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		<id>https://tfwiki.duckdns.org/index.php?title=The_Transformers_(cartoon)&amp;diff=1834225</id>
		<title>The Transformers (cartoon)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Transformers_(cartoon)&amp;diff=1834225"/>
		<updated>2025-05-18T15:12:19Z</updated>

		<summary type="html">&lt;p&gt;Cyberllamamusic: /* Season 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the cartoon series|other uses of &#039;&#039;The Transformers&#039;&#039;|Transformers (disambiguation)}}&lt;br /&gt;
&lt;br /&gt;
{{nav-G1|logo=TheTransformers_Logo.jpg}}&lt;br /&gt;
&lt;br /&gt;
[[File:TransformersLogoSlantedOrange.jpg|upright=1.4|thumb|Red is the color of [[Autobot|GOOD]]...]]&lt;br /&gt;
[[File:TransformersLogoSlantedPurple.jpg|upright=1.4|thumb|...while purple is the color of [[Decepticon|EVIL]]!!]]&lt;br /&gt;
[[File:G1Season1Logo.jpg|upright=1.4|thumb|In [[Space (the place)|space]], no one can hear your trumpets go [[Media:G1-Scene-Transition-Effect.ogg|Dah-NUN NUN NUN NAHHHHHH]]!]]&lt;br /&gt;
&lt;br /&gt;
More than any other of the many media which [[Transformer]]s have invaded in the past {{#expr: {{CURRENTYEAR}}-1984}} years, it is &#039;&#039;&#039;&#039;&#039;The Transformers&#039;&#039;&#039;&#039;&#039;, the original cartoon that ran from 1984 to 1987, that captured the imagination of children and the young-at-heart worldwide. &lt;br /&gt;
&lt;br /&gt;
{{bigquote|...we feel &#039;&#039;&#039;action&#039;&#039;&#039; should be emphasized over&#039;&#039;&#039; plot&#039;&#039;&#039;—especially avoiding any complicated story lines—to ensure the success of this series with its intended viewers.|[[Bryce Malek]] and [[Dick Robbins]], &#039;&#039;Transformer&#039;&#039;s story editors, [[Marvel Productions]] internal correspondence [http://tfarchive.com/cartoons/bible/#154]}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Cybertronplanet.jpg|left|upright=1.1|thumb|Depleted of energy... aside from the power source that lights up the entire core of the planet.]]&lt;br /&gt;
The cartoon (along with the [[The Transformers (Marvel comic)|Marvel comics]]) set up the basic story of Transformers that most other incarnations were to follow: two warring factions of robots on the planet [[Cybertron (planet)|Cybertron]] leave in search of resources. The factions crash-land on [[Earth]] and, millions of years later, begin their battle anew in Reagan-era [[United States of America|America]] and across the globe. &lt;br /&gt;
&lt;br /&gt;
Once established, the cartoon rarely took any steps to upset its status quo. Plots generally centered on a [[Decepticon]] plot or invention of the week, which would be used to gather energy or Defeat The [[Autobot]]s FOREVER!!, and the Autobots&#039; efforts to stop the plan. Most of the time the Decepticons were forced into retreat, and the Autobots drove off victorious. At most, a new character or team was added to one side or the other. Plots became a bit less formulaic during Season 3, though character death and true plot upheaval remained a rarity.&lt;br /&gt;
&lt;br /&gt;
Through its 98-episode run, this series took viewers around the globe and to many strange places and times: across the alien Cybertron, the Earth&#039;s prehistoric past, the Earth&#039;s then-future of 2005, the &#039;&#039;Metropolis&#039;&#039;-like society of [[Nebulos]], and more. It is not the best animated series ever to air, but it stimulated viewers with its concept at the time, and continued to do so in the years to come.&lt;br /&gt;
&lt;br /&gt;
Being the first series of &#039;&#039;Transformers&#039;&#039; ever, some episodes tended to be [[Prime Target (episode)|very]], [[A Decepticon Raider in King Arthur&#039;s Court (episode)|very]], [[B.O.T. (episode)|weird]] and [[Auto-Bop|80s]]ish compared with later shows. The show also featured [[The Transformers (cartoon)/cast|an enormous cast of characters]] in comparison to the more limited cast of future shows, likely due to the cost of developing CGI models as opposed to hand-drawn animation.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
[[File:DivideAndConquer-UnderseaBase.jpg|center|upright=2.5|thumb|The Decepticon undersea base. Note that it is neither [[Tom Kenny|pineapple]], [[Bill Fagerbakke|rock]], nor tiki head.]]&lt;br /&gt;
&lt;br /&gt;
Writing and distribution for &#039;&#039;The Transformers&#039;&#039; were handled as a joint effort by [[Marvel Productions]] and [[Sunbow Productions]]. The show&#039;s premise is based on the original story treatment developed by [[Marvel Comics]] editor-in-chief [[Jim Shooter]], though Marvel productions briefly proposed [[Car and Cable|their own pitch for the show]] separate from Shooter&#039;s before being shot down by [[Hasbro]]. Animation was produced overseas by a number of major studios: [[Toei Animation|Toei]] (68 episodes), [[AKOM]] (22 episodes), [[Sei Young Animation Co. Ltd.]] (at least 1 episode), and [[Unknown Generation 1 animation studios|an unknown studio]] (7 episodes). Additional contract services (such as additional animation production, photography, effects and finalization) were sub-contracted to numerous other studios, including: [[Dai Won Animation Co.]], [[Sam Young Studio]], [[Ashi Productions]], [[Trans Arts Co.]], [[Anime R]], [[Nakamura Production]], [[Studio Look]], [[Studio No. 1]] and [[T. Nishimura]].&lt;br /&gt;
&lt;br /&gt;
[[File:CrashedArk1.jpg|upright=1.1|thumb|Nobody on Earth noticed this for millions of years.]]&lt;br /&gt;
The original 30 or so characters were heavily modified from their toy designs for aesthetics and ease of animation. Among the artists involved in the original designs are [[Shōhei Kohara]] and [[Floro Dery]]. Other known production artists include [[Dell Barras]], who worked on second season backgrounds.&lt;br /&gt;
&lt;br /&gt;
Story editors for the series included [[Dick Robbins]], [[Bryce Malek]], [[Flint Dille]], [[Marv Wolfman]], and [[Steve Gerber]]. Episode scripts were written by a large array of freelance writers. Writers notable for writing numerous episodes include [[Donald F. Glut]] and [[David Wise]].&lt;br /&gt;
&lt;br /&gt;
The series was animated on an enormously rushed schedule, with many episodes going from script to screen in as little as four months, due to the need to get episodes on the air in sync with the toys appearing on shelves. That, combined with the vast number of characters and the difficulties involved with the overseas animation process, resulted in a cartoon that is notoriously riddled with [[animation error]]s and other mistakes. The producers were often aware of these mistakes, but tight deadlines left no time to correct them.&lt;br /&gt;
&lt;br /&gt;
Another byproduct of the rushed production is that the show tends not to be very self-referential. Continuity between episodes is minimal, with most acting as self-contained, standalone stories, though a few Season Two and Season Three stories did build on previous episodes. Within each season, the addition of new characters is the only common change to the status quo.&lt;br /&gt;
&lt;br /&gt;
[[File:ShockwaveDesertionOfTheDinobots1.jpg|left|upright=1.1|thumb|My toy&#039;s so great, I bought one myself!]]&lt;br /&gt;
Mistakes or not, the show is fondly remembered by many fans for the high quality of its voice acting. Indeed, many characters, lacking any significant plot developments or screen time, were brought to life solely by their unique voices and inflection styles. Voice direction for the series was provided by [[Wally Burr]], notorious for driving his performers to the limit. One of the performers in his stable, [[Susan Blu]], would later go on to work as voice director for &#039;&#039;[[Beast Wars: Transformers (cartoon)|Beast Wars]]&#039;&#039;, &#039;&#039;[[Beast Machines: Transformers (cartoon)|Beast Machines]]&#039;&#039;, &#039;&#039;[[Transformers Animated (cartoon)|Transformers Animated]]&#039;&#039; and briefly &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;sinister&#039;&#039; voice of [[Victor Caroli]] provided narration for the entire series, most commonly heard on the [[commercial bumper]]s: &amp;quot;The Transformers will return after these messages!&amp;quot; Caroli&#039;s voice also provided occasional introductory narration, recap segments for multi-part episodes, and the &#039;&#039;[[Secret Files of Teletraan II]]&#039;&#039; segments which ran before the credits of Season 3.&lt;br /&gt;
&lt;br /&gt;
[[File:RollForIt Spacebridge recieves.jpg|upright=1.1|thumb|Looks safer than flying United.]]&lt;br /&gt;
In addition to the show&#039;s iconic [[theme song]], &#039;&#039;Transformers&#039;&#039; featured a great variety of background music, composed by [[Robert J. Walsh]]. Walsh had previously worked on the &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe]]&#039;&#039; cartoon, and many of those pieces were reused for &#039;&#039;Transformers&#039;&#039;. New pieces were composed as well, many incorporating the melody of the show&#039;s theme song. Walsh composed new music for 2nd and 3rd seasons, each in a different style, further distinguishing the three main seasons from one another.&lt;br /&gt;
&lt;br /&gt;
The show also originated the concept of the iconic &amp;quot;[[Scene transition|symbol flip]]&amp;quot; serving as a transition between scenes, a tradition carried on by some of the later series.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
{{see|The Transformers (cartoon)/credits}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
&lt;br /&gt;
{{see|List of The Transformers episodes}}&lt;br /&gt;
&lt;br /&gt;
These episodes are listed in &amp;quot;production order&amp;quot;, the order in which the episodes were actually approved and written, rather than the order in which they aired on television. In a few instances, this means that episodes are not in the correct chronological story order, the specifics of which are noted in their own articles. Arranging the episodes in airdate order would not solve this problem, and so, as fans have done for as long as there have been &#039;&#039;Transformers&#039;&#039; episode guides on the internet, {{SITENAME SHORT}} adheres to production order, in preference to simply making up a chronological order of our own (any attempt at which would be arguable at best).&lt;br /&gt;
&lt;br /&gt;
The different DVD companies which have released the series down the years have at times presented the episodes of each season in a different order that adheres to neither production nor airdate, sometimes to improve any chronology errors evident in the production order, and other times for no apparent reason. No two English-language DVD releases of the series by different companies have placed all 98 episodes in the same order. [[Metrodome]] stuck closest to production order, only making changes for chronology reasons (and sometimes not even then), while other licensees have strayed from this order to varying degrees. Season 1 has consistently avoided reorganization (as production order is actually the correct story order), but Season 3 is a victim of continuous restructuring that sees its episodes presented in a wildly different order with each release.&lt;br /&gt;
&lt;br /&gt;
Please note that Wikipedia claims that the production order is the correct chronological order for all seasons. However, they have listed the episodes in broadcast order, with a number next to each entry to indicate its story order.&lt;br /&gt;
&lt;br /&gt;
===Season 1===&lt;br /&gt;
[[File:Autobot roll call-panning shot stitched-MTMTE1.jpg|centre|thumb|upright=2.5|&amp;quot;Uh Jazz, I think we&#039;re missing a few members.&amp;quot;]]&lt;br /&gt;
{{note|For a list of characters for Season 1, See: &#039;&#039;[[The Transformers (cartoon)/cast#Season 1|The Transformers (cartoon)/cast]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:DinobotsG1.jpg|upright=1.1|thumb|Remember those [[Dinobot (G1)|dinosaur guys]]? Man, they were awesome.]]&lt;br /&gt;
The first season is primarily set on [[Earth]], with a few excursions to [[Cybertron (planet)|Cybertron]]. It started with the 1984 toys as its characters (with [[Reflector (G1)|some]] [[Shockwave (G1)/Generation 1 cartoon continuity|exceptions]]), and introduced the early wave of 1985 toys as it progressed—the [[Constructicon (G1)|Constructicons]], [[Dinobot (G1)|Dinobots]], [[Insecticon (G1)|Insecticons]], and [[Jetfire (G1)|Skyfire]].&lt;br /&gt;
&lt;br /&gt;
The first 3 episodes were promoted as a miniseries, airing across three consecutive weekdays. A proper 13-episode season then began broadcasting on a weekly basis, usually on Saturday mornings, the following month. While the 3-episode miniseries and the 13-episode season one are typically combined as a single 16-episode season, production companies such as [[Toei Animation|Toei]] catalog the two separately.&amp;lt;ref&amp;gt;http://web.archive.org/web/20030106084320/http://www.toei-anim.co.jp/oldies/collabo.html Archive of Toei&#039;s outsourced productions during the &#039;80s, listing the miniseries and season 1 separately&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{--}}&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[More than Meets the Eye, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[More than Meets the Eye, Part 3]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Transport to Oblivion (episode)|Transport to Oblivion]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Roll for It]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Divide and Conquer]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Fire in the Sky]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[S.O.S. Dinobots]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[War of the Dinobots]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Ultimate Doom, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Ultimate Doom, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Ultimate Doom, Part 3]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Countdown to Extinction (episode)|Countdown to Extinction]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[A Plague of Insecticons]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Heavy Metal War]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Season 2===&lt;br /&gt;
[[File:CosmicRust-BigGroup.jpg|center|upright=2.5|thumb|I liked the one with the guy.]]&lt;br /&gt;
{{note|For a list of characters for Season 2, See: &#039;&#039;[[The Transformers (cartoon)/cast#Season 2|The Transformers (cartoon)/cast]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Master builders prime basketball.jpg|upright=0.85|thumb|Didn&#039;t they make Optimus Prime play soccer or something once? Man, that was dumb.]]&lt;br /&gt;
At 49 episodes, the second season of &#039;&#039;The Transformers&#039;&#039; was rather substantial in length. The seemingly random number of 49 was not quite so random, though, as 65 episodes are the minimum requirement for a cartoon series to qualify for syndication status. (And 16 + 49 = 65)&amp;lt;ref&amp;gt;[[tvtropes:Main/SixtyFiveEpisodeCartoon|65-Episode Cartoon on TVTropes]]&amp;lt;/ref&amp;gt; In addition to these 49 episodes, a series of 5 [[public service announcement]]s were animated, presumably to accompany the episodes. For whatever reason, these PSAs were never broadcast and the episodes aired without the burden of trying to teach you anything.&lt;br /&gt;
&lt;br /&gt;
The second season greatly expanded the cartoon&#039;s scope and cast. This season tends to feature more character-driven episodes than the first, with many characters getting their own &amp;quot;spotlight&amp;quot; episode. It also features a recurring theme of the Autobots assimilating Earth culture, such as playing basketball and football and even watching a soap opera. Excursions to alien civilizations popped up occasionally as well (not to mention time travel, miniaturization, and battles against undersea creatures). The second season also saw the introduction of concepts and characters that would spread out to other segments of the franchise, including the mystic [[Alpha Trion (G1)|Alpha Trion]], the ancient [[Vector Sigma]] supercomputer and its [[Key to Vector Sigma|circuit key]], not to mention the first appearance of [[Female Transformer]]s within official fiction.&lt;br /&gt;
&lt;br /&gt;
This season also marked a move from weekly airings (usually on Saturday mornings) to syndicated weekday broadcasts, airing Monday through Friday, either in the morning or afternoon. Some markets also scheduled it in conjunction with daily episodes of &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe: A Real American Hero]]&#039;&#039; (like WPIX in New York).&lt;br /&gt;
&lt;br /&gt;
Season Two breaks down very roughly into three segments: &lt;br /&gt;
&lt;br /&gt;
*The first thirteen episodes feature (primarily) the Season One cast.&lt;br /&gt;
*A large second batch of episodes brings in the remainder of the 1985 toys.&lt;br /&gt;
*The final ten episodes introduce the four [[combiner]] teams that formed the early entries in the 1986 line.&lt;br /&gt;
{{--}}&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# &amp;quot;[[Autobot Spike]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Changing Gears]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[City of Steel (episode)|City of Steel]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Attack of the Autobots (episode)|Attack of the Autobots]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Traitor (episode)|Traitor]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Immobilizer]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Autobot Run]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Atlantis, Arise!]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Day of the Machines]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Enter the Nightbird]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[A Prime Problem]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Core]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Insecticon Syndrome]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Dinobot Island, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Dinobot Island, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Master Builders (episode)|The Master Builders]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Auto Berserk]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Microbots]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Megatron&#039;s Master Plan, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Megatron&#039;s Master Plan, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Desertion of the Dinobots, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Desertion of the Dinobots, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Blaster Blues]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[A Decepticon Raider in King Arthur&#039;s Court (episode)|A Decepticon Raider in King Arthur&#039;s Court]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Golden Lagoon (episode)|The Golden Lagoon]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The God Gambit]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Make Tracks]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Child&#039;s Play (episode)|Child&#039;s Play]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Quest for Survival]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Secret of Omega Supreme (episode)|The Secret of Omega Supreme]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Gambler]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Kremzeek!]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Sea Change]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Triple Takeover]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Prime Target (episode)|Prime Target]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Auto-Bop]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Search for Alpha Trion]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Girl Who Loved Powerglide]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Hoist Goes Hollywood (episode)|Hoist Goes Hollywood]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Key to Vector Sigma, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Key to Vector Sigma, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Aerial Assault]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[War Dawn (episode)|War Dawn]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Trans-Europe Express]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Cosmic Rust (episode)|Cosmic Rust]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Starscream&#039;s Brigade]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Revenge of Bruticus]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Masquerade]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[B.O.T. (episode)|B.O.T.]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Intermediate===&lt;br /&gt;
[[File:Tftm1986b.jpg|thumb|upright=1.4|Then they like, killed him in the movie. Man, that was awesome.]]&lt;br /&gt;
&#039;&#039;[[The Transformers: The Movie]]&#039;&#039; is in continuity with the cartoon series, occurring 20 years after the end of Season 2 (in the then-futuristic year of 2005). It was the single biggest turning point for the series, and remains controversial. The movie saw the introductions of [[Unicron]], the [[Quintesson]]s, and the [[Matrix of Leadership]], all of which would play important roles in Season 3. It made radical changes to the show&#039;s cast, killing off many characters and introducing new ones—a shock to young viewers who were used to their heroes driving off into the sunset at the end of every adventure.&lt;br /&gt;
&lt;br /&gt;
Despite its unconventional place in the cartoon canon, it remains the best-known representation of the cartoon series among fans.&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Season 3===&lt;br /&gt;
{{note|For a list of characters for Season 3, See: &#039;&#039;[[The Transformers (cartoon)/cast#The Transformers: The Movie and Season 3|The Transformers (cartoon)/cast]]&#039;&#039;.}}&lt;br /&gt;
[[File:Intro3 4 with error.jpg|upright=1.5|thumb|They didn&#039;t make any more cartoons after the movie. Yeah, the movie totally killed Transformers.]]&lt;br /&gt;
Season 3 &#039;&#039;transformed&#039;&#039; the whole premise of the show. Some updates were the two teams stranded on Earth, along with many of the characters that composed those teams. In their place was a galaxy-spanning tale of battles on alien worlds. With the Autobots in firm control of Cybertron, the Decepticons, though still a threat, were somewhat reduced as villains; new enemies in the form of the [[Quintesson]]s were introduced. Plots often centered on the ultra-powerful [[Titan (group)|city-bot]]s, [[Metroplex (G1)|Metroplex]] and [[Trypticon (G1)|Trypticon]]. &lt;br /&gt;
&lt;br /&gt;
Season 3 has a mixed reputation. It contains some of the most mistake-laden episodes of the entire franchise (&amp;quot;Five Faces of Darkness&amp;quot;, &amp;quot;Carnage in C Minor&amp;quot;, the [[title sequence]] at right) most of which can be laid at the feet of [[AKOM]]. But some of its episodes are among the best as well, both in animation and scripting; &amp;quot;Dark Awakening&amp;quot;, &amp;quot;Chaos&amp;quot;, &amp;quot;Webworld&amp;quot;, and &amp;quot;Dweller in the Depths&amp;quot; are all heavy fan favorites.&lt;br /&gt;
&lt;br /&gt;
Late in Season 3, as in Season 2, the forerunners of the 1987 toy line were introduced: the [[Terrorcon (G1)|Terrorcons]], [[Technobot (G1)|Technobot]]s, and [[Throttlebot]]s, and (very briefly) the cassettes [[Slugfest (G1)|Slugfest]] and [[Overkill (G1)|Overkill]]. The season concluded with the resurrection of Optimus Prime, spurred on by a massive campaign on the part of fans, who were displeased by his death and subsequent &amp;quot;evil&amp;quot; resurrection.&lt;br /&gt;
{{--}}&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 3]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 4]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 5]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Killing Jar (episode)|The Killing Jar]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Chaos (episode)|Chaos]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Dark Awakening (episode)|Dark Awakening]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Forever Is a Long Time Coming (episode)|Forever Is a Long Time Coming]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Starscream&#039;s Ghost]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Thief in the Night]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Surprise Party]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Madman&#039;s Paradise]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Nightmare Planet]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Ghost in the Machine (G1)|Ghost in the Machine]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Webworld]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Carnage in C-Minor]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Quintesson Journal]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Ultimate Weapon]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Big Broadcast of 2006 (episode)|The Big Broadcast of 2006]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Fight or Flee (episode)|Fight or Flee]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Dweller in the Depths]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Only Human]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Grimlock&#039;s New Brain]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Money Is Everything (episode)|Money Is Everything]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Call of the Primitives]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Face of the Nijika]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Burden Hardest to Bear]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Return of Optimus Prime, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Return of Optimus Prime, Part 2]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Season 4===&lt;br /&gt;
{{note|For a list of characters for Season 4, See: &#039;&#039;[[The Transformers (cartoon)/cast#Season 4|The Transformers (cartoon)/cast]]&#039;&#039;.}}&lt;br /&gt;
[[File:Bumblebee and Goldbug.jpg|upright=1.6|thumb|They kept making the toys? But weren&#039;t those like, [[Action Master|the ones that couldn&#039;t transform]] or something?]]&lt;br /&gt;
According to [[David Wise]], he was contacted by [[Sunbow Productions]] to write a &#039;&#039;five&#039;&#039;-part series finale which would introduce a deluge of new characters while simultaneously tying up the series. Shortly after Wise completed the five-episode outline, however, a budget cutback reduced it to a &#039;&#039;three&#039;&#039;-parter. This created a massive headache for the writer, who did the math and claimed that they&#039;d be introducing a new character just about every 28 or 90 seconds.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=XVRk-sOMZ6Y Interview from Rhino Season 3/4 DVD set]&amp;lt;/ref&amp;gt; [[Dan Gilvezan]] also expressed his confusion at the truncated season, as 98 episodes didn&#039;t fit into a syndicated weekday broadcast schedule (which needed to be divisible by 5).&amp;lt;ref&amp;gt;&#039;&#039;Bumblebee and Me: Life as a G1 Transformer&#039;&#039;, by Dan Gilvezan&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the end, 25 brand new Transformers and 21 [[Nebulan]]s, that&#039;s 46 new characters in all, were introduced across these final three episodes. Well, that&#039;s assuming you count [[Fortress Maximus (G1)|Fortress Maximus]] and [[Scorponok (G1)|Scorponok]] as separate characters from [[Cerebros (G1)|Cerebros]] and [[Zarak (G1)|Zarak]]... and [[Punch (G1)|Punch]] and [[Punch (G1)|Counterpunch]] as one guy.&lt;br /&gt;
&lt;br /&gt;
While the previous three seasons each featured fully original [[title sequence]]s, season 4&#039;s title sequence was more economically cobbled together. By combining animation taken from toy commercials (produced by [[Toei Animation|Toei]]) and animation from the season 3 title sequence (produced by [[AKOM]]), they crafted a &amp;quot;new&amp;quot; title sequence (which used the season 3 rendition of the theme song). A clever ploy, though the difference in animation quality and art style between segments produced by Toei and AKOM leads to the footage blending rather poorly.&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;[[The Rebirth, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Rebirth, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Rebirth, Part 3]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Season 5===&lt;br /&gt;
[[File:Puppetpmprime.jpg|thumb|upright=1.4|Man, I wish they&#039;d made a fifth season. It would&#039;ve been awesome.]]&lt;br /&gt;
&lt;br /&gt;
Season 5 did not feature any new episodes, but rather consisted of 15 episodes from the previous seasons and &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; broken up into five episodes, for a total of 20 episodes. A music video for &amp;quot;[[The Touch]]&amp;quot; was also used to fill time.&lt;br /&gt;
&lt;br /&gt;
In addition to a new [[title sequence]] and new [[commercial bumper]]s, new bookending segments were added to each episode. These segments featured an animatronic/stop-motion puppet of [[Powermaster]] [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] meeting regularly with a live-action human named [[Tommy Kennedy]] to tell him old Transformers stories. While the stories were old, the bookending segments took place in a contemporary time with Optimus regularly name dropping characters who never appeared in the older episodes, but were currently available on store shelves. &lt;br /&gt;
&lt;br /&gt;
Production of the segments fell under [[Tim Speidel]], a producer for [[Griffin Bacal]] (the New York-based advertising company which co-developed &#039;&#039;The Transformers&#039;&#039;).&amp;lt;ref&amp;gt;http://digestmybrain.wordpress.com/2011/09/22/my-conversation-with-tim-speidel/&amp;lt;/ref&amp;gt; The Optimus Prime puppet was operated by [[Marty Robinson]], a famous puppeteer best known for his work on &#039;&#039;Sesame Street&#039;&#039; providing the mouthplate movement and on-set voice, with an assistant performing the head turns. Filming of these segments was completed in one week during June, 1988, at Silver Cup Studios in Queens, New York. Powermaster Optimus Prime was made of wood and very fragile in certain areas, requiring actor [[Jason Jansen]] to watch his step while filming. Apparently, at one point a camera rig fell over onto the wooden Optimus Prime hand right where Jansen would have been sitting if he hadn&#039;t been eating a bagel at the craft services table. A crane operator who was strapped to the camera wasn&#039;t so fortunate and &amp;quot;rode&amp;quot; the falling equipment down for 40 feet.&amp;lt;ref&amp;gt;http://digestmybrain.wordpress.com/2013/01/04/tommy-kennedy-found-an-interview-with-jason-jansen/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# &amp;quot;[[More than Meets the Eye, Part 1#Season 5|More than Meets the Eye, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[More than Meets the Eye, Part 2#Season 5|More than Meets the Eye, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[More than Meets the Eye, Part 3#Season 5|More than Meets the Eye, Part 3]]&amp;quot;&lt;br /&gt;
# [[The Transformers: The Movie#Day One|&#039;&#039;The Transformers: The Movie&#039;&#039; (Day One)]]&lt;br /&gt;
# [[The Transformers: The Movie#Day Two|&#039;&#039;The Transformers: The Movie&#039;&#039; (Day Two)]]&lt;br /&gt;
# [[The Transformers: The Movie#Day Three|&#039;&#039;The Transformers: The Movie&#039;&#039; (Day Three)]]&lt;br /&gt;
# [[The Transformers: The Movie#Day Four|&#039;&#039;The Transformers: The Movie&#039;&#039; (Day Four)]]&lt;br /&gt;
# [[The Transformers: The Movie#Day Five|&#039;&#039;The Transformers: The Movie&#039;&#039; (Day Five)]]&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 1#Season 5|Five Faces of Darkness, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 2#Season 5|Five Faces of Darkness, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 3#Season 5|Five Faces of Darkness, Part 3]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 4#Season 5|Five Faces of Darkness, Part 4]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 5#Season 5|Five Faces of Darkness, Part 5]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Surprise Party#Season 5|Surprise Party]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Dark Awakening (episode)#Season 5|Dark Awakening]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Return of Optimus Prime, Part 1#Season 5|The Return of Optimus Prime, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Return of Optimus Prime, Part 2#Season 5|The Return of Optimus Prime, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Rebirth, Part 1#Season 5|The Rebirth, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Rebirth, Part 2#Season 5|The Rebirth, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Rebirth, Part 3#Season 5|The Rebirth, Part 3]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===The Sci-Fi Channel===&lt;br /&gt;
&lt;br /&gt;
[[File:CartoonQuestTitleCard.jpg|thumb|upright=1.4|They totally never showed the old episodes on TV again after G1.]]&lt;br /&gt;
&lt;br /&gt;
From 1992 to 1997, the Sci-Fi Channel rotated reruns of &#039;&#039;The Transformers&#039;&#039; in and out of their early morning cartoon programming blocks, [[Cartoon Quest]] and [[Animation Station]]. These broadcasts used a unique version of the [[title sequence]], which featured the season 2 animation set to the season 3 rendition of the [[theme song]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, due to longer commercial slots, the decision was made to edit the cartoon down. Sometimes this was done in a comparatively harmless fashion, but other times the flow of scenes and even the plot suffered. In one of the most notorious edits, two lines from [[Grapple (G1)|Grapple]] and [[Inferno (G1)|Inferno]] in &amp;quot;[[Masquerade]]&amp;quot; ended up smooshed into a single nonsensical jumble: &amp;quot;Time to add fire torobably hate myself in the morning, but—&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unusually, the Sci-Fi Channel network run &#039;&#039;&#039;overlapped&#039;&#039;&#039; with the &#039;&#039;Generation 2&#039;&#039; syndication run; at one point the Sci-Fi Channel even ran a contest where kids could submit postcards to win &#039;&#039;G2&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Generation 2===&lt;br /&gt;
&lt;br /&gt;
[[File:G2CartoonLogo.jpg|thumb|upright=1.4|The reason G2 sucked is they didn&#039;t even have a show. There was like, nothing on.]]&lt;br /&gt;
&lt;br /&gt;
Between 1993 and 1995, a total of 52 select episodes of &#039;&#039;The Transformers&#039;&#039; were repackaged as a new program: &#039;&#039;The Transformers: Generation 2&#039;&#039;. The episodes featured new transitioning segments via the [[Cybernet Space Cube]] as well as a new [[title sequence]]. &lt;br /&gt;
{{See|Transformers: Generation 2 (cartoon)|Transformers: Generation 2}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===The Hub Network/Discovery Family===&lt;br /&gt;
&lt;br /&gt;
[[File:Hub-CobraPaloozaMegatronAThon.jpg|thumb|upright=1.4|Nope. &#039;&#039;Definitely&#039;&#039; never showed the old episodes again.]]&lt;br /&gt;
&lt;br /&gt;
Beginning in October 2010, &#039;&#039;The Transformers&#039;&#039; made its return to American television via [[Hub Network|The Hub Network]], a cable network jointly owned by [[Hasbro]]. &#039;&#039;The Transformers&#039;&#039; episodes were aired uncut and unaltered for the first time since their original broadcast (though the on-demand version of &amp;quot;[[Heavy Metal War]]&amp;quot; inexplicably used the infamous [[Kid Rhino]] version with unfinished animation). However, for scheduling and advertising purposes, the series was rebranded &#039;&#039;The Transformers: Generation 1&#039;&#039;. This kept it from potentially getting confused with the [[Transformers Animated (cartoon)|many]] [[Transformers: Prime (cartoon)|other]] &#039;&#039;[[Transformers: Rescue Bots (cartoon)|Transformers]]&#039;&#039; cartoons which were airing simultaneously on the network. Despite this, nothing was done to alter the opening credits, which still say &#039;&#039;The Transformers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Incidentally, it &#039;&#039;also&#039;&#039; means that exactly the same episodes of &#039;&#039;The Transformers&#039;&#039; have been rebranded as &amp;quot;Generation 1&amp;quot; &#039;&#039;and&#039;&#039; &amp;quot;Generation 2&amp;quot;... and in reverse order, at that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Transformers&#039;&#039; aired on the [[Huboom!]] programming block in all its various forms (changing hosts, time slots and theme every couple of years). New [[Commercial/Generation 1#2011|commercial segments]] frequently reworked animation from old episodes of &#039;&#039;The Transformers&#039;&#039;, combining them with new voice overs (often from the original cast) to create humorous situations. Lo and behold, we now have [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] bickering with [[Cobra Commander]].&lt;br /&gt;
&lt;br /&gt;
In October 2014, The Hub Network was replaced with [[Discovery Family]] and reruns were moved to the early-morning slot, as Discovery Communications began programming evenings on the channel.&lt;br /&gt;
&lt;br /&gt;
At the beginning of 2017, however, the series was removed from the lineup entirely, only to return without warning around mid 2020, airing on weekdays at 3 AM, where the &#039;&#039;Transformers&#039;&#039; and &#039;&#039;G.I. Joe&#039;&#039; series have mainly been banished to due to Discovery Family&#039;s main demographic skewing female (hence why &#039;&#039;[[Transformers: Robots in Disguise (2015 cartoon)|Robots in Disguise]]&#039;&#039; and &#039;&#039;[[Transformers: Cyberverse (cartoon)|Cyberverse]]&#039;&#039; were aired on [[Cartoon Network]]).&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==International Releases==&lt;br /&gt;
===Japanese release===&lt;br /&gt;
In Japan, &#039;&#039;The Transformers&#039;&#039; was broken apart into 2 separately branded shows:&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
{{nav-fsrltf}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039;&#039;&#039;&#039; (戦え! 超ロボット生命体 トランスフォーマー, &#039;&#039;Tatakae! Chō Robotto Seimeitai Transformers&#039;&#039;) began airing in 1985, consisting of the North American season 1 and 2 episodes. Although 2 episodes out of the original 65 were cut (&amp;quot;[[Attack of the Autobots (episode)|Attack of the Autobots]]&amp;quot; and &amp;quot;[[Day of the Machines]]&amp;quot;), an additional 9 [[clip show]]s were created, composed entirely of re-used footage taken from various episodes, bringing the total number of &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; episodes to 72. The 2 missing episodes were later dubbed in 1990 and released straight-to-video, then retroactively added to the series episode list, boosting its official count to 74 episodes.&lt;br /&gt;
&lt;br /&gt;
{{collist|4|&lt;br /&gt;
