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		<id>https://tfwiki.duckdns.org/index.php?title=Circuit_Breaker_(G1)&amp;diff=613934</id>
		<title>Circuit Breaker (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Circuit_Breaker_(G1)&amp;diff=613934"/>
		<updated>2011-07-28T22:28:44Z</updated>

		<summary type="html">&lt;p&gt;74.0.139.160: Stumbled across relevant triva in comments on the Jim Shooter blog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|a girl who hates machines|a girl who loves machines|Sephie Beller}}&lt;br /&gt;
:&#039;&#039;Circuit Breaker is a [[human]] from the [[Marvel Comics]] portion of the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Circuitbreaker.jpg|right|250px|thumb|When giant space robots aren&#039;t enough to bring in readers, you throw in some tin-foil-covered T&amp;amp;A.]]&lt;br /&gt;
&#039;&#039;&#039;Circuit Breaker&#039;&#039;&#039; is a villain whose pathological hatred of robots knows no bounds. She refuses to make the distinction between [[Autobot]] and [[Decepticon]], blaming the Transformer race as a whole for the attack which left her crippled. As such, she is more likely to do harm to the Autobot cause than to be of assistance.&lt;br /&gt;
&lt;br /&gt;
Circuit Breaker was genius &#039;&#039;&#039;Josie Beller&#039;&#039;&#039;. Hired by [[Blackrock Industries]] only a few years out of high school, she was responsible for designing the most advanced oil-drilling platform in the world. Despite her well-publicized technological achievements, Beller was humble; to her, it was merely part of her job. She continues to be extremely devoted to her employer, [[G.B. Blackrock]].&lt;br /&gt;
&lt;br /&gt;
But after being paralyzed during a Decepticon attack on the platform, she invented a uniform to enable her to walk again. Her computerized suit not only allows her to move, but grants her the power to shoot electricity, disrupt circuitry, and fly. This costume does not cover much of her body, but having the power to manipulate electricity gives you a good defense against inappropriate catcalls.&lt;br /&gt;
&lt;br /&gt;
{{quote|You see, I don&#039;t call myself Circuit Breaker for nothing... &#039;&#039;&#039;it&#039;s what I do!&#039;&#039;&#039;|Circuit Breaker|&amp;quot;[[The Human Factor!]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[Image:Josiebeller.jpg|left|200px|thumb|She used to be &#039;&#039;adorable&#039;&#039;.]]&lt;br /&gt;
After Josie Beller appeared on the news  {{storylink|The New Order|The New Order}}, her life took a tragic turn when the Decepticon [[Shockwave (G1)|Shockwave]] attacked the oil-drilling platform that the news report was showcasing.  Beller, who was operating the defense systems, fired harpoons at Shockwave.  As Shockwave reeled in pain, he yanked away from the rig, ripping out the harpoon launchers, which, as a chain reaction of debris fell through the construct, caused the electrical systems to malfunction.  Josie Beller was electrocuted.  This paralyzed her entirely from the neck down, other than the ability to use her right arm.  {{storylink|The Worse of Two Evils!}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WorseofTwoEvils-frrrzzz.jpg|right|thumb|200px|You will see this panel redrawn in every single one of her appearances.]]&lt;br /&gt;
&lt;br /&gt;
Hospitalized, Beller blamed herself. She told Blackrock that she had failed him, and swore she would make it up to him.  Blackrock tried to explain that Beller owed him nothing, but she would not listen to him.  Her devotion was, perhaps, pathological. She hated robots, she hated what they did to Blackrock Industries, and she hated them for paralyzing her.&lt;br /&gt;
&lt;br /&gt;
Blackrock sought to equip himself better against attacks from the Transformers. Soon, he planned to unveil a new secret weapon to the press, the [[Anti-Robot Photonic Multi-Cannon]]. Josie Beller broke into Blackrock&#039;s office and disrobed, revealing an electrical costume which allowed her to move again. She declared her name to now be Circuit Breaker. The next day, when Blackrock unveiled the Anti-Robot Photonic Multi-Cannon to the press, it had been sabotaged by Circuit Breaker. She wished for Blackrock to introduce her as the real weapon he had intended to announce all along. But then, the Decepticons [[Starscream (G1)|Starscream]] and [[Frenzy (G1)|Frenzy]] arrived, intent on stealing the cannon, while [[Wheeljack (G1)|Wheeljack]] and [[Jazz (G1)|Jazz]] arrived to stop them. Circuit Breaker&#039;s hatred did not distinguish between Autobot and Decepticon and attacked both. However, as the Autobots refused to attack humans, both Jazz and Wheeljack suffered heavily from her electrical attacks. Blackrock pleaded to her, demanding she realize that not all robots were her enemy.  She again refused to listen. In need of a recharge, she left, vowing to return to finish the job she started. {{storylink|DIS-Integrated Circuits!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still fuming and wanting revenge on all Transformers, Circuit Breaker witnessed a girl playing with her friends fall through the ice. She used her power over electricity to melt the ice to get her out, but her heart had stopped. She defibrillated her heart using her powers, saving her life. But the adult present was unappreciative, calling her a freak and telling her to leave. This made her even more angry at the Transformers for causing her injuries. As she was flying away, she witnessed Jazz loose control on the icy roads which caused Buster to fall in the snow. Circuit Breaker thought Jazz was attacking Buster and came to his aid, destroying Jazz&#039;s gun and getting ready to finish him off. Buster pleaded with her to spare him since they were friends. Just then the clock struck twelve. Since it was now Christmas day, Circuit Breaker gave Jazz his second reprieve and flew off.&#039;&#039; {{storylink|Christmas Breaker!}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AerialbotsoverAmerica-soswearsCircuitBreaker.jpg|left|thumb|250px|You&#039;re jealous.  Admit it.]]&lt;br /&gt;
The anti-Transformers military task force, [[Rapid Anti-robot Assault Team|RAAT]], hired Circuit Breaker to head their agency. Their first triumph was capturing seven Autobots who had found themselves recently stranded on Earth. Circuit Breaker ordered their faces mounted on the walls of RAAT headquarters. {{storylink|Aerialbots over America!}} She analyzed footage of RAAT&#039;s victory with [[Walter Barnett]], who praised her efficiency, but expressed doubts about the Transformers&#039; intentions. As Barnett handed her a bonus check, Circuit Breaker refused, reminding him that she didn&#039;t do this for the money, but for revenge.  &lt;br /&gt;
&lt;br /&gt;
Later, Barnett showed her the news, which was reporting that a robot had lifted power lines off of the road to save humans.  He hoped this would impress on her, but she refused to even consider the evidence; all this meant was that there was another robot to hunt. She and a team of RAAT helicopters found the target robot, an Autobot named [[Skids (G1)|Skids]], on the run from the [[Stunticon (G1)|Stunticons]]. The Stunticons made short work of the helicopters, but Circuit Breaker was able to divert some of them with her electrical powers. [[Motormaster (G1)|Motormaster]], however, was able to knock her out of the air by throwing a truck cab at her. Skids&#039; human companion, [[Donny Finkleberg]], ran to see if she was okay, but she pleaded for him to leave the battlefield lest he be hurt.  When the [[Aerialbot (G1)|Aerialbot]]s arrived, and they and the Stunticons battled as the super robots [[Superion (G1)|Superion]] and [[Menasor (G1)|Menasor]], Circuit Breaker made her move. Despite Finkleberg&#039;s pleas that Superion was one of the good guys, Circuit Breaker fried Superion, putting him out of commission. Skids, Finkleberg, and the Stunticons fled, while RAAT took custody of their prize. {{storylink|Heavy Traffic!}}&lt;br /&gt;
&lt;br /&gt;
Though Finkleberg liked the Autobots, he liked money more, and he turned Skids in to RAAT for a hefty $50,000 reward.  Circuit Breaker dissected and examined the robots in her care in order to learn more about how to destroy them. By then, she had amassed thirteen robots, and she continued to hang their faces on her wall. Soon, Walter Barnett came to Circuit Breaker&#039;s lab to inform her of a wave of vandalism perpetrated by a pair of Decepticon [[Battlecharger]]s. She, Finkleberg, and RAAT arrived at Washington Monument, in [[Washington, D.C.]], moments after it was vandalized, and she questioned a family there that believed that their son&#039;s actions had inspired the Decepticons. Suspecting that the Decepticons were following the family, she accompanied them to their next vacation spot, Independence Hall in [[Philadelphia]], [[Pennsylvania]]. Her suspicions were correct, they encountered the Battlechargers there. Unfortunately, RAAT was forced to retreat due to the large number of people, and Circuit Breaker herself was hurt badly while protecting the vandalizing boy from falling debris. &lt;br /&gt;
&lt;br /&gt;
[[Image:MarvelUS23 Autobot suit.jpg|right|thumb|300px|Great, she just voided the Aerialbots&#039; warranties.]]&lt;br /&gt;
Suffering a cracked rib and a mild concussion, Circuit Breaker was ordered to rest, but when she refused to listen, she was temporarily stripped of her command. Finkleberg, who was feeling guilty for having turned in Skids, convinced Circuit Breaker that the only way to stop the wave of vandalism was to team up with the captured Autobots. In exchange for their freedom, she assembled the thirteen Autobots into a [[Circuit Breaker&#039;s Autobot suit|mega robot]] which she controlled.  Circuit Breaker and her robot suit fought the Battlechargers next to the [[Statue of Liberty]] in [[New York City]], resulting in the Decepticons&#039; defeat. (Though she wondered why her robot suit would use its arms to deflect shots away from her.)  True to her word, she freed the thirteen Autobots, though this resulted in RAAT firing her. Once again she swore she would make the robots pay. {{storylink|Decepticon Graffiti!}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MonsterconfromMars-CircuitBreaker.jpg|left|200px|thumb|Nice, um, crew cut?]]&lt;br /&gt;
Left to her own devices, Circuit Breaker silently stalked the Transformers from behind the scenes. Instead of parading around in her near-naked costume 24/7, she devised a wheelchair that housed her suit until it was necessary, and took to wearing a trenchcoat over her (presumably) naked body.  From afar, she watched [[Sky Lynx (G1)|Sky Lynx]] return children to their parents, but the risk to civilians there was too high to get involved.  Meanwhile, she had also taken an interest in [[Skullgrin]], a ram-headed monster who had become a B-movie sensation.  In order to learn more about the creature, she befriended actress [[Carissa Carr]].  She succeeded in putting on a sympathetic face and fell into the actress&#039;s confidence, and Carr permitted Circuit Breaker to intrude on the filming of her movies with Skullgrin.  While filming a the [[Grand Canyon]], Circuit Breaker observed Skullgrin revealing to Carr that he was actually a Decepticon robot, confirming Circuit Breaker&#039;s suspicions.  She attacked Skullgrin, while the camera crew filmed the encounter.  Skullgrin believed that Carr had betrayed his location to his attacker.  Circuit Breaker was able to override Skullgrin&#039;s command over his own Pretender shell, turning it on him, but this resulted in Carr being in danger. As the cliffside collapsed under Carr, Circuit Breaker realized that if she continued fighting the Transformer and allowed Carr to die, she&#039;d be no better than the Transformer who crippled her.  Instead, she implored Skullgrin to save the actress, telling him that Carr had never betrayed his friendship.  Despite this moment, Circuit Breaker quickly turned her powers back on Skullgrin once Carr was safe.  Fortunately for everyone else, this battle had drained her powers, and she fled, but not before destroying the film crew&#039;s footage. {{storylink|Monstercon from Mars!}}&lt;br /&gt;
&lt;br /&gt;
