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	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drayco90</id>
	<title>MediaWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drayco90"/>
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	<updated>2026-07-06T19:33:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=615087</id>
		<title>User:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=615087"/>
		<updated>2011-07-31T18:53:41Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I am Drayco90 and I run numerous minor Wikis and is an active member of both the Deadliest Fiction wiki and the Marvel Database Wiki. I also like jaAm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faces Taken by [[Optimus Prime (Movie)|Optimus Prime]]==&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]]&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] (Comics Only)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (Kicked in Face AND shot in head with his own fusion cannon)&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] &lt;br /&gt;
*[[Starscream (Movie)|Starscream]]&lt;br /&gt;
*[[Jetfire (ROTF)| Jetfire?]] (caused suicide)&lt;br /&gt;
*[[The Fallen]]&lt;br /&gt;
*[[Demolishor (ROTF)|Demolisher]]&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
*[[Megatron (Movie)|Megatron- Again]]&lt;br /&gt;
*[[Sentinel Prime (DOTM)|Sentinel Prime]]&lt;br /&gt;
&lt;br /&gt;
==This User...==&lt;br /&gt;
* This User&#039;s favorite Transformer is Ravage (Regardless of continuity).&lt;br /&gt;
* This User&#039;s, sadly, owns very few Transformers toys.&lt;br /&gt;
* This User owns [[Transformers The Game (console)]] on Xbox 360&lt;br /&gt;
* This User has pre-ordered [[Transformers: War for Cybertron&lt;br /&gt;
* This User voted for [[Shockwave (G1)|Shockwave]] to enter the Transformers Hall of Fame&lt;br /&gt;
* This User&#039;s favorite faction is [[Decepticon]]&lt;br /&gt;
* This User&#039;s favorite team is the [[Wrecker|Wreckers]]&lt;br /&gt;
* This User wears a tie... everywhere. All the time.&lt;br /&gt;
* This User considers both [[Ravage (ROTF)|Ravage]] and [[Scorponok (Movie)|Scorponok]] sentient.&lt;br /&gt;
* [[Personal canon|This User also believes that Scorponok has ADD or a similar condition.]]&lt;br /&gt;
** [[Jolt (ROTF)|Jolt]] is a dark and grim robot that reeks of death and dosn&#039;t get along well with other Autobots.&lt;br /&gt;
*** Ravage never died, but [[Bonecrusher (Movie)|Bonecrusher]] and [[Blackout (Movie)|Blackout]] did.&lt;br /&gt;
* This User does not accept Japanesse original material canon.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=615083</id>
		<title>User:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=615083"/>
		<updated>2011-07-31T18:52:10Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I am Drayco90 and I run the Ctrl+Alt+Del Wiki. I also like jaAm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faces Taken by [[Optimus Prime (Movie)|Optimus Prime]]==&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]]&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] (Comics Only)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (Kicked in Face AND shot in head with his own fusion cannon)&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] &lt;br /&gt;
*[[Starscream (Movie)|Starscream]]&lt;br /&gt;
*[[Jetfire (ROTF)| Jetfire?]] (caused suicide)&lt;br /&gt;
*[[The Fallen]]&lt;br /&gt;
*[[Demolishor (ROTF)|Demolisher]]&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
*[[Megatron (Movie)|Megatron- Again]]&lt;br /&gt;
*[[Sentinel Prime (Movie)|Sentinel Prime]]&lt;br /&gt;
&lt;br /&gt;
==This User...==&lt;br /&gt;
* This User&#039;s favorite Transformer is Ravage (Regardless of continuity).&lt;br /&gt;
* This User&#039;s, sadly, owns very few Transformers toys.&lt;br /&gt;
* This User owns [[Transformers The Game (console)]] on Xbox 360&lt;br /&gt;
* This User has pre-ordered [[Transformers: War for Cybertron&lt;br /&gt;
* This User voted for [[Shockwave (G1)|Shockwave]] to enter the Transformers Hall of Fame&lt;br /&gt;
* This User&#039;s favorite faction is [[Decepticon]]&lt;br /&gt;
* This User&#039;s favorite team is the [[Wrecker|Wreckers]]&lt;br /&gt;
* This User wears a tie... everywhere. All the time.&lt;br /&gt;
* This User considers both [[Ravage (ROTF)|Ravage]] and [[Scorponok (Movie)|Scorponok]] sentient.&lt;br /&gt;
* [[Personal canon|This User also believes that Scorponok has ADD or a similar condition.]]&lt;br /&gt;
** [[Jolt (ROTF)|Jolt]] is a dark and grim robot that reeks of death and dosn&#039;t get along well with other Autobots.&lt;br /&gt;
*** Ravage never died, but [[Bonecrusher (Movie)|Bonecrusher]] and [[Blackout (Movie)|Blackout]] did.&lt;br /&gt;
* This User does not accept Japanesse original material canon.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Soundwave_(WFC)&amp;diff=488145</id>
		<title>Soundwave (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Soundwave_(WFC)&amp;diff=488145"/>
		<updated>2010-08-08T00:27:25Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Soundwave}}&lt;br /&gt;
:&#039;&#039;Soundwave is a [[Decepticon]] from the [[Transformers: Prime]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[Image:Soundwave WfC GameInformer Concept Art.jpg|300px|And the people did rejoice!|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soundwave&#039;&#039;&#039; was one of [[Megatron (Prime)|Megatron]]&#039;s earliest followers and, many believe, instrumental to his rise. He is a master spy, using surveillance equipment and a veritable army of [[Mini-Con|Minicon]] minions (some of which nest inside his own body) to learn everything there is to know about his allies and his enemies. He makes it his business to know exactly what is happening, where, and when and his Minicons inevitably help to turn this information to the advantage of Megatron... and Soundwave himself.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Exodus: The History of the War for Cybertron&#039;&#039;===&lt;br /&gt;
Soundwave was a gladiator from [[Kaon]] who almost bested [[Megatron (Prime)|Megatron]] in combat, an act that created mutual respect between the two. Soundwave saw in Megatron a desire to return to the swashbuckling spirit of the [[Golden Age]] of Cybertron, when Cybertronians emerged from the [[Well of All Sparks]] having to escape from the [[Underworld]]&#039;s monsters rather than being put into a [[caste system|caste]]. He was appointed Megatron&#039;s lieutenant with [[Shockwave (Prime)|Shockwave]]. Though Megatron despised Minicons, Soundwave insisted on having them around to spy on their gladiators, including the time when Megatron&#039;s librarian friend [[Optimus Prime (Prime)|Orion Pax]] came to visit. He was suspicious of Orion and even asked permission from Megatron to tail him as he returned to [[Iacon (city-state)|Iacon]].&lt;br /&gt;
&lt;br /&gt;
After [[Decepticon]]s bombed Cybertron in Megatron&#039;s name, Soundwave sent [[Frenzy (Prime)|Frenzy]] and [[Rumble (Prime)|Rumble]] to search for the [[Matrix of Leadership]] in [[Crystal City]] (a place which design he always found self indulgent). Soundwave was not sure whether he should have bothered, as he was not superstitious and wondered what use a piece of a [[Star Saber (Prima)|broken sword]] could be. Instead he got chilling indications Crystal City&#039;s scientists were planning to revive [[Omega Supreme (Prime)|Omega Supreme]]. &lt;br /&gt;
&lt;br /&gt;
Soundwave attended Orion and Megatron&#039;s hearing before the [[Autobot High Council|High Council]].  During this meeting, Soundwave helped to sow discord and tension by loudly shouting his complaints over security breaches that, in truth, he himself had caused.  The Council noted that they were aware someone had tried to find the Matrix, and they appointed Orion [[Prime (rank)|Prime]] and requested he find it. This tore Orion and Megatron&#039;s movement in two.&lt;br /&gt;
&lt;br /&gt;
During the final days of the war, Soundwave and his minions&#039; research changed the fate of Cybertron. It was they who found the areas of the [[DataNet]] that [[Alpha Trion (Prime)|Alpha Trion]] had overlooked and not deleted, revealing the existence of [[Dark Energon]] on [[Trypticon (Prime)|Trypticon]] Station. It was he who remembered the [[Geosynchronous Energon Bridge]] below Crystal City that allowed for the mass transportation of Dark Energon between Cybertron and Trypticon. And it was the evidence he got from Rumble and Frenzy when they infiltrated Crystal City that revealed the existence of the [[Plasma energy|Plasma Energy Chamber]] and its two [[Code Key]]s, which enabled Megatron to poison the [[Core]] of Cybertron.&lt;br /&gt;
&lt;br /&gt;
When Optimus removed the Chamber from the Core, beginning the planet&#039;s slow healing process, Soundwave boarded the &#039;&#039;Nemesis&#039;&#039; with Megatron, [[Starscream (Prime)|Starscream]] and [[Lugnut (Prime)|Lugnut]] to pursue the Autobot &#039;&#039;[[Ark (Prime)|Ark]]&#039;&#039; into the unknown reaches of space. {{storylink|Exodus: The Official History of the War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime&#039;&#039; cartoon===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; &lt;br /&gt;
{{comingsoon}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3/PC)===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Isaac C. Singleton Jr.]] (English), [[Claudio Moneta]] (Italian)&lt;br /&gt;
&lt;br /&gt;
Soundwave took control of the orbital station [[Starscream (Prime)|Starscream]] was posted at, helping [[Megatron (Prime)|Megatron]] to reach the [[Dark Energon]] by establishing a forward base within the station. He then directed Megatron to a Data Matrix Center in order to find a route to the Dark Energon that had not been blocked by Starscream. &lt;br /&gt;
&lt;br /&gt;
Later, Soundwave notified Megatron that access to the core was impossible, as it was guarded by the Omega Gate. He and [[Breakdown (Prime)|Breakdown]] accompanied Megatron as they led the assault on [[Iacon (city-state)|Iacon]], through which they would find and take the [[Omega Key]], opening the Omega Gate and allowing the core to be infused with Dark Energon. On their way to the [[Stellar Galleries]], Soundwave reported [[sniper (WFC)|sniper]]s, and after taking them down, Megatron infused the entrance with Dark Energon and took his team into the security station. Soundwave noticed that the batteries fed the security grid, and the trio infused each of them with Dark Energon, deactivating the security measures. Soundwave then detected the Omega Key behind their next door, and after opening it, the Decepticons arrived at the Stellar Galleries. They opened the container, finding not the key, but a message from [[Sentinel Zeta Prime|Zeta Prime]], who announced that he had taken the Omega Key, anticipating Megatron&#039;s plan. Zeta sent Autobot attack forces against them, but they were swiftly taken down. Megatron ordered Soundwave to trace Zeta Prime&#039;s broadcast, and Soundwave found it came from 12.7 cycles ahead. He then noted a weak wall, and the Decepticons broke it down and entered the cities&#039; subsystems, providing a direct route to Zeta, and the Omega Key.&lt;br /&gt;
&lt;br /&gt;
The group descended down a shaft and went through a tunnel, avoiding trains on the way, and after breaking down a door in a ventilation area, they were ambushed by Autobot cloakers. Soundwave dispatched them and infused Dark Energon into the batteries. Megatron congratulated him, and then ordered him to unlock the exit. Soundwave obliged, and the trio found themselves in another tunnel. Breakdown challenged Soundwave to a race, to which the Decepticon responded, in his trademark monotone, &amp;quot;Negative.&amp;quot; Tough crowd. Rushing through the tunnel, this time full of moving trains, the group came to a station where they infiltrated Iacon&#039;s lower levels. Soundwave detected the Omega Key at last, and suggested proceeding through the logistics station. Roughing it through the Autobot attackers, Soundwave finally determined that the key was beyond the train tunnels.&lt;br /&gt;
&lt;br /&gt;
Soundwave and his teammates arrived at Iacon&#039;s main streets, where they met up with [[Brawl (Prime)|Brawl]] outside of Zeta Prime&#039;s vaults, which were impervious to the small amount of Dark Energon Megatron was capable of channeling. After Megatron&#039;s squad helped Brawl clear the area, Brawl called in the Dark Energon bombers, but they were spectacularly shot down bythe planetary guns. Brawl suggested disabling them, and Soundwave assisted in carrying out the plan. Autobots advanced all around, but Soundwave and the others managed to hold them off until the next wave of bombers arrived, clearing the street and destroying the Vault doors.  Soundwave joined the others on their way to the entrance, but the squad was intercepted by a [[Destroyer (WFC)|Destroyer]].  Soundwave and Barricade split from MEgatron to flank him, and eventually they rendered him non-functional. Inside the vault, they avoided Zeta&#039;s traps and finally reached the Omega Key--but it too was a trap. Zeta then attacked them, using a giant hologram and controlling the chamber to his advantage, dropping the ceiling and sending holographic brutes to attack for him. (Even during the battle, Soundwave was impressed by the creation of endless energon clones, to which Breakdown responded, roughly, &amp;quot;NERRRRRRRRRRRRRRRRRRRRRRD!&amp;quot;) Soundwave&#039;s dorkiness proved useful in discerning the weakness of Zeta&#039;s machines--that the core rapidly overheated after prolonged use, and needed to open up in order to cool. After the battle, Megatron plucked from Zeta&#039;s hand the &amp;quot;key&amp;quot;...which started to blink its lights and chirp. Zeta Prime informed them that the &amp;quot;key&amp;quot; he was actually a device that activated the real key: [[Omega Supreme (Prime)|Omega Supreme]].&lt;br /&gt;
&lt;br /&gt;
As the three Decepticons flew away to track Omega, Soundwave noticed that the &amp;quot;key&amp;quot; was coming for them. Omega Supreme attacked, and thrust the Decepticons&#039; ship into a wall. Crash-landing, Megatron had a change of plans; force Omega Supreme to open the Omega Gate. Soundwave noticed a Decepticon drop ship across the bridge, but when the squad went to investigate, Omega Supreme intercepted them. Soundwave reported that his weapons were ineffective; Megatron told his soldiers to destroy the bridge supports, causing Omega Supreme&#039;s vast bulk to collapse it. But he transformed to his ship mode, flew back up, and forced the Decepticons to retreat inside. In a frenzy, Breakdown noted that the next door was locked, and Soundwave proposed that Dark Energon could open the door, which it did. Inside, Soundwave picked up a transmission from Starscream, who announced that he would be replacing the &amp;quot;deceased&amp;quot; Megatron as Decepticon leader. Enraged, Megatron threatened Starscream, but Soundwave informed his leader that communication to the surface had been cut off, so Starscream could not hear him.&lt;br /&gt;
&lt;br /&gt;
The trio arrived at the lift, but found it to be locked down. Breaking the locks got the lift back to working condition, but on their way up, Omega Supreme returned and blasted it, forcing the Decepticons down the shaft at breakneck speed. Omega was still out there, so the emergency brakes&#039; destruction was the Decepticons&#039; only hope. At the bottom, they continued their journey to find a way to fight Omega Supreme--Soundwave noted that at the top of the tower were several heavy weapons emplacements which could at least theoretically damage Omega--but Omega Supreme didn&#039;t know the meaning of the word quit. (He really doesn&#039;t; not much in the processor department.) He grabbed the Decepticons, but Soundwave helped out in shooting Omega Supreme&#039;s hand, forcing him relinquishing the three from his grasp. They retreated inside a fortified Autobot position, and in order to prevent detection, Soundwave jammed their signals. Slaying the Autobots inside who dared attempt to counterattack, Soundwave unlocked the exit, which only let in more Autobots. They too, met their demise, but as Soundwave and his comrades escaped, he noticed that the Autobots&#039; security was countering the effects of Dark Energon. Destroying the sentries turned to be a worthwhile solution, but then the Decepticons had to deal with Omega Supreme mining road. Soundwave&#039;s sensors indicated the presence of a bridge nearby, and though Breakdown was unsure, Megatron was willing to follow Soundwave&#039;s advice. Once again, Omega Supreme continued to stalk them, but Soundwave led his group to an alternate route...a dead end, to be precise. Soundwave revealed that breaking a doorway nearby took them to Iacon maintenance tunnels leading straight to the bridge terminal. When they arrived through the power conduits, Soundwave fought through more Autobots and finally activated the bridge.&lt;br /&gt;
&lt;br /&gt;
Racing across the bridge, they barely avoided Omega Supreme&#039;s pursuit, and Soundwave located another cargo lift that would transport them straight to the heavy ion turrets, and on the lift he found several Autobot/Decepticon signals, a sign they were approaching the battle on the surface. Soundwave participated in the slugfest, and his analysis proved that the turrets nearby had enough firepower to legitimately damage Omega Supreme. Then, he showed no mercy using the turrets to breach Omega&#039;s armour and finally topple him to the ground below.&lt;br /&gt;
&lt;br /&gt;
Soundwave, Breakdown, and Megatron followed Omega, and at the bottom, they were surprised to see him survive and transform into his mighty robot mode. Soundwave noted that energon batteries produced from within Cybertron were the source of Omega&#039;s limitless endurance, and further advised the team on battling Omega; avoiding his tractor beams would allow them to live, and his turrets were vulnerable, making them the prime target. When the turrets were blown, Soundwave saw that the batteries were being used to repair them, and so it became an objective to corrupt them with Dark Energon. When Omega Supreme used the batteries to heal himself, he was instead weakened, allowing the Decepticons to critically injure him. Omega Supreme was still alive even after all of that, but much weaker. Soundwave observed that his chest plating had been damaged, and Megatron ordered Soundwave and Breakdown to blast it, and Omega Supreme fell at last. Soundwave told Megatron that now would be a good time to corrupt Omega with Dark Energon, but Megatron shut him up for stating the obvious and did it himself, laughing all the way.&lt;br /&gt;
&lt;br /&gt;
After Cybertron had been infected, Soundwave was reassigned as head of [[Kaon]]&#039;s prison, and watched over Zeta&#039;s body. [[Optimus Prime (Prime)|Optimus]], [[Bumblebee (Prime)|Bumblebee]], [[Sideswipe (Prime)|Sideswipe]] and [[Air Raid (Prime)|Air Raid]] led an Autobot breakout and battled Soundwave&#039;s minions [[Frenzy (Prime)|Frenzy]], [[Rumble (Prime)|Rumble]] and [[Laserbeak (Prime)|Laserbeak]]. Soundwave himself sustained heavy damage leaving the safety of his position to revive and retrieve each Minicon, showing uncharaceristic concern for another living being. Eventually, defeated and critically damaged, Soundwave desperately attempted to restore himself by absorbing life force from Zeta&#039;s very own spark. His attempt to fully heal was halted by Optimus, who even took a shot from the Decepticon intended to finish off Prime. Although Soundwave and his minions fled, the damage had already been done and Zeta Prime expired moments later. {{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Cybertron Adventures&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; Isaac C. Singleton Jr. (English), Claudio Moneta (Italian)&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
{{storylink|Transformers: Cybertron Adventures}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generations===&lt;br /&gt;
[[Image:Generationstoy-CybertronianSoundwave.jpg|thumb|300px|No giant guitar this time!]]&lt;br /&gt;
*&#039;&#039;&#039;Cybertronian Soundwave&#039;&#039;&#039; (Deluxe, 2010)&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This toy is based on Soundwave&#039;s appearance in the video game &#039;&#039;[[Transformers: War for Cybertron]]&#039;&#039;, transforming into a Cybertronian SUV-type vehicle.&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Soundwave transforms into a Cybertronian car during gameplay of &#039;&#039;War for Cybertron&#039;&#039;, and his toy does the same, having only one alternate mode. However, in a &#039;&#039;War for Cybertron&#039;&#039; cutscene and his boss battle, he is additionally shown to transform into a Cybertronian boombox.&lt;br /&gt;
&lt;br /&gt;
*Despite his toy and concept art appearance, Soundwave has &#039;&#039;yellow&#039;&#039; eyes in-game. &#039;&#039;hmmm&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticons]]&lt;br /&gt;
[[Category: Generations]]&lt;br /&gt;
[[Category: Prime characters]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=486694</id>
		<title>Talk:Transformers: War for Cybertron (360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=486694"/>
		<updated>2010-08-04T03:13:31Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Dialog==&lt;br /&gt;
Some of the dialogue got some chuckles out of me, especially with Starscream and the seekers (&amp;quot;At least I&#039;m not ugly!&amp;quot; &amp;quot;We look the same!&amp;quot;).  Is there any place on this page it would be appropriate to reference these types of things, if not quote them?  I just was curious.  --[[Special:Contributions/71.185.119.196|71.185.119.196]] 23:05, 27 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
Things like that amused me but I have to agree with the Gamespot review, it&#039;s a pretty tedious game all round, especially having to take Omega Supreme down.  Graphics are mostly pretty bad too (and often I can&#039;t tell what&#039;s what) and the character designs are mostly terrible. There&#039;s some enjoyment to be had from especially in having 3 players play the campaign mode but overall I found the technically inferior RotF game much more fun to play.&lt;br /&gt;
[[Special:Contributions/86.29.61.204|86.29.61.204]] 08:11, 3 July 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Cluttering the top of pages with templates==&lt;br /&gt;
Why does this seem like another instance of &amp;quot;Well, it was this way before, and we don&#039;t wanna change it now&amp;quot;? Readers who come to this page are not interested in other articles at the moment. That&#039;s why they&#039;re here. &#039;&#039;After&#039;&#039; they&#039;re done with reading the article will they be interested in related articles. That&#039;s why every other wiki puts the template &#039;&#039;at the bottom&#039;&#039;. That&#039;s why encyclopedias put lists of related articles after the actual article. Only here do editors have an obsessive desire to shove related (and not very related, as the overuse of disambiguation templates shows) articles into the readers&#039; attention before the actual content has been read. [[User:Interrobang|—Interrobang]] 11:13, 27 June 2010 (EDT)&lt;br /&gt;
:I really don&#039;t care which place it is in, but it should be consistent across the wiki. Having video game pages looking different from comic, cartoon and book pages is confusing. --[[User:Khajidha|Khajidha]] 11:17, 27 June 2010 (EDT)&lt;br /&gt;
::There it is again. &amp;quot;Confusing&amp;quot;. While I prefer those to also have it at the bottom, they&#039;re not the same thing as video game articles. And perhaps readers should be given more credit than &amp;quot;it&#039;s &#039;&#039;confusing&#039;&#039;&amp;quot; for once. I am pretty sure a set of articles having a slightly different format is not going to make their brains implode. [[User:Interrobang|—Interrobang]] 11:24, 27 June 2010 (EDT)&lt;br /&gt;
:::I fear I don&#039;t get your problem. I think the navigation template looks way nicer on the top, where the pretty logo introduces the subject, than on the bottom, where the logo feels redundant. Also, I never was a fan of wikipedia&#039;s and other wiki&#039;s system of cluttering the end of the articles with recommended articles, references and external links as if the article just isn&#039;t allowed to end. Now, if there were a lot of recommended articles that would take up up a whole section of the page, I would agree to put it at the bottom. But a handful of links neatly put into a modest box with a shiny logo next to it? That can and should go on top. [[User:Geewunling|Geewunling]] 11:31, 27 June 2010 (EDT)&lt;br /&gt;
::::The opening paragraph introduces the subject. The title introduces the subject. The main image (with the logo in it, no less) introduces the subject. The infobox introduces the subject. Do we need another introduction to the same sequence of letters spelling out &amp;quot;Transformers: War for Cybertron&amp;quot;? And all of that stuff is at the bottom because, uh, readers don&#039;t want to get through mounds of text to get to the actual content? It&#039;s there because it&#039;s easy to ignore, but still existent for those interested. Here, we don&#039;t give them the option of ignoring &amp;quot;related articles&amp;quot;. [[User:Interrobang|—Interrobang]] 15:11, 27 June 2010 (EDT)&lt;br /&gt;
:::::I don&#039;t know, I pretty much ignore it hanging there on the right. English is read left to right. --[[User:Khajidha|Khajidha]] 15:31, 27 June 2010 (EDT)&lt;br /&gt;
:::To Interrobang: I meant confusing in that someone who did not read to the end of the article might edit the article to put the nav box at the top without realizing that it was already at the bottom. I don&#039;t care which way is chosen, I just think that it should be consistent. ALL relevant pages should have it at the top unless and until it is decided to move them to the bottom, at which time ALL relevant pages should have it moved. Yes, video game articles are different from book, etc articles and some differences should exist in presentation but the navigation box is part of the basic format for the franchise and should be the same throughout.--[[User:Khajidha|Khajidha]] 11:38, 27 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Are you referring to the upper-right-hand template, the Transformers: War for Cybertron Games nav box?  Man, that TOTALLY belongs up top.  It provides quick, clear, concise and necessary context for the article as a whole. It instantly provides the important info that this article (and its subject) are not a stand-alone item, but part of a related series. -- [[User:Repowers|Repowers]] 11:40, 27 June 2010 (EDT)&lt;br /&gt;
::That&#039;s kinda what the introduction is supposed to do. And the fact that this is part of &amp;quot;a related series&amp;quot; should be evident by the disambiguation in the title and the fact that readers will be pointed towards this article by the main War for Cybertron article to start with. You are reiterating redundant information and useless links because you feel that readers are too retarded to grasp basic concepts. [[User:Interrobang|—Interrobang]] 15:05, 27 June 2010 (EDT)&lt;br /&gt;
:::Man, you&#039;re so totally right.  Maybe we should ditch that logo, too. That&#039;s redundant.  We say it right there in the text.  Heck, it&#039;s in the URL and the HTML title field, too.  Shit!  Better get rid of those!  And the &amp;quot;Transformers&amp;quot; part.  I mean, duh, of course it&#039;s Transformers. Who doesn&#039;t know that?  And the image, too.  That&#039;s like, on some other page.  And what&#039;s with that bold first-use-of-name thing?  Do we think readers are too stupid to understand what they&#039;re reading about?  Title in the info box, that should go.  All the summary info in the info box, that should go.  All that is in the text!  After all, it&#039;s not like there&#039;s any &#039;&#039;visual&#039;&#039; component to the way your eye scans and navigates a page and absorbs the information from it.  It should all be one giant undifferentiated block of text with zero redundancy!&lt;br /&gt;
:::I probably shouldn&#039;t sign this, since I just signed a post right above this, and who would be so &#039;&#039;stupid&#039;&#039; as to not realize it&#039;s me?  But just in case -- [[User:Repowers|Repowers]] 19:32, 27 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Jazz/Demolishor abilities and classes ==&lt;br /&gt;
&lt;br /&gt;
&#039;Cause I&#039;m really cool, I&#039;m knocking up a spreadsheet of each characters class, weapons, abilities, etc. Whilst I know all characters in Escalation default to the assault rifle, they still have an individual pair of abilities, and since I went for the Shockwave preorder, could anyone share Jazz and Demolishor&#039;s two abilities, and their given class? Cheers, [[User:Jalaguy|Jalaguy]]&lt;br /&gt;
:You might be better off asking a forum. Most of the users here aren&#039;t gamers. --[[User:FFN|FFN]] 06:12, 28 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Sonic Pain Wave==&lt;br /&gt;
So, where can we put that? Since McFeely said that it&#039;s a mutliplayer-XP thing rather than a trophy/accomplishment. Under Trivia? --[[User:Lonegamer78|Lonegamer78]] 13:32, 16 July 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Molten ==&lt;br /&gt;
&lt;br /&gt;
Should we begin making articles for the levels (such as Molten), we already have articles for each weapon. Also, if we do make an article for Molten would it be worth noting that there is what appears to be a cybertronian symbol shaped like a smiley face on one of the boxes?[[User:Omegatron|Omegatron]] 12:17, 22 July 2010 (EDT)&lt;br /&gt;
:I would say no. They arn&#039;t real locations, just codenames for multiplayer arenas.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Shockwave_(WFC)&amp;diff=472396</id>
		<title>Shockwave (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Shockwave_(WFC)&amp;diff=472396"/>
		<updated>2010-07-03T03:52:56Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: Because I love Shockwave. Hope I did this right. Sorry for lack of picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Shockwave}}&lt;br /&gt;
:&#039;&#039;Shockwave&#039;&#039; is a [[Decepticon]] from the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Transformers: Prime]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shockwave&#039;&#039;&#039; is a Decepticon who fought on [[Cybertron (planet)|Cybertron]] during the early days of the Autobot/Decepticon war. He served as second-in-command to lord [[Megatron (Prime)|Megatron]].&lt;br /&gt;
&lt;br /&gt;
==Video games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3/PC)===&lt;br /&gt;
&lt;br /&gt;
{{Note|Shockwave does not appear in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. He can only be used if the player pre-ordered the game from Gamestop. Activating a code will allow the player to use Shockwave in Escalation mode, and makes his chasis available for customizing an online multiplayer character for Decepticon scientists. His chasis is labeled as &amp;quot;Retaliator&amp;quot;}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shockwave is a [[homage]] to the [[Shockwave (G1)|&#039;&#039;G1&#039;&#039; character of the same name]].&lt;br /&gt;
* A Gamestop commercial describes Shockwave as second-in-command of the Decepticons, and [[Starscream (Prime)|Starscream]] is never officialy reffered to as such.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticons]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=469973</id>
		<title>Transformers: War for Cybertron (360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=469973"/>
		<updated>2010-06-28T03:54:12Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: Changed caption from Halo to Gears. It&amp;#039;s much closer to GOW than Halo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-wfc-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: War for Cybertron&#039;&#039;&lt;br /&gt;
|image=War_for_Cybertron_Next_Gen_Version_Cover_Art.jpg‎&lt;br /&gt;
|caption=It&#039;s like Gears of War, but you &#039;&#039;turn into&#039;&#039; the Centaur.&lt;br /&gt;
|developer=[[High Moon Studios]]&lt;br /&gt;
|publisher=[[Activision Blizzard|Activision]]&lt;br /&gt;
|date=[[June 22]], [[2010]]&lt;br /&gt;
|platform=PlayStation 3, Xbox 360 PC&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; The book &#039;&#039;[[Exodus: The Official History of the War for Cybertron]]&#039;&#039; serves as a storyline lead-in to the events of the game, which itself in turn sets the stage for the upcoming cartoon series &#039;&#039;[[Transformers: Prime]]&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
The game itself is an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game was released [[June 22]], [[2010]], for Xbox 360, PlayStation 3, and PC; however, the console versions were released at Sears stores on June 17th.&lt;br /&gt;
  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; features a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter I: Dark Energon&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Brawl, Barricade, Megatron&lt;br /&gt;
&lt;br /&gt;
It is the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]] before the Transformers come to Earth. [[Megatron (G1)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (G1)|Starscream]], and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (G1)|Brawl]] and [[Barricade (G1)|Barricade]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter II: Fuel of War&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Starscream, [[Thundercracker (G1)|Thundercracker]], [[Skywarp (G1)|Skywarp]]&lt;br /&gt;
*Boss: [[Cybertron&#039;s Sentinal]]&lt;br /&gt;
Megatron sends the [[seekers]] to reactivate the ancient [[Energon Bridge]] that will produce new Dark Energon. After fighting legions of Autobot defenders, they succeed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter III:  [[Iacon (city-state)|Iacon]] Destroyed&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, [[Soundwave (G1)|Soundwave]], Breakdown&lt;br /&gt;
*Boss: [[Zeta Prime]]&lt;br /&gt;
With his new powers, Megatron takes the fight straight to the Autobot&#039;s capital city. While Starscream and Brawl lead the main attack on the city, Megatron takes Soundwave and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader Zeta Prime has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the &#039;&#039;real&#039;&#039; Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; will find &#039;&#039;&#039;him&#039;&#039;&#039;. Suddenly [[Omega Supreme (G1)|a huge ship awakens and takes off.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter IV: Death of Hope&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, Soundwave, Breakdown&lt;br /&gt;
*Boss: Omega Supreme (Vehicle mode)&lt;br /&gt;
An unknown amount of time later, Megatron is commanding his ship in search of the &amp;quot;Omega Key&amp;quot;. The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme&#039;s attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons (surprise!). Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobot&#039;s anti-air and anti-infantry turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter V: The Final Guardian&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, Soundwave, Breakdown&lt;br /&gt;
*Boss: Omega Supreme (Robot mode)&lt;br /&gt;
The Decepticons descend into the impact creator to loot Omega&#039;s remains, but he transforms into robot mode, unleashing his full barrage on the squad. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon.&lt;br /&gt;
&lt;br /&gt;
===Autobot Campaign===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VI: Defend Iacon&#039;&#039;&#039;&lt;br /&gt;
*Characters available: [[Optimus Prime (G1)|Optimus]], [[Bumblebee (G1)|Bumblebee]], [[Ratchet (G1)|Ratchet]]&lt;br /&gt;
*Boss: Starscream&lt;br /&gt;
In a decimated Iacon, the young Autobot messenger Bumblebee is sent to tell the soldier Optimus that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, adopting Bumblebee into his team. The two of them and Ratchet kick off a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (G1)|Ironhide]] in reclaiming the Decagon, tangling with Starscream along the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison in [[Kaon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VII: Kaon Prison Break&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus, [[Sideswipe (G1)|Sideswipe]], Bumblebee&lt;br /&gt;
*Boss: Soundwave&lt;br /&gt;
Optimus allows his team to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad by [[Air Raid (G1)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (G1)|Arcee]]). Using the chaos as a distraction, the trio sneak to the high security bunker Zeta Prime is being held. When the Autobots try to save them, Soundwave attacks, sending out [[Frenzy (G1)|Frenzy]], [[Rumble (G1)|Rumble]], and [[Laserbeak (G1)|Laserbeak]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to the council, who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VIII: To the Core&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus, [[Ironhide (G1)|Ironhide]], [[Warpath (G1)|Warpath]]&lt;br /&gt;
*Boss: [[Space slug|Corrupted Space Slug]]&lt;br /&gt;
Optimus&#039; first task as Prime is to cure the currently infected core. Heading to the entrance, where Omega Supreme is being held by the Decepticons, the three Autobots manage to free Omega, then call in Ratchet to repair him enough to open the Omega Gate. Thanks to the help of some space slugs, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach the core. However, the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus the [[Matrix of Leadership]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter IX: Aerial Assault&#039;&#039;&#039;&lt;br /&gt;
*Characters available: [[Silverbolt (G1)|Silverbolt]], Air Raid, [[Jetfire (G1)|Jetfire]]&lt;br /&gt;
*Boss: [[Trypticon (G1)|Trypticon]] &lt;br /&gt;
Returning to Iacon, Optimus Prime orders the launching of a full-scale evacuation of Cybertron&#039;s surface. However, as the transports leave the atmosphere, Megatron begins shooting them down with his &amp;lt;s&amp;gt;giant purple griffin&amp;lt;/s&amp;gt; massive orbital space station. Optimus relizes the need to shut down the station, and sends a group of fliers to shut it down from the inside out. The team manages to blow up the power core, but Megatron taunts them as he activates a back-up generator. Then the station itself begins to mock them. Realizing the station is a Cybertronian, the team flies to find its conversion cog to force it into its robot mode before it can finish leveling Iacon, and Optimus with it. Succeeding, the Autobots race out of the quickly transforming space station as it reveals itself to be Trypticon. The Autobots shoot out the massive Decepticon&#039;s jetpack, causing it to hurtle towards the surface of the planet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter X: One Shall Stand...&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus, Bumblebee, Ironhide&lt;br /&gt;
*Boss: Trypticon&lt;br /&gt;
All seems quiet as Optimus and others search the wreckage, but soon a very much alive and enraged Trypticon emerges to wage a long and difficult battle with the Autobots. After targeting key weaknesses, Optimus uses his axe to knock Trypticon off-balance, sending it plummeting into the liquid below. As the other transports escape the planet&#039;s dying surface Optimus shows his team their new ship - an [[Ark (G1)|Ark]] that will allow them to take a piece of Cybertron with them, [[Earth|wherever their adventures may take them...]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters. &lt;br /&gt;
&lt;br /&gt;
==Featured Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]])  ([http://www.transformersgame.com/game#/game/characters/autobots/optimus Official Website profile]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx GameInformer profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]] ([[Johnny Yong Bosch]]) &amp;lt;ref&amp;gt;[http://twitter.com/johnnyyongbosch/status/11686292590 Twitter post by Johnny Yong Bosch confirming his role as Bumblebee.]&amp;lt;/ref&amp;gt; ([http://www.transformersgame.com/game#/game/characters/autobots/bumblebee Official Website profile])&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]] ([[Fred Tatasciore]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ratchet Official Website profile])&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]] ([[Keith Szarabajka]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ironhide Official Website profile])&lt;br /&gt;
*[[Sideswipe (G1)|Sideswipe]] ([[Travis Willingham]]) ([http://www.transformersgame.com/game#/game/characters/autobots/sideswipe Official Website profile])&lt;br /&gt;
*[[Jetfire (G1)|Jetfire]] ([[Troy Baker]]) ([http://www.transformersgame.com/game#/game/characters/autobots/jetfire Official Website profile])&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] ([[Patrick Seitz]]) ([http://www.transformersgame.com/game#/game/characters/autobots/silverbolt Official Website profile])&lt;br /&gt;
*[[Arcee (G1)|Arcee]] ([[Kari Wahlgren]])&lt;br /&gt;
*[[Air Raid (G1)|Air Raid]] ([[Liam O&#039;Brien]]) ([http://www.transformersgame.com/game#/game/characters/autobots/airraid Official Website profile])&lt;br /&gt;
*[[Warpath (G1)|Warpath]] ([[Jamieson Price]]) ([http://www.transformersgame.com/game#/game/characters/autobots/warpath Official Website profile])&lt;br /&gt;
*[[Jazz (G1)|Jazz]] (Best Buy preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;?id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;nrp=15&amp;amp;usc=All+Categories Bestbuy.com preorder page featuring a special Jazz trailer]&amp;lt;/ref&amp;gt;, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (Playstation 3 only.) &lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
