face which sits in front of Optimus&#039;s own face.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Revenge of the Fallen==&lt;br /&gt;
{{anchor|ROTFVoiceChanger}}&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Voice Changer&#039;&#039;&#039; (2009) &lt;br /&gt;
&lt;br /&gt;
{{charstubtoys}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
{{anchor|2009Halloweencostume}}&lt;br /&gt;
[[Image:3D-optimus-prime-costume.jpg|right|120px|thumb|Trick or treat, smell my feet, GIVE ME YOUR FACE!]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Halloween costume&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
{{charstubtoys}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|PopboxStatue}}&lt;br /&gt;
[[Image:ROTF_OptimusPrime_Popboxstatue.jpg|thumb|200px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Statuette&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; One set of open hands (left &amp;amp; right), one set of closed fists (left &amp;amp; right), two Energon Swords (left &amp;amp; right)&lt;br /&gt;
&lt;br /&gt;
:Released by [[PopBox Collectibles]], this rather expensive, 12-inch tall polystone statue of Optimus Prime features over 100 individual parts, is hand-painted with water-slide decals of his flame patterns, and features two sets of hands and Energon Swords. The statue comes packaged with a certificate of authenticity, for those people who want proof that some factory in China produced this expensive piece of mass-market merchandising.&lt;br /&gt;
&lt;br /&gt;
:His head is hilariously over-sized... for a Transformer. If he were human, it would be fine.&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|MissileMania}}&lt;br /&gt;
===Missile Mania Board Game===&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
: Optimus is one of eight characters featured in the [[Missile Mania]] board game, represented by a small standee adorned with artwork of the character.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
&lt;br /&gt;
===RPMs - Robot Powered Machines===&lt;br /&gt;
====Mini-Vehicles====&lt;br /&gt;
[[Image:ROTF RPMs OptimusPrime.jpg|right|300px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Commander Series&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;01 of 04&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Optimus Prime&#039;s first toy in the &#039;&#039;[[Robot Powered Machines]]&#039;&#039; subline is a &amp;quot;Mini-Vehicle&amp;quot;—a small, non-transforming version of his vehicle mode. A sculpted image of Prime&#039;s robot mode can be seen on the truck&#039;s underside. He features through-axle construction similar to the &#039;&#039;[[Generation 2 (toyline)|Generation 2]]&#039;&#039; [[Go-Bot (G2)|Go-Bot]]s, letting him zip along smooth surfaces (and compatible racetrack sets) at high speed.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:ROTF-toy_RPM_OptimusPrime_vs_Bonecrusher.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Vs. Bonecrusher&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Battle Series&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;03 of 08&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Mini-Vehicle Optimus Prime was also available in a two-pack with [[Bonecrusher (Movie)|Bonecrusher]]. The toy is identical to its &amp;quot;Commander Series&amp;quot; release.&lt;br /&gt;
&lt;br /&gt;
:In Europe, the names on the package are &amp;quot;[[Mudflap (ROTF) |Mudflap]] Vs. [[Skids (ROTF) |Skids]]&amp;quot; for some reason. Oooh boy.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:RPMOptimusPrimeVsDesertLongHaul.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Vs. Desert Long Haul&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Battle Series 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;04 of 06&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Mini-Vehicle Optimus Prime was redecoed in colors similar to &amp;quot;Defender Optimus Prime&amp;quot; as part of a two-pack with [[Long Haul (ROTF)|Desert Long Haul]].&lt;br /&gt;
&lt;br /&gt;
:This two-pack was either not shipped to stores in the United States at all or saw extremely limited distribution. It was mainly available in foreign markets, such as Europe.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Radio Control====&lt;br /&gt;
{{anchor|RPMRadiocontrol}}&lt;br /&gt;
[[Image:ROTF RPMradiocontrol OptimusPrime.jpg|right|300px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Radio Control&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Radio Control Optimus Prime is a non-transforming remote-control car with a controller shaped like his robot mode. Batteries (of Hasbro&#039;s own [[Powrfuel]] brand) were included for the controller, but not for the car.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Robo-Q Transformers===&lt;br /&gt;
{{anchor|Robo-Q}}&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
:This tiny radio-controlled [[Robo-Q]] Optimus Prime figure can be charged by directly plugging him into the back of the controller unit, and on a full charge he can waddle around a flat surface. The figure features lights while the controller has sounds.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Wacky Wobblers===&lt;br /&gt;
{{anchor|WackyWobblers}}&lt;br /&gt;
[[Image:WackyWobblers_ROTFOptimusPrime.jpg|thumb|right|150px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
: This Optimus Prime [[wikipedia:Bobblehead|bobblehead]] is part of the popular &#039;&#039;[[Wacky Wobblers]]&#039;&#039; line produced by [[wikipedia:Funko|Funko]]. Naturally, has a big ol&#039; wobbly head but not much else.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Backpacks===&lt;br /&gt;
{{anchor|Backpack}}&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
:Made by [[Fab Starpoint]], these backpacks are allegedly &amp;quot;engineered for style, safety, comfort...and saving the Universe!&amp;quot; One design is black with red and blue highlights and a stock image of Optimus Prime, while the other features a much more fiery colour scheme, covered with Cybertronic hieroglyphs and a stock image of Optimus Prime with his energy sword drawn.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
&lt;br /&gt;
===Basic Fun===&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
*&#039;&#039;&#039;Articulated keychain&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
