<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alignak</id>
	<title>MediaWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alignak"/>
	<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php/Special:Contributions/Alignak"/>
	<updated>2026-06-04T02:52:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898687</id>
		<title>Transformers: Dark of the Moon: Autobots/Decepticons</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898687"/>
		<updated>2014-08-22T13:33:41Z</updated>

		<summary type="html">&lt;p&gt;Alignak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm-game}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Dark of the Moon: Autobots&#039;&#039;&#039; and &#039;&#039;&#039;Transformers: Dark of the Moon: Decepticons&#039;&#039;&#039; were released on [[June 14]], [[2011]] for the Nintendo DS. Both games were developed by [[Behaviour Interactive]] who had previously released &#039;&#039;[[Transformers Animated: The Game]]&#039;&#039;, and published by [[Activision Blizzard|Activision]].  Like the [[Transformers: Dark of the Moon (Xbox 360/PS3)|console version]], they are prequels to the &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039; film. They are third-person, over-the-shoulder shooters, and feature both a campaign and multi-player mode.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:DOTMDS Optimus shoots dudes.jpg|thumb|300px]]&lt;br /&gt;
For each mission, there is set character, although once the game has been completed you can go back and replay missions with any playable character. The characters have a primary fire, which is more or less a machine gun with unlimited ammo, and secondary fire in the form of rockets, for which have a limited amount of ammo. More rockets can be obtained by defeating certain foes, which are so numerous you will practically never run out anyway. The character&#039;s health is divided between energy, which can be replenished by picking up [[energon cube]]s dropped by defeated opponents, and &amp;quot;shield&amp;quot;, which slowly regenerates over time. While in vehicle mode, Transformers can go into [[Stealth Force]] mode, making available machine guns, but not the secondary weapon. &lt;br /&gt;
&lt;br /&gt;
Additional abilities include hacking—pressing the radar icon and aiming at a satellite dish or turret reveals a randomly flashing faction [[insignia]]. Pressing the insignia when it matches your faction hacks the target. Hacked turrets will fire on your enemies, which makes them semi-useful when the game doesn&#039;t immediate block you off from them afterwards with a force field. Pressing the A button near certain objects will allow you to pick them up (if the game&#039;s feeling charitable) and throw them at enemies. Characters also have special abilities allowing them to reach hidden areas—for instance Mirage can run along walls, while Soundwave can run on overhead wires.&lt;br /&gt;
&lt;br /&gt;
Upgrades are faction-wide and require collecting &amp;quot;upgrade slots&amp;quot; which appear as small spinning objects, and gaining XP. Between levels, a number of upgrades can be bought from the upgrades screen by spending an upgrade slot and 250XP, giving the player more health, shield, or boosting the primary and secondary fire.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Urban Devastation&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
[[Optimus Prime (Movie)/games|Optimus Prime]], [[Ratchet (Movie)|Ratchet]] and Bumblebee meet downtown, where they discuss the recent attacks. Believing them to be the work of the [[Decepticon]]s, Optimus sends Bumblebee to investigate, and the small [[Autobot]] quickly discovers that the city is indeed crawling with Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Heavy Industry&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Ironhide (Movie)|Ironhide]]&lt;br /&gt;
Optimus contacts Ironhide with more bad news. The Decepticons are attacking on two fronts: [[Mixmaster (ROTF)|Mixmaster]] is trying to bring the [[Constructicon (ROTF)|Constructicon]]s back online, while [[Starscream (Movie)/games|Starscream]] is attacking a nearby industrial park. Ironhide goes to the Industrial Park to investigate, and is forced to protect a number of buildings from Decepticon attack, while Starscream shoots down numerous fuel stacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: The Best Defense...&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Optimus finds Ratchet on the way to the Stadium to check out a disturbance. Optimus opts to go instead, as Ratchet&#039;s services are better utilized back at base, but Ratchet warns him before he leaves that they&#039;ve intercepted a Decepticon transmission about something called [[Shockwave (Movie)|Shockwave]]. Optimus goes to investigate the Stadium and briefly tangles with [[Soundwave (ROTF)|Soundwave]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Strong Foundations&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Mirage (Movie)|Mirage]]&lt;br /&gt;
Mirage finds Ratchet in a worried state as the Decepticons are up to something at a NEST construction site. Promising to investigate, Mirage finds [[Lockdown (ROTF)|Lockdown]] messing up the place, and is forced to chase him down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Burning Air&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Ratchet and [[Wheeljack (Movie)|Wheeljack]] contact Optimus to warn him that Decepticons are attacking all over NEST&#039;s Pacific island base. Wheeljack additionally warns him that [[Crowbar]] is a dangerous foe. Optimus drives all over the island bashing Decepticons and protecting the buildings, but fails to encounter Crowbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Into the Fire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
After Lockdown gets into the NEST base and starts targeting the satellite dishes in an attempt to shut down Autobot communications, Rachet sends Mirage to scour the base and reactivate the dishes. Lockdown is not seen in this level, however. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Dangerous Experiments&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Mirage reports to Ironhide that he&#039;s chasing Lockdown within the base. As Ironhide goes to join the hunt, Optimus Prime contacts everyone with the extremely urgent message not to engage Soundwave. Ironhide tells the Autobot soldier to stay on watch and then proceeds to chase Lockdown around the base and finally catches up with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Volcano Overdrive&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
As Bumblebee stands ready, Ratchet tells him that Soundwave and Crowbar are in the area. Bumblebee needs to track them down, however, and this is the important part, he has to let Soundwave escape. It&#039;s part of Optimus&#039;s plan. Bumblebee sets out and quickly finds and attacks Crowbar, however he suddenly runs into [[Starscream (Movie)/games|Starscream]]! Bumblebee fights Starscream all over the island as Crowbar and Soundwave escape. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Hunters and Prey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
Starscream, as it turns out, has stolen a piece of [[MechTech|Mechtech]], which luckily has a built-in tracking system. The Autobots have traced him to [[Siberia]], and Mirage goes in to stealthily scope the place out by shooting Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Bitter Winds&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
At the Decepticon base, Ratchet briefs Ironhide on the situation—there are radar stations built all around it which must be taken out. Also Ratchet&#039;s decoded a transmission indicating that Shockwave is a deadly Decepticon assassin! Ironhide moves through the valley, hacking the Decepticon computers to clear a way for the Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Heart of Ice&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
Ironhide, Bumblebee and Ratchet meet up inside the Decepticon base. Ratchet sends Bumblebee to scout ahead, cautioning him that Megatron may be around. Luckily Bumblebee just finds a whole bunch of Decepticons to shoot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Cold Machinery&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Optimus arrives, and Ironhide tells him that the Decepticons are completely cut off. Megatron and possibly Shockwave are there. Optimus decides he must go in alone, and tells the others to follow him when he gives the signal. A short time after Optimus goes in, the Autobots receive a weak transmission from him to say that Megatron and Shockwave have escaped, so Ironhide goes after them. He manages to track Megatron, fighting furiously with the Decepticon leader, but Megatron manages to get away. Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
===Decepticon campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Demolition&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
[[Starscream (Movie)/games|Starscream]] relays news to Soundwave that [[Megatron (Movie)/games|Megatron]] has ordered a two-pronged assault. While [[Mixmaster (ROTF)|Mixmaster]] is in charge of one, Starscream is in charge of an attack on a [[NEST]] facility, and he wants Soundwave to provide a diversion. Soundwave is skeptical that these are Megatron&#039;s orders, but decides to check up on it later and goes and wreaks havoc in a nearby industrial park as a diversion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Desperation Play&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Crowbar]]&lt;br /&gt;
Starscream finds Crowbar equally back-chatty when he tells Crowbar to create another diversion near the Stadium to keep the Autobots distracted from the NEST facility. Crowbar proceeds to make as much of a distraction as he can downtown, also encountering Ironhide within the staidum. &lt;br /&gt;
&lt;br /&gt;
[[File:DOTMDS Lockdown chases Optimus.jpg|thumb|300px|Come back here, you coward!]]&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: Shipping Out&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
Meanwhile, Starscream sends Lockdown into the NEST facility to look for any information the Autobots have gathered on [[Shockwave (Movie)|Shockwave]] or Operation: Pillar. Lockdown successfully infiltrates the base, though he spends most of his time chasing [[Optimus Prime (Movie)/games|Optimus Prime]] around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Deconstruction Site&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
The stolen data secure, Lockdown escapes the NEST base and reports back to Starscream. Starscream notes that the Autobots have taken over an abandoned [[Sector Seven|Sector 7]] base in the Pacific, and dispatches Lockdown there. Lockdown immediately encounters [[Mirage (Movie)|Mirage]] and defeats the Autobot soundly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Hostile Territory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Crowbar has also arrived at the island, and Starscream warns him that Optimus is somewhere there. Crowbar wanders around knocking down buildings, but the Autobot leader fails to show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
As part of yet another diversion, Starscream tells Lockdown to go attack communication arrays in the NEST base. Lockdown wonders aloud if it&#039;s part of their plan to bring Shockwave back online, and Starscream tells him to mind his own business. Lockdown shrugs and goes and shoots some more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Soundwave also infiltrates the base, on a stealth mission to retrieve Mechtech data which is not helped at all by Starscream&#039;s constant chattering over the comm. After fighting his way stealthily into the base by shooting lots of Autobots with his rocket launcher, Soundwave retrieves the data he&#039;s after and fights his way towards the exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Freedom Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Seeking to escape the NEST base, Soundwave instructs Crowbar to run interference. To Crowbar&#039;s delight, this means he gets to beat the snot out of [[Bumblebee (Movie)/games|Bumblebee]] while Soundwave gets away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Siege Engines&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Some time later, in Siberia, Crowbar tells one of his fellow Decepticons that he doesn&#039;t think the Autobots will find them way out there, but to be vigilant in case they do. As the Autobots shortly do turn up, and Crowbar doesn&#039;t want to bug Megatron, he runs around shooting them all. He faces Mirage once again at the end of the level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Lair of the Dragon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Megatron contacts Soundwave with new orders. The Autobots have set up sensor-jamming radar emplacements which are blocking the ability of Megatron and his men from seeing their immediate surroundings. Soundwave sets out and deactivates the radar emplacements while shooting more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Deep Freeze&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
As the Autobots overrun the Decepticon base, Megatron runs to find Shockwave. Starscream contacts him to see if he&#039;s all right or if Starscream can take over yet. Starscream also expresses concern that Shockwave might turn against them, but Megatron says he has no choice but to activate the assassin. With Starscream&#039;s concerns duly dismissed, Megatron rampages through the base, destroying Autobot invaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Desolate Decisions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
It&#039;s not long before he gets a new signal, this time from [[Ironhide (Movie)|Ironhide]] who has hacked into the Decepticon frequency. Ironhide announces he&#039;s going to stop Megatron and proceeds to lead Megatron on a merry chase around the Autobot-infested base until Megatron can defeat him. The Autobots gather outside and Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters|c1=&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Mirage (Movie)|Mirage]] ([[Dave Wittenberg]])&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Crowbar]] ([[Steve Blum]])&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]] ([[Joey Camen]])&lt;br /&gt;
&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] (Fred Tatasciore)&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] ([[Jamie Alcroft]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] (Steve Blum)&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;MIRAGE!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Aah! What is it?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ratchet&#039;&#039;&#039; creeps up on &#039;&#039;&#039;Mirage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;d better stay quiet! If you don&#039;t find the Mechtech data in that base, Megatron will be sorely displeased.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Agreed. Your radio silence is appreciated.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Oh, I, Ah, yes, of course, radio silence would be best, I... ahem. Starscream out.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Soundwave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you fail to survive this, Megatron, I will dedicate my reign as leader to honoring your name!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;When I survive this, Starscream, you and I will discuss your treacherous display of ambition.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shouldn&#039;t get so worked up, Starscream. You&#039;ll blow a gasket.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;WORKED, UP?!! I speak for Lord Megatron, you pile of junk! You will obey me!&amp;quot; :- &#039;&#039;&#039;Crowbar&#039;&#039;&#039; and &#039;&#039;&#039;Starscream&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lockdown,is the data damaged? Are you functional?&amp;quot; &amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;quot;I&#039;m here, Starscream, the data&#039;s fine.&amp;quot; &amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;quot;Then why have you stopped moving?!&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Just basking in the moment.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;You IDIOT! That data&#039;s worth more then you are. Send it immediately!&amp;quot; :- &#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Lockdown&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keeping us busy while they do their dirty work behind our backs, huh?&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Be careful. Other Autobots have sighted Lockdown in the area...he never listens.&amp;quot; :- &#039;&#039;&#039;Ratchet&#039;&#039;&#039; discussing Lockdown with &#039;&#039;&#039;Mirage&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-player==&lt;br /&gt;
Multi-player includes five gameplay modes:&lt;br /&gt;
*&#039;&#039;&#039;1-on-1:&#039;&#039;&#039; deathmatch in an arena&lt;br /&gt;
*&#039;&#039;&#039;Master of [[Cybertron (planet)|Cybertron]]:&#039;&#039;&#039; Two players versus infinite waves of enemies. When the time expires, highest score wins.&lt;br /&gt;
*&#039;&#039;&#039;Marathon:&#039;&#039;&#039; Two players versus infinite waves of enemies. Player that survives longest wins.&lt;br /&gt;
*&#039;&#039;&#039;Free-for-All:&#039;&#039;&#039; deathmatch versus more than one opponent.&lt;br /&gt;
*&#039;&#039;&#039;Team Deathmatch:&#039;&#039;&#039; two-on-two combat. Autobots Vs Decepticons. &lt;br /&gt;
&lt;br /&gt;
There are only three multiplayer maps: Stadium, Siberia, and Corridor. &lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:DOTMDS Soundwave carries truck.jpg|thumb|300px|Soundwave looks for a reviewer to throw his truck at.]]&lt;br /&gt;