# &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[More than Meets the Eye, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[More than Meets the Eye, Part 3]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Transport to Oblivion (episode)|Transport to Oblivion]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Roll for It]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Divide and Conquer]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[S.O.S. Dinobots]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[War of the Dinobots]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Countdown to Extinction (episode)|Countdown to Extinction]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Heavy Metal War]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Autobot Spike]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Changing Gears]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Traitor (episode)|Traitor]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Birth of the Transformers!]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[The Immobilizer]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Atlantis, Arise!]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Enter the Nightbird]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Dinobot Island, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Dinobot Island, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Master Builders (episode)|The Master Builders]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Insecticon Syndrome]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[A Prime Problem]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[City of Steel (episode)|City of Steel]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Auto Berserk]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Microbots]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Megatron&#039;s Master Plan, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Megatron&#039;s Master Plan, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Desertion of the Dinobots, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Desertion of the Dinobots, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[A Decepticon Raider in King Arthur&#039;s Court (episode)|A Decepticon Raider in King Arthur&#039;s Court]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Golden Lagoon (episode)|The Golden Lagoon]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The God Gambit]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Make Tracks]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Quest for Survival]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Secret of Omega Supreme (episode)|The Secret of Omega Supreme]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Gambler]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Girl Who Loved Powerglide]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Kremzeek!]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Triple Takeover]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Child&#039;s Play (episode)|Child&#039;s Play]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Search for Alpha Trion]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Key to Vector Sigma, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Key to Vector Sigma, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Sea Change]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Hoist Goes Hollywood (episode)|Hoist Goes Hollywood]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Aerial Assault]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Trans-Europe Express]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Cosmic Rust (episode)|Cosmic Rust]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Core]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Blaster Blues]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Prime Target (episode)|Prime Target]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Auto-Bop]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Starscream&#039;s Brigade]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Revenge of Bruticus]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[War Without End (episode)|War Without End]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[Desperate Battle on Dinobot Island]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[Devastator, the Giant Warrior]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[Neverending Struggle]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[B.O.T. (episode)|B.O.T.]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[War Dawn (episode)|War Dawn]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Masquerade]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Fire in the Sky]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[A Plague of Insecticons]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Autobot Run]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Ultimate Doom, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Ultimate Doom, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Ultimate Doom, Part 3]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Earth&#039;s Greatest Crisis]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[Seek the Cybertonium]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[Stunticons vs Aerialbots]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[Mutiny of the Combaticons]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[Attack of the Autobots (episode)|Attack of the Autobots]]&amp;quot;{{dag|black}}&lt;br /&gt;
# &amp;quot;[[Day of the Machines]]&amp;quot;{{dag|black}}&lt;br /&gt;
}}&lt;br /&gt;
{{dag|red}} &#039;&#039;Added [[clip show]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{dag|black}} &#039;&#039;{{w|Direct-to-video}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The broadcast order of the series was significantly reworked, with most of the episodes featuring [[Jetfire (G1)#Why &amp;quot;Skyfire&amp;quot;?|Skyfire]] being pushed to the end of the run (presumably owing the character&#039;s shaky status as a Bandai toy in Japan). Contrary to what would be sensible, this did &#039;&#039;not&#039;&#039; involve correcting any of the chronological errors present in the original order; in fact, it even created some new ones. The pack-in booklet included with the {{w|LaserDisc}} and DVD sets from [[Geneon Universal Entertainment|Pioneer]] includes the original production order with liner notes explaining some of the continuity issues and choices behind the Japanese airing order.&lt;br /&gt;
&lt;br /&gt;
Perhaps most notoriously, the episodes were edited before their broadcast in Japan. These edits were made not for content, but for length so that the show could accommodate longer opening and ending [[Title sequence|sequence]]s. The combined length of the U.S. opening and ending sequences was about 1 minute and 10 seconds. The combined length of the Japanese opening and ending sequences, however, was about 2 minutes and 20 seconds. This resulted in roughly 1 minute and 10 seconds of content being cut from every single episode.&lt;br /&gt;
&lt;br /&gt;
The translation in terms of script and story was faithful in regards to the original English version (the same cannot be said of the translations of &#039;&#039;[[Beast Wars: Transformers (cartoon)#Japan|Beast Wars]]&#039;&#039; and onward). However, the dub was at times rushed and had its own unique errors, primarily in terms of matching the right voices and names to the characters on screen. Some examples of character identification mistakes include &amp;quot;[[More than Meets the Eye, Part 3]]&amp;quot;, in which it is &#039;&#039; [[Thundercracker (G1)/Generation 1 cartoon continuity|Thundercracker]]&#039;&#039; who requests permission to teleport and attack [[Ironhide (G1)/Generation 1 cartoon continuity|Ironhide]], and &amp;quot;[[Divide and Conquer]]&amp;quot;, where &#039;&#039;[[Starscream (G1)/Generation 1 cartoon continuity|Starscream]]&#039;&#039; voices the teleporting [[Seeker (body-type)|Seeker]] rather than [[Skywarp (G1)/Generation 1 cartoon continuity|Skywarp]] (as a result, to Japanese viewers, it appears as though teleportation is a trait inherent in all Seekers and not just Skywarp). One of the worst examples would come in &amp;quot;[[The Master Builders (episode)|The Master Builders]]&amp;quot;, as Megatron orders Blitzwing into battle, though the jet is clearly Ramjet (Ramjet is even dubbed with Blitzwing&#039;s voice).&lt;br /&gt;
&lt;br /&gt;
It is entirely possible that the translation for the series was done using preliminary scripts rather than the finished versions, resulting in the additional errors. The Japanese dub began airing 8 months after the American broadcast of the series and very quickly caught up with the United States. As a matter of fact, the episodes &amp;quot;[[Autobot Spike]]&amp;quot; and &amp;quot;[[Changing Gears]]&amp;quot; premiered in Japan several weeks &#039;&#039;before&#039;&#039; they aired in the US! Other evidence indicating translation was made from draft scripts can be seen in &amp;quot;[[Trans-Europe Express]]&amp;quot;, where the [[Pearl of Bahoudin]] is referred to as the &amp;quot;Pearl of Jehuddin&amp;quot;, the name it carried in preliminary scripts but changed for the final version.&lt;br /&gt;
&lt;br /&gt;
Although primary characters such as Megatron, Optimus Prime, Bumblebee, etc., had consistent actors, the dub was &#039;&#039;extremely&#039;&#039; loose in terms of casting its secondary characters. Bluestreak, for example, had no less than &#039;&#039;seven&#039;&#039; different actors portray him over the course of the series (though [[Kōki Kataoka]] is typically credited as his &amp;quot;standard&amp;quot; voice actor). By the looks of things, if a secondary character only received one or two lines in a given episode, then whatever actor was on hand in the studio would be called in to play them, consistency be damned.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Japanese dub of &#039;&#039;Transformers&#039;&#039; was geared toward a younger audience than the original English version. While the dialogue and stories remained faithful in localization, the episodes received &#039;&#039;&#039;extensive&#039;&#039;&#039; [[Narrator|narration]] from [[Issei Masamune]]. The additional narration was relentless to the point of becoming play-by-play commentary. The narrator would constantly describe what was happening on screen, summarize scenes and dialogue immediately after they were seen or spoken, and generally just provide needless asides such as &amp;quot;And then!&amp;quot; &amp;quot;Suddenly!&amp;quot; and &amp;quot;Meanwhile!&amp;quot; This was done to help the younger Japanese viewers follow along with the story, though later domestically produced Japanese &#039;&#039;Transformers&#039;&#039; animation would not include such excessive narration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; aired on various local [[Nihon TV]] affiliates and as a result, some episodes were preempted in some areas (&amp;quot;[[The Golden Lagoon (episode)|The Golden Lagoon]]&amp;quot;, for example, only aired in the Kansai region, while &amp;quot;[[The Girl Who Loved Powerglide]]&amp;quot; aired in every region &#039;&#039;but&#039;&#039; the Kansai region). The opening theme was &amp;quot;[[Transformer (song)|TRANSFORMER]]&amp;quot; by [[Satoko Shimonari]] and the ending theme was &amp;quot;[[Peace Again]]&amp;quot; also by Shimonari. The Japanese dubs sound direction was provided by [[Shōzō Tajima]].&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Scramble City&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
[[File:Scramble city logo.jpg|center|250x200px]]&lt;br /&gt;
&lt;br /&gt;
An additional {{w|Original Video Animation|OVA special}} was produced as a spin-off of &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039;. The special was released to home video in [[April]] [[1986]], placing it somewhere between the Japanese broadcast of &amp;quot;[[Kremzeek!]]&amp;quot; and &amp;quot;[[The Key to Vector Sigma, Part 1]].&amp;quot; Primarily concerned with introducing the toys in its [[Fight! Super Robot Lifeform Transformers (toyline)#1986 (Scramble City and 2010)|accompanying subline]], the special included the Japanese screen debuts of the [[Aerialbot (G1)|four]] [[Stunticon (G1)|1986]] [[Protectobot (G1)|combiner]] [[Combaticon (G1)|teams]] (the titular [[Scramble Power|Scrambles]]), [[Metroplex (G1)|Metroplex]] and [[Trypticon (G1)|Trypticon]] (the titular cities), and [[Ultra Magnus (G1)|Ultra Magnus]] and [[Galvatron (G1)|Galvatron]], here dubbed &amp;quot;[[City Commander]]s.&amp;quot;&lt;br /&gt;
{{See|Scramble City: Mobilization}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Fight! Super Robot Lifeform Transformers 2010&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
{{nav-2010}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fight! Super Robot Lifeform Transformers 2010&#039;&#039;&#039;&#039;&#039; (戦え! 超ロボット生命体 トランスフォーマー 2010 &#039;&#039;Tatakae! Chō Robotto Seimeitai Transformers Ni-Zero-Ichi-Zero&#039;&#039;) began airing in 1986, consisting of the North American season 3 episodes. All 30 episodes were dubbed for &#039;&#039;Transformers 2010&#039;&#039; and 2 additional clip episodes were produced, bringing the total to 32 episodes. &lt;br /&gt;
&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 2]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 3]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 4]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Five Faces of Darkness, Part 5]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Thief in the Night]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Starscream&#039;s Ghost]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Dark Awakening (episode)|Dark Awakening]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Forever Is a Long Time Coming (episode)|Forever Is a Long Time Coming]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Killing Jar (episode)|The Killing Jar]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Chaos (episode)|Chaos]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Madman&#039;s Paradise]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Surprise Party]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Carnage in C-Minor]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Fight or Flee (episode)|Fight or Flee]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Ghost in the Machine (G1)|Ghost in the Machine]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Webworld]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Dweller in the Depths]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Quintesson Journal]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Ultimate Weapon]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Big Broadcast of 2006 (episode)|The Big Broadcast of 2006]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Only Human]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Money Is Everything (episode)|Money Is Everything]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Nightmare Planet]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Grimlock&#039;s New Brain]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Call of the Primitives]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Face of the Nijika]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Burden Hardest to Bear]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[Daniel&#039;s Adventure]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[The Desperate Struggle of Justice]]&amp;quot;{{dag|red}}&lt;br /&gt;
# &amp;quot;[[The Return of Optimus Prime, Part 1]]&amp;quot;&lt;br /&gt;
# &amp;quot;[[The Return of Optimus Prime, Part 2]]&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{dag|red}} &#039;&#039;Added [[clip show]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As with &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039;, &#039;&#039;Transformers 2010&#039;&#039; considerably reordered the sequence of episodes. However, rather than restore the narrative order (as the North American broadcast had jumbled up the story arcs), the Japanese broadcast actually made things &#039;&#039;worse&#039;&#039;. And as with &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039;, Pioneer&#039;s LaserDisc and DVD sets for &#039;&#039;Transformers 2010&#039;&#039; include a &amp;quot;narrative viewing order&amp;quot; list in the pack-in booklet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers 2010&#039;&#039; received the same editing treatment as its predecessor, losing scenes to make room for the longer title and credits sequences. Likewise, it received all the excessive narration and was prone to the same rotating cast members and character identification hiccups. In regards to the latter, it could become especially problematic when the &#039;&#039;narrator&#039;&#039; was the one misidentifying the characters (in &amp;quot;[[The Burden Hardest to Bear]]&amp;quot;, the narrator mistakenly identifies Wildrider and Dead End as Runabout and Runamuck).&lt;br /&gt;
&lt;br /&gt;
Again, as with &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039;, there is evidence the &#039;&#039;Transformers 2010&#039;&#039; translation was done using draft scripts and not the finished versions. This often bled into promotional material, such as a rather [[:File:TVMagazineStarscreamsGhost1.jpg|infamous advertisement]] for &amp;quot;[[Starscream&#039;s Ghost]]&amp;quot; which featured [[Blitzwing (G1)|Blitzwing]] as the main character rather than [[Octane]] (as it was written in early drafts of the episode, but changed by the final version).&lt;br /&gt;
&lt;br /&gt;
In addition to the extensive narration to hold the viewer&#039;s hand, &#039;&#039;Transformers 2010&#039;&#039; also received brand new text captions which had not been often utilized in &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039;. These captions would appear on screen to designate locations (be they planets, countries or cities) and to identify new characters whenever they first appeared (including both names and functions). The [[Secret Files of Teletraan II]] segments were also reworked; some were dubbed, some were dropped and some brand new ones exclusive to &#039;&#039;Transformers 2010&#039;&#039; were created.&lt;br /&gt;
&lt;br /&gt;
The release of &#039;&#039;[[The Transformers: The Movie/dubs#Japan|The Transformers: The Movie]]&#039;&#039; was delayed in Japan and was not available between &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; and &#039;&#039;Transformers 2010&#039;&#039;. To help viewers acclimate to the new status quo, explanatory material was published in the pages of &#039;&#039;[[TV Magazine]]&#039;&#039;, describing the events of &#039;&#039;The Movie&#039;&#039; as the &amp;quot;[[Unicron War]]&amp;quot; and summarizing vital events from the film (such as Optimus Prime&#039;s death, Rodimus Prime&#039;s ascension and Megatron&#039;s upgrade into Galvatron). &#039;&#039;The Movie&#039;&#039; would eventually be released straight-to-video in 1989.&lt;br /&gt;
&lt;br /&gt;
Like &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039;, &#039;&#039;Transformers 2010&#039;&#039; was broadcast on various local Nihon TV affiliates, resulting in preemptions in certain areas (&amp;quot;[[The Face of the Nijika]]&amp;quot; for example). The opening theme was &amp;quot;[[Transformer 2010]]&amp;quot; by [[Shō Hirose]] and the ending theme was &amp;quot;[[What&#039;s You]]&amp;quot; also by Hirose.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: The Rebirth&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
[[File:RebirthYoshiokaLaserDiscArt.jpg|center|300x200px]]&lt;br /&gt;
&lt;br /&gt;
The season 4 episodes of &#039;&#039;The Transformers&#039;&#039; were not originally broadcast in Japan, with [[TakaraTomy|Takara]] instead electing to produce a brand new series to continue the story of their animated continuity: &#039;&#039;[[Transformers: The Headmasters (cartoon)|The Headmasters]]&#039;&#039;. However, all 3 episodes were eventually released straight-to-video in 1996 as &#039;&#039;&#039;&#039;&#039;Transformers: The Rebirth&#039;&#039;&#039;&#039;&#039; (トランスフォーマー ザ・リバース). The episodes received their much-belated Japanese television broadcast in 2007 on [[Cartoon Network|Cartoon Network Japan]].&lt;br /&gt;
&lt;br /&gt;
To differentiate &amp;quot;The Rebirth&amp;quot; from the Japanese continuity of &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039;, the episodes were released under the American &#039;&#039;The Transformers&#039;&#039; branding.  This included using the American [[title sequence]] and [[commercial bumper]]s (undubbed). To further this distinction, the dub used English-language names and terminology for the most part (&amp;quot;Hot Rod&amp;quot; was not changed to &amp;quot;Hot Rodimus&amp;quot; and &amp;quot;Kup&amp;quot; was not changed to &amp;quot;Cher&amp;quot;, for example) while maintaining the Japanese-exclusive names for the more high-profile characters (&amp;quot;Convoy&amp;quot; was not changed to &amp;quot;Optimus Prime&amp;quot;, for example).&lt;br /&gt;
&lt;br /&gt;
Inconsistencies in translation choices aside, there were some bizarre errors in the dub; names attributed to characters or groups that existed in neither the English or Japanese versions.  Scorponok is referred to as &amp;quot;Scorpion&amp;quot;, the Throttlebots are referred to as the &amp;quot;Slot Robots&amp;quot;, and in the Japanese subtitles of the English version, the Technobots are referred to as the &amp;quot;Tech Robots&amp;quot;.  The fact booklet (written by [[Hirofumi Ichikawa]]) included with the &#039;&#039;Transformers 2010&#039;&#039; DVD set specifically cites these instances as translation errors and not deliberate changes.&lt;br /&gt;
&lt;br /&gt;
Only three actors from &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; and &#039;&#039;Transformers 2010&#039;&#039; returned to voice their respective characters: [[Tesshō Genda]] (Optimus Prime), [[Seizō Katō]] (Galvatron) and [[Issei Masamune]] (narrator). Every other cast member was replaced with a soundalike, to varying degrees of success. The voice direction for these episodes was conducted by [[Shōzō Tajima]].&lt;br /&gt;
&lt;br /&gt;
===Brazilian release===&lt;br /&gt;
In [[Brazil]], most of the show was dubbed at the Herbert Richers studio in Rio de Janeiro, the most prominent Brazilian dubbing studio of the 20th century, and began airing in 1986 on Rede Globo in a weekly Sunday schedule, being later moved to weekdays with broadcasts from Monday through Friday. Due to how centralized the dubbing scene was at the time, most of the voice actors in &#039;&#039;The Transformers&#039;&#039; were the same people who dubbed basically every single movie and television series of the 1980s. Just like in the Japanese dub, however, only some of the main characters featured consistent voice actors for most of their episodes, with even Optimus himself getting his voice replaced halfway through the series, while everyone else got dubbed by whatever actors were available at the studio at any given time.&lt;br /&gt;
&lt;br /&gt;
Regardless of that, the 80s dub is beloved by most fans who grew up with it and is considered one of the best cartoon dubs of its era. Most of the time, the characters were given very suiting voices that were even modulated to sound &amp;quot;robotic&amp;quot; just like in the American version, though they didn&#039;t had the means to recreate Soundwave&#039;s highly stylized voice pattern. As for localization, different from the comics which changed the name of almost every character to a Portuguese word, the cartoon kept most names intact with just a few exceptions; most famously, the Stunticons are referred to as the &amp;quot;Acrobaticons&amp;quot;, and Optimus Prime is &#039;&#039;always&#039;&#039; called &amp;quot;Leader Optimus&amp;quot; or simply &amp;quot;Leader&amp;quot; whenever someone calls him &amp;quot;Prime&amp;quot; in the original. So yes, even Megatron calls him &amp;quot;Leader&amp;quot; all the time!&lt;br /&gt;
&lt;br /&gt;
For unclear reasons, this dub (and subsequently the broadcast) of the show skipped the &amp;quot;More than Meets the Eye&amp;quot; miniseries and began with &amp;quot;Transport to Oblivion&amp;quot;; years later, the miniseries would be dubbed by ETC Filmes, a small studio located in São Paulo, and released on DVD by NBO Entertainment. They also released their own dub of &amp;quot;The Autobot Run&amp;quot;, an episode inexplicably skipped by Herbert Richers. Unfortunately, this dub did a very poor job at casting its voice actors, giving most characters very unfitting voices that were left completely unmodulated; in a particularly egregious case, Optimus and Megatron are made to sound just like two regular thirty-something guys trying their best to overact each and every line of dialogue given to them.&lt;br /&gt;
&lt;br /&gt;
Despite having been handled by two different studios over the years, the show was still left incomplete as far as anyone in the fandom could tell; specifically, the episodes &amp;quot;Kremzeek!&amp;quot;, &amp;quot;Aerial Assault&amp;quot;, &amp;quot;Starscream&#039;s Ghost&amp;quot; and everything between &amp;quot;Call of the Primitives&amp;quot; and &amp;quot;The Rebirth, Part 3&amp;quot; are not known to have ever been released in the country. Whether they were in fact never dubbed, were dubbed but never got to air, or did actually get aired but ended up being lost to time is still a mystery, though the first alternative seems to be the most plausible. Due to how haphazard dubs were made back then, it&#039;s possible that Herbert Richers skipped those episodes by pure accident and then never got to finish the rest of the show simply due to a lack of incentive. Similarly, it&#039;s possible ETC Filmes was planning on dubbing the remaining episodes just like they did with &amp;quot;The Autobot Run&amp;quot;, but had their DVD releases cancelled before they could get to them. Because of this, the Brazilian release of the show is believed to have ended with the episode &amp;quot;Money is Everything&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As is also the case with [[The Transformers: The Movie/dubs#Brazil|the 1986 movie]], official home releases of the Brazilian dubs are extremely hard to find, with most episodes from season 2 onwards having never been released in home media to begin with. In fact, it&#039;s very likely that those episodes have only survived to this day thanks to TV recordings done by fans back when the show was still on air. As a result of this carelessness on the part of the distributors, the unknown state of preservation of the original recordings and the potential rights issues that may very well entangle them, it&#039;s effectively impossible for them to be reused in any way, meaning that an entirely new dub would necessarily have to be created from the ground up before the show could ever see another release for Brazilian audiences again.&lt;br /&gt;
&lt;br /&gt;
===Latin America===&lt;br /&gt;
The shows aired in at least Mexico, Ecuador, Peru, Argentina, Costa Rica, and Colombia. The dub was recorded at [[Magnum Estudios]] in Los Angeles California, using Spanish speaking expatriates (including a number of up-and-coming Mexican voice actors).&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{main|The Transformers (cartoon)/home video}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:G1 cartoon titles.jpg|thumb|upright=1.2|The Transformers will return once they have found their definite article.]]&lt;br /&gt;
[[File:WorldOfHectorRamirez.jpg|thumb|upright=1.2|No universe is safe from being Hectored.]]&lt;br /&gt;
*Both the [[The Transformers (toyline)|toyline]] and the [[The Transformers (Marvel comic)|Marvel comic]] used a definite article for their title, thus making the franchise&#039;s official name &amp;quot;&#039;&#039;The&#039;&#039; Transformers&amp;quot; during its early years. At first sight, the cartoon appears to be the odd one out: The opening credits for all four seasons simply render the show&#039;s name as &amp;quot;Transformers&amp;quot;, without &amp;quot;The&amp;quot;... except for the end of the season 2 opening credits. In addition, the [[commercial bumper]]s &#039;&#039;do&#039;&#039; use the definite article consistently. We have therefore chosen to use the version that matches both the toy line and the comic for the sake of consistency.&lt;br /&gt;
*While answering a letter from a fan in the [[Letters page (Marvel UK)|letters page]] to [[The Legacy of Unicron!|Issue #146]], the [[Grimlock (G1)/Marvel Comics continuity|Grimlock]] from the [[The Transformers (Marvel comic)|UK Marvel Comics]] revealed that he totally knows all about &#039;&#039;The Transformers&#039;&#039; cartoon series. He claims the Marvel Comics depict the events as they actually happened and the cartoon is fictional.&lt;br /&gt;
*Looking at the production codes of the series reveals some choice tidbits:&lt;br /&gt;
**The series pilot, &amp;quot;More than Meets the Eye&amp;quot;, was produced under a set of different production codes, as it was created before &#039;&#039;Transformers&#039;&#039; was expanded to become an ongoing series. After the pilot, the episode production numbers begin afresh with &amp;quot;700-01&amp;quot; (&amp;quot;Transport to Oblivion&amp;quot;), and proceeded in order until the end of the first season, with &amp;quot;700-13&amp;quot; (&amp;quot;Heavy Metal War&amp;quot;). At the beginning of the second season, it seems the production codes were adjusted to account for the three parts of &amp;quot;More than Meets the Eye&amp;quot;, but someone&#039;s math was off by a digit: the first episode of the season, &amp;quot;Autobot Spike,&amp;quot; was &amp;quot;700-16,&amp;quot; instead of &amp;quot;700-17.&amp;quot; This out-by-one numbering continued through the entire second season, ending with the 65th episode, &amp;quot;B.O.T.&amp;quot;, as &amp;quot;700-64.&amp;quot;&lt;br /&gt;
**The original intention of season 3 was to correct this numbering error and begin with &amp;quot;700-66,&amp;quot; but after several episodes had moved into production, the decision was made to amend the numbering of the season and start with &amp;quot;700-86&amp;quot;—internal Sunbow documentation available on the Metrodome DVD release of the series shows each episode of &amp;quot;[[Five Faces of Darkness]]&amp;quot; numbered 700-66 through -70, crossed out and renamed 700-86 through -90 by hand, and a model sheet for [[Beta (G1)|Beta]] identified &amp;quot;Forever Is a Long Time Coming&amp;quot; as episode &amp;quot;700-74,&amp;quot; when its finalized production number was &amp;quot;700-94&amp;quot;. Presumably, this was done in reference to the year, 1986, to mark a new &amp;quot;era&amp;quot; for the series now that new writers and story editors were in charge of production.&lt;br /&gt;
**There is no episode with production code 700–109. &amp;quot;Only Human&amp;quot; was 700–108, while &amp;quot;Grimlock&#039;s New Brain&amp;quot; was 700–110; many online sources list &amp;quot;Money Is Everything&amp;quot; as episode 700-109 and instead omit 700–111, but Sunbow documentation consistently proves this incorrect. A piece of internal correspondence from Marvel Productions&amp;lt;ref&amp;gt;[https://twitter.com/MSipher/status/1107399668361650176 Marvel Productions internal correspondance, posted by MSipher on Twitter]&amp;lt;/ref&amp;gt; reveals that this is because &amp;quot;[[The Face of the Nijika]]&amp;quot; was originally episode 109, but it was &amp;quot;put on hold&amp;quot; by Hasbro for unknown reasons, and when revised, was given the new number of 700–113. &lt;br /&gt;
*Twelve episodes were released as audio adventures by the [[Germany|German]] company [[Karussell|Karussell Musik und Video]] (featuring dialogue from the German dub of the cartoon by Polyband with new background music from Karussell&#039;s own library), a common practice at the time.&lt;br /&gt;
*Cartoon writers are a sneaky lot, and quietly put references to &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe: A Real American Hero]]&#039;&#039;, another show they were working on at the same time, into &#039;&#039;The Transformers&#039;&#039;. [[Daina]] of the Soviet Oktober Guard (&amp;quot;[[Prime Target (episode)|Prime Target]]&amp;quot;), [[Flint (G.I. Joe)|Flint]] as [[Marissa Faireborn]]&#039;s dad (&amp;quot;[[The Killing Jar (episode)|The Killing Jar]]&amp;quot;), and an elderly [[Cobra Commander]] (&amp;quot;[[Only Human]]&amp;quot;) all appear. We also see journalist [[Hector Ramirez]] (&amp;quot;[[Prime Target (episode)|Prime Target]]&amp;quot;), who appeared in almost &#039;&#039;everything&#039;&#039; Hasbro and Sunbow were doing at the time.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLvMHCfwLXJRYGTnvIQX9Hmwq_Q35qnaD8 Complete &#039;&#039;The Transformers&#039;&#039; playlist on YouTube]&lt;br /&gt;
*[http://groups.google.com/group/net.comics/browse_thread/thread/eab15c298a61cdfb/fce7a2ddb7e35a81 1985 net.comics review]&lt;br /&gt;
*[http://www.reocities.com/Area51/Comet/5606/tfepgd.html Aaron Marsh&#039;s Transformers Episode Guide] — Including variants and repackagings&lt;br /&gt;
*[http://www.facebook.com/pages/Transformers/9160392217 Transformers on Facebook] - Includes information on Matrix of Leadership Box Set&lt;br /&gt;
*[https://sunbowmarvelarchive.blogspot.com/p/mp-700-transformers-part-1-1984-1985.html Scripts and storyboards for Season 1 and 2 at the Sunbow and Marvel archive]&lt;br /&gt;
*[https://sunbowmarvelarchive.blogspot.com/p/mp-700-transformers-part-2-1986-1987.html Scripts and other material from Season 3 at the Sunbow and Marvel archive]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Transformers (cartoon), The}}&lt;br /&gt;
[[Category:Continuities]]&lt;br /&gt;
[[Category:Generation 1 media]]&lt;br /&gt;
[[Category:The Transformers episodes| ]]&lt;br /&gt;
[[Category:Television series]]&lt;/div&gt;</summary>
		<author><name>Cyberllamamusic</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1825299</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1825299"/>
		<updated>2025-04-06T07:56:39Z</updated>

		<summary type="html">&lt;p&gt;Cyberllamamusic: /* Level 2: The Hunt For Sam Witwicky */ some grammar fixes only. &amp;quot;This is what is&amp;quot; ??? Two words of &amp;quot;is&amp;quot; nestled between the one word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid- to late-00s kid and remember this game, then your childhood was honestly pretty average and unremarkable.&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is the showing of technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|thumb]]&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when a dumbass classmate kept lying to you about it being a secret unlockable level screw you Tim I want my Pokémon trading cards back and (...)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;https://tcrf.net/Transformers:_The_Game_(Windows)&amp;lt;/ref&amp;gt; reveals some interesting leftover content datamined from the internal files, and boy, this game has a lot of it.&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, unknown how it would work or who would use it.&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*On the PS3 version, there are &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
*There are also some unused sounds, such as splashing into water.&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Transformers: Revenge of the Fallen videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from this extinct level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
===Reception===&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark. &lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Alongside that, developers obviously have no sense of anything within the Mission City battle.&lt;br /&gt;
** Regarding the Battle logistics for the Autobots...&lt;br /&gt;
*** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
*** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
*** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
*** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
***When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
**Regarding Time for the Autobots...&lt;br /&gt;
*** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
*** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
*** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
*** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
*** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
*** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
***Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
***Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
***It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
*** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
*** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
***When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
*** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
*** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
***&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The Wii, PS3, and Xbox360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct. &lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
*Starscream was probably the most rushed character in this entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System, will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
*Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are absolutely useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;Can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2 for Autobots in mission 2 a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms the drones just magically disappear.&lt;br /&gt;
*For Chapter 4 for Autobots, Chapter 2 has Jazz beat the hell out of two Dreadwings, Blackout, and Starscream. But in Chapter 2 mission 2, he has to ask Ironhide to assist him in defeating weak scrap drones.(Character Development?)&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice. Maybe they switched bodies.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like Optimus Prime who can fly. Weird.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb]]&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, they&#039;ll use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Optimus Prime and Megatron looking far more cinematic in both ending cutscenes.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
*Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*For unknown reasons, there is a green tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The Decepticon Cybertron level has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus...I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Cyberllamamusic</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Cybertronian_language&amp;diff=1824967</id>
		<title>Cybertronian language</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Cybertronian_language&amp;diff=1824967"/>
		<updated>2025-04-03T13:46:36Z</updated>

		<summary type="html">&lt;p&gt;Cyberllamamusic: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Alphabet|Extremely similar information, and both pages lack important information that is featured on the other page.}}&lt;br /&gt;
It should be little surprise, given a moment&#039;s thought, that distinct &#039;&#039;&#039;Cybertronian languages&#039;&#039;&#039; exist. The [[Transformer]]s did not go about speaking English or any other known [[Earth]] language long ages ago on their [[Cybertron (planet)|distant metal world]]. Though the records of such conversations are frequently translated for us, we should not forget that these conversations originally flowed in odd electronic syllables past strange metallic lips, or were etched by alien hands long eons before the first humans painted muddy shapes upon dark cave stone. &lt;br /&gt;
&lt;br /&gt;
==Real-life alphabets==&lt;br /&gt;
Over the years, multiple substituion cypher alphabets have been created by fans and professionals to represent the languages of Cybertron, often used to hide coded messages in media. These &amp;quot;languages&amp;quot; include:&lt;br /&gt;
[[File:Autobot Translations.jpg|upright=1.5|thumb|Ancient Autobot]]&lt;br /&gt;
*&#039;&#039;&#039;Ancient Autobot&#039;&#039;&#039;&lt;br /&gt;
:Created by [[Jim Sorenson]] in the 1990s, based on symbols seen in the &#039;&#039;[[The Transformers (cartoon)|The Transformers]]&#039;&#039; episode &amp;quot;[[Cosmic Rust (episode)|Cosmic Rust]].&amp;quot; This font has seen particularly common use in official media, including in the &#039;&#039;[[AllSpark Wars]]&#039;&#039; game, in Sorenson&#039;s own &#039;&#039;[[Transformers Animated: The AllSpark Almanac|AllSpark Almanac]]&#039;&#039; series of books, on Banzai-Tron&#039;s &#039;&#039;Timelines&#039;&#039; toy, in [[Burger King]]&#039;s [[Transform Your Way]] promotion, as a part of the &#039;&#039;[[Around Cybertron]]&#039;&#039; news broadcast, on the cover to [[The Transformers: All Hail Megatron|&#039;&#039;All Hail Megatron&#039;&#039; volume 3]], in &#039;&#039;[[Transformers: Rescue Bots (cartoon)|Rescue Bots]]&#039;&#039;, on [[Lockdown (ROTF)|Lockdown]]&#039;s HUD in &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;, both the [[2005 IDW continuity|2005]] and [[2019 IDW continuity|2019]] IDW comic universes, and extensively in the &#039;&#039;[[War for Cybertron Trilogy (franchise)|War for Cybertron Trilogy]]&#039;&#039;. The [[Royal Mail]] Prestige Stamp Book gives the in-universe name of this alphabet as &#039;&#039;&#039;Cybertronica Sorensa&#039;&#039;&#039;, after its creator.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Decepticon Translations.jpg|upright=1.5|thumb|Decepticon Graffiti]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Graffiti&#039;&#039;&#039;&lt;br /&gt;