: Produced by [[Basic Fun]], this keychain is a likeness of Power Up Optimus Prime&#039;s robot mode with articulated arms, legs, head, waist, and a keyring sticking out of his ass.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mini Figural Clip-Ons&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
{{charstubtoys}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Figure Collection===&lt;br /&gt;
[[Image:ROTF-Merchandise Figure Collection Optimus Prime.jpg|thumb|right|150px]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Stand&lt;br /&gt;
:The [[Figure Collection]] edition of Optimus Prime is based on his [[#Leader_Class_toys|2007 Leader class toy]], and has his sword molded onto his right arm.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Transformers (2010)==&lt;br /&gt;
[[Image:TF2010_roleplay_OpCyberSword.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Cyber Sword&#039;&#039;&#039; (Roleplay, 2010)&lt;br /&gt;
&lt;br /&gt;
:This role play toy weapon of Optimus Prime&#039;s Energon Sword features a handle like a traditional sword, rather than attaching to the user&#039;s arm in some manner.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:TF2010_OptimusPrime_helmet.jpg|thumb|right|200px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (Roleplay, 2010)&lt;br /&gt;
&lt;br /&gt;
:A simple plastic mask based on Optimus Prime&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:TF2010_OptimusPrime_costume.jpg|thumb|right|200px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Complete Child&#039;s Costume&#039;&#039;&#039; (Roleplay, 2010)&lt;br /&gt;
&lt;br /&gt;
:An Optimus Prime costume consisting of a printed suit and a plastic mask (different from the one above).&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Robot Heroes==&lt;br /&gt;
[[Image:RH Prime vs Blackout.jpg|right|300px|thumb|Booga-booga!]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime vs. Blackout&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: Packaged with [[Blackout (Movie)|Blackout]], Optimus Prime is the standard [[Robot Heroes|Robot Hero]] style of cute and cuddly. His arm is in the Ion Cannon mode, and unlike many Robot Heroes, he&#039;s not crouching. He&#039;s highly posable for a Robot Hero figure, featuring four points of articulation: both shoulders swivel, his neck turns, and he has a waist joint. This toy was later redecoed into Best Buy Exclusive &amp;quot;Battle Damage&amp;quot; Optimus Prime and Walmart Exclusive &amp;quot;Allspark Power&amp;quot; Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/RHMovieOptimusPrime/optimusprime.htm More information on Robot Heroes Optimus Prime at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Rhscorpprime.jpg|right|300px|thumb|He&#039;s cute as he violently decapitates [[Bonecrusher (Movie)|rage-filled mechanoids]].]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime vs. Scorponok&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: Packaged with [[Scorponok (Movie)|Scorponok]], Optimus Prime is now brandishing his sword arm weapon instead of the Ion Cannon. Sadly, the weapon is not film-accurate, being silver instead of orange. Notably, this was the first piece of Optimus Prime merchandise to have a mouth instead of a mouthplate. It is articulated at the neck and shoulders.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/RHOptimusPrimeBlade/optimusprime.htm More information on Robot Heroes Optimus Prime at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Movie RobotHeroes BestBuy Cliffjumper OptimusPrime.jpg|right|300px|thumb|Otherwise known as Needs-a-Bathimus Prime.]]&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Battle Damage&amp;quot; Optimus Prime &amp;amp; Cliffjumper&#039;&#039;&#039; (Best Buy Movie DVD Exclusives)&lt;br /&gt;
&lt;br /&gt;
: Packaged with [[Cliffjumper (Movie)|Cliffjumper]], this is a redeco of the first Robot Heroes figure in a battle damage paint job.  It has all the articulation of the initial release, and boasts an extensive amount of paint apps, including a thorough &amp;quot;dirt wash&amp;quot; on the entire toy.  It was sold exclusively in Best Buy stores, packaged with the two-disc special edition of the [[Transformers (2007)|film]]&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/BestBuyOptimusPrime/optimusprime.htm More information on Best Buy Exclusive Robot Heroes Optimus Prime at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Robotheroesfinalbattle.jpg|right|300px|thumb|Remember that part of the movie where Prime glows blue with Allspark Power?]]&lt;br /&gt;
*&#039;&#039;&#039;The Final Battle&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
: Packaged with redecoed versions of Autobot Jazz, Autobot Ratchet, Blackout, and Megatron.  It retains all four points of articulation.  The new deco is very similar to the original, but with added outbursts of Allspark Blue paint.  The five-pack was sold exclusively at Wal*Mart.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Movie RobotHeroes BarricadeVsOptimusPrime.jpg|right|300px|thumb|Two-fisted justice!]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime vs. Barricade&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
: Packaged with [[Barricade (Movie)|Barricade]], this is the first Optimus Prime Robot Heroes figure to be unarmed.  Sculpted in a two-fisted stance akin to the one he had when first arriving in Mission City, it boasts sharper sculpted detail than its predecessors.  Articulation is the standard three points: both shoulders and his head.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Robotheroesoptimusblackout.jpg|right|thumb|300px|After two years, Blackout&#039;s still trying to purple nurple him.]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime &amp;amp; Blackout&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
:Mirroring the very first &#039;&#039;Movie&#039;&#039; Robot Heroes Optimus Prime pack, he comes with Blackout. While Blackout is a [[Redeco|redeco]] of the previous mold, Optimus Prime is an all-new sculpt with two swords, reflecting the other Optimus Prime toys in the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:RobotHeroes_BattlefortheAllspark.jpg|300px|thumb|right|Big-rig Prime.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle for the Allspark&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