The DS version garnered a plethora of reviews ranging from mediocre to negative. &#039;&#039;Nintendo Power&#039;&#039; magazine rated it at 30%, calling it a step down from previous games.&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/ds/transformers-dark-of-the-moon---autobots/critic-reviews Metacritic reviews]&amp;lt;/ref&amp;gt; IGN misses &#039;&#039;[[Transformers Animated (cartoon)|Transformers Animated]]&#039;&#039;, using words like &amp;quot;plain&amp;quot;, &amp;quot;uneventful&amp;quot; and &amp;quot;bland&amp;quot;, and giving it a rating of 5 out of 10.&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2011/06/18/transformers-dark-of-the-moon-autobots-review IGN Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo World Report agreed, giving it 3.5 out of 10 but regarded the voice acting as the best part of the game.&amp;lt;ref&amp;gt;[http://www.nintendoworldreport.com/review/27110 Nintendo World Report Dark of the Moon review]&amp;lt;/ref&amp;gt; One of the higher ratings was 5.5 out of 10, awarded by ZTGD who criticized the graphics and game play choices and were overall disappointed in the game.&amp;lt;ref&amp;gt;[http://www.ztgd.com/reviews/transformers-dark-of-the-moon-autobots/ ZTGD Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo Okie particularly criticized the texturing, enemy AI and repetitive game play, noting that &amp;quot;You shoot a lot of robots in this game and after about 20 minutes it gets boring&amp;quot; and &amp;quot;&#039;&#039;Dark Of The Moon&#039;&#039; falls far short of being a compelling video game.&amp;quot;&amp;lt;ref&amp;gt;[http://nintendo-okie.com/2011/07/05/transformers-dark-of-the-moon-%E2%80%93-autobotsdecepticons-review-ds/ Nintendo Okie review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Certain editions of the game came with a redecoed &#039;&#039;[[Speed Stars]]&#039;&#039; Bumblebee or Lockdown.&lt;br /&gt;
*Megatron sports his &#039;&#039;[[Transformers: Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039; body rather than his &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; form. Though he still turns into a tank, he can&#039;t shoot his main cannon until he switches to his Mechtech winged-tank mode.&lt;br /&gt;
*The words &amp;quot;Checkpoint reached&amp;quot; appear to be code for &amp;quot;You are about to be attacked by the enemy&amp;quot;.&lt;br /&gt;
*Crowbar does not transform into the Chevrolet SUV form of the film, but rather his Cyberverse alternate mode: a Carbon Motors E7 Police Car. &lt;br /&gt;
*In the credits, Sideswipe is mentioned to have been voiced by Fred Tatasciore. However, the Autobot does not appear throughout the whole game and has no character model, and absolutely no mention whatsoever, so this must be a mistake. &lt;br /&gt;
*There is no Warpath, Laserbeak, or Driller mentioned in this game, or any sign of the other Dreads. The Decepticons enemies in the &#039;&#039;&#039;Autobots&#039;&#039;&#039; version do resemble the Dreads.&lt;br /&gt;
*Although characters like Shockwave, Starscream and Ratchet are deemed unplayable, rumours say by downloading the emulator version of both games, you can play as these characters. &lt;br /&gt;
*If you pre-ordered the game/both games at Toys&#039;R&#039;Us, the game skins for Lockdown and Bumblebee are different.  &lt;br /&gt;
*A glitch can allow you to play as a Decepticon in the Autobot campaign or vise-versa. Go onto a multiplayer game as host (on your own, this doesn&#039;t need anyone else), choose game type, place, and character, and wait until it says &amp;quot;Communication Error&amp;quot;. When you press OK and go to campaign, you can play as anyone. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon: Autobots/Decepticons}}&lt;br /&gt;
[[Category:Dark of the Moon media]]&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Alignak</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898666</id>
		<title>Transformers: Dark of the Moon: Autobots/Decepticons</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898666"/>
		<updated>2014-08-22T13:16:35Z</updated>

		<summary type="html">&lt;p&gt;Alignak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm-game}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Dark of the Moon: Autobots&#039;&#039;&#039; and &#039;&#039;&#039;Transformers: Dark of the Moon: Decepticons&#039;&#039;&#039; were released on [[June 14]], [[2011]] for the Nintendo DS. Both games were developed by [[Behaviour Interactive]] who had previously released &#039;&#039;[[Transformers Animated: The Game]]&#039;&#039;, and published by [[Activision Blizzard|Activision]].  Like the [[Transformers: Dark of the Moon (Xbox 360/PS3)|console version]], they are prequels to the &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039; film. They are third-person, over-the-shoulder shooters, and feature both a campaign and multi-player mode.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:DOTMDS Optimus shoots dudes.jpg|thumb|300px]]&lt;br /&gt;
For each mission, there is set character, although once the game has been completed you can go back and replay missions with any playable character. The characters have a primary fire, which is more or less a machine gun with unlimited ammo, and secondary fire in the form of rockets, for which have a limited amount of ammo. More rockets can be obtained by defeating certain foes, which are so numerous you will practically never run out anyway. The character&#039;s health is divided between energy, which can be replenished by picking up [[energon cube]]s dropped by defeated opponents, and &amp;quot;shield&amp;quot;, which slowly regenerates over time. While in vehicle mode, Transformers can go into [[Stealth Force]] mode, making available machine guns, but not the secondary weapon. &lt;br /&gt;
&lt;br /&gt;
Additional abilities include hacking—pressing the radar icon and aiming at a satellite dish or turret reveals a randomly flashing faction [[insignia]]. Pressing the insignia when it matches your faction hacks the target. Hacked turrets will fire on your enemies, which makes them semi-useful when the game doesn&#039;t immediate block you off from them afterwards with a force field. Pressing the A button near certain objects will allow you to pick them up (if the game&#039;s feeling charitable) and throw them at enemies. Characters also have special abilities allowing them to reach hidden areas—for instance Mirage can run along walls, while Soundwave can run on overhead wires.&lt;br /&gt;
&lt;br /&gt;
Upgrades are faction-wide and require collecting &amp;quot;upgrade slots&amp;quot; which appear as small spinning objects, and gaining XP. Between levels, a number of upgrades can be bought from the upgrades screen by spending an upgrade slot and 250XP, giving the player more health, shield, or boosting the primary and secondary fire.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Urban Devastation&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
[[Optimus Prime (Movie)/games|Optimus Prime]], [[Ratchet (Movie)|Ratchet]] and Bumblebee meet downtown, where they discuss the recent attacks. Believing them to be the work of the [[Decepticon]]s, Optimus sends Bumblebee to investigate, and the small [[Autobot]] quickly discovers that the city is indeed crawling with Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Heavy Industry&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Ironhide (Movie)|Ironhide]]&lt;br /&gt;
Optimus contacts Ironhide with more bad news. The Decepticons are attacking on two fronts: [[Mixmaster (ROTF)|Mixmaster]] is trying to bring the [[Constructicon (ROTF)|Constructicon]]s back online, while [[Starscream (Movie)/games|Starscream]] is attacking a nearby industrial park. Ironhide goes to the Industrial Park to investigate, and is forced to protect a number of buildings from Decepticon attack, while Starscream shoots down numerous fuel stacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: The Best Defense...&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Optimus finds Ratchet on the way to the Stadium to check out a disturbance. Optimus opts to go instead, as Ratchet&#039;s services are better utilized back at base, but Ratchet warns him before he leaves that they&#039;ve intercepted a Decepticon transmission about something called [[Shockwave (Movie)|Shockwave]]. Optimus goes to investigate the Stadium and briefly tangles with [[Soundwave (ROTF)|Soundwave]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Strong Foundations&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Mirage (Movie)|Mirage]]&lt;br /&gt;
Mirage finds Ratchet in a worried state as the Decepticons are up to something at a NEST construction site. Promising to investigate, Mirage finds [[Lockdown (ROTF)|Lockdown]] messing up the place, and is forced to chase him down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Burning Air&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Ratchet and [[Wheeljack (Movie)|Wheeljack]] contact Optimus to warn him that Decepticons are attacking all over NEST&#039;s Pacific island base. Wheeljack additionally warns him that [[Crowbar]] is a dangerous foe. Optimus drives all over the island bashing Decepticons and protecting the buildings, but fails to encounter Crowbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Into the Fire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
After Lockdown gets into the NEST base and starts targeting the satellite dishes in an attempt to shut down Autobot communications, Rachet sends Mirage to scour the base and reactivate the dishes. Lockdown is not seen in this level, however. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Dangerous Experiments&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Mirage reports to Ironhide that he&#039;s chasing Lockdown within the base. As Ironhide goes to join the hunt, Optimus Prime contacts everyone with the extremely urgent message not to engage Soundwave. Ironhide tells the Autobot soldier to stay on watch and then proceeds to chase Lockdown around the base and finally catches up with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Volcano Overdrive&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
As Bumblebee stands ready, Ratchet tells him that Soundwave and Crowbar are in the area. Bumblebee needs to track them down, however, and this is the important part, he has to let Soundwave escape. It&#039;s part of Optimus&#039;s plan. Bumblebee sets out and quickly finds and attacks Crowbar, however he suddenly runs into [[Starscream (Movie)/games|Starscream]]! Bumblebee fights Starscream all over the island as Crowbar and Soundwave escape. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Hunters and Prey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
Starscream, as it turns out, has stolen a piece of [[MechTech|Mechtech]], which luckily has a built-in tracking system. The Autobots have traced him to [[Siberia]], and Mirage goes in to stealthily scope the place out by shooting Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Bitter Winds&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
At the Decepticon base, Ratchet briefs Ironhide on the situation—there are radar stations built all around it which must be taken out. Also Ratchet&#039;s decoded a transmission indicating that Shockwave is a deadly Decepticon assassin! Ironhide moves through the valley, hacking the Decepticon computers to clear a way for the Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Heart of Ice&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
Ironhide, Bumblebee and Ratchet meet up inside the Decepticon base. Ratchet sends Bumblebee to scout ahead, cautioning him that Megatron may be around. Luckily Bumblebee just finds a whole bunch of Decepticons to shoot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Cold Machinery&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Optimus arrives, and Ironhide tells him that the Decepticons are completely cut off. Megatron and possibly Shockwave are there. Optimus decides he must go in alone, and tells the others to follow him when he gives the signal. A short time after Optimus goes in, the Autobots receive a weak transmission from him to say that Megatron and Shockwave have escaped, so Ironhide goes after them. He manages to track Megatron, fighting furiously with the Decepticon leader, but Megatron manages to get away. Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
===Decepticon campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Demolition&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
[[Starscream (Movie)/games|Starscream]] relays news to Soundwave that [[Megatron (Movie)/games|Megatron]] has ordered a two-pronged assault. While [[Mixmaster (ROTF)|Mixmaster]] is in charge of one, Starscream is in charge of an attack on a [[NEST]] facility, and he wants Soundwave to provide a diversion. Soundwave is skeptical that these are Megatron&#039;s orders, but decides to check up on it later and goes and wreaks havoc in a nearby industrial park as a diversion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Desperation Play&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Crowbar]]&lt;br /&gt;
Starscream finds Crowbar equally back-chatty when he tells Crowbar to create another diversion near the Stadium to keep the Autobots distracted from the NEST facility. Crowbar proceeds to make as much of a distraction as he can downtown, also encountering Ironhide within the staidum. &lt;br /&gt;
&lt;br /&gt;
[[File:DOTMDS Lockdown chases Optimus.jpg|thumb|300px|Come back here, you coward!]]&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: Shipping Out&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
Meanwhile, Starscream sends Lockdown into the NEST facility to look for any information the Autobots have gathered on [[Shockwave (Movie)|Shockwave]] or Operation: Pillar. Lockdown successfully infiltrates the base, though he spends most of his time chasing [[Optimus Prime (Movie)/games|Optimus Prime]] around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Deconstruction Site&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
The stolen data secure, Lockdown escapes the NEST base and reports back to Starscream. Starscream notes that the Autobots have taken over an abandoned [[Sector Seven|Sector 7]] base in the Pacific, and dispatches Lockdown there. Lockdown immediately encounters [[Mirage (Movie)|Mirage]] and defeats the Autobot soundly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Hostile Territory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Crowbar has also arrived at the island, and Starscream warns him that Optimus is somewhere there. Crowbar wanders around knocking down buildings, but the Autobot leader fails to show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
As part of yet another diversion, Starscream tells Lockdown to go attack communication arrays in the NEST base. Lockdown wonders aloud if it&#039;s part of their plan to bring Shockwave back online, and Starscream tells him to mind his own business. Lockdown shrugs and goes and shoots some more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Soundwave also infiltrates the base, on a stealth mission to retrieve Mechtech data which is not helped at all by Starscream&#039;s constant chattering over the comm. After fighting his way stealthily into the base by shooting lots of Autobots with his rocket launcher, Soundwave retrieves the data he&#039;s after and fights his way towards the exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Freedom Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Seeking to escape the NEST base, Soundwave instructs Crowbar to run interference. To Crowbar&#039;s delight, this means he gets to beat the snot out of [[Bumblebee (Movie)/games|Bumblebee]] while Soundwave gets away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Siege Engines&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Some time later, in Siberia, Crowbar tells one of his fellow Decepticons that he doesn&#039;t think the Autobots will find them way out there, but to be vigilant in case they do. As the Autobots shortly do turn up, and Crowbar doesn&#039;t want to bug Megatron, he runs around shooting them all. He faces Mirage once again at the end of the level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Lair of the Dragon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Megatron contacts Soundwave with new orders. The Autobots have set up sensor-jamming radar emplacements which are blocking the ability of Megatron and his men from seeing their immediate surroundings. Soundwave sets out and deactivates the radar emplacements while shooting more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Deep Freeze&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
As the Autobots overrun the Decepticon base, Megatron runs to find Shockwave. Starscream contacts him to see if he&#039;s all right or if Starscream can take over yet. Starscream also expresses concern that Shockwave might turn against them, but Megatron says he has no choice but to activate the assassin. With Starscream&#039;s concerns duly dismissed, Megatron rampages through the base, destroying Autobot invaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Desolate Decisions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
It&#039;s not long before he gets a new signal, this time from [[Ironhide (Movie)|Ironhide]] who has hacked into the Decepticon frequency. Ironhide announces he&#039;s going to stop Megatron and proceeds to lead Megatron on a merry chase around the Autobot-infested base until Megatron can defeat him. The Autobots gather outside and Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters|c1=&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Mirage (Movie)|Mirage]] ([[Dave Wittenberg]])&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Crowbar]] ([[Steve Blum]])&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]] ([[Joey Camen]])&lt;br /&gt;
