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		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Popular_Earth_vehicle_alternate_modes&amp;diff=1744994</id>
		<title>Talk:Popular Earth vehicle alternate modes</title>
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		<summary type="html">&lt;p&gt;Boltx64: /* Where are the trucks? */ new section&lt;/p&gt;
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&lt;div&gt;==Limits==&lt;br /&gt;
... You know, if it&#039;s going to be &amp;quot;popular&amp;quot; alternate modes, it should be a form that at least, you know, more than two people share.  I say three seperate characters (if not three different MOLDS) is the bare minimum.  [[User:Hooper X|-hx]] 03:13, 16 July 2007 (UTC)&lt;br /&gt;
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: Me, I&#039;d say five to six characters, with preferably a minimum of three or four different &amp;quot;molds&amp;quot; (since some of these bodies/characters may end up as fiction-only). Rampant redecoing is kinda cheating. --[[User:M Sipher|M Sipher]] 03:38, 16 July 2007 (UTC)&lt;br /&gt;
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:: I think we also have to be kind of tough on what counts.  For cars, it should be same make and model.  For critters, though, I&#039;m gonna have to go with same general species.  &amp;quot;Scorpions&amp;quot; seems acceptable to me, but &amp;quot;birds&amp;quot; doesn&#039;t.  You&#039;d have to do something more like &amp;quot;falcons&amp;quot; or &amp;quot;eagles&amp;quot; for it to seem alright.  I dunno why.  Also, what do we do with Fuzors?  I&#039;m kind of loath to include the Sharkticons and Seacons and shit, but, say, Overbite&#039;s bio identifies him as a &amp;quot;shark,&amp;quot; while Snapdragon&#039;s just calls him a &amp;quot;reptile.&amp;quot;  [[User:Hooper X|-hx]] 22:11, 16 July 2007 (UTC)&lt;br /&gt;
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::: For invertebrates, I don&#039;t know HasTak have ever made multiple distinct species, so the way we count scorpions and crabs is fine. Spiders might be the exception there. The vertebrate section, however, is a MESS. We have a &amp;quot;wolves&amp;quot; section that excludes the domestic subspecies of Canis lupus, and then an entire order of mammals lumped together as &amp;quot;bats&amp;quot;. Vertebrates should probably be broken down by species, although that makes a mess of bears. Breaking it down by genus, though, would lump together the lions, tigers, and jaguars... which is just wrong. -[[User:Rotty|Rotty]] 23:06, 16 July 2007 (UTC)&lt;br /&gt;
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::::This just seems to be the way humans think about other animals--there&#039;s a strong pro-mammal bias.  Every child can identify mammal species on sight (&amp;quot;wolf,&amp;quot; &amp;quot;lion,&amp;quot; &amp;quot;tiger,&amp;quot; &amp;quot;gorilla&amp;quot;), but more distantly related animals are usually known only at the order or even subclass level (&amp;quot;parrot&amp;quot;, &amp;quot;shark&amp;quot;).  Their kind all look alike.  --[[User:Thylacine 2000|Thylacine 2000]] 00:49, 17 July 2007 (UTC)&lt;br /&gt;
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:::::Aaron Archer doesn&#039;t care about black-winged Macaws (or whatever).  [[User:Hooper X|-hx]] 01:16, 17 July 2007 (UTC)&lt;br /&gt;
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:::::Indeed Thy, I was thinking just that as I wrote it. It&#039;s what we&#039;re stuck with though, since HasTak really DID make the crabs and scorpions to all look alike. The ones we need to clean up are &amp;quot;bats&amp;quot; and &amp;quot;sharks&amp;quot;... -[[User:Rotty|Rotty]] 01:20, 17 July 2007 (UTC)&lt;br /&gt;
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::::Also, aside from K-9, have there BEEN any other TF non-wolf-canines?  That hyena guy, I guess.  I think the other issue is that &amp;quot;lions&amp;quot; is gonna have twelve guys, tops.  &amp;quot;Big cats&amp;quot; is more like 40 guys.  If we&#039;re going to do this at ALL, we should err on the side of making it manageable, and if that means dividing mammals more than dividing invertebrates, then I&#039;m all for it.  (also, seriously, we need a &amp;quot;two headed monster&amp;quot; category.) [[User:Hooper X|-hx]] 01:30, 17 July 2007 (UTC)&lt;br /&gt;
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:::::Hoop, hyenas are Feliforms. &#039;&#039;Canis&#039;&#039; is just wolves (including the domestic dog and dingo), the coyote, and jackals. :) -[[User:Rotty|Rotty]] 01:37, 17 July 2007 (UTC)&lt;br /&gt;
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:I think this page is a useful reference whenever three or more characters from multiple molds share a vehicle mode. In the case of rampant redecoing, that mold&#039;s section on each character&#039;s toy page covers the body-sharing, so we should delete things like the Volkswagen Beetle. -[[User:Rotty|Rotty]] 03:40, 16 July 2007 (UTC)&lt;br /&gt;
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::We are getting a section on Tigers, right? -[[User:Derik|Derik]] 03:44, 16 July 2007 (UTC)&lt;br /&gt;
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I wouldn&#039;t mind seeing this article changed from &amp;quot;popular&amp;quot; to &amp;quot;shared,&amp;quot; and have no numerical restrictions, just list all specific alt modes that more than one character uses. --[[User:KilMichaelMcC|KilMichaelMcC]] 03:58, 16 July 2007 (UTC)&lt;br /&gt;
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: Then we&#039;re basically making the page utterly redundant and useless, since we&#039;re talking what, half the TF cast?&amp;lt;br&amp;gt;&lt;br /&gt;
: This is looking at the phenomenon of certain alternate mode models popping up more often than others, and across multiple unique toy molds. There are a LOT of unique Dassault Rafale jets in TFdom. A LOT of that Fizzle-style Baja Buggy. A LOT of those huge earth-mover dump-trucks. Two characters having the same altmode over almost 25 years doesn&#039;t quite impress, especially considering the sheer amount of redecoing of molds going on. --[[User:M Sipher|M Sipher]] 04:24, 16 July 2007 (UTC)&lt;br /&gt;
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On an unrelated note, with the section on beast modes containing only lions, tigers, and bears, it&#039;s practically crying out for an &amp;quot;Oh My&amp;quot; header.  Any Transformers that turn into beasts that are so utterly bizarre no one has any idea what they hell they are? - [[User:Dark T Zeratul|Dark T Zeratul]] 08:05, 16 July 2007 (UTC)&lt;br /&gt;
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:Enough of them that are similar enough to each other to make up a listing on this page?  Without checking, I&#039;d say &amp;quot;probably not&amp;quot;. --[[User:Sntint|Sntint]] 13:57, 16 July 2007 (UTC)&lt;br /&gt;
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::The only &amp;quot;monster&amp;quot; types I could even remotely entertain doing an entry here for would be &amp;quot;two headed dragon&amp;quot; (Hun-Grarararrrrugh, Doublecross, etc.) and &amp;quot;bug monster&amp;quot; (Repugnus, Repugnus)  [[User:Hooper X|-hx]] 21:31, 16 July 2007 (UTC)&lt;br /&gt;
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==Requirements and cleanup==&lt;br /&gt;
I think it&#039;s time we took a serious look at this page. It&#039;s currently a damn sprawling mess.&amp;lt;br&amp;gt;&lt;br /&gt;
# First of all... let&#039;s decide on a &amp;quot;minimum requirements&amp;quot;. I think the primary one should be &amp;quot;at least three unique &#039;molds&#039; across as many different characters&amp;quot;, (which would include instances like the IDW characters who have different model altmodes from their originals).&amp;lt;br&amp;gt;&lt;br /&gt;
# Next... what counts as &amp;quot;close enough&amp;quot;? Neither make of Ferrari goes over two molds, but the two makes are pretty damn close visually.&amp;lt;br&amp;gt;&lt;br /&gt;
# Let me propose this as an alternate method of listing to cut waaaaaay back on vertical space... it would need to be noted up top that these are grouped by mold, but still.&lt;br /&gt;
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:* [[Side Burn (RID)|&#039;&#039;RID&#039;&#039; Side Burn]] / [[Roulette (Universe)|&#039;&#039;Universe&#039;&#039; Roulette]] / [[Shadow Striker (Universe)|&#039;&#039;Universe&#039;&#039; Shadow Striker]]&lt;br /&gt;
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:* &#039;&#039;RID&#039;&#039; Side Burn ([[Spychanger]]) / [[Jazz (G1)#Universe|G1 Jazz (&#039;&#039;Universe&#039;&#039;)]]&lt;br /&gt;
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:* [[Sideswipe (G1)#Alternators|G1 Sideswipe (&#039;&#039;Alternators&#039;&#039;)]] / [[Dead End (G1)#Alternators|Dead End (&#039;&#039;Alternators&#039;&#039;)]] / [[Sunstreaker (G1)#Alternators/Binaltech Asterisk|Sunstreaker (&#039;&#039;Alternators&#039;&#039;)]]&lt;br /&gt;
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:* [[Hot Rod (G1)|Hot Rod]] (IDW comic, non-toy appearance)&lt;br /&gt;
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Just kicking around stuff. --[[User:M Sipher|M Sipher]] 01:12, 17 July 2007 (UTC)&lt;br /&gt;
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&amp;quot;Three molds&amp;quot; is definitely the right threshold. For the vehicles, your format looks good. None of the vehicular mold mates on this list are retooled to represent different models, so it works. Animal mold mates DO get turned into different species, though. -[[User:Rotty|Rotty]] 01:25, 17 July 2007 (UTC)&lt;br /&gt;
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: I can get behind &amp;quot;three molds,&amp;quot; most def.  I would argue that with autos, it should be make and model, but not necessarily year.  The Mustang gets in, because there are three Mustang TFs, even though one is a first-gen and the other two are fifth-gen.  The Ferraris don&#039;t, I don&#039;t think, &#039;cause they&#039;re different models.  [[User:Hooper X|-hx]] 01:32, 17 July 2007 (UTC)&lt;br /&gt;
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:: I&#039;ve only left the Ferraris in because you&#039;d think that, like the Porsches and Lamborghinis, at least &#039;&#039;one&#039;&#039; of their supercars would have a mold threepeat in the 23-year history of the brand and it just wasn&#039;t coming to mind. -[[User:Rotty|Rotty]] 01:39, 17 July 2007 (UTC)&lt;br /&gt;
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Would  Dromaeosauridae (raptors and Deinonychus) count? It&#039;s got a mold (&#039;&#039;Beast Wars&#039;&#039; Dinobot) shared by three characters, another mold (Transmetal 2 Dinobot) shared by two characters, and a retool (Thrustor) for one character. [[User:Interrobang|Interrobang]] 03:21, 17 July 2007 (UTC)&lt;br /&gt;
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:&#039;&#039;&#039;No&#039;&#039;&#039;. We should only include individual species of vertebrates. &amp;quot;Dromaeosauridae&amp;quot; is waaay out of line, and there are only two unique molds anyway. The list you&#039;re making in the Sandbox is really flawed, with a &amp;quot;Walrus&amp;quot; list consisting entirely of a Pretender shell being indicative of how problematic it is. -[[User:Rotty|Rotty]] 03:29, 17 July 2007 (UTC)&lt;br /&gt;
::That list only exists so I can keep track of how many Transformers fall under whatever classification. I&#039;m not going to place it in here. Jesus, no. Regardless, the reason I put in &amp;quot;Dromaeosauridae&amp;quot; is because people can&#039;t seem to make up their mind on what exact species the two molds are. [[User:Interrobang|Interrobang]] 03:31, 17 July 2007 (UTC)&lt;br /&gt;
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==On Beasts...==&lt;br /&gt;
Or, more accurately, Beast Wars. I gotta be honest. I&#039;m... not really thinking that including BW is a good idea, and I&#039;m even questioning &amp;quot;beast modes&amp;quot; altogether. I mean... &amp;quot;Bears&amp;quot; is not the same level of specific classification as &amp;quot;Dassault Rafales&amp;quot;. Which was kind of the point of the article... &amp;quot;ain&#039;t there a lot of Dassault Rafales&amp;quot; is considerably more curious than &amp;quot;ain&#039;t there a lot of sorta t-rexes&amp;quot;, given the wide variety of fighter jet makes.&amp;lt;br&amp;gt;&lt;br /&gt;
And even with the fudging made to avoid licensing on many a vehicle mode... it&#039;s nowhere as much fudging as the likes of the Cheetor mold, which has been used to be a cheetah, a tiger and a panther, three pretty damn different types of big cat. BM probably not either. Most of the organic beast modes are... really, really vague and bad representations of actual animals, as much so as the wholly-mechanical ones where Ravage being a jaguar is mostly a matter of &amp;quot;okay, if you say so&amp;quot;. Damn guy could be a puma, cheetah, cougar... --[[User:M Sipher|M Sipher]] 03:42, 17 July 2007 (UTC)&lt;br /&gt;
:Yeeah. While I like the concept, it all needs too much hand-waving for my liking. We have to pack all spiders together to make a decent list, even though the species are as different as lions are to tigers. Arbitrary criteria isn&#039;t something we can do away with in animals. [[User:Interrobang|Interrobang]] 04:03, 17 July 2007 (UTC)&lt;br /&gt;
::I freely admit I added the beast section in the first place because I wanted to mock this article. That said, I think it&#039;s a legitimate section (albeit of an article I find silly.)&lt;br /&gt;
::...you should dump the fuzors though. -[[User:Derik|Derik]] 06:38, 17 July 2007 (UTC)&lt;br /&gt;
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==Beast split==&lt;br /&gt;
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I&#039;m going to remove the beasts from this page and create one called &amp;quot;Popular beast modes&amp;quot; if there is no objection. The feeling seems to be that having lists for Gorilla, Canis, Tyrannosaurus, etc. is useful but can&#039;t be measured by the same standard as &amp;quot;Man, there sure are a lot of Lamborghini Diablos&amp;quot;. -[[User:Rotty|Rotty]] 05:11, 18 July 2007 (UTC)&lt;br /&gt;
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==Brawl is not an Abrams==&lt;br /&gt;
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Well, no more than the Rattler is an A-10. He was a repurposed &amp;quot;stealth tank&amp;quot; from &#039;&#039;XXX: State of the Union&#039;&#039;. -[[User:Rotty|Rotty]] 05:33, 19 July 2007 (UTC)&lt;br /&gt;
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== Siren/RX-7 ==&lt;br /&gt;
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Since two people seem to be against me on this I figured I&#039;d post some photographic proof:&lt;br /&gt;
[http://i163.photobucket.com/albums/t285/Detour84/TF/go-rx7.jpg]&lt;br /&gt;
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Note the lack of secondary headlights on the Supra that are clearly present on the RX-7, among other glaringly obvious differences. I hope that clears everything up. [[User:Detour|Detour]] 08:47, 19 July 2007 (UTC)&lt;br /&gt;
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I have to agree with Detour, being a mechanic.  Siren/Go Shooter is much more like a FC3S 2nd Generation RX-7 then the Supra.  I can see why people might think it&#039;s a Mark II or Mark III of Toyota&#039;s turn from Celica Supra to just plain Supra, but the FC3S has more of the little details that show that it&#039;s more like it.  Also the rear lights on the Siren/Go Shooter toy have more of the curvature of a RX-7 FC3S Savanna.&lt;br /&gt;
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:[http://tfu.info/1988/Cybertron/GoShooter/goshooter.htm Siren]&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Image:Mk3_supra.jpg Supra]&lt;br /&gt;
:[http://auto.indiamart.com/cars/photo-gallery/gifs/car91b.jpg RX-7]&lt;br /&gt;
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:Note Siren&#039;s (okay, Go Shuta&#039;s - Siren&#039;s hood emblem is more distracting) centerline hood bump, absent on any of the appropriate model-year RX-7s, as well as the prominent front fender. Also notice the lack of an air intake on the toy as seen on the FC3S. If you ask me, the problem here is that the animators have decided to draw some other car for the cartoon - much like they did with all the Combaticons.&lt;br /&gt;
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:I find it highly unlikely that two white cars were both intended by Hasbro and Takara to be RX-7s in the same year. Getaway is inarguably an RX-7 Turbo II.&lt;br /&gt;
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:I don&#039;t care enough about this page to try to decide how this affects Siren&#039;s listing on it. -[[User:LV|LV]] 14:55, 19 July 2007 (UTC)&lt;br /&gt;
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:This isn&#039;t my area of expertise at all, but, if there is a seemingly legitimate uncertainty due to hybridized features or something, it is far better to explicitly note this in the article (regardless of where he&#039;s placed) than to just pick one or the other with no explanation.  --[[User:Steve-o|Steve-o]] 17:34, 19 July 2007 (UTC)&lt;br /&gt;
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The example you used in your photos is the FB3S, the first generation of the RX-7 line, not a good example.  Also the FC3S came without the hood air intake also, just it&#039;s difficult to find a photo of one on short notice, the one pictured was the Savanna model, the more sporty version.&lt;br /&gt;
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:It&#039;s like Proto said, not all models of the RX-7 came with a hood air intake. Here&#039;s one without: [http://www.pro-imports.ie/images/rx7001.jpg]. Steve-O, I don&#039;t think there&#039;s uncertainty since I pretty much recognized Siren as being an RX-7 right away. I&#039;m a Supra worshipper... if Siren was a Supra, I&#039;d have recognized it and I&#039;d be the first one flipping out with joy over it and pointing it out on the respective articles.&lt;br /&gt;
:Also, what&#039;s wrong with having two distinct toys sharing an alt mode in the same year? 1984 gave us two different Lamborghini toys, didn&#039;t it? And in 1985 we got both Camshaft and the RX-7 Minispy.&lt;br /&gt;
::You have yet to address the blatant difference in the front fascia between the matching Siren and Supra and the RX-7, as well as centerline hood bulge, which still do not match using your new picture. Removal of the hood air intake does not make the lines of the front end or hood match. -[[User:LV|LV]] 01:18, 20 July 2007 (UTC)&lt;br /&gt;
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== Big Trucks ==&lt;br /&gt;
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Did someone forgot to put the Peterbilt 379 in this section? Optimus turns into a civilian vehicle.&lt;br /&gt;
:The word you&#039;re missing is &amp;quot;Popular.&amp;quot;  In other words, something more than one Transformer turns into.  Please read!  It&#039;s essential.  --[[User:ItsWalky|ItsWalky]] 02:15, 21 September 2007 (UTC)&lt;br /&gt;
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You and I know how many semi trucks are there in the G1 Series.([[User:76.195.186.73|76.195.186.73]] 00:26, 4 December 2007 (UTC))&lt;br /&gt;
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==Space Shuttles==&lt;br /&gt;
There is already three space shuttles can you please put it down on the article? Astrotrain, Jetfire and Sky Lynx are the same American Space Shuttles.([[User:76.213.157.97|76.213.157.97]] 00:01, 12 December 2007 (UTC))&lt;br /&gt;
:Jetfire has never been an American space shuttle. His Armada form is &#039;&#039;similar&#039;&#039; but still quite Cybertronian. [[Blast Off (G1)|Blast Off]] however qualifies easily.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 00:05, 12 December 2007 (UTC)&lt;br /&gt;
::There&#039;s also Mach, the Micromaster Combiners shuttle, the Sixwing component, and Galaxy Shuttle. --[[User:FortMax|FortMax]] 02:00, 12 December 2007 (UTC)&lt;br /&gt;
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== Military tanks == &lt;br /&gt;
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Since this only includes one particular tank, I don&#039;t think it needs its own sub-heading.  I propose it and &amp;quot;Military aircraft&amp;quot; be combined into &amp;quot;Military vehicles&amp;quot;, or &amp;quot;Military hardware&amp;quot;.  Any objections? --[[User:Sntint|Sntint]] 23:02, 12 November 2007 (UTC)&lt;br /&gt;
:Works for me. Military ground vehicles outside of the &amp;quot;traditional&amp;quot; tanks don&#039;t seem to be too common in TFdom, do they. --[[User:M Sipher|M Sipher]] 23:34, 12 November 2007 (UTC)&lt;br /&gt;
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== Aircraft ==&lt;br /&gt;
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Are you sure that many transformers turn into F-15s and F-22s?([[User:MARV 2000|MARV 2000]] 23:57, 10 March 2008 (UTC))&lt;br /&gt;
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This page is missing the SR-71 Blackbird. Micromaster Vanquish and Fireshot, possibly Micromaster Whisper, Minicon Terradive, and ROTF Jetfire. (Gobots Snoop, too, but that&#039;s off-topic)&lt;br /&gt;
:Vanquish/Fireshot and Jetfire are SR-71s but Whisper is based on one of the many supposed F-19 designs and Terradive is only vaguely similar to an SR-71. That makes only 2 molds, it takes a minimum of 3 molds to get on this page. --[[User:Khajidha|Khajidha]] 14:50, 18 May 2011 (EDT)&lt;br /&gt;
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::Snapdragon and Overlord are also SR-71s. (7 years later? better late than never!) -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 14:08, 15 January 2018 (EST)&lt;br /&gt;
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==Nissan Z==&lt;br /&gt;
With Classics Prowl well on his way, would the Z series be considered a popular altmode, given the 280Z (Prowl, Bluestreak, Smokescreen), the 300ZX (Streetwise) and the 350Z (Classics Prowl)? --[[User:74.57.3.251|74.57.3.251]] 21:57, 11 March 2008 (UTC) ([[User:Detour|Detour at work]])&lt;br /&gt;
:Your wish. My command. [[User:Panopticon|Panopticon]] 18:31, 24 November 2011 (EST) ([[User:Panopticon|Panopticon]])&lt;br /&gt;
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== Aircraft Carriers ==&lt;br /&gt;
What about them? We have [[Flattop (G1)|Flattop]], [[Broadside (G1)]] and [[Tidal Wave (Armada)]] and maybe some more which I&#039;m not aware of. That&#039;s enough, or not? I&#039;m not sure where to put them, &amp;quot;military vehicles&amp;quot; or &amp;quot;miscallenous&amp;quot;. --[[User:2A6|2A6]] 22:41, 2 April 2008 (UTC)&lt;br /&gt;
:To be fair, Flattop&#039;s alt mode is a jet, he just comes with another jet that turns into an aircraft carrier. - [[User:Semysane|Semysane]] 01:01, 3 April 2008 (UTC)&lt;br /&gt;
::[[Majin Zarak]] qualifies, though.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 01:13, 3 April 2008 (UTC)&lt;br /&gt;
: I&#039;m kind of loath to do &amp;quot;aircraft carrier&amp;quot; because that&#039;s kind of vague - if Recharge were here, he could probably clarify, but I&#039;m pretty sure that &amp;quot;aircraft carrier&amp;quot; is like &amp;quot;racing motorcycle&amp;quot; - there are a lot of different designs out there, and some of them are probably fudged for TFs sake.  If someone who knew what they were talking about (like &#039;Charge) could actually sit down and go &amp;quot;Tidal Wave, Broadside, and Flattop&#039;s carrier are all &#039;&#039;Nimitz&#039;&#039;-class carriers or close enough,&amp;quot; then go for it.  Otherwise it&#039;s like saying that Groove, Glide, and RiD Axer all belong together because they&#039;re touring bikes.  (note that I don&#039;t think this is gonna happen, because Tidal Wave&#039;s carrier is basically a marginally better depiction of an aircraft carrier than Grandus.) [[User:Hooper X|-hx]] 11:57, 3 April 2008 (UTC)&lt;br /&gt;
::I&#039;m with Hoop on this. I mean, we do have one kinda-vague set, the Baja buggy... but at least that one has a fairly hefty group of dudes in that form (plus I don&#039;t know if there even IS a &amp;quot;brand&amp;quot; for them). If you&#039;re kinda struggling for three... --[[User:M Sipher|M Sipher]] 13:28, 3 April 2008 (UTC)&lt;br /&gt;
: I also had that thought about the necessity of specific types/classes of carriers when I wrote the initial post, but then again I thought that Aircraft carriers should be treated as a single group, mainly because the TF Aircraft carrier-designs are pretty generic and stylized and those differences and details which an expert would look for at real carriers are simply not present at those lil&#039; toys. I mean, to make a car into an 4&amp;quot; toy, it only has to be downsized to a scale of 1:50 or so, to make a 4 inch toy out of an aircraft carrier means a scale of 1:&amp;quot;severalhundred&amp;quot;. Thus a lot more details are ironed out. But it&#039;s your decision, not mine. --[[User:2A6|2A6]] 23:06, 3 April 2008 (UTC)&lt;br /&gt;
:: If I felt that the TF aircraft carriers were designed with even a REMOTE eye for accuracy, I&#039;d be more willing to consider it, but as it stands, the TF carriers are all *very* crude approximations, even taking toy scale into issue - they&#039;re better at being aircraft carriers than say, Grandus or Majin Zarak, but they&#039;re all still basically &amp;quot;big flat thing with a little towery bit=aircraft carrier.&amp;quot;  [[User:Hooper X|-hx]] 01:11, 4 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dassault Rafaele ==&lt;br /&gt;
&lt;br /&gt;
G2 Eagle Eye is listed here as a Rafaele, but his page calls him a EF2000 Eurofighter. Which is it? --[[User:Xaaron|Xaaron]] 17:24, 12 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Construction Vehicles ==&lt;br /&gt;
For a project I&#039;m working on, I&#039;d like to be able to source the various construction vehicles.  I think quite a few fulfil the rules above.  One problem is the two sides of the Atlantic use different terms.  On the east we use terms like cement mixers, diggers and er, other terms I haven&#039;t used since I was 6! [[User:Drmick|Drmick]] 10:55, 19 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Motorcycles ==&lt;br /&gt;
Likewise for the same reasons above.  Specific model types of motor-cycles (as is applied to cars) might be being a bit too strict. [[User:Drmick|Drmick]] 10:55, 19 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==VW Beetle==&lt;br /&gt;
Um... IDW Goldbug doesn&#039;t actually turn into a VW, does he? I thought he was a Cybertronian whatever. So we&#039;re still at only two for this one. --[[User:M Sipher|M Sipher]] 14:49, 9 August 2009 (EDT)&lt;br /&gt;
:IDW Goldbug doesn&#039;t turn into a VW, but surely the Goldbug toy that he&#039;s based on is still associated with the character.  Besides ... Donald Duck, completely separate character, so whether or not you count Goldbug, we&#039;re at three. --[[User:Jimsorenson|Jimsorenson]] 15:38, 9 August 2009 (EDT)&lt;br /&gt;
::I don&#039;t know that I would consider the original Goldbug toy an IDW Goldbug. Especially since it was designed to be a renamed/rebuilt Bumblebee and &#039;&#039;was&#039;&#039; a renamed/rebuilt Bumblebee for over 20 years. Donald Duck is the only VW Beetle toy that was not first made and marketed as the Bumblebee character. Until we get a VW Beetle toy that is &#039;&#039;explicitly&#039;&#039; supposed to be IDW Goldbug, we shouldn&#039;t include him. --[[User:M Sipher|M Sipher]] 15:55, 9 August 2009 (EDT)&lt;br /&gt;
:::The requirement isn&#039;t that the toy is first made and marketed as a new character though, just that it exists.  Characters like Volks and Bugbite and Glyph certainly count as a different mold/character use, even if they were Bumblebee first.  As for repurposed toys, I think they&#039;re totally valid.  You MIGHT hang an argument on the idea that the Goldbug toy doesn&#039;t match up with the IDW body depiction of the character, but that&#039;s a slippery slope.  Animated Blackouts only ever appears as a Cybertronian jet, but you&#039;d still associate his character with the Earth mode helicopter toy, no?  Long story short, Beetles have many, many molds and many, many characters.  This includes at least 3, possibly 4, unique character/mold designations.  At this point, to not include him would be silly.  --[[User:Jimsorenson|Jimsorenson]] 16:34, 9 August 2009 (EDT)&lt;br /&gt;
::::Well, the requirement is at least that an existing toy repurposed is officially stated to be that certain other character, I would think? The Animated Blackout toy is officially Blackout even if we never see him in fiction as the Earth helicopter. And folks like the Shattered Glass characters are officially shown/said to be certain toys. But we got zip that officially says or shows that IDW Goldbug = toy Goldbug. --[[User:Jeysie|Jeysie]] 16:46, 9 August 2009 (EDT)&lt;br /&gt;
:::::Really?  Would you seriously put forth the proposition that the IDW Throttlebots are not based on the Throttlebot toys?  The funny thing is, it doesn&#039;t even matter for this argument.  With or without Goldbug, Beetles qualify.  I therefor propose that we move this discussion over to the [[Goldbug (IDW)]] page where it belongs.--[[User:Jimsorenson|Jimsorenson]] 16:54, 9 August 2009 (EDT)&lt;br /&gt;
::::::I&#039;d put forth that they&#039;re based on the Throttlebot &#039;&#039;characters&#039;&#039;, obviously. Whether they&#039;re based on the toys is another matter entirely, considering that they don&#039;t even have Earth modes yet to judge from. --[[User:Jeysie|Jeysie]] 17:08, 9 August 2009 (EDT)&lt;br /&gt;
::::::No, Beetles would &#039;&#039;not&#039;&#039; qualify. Every VW Beetle mold that is not Donald Duck was first designed for and sold as the character of Bumblebee, even if one was Bumblebee with a different name. Redecos are not qualifications, new characters or not, otherwise this list would be way, way longer. And it is kind of pointless to go &amp;quot;look, a toy of the exact same character as another toy shares an altmode!&amp;quot;, so &amp;quot;World&#039;s Smallest&amp;quot; toys are out too. --[[User:M Sipher|M Sipher]] 17:56, 9 August 2009 (EDT)&lt;br /&gt;
:::::::Siph, I love you but you&#039;re just flat out wrong on this.  The qualifications listed on the page are: &amp;quot;There must be at least three unique toy molds (or in-fiction appearances, in the case of non-toy bodies/characters) that share the model. There must also be at least one unique character per mold.&amp;quot;  We never say anything about &#039;the first use of the mold has to be a different character than the first use of the other molds.&#039;  If you think that the requirement for inclusion should change, well, that&#039;s a completely separate argument.  We&#039;ve got three characters across three molds - let&#039;s say World&#039;s Smallest/Bumblebee, 1984 VW mold/Bug Bite, and the Disney Label / Donald Duck here.  It doesn&#039;t matter that Bug Bite shares a mold with Bumblebee.  If it did, then every time a later redeco comes out that homages an earlier character, we&#039;d have to go and start removing popular alt modes, and that&#039;s lunacy.--[[User:Jimsorenson|Jimsorenson]] 18:13, 9 August 2009 (EDT)&lt;br /&gt;
::::::::Then the top is worded wrong. Look at the other lists as they are now. Not a one counts same-character-same-altmode-different-toys to get up to three, because &amp;quot;three different molds made for three different characters&amp;quot; is what we&#039;ve been using as the yardstick. And I have no clue what you&#039;re on about for removing entries based on later homages. The point is &#039;&#039;the original toys&#039; design intent&#039;&#039;. That so many different toy molds were developed to be different characters yet kept going back to specific vehicle makes is the point of the article. It is &#039;&#039;not&#039;&#039; interesting when a single character has a bunch of different molds all based on a single alternate mode. That&#039;s &#039;&#039;expected&#039;&#039;. Nor is it interesting when a mold is redecoed to be another character; that too is very very commonplace. We list each mold&#039;s redecos out of completeness/linking-to-more-obscure-stuff&#039;s sake, not as a yardstick (and we shouldn&#039;t list same-character redecos like &amp;quot;Red Bumblebee&amp;quot; because &#039;&#039;holy fuck&#039;&#039; would that make some listings, such as the G2 Go-Bots molds, stupidly long for no good reason). It is the creation of an entirely new mold based on a recurring vehicle that is a character who hasn&#039;t been one of those yet (be it because they didn&#039;t exist previously or had another alternate mode) that&#039;s the oddity. --[[User:M Sipher|M Sipher]] 18:30, 9 August 2009 (EDT)&lt;br /&gt;
:::::::::OK, the discussion becomes, what SHOULD the criteria for inclusion be, since apparently you&#039;re not happy with the way it&#039;s been listed out for the past, I dunno, year or so?  I&#039;m not sure I see how it&#039;s relevant what the designers intention is.  I mean, technically, the 1984 Bumblebee toy wasn&#039;t intended to be Bumblebee, or even a real car, at all, right?  It was intended to be a penny racer in the Microman line.  So, then, you have one toy that was intended to be something not Bumblebee and repurposed and redecoed into a bunch of guys (including Bumblebee), then a few toys intended to be Bumblebee, then a toy intended to be Donald Duck.  So we&#039;re STILL ok, even by the &#039;designer intention&#039; criteria you proposed above. --[[User:Jimsorenson|Jimsorenson]] 18:54, 9 August 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Buses? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the feeling on buses? The article for Ironhide (Animated) says he&#039;s a minibus (although Cybertronian, so that may not count). Additionally, the school bus at Murray Wright High School has a notation that says it&#039;s actually the FOURTH bus Transformer. Granted, I think all these buses have been different models (double-decker, metro, school, etc.) so they still might not be appropriate... [[User:Skyshock Thunderblast|Skyshock Thunderblast]] 12:22, 20 August 2009 (EDT)&lt;br /&gt;
:For this article, we&#039;d pretty much need to know the specific models of the buses - we can&#039;t just put &amp;quot;Bus&amp;quot; on the list. -[[User:Mazenoise|Mazenoise]] 12:30, 20 August 2009 (EDT)&lt;br /&gt;
::Yeah, thought so. Most of the buses are all really small or really hidden, and even if I knew the models, they&#039;d all be different. I should&#039;ve thought of that. [[User:Skyshock Thunderblast|Skyshock Thunderblast]] 19:42, 20 August 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== F-35 Lightning II ==&lt;br /&gt;
&lt;br /&gt;
There is already 4 transformers that turn into an F-35 Lightninh II and that&#039;s breakaway, sunstorm, armada thrust and rotf thrust([[User:Dr L|Dr L]] 13:22, 14 September 2009 (EDT))&lt;br /&gt;
:That&#039;s only two molds. --[[User:Detour|Detour]] 13:25, 14 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Armada Thrust is 1&lt;br /&gt;
&lt;br /&gt;
Breakaway and his other 2 redecos are 2&lt;br /&gt;
&lt;br /&gt;
Finally Skyquake is 3.&lt;br /&gt;
([[Special:Contributions/173.196.186.120|173.196.186.120]] 13:24, 28 September 2011 (EDT))&lt;br /&gt;
&lt;br /&gt;
Should [[Skyfeather]] be included on the list? They&#039;re minor as all hell but they seem pretty bang-on for an F-35, just with lift fans in the wings...&lt;br /&gt;
([[User:Aurus|Aurus]] 15:09, 30 July 2023 (PDT))&lt;br /&gt;
&lt;br /&gt;
== Eurocopter Dauphin ==&lt;br /&gt;
&lt;br /&gt;
[[Blazemaster|&#039;&#039;Revenge of The Fallen&#039;&#039; Blaze Master]] is listed here as a Dauphin, but his own page says he is a [[wikipedia:Bell 412|Bell 412]]. He certainly looks more like the Bell to me. If we remove him from the Dauphin listing, the whole section must go away. Just looking for agreement before proceeding. [[User:Khajidha|Khajidha]] 13:21, 16 November 2009 (EST)&lt;br /&gt;
:Removed section due to lack of response to above notice. [[User:Khajidha|Khajidha]] 17:52, 21 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== H-Tank ==&lt;br /&gt;
&lt;br /&gt;
I know this page isn&#039;t the right place as they&#039;re not Earth vehicles and would need to be a specific model anyway, but given the TF-unique nature of the H-tank, should we have something listing all of them? Apologies if there already is such a list (or a discussion of this elsewhere), but I couldn&#039;t find one. [[User:J&amp;amp;#39;mie|J&amp;amp;#39;mie]] 16:50, 23 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone want to weigh in on this H-tank thing?[[User:Skyshock Thunderblast|Skyshock Thunderblast]] 20:21, 2 February 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
:Given the original comment was made a year ago, I guess the answer is &amp;quot;No&amp;quot;. It wouldn&#039;t belong in this article at any rate, as it&#039;s not an Earth mode. --[[User:Abates|abates]] 20:56, 2 February 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wikipedia links ==&lt;br /&gt;
&lt;br /&gt;
Would anyone object to adding links to the Wikipedia articles for the real-world vehicles? --[[User:Khajidha|Khajidha]] 12:26, 31 December 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Modified designs ==&lt;br /&gt;
&lt;br /&gt;
How do we treat vehicle designs that have been modified by Hasbro to circumvent licensing? How do we treat full-on hybrid designs, such as Reveal the Shield Windcharger (60% Ford Mustang, 40% Chevrolet Camaro)?--[[Special:Contributions/87.164.51.87|87.164.51.87]] 08:23, 1 October 2011 (EDT)&lt;br /&gt;
:And why was I not logged in?--[[User:Nevermore|Nevermore]] 08:24, 1 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battle Mole/Drill Tank ==&lt;br /&gt;
&lt;br /&gt;
While in real life the Battle Mole was a flop they seem to have caught on in the transformers universes and other fictions as it has appeared several times as an earth mode, it was used by&lt;br /&gt;
&lt;br /&gt;
Quickswitch/Sixknight&lt;br /&gt;
Nosecone (G1)&lt;br /&gt;
Drillhorn/Rescue Force 3&lt;br /&gt;
Digger 3&lt;br /&gt;
Galvatron (BWII)&lt;br /&gt;
&lt;br /&gt;
These are just the ones who use it as an earth mode there are a few others that have drill tanks as cybertronian modes. While they do not exist in real life it is a popular earth vehicle mode. Any objections to adding this&lt;br /&gt;
:Yes, there are objections. First, it isn&#039;t an earth vehicle because it doesn&#039;t exist. Second, the characters listed vary wildly in what the drill tank looks like. They aren&#039;t so much the same vehicle, only the same type of vehicle. This would be like adding the categories &amp;quot;car&amp;quot;, &amp;quot;jet&amp;quot;, &amp;quot;tank&amp;quot; and &amp;quot;motorcycle&amp;quot;. --[[User:Khajidha|Khajidha]] 10:00, 13 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Funny Cars==&lt;br /&gt;
I figured this was a worthwhile addition - while there are some distinct differences between the three molds, some of them seem largely due to the toy design (Sizzle&#039;s oddly-shaped rear is necessary for robot-mode stability, while Ground Hog has no such concerns) - I could see the case that Meanstreak is a different model from the other two, but I&#039;d chalk that up to ten years of changes in funny car racing (compare a late 80s NASCAR stocker with a mid 90s one).  This is, of course, specifically for the dragster-style funny cars, and not for other dragsters or similar (although I think there&#039;s only one of those anyway). [[User:Hooper X|-hx]] 13:50, 1 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sector 7 Buggy? ==&lt;br /&gt;
Just wondering how/if we should count the RPM line?  I think the only new addition to this list would be &amp;quot;Sector 7 Buggy&amp;quot; for Landmine/L.M.-1/Armorhide/Comettor (Deluxe), Dune Runner/Crankstart/Rollbar/Beachcomber/Sandstorm (Basic) and then the RPM of Rollbar.  Given that we had so many stinkin&#039; redecos of the first two molds, I think &amp;quot;Sector 7 Buggy&amp;quot; is a worthwhile addition.  The RPMs had limited fiction, so I&#039;m inclined to accept them as &amp;quot;earth modes&amp;quot; if they&#039;re obviously something (Landmine yes, Bluestreak the RPM Sideswipe redeco that doesn&#039;t actually look like a Corvette, no.)  [[User:Hooper X|-hx]] 11:00, 19 March 2013 (EDT)&lt;br /&gt;
:Self-replying - I think this adds the Audi R8 as well - You&#039;ve got RPM, Legends, and Deluxe versions of Sideways, plus one extra character of each mold - RPM Crumplezone, Legends Override, and Deluxe Dead End.  I&#039;ll hold off on this one for some feedback, though.  [[User:Hooper X|-hx]] 11:41, 19 March 2013 (EDT)&lt;br /&gt;
:The page description requires &amp;quot;one unique character per mold&amp;quot;. The RPM Landmine mold has no unique characters. --[[User:Flicky1991|flicky]][[User talk:Flicky1991|1991]] 11:42, 19 March 2013 (EDT)&lt;br /&gt;
::I don&#039;t think that requirement is actually phrased very well. The way it is phrased means that if we had three molds made for character A in the same alt mode one of which was later redecoed into character B and another of which was redecoed into character C, that would not count. I don&#039;t think that that is truly what was intended. --[[User:Khajidha|Khajidha]] 13:08, 19 March 2013 (EDT)&lt;br /&gt;
:::Hang on - I think I&#039;m in the wrong here, otherwise Pretender Bumblebee would be listed separately - &#039;Goldbug&#039; here is IDW Goldbug, who&#039;s a separate guy.  I take it back, the Sector 7 buggy doesn&#039;t get a listing.  (But the Audi R8 totally does.)  [[User:Hooper X|-hx]] 13:17, 19 March 2013 (EDT)&lt;br /&gt;