:Also created by Jim Sorenson in the &#039;90s, based on the Cybertronian language graffitied on Earth landmarks by the [[Battlecharger]]s in [[Decepticon Graffiti!|issue #23]] of the [[The Transformers (Marvel comic)|Generation 1 Marvel comic]]. This font was also used in the &#039;&#039;AllSpark Wars&#039;&#039; game, and in the [[Revenge of the Fallen (video games)|&#039;&#039;Revenge of the Fallen&#039;&#039; video game]].&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Maximal Language.jpg|upright=1.5|thumb|Maximal Cybertronix]]&lt;br /&gt;
*&#039;&#039;&#039;Maximal Cybertronix&#039;&#039;&#039;&lt;br /&gt;
:Created by [[Mainframe Entertainment]] and used in the &#039;&#039;[[Beast Wars: Transformers (cartoon)|Beast Wars]]&#039;&#039; and &#039;&#039;[[Beast Machines: Transformers (cartoon)|Beast Machines]]&#039;&#039; cartoons for [[Maximal]] computer readouts. As well as in &#039;&#039;[[Transformers: Rise of the Beasts (film)|Rise of the Beasts]]&#039;&#039; on the [[Transwarp Key]], [[Airazor (ROTB)|Airazor]] and being the language [[Elena Wallace]] deciphers through the movie. &lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Predacon Language.jpg|upright=1.5|thumb|Predacon Cybertronix]]&lt;br /&gt;
*&#039;&#039;&#039;Predacon Cybertronix&#039;&#039;&#039;&lt;br /&gt;
:Also created by Mainframe for the &#039;&#039;Beast&#039;&#039; cartoons, for [[Predacon (BW)|Predacon]] computer readouts.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Aligned font.jpg|upright=1.5|thumb|High Moon font]]&lt;br /&gt;
*&#039;&#039;&#039;High Moon Studios font&#039;&#039;&#039;&lt;br /&gt;
:Created by [[High Moon Studios]] for the &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; video game—and further developed by [[Jared Adkins]] to also include typography for the Decepticons throughout the sequel, &#039;&#039;[[Transformers: Fall of Cybertron]]&#039;&#039;—these glyphs are based on the &amp;quot;Ancient Autobot&amp;quot; symbols from &amp;quot;Cosmic Rust.&amp;quot; The typeface appears—stylized in three different ways—in assorted places throughout the game series. Concept art released by Jared Adkins identified the typeface collectively as &amp;quot;[[Teletraan-1_(WFC)|Teletran 1]] (sic) digital glyphs&amp;quot; while fonts embeded in the promotional website for &#039;&#039;[[Transformers: Devastation|Transformers: Devastation]]&#039;&#039; video game identified two of these typefaces as &amp;quot;Cybertron Glyphs Ancient&amp;quot; and &amp;quot;Cybertron Glyphs Regular&amp;quot;. The typeface has been further featured in the [[The Art of Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]] art book, [[Transformers:_Rescue_Bots_(cartoon)|&#039;&#039;Transformers: Rescue Bots&#039;&#039;]], the afterword of [[Transformers:_The_Covenant_of_Primus|&#039;&#039;The Covenant of Primus&#039;&#039;]], [[Transformers:_Rise_of_the_Dark_Spark_(console)|&#039;&#039;Rise of the Dark Spark&#039;&#039;]] video game, and on the [[Torchbearer]] toys.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ben Procter symbols.jpg|upright=1.5|thumb|Ben Procter alphabet]]&lt;br /&gt;
*&#039;&#039;&#039;Ben Procter alphabet&#039;&#039;&#039;&lt;br /&gt;
:Designer [[Ben Procter]] designed an alphabet, used throughout &#039;&#039;[[Transformers (film)|Transformers]]&#039;&#039; and &#039;&#039;[[Transformers: Revenge of the Fallen_(film)|Revenge of the Fallen]]&#039;&#039;, &amp;quot;[[tattoo|tattooed]]&amp;quot; on the Autobots themselves, and during &#039;&#039;[[Transformers: The Last Knight (film)|The Last Knight]]&#039;&#039; on the [[Staff of Merlin]] and numerous other props. The glyphs appear to have been slightly revised for their inclusion in &#039;&#039;The Last Knight&#039;&#039;. These glypyhs have been referred to by Ben Procter as both an &amp;quot;alphabet&amp;quot; but also as &amp;quot;[[Tattoo|tribal tattoos]]&amp;quot;. Their use on the AllSpark and in later films on artifacts such as the [[Staff of Merlin]] establish them as a written language. [[Paddy Kempshall]]&#039;s &#039;&#039;[[Transformers Dark of the Moon Annual 2012]]&#039;s&#039;&#039; &amp;quot;Code Breaker&amp;quot; section included an inaccurate expanded selection of glyphs that appear to have been entirely made-up just for this publication, as the majority of the glyphs provided therein do not match the remaining glyphs appearing in any of the films. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
[[File:Marvel Issue 23 Page 09 Graffiti.jpg|thumb|upright=0.55|&amp;quot;I logged on to your mom.&amp;quot;]] &lt;br /&gt;
[[Jazz (G1)/Generation 1 cartoon continuity|Jazz]] made the statement that his real name was unpronounceable in English. {{storylink|Man of Iron (issue)|Man of Iron}}&lt;br /&gt;
&lt;br /&gt;
[[Runamuck (G1)|Runamuck]] and [[Runabout (G1)|Runabout]] sprayed Cybertronian graffiti across Earth monuments. They were taken aback to realize that the earthlings couldn&#039;t comprehend their alien language wit. {{storylink|Decepticon Graffiti!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039; cartoon===&lt;br /&gt;
[[File:Quintesson Writing.jpg|left|upright=0.9|thumb|So it&#039;s true. The Pyramids were built by aliens.]]&lt;br /&gt;
The first language used by the Transformers was likely the &#039;&#039;&#039;Quintesson language&#039;&#039;&#039; inherited from their former masters. It can be seen upon the walls of the [[Quintesson]] dimensional transporter room. It rather resembles Egyptian hieroglyphs. {{storylink|Madman&#039;s Paradise}}&lt;br /&gt;
&lt;br /&gt;
[[File:AncientAuto.gif|upright=1.1|thumb|Ancient Autobot, on the other hand, eschewed pictures of birdies.]] &lt;br /&gt;
&#039;&#039;&#039;Ancient Autobot&#039;&#039;&#039; was the language used by the ancient Autobot colonists that fled Cybertron in the distant past. Most modern Transformers (or at least the [[Decepticon]]s) could not read it. {{storylink|Cosmic Rust (episode)|Cosmic Rust}}&lt;br /&gt;
&lt;br /&gt;
The controls of the [[Plasma energy|Plasma Energy Chamber]] were labeled in &#039;&#039;&#039;[[Ancient Cybertronian]]&#039;&#039;&#039;, which [[Spike Witwicky (G1)|Spike Witwicky]] did not recognize but [[Cerebros (G1)|Cerebros]] was able to read. {{storylink|The Rebirth, Part 1}}&lt;br /&gt;
&lt;br /&gt;
In contrast, the language used by the [[Autobot]]s when they first awoke in 1984 was easily learned. Spike Witwicky learned to read &#039;&#039;&#039;Modern Autobot&#039;&#039;&#039; after only knowing the Transformers for a single day. (Autobots and humans could also converse freely on their first encounter, though the hows and whys aren&#039;t addressed onscreen.) {{storylink|More than Meets the Eye, Part 2}}&lt;br /&gt;
&lt;br /&gt;
{{Note|However in the episode &amp;quot;[[The Golden Lagoon (episode)|The Golden Lagoon]]&amp;quot;, Beachcomber uses a built-in translation program in an attempt to translate bird song, without much success. Presumably, all Transformers possess this translation program and not just Beachcomber. It&#039;s possible that when [[Teletraan I]] was first reactivated and went about scanning earth &amp;quot;life forms&amp;quot; that it also scanned and translated earth languages. It could have also downloaded it into each Transformer as it repaired them, explaining why both the Autobots and Decepticons could speak English right off the bat.}}&lt;br /&gt;
&lt;br /&gt;
===Beast Era===&lt;br /&gt;
:&#039;&#039;See [[Cybertronix]], [[Vok#Symbols|Vok symbols]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon===&lt;br /&gt;
[[File:SecretoftheRuins headsup display.jpg|thumb|left|upright=1.1]]&lt;br /&gt;
While many of the Autobots&#039; readouts used a code utilizing the Latin alphabet, their heads-up displays also included text in Cybertronian script.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cybertron&#039;&#039; cartoon===&lt;br /&gt;
[[File:Cybertron atlantis glyphs.jpg|upright=1.1|thumb|Wait, is that an alarm clock?]]&lt;br /&gt;
Writing was displayed on a viewscreen of the starship &#039;&#039;[[Atlantis]]&#039;&#039;. {{storylink|Ship}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
:&#039;&#039;See [[Ancient Cybertronian]], [[Chirolinguistics]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cybertronian language changed over time, from [[Ancient Cybertronian|Old Cybertronian]] to &#039;&#039;&#039;Neocybex&#039;&#039;&#039; in modern times.&lt;br /&gt;
&lt;br /&gt;
When it came to alien languages, Cybertronians could speak and understand them moments after landing on the planet. Cliffjumper couldn&#039;t explain how it worked; it just did. {{storylink|Spotlight: Cliffjumper}}&lt;br /&gt;
&lt;br /&gt;
Alien writing was displayed on a computer screen that Wheeljack was working on. {{storylink|...For All Mankind}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; continuity family===&lt;br /&gt;
====&#039;&#039;Animated&#039;&#039; cartoon====&lt;br /&gt;
[[File:Bulkhead&#039;s postit notes.jpg|thumb|200 px| right|&amp;quot;Do not touch Bulkhead.&amp;quot; Good advice.]]&lt;br /&gt;
There was writing outside of [[Jazz (Animated)|Jazz]]&#039;s quarters on the [[Sigma Supreme|Elite Guard flagship]]. {{storylink|Five Servos of Doom}}&lt;br /&gt;
&lt;br /&gt;
Later, [[Bulkhead (Animated)|Bulkhead]] left yellow PostIt-style notes on his [[space bridge]] controls. [[Ratchet (Animated)|Ratchet]] had a hard time deciphering them, as Bulkhead&#039;s servos were not designed for &amp;quot;penbotship&amp;quot;. {{storylink|This Is Why I Hate Machines}}&lt;br /&gt;
&lt;br /&gt;
====The AllSpark Almanacs====&lt;br /&gt;
Archaic languages on Cybertron included [[Old Malignus]] and [[Destron (language)|Destron]]. {{storylink|Transformers Animated: The AllSpark Almanac II|The AllSpark Almanac II}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;The Arrival&#039;&#039;====&lt;br /&gt;
[[File:The Nemesis with writing from The Arrival 1.jpg|thumb|200 px|[[Star_Wars_(franchise)|&#039;&#039;&amp;quot;Do you speak Huttese?&amp;quot;&#039;&#039;]]|left]]&lt;br /&gt;
As [[Ultra Magnus (Animated)|Ultra Magnus]] and the [[Elite Guard]] reviewed what they knew about the first battle between [[Optimus Prime (Animated)|Optimus]] and [[Megatron (Animated)|Megatron]], an image of the [[Nemesis (Animated)|Nemesis]] appeared on a screen with labels in a written language. {{storylink|Dispatches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Live-action film series===&lt;br /&gt;
&#039;&#039;See [[Cyberglyphics]]&#039;&#039;&lt;br /&gt;
[[File:Agoraptor post.jpg|thumb|Agoraptor post]]&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Ghosts of Yesterday&#039;&#039;====&lt;br /&gt;
As they fled from the &#039;&#039;[[Ark (Movie)|Ark]]&#039;&#039;, the crew members of the vessel &#039;&#039;[[Ghost 1]]&#039;&#039; were able to pick up the transmissions from the Autobots. They thought that one might be able to make out words from the spoken language of the Autobots if they had a degree in theoretical physics...and were tripping on bad acid. {{storylink|Transformers: Ghosts of Yesterday|Ghosts of Yesterday}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers&#039;&#039; film====&lt;br /&gt;
The Decepticons communicated with each other in a spoken language, which to human ears sounded like a collection of vowel-intensive electronic noises and rumbles. They had also learned enough English to communicate with the humans when necessary. Angular symbols, that differed from Cyberglyphics but were present on both [[Megatron (Movie)|Megatron]] and the [[AllSpark]], convinced [[Sector Seven]] that there was some relationship between the two. {{storylink|Transformers (film)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;The AllSpark Wars&#039;&#039;====&lt;br /&gt;
[[Agoraptor]] and [[Agoracer]] each communicated in a kind of code, based on Cybertronian lettering. {{storylink|AllSpark Wars}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Dark of the Moon&#039;&#039; video game====&lt;br /&gt;
[[Dino|Mirage]] encountered a Mayan temple that was built on top of an ancient Decepticon base. After entering the structure, he noted that the walls were covered in ancient Decepticon Hieroglyphs.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Shattered Glass&#039;&#039;===&lt;br /&gt;
The [[Around Cybertron]] news program featured both advertisements and a news scroll at the bottom of the screen written in Autobot text. {{storylink|Hasbro Transformers Collectors&#039; Club issue 28|Hasbro Transformers Collectors Club #28}}&lt;br /&gt;
&lt;br /&gt;
An [[Autobot#Shattered Glass|Autobot]] [[stellar spanner]] was marked CWP274 in Autobot characters. &lt;br /&gt;
&lt;br /&gt;
Elsewhere, a box in the [[Decepticon#Shattered Glass|Decepticon]] Base was marked &#039;fragile&#039; in Decepticon characters. {{storylink|Blitzwing Bop}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Aligned continuity family===&lt;br /&gt;
[[File:TransformersFOC_FontGlyphs.jpg|thumb|200 px|[[Star_Wars_(franchise)|&#039;&#039;&amp;quot;Now there are two of them!&amp;quot;&#039;&#039;]]|left]]&lt;br /&gt;
====&#039;&#039;War for Cybertron&#039;&#039; video game====&lt;br /&gt;
On many computers, consoles, and screens on Cybertron, digital Cybertronian glyphs could be seen. When a directive was shown to a Transformer, symbols flashed on their heads up display. {{storylink|Transformers: War for Cybertron (games)|War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Fall of Cybertron&#039;&#039; video game====&lt;br /&gt;
The Autobots appear to have adopted a modernised form of ancient Cybertronian glyphs while the Decepticons utilise their own digital glyph communication.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Prime&#039;&#039; cartoon====&lt;br /&gt;
When [[Bulkhead (Prime)|Bulkhead]]&#039;s mind started to be assimilated by information ejected from a data cylinder, his mind went to science and formulas. He began to eccentrically paint Cybertronian symbols on chalkboards and walls, using a broom like a paintbrush. {{storylink|T.M.I.}}&lt;br /&gt;
&lt;br /&gt;
====2015 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Devastation&#039;&#039; video game===&lt;br /&gt;
[[File:Devastation-SecretMessage.jpg|thumb|250px|This may look impressive, but it&#039;s just telling him he&#039;s the 1,000,000th visitor to this site.]][[Megatron (G1)|Megatron]] intercepted a message being transmitted in digital glyphs from the [[Proudstar|tower]] that emerged from the ground. {{storylink|Transformers: Devastation}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Universe&#039;&#039; (2008)===&lt;br /&gt;
*&#039;&#039;Series:&#039;&#039; Classic Series&lt;br /&gt;
&lt;br /&gt;
:The packaging art for many of the &amp;quot;Classic Series&amp;quot; toys in the [[Transformers: Universe (2008 franchise)|2008 &#039;&#039;Universe&#039;&#039; toyline]] features movie-like &amp;quot;tribal markings&amp;quot; on the characters, going along with the more movie-like renditions of the characters.&lt;br /&gt;
&lt;br /&gt;
:More directly, the [[Legends Class (2005)|Legends-class]] [[Cosmos (G1)|Cosmos]] toy has his name written on his vehicle mode in Cybertronian lettering.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Timelines&#039;&#039;===&lt;br /&gt;
[[File:Wings of Honor Banzai-Tron motto.jpg|thumb|200px]]&lt;br /&gt;
:[[Banzai-Tron (G1)|Banzai-Tron]] features his original [[Tech Spec]] motto, &amp;quot;To the victor go the profits,&amp;quot; in Autobot text along the side of his vehicle mode.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039;===&lt;br /&gt;
:The [[Optimus Prime (Kre-O)#OrionPax|Orion Pax]] Kreon that comes with the &#039;&#039;[[Transformers: Kre-O Character Encyclopedia]]&#039;&#039; has a clear 1x2 plate accessory with &amp;quot;KREO&amp;quot; in Autobot text.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
:The packaging for &#039;&#039;[[War_for_Cybertron:_Earthrise|Earthrise]]&#039;&#039; toys has &amp;quot;War for Cybertron&amp;quot; written on it in Jim Sorenson&#039;s Ancient Autobot script, and the pack-in map pieces also contain writing in this script.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Collaborative&#039;&#039;===&lt;br /&gt;
:&#039;&#039;[[Transformers Collaborative|Collaborative]]&#039;&#039; [[Maverick (Collaborative)|Maverick&#039;s]] instructions have a hidden message which is also written in Jim Sorenson&#039;s Ancient Autobot that translates to &amp;quot;Let&#039;s Turn and Burn&amp;quot;, which is a quote from the original &#039;&#039;Top Gun&#039;&#039; film as well as being one of the tag lines for &#039;&#039;{{w|Top Gun: Maverick}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Combiner Wars&#039;&#039;===&lt;br /&gt;
[[Victorion]] had Cybertronian glyph passages, using the High Moon Studios/War for Cybertron font, [[Tampograph|tampographed]] onto her individual components. Her individual components—see parenthesis—when read together, form the prophetic warning heard in &amp;quot;Cosmic Rust&amp;quot;: &amp;quot;([[Pyra Magna]]) If Cybertron be your home / ([[Rust Dust]]) Far away, never roam / ([[Skyburst (G1)|Skyburst]]) Hear my message, listen and fear / ([[Stormclash]]) Danger comes, the end is near / ([[Dust Up]]) Just like us, you soon will rust / ([[Jumpstream]]) All shall be turned to dust.&amp;quot;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&amp;quot;[[...For All Mankind]]&amp;quot; uses the &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039; [[wikia:starwars:Aurebesh|Aurebesh]] script to represent Cybertronian writing.&lt;br /&gt;
*Might we just kindly point out to show this is not how foreign languages actually work in real life.&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
*[[:File:Autobot Characters.TTF|Autobot Writing True Type Font]]&lt;br /&gt;
*[[:File:Decepticon Writing.TTF|Decepticon Writing True Type Font]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Alphabet]]&lt;br /&gt;
*[[Languages (disambiguation)|Other languages]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Machines]]&lt;br /&gt;
[[Category:Beast Wars]]&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Robots in Disguise (2001)]]&lt;br /&gt;
[[Category:Shattered Glass]]&lt;br /&gt;
[[Category:Transformer culture]]&lt;/div&gt;</summary>
		<author><name>Cyberllamamusic</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_One_(film)&amp;diff=1824788</id>
		<title>Transformers One (film)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_One_(film)&amp;diff=1824788"/>
		<updated>2025-04-02T08:11:09Z</updated>

		<summary type="html">&lt;p&gt;Cyberllamamusic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-one}}&lt;br /&gt;
{{movie|&lt;br /&gt;
|seriess=Transformers One&lt;br /&gt;
|prev=&lt;br /&gt;
|next= &lt;br /&gt;
|title=&#039;&#039;Transformers One&#039;&#039;&lt;br /&gt;
|image=Transformers One New Theatrical Poster.jpg&lt;br /&gt;
|caption=The motion picture you are about to see is an adaptation of the [[Transformers: Exodus|Exodus]] story.&amp;lt;br&amp;gt;While artistic and historical license has been taken, we believe that that film is true to the essence, values, and integrity of a story that is a cornerstone of faith for [[fandom|millions of people worldwide]].&lt;br /&gt;
|production companies=[[Hasbro Entertainment]]&amp;lt;br&amp;gt;[[Lorenzo di Bonaventura|di Bonaventura Pictures]]&amp;lt;br&amp;gt;Bayhem Films&amp;lt;br&amp;gt;[[Paramount Animation]]&amp;lt;br&amp;gt;New Republic Pictures&lt;br /&gt;
|distributor=[[Paramount Pictures]]&lt;br /&gt;
|executive producer=[[Steven Spielberg]]&amp;lt;br&amp;gt;[[Zev Foreman]]&amp;lt;br&amp;gt;[[Olivier Dumont]]&amp;lt;br&amp;gt;[[Brian Oliver]]&amp;lt;br&amp;gt;[[B.J. Farmer]]&amp;lt;br&amp;gt;[[Matt Quigg]]&amp;lt;br&amp;gt;[[Greg Moordain]]&lt;br /&gt;
|producer=[[Lorenzo di Bonaventura]]&amp;lt;br&amp;gt;[[Tom DeSanto]]&amp;lt;br&amp;gt;[[Don Murphy]]&amp;lt;br&amp;gt;[[Michael Bay]]&amp;lt;br&amp;gt;[[Mark Vahradian]]&amp;lt;br&amp;gt;[[Aaron Dem]]&lt;br /&gt;
|story by=[[Andrew Barrer]]&amp;lt;br&amp;gt;[[Gabriel Ferrari]]&lt;br /&gt;
|screenplay by=[[Eric Pearson]]&amp;lt;br&amp;gt;Andrew Barrer&amp;lt;br&amp;gt;Gabriel Ferrari&lt;br /&gt;
|directed by=[[Josh Cooley]]&lt;br /&gt;
|cinematography by=&lt;br /&gt;
|edited by=&lt;br /&gt;
|music by= [[Brian Tyler]]&lt;br /&gt;
|release date=[[September 20]], [[2024]]&lt;br /&gt;
|runtime=104 minutes&lt;br /&gt;
|budget= $75 million &lt;br /&gt;
|box office=$129 million&amp;lt;ref&amp;gt;https://the-numbers.com/movie/Transformers-One-(2024)#tab=summary&amp;lt;/ref&amp;gt;&lt;br /&gt;
|credits=Transformers One (film)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers One&#039;&#039;&#039;&#039;&#039; is an animated film released on [[September 20]], [[2024]]. It is written by [[Eric Pearson]], [[Andrew Barrer]] and [[Gabriel Ferrari]] from a story by Barrer and Ferrari,&amp;lt;ref name=&amp;quot;deadlinereveal&amp;quot;&amp;gt;[https://deadline.com/2015/09/transformers-writers-room-akiva-goldsman-transformers-5-1201531918/ &#039;Transformers&#039; Writers Room Wraps] on Deadline&amp;lt;/ref&amp;gt; and directed by [[Josh Cooley]].&amp;lt;ref name=&amp;quot;cooleyreveal&amp;quot;&amp;gt;[https://deadline.com/2020/04/transformers-animated-movie-paramount-hasbro-toy-story-4-director-josh-cooley-1202921100/ Animated &#039;Transformers&#039; Prequel Activated; &#039;Toy Story 4&#039;s Josh Cooley To Direct For Hasbro/eOne &amp;amp; Paramount]&amp;lt;/ref&amp;gt; The movie is an origin story set on [[Cybertron (planet)|Cybertron]] three billion years ago&amp;lt;ref name=&amp;quot;collidercinemacon&amp;quot;&amp;gt;[https://collider.com/transformers-one-animated-movie-title/ New ‘Transformers’ Animated Movie Rolls Out a New Title at CinemaCon] on Collider&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;screenrantsandiegocomiccon&amp;quot;&amp;gt;[https://screenrant.com/transformers-one-timeline-setting-takes-place// When Transformers One Takes Place In The Franchise Timeline] on Screen Rant&amp;lt;/ref&amp;gt; in the days before the Autobot-Decepticon war, and focuses on [[Optimus Prime (One)|Optimus Prime]] and [[Megatron (One)|Megatron]] as they go from brothers-in-arms to enemies.&amp;lt;ref name=&amp;quot;cooleyreveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{bigquote|The line between friend and enemy is not as clear as I once believed. Once it&#039;s crossed, there is no going back. Because some transformations... are permanent.|[[Optimus Prime (One)|Optimus Prime]]}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
Long ago, the benevolent [[Primus]] sacrificed his life essence to become the planet [[Cybertron (planet)|Cybertron]], and created the [[Thirteen|first generation of Transformers]], the [[Prime (rank)|Prime]]s. Through the power of the [[Matrix of Leadership]], [[energon]] flowed freely from the planet&#039;s core, and the Primes ruled justly for a time. However, when the alien [[Quintesson]]s began a long war of invasion, the Primes were eventually slain, and the Matrix of Leadership was lost, leaving only [[Sentinel Prime (One)|Sentinel Prime]] to rule the planet in their absence after the Cybertronians relocated to massive underground cities, abandoning the dangerous surface.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOne Orion caught.jpg|left|thumb|300px|She&#039;s exhausted from the day&#039;s work.  Uh, not that it was too much!  We-we quite enjoyed it!]]&lt;br /&gt;
Fifty cycles after the war, Cybertronian society now relies on an [[Cogless|underclass]] of manual laborers born without [[transformation cog]]s, including a caste of miners who physically extract what few veins of usable energon remain from the tunnels beneath the subterranean [[Iacon (polity)|Iacon]] City, while Sentinel Prime makes periodic journeys to the surface in search of the missing Matrix. One impulsive miner named [[Optimus Prime (One)|Orion Pax]] has been searching for information regarding the Matrix, in the hopes that finding the artifact will restore Cybertron to prosperity and allow him and his fellow miners to choose their own path in life. Unfortunately, this search for information has led him to repeatedly break into the city&#039;s data archives without authorization. His latest attempt draws the unwanted attention of two [[Guard (One)|guards]] who have caught him several times in the past already, leading to a wild (and nearly lethal) chase through the skyways, through buildings, and eventually into the ground-level public transport station. Though the guards eventually catch up to Orion, the miner&#039;s friend [[Megatron (One)|D-16]] provides a distraction and sends the guards off on a wild goose chase. On the train to work, the pair discuss Orion&#039;s latest life-endangering adventure, and Orion, knowing that his friend idolizes the strongest Prime, gifts D-16 a rare first-edition decal of [[The Fallen|Megatronus Prime]]&#039;s helmet he&#039;d found.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOne Mine Explosion.jpg|right|thumb|300px|We&#039;re trying to get the funny man out of the well!]]&lt;br /&gt;
In the mines, D-16 and Orion work under the supervision of their go-getting captain [[Elita-1 (One)|Elita-1]], using [[jet pack]]s and deployable support poles to keep Cybertron&#039;s shifting geology stable long enough for them to extract raw energon. However, [[Wheeljack (One)|Wheeljack]] accidentally hits a vein of unstable energon, and the ensuing explosions trap [[Jazz (One)|Jazz]] under a rockfall. Orion and D-16 defy protocol and use a jet pack to save their coworker, but the chaos ends up damaging and destroying a lot of mine equipment. One of the mine&#039;s guards, [[Darkwing (One)|Darkwing]], blames Elita for the disaster, and informs her she&#039;s been demoted to waste management duty, despite Orion sticking up for her and taking the blame.&lt;br /&gt;
&lt;br /&gt;
That evening, Sentinel Prime returns to Iacon to announce that he still has not found the Matrix; to take the blow off this bad news, Sentinel declares that the prestigious [[Iacon 5000]] race will be held the next day. Orion tries to persuade D-16 to join him in the race, hoping that they can prove to the rest of Cybertron that mining bots deserve respect, but D-16 has no interest in the idea. On the day of the race, Orion discreetly leads D-16 to the maintenance area inside the giant starting signal above the race&#039;s starting line; while D-16 is initially excited to watch from a perfect vantage point, Orion reveals his true intention as he straps jet packs to the two just as the race begins and they&#039;re dropped into the thick of a throng of racing robots. Using their jet packs and some quick thinking to compensate for their inability to transform, the two dodge the numerous traps and obstacles and briefly manage to take the lead, sending bots across the city into a frenzy, especially their fellow cogless miners. The pair are just about to limp across the finish line and take first place, but end up being run down by [[Chromia (One)|Chromia]], who snags victory for herself. The pair figure they can still be proud of second place... until several dozen other racers whip by them in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOne Sentinel visits.jpg|left|thumb|300px|I seek to build an empire, and your only goal is to amuse yourselves by tearing it down. Have I taught you nothing?]]&lt;br /&gt;
In Iacon&#039;s medical center, where many, many racers have ultimately ended up, Sentinel Prime meets with Orion and D-16; the pair are immediately certain they are in &#039;&#039;massive&#039;&#039; trouble, especially when they&#039;re scanned by Sentinel&#039;s creepy aide [[Airachnid (One)|Airachnid]] before his arrival, but it turns out it&#039;s quite the opposite. Sentinel &#039;&#039;loved&#039;&#039; their little stunt, and tells them that the miners&#039; productivity after that showing was already at 150%. Sentinel offers them a chance to tour the mines and help inspire their comrades to work harder, with promises of some pampering along the way, and the pair quickly agree. However, Darkwing arrives before Airachnid can escort them to Sentinel&#039;s private quarters; infuriated that he nearly lost the race to the pair after they humiliated him, he drags them to the planet&#039;s fiftieth sub-level (ten levels below what they &#039;&#039;thought&#039;&#039; was the lowest level of the planet) and locks them in a trash incineration station.&lt;br /&gt;
&lt;br /&gt;
The two bots soon meet the eccentric and exceptionally talkative [[Bumblebee (One)|B-127]], who has been trapped at the job of &amp;quot;look at garbage and take anything of value out before it&#039;s burned&amp;quot; for years, with only garbage statues for &amp;quot;company&amp;quot;. When one of B&#039;s pals &amp;quot;[[Steve (One)|Steve]]&amp;quot; utters some electronic gibberish, Orion accidentally beheads the &amp;quot;bot&amp;quot;, but discovers within the wreckage an old beacon from the Quintesson war, still broadcasting a set of coordinates located somewhere on the planet&#039;s surface. Orion, B-127, and D-16 decide to investigate, escaping the only way they can: by climbing up the dump chute. Ew. The trio stow away aboard an automated surface-bound garbage train but coincidentally encounter Elita-1, who now works the refuse line. She handily clobbers the three but ends up locked in the train with them as it departs. She heads for the front, intending to report them to security, a mad dash that gets all the harder as the train starts moving vertically towards its destination. She manages to pop a hatch and make it out of the train, and the trio gives chase, but all four are stopped cold as they&#039;re enveloped in light and they find themselves traveling along Cybertron&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
The four are stunned by the planet&#039;s natural beauty, only to become horrified as said natural beauty starts violently heaving upwards behind them, tearing up the self-building rail and scattering train cars. They run for it but are thrown off, waking in just enough time to completely miss another train, the rail un-building behind it. Elita is furious, but agrees to join Orion&#039;s search for the Matrix, on the conditions that 1) she&#039;s in command, 2) she holds the map, and 3) if the quest turns out to be a wild goose chase, then the other three will turn themselves in for their idiotic plan and paint her in a very positive light to the authorities. Orion very quickly agrees, and the four head off, confused by the weird not-metal life growing on the surface. They spy a group of [[Robo-deer|robotic quadrupedal lifeforms]], which suddenly snap to attention and run for it as the ground begins to tremble. It&#039;s soon apparent the cause of their panic: a massive Quintesson spaceship! As the ship scans for any lifeforms (obliterating one of the Cybertronian fauna with a massive cannon blast when it ends up in the tracking beams), the four barely evade detection and the ship moves on.&lt;br /&gt;
&lt;br /&gt;
[[File:TransformersOne-AlphaTrionTransformationCogs.jpg|thumb|right|upright=1.66|Take the staff in your hand, Moses. With it, you shall do My wonders.]]&lt;br /&gt;
Soon they find themselves at the end of the map&#039;s trail, a [[Mouth of Unicron|hidden and extremely creepy cave]]. Inside they find a scene of absolute horror: the spot where the ancient Primes made their final stand against the Quintessons, their bodies lying broken and covered in overgrowth. Although the Matrix is nowhere to be found, Orion discovers that [[Alpha Trion (One)|Alpha Trion]]&#039;s spark still pulses and uses an [[energon cube]] provided by B to revive him. The four attempt to bring Trion up to speed on recent events, but their mention of &amp;quot;Sentinel Prime&amp;quot; causes Trion to reveal the terrible truth: Sentinel is an imposter, a traitorous aide who led the Primes into a Quintesson ambush in exchange for &amp;quot;ruling&amp;quot; Cybertron under the invaders&#039; command. However, when Sentinel tried to claim the Matrix after prying it from [[Zeta Prime (One)|Zeta Prime]]&#039;s corpse, the artifact judged him unworthy and disappeared. To appease his new masters, Sentinel has deliberately stolen transformation cogs from newborn Transformers to keep them producing energon in the mines; at Trion&#039;s urging, the four emerge from the cave to witness Sentinel pledging servitude to the [[Quintesson High Commander]] and learn the city&#039;s garbage trains are actually transporting Cybertron&#039;s dwindling energon supplies to Quintesson ships, leaving barely enough for the people of Cybertron. These revelations leave the bots horrified, but D-16 takes it the worst of all, having also looked up to Sentinel for years. Alpha Trion decides to give the team hope by gifting them the transformation cogs from four of the fallen Primes, as well as a recording of Sentinel&#039;s treachery. However, Airachnid spotted the four when they were watching Sentinel&#039;s meeting with the Quintessons, and a squad of Sentinel&#039;s [[Tracker]]s arrive. Despite his disrepair, Alpha Trion uses his leonine alternate mode to wipe out the squad, allowing Orion and the others to escape, but is quickly incapacitated by Airachnid.&lt;br /&gt;
&lt;br /&gt;
The four bots have a very rocky time learning to transform in the middle of fleeing a squad of Trackers, tumbling downhill with only &#039;&#039;parts&#039;&#039; of them shifting into their new vehicle modes, but desperation forces them to adapt &#039;&#039;very&#039;&#039; quickly. Each one finds new abilities and an aptitude for combat, and soon they&#039;re able to destroy their pursuers. Overjoyed at their victory, they make the plan to use the incriminating information Trion gave them by returning to Iacon and exposing Sentinel as a traitor. In their excitement, they fail to notice a Tracker about to shoot them from behind until D-16 uses his new tank mode to kill him first... and then starts laughing at what he just did. D-16 snatches the evidence and takes the lead, his ever-growing intensity and openly stated desire to kill Sentinel leaving Orion more and more unnerved.&lt;br /&gt;
&lt;br /&gt;
Back in Iacon, Alpha Trion is brought before Sentinel, who mocks the &amp;quot;old-timer&amp;quot; and gloats about his station, complaining to Airachnid about the Primes&#039; stuffiness and boring speeches. Trion&#039;s word of warning that Sentinel&#039;s time will soon be over only annoys the false Prime further, and in a fit of rage he kills the ancient Prime before sending Airachnid back to the surface to hunt down the wayward miners.&lt;br /&gt;
&lt;br /&gt;
[[File:TFoneStarscreamSoundwaveShockwaveInterrogation.jpg|left|thumb|300px|You&#039;re playing with the big boys now!]]&lt;br /&gt;
Along the path to Iacon, a series of shots ring out, and each bot slips into stasis... Orion and the others are brought back online, bound (and gagged in B&#039;s case) as prisoners of the former members of Cybertron&#039;s [[High Guard]], who have been fighting a guerrilla war against the Quintessons ever since the fall of the Primes, led by [[Starscream (One)|Starscream]]. D-16 is not impressed, and giving into his growing rage, challenges Starscream&#039;s authority, and the two quickly end up in a brawl. While Starscream plays it tough even as D-16 crushes his neck and damages his speech module, his attitude soon changes as D-16 manifests a massive cannon on his arm, aimed directly at Starscream&#039;s head. The Guard quickly rallies behind their new leader, ready to take the fight to Sentinel... but Airachnid&#039;s forces arrive and ambush them.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOne Airachnid attacks.jpg|right|thumb|300px|Not much of a snake-charmer, are you?]]&lt;br /&gt;
Orion, having been buried in the battle, awakens when Elita drags him from the rubble to find that D-16, B-127, and much of the Guard have been taken prisoner, and the data crystal containing the evidence of Sentinel&#039;s betrayal has been shattered. Orion despairs, believing their quest to be hopeless now, but Elita won&#039;t have it. Though she&#039;s still not above taking some digs at Orion, she points out that it is the bot&#039;s endless &#039;&#039;optimism&#039;&#039; that makes him a true leader, one that can make bots do amazing (and occasionally amazingly &#039;&#039;stupid&#039;&#039;) things. Orion takes the praise (and insults) and decides it&#039;s time to rally, and the two quickly formulate a plan; the Guard may be strong, but the last battle proved they aren&#039;t enough on their own, they need a true army... and Orion knows exactly where to get one. After Elita quickly shuts down any dissent from the remaining Guard (thanks to a very swift punch to [[Shockwave (One)|Shockwave&#039;s]] eye), Orion primes the warriors for the coming battle, with a cry of &amp;quot;&#039;&#039;[[Roll out|Transform and ROLL OUT]]!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The captives have been brought to [[Hall of Primes|Sentinel&#039;s tower]], where the puppet leader gloats over them, mocking Starscream&#039;s scrambled voice and sneering at D-16. But the miner does not cower or balk at all, declaring that he is not afraid of Sentinel, as he has nothing left to lose. Noticing the worn Megatronus decal, Sentinel reveals that he took Megatronus&#039;s transformation cog when he killed him, ripping the decal from the miner&#039;s arm before slapping it back onto his chest... and then, knocking the miner on his back, using a mining tool to crudely &#039;&#039;carve&#039;&#039; the Prime&#039;s face into D-16&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
Orion uses his new form to rocket-glide into the depths of Iacon City, entering the miners&#039; quarters (and bodily hurling Darkwing aside in the process). Orion reveals the truth to the miners and rallies them to join forces with the High Guard and rebel against Sentinel&#039;s regime. Meanwhile, Elita, Shockwave, and [[Soundwave (One)|Soundwave]] have commandeered a returning &amp;quot;garbage&amp;quot; train, transporting the Guard into the city in a sneak attack. But the sudden appearance of hundreds of Trackers makes things look very bad for the plan... until Orion and the miners leap into the fray and cut a swath through the incoming horde, armed with their jet packs and mining tools. Airachnid attempts to kill Orion, slamming him into the train engine, and revealing the &#039;&#039;incredibly horrifying&#039;&#039; array of optics hidden in the back of her head. But her multi-scanning abilities give Orion a sudden idea as the train plows towards Sentinel&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOneSentinelvsD16.jpg|left|thumb|300px|I will not be dictated to. I will not be threatened. I am the morning and the evening star. I am Pharaoh!]]&lt;br /&gt;
Sentinel, angered as D-16 once again attempts to rise up, is just about to blow the miner&#039;s head off when the train slams into his tower. Soundwave frees the prisoners and the fight spills across the city. Sentinel transforms into combat mode, but D-16 will not be deterred, the two launch into battle. Elita leaps into action, tackling Airachnid and attempting to take her prisoner (with only &#039;&#039;some&#039;&#039; gratuitously satisfying pummeling along the way). She drags the semi-conscious bot to one of Iacon&#039;s broadcast stations, and B makes a &#039;&#039;very&#039;&#039; over-enthusiastic entrance. Airachnid&#039;s memory banks are quickly scanned, and her memories of Sentinel&#039;s most recent meeting with the Quintessons are broadcast throughout the city, leading the populace to also join the fight.&lt;br /&gt;
&lt;br /&gt;