:Packaged in a set depicting the battle in [[Mission City]] with [[Brawl (Movie)|Decepticon Brawl]], [[Ratchet (Movie)|Autobot Ratchet]], [[Megatron (Movie)|Megatron]], plus new figures of [[Sam Witwicky]], [[Starscream (Movie)|Starscream]] in fighter mode and Bumblebee in vehicle mode, this is the first Optimus Prime Robot Heroes figurine in vehicle mode. He has a very big behind.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Robotheroesmegatronfallenprimejetfireironhide.jpg|300px|thumb|right|The most adorable corpse suit ever.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle for the Fallen&#039;&#039;&#039; (box set, 2009)&lt;br /&gt;
:This &#039;&#039;Robot Heroes&#039;&#039; box set of figures comes with [[The Fallen]], [[Megatron (Movie)|Megatron]] (tank mode), Jetpower Optimus Prime, and [[Ironhide (Movie)|Ironhide]] (truck mode).  &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Robotheroestwinswidewaysprimedemolishorsideswipe.jpg|right|thumb|300px|Otherwise known as the &amp;quot;What Geneva Convention?&amp;quot; set.]]&lt;br /&gt;
*&#039;&#039;&#039;Shanghai Shootout&#039;&#039;&#039; (Multi-pack, 2009)&lt;br /&gt;
:Shanghai Shootout replicates the opening action scene from &#039;&#039;Revenge of the Fallen&#039;&#039;, featuring figurines of [[Mudflap (ROTF)|Mudflap]]/[[Skids (ROTF)|Skids]] (ice cream truck), [[Sideways (ROTF)|Sideways]] (vehicle mode), Optimus Prime, [[Demolishor (ROTF)|Demolishor]], and [[Sideswipe (ROTF)|Sideswipe]] (vehicle mode).  Demolishor is a slightly-oversized figure and the centerpiece of the box set.  &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Mighty Muggs==&lt;br /&gt;
[[Image:MightyMuggs_MovieOptimusPrime.jpg|thumb|right|150px|Gwwrr.]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
: This [[super-deformed]], non-transformable Optimus Prime figure uses the standard [[Mighty Muggs]] body template, with swivel joints in his neck and arms. Like the rest of his wave, Optimus Prime was an exclusive at Diamond Distributors and [[Toys&amp;quot;R&amp;quot;Us]] stores. &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Speed Stars==&lt;br /&gt;
===Mini-Vehicles===&lt;br /&gt;
[[Image:SpeedStars_MetalHeroes_OptimusPrime.jpg|thumb|right|300px|&amp;quot;I don&#039;t care that it&#039;s Actionmasters II, &#039;&#039;&#039;I WILL BE IN EVERY DAMN IMPRINT.&#039;&#039;&#039;&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Metal Heroes&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;03 of 08&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;[[Speed Stars]]&#039;&#039; &amp;quot;Metal Heroes&amp;quot; Optimus Prime is a [[redeco]] of the RPM Optimus mold with the same color layout but less paint details. Among other changes, he no longer has silver paint on his roof nor his sculpted robot mode.&lt;br /&gt;
&lt;br /&gt;
: During the period between 26 December 2010 and 31 January 2011, Hasbro ran their &amp;quot;Supercharge Your Holidays&amp;quot; promotion: for every $20 spent on Hasbro-branded product, customers could receive a free, random product from a list provided by Hasbro. Among the items on the list were &amp;quot;Transformers Combiners and Speed Star Mini-Vehicle&amp;quot; and &amp;quot;Transformers Activator and Speed Star Mini-Vehicle.&amp;quot; According to [http://www.allspark.com/forums/index.php?showtopic=75487 this discussion thread on Allspark.com], Speed Stars Metal Heroes Optimus Prime was one of the figures distributed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|CyberHunt}}&lt;br /&gt;
[[Image:SpeedStars_CyberHunt_OptimusPrime.jpg|thumb|right|300px|Pimp my Prime.]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Cyber Hunt&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;02 of 04&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Cyber Hunt Optimus Prime is a redeco of the RPM mold done up in black, red and silver. He&#039;s decorated with [[cyberglyphics]], the number 17972 and a winged Decepticon symbol.&lt;br /&gt;
&lt;br /&gt;
: During the period between 26 December 2010 and 31 January 2011, Hasbro ran their &amp;quot;Supercharge Your Holidays&amp;quot; promotion: for every $20 spent on Hasbro-branded product, customers could receive a free, random product from a list provided by Hasbro. Among the items on the list were &amp;quot;Transformers Combiners and Speed Star Mini-Vehicle&amp;quot; and &amp;quot;Transformers Activator and Speed Star Mini-Vehicle.&amp;quot; According to [http://www.allspark.com/forums/index.php?showtopic=75487 this discussion thread on Allspark.com], Speed Stars Cyber Hunt Optimus Prime was one of the figures distributed. &lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|SpeedNEST}}&lt;br /&gt;
[[Image:SpeedStars_NEST_OptimusPrime.jpg|thumb|right|300px|NEST are Serious and hate bright colours.]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;N.E.S.T. Global Alliance&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;02 of 03&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: N.E.S.T. Optimus Prime is a redeco of the RPM mold in mainly red with a blue cab with [[NEST]] insignias on it.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|SpeedVsBonecrusher}}&lt;br /&gt;
[[Image:SpeedStars_BattleSeries_OptimusVSBonecrusher.jpg|thumb|right|300px|&amp;quot;W-Wait... y-y-you want me to fight someone &#039;&#039;when I can&#039;t decapitate them?!&#039;&#039; Game over, Hasbro! GAME OVER!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime VS Bonecrusher&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Battle Series 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;03 of 06&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This two-pack, originally sold in the RPMs line but which saw limited release in the US, contains Optimus Prime and a green [[Bonecrusher (Movie)|Bonecrusher]]. While Optimus&#039;s card art shows him with a silver hood, the toy itself is apparently identical to the single-packed Metal Heroes Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|SpeedVsLongHaul}}&lt;br /&gt;