:::Followup - Yeah, based on that big slapfight between Jim and Sipher up there, the buggy is out, but the Audi is in.  [[User:Hooper X|-hx]] 13:19, 19 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== G1 Drag Strip and real open-wheel types? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that [[Drag Strip (G1)]] didn&#039;t have an entry under the Open Wheel Race Car section, even though his alt-form should qualify. Also, since model variants have been listed in other sections, would it be acceptable to list the real-life equivalents in this section to those that are applicable? Examples: [[Mirage (G1)]] (Ligier JS-11); Drag Strip (G1) (Tyrell P34), Mirage (MW)/et al. (Penske PC-18). (Not going to make changes myself unless I get an OK here.) [[User:Kyojikasshu|Kyojikasshu]] ([[User talk:Kyojikasshu|talk]]) 12:46, 27 June 2014 (EDT)&lt;br /&gt;
(minor edit to fix Mirage&#039;s link...)[[User:Kyojikasshu|Kyojikasshu]] ([[User talk:Kyojikasshu|talk]]) 12:47, 27 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Porsche / Le Mans ==&lt;br /&gt;
&lt;br /&gt;
Tailspin, Daytonus, and Backstreet are listed under Porsche 962, but also under Le Mans racers. I don&#039;t know enough about cars to make the edit, but it has got to be one or the other, right? --[[User:Xaaron|Xaaron]] ([[User talk:Xaaron|talk]]) 17:38, 27 June 2014 (EDT)&lt;br /&gt;
:i don&#039;t know cars well, either, but the top pic at http://en.wikipedia.org/wiki/Porsche_962 shows a car &amp;quot;which raced at the 1988 24 Hours of Le Mans&amp;quot;.  After a VERY cursory browse of Wikipedia, i THINK the Porsche 962 is a TYPE of [http://en.wikipedia.org/wiki/Le_Mans_Prototype Le Mans Prototype] [http://en.wikipedia.org/wiki/Sports_prototype sports prototype race car]?  So it&#039;s kind of like if [[Tracks (G1)]], [[Freeway (G1)]], and [[Sideswipe (Movie)]] were all listed under &amp;quot;Corvette&amp;quot;, and listed again under &amp;quot;Chevrolet&amp;quot;.  --[[User:Rhymus|Rhymus]] ([[User talk:Rhymus|talk]]) 05:39, 23 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== taxi cabs? ==&lt;br /&gt;
&lt;br /&gt;
Not counting the [[battle taxi]]s from the G1 cartoon&#039;s [[City of Steel (episode)]], only three Transformers are taxis:  [[Taxi-Bot]], [[Overcharge (Universe)|Overcharge]], and [[Bumblebee_(Prime)#Prime:_First_Edition|one version of Bumblebee]].&lt;br /&gt;
:i was thinking about putting that as a note on those three characters&#039; pages (my gut tells me the rarity is noteworthy), but then i realized that taxi cabs meet the criteria from this article&#039;s intro:&lt;br /&gt;
::There must be at least three unique toy molds (or in-fiction appearances, in the case of non-toy bodies/characters) that share the model. There must also be at least one unique character per mold. Certain models are &amp;quot;lumped&amp;quot; together...&lt;br /&gt;
Then again, are these three different enough not to be &amp;quot;lumped&amp;quot; together? the same way that [[Prowl (G1)]], [[Stakeout (G1)]], and [[Barricade (Movie)]] don&#039;t get lumped together as &amp;quot;Popular Earth vehicle alternate modes:  police cars&amp;quot;.  In that case, should i add my note to the three Taxi-formers&#039; pages, or is the rarity of their alternate mode too trivial for TFWiki?&lt;br /&gt;
--[[User:Rhymus|Rhymus]] ([[User talk:Rhymus|talk]]) 05:29, 23 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Freightliner WFT-8664T ==&lt;br /&gt;
&lt;br /&gt;
Should we add it in? I believe it fits the criteria; both Optimus Prime (G1 and SG), Ultra Magnus (G1), Delta Magnus, Nemesis Prime/Black Convoy (G1), and the Eldedroids share the same truck cab, plus there are at least 6 different unique ‎Freightliner molds. The first being in G1 with Optimus, his retool Magnus, and their redecos. Then the second, third, forth, and fifth, being all three Optimus versions and the second version of Ultra Magnus, and their many redecos. --[[User:DDog|DDog]] ([[User talk:DDog|talk]]) 22:37, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Where are the trucks? ==&lt;br /&gt;
&lt;br /&gt;
There’s got to be more trucks than the ones Optimus uses.&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Scorponokbosspig.jpeg&amp;diff=1739277</id>
		<title>File:Scorponokbosspig.jpeg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Scorponokbosspig.jpeg&amp;diff=1739277"/>
		<updated>2024-01-07T22:20:43Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Scorponok is Boss Pig, it’s confirmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scorponok is Boss Pig, it’s confirmed.&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Boss_Pig&amp;diff=1739276</id>
		<title>Boss Pig</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Boss_Pig&amp;diff=1739276"/>
		<updated>2024-01-07T22:19:23Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Boss Pig is a [[Bad Piggies|Bad Piggie]] from the [[Angry Birds Transformers (mobile game)|Angry Birds Transformers]] series.&#039;&#039;&lt;br /&gt;
[[File:Boss-Pig.jpg|right|300px|thumb|I&#039;ll git them Duke Birds!]]&lt;br /&gt;
&lt;br /&gt;
At one point the head threat (ha ha!) of [[Piggy Island]], &#039;&#039;&#039;Boss Pig&#039;&#039;&#039; is ready to take down both [[Autobird]] and [[Deceptihog]] alike so the [[Eggbot (AB)|Eggbot]]s can rule uninterrupted. Heavily armored and packing massive missiles that can drop an opponent in one or two blows, and backed by squads of smaller flying pigs, Boss Pig is a threat to be taken seriously!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
Boss Pig first appeared in the &amp;quot;Enter the Silverbird&amp;quot; [[Angry Birds Transformers (mobile game)/Challenge Events|Challenge Event]], and every stage was simply surviving his onslaught. Following this Event, Boss Pig could appear randomly in the place of the &amp;quot;normal&amp;quot; stages in any Challenge Event, which can be real bad news if your character(s) aren&#039;t really suited to taking him on.&lt;br /&gt;
&lt;br /&gt;
Boss Pig&#039;s one and only attack is launching rounds of up to five humongous missiles (amount depending on the player&#039;s character choice) that fly in a slow, spiraling flight path similar to the giant missiles in [[Piggy Island|Pig City]]. &#039;&#039;&#039;&#039;&#039;Do not&#039;&#039;&#039;&#039;&#039; let them hit you; they&#039;ll take out a huge portion of your health, if not all of it! While the missiles are slow and Boss Pig doesn&#039;t have a great rate of fire, it can be easy to lose track of them as packs of flying Pigs rush in periodically to run interference, plus any target-locks will be lost if a missile goes off-screen. Watch for the falling black smoke of missile exhaust to be ready for one that&#039;s closing in but still offscreen. Sadly, Energon is &#039;&#039;very&#039;&#039; scarce in Boss Pig levels, so use your [[Energonicon]]s wisely. &lt;br /&gt;
&lt;br /&gt;
The characters best suited to taking down Boss Pig are those with quick-fire capabilities that can clear out the missiles fast and get in plenty of good shots between salvos. Any characters that have long reload times are &#039;&#039;doomed&#039;&#039;. Characters with instant-hit firepower, like the [[Hal#Games|Grimlocks]] or [[Red (AB)#As Epic Optimus Prime|Epic Optimus Prime]], are &#039;&#039;usually&#039;&#039; great choices, but sadly while [[Terence (AB)#As Ratchet|Ratchet]] can clear out missiles quickly, his death-from-above attack does diddly against Boss Pig himself. Leveled-up [[Bubbles#As Ricochet|Ricochet]] (always a good Challenge Event choice) and [[King Pig#Games|Bludgeon]] are also pretty effective, being able to clear out crowds with quick heavy firepower. &lt;br /&gt;
&lt;br /&gt;
Successfully exploding Boss Pig will obliterate all nearby structures and is worth a hefty point bonus. His missiles are typically only worth a single point each, unless his arrival means your normal target will not appear (such as balloon-Pigs), in which case they&#039;re worth 15 points each. In these instances, if you&#039;re able, prolong the fight by getting him &#039;&#039;close&#039;&#039; to defeat as soon as you can, then focus on his missiles to rack up big points, finishing him off once Astrotrain flies overhead.&lt;br /&gt;
&lt;br /&gt;
====Boss Bat Pig====&lt;br /&gt;
There&#039;s also a giant bat version of the Boss Pig occasionally encountered in Caves. He will project homing Bat Pig &#039;missiles&#039; at you and are about just as painful as the boss missiles, with an added blinding ink effect. His packs of smaller cronies typically appear rarely to interfere compared to the normal Boss Pig. Luckily, the many structures in caves will likely obstruct most of the bat bombs. Popping the Boss Bat Pig is worth 20 Bat Pigs.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Boss Pig&#039;s helmet is based on [[Scorponok (G1)|Generation 1 Scorponok]]&#039;s, minus the side-horns and plus a lot more color. Oh, and plus the big goofy propeller, of course.&lt;br /&gt;
*For the paint over sheet for Boss Pig, he’s also called Scorponok… unlike the actual [[Corporal Pig|Scorponok Pig?]]&lt;br /&gt;
* Boss Pig does not appear to be based on a pre-existing &#039;&#039;Angry Birds&#039;&#039; character. He&#039;s just a generic giant pig.&lt;br /&gt;
* [[Minion Pig#As Starscream|Normal Starscream]] used to be able to &#039;&#039;slaughter&#039;&#039; Boss Pig by dropping him with a single null-ray blast, but that was rendered moot a few months after Starscream&#039;s debut. Welp.&lt;br /&gt;
&lt;br /&gt;
[[Category: Angry Birds Transformers]]&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Omicronpig.jpg&amp;diff=1739275</id>
		<title>File:Omicronpig.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Omicronpig.jpg&amp;diff=1739275"/>
		<updated>2024-01-07T22:17:26Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Unicron Pig paint over sheet~~~~Boltx64&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unicron Pig paint over sheet[[User:Boltx64|Boltx64]] ([[User talk:Boltx64|talk]]) 17:17, 7 January 2024 (EST)Boltx64&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Unicron_Pig&amp;diff=1739274</id>
		<title>Unicron Pig</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Unicron_Pig&amp;diff=1739274"/>
		<updated>2024-01-07T22:15:56Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Unicron}}&lt;br /&gt;
:&#039;&#039;Unicron Pig is a very big pig from the [[Angry Birds Transformers (mobile game)|Angry Birds Transformers]] series.&#039;&#039;&lt;br /&gt;
[[File:Unicron-Pig.jpg|thumb|400px|The final role of Porkson Welles]]&lt;br /&gt;
Something squealing&#039;s watching over you. Snorting in the sky above, and there&#039;s nothing you can do. A massive threat to [[Autobird]] and [[Deceptihog]] alike, &#039;&#039;&#039;Unicron Pig&#039;&#039;&#039; is the biggest, baddest boar in the [[Eggbot (AB)|Eggbot]] army, a hill-sized hog&#039;s head of staggering power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
Unicron Pig first appeared in the &amp;quot;You&#039;ve Got the Touch&amp;quot; Challenge Event, commemorating the 30th anniversary of &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;. He was the primary threat for the whole run of the challenge, though once in a rare while you&#039;d get a &amp;quot;normal&amp;quot; level minus the gigantic floating head. In following Challenge Events, there is a small but significant chance that Unicron Pig can pop up rather than the normal stage, just like [[Boss Pig]]. This can be pretty bad for you if you&#039;ve selected a character not really equipped to handle him, and there really &#039;&#039;is&#039;&#039; nothing you can do to predict it!&lt;br /&gt;
&lt;br /&gt;
Unicron Pig stays far in the background, protected by an impenetrable shield (and in the case of the [[Piggy Island|Cobalt Plateaus]], the terrain itself, a real pain to work around). After a few seconds he begins to attack, launching salvos of three red-armored, flaming [[Minion Pig]]s from his sizable nostrils, which like the [[Walking Mortar Tower]] lava-balls arc through the air and explode on contact. (Luckily these luckless Pigs are worth points even if they explode harmlessly on the ground.) You can throw off his aim with a quick conversion to vehicle mode and back, but he can correct in time for the next salvo. You can tap-target the flaming pigs and destroy them with shots, but since they&#039;re in front of Unicron&#039;s massive bulk, sometimes you can accidentally target the big guy rather than the immediate threat, so a drag-aim attack tends to work better.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, you have to deal with all the normal stage inconveniences too: block towers crawling with Minion Pigs, falling [[Monolith]]s, [[missile silo|scrambler missiles]] et cetera et cetera et cetera... which often means you have to be paying attention to a &#039;&#039;lot&#039;&#039; of stuff at once or even the strongest characters can be drained of health very quickly.&lt;br /&gt;
&lt;br /&gt;
Beating Unicron Pig is possible, but you don&#039;t have a lot of time to do it. After a bit the shield will flicker and evaporate, leaving Unicron Pig vulnerable to attack. After taking a certain amount of damage (roughly 20% of his maximum health bar), the shield pops up again, and your Event score jumps by 250 points. Approximately twelve seconds after the shield goes up, it will flicker and fade again. The trick is to hit him hard and fast, forcing him to throw up the shield quickly as possible. Bear in mind this won&#039;t stop him from launching flaming pigs at you, so you need to be sure to alternate targets as needed. Depleting his health completely before then earns you &#039;&#039;1000&#039;&#039; points, though sadly he doesn&#039;t blow up, just throws up his shield, stops attacking, and floats away with massive injuries, probably to sulk somewhere. Once [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] flies overhead, only a few seconds remain before you lose your chance to beat him. Not long after that point, the shield goes up for good, his health bar vanishes, but thankfully he also stops shooting at you then. &lt;br /&gt;
&lt;br /&gt;
Unicron Pig is affected by [[Energonicon]] powers, which can really tip the balance for you (more through luck thanks to his random-encounter-ness).&lt;br /&gt;
*[[electromagnetic pulse|EMP blasts]] from [[Electroblast]] or a shot-down [[missile silo|rainbow missile]] close enough will stun him, so at least he&#039;ll stop attacking. But his shield is an automatic defense, so you won&#039;t be able to do more than the normal amount of damage before it pops up again.&lt;br /&gt;
*[[Reflectron]] can be very effective, as a single hit of reflected-flaming-pig-damage (yes, we just wrote that) can whack of a huge chunk of his health. Not enough to make him throw up the shield on his own, but close! Of course, &#039;&#039;you&#039;&#039; take damage from the hit too, so... risky one, that.&lt;br /&gt;
*[[Powerbot]] can also be very effective, amplifying the amount of damage you can do in a short time.&lt;br /&gt;
*[[Shieldor]] is arguably the most useful Energonicon against the big boss, especially when Monoliths force you to transform and make you lose ground and valuable time to take him out.&lt;br /&gt;
&lt;br /&gt;
Naturally, some characters are much better suited to handling Unicron Pig than others. Any character with an instant-hit attack like [[Hal|Grimlock Bird]] or (ironically) [[Corporal Pig|Galvatron Pig]] is a good choice, but anyone with a steady-fire high-speed attack like [[Chuck (AB)|Bumblebee]], [[Minion Pig#As Thundercracker|Thundercracker]], [[Bubbles|Ricochet]] or [[Moustache Pig|Lockdown]] can do well. However, faster-moving characters also give you less time to work, since the duration of events are &amp;quot;timed&amp;quot; by distance rather than actual time, yet the duration of his shield is an unwavering twelve-second period no matter what. Using a character like [[Minion Pig|Devastator]] is a good idea, since his salvos are so strong that sometimes a single shot can take down the 20% of health that is available for taking. While you could pre-plan well in the &amp;quot;You&#039;ve Got the Touch&amp;quot; event, the random-chance nature of his later appearances can screw you up if you happen to have the wrong character in play. {{storylink|Angry Birds Transformers (mobile game)|Angry Birds Transformers}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Non-final Unicron Pig designs have popped up in bits of &#039;&#039;Angry Birds Transformers&#039;&#039; artwork. A more moonlike version appears in the pseudo-&#039;&#039;TF:TM&#039;&#039; style poster, while a &amp;quot;normal&amp;quot;-sized Unicron Pig with body appears in an in-game mini-comic, posing with Galvatron Pig for a photo hung up on Galvy&#039;s wall.&lt;br /&gt;
* Speaking of Galvatron Pig, Energon Galvatron&#039;s &amp;quot;Medallion&amp;quot; Accessory bears an uncanny resemblance to [[Unicron]]&#039;s planet mode, and he has a &amp;quot;Shield&amp;quot; Accessory that resembles Unicron&#039;s [[:File:UK150Unicron.jpg| original shield]].&lt;br /&gt;
* There have been a few glitchy beach stages with Unicron Pig where the duration of the level is &#039;&#039;ridiculously&#039;&#039; short. If this happens to you, good luck taking out Unicron Pig, as you&#039;ll only have enough time to take one portion of his health.&lt;br /&gt;
*The official render paint over sheet for Unicron Pig lists him as “Omicron” bit weird ain’t it?&lt;br /&gt;
[[Category: Angry Birds Transformers]]&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category: Unicron]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Bumblebee_(Animated)/toys&amp;diff=1739234</id>
		<title>Bumblebee (Animated)/toys</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Bumblebee_(Animated)/toys&amp;diff=1739234"/>
		<updated>2024-01-07T07:45:38Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: /* Deluxe Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{suite}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; boosts his way from toy shelves to your home!&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039;===&lt;br /&gt;
====Legends Class====&lt;br /&gt;
[[File:Ani-toy LegendsBumblebee.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Stealth Lockdown&#039;&#039;&#039; (Multi-pack, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Part of a [[Target]]-[[exclusive]] multi-pack, [[Legends Class (2005)|Legends-class]] Bumblebee transforms into a sub-compact in just a few simple steps. &lt;br /&gt;
&lt;br /&gt;
: He came in the &amp;quot;[[Lockdown (Animated)#Stealth|Stealth Lockdown]]&amp;quot; set, which also included a Legends-class version of [[Optimus Prime (Animated)/toys#Legends Class|Optimus Prime]]. The Legends toys are &#039;&#039;almost&#039;&#039; identical to their individually carded &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; mass-retail versions ([[#Universe (2008)|see below]]), having mostly minor deco differences; this Bumblebee has silver painted windows, a silver [[Autobot]] [[insignia|faction symbol]] and a darker gray face.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/AniLegendsBumblebee/bumblebee.htm More information on Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ClearYellow}}&lt;br /&gt;
[[File:Ani-toy BumblebeeClearYellowVer.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee Clear Yellow Ver.&#039;&#039;&#039; (EZ Collection, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: April ??, 2010&lt;br /&gt;
&lt;br /&gt;
: A redeco of Legends-class Bumblebee in mostly translucent yellow with opaque yellow nylon parts, and absolutely no [[paint operation]]s.&lt;br /&gt;
&lt;br /&gt;
: He was only available at [[Ito Yokado]] stores in Japan, [[campaign item|given away for free]] to customers who purchased &#039;&#039;Animated&#039;&#039; merchandise totaling least 3,000 yen.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|LimitedClear}}&lt;br /&gt;
[[File:AniEZLimited.jpg|upright=1|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;EZ Collection Limited Clear Version&#039;&#039;&#039; (Multi-pack, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;[[EZ Collection]]Limited Clear Version&amp;quot; set included a redeco of Legends Bumblebee in mostly translucent yellow with some opaque parts, similar to the individual giveaway above, but this time with a full complement of paint applications.&lt;br /&gt;
&lt;br /&gt;
: The set was given away at Family Mart stores in Japan as part of their raffle token promotion. The set was prize &amp;quot;D&amp;quot;, and included four different translucent EZ Collection figures, the other three being [[Optimus Prime (Animated)/toys#LimitedClear|Optimus Prime]], [[Prowl (Animated)#LimitedClear|Prowl]], and [[Starscream (Animated)#LimitedClear|Starscream]].&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|EliteGuardLOC}}&lt;br /&gt;
[[File:AniEZEliteGuardBumblebee.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee Elite Guard Version&#039;&#039;&#039; (EZ Collection, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[July 24]], 2010&lt;br /&gt;
&lt;br /&gt;
: A black, yellow and gold redeco of Legends Bumblebee, Bumblebee Elite Guard Version shares its overall deco with the Deluxe [[#EliteGuard|&amp;quot;Elite Guard Bumblebee&amp;quot; toy]].&lt;br /&gt;
&lt;br /&gt;
: It was only available in Volume 4 of TakaraTomy&#039;s [[blindpacking|blindpacked]] &#039;&#039;[[EZ Collection]]&#039;&#039; series.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class====&lt;br /&gt;
[[File:Ani-toy Bumblebee Dx.jpg|thumb|upright=1.66|Awwww, it&#039;s so adorable... &#039;&#039;(Hasbro version pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Deluxe, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara release date&#039;&#039;: [[March 27]], 2010&lt;br /&gt;
:*&#039;&#039;Takara ID number:&#039;&#039; &#039;&#039;&#039;TA-02&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right turbo boosters&lt;br /&gt;
{{toydesigner|[[Eric Siebenaler]] (Hasbro), [[Alex Kubalsky]] (TakaraTomy)|[[Derrick J. Wyatt]] (concept artist)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of &#039;&#039;[[Transformers Animated (toyline)|Animated]]&#039;&#039; Deluxes, Bumblebee transforms from a small yellow hatchback with a single red flasher to a scrappy robot with a smirk on his face. In both robot and car mode, his two [[turbo booster]] rockets can be attached on his back. Promotional images showed the rockets with red-painted tips, which was not in the final product.&lt;br /&gt;
&lt;br /&gt;
[[File:AnimatedDeluxeBumblebeeJapan.jpg|thumb|left|upright=1|A gold Bumblebee, but not [[:File:TF2010-toy Legends Gold Bumblebee.jpg|Gold Bumblebee]]. &#039;&#039;(TakaraTomy version pictured)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
: In robot mode, each forearm has a flip-out &amp;quot;stinger&amp;quot; half to replicate his on-screen hand-blasters, which can also be pegged together for his double-handed attack. Early releases of this toy have support struts inside his forearms that ensure durability but prevent the stingers from receding all the way back into his arms. The later releases of the toy fix this problem. There have also been some complaints that the socket in his left arm tends to crack easily, which makes the arm impossible to pose.&lt;br /&gt;
&lt;br /&gt;
: Amusingly, flipping his bumper up in his alt-mode works like a tiny trunk.&lt;br /&gt;
&lt;br /&gt;
: The TakaraTomy release of this toy, part of the first wave their [[Transformers Animated (toyline)#TakaraTomy Animated toyline|&#039;&#039;Animated&#039;&#039; toyline]], was given a shiny, metallic coat of gold paint as opposed to the flat yellow of the original Hasbro release, and a red and white Autobot symbol instead of a silver one. Despite what the stock photos present, this release uses the amended forearms.&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make [[#EliteGuard|&amp;quot;Elite Guard&amp;quot; Bumblebee]], and was supposed to be used for the canceled [[Wasp#Fugitive|Fugitive Waspinator]]. &lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/Bumblebee/bumblebee.htm More information on Deluxe Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|EliteGuard}}&lt;br /&gt;
[[File:Ani-toy BumblebeeEG.jpg|thumb|upright=1.66|&#039;&#039;(Hasbro version pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Elite Guard Bumblebee&#039;&#039;&#039; (Deluxe, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara ID number&#039;&#039;: &#039;&#039;&#039;TA-31&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[July 24]], 2010&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right turbo boosters&lt;br /&gt;
{{toydesigner|[[Eric Siebenaler]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of [[#Deluxe|Deluxe Bumblebee]], this figure represents Bumblebee after getting Sari to help paint him up in [[Elite Guard]] deco as part of his anticipated ascension into their ranks. Dare to dream! He retains all the play-gimmicks of the original, though his arms have been slightly [[retool]]ed to allow the stingers to recede fully.&lt;br /&gt;
&lt;br /&gt;
[[File:AnimatedEliteGuardBumblebeeJapan.jpg|thumb|left|upright=1|Guess which parts of me are unpaintable plastic! &#039;&#039;(TakaraTomy version pictured)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
: The [[Hasbro]] stock photography and [[package art]] for this toy [[:File:Deluxeeliteguardbumblebee.jpg|depict &amp;quot;Elite Guard&amp;quot; Bumblebee with his normal yellow helmet]]. However, the actual toy has a black helmet due to the plastic color layouts.&lt;br /&gt;
&lt;br /&gt;
: The Takara release of this figure, released in the sixth wave of toys, added metallic gold paint to the robot mode, replacing some portions that had been yellow or black, including Bumblebee&#039;s helmet (making the toy look more like the Hasbro stock photography in the process). It also replaced Bumblebee&#039;s silver and black Elite Guard symbols with more traditional red and white ones.&lt;br /&gt;
&lt;br /&gt;
: The Hasbro release of this toy was [[repurposing|repurposed]] as a [[Wireless Automated Sales Person]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/EGBumblebee/bumblebee.htm More information on Elite Guard Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|TakaraVsStarscream}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;Speed of Sound Showdown: Bumblebee / Starscream&#039;&#039;&#039; (Multi-pack, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[March 27]], 2010&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right turbo boosters&lt;br /&gt;
&lt;br /&gt;
: In the Takara &#039;&#039;Animated&#039;&#039; line, Bumblebee was also available in a &amp;quot;Speed of Sound Showdown&amp;quot; (音速の対決, &#039;&#039;onsoku no taiketsu&#039;&#039;, also called &amp;quot;Blazing Bullets&amp;quot; on English on the box-back) two-pack with [[Starscream (Animated)#Toys|Starscream]]. Released in the first wave of &#039;&#039;Animated&#039;&#039; product, both toys are identical to their individual releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|LuckyDrawSilver}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Silver Bumblebee&#039;&#039;&#039; (Deluxe, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right rocket boosters&lt;br /&gt;
: This silver-chromed &amp;quot;[[Lucky Draw figure|Lucky Draw]]&amp;quot; Deluxe Class Bumblebee was limited to 40 pieces; 20 each from two retailers - Bic camera and 4 Edion group franchises (ishimaru, Eiden, Deo Deo and Midori Denka). From [[September 18]]th to [[October 31]]st, customers who spent more than 3,000yen on &#039;&#039;Animated&#039;&#039; toys (excluding EZ Collections) were given a postcard to enter the draw.&lt;br /&gt;
&lt;br /&gt;
[[File:Silverbee .jpg|thumb|right|upright=1|Where was I so long ago???]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager Class====&lt;br /&gt;
[[File:Ani-toy BumblebeeJetpack.jpg|upright=1.66|thumb|Size classes now mean smaller figures with accessories? [[War_for_Cybertron_Trilogy_(toyline)|Ridiculous!]]]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Jetpack Bumblebee&#039;&#039;&#039; (Voyager, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;TA-39&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[September 18]], 2010&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Jetpack, 2 rocket boosters, 2 electro-trails&lt;br /&gt;
&lt;br /&gt;
: Released in the eighth wave of TakaraTomy&#039;s &#039;&#039;Animated&#039;&#039; line, &amp;quot;Jetpack Bumblebee&amp;quot; is smaller and less complex than his Deluxe toy, and lacking his built-in &amp;quot;stinger&amp;quot; weapons. In keeping with the first TakaraTomy Bumblebee toy, he is cast in lightly-metallic gold plastic, and his car panels and head have been extensively painted over in shiny metallic gold paint. His twin rocket boosters (which have electric &amp;quot;exhaust&amp;quot; trails) can slot into his robot mode back as a small jetpack, or on his doors/forearms; in robot mode they can be turned around as substitute stingers, while in car mode they can serve their normal booster function, though there are clearance issues with the rear wheel hubs. They&#039;ll stay in, but only just barely.&lt;br /&gt;
&lt;br /&gt;
[[File:Ani-toy HydrodiveBumblebee.jpg|left|thumb|upright=1| (&#039;&#039;Unreleased Hasbro version&#039;&#039;)]]&lt;br /&gt;
&lt;br /&gt;
: The toy&#039;s namesake Jetpack (and the reason why this toy is a Voyager-class package) is a large vehicle/armor that Bumblebee can use in both vehicle and robot mode; it&#039;s actually possible to transform Bumblebee and the Jetpack between modes while still keeping them connected. The nosecone/canopy section has a pair of pivoting, non-removable &amp;quot;Stinger Rifles&amp;quot; with handles that Bee can &amp;quot;grip&amp;quot; when using the Jetpack in robot mode. The wings also have slots underneath to fit the rocket boosters. The electro-trails on the Jetpack&#039;s tailfins can actually be removed (and are the same mold as the ones set into the rocket boosters, but the boosters&#039; trails are permanently attached) though there&#039;s really not anyplace else to put them.&lt;br /&gt;
&lt;br /&gt;
: Oddly, the toy&#039;s instructions do not show the boosters&#039; arm-mounted use, or the Jetpack&#039;s electro-trails &#039;&#039;at all&#039;&#039; outside of the stock photography at the top, and that&#039;s only when the Jetpack is in vehicle-mode orientation.&lt;br /&gt;
&lt;br /&gt;
: This toy was originally intended to be released late in Hasbro&#039;s &#039;&#039;Animated&#039;&#039; toyline under the name &#039;&#039;&#039;Hydrodrive Bumblebee&#039;&#039;&#039;, but that release was ultimately canceled. This unreleased toy would have had the usual differences from TakraTomy&#039;s later offerings: namely matte base plastics with a silver Autobot symbol, plus unpainted black rifles. The stock photography for this release &#039;&#039;also&#039;&#039; does not show the Jetpack&#039;s thruster-exhausts in any mode.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Activators====&lt;br /&gt;
[[File:Activators Bumblebee toy.jpg|thumb|upright=1.66|He&#039;s a Bumblevator—or is it Actibee?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Activator, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Bill Rawley]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[Activators]], this small version of Bumblebee [[autotransformation|automatically transforms]] from vehicle to robot mode via spring-loaded releases when you press his top-mounted police light. Interestingly enough, this toy is probably the closest to &amp;quot;proper&amp;quot; scale in robot mode when compared to the Deluxe Prowl and Ratchet, the Voyager Optimus, and Leader Bulkhead. Like the Deluxe class toy, Bumblebee was intended to be molded with a benign sideways smirk on his face, but at this small of scale the effect does not come off as intended, leaving Bumblebee looking rather more like he&#039;s grimacing. Furthermore, his insignia is &#039;&#039;also&#039;&#039; grimacing; for some reason this toy was given the [[:File:Live action Autobot insignia.png|movie Autobot &amp;quot;angry eyes&amp;quot; insignia]], rather than the standard &amp;quot;neutral expression&amp;quot; insignia found on most other &#039;&#039;Animated&#039;&#039; Autobots. Add him to the list of Transformers who just need a hug. And furthermore, the prototypes seen in the packaging lacks the insignia. &lt;br /&gt;
&lt;br /&gt;
: If the robot-to-vehicle method is not transformed correctly, it&#039;s kinda difficult to connect his side door panels firmly with the feet/front hood while converting into vehicle mode, as they are held by fairly strong springs. Also, the red-painted button is prone to chipping. &lt;br /&gt;
&lt;br /&gt;
: This mold was later [[retool]]ed to make [[Cliffjumper (Animated)#Toys|Cliffjumper]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/ActBumblebee/bumblebee.htm More information on Activators Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ActivPatrol}}&lt;br /&gt;
[[File:Activators PatrolBumblebee toy.JPG|thumb|upright=1.66|[[Barricade (Movie)|Bumblecade]]]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Patrol Bumblebee&#039;&#039;&#039; (Activator, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Bill Rawley]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Released in the third wave of Activators, this police-themed redeco of Activators Bumblebee gets a full-on black-and-white deco with &amp;quot;PATROL&amp;quot; lettering across his doors.&lt;br /&gt;
&lt;br /&gt;
: He has the normal yellow helmet, however.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/PatrolBumblebee/bumblebee.htm More information on Patrol Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|VsShockwave}}&lt;br /&gt;
[[File:TFA-Target-Shockwave-and-Bumblebee-set.jpg|thumb|upright=1.66|Hey, they said I was supposed to meet Longarm here. Who are you?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;Shockwave VS Bumblebee&#039;&#039;&#039; (Multipack, 2009)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This release of Activators Bumblebee is nearly identical to the individual release version, but his faction symbol is now the &amp;quot;normal&amp;quot; version, rather than the slightly-different &amp;quot;movie&amp;quot; version. You probably didn&#039;t notice. We don&#039;t blame you.&lt;br /&gt;
&lt;br /&gt;
: He came in a [[Target]]-[[exclusive]] pack with a purple redeco of Voyager [[Shockwave (Animated)#Target|Shockwave]].&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ActivBattlefield}}&lt;br /&gt;
[[File:Animated-toy BattlefieldBumblebee.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Battlefield Bumblebee&#039;&#039;&#039; (Activators, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Released in the seventh wave of Activators, this redeco features spiffy silver detailing similar to [[Bumblebee (G1)/toys#Classics|&#039;&#039;Classics&#039;&#039; Bumblebee]]&#039;s white stripes and an oddly large Autobot insignia.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2010/Autobot/ActBattlefieldBumblebee/bumblebee.htm More information on Battlefield Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|AnimatedSuperCollection}}&lt;br /&gt;
[[File:AnimatedSuperCollectionVol2Bumblebee.jpg|thumb|upright=1]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;Animated Super Collection Vol. 2&#039;&#039;&#039; (Multi-pack, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[October 2]], 2010&lt;br /&gt;
&lt;br /&gt;
: Released on [[October 2]]nd in Japan, the &amp;quot;Animated Super Collection Vol. 2&amp;quot; giftset contained slight redecos of Activators Bumblebee, [[Bulkhead (Animated)#Activators|Bulkhead]], [[Grimlock (Animated)#Activators|Grimlock]] and [[Starscream (Animated)#Activators|Starscream]]. Bumblebee&#039;s insignia went from silver to a more traditional red and white.&lt;br /&gt;
&lt;br /&gt;
: While the [[stock photography]] of the individual toys showed Animated Super Collection Bumblebee as being more orange-y than its American counterpart, this seems to have been a trick of the lighting, as the released toy remained its standard yellow.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Bumper Battlers====&lt;br /&gt;
[[File:BumperBattlers Bumblebee toy.jpg|thumb|upright=1.66|Does this make him [[Bumper (Animated)|Animated Bumper]]?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Bumper Battlers, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Vickie Stratford]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[Bumper Battlers]], this very simple version of Bumblebee is meant for the much younger set. About the same size as the Deluxe Bumblebee in car mode, pressing the Autobot [[insignia|faction symbol]] on his hood activates the toy&#039;s sound feature, using a seemingly randomized assortment of sound effects and original voice samples from [[Bumper Robinson]]. Pressing the car mode&#039;s front bumper in activates the simple spring-loaded one-step transformation to robot mode... &amp;quot;properly&amp;quot; activated by using the toy&#039;s [[pull-back motor]] [[gimmick]] to propel it forward into an obstacle.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/BBBumblebee/bumblebee.htm More information on Bumper Battler Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|StingRacer}}&lt;br /&gt;
[[File:Ani-toy BumperBattlers StingBumblebee.JPG|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Sting Racer Bumblebee&#039;&#039;&#039; (Bumper Battlers, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Vickie Stratford]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: This Bumper Battlers Bumblebee has a blue stripe in place of the black one, and blue electrical marks on his sides. Whee.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/BBStingerBumblebee/bumblebee.htm More information on Sting Racer Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Power Bots====&lt;br /&gt;
{{anchor|PowerBots}}&lt;br /&gt;
[[File:CyberSpeedBumblebee toy.JPG|thumb|upright=1]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Cyber Speed Bumblebee&#039;&#039;&#039; ([[Power Bots]], 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Vickie Stratford]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A large, non-transforming figure of Bumblebee in bulky, child-friendly form. He comes with lights and sounds, including a stinger sound on the right arm, which has the stinger deployed, and a &amp;quot;punching&amp;quot; sound and extending fist on the left.&lt;br /&gt;
&lt;br /&gt;
: He also speaks a slew of phrases, including &amp;quot;Bring it on, Decepticons!&amp;quot; and &amp;quot;Hi, I&#039;m Bumblebee!&amp;quot;, again using Bumper Robinson voice clips.&lt;br /&gt;
&lt;br /&gt;
: He is, of course, utterly adorable.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/CSBumblebee/bumblebee.htm More information on Cyber Speed Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|PowerStreetPatrol}}&lt;br /&gt;
[[File:Ani-toy StreetPatrolBumblebee.JPG|thumb|upright=1|Anyone seen my transformation cog?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Street Patrol Bumblebee&#039;&#039;&#039; (Power Bots, 2009)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: A redeco of the above toy, this Bumblebee is the same base colors, but has much more extensive and elaborate striping all over, now in dark blue rather than black, plus he has red &amp;quot;hazard&amp;quot; stripes on his stinger arm. Exciting!&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007)===&lt;br /&gt;
[[File:WMTheLegacyOfBumblebee.jpg|thumb|upright=1|Upon seeing his more proportionate counterparts, Ani-Bee cried himself to sleep on his giant pillow.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;The Legacy of Bumblebee&#039;&#039;&#039; (Multi-pack, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right turbo boosters&lt;br /&gt;
&lt;br /&gt;
: A [[Walmart]] [[exclusive]] three pack, &#039;&#039;The Legacy of Bumblebee&#039;&#039; collector&#039;s set comes with [[Bumblebee (G1)/toys|&#039;&#039;Classics&#039;&#039;]], [[Bumblebee (Movie)|Movie]] Deluxe Class Concept Camaro ([[Premium Series]]) and &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039; Bumblebee figures.&lt;br /&gt;
&lt;br /&gt;
: While the movie and &#039;&#039;Animated&#039;&#039; Bumblebees are identical to their original, single carded releases, the &#039;&#039;Classics&#039;&#039; Bumblebee has been redecoed to more closely resemble his movie and &#039;&#039;Animated&#039;&#039; counterparts, changing his white stripes to black, and his grey/silver plastic to yellow, similarly to &#039;&#039;Henkei! Henkei!&#039;&#039; Bumble. Just different enough to make you mad!&lt;br /&gt;
&lt;br /&gt;
: It is currently unknown if this release has the molded support struts from the first release of the mold or not. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Universe&#039;&#039; (2008)===&lt;br /&gt;
[[File:TF-Universe-2008-Legends-Class-Animated-Bumblebee.jpg|thumb|upright=1.66|Is that size-accurate enough?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Legends, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Bill Rawley]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of the [[Legends Class (2005)|Legends]]-scale Bumblebee toy ([[#Toys|see way the heck above]]), released on a single card in the third wave of &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; Legends-class toys.&lt;br /&gt;
&lt;br /&gt;
: This toy has a few small but significant deco differences from the &#039;&#039;Animated&#039;&#039; release of the mold, mainly a red Autobot symbol rather than silver, and darker gunmetal-painted windows (also instead of silver).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;EZ Collection&#039;&#039;===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (EZ Collection, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID Number&#039;&#039;: &#039;&#039;&#039;EZ-18&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[April 24]], 2010&lt;br /&gt;
&lt;br /&gt;
: In Japan, The &#039;&#039;Universe&#039;&#039;-deco version of Legends Bumblebee released as part of the third volume of TakaraTomy&#039;s [[blindpacking|blind-packed]] &#039;&#039;[[EZ Collection]]&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mini EZ Collection&#039;&#039;===&lt;br /&gt;
[[File:TFA-Mini-EZ-Colle-Bumblebee.jpg|upright=1.66|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Mini EZ Collection, &amp;lt;s&amp;gt;2010&amp;lt;/s&amp;gt;)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Intended to be released as part of TakaraTomy&#039;s new &#039;&#039;Mini EZ Collection&#039;&#039; line, Bumblebee is an all new, 2-inch mold that converts from robot into a car.&lt;br /&gt;