Sentinel fares badly in his fight with D-16, and seeing his cowering before the Quintessons on dozens of screens, his empire in ruins, tries to flee, and when that fails, begs D-16 to spare him, claiming they can co-rule Cybertron. D-16 insists that Sentinel must die for his crimes, but Orion tries to convince his friend that they can be better than their enemies. D-16 violently disagrees, knocking his friend aside and readying the kill shot... only for Orion to leap in the path, the cannon blast tearing through his torso and sending him tumbling over the edge. D-16 grabs Orion&#039;s one good arm, horrified... &#039;&#039;that Orion would stop him from killing Sentinel&#039;&#039;. With this betrayal, he vows he is &#039;&#039;done&#039;&#039; saving Orion from his mistakes and lets his dying friend plummet into Cybertron&#039;s depths. As Orion falls, D-16, insistent that there will be no more Primes, kills Sentinel by bisecting him with his hands. He then seizes Megatronus&#039; cog from Sentinel&#039;s chest, replacing the one gifted to him by Trion, which transforms him into an even &#039;&#039;more&#039;&#039; battle-ready form. Declaring himself &amp;quot;Megatron&amp;quot;, he commands the High Guard to destroy everything Sentinel built... in other words, what&#039;s left of the city.&lt;br /&gt;
&lt;br /&gt;
[[File:One-Megs-Prime-face-to-face.jpg|thumb|300px|Goodbye... brother.]]&lt;br /&gt;
Meanwhile, the mortally wounded Orion falls through the planetary strata, which slides and shifts out of his way, until he finally reaches Cybertron&#039;s core. There, he encounters the spirits of the Primes as Trion announce that Primus has deemed him worthy for the future of Cybertron and to carry the Matrix of Leadership, reformatting Orion and restoring his spark to declare him the newest of the Primes: &amp;quot;Optimus Prime&amp;quot;, before being sent rocketing back to the surface in a blaze of blue light.&lt;br /&gt;
&lt;br /&gt;
Elita and B try and fail to stop Megatron&#039;s rampage, their former friend ready to kill them too, but Optimus smashes onto the scene. Megatron is incensed at this new betrayal both by his former friend &#039;&#039;and&#039;&#039; the Matrix itself, and launches himself at Optimus. During their fight, Optimus manifests an energy battle axe to fight against Megatron along with Starscream, Soundwave, and Shockwave before using it to destroy Megatron&#039;s new cannon, ultimately winning their fight. Unwilling to kill his oldest friend, Optimus reluctantly banishes Megatron and his new allies to the surface. Megatron seethes but decides that now is not the time, and takes his new army to the surface.&lt;br /&gt;
&lt;br /&gt;
With the return of the Matrix of Leadership, Cybertron is restored to life: energon flows once again from the planet&#039;s core to the surface, and &#039;&#039;all&#039;&#039; of the cogless bots receive transformation cogs, becoming fully autonomous &amp;quot;[[Autobot]]s&amp;quot; who vow to defend Cybertron from any future Quintesson incursions. However, the Quintessons are not the only looming threat—though banished from Iacon, Megatron and his followers rechristen themselves the &amp;quot;[[Decepticon]]s&amp;quot; and swear revenge.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Miners&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (One)|Orion Pax / Optimus Prime]] ([[Chris Hemsworth]])&lt;br /&gt;
*[[Megatron (One)|D-16 / Megatron]] ([[Brian Tyree Henry]])&lt;br /&gt;
*[[Elita-1 (One)|Elita-1]] ([[Scarlett Johansson]])&lt;br /&gt;
*[[Bumblebee (One)|B-127]] ([[Keegan-Michael Key]])&lt;br /&gt;
*[[Jazz (One)|Jazz]] ([[Evan Michael Lee]]) &lt;br /&gt;
*[[Arcee (One)|Arcee]] ([[Jinny Chung]])&lt;br /&gt;
*[[Bluestreak (One)|Bluestreak]] &lt;br /&gt;
*[[Brawn (One)|Brawn]] &lt;br /&gt;
*[[Firestar (One)|Firestar]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;&amp;gt;Denotes a character, or unidentified members of a group, who speaks, but has no credited voice actor. The performance was likely done by an ADR voice cast member.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Hound (One)|Hound]]&lt;br /&gt;
*[[Huffer (One)|Huffer]]&lt;br /&gt;
*[[Ironhide (One)|Ironhide]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Mirage (One)|Mirage]] &lt;br /&gt;
*[[Moonracer (One)|Moonracer]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Prowl (One)|Prowl]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Ratchet (One)|Ratchet]] &lt;br /&gt;
*[[Red Alert (One)|Red Alert]]&lt;br /&gt;
*[[Sideswipe (One)|Sideswipe]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Smokescreen (One)|Smokescreen]]&lt;br /&gt;
*[[Sunstreaker (One)|Sunstreaker]]&lt;br /&gt;
*[[Wheeljack (One)|Wheeljack]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Windcharger (One)|Windcharger]] &lt;br /&gt;
&lt;br /&gt;
|h2=[[High Guard]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Starscream (One)|Starscream]] ([[Steve Buscemi]])&lt;br /&gt;
*[[Soundwave (One)|Soundwave]] ([[Jon Bailey]])&lt;br /&gt;
*[[Shockwave (One)|Shockwave]] ([[Jason Konopisos-Alvarez]])&lt;br /&gt;
*[[Skywarp (One)|Skywarp]]  (Josh Cooley)&lt;br /&gt;
*[[Thundercracker (One)|Thundercracker]]&lt;br /&gt;
*[[Dirge (One)|Dirge]]&lt;br /&gt;
*[[Ramjet (One)|Ramjet]]&lt;br /&gt;
*[[Thrust (One)|Thrust]]&lt;br /&gt;
*[[Slipstream (One)|Slipstream]]&lt;br /&gt;
*[[Redwing (One)|Redwing]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Thirteen#One film|Primes]]&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Alpha Trion (One)|Alpha Trion]] ([[Laurence Fishburne]])&lt;br /&gt;
*[[Zeta Prime (One)|Zeta Prime]] ([[James Remar]])&lt;br /&gt;
*[[The Fallen#One film|Megatronus Prime]]&lt;br /&gt;
*[[Alchemist Prime#One film|Alchemist Prime]]&lt;br /&gt;
*[[Amalgamous Prime#One film|Amalgamous Prime]]&lt;br /&gt;
*[[Liege Maximo#One film|Liege Maximo]]&lt;br /&gt;
*[[Micronus Prime#One film|Micronus Prime]]&lt;br /&gt;
*[[Nexus Prime#One film|Nexus Prime]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Onyx Prime#One film|Onyx Prime]]&lt;br /&gt;
*[[Prima#One film|Prima Prime]]&lt;br /&gt;
*[[Quintus Prime#One film|Quintus Prime]]&lt;br /&gt;
*[[Solus Prime#One film|Solus Prime]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Vector Prime#One film|Vector Prime]]&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Sentinel Prime (One)|Sentinel Prime]] ([[Jon Hamm]])&lt;br /&gt;
*[[Airachnid (One)|Airachnid]] ([[Vanessa Liguori]])&lt;br /&gt;
*[[Quintesson High Commander]]&lt;br /&gt;
*[[Quintesson Soldier]]s&lt;br /&gt;
*[[Primus]]&lt;br /&gt;
*[[Tracker]]s&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Guard (One)|Guards]] ([[Steve Blum]], Jason Konopisos-Alvarez)&lt;br /&gt;
*[[Announcer Bot]] (Steve Blum)&lt;br /&gt;
*[[Control Room Guys]] (Josh Cooley)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racers&#039;&#039;&#039;&lt;br /&gt;
*[[Darkwing (One)|Darkwing]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Chromia (One)|Chromia]] (Jinny Chung)&lt;br /&gt;
*[[Injured Racer]] ([[Dillon Bryan]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;references group=note/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;I had to jump out of a window this time. Almost died. It was wild.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;And digging through ancient data is worth dying for?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yes, it is.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Oh, I need a new best friend...&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Orion Pax&#039;&#039;&#039; and &#039;&#039;&#039;D-16&#039;&#039;&#039; meet up before their shift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you &#039;&#039;crazy?!&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sure feels like it!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;D-16&#039;&#039;&#039; and &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; summing up their initial relationship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, look, I know it&#039;s all a big joke to you. But not me. I was paying my dues. I was going places. And now they&#039;re gonna bust me down I-- I don&#039;t even know how many tiers!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&amp;quot;I&#039;m sorry, D. But come on, didn&#039;t you feel it? Even for just a second, didn&#039;t you feel liberated? Didn&#039;t you feel like you were something else? Like you could be more than what they say you are?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, I felt it. I did. But it doesn&#039;t matter. We&#039;re going to get punished &#039;&#039;and&#039;&#039; demoted. Ugh, Sentinel Prime saw the whole thing, this is so &#039;&#039;embarrassing&#039;&#039;.&amp;quot;&lt;br /&gt;
:—&amp;quot;&#039;&#039;&#039;D-16&#039;&#039;&#039; knows his place, despite what &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; tries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sentinel Prime. [laughs] &#039;&#039;&#039;THE&#039;&#039;&#039; Sentinel Prime!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You still mad at me?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I am less mad at you.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;D-16&#039;&#039;&#039; meets his idol, and &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; kills the mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t you want to stop him?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;NO, &#039;&#039;&#039;I WANT TO KILL HIM!&#039;&#039;&#039; I wanna put Sentinel in chains and march him through the mines so everyone can see him for the &#039;&#039;&#039;FALSE PRIME&#039;&#039;&#039; that he is! I want him to &#039;&#039;&#039;suffer&#039;&#039;&#039;, and then to &#039;&#039;die&#039;&#039; in &#039;&#039;darkness.&#039;&#039; But we all know it doesn&#039;t matter what I want, &#039;&#039;right&#039;&#039;, Pax? The fact is, we&#039;re just cogless bots. Right? We had limited options, and now... now we have &#039;&#039;none&#039;&#039;.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Orion Pax&#039;&#039;&#039; and &#039;&#039;&#039;D-16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What defines a Transformer is not the cog in his chest, but the spark in that resides in their core. A spark that gives you the will to make your world better. My fellow Primes had that spark. And I see their strength in you. Take their cogs and access your full potential. Prima. Onyx. Alchemist. Micronus. Warriors of noble spirit, loyalty, strength. Their uniqueness enhanced by these. They were one. &#039;&#039;You&#039;&#039; are one. &#039;&#039;&#039;ALL&#039;&#039;&#039; are one!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wait. We have... You-- You gave us...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The ability to change your world. How you choose to use that power is up to you.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Alpha Trion&#039;&#039;&#039; inaugurates &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; and our heroes with the tried and true phrase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stand down, old timer.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ah... &#039;&#039;old&#039;&#039; you say?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Alpha Trion&#039;&#039;&#039; shows the foot soldiers that he prefers the word &amp;quot;experienced&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Now, are you spies, or incompetent lackeys? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orion Pax&#039;&#039;&#039;: We&#039;re not spies. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elita-1&#039;&#039;&#039;: But he is incompetent.&lt;br /&gt;
:—Elita-1 on her boss-to-be&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... why is he gagged?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He wouldn&#039;t stop talking.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Even when he was unconscious?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;ESPECIALLY&#039;&#039; WHEN HE WAS UNCONSCIOUS!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Elita-1&#039;&#039;&#039; asks &#039;&#039;&#039;Shockwave&#039;&#039;&#039; about B-127&#039;s restraints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! What are you doing?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;ll tell you what I&#039;m not doing. I&#039;m not cowering in some busted ship, playing king of the throne. I&#039;m not pretending like I&#039;m making a difference by throwing one punch and then running away to hide. I found out that Sentinel is rotten today, and I&#039;m going to make him pay for it! TODAY!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You think you can insult me and just walk away? No one leaves here unless I say so.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Is that right? Well, how can you say so... with my head in your teeth?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;D-16&#039;&#039;&#039;, right before he beats the living scrap out of him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bear witness! &#039;&#039;This&#039;&#039; is the &#039;&#039;&#039;last&#039;&#039;&#039; time I show mercy! Decide right now! You can stay here in hiding, bowing before your pathetic leader, or follow me as we march on Iacon and I take down Sentinel &#039;&#039;&#039;ONCE AND FOR ALL!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;D-16&#039;&#039;&#039;, as he usurps the High Guard&#039;s leadership from Starscream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we want to be in control of our own destiny, we will have to fight for it. Now is the time for us to stand up. For ourselves. Stand up for this injustice! I promise you, this fight will be worth it. Follow me. Nothing can stop us when we stand together! Together as one!&amp;quot;&lt;br /&gt;
:—With the miners chanting his name, &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; delivers his first heroic speech. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Airachnid opens the back of her head to reveal&#039;&#039; dozens &#039;&#039;of eyes.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You can&#039;t win, miner! &#039;&#039;I see &#039;&#039;&#039;everything!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That&#039;s right, you do... Except the tower we&#039;re about to crash into.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039; gets creepy and &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; gets an idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You pathetic little twits! Did you really think that you could knock down everything I&#039;ve built?!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It&#039;s over, Sentinel! You can&#039;t escape the truth!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;What truth? That I plucked the cogs from your newborn chests? Forced you to mine so that I could pay off the Quintessons and live like a king? None of that matters! Because the truth... Is. &#039;&#039;WHAT. I. &#039;&#039;&#039;MAKE IT!&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Sentinel Prime&#039;&#039;&#039; teaches &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; that he won&#039;t go down without a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What&#039;s wrong, D-16? &#039;&#039;Rise up!&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Sentinel Prime&#039;&#039;&#039; mockingly gives D-16 his future slogan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m &#039;&#039;done&#039;&#039; saving you.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;D-16&#039;&#039;&#039; lets his &#039;&#039;former&#039;&#039; friend fall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Age of Primes has ended! &#039;&#039;&#039;NO MORE FALSE PROPHETS&#039;&#039;&#039;! Follow me, and you will &#039;&#039;never again&#039;&#039; be &#039;&#039;deceived!&#039;&#039; &#039;&#039;&#039;RISE UP!&#039;&#039;&#039; &#039;&#039;I&#039;&#039; will lead us all into the future! &#039;&#039;I...&#039;&#039; &#039;&#039;&#039;AM...&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;MEGATRON!&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—With the death of Sentinel Prime, &#039;&#039;&#039;D-16&#039;&#039;&#039; renames himself as &#039;&#039;&#039;Megatron&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Orion Pax.&#039;&#039; Your noble sacrifice for the greater good has proven you worthy in the eyes of Primus. He entrusts in you the future of Cybertron, and... the Matrix of Leadership! &#039;&#039;&#039;Arise...&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Optimus Prime.&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—Speaking for Primus, &#039;&#039;&#039;Alpha Trion&#039;&#039;&#039; and the Primes rebuild Orion Pax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We could have built the future &#039;&#039;together!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;ll build it myself. After I tear down everyone &#039;&#039;&#039;&#039;&#039;IN MY WAY!&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; set the stage for eons of conflict to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We were given the power to change our world, and you chose to destroy it. Just like Sentinel. You have betrayed Cybertron and its citizens, and you betrayed... &#039;&#039;me.&#039;&#039; Go. Take the High Guard, and leave. You are banished from Iacon. It didn&#039;t have to end this way.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This isn&#039;t over... &#039;&#039;Prime.&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; share one final exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the greatest day of my life... I get to work for the &#039;&#039;government&#039;&#039;!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;B-127&#039;&#039;&#039; knows a good benefits package when he sees one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now we stand here together as one, proving we all have the power to transform; to become who we were destined to be; to right wrongs; to make our world better. Because here, freedom and autonomy are the right of all sentient beings. Here, all are truly &#039;&#039;Autobots&#039;&#039;. This message is a warning to all Quintessons: If you dare return to Cybertron, the Autobots will be waiting. &#039;&#039;I&#039;&#039; will be waiting. I... am &#039;&#039;Optimus Prime&#039;&#039;.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; gives his first dramatic ending monologue...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sentinel, the betrayer, is dead. But his death has given life to a new enemy...a stronger enemy... a &#039;&#039;personal&#039;&#039; enemy. We will &#039;&#039;not&#039;&#039; be blinded by his deception! We are the ones who are... &#039;&#039;&#039;DECEPTICONS! &#039;&#039;RISE UP!&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—...and &#039;&#039;&#039;Megatron&#039;&#039;&#039; gives the coming darkness its new name.&lt;br /&gt;
&lt;br /&gt;
==Continuity notes==&lt;br /&gt;
The movie that would ultimately become &#039;&#039;Transformers One&#039;&#039; entered preliminary development in early 2015, when the project was first pitched as part of a writer&#039;s room that would lay out a number of sequels, prequels, and spinoff films that would turn the ongoing [[live-action film series|slate of live-action movies]] into a proper &amp;quot;cinematic universe&amp;quot;, an attempt to cash in on the then-meteoric hype of the {{w|Marvel Cinematic Universe}}. Like pretty much all the other &amp;quot;cinematic universes&amp;quot; pitched at around this time, this ambitious vision was not to be: following the box-office bomb that was &#039;&#039;[[Transformers: The Last Knight (film)|The Last Knight]]&#039;&#039;, most of these projects were shelved, while others were heavily reworked—perhaps most infamously, &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; was recut into a film that contradicted &#039;&#039;The Last Knight&#039;&#039; and its depictions of Bumblebee fighting in [[World War II]], shifting the film and [[Transformers: Rise of the Beasts (film)|its sequel]] into a more ambiguous &amp;quot;soft reboot&amp;quot; that only loosely connect to the five Bay films. &lt;br /&gt;
&lt;br /&gt;
It appears that a similar conceptual drift occurred over the course of &#039;&#039;Transformers One&#039;&#039;&#039;s production. When the film entered full production in mid-2020, &#039;&#039;One&#039;&#039; was said to be &amp;quot;separate and apart&amp;quot; from the ongoing live-action films, though at the time just &#039;&#039;how&#039;&#039; distinct the film would be from its predecessors remained a mystery.&amp;lt;ref name=&amp;quot;cooleyreveal&amp;quot; /&amp;gt; When later asked if the film was a prequel to the live-action films, a reboot, or its own universe, director Josh Cooley answered &amp;quot;yes&amp;quot; to all of the above.&amp;lt;ref&amp;gt;[https://comicbook.com/movies/news/transformers-one-director-confirms-new-movies-canon-status/ Transformers ONE Director Confirms New Movie&#039;s Canon Status - ComicBook.com]&amp;lt;/ref&amp;gt; While a few details and visual nods—such as Bumblebee&#039;s original name of &amp;quot;B-127&amp;quot;, the function of the [[Matrix of Leadership]] in which it dissolves into dust if it deems someone unworthy to wield it and the incorporation of a closing monologue delivered by Optimus—referenced the live-action films, the film otherwise draws heavily upon the mythology first laid down in the [[Aligned continuity family|&amp;quot;Aligned&amp;quot; continuity family]] and has gone on to inform just about every major &#039;&#039;Transformers&#039;&#039; universe afterwards, particularly in its depiction of Orion Pax and D-16 as former allies fighting against a corrupt Cybertronian government.&lt;br /&gt;
&lt;br /&gt;
As the film&#039;s release date drew closer, multiple comments from the film&#039;s creatives indicated that the filmmakers viewed the movie as something entirely separate from the ongoing live-action films. In July, Josh Cooley stated that the film was set in a &amp;quot;new Transformers continuity&amp;quot;&amp;lt;ref&amp;gt;{{citesocial|quote= &amp;quot;Hey little nerd in my profile picture, what if I told you someday you&#039;ll create a new Transformers continuity, that begins earlier than anything you&#039;ve seen on the Transformers lore timeline, with the greatest crew and cast ever assembled?&amp;quot;|link= https://twitter.com/CooleyUrFaceOff/status/1817235351095894510 |name=Josh Cooley|site=Twitter|year=2024|month=7|day=27}}&amp;lt;/ref&amp;gt;; in another interview from a week before release, di Bonaventura ultimately admitted that &#039;&#039;One&#039;&#039; didn&#039;t fit into the chronology of the live-action films, and described &#039;&#039;One&#039;&#039; and the live-action films as &amp;quot;two universes&amp;quot; that would be &amp;quot;[kept] separate&amp;quot;.&amp;lt;ref&amp;gt;[https://comicbook.com/movies/news/is-transformers-one-a-prequel-optimus-prime-origin-story-exclusive/ Is Transformers One a Prequel or Reboot? The Animated Movie&#039;s Origin Story Is Both, Director Says]&amp;lt;/ref&amp;gt; These statements were ultimately borne out by the movie itself, which featured multiple plot points that are pretty much irreconcilable with the live-action films—early on, the film establishes that [[The Fallen|Megatronus]] is long dead, negating his appearance in &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;; additionally, the movie ends with the newly christened Megatron killing Sentinel Prime, leaving no wiggle room for the events of &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039; to occur. As a result, the wiki has opted to treat &#039;&#039;One&#039;&#039; and any potential sequels as a new [[continuity family]] entirely separate from the ongoing live-action films.&lt;br /&gt;
&lt;br /&gt;
==Transformers references==&lt;br /&gt;
* As with pretty much every major &#039;&#039;Transformers&#039;&#039; project since 2010, &#039;&#039;Transformers One&#039;&#039; is the latest interpretation of the modernized &#039;&#039;Transformers&#039;&#039; backstory that originated with [[Binder of Revelation|Hasbro&#039;s internal design documents]] and was first laid down in &#039;&#039;[[Transformers: Exodus]]&#039;&#039;—the story of [[Primus]], the [[Thirteen|thirteen original Transformers]], and the origins of Optimus Prime and Megatron as former friends who fought against inequality on pre-war Cybertron until Megatron&#039;s extremism drove them apart. Notably, this version of the story portrays both Orion and Megatron as [[energon]] miners on the bottom of Cybertron&#039;s caste system—most other interpretations have instead depicted Orion as a somewhat higher-ranking data clerk. While other tellings of the story have Orion advocating for non-violent social change, this take on the origin ends with Orion Pax working alongside the future Decepticons to directly overthrow the reigning Prime, evoking [[IDW Publishing|IDW]]&#039;s &#039;&#039;[[The Transformers: Autocracy|Autocracy]]&#039;&#039; miniseries.&lt;br /&gt;
* Many contemporary works of pre-war &#039;&#039;Transformers&#039;&#039; fiction have established that pre-war Cybertronians organized themselves under a job-based [[Functionism|caste system]], with miners and other manual laborers occupying the lowest ranks of Transformer society. &#039;&#039;One&#039;&#039; features a very simplified version of this hierarchy, where Cybertronians without transformation cogs are an oppressed underclass while other Transformers receive additional rights and job opportunities. &lt;br /&gt;
* With the exception of D-16—whose origins as a low-ranking miner date back to IDW&#039;s &#039;&#039;[[The Transformers: Megatron Origin|Megatron Origin]]&#039;&#039;—all of the other miners shown in the film go on to join the Autobots, while the forerunners of the Decepticons are depicted as ex-members of the elite [[High Guard]]. This specific class divide dates back to the &#039;&#039;[[The Transformers (cartoon)|The Transformers]]&#039;&#039; episode &amp;quot;[[Five Faces of Darkness, Part 4]]&amp;quot; and, to a lesser extent, &amp;quot;[[War Dawn (episode)|War Dawn]]&amp;quot;, which explained the war between the Autobots and Decepticons as an entrenched conflict between civilian laborers and military robots.  &lt;br /&gt;
* All the character designs are far closer to their Generation 1 designs (both the cartoon and the original toys) than the previous films. Characters also earn their iconic design traits in pivotal scenes, such as Optimus Prime&#039;s [[Energon-axe]] and [[mouthplate]], or Megatron&#039;s [[fusion cannon]]. In the final scene, many miners gain details to match their Generation 1-selves even closer after they receive their cogs; in particular, Arcee gains her pink visor from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;. Starscream, Soundwave, and Megatron&#039;s newly applied insignias in the post-credits scene are also in the same place as their original counterparts, with Starscream&#039;s even being upside-down!&lt;br /&gt;
* Optimus Prime&#039;s original identity of &amp;quot;Orion Pax&amp;quot; is a name taken from the &#039;&#039;The Transformers&#039;&#039; episode &amp;quot;War Dawn&amp;quot;. Notably, the cartoon&#039;s version of Orion Pax was also a manual laborer, although the film does seemingly pay homage to Orion Pax&#039;s other famous job by having him sneak into the Cybertronian Archives at the very beginning  of the film. D-16 takes [[Dion (G1)|Dion]]&#039;s place as his best friend and co-worker.&lt;br /&gt;
* The &#039;bot who will one day be known as &amp;quot;Megatron&amp;quot; initially goes by the name &amp;quot;D-16&amp;quot;, a moniker lifted from &#039;&#039;Exodus&#039;&#039; and itself based on the [[TakaraTomy]] ID number of the [[Megatron (G1)/toys#The Transformers|original Megatron toy]]. D-16&#039;s original body—with a black, dome-shaped helmet and yellow eyes—references Megatron&#039;s [[Megatron (G1)/Marvel Comics continuity|Marvel Comics appearance]], which in turn was based on concept art for an unproduced prototype version of the original Takara Micro Change figure. Much like Orion Pax, his modern gladiator job is paid homage in his fight with Starscream.&lt;br /&gt;
* B-127 is heavily based on his [[Bumblebee (Movie)|live-action film series counterpart]]: his helmet design and blasters bear a resemblance to his appearance in those films; additionally, his overly-talkative nature is a meta-gag about his &amp;quot;future&amp;quot; self being best known for not being able to speak. The name &amp;quot;B-127&amp;quot; derives from the [[Bumblebee (film)|&#039;&#039;Bumblebee&#039;&#039; movie]], where, much like this film, he did not receive the name &amp;quot;Bumblebee&amp;quot; on Cybertron. B-127&#039;s battle mask resembles his [[Bumblebee (G1)|Generation 1 counterpart&#039;s]] [[Bumblebee (G1)/toys#The Transformers|original toy]]; towards the end of the film, he fights with a pair of &amp;quot;knife hands&amp;quot; seemingly based on &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; Bumblebee&#039;s melee weapons. &lt;br /&gt;
* In general, Elita-1 doesn&#039;t draw upon as many specific references as her co-stars, although her purplish-pink color scheme and motorcycle [[alternate mode]] may be a reference to her [[Elita-One (Movie)|&#039;&#039;Revenge of the Fallen&#039;&#039; design]]. Notably, of the four main protagonists, Elita&#039;s the only one who &#039;&#039;doesn&#039;t&#039;&#039; have an alternate alias—especially odd given that her [[Elita One (G1)|Generation 1 counterpart]] originally went by &amp;quot;Ariel&amp;quot; in the &#039;&#039;The Transformers&#039;&#039; episode &amp;quot;War Dawn&amp;quot;. (This exclusion is perhaps less odd when one considers that subsequent to 1985, [[Disney]] secured a near-stranglehold on toys named &amp;quot;{{w|Ariel (The Little Mermaid)|Ariel}}&amp;quot;.)&lt;br /&gt;
* Sentinel Prime is based on [[Sentinel Zeta Prime]], the former leader of Cybertron in the [[Aligned continuity family|&amp;quot;Aligned&amp;quot; continuity]]. Like that version of the character, this take on Sentinel Prime is explicitly a &amp;quot;false&amp;quot; Prime who never carried the Matrix of Leadership, and a puppet ruler who was appointed to the position by the Quintessons. Design-wise, this take on Sentinel draws from his &amp;quot;Aligned&amp;quot; counterpart, his [[Sentinel Prime (ROTF)|&#039;&#039;Dark of the Moon&#039;&#039; appearance]], and has details from his [[Sentinel Prime (G1)#Titans Return|&#039;&#039;Titans Return&#039;&#039; toy]] and the thematically similar character, [[Nominus Prime]]. Sentinel&#039;s battle mode is inspired by his [[Apex Armor (G1)|Apex Armor]] from the &#039;&#039;Megatron Origin&#039;&#039; comic. He also has his [[Sentinel Prime (Animated)|&#039;&#039;Animated&#039;&#039; counterpart]]&#039;s glorious chin, as well as carrying on his &#039;arrogant jerkwad&#039; personality rather than the more stoic attitude of other Sentinels. His double-bladed weapon takes specific inspiration from DOTM Sentinel&#039;s [[Primax Blade]], now with the additional ability to retract one or both of its blades when required.&lt;br /&gt;
* Airachnid is derived from the &#039;&#039;Prime&#039;&#039; [[Airachnid (Prime)|character of the same name]]—a notable inclusion given the primarily G1-based main cast—sharing a similar design, alternate mode as a helicopter, and antagonistic personality. Role-wise, however, she draws from her [[Airachnid (G1)|IDW 2005 counterpart]] being a subordinate of the [[Starscream_(G1)/2005_IDW_continuity|shady sovereign ruler of Cybertron]].&lt;br /&gt;
* Like Sentinel Prime, the Quintessons are primarily based on their depiction in the &amp;quot;Aligned&amp;quot; lorebook [[Transformers: The Covenant of Primus|&#039;&#039;The Covenant of Primus&#039;&#039;]], which depicted them as shadowy manipulators who ruled Cybertron and exploited its natural resources through a proxy government; notably, the Quintessons in the &#039;&#039;Covenant&#039;&#039; helped maintain their hold on Transformer civilization by withholding the power to transform from the general populace. In a notable deviation from traditional &#039;&#039;Transformers&#039;&#039; lore, the bodies and starships of the film&#039;s Quintessons appear to be organic in nature.&lt;br /&gt;
** It is ambiguous to what the origin of the Quintessons actually is. In most modern media, the Quintessons are the renegade creations of Quintus Prime (such as in &#039;&#039;[[Transformers: EarthSpark]]&#039;&#039;). While they do share some similarities, such as part of their names, multiple appendages, need for Energon, and their coloration, nothing is ever stated that Quintus Prime created them. They aren&#039;t the creators of the Cybertronian race like in media before Primus was created, either. It is possible that the Quintessons are simply an alien race unrelated to the Cybertronians.&lt;br /&gt;
* Primus&#039; design seen in the hologram Orion plays is largely based on the [[IP infringement|&amp;quot;third party&amp;quot;]] 01 Studio Seed figure, itself inspired by the oft-referenced [[:File:UltimateGuidePrimus.jpg|original character model]] for his planet-body from [[DK Publishing|DK]]&#039;s [[Transformers: The Ultimate Guide|&#039;&#039;The Ultimate Guide&#039;&#039;]]. His head and chest are closer to his &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; appearance, also pulling a simplified version of [[Primus#Cybertron|that toy]]&#039;s transformation scheme. Primus&#039; willing sacrifice of his locomotion and birthing of the Thirteen pulls from his appearance in the eponymous &#039;&#039;Covenant of Primus&#039;&#039;.&lt;br /&gt;
* The Thirteen are similarly based on their &amp;quot;Aligned&amp;quot;&#039; incarnations for their backstory and designs. Nexus, Megatronus, Solus, and Alchemist Prime also draw from their &#039;&#039;[[:File:NexusPrimeflankedbyotherPrimes.jpg|Timelines]]&#039;&#039;, &#039;&#039;[[:File:Megatronus.jpeg|Titans Return]]&#039;&#039;, &#039;&#039;[[:File:SolusPrime-PowerofthePrimes.jpg|Power of the Primes]]&#039;&#039;, and &#039;&#039;[[:File:TheCitizen IaconusCitizens.jpg|Cyberverse]]&#039;&#039; designs, respectively, while Vector Prime is based squarely on his original &#039;&#039;Cybertron&#039;&#039; design.&lt;br /&gt;
* Megatronus is also inspired by his &#039;&#039;Revenge of the Fallen&#039;&#039; design, including his face being based on the Decepticon symbol (or vice versa in-universe), although it is far more obvious in this movie, coincidentally evoking [[Tarn (G1)|Tarn]]. Megatronus&#039; face becoming the in-universe inspiration for the Decepticon symbol reflects the real life story of [[Soundwave (G1)|Generation 1 Soundwave]]&#039;s face inspiring the iconic symbol.&lt;br /&gt;
* Alpha Trion&#039;s abilities to recreate and store memories as information calls back to the archival role of his [[Alpha Trion (WFC)|Aligned counterpart]]. His alternate mode being a leonine beast with a unicorn-esque horn is a direct homage to his [[Alpha Trion (G1)#Titans Return|&#039;&#039;Titans Return&#039;&#039; toy]], itself based on his [[Alpha Trion (G1)#Toys|cancelled BotCon toy]]. &lt;br /&gt;
* The mysterious [[Thirteenth Prime]] is replaced with Zeta Prime, who also takes [[Prima]]&#039;s role as leader and Matrix-bearer, though Prima himself is still present. Zeta&#039;s design is also based on &amp;quot;Aligned&amp;quot; Sentinel Zeta Prime, as he appears in the &#039;&#039;War for Cybertron&#039;&#039; video game. &lt;br /&gt;
* The Thirteen are not actually referred to as the &amp;quot;Thirteen&amp;quot;, but rather the Primes or the &amp;quot;Council of Elders&amp;quot;, a term that originated in &#039;&#039;[[Beast Machines: Transformers (cartoon)|Beast Machines]]&#039;&#039;. This is likely because it would contradict Sentinel&#039;s narrative painting himself as a fourteenth Prime. Notably, none of the archives or displays of the Thirteen include Sentinel.&lt;br /&gt;
* The cameo miners mostly draw from the [[The Transformers (cartoon)/cast#Season 1|1984 Autobot cast of the original cartoon]], along with the [[Female Autobots]], [[Arcee (G1)|Arcee]], and recolors such as [[Red Alert (G1)|Red Alert]]. The background High Guard characters, meanwhile, are based on the endless Starscream recolors that have appeared throughout &#039;&#039;Transformers&#039;&#039;, commonly known as the [[Seeker (body-type)|Seekers]]. Notably, one of their helmet variations is based on [[Starscream (Armada)/Cartoon continuity#Cybertron cartoon|&#039;&#039;Cybertron&#039;&#039; Starscream]]&#039;s, while some Seekers including [[Thundercracker (One)|Thundercracker]] sport triple-barreled weapons on their arms that resemble the [[neutron assault rifle]] from &#039;&#039;Fall of Cybertron&#039;&#039; – specifically the split-in-half configuration seen in the [[Starscream (WFC)/toys#Generations|&#039;&#039;Fall of Cybertron&#039;&#039; Starscream toy]] and its redecoes, even including a gear-shaped detail behind the barrels echoing the gears on the toy&#039;s accessories.&lt;br /&gt;
* Shockwave, Soundwave, Starscream/the Seekers, and the cogged versions of Ironhide, Ratchet, and Arcee have details based on their &#039;&#039;Bumblebee&#039;&#039; designs. &lt;br /&gt;
*The jet modes of Starscream/the Seekers are also based on &#039;&#039;Bumblebee&#039;&#039;, while Soundwave&#039;s vehicle mode is based on his [[Soundwave (ROTF)/toys#SS83|&#039;&#039;Studio Series Bumblebee&#039;&#039; toy]]. Shockwave&#039;s alternate mode resembles his [[Shockwave (WFC)|&#039;&#039;War for Cybertron&#039;&#039; counterpart]], and both he and Starscream/the Seekers have details from their [[War for Cybertron: Siege|&#039;&#039;Siege&#039;&#039; toys]]. &lt;br /&gt;
*When Orion &amp;quot;transforms&amp;quot; to run away from the guards, he moves his limbs in a way that evokes [[Optimus Prime (G1)/toys#Toys|his original toy]]&#039;s transformation.&lt;br /&gt;
* The Matrix causing Energon to flow and &#039;killing&#039; the planet when lost calls back to the [[AllSpark]].&lt;br /&gt;
* When discussing their mining ability, Elita says Orion &amp;quot;[doesn&#039;t] have the touch or the power,&amp;quot; a reference to the [[The Touch|beloved song]] from &#039;&#039;The Transformers: The Movie.&#039;&#039;&lt;br /&gt;
* The Iacon 5000 derives from the Marvel UK &#039;&#039;The Transformers&#039;&#039; [[Source:Darn &#039;n&#039; Blast#Issue 326|issue 326&#039;s &amp;quot;Darn &#039;n&#039; Blast&amp;quot; letter page]]. Many of the racers in the Iacon 5000 are characters from Generation 1 and &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039;, with their colors and vehicle modes next to their names on the leaderboard, though they do not correspond to specific models except for the miners, Darkwing, and Chromia. &lt;br /&gt;
** Racers based on their Generation 1 counterparts include [[Mirage (One)|Mirage]], [[Clampdown (One)|Clampdown]], [[Silverbolt (One)|Silverbolt]], &amp;quot;[[Deadend (One)|Deadend]]&amp;quot;, [[Slingshot (One)|Slingshot]], [[Cliffjumper (One)|Cliffjumper]],  [[Dragstrip (One)|Dragstrip]], [[Swerve (One)|Swerve]], [[Powerglide (One)|Powerglide]], [[Jetstorm (One)|Jetstorm]], [[Windblade (One)|Windblade]], [[Afterburner (One)|Afterburner]], [[Blurr (One)|Blurr]], [[Fireflight (One)|Fireflight]], [[Cordon (One)|Cordon]], [[Breakdown (One)|Breakdown]], [[Swindle (One)|Swindle]], [[Tailgate (One)|Tailgate]], [[Lightspeed (One)|Lightspeed]], &amp;quot;[[Spinout (One)|Spinout]]&amp;quot;, [[Greasepit (One)|Greasepit]], [[Scattershot (One)|Scattershot]], [[Inferno (One)|Inferno]], [[Motormaster (One)|Motormaster]], and &amp;quot;[[Hotrod (One)|Hotrod]]&amp;quot;.&lt;br /&gt;
** Racers based on their &#039;&#039;Generation 2&#039;&#039; counterparts include [[Blowout (One)|Blowout]], [[High Beam (One)|High Beam]], [[Double Clutch (One)|Double Clutch]], [[Meanstreak (One)|Meanstreak]], [[Motormouth (One)|Motormouth]], [[Speedstream (One)|Speedstream]], &amp;quot;[[Roadrocket (One)|Roadrocket]]&amp;quot;, and [[Staxx (One)|Staxx]].&lt;br /&gt;
** [[Jolt (One)|Jolt]] and [[Leadfoot (One)|Leadfoot]] are the only racers based on their [[Jolt_(ROTF)|Bayverse ]] [[Leadfoot (DOTM)|counterparts]].&lt;br /&gt;
** [[Override (One)|Override]] and [[Tankor (One)|Tankor]] are based on their &#039;&#039;[[Override (Cybertron)|Cybertron]]&#039;&#039; and &#039;&#039;[[Tankor (BM)|Beast Machines]]&#039;&#039; counterparts, respectively.&lt;br /&gt;
**Racers that are only named through dialogue are [[Tailwind (One)|Tailwind]], [[Strafe (One)|Strafe]] (spelled &amp;quot;Streak&amp;quot; in the Spanish subtitles), [[Skyfire (One)|Skyfire]], and original characters [[Thunderglide]] and [[Behemoth]]. Phew!&lt;br /&gt;
* After being knocked off the train and stranded on the surface, Elita-1 calls Orion, D-16, and B-127 a bunch of &amp;quot;idiot [[GoBots|go-bots]]&amp;quot; as if referring to their previous toy shelf rivals (although it&#039;s spelled the way that Hasbro does for their own figures).&lt;br /&gt;
