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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scout_(WFC)&amp;diff=483513</id>
		<title>Scout (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scout_(WFC)&amp;diff=483513"/>
		<updated>2010-07-28T15:36:55Z</updated>

		<summary type="html">&lt;p&gt;97.112.143.136: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scout is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scoutsclass.jpg|350px|thumb|right|This is Scout, rainbows make me cry.  Over!]]&lt;br /&gt;
&lt;br /&gt;
Pick a &#039;&#039;&#039;scout&#039;&#039;&#039; if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Speedster ([[Sideswipe (Prime)|Sideswipe]])&lt;br /&gt;
*Runner ([[Bumblebee (Prime)|Bumblebee]])&lt;br /&gt;
*Sprinter ([[Arcee (Prime)|Arcee]], unlocked after beating Autobot campaign)&lt;br /&gt;
*Dragster ([[Jazz (Prime)|Jazz]], Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (Playstation 3 only), DLC #1.)&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Enforcer ([[Barricade (Prime)|Barricade]])&lt;br /&gt;
*Racer ([[Breakdown (Prime)|Breakdown]])&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scouts can equip two of these four weapons:&lt;br /&gt;
*[[Scatter blaster]]&lt;br /&gt;
*[[Null ray|Null Ray]] &lt;br /&gt;
*[[Energon battle pistol]]&lt;br /&gt;
*[[Plasma cannon]]&lt;br /&gt;
They use energon swords in melee and carry [[EMP-grenade|EMP grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scouts can eventually choose two from four different abilities:&lt;br /&gt;
*Cloaking: Become invisible for a limited time. Attacking cancels.&lt;br /&gt;
*Dash: Execute a quick forward or lateral movement.&lt;br /&gt;
*Decoy Trap: Spawns a decoy item cache that stuns enemies.&lt;br /&gt;
*Mark Target: Mark an enemy so all allies can track his or her location. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Quick turn: Tumble quickly to the right or left. Do it while ramping if you&#039;re really awesome.&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scouts can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Backstab: Melee damage increased when attacking from behind. (Level 1)&lt;br /&gt;
*Surprise Attack: Increases damage after decloaking. (Level 2)&lt;br /&gt;
*Vendetta: Mark Target lasts longer. (Level 7)&lt;br /&gt;
*Shock Treatment: Decoys cause damage. (Level 10)&lt;br /&gt;
*Targeting Chip: Marked targets take increased damage. (Level 17)&lt;br /&gt;
*Stinger: Decoy trap stun lasts longer. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Ghost: Cloaking last longer. (Level 3)&lt;br /&gt;
*Health Matrix: Gives health for every kill. (Level 4)&lt;br /&gt;
*Leg Servos: Move faster. (Level 8)&lt;br /&gt;
*Dimensional Step: Increased defense when decloaking, no interference when activating cloak (Level 13)&lt;br /&gt;
*Fuel Efficiency: Dash farther. (Level 19)&lt;br /&gt;
*EMP Blinders: EMP grenades do not affect user. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Lessens weapon kickback. (Level 6)&lt;br /&gt;
*EMP Intensifier: Larger EMP grenade radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Less delay for health regeneration. (Level 15)&lt;br /&gt;
*Explosive Capacitor: One extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Abilities recharge faster. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scouts&#039; are:&lt;br /&gt;
*Orbital beacon (3 kills): Displays enemy locations for a short time.&lt;br /&gt;
*Energon recharger (5 kills): Health regenerates constantly.&lt;br /&gt;
*Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron]]&lt;/div&gt;</summary>
		<author><name>97.112.143.136</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=483512</id>
		<title>Leader (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=483512"/>
		<updated>2010-07-28T15:35:35Z</updated>

		<summary type="html">&lt;p&gt;97.112.143.136: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Leader is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Leadersclass.jpg|350px|thumb|right|I hope you like playing as Soundwave.]]&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;leader&#039;&#039;&#039;, you bring a balance of mind and muscle to your team. Leaders carry an array of top-notch artillery and can buff themselves and their teammates with defensive abilities. In vehicle mode, they attack with unguided rockets and the reinforced bumper of their truck forms.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 5&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Heavy Rig ([[Optimus Prime (Prime)|Optimus]])&lt;br /&gt;