&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] (Fred Tatasciore)&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] ([[Jamie Alcroft]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] (Steve Blum)&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;MIRAGE!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Aah! What is it?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ratchet&#039;&#039;&#039; creeps up on &#039;&#039;&#039;Mirage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;d better stay quiet! If you don&#039;t find the Mechtech data in that base, Megatron will be sorely displeased.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Agreed. Your radio silence is appreciated.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Oh, I, Ah, yes, of course, radio silence would be best, I... ahem. Starscream out.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Soundwave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you fail to survive this, Megatron, I will dedicate my reign as leader to honoring your name!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;When I survive this, Starscream, you and I will discuss your treacherous display of ambition.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shouldn&#039;t get so worked up, Starscream. You&#039;ll blow a gasket.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;WORKED, UP?!! I speak for Lord Megatron, you pile of junk! You will obey me!&amp;quot; :- &#039;&#039;&#039;Crowbar&#039;&#039;&#039; and &#039;&#039;&#039;Starscream&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lockdown,is the data damaged? Are you functional?&amp;quot; &amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;quot;I&#039;m here, Starscream, the data&#039;s fine.&amp;quot; &amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;quot;Then why have you stopped moving?!&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Just basking in the moment.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;You IDIOT! That data&#039;s worth more then you are. Send it immediately!&amp;quot; :- &#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Lockdown&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keeping us busy while they do their dirty work behind our backs, huh?&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Be careful. Other Autobots have sighted Lockdown in the area...he never listens.&amp;quot; :- &#039;&#039;&#039;Ratchet&#039;&#039;&#039; discussing Lockdown with &#039;&#039;&#039;Mirage&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-player==&lt;br /&gt;
Multi-player includes five gameplay modes:&lt;br /&gt;
*&#039;&#039;&#039;1-on-1:&#039;&#039;&#039; deathmatch in an arena&lt;br /&gt;
*&#039;&#039;&#039;Master of [[Cybertron (planet)|Cybertron]]:&#039;&#039;&#039; Two players versus infinite waves of enemies. When the time expires, highest score wins.&lt;br /&gt;
*&#039;&#039;&#039;Marathon:&#039;&#039;&#039; Two players versus infinite waves of enemies. Player that survives longest wins.&lt;br /&gt;
*&#039;&#039;&#039;Free-for-All:&#039;&#039;&#039; deathmatch versus more than one opponent.&lt;br /&gt;
*&#039;&#039;&#039;Team Deathmatch:&#039;&#039;&#039; two-on-two combat. Autobots Vs Decepticons. &lt;br /&gt;
&lt;br /&gt;
There are only three multiplayer maps: Stadium, Siberia, and Corridor. &lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:DOTMDS Soundwave carries truck.jpg|thumb|300px|Soundwave looks for a reviewer to throw his truck at.]]&lt;br /&gt;
The DS version garnered a plethora of reviews ranging from mediocre to negative. &#039;&#039;Nintendo Power&#039;&#039; magazine rated it at 30%, calling it a step down from previous games.&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/ds/transformers-dark-of-the-moon---autobots/critic-reviews Metacritic reviews]&amp;lt;/ref&amp;gt; IGN misses &#039;&#039;[[Transformers Animated (cartoon)|Transformers Animated]]&#039;&#039;, using words like &amp;quot;plain&amp;quot;, &amp;quot;uneventful&amp;quot; and &amp;quot;bland&amp;quot;, and giving it a rating of 5 out of 10.&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2011/06/18/transformers-dark-of-the-moon-autobots-review IGN Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo World Report agreed, giving it 3.5 out of 10 but regarded the voice acting as the best part of the game.&amp;lt;ref&amp;gt;[http://www.nintendoworldreport.com/review/27110 Nintendo World Report Dark of the Moon review]&amp;lt;/ref&amp;gt; One of the higher ratings was 5.5 out of 10, awarded by ZTGD who criticized the graphics and game play choices and were overall disappointed in the game.&amp;lt;ref&amp;gt;[http://www.ztgd.com/reviews/transformers-dark-of-the-moon-autobots/ ZTGD Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo Okie particularly criticized the texturing, enemy AI and repetitive game play, noting that &amp;quot;You shoot a lot of robots in this game and after about 20 minutes it gets boring&amp;quot; and &amp;quot;&#039;&#039;Dark Of The Moon&#039;&#039; falls far short of being a compelling video game.&amp;quot;&amp;lt;ref&amp;gt;[http://nintendo-okie.com/2011/07/05/transformers-dark-of-the-moon-%E2%80%93-autobotsdecepticons-review-ds/ Nintendo Okie review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Certain editions of the game came with a redecoed &#039;&#039;[[Speed Stars]]&#039;&#039; Bumblebee or Lockdown.&lt;br /&gt;
*Megatron sports his &#039;&#039;[[Transformers: Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039; body rather than his &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; form. Though he still turns into a tank, he can&#039;t shoot his main cannon until he switches to his Mechtech winged-tank mode.&lt;br /&gt;
*The words &amp;quot;Checkpoint reached&amp;quot; appear to be code for &amp;quot;You are about to be attacked by the enemy&amp;quot;.&lt;br /&gt;
*Crowbar does not transform into the Chevrolet SUV form of the film, but rather his Cyberverse alternate mode: a Carbon Motors E7 Police Car. &lt;br /&gt;
*In the credits, Sideswipe is mentioned to have been voiced by Fred Tatasciore. However, the Autobot does not appear throughout the whole game and has no character model, and absolutely no mention whatsoever, so this must be a mistake. &lt;br /&gt;
*There is no Warpath, Laserbeak, or Driller mentioned in this game, or any sign of the other Dreads. The Decepticons enemies in the &#039;&#039;&#039;Autobots&#039;&#039;&#039; version do resemble the Dreads.&lt;br /&gt;
*Although characters like Shockwave, Starscream and Ratchet are deemed unplayable, rumours say by downloading the emulator version of both games, you can play as these characters. &lt;br /&gt;
*If you pre-ordered the game/both games at Toys&#039;R&#039;Us, the game skins for Lockdown and Bumblebee are different.  &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon: Autobots/Decepticons}}&lt;br /&gt;
[[Category:Dark of the Moon media]]&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Alignak</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Shockwave_(Movie)&amp;diff=898561</id>
		<title>Shockwave (Movie)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Shockwave_(Movie)&amp;diff=898561"/>
		<updated>2014-08-22T09:56:59Z</updated>

		<summary type="html">&lt;p&gt;Alignak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticonfilm|hofsilver}}&lt;br /&gt;
{{disambig3|Shockwave}}&lt;br /&gt;
:&#039;&#039;Shockwave is a [[Decepticon]] from the [[live-action film series|live-action movie]] [[Continuity family|continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:ShockwaveDOTMgamepromo.jpg|right|thumb|400px|[[Optimus Prime (Movie)|Optimus Prime]]&#039;s most bewildering foe: the faceless!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shockwave&#039;&#039;&#039; was left to watch [[Cybertron (planet)|Cybertron]] by [[Megatron (Movie)|Megatron]] long ago, arriving on Earth to hunt for the [[AllSpark]] shortly after Megatron. A peerless scientist with deadly efficiency and a cold devotion to logic, he is one of the very few who could rival Megatron. Shockwave is ready and willing to destroy the Autobots with his arm-mounted AstroMag Cannon. &lt;br /&gt;
&lt;br /&gt;
{{bigquote|Emotionless, coldly logical, utterly ruthless... killing is all Shockwave lives for.|[[Optimus Prime (Movie)|Optimus Prime]]|[[Dark of the Moon issue 1|&#039;&#039;Dark of the Moon&#039;&#039; #1]]}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW live-action film prequel comics===&lt;br /&gt;
[[Image:Foundation1-Shockwavedoesntlikeit.jpg|left|thumb|250px|&amp;quot;&#039;&#039;&#039;Your star burns!&#039;&#039;&#039; I require frozen treats.&amp;quot;]]&lt;br /&gt;
Eons after the [[Dynasty of Primes]] were vanquished, Cybertron fell into dark times. The [[AllSpark]] had been buried somewhere within Cybertron and been dismissed as a legend, and the planet itself lacked a star to orbit. As energy became more and more scarce, Cybertronians segregated into tribes. Shockwave chose to rally behind [[Sentinel Prime (ROTF)|Sentinel Prime]], who claimed to be descended from [[Primus]] himself. However, he faced opposition from the non-believer [[Thetacon (tribe)|Thetacons]], and Shockwave joined [[Megatron (Movie)|Megatron]], [[Optimus Prime (Movie)|Optimus]], and several others in repelling their attacks. Ultimately, Sentinel Prime won the day, as he and [[Wheeljack (Movie)|Wheeljack]] were successful in locating the lost AllSpark and harnessing a new sun to orbit. This, however, did not please Shockwave. Now that the war was over, he was dissatisfied, and he no longer knew his purpose. This shocked his old friend, Megatron, and Shockwave explained that it was the journey he enjoyed, not the destination. Plus, well, that new sun was kind of bright. {{storylink|Foundation issue 1|Foundation #1}}&lt;br /&gt;
&lt;br /&gt;
The next day, Megatron detailed to Shockwave how he had eavesdropped on a conversation between Sentinel and Optimus, where Sentinel had tried to pass on leadership to Optimus, who refused, unable to accept he was also a Prime. At the outskirts of [[Thetacon (polity)|Thetacon]], they encountered a [[Driller]], a subterranean lifeform that had been brought to the planet&#039;s surface by the new energy flowing through it, which was attacking a group of [[Hatchling]]s and their protector [[Starscream (Movie)|Starscream]]. Shockwave was amazed by the creature and called it &amp;quot;magnificent&amp;quot;. After besting it, he joined the Cybertronian [[Defense Force]] that Sentinel placed under Megatron&#039;s command, rooting out dissident Transformers. {{storylink|Foundation issue 2|Foundation #2}}&lt;br /&gt;
&lt;br /&gt;
After the war broke out he joined the Decepticons. As Starscream was asking what to do next minutes before the [[Nemesis (ROTF)|&#039;&#039;Nemesis&#039;&#039;]] went to space, Shockwave told him that they would obey Megatron&#039;s orders without any question. {{storylink|Foundation issue 3|Foundation #3}} When the Autobots attacked [[Simfur Temple]], Shockwave attempted to apprehend [[Elita-One (Movie)|Elita-One]], but with no success. When Starscream blew up the [[Ark (DOTM)|ship]] carrying Sentinel and his [[pillar|secret weapon]], Shockwave ordered the annihilation of the retreating Autobots, but Megatron made him stand down, gleefully predicting Optimus would return with a vengeance. {{storylink|Foundation issue 4|Foundation #4}}&lt;br /&gt;
&lt;br /&gt;
Shockwave returned with Megatron to his [[Lord High Protector citadel|citadel]] during Optimus&#039;s revenge attack. {{storylink|Foundation issue 1|Foundation #1}} Shockwave asked Megatron if he could kill Optimus Prime and [[Ironhide (Movie)|Ironhide]] after they had been stuck by the [[smelting pool]], but Megatron was disappointed by Shockwave&#039;s lack of vision. {{Storylink|Foundation issue 3|Foundation #3}} Optimus got inside to fight Megatron, while Starscream and Shockwave attempted to kill their former comrade Ironhide. Suddenly, the skies darkened: the Autobots had attacked the citadel to distract the Decepticons from their true goal of stealing the AllSpark from the temple. Optimus blasted Starscream and Shockwave, and the two Autobots escaped. {{storylink|Foundation issue 4|Foundation #4}}&lt;br /&gt;
&lt;br /&gt;
[[Image:RisingStorm2-ShockwaveAllSpark.jpg|thumb|250px|]] Some time later, after the Autobots sent the All Spark into space, Starscream left Shockwave in charge of the Decepticons still on Cybertron as he went in search of his prize. During a battle with a team of Autobots, Shockwave heard the scream of the AllSpark when it was found by [[Sector Seven]]. Leaving [[Dreadwing (Movie)|Dreadwing]] in charge of the Decepticons on Cybertron, Shockwave set out in an impossibly fast ship, swearing not to return without the AllSpark. He crashed in [[Tunguska]], [[Siberia]] in [[1908]].&amp;lt;ref&amp;gt;&#039;&#039;Rising Storm&#039;&#039; issue 2 reveals that Shockwave caused the mysterious real-life [[Tunguska event]].&amp;lt;/ref&amp;gt; He remained buried there in [[stasis lock]], healing until [[Soviet Union|Soviet Russia]] found him ten years later. Using stolen research from the U.S., who had found Megatron the same way, the Russians reverse-engineered his technology to invent nuclear power plants. {{storylink|Rising Storm issue 2|Rising Storm #2}} {{storylink|Frozen}}&lt;br /&gt;
&lt;br /&gt;
There were no digital records of Shockwave&#039;s existence, and the physical documents pertaining to him were lost, burned, shredded or stolen in the wake of the Soviet Union&#039;s collapse. The Siberian facility was abandoned and Shockwave was left forgotten. {{storylink|Convergence chapter 4}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines===&lt;br /&gt;
While Starscream doesn&#039;t like or trust Shockwave, he respects his intelligence and, if he had to choose, would give the nod to Shockwave being his successor. {{storylink|Transformers Comic issue 21|#21&#039;s Star Screams}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; film===&lt;br /&gt;
[[Image:Shockwave-ROTFnewspaper.jpg|right|thumb|300px|Quick, add him to the character list!]]&lt;br /&gt;
At some point during 2009, Shockwave was caught on film and the event was written up for a newspaper article. A newspaper page with the headline &amp;quot;Mysterious Robot Spotted&amp;quot; was discarded in [[Egypt]], where it was sucked up by a rampaging [[Devastator (ROTF)|Devastator]]. {{Storylink|Transformers: Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===IDW &#039;&#039;Dark of the Moon&#039;&#039; comics===&lt;br /&gt;
[[Image:RisingStorm_Shockwave_and_astrotrain.jpg|left|thumb|250px|&amp;quot;Astrotrain, go away.  You&#039;re spoiling the G1 ambiance around me.&amp;quot;]]&lt;br /&gt;
Soundwave discovered the satirical article and its photograph, and deduced it was based on stolen Soviet documents. {{storylink|Convergence chapter 4}} In [[2010]], Megatron freed Shockwave and brought him to his &amp;quot;base&amp;quot; in [[Namibia]], where he was eager to get back to killing Autobots as soon as possible. {{storylink|Rising Storm issue 2|Rising Storm #2}}&lt;br /&gt;
&lt;br /&gt;
Shockwave and [[Astrotrain (DOTM)|Astrotrain]] made their presence known on Earth near [[Dalian]], [[China]], where they quickly disposed of the Autobots [[Longarm (Movie)|Longarm]] and [[Salvage (Movie)|Salvage]] and stole material for a mysterious construction project.&lt;br /&gt;
&lt;br /&gt;
Shockwave began following the exploits of Earth&#039;s stranded Transformers from afar, and derided its war&#039;s combatants as idiots after watching a skirmish in [[California]]. After contacting Astrotrain for an update on their project, he tracked [[Divebomb (Movie)|Divebomb]]&#039;s radiation trail back to Starscream&#039;s current base of operations, in a junkyard on the outskirts of [[Mexico City]]. Blasting his way through the Decepticons unwise enough to try defending Starscream, Shockwave informed the treacherous air commander that Megatron had &amp;quot;requested his services.&amp;quot; Before the conversation could go any further, Astrotrain radioed Shockwave with some bad news: the &amp;quot;[[Brains|brain unit]]&amp;quot; scrap drone that held the control software for the machine he was constructing had escaped. Shockwave charged Starscream and his followers with recovering the drone. {{storylink|Rising Storm issue 1|Rising Storm #1}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Risingstorm_3_shockwave_on_NEST.jpg|right|thumb|250px|Shock blast!]]&lt;br /&gt;
&lt;br /&gt;
Shockwave contacted an angry Starscream who thought he was promised the Autobots would be occupied. Shockwave countered that they were occupied, but, you know, with Starscream, leaving Shockwave free to leave a message for [[Optimus Prime (Movie)|Optimus Prime]] at the [[NEST]] Headquarters in [[Diego Garcia]]. After killing [[Knock Out (ROTF)|Knock Out]], [[Dune Runner (ROTF)|Dune Runner]], and other Autobots who stood in his way, Shockwave confronted the trembling humans left to fend for themselves. When Shockwave asked who was in command, [[Theodore Galloway]] told him that he was. Shockwave killed Galloway and the other humans save one, and he asked his question one more time. {{storylink|Rising Storm issue 3|Rising Storm #3}}&lt;br /&gt;
&lt;br /&gt;
After killing [[Jolt (ROTF)|Jolt]], he and [[Fearswoop (ROTF)|Fearswoop]] left Diego Garcia, then he arrived in [[Philadelphia]] killing [[Elita-One (Movie)|Elita-One]] in the process and shot down [[Wheeljack (Movie)|Wheeljack]] and [[Mirage (Movie)|Mirage]]. Enraged by the death of Elita-One and the other Autobots. Optimus Prime battled Shockwave destroying half of his face and body, Prime was about to kill Shockwave, till Shockwave&#039;s [[Driller|&amp;quot;pet&amp;quot;]] came to save his master. the badly damaged Shockwave returned to Namibia along Starscream and Soundwave. {{storylink|Rising Storm issue 4|Rising Storm #4}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark of the Moon&#039;&#039; film===&lt;br /&gt;
:&#039;&#039;Voice actor&#039;&#039;: [[Frank Welker]] (English), [[Jirō Saitō]] (Japanese), [[Miguel Ángel Ghigliazza]] (Latin American Spanish), [[Horst Lampe]] (German)&lt;br /&gt;
&lt;br /&gt;
[[Image:DOTM - ShockwaveDriller.jpg|left|thumb|300px|&amp;quot;We have wormsign.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Shockwave and his pet [[Driller]] attacked the Autobots when they were summoned to [[Chernobyl Nuclear Power Plant|Chernobyl]] by the Decepticon agent [[Alexi Voskhod]]. This was done as an act of misdirection to ensure that the Autobots did not realize that the Decepticons actually wanted them to find the fuel cell from the [[Ark (DOTM)|Ark]] located within the facility. After Optimus retrieved the fuel cell from the Driller, Shockwave emerged from it to reveal himself to Optimus, and the pair quickly retreated underground, leaving Optimus very disturbed to see Shockwave on Earth.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOTM-Shockwavecloseup.jpg|right|thumb|250px|The four tall tales of Robodian the one-eyed jerk.]]&lt;br /&gt;
&lt;br /&gt;
Later, Shockwave took part in the invasion of [[Chicago]]. He and the Driller emerged from beneath the convoy of Autobots, and the Driller separated Optimus from his trailer. Shockwave left the Driller and proceeded to track down the Autobots. The [[Wrecker]]s were sent to distract him, peppering his armor with fire from their machine-guns. He used a car as a shield and fired at them, and once they drove off, he menacingly began to pursue them down the road, missing the two small Autobots, [[Wheelie (ROTF)|Wheelie]] and [[Brains]], who quickly fled.&lt;br /&gt;
 &lt;br /&gt;
[[Image:830px-Dotm-shockwave&amp;amp;driller-film-chicago.jpg|left|thumb|250px|Wanna pet my worm?]]&lt;br /&gt;