&lt;br /&gt;
: The figures were set for a November 2010 release, but they were all quietly canceled.&lt;br /&gt;
{{canceledtoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fast food kids meal toys===&lt;br /&gt;
{{anchor|McD}}&lt;br /&gt;
[[File:McdonaldsAnimatedBumblebee.jpg|upright=1.66|thumb|Bumblebrick.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (McDonald&#039;s Happy Meal toy, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;McNumber&#039;&#039;: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: A simple version of Bumblebee with a very simple transformation sequence, one of six toys available as part of the McDonald&#039;s &#039;&#039;Transformers Animated&#039;&#039; promotion (held concurrently with the &#039;&#039;Littlest Pet Shop&#039;&#039; promo). His vehicle mode is accurate to the show, and his robot mode is reasonably accurate, although rather on the &amp;quot;bulky&amp;quot; side.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/McBumblebee/bumblebee.htm More information on Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|McLatin}}&lt;br /&gt;
[[File:TFA McD Bumblebee Jumpstarter.jpg|upright=1.66|thumb|Bumblejump(er).]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (McDonald&#039;s Happy Meal toys, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This is a very simplistic version of Bumblebee, converting from non-articulated robot mode to a &amp;quot;folded&amp;quot; robot with three wheels (which is a very non-show-accurate alt-mode). Like the [[Jumpstarter#Toys|Jumpstarter]] toys, he features a pull-back motor in vehicle mode that propels him forward on smooth surfaces; after a short run the latch that keeps his spring-loaded legs releases, causing him to flip forward and into upright robot mode.&lt;br /&gt;
&lt;br /&gt;
: Like the rest of his assortment, this Bumblebee was only available in Brazil, Mexico and Venezuela.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Diablock&#039;&#039;===&lt;br /&gt;
[[File:Diablock_TFA_Bumblebee.jpg|upright=1.66|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Diablock, 2011)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Part of TakaraTomy&#039;s &#039;&#039;[[Diablock]]&#039;&#039; [[LEGO|Lego]]-alike building block line, Bumblebee is a buildable action figure. As with other Diablock &#039;&#039;Transformers&#039;&#039; sets, he can transform between modes without needing to be disassembled. The end results are... uh... interesting. Let&#039;s go with that.&lt;br /&gt;
&lt;br /&gt;
: The back of the box suggests a funky-looking dinosaur as an alternative build.&amp;lt;ref&amp;gt;http://www.diablock.co.jp/bumblebee2.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Legacy&#039;&#039;===&lt;br /&gt;
[[File:TF-Legacy-United-Deluxe-Animated-Bumblebee.jpg|upright=1.66|thumb|The star of so many [[Linkin Park]] and &#039;&#039;Phantom of the Opera&#039;&#039; (2004) AMV&#039;s is back!]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Animated Universe Bumblebee&#039;&#039;&#039; (Deluxe Class, [[2024]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 2 Turbo Boosters, 2 stingers&lt;br /&gt;
{{toydesigner|[[Mark Maher]] (Hasbro), [[Yūya Ōnishi]] (TakaraTomy)}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=GL4YRFesAdo &#039;&#039;Transformers&#039;&#039; panel] with [[Ben MacCrae]], [[Mark Maher]], [[Evan Brooks]], [[Takio Ejima]] and [[Thew Adams]] at [[Hasbro Pulse Con 2023]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Released in the first wave of &#039;&#039;[[Transformers: Legacy|Legacy: United]]&#039;&#039; Deluxe Class toys, Bumblebee is a &#039;&#039;Generations&#039;&#039;-styled, more complex version of the character that transforms into a yellow police hatchback. Bumblebee comes with his turbo boosters, which can be pegged onto his back in robot mode or the sides of his vehicle mode.&lt;br /&gt;
&lt;br /&gt;
: Also included are his signature stinger weapons, which can be combined with the aforementioned boosters to be used as handheld weapons (or as &amp;quot;boost&amp;quot; effects), but they can also be attached to his arms by flipping the hands around, recreating the gimmick from the original &#039;&#039;Animated&#039;&#039; Deluxe figure. Unfortunately the ports on his wrists are angled specifically for the combined stinger attack, so using the two stingers separately looks rather awkward.&lt;br /&gt;
&lt;br /&gt;
: While sold as a Deluxe, he ends up about the size of the &#039;&#039;Animated&#039;&#039; Activators toy. Yowza. Bumblebee&#039;s diminutive stature is in an effort to scale with other &#039;&#039;Legacy Animated Universe&#039;&#039; characters, such as [[Prowl (Animated)#Legacy|Prowl]] and [[Optimus Prime (Animated)/toys#Legacy|Optimus Prime]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
[[File:TFA-Board-Game-Bumblebee-figurine.jpg|upright=.5|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Transformers Animated Game Collection&#039;&#039;&#039; (2008)&lt;br /&gt;
: Released as part of the board game set, this Bumblebee is a (very) show-accurate mini-figure figure based on his animation model.&lt;br /&gt;
&lt;br /&gt;
:Bumblebee is also sold with Optimus Prime, Bulkhead, and Prowl minifigures, and of course: 3 board games (&#039;&#039;Transformers Animated Game&#039;&#039;, checkers, and tic-tac-toe), and a 100-piece puzzle.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Microbots Collection===&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Capsule, 2010)&lt;br /&gt;
: Takara Tomy A.R.T.S. released Bumblebee and 5 other Animated characters as small PVC figures in the Microbots Collection, a series of capsule toys. &lt;br /&gt;
::*&#039;&#039;[http://www.shmax.com/part_details/21851 More information on Bumblebee at shmax.com]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated Autobots]]&lt;br /&gt;
[[Category:Legacy Autobots]]&lt;br /&gt;
[[Category:McDonald&#039;s exclusives]]&lt;br /&gt;
[[Category:Universe (2008)]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Bumblebee_(Animated)/toys&amp;diff=1739233</id>
		<title>Bumblebee (Animated)/toys</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Bumblebee_(Animated)/toys&amp;diff=1739233"/>
		<updated>2024-01-07T07:44:48Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: /* Deluxe Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{suite}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; boosts his way from toy shelves to your home!&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039;===&lt;br /&gt;
====Legends Class====&lt;br /&gt;
[[File:Ani-toy LegendsBumblebee.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Stealth Lockdown&#039;&#039;&#039; (Multi-pack, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Part of a [[Target]]-[[exclusive]] multi-pack, [[Legends Class (2005)|Legends-class]] Bumblebee transforms into a sub-compact in just a few simple steps. &lt;br /&gt;
&lt;br /&gt;
: He came in the &amp;quot;[[Lockdown (Animated)#Stealth|Stealth Lockdown]]&amp;quot; set, which also included a Legends-class version of [[Optimus Prime (Animated)/toys#Legends Class|Optimus Prime]]. The Legends toys are &#039;&#039;almost&#039;&#039; identical to their individually carded &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; mass-retail versions ([[#Universe (2008)|see below]]), having mostly minor deco differences; this Bumblebee has silver painted windows, a silver [[Autobot]] [[insignia|faction symbol]] and a darker gray face.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/AniLegendsBumblebee/bumblebee.htm More information on Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ClearYellow}}&lt;br /&gt;
[[File:Ani-toy BumblebeeClearYellowVer.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee Clear Yellow Ver.&#039;&#039;&#039; (EZ Collection, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: April ??, 2010&lt;br /&gt;
&lt;br /&gt;
: A redeco of Legends-class Bumblebee in mostly translucent yellow with opaque yellow nylon parts, and absolutely no [[paint operation]]s.&lt;br /&gt;
&lt;br /&gt;
: He was only available at [[Ito Yokado]] stores in Japan, [[campaign item|given away for free]] to customers who purchased &#039;&#039;Animated&#039;&#039; merchandise totaling least 3,000 yen.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|LimitedClear}}&lt;br /&gt;
[[File:AniEZLimited.jpg|upright=1|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;EZ Collection Limited Clear Version&#039;&#039;&#039; (Multi-pack, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;[[EZ Collection]]Limited Clear Version&amp;quot; set included a redeco of Legends Bumblebee in mostly translucent yellow with some opaque parts, similar to the individual giveaway above, but this time with a full complement of paint applications.&lt;br /&gt;
&lt;br /&gt;
: The set was given away at Family Mart stores in Japan as part of their raffle token promotion. The set was prize &amp;quot;D&amp;quot;, and included four different translucent EZ Collection figures, the other three being [[Optimus Prime (Animated)/toys#LimitedClear|Optimus Prime]], [[Prowl (Animated)#LimitedClear|Prowl]], and [[Starscream (Animated)#LimitedClear|Starscream]].&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|EliteGuardLOC}}&lt;br /&gt;
[[File:AniEZEliteGuardBumblebee.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee Elite Guard Version&#039;&#039;&#039; (EZ Collection, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[July 24]], 2010&lt;br /&gt;
&lt;br /&gt;
: A black, yellow and gold redeco of Legends Bumblebee, Bumblebee Elite Guard Version shares its overall deco with the Deluxe [[#EliteGuard|&amp;quot;Elite Guard Bumblebee&amp;quot; toy]].&lt;br /&gt;
&lt;br /&gt;
: It was only available in Volume 4 of TakaraTomy&#039;s [[blindpacking|blindpacked]] &#039;&#039;[[EZ Collection]]&#039;&#039; series.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class====&lt;br /&gt;
[[File:Ani-toy Bumblebee Dx.jpg|thumb|upright=1.66|Awwww, it&#039;s so adorable... &#039;&#039;(Hasbro version pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Deluxe, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara release date&#039;&#039;: [[March 27]], 2010&lt;br /&gt;
:*&#039;&#039;Takara ID number:&#039;&#039; &#039;&#039;&#039;TA-02&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right turbo boosters&lt;br /&gt;
{{toydesigner|[[Eric Siebenaler]] (Hasbro), [[Alex Kubalsky]] (TakaraTomy)|[[Derrick J. Wyatt]] (concept artist)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of &#039;&#039;[[Transformers Animated (toyline)|Animated]]&#039;&#039; Deluxes, Bumblebee transforms from a small yellow hatchback with a single red flasher to a scrappy robot with a smirk on his face. In both robot and car mode, his two [[turbo booster]] rockets can be attached on his back. Promotional images showed the rockets with red-painted tips, which was not in the final product.&lt;br /&gt;
&lt;br /&gt;
[[File:AnimatedDeluxeBumblebeeJapan.jpg|thumb|left|upright=1|A gold Bumblebee, but not [[:File:TF2010-toy Legends Gold Bumblebee.jpg|Gold Bumblebee]]. &#039;&#039;(TakaraTomy version pictured)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
: In robot mode, each forearm has a flip-out &amp;quot;stinger&amp;quot; half to replicate his on-screen hand-blasters, which can also be pegged together for his double-handed attack. Early releases of this toy have support struts inside his forearms that ensure durability but prevent the stingers from receding all the way back into his arms. The later releases of the toy fix this problem. There have also been some complaints that the socket in his left arm tends to crack easily, which makes the arm impossible to pose.&lt;br /&gt;
&lt;br /&gt;
: Amusingly, flipping his bumper up in his alt-mode works like a tiny trunk.&lt;br /&gt;
&lt;br /&gt;
: The TakaraTomy release of this toy, part of the first wave their [[Transformers Animated (toyline)#TakaraTomy Animated toyline|&#039;&#039;Animated&#039;&#039; toyline]], was given a shiny, metallic coat of gold paint as opposed to the flat yellow of the original Hasbro release, and a red and white Autobot symbol instead of a silver one. Despite what the stock photos present, this release uses the amended forearms.&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make [[#EliteGuard|&amp;quot;Elite Guard&amp;quot; Bumblebee]], and was supposed to be used for the canceled [[Wasp#Fugitive|Fugitive Waspinator]]. &lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/Bumblebee/bumblebee.htm More information on Deluxe Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|EliteGuard}}&lt;br /&gt;
[[File:Ani-toy BumblebeeEG.jpg|thumb|upright=1.66|&#039;&#039;(Hasbro version pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Elite Guard Bumblebee&#039;&#039;&#039; (Deluxe, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara ID number&#039;&#039;: &#039;&#039;&#039;TA-31&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[July 24]], 2010&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right turbo boosters&lt;br /&gt;
{{toydesigner|[[Eric Siebenaler]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of [[#Deluxe|Deluxe Bumblebee]], this figure represents Bumblebee after getting Sari to help paint him up in [[Elite Guard]] deco as part of his anticipated ascension into their ranks. Dare to dream! He retains all the play-gimmicks of the original, though his arms have been slightly [[retool]]ed to allow the stingers to recede fully.&lt;br /&gt;
&lt;br /&gt;
[[File:AnimatedEliteGuardBumblebeeJapan.jpg|thumb|left|upright=1|Guess which parts of me are unpaintable plastic! &#039;&#039;(TakaraTomy version pictured)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
: The [[Hasbro]] stock photography and [[package art]] for this toy [[:File:Deluxeeliteguardbumblebee.jpg|depict &amp;quot;Elite Guard&amp;quot; Bumblebee with his normal yellow helmet]]. However, the actual toy has a black helmet due to the plastic color layouts.&lt;br /&gt;
&lt;br /&gt;
: The Takara release of this figure, released in the sixth wave of toys, added metallic gold paint to the robot mode, replacing some portions that had been yellow or black, including Bumblebee&#039;s helmet (making the toy look more like the Hasbro stock photography in the process). It also replaced Bumblebee&#039;s silver and black Elite Guard symbols with more traditional red and white ones.&lt;br /&gt;
&lt;br /&gt;
: The Hasbro release of this toy was [[repurposing|repurposed]] as a [[Wireless Automated Sales Person]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/EGBumblebee/bumblebee.htm More information on Elite Guard Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|TakaraVsStarscream}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;Speed of Sound Showdown: Bumblebee / Starscream&#039;&#039;&#039; (Multi-pack, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[March 27]], 2010&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right turbo boosters&lt;br /&gt;
&lt;br /&gt;
: In the Takara &#039;&#039;Animated&#039;&#039; line, Bumblebee was also available in a &amp;quot;Speed of Sound Showdown&amp;quot; (音速の対決, &#039;&#039;onsoku no taiketsu&#039;&#039;, also called &amp;quot;Blazing Bullets&amp;quot; on English on the box-back) two-pack with [[Starscream (Animated)#Toys|Starscream]]. Released in the first wave of &#039;&#039;Animated&#039;&#039; product, both toys are identical to their individual releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|LuckyDrawSilver}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Silver Bumblebee&#039;&#039;&#039; (Deluxe, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right rocket boosters&lt;br /&gt;
: This silver-chromed &amp;quot;[[Lucky Draw figure|Lucky Draw]]&amp;quot; Deluxe Class Bumblebee was limited to 40 pieces; 20 each from two retailers - Bic camera and 4 Edion group franchises (ishimaru, Eiden, Deo Deo and Midori Denka). From [[September 18]]th to [[October 31]]st, customers who spent more than 3,000yen on &#039;&#039;Animated&#039;&#039; toys (excluding EZ Collections) were given a postcard to enter the draw.&lt;br /&gt;
&lt;br /&gt;
[[File:Silverbee .jpg|thumb|right|upright=1|Where was I so long ago???]][[User:Boltx64|Boltx64]] ([[User talk:Boltx64|talk]]) 02:43, 7 January 2024 (EST)Boltx64&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager Class====&lt;br /&gt;
[[File:Ani-toy BumblebeeJetpack.jpg|upright=1.66|thumb|Size classes now mean smaller figures with accessories? [[War_for_Cybertron_Trilogy_(toyline)|Ridiculous!]]]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Jetpack Bumblebee&#039;&#039;&#039; (Voyager, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;TA-39&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[September 18]], 2010&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Jetpack, 2 rocket boosters, 2 electro-trails&lt;br /&gt;
&lt;br /&gt;
: Released in the eighth wave of TakaraTomy&#039;s &#039;&#039;Animated&#039;&#039; line, &amp;quot;Jetpack Bumblebee&amp;quot; is smaller and less complex than his Deluxe toy, and lacking his built-in &amp;quot;stinger&amp;quot; weapons. In keeping with the first TakaraTomy Bumblebee toy, he is cast in lightly-metallic gold plastic, and his car panels and head have been extensively painted over in shiny metallic gold paint. His twin rocket boosters (which have electric &amp;quot;exhaust&amp;quot; trails) can slot into his robot mode back as a small jetpack, or on his doors/forearms; in robot mode they can be turned around as substitute stingers, while in car mode they can serve their normal booster function, though there are clearance issues with the rear wheel hubs. They&#039;ll stay in, but only just barely.&lt;br /&gt;
&lt;br /&gt;
[[File:Ani-toy HydrodiveBumblebee.jpg|left|thumb|upright=1| (&#039;&#039;Unreleased Hasbro version&#039;&#039;)]]&lt;br /&gt;
&lt;br /&gt;
: The toy&#039;s namesake Jetpack (and the reason why this toy is a Voyager-class package) is a large vehicle/armor that Bumblebee can use in both vehicle and robot mode; it&#039;s actually possible to transform Bumblebee and the Jetpack between modes while still keeping them connected. The nosecone/canopy section has a pair of pivoting, non-removable &amp;quot;Stinger Rifles&amp;quot; with handles that Bee can &amp;quot;grip&amp;quot; when using the Jetpack in robot mode. The wings also have slots underneath to fit the rocket boosters. The electro-trails on the Jetpack&#039;s tailfins can actually be removed (and are the same mold as the ones set into the rocket boosters, but the boosters&#039; trails are permanently attached) though there&#039;s really not anyplace else to put them.&lt;br /&gt;
&lt;br /&gt;
: Oddly, the toy&#039;s instructions do not show the boosters&#039; arm-mounted use, or the Jetpack&#039;s electro-trails &#039;&#039;at all&#039;&#039; outside of the stock photography at the top, and that&#039;s only when the Jetpack is in vehicle-mode orientation.&lt;br /&gt;
&lt;br /&gt;
: This toy was originally intended to be released late in Hasbro&#039;s &#039;&#039;Animated&#039;&#039; toyline under the name &#039;&#039;&#039;Hydrodrive Bumblebee&#039;&#039;&#039;, but that release was ultimately canceled. This unreleased toy would have had the usual differences from TakraTomy&#039;s later offerings: namely matte base plastics with a silver Autobot symbol, plus unpainted black rifles. The stock photography for this release &#039;&#039;also&#039;&#039; does not show the Jetpack&#039;s thruster-exhausts in any mode.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Activators====&lt;br /&gt;
[[File:Activators Bumblebee toy.jpg|thumb|upright=1.66|He&#039;s a Bumblevator—or is it Actibee?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Activator, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Bill Rawley]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[Activators]], this small version of Bumblebee [[autotransformation|automatically transforms]] from vehicle to robot mode via spring-loaded releases when you press his top-mounted police light. Interestingly enough, this toy is probably the closest to &amp;quot;proper&amp;quot; scale in robot mode when compared to the Deluxe Prowl and Ratchet, the Voyager Optimus, and Leader Bulkhead. Like the Deluxe class toy, Bumblebee was intended to be molded with a benign sideways smirk on his face, but at this small of scale the effect does not come off as intended, leaving Bumblebee looking rather more like he&#039;s grimacing. Furthermore, his insignia is &#039;&#039;also&#039;&#039; grimacing; for some reason this toy was given the [[:File:Live action Autobot insignia.png|movie Autobot &amp;quot;angry eyes&amp;quot; insignia]], rather than the standard &amp;quot;neutral expression&amp;quot; insignia found on most other &#039;&#039;Animated&#039;&#039; Autobots. Add him to the list of Transformers who just need a hug. And furthermore, the prototypes seen in the packaging lacks the insignia. &lt;br /&gt;
&lt;br /&gt;
: If the robot-to-vehicle method is not transformed correctly, it&#039;s kinda difficult to connect his side door panels firmly with the feet/front hood while converting into vehicle mode, as they are held by fairly strong springs. Also, the red-painted button is prone to chipping. &lt;br /&gt;
&lt;br /&gt;
: This mold was later [[retool]]ed to make [[Cliffjumper (Animated)#Toys|Cliffjumper]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/ActBumblebee/bumblebee.htm More information on Activators Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ActivPatrol}}&lt;br /&gt;
[[File:Activators PatrolBumblebee toy.JPG|thumb|upright=1.66|[[Barricade (Movie)|Bumblecade]]]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Patrol Bumblebee&#039;&#039;&#039; (Activator, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Bill Rawley]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Released in the third wave of Activators, this police-themed redeco of Activators Bumblebee gets a full-on black-and-white deco with &amp;quot;PATROL&amp;quot; lettering across his doors.&lt;br /&gt;
&lt;br /&gt;
: He has the normal yellow helmet, however.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/PatrolBumblebee/bumblebee.htm More information on Patrol Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|VsShockwave}}&lt;br /&gt;
[[File:TFA-Target-Shockwave-and-Bumblebee-set.jpg|thumb|upright=1.66|Hey, they said I was supposed to meet Longarm here. Who are you?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;Shockwave VS Bumblebee&#039;&#039;&#039; (Multipack, 2009)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This release of Activators Bumblebee is nearly identical to the individual release version, but his faction symbol is now the &amp;quot;normal&amp;quot; version, rather than the slightly-different &amp;quot;movie&amp;quot; version. You probably didn&#039;t notice. We don&#039;t blame you.&lt;br /&gt;
&lt;br /&gt;
: He came in a [[Target]]-[[exclusive]] pack with a purple redeco of Voyager [[Shockwave (Animated)#Target|Shockwave]].&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ActivBattlefield}}&lt;br /&gt;
[[File:Animated-toy BattlefieldBumblebee.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Battlefield Bumblebee&#039;&#039;&#039; (Activators, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Released in the seventh wave of Activators, this redeco features spiffy silver detailing similar to [[Bumblebee (G1)/toys#Classics|&#039;&#039;Classics&#039;&#039; Bumblebee]]&#039;s white stripes and an oddly large Autobot insignia.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2010/Autobot/ActBattlefieldBumblebee/bumblebee.htm More information on Battlefield Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|AnimatedSuperCollection}}&lt;br /&gt;
[[File:AnimatedSuperCollectionVol2Bumblebee.jpg|thumb|upright=1]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;Animated Super Collection Vol. 2&#039;&#039;&#039; (Multi-pack, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[October 2]], 2010&lt;br /&gt;
&lt;br /&gt;
: Released on [[October 2]]nd in Japan, the &amp;quot;Animated Super Collection Vol. 2&amp;quot; giftset contained slight redecos of Activators Bumblebee, [[Bulkhead (Animated)#Activators|Bulkhead]], [[Grimlock (Animated)#Activators|Grimlock]] and [[Starscream (Animated)#Activators|Starscream]]. Bumblebee&#039;s insignia went from silver to a more traditional red and white.&lt;br /&gt;
&lt;br /&gt;
: While the [[stock photography]] of the individual toys showed Animated Super Collection Bumblebee as being more orange-y than its American counterpart, this seems to have been a trick of the lighting, as the released toy remained its standard yellow.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Bumper Battlers====&lt;br /&gt;
[[File:BumperBattlers Bumblebee toy.jpg|thumb|upright=1.66|Does this make him [[Bumper (Animated)|Animated Bumper]]?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Bumper Battlers, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Vickie Stratford]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[Bumper Battlers]], this very simple version of Bumblebee is meant for the much younger set. About the same size as the Deluxe Bumblebee in car mode, pressing the Autobot [[insignia|faction symbol]] on his hood activates the toy&#039;s sound feature, using a seemingly randomized assortment of sound effects and original voice samples from [[Bumper Robinson]]. Pressing the car mode&#039;s front bumper in activates the simple spring-loaded one-step transformation to robot mode... &amp;quot;properly&amp;quot; activated by using the toy&#039;s [[pull-back motor]] [[gimmick]] to propel it forward into an obstacle.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/BBBumblebee/bumblebee.htm More information on Bumper Battler Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|StingRacer}}&lt;br /&gt;
[[File:Ani-toy BumperBattlers StingBumblebee.JPG|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Sting Racer Bumblebee&#039;&#039;&#039; (Bumper Battlers, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Vickie Stratford]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: This Bumper Battlers Bumblebee has a blue stripe in place of the black one, and blue electrical marks on his sides. Whee.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/BBStingerBumblebee/bumblebee.htm More information on Sting Racer Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Power Bots====&lt;br /&gt;
{{anchor|PowerBots}}&lt;br /&gt;
[[File:CyberSpeedBumblebee toy.JPG|thumb|upright=1]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Cyber Speed Bumblebee&#039;&#039;&#039; ([[Power Bots]], 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Vickie Stratford]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A large, non-transforming figure of Bumblebee in bulky, child-friendly form. He comes with lights and sounds, including a stinger sound on the right arm, which has the stinger deployed, and a &amp;quot;punching&amp;quot; sound and extending fist on the left.&lt;br /&gt;
&lt;br /&gt;
: He also speaks a slew of phrases, including &amp;quot;Bring it on, Decepticons!&amp;quot; and &amp;quot;Hi, I&#039;m Bumblebee!&amp;quot;, again using Bumper Robinson voice clips.&lt;br /&gt;
&lt;br /&gt;
: He is, of course, utterly adorable.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/CSBumblebee/bumblebee.htm More information on Cyber Speed Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|PowerStreetPatrol}}&lt;br /&gt;
[[File:Ani-toy StreetPatrolBumblebee.JPG|thumb|upright=1|Anyone seen my transformation cog?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Street Patrol Bumblebee&#039;&#039;&#039; (Power Bots, 2009)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: A redeco of the above toy, this Bumblebee is the same base colors, but has much more extensive and elaborate striping all over, now in dark blue rather than black, plus he has red &amp;quot;hazard&amp;quot; stripes on his stinger arm. Exciting!&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007)===&lt;br /&gt;
[[File:WMTheLegacyOfBumblebee.jpg|thumb|upright=1|Upon seeing his more proportionate counterparts, Ani-Bee cried himself to sleep on his giant pillow.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;The Legacy of Bumblebee&#039;&#039;&#039; (Multi-pack, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right turbo boosters&lt;br /&gt;
&lt;br /&gt;
: A [[Walmart]] [[exclusive]] three pack, &#039;&#039;The Legacy of Bumblebee&#039;&#039; collector&#039;s set comes with [[Bumblebee (G1)/toys|&#039;&#039;Classics&#039;&#039;]], [[Bumblebee (Movie)|Movie]] Deluxe Class Concept Camaro ([[Premium Series]]) and &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039; Bumblebee figures.&lt;br /&gt;
&lt;br /&gt;
: While the movie and &#039;&#039;Animated&#039;&#039; Bumblebees are identical to their original, single carded releases, the &#039;&#039;Classics&#039;&#039; Bumblebee has been redecoed to more closely resemble his movie and &#039;&#039;Animated&#039;&#039; counterparts, changing his white stripes to black, and his grey/silver plastic to yellow, similarly to &#039;&#039;Henkei! Henkei!&#039;&#039; Bumble. Just different enough to make you mad!&lt;br /&gt;
&lt;br /&gt;
: It is currently unknown if this release has the molded support struts from the first release of the mold or not. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Universe&#039;&#039; (2008)===&lt;br /&gt;
[[File:TF-Universe-2008-Legends-Class-Animated-Bumblebee.jpg|thumb|upright=1.66|Is that size-accurate enough?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Legends, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Bill Rawley]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of the [[Legends Class (2005)|Legends]]-scale Bumblebee toy ([[#Toys|see way the heck above]]), released on a single card in the third wave of &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; Legends-class toys.&lt;br /&gt;
&lt;br /&gt;
: This toy has a few small but significant deco differences from the &#039;&#039;Animated&#039;&#039; release of the mold, mainly a red Autobot symbol rather than silver, and darker gunmetal-painted windows (also instead of silver).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;EZ Collection&#039;&#039;===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (EZ Collection, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID Number&#039;&#039;: &#039;&#039;&#039;EZ-18&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[April 24]], 2010&lt;br /&gt;
&lt;br /&gt;
: In Japan, The &#039;&#039;Universe&#039;&#039;-deco version of Legends Bumblebee released as part of the third volume of TakaraTomy&#039;s [[blindpacking|blind-packed]] &#039;&#039;[[EZ Collection]]&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mini EZ Collection&#039;&#039;===&lt;br /&gt;
[[File:TFA-Mini-EZ-Colle-Bumblebee.jpg|upright=1.66|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Mini EZ Collection, &amp;lt;s&amp;gt;2010&amp;lt;/s&amp;gt;)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Intended to be released as part of TakaraTomy&#039;s new &#039;&#039;Mini EZ Collection&#039;&#039; line, Bumblebee is an all new, 2-inch mold that converts from robot into a car.&lt;br /&gt;
&lt;br /&gt;
: The figures were set for a November 2010 release, but they were all quietly canceled.&lt;br /&gt;
{{canceledtoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fast food kids meal toys===&lt;br /&gt;
{{anchor|McD}}&lt;br /&gt;
[[File:McdonaldsAnimatedBumblebee.jpg|upright=1.66|thumb|Bumblebrick.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (McDonald&#039;s Happy Meal toy, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;McNumber&#039;&#039;: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: A simple version of Bumblebee with a very simple transformation sequence, one of six toys available as part of the McDonald&#039;s &#039;&#039;Transformers Animated&#039;&#039; promotion (held concurrently with the &#039;&#039;Littlest Pet Shop&#039;&#039; promo). His vehicle mode is accurate to the show, and his robot mode is reasonably accurate, although rather on the &amp;quot;bulky&amp;quot; side.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/McBumblebee/bumblebee.htm More information on Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|McLatin}}&lt;br /&gt;
[[File:TFA McD Bumblebee Jumpstarter.jpg|upright=1.66|thumb|Bumblejump(er).]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (McDonald&#039;s Happy Meal toys, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This is a very simplistic version of Bumblebee, converting from non-articulated robot mode to a &amp;quot;folded&amp;quot; robot with three wheels (which is a very non-show-accurate alt-mode). Like the [[Jumpstarter#Toys|Jumpstarter]] toys, he features a pull-back motor in vehicle mode that propels him forward on smooth surfaces; after a short run the latch that keeps his spring-loaded legs releases, causing him to flip forward and into upright robot mode.&lt;br /&gt;
&lt;br /&gt;
: Like the rest of his assortment, this Bumblebee was only available in Brazil, Mexico and Venezuela.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Diablock&#039;&#039;===&lt;br /&gt;
[[File:Diablock_TFA_Bumblebee.jpg|upright=1.66|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Diablock, 2011)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Part of TakaraTomy&#039;s &#039;&#039;[[Diablock]]&#039;&#039; [[LEGO|Lego]]-alike building block line, Bumblebee is a buildable action figure. As with other Diablock &#039;&#039;Transformers&#039;&#039; sets, he can transform between modes without needing to be disassembled. The end results are... uh... interesting. Let&#039;s go with that.&lt;br /&gt;
&lt;br /&gt;
: The back of the box suggests a funky-looking dinosaur as an alternative build.&amp;lt;ref&amp;gt;http://www.diablock.co.jp/bumblebee2.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Legacy&#039;&#039;===&lt;br /&gt;
[[File:TF-Legacy-United-Deluxe-Animated-Bumblebee.jpg|upright=1.66|thumb|The star of so many [[Linkin Park]] and &#039;&#039;Phantom of the Opera&#039;&#039; (2004) AMV&#039;s is back!]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Animated Universe Bumblebee&#039;&#039;&#039; (Deluxe Class, [[2024]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 2 Turbo Boosters, 2 stingers&lt;br /&gt;
{{toydesigner|[[Mark Maher]] (Hasbro), [[Yūya Ōnishi]] (TakaraTomy)}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=GL4YRFesAdo &#039;&#039;Transformers&#039;&#039; panel] with [[Ben MacCrae]], [[Mark Maher]], [[Evan Brooks]], [[Takio Ejima]] and [[Thew Adams]] at [[Hasbro Pulse Con 2023]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Released in the first wave of &#039;&#039;[[Transformers: Legacy|Legacy: United]]&#039;&#039; Deluxe Class toys, Bumblebee is a &#039;&#039;Generations&#039;&#039;-styled, more complex version of the character that transforms into a yellow police hatchback. Bumblebee comes with his turbo boosters, which can be pegged onto his back in robot mode or the sides of his vehicle mode.&lt;br /&gt;
&lt;br /&gt;
: Also included are his signature stinger weapons, which can be combined with the aforementioned boosters to be used as handheld weapons (or as &amp;quot;boost&amp;quot; effects), but they can also be attached to his arms by flipping the hands around, recreating the gimmick from the original &#039;&#039;Animated&#039;&#039; Deluxe figure. Unfortunately the ports on his wrists are angled specifically for the combined stinger attack, so using the two stingers separately looks rather awkward.&lt;br /&gt;
&lt;br /&gt;
: While sold as a Deluxe, he ends up about the size of the &#039;&#039;Animated&#039;&#039; Activators toy. Yowza. Bumblebee&#039;s diminutive stature is in an effort to scale with other &#039;&#039;Legacy Animated Universe&#039;&#039; characters, such as [[Prowl (Animated)#Legacy|Prowl]] and [[Optimus Prime (Animated)/toys#Legacy|Optimus Prime]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
[[File:TFA-Board-Game-Bumblebee-figurine.jpg|upright=.5|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Transformers Animated Game Collection&#039;&#039;&#039; (2008)&lt;br /&gt;
: Released as part of the board game set, this Bumblebee is a (very) show-accurate mini-figure figure based on his animation model.&lt;br /&gt;
&lt;br /&gt;
:Bumblebee is also sold with Optimus Prime, Bulkhead, and Prowl minifigures, and of course: 3 board games (&#039;&#039;Transformers Animated Game&#039;&#039;, checkers, and tic-tac-toe), and a 100-piece puzzle.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Microbots Collection===&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Capsule, 2010)&lt;br /&gt;
: Takara Tomy A.R.T.S. released Bumblebee and 5 other Animated characters as small PVC figures in the Microbots Collection, a series of capsule toys. &lt;br /&gt;
::*&#039;&#039;[http://www.shmax.com/part_details/21851 More information on Bumblebee at shmax.com]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated Autobots]]&lt;br /&gt;
[[Category:Legacy Autobots]]&lt;br /&gt;
[[Category:McDonald&#039;s exclusives]]&lt;br /&gt;
[[Category:Universe (2008)]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Bumblebee_(Animated)/toys&amp;diff=1739232</id>
		<title>Bumblebee (Animated)/toys</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Bumblebee_(Animated)/toys&amp;diff=1739232"/>
		<updated>2024-01-07T07:43:49Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: /* Deluxe Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{suite}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; boosts his way from toy shelves to your home!&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039;===&lt;br /&gt;
====Legends Class====&lt;br /&gt;
[[File:Ani-toy LegendsBumblebee.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Stealth Lockdown&#039;&#039;&#039; (Multi-pack, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Part of a [[Target]]-[[exclusive]] multi-pack, [[Legends Class (2005)|Legends-class]] Bumblebee transforms into a sub-compact in just a few simple steps. &lt;br /&gt;
&lt;br /&gt;
: He came in the &amp;quot;[[Lockdown (Animated)#Stealth|Stealth Lockdown]]&amp;quot; set, which also included a Legends-class version of [[Optimus Prime (Animated)/toys#Legends Class|Optimus Prime]]. The Legends toys are &#039;&#039;almost&#039;&#039; identical to their individually carded &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; mass-retail versions ([[#Universe (2008)|see below]]), having mostly minor deco differences; this Bumblebee has silver painted windows, a silver [[Autobot]] [[insignia|faction symbol]] and a darker gray face.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/AniLegendsBumblebee/bumblebee.htm More information on Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ClearYellow}}&lt;br /&gt;
[[File:Ani-toy BumblebeeClearYellowVer.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee Clear Yellow Ver.&#039;&#039;&#039; (EZ Collection, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: April ??, 2010&lt;br /&gt;
&lt;br /&gt;
: A redeco of Legends-class Bumblebee in mostly translucent yellow with opaque yellow nylon parts, and absolutely no [[paint operation]]s.&lt;br /&gt;
&lt;br /&gt;
: He was only available at [[Ito Yokado]] stores in Japan, [[campaign item|given away for free]] to customers who purchased &#039;&#039;Animated&#039;&#039; merchandise totaling least 3,000 yen.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|LimitedClear}}&lt;br /&gt;
[[File:AniEZLimited.jpg|upright=1|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;EZ Collection Limited Clear Version&#039;&#039;&#039; (Multi-pack, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;[[EZ Collection]]Limited Clear Version&amp;quot; set included a redeco of Legends Bumblebee in mostly translucent yellow with some opaque parts, similar to the individual giveaway above, but this time with a full complement of paint applications.&lt;br /&gt;
&lt;br /&gt;
: The set was given away at Family Mart stores in Japan as part of their raffle token promotion. The set was prize &amp;quot;D&amp;quot;, and included four different translucent EZ Collection figures, the other three being [[Optimus Prime (Animated)/toys#LimitedClear|Optimus Prime]], [[Prowl (Animated)#LimitedClear|Prowl]], and [[Starscream (Animated)#LimitedClear|Starscream]].&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|EliteGuardLOC}}&lt;br /&gt;
[[File:AniEZEliteGuardBumblebee.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee Elite Guard Version&#039;&#039;&#039; (EZ Collection, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[July 24]], 2010&lt;br /&gt;
&lt;br /&gt;
: A black, yellow and gold redeco of Legends Bumblebee, Bumblebee Elite Guard Version shares its overall deco with the Deluxe [[#EliteGuard|&amp;quot;Elite Guard Bumblebee&amp;quot; toy]].&lt;br /&gt;
&lt;br /&gt;
: It was only available in Volume 4 of TakaraTomy&#039;s [[blindpacking|blindpacked]] &#039;&#039;[[EZ Collection]]&#039;&#039; series.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class====&lt;br /&gt;
[[File:Ani-toy Bumblebee Dx.jpg|thumb|upright=1.66|Awwww, it&#039;s so adorable... &#039;&#039;(Hasbro version pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Deluxe, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara release date&#039;&#039;: [[March 27]], 2010&lt;br /&gt;
:*&#039;&#039;Takara ID number:&#039;&#039; &#039;&#039;&#039;TA-02&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right turbo boosters&lt;br /&gt;
{{toydesigner|[[Eric Siebenaler]] (Hasbro), [[Alex Kubalsky]] (TakaraTomy)|[[Derrick J. Wyatt]] (concept artist)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of &#039;&#039;[[Transformers Animated (toyline)|Animated]]&#039;&#039; Deluxes, Bumblebee transforms from a small yellow hatchback with a single red flasher to a scrappy robot with a smirk on his face. In both robot and car mode, his two [[turbo booster]] rockets can be attached on his back. Promotional images showed the rockets with red-painted tips, which was not in the final product.&lt;br /&gt;