*Medic Rig ([[Ratchet (Prime)|Ratchet]])&lt;br /&gt;
*Armored Rig ([[Ironhide (Prime)|Ironhide]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Spy Rig ([[Soundwave (Prime)|Soundwave]])&lt;br /&gt;
*Tactical Rig ([[Onslaught (Prime)|Onslaught]], DLC #1)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Leaders can equip two of these four weapons:&lt;br /&gt;
*[[Ion blaster]]&lt;br /&gt;
*[[Energon battle pistol]]&lt;br /&gt;
*[[Magma frag launcher]]&lt;br /&gt;
*[[Fusion cannon]]&lt;br /&gt;
They use energon axes in melee and carry [[Thermo mine|thermo mines]], but only after certain conditions are met (see upgrades).&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Leaders can eventually choose two from four different abilities:&lt;br /&gt;
*Warcry: Increase your and your allies&#039; damage and armor for a while.&lt;br /&gt;
*Barrier: Deploys an Energon Shield Barrier (flat rectangular wall that eventually dissipates). (Level 1)&lt;br /&gt;
*Moleculon Bomb: Deploys a bomb that slows enemies and then explodes. (Level 2)&lt;br /&gt;
*Disruption: Forces victim to change form and locks them there for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Ram: Hit enemies with your face.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Leaders can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Roll Out: Increases Ram damage. (Level 1)&lt;br /&gt;
*Rally: Increases Warcry&#039;s radius. (Level 3)&lt;br /&gt;
*Duck and Cover: Causes residual damage to enemies near a Moleculon Bomb. (Level 7)&lt;br /&gt;
*No Surrender: Warcry&#039;s effect lasts longer. (Level 10)&lt;br /&gt;
*Corrode: Victims of Disruption take damage. (Level 17)&lt;br /&gt;
*Rage: Warcry buff increases. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 2)&lt;br /&gt;
*Empowered Shields: Increases health of Energon Shield Barrier. (Level 5)&lt;br /&gt;
*Martyrdom: Drops Thermo Mines in inventory when killed. (Level 8)&lt;br /&gt;
*Chaos Master: Disruption lasts longer. (Level 13)&lt;br /&gt;
*Ion Booster: Teammates near Moleculon Bomb receive speed boosts. (Level 19)&lt;br /&gt;
*Reserve Power Cells: Gain ability to shoot for a while after being killed. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Seeker: Increases Thermo Mine search radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Grants two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Grants one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The leaders&#039; are:&lt;br /&gt;
*Intercooler (3 kills): Greatly reduces ability recharge time.&lt;br /&gt;
*P.o.K.E. 2.0 (5 kills): Makes your melee attack explosive (also, you get to hear [[Peter Cullen]] say &amp;quot;[[Punch of Kill Everything]]&amp;quot;).&lt;br /&gt;
*Thermo Mine Re-Spawner (7 kills): Spawns a trail of Thermo Mines.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category: War for Cybertron]]&lt;/div&gt;</summary>
		<author><name>97.112.143.136</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=483511</id>
		<title>Soldier (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=483511"/>
		<updated>2010-07-28T15:35:00Z</updated>

		<summary type="html">&lt;p&gt;97.112.143.136: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Soldier is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
[[Image: Soldiersclass.jpg |350px|thumb|right|Oh, was that &#039;&#039;your&#039;&#039; face I just mangled? Yeah. Sorry. +250 exp]]&lt;br /&gt;
&lt;br /&gt;
Are you sick and tired of your [[Scout (WFC)|Scouts]] and [[Scientist (WFC)|Scientists]] getting chewed to pieces? Then pick a &#039;&#039;&#039;soldier&#039;&#039;&#039;, who boasts the strongest offense of all four classes. Soldiers use big machine guns and ballistics, and can turn into tanks whenever they please.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 6&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Defender ([[Warpath (Prime)|Warpath]])&lt;br /&gt;