Later, he noticed humans inside a building, and sent his Driller into the fray to topple a building and kill [[Sam Witwicky]], [[Carly Spencer]], [[Robert Epps]], and the other humans inside. The beast was killed by Optimus Prime using his flight gear, however, and Shockwave, enraged by the death of his pet, opened fire on the Autobot leader, briefly disabling him and taking him out of the fight. &lt;br /&gt;
&lt;br /&gt;
[[Image:DOTM-OptimusShockwave.jpg|right|thumb|250px|Welcome to the refinery.]]&lt;br /&gt;
&lt;br /&gt;
He soon joined [[Soundwave (ROTF)|Soundwave]] and [[Barricade (Movie)|Barricade]] in rounding up the other Autobots. Brains and Wheelie forestalled the Decepticons from further executing their prisoners by taking control of a Decepticon gunship, and dropping [[Orbital Assault Carrier|fighters]] onto the battlefield. Shockwave retreated further away with Barricade and some other Decepticons, but the human soldiers had set a trap and fired upon them. Shockwave was blinded by one of their parachutes, and his eye was then shot out by the Wreckers, causing it to dangle by its wires. His hose and gun backpack were damaged, as well. Optimus Prime then came charging back into the battle, and when Shockwave fired at him, the Autobot dodged the shot, donned a set of [[knuckle-spikes]], and punched Shockwave so hard that part of his abdomen shattered. Even &#039;&#039;this&#039;&#039; did not put Shockwave down, but Prime did not let up - he punched Shockwave again, pinned the Decepticon down and tore his dangling eye out through his throat, finally ending the Decepticon&#039;s life. Optimus then used Shockwave&#039;s cannon to shoot out the control pillar set up in the city. {{storylink|Transformers: Dark of the Moon (film)|Dark of the Moon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: The Game&#039;&#039; (console)===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Daniel Riordan]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tf2007console shockwave.jpg|left|200px|thumb|1% assorted Shockwave parts, 99% weapons.]]&lt;br /&gt;
Under the orders of Starscream, Shockwave attacked [[Tranquility]] in an effort to interfere with [[Optimus Prime (Movie)|Optimus Prime]]&#039;s attempt to rescue [[Bumblebee (Movie)|Bumblebee]] from [[Sector Seven]]. Prime actually had a grip on the helicopter net that held Bumblebee, but the force of Shockwave&#039;s entry mode&#039;s impact knocked him off, allowing Sector Seven to get away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tf2007console shockwave turret.jpg|200px|thumb|Death Cannon OF LOGIC!]]&lt;br /&gt;
Landing in downtown, the [[Triple Changer|triple-changing]] Shockwave adopted a helicopter and an artillery emplacement as his alternate modes, promptly transforming into the latter and lobbing explosives around the city. Prime, forced to cut off his rescue, charged in and pounded Shockwave until the goliath transformed and retreated to another position. Prime doggedly kept at Shockwave, following him every time he retreated, eventually defeating the Decepticon and saving Tranquility. {{storylink|Transformers The Game (console)|Transformers The Game (console)}}&lt;br /&gt;
&lt;br /&gt;
Later, when the Autobots returned to Cybertron, Shockwave appeared on the planet alongside (and presumably leading) an army of Decepticon drones. Optimus quickly defeated the drones and once more defeated Shockwave.&lt;br /&gt;
&lt;br /&gt;
{{note|Shockwave is not a playable character in the game, appearing only as a boss character during the Autobot campaign. He also appears (but does not transform) as one of the enemies battled in the Autobot campaign&#039;s bonus level set on [[Cybertron (planet)|Cybertron]], but what this implies about Shocky is debatable at best, given the level&#039;s questionable in-game continuity.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Game&#039;&#039; (PSP)===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Daniel Riordan]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockwave movie psp.jpg|left|170px|thumb|He makes up for his loss of weapons by being the most awesome character in the game. It is only logical.]]&lt;br /&gt;
&lt;br /&gt;
The massive Shockwave might &#039;&#039;look&#039;&#039; like he&#039;s purely about muscle and firepower, but he&#039;s actually remarkably shrewd and cunning. Coveting the position of Decepticon leader for himself, Shockwave has been working to oust Megatron for years. As you might imagine, he and Starscream don&#039;t get along very well.&lt;br /&gt;
&lt;br /&gt;
When the Decepticons arrived on Earth in search of their lost leader, Megatron, Shockwave adopted a tank as his alternate mode. Shockwave was supposed to join [[Blackout (Movie)|Blackout]] in his attack on the [[SOCCENT Forward Operations Base]] in [[Qatar]], but instead busied himself surrepticiously searching for leads to the location of the [[AllSpark]]. After receiving a communique from [[Frenzy (Movie)|Frenzy]], who informed him that the Autobots were on Earth and had discovered their own leads to the location of Megatron, Shockwave had [[Thundercracker (Movie)|Thundercracker]] airlift him to Qatar, where he helped Blackout take care of the last few military units opposing him. He relayed Frenzy&#039;s message to Blackout, then departed for the Arctic with Thundercracker, intending to investigate the site where Megatron&#039;s body was discovered.&lt;br /&gt;
&lt;br /&gt;
In the Arctic, Shockwave and Thundercracker faced resistance from an Autobot unit in the area, but fought their way through them to discover that Megatron&#039;s body had been moved by [[Sector Seven]]. The trip was not a wasted one, however: after scanning a computer terminal in the cavern, Shockwave discovered that Megatron had brought an army of drones with him to Earth to help in the search for the All Spark. These drones were presently lying dormant all over the Earth, and Shockwave schemed to reactivate them so that they could serve him as his personal army. The signal required to reanimated the drones had to be broadcast from a great height, so Shockwave and Thundercracker quickly made their way to a rocket launch site, where Shockwave&lt;br /&gt;
programmed the code into a rocket that subsequently beamed the signal down over the Earth from space. Drones sprang to life all over the planet, and began attacking the Autobots. Shockwave&#039;s control of his&lt;br /&gt;
self-made army was short lived, however, as Autobots [[Trailbreaker (Movie)|Trailbreaker]] and [[Hound (Movie)|Hound]] successfully transmitted a virus that shut the drones down. Simultaneously, Shockwave received another message from Frenzy that the he had discovered the location of Megatron, and that the Decepticon leader was about to reawaken.&lt;br /&gt;
&lt;br /&gt;
After the Autobots defeated Megatron and most of the other Decepticons in battle in [[Center City]], Shockwave retreated back to [[Cybertron (planet)|Cybertron]], as did Starscream. Back on their homeworld, Shockwave and Starscream faced off for leadership of the Decepticons, with Starscream ultimately claiming victory. {{storylink|Transformers The Game (PSP)|Transformers The Game (PSP)}}&lt;br /&gt;
&lt;br /&gt;
{{note|In contrast to the console version of the game, Shockwave &#039;&#039;is&#039;&#039; a playable character on the PSP.}}&lt;br /&gt;
&lt;br /&gt;
===Autobot Stronghold===&lt;br /&gt;
&lt;br /&gt;
Shockwave was used as the basis for an army of [[drone]] units, who were part of the constant attacks on the Autobot&#039;s [[LG]] Stronghold. For some reason, these drones had &#039;&#039;two&#039;&#039; Sparks. {{storylink|Autobot Stronghold}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Dark of the Moon - The Game&#039;&#039;=== &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Isaac C. Singleton, Jr.]] (Wii version only)&lt;br /&gt;
&lt;br /&gt;
====(Xbox 360/PS3)==== &lt;br /&gt;
[[Image:Dark of the Moon game Shockwave.jpg|thumb|300px|Shockwave on the warpath.]]&lt;br /&gt;
&lt;br /&gt;
{{Note|Shockwave is unlocked for multiplayer by completing the campaign, with an Astro Mag Cannon as primary weapon and the Mark Target ability. He is notably unable to transform, although his melee attack can kill Scouts in one hit.}}&lt;br /&gt;
&lt;br /&gt;
Shockwave had crashed on Earth thousands of years ago and fell into stasis mode. He was later discovered by the Russians and a facility was built to contain him, where he was frozen to prevent him from waking up. &lt;br /&gt;
&lt;br /&gt;
Three years after Megatron was wounded, the Decepticons took refuge in that same Russian facility to repair themselves. His leader [[Megatron (Movie)|Megatron]] decided to release him, since he was needed for the upcoming operation. The base came under fire, however, thanks to Starscream leading the [[Autobot]]s straight to Megatron. The &#039;Cons abandoned base and left Shockwave and his [[Driller]] to thaw out. &lt;br /&gt;
&lt;br /&gt;
[[Image:Transformers DOTM Shockwave Game.jpg|thumb|left|300px|Give me your fac—er, I mean eye!]]&lt;br /&gt;
Optimus discovered Shockwave and ordered [[Ratchet (Movie)|Ratchet]] to activate more freeze tanks to keep him frozen. Unfortunately, Shockwave&#039;s [[Driller|pet]] awoke from its slumber, and lashed out at the intruders. The attempts to keep him frozen eventually failed, and Shockwave woke up and decided to destroy the Autobot leader. Years under stasis meant that he wasn&#039;t fully combat ready, and it was something Optimus took advantage of when he attacked the Decepticon assassin. Shockwave soon managed to fully recover and lashed out at Prime with everything he had. Autobot reinforcements arrived to help in Optimus&#039; assault, but were dispatched quite easily. During their skirmish, Optimus Prime (with a little help from Ratchet) deduced his weak spot as the three cylinder-shaped generators mounted on his back. With this knowledge, Optimus Prime was then able to take down Shockwave with his jetpack/machinegun upgrades, until the Driller decided to intervene, and blocked off the shots while retreating with its master. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Shockwave met up with Megatron, [[Starscream (Movie)|Starscream]], and [[Soundwave (ROTF)|Soundwave]] in Nambia, Africa. He was ordered to find a device in a nuclear power plant called Chernobyl. Shockwave agreed, and Megatron told him and the others of Operation Pillar... {{storylink|Transformers: Dark of the Moon (Xbox 360/PS3)|Dark of the Moon (Xbox 360/PS3)}}&lt;br /&gt;
&lt;br /&gt;
====Autobots/Decepticons==== &lt;br /&gt;
[[Image:DOTMDS Shockwave.jpg|thumb|right|250px]]&lt;br /&gt;
Shockwave was in some state where he needed to be revived and was stored in the Decepticons&#039; base in [[Siberia]]. When the Autobots invaded the base, Megatron was forced to revive Shockwave early, but managed to get the assassin out and began preparing for the next stage of the plan. {{storylink|Transformers: Dark of the Moon: Autobots/Decepticons|Dark of the Moon: Autobots/Decepticons}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Dark of the Moon===&lt;br /&gt;
====Cyberverse====&lt;br /&gt;
{{anchor|CyberverseActionSet}}&lt;br /&gt;
[[Image:DOTM Cyberverse Shockwave FusionTank.jpg|thumb|350px|right|It&#039;s a fusion of terror and more terror.]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave / Fusion Tank&#039;&#039;&#039; (Cyberverse Action Set, 2011)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;006&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;CV19&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Battle Cannon/Particle Wave Blaster, rubber hose, arm blade, missile, Chicago&lt;br /&gt;
&lt;br /&gt;
: The [[Cyberverse]] Commander class Shockwave is cast in a lighter purple than his Voyager class figure. Like that larger toy, he transforms into a Cybertronian tank, and features a removable cannon, blade, and hose. He also has a [[Fusion Tank add-on|back component]] that attaches to his vehicle to form a &amp;quot;Fusion Tank,&amp;quot; and that can separately transform into &amp;quot;Ground Weapon&amp;quot; and &amp;quot;Battle Base&amp;quot; modes.&lt;br /&gt;
&lt;br /&gt;
: Shockwave&#039;s alternate mode has some rather annoying problems with the treads refusing to straighten out or peg onto his body and front &amp;quot;wheels&amp;quot; securely. As a result, combining him with the action set to form the &amp;quot;Fusion Tank&amp;quot; mode will result in the back treads becoming parallel with the rest of the tank... while the front treads split open and detach from the wheels.&lt;br /&gt;
&lt;br /&gt;
: Like other action sets, Shockwave comes with a cardboard backdrop. In his case, it’s a scene of Chicago under attack. Oddly, the box bio mentions &#039;&#039;Shockwave&#039;&#039;&#039;s ability to drill through the ground, with no mention of his [[Driller|friend]]. &lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2011/Decepticon/FTShockwave/shockwave.htm More information on Cyberverse Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager Class toys====&lt;br /&gt;
[[Image:DOTM_Shockwave_Voyager.jpg|right|thumb|300px|Observation: gun hose. Conclusion: awesome.]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (MechTech Voyager, 2011)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;DD05&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; [[MechTech]] Battle Cannon/Particle Wave Blaster, rubber hose, arm blade&lt;br /&gt;
&lt;br /&gt;
: Part of the second wave of &#039;&#039;[[Transformers: Dark of the Moon (toyline)|Dark of the Moon]]&#039;&#039; Voyager Class [[MechTech]] toys, Shockwave transforms into a purple Cybertronian tank. He has a large, detachable MechTech Battle Cannon on his right arm with a rubber tube which connects to his back, and a removable blade on his left arm. When a button is pushed on the rear of his arm cannon, MechTech gearing opens up the cannon, widening it and exposing more gun barrels. [[C joint]] rungs are located on Shockwave&#039;s arm-blade, with one concealed underneath said blade, two on his AstroMag cannon, two more on his backpack, and two more on his feet. Other MechTech weapons can peg into Shockwave&#039;s hands, on the barrel of his cannon, and behind each shoulder blade. Due to the nature of his MechTech weapon being integrated with his arm, it is not a prime candidate for swapping with other toys; although it does fit with the Dark of the Moon Voyager Megatron, due to its shape and color.&lt;br /&gt;
&lt;br /&gt;
: The instructions tell you to keep the cannon attached to his right arm in tank mode, though it is possible to stick it in between the arms. This is done by sliding the cannon&#039;s bottom in between Shockwave&#039;s thumbs. It is fairly stable, matches some stock photography, and makes for a more coherent tank.&lt;br /&gt;
&lt;br /&gt;
: Shockwave&#039;s stock photography depicts him in a much, much brighter and bluer purple, while the MechTech lever on the cannon is bright red. Although partly cropped, his packaging photography on the box-front depicts an alternative placement of his gun hose in tank mode, plugging into the port on the side of his rear treads, which actually aligns better than the awkward frontal position depicted in the [[instructions]]; in the box-back. The gun hose in vehicle mode is not shown, but since the picture was taken from a left profile, it could just be covered by the toy itself, reinforcing the alternate placement. The stock photography also depicts Shockwave&#039;s hands to be articulated at the wrists, as the right arm in the photo has the hand rotated 90 degrees from the position actually possible with the figure. Many more paint applications are also present in the stock photography, not being limited to the red lever on the cannon, with vents on the vehicle mode being picked out in silver, gold details being present on the hips, and both halves of tread on each side of the body being painted silver. Overall, the colour scheme shown on the box photography is completely different from the actual figure within, with the stock photo&#039;s silver being replaced with a metallic lilac on the hands, feet spikes and knees.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2011/Decepticon/Shockwave/shockwave.htm More information on Voyager Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|CyberArmour}}&lt;br /&gt;
[[Image:DOTM-VoyagerShockwave-CyberArmour.JPG|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime vs. Shockwave&#039;&#039;&#039; (MechTech Voyager-Class two-pack, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; [[MechTech]] Battle Cannon/Particle Wave Blaster, rubber hose, arm blade&lt;br /&gt;
&lt;br /&gt;
: Advertised as &amp;quot;&#039;&#039;&#039;SHOCKWAVE with CYBER METAL Armour&#039;&#039;&#039;&amp;quot; on the sticker, this Canadian [[Costco]]-[[exclusive]] two-pack contains a redeco of Shockwave along with an unchanged &#039;&#039;Dark of the Moon&#039;&#039; Voyager class [[Optimus Prime (Movie)/toys#CyberArmour|Optimus Prime]]. &lt;br /&gt;
&lt;br /&gt;
: His purple plastic was changed to dark blue and gray, the lilac was replaced by gray, and the gray on his face cover and feet was replaced by a dark purple, with all the grays being darker and cooler in general. Paint differences include the purple on his crotch being replaced by dark blue, the purple on his shoulders being replaced by metallic lavender, the purple on his feet being replaced by a silver that gradients towards the &amp;quot;toes&amp;quot;, the bronze on all three of his &amp;quot;wheel&amp;quot; rims being replaced by pink, the bronze on the sides of his back treads being replaced by a &amp;quot;worn out&amp;quot; silver, the metallic lavender on his knee flaps being replaced by a dark silver, his spiky bumper, thighs, and head lacking paint in favor of having his ribs painted silver, and his treads and aforementioned ribs being painted in a much brighter silver than usual. His MechTech weapon has also been redecoed, with the purple housing and black hose being cast in a brighter, translucent purple plastic, the gray parts also being darker and cooler, the silver paint on the main barrel being replaced by the brighter silver, and the silver paint on the sides being replaced with a &#039;&#039;very&#039;&#039; faint and subtle brownish orange.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{anchor|StreetsideBotBrawl}}&lt;br /&gt;
[[Image:DOTMVoyShockwaveStreetsideBotBrawl.jpg|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Streetside Bot Brawl&#039;&#039;&#039; (Multi-pack, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; [[MechTech]] Battle Cannon/Particle Wave Blaster, rubber hose, arm blade&lt;br /&gt;
