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	<updated>2026-05-29T20:54:22Z</updated>
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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Titan_(FOC)&amp;diff=758349</id>
		<title>Titan (FOC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Titan_(FOC)&amp;diff=758349"/>
		<updated>2012-10-02T04:03:26Z</updated>

		<summary type="html">&lt;p&gt;Daltimus Prime: /* Body Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Titan is a class from [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do you prefer your foes drained of [[energon]], pumped full of lead, and crushed under your enormous treads? Then choose the &#039;&#039;&#039;Titan&#039;&#039;&#039;, the biggest and brawliest FOC class. They transform into tanks. [[Grimlock (Prime)|Usually.]]&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
The Titan was tweaked from the [[Transformers: War for Cybertron|War for Cybertron]] [[Soldier (WFC)|Soldier]] class. It still has the highest overall health, but greater emphasis was placed on heavy machine guns, with most of the explosive munitions transferred to the [[Destroyer (FOC)|Destroyer]] class.&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending [[Energon|Energon Shards]]. The heads, chest/vehicle, shoulders, arms, legs, and cannon were interchangeable. The initial bodies were:&lt;br /&gt;
*&#039;&#039;&#039;Gunner&#039;&#039;&#039; ([[Megatron (Prime)|Megatron]])&lt;br /&gt;
*&#039;&#039;&#039;Obliterator&#039;&#039;&#039; ([[Warpath (WFC)|Warpath]])&lt;br /&gt;
*&#039;&#039;&#039;Tanker&#039;&#039;&#039; ([[Brawl (WFC)|Brawl]])&lt;br /&gt;
*&#039;&#039;&#039;Wrecker&#039;&#039;&#039; ([[Scattershot (WFC)|Scattershot]])&lt;br /&gt;
*&#039;&#039;&#039;Bruiser&#039;&#039;&#039; ([[Demolishor (WFC)|Demolishor]])&lt;br /&gt;
*&#039;&#039;&#039;Steel Crusher&#039;&#039;&#039; ([[Quake (FOC)|Quake]])&lt;br /&gt;
Several bonus heads could be added on by attaining certain levels. They were:&lt;br /&gt;
*&#039;&#039;&#039;Beast&#039;&#039;&#039; ([[Grimlock (Prime)|Grimlock]] beast head, unlocked at level 25)&lt;br /&gt;
*&#039;&#039;&#039;Warlord&#039;&#039;&#039; (Head of the Autobot Titan enemies in campaign, Unlocked at Prime)&lt;br /&gt;
*&#039;&#039;&#039;Crawler&#039;&#039;&#039; ([[Insecticon (Prime)|Insecticon]] head, unlocked at Prime level 25)&lt;br /&gt;
*&#039;&#039;&#039;Elite&#039;&#039;&#039; (Megatron with a crown, unlocked by reaching Prime 25 with every class)&lt;br /&gt;
Later, downloadable content could be purchased that added more body types. So far, they&#039;ve been:&lt;br /&gt;
*&#039;&#039;&#039;Annihilator&#039;&#039;&#039; ([[Perceptor (Prime)|Perceptor]])&lt;br /&gt;
*&#039;&#039;&#039;Beetle&#039;&#039;&#039; ([[Hardshell]])&lt;br /&gt;
*&#039;&#039;&#039;Berserker&#039;&#039;&#039; (Grimlock; cannon can&#039;t be altered with this type)&lt;br /&gt;
Finally, each class could apply a variety of [[Insignia|faction symbols]] (called &amp;quot;[[Sticker|decals]]&amp;quot;). Each set cost 400 Energon Shards, and many contained references to past Transformers subgroups. They were: [[Targetmaster|Targetmasters]]; [[Lightning Strike Coalition|Lightning Strikeforce]]; [[Battlechargers|Warchargers]]; [[Astro Squad]]; [[Protectobots]]; Energo Squad; [[Battle Squad]]; [[Laser Rod|Lazer Rods]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. The Titan had access to:&lt;br /&gt;
*&#039;&#039;&#039;[[Energon Harvester (FOC)|Energon Harvester]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[X18 Scrapmaker]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[E.D.K. TechVolt]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Corrosive slime-shooter|Corrosive Slime Cannon]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Titan could:&lt;br /&gt;
*&#039;&#039;&#039;Whirlwind&#039;&#039;&#039; - A spinning melee attack. Could be canceled by jumping or pressing the ability button.&lt;br /&gt;
*&#039;&#039;&#039;Flak Shield&#039;&#039;&#039; - A &#039;&#039;huge&#039;&#039;, handheld shield that blocked incoming attacks.&lt;/div&gt;</summary>