&lt;br /&gt;
[[File:AnimatedDeluxeBumblebeeJapan.jpg|thumb|left|upright=1|A gold Bumblebee, but not [[:File:TF2010-toy Legends Gold Bumblebee.jpg|Gold Bumblebee]]. &#039;&#039;(TakaraTomy version pictured)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
: In robot mode, each forearm has a flip-out &amp;quot;stinger&amp;quot; half to replicate his on-screen hand-blasters, which can also be pegged together for his double-handed attack. Early releases of this toy have support struts inside his forearms that ensure durability but prevent the stingers from receding all the way back into his arms. The later releases of the toy fix this problem. There have also been some complaints that the socket in his left arm tends to crack easily, which makes the arm impossible to pose.&lt;br /&gt;
&lt;br /&gt;
: Amusingly, flipping his bumper up in his alt-mode works like a tiny trunk.&lt;br /&gt;
&lt;br /&gt;
: The TakaraTomy release of this toy, part of the first wave their [[Transformers Animated (toyline)#TakaraTomy Animated toyline|&#039;&#039;Animated&#039;&#039; toyline]], was given a shiny, metallic coat of gold paint as opposed to the flat yellow of the original Hasbro release, and a red and white Autobot symbol instead of a silver one. Despite what the stock photos present, this release uses the amended forearms.&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make [[#EliteGuard|&amp;quot;Elite Guard&amp;quot; Bumblebee]], and was supposed to be used for the canceled [[Wasp#Fugitive|Fugitive Waspinator]]. &lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/Bumblebee/bumblebee.htm More information on Deluxe Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|EliteGuard}}&lt;br /&gt;
[[File:Ani-toy BumblebeeEG.jpg|thumb|upright=1.66|&#039;&#039;(Hasbro version pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Elite Guard Bumblebee&#039;&#039;&#039; (Deluxe, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara ID number&#039;&#039;: &#039;&#039;&#039;TA-31&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[July 24]], 2010&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right turbo boosters&lt;br /&gt;
{{toydesigner|[[Eric Siebenaler]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of [[#Deluxe|Deluxe Bumblebee]], this figure represents Bumblebee after getting Sari to help paint him up in [[Elite Guard]] deco as part of his anticipated ascension into their ranks. Dare to dream! He retains all the play-gimmicks of the original, though his arms have been slightly [[retool]]ed to allow the stingers to recede fully.&lt;br /&gt;
&lt;br /&gt;
[[File:AnimatedEliteGuardBumblebeeJapan.jpg|thumb|left|upright=1|Guess which parts of me are unpaintable plastic! &#039;&#039;(TakaraTomy version pictured)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
: The [[Hasbro]] stock photography and [[package art]] for this toy [[:File:Deluxeeliteguardbumblebee.jpg|depict &amp;quot;Elite Guard&amp;quot; Bumblebee with his normal yellow helmet]]. However, the actual toy has a black helmet due to the plastic color layouts.&lt;br /&gt;
&lt;br /&gt;
: The Takara release of this figure, released in the sixth wave of toys, added metallic gold paint to the robot mode, replacing some portions that had been yellow or black, including Bumblebee&#039;s helmet (making the toy look more like the Hasbro stock photography in the process). It also replaced Bumblebee&#039;s silver and black Elite Guard symbols with more traditional red and white ones.&lt;br /&gt;
&lt;br /&gt;
: The Hasbro release of this toy was [[repurposing|repurposed]] as a [[Wireless Automated Sales Person]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/EGBumblebee/bumblebee.htm More information on Elite Guard Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|TakaraVsStarscream}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;Speed of Sound Showdown: Bumblebee / Starscream&#039;&#039;&#039; (Multi-pack, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[March 27]], 2010&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right turbo boosters&lt;br /&gt;
&lt;br /&gt;
: In the Takara &#039;&#039;Animated&#039;&#039; line, Bumblebee was also available in a &amp;quot;Speed of Sound Showdown&amp;quot; (音速の対決, &#039;&#039;onsoku no taiketsu&#039;&#039;, also called &amp;quot;Blazing Bullets&amp;quot; on English on the box-back) two-pack with [[Starscream (Animated)#Toys|Starscream]]. Released in the first wave of &#039;&#039;Animated&#039;&#039; product, both toys are identical to their individual releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|LuckyDrawSilver}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Silver Bumblebee&#039;&#039;&#039; (Deluxe, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right rocket boosters&lt;br /&gt;
: This silver-chromed &amp;quot;[[Lucky Draw figure|Lucky Draw]]&amp;quot; Deluxe Class Bumblebee was limited to 40 pieces; 20 each from two retailers - Bic camera and 4 Edion group franchises (ishimaru, Eiden, Deo Deo and Midori Denka). From [[September 18]]th to [[October 31]]st, customers who spent more than 3,000yen on &#039;&#039;Animated&#039;&#039; toys (excluding EZ Collections) were given a postcard to enter the draw.&lt;br /&gt;
&lt;br /&gt;
[[File:Silverbee .jpg|thumb|left|upright=1|Where was I so long ago???]][[User:Boltx64|Boltx64]] ([[User talk:Boltx64|talk]]) 02:43, 7 January 2024 (EST)Boltx64&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager Class====&lt;br /&gt;
[[File:Ani-toy BumblebeeJetpack.jpg|upright=1.66|thumb|Size classes now mean smaller figures with accessories? [[War_for_Cybertron_Trilogy_(toyline)|Ridiculous!]]]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Jetpack Bumblebee&#039;&#039;&#039; (Voyager, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;TA-39&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[September 18]], 2010&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Jetpack, 2 rocket boosters, 2 electro-trails&lt;br /&gt;
&lt;br /&gt;
: Released in the eighth wave of TakaraTomy&#039;s &#039;&#039;Animated&#039;&#039; line, &amp;quot;Jetpack Bumblebee&amp;quot; is smaller and less complex than his Deluxe toy, and lacking his built-in &amp;quot;stinger&amp;quot; weapons. In keeping with the first TakaraTomy Bumblebee toy, he is cast in lightly-metallic gold plastic, and his car panels and head have been extensively painted over in shiny metallic gold paint. His twin rocket boosters (which have electric &amp;quot;exhaust&amp;quot; trails) can slot into his robot mode back as a small jetpack, or on his doors/forearms; in robot mode they can be turned around as substitute stingers, while in car mode they can serve their normal booster function, though there are clearance issues with the rear wheel hubs. They&#039;ll stay in, but only just barely.&lt;br /&gt;
&lt;br /&gt;
[[File:Ani-toy HydrodiveBumblebee.jpg|left|thumb|upright=1| (&#039;&#039;Unreleased Hasbro version&#039;&#039;)]]&lt;br /&gt;
&lt;br /&gt;
: The toy&#039;s namesake Jetpack (and the reason why this toy is a Voyager-class package) is a large vehicle/armor that Bumblebee can use in both vehicle and robot mode; it&#039;s actually possible to transform Bumblebee and the Jetpack between modes while still keeping them connected. The nosecone/canopy section has a pair of pivoting, non-removable &amp;quot;Stinger Rifles&amp;quot; with handles that Bee can &amp;quot;grip&amp;quot; when using the Jetpack in robot mode. The wings also have slots underneath to fit the rocket boosters. The electro-trails on the Jetpack&#039;s tailfins can actually be removed (and are the same mold as the ones set into the rocket boosters, but the boosters&#039; trails are permanently attached) though there&#039;s really not anyplace else to put them.&lt;br /&gt;
&lt;br /&gt;
: Oddly, the toy&#039;s instructions do not show the boosters&#039; arm-mounted use, or the Jetpack&#039;s electro-trails &#039;&#039;at all&#039;&#039; outside of the stock photography at the top, and that&#039;s only when the Jetpack is in vehicle-mode orientation.&lt;br /&gt;
&lt;br /&gt;
: This toy was originally intended to be released late in Hasbro&#039;s &#039;&#039;Animated&#039;&#039; toyline under the name &#039;&#039;&#039;Hydrodrive Bumblebee&#039;&#039;&#039;, but that release was ultimately canceled. This unreleased toy would have had the usual differences from TakraTomy&#039;s later offerings: namely matte base plastics with a silver Autobot symbol, plus unpainted black rifles. The stock photography for this release &#039;&#039;also&#039;&#039; does not show the Jetpack&#039;s thruster-exhausts in any mode.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Activators====&lt;br /&gt;
[[File:Activators Bumblebee toy.jpg|thumb|upright=1.66|He&#039;s a Bumblevator—or is it Actibee?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Activator, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Bill Rawley]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[Activators]], this small version of Bumblebee [[autotransformation|automatically transforms]] from vehicle to robot mode via spring-loaded releases when you press his top-mounted police light. Interestingly enough, this toy is probably the closest to &amp;quot;proper&amp;quot; scale in robot mode when compared to the Deluxe Prowl and Ratchet, the Voyager Optimus, and Leader Bulkhead. Like the Deluxe class toy, Bumblebee was intended to be molded with a benign sideways smirk on his face, but at this small of scale the effect does not come off as intended, leaving Bumblebee looking rather more like he&#039;s grimacing. Furthermore, his insignia is &#039;&#039;also&#039;&#039; grimacing; for some reason this toy was given the [[:File:Live action Autobot insignia.png|movie Autobot &amp;quot;angry eyes&amp;quot; insignia]], rather than the standard &amp;quot;neutral expression&amp;quot; insignia found on most other &#039;&#039;Animated&#039;&#039; Autobots. Add him to the list of Transformers who just need a hug. And furthermore, the prototypes seen in the packaging lacks the insignia. &lt;br /&gt;
&lt;br /&gt;
: If the robot-to-vehicle method is not transformed correctly, it&#039;s kinda difficult to connect his side door panels firmly with the feet/front hood while converting into vehicle mode, as they are held by fairly strong springs. Also, the red-painted button is prone to chipping. &lt;br /&gt;
&lt;br /&gt;
: This mold was later [[retool]]ed to make [[Cliffjumper (Animated)#Toys|Cliffjumper]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/ActBumblebee/bumblebee.htm More information on Activators Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ActivPatrol}}&lt;br /&gt;
[[File:Activators PatrolBumblebee toy.JPG|thumb|upright=1.66|[[Barricade (Movie)|Bumblecade]]]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Patrol Bumblebee&#039;&#039;&#039; (Activator, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Bill Rawley]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Released in the third wave of Activators, this police-themed redeco of Activators Bumblebee gets a full-on black-and-white deco with &amp;quot;PATROL&amp;quot; lettering across his doors.&lt;br /&gt;
&lt;br /&gt;
: He has the normal yellow helmet, however.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/PatrolBumblebee/bumblebee.htm More information on Patrol Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|VsShockwave}}&lt;br /&gt;
[[File:TFA-Target-Shockwave-and-Bumblebee-set.jpg|thumb|upright=1.66|Hey, they said I was supposed to meet Longarm here. Who are you?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;Shockwave VS Bumblebee&#039;&#039;&#039; (Multipack, 2009)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This release of Activators Bumblebee is nearly identical to the individual release version, but his faction symbol is now the &amp;quot;normal&amp;quot; version, rather than the slightly-different &amp;quot;movie&amp;quot; version. You probably didn&#039;t notice. We don&#039;t blame you.&lt;br /&gt;
&lt;br /&gt;
: He came in a [[Target]]-[[exclusive]] pack with a purple redeco of Voyager [[Shockwave (Animated)#Target|Shockwave]].&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ActivBattlefield}}&lt;br /&gt;
[[File:Animated-toy BattlefieldBumblebee.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Battlefield Bumblebee&#039;&#039;&#039; (Activators, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Released in the seventh wave of Activators, this redeco features spiffy silver detailing similar to [[Bumblebee (G1)/toys#Classics|&#039;&#039;Classics&#039;&#039; Bumblebee]]&#039;s white stripes and an oddly large Autobot insignia.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2010/Autobot/ActBattlefieldBumblebee/bumblebee.htm More information on Battlefield Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|AnimatedSuperCollection}}&lt;br /&gt;
[[File:AnimatedSuperCollectionVol2Bumblebee.jpg|thumb|upright=1]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1d1|&#039;&#039;&#039;Animated Super Collection Vol. 2&#039;&#039;&#039; (Multi-pack, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[October 2]], 2010&lt;br /&gt;
&lt;br /&gt;
: Released on [[October 2]]nd in Japan, the &amp;quot;Animated Super Collection Vol. 2&amp;quot; giftset contained slight redecos of Activators Bumblebee, [[Bulkhead (Animated)#Activators|Bulkhead]], [[Grimlock (Animated)#Activators|Grimlock]] and [[Starscream (Animated)#Activators|Starscream]]. Bumblebee&#039;s insignia went from silver to a more traditional red and white.&lt;br /&gt;
&lt;br /&gt;
: While the [[stock photography]] of the individual toys showed Animated Super Collection Bumblebee as being more orange-y than its American counterpart, this seems to have been a trick of the lighting, as the released toy remained its standard yellow.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Bumper Battlers====&lt;br /&gt;
[[File:BumperBattlers Bumblebee toy.jpg|thumb|upright=1.66|Does this make him [[Bumper (Animated)|Animated Bumper]]?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Bumper Battlers, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Vickie Stratford]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[Bumper Battlers]], this very simple version of Bumblebee is meant for the much younger set. About the same size as the Deluxe Bumblebee in car mode, pressing the Autobot [[insignia|faction symbol]] on his hood activates the toy&#039;s sound feature, using a seemingly randomized assortment of sound effects and original voice samples from [[Bumper Robinson]]. Pressing the car mode&#039;s front bumper in activates the simple spring-loaded one-step transformation to robot mode... &amp;quot;properly&amp;quot; activated by using the toy&#039;s [[pull-back motor]] [[gimmick]] to propel it forward into an obstacle.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/BBBumblebee/bumblebee.htm More information on Bumper Battler Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|StingRacer}}&lt;br /&gt;
[[File:Ani-toy BumperBattlers StingBumblebee.JPG|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Sting Racer Bumblebee&#039;&#039;&#039; (Bumper Battlers, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Vickie Stratford]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: This Bumper Battlers Bumblebee has a blue stripe in place of the black one, and blue electrical marks on his sides. Whee.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/BBStingerBumblebee/bumblebee.htm More information on Sting Racer Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Power Bots====&lt;br /&gt;
{{anchor|PowerBots}}&lt;br /&gt;
[[File:CyberSpeedBumblebee toy.JPG|thumb|upright=1]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Cyber Speed Bumblebee&#039;&#039;&#039; ([[Power Bots]], 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Vickie Stratford]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A large, non-transforming figure of Bumblebee in bulky, child-friendly form. He comes with lights and sounds, including a stinger sound on the right arm, which has the stinger deployed, and a &amp;quot;punching&amp;quot; sound and extending fist on the left.&lt;br /&gt;
&lt;br /&gt;
: He also speaks a slew of phrases, including &amp;quot;Bring it on, Decepticons!&amp;quot; and &amp;quot;Hi, I&#039;m Bumblebee!&amp;quot;, again using Bumper Robinson voice clips.&lt;br /&gt;
&lt;br /&gt;
: He is, of course, utterly adorable.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/CSBumblebee/bumblebee.htm More information on Cyber Speed Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|PowerStreetPatrol}}&lt;br /&gt;
[[File:Ani-toy StreetPatrolBumblebee.JPG|thumb|upright=1|Anyone seen my transformation cog?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Street Patrol Bumblebee&#039;&#039;&#039; (Power Bots, 2009)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: A redeco of the above toy, this Bumblebee is the same base colors, but has much more extensive and elaborate striping all over, now in dark blue rather than black, plus he has red &amp;quot;hazard&amp;quot; stripes on his stinger arm. Exciting!&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007)===&lt;br /&gt;
[[File:WMTheLegacyOfBumblebee.jpg|thumb|upright=1|Upon seeing his more proportionate counterparts, Ani-Bee cried himself to sleep on his giant pillow.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;The Legacy of Bumblebee&#039;&#039;&#039; (Multi-pack, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right turbo boosters&lt;br /&gt;
&lt;br /&gt;
: A [[Walmart]] [[exclusive]] three pack, &#039;&#039;The Legacy of Bumblebee&#039;&#039; collector&#039;s set comes with [[Bumblebee (G1)/toys|&#039;&#039;Classics&#039;&#039;]], [[Bumblebee (Movie)|Movie]] Deluxe Class Concept Camaro ([[Premium Series]]) and &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039; Bumblebee figures.&lt;br /&gt;
&lt;br /&gt;
: While the movie and &#039;&#039;Animated&#039;&#039; Bumblebees are identical to their original, single carded releases, the &#039;&#039;Classics&#039;&#039; Bumblebee has been redecoed to more closely resemble his movie and &#039;&#039;Animated&#039;&#039; counterparts, changing his white stripes to black, and his grey/silver plastic to yellow, similarly to &#039;&#039;Henkei! Henkei!&#039;&#039; Bumble. Just different enough to make you mad!&lt;br /&gt;
&lt;br /&gt;
: It is currently unknown if this release has the molded support struts from the first release of the mold or not. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Universe&#039;&#039; (2008)===&lt;br /&gt;
[[File:TF-Universe-2008-Legends-Class-Animated-Bumblebee.jpg|thumb|upright=1.66|Is that size-accurate enough?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Legends, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{toydesigner|[[Bill Rawley]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of the [[Legends Class (2005)|Legends]]-scale Bumblebee toy ([[#Toys|see way the heck above]]), released on a single card in the third wave of &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; Legends-class toys.&lt;br /&gt;
&lt;br /&gt;
: This toy has a few small but significant deco differences from the &#039;&#039;Animated&#039;&#039; release of the mold, mainly a red Autobot symbol rather than silver, and darker gunmetal-painted windows (also instead of silver).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;EZ Collection&#039;&#039;===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (EZ Collection, 2010)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID Number&#039;&#039;: &#039;&#039;&#039;EZ-18&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[April 24]], 2010&lt;br /&gt;
&lt;br /&gt;
: In Japan, The &#039;&#039;Universe&#039;&#039;-deco version of Legends Bumblebee released as part of the third volume of TakaraTomy&#039;s [[blindpacking|blind-packed]] &#039;&#039;[[EZ Collection]]&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mini EZ Collection&#039;&#039;===&lt;br /&gt;
[[File:TFA-Mini-EZ-Colle-Bumblebee.jpg|upright=1.66|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Mini EZ Collection, &amp;lt;s&amp;gt;2010&amp;lt;/s&amp;gt;)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Intended to be released as part of TakaraTomy&#039;s new &#039;&#039;Mini EZ Collection&#039;&#039; line, Bumblebee is an all new, 2-inch mold that converts from robot into a car.&lt;br /&gt;
&lt;br /&gt;
: The figures were set for a November 2010 release, but they were all quietly canceled.&lt;br /&gt;
{{canceledtoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fast food kids meal toys===&lt;br /&gt;
{{anchor|McD}}&lt;br /&gt;
[[File:McdonaldsAnimatedBumblebee.jpg|upright=1.66|thumb|Bumblebrick.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (McDonald&#039;s Happy Meal toy, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;McNumber&#039;&#039;: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: A simple version of Bumblebee with a very simple transformation sequence, one of six toys available as part of the McDonald&#039;s &#039;&#039;Transformers Animated&#039;&#039; promotion (held concurrently with the &#039;&#039;Littlest Pet Shop&#039;&#039; promo). His vehicle mode is accurate to the show, and his robot mode is reasonably accurate, although rather on the &amp;quot;bulky&amp;quot; side.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/McBumblebee/bumblebee.htm More information on Bumblebee at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|McLatin}}&lt;br /&gt;
[[File:TFA McD Bumblebee Jumpstarter.jpg|upright=1.66|thumb|Bumblejump(er).]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (McDonald&#039;s Happy Meal toys, 2008)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: This is a very simplistic version of Bumblebee, converting from non-articulated robot mode to a &amp;quot;folded&amp;quot; robot with three wheels (which is a very non-show-accurate alt-mode). Like the [[Jumpstarter#Toys|Jumpstarter]] toys, he features a pull-back motor in vehicle mode that propels him forward on smooth surfaces; after a short run the latch that keeps his spring-loaded legs releases, causing him to flip forward and into upright robot mode.&lt;br /&gt;
&lt;br /&gt;
: Like the rest of his assortment, this Bumblebee was only available in Brazil, Mexico and Venezuela.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Diablock&#039;&#039;===&lt;br /&gt;
[[File:Diablock_TFA_Bumblebee.jpg|upright=1.66|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Diablock, 2011)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Part of TakaraTomy&#039;s &#039;&#039;[[Diablock]]&#039;&#039; [[LEGO|Lego]]-alike building block line, Bumblebee is a buildable action figure. As with other Diablock &#039;&#039;Transformers&#039;&#039; sets, he can transform between modes without needing to be disassembled. The end results are... uh... interesting. Let&#039;s go with that.&lt;br /&gt;
&lt;br /&gt;
: The back of the box suggests a funky-looking dinosaur as an alternative build.&amp;lt;ref&amp;gt;http://www.diablock.co.jp/bumblebee2.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Legacy&#039;&#039;===&lt;br /&gt;
[[File:TF-Legacy-United-Deluxe-Animated-Bumblebee.jpg|upright=1.66|thumb|The star of so many [[Linkin Park]] and &#039;&#039;Phantom of the Opera&#039;&#039; (2004) AMV&#039;s is back!]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Animated Universe Bumblebee&#039;&#039;&#039; (Deluxe Class, [[2024]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 2 Turbo Boosters, 2 stingers&lt;br /&gt;
{{toydesigner|[[Mark Maher]] (Hasbro), [[Yūya Ōnishi]] (TakaraTomy)}}&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=GL4YRFesAdo &#039;&#039;Transformers&#039;&#039; panel] with [[Ben MacCrae]], [[Mark Maher]], [[Evan Brooks]], [[Takio Ejima]] and [[Thew Adams]] at [[Hasbro Pulse Con 2023]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Released in the first wave of &#039;&#039;[[Transformers: Legacy|Legacy: United]]&#039;&#039; Deluxe Class toys, Bumblebee is a &#039;&#039;Generations&#039;&#039;-styled, more complex version of the character that transforms into a yellow police hatchback. Bumblebee comes with his turbo boosters, which can be pegged onto his back in robot mode or the sides of his vehicle mode.&lt;br /&gt;
&lt;br /&gt;
: Also included are his signature stinger weapons, which can be combined with the aforementioned boosters to be used as handheld weapons (or as &amp;quot;boost&amp;quot; effects), but they can also be attached to his arms by flipping the hands around, recreating the gimmick from the original &#039;&#039;Animated&#039;&#039; Deluxe figure. Unfortunately the ports on his wrists are angled specifically for the combined stinger attack, so using the two stingers separately looks rather awkward.&lt;br /&gt;
&lt;br /&gt;
: While sold as a Deluxe, he ends up about the size of the &#039;&#039;Animated&#039;&#039; Activators toy. Yowza. Bumblebee&#039;s diminutive stature is in an effort to scale with other &#039;&#039;Legacy Animated Universe&#039;&#039; characters, such as [[Prowl (Animated)#Legacy|Prowl]] and [[Optimus Prime (Animated)/toys#Legacy|Optimus Prime]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
[[File:TFA-Board-Game-Bumblebee-figurine.jpg|upright=.5|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Transformers Animated Game Collection&#039;&#039;&#039; (2008)&lt;br /&gt;
: Released as part of the board game set, this Bumblebee is a (very) show-accurate mini-figure figure based on his animation model.&lt;br /&gt;
&lt;br /&gt;
:Bumblebee is also sold with Optimus Prime, Bulkhead, and Prowl minifigures, and of course: 3 board games (&#039;&#039;Transformers Animated Game&#039;&#039;, checkers, and tic-tac-toe), and a 100-piece puzzle.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Microbots Collection===&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Capsule, 2010)&lt;br /&gt;
: Takara Tomy A.R.T.S. released Bumblebee and 5 other Animated characters as small PVC figures in the Microbots Collection, a series of capsule toys. &lt;br /&gt;
::*&#039;&#039;[http://www.shmax.com/part_details/21851 More information on Bumblebee at shmax.com]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated Autobots]]&lt;br /&gt;
[[Category:Legacy Autobots]]&lt;br /&gt;
[[Category:McDonald&#039;s exclusives]]&lt;br /&gt;
[[Category:Universe (2008)]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Silverbee_.jpg&amp;diff=1739231</id>
		<title>File:Silverbee .jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Silverbee_.jpg&amp;diff=1739231"/>
		<updated>2024-01-07T07:38:57Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Silver Bumblebee from animated~~~~Boltx64&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silver Bumblebee from animated[[User:Boltx64|Boltx64]] ([[User talk:Boltx64|talk]]) 02:38, 7 January 2024 (EST)Boltx64&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1736348</id>
		<title>Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1736348"/>
		<updated>2023-12-20T01:18:04Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-ABTF}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Angry Birds Transformers&#039;&#039;&lt;br /&gt;
|image=Angry birds transformers.jpg&lt;br /&gt;
|caption=It&#039;s happening.&lt;br /&gt;
|developer=[[Rovio]] &amp;amp; [[Exient]]&lt;br /&gt;
|publisher=Rovio Entertainment&lt;br /&gt;
|date=[[October 15]], 2014 (iOS)&amp;lt;br&amp;gt;[[October 30]], 2014 (Android)&lt;br /&gt;
|platforms=Apple iOS 10+ (iPad, iPhone)&amp;lt;br&amp;gt;Android&lt;br /&gt;
|ratings=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Angry Birds Transformers&#039;&#039;&#039;&#039;&#039; is a mobile app for both iPhone and Android platforms developed by Exient and published by [[Rovio]] in 2014. It is a themed version of the publisher&#039;s mega-popular mobile game &#039;&#039;{{w|Angry Birds}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As of RIGHT NOW, no really, &#039;&#039;&#039;RIGHT NOW&#039;&#039;&#039;, it is still live and still updating with new competitions and characters. Wow.&lt;br /&gt;
&lt;br /&gt;
{{note|This game has changed its rules many times for various sub-games and systems over the course of its run. In March 2020, the game underwent a fairly substantial update that changed a &#039;&#039;&#039;lot&#039;&#039;&#039; of these systems; we&#039;re currently working on a fairly extensive overhaul to both account for these expansive changes and still accurately show how the game ran for over seven years. &#039;&#039;&#039;EDITORIAL NOTE&#039;&#039;&#039;: the changes are centered on player progression and grinding that to a complete tortured crawl.}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The &amp;quot;[[AllSpark#Angry Birds Transformers comic|EggSpark]]&amp;quot; has landed on [[Piggy Island]], transforming its dueling inhabitants and giving them bodies and powers based on the Transformers: the birds of the [[Flock]] become [[Autobird]]s and the [[Bad Piggies]] the [[Deceptihog]]s. The two sides briefly continue their struggle with these new powers until they are both threatened by another transformed group, the [[Eggbot (AB)|Eggbot]]s, who seek to transform all of Piggy Island into metal, backed by countless robotized [[Minion Pig]]s.&lt;br /&gt;
&lt;br /&gt;
Most of the Autobirds and all of the Deceptihogs are captured leaving only [[Red (AB)|Red]] (who has the powers of [[Optimus Prime (disambiguation)|Optimus Prime]]) free. The leader of the Flock (you know him well) heads out to free the Autobirds &#039;&#039;and&#039;&#039; Deceptihogs, for only by joining forces can they restore Piggy Island to normal!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a bit of a deviation from the normal &#039;&#039;Angry Birds&#039;&#039; formula, but the core goal remains the same: toppling block towers to pop the Bad Piggies on them. And, this being a &amp;quot;freemium&amp;quot; game, there&#039;s lots and lots of other things to do and sub-systems to keep you busy.&lt;br /&gt;
&lt;br /&gt;
===Basic gameplay===&lt;br /&gt;
Once you select an available stage from the map of Piggie Island, your character runs along the foreground at a set speed, as block towers scroll by in the background. By tapping the screen, your character takes aim and fires their weapon. You can also hold-and-drag to fire in a spread (if the character&#039;s weapon isn&#039;t a single-shot blast), or press the &amp;quot;Auto&amp;quot; button to let the computer do the targeting for you (though it isn&#039;t very efficient). Each character has a different weapon which determines how you tackle a level; some must take out key blocks to cause a domino effect, some are better at hitting enemies directly, and some are just obliteration machines taking out anything even &#039;&#039;near&#039;&#039; the target.&lt;br /&gt;
&lt;br /&gt;
Common block types include:&lt;br /&gt;
:*&#039;&#039;&#039;Ice Blocks&#039;&#039;&#039;: Very weak, easily shattered (1 Coin)&lt;br /&gt;
:*&#039;&#039;&#039;Wood Blocks&#039;&#039;&#039;: Fairly sturdy but not hard to break (2 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;Stone Blocks&#039;&#039;&#039;: Very durable, better for pushing than breaking (3 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;TNT Blocks&#039;&#039;&#039;: Easily-broken crates that explode with a considerable radius, sending blocks flying. In Challenge Events (see below) these can have other side effects.&lt;br /&gt;
:*&#039;&#039;&#039;Coin Blocks&#039;&#039;&#039;: Golden blocks that spit out Coins with every hit. Pretty dang sturdy and come in different sizes but if you destroy them, you earn a lot of Coins (50~250 Coins).&lt;br /&gt;
&lt;br /&gt;
Each stage is also littered with cyberformed scenery with blinky lights; blasting these releases an [[Energon cube]]. If the character is accompanied by an [[Energonicon]], the cube is used to fuel its special power, activated by tapping the icon. A fully upgraded Energonicon cannot make use of more than three cubes, so timely tapping to spend the energy before obtaining more is key. Energonicons can be upgraded to hold up to three cubes; these are all spent at once, but more cubes generally means the Energonicon&#039;s effects/attacks remain active longer.&lt;br /&gt;
&lt;br /&gt;
The goal is to make it to the end of the stage, weathering or avoiding attacks from armed Piggies and other enemies and obstacles. You can transform to vehicle mode to avoid falling [[Monolith]]s or evade enemy fire, but bear in mind the longer you stay in vehicle mode, the more likely enemies will adjust their fire to hit you. (Thankfully Monoliths will always miss.) The more destruction you cause on the way, the more Coins you get to buy upgrades and explore new areas, and the more Pigs you pop, the more Pig points you earn to shorten Mission times (see below).&lt;br /&gt;
&lt;br /&gt;
If you lose all your life in a level, the character is picked up by [[Astrotrain (G1)|Astrotrain]]. You can then spend some [[Gem]]s to immediately put them back into the fight (rarely worth it), or let the timer run out and quit the level. If you quit, you will not earn Piggie points for the level, but you do keep some of the Coins you collected. Health does not restore between levels normally, so if a character is low you must take action to repair them. You can spend Coins to do so, but this takes them out of the game for a while in real-time, even when the game is off. You can repair a bot instantly by spending Gems (also rarely worth it), or you can skip all that and immediately restore them to full health by watching an ad (up to 30 seconds long) or scanning their transformable figure (if they have one) with a [[Telepod]]. There are a few other methods of healing, but most of the time you&#039;re going to want to go with an ad watch.&lt;br /&gt;
&lt;br /&gt;
New stages and map areas are opened up by unlocking and leveling up characters, your Rank being the sum total of all your available characters&#039; levels. Every 5 or 10 Rank settings lets you clear the clouds away from a new area of Piggy Island, with a new bot to unlock to boot. After a point new areas need to be unlocked by special means: the Caves can only be unlocked by using 10000 Plasma earned in Challenge Events, Daily Quests, Daily Rewards, and Crates. The Jungle (which contains the &amp;quot;Challenge Run&amp;quot; competition) needs a certain number of Gems to unlock; there&#039;s a &amp;quot;just the Jungle&amp;quot; package and a &amp;quot;Jungle + Challenge Run + Devastator&amp;quot; bundles as well.&lt;br /&gt;
&lt;br /&gt;
Cleared stages will slowly accumulate Coins over real-time, maxing out after about four hours, with the maximum amount increasing with every character Squad you complete (again, see below). Tapping on the Coins on the map adds them to your bank. However, roaming Eggbots will re-cyberform cleared stages, which removes their Coin bonuses. You can see which stages they are working on, how long the cyberforming process will take, and even interrupt their work (at the cost of Gems), giving you the chance to pelt an Eggbot in-level for extra Coins. Cyberforming too goes on in real-time. Once a stage is re-cyberformed, it can be played again. There are also randomly spawning treasure chests on the map; tap them to earn various amounts of Gems, aka &amp;quot;premium currency&amp;quot;, with the highest amount being at least 12. But most of the time the amount lies between 1 and 5, because yeah; “premium currency.”&lt;br /&gt;
&lt;br /&gt;
In a &amp;quot;2.0&amp;quot; update in March 2020, stages would now last for a limited time (the game says the timer is 24 hours, but stages have shown timers way before 24 hours), setting an hour timer to complete the stage before automatically clearing it.&lt;br /&gt;
&lt;br /&gt;
===Character Choices===&lt;br /&gt;
Every stage has a pre-set character you control, based on who you&#039;ve rescued so far. Every character has a different style of attack, movement speed, and armor rating. Working out the strengths and weaknesses of each character is key to high scores, and in some cases simple survival.&lt;br /&gt;
&lt;br /&gt;
New characters can be added to your roster in a few different ways. In-game, a set of &amp;quot;starter&amp;quot; characters are held captive in ice blocks on the map, one per area, and you must &amp;quot;spend&amp;quot; a specific number of popped Piggies to break them out. You then have to play a short level with that character, and if they make it to the end, they&#039;re yours to keep. If not, they are re-frozen, but thankfully you can try again without having to spend all those hard-earned Piggy points again. There are also many, &#039;&#039;many&#039;&#039; other characters who can be unlocked via Space Bridge Missions (see below) or Challenge Events (also see below).&lt;br /&gt;
&lt;br /&gt;
Out-of-game, this is where you can spend actual-factual money, on the [[Angry Birds Transformers (toyline)|tie-in toys]]. By placing one of the figures on a [[Telepod]] and placing &#039;&#039;that&#039;&#039; on your device&#039;s camera lens, the game reads the code on the figure and inserts it into the game for a limited amount of time (currently 24 hours). While the characters unlocked this way are only available temporarily until unlocked via Piggie points, there is no limit on how often you can scan the figure, plus any upgrade progress is saved. You can also use this method to power-up already-unlocked characters (once every 24 hours) or instantly repair them (no limits on how many times you can do this).&lt;br /&gt;
&lt;br /&gt;
;Improving characters&lt;br /&gt;
Every character can be upgraded multiple times (nominal maximum level for characters is 15, but they can be upgraded further than that in select Challenge Events) by spending Coins and Materials, which (of course) takes them out of play for a while. Each upgrade is pre-set, increasing attack strength, armor strength, or vehicle mode duration. At certain levels, their Energon capacity is increased, and these levels vary from character to character. You can spend much-rarer Gems to make the upgrade happen instantly; the closer the upgrades are to complete, the fewer Gems you need to spend. Upgrading characters is &#039;&#039;vital&#039;&#039; as the levels get harder and harder, not to mention in the phone version you can only unlock new areas with an overall player level, which is raised by upgrading your characters. This isn&#039;t the case in the tablet version where you can spend Gold Coins to unlock new areas. You can only have one character undergoing an upgrade at a time.&lt;br /&gt;
&lt;br /&gt;
Characters can also be upgraded inside Astrotrain by customizing them with Accessories. These extra items cost Gems (at least here, there are many other places to unlock Accessories) and not only alter the characters&#039; appearance, but boost stats, or imbue special abilities to weapons. One Accessory can be placed on a character&#039;s head, face, chest, arms and back each. Some Challenge Events have special exclusive Accessories you can&#039;t buy with Gems! Accessories can also be leveled up by re-winning them in various other game mode, improving their buffs or even adding a secondary stat buff! With luck and time you can turn a simple +5% Defense item into a +50% or higher buff! As most Accessories are character-specific, see each character&#039;s page for more detailed information.&lt;br /&gt;
&lt;br /&gt;
;Call-in Buddies&lt;br /&gt;
[[File:Angry-Birds-Transformers-Call-in-buddy-Energon-Bumblebee-Chuck.jpg|thumb|New characters are frequently &amp;quot;previewed&amp;quot; as call-in buddies before they&#039;re properly available.]]&lt;br /&gt;
Soon you get the option to have a second character on standby, who you can call in and have the computer control for a brief period. They enter the stage in slow motion with a massive shockwave that does damage to most everything within the blast radius, obliterating Ice Blocks but only damaging tougher targets. These characters will warp out after a few seconds, then you must wait for their meter to re-charge before calling them back in. However, there&#039;s a limit to when you are able to call in a partner; once you see [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] fly overhead, your partner&#039;s no longer available. On the other hand, the stage is close to over! But if your partner is &#039;&#039;already&#039;&#039; out when you hit that checkpoint, then they will stay active until the very end of the level, nice for really piling on the destruction.&lt;br /&gt;
&lt;br /&gt;
You get to chose one of two partners (or three if you have a Facebook friend) before you start the stage, and if you don&#039;t like those character choices, you can change them by spending some Coins. Partners are either randomly generated (which can let you see characters you haven&#039;t unlocked yet), or pulled from the character rosters of your friends if you&#039;ve connected to the game via Facebook or Google+ or iTunes or whatever the social network stuff the kids are into these days is, with a timer of 5–15 seconds based on the transformer&#039;s level. You can also watch an &#039;&#039;ad&#039;&#039; to lock the times to 15 seconds. If you called on them in the level, you can &amp;quot;thank&amp;quot; them afterward. Doing so gives the other player a nominal reward (either a Gem or 25 Coins), while not thanking them simply tells the other player that while you&#039;re grateful for the firepower assist, you don&#039;t think they deserve any actual compensation. You jerk. However this seems to be only for your friends if you use the social network support. When you don&#039;t have friends or don&#039;t believe in social media, you get random users to help, and if people use your characters and you&#039;re not friends with them via social network you don&#039;t get any rewards if they thank you.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Featured characters====&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobird]]s&lt;br /&gt;
|c1=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**[[Optimus Prime (G1)|Optimus Prime]]&lt;br /&gt;