*[[Megatron (G1)|Megatron]] (Fred Tatasciore)  ([http://www.transformersgame.com/game#/game/characters/decepticons/megatron Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx GameInformer profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([[Sam Riegel]])  ([http://www.transformersgame.com/game#/game/characters/decepticons/starscream Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx GameInformer profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]] ([[Isaac C. Singleton Jr.]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/soundwave Official Website profile])&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]] ([[Graham McTavish]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/thundercracker Official Website profile])&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]] ([[Richard Epcar]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/skywarp Official Website profile])&lt;br /&gt;
*[[Breakdown (G1)|Breakdown]] ([[Crispin Freeman]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/breakdown Official Website profile])&lt;br /&gt;
*[[Brawl (G1)|Brawl]]  ([[Nolan North]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/brawl Official Website profile])&lt;br /&gt;
*[[Barricade (G1)|Barricade]] ([[Steve Blum]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/barricade Official Website profile])&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]] &amp;lt;!-- IS NOT VOICED BY COREY BURTON --&amp;gt;(Gamestop preorder Multiplayer exclusive)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (Amazon.com preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder page featuring a special Demolishor trailer]&amp;lt;/ref&amp;gt;, Play.com exclusive in UK)&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Zeta Prime]] (Troy Baker)&lt;br /&gt;
*[[Omega Supreme (G1)|Omega Supreme]] (Fred Tatasciore)&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]] (Fred Tatasciore)&lt;br /&gt;
*[[Rumble (G1)|Rumble]] ([[Keith Silverstein]])&lt;br /&gt;
*[[Frenzy (G1)|Frenzy]] (Keith Silverstein)&lt;br /&gt;
*[[Laserbeak (G1)|Laserbeak]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*[[Scout (WFC)|Scouts]]&lt;br /&gt;
*[[Sniper (WFC)|Snipers]]&lt;br /&gt;
*[[Soldier (WFC)|Soldiers]]&lt;br /&gt;
*[[Flier (WFC)|Fliers]]&lt;br /&gt;
*[[Cloaker (WFC)|Cloakers]]&lt;br /&gt;
*[[Brute (WFC)|Brutes]]&lt;br /&gt;
*[[Heavy Soldier (WFC)|Heavy Soldiers]]&lt;br /&gt;
*[[Destroyers (WFC)|Destroyers]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
&lt;br /&gt;
The multiplayer options make up a large portion of War for Cybertron&#039;s content. Hope you have a Gold account!&lt;br /&gt;
&lt;br /&gt;
===Campaign===&lt;br /&gt;
The single-player campaigns can be played online, with players taking control of the other two allies that are usually just dumb A.I. If other players are participating, a tally of each participants kills is kept. You know, for bragging rights.&lt;br /&gt;
&lt;br /&gt;
===Escalation===&lt;br /&gt;
This cooperative mode puts several friends together against an unending horde of enemies. With each horde vanquished, new areas are opened. Each area contains vending machines that hold weapons, ammo, and permission to access more areas. Characters in Escalation mode are the same as those selected in Campaign; custom multiplayer &#039;bots are not available here.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
This broad option is where you will be spending most of your hours after you beat Trypticon. Here, players can create their own Cybertronian combatant and pit them against the multitude of online [[Fandom|transfans]] and [[Coby|12-year-olds]] that will slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.&lt;br /&gt;
&lt;br /&gt;
;Characters&lt;br /&gt;
Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:&lt;br /&gt;
*[[Scout (WFC)|Scout]] - Cars. Fast, usually cloakers. &lt;br /&gt;
*[[Scientist (WFC)|Scientist]] - Jets. Also fast, usually medics and buffers.&lt;br /&gt;
*[[Leader (WFC)|Leader]] - Trucks. Balanced, with emphasis on defense and ally-aid.&lt;br /&gt;
*[[Soldier (WFC)|Soldier]] - Tanks. Slow and powerful, with offensive abilities.&lt;br /&gt;
&lt;br /&gt;
Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don&#039;t get too excited about making the [[Fanon|Transformer you always dreamed of]]: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe or Arcee). You can, however, pick your color scheme. The palettes &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; rather limited, especially for Decepticons.&lt;br /&gt;
&lt;br /&gt;
;Playlists&lt;br /&gt;
Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won&#039;t see a team of level 25 leaders fighting one level zero Scout). The service will also select a random [[Maps (WFC)|stage]], which players can veto. Finally, when the game begins, combatants select their character. If your scientist gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Weapons can only be picked up from defeated enemies; ammo caches, overshields and energon are scattered throughout the stages.&lt;br /&gt;
&lt;br /&gt;
Playlists include:&lt;br /&gt;
*&#039;&#039;&#039;Team deathmatch&#039;&#039;&#039;: Kill 40 opponents to win. Games can range from four to sixteen players.&lt;br /&gt;
*&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: Kill 20 opponents to win. It&#039;s a free-for-all.&lt;br /&gt;
*&#039;&#039;&#039;Conquest&#039;&#039;&#039;: Defend several &amp;quot;power nodes&amp;quot; until your team gets 400 points. &lt;br /&gt;
*&#039;&#039;&#039;Code of power&#039;&#039;&#039;: Capture the flag. Team with highest score after two rounds wins.&lt;br /&gt;
*&#039;&#039;&#039;Countdown to extinction&#039;&#039;&#039;: Plant the bomb in the enemy&#039;s base three times to win.&lt;br /&gt;
*&#039;&#039;&#039;Power struggle&#039;&#039;&#039;: Control the active power node until you get 400 points.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the campaigns and in online multi-player, the player can earn Trophies on PlayStation 3 and Achievements on the Xbox 360. There are 4 kinds of Trophies: Platinum is the highest, and is only unlocked after earning all the other trophies. It is followed by Gold, which include harder tasks and worth more experience. Then Silver, with less experience than Gold, and finally Bronze which represent easier tasks and worth the least experience. On the Xbox, each achievement has a Gamerscore (G) that adds to the player&#039;s total gamerscore, which is essentially the Xbox Live version of &amp;quot;Street Cred&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| A Prime Problem&lt;br /&gt;
| Complete &amp;quot;Defend Iacon&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The Last Prime&lt;br /&gt;
| Complete &amp;quot;Kaon Prison Break&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| You Got the Touch&lt;br /&gt;
| Complete &amp;quot;To the Core&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The War Within&lt;br /&gt;
| Complete &amp;quot;Aerial Assault&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The Harder They Fall&lt;br /&gt;
| Complete &amp;quot;One Shall Stand&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Dark Awakening&lt;br /&gt;
| Complete &amp;quot;Dark Energon&amp;quot; on any difficulty&lt;br /&gt;
| 10G &lt;br /&gt;
| Bronze&lt;br /&gt;
|-&lt;br /&gt;
| Paging Ratchet&lt;br /&gt;
| Revive 5 Autobot soldiers in &amp;quot;Defend Iacon&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Beak Braker&lt;br /&gt;
| Shoot the 3 hidden Laserbeaks in throughout &amp;quot;Kaon Prion Break&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Slugfest&lt;br /&gt;
| Save the slug before it is executed in &amp;quot;To the Core&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Powerglide Performer&lt;br /&gt;
| Fly through the coolant tunnels in under 23 seconds in &amp;quot;Aerial Assault&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| First We Crack the Shell...&lt;br /&gt;
| Get smashed by Trypticon&#039;s hand as he falls into energon goo in &amp;quot;One Shall Stand&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Autobot Recruit&lt;br /&gt;
| Autobot Campaign Complete (Easy)&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Autobot Commander&lt;br /&gt;
| Autobot Campaign Complete (Medium)&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Autobot Prime&lt;br /&gt;
| Autobot Campaign Complete (Hard)&lt;br /&gt;
| 45G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Starscream&#039;s Brigade&lt;br /&gt;
| Complete &amp;quot;Fuel of War&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The Fall of Iacon&lt;br /&gt;
| Complete &amp;quot;Iacon Destroyed&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The Secret of Omega Supreme&lt;br /&gt;
| Complete &amp;quot;Death of Hope&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Victory is Mine&lt;br /&gt;
| Complete &amp;quot;The Final Guardian&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Your Lucky Day&lt;br /&gt;
| Kill all but 1 of the neutral prisoners in &amp;quot;Dark Energon&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Thief in the Night&lt;br /&gt;
| Find and disable all of the security trip-wire switches in &amp;quot;Fuel of War&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Bringer&lt;br /&gt;
| Destroy the planets in the Stellar Galleries in &amp;quot;Iacon Destroyed&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Motormaster!&lt;br /&gt;
| Race across the Chasm Bridge in under 33 seconds in &amp;quot;Death of Hope&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Devastator&lt;br /&gt;
| Destroy all cover in the arena in &amp;quot;The Final Guardian&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Decepticon Grunt&lt;br /&gt;
| Complete the Decepticon Campaign (Easy)&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Decepticon Seeker&lt;br /&gt;
| Complete the Decepticon Campaign (Medium)&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Decepticon Warlord&lt;br /&gt;
| Complete the Decepticon Campaign (Hard)&lt;br /&gt;
| 45G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Till All Are One&lt;br /&gt;
| Complete both Campaigns (Any Difficulty)&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Brute-a-kiss!&lt;br /&gt;
| Ignite a Brute&#039;s back 5 times in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Footloose and Fancy Free&lt;br /&gt;
| Destroy a Jet Soldier&#039;s foot thrusters 5 time in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| That&#039;s No Mirage&lt;br /&gt;
| Headshot a Cloaker when it is invisible in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Targetmaster!&lt;br /&gt;
| Kill two snipers in 5 seconds&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| There Are Parts Everywhere&lt;br /&gt;
| Multi-Kill 3 car soldiers at once using an explosive weapon in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Blast-arachnia!&lt;br /&gt;
| Destroy 100 spider in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Fire in the Sky&lt;br /&gt;
| Melee kill a Jet Vehicle in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Friends to the End&lt;br /&gt;
| Complete a level in Co-Op&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Unlikely Allies&lt;br /&gt;
| Complete a level in Competitive Co-Op&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| More Than Meets the Eye&lt;br /&gt;
| Earn a 1st Place MVP award in any Multiplayer mode&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| You Got Spark, Kid&lt;br /&gt;
| Reach level 5 in any single class in Multiplayer&lt;br /&gt;
| 5G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Spike&#039;s BFF&lt;br /&gt;
| Reach a combined class of level of 25 in Multiplayer&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| The Kup&#039;s Half Full&lt;br /&gt;
| Reach a combined class level of 50 in Multiplayer&lt;br /&gt;
| 25G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Only the Strong Survive&lt;br /&gt;
| Reach a combined class level of 75 in Multiplayer&lt;br /&gt;
| 50G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Top of the Scrap Heap&lt;br /&gt;
| Reach a combined class level of 100 in Multiplayer&lt;br /&gt;
| 75G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Prime Directive&lt;br /&gt;
| Unlock Prime Mode&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Powermaster!&lt;br /&gt;
| Spend 25,000 power in Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Heavy Metal War&lt;br /&gt;
| Complete the 15th wave in Escalation&lt;br /&gt;
| 50G&lt;br /&gt;
| Gold&lt;br /&gt;
|- &lt;br /&gt;
| Scavenger Would Be Proud&lt;br /&gt;
| Destroy all hidden Autobot symbols in the Decepticon Campaign&lt;br /&gt;
| 25G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Grimlock, Smash!&lt;br /&gt;
| Destroy all hidden Decepticon symbols in the Autobot Campaign&lt;br /&gt;
| 25G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Action Master&lt;br /&gt;
| Get 10 kills with a single detached turret in any mode&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Wait! I Still Function!&lt;br /&gt;
| Get 3 kills while downed in a Co-Op campaign or Escalation&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Ramhorn&lt;br /&gt;
| Ram-kill an enemy who is stunned by an EMP Grenade in Campaign or Multiplayer&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Sonic Pain Wave&lt;br /&gt;
| Killing an enemy with a shock wave attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vector Sigma Victory&lt;br /&gt;
| Unlock All Trophies&lt;br /&gt;
| &lt;br /&gt;
| Platinum&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{cleanup|June 2010|Lacks citations}}&lt;br /&gt;
&lt;br /&gt;
The game has received many positive reviews from critics and fans alike. IGN has given the score 9/10 because of its &amp;quot;Great Presentation&amp;quot;, &amp;quot;Fun Multiplayer&amp;quot;, &amp;quot;Classy Fan Service&amp;quot;, but subtracted from its score due to the &amp;quot;Repetitive Visuals&amp;quot;.&amp;lt;ref&amp;gt;[http://ps3.ign.com/articles/110/1101052p1.html]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://ps3.ign.com/articles/110/1101052p2.html]&amp;lt;/ref&amp;gt; Other scores such as 83 from &amp;lt;i&amp;gt;GameRankings&amp;lt;/i&amp;gt;, 77 from Metacritic, 85 from &amp;lt;i&amp;gt;GameInformer&amp;lt;/i&amp;gt;, B+ from 1UP.com, and 4 out of 5 stars from &amp;lt;i&amp;gt;GamePro&amp;lt;/i&amp;gt;. The lowest, however, is 6.5 from Gamespot, citing the weaknesses: &amp;quot;Lack of visual and gameplay variety in the campaign, Paucity of ammunition, Boss fights are incredibly tedious, Friendly and enemy AI is poor, Transformations are integrated poorly with the core action&amp;quot;.&amp;lt;ref&amp;gt;[http://www.gamespot.com/ps3/action/transformerswarforcybertron/review.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:War for Cybertron}}&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Zeta_Prime_(G1)&amp;diff=469940</id>
		<title>Zeta Prime (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Zeta_Prime_(G1)&amp;diff=469940"/>
		<updated>2010-06-28T02:39:54Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: Edited the red link- according to Escalation mode the clones are called Holo-Brutes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
:&#039;&#039;Zeta Prime is an [[Autobot]] from the [[IDW Generation 1 continuity|IDW]] portion of the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:WFC_ZetaPrime.jpg|thumb|200px|Believe in the Sign of Zeta.]]&lt;br /&gt;
&lt;br /&gt;
Thrust into authority by the death of [[Sentinel Prime (G1)|Sentinel Prime]], &#039;&#039;&#039;Zeta Prime&#039;&#039;&#039; took on the thankless job of heading the Autobot forces in the wake of [[Megatron (G1)|Megatron]]&#039;s insurrection and takeover of [[Kaon]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW Comics continuity===&lt;br /&gt;
{{ongoing}}&lt;br /&gt;
Zeta Prime was given the unenviable task of solidifying Sentinel Prime&#039;s Autobot security forces into a true army to withstand the civil war Cybertron suddenly found itself embroiled in. Towards this end, he locked down most recreational activities, as they were magnets for terrorist activity by the [[Decepticon]]s. This included a direct order to shut down the races which brought [[Blurr (G1)|Blurr]]&#039;s stardom. In the wake of these shutdowns, he increased Autobot recruitment heavily, and many former entertainers joined the Autobot forces, only to find they were ill-prepared for the realities of war. Many attempts on his life were hatched, including one which was intercepted by a group of Autobots that included a young soldier named [[Optimus Prime (G1)|Optimus]]. Optimus was able to convince Blurr to carry news of the plot to Zeta Prime before the assassins could reach him.  {{storylink|Spotlight: Blurr}}&lt;br /&gt;
&lt;br /&gt;
[[Kup (G1)|Kup]] later implied that, like his predecessor, Zeta Prime was killed by Megatron.  {{storylink|All Hail Megatron issue 6|All Hail Megatron #6}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3/PC)===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Troy Baker]] (English)&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
Zeta Prime, leader of the Autobots, was targeted by [[Megatron (G1)|Megatron]], for he was the reputed holder of the [[Omega Key]], a tool that would allow access to [[Cybertron (planet)|Cybertron]]&#039;s core. Megatron&#039;s plan was to pump the powerful [[Dark Energon]] into the core in the hopes of reviving the planet and restoring it to what he claimed would be, its &amp;quot;former glory&amp;quot;. During the Decepticon attack on the crumbling Autobot capitol of [[Iacon (city-state)|Iacon]], Zeta Prime appeared via holographs, warning the Decepticons to turn back before it was too late, before Zeta would be forced to execute them. &lt;br /&gt;
&lt;br /&gt;
Megatron&#039;s team eventually fought their way to Zeta Prime&#039;s chamber in the Iacon Vaults, where he was control of a contraption that not only protected him against all attack, it allowed him to create [[Holo-Brute|holographic energon clones of himself]] and manipulate the ceiling to crush the Decepticons. However, the device had a fatal flaw - after significant operation, the core opened up to cool down, allowing Megatron and his Decepticons to damage it. As Zeta Prime&#039;s machine crumbled around him, he was pinned to the floor by the wreckage. He told Megatron to finish it, but instead, the Decepticon leader merely squeezed his spark casing, forcing the Prime to release his grip on the Omega Key. As Megatron gloated in his victory, the key started to flash and beep. Zeta Prime laughed, mocking Megatron for heeding the words for his misinformed spies. The device Megatron now held in his hands was not the Omega Key itself, but merely the device that activated the Key. Zeta said that Megatron would have only have to wait for the Omega Key to come to him.&lt;br /&gt;
&lt;br /&gt;
Zeta Prime was taken to Megatron&#039;s [[Kaon]] Prison Complex, but elsewhere on Cybertron, [[Omega Supreme (G1)|Omega Supreme]], guardian of Iacon and as it turned out, the true Omega Key, activated with a mission: Destroy Megatron.&lt;br /&gt;
&lt;br /&gt;
After the defeat of Omega Supreme and the corruption of Cybertron&#039;s core with Dark Energon, rumours spread through the Autobot camp that Zeta Prime was dead. A young soldier named [[Optimus Prime (G1)|Optimus]] was forced to take tempoary command of the Autobots and lead the defensive efforts of Iacon. After [[Starscream (G1)|Starscream]] was defeated in the [[Decagon]]&#039;s communications tower, a message, seemingly from Zeta Prime, was played to all Autobot frequencies. Zeta reported his location, and claimed that he had acquired information vital to the Autobot war effort. [[Ratchet (G1)|Ratchet]] warned that it was an obvious trap, despite the confirmation of his unique ID signature, but Optimus determined that if there was a chance Zeta was still alive, the Autobots must try to rescue him.&lt;br /&gt;
&lt;br /&gt;
Allowing themselves to be captured, Optimus, [[Bumblebee (G1)|Bumblebee]] and [[Sideswipe (G1)|Sideswipe]] were imprisoned (and then broke free), only to learn from Megatron himself that he had orchestrated Zeta Prime&#039;s message, their capture and their subsequent escape. After being captured and escaping &#039;&#039;again&#039;&#039;, Optimus&#039; team freed the remaining Autobot prisoners and [[Air Raid (G1)|Air Raid]], then set off to find their leader. Eventually, Zeta Prime was found, being tortured by [[Soundwave (G1)|Soundwave]] in his laboratory. After Soundwave was bested by the Autobots, in desperation, the Decepticon drew energy from the injured Zeta&#039;s spark itself, mortally wounding him. Optimus promised to bring Zeta home, but the Prime with his last breath, said that while he appreciated the noble sentiments, it was already too late. Zeta Prime, leader of the Autobots, was dead.&lt;br /&gt;
&lt;br /&gt;
Optimus took Zeta&#039;s body back to Iacon, presented it before the [[Autobot High Council]], and begged them for guidance in these desperate times. The leader of the Council stated that they existed only to choose Primes, and that it was the Primes who led the Autobots. When Optimus responded that there were no Primes left, the Council leader asked if Optimus would still reject his true calling. The Council said that for too long they have watched the Primes fall to greed and pride, but Optimus was one leader whose wisdom and courage inspired and transformed the lives of those around him. Charging him with the mission to remove the infection of Dark Energon from Cybertron&#039;s core, the council bestowed leadership of the Autobots onto Optimus, a burden and responsibility he accepted. He was now Optimus Prime, the last Prime. {{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The [[IDW Publishing]] version of Zeta Prime must not have had a very illustrious career at all. He wasn&#039;t included in the lineage of Primes depicted in &#039;&#039;[[Spotlight: Optimus Prime]]&#039;&#039;, though the real world explanation for this was the Zeta Prime character was created after &#039;&#039;Spotlight: Optimus Prime&#039;&#039; had been published.&lt;br /&gt;
* As revealed in the unlocked concept art in the Extras menu of the &#039;&#039;[[Transformers: War for Cybertron]]&#039;&#039; video game, some early colour schemes for WFC Zeta Prime resembled that of &#039;&#039;Generation 1&#039;&#039; [[Sentinel Prime (G1)|Sentinel Prime]]. Also revealed in the concept art is that Zeta Prime&#039;s vehicle mode is a cybertronic car, though he doesn&#039;t actually transform in the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Autobot leaders]]&lt;br /&gt;
[[Category:Fiction-only characters]]&lt;br /&gt;
[[Category:Generation 1 characters]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sword&amp;diff=469934</id>
		<title>Sword</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sword&amp;diff=469934"/>
		<updated>2010-06-28T02:17:08Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Movie2007 Prime sword.jpg|right|300px|thumb|This is how he extracts your face...]]&lt;br /&gt;
[[Transformer]]s may prefer guns and missiles in their many [[Cybertronian Civil War|wars]] but they are far from above melee combat. &#039;&#039;&#039;Swords&#039;&#039;&#039; are popular melee weapons used by both [[Autobot]]s and [[Decepticon]]s. &lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Generation 1 cartoon====&lt;br /&gt;
* [[Megatron (G1)|Megatron]] gained an energy-bladed sword between the years 1985 and 2005, which he used and subsequently lost in his famous last battle with Optimus Prime.&lt;br /&gt;
* The [[Predacon (G1)|Predacon]] [[Razorclaw (G1)|Razorclaw]] wielded a [[sonic sword]]. It made powerful vibrations, making it a deadly weapon against his enemies.&lt;br /&gt;
*[[Headstrong]] wields a [[diffraction sword]].&lt;br /&gt;
*[[Tantrum]] uses an [[electro-sword]].&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] is armed with his famous [[Energo weapon|Energo-sword]].&lt;br /&gt;
* [[Slag (G1)|Slag]] also has an Energo-sword.&lt;br /&gt;
* And so does [[Sludge (G1)|Sludge]].&lt;br /&gt;
* [[Snarl (G1)|Snarl]] too, but not [[Swoop (G1)|Swoop]], because he has a [[Thermo-sword]]&lt;br /&gt;
* [[Venom (G1)|Venom]]&#039;s energo-scythe.&amp;lt;ref&amp;gt;[[Dreamwave Productions]]&#039;s [[More Than Meets The Eye (G1)|More Than Meets The Eye #3]], [[2003]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Snaptrap (G1)|Snaptrap]] is armed with an [[incendiary sword]]&lt;br /&gt;
*So is [[Piranacon (G1)|Piranacon]].&lt;br /&gt;
* [[Rampage (G1)|Rampage]] wields a thermo-sword&lt;br /&gt;
* [[Weirdwolf]] does too.&lt;br /&gt;
&lt;br /&gt;
====Headmasters====&lt;br /&gt;
[[Image:Mastersword.jpg|right|250px|thumb|The blade of evil&#039;s bane. It&#039;s also ruined Scorponok&#039;s day from time to time.]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]] used the [[Master Sword]], first using it to destroy a monstrous carnivorous plant attacking [[San Francisco]].  {{storylink|Head On!! Fortress Maximus}} Through torture, interrogation, and ransoming, [[Scorponok (G1)|Scorponok]] got the data on the Master Sword and created the [[Zarak Shield]], which proved able to deflect the Master Sword when they first clashed in battle.  {{storylink|Operation: Destroy the Decepticons}} Fortress Maximus used the Master Sword to destroy the Zarak Shield and Scorponok&#039;s [[Transtector]], saving the planet.  {{storylink|The Final Showdown on Earth (Part 2)}}&lt;br /&gt;
&lt;br /&gt;
====Super-God Masterforce====&lt;br /&gt;
*[[Grand Maximus]] wielded the [[Master Blade]] which was similar to the Master Sword used by his older brother.&lt;br /&gt;
&lt;br /&gt;
===War For Cybertron===&lt;br /&gt;
*Bumblebee uses one.&lt;br /&gt;
*In multiplayer all [[Scout (WFC)|Scouts]] have swords for melee attacks.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
The Beast Wars had several combatants that used blades:&lt;br /&gt;
*[[Optimus Primal]] possessed two swords in his original gorilla body (and his unused Bat body) but not in his later Transmetal forms.&lt;br /&gt;
*[[Onyx Primal]], being a redeco of Optimus&#039;s bat body also wields two scimitars.&lt;br /&gt;
*Although both of [[Rhinox (BW)|Rhinox]]&#039;s toys depicted him with swords, he preferred his Chain guns of Doom in his fictional appearances.&lt;br /&gt;
*The honour-bound, Predacon turned Maximal [[Dinobot (BW)|Dinobot]] was an excellent swordsman (swordsbot?). His stylized sword would store inside his [[Cyber-slash tail weapon]] to become his beast mode&#039;s tail.&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]], sharing his body-template with Dinobot, wields a similar sword.&lt;br /&gt;
*Amongst [[Depth Charge (BW)|Depth Charge]]&#039;s impressive arsenal of weapons, his beast mode tail detaches to be wielded as a harpoon/lance/sword for robot mode.&lt;br /&gt;
*[[Jawbreaker]] sports an utterly horrifying sword. It becomes his beast mode&#039;s tail.&lt;br /&gt;
*[[Night Glider]]&#039;s sword, although not nearly as horrifying, also becomes part of his beast mode&#039;s tail upon transformation.&lt;br /&gt;
*Although never seen in battle during his short cameos throughout diverse media, [[Cicadacon]] is counted amongst the several dual-sword wielders of the Beast Era.&lt;br /&gt;
*Instrumental to [[Megatron (BW)|Megatron]]&#039;s plan to steal the golden disk, [[Backslash]] wielded an energon blade back on Cybertron.&lt;br /&gt;
*[[Silverbolt (BW)|Silverbolt]], the wolf-eagle fuzor could hold his missiles and use them as swords.&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] now wields two impressively sized swords.&lt;br /&gt;
*Those swords become part of the even more impressive sword wielded by Silverbolt&#039;s, [[Ironhide (G1)|Ironhide]]&#039;s and [[Prowl (G1)|Prowl]]&#039;s gestalt form, [[Magnaboss]].&lt;br /&gt;
*[[Terrorsaur (BW)|Terrorsaur]]&#039;s Transmetal body gave him a pair of swords.&lt;br /&gt;
*[[Windrazor (BW)|Windrazor]], a repaint of the fuzor Silverbolt is armed with the same types of swords.&lt;br /&gt;
*The Predacon [[Fractyl]]&#039;s Transmetal body is a repaint or Terrorsaur&#039;s, so he is armed with twin swords as well.&lt;br /&gt;
&lt;br /&gt;
===Beast Machines===&lt;br /&gt;
*[[Cheetor (BW)|Cheetor]]&#039;s technorganic body possesses a pair of versatile scimitars, which can be used for slicing, deflecting lasers, and can combine to create a glider.&lt;br /&gt;
*The Dinobot [[Terranotron (BM)|Terranotron]] is a retool of Transmetal Terrorsaur and is armed with the same sword weapons.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars II===&lt;br /&gt;
*[[DJ (BWII)|DJ&#039;s]] weapons of choice are his Seven-Year Swords. They double up as musical instruments.&lt;br /&gt;
*Fellow dual-sword wielder, [[Skywarp (BWII)|Skywarp]] uses his &amp;quot;Wingaliber&amp;quot; swords.&lt;br /&gt;
*Skywarp, [[Santon]] and [[Lio Junior]]&#039;s weapons combine to become [[Magnaboss II]]&#039;s imposing blade.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
*[[Magmatron]] wielded the [[Magma Blade]]. He used it despite being only a decapitated head—by gripping it with his teeth—and gave it to [[Big Convoy]], asking Convoy to kill him with it so he could die a warrior&#039;s death. Big Convoy obliged.  {{storylink|Double Cross}} Later Big Convoy destroyed [[Unicron]]&#039;s physical body with the Magma Blade.&lt;br /&gt;
*[[Hardhead (BWN)|Hardhead]] wields the &amp;quot;Pilesaber&amp;quot; sword.&lt;br /&gt;
*Although it lacks a fancy name, [[Killer Punch]] also possesses a sword.&lt;br /&gt;
&lt;br /&gt;
===Robots in Disguise===&lt;br /&gt;
[[Image:Commandos Scourge Sword of Fury.jpg|right|thumb|250px|So gothy he doesn&#039;t need [[light-piping]].]]&lt;br /&gt;
*[[Scourge (RID)|Scourge]] used his signature [[Sword of Fury]] to terrorize his enemies and underlings alike throughout the series.&lt;br /&gt;
*[[Omega Prime]] can wield the [[Matrix Blade]] which was created from the desire for an Autobot victory from children all around the world. Seriously. Omega Prime then defeated Galvatron with the blade.  {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
*[[Dark Scream]] is a repaint of Night Glider and is armed with the same type of sword.&lt;br /&gt;
*[[Side Burn (RID)|Side Burn]] is armed with a silver gun/knife depending on which handle is used to hold it.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
The [[Air Defense Mini-Con Team (Armada)|Air Defense Mini-Con Team]] could combine into the [[Star Saber (Armada)|Star Saber]]&lt;br /&gt;
&lt;br /&gt;
The Star Saber was the source of nigh-unlimited power for an ancient civilization. It was later responsible for the civilization&#039;s destruction via sinking into the ocean. [[Sonar (Armada)|Sonar]]&#039;s [[Mini-Con]] panel was left there and later recovered by the [[Decepticon]]s.  {{storylink|Ruin}}&lt;br /&gt;
&lt;br /&gt;
Later, after invading the Autobot base, [[Megatron (Armada)|Megatron]] used Sonar to locate the other two Mini-Cons and eventually succeeded in forming the Star Saber for the first time in ages. His victory was short-lived, however, as [[Hot Shot (Armada)|Hot Shot]] stole it from him. Hot Shot was shaky in his command of the saber and at first did not put up a good offensive against Megatron. After words of advice from [[Rad White]], Hot Shot harnessed the power of the Mini-Cons to defeat Megatron, cutting off Megatron&#039;s antenna in the process.  {{storylink|Swoop (episode)|Swoop}}&lt;br /&gt;
&lt;br /&gt;
Hot Shot continued fighting and defeating Decepticons with the Star Saber, the Saber allowing him to easily slice off pieces of his opponents. While in a swordfight with [[Starscream (Armada)|Starscream]], he was hit once, but Starscream&#039;s sword was cut in two by the Saber. But even with the Saber in his possession Hot Shot was no match for [[Scavenger (Armada)|Scavenger]], and was easily defeated. Afterwards Scavenger hinted to Megatron a legend of a [[Skyboom (Armada)|shield]] that could counter the Star Saber.  {{storylink|Overmatch}}&lt;br /&gt;
&lt;br /&gt;
Hot Shot practiced with the saber but struggled once again against Scavenger. He eventually used the sword to cut away an unfinished bridge, causing Scavenger to fall.  {{storylink|Gale}} In another battle they were transported, along with [[Sideways (RID)|Sideways]], to the Decepticon base. After a battle, Sideways was captured by Megatron, who offered a trade for the Star Saber. Hot Shot decided to agree to the trade, but as soon as Sideways was free he called back the Star Saber in the form of its three components. Sideways then turned on Hot Shot and knocked the Saber out of Hot Shot&#039;s grip and to Starscream, who then took control of it.  {{storylink|Credulous}}&lt;br /&gt;
&lt;br /&gt;
With the Star Saber in hand, the Decepticons won many battles and captured more Mini-Cons. Megatron later tricked Starscream into attacking him, and took the Star Saber as the Decepticon view shifted negatively against Starscream.  {{storylink|Conspiracy|Conspiracy}} Megatron used the Star Saber to attack [[Optimus Prime (Armada)|Optimus Prime]] in super mode, but had his attacks parried. He was later thrown into a crevasse, but kept the Star Saber in hand.  {{storylink|Trust (Armada)|Trust}}&lt;br /&gt;
&lt;br /&gt;
With the Star Saber, Megatron believed himself invincible.  {{storylink|Reinforcement}} Megatron attacked Optimus Prime with both the Star Saber and the Skyboom Shield. Optimus Prime&#039;s gun was cut in two and his arm was damaged. With the help of [[Sparkplug (Armada)|Sparkplug]], Optimus was able to steal the Skyboom Shield away from Megatron. Then the Star Saber and Skyboom Shield collided, causing a beam of light to head off into space.  {{storylink|Decisive Battle}}&lt;br /&gt;
&lt;br /&gt;
The Autobots attempted to figure out the origins of the Star Saber while Megatron figured out new ways to attack using it. Optimus later commented that the power released when it hit the Skyboom Shield was due to the &amp;quot;screams of the Mini-Cons.&amp;quot;  {{storylink|Vow}} When Starscream contested Megatron for leadership of the Decepticons, Megatron bet the Star Saber on the winner.  Megatron won the battle and kept the Star Saber for himself.  {{storylink|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
[[Thrust (Armada)|Thrust]] at one point asked for the Star Saber as the only way to guarantee Decepticon victory. During the battle, he let Megatron use it and never actually took possession of it.  {{storylink|Tactician}} Megatron found himself increasingly frustrated with his inability to harm the Autobots due to the Skyboom Shield. He wounded [[Smokescreen (Armada)|Smokescreen]] once with the Saber, but found further hits once again parried by the shield.  {{storylink|Linkup}}&lt;br /&gt;
&lt;br /&gt;
The Star Saber was drawn toward the Skyboom Shield. Together they caused a signal that awakened the Mini-Cons that combined to create the [[Requiem Blaster]].  {{storylink|Desperate}} Later, in the jungle, Starscream used the Saber to battle Optimus Prime.  The three component Mini-Cons turned the Saber off to protest the fighting.  {{storylink|Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
After changing sides, Starscream used the Star Saber to attack Megatron and Thrust and used it to block a shot from the Requiem Blaster. Optimus Prime then took it to attack [[Tidal Wave (Armada)|Tidal Wave]].  {{storylink|Regeneration}} In the attack to save the Mini-Cons, Starscream again battled Megatron and was able to chop off Megatron&#039;s turret.  {{storylink|Rescue}} On the adventure to [[Mars (planet)|Mars]], Starscream threw a tantrum and sliced a few mountains with the Saber. Later when the Saber was in the presence of the Skyboom Shield and the Requiem Blaster, all three weapons shone light and then caused an explosion in space.  {{storylink|Mars (episode)|Mars}}&lt;br /&gt;
&lt;br /&gt;
When Starscream eventually turned sides again he took the Star Saber back to the Decepticon side.  {{storylink|Crack}} He presented the saber to Megatron and was immediately threatened with it. All three weapons were then combined to power the ultimate weapon, the [[Hydra Cannon]].  {{storylink|Threaten}}&lt;br /&gt;
&lt;br /&gt;
Armed with the Star Saber and Skyboom Shield, [[Megatron (Armada)|Galvatron]] led the attack on [[Cybertron (planet)|Cybertron]] and attacked Optimus Prime.  {{storylink|Uprising}} Galvatron later almost handed the Star Saber to [[Thrust (Armada)|Thrust]], but instead used it to attack [[Hot Shot (Armada)|Hot Shot]], who had infiltrated the base.  [[Wheeljack (Armada)|Wheeljack]] parried the attack. All of this prevented Thrust from stealing the Star Saber, so he instead ran off with the other two weapons.  {{storylink|Dash (episode)|Dash}} When [[Demolishor (Armada)|Demolishor]] was unable to catch the fleeing Thrust, Galvatron threatened him with the Star Saber.  {{storylink|Drift (episode)|Drift}} Sideways then got angry at Thrust for not being able to secure the Star Saber with the Skyboom Shield and Requiem Blaster.  {{storylink|Portent}}&lt;br /&gt;
&lt;br /&gt;
Galvatron swiped at Starscream with the Star Saber then attacked Optimus Prime when Optimus attempted to negotiate a truce with the Decepticons. Optimus was able to catch the Star Saber in mid-swing. Starscream interrupted the battle, causing Galvatron to attack him.  Starscream was able to dodge at first but then allowed himself to be run through. After pulling out the Star Saber from his chassis, Starscream attacked a hovering [[Unicron]]. Unicron retaliated, destroying Starscream utterly. Seeing this, Galvatron picked up the Star Saber and offered it to Optimus Prime, but Sideways appeared and stole it from his hand.  {{storylink|Cramp}}&lt;br /&gt;
&lt;br /&gt;
Returning to Unicron, Sideways shoved the saber into the ground, fully awakening him.  {{storylink|Alliance (episode)|Alliance}} It then became part of Unicron&#039;s body and the component Mini-Cons were said to be impossible to awake. Later, when Galvatron and Optimus Prime invaded Unicron&#039;s interior, Galvatron saw the Star Saber and reached for it. Tentacles surrounding it attacked Galvatron, causing him to recoil.  Eventually the saber was awakened by a Mini-Con song, splitting into the component Mini-Cons.  {{storylink|Origin}}&lt;br /&gt;
&lt;br /&gt;
[[Nemesis Prime (Armada)|Nemesis Prime]] wielded the [[Vorpal Saber]]. After the [Autobots and the Decepticons landed on a strange world, they were menaced by a rampaging, powerful clone of Optimus Prime. The creature, calling himself Nemesis Prime, was seemingly defeated by Megatron when he fired the Requiem Blaster and blew the clone to pieces. However, the pieces reconnected with each other and Nemesis Prime formed the powerful [[Vorpal Saber]] as an extension of his own flexible, warping body. The Vorpal Saber disintegrated when the Mini-Cons arrived to save the other [[Transformer]]s.  {{storylink|Puppet|Puppet}}&lt;br /&gt;
&lt;br /&gt;
*The [[Blizzard Saber]] is made up of the three Mini-Cons [[Beacon]], [[Lens]], and [[Quantum]].&lt;br /&gt;
&lt;br /&gt;
[[Image:E07_megatronsword.jpg|thumb|right|200px|Argghhhh, my wrist!]]&lt;br /&gt;
&lt;br /&gt;
*Megatron also wielded an [[Energon Sword]] at one point.&lt;br /&gt;
&lt;br /&gt;
*Hot Shot, grievously injured, was regenerated into a new body by the power of Primus. His Cybertron Defence body so happened to have a sword with it. Sometimes he slotted it into his wrist, other times he held it.&lt;br /&gt;
&lt;br /&gt;
*[[Vector Prime]] had his sword [[Rhisling]], most famously used by Optimus Prime to kill Galvatron] {{storylink|Unfinished|Unfinished}}, and [[Snarl (Cybertron)|Snarl]]&#039;s tail acted as a combination of sword and rifle in robot mode.&lt;br /&gt;
&lt;br /&gt;
*[[Terrorsaur (Armada)|Terrosaur]], a retool of (big surprise) Beast Wars Transmetal Terrorsaur is armed with twin swords.&lt;br /&gt;
*[[Ravenus]]&#039; mutated form is based on Armada Terrorsaur&#039;s toy, making him a dual-sword wielder as well.&lt;br /&gt;
*[[Rhinox (Armada)|Armada Rhinox]] is armed with the same type of sword as the original Transmetal Rhinox.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]] first deployed a sword from his right arm to take [[Bonecrusher (Movie)|Bonecrusher]]&#039;s face. He hated that. {{storylink|Transformers (2007)|Transformers }}&lt;br /&gt;
*Starscream had claw-like blades that folded over his right hand.{{storylink|Starscream (Movie)/toys|Starscream&#039;s Fast-Action Battlers}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Animated===&lt;br /&gt;
*After taking his Earth form, [[Megatron (Animated)|Megatron]]&#039;s helicopter blades became dual swords. He used these swords to kill [[Starscream (Animated)|Starscream]] at least once {{storylink|Mission Accomplished}} and later battled [[Optimus Prime (Animated)|Optimus Prime]] with them. {{storylink|Endgame, Part II}}&lt;br /&gt;
*[[Sentinel Prime (Animated)|Sentinel Prime]] also wields an energy lance in combat. {{storylink|The Return of the Headmaster}}&lt;br /&gt;
*[[Grimlock (Animated)|Grimlock]] wields a sword and &#039;&#039;it&#039;s on fire&#039;&#039; {{storylink|Blast from the Past}} &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
*[[Sideswipe (ROTF)|Sideswipe]] had swords that he could throw from his arm(s), which he used to cut [[Sideways (ROTF)|Sideways]]  in half.&lt;br /&gt;
*Optimus Prime used [[Dual Energon Swords|two swords]] from both his arms to fight [[Grindor (ROTF)|Grindor]], [[Starscream (Movie)|Starscream]], and [[Megatron (Movie)|Megatron]] in the forest. Unfortunately for Optimus, Megatron had [[Death-lock pincer|his own sword]], impaling the Autobot leader. After his resurrection, Optimus returned the favor by breaking Megatron&#039;s sword &#039;&#039;with his bare hands&#039;&#039;, then slicing off his arm with his remaining sword. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
*The Decepticon [[Bludgeon (ROTF)|Bludgeon]] was armed with two blades in his battle against [[Whirl (ROTF)|Whirl]]. After his defeat, Bludgeon got a new body armed with Katana and a Shoto dagger. &lt;br /&gt;
*The [[Constructicon (ROTF)|Constructicon]] [[Long Haul (ROTF)|Long Haul]] is armed with twin blades.&lt;br /&gt;
&lt;br /&gt;
[[Category:Blades| ]]&lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sniper_(WFC)&amp;diff=469797</id>
		<title>Sniper (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sniper_(WFC)&amp;diff=469797"/>