*Protector ([[Scattershot (Prime)|Scattershot]], DLC #1.)&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Crusher ([[Brawl (Prime)|Brawl]])&lt;br /&gt;
*Destroyer ([[Megatron (Prime)|Megatron]])&lt;br /&gt;
*Eradicator ([[Demolishor (Prime)|Demolishor]], unlockable if preordered through Amazon.com (U.S.) or Play.com (U.K.), or via DLC #1)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Soldiers can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[X12 Scrapmaker]] &lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
*[[Thermo rocket launcher]]&lt;br /&gt;
They use energon hammers in melee and carry [[Frag grenade|frag grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Soldiers can eventually choose two from four different abilities:&lt;br /&gt;
*Hover: Float a few feet off the ground and increase weapon damage. Also, become a sitting duck.&lt;br /&gt;
*Whirlwind: Execute a spinning melee attack that beats down everybody near you.&lt;br /&gt;
*Ammo Beacon: Deploy a temporary beacon that refills ammo and increases weapon damage while nearby. (Level 2)&lt;br /&gt;
*Energon Sling: Disable enemy&#039;s abilities for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*180: Turn around really fast. Can be disorienting if you do it accidentally.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Soldiers can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*P.o.K.E. Alpha: Increases damage of Whirlwind. (Level 1)&lt;br /&gt;
*Sharp Shooter: Reduces weapon spread. (Level 1)&lt;br /&gt;
*Death from Above: Increases hover damage bonus. (Level 7)&lt;br /&gt;
*Grenade Dispenser: Ammo beacon also generates one grenade per teammate. (Level 10)&lt;br /&gt;
*Heavy Weapons: Increases damage for EMP Shotgun, X12 Scrapmaker and Thermo Rocket Launcher. (Level 17)&lt;br /&gt;
*Path Blaster: Ammo beacon spawns an [[Ion Displacer]] turret (!). (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flurry of Blows: Whirlwind speed increases. (Level 3)&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 3)&lt;br /&gt;
*Saboteur: Increases Energon Sling effect time. (Level 8)&lt;br /&gt;
*Flight Pack: Increases Hover duration. (Level 13)&lt;br /&gt;
*Energon Absorbers: Decreases damage taken while using Whirlwind. (Level 19)&lt;br /&gt;
*Improved HeatSink: Decreases weapon reload time. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Nemesis Maker: Increases flak grenade damage radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Gain two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The soldiers&#039; are:&lt;br /&gt;
*Ammo Matrix (3 kills): Locks your ammo clip and refills team&#039;s ammo/grenades.&lt;br /&gt;
*Electromagnetic pulse (5 kills): Jams enemy&#039;s abilities for a while.&lt;br /&gt;
*Omega Missile (7 kills): Fires a guided missile at everyone.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron]]&lt;/div&gt;</summary>
		<author><name>97.112.143.136</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=483510</id>
		<title>Scientist (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=483510"/>
		<updated>2010-07-28T15:34:36Z</updated>

		<summary type="html">&lt;p&gt;97.112.143.136: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scientist is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scientistsclass.jpg |350px|thumb|right|DO A BAR--well, you know.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; defeat their enemies with &#039;&#039;science.&#039;&#039; To that end, they use a variety of support weapons and abilities and can repair teammates. Scientists are the only class that can see their teammate&#039;s life bars. They can also transform into jets and attack with guided missiles. Awesome!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Air Defender ([[Jetfire (Prime)|Jetfire]])&lt;br /&gt;
*Interceptor ([[Silverbolt (Prime)|Silverbolt]])&lt;br /&gt;
*Skyraider ([[Air Raid (Prime)|Air Raid]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Energon Seeker ([[Seeker (body-type)|Seeker]])&lt;br /&gt;
*Stalker ([[Slipstream (Prime)|Slipstream]], unlockable after beating Decepticon campaign)&lt;br /&gt;