**[[Ultra Magnus (G1)|Ultra Magnus]]&lt;br /&gt;
**Energon Optimus Prime&lt;br /&gt;
**Ultimate Optimus Prime&lt;br /&gt;
**[[Nemesis Prime (G1)|Nemesis Prime]]&lt;br /&gt;
**Epic Optimus &lt;br /&gt;
**[[Blurr (G1)|Blurr]]&lt;br /&gt;
**General Optimus Prime&lt;br /&gt;
**[[Optimus Maximus (G1)|Optimus Maximus]]&lt;br /&gt;
**Major Ultra Magnus&lt;br /&gt;
**Captain Nemesis Prime&lt;br /&gt;
**General Optimus Prime Neon&lt;br /&gt;
**Neon Ultra Magnus&lt;br /&gt;
&lt;br /&gt;
*[[Chuck (AB)|Chuck]] as:&lt;br /&gt;
**[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
**High-Octane Bumblebee&lt;br /&gt;
**[[Hot Rod (G1)|Rodimus]]&lt;br /&gt;
**Energon Bumblebee&lt;br /&gt;
**[[Rodimus Unicronus|Nemesis Hot Rod]]&lt;br /&gt;
**[[Bumblebee (G1)|Classic Bumblebee]]&lt;br /&gt;
**[[Cliffjumper (G1)|Cliffjumper]]&lt;br /&gt;
**[[Cosmos (G1)|Cosmos]]&lt;br /&gt;
**Private Cliffjumper&lt;br /&gt;
&lt;br /&gt;
*[[Terence (AB)|Terence]] as:&lt;br /&gt;
**[[Heatwave (RB)|Heatwave]]&lt;br /&gt;
**[[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
**[[Ratchet (G1)|Ratchet]]&lt;br /&gt;
**[[Hound (G1)|Hound]]&lt;br /&gt;
**[[Ironhide (G1)|Ironhide]]&lt;br /&gt;
**Specialist Ratchet&lt;br /&gt;
**Special Officer Hound&lt;br /&gt;
**Security Officer Ironhide&lt;br /&gt;
**Neon Ratchet&lt;br /&gt;
*[[Bubbles]] as:&lt;br /&gt;
**[[Jazz (G1)|Jazz]]&lt;br /&gt;
**[[Ricochet (Headmasters)|Ricochet]]&lt;br /&gt;
**[[Blaster (G1)|Blaster]]&lt;br /&gt;
**[[Sideswipe (G1)|Sideswipe]]&lt;br /&gt;
**[[Red Alert (G1)|Red Alert]]&lt;br /&gt;
**[[Sunstreaker (G1)|Sunstreaker]]&lt;br /&gt;
**[[Mirage (G1)|Mirage]]&lt;br /&gt;
**Private Sideswipe&lt;br /&gt;
**Private Mirage&lt;br /&gt;
**Private Red Alert&lt;br /&gt;
**Neon Sideswipe&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Grimlock (AOE)|Grey Slam Grimlock]]&lt;br /&gt;
**Energon Grimlock&lt;br /&gt;
**[[Grimlock (G1)|Goldbite Grimlock]]&lt;br /&gt;
**[[Volcanicus (POTP)|Volcanicus]]&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Arcee (G1)|Arcee]]&lt;br /&gt;
**[[Airachnid (Prime)|Airachnid]]&lt;br /&gt;
**[[Chromia (G1)|Chromia]]&lt;br /&gt;
**[[Firestar (G1)|Novastar]]&lt;br /&gt;
**[[Moonracer (G1)|Moonracer]]&lt;br /&gt;
**[[Greenlight]]&lt;br /&gt;
**Sergeant Chromia&lt;br /&gt;
**Sergeant Greenlight&lt;br /&gt;
**Scout Arcee&lt;br /&gt;
**Sharpshooter Moonracer&lt;br /&gt;
**Neon Chromia&lt;br /&gt;
&lt;br /&gt;
*The [[Blues]] as:&lt;br /&gt;
**[[Bluestreak (G1)|Bluestreak]]&lt;br /&gt;
**[[Prowl (G1)|Prowl]]&lt;br /&gt;
**[[Smokescreen (G1)|Smokescreen]]&lt;br /&gt;
**[[Beachcomber (G1)|Beachcomber]]&lt;br /&gt;
**Major Prowl&lt;br /&gt;
**Neon Prowl&lt;br /&gt;
&lt;br /&gt;
*[[Silver]] as:&lt;br /&gt;
**[[Windblade (G1)|Windblade]]&lt;br /&gt;
**Energon Windblade&lt;br /&gt;
**[[Elita One (G1)|Elita One]]&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (G1)|Drift]]&lt;br /&gt;
**[[Wheeljack (G1)|Wheeljack]]&lt;br /&gt;
**[[Grapple (G1)|Grapple]]&lt;br /&gt;
**[[Warpath (G1)|Warpath]]&lt;br /&gt;
**[[Omega Supreme (G1)|Omega Supreme]]&lt;br /&gt;
**Sergeant Omega Supreme&lt;br /&gt;
**Engineer Wheeljack&lt;br /&gt;
&lt;br /&gt;
*[[Matilda]] as:&lt;br /&gt;
**[[Nautica (G1)|Nautica]]&lt;br /&gt;
**Energon Nautica&lt;br /&gt;
**[[Strongarm (RID)|Strongarm]]&lt;br /&gt;
&lt;br /&gt;
*[[Mighty Eagle]] as:&lt;br /&gt;
**[[Alpha Trion (G1)|Alpha Trion]]&lt;br /&gt;
**[[Superion (G1)|Superion]]&lt;br /&gt;
**[[Kup (G1)|Kup]]&lt;br /&gt;
**Captain Alpha Trion&lt;br /&gt;
&lt;br /&gt;
*[[Zeta (AB)|Zeta]] as:&lt;br /&gt;
**[[Nightbird (G1)|Nightbird]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Accessories&lt;br /&gt;
*[[Blaster (AB)|Blaster]]&lt;br /&gt;
*[[Buzzsaw (G1)#Angry Birds Transformers|Buzzsaw]]&lt;br /&gt;
*[[Daniel (AB)|Daniel]]&lt;br /&gt;
*[[Dazzlestrike]]&lt;br /&gt;
*[[Dion (AB)|Dion]]&lt;br /&gt;
*[[Eject (AB)|Eject]]&lt;br /&gt;
*[[Guardian (AB)|Guardian]]&lt;br /&gt;
*[[Hi-Q#Angry Birds Transformers|HiQ]]{{sic}}&lt;br /&gt;
*[[Huffer (AB)|Huffer]]&lt;br /&gt;
*[[Metroplex (AB)|Metroplex]]&lt;br /&gt;
*[[Pipes (AB)|Pipes]]&lt;br /&gt;
*[[Ramhorn (G1)#Angry Birds Transformers|Ramhorn]]&lt;br /&gt;
*[[Rewind (AB)|Rewind]]&lt;br /&gt;
*[[Rosanna (AB)|Rosanna]]&lt;br /&gt;
*[[Steeljaw (G1)#Angry Birds Transformers|Steeljaw]]&lt;br /&gt;
*[[Stranglehold#Angry Birds Transformers|Stranglehold]]&lt;br /&gt;
*[[Stripes#Angry Birds Transformers|Stripes]]&lt;br /&gt;
*[[Sundor#Angry Birds Transformers|Sundor]]&lt;br /&gt;
*[[Wheelie (AB)|Wheelie]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h2=[[Deceptihog]]s&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[King Pig]] as:&lt;br /&gt;
**[[Bludgeon (ROTF)|Bludgeon]]&lt;br /&gt;
**[[Brawl (Movie)|Brawl]]&lt;br /&gt;
**[[Megatron (Movie)|Ultimate Megatron]]&lt;br /&gt;
**[[Megatron (G1)|Dark Megatron]]&lt;br /&gt;
**[[Shockwave (G1)|Shockwave]]&lt;br /&gt;
**Energon Shockwave&lt;br /&gt;
**Energon Megatron&lt;br /&gt;
**Lord Megatron&lt;br /&gt;
**Major Shockwave&lt;br /&gt;
**Scout Brawl&lt;br /&gt;
**Lord Megatron Neon&lt;br /&gt;
**Neon Shockwave&lt;br /&gt;
&lt;br /&gt;
*[[Chef Pig]] as:&lt;br /&gt;
**[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
**Energon Soundwave&lt;br /&gt;
**[[Soundblaster (G1)|Soundblaster]]&lt;br /&gt;
**[[Breakdown (G1)|Breakdown]]&lt;br /&gt;
**Major Soundwave&lt;br /&gt;
**Neon Soundwave&lt;br /&gt;
&lt;br /&gt;
*[[Moustache Pig]] as:&lt;br /&gt;
**[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
**Energon Lockdown&lt;br /&gt;
**[[Dead End (G1)|Dead End]]&lt;br /&gt;
**[[Barricade (Movie)|Barricade]]&lt;br /&gt;
**Sergeant Barricade&lt;br /&gt;
**Neon Barricade&lt;br /&gt;
&lt;br /&gt;
*[[Corporal Pig]] as:&lt;br /&gt;
**[[Megatron (Movie)#Age of Extinction film|Galvatron]]&lt;br /&gt;
**Energon Galvatron&lt;br /&gt;
**[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
**[[Motormaster (G1)|Motormaster]]&lt;br /&gt;
**[[Drag Strip (G1)|Drag Strip]]&lt;br /&gt;
**[[Menasor (G1)|Menasor]]&lt;br /&gt;
**General Scorponok&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Minion Pig]] as:&lt;br /&gt;
**[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
**Energon Starscream&lt;br /&gt;
**[[Acid Storm (G1)|Acid Storm]]&lt;br /&gt;
**[[Starscream (G1)|Starscream]]&lt;br /&gt;
**[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
**[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
**[[Strikebot|Strikebot bomber]]&lt;br /&gt;
**[[Devastator (G1)|Devastator]]&lt;br /&gt;
**[[Cyclonus (G1)|Cyclonus]]&lt;br /&gt;
**[[Dirge (G1)|Dirge]]&lt;br /&gt;
**[[Ramjet (G1)|Ramjet]]&lt;br /&gt;
**[[Thrust (G1)|Thrust]]&lt;br /&gt;
**Captain Starscream&lt;br /&gt;
**[[Ion Storm]]&lt;br /&gt;
**Sergeant Thundercracker&lt;br /&gt;
**[[Nova Storm (G1)|Nova Storm]]&lt;br /&gt;
**Sergeant Devastator&lt;br /&gt;
**Special Officer Skywarp&lt;br /&gt;
**Seeker Acid Storm&lt;br /&gt;
**Seeker Novastorm&lt;br /&gt;
**Seeker Ramjet&lt;br /&gt;
**Neon Starscream&lt;br /&gt;
**Neon Thundercracker&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
&lt;br /&gt;
*[[Zeta (AB)|Zeta]] as:&lt;br /&gt;
**[[Slipstream (Animated)|Slipstream]]&lt;br /&gt;
**Sergeant Nightbird&lt;br /&gt;
&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**Captain Nemesis Prime&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Flamewar (G1)|Flamewar]]&lt;br /&gt;
**Sergeant Flamewar&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (G1)|Private Deadlock]]&lt;br /&gt;
&lt;br /&gt;
*[[Astrotrain (AB)|Astrotrain]]&lt;br /&gt;
*[[Professor Pig]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
;Accessories&lt;br /&gt;
*[[Baro#Angry Birds Transformers|Baro]]&lt;br /&gt;
*[[Beastbox (G1)#Angry Birds Transformers|Beastbox]]&lt;br /&gt;
*[[Brunt (G1)#Angry Birds Transformers|Brunt]]&lt;br /&gt;
*[[Buzzsaw (G1)#Angry Birds Transformers|Buzzsaw]]&lt;br /&gt;
*[[Frenzy (AB)|Frenzy]]&lt;br /&gt;
*[[Full-Tilt (AB)|Full-Tilt]]&lt;br /&gt;
*[[Kremzeek]]&lt;br /&gt;
*[[Laserbeak (G1)#Angry Birds Transformers|Laserbeak]]&lt;br /&gt;
*[[Megatron (G1)#Angry Birds Transformers|Megatron]]&lt;br /&gt;
*[[Nemesis (G1)|Nemesis]]&lt;br /&gt;
*[[Nightstick (G1)|Nightstick]]&lt;br /&gt;
*[[Ratbat (G1)#Angry Birds Transformers|Ratbat]]&lt;br /&gt;
*[[Ravage (G1)#Angry Birds Transformers|Ravage]]&lt;br /&gt;
*[[Reflector (G1)#Angry Birds Transformers|Reflector]]&lt;br /&gt;
*[[Rumble (AB)|Rumble]]&lt;br /&gt;
*[[Sentinel (G1)#Angry Birds Transformers|Sentinel]]&lt;br /&gt;
*[[Shrapnel (AB)|Shrapnel]]&lt;br /&gt;
*[[Squawktalk (G1)#Angry Birds Transformers|Squawktalk]]&lt;br /&gt;
*[[Wingthing (G1)#Angry Birds Transformers|Wingthing]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h3=Eggbot Army&lt;br /&gt;
|c3=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
*[[Eggbot (AB)|Eggbots]]&lt;br /&gt;
*[[Minion Pig#As the Eggbot Army|Minion Pigs]] &lt;br /&gt;
*[[Walking Mortar Tower]]s&lt;br /&gt;
*[[Missile silo]]s&lt;br /&gt;
*[[Boss Pig]]&lt;br /&gt;
*[[Unicron Pig]]&lt;br /&gt;
*[[Boss Pig#Boss Bat Pig|Boss Bat Pig]]&lt;br /&gt;
*[[Monolith]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;=Upcoming character.&lt;br /&gt;
:&lt;br /&gt;
{{anchor|Squads}}&lt;br /&gt;
;Squads&lt;br /&gt;
Completing character Squads is the key to bigger earnings, in many different ways. The more Squads you have filled out, the higher the max number of Coins unoccupied map spaces can accrue. Also, any character from a completed Squad earns a 50% Coins bonus once they finish a level. Luckily, any Squads you complete will &#039;&#039;stay&#039;&#039; checked as complete even if new characters are later added to them, so you don&#039;t have to worry about losing bonuses with game updates.&lt;br /&gt;
&lt;br /&gt;
During many Challenge Events (see below), you can earn bonuses to your Event scores by using a character from the suggested Squad. For a while the chosen Squad changed every four hours with (mostly) randomized percentages, but currently stays set at a single squad for the duration of the Event, with a x4 score multiplier &#039;&#039;if&#039;&#039; the character has been &amp;quot;Promoted&amp;quot;. (If this sounds like it&#039;s kind of complicated, well, it &#039;&#039;is&#039;&#039; kind of complicated.) Also note that not all squads are complete with 4 characters but will hopefully be filled out by more ones coming soon!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Rescue Bots&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Heatwave&lt;br /&gt;
*Ratchet&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Instruments of Destruction&lt;br /&gt;
*Soundwave&lt;br /&gt;
*Soundblaster&lt;br /&gt;
*Blaster&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Target&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; 2006&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Galvatron&lt;br /&gt;
*Jazz&lt;br /&gt;
*Hound&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Pure Warriors&lt;br /&gt;
*Lockdown&lt;br /&gt;
*Energon Lockdown&lt;br /&gt;
*Brawl&lt;br /&gt;
*Ironhide&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Seekers&lt;br /&gt;
*Energon Starscream&lt;br /&gt;
*Thundercracker&lt;br /&gt;
*Skywarp&lt;br /&gt;
*Starscream&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Energon Fueled&lt;br /&gt;
*Energon Grimlock&lt;br /&gt;
*Energon Soundwave&lt;br /&gt;
*Energon Galvatron&lt;br /&gt;
*Energon Optimus Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Variant Versions&lt;br /&gt;
*Ultimate Megatron&lt;br /&gt;
*Ultimate Optimus Prime&lt;br /&gt;
*Goldbite Grimlock&lt;br /&gt;
*High Octane Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Leaders&lt;br /&gt;
*Bludgeon&lt;br /&gt;
*Sentinel Prime&lt;br /&gt;
*Grey Slam Grimlock&lt;br /&gt;
*Dark Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Valkyries&lt;br /&gt;
*Arcee&lt;br /&gt;
*Airachnid&lt;br /&gt;
*Windblade&lt;br /&gt;
*Chromia&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Brothers in Armor&lt;br /&gt;
*Prowl&lt;br /&gt;
*Bluestreak&lt;br /&gt;
*Smokescreen&lt;br /&gt;
*Beachcomber&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Iconic Transformers&lt;br /&gt;
*Epic Optimus Prime&lt;br /&gt;
*Nemesis Prime&lt;br /&gt;
*Energon Bumblebee&lt;br /&gt;
*Classic Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Hotrods&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Dead End&lt;br /&gt;
*Ricochet&lt;br /&gt;
*Drift&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Cybertronians&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Acid Storm&lt;br /&gt;
*Sunstorm&lt;br /&gt;
*Trypticon&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Wreckers&lt;br /&gt;
*Wheeljack&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Moonracer&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Enslavers&lt;br /&gt;
*Scorponok&lt;br /&gt;
*Barricade&lt;br /&gt;
*Motormaster&lt;br /&gt;
*Nemesis Hot Rod&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Speedsters&lt;br /&gt;
*Sideswipe&lt;br /&gt;
*Red Alert&lt;br /&gt;
*Sunstreaker&lt;br /&gt;
*Mirage&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Energized&lt;br /&gt;
*Energon Windblade&lt;br /&gt;
*Energon Shockwave&lt;br /&gt;
*Energon Nautica&lt;br /&gt;
*Energon Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Femme Fatale&lt;br /&gt;
*Nautica&lt;br /&gt;
*Elita One&lt;br /&gt;
*Strongarm&lt;br /&gt;
*Novastar&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;VIP&lt;br /&gt;
*Alpha Trion&lt;br /&gt;
*Kup&lt;br /&gt;
*Cyclonus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Specialists&lt;br /&gt;
*Breakdown&lt;br /&gt;
*Blurr&lt;br /&gt;
*Cliffjumper&lt;br /&gt;
*Nightbird&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Support&lt;br /&gt;
*Grapple&lt;br /&gt;
*Drag Strip&lt;br /&gt;
*Greenlight&lt;br /&gt;
*Warpath&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Combiners&lt;br /&gt;
*Devastator&lt;br /&gt;
*Superion&lt;br /&gt;
*Menasor&lt;br /&gt;
*Optimus Maximus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Noughties&lt;br /&gt;
*Slipstream&lt;br /&gt;
*Flamewar&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Command&lt;br /&gt;
*General Optimus Prime&lt;br /&gt;
*Lord Megatron&lt;br /&gt;
*Major Ultra Magnus&lt;br /&gt;
*Major Shockwave&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Reinforcements&lt;br /&gt;
*Cosmos&lt;br /&gt;
*Ion Storm&lt;br /&gt;
*Nova Storm&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Coneheads&lt;br /&gt;
*Dirge&lt;br /&gt;
*Ramjet&lt;br /&gt;
*Thrust&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Gestalt&lt;br /&gt;
*Volcanicus&lt;br /&gt;
*Omega Supreme&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Officers&lt;br /&gt;
*Specialist Ratchet&lt;br /&gt;
*Captain Starscream&lt;br /&gt;
*Officer Prowl&lt;br /&gt;
*Officer Soundwave&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Operations&lt;br /&gt;
*Sergeant Chromia&lt;br /&gt;
*Sergeant Thundercracker&lt;br /&gt;
*Private Sideswipe&lt;br /&gt;
*Sergeant Barricade&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Ground Force&lt;br /&gt;
*Sergeant Greenlight&lt;br /&gt;
*Sergeant Flamewar&lt;br /&gt;
*Private Deadlock&lt;br /&gt;
*Private Mirage&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Sawbones Squad&lt;br /&gt;
*Private Red Alert&lt;br /&gt;
*Special Officer Hound&lt;br /&gt;
*Special Officer Skywarp&lt;br /&gt;
*Seeker Acid Storm&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Specialist Raiders&lt;br /&gt;
*Captain Nemesis Prime&lt;br /&gt;
*Sergeant Omega Supreme&lt;br /&gt;
*Sergeant Devastator&lt;br /&gt;
*Scout Arcee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Hardboiled Warriors&lt;br /&gt;
*Sharpshooter Moonracer&lt;br /&gt;
*General Scorponok&lt;br /&gt;
*Private Cliffjumper&lt;br /&gt;
*Scout Brawl&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Misfits Squad&lt;br /&gt;
*Captain Alpha Trion&lt;br /&gt;
*Seeker Novastorm&lt;br /&gt;
*Security Officer Ironhide&lt;br /&gt;
*Sergeant Nightbird&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crystals===&lt;br /&gt;
Crystals are items used to to upgrade your characters, create [[Energonicon]]s, and buy and upgrade Accessories. Crystals are earned by completing map stages, won from Missions, rewarded from Daily Quests, or found in Crates. The amount of Crystals you can store is dictated by the level of the Silo; the Silo can be upgraded using Coins and Crystals, which not only lets you store larger numbers and higher levels of Crystals, but increases the number and rarity of Crystals rewarded upon stage completion. Any Crystals won that exceed the Silo&#039;s capacity are converted to Coins.&lt;br /&gt;
&lt;br /&gt;
Crystals come in five grades, and the quality of Crystal dictates what it can be used for: Accessories must be bought/upgraded with Crystals matching their color code, for example.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;4&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;&#039;Crystal Grade&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Common&lt;br /&gt;
|White&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Uncommon&lt;br /&gt;
|Blue&lt;br /&gt;
|80&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Rare&lt;br /&gt;
|Green&lt;br /&gt;
|60&lt;br /&gt;
|1,800&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|Purple&lt;br /&gt;
|40&lt;br /&gt;
|4,800&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Gold&lt;br /&gt;
|20&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystals can also be made in Professor Pig&#039;s lab by combining three lower-grade Crystals and a sum of Coins to make one higher-grade Crystal, with the Coin cost increasing dramatically for higher grades. As this game pours on the Common Crystals and is super-stingy with Epics and Legendaries, you are likely going to have to do this to advance past a certain point at anything faster than a snail&#039;s pace. Also you cannot craft with legendary crystals as of now, hopefully soon at least.&lt;br /&gt;
&lt;br /&gt;
;Materials&lt;br /&gt;
[[File:ABTF-screen MaterialSilo.jpg|thumb|300px]]&lt;br /&gt;
Prior to the March/April 2020 mega-update (aka the first five-plus years of the game&#039;s life), upgrades were handled with &amp;quot;Materials&amp;quot;. The general principle is the same as Crystals, only these were &#039;&#039;only&#039;&#039; for upgrading characters and the Silo. Also, Materials could not be reliably merged to make higher-grade ones; you could toss them into Professor Pig&#039;s machine for a &#039;&#039;chance&#039;&#039; to get higher-grade Materials, but it was a roulette spin that could result in Coins or Gems as well, depending on the Materials dumped in.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Material Level&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Autobird Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Deceptihog Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|[[Birdium]]&lt;br /&gt;
|[[Pig Iron]]&lt;br /&gt;
|&amp;lt;s&amp;gt;15&amp;lt;/s&amp;gt; 35&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|[[Autocog]]&lt;br /&gt;
|[[Deceptigear]]&lt;br /&gt;
|&amp;lt;s&amp;gt;15&amp;lt;/s&amp;gt; 35&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|[[Anger Chip]]&lt;br /&gt;
|[[Badness Processor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;12&amp;lt;/s&amp;gt; 22&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|[[Super Rareium]]&lt;br /&gt;
|Super Rareium&lt;br /&gt;
|&amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; 15&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Space Bridge Missions===&lt;br /&gt;
In addition to the stages, there are [[space bridge|Space Bridge]] Missions that your characters can complete in order to earn Crystals, Gems, or even new characters (Arcee, Airachnid, Prowl, and Bluestreak), disincluding the hard missions (yeah don’t know about that one.) There are three Space Bridges difficulties —Easy, Medium, and Hard— progressively unlocked by clearing more of the map of clouds. Each Space Bridge also has three Missions to choose from when open, with three different time requirements: the longer the Mission (up to 48 hours!), the better the potential prizes.&lt;br /&gt;
&lt;br /&gt;
Missions are played by selecting characters from your available roster: they are then unable to be played in most other modes until the Mission timer runs out. (For some reason, this does not apply to Jenga.) You can cut the Mission short by spending Gems, but this is rarely ever worth it given the payout potential. The Easy Bridge lets you send two characters at first, and the other two only one character each, but you can permanently unlock more slots in each one through Gem spending for a maximum of three characters at each level. Whether or not this is worth it hinges heavily on how long you plan to play the game; unlocking slots is a bit expensive, but can pay off in the long run.&lt;br /&gt;
&lt;br /&gt;
Every Mission has a &amp;quot;type&amp;quot; icon: a light bulb (intelligence), a magnifying glass (investigation), or a missile (firepower), which helps the player determine which character would be most suited for completing it. The higher the level your character is at, the higher they&#039;ll score in the Mission. Once you have your character(s) selected, you are able to use popped Pigs as &amp;quot;reinforcements&amp;quot; to reduce the Mission timer up to half its original runtime (which can easily cost a couple thousand Pig points, but those are really easy to amass).&lt;br /&gt;
&lt;br /&gt;
When the Mission is completed, the result screen bar fills up, earning you a key for every &amp;quot;level&amp;quot;, up to five total (you always automatically get one key regardless of performance). You also get the option to watch an ad to earn one additional key. These keys are used to unlock the five prize boxes presented to you. Pick blindly and pray! If you don&#039;t have enough keys to unlock all five prizes, you can spend Gems (because of course you can) to collect the remaining presents (10 each for Easy, 20 for Medium, and 30 for Hard), but this is really &#039;&#039;only&#039;&#039; worth it for unlocking new characters. Even 10 Gems for a handful of common Crystals is a joke. Two level-15 characters can win all five Easy prizes most of the time without an ad watch, and two 15s can usually get five Mediums with an ad. Two 15s at Hard can usually get four with an ad watch.&lt;br /&gt;
&lt;br /&gt;
Given how many characters you can amass, this is a pretty simple way to gather Crystals (and Coins if your Silo is full) and Gems (though this prize is a lot less common than before the 2020 Crystal-based update) over time with minimal effort. It&#039;s a good idea to max-level some of the &amp;quot;lesser&amp;quot; characters who aren&#039;t so great at mass destruction and dedicate them to Space Bridge Missions.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Events===&lt;br /&gt;
[[File:ABTF-screen ChallengeEvent.jpg|left|300px|thumb]]&lt;br /&gt;
Starting in late 2015, the game introduced Challenge Events, five-to-ten-day-long themed events with the lure of prizes including unique unlockable characters and Accessories. While sparse at first, by mid-2016 events were popping up &#039;&#039;really&#039;&#039; frequently. Now, Challenge Events run six days every week, starting Friday and ending Wednesday at 00:00 UTC, with Thursday a respite and token-spending time.&lt;br /&gt;
&lt;br /&gt;
Each day of an Event, the player is pit against 19 randomly-selected others at the same level (across the whole player base!) in a race to tally the most points within 24 hours by destroying as much stuff as possible in separate event stages, with key targets being worth more points than normal; most items only cough up 1 point when destroyed, but daily targets can be worth 5 points (common blocks) 15 points (enemies, special objects) or 75 points (Walking Mortar Towers). Entering a Challenge stage takes one &amp;quot;battery&amp;quot; of energy from the Challenge selection; the player starts with four, and spent batteries will recharge after an hour, one at a time. &#039;&#039;Of course&#039;&#039; you can spend Gems to speed up the process and instantly go back to four full batteries, but that cost increases every time: the first recharge costs 10 Gems, the next 20, then 40, 60, 80, then up to 100 for each recharge. Thankfully, that charge resets to the lowest amount each new day of the event.&lt;br /&gt;
&lt;br /&gt;
In the earliest events, players could only take a single already-unlocked character and an [[Energonicon]] into the event with them. Eventually this changed, and depending on the event, you might be able to choose from your entire roster of unlocked characters, only certain members you&#039;ve unlocked that match the event theme, or even &amp;quot;trial&amp;quot; characters you don&#039;t have yet who you can permanently unlock for the first time through the event you&#039;re playing there and now. Sometimes you can choose two characters and swap back and forth between the two (with a delay in recall time, of course). In all events, choosing characters from specific Teams will add a multiplier bonus to your final score (currently x4), though given the potential dangers, one must take care to decide if the bonus is worth it if the bonus-giving characters aren&#039;t well-suited to taking out the target of choice for the day. You can further boost your score by &amp;quot;promoting&amp;quot; characters, giving them an extra 5% bonus to your score per &amp;quot;rank&amp;quot; at the end of a run. To do this, you must spend &amp;quot;Sparks&amp;quot; which are earned and won in a variety of ways. Naturally, the higher the rank, the more Sparks you need.&lt;br /&gt;
&lt;br /&gt;
Challenges are rewarded with Tokens, earned by reaching certain accumulated score milestones (milestones and prize amounts now vary from day to day), and according to your rank at the end of the 24-hour period (from 100 to 1000). These Tokens carry over from prior days&#039; challenges up until the end of the event, and are spent on prizes including new characters, instant level-ups and Accessories for select characters, Sparks, and Coins. Accessories are often less costly to obtain in Challenges than via normal Gem purchase. There is a 1-day token exchange period after each event ends, so some can spend the tokens they may have won from the final day&#039;s competition... and any &#039;&#039;new&#039;&#039; Tokens awarded through other means during the exchange period. If there&#039;s something you want that you&#039;re shy of Token-wise, you can make up the cost with Gems, at a conversion rate of 2 Tokens per Gem.&lt;br /&gt;
&lt;br /&gt;
Tokens cannot be carried over between different Challenge Events, and will be lost if not spent. Representatives from [[Rovio]]/[[Exient]] once raised the possibility of doing so, but that was years ago and nothing&#039;s come of it so pfffffft.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a rundown of the history of Challenge Events, see [[Angry Birds Transformers (mobile game)/Challenge Events]].&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Of course this game has Achievements. Why wouldn&#039;t it? These one-time milestones reward you with Gems for the various tasks presented. Many of these Achievements have different levels indicated by stars, meaning multiple prizes can be earned with increasing amounts of doing the thing. Over the course of normal play you should hit most of them without really trying, like traveling so much distance or doing X amount of damage. But some require extra effort... and a few so much effort that it&#039;s questionable if it&#039;s even worth trying.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Quests===&lt;br /&gt;
[[File:ABTF-screen DailyQuest.jpg|thumb|300px]]&lt;br /&gt;
Starting in September 2016, the game added Daily Quests, which are like the normal Achievements, but on a much smaller scale. Every 24 hours (starting at midnight via the clock on the player&#039;s device), eleven Quests are opened up (up from eight originally, more were added to account for some things the player may not have unlocked yet), each earning a prize for completion.&lt;br /&gt;
&lt;br /&gt;
Quests can range from simple stuff like destroying enough of a certain type of block or popping enough Pigs, creating items at the Lab, doing other daily tasks, and etc, to more difficult feats like pulling off slow-mo [[Monolith]] dodges or blocking Missiles, and even esoteric stuff like thanking enough buddies after normal levels (or not thanking them at all!). The prizes can be Pig points, Coins, Gems, Crystals, and even Tokens. The eleventh Quest, always at the top of the board, with a four-part prize, is earned only by completing eight other Quests within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
Over the course of the game, many quests were dropped completely, and others made to appear less frequently. Currently, these Daily Quests are always in the mix:&lt;br /&gt;
&lt;br /&gt;
* Complete 8 other quests&lt;br /&gt;
* Visit the Piglab and craft something&lt;br /&gt;
* Open 5 Crates&lt;br /&gt;
* Start a Spark Run&lt;br /&gt;
* Start a Challenge Run &lt;br /&gt;
* Play Jenga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Reward===&lt;br /&gt;
[[File:Angry-Birds-Daily-Reward-Cave-Locked.jpg|thumb]]&lt;br /&gt;
[[File:Angry-Birds-Daily-Reward-After-Cave-Unlocked.jpg|thumb]]&lt;br /&gt;
Every 24 hours, you can collect a Daily Prize. All you do is click on it when the screen pops up automatically. However, in order to get the larger prizes, you need to log into the game every day: missing days will reset the weekly timer back to the first day. Yeah.&lt;br /&gt;
&lt;br /&gt;
You have the option to watch an ad to double your Daily Prize, but this is good only once a week. Best to save it for the seventh-day prize of 10 Gems, turning it into 20.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jenga stage===&lt;br /&gt;
Down at the beach, there&#039;s the Jenga stage, shaped like the large [[Hal|Grimlock Bird]] Jenga toy that you could buy in stores. This mini-game remains locked until you use an unlocking code found in any of the &#039;&#039;Angry Birds Transformers Jenga&#039;&#039; toys which was removed in an update. Or just pay $15 instead.&lt;br /&gt;
&lt;br /&gt;
Once open, this stage is a fair bit different. First you pick a Driver and a Gunner from a fixed set of characters (unaffected by who you have unlocked or away on Missions or upgrading). The Driver then travels along a path, gathering free-floating Coins and smashing through block towers. There are holes in the path, so sometimes you need to hit the turbo button for a burst of speed to carry you over. The turbo boost will drain quickly, so overuse can leave you dry when the big jump comes up. The goal is to gather as many coins and clear out as many blocks as possible and make it to the end for a higher score. Falling into a pit doesn&#039;t end the level, it just ends the Driver&#039;s turn and makes the Gunner&#039;s turn that little bit more difficult. (This part of the game earns you no points, by the way.)&lt;br /&gt;
&lt;br /&gt;
The Gunner then runs through a different path further out, and their job is to clear out as many blocks from inside the giant Grimlock Bird frame with their firepower. Naturally, this is easier if the Driver has cleared out the block towers that stood between the Gunner path and the frame. The more blocks that are destroyed or at least knocked completely out of the frame, the higher your score.&lt;br /&gt;
&lt;br /&gt;
So why do this? Your Jenga scores accumulate over the course of 24 hours, and reaching 300 points nets you a prize. Often this is just a sum of Coins, no big whoop and not really worth it. But it&#039;s worth checking back every day, because the prize changes every 24 hours, and sometimes it&#039;s a cache of 10 Gems. Spending five minutes to get 10 Gems isn&#039;t bad, given how stingy the game can be with giving away the premium currency. Also, what happens in Jenga mode counts towards your Daily Quests: every block you smash or Pig you pop, and every time you finish the &amp;quot;event&amp;quot; counts. It can be a very quick way to knock out a couple of Quests at no cost other than a few minutes&#039; time.&lt;br /&gt;
&lt;br /&gt;
{{note|Bumblebee seems to be the best choice for the Driver, while Bludgeon works best as the Gunner thanks to his wide multi-shot cannon.. at first. Energon Starscream or Lockdown with explosive rounds can &#039;&#039;really&#039;&#039; clean up. The available characters in Jenga mode have changed over the course of the game, eliminating certain characters whose weapons are designed for easy mass block destruction without augmentation.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spark Run===&lt;br /&gt;
[[File:ABTFScreen-Sparkrun.jpg|thumb|250px]]&lt;br /&gt;
Introduced March 2017, the Spark Run lets you earn Sparks (&#039;&#039;only&#039;&#039; Sparks; you don&#039;t earn any Pigs or Coins in this mode) by destroying everything you can in a special extra-long stage that goes through five random areas, with transitions through caves. You select three characters, and should your first &#039;bot go down, the next one you selected takes his place. You can also use a random character specially power-boosted for the Spark Run... but you&#039;re better off prioritizing your promoted characters. Promoted characters can be used to increase the final score, which you&#039;ll need as eventually there&#039;s simply not enough stuff to destroy in a run to achieve the scores needed for a full reward. Earn enough spark and the next difficulty level will be unlocked, each level adding 10 additional Sparks to the initial prize of 100, increasing your score goals, and increasing the offensive power of enemies. The Spark Run can be played once a day, but can be reactivated for 100 Gems (regardless of how little time is left until the normal reset). If all of your bots go down, well, don&#039;t worry. You get to keep all the Spark you earned on the run. However the run ends, you can watch an add to earn an extra 10% of your Spark rewards.&lt;br /&gt;
&lt;br /&gt;
Gold blocks give the most amount of spark points, so be sure to destroy all of them!&lt;br /&gt;
&lt;br /&gt;
Watch out for Pigs with special buffs: some deal painfully more damage, others regenerate health, some are shielded and immune to un-augmented small arms fire, some are lightning-fast, and some have massively buffed health!&lt;br /&gt;
&lt;br /&gt;
There have been a number of improvements to the Spark Run over multiple updates, including raising difficulty level caps, and adding two permanently-unlockable character slots, at 1000 and 2500 Gems each (the usefulness of these unlocks is... &#039;&#039;questionable&#039;&#039; if you&#039;re not spending real money on Gems, as gathering 1000 can take some time even with dedicated daily play).&lt;br /&gt;
&lt;br /&gt;
In a June 2020 update, Spark Run was given a drastic change. This update caused a downgrade of only one free character slot instead of three, and Coins or Pigs now have to be paid in order to start Spark Runs. Usually one week it’s pigs, the next it’s coins, and the amount increases with higher difficulties. Instead of five score goals with equal amounts of Sparks, you now have one score goal, and failure to reach this goal would result in no Sparks being awarded. Spark Runs are now either shorter or longer than previous, with higher difficulties awarding more Sparks, and level one offering 10 Sparks. The option to reactivate was no longer available, instead showing a locked symbol for some reason, and a Challenge Event&#039;s bonus squad would also have a 4x multiplier.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
In a September 2017 update, Crates were introduced which give various prizes, which fall under five rarities. Steel Crates give common, uncommon, or rare prizes that can be purchased for 15000 coins each; &#039;&#039;finally&#039;&#039; something to spend the coins you&#039;ve stockpiled in the millions on. Opening ten at a time for 150,000 Coins gives a guaranteed Rare prize. Gold Crates can give rare, epic, or legendary prizes, as well as special seasonal accessories, and can be purchased for 200 Gems each. Yeah, a bit of a grind. Opening ten at a time costs a whopping 1800 Gems (-10%) off and gives a guaranteed epic prize. And a really rare chance of a new character. You also get 10 gold crates for free when starting a new save and the chance of a really rare character.Yowza.&lt;br /&gt;
&lt;br /&gt;
Crates can also be purchased in Challenge Events for Tokens, and follow the same rules there.&lt;br /&gt;
&lt;br /&gt;
Crates are also rewards in the War Pass and Prime Pass, with Steel Crates being additional rewards for going past level 50.&lt;br /&gt;
&lt;br /&gt;
You used to be able to get one free Steel Crate every day with the possibility of unlocking a few Steel and/or Gold Crates, but a March 2020 update erased that and replaced it for random ads to get one for free after going off the tab. Usually 2 times a day.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shockwave&#039;s Spire===&lt;br /&gt;
This feature introduced in December 2017 was quite a gamble! Shockwave&#039;s Spire was essentially the same as &#039;&#039;Angry Birds 2&#039;&#039;{{&#039;}}s Tower of Fortune. There were several floors that each have four cards from which you pick one and get various prizes: most floors have sums of Coins, Gems, Sparks and Tokens behind each card. Every five floors, the prizes were all Accessories. The higher you went, the larger the sums, the better the prizes and higher the rarity, all the way to Legendary-class prizes at floor 90.&lt;br /&gt;
&lt;br /&gt;
The gamble came from the ever-present one-in-four chance of getting a Pig card (except on Accessory floors, those are all safe), which stops you cold and takes all your accumulated prizes. You can reverse this and keep going with two options: watching an ad, or paying some Gems. The Gem cost would naturally increase significantly each time you made a gambling blunder, starting with 10 and basically doubling every time. You can only watch an ad once however. It was always a good idea to play up until the first Pig card, watch the ad, pick a different card from the same floor, then stop for the day. It was a good way to &#039;&#039;really&#039;&#039; level up some of the lower-tier accessories, especially ones that boost defense.&lt;br /&gt;
&lt;br /&gt;
Once you exited, Shockwave&#039;s Spire wouldn&#039;t be available to play again (not even Gem skips!) until the next day. Visiting the Spire was always one the Daily Quests, rewarding you with a mere 2 Gems, but it was an easy one to tick off to finish the &amp;quot;Complete 8 other Quests&amp;quot; Quest.&lt;br /&gt;
&lt;br /&gt;
In the big &amp;quot;2.0&amp;quot; update, Shockwave&#039;s Spire could be visited for one last time on March 26 before having a timer that ran until April 1, 2020 at 00:00 UTC. Once that timer ran out, you could seemingly visit the Spire again, only for the head to blow off of the tower, the rubble now holding the place for the War Pass.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Run===&lt;br /&gt;
Introduced in August 2019, Challenge Run is a week-long competition running Monday to Sunday, requiring at least one member of the &amp;quot;Combiners&amp;quot; or “Gestalt” team to participate. It is unlocked alongside the jungle area which costs a whopping 2500 gems for the jungle and challenge run (or just jungle if you don’t have a combiner) or 3500 gems for jungle, challenge run and Devastator if you don’t have him. Each day, you pick one of your Combiners to send on an infinite chain of levels, with the goal of destroying as much stuff as possible before your health is worn down by the ever-increasingly-deadly enemies, trying for the biggest score you can get, with said score being multiplied by the character&#039;s Rank just as in competitions and Spark Runs. Points are awarded for both destruction caused and distance covered. &amp;quot;Safe Zones&amp;quot; between each level give you the chance to regain some lost life. However, the difficulty level spikes &#039;&#039;hard&#039;&#039; after the first level, with quick-aiming, &lt;br /&gt;
hard-hitting enemies being liberally sprinkled on the ground as you go, and even a Level 15 bot will be hard pressed to clear even three areas. You get three &amp;quot;batteries&amp;quot; per day (similar to the weekly competitions), and can recharge them for Gems: 10 for the first recharge, and double the sum every subsequent one.&lt;br /&gt;
&lt;br /&gt;
At the end of the first six days, the top 10 players in your block of 20 are advanced to the next League: there are seven leagues in all. Your actual placement in the first six days doesn&#039;t really matter outside of being in that top 50%, though the closer you are to 10th place, the more likely you are to get bumped towards the end of the day. On Sunday, your placement within the League dictates the quality of prizes you win. Every player is granted ten random prizes at the end of Sunday&#039;s run, and the higher your ranking, the better the prize quality.&lt;br /&gt;
&lt;br /&gt;
The Challenge Run is also one of the Daily Quests after unlocked.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===War Pass===&lt;br /&gt;
Introduced in April 2020, the War Pass and Prime Pass were the game&#039;s way of having seasons (like any other free game on the market these days), having players choose to ally themselves with either the Autobirds or Deceptihogs at the beginning of the season with Autobirds giving %10 Attack and Deceptihogs giving %10 Defence. The War Pass is free, and offers various rewards, including Coins, Pigs, Gems, Spark, Crates, Crystals and Tokens. The Prime Pass is a whopping $19.99 per season (ha ha no), offers more of the aforementioned rewards, &#039;&#039;AND&#039;&#039; exclusive Characters and Accessories. In order to progress with either pass, you need to pop lots of Pigs, and you unfortunately cannot contribute your already popped Pigs to the pass. Both Passes have 50 tiers, Prime Pass (obviously) offering more rewards than the War Pass. To view your progress on the season, you can either visit the rubble of Shockwave&#039;s Spire or look at your level badge, where a smaller number under your level tells you what tier you have.&lt;br /&gt;
&lt;br /&gt;
==Ads and upsells==&lt;br /&gt;