		<updated>2010-06-27T22:20:20Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: New page: {{factions|autobot|decepticon}} :&amp;#039;&amp;#039;Snipers are a body-type in the War for Cybertron portion of the Generation 1 [[continuit...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Snipers are a body-type in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snipers&#039;&#039;&#039; are some of the most efficient soldiers in both the Autobot and Decepticon armies. Armed with [[Null ray|Null Rays]] and Energon Battle Pistols, Snipers hide on rooftops and high up crevices. Snipers are deadly, and can kill most of their enemies in one or two hits. While snipers have no patterns to base an attack on, a smart warrior can abusive the low ammo of their weapons and their weak armor.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=469792</id>
		<title>Transformers: War for Cybertron (360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=469792"/>
		<updated>2010-06-27T22:13:20Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-wfc-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: War for Cybertron&#039;&#039;&lt;br /&gt;
|image=War_for_Cybertron_Next_Gen_Version_Cover_Art.jpg‎&lt;br /&gt;
|caption=It&#039;s like Halo, but you &#039;&#039;turn into&#039;&#039; the Warthog.&lt;br /&gt;
|developer=[[High Moon Studios]]&lt;br /&gt;
|publisher=[[Activision Blizzard|Activision]]&lt;br /&gt;
|date=[[June 22]], [[2010]]&lt;br /&gt;
|platform=PlayStation 3, Xbox 360 PC&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; The book &#039;&#039;[[Exodus: The Official History of the War for Cybertron]]&#039;&#039; serves as a storyline lead-in to the events of the game, which itself in turn sets the stage for the upcoming cartoon series &#039;&#039;[[Transformers: Prime]]&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
The game itself is an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game was released [[June 22]], [[2010]], for Xbox 360, PlayStation 3, and PC; however, the console versions were released at Sears stores on June 17th.&lt;br /&gt;
  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; features a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter I: Dark Energon&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Brawl, Barricade, Megatron&lt;br /&gt;
&lt;br /&gt;
It is the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]] before the Transformers come to Earth. [[Megatron (G1)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (G1)|Starscream]], and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (G1)|Brawl]] and [[Barricade (G1)|Barricade]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter II: Fuel of War&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Starscream, [[Thundercracker (G1)|Thundercracker]], [[Skywarp (G1)|Skywarp]]&lt;br /&gt;
*Boss: [[Cybertron&#039;s Sentinal]]&lt;br /&gt;
Megatron sends the [[seekers]] to reactivate the ancient [[Energon Bridge]] that will produce new Dark Energon. After fighting legions of Autobot defenders, they succeed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter III:  [[Iacon (city-state)|Iacon]] Destroyed&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, [[Soundwave (G1)|Soundwave]], Breakdown&lt;br /&gt;
*Boss: [[Zeta Prime]]&lt;br /&gt;
With his new powers, Megatron takes the fight straight to the Autobot&#039;s capital city. While Starscream and Brawl lead the main attack on the city, Megatron takes Soundwave and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader Zeta Prime has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the &#039;&#039;real&#039;&#039; Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; will find &#039;&#039;&#039;him&#039;&#039;&#039;. Suddenly [[Omega Supreme (G1)|a huge ship awakens and takes off.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter IV: Death of Hope&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, Soundwave, Breakdown&lt;br /&gt;
*Boss: Omega Supreme (Vehicle mode)&lt;br /&gt;
An unknown amount of time later, Megatron is commanding his ship in search of the &amp;quot;Omega Key&amp;quot;. The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme&#039;s attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons (surprise!). Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobot&#039;s anti-air and anti-infantry turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter V: The Final Guardian&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, Soundwave, Breakdown&lt;br /&gt;
*Boss: Omega Supreme (Robot mode)&lt;br /&gt;
The Decepticons descend into the impact creator to loot Omega&#039;s remains, but he transforms into robot mode, unleashing his full barrage on the squad. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon.&lt;br /&gt;
&lt;br /&gt;
===Autobot Campaign===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VI: Defend Iacon&#039;&#039;&#039;&lt;br /&gt;
*Characters available: [[Optimus Prime (G1)|Optimus]], [[Bumblebee (G1)|Bumblebee]], [[Ratchet (G1)|Ratchet]]&lt;br /&gt;
*Boss: Starscream&lt;br /&gt;
In a decimated Iacon, the young Autobot messenger Bumblebee is sent to tell the soldier Optimus that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, adopting Bumblebee into his team. The two of them and Ratchet kick off a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (G1)|Ironhide]] in reclaiming the Decagon, tangling with Starscream along the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison in [[Kaon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VII: Kaon Prison Break&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus, [[Sideswipe (G1)|Sideswipe]], Bumblebee&lt;br /&gt;
*Boss: Soundwave&lt;br /&gt;
Optimus allows his team to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad by [[Air Raid (G1)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (G1)|Arcee]]). Using the chaos as a distraction, the trio sneak to the high security bunker Zeta Prime is being held. When the Autobots try to save them, Soundwave attacks, sending out [[Frenzy (G1)|Frenzy]], [[Rumble (G1)|Rumble]], and [[Laserbeak (G1)|Laserbeak]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to the council, who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VIII: To the Core&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus, [[Ironhide (G1)|Ironhide]], [[Warpath (G1)|Warpath]]&lt;br /&gt;
*Boss: [[Space slug|Corrupted Space Slug]]&lt;br /&gt;
Optimus&#039; first task as Prime is to cure the currently infected core. Heading to the entrance, where Omega Supreme is being held by the Decepticons, the three Autobots manage to free Omega, then call in Ratchet to repair him enough to open the Omega Gate. Thanks to the help of some space slugs, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach the core. However, the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus the [[Matrix of Leadership]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter IX: Aerial Assault&#039;&#039;&#039;&lt;br /&gt;
*Characters available: [[Silverbolt (G1)|Silverbolt]], Air Raid, [[Jetfire (G1)|Jetfire]]&lt;br /&gt;
*Boss: [[Trypticon (G1)|Trypticon]] &lt;br /&gt;
Returning to Iacon, Optimus Prime orders the launching of a full-scale evacuation of Cybertron&#039;s surface. However, as the transports leave the atmosphere, Megatron begins shooting them down with his &amp;lt;s&amp;gt;giant purple griffin&amp;lt;/s&amp;gt; massive orbital space station. Optimus relizes the need to shut down the station, and sends a group of fliers to shut it down from the inside out. The team manages to blow up the power core, but Megatron taunts them as he activates a back-up generator. Then the station itself begins to mock them. Realizing the station is a Cybertronian, the team flies to find its conversion cog to force it into its robot mode before it can finish leveling Iacon, and Optimus with it. Succeeding, the Autobots race out of the quickly transforming space station as it reveals itself to be Trypticon. The Autobots shoot out the massive Decepticon&#039;s jetpack, causing it to hurtle towards the surface of the planet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter X: One Shall Stand...&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus, Bumblebee, Ironhide&lt;br /&gt;
*Boss: Trypticon&lt;br /&gt;
All seems quiet as Optimus and others search the wreckage, but soon a very much alive and enraged Trypticon emerges to wage a long and difficult battle with the Autobots. After targeting key weaknesses, Optimus uses his axe to knock Trypticon off-balance, sending it plummeting into the liquid below. As the other transports escape the planet&#039;s dying surface Optimus shows his team their new ship - an [[Ark (G1)|Ark]] that will allow them to take a piece of Cybertron with them, [[Earth|wherever their adventures may take them...]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters. &lt;br /&gt;
&lt;br /&gt;
==Featured Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]])  ([http://www.transformersgame.com/game#/game/characters/autobots/optimus Official Website profile]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx GameInformer profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]] ([[Johnny Yong Bosch]]) &amp;lt;ref&amp;gt;[http://twitter.com/johnnyyongbosch/status/11686292590 Twitter post by Johnny Yong Bosch confirming his role as Bumblebee.]&amp;lt;/ref&amp;gt; ([http://www.transformersgame.com/game#/game/characters/autobots/bumblebee Official Website profile])&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]] ([[Fred Tatasciore]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ratchet Official Website profile])&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]] ([[Keith Szarabajka]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ironhide Official Website profile])&lt;br /&gt;
*[[Sideswipe (G1)|Sideswipe]] ([[Travis Willingham]]) ([http://www.transformersgame.com/game#/game/characters/autobots/sideswipe Official Website profile])&lt;br /&gt;
*[[Jetfire (G1)|Jetfire]] ([[Troy Baker]]) ([http://www.transformersgame.com/game#/game/characters/autobots/jetfire Official Website profile])&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] ([[Patrick Seitz]]) ([http://www.transformersgame.com/game#/game/characters/autobots/silverbolt Official Website profile])&lt;br /&gt;
*[[Arcee (G1)|Arcee]] ([[Kari Wahlgren]])&lt;br /&gt;
*[[Air Raid (G1)|Air Raid]] ([[Liam O&#039;Brien]]) ([http://www.transformersgame.com/game#/game/characters/autobots/airraid Official Website profile])&lt;br /&gt;
*[[Warpath (G1)|Warpath]] ([[Jamieson Price]]) ([http://www.transformersgame.com/game#/game/characters/autobots/warpath Official Website profile])&lt;br /&gt;
*[[Jazz (G1)|Jazz]] (Best Buy preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;?id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;nrp=15&amp;amp;usc=All+Categories Bestbuy.com preorder page featuring a special Jazz trailer]&amp;lt;/ref&amp;gt;, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (Playstation 3 only.) &lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
*[[Megatron (G1)|Megatron]] (Fred Tatasciore)  ([http://www.transformersgame.com/game#/game/characters/decepticons/megatron Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx GameInformer profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([[Sam Riegel]])  ([http://www.transformersgame.com/game#/game/characters/decepticons/starscream Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx GameInformer profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]] ([[Isaac C. Singleton Jr.]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/soundwave Official Website profile])&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]] ([[Graham McTavish]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/thundercracker Official Website profile])&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]] ([[Richard Epcar]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/skywarp Official Website profile])&lt;br /&gt;
*[[Breakdown (G1)|Breakdown]] ([[Crispin Freeman]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/breakdown Official Website profile])&lt;br /&gt;
*[[Brawl (G1)|Brawl]]  ([[Nolan North]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/brawl Official Website profile])&lt;br /&gt;
*[[Barricade (G1)|Barricade]] ([[Steve Blum]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/barricade Official Website profile])&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]] &amp;lt;!-- IS NOT VOICED BY COREY BURTON --&amp;gt;(Gamestop preorder Multiplayer exclusive)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (Amazon.com preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder page featuring a special Demolishor trailer]&amp;lt;/ref&amp;gt;, Play.com exclusive in UK)&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Zeta Prime]] (Troy Baker)&lt;br /&gt;
*[[Omega Supreme (G1)|Omega Supreme]] (Fred Tatasciore)&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]] (Fred Tatasciore)&lt;br /&gt;
*[[Rumble (G1)|Rumble]] ([[Keith Silverstein]])&lt;br /&gt;
*[[Frenzy (G1)|Frenzy]] (Keith Silverstein)&lt;br /&gt;
*[[Laserbeak (G1)|Laserbeak]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*[[Scout (WFC)|Scouts]]&lt;br /&gt;
*[[Sniper (WFC)|Snipers]]&lt;br /&gt;
*[[Soldier (WFC)|Soldiers]]&lt;br /&gt;
*[[Fliers (WFC)|Fliers]]&lt;br /&gt;
*[[Cloaker]]s&lt;br /&gt;
*[[Brute|Brutes]]&lt;br /&gt;
*[[Heavy Soldier (WFC)|Heavy Soldiers]]&lt;br /&gt;
*[[Destroyers (WFC)|Destroyers]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
&lt;br /&gt;
The multiplayer options make up a large portion of War for Cybertron&#039;s content. Hope you have a Gold account!&lt;br /&gt;
&lt;br /&gt;
===Campaign===&lt;br /&gt;
The single-player campaigns can be played online, with players taking control of the other two allies that are usually just dumb A.I. If other players are participating, a tally of each participants kills is kept. You know, for bragging rights.&lt;br /&gt;
&lt;br /&gt;
===Escalation===&lt;br /&gt;
This cooperative mode puts several friends together against an unending horde of enemies. With each horde vanquished, new areas are opened. Each area contains vending machines that hold weapons, ammo, and permission to access more areas. Characters in Escalation mode are the same as those selected in Campaign; custom multiplayer &#039;bots are not available here.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
This broad option is where you will be spending most of your hours after you beat Trypticon. Here, players can create their own Cybertronian combatant and pit them against the multitude of online [[Fandom|transfans]] and [[Coby|12-year-olds]] that will slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.&lt;br /&gt;
&lt;br /&gt;
;Characters&lt;br /&gt;
Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:&lt;br /&gt;
*[[Scout (WFC)|Scout]] - Cars. Fast, usually cloakers. &lt;br /&gt;
*[[Scientist (WFC)|Scientist]] - Jets. Also fast, usually medics and buffers.&lt;br /&gt;
*[[Leader (WFC)|Leader]] - Trucks. Balanced, with emphasis on defense and ally-aid.&lt;br /&gt;
*[[Soldier (WFC)|Soldier]] - Tanks. Slow and powerful, with offensive abilities.&lt;br /&gt;
&lt;br /&gt;
Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don&#039;t get too excited about making the [[Fanon|Transformer you always dreamed of]]: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe or Arcee). You can, however, pick your color scheme. The palettes &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; rather limited, especially for Decepticons.&lt;br /&gt;
&lt;br /&gt;
;Playlists&lt;br /&gt;
Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won&#039;t see a team of level 25 leaders fighting one level zero Scout). The service will also select a random [[Maps (WFC)|stage]], which players can veto. Finally, when the game begins, combatants select their character. If your scientist gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Weapons can only be picked up from defeated enemies; ammo caches, overshields and energon are scattered throughout the stages.&lt;br /&gt;
&lt;br /&gt;
Playlists include:&lt;br /&gt;
*&#039;&#039;&#039;Team deathmatch&#039;&#039;&#039;: Kill 40 opponents to win. Games can range from four to sixteen players.&lt;br /&gt;
*&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: Kill 20 opponents to win. It&#039;s a free-for-all.&lt;br /&gt;
*&#039;&#039;&#039;Conquest&#039;&#039;&#039;: Defend several &amp;quot;power nodes&amp;quot; until your team gets 400 points. &lt;br /&gt;
*&#039;&#039;&#039;Code of power&#039;&#039;&#039;: Capture the flag. Team with highest score after two rounds wins.&lt;br /&gt;
*&#039;&#039;&#039;Countdown to extinction&#039;&#039;&#039;: Plant the bomb in the enemy&#039;s base three times to win.&lt;br /&gt;
*&#039;&#039;&#039;Power struggle&#039;&#039;&#039;: Control the active power node until you get 400 points.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the campaigns and in online multi-player, the player can earn Trophies on PlayStation 3 and Achievements on the Xbox 360. There are 4 kinds of Trophies: Platinum is the highest, and is only unlocked after earning all the other trophies. It is followed by Gold, which include harder tasks and worth more experience. Then Silver, with less experience than Gold, and finally Bronze which represent easier tasks and worth the least experience. On the Xbox, each achievement has a Gamerscore (G) that adds to the player&#039;s total gamerscore, which is essentially the Xbox Live version of &amp;quot;Street Cred&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| A Prime Problem&lt;br /&gt;
| Complete &amp;quot;Defend Iacon&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The Last Prime&lt;br /&gt;
| Complete &amp;quot;Kaon Prison Break&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| You Got the Touch&lt;br /&gt;
| Complete &amp;quot;To the Core&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The War Within&lt;br /&gt;
| Complete &amp;quot;Aerial Assault&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The Harder They Fall&lt;br /&gt;
| Complete &amp;quot;One Shall Stand&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Dark Awakening&lt;br /&gt;
| Complete &amp;quot;Dark Energon&amp;quot; on any difficulty&lt;br /&gt;
| 10G &lt;br /&gt;
| Bronze&lt;br /&gt;
|-&lt;br /&gt;
| Paging Ratchet&lt;br /&gt;
| Revive 5 Autobot soldiers in &amp;quot;Defend Iacon&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Beak Braker&lt;br /&gt;
| Shoot the 3 hidden Laserbeaks in throughout &amp;quot;Kaon Prion Break&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Slugfest&lt;br /&gt;
| Save the slug before it is executed in &amp;quot;To the Core&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Powerglide Performer&lt;br /&gt;
| Fly through the coolant tunnels in under 23 seconds in &amp;quot;Aerial Assault&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| First We Crack the Shell...&lt;br /&gt;
| Get smashed by Trypticon&#039;s hand as he falls into energon goo in &amp;quot;One Shall Stand&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Autobot Recruit&lt;br /&gt;
| Autobot Campaign Complete (Easy)&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Autobot Commander&lt;br /&gt;
| Autobot Campaign Complete (Medium)&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Autobot Prime&lt;br /&gt;
| Autobot Campaign Complete (Hard)&lt;br /&gt;
| 45G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Starscream&#039;s Brigade&lt;br /&gt;
| Complete &amp;quot;Fuel of War&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The Fall of Iacon&lt;br /&gt;
| Complete &amp;quot;Iacon Destroyed&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| The Secret of Omega Supreme&lt;br /&gt;
| Complete &amp;quot;Death of Hope&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Victory is Mine&lt;br /&gt;
| Complete &amp;quot;The Final Guardian&amp;quot; on any difficulty&lt;br /&gt;
| 10G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Your Lucky Day&lt;br /&gt;
| Kill all but 1 of the neutral prisoners in &amp;quot;Dark Energon&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Thief in the Night&lt;br /&gt;
| Find and disable all of the security trip-wire switches in &amp;quot;Fuel of War&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Bringer&lt;br /&gt;
| Destroy the planets in the Stellar Galleries in &amp;quot;Iacon Destroyed&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Motormaster!&lt;br /&gt;
| Race across the Chasm Bridge in under 33 seconds in &amp;quot;Death of Hope&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Devastator&lt;br /&gt;
| Destroy all cover in the arena in &amp;quot;The Final Guardian&amp;quot;&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Decepticon Grunt&lt;br /&gt;
| Complete the Decepticon Campaign (Easy)&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Decepticon Seeker&lt;br /&gt;
| Complete the Decepticon Campaign (Medium)&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Decepticon Warlord&lt;br /&gt;
| Complete the Decepticon Campaign (Hard)&lt;br /&gt;
| 45G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Till All Are One&lt;br /&gt;
| Complete both Campaigns (Any Difficulty)&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Brute-a-kiss!&lt;br /&gt;
| Ignite a Brute&#039;s back 5 times in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Footloose and Fancy Free&lt;br /&gt;
| Destroy a Jet Soldier&#039;s foot thrusters 5 time in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| That&#039;s No Mirage&lt;br /&gt;
| Headshot a Cloaker when it is invisible in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Targetmaster!&lt;br /&gt;
| Kill two snipers in 5 seconds&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| There Are Parts Everywhere&lt;br /&gt;
| Multi-Kill 3 car soldiers at once using an explosive weapon in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Blast-arachnia!&lt;br /&gt;
| Destroy 100 spider in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Fire in the Sky&lt;br /&gt;
| Melee kill a Jet Vehicle in Campaign or Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Friends to the End&lt;br /&gt;
| Complete a level in Co-Op&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Unlikely Allies&lt;br /&gt;
| Complete a level in Competitive Co-Op&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| More Than Meets the Eye&lt;br /&gt;
| Earn a 1st Place MVP award in any Multiplayer mode&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| You Got Spark, Kid&lt;br /&gt;
| Reach level 5 in any single class in Multiplayer&lt;br /&gt;
| 5G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| Spike&#039;s BFF&lt;br /&gt;
| Reach a combined class of level of 25 in Multiplayer&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze &lt;br /&gt;
|- &lt;br /&gt;
| The Kup&#039;s Half Full&lt;br /&gt;
| Reach a combined class level of 50 in Multiplayer&lt;br /&gt;
| 25G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Only the Strong Survive&lt;br /&gt;
| Reach a combined class level of 75 in Multiplayer&lt;br /&gt;
| 50G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Top of the Scrap Heap&lt;br /&gt;
| Reach a combined class level of 100 in Multiplayer&lt;br /&gt;
| 75G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Prime Directive&lt;br /&gt;
| Unlock Prime Mode&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Powermaster!&lt;br /&gt;
| Spend 25,000 power in Escalation&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Heavy Metal War&lt;br /&gt;
| Complete the 15th wave in Escalation&lt;br /&gt;
| 50G&lt;br /&gt;
| Gold&lt;br /&gt;
|- &lt;br /&gt;
| Scavenger Would Be Proud&lt;br /&gt;
| Destroy all hidden Autobot symbols in the Decepticon Campaign&lt;br /&gt;
| 25G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Grimlock, Smash!&lt;br /&gt;
| Destroy all hidden Decepticon symbols in the Autobot Campaign&lt;br /&gt;
| 25G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Action Master&lt;br /&gt;
| Get 10 kills with a single detached turret in any mode&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Wait! I Still Function!&lt;br /&gt;
| Get 3 kills while downed in a Co-Op campaign or Escalation&lt;br /&gt;
| 30G&lt;br /&gt;
| Silver&lt;br /&gt;
|- &lt;br /&gt;
| Ramhorn&lt;br /&gt;
| Ram-kill an enemy who is stunned by an EMP Grenade in Campaign or Multiplayer&lt;br /&gt;
| 15G&lt;br /&gt;
| Bronze&lt;br /&gt;
|- &lt;br /&gt;
| Sonic Pain Wave&lt;br /&gt;
| Killing an enemy with a shock wave attack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vector Sigma Victory&lt;br /&gt;
| Unlock All Trophies&lt;br /&gt;
| &lt;br /&gt;
| Platinum&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{cleanup|June 2010|Lacks citations}}&lt;br /&gt;
&lt;br /&gt;
The game has received many positive reviews from critics and fans alike. IGN has given the score 9/10 because of its &amp;quot;Great Presentation&amp;quot;, &amp;quot;Fun Multiplayer&amp;quot;, &amp;quot;Classy Fan Service&amp;quot;, but subtracted from its score due to the &amp;quot;Repetitive Visuals&amp;quot;. Other scores such as 83 from &amp;lt;i&amp;gt;GameRankings&amp;lt;/i&amp;gt;, 77 from Metacritic, 85 from &amp;lt;i&amp;gt;GameInformer&amp;lt;/i&amp;gt;, B+ from 1UP.com, and 4 out of 5 stars from &amp;lt;i&amp;gt;GamePro&amp;lt;/i&amp;gt;. The lowest, however, is 6.5 from Gamespot, citing the weaknesses: &amp;quot;Lack of visual and gameplay variety in the campaign, Paucity of ammunition, Boss fights are incredibly tedious, Friendly and enemy AI is poor, Transformations are integrated poorly with the core action&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:War for Cybertron}}&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Flier_(WFC)&amp;diff=469791</id>
		<title>Flier (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Flier_(WFC)&amp;diff=469791"/>
		<updated>2010-06-27T22:09:15Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: This needs to be renamed &amp;quot;Flier (WFC)&amp;quot;, I made this page via red link and don&amp;#039;t know how to do it myself. Sorry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Fliers are a body-type in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Flier&#039;&#039;&#039; was a solider type employed by the [[Autobots]], [[Decepticons]], and neutral forces, mostly during the [[Great War]]. Fliers would swap between their Cybertronian jet [[Alt mode]] and their robot modes, where they would hover in the air. They were relativley weak but often attacked in groups to make up for it. A popular method of destroying them was to shoot their robot mode&#039;s foot thrusters, which would send a flier sailing, often into the nearest wall, before exploding. Decepticon fliers were nicknamed &amp;quot;[[Seeker|Seekers]]&amp;quot; by Autobot infantry.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=469262</id>
		<title>Transformers: War for Cybertron (360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=469262"/>
		<updated>2010-06-26T23:27:05Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Transformerswarforcybertron.jpg|center|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image: War_for_Cybertron_Next_Gen_Version_Cover_Art.jpg‎ |250px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; The book &#039;&#039;[[Exodus: The Official History of the War for Cybertron]]&#039;&#039; serves as a storyline lead-in to the events of the game, which itself in turn sets the stage for the upcoming cartoon series &#039;&#039;[[Transformers: Prime]]&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; features a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game itself is an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game was released [[June 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii (as &#039;&#039;&#039;&#039;&#039;Transformers: Cybertron Adventures&#039;&#039;&#039;&#039;&#039;), Nintendo DS, and PC; however, the console versions were released at Sears stores on June 17th.&lt;br /&gt;
  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
&lt;br /&gt;
It is the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]] before the Transformers come to Earth. [[Megatron (G1)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (G1)|Starscream]], and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (G1)|Brawl]] and [[Barricade (G1)|Barricade]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this and sends Starscream, [[Thundercracker (G1)|Thundercracker]], and [[Skywarp (G1)|Skywarp]] to reactivate the [[Energon Bridge]] that will produce new Dark Energon. They succeed, and Megatron decides to use his new-found power to attack and destroy the Autobot city of [[Iacon (city-state)|Iacon]]. While Starscream and Brawl lead the main attack on the city, Megatron takes [[Soundwave (G1)|Soundwave]] and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader [[Zeta Prime]] has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the &#039;&#039;real&#039;&#039; Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; will find &#039;&#039;&#039;him&#039;&#039;&#039;. Suddenly [[Omega Supreme (G1)|a huge ship awakens and takes off.]]&lt;br /&gt;
&lt;br /&gt;
An unknown amount of time later, Megatron is commanding his ship in search of the &amp;quot;Omega Key&amp;quot;. The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme&#039;s attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons. Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobot&#039;s anti-air and anti-infantry turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below. The Decepticons go down to recover his body, but Omega Supreme transforms into robot mode, firing missiles and lasers. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, recovering from the attack on Iacon, the young Autobot messenger [[Bumblebee (G1)|Bumblebee]] is sent to tell the soldier [[Optimus Prime (G1)|Optimus]] that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, taking Bumblebee and his friend [[Ratchet (G1)|Ratchet]] on a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (G1)|Ironhide]] in reclaiming the Decagon, just barely missing Soundwave on the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison in [[Kaon]]. Optimus, Bumblebee and [[Sideswipe (G1)|Sideswipe]] allow themselves to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad by [[Air Raid (G1)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (G1)|Arcee]]). Using the chaos as a distraction, the trio sneak to the high security bunker Zeta Prime is being held. When the Autobots try to save them, Soundwave attacks, sending out [[Frenzy (G1)|Frenzy]], [[Rumble (G1)|Rumble]], and [[Laserbeak (G1)|Laserbeak]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to the council, who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. However, he is then dispatched into the very core of Cybertron with [[Ironhide (G1)|Ironhide]] and [[Warpath (G1)|Warpath]] to cure the currently infected core. Heading to the entrance, where Omega Supreme is being held by the Decepticons, the three Autobots manage to free Omega, then call in Ratchet to repair him enough to open the Omega Gate. Thanks to the help of some space slugs, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach the core. However the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus the [[Matrix of Leadership]].&lt;br /&gt;
&lt;br /&gt;
Returning to Iacon, Optimus Prime orders the launching of a full-scale evacuation of Cybertron&#039;s surface, however as the transports leave the atmosphere, Megatron begins shooting them down with his massive orbital space station. Optimus relizes the need to shut down the station, and sends [[Silverbolt (G1)|Silverbolt]], Air Raid, and [[Jetfire (G1)|Jetfire]] to shut it down from the inside out. The team went flying into the station and blow up the power core, but Megatron taunts them as he activates a back-up generator. Then the station itself begins to mock them. Relizing the station is a Cybertronian, the team flies to find its conversion cog to force it into its robot mode before it can finish leveling Iacon, and Optimus with it. Succeding, the Autobots race out of the quickly transforming space station, [[Trypticon (G1)|Trypticon]]. The Autobots shoot out the massive Decepticon&#039;s jetpack, causing it to hurtle towards the surface of the planet. Trypticon still functioned however, and Optimus Prime, Bumblebee and Ironhide were forced to engage the damaged Decepticon. After a difficult battle, Optimus uses his axe to knock Trypticon off-balance, sending it plummiting into the liquid below. As the other transports escape the planet&#039;s dying surface Optimus shows his team their new ship - an [[Ark (G1)|Ark]] that will allow them to take a piece of Cybertron with them, [[Earth|wherever their adventures may take them...]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters.  Characters belong to one of four distinct classes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaders:&#039;&#039;&#039; Vehicle forms are trucks.  Support their team with buffs and debuff the enemy team.&lt;br /&gt;
* &#039;&#039;&#039;Soldiers:&#039;&#039;&#039; Vehicle forms are tanks.  Have heavy-hitting ranged and melee weaponry.&lt;br /&gt;
* &#039;&#039;&#039;Scientists:&#039;&#039;&#039; Vehicle forms are jets.  Use a variety of tricky technology and precise long-distance weaponry to heal their allies and control the battlefield from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Scouts:&#039;&#039;&#039; Vehicle forms are cars.  Specialize in evasion and high-speed combat, along with disabling functions like EMP grenades.&lt;br /&gt;
&lt;br /&gt;
The characters available will shift from level to level.  &lt;br /&gt;
&lt;br /&gt;
Known playable characters include:&lt;br /&gt;
&lt;br /&gt;
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon (city-state)|Iacon]].  [[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he&#039;s, uh, probably not playable.   Players should expect references to Cybertron locations taken from all previous Transformer stories, &amp;quot;things which may have only been referenced once, in one comic way back when, could be used and expanded upon.&amp;quot;&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Campaigns will be co-op online for the first time in a Transformers game.&lt;br /&gt;
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.&lt;br /&gt;
* The game will run on the Unreal engine.&lt;br /&gt;
* High Moon is prepared to &amp;quot;support the game after release,&amp;quot; meaning either patches or downloadable content.&lt;br /&gt;
* Online Multiplayer is being developed for the game.&lt;br /&gt;
* All environments, including cover, can be destroyed.&lt;br /&gt;
* Characters transform at any time with an easy and quick tap of the Left Analog stick. There is no &amp;quot;cool down&amp;quot; so players can transform as often and as freely as they wish.&lt;br /&gt;
* The ability to create your own Transformers character for multiplayer. &amp;lt;ref&amp;gt;[http://www.3news.co.nz/Transformers-War-for-Cybertron-trailer/tabid/418/articleID/144347/Default.aspx War For Cybertron trailer news at 3news.co.nz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievment list==&lt;br /&gt;
When Completing various goals and tasks during the campaigns and in online multiplayer the player can earn Trophies on Playstation 3 and Acievments on the Xbox 360. There are 4 kinds of Trophies- Platinum is the highest, and is only unlocked after earning all the other trophies. It is followed by Gold, which include harder tasks and worth more experience. Then Silver, with less experience than Gold, and finally Bronze which represent easier tasks and worth the least experience. On the Xbox, each achievment has a Gamescore (G) that adds to the player&#039;s total gamescore, which is essentially the Xbox Live version of &amp;quot;Street Cred&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Acievment/Trophy name - Aciement/Trophy Description - Gamescore - Playstation Trophy&lt;br /&gt;
*A Prime Problem - Complete Defend Iacon on any difficulty - 10G - Bronze &lt;br /&gt;
*The Last Prime - Complete Kaon Prison Break on any difficulty - 10G - Bronze &lt;br /&gt;
*You Got the Touch - Complete To the Core on any difficulty - 10G - Bronze &lt;br /&gt;
*The War Within - Complete Aerial Assault on any difficulty - 10G - Bronze &lt;br /&gt;
*The Harder They Fall - Complete One Shall Stand on any difficulty - 10G - Bronze &lt;br /&gt;
*Paging Ratchet - Revive 5 Autobot soliders in Defend Iacon - 15G - Bronze Trophy&lt;br /&gt;
*Beak Braker - Shoot the 3 hidden Laserbeaks in throughout Kaon Prion Break - 15G - Bronze &lt;br /&gt;
*Slugfest - Save the slug before it is executed in To the Core - 15G - Bronze &lt;br /&gt;
*Powerglide Performer - Fly through the coolant tunnels in under 23 seconds in Aerial Assault - 15G - Bronze &lt;br /&gt;
*First We Crack the Shell... - Get smashed by Trypticon&#039;s hand as he falls into energon goo in One Shall Stand - 15G - Bronze &lt;br /&gt;
*Autobot Recruit - Autobot Campaign Complete (Easy)- 15G - Bronze &lt;br /&gt;
*Autobot Commander - Autobot Campaign Complete (Medium) - 30G - Silver &lt;br /&gt;
*Autobot Prime - Autobot Campaign Complete (Hard) - 45G - Silver&lt;br /&gt;
*Dark Awakening - Complete Dark Energon on any difficulty - 10G &lt;br /&gt;
**Dark Energy - Complete Dark Energon on any difficulty - Bronze&lt;br /&gt;
*Starscream&#039;s Brigade - Complete Fuel of War on any difficulty - 10G - Bronze &lt;br /&gt;
*The Fall of Iacon - Complete Iacon Destroyed on any difficulty - 10G - Bronze &lt;br /&gt;
*The Secret of Omega Supreme - Complete Death of Hope on any difficulty - 10G - Bronze &lt;br /&gt;
*Victory is Mine - Complete The Final Guardian on any difficulty - 10G - Bronze &lt;br /&gt;
*Your Lucky Day - Kill all but 1 of the neutral prisoners in Dark Energon - 15G - Bronze &lt;br /&gt;
*Thief in the Night - Find and disable all of the security trip-wire switches in Fuel of War - 15G - Bronze&lt;br /&gt;
*Chaos Bringer - Destroy the planets in the Stellar Galleries in Iacon Destroyed - 15G - Bronze&lt;br /&gt;
*Motormaster! - Race across the Chasm Bridge in under 33 seconds in Death of Hope - 15G - Bronze&lt;br /&gt;
*Devastator - Destroy all cover in the arena in The Final Guardian - 15G - Bronze&lt;br /&gt;
*Decepticon Grunt - Complete the Decepticon Campaign (Easy)- 15G - Bronze&lt;br /&gt;
*Decepticon Seeker - Complete the Decepticon Campaign (Medium) - 30G - Silver&lt;br /&gt;
*Decepticon Warlord - Complete the Decepticon Campaign (Hard) - 45G - Silver&lt;br /&gt;
*Till All Are One - Complete both Campaigns (Any Difficulty) - 30G - Silver &lt;br /&gt;
*Brute-a-kiss! - Ignite a Brute&#039;s back 5 times in Campaign or Escalation - 15G - Bronze &lt;br /&gt;
*Footloose and Fancy Free - Destroy a Jet Soldier&#039;s foot thrusters 5 time in Campaign or Escalation - 15G - Bronze&lt;br /&gt;
*That&#039;s No Mirage - Headshot a Cloaker when it is invisible in Campaign or Escalation - 15G - Bronze&lt;br /&gt;
*Targetmaster! - Kill two snipers in 5 seconds - 15G - Bronze &lt;br /&gt;
*There Are Parts Everywhere - Multi-Kill 3 car soldiers at once using an explosive weapon in Campaign or Escalation - 15G - Bronze &lt;br /&gt;
*Blast-arachnia!- Destroy 100 spider in Campaign or Escalation - 15G - Bronze&lt;br /&gt;
*Fire in the Sky - Melee kill a Jet Vehicle in Campaign or Escalation - 15G - Bronze&lt;br /&gt;
*Friends to the End - Complete a level in Co-Op - 15G - Bronze&lt;br /&gt;
*Unlikely Allies - Complete a level in Competitive Co-Op - 15G - Bronze&lt;br /&gt;
*More Than Meets the Eye - Earn a 1st Place MVP award in any Multiplayer mode - 15G - Bronze &lt;br /&gt;
*You Got Spark, Kid - Reach level 5 in any single class in Multiplayer - 5G - Bronze&lt;br /&gt;
*Spike&#039;s BFF - Reach a combined class of level of 25 in Multiplayer - 15G - Bronze &lt;br /&gt;
*The Kup&#039;s Half Full- Reach a combined class level of 50 in Multiplayer - 25G - Silver&lt;br /&gt;
*Only the Strong Survive - Reach a combined class level of 75 in Multiplayer - 50G - Silver&lt;br /&gt;
*Top of the Scrap Heap - Reach a combined class level of 100 in Multiplayer - 75G - Silver&lt;br /&gt;
*Prime Directive - Unlock Prime Mode - 30G - Silver&lt;br /&gt;
*Powermaster! - Spend 25,000 power in Escalation - 15G - Bronze&lt;br /&gt;
*Heavy Metal War - Complete the 15th wave in Escalation - 50G - Gold&lt;br /&gt;
*Scavenger Would Be Proud - Destroy all hidden Autobot symbols in the Decepticon Campaign - 25G - Silver&lt;br /&gt;
*Grimlock, Smash! - Destroy all hidden Decepticon symbols in the Autobot Campaign - 25G - Silver&lt;br /&gt;
*Action Master - Get 10 kills with a single detached turret in any mode - 15G - Bronze&lt;br /&gt;
*Wait! I Still Function! - Get 3 kills while downed in a Co-Op campaign or Escalation- 30G - Silver&lt;br /&gt;
*Ramhorn - Ram-kill an enemy who is stunned by an EMP Grenade in Campaign or Multiplayer - 15G - Bronze     &lt;br /&gt;
*Vector Sigma Victory - Unlock All Trophies - Platinum&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=468266</id>
		<title>Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=468266"/>
		<updated>2010-06-25T05:51:03Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: Completed Synopsis, Added some trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Transformerswarforcybertron.jpg|center|500px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; The book &#039;&#039;[[Exodus: The Official History of the War for Cybertron]]&#039;&#039; serves as a storyline lead-in to the events of the game, which itself in turn sets the stage for the upcoming cartoon series &#039;&#039;[[Transformers: Prime]]&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; will feature a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game has a street date of [[June 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii (as &#039;&#039;[[Transformers: Cybertron Adventures]]&#039;&#039;), Nintendo DS, and PC; however, the console versions were released at Sears stores on June 17th.&lt;br /&gt;
  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
&lt;br /&gt;