[[Image:HumanFactor-CircuitBreaker.jpg|right|thumb|300px|&amp;quot;I am Circuit Breaker! I am only good for one thing... &#039;&#039;&#039;CLEAVAGE!&#039;&#039;&#039;&amp;quot;]]&lt;br /&gt;
Circuit-Breaker approached [[Dynamo|Hector Dialonzo (AKA Dynamo)]], a superhuman with the power to draw energy from the Earth, after he wiped out the [[Air Strike Patrol]]; she hoped he would join her in a campaign against robots. By this point her mental state had deteriorated further, to the point she referred to Josie Beller as being &amp;quot;dead&amp;quot; and that she had been &amp;quot;built for&amp;quot; the task of destroying robots. She battled Starscream and clashed with Blackrock and [[Thunderpunch|his]] [[Rapture|superhumans]] before Dialonzo decided he&#039;d rather go with Blackrock than her. Blackrock then offered her a place on the team, guilty that he&#039;d never truly reached out to her before and telling her she was becoming more emotionless than the robots. Rattled by the thought, she went off with them. {{storylink|The Human Factor!}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Neo-knights.jpg|left|thumb|250px|&amp;quot;I&#039;m the Wolverine!&amp;quot; &amp;quot;No, I&#039;m the Wolverine!&amp;quot; &amp;quot;I had firsties!&amp;quot;]]&lt;br /&gt;
When a Decepticon Civil War broke out in [[New Jersey (Earth)|New Jersey]] and threatened to spread out into a place that actually mattered, [[New York City]], the [[President of the United States]] called on Blackrock&#039;s &amp;quot;[[Neo-Knights]]&amp;quot; to quell the insurrection. {{storylink|...All This and Civil War 2}}  At first [[Scorponok (G1)|Scorponok]] laughed at the efforts of these super-powered humans, but he quickly found himself overwhelmed first by Dynamo, then Rapture, and finally by Circuit Breaker herself. But as Scorponok was very important to [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]]&#039;s attempts at reaching an Autobot/Decepticon alliance, he had assigned Nightbeat to keep the Decepticon leader safe. Nightbeat yelled at Circuit Breaker to stop killing Scorponok, and, as luck would have it, that happened just as Shockwave shot Circuit Breaker in the back. Though Nightbeat disavowed the blame, Circuit Breaker turned on him, believing again that there were no good robots or bad robots... just dead robots!  After leaving a fried Nightbeat collapsed on the ground, she turned her efforts towards Optimus Prime. Blackrock&#039;s pleas for her to direct her rage elsewhere were useless, until he recognized Shockwave as the robot who had paralyzed Circuit Breaker in the first place.  And, after he redirected her attention, so did Circuit Breaker. She hit Shockwave with everything she had and, out of power and out of consciousness, fell from the sky. {{storylink|Out of Time!}}&lt;br /&gt;
&lt;br /&gt;
Thunderpunch carried her comatose body into the helicopter that brought them there, but before they could leave, the Neo-Knights and all Earthbound Transformers were all transported to the planet [[Cybertron (planet)|Cybertron]] by their creator [[Primus]]. This was a mistake, as their helicopter was in contact with Nightbeat&#039;s body, inadvertantly bringing them along for the ride. They stood and watched Primus speak to the Transformers about their cosmological history and how they must unite and defeat the Chaos-Bringer, [[Unicron]]. {{storylink|The Void! (US)|The Void!}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Circuitbreakervsunicron.jpg|right|300px|thumb|Who needs the Matrix when you got Scary Angry Chick?]]&lt;br /&gt;
Sure enough, Unicron arrived shortly thereafter, and the Neo-Knights fled best they could in the face of the planet-sized robot. Thunderpunch, who was carrying Circuit Breaker, noted that running wasn&#039;t solving anything. Instead, he felt they should be helping Circuit Breaker, who was having something of a nervous breakdown due to not only being on a planet full of robots but also up against one as large as Unicron. Thunderpunch believed that they would be best served helping Circuit Breaker to face her fears and redirect them properly.  &lt;br /&gt;
&lt;br /&gt;
As the Neo-Knights tried their best against Unicron, G.B. Blackrock tried to talk Circuit Breaker back into sanity, but instead she cried, whimpering that Unicron was &amp;quot;too big&amp;quot; and there were &amp;quot;too many.&amp;quot; Having run out of other options, Blackrock slapped her across her face and told her the robots were &#039;&#039;laughing&#039;&#039; at her, hoping to make her lash out. Thankfully, it worked, and an enraged (more than usual) Circuit Breaker used her powers to &#039;&#039;set Unicron&#039;s circuits on fire&#039;&#039;. While the Dark God was distracted, Blackrock implored Optimus Prime to use this moment to end their nemesis once and for all: he&#039;d just bought the Autobots a chance with Josie&#039;s sanity. As Optimus Prime reclaimed the [[Creation Matrix]], Circuit Breaker&#039;s sanity and will gave out, and she fell comatose. {{storylink|On the Edge of Extinction!}}&lt;br /&gt;
&lt;br /&gt;
Though Unicron was destroyed, the damage he inflicted on Cybertron was too great, and the Transformers readied transports to leave the planet. The Neo-Knights were put inside a storage box for shipping back home. Here, Blackrock did his best to apologize to Circuit Breaker for what he had done to her. {{storylink|Exodus!}} While the Neo-Knights would go on to have a quest for the [[Last Autobot]] alongside Optimus (stuck in the form of the [[Nebulan]] [[Hi-Q]]) and both saved the planet {{storylink|Vicious Circle!}} {{storylink|The Last Autobot?}} and helped in the [[Klo]] battle, Circuit-Breaker remained in a catatonic state. &lt;br /&gt;
&lt;br /&gt;
And never recovered. The end! {{storylink|End of the Road! (US)|End of the Road!}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:SecretWarsII-Circuitbreaker.jpg|right|thumb|300px|&amp;quot;I sense you are a petty human with petty desires!&amp;quot;]]&lt;br /&gt;
* As well as being directly responsible for saving Cybertron from Unicron, Circuit Breaker is also directly and solely responsible for saving the entire Marvel universe from the Beyonder, in &#039;&#039;[[wikipedia:Secret Wars II|Secret Wars II]]&#039;&#039;. At the request of [[Bob Budiansky]], she was published in that book before her debut in &#039;&#039;Transformers&#039;&#039; solely so Marvel Comics could claim ownership of the character[http://bwtf.com/interviews/bb204/]... or at least, she appeared as &#039;&#039;Circuit Breaker&#039;&#039; in &#039;&#039;Secret Wars II&#039;&#039; before &#039;&#039;Transformers&#039;&#039;, as Josie Beller she&#039;d already turned up. &amp;quot;Circuit Breaker&amp;quot; is the trademark, so this probably makes sense for lawyers, but it gives &#039;&#039;us&#039;&#039; a headache. &lt;br /&gt;
* Writer [[Bob Budiansky]] is responsible for designing Circuit Breaker&#039;s costume.  His original character design for her is published in [[Titan Books|Titan]]&#039;s &#039;&#039;[[Maximum Force]]&#039;&#039; collection. (The character design&#039;s circuitry pattern is very closely copied in the image at the top of this article.)  It suggests either red or blue for her circuitry patterns and some kind of yellowish hair.  She has blue eyes.&lt;br /&gt;
* Jay Jay Jackson was used as a visual reference[http://www.jimshooter.com/2011/06/few-video-anecdotes.html] for Circuit Breaker, including the hair[http://flic.kr/p/9QjBGD].&lt;br /&gt;
* Colorist [[Nel Yomtov]]&#039;s trouble keeping Josie&#039;s hair color consistent might be due to Budiansky&#039;s flexible character art notation. She starts out with bright red hair, changes to orange, then later appears platinum blonde, then back to orange!&lt;br /&gt;
* Somehow, Josie was going to have her mind fixed and become part of the [[Simon Furman|Furman]]/[[Andrew Wildman|Wildman]]&#039;&#039;Techno-X&#039;&#039; series, a reworked Neo-Knights in the early 90s. The series fell through, however. &lt;br /&gt;
* [[Titan Books]] earlier reprints had been able to use Circuit Breaker for a small fee, as nobody at Marvel was bothered at the time: after all, who&#039;d want to read old Transformers comics, eh? Years later, Marvel figured out &amp;quot;many people&amp;quot; and it wasn&#039;t until [[Classic Transformers Volume 5]] that [[IDW Publishing|IDW]] had the rights to reprint issues with Circuit Breaker in: before then, all stories featuring Circuit Breaker were replaced with text summaries. &lt;br /&gt;
* [[Shattered Glass (franchise)|Shattered Glass]] has a technology-loving [[Sephie Beller|&#039;&#039;Sephie&#039;&#039; Beller]]. Don&#039;t tell Marvel!&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Portuguese:&#039;&#039; &#039;&#039;&#039;Disjuntora&#039;&#039;&#039; (Portugal comics), &#039;&#039;&#039;Rompe-Circuitos&#039;&#039;&#039; (Brazil comics)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.marvunapp.com/Appendix/circuitb.htm Circuit Breaker] at the (unofficial) [http://www.marvunapp.com/Appendix/ Appendix to the Handbook of the Marvel Universe]&lt;br /&gt;
&lt;br /&gt;
[[Category:Comic-only characters]]&lt;br /&gt;
[[Category:Generation 1 humans]]&lt;br /&gt;
[[Category:Marvel properties]]&lt;br /&gt;
[[Category:Superheroes]]&lt;br /&gt;
[[Category:Supervillains]]&lt;/div&gt;</summary>
		<author><name>74.0.139.160</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Dark_of_the_Moon_(video_games)&amp;diff=602889</id>
		<title>Talk:Dark of the Moon (video games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Dark_of_the_Moon_(video_games)&amp;diff=602889"/>
		<updated>2011-06-28T16:54:37Z</updated>

		<summary type="html">&lt;p&gt;74.0.139.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Laserbeak==&lt;br /&gt;
Can we be sure if that bird really is Laserbeak? That was originally just a rumor. I&#039;m not sure we can trust that TFW2005 Staff Member Seth Buzzard really found out the real name?. --[[User:CAJH|CAJH]] 13:42, 11 March 2011 (EDT)&lt;br /&gt;
:I&#039;d be inclined to lock this article until we get more info from a wide variety of sources. At least Kotaku has confirmed Stratosphere. --[[User:FFN|FFN]] 07:18, 11 March 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
== Now, I have to ask ==&lt;br /&gt;
&lt;br /&gt;
Is there even a PC version? --[[Special:Contributions/81.164.215.61|81.164.215.61]] 10:17, 28 June 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
- I read somewhere that there is not.&lt;br /&gt;
&lt;br /&gt;
==Store Exclusives==&lt;br /&gt;
For some reason you have it backwards there, the different skin for the Wii and the two DS versions are at Target, and the skin on the 3DS version is reportedly at TRU (I haven&#039;t actually been to one lately to check). I also can&#039;t confirm existence of the Kmart comic book other than the initial reports of the DotM game exclusives. Kmart&#039;s online store still shows War for Cybertron games with the comic attached after all this time, but not for DotM.&lt;/div&gt;</summary>
		<author><name>74.0.139.160</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Bulkhead_(Animated)&amp;diff=445768</id>
		<title>Bulkhead (Animated)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Bulkhead_(Animated)&amp;diff=445768"/>
		<updated>2010-04-07T18:26:19Z</updated>

		<summary type="html">&lt;p&gt;74.0.139.160: Gargoyles!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{picsneeded|Cartoon and comic &#039;caps}}&lt;br /&gt;
{{disambig3|Bulkhead}}&lt;br /&gt;
:&#039;&#039;Bulkhead is an [[Autobot]] from the [[Transformers Animated (franchise)|Transformers Animated]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:AniBulkheadPromoModel.jpg|thumb|right|300px|[[Crumplezone (Cybertron)|Crumplezone]] called; he wants his head back.]]&lt;br /&gt;