[[File:ABTF-screen BuyGems.jpg|thumb|300px|Keep in mind the average, decent Accessory costs are roughly 400 Gems. Better ones 800~1000 or so.]]&lt;br /&gt;
It&#039;s a free game, so how does Rovio make its money? By copious amounts of ads (largely for other games) and by enticing you to spend real currency on in-game currency.&lt;br /&gt;
&lt;br /&gt;
The ads can actually have a gameplay effect, in a disturbingly clever move. After completing any stage, you are given the option to watch a short video ad; doing so doubles your end-of-stage Pig &amp;amp; Coin rewards. Similarly, when opening a Daily Reward, you can watch an ad to double the reward. Like we already said, upon completeing a Space Bridge Mission, you can watch an ad to obtain an extra key. When choosing a partner for a stage, you will also get a prompt to watch an ad; doing so gives your partner a one-stage stat boost and ups the amount of time they can stay in-play. However, you can only watch so many ads within a set amount of time, so choose which bonuses you go for wisely. You can also watch an ad to repair a character instantly; there does not appear to be any limit to this.&lt;br /&gt;
&lt;br /&gt;
Spending real monies allows you to buy large numbers of Gems, which are used to buy Accessories, speed up character upgrades and repairs, interrupt the Eggbot terraforming to make a stage playable sooner, and about a billion other small things all over the game. Gem packages range from 150 for $4.49 US to 5200 for &#039;&#039;&#039;&#039;&#039;$99.99&#039;&#039;&#039;&#039;&#039; which what the hell who even spends that much money on these things?! And considering that mere &#039;&#039;accessories&#039;&#039;, can run up to 1000 Gems, with most of the &amp;quot;buddy character&amp;quot; ones in the 850 range? Yeesh. From time to time there will be &amp;quot;sales&amp;quot; which either cut the prices down a bit or give you more Gems in each package, but come on. You can also use real money to buy characters you&#039;ve not unlocked yet, but man is it so not worth it.&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, according to many reviewers, if you had to do a wipe or ever lose your files for some reason, you can lose all your progress. People have gotten their characters leveled up to the max, which costs hundreds of thousands of gold coins or thousands of gems (read: lots and lots of grinding or real monies) only for it to be all for naught. But now that&#039;s not much of a problem since you can cloud save your progress with the Game Center on IOS or a Facebook account on Android.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[FIRRIB|Frenzy is red, Rumble is blue.]]&lt;br /&gt;
* This is the third &#039;&#039;Angry Birds&#039;&#039; crossover game, the first being with the &#039;&#039;{{w|Rio (2011 film)|Rio}}&#039;&#039; films and the second being with the undisputed king of cross-promotion, &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039;.&lt;br /&gt;
* This is also the second 3D &#039;&#039;Angry Birds&#039;&#039; title, with prior games using 2D graphics save the racing game &#039;&#039;Angry Birds Go!&#039;&#039; (also developed by Exient, which also got a [[Hasbro]] toyline).&lt;br /&gt;
* You can alter a device&#039;s time to make the upgrades, Missions and other timed aspects go faster, although if you go too far or revert to current time, you&#039;ll get an error message about &amp;quot;Time travel detected! Your characters have suffered&amp;quot; and you&#039;ll be slapped on the wrist by getting them downgraded in relation to how far away from real time you were. So maybe don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
This game is loaded with tiny jokes and references to Transformers lore.&lt;br /&gt;
&lt;br /&gt;
* The character designs pull from a broad mix of generations. While (obviously) [[The Transformers (franchise)|Generation 1]] gets the most representation, there are also elements from the [[Live-action film series|live-action movies]], &#039;&#039;[[Transformers: Rescue Bots (franchise)|Rescue Bots]]&#039;&#039; and &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;. Each character also has a number of wearable accessories, many of which are based on wider &#039;&#039;Transformers&#039;&#039; lore. (See individual character pages for the rundown on each.)&lt;br /&gt;
*The initial loading screen has numerous nods to more specific (and occasionally obscure) bits of Transformers lore:&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*&amp;quot;[[Mechanical Difficulties!|Crowning Grimlock]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rhyming with [[Wheelie (G1)|Wheelie]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Target: 2006|Targeting 2006]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Seeing if we&#039;ve got [[The Touch]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[More than Meets the Eye, Part 2|Dueling on dams]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebuilding [[Guardian (Marvel)|Guardian]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Transformers: All Hail Megatron|Hailing Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Pouring water on [[scraplet]]s&amp;quot;&lt;br /&gt;
:*&amp;quot;Practicing [[Metallikato]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Crashing the [[Ark (G1)|Ark]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebooting [[Teletraan (disambiguation)|Teletraan 1]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Spying on [[Soundwave (disambiguation)|Soundwave]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Unlocking Lockdown&amp;quot;&lt;br /&gt;
:*&amp;quot;Having a taste of our own electro-medicine&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Ultimate Doom, Part 1|Satisfying logic circuits]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Atlantis, Arise!|Enjoying hospitality]] of [[Sub-Atlantica]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Day of the Machines|Detecting a rat named Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Return of the Dino Bot|Thanking the Eggspark for hot, brown water]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Trying out [[Jet judo|Jet Judo]]&amp;quot;&lt;br /&gt;
:*&amp;quot;De-stinging the Stinger&amp;quot;&lt;br /&gt;
:*&amp;quot;Transforming Jazz. Fiddly!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
* The music for the game was composed by [[Vince DiCola]] (with [[Kenny Meriedeth]]), who did the score for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* Pig City events have [[:File:AB Soundwave Lambpost.jpg|familiar-looking lampposts]] and purple Cybertronian shuttles strewn all over the level that can be easily destroyed.&lt;br /&gt;
* The (removed) building for friend activity resembles [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s city mode. But it returned in a different location as the new Sparkrun mode.&lt;br /&gt;
* Most of the accesories to the characters are based on different characters, items, and tools from different continuties.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cnet.com/news/angry-birds-transformers-takes-wing-as-new-app-and-toys/ Angry Birds Transformers takes wing as new app and toys]&lt;br /&gt;
* [http://transformers.angrybirds.com/ Official Website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Angry Birds}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1736347</id>
		<title>Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1736347"/>
		<updated>2023-12-20T01:12:38Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-ABTF}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Angry Birds Transformers&#039;&#039;&lt;br /&gt;
|image=Angry birds transformers.jpg&lt;br /&gt;
|caption=It&#039;s happening.&lt;br /&gt;
|developer=[[Rovio]] &amp;amp; [[Exient]]&lt;br /&gt;
|publisher=Rovio Entertainment&lt;br /&gt;
|date=[[October 15]], 2014 (iOS)&amp;lt;br&amp;gt;[[October 30]], 2014 (Android)&lt;br /&gt;
|platforms=Apple iOS 10+ (iPad, iPhone)&amp;lt;br&amp;gt;Android&lt;br /&gt;
|ratings=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Angry Birds Transformers&#039;&#039;&#039;&#039;&#039; is a mobile app for both iPhone and Android platforms developed by Exient and published by [[Rovio]] in 2014. It is a themed version of the publisher&#039;s mega-popular mobile game &#039;&#039;{{w|Angry Birds}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As of RIGHT NOW, no really, &#039;&#039;&#039;RIGHT NOW&#039;&#039;&#039;, it is still live and still updating with new competitions and characters. Wow.&lt;br /&gt;
&lt;br /&gt;
{{note|This game has changed its rules many times for various sub-games and systems over the course of its run. In March 2020, the game underwent a fairly substantial update that changed a &#039;&#039;&#039;lot&#039;&#039;&#039; of these systems; we&#039;re currently working on a fairly extensive overhaul to both account for these expansive changes and still accurately show how the game ran for over seven years. &#039;&#039;&#039;EDITORIAL NOTE&#039;&#039;&#039;: the changes are centered on player progression and grinding that to a complete tortured crawl.}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The &amp;quot;[[AllSpark#Angry Birds Transformers comic|EggSpark]]&amp;quot; has landed on [[Piggy Island]], transforming its dueling inhabitants and giving them bodies and powers based on the Transformers: the birds of the [[Flock]] become [[Autobird]]s and the [[Bad Piggies]] the [[Deceptihog]]s. The two sides briefly continue their struggle with these new powers until they are both threatened by another transformed group, the [[Eggbot (AB)|Eggbot]]s, who seek to transform all of Piggy Island into metal, backed by countless robotized [[Minion Pig]]s.&lt;br /&gt;
&lt;br /&gt;
Most of the Autobirds and all of the Deceptihogs are captured leaving only [[Red (AB)|Red]] (who has the powers of [[Optimus Prime (disambiguation)|Optimus Prime]]) free. The leader of the Flock (you know him well) heads out to free the Autobirds &#039;&#039;and&#039;&#039; Deceptihogs, for only by joining forces can they restore Piggy Island to normal!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a bit of a deviation from the normal &#039;&#039;Angry Birds&#039;&#039; formula, but the core goal remains the same: toppling block towers to pop the Bad Piggies on them. And, this being a &amp;quot;freemium&amp;quot; game, there&#039;s lots and lots of other things to do and sub-systems to keep you busy.&lt;br /&gt;
&lt;br /&gt;
===Basic gameplay===&lt;br /&gt;
Once you select an available stage from the map of Piggie Island, your character runs along the foreground at a set speed, as block towers scroll by in the background. By tapping the screen, your character takes aim and fires their weapon. You can also hold-and-drag to fire in a spread (if the character&#039;s weapon isn&#039;t a single-shot blast), or press the &amp;quot;Auto&amp;quot; button to let the computer do the targeting for you (though it isn&#039;t very efficient). Each character has a different weapon which determines how you tackle a level; some must take out key blocks to cause a domino effect, some are better at hitting enemies directly, and some are just obliteration machines taking out anything even &#039;&#039;near&#039;&#039; the target.&lt;br /&gt;
&lt;br /&gt;
Common block types include:&lt;br /&gt;
:*&#039;&#039;&#039;Ice Blocks&#039;&#039;&#039;: Very weak, easily shattered (1 Coin)&lt;br /&gt;
:*&#039;&#039;&#039;Wood Blocks&#039;&#039;&#039;: Fairly sturdy but not hard to break (2 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;Stone Blocks&#039;&#039;&#039;: Very durable, better for pushing than breaking (3 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;TNT Blocks&#039;&#039;&#039;: Easily-broken crates that explode with a considerable radius, sending blocks flying. In Challenge Events (see below) these can have other side effects.&lt;br /&gt;
:*&#039;&#039;&#039;Coin Blocks&#039;&#039;&#039;: Golden blocks that spit out Coins with every hit. Pretty dang sturdy and come in different sizes but if you destroy them, you earn a lot of Coins (50~250 Coins).&lt;br /&gt;
&lt;br /&gt;
Each stage is also littered with cyberformed scenery with blinky lights; blasting these releases an [[Energon cube]]. If the character is accompanied by an [[Energonicon]], the cube is used to fuel its special power, activated by tapping the icon. A fully upgraded Energonicon cannot make use of more than three cubes, so timely tapping to spend the energy before obtaining more is key. Energonicons can be upgraded to hold up to three cubes; these are all spent at once, but more cubes generally means the Energonicon&#039;s effects/attacks remain active longer.&lt;br /&gt;
&lt;br /&gt;
The goal is to make it to the end of the stage, weathering or avoiding attacks from armed Piggies and other enemies and obstacles. You can transform to vehicle mode to avoid falling [[Monolith]]s or evade enemy fire, but bear in mind the longer you stay in vehicle mode, the more likely enemies will adjust their fire to hit you. (Thankfully Monoliths will always miss.) The more destruction you cause on the way, the more Coins you get to buy upgrades and explore new areas, and the more Pigs you pop, the more Pig points you earn to shorten Mission times (see below).&lt;br /&gt;
&lt;br /&gt;
If you lose all your life in a level, the character is picked up by [[Astrotrain (G1)|Astrotrain]]. You can then spend some [[Gem]]s to immediately put them back into the fight (rarely worth it), or let the timer run out and quit the level. If you quit, you will not earn Piggie points for the level, but you do keep some of the Coins you collected. Health does not restore between levels normally, so if a character is low you must take action to repair them. You can spend Coins to do so, but this takes them out of the game for a while in real-time, even when the game is off. You can repair a bot instantly by spending Gems (also rarely worth it), or you can skip all that and immediately restore them to full health by watching an ad (up to 30 seconds long) or scanning their transformable figure (if they have one) with a [[Telepod]]. There are a few other methods of healing, but most of the time you&#039;re going to want to go with an ad watch.&lt;br /&gt;
&lt;br /&gt;
New stages and map areas are opened up by unlocking and leveling up characters, your Rank being the sum total of all your available characters&#039; levels. Every 5 or 10 Rank settings lets you clear the clouds away from a new area of Piggy Island, with a new bot to unlock to boot. After a point new areas need to be unlocked by special means: the Caves can only be unlocked by using 10000 Plasma earned in Challenge Events, Daily Quests, Daily Rewards, and Crates. The Jungle (which contains the &amp;quot;Challenge Run&amp;quot; competition) needs a certain number of Gems to unlock; there&#039;s a &amp;quot;just the Jungle&amp;quot; package and a &amp;quot;Jungle + Challenge Run + Devastator&amp;quot; bundles as well.&lt;br /&gt;
&lt;br /&gt;
Cleared stages will slowly accumulate Coins over real-time, maxing out after about four hours, with the maximum amount increasing with every character Squad you complete (again, see below). Tapping on the Coins on the map adds them to your bank. However, roaming Eggbots will re-cyberform cleared stages, which removes their Coin bonuses. You can see which stages they are working on, how long the cyberforming process will take, and even interrupt their work (at the cost of Gems), giving you the chance to pelt an Eggbot in-level for extra Coins. Cyberforming too goes on in real-time. Once a stage is re-cyberformed, it can be played again. There are also randomly spawning treasure chests on the map; tap them to earn various amounts of Gems, aka &amp;quot;premium currency&amp;quot;, with the highest amount being at least 12. But most of the time the amount lies between 1 and 5, because yeah; “premium currency.”&lt;br /&gt;
&lt;br /&gt;
In a &amp;quot;2.0&amp;quot; update in March 2020, stages would now last for a limited time (the game says the timer is 24 hours, but stages have shown timers way before 24 hours), setting an hour timer to complete the stage before automatically clearing it.&lt;br /&gt;
&lt;br /&gt;
===Character Choices===&lt;br /&gt;
Every stage has a pre-set character you control, based on who you&#039;ve rescued so far. Every character has a different style of attack, movement speed, and armor rating. Working out the strengths and weaknesses of each character is key to high scores, and in some cases simple survival.&lt;br /&gt;
&lt;br /&gt;
New characters can be added to your roster in a few different ways. In-game, a set of &amp;quot;starter&amp;quot; characters are held captive in ice blocks on the map, one per area, and you must &amp;quot;spend&amp;quot; a specific number of popped Piggies to break them out. You then have to play a short level with that character, and if they make it to the end, they&#039;re yours to keep. If not, they are re-frozen, but thankfully you can try again without having to spend all those hard-earned Piggy points again. There are also many, &#039;&#039;many&#039;&#039; other characters who can be unlocked via Space Bridge Missions (see below) or Challenge Events (also see below).&lt;br /&gt;
&lt;br /&gt;
Out-of-game, this is where you can spend actual-factual money, on the [[Angry Birds Transformers (toyline)|tie-in toys]]. By placing one of the figures on a [[Telepod]] and placing &#039;&#039;that&#039;&#039; on your device&#039;s camera lens, the game reads the code on the figure and inserts it into the game for a limited amount of time (currently 24 hours). While the characters unlocked this way are only available temporarily until unlocked via Piggie points, there is no limit on how often you can scan the figure, plus any upgrade progress is saved. You can also use this method to power-up already-unlocked characters (once every 24 hours) or instantly repair them (no limits on how many times you can do this).&lt;br /&gt;
&lt;br /&gt;
;Improving characters&lt;br /&gt;
Every character can be upgraded multiple times (nominal maximum level for characters is 15, but they can be upgraded further than that in select Challenge Events) by spending Coins and Materials, which (of course) takes them out of play for a while. Each upgrade is pre-set, increasing attack strength, armor strength, or vehicle mode duration. At certain levels, their Energon capacity is increased, and these levels vary from character to character. You can spend much-rarer Gems to make the upgrade happen instantly; the closer the upgrades are to complete, the fewer Gems you need to spend. Upgrading characters is &#039;&#039;vital&#039;&#039; as the levels get harder and harder, not to mention in the phone version you can only unlock new areas with an overall player level, which is raised by upgrading your characters. This isn&#039;t the case in the tablet version where you can spend Gold Coins to unlock new areas. You can only have one character undergoing an upgrade at a time.&lt;br /&gt;
&lt;br /&gt;
Characters can also be upgraded inside Astrotrain by customizing them with Accessories. These extra items cost Gems (at least here, there are many other places to unlock Accessories) and not only alter the characters&#039; appearance, but boost stats, or imbue special abilities to weapons. One Accessory can be placed on a character&#039;s head, face, chest, arms and back each. Some Challenge Events have special exclusive Accessories you can&#039;t buy with Gems! Accessories can also be leveled up by re-winning them in various other game mode, improving their buffs or even adding a secondary stat buff! With luck and time you can turn a simple +5% Defense item into a +50% or higher buff! As most Accessories are character-specific, see each character&#039;s page for more detailed information.&lt;br /&gt;
&lt;br /&gt;
;Call-in Buddies&lt;br /&gt;
[[File:Angry-Birds-Transformers-Call-in-buddy-Energon-Bumblebee-Chuck.jpg|thumb|New characters are frequently &amp;quot;previewed&amp;quot; as call-in buddies before they&#039;re properly available.]]&lt;br /&gt;
Soon you get the option to have a second character on standby, who you can call in and have the computer control for a brief period. They enter the stage in slow motion with a massive shockwave that does damage to most everything within the blast radius, obliterating Ice Blocks but only damaging tougher targets. These characters will warp out after a few seconds, then you must wait for their meter to re-charge before calling them back in. However, there&#039;s a limit to when you are able to call in a partner; once you see [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] fly overhead, your partner&#039;s no longer available. On the other hand, the stage is close to over! But if your partner is &#039;&#039;already&#039;&#039; out when you hit that checkpoint, then they will stay active until the very end of the level, nice for really piling on the destruction.&lt;br /&gt;
&lt;br /&gt;
You get to chose one of two partners (or three if you have a Facebook friend) before you start the stage, and if you don&#039;t like those character choices, you can change them by spending some Coins. Partners are either randomly generated (which can let you see characters you haven&#039;t unlocked yet), or pulled from the character rosters of your friends if you&#039;ve connected to the game via Facebook or Google+ or iTunes or whatever the social network stuff the kids are into these days is, with a timer of 5–15 seconds based on the transformer&#039;s level. You can also watch an &#039;&#039;ad&#039;&#039; to lock the times to 15 seconds. If you called on them in the level, you can &amp;quot;thank&amp;quot; them afterward. Doing so gives the other player a nominal reward (either a Gem or 25 Coins), while not thanking them simply tells the other player that while you&#039;re grateful for the firepower assist, you don&#039;t think they deserve any actual compensation. You jerk. However this seems to be only for your friends if you use the social network support. When you don&#039;t have friends or don&#039;t believe in social media, you get random users to help, and if people use your characters and you&#039;re not friends with them via social network you don&#039;t get any rewards if they thank you.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Featured characters====&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobird]]s&lt;br /&gt;
|c1=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**[[Optimus Prime (G1)|Optimus Prime]]&lt;br /&gt;
**[[Ultra Magnus (G1)|Ultra Magnus]]&lt;br /&gt;
**Energon Optimus Prime&lt;br /&gt;
**Ultimate Optimus Prime&lt;br /&gt;
**[[Nemesis Prime (G1)|Nemesis Prime]]&lt;br /&gt;
**Epic Optimus &lt;br /&gt;
**[[Blurr (G1)|Blurr]]&lt;br /&gt;
**General Optimus Prime&lt;br /&gt;
**[[Optimus Maximus (G1)|Optimus Maximus]]&lt;br /&gt;
**Major Ultra Magnus&lt;br /&gt;
**Captain Nemesis Prime&lt;br /&gt;
**General Optimus Prime Neon&lt;br /&gt;
**Neon Ultra Magnus&lt;br /&gt;
&lt;br /&gt;
*[[Chuck (AB)|Chuck]] as:&lt;br /&gt;
**[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
**High-Octane Bumblebee&lt;br /&gt;
**[[Hot Rod (G1)|Rodimus]]&lt;br /&gt;
**Energon Bumblebee&lt;br /&gt;
**[[Rodimus Unicronus|Nemesis Hot Rod]]&lt;br /&gt;
**[[Bumblebee (G1)|Classic Bumblebee]]&lt;br /&gt;
**[[Cliffjumper (G1)|Cliffjumper]]&lt;br /&gt;
**[[Cosmos (G1)|Cosmos]]&lt;br /&gt;
**Private Cliffjumper&lt;br /&gt;
&lt;br /&gt;
*[[Terence (AB)|Terence]] as:&lt;br /&gt;
**[[Heatwave (RB)|Heatwave]]&lt;br /&gt;
**[[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
**[[Ratchet (G1)|Ratchet]]&lt;br /&gt;
**[[Hound (G1)|Hound]]&lt;br /&gt;
**[[Ironhide (G1)|Ironhide]]&lt;br /&gt;
**Specialist Ratchet&lt;br /&gt;
**Special Officer Hound&lt;br /&gt;
**Security Officer Ironhide&lt;br /&gt;
**Neon Ratchet&lt;br /&gt;
*[[Bubbles]] as:&lt;br /&gt;
**[[Jazz (G1)|Jazz]]&lt;br /&gt;
**[[Ricochet (Headmasters)|Ricochet]]&lt;br /&gt;
**[[Blaster (G1)|Blaster]]&lt;br /&gt;
**[[Sideswipe (G1)|Sideswipe]]&lt;br /&gt;
**[[Red Alert (G1)|Red Alert]]&lt;br /&gt;
**[[Sunstreaker (G1)|Sunstreaker]]&lt;br /&gt;
**[[Mirage (G1)|Mirage]]&lt;br /&gt;
**Private Sideswipe&lt;br /&gt;
**Private Mirage&lt;br /&gt;
**Private Red Alert&lt;br /&gt;
**Neon Sideswipe&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Grimlock (AOE)|Grey Slam Grimlock]]&lt;br /&gt;
**Energon Grimlock&lt;br /&gt;
**[[Grimlock (G1)|Goldbite Grimlock]]&lt;br /&gt;
**[[Volcanicus (POTP)|Volcanicus]]&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Arcee (G1)|Arcee]]&lt;br /&gt;
**[[Airachnid (Prime)|Airachnid]]&lt;br /&gt;
**[[Chromia (G1)|Chromia]]&lt;br /&gt;
**[[Firestar (G1)|Novastar]]&lt;br /&gt;
**[[Moonracer (G1)|Moonracer]]&lt;br /&gt;
**[[Greenlight]]&lt;br /&gt;
**Sergeant Chromia&lt;br /&gt;
**Sergeant Greenlight&lt;br /&gt;
**Scout Arcee&lt;br /&gt;
**Sharpshooter Moonracer&lt;br /&gt;
**Neon Chromia&lt;br /&gt;
&lt;br /&gt;
*The [[Blues]] as:&lt;br /&gt;
**[[Bluestreak (G1)|Bluestreak]]&lt;br /&gt;
**[[Prowl (G1)|Prowl]]&lt;br /&gt;
**[[Smokescreen (G1)|Smokescreen]]&lt;br /&gt;
**[[Beachcomber (G1)|Beachcomber]]&lt;br /&gt;
**Major Prowl&lt;br /&gt;
**Neon Prowl&lt;br /&gt;
&lt;br /&gt;
*[[Silver]] as:&lt;br /&gt;
**[[Windblade (G1)|Windblade]]&lt;br /&gt;
**Energon Windblade&lt;br /&gt;
**[[Elita One (G1)|Elita One]]&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (G1)|Drift]]&lt;br /&gt;
**[[Wheeljack (G1)|Wheeljack]]&lt;br /&gt;
**[[Grapple (G1)|Grapple]]&lt;br /&gt;
**[[Warpath (G1)|Warpath]]&lt;br /&gt;
**[[Omega Supreme (G1)|Omega Supreme]]&lt;br /&gt;
**Sergeant Omega Supreme&lt;br /&gt;
&lt;br /&gt;
*[[Matilda]] as:&lt;br /&gt;
**[[Nautica (G1)|Nautica]]&lt;br /&gt;
**Energon Nautica&lt;br /&gt;
**[[Strongarm (RID)|Strongarm]]&lt;br /&gt;
&lt;br /&gt;
*[[Mighty Eagle]] as:&lt;br /&gt;
**[[Alpha Trion (G1)|Alpha Trion]]&lt;br /&gt;
**[[Superion (G1)|Superion]]&lt;br /&gt;
**[[Kup (G1)|Kup]]&lt;br /&gt;
**Captain Alpha Trion&lt;br /&gt;
&lt;br /&gt;
*[[Zeta (AB)|Zeta]] as:&lt;br /&gt;
**[[Nightbird (G1)|Nightbird]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Accessories&lt;br /&gt;
*[[Blaster (AB)|Blaster]]&lt;br /&gt;
*[[Buzzsaw (G1)#Angry Birds Transformers|Buzzsaw]]&lt;br /&gt;
*[[Daniel (AB)|Daniel]]&lt;br /&gt;
*[[Dazzlestrike]]&lt;br /&gt;
*[[Dion (AB)|Dion]]&lt;br /&gt;
*[[Eject (AB)|Eject]]&lt;br /&gt;
*[[Guardian (AB)|Guardian]]&lt;br /&gt;
*[[Hi-Q#Angry Birds Transformers|HiQ]]{{sic}}&lt;br /&gt;
*[[Huffer (AB)|Huffer]]&lt;br /&gt;
*[[Metroplex (AB)|Metroplex]]&lt;br /&gt;
*[[Pipes (AB)|Pipes]]&lt;br /&gt;
*[[Ramhorn (G1)#Angry Birds Transformers|Ramhorn]]&lt;br /&gt;
*[[Rewind (AB)|Rewind]]&lt;br /&gt;
*[[Rosanna (AB)|Rosanna]]&lt;br /&gt;
*[[Steeljaw (G1)#Angry Birds Transformers|Steeljaw]]&lt;br /&gt;
*[[Stranglehold#Angry Birds Transformers|Stranglehold]]&lt;br /&gt;
*[[Stripes#Angry Birds Transformers|Stripes]]&lt;br /&gt;
*[[Sundor#Angry Birds Transformers|Sundor]]&lt;br /&gt;
*[[Wheelie (AB)|Wheelie]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h2=[[Deceptihog]]s&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[King Pig]] as:&lt;br /&gt;
**[[Bludgeon (ROTF)|Bludgeon]]&lt;br /&gt;
**[[Brawl (Movie)|Brawl]]&lt;br /&gt;
**[[Megatron (Movie)|Ultimate Megatron]]&lt;br /&gt;
**[[Megatron (G1)|Dark Megatron]]&lt;br /&gt;
**[[Shockwave (G1)|Shockwave]]&lt;br /&gt;
**Energon Shockwave&lt;br /&gt;
**Energon Megatron&lt;br /&gt;
**Lord Megatron&lt;br /&gt;
**Major Shockwave&lt;br /&gt;
**Scout Brawl&lt;br /&gt;
&lt;br /&gt;
*[[Chef Pig]] as:&lt;br /&gt;
**[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
**Energon Soundwave&lt;br /&gt;
**[[Soundblaster (G1)|Soundblaster]]&lt;br /&gt;
**[[Breakdown (G1)|Breakdown]]&lt;br /&gt;
**Major Soundwave&lt;br /&gt;
&lt;br /&gt;
*[[Moustache Pig]] as:&lt;br /&gt;
**[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
**Energon Lockdown&lt;br /&gt;
**[[Dead End (G1)|Dead End]]&lt;br /&gt;
**[[Barricade (Movie)|Barricade]]&lt;br /&gt;
**Sergeant Barricade&lt;br /&gt;
&lt;br /&gt;
*[[Corporal Pig]] as:&lt;br /&gt;
**[[Megatron (Movie)#Age of Extinction film|Galvatron]]&lt;br /&gt;
**Energon Galvatron&lt;br /&gt;
**[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
**[[Motormaster (G1)|Motormaster]]&lt;br /&gt;
**[[Drag Strip (G1)|Drag Strip]]&lt;br /&gt;
**[[Menasor (G1)|Menasor]]&lt;br /&gt;
**General Scorponok&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Minion Pig]] as:&lt;br /&gt;
**[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
**Energon Starscream&lt;br /&gt;
**[[Acid Storm (G1)|Acid Storm]]&lt;br /&gt;
**[[Starscream (G1)|Starscream]]&lt;br /&gt;
**[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
**[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
**[[Strikebot|Strikebot bomber]]&lt;br /&gt;
**[[Devastator (G1)|Devastator]]&lt;br /&gt;
**[[Cyclonus (G1)|Cyclonus]]&lt;br /&gt;
**[[Dirge (G1)|Dirge]]&lt;br /&gt;
**[[Ramjet (G1)|Ramjet]]&lt;br /&gt;
**[[Thrust (G1)|Thrust]]&lt;br /&gt;
**Captain Starscream&lt;br /&gt;
**[[Ion Storm]]&lt;br /&gt;
**Sergeant Thundercracker&lt;br /&gt;
**[[Nova Storm (G1)|Nova Storm]]&lt;br /&gt;
**Sergeant Devastator&lt;br /&gt;
**Special Officer Skywarp&lt;br /&gt;
**Seeker Acid Storm&lt;br /&gt;
**Seeker Novastorm&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
&lt;br /&gt;
*[[Zeta (AB)|Zeta]] as:&lt;br /&gt;
**[[Slipstream (Animated)|Slipstream]]&lt;br /&gt;
**Sergeant Nightbird&lt;br /&gt;
&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**Captain Nemesis Prime&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Flamewar (G1)|Flamewar]]&lt;br /&gt;
**Sergeant Flamewar&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (G1)|Private Deadlock]]&lt;br /&gt;
&lt;br /&gt;
*[[Astrotrain (AB)|Astrotrain]]&lt;br /&gt;
*[[Professor Pig]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
;Accessories&lt;br /&gt;
*[[Baro#Angry Birds Transformers|Baro]]&lt;br /&gt;
*[[Beastbox (G1)#Angry Birds Transformers|Beastbox]]&lt;br /&gt;
*[[Brunt (G1)#Angry Birds Transformers|Brunt]]&lt;br /&gt;
*[[Buzzsaw (G1)#Angry Birds Transformers|Buzzsaw]]&lt;br /&gt;
*[[Frenzy (AB)|Frenzy]]&lt;br /&gt;
*[[Full-Tilt (AB)|Full-Tilt]]&lt;br /&gt;
*[[Kremzeek]]&lt;br /&gt;
*[[Laserbeak (G1)#Angry Birds Transformers|Laserbeak]]&lt;br /&gt;
*[[Megatron (G1)#Angry Birds Transformers|Megatron]]&lt;br /&gt;
*[[Nemesis (G1)|Nemesis]]&lt;br /&gt;
*[[Nightstick (G1)|Nightstick]]&lt;br /&gt;
*[[Ratbat (G1)#Angry Birds Transformers|Ratbat]]&lt;br /&gt;
*[[Ravage (G1)#Angry Birds Transformers|Ravage]]&lt;br /&gt;
*[[Reflector (G1)#Angry Birds Transformers|Reflector]]&lt;br /&gt;
*[[Rumble (AB)|Rumble]]&lt;br /&gt;
*[[Sentinel (G1)#Angry Birds Transformers|Sentinel]]&lt;br /&gt;
*[[Shrapnel (AB)|Shrapnel]]&lt;br /&gt;
*[[Squawktalk (G1)#Angry Birds Transformers|Squawktalk]]&lt;br /&gt;
*[[Wingthing (G1)#Angry Birds Transformers|Wingthing]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h3=Eggbot Army&lt;br /&gt;
|c3=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
*[[Eggbot (AB)|Eggbots]]&lt;br /&gt;
*[[Minion Pig#As the Eggbot Army|Minion Pigs]] &lt;br /&gt;
*[[Walking Mortar Tower]]s&lt;br /&gt;
*[[Missile silo]]s&lt;br /&gt;
*[[Boss Pig]]&lt;br /&gt;
*[[Unicron Pig]]&lt;br /&gt;
*[[Boss Pig#Boss Bat Pig|Boss Bat Pig]]&lt;br /&gt;
*[[Monolith]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;=Upcoming character.&lt;br /&gt;
:&lt;br /&gt;
{{anchor|Squads}}&lt;br /&gt;
;Squads&lt;br /&gt;
Completing character Squads is the key to bigger earnings, in many different ways. The more Squads you have filled out, the higher the max number of Coins unoccupied map spaces can accrue. Also, any character from a completed Squad earns a 50% Coins bonus once they finish a level. Luckily, any Squads you complete will &#039;&#039;stay&#039;&#039; checked as complete even if new characters are later added to them, so you don&#039;t have to worry about losing bonuses with game updates.&lt;br /&gt;
&lt;br /&gt;
During many Challenge Events (see below), you can earn bonuses to your Event scores by using a character from the suggested Squad. For a while the chosen Squad changed every four hours with (mostly) randomized percentages, but currently stays set at a single squad for the duration of the Event, with a x4 score multiplier &#039;&#039;if&#039;&#039; the character has been &amp;quot;Promoted&amp;quot;. (If this sounds like it&#039;s kind of complicated, well, it &#039;&#039;is&#039;&#039; kind of complicated.) Also note that not all squads are complete with 4 characters but will hopefully be filled out by more ones coming soon!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Rescue Bots&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Heatwave&lt;br /&gt;
*Ratchet&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Instruments of Destruction&lt;br /&gt;
*Soundwave&lt;br /&gt;
*Soundblaster&lt;br /&gt;
*Blaster&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Target&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; 2006&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Galvatron&lt;br /&gt;
*Jazz&lt;br /&gt;
*Hound&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Pure Warriors&lt;br /&gt;
*Lockdown&lt;br /&gt;
*Energon Lockdown&lt;br /&gt;
*Brawl&lt;br /&gt;
*Ironhide&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Seekers&lt;br /&gt;
*Energon Starscream&lt;br /&gt;
*Thundercracker&lt;br /&gt;
*Skywarp&lt;br /&gt;
*Starscream&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Energon Fueled&lt;br /&gt;
*Energon Grimlock&lt;br /&gt;
*Energon Soundwave&lt;br /&gt;
*Energon Galvatron&lt;br /&gt;
*Energon Optimus Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Variant Versions&lt;br /&gt;
*Ultimate Megatron&lt;br /&gt;
*Ultimate Optimus Prime&lt;br /&gt;
*Goldbite Grimlock&lt;br /&gt;
*High Octane Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Leaders&lt;br /&gt;
*Bludgeon&lt;br /&gt;
*Sentinel Prime&lt;br /&gt;
*Grey Slam Grimlock&lt;br /&gt;
*Dark Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Valkyries&lt;br /&gt;
*Arcee&lt;br /&gt;
*Airachnid&lt;br /&gt;
*Windblade&lt;br /&gt;
*Chromia&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Brothers in Armor&lt;br /&gt;
*Prowl&lt;br /&gt;
*Bluestreak&lt;br /&gt;
*Smokescreen&lt;br /&gt;
*Beachcomber&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Iconic Transformers&lt;br /&gt;
*Epic Optimus Prime&lt;br /&gt;
*Nemesis Prime&lt;br /&gt;
*Energon Bumblebee&lt;br /&gt;
*Classic Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Hotrods&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Dead End&lt;br /&gt;
*Ricochet&lt;br /&gt;
*Drift&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Cybertronians&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Acid Storm&lt;br /&gt;
*Sunstorm&lt;br /&gt;
*Trypticon&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;The Wreckers&lt;br /&gt;
*Wheeljack&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Moonracer&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Enslavers&lt;br /&gt;
*Scorponok&lt;br /&gt;
*Barricade&lt;br /&gt;
*Motormaster&lt;br /&gt;
*Nemesis Hot Rod&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Speedsters&lt;br /&gt;
*Sideswipe&lt;br /&gt;
*Red Alert&lt;br /&gt;
*Sunstreaker&lt;br /&gt;
*Mirage&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Energized&lt;br /&gt;
*Energon Windblade&lt;br /&gt;
*Energon Shockwave&lt;br /&gt;
*Energon Nautica&lt;br /&gt;
*Energon Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Femme Fatale&lt;br /&gt;
*Nautica&lt;br /&gt;
*Elita One&lt;br /&gt;
*Strongarm&lt;br /&gt;
*Novastar&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;VIP&lt;br /&gt;
*Alpha Trion&lt;br /&gt;
*Kup&lt;br /&gt;
*Cyclonus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Specialists&lt;br /&gt;
*Breakdown&lt;br /&gt;
*Blurr&lt;br /&gt;
*Cliffjumper&lt;br /&gt;
*Nightbird&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Support&lt;br /&gt;
*Grapple&lt;br /&gt;
*Drag Strip&lt;br /&gt;
*Greenlight&lt;br /&gt;
*Warpath&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Combiners&lt;br /&gt;
*Devastator&lt;br /&gt;
*Superion&lt;br /&gt;
*Menasor&lt;br /&gt;
*Optimus Maximus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Noughties&lt;br /&gt;
*Slipstream&lt;br /&gt;
*Flamewar&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Command&lt;br /&gt;
*General Optimus Prime&lt;br /&gt;
*Lord Megatron&lt;br /&gt;
*Major Ultra Magnus&lt;br /&gt;
*Major Shockwave&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Reinforcements&lt;br /&gt;
*Cosmos&lt;br /&gt;
*Ion Storm&lt;br /&gt;
*Nova Storm&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Coneheads&lt;br /&gt;
*Dirge&lt;br /&gt;
*Ramjet&lt;br /&gt;
*Thrust&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Gestalt&lt;br /&gt;
*Volcanicus&lt;br /&gt;
*Omega Supreme&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Officers&lt;br /&gt;
*Specialist Ratchet&lt;br /&gt;
*Captain Starscream&lt;br /&gt;
*Officer Prowl&lt;br /&gt;
*Officer Soundwave&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Operations&lt;br /&gt;
*Sergeant Chromia&lt;br /&gt;
*Sergeant Thundercracker&lt;br /&gt;
*Private Sideswipe&lt;br /&gt;
*Sergeant Barricade&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Ground Force&lt;br /&gt;
*Sergeant Greenlight&lt;br /&gt;
*Sergeant Flamewar&lt;br /&gt;
*Private Deadlock&lt;br /&gt;
*Private Mirage&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Sawbones Squad&lt;br /&gt;
*Private Red Alert&lt;br /&gt;
*Special Officer Hound&lt;br /&gt;
*Special Officer Skywarp&lt;br /&gt;
*Seeker Acid Storm&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Specialist Raiders&lt;br /&gt;
*Captain Nemesis Prime&lt;br /&gt;
*Sergeant Omega Supreme&lt;br /&gt;
*Sergeant Devastator&lt;br /&gt;
*Scout Arcee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Hardboiled Warriors&lt;br /&gt;
*Sharpshooter Moonracer&lt;br /&gt;
*General Scorponok&lt;br /&gt;
*Private Cliffjumper&lt;br /&gt;
*Scout Brawl&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
;Misfits Squad&lt;br /&gt;
*Captain Alpha Trion&lt;br /&gt;
*Seeker Novastorm&lt;br /&gt;
*Security Officer Ironhide&lt;br /&gt;
*Sergeant Nightbird&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crystals===&lt;br /&gt;
Crystals are items used to to upgrade your characters, create [[Energonicon]]s, and buy and upgrade Accessories. Crystals are earned by completing map stages, won from Missions, rewarded from Daily Quests, or found in Crates. The amount of Crystals you can store is dictated by the level of the Silo; the Silo can be upgraded using Coins and Crystals, which not only lets you store larger numbers and higher levels of Crystals, but increases the number and rarity of Crystals rewarded upon stage completion. Any Crystals won that exceed the Silo&#039;s capacity are converted to Coins.&lt;br /&gt;
&lt;br /&gt;
Crystals come in five grades, and the quality of Crystal dictates what it can be used for: Accessories must be bought/upgraded with Crystals matching their color code, for example.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;4&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;&#039;Crystal Grade&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Common&lt;br /&gt;
|White&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Uncommon&lt;br /&gt;
|Blue&lt;br /&gt;
|80&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Rare&lt;br /&gt;
|Green&lt;br /&gt;
|60&lt;br /&gt;
|1,800&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|Purple&lt;br /&gt;
|40&lt;br /&gt;
|4,800&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Gold&lt;br /&gt;
|20&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystals can also be made in Professor Pig&#039;s lab by combining three lower-grade Crystals and a sum of Coins to make one higher-grade Crystal, with the Coin cost increasing dramatically for higher grades. As this game pours on the Common Crystals and is super-stingy with Epics and Legendaries, you are likely going to have to do this to advance past a certain point at anything faster than a snail&#039;s pace. Also you cannot craft with legendary crystals as of now, hopefully soon at least.&lt;br /&gt;
&lt;br /&gt;
;Materials&lt;br /&gt;
[[File:ABTF-screen MaterialSilo.jpg|thumb|300px]]&lt;br /&gt;
Prior to the March/April 2020 mega-update (aka the first five-plus years of the game&#039;s life), upgrades were handled with &amp;quot;Materials&amp;quot;. The general principle is the same as Crystals, only these were &#039;&#039;only&#039;&#039; for upgrading characters and the Silo. Also, Materials could not be reliably merged to make higher-grade ones; you could toss them into Professor Pig&#039;s machine for a &#039;&#039;chance&#039;&#039; to get higher-grade Materials, but it was a roulette spin that could result in Coins or Gems as well, depending on the Materials dumped in.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Material Level&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Autobird Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Deceptihog Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|[[Birdium]]&lt;br /&gt;
|[[Pig Iron]]&lt;br /&gt;
|&amp;lt;s&amp;gt;15&amp;lt;/s&amp;gt; 35&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|[[Autocog]]&lt;br /&gt;
|[[Deceptigear]]&lt;br /&gt;
|&amp;lt;s&amp;gt;15&amp;lt;/s&amp;gt; 35&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|[[Anger Chip]]&lt;br /&gt;
|[[Badness Processor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;12&amp;lt;/s&amp;gt; 22&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|[[Super Rareium]]&lt;br /&gt;
|Super Rareium&lt;br /&gt;
|&amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; 15&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Space Bridge Missions===&lt;br /&gt;
In addition to the stages, there are [[space bridge|Space Bridge]] Missions that your characters can complete in order to earn Crystals, Gems, or even new characters (Arcee, Airachnid, Prowl, and Bluestreak), disincluding the hard missions (yeah don’t know about that one.) There are three Space Bridges difficulties —Easy, Medium, and Hard— progressively unlocked by clearing more of the map of clouds. Each Space Bridge also has three Missions to choose from when open, with three different time requirements: the longer the Mission (up to 48 hours!), the better the potential prizes.&lt;br /&gt;