It is the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]] before the Transformers come to Earth. [[Megatron (G1)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (G1)|Starscream]], and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (G1)|Brawl]] and [[Barricade (G1)|Barricade]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this and sends Starscream, [[Thundercracker (G1)|Thundercracker]], and [[Skywarp (G1)|Skywarp]] to reactivate the [[Energon Bridge]] that will produce new Dark Energon. They succeed, and Megatron decides to use his new-found power to attack and destroy the Autobot city of [[Iacon (city-state)|Iacon]]. While Starscream and Brawl lead the main attack on the city, Megatron takes [[Soundwave (G1)|Soundwave]] and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader [[Zeta Prime]] has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the &#039;&#039;real&#039;&#039; Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; will find &#039;&#039;&#039;him&#039;&#039;&#039;. Suddenly [[Omega Supreme (G1)|a huge ship awakens and takes off.]]&lt;br /&gt;
&lt;br /&gt;
An unknown amount of time later, Megatron is commanding his ship in search of the &amp;quot;Omega Key&amp;quot;. The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme&#039;s attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons. Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobot&#039;s anti-air and anti-infantry turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below. The Decepticons go down to recover his body, but Omega Supreme transforms into robot mode, firing missiles and lasers. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, recovering from the attack on Iacon, the young Autobot messenger [[Bumblebee (G1)|Bumblebee]] is sent to tell the soldier [[Optimus Prime (G1)|Optimus]] that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, taking Bumblebee and his friend [[Ratchet (G1)|Ratchet]] on a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (G1)|Ironhide]] in reclaiming the Decagon, just barely missing Soundwave on the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison in [[Kaon]]. Optimus, Bumblebee and [[Sideswipe (G1)|Sideswipe]] allow themselves to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad by [[Air Raid (G1)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (G1)|Arcee]]). Using the chaos as a distraction, the trio sneak to the high security bunker Zeta Prime is being held. When the Autobots try to save them, Soundwave attacks, sending out [[Frenzy (G1)|Frenzy]], [[Rumble (G1)|Rumble]], and [[Laserbeak (G1)|Laserbeak]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to the council, who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. However, he is then dispatched into the very core of Cybertron with [[Ironhide (G1)|Ironhide]] and [[Warpath (G1)|Warpath]] to cure the currently infected core. Thanks to the help of some space slugs, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach the core. However the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus the [[Matrix of Leadership]].&lt;br /&gt;
&lt;br /&gt;
Returning to Iacon, Optimus Prime orders the launching of a full-scale evacuation of Cybertron&#039;s surface, however as the transports leave the atmosphere, Megatron begins shooting them down with his massive orbital space station. Optimus relizes the need to shut down the station, and sends [[Silverbolt (G1)|Silverbolt]], Air Raid, and [[Jetfire (G1)|Jetfire]] to shut it down from the inside out. The team went flying into the station and blow up the power core, but Megatron taunts them as he activates a back-up generator. Then the station itself begins to mock them. Relizing the station is a Cybertronian, the team flies to find it&#039;s conversion cog to force it into it&#039;s robot mode before it can finish leveling Iacon, and Optimus with it.  Succeding, the Autobots race out of the quickly transforming space station, [[Trypticon (G1)|Trypticon]]. The Autobots shoot out the massive Decepticon&#039;s jetpack, causing it to hurtle towards the surface of the planet. Trypticon still functioned however, and Optimus Prime, Bumblebee and Ironhide were forced to engage the damaged Decepticon. After a difficult battle, Optimus uses his axe to knock Trypticon off-balance, sending it plummiting into the liquid below. As the other transports escape the planet&#039;s dying surface Optimus shows his team their new ship- an [[Ark (G1)|Ark]] that will allow them to take a piece of Cybertron with them, [[Earth|Wherever their adventures may take them]].&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters.  Characters belong to one of four distinct classes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaders:&#039;&#039;&#039; Vehicle forms are trucks.  Support their team with buffs and debuff the enemy team.&lt;br /&gt;
* &#039;&#039;&#039;Soldiers:&#039;&#039;&#039; Vehicle forms are tanks.  Have heavy-hitting ranged and melee weaponry.&lt;br /&gt;
* &#039;&#039;&#039;Scientists:&#039;&#039;&#039; Vehicle forms are jets.  Use a variety of tricky technology and precise long-distance weaponry to heal their allies and control the battlefield from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Scouts:&#039;&#039;&#039; Vehicle forms are cars.  Specialize in evasion and high-speed combat, along with disabling functions like EMP grenades.&lt;br /&gt;
&lt;br /&gt;
The characters available will shift from level to level.  &lt;br /&gt;
&lt;br /&gt;
Known playable characters include:&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]])  ([http://www.transformersgame.com/game#/game/characters/autobots/optimus Official Website profile]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx GameInformer profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]] ([[Johnny Yong Bosch]]) &amp;lt;ref&amp;gt;[http://twitter.com/johnnyyongbosch/status/11686292590 Twitter post by Johnny Yong Bosch confirming his role as Bumblebee.]&amp;lt;/ref&amp;gt; ([http://www.transformersgame.com/game#/game/characters/autobots/bumblebee Official Website profile])&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]] ([[Fred Tatasciore]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ratchet Official Website profile])&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]] ([[Keith Szarabajka]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ironhide Official Website profile])&lt;br /&gt;
*[[Sideswipe (G1)|Sideswipe]] ([[Travis Willingham]]) ([http://www.transformersgame.com/game#/game/characters/autobots/sideswipe Official Website profile])&lt;br /&gt;
*[[Jetfire (G1)|Jetfire]] ([[Troy Baker]]) ([http://www.transformersgame.com/game#/game/characters/autobots/jetfire Official Website profile])&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] ([[Patrick Seitz]]) ([http://www.transformersgame.com/game#/game/characters/autobots/silverbolt Official Website profile])&lt;br /&gt;
*[[Arcee (G1)|Arcee]] ([[Kari Wahlgren]])&lt;br /&gt;
*[[Air Raid (G1)|Air Raid]] ([[Liam O&#039;Brien]]) ([http://www.transformersgame.com/game#/game/characters/autobots/airraid Official Website profile])&lt;br /&gt;
*[[Warpath (G1)|Warpath]] ([[Jamieson Price]]) ([http://www.transformersgame.com/game#/game/characters/autobots/warpath Official Website profile])&lt;br /&gt;
*[[Jazz (G1)|Jazz]] (Best Buy preorder Multiplayer exclusive) &amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;?id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;nrp=15&amp;amp;usc=All+Categories Bestbuy.com preorder page featuring a special Jazz trailer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Cliffjumper (G1)|Cliffjumper]] (DS only)&lt;br /&gt;
*[[Ultra Magnus (G1)|Ultra Magnus]] (DS only)&lt;br /&gt;
*[[Kup (G1)|Kup]] (DS only)&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] (DS only)&lt;br /&gt;
*[[Swoop (G1)|Swoop]] (DS only)&lt;br /&gt;
*[[Zeta Prime]] (Troy Baker)&lt;br /&gt;
*[[Hot Rod (G1)|Hot Shot]] (DS only)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)|Megatron]] (Fred Tatasciore)  ([http://www.transformersgame.com/game#/game/characters/decepticons/megatron Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx GameInformer profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([[Sam Riegel]])  ([http://www.transformersgame.com/game#/game/characters/decepticons/starscream Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx GameInformer profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]] ([[Isaac C. Singleton Jr.]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/soundwave Official Website profile])&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]] ([[Graham McTavish]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/thundercracker Official Website profile])&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]] ([[Richard Epcar]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/skywarp Official Website profile])&lt;br /&gt;
*[[Breakdown (G1)|Breakdown]] ([[Crispin Freeman]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/breakdown Official Website profile])&lt;br /&gt;
*[[Brawl (G1)|Brawl]]  ([[Nolan North]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/brawl Official Website profile])&lt;br /&gt;
*[[Barricade (G1)|Barricade]] ([[Steve Blum]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/barricade Official Website profile])&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]] &amp;lt;!-- IS NOT VOICED BY COREY BURTON --&amp;gt;(Gamestop preorder Multiplayer exclusive)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (Amazon.com preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder page featuring a special Demolishor trailer]&amp;lt;/ref&amp;gt;, Play.com exclusive in UK)&lt;br /&gt;
*[[Cyclonus (G1)|Cyclonus]] (DS only)&lt;br /&gt;
*[[Dirge (G1)|Dirge]] (DS only)&lt;br /&gt;
*[[Ramjet (G1)|Ramjet]] (DS only)&amp;lt;ref&amp;gt;[http://www.hasbro.com/transformers/en_US/discover/movie-news/images/ramjet_2.jpg Image from Hasbro&#039;s June 22, 2010 news, on War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon]].  [[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he&#039;s, uh, probably not playable.   Players should expect references to Cybertron locations taken from all previous Transformer stories, &amp;quot;things which may have only been referenced once, in one comic way back when, could be used and expanded upon.&amp;quot;&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.&lt;br /&gt;
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.&lt;br /&gt;
Image:WfC-IGN-OmegaSupreme.jpg|Omega Supreme attacks a platoon of Decepticons.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatron.jpg|Starscream and Megatron get ready for the ground assault.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!&lt;br /&gt;
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.&lt;br /&gt;
Image:WfC-IGN-Trypticon.jpg|Oh Primus.&lt;br /&gt;
Image:War for Cybertron Shockwave.jpg|Resistance really does seem to be futile. &lt;br /&gt;
Image: DemolishorWar for Cyb.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Campaigns will be co-op online for the first time in a Transformers game.&lt;br /&gt;
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.&lt;br /&gt;
* The game will run on the Unreal engine.&lt;br /&gt;
* High Moon is prepared to &amp;quot;support the game after release,&amp;quot; meaning either patches or downloadable content.&lt;br /&gt;
* Online Multiplayer is being developed for the game.&lt;br /&gt;
* All environments, including cover, can be destroyed.&lt;br /&gt;
* Characters transform at any time with an easy and quick tap of the Left Analog stick. There is no &amp;quot;cool down&amp;quot; so players can transform as often and as freely as they wish.&lt;br /&gt;
* The ability to create your own Transformers character for multiplayer. &amp;lt;ref&amp;gt;[http://www.3news.co.nz/Transformers-War-for-Cybertron-trailer/tabid/418/articleID/144347/Default.aspx War For Cybertron trailer news at 3news.co.nz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transformer references==&lt;br /&gt;
* Ironhide greets the space slug with the [[Universal greeting]]. Warpath had no idea what it was.&lt;br /&gt;
* The [[Punch of Kill Everything]] is a multiplayer Leader Class ability and a Soldier class upgrade.&lt;br /&gt;
* In the Kaon prison an Autobot is pronounced guilty and thrown into a casket. He responds with &amp;quot;Spare me this mockery of justice!&amp;quot;, the same quote from when the Quintessons sentenced Kranix the Lithone to Sharkticons in the [[The Transformers: The Movie|original movie]]. &lt;br /&gt;
* Rumble repeats another line from the movie: &amp;quot;&amp;quot;First we crack the shell, then we crack the nuts inside!&amp;quot; &lt;br /&gt;
* When Skywarp calls Thundercracker ugly he replies [[Seeker (body-type)|that they look the same]]. [[The Twins|Hmmm.]]&lt;br /&gt;
* Yet another 1986 movie quote: when Starscream declares himself as Decepticon leader, Megatron retorts that &amp;quot;[he] still function.&amp;quot;&lt;br /&gt;
* [[Stan Bush]] sings a new Transformers song for the credits, and the special thanks describe the famlies that were involved &amp;quot;rock like Stan Bush&amp;quot;.&lt;br /&gt;
* Air Raid pokes fun of Silverbolt&#039;s fear of hights.&lt;br /&gt;
* The in-game menu for stat tracking and leaderboards is called [[Teletraan 1]] &lt;br /&gt;
* When Ironhide asks Optimus how he knows Megatron, Optimus replies that it is a story for another time.&lt;br /&gt;
Pretty much all the Achievement/Trophy names are references to other parts of Transformers history, mostly G1.&lt;br /&gt;
* The ones for completing the campaign chapters include [[Dark Awakening]], [[Starscream&#039;s Brigade]], [[A Prime Problem]], [[The Last Prime]], [[The Touch|You Got The Touch]], [[The War Within]], and [[&#039;Til all are one|Till All Are One]].&lt;br /&gt;
* Gameplay names include [[Thief in the Night]], [[Fire in the Sky]], [[Unicron|Chaos Bringer]], [[Motormaster|Motormaster!]], [[Devastator (G1)|Devastator!]], [[Bruticus (G1)|Brute-a-kiss!]], [[Slugfest (G1)|Slugfest]], [[Powerglide (G1)|Powerglide Performer]], [[Rumble (G1)|First we crack the shell...]], [[Blackarachnia (BW)|Blast-a-rachnia]] and [[Ramhorn]].&lt;br /&gt;
&lt;br /&gt;
==Operation Transmission Recovery==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips/images&amp;quot; to you and me).&lt;br /&gt;
&lt;br /&gt;
There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the &amp;quot;Total Recovered&amp;quot; amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch. &lt;br /&gt;
&lt;br /&gt;
As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of the second trailer (link below), were available:&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;S. No.&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Blue&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 351&lt;br /&gt;
| 327&lt;br /&gt;
| Video&lt;br /&gt;
| Game Trailer (unlocked by default).&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Video&lt;br /&gt;
| Starscream flying.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream standing.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 029&lt;br /&gt;
| 209&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Camera behind Autobots, Optimus is prominent.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 040&lt;br /&gt;
| 328&lt;br /&gt;
| Image&lt;br /&gt;
| Holographic map of Cybertron and its two moons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 051&lt;br /&gt;
| 110&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 073&lt;br /&gt;
| 190&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus vs an average Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 085&lt;br /&gt;
| 298&lt;br /&gt;
| Video&lt;br /&gt;
| Decepticon insignia (on Starscream).&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 096 &lt;br /&gt;
| 347&lt;br /&gt;
| Video&lt;br /&gt;
| A bomb explosion on Cybertron&#039;s surface (possibly the same one which made a huge hole in it).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 107&lt;br /&gt;
| 035&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 120&lt;br /&gt;
| 040&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from a moon.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 140&lt;br /&gt;
| 201&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream flying towards Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 162&lt;br /&gt;
| 359&lt;br /&gt;
| Image&lt;br /&gt;
| A red robot (Ironhide?).&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 173&lt;br /&gt;
| 003&lt;br /&gt;
| Image&lt;br /&gt;
| A hall (Council of Autobot Elders?).&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 192&lt;br /&gt;
| 147&lt;br /&gt;
| Video&lt;br /&gt;
| Injured Autobot, trying to get up .&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 203&lt;br /&gt;
| 094&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 214&lt;br /&gt;
| 004&lt;br /&gt;
| Image&lt;br /&gt;
| A city seen from a tunnel .&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 225&lt;br /&gt;
| 199&lt;br /&gt;
| Image&lt;br /&gt;
| A city tower falling and hitting another tower.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 265&lt;br /&gt;
| 011&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus Prime.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 284&lt;br /&gt;
| 021&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron firing his gun (at YOU).&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 295&lt;br /&gt;
| 249&lt;br /&gt;
| Video&lt;br /&gt;
| Optimus uses his axe on a Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 306&lt;br /&gt;
| 041&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from another moon.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 317&lt;br /&gt;
| 081&lt;br /&gt;
| Video&lt;br /&gt;
| City skyline, camera moving down, some music in the background (start of the second trailer).&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 328&lt;br /&gt;
| 221&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: A missile hits a battlestation and an Autobot falls down from it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
&lt;br /&gt;
==Toy tie-ins==&lt;br /&gt;
[[Hasbro]] has confirmed that several toys will be made to tie into the promotion of the video game. These include figures of Bumblebee, Optimus Prime, Megatron and Soundwave. At [[Toy Fair 2010]], they were confirmed to be part of the [[Generations (toyline)|&#039;&#039;Generations&#039;&#039; toyline]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Generationstoy-CybertronianOptimusPrime.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianMegatron.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianBumblebee.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianSoundwave.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comic adaptation==&lt;br /&gt;
&lt;br /&gt;
[[IDW Publishing]] is bringing out a comic based on the game. News of this first got leaked when [[Australia|Australian]] website JB Hi-Fi offered a &#039;&#039;free&#039;&#039; copy of issue 1 if you pre-ordered the game from them. &amp;lt;ref&amp;gt;[http://www.jbhifionline.com.au/game/ps3/transformers-war-for-cybertron-bonus-comic-book/513755 TRANSFORMERS: WAR FOR CYBERTRON (Bonus Comic Book)]&amp;lt;/ref&amp;gt; The story is a partial adaptation of the &#039;&#039;Exodus&#039;&#039; book. &amp;lt;ref name=&amp;quot;adaptation&amp;quot;&amp;gt;[http://www.seibertron.com/transformers/news/transformers-war-for-cybertron-1-information-and-team-revealed/18661/ Transformers: War For Cybertron #1 Information and Team Revealed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The artist to the cover is revealed to be [[Marcelo Matere]], who updated his DeviantArt gallery with the inked version, &amp;lt;ref&amp;gt;[http://mmatere.deviantart.com/art/War-of-Cybertron-Cover-inks-165279485 Inks-only comic cover at Marcelo&#039;s DA gallery]&amp;lt;/ref&amp;gt; with [[Priscilla Tramontano]] as colorist. &amp;lt;ref&amp;gt;[http://noprips.deviantart.com/art/War-of-Cybertron-Cover-165344432 Colored cover at Priscilla&#039;s DA gallery]&amp;lt;/ref&amp;gt; [[Alex Irvine]] and [[Don Figueroa]] are writing and drawing, respectively. &amp;lt;ref name=&amp;quot;adaptation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-debut-transformers-war/59860 Exclusive trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-gameplay-transformers-war/62343 Exclusive gameplay trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://ps3.ign.com/dor/objects/54929/transformers-war-for-cybertron/videos/transformerscyber_trl_revealtrailer_10710.html;jsessionid=8yroitu115mw Second, fuller trailer from IGN]&lt;br /&gt;
*[http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from &#039;&#039;Game Informer&#039;&#039; magazine.]&lt;br /&gt;
*[http://www.gametrailers.com/video/gdc-10-transformers-war/62925 Civil War Story Interview at &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.allspark.com/content/view/6450/20/ Press release]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=468264</id>
		<title>Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=468264"/>
		<updated>2010-06-25T05:35:56Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Transformerswarforcybertron.jpg|center|500px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; The book &#039;&#039;[[Exodus: The Official History of the War for Cybertron]]&#039;&#039; serves as a storyline lead-in to the events of the game, which itself in turn sets the stage for the upcoming cartoon series &#039;&#039;[[Transformers: Prime]]&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; will feature a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game has a street date of [[June 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii (as &#039;&#039;[[Transformers: Cybertron Adventures]]&#039;&#039;), Nintendo DS, and PC; however, the console versions were released at Sears stores on June 17th.&lt;br /&gt;
  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
&lt;br /&gt;
It is the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]] before the Transformers come to Earth. [[Megatron (G1)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (G1)|Starscream]], and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (G1)|Brawl]] and [[Barricade (G1)|Barricade]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this and sends Starscream, [[Thundercracker (G1)|Thundercracker]], and [[Skywarp (G1)|Skywarp]] to reactivate the [[Energon Bridge]] that will produce new Dark Energon. They succeed, and Megatron decides to use his new-found power to attack and destroy the Autobot city of [[Iacon (city-state)|Iacon]]. While Starscream and Brawl lead the main attack on the city, Megatron takes [[Soundwave (G1)|Soundwave]] and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader [[Zeta Prime]] has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the &#039;&#039;real&#039;&#039; Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; will find &#039;&#039;&#039;him&#039;&#039;&#039;. Suddenly [[Omega Supreme (G1)|a huge ship awakens and takes off.]]&lt;br /&gt;
&lt;br /&gt;
An unknown amount of time later, Megatron is commanding his ship in search of the &amp;quot;Omega Key&amp;quot;. The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme&#039;s attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons. Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobot&#039;s anti-air and anti-infantry turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below. The Decepticons go down to recover his body, but Omega Supreme transforms into robot mode, firing missiles and lasers. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, recovering from the attack on Iacon, the young Autobot messenger [[Bumblebee (G1)|Bumblebee]] is sent to tell the soldier [[Optimus Prime (G1)|Optimus]] that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, taking Bumblebee and his friend [[Ratchet (G1)|Ratchet]] on a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (G1)|Ironhide]] in reclaiming the Decagon, just barely missing Soundwave on the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison in [[Kaon]]. Optimus, Bumblebee and [[Sideswipe (G1)|Sideswipe]] allow themselves to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad by [[Air Raid (G1)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (G1)|Arcee]]). Using the chaos as a distraction, the trio sneak to the high security bunker Zeta Prime is being held. When the Autobots try to save them, Soundwave attacks, sending out [[Frenzy (G1)|Frenzy]], [[Rumble (G1)|Rumble]], and [[Laserbeak (G1)|Laserbeak]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to the council, who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. However, he is then dispatched into the very core of Cybertron with [[Ironhide (G1)|Ironhide]] and [[Warpath (G1)|Warpath]] to cure the currently infected core. Thanks to the help of some space slugs, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach the core. However the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus the [[Matrix of Leadership]].&lt;br /&gt;
&lt;br /&gt;
Returning to Iacon, Optimus Prime orders the launching of a full-scale evacuation of Cybertron&#039;s surface, however as the transports leave the atmosphere, Megatron begins shooting them down with his massive orbital space station. Optimus relizes the need to shut down the station, and sends [{Silverbolt (G1)|Silverbolt]], Air Raid, and [[Jetfire (G1)|Jetfire]] to shut it down from the inside out. The team went flying into the station and blow up the power core, but Megatron taunts them as he activates a back-up generator. Then the station itself begins to mock them. Relizing the station is a Cybertronian, the team flies to find it&#039;s conversion cog to force it into it&#039;s robot mode before it can finish leveling Iacon, and Optimus with it.  Succeding, the Autobots race out of the quickly transforming space station, [[Trypticon (G1)|Trypticon]]. The Autobots shoot out the massive Decepticon&#039;s jetpack, causing it to hurtle towards the surface of the planet. Trypticon still functioned however, and Optimus Prime, Bumblebee and Ironhide were forced to engage the damaged Decepticon. After a difficult battle, Optimus uses his axe to knock Trypticon off-balance, sending it plummiting into the liquid below. As the other transports escape the planet&#039;s dying surface Optimus shows his team their new ship- an [[Ark (G1)|Ark]] that will allow them to take a piece of Cybertron with them, [[Earth|Wherever their adventures may take them]].&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters.  Characters belong to one of four distinct classes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaders:&#039;&#039;&#039; Vehicle forms are trucks.  Support their team with buffs and debuff the enemy team.&lt;br /&gt;
* &#039;&#039;&#039;Soldiers:&#039;&#039;&#039; Vehicle forms are tanks.  Have heavy-hitting ranged and melee weaponry.&lt;br /&gt;
* &#039;&#039;&#039;Scientists:&#039;&#039;&#039; Vehicle forms are jets.  Use a variety of tricky technology and precise long-distance weaponry to heal their allies and control the battlefield from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Scouts:&#039;&#039;&#039; Vehicle forms are cars.  Specialize in evasion and high-speed combat, along with disabling functions like EMP grenades.&lt;br /&gt;
&lt;br /&gt;
The characters available will shift from level to level.  &lt;br /&gt;
&lt;br /&gt;
Known playable characters include:&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]])  ([http://www.transformersgame.com/game#/game/characters/autobots/optimus Official Website profile]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx GameInformer profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]] ([[Johnny Yong Bosch]]) &amp;lt;ref&amp;gt;[http://twitter.com/johnnyyongbosch/status/11686292590 Twitter post by Johnny Yong Bosch confirming his role as Bumblebee.]&amp;lt;/ref&amp;gt; ([http://www.transformersgame.com/game#/game/characters/autobots/bumblebee Official Website profile])&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]] ([[Fred Tatasciore]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ratchet Official Website profile])&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]] ([[Keith Szarabajka]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ironhide Official Website profile])&lt;br /&gt;
*[[Sideswipe (G1)|Sideswipe]] ([[Travis Willingham]]) ([http://www.transformersgame.com/game#/game/characters/autobots/sideswipe Official Website profile])&lt;br /&gt;
*[[Jetfire (G1)|Jetfire]] ([[Troy Baker]]) ([http://www.transformersgame.com/game#/game/characters/autobots/jetfire Official Website profile])&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] ([[Patrick Seitz]]) ([http://www.transformersgame.com/game#/game/characters/autobots/silverbolt Official Website profile])&lt;br /&gt;
*[[Arcee (G1)|Arcee]] ([[Kari Wahlgren]])&lt;br /&gt;
*[[Air Raid (G1)|Air Raid]] ([[Liam O&#039;Brien]]) ([http://www.transformersgame.com/game#/game/characters/autobots/airraid Official Website profile])&lt;br /&gt;
*[[Warpath (G1)|Warpath]] ([[Jamieson Price]]) ([http://www.transformersgame.com/game#/game/characters/autobots/warpath Official Website profile])&lt;br /&gt;
*[[Jazz (G1)|Jazz]] (Best Buy preorder Multiplayer exclusive) &amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;?id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;nrp=15&amp;amp;usc=All+Categories Bestbuy.com preorder page featuring a special Jazz trailer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Cliffjumper (G1)|Cliffjumper]] (DS only)&lt;br /&gt;
*[[Ultra Magnus (G1)|Ultra Magnus]] (DS only)&lt;br /&gt;
*[[Kup (G1)|Kup]] (DS only)&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] (DS only)&lt;br /&gt;
*[[Swoop (G1)|Swoop]] (DS only)&lt;br /&gt;
*[[Zeta Prime]] (Troy Baker)&lt;br /&gt;
*[[Hot Rod (G1)|Hot Shot]] (DS only)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)|Megatron]] (Fred Tatasciore)  ([http://www.transformersgame.com/game#/game/characters/decepticons/megatron Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx GameInformer profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([[Sam Riegel]])  ([http://www.transformersgame.com/game#/game/characters/decepticons/starscream Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx GameInformer profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]] ([[Isaac C. Singleton Jr.]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/soundwave Official Website profile])&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]] ([[Graham McTavish]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/thundercracker Official Website profile])&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]] ([[Richard Epcar]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/skywarp Official Website profile])&lt;br /&gt;
*[[Breakdown (G1)|Breakdown]] ([[Crispin Freeman]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/breakdown Official Website profile])&lt;br /&gt;
*[[Brawl (G1)|Brawl]]  ([[Nolan North]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/brawl Official Website profile])&lt;br /&gt;
*[[Barricade (G1)|Barricade]] ([[Steve Blum]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/barricade Official Website profile])&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]] &amp;lt;!-- IS NOT VOICED BY COREY BURTON --&amp;gt;(Gamestop preorder Multiplayer exclusive)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (Amazon.com preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder page featuring a special Demolishor trailer]&amp;lt;/ref&amp;gt;, Play.com exclusive in UK)&lt;br /&gt;
*[[Cyclonus (G1)|Cyclonus]] (DS only)&lt;br /&gt;
*[[Dirge (G1)|Dirge]] (DS only)&lt;br /&gt;
*[[Ramjet (G1)|Ramjet]] (DS only)&amp;lt;ref&amp;gt;[http://www.hasbro.com/transformers/en_US/discover/movie-news/images/ramjet_2.jpg Image from Hasbro&#039;s June 22, 2010 news, on War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon]].  [[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he&#039;s, uh, probably not playable.   Players should expect references to Cybertron locations taken from all previous Transformer stories, &amp;quot;things which may have only been referenced once, in one comic way back when, could be used and expanded upon.&amp;quot;&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.&lt;br /&gt;
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.&lt;br /&gt;
Image:WfC-IGN-OmegaSupreme.jpg|Omega Supreme attacks a platoon of Decepticons.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatron.jpg|Starscream and Megatron get ready for the ground assault.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!&lt;br /&gt;
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.&lt;br /&gt;
Image:WfC-IGN-Trypticon.jpg|Oh Primus.&lt;br /&gt;
Image:War for Cybertron Shockwave.jpg|Resistance really does seem to be futile. &lt;br /&gt;
Image: DemolishorWar for Cyb.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Campaigns will be co-op online for the first time in a Transformers game.&lt;br /&gt;
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.&lt;br /&gt;
* The game will run on the Unreal engine.&lt;br /&gt;
* High Moon is prepared to &amp;quot;support the game after release,&amp;quot; meaning either patches or downloadable content.&lt;br /&gt;
* Online Multiplayer is being developed for the game.&lt;br /&gt;
* All environments, including cover, can be destroyed.&lt;br /&gt;
* Characters transform at any time with an easy and quick tap of the Left Analog stick. There is no &amp;quot;cool down&amp;quot; so players can transform as often and as freely as they wish.&lt;br /&gt;
* The ability to create your own Transformers character for multiplayer. &amp;lt;ref&amp;gt;[http://www.3news.co.nz/Transformers-War-for-Cybertron-trailer/tabid/418/articleID/144347/Default.aspx War For Cybertron trailer news at 3news.co.nz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transformer references==&lt;br /&gt;
* Ironhide greets the space slug with the [[Universal greeting]]. Warpath had no idea what it was.&lt;br /&gt;
* The [[Punch of Kill Everything]] is a multiplayer Leader Class ability and a Soldier class upgrade.&lt;br /&gt;
* In the Kaon prison an Autobot is pronounced guilty and thrown into a casket. He responds with &amp;quot;Spare me this mockery of justice!&amp;quot;, the same quote from when the Quintessons sentenced Kranix the Lithone to Sharkticons in the [[The Transformers: The Movie|original movie]]. &lt;br /&gt;
* Rumble repeats another line from the movie: &amp;quot;&amp;quot;First we crack the shell, then we crack the nuts inside!&amp;quot; &lt;br /&gt;
* When Skywarp calls Thundercracker ugly he replies [[Seeker (body-type)|that they look the same]]. [[The Twins|Hmmm.]]&lt;br /&gt;
* Yet another 1986 movie quote: when Starscream declares himself as Decepticon leader, Megatron retorts that &amp;quot;[he] still function.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pretty much all the Achievement/Trophy names are references to other parts of Transformers history, mostly G1.&lt;br /&gt;
* The ones for completing the campaign chapters include [[Dark Awakening]], [[Starscream&#039;s Brigade]], [[A Prime Problem]], [[The Last Prime]], [[The Touch|You Got The Touch]], [[The War Within]], and [[&#039;Til all are one|Till All Are One]].&lt;br /&gt;
* Gameplay names include [[Thief in the Night]], [[Fire in the Sky]], [[Unicron|Chaos Bringer]], [[Motormaster|Motormaster!]], [[Devastator (G1)|Devastator!]], [[Bruticus (G1)|Brute-a-kiss!]], [[Slugfest (G1)|Slugfest]], [[Powerglide (G1)|Powerglide Performer]], [[Rumble (G1)|First we crack the shell...]], [[Blackarachnia (BW)|Blast-a-rachnia]] and [[Ramhorn]].&lt;br /&gt;
&lt;br /&gt;
==Operation Transmission Recovery==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips/images&amp;quot; to you and me).&lt;br /&gt;
&lt;br /&gt;
There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the &amp;quot;Total Recovered&amp;quot; amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch. &lt;br /&gt;
&lt;br /&gt;
As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of the second trailer (link below), were available:&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;S. No.&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Blue&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 351&lt;br /&gt;
| 327&lt;br /&gt;
| Video&lt;br /&gt;
| Game Trailer (unlocked by default).&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Video&lt;br /&gt;
| Starscream flying.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream standing.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 029&lt;br /&gt;
| 209&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Camera behind Autobots, Optimus is prominent.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 040&lt;br /&gt;
| 328&lt;br /&gt;
| Image&lt;br /&gt;
| Holographic map of Cybertron and its two moons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 051&lt;br /&gt;
| 110&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 073&lt;br /&gt;
| 190&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus vs an average Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 085&lt;br /&gt;
| 298&lt;br /&gt;
| Video&lt;br /&gt;
| Decepticon insignia (on Starscream).&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 096 &lt;br /&gt;
| 347&lt;br /&gt;
| Video&lt;br /&gt;
| A bomb explosion on Cybertron&#039;s surface (possibly the same one which made a huge hole in it).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 107&lt;br /&gt;
| 035&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 120&lt;br /&gt;
| 040&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from a moon.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 140&lt;br /&gt;
| 201&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream flying towards Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 162&lt;br /&gt;
| 359&lt;br /&gt;
| Image&lt;br /&gt;
| A red robot (Ironhide?).&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 173&lt;br /&gt;
| 003&lt;br /&gt;
| Image&lt;br /&gt;
| A hall (Council of Autobot Elders?).&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 192&lt;br /&gt;
| 147&lt;br /&gt;
| Video&lt;br /&gt;
| Injured Autobot, trying to get up .&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 203&lt;br /&gt;
| 094&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 214&lt;br /&gt;
| 004&lt;br /&gt;
| Image&lt;br /&gt;
| A city seen from a tunnel .&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 225&lt;br /&gt;
| 199&lt;br /&gt;
| Image&lt;br /&gt;
| A city tower falling and hitting another tower.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 265&lt;br /&gt;
| 011&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus Prime.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 284&lt;br /&gt;
| 021&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron firing his gun (at YOU).&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 295&lt;br /&gt;
| 249&lt;br /&gt;
| Video&lt;br /&gt;
| Optimus uses his axe on a Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 306&lt;br /&gt;
| 041&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from another moon.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 317&lt;br /&gt;
| 081&lt;br /&gt;
| Video&lt;br /&gt;
| City skyline, camera moving down, some music in the background (start of the second trailer).&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 328&lt;br /&gt;
| 221&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: A missile hits a battlestation and an Autobot falls down from it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
&lt;br /&gt;
==Toy tie-ins==&lt;br /&gt;
[[Hasbro]] has confirmed that several toys will be made to tie into the promotion of the video game. These include figures of Bumblebee, Optimus Prime, Megatron and Soundwave. At [[Toy Fair 2010]], they were confirmed to be part of the [[Generations (toyline)|&#039;&#039;Generations&#039;&#039; toyline]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Generationstoy-CybertronianOptimusPrime.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianMegatron.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianBumblebee.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianSoundwave.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comic adaptation==&lt;br /&gt;
&lt;br /&gt;
[[IDW Publishing]] is bringing out a comic based on the game. News of this first got leaked when [[Australia|Australian]] website JB Hi-Fi offered a &#039;&#039;free&#039;&#039; copy of issue 1 if you pre-ordered the game from them. &amp;lt;ref&amp;gt;[http://www.jbhifionline.com.au/game/ps3/transformers-war-for-cybertron-bonus-comic-book/513755 TRANSFORMERS: WAR FOR CYBERTRON (Bonus Comic Book)]&amp;lt;/ref&amp;gt; The story is a partial adaptation of the &#039;&#039;Exodus&#039;&#039; book. &amp;lt;ref name=&amp;quot;adaptation&amp;quot;&amp;gt;[http://www.seibertron.com/transformers/news/transformers-war-for-cybertron-1-information-and-team-revealed/18661/ Transformers: War For Cybertron #1 Information and Team Revealed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The artist to the cover is revealed to be [[Marcelo Matere]], who updated his DeviantArt gallery with the inked version, &amp;lt;ref&amp;gt;[http://mmatere.deviantart.com/art/War-of-Cybertron-Cover-inks-165279485 Inks-only comic cover at Marcelo&#039;s DA gallery]&amp;lt;/ref&amp;gt; with [[Priscilla Tramontano]] as colorist. &amp;lt;ref&amp;gt;[http://noprips.deviantart.com/art/War-of-Cybertron-Cover-165344432 Colored cover at Priscilla&#039;s DA gallery]&amp;lt;/ref&amp;gt; [[Alex Irvine]] and [[Don Figueroa]] are writing and drawing, respectively. &amp;lt;ref name=&amp;quot;adaptation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-debut-transformers-war/59860 Exclusive trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-gameplay-transformers-war/62343 Exclusive gameplay trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://ps3.ign.com/dor/objects/54929/transformers-war-for-cybertron/videos/transformerscyber_trl_revealtrailer_10710.html;jsessionid=8yroitu115mw Second, fuller trailer from IGN]&lt;br /&gt;
*[http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from &#039;&#039;Game Informer&#039;&#039; magazine.]&lt;br /&gt;
*[http://www.gametrailers.com/video/gdc-10-transformers-war/62925 Civil War Story Interview at &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.allspark.com/content/view/6450/20/ Press release]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=468182</id>
		<title>Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=468182"/>