&lt;br /&gt;
:Part of the [[Toys R Us]]-exclusive &amp;quot;Streetside Bot Brawl&amp;quot; three-pack, this grey and purple redeco of Shockwave (which was a homage to the [http://tfsource.com/products/view/product_id/1672/| 4 Changeable Astro Magnum]&#039;s colors) was sold with battle-damaged redecos of &#039;&#039;Dark of the Moon&#039;&#039; Deluxe-Class [[Bumblebee (Movie)/toys#StreetsideBotBrawl|Bumblebee]] and &#039;&#039;Dark of the Moon&#039;&#039; Voyager-Class [[Optimus Prime (Movie)/toys#StreetsideBotBrawl|Optimus Prime]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2011/Decepticon/TRUSBBShockwave/shockwave.htm More information on &amp;quot;Streetside Bot Brawl&amp;quot; Shockwave at TFU.info]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:TF2007game-ShockwaveConcept-ApacheTransform.jpg|thumb|upright=1.25|Being [[Whirl (G1)|Whirl]] is illogical. Resembling him is logical.]]&lt;br /&gt;
* [[Transformers The Game (console)|&#039;&#039;Transformers: The Game&#039;&#039;]] Shockwave was designed by artist [[Ken Christiansen]]. His original flying altmode was to be an [[wikipedia:Fairchild Republic A-10 Thunderbolt II|A-10 Warthog]], but to reduce the mass discrepancy with the [[wikipedia:howitzer|howitzer]] mode, Christansen changed this to an [[wikipedia:Boeing AH-64 Apache|AH-64 Apache]] and bulked up the Howitzer into a made-up &amp;quot;super-howitzer&amp;quot;.&amp;lt;ref&amp;gt;[http://badflipblog.blogspot.co.uk/2009/11/tf1-shockwave-01.html TF1 - Shockwave 01:] ...apparently in the Traveler&#039;s Tales game design... they had Shockwave as a triple changer. Somehow Hasbro let us have it, and I went to work. Working on mass and trying to keep the ratios consistent on the other drones, I piped up and said no way a Howitzer can change into a Warthog. So I pitched the Apache helicopter, (because they wanted to retain the flying dynamic) with it&#039;s very slender body, it could at least be plausible to change into a Howitzer, with a little help..the math came out to the Apache having about 32% more mass than the Howitzer. So I took the opportunity to invent a SUPER Howitzer; to beef up the mass, add a few helicopter armament cues, and pull in some G1 Shockwave character cues, namely the diamond shaped chest elements, to create a more well-rounded three way mode&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Christansen originally intended TFTG Shockwave to be a dull green, as seen right, but was asked to make him purple for the final version, after attempting a &amp;quot;compromise&amp;quot; black.&amp;lt;ref&amp;gt;[http://badflipblog.blogspot.co.uk/2009/11/tf1-shockwave-03.html TF1 - Shockwave 03:] I had set up Shockwave to be a military green, to match the other military based movie Decepts, but I did get asked to explore the purple. I thought it looked a little silly - OK, a lot silly - being the true purple of G1 lore, so I tried a compromise with a purple based black color... &amp;lt;/ref&amp;gt;&lt;br /&gt;
*The &amp;quot;Attack Copter&amp;quot;, &amp;quot;Recon Chopper&amp;quot; and &amp;quot;Stealth Chopper&amp;quot; [[Create-A-Bot (Autobot)|Create-]][[Create-A-Bot (Decepticon)|A-Bot]] vehicle modes from the [[Transformers Autobots/Decepticons|Nintendo DS video games]] transform into robot modes bearing some resemblance to Shockwave. The Attack Chopper is the only one that can be customized to appear purple, though.&lt;br /&gt;
*The photo on the newspaper article in &#039;&#039;Revenge of the Fallen&#039;&#039; is of [[:Image:Shockwaveministatue.jpg|Palisades&#039;s statue]] of [[Shockwave (G1)|Generation 1 Shockwave]], with something digitally added in the foreground.&lt;br /&gt;
*Promotion for &#039;&#039;Dark of the Moon&#039;&#039; heavily touted Shockwave as the new main villain of the film, presumably to conceal [[Sentinel Prime (ROTF)|Sentinel Prime]]&#039;s unexpected betrayal halfway through the movie. Media coverage often described Shockwave as the ruler of Cybertron while the other Transformers were fighting on Earth&amp;lt;ref name=&amp;quot;pushpops&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/transformers-movie-just-movie-31/transformers-3-plot-summary-revealed-170756/ &amp;quot;Transformers 3 Plot Summary Revealed&amp;quot;], TFW2005, October 2010.&amp;lt;/ref&amp;gt;, and while IDW&#039;s comics would toy with this idea a little bit, it had no bearing on his depiction in the film. It&#039;s generally thought to have been a [[Wikipedia:Chinese whispers|chinese whisper]] that resulted from mainstream media independently researching the character and reporting information on his &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039; [[Shockwave (G1)|namesake]] (though that didn&#039;t stop its inclusion in the &#039;&#039;official plot summary&#039;&#039; from Paramount&#039;s German branch, which also claimed that Shockwave was the robot inside the &#039;&#039;[[Ark (DOTM)|Ark]]&#039;&#039; in the trailer).&amp;lt;ref name=&amp;quot;germansite&amp;quot;&amp;gt;[http://www.transformers3-film.de/ Official German DOTM site] including faulty plot summary.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In what was presumably an attempt to hide his finalized movie design, Shockwave appeared in IDW&#039;s prequel comic with an alternate Cybertronian body with a jet alternate mode before being badly damaged at the end of &#039;&#039;Rising Storm&#039;&#039;, necessitating his reconstruction into his movie form. While his toy transforms into a tank, he never transforms in either the film or the video game.&lt;br /&gt;
*In contrast to his highly-promoted nature and major presence in the movie comics, Shockwave receives minimal screentime in the finished film, with only one understandable line of dialogue (snarling Optimus&#039;s name at Chernobyl). As with [[Bonecrusher (Movie)|Bonecrusher]] in the first film, and multiple characters in the second, he emits a lot of gnashing, gurgling noises that could be mis-heard as dialogue if one strains hard to hear something in them; as happened with [[Mixmaster (ROTF)|Mixmaster]] on the &#039;&#039;Revenge of the Fallen&#039;&#039; DVD, the subtitle writer misinterpreted one of Shockwave&#039;s snarls as the hilarious sentence, &amp;quot;Driller-bot is thirsty&amp;quot;.&lt;br /&gt;
* Shockwave does indeed, have another understandable word of English in &#039;&#039;Dark of the Moon&#039;&#039; that was actually forgotten in the subtitles. He says &amp;quot;Commence&amp;quot; to the Driller before it starts its upward rampage through the skyscraper. &lt;br /&gt;
*Though difficult to judge from the absence of dialogue, Shockwave speaks with a heavy Ukrainian or Russian accent. Perhaps this can be derived from the fact he landed in Russia and was stored in Chernobyl for so long. Also added to this is that he speaks Cybertronian more than English. &lt;br /&gt;
*[[Shockwave (G1)|Generation 1 Shockwave]]&#039;s original voice actor, [[Corey Burton]] had no desire to return to the role for &#039;&#039;Dark of the Moon&#039;&#039;, explaining &amp;quot;[I] have practically no interest in that kind of mega-budget movie enterprise involvement&amp;quot;. He noted that the inspiration for his Shockwave voice, [[wikipedia:David Warner (actor)|David Warner]], was rumored to have been considered, &amp;lt;ref&amp;gt;[http://www.coreyburton.com/phpbb/viewtopic.php?p=2707&amp;amp;highlight=#2707 Corey Burton&#039;s message board post.]&amp;lt;/ref&amp;gt; but in the end, Shockwave&#039;s almost-entirely-wordless-snarl-based role went to Frank Welker. There&#039;s a nice touch of symmetry in the casting, with Welker taking over a Burton-originated role not long after Burton took on a Welker-originated character in [[Megatron (Animated)|&#039;&#039;Animated&#039;&#039; Megatron]].&lt;br /&gt;
*Hasbro&#039;s online bio for Shockwave claims he had spent decades trapped under Chernobyl, but this was not reflected in any actual media; both the video game and &#039;&#039;Rising Storm&#039;&#039; comics have him held at a different Russian facility from which he is freed shortly before the film&#039;s events, and the film itself doesn&#039;t give any indication that his appearance at Chernobyl in its opening scenes is an &amp;quot;escape&amp;quot; of any kind.&lt;br /&gt;
[[Image:ShockwaveBoxartFace.jpg|thumb|150px|right|&amp;quot;Logically, I must gnaw your head off.&amp;quot;]]&lt;br /&gt;
*Bucking tradition, this Shockwave has a mouth.&lt;br /&gt;
*Shockwave&#039;s AstroMag cannon is a reference to [[Shockwave (G1)/toys#Notes|the original Shockwave&#039;s]] toy mold being first released by ToyCo as the &amp;quot;[http://www.robot-japan.com/Gallery/Takara/Transformers/G1/AstroMagnum/Toybox-Astro-Magnum.asp 4 Changeable Astro Magnum]&amp;quot;. Though described as a particle or laser cannon in most related &#039;&#039;Dark of the Moon&#039;&#039; media, it appears to be some variety of cluster missile launcher in the movie proper.&lt;br /&gt;
*Select [[Toys&amp;quot;R&amp;quot;Us|ToysЯUs]] stores in the US had a promotion for a Shockwave poster with the purchase of any [[Transformers brand]] [[toy]] from [[June 5]], 2011 to [[June 11]], 2011.&lt;br /&gt;
*Early artwork for Shockwave for &#039;&#039;Dark of the Moon&#039;&#039; showed &#039;&#039;&#039;Blitzwing&#039;&#039;&#039; as a working name for the character, obviously an attempt to hide his identity during production.&amp;lt;ref name=&amp;quot;nizzi&amp;quot;&amp;gt;[http://www.joshnizzi.com/TF3.htm Josh Nizzi DOTM concepts.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Shockwave&#039;s appearance in a [[Burger King]] commercial that depicts him fighting Optimus Prime does not depict any scene in the film. Rather, the animation places Shockwave&#039;s model over Sentinel Prime&#039;s motions during part of his own fight against Optimus.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Shockwave&#039;&#039;&#039; (ショックウェーブ &#039;&#039;Shokkuwēbu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Sokkoló&#039;&#039;&#039; (&amp;quot;Shocker&amp;quot;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Jèn-dàng-pō&#039;&#039;&#039; (震盪波, &amp;quot;Shock Wave&amp;quot;), &#039;&#039;&#039;Zhèngdàngbō&#039;&#039;&#039; (震荡波, &amp;quot;Shock Wave&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&#039;&#039;Transformers: The Game&#039;&#039; Shockwave [http://badflipblog.blogspot.com/2009/11/tf1-shockwave-01.html concepts], [http://badflipblog.blogspot.com/2009/11/tf1-shockwave-02.html vehicle mode renderings], [http://badflipblog.blogspot.com/2009/11/tf1-shockwave-03.html robot mode and head concepts], [http://badflipblog.blogspot.com/2009/11/tf1-shockwave-04.html final robot mode rendering] and [http://badflipblog.blogspot.com/2009/11/tf1-shockwave-05.html transformation animation guide] on Ken Christiansen&#039;s blog. &lt;br /&gt;
* [http://www.gamespot.com/video/932116/6172356/transformers-the-game-interview-1 &#039;&#039;Transformers: The Game&#039;&#039; video interview with Daniel Suarez, featuring Shockwave footage]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark of the Moon Decepticons]]&lt;br /&gt;
[[Category:Movie Decepticons]]&lt;br /&gt;
[[Category:Decepticon leaders]]&lt;br /&gt;
[[Category:Revenge of the Fallen Decepticons]]&lt;br /&gt;
[[Category:Scientists]]&lt;br /&gt;
[[Category:Triple Changers]]&lt;br /&gt;
[[Category:Costco exclusives]]&lt;br /&gt;
[[Category:Toys &amp;quot;R&amp;quot; Us exclusives]]&lt;br /&gt;
[[Category:Hall of Fame]]&lt;/div&gt;</summary>
		<author><name>Alignak</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898543</id>
		<title>Transformers: Dark of the Moon: Autobots/Decepticons</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898543"/>
		<updated>2014-08-22T09:49:33Z</updated>

		<summary type="html">&lt;p&gt;Alignak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm-game}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Dark of the Moon: Autobots&#039;&#039;&#039; and &#039;&#039;&#039;Transformers: Dark of the Moon: Decepticons&#039;&#039;&#039; were released on [[June 14]], [[2011]] for the Nintendo DS. Both games were developed by [[Behaviour Interactive]] who had previously released &#039;&#039;[[Transformers Animated: The Game]]&#039;&#039;, and published by [[Activision Blizzard|Activision]].  Like the [[Transformers: Dark of the Moon (Xbox 360/PS3)|console version]], they are prequels to the &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039; film. They are third-person, over-the-shoulder shooters, and feature both a campaign and multi-player mode.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:DOTMDS Optimus shoots dudes.jpg|thumb|300px]]&lt;br /&gt;
For each mission, there is set character, although once the game has been completed you can go back and replay missions with any playable character. The characters have a primary fire, which is more or less a machine gun with unlimited ammo, and secondary fire in the form of rockets, for which have a limited amount of ammo. More rockets can be obtained by defeating certain foes, which are so numerous you will practically never run out anyway. The character&#039;s health is divided between energy, which can be replenished by picking up [[energon cube]]s dropped by defeated opponents, and &amp;quot;shield&amp;quot;, which slowly regenerates over time. While in vehicle mode, Transformers can go into [[Stealth Force]] mode, making available machine guns, but not the secondary weapon. &lt;br /&gt;
&lt;br /&gt;
Additional abilities include hacking—pressing the radar icon and aiming at a satellite dish or turret reveals a randomly flashing faction [[insignia]]. Pressing the insignia when it matches your faction hacks the target. Hacked turrets will fire on your enemies, which makes them semi-useful when the game doesn&#039;t immediate block you off from them afterwards with a force field. Pressing the A button near certain objects will allow you to pick them up (if the game&#039;s feeling charitable) and throw them at enemies. Characters also have special abilities allowing them to reach hidden areas—for instance Mirage can run along walls, while Soundwave can run on overhead wires.&lt;br /&gt;
&lt;br /&gt;
Upgrades are faction-wide and require collecting &amp;quot;upgrade slots&amp;quot; which appear as small spinning objects, and gaining XP. Between levels, a number of upgrades can be bought from the upgrades screen by spending an upgrade slot and 250XP, giving the player more health, shield, or boosting the primary and secondary fire.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Urban Devastation&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
[[Optimus Prime (Movie)/games|Optimus Prime]], [[Ratchet (Movie)|Ratchet]] and Bumblebee meet downtown, where they discuss the recent attacks. Believing them to be the work of the [[Decepticon]]s, Optimus sends Bumblebee to investigate, and the small [[Autobot]] quickly discovers that the city is indeed crawling with Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Heavy Industry&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Ironhide (Movie)|Ironhide]]&lt;br /&gt;
Optimus contacts Ironhide with more bad news. The Decepticons are attacking on two fronts: [[Mixmaster (ROTF)|Mixmaster]] is trying to bring the [[Constructicon (ROTF)|Constructicon]]s back online, while [[Starscream (Movie)/games|Starscream]] is attacking a nearby industrial park. Ironhide goes to the Industrial Park to investigate, and is forced to protect a number of buildings from Decepticon attac, while Starscream shoots down numerous fuel stacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: The Best Defense...&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Optimus finds Ratchet on the way to the Stadium to check out a disturbance. Optimus opts to go instead, as Ratchet&#039;s services are better utilized back at base, but Ratchet warns him before he leaves that they&#039;ve intercepted a Decepticon transmission about something called [[Shockwave (Movie)|Shockwave]]. Optimus goes to investigate the Stadium and briefly tangles with [[Soundwave (ROTF)|Soundwave]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Strong Foundations&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Mirage (Movie)|Mirage]]&lt;br /&gt;
Mirage finds Ratchet in a worried state as the Decepticons are up to something at a NEST construction site. Promising to investigate, Mirage finds [[Lockdown (ROTF)|Lockdown]] messing up the place, and is forced to chase him down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Burning Air&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Ratchet and [[Wheeljack (Movie)|Wheeljack]] contact Optimus to warn him that Decepticons are attacking all over NEST&#039;s Pacific island base. Wheeljack additionally warns him that [[Crowbar]] is a dangerous foe. Optimus drives all over the island bashing Decepticons and protecting the buildings, but fails to encounter Crowbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Into the Fire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
After Lockdown gets into the NEST base and starts targeting the satellite dishes in an attempt to shut down Autobot communications, Rachet sends Mirage to scour the base and reactivate the dishes. Lockdown is not seen in this level, however. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Dangerous Experiments&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Mirage reports to Ironhide that he&#039;s chasing Lockdown within the base. As Ironhide goes to join the hunt, Optimus Prime contacts everyone with the extremely urgent message not to engage Soundwave. Ironhide tells the Autobot soldier to stay on watch and then proceeds to chase Lockdown around the base and finally catches up with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Volcano Overdrive&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
As Bumblebee stands ready, Ratchet tells him that Soundwave and Crowbar are in the area. Bumblebee needs to track them down, however, and this is the important part, he has to let Soundwave escape. It&#039;s part of Optimus&#039;s plan. Bumblebee sets out and quickly finds and attacks Crowbar, however he suddenly runs into [[Starscream (Movie)/games|Starscream]]! Bumblebee fights Starscream all over the island as Crowbar and Soundwave escape. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Hunters and Prey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