&lt;br /&gt;
Missions are played by selecting characters from your available roster: they are then unable to be played in most other modes until the Mission timer runs out. (For some reason, this does not apply to Jenga.) You can cut the Mission short by spending Gems, but this is rarely ever worth it given the payout potential. The Easy Bridge lets you send two characters at first, and the other two only one character each, but you can permanently unlock more slots in each one through Gem spending for a maximum of three characters at each level. Whether or not this is worth it hinges heavily on how long you plan to play the game; unlocking slots is a bit expensive, but can pay off in the long run.&lt;br /&gt;
&lt;br /&gt;
Every Mission has a &amp;quot;type&amp;quot; icon: a light bulb (intelligence), a magnifying glass (investigation), or a missile (firepower), which helps the player determine which character would be most suited for completing it. The higher the level your character is at, the higher they&#039;ll score in the Mission. Once you have your character(s) selected, you are able to use popped Pigs as &amp;quot;reinforcements&amp;quot; to reduce the Mission timer up to half its original runtime (which can easily cost a couple thousand Pig points, but those are really easy to amass).&lt;br /&gt;
&lt;br /&gt;
When the Mission is completed, the result screen bar fills up, earning you a key for every &amp;quot;level&amp;quot;, up to five total (you always automatically get one key regardless of performance). You also get the option to watch an ad to earn one additional key. These keys are used to unlock the five prize boxes presented to you. Pick blindly and pray! If you don&#039;t have enough keys to unlock all five prizes, you can spend Gems (because of course you can) to collect the remaining presents (10 each for Easy, 20 for Medium, and 30 for Hard), but this is really &#039;&#039;only&#039;&#039; worth it for unlocking new characters. Even 10 Gems for a handful of common Crystals is a joke. Two level-15 characters can win all five Easy prizes most of the time without an ad watch, and two 15s can usually get five Mediums with an ad. Two 15s at Hard can usually get four with an ad watch.&lt;br /&gt;
&lt;br /&gt;
Given how many characters you can amass, this is a pretty simple way to gather Crystals (and Coins if your Silo is full) and Gems (though this prize is a lot less common than before the 2020 Crystal-based update) over time with minimal effort. It&#039;s a good idea to max-level some of the &amp;quot;lesser&amp;quot; characters who aren&#039;t so great at mass destruction and dedicate them to Space Bridge Missions.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Events===&lt;br /&gt;
[[File:ABTF-screen ChallengeEvent.jpg|left|300px|thumb]]&lt;br /&gt;
Starting in late 2015, the game introduced Challenge Events, five-to-ten-day-long themed events with the lure of prizes including unique unlockable characters and Accessories. While sparse at first, by mid-2016 events were popping up &#039;&#039;really&#039;&#039; frequently. Now, Challenge Events run six days every week, starting Friday and ending Wednesday at 00:00 UTC, with Thursday a respite and token-spending time.&lt;br /&gt;
&lt;br /&gt;
Each day of an Event, the player is pit against 19 randomly-selected others at the same level (across the whole player base!) in a race to tally the most points within 24 hours by destroying as much stuff as possible in separate event stages, with key targets being worth more points than normal; most items only cough up 1 point when destroyed, but daily targets can be worth 5 points (common blocks) 15 points (enemies, special objects) or 75 points (Walking Mortar Towers). Entering a Challenge stage takes one &amp;quot;battery&amp;quot; of energy from the Challenge selection; the player starts with four, and spent batteries will recharge after an hour, one at a time. &#039;&#039;Of course&#039;&#039; you can spend Gems to speed up the process and instantly go back to four full batteries, but that cost increases every time: the first recharge costs 10 Gems, the next 20, then 40, 60, 80, then up to 100 for each recharge. Thankfully, that charge resets to the lowest amount each new day of the event.&lt;br /&gt;
&lt;br /&gt;
In the earliest events, players could only take a single already-unlocked character and an [[Energonicon]] into the event with them. Eventually this changed, and depending on the event, you might be able to choose from your entire roster of unlocked characters, only certain members you&#039;ve unlocked that match the event theme, or even &amp;quot;trial&amp;quot; characters you don&#039;t have yet who you can permanently unlock for the first time through the event you&#039;re playing there and now. Sometimes you can choose two characters and swap back and forth between the two (with a delay in recall time, of course). In all events, choosing characters from specific Teams will add a multiplier bonus to your final score (currently x4), though given the potential dangers, one must take care to decide if the bonus is worth it if the bonus-giving characters aren&#039;t well-suited to taking out the target of choice for the day. You can further boost your score by &amp;quot;promoting&amp;quot; characters, giving them an extra 5% bonus to your score per &amp;quot;rank&amp;quot; at the end of a run. To do this, you must spend &amp;quot;Sparks&amp;quot; which are earned and won in a variety of ways. Naturally, the higher the rank, the more Sparks you need.&lt;br /&gt;
&lt;br /&gt;
Challenges are rewarded with Tokens, earned by reaching certain accumulated score milestones (milestones and prize amounts now vary from day to day), and according to your rank at the end of the 24-hour period (from 100 to 1000). These Tokens carry over from prior days&#039; challenges up until the end of the event, and are spent on prizes including new characters, instant level-ups and Accessories for select characters, Sparks, and Coins. Accessories are often less costly to obtain in Challenges than via normal Gem purchase. There is a 1-day token exchange period after each event ends, so some can spend the tokens they may have won from the final day&#039;s competition... and any &#039;&#039;new&#039;&#039; Tokens awarded through other means during the exchange period. If there&#039;s something you want that you&#039;re shy of Token-wise, you can make up the cost with Gems, at a conversion rate of 2 Tokens per Gem.&lt;br /&gt;
&lt;br /&gt;
Tokens cannot be carried over between different Challenge Events, and will be lost if not spent. Representatives from [[Rovio]]/[[Exient]] once raised the possibility of doing so, but that was years ago and nothing&#039;s come of it so pfffffft.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a rundown of the history of Challenge Events, see [[Angry Birds Transformers (mobile game)/Challenge Events]].&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Of course this game has Achievements. Why wouldn&#039;t it? These one-time milestones reward you with Gems for the various tasks presented. Many of these Achievements have different levels indicated by stars, meaning multiple prizes can be earned with increasing amounts of doing the thing. Over the course of normal play you should hit most of them without really trying, like traveling so much distance or doing X amount of damage. But some require extra effort... and a few so much effort that it&#039;s questionable if it&#039;s even worth trying.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Quests===&lt;br /&gt;
[[File:ABTF-screen DailyQuest.jpg|thumb|300px]]&lt;br /&gt;
Starting in September 2016, the game added Daily Quests, which are like the normal Achievements, but on a much smaller scale. Every 24 hours (starting at midnight via the clock on the player&#039;s device), eleven Quests are opened up (up from eight originally, more were added to account for some things the player may not have unlocked yet), each earning a prize for completion.&lt;br /&gt;
&lt;br /&gt;
Quests can range from simple stuff like destroying enough of a certain type of block or popping enough Pigs, creating items at the Lab, doing other daily tasks, and etc, to more difficult feats like pulling off slow-mo [[Monolith]] dodges or blocking Missiles, and even esoteric stuff like thanking enough buddies after normal levels (or not thanking them at all!). The prizes can be Pig points, Coins, Gems, Crystals, and even Tokens. The eleventh Quest, always at the top of the board, with a four-part prize, is earned only by completing eight other Quests within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
Over the course of the game, many quests were dropped completely, and others made to appear less frequently. Currently, these Daily Quests are always in the mix:&lt;br /&gt;
&lt;br /&gt;
* Complete 8 other quests&lt;br /&gt;
* Visit the Piglab and craft something&lt;br /&gt;
* Open 5 Crates&lt;br /&gt;
* Start a Spark Run&lt;br /&gt;
* Start a Challenge Run &lt;br /&gt;
* Play Jenga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Reward===&lt;br /&gt;
[[File:Angry-Birds-Daily-Reward-Cave-Locked.jpg|thumb]]&lt;br /&gt;
[[File:Angry-Birds-Daily-Reward-After-Cave-Unlocked.jpg|thumb]]&lt;br /&gt;
Every 24 hours, you can collect a Daily Prize. All you do is click on it when the screen pops up automatically. However, in order to get the larger prizes, you need to log into the game every day: missing days will reset the weekly timer back to the first day. Yeah.&lt;br /&gt;
&lt;br /&gt;
You have the option to watch an ad to double your Daily Prize, but this is good only once a week. Best to save it for the seventh-day prize of 10 Gems, turning it into 20.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jenga stage===&lt;br /&gt;
Down at the beach, there&#039;s the Jenga stage, shaped like the large [[Hal|Grimlock Bird]] Jenga toy that you could buy in stores. This mini-game remains locked until you use an unlocking code found in any of the &#039;&#039;Angry Birds Transformers Jenga&#039;&#039; toys which was removed in an update. Or just pay $15 instead.&lt;br /&gt;
&lt;br /&gt;
Once open, this stage is a fair bit different. First you pick a Driver and a Gunner from a fixed set of characters (unaffected by who you have unlocked or away on Missions or upgrading). The Driver then travels along a path, gathering free-floating Coins and smashing through block towers. There are holes in the path, so sometimes you need to hit the turbo button for a burst of speed to carry you over. The turbo boost will drain quickly, so overuse can leave you dry when the big jump comes up. The goal is to gather as many coins and clear out as many blocks as possible and make it to the end for a higher score. Falling into a pit doesn&#039;t end the level, it just ends the Driver&#039;s turn and makes the Gunner&#039;s turn that little bit more difficult. (This part of the game earns you no points, by the way.)&lt;br /&gt;
&lt;br /&gt;
The Gunner then runs through a different path further out, and their job is to clear out as many blocks from inside the giant Grimlock Bird frame with their firepower. Naturally, this is easier if the Driver has cleared out the block towers that stood between the Gunner path and the frame. The more blocks that are destroyed or at least knocked completely out of the frame, the higher your score.&lt;br /&gt;
&lt;br /&gt;
So why do this? Your Jenga scores accumulate over the course of 24 hours, and reaching 300 points nets you a prize. Often this is just a sum of Coins, no big whoop and not really worth it. But it&#039;s worth checking back every day, because the prize changes every 24 hours, and sometimes it&#039;s a cache of 10 Gems. Spending five minutes to get 10 Gems isn&#039;t bad, given how stingy the game can be with giving away the premium currency. Also, what happens in Jenga mode counts towards your Daily Quests: every block you smash or Pig you pop, and every time you finish the &amp;quot;event&amp;quot; counts. It can be a very quick way to knock out a couple of Quests at no cost other than a few minutes&#039; time.&lt;br /&gt;
&lt;br /&gt;
{{note|Bumblebee seems to be the best choice for the Driver, while Bludgeon works best as the Gunner thanks to his wide multi-shot cannon.. at first. Energon Starscream or Lockdown with explosive rounds can &#039;&#039;really&#039;&#039; clean up. The available characters in Jenga mode have changed over the course of the game, eliminating certain characters whose weapons are designed for easy mass block destruction without augmentation.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spark Run===&lt;br /&gt;
[[File:ABTFScreen-Sparkrun.jpg|thumb|250px]]&lt;br /&gt;
Introduced March 2017, the Spark Run lets you earn Sparks (&#039;&#039;only&#039;&#039; Sparks; you don&#039;t earn any Pigs or Coins in this mode) by destroying everything you can in a special extra-long stage that goes through five random areas, with transitions through caves. You select three characters, and should your first &#039;bot go down, the next one you selected takes his place. You can also use a random character specially power-boosted for the Spark Run... but you&#039;re better off prioritizing your promoted characters. Promoted characters can be used to increase the final score, which you&#039;ll need as eventually there&#039;s simply not enough stuff to destroy in a run to achieve the scores needed for a full reward. Earn enough spark and the next difficulty level will be unlocked, each level adding 10 additional Sparks to the initial prize of 100, increasing your score goals, and increasing the offensive power of enemies. The Spark Run can be played once a day, but can be reactivated for 100 Gems (regardless of how little time is left until the normal reset). If all of your bots go down, well, don&#039;t worry. You get to keep all the Spark you earned on the run. However the run ends, you can watch an add to earn an extra 10% of your Spark rewards.&lt;br /&gt;
&lt;br /&gt;
Gold blocks give the most amount of spark points, so be sure to destroy all of them!&lt;br /&gt;
&lt;br /&gt;
Watch out for Pigs with special buffs: some deal painfully more damage, others regenerate health, some are shielded and immune to un-augmented small arms fire, some are lightning-fast, and some have massively buffed health!&lt;br /&gt;
&lt;br /&gt;
There have been a number of improvements to the Spark Run over multiple updates, including raising difficulty level caps, and adding two permanently-unlockable character slots, at 1000 and 2500 Gems each (the usefulness of these unlocks is... &#039;&#039;questionable&#039;&#039; if you&#039;re not spending real money on Gems, as gathering 1000 can take some time even with dedicated daily play).&lt;br /&gt;
&lt;br /&gt;
In a June 2020 update, Spark Run was given a drastic change. This update caused a downgrade of only one free character slot instead of three, and Coins or Pigs now have to be paid in order to start Spark Runs. Usually one week it’s pigs, the next it’s coins, and the amount increases with higher difficulties. Instead of five score goals with equal amounts of Sparks, you now have one score goal, and failure to reach this goal would result in no Sparks being awarded. Spark Runs are now either shorter or longer than previous, with higher difficulties awarding more Sparks, and level one offering 10 Sparks. The option to reactivate was no longer available, instead showing a locked symbol for some reason, and a Challenge Event&#039;s bonus squad would also have a 4x multiplier.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
In a September 2017 update, Crates were introduced which give various prizes, which fall under five rarities. Steel Crates give common, uncommon, or rare prizes that can be purchased for 15000 coins each; &#039;&#039;finally&#039;&#039; something to spend the coins you&#039;ve stockpiled in the millions on. Opening ten at a time for 150,000 Coins gives a guaranteed Rare prize. Gold Crates can give rare, epic, or legendary prizes, as well as special seasonal accessories, and can be purchased for 200 Gems each. Yeah, a bit of a grind. Opening ten at a time costs a whopping 1800 Gems (-10%) off and gives a guaranteed epic prize. And a really rare chance of a new character. You also get 10 gold crates for free when starting a new save and the chance of a really rare character.Yowza.&lt;br /&gt;
&lt;br /&gt;
Crates can also be purchased in Challenge Events for Tokens, and follow the same rules there.&lt;br /&gt;
&lt;br /&gt;
Crates are also rewards in the War Pass and Prime Pass, with Steel Crates being additional rewards for going past level 50.&lt;br /&gt;
&lt;br /&gt;
You used to be able to get one free Steel Crate every day with the possibility of unlocking a few Steel and/or Gold Crates, but a March 2020 update erased that and replaced it for random ads to get one for free after going off the tab. Usually 2 times a day.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shockwave&#039;s Spire===&lt;br /&gt;
This feature introduced in December 2017 was quite a gamble! Shockwave&#039;s Spire was essentially the same as &#039;&#039;Angry Birds 2&#039;&#039;{{&#039;}}s Tower of Fortune. There were several floors that each have four cards from which you pick one and get various prizes: most floors have sums of Coins, Gems, Sparks and Tokens behind each card. Every five floors, the prizes were all Accessories. The higher you went, the larger the sums, the better the prizes and higher the rarity, all the way to Legendary-class prizes at floor 90.&lt;br /&gt;
&lt;br /&gt;
The gamble came from the ever-present one-in-four chance of getting a Pig card (except on Accessory floors, those are all safe), which stops you cold and takes all your accumulated prizes. You can reverse this and keep going with two options: watching an ad, or paying some Gems. The Gem cost would naturally increase significantly each time you made a gambling blunder, starting with 10 and basically doubling every time. You can only watch an ad once however. It was always a good idea to play up until the first Pig card, watch the ad, pick a different card from the same floor, then stop for the day. It was a good way to &#039;&#039;really&#039;&#039; level up some of the lower-tier accessories, especially ones that boost defense.&lt;br /&gt;
&lt;br /&gt;
Once you exited, Shockwave&#039;s Spire wouldn&#039;t be available to play again (not even Gem skips!) until the next day. Visiting the Spire was always one the Daily Quests, rewarding you with a mere 2 Gems, but it was an easy one to tick off to finish the &amp;quot;Complete 8 other Quests&amp;quot; Quest.&lt;br /&gt;
&lt;br /&gt;
In the big &amp;quot;2.0&amp;quot; update, Shockwave&#039;s Spire could be visited for one last time on March 26 before having a timer that ran until April 1, 2020 at 00:00 UTC. Once that timer ran out, you could seemingly visit the Spire again, only for the head to blow off of the tower, the rubble now holding the place for the War Pass.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Run===&lt;br /&gt;
Introduced in August 2019, Challenge Run is a week-long competition running Monday to Sunday, requiring at least one member of the &amp;quot;Combiners&amp;quot; or “Gestalt” team to participate. It is unlocked alongside the jungle area which costs a whopping 2500 gems for the jungle and challenge run (or just jungle if you don’t have a combiner) or 3500 gems for jungle, challenge run and Devastator if you don’t have him. Each day, you pick one of your Combiners to send on an infinite chain of levels, with the goal of destroying as much stuff as possible before your health is worn down by the ever-increasingly-deadly enemies, trying for the biggest score you can get, with said score being multiplied by the character&#039;s Rank just as in competitions and Spark Runs. Points are awarded for both destruction caused and distance covered. &amp;quot;Safe Zones&amp;quot; between each level give you the chance to regain some lost life. However, the difficulty level spikes &#039;&#039;hard&#039;&#039; after the first level, with quick-aiming, &lt;br /&gt;
hard-hitting enemies being liberally sprinkled on the ground as you go, and even a Level 15 bot will be hard pressed to clear even three areas. You get three &amp;quot;batteries&amp;quot; per day (similar to the weekly competitions), and can recharge them for Gems: 10 for the first recharge, and double the sum every subsequent one.&lt;br /&gt;
&lt;br /&gt;
At the end of the first six days, the top 10 players in your block of 20 are advanced to the next League: there are seven leagues in all. Your actual placement in the first six days doesn&#039;t really matter outside of being in that top 50%, though the closer you are to 10th place, the more likely you are to get bumped towards the end of the day. On Sunday, your placement within the League dictates the quality of prizes you win. Every player is granted ten random prizes at the end of Sunday&#039;s run, and the higher your ranking, the better the prize quality.&lt;br /&gt;
&lt;br /&gt;
The Challenge Run is also one of the Daily Quests after unlocked.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===War Pass===&lt;br /&gt;
Introduced in April 2020, the War Pass and Prime Pass were the game&#039;s way of having seasons (like any other free game on the market these days), having players choose to ally themselves with either the Autobirds or Deceptihogs at the beginning of the season with Autobirds giving %10 Attack and Deceptihogs giving %10 Defence. The War Pass is free, and offers various rewards, including Coins, Pigs, Gems, Spark, Crates, Crystals and Tokens. The Prime Pass is a whopping $19.99 per season (ha ha no), offers more of the aforementioned rewards, &#039;&#039;AND&#039;&#039; exclusive Characters and Accessories. In order to progress with either pass, you need to pop lots of Pigs, and you unfortunately cannot contribute your already popped Pigs to the pass. Both Passes have 50 tiers, Prime Pass (obviously) offering more rewards than the War Pass. To view your progress on the season, you can either visit the rubble of Shockwave&#039;s Spire or look at your level badge, where a smaller number under your level tells you what tier you have.&lt;br /&gt;
&lt;br /&gt;
==Ads and upsells==&lt;br /&gt;
[[File:ABTF-screen BuyGems.jpg|thumb|300px|Keep in mind the average, decent Accessory costs are roughly 400 Gems. Better ones 800~1000 or so.]]&lt;br /&gt;
It&#039;s a free game, so how does Rovio make its money? By copious amounts of ads (largely for other games) and by enticing you to spend real currency on in-game currency.&lt;br /&gt;
&lt;br /&gt;
The ads can actually have a gameplay effect, in a disturbingly clever move. After completing any stage, you are given the option to watch a short video ad; doing so doubles your end-of-stage Pig &amp;amp; Coin rewards. Similarly, when opening a Daily Reward, you can watch an ad to double the reward. Like we already said, upon completeing a Space Bridge Mission, you can watch an ad to obtain an extra key. When choosing a partner for a stage, you will also get a prompt to watch an ad; doing so gives your partner a one-stage stat boost and ups the amount of time they can stay in-play. However, you can only watch so many ads within a set amount of time, so choose which bonuses you go for wisely. You can also watch an ad to repair a character instantly; there does not appear to be any limit to this.&lt;br /&gt;
&lt;br /&gt;
Spending real monies allows you to buy large numbers of Gems, which are used to buy Accessories, speed up character upgrades and repairs, interrupt the Eggbot terraforming to make a stage playable sooner, and about a billion other small things all over the game. Gem packages range from 150 for $4.49 US to 5200 for &#039;&#039;&#039;&#039;&#039;$99.99&#039;&#039;&#039;&#039;&#039; which what the hell who even spends that much money on these things?! And considering that mere &#039;&#039;accessories&#039;&#039;, can run up to 1000 Gems, with most of the &amp;quot;buddy character&amp;quot; ones in the 850 range? Yeesh. From time to time there will be &amp;quot;sales&amp;quot; which either cut the prices down a bit or give you more Gems in each package, but come on. You can also use real money to buy characters you&#039;ve not unlocked yet, but man is it so not worth it.&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, according to many reviewers, if you had to do a wipe or ever lose your files for some reason, you can lose all your progress. People have gotten their characters leveled up to the max, which costs hundreds of thousands of gold coins or thousands of gems (read: lots and lots of grinding or real monies) only for it to be all for naught. But now that&#039;s not much of a problem since you can cloud save your progress with the Game Center on IOS or a Facebook account on Android.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[FIRRIB|Frenzy is red, Rumble is blue.]]&lt;br /&gt;
* This is the third &#039;&#039;Angry Birds&#039;&#039; crossover game, the first being with the &#039;&#039;{{w|Rio (2011 film)|Rio}}&#039;&#039; films and the second being with the undisputed king of cross-promotion, &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039;.&lt;br /&gt;
* This is also the second 3D &#039;&#039;Angry Birds&#039;&#039; title, with prior games using 2D graphics save the racing game &#039;&#039;Angry Birds Go!&#039;&#039; (also developed by Exient, which also got a [[Hasbro]] toyline).&lt;br /&gt;
* You can alter a device&#039;s time to make the upgrades, Missions and other timed aspects go faster, although if you go too far or revert to current time, you&#039;ll get an error message about &amp;quot;Time travel detected! Your characters have suffered&amp;quot; and you&#039;ll be slapped on the wrist by getting them downgraded in relation to how far away from real time you were. So maybe don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
This game is loaded with tiny jokes and references to Transformers lore.&lt;br /&gt;
&lt;br /&gt;
* The character designs pull from a broad mix of generations. While (obviously) [[The Transformers (franchise)|Generation 1]] gets the most representation, there are also elements from the [[Live-action film series|live-action movies]], &#039;&#039;[[Transformers: Rescue Bots (franchise)|Rescue Bots]]&#039;&#039; and &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;. Each character also has a number of wearable accessories, many of which are based on wider &#039;&#039;Transformers&#039;&#039; lore. (See individual character pages for the rundown on each.)&lt;br /&gt;
*The initial loading screen has numerous nods to more specific (and occasionally obscure) bits of Transformers lore:&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*&amp;quot;[[Mechanical Difficulties!|Crowning Grimlock]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rhyming with [[Wheelie (G1)|Wheelie]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Target: 2006|Targeting 2006]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Seeing if we&#039;ve got [[The Touch]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[More than Meets the Eye, Part 2|Dueling on dams]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebuilding [[Guardian (Marvel)|Guardian]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Transformers: All Hail Megatron|Hailing Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Pouring water on [[scraplet]]s&amp;quot;&lt;br /&gt;
:*&amp;quot;Practicing [[Metallikato]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Crashing the [[Ark (G1)|Ark]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebooting [[Teletraan (disambiguation)|Teletraan 1]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Spying on [[Soundwave (disambiguation)|Soundwave]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Unlocking Lockdown&amp;quot;&lt;br /&gt;
:*&amp;quot;Having a taste of our own electro-medicine&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Ultimate Doom, Part 1|Satisfying logic circuits]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Atlantis, Arise!|Enjoying hospitality]] of [[Sub-Atlantica]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Day of the Machines|Detecting a rat named Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Return of the Dino Bot|Thanking the Eggspark for hot, brown water]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Trying out [[Jet judo|Jet Judo]]&amp;quot;&lt;br /&gt;
:*&amp;quot;De-stinging the Stinger&amp;quot;&lt;br /&gt;
:*&amp;quot;Transforming Jazz. Fiddly!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
* The music for the game was composed by [[Vince DiCola]] (with [[Kenny Meriedeth]]), who did the score for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* Pig City events have [[:File:AB Soundwave Lambpost.jpg|familiar-looking lampposts]] and purple Cybertronian shuttles strewn all over the level that can be easily destroyed.&lt;br /&gt;
* The (removed) building for friend activity resembles [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s city mode. But it returned in a different location as the new Sparkrun mode.&lt;br /&gt;
* Most of the accesories to the characters are based on different characters, items, and tools from different continuties.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cnet.com/news/angry-birds-transformers-takes-wing-as-new-app-and-toys/ Angry Birds Transformers takes wing as new app and toys]&lt;br /&gt;
* [http://transformers.angrybirds.com/ Official Website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Angry Birds}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:ABneonsoundwave.jpeg&amp;diff=1735992</id>
		<title>File:ABneonsoundwave.jpeg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:ABneonsoundwave.jpeg&amp;diff=1735992"/>
		<updated>2023-12-18T03:49:53Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Boltx64 uploaded a new version of &amp;amp;quot;File:ABneonsoundwave.jpeg&amp;amp;quot;: Level 9 unlocked character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neon Soundwave in [[Angry Birds Transformers (mobile game)|Angry Birds Transformers]].&lt;br /&gt;
&lt;br /&gt;
[[category:Angry Birds Transformers game images]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:ABneonsideswipe.jpeg&amp;diff=1735991</id>
		<title>File:ABneonsideswipe.jpeg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:ABneonsideswipe.jpeg&amp;diff=1735991"/>
		<updated>2023-12-18T03:48:33Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Boltx64 uploaded a new version of &amp;amp;quot;File:ABneonsideswipe.jpeg&amp;amp;quot;: Unlocked character at level 9 currently
~~~~Boltx64&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neon Sideswipe in [[Angry Birds Transformers (mobile game)|Angry Birds Transformers]].&lt;br /&gt;
&lt;br /&gt;
[[category:Angry Birds Transformers game images]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=King_Pig&amp;diff=1735274</id>
		<title>King Pig</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=King_Pig&amp;diff=1735274"/>
		<updated>2023-12-12T15:17:45Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|deceptihog}}&lt;br /&gt;
:&#039;&#039;King Pig is a [[Deceptihog]] from the [[Angry Birds Transformers (mobile game)|Angry Birds Transformers]] continuity.&#039;&#039;&lt;br /&gt;
[[File:Model-megatron.png|thumb|250px|Pigs through tyranny!]]&lt;br /&gt;
&lt;br /&gt;
Though he&#039;s dim as a burnt-out bulb, &#039;&#039;&#039;King Pig&#039;&#039;&#039; &amp;quot;ruled&amp;quot; [[Piggy Island]], commanding his countless followers in a never-ending drive to steal eggs for tasty meals, only to be beaten time and again by members of the [[Autobird|Flock]]. And then the [[AllSpark]] hit the island, granting King Pig the powers of tank-mode [[Decepticon]]s like [[Bludgeon (disambiguation)|Bludgeon]], [[Brawl (disambiguation)|Brawl]], [[Shockwave (disambiguation)|Shockwave]], and even the mighty (Dark) [[Megatron (disambiguation)|Megatron]]! Sure, he&#039;s not exactly sure-footed on those treads (he didn&#039;t use to even &#039;&#039;have&#039;&#039; feet, after all!), but when one of his new limbs is a powerful cannon? Look out, birds!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the moment he gained these new abilities was &#039;&#039;also&#039;&#039; the exact moment he lost control of virtually all of his [[Minion Pig]] army, who joined forces with the [[Eggbot (AB)|Eggbot]]s. Thus he&#039;s been forced to team up with his former enemies—now calling themselves the [[Autobird]]s—to free his fellow loyal Pigs and prevent Piggie Island from being turned into nothing but cold steel.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; comic===&lt;br /&gt;
[[File:ABTF1 KingPig eatinpeace.jpg|thumb|upright=0.7|left]]&lt;br /&gt;
[[File:ABTF1 NolongermereKingPig.jpg|thumb|upright=1.0|right]]&lt;br /&gt;
King Pig was readying himself for an egg dinner when [[Chuck (AB)|Chuck]] burst into [[Moustache Pig]]&#039;s latest building. Frustrated that yet another one of his meals had been interrupted, King Pig ordered the Bad Piggies to flee. As they ran, King Pig remarked that the Birds had only managed to forestall his next meal, which was of little consequence since he wasn&#039;t even hungry yet. One of the Minion Pigs interjected that King Pig had said the he was starving just a few moments beforehand. King Pig told him to shut up. The Pigs then stumbled upon the EggSpark. Thinking that the artifact might be used as an &amp;quot;egg-cooker,&amp;quot; King Pig ordered [[Chef Pig]] to figure out how to use it. The cook passed the task on to one of the [[Minion Pig]]s hauling King Pig&#039;s throne, and shoved him into the EggSpark. Upon making contact, the Minion became &amp;quot;Starscream Pig.&amp;quot; King Pig was thoroughly disgusted by his crony&#039;s new form, especially the way he walked and had... arms. Nonetheless, the power that Starscream Pig displayed was alluring. The rest of the pigs touched the artifact, and King Pig became Megatron Pig! He still thought that arms and legs were gross though. The pigs were soon joined by a couple of birds who were similarly upgraded upon touching the EggSpark. Though Bumblebee Bird attempted to talk Megatron Pig out of a confrontation, the [[Deceptihog]] leader pointed out that if he wasn&#039;t the type to pick fights, he would transform into something other than a tank. The pigs nevertheless fled after [[Hal|Grimlock Bird]] made a show of power. {{storylink|Angry Birds Transformers issue 1|Angry Birds Transformers #1}} &lt;br /&gt;
&lt;br /&gt;
[[File:ABTF2 MegatronPig gets cooking.jpg|thumb|upright=1.7|left]]&lt;br /&gt;
Starscream Pig began to question Megatron Pig&#039;s authority, prompting Megatron Pig to exclaim that he would crush anyone who would attempt to usurp him. His declaration was cut short by a [[Terror Tower]] sprouting up from the ground beneath the Deceptihogs. Megatron Pig and his troops became trapped within it thanks to [[Corporal Pig|Galvatron Pig]]&#039;s recklessness. Before they group could fully recover their bearings, they were once more attacked by Grimlock Bird. Megatron Pig failed to stop the [[Autobird]] once more, leaving Lockdown Pig to complete the task for him. No sooner was Grimlock Bird taken out that the rest of the Autobirds arrived. The two factions scuffled, with Megatron Pig teaming up with Soundwave Pig to take on [[Bubbles|Jazz Bird]]. The fight came to an abrupt end when the Flock&#039;s eggs suddenly sprouted mechanical limbs, multiplied, and proved themselves to be hostile. Starscream Pig then called his leader to inform him that Piggy Island&#039;s transformation was now fully underway. {{storylink|Age of Eggstinction!}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF3 MegatronPig learn or eat.jpg|thumb|upright=1.1|right]]&lt;br /&gt;
The Autobirds and Deceptihogs joined forces to combat the newly arisen threat, though Megatron Pig never intended to allow the truce to outlast his need for it. When Starscream Pig was ensnared by the metal tentacles that erupted from a nearby Terror Tower, Megatron Pig chuckled to himself that it served the Minion right. [[Red (AB)|Optimus Prime Bird]] scolded King Pig, telling him that no bird or pig should be left behind. The Autobird leader then accused Megatron Pig of destroying civilizations for millions of years. Megatron Pig replied that all he wanted to do is eat some eggs. The two faction leaders were ready to go at one another&#039;s throats before they were talked down by Soundwave Pig and [[Stella (AB)|Arcee Bird]]. Megatron Pig then ordered Soundwave Pig, Galvatron Pig, [[Terence (AB)|Heatwave Bird]] and Jazz Bird to accompany his remaining Minion Pigs to retrieve an Eggbot for &amp;lt;s&amp;gt;eating&amp;lt;/s&amp;gt; study. They eventually returned, their task accomplished. {{storylink|Revenge of the Fowlin&#039;!}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF4 KingPig no more walking.jpg|thumb|upright=0.8|left]]&lt;br /&gt;
The island&#039;s transformation then began to spiral out of control. Though Megatron Pig was willing to let the transformation run its course, the others protested, stating that it would surely mean the death of the land itself. Despite Megatron Pig&#039;s gripping, the Autobirds and Deceptihogs agreed on a new plan of action: separate the EggSpark from the land to stop the metamorphosis. As they neared their goal, Galvatron Pig went berserk, and began to beat down everyone that stood in his way, regardless of faction. Megatron Pig sardonically commented that at least his underling was effective. Things got even more complicated when Starscream Pig grabbed to EggSpark, intending on using its power for his own selfish goals. In the end, Bumblebee Bird managed to launch the EggSpark off-planet, and everything returned to normalcy. As the Bad Piggies went their own way, King Pig threw a temper tantrum over the fact that he still hadn&#039;t gotten any eggs to eat. Nonetheless, he was grateful that he wouldn&#039;t need to walk anywhere anymore. {{storylink|Hard Boiled}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; storybooks===&lt;br /&gt;
[[File:DHvsAB-Pigscharge.jpg|thumb|upright=1.0|right]]&lt;br /&gt;
Dark Megatron Pig agreed to help Optimus Prime Bird in rescuing the EggBots in order to prevent them from destroying Piggy Island. After Dark Megatron Pig betrayed Optimus Prime Bird, the two of them battled in their vehicle modes. Megatron Pig lost the duel, and drove away, throwing a fit as he went. {{storylink|Robot Birds in Disguise}}&lt;br /&gt;
&lt;br /&gt;
Though Dark Megatron Pig believes himself to be top hog, he and his minions lost a great big clash against the Autobirds in the middle of a desert. He probably went off to cry like a baby after he lost the battle. {{storylink|Deceptihogs Versus Autobirds}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
[[Image:AngryBirdsCinematicTrailer1.jpg|upright=1.66|left|thumb]]&lt;br /&gt;
King Pig was turned into Megatron Pig by the power of the EggSpark. Initially clashing with Optimus Prime Bird, the pair were interrupted by the Eggbots, who were cyberforming everything around them, creating big guns that shot at both Autobirds and Deceptihogs. He joined up with Optimus Prime Bird to combat this newly arisen threat. {{storylink|Commercial#Angry Birds Transformers|Angry Birds Transformers: Cinematic Trailer}}&lt;br /&gt;
&lt;br /&gt;
When a [[Walking Mortar Tower]] proved too tough of an opponent for the Optimus Prime Bird to handle on his own, he called upon Megatron Pig to help him out. The two of them together brought down their foe. Optimus Prime Bird then tried to shake Megatron Pig&#039;s hand, but he was &amp;quot;too slow,&amp;quot; and Megatron Pig laughed at him. {{storylink|Commercial#Angry Birds Transformers|Angry Birds Transformers Comic-Con trailer}}&lt;br /&gt;
&lt;br /&gt;
Megatron Pig and Optimus Prime Bird exchanged a friendly fist-bump as they drove to the EggSpark. Megatron Pig reached it first... and instead of helping Optimus Prime Bird up next to him, laughed in his face and kicked him down as the EggSpark upgraded him into Dark Megatron Pig! He then drove back to the Deceptihogs&#039; headquarters... And used the EggSpark as a dancelight for a crazy dance party. It was all very silly. {{storylink|Commercial#Angry Birds Transformers|Deceptihogs&#039; Revenge}}&lt;br /&gt;
&lt;br /&gt;
Megatron Pig tried to lift some weights at the gym. Unfortunately, his spotter, Galvatron Pig got distracted by Arcee Bird as she walked by, leaving Megatron Pig pinned down. He got out of it somehow, and began working on the punching bag. He then met with Arcee Bird, Airachnid Bird, and Optimus Prime Bird once they had all completed their workouts. The four of them jumped up in a cheer. Freezeframe. {{storylink|Commercial#Angry Birds Transformers|Arcee and Airachnid join the team!}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Antti Pääkkönen]] (Finnish)}}&lt;br /&gt;
&lt;br /&gt;
====As Bludgeon====&lt;br /&gt;
[[File:Bludgeon-Pig.jpg|thumb|300px]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: New Area (300 pigs) TelePod&lt;br /&gt;
&lt;br /&gt;
As Bludgeon, he&#039;s a master at martial arts, like his [[Bludgeon (G1)|G1 counterpart]]. He&#039;s known for his deadly &amp;quot;Snout fu&amp;quot; and &amp;quot;Hog chi&amp;quot; and notably deadly in backstory puns.&lt;br /&gt;
&lt;br /&gt;
Bludgeon Pig fires two rapid blasts of three purple projectiles in a spread. While they&#039;re not the strongest blasts, they do explode on impact, which is excellent if they miss their intended mark, like say, a TNT crate. Speed-wise, he&#039;s not the slowest character in the game, but he&#039;s pretty low on the rankings.&lt;br /&gt;
&lt;br /&gt;
Bludgeon makes for an excellent &amp;quot;gunner&amp;quot; character in the Jenga mini-game, especially with Accessories that up his weapon&#039;s explosive force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Santa Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare &lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20%-32% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween Hat (top hat, mouth hat)&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Halloween Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Woolly Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Holiday Event exclusive, free in Dec 2015&lt;br /&gt;