*Retaliator ([[Shockwave (Prime)|Shockwave]], unlockable by preorder through Gamestop, DLC #1.)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scientists can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[Photon burst rifle]] &lt;br /&gt;
*[[Energon repair ray]]&lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
They use energon clubs in melee and carry [[Energon grenade|Energon grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scientists can eventually choose two from four different abilities:&lt;br /&gt;
*Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.&lt;br /&gt;
*Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.&lt;br /&gt;
*Drain: Siphon health from enemies.&lt;br /&gt;
*Disguise: [[Redeco]] yourself so you appear as an ally to your enemies.&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Barrel roll: DO IT.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scientists can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Energon Storm: Increases damage of Shockwave. (Level 1)&lt;br /&gt;
*Range Finder: Increase range of Repair Ray. (Level 5)&lt;br /&gt;
*Rocket Sentry: Sentries gain rocket launchers. (Level 7)&lt;br /&gt;
*Repair Sentry: Sentries repair allies. (Level 10)&lt;br /&gt;
*Friendly Fire: Increases damage after losing disguise. (Level 17)&lt;br /&gt;
*Repulsion Amplifier: Increases Shockwave radius. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)&lt;br /&gt;
*Sentry Armor: Increases Sentry armor. (Level 3)&lt;br /&gt;
*Master of Disguise: Disguise remains active even when shot. (Level 8)&lt;br /&gt;
*Energon Optimization: Increases Repair Ray healing rate. (Level 13)&lt;br /&gt;
*Leech: Increases healing rate of Drain. (Level 19)&lt;br /&gt;
*Sentry Power Core: Increases Sentry power. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Sanctuary: Increases Energon Grenade duration. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Carry two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
== Upgrades Table ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Offensive&lt;br /&gt;
|c1=&lt;br /&gt;
*Energon Storm&lt;br /&gt;
|h2=Defensive&lt;br /&gt;
|c2=&lt;br /&gt;
*Battle Medic&lt;br /&gt;
|h3=The Other Ones&lt;br /&gt;
|c3=&lt;br /&gt;
*Weapon Stabilizer&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scientists&#039; are:&lt;br /&gt;
*Health Matrix 2.0 (3 kills): Teammates receive health for every kill.&lt;br /&gt;
*Overshield Matrix (5 kills): Teammates receive overshields.&lt;br /&gt;
*Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category: War for Cybertron]]&lt;/div&gt;</summary>
		<author><name>97.112.143.136</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=483509</id>
		<title>Leader (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=483509"/>
		<updated>2010-07-28T15:33:43Z</updated>

		<summary type="html">&lt;p&gt;97.112.143.136: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Leader is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Leadersclass.jpg|350px|thumb|right|I hope you like playing as Soundwave.]]&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;leader&#039;&#039;&#039;, you bring a balance of mind and muscle to your team. Leaders carry an array of top-notch artillery and can buff themselves and their teammates with defensive abilities. In vehicle mode, they attack with unguided rockets and the reinforced bumper of their truck forms.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 5&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Heavy Rig ([[Optimus Prime (Prime)|Optimus]])&lt;br /&gt;
*Medic Rig ([[Ratchet (Prime)|Ratchet]])&lt;br /&gt;
*Armored Rig ([[Ironhide (Prime)|Ironhide]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Spy Rig ([[Soundwave (Prime)|Soundwave]])&lt;br /&gt;
*Tactical Rig ([[Onslaught (Prime)|Onslaught]], DLC)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Leaders can equip two of these four weapons:&lt;br /&gt;
*[[Ion blaster]]&lt;br /&gt;
*[[Energon battle pistol]]&lt;br /&gt;
*[[Magma frag launcher]]&lt;br /&gt;
*[[Fusion cannon]]&lt;br /&gt;
They use energon axes in melee and carry [[Thermo mine|thermo mines]], but only after certain conditions are met (see upgrades).&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Leaders can eventually choose two from four different abilities:&lt;br /&gt;