The biggest and strongest of [[Optimus Prime (Animated)|Optimus Prime]]&#039;s crew, &#039;&#039;&#039;Bulkhead&#039;&#039;&#039; appears to be little more than a big, dumb lummox at first glance. The second and third glances don&#039;t do much to improve that impression. Raised on a backwater [[Energon (fuel)|energon]] farm, he joined the Autobot academy to achieve the lofty goal of becoming a lowly [[space bridge]] technician rather than a warrior. He also has an unfortunate tendency to break stuff by accident due to his sheer strength and natural clumsiness. He&#039;s wrecked major thoroughfares and toppled skyscrapers in his zeal to be &#039;&#039;helpful&#039;&#039;; when he gets angry, he&#039;s capable of berserker charges that even the [[Dinobot (Animated)|Dinobots]] have learned to respect and fear. His penchant for being a little too eager to please others and getting a little too emotional at times further leads him to act without thinking. Add in a seeming lack of skills beyond &amp;quot;destruction&amp;quot;, and it does not paint a pretty picture.&lt;br /&gt;
&lt;br /&gt;
But despite all these shortcomings, one is hard-pressed to find a bot with a bigger heart, and he has astounding (if sometimes well-hidden) depths. He hates being thought of as the clumsy brute of the team, which has bred a certain amount of careful forethought and cautiousness. He&#039;s endlessly loyal to and protective of his friends, especially his best buddy [[Bumblebee (Animated)|Bumblebee]] and the [[human]] girl [[Sari Sumdac|Sari]], even if their impulsive behavior is sometimes annoying. Since coming to [[Earth]], he has discovered a love of art and the urge to express his true feelings through it. He&#039;s not very good at it, but he keeps trying anyways. Perhaps most surprising of all is that he is [[Cybertron (planet)|Cybertron]]&#039;s foremost expert in space bridge technology, even though he may not be able to build one himself without accidentally breaking at least half the components.&lt;br /&gt;
&lt;br /&gt;
{{quote|You guys got it easy. All people want me to do is break stuff. I&#039;ve got a sensitive side too, you know... but breaking stuff &#039;&#039;&#039;is&#039;&#039;&#039; kinda fun.|Bulkhead meditates on his lot in life|&amp;quot;[[Home Is Where the Spark Is]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese name&#039;&#039;: &#039;&#039;&#039;Ironhide&#039;&#039;&#039; (アイアンハイド &#039;&#039;Aianhaido&#039;&#039;)&lt;br /&gt;
:&#039;&#039;Russian name&#039;&#039;: &#039;&#039;&#039;Tverdoloby&#039;&#039;&#039; (&#039;&#039;&#039;Твердолобый&#039;&#039;&#039;, &amp;quot;Hard Head&amp;quot;)&lt;br /&gt;
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==Fiction==&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; cartoon===&lt;br /&gt;
{{Idw-tfa}}&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Bill Fagerbakke]] (English), [[Kenta Miyake]] (Japanese), [[Tilo Schmitz]] (German), [[Ireneusz Załóg]] (Polish), [[Lorenzo Scattorin]] (Italian)&lt;br /&gt;
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[[Image:Autobot Cadets.jpg|thumb|left|250px-Autobot Cadets.jpg|Auditions for the new Transformers series are now closed...]]&lt;br /&gt;
Bulkhead was originally an energon farmer and attended [[Autobot boot camp]] in order to qualify as a space bridge engineer. It was there that he first met Bumblebee and their trainer, [[Sentinel Prime (Animated)|Sentinel Minor]]. To begin with, Bumblebee had no interest in being friends with the gentle giant, insulting him with the nickname &amp;quot;mudflap&amp;quot;. A friendship blossomed after Bulkhead saved Bumblebee from some &amp;quot;malfunctioning&amp;quot; turrets, dropping a building on Sentinel in the process. In order to prevent Bulkhead from being expelled, &#039;Bee took the blame, and they both ended up on space bridge detail.  {{storylink|Autoboot Camp}}&lt;br /&gt;
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[[Image:Ani crew.JPG|250px|thumb|right|ROAD TRIP!!!]]&lt;br /&gt;
Eventually, they were placed under [[Optimus Prime (Animated)|Optimus Prime&#039;s]] command. While repairing a space bridge, the team discovered the long-lost [[AllSpark (Animated)|AllSpark]]. However, the [[Decepticon|Decepticons]] soon arrived, prompting Bulkhead to mention that he had never seen a Decepticon ship up close. (No one had and lived, as [[Ratchet (Animated)|Ratchet]] pointed out.) Bulkhead did his best to hang on while the Autobots drove their ship through the space bridge.  Coming out of warp, they went headlong toward [[Earth]], and he joined his fellow &#039;bots in heading into stasis to avoid the impact shock of an unpleasant landing.&lt;br /&gt;
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After emerging from stasis and his [[reformatting]] into a terrestrial six-wheeled APC, Bulkhead accompanied the other Autobots to investigate a large, cybernetic creature that was menacing the local lifeforms (which they assumed were robots like themselves). Bulkhead requested help from a group of local drones, then noticed [[Sari Sumdac]] trying to take her keycard away from her robot dog, [[Sparkplug (robot dog)|Sparkplug]]. Assuming Sari was the pet, Bulkhead greeted her—which promptly sent her running and screaming. Way to make first contact there, big guy.&lt;br /&gt;
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[[Image:Bulkh alt.JPG|200px|thumb|left|Let&#039;s see [[wikipedia:Grave Digger (truck)|Grave Digger]] beat this!]]&lt;br /&gt;
After [[Starscream (Animated)|Starscream]] arrived to take the AllSpark, the Autobots engaged him in a fierce game of &amp;quot;Keep-away&amp;quot;. At one point, Bulkhead tried to catch the AllSpark, shouting &amp;quot;I got it.&amp;quot; Starscream snagged the AllSpark instead, but Bulkhead knocked the [[Seeker (body-type)|Decepticon flier]] out of the air with his wrecking ball, causing him to drop the AllSpark. It&#039;s not nice to contradict Bulkhead.  {{storylink|Transform and Roll Out}}&lt;br /&gt;
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Later, in Autobot HQ, he said he had some problems, because all humans wanted from him was to break stuff. After all, he had his sensitive side as well (even if breaking stuff was fun). When [[Megatron (Animated)|Megatron]] attacked the Autobots&#039; base, Bulkhead got in touch with his inner breaker, confirming that smashing stuff IS fun! Megatron had different plans for him, though, and Bulkhead discovered it&#039;s not as much fun to BE smashed. After Bulkhead was saved, he tried to catch a [[Pocketbot|tiny machine]] that looked like it might be the culprit. Prime hoped to study it and find out where it came from, but Bulkhead smashed the little critter to pieces when he grabbed it.  {{storylink|Home Is Where the Spark Is}}&lt;br /&gt;
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[[Image:TFA Blast Past Bulkhead Tutor Bot.JPG|250px|thumb|right|The pizza&#039;s ready!]]&lt;br /&gt;
After that [[Prowl (Animated)|Prowl]] tried to train Bulkhead to be more subtle in his actions, to assess a situation, choose the right move, then execute it with grace and precision.  This didn&#039;t meet with any real success, as Bulkhead&#039;s antics damaged the base and caused him to fall on Prowl. Moving to an island in Lake Erie, Bulkhead tried again. He knocked down some trees which fell on Prowl. Things actually got worse when Bulkhead tried to use Prowl&#039;s methods against the [[Dinobot (Animated)|Dinobots]], a trio of animatronics run amok.  Prowl wisely advised Bulkhead to stop doing what Prowl would do and instead do what Bulkhead himself would do. Bulkhead quickly discovered that his blunt, powerhouse approach had its place and time for proper use, charging and knocking down [[Snarl (Animated)|Snarl]], hitting [[Swoop (Animated)|Swoop]] out of the air, and throwing [[Grimlock (Animated)|Grimlock]] into a pit of molten tar. Afterward, the Dinobots were due to be melted down.  However, Prowl suspected the Dinobots were actually alive, not mere machines, so he enlisted Bulkhead&#039;s help in secretly transporting them from their prison to the deserted island on Lake Erie.  There they could live undisturbed and perhaps get themselves under control.  Prowl had realized that just because something was big and lumbering and destructive was no reason to give up on it, and Bulkhead knew just what he meant.  {{storylink|Blast from the Past}}&lt;br /&gt;
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When Bumblebee had his bout with [[Colossus Rhodes]] that escalated into a parking lot brawl, Bulkhead arrived with the others to stop the mad giant and tease Bumblebee about his size. Bulkhead&#039;s size proved a liability when he got caught in an opening in [[Sumdac Tower]]&#039;s defense shield, making him a sitting (but not defenseless) duck for an upgraded Rhodes, using his wrecking ball to send the brute flying. When the shield was deactivated he was the first into the tower, scooping up [[Meltdown (Animated)|Meltdown]] in his fist... a very bad mistake, since the villain was made of acid. His action gave the other Autobots time to defeat Meltdown, so it turned out okay.  {{storylink|Total Meltdown}}&lt;br /&gt;
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On a shopping trip for Sari&#039;s birthday present, Bulkhead worked with Sari to rein in the pesky [[Professor Princess]].  The next day, Sari&#039;s birthday party began poorly, as the guests were all children of Sumdac Industries employees, who found Sari too weird for their tastes. The Autobots&#039; arrival made things a little more interesting, but klutzy Bulkhead soon found himself ignored, alongside Sari, as the kids went for rides with the other Autobots (even Ratchet). Bulkhead wanted to give Sari her gift, a xylophone, but was too embarrassed to do so when he saw Dr. Sumdac&#039;s gift, a musical robot named [[Soundwave (Animated)|Soundwave]]. For the next several days, Sari&#039;s attention was drawn away from her friend as she spent her free time plugging her key into the toy to upgrade it. Bulkhead realized that there was something off about Soundwave, but his attempts to prove it just forced a wedge between Sari and himself. Megatron&#039;s machinations to increase the split between them didn&#039;t help.  It turned out the big guy was right on the money, however, as Soundwave was a creation of Megatron&#039;s that gained sentience through the key. Soundwave took control of the machines of Detroit and captured Sari.  When Bulkhead came to her rescue, Soundwave attempted to convince Bulkhead of the inferiority of humans. For a few minutes, it seemed Bulkhead was on his side, but with a wink to Sari, he punched Soundwave so hard that the Decepticon shattered into his component parts. Sari apologized, and the pair played with Bulkhead&#039;s gift, albeit after Sari nearly broke her hand punching Bulkhead&#039;s fist.  {{storylink|Sound and Fury}}&lt;br /&gt;
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Soon afterwards, trouble arrived in the form of [[Blitzwing (Animated)|Blitzwing]] and [[Lugnut]]. Answering their challenge, the Autobots confronted the pair in a construction yard. Bulkhead charged Lugnut and the two engaged in a grapple, but even Bulkhead&#039;s power wasn&#039;t enough against the massive Decepticon, who threw him aside. The second round didn&#039;t go too well either, as Lugnut never had a chance to fight before the Decepticons were defeated by the Autobot ship&#039;s main cannon.  {{storylink|Lost and Found (episode)|Lost and Found}}&lt;br /&gt;
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After Sari was abducted by the Dinobots, Prowl and Bulkhead went to [[Dinobot Island (Animated)|Dinobot Island]] to investigate. What they found was Meltdown, who damaged Bulkhead to the point of unconsciousness and trapped Prowl and [[Captain Fanzone]] (who had been tailing them) underground. Bulkhead spent the rest of the episode out cold until Sari was able to restore him. On the boat ride home, Sari showed she could take care of herself by kicking Bulkhead, who pretended to be hurt and accidentally fell into the ship&#039;s hold.  {{storylink|Survival of the Fittest}}&lt;br /&gt;
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[[Image:Caged bulkhead.jpg|200px|thumb|left|And now we know how the caged Bulkhead sings...]]&lt;br /&gt;