		<author><name>Daltimus Prime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Infiltrator_(FOC)&amp;diff=758348</id>
		<title>Infiltrator (FOC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Infiltrator_(FOC)&amp;diff=758348"/>
		<updated>2012-10-02T03:53:09Z</updated>

		<summary type="html">&lt;p&gt;Daltimus Prime: /* Body Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Infiltrator is a class from [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;, you sneak up behind your opponent and attack his weak point for massive damage. Infiltrators are fast on land, tend to be invisible, and can attack with sniper rifles and other precision weapons. They turn into cars and [[Slug|dinosaurs]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
The Infiltrator class was quite similar to its basis, the [[Scout (WFC)|Scout]]. It was still the fastest (ground) class and still relied on stealth and guile to rack up kills.&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending [[Energon|Energon Shards]]. The heads, chest/vehicle, shoulders, arms, legs, and wheels were interchangeable. The initial bodies were:&lt;br /&gt;
*&#039;&#039;&#039;Recon&#039;&#039;&#039; ([[Bumblebee (Prime)|Bumblebee]])&lt;br /&gt;
*&#039;&#039;&#039;Saboteur&#039;&#039;&#039; ([[Breakdown (Prime)|Breakdown]])&lt;br /&gt;
*&#039;&#039;&#039;Rogue&#039;&#039;&#039; ([[Sideswipe (WFC)|Sideswipe]])&lt;br /&gt;
*&#039;&#039;&#039;Assassin&#039;&#039;&#039; ([[Dead End (Prime)|Deadend]])&lt;br /&gt;
*&#039;&#039;&#039;Ghost&#039;&#039;&#039; ([[Jazz (WFC)|Jazz]])&lt;br /&gt;
*&#039;&#039;&#039;Slayer&#039;&#039;&#039; ([[Dragstrip]])&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the &#039;&#039;&#039;Eliminator&#039;&#039;&#039; ([[Cliffjumper (Prime)|Cliffjumper]]) head is also available in the head options, but does not require any specific levels to unlock.&lt;br /&gt;
&lt;br /&gt;
Several bonus heads could be added on by attaining certain levels. They were:&lt;br /&gt;
*&#039;&#039;&#039;Predator&#039;&#039;&#039; ([[Slug]] beast head, unlocked at level 25)&lt;br /&gt;
*&#039;&#039;&#039;Fire Breather&#039;&#039;&#039; ([[Trypticon (WFC)|Trypticon]], unlocked at Prime)&lt;br /&gt;
*&#039;&#039;&#039;Creeper&#039;&#039;&#039; ([[Hardshell]] insect mode head, unlocked at Prime level 25)&lt;br /&gt;
*&#039;&#039;&#039;Elite&#039;&#039;&#039; (Bumblebee with a crown, unlocked by reaching Prime 25 with every class)&lt;br /&gt;
Later, downloadable content could be purchased that added more body types. So far, they&#039;ve been:&lt;br /&gt;
*&#039;&#039;&#039;Scrapper&#039;&#039;&#039; ([[Wheeljack (Prime)|Wheeljack]])&lt;br /&gt;
*&#039;&#039;&#039;Roadside&#039;&#039;&#039; (Slug; wheels can&#039;t be altered with this type)&lt;br /&gt;
Finally, each class could apply a variety of [[Insignia|faction symbols]] (called &amp;quot;[[Sticker|decals]]&amp;quot;). Each set cost 400 Energon Shards, and many contained references to past Transformers subgroups. They were: [[Targetmaster|Targetmasters]]; [[Lightning Strike Coalition Force|Lightning Strikeforce]]; [[Battlechargers|Warchargers]]; [[Astro Squad]]; [[Protectobots]]; Energo Squad; [[Battle Squad]]; [[Laser Rod|Lazer Rods]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. The Infiltrator had access to:&lt;br /&gt;
*&#039;&#039;&#039;[[Path Blaster]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Scatter blaster|Scatter Blaster]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Subsonic Repeater]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Nucleon Charge Rifle]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Infiltrator could:&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039; - Turn invisible for a short time. Attacking or pressing the ability button cancels the cloak.&lt;br /&gt;
*&#039;&#039;&#039;EMP Grenade&#039;&#039;&#039; - Similar to the EMP grenades of [[Transformers: War for Cybertron|War for Cybertron]], this thrown projectile fogs up an enemy&#039;s visual display and slows them down for a few seconds. Affected opponents glow orange.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:Fall of Cybertron subgroups]]&lt;/div&gt;</summary>