*Warcry: Increase your and your allies&#039; damage and armor for a while.&lt;br /&gt;
*Barrier: Deploys an Energon Shield Barrier (flat rectangular wall that eventually dissipates). (Level 1)&lt;br /&gt;
*Moleculon Bomb: Deploys a bomb that slows enemies and then explodes. (Level 2)&lt;br /&gt;
*Disruption: Forces victim to change form and locks them there for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Ram: Hit enemies with your face.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Leaders can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Roll Out: Increases Ram damage. (Level 1)&lt;br /&gt;
*Rally: Increases Warcry&#039;s radius. (Level 3)&lt;br /&gt;
*Duck and Cover: Causes residual damage to enemies near a Moleculon Bomb. (Level 7)&lt;br /&gt;
*No Surrender: Warcry&#039;s effect lasts longer. (Level 10)&lt;br /&gt;
*Corrode: Victims of Disruption take damage. (Level 17)&lt;br /&gt;
*Rage: Warcry buff increases. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 2)&lt;br /&gt;
*Empowered Shields: Increases health of Energon Shield Barrier. (Level 5)&lt;br /&gt;
*Martyrdom: Drops Thermo Mines in inventory when killed. (Level 8)&lt;br /&gt;
*Chaos Master: Disruption lasts longer. (Level 13)&lt;br /&gt;
*Ion Booster: Teammates near Moleculon Bomb receive speed boosts. (Level 19)&lt;br /&gt;
*Reserve Power Cells: Gain ability to shoot for a while after being killed. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Seeker: Increases Thermo Mine search radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Grants two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Grants one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The leaders&#039; are:&lt;br /&gt;
*Intercooler (3 kills): Greatly reduces ability recharge time.&lt;br /&gt;
*P.o.K.E. 2.0 (5 kills): Makes your melee attack explosive (also, you get to hear [[Peter Cullen]] say &amp;quot;[[Punch of Kill Everything]]&amp;quot;).&lt;br /&gt;
*Thermo Mine Re-Spawner (7 kills): Spawns a trail of Thermo Mines.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category: War for Cybertron]]&lt;/div&gt;</summary>
		<author><name>97.112.143.136</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=483508</id>
		<title>Soldier (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=483508"/>
		<updated>2010-07-28T15:29:54Z</updated>

		<summary type="html">&lt;p&gt;97.112.143.136: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Soldier is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
[[Image: Soldiersclass.jpg |350px|thumb|right|Oh, was that &#039;&#039;your&#039;&#039; face I just mangled? Yeah. Sorry. +250 exp]]&lt;br /&gt;
&lt;br /&gt;
Are you sick and tired of your [[Scout (WFC)|Scouts]] and [[Scientist (WFC)|Scientists]] getting chewed to pieces? Then pick a &#039;&#039;&#039;soldier&#039;&#039;&#039;, who boasts the strongest offense of all four classes. Soldiers use big machine guns and ballistics, and can turn into tanks whenever they please.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 6&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Defender ([[Warpath (Prime)|Warpath]])&lt;br /&gt;
*Protector ([[Scattershot (Prime)|Scattershot]], DLC.)&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Crusher ([[Brawl (Prime)|Brawl]])&lt;br /&gt;
*Destroyer ([[Megatron (Prime)|Megatron]])&lt;br /&gt;
*Eradicator ([[Demolishor (Prime)|Demolishor]], unlockable if preordered through Amazon.com (U.S.) or Play.com (U.K.), or via DLC)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Soldiers can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[X12 Scrapmaker]] &lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
*[[Thermo rocket launcher]]&lt;br /&gt;
They use energon hammers in melee and carry [[Frag grenade|frag grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Soldiers can eventually choose two from four different abilities:&lt;br /&gt;
*Hover: Float a few feet off the ground and increase weapon damage. Also, become a sitting duck.&lt;br /&gt;
*Whirlwind: Execute a spinning melee attack that beats down everybody near you.&lt;br /&gt;
*Ammo Beacon: Deploy a temporary beacon that refills ammo and increases weapon damage while nearby. (Level 2)&lt;br /&gt;