Starscream, as it turns out, has stolen a piece of [[MechTech|Mechtech]], which luckily has a built-in tracking system. The Autobots have traced him to [[Siberia]], and Mirage goes in to stealthily scope the place out by shooting Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Bitter Winds&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
At the Decepticon base, Ratchet briefs Ironhide on the situation—there are radar stations built all around it which must be taken out. Also Ratchet&#039;s decoded a transmission indicating that Shockwave is a deadly Decepticon assassin! Ironhide moves through the valley, hacking the Decepticon computers to clear a way for the Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Heart of Ice&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
Ironhide, Bumblebee and Ratchet meet up inside the Decepticon base. Ratchet sends Bumblebee to scout ahead, cautioning him that Megatron may be around. Luckily Bumblebee just finds a whole bunch of Decepticons to shoot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Cold Machinery&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Optimus arrives, and Ironhide tells him that the Decepticons are completely cut off. Megatron and possibly Shockwave are there. Optimus decides he must go in alone, and tells the others to follow him when he gives the signal. A short time after Optimus goes in, the Autobots receive a weak transmission from him to say that Megatron and Shockwave have escaped, so Ironhide goes after them. He manages to track Megatron, fighting furiously with the Decepticon leader, but Megatron manages to get away. Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
===Decepticon campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Demolition&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
[[Starscream (Movie)/games|Starscream]] relays news to Soundwave that [[Megatron (Movie)/games|Megatron]] has ordered a two-pronged assault. While [[Mixmaster (ROTF)|Mixmaster]] is in charge of one, Starscream is in charge of an attack on a [[NEST]] facility, and he wants Soundwave to provide a diversion. Soundwave is skeptical that these are Megatron&#039;s orders, but decides to check up on it later and goes and wreaks havoc in a nearby industrial park as a diversion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Desperation Play&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Crowbar]]&lt;br /&gt;
Starscream finds Crowbar equally back-chatty when he tells Crowbar to create another diversion near the Stadium to keep the Autobots distracted from the NEST facility. Crowbar proceeds to make as much of a distraction as he can downtown, also encountering Ironhide within the staidum. &lt;br /&gt;
&lt;br /&gt;
[[File:DOTMDS Lockdown chases Optimus.jpg|thumb|300px|Come back here, you coward!]]&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: Shipping Out&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
Meanwhile, Starscream sends Lockdown into the NEST facility to look for any information the Autobots have gathered on [[Shockwave (Movie)|Shockwave]] or Operation: Pillar. Lockdown successfully infiltrates the base, though he spends most of his time chasing [[Optimus Prime (Movie)/games|Optimus Prime]] around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Deconstruction Site&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
The stolen data secure, Lockdown escapes the NEST base and reports back to Starscream. Starscream notes that the Autobots have taken over an abandoned [[Sector Seven|Sector 7]] base in the Pacific, and dispatches Lockdown there. Lockdown immediately encounters [[Mirage (Movie)|Mirage]] and defeats the Autobot soundly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Hostile Territory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Crowbar has also arrived at the island, and Starscream warns him that Optimus is somewhere there. Crowbar wanders around knocking down buildings, but the Autobot leader fails to show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
As part of yet another diversion, Starscream tells Lockdown to go attack communication arrays in the NEST base. Lockdown wonders aloud if it&#039;s part of their plan to bring Shockwave back online, and Starscream tells him to mind his own business. Lockdown shrugs and goes and shoots some more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Soundwave also infiltrates the base, on a stealth mission to retrieve Mechtech data which is not helped at all by Starscream&#039;s constant chattering over the comm. After fighting his way stealthily into the base by shooting lots of Autobots with his rocket launcher, Soundwave retrieves the data he&#039;s after and fights his way towards the exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Freedom Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Seeking to escape the NEST base, Soundwave instructs Crowbar to run interference. To Crowbar&#039;s delight, this means he gets to beat the snot out of [[Bumblebee (Movie)/games|Bumblebee]] while Soundwave gets away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Siege Engines&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Some time later, in Siberia, Crowbar tells one of his fellow Decepticons that he doesn&#039;t think the Autobots will find them way out there, but to be vigilant in case they do. As the Autobots shortly do turn up, and Crowbar doesn&#039;t want to bug Megatron, he runs around shooting them all. He faces Mirage once again at the end of the level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Lair of the Dragon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Megatron contacts Soundwave with new orders. The Autobots have set up sensor-jamming radar emplacements which are blocking the ability of Megatron and his men from seeing their immediate surroundings. Soundwave sets out and deactivates the radar emplacements while shooting more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Deep Freeze&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
As the Autobots overrun the Decepticon base, Megatron runs to find Shockwave. Starscream contacts him to see if he&#039;s all right or if Starscream can take over yet. Starscream also expresses concern that Shockwave might turn against them, but Megatron says he has no choice but to activate the assassin. With Starscream&#039;s concerns duly dismissed, Megatron rampages through the base, destroying Autobot invaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Desolate Decisions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
It&#039;s not long before he gets a new signal, this time from [[Ironhide (Movie)|Ironhide]] who has hacked into the Decepticon frequency. Ironhide announces he&#039;s going to stop Megatron and proceeds to lead Megatron on a merry chase around the Autobot-infested base until Megatron can defeat him. The Autobots gather outside and Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters|c1=&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Mirage (Movie)|Mirage]] ([[Dave Wittenberg]])&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Crowbar]] ([[Steve Blum]])&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]] ([[Joey Camen]])&lt;br /&gt;
&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] (Fred Tatasciore)&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] ([[Jamie Alcroft]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] (Steve Blum)&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;MIRAGE!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Aah! What is it?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ratchet&#039;&#039;&#039; creeps up on &#039;&#039;&#039;Mirage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;d better stay quiet! If you don&#039;t find the Mechtech data in that base, Megatron will be sorely displeased.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Agreed. Your radio silence is appreciated.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Oh, I, Ah, yes, of course, radio silence would be best, I... ahem. Starscream out.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Soundwave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you fail to survive this, Megatron, I will dedicate my reign as leader to honoring your name!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;When I survive this, Starscream, you and I will discuss your treacherous display of ambition.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shouldn&#039;t get so worked up, Starscream. You&#039;ll blow a gasket.&amp;quot;&lt;br /&gt;
&amp;quot;WORKED, UP?!! I speak for Lord Megatron, you pile of junk! You will obey me!&amp;quot; :- &#039;&#039;&#039;Crowbar&#039;&#039;&#039; and &#039;&#039;&#039;Starscream&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lockdown,is the data damaged? Are you functional?&amp;quot;&lt;br /&gt;
&amp;quot;I&#039;m here, Starscream, the data&#039;s fine.&amp;quot;&lt;br /&gt;
&amp;quot;Then why have you stopped moving?!&amp;quot;&lt;br /&gt;
&amp;quot;Just basking in the moment.&amp;quot;&lt;br /&gt;
&amp;quot;You IDIOT! That data&#039;s worth more then you are. Send it immediately!&amp;quot; :- &#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Lockdown&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keeping us busy while they do their dirty work behind our backs, huh?&amp;quot;&lt;br /&gt;
&amp;quot;Be careful. Other Autobots have sighted Lockdown in the area...he never listens.&amp;quot; :- &#039;&#039;&#039;Ratchet&#039;&#039;&#039; discussing Lockdown with &#039;&#039;&#039;Mirage&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-player==&lt;br /&gt;
Multi-player includes five gameplay modes:&lt;br /&gt;
*&#039;&#039;&#039;1-on-1:&#039;&#039;&#039; deathmatch in an arena&lt;br /&gt;
*&#039;&#039;&#039;Master of [[Cybertron (planet)|Cybertron]]:&#039;&#039;&#039; Two players versus infinite waves of enemies. When the time expires, highest score wins.&lt;br /&gt;
*&#039;&#039;&#039;Marathon:&#039;&#039;&#039; Two players versus infinite waves of enemies. Player that survives longest wins.&lt;br /&gt;
*&#039;&#039;&#039;Free-for-All:&#039;&#039;&#039; deathmatch versus more than one opponent.&lt;br /&gt;
*&#039;&#039;&#039;Team Deathmatch:&#039;&#039;&#039; two-on-two combat.&lt;br /&gt;
&lt;br /&gt;
There are only three multiplayer maps: Stadium, Siberia, and Corridor. &lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:DOTMDS Soundwave carries truck.jpg|thumb|300px|Soundwave looks for a reviewer to throw his truck at.]]&lt;br /&gt;
The DS version garnered a plethora of reviews ranging from mediocre to negative. &#039;&#039;Nintendo Power&#039;&#039; magazine rated it at 30%, calling it a step down from previous games.&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/ds/transformers-dark-of-the-moon---autobots/critic-reviews Metacritic reviews]&amp;lt;/ref&amp;gt; IGN misses &#039;&#039;[[Transformers Animated (cartoon)|Transformers Animated]]&#039;&#039;, using words like &amp;quot;plain&amp;quot;, &amp;quot;uneventful&amp;quot; and &amp;quot;bland&amp;quot;, and giving it a rating of 5 out of 10.&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2011/06/18/transformers-dark-of-the-moon-autobots-review IGN Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo World Report agreed, giving it 3.5 out of 10 but regarded the voice acting as the best part of the game.&amp;lt;ref&amp;gt;[http://www.nintendoworldreport.com/review/27110 Nintendo World Report Dark of the Moon review]&amp;lt;/ref&amp;gt; One of the higher ratings was 5.5 out of 10, awarded by ZTGD who criticized the graphics and game play choices and were overall disappointed in the game.&amp;lt;ref&amp;gt;[http://www.ztgd.com/reviews/transformers-dark-of-the-moon-autobots/ ZTGD Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo Okie particularly criticized the texturing, enemy AI and repetitive game play, noting that &amp;quot;You shoot a lot of robots in this game and after about 20 minutes it gets boring&amp;quot; and &amp;quot;&#039;&#039;Dark Of The Moon&#039;&#039; falls far short of being a compelling video game.&amp;quot;&amp;lt;ref&amp;gt;[http://nintendo-okie.com/2011/07/05/transformers-dark-of-the-moon-%E2%80%93-autobotsdecepticons-review-ds/ Nintendo Okie review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Certain editions of the game came with a redecoed &#039;&#039;[[Speed Stars]]&#039;&#039; Bumblebee or Lockdown.&lt;br /&gt;
*Megatron sports his &#039;&#039;[[Transformers: Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039; body rather than his &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; form. Though he still turns into a tank, he can&#039;t shoot his main cannon until he switches to his Mechtech winged-tank mode.&lt;br /&gt;
*The words &amp;quot;Checkpoint reached&amp;quot; appear to be code for &amp;quot;You are about to be attacked by the enemy&amp;quot;.&lt;br /&gt;
*Crowbar does not transform into the Chevrolet SUV form of the film, but rather his Cyberverse alternate mode: a Carbon Motors E7 Police Car. &lt;br /&gt;
*In the credits, Sideswipe is mentioned to have been voiced by Fred Tatasciore. However, the Autobot does not appear throughout the whole game and has no character model, and absolutely no mention whatsoever, so this must be a mistake. &lt;br /&gt;
*There is no Warpath, Laserbeak, or Driller mentioned in this game, or any sign of the other Dreads. The Decepticons enemies in the &#039;&#039;&#039;Autobots&#039;&#039;&#039; version do resemble the Dreads. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon: Autobots/Decepticons}}&lt;br /&gt;
[[Category:Dark of the Moon media]]&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Alignak</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898526</id>
		<title>Transformers: Dark of the Moon: Autobots/Decepticons</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898526"/>
		<updated>2014-08-22T09:46:24Z</updated>

		<summary type="html">&lt;p&gt;Alignak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm-game}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Dark of the Moon: Autobots&#039;&#039;&#039; and &#039;&#039;&#039;Transformers: Dark of the Moon: Decepticons&#039;&#039;&#039; were released on [[June 14]], [[2011]] for the Nintendo DS. Both games were developed by [[Behaviour Interactive]] who had previously released &#039;&#039;[[Transformers Animated: The Game]]&#039;&#039;, and published by [[Activision Blizzard|Activision]].  Like the [[Transformers: Dark of the Moon (Xbox 360/PS3)|console version]], they are prequels to the &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039; film. They are third-person, over-the-shoulder shooters, and feature both a campaign and multi-player mode.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:DOTMDS Optimus shoots dudes.jpg|thumb|300px]]&lt;br /&gt;
For each mission, there is set character, although once the game has been completed you can go back and replay missions with any playable character. The characters have a primary fire, which is more or less a machine gun with unlimited ammo, and secondary fire in the form of rockets, for which have a limited amount of ammo. More rockets can be obtained by defeating certain foes, which are so numerous you will practically never run out anyway. The character&#039;s health is divided between energy, which can be replenished by picking up [[energon cube]]s dropped by defeated opponents, and &amp;quot;shield&amp;quot;, which slowly regenerates over time. While in vehicle mode, Transformers can go into [[Stealth Force]] mode, making available machine guns, but not the secondary weapon. &lt;br /&gt;
&lt;br /&gt;
Additional abilities include hacking—pressing the radar icon and aiming at a satellite dish or turret reveals a randomly flashing faction [[insignia]]. Pressing the insignia when it matches your faction hacks the target. Hacked turrets will fire on your enemies, which makes them semi-useful when the game doesn&#039;t immediate block you off from them afterwards with a force field. Pressing the A button near certain objects will allow you to pick them up (if the game&#039;s feeling charitable) and throw them at enemies. Characters also have special abilities allowing them to reach hidden areas—for instance Mirage can run along walls, while Soundwave can run on overhead wires.&lt;br /&gt;
&lt;br /&gt;
Upgrades are faction-wide and require collecting &amp;quot;upgrade slots&amp;quot; which appear as small spinning objects, and gaining XP. Between levels, a number of upgrades can be bought from the upgrades screen by spending an upgrade slot and 250XP, giving the player more health, shield, or boosting the primary and secondary fire.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Urban Devastation&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
[[Optimus Prime (Movie)/games|Optimus Prime]], [[Ratchet (Movie)|Ratchet]] and Bumblebee meet downtown, where they discuss the recent attacks. Believing them to be the work of the [[Decepticon]]s, Optimus sends Bumblebee to investigate, and the small [[Autobot]] quickly discovers that the city is indeed crawling with Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Heavy Industry&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Ironhide (Movie)|Ironhide]]&lt;br /&gt;
Optimus contacts Ironhide with more bad news. The Decepticons are attacking on two fronts: [[Mixmaster (ROTF)|Mixmaster]] is trying to bring the [[Constructicon (ROTF)|Constructicon]]s back online, while [[Starscream (Movie)/games|Starscream]] is attacking a nearby industrial park. Ironhide goes to the Industrial Park to investigate, and is forced to protect a number of buildings from Decepticon attac, while Starscream shoots down numerous fuel stacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: The Best Defense...&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Optimus finds Ratchet on the way to the Stadium to check out a disturbance. Optimus opts to go instead, as Ratchet&#039;s services are better utilized back at base, but Ratchet warns him before he leaves that they&#039;ve intercepted a Decepticon transmission about something called [[Shockwave (Movie)|Shockwave]]. Optimus goes to investigate the Stadium and briefly tangles with [[Soundwave (ROTF)|Soundwave]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Strong Foundations&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Mirage (Movie)|Mirage]]&lt;br /&gt;