[[Image:SpeedStarsOptimusPrimeVsDesertLongHaul.jpg|thumb|300px|&amp;quot;Stop it, Hasbro, stop it! I&#039;M SCARED!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime VS Desert Long Haul&#039;&#039;&#039; (2010)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Battle Series 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;04 of 06&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Like the Bonecrusher pack, Optimus Prime VS [[Long Haul (ROTF)|Desert Long Haul]] was first available in the RPMs line. Optimus is similar to the RPM release of the pack (featuring a silver hood) but like all &#039;&#039;Speed Stars&#039;&#039; releases of RPM toys, he has fewer paint details.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BeastMachines}}&lt;br /&gt;
[[Image:SpeedStars_BeastMachines_OptimusPrime.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2011)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Beast Machines&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;1 of 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}{{anchor|SpeedDOTMMetal}}&lt;br /&gt;
[[Image:SpeedStars_MetalHeroes_DOTM_OptimusPrime.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2011)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Metal Heroes&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;3 of 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}{{anchor|SpeedStealth}}&lt;br /&gt;
[[Image:SpeedStars_Mini-Vehicles_StealthForce_OptimusPrime.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2011)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;Stealth Force&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;1 of 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Lights &amp;amp; Sounds===&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (Basic, 2010)&lt;br /&gt;
&lt;br /&gt;
: Lights &amp;amp; Sounds Optimus Prime is a large, cutesified and child-friendly truck with various playing sounds and flashing lights. Like most &#039;&#039;RPM&#039;&#039; and &#039;&#039;Speed Stars&#039;&#039; toys, it has the character&#039;s robot mode sculpted on the underside.&lt;br /&gt;
&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stealth Force===&lt;br /&gt;
====Mini Changers====&lt;br /&gt;
[[Image:SpeedStars_StealthForce_MiniChangers_OptimusPrimeVsStarscream.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Vs. Starscream&#039;&#039;&#039; (2011)&lt;br /&gt;
:Mini-Changers Optimus Prime is a vehicular mode toy with an intermediate attack mode, and no actual robot mode. The toy is packaged with a PVC figure of Starscream.&lt;br /&gt;
&lt;br /&gt;
:To transform(ish) Optimus you pull up the upper half of his vehicular mode, revealing tech details (some which could be guns... maybe), you rotate his fuel barrels forwards (guns?) and rotate the upper halves of his smoke stacks forwards (now that&#039;s definitely guns, right?). The result is an attack mode, so yeah, it&#039;s probably all guns.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Vs. Megatron&#039;&#039;&#039; (2011)&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Stealth Force====&lt;br /&gt;
[[Image:SpeedStars_StealthForce_OptimusPrime.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 missiles&lt;br /&gt;
&lt;br /&gt;
: So far the only electronic toy in the &amp;quot;Stealth Force&amp;quot; subline, this Optimus Prime is a non-transforming truck that reveals a large number of hidden weapons by pushing the rack behind the cab. Most of them are non-firing, such as the smokestack-guns and missile pods on the side of the cab, but the engine features two firing projectiles. The toy also has flashing lights and playing sound effects and voice clips.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 missiles&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==McDonald&#039;s==&lt;br /&gt;
[[Image:McDonaldsROTFOptimusPrime.jpg|thumb|right|150px|Takes your face then blasts your skull.]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (Happy Meal, 2010)&lt;br /&gt;
:Part of the 2010 [[McDonald&#039;s]] Revenge of the Fallen promotion, Optimus does not transform but has a few gimmicks to make up for it.  On his right arm he is armed with both a flip-out sword and his blaster.  Turning the switch on the underside of the gun from off to on will then allow the red button top to light up a red LED.  Optimus is articulated at shoulders and hips, and features pale blue light piping. He was only available during week 1 of the promotion, and came with an instruction sheet that doubles as an ad for [[McWorld]], featuring an exclusive code for the website.&lt;br /&gt;
&lt;br /&gt;
:It is very likely that should the battery in Optimus&#039;s light up gimmick die, replacing it would be exceedingly difficult due to the unique style of screw McDonald&#039;s uses for its free toys.&lt;br /&gt;
&lt;br /&gt;
==KLIK==&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (KLIK candy dispenser, 2009)&lt;br /&gt;
&lt;br /&gt;
:This KLIK candy dispenser, made by Au&#039;some inc., features Optimus Prime&#039;s head on top. When you pull back a lever, it springs forward and launches the candy into your mouth, similar to PEZ. &#039;&#039;&#039;&#039;&#039;CAUTION&#039;&#039;&#039;&#039;&#039;: Do &#039;&#039;not&#039;&#039; aim at face.&lt;br /&gt;
&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Dark of the Moon==&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Cool Changing LCD Watch&#039;&#039;&#039; (2011)&lt;br /&gt;
:Optimus Prime is a working LCD digital watch. Much like the [[Kronoform]]-origin Transformers of years past, he can be removed from the wristband and converted into [[robot mode]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Lawsonstrap}}&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime metal strap&#039;&#039;&#039; ([[July 14]], 2011)&lt;br /&gt;
&lt;br /&gt;
:Available at Lawson chain of convenience stores in Japan, this metal strap is available for pre-order between May 1 and [[June 30]], and is to be mailed out from [[July 14]].&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Basic Fun===&lt;br /&gt;
*&#039;&#039;&#039;Keychain&#039;&#039;&#039; (2011)&lt;br /&gt;
:This keychain is a likeness of Optimus Prime&#039;s robot mode, without any articulation, and with the hook for the keychain positioned on his upper back.&lt;br /&gt;
&lt;br /&gt;
===Robo Power===&lt;br /&gt;
====Roleplay====&lt;br /&gt;