After destroying a good portion of a city block trying to stop a missile impact, Sari suggested to Bulkhead that he explore his more creative talents to show the citizens of Detroit that he wasn&#039;t [[Sixshot|an engine of destruction]]. Bulkhead had difficulty making his creations (his paint brushes kept snapping between his fingers) and panicked when he learned that Sari had arranged an art show for him. (Girl has connections.) While lamenting his lot in life, he was knocked out cold by a sudden electrical surge. When he came back online, he found that his body had been stolen. As Bumblebee attempted to help him finish his art pieces in time for the show, the [[Headmaster (Animated)|Headmaster]] used Bulkhead&#039;s body to take control of a solar fusion plant, intending to detonate it unless he was paid a hefty ransom. Optimus used the ransom delivery to sneak the Autobots into the plant, where they defeated the Headmaster and reattached Bulkhead to his body...backwards. As the reactor reached critical, Bulkhead came up with a drone that would set the rods back, but the drone melted in the process. Not to be daunted, Bulkhead added it to his art collection, showing the citizens of Detroit his [[Slogism|warzone art]] without them even knowing it.  {{storylink|Headmaster (episode)|Headmaster}}&lt;br /&gt;
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When Decepticon energy signals were detected, the Autobots quickly realized that they were outnumbered. Bulkhead mentioned that the Dinobots might be able to help, not aware that Prowl hadn&#039;t told Optimus they had moved them to Dinobot Island. Prime was furious and ordered the two to take him there at once. After searching the island, the Autobots found the Dinobots. They were unwilling to help, so the Autobots left, unsure of their next move. When Bumblebee contacted Prime, saying that Starscream was at Sumdac Tower, he ordered him to stand down. When they arrived at the tower, they saw Bumblebee fighting Starscream. Prime dryly noted that disobeying orders was becoming a habit, but Bulkhead wasn&#039;t too insulted. He was too busy being shocked by [[Megatron (Animated)|Megatron]] bursting through Sumdac Tower.  {{storylink|Megatron Rising - Part 1}}&lt;br /&gt;
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Quickly regaining his composure, Bulkhead charged Megatron, only to have his wrecking ball severed and be thrown into a building. After the short battle, Sumdac told them how he had rebuilt Megatron. Bulkhead sounded as if he was about to crush the professor, but Prime told him that it was unimportant. Using excess key energy in Sumdac&#039;s equipment, the Autobots repaired themselves, and Prime apologized for his harsh words. Ratchet and Sari came by in the ship, picking up the Autobots, but they were shot down over Dinobot Island. During the subsequent battle, Bulkhead brought down [[Lugnut]]. The zealous Decepticon was stronger than Bulkhead, but as he activated [[Punch of Kill Everything|his punch]], Bulkhead used his wrecking ball to detonate it, sending Lugnut flying.  {{storylink|Megatron Rising - Part 2}}&lt;br /&gt;
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While repairing a damaged overpass, Bulkhead became stuck in some cement, but hid it to avoid being embarrassed. He was nearly destroyed when he used outdated, unstable fixative, but was saved by two newly sentient machines named [[Scrapper (Animated)|Scrapper]] and [[Mixmaster (Animated)|Mixmaster]]. Once they helped him finish the repair work he&#039;d been doing, Bulkhead reluctantly went with them for an oil break, though he wasn&#039;t sure it was okay to take it straight from a tanker ship. He WAS sure the rest of the Autobots would like his new friends. The crass construction workers did not impress the other Autobots, however, and things only got worse when a game of flattened-oil-can frisbee severed Sari&#039;s pigtails (and nearly her head), leading Prime to evict the two. The next day, Bulkhead went looking for his friends, discovering that they had stolen parts for something Megatron was building. When Bulkhead told them that the Decepticons were [[wikipedia:Men in Black (film)|the scum of the universe]], the two went to challenge the Decepticons, without telling Bulkhead where to find them. The other Autobots were concerned that Scrapper and Mixmaster would sell them out, but Bulkhead still defended them. Unfortunately, the newly dubbed [[Constructicon (Animated)|Constructicons]] &#039;&#039;did&#039;&#039; side with the Decepticons, taking Bumblebee hostage and demanding the AllSpark fragments the Autobots had. Bulkhead gave them the fragments and a cup of oil for the road, but he had spiked the oil with the outdated fixative from the other day. The subsequent explosion scrambled their memory circuits, and Bulkhead drove the amnesiac Transformers away, admitting that he had been wrong to trust them.  {{storylink|Rise of the Constructicons}}&lt;br /&gt;
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After [[Wasp]] escaped, Bulkhead tagged along with Bumblebee in an attempt to track a leaked signal, but &#039;Bee&#039;s attitude became unbearable, and Bulkhead stormed off. The kindhearted bot couldn&#039;t stay away, however, and helped Bumblebee out of a minor scrape. Bumblebee apologised, but Bulkhead shook it off; their friendship had rock-solid foundations. Reconciled, the two headed back to base, having missed a rather conspicuous mine shaft entrance.  {{storylink|Autoboot Camp}}&lt;br /&gt;
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[[Image:TFA ABTC1 Bulkhead Sumdac.JPG|thumb|left|Merry Christmas!]]&lt;br /&gt;
Bulkhead later made an abstract painting of Sari in the style of Picasso, but the other Autobots&#039; suggestions ended up ruining the painting. He and Sari took a walk to clear his head, and Bumblebee came and genuinely tried to apologize. This went rather poorly, and got even worse when Megatron arrived. He kidnapped Bulkhead and took him to his base. Megatron revealed that [[Shockwave (Animated)|his double agent]] had learned that Bulkhead was Cybertron&#039;s top space bridge technician, and forced Bulkhead to help the Decepticons repair a space bridge they had reverse engineered. If Bulkhead refused, Megatron would use a Headmaster unit to steal his body and kill all of Bulkhead&#039;s friends, starting with Professor Sumdac. Bulkhead agreed to help, but Professor Sumdac believed that Bulkhead was trying to sabotage the device, and told Bulkhead to let him give the instructions to avoid sounding preposterous. Furious at everyone doubting his skill, Bulkhead actually &#039;&#039;fixed&#039;&#039; the space bridge, allowing Megatron to teleport the Decepticons to an underdefended Cybertron. See Bulkhead, this is why people don&#039;t take you seriously.  {{storylink|A Bridge Too Close, Part I}}&lt;br /&gt;
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During a three-way battle between the Autobots, the Decepticons, and Starscream&#039;s [[Starscream clone (Animated)|clones]], Bulkhead tried to shut down the space bridge, but was locked with [[stasis cuffs]] by a [[Slipstream (Animated)|female clone]]. After Megatron explained his plans and how Bulkhead had helped. the other Autobots expressed confusion at his skills, and Bulkhead explained that he had read all the space bridge schematics on the energon farm. Unfortunately, power problems arose, which Megatron tried to fix with by adding Starscream&#039;s AllSpark powered head into the power core. Unfortunately, this caused an overload which Bulkhead theorized would suck up all of Michigan. Fortunately, [[Omega Supreme (Animated)|Omega Supreme]] arrived and allowed himself to be sucked into the portal. When the Autobots escaped, Bulkhead theorized that Omega was merely transported to another section of space, and had hope that he was still alive. Unfortunately, any effort to locate Omega was put on hold when Sari noticed that the skin of her arm had been torn...revealing robotic circuitry underneath!  {{storylink|A Bridge Too Close, Part II}}&lt;br /&gt;
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While Bumblebee and Bulkhead were surprised and concerned about Sari&#039;s revealed techno-organic nature, they remained focused on the more imminent problem; namely that their old friend Longarm was really a Decepticon spy. However, because Omega Supreme was transwarped to another part of the galaxy, they no longer had Teletran-1 and thus had no way to contact Cybertron. A suggestion from Optimus gave Bulkhead the idea of building their own Space Bridge, seeing as Bulkhead was the Space Bridge genius (a title Bumblebee claimed he&#039;d never get used to). Bulkhead theorized that he might be able to put something together if they salvaged enough parts. The two of them quickly left to dig any useful parts out of the ruins of the mine, namely the [[plasmadynamic thruster]] (the component that generates the transwarp field) and the recon beacon generator (the component that allows one to lock on a specific area to transwarp to). Bulkhead found the recon beacon generator (after Bumblebee nearly tossed it away) and Bumblebee was about to give him the plasma dynamic thruster when it caught a stray transwarp signal (presumably from Omega Supreme&#039;s earlier transwarp) and was sent to another part of the galaxy. When Bulkhead turned around, Bumblebee was gone. Hearing a noise, he investigated, thinking it was his little buddy. But it was actually Henry Masterson who had found both his lost [[Headmaster unit]] and Starscream&#039;s discarded body (definitely not little and not Bulkhead&#039;s buddy). Masterson then soundly trashed Bulkhead and left him buried under a pile of rocks.&lt;br /&gt;
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Later, Ratchet found him and brought him back to the plant. Ratchet was about to work on repairing Bulkhead when Sari beat him to it, much to Ratchet&#039;s annoyance. When Bumblebee&#039;s energy signature could not be found on Earth, Bulkhead realized that he wasn&#039;t on Earth. The plasmadynamic thruster must have caught a stray transwarp field and sent Bumblebee to another part of the galaxy. In theory, Bulkhead could retrieve him with the recon beacon generator, provided he could get it working. Ratchet was about to attempt to do so when Sari beat him to the punch again. A little while later, Bulkhead detected a stray transwarp field. Using the recon beacon generator, Bulkhead managed to reel Bumblebee back to Earth, inside the belly of a [[rock creature|giant rock alien]]. The alien, noticeably ticked about being exposed to the bright light of the [[sun]], went on a rampage in Detroit. Of course, Bulkhead couldn&#039;t just smash the alien with his wrecking balls since Bumblebee was inside it. However, Sari once again provided assistance with her new upgraded form and neatly disposed of the rock alien and rescued Bumblebee. But then her body became overloaded with Allspark energy and she started going on an uncontrollable rampage, causing every electronic device she touched to explode. When Bumblebee was stabbed by Sari in an attempt to stop her, Bulkhead, Prowl, and Optimus worked together to remove the Key from her system. However, its energy had been completely drained into Sari, making both the Key useless and Sari still unable to control herself. Bulkhead suggested that she tried to hold it in like when she had to go to the &#039;sleep-room&#039;. Sari attempted this, but this only caused the initiation of a self-destruct sequence. Fortunately, Ratchet was able to temporarily shut her down with his EMP generator.&lt;br /&gt;
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Later, the group was at the plant, mulling over the events of the day, including Optimus revealing the Autobots&#039; secret base to Professor Sumdac. When Bumblebee threatened to transwarp again, Bulkhead took the plasmadynamic thruster from Bumblebee&#039;s backpack and turned it off. But then Omega Supreme appeared, under the control of Megatron. The group headed for the river to keep Megatron from damaging more of the city. Bulkhead and Bumblebee acted as decoys while Prowl and Optimus worked on freeing Omega from Megatron&#039;s control. Their plan worked, only for Starscream&#039;s head, which Megatron was using as a battery, to take over Omega&#039;s body and toss out Prowl and Optimus. With them unable to get back in and Starscream threatening to transwarp to Cybertron and use Omega to take it over, Bumblebee and Bulkead got the idea of using the plasma dynamic thruster on Omega Supreme. With a little teamwork from them and Optimus Prime, they attached the plasma dynamic thruster to Omega Supreme, causing him to go on an endless and random transwarp cycle throughout the galaxy. However, they still needed to find a way to contact Cybertron about Shockwave. {{storylink|TransWarped}}&lt;br /&gt;