		<author><name>Daltimus Prime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=758125</id>
		<title>Scientist (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=758125"/>
		<updated>2012-09-30T21:06:54Z</updated>

		<summary type="html">&lt;p&gt;Daltimus Prime: /* Body Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scientist is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] and [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] multiplayer modes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scientistsclass.jpg |350px|thumb|right|DO A BAR— well, you know.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; defeat their enemies with &#039;&#039;science.&#039;&#039; To that end, they use a variety of support weapons and abilities and can repair teammates. Scientists are the only class that can see their teammate&#039;s life bars. They can also transform into jets and attack with guided missiles.&lt;br /&gt;
&lt;br /&gt;
==Characteristics (War for Cybertron)==&lt;br /&gt;
&#039;&#039;Life bar: 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Air Defender ([[Jetfire (Prime)|Jetfire]])&lt;br /&gt;
*Interceptor ([[Silverbolt (Prime)|Silverbolt]])&lt;br /&gt;
*Skyraider ([[Air Raid (Prime)|Air Raid]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Energon Seeker ([[Seeker (body-type)|Seeker]]) - [[Skywarp (Prime)|Skywarp]], [[Starscream (Prime)|Starscream]], [[Thundercracker (WFC)|Thundercracker]] &lt;br /&gt;
*Stalker ([[Slipstream (Prime)|Slipstream]], unlockable after beating Decepticon campaign)&lt;br /&gt;
*Retaliator ([[Shockwave (Prime)|Shockwave]], unlockable by preorder through Gamestop, DLC #1, available for the XBox 360 and PS3 versions of the game, but not for the PC version.)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scientists can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[Photon burst rifle]] &lt;br /&gt;
*[[Energon repair ray]]&lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
They use energon clubs in melee and carry [[Energon grenade|Energon grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scientists can eventually choose two from four different abilities:&lt;br /&gt;
*Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.&lt;br /&gt;
*Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.&lt;br /&gt;
*Drain: Siphon health from enemies.&lt;br /&gt;
*Disguise: [[Redeco]] yourself so you appear as an ally to your enemies. You will be revealed if the enemy targets you.&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Barrel roll: A quick movement to either side, enabling evasion of enemy attacks. DO IT!&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scientists can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offensive&#039;&#039;&#039;&lt;br /&gt;
*Energon Storm: Increases damage of Shockwave. (Level 1)&lt;br /&gt;
*Range Finder: Increase range of Repair Ray. (Level 5)&lt;br /&gt;
*Rocket Sentry: Sentries gain rocket launchers. (Level 7)&lt;br /&gt;
*Repair Sentry: Sentries repair allies. (Level 10)&lt;br /&gt;
*Friendly Fire: Increases damage after losing disguise. (Level 17)&lt;br /&gt;
*Repulsion Amplifier: Increases Shockwave radius. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Defensive&#039;&#039;&#039;&lt;br /&gt;
*Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)&lt;br /&gt;
*Sentry Armor: Increases Sentry armor. (Level 3)&lt;br /&gt;
*Master of Disguise: Disguise remains active even when shot. (Level 8)&lt;br /&gt;
*Energon Optimization: Increases Repair Ray healing rate. (Level 13)&lt;br /&gt;
*Leech: Increases healing rate of Drain. (Level 19)&lt;br /&gt;
*Sentry Power Core: Increases Sentry power. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Sanctuary: Increases Energon Grenade duration. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Carry two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scientists&#039; are:&lt;br /&gt;
*Health Matrix 2.0 (3 kills): Teammates receive health for every kill.&lt;br /&gt;
*Overshield Matrix (5 kills): Teammates receive overshields.&lt;br /&gt;
*Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.&lt;br /&gt;
&lt;br /&gt;
==Characteristics (Fall of Cybertron)==&lt;br /&gt;
&lt;br /&gt;
The Scientist class returned in &#039;&#039;Fall of Cybertron&#039;&#039; as the only class with the same name as its predecessor. Like the other classes ([[Titan (FOC)|Titan]], [[Destroyer (FOC)|Destroyer]], and [[Infiltrator (FOC)|Infiltrator]]), the Scientist received some changes to its gameplay style.&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
&lt;br /&gt;
Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending [[Energon|Energon Shards]]. The heads, chest/vehicle, shoulders, arms, legs, and wings were interchangeable. The initial bodies were:&lt;br /&gt;
*&#039;&#039;&#039;Guardian&#039;&#039;&#039; ([[Jetfire (WFC)|Jetfire]])&lt;br /&gt;
*&#039;&#039;&#039;Arclight&#039;&#039;&#039; ([[Starscream (Prime)|Starscream]])&lt;br /&gt;
*&#039;&#039;&#039;Protector&#039;&#039;&#039; ([[Air Raid (WFC)|Air Raid]])&lt;br /&gt;
*&#039;&#039;&#039;Vanguard&#039;&#039;&#039; ([[Vortex (FOC)|Vortex]]; wings can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Skymaster&#039;&#039;&#039; ([[Silverbolt (WFC)|Silverbolt]])&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039; ([[Shockwave (Prime)|Shockwave]])&lt;br /&gt;
Several bonus heads could be added on by attaining certain levels. They were:&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; ([[Swoop (Prime)|Swoop]] beast head, unlocked at level 25)&lt;br /&gt;
*&#039;&#039;&#039;Tyrant&#039;&#039;&#039; ([[Metroplex (FOC)|Metroplex]])&lt;br /&gt;
*&#039;&#039;&#039;Pest&#039;&#039;&#039; ([[Sharpshot]] insect head, unlocked at Prime level 25)&lt;br /&gt;
*&#039;&#039;&#039;Elite&#039;&#039;&#039; (Starscream with a crown, unlocked by reaching Prime 25 with every class)&lt;br /&gt;
Later, downloadable content could be purchased that added more body types. So far, they&#039;ve been:&lt;br /&gt;
*&#039;&#039;&#039;Wingman&#039;&#039;&#039; ([[Blast Off (FOC)|Blast Off]])&lt;br /&gt;
*&#039;&#039;&#039;Jurassic&#039;&#039;&#039; (Swoop; wings can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Buzz&#039;&#039;&#039; (Sharpshot; Wings can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Stinger&#039;&#039;&#039; ([[Kickback (FOC) |Kickback]]; Wings can&#039;t be altered with this type))&lt;br /&gt;
Finally, each class could apply a variety of [[Insignia|faction symbols]] (called &amp;quot;[[Sticker|decals]]&amp;quot;). Each set cost 400 Energon Shards, and many contained references to past Transformers subgroups. They were: [[Targetmaster|Targetmasters]]; [[Lightning Strike Coalition Force|Lightning Strikeforce]]; [[Battlechargers|Warchargers]]; [[Astro Squad]]; [[Protectobots]]; Energo Squad; [[Battle Squad]]; [[Laser Rod|Lazer Rods]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. Notably, the Scientist&#039;s [[Energon repair ray|repair ray]] was moved to an ability slot. The Scientist could wield:&lt;br /&gt;
*&#039;&#039;&#039;[[Neutron assault rifle|Neutron Assault Rifle]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Orbital Pistol]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Gear Shredder]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Photon burst rifle|Photon Burst Rifle]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Scientist had:&lt;br /&gt;
*&#039;&#039;&#039;Heal Beam&#039;&#039;&#039; - An electric beam that heals friendly characters. Scientists could fire their weapons while healing, and the beam could be canceled by pressing the ability button.&lt;br /&gt;
*&#039;&#039;&#039;Battle Sentry&#039;&#039;&#039; - Spawns a floating gun that targets any enemy nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron subgroups]]&lt;/div&gt;</summary>
		<author><name>Daltimus Prime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=758123</id>
		<title>Scientist (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=758123"/>
		<updated>2012-09-30T21:05:37Z</updated>