		<updated>2010-06-24T21:52:24Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: Added trivia to keep track of the various Mythology jokes. This isn&amp;#039;t even scratching the surface.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Transformerswarforcybertron.jpg|center|500px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; The book &#039;&#039;[[Exodus: The Official History of the War for Cybertron]]&#039;&#039; serves as a storyline lead-in to the events of the game, which itself in turn sets the stage for the upcoming cartoon series &#039;&#039;[[Transformers: Prime]]&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; will feature a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game has a street date of [[June 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii (as &#039;&#039;[[Transformers: Cybertron Adventures]]&#039;&#039;), Nintendo DS, and PC; however, the console versions were released at Sears stores on June 17th.&lt;br /&gt;
  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
&lt;br /&gt;
It is the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]] before the Transformers come to Earth. [[Megatron (G1)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (G1)|Starscream]], and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (G1)|Brawl]] and [[Barricade (G1)|Barricade]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this and sends Starscream, [[Thundercracker (G1)|Thundercracker]], and [[Skywarp (G1)|Skywarp]] to reactivate the [[Energon Bridge]] that will produce new Dark Energon. They succeed, and Megatron decides to use his new-found power to attack and destroy the Autobot city of [[Iacon (city-state)|Iacon]]. While Starscream and Brawl lead the main attack on the city, Megatron takes [[Soundwave (G1)|Soundwave]] and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader [[Zeta Prime]] has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the &#039;&#039;real&#039;&#039; Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; will find &#039;&#039;&#039;him&#039;&#039;&#039;. Suddenly [[Omega Supreme (G1)|a huge ship awakens and takes off.]]&lt;br /&gt;
&lt;br /&gt;
An unknown amount of time later, Megatron is commanding his ship in search of the &amp;quot;Omega Key&amp;quot;. The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme&#039;s attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons. Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobot&#039;s anti-air and anti-infantry turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below. The Decepticons go down to recover his body, but Omega Supreme transforms into robot mode, firing missiles and lasers. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, recovering from the attack on Iacon, the young Autobot messenger [[Bumblebee (G1)|Bumblebee]] is sent to tell the soldier [[Optimus Prime (G1)|Optimus]] that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, taking Bumblebee and his friend [[Ratchet (G1)|Ratchet]] on a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (G1)|Ironhide]] in reclaiming the Decagon, just barely missing Soundwave on the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison in [[Kaon]]. Optimus, Bumblebee and [[Sideswipe (G1)|Sideswipe]] allow themselves to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad by [[Air Raid (G1)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (G1)|Arcee]]). Using the chaos as a distraction, the trio sneak to the high security bunker Zeta Prime is being held. When the Autobots try to save them, Soundwave attacks, sending out [[Frenzy (G1)|Frenzy]], [[Rumble (G1)|Rumble]], and [[Laserbeak (G1)|Laserbeak]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to the council, who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. However, he is then dispatched into the very core of Cybertron with [[Ironhide (G1)|Ironhide]] and [[Warpath (G1)|Warpath]] to cure the currently infected core. Thanks to the help of some space slugs, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach the core. However the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus the [[Matrix of Leadership]].&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters.  Characters belong to one of four distinct classes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaders:&#039;&#039;&#039; Vehicle forms are trucks.  Support their team with buffs and debuff the enemy team.&lt;br /&gt;
* &#039;&#039;&#039;Soldiers:&#039;&#039;&#039; Vehicle forms are tanks.  Have heavy-hitting ranged and melee weaponry.&lt;br /&gt;
* &#039;&#039;&#039;Scientists:&#039;&#039;&#039; Vehicle forms are jets.  Use a variety of tricky technology and precise long-distance weaponry to heal their allies and control the battlefield from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Scouts:&#039;&#039;&#039; Vehicle forms are cars.  Specialize in evasion and high-speed combat, along with disabling functions like EMP grenades.&lt;br /&gt;
&lt;br /&gt;
The characters available will shift from level to level.  &lt;br /&gt;
&lt;br /&gt;
Known playable characters include:&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]])  ([http://www.transformersgame.com/game#/game/characters/autobots/optimus Official Website profile]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx GameInformer profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]] ([[Johnny Yong Bosch]]) &amp;lt;ref&amp;gt;[http://twitter.com/johnnyyongbosch/status/11686292590 Twitter post by Johnny Yong Bosch confirming his role as Bumblebee.]&amp;lt;/ref&amp;gt; ([http://www.transformersgame.com/game#/game/characters/autobots/bumblebee Official Website profile])&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]] ([[Fred Tatasciore]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ratchet Official Website profile])&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]] ([[Keith Szarabajka]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ironhide Official Website profile])&lt;br /&gt;
*[[Sideswipe (G1)|Sideswipe]] ([[Travis Willingham]]) ([http://www.transformersgame.com/game#/game/characters/autobots/sideswipe Official Website profile])&lt;br /&gt;
*[[Jetfire (G1)|Jetfire]] ([[Troy Baker]]) ([http://www.transformersgame.com/game#/game/characters/autobots/jetfire Official Website profile])&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] ([[Patrick Seitz]]) ([http://www.transformersgame.com/game#/game/characters/autobots/silverbolt Official Website profile])&lt;br /&gt;
*[[Arcee (G1)|Arcee]] ([[Kari Wahlgren]])&lt;br /&gt;
*[[Air Raid (G1)|Air Raid]] ([[Liam O&#039;Brien]]) ([http://www.transformersgame.com/game#/game/characters/autobots/airraid Official Website profile])&lt;br /&gt;
*[[Warpath (G1)|Warpath]] ([[Jamieson Price]]) ([http://www.transformersgame.com/game#/game/characters/autobots/warpath Official Website profile])&lt;br /&gt;
*[[Jazz (G1)|Jazz]] (Best Buy preorder Multiplayer exclusive) &amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;?id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;nrp=15&amp;amp;usc=All+Categories Bestbuy.com preorder page featuring a special Jazz trailer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Cliffjumper (G1)|Cliffjumper]] (DS only)&lt;br /&gt;
*[[Ultra Magnus (G1)|Ultra Magnus]] (DS only)&lt;br /&gt;
*[[Kup (G1)|Kup]] (DS only)&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] (DS only)&lt;br /&gt;
*[[Swoop (G1)|Swoop]] (DS only)&lt;br /&gt;
*[[Zeta Prime]] (Troy Baker)&lt;br /&gt;
*[[Hot Rod (G1)|Hot Shot]] (DS only)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)|Megatron]] (Fred Tatasciore)  ([http://www.transformersgame.com/game#/game/characters/decepticons/megatron Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx GameInformer profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([[Sam Riegel]])  ([http://www.transformersgame.com/game#/game/characters/decepticons/starscream Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx GameInformer profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]] ([[Isaac C. Singleton Jr.]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/soundwave Official Website profile])&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]] ([[Graham McTavish]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/thundercracker Official Website profile])&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]] ([[Richard Epcar]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/skywarp Official Website profile])&lt;br /&gt;
*[[Breakdown (G1)|Breakdown]] ([[Crispin Freeman]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/breakdown Official Website profile])&lt;br /&gt;
*[[Brawl (G1)|Brawl]]  ([[Nolan North]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/brawl Official Website profile])&lt;br /&gt;
*[[Barricade (G1)|Barricade]] ([[Steve Blum]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/barricade Official Website profile])&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]] (Gamestop preorder Multiplayer exclusive)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (Amazon.com preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder page featuring a special Demolishor trailer]&amp;lt;/ref&amp;gt;, Play.com exclusive in UK)&lt;br /&gt;
*[[Cyclonus (G1)|Cyclonus]] (DS only)&lt;br /&gt;
*[[Dirge (G1)|Dirge]] (DS only)&lt;br /&gt;
*[[Ramjet (G1)|Ramjet]] (DS only)&amp;lt;ref&amp;gt;[http://www.hasbro.com/transformers/en_US/discover/movie-news/images/ramjet_2.jpg Image from Hasbro&#039;s June 22, 2010 news, on War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon]].  [[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he&#039;s, uh, probably not playable.   Players should expect references to Cybertron locations taken from all previous Transformer stories, &amp;quot;things which may have only been referenced once, in one comic way back when, could be used and expanded upon.&amp;quot;&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.&lt;br /&gt;
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.&lt;br /&gt;
Image:WfC-IGN-OmegaSupreme.jpg|Omega Supreme attacks a platoon of Decepticons.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatron.jpg|Starscream and Megatron get ready for the ground assault.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!&lt;br /&gt;
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.&lt;br /&gt;
Image:WfC-IGN-Trypticon.jpg|Oh Primus.&lt;br /&gt;
Image:War for Cybertron Shockwave.jpg|Resistance really does seem to be futile. &lt;br /&gt;
Image:WfC-Kutaku-Grimlock.jpg|Dynobot?&lt;br /&gt;
Image: DemolishorWar for Cyb.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Campaigns will be co-op online for the first time in a Transformers game.&lt;br /&gt;
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.&lt;br /&gt;
* The game will run on the Unreal engine.&lt;br /&gt;
* High Moon is prepared to &amp;quot;support the game after release,&amp;quot; meaning either patches or downloadable content.&lt;br /&gt;
* Online Multiplayer is being developed for the game.&lt;br /&gt;
* All environments, including cover, can be destroyed.&lt;br /&gt;
* Characters transform at any time with an easy and quick tap of the Left Analog stick. There is no &amp;quot;cool down&amp;quot; so players can transform as often and as freely as they wish.&lt;br /&gt;
* The ability to create your own Transformers character for multiplayer. &amp;lt;ref&amp;gt;[http://www.3news.co.nz/Transformers-War-for-Cybertron-trailer/tabid/418/articleID/144347/Default.aspx War For Cybertron trailer news at 3news.co.nz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ironhide greets the space slug with the [[Universal greeting]]. Warpath had no idea what it was.&lt;br /&gt;
* The [[Punch of Kill Everything]] is a multiplayer Leader Class abillity and a Soldier class upgrade.&lt;br /&gt;
* In the Kaon prison an Autobot is pronounced guilty and thrown into a casket. He responds with &amp;quot;Spare me this mockery of justice!&amp;quot;, the same quote from when the Quintessons sentenced Kranix the Lithone to Sharkticons in the original movie. &lt;br /&gt;
* Rumble repeats another line from the movie: &amp;quot;&amp;quot;First we crack the shell, then we crack the nuts inside!&amp;quot; &lt;br /&gt;
* When Skywarp calls Thundercracker ugly he replies [[Seeker (body-type)|that they look the same]].&lt;br /&gt;
&lt;br /&gt;
==Operation Transmission Recovery==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips/images&amp;quot; to you and me).&lt;br /&gt;
&lt;br /&gt;
There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the &amp;quot;Total Recovered&amp;quot; amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch. &lt;br /&gt;
&lt;br /&gt;
As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of the second trailer (link below), were available:&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;S. No.&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Blue&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 351&lt;br /&gt;
| 327&lt;br /&gt;
| Video&lt;br /&gt;
| Game Trailer (unlocked by default).&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Video&lt;br /&gt;
| Starscream flying.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream standing.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 029&lt;br /&gt;
| 209&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Camera behind Autobots, Optimus is prominent.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 040&lt;br /&gt;
| 328&lt;br /&gt;
| Image&lt;br /&gt;
| Holographic map of Cybertron and its two moons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 051&lt;br /&gt;
| 110&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 073&lt;br /&gt;
| 190&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus vs an average Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 085&lt;br /&gt;
| 298&lt;br /&gt;
| Video&lt;br /&gt;
| Decepticon insignia (on Starscream).&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 096 &lt;br /&gt;
| 347&lt;br /&gt;
| Video&lt;br /&gt;
| A bomb explosion on Cybertron&#039;s surface (possibly the same one which made a huge hole in it).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 107&lt;br /&gt;
| 035&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 120&lt;br /&gt;
| 040&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from a moon.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 140&lt;br /&gt;
| 201&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream flying towards Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 162&lt;br /&gt;
| 359&lt;br /&gt;
| Image&lt;br /&gt;
| A red robot (Ironhide?).&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 173&lt;br /&gt;
| 003&lt;br /&gt;
| Image&lt;br /&gt;
| A hall (Council of Autobot Elders?).&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 192&lt;br /&gt;
| 147&lt;br /&gt;
| Video&lt;br /&gt;
| Injured Autobot, trying to get up .&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 203&lt;br /&gt;
| 094&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 214&lt;br /&gt;
| 004&lt;br /&gt;
| Image&lt;br /&gt;
| A city seen from a tunnel .&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 225&lt;br /&gt;
| 199&lt;br /&gt;
| Image&lt;br /&gt;
| A city tower falling and hitting another tower.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 265&lt;br /&gt;
| 011&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus Prime.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 284&lt;br /&gt;
| 021&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron firing his gun (at YOU).&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 295&lt;br /&gt;
| 249&lt;br /&gt;
| Video&lt;br /&gt;
| Optimus uses his axe on a Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 306&lt;br /&gt;
| 041&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from another moon.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 317&lt;br /&gt;
| 081&lt;br /&gt;
| Video&lt;br /&gt;
| City skyline, camera moving down, some music in the background (start of the second trailer).&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 328&lt;br /&gt;
| 221&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: A missile hits a battlestation and an Autobot falls down from it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
&lt;br /&gt;
==Toy tie-ins==&lt;br /&gt;
[[Hasbro]] has confirmed that several toys will be made to tie into the promotion of the video game. These include figures of Bumblebee, Optimus Prime, Megatron and Soundwave. At [[Toy Fair 2010]], they were confirmed to be part of the [[Generations (toyline)|&#039;&#039;Generations&#039;&#039; toyline]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Generationstoy-CybertronianOptimusPrime.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianMegatron.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianBumblebee.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianSoundwave.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comic adaptation==&lt;br /&gt;
&lt;br /&gt;
[[IDW Publishing]] is bringing out a comic based on the game. News of this first got leaked when [[Australia|Australian]] website JB Hi-Fi offered a &#039;&#039;free&#039;&#039; copy of issue 1 if you pre-ordered the game from them. &amp;lt;ref&amp;gt;[http://www.jbhifionline.com.au/game/ps3/transformers-war-for-cybertron-bonus-comic-book/513755 TRANSFORMERS: WAR FOR CYBERTRON (Bonus Comic Book)]&amp;lt;/ref&amp;gt; The story is a partial adaptation of the &#039;&#039;Exodus&#039;&#039; book. &amp;lt;ref name=&amp;quot;adaptation&amp;quot;&amp;gt;[http://www.seibertron.com/transformers/news/transformers-war-for-cybertron-1-information-and-team-revealed/18661/ Transformers: War For Cybertron #1 Information and Team Revealed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The artist to the cover is revealed to be [[Marcelo Matere]], who updated his DeviantArt gallery with the inked version, &amp;lt;ref&amp;gt;[http://mmatere.deviantart.com/art/War-of-Cybertron-Cover-inks-165279485 Inks-only comic cover at Marcelo&#039;s DA gallery]&amp;lt;/ref&amp;gt; with [[Priscilla Tramontano]] as colorist. &amp;lt;ref&amp;gt;[http://noprips.deviantart.com/art/War-of-Cybertron-Cover-165344432 Colored cover at Priscilla&#039;s DA gallery]&amp;lt;/ref&amp;gt; [[Alex Irvine]] and [[Don Figueroa]] are writing and drawing, respectively. &amp;lt;ref name=&amp;quot;adaptation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-debut-transformers-war/59860 Exclusive trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-gameplay-transformers-war/62343 Exclusive gameplay trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://ps3.ign.com/dor/objects/54929/transformers-war-for-cybertron/videos/transformerscyber_trl_revealtrailer_10710.html;jsessionid=8yroitu115mw Second, fuller trailer from IGN]&lt;br /&gt;
*[http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from &#039;&#039;Game Informer&#039;&#039; magazine.]&lt;br /&gt;
*[http://www.gametrailers.com/video/gdc-10-transformers-war/62925 Civil War Story Interview at &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.allspark.com/content/view/6450/20/ Press release]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Drayco90&amp;diff=468153</id>
		<title>User talk:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Drayco90&amp;diff=468153"/>
		<updated>2010-06-24T19:57:01Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where did you get the information that James Remar was Megatron in War for Cybertron? --[[User:FFN|FFN]] 20:47, 17 June 2010 (EDT)&lt;br /&gt;
* I&#039;ve seen it on numerous websites. Many of them, while have never failed me personally, probabley shouldn&#039;t count as a real source, and was also a likley stupid edit on my part. I &#039;&#039;do&#039;&#039; remember Wikipedia as one, but it went unsourced there. It should probabley be removed. At least untill the game comes out in a few days and we know definitivley.[[User:Drayco90|Drayco90]] 23:15, 17 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
{{correctenglish}}&lt;br /&gt;
Your contribution to the &amp;quot;War for Cybertron&amp;quot; synopsis section is appreciate, but I just had to make a lot of typo corrections on it.  If nothing else, please note that episode/issue/game synopses are in PRESENT tense, while character page Fiction sections are in PAST tense.  Thanks!--[[User:Apcog|Apcog]] 14:45, 24 June 2010 (EDT)&lt;br /&gt;
*Okay, thank you, and I&#039;m sorry for my mistake, I&#039;m still pretty new to Wiki editing rules and customs. I&#039;ll improve my work to meet standards.[[User:Drayco90|Drayco90]] 15:56, 24 June 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Drayco90&amp;diff=468152</id>
		<title>User talk:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Drayco90&amp;diff=468152"/>
		<updated>2010-06-24T19:56:37Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where did you get the information that James Remar was Megatron in War for Cybertron? --[[User:FFN|FFN]] 20:47, 17 June 2010 (EDT)&lt;br /&gt;
* I&#039;ve seen it on numerous websites. Many of them, while have never failed me personally, probabley shouldn&#039;t count as a real source, and was also a likley stupid edit on my part. I &#039;&#039;do&#039;&#039; remember Wikipedia as one, but it went unsourced there. It should probabley be removed. At least untill the game comes out in a few days and we know definitivley.[[User:Drayco90|Drayco90]] 23:15, 17 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
{{correctenglish}}&lt;br /&gt;
Your contribution to the &amp;quot;War for Cybertron&amp;quot; synopsis section is appreciate, but I just had to make a lot of typo corrections on it.  If nothing else, please note that episode/issue/game synopses are in PRESENT tense, while character page Fiction sections are in PAST tense.  Thanks!--[[User:Apcog|Apcog]] 14:45, 24 June 2010 (EDT)&lt;br /&gt;
**Okay, thank you, and I&#039;m sorry for my mistake, I&#039;m still pretty new to Wiki editing rules and customs. I&#039;ll improve my work to meet standards.[[User:Drayco90|Drayco90]] 15:56, 24 June 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Zeta_Prime_(G1)&amp;diff=467844</id>
		<title>Zeta Prime (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Zeta_Prime_(G1)&amp;diff=467844"/>
		<updated>2010-06-23T19:48:47Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
:&#039;&#039;Zeta Prime is an [[Autobot]] from the [[IDW Generation 1 continuity|IDW]] portion of the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
{{faceless}}&lt;br /&gt;
Thrust into authority by the death of [[Sentinel Prime (G1)|Sentinel Prime]], &#039;&#039;&#039;Zeta Prime&#039;&#039;&#039; took on the thankless job of heading the Autobot forces in the wake of [[Megatron (G1)|Megatron]]&#039;s insurrection and takeover of [[Kaon]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW Comics continuity===&lt;br /&gt;
{{ongoing}}&lt;br /&gt;
Zeta Prime was given the unenviable task of solidifying Sentinel Prime&#039;s Autobot security forces into a true army to withstand the civil war Cybertron suddenly found itself embroiled in. Towards this end, he locked down most recreational activities, as they were magnets for terrorist activity by the [[Decepticon]]s. This included a direct order to shut down the races which brought [[Blurr (G1)|Blurr]]&#039;s stardom. In the wake of these shutdowns, he increased Autobot recruitment heavily, and many former entertainers joined the Autobot forces, only to find they were ill-prepared for the realities of war. Many attempts on his life were hatched, including one which was intercepted by a group of Autobots that included a young soldier named [[Optimus Prime (G1)|Optimus]]. Optimus was able to convince Blurr to carry news of the plot to Zeta Prime before the assassins could reach him.  {{storylink|Spotlight: Blurr}}&lt;br /&gt;
&lt;br /&gt;
[[Kup (G1)|Kup]] later implied that, like his predecessor, Zeta Prime was killed by Megatron.  {{storylink|All Hail Megatron issue 6|All Hail Megatron #6}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Troy Baker]] (English)&lt;br /&gt;
&lt;br /&gt;
Zeta Prime personally gaurded the Omega Key during Megatron&#039;s attack on Iacon, and battled the Decepticon leader and his minions [[Soundwave (G1)|Soundwave]] and [[Breakdown (G1)|Breakdown]], making holographic clones of himself and causing the ceiling to attack them. The Decepticons won the battle however, and stole the Omega Key and took Zeta Prime captive in their jail at [[Kaon]]. Optimus heard a messenge from Zeta and led a rescue mission, allowing [[Bumblebee (G1)|Bumblebee]] and [[Sideswipe (G1)|Sideswipe]] and himself to be captured by the Decepticons. After freeing all the captives there, the Autobots encountered Zeta Prime, who was being gaurded by Soundwave. Soundwave escaped the fight and Zeta died before he could be returned to Iacon. {{storylink|Transformers: War for Cybertron}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Zeta Prime must not have had a very illustrious career at all. He wasn&#039;t included in the lineage of Primes depicted in &#039;&#039;[[Spotlight: Optimus Prime]]&#039;&#039;, though the real world explanation for this was the Zeta Prime character was created after &#039;&#039;Spotlight: Optimus Prime&#039;&#039; had been published.&lt;br /&gt;
&lt;br /&gt;
[[Category:Autobot leaders]]&lt;br /&gt;
[[Category:Fiction-only characters]]&lt;br /&gt;
[[Category:Generation 1 characters]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=467841</id>
		<title>Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=467841"/>
		<updated>2010-06-23T19:35:05Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Transformerswarforcybertron.jpg|center|500px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; The book &#039;&#039;[[Exodus: The Official History of the War for Cybertron]]&#039;&#039; serves as a storyline lead-in to the events of the game, which itself in turn sets the stage for the upcoming cartoon series &#039;&#039;[[Transformers: Prime]]&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; will feature a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game has a street date of [[June 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii (as &#039;&#039;[[Transformers: Cybertron Adventures]]&#039;&#039;), Nintendo DS, and PC; however, the console versions were released at Sears stores on June 17th.&lt;br /&gt;
  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
&lt;br /&gt;
The game is set during the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]] before coming to Earth. [[Megatron (G1)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (G1)|Starscream]], and leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (G1)|Brawl]] and [[Barricade (G1)|Barricade]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the Energon, and tells the Decepticon leader that he will help him if Megatron takes him into his army. Megatron reluctantly agrees to this, and sends Starscream, [[Thundercracker (G1)|Thundercracker]], and [[Skywarp (G1)|Skywarp]] to reactivate the Energon Bridge that will produce new Dark Energon. They succeed, and Megatron decides to use his new found power to attack and destroy the Autobot city [[Iacon]]. While Starscream and Brawl lead the main attack on the city, Megatron takes [[Soundwave (G1)|Soundwave]] and Breakdown on a flanking attack to recover the Omega Key, to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader [[Zeta Prime]] has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building Zeta Prime was waiting in. Megatron defeated the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the real Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; would find &#039;&#039;&#039;him&#039;&#039;&#039;. Suddenly [[Omega Supreme (G1)|a huge ship awakens and takes off.]]&lt;br /&gt;
&lt;br /&gt;
An unknown amount of time later, Megatron was commanding his ship in search of the &amp;quot;Omega Key&amp;quot;. The ship was suddenly attacked by Omega Supreme, who shot them out of the sky, causing them to crashing in Iacon. Megatron, Soundwave and Breakdown began to despratley retreat from Omega Supreme&#039;s attack, and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead, and that he is taking command of the Decepticons. Enraged, but unable to make any outside contact, Megatron lead his forces through the city, dodging attacks from Omega while searching for a way to fight him. Soundwave discovered that they could use some of the Autobot&#039;s anti-air and anti-infantry turrets on top a tower roof against the massive Autobot. Along the way, the group made contact with Starscream and corrected his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group managed to shoot down Omega Supreme, causing him to crash into the ground below. The Decepticons go down to recover his body, but Omega Supreme transformed into his robot mode, firing missiles and lasers. Megatron managed to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, recovering from the attack on Iacon, the young Autobot messanger [[Bumblebee (G1)|Bumblebee]] is sent to tell the soldier [[Optimus Prime (G1)|Optimus]] that Zeta Prime is dead. Optimus decided to take temporary control of the Autobots, taking Bumblebee and his friend [[Ratchet (G1)|Ratchet]] on a counter-attack to push out Decepticon forces. The group manage to reactivate the Planetary Guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (G1)|Ironhide]] in reclaiming the Decagon, just barely missing Soundwave on the way. Entering the Decagon, Optimus recieves a message from Zeta Prime, telling him that he is not yet dead and bieng held in a prison in [[Kaon]]. Optimus, Bumblebee and [[Sideswipe (G1)|Sideswipe]] allow themselves to be captured by the Decepticons and enter the prison. The three are just barley saved from a firing squad by [[Air Raid (G1)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (G1)|Arcee]]). Using the chaos as a distraction, the three sneak to the high security bunker Zeta Prime is being held. When the Autobots try to save them, Soundwave attacks, sending out [[Frenzy (G1)|Frenzy]], [[Rumble (G1)|Rumble]], and [[Laserbeak (G1)|Laserbeak]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tried to rescue Zeta, the Prime tells him that he is already dead, and collapses dead. Optimus returns the body to the council, who tell Optimus that he must accept that he is a Prime and take up his role as leader, thus he becomes Optimus Prime. However, he is then dispatched into the very core of Cybertron with [[Ironhide (G1)|Ironhide]] and [[Warpath (G1)|Warpath]] to cure the currently infected core.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters.  Characters belong to one of four distinct classes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaders:&#039;&#039;&#039; Vehicle forms are trucks.  Support their team with buffs and debuff the enemy team.&lt;br /&gt;
* &#039;&#039;&#039;Soldiers:&#039;&#039;&#039; Vehicle forms are tanks.  Have heavy-hitting ranged and melee weaponry.&lt;br /&gt;
* &#039;&#039;&#039;Scientists:&#039;&#039;&#039; Vehicle forms are jets.  Use a variety of tricky technology and precise long-distance weaponry to heal their allies and control the battlefield from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Scouts:&#039;&#039;&#039; Vehicle forms are cars.  Specialize in evasion and high-speed combat, along with disabling functions like EMP grenades.&lt;br /&gt;
&lt;br /&gt;
The characters available will shift from level to level.  &lt;br /&gt;
&lt;br /&gt;
Known playable characters include:&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]])  ([http://www.transformersgame.com/game#/game/characters/autobots/optimus Official Website profile]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx GameInformer profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]] ([[Johnny Yong Bosch]]) &amp;lt;ref&amp;gt;[http://twitter.com/johnnyyongbosch/status/11686292590 Twitter post by Johnny Yong Bosch confirming his role as Bumblebee.]&amp;lt;/ref&amp;gt; ([http://www.transformersgame.com/game#/game/characters/autobots/bumblebee Official Website profile])&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]] ([[Fred Tatasciore]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ratchet Official Website profile])&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]] ([[Keith Szarabajka]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ironhide Official Website profile])&lt;br /&gt;
*[[Sideswipe (G1)|Sideswipe]] ([[Travis Willingham]]) ([http://www.transformersgame.com/game#/game/characters/autobots/sideswipe Official Website profile])&lt;br /&gt;
*[[Jetfire (G1)|Jetfire]] ([[Troy Baker]]) ([http://www.transformersgame.com/game#/game/characters/autobots/jetfire Official Website profile])&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] ([[Patrick Seitz]]) ([http://www.transformersgame.com/game#/game/characters/autobots/silverbolt Official Website profile])&lt;br /&gt;
*[[Arcee (G1)|Arcee]] ([[Kari Wahlgren]])&lt;br /&gt;
*[[Air Raid (G1)|Air Raid]] ([[Liam O&#039;Brien]]) ([http://www.transformersgame.com/game#/game/characters/autobots/airraid Official Website profile])&lt;br /&gt;
*[[Warpath (G1)|Warpath]] ([[Jamieson Price]]) ([http://www.transformersgame.com/game#/game/characters/autobots/warpath Official Website profile])&lt;br /&gt;
*[[Jazz (G1)|Jazz]] (Best Buy preorder exclusive) &amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;?id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;nrp=15&amp;amp;usc=All+Categories Bestbuy.com preorder page featuring a special Jazz trailer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Cliffjumper (G1)|Cliffjumper]] (DS only)&lt;br /&gt;
*[[Ultra Magnus (G1)|Ultra Magnus]] (DS only)&lt;br /&gt;
*[[Kup (G1)|Kup]] (DS only)&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] (DS only)&lt;br /&gt;
*[[Swoop (G1)|Swoop]] (DS only)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)|Megatron]] (Fred Tatasciore)  ([http://www.transformersgame.com/game#/game/characters/decepticons/megatron Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx GameInformer profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([[Sam Riegel]])  ([http://www.transformersgame.com/game#/game/characters/decepticons/starscream Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx GameInformer profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]] ([[Isaac C. Singleton Jr.]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/soundwave Official Website profile])&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]] ([[Graham McTavish]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/thundercracker Official Website profile])&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]] ([[Richard Epcar]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/skywarp Official Website profile])&lt;br /&gt;
*[[Breakdown (G1)|Breakdown]] ([[Crispin Freeman]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/breakdown Official Website profile])&lt;br /&gt;
*[[Brawl (G1)|Brawl]]  ([[Nolan North]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/brawl Official Website profile])&lt;br /&gt;
*[[Barricade (G1)|Barricade]] ([[Steve Blum]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/barricade Official Website profile])&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]] (Gamestop preorder Multiplayer exclusive)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (Amazon.com preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder page featuring a special Demolishor trailer]&amp;lt;/ref&amp;gt;, Play.com exclusive in UK)&lt;br /&gt;
*[[Cyclonus (G1)|Cyclonus]] (DS only)&lt;br /&gt;
*[[Dirge (G1)|Dirge]] (DS only)&lt;br /&gt;
}}&lt;br /&gt;
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon]].  [[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he&#039;s, uh, probably not playable.   Players should expect references to Cybertron locations taken from all previous Transformer stories, &amp;quot;things which may have only been referenced once, in one comic way back when, could be used and expanded upon.&amp;quot;&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.&lt;br /&gt;
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.&lt;br /&gt;
Image:WfC-IGN-OmegaSupreme.jpg|Omega Supreme attacks a platoon of Decepticons.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatron.jpg|Starscream and Megatron get ready for the ground assault.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!&lt;br /&gt;
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.&lt;br /&gt;
Image:WfC-IGN-Trypticon.jpg|Oh Primus.&lt;br /&gt;
Image:War for Cybertron Shockwave.jpg|Resistance really does seem to be futile. &lt;br /&gt;
Image:WfC-Kutaku-Grimlock.jpg|Dynobot?&lt;br /&gt;
Image: DemolishorWar for Cyb.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Campaigns will be co-op online for the first time in a Transformers game.&lt;br /&gt;
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.&lt;br /&gt;
* The game will run on the Unreal engine.&lt;br /&gt;
* High Moon is prepared to &amp;quot;support the game after release,&amp;quot; meaning either patches or downloadable content.&lt;br /&gt;
* Online Multiplayer is being developed for the game.&lt;br /&gt;
* All environments, including cover, can be destroyed.&lt;br /&gt;
* Characters transform at any time with an easy and quick tap of the Left Analog stick. There is no &amp;quot;cool down&amp;quot; so players can transform as often and as freely as they wish.&lt;br /&gt;
* The ability to create your own Transformers character for multiplayer. &amp;lt;ref&amp;gt;[http://www.3news.co.nz/Transformers-War-for-Cybertron-trailer/tabid/418/articleID/144347/Default.aspx War For Cybertron trailer news at 3news.co.nz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operation Transmission Recovery==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips/images&amp;quot; to you and me).&lt;br /&gt;
&lt;br /&gt;
There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the &amp;quot;Total Recovered&amp;quot; amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch. &lt;br /&gt;
&lt;br /&gt;
As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of the second trailer (link below), were available:&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;S. No.&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Blue&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 351&lt;br /&gt;
| 327&lt;br /&gt;
| Video&lt;br /&gt;
| Game Trailer (unlocked by default).&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Video&lt;br /&gt;
| Starscream flying.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream standing.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 029&lt;br /&gt;
| 209&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Camera behind Autobots, Optimus is prominent.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 040&lt;br /&gt;
| 328&lt;br /&gt;
| Image&lt;br /&gt;
| Holographic map of Cybertron and its two moons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 051&lt;br /&gt;
| 110&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 073&lt;br /&gt;
| 190&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus vs an average Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 085&lt;br /&gt;
| 298&lt;br /&gt;
| Video&lt;br /&gt;
| Decepticon insignia (on Starscream).&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 096 &lt;br /&gt;
| 347&lt;br /&gt;
| Video&lt;br /&gt;
| A bomb explosion on Cybertron&#039;s surface (possibly the same one which made a huge hole in it).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 107&lt;br /&gt;
| 035&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 120&lt;br /&gt;
| 040&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from a moon.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 140&lt;br /&gt;
| 201&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream flying towards Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 162&lt;br /&gt;
| 359&lt;br /&gt;
| Image&lt;br /&gt;
| A red robot (Ironhide?).&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 173&lt;br /&gt;
| 003&lt;br /&gt;
| Image&lt;br /&gt;
| A hall (Council of Autobot Elders?).&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 192&lt;br /&gt;
| 147&lt;br /&gt;
| Video&lt;br /&gt;
| Injured Autobot, trying to get up .&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 203&lt;br /&gt;
| 094&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 214&lt;br /&gt;
| 004&lt;br /&gt;
| Image&lt;br /&gt;
| A city seen from a tunnel .&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 225&lt;br /&gt;
| 199&lt;br /&gt;
| Image&lt;br /&gt;
| A city tower falling and hitting another tower.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 265&lt;br /&gt;
| 011&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus Prime.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 284&lt;br /&gt;
| 021&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron firing his gun (at YOU).&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 295&lt;br /&gt;
| 249&lt;br /&gt;
| Video&lt;br /&gt;
| Optimus uses his axe on a Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 306&lt;br /&gt;
| 041&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from another moon.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 317&lt;br /&gt;
| 081&lt;br /&gt;
| Video&lt;br /&gt;
| City skyline, camera moving down, some music in the background (start of the second trailer).&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 328&lt;br /&gt;
| 221&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: A missile hits a battlestation and an Autobot falls down from it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
&lt;br /&gt;
==Toy tie-ins==&lt;br /&gt;
[[Hasbro]] has confirmed that several toys will be made to tie into the promotion of the video game. These include figures of Bumblebee, Optimus Prime, Megatron and Soundwave. At [[Toy Fair 2010]], they were confirmed to be part of the [[Generations (toyline)|&#039;&#039;Generations&#039;&#039; toyline]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Generationstoy-CybertronianOptimusPrime.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianMegatron.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianBumblebee.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianSoundwave.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comic adaptation==&lt;br /&gt;
&lt;br /&gt;