* The film&#039;s themes, &amp;quot;Resting Place of the Primes&amp;quot; and &amp;quot;The Fall&amp;quot;, include a leitmotif from the main theme of &#039;&#039;Transformers: Prime&#039;&#039;, which was also composed by Brian Tyler. &amp;quot;The Fall&amp;quot; also plays a motif lifted from &#039;&#039;The Transformers: The Movie&#039;&#039;&#039;s &amp;quot;[[Death of Optimus Prime]]&amp;quot; in a different key. More specifically, the motif is from when [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] flatlines and dies. Fitting, as &amp;quot;The Fall&amp;quot; plays when Orion Pax is dropped into Cybertron&#039;s [[core]] and Optimus Prime is born. Incidentally, this scene and the music are also quite similar to when Megatron fatally shoots Bumblebee in the &#039;&#039;Transformers: Prime&#039;&#039; series finale &amp;quot;[[Deadlock (episode)|Deadlock]]&amp;quot;.&lt;br /&gt;
*D-16&#039;s eye color gradually shifting from yellow to red upon declaring himself &amp;quot;Megatron&amp;quot; is similar to how his [[Megatron (WFC)|Aligned counterpart]]&#039;s eye color changed from blue to red after being denied the rank of Prime (and given to his friend Orion, which he viewed as a &amp;quot;betrayal&amp;quot;) as seen in the flashbacks of &amp;quot;[[One Shall Rise, Part 3]]&amp;quot;.&lt;br /&gt;
*The part of &amp;quot;The Fall&amp;quot; that plays when Megatron rips Sentinel in half also includes a leitmotif from [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] &amp;quot;The Great Exodus&amp;quot;.&lt;br /&gt;
* The notion of the Matrix actively rejecting an &amp;quot;unworthy&amp;quot; candidate and disintegrating was a plot point in &#039;&#039;Revenge of the Fallen&#039;&#039;. &lt;br /&gt;
* Alpha Trion announces &amp;quot;All are one!&amp;quot; as he bequeaths the main quartet their new transformation cogs, a reference to the classic slogan &amp;quot;[[&#039;Til all are one]]!&amp;quot; originating from &#039;&#039;The Transformers: The Movie&#039;&#039;.&lt;br /&gt;
* An empty Matrix chamber is visible behind Orion&#039;s chest window after receiving his cog, even before finding the actual Matrix.&lt;br /&gt;
* The throne Starscream sits on is loosely based on the crown his [[Starscream (G1)|Generation 1 counterpart]] wore during his coronation in &#039;&#039;The Transformers: The Movie&#039;&#039;.&amp;lt;ref&amp;gt;[https://youtu.be/fo7EwIlSNAs?si=8y1UWHCLv46WKzE7&amp;amp;t=190 Brian Tyree Henry &amp;amp; Josh Cooley Dissect The Evolution Of Megatron | Transformers One Behind The Shot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Soundwave scans Orion&#039;s electrical impulses to check if he is lying, a rarely referenced ability from his [[Soundwave (G1)|original toy&#039;s bio]]. &lt;br /&gt;
*Shockwave&#039;s eye flickers when he speaks, just as it did in the original Generation 1 cartoon. Similarly, Optimus Prime&#039;s faceplate bobs up and down when he speaks.&lt;br /&gt;
* Starscream has a normal-sounding voice (for Steve Buscemi, anyway) when he first appears, but after D-16 crushes his [[voice box]] during their duel, his voice becomes shriller and scratchier in the style of [[Chris Latta]]&#039;s portrayal of [[Starscream (G1)|Starscream]] in the [[The Transformers (cartoon)|original cartoon]]. &lt;br /&gt;
*Shockwave and Elita have a small rivalry, reflecting their Generation 1 versions in Elita&#039;s introduction episode, &amp;quot;[[The Search for Alpha Trion]]&amp;quot;.&lt;br /&gt;
* Soundwave orders the High Guard to &amp;quot;[[Decepticon Mini-Cassette|eject]]&amp;quot; when descending on Sentinel&#039;s tower.&lt;br /&gt;
[[File:TFoneOrionJump.jpg|right|thumb|300px|Let my people go!]]&lt;br /&gt;
* During the battle in Sentinel Prime&#039;s tower, Orion leaps into the air and shoots one of the Trackers, with his midair pose homaging Optimus Prime&#039;s famous midair shooting pose from &#039;&#039;The Transformers: The Movie&#039;&#039;.&lt;br /&gt;
* Megatron is the &#039;bot who shoots Orion and leaves him on the brink of death until he is resurrected as Optimus Prime in what is likely a reference to the &#039;&#039;The Transformers&#039;&#039; episode &amp;quot;War Dawn&amp;quot;. However, the specific framing of the scene—in which Megatron shoots Orion and drops him into the depths of the planet, only for him to find the Matrix and return as Optimus—is, however coincidentally, nearly identical to the events of [[Transformation (issue)|issue #9]] of &#039;&#039;Autocracy&#039;&#039;. Orion finding the Matrix in the planet&#039;s core also evokes the climax of the &#039;&#039;War for Cybertron&#039;&#039; games.&lt;br /&gt;
* The fatal wounds Orion Pax sustained from D-16 before his descent into Cybertron&#039;s core strongly resemble the wounds Optimus Prime sustained at the end of the &#039;&#039;The Transformers&#039;&#039; episode &amp;quot;[[Dark Awakening (episode)|Dark Awakening]]&amp;quot;.&lt;br /&gt;
* Megatron disposes of Sentinel Prime in the same manner that his [[Megatron (Movie)|live-action counterpart]] killed [[Jazz (Movie)|Jazz]]—by bisecting the bot with his bare hands. Similarly, this is also how the [[Rainmaker]]s disposed of Sentinel in the [[2019 IDW continuity]].&lt;br /&gt;
** Likewise, a damaged Sentinel pleaded mercy and tried to reason to his soon-to-be executioner, the one &#039;bot who trusted him the most. In &#039;&#039;[[Transformers: Dark of the Moon (film)|Transformers: Dark of the Moon]]&#039;&#039;, it was Optimus; here, it was Megatron. Also, Sentinel offers Megatron to work together, which they did in &#039;&#039;Dark of the Moon&#039;&#039; until Sentinel briefly usurped Megatron&#039;s leadership.&lt;br /&gt;
* When both Orion Pax and Sentinel Prime die, [[aggressive depigmentation|their bodies turn grey]].&lt;br /&gt;
* Orion is caught by a beam and brought to Primus to be reformatted into Optimus Prime, much like how Megatron was caught by [[Unicron/Generation 1|Unicron]] and reformatted into [[Galvatron (G1)/Generation 1 cartoon continuity|Galvatron]].&lt;br /&gt;
* &amp;quot;Arise, Optimus Prime&amp;quot;, intones Alpha Trion as Orion receives the Matrix, evoking the climax of &#039;&#039;The Transformers: The Movie&#039;&#039;, in which a ghostly Optimus Prime said the same to [[Hot Rod (G1)|Hot Rod]] as he transformed into Rodimus Prime.&lt;br /&gt;
* When the energy burst from Optimus&#039; return to the surface blows Megatron off his feet, he crashes to the ground in a [https://www.reddit.com/r/transformers/s/QRpmFJRCXz pose] identical to his G1 self after Optimus threw him off during their duel in &#039;&#039;The Transformers: The Movie.&#039;&#039;&lt;br /&gt;
* Megatron using a long piece of sharp, orange shrapnel to attack Optimus also comes from the iconic fight in &#039;&#039;The Transformers: The Movie&#039;&#039;.&lt;br /&gt;
* Optimus using a defeated Shockwave&#039;s cannon to attack another enemy is a fighting move Optimus made in &#039;&#039;Dark of the Moon&#039;&#039;.&lt;br /&gt;
* After Optimus and Megatron&#039;s fight concludes, Megatron is shown with &amp;quot;tear stains&amp;quot; of mech fluid under his eyes, precisely matching the fluid-streaks the original Megatron had running down &#039;&#039;his&#039;&#039; face after his fight with Optimus in &#039;&#039;The Transformers: The Movie&#039;&#039;. In &#039;&#039;One&#039;&#039;, Megatron then declares &amp;quot;This isn&#039;t over, Prime,&amp;quot; mirroring his line from &#039;&#039;The Movie&#039;&#039;: &amp;quot;It&#039;s over, Prime.&amp;quot; &lt;br /&gt;
* When restoring Cybertron&#039;s Energon supply, Optimus holds the Matrix in the same pose Hot Rod holds it when transforming into Rodimus at the end of &#039;&#039;The Transformers: The Movie&#039;&#039;.&lt;br /&gt;
* The restoration of Cybertron&#039;s Energon supply is somewhat similar to the planet&#039;s revitalization at the end of &amp;quot;[[The Rebirth, Part 3]]&amp;quot;.&lt;br /&gt;
* Optimus&#039; concluding narration is presented as a &amp;quot;message&amp;quot; being sent into space, continuing the recurring concept of the &#039;&#039;Transformers&#039;&#039; films ending in such a way, introduced in the [[Transformers (film)|first live-action movie]]. This also happens at the end of &amp;quot;[[Darkness Rising, Part 5]]&amp;quot;.&lt;br /&gt;
*Optimus&#039; transformation during his ending monologue is accompanied by the original transformation noise.&lt;br /&gt;
* In the post-credits scene, Megatron brands the Decepticon insignia onto his troops much like his [[Megatron (Animated)|&#039;&#039;Animated&#039;&#039; counterpart]] did in &amp;quot;[[A Bridge Too Close, Part I]]&amp;quot;. Megatron also orders the Decepticons to &amp;quot;[[Roll out#Transformers_Animated|rise up]]&amp;quot;, quoting his &#039;&#039;Animated&#039;&#039; counterpart who originated the phrase &amp;quot;transform and rise up&amp;quot; in &amp;quot;[[Megatron Rising - Part 2]]&amp;quot;.&lt;br /&gt;
* While the newly christened Decepticons fire into the sky, the glow of the laser beams shines on Megatron&#039;s insignia in a way that homages the metallic effect of the [[:File:TF-G1-HD-Logo-Evil-Decepticon.png|original Decepticon &#039;&#039;The Transformers&#039;&#039; logo]], and many a [[scene transition]].&lt;br /&gt;
&lt;br /&gt;
==Real-life references==&lt;br /&gt;
* The design of the arcade cabinet in the miners&#039; quarters is based on the {{w|Neo Geo (system)|Neo Geo MVS}}.&lt;br /&gt;
* One of B-127&#039;s &amp;quot;friends&amp;quot; is named [https://youtu.be/Dd7FixvoKBw?t=104 A-A-Tron].&lt;br /&gt;
* As Orion Pax and D-16 approach the finish line in the Iacon 5000, the announcer quotes verbatim Joe Starkey&#039;s call of [https://en.wikipedia.org/wiki/The_Play_(American_football) The Play] from the 1982 Cal-Stanford game. &amp;quot;The most amazing, sensational, dramatic, heart-rending, exciting, thrilling finish in the history of—&amp;quot; It can be assumed he would say &amp;quot;The Iacon 5000&amp;quot; in place of &amp;quot;college football,&amp;quot; had Chromia not sped past to win the race.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* The history record about Primus, the Primes, and the Matrix that Orion Pax watches in the archives is recorded by [[Laurence Fishburne|a voice]] that clearly belongs to Alpha Trion. Yet, the events described in the history record include the disappearance of the Matrix, which happened after the Primes were killed and Alpha Trion went offline. So how could Alpha Trion have made that recording when he was lying comatose in a cave during that time?&lt;br /&gt;
** That said, synthesizing voices isn&#039;t all that hard. Considering the record&#039;s content, it was likely created by Sentinel Prime as propaganda.&lt;br /&gt;
* Many of the miners based on recognizable characters appear multiple times in the background or between shots, with many, such as Ironhide, having numerous occupations and being in multiple places at the same time.&lt;br /&gt;
* The High Guard has the same issue. Slipstream is shown to have been captured by the Death Trackers, but is later shown to take part in the attack on Sentinel&#039;s tower. Thundercracker is sliced in half by Airachnid, but is present the rest of the film.&lt;br /&gt;
* Mirage, with the colors and land-based vehicle mode of his [[Mirage (G1)|Generation 1 counterpart]], appears on the leaderboard of the Iacon 5000, but one of the cogless miners is clearly based on Generation 1 Mirage. &lt;br /&gt;
* Chromia is the racer that wins the Iacon 5000, but a bot that better resembles [[Chromia (G1)|Generation 1 Chromia]] appears as a miner too. Production designer Jason Scheier would confirm the miner bot is just a bot that resembles Chromia, while the one in the Iacon 5000 is the &#039;real&#039; Chromia.&lt;br /&gt;
* One of the cogless miners is clearly meant to be [[Ratchet (G1)|Ratchet]], with a black crest, red pelvis, and red pips on his shoulders. However, the scene after the Iacon 5000 in Iacon&#039;s medical center has a voice on the intercom paging a &amp;quot;Dr. Ratchet&amp;quot;.&lt;br /&gt;
* Airachnid&#039;s legs are floating behind her back in her conversation with Sentinel Prime after he murders Alpha Trion.&lt;br /&gt;
* When Starscream interrogates the main quartet in the High Guard lair, Slipstream&#039;s hands are [https://www.reddit.com/r/Transformemes/comments/1gw87v2/something_feels_missing/?utm_source=share&amp;amp;utm_medium=android_app&amp;amp;utm_name=androidcss&amp;amp;utm_term=1&amp;amp;utm_content=1 positioned] as if she is holding a blaster but the blaster itself is not present at all, resulting in a rather awkward pose.&lt;br /&gt;
* The incriminating clips of Sentinel replayed from Airachnid&#039;s mind reuse clips from previous scenes of the movie instead of being from Airachnid&#039;s point of view. She wasn&#039;t exaggerating when she said &amp;quot;I see &#039;&#039;everything&#039;&#039;&amp;quot;!&lt;br /&gt;
* Additionally, one of Sentinel’s lines in Airachnid’s mind isn’t present in the scene it should come from; her memory of the meeting with the Quintessons includes Sentinel saying “I’m working my miners as hard as I can”, a line that’s never said in the original scene.&lt;br /&gt;
* During the long take of Optimus Prime using his Energon axe to fight off Megatron, Starscream, Shockwave, and Soundwave at the end of the film, Soundwave&#039;s shoulder cannon is on his left shoulder. In every other shot of the film, he is depicted with the cannon over his right shoulder like his G1 counterpart usually does.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
A score album, &#039;&#039;[[Transformers One (Music from the Motion Picture)]]&#039;&#039;, features the original music by composer [[Brian Tyler]] and was released concurrently with the film. It notably repurposes a leitmotif from his work on [[Transformers: Prime (cartoon)|&#039;&#039;Transformers: Prime&#039;&#039;]] into this film&#039;s main theme. The score also has other Transformers references, both in the melodies and titles of the tracks. The composer, under his electronic side project &amp;quot;Are We Dreaming&amp;quot;, also produced the end credits song, &amp;quot;[[If I Fall]]&amp;quot;, featuring rappers [[W:Quavo|Quavo]] (of Migos fame) and [[W:Ty Dolla Sign|Ty Dolla $ign]]. &lt;br /&gt;
&lt;br /&gt;
Canadian DJ {{w|Excision_(musician)|Excision}} released the dubstep song &amp;quot;Together As One&amp;quot;, which samples numerous lines from the film&#039;s cast, as part of the film&#039;s marketing campaign. Many of the lines in this song would go unused in the film&#039;s final cut. Chinese artist {{w|Yuqi}} released the song &amp;quot;ONE&amp;quot; as part of the film&#039;s Chinese marketing campaign. Neither song is present in the film.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{quote|Just when you’re about to give up on stories that endlessly repackage the same trademarked properties, along comes a movie like Josh Cooley’s “Transformers One.” As its subtly confident title suggests, it carries itself as if nobody had ever made a Transformers movie before.|Matt Zoller Seitz|[https://www.rogerebert.com/reviews/transformers-one-film-review Rogerebert.com]}}&lt;br /&gt;
&lt;br /&gt;
While [[Michael Bay]]&#039;s &#039;&#039;Transformers&#039;&#039; films were notable for their record-breaking profits despite mixed to overwhelmingly negative reviews, &#039;&#039;Transformers One&#039;&#039; faced the opposite problem. While [[Transformers: Rise of the Beasts (film)|the previous theatrical &#039;&#039;Transformers&#039;&#039; film]] met with mixed reviews, &#039;&#039;Transformers One&#039;&#039; enjoyed an almost universally positive reception from both film critics and casual moviegoers. Critics praised the film&#039;s visual design, its nuanced approach to characterization and worldbuilding, and the performances of the film&#039;s voice actors, with many singling out Chris Hemsworth and Brian Tyree Henry for their portrayals of Orion Pax and D-16. As of October 2024, its RottenTomatoes rating sits at 89% positive critical reviews and 98% positive audience reviews.&lt;br /&gt;
&lt;br /&gt;
In the United States and Canada, &#039;&#039;Transformers One&#039;&#039; was originally projected to gross between $30-$40 million on its opening weekend. Ultimately, the film only made $24.6 million and finished second in the box office behind &#039;&#039;{{w|Beetlejuice Beetlejuice}}&#039;&#039; (which had been released &#039;&#039;two weeks&#039;&#039; prior) in a surprise upset. &amp;lt;ref&amp;gt; [https://www.hollywoodreporter.com/movies/movie-news/box-office-can-transformers-one-borrow-a-page-from-spider-verse-and-recover-1236009559/ &amp;quot;Box Office: Can Transformers One Borrow a Page From Spider-Verse and Recover?&amp;quot;] &amp;lt;/ref&amp;gt; In its second weekend, the film lost out to rival animated robot movie &#039;&#039;{{w|The Wild Robot}}&#039;&#039;, and ultimately took in a mere $9.2 million after suffering a 62.8% drop.&amp;lt;ref&amp;gt;[https://deadline.com/2024/09/box-office-megalopolis-the-wild-robot-1236101618/  &amp;quot;&#039;Wild Robot&#039; Powers To Third Best September Animated Pic Debut With $35M; &#039;Megalopolis&#039; Collapses With $4M &amp;amp; D+ CinemaScore; &#039;Saturday Night&#039; Alive In Limited Release -- Box Office Update&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The film&#039;s theatrical run was finished on November 22, 2024, grossing $128.7 million worldwide, making it the lowest-earning Paramount-released &#039;&#039;Transformers&#039;&#039; film.&amp;lt;ref&amp;gt;[https://www.forbes.com/sites/timlammers/2024/11/22/transformers-one-ends-its-theatrical-run-how-much-did-it-make/ &amp;quot;‘Transformers One’ Ends Its Theatrical Run. How Much Did It Make? - Forbes&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development timeline==&lt;br /&gt;
[[File:Transformers-One-Teaser-Poster.jpg|thumb|right|250px|&#039;&#039;There can be miracles when you believe&amp;lt;br&amp;gt;Though hope is frail, it&#039;s hard to kill&amp;lt;br&amp;gt;Who knows what miracles you can achieve&amp;lt;br&amp;gt;When you believe, somehow you will&amp;lt;br&amp;gt;You will when you believe&#039;&#039;]]&lt;br /&gt;
*March 27, 2015 — As part of the development of &#039;&#039;[[Transformers: The Last Knight (film)|Transformers: The Last Knight]]&#039;&#039;, [[Paramount Pictures]] negotiates with [[Akiva Goldsman]], hiring him to create a &amp;quot;writer&#039;s room&amp;quot; to build a cinematic universe.&amp;lt;ref name=&amp;quot;goldsman&amp;quot;&amp;gt;[https://deadline.com/2015/03/transformers-akiva-goldsman-paramount-sequels-spinoffs-1201400027/ Paramount Enlisting Akiva Goldsman To Ramp Up &#039;Transformers&#039; Output] on deadline.com&amp;lt;/ref&amp;gt; Among the writers hired are &#039;&#039;Ant-Man and the Wasp&#039;&#039; scribes [[Andrew Barrer]] and [[Gabriel Ferrari]], who pitch the concept of an animated &#039;&#039;Transformers&#039;&#039; prequel set in the [[Live-action film series|live-action series universe]].&amp;lt;ref name=&amp;quot;barrerferrari&amp;quot;&amp;gt;[https://deadline.com/2015/05/transformers-ant-man-andrew-barrer-gabriel-ferrari-cybertron-1201433402/ &#039;Ant-Man&#039; Scribes Andrew Barrer &amp;amp; Gabriel Ferrari Join &#039;Transformers&#039; Writers Room] on Deadline&amp;lt;/ref&amp;gt;&lt;br /&gt;
*December 20, 2018 — Following the release of &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039;, [[Lorenzo di Bonaventura]] hints in an interview that the animated prequel is still in the works.&amp;lt;ref&amp;gt;[https://www.metro.us/will-there-be-a-bumblebee-2-whats-the-future-for-the-transformers-universe-heres-what-its-producer-told-us/ Lorenzo di Bonaventura interview for Metro USA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 29, 2020 — Director [[Josh Cooley]] (&#039;&#039;Toy Story 4&#039;&#039;) is reported to have been brought into the project to oversee a final draft, which is said to be &amp;quot;separate and apart&amp;quot; from the live-action films.&amp;lt;ref name=&amp;quot;cooleyreveal&amp;quot; /&amp;gt;&lt;br /&gt;
*May 18, 2021 — [[Allspark Pictures]] President [[Greg Mooradian]] credits the animated &#039;&#039;Transformers&#039;&#039; film on his Linkedin page with a 2023 release.&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/greg-mooradian-4a5062200/ Greg Mooradian&#039;s Linkedin:] &amp;quot;TRANSFORMERS (Animated Feature), with Oscar-winner Josh Cooley directing (2023 release)&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
*May 24, 2021 — Hasbro CEO [[Brian Goldner]] confirms the animated feature is in development, and will be released at some point after &#039;&#039;[[Transformers: Rise of the Beasts (film)|Transformers: Rise of the Beasts]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://news.tfw2005.com/2021/05/24/tfw2005-coverage-of-49th-j-p-morgan-conference-434088 TFW2005 Coverage Of 49th J.P. Morgan Conference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*January 21, 2022 — Paramount announces an untitled animated Transformers movie will be released on July 19, 2024.&amp;lt;ref&amp;gt;[https://collider.com/new-transformers-animated-movie-release-date/ Collider: New &#039;Transformers&#039; Animated Movie Release Date Set For 2024]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 20, 2023 — di Bonaventura reveals that the entire film takes place on Cybertron, and the setting explores how they begin to question the hierarchy of how their society has gotten stratified, and how the common man doesn&#039;t have the voice that they want to have.&amp;lt;ref name=collider2023&amp;gt;[https://collider.com/transformers-animated-movie-characters-plot-cybertron-lorenzo-di-bonaventura-comments/ Here’s What the New Animated ‘Transformers’ Movie Is About (Exclusive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 21, 2023 — A day after the previous interview, di Bonaventura confirms [[Industrial Light &amp;amp; Magic]]&#039;s involvement as the film&#039;s animation studio, bringing the company back to the franchise for the first time since &#039;&#039;Bumblebee&#039;&#039;.&amp;lt;ref&amp;gt;[https://collider.com/new-transformers-animated-movie-ilm-lorenzo-di-bonaventura-comments/ The New &#039;Transformers&#039; Animated Movie Is Partnering With an Industry Giant for the CGI (Exclusive)]/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 27, 2023 — The first members of the film&#039;s voice cast are revealed, consisting of [[Chris Hemsworth]] as Optimus Prime, [[Brian Tyree Henry]] as Megatron, [[Scarlett Johansson]] as Elita, [[Keegan-Michael Key]] as Bumblebee, [[Jon Hamm]] as Sentinel Prime, and [[Laurence Fishburne]] as Alpha Trion.&amp;lt;ref&amp;gt;[https://variety.com/2023/film/news/transformers-animated-prequel-chris-hemsworth-scarlett-johansson-1235596692/ ‘Transformers’ Animated Prequel Sets Chris Hemsworth, Scarlett Johansson and More Voice Cast]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*May 24, 2023 — Paramount moves the film&#039;s release date to September 13, 2024.&amp;lt;ref&amp;gt;[https://deadline.com/2023/05/transformers-one-release-date-pushed-by-paramount-1235379167/ ‘Transformers One’: Paramount Pushes Date For Animated Feature]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 7, 2023 — di Bonaventura teases how the film stands out from previous entries in the franchise, praises Chris Hemsworth&#039;s casting as Optimus Prime, and mentions a vocal transition from Hemsworth&#039;s voice to [[Peter Cullen]]&#039;s as the character for audiences to witness. [[Steve Desmond]] and [[Michael Sherman]] (&#039;&#039;Knock at the Cabin&#039;&#039;) were revealed to be additional writers for the film, but where uncredited when the final credit came in.&amp;lt;ref&amp;gt;[https://collider.com/transformers-one-chris-hemsworth-optimus-prime-lorenzo-di-bonaventura-comments/ &#039;Transformers One&#039; Producer Is Already Hyped for Chris Hemsworth&#039;s Optimus Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 15, 2023 — Scarlett Johansson discusses the film&#039;s animation and praises Cooley as director.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=DWqG5mlRxzs Scarlett Johansson Says Transformers One Looks So Cool]&amp;lt;/ref&amp;gt; Chris Hemsworth later brings details on voicing Optimus Prime for the film and his reasoning he joined the project through his love of the script. He confirms that he will not use his regular voice for the character.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EWrsvSzWHoE Chris Hemsworth&#039;s Optimus Prime Sadly Won&#039;t Be Australian in Transformers One]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 20, 2023 — di Bonaventura confirms Optimus Prime and Megatron in the film will be depicted under their Orion Pax and D-16 identities.&amp;lt;ref&amp;gt;[https://onetakenews.com/2023/07/20/lorenzo-di-bonaventura-transformers-one/ Lorenzo di Bonaventura Teases Upcoming Film ‘Transformers: One’: “It’s Something I’ve Wanted To Do For A Long Time” (Exclusive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*December 15, 2023 — Keegan-Michael Key mentions his voice for Bumblebee is closer to his regular speaking voice.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=DLM71B5xmFY Transformers One: Keegan-Michael Key Reveals What Bumblebee Sounds Like in New Animated Film]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 11, 2024 — The cast of the movie previews the trailer and reveals a new logo for the film at Cinemacon 2024, The Hollywood Reporter also confirms [[Steve Buscemi]] has joined the cast.&amp;lt;ref&amp;gt;[https://www.hollywoodreporter.com/movies/movie-news/transformers-one-animated-movie-chris-hemsworth-scarlett-johansson-1235871998/ Chris Hemsworth, Scarlett Johansson and Brian Tyree Henry Debut Origin Story &#039;Transformers One&#039; - The Hollywood Reporter]&amp;lt;/ref&amp;gt; During the presentation, Hemsworth revealed that Cullen served as a consultant on the getting the voice down.&amp;lt;ref&amp;gt;[https://www.seibertron.com/transformers/news/transformers-one-news-film-is-testing-very-well-and-peter-cullen-consulted-chris-hemsworth-on-voice/48127/ Transformers One News: Film is Testing Very Well and Peter Cullen Consulted Chris Hemsworth on Voice]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*April 16, 2024 — Chris Hemsworth and Brian Tyree Henry announce the date of the film&#039;s first trailer being on Thursday, April 18, 2024, as it will be launched into space.&amp;lt;ref&amp;gt;[https://collider.com/transformers-one-trailer-premiered-from-space/ The &#039;Transformers One&#039; Trailer Will Be Premiered From Space - Collider]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:TransformersOne-weatherballoon.jpg|right|thumb|250px|&#039;&#039;So how do you judge what a man is worth?&amp;lt;br&amp;gt;By what he [[Toy|builds or buys]]?&amp;lt;br&amp;gt;You can never see with your eyes on Earth&amp;lt;br&amp;gt;Look through Heaven&#039;s eyes&amp;lt;br&amp;gt;Look at your life. Look at your life&amp;lt;br&amp;gt;Look at your life through Heaven&#039;s eyes&#039;&#039;]]&lt;br /&gt;
*April 18, 2024 — A livestream hosted by Chris Hemsworth and Brian Tyree Henry follows a small craft launched towards space, with a screen that plays the trailer once it reaches 125,000 feet. The movie&#039;s release date has been pushed back by one week, to September 20, reportedly to avoid the release conflicting with that of &#039;&#039;{{w|Beetlejuice Beetlejuice}}&#039;&#039;.&amp;lt;ref&amp;gt;[https://deadline.com/2024/04/transformers-one-trailer-release-date-1235889037/ ‘Transformers One’ Launches Trailer In Space, A First For A Movie Studio; Pic Going Later In September]&amp;lt;/ref&amp;gt; When asked whether the film is a fresh start, a prequel to the live-action films, or its own thing, Cooley replies &amp;quot;yes to all of the above&amp;quot;.&amp;lt;ref&amp;gt;[https://comicbook.com/movies/news/transformers-one-director-confirms-new-movies-canon-status/ Transformers ONE Director Confirms New Movie&#039;s Canon Status - ComicBook.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*May 20, 2024 — [[Brian Tyler]] is attached as the film&#039;s composer.&amp;lt;ref&amp;gt;[https://filmmusicreporter.com/2024/05/20/brian-tyler-scoring-josh-cooleys-transformers-one/ Brian Tyler Scoring Josh Cooley’s ‘Transformers One’ - Filmmusicreporter.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 7, 2024 — Production for the film is revealed to be finished in the following month.&amp;lt;ref&amp;gt;[https://news.tfw2005.com/2024/06/07/work-on-transformers-one-animated-movie-is-set-to-wrap-up-in-july-513038 Work On Transformers: One Animated Movie Is Set To Wrap Up In July - TFW2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 10, 2024 — A work-in-progress cut of the film was screened at the {{w|Annecy International Animation Film Festival}} to a standing ovation.&amp;lt;ref&amp;gt;[https://www.hollywoodreporter.com/movies/movie-news/transformers-one-chris-hemsworth-scarlett-johansson-1235918820/ Chris Hemsworth, Scarlett Johansson’s ‘Transformers One’ Draws Laughs, Cheers in Its Annecy Debut - Hollywood Reporter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 12, 2024 — Several media outlets, including representatives from TFWiki, are invited to an [[Transformers One London advance screening|advance screening]] hosted by di Bonaventura and Cooley.&lt;br /&gt;
*June 18, 2024 — Production designer Jason Scheier confirms animation for the film is finished.&amp;lt;ref&amp;gt;[https://twitter.com/ScheierJason/status/1803227407404638226/ Production Designer Jason Scheier&#039;s post on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 27, 2024 — Sound-mixing for the film is finished, with production finally now complete around three months in advance of release.&amp;lt;ref&amp;gt;[https://www.instagram.com/p/C8vPCEUS3Bs/ @CooleyYourFaceOff - Instagram]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 9, 2024 — A panel for the film has been announced for [[San Diego Comic-Con]] 2024 on Thursday, July 25 at 11:45 am PST at Hall H.&amp;lt;ref&amp;gt;[https://deadline.com/2024/07/transformers-one-comic-con-1236004636/ Paramount Animation &amp;amp; Hasbro Entertainment’s ‘Transformers One’ Will Be More Than Meets The Eye At San Diego Comic-Con]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 13, 2024 — Chris Hemsworth, Bryan Tyree Henry, and Keegan-Michael Key reveal a new clip of the main cast transforming for the first time at the Kids&#039; Choice Awards 2024.&amp;lt;ref&amp;gt;[https://twitter.com/transformers/status/1812285185427431646/ Post from the official Transformers account on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 23, 2024 — Cooley discusses how &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; influenced &#039;&#039;One&#039;&#039;.&amp;lt;ref&amp;gt;[https://ew.com/transformers-one-comic-con-preview-optimus-prime-megatron-origin-story-8676886 Transformers One director reveals how infamous 1986 animated movie influenced new prequel film]&amp;lt;/ref&amp;gt; A screening of the finished film was shown at a fan-event at Paramount Studios in Los Angeles and in New York City.&amp;lt;ref&amp;gt;[https://comicbook.com/anime/news/transformers-one-review-first-reactions/ Transformers One First Reactions are Raving Over &amp;quot;Best Transformers Film to Date&amp;quot;]&amp;lt;/ref&amp;gt; Hemsworth talks about voicing Optimus Prime in the film and how his depiction stands out.&amp;lt;ref&amp;gt;[https://www.denofgeek.com/movies/transformers-one-chris-hemsworth-optimus-prime-orion-pax/ Chris Hemsworth on Becoming Optimus Prime for Transformers One (Exclusive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 24, 2024 — Several new posters are released, along with the announcement of a new trailer the following day at the SDCC panel.&amp;lt;ref&amp;gt;[https://twutter.com/transformers/status/1816111093917573615/ Second trailer announcement on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 25, 2024 — Details at the SDCC panel were revealed, along with the debut of the second trailer and Bucsemi&#039;s role announced to be Starscream.&amp;lt;ref&amp;gt;[https://deadline.com/2024/07/transformers-one-chris-hemsworth-comic-con-1236022134/ ‘Transformers One’ Ignites Comic-Con With Chris Hemsworth, Brian Tyree Henry &amp;amp; Keegan-Michael Key: How Two Best Friends Became Immortal Enemies]&amp;lt;/ref&amp;gt; [[Eric Pearson]] was revealed to be an additional writer.&amp;lt;ref&amp;gt;[https://www.awn.com/news/paramount-drops-transformers-one-trailer-2 Paramount Drops ‘Transformers One’ Trailer #2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*August 21, 2024  — A new clip of Orion Pax and D-16 competing in the Iacon 5000 race is released on Paramount&#039;s YouTube channel.&amp;lt;ref&amp;gt;[https://youtu.be/7o-bGIBZxdc?feature=shared/ TRANSFORMERS ONE Film Clip IACON Race Begins (2024)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*August 23, 2024 — Evan Michael Lee is revealed to be voicing Jazz.&amp;lt;ref&amp;gt;[https://twitter.com/Evanmichaellee/status/1826960202920530306/ Evan Michael Lee on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*August 24, 2024 — [[Jon Bailey]], [[Jason Konopisos-Alvarez]], [[Isaac C. Singleton, Jr.]] and [[Vanessa Liguori]] are revealed to be voicing Soundwave, Shockwave, Darkwing and Airachnid respectively, with Bailey reprising his role from &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://punto.com.ph/paramount-pictures-our-crew-rolls-deep-meet-the-voice-cast-behind-the-characters-in-transformers-one-in-cinemas-september-18/ PARAMOUNT PICTURES : OUR CREW ROLLS DEEP: MEET THE VOICE CAST BEHIND THE CHARACTERS IN “TRANSFORMERS ONE,” IN CINEMAS SEPTEMBER 18 on Punzo.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 6, 2024 — The film&#039;s credits song, &#039;[[If I Fall]]&#039; by [[Quavo]], is released.&amp;lt;ref&amp;gt;[https://youtu.be/M3FCIf0HFnk?si=NB1J3bT9XNPOpKCc/ If I Fall (Music from the Motion Picture Transformers One / Lyric Video)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 12, 2024 — In an interview, Lorenzo di Bonaventura clarifies that &#039;&#039;One&#039;&#039; doesn&#039;t directly connect to the live-action films, and describes them as &amp;quot;two universes&amp;quot; that will be &amp;quot;[kept] separate&amp;quot;. However, he notes that &#039;&#039;One&#039;&#039; will likely have an influence on future live-action projects.&amp;lt;ref&amp;gt;[https://comicbook.com/movies/news/is-transformers-one-a-prequel-optimus-prime-origin-story-exclusive/ Is Transformers One a Prequel or Reboot? The Animated Movie&#039;s Origin Story Is Both, Director Says]&amp;lt;/ref&amp;gt; The film&#039;s review embargo is also lifted, and the film debuts with an 89% &amp;quot;Fresh&amp;quot; rating on Rotten Tomatoes.&amp;lt;ref&amp;gt;[https://www.seibertron.com/transformers/news/transformers-one-critic-reviews-are-out-currently-89-on-rotten-tomatoes/48337/ Transformers One Critic Reviews are Out, Currently 89% on Rotten Tomatoes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 13, 2024 — The film&#039;s main theme is released.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=eFnuXrOH0fs/ Brian Tyler - Transformers One Theme | Transformers One (Music from the Motion Picture)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 17, 2024 — In an interview with Lorenzo di Bonaventura and Josh Cooley, when asked again about &#039;&#039;One&#039;&#039;{{&#039;}}s relation to any of the live-action movies, di Bonaventura stated, &amp;quot;It was like 300 million years before the [[Transformers (film)|first Michael Bay movie]], so if that&#039;s a prequel, that&#039;s a prequel.&amp;quot;&amp;lt;ref&amp;gt;[https://screenrant.com/transformers-one-lorenzo-di-bonaventura-and-josh-cooley-interview/ Transformers One Producer Hopes For Sequel &amp;amp; Confirms G.I. Joe Crossover]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 18, 2024 — An early fan event screening is held, preceded by a seven-minute featurette consisting of interview segments with Hemsworth, Henry, and Key, footage of main cast recording their dialogue, and some [https://twitter.com/damnyouwillis/status/1836584462341054907 hilarious trivia]. Attendees receive one of four exclusive keychains and poster prints featuring Orion Pax, D-16, B-127, or Elita-1.&amp;lt;ref&amp;gt;https://bleedingcool.com/movies/transformers-one-4-new-posters-tickets-go-on-sale-fan-screenings/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 20, 2024 — The first 300 ticket holders at participating theaters receive a poster print of {{w|Shadow the Hedgehog}} to promote the upcoming release of &#039;&#039;[[Sonic the Hedgehog (character)|Sonic the Hedgehog 3]]&#039;&#039;.&amp;lt;ref&amp;gt;https://kotaku.com/sonic-3-shadow-print-transformers-one-theater-showtimes-1851649010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changes before, during, and after production===&lt;br /&gt;
[[File:DecepticonReflectorEvanConcept.jpg|thumb|right|300px|I will not be the weak link!]]&lt;br /&gt;
*Although the broad story beats of &#039;&#039;One&#039;&#039; remained more or less consistent over the course of the film&#039;s development, the first draft—written before Josh Cooley&#039;s involvement—was a silly, joke-heavy script that was very different in tone from the final product. When first brought on to direct, Cooley pushed for a more serious treatment to bring the film closer in line to the usual tone of the &#039;&#039;Transformers&#039;&#039; franchise.&amp;lt;ref name=&amp;quot;gizmodo&amp;quot;&amp;gt;[https://gizmodo.com/transformers-one-director-interview-josh-cooley-easter-eggs-2000489187  &#039;&#039;Transformers One&#039;&#039; Director Josh Cooley Talks Lore, Easter Eggs, and Alternate Versions] &amp;lt;/ref&amp;gt;&lt;br /&gt;
*At one point, a bird robot based on &#039;&#039;[[Transformers: Robots in Disguise (2015 franchise)|Robots in Disguise]]&#039;&#039; [[Aerobolt]] would&#039;ve played a role in the story.&amp;lt;ref&amp;gt;{{citesocial|quote= &amp;quot;In an older version of the story we explored Aerobolt being part of the story. It never made it into the final.&amp;quot;|link=https://twitter.com/ScheierJason/status/1840624306465755358|name=Jason Scheier|site=Twitter|year=2024|month=9|day=30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*An early draft had a scene where Orion and D-16 played an arcade game together, which would&#039;ve featured an 8-bit version of &amp;quot;The Touch&amp;quot;. The gag was eventually dropped, although the arcade machine and a different reference to the song made it into the final film.&amp;lt;ref name=&amp;quot;gizmodo&amp;quot; /&amp;gt;&lt;br /&gt;
*Another draft had D-16 as a gladiator, alluding to another part of the character&#039;s standard origin story, but ultimately this concept was cut for time.&amp;lt;ref&amp;gt;[https://www.indiewire.com/features/animation/transformers-one-star-wars-old-republic-interview-1235017651/ ‘Transformers One’ Director Talks Bringing the Franchise to Its ‘Old Republic’ Era - Indiewire]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Originally, the film would&#039;ve ended on a smash cut to the film&#039;s title, accompanied by a rendition of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]]. However, Cooley decided that the scene would be overly self-referential, and instead [[Brian Tyler]] scored an original composition to close out the film.&amp;lt;ref name=&amp;quot;gizmodo&amp;quot; /&amp;gt;&lt;br /&gt;
*A shot of Orion, Elita, Soundwave, and Shockwave exiting the train after crashing into Sentinel&#039;s tower is not in the final film, and only appears in promotional material.&lt;br /&gt;