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[[Image:TFAni Threes a Crowd Stop Hitting Yourself.jpg|thumb|left|180px|Stop hitting yourself. Stop hitting yourself. Stop hitting yourself!]]&lt;br /&gt;
Soon afterwards, Bulkhead teamed with Prof. Sumdac to build a space bridge at Sumdac Tower. Sumdac was willing to make up to the Autobots for unwillingly helping the Decepticons during his long captivity, though he kept slowing down work by continuously mentioning Megatron and insisting the confiscated Headmaster Unit was staring at him. Eventually, the two of them got the power core assembled and loaded on a green and purple forklift. Bulkhead inserted an Allspark fragment into the power core for a source of energy. Prof. Sumdac warned Bulkhead that it might [[A Bridge Too Close, Part II|overload it]]. Bulkhead reassured the Professor that he knew what he was doing when it comes to space bridges. Unfortunately, his leaning on the forklift caused too much pressure and the floor gave out. Bulkhead managed to save the Professor, but the forklift, the power core, and the Headmaster Unit fell down through three floors. While Sumdac went to rest from his near brush with death, Bulkhead went to find some structural experts. Fortunately, he knew just the bots for the job.&lt;br /&gt;
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Bulkhead found Mixmaster and Scrapper at an automobile disassembly factory, drinking motor oil and hooting at the stripping vehicles. The two Constructicons were less than pleased to see Bulkhead, evidenced when Scrapper pinned him against the wall. (Apparently, Scrapper&#039;s a lot stronger than he looks.) Bulkhead managed to talk them into helping them, seeing as how the other Decepticons weren&#039;t going to turn up for them any time soon. The two construction bots agreed since wasn&#039;t any rule against moonlighting, but Megatron can never know about this. Bulkhead reassured them Megatron will never hear of it. I mean, it&#039;s like the two of them will be talking any time soon.&lt;br /&gt;
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When they returned to Sumdac Tower, the Constructicons went to work, mentioning this is going to cost some serious overtime. Bulkhead told them to take all the time they needed. He was almost able to persuade them to switch to the Autobots when Scrapper pulled up the forklift from before, surprisingly in good condition despite it&#039;s crashing through three floors. But it turned out the materials that fell down before have been fused together by the Allspark, creating a grumpy new Constructicon named [[Dirt Boss (Animated)|Dirt Boss]]. Dirt Boss quickly took command and cowled Scrapper and Mixmaster into submission by forcing Scrapper to hit himself using a cerebro-shell. Bulkhead tried to contact Prime about this new problem, but he and the other Autobots were busy with Lugnut. Prof. Sumdac came into the lab, wondering what was causing all the commotion and saw the Constructicons. Due to his unhappy dealings with them, Sumdac demanded that they leaved at once. Dirt Boss didn&#039;t take too kindly to that and was about to squish the Professor when Bulkhead quickly told Dirt Boss that Sumdac worked for him. Bulkhead then &#039;angrily&#039; demanded Sumdac to build the plasmadynamic thruster before he got a face full of wrecking ball. However, Sumdac didn&#039;t notice Bulkhead&#039;s winks and thought it was real.&lt;br /&gt;
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Dirt Boss then took Mixmaster and Scrapper out into the city where they started stealing oil so they can hold the city for ransom. Bulkhead tried to talk Mixmaster and Scrapper out of following Dirt Boss, but the two of them were too interested in gaining oil to listen to Bulkhead. Mixmaster even stuck Bulkhead&#039;s feet to the ground with his cement. Later, Captain Fanzone inquired whether the &#039;rude, 30-foot robots&#039; were friends of Bulkhead. Bulkhead tried to convince the Captain that Mix and Scrap were good bots, just misprogramed. However, Fanzone was only conscerned about machines acting up his town.&lt;br /&gt;
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Bulkhead followed the Constructicons back to the disassembly factory, where Dirt Boss was chewing the first two Constructicons about &#039;drinking the profits&#039;. Prof. Sumdac found Bulkhead and had brought the plasmadynamic thruster that &#039;he wanted it done yesterday&#039;. Bulkhead told the Professor that he was just acting so the other bots wouldn&#039;t hurt him. When said bots appeared behind him, Bulkhead put on his act once again, only with the Professor knowing it this time. Dirt Boss then told of his plan to destroy the fossil-feul refinery so they would have the only source of oil in Detroit. Bulkhead finally decided this had gone too far and tried to stop them. Unfortunately, his plan wasn&#039;t very well thought out and he got his right wrecking ball stuck in Mixmaster&#039;s left &#039;cement-cannon&#039;. The Constructicons simply dragged Bulkhead along, with Bulkhead protesting all the way.&lt;br /&gt;
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When the Constructicons got to the refinery, Bulkhead nearly won Mixmaster and Scrapper over by reminding them that if they destroyed the refinery, they wouldn&#039;t be able to get more oil. But Dirt Boss, who has had enough of Bulkhead&#039;s mouth, used a cerebro-shell to order Mixmaster to take Bulkhead offline. This lead to a rather interesting battle between the two of them, seeing as how they were stuck together. Bulkhead managed to open his com-link so the other Autobots would hear him in trouble. When Scrapper noticed this, he took the cerebro-shell off of Mixmaster and plugged into Bulkhead. Dirt Boss then ordered Bulkhead to light the oil tank and blow up the refinery, something that would have also destroyed Mixmaster since he was stuck to Bulkhead. But when the other Autobots came, Dirt Boss changed his orders for Bulkhead to attack the Autobots, using Mixmaster as a wrecking ball. Eventually, Ratchet was able to remove the cerebro-shell. Bulkhead then separated himself from Mixmaster by using the spilled oil as it&#039;s supposed to be used, as a lubricant. One swing from his wrecking ball sent Mixmaster flying, but he fell onto Scrapper and the sparks from their collision lit the oil. When the fire proved impossible to contain, Prof. Sumdac came up with the idea to transport it with the plasmadynamic thruster. Bulkhead reprogrammed the thruster for a shorter distance and tossed it on top of the oil tank. The tank, as well as the Constructicons who were on top of it, were transwarped over Lake Erie near Dinobot Island where the tank exploded harmlessly. However, the Autobots still needed to cart away Lugnut, only to find that he had been freed by [[Ramjet (Animated)|Ramjet]]. {{storylink|Three&#039;s a Crowd}}&lt;br /&gt;
&lt;br /&gt;
When Wasp came to Earth, he attack Bumblebee and switched identities with him, via an [[electronic paint job]] concealed in the switched helmets that also altered their voice synthesizers. Even Bulkhead was confused by the clever disguising and nearly smashed Bumblebee with his wrecking ball, presumably to get even for Wasp&#039;s bullying at boot camp. Fortunately, Bumblebee was able to make Bulkhead realize who he really was by reminding how he took the fall for knocking that building on top of Sentinel Prime. Bulkhead realized the truth at the last second and bounced (yes, you read that right, &#039;&#039;bounced&#039;&#039;, accompanied with squeaky footsteps too) over and hugged Bumblebee. But then they were attacked by a [[Jetfire (Animated)|new]] [[Jetstorm (Animated)|pair]] of flying Autobots, who thought that Bumblebee was Wasp and, since they also thought Wasp was a traitor, Bulkhead and Prowl were too. The minor misunderstanding was quickly settled when Optimus Prime, Jazz, Ratchet, and Sentinel Prime appeared and Bulkhead explained how he knew Wasp is really Bumblebee (with a squeaky bouncing dance thrown in too). When they went back to the plant, Wasp had already boned up on everything regarding Bumblebee on the computer files and thus an information quiz was therefore useless. However, Bulkhead knew one way to prove who was the real Bumblebee: a death match of [[Ninja Gladiator]] between the two suspected Autobots, on account that Bumblebee is &amp;quot;the best player around&amp;quot;. Wasp, not knowing any fighting moves from his long time in the Stockades, panicked and threatened to slag Bumblebee. When Wasp claimed he used to be a good bot before Bumblebee ruined him, Bulkhead countered that he was always mean to him and Bumblebee, thus while not being a traitor, Wasp was never a good bot. Wasp then shot the lights out and made a break for it. Bulkhead found him outside lying on the ground and jumped on top of him, punching him repeatedly. Only to find that Wasp had switched identities again and Bulkhead had pounded Bumblebee. Oops. {{storylink|Where Is Thy Sting?}}&lt;br /&gt;
&lt;br /&gt;
{{storylink|Predacons Rising}}&lt;br /&gt;
{{storylink|Human Error, Part I}}&lt;br /&gt;
{{storylink|Human Error, Part II}}&lt;br /&gt;
{{storylink|Decepticon Air}}&lt;br /&gt;
&lt;br /&gt;
Bulkhead went to the moon with Bumblebee, Sari, and Ratchet in order to take back Omega Supreme. Following the destruction of the Starscream Supremes and Megatron&#039;s defeat, Bulkhead returned back to Cybertron with the team and was holding Prowl&#039;s body with Ratchet, Jazz, and Bumblebee.&lt;br /&gt;
{{storylink|Endgame, Part I}}{{storylink|Endgame, Part II}}&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
===Animated shorts===&lt;br /&gt;
&lt;br /&gt;
[[Image:BulkheadandGrimlock.gif|thumb|right|300px|Where did that tree disappear to anyway?]]&lt;br /&gt;
[[Prowl (Animated)|Prowl]] attempted to jump over him and the other Autobots as part of stunt.{{storylink|Evel Knievel Jump}}&lt;br /&gt;
On some day, Bulkhead saw a mime performance along with Sari and Bumblebee. Sari had to explain to the two confused Autobots what a mime was. After Bumblebee successfully upstaged said mime, the audience applauded. He decided to join them and clapped so loud that he pretty much scared everyone away. {{storylink|Mime Time}}&lt;br /&gt;
&lt;br /&gt;
He played fetch with Grimlock, using a tree. Grimlock liked that.{{storylink|Bulkhead Plays with Grimlock}}&lt;br /&gt;
At some point, Ratchet was performing surgery on him. Sari helped.{{storylink|Ratchet Performs Surgery on Bulkhead }}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines===&lt;br /&gt;
[[Hasbro|Toy companies]] have made an action figure of him! {{storylink|Animated Comic issue 3|Crossroads!}}&lt;br /&gt;
&lt;br /&gt;
The Dinobots saved him and the others from [[Starscream clone (Animated)|Starscream clones]], which was good. They then didn&#039;t leave and Bulkhead&#039;s sleeping space was taken up by Grimlock, which was not good. {{storylink|Transformers Comic issue 17|Dino-MIGHT!}}&lt;br /&gt;
&lt;br /&gt;
Later, the Autobots were buried by the villain [[Quake-Maker]]. Bulkhead&#039;s great strength freed them from the ground, and then he &#039;&#039;vanished completely&#039;&#039; from the battle. {{storylink|Animated Comic issue 1|Burnout}}&lt;br /&gt;
&lt;br /&gt;