[[IDW Publishing]] is bringing out a comic based on the game. News of this first got leaked when [[Australia|Australian]] website JB Hi-Fi offered a &#039;&#039;free&#039;&#039; copy of issue 1 if you pre-ordered the game from them. &amp;lt;ref&amp;gt;[http://www.jbhifionline.com.au/game/ps3/transformers-war-for-cybertron-bonus-comic-book/513755 TRANSFORMERS: WAR FOR CYBERTRON (Bonus Comic Book)]&amp;lt;/ref&amp;gt; The story is a partial adaptation of the &#039;&#039;Exodus&#039;&#039; book. &amp;lt;ref name=&amp;quot;adaptation&amp;quot;&amp;gt;[http://www.seibertron.com/transformers/news/transformers-war-for-cybertron-1-information-and-team-revealed/18661/ Transformers: War For Cybertron #1 Information and Team Revealed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The artist to the cover is revealed to be [[Marcelo Matere]], who updated his DeviantArt gallery with the inked version, &amp;lt;ref&amp;gt;[http://mmatere.deviantart.com/art/War-of-Cybertron-Cover-inks-165279485 Inks-only comic cover at Marcelo&#039;s DA gallery]&amp;lt;/ref&amp;gt; with [[Priscilla Tramontano]] as colorist. &amp;lt;ref&amp;gt;[http://noprips.deviantart.com/art/War-of-Cybertron-Cover-165344432 Colored cover at Priscilla&#039;s DA gallery]&amp;lt;/ref&amp;gt; [[Alex Irvine]] and [[Don Figueroa]] are writing and drawing, respectively. &amp;lt;ref name=&amp;quot;adaptation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-debut-transformers-war/59860 Exclusive trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-gameplay-transformers-war/62343 Exclusive gameplay trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://ps3.ign.com/dor/objects/54929/transformers-war-for-cybertron/videos/transformerscyber_trl_revealtrailer_10710.html;jsessionid=8yroitu115mw Second, fuller trailer from IGN]&lt;br /&gt;
*[http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from &#039;&#039;Game Informer&#039;&#039; magazine.]&lt;br /&gt;
*[http://www.gametrailers.com/video/gdc-10-transformers-war/62925 Civil War Story Interview at &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.allspark.com/content/view/6450/20/ Press release]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Dark_Energon&amp;diff=467634</id>
		<title>Dark Energon</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Dark_Energon&amp;diff=467634"/>
		<updated>2010-06-23T06:21:48Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: New page: &amp;#039;&amp;#039;&amp;#039;Dark Energon&amp;#039;&amp;#039;&amp;#039; is a powerful corrupted version of Energon which could be used as a violent weapon and explosive.  ==Video games== ===War for Cybertron=== Dark Energon was experimen...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dark Energon&#039;&#039;&#039; is a powerful corrupted version of [[Energon]] which could be used as a violent weapon and explosive.&lt;br /&gt;
&lt;br /&gt;
==Video games==&lt;br /&gt;
===War for Cybertron===&lt;br /&gt;
Dark Energon was experimented on before the [[Great War (G1)|Great War]], but was decided to volitle and uncontrolable and was left to be guarded by [[Starscream (G1)|Starscream]] and his army. Once the war began, [[Megatron (G1)|Megatron]] invaded the station, and took the Dark Energon for himself. Weilding the power of Dark Energon, Megatron was able to corrupt circuitry and rip apart doors, as well as corrupt others, such as [[Omega Supreme (G1)|Omega Supreme]], and eventually the core of Cybertron.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=467631</id>
		<title>Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=467631"/>
		<updated>2010-06-23T06:05:28Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: Added the Decepticon campaign&amp;#039;s story and the first two chapters in the Autobot- Major Spoilers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Transformerswarforcybertron.jpg|center|500px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; The book &#039;&#039;[[Exodus: The Official History of the War for Cybertron]]&#039;&#039; serves as a storyline lead-in to the events of the game, which itself in turn sets the stage for the upcoming cartoon series &#039;&#039;[[Transformers: Prime]]&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; will feature a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game has a street date of [[June 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii (as &#039;&#039;[[Transformers: Cybertron Adventures]]&#039;&#039;), Nintendo DS, and PC; however, the console versions were released at Sears stores on June 17th.&lt;br /&gt;
  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
&lt;br /&gt;
The game is set during the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]] before coming to Earth. [[Megatron (G1)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (G1)|Starscream]], and leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (G1)|Brawl]] and [[Breakdown (G1)|Breakdown]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the Energon, and tells the Decepticon leader that he will help him if Megatron takes him into his army. Megatron reluctantly agrees to this, and sends Starscream, [[Thundercracker (G1)|Thundercracker]], and [[Skywarp (G1)|Skywarp]] to reactivate the Energon Bridge that will produce new Dark Energon. They succeed, and Megatron decides to use his new found power to attack and destroy the Autobot city [[Iacon]]. While Starscream and Brawl lead the main attack on the city, Megatron takes [[Soundwave (G1)|Soundwave]] and Breakdown on a flanking attack to recover the Omega Key, to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader [[Zeta Prime]] has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building Zeta Prime was waiting in. Megatron defeated the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the real Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; would find &#039;&#039;&#039;him&#039;&#039;&#039;. Suddenly [[Omega Supreme (G1)|a huge ship awakens and takes off.]]&lt;br /&gt;
&lt;br /&gt;
An unknown amount of time later, Megatron was commanding his ship in search of the &amp;quot;Omega Key&amp;quot;. The ship was suddenly attacked by Omega Supreme, who shot them out of the sky, causing them to crashing in Iacon. Megatron, Soundwave and Breakdown began to despratley retreat from Omega Supreme&#039;s attack, and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead, and that he is taking command of the Decepticons. Enraged, but unable to make any outside contact, Megatron lead his forces through the city, dodging attacks from Omega while searching for a way to fight him. Soundwave discovered that they could use some of the Autobot&#039;s anti-air and anti-infantry turrets on top a tower roof against the massive Autobot. Along the way, the group made contact with Starscream and corrected his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group managed to shoot down Omega Supreme, causing him to crash into the ground below. The Decepticons go down to recover his body, but Omega Supreme transformed into his robot mode, firing missiles and lasers. Megatron managed to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, recovering from the attack on Iacon, the young Autobot messanger [[Bumblebee (G1)|Bumblebee]] is sent to tell the soldier [[Optimus Prime (G1)|Optimus]] that Zeta Prime is dead. Optimus decided to take temporary control of the Autobots, taking Bumblebee and his friend [[Ratchet (G1)|Ratchet]] on a counter-attack to push out Decepticon forces. The group manage to reactivate the Planetary Guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (G1)|Ironhide]] in reclaiming the Decagon, just barely missing Soundwave on the way. Entering the Decagon, Optimus recieves a message from Zeta Prime, telling him that he is not yet dead and bieng held in a prison in [[Kaon]]. Optimus, Bumblebee and [[Sideswipe (G1)|Sideswipe]] allow themselves to be captured by the Decepticons and enter the prison. The three are just barley saved from a firing squad by [[Air Raid (G1)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (G1)|Arcee]]). Using the chaos as a distraction, the three sneak to the high security bunker Zeta Prime is being held. When the Autobots try to save them, Soundwave attacks, sending out [[Frenzy (G1)|Frenzy]], [[Rumble (G1)]], and [[Laserbeak (G1)]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tried to rescue Zeta, the Prime tells him that he is already dead, and collapses dead. Optimus returns the body to the council, who tell Optimus that he must accept that he is a Prime and take up his role as leader, thus he becomes Optimus Prime.  &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters.  Characters belong to one of four distinct classes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaders:&#039;&#039;&#039; Vehicle forms are trucks.  Support their team with buffs and debuff the enemy team.&lt;br /&gt;
* &#039;&#039;&#039;Soldiers:&#039;&#039;&#039; Vehicle forms are tanks.  Have heavy-hitting ranged and melee weaponry.&lt;br /&gt;
* &#039;&#039;&#039;Scientists:&#039;&#039;&#039; Vehicle forms are jets.  Use a variety of tricky technology and precise long-distance weaponry to heal their allies and control the battlefield from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Scouts:&#039;&#039;&#039; Vehicle forms are cars.  Specialize in evasion and high-speed combat, along with disabling functions like EMP grenades.&lt;br /&gt;
&lt;br /&gt;
The characters available will shift from level to level.  &lt;br /&gt;
&lt;br /&gt;
Known playable characters include:&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]])  ([http://www.transformersgame.com/game#/game/characters/autobots/optimus Official Website profile]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx GameInformer profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]] ([[Johnny Yong Bosch]]) &amp;lt;ref&amp;gt;[http://twitter.com/johnnyyongbosch/status/11686292590 Twitter post by Johnny Yong Bosch confirming his role as Bumblebee.]&amp;lt;/ref&amp;gt; ([http://www.transformersgame.com/game#/game/characters/autobots/bumblebee Official Website profile])&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]] ([[Fred Tatasciore]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ratchet Official Website profile])&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]] ([[Keith Szarabajka]]) ([http://www.transformersgame.com/game#/game/characters/autobots/ironhide Official Website profile])&lt;br /&gt;
*[[Sideswipe (G1)|Sideswipe]] ([[Travis Willingham]]) ([http://www.transformersgame.com/game#/game/characters/autobots/sideswipe Official Website profile])&lt;br /&gt;
*[[Jetfire (G1)|Jetfire]] ([[Troy Baker]]) ([http://www.transformersgame.com/game#/game/characters/autobots/jetfire Official Website profile])&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] ([[Patrick Seitz]]) ([http://www.transformersgame.com/game#/game/characters/autobots/silverbolt Official Website profile])&lt;br /&gt;
*[[Arcee (G1)|Arcee]] ([[Kari Wahlgren]])&lt;br /&gt;
*[[Air Raid (G1)|Air Raid]] ([[Liam O&#039;Brien]]) ([http://www.transformersgame.com/game#/game/characters/autobots/airraid Official Website profile])&lt;br /&gt;
*[[Warpath (G1)|Warpath]] ([[Jamieson Price]]) ([http://www.transformersgame.com/game#/game/characters/autobots/warpath Official Website profile])&lt;br /&gt;
*[[Jazz (G1)|Jazz]] (Best Buy preorder exclusive) &amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;?id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;nrp=15&amp;amp;usc=All+Categories Bestbuy.com preorder page featuring a special Jazz trailer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Cliffjumper (G1)|Cliffjumper]] (DS only)&lt;br /&gt;
*[[Ultra Magnus (G1)|Ultra Magnus]] (DS only)&lt;br /&gt;
*[[Kup (G1)|Kup]] (DS only)&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] (DS only)&lt;br /&gt;
*[[Swoop (G1)|Swoop]] (DS only)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)|Megatron]] (Fred Tatasciore)  ([http://www.transformersgame.com/game#/game/characters/decepticons/megatron Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx GameInformer profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([[Sam Riegel]])  ([http://www.transformersgame.com/game#/game/characters/decepticons/starscream Official Website profile]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx GameInformer profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]] ([[Isaac C. Singleton Jr.]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/soundwave Official Website profile])&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]] ([[Graham McTavish]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/thundercracker Official Website profile])&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]] ([[Richard Epcar]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/skywarp Official Website profile])&lt;br /&gt;
*[[Breakdown (G1)|Breakdown]] ([[Crispin Freeman]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/breakdown Official Website profile])&lt;br /&gt;
*[[Brawl (G1)|Brawl]]  ([[Nolan North]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/brawl Official Website profile])&lt;br /&gt;
*[[Barricade (G1)|Barricade]] ([[Steve Blum]]) ([http://www.transformersgame.com/game#/game/characters/decepticons/barricade Official Website profile])&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]] (Gamestop preorder Multiplayer exclusive)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (Amazon.com preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder page featuring a special Demolishor trailer]&amp;lt;/ref&amp;gt;, Play.com exclusive in UK)&lt;br /&gt;
*[[Cyclonus (G1)|Cyclonus]] (DS only)&lt;br /&gt;
*[[Dirge (G1)|Dirge]] (DS only)&lt;br /&gt;
}}&lt;br /&gt;
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon]].  [[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he&#039;s, uh, probably not playable.   Players should expect references to Cybertron locations taken from all previous Transformer stories, &amp;quot;things which may have only been referenced once, in one comic way back when, could be used and expanded upon.&amp;quot;&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.&lt;br /&gt;
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.&lt;br /&gt;
Image:WfC-IGN-OmegaSupreme.jpg|Omega Supreme attacks a platoon of Decepticons.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatron.jpg|Starscream and Megatron get ready for the ground assault.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!&lt;br /&gt;
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.&lt;br /&gt;
Image:WfC-IGN-Trypticon.jpg|Oh Primus.&lt;br /&gt;
Image:War for Cybertron Shockwave.jpg|Resistance really does seem to be futile. &lt;br /&gt;
Image:WfC-Kutaku-Grimlock.jpg|Dynobot?&lt;br /&gt;
Image: DemolishorWar for Cyb.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Campaigns will be co-op online for the first time in a Transformers game.&lt;br /&gt;
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.&lt;br /&gt;
* The game will run on the Unreal engine.&lt;br /&gt;
* High Moon is prepared to &amp;quot;support the game after release,&amp;quot; meaning either patches or downloadable content.&lt;br /&gt;
* Online Multiplayer is being developed for the game.&lt;br /&gt;
* All environments, including cover, can be destroyed.&lt;br /&gt;
* Characters transform at any time with an easy and quick tap of the Left Analog stick. There is no &amp;quot;cool down&amp;quot; so players can transform as often and as freely as they wish.&lt;br /&gt;
* The ability to create your own Transformers character for multiplayer. &amp;lt;ref&amp;gt;[http://www.3news.co.nz/Transformers-War-for-Cybertron-trailer/tabid/418/articleID/144347/Default.aspx War For Cybertron trailer news at 3news.co.nz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operation Transmission Recovery==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips/images&amp;quot; to you and me).&lt;br /&gt;
&lt;br /&gt;
There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the &amp;quot;Total Recovered&amp;quot; amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch. &lt;br /&gt;
&lt;br /&gt;
As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of the second trailer (link below), were available:&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;S. No.&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Blue&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 351&lt;br /&gt;
| 327&lt;br /&gt;
| Video&lt;br /&gt;
| Game Trailer (unlocked by default).&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Video&lt;br /&gt;
| Starscream flying.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream standing.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 029&lt;br /&gt;
| 209&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Camera behind Autobots, Optimus is prominent.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 040&lt;br /&gt;
| 328&lt;br /&gt;
| Image&lt;br /&gt;
| Holographic map of Cybertron and its two moons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 051&lt;br /&gt;
| 110&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 073&lt;br /&gt;
| 190&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus vs an average Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 085&lt;br /&gt;
| 298&lt;br /&gt;
| Video&lt;br /&gt;
| Decepticon insignia (on Starscream).&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 096 &lt;br /&gt;
| 347&lt;br /&gt;
| Video&lt;br /&gt;
| A bomb explosion on Cybertron&#039;s surface (possibly the same one which made a huge hole in it).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 107&lt;br /&gt;
| 035&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 120&lt;br /&gt;
| 040&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from a moon.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 140&lt;br /&gt;
| 201&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream flying towards Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 162&lt;br /&gt;
| 359&lt;br /&gt;
| Image&lt;br /&gt;
| A red robot (Ironhide?).&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 173&lt;br /&gt;
| 003&lt;br /&gt;
| Image&lt;br /&gt;
| A hall (Council of Autobot Elders?).&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 192&lt;br /&gt;
| 147&lt;br /&gt;
| Video&lt;br /&gt;
| Injured Autobot, trying to get up .&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 203&lt;br /&gt;
| 094&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 214&lt;br /&gt;
| 004&lt;br /&gt;
| Image&lt;br /&gt;
| A city seen from a tunnel .&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 225&lt;br /&gt;
| 199&lt;br /&gt;
| Image&lt;br /&gt;
| A city tower falling and hitting another tower.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 265&lt;br /&gt;
| 011&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus Prime.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 284&lt;br /&gt;
| 021&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron firing his gun (at YOU).&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 295&lt;br /&gt;
| 249&lt;br /&gt;
| Video&lt;br /&gt;
| Optimus uses his axe on a Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 306&lt;br /&gt;
| 041&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from another moon.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 317&lt;br /&gt;
| 081&lt;br /&gt;
| Video&lt;br /&gt;
| City skyline, camera moving down, some music in the background (start of the second trailer).&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 328&lt;br /&gt;
| 221&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: A missile hits a battlestation and an Autobot falls down from it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
&lt;br /&gt;
==Toy tie-ins==&lt;br /&gt;
[[Hasbro]] has confirmed that several toys will be made to tie into the promotion of the video game. These include figures of Bumblebee, Optimus Prime, Megatron and Soundwave. At [[Toy Fair 2010]], they were confirmed to be part of the [[Generations (toyline)|&#039;&#039;Generations&#039;&#039; toyline]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Generationstoy-CybertronianOptimusPrime.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianMegatron.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianBumblebee.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianSoundwave.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comic adaptation==&lt;br /&gt;
&lt;br /&gt;
[[IDW Publishing]] is bringing out a comic based on the game. News of this first got leaked when [[Australia|Australian]] website JB Hi-Fi offered a &#039;&#039;free&#039;&#039; copy of issue 1 if you pre-ordered the game from them. &amp;lt;ref&amp;gt;[http://www.jbhifionline.com.au/game/ps3/transformers-war-for-cybertron-bonus-comic-book/513755 TRANSFORMERS: WAR FOR CYBERTRON (Bonus Comic Book)]&amp;lt;/ref&amp;gt; The story is a partial adaptation of the &#039;&#039;Exodus&#039;&#039; book. &amp;lt;ref name=&amp;quot;adaptation&amp;quot;&amp;gt;[http://www.seibertron.com/transformers/news/transformers-war-for-cybertron-1-information-and-team-revealed/18661/ Transformers: War For Cybertron #1 Information and Team Revealed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The artist to the cover is revealed to be [[Marcelo Matere]], who updated his DeviantArt gallery with the inked version, &amp;lt;ref&amp;gt;[http://mmatere.deviantart.com/art/War-of-Cybertron-Cover-inks-165279485 Inks-only comic cover at Marcelo&#039;s DA gallery]&amp;lt;/ref&amp;gt; with [[Priscilla Tramontano]] as colorist. &amp;lt;ref&amp;gt;[http://noprips.deviantart.com/art/War-of-Cybertron-Cover-165344432 Colored cover at Priscilla&#039;s DA gallery]&amp;lt;/ref&amp;gt; [[Alex Irvine]] and [[Don Figueroa]] are writing and drawing, respectively. &amp;lt;ref name=&amp;quot;adaptation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-debut-transformers-war/59860 Exclusive trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-gameplay-transformers-war/62343 Exclusive gameplay trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://ps3.ign.com/dor/objects/54929/transformers-war-for-cybertron/videos/transformerscyber_trl_revealtrailer_10710.html;jsessionid=8yroitu115mw Second, fuller trailer from IGN]&lt;br /&gt;
*[http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from &#039;&#039;Game Informer&#039;&#039; magazine.]&lt;br /&gt;
*[http://www.gametrailers.com/video/gdc-10-transformers-war/62925 Civil War Story Interview at &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.allspark.com/content/view/6450/20/ Press release]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Demolishor_(WFC)&amp;diff=467618</id>
		<title>Demolishor (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Demolishor_(WFC)&amp;diff=467618"/>
		<updated>2010-06-23T04:57:30Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Demolishor}}&lt;br /&gt;
:&#039;&#039;Demolishor is a [[Decepticon]] from the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
[[Image: DemolishorWar for Cyb.jpg|250px|thumb|right| &amp;quot;I jumped into the car when your mom stopped for gas. I&#039;m just happy to&#039;&#039;&#039; be&#039;&#039;&#039; here!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demolishor&#039;&#039;&#039; is a Decepticon who fought on [[Cybertron (planet)|Cybertron]] during the early days of the Autobot/Decepticon war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video games==&lt;br /&gt;
===War for Cybertron===&lt;br /&gt;
Demolisher does not appear in the campaigns in War for Cybertron, but pre-ordering the game from Amazon.com or Play.com allows the player to use him in Escalation and provides his chasis for customizing a character for the online multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Demolishor is a clear homage to the [[Demolishor (Armada)|&#039;&#039;Armada&#039;&#039; character of the same name]]—Play.com calls him &amp;quot;a regular character in the animated television show and one of Megatron&#039;s most faithful troops&amp;quot;. [http://www.play.com/Games/Xbox360/4-/13562650/Transformers-3-War-For-Cybertron/Product.html]&lt;br /&gt;
* He is an Amazon.com preorder exclusive in the US and a Play.com exclusive in the UK. It is unknown if he will also be unlockable in the game or available as later downloadable content.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticons]]&lt;br /&gt;
[[Category:Generation 1 characters]]&lt;br /&gt;
[[Category:Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Slipstream_(WFC)&amp;diff=467617</id>
		<title>Slipstream (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Slipstream_(WFC)&amp;diff=467617"/>
		<updated>2010-06-23T04:53:57Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Slipstream}}&lt;br /&gt;
:&#039;&#039;Slipstream is a female [[Decepticon]] from the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:WFCSlipstream.jpg|thumb|300px|Sorry, [[Blackarachnia]], but you&#039;ve just lost Default Evil Girl status.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a female Decepticon who fought on [[Cybertron (planet)|Cybertron]] during the early days of the Autobot/Decepticon war. She appears to be a [[Seeker (body-type)|Seeker]].&lt;br /&gt;
&lt;br /&gt;
==Video games==&lt;br /&gt;
===War for Cybertron===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Jessica Straus]] (English)&lt;br /&gt;
Slipstream does not appear in the War for Cybertron campaign, however, completing the Decepticon campaign will allow the player to use Slipstream in Escalation mode and her chasis for customizing an online multiplayer character for Decepticon scientists.&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Slipstream is a clear homage to the [[Slipstream (Animated)| &amp;quot;Animated&amp;quot; character of the same name]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticons]]&lt;br /&gt;
[[Category:Female Transformers]]&lt;br /&gt;
[[Category:Generation 1 characters]]&lt;br /&gt;
[[Category:Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Drayco90&amp;diff=466054</id>
		<title>User talk:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Drayco90&amp;diff=466054"/>
		<updated>2010-06-18T03:15:36Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where did you get the information that James Remar was Megatron in War for Cybertron? --[[User:FFN|FFN]] 20:47, 17 June 2010 (EDT)&lt;br /&gt;
* I&#039;ve seen it on numerous websites. Many of them, while have never failed me personally, probabley shouldn&#039;t count as a real source, and was also a likley stupid edit on my part. I &#039;&#039;do&#039;&#039; remember Wikipedia as one, but it went unsourced there. It should probabley be removed. At least untill the game comes out in a few days and we know definitivley.[[User:Drayco90|Drayco90]] 23:15, 17 June 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Drayco90&amp;diff=466053</id>
		<title>User talk:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Drayco90&amp;diff=466053"/>
		<updated>2010-06-18T03:15:09Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where did you get the information that James Remar was Megatron in War for Cybertron? --[[User:FFN|FFN]] 20:47, 17 June 2010 (EDT)&lt;br /&gt;
** I&#039;ve seen it on numerous websites. Many of them, while have never failed me personally, probabley shouldn&#039;t count as a real source, and was also a likley stupid edit on my part. I &#039;&#039;do&#039;&#039; remember Wikipedia as one, but it went unsourced there. It should probabley be removed. At least untill the game comes out in a few days and we know definitivley.[[User:Drayco90|Drayco90]] 23:15, 17 June 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=464804</id>
		<title>User:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=464804"/>
		<updated>2010-06-14T02:10:13Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I am Drayco90 and I run the Ctrl+Alt+Del Wiki. I also like jaAm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faces Taken by [[Optimus Prime (Movie)|Optimus Prime]]==&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]]&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] (Comics Only)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (Kicked in Face AND shot in head with his own fusion cannon)&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] &lt;br /&gt;
*[[Starscream (Movie)|Starscream]]&lt;br /&gt;
*[[Jetfire (ROTF)| Jetfire?]] (caused suicide)&lt;br /&gt;
*[[The Fallen]]&lt;br /&gt;
*[[Demolishor (ROTF)|Demolisher]]&lt;br /&gt;
&lt;br /&gt;
==This User...==&lt;br /&gt;
* This User&#039;s favorite Transformer is Ravage (Regardless of continuity).&lt;br /&gt;
* This User&#039;s, sadly, owns very few Transformers toys.&lt;br /&gt;
* This User owns [[Transformers The Game (console)]] on Xbox 360&lt;br /&gt;
* This User has pre-ordered [[Transformers: War for Cybertron&lt;br /&gt;
* This User voted for [[Shockwave (G1)|Shockwave]] to enter the Transformers Hall of Fame&lt;br /&gt;
* This User&#039;s favorite faction is [[Decepticon]]&lt;br /&gt;
* This User&#039;s favorite team is the [[Wrecker|Wreckers]]&lt;br /&gt;
* This User wears a tie... everywhere. All the time.&lt;br /&gt;
* This User considers both [[Ravage (ROTF)|Ravage]] and [[Scorponok (Movie)|Scorponok]] sentient.&lt;br /&gt;
* [[Personal canon|This User also believes that Scorponok has ADD or a similar condition.]]&lt;br /&gt;
** [[Jolt (ROTF)|Jolt]] is a dark and grim robot that reeks of death and dosn&#039;t get along well with other Autobots.&lt;br /&gt;
*** Ravage never died, but [[Bonecrusher (Movie)|Bonecrusher]] and [[Blackout (Movie)|Blackout]] did.&lt;br /&gt;
* This User does not accept Japanesse original material canon.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Punch_of_Kill_Everything&amp;diff=464722</id>
		<title>Punch of Kill Everything</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Punch_of_Kill_Everything&amp;diff=464722"/>
		<updated>2010-06-13T20:11:02Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Punch of Kill Everything is a weapon from the [[Transformers Animated (franchise)|Animated]] [[continuity family]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Lugnutfist.JPG|right|250px|thumb|This is how you start it.]]&lt;br /&gt;
The &#039;&#039;&#039;Punch of Kill Everything&#039;&#039;&#039;, or &#039;&#039;&#039;The POKE&#039;&#039;&#039;, is [[Lugnut]]&#039;s trump card. By retracting his &amp;quot;hand&amp;quot; and replacing it with a pressure-sensitive pad, Lugnut can devastate any opponent near him by slamming it into the ground. As long as the move is completed, the shock wave doesn&#039;t affect Lugnut or [[Blitzwing (Animated)|those]] near him, although it can rattle their circuits a bit. Unfortunately, if the trigger is activated prematurely, the move has a tendency to backfire, the force hitting Lugnut instead. Ouch.  &lt;br /&gt;
&lt;br /&gt;
{{quote|I&#039;ve told you once, I&#039;ve told you a thousand times: GIVE ME SOME WARNING BEFORE YOU USE THE PUNCH!|[[Blitzwing (Animated)|Hothead Blitzwing]], sick of being buried alive|&amp;quot;[[Lost and Found (episode)|Lost and Found]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; cartoon continuity===&lt;br /&gt;
{{note|Events from [[IDW Publishing]] occurring in italics.}}&lt;br /&gt;
[[Image:TFA Punch 2.JPG|left|200px|thumb|This is how you do it.]]&lt;br /&gt;
&#039;&#039;[[Blitzwing (Animated)|Blitzwing]] asked the [[upgrade]]-collecting bounty hunter [[Lockdown (Animated)|Lockdown]] to hunt down the Transformer that destroyed [[Megatron (Animated)|Megatron]]. Lockdown&#039;s price for the job was Lugnut&#039;s Punch of Kill Everything. Blitzwing was &#039;&#039;outraged&#039;&#039;, &#039;&#039;insulted&#039;&#039;, &#039;&#039;scandalized&#039;&#039; that Lockdown would even &#039;&#039;imply&#039;&#039; he could betray his fellow Decepticon—steal from him—like that! He then agreed to the price, &#039;&#039;provided&#039;&#039; that the job was successful.  {{storylink|The Arrival issue 4#A Few Loose Strands|A Few Loose Strands}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During his first encounter with the Autobots, the suggestion that [[Megatron (Animated)|Megatron]] had been killed infuriated Lugnut, and he used the Punch of Kill Everything to level the Autobots, shaking Blitzwing up in the process. {{storylink|Lost and Found (episode)|Lost and Found}}. &lt;br /&gt;
&lt;br /&gt;
The Punch of Kill Everything was again seen during a brief battle with [[Ratchet (Animated)|Ratchet]], in which it was used to knock Ratchet through a wall after he refused to hand over [[Sari Sumdac|Sari]]&#039;s [[AllSpark Key]]. {{storylink|Megatron Rising - Part 1}}. Later, during an open assault on the [[Teletran-1|Autobots&#039; ship]], Lugnut engaged in one-on-one combat with [[Bulkhead (Animated)|Bulkhead]]. He prepared to use his Punch to finish off the weaker Autobot, but he was so busy talking, Bulkhead triggered it early, and the force of it sent Lugnut flying.  {{storylink|Megatron Rising - Part 2}} &lt;br /&gt;
&lt;br /&gt;
[[Image:TFA Punch 3.JPG|right|200px|thumb|This is what you get.]]&lt;br /&gt;
While attempting to recover a fragment of the [[AllSpark (Animated)|AllSpark]], Lugnut ended up &amp;quot;converting&amp;quot; [[Wreck-Gar (Animated)|Wreck-Gar]] to the Decepticons. When Ratchet and Bumblebee tracked Wreck-Gar down, Lugnut prepared to use the Punch...which Wreck-Gar took to be [[Universal greeting|a high-five]], so he set the Punch off. Lugnut actually came out of this one without being blown away. {{storylink|Garbage In, Garbage Out}} &lt;br /&gt;
&lt;br /&gt;
After duping a couple of [[Mixmaster (Animated)|eager]] and [[Scrapper (Animated)|rather dense bots]] into doing some heavy lifting for him and Blitzwing, Lugnut attempted to take out the poor saps with his mighty Punch. Unfortunately, Megatron interrupted it, surprising Lugnut and causing him to stumble into a mine shaft, where his punch backfired upon him. Again. Ever the trooper, he made sure everyone knew he was OK. {{storylink|Rise of the Constructicons}}&lt;br /&gt;
&lt;br /&gt;
Lugnut later showcased the ability to fire his fists in a manner akin to missiles, using the Punch from long range. It didn&#039;t do him much good, as [[Omega Supreme (Animated)|Omega Supreme]] demolished him with ease. Along with the rest of the Decepticons. {{storylink|A Bridge Too Close, Part II}}&lt;br /&gt;
&lt;br /&gt;
Although the Autobots removed the Punch of Kill Everything when Lugnut was captured,{{storylink|Five Servos of Doom}} [[Swindle (Animated)|Swindle]] was happy to supply a replacement—which Lugnut used to blow a hole in the side of the Elite Guard&#039;s ship. {{storylink|Decepticon Air}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In his Cybertronian body, Lugnut&#039;s elbow transformed, revealing a rocket nozzle to slam the arm into the ground. This hasn&#039;t been seen since he took his Earth body, although since then, he&#039;s rarely succeeded in using the thing &#039;&#039;at all&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*At Botcon 2008, Marty Isenberg took a liking to the term [[Punch of Kill Everything]] used in the fandom to refer to Lugnut&#039;s attack, and said he would find a way to work it in. Sure enough, in the comic [[The Arrival issue 4|&#039;&#039;The Arrival&#039;&#039; #4]] penned by Isenberg, Lugnut&#039;s attack was [[Canonizing|canonized]] and named as such.&lt;br /&gt;
&lt;br /&gt;
* The [[Character model| model]] sheet name for The Punch is &amp;quot;Explosive Punch&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
* In spite of its evocative name, we have not yet in fact witnessed the &amp;quot;Punch of Kill Everything&amp;quot; actually kill &#039;&#039;any&#039;&#039;thing.&lt;br /&gt;
&lt;br /&gt;
* The Punch of Kill Everything is useful for [[Explosive Punch|making a swimming pool]].&lt;br /&gt;
&lt;br /&gt;
* In [[Transformers: War for Cybertron]], one of the Leader class&#039;s Killstreaks is the &#039;&#039;&#039;P.O.K.E. V2.0&#039;&#039;&#039;, a reference to the &#039;&#039;&#039;Punch of Kill Everything&#039;&#039;&#039;.&lt;br /&gt;
**The game&#039;s website describes it as a &amp;quot;Deadly melee attack that causes enemies to explode.&amp;quot;&lt;br /&gt;
*** The Soldier class has an abillity called P.O.K.E. Alpha, and it increases the damage of their Whirlwind special attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jetfire_(Movie)&amp;diff=464657</id>
		<title>Jetfire (Movie)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jetfire_(Movie)&amp;diff=464657"/>
		<updated>2010-06-13T17:31:10Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticonfilm|autobotfilm}}&lt;br /&gt;
{{disambig3|Jetfire}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Jetfire is a [[Decepticon]] and [[Autobot]] from the [[Revenge of the Fallen (franchise)|Revenge of the Fallen franchise]] in the [[Live-action film series|live-action film]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:ROTF_Jetfire.jpg|thumb|351px|Get off my lawn, you young whippersnippers!]]&lt;br /&gt;
&lt;br /&gt;
In his day, &#039;&#039;&#039;Jetfire&#039;&#039;&#039; was a living legend both in the air and on the battlefield. Sadly, his day has long since passed. His body went south years back. His bunny is dead on the wheel. He&#039;s got rust in places he didn&#039;t even know he had. Basically, Jetfire&#039;s old! An ancient Decepticon [[Seeker (ROTF)|Seeker]], Jetfire was around long before the war broke out, and unlike many, came to see his &amp;quot;comrades&amp;quot; for what they were. This caused him to defect to the Autobots, something virtually unheard of.  As a consequence, Jetfire never managed to fully obtain the trust of the others back in the day&amp;lt;ref&amp;gt;[http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Hasbro Jetfire Battle Bio]&amp;lt;/ref&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
He&#039;s still a fine asset, powerful and able to activate a [[space bridge]] to teleport across great distances. This is slightly offset by the fact he&#039;s so old.  &lt;br /&gt;
After years without a proper source of energon, he&#039;s practically falling apart.  His processor gave up the ghost millennia ago. These days he has a hard enough time remembering his name, and he&#039;s lucky if his teleporting puts him on the right planet. It makes him a bit crotchety and also leaves him with the nagging feeling he&#039;s forgotten something important.&lt;br /&gt;
&lt;br /&gt;
{{quote|[[Relatives|My father]], why, he was a wheel! The &#039;&#039;first&#039;&#039; wheel! And do you know what he transformed into? &#039;&#039;Nothing!&#039;&#039; But he did so &#039;&#039;with honor! Dignity, damn it!&#039;&#039;|Jetfire suffers the seven signs of aging|[[Revenge of the Fallen (film)|Revenge of the Fallen]]}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
[[Image:Defiance4_Jetfire.jpg|thumb|left|250px|Hopefully I won&#039;t end up on some [[earth|godforsaken planet]] and be infested with [[Maximal|disgusting little critters.]]]]&lt;br /&gt;
In the distant past, the [[AllSpark (Movie)|All Spark]] Cube created [[Thirteen original Transformers|a race]] of powerful, trans-dimensional beings as the first inhabitants of [[Cybertron (planet)|Cybertron]]. The Cube gave these beings mighty powers, as well as terraforming their world, but it was not limitless, and gradually became depleted. The first beings learned that the All Spark&#039;s power could be replenished by harvesting the energy of stars, but they were unable to locate new stars to suit their purposes, despite their amazing ability to travel between dimensions. Once again, the Cube came to the rescue, creating a race of workers who had the ability to change their shape.&lt;br /&gt;
&lt;br /&gt;
Jetfire was among the very first of these new beings, a &amp;quot;[[Seeker (ROTF)|Seeker]]&amp;quot; with the ability to travel across the vastness of space in search of new suns. Once located, he would lead others and his masters back to it so a [[Solar harvester|harvester]] could be constructed to drain the energy of these stars, thus replenishing the All Spark. {{Storylink|Defiance issue 4|Defiance #4}}&lt;br /&gt;
&lt;br /&gt;
[[Image:JetfireROTF-TalesoftheFallen.jpg|right|thumb|300px|Not a great judge of character, that Jetfire.]]&lt;br /&gt;
&lt;br /&gt;
Jetfire served directly under the [[Prime (rank)|Prime]] who would become [[The Fallen]], finding for him various stars to harvest, believing he was serving the [[Dynasty of Primes]] as a whole, rather than The Fallen&#039;s machinations in specific.  Over time, The Fallen began to open up to Jetfire, his most loyal and capable Seeker, and told him that the Dynasty no longer served Cybertron&#039;s best interests.  Jetfire had unwittingly sacrificed a populated star system under The Fallen&#039;s misdirection, and became confused.  &lt;br /&gt;
&lt;br /&gt;
Still, Jetfire continued to work with The Fallen, despite his doubts.  His master and a small army of [[Constructicon (ROTF)|Constructicon]] drones had fashioned a new, secret faction called the Decepticons with the intention of eventually subverting the Dynasty.  Jetfire followed them to a desert on a small blue planet to build another solar harvester when [[human|primitive]] life made itself known.  The Dynasty arrived soon thereafter to put an end to The Fallen&#039;s betrayal.  Jetfire realized too late that he was on the wrong side, and so The Fallen warped Jetfire and the other &amp;quot;underlings&amp;quot; &#039;&#039;into orbit&#039;&#039; so that the Primes could face each other alone.  As they fell planetward, Jetfire fought the Constructicons, and was eventually victorious, but with a price.  He crashed from orbit into the Earth and laid dormant for thousands of years.  &lt;br /&gt;
&lt;br /&gt;
After he awoke, he wandered across the desert until an experimental craft hit him, exploding.  Amidst the chaos, he took its form. {{storylink|Tales of the Fallen issue 3}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; film===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Mark Ryan]] (English), [[Hisao Egawa]] (Japanese), [[Engelbert von Nordhausen]] (German)&lt;br /&gt;
&lt;br /&gt;
Jetfire was one of the Seekers dispatched by The Fallen to locate the [[Matrix of Leadership]] after the [[Dynasty of Primes]] hid it on Earth. However, Jetfire and the other Seekers were unable to locate the [[Tomb of the Primes|Tomb]] that the Primes had forged. The only clue they could find was a riddle: &amp;quot;When dawn alights the Dagger&#039;s tip, Three Kings will reveal the Doorway&amp;quot;. Eventually, the Fallen abandoned the Seekers and they were forced to go into stasis lock out of a lack of energon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ROTF behold Jetfire.jpg|thumb|left|350px|Why am I in some mausoleum? I ain&#039;t dead! ...am I?]]&lt;br /&gt;