*Concept art for Airachnid reveals she was initially planned to transform into a spider rather than a drone, which is reflected in her Cog Changers toy.&lt;br /&gt;
*Alpha Trion&#039;s death at the hands of Sentinel Prime was originally planned to show the old sage getting decapitated by the false Prime.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://twitter.com/TFHypeGuy/status/1886386574083944876|name=TFHypeGuy|site=Twitter|year=2025|month=2|day=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A bot resembling [[Reflector (G1)|Reflector]] was also present in concept art, but makes no appearance in the film proper. Unless he was the cameraman.&lt;br /&gt;
*Storyboards posted to artist Lim Zhi Kang&#039;s website reveal a scene from an earlier draft where the four main bots are forced into a fight with the train they ride to the surface, revealed to be an incarnation of [[Astrotrain (disambiguation)|Astrotrain]].&amp;lt;ref&amp;gt;[https://www.limzhikang.com/transformers-one TRANSFORMERS ONE {{!}} ZhiKang]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*As seen in the cast list above, Arcee and Chromia are voiced by Jinny Chung, the film&#039;s story / script coordinator. The Injured Racer is voiced by Dillon Bryan, Josh Cooley&#039;s assistant. Cooley himself cameos as Skywarp, the &amp;quot;Control Room Guys&amp;quot;, and the PA system. &lt;br /&gt;
*Several international releases of the film are edited to cut away from Orion&#039;s &amp;quot;finger transformation&amp;quot; a few seconds earlier, as well as changing any mention of Bee&#039;s &amp;quot;knife hands&amp;quot; to refer to them as &amp;quot;sword hands&amp;quot; instead.&lt;br /&gt;
*The credits feature a dedication to former Hasbro CEO [[Brian Goldner]], who passed away in October 2021.&lt;br /&gt;
*Darkwing was named by Hasbro designer [[Mark Maher]], when his boss asked him &amp;quot;If this was a Decepticon flyer, who would it be?&amp;quot;&amp;lt;ref&amp;gt;{{citesocial|link=https://www.instagram.com/stories/markclonus/|name=Mark Maher|site=Instagram|year=2024|month=09|day=08}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Autobot [[Insignia]] never appears within the story, only appearing at the beginning of the end credits.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers/One&#039;&#039;&#039;&#039;&#039; (トランスフォーマー/ONE &#039;&#039;Toransufōmā Wan&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Cantonese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Bin Ying Gam Gong: Choh Chi Pin&#039;&#039;&#039;&#039;&#039; (變形金剛：初始篇, &amp;quot;Transformers: The Beginning&amp;quot;)&lt;br /&gt;
*&#039;&#039;French:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers : Le Commencement&#039;&#039;&#039;&#039;&#039; (France, &amp;quot;Transformers: The Beginning&amp;quot;), &#039;&#039;&#039;&#039;&#039;Transformers : Un&#039;&#039;&#039;&#039;&#039; (Canada, &amp;quot;Transformers: One&amp;quot;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers Egy&#039;&#039;&#039;&#039;&#039; (&amp;quot;Transformers One&amp;quot;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformer ONE&#039;&#039;&#039;&#039;&#039; (트랜스포머 ONE &#039;&#039;Teuraenseupomeo ONE&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Biànxíng Jīngāng: Qǐyuán&#039;&#039;&#039;&#039;&#039; (变形金刚：起源, &amp;quot;Transformers: The Origin&amp;quot;)&lt;br /&gt;
*&#039;&#039;Portuguese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers: O Início&#039;&#039;&#039;&#039;&#039; (&amp;quot;Transformers: The Beginning&amp;quot;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformery: Nachalo&#039;&#039;&#039;&#039;&#039; (Трансформеры: Начало, &amp;quot;Transformers: The Beginning&amp;quot;)&lt;br /&gt;
*&#039;&#039;Spanish:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers One&#039;&#039;&#039;&#039;&#039; (Spain), &#039;&#039;&#039;&#039;&#039;Transformers : Uno&#039;&#039;&#039;&#039;&#039; (Latin America, &amp;quot;Transformers: One&amp;quot;)&lt;br /&gt;
*&#039;&#039;Ukrainian:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformery: Pochatok&#039;&#039;&#039;&#039;&#039; (Трансформери: Початок, &amp;quot;Transformers: The Beginning&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One| ]]&lt;br /&gt;
[[Category:Real world films]]&lt;/div&gt;</summary>
		<author><name>Cyberllamamusic</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1824356</id>
		<title>Talk:Transformers: Dark of the Moon (Xbox 360/PS3)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1824356"/>
		<updated>2025-03-29T14:09:26Z</updated>

		<summary type="html">&lt;p&gt;Cyberllamamusic: /* abscence of pc port */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many of the voice actor credits on this page are actually correct? Dave Boat is listed on IMDB as Mixmaster for &amp;quot;War for Cybertron 2&amp;quot;, for instance, not for this game. --[[User:Abates|abates]] 22:21, 19 June 2011 (EDT)&lt;br /&gt;
: I copied them directly from a screen capture I made of the credits myself.  --[[User:ItsWalky|ItsWalky]] 22:23, 19 June 2011 (EDT)&lt;br /&gt;
::Ah, good! The number of anons editing this page recently, I wasn&#039;t sure if they were correct or not. --[[User:Abates|abates]] 22:30, 19 June 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It has been three years since the decepticons were last seen&amp;quot;. But doesn&#039;t ROTF take place in 2009? And DOTM in 2011? Surely they can&#039;t forget Megatron rising from the dead! --[[Special:Contributions/82.39.157.220|82.39.157.220]] 12:43, 8 September 2011 (EDT)&lt;br /&gt;
:Video games don&#039;t necessarily mesh with the movie continuity. In the timeline represented by this game, it has been three years since the Decepticons were last seen. --[[User:Khajidha|Khajidha]] 13:18, 8 September 2011 (EDT)&lt;br /&gt;
::There is actually a consensus that DOTM takes place at least three years after ROTF - after all, Sam&#039;s university education would have taken three years at a minimum. [[User:Jalaguy|Jalaguy]]&lt;br /&gt;
:::That too. Release years for the movies may or may not have any connection to the internal chronology of the movies. --[[User:Khajidha|Khajidha]] 13:53, 8 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Well, since I did it for the other ones - credits from [http://www.youtube.com/watch?v=Pbk6Cx5eumg here]:&lt;br /&gt;
&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]] - [[Peter Cullen]]&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] / [[Ratchet (Movie)|Ratchet]] / [[Bumblebee (Movie)|Bumblebee]] / [[Sideswipe (Movie)|Sideswipe]] - [[Fred Tatasciore]]&lt;br /&gt;
*[[Starscream (Movie)|Starscream]] - [[Steve Blum]]&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] - [[Isaac C. Singleton, Jr.]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] - [[Jess Harnell]]&lt;br /&gt;
*[[Air Raid (Movie)|Air Raid]] - [[Rick Wasserman]]&lt;br /&gt;
*[[Warpath (Movie)|Warpath]] - [[Dave Fennoy]]&lt;br /&gt;
*[[Mixmaster (ROTF)|Mixmaster]] - [[Dave Boat]]&lt;br /&gt;
*[[Stratosphere]] - [[Travis Willingham]]&lt;br /&gt;
*[[Reynolds]] - [[Nolan North]]&lt;br /&gt;
*[[Dino|Mirage]] - [[Dave Wittenberg]]&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] - [[Christian Lanz]]&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] - [[Jamie Alcroft]]&lt;br /&gt;
*Additional voices: Travis Willingham, Steve Blum, Nolan North, [[Joey Camen]], Dave Boat, [[Bob Dunsworth]], Jamie Alcroft, [[Lex Lang]], Isaac C. Singleton, [[Paul Mercier]], Christian Lanz, [[Julianne Grossman]], Dave Fennoy, Rick Wasserman&lt;br /&gt;
&lt;br /&gt;
Story: [[Sean Miller]], [[Dave Cravens]], [[Dan Jolley]]. --[[User:Monzo|Monzo]] 08:56, 14 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== abscence of pc port ==&lt;br /&gt;
&lt;br /&gt;
why this game never received a pc port? [[User:Cyberllamamusic|Cyberllamamusic]] ([[User talk:Cyberllamamusic|talk]]) 10:09, 29 March 2025 (EDT)&lt;/div&gt;</summary>
		<author><name>Cyberllamamusic</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Early_Sales_Concept_.jpg&amp;diff=1824351</id>
		<title>File:Early Sales Concept .jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Early_Sales_Concept_.jpg&amp;diff=1824351"/>
		<updated>2025-03-29T13:22:57Z</updated>

		<summary type="html">&lt;p&gt;Cyberllamamusic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early [[Hasbro]] &amp;quot;sales concept&amp;quot; picture demonstrating [[play pattern]]s.  Scanned from the back cover of [[Unofficial_guidebooks#BotCon_Legends:_Ten_Years.27_Chronology|Botcon Legends]]. Notice to the kid which seems to have TWO Optimus Primes!&lt;br /&gt;
{{hastakadvert}}&lt;br /&gt;
[[Category:Generation 1 toy images]]&lt;/div&gt;</summary>
		<author><name>Cyberllamamusic</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_One_(film)&amp;diff=1822396</id>
		<title>Transformers One (film)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_One_(film)&amp;diff=1822396"/>
		<updated>2025-03-21T13:27:11Z</updated>

		<summary type="html">&lt;p&gt;Cyberllamamusic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-one}}&lt;br /&gt;
{{movie|&lt;br /&gt;
|seriess=Transformers One&lt;br /&gt;
|prev=&lt;br /&gt;
|next= &lt;br /&gt;
|title=&#039;&#039;Transformers One&#039;&#039;&lt;br /&gt;
|image=Transformers One New Theatrical Poster.jpg&lt;br /&gt;
|caption=The motion picture you are about to see is an adaptation of the [[Transformers: Exodus|Exodus]] story.&amp;lt;br&amp;gt;While artistic and historical license has been taken, we believe that the film&#039;s run-time is true to the essence, values, and integrity of a story that is a cornerstone of faith for [[fandom|millions of people worldwide]].&lt;br /&gt;
|production companies=[[Hasbro Entertainment]]&amp;lt;br&amp;gt;[[Lorenzo di Bonaventura|di Bonaventura Pictures]]&amp;lt;br&amp;gt;Bayhem Films&amp;lt;br&amp;gt;[[Paramount Animation]]&amp;lt;br&amp;gt;New Republic Pictures&lt;br /&gt;
|distributor=[[Paramount Pictures]]&lt;br /&gt;
|executive producer=[[Steven Spielberg]]&amp;lt;br&amp;gt;[[Zev Foreman]]&amp;lt;br&amp;gt;[[Olivier Dumont]]&amp;lt;br&amp;gt;[[Brian Oliver]]&amp;lt;br&amp;gt;[[B.J. Farmer]]&amp;lt;br&amp;gt;[[Matt Quigg]]&amp;lt;br&amp;gt;[[Greg Moordain]]&lt;br /&gt;
|producer=[[Lorenzo di Bonaventura]]&amp;lt;br&amp;gt;[[Tom DeSanto]]&amp;lt;br&amp;gt;[[Don Murphy]]&amp;lt;br&amp;gt;[[Michael Bay]]&amp;lt;br&amp;gt;[[Mark Vahradian]]&amp;lt;br&amp;gt;[[Aaron Dem]]&lt;br /&gt;
|story by=[[Andrew Barrer]]&amp;lt;br&amp;gt;[[Gabriel Ferrari]]&lt;br /&gt;
|screenplay by=[[Eric Pearson]]&amp;lt;br&amp;gt;Andrew Barrer&amp;lt;br&amp;gt;Gabriel Ferrari&lt;br /&gt;
|directed by=[[Josh Cooley]]&lt;br /&gt;
|cinematography by=&lt;br /&gt;
|edited by=&lt;br /&gt;
|music by= [[Brian Tyler]]&lt;br /&gt;
|release date=[[September 20]], [[2024]]&lt;br /&gt;
|runtime=104 minutes&lt;br /&gt;
|budget= $75 million &lt;br /&gt;
|box office=$129 million&amp;lt;ref&amp;gt;https://the-numbers.com/movie/Transformers-One-(2024)#tab=summary&amp;lt;/ref&amp;gt;&lt;br /&gt;
|credits=Transformers One (film)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers One&#039;&#039;&#039;&#039;&#039; is an animated film released on [[September 20]], [[2024]]. It is written by [[Eric Pearson]], [[Andrew Barrer]] and [[Gabriel Ferrari]] from a story by Barrer and Ferrari,&amp;lt;ref name=&amp;quot;deadlinereveal&amp;quot;&amp;gt;[https://deadline.com/2015/09/transformers-writers-room-akiva-goldsman-transformers-5-1201531918/ &#039;Transformers&#039; Writers Room Wraps] on Deadline&amp;lt;/ref&amp;gt; and directed by [[Josh Cooley]].&amp;lt;ref name=&amp;quot;cooleyreveal&amp;quot;&amp;gt;[https://deadline.com/2020/04/transformers-animated-movie-paramount-hasbro-toy-story-4-director-josh-cooley-1202921100/ Animated &#039;Transformers&#039; Prequel Activated; &#039;Toy Story 4&#039;s Josh Cooley To Direct For Hasbro/eOne &amp;amp; Paramount]&amp;lt;/ref&amp;gt; The movie is an origin story set on [[Cybertron (planet)|Cybertron]] three billion years ago&amp;lt;ref name=&amp;quot;collidercinemacon&amp;quot;&amp;gt;[https://collider.com/transformers-one-animated-movie-title/ New ‘Transformers’ Animated Movie Rolls Out a New Title at CinemaCon] on Collider&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;screenrantsandiegocomiccon&amp;quot;&amp;gt;[https://screenrant.com/transformers-one-timeline-setting-takes-place// When Transformers One Takes Place In The Franchise Timeline] on Screen Rant&amp;lt;/ref&amp;gt; in the days before the Autobot-Decepticon war, and focuses on [[Optimus Prime (One)|Optimus Prime]] and [[Megatron (One)|Megatron]] as they go from brothers-in-arms to enemies.&amp;lt;ref name=&amp;quot;cooleyreveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{bigquote|The line between friend and enemy is not as clear as I once believed. Once it&#039;s crossed, there is no going back. Because some transformations... are permanent.|[[Optimus Prime (One)|Optimus Prime]]}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
Long ago, the benevolent [[Primus]] sacrificed his life essence to become the planet [[Cybertron (planet)|Cybertron]], and created the [[Thirteen|first generation of Transformers]], the [[Prime (rank)|Prime]]s. Through the power of the [[Matrix of Leadership]], [[energon]] flowed freely from the planet&#039;s core, and the Primes ruled justly for a time. However, when the alien [[Quintesson]]s began a long war of invasion, the Primes were eventually slain, and the Matrix of Leadership was lost, leaving only [[Sentinel Prime (One)|Sentinel Prime]] to rule the planet in their absence after the Cybertronians relocated to massive underground cities, abandoning the dangerous surface.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOne Orion caught.jpg|left|thumb|300px|She&#039;s exhausted from the day&#039;s work.  Uh, not that it was too much!  We-we quite enjoyed it!]]&lt;br /&gt;
Fifty cycles after the war, Cybertronian society now relies on an [[Cogless|underclass]] of manual laborers born without [[transformation cog]]s, including a caste of miners who physically extract what few veins of usable energon remain from the tunnels beneath the subterranean [[Iacon (polity)|Iacon]] City, while Sentinel Prime makes periodic journeys to the surface in search of the missing Matrix. One impulsive miner named [[Optimus Prime (One)|Orion Pax]] has been searching for information regarding the Matrix, in the hopes that finding the artifact will restore Cybertron to prosperity and allow him and his fellow miners to choose their own path in life. Unfortunately, this search for information has led him to repeatedly break into the city&#039;s data archives without authorization. His latest attempt draws the unwanted attention of two [[Guard (One)|guards]] who have caught him several times in the past already, leading to a wild (and nearly lethal) chase through the skyways, through buildings, and eventually into the ground-level public transport station. Though the guards eventually catch up to Orion, the miner&#039;s friend [[Megatron (One)|D-16]] provides a distraction and sends the guards off on a wild goose chase. On the train to work, the pair discuss Orion&#039;s latest life-endangering adventure, and Orion, knowing that his friend idolizes the strongest Prime, gifts D-16 a rare first-edition decal of [[The Fallen|Megatronus Prime]]&#039;s helmet he&#039;d found.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOne Mine Explosion.jpg|right|thumb|300px|We&#039;re trying to get the funny man out of the well!]]&lt;br /&gt;
In the mines, D-16 and Orion work under the supervision of their go-getting captain [[Elita-1 (One)|Elita-1]], using [[jet pack]]s and deployable support poles to keep Cybertron&#039;s shifting geology stable long enough for them to extract raw energon. However, [[Wheeljack (One)|Wheeljack]] accidentally hits a vein of unstable energon, and the ensuing explosions trap [[Jazz (One)|Jazz]] under a rockfall. Orion and D-16 defy protocol and use a jet pack to save their coworker, but the chaos ends up damaging and destroying a lot of mine equipment. One of the mine&#039;s guards, [[Darkwing (One)|Darkwing]], blames Elita for the disaster, and informs her she&#039;s been demoted to waste management duty, despite Orion sticking up for her and taking the blame.&lt;br /&gt;
&lt;br /&gt;
That evening, Sentinel Prime returns to Iacon to announce that he still has not found the Matrix; to take the blow off this bad news, Sentinel declares that the prestigious [[Iacon 5000]] race will be held the next day. Orion tries to persuade D-16 to join him in the race, hoping that they can prove to the rest of Cybertron that mining bots deserve respect, but D-16 has no interest in the idea. On the day of the race, Orion discreetly leads D-16 to the maintenance area inside the giant starting signal above the race&#039;s starting line; while D-16 is initially excited to watch from a perfect vantage point, Orion reveals his true intention as he straps jet packs to the two just as the race begins and they&#039;re dropped into the thick of a throng of racing robots. Using their jet packs and some quick thinking to compensate for their inability to transform, the two dodge the numerous traps and obstacles and briefly manage to take the lead, sending bots across the city into a frenzy, especially their fellow cogless miners. The pair are just about to limp across the finish line and take first place, but end up being run down by [[Chromia (One)|Chromia]], who snags victory for herself. The pair figure they can still be proud of second place... until several dozen other racers whip by them in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOne Sentinel visits.jpg|left|thumb|300px|I seek to build an empire, and your only goal is to amuse yourselves by tearing it down. Have I taught you nothing?]]&lt;br /&gt;
In Iacon&#039;s medical center, where many, many racers have ultimately ended up, Sentinel Prime meets with Orion and D-16; the pair are immediately certain they are in &#039;&#039;massive&#039;&#039; trouble, especially when they&#039;re scanned by Sentinel&#039;s creepy aide [[Airachnid (One)|Airachnid]] before his arrival, but it turns out it&#039;s quite the opposite. Sentinel &#039;&#039;loved&#039;&#039; their little stunt, and tells them that the miners&#039; productivity after that showing was already at 150%. Sentinel offers them a chance to tour the mines and help inspire their comrades to work harder, with promises of some pampering along the way, and the pair quickly agree. However, Darkwing arrives before Airachnid can escort them to Sentinel&#039;s private quarters; infuriated that he nearly lost the race to the pair after they humiliated him, he drags them to the planet&#039;s fiftieth sub-level (ten levels below what they &#039;&#039;thought&#039;&#039; was the lowest level of the planet) and locks them in a trash incineration station.&lt;br /&gt;
&lt;br /&gt;
The two bots soon meet the eccentric and exceptionally talkative [[Bumblebee (One)|B-127]], who has been trapped at the job of &amp;quot;look at garbage and take anything of value out before it&#039;s burned&amp;quot; for years, with only garbage statues for &amp;quot;company&amp;quot;. When one of B&#039;s pals &amp;quot;[[Steve (One)|Steve]]&amp;quot; utters some electronic gibberish, Orion accidentally beheads the &amp;quot;bot&amp;quot;, but discovers within the wreckage an old beacon from the Quintesson war, still broadcasting a set of coordinates located somewhere on the planet&#039;s surface. Orion, B-127, and D-16 decide to investigate, escaping the only way they can: by climbing up the dump chute. Ew. The trio stow away aboard an automated surface-bound garbage train but coincidentally encounter Elita-1, who now works the refuse line. She handily clobbers the three but ends up locked in the train with them as it departs. She heads for the front, intending to report them to security, a mad dash that gets all the harder as the train starts moving vertically towards its destination. She manages to pop a hatch and make it out of the train, and the trio gives chase, but all four are stopped cold as they&#039;re enveloped in light and they find themselves traveling along Cybertron&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
The four are stunned by the planet&#039;s natural beauty, only to become horrified as said natural beauty starts violently heaving upwards behind them, tearing up the self-building rail and scattering train cars. They run for it but are thrown off, waking in just enough time to completely miss another train, the rail un-building behind it. Elita is furious, but agrees to join Orion&#039;s search for the Matrix, on the conditions that 1) she&#039;s in command, 2) she holds the map, and 3) if the quest turns out to be a wild goose chase, then the other three will turn themselves in for their idiotic plan and paint her in a very positive light to the authorities. Orion very quickly agrees, and the four head off, confused by the weird not-metal life growing on the surface. They spy a group of [[Robo-deer|robotic quadrupedal lifeforms]], which suddenly snap to attention and run for it as the ground begins to tremble. It&#039;s soon apparent the cause of their panic: a massive Quintesson spaceship! As the ship scans for any lifeforms (obliterating one of the Cybertronian fauna with a massive cannon blast when it ends up in the tracking beams), the four barely evade detection and the ship moves on.&lt;br /&gt;
&lt;br /&gt;
[[File:TransformersOne-AlphaTrionTransformationCogs.jpg|thumb|right|upright=1.66|Take the staff in your hand, Moses. With it, you shall do My wonders.]]&lt;br /&gt;
Soon they find themselves at the end of the map&#039;s trail, a [[Mouth of Unicron|hidden and extremely creepy cave]]. Inside they find a scene of absolute horror: the spot where the ancient Primes made their final stand against the Quintessons, their bodies lying broken and covered in overgrowth. Although the Matrix is nowhere to be found, Orion discovers that [[Alpha Trion (One)|Alpha Trion]]&#039;s spark still pulses and uses an [[energon cube]] provided by B to revive him. The four attempt to bring Trion up to speed on recent events, but their mention of &amp;quot;Sentinel Prime&amp;quot; causes Trion to reveal the terrible truth: Sentinel is an imposter, a traitorous aide who led the Primes into a Quintesson ambush in exchange for &amp;quot;ruling&amp;quot; Cybertron under the invaders&#039; command. However, when Sentinel tried to claim the Matrix after prying it from [[Zeta Prime (One)|Zeta Prime]]&#039;s corpse, the artifact judged him unworthy and disappeared. To appease his new masters, Sentinel has deliberately stolen transformation cogs from newborn Transformers to keep them producing energon in the mines; at Trion&#039;s urging, the four emerge from the cave to witness Sentinel pledging servitude to the [[Quintesson High Commander]] and learn the city&#039;s garbage trains are actually transporting Cybertron&#039;s dwindling energon supplies to Quintesson ships, leaving barely enough for the people of Cybertron. These revelations leave the bots horrified, but D-16 takes it the worst of all, having also looked up to Sentinel for years. Alpha Trion decides to give the team hope by gifting them the transformation cogs from four of the fallen Primes, as well as a recording of Sentinel&#039;s treachery. However, Airachnid spotted the four when they were watching Sentinel&#039;s meeting with the Quintessons, and a squad of Sentinel&#039;s [[Tracker]]s arrive. Despite his disrepair, Alpha Trion uses his leonine alternate mode to wipe out the squad, allowing Orion and the others to escape, but is quickly incapacitated by Airachnid.&lt;br /&gt;
&lt;br /&gt;
The four bots have a very rocky time learning to transform in the middle of fleeing a squad of Trackers, tumbling downhill with only &#039;&#039;parts&#039;&#039; of them shifting into their new vehicle modes, but desperation forces them to adapt &#039;&#039;very&#039;&#039; quickly. Each one finds new abilities and an aptitude for combat, and soon they&#039;re able to destroy their pursuers. Overjoyed at their victory, they make the plan to use the incriminating information Trion gave them by returning to Iacon and exposing Sentinel as a traitor. In their excitement, they fail to notice a Tracker about to shoot them from behind until D-16 uses his new tank mode to kill him first... and then starts laughing at what he just did. D-16 snatches the evidence and takes the lead, his ever-growing intensity and openly stated desire to kill Sentinel leaving Orion more and more unnerved.&lt;br /&gt;
&lt;br /&gt;
Back in Iacon, Alpha Trion is brought before Sentinel, who mocks the &amp;quot;old-timer&amp;quot; and gloats about his station, complaining to Airachnid about the Primes&#039; stuffiness and boring speeches. Trion&#039;s word of warning that Sentinel&#039;s time will soon be over only annoys the false Prime further, and in a fit of rage he kills the ancient Prime before sending Airachnid back to the surface to hunt down the wayward miners.&lt;br /&gt;
&lt;br /&gt;
[[File:TFoneStarscreamSoundwaveShockwaveInterrogation.jpg|left|thumb|300px|You&#039;re playing with the big boys now!]]&lt;br /&gt;
Along the path to Iacon, a series of shots ring out, and each bot slips into stasis... Orion and the others are brought back online, bound (and gagged in B&#039;s case) as prisoners of the former members of Cybertron&#039;s [[High Guard]], who have been fighting a guerrilla war against the Quintessons ever since the fall of the Primes, led by [[Starscream (One)|Starscream]]. D-16 is not impressed, and giving into his growing rage, challenges Starscream&#039;s authority, and the two quickly end up in a brawl. While Starscream plays it tough even as D-16 crushes his neck and damages his speech module, his attitude soon changes as D-16 manifests a massive cannon on his arm, aimed directly at Starscream&#039;s head. The Guard quickly rallies behind their new leader, ready to take the fight to Sentinel... but Airachnid&#039;s forces arrive and ambush them.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOne Airachnid attacks.jpg|right|thumb|300px|Not much of a snake-charmer, are you?]]&lt;br /&gt;
Orion, having been buried in the battle, awakens when Elita drags him from the rubble to find that D-16, B-127, and much of the Guard have been taken prisoner, and the data crystal containing the evidence of Sentinel&#039;s betrayal has been shattered. Orion despairs, believing their quest to be hopeless now, but Elita won&#039;t have it. Though she&#039;s still not above taking some digs at Orion, she points out that it is the bot&#039;s endless &#039;&#039;optimism&#039;&#039; that makes him a true leader, one that can make bots do amazing (and occasionally amazingly &#039;&#039;stupid&#039;&#039;) things. Orion takes the praise (and insults) and decides it&#039;s time to rally, and the two quickly formulate a plan; the Guard may be strong, but the last battle proved they aren&#039;t enough on their own, they need a true army... and Orion knows exactly where to get one. After Elita quickly shuts down any dissent from the remaining Guard (thanks to a very swift punch to [[Shockwave (One)|Shockwave&#039;s]] eye), Orion primes the warriors for the coming battle, with a cry of &amp;quot;&#039;&#039;[[Roll out|Transform and ROLL OUT]]!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The captives have been brought to [[Hall of Primes|Sentinel&#039;s tower]], where the puppet leader gloats over them, mocking Starscream&#039;s scrambled voice and sneering at D-16. But the miner does not cower or balk at all, declaring that he is not afraid of Sentinel, as he has nothing left to lose. Noticing the worn Megatronus decal, Sentinel reveals that he took Megatronus&#039;s transformation cog when he killed him, ripping the decal from the miner&#039;s arm before slapping it back onto his chest... and then, knocking the miner on his back, using a mining tool to crudely &#039;&#039;carve&#039;&#039; the Prime&#039;s face into D-16&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
Orion uses his new form to rocket-glide into the depths of Iacon City, entering the miners&#039; quarters (and bodily hurling Darkwing aside in the process). Orion reveals the truth to the miners and rallies them to join forces with the High Guard and rebel against Sentinel&#039;s regime. Meanwhile, Elita, Shockwave, and [[Soundwave (One)|Soundwave]] have commandeered a returning &amp;quot;garbage&amp;quot; train, transporting the Guard into the city in a sneak attack. But the sudden appearance of hundreds of Trackers makes things look very bad for the plan... until Orion and the miners leap into the fray and cut a swath through the incoming horde, armed with their jet packs and mining tools. Airachnid attempts to kill Orion, slamming him into the train engine, and revealing the &#039;&#039;incredibly horrifying&#039;&#039; array of optics hidden in the back of her head. But her multi-scanning abilities give Orion a sudden idea as the train plows towards Sentinel&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
[[File:TFOneSentinelvsD16.jpg|left|thumb|300px|I will not be dictated to. I will not be threatened. I am the morning and the evening star. I am Pharaoh!]]&lt;br /&gt;
Sentinel, angered as D-16 once again attempts to rise up, is just about to blow the miner&#039;s head off when the train slams into his tower. Soundwave frees the prisoners and the fight spills across the city. Sentinel transforms into combat mode, but D-16 will not be deterred, the two launch into battle. Elita leaps into action, tackling Airachnid and attempting to take her prisoner (with only &#039;&#039;some&#039;&#039; gratuitously satisfying pummeling along the way). She drags the semi-conscious bot to one of Iacon&#039;s broadcast stations, and B makes a &#039;&#039;very&#039;&#039; over-enthusiastic entrance. Airachnid&#039;s memory banks are quickly scanned, and her memories of Sentinel&#039;s most recent meeting with the Quintessons are broadcast throughout the city, leading the populace to also join the fight.&lt;br /&gt;
&lt;br /&gt;
Sentinel fares badly in his fight with D-16, and seeing his cowering before the Quintessons on dozens of screens, his empire in ruins, tries to flee, and when that fails, begs D-16 to spare him, claiming they can co-rule Cybertron. D-16 insists that Sentinel must die for his crimes, but Orion tries to convince his friend that they can be better than their enemies. D-16 violently disagrees, knocking his friend aside and readying the kill shot... only for Orion to leap in the path, the cannon blast tearing through his torso and sending him tumbling over the edge. D-16 grabs Orion&#039;s one good arm, horrified... &#039;&#039;that Orion would stop him from killing Sentinel&#039;&#039;. With this betrayal, he vows he is &#039;&#039;done&#039;&#039; saving Orion from his mistakes and lets his dying friend plummet into Cybertron&#039;s depths. As Orion falls, D-16, insistent that there will be no more Primes, kills Sentinel by bisecting him with his hands. He then seizes Megatronus&#039; cog from Sentinel&#039;s chest, replacing the one gifted to him by Trion, which transforms him into an even &#039;&#039;more&#039;&#039; battle-ready form. Declaring himself &amp;quot;Megatron&amp;quot;, he commands the High Guard to destroy everything Sentinel built... in other words, what&#039;s left of the city.&lt;br /&gt;
&lt;br /&gt;
[[File:One-Megs-Prime-face-to-face.jpg|thumb|300px|Goodbye... brother.]]&lt;br /&gt;
Meanwhile, the mortally wounded Orion falls through the planetary strata, which slides and shifts out of his way, until he finally reaches Cybertron&#039;s core. There, he encounters the spirits of the Primes as Trion announce that Primus has deemed him worthy for the future of Cybertron and to carry the Matrix of Leadership, reformatting Orion and restoring his spark to declare him the newest of the Primes: &amp;quot;Optimus Prime&amp;quot;, before being sent rocketing back to the surface in a blaze of blue light.&lt;br /&gt;
&lt;br /&gt;
Elita and B try and fail to stop Megatron&#039;s rampage, their former friend ready to kill them too, but Optimus smashes onto the scene. Megatron is incensed at this new betrayal both by his former friend &#039;&#039;and&#039;&#039; the Matrix itself, and launches himself at Optimus. During their fight, Optimus manifests an energy battle axe to fight against Megatron along with Starscream, Soundwave, and Shockwave before using it to destroy Megatron&#039;s new cannon, ultimately winning their fight. Unwilling to kill his oldest friend, Optimus reluctantly banishes Megatron and his new allies to the surface. Megatron seethes but decides that now is not the time, and takes his new army to the surface.&lt;br /&gt;
&lt;br /&gt;
With the return of the Matrix of Leadership, Cybertron is restored to life: energon flows once again from the planet&#039;s core to the surface, and &#039;&#039;all&#039;&#039; of the cogless bots receive transformation cogs, becoming fully autonomous &amp;quot;[[Autobot]]s&amp;quot; who vow to defend Cybertron from any future Quintesson incursions. However, the Quintessons are not the only looming threat—though banished from Iacon, Megatron and his followers rechristen themselves the &amp;quot;[[Decepticon]]s&amp;quot; and swear revenge.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Miners&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (One)|Orion Pax / Optimus Prime]] ([[Chris Hemsworth]])&lt;br /&gt;
*[[Megatron (One)|D-16 / Megatron]] ([[Brian Tyree Henry]])&lt;br /&gt;
*[[Elita-1 (One)|Elita-1]] ([[Scarlett Johansson]])&lt;br /&gt;
*[[Bumblebee (One)|B-127]] ([[Keegan-Michael Key]])&lt;br /&gt;
*[[Jazz (One)|Jazz]] ([[Evan Michael Lee]]) &lt;br /&gt;
*[[Arcee (One)|Arcee]] ([[Jinny Chung]])&lt;br /&gt;
*[[Bluestreak (One)|Bluestreak]] &lt;br /&gt;
*[[Brawn (One)|Brawn]] &lt;br /&gt;
*[[Firestar (One)|Firestar]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;&amp;gt;Denotes a character, or unidentified members of a group, who speaks, but has no credited voice actor. The performance was likely done by an ADR voice cast member.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Hound (One)|Hound]]&lt;br /&gt;
*[[Huffer (One)|Huffer]]&lt;br /&gt;
*[[Ironhide (One)|Ironhide]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Mirage (One)|Mirage]] &lt;br /&gt;
*[[Moonracer (One)|Moonracer]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Prowl (One)|Prowl]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Ratchet (One)|Ratchet]] &lt;br /&gt;
*[[Red Alert (One)|Red Alert]]&lt;br /&gt;
*[[Sideswipe (One)|Sideswipe]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Smokescreen (One)|Smokescreen]]&lt;br /&gt;
*[[Sunstreaker (One)|Sunstreaker]]&lt;br /&gt;
*[[Wheeljack (One)|Wheeljack]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Windcharger (One)|Windcharger]] &lt;br /&gt;
&lt;br /&gt;
|h2=[[High Guard]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Starscream (One)|Starscream]] ([[Steve Buscemi]])&lt;br /&gt;
*[[Soundwave (One)|Soundwave]] ([[Jon Bailey]])&lt;br /&gt;
*[[Shockwave (One)|Shockwave]] ([[Jason Konopisos-Alvarez]])&lt;br /&gt;
*[[Skywarp (One)|Skywarp]]  (Josh Cooley)&lt;br /&gt;
*[[Thundercracker (One)|Thundercracker]]&lt;br /&gt;
*[[Dirge (One)|Dirge]]&lt;br /&gt;
*[[Ramjet (One)|Ramjet]]&lt;br /&gt;
*[[Thrust (One)|Thrust]]&lt;br /&gt;
*[[Slipstream (One)|Slipstream]]&lt;br /&gt;
*[[Redwing (One)|Redwing]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Thirteen#One film|Primes]]&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Alpha Trion (One)|Alpha Trion]] ([[Laurence Fishburne]])&lt;br /&gt;
*[[Zeta Prime (One)|Zeta Prime]] ([[James Remar]])&lt;br /&gt;
*[[The Fallen#One film|Megatronus Prime]]&lt;br /&gt;
*[[Alchemist Prime#One film|Alchemist Prime]]&lt;br /&gt;
*[[Amalgamous Prime#One film|Amalgamous Prime]]&lt;br /&gt;
*[[Liege Maximo#One film|Liege Maximo]]&lt;br /&gt;
*[[Micronus Prime#One film|Micronus Prime]]&lt;br /&gt;
*[[Nexus Prime#One film|Nexus Prime]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Onyx Prime#One film|Onyx Prime]]&lt;br /&gt;
*[[Prima#One film|Prima Prime]]&lt;br /&gt;
*[[Quintus Prime#One film|Quintus Prime]]&lt;br /&gt;
*[[Solus Prime#One film|Solus Prime]]&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Vector Prime#One film|Vector Prime]]&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Sentinel Prime (One)|Sentinel Prime]] ([[Jon Hamm]])&lt;br /&gt;
*[[Airachnid (One)|Airachnid]] ([[Vanessa Liguori]])&lt;br /&gt;
*[[Quintesson High Commander]]&lt;br /&gt;
*[[Quintesson Soldier]]s&lt;br /&gt;
*[[Primus]]&lt;br /&gt;
*[[Tracker]]s&amp;lt;ref group=note name=&amp;quot;uncredited&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Guard (One)|Guards]] ([[Steve Blum]], Jason Konopisos-Alvarez)&lt;br /&gt;
*[[Announcer Bot]] (Steve Blum)&lt;br /&gt;
*[[Control Room Guys]] (Josh Cooley)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racers&#039;&#039;&#039;&lt;br /&gt;
*[[Darkwing (One)|Darkwing]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Chromia (One)|Chromia]] (Jinny Chung)&lt;br /&gt;
*[[Injured Racer]] ([[Dillon Bryan]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;references group=note/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;I had to jump out of a window this time. Almost died. It was wild.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;And digging through ancient data is worth dying for?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yes, it is.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Oh, I need a new best friend...&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Orion Pax&#039;&#039;&#039; and &#039;&#039;&#039;D-16&#039;&#039;&#039; meet up before their shift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you &#039;&#039;crazy?!&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sure feels like it!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;D-16&#039;&#039;&#039; and &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; summing up their initial relationship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, look, I know it&#039;s all a big joke to you. But not me. I was paying my dues. I was going places. And now they&#039;re gonna bust me down I-- I don&#039;t even know how many tiers!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&amp;quot;I&#039;m sorry, D. But come on, didn&#039;t you feel it? Even for just a second, didn&#039;t you feel liberated? Didn&#039;t you feel like you were something else? Like you could be more than what they say you are?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, I felt it. I did. But it doesn&#039;t matter. We&#039;re going to get punished &#039;&#039;and&#039;&#039; demoted. Ugh, Sentinel Prime saw the whole thing, this is so &#039;&#039;embarrassing&#039;&#039;.&amp;quot;&lt;br /&gt;