On his day off, Bulkhead was dragged to a basketball game by Sari, Prowl and [[Afterburn]]. Bulkhead didn&#039;t see the point of the game and was being mistaken for a litter bin by the humans. Luckily a demented supervillain attacked Detroit and they had to leave the game—but as a diversionary tactic, the evil [[Crossroads]] blackmailed Detroit into trying to destroy the Autobots! The Autobots saw through this and intercepted the villain at [[Sumdac Tower]], with Bulkhead taking down reprogrammed security drones. After beating the villain, Bulkhead now enjoyed basketball and happily watched the game &#039;&#039;for no reason&#039;&#039;. {{storylink|Animated Comic issue 3|Crossroads!}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons raided the Autobot base, Bulkhead joined the gang in successfully driving them back out. {{storylink|Transformers Comic issue 24|Megatron&#039;s Revenge}}&lt;br /&gt;
&lt;br /&gt;
When Prowl and Bumblebee decided to have a race to see who was fastest, Bulkhead was eager to join in, much to Bumblebee&#039;s mockery. Nevertheless, off Bulkhead went... and, thanks to the other two being distracted by Decepticons, he &#039;&#039;won&#039;&#039; and was officially King of Speed. Optimus and Ratchet lifted him up in a display of victory (their shoulders hurt!). {{storylink|Transformers Comic issue 25|The Race}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Animated===&lt;br /&gt;
[[Image:TFAnimated Voyager Bulkhead toy.jpg|300px|thumb|right|And the world wants his kibble to turn into a chair.]]&lt;br /&gt;
* &#039;&#039;&#039;Bulkhead&#039;&#039;&#039; (Voyager, 2008)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;TA-03&#039;&#039;&#039;&lt;br /&gt;
:Bulkhead transforms from an armored, six-wheeled military-type van into a robot mode that is a bit on the short side for a Voyager, due to the stout, stocky nature of the character. The toy features two &amp;quot;[[automorph]]&amp;quot;-style gimmicks in its transformation: after flipping down the back doors, pulling down on them retracts a pair of black tabs holding his arms into pace, allowing them to spring forward into position; and moving his chest into place automatically causes a panel to flip over, exposing his head.&lt;br /&gt;
&lt;br /&gt;
:The figure&#039;s left arm contains the character&#039;s signature gimmick, his wrecking ball. A concealed lever activates a pressure-launch system that fires the ball, which is attached to Bulkhead&#039;s arm by a sturdy string. Bulkhead&#039;s right arm, meanwhile, features a rather strange gimmick: after straightening the arm at the elbow, pressing the black lever on the upper arm causes Bulkhead&#039;s forearm to flip upwards. It &#039;&#039;might&#039;&#039; be an uppercut or some other sort of punch attack, but whatever this feature is supposed to be, it is not mentioned in either the toy&#039;s instructions, or on its packaging.&lt;br /&gt;
&lt;br /&gt;
:No, his kibble can&#039;t transform into a chair. &#039;&#039;Aww&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/Bulkhead/bulkhead.htm More information on Voyager Bulkhead at TFU.info]&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Mudbuster}}&lt;br /&gt;
[[Image:AnimatedVoyMudbusterBulkhead.jpg|thumb|300px|Bulkhead, el Hijo del Acero. LUUUCHAAARAAAAN!]]&lt;br /&gt;
* &#039;&#039;&#039;Mudbuster Bulkhead&#039;&#039;&#039; (Voyager, 20??)&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of the original Bulkhead in green and black, with caution stripes on the sides of the vehicle.  As with nearly all new &#039;&#039;Animated&#039;&#039; figures after February 2009, it is on indefinite hiatus.&lt;br /&gt;
&lt;br /&gt;
{{uncertaintoy}}&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Leader}}&lt;br /&gt;
[[Image:TFAnimated Leader Bulkhead toy.jpg|300px|thumb|right|Tired of being known as &amp;quot;the big guy with a gentle heart&amp;quot;, Bulkhead became more trigger happy than [[Triggerhappy]].]]&lt;br /&gt;
* &#039;&#039;&#039;Bulkhead&#039;&#039;&#039; (Leader, 2008)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: 4 &amp;quot;air torpedoes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: This version of Bulkhead is decidedly more heavily armed than others, with the most distinctive additions to his arsenal coming in the form of a double-barreled turret for his vehicle mode, two missile racks (one per arm, each holding two removable &amp;quot;air torpedoes&amp;quot;), and a buzzsaw in his right hand, which spins when a black tab on his forearm is pressed. He &#039;&#039;doesn&#039;t&#039;&#039; have a wrecking ball, but his other hand does feature a &amp;quot;grabby&amp;quot; action, allowing you to clench and open his fingers by sliding a tab in his arm. &lt;br /&gt;
&lt;br /&gt;
:Bulkhead is outfitted with a significant array of electronic light and sound gimmicks. Pressing the Autobot insignia on his chest in robot mode causes his head to turn, his mouth to open , as he speaks one of three sound clips—&amp;quot;Sorry, my bad,&amp;quot; &amp;quot;You can do it, buddy!&amp;quot;, and &amp;quot;Time for the big guns!&amp;quot;—accompanied by flashing yellow lights in his chest, shoulders and eyes. During transformation, when the vehicle mode turret is snapped into or out of place, the classic transformation sound effect plays as his lights flash. In vehicle mode, pressing the Autobot insignia activates a siren noise, which lasts as long as the button is held down and is accompanied by flashing red LEDs that illuminate his vehicle&#039;s light bar. Bulkhead also comes packaged with the [[Headmaster (Animated)|Headmaster]] unit, which can fit over the figure&#039;s head, altering his sound and changing his yellow lights to red.  Once in place, the Headmaster will scream &amp;quot;Ownage! Total ownage!&amp;quot;, and all of Bulkhead&#039;s lights flash, illuminating the villain&#039;s translucent horns. This is the Headmaster&#039;s only phrase; pressing Bulkhead&#039;s insignia repeats the effects. The Headmaster accessory fits over all other Leader class figures.&lt;br /&gt;
&lt;br /&gt;
: The packaging photography and lineart indicate that Bulkhead&#039;s electronic lights shine a more [[Show-accuracy|show-accurate]] blue (well, accurate for his eyes, anyway).  The final produced toy has yellow lights instead, because blue LEDs are apparently really expensive.  &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;This&#039;&#039; version of Bulkhead &#039;&#039;can&#039;&#039; transform his kibble into a chair! Hooray!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|[[Derrick J. Wyatt]] has remarked that the additional weaponry this toy possesses is supposed to represent the alterations the [[Headmaster (Animated)|Headmaster]] would have made if he had possessed the body longer.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/LeaderBulkhead/bulkhead.htm More information on Leader Bulkhead at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Activator}}&lt;br /&gt;
[[Image:TFAnimated Activators Bulkhead.jpg|300px|thumb|right|&amp;quot;Whoa, I thought I was super-deformed &#039;&#039;before&#039;&#039;...&amp;quot;]]&lt;br /&gt;
* &#039;&#039;&#039;Bulkhead&#039;&#039;&#039; (Activator, 2008)&lt;br /&gt;
&lt;br /&gt;
: [[Activators]] Bulkhead can autotransform from a compressed version of a SWAT military van into his robot form when the middle siren bar is pressed. The vehicle mode lacks the back section&#039;s doors and bumper to better accommodate the gimmick, which leaves his robot mode&#039;s hands sticking out.&lt;br /&gt;
&lt;br /&gt;
: His kibble is unable to become a chair as well. &#039;&#039;&#039;&#039;&#039;Awww&#039;&#039;&#039;&#039;&#039;. Unless you take the back-piece and switch it round and have him sit on it in a kind of... warped way.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/ActBulkhead/bulkhead.htm More information on Activators Bulkhead at TFU.info]&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BumperBattler}}&lt;br /&gt;
[[Image:BumperBattlers Bulkhead toy.JPG|250px|thumb|right|Bulkhead now knows how [[Han Solo]] feels.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bulkhead&#039;&#039;&#039; (Bumper Battler, 2008)&lt;br /&gt;
&lt;br /&gt;
: Bulkhead is part of the second wave of [[Bumper Battlers]]. Pressing on the vehicle mode&#039;s front bumper activates electronic noises and pops up the roof, revealing a relief of Bulkhead&#039;s robot form. Pressing on the Autobot [[faction symbol]] on the hood activates a randomly-assembled collection of sound effects and voice samples.&lt;br /&gt;
&lt;br /&gt;
: His face is disturbingly goofy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Workzone Bulkhead&#039;&#039;&#039; (Bumper Battler, 2009)&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Bumper Battlers Bulkhead. Alongside [[Jazz (Animated)|Stealth Ninja Jazz]], it saw release in Australian stores, but whether it will ever arrive in North America is unknown.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:RedBulkhead.jpg|thumb|right|Bulkred. Redhead? [[Big Red]]! Wyatt totally got paid for this.]]&lt;br /&gt;
&lt;br /&gt;
*  Bulkhead&#039;s design and demeanor likely owe themselves to Crunch from &#039;&#039;[[wikipedia:Mighty Orbots|Mighty Orbots]]&#039;&#039;, a series [[Derrick J. Wyatt]] has admitted as being an inspiration.&lt;br /&gt;
&lt;br /&gt;
*  [[wikipedia:Patrick Star|Another]] [http://gargoyles.dracandros.com/Broadway big lug] with a [[Bill Fagerbakke|similar]] voice, Bulkhead is best friends with a [[wikipedia:SpongeBob SquarePants (character)|little]] [[Bumblebee (Animated)|yellow]] [http://gargoyles.dracandros.com/Lexington guy]. Obviously this analogy [[Tom Kenny|only goes]] [[Starscream (Animated)|so far]].&lt;br /&gt;
&lt;br /&gt;
*  Upon seeing a red [[Prototype|test shot]] of Bulkhead&#039;s &#039;&#039;Voyager&#039;&#039;-class toy, Derrick J. Wyatt recolored a Bulkhead character model in the test shot&#039;s colors—on company time!&amp;lt;ref&amp;gt;http://derrickjwyatt.blogspot.com/2007/09/bulkhead-toy.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*  While Bulkhead&#039;s Earth form features no continuous tracks, he still has them on his feet, like in his Cybertron form. This is probably an animation error that stayed in the show. The toy&#039;s legs are more developed, as the front wheels form the backs of the feet. The leader class toy, though, is show-accurate in the sense that flipping out his feet will reveal the tracks.&lt;br /&gt;
&lt;br /&gt;
*  After his reformatting into his APC mode, Bulkhead&#039;s robot mode [[kibble]] changes from the &#039;&#039;front&#039;&#039; of his vehicle mode (where it forms the scoop of the bulldozer) to the &#039;&#039;back&#039;&#039;, where it forms the doors of the truck.&lt;br /&gt;
[[Image:Bulkheadchair.jpg|250px|thumb|right|The next step in Transformers evolution is here!]]&lt;br /&gt;
&lt;br /&gt;
*  Bulkhead can form his [[kibble]] into a chair. This is awesome.&lt;br /&gt;
&lt;br /&gt;
*  Bulkhead has a storage place in his chest which opens in at least two ways, like a drawer and/or like a door.&lt;br /&gt;
&lt;br /&gt;
*  Bulkhead&#039;s eyes can extend from his face and act as a microscope, as shown in &amp;quot;[[Rise of the Constructicons]]&amp;quot;. This is slightly strange, but also awesome.&lt;br /&gt;
&lt;br /&gt;
*  In spite of the visual differences, it would appear that rather than simply swapping out his hands for his signature wrecking balls, Bulkhead&#039;s hands actually transform to &#039;&#039;become&#039;&#039; the wrecking balls. Although most episodes show his hand simply retract and then be replaced by the ball, a few instances show it actually stay in place, blur and change into the ball. Furthermore, in cases where Bulkhead has had the tether-line of his wrecking ball severed, he remains conspicuously handless until the ball is re-attached, such as in &amp;quot;[[Transform and Roll Out]]&amp;quot; and &amp;quot;[[Megatron Rising - Part 2]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Bulkhead&#039;s vehicle mode design was used as the basis for [[Blurr (G1)|Generation 1 Blurr]]&#039;s personal transport in [[Spotlight: Blurr]].&lt;br /&gt;
&lt;br /&gt;
* Of all the vehicles that Teletran 1 scanned, the SWAT vehicle Bulkhead was reformatted into was the only one that didn&#039;t match his color scheme.&lt;br /&gt;
&lt;br /&gt;