*Energon Sling: Disable enemy&#039;s abilities for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*180: Turn around really fast. Can be disorienting if you do it accidentally.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Soldiers can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*P.o.K.E. Alpha: Increases damage of Whirlwind. (Level 1)&lt;br /&gt;
*Sharp Shooter: Reduces weapon spread. (Level 1)&lt;br /&gt;
*Death from Above: Increases hover damage bonus. (Level 7)&lt;br /&gt;
*Grenade Dispenser: Ammo beacon also generates one grenade per teammate. (Level 10)&lt;br /&gt;
*Heavy Weapons: Increases damage for EMP Shotgun, X12 Scrapmaker and Thermo Rocket Launcher. (Level 17)&lt;br /&gt;
*Path Blaster: Ammo beacon spawns an [[Ion Displacer]] turret (!). (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flurry of Blows: Whirlwind speed increases. (Level 3)&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 3)&lt;br /&gt;
*Saboteur: Increases Energon Sling effect time. (Level 8)&lt;br /&gt;
*Flight Pack: Increases Hover duration. (Level 13)&lt;br /&gt;
*Energon Absorbers: Decreases damage taken while using Whirlwind. (Level 19)&lt;br /&gt;
*Improved HeatSink: Decreases weapon reload time. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Nemesis Maker: Increases flak grenade damage radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Gain two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The soldiers&#039; are:&lt;br /&gt;
*Ammo Matrix (3 kills): Locks your ammo clip and refills team&#039;s ammo/grenades.&lt;br /&gt;
*Electromagnetic pulse (5 kills): Jams enemy&#039;s abilities for a while.&lt;br /&gt;
*Omega Missile (7 kills): Fires a guided missile at everyone.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron]]&lt;/div&gt;</summary>
		<author><name>97.112.143.136</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Power_Core_Combiners&amp;diff=469173</id>
		<title>Power Core Combiners</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Power_Core_Combiners&amp;diff=469173"/>
		<updated>2010-06-26T17:40:10Z</updated>

		<summary type="html">&lt;p&gt;97.112.143.136: /* Commander 2-packs */  - news from Botcon 2010&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the real-world toyline|the in-fiction technology|Power Core Combination}}&lt;br /&gt;
&lt;br /&gt;
[[Image:PCCLogo.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Core Combiners&#039;&#039;&#039; is a subline within the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039;]] franchise and carries with it all the [[continuity]] ambiguity that that entails.  Its aesthetic and limited fiction seem inspired by the [[live-action film series]], but nothing can be said for certain.&lt;br /&gt;
&lt;br /&gt;
The design of the toys relies heavily on the titular [[gimmick]], [[Combiner|combination]].  Every main character is a &amp;quot;[[Commander (PCC)|Commander]]&amp;quot; sold with either a [[Mini-Con]] (which connects in several configurations) or a set of four [[drone]] vehicles (which connect as limbs to form a larger robot).  The Mini-Cons and drones can be attached to any Commander, so hundreds of combinations are possible between all of the figures.&lt;br /&gt;
&lt;br /&gt;
Unlike the Mini-Cons of [[Unicron Trilogy|previous]] [[Classics (2006)|lines]], the Power Core Combiner Mini-Cons lack their own independent vehicle or animal modes.  Rather, they turn from robots into accessories for their Commanders.  In vehicle mode, a Commander can use a Mini-Con as a weapon or tool.  In robot mode, a Commander can wield a Mini-Con as a hand-held weapon or wear him as armor.&lt;br /&gt;
&lt;br /&gt;
The drones are similar to &#039;&#039;[[Energon (franchise)|Energon]]&#039;&#039; [[Optimus Prime (Armada)|Optimus Prime]]&#039;s &amp;quot;[[Prime Force]]&amp;quot;, being vehicles with no robot modes.  In fact, they are even more limited than the Prime Force, as an arm-drone cannot become a leg-drone (or vice versa).  However, the fact that there are several teams of drones who can be swapped among Commanders adds a [[Special Teams|Scramble-City-esque]] dimension of play.  Also, people who love [[Transformer]]s but hate transforming can breathe easy in the knowledge that the drones [[Automorph Technology|automorph]] into and out of limb mode simply by being plugged into and removed from a Commander.&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Power Core Combiners===&lt;br /&gt;