:—&amp;quot;&#039;&#039;&#039;D-16&#039;&#039;&#039; knows his place, despite what &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; tries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sentinel Prime. [laughs] &#039;&#039;&#039;THE&#039;&#039;&#039; Sentinel Prime!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You still mad at me?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I am less mad at you.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;D-16&#039;&#039;&#039; meets his idol, and &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; kills the mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t you want to stop him?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;NO, &#039;&#039;&#039;I WANT TO KILL HIM!&#039;&#039;&#039; I wanna put Sentinel in chains and march him through the mines so everyone can see him for the &#039;&#039;&#039;FALSE PRIME&#039;&#039;&#039; that he is! I want him to &#039;&#039;&#039;suffer&#039;&#039;&#039;, and then to &#039;&#039;die&#039;&#039; in &#039;&#039;darkness.&#039;&#039; But we all know it doesn&#039;t matter what I want, &#039;&#039;right&#039;&#039;, Pax? The fact is, we&#039;re just cogless bots. Right? We had limited options, and now... now we have &#039;&#039;none&#039;&#039;.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Orion Pax&#039;&#039;&#039; and &#039;&#039;&#039;D-16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What defines a Transformer is not the cog in his chest, but the spark in that resides in their core. A spark that gives you the will to make your world better. My fellow Primes had that spark. And I see their strength in you. Take their cogs and access your full potential. Prima. Onyx. Alchemist. Micronus. Warriors of noble spirit, loyalty, strength. Their uniqueness enhanced by these. They were one. &#039;&#039;You&#039;&#039; are one. &#039;&#039;&#039;ALL&#039;&#039;&#039; are one!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wait. We have... You-- You gave us...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The ability to change your world. How you choose to use that power is up to you.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Alpha Trion&#039;&#039;&#039; inaugurates &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; and our heroes with the tried and true phrase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stand down, old timer.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ah... &#039;&#039;old&#039;&#039; you say?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Alpha Trion&#039;&#039;&#039; shows the foot soldiers that he prefers the word &amp;quot;experienced&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Now, are you spies, or incompetent lackeys? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orion Pax&#039;&#039;&#039;: We&#039;re not spies. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elita-1&#039;&#039;&#039;: But he is incompetent.&lt;br /&gt;
:—Elita-1 on her boss-to-be&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... why is he gagged?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He wouldn&#039;t stop talking.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Even when he was unconscious?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;ESPECIALLY&#039;&#039; WHEN HE WAS UNCONSCIOUS!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Elita-1&#039;&#039;&#039; asks &#039;&#039;&#039;Shockwave&#039;&#039;&#039; about B-127&#039;s restraints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! What are you doing?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;ll tell you what I&#039;m not doing. I&#039;m not cowering in some busted ship, playing king of the throne. I&#039;m not pretending like I&#039;m making a difference by throwing one punch and then running away to hide. I found out that Sentinel is rotten today, and I&#039;m going to make him pay for it! TODAY!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You think you can insult me and just walk away? No one leaves here unless I say so.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Is that right? Well, how can you say so... with my head in your teeth?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;D-16&#039;&#039;&#039;, right before he beats the living scrap out of him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bear witness! &#039;&#039;This&#039;&#039; is the &#039;&#039;&#039;last&#039;&#039;&#039; time I show mercy! Decide right now! You can stay here in hiding, bowing before your pathetic leader, or follow me as we march on Iacon and I take down Sentinel &#039;&#039;&#039;ONCE AND FOR ALL!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;D-16&#039;&#039;&#039;, as he usurps the High Guard&#039;s leadership from Starscream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we want to be in control of our own destiny, we will have to fight for it. Now is the time for us to stand up. For ourselves. Stand up for this injustice! I promise you, this fight will be worth it. Follow me. Nothing can stop us when we stand together! Together as one!&amp;quot;&lt;br /&gt;
:—With the miners chanting his name, &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; delivers his first heroic speech. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Airachnid opens the back of her head to reveal&#039;&#039; dozens &#039;&#039;of eyes.)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You can&#039;t win, miner! &#039;&#039;I see &#039;&#039;&#039;everything!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That&#039;s right, you do... Except the tower we&#039;re about to crash into.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039; gets creepy and &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; gets an idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You pathetic little twits! Did you really think that you could knock down everything I&#039;ve built?!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It&#039;s over, Sentinel! You can&#039;t escape the truth!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;What truth? That I plucked the cogs from your newborn chests? Forced you to mine so that I could pay off the Quintessons and live like a king? None of that matters! Because the truth... Is. &#039;&#039;WHAT. I. &#039;&#039;&#039;MAKE IT!&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Sentinel Prime&#039;&#039;&#039; teaches &#039;&#039;&#039;Orion Pax&#039;&#039;&#039; that he won&#039;t go down without a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What&#039;s wrong, D-16? &#039;&#039;Rise up!&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Sentinel Prime&#039;&#039;&#039; mockingly gives D-16 his future slogan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m &#039;&#039;done&#039;&#039; saving you.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;D-16&#039;&#039;&#039; lets his &#039;&#039;former&#039;&#039; friend fall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Age of Primes has ended! &#039;&#039;&#039;NO MORE FALSE PROPHETS&#039;&#039;&#039;! Follow me, and you will &#039;&#039;never again&#039;&#039; be &#039;&#039;deceived!&#039;&#039; &#039;&#039;&#039;RISE UP!&#039;&#039;&#039; &#039;&#039;I&#039;&#039; will lead us all into the future! &#039;&#039;I...&#039;&#039; &#039;&#039;&#039;AM...&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;MEGATRON!&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—With the death of Sentinel Prime, &#039;&#039;&#039;D-16&#039;&#039;&#039; renames himself as &#039;&#039;&#039;Megatron&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Orion Pax.&#039;&#039; Your noble sacrifice for the greater good has proven you worthy in the eyes of Primus. He entrusts in you the future of Cybertron, and... the Matrix of Leadership! &#039;&#039;&#039;Arise...&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Optimus Prime.&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—Speaking for Primus, &#039;&#039;&#039;Alpha Trion&#039;&#039;&#039; and the Primes rebuild Orion Pax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We could have built the future &#039;&#039;together!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;ll build it myself. After I tear down everyone &#039;&#039;&#039;&#039;&#039;IN MY WAY!&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; set the stage for eons of conflict to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We were given the power to change our world, and you chose to destroy it. Just like Sentinel. You have betrayed Cybertron and its citizens, and you betrayed... &#039;&#039;me.&#039;&#039; Go. Take the High Guard, and leave. You are banished from Iacon. It didn&#039;t have to end this way.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This isn&#039;t over... &#039;&#039;Prime.&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; share one final exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the greatest day of my life... I get to work for the &#039;&#039;government&#039;&#039;!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;B-127&#039;&#039;&#039; knows a good benefits package when he sees one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now we stand here together as one, proving we all have the power to transform; to become who we were destined to be; to right wrongs; to make our world better. Because here, freedom and autonomy are the right of all sentient beings. Here, all are truly &#039;&#039;Autobots&#039;&#039;. This message is a warning to all Quintessons: If you dare return to Cybertron, the Autobots will be waiting. &#039;&#039;I&#039;&#039; will be waiting. I... am &#039;&#039;Optimus Prime&#039;&#039;.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; gives his first dramatic ending monologue...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sentinel, the betrayer, is dead. But his death has given life to a new enemy...a stronger enemy... a &#039;&#039;personal&#039;&#039; enemy. We will &#039;&#039;not&#039;&#039; be blinded by his deception! We are the ones who are... &#039;&#039;&#039;DECEPTICONS! &#039;&#039;RISE UP!&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:—...and &#039;&#039;&#039;Megatron&#039;&#039;&#039; gives the coming darkness its new name.&lt;br /&gt;
&lt;br /&gt;
==Continuity notes==&lt;br /&gt;
The movie that would ultimately become &#039;&#039;Transformers One&#039;&#039; entered preliminary development in early 2015, when the project was first pitched as part of a writer&#039;s room that would lay out a number of sequels, prequels, and spinoff films that would turn the ongoing [[live-action film series|slate of live-action movies]] into a proper &amp;quot;cinematic universe&amp;quot;, an attempt to cash in on the then-meteoric hype of the {{w|Marvel Cinematic Universe}}. Like pretty much all the other &amp;quot;cinematic universes&amp;quot; pitched at around this time, this ambitious vision was not to be: following the box-office bomb that was &#039;&#039;[[Transformers: The Last Knight (film)|The Last Knight]]&#039;&#039;, most of these projects were shelved, while others were heavily reworked—perhaps most infamously, &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; was recut into a film that contradicted &#039;&#039;The Last Knight&#039;&#039; and its depictions of Bumblebee fighting in [[World War II]], shifting the film and [[Transformers: Rise of the Beasts (film)|its sequel]] into a more ambiguous &amp;quot;soft reboot&amp;quot; that only loosely connect to the five Bay films. &lt;br /&gt;
&lt;br /&gt;
It appears that a similar conceptual drift occurred over the course of &#039;&#039;Transformers One&#039;&#039;&#039;s production. When the film entered full production in mid-2020, &#039;&#039;One&#039;&#039; was said to be &amp;quot;separate and apart&amp;quot; from the ongoing live-action films, though at the time just &#039;&#039;how&#039;&#039; distinct the film would be from its predecessors remained a mystery.&amp;lt;ref name=&amp;quot;cooleyreveal&amp;quot; /&amp;gt; When later asked if the film was a prequel to the live-action films, a reboot, or its own universe, director Josh Cooley answered &amp;quot;yes&amp;quot; to all of the above.&amp;lt;ref&amp;gt;[https://comicbook.com/movies/news/transformers-one-director-confirms-new-movies-canon-status/ Transformers ONE Director Confirms New Movie&#039;s Canon Status - ComicBook.com]&amp;lt;/ref&amp;gt; While a few details and visual nods—such as Bumblebee&#039;s original name of &amp;quot;B-127&amp;quot;, the function of the [[Matrix of Leadership]] in which it dissolves into dust if it deems someone unworthy to wield it and the incorporation of a closing monologue delivered by Optimus—referenced the live-action films, the film otherwise draws heavily upon the mythology first laid down in the [[Aligned continuity family|&amp;quot;Aligned&amp;quot; continuity family]] and has gone on to inform just about every major &#039;&#039;Transformers&#039;&#039; universe afterwards, particularly in its depiction of Orion Pax and D-16 as former allies fighting against a corrupt Cybertronian government.&lt;br /&gt;
&lt;br /&gt;
As the film&#039;s release date drew closer, multiple comments from the film&#039;s creatives indicated that the filmmakers viewed the movie as something entirely separate from the ongoing live-action films. In July, Josh Cooley stated that the film was set in a &amp;quot;new Transformers continuity&amp;quot;&amp;lt;ref&amp;gt;{{citesocial|quote= &amp;quot;Hey little nerd in my profile picture, what if I told you someday you&#039;ll create a new Transformers continuity, that begins earlier than anything you&#039;ve seen on the Transformers lore timeline, with the greatest crew and cast ever assembled?&amp;quot;|link= https://twitter.com/CooleyUrFaceOff/status/1817235351095894510 |name=Josh Cooley|site=Twitter|year=2024|month=7|day=27}}&amp;lt;/ref&amp;gt;; in another interview from a week before release, di Bonaventura ultimately admitted that &#039;&#039;One&#039;&#039; didn&#039;t fit into the chronology of the live-action films, and described &#039;&#039;One&#039;&#039; and the live-action films as &amp;quot;two universes&amp;quot; that would be &amp;quot;[kept] separate&amp;quot;.&amp;lt;ref&amp;gt;[https://comicbook.com/movies/news/is-transformers-one-a-prequel-optimus-prime-origin-story-exclusive/ Is Transformers One a Prequel or Reboot? The Animated Movie&#039;s Origin Story Is Both, Director Says]&amp;lt;/ref&amp;gt; These statements were ultimately borne out by the movie itself, which featured multiple plot points that are pretty much irreconcilable with the live-action films—early on, the film establishes that [[The Fallen|Megatronus]] is long dead, negating his appearance in &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;; additionally, the movie ends with the newly christened Megatron killing Sentinel Prime, leaving no wiggle room for the events of &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039; to occur. As a result, the wiki has opted to treat &#039;&#039;One&#039;&#039; and any potential sequels as a new [[continuity family]] entirely separate from the ongoing live-action films.&lt;br /&gt;
&lt;br /&gt;
==Transformers references==&lt;br /&gt;
* As with pretty much every major &#039;&#039;Transformers&#039;&#039; project since 2010, &#039;&#039;Transformers One&#039;&#039; is the latest interpretation of the modernized &#039;&#039;Transformers&#039;&#039; backstory that originated with [[Binder of Revelation|Hasbro&#039;s internal design documents]] and was first laid down in &#039;&#039;[[Transformers: Exodus]]&#039;&#039;—the story of [[Primus]], the [[Thirteen|thirteen original Transformers]], and the origins of Optimus Prime and Megatron as former friends who fought against inequality on pre-war Cybertron until Megatron&#039;s extremism drove them apart. Notably, this version of the story portrays both Orion and Megatron as [[energon]] miners on the bottom of Cybertron&#039;s caste system—most other interpretations have instead depicted Orion as a somewhat higher-ranking data clerk. While other tellings of the story have Orion advocating for non-violent social change, this take on the origin ends with Orion Pax working alongside the future Decepticons to directly overthrow the reigning Prime, evoking [[IDW Publishing|IDW]]&#039;s &#039;&#039;[[The Transformers: Autocracy|Autocracy]]&#039;&#039; miniseries.&lt;br /&gt;
* Many contemporary works of pre-war &#039;&#039;Transformers&#039;&#039; fiction have established that pre-war Cybertronians organized themselves under a job-based [[Functionism|caste system]], with miners and other manual laborers occupying the lowest ranks of Transformer society. &#039;&#039;One&#039;&#039; features a very simplified version of this hierarchy, where Cybertronians without transformation cogs are an oppressed underclass while other Transformers receive additional rights and job opportunities. &lt;br /&gt;
* With the exception of D-16—whose origins as a low-ranking miner date back to IDW&#039;s &#039;&#039;[[The Transformers: Megatron Origin|Megatron Origin]]&#039;&#039;—all of the other miners shown in the film go on to join the Autobots, while the forerunners of the Decepticons are depicted as ex-members of the elite [[High Guard]]. This specific class divide dates back to the &#039;&#039;[[The Transformers (cartoon)|The Transformers]]&#039;&#039; episode &amp;quot;[[Five Faces of Darkness, Part 4]]&amp;quot; and, to a lesser extent, &amp;quot;[[War Dawn (episode)|War Dawn]]&amp;quot;, which explained the war between the Autobots and Decepticons as an entrenched conflict between civilian laborers and military robots.  &lt;br /&gt;
* All the character designs are far closer to their Generation 1 designs (both the cartoon and the original toys) than the previous films. Characters also earn their iconic design traits in pivotal scenes, such as Optimus Prime&#039;s [[Energon-axe]] and [[mouthplate]], or Megatron&#039;s [[fusion cannon]]. In the final scene, many miners gain details to match their Generation 1-selves even closer after they receive their cogs; in particular, Arcee gains her pink visor from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;. Starscream, Soundwave, and Megatron&#039;s newly applied insignias in the post-credits scene are also in the same place as their original counterparts, with Starscream&#039;s even being upside-down!&lt;br /&gt;
* Optimus Prime&#039;s original identity of &amp;quot;Orion Pax&amp;quot; is a name taken from the &#039;&#039;The Transformers&#039;&#039; episode &amp;quot;War Dawn&amp;quot;. Notably, the cartoon&#039;s version of Orion Pax was also a manual laborer, although the film does seemingly pay homage to Orion Pax&#039;s other famous job by having him sneak into the Cybertronian Archives at the very beginning  of the film. D-16 takes [[Dion (G1)|Dion]]&#039;s place as his best friend and co-worker.&lt;br /&gt;
* The &#039;bot who will one day be known as &amp;quot;Megatron&amp;quot; initially goes by the name &amp;quot;D-16&amp;quot;, a moniker lifted from &#039;&#039;Exodus&#039;&#039; and itself based on the [[TakaraTomy]] ID number of the [[Megatron (G1)/toys#The Transformers|original Megatron toy]]. D-16&#039;s original body—with a black, dome-shaped helmet and yellow eyes—references Megatron&#039;s [[Megatron (G1)/Marvel Comics continuity|Marvel Comics appearance]], which in turn was based on concept art for an unproduced prototype version of the original Takara Micro Change figure. Much like Orion Pax, his modern gladiator job is paid homage in his fight with Starscream.&lt;br /&gt;
* B-127 is heavily based on his [[Bumblebee (Movie)|live-action film series counterpart]]: his helmet design and blasters bear a resemblance to his appearance in those films; additionally, his overly-talkative nature is a meta-gag about his &amp;quot;future&amp;quot; self being best known for not being able to speak. The name &amp;quot;B-127&amp;quot; derives from the [[Bumblebee (film)|&#039;&#039;Bumblebee&#039;&#039; movie]], where, much like this film, he did not receive the name &amp;quot;Bumblebee&amp;quot; on Cybertron. B-127&#039;s battle mask resembles his [[Bumblebee (G1)|Generation 1 counterpart&#039;s]] [[Bumblebee (G1)/toys#The Transformers|original toy]]; towards the end of the film, he fights with a pair of &amp;quot;knife hands&amp;quot; seemingly based on &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; Bumblebee&#039;s melee weapons. &lt;br /&gt;
* In general, Elita-1 doesn&#039;t draw upon as many specific references as her co-stars, although her purplish-pink color scheme and motorcycle [[alternate mode]] may be a reference to her [[Elita-One (Movie)|&#039;&#039;Revenge of the Fallen&#039;&#039; design]]. Notably, of the four main protagonists, Elita&#039;s the only one who &#039;&#039;doesn&#039;t&#039;&#039; have an alternate alias—especially odd given that her [[Elita One (G1)|Generation 1 counterpart]] originally went by &amp;quot;Ariel&amp;quot; in the &#039;&#039;The Transformers&#039;&#039; episode &amp;quot;War Dawn&amp;quot;. (This exclusion is perhaps less odd when one considers that subsequent to 1985, [[Disney]] secured a near-stranglehold on toys named &amp;quot;{{w|Ariel (The Little Mermaid)|Ariel}}&amp;quot;.)&lt;br /&gt;
* Sentinel Prime is based on [[Sentinel Zeta Prime]], the former leader of Cybertron in the [[Aligned continuity family|&amp;quot;Aligned&amp;quot; continuity]]. Like that version of the character, this take on Sentinel Prime is explicitly a &amp;quot;false&amp;quot; Prime who never carried the Matrix of Leadership, and a puppet ruler who was appointed to the position by the Quintessons. Design-wise, this take on Sentinel draws from his &amp;quot;Aligned&amp;quot; counterpart, his [[Sentinel Prime (ROTF)|&#039;&#039;Dark of the Moon&#039;&#039; appearance]], and has details from his [[Sentinel Prime (G1)#Titans Return|&#039;&#039;Titans Return&#039;&#039; toy]] and the thematically similar character, [[Nominus Prime]]. Sentinel&#039;s battle mode is inspired by his [[Apex Armor (G1)|Apex Armor]] from the &#039;&#039;Megatron Origin&#039;&#039; comic. He also has his [[Sentinel Prime (Animated)|&#039;&#039;Animated&#039;&#039; counterpart]]&#039;s glorious chin, as well as carrying on his &#039;arrogant jerkwad&#039; personality rather than the more stoic attitude of other Sentinels. His double-bladed weapon takes specific inspiration from DOTM Sentinel&#039;s [[Primax Blade]], now with the additional ability to retract one or both of its blades when required.&lt;br /&gt;
* Airachnid is derived from the &#039;&#039;Prime&#039;&#039; [[Airachnid (Prime)|character of the same name]]—a notable inclusion given the primarily G1-based main cast—sharing a similar design, alternate mode as a helicopter, and antagonistic personality. Role-wise, however, she draws from her [[Airachnid (G1)|IDW 2005 counterpart]] being a subordinate of the [[Starscream_(G1)/2005_IDW_continuity|shady sovereign ruler of Cybertron]].&lt;br /&gt;
* Like Sentinel Prime, the Quintessons are primarily based on their depiction in the &amp;quot;Aligned&amp;quot; lorebook [[Transformers: The Covenant of Primus|&#039;&#039;The Covenant of Primus&#039;&#039;]], which depicted them as shadowy manipulators who ruled Cybertron and exploited its natural resources through a proxy government; notably, the Quintessons in the &#039;&#039;Covenant&#039;&#039; helped maintain their hold on Transformer civilization by withholding the power to transform from the general populace. In a notable deviation from traditional &#039;&#039;Transformers&#039;&#039; lore, the bodies and starships of the film&#039;s Quintessons appear to be organic in nature.&lt;br /&gt;
** It is ambiguous to what the origin of the Quintessons actually is. In most modern media, the Quintessons are the renegade creations of Quintus Prime (such as in &#039;&#039;[[Transformers: EarthSpark]]&#039;&#039;). While they do share some similarities, such as part of their names, multiple appendages, need for Energon, and their coloration, nothing is ever stated that Quintus Prime created them. They aren&#039;t the creators of the Cybertronian race like in media before Primus was created, either. It is possible that the Quintessons are simply an alien race unrelated to the Cybertronians.&lt;br /&gt;
* Primus&#039; design seen in the hologram Orion plays is largely based on the [[IP infringement|&amp;quot;third party&amp;quot;]] 01 Studio Seed figure, itself inspired by the oft-referenced [[:File:UltimateGuidePrimus.jpg|original character model]] for his planet-body from [[DK Publishing|DK]]&#039;s [[Transformers: The Ultimate Guide|&#039;&#039;The Ultimate Guide&#039;&#039;]]. His head and chest are closer to his &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; appearance, also pulling a simplified version of [[Primus#Cybertron|that toy]]&#039;s transformation scheme. Primus&#039; willing sacrifice of his locomotion and birthing of the Thirteen pulls from his appearance in the eponymous &#039;&#039;Covenant of Primus&#039;&#039;.&lt;br /&gt;
* The Thirteen are similarly based on their &amp;quot;Aligned&amp;quot;&#039; incarnations for their backstory and designs. Nexus, Megatronus, Solus, and Alchemist Prime also draw from their &#039;&#039;[[:File:NexusPrimeflankedbyotherPrimes.jpg|Timelines]]&#039;&#039;, &#039;&#039;[[:File:Megatronus.jpeg|Titans Return]]&#039;&#039;, &#039;&#039;[[:File:SolusPrime-PowerofthePrimes.jpg|Power of the Primes]]&#039;&#039;, and &#039;&#039;[[:File:TheCitizen IaconusCitizens.jpg|Cyberverse]]&#039;&#039; designs, respectively, while Vector Prime is based squarely on his original &#039;&#039;Cybertron&#039;&#039; design.&lt;br /&gt;
* Megatronus is also inspired by his &#039;&#039;Revenge of the Fallen&#039;&#039; design, including his face being based on the Decepticon symbol (or vice versa in-universe), although it is far more obvious in this movie, coincidentally evoking [[Tarn (G1)|Tarn]]. Megatronus&#039; face becoming the in-universe inspiration for the Decepticon symbol reflects the real life story of [[Soundwave (G1)|Generation 1 Soundwave]]&#039;s face inspiring the iconic symbol.&lt;br /&gt;
* Alpha Trion&#039;s abilities to recreate and store memories as information calls back to the archival role of his [[Alpha Trion (WFC)|Aligned counterpart]]. His alternate mode being a leonine beast with a unicorn-esque horn is a direct homage to his [[Alpha Trion (G1)#Titans Return|&#039;&#039;Titans Return&#039;&#039; toy]], itself based on his [[Alpha Trion (G1)#Toys|cancelled BotCon toy]]. &lt;br /&gt;
* The mysterious [[Thirteenth Prime]] is replaced with Zeta Prime, who also takes [[Prima]]&#039;s role as leader and Matrix-bearer, though Prima himself is still present. Zeta&#039;s design is also based on &amp;quot;Aligned&amp;quot; Sentinel Zeta Prime, as he appears in the &#039;&#039;War for Cybertron&#039;&#039; video game. &lt;br /&gt;
* The Thirteen are not actually referred to as the &amp;quot;Thirteen&amp;quot;, but rather the Primes or the &amp;quot;Council of Elders&amp;quot;, a term that originated in &#039;&#039;[[Beast Machines: Transformers (cartoon)|Beast Machines]]&#039;&#039;. This is likely because it would contradict Sentinel&#039;s narrative painting himself as a fourteenth Prime. Notably, none of the archives or displays of the Thirteen include Sentinel.&lt;br /&gt;
* The cameo miners mostly draw from the [[The Transformers (cartoon)/cast#Season 1|1984 Autobot cast of the original cartoon]], along with the [[Female Autobots]], [[Arcee (G1)|Arcee]], and recolors such as [[Red Alert (G1)|Red Alert]]. The background High Guard characters, meanwhile, are based on the endless Starscream recolors that have appeared throughout &#039;&#039;Transformers&#039;&#039;, commonly known as the [[Seeker (body-type)|Seekers]]. Notably, one of their helmet variations is based on [[Starscream (Armada)/Cartoon continuity#Cybertron cartoon|&#039;&#039;Cybertron&#039;&#039; Starscream]]&#039;s, while some Seekers including [[Thundercracker (One)|Thundercracker]] sport triple-barreled weapons on their arms that resemble the [[neutron assault rifle]] from &#039;&#039;Fall of Cybertron&#039;&#039; – specifically the split-in-half configuration seen in the [[Starscream (WFC)/toys#Generations|&#039;&#039;Fall of Cybertron&#039;&#039; Starscream toy]] and its redecoes, even including a gear-shaped detail behind the barrels echoing the gears on the toy&#039;s accessories.&lt;br /&gt;
* Shockwave, Soundwave, Starscream/the Seekers, and the cogged versions of Ironhide, Ratchet, and Arcee have details based on their &#039;&#039;Bumblebee&#039;&#039; designs. &lt;br /&gt;
*The jet modes of Starscream/the Seekers are also based on &#039;&#039;Bumblebee&#039;&#039;, while Soundwave&#039;s vehicle mode is based on his [[Soundwave (ROTF)/toys#SS83|&#039;&#039;Studio Series Bumblebee&#039;&#039; toy]]. Shockwave&#039;s alternate mode resembles his [[Shockwave (WFC)|&#039;&#039;War for Cybertron&#039;&#039; counterpart]], and both he and Starscream/the Seekers have details from their [[War for Cybertron: Siege|&#039;&#039;Siege&#039;&#039; toys]]. &lt;br /&gt;
*When Orion &amp;quot;transforms&amp;quot; to run away from the guards, he moves his limbs in a way that evokes [[Optimus Prime (G1)/toys#Toys|his original toy]]&#039;s transformation.&lt;br /&gt;
* The Matrix causing Energon to flow and &#039;killing&#039; the planet when lost calls back to the [[AllSpark]].&lt;br /&gt;
* When discussing their mining ability, Elita says Orion &amp;quot;[doesn&#039;t] have the touch or the power,&amp;quot; a reference to the [[The Touch|beloved song]] from &#039;&#039;The Transformers: The Movie.&#039;&#039;&lt;br /&gt;
* The Iacon 5000 derives from the Marvel UK &#039;&#039;The Transformers&#039;&#039; [[Source:Darn &#039;n&#039; Blast#Issue 326|issue 326&#039;s &amp;quot;Darn &#039;n&#039; Blast&amp;quot; letter page]]. Many of the racers in the Iacon 5000 are characters from Generation 1 and &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039;, with their colors and vehicle modes next to their names on the leaderboard, though they do not correspond to specific models except for the miners, Darkwing, and Chromia. &lt;br /&gt;
** Racers based on their Generation 1 counterparts include [[Mirage (One)|Mirage]], [[Clampdown (One)|Clampdown]], [[Silverbolt (One)|Silverbolt]], &amp;quot;[[Deadend (One)|Deadend]]&amp;quot;, [[Slingshot (One)|Slingshot]], [[Cliffjumper (One)|Cliffjumper]],  [[Dragstrip (One)|Dragstrip]], [[Swerve (One)|Swerve]], [[Powerglide (One)|Powerglide]], [[Jetstorm (One)|Jetstorm]], [[Windblade (One)|Windblade]], [[Afterburner (One)|Afterburner]], [[Blurr (One)|Blurr]], [[Fireflight (One)|Fireflight]], [[Cordon (One)|Cordon]], [[Breakdown (One)|Breakdown]], [[Swindle (One)|Swindle]], [[Tailgate (One)|Tailgate]], [[Lightspeed (One)|Lightspeed]], &amp;quot;[[Spinout (One)|Spinout]]&amp;quot;, [[Greasepit (One)|Greasepit]], [[Scattershot (One)|Scattershot]], [[Inferno (One)|Inferno]], [[Motormaster (One)|Motormaster]], and &amp;quot;[[Hotrod (One)|Hotrod]]&amp;quot;.&lt;br /&gt;
** Racers based on their &#039;&#039;Generation 2&#039;&#039; counterparts include [[Blowout (One)|Blowout]], [[High Beam (One)|High Beam]], [[Double Clutch (One)|Double Clutch]], [[Meanstreak (One)|Meanstreak]], [[Motormouth (One)|Motormouth]], [[Speedstream (One)|Speedstream]], &amp;quot;[[Roadrocket (One)|Roadrocket]]&amp;quot;, and [[Staxx (One)|Staxx]].&lt;br /&gt;
** [[Jolt (One)|Jolt]] and [[Leadfoot (One)|Leadfoot]] are the only racers based on their [[Jolt_(ROTF)|Bayverse ]] [[Leadfoot (DOTM)|counterparts]].&lt;br /&gt;
** [[Override (One)|Override]] and [[Tankor (One)|Tankor]] are based on their &#039;&#039;[[Override (Cybertron)|Cybertron]]&#039;&#039; and &#039;&#039;[[Tankor (BM)|Beast Machines]]&#039;&#039; counterparts, respectively.&lt;br /&gt;
**Racers that are only named through dialogue are [[Tailwind (One)|Tailwind]], [[Strafe (One)|Strafe]] (spelled &amp;quot;Streak&amp;quot; in the Spanish subtitles), [[Skyfire (One)|Skyfire]], and original characters [[Thunderglide]] and [[Behemoth]]. Phew!&lt;br /&gt;
* After being knocked off the train and stranded on the surface, Elita-1 calls Orion, D-16, and B-127 a bunch of &amp;quot;idiot [[GoBots|go-bots]]&amp;quot; as if referring to their previous toy shelf rivals (although it&#039;s spelled the way that Hasbro does for their own figures).&lt;br /&gt;
* The film&#039;s themes, &amp;quot;Resting Place of the Primes&amp;quot; and &amp;quot;The Fall&amp;quot;, include a leitmotif from the main theme of &#039;&#039;Transformers: Prime&#039;&#039;, which was also composed by Brian Tyler. &amp;quot;The Fall&amp;quot; also plays a motif lifted from &#039;&#039;The Transformers: The Movie&#039;&#039;&#039;s &amp;quot;[[Death of Optimus Prime]]&amp;quot; in a different key. More specifically, the motif is from when [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] flatlines and dies. Fitting, as &amp;quot;The Fall&amp;quot; plays when Orion Pax is dropped into Cybertron&#039;s [[core]] and Optimus Prime is born. Incidentally, this scene and the music are also quite similar to when Megatron fatally shoots Bumblebee in the &#039;&#039;Transformers: Prime&#039;&#039; series finale &amp;quot;[[Deadlock (episode)|Deadlock]]&amp;quot;.&lt;br /&gt;
*D-16&#039;s eye color gradually shifting from yellow to red upon declaring himself &amp;quot;Megatron&amp;quot; is similar to how his [[Megatron (WFC)|Aligned counterpart]]&#039;s eye color changed from blue to red after being denied the rank of Prime (and given to his friend Orion, which he viewed as a &amp;quot;betrayal&amp;quot;) as seen in the flashbacks of &amp;quot;[[One Shall Rise, Part 3]]&amp;quot;.&lt;br /&gt;
*The part of &amp;quot;The Fall&amp;quot; that plays when Megatron rips Sentinel in half also includes a leitmotif from [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] &amp;quot;The Great Exodus&amp;quot;.&lt;br /&gt;
* The notion of the Matrix actively rejecting an &amp;quot;unworthy&amp;quot; candidate and disintegrating was a plot point in &#039;&#039;Revenge of the Fallen&#039;&#039;. &lt;br /&gt;
* Alpha Trion announces &amp;quot;All are one!&amp;quot; as he bequeaths the main quartet their new transformation cogs, a reference to the classic slogan &amp;quot;[[&#039;Til all are one]]!&amp;quot; originating from &#039;&#039;The Transformers: The Movie&#039;&#039;.&lt;br /&gt;
* An empty Matrix chamber is visible behind Orion&#039;s chest window after receiving his cog, even before finding the actual Matrix.&lt;br /&gt;
* The throne Starscream sits on is loosely based on the crown his [[Starscream (G1)|Generation 1 counterpart]] wore during his coronation in &#039;&#039;The Transformers: The Movie&#039;&#039;.&amp;lt;ref&amp;gt;[https://youtu.be/fo7EwIlSNAs?si=8y1UWHCLv46WKzE7&amp;amp;t=190 Brian Tyree Henry &amp;amp; Josh Cooley Dissect The Evolution Of Megatron | Transformers One Behind The Shot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Soundwave scans Orion&#039;s electrical impulses to check if he is lying, a rarely referenced ability from his [[Soundwave (G1)|original toy&#039;s bio]]. &lt;br /&gt;
*Shockwave&#039;s eye flickers when he speaks, just as it did in the original Generation 1 cartoon. Similarly, Optimus Prime&#039;s faceplate bobs up and down when he speaks.&lt;br /&gt;
* Starscream has a normal-sounding voice (for Steve Buscemi, anyway) when he first appears, but after D-16 crushes his [[voice box]] during their duel, his voice becomes shriller and scratchier in the style of [[Chris Latta]]&#039;s portrayal of [[Starscream (G1)|Starscream]] in the [[The Transformers (cartoon)|original cartoon]]. &lt;br /&gt;
*Shockwave and Elita have a small rivalry, reflecting their Generation 1 versions in Elita&#039;s introduction episode, &amp;quot;[[The Search for Alpha Trion]]&amp;quot;.&lt;br /&gt;
* Soundwave orders the High Guard to &amp;quot;[[Decepticon Mini-Cassette|eject]]&amp;quot; when descending on Sentinel&#039;s tower.&lt;br /&gt;
[[File:TFoneOrionJump.jpg|right|thumb|300px|Let my people go!]]&lt;br /&gt;
* During the battle in Sentinel Prime&#039;s tower, Orion leaps into the air and shoots one of the Trackers, with his midair pose homaging Optimus Prime&#039;s famous midair shooting pose from &#039;&#039;The Transformers: The Movie&#039;&#039;.&lt;br /&gt;
* Megatron is the &#039;bot who shoots Orion and leaves him on the brink of death until he is resurrected as Optimus Prime in what is likely a reference to the &#039;&#039;The Transformers&#039;&#039; episode &amp;quot;War Dawn&amp;quot;. However, the specific framing of the scene—in which Megatron shoots Orion and drops him into the depths of the planet, only for him to find the Matrix and return as Optimus—is, however coincidentally, nearly identical to the events of [[Transformation (issue)|issue #9]] of &#039;&#039;Autocracy&#039;&#039;. Orion finding the Matrix in the planet&#039;s core also evokes the climax of the &#039;&#039;War for Cybertron&#039;&#039; games.&lt;br /&gt;
* The fatal wounds Orion Pax sustained from D-16 before his descent into Cybertron&#039;s core strongly resemble the wounds Optimus Prime sustained at the end of the &#039;&#039;The Transformers&#039;&#039; episode &amp;quot;[[Dark Awakening (episode)|Dark Awakening]]&amp;quot;.&lt;br /&gt;
* Megatron disposes of Sentinel Prime in the same manner that his [[Megatron (Movie)|live-action counterpart]] killed [[Jazz (Movie)|Jazz]]—by bisecting the bot with his bare hands. Similarly, this is also how the [[Rainmaker]]s disposed of Sentinel in the [[2019 IDW continuity]].&lt;br /&gt;
** Likewise, a damaged Sentinel pleaded mercy and tried to reason to his soon-to-be executioner, the one &#039;bot who trusted him the most. In &#039;&#039;[[Transformers: Dark of the Moon (film)|Transformers: Dark of the Moon]]&#039;&#039;, it was Optimus; here, it was Megatron. Also, Sentinel offers Megatron to work together, which they did in &#039;&#039;Dark of the Moon&#039;&#039; until Sentinel briefly usurped Megatron&#039;s leadership.&lt;br /&gt;
* When both Orion Pax and Sentinel Prime die, [[aggressive depigmentation|their bodies turn grey]].&lt;br /&gt;
* Orion is caught by a beam and brought to Primus to be reformatted into Optimus Prime, much like how Megatron was caught by [[Unicron/Generation 1|Unicron]] and reformatted into [[Galvatron (G1)/Generation 1 cartoon continuity|Galvatron]].&lt;br /&gt;
* &amp;quot;Arise, Optimus Prime&amp;quot;, intones Alpha Trion as Orion receives the Matrix, evoking the climax of &#039;&#039;The Transformers: The Movie&#039;&#039;, in which a ghostly Optimus Prime said the same to [[Hot Rod (G1)|Hot Rod]] as he transformed into Rodimus Prime.&lt;br /&gt;
* When the energy burst from Optimus&#039; return to the surface blows Megatron off his feet, he crashes to the ground in a [https://www.reddit.com/r/transformers/s/QRpmFJRCXz pose] identical to his G1 self after Optimus threw him off during their duel in &#039;&#039;The Transformers: The Movie.&#039;&#039;&lt;br /&gt;
* Megatron using a long piece of sharp, orange shrapnel to attack Optimus also comes from the iconic fight in &#039;&#039;The Transformers: The Movie&#039;&#039;.&lt;br /&gt;
* Optimus using a defeated Shockwave&#039;s cannon to attack another enemy is a fighting move Optimus made in &#039;&#039;Dark of the Moon&#039;&#039;.&lt;br /&gt;
* After Optimus and Megatron&#039;s fight concludes, Megatron is shown with &amp;quot;tear stains&amp;quot; of mech fluid under his eyes, precisely matching the fluid-streaks the original Megatron had running down &#039;&#039;his&#039;&#039; face after his fight with Optimus in &#039;&#039;The Transformers: The Movie&#039;&#039;. In &#039;&#039;One&#039;&#039;, Megatron then declares &amp;quot;This isn&#039;t over, Prime,&amp;quot; mirroring his line from &#039;&#039;The Movie&#039;&#039;: &amp;quot;It&#039;s over, Prime.&amp;quot; &lt;br /&gt;
* When restoring Cybertron&#039;s Energon supply, Optimus holds the Matrix in the same pose Hot Rod holds it when transforming into Rodimus at the end of &#039;&#039;The Transformers: The Movie&#039;&#039;.&lt;br /&gt;
* The restoration of Cybertron&#039;s Energon supply is somewhat similar to the planet&#039;s revitalization at the end of &amp;quot;[[The Rebirth, Part 3]]&amp;quot;.&lt;br /&gt;
* Optimus&#039; concluding narration is presented as a &amp;quot;message&amp;quot; being sent into space, continuing the recurring concept of the &#039;&#039;Transformers&#039;&#039; films ending in such a way, introduced in the [[Transformers (film)|first live-action movie]]. This also happens at the end of &amp;quot;[[Darkness Rising, Part 5]]&amp;quot;.&lt;br /&gt;
*Optimus&#039; transformation during his ending monologue is accompanied by the original transformation noise.&lt;br /&gt;
* In the post-credits scene, Megatron brands the Decepticon insignia onto his troops much like his [[Megatron (Animated)|&#039;&#039;Animated&#039;&#039; counterpart]] did in &amp;quot;[[A Bridge Too Close, Part I]]&amp;quot;. Megatron also orders the Decepticons to &amp;quot;[[Roll out#Transformers_Animated|rise up]]&amp;quot;, quoting his &#039;&#039;Animated&#039;&#039; counterpart who originated the phrase &amp;quot;transform and rise up&amp;quot; in &amp;quot;[[Megatron Rising - Part 2]]&amp;quot;.&lt;br /&gt;
* While the newly christened Decepticons fire into the sky, the glow of the laser beams shines on Megatron&#039;s insignia in a way that homages the metallic effect of the [[:File:TF-G1-HD-Logo-Evil-Decepticon.png|original Decepticon &#039;&#039;The Transformers&#039;&#039; logo]], and many a [[scene transition]].&lt;br /&gt;
&lt;br /&gt;
==Real-life references==&lt;br /&gt;