*For the Japanese release of &#039;&#039;Animated&#039;&#039;, Bulkhead was renamed &amp;quot;Ironhide&amp;quot; to keep the names of the primary &#039;&#039;Animated&#039;&#039; Autobots consistent with the names of the primary &#039;&#039;[[Transformers (2007)|Movie]]&#039;&#039; Autobots. &#039;&#039;Animated&#039;&#039; [[Ironhide (Animated)|Ironhide]] will tentatively be renamed &amp;quot;Armorhide&amp;quot; to escape confusion.  [[TakaraTomy]] marketing director [[Masahiko Yamazaki]] has stated that Bulkhead will actually &#039;&#039;be&#039;&#039; Movie Ironhide, as Animated will be reworked to take place within Movie continuity, and will have his &amp;quot;world view&amp;quot; modified appropriately.  The actual dub of the series seems to contradict Yamazaki&#039;s statements, as Bulkhead remains a big dumb lug as oposed to a psychot gun enthusiast.  Thus far, the only change to his &amp;quot;world view&amp;quot; to make him more similar to Ironhide has been a brief statement in his [http://www.takaratomy.co.jp/products/TF/products/animated/ta03.html TakaraTomy online bio], which says that he is &amp;quot;something of a weapons specialist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artists]]&lt;br /&gt;
[[Category:Autobots]]&lt;br /&gt;
[[Category:Animated characters]]&lt;br /&gt;
[[Category:Demolitions specialists]]&lt;br /&gt;
[[Category:Engineers]]&lt;/div&gt;</summary>
		<author><name>74.0.139.160</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Micromaster&amp;diff=335273</id>
		<title>Micromaster</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Micromaster&amp;diff=335273"/>
		<updated>2009-07-20T17:00:39Z</updated>

		<summary type="html">&lt;p&gt;74.0.139.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Fiction, images}}&lt;br /&gt;
&lt;br /&gt;
{{picsneeded|Main pic, Commercial screengrabs, fictional appearances, toys}}&lt;br /&gt;
&lt;br /&gt;
{{disambig2|the Generation 1 subline and the characters contained therein|the Dreamwave miniseries|Micromasters}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Micromasters&#039;&#039;&#039; are Transformers with small and extremely fuel-efficient bodies.  Some were created that way, others were created as ordinary Transformers (or [[Guzzler|guzzlers]], as Micromasters sometimes call normal-sized Transformers) and rebuilt into Micromasters. Transforming into tiny cars, planes, and other vehicles, they are depicted as roughly human-sized in robot mode in most continuities.  &lt;br /&gt;
&lt;br /&gt;
Some Micromasters are also [[Combiner]]s. One kind are the &#039;&#039;&#039;[[Micromaster Combiner]]s&#039;&#039;&#039;, who can each form either the front or back half of a combined vehicle. They are not constrained to joining only with their Combiner partner; they can join with any other as well as to the back of any [[Micro Trailer]]. In addition, there are the &#039;&#039;&#039;[[Combi-Micromaster]]s&#039;&#039;&#039;, who combine together in another humanoid robot. No character has ever been specifically designated as one, but the description at least fits the members of the [[Multiforce]]. &lt;br /&gt;
&lt;br /&gt;
Recently, the Multiforce members have been branded as &#039;&#039;&#039;DX Micromasters&#039;&#039;&#039;. What exactly a DX Micromaster is has not been explained.  Perhaps it&#039;s a Micromaster who is [[Action Master Elite|no longer small and extremely fuel efficient]]?&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[Image:Generic decepticon 3 marvel uk 230.jpg|right|250px|thumb|Makin&#039; Micromasters!]]&lt;br /&gt;
The Micromasters were created by the Autobots as a downsizing means to increase fuel efficiency. &#039;&#039;Though at first the technology was created by the Autobots, the Decepticons were able to capture and study the [[Battle Patrol]] to learn the secrets themselves, and the first Decepticon Micromasters were born.&#039;&#039; {{storylink|A Small War!}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Micromasters served under Emirate Xaaron, with Fixit acting as one of the base&#039;s medics.&#039;&#039; {{storylink|Demons!}} {{storylink|Dawn of Darkness}}&lt;br /&gt;
&lt;br /&gt;
Two of the Micromaster squads were deployed to Earth to assist Optimus Prime&#039;s forces, but they quickly went their own way. {{storylink|King Con!}} Soon they had all but integrated into [[New York City]] society, their small size allowing them to interact easily with humans. Only the arrival on Earth of the Decepticon [[Air Strike Patrol]] shook them loose from this position. {{storylink|The Interplanetary Wrestling Championship!}} &lt;br /&gt;
&lt;br /&gt;
The Air Strike Patrol sooned proved to have ulterior motives for coming to Earth, as they, along with the [[Sports Car Patrol]], were working for Megatron.  {{storylink|Back from the Dead}} While the Air Strike Patrol manipulated Scorponok and Optimus Prime into a battle, the Sports Car Patrol kidnapped Ratchet and laid explosives aboard the &#039;&#039;Ark&#039;&#039;. {{storylink|The Resurrection Gambit!}} Blackjack wasn&#039;t able to maintain control of the &#039;&#039;Ark&#039;&#039;, however, and the rest of the patrol were defeated by Grimlock&#039;s Pretender team. {{storylink|All the Familiar Faces!}} {{storylink|Skin Deep}} &lt;br /&gt;
&lt;br /&gt;
The Micromaster Autobots continued to play roles in the Autobot insurgency on Cybertron, though the [[Rescue Patrol]] prepared to leave for Earth. A teleportation accident transported them to the center of Cybertron, {{storylink|Yesterday&#039;s Heroes!}} where they nearly but not quite managed to defeat the [[Mayhem Attack Squad]] with help from their larger brethren. {{storylink|Primal Scream (issue)|Primal Scream}}&lt;br /&gt;
&lt;br /&gt;
On Earth, the Air Strike Patrol met their fate in [[Louisiana]] at the hands of a pissed-off mutant oil rig worker. {{storylink|The Human Factor!}}&lt;br /&gt;
&lt;br /&gt;
Having arrived on Earth, Fixit served as the chief medic aboard the &#039;&#039;Ark&#039;&#039;, in the absence of Ratchet. {{storylink|Eye of the Storm!}} {{storylink|The Price of Life!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A few of the Micromasters were still active many years later, when the Autobots followed the Dinobots to [[Hydrus Four]] to rescue them and prevent the resurrection of Megatron.&#039;&#039; {{storylink|Another Time and Place}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave continuity===&lt;br /&gt;
{{storylink|Destined for Nothing}} {{storylink|The Gray Race}} {{storylink|Recipe for Hate}} {{storylink|Victims of the Revolution}}&lt;br /&gt;
&lt;br /&gt;
===IDW continuity===&lt;br /&gt;
The Micromasters (never identified as such) are by-products of [[Jhiaxus (G2)|Jhiaxus]]&#039; attempts to further the evolution of the Transformer race. The Sports Car Patrol confronted [[Nightbeat (G1)|Nightbeat]] beneath [[Gorlam Prime]], {{storylink|Spotlight: Nightbeat}} and they (along with several other teams) pursued him again when he and [[Hardhead (G1)| Hardhead]] returned. {{storylink|Spotlight: Hardhead}} Jhiaxus&#039; Micromaster lackeys were last seen being dismembered by [[Arcee (G1)|Arcee]]. At some point in the future, the survivors renamed their planet &#039;&#039;&#039;Cybertron&#039;&#039;&#039;. {{storylink|Spotlight: Sideswipe}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
:The Micromasters were first released in the US and European markets in the two final years of the Generation 1 toyline, 1989 and 1990, as a market response to the growing popularity of [[Wikipedia:Micro Machines|Micro Machines]]. The Generation 1 Micromasters were either grouped as Patrols, Squads, Transports, Stations or Bases.  &lt;br /&gt;
&lt;br /&gt;
:Each Micromaster stands about 1&amp;quot; high in robot mode, making them the smallest Transformers released to that point (since surpassed only by few members of the [[Smallest Transforming Transformers]] line.)  Many share a standardized transformation scheme of &amp;quot;flip out rear of vehicle to form legs; swing up arms from side.&amp;quot;  Articulation is generally limited to swiveling shoulders and knees joints (the latter limited by conjoined uni-feet.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Micromaster Patrols&#039;&#039;&#039; (1989)&lt;br /&gt;
[[Image:Micromaster-rescuepatrol-toys.jpg|thumb|right|200px|The Rescue Patrol]]&lt;br /&gt;
[[Image:Micromaster-sportscarpatrol-toys.jpg|thumb|right|200px|The Sports Car Patrol]]&lt;br /&gt;
&lt;br /&gt;
;Autobots:&lt;br /&gt;
:* [[Off Road Patrol]] ([[Highjump (G1)|Highjump]], [[Mudslinger]], [[Powertrain]], and [[Tote]])&lt;br /&gt;
:* [[Race Car Patrol]] ([[Tailspin]], [[Free Wheeler]], [[Roadhandler (G1)|Roadhandler]], and [[Swindler]])&lt;br /&gt;
:* [[Rescue Patrol]] ([[Seawatch]], [[Stakeout]], [[Fixit (G1)|Fixit]], and [[Red Hot]])&lt;br /&gt;
:* [[Battle Patrol]] ([[Big Shot]], [[Sidetrack]], [[Sunrunner]], and [[Flak]])&lt;br /&gt;
&lt;br /&gt;
;Decepticons:&lt;br /&gt;
:* [[Air Strike Patrol]] ([[Nightflight (G1)|Nightflight]], [[Storm Cloud (G1)|Storm Cloud]], [[Whisper (G1)|Whisper]], and [[Tailwind]])&lt;br /&gt;
:* [[Sports Car Patrol]] ([[Detour (G1)|Detour]], [[Blackjack]], [[Hyperdrive]], and [[Road Hugger (G1)|Road Hugger]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Micromaster Patrols&#039;&#039;&#039; (1990)&lt;br /&gt;
;Autobots:&lt;br /&gt;
:* [[Construction Patrol]] ([[Neutro]], [[Groundpounder]], [[Crumble]], and [[Takedown]])&lt;br /&gt;
:* [[Air Patrol]] ([[Sky High (Micromaster)|Sky High]], [[Eagle Eye (G1)|Eagle Eye]], [[Blaze Master]], and [[Tread Bolt]])&lt;br /&gt;
:* [[Monster Truck Patrol]] ([[Hydraulic]], [[Slow Poke]], [[Big Hauler]], and [[Heavy Tread]])&lt;br /&gt;
:* [[Hot Rod Patrol]] ([[Big Daddy (G1)|Big Daddy]], [[Trip-Up]], [[Greaser]], and [[Hubs]])&lt;br /&gt;
&lt;br /&gt;
;Decepticons:&lt;br /&gt;
:* [[Race Track Patrol]] ([[Roller Force]], [[Barricade (G1)|Barricade]], [[Ground Hog]], and [[Motorhead]])&lt;br /&gt;
:* [[Military Patrol]] ([[Bombshock (G1)|Bombshock]], [[Tracer (Decepticon)|Tracer]], [[Dropshot (G1)|Dropshot]], and [[Growl (G1)|Growl]])&lt;br /&gt;
&lt;br /&gt;
: The Patrols came carded in four-packs beginning in 1989, with a couple following in 1990.  All were sold at the $5 price point.  Each patrol&#039;s alternate modes generally have a recurring common theme—for example, military vehicles in the case of the Military Patrol, or planes and helicopters in the case of the Air Patrol.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
*&#039;&#039;&#039;Micromaster Combiner Squads&#039;&#039;&#039;&lt;br /&gt;
[[Image:Micromastercombiners-vehicles.jpg|thumb|right|250px|The First Combinental Congress]]&lt;br /&gt;
;Autobots:&lt;br /&gt;
:* [[Metro Squad]] ([[Wheel Blaze]], [[Roadburner]], [[Oiler]], [[Slide]], [[Power Run]], and [[Strikedown]])&lt;br /&gt;
:* [[Astro Squad]] ([[Phaser]], [[Blast Master]], [[Moonrock]], [[Missile Master]], [[Barrage (Micromaster)|Barrage]], and [[Heave]])&lt;br /&gt;
&lt;br /&gt;
;Decepticons:&lt;br /&gt;
:* [[Battle Squad]] ([[Meltdown (G1)|Meltdown]], [[Half-Track (G1)|Half-Track]], [[Direct-Hit (G1)|Direct-Hit]], [[Power Punch (G1)|Power Punch]], [[Fireshot (G1)|Fireshot]], and [[Vanquish (G1)|Vanquish]])&lt;br /&gt;
:* [[Constructor Squad]] ([[Stonecruncher (G1)|Stonecruncher]], [[Excavator (G1)|Excavator]], [[Sledge (G1)|Sledge]], [[Hammer (G1)|Hammer]], [[Grit (G1)|Grit]], and [[Knockout (G1)|Knockout]])&lt;br /&gt;
&lt;br /&gt;
:{{main|Micromaster Combiner}}&lt;br /&gt;
&lt;br /&gt;
:The Combiner Squads were sold in carded six-packs in 1990.  Each Squad consist of six Micromaster Combiners, thus making three vehicles in their alt mode.  Micromaster Combiners transform into half of a vehicle form, which can use standardized connection plugs to combine with any other Micromaster Combiner to form a complete vehicle.   Not all combinations make a lot of sense - the rear half of a dump truck connected to the front half of a space shuttle isn&#039;t anything you can win a war with, eh? &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
* &#039;&#039;&#039;Micromaster Transports&#039;&#039;&#039; (1989)&lt;br /&gt;
[[Image:G1-toy Erector.jpg|thumb|right|250px|Erector? I hardly knew &#039;er!]]&lt;br /&gt;
&lt;br /&gt;
;Autobots:&lt;br /&gt;
:* [[Erector]]&lt;br /&gt;
:* [[Overload (G1)|Overload]]&lt;br /&gt;
&lt;br /&gt;
;Decepticons:&lt;br /&gt;
:* [[Flattop (Decepticon)|Flattop]]&lt;br /&gt;
:* [[Roughstuff]]&lt;br /&gt;
&lt;br /&gt;