&lt;br /&gt;
For many years, a dormant Jetfire had hidden in his alternate mode at the [[Smithsonian National Air and Space Museum]]&#039;s [[wikipedia:Steven F. Udvar-Hazy Center|Steven F. Udvar-Hazy Center]], until [[Seymour Simmons]], [[Sam Witwicky]], [[Mikaela Banes]], [[Leo Spitz]] and [[Wheelie (ROTF)|Wheelie]] broke in with a small fragment of the [[AllSpark (Movie)|All Spark]]. It was only after the All Spark shard hit Jetfire that they bothered to check which side he was on. The sight of the Decepticon [[insignia]] sent the humans scrambling for cover, but the surge of energy awoke him. Confused at the &amp;quot;hideous mausoleum&amp;quot; he was held in, Jetfire decided to head outside to get a better handle on where he was. After his attempts at overriding and shooting the doors failed, Jetfire smashed them aside, then wandered about the planes outside, damaging a few. When the humans tried to talk to them, he initially claimed that he couldn&#039;t deal with them, as he had a mission, but did ask what planet he was (he wasn&#039;t too fond of the name &amp;quot;Earth&amp;quot;, feeling it might as well be called &amp;quot;Dirt&amp;quot;). Jetfire inquired on the state of the civil war, and revealed that he had defected to the Autobots (it&#039;s an intensely personal decision). This led the smaller Wheelie to defect to a [[Mikaela Banes|human female]] he dubbed &amp;quot;Warrior Goddess&amp;quot;. After the human Sam asked what he was saying, Jetfire, still confused, pounded the ground and shouted that he had a lot of issues regarding his mother, and that his father was the first wheel, who did not transform but performed his functions with honor and dignity. At which point a parachute stored in him suddenly popped open, bringing him down. Sam then tried to explain what was going on. &lt;br /&gt;
&lt;br /&gt;
[[Image:Jetfire-ROTFstandingindesert.jpg|thumb|right|350px|Look, an old man is telling a story!]]&lt;br /&gt;
When Sam was finished carving [[Cyberglyphics|Cybertronian symbols]] on the ground, he mentioned Megatron and [[The Fallen]]. Jetfire ranted that The Fallen was the original Decepticon and had left him on Earth to rust. The symbols were a part of Jetfire&#039;s mission, and they jogged his memory banks enough to convince him to open a [[space bridge]], teleporting the entire group (including [[Bumblebee (Movie)|Bumblebee]], [[Skids (ROTF)|the]] [[Mudflap (ROTF)|twins]], and Wheelie) to [[Egypt]]. Thankful that he had managed to stay on the planet, Jetfire then told them the story of the Dynasty of Primes and The Fallen, Cybertron&#039;s first contact with Earth, the [[solar harvester]] which could destroy a [[Sun]] and convert it to energon, and the Matrix of Leadership needed to activate it, hidden on Earth. He revealed that only a [[Prime (rank)|Prime]] could kill The Fallen, but he believed that none were left. Sam told him of [[Optimus Prime (Movie)|Optimus Prime]]; this caught the ancient Seeker&#039;s interest, and he was distraught to hear of Prime&#039;s death. Sam then wondered if the Matrix could restore Optimus to life. Jetfire said it was not the Matrix&#039;s intended use, but that the power within was unlike any known. Sadly, this was all Jetfire could do for the group, and after telling them of the riddle, he urged them to hurry off and find the [[Tomb of the Primes]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Jetfire-ROTFripoutspark.jpg|left|thumb|350px|Oh, [[Ratchet (Movie)|Ratchet]], you emotionless monster.]]&lt;br /&gt;
&lt;br /&gt;
During the final [[Operation: Firestorm|battle]] around the [[Great Pyramid of Giza]] (which contained the Solar Harvester), Jetfire arrived and attempted to &amp;quot;stick&amp;quot; the landing, which didn&#039;t go quite as he planned. He immediately decided to &amp;quot;show how they brought the pain in my day&amp;quot;, using his axe to slice [[Mixmaster (ROTF)|Mixmaster]] across the chest and decapitate the [[Constructicon (ROTF)|Constructicon]]. He was critically wounded by a surprise attack from [[Scorponok (Movie)|Scorponok]] and although he managed to kill the Decepticon, the injury was fatal. Fortunately, Jetfire was treated to one last wonder, as Sam Witwicky used the Matrix to resurrect Optimus, and Jetfire could hardly believe that he was seeing a living [[Prime (rank)|Prime]]. Unfortunately, The Fallen teleported in and attacked, damaging Optimus and stealing the Matrix, placing it in the harvester. As he lay dying, Jetfire, who felt that during his entire life he&#039;d never done a thing worth doing, offered his parts to Optimus Prime, saying that they would give him &amp;quot;a power like you&#039;ve never known&amp;quot;.  Telling Optimus to fulfill his destiny, Jetfire ripped out his spark core and died. &lt;br /&gt;
&lt;br /&gt;
[[Image:ROTF movie Powered-Up Optimus Prime.jpg|right|thumb|300px|I&#039;d rather be a part of someone than in a nursing home!]]&lt;br /&gt;
&lt;br /&gt;
Jetfire&#039;s sacrifice was not in vain: within moments of his death, [[Ratchet (Movie)|Ratchet]] instructed [[Jolt (ROTF)|Jolt]] to begin a full transplant of the afterburners and weapons systems onto Optimus. Now equipped with Jetfire&#039;s powerful weapons and engines, Optimus broke through a blockade of debris The Fallen had telekinetically erected around the Pyramid and destroyed the Solar Harvester before it could be used against the Earth&#039;s Sun. Prime then faced the Fallen and Megatron, using his afterburners to send Megatron flying through some ruins. During the battle, The Fallen pulled off the left wing and afterburner, using them to strike Prime in the face, but Optimus ultimately triumphed and ripped out the Fallen&#039;s spark core, killing the treacherous Prime. After the battle, Optimus quickly detached Jetfire&#039;s parts. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; novel adaptation===&lt;br /&gt;
Immediately after arriving in Egypt, Jetfire was attacked by [[Ransack (ROTF)|Ransack]]. Calling Jetfire a traitor, the smaller Seeker fired a single shot which bounced off his target, and Jetfire promptly stomped Ransack to death, muttering how he&#039;d never liked that guy. {{Storylink|Revenge of the Fallen (novel)}}&lt;br /&gt;
&lt;br /&gt;
===Toy bios===&lt;br /&gt;
&lt;br /&gt;
Sickened by the war, the Decepticon Jetfire left Cybertron and went into hiding on Earth. When the war came to Earth and woke him up, {{storylink|#Leader Class|Jetfire}} he decided to rejoin the fight on the side of the Autobots and use his might to bring his former comrades to justice. {{storylink|#Fast Action Battlers|Photon Missile Jetfire}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines===&lt;br /&gt;
&lt;br /&gt;
Jetfire harkens from a time when warriors stood by a code of honour. He was first sent to Earth by the Fallen, and believed he was working in the best interests of Cybertron, and so was a &#039;&#039;little&#039;&#039; upset to find the Fallen was actually an evil bastard. After seeing the Fallen imprison the [[Dynasty of Primes|other Primes]], Jetfire went into hiding. In 1998, he took advantage of the SR-71 being retired to hole up in the National Air and Space Museum as a permanent resident.&lt;br /&gt;
&lt;br /&gt;
At some point, he found himself at odds with the Decepticons&#039; credo and switched sides. &#039;&#039;When&#039;&#039; is not clear. {{storylink|Transformers Comic issue 2.8|Jetfire profile}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; - The Game===&lt;br /&gt;
[[Image:Jetfire-ROTFvideogame.jpg|right|thumb|300px|Jetfire only likes to play multiplayer, not solo, if you know what we mean.]]&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Clive Revill]]&lt;br /&gt;
&lt;br /&gt;
{{note|On [[August 27]], [[2009]], Jetfire was one of a handful of downloadable characters in a DLC pack for XBox 360 and Sony Playstation 3.  He could be used in multiplayer games only.}}&lt;br /&gt;
&lt;br /&gt;
====Xbox 360/Sony PS3/PC====&lt;br /&gt;
=====Autobot campaign=====&lt;br /&gt;
Jetfire had been dormant for years in the Smithsonian Museum, but that changed after [[Sam Witwicky]] got a tip from [[Seymour Simmons|Agent Simmons]] about his location, and that he would know where the [[Tomb of the Primes|Tomb of the Twelve]] was. Sam woke Jetfire up, and got the sort-of-cryptic clue &amp;quot;When dawn alights the Dagger&#039;s tip, Three Kings will reveal the Doorway&amp;quot;. After that, Jetfire transported Sam to [[Cairo]] via [[space bridge]] to look for the Tomb, and the Autobots followed.&lt;br /&gt;
&lt;br /&gt;
In Cairo, Jetfire assisted [[Optimus Prime (Movie)|Optimus Prime]] in battle against [[Starscream (Movie)|Starscream]] and [[Megatron (Movie)|Megatron]]. The battle went in the Autobots&#039; favor, but Megatron was able to stab Jetfire to death. A while later, Optimus was wearing a new Jetfire suit. {{storylink|Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
=====Decepticon campaign=====&lt;br /&gt;
Starscream was sent to destroy the Smithsonian Museum, where Jetfire laid dormant. He succeeded, but it was too late: both Jetfire and Sam Witwicky had already left for Cairo through a space bridge.&lt;br /&gt;
&lt;br /&gt;
In Cairo, Jetfire battled Megatron alongside [[Bumblebee (Movie)|Bumblebee]]. He was killed. {{storylink|Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
====Legends Class toys====&lt;br /&gt;
[[Image:ROTF Jetfire 2009 Legends.JPG|right|300px|thumb|It&#039;s not the years, honey, it&#039;s the mileage.]]&lt;br /&gt;
*&#039;&#039;&#039;Jetfire&#039;&#039;&#039; (Legends, 2009)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;EZ-05&#039;&#039;&#039;&lt;br /&gt;
[[Image:ROTF Legends Prime Jetfire combo.jpg|thumb|left|Don&#039;t I look glorious as a corpse backpack?]]&lt;br /&gt;
:[[pricepoint|Legends]] class &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Jetfire transforms from a tiny [[Wikipedia: SR-71 Blackbird|SR-71 Blackbird]] spy plane to a sort of hunchback robot. In a bit of character design accuracy, his left arm has a cane.&lt;br /&gt;
&lt;br /&gt;
:The upper fuselage of the plane mode has a thin rectangular peg to slot into the back of [[Optimus Prime (Movie)/toys#Revenge of The Fallen|Legends class Optimus Prime]] to recreate the powered up mode at the end of the movie. There are no instructions on the packaging making mention of this, but they&#039;re hardly needed, as it&#039;s as simple as plugging him on and folding his wings backwards.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WarfortheSkies}}&lt;br /&gt;
*&#039;&#039;&#039;War for the Skies&#039;&#039;&#039; (Legends multipack, 2009)&lt;br /&gt;
[[Image:KMartROTFJetfire.jpg|thumb|300px|[[Shattered Glass]] Jetfire.]]&lt;br /&gt;
&lt;br /&gt;
:Available only as part of the [[Kmart]]-[[exclusive]] &amp;quot;War for the Skies&amp;quot; Legends battlepack, this release of Legends class Jetfire is a grey and black [[redeco]] - essentially inverting the colors of the regular toy, give or take a few paint operations.&lt;br /&gt;
&lt;br /&gt;
:He comes with the Legends-class figures [[Blades (ROTF)|Autobot Blades]], [[Thundercracker (Movie)|Thundercracker]] and [[Spinister (ROTF)|Spinister]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Voyager Class toys====&lt;br /&gt;
[[Image:ROTF_Voyager_JetPowerOptimusPrime_toy.jpg|thumb|301px|Use your friends wisely.]]&lt;br /&gt;
*&#039;&#039;&#039;Jet Power Optimus Prime&#039;&#039;&#039; (Voyager, 2010)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;UA-01&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 rifle/smokestack-fuel tank assemblies, 2 missiles, sword, Jetfire armour parts &lt;br /&gt;
:Jetfire appears in this set as snap-on armour parts for 2007 mold Voyager class Optimus Prime. Obviously the armour fits onto Optimus Prime&#039;s robot mode to form the Jet Optimus combination, but when removed can be assembled into a gun platform, or can be fitted to Optimus&#039; vehicle mode as some sort of rocket booster. Optimus Prime himself has been redecoed similarly to Buster Optimus Prime, in that he has an extensive, accurate paint scheme.&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Leader Class toys====&lt;br /&gt;
[[Image:Jetfire ROTF leader toy.jpg|thumb|right|400px|&amp;quot;You know, I&#039;ve personally flown over 194 missions, and I was shot down on every one.  Come to think of it, I&#039;ve never landed a plane in my life.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Jetfire&#039;&#039;&#039; (Leader, 2009)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;RA-13&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Front landing gear/walking stick, rotary cannon missile launcher, projectile&lt;br /&gt;
&lt;br /&gt;
:Jetfire converts into an [[wikipedia:SR-71 Blackbird|SR-71 Blackbird]] spy plane, quite possibly the largest alternate mode yet for the [[size class|Leader class]] price point.&lt;br /&gt;
&lt;br /&gt;
[[Image:ROTF_Leader_Jetfire_PowerUpPrime_toy.jpg|thumb|left|200px|Jetfire died to become a power mushroom. There have been worse fates.]]&lt;br /&gt;
&lt;br /&gt;
:Jetfire features several electronic lights and sounds; in jet mode, pushing the button on his back activates a &amp;quot;swooshing&amp;quot; noise, while in robot mode, a new button is revealed on his rear that triggers mechanical stomping sounds. Pressing the tab on Jetfire&#039;s chest activates his moving [[Mech Alive]] gears and head, accompanied by Jetfire announcing: &amp;quot;Jetfire&#039;s mah name!&amp;quot;. The European version just says &amp;quot;Jetfire&amp;quot;, but unlike previous ROTF Leader Class toys, this is not the version sold in the UK. In contrast to the film, where the character speaks with actor Mark Ryan&#039;s natural Yorkshire accent, the toy is positively Scottish. Despite the back of the package showing two lights within Jetfire&#039;s torso, he only has one light, on his left side, while the other slot that would normally house the light is replaced with a button that emits Jetfire&#039;s transformation noise when the toy is transformed.&lt;br /&gt;
 &lt;br /&gt;
:As seen in the movie, he can combine with [[Optimus Prime (Movie)/toys#Revenge of The Fallen|Leader Class Optimus Prime]] to form Prime&#039;s powered-up mode, albeit at the cost of Optimus Prime&#039;s leg articulation. A few inaccuracies are present in the combination instructions: for instance, while the instructions say to position the cockpit halves behind Prime&#039;s shoulders, they actually are meant to sit on top of them (as seen to the left), and feature small grooves into which the small silver triangular prongs lock.  In addition, while Optimus&#039; rear cab sections are shown as being folded out like rectangular wings in the instructions, it appears they are intended to sit flat against the sides of the portion of Jetfire that connects to Prime&#039;s back.  Jetfire has two tabs that sit directly above the panels when folded back which better support the weight of Jetfire.  The struts on which Jetfire&#039;s engines are mounted also pivot back to allow exactly enough space for the folded cab panels to fit.  The remarkably small text written under the cockpit windows is: &#039;&#039;[[Lt. Col. Brawley|LT. COL. BRAWLEY]] WARNING THIS AIRCRAFT CONTAINS A SEAT CONTAINING AN EXPLOSIVE CHARGE SEE MAINTENANCE MANUAL BEFORE REMOVING&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:Amusingly, the figure&#039;s kibble likes to fall off during transformation. It makes him a little more screen accurate, after all...&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jetfire&#039;&#039;&#039; / &#039;&#039;&#039;Buster Optimus Prime&#039;&#039;&#039; (Leader 2-pack, 2009)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Front landing gear/walking stick, rotary cannon missile launcher, projectile&lt;br /&gt;
&lt;br /&gt;
:This [[TakaraTomy]] Asian market [[exclusive]] Leader class two pack consists of a redecoed Jetfire and an altered [[Optimus Prime (Movie)/toys#Leader Class toys 2|Buster Optimus Prime]]. Jetfire has a more subtle, more [[show-accuracy|movie-accurate]] colour scheme. Buster Optimus Prime is identical to the single pack Japanese release of the toy, but has the head of the first release of &#039;&#039;Revenge of the Fallen&#039;&#039; Leader class Optimus Prime, instead of the new head sculpted for Buster Optimus Prime and more accurate blue pin striping instead of white.&lt;br /&gt;
&lt;br /&gt;
====Fast Action Battlers====&lt;br /&gt;
[[Image:Jetfire ROTF FAB toy.jpg|right|thumb|300px|NOBODY MOVE...I dropped me cane...]]&lt;br /&gt;
*&#039;&#039;&#039;Photon Missile Jetfire&#039;&#039;&#039; (Fast Action Battler, 2009)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Photon Missile&amp;quot; projectile&lt;br /&gt;
&lt;br /&gt;
: [[Fast Action Battler]] Jetfire is a simplified, roughly Deluxe-sized toy of Jetfire. In vehicle mode, he transforms into a sort of cute, super-deformed SR-71 Blackbird jet. As with most &#039;&#039;Transformers&#039;&#039; toy jets, he has a fair bit of undercarriage junk from his robot mode, though not to the extent of the Leader class toy. In robot mode he has a reasonably accurate depiction of Jetfire&#039;s design, though his right arm ends in a spring-loaded projectile launcher shaped like a rotary cannon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Robot Replicas====&lt;br /&gt;
[[Image:ROTF Robot Replica Jetfire.jpg|thumb|right|150px|With genuine simulated robo-bursitis!]]&lt;br /&gt;
*&#039;&#039;&#039;Jetfire&#039;&#039;&#039; (Robot Replica, 2009)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Cane&lt;br /&gt;
&lt;br /&gt;
: [[Robot Replicas]] Jetfire is a non-transformable, intended-to-be-accurate representation of his CGI model from the film. He is highly posable, and not much else.  Due to his unusually large head and shortened neck, he appears based on the promotional art seen at the very top of this page, whose head and neck are severely foreshortened.  &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Robot Heroes===&lt;br /&gt;
[[Image:Robotheroesmegatronfallenprimejetfireironhide.jpg|300px|thumb|right|Kinda morbid, really.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle for the Fallen&#039;&#039;&#039; (box set, 2009)&lt;br /&gt;
:This &#039;&#039;Robot Heroes&#039;&#039; box set of figures comes with [[The Fallen]], [[Megatron (Movie)/toys|Megatron]] (tank mode), [[Optimus Prime (Movie)/toys|Optimus Prime]] and Jetfire combined, and [[Ironhide (Movie)|Ironhide]] (truck mode).&lt;br /&gt;
{{-}}&lt;br /&gt;
===R.P.M.s - Robot Powered Machines===&lt;br /&gt;
====Metal Heroes Series====&lt;br /&gt;
[[Image:ROTF-toy_RPM_Jetfire.jpg|thumb|right|300px|Jetfire forgot to tell Hasbro he&#039;s claustrophobic]]&lt;br /&gt;
*&#039;&#039;&#039;Jetfire&#039;&#039;&#039; (R.P.M. Mini-Vehicle, 2010)&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;02 of 08&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Robot Powered Machines]]&#039;&#039; Jetfire is a die-cast Blackbird with wheels. It can stand up to reveal a sculpted image of Jetfire&#039;s robot mode.&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* While all the fictions agree that Jetfire was a Decepticon Seeker who defected and has been stuck on Earth for a long time, none agree on when and why he came to Earth, when and why he defected, or how long he snoozed. Random, confused mythos divergence? Now &#039;&#039;that&#039;s&#039;&#039; 80s nostalgia! &lt;br /&gt;
&lt;br /&gt;
* Jetfire&#039;s head was redesigned so [[Industrial Light &amp;amp; Magic]] could animate a smirk on the character. This early, mouthless head was still used for the toy designs and promotional art though.&amp;lt;ref&amp;gt;[http://vfxworld.com/?atype=articles&amp;amp;id=4003 Scott Farrar&#039;s VFXWorld interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Jetfire&#039;s ancient Cybertronian vehicle mode as seen in [[IDW Publishing]]&#039;s [[Defiance issue 4|&#039;&#039;Defiance&#039;&#039; #4]] bears more than a passing similarity with the starship &#039;&#039;[[Axalon (BW)|Axalon]]&#039;&#039; from &#039;&#039;[[Beast Wars (franchise)|Beast Wars]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apparently, Jetfire was briefly active during the Cuban Missile Crisis according to one of his comments. {{storylink|Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Autobots]]&lt;br /&gt;
[[Category:Decepticons]]&lt;br /&gt;
[[Category:Elderly Transformers]]&lt;br /&gt;
[[Category:Revenge of the Fallen characters]]&lt;br /&gt;
[[Category:Seekers]]&lt;br /&gt;
[[Category:Turncoats]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.tfu.info/2009/Autobot/MovieJetfire/jetfire.htm Jetfire at TFU.info]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=464653</id>
		<title>Talk:Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=464653"/>
		<updated>2010-06-13T17:28:05Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why are we linking to the G1 characters? I thought this was supposed to be something new. [[User:Dead Metal|Dead Metal]] 04:10, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s really no way of knowing for sure until we have more information about the storyline and characters. --[[User:KilMichaelMcC|KilMichaelMcC]] 14:20, 11 December 2009 (EST)&lt;br /&gt;
::I really, really doubt they won&#039;t be Primax characters, new continuity or not.  --[[User:ItsWalky|ItsWalky]] 14:50, 11 December 2009 (EST)&lt;br /&gt;
:::Agree that&#039;s that most likely the case. But I do sort of wonder if maybe this game is going to end up being some sort of prequel-y tie-in to the new cartoon/franchise that&#039;s coming. --[[User:KilMichaelMcC|KilMichaelMcC]] 18:15, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== It does seem like a seperate continuity ==&lt;br /&gt;
&lt;br /&gt;
I mean, seriously different. Should we ask Hasbro?&lt;br /&gt;
:Well, not sure about asking Hasbro, we&#039;ll know soon enough one way or the other.  But IMO, bad information is worse than no information.  Assuming that these guys are G1 is just that - an assumption.  We should tread lightly. --[[User:Jimsorenson|Jimsorenson]] 18:29, 11 December 2009 (EST)&lt;br /&gt;
::They use the G1 logo, Cybertron&#039;s from [[Alpha Centauri]], and the roster includes only G1 dudes.  I&#039;d say &amp;quot;assumption&amp;quot; isn&#039;t really strong enough of a word.  --[[User:ItsWalky|ItsWalky]] 18:52, 11 December 2009 (EST)&lt;br /&gt;
:::I think we should wait for a confirmation that it&#039;s a G1 universe before making assumptions. The roster so far only includes G1 dudes. If we made that assumption, the movieverse would be part of G1 (early on only G1 based characters were announced. It could simply be like animated and it references things heavily. [[User:Eire]] 16.03 Dec 15 09 (OUTC)&lt;br /&gt;
:::The TFW2005 interview states it&#039;s &amp;quot;not connected to any particular generation&amp;quot; and that this will be the foundation for newer sub-franchises. That does indicate this isn&#039;t G1 but yet another continuity. [[User:Charles RB|Charles RB]] 16:31, 23 December 2009 (GMT)&lt;br /&gt;
::::It would certainly seem to. --[[User:Jimsorenson|Jimsorenson]] 11:44, 23 December 2009 (EST)&lt;br /&gt;
:::::Alrighty.  Hopefully at some point we&#039;ll have a good parenthetical for this new continuity ... family.  --[[User:ItsWalky|ItsWalky]] 11:46, 23 December 2009 (EST)&lt;br /&gt;
::::::How about &amp;quot;WFC&amp;quot;? [[User:ThiAthEhn]]&lt;br /&gt;
:::::::I agree. It has been stated in interviews that this is a new continuity and the character designs seem to be taking influence from a number of previous incarnations; mostly War Within, Transformers Animated and the live-action movies. It would be difficult to make the case that these are meant to be direct variations on the G1 characters. I second the idea of using &amp;quot;WFC&amp;quot; to classify them. [[User: Clifftothemax|Clifftothemax]] 10:17, 19 January 2010 (GMT)&lt;br /&gt;
:::::: This IS a diffrent continuity- IGN Preview &amp;quot;Freed from the constraints of a movie license, the new Transformers game lives within its own universe.&amp;quot; The TWF2005 preview and interview, multiple times in Game Informer&#039;s articles and alot in the Podcast on the same site. It&#039;s just heavily inspired by G1. I didn&#039;t want to change anything because I don&#039;t want to start an edit war over this. [[User:Drayco90|Drayco90]] 17:23, 16 January 2010 (EST)&lt;br /&gt;
::::::: Something can still be a new universe while being part of an existing [[continuity family]].  [[Henkei! Henkei!]] was a new universe that was still G1, as was [[Classics (2006)|Classics]] and the IDW stuff.  What&#039;s important to the wiki is whether this will be a new continuity family, not just strictly a new universe.  New universes happen all the time.  New continuity families are much more rare.  --[[User:ItsWalky|ItsWalky]] 10:37, 19 January 2010 (EST)&lt;br /&gt;
:::::::: The thing is, it is (and always has been) a bit of a subjective value judgement alot of the time. How much similarity to G1 do we need to make something definately G1? Or does it work the other way? How big a New Element (minicons, cyberkeys,) do we need to make it difinitively it&#039;s own ConFam? Authorial intent definately has to be part of it too. Anything that specifically calls itself G1 is obvious, and anything that seems to be trying to pick up the original G1 characters/situations themselves even if it&#039;s in new forms or directions, alla IDW (although even that can be tricky to judge, agaiin HOW MUCH change makes a break?)... When we have as little info as we do right now on WfC it&#039;s almost impossible to judge what it will become. Do we have an editorial policy (and if not should we?) saying &amp;quot;Something new that seems G1-ish IS, until we see differences enough to prove it&#039;s not,&amp;quot; or vice-versa &amp;quot;anything new is to be considered it&#039;s own continuity until we&#039;ve seen enough to feel if it&#039;s G1-continuity family?&amp;quot; A set plan either way might make these situations a bit less random in the future. Maybe?--[[Special:Contributions/76.28.76.206|76.28.76.206]] 10:48, 19 January 2010 (EST)&lt;br /&gt;
::::::::::::::lostcount: I would be &#039;&#039;highly&#039;&#039; surprised if WFC turns out to represent a whole new continuity family.  We&#039;ve already accepted too many retellings and revisions of G1 as being part of G1 for this one to fairly be split out, unless it has something that is an inescapable telltale mark of a separate confam, i.e. they&#039;re fighting for the Movie Allspark.  &amp;quot;Its prehistory is very slightly different&amp;quot; will not be good enough, as is shown by the comfortable confam coexistence of FFOD, War Within, and Stormbringer.  --[[User:Thylacine 2000|Thylacine 2000]] 00:01, 21 January 2010 (EST)&lt;br /&gt;
:[http://www.allspark.com/forums/index.php?showtopic=66275 And the Club Magazine&#039;s leading questions] imply that this is indeed G1.  Maybe even a previous G1. --[[User:ItsWalky|ItsWalky]] 22:04, 25 January 2010 (EST)&lt;br /&gt;
By what you just showed, it&#039;ll be a part of the G1 Continuity family (I still question that its anything more than &amp;quot;influenced by it&amp;quot; I mean what constitutes a G1 Confam..yes IDW and Dreamwave are under it, but is the same true for an animated series? I mean honestly, If that were true, then Transformers Animated would be a part of the G1 Confam, and its not.) but shouldn&#039;t it have its own section near the bottom at some point, (for game, toys, series, etc.) sense apparently (and this is news to me) your link seems to state its based on its own upcoming series.--[[User:Chipmonk328|Chipmonk328]]&lt;br /&gt;
EDIT: Sorry to be posting an additional edit: but I have a distinct feeling, and am going to risk being wrong to call it now: An upcoming comic-tie in to it that basically further stretches whether it should be its own Confam or not.--[[User:Chipmonk328|Chipmonk328]]&lt;br /&gt;
&lt;br /&gt;
== The New trailer ==&lt;br /&gt;
&lt;br /&gt;
should we make a summary of the trailer?--[[User:Defect|Defect]] 14:25, 12 January 2010 (EST)&lt;br /&gt;
: The link to the trailer is probably enough.  A play-by-play would be a bit excessive.  --[[User:ItsWalky|ItsWalky]] 14:27, 12 January 2010 (EST)&lt;br /&gt;
:: Isn&#039;t the point of our wiki to be excessive? --[[User:ThiAthEhn]]&lt;br /&gt;
&lt;br /&gt;
== Logos ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing the answer is no, but have the developers released any images of the characters on a white background that we can use to make some logos for the Main Page? I know we&#039;re not sure who the characters &#039;&#039;are&#039;&#039; yet, but we can link them to the WFC page for now. --[[User:Abates|abates]] 14:34, 13 January 2010 (EST)&lt;br /&gt;
: No. --[[User:ItsWalky|ItsWalky]] 15:13, 13 January 2010 (EST)&lt;br /&gt;
::Of course, the current logo doesn&#039;t look too bad on the main page.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 15:14, 13 January 2010 (EST)&lt;br /&gt;
:::I think he means the center TFwiki one with the rotating characters.  If we want to cut people out of screencaps with photoshop, we could probably add some WfC ones to the rotation.  --[[User:ItsWalky|ItsWalky]] 15:21, 13 January 2010 (EST)&lt;br /&gt;
::::I cropped a WfC out of his concept art and inserted him into the rotation.  --[[User:ItsWalky|ItsWalky]] 15:59, 13 January 2010 (EST)&lt;br /&gt;
:::::Awesome! --[[User:Abates|abates]] 16:08, 13 January 2010 (EST)&lt;br /&gt;
::::::And a Megatron.  --[[User:ItsWalky|ItsWalky]] 16:10, 13 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Starscream? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who says that &#039;&#039;&#039;black and grey&#039;&#039;&#039; seeker in the &amp;quot;Megatron and Starscream prepare for the ground assault&amp;quot; picture is Starscream? It&#039;s much more likely it&#039;s Skywarp.-[[User:Roni134730|Roni134730]] 01:00, 26 January 2010 (EST)&lt;br /&gt;
: He has blue and red, though.  It&#039;s just overwhelmed by the lighting.  --[[User:ItsWalky|ItsWalky]] 17:30, 24 January 2010 (EST)&lt;br /&gt;
::Plus, aside from the obvious color shadings (if you look), who are usually considered the three most popular Decepticons? Megatron, Soundwave and Starscream. It doesn&#039;t really make much sense for Skywarp to be along the line-up in Starscream&#039;s place. There IS another jet flying around the battle however. - [[User:Clifftothemax|Clifftothemax]] 14:38, 10 February 2010&lt;br /&gt;
Alright, my bad :( --[[User:Roni134730|Roni134730]] 18:54, 10 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Toys Confirmed, mention here? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we&#039;ve had the existance of WfC toys confirmed by non-leeky sources (Game Informer, Fun pub) now my question is do they rate a mention here on this page. Generally they&#039;d ust be mentioned on the character pages but this is pretty much the first time ever a TF Video game has gotten its own toys. Worth a Trivia entry? Or it&#039;s own sub-section? --[[Special:Contributions/76.28.76.206|76.28.76.206]] 11:52, 25 January 2010 (EST)&lt;br /&gt;
:We do need to start mentioning it as news becomes official, but it&#039;s not true that this is the only Transformers game that&#039;s had its own toys.  Several of the designs from the both live-action film games had toys made of them, and a Decepticlone from the Armada video game got made into an Attactix figure.  --[[User:ItsWalky|ItsWalky]] 13:30, 25 January 2010 (EST)&lt;br /&gt;
:: Can we count on you for the photos? --[[User: ThiAthEhn|ThiAthEhn]]&lt;br /&gt;
::: What? --[[User:ItsWalky|ItsWalky]] 11:15, 27 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
We have official stock photos for two toys now, that aren&#039;t from the club. Not sure where we want to put them.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 02:00, 27 January 2010 (EST)&lt;br /&gt;
: It would help if we knew the name of the toyline they were being featured in.  For now, put them on this page, I think, just because we&#039;re building this article as an attraction.  --[[User:ItsWalky|ItsWalky]] 02:03, 27 January 2010 (EST)&lt;br /&gt;
::Done. --[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 02:08, 27 January 2010 (EST)&lt;br /&gt;
:::Is it just me or do those look like movie-ized versions of the Animated designs? [[User:Khajidha|Khajidha]] 10:39, 27 January 2010 (EST)&lt;br /&gt;
:::: I&#039;d say more &amp;quot;Classics-ized&amp;quot; versions of the Animated designs myself. Regardless yes it&#039;s pretty clear that the Animated, Movie, and Classics aesthetics all influenced their development, which makes sense, those being the last three main TF lines.--[[Special:Contributions/76.28.76.206|76.28.76.206]] 10:43, 27 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fresh trailer guys ==&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5480780/first-look-at-transformers-war-for-cybertron-gameplay-footage&lt;br /&gt;
&lt;br /&gt;
Nothing spectacularly surprising, but looks quite awesome.&lt;br /&gt;
&lt;br /&gt;
ThiAthEhn&lt;br /&gt;
: Yeah, uh, that&#039;s already in the article.  --[[User:ItsWalky|ItsWalky]] 10:46, 26 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
Seriously? This one has actual gameplay, something I haven&#039;t seen in the other ones...&lt;br /&gt;
ThiAthEhn&lt;br /&gt;
: Third link in &amp;quot;external links&amp;quot; at the bottom, dude.  --[[User:ItsWalky|ItsWalky]] 08:08, 27 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
==Character Sources?==&lt;br /&gt;
I think it may be wise to put up the sources for each new character, or at least an image of them. Not all of us have the good fortune of reading Kotaku to know Grimlock is actually in the game. Just a suggestion, however. In a few months it won&#039;t matter anyway.[[User:Drayco90|Drayco90]] 20:39, 28 February 2010 (EST)&lt;br /&gt;
: For many characters, this isn&#039;t possible.  For example, we know about the two Aerialbots from Toy Fair 2010, to which we we can&#039;t link because recording anything was forbidden.  And an image of Grimlock is down in the gallery, so.  --[[User:ItsWalky|ItsWalky]] 21:29, 28 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
==Release date==&lt;br /&gt;
Gamestop seems to think this game is coming out on June 22, not July 22 as this article states.  They even guarantee its delivery on that date if you preorder! --[[User:ItsWalky|ItsWalky]] 15:46, 2 March 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motormaster ==&lt;br /&gt;
&lt;br /&gt;
Here is a picture that maybe shows Motormaster in the Nintendo DS Version: &lt;br /&gt;
http://cache-10.gawkerassets.com/assets/images/9/2010/02/500x_5231_02_0098_20100119-cli1.jpg&lt;br /&gt;
&lt;br /&gt;
Also, on the tfw2005 board it has been statet that motormaster will be in the game. &lt;br /&gt;
http://www.tfw2005.com/boards/transformers-news-rumors/293592-war-cybertron-kotaku-articles-ds-version-5.html&lt;br /&gt;
: I can take [[Marcelo Matere]]&#039;s word on it.  --[[User:ItsWalky|ItsWalky]] 10:01, 6 March 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Interview and more gameplay and footage ==&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5493784/building-the-ultimate-transformers-origin-story&lt;br /&gt;
&lt;br /&gt;
Always possible that you&#039;ve already seen it, but here it is, feel free to add.&lt;br /&gt;
&lt;br /&gt;
-Aaron Archer&lt;br /&gt;
&lt;br /&gt;
-It apparantly IS G1, not seperate.&lt;br /&gt;
&lt;br /&gt;
-Scorponok (?) (!) boss battle?&lt;br /&gt;
&lt;br /&gt;
-And much more...&lt;br /&gt;
&lt;br /&gt;
ThiAthEhn&lt;br /&gt;
&lt;br /&gt;
== No PSP option... ==&lt;br /&gt;
&lt;br /&gt;
Has there been any word, in an interview or announcement, as to why no PSP version of the game has been announced (and may not be, for that matter)? --[[User:Nerroth|Nerroth]] 00:28, 21 March 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== [edit] It does seem like a seperate continuity  ==&lt;br /&gt;
&lt;br /&gt;
I think its a &amp;quot;revised&amp;quot;&lt;br /&gt;
backstory on g1 before they crashed into Mt. St. Helens 4,000,000 years ago. [[User:LADIES MAN TOO-ONE-SEVEN|LADIES MAN TOO-ONE-SEVEN]] 15:55, 21 March 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Voice actor thing  ==&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe that if a site was playing April Fools on people, they wouldn&#039;t own up to the fact to tell people they got sucked in bad. Also, they posted it before April Fools and have subsequently removed all traces of the offending &amp;quot;false&amp;quot; information from the article. Anybody remember the kerfuffle over the 2008 reveal of The Fallen&#039;s role in ROTF? Same thing happened - articles swiftly edited to remove information the Bay deemed unfit for publication at the time. --[[User:FFN|FFN]] 14:43, 1 April 2010 (EDT)&lt;br /&gt;
:The Activision folks also sent e-mails to Seibertron and TFormers, and Lonegamer says she actually spoke to an Activision rep on the phone on the Allspark&#039;s behalf.&lt;br /&gt;
:So... if it is a coverup, it&#039;s at least one that spreads beyond that one site. --[[User:Jeysie|Jeysie]] 15:04, 1 April 2010 (EDT)&lt;br /&gt;
::Also, the ROTF 2008 cover up - we documented that information on the wiki for posterity. I take it we&#039;re not going to do the same for this event?  --[[User:FFN|FFN]] 10:08, 2 April 2010 (EDT)&lt;br /&gt;
:::That felt like a cover-up.  See, that was about denying that a movie called REVENGE OF THE FALLEN was about a character called THE FALLEN.  This doesn&#039;t feel like a cover-up to me.  It feels like some video game site got their information off Wikipedia again.  --[[User:ItsWalky|ItsWalky]] 10:24, 2 April 2010 (EDT)&lt;br /&gt;
::::Except that it&#039;s a rather large, detailed, substantial article that started with &amp;quot;AusGamers was recently invited out to High Moon Studios in San Diego&amp;quot; and &amp;quot;Some familiar voices were being thrown about the demo [insert voice actor information]&amp;quot;. Unless the entire article is based on falsehoods and assumptions, they went up to High Moon Studios. They saw the game in action. They talked to the people who made it. Not &amp;quot;We made this shit up by piecing it together from things we heard online, especially Wikipedia.&amp;quot; --[[User:FFN|FFN]] 07:25, 10 April 2010 (EDT)&lt;br /&gt;
:::::The whole article reeked of Did Not Do The Research. Cullen&#039;s name was misspelled, they referred to Chris Latta&#039;s real name and stage name as separate people... So yeah, I&#039;m going to go with &amp;quot;idiots&amp;quot; over &amp;quot;cover-up&amp;quot;. --[[User:Detour|Detour]] 07:26, 10 April 2010 (EDT)&lt;br /&gt;
According to IMDB, Soundwave is played by [http://www.imdb.com/name/nm0071818/ Jeff Bennet].  Is this legit enough for this wiki? -- [[User:Semysane|Semysane]] 03:22, 3 June 2010 (EDT)&lt;br /&gt;
:Nuh-uh. IMDB is like Wiki where any user can edit the content, be it actual or junk. I rather wait till an official announcement from either Activision or High Moon themselves. --[[User:Lonegamer78|Lonegamer78]] 03:54, 3 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Characters&#039; pages? ==&lt;br /&gt;
VM: Would I ask why nearly all characters except Demolishor are linked to their G1 incarnation? Why not make a new one WfC?&lt;br /&gt;
: We&#039;re not exactly sure how WFC/Prime is going to play out continuity family-wise.  Until then, it&#039;s safest to link to their G1 versions.  --[[User:ItsWalky|ItsWalky]] 16:00, 8 April 2010 (EDT)&lt;br /&gt;
::VM: I see, but I think personally they should have their own, but its only my opinion :)&lt;br /&gt;
&lt;br /&gt;
VM: I still think new pages are needed, as for example Demolishor got one because he wasnt presented in G1, and it seems WFC isnt fully related to the G1. {{unsigned|89.235.30.9}}&lt;br /&gt;
&lt;br /&gt;
:The main problem with doing that is that we aren&#039;t quite sure of their continuity yet, we don&#039;t want to make completely new pages and then find out &amp;quot;Oops, they&#039;re part of G1&amp;quot; and then have to merge their pages together. It&#039;s best just to leave the issue alone until we have more information.--[[User:Roni134730|Roni134730]] 16:29, 9 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
VM: I think that now its closer to a new continuity. Jetfire was during the war a Decepticon, not a Autobot. He joined to the Autobots on the Earth, while here he joined, or always was, on Autobot&#039;s side. I am not suggesting it to make these pages now, just there is a small piece of info which is for a new continuity.{{unsigned|89.235.30.9}}&lt;br /&gt;
:I&#039;m pretty sure Jetfire was an Autobot in the War Within series. Really, WFC is drawing inspiration from all parts of G1. --[[User:NCZ|NCZ]] 17:31, 12 May 2010 (EDT)&lt;br /&gt;
::Yeah, details like that don&#039;t mean splitting the articles. Jetfire&#039;s origins differ even more wildly than that between the G1 cartoon (lost before the war, defrosted, defected), Marvel comics (Created on Earth by the Creation Matrix) and Dreamwave (An Autobot on Cybertron during the war). --[[User:Abates|abates]] 17:45, 12 May 2010 (EDT)&lt;br /&gt;
Most of them are clearly G1 characters so WfC info should go on their (G1) pages. Demolishor is clearly his UT character so his WfC info should go on his (Armada) page. No problem. - [[User:Starfield|Starfield]] 18:13, 12 May 2010 (EDT)&lt;br /&gt;
:I&#039;m pretty sure Demolishor is just an homage and not the same character as the guy from Armada (unless dimension-hopping was involved). That&#039;s a bit like saying that Robots in Disguise and G1 Optimus Prime are the same. Robots in Disguise Prime evokes the original, but they&#039;re different people. Still, we&#039;ll just have to wait and see. --[[User:NCZ|NCZ]] 18:19, 12 May 2010 (EDT)&lt;br /&gt;
::Not the cartoon continuity Demolishor or the Armada comic continuity Demolishor. Just the character Demolishor in the WfC continuity. - [[User:Starfield|Starfield]] 18:39, 12 May 2010 (EDT)&lt;br /&gt;
:::&#039;&#039;&#039;That Is Not How The Wiki Works.&#039;&#039;&#039;  --[[User:ItsWalky|ItsWalky]] 18:57, 12 May 2010 (EDT)&lt;br /&gt;