* The design of the arcade cabinet in the miners&#039; quarters is based on the {{w|Neo Geo (system)|Neo Geo MVS}}.&lt;br /&gt;
* One of B-127&#039;s &amp;quot;friends&amp;quot; is named [https://youtu.be/Dd7FixvoKBw?t=104 A-A-Tron].&lt;br /&gt;
* As Orion Pax and D-16 approach the finish line in the Iacon 5000, the announcer quotes verbatim Joe Starkey&#039;s call of [https://en.wikipedia.org/wiki/The_Play_(American_football) The Play] from the 1982 Cal-Stanford game. &amp;quot;The most amazing, sensational, dramatic, heart-rending, exciting, thrilling finish in the history of—&amp;quot; It can be assumed he would say &amp;quot;The Iacon 5000&amp;quot; in place of &amp;quot;college football,&amp;quot; had Chromia not sped past to win the race.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* The history record about Primus, the Primes, and the Matrix that Orion Pax watches in the archives is recorded by [[Laurence Fishburne|a voice]] that clearly belongs to Alpha Trion. Yet, the events described in the history record include the disappearance of the Matrix, which happened after the Primes were killed and Alpha Trion went offline. So how could Alpha Trion have made that recording when he was lying comatose in a cave during that time?&lt;br /&gt;
** That said, synthesizing voices isn&#039;t all that hard. Considering the record&#039;s content, it was likely created by Sentinel Prime as propaganda.&lt;br /&gt;
* Many of the miners based on recognizable characters appear multiple times in the background or between shots, with many, such as Ironhide, having numerous occupations and being in multiple places at the same time.&lt;br /&gt;
* The High Guard has the same issue. Slipstream is shown to have been captured by the Death Trackers, but is later shown to take part in the attack on Sentinel&#039;s tower. Thundercracker is sliced in half by Airachnid, but is present the rest of the film.&lt;br /&gt;
* Mirage, with the colors and land-based vehicle mode of his [[Mirage (G1)|Generation 1 counterpart]], appears on the leaderboard of the Iacon 5000, but one of the cogless miners is clearly based on Generation 1 Mirage. &lt;br /&gt;
* Chromia is the racer that wins the Iacon 5000, but a bot that better resembles [[Chromia (G1)|Generation 1 Chromia]] appears as a miner too. Production designer Jason Scheier would confirm the miner bot is just a bot that resembles Chromia, while the one in the Iacon 5000 is the &#039;real&#039; Chromia.&lt;br /&gt;
* One of the cogless miners is clearly meant to be [[Ratchet (G1)|Ratchet]], with a black crest, red pelvis, and red pips on his shoulders. However, the scene after the Iacon 5000 in Iacon&#039;s medical center has a voice on the intercom paging a &amp;quot;Dr. Ratchet&amp;quot;.&lt;br /&gt;
* Airachnid&#039;s legs are floating behind her back in her conversation with Sentinel Prime after he murders Alpha Trion.&lt;br /&gt;
* When Starscream interrogates the main quartet in the High Guard lair, Slipstream&#039;s hands are [https://www.reddit.com/r/Transformemes/comments/1gw87v2/something_feels_missing/?utm_source=share&amp;amp;utm_medium=android_app&amp;amp;utm_name=androidcss&amp;amp;utm_term=1&amp;amp;utm_content=1 positioned] as if she is holding a blaster but the blaster itself is not present at all, resulting in a rather awkward pose.&lt;br /&gt;
* The incriminating clips of Sentinel replayed from Airachnid&#039;s mind reuse clips from previous scenes of the movie instead of being from Airachnid&#039;s point of view. She wasn&#039;t exaggerating when she said &amp;quot;I see &#039;&#039;everything&#039;&#039;&amp;quot;!&lt;br /&gt;
* Additionally, one of Sentinel’s lines in Airachnid’s mind isn’t present in the scene it should come from; her memory of the meeting with the Quintessons includes Sentinel saying “I’m working my miners as hard as I can”, a line that’s never said in the original scene.&lt;br /&gt;
* During the long take of Optimus Prime using his Energon axe to fight off Megatron, Starscream, Shockwave, and Soundwave at the end of the film, Soundwave&#039;s shoulder cannon is on his left shoulder. In every other shot of the film, he is depicted with the cannon over his right shoulder like his G1 counterpart usually does.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
A score album, &#039;&#039;[[Transformers One (Music from the Motion Picture)]]&#039;&#039;, features the original music by composer [[Brian Tyler]] and was released concurrently with the film. It notably repurposes a leitmotif from his work on [[Transformers: Prime (cartoon)|&#039;&#039;Transformers: Prime&#039;&#039;]] into this film&#039;s main theme. The score also has other Transformers references, both in the melodies and titles of the tracks. The composer, under his electronic side project &amp;quot;Are We Dreaming&amp;quot;, also produced the end credits song, &amp;quot;[[If I Fall]]&amp;quot;, featuring rappers [[W:Quavo|Quavo]] (of Migos fame) and [[W:Ty Dolla Sign|Ty Dolla $ign]]. &lt;br /&gt;
&lt;br /&gt;
Canadian DJ {{w|Excision_(musician)|Excision}} released the dubstep song &amp;quot;Together As One&amp;quot;, which samples numerous lines from the film&#039;s cast, as part of the film&#039;s marketing campaign. Many of the lines in this song would go unused in the film&#039;s final cut. Chinese artist {{w|Yuqi}} released the song &amp;quot;ONE&amp;quot; as part of the film&#039;s Chinese marketing campaign. Neither song is present in the film.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{quote|Just when you’re about to give up on stories that endlessly repackage the same trademarked properties, along comes a movie like Josh Cooley’s “Transformers One.” As its subtly confident title suggests, it carries itself as if nobody had ever made a Transformers movie before.|Matt Zoller Seitz|[https://www.rogerebert.com/reviews/transformers-one-film-review Rogerebert.com]}}&lt;br /&gt;
&lt;br /&gt;
While [[Michael Bay]]&#039;s &#039;&#039;Transformers&#039;&#039; films were notable for their record-breaking profits despite mixed to overwhelmingly negative reviews, &#039;&#039;Transformers One&#039;&#039; faced the opposite problem. While [[Transformers: Rise of the Beasts (film)|the previous theatrical &#039;&#039;Transformers&#039;&#039; film]] met with mixed reviews, &#039;&#039;Transformers One&#039;&#039; enjoyed an almost universally positive reception from both film critics and casual moviegoers. Critics praised the film&#039;s visual design, its nuanced approach to characterization and worldbuilding, and the performances of the film&#039;s voice actors, with many singling out Chris Hemsworth and Brian Tyree Henry for their portrayals of Orion Pax and D-16. As of October 2024, its RottenTomatoes rating sits at 89% positive critical reviews and 98% positive audience reviews.&lt;br /&gt;
&lt;br /&gt;
In the United States and Canada, &#039;&#039;Transformers One&#039;&#039; was originally projected to gross between $30-$40 million on its opening weekend. Ultimately, the film only made $24.6 million and finished second in the box office behind &#039;&#039;{{w|Beetlejuice Beetlejuice}}&#039;&#039; (which had been released &#039;&#039;two weeks&#039;&#039; prior) in a surprise upset. &amp;lt;ref&amp;gt; [https://www.hollywoodreporter.com/movies/movie-news/box-office-can-transformers-one-borrow-a-page-from-spider-verse-and-recover-1236009559/ &amp;quot;Box Office: Can Transformers One Borrow a Page From Spider-Verse and Recover?&amp;quot;] &amp;lt;/ref&amp;gt; In its second weekend, the film lost out to rival animated robot movie &#039;&#039;{{w|The Wild Robot}}&#039;&#039;, and ultimately took in a mere $9.2 million after suffering a 62.8% drop.&amp;lt;ref&amp;gt;[https://deadline.com/2024/09/box-office-megalopolis-the-wild-robot-1236101618/  &amp;quot;&#039;Wild Robot&#039; Powers To Third Best September Animated Pic Debut With $35M; &#039;Megalopolis&#039; Collapses With $4M &amp;amp; D+ CinemaScore; &#039;Saturday Night&#039; Alive In Limited Release -- Box Office Update&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The film&#039;s theatrical run was finished on November 22, 2024, grossing $128.7 million worldwide, making it the lowest-earning Paramount-released &#039;&#039;Transformers&#039;&#039; film.&amp;lt;ref&amp;gt;[https://www.forbes.com/sites/timlammers/2024/11/22/transformers-one-ends-its-theatrical-run-how-much-did-it-make/ &amp;quot;‘Transformers One’ Ends Its Theatrical Run. How Much Did It Make? - Forbes&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development timeline==&lt;br /&gt;
[[File:Transformers-One-Teaser-Poster.jpg|thumb|right|250px|&#039;&#039;There can be miracles when you believe&amp;lt;br&amp;gt;Though hope is frail, it&#039;s hard to kill&amp;lt;br&amp;gt;Who knows what miracles you can achieve&amp;lt;br&amp;gt;When you believe, somehow you will&amp;lt;br&amp;gt;You will when you believe&#039;&#039;]]&lt;br /&gt;
*March 27, 2015 — As part of the development of &#039;&#039;[[Transformers: The Last Knight (film)|Transformers: The Last Knight]]&#039;&#039;, [[Paramount Pictures]] negotiates with [[Akiva Goldsman]], hiring him to create a &amp;quot;writer&#039;s room&amp;quot; to build a cinematic universe.&amp;lt;ref name=&amp;quot;goldsman&amp;quot;&amp;gt;[https://deadline.com/2015/03/transformers-akiva-goldsman-paramount-sequels-spinoffs-1201400027/ Paramount Enlisting Akiva Goldsman To Ramp Up &#039;Transformers&#039; Output] on deadline.com&amp;lt;/ref&amp;gt; Among the writers hired are &#039;&#039;Ant-Man and the Wasp&#039;&#039; scribes [[Andrew Barrer]] and [[Gabriel Ferrari]], who pitch the concept of an animated &#039;&#039;Transformers&#039;&#039; prequel set in the [[Live-action film series|live-action series universe]].&amp;lt;ref name=&amp;quot;barrerferrari&amp;quot;&amp;gt;[https://deadline.com/2015/05/transformers-ant-man-andrew-barrer-gabriel-ferrari-cybertron-1201433402/ &#039;Ant-Man&#039; Scribes Andrew Barrer &amp;amp; Gabriel Ferrari Join &#039;Transformers&#039; Writers Room] on Deadline&amp;lt;/ref&amp;gt;&lt;br /&gt;
*December 20, 2018 — Following the release of &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039;, [[Lorenzo di Bonaventura]] hints in an interview that the animated prequel is still in the works.&amp;lt;ref&amp;gt;[https://www.metro.us/will-there-be-a-bumblebee-2-whats-the-future-for-the-transformers-universe-heres-what-its-producer-told-us/ Lorenzo di Bonaventura interview for Metro USA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 29, 2020 — Director [[Josh Cooley]] (&#039;&#039;Toy Story 4&#039;&#039;) is reported to have been brought into the project to oversee a final draft, which is said to be &amp;quot;separate and apart&amp;quot; from the live-action films.&amp;lt;ref name=&amp;quot;cooleyreveal&amp;quot; /&amp;gt;&lt;br /&gt;
*May 18, 2021 — [[Allspark Pictures]] President [[Greg Mooradian]] credits the animated &#039;&#039;Transformers&#039;&#039; film on his Linkedin page with a 2023 release.&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/greg-mooradian-4a5062200/ Greg Mooradian&#039;s Linkedin:] &amp;quot;TRANSFORMERS (Animated Feature), with Oscar-winner Josh Cooley directing (2023 release)&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
*May 24, 2021 — Hasbro CEO [[Brian Goldner]] confirms the animated feature is in development, and will be released at some point after &#039;&#039;[[Transformers: Rise of the Beasts (film)|Transformers: Rise of the Beasts]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://news.tfw2005.com/2021/05/24/tfw2005-coverage-of-49th-j-p-morgan-conference-434088 TFW2005 Coverage Of 49th J.P. Morgan Conference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*January 21, 2022 — Paramount announces an untitled animated Transformers movie will be released on July 19, 2024.&amp;lt;ref&amp;gt;[https://collider.com/new-transformers-animated-movie-release-date/ Collider: New &#039;Transformers&#039; Animated Movie Release Date Set For 2024]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 20, 2023 — di Bonaventura reveals that the entire film takes place on Cybertron, and the setting explores how they begin to question the hierarchy of how their society has gotten stratified, and how the common man doesn&#039;t have the voice that they want to have.&amp;lt;ref name=collider2023&amp;gt;[https://collider.com/transformers-animated-movie-characters-plot-cybertron-lorenzo-di-bonaventura-comments/ Here’s What the New Animated ‘Transformers’ Movie Is About (Exclusive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 21, 2023 — A day after the previous interview, di Bonaventura confirms [[Industrial Light &amp;amp; Magic]]&#039;s involvement as the film&#039;s animation studio, bringing the company back to the franchise for the first time since &#039;&#039;Bumblebee&#039;&#039;.&amp;lt;ref&amp;gt;[https://collider.com/new-transformers-animated-movie-ilm-lorenzo-di-bonaventura-comments/ The New &#039;Transformers&#039; Animated Movie Is Partnering With an Industry Giant for the CGI (Exclusive)]/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 27, 2023 — The first members of the film&#039;s voice cast are revealed, consisting of [[Chris Hemsworth]] as Optimus Prime, [[Brian Tyree Henry]] as Megatron, [[Scarlett Johansson]] as Elita, [[Keegan-Michael Key]] as Bumblebee, [[Jon Hamm]] as Sentinel Prime, and [[Laurence Fishburne]] as Alpha Trion.&amp;lt;ref&amp;gt;[https://variety.com/2023/film/news/transformers-animated-prequel-chris-hemsworth-scarlett-johansson-1235596692/ ‘Transformers’ Animated Prequel Sets Chris Hemsworth, Scarlett Johansson and More Voice Cast]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*May 24, 2023 — Paramount moves the film&#039;s release date to September 13, 2024.&amp;lt;ref&amp;gt;[https://deadline.com/2023/05/transformers-one-release-date-pushed-by-paramount-1235379167/ ‘Transformers One’: Paramount Pushes Date For Animated Feature]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 7, 2023 — di Bonaventura teases how the film stands out from previous entries in the franchise, praises Chris Hemsworth&#039;s casting as Optimus Prime, and mentions a vocal transition from Hemsworth&#039;s voice to [[Peter Cullen]]&#039;s as the character for audiences to witness. [[Steve Desmond]] and [[Michael Sherman]] (&#039;&#039;Knock at the Cabin&#039;&#039;) were revealed to be additional writers for the film, but where uncredited when the final credit came in.&amp;lt;ref&amp;gt;[https://collider.com/transformers-one-chris-hemsworth-optimus-prime-lorenzo-di-bonaventura-comments/ &#039;Transformers One&#039; Producer Is Already Hyped for Chris Hemsworth&#039;s Optimus Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 15, 2023 — Scarlett Johansson discusses the film&#039;s animation and praises Cooley as director.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=DWqG5mlRxzs Scarlett Johansson Says Transformers One Looks So Cool]&amp;lt;/ref&amp;gt; Chris Hemsworth later brings details on voicing Optimus Prime for the film and his reasoning he joined the project through his love of the script. He confirms that he will not use his regular voice for the character.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EWrsvSzWHoE Chris Hemsworth&#039;s Optimus Prime Sadly Won&#039;t Be Australian in Transformers One]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 20, 2023 — di Bonaventura confirms Optimus Prime and Megatron in the film will be depicted under their Orion Pax and D-16 identities.&amp;lt;ref&amp;gt;[https://onetakenews.com/2023/07/20/lorenzo-di-bonaventura-transformers-one/ Lorenzo di Bonaventura Teases Upcoming Film ‘Transformers: One’: “It’s Something I’ve Wanted To Do For A Long Time” (Exclusive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*December 15, 2023 — Keegan-Michael Key mentions his voice for Bumblebee is closer to his regular speaking voice.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=DLM71B5xmFY Transformers One: Keegan-Michael Key Reveals What Bumblebee Sounds Like in New Animated Film]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*April 11, 2024 — The cast of the movie previews the trailer and reveals a new logo for the film at Cinemacon 2024, The Hollywood Reporter also confirms [[Steve Buscemi]] has joined the cast.&amp;lt;ref&amp;gt;[https://www.hollywoodreporter.com/movies/movie-news/transformers-one-animated-movie-chris-hemsworth-scarlett-johansson-1235871998/ Chris Hemsworth, Scarlett Johansson and Brian Tyree Henry Debut Origin Story &#039;Transformers One&#039; - The Hollywood Reporter]&amp;lt;/ref&amp;gt; During the presentation, Hemsworth revealed that Cullen served as a consultant on the getting the voice down.&amp;lt;ref&amp;gt;[https://www.seibertron.com/transformers/news/transformers-one-news-film-is-testing-very-well-and-peter-cullen-consulted-chris-hemsworth-on-voice/48127/ Transformers One News: Film is Testing Very Well and Peter Cullen Consulted Chris Hemsworth on Voice]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*April 16, 2024 — Chris Hemsworth and Brian Tyree Henry announce the date of the film&#039;s first trailer being on Thursday, April 18, 2024, as it will be launched into space.&amp;lt;ref&amp;gt;[https://collider.com/transformers-one-trailer-premiered-from-space/ The &#039;Transformers One&#039; Trailer Will Be Premiered From Space - Collider]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:TransformersOne-weatherballoon.jpg|right|thumb|250px|&#039;&#039;So how do you judge what a man is worth?&amp;lt;br&amp;gt;By what he [[Toy|builds or buys]]?&amp;lt;br&amp;gt;You can never see with your eyes on Earth&amp;lt;br&amp;gt;Look through Heaven&#039;s eyes&amp;lt;br&amp;gt;Look at your life. Look at your life&amp;lt;br&amp;gt;Look at your life through Heaven&#039;s eyes&#039;&#039;]]&lt;br /&gt;
*April 18, 2024 — A livestream hosted by Chris Hemsworth and Brian Tyree Henry follows a small craft launched towards space, with a screen that plays the trailer once it reaches 125,000 feet. The movie&#039;s release date has been pushed back by one week, to September 20, reportedly to avoid the release conflicting with that of &#039;&#039;{{w|Beetlejuice Beetlejuice}}&#039;&#039;.&amp;lt;ref&amp;gt;[https://deadline.com/2024/04/transformers-one-trailer-release-date-1235889037/ ‘Transformers One’ Launches Trailer In Space, A First For A Movie Studio; Pic Going Later In September]&amp;lt;/ref&amp;gt; When asked whether the film is a fresh start, a prequel to the live-action films, or its own thing, Cooley replies &amp;quot;yes to all of the above&amp;quot;.&amp;lt;ref&amp;gt;[https://comicbook.com/movies/news/transformers-one-director-confirms-new-movies-canon-status/ Transformers ONE Director Confirms New Movie&#039;s Canon Status - ComicBook.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*May 20, 2024 — [[Brian Tyler]] is attached as the film&#039;s composer.&amp;lt;ref&amp;gt;[https://filmmusicreporter.com/2024/05/20/brian-tyler-scoring-josh-cooleys-transformers-one/ Brian Tyler Scoring Josh Cooley’s ‘Transformers One’ - Filmmusicreporter.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 7, 2024 — Production for the film is revealed to be finished in the following month.&amp;lt;ref&amp;gt;[https://news.tfw2005.com/2024/06/07/work-on-transformers-one-animated-movie-is-set-to-wrap-up-in-july-513038 Work On Transformers: One Animated Movie Is Set To Wrap Up In July - TFW2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 10, 2024 — A work-in-progress cut of the film was screened at the {{w|Annecy International Animation Film Festival}} to a standing ovation.&amp;lt;ref&amp;gt;[https://www.hollywoodreporter.com/movies/movie-news/transformers-one-chris-hemsworth-scarlett-johansson-1235918820/ Chris Hemsworth, Scarlett Johansson’s ‘Transformers One’ Draws Laughs, Cheers in Its Annecy Debut - Hollywood Reporter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 12, 2024 — Several media outlets, including representatives from TFWiki, are invited to an [[Transformers One London advance screening|advance screening]] hosted by di Bonaventura and Cooley.&lt;br /&gt;
*June 18, 2024 — Production designer Jason Scheier confirms animation for the film is finished.&amp;lt;ref&amp;gt;[https://twitter.com/ScheierJason/status/1803227407404638226/ Production Designer Jason Scheier&#039;s post on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*June 27, 2024 — Sound-mixing for the film is finished, with production finally now complete around three months in advance of release.&amp;lt;ref&amp;gt;[https://www.instagram.com/p/C8vPCEUS3Bs/ @CooleyYourFaceOff - Instagram]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 9, 2024 — A panel for the film has been announced for [[San Diego Comic-Con]] 2024 on Thursday, July 25 at 11:45 am PST at Hall H.&amp;lt;ref&amp;gt;[https://deadline.com/2024/07/transformers-one-comic-con-1236004636/ Paramount Animation &amp;amp; Hasbro Entertainment’s ‘Transformers One’ Will Be More Than Meets The Eye At San Diego Comic-Con]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 13, 2024 — Chris Hemsworth, Bryan Tyree Henry, and Keegan-Michael Key reveal a new clip of the main cast transforming for the first time at the Kids&#039; Choice Awards 2024.&amp;lt;ref&amp;gt;[https://twitter.com/transformers/status/1812285185427431646/ Post from the official Transformers account on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 23, 2024 — Cooley discusses how &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; influenced &#039;&#039;One&#039;&#039;.&amp;lt;ref&amp;gt;[https://ew.com/transformers-one-comic-con-preview-optimus-prime-megatron-origin-story-8676886 Transformers One director reveals how infamous 1986 animated movie influenced new prequel film]&amp;lt;/ref&amp;gt; A screening of the finished film was shown at a fan-event at Paramount Studios in Los Angeles and in New York City.&amp;lt;ref&amp;gt;[https://comicbook.com/anime/news/transformers-one-review-first-reactions/ Transformers One First Reactions are Raving Over &amp;quot;Best Transformers Film to Date&amp;quot;]&amp;lt;/ref&amp;gt; Hemsworth talks about voicing Optimus Prime in the film and how his depiction stands out.&amp;lt;ref&amp;gt;[https://www.denofgeek.com/movies/transformers-one-chris-hemsworth-optimus-prime-orion-pax/ Chris Hemsworth on Becoming Optimus Prime for Transformers One (Exclusive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 24, 2024 — Several new posters are released, along with the announcement of a new trailer the following day at the SDCC panel.&amp;lt;ref&amp;gt;[https://twutter.com/transformers/status/1816111093917573615/ Second trailer announcement on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*July 25, 2024 — Details at the SDCC panel were revealed, along with the debut of the second trailer and Bucsemi&#039;s role announced to be Starscream.&amp;lt;ref&amp;gt;[https://deadline.com/2024/07/transformers-one-chris-hemsworth-comic-con-1236022134/ ‘Transformers One’ Ignites Comic-Con With Chris Hemsworth, Brian Tyree Henry &amp;amp; Keegan-Michael Key: How Two Best Friends Became Immortal Enemies]&amp;lt;/ref&amp;gt; [[Eric Pearson]] was revealed to be an additional writer.&amp;lt;ref&amp;gt;[https://www.awn.com/news/paramount-drops-transformers-one-trailer-2 Paramount Drops ‘Transformers One’ Trailer #2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*August 21, 2024  — A new clip of Orion Pax and D-16 competing in the Iacon 5000 race is released on Paramount&#039;s YouTube channel.&amp;lt;ref&amp;gt;[https://youtu.be/7o-bGIBZxdc?feature=shared/ TRANSFORMERS ONE Film Clip IACON Race Begins (2024)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*August 23, 2024 — Evan Michael Lee is revealed to be voicing Jazz.&amp;lt;ref&amp;gt;[https://twitter.com/Evanmichaellee/status/1826960202920530306/ Evan Michael Lee on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*August 24, 2024 — [[Jon Bailey]], [[Jason Konopisos-Alvarez]], [[Isaac C. Singleton, Jr.]] and [[Vanessa Liguori]] are revealed to be voicing Soundwave, Shockwave, Darkwing and Airachnid respectively, with Bailey reprising his role from &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://punto.com.ph/paramount-pictures-our-crew-rolls-deep-meet-the-voice-cast-behind-the-characters-in-transformers-one-in-cinemas-september-18/ PARAMOUNT PICTURES : OUR CREW ROLLS DEEP: MEET THE VOICE CAST BEHIND THE CHARACTERS IN “TRANSFORMERS ONE,” IN CINEMAS SEPTEMBER 18 on Punzo.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 6, 2024 — The film&#039;s credits song, &#039;[[If I Fall]]&#039; by [[Quavo]], is released.&amp;lt;ref&amp;gt;[https://youtu.be/M3FCIf0HFnk?si=NB1J3bT9XNPOpKCc/ If I Fall (Music from the Motion Picture Transformers One / Lyric Video)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 12, 2024 — In an interview, Lorenzo di Bonaventura clarifies that &#039;&#039;One&#039;&#039; doesn&#039;t directly connect to the live-action films, and describes them as &amp;quot;two universes&amp;quot; that will be &amp;quot;[kept] separate&amp;quot;. However, he notes that &#039;&#039;One&#039;&#039; will likely have an influence on future live-action projects.&amp;lt;ref&amp;gt;[https://comicbook.com/movies/news/is-transformers-one-a-prequel-optimus-prime-origin-story-exclusive/ Is Transformers One a Prequel or Reboot? The Animated Movie&#039;s Origin Story Is Both, Director Says]&amp;lt;/ref&amp;gt; The film&#039;s review embargo is also lifted, and the film debuts with an 89% &amp;quot;Fresh&amp;quot; rating on Rotten Tomatoes.&amp;lt;ref&amp;gt;[https://www.seibertron.com/transformers/news/transformers-one-critic-reviews-are-out-currently-89-on-rotten-tomatoes/48337/ Transformers One Critic Reviews are Out, Currently 89% on Rotten Tomatoes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 13, 2024 — The film&#039;s main theme is released.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=eFnuXrOH0fs/ Brian Tyler - Transformers One Theme | Transformers One (Music from the Motion Picture)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 17, 2024 — In an interview with Lorenzo di Bonaventura and Josh Cooley, when asked again about &#039;&#039;One&#039;&#039;{{&#039;}}s relation to any of the live-action movies, di Bonaventura stated, &amp;quot;It was like 300 million years before the [[Transformers (film)|first Michael Bay movie]], so if that&#039;s a prequel, that&#039;s a prequel.&amp;quot;&amp;lt;ref&amp;gt;[https://screenrant.com/transformers-one-lorenzo-di-bonaventura-and-josh-cooley-interview/ Transformers One Producer Hopes For Sequel &amp;amp; Confirms G.I. Joe Crossover]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 18, 2024 — An early fan event screening is held, preceded by a seven-minute featurette consisting of interview segments with Hemsworth, Henry, and Key, footage of main cast recording their dialogue, and some [https://twitter.com/damnyouwillis/status/1836584462341054907 hilarious trivia]. Attendees receive one of four exclusive keychains and poster prints featuring Orion Pax, D-16, B-127, or Elita-1.&amp;lt;ref&amp;gt;https://bleedingcool.com/movies/transformers-one-4-new-posters-tickets-go-on-sale-fan-screenings/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*September 20, 2024 — The first 300 ticket holders at participating theaters receive a poster print of {{w|Shadow the Hedgehog}} to promote the upcoming release of &#039;&#039;[[Sonic the Hedgehog (character)|Sonic the Hedgehog 3]]&#039;&#039;.&amp;lt;ref&amp;gt;https://kotaku.com/sonic-3-shadow-print-transformers-one-theater-showtimes-1851649010&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changes before, during, and after production===&lt;br /&gt;
[[File:DecepticonReflectorEvanConcept.jpg|thumb|right|300px|I will not be the weak link!]]&lt;br /&gt;
*Although the broad story beats of &#039;&#039;One&#039;&#039; remained more or less consistent over the course of the film&#039;s development, the first draft—written before Josh Cooley&#039;s involvement—was a silly, joke-heavy script that was very different in tone from the final product. When first brought on to direct, Cooley pushed for a more serious treatment to bring the film closer in line to the usual tone of the &#039;&#039;Transformers&#039;&#039; franchise.&amp;lt;ref name=&amp;quot;gizmodo&amp;quot;&amp;gt;[https://gizmodo.com/transformers-one-director-interview-josh-cooley-easter-eggs-2000489187  &#039;&#039;Transformers One&#039;&#039; Director Josh Cooley Talks Lore, Easter Eggs, and Alternate Versions] &amp;lt;/ref&amp;gt;&lt;br /&gt;
*At one point, a bird robot based on &#039;&#039;[[Transformers: Robots in Disguise (2015 franchise)|Robots in Disguise]]&#039;&#039; [[Aerobolt]] would&#039;ve played a role in the story.&amp;lt;ref&amp;gt;{{citesocial|quote= &amp;quot;In an older version of the story we explored Aerobolt being part of the story. It never made it into the final.&amp;quot;|link=https://twitter.com/ScheierJason/status/1840624306465755358|name=Jason Scheier|site=Twitter|year=2024|month=9|day=30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*An early draft had a scene where Orion and D-16 played an arcade game together, which would&#039;ve featured an 8-bit version of &amp;quot;The Touch&amp;quot;. The gag was eventually dropped, although the arcade machine and a different reference to the song made it into the final film.&amp;lt;ref name=&amp;quot;gizmodo&amp;quot; /&amp;gt;&lt;br /&gt;
*Another draft had D-16 as a gladiator, alluding to another part of the character&#039;s standard origin story, but ultimately this concept was cut for time.&amp;lt;ref&amp;gt;[https://www.indiewire.com/features/animation/transformers-one-star-wars-old-republic-interview-1235017651/ ‘Transformers One’ Director Talks Bringing the Franchise to Its ‘Old Republic’ Era - Indiewire]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Originally, the film would&#039;ve ended on a smash cut to the film&#039;s title, accompanied by a rendition of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]]. However, Cooley decided that the scene would be overly self-referential, and instead [[Brian Tyler]] scored an original composition to close out the film.&amp;lt;ref name=&amp;quot;gizmodo&amp;quot; /&amp;gt;&lt;br /&gt;
*A shot of Orion, Elita, Soundwave, and Shockwave exiting the train after crashing into Sentinel&#039;s tower is not in the final film, and only appears in promotional material.&lt;br /&gt;
*Concept art for Airachnid reveals she was initially planned to transform into a spider rather than a drone, which is reflected in her Cog Changers toy.&lt;br /&gt;
*Alpha Trion&#039;s death at the hands of Sentinel Prime was originally planned to show the old sage getting decapitated by the false Prime.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://twitter.com/TFHypeGuy/status/1886386574083944876|name=TFHypeGuy|site=Twitter|year=2025|month=2|day=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A bot resembling [[Reflector (G1)|Reflector]] was also present in concept art, but makes no appearance in the film proper. Unless he was the cameraman.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*As seen in the cast list above, Arcee and Chromia are voiced by Jinny Chung, the film&#039;s story / script coordinator. The Injured Racer is voiced by Dillon Bryan, Josh Cooley&#039;s assistant. Cooley himself cameos as Skywarp, the &amp;quot;Control Room Guys&amp;quot;, and the PA system. &lt;br /&gt;
*Several international releases of the film are edited to cut away from Orion&#039;s &amp;quot;finger transformation&amp;quot; a few seconds earlier, as well as changing any mention of Bee&#039;s &amp;quot;knife hands&amp;quot; to refer to them as &amp;quot;sword hands&amp;quot; instead.&lt;br /&gt;
*The credits feature a dedication to former Hasbro CEO [[Brian Goldner]], who passed away in October 2021.&lt;br /&gt;
*Darkwing was named by Hasbro designer [[Mark Maher]], when his boss asked him &amp;quot;If this was a Decepticon flyer, who would it be?&amp;quot;&amp;lt;ref&amp;gt;{{citesocial|link=https://www.instagram.com/stories/markclonus/|name=Mark Maher|site=Instagram|year=2024|month=09|day=08}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Autobot [[Insignia]] never appears within the story, only appearing at the beginning of the end credits.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers/One&#039;&#039;&#039;&#039;&#039; (トランスフォーマー/ONE &#039;&#039;Toransufōmā Wan&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Cantonese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Bin Ying Gam Gong: Choh Chi Pin&#039;&#039;&#039;&#039;&#039; (變形金剛：初始篇, &amp;quot;Transformers: The Beginning&amp;quot;)&lt;br /&gt;
*&#039;&#039;French:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers : Le Commencement&#039;&#039;&#039;&#039;&#039; (France, &amp;quot;Transformers: The Beginning&amp;quot;), &#039;&#039;&#039;&#039;&#039;Transformers : Un&#039;&#039;&#039;&#039;&#039; (Canada, &amp;quot;Transformers: One&amp;quot;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers Egy&#039;&#039;&#039;&#039;&#039; (&amp;quot;Transformers One&amp;quot;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformer ONE&#039;&#039;&#039;&#039;&#039; (트랜스포머 ONE &#039;&#039;Teuraenseupomeo ONE&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Biànxíng Jīngāng: Qǐyuán&#039;&#039;&#039;&#039;&#039; (变形金刚：起源, &amp;quot;Transformers: The Origin&amp;quot;)&lt;br /&gt;
*&#039;&#039;Portuguese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers: O Início&#039;&#039;&#039;&#039;&#039; (&amp;quot;Transformers: The Beginning&amp;quot;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformery: Nachalo&#039;&#039;&#039;&#039;&#039; (Трансформеры: Начало, &amp;quot;Transformers: The Beginning&amp;quot;)&lt;br /&gt;
*&#039;&#039;Spanish:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers One&#039;&#039;&#039;&#039;&#039; (Spain), &#039;&#039;&#039;&#039;&#039;Transformers : Uno&#039;&#039;&#039;&#039;&#039; (Latin America, &amp;quot;Transformers: One&amp;quot;)&lt;br /&gt;
*&#039;&#039;Ukrainian:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformery: Pochatok&#039;&#039;&#039;&#039;&#039; (Трансформери: Початок, &amp;quot;Transformers: The Beginning&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One| ]]&lt;br /&gt;
[[Category:Real world films]]&lt;/div&gt;</summary>
		<author><name>Cyberllamamusic</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1819865</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1819865"/>
		<updated>2025-03-14T07:36:36Z</updated>

		<summary type="html">&lt;p&gt;Cyberllamamusic: /* Technical errors and oddities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid- to late-00s kid and remember this game, then your childhood was honestly pretty average and unremarkable.&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|thumb]]&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when a dumbass classmate kept lying to you about it being a secret unlockable level screw you Tim I want my Pokémon trading cards back and (...)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;https://tcrf.net/Transformers:_The_Game_(Windows)&amp;lt;/ref&amp;gt; reveals some interesting leftover content datamined from the internal files, and boy, this game has a lot of it.&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, unknown how it would work or who would use it.&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*On the PS3 version, there are &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
*There are also some unused sounds, such as splashing into water.&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Transformers: Revenge of the Fallen videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from this extinct level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
===Reception===&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that its fill-o-meter is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark. &lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Alongside that, developers obviously have no sense of anything within the Mission City battle.&lt;br /&gt;
** Regarding the Battle logistics for the Autobots...&lt;br /&gt;
*** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
*** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
*** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
*** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
***When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
**Regarding Time for the Autobots...&lt;br /&gt;
*** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
*** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
*** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
*** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
*** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
*** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
***Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
***Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
***It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
*** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
*** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
***When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
*** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
*** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
***&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The Wii, PS3, and Xbox360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct. &lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
*Starscream was probably the most rushed character in this entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System, will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
*Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are absolutely useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;Can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2 for Autobots in mission 2 a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms the drones just magically disappear.&lt;br /&gt;
*For Chapter 4 for Autobots, Chapter 2 has Jazz beat the hell out of two Dreadwings, Blackout, and Starscream. But in Chapter 2 mission 2, he has to ask Ironhide to assist him in defeating weak scrap drones.(Character Development?)&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice. Maybe they switched bodies.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like Optimus Prime who can fly. Weird.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb]]&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, they&#039;ll use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Optimus Prime and Megatron looking far more cinematic in both ending cutscenes.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
*Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*For unknown reasons, there is a green tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The Decepticon Cybertron level has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus...I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Cyberllamamusic</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Intro3_4_with_error.jpg&amp;diff=1503394</id>
		<title>File:Intro3 4 with error.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Intro3_4_with_error.jpg&amp;diff=1503394"/>
		<updated>2021-04-30T08:01:15Z</updated>

		<summary type="html">&lt;p&gt;Cyberllamamusic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screen capture from the [[title sequence]] of [[The Transformers (cartoon)|Transformers]] season 3 (with the exception of [[Five Faces of Darkness]], part 3 and 5 on DVD) and [[The Rebirth|season 4]].&lt;br /&gt;
&lt;br /&gt;
Note that [[Kup (G1)/Generation 1 cartoon continuity|Kup]] is a miscolored [[Springer (G1)|Springer]] (and vice versa) and [[Ultra Magnus (G1)/Generation 1 cartoon continuity|Ultra Magnus]]&#039;s face is painted completely blue, and lacks some blue on his chest. [[Hot Rod (G1)/Generation 1 cartoon continuity|Rodimus Prime]] uses his pre-production [[AKOM]] model. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And we saw the scene for two whole seasons.&#039;&#039;&lt;br /&gt;
{{screencap|source=&#039;&#039;[[The Transformers (cartoon)|The Transformers]]&#039;&#039; cartoon}}&lt;br /&gt;
© Hasbro/Sunbow 1986&lt;br /&gt;
&lt;br /&gt;
[[Category:Rodimus images]]&lt;/div&gt;</summary>
		<author><name>Cyberllamamusic</name></author>
	</entry>
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