[[Image:DOTM_CyberBlaster.jpg|thumb|right|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Cyber Blaster&#039;&#039;&#039; (2011)&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Dual Model Kit==&lt;br /&gt;
[[Image:DOTM_DualModelKit_OptimusPrime.jpg|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2011)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;DMK01&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Battle Hook parts (from &#039;&#039;Revenge of the Fallen&#039;&#039;) are available if ordered through [[Toys&amp;quot;R&amp;quot;Us]] Japan.&lt;br /&gt;
{{charstubtoys}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Revoltech==&lt;br /&gt;
[[Image:RevoltechOptimusPrimeMovie.jpg|right|thumb|250px|Accept no [[Robot Replicas|imitations!]]]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2011)&lt;br /&gt;
**&#039;&#039;Series number:&#039;&#039; &#039;&#039;&#039;030&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Two open hands, two fists, Energon sword, five guns &lt;br /&gt;
&lt;br /&gt;
:Number 30 in the [[Revoltech]] Sci-Fi series, this non-transforming Optimus Prime is sculpted to resemble his [[Dark of the Moon]] appearance. His weapons can attach to several points on his body, or combine together into one giant unwieldy supergun.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.seibertron.com/toys/index.php?f_series_id=64&amp;amp;f_subgroup=&amp;amp;f_name=optimus&amp;amp;f_type=exact Galleries of various different Optimus Prime toys from the Movie]&lt;br /&gt;
* [http://www.tfu.info/2007/Autobot/Robo-VisionOptimusPrime/optimusprime.htm Optimus Prime at TFU.info]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D Battle-Cards]]&lt;br /&gt;
[[Category:Dark of the Moon Autobots]]&lt;br /&gt;
[[Category:Movie Autobots]]&lt;br /&gt;
[[Category:NEST]]&lt;br /&gt;
[[Category:Revenge of the Fallen Autobots]]&lt;br /&gt;
[[Category:Robot Heroes]]&lt;br /&gt;
[[Category:Target exclusives]]&lt;br /&gt;
[[Category:Transformers (2010) Autobots]]&lt;br /&gt;
[[Category:Watches]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Shelfwarmer&amp;diff=659156</id>
		<title>Shelfwarmer</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Shelfwarmer&amp;diff=659156"/>
		<updated>2011-11-06T11:31:15Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: Undo revision 659137 by 72.93.85.62 (Talk) Not very notable. You might want to take this to some &amp;quot;Local shelfwarmers&amp;quot; thread elsewhere.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|toys from a long time ago that still haven&#039;t been sold|toys that have lots of [[kibble]]|Shellformer}}&lt;br /&gt;
[[Image:ShelfwarmersTRUGermany.jpg|right|300px|thumb|You &#039;&#039;know&#039;&#039; something is wrong when you see toys from no fewer than &#039;&#039;four&#039;&#039; different lines, released several years apart, all side by side on the same store shelf.]]&lt;br /&gt;
&#039;&#039;&#039;Shelfwarmer&#039;&#039;&#039; is the colloquial term for a toy or product that either fails to sell well or is over-produced, leaving residual quantities on store shelves for months or even years after its original release, generally far in excess of other toys from the same [[wave]]s. Just like a &amp;quot;benchwarmer&amp;quot; in sports, one who contributes nothing to the game except sitting on a bench and keeping it warm with his butt, a &amp;quot;shelfwarmer&amp;quot; does the same thing to a toy store shelf by sitting on it for prolonged periods of time.&lt;br /&gt;
&lt;br /&gt;
A related term is &#039;&#039;&#039;pegwarmer&#039;&#039;&#039;, used to refer to toys packaged on cards which thereby hang on pegs, rather than in boxes.&lt;br /&gt;
&lt;br /&gt;
==Shelfwarmers and &#039;&#039;you&#039;&#039;==&lt;br /&gt;
The inherent problem with just coming up with a list of shelfwarmers is that it varies drastically from locality to locality. Some toys will sell like gangbusters in one state or country, yet warm shelves forever in other places. On occasion, a toy that&#039;s considered rare and hard to find in the United States can very well end up as a shelfwarmer in other countries (&#039;&#039;Energon&#039;&#039; [[Ultra Magnus (Energon)|Ultra Magnus]] is a rather infamous example of this.) Usually this is due to the toy being only shipped to US stores in limited quantities, often even getting [[Shortpacking|shortpacked]] while European stores get those toys in solid [[case]]s, with nothing but multiples of the same one or two toys. &lt;br /&gt;
&lt;br /&gt;
Toys might even shelfwarm based on the store to which they&#039;re distributed, disappearing instantly in [[Target]] but sitting for months in [[Walmart]]. &lt;br /&gt;
&lt;br /&gt;
This all has led to some heated (or at least obstinate) debates online over which toys are/were vicious shelfwarmers. But even then, nearly everyone agrees that [[Injector]] just wouldn&#039;t go away until he was marked down to only a buck.&lt;br /&gt;
&lt;br /&gt;
==Supply vs. demand==&lt;br /&gt;
As was touched upon earlier, there are some toys which were very hard to get in some regions but available so freely in others that they warmed some very cold shelves. Certain toys were in desperate demand in the fandom when they were difficult to get, but didn&#039;t do so well when released more widely. One online example of this phenomenon is [[Battle Unicorn]]. This &#039;&#039;[[Beast Machines (toyline)|Beast Machines]]&#039;&#039; toy was part of the very last wave of that series&#039; product and was thus barely shipped to retailers. As such, it was &#039;&#039;very&#039;&#039; hard to get. It was so rare, in fact, that the online store Big Bad Toy Store made a large special order for them from Hasbro — but despite the [[fandom]]&#039;s previous clamouring for the toy, they&#039;re still sitting on a lot of that stock.&lt;br /&gt;
&lt;br /&gt;
The original releases of &#039;&#039;[[Alternators]]&#039;&#039; [[Tracks (G1)|Autobot Tracks]] and [[Jazz (G1)/toys|Meister]], which only shipped in two [[wave]]s each, also demanded a high rise in aftermarket prices... until Hasbro decided to re-release them as part of a semi-relaunch of the &#039;&#039;Alternators&#039;&#039; line. Now, Tracks and Meister suddenly became major shelfwarmers.&lt;br /&gt;
&lt;br /&gt;