		<summary type="html">&lt;p&gt;Daltimus Prime: /* Body Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scientist is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] and [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] multiplayer modes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scientistsclass.jpg |350px|thumb|right|DO A BAR— well, you know.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; defeat their enemies with &#039;&#039;science.&#039;&#039; To that end, they use a variety of support weapons and abilities and can repair teammates. Scientists are the only class that can see their teammate&#039;s life bars. They can also transform into jets and attack with guided missiles.&lt;br /&gt;
&lt;br /&gt;
==Characteristics (War for Cybertron)==&lt;br /&gt;
&#039;&#039;Life bar: 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Air Defender ([[Jetfire (Prime)|Jetfire]])&lt;br /&gt;
*Interceptor ([[Silverbolt (Prime)|Silverbolt]])&lt;br /&gt;
*Skyraider ([[Air Raid (Prime)|Air Raid]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Energon Seeker ([[Seeker (body-type)|Seeker]]) - [[Skywarp (Prime)|Skywarp]], [[Starscream (Prime)|Starscream]], [[Thundercracker (WFC)|Thundercracker]] &lt;br /&gt;
*Stalker ([[Slipstream (Prime)|Slipstream]], unlockable after beating Decepticon campaign)&lt;br /&gt;
*Retaliator ([[Shockwave (Prime)|Shockwave]], unlockable by preorder through Gamestop, DLC #1, available for the XBox 360 and PS3 versions of the game, but not for the PC version.)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scientists can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[Photon burst rifle]] &lt;br /&gt;
*[[Energon repair ray]]&lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
They use energon clubs in melee and carry [[Energon grenade|Energon grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scientists can eventually choose two from four different abilities:&lt;br /&gt;
*Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.&lt;br /&gt;
*Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.&lt;br /&gt;
*Drain: Siphon health from enemies.&lt;br /&gt;
*Disguise: [[Redeco]] yourself so you appear as an ally to your enemies. You will be revealed if the enemy targets you.&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Barrel roll: A quick movement to either side, enabling evasion of enemy attacks. DO IT!&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scientists can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offensive&#039;&#039;&#039;&lt;br /&gt;
*Energon Storm: Increases damage of Shockwave. (Level 1)&lt;br /&gt;
*Range Finder: Increase range of Repair Ray. (Level 5)&lt;br /&gt;
*Rocket Sentry: Sentries gain rocket launchers. (Level 7)&lt;br /&gt;
*Repair Sentry: Sentries repair allies. (Level 10)&lt;br /&gt;
*Friendly Fire: Increases damage after losing disguise. (Level 17)&lt;br /&gt;
*Repulsion Amplifier: Increases Shockwave radius. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Defensive&#039;&#039;&#039;&lt;br /&gt;
*Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)&lt;br /&gt;
*Sentry Armor: Increases Sentry armor. (Level 3)&lt;br /&gt;
*Master of Disguise: Disguise remains active even when shot. (Level 8)&lt;br /&gt;
*Energon Optimization: Increases Repair Ray healing rate. (Level 13)&lt;br /&gt;
*Leech: Increases healing rate of Drain. (Level 19)&lt;br /&gt;
*Sentry Power Core: Increases Sentry power. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Sanctuary: Increases Energon Grenade duration. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Carry two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scientists&#039; are:&lt;br /&gt;
*Health Matrix 2.0 (3 kills): Teammates receive health for every kill.&lt;br /&gt;
*Overshield Matrix (5 kills): Teammates receive overshields.&lt;br /&gt;
*Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.&lt;br /&gt;
&lt;br /&gt;
==Characteristics (Fall of Cybertron)==&lt;br /&gt;
&lt;br /&gt;
The Scientist class returned in &#039;&#039;Fall of Cybertron&#039;&#039; as the only class with the same name as its predecessor. Like the other classes ([[Titan (FOC)|Titan]], [[Destroyer (FOC)|Destroyer]], and [[Infiltrator (FOC)|Infiltrator]]), the Scientist received some changes to its gameplay style.&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