Mirage finds Ratchet in a worried state as the Decepticons are up to something at a NEST construction site. Promising to investigate, Mirage finds [[Lockdown (ROTF)|Lockdown]] messing up the place, and is forced to chase him down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Burning Air&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Ratchet and [[Wheeljack (Movie)|Wheeljack]] contact Optimus to warn him that Decepticons are attacking all over NEST&#039;s Pacific island base. Wheeljack additionally warns him that [[Crowbar]] is a dangerous foe. Optimus drives all over the island bashing Decepticons and protecting the buildings, but fails to encounter Crowbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Into the Fire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
After Lockdown gets into the NEST base and starts targeting the satellite dishes in an attempt to shut down Autobot communications, Rachet sends Mirage to scour the base and reactivate the dishes. Lockdown is not seen in this level, however. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Dangerous Experiments&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Mirage reports to Ironhide that he&#039;s chasing Lockdown within the base. As Ironhide goes to join the hunt, Optimus Prime contacts everyone with the extremely urgent message not to engage Soundwave. Ironhide tells the Autobot soldier to stay on watch and then proceeds to chase Lockdown around the base and finally catches up with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Volcano Overdrive&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
As Bumblebee stands ready, Ratchet tells him that Soundwave and Crowbar are in the area. Bumblebee needs to track them down, however, and this is the important part, he has to let Soundwave escape. It&#039;s part of Optimus&#039;s plan. Bumblebee sets out and quickly finds and attacks Crowbar, however he suddenly runs into [[Starscream (Movie)/games|Starscream]]! Bumblebee fights Starscream all over the island as Crowbar and Soundwave escape. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Hunters and Prey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
Starscream, as it turns out, has stolen a piece of [[MechTech|Mechtech]], which luckily has a built-in tracking system. The Autobots have traced him to [[Siberia]], and Mirage goes in to stealthily scope the place out by shooting Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Bitter Winds&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
At the Decepticon base, Ratchet briefs Ironhide on the situation—there are radar stations built all around it which must be taken out. Also Ratchet&#039;s decoded a transmission indicating that Shockwave is a deadly Decepticon assassin! Ironhide moves through the valley, hacking the Decepticon computers to clear a way for the Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Heart of Ice&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
Ironhide, Bumblebee and Ratchet meet up inside the Decepticon base. Ratchet sends Bumblebee to scout ahead, cautioning him that Megatron may be around. Luckily Bumblebee just finds a whole bunch of Decepticons to shoot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Cold Machinery&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Optimus arrives, and Ironhide tells him that the Decepticons are completely cut off. Megatron and possibly Shockwave are there. Optimus decides he must go in alone, and tells the others to follow him when he gives the signal. A short time after Optimus goes in, the Autobots receive a weak transmission from him to say that Megatron and Shockwave have escaped, so Ironhide goes after them. He manages to track Megatron, fighting furiously with the Decepticon leader, but Megatron manages to get away. Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
===Decepticon campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Demolition&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
[[Starscream (Movie)/games|Starscream]] relays news to Soundwave that [[Megatron (Movie)/games|Megatron]] has ordered a two-pronged assault. While [[Mixmaster (ROTF)|Mixmaster]] is in charge of one, Starscream is in charge of an attack on a [[NEST]] facility, and he wants Soundwave to provide a diversion. Soundwave is skeptical that these are Megatron&#039;s orders, but decides to check up on it later and goes and wreaks havoc in a nearby industrial park as a diversion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Desperation Play&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Crowbar]]&lt;br /&gt;
Starscream finds Crowbar equally back-chatty when he tells Crowbar to create another diversion near the Stadium to keep the Autobots distracted from the NEST facility. Crowbar proceeds to make as much of a distraction as he can downtown, also encountering Ironhide within the staidum. &lt;br /&gt;
&lt;br /&gt;
[[File:DOTMDS Lockdown chases Optimus.jpg|thumb|300px|Come back here, you coward!]]&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: Shipping Out&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
Meanwhile, Starscream sends Lockdown into the NEST facility to look for any information the Autobots have gathered on [[Shockwave (Movie)|Shockwave]] or Operation: Pillar. Lockdown successfully infiltrates the base, though he spends most of his time chasing [[Optimus Prime (Movie)/games|Optimus Prime]] around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Deconstruction Site&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
The stolen data secure, Lockdown escapes the NEST base and reports back to Starscream. Starscream notes that the Autobots have taken over an abandoned [[Sector Seven|Sector 7]] base in the Pacific, and dispatches Lockdown there. Lockdown immediately encounters [[Mirage (Movie)|Mirage]] and defeats the Autobot soundly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Hostile Territory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Crowbar has also arrived at the island, and Starscream warns him that Optimus is somewhere there. Crowbar wanders around knocking down buildings, but the Autobot leader fails to show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
As part of yet another diversion, Starscream tells Lockdown to go attack communication arrays in the NEST base. Lockdown wonders aloud if it&#039;s part of their plan to bring Shockwave back online, and Starscream tells him to mind his own business. Lockdown shrugs and goes and shoots some more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Soundwave also infiltrates the base, on a stealth mission to retrieve Mechtech data which is not helped at all by Starscream&#039;s constant chattering over the comm. After fighting his way stealthily into the base by shooting lots of Autobots with his rocket launcher, Soundwave retrieves the data he&#039;s after and fights his way towards the exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Freedom Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Seeking to escape the NEST base, Soundwave instructs Crowbar to run interference. To Crowbar&#039;s delight, this means he gets to beat the snot out of [[Bumblebee (Movie)/games|Bumblebee]] while Soundwave gets away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Siege Engines&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Some time later, in Siberia, Crowbar tells one of his fellow Decepticons that he doesn&#039;t think the Autobots will find them way out there, but to be vigilant in case they do. As the Autobots shortly do turn up, and Crowbar doesn&#039;t want to bug Megatron, he runs around shooting them all. He faces Mirage once again at the end of the level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Lair of the Dragon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Megatron contacts Soundwave with new orders. The Autobots have set up sensor-jamming radar emplacements which are blocking the ability of Megatron and his men from seeing their immediate surroundings. Soundwave sets out and deactivates the radar emplacements while shooting more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Deep Freeze&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
As the Autobots overrun the Decepticon base, Megatron runs to find Shockwave. Starscream contacts him to see if he&#039;s all right or if Starscream can take over yet. Starscream also expresses concern that Shockwave might turn against them, but Megatron says he has no choice but to activate the assassin. With Starscream&#039;s concerns duly dismissed, Megatron rampages through the base, destroying Autobot invaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Desolate Decisions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
It&#039;s not long before he gets a new signal, this time from [[Ironhide (Movie)|Ironhide]] who has hacked into the Decepticon frequency. Ironhide announces he&#039;s going to stop Megatron and proceeds to lead Megatron on a merry chase around the Autobot-infested base until Megatron can defeat him. The Autobots gather outside and Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters|c1=&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Mirage (Movie)|Mirage]] ([[Dave Wittenberg]])&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Crowbar]] ([[Steve Blum]])&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]] ([[Joey Camen]])&lt;br /&gt;
&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] (Fred Tatasciore)&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] ([[Jamie Alcroft]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] (Steve Blum)&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;MIRAGE!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Aah! What is it?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ratchet&#039;&#039;&#039; creeps up on &#039;&#039;&#039;Mirage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;d better stay quiet! If you don&#039;t find the Mechtech data in that base, Megatron will be sorely displeased.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Agreed. Your radio silence is appreciated.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Oh, I, Ah, yes, of course, radio silence would be best, I... ahem. Starscream out.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Soundwave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you fail to survive this, Megatron, I will dedicate my reign as leader to honoring your name!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;When I survive this, Starscream, you and I will discuss your treacherous display of ambition.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shouldn&#039;t get so worked up, Starscream. You&#039;ll blow a gasket.&amp;quot;&lt;br /&gt;
&amp;quot;WORKED, UP?!! I speak for Lord Megatron, you pile of junk! You will obey me!&amp;quot; :- &#039;&#039;&#039;Crowbar&#039;&#039;&#039; and &#039;&#039;&#039;Starscream&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lockdown,is the data damaged? Are you functional?&amp;quot;&lt;br /&gt;
&amp;quot;I&#039;m here, Starscream, the data&#039;s fine.&amp;quot;&lt;br /&gt;
&amp;quot;Then why have you stopped moving?!&amp;quot;&lt;br /&gt;
&amp;quot;Just basking in the moment.&amp;quot;&lt;br /&gt;
&amp;quot;You IDIOT! That data&#039;s worth more then you are. Send it immediately!&amp;quot; :- &#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Lockdown&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keeping us busy while they do their dirty work behind our backs, huh?&amp;quot;&lt;br /&gt;
&amp;quot;Be careful. Other Autobots have sighted Lockdown in the area...he never listens.&amp;quot; :- &#039;&#039;&#039;Ratchet&#039;&#039;&#039; discussing Lockdown with &#039;&#039;&#039;Mirage&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-player==&lt;br /&gt;
Multi-player includes five gameplay modes:&lt;br /&gt;
*&#039;&#039;&#039;1-on-1:&#039;&#039;&#039; deathmatch in an arena&lt;br /&gt;
*&#039;&#039;&#039;Master of [[Cybertron (planet)|Cybertron]]:&#039;&#039;&#039; Two players versus infinite waves of enemies. When the time expires, highest score wins.&lt;br /&gt;
*&#039;&#039;&#039;Marathon:&#039;&#039;&#039; Two players versus infinite waves of enemies. Player that survives longest wins.&lt;br /&gt;
*&#039;&#039;&#039;Free-for-All:&#039;&#039;&#039; deathmatch versus more than one opponent.&lt;br /&gt;
*&#039;&#039;&#039;Team Deathmatch:&#039;&#039;&#039; two-on-two combat.&lt;br /&gt;
&lt;br /&gt;
There are only three multiplayer maps: Stadium, Siberia, and Corridor. &lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:DOTMDS Soundwave carries truck.jpg|thumb|300px|Soundwave looks for a reviewer to throw his truck at.]]&lt;br /&gt;
The DS version garnered a plethora of reviews ranging from mediocre to negative. &#039;&#039;Nintendo Power&#039;&#039; magazine rated it at 30%, calling it a step down from previous games.&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/ds/transformers-dark-of-the-moon---autobots/critic-reviews Metacritic reviews]&amp;lt;/ref&amp;gt; IGN misses &#039;&#039;[[Transformers Animated (cartoon)|Transformers Animated]]&#039;&#039;, using words like &amp;quot;plain&amp;quot;, &amp;quot;uneventful&amp;quot; and &amp;quot;bland&amp;quot;, and giving it a rating of 5 out of 10.&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2011/06/18/transformers-dark-of-the-moon-autobots-review IGN Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo World Report agreed, giving it 3.5 out of 10 but regarded the voice acting as the best part of the game.&amp;lt;ref&amp;gt;[http://www.nintendoworldreport.com/review/27110 Nintendo World Report Dark of the Moon review]&amp;lt;/ref&amp;gt; One of the higher ratings was 5.5 out of 10, awarded by ZTGD who criticized the graphics and game play choices and were overall disappointed in the game.&amp;lt;ref&amp;gt;[http://www.ztgd.com/reviews/transformers-dark-of-the-moon-autobots/ ZTGD Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo Okie particularly criticized the texturing, enemy AI and repetitive game play, noting that &amp;quot;You shoot a lot of robots in this game and after about 20 minutes it gets boring&amp;quot; and &amp;quot;&#039;&#039;Dark Of The Moon&#039;&#039; falls far short of being a compelling video game.&amp;quot;&amp;lt;ref&amp;gt;[http://nintendo-okie.com/2011/07/05/transformers-dark-of-the-moon-%E2%80%93-autobotsdecepticons-review-ds/ Nintendo Okie review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Certain editions of the game came with a redecoed &#039;&#039;[[Speed Stars]]&#039;&#039; Bumblebee or Lockdown.&lt;br /&gt;
*Megatron sports his &#039;&#039;[[Transformers: Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039; body rather than his &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; form. Though he still turns into a tank, he can&#039;t shoot his main cannon until he switches to his Mechtech winged-tank mode.&lt;br /&gt;
*The words &amp;quot;Checkpoint reached&amp;quot; appear to be code for &amp;quot;You are about to be attacked by the enemy&amp;quot;.&lt;br /&gt;
*Crowbar does not transform into the Chevrolet SUV form of the film, but rather his Cyberverse alternate mode: a Carbon Motors E7 Police Car. &lt;br /&gt;
*In the credits, Sideswipe is mentioned to be have voiced by Fred Tatasciore. However, the Autobot does not appear throughout the whole game and has no character model, so this must be a mistake. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon: Autobots/Decepticons}}&lt;br /&gt;
[[Category:Dark of the Moon media]]&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Alignak</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898521</id>
		<title>Transformers: Dark of the Moon: Autobots/Decepticons</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon:_Autobots/Decepticons&amp;diff=898521"/>
		<updated>2014-08-22T09:45:27Z</updated>

		<summary type="html">&lt;p&gt;Alignak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm-game}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Dark of the Moon: Autobots&#039;&#039;&#039; and &#039;&#039;&#039;Transformers: Dark of the Moon: Decepticons&#039;&#039;&#039; were released on [[June 14]], [[2011]] for the Nintendo DS. Both games were developed by [[Behaviour Interactive]] who had previously released &#039;&#039;[[Transformers Animated: The Game]]&#039;&#039;, and published by [[Activision Blizzard|Activision]].  Like the [[Transformers: Dark of the Moon (Xbox 360/PS3)|console version]], they are prequels to the &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039; film. They are third-person, over-the-shoulder shooters, and feature both a campaign and multi-player mode.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:DOTMDS Optimus shoots dudes.jpg|thumb|300px]]&lt;br /&gt;
For each mission, there is set character, although once the game has been completed you can go back and replay missions with any playable character. The characters have a primary fire, which is more or less a machine gun with unlimited ammo, and secondary fire in the form of rockets, for which have a limited amount of ammo. More rockets can be obtained by defeating certain foes, which are so numerous you will practically never run out anyway. The character&#039;s health is divided between energy, which can be replenished by picking up [[energon cube]]s dropped by defeated opponents, and &amp;quot;shield&amp;quot;, which slowly regenerates over time. While in vehicle mode, Transformers can go into [[Stealth Force]] mode, making available machine guns, but not the secondary weapon. &lt;br /&gt;
&lt;br /&gt;
Additional abilities include hacking—pressing the radar icon and aiming at a satellite dish or turret reveals a randomly flashing faction [[insignia]]. Pressing the insignia when it matches your faction hacks the target. Hacked turrets will fire on your enemies, which makes them semi-useful when the game doesn&#039;t immediate block you off from them afterwards with a force field. Pressing the A button near certain objects will allow you to pick them up (if the game&#039;s feeling charitable) and throw them at enemies. Characters also have special abilities allowing them to reach hidden areas—for instance Mirage can run along walls, while Soundwave can run on overhead wires.&lt;br /&gt;
&lt;br /&gt;
Upgrades are faction-wide and require collecting &amp;quot;upgrade slots&amp;quot; which appear as small spinning objects, and gaining XP. Between levels, a number of upgrades can be bought from the upgrades screen by spending an upgrade slot and 250XP, giving the player more health, shield, or boosting the primary and secondary fire.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Urban Devastation&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