|-&lt;br /&gt;
|Cowboy Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare &lt;br /&gt;
|1000 Tokens&lt;br /&gt;
| +40% Defense&lt;br /&gt;
|&#039;&#039;Angry Birds Movie&#039;&#039; exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +16% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|5 Common Crystals + 2,500 Coins&lt;br /&gt;
| +10%-14% Transform Recharge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflector (G1)|Reflector]]&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20%-50% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Defense&lt;br /&gt;
|Based on [[Abominus (G1)|Abominus]]&#039;s chestplate&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|Arms&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel (G1)|Sentinel]]&lt;br /&gt;
|Back&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 20,000 Coins&lt;br /&gt;
| +20-40% Explosive Force&lt;br /&gt;
|Actually sits on Bludgeon&#039;s shoulder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Brawl====&lt;br /&gt;
[[File:Brawl-Pig.jpg|thumb|300px]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Pure Warriors&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: New Area (1000 pigs) TelePod&lt;br /&gt;
&lt;br /&gt;
Similar to Bludgeon, Brawl fires two fairly quick moving projectiles in rapid succession, with a very short &amp;quot;reload&amp;quot; time between volleys. Though he loses the fan-out fire advantage, his projectiles do more damage per hit. Like Bludgeon he is also a slowish character, but decent armor means he can take more hits to compensate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween Hat (mouth hat, wizard hat)&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Halloween Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Santa Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Landlord Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +16% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Cowboy Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|1000 Tokens&lt;br /&gt;
| +40% Defense&lt;br /&gt;
|&#039;&#039;Angry Birds Movie&#039;&#039; Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|5 Common Crystals + 2,500 Coins&lt;br /&gt;
| +10% Transform Recharge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Launchers&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Explosive Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
====As Ultimate Megatron====&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Variant Versions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: New Area (&amp;lt;s&amp;gt;2500&amp;lt;/s&amp;gt; 2600 pigs) TelePod&lt;br /&gt;
&lt;br /&gt;
Slow as dirt but heavily armored, Ultimate Megatron slowly trundles into battle, but rarely leaves anything standing. His cannon fires a pair of micro black holes in semi-quick succession that explode into larger vortexes on contact with anything. Anything caught in the (short-range) gravity well is pulled in, meaning towers topple easily. The initial blast is also fairly powerful, and a good series of direct hits can crumble even a [[Walking Mortar Tower]]. However, his reload time is considerable, so it&#039;s a good thing he&#039;s heavily armored to take some real hits!&lt;br /&gt;
&lt;br /&gt;
As a Variant Version character, he gets double coins if he completes an event, but gets nothing if he fails, even for a tough-armored pig.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armada&lt;br /&gt;
|Head&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins&lt;br /&gt;
| +50% Gravity Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crown&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween Hat (top hat, mouth hat)&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Halloween Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Santa Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|Holiday Event exclusive, free in Dec 2014&lt;br /&gt;
|-&lt;br /&gt;
|Woolly Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Pudding&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +16% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Landlord Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +16% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Cowboy Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|1000 Tokens&lt;br /&gt;
| +40% Defense&lt;br /&gt;
| &#039;&#039;Angry Birds Movie&#039;&#039; Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|5 Common Crystals + 2,500 Coins&lt;br /&gt;
| +10% Transform Recharge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medallion&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +40% Faster Reload&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Star Saber]]&lt;br /&gt;
|Arm&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins&lt;br /&gt;
| +50% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flail&lt;br /&gt;
|Arms&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| Acid Rounds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Dark Megatron====&lt;br /&gt;
[[File:Dark-Megatron-Pig.jpg|thumb|300px|The real one.]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: New Area (3000 pigs) TelePod&lt;br /&gt;
&lt;br /&gt;
The last of the normal &amp;quot;map&amp;quot; unlock characters, this &amp;quot;standard&amp;quot; version of Megatron Pig is called Dark Megatron Pig for some reason. He is slow, and only fires a single black-hole bomb that packs less punch than Ultimate Megatron&#039;s blasts. However, the gravity well it creates is significantly wider and stronger, pulling on towers from much further, and sending flying Pigs and balloon Pigs off-balance and plummeting to their pop. Any blocks close to the singularity are slammed together &#039;&#039;very&#039;&#039; quickly, usually crushing them. Once a tower is down, there&#039;s not really a lot he can do to the blocks except toss them around, but he is left free to casually stroll through a rubble-strewn, Pig-free area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armada&lt;br /&gt;
|Head&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins &lt;br /&gt;
| +50% Gravity Force&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Crown&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| Acid Rounds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween Hat (top hat, mouth hat)&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Halloween Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Pilgrim Hat&lt;br /&gt;
|Head&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Thanksgiving Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Santa Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|Holiday Event exclusive, free in Dec 2014&lt;br /&gt;
|-&lt;br /&gt;
|Woolly Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Pudding&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Landlord Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +16% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Cowboy Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|1000 Tokens&lt;br /&gt;
| +40% Defense&lt;br /&gt;
|&#039;&#039;Angry Birds Movie&#039;&#039; Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;Top Hat&amp;lt;/s&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&amp;lt;s&amp;gt;100&amp;lt;/s&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Removed from game&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (visor)&lt;br /&gt;
|Face&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +10% Transform Recharge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (tacky)&lt;br /&gt;
|Face&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +20% Vehicle Time&lt;br /&gt;
|-&lt;br /&gt;
|Medallion&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +40% Faster Reload&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Star Saber]]&lt;br /&gt;
|Arms&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins&lt;br /&gt;
| +50% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Shockwave====&lt;br /&gt;
[[File:Shockwave-Pig.jpg|thumb|300px|Joining me with a royal fool because of body-type is illogical.]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;The Cybertronians&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Challenge Event Prize&lt;br /&gt;
&lt;br /&gt;
So how does the impulsive, short-sighted King Pig mesh with the calm, logical methodology of Shockwave? Not very well at all. Not helping is Shockwave Pig&#039;s nagging sensation that he should overthrow Megatron Pig... but Megatron Pig is King Pig &#039;&#039;and&#039;&#039; Shockwave Pig... look, things are a tad confusing on the island right now, okay?&lt;br /&gt;
&lt;br /&gt;
His laser weapon is similar to [[Corporal Pig|Galvatron Pig]]&#039;s weapon, but it is comparatively thin, with massive degrees of penetration capable of piercing through anything. This is extremely useful for shooting obscured TNT and Cyberformed structures or a row of Balloon Pigs. His gun will overheat if fired too often.&lt;br /&gt;
&lt;br /&gt;
Shockwave Pig could only be unlocked through special competitions; his first appearance was in the &amp;quot;Holiday Challenges!&amp;quot; December 2015 event, and then in many more events. Codes to unlock Shockwave were also distributed by developer [[Exient]] at the TF Nation 2016 fan convention.&lt;br /&gt;
&lt;br /&gt;
On a side note, Shockwave also &amp;lt;s&amp;gt;runs&amp;lt;/s&amp;gt; used to run Shockwave&#039;s Spire, even though you have to compete in special events to unlock him. Odd.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Santa Hat &lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Festive Deely Bopper&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Cowboy Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|1000 Tokens&lt;br /&gt;
| +40% Defense&lt;br /&gt;
|&#039;&#039;Angry Birds Movie&#039;&#039; Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Medallion&lt;br /&gt;
|Chest&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| Acid Rounds&lt;br /&gt;
| Based on &#039;&#039;[[Transformers: Energon (franchise)|Energon]]&#039;&#039; [[Shockblast]]&#039;s chestplate&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel (G1)|Sentinel]]&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20 Explosive Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wings&lt;br /&gt;
|Back&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins&lt;br /&gt;
| +20% Weapon Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====As Energon Shockwave====&lt;br /&gt;
[[File:Angry-Birds-Transformers-Promotional-Energon-Shockwave.jpg|thumb|300px]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Energized&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Challenge Event Prize (10000 tokens)&lt;br /&gt;
&lt;br /&gt;
The energon-powered version of Shockwave packs a lot more punch to each blast, but takes more damage with every hit. Like all &amp;quot;Energon&amp;quot; variants, he can restore a half-heart of lost health with every [[energon cube]] prized from a piece of de-cyberformed scenery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Ravage (G1)|Ravage]]&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medallion&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
| Based on &#039;&#039;[[Transformers: Energon (franchise)|Energon]]&#039;&#039; [[Shockblast]]&#039;s chestplate&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel (G1)|Sentinel]]&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Explosive Force&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Wings&lt;br /&gt;
|Back&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins&lt;br /&gt;
| +20% Weapon Cooldown&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Energon Megatron====&lt;br /&gt;
[[File:Angry-Birds-Transformers-Promotional-Energon-Megatron.jpg|thumb|300px]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Energized&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Challenge Event Prize &lt;br /&gt;
Yeah, so it turns out the Dark Megatron version of Megatron (which is mainly white, oddly) is the real one, because this energized version is based on that version. The black hole from this version is strong enough to reliably destroy blocks and pigs. Also, like all other energon characters, it can restore health from de-cyberformed scenery, but it takes more damage in return.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armada&lt;br /&gt;
|Head&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins&lt;br /&gt;
| +50% Gravity Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crown&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Top Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|5 Common Crystals + 2,500 Coins&lt;br /&gt;
| +5% Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravage (G1)|Ravage]]&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (visor)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|5 Common Crystals + 2,500 Coins&lt;br /&gt;
| +10% Transform Recharge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (tacky&lt;br /&gt;
|Face&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +20% Vehicle Time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Reflector&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medallion&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +40% Faster Reload&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Star Saber]]&lt;br /&gt;
|Arm&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins&lt;br /&gt;
| +50% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flail&lt;br /&gt;
|Arms&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| Acid Rounds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Lord Megatron====&lt;br /&gt;
[[File:LordMegaporkUpdated.jpeg|thumb|200px|The scarred king on his throne]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Prime Pass reward (level 10)&lt;br /&gt;
War has broken out on Piggy Island! Megatron has decided that he no longer wants to cooperate with the Autobirds, for he knows that they only want to keep the eggs for themselves. So he and his fellow Deceptihogs separated from the alliance to go and fight the Eggbots on their own. But the Autobirds did not appreciate that, declaring war on the Deceptihogs. Unsurprisingly, Megatron was chosen as the rightful leader of the Deceptihogs, and now goes by the name of Lord Megatron!&lt;br /&gt;
&lt;br /&gt;
His weapon is an arcing vortex bullet. This bullet is, strangely enough, blue; the vortex is still purple though. But wait! There&#039;s more! After a second or two all of the blocks and pigs in the area that would normally be affected by the pulling forces of the purple vortex will start teleporting to random spots in the air to plummet to their destruction or pop on the ground. This effect doesn&#039;t work on [[Walking Mortar Tower|Mortar Towers]], and it doesn&#039;t do much damage to them either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armada&lt;br /&gt;
|Head&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins &lt;br /&gt;
| +50% Gravity Force&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Crown&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| Acid Rounds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (visor)&lt;br /&gt;
|Face&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +10% Transform Recharge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (tacky)&lt;br /&gt;
|Face&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| +20% Vehicle Time&lt;br /&gt;
|-&lt;br /&gt;
|Medallion&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +40% Faster Reload&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Star Saber]]&lt;br /&gt;
|Arms&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins&lt;br /&gt;
| +50% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Major Shockwave====&lt;br /&gt;
[[File:Warpass shockwave.jpeg|thumb|200px|Rust In Peace.]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Prime Pass reward (level 10)&lt;br /&gt;
The war continues! The Deceptihogs are fighting bravely, but those pesky Autobirds are still difficult opponents. Luckily, the Deceptihogs receive some aid from Major Shockwave! With the help of this strategic mastermind, this war will be over in a jiffy (foreshadowing)!&lt;br /&gt;
&lt;br /&gt;
His weapon consists of three pink rotating laserbullets. After having hit the target, the bullets will find a new target in the vicinity and cause a lot of destruction. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medallion&lt;br /&gt;
|Chest&lt;br /&gt;
|Uncommon&lt;br /&gt;
|5 Uncommon Crystals + 8,000 Coins&lt;br /&gt;
| Acid Rounds&lt;br /&gt;
| Based on &#039;&#039;[[Transformers: Energon (franchise)|Energon]]&#039;&#039; [[Shockblast]]&#039;s chestplate&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel (G1)|Sentinel]]&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20 Explosive Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wings&lt;br /&gt;
|Back&lt;br /&gt;
|Legendary&lt;br /&gt;
|5 Legendary Crystals + 200,000 Coins&lt;br /&gt;
| +20% Weapon Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Scout Brawl====&lt;br /&gt;
[[File:ABscoutbrawl.jpeg|150px|thumb]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Hardboiled Warriors&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Prime Pass reward (level 40)&lt;br /&gt;
After [[Corporal Pig#As General Scorponok|General Scorponok&#039;s]] facile victory over [[Stella (AB)#As Sharpshooter Moonracer|his avian opponent]], the Deceptihogs send in even more destructive member Scout Brawl to continue the streak. Unfortunately, the Autobirds have a destructive member of their own; the ever so eager [[Chuck (AB)#As Private Cliffjumper|Private Cliffjumper]] charges horns first onto the battlefield...&lt;br /&gt;
&lt;br /&gt;
Scout Brawl&#039;s weapon functions just like his original. Thrilling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fez&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|5 Rare Crystals + 20,000 Coins&lt;br /&gt;
| +20% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|5 Common Crystals + 2,500 Coins&lt;br /&gt;
| +10% Transform Recharge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Launchers&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|5 Epic Crystals + 60,000 Coins&lt;br /&gt;
| +20% Explosive Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Lord Megatron Neon====&lt;br /&gt;
[[File:ABneonmegatron.jpeg|thumb|200px]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Raging Squad&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Prime Pass reward (level 40)&lt;br /&gt;
A new era dawns on the battleground. [[Red (AB)#As General Optimus Prime Neon|General Optimus Prime]] has returned bearing a mysterious new [[Energon]]-based power source and is rapidly blasting through the Deceptihog defenses. As hope seems to dissipate more and more for the robopigs, thier legendary leader Lord Megatron suddenly graces them with his presence once more. He too brings with him the new powersource known as Neon, and with renewed armor and villainous intents, the Deceptihogs are ready to fight back.&lt;br /&gt;
&lt;br /&gt;
Lord Megatron Neon, like his Energon counterpart, receives higher damage from attacks but can juice his health right back up by collecting Energon cubes in levels. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Neon Shockwave====&lt;br /&gt;
[[File:ABneonshockwave.jpeg|thumb|200px|&amp;quot;The Neon is Logical.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Weekend Warriors&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Prime Pass reward (level 10)&lt;br /&gt;
Now that [[Minion Pig#As Neon Starscream|Neon Starscream]] has gained the Deceptihogs ever so slightly more of an upper hand again, the Autobirds pull out more of their big guns. Ultra Magnus has returned to battle, fueled by both the power of Neon and an indomitable duty to protect his soldiers. The Deceptihogs have no choice but to turn back to the strategic genius that is Shockwave. Energizing himself with crimson light, Neon Shockwave shakes off his rust and emotions and gets to work. &lt;br /&gt;
&lt;br /&gt;
The power of Neon has granted Neon Shockwave more pain in battle as well. But as is of course custom, he can heal himself with [[Energon]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
[[File:ABT-Telepods-Dark-Megatron-Pig.jpg|upright=1.66|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Megatron Pig&#039;&#039;&#039; (Telepods Racer, 2014)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Telepods base&lt;br /&gt;
&lt;br /&gt;
:Part of the [[Toys&amp;quot;R&amp;quot;Us]] &#039;&#039;Angry Birds Transformers&#039;&#039; toyline, Megatron Pig transforms from robot to Cybertronian tank, his pig head visible in both modes. He includes a Telepods base which, when placed over a phone or tablet&#039;s camera, allows the toy to be &#039;scanned into&#039; the [[Angry Birds Transformers (mobile game)|&#039;&#039;Angry Birds Transformers&#039;&#039; app]].&lt;br /&gt;
&lt;br /&gt;
:This toy was redecoed as [[King Pig#Bludgeon|Bludgeon Pig]], Brawl pig and Ultimate Megatron pig.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|OPbirdRaceway}}&lt;br /&gt;
[[File:ABT-Optimus-Prime-Bird-Raceway.jpg|upright=1.66|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Bird Raceway&#039;&#039;&#039; (Telepods track set, 2014)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Telepods base&lt;br /&gt;
:This set includes Ultimate Megatron Pig, redecoed from his single-packed Racer toy.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/2014/Deceptihogs/UltimateMegatronPig/megatronpig.htm More information on Ultimate Megatron Pig at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BBBattleGame}}&lt;br /&gt;
[[File:ABT-Bumblebee-Battle-Game.jpg|upright=1.66|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee Battle Game&#039;&#039;&#039; (Jenga Game, 2014)&lt;br /&gt;
:The [[Chuck (AB)|Bumblebee]] Battle Game includes a large statue of Megatron Pig, which breaks into pieces when the Deceptihog insignia on its chest is pressed. The game challenges the player to hit the insignia using the included Bumblebee vehicle and launcher in as few turns as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Bludgeon}}&lt;br /&gt;
*&#039;&#039;&#039;Sentinel Prime Bird vs. Deceptihog Bludgeon&#039;&#039;&#039; (Telepods Racer 2-pack, 2014)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &#039;&#039;Telepods&#039;&#039; base&lt;br /&gt;
:A TelePod 2-pack that included Sentinel Prime Bird, a redeco of Heatwave Bird and Bludgeon Pig, though without the face paint and like all TelePod packs it included the base to scan the characters in the game.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Brawl}}&lt;br /&gt;
*&#039;&#039;&#039;Autobird Jazz vs. Deceptihog Brawl&#039;&#039;&#039; (Telepods Racer 2-pack, 2014)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &#039;&#039;Telepods&#039;&#039; base&lt;br /&gt;
:A TelePod 2-pack that included Autobird Jazz.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ShockwaveTelepod}}&lt;br /&gt;
[[File:ABTFtoy-Shockwave.jpg|thumb|250px|Cancelling this toy &#039;&#039;is&#039;&#039; logical.]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave Pig&#039;&#039;&#039; (Telepods racer, &amp;lt;s&amp;gt;2015&amp;lt;/s&amp;gt;)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Telepods base&lt;br /&gt;
:A redeco and retool of Megatron Pig, Shockwave Pig was part of the  &amp;quot;Turbo Energon&amp;quot; subline temporarily listed on the Hasbro website, but was never released.&lt;br /&gt;
{{canceledtoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ABTF-Megatron.jpg|thumb|150px]]&lt;br /&gt;
*King Pig&#039;s new robo-body is based loosely on [[Megatron (Movie)|live-action film series Megatron]] from &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;.&lt;br /&gt;
*The final game model differs from the original artwork developed for the character (seen in-game only on the loading screen). The original design for &amp;quot;Megatron Pig&amp;quot; has a much more claw-like cannon arm, a different design for the head crest, and a much more skeletal abdomen.&lt;br /&gt;
*For some reason, the &amp;quot;regular&amp;quot; version of Megatron is referred to as Dark Megatron. This is most likely to make the character feel more special, as he is the last you unlock on the map (not counting Nautica or Devastator) and also because Ultimate Megatron is unlocked &#039;&#039;before&#039;&#039; him.&lt;br /&gt;
*Ultimate Megatron&#039;s barracks profile was changed in the Deceptihogs Revenge update, coloring his face darker as opposed to the original&#039;s more grey face. This was likely done to make him look more similar to his in-game appearance.&lt;br /&gt;
*Devastator has an accessory based on Megatron&#039;s gun mode from G1, even though he’s already a playable character. A similar thing happened with [[Red (AB)#As Blurr|Blaster]].&lt;br /&gt;
*[[Hiroshi Iwasaki]] voiced the King Pig in the Japanese dubs of both &#039;&#039;The Angry Birds Movie&#039;&#039; and its sequel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deceptihogs]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Boltx64&amp;diff=1733404</id>
		<title>User:Boltx64</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Boltx64&amp;diff=1733404"/>
		<updated>2023-11-29T05:07:50Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I usually (if not only) write and fix stuff for [[Angry Birds Transformers]], because besides Age of Extinction is the real first experience with the Transformers franchise. I consider [[Transformers Prime]] to have the &#039;&#039;&#039;&#039;&#039;best&#039;&#039;&#039;&#039;&#039; Megatron design.&lt;br /&gt;
I&#039;m a big fan of Skywarp and Cyclonus. [[File:Boltx_Coolswag.jpg|frame|right|A dude with them mad art skills tbh. (that&#039;s me btw)]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Boltx_Coolswag.jpg&amp;diff=1733401</id>
		<title>File:Boltx Coolswag.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Boltx_Coolswag.jpg&amp;diff=1733401"/>
		<updated>2023-11-29T05:06:27Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Boltx64 uploaded a new version of &amp;amp;quot;File:Boltx Coolswag.jpg&amp;amp;quot;: much better quality ~~~~Boltx64&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Boltx64|Boltx64]] ([[User talk:Boltx64|talk]]) 00:00, 29 November 2023 (EST)Boltx64&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Boltx_Coolswag.jpg&amp;diff=1733399</id>
		<title>File:Boltx Coolswag.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Boltx_Coolswag.jpg&amp;diff=1733399"/>
		<updated>2023-11-29T05:04:33Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Boltx64 uploaded a new version of &amp;amp;quot;File:Boltx Coolswag.jpg&amp;amp;quot;: resized also lower quality for some reason
~~~~Boltx64&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Boltx64|Boltx64]] ([[User talk:Boltx64|talk]]) 00:00, 29 November 2023 (EST)Boltx64&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Boltx64&amp;diff=1733397</id>
		<title>User:Boltx64</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Boltx64&amp;diff=1733397"/>
		<updated>2023-11-29T05:00:57Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I usually (if not only) write and fix stuff for [[Angry Birds Transformers]], because besides Age of Extinction is the real first experience with the Transformers franchise. I consider [[Transformers Prime]] to have the &#039;&#039;&#039;&#039;&#039;best&#039;&#039;&#039;&#039;&#039; Megatron design. [[File:Boltx_Coolswag.jpg|frame|right|A dude that them mad art skills tbh. (that&#039;s me btw)]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Boltx_Coolswag.jpg&amp;diff=1733396</id>
		<title>File:Boltx Coolswag.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Boltx_Coolswag.jpg&amp;diff=1733396"/>
		<updated>2023-11-29T05:00:11Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: ~~~~Boltx64&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Boltx64|Boltx64]] ([[User talk:Boltx64|talk]]) 00:00, 29 November 2023 (EST)Boltx64&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Boltx64&amp;diff=1733394</id>
		<title>User:Boltx64</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Boltx64&amp;diff=1733394"/>
		<updated>2023-11-29T04:57:55Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I usually (if not only) write and fix stuff for [[Angry Birds Transformers]], because besides Age of Extinction is the real first experience with the Transformers franchise. I consider [[Transformers Prime]] to have the &#039;&#039;&#039;&#039;&#039;best&#039;&#039;&#039;&#039;&#039; Megatron design. [[File:IMG_0506.jpg|frame|left|A dude that them mad art skills tbh. (that&#039;s me btw)]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Boltx64&amp;diff=1733391</id>
		<title>User:Boltx64</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Boltx64&amp;diff=1733391"/>
		<updated>2023-11-29T04:50:01Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Created page with &amp;quot;I usually (if not only) write and fix stuff for Angry Birds Transformers, because besides Age of Extinction is the real first experience with the Transformers franchise. I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I usually (if not only) write and fix stuff for [[Angry Birds Transformers]], because besides Age of Extinction is the real first experience with the Transformers franchise. I consider [[Transformers Prime]] to have the best Megatron design.&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:ABneonshockwave.jpeg&amp;diff=1733084</id>
		<title>File:ABneonshockwave.jpeg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:ABneonshockwave.jpeg&amp;diff=1733084"/>
		<updated>2023-11-26T19:22:10Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Boltx64 uploaded a new version of &amp;amp;quot;File:ABneonshockwave.jpeg&amp;amp;quot;: unlocked character level 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neon Shockwave in [[Angry Birds Transformers (mobile game)|Angry Birds Transformers]].&lt;br /&gt;
&lt;br /&gt;
[[category:Angry Birds Transformers game images]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:ABneonultramagnus.jpeg&amp;diff=1733083</id>
		<title>File:ABneonultramagnus.jpeg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:ABneonultramagnus.jpeg&amp;diff=1733083"/>
		<updated>2023-11-26T19:20:22Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: Boltx64 uploaded a new version of &amp;amp;quot;File:ABneonultramagnus.jpeg&amp;amp;quot;: Unlocked character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neon Ultra Magnus in [[Angry Birds Transformers (mobile game)|Angry Birds Transformers]].&lt;br /&gt;
&lt;br /&gt;
[[category:Angry Birds Transformers game images]]&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Angry_Birds_Transformers_(mobile_game)&amp;diff=1721088</id>
		<title>Talk:Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Angry_Birds_Transformers_(mobile_game)&amp;diff=1721088"/>
		<updated>2023-09-13T02:15:13Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: /* Are we ever gonna update the thing about the silos cuz it’s all new materials now */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== comic ==&lt;br /&gt;
&lt;br /&gt;
Should the comic live on this page as well? --[[User:MistaTee|MistaTee]] ([[User talk:MistaTee|talk]]) 17:47, 29 August 2014 (EDT)&lt;br /&gt;
:We&#039;ll be wanting separate (game), (comic) and (toyline) articles, I imagine. [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 18:07, 29 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Cartoon==&lt;br /&gt;
Where would we note that episodes of the G1 cartoon are available on the original Angry Birds app, using the Rhino DVD masters? - [[User:BT383|BT383]] ([[User talk:BT383|talk]]) 01:35, 5 September 2014 (EDT)&lt;br /&gt;
:That could probably go in the notes section here. Is this a recent thing, then, to promote ABTF? [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 07:16, 5 September 2014 (EDT)&lt;br /&gt;
::Should it be mentioned on the G1 series page and the individual episode pages as well? --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 12:37, 5 September 2014 (EDT)&lt;br /&gt;
:::Indupitably. - [[User:SanityOrMadness|SanityOrMadness]] ([[User talk:SanityOrMadness|talk]]) 12:46, 5 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Soft release==&lt;br /&gt;
It&#039;s officially out in some countries. Can we add information based on that? --[[User:MissRatbat|MissRatbat]] ([[User talk:MissRatbat|talk]]) 19:55, 26 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Character changes==&lt;br /&gt;
Yeah, we need to change all the character names and their pages. In-game, they&#039;re the AB characters &amp;quot;as&amp;quot; the TFs. Terence is playing Heatwave, King Pig is playing Bludgeon, Megatron, etc. {{unsigned|M Sipher}}&lt;br /&gt;
:Yeah, I was wondering myself if that might be necessary. Though it does feel a bit weird for the characters with multiple Transformer identities, since the game treats  each one as a separate individual... [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 02:52, 4 November 2014 (EST)&lt;br /&gt;
::It might also be worth considering (Re: article names) that everyone refers to themselves as &amp;quot;[character name] Bird/Pig&amp;quot; in the upcoming comic... [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 02:59, 4 November 2014 (EST)&lt;br /&gt;
:::They&#039;re still explicitly the AB characters who take on traits of the TF characters in the comic. And the game is the core of this whole thing. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 07:01, 4 November 2014 (EST)&lt;br /&gt;
::::How do we treat the &#039;duplicate&#039; characters, though? For instance, the game has a cutscene where Heatwave and Sentinel Prime, both of whom are Terence, appear alongside each other. Surely if they&#039;re separate individuals they&#039;d need separate articles? [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 07:22, 4 November 2014 (EST)&lt;br /&gt;
:::::Over-fucking-complicating things. Just list both characters the AB plays on the same page. Sometimes there are more than one of an AB at a time, just as sometimes there are more than one of a TF (Omnicons, for example), also evidenced by your ability to have two of the same AB-as-TF-character active simultaneously. (Two Heatwaves is not a terribly effective pairing.) --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 08:25, 4 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Astrotrain (AB) ==&lt;br /&gt;
&lt;br /&gt;
Astrotrain is named in some notifications that I receive from the game on my Android, like &#039;&#039;&amp;quot;Astrotrain is refueled, let&#039;s go!&amp;quot;&#039;&#039; or whatever. So, if it confirms that the transport for the characters is indeed called Astrotrain, doesn&#039;t he deserves an article?--[[User:Fritz|Fritz]] ([[User talk:Fritz|talk]]) 15:54, 15 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Rovio doesn&#039;t do cloud saves&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The iOS version does save to the Game Center as of a few upgrades ago (I think the one before Arcee/Airachnid), but the player has to be signed in to it to use it. I don&#039;t know about Android versions. [[User:Magaroja|Magaroja]] ([[User talk:Magaroja|talk]]) 17:41, 16 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
The paragraph description (&amp;quot;The Silo&#039;s maximum level was 15, but a fall 2017 update increased the storage capacity to 25. &amp;quot;) and the table contradict each other. Was the maximum raised another time to 35 and the paragraph just not updated? Or is 35 a typo? --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 08:21, 24 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Are we gonna update the character pages with the newer characters from the war pass? ==&lt;br /&gt;
&lt;br /&gt;
There’s a bunch of new characters ever since the general scorponok and scout CliffJumper thing. now we have a new set of characters, Neon Characters which are basically the same as Energon characters they just look cooler&lt;br /&gt;
&lt;br /&gt;
== Are we ever gonna update the thing about the silos cuz it’s all new materials now ==&lt;br /&gt;
&lt;br /&gt;
along with a new bunch of characters they also changed the silos so no more decepticogs or whatever now we have crystals n stuff&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Angry_Birds_Transformers_(mobile_game)&amp;diff=1721085</id>
		<title>Talk:Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Angry_Birds_Transformers_(mobile_game)&amp;diff=1721085"/>
		<updated>2023-09-13T02:10:32Z</updated>

		<summary type="html">&lt;p&gt;Boltx64: /* Are we gonna update the character pages with the newer characters from the war pass? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== comic ==&lt;br /&gt;
&lt;br /&gt;
Should the comic live on this page as well? --[[User:MistaTee|MistaTee]] ([[User talk:MistaTee|talk]]) 17:47, 29 August 2014 (EDT)&lt;br /&gt;
:We&#039;ll be wanting separate (game), (comic) and (toyline) articles, I imagine. [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 18:07, 29 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Cartoon==&lt;br /&gt;
Where would we note that episodes of the G1 cartoon are available on the original Angry Birds app, using the Rhino DVD masters? - [[User:BT383|BT383]] ([[User talk:BT383|talk]]) 01:35, 5 September 2014 (EDT)&lt;br /&gt;
:That could probably go in the notes section here. Is this a recent thing, then, to promote ABTF? [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 07:16, 5 September 2014 (EDT)&lt;br /&gt;
::Should it be mentioned on the G1 series page and the individual episode pages as well? --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 12:37, 5 September 2014 (EDT)&lt;br /&gt;
:::Indupitably. - [[User:SanityOrMadness|SanityOrMadness]] ([[User talk:SanityOrMadness|talk]]) 12:46, 5 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Soft release==&lt;br /&gt;
It&#039;s officially out in some countries. Can we add information based on that? --[[User:MissRatbat|MissRatbat]] ([[User talk:MissRatbat|talk]]) 19:55, 26 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Character changes==&lt;br /&gt;
Yeah, we need to change all the character names and their pages. In-game, they&#039;re the AB characters &amp;quot;as&amp;quot; the TFs. Terence is playing Heatwave, King Pig is playing Bludgeon, Megatron, etc. {{unsigned|M Sipher}}&lt;br /&gt;
:Yeah, I was wondering myself if that might be necessary. Though it does feel a bit weird for the characters with multiple Transformer identities, since the game treats  each one as a separate individual... [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 02:52, 4 November 2014 (EST)&lt;br /&gt;
::It might also be worth considering (Re: article names) that everyone refers to themselves as &amp;quot;[character name] Bird/Pig&amp;quot; in the upcoming comic... [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 02:59, 4 November 2014 (EST)&lt;br /&gt;
:::They&#039;re still explicitly the AB characters who take on traits of the TF characters in the comic. And the game is the core of this whole thing. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 07:01, 4 November 2014 (EST)&lt;br /&gt;
::::How do we treat the &#039;duplicate&#039; characters, though? For instance, the game has a cutscene where Heatwave and Sentinel Prime, both of whom are Terence, appear alongside each other. Surely if they&#039;re separate individuals they&#039;d need separate articles? [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 07:22, 4 November 2014 (EST)&lt;br /&gt;
:::::Over-fucking-complicating things. Just list both characters the AB plays on the same page. Sometimes there are more than one of an AB at a time, just as sometimes there are more than one of a TF (Omnicons, for example), also evidenced by your ability to have two of the same AB-as-TF-character active simultaneously. (Two Heatwaves is not a terribly effective pairing.) --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 08:25, 4 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Astrotrain (AB) ==&lt;br /&gt;
&lt;br /&gt;
Astrotrain is named in some notifications that I receive from the game on my Android, like &#039;&#039;&amp;quot;Astrotrain is refueled, let&#039;s go!&amp;quot;&#039;&#039; or whatever. So, if it confirms that the transport for the characters is indeed called Astrotrain, doesn&#039;t he deserves an article?--[[User:Fritz|Fritz]] ([[User talk:Fritz|talk]]) 15:54, 15 November 2014 (EST)&lt;br /&gt;
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== &amp;quot;Rovio doesn&#039;t do cloud saves&amp;quot; ==&lt;br /&gt;
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The iOS version does save to the Game Center as of a few upgrades ago (I think the one before Arcee/Airachnid), but the player has to be signed in to it to use it. I don&#039;t know about Android versions. [[User:Magaroja|Magaroja]] ([[User talk:Magaroja|talk]]) 17:41, 16 July 2015 (EDT)&lt;br /&gt;
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== Materials ==&lt;br /&gt;
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The paragraph description (&amp;quot;The Silo&#039;s maximum level was 15, but a fall 2017 update increased the storage capacity to 25. &amp;quot;) and the table contradict each other. Was the maximum raised another time to 35 and the paragraph just not updated? Or is 35 a typo? --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 08:21, 24 January 2018 (EST)&lt;br /&gt;
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== Are we gonna update the character pages with the newer characters from the war pass? ==&lt;br /&gt;
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There’s a bunch of new characters ever since the general scorponok and scout CliffJumper thing. now we have a new set of characters, Neon Characters which are basically the same as Energon characters they just look cooler&lt;/div&gt;</summary>
		<author><name>Boltx64</name></author>
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