&lt;br /&gt;
Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending [[Energon|Energon Shards]]. The heads, chest/vehicle, shoulders, arms, legs, and wings were interchangeable. The initial bodies were:&lt;br /&gt;
*&#039;&#039;&#039;Guardian&#039;&#039;&#039; ([[Jetfire (WFC)|Jetfire]])&lt;br /&gt;
*&#039;&#039;&#039;Arclight&#039;&#039;&#039; ([[Starscream (Prime)|Starscream]])&lt;br /&gt;
*&#039;&#039;&#039;Protector&#039;&#039;&#039; ([[Air Raid (WFC)|Air Raid]])&lt;br /&gt;
*&#039;&#039;&#039;Vanguard&#039;&#039;&#039; ([[Vortex (FOC)|Vortex]]; wings can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Skymaster&#039;&#039;&#039; ([[Silverbolt (WFC)|Silverbolt]])&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039; ([[Shockwave (Prime)|Shockwave]])&lt;br /&gt;
Several bonus heads could be added on by attaining certain levels. They were:&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; ([[Swoop (Prime)|Swoop]] beast head, unlocked at level 25)&lt;br /&gt;
*&#039;&#039;&#039;Tyrant&#039;&#039;&#039; ([[Metroplex (FOC)|Metroplex]])&lt;br /&gt;
*&#039;&#039;&#039;Pest&#039;&#039;&#039; ([[Sharpshot]] insect head, unlocked at Prime level 25)&lt;br /&gt;
*&#039;&#039;&#039;Elite&#039;&#039;&#039; (Starscream with a crown, unlocked by reaching Prime 25 with every class)&lt;br /&gt;
Later, downloadable content could be purchased that added more body types. So far, they&#039;ve been:&lt;br /&gt;
*&#039;&#039;&#039;Wingman&#039;&#039;&#039; ([[Blast Off (FOC)|Blast Off]])&lt;br /&gt;
*&#039;&#039;&#039;Jurassic&#039;&#039;&#039; (Swoop; wings can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Buzz&#039;&#039;&#039; ([[Sharpshot]]; Wings can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Stinger&#039;&#039;&#039; ([[Kickback (FOC) |Kickback]]; Wings can&#039;t be altered with this type))&lt;br /&gt;
Finally, each class could apply a variety of [[Insignia|faction symbols]] (called &amp;quot;[[Sticker|decals]]&amp;quot;). Each set cost 400 Energon Shards, and many contained references to past Transformers subgroups. They were: [[Targetmaster|Targetmasters]]; [[Lightning Strike Coalition Force|Lightning Strikeforce]]; [[Battlechargers|Warchargers]]; [[Astro Squad]]; [[Protectobots]]; Energo Squad; [[Battle Squad]]; [[Laser Rod|Lazer Rods]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. Notably, the Scientist&#039;s [[Energon repair ray|repair ray]] was moved to an ability slot. The Scientist could wield:&lt;br /&gt;
*&#039;&#039;&#039;[[Neutron assault rifle|Neutron Assault Rifle]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Orbital Pistol]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Gear Shredder]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Photon burst rifle|Photon Burst Rifle]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Scientist had:&lt;br /&gt;
*&#039;&#039;&#039;Heal Beam&#039;&#039;&#039; - An electric beam that heals friendly characters. Scientists could fire their weapons while healing, and the beam could be canceled by pressing the ability button.&lt;br /&gt;
*&#039;&#039;&#039;Battle Sentry&#039;&#039;&#039; - Spawns a floating gun that targets any enemy nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron subgroups]]&lt;/div&gt;</summary>
		<author><name>Daltimus Prime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Destroyer_(FOC)&amp;diff=758119</id>
		<title>Destroyer (FOC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Destroyer_(FOC)&amp;diff=758119"/>
		<updated>2012-09-30T20:50:58Z</updated>

		<summary type="html">&lt;p&gt;Daltimus Prime: /* Body Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Destroyer is a class from [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Destroyer,&#039;&#039;&#039; you are the siege engine of your team. Everything you touch explodes, and sometimes the explosions explode. Destroyers are average in size, speed, and health. They transform into trucks, and sometimes trucks with [[Snarl (Prime)|legs and dorsal plates]]. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