A similar thing happened with &#039;&#039;Alternators&#039;&#039; [[Nemesis Prime (G1)|Nemesis Prime]]: In North America, he was released only at the San Diego Comic Con and via the [[Hasbro Toy Shop]] website for the few people who were able to get him from there, and so was very difficult to get. Fans of the &#039;&#039;Alternators&#039;&#039; line who desperately wanted the toy were furious about its release only at a non-Transformers [[convention]] and complained at length about it not being easily available. Then suddenly the toy turned up in Australia. It hit the retail store Toyworld in massive numbers, and at half the price of usual Alternators. But... no one there wanted it. The American fans had gotten over it by that point, and no one in Australia gave a damn.&lt;br /&gt;
&lt;br /&gt;
Boy, did that thing sit around for &#039;&#039;ages&#039;&#039;. It was still available in some stores as of September 2009!&lt;br /&gt;
&lt;br /&gt;
==Shelfwarmers in Generation 1==&lt;br /&gt;
The toy industry and the [[fandom]] were very different things during the original toy line&#039;s run. Due to the much much slower turnaround time on retail toy shelves in the &#039;80s, any given toy could stay on the shelves for two, three, or even four years and this would be a sign not of shelfwarming, but of the toy&#039;s longevity and success. Toys like Optimus Prime and Starscream stayed on the toy shelves for many years because they &#039;&#039;&#039;were&#039;&#039;&#039; popular, not because they weren&#039;t, with chains getting new shipments of older product on a regular basis. This makes it hard to gauge if there were shelfwarmers compared to the toys in modern lines, which are only meant to have a shelf life of a few months.&lt;br /&gt;
&lt;br /&gt;
That said, there certainly were some Transformers which stayed on toy shelves during Generation 1 for way longer than should have been expected. The most prominent example would be the [[Jumpstarter|Jumpstarters]], over-produced in such numbers that even today they are legion in the aftermarket.  The smaller [[Insecticon (G1)|Insecticons]] were also seen to hang around on shelves long after they had ceased to ship. During the 1986 and 1987 Christmas shopping seasons, animal-based Transformers such as Sky Lynx, the Decepticon Headmasters, and the Predacons, were known to linger on shelves longer than their more popular vehicular counterparts.&lt;br /&gt;
&lt;br /&gt;
==Shelfwarmers in &#039;&#039;Beast Wars&#039;&#039;==&lt;br /&gt;
It was &#039;&#039;[[Beast Wars (toyline)|Beast Wars]]&#039;&#039; that stuck the concept of shelfwarmers in the fandom&#039;s head. The fandom was maturing, communicating thanks to the internet, and starting to notice these sorts of patterns. At the same time, the attitude of retailers (and the distribution system as well as a consequence) was changing and toys no longer had the multi-year shelf lives they had in the 1980s. Toys now shipped in multiple [[wave]]s per [[size class]] and toys that were on the shelves an entire year were suddenly unsuccessful.&lt;br /&gt;
&lt;br /&gt;
Toys that were noted for their abnormally high shelfwarming capacity in &#039;&#039;Beast Wars&#039;&#039; included [[Inferno (BW)|Inferno]], [[Injector]], [[Scavenger (BW)|Scavenger]] and [[Transquito]]. Some reports even had Transquitos holding six or seven years after their initial release. Now &#039;&#039;that&#039;s&#039;&#039; a shelfwarmer.&lt;br /&gt;
&lt;br /&gt;
==Shelfwarmers in later series==&lt;br /&gt;
[[Image:ShelwarmerTRUWheelie.jpg|thumb|150px|left|The same German TRU store as in the photo above, two years later. Generations? Hunt for the Decepticons? Why, buy ROTF Wheelie instead! Still plenty left!]]&lt;br /&gt;
As fandom became more aware of the concept of shelfwarmers, [[Hasbro]] changed its production strategies to avoid both the reality of toys sitting around for months, and the &#039;&#039;perception&#039;&#039; of certain toys as &#039;warmers.  (Because any toy which clogs shelves must suck, right?)  Toys had progressively shorter shelf lives, so Hasbro leveraged their [[mold]]s by adding [[redeco]]s and [[retool]]s, and by revamping lines and packaging on a much swifter basis to sell more of the same toy. &#039;&#039;[[Armada (toyline)|Armada]]&#039;&#039; had the &amp;quot;Unicron Battles&amp;quot; as a [[subline imprint]] with a new packaging style roughly halfway through its lifespan, and then the entire line became &#039;&#039;[[Energon (toyline)|Energon]]&#039;&#039; six months after that. Turnover times have become swifter and swifter.&lt;br /&gt;
&lt;br /&gt;
Due to fans&#039; impatience, the term &amp;quot;shelfwarmer&amp;quot; has started to become more specialized to mean &amp;quot;toys that stay on the shelves longer than their casemates,&amp;quot; regardless of whether they&#039;ve really been there a long time.  That said, there are still some toys that just don&#039;t sell, even in the more recent Transformers franchises. In addition, as we said before, distribution is slightly different in other countries than it is in the USA so some toys don&#039;t necessarily &#039;&#039;have&#039;&#039; any casemates to be judged against.  For example, &#039;&#039;[[Armada (toyline)|Armada]]&#039;&#039; [[Scavenger (Armada)|Scavenger]], [[Movie (toyline)|live-action movie]] [[Swindle (Movie)|Swindle]] and [[Bonecrusher (Movie)|Bonecrusher]] ended up as royal shelfwarmers in many European stores because they were the &#039;&#039;only&#039;&#039; toys from their respective [[Size class|size classes]] those stores would ever get from Hasbro. It didn&#039;t help that the latter two shipped after the movie line nominally ended.&lt;br /&gt;
&lt;br /&gt;
Each series has had its own quintessential shelfwarmers. In North America, &#039;&#039;Armada&#039;&#039; clogged shelves with flocks of [[Laserbeak (Armada)|Laserbeaks]] and fleets of [[Smokescreen (Armada)|Smokescreens]].  &#039;&#039;Energon&#039;&#039; made sure there was no shortage of [[Ironhide (Energon)|Ironhide]].  &#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039; gave us unmoving armies of [[Mudflap (Cybertron)|Mudflaps]], who often stayed on the shelf long enough to sit beside their [[redeco]], the first movie [[Mudflap (Movie)|Mudflap]] (&#039;&#039;itself&#039;&#039; a shelfwarmer).  In the [[Universe (2008 franchise)| Universe toyline]], any of the [[Cybertron (franchise)|Cybertron]] redecos stayed on shelves for years on end, and you can still find [[Dropshot (Universe)| Dropshots]] on the shelf at some Walmarts. &lt;br /&gt;