====Commander 2-packs====&lt;br /&gt;
Each 2-pack contains a Commander (who turns into a robot and a vehicle) and a Mini-Con (who turns into a robot and various accessory modes for the Commander).  Each Commander also has a torso mode with a different head, and this can be combined with any of the drone sets from the 5-packs (see below).  Commanders also have standard Mini-Con ports, so they are compatible with any Mini-Cons, not just the transparent, [[neon]]-colored new ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
* [[Huffer (PCC)|Huffer]] (semi cab) and [[Caliburst (PCC)|Caliburst]]&lt;br /&gt;
* [[Searchlight (PCC)|Searchlight]] (rescue helicopter) and [[Backwind]] (winch)&lt;br /&gt;
* [[Smolder]] (fire department brush truck) and [[Chopster]] (axe)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
* [[Icepick (PCC)|Icepick]] (snowcat arctic vehicle) and [[Chainclaw (PCC)|Chainclaw]]&lt;br /&gt;
* [[Leadfoot (PCC)|Leadfoot]] (F1 racer) and [[Pinpoint]]&lt;br /&gt;
* [[Sledge (PCC)|Sledge]] (rockwheel trencher construction vehicle) and [[Throttler]] (drill)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Waves&#039;&#039;&#039;&lt;br /&gt;
* [[Windburn (PCC)|Windburn]] (Searchlight redeco) and [[Darkray (PCC)|Darkray]]&lt;br /&gt;
* [[Darkstream (PCC)|Darkstream]] (Skyburst redeco) and [[Razorbeam (PCC)|Razorbeam]]&lt;br /&gt;
* [[Steelshot (PCC)|Steelshot]] (Bombshock redeco) and [[Pinpoint (PCC)|Pinpoint]]&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
====5-packs====&lt;br /&gt;
Each 5-pack contains a Commander (who turns into a robot and a vehicle) and four drones (which turn into vehicles and limbs).  The drones have an [[Automorph Technology|automatic]] &amp;quot;deploy&amp;quot; transformation when they attach and an automatic retract feature to vehicle mode when detached.  Arm-drones and leg-drones cannot swap functions.  Each drone has Mini-Con [[Powerlinx]] [[peg|hardpoint]]s.  Any set of drones can combine with any Commander, even the ones sold in 2-packs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
* [[Bombshock (PCC)|Bombshock]] ([[Combaticon (PCC)|Combaticons]])&lt;br /&gt;
* [[Skyburst]] ([[Aerialbot (PCC)|Aerialbots]])&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
* [[Double Clutch (PCC)|Double Clutch]] ([[Rallybot]]s)&lt;br /&gt;
* [[Mudslinger (PCC)|Mudslinger]] ([[Destructicon (PCC)|Destructicon]]s)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Waves&#039;&#039;&#039;&lt;br /&gt;
* [[Stakeout (PCC)|Stakeout]] (Smolder Redeco) ([[Protectobot (PCC)|Protectobot]]s)&lt;br /&gt;
* [[Crankcase (PCC)|Crankcase]] (Huffer Redeco) ([[Stunticon (PCC)|Stunticon]]s)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Franchises]]&lt;br /&gt;
[[Category:Power Core Combiners| ]]&lt;/div&gt;</summary>
		<author><name>97.112.143.136</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Power_Core_Combiners&amp;diff=469118</id>
		<title>Power Core Combiners</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Power_Core_Combiners&amp;diff=469118"/>
		<updated>2010-06-26T15:44:28Z</updated>

		<summary type="html">&lt;p&gt;97.112.143.136: /* Toys */ - Botcon 2010 Info Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the real-world toyline|the in-fiction technology|Power Core Combination}}&lt;br /&gt;
&lt;br /&gt;
[[Image:PCCLogo.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Core Combiners&#039;&#039;&#039; is a subline within the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039;]] franchise and carries with it all the [[continuity]] ambiguity that that entails.  Its aesthetic and limited fiction seem inspired by the [[live-action film series]], but nothing can be said for certain.&lt;br /&gt;
&lt;br /&gt;
The design of the toys relies heavily on the titular [[gimmick]], [[Combiner|combination]].  Every main character is a &amp;quot;[[Commander (PCC)|Commander]]&amp;quot; sold with either a [[Mini-Con]] (which connects in several configurations) or a set of four [[drone]] vehicles (which connect as limbs to form a larger robot).  The Mini-Cons and drones can be attached to any Commander, so hundreds of combinations are possible between all of the figures.&lt;br /&gt;
