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	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.176.88.130</id>
	<title>MediaWiki - User contributions [en]</title>
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	<updated>2026-05-22T09:33:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Command_Unit&amp;diff=712404</id>
		<title>Command Unit</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Command_Unit&amp;diff=712404"/>
		<updated>2012-05-01T10:25:56Z</updated>

		<summary type="html">&lt;p&gt;86.176.88.130: &lt;/p&gt;
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&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Command Units are a type of [[Decepticlone]] from the [[Transformers (Melbourne House)]] video game in the [[Unicron Trilogy]] [[continuity family]].&#039;&#039;&lt;br /&gt;
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[[Image:CommandUnit-render.jpg|right|250px|thumb|Middle management from hell.]]&lt;br /&gt;
&#039;&#039;&#039;Command Units&#039;&#039;&#039; are among the most intelligent of the AI-driven Decepticlones. They are most often put in command of squads of [[Light Unit|Light Units]] and [[Medium Unit|Medium Units]] to more effectively coordinate their attacks. As such, any Command Units should be an [[Autobot]]&#039;s primary target, since lesser units tend to get disoriented once they stop receiving orders from their Command Unit. However, this is easier said than done, for Command Units are far from easy prey: they possess shrewd situational awareness and can order a variety of tactics, such as making troops form a defensive line, lock-on to a target or initiate a charge, yet any of these approaches can simply be a ploy to distract an Autobot while they initiate a sneak attack or pincer movement. Command Units are not to be underestimated.&lt;br /&gt;
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All Command Units are outfitted with potent weaponry, the most obvious of which is the large broadsword attached to their left forearm that is capable of cleaving through Autobots with ease. This weapon in conjunction with their impressive jumping skills allows them to deliver powerful lunge attacks. The Command Units also boast impressive speed when in close quarters, making them difficult to effectively counterattack. Command Units will utilise their shoulder-mounted missile launcher for ranged combat, often firing off a single shot upon sighting a distant target in order to deal some quick damage and alert any nearby Decepticlones before following up with a whole volley of missiles. Finally, Command Units can summon reinforcements through the use of signal flares.&lt;br /&gt;
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Unusually for drones, Command Units seem somewhat malicious in their approach to destroying Autobots: they do not always attack on sight, preferring instead to sneak up behind a target and deal surprise attacks. They have also been known to stalk targets long distances before ever attacking. Command Units can be especially difficult to deal with when in groups of two or more as they will co-ordinate attacks with one another in order to prevent an Autobot from retaliating.&lt;br /&gt;
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Some Command Units have stealth technology installed, making them partially invisible and easy to overlook. This field can be disrupted by area-wide attacks or after sustaining significant damage and a Command Unit will always drop their stealth field - for whatever reason - after engaging an Autobot in close combat. {{storylink|Transformers (Melbourne House)|Transformers (Melbourne House)}}&lt;br /&gt;
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[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>86.176.88.130</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Heavy_Unit&amp;diff=712396</id>
		<title>Heavy Unit</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Heavy_Unit&amp;diff=712396"/>
		<updated>2012-05-01T09:15:08Z</updated>

		<summary type="html">&lt;p&gt;86.176.88.130: Corrected a few spelling mistakes and removed some repeated information.&lt;/p&gt;
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&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Heavy Units are a type of [[Decepticlone]] from the [[Armada (franchise)|Armada]] portion of the [[Unicron Trilogy]] [[continuity family]].&#039;&#039;&lt;br /&gt;
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[[Image:HeavyUnit-render.png|right|250px|thumb|This means trouble.]]&lt;br /&gt;
&#039;&#039;&#039;Heavy Units&#039;&#039;&#039; are by far the largest of the ground-based Decepticlones, rivalled only by the [[Spider Tank]] in sheer size. These massive war machines are fairly slow when traversing terrain, but compensate with a powerful arsenal of weaponry that includes the likes of homing-missile launchers and a plasma cannon incorporated into their forearm. Whilst they cannot move quickly, Heavy Units have remarkable jumping prowess for their size and can cross large ravines with ease. They are a tenacious breed and will hound [[Autobot]] targets even after they have fled a considerable distance. Heavy Units can also be deployed via [[Dropship]]s, though this is a rare sight indeed. &lt;br /&gt;
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For close combat purposes Heavy Units can create massive shockwaves by stomping the ground, sending anything nearby flying (including their own allies). Furthermore, their torsos are capable of rotating a full 360 degrees, making it all but impossible to get behind them. As one might expect from their size, Heavy Units are fitted with considerable armour plating, preventing even powerful weapons from felling them: what sends lesser Decepticlones sprawling may only cause a Heavy Unit to flinch. Concentrated firepower can still exploit this, however, and give an Autobot time to seek cover or fall back.&lt;br /&gt;
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A single Heavy Unit is a difficult foe to deal with (especially when accompanied by other Decepticlones) but multiple units are a proverbial nightmare. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
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[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>86.176.88.130</name></author>
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