&lt;br /&gt;
With the [[Transformers (2007)|2007 &#039;&#039;Transformers&#039;&#039; movie]], the playing field was changed slightly. Suddenly, Transformers were &#039;&#039;&#039;big&#039;&#039;&#039; again. Toys were in short supply and any toys that stayed on the shelves for very long did so very conspicuously. During the Christmas shopping period following the 2007 movie, [[Payload (Movie)|Payload]]s could be found in hordes, even as &#039;&#039;everything&#039;&#039; else Transformers (including leftover &#039;&#039;Cybertron&#039;&#039; and &#039;&#039;Classics&#039;&#039; stock) was disappearing from shelves.&lt;br /&gt;
&lt;br /&gt;
Then the fickle movie hype ended.  Toys which were incredibly popular months before suddenly were out of the public consciousness. This meant, depending on your region and availability, that some of the later 2007 movie toys might as well have been glued to the shelf, and in some cases shared it with their new 2009 counterparts.  After all, would you rather have the original Leader Class [[Megatron (Movie)|Megatron]] or the super duper shiny &#039;&#039;new&#039;&#039; one from &#039;&#039;[[Revenge of the Fallen (film)|Revenge of the Fallen]]?&#039;&#039;  Further, despite his starring role in ROTF, deluxe-class [[Mudflap (ROTF)|Mudflap]] and his &amp;quot;Tuner&amp;quot; redeco has been known to warm every peg in the Transformers section, like both Mudflaps before it.&lt;br /&gt;
&lt;br /&gt;
==Names commonly associated with shelfwarmers==&lt;br /&gt;
For whatever reason, toys named &amp;quot;[[Mudflap (disambiguation)|Mudflap]]&amp;quot; tend to end up as shelfwarmers regardless of the sculpt: &#039;&#039;[[Cybertron (toyline)|Cybertron]]&#039;&#039; Voyager Class [[Mudflap (Cybertron)|Mudflap]], the first toy using the name, started the trend, which was continued by his [[redeco]], &#039;&#039;[[Movie (toyline)|Movie]]&#039;&#039;  [[Mudflap (Movie)|Mudflap]] (thus accompanying his &#039;&#039;Cybertron&#039;&#039; predecessor on many a store shelf). &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; gave us a [[Mudflap (ROTF)|Mudflap]] [[character]] with multiple toy incarnations: Deluxe Class Mudflap generally moved more slowly than his [[The Twins|twin]] brother, [[Skids (ROTF)|Skids]], from the same assortment. Likewise, [[Fast Action Battlers]] Grapple Grip Mudflap was easier to find than Missile Blast Skids, and things got even worse with the Deluxe Class Mudflap redeco, Tuner Mudflap, a &#039;&#039;colossal&#039;&#039; shelfwarmer. Presumably, the only reason [[Human Alliance]] Mudflap didn&#039;t share the same fate was the fact that the toy was stocked in low numbers by stores in the first place, thus ironically making this particular toy hard to find.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fan terminology]]&lt;br /&gt;
[[Category:Fandom]]&lt;br /&gt;
[[Category:Toys]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Null-ray&amp;diff=659094</id>
		<title>Null-ray</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Null-ray&amp;diff=659094"/>
		<updated>2011-11-06T09:38:16Z</updated>

		<summary type="html">&lt;p&gt;58.69.63.193: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nullray-normal.jpg|right|200px|thumb|Pew pew pew.]]&lt;br /&gt;
&lt;br /&gt;
One of the signature weapons of [[Starscream (G1)|Starscream]] and the [[Seeker (body-type)|Seekers]], the &#039;&#039;&#039;null-ray&#039;&#039;&#039; is capable of stopping any electrical device with one shot, be it human or [[Transformer]].&lt;br /&gt;
&lt;br /&gt;
Except [[Megatron (G1)|Megatron]]. All a blast from the null-ray does is make him angry. It doesn&#039;t work on the [[Dinobot (G1)|Dinobots]] either, but they were already pissed at Starscream and the jets.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039; cartoon===&lt;br /&gt;
Shortly after arriving at the oil platform with his fellow Decepticons, Starscream is ordered to fire his null-ray at some equipment, causing the machinery to freeze and cease from working. {{storylink|More than Meets the Eye, Part 1}} After causing a tidal wave at [[Sherman Dam]], Megatron ordered Starscream to shoot three of the generators with blasts from the null-ray as part of their efforts to make [[Energon cube|Energon cubes]]. Why they would need the generators to stop working is beyond our understanding, but Megatron&#039;s schemes always have layers within them, and are far too complex for [[Human|simple flesh creatures]] to understand. {{storylink|More than Meets the Eye, Part 2}}&lt;br /&gt;
&lt;br /&gt;
After being discovered by [[Bumblebee (G1)|Bumblebee]], Starscream shot him with the null-ray, allowing the [[Decepticon|Decepticons]] to modify his [[Circuits|memory circuits]] to lead the [[Autobot|Autobots]] into a trap. {{storylink|Transport to Oblivion}}&lt;br /&gt;
&lt;br /&gt;
Later, when Megatron had the [[Power chip rectifier|power chip rectifiers]] of the Decepticons installed in him before his battle with [[Optimus Prime (G1)|Optimus Prime]], Starscream lamented that he could no longer use the null-ray or his cluster bombs. A threat of termination from Megatron shut him up. {{storylink|Heavy Metal War}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nullray-jet.jpg|left|180px|thumb|Starscream suffering from a runny nose.]]&lt;br /&gt;
Determined not to be replaced by the human-built [[Nightbird (G1)|Nightbird]], Starscream used his null-ray to fritz her circuits. Naturally, Megatron wasn&#039;t too happy about the loss of his new female &amp;quot;companion&amp;quot; and immediately labeled Starscream a traitor. Again. {{storylink|Enter the Nightbird}}&lt;br /&gt;
&lt;br /&gt;
When Starscream partnered up with the (more than usually) paranoid [[Red Alert (G1)|Red Alert]], Starscream fired his null-ray at Red Alert, causing his unstable [[Circuits|logic circuits]] to stabilize. {{storylink|Auto Berserk}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nullray-finger.jpg|right|200px|thumb|&amp;quot;I am GOD!&amp;quot;]]&lt;br /&gt;
Later, Starscream was shown firing the null-ray from his nose while in [[Alternate mode|vehicle mode]]. {{storylink|Megatron&#039;s Master Plan, Part 1}}. Later still, he was shown firing it through his finger. {{storylink|Megatron&#039;s Master Plan, Part 2}}&lt;br /&gt;