&lt;br /&gt;
Unlike the Mini-Cons of [[Unicron Trilogy|previous]] [[Classics (2006)|lines]], the Power Core Combiner Mini-Cons lack their own independent vehicle or animal modes.  Rather, they turn from robots into accessories for their Commanders.  In vehicle mode, a Commander can use a Mini-Con as a weapon or tool.  In robot mode, a Commander can wield a Mini-Con as a hand-held weapon or wear him as armor.&lt;br /&gt;
&lt;br /&gt;
The drones are similar to &#039;&#039;[[Energon (franchise)|Energon]]&#039;&#039; [[Optimus Prime (Armada)|Optimus Prime]]&#039;s &amp;quot;[[Prime Force]]&amp;quot;, being vehicles with no robot modes.  In fact, they are even more limited than the Prime Force, as an arm-drone cannot become a leg-drone (or vice versa).  However, the fact that there are several teams of drones who can be swapped among Commanders adds a [[Special Teams|Scramble-City-esque]] dimension of play.  Also, people who love [[Transformer]]s but hate transforming can breathe easy in the knowledge that the drones [[Automorph Technology|automorph]] into and out of limb mode simply by being plugged into and removed from a Commander.&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Power Core Combiners===&lt;br /&gt;
====Commander 2-packs====&lt;br /&gt;
Each 2-pack contains a Commander (who turns into a robot and a vehicle) and a Mini-Con (who turns into a robot and various accessory modes for the Commander).  Each Commander also has a torso mode with a different head, and this can be combined with any of the drone sets from the 5-packs (see below).  Commanders also have standard Mini-Con ports, so they are compatible with any Mini-Cons, not just the transparent, [[neon]]-colored new ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
* [[Huffer (PCC)|Huffer]] (semi cab) and [[Caliburst (PCC)|Caliburst]]&lt;br /&gt;
* [[Searchlight (PCC)|Searchlight]] (rescue helicopter) and [[Backwind]] (winch)&lt;br /&gt;
* [[Smolder]] (fire department brush truck) and [[Chopster]] (axe)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
* [[Icepick (PCC)|Icepick]] (snowcat arctic vehicle) and [[Chainclaw (PCC)|Chainclaw]]&lt;br /&gt;
* [[Leadfoot (PCC)|Leadfoot]] (F1 racer) and [[Pinpoint]]&lt;br /&gt;
* [[Sledge (PCC)|Sledge]] (rockwheel trencher construction vehicle) and [[Throttler]] (drill)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Waves&#039;&#039;&#039;&lt;br /&gt;
* [[Windburn (PCC)|Windburn]] (Searchlight redeco) &lt;br /&gt;
* [[Darkstream (PCC)|Darkstream]] (Skyburst redeco) &lt;br /&gt;
* [[Steelshot (PCC)|Steelshot]] (Bombshock redeco)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
====5-packs====&lt;br /&gt;
Each 5-pack contains a Commander (who turns into a robot and a vehicle) and four drones (which turn into vehicles and limbs).  The drones have an [[Automorph Technology|automatic]] &amp;quot;deploy&amp;quot; transformation when they attach and an automatic retract feature to vehicle mode when detached.  Arm-drones and leg-drones cannot swap functions.  Each drone has Mini-Con [[Powerlinx]] [[peg|hardpoint]]s.  Any set of drones can combine with any Commander, even the ones sold in 2-packs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 1&#039;&#039;&#039;&lt;br /&gt;
* [[Bombshock (PCC)|Bombshock]] ([[Combaticon (PCC)|Combaticons]])&lt;br /&gt;
* [[Skyburst]] ([[Aerialbot (PCC)|Aerialbots]])&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave 2&#039;&#039;&#039;&lt;br /&gt;
* [[Double Clutch (PCC)|Double Clutch]] ([[Rallybot]]s)&lt;br /&gt;
* [[Mudslinger (PCC)|Mudslinger]] ([[Destructicon (PCC)|Destructicon]]s)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Waves&#039;&#039;&#039;&lt;br /&gt;
* [[Stakeout (PCC)|Stakeout]] (Smolder Redeco) ([[Protectobot (PCC)|Protectobot]]s)&lt;br /&gt;
* [[Crankcase (PCC)|Crankcase]] (Huffer Redeco) ([[Stunticon (PCC)|Stunticon]]s)&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Franchises]]&lt;br /&gt;
[[Category:Power Core Combiners| ]]&lt;/div&gt;</summary>
		<author><name>97.112.143.136</name></author>
	</entry>
</feed>