[[Optimus Prime (Movie)/games|Optimus Prime]], [[Ratchet (Movie)|Ratchet]] and Bumblebee meet downtown, where they discuss the recent attacks. Believing them to be the work of the [[Decepticon]]s, Optimus sends Bumblebee to investigate, and the small [[Autobot]] quickly discovers that the city is indeed crawling with Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Heavy Industry&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Ironhide (Movie)|Ironhide]]&lt;br /&gt;
Optimus contacts Ironhide with more bad news. The Decepticons are attacking on two fronts: [[Mixmaster (ROTF)|Mixmaster]] is trying to bring the [[Constructicon (ROTF)|Constructicon]]s back online, while [[Starscream (Movie)/games|Starscream]] is attacking a nearby industrial park. Ironhide goes to the Industrial Park to investigate, and is forced to protect a number of buildings from Decepticon attac, while Starscream shoots down numerous fuel stacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: The Best Defense...&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Optimus finds Ratchet on the way to the Stadium to check out a disturbance. Optimus opts to go instead, as Ratchet&#039;s services are better utilized back at base, but Ratchet warns him before he leaves that they&#039;ve intercepted a Decepticon transmission about something called [[Shockwave (Movie)|Shockwave]]. Optimus goes to investigate the Stadium and briefly tangles with [[Soundwave (ROTF)|Soundwave]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Strong Foundations&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Mirage (Movie)|Mirage]]&lt;br /&gt;
Mirage finds Ratchet in a worried state as the Decepticons are up to something at a NEST construction site. Promising to investigate, Mirage finds [[Lockdown (ROTF)|Lockdown]] messing up the place, and is forced to chase him down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Burning Air&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Optimus Prime&lt;br /&gt;
Ratchet and [[Wheeljack (Movie)|Wheeljack]] contact Optimus to warn him that Decepticons are attacking all over NEST&#039;s Pacific island base. Wheeljack additionally warns him that [[Crowbar]] is a dangerous foe. Optimus drives all over the island bashing Decepticons and protecting the buildings, but fails to encounter Crowbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Into the Fire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
After Lockdown gets into the NEST base and starts targeting the satellite dishes in an attempt to shut down Autobot communications, Rachet sends Mirage to scour the base and reactivate the dishes. Lockdown is not seen in this level, however. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Dangerous Experiments&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Mirage reports to Ironhide that he&#039;s chasing Lockdown within the base. As Ironhide goes to join the hunt, Optimus Prime contacts everyone with the extremely urgent message not to engage Soundwave. Ironhide tells the Autobot soldier to stay on watch and then proceeds to chase Lockdown around the base and finally catches up with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Volcano Overdrive&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
As Bumblebee stands ready, Ratchet tells him that Soundwave and Crowbar are in the area. Bumblebee needs to track them down, however, and this is the important part, he has to let Soundwave escape. It&#039;s part of Optimus&#039;s plan. Bumblebee sets out and quickly finds and attacks Crowbar, however he suddenly runs into [[Starscream (Movie)/games|Starscream]]! Bumblebee fights Starscream all over the island as Crowbar and Soundwave escape. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Hunters and Prey&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Mirage&lt;br /&gt;
Starscream, as it turns out, has stolen a piece of [[MechTech|Mechtech]], which luckily has a built-in tracking system. The Autobots have traced him to [[Siberia]], and Mirage goes in to stealthily scope the place out by shooting Decepticons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Bitter Winds&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
At the Decepticon base, Ratchet briefs Ironhide on the situation—there are radar stations built all around it which must be taken out. Also Ratchet&#039;s decoded a transmission indicating that Shockwave is a deadly Decepticon assassin! Ironhide moves through the valley, hacking the Decepticon computers to clear a way for the Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Heart of Ice&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Bumblebee&lt;br /&gt;
Ironhide, Bumblebee and Ratchet meet up inside the Decepticon base. Ratchet sends Bumblebee to scout ahead, cautioning him that Megatron may be around. Luckily Bumblebee just finds a whole bunch of Decepticons to shoot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Cold Machinery&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Ironhide&lt;br /&gt;
Optimus arrives, and Ironhide tells him that the Decepticons are completely cut off. Megatron and possibly Shockwave are there. Optimus decides he must go in alone, and tells the others to follow him when he gives the signal. A short time after Optimus goes in, the Autobots receive a weak transmission from him to say that Megatron and Shockwave have escaped, so Ironhide goes after them. He manages to track Megatron, fighting furiously with the Decepticon leader, but Megatron manages to get away. Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
===Decepticon campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter 1: Demolition&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
[[Starscream (Movie)/games|Starscream]] relays news to Soundwave that [[Megatron (Movie)/games|Megatron]] has ordered a two-pronged assault. While [[Mixmaster (ROTF)|Mixmaster]] is in charge of one, Starscream is in charge of an attack on a [[NEST]] facility, and he wants Soundwave to provide a diversion. Soundwave is skeptical that these are Megatron&#039;s orders, but decides to check up on it later and goes and wreaks havoc in a nearby industrial park as a diversion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2: Desperation Play&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Crowbar]]&lt;br /&gt;
Starscream finds Crowbar equally back-chatty when he tells Crowbar to create another diversion near the Stadium to keep the Autobots distracted from the NEST facility. Crowbar proceeds to make as much of a distraction as he can downtown, also encountering Ironhide within the staidum. &lt;br /&gt;
&lt;br /&gt;
[[File:DOTMDS Lockdown chases Optimus.jpg|thumb|300px|Come back here, you coward!]]&lt;br /&gt;
&#039;&#039;&#039;Chapter 3: Shipping Out&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; [[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
Meanwhile, Starscream sends Lockdown into the NEST facility to look for any information the Autobots have gathered on [[Shockwave (Movie)|Shockwave]] or Operation: Pillar. Lockdown successfully infiltrates the base, though he spends most of his time chasing [[Optimus Prime (Movie)/games|Optimus Prime]] around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 4: Deconstruction Site&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
The stolen data secure, Lockdown escapes the NEST base and reports back to Starscream. Starscream notes that the Autobots have taken over an abandoned [[Sector Seven|Sector 7]] base in the Pacific, and dispatches Lockdown there. Lockdown immediately encounters [[Mirage (Movie)|Mirage]] and defeats the Autobot soundly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 5: Hostile Territory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Crowbar has also arrived at the island, and Starscream warns him that Optimus is somewhere there. Crowbar wanders around knocking down buildings, but the Autobot leader fails to show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 6: Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Lockdown&lt;br /&gt;
As part of yet another diversion, Starscream tells Lockdown to go attack communication arrays in the NEST base. Lockdown wonders aloud if it&#039;s part of their plan to bring Shockwave back online, and Starscream tells him to mind his own business. Lockdown shrugs and goes and shoots some more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 7: Grand Larceny&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Soundwave also infiltrates the base, on a stealth mission to retrieve Mechtech data which is not helped at all by Starscream&#039;s constant chattering over the comm. After fighting his way stealthily into the base by shooting lots of Autobots with his rocket launcher, Soundwave retrieves the data he&#039;s after and fights his way towards the exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 8: Freedom Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Seeking to escape the NEST base, Soundwave instructs Crowbar to run interference. To Crowbar&#039;s delight, this means he gets to beat the snot out of [[Bumblebee (Movie)/games|Bumblebee]] while Soundwave gets away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 9: Siege Engines&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Crowbar&lt;br /&gt;
Some time later, in Siberia, Crowbar tells one of his fellow Decepticons that he doesn&#039;t think the Autobots will find them way out there, but to be vigilant in case they do. As the Autobots shortly do turn up, and Crowbar doesn&#039;t want to bug Megatron, he runs around shooting them all. He faces Mirage once again at the end of the level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 10: Lair of the Dragon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Soundwave&lt;br /&gt;
Megatron contacts Soundwave with new orders. The Autobots have set up sensor-jamming radar emplacements which are blocking the ability of Megatron and his men from seeing their immediate surroundings. Soundwave sets out and deactivates the radar emplacements while shooting more Autobots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 11: Deep Freeze&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
As the Autobots overrun the Decepticon base, Megatron runs to find Shockwave. Starscream contacts him to see if he&#039;s all right or if Starscream can take over yet. Starscream also expresses concern that Shockwave might turn against them, but Megatron says he has no choice but to activate the assassin. With Starscream&#039;s concerns duly dismissed, Megatron rampages through the base, destroying Autobot invaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 12: Desolate Decisions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Playable character:&#039;&#039; Megatron&lt;br /&gt;
It&#039;s not long before he gets a new signal, this time from [[Ironhide (Movie)|Ironhide]] who has hacked into the Decepticon frequency. Ironhide announces he&#039;s going to stop Megatron and proceeds to lead Megatron on a merry chase around the Autobot-infested base until Megatron can defeat him. The Autobots gather outside and Optimus announces that they won this battle at least, and will be ready for the next one. Elsewhere Megatron calls a strategic retreat, as he&#039;s succeeded in getting what he came for—Shockwave!&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters|c1=&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Mirage (Movie)|Mirage]] ([[Dave Wittenberg]])&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Crowbar]] ([[Steve Blum]])&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]] ([[Joey Camen]])&lt;br /&gt;
&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] (Fred Tatasciore)&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] ([[Jamie Alcroft]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] (Steve Blum)&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;MIRAGE!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Aah! What is it?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ratchet&#039;&#039;&#039; creeps up on &#039;&#039;&#039;Mirage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;d better stay quiet! If you don&#039;t find the Mechtech data in that base, Megatron will be sorely displeased.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Agreed. Your radio silence is appreciated.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Oh, I, Ah, yes, of course, radio silence would be best, I... ahem. Starscream out.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Soundwave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you fail to survive this, Megatron, I will dedicate my reign as leader to honoring your name!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;When I survive this, Starscream, you and I will discuss your treacherous display of ambition.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shouldn&#039;t get so worked up, Starscream. You&#039;ll blow a gasket.&amp;quot;&lt;br /&gt;
&amp;quot;WORKED, UP?!! I speak for Lord Megatron, you pile of junk! You will obey me!&amp;quot; :- &#039;&#039;&#039;Crowbar&#039;&#039;&#039; and &#039;&#039;&#039;Starscream&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lockdown,is the data damaged? Are you functional?&amp;quot;&lt;br /&gt;
&amp;quot;I&#039;m here, Starscream, the data&#039;s fine.&amp;quot;&lt;br /&gt;
&amp;quot;Then why have you stopped moving?!&amp;quot;&lt;br /&gt;
&amp;quot;Just basking in the moment.&amp;quot;&lt;br /&gt;
&amp;quot;You IDIOT! That data&#039;s worth more then you are. Send it immediately!&amp;quot; :- &#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Lockdown&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keeping us busy while they do their dirty work behind our backs, huh?&amp;quot;&lt;br /&gt;
&amp;quot;Be careful. Other Autobots have sighted Lockdown in the area...he never listens.&amp;quot; :- Ratchet discussing Lockdown with Mirage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-player==&lt;br /&gt;
Multi-player includes five gameplay modes:&lt;br /&gt;
*&#039;&#039;&#039;1-on-1:&#039;&#039;&#039; deathmatch in an arena&lt;br /&gt;
*&#039;&#039;&#039;Master of [[Cybertron (planet)|Cybertron]]:&#039;&#039;&#039; Two players versus infinite waves of enemies. When the time expires, highest score wins.&lt;br /&gt;
*&#039;&#039;&#039;Marathon:&#039;&#039;&#039; Two players versus infinite waves of enemies. Player that survives longest wins.&lt;br /&gt;
*&#039;&#039;&#039;Free-for-All:&#039;&#039;&#039; deathmatch versus more than one opponent.&lt;br /&gt;
*&#039;&#039;&#039;Team Deathmatch:&#039;&#039;&#039; two-on-two combat.&lt;br /&gt;
&lt;br /&gt;
There are only three multiplayer maps: Stadium, Siberia, and Corridor. &lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:DOTMDS Soundwave carries truck.jpg|thumb|300px|Soundwave looks for a reviewer to throw his truck at.]]&lt;br /&gt;
The DS version garnered a plethora of reviews ranging from mediocre to negative. &#039;&#039;Nintendo Power&#039;&#039; magazine rated it at 30%, calling it a step down from previous games.&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/ds/transformers-dark-of-the-moon---autobots/critic-reviews Metacritic reviews]&amp;lt;/ref&amp;gt; IGN misses &#039;&#039;[[Transformers Animated (cartoon)|Transformers Animated]]&#039;&#039;, using words like &amp;quot;plain&amp;quot;, &amp;quot;uneventful&amp;quot; and &amp;quot;bland&amp;quot;, and giving it a rating of 5 out of 10.&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2011/06/18/transformers-dark-of-the-moon-autobots-review IGN Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo World Report agreed, giving it 3.5 out of 10 but regarded the voice acting as the best part of the game.&amp;lt;ref&amp;gt;[http://www.nintendoworldreport.com/review/27110 Nintendo World Report Dark of the Moon review]&amp;lt;/ref&amp;gt; One of the higher ratings was 5.5 out of 10, awarded by ZTGD who criticized the graphics and game play choices and were overall disappointed in the game.&amp;lt;ref&amp;gt;[http://www.ztgd.com/reviews/transformers-dark-of-the-moon-autobots/ ZTGD Dark of the Moon review]&amp;lt;/ref&amp;gt; Nintendo Okie particularly criticized the texturing, enemy AI and repetitive game play, noting that &amp;quot;You shoot a lot of robots in this game and after about 20 minutes it gets boring&amp;quot; and &amp;quot;&#039;&#039;Dark Of The Moon&#039;&#039; falls far short of being a compelling video game.&amp;quot;&amp;lt;ref&amp;gt;[http://nintendo-okie.com/2011/07/05/transformers-dark-of-the-moon-%E2%80%93-autobotsdecepticons-review-ds/ Nintendo Okie review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Certain editions of the game came with a redecoed &#039;&#039;[[Speed Stars]]&#039;&#039; Bumblebee or Lockdown.&lt;br /&gt;
*Megatron sports his &#039;&#039;[[Transformers: Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039; body rather than his &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; form. Though he still turns into a tank, he can&#039;t shoot his main cannon until he switches to his Mechtech winged-tank mode.&lt;br /&gt;
*The words &amp;quot;Checkpoint reached&amp;quot; appear to be code for &amp;quot;You are about to be attacked by the enemy&amp;quot;.&lt;br /&gt;
*Crowbar does not transform into the Chevrolet SUV form of the film, but rather his Cyberverse alternate mode: a Carbon Motors E7 Police Car. &lt;br /&gt;
*In the credits, Sideswipe is mentioned to be have voiced by Fred Tatasciore. However, the Autobot does not appear throughout the whole game and has no character model, so this must be a mistake. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon: Autobots/Decepticons}}&lt;br /&gt;
[[Category:Dark of the Moon media]]&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Alignak</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Alignak&amp;diff=898472</id>
		<title>User:Alignak</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Alignak&amp;diff=898472"/>
		<updated>2014-08-22T09:15:19Z</updated>

		<summary type="html">&lt;p&gt;Alignak: Created page with &amp;quot;I don&amp;#039;t really know what to put here. I have an interest in astronomy, djent/core, videogaming, and I work at a record label. More a Decepticon follower but I prefer not to ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t really know what to put here. I have an interest in astronomy, djent/core, videogaming, and I work at a record label. More a Decepticon follower but I prefer not to chose sides. I collect Cyberverse when I can and have more of an interest in the small range of figures.&lt;/div&gt;</summary>
		<author><name>Alignak</name></author>
	</entry>
</feed>