&lt;br /&gt;
Starscream last used his null-ray at his own coronation as leader of the Decepticons. During the coronation, the [[Constructicon (G1)|Constructicons]] played trumpets, but Starscream, eager to get on with the ceremony, used the null-ray to slice the instruments in half. {{storylink|The Transformers: The Movie}}&lt;br /&gt;
&lt;br /&gt;
In 2005, [[Marissa Faireborn]] had a hand-held blaster which fired null-rays. Whether this was reverse engineered from a captured Seeker, developed with the help of the Autobots, or was acquired by some sort of convoluted plan of Starscream&#039;s to replace Megatron, is unknown. {{storylink|Five Faces of Darkness, Part 4}}&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy cartoon continuity===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039; cartoon====&lt;br /&gt;
When [[Starscream (Armada)|&#039;&#039;Armada&#039;&#039; Starscream]] finally got his [[Mini-Con]] partner, [[Swindle (Armada)|Swindle]], he gained a new attack called the &amp;quot;Null Laser Cannon&amp;quot;. It didn&#039;t disable electrical stuff, but created a big explosion instead.{{storylink|Jungle}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Energon&#039;&#039;====&lt;br /&gt;
Starscream has two laser on his wings (the wings swivel to position the laser cannons).  He calls these Null Beam Cannons.  Again, the act like very powerful blasters.  &lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cybertron&#039;&#039; cartoon====&lt;br /&gt;
Starscream has two swiveling, very powerful laser cannons at his waist. He has two more that are stationary, one on each of his forward wingtips. He calls these Null Cannons. Once more, they act like very powerful blasters. When he supersized, he replaced his broken [[Cyber Key]]-activated sword with a massive wide-bore null cannon. {{Storylink|Fallen (episode)|Fallen}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; cartoon===&lt;br /&gt;
[[Starscream (Animated)|Starscream]] packs null-rays as his main weapon, but these also just work like a very powerful blaster. Their destructive effect on Earth-made buildings is impressive, if not as intense as &#039;&#039;Armada&#039;&#039; Starscream&#039;s, and a sustained blast of around 12 seconds was enough to render all five Earth-bound Autobots unconscious—for a few seconds.  Hmm. Then later a direct blast fully disabled &#039;&#039;[[Ultra Magnus (Animated)|Ultra Magnus]]&#039;&#039; for several minutes (well, to be fair, Magnus took a point-blank shot right in the kisser). {{storylink|Mission Accomplished}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039;===&lt;br /&gt;
[[Starscream (Movie)|Starscream]] designed his null-ray himself. It is a weapon feared for its ability to deactivate electrical systems.&amp;lt;ref&amp;gt;Starscream&#039;s [http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Battle Bio at Hasbro.com] &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark of the Moon&#039;&#039;===&lt;br /&gt;
The Deluxe class Starscream toy has two Mechtech weapons credited as Null-ray cannons. They also combine to create a large double-bladed weapon. Either cannon can be mounted and turned around to give Screamer a hand-mounted blade.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime&#039;&#039; cartoon===&lt;br /&gt;
[[Image:Shadowzone-nullray.jpg|thumb|]]&lt;br /&gt;
After losing his arm in a ground-bridge accident, [[Starscream (Prime)|Starscream]] waited on an operating table as [[Knock Out (Prime)|Knock Out]] began suggesting upgrades to replace the lost limb. His highest recommendation for a new armament was the null ray. {{Storylink|Shadowzone (episode)|Shadowzone}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (PS2)===&lt;br /&gt;
Starscream&#039;s null-ray sliced mountains in half. It most likely did the same to Autobots, but Starscream was bashed offline by [[Optimus Prime (Armada)|Optimus Prime]] before he could test that theory.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039;===&lt;br /&gt;
[[Image:WFC null-ray.jpg|thumb|right|200px]]&lt;br /&gt;
During the [[Great War (Prime)|Great War]], Null Rays were a common weapon used by [[Scout (WFC)|Scout]] and [[Sniper (WFC)|Sniper]] class Transformers, and [[Starscream (Prime)|Starscream]]&#039;s preferred weapon. They were sniper rifles fitted with 10x zoom scopes, and the cloaked Scout&#039;s best friend. {{storylink|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{note|In the game, this weapon has the following attributes:&lt;br /&gt;
*Damage: 10&lt;br /&gt;
*Range: 9&lt;br /&gt;
*Accuracy: 10&lt;br /&gt;
*Rate of Fire: 1}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*At least [[More than Meets the Eye, Part 1|once]] Starscream&#039;s null-ray appeared to cause freezing. This could be a mere error. {{fact}}&lt;br /&gt;
*Clearly, Starscream never bothered to patent the null-ray. Bad enough a [[G.I. Joe (team)|G.I. Joe]] [[Flint (G.I. Joe)|agent&#039;s]] daughter used them, but so did [[Whirl (G1)|&#039;&#039;Generation 1&#039;&#039; Whirl]]. &lt;br /&gt;
*Due to the &#039;&#039;[[Armada (cartoon)|Armada]]&#039;&#039; cartoon&#039;s frequent translation and dubbing errors, [[Starscream (Armada)|Starscream]]&#039;s &amp;quot;Null Laser Cannon&amp;quot; was randomly referred to as the &amp;quot;&#039;&#039;Narrow&#039;&#039; Laser Cannon&amp;quot; (despite the visually obvious fact that the laser blast was anything &#039;&#039;but&#039;&#039; narrow).&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Italian:&#039;&#039; &#039;&#039;&#039;Raggio Zero&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Polish:&#039;&#039; &#039;&#039;&#039;Miotacz promieni Zero&#039;&#039;&#039; (&#039;&#039;War for Cybertron&#039;&#039;, &amp;quot;Zero ray rifle&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated weapons]]&lt;br /&gt;
[[Category:Armada weapons]]&lt;br /&gt;
[[Category:Cybertron weapons]]&lt;br /&gt;
[[Category:Generation 1 weapons]]&lt;br /&gt;
[[Category:Prime weapons]]&lt;br /&gt;
[[Category:Revenge of the Fallen weapons]]&lt;br /&gt;
[[Category:Dark of the Moon weapons]]&lt;br /&gt;
[[Category:War for Cybertron weapons]]&lt;/div&gt;</summary>
		<author><name>58.69.63.193</name></author>
	</entry>
</feed>