The Destroyer is essentially [[Transformers: War for Cybertron|War for Cybertron]]&#039;s [[Leader (WFC)|Leader]] class, but has received a massive overhaul. While the Leader had a mix of weaponry, the Destroyer is fitted entirely with explosive ordnance. The team-buffing abilities have also been removed.&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending [[Energon|Energon Shards]]. The heads, chest/vehicle, shoulders, arms, legs, and wheels were interchangeable. The initial bodies were:&lt;br /&gt;
*&#039;&#039;&#039;Harbinger&#039;&#039;&#039; ([[Swindle (FOC)|Swindle]])&lt;br /&gt;
*&#039;&#039;&#039;Striker&#039;&#039;&#039; ([[Optimus Prime (Prime)|Optimus Prime]])&lt;br /&gt;
*&#039;&#039;&#039;Mercenary&#039;&#039;&#039; ([[Ratchet (Prime)|Ratchet]])&lt;br /&gt;
*&#039;&#039;&#039;Commando&#039;&#039;&#039; ([[Ironhide (Prime)|Ironhide]])&lt;br /&gt;
*&#039;&#039;&#039;Warmonger&#039;&#039;&#039; ([[Soundwave (Prime)|Soundwave]])&lt;br /&gt;
*&#039;&#039;&#039;Road Brawler&#039;&#039;&#039; ([[Onslaught (WFC)|Onslaught]])&lt;br /&gt;
Several bonus heads could be added on by attaining certain levels. They were:&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039; ([[Snarl (Prime)|Snarl]] beast head, unlocked at level 25)&lt;br /&gt;
*&#039;&#039;&#039;Omega&#039;&#039;&#039; ([[Bruticus (Prime)|Bruticus]], unlocked at Prime)&lt;br /&gt;
*&#039;&#039;&#039;Parasite&#039;&#039;&#039; ([[Kickback (FOC)|Kickback]] insect head, unlocked at Prime level 25)&lt;br /&gt;
*&#039;&#039;&#039;Elite&#039;&#039;&#039; (Optimus Prime with a crown, unlocked by reaching Prime 25 with every class)&lt;br /&gt;
Later, downloadable content could be purchased that added more body types. So far, they&#039;ve been:&lt;br /&gt;
*&#039;&#039;&#039;Battle Seeker&#039;&#039;&#039; ([[Sentinel Zeta Prime|Zeta Prime]])&lt;br /&gt;
*&#039;&#039;&#039;Convoy&#039;&#039;&#039; ([[Ultra Magnus (Prime)|Ultra Magnus]])&lt;br /&gt;
*&#039;&#039;&#039;Stampede&#039;&#039;&#039; (Snarl; wheels can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Throwback&#039;&#039;&#039; ([[Optimus Prime (G1) |Another Optimus Prime]]; Also available as a pre-order bonus from Gamestop)&lt;br /&gt;
*&#039;&#039;&#039;Gladiator&#039;&#039;&#039; ([[Hound (Prime) |Hound]])&lt;br /&gt;
Finally, each class could apply a variety of [[Insignia|faction symbols]] (called &amp;quot;[[Sticker|decals]]&amp;quot;). Each set cost 400 Energon Shards, and many contained references to past Transformers subgroups. They were: [[Targetmaster|Targetmasters]]; [[Lightning Strike Coalition|Lightning Strikeforce]]; [[Battlecharger|Warchargers]]; [[Astro Squad]]; [[Protectobots]]; Energo Squad; [[Battle Squad]]; [[Laser Rod|Lazer Rods]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. The Destroyer had access to:&lt;br /&gt;
*&#039;&#039;&#039;[[Riot Cannon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Thermo Rocket Cannon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[A-4 Pulsar Cannon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Chaos-Rift Combustor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Destroyer could use:&lt;br /&gt;
*&#039;&#039;&#039;Diffraction Barrier&#039;&#039;&#039; - A stationary forcefield. Could be withdrawn by pressing the ability button.&lt;br /&gt;
*&#039;&#039;&#039;Hover Slam&#039;&#039;&#039; - An upgrade to the [[Soldier (WFC)|Soldier]]&#039;s Hover ability from &#039;&#039;War for Cybertron,&#039;&#039; now with the ability to smash enemies below with one&#039;s body. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:Fall of Cybertron subgroups]]&lt;/div&gt;</summary>
		<author><name>Daltimus Prime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Destroyer_(FOC)&amp;diff=758118</id>
		<title>Destroyer (FOC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Destroyer_(FOC)&amp;diff=758118"/>
		<updated>2012-09-30T20:50:26Z</updated>