{{main|Micromaster Transport}}&lt;br /&gt;
&lt;br /&gt;
:The [[Micromaster Transport|Micromaster Transports]] are single Micromasters that come with a transforming vehicle with which they can interact in some way. Flattop transforms into a jet and comes with an aircraft carrier, whereas the other three transform into trucks and pull transforming trailers. Except for Erector&#039;s trailer, all the additional vehicles transform into jets. They were released in 1989.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
* &#039;&#039;&#039;Micromaster Combiner Transports&#039;&#039;&#039; (1990)&lt;br /&gt;
[[Image:G1-toy TankerTruck.jpg|thumb|right|250px|The Tanker Truck. THE Tanker Truck.  Apparently it&#039;s the only tanker truck in the whole Transformers universe.]]&lt;br /&gt;
&lt;br /&gt;
;Autobots:&lt;br /&gt;
:* [[Missile Launcher]] with [[Retro]] and [[Surge]]&lt;br /&gt;
:* [[Tanker Truck]] with [[Pipeline]] and [[Gusher]]&lt;br /&gt;
&lt;br /&gt;
;Decepticons:&lt;br /&gt;
:* [[Cannon Transport]] with [[Terror-Tread]] and [[Cement-Head]]&lt;br /&gt;
&lt;br /&gt;
{{main|Micromaster Combiner Transport}}&lt;br /&gt;
&lt;br /&gt;
:The Combiner Transports consist of a pair of Micromaster Combiners and a big transforming trailer. Each trailer can optionally transform into a big battle station or into two separate fighting vehicles, each manned by one of the Combiners.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
* &#039;&#039;&#039;Micromaster Stations&#039;&#039;&#039; (1989)&lt;br /&gt;
[[Image:G1-Zone-toy Airport.jpg|thumb|right|250px|The Airport, featuring the largest plane length to runway length ratio of any airport in the universe.]]&lt;br /&gt;
&lt;br /&gt;
;Autobots:&lt;br /&gt;
:* [[Hot House]] with [[fire station]]&lt;br /&gt;
:* [[Ironworks]] with [[construction station]]&lt;br /&gt;
&lt;br /&gt;
;Decepticons:&lt;br /&gt;
:* [[Greasepit (G1)|Greasepit]] with [[gas station]]&lt;br /&gt;
:* [[Airwave]] with [[airport]]&lt;br /&gt;
&lt;br /&gt;
:The stations are big bases commanded by a single Transformer and disguised as human buildings. Hot House&#039;s station stands out a bit, as it is &#039;&#039;mobile&#039;&#039; in its alternate mode instead of being a stationary base.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
* &#039;&#039;&#039;Micromaster Bases&#039;&#039;&#039; (1989)&lt;br /&gt;
[[Image:CountdownToy.jpg|thumb|250px|right|The Rocket Base is one hundred and forty kilometers due west of the Autobot camp.]]&lt;br /&gt;
&lt;br /&gt;
;Autobots:&lt;br /&gt;
:* [[Groundshaker]] with [[ATV]]&lt;br /&gt;
:* [[Countdown (G1)|Countdown]] with [[Rocket Base|rocket base]]&lt;br /&gt;
&lt;br /&gt;
;Decepticons:&lt;br /&gt;
:* [[Skyhopper]] with [[Helicopter]]&lt;br /&gt;
:* [[Skystalker]] with [[Interstellar shuttle]]&lt;br /&gt;
&lt;br /&gt;
:The Micromaster Bases are huge fighting vehicles that transform into even bigger battle stations. They are commanded by a single Micromaster. Countdown&#039;s and Skystalker&#039;s vehicles are a big chunk taller than those of Groundshaker and Skyhopper, indicating that these two should be seen as the respective leaders of their Micromaster factions.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
* &#039;&#039;&#039;Micromaster Combiner Bases&#039;&#039;&#039; (1990)&lt;br /&gt;
[[Image:G1 Anti-Aircraft Base toy.jpg|thumb|right|250px|The Anti-Aircraft Base]]&lt;br /&gt;
;Autobots:&lt;br /&gt;
:* [[Battlefield Headquarters]] with [[Full-Barrel]] and [[Overflow]]&lt;br /&gt;
&lt;br /&gt;
;Decepticons:&lt;br /&gt;
:* [[Anti-Aircraft Base]] with [[Blackout (G1)|Blackout]] and [[Spaceshot]]&lt;br /&gt;
&lt;br /&gt;
:The Combiner bases are large vehicles commanded by a combiner duo. While the Decepticon Anti-Aircraft Base is pretty similar in concept to the previous year&#039;s Bases (transforming from a tank into a battle station), the Battlefield Headquarters lacks a base mode, instead transforming from an earthbound vehicle (a truck) into two airborne ones (a space shuttle and a attack jet).&lt;br /&gt;
&lt;br /&gt;
===Generation 1 (Japan)===&lt;br /&gt;
Japan as well released lots of Micromasters during their &#039;&#039;[[Zone (toyline)|Zone]]&#039;&#039;, &#039;&#039;[[Return of Convoy (toyline)|Return of Convoy]]&#039;&#039; and &#039;&#039;[[Operation Combination (toyline)|Operation Combination]]&#039;&#039; toylines (and later rereleases during [[Micromaster Collection]]). Most of them were identical to their western releases, but some were recolored or renamed and most Decepticons were depicted as Autobots. Next to this, the characterization they received in fiction differed heavily from their Western appearances, depiciting them as childish, young and inexperienced compared to the bigger transformers. See [[Microtransformer|Microtransformers]].&lt;br /&gt;
&lt;br /&gt;
====Micro Trailer====&lt;br /&gt;
* [[Monster Truck Patrol|Big Truck Team]] ([[Hydraulic]], [[Slow Poke]], [[Big Hauler]], and [[Heavy Tread]])&lt;br /&gt;
* [[Hot Rod Patrol|Hot Rod Team]] ([[Big Daddy (G1)|Big Daddy]], [[Trip-Up]], [[Greaser]], and [[Hubs]])&lt;br /&gt;
* [[Military Team]] ([[Bombshock (ROC)|Bombshock]], [[Tracer (ROC)|Tracer]], [[Dropshot (ROC)|Dropshot]], and [[Growl (ROC)|Growl]])&lt;br /&gt;
* [[Shuttle Rocket W Team]] ([[Phaser]], [[Blast Master]], [[Moonrock]], [[Missile Master]]))&lt;br /&gt;
* [[Fire Tanker W Team]] ([[Wheel Blaze]], [[Roadburner]], [[Oiler]], [[Slide]])&lt;br /&gt;
* [[Radar Hover W Team]] ([[Barrage (Micromaster)|Barrage]], [[Heave]], [[Power Run]], [[Strikedown]])&lt;br /&gt;
* [[Dump Shovel W Team]] ([[Hammer (ROC)|Hammer]], [[Sledge (ROC)|Sledge]], [[Grit (ROC)|Grit]], [[Knockout (ROC)|Knockout]])&lt;br /&gt;
* [[Crane Cannon W Team]] ([[Direct-Hit (ROC)|Direct-Hit]], [[Excavator (ROC)|Excavator]], [[Power Punch (ROC)|Power Punch]], [[Stonecruncher (ROC)|Stonecruncher]])&lt;br /&gt;
* [[Jet Tank W Team]] ([[Fireshot (ROC)|Fireshot]], [[Vanquish (ROC)|Vanquish]], [[Meltdown (ROC)|Meltdown]], [[Half-Track (ROC)|Half-Track]])&lt;br /&gt;
* [[Rescue Patrol Team]] ([[Boater]], [[Fire]], [[Holi]], [[Pīpō]])&lt;br /&gt;
* [[Battle Patrol|Battle Patrol Team]] ([[Big Shot|Gunlift]], [[Sidetrack]], [[Sunrunner]], and [[Flak|Powerbomb]])&lt;br /&gt;
* [[Super Car Patrol Team]] ([[Black Heat]], [[Deadhour]], [[Gingham]], [[Road Hugger (Zone)|Road Hugger]]&lt;br /&gt;
&lt;br /&gt;
====Micromaster Sixteams====&lt;br /&gt;
Apart from releasing US-made Micromasters, Takara also developed the Micromaster concept further on their own, resulting in the Micromaster Sixteams, Micromasters that combined in robot mode to form a bigger robot similar to the full-size Transformer [[Combiner|combiners]].&lt;br /&gt;
&lt;br /&gt;
;Autobots:&lt;br /&gt;
{{collist|5|&lt;br /&gt;
*[[Sixliner]]&lt;br /&gt;
**[[Alan]]&lt;br /&gt;
**[[D-Go]]&lt;br /&gt;
**[[Joe (ROC)|Joe]]&lt;br /&gt;
**[[Leaf]]&lt;br /&gt;
**[[Night]]&lt;br /&gt;
**[[Spark (ROC)|Spark]]&lt;br /&gt;
&lt;br /&gt;
*[[Sixtrain]]&lt;br /&gt;
**[[Atlan]]&lt;br /&gt;
**[[Convertor (OC)|Convertor]]&lt;br /&gt;
**[[Desire]]&lt;br /&gt;
**[[Raise]]&lt;br /&gt;
**[[San D-Go]]&lt;br /&gt;
**[[Windy]]&lt;br /&gt;
&lt;br /&gt;
*[[Sixturbo]]&lt;br /&gt;
**[[Circuit (OC)|Circuit]]&lt;br /&gt;
**[[Discharge]]&lt;br /&gt;
**[[Glide]]&lt;br /&gt;
**[[Neo-Wheel]]&lt;br /&gt;
**[[Road Police]]&lt;br /&gt;
**[[Sireen]]&lt;br /&gt;
&lt;br /&gt;
*[[Sixwing]]&lt;br /&gt;
**[[Chain Gun]]&lt;br /&gt;
**[[Falcon (OC)|Falcon]]&lt;br /&gt;
**[[Flanker]]&lt;br /&gt;
**[[Missile Run]]&lt;br /&gt;
**[[Raker]]&lt;br /&gt;
**[[Supersonic]]&lt;br /&gt;
&lt;br /&gt;
*[[Sixbuilder]]&lt;br /&gt;
**[[Crush-Bull]]&lt;br /&gt;
**[[Digger]]&lt;br /&gt;
**[[Gran Arm]]&lt;br /&gt;
**[[Iron Lift]]&lt;br /&gt;
**[[Mixing]]&lt;br /&gt;
**[[Treader]]&lt;br /&gt;
}}&lt;br /&gt;
;Decepticon:&lt;br /&gt;
*[[Decepticon Sixbuilder]]&lt;br /&gt;
**[[Bonecrusher (Micromaster Collection)|Bonecrusher]]&lt;br /&gt;
**[[Scavenger (Micromaster Collection)|Scavenger]]&lt;br /&gt;
**[[Scrapper (Micromaster Collection)|Scrapper]]&lt;br /&gt;
**[[Gren]]&lt;br /&gt;
**[[Mixmaster (Micromaster Collection)|Mixmaster]]&lt;br /&gt;
**[[Long Haul (Micromaster Collection)|Long Haul]]&lt;br /&gt;
&lt;br /&gt;
===Universe===&lt;br /&gt;
The Micromasters returned to North American markets in 2004 under the &#039;&#039;[[Universe (2003 toyline)|Universe]]&#039;&#039; label as [[KB Toys]] [[exclusive]]s.  Inspired by [[TakaraTomy|Takara]]&#039;s slightly-[[redeco]]ed Sixteam reissues, Hasbro decided to sell them as well.  Sixturbo, Sixwing, and Sixbuilder were further redecoed and renamed to evoke the &#039;&#039;Generation 1&#039;&#039; [[Protectobot (G1)|Protectobot]]s, [[Aerialbot (G1)|Aerialbot]]s, and [[Constructicon (G1)|Constructicon]]s, respectively.  Sixtrain was not redecoed, but he was renamed according to the &#039;&#039;[[Robots in Disguise (franchise)|Robots in Disguise]]&#039;&#039; [[Team Bullet Train]] (with a few additions).&lt;br /&gt;
&lt;br /&gt;
;Autobots&lt;br /&gt;
{{collist|3|&lt;br /&gt;
*[[Defensor (Universe)|Defensor]] (slightly redecoed Sixturbo):&lt;br /&gt;
**[[First Aid (Universe)|First Aid]]&lt;br /&gt;
**[[Groove (Universe)|Groove]]&lt;br /&gt;
**[[Hot Spot (Universe)|Hot Spot]]&lt;br /&gt;
**[[Prowl (Universe Micromaster)|Prowl]]&lt;br /&gt;
**[[Red Alert (Universe)|Red Alert]]&lt;br /&gt;
**[[Streetwise (Universe)|Streetwise]]&lt;br /&gt;
&lt;br /&gt;
*[[Rail Racer (Universe)|Rail Racer]] (Sixtrain):&lt;br /&gt;
**[[Midnight Express (Universe)|Midnight Express]]&lt;br /&gt;
**[[Overload (Railbot)|Overload]]&lt;br /&gt;
**[[Railspike (Universe)|Railspike]]&lt;br /&gt;
**[[Rapid Run (Universe)|Rapid Run]]&lt;br /&gt;
**[[Swindle (Universe)|Swindle]]&lt;br /&gt;
**[[Tankor (Micromaster)|Tankor]]&lt;br /&gt;
&lt;br /&gt;
*[[Superion (Universe)|Superion]] (redecoed Sixwing):&lt;br /&gt;
**[[Air Raid (Universe)|Air Raid]]&lt;br /&gt;
**[[Fireflight (Micromaster)|Fireflight]]&lt;br /&gt;
**[[Ro-Tor (Universe)|Ro-Tor]]&lt;br /&gt;
**[[Silverbolt (Universe)|Silverbolt]]&lt;br /&gt;
**[[Skydive (Universe)|Skydive]]&lt;br /&gt;
**[[Storm Jet (Universe)|Storm Jet]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Decepticons:&lt;br /&gt;
*[[Constructicon Devastator (Micromaster)|Constructicon Devastator]] (redecoed Sixbuilder):&lt;br /&gt;
**[[Bonecrusher (Universe Micromaster)|Bonecrusher]]&lt;br /&gt;
**[[Buckethead]]&lt;br /&gt;
**[[Hightower (Micromaster)|Hightower]]&lt;br /&gt;
**[[Long Haul (Universe Micromaster)|Long Haul]]&lt;br /&gt;
**[[Quickmix (Universe)|Quickmix]]&lt;br /&gt;
**[[Scavenger (Universe Micromaster)|Scavenger]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:MicroTFlogo.jpg|right|150px|thumb|Absolutely, positively not inspired by Micro Machines.  No sir.  Not at all.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Transformers micro.jpg|right|150px|thumb|GiG continues on its parade of weirdness.]]&lt;br /&gt;
&lt;br /&gt;
* An early name for the original Micromasters line was simply &amp;quot;Micro Transformers&amp;quot;, having been featured on the packaging of the early 1989 Micromaster Patrols. The name was quickly dropped in favor of the now more common &amp;quot;Micromasters&amp;quot;, possibly due to its similarity to [[Galoob]]&#039;s &amp;quot;[[Micro Machines]]&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Interestingly, Hasbro&#039;s early logo was used for the entirety of Italian company [[GiG]]&#039;s release of the Micromasters figures.&lt;br /&gt;
&lt;br /&gt;
* At least three of the four Micromaster Station molds were reused sans Micromasters in [[TakaraTomy|Takara]]&#039;s [[Brave]] Police series a few years later, under the subline name &amp;quot;Distortion Machines&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* While the first &#039;&#039;Universe&#039;&#039; franchise redecoed a number of Micromaster molds as non-Micromaster characters, the [[Universe (2008 toyline)|newer &#039;&#039;Universe&#039;&#039; toyline]] has used several Micromaster characters as the basis of redecoes of non-Micromaster toys.&lt;br /&gt;
&lt;br /&gt;
[[Category:Micromasters| ]]&lt;br /&gt;
[[Category:Gimmicks]]&lt;/div&gt;</summary>
		<author><name>74.0.139.160</name></author>
	</entry>
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