		<summary type="html">&lt;p&gt;Daltimus Prime: /* Body Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Destroyer is a class from [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Destroyer,&#039;&#039;&#039; you are the siege engine of your team. Everything you touch explodes, and sometimes the explosions explode. Destroyers are average in size, speed, and health. They transform into trucks, and sometimes trucks with [[Snarl (Prime)|legs and dorsal plates]]. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
The Destroyer is essentially [[Transformers: War for Cybertron|War for Cybertron]]&#039;s [[Leader (WFC)|Leader]] class, but has received a massive overhaul. While the Leader had a mix of weaponry, the Destroyer is fitted entirely with explosive ordnance. The team-buffing abilities have also been removed.&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending [[Energon|Energon Shards]]. The heads, chest/vehicle, shoulders, arms, legs, and wheels were interchangeable. The initial bodies were:&lt;br /&gt;
*&#039;&#039;&#039;Harbinger&#039;&#039;&#039; ([[Swindle (FOC)|Swindle]])&lt;br /&gt;
*&#039;&#039;&#039;Striker&#039;&#039;&#039; ([[Optimus Prime (Prime)|Optimus Prime]])&lt;br /&gt;
*&#039;&#039;&#039;Mercenary&#039;&#039;&#039; ([[Ratchet (Prime)|Ratchet]])&lt;br /&gt;
*&#039;&#039;&#039;Commando&#039;&#039;&#039; ([[Ironhide (Prime)|Ironhide]])&lt;br /&gt;
*&#039;&#039;&#039;Warmonger&#039;&#039;&#039; ([[Soundwave (Prime)|Soundwave]])&lt;br /&gt;
*&#039;&#039;&#039;Road Brawler&#039;&#039;&#039; ([[Onslaught (WFC)|Onslaught]])&lt;br /&gt;
Several bonus heads could be added on by attaining certain levels. They were:&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039; ([[Snarl (Prime)|Snarl]] beast head, unlocked at level 25)&lt;br /&gt;
*&#039;&#039;&#039;Omega&#039;&#039;&#039; ([[Bruticus (Prime)|Bruticus]], unlocked at Prime)&lt;br /&gt;
*&#039;&#039;&#039;Parasite&#039;&#039;&#039; ([[Kickback (FOC)|Kickback]] insect head, unlocked at Prime level 25)&lt;br /&gt;
*&#039;&#039;&#039;Elite&#039;&#039;&#039; (Optimus Prime with a crown, unlocked by reaching Prime 25 with every class)&lt;br /&gt;
Later, downloadable content could be purchased that added more body types. So far, they&#039;ve been:&lt;br /&gt;
*&#039;&#039;&#039;Battle Seeker&#039;&#039;&#039; ([[Sentinel Zeta Prime|Zeta Prime]])&lt;br /&gt;
*&#039;&#039;&#039;Convoy&#039;&#039;&#039; ([[Ultra Magnus (Prime)|Ultra Magnus]])&lt;br /&gt;
*&#039;&#039;&#039;Stampede&#039;&#039;&#039; (Snarl; wheels can&#039;t be altered with this type)&lt;br /&gt;
*&#039;&#039;&#039;Throwback&#039;&#039;&#039; ([[Optimus Prime (G1) |Another Optimus Prime]]; Available as a pre-order bonus from Gamestop)&lt;br /&gt;
*&#039;&#039;&#039;Gladiator&#039;&#039;&#039; ([[Hound (Prime) |Hound]])&lt;br /&gt;
Finally, each class could apply a variety of [[Insignia|faction symbols]] (called &amp;quot;[[Sticker|decals]]&amp;quot;). Each set cost 400 Energon Shards, and many contained references to past Transformers subgroups. They were: [[Targetmaster|Targetmasters]]; [[Lightning Strike Coalition|Lightning Strikeforce]]; [[Battlecharger|Warchargers]]; [[Astro Squad]]; [[Protectobots]]; Energo Squad; [[Battle Squad]]; [[Laser Rod|Lazer Rods]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. The Destroyer had access to:&lt;br /&gt;
*&#039;&#039;&#039;[[Riot Cannon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Thermo Rocket Cannon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[A-4 Pulsar Cannon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Chaos-Rift Combustor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Destroyer could use:&lt;br /&gt;
*&#039;&#039;&#039;Diffraction Barrier&#039;&#039;&#039; - A stationary forcefield. Could be withdrawn by pressing the ability button.&lt;br /&gt;
*&#039;&#039;&#039;Hover Slam&#039;&#039;&#039; - An upgrade to the [[Soldier (WFC)|Soldier]]&#039;s Hover ability from &#039;&#039;War for Cybertron,&#039;&#039; now with the ability to smash enemies below with one&#039;s body. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:Fall of Cybertron subgroups]]&lt;/div&gt;</summary>
		<author><name>Daltimus Prime</name></author>
	</entry>
</feed>