::::Well sure, but Hasbro doesn&#039;t seem to be playing by the rules lately. It was just a suggestion. - [[User:Starfield|Starfield]] 22:12, 12 May 2010 (EDT)&lt;br /&gt;
:::::Just because Hasbro&#039;s not playing by the rules doesn&#039;t mean we have to follow suit. --[[User:Detour|Detour]] 22:19, 12 May 2010 (EDT)&lt;br /&gt;
Can we please just drop the issue for now like I suggested?--[[User:Roni134730|Roni134730]] 00:55, 13 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Jazz? ==&lt;br /&gt;
&lt;br /&gt;
The scout in the multiplayer traier looks alot like Jazz and when you hover over the pre-order button on thier website I am pretty sure its Jazz next to Shockwave&lt;br /&gt;
&lt;br /&gt;
== Image Captions/Quotes ==&lt;br /&gt;
&lt;br /&gt;
So for the 1986 Transformer movie, there were a bunch of quotes from Star Wars: A New Hope. Then for the 2007 movie, there were quotes from the 1986 movie. And for RotF, we did quotes from The Empire Strikes Back. I&#039;m wondering if we should do quotes from the Halo series for the image captions for War for Cybertron. What do you think?&lt;br /&gt;
&lt;br /&gt;
And in a somewhat related manner, I might have found what could possibly be the [http://i417.photobucket.com/albums/pp251/Darth_Shadow_91/warforcybertroncoverart.jpg boxart] for WfC. If we use it, I have a proposed quote.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men, keep your eyes downrange, fingers on the trigger, and we all come home in one piece. Am I right, Marines?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sgt. Avery Johnson, Halo: Combat Evolved&lt;br /&gt;
&lt;br /&gt;
[[User:Darth Shadow 91|Darth Shadow 91]] 23:45, 29 April 2010 (EST)&lt;br /&gt;
:By that logic we could use Zelda or Mario quotes. Anyways, as always, unless there&#039;s some definite theme in the captions (Like Animated Wreck-Gar&#039;s page), no caption, or the caption is just a &#039;&#039;really&#039;&#039; bad joke, the captions are up to whoever adds the image.[[User:Monty Prime|Monty Prime]] 01:18, 30 April 2010 (EDT)&lt;br /&gt;
::Actually, couldn&#039;t we use Gears of War quotes? The two games run on extremley similar engines, have the same &amp;quot;gritty dark&amp;quot; feel, same gameplay mechanics, and I think a few Gears quotes could work well. Hate to kick a dead-ish topic, just an idea. [[User:Drayco90|Drayco90]] 20:59, 25 May 2010 (EDT)&lt;br /&gt;
::I like the Halo quote idea! Ironhide&#039;s picture: &amp;quot;Figured I&#039;d shoot my way out, mix things up a little.&amp;quot; Omega Supreme&#039;s picture: &amp;quot;Relax, I&#039;d rather not piss this thing off.&amp;quot; Megatron: &amp;quot;I wondered who the Autobots would send to silence me. A Prime? I&#039;m flattered.&amp;quot; Bumblebee: &amp;quot;Little people first!&amp;quot;&lt;br /&gt;
::For Starscream joining the Decepticons, &amp;quot;What would you have your Arbiter do?&amp;quot; [[User:Darth Shadow 91|Darth Shadow 91]] 00:36, 06 June 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== New characters ==&lt;br /&gt;
&lt;br /&gt;
Over [http://www.tfw2005.com/transformers-news/video-games-17/war-for-cybertron---tfw2005-visits-high-moon-studios--gameplay-impressions-169615/ here], it looks like Arcee, Slipstream, and some others are in the mix. --[[User:Nerroth|Nerroth]] 12:54, 5 May 2010 (EDT)&lt;br /&gt;
:Those were supposed to be still under &#039;&#039;embargo&#039;&#039;... -_-; --[[User:Lonegamer78|Lonegamer78]] 14:10, 5 May 2010 (EDT)&lt;br /&gt;
:: Yeah, TFW doesn&#039;t really &#039;&#039;give a shit&#039;&#039; about your stupid informational release dates.  They&#039;re too busy being BEST AND FIRST.  --[[User:ItsWalky|ItsWalky]] 14:28, 5 May 2010 (EDT)&lt;br /&gt;
::: There&#039;s definitely an Arcee-mould character in the new Multiplayer trailer along with characters sharing moulds with Optimus Prime, Ratchet, Megatron, Starscream and Soundwave, so we can probably confirm that one. -- [[User:Semysane|Semysane]] 18:44, 5 May 2010 (EDT)&lt;br /&gt;
::::Where the hell are people getting Rumble and Frenzy from? Also, since Slipstream only shows up in the &amp;quot;embargo&amp;quot; pics, should we even mention her at all, let alone give her an article? --[[User:Detour|Detour]] 18:51, 5 May 2010 (EDT)&lt;br /&gt;
:::::Embargo&#039;s been lifted (I think). As for Frenzy and Rumble, one of the concept art shows two that resemble the Casseticons, especially the blue with pile drivers. --[[User:Lonegamer78|lonegamer78]] 17:03, 5 May 2010 (EDT)&lt;br /&gt;
::::::If it helps, the trailer is also [http://www.youtube.com/watch?v=5aAxxAJOMt8 here] - and as noted in the [[Talk:Slipstream_%28WFC%29|talk page]] for the new Slipstream, you can see what looks to be her running towards the camera at about 1:20-1:21 (just before it switches to Arcee). --[[User:Nerroth|Nerroth]] 19:25, 5 May 2010 (EDT)&lt;br /&gt;
but aren&#039;t they just multiplayer character models/pre-order only? --[[Special:Contributions/98.204.17.1|98.204.17.1]] 17:45, 26 May 2010 (EDT)&lt;br /&gt;
:Short Answer: No. Long Answer: Well, probably not, they&#039;re almost crtainly actual characters in the story version of the game from what we&#039;ve seen, but no one will know 100% for sure until the game is out and we play through and see. But still, likely, no. --[[User:ZacWilliam|ZacWilliam]] 20:00, 26 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what do we do now that there is a comic? ==&lt;br /&gt;
&lt;br /&gt;
[http://www.seibertron.com/transformers/news/war-for-cybertron-preorder-bonus-idw-war-for-cybertron-1/18621/ Comic news], do we just put up a Disambig or start a full fledged Franchise treatment? [[User:Dead Metal|Dead Metal]] 16:52, 18 May 2010 (EDT)&lt;br /&gt;
:I rather wait for further info or when any one of us gets a copy. --[[User:Lonegamer78|Lonegamer78]] 17:22, 18 May 2010 (EDT)&lt;br /&gt;
::[http://www.otca.com.au/boards/showpost.php?p=167925&amp;amp;postcount=6 more info]. --[[User:FFN|FFN]] 05:35, 22 May 2010 (EDT)&lt;br /&gt;
:::&amp;quot;Based on selected passages from the novel TRANSFORMERS: EXODUS...&amp;quot; So the comic is tied very closely to the novel. It sounds like they are all the same franchise. - [[User:Starfield|Starfield]] 09:45, 22 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== For now... ==&lt;br /&gt;
&lt;br /&gt;
...I&#039;m deciding WfC is classified as a Primax-cluster universe.  Now that the toys are sort of out, we really need to stick them &#039;&#039;somewhere&#039;&#039;.  And there&#039;s been nothing indicated that its universe isn&#039;t terribly G1y.  This could change in the future as we come to understand its universe better, but we can move it then.  --[[User:ItsWalky|ItsWalky]] 15:56, 2 June 2010 (EDT)&lt;br /&gt;
:I&#039;m beginning to wonder if the &amp;quot;G1 continuity family&amp;quot; is heading towards collapse under its own weight. I&#039;m not sure there will ever be another franchise that isn&#039;t &amp;quot;terribly G1y&amp;quot; in the future. The discussion a few years back about whether Movie and Animated belonged in their own continuity families, the synthetic nature of the Hall of Fame bios, the integration of Mini-Cons into G1 universes, all point towards a blending effect in TF universes. --[[User:Khajidha|Khajidha]] 08:49, 10 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Division by Game? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At some point soon are we going to need to give this page a major overhaul? From the sounds of it the Wii and DS versions are going to have signifigant enough character and play differnces that talking about it all as &amp;quot;one single game&amp;quot; would likely become counterproductive. Don&#039;t have the time right now to check but isn&#039;t that how we&#039;ve handled multiplatform games in the past? A 360/PS3 section, a Wii section and a DS section? --[[User:ZacWilliam|ZacWilliam]] 14:15, 4 June 2010 (EDT)&lt;br /&gt;
:I know there are two seperate articles for the PS1 and N64 versions of the Beast Wars Transmetal fighting games. - [[User:Zadok Rox|Zadok Rox]] 16:54, 4 June 2010 (EDT)&lt;br /&gt;
::The games actually have different names, as well.  The Wii version is called Transformers: Cybertron Adventures. -- [[User:Semysane|Semysane]] 23:55, 4 June 2010 (EDT)&lt;br /&gt;
:Usually there&#039;s seperate pages for different versions of the games, there&#039;ll probably be one for this game too. Might be better to wait until they&#039;re out though. -- [[User:Charles RB|Charles RB]] 00:25, 11 June 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Matt Tieger Says... ==&lt;br /&gt;
I am, right now, listening to a Kotaku podcast where they are interviewing Matt Tieger, and he says War for Cybertron is &amp;quot;like a prequel to G1.&amp;quot; http://ca.kotaku.com/5559654/its-a-prime-time-to-talk-transformers&lt;br /&gt;
So, is this confirmation of being G1, or do we still wait until the game or official fiction is released? -- [[User:Semysane|Semysane]] 22:01, 9 June 2010 (EDT)&lt;br /&gt;
:I think the keywords is that he used &amp;quot;like a&amp;quot; on describing WfC. --[[User:Lonegamer78|Lonegamer78]] 22:07, 9 June 2010 (EDT)&lt;br /&gt;
Another note from the podcast: Matt Tieger says that Corey Burton is NOT the voice of Shockwave, but rather they got a sound-alike.  Should this be worth mentioning? -- [[User:Semysane|Semysane]] 21:17, 10 June 2010 (EDT)&lt;br /&gt;
:: Matt Tieger has also said that WFC is a direct prequel to the G1 cartoon, which is impossible on several levels given what we know.  I think a lot of what he says is to get people to buy the game (SHOCK SHOCK I KNOW) --[[User:ItsWalky|ItsWalky]] 21:19, 10 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DS Version ==&lt;br /&gt;
&lt;br /&gt;
Source for all of these &amp;quot;DS-only&amp;quot; guys? --[[User:-Blackout-|-Blackout-]] 12:34, 11 June 2010 (EDT)&lt;br /&gt;
: People who&#039;ve played the game.  I myself have seen Kup and Dirge fairly early on in the Toys R Us demo version.  --[[User:ItsWalky|ItsWalky]] 12:38, 11 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Box Art==&lt;br /&gt;
&lt;br /&gt;
I have a picture of the Box Art, should I upload it, and if there&#039;s a version already here, shouldn&#039;t we use it as the Main Picture? [[User:Drayco90|Drayco90]] 13:28, 13 June 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=464650</id>
		<title>Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=464650"/>
		<updated>2010-06-13T17:16:45Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Transformerswarforcybertron.jpg|center|500px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; The upcoming book &#039;&#039;[[Exodus: The Official History of the War for Cybertron]]&#039;&#039; will be a tie-in to the game and its fiction, as will the cartoon series &#039;&#039;[[Transformers: Prime]]&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; will feature a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game will be released on [[June 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii (as &#039;&#039;[[Transformers: Cybertron Adventures]]&#039;&#039;), Nintendo DS and personal computers.  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
&lt;br /&gt;
The game is set during the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]] before coming to Earth. [[Megatron (G1)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. [[Optimus Prime (G1)|A guy called Optimus]] assumes temporary command following an attack on [[Iacon]] that killed [[Zeta Prime]], but he is not yet leader of the Autobots and doesn&#039;t really want to be in charge either. &amp;lt;ref&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/war-for-cybertron---tfw2005-visits-high-moon-studios--gameplay-impressions-169615/ TFW2005 visits High Moon Studios]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Starscream]] joins the Decepticons as second-in-command, but does not consider either Optimus or Megatron to have the planet&#039;s best interests at heart. (We will apparently learn &#039;&#039;why&#039;&#039; Starscream is such a whopping traitor and why Megatron [[:Image:Infiltration6_takeyourpunishment.jpg|doesn&#039;t just]] [[:Image:Swordscream.JPG|kill him]]).&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters.  Characters belong to one of four distinct classes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaders:&#039;&#039;&#039; Vehicle forms are trucks.  Support their team with buffs and debuff the enemy team.&lt;br /&gt;
* &#039;&#039;&#039;Soldiers:&#039;&#039;&#039; Vehicle forms are tanks.  Have heavy-hitting ranged and melee weaponry.&lt;br /&gt;
* &#039;&#039;&#039;Scientists:&#039;&#039;&#039; Vehicle forms are jets.  Use a variety of tricky technology and precise long-distance weaponry to heal their allies and control the battlefield from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Scouts:&#039;&#039;&#039; Vehicle forms are cars.  Specialize in evasion and high-speed combat, along with disabling functions like EMP grenades.&lt;br /&gt;
&lt;br /&gt;
The characters available will shift from level to level.  &lt;br /&gt;
&lt;br /&gt;
Known playable characters include:&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx &#039;&#039;WfC&#039;&#039; character profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]] ([[Johnny Yong Bosch]]) &amp;lt;ref&amp;gt;[http://twitter.com/johnnyyongbosch/status/11686292590 Twitter post by Johnny Yong Bosch confirming his role as Bumblebee.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]]&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]]&lt;br /&gt;
*[[Sideswipe (G1)|Sideswipe]]&lt;br /&gt;
*[[Jetfire (G1)|Jetfire]]&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]]&lt;br /&gt;
*[[Arcee (G1)|Arcee]]&lt;br /&gt;
*[[Air Raid (G1)|Air Raid]] &lt;br /&gt;
*[[Warpath (G1)|Warpath]]&lt;br /&gt;
*[[Jazz (G1)|Jazz]] (Best Buy preorder exclusive) &amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;jsessionid=0BAF66FE711A7E74FCE4428DB954168C.bbolsp-app04-47?_dyncharset=ISO-8859-1&amp;amp;_dynSessConf=4725946217004960156&amp;amp;id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;cp=1&amp;amp;nrp=15&amp;amp;sp=&amp;amp;qp=&amp;amp;list=n&amp;amp;iht=y&amp;amp;usc=All+Categories&amp;amp;ks=960 Bestbuy.com preorder page featuring a special Jazz trailer]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Cliffjumper (G1)|Cliffjumper]] (DS only)&lt;br /&gt;
*[[Ultra Magnus (G1)|Ultra Magnus]] (DS only)&lt;br /&gt;
*[[Kup (G1)|Kup]] (DS only)&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] (DS only)&lt;br /&gt;
*[[Swoop (G1)|Swoop]] (DS only)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)|Megatron]] ([[James Remar]]) ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx &#039;&#039;WfC&#039;&#039; character profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx &#039;&#039;WfC&#039;&#039; character profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
*[[Breakdown (G1)|Breakdown]]&lt;br /&gt;
*[[Brawl (G1)|Brawl]] &lt;br /&gt;
*[[Barricade (G1)|Barricade]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]] ([[Corey Burton]]) (Gamestop preorder Multiplayer exclusive)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (Amazon.com preorder Multiplayer exclusive &amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO/ref=sr_1_1?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1270579997&amp;amp;sr=8-1 Amazon.com preorder page featuring a special Demolishor trailer]&amp;lt;/ref&amp;gt;, Play.com exclusive in UK)&lt;br /&gt;
*[[Cyclonus (G1)|Cyclonus]] (DS only)&lt;br /&gt;
*[[Dirge (G1)|Dirge]] (DS only)&lt;br /&gt;
}}&lt;br /&gt;
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon]].  [[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he&#039;s, uh, probably not playable.   Players should expect references to Cybertron locations taken from all previous Transformer stories, &amp;quot;things which may have only been referenced once, in one comic way back when, could be used and expanded upon.&amp;quot;&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.&lt;br /&gt;
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.&lt;br /&gt;
Image:WfC-IGN-OmegaSupreme.jpg|Omega Supreme attacks a platoon of Decepticons.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatron.jpg|Starscream and Megatron get ready for the ground assault.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!&lt;br /&gt;
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.&lt;br /&gt;
Image:WfC-IGN-Trypticon.jpg|Oh Primus.&lt;br /&gt;
Image:War for Cybertron Shockwave.jpg|Resistance really does seem to be futile. &lt;br /&gt;
Image:WfC-Kutaku-Grimlock.jpg|Dynobot?&lt;br /&gt;
Image: DemolishorWar for Cyb.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Campaigns will be co-op online for the first time in a Transformers game.&lt;br /&gt;
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.&lt;br /&gt;
* The game will run on the Unreal engine.&lt;br /&gt;
* High Moon is prepared to &amp;quot;support the game after release,&amp;quot; meaning either patches or downloadable content.&lt;br /&gt;
* Online Multiplayer is being developed for the game.&lt;br /&gt;
* All environments, including cover, can be destroyed.&lt;br /&gt;
* Characters transform at any time with an easy and quick tap of the Left Analog stick. There is no &amp;quot;cool down&amp;quot; so players can transform as often and as freely as they wish.&lt;br /&gt;
* The ability to create your own Transformers character for multiplayer. &amp;lt;ref&amp;gt;[http://www.3news.co.nz/Transformers-War-for-Cybertron-trailer/tabid/418/articleID/144347/Default.aspx War For Cybertron trailer news at 3news.co.nz]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operation Transmission Recovery==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips/images&amp;quot; to you and me).&lt;br /&gt;
&lt;br /&gt;
There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the &amp;quot;Total Recovered&amp;quot; amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch. &lt;br /&gt;
&lt;br /&gt;
As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of the second trailer (link below), were available:&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;S. No.&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Blue&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 351&lt;br /&gt;
| 327&lt;br /&gt;
| Video&lt;br /&gt;
| Game Trailer (unlocked by default).&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Video&lt;br /&gt;
| Starscream flying.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream standing.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 029&lt;br /&gt;
| 209&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Camera behind Autobots, Optimus is prominent.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 040&lt;br /&gt;
| 328&lt;br /&gt;
| Image&lt;br /&gt;
| Holographic map of Cybertron and its two moons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 051&lt;br /&gt;
| 110&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 073&lt;br /&gt;
| 190&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus vs an average Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 085&lt;br /&gt;
| 298&lt;br /&gt;
| Video&lt;br /&gt;
| Decepticon insignia (on Starscream).&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 096 &lt;br /&gt;
| 347&lt;br /&gt;
| Video&lt;br /&gt;
| A bomb explosion on Cybertron&#039;s surface (possibly the same one which made a huge hole in it).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 107&lt;br /&gt;
| 035&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 120&lt;br /&gt;
| 040&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from a moon.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 140&lt;br /&gt;
| 201&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream flying towards Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 162&lt;br /&gt;
| 359&lt;br /&gt;
| Image&lt;br /&gt;
| A red robot (Ironhide?).&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 173&lt;br /&gt;
| 003&lt;br /&gt;
| Image&lt;br /&gt;
| A hall (Council of Autobot Elders?).&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 192&lt;br /&gt;
| 147&lt;br /&gt;
| Video&lt;br /&gt;
| Injured Autobot, trying to get up .&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 203&lt;br /&gt;
| 094&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 214&lt;br /&gt;
| 004&lt;br /&gt;
| Image&lt;br /&gt;
| A city seen from a tunnel .&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 225&lt;br /&gt;
| 199&lt;br /&gt;
| Image&lt;br /&gt;
| A city tower falling and hitting another tower.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 265&lt;br /&gt;
| 011&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus Prime.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 284&lt;br /&gt;
| 021&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron firing his gun (at YOU).&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 295&lt;br /&gt;
| 249&lt;br /&gt;
| Video&lt;br /&gt;
| Optimus uses his axe on a Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 306&lt;br /&gt;
| 041&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from another moon.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 317&lt;br /&gt;
| 081&lt;br /&gt;
| Video&lt;br /&gt;
| City skyline, camera moving down, some music in the background (start of the second trailer).&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 328&lt;br /&gt;
| 221&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: A missile hits a battlestation and an Autobot falls down from it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes are playable in the demo. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
&lt;br /&gt;
==Toy tie-ins==&lt;br /&gt;
[[Hasbro]] has confirmed that several toys will be made to tie into the promotion of the video game. These include figures of Bumblebee, Optimus Prime, Megatron and Soundwave. At [[Toy Fair 2010]], they were confirmed to be part of the [[Generations (toyline)|&#039;&#039;Generations&#039;&#039; toyline]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Generationstoy-CybertronianOptimusPrime.jpg&lt;br /&gt;
Image:WFC Megatron toy.jpg&lt;br /&gt;
Image:Generationstoy-CybertronianBumblebee.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comic adaptation==&lt;br /&gt;
&lt;br /&gt;
[[IDW Publishing]] are bringing out a comic based on the game. News of this first got leaked when [[Australia|Australian]] website JB Hi-Fi offered a &#039;&#039;free&#039;&#039; copy of issue 1 if you pre-ordered the game from them. &amp;lt;ref&amp;gt;[http://www.jbhifionline.com.au/game/ps3/transformers-war-for-cybertron-bonus-comic-book/513755 TRANSFORMERS: WAR FOR CYBERTRON (Bonus Comic Book)]&amp;lt;/ref&amp;gt; The story is a partial adaptation of the &#039;&#039;Exodus&#039;&#039; book. &amp;lt;ref name=&amp;quot;adaptation&amp;quot;&amp;gt;[http://www.seibertron.com/transformers/news/transformers-war-for-cybertron-1-information-and-team-revealed/18661/ Transformers: War For Cybertron #1 Information and Team Revealed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The artist to the cover is revealed to be [[Marcelo Matere]], who updated his DeviantArt gallery with the inked version, &amp;lt;ref&amp;gt;[http://mmatere.deviantart.com/art/War-of-Cybertron-Cover-inks-165279485 Inks-only comic cover at Marcelo&#039;s DA gallery]&amp;lt;/ref&amp;gt; with [[Priscilla Tramontano]] as colorist. &amp;lt;ref&amp;gt;[http://noprips.deviantart.com/art/War-of-Cybertron-Cover-165344432 Colored cover at Priscilla&#039;s DA gallery]&amp;lt;/ref&amp;gt; [[Alex Irvine]] and [[Don Figueroa]] are writing and drawing, respectively. &amp;lt;ref name=&amp;quot;adaptation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-debut-transformers-war/59860 Exclusive trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-gameplay-transformers-war/62343 Exclusive gameplay trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://ps3.ign.com/dor/objects/54929/transformers-war-for-cybertron/videos/transformerscyber_trl_revealtrailer_10710.html;jsessionid=8yroitu115mw Second, fuller trailer from IGN]&lt;br /&gt;
*[http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from &#039;&#039;Game Informer&#039;&#039; magazine.]&lt;br /&gt;
*[http://www.gametrailers.com/video/gdc-10-transformers-war/62925 Civil War Story Interview at &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://www.allspark.com/content/view/6450/20/ Press release]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=460490</id>
		<title>Talk:Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=460490"/>
		<updated>2010-05-26T00:59:20Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why are we linking to the G1 characters? I thought this was supposed to be something new. [[User:Dead Metal|Dead Metal]] 04:10, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s really no way of knowing for sure until we have more information about the storyline and characters. --[[User:KilMichaelMcC|KilMichaelMcC]] 14:20, 11 December 2009 (EST)&lt;br /&gt;
::I really, really doubt they won&#039;t be Primax characters, new continuity or not.  --[[User:ItsWalky|ItsWalky]] 14:50, 11 December 2009 (EST)&lt;br /&gt;
:::Agree that&#039;s that most likely the case. But I do sort of wonder if maybe this game is going to end up being some sort of prequel-y tie-in to the new cartoon/franchise that&#039;s coming. --[[User:KilMichaelMcC|KilMichaelMcC]] 18:15, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== It does seem like a seperate continuity ==&lt;br /&gt;
&lt;br /&gt;
I mean, seriously different. Should we ask Hasbro?&lt;br /&gt;
:Well, not sure about asking Hasbro, we&#039;ll know soon enough one way or the other.  But IMO, bad information is worse than no information.  Assuming that these guys are G1 is just that - an assumption.  We should tread lightly. --[[User:Jimsorenson|Jimsorenson]] 18:29, 11 December 2009 (EST)&lt;br /&gt;
::They use the G1 logo, Cybertron&#039;s from [[Alpha Centauri]], and the roster includes only G1 dudes.  I&#039;d say &amp;quot;assumption&amp;quot; isn&#039;t really strong enough of a word.  --[[User:ItsWalky|ItsWalky]] 18:52, 11 December 2009 (EST)&lt;br /&gt;
:::I think we should wait for a confirmation that it&#039;s a G1 universe before making assumptions. The roster so far only includes G1 dudes. If we made that assumption, the movieverse would be part of G1 (early on only G1 based characters were announced. It could simply be like animated and it references things heavily. [[User:Eire]] 16.03 Dec 15 09 (OUTC)&lt;br /&gt;
:::The TFW2005 interview states it&#039;s &amp;quot;not connected to any particular generation&amp;quot; and that this will be the foundation for newer sub-franchises. That does indicate this isn&#039;t G1 but yet another continuity. [[User:Charles RB|Charles RB]] 16:31, 23 December 2009 (GMT)&lt;br /&gt;
::::It would certainly seem to. --[[User:Jimsorenson|Jimsorenson]] 11:44, 23 December 2009 (EST)&lt;br /&gt;
:::::Alrighty.  Hopefully at some point we&#039;ll have a good parenthetical for this new continuity ... family.  --[[User:ItsWalky|ItsWalky]] 11:46, 23 December 2009 (EST)&lt;br /&gt;
::::::How about &amp;quot;WFC&amp;quot;? [[User:ThiAthEhn]]&lt;br /&gt;
:::::::I agree. It has been stated in interviews that this is a new continuity and the character designs seem to be taking influence from a number of previous incarnations; mostly War Within, Transformers Animated and the live-action movies. It would be difficult to make the case that these are meant to be direct variations on the G1 characters. I second the idea of using &amp;quot;WFC&amp;quot; to classify them. [[User: Clifftothemax|Clifftothemax]] 10:17, 19 January 2010 (GMT)&lt;br /&gt;
:::::: This IS a diffrent continuity- IGN Preview &amp;quot;Freed from the constraints of a movie license, the new Transformers game lives within its own universe.&amp;quot; The TWF2005 preview and interview, multiple times in Game Informer&#039;s articles and alot in the Podcast on the same site. It&#039;s just heavily inspired by G1. I didn&#039;t want to change anything because I don&#039;t want to start an edit war over this. [[User:Drayco90|Drayco90]] 17:23, 16 January 2010 (EST)&lt;br /&gt;
::::::: Something can still be a new universe while being part of an existing [[continuity family]].  [[Henkei! Henkei!]] was a new universe that was still G1, as was [[Classics (2006)|Classics]] and the IDW stuff.  What&#039;s important to the wiki is whether this will be a new continuity family, not just strictly a new universe.  New universes happen all the time.  New continuity families are much more rare.  --[[User:ItsWalky|ItsWalky]] 10:37, 19 January 2010 (EST)&lt;br /&gt;
:::::::: The thing is, it is (and always has been) a bit of a subjective value judgement alot of the time. How much similarity to G1 do we need to make something definately G1? Or does it work the other way? How big a New Element (minicons, cyberkeys,) do we need to make it difinitively it&#039;s own ConFam? Authorial intent definately has to be part of it too. Anything that specifically calls itself G1 is obvious, and anything that seems to be trying to pick up the original G1 characters/situations themselves even if it&#039;s in new forms or directions, alla IDW (although even that can be tricky to judge, agaiin HOW MUCH change makes a break?)... When we have as little info as we do right now on WfC it&#039;s almost impossible to judge what it will become. Do we have an editorial policy (and if not should we?) saying &amp;quot;Something new that seems G1-ish IS, until we see differences enough to prove it&#039;s not,&amp;quot; or vice-versa &amp;quot;anything new is to be considered it&#039;s own continuity until we&#039;ve seen enough to feel if it&#039;s G1-continuity family?&amp;quot; A set plan either way might make these situations a bit less random in the future. Maybe?--[[Special:Contributions/76.28.76.206|76.28.76.206]] 10:48, 19 January 2010 (EST)&lt;br /&gt;
::::::::::::::lostcount: I would be &#039;&#039;highly&#039;&#039; surprised if WFC turns out to represent a whole new continuity family.  We&#039;ve already accepted too many retellings and revisions of G1 as being part of G1 for this one to fairly be split out, unless it has something that is an inescapable telltale mark of a separate confam, i.e. they&#039;re fighting for the Movie Allspark.  &amp;quot;Its prehistory is very slightly different&amp;quot; will not be good enough, as is shown by the comfortable confam coexistence of FFOD, War Within, and Stormbringer.  --[[User:Thylacine 2000|Thylacine 2000]] 00:01, 21 January 2010 (EST)&lt;br /&gt;
:[http://www.allspark.com/forums/index.php?showtopic=66275 And the Club Magazine&#039;s leading questions] imply that this is indeed G1.  Maybe even a previous G1. --[[User:ItsWalky|ItsWalky]] 22:04, 25 January 2010 (EST)&lt;br /&gt;
By what you just showed, it&#039;ll be a part of the G1 Continuity family (I still question that its anything more than &amp;quot;influenced by it&amp;quot; I mean what constitutes a G1 Confam..yes IDW and Dreamwave are under it, but is the same true for an animated series? I mean honestly, If that were true, then Transformers Animated would be a part of the G1 Confam, and its not.) but shouldn&#039;t it have its own section near the bottom at some point, (for game, toys, series, etc.) sense apparently (and this is news to me) your link seems to state its based on its own upcoming series.--[[User:Chipmonk328|Chipmonk328]]&lt;br /&gt;
EDIT: Sorry to be posting an additional edit: but I have a distinct feeling, and am going to risk being wrong to call it now: An upcoming comic-tie in to it that basically further stretches whether it should be its own Confam or not.--[[User:Chipmonk328|Chipmonk328]]&lt;br /&gt;
&lt;br /&gt;
== The New trailer ==&lt;br /&gt;
&lt;br /&gt;
should we make a summary of the trailer?--[[User:Defect|Defect]] 14:25, 12 January 2010 (EST)&lt;br /&gt;
: The link to the trailer is probably enough.  A play-by-play would be a bit excessive.  --[[User:ItsWalky|ItsWalky]] 14:27, 12 January 2010 (EST)&lt;br /&gt;
:: Isn&#039;t the point of our wiki to be excessive? --[[User:ThiAthEhn]]&lt;br /&gt;
&lt;br /&gt;
== Logos ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing the answer is no, but have the developers released any images of the characters on a white background that we can use to make some logos for the Main Page? I know we&#039;re not sure who the characters &#039;&#039;are&#039;&#039; yet, but we can link them to the WFC page for now. --[[User:Abates|abates]] 14:34, 13 January 2010 (EST)&lt;br /&gt;
: No. --[[User:ItsWalky|ItsWalky]] 15:13, 13 January 2010 (EST)&lt;br /&gt;
::Of course, the current logo doesn&#039;t look too bad on the main page.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 15:14, 13 January 2010 (EST)&lt;br /&gt;
:::I think he means the center TFwiki one with the rotating characters.  If we want to cut people out of screencaps with photoshop, we could probably add some WfC ones to the rotation.  --[[User:ItsWalky|ItsWalky]] 15:21, 13 January 2010 (EST)&lt;br /&gt;
::::I cropped a WfC out of his concept art and inserted him into the rotation.  --[[User:ItsWalky|ItsWalky]] 15:59, 13 January 2010 (EST)&lt;br /&gt;
:::::Awesome! --[[User:Abates|abates]] 16:08, 13 January 2010 (EST)&lt;br /&gt;
::::::And a Megatron.  --[[User:ItsWalky|ItsWalky]] 16:10, 13 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Starscream? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who says that &#039;&#039;&#039;black and grey&#039;&#039;&#039; seeker in the &amp;quot;Megatron and Starscream prepare for the ground assault&amp;quot; picture is Starscream? It&#039;s much more likely it&#039;s Skywarp.-[[User:Roni134730|Roni134730]] 01:00, 26 January 2010 (EST)&lt;br /&gt;
: He has blue and red, though.  It&#039;s just overwhelmed by the lighting.  --[[User:ItsWalky|ItsWalky]] 17:30, 24 January 2010 (EST)&lt;br /&gt;
::Plus, aside from the obvious color shadings (if you look), who are usually considered the three most popular Decepticons? Megatron, Soundwave and Starscream. It doesn&#039;t really make much sense for Skywarp to be along the line-up in Starscream&#039;s place. There IS another jet flying around the battle however. - [[User:Clifftothemax|Clifftothemax]] 14:38, 10 February 2010&lt;br /&gt;
Alright, my bad :( --[[User:Roni134730|Roni134730]] 18:54, 10 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Toys Confirmed, mention here? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we&#039;ve had the existance of WfC toys confirmed by non-leeky sources (Game Informer, Fun pub) now my question is do they rate a mention here on this page. Generally they&#039;d ust be mentioned on the character pages but this is pretty much the first time ever a TF Video game has gotten its own toys. Worth a Trivia entry? Or it&#039;s own sub-section? --[[Special:Contributions/76.28.76.206|76.28.76.206]] 11:52, 25 January 2010 (EST)&lt;br /&gt;
:We do need to start mentioning it as news becomes official, but it&#039;s not true that this is the only Transformers game that&#039;s had its own toys.  Several of the designs from the both live-action film games had toys made of them, and a Decepticlone from the Armada video game got made into an Attactix figure.  --[[User:ItsWalky|ItsWalky]] 13:30, 25 January 2010 (EST)&lt;br /&gt;
:: Can we count on you for the photos? --[[User: ThiAthEhn|ThiAthEhn]]&lt;br /&gt;
::: What? --[[User:ItsWalky|ItsWalky]] 11:15, 27 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
We have official stock photos for two toys now, that aren&#039;t from the club. Not sure where we want to put them.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 02:00, 27 January 2010 (EST)&lt;br /&gt;
: It would help if we knew the name of the toyline they were being featured in.  For now, put them on this page, I think, just because we&#039;re building this article as an attraction.  --[[User:ItsWalky|ItsWalky]] 02:03, 27 January 2010 (EST)&lt;br /&gt;
::Done. --[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 02:08, 27 January 2010 (EST)&lt;br /&gt;
:::Is it just me or do those look like movie-ized versions of the Animated designs? [[User:Khajidha|Khajidha]] 10:39, 27 January 2010 (EST)&lt;br /&gt;
:::: I&#039;d say more &amp;quot;Classics-ized&amp;quot; versions of the Animated designs myself. Regardless yes it&#039;s pretty clear that the Animated, Movie, and Classics aesthetics all influenced their development, which makes sense, those being the last three main TF lines.--[[Special:Contributions/76.28.76.206|76.28.76.206]] 10:43, 27 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fresh trailer guys ==&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5480780/first-look-at-transformers-war-for-cybertron-gameplay-footage&lt;br /&gt;
&lt;br /&gt;
Nothing spectacularly surprising, but looks quite awesome.&lt;br /&gt;
&lt;br /&gt;
ThiAthEhn&lt;br /&gt;
: Yeah, uh, that&#039;s already in the article.  --[[User:ItsWalky|ItsWalky]] 10:46, 26 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
Seriously? This one has actual gameplay, something I haven&#039;t seen in the other ones...&lt;br /&gt;
ThiAthEhn&lt;br /&gt;
: Third link in &amp;quot;external links&amp;quot; at the bottom, dude.  --[[User:ItsWalky|ItsWalky]] 08:08, 27 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
==Character Sources?==&lt;br /&gt;
I think it may be wise to put up the sources for each new character, or at least an image of them. Not all of us have the good fortune of reading Kotaku to know Grimlock is actually in the game. Just a suggestion, however. In a few months it won&#039;t matter anyway.[[User:Drayco90|Drayco90]] 20:39, 28 February 2010 (EST)&lt;br /&gt;
: For many characters, this isn&#039;t possible.  For example, we know about the two Aerialbots from Toy Fair 2010, to which we we can&#039;t link because recording anything was forbidden.  And an image of Grimlock is down in the gallery, so.  --[[User:ItsWalky|ItsWalky]] 21:29, 28 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
==Release date==&lt;br /&gt;
Gamestop seems to think this game is coming out on June 22, not July 22 as this article states.  They even guarantee its delivery on that date if you preorder! --[[User:ItsWalky|ItsWalky]] 15:46, 2 March 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motormaster ==&lt;br /&gt;
&lt;br /&gt;
Here is a picture that maybe shows Motormaster in the Nintendo DS Version: &lt;br /&gt;
http://cache-10.gawkerassets.com/assets/images/9/2010/02/500x_5231_02_0098_20100119-cli1.jpg&lt;br /&gt;
&lt;br /&gt;
Also, on the tfw2005 board it has been statet that motormaster will be in the game. &lt;br /&gt;
http://www.tfw2005.com/boards/transformers-news-rumors/293592-war-cybertron-kotaku-articles-ds-version-5.html&lt;br /&gt;
: I can take [[Marcelo Matere]]&#039;s word on it.  --[[User:ItsWalky|ItsWalky]] 10:01, 6 March 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Interview and more gameplay and footage ==&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5493784/building-the-ultimate-transformers-origin-story&lt;br /&gt;
&lt;br /&gt;
Always possible that you&#039;ve already seen it, but here it is, feel free to add.&lt;br /&gt;
&lt;br /&gt;
-Aaron Archer&lt;br /&gt;
&lt;br /&gt;
-It apparantly IS G1, not seperate.&lt;br /&gt;
&lt;br /&gt;
-Scorponok (?) (!) boss battle?&lt;br /&gt;
&lt;br /&gt;
-And much more...&lt;br /&gt;
&lt;br /&gt;
ThiAthEhn&lt;br /&gt;
&lt;br /&gt;
== No PSP option... ==&lt;br /&gt;
&lt;br /&gt;
Has there been any word, in an interview or announcement, as to why no PSP version of the game has been announced (and may not be, for that matter)? --[[User:Nerroth|Nerroth]] 00:28, 21 March 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== [edit] It does seem like a seperate continuity  ==&lt;br /&gt;
&lt;br /&gt;
I think its a &amp;quot;revised&amp;quot;&lt;br /&gt;
backstory on g1 before they crashed into Mt. St. Helens 4,000,000 years ago. [[User:LADIES MAN TOO-ONE-SEVEN|LADIES MAN TOO-ONE-SEVEN]] 15:55, 21 March 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Voice actor thing  ==&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe that if a site was playing April Fools on people, they wouldn&#039;t own up to the fact to tell people they got sucked in bad. Also, they posted it before April Fools and have subsequently removed all traces of the offending &amp;quot;false&amp;quot; information from the article. Anybody remember the kerfuffle over the 2008 reveal of The Fallen&#039;s role in ROTF? Same thing happened - articles swiftly edited to remove information the Bay deemed unfit for publication at the time. --[[User:FFN|FFN]] 14:43, 1 April 2010 (EDT)&lt;br /&gt;
:The Activision folks also sent e-mails to Seibertron and TFormers, and Lonegamer says she actually spoke to an Activision rep on the phone on the Allspark&#039;s behalf.&lt;br /&gt;
:So... if it is a coverup, it&#039;s at least one that spreads beyond that one site. --[[User:Jeysie|Jeysie]] 15:04, 1 April 2010 (EDT)&lt;br /&gt;
::Also, the ROTF 2008 cover up - we documented that information on the wiki for posterity. I take it we&#039;re not going to do the same for this event?  --[[User:FFN|FFN]] 10:08, 2 April 2010 (EDT)&lt;br /&gt;
:::That felt like a cover-up.  See, that was about denying that a movie called REVENGE OF THE FALLEN was about a character called THE FALLEN.  This doesn&#039;t feel like a cover-up to me.  It feels like some video game site got their information off Wikipedia again.  --[[User:ItsWalky|ItsWalky]] 10:24, 2 April 2010 (EDT)&lt;br /&gt;
::::Except that it&#039;s a rather large, detailed, substantial article that started with &amp;quot;AusGamers was recently invited out to High Moon Studios in San Diego&amp;quot; and &amp;quot;Some familiar voices were being thrown about the demo [insert voice actor information]&amp;quot;. Unless the entire article is based on falsehoods and assumptions, they went up to High Moon Studios. They saw the game in action. They talked to the people who made it. Not &amp;quot;We made this shit up by piecing it together from things we heard online, especially Wikipedia.&amp;quot; --[[User:FFN|FFN]] 07:25, 10 April 2010 (EDT)&lt;br /&gt;
:::::The whole article reeked of Did Not Do The Research. Cullen&#039;s name was misspelled, they referred to Chris Latta&#039;s real name and stage name as separate people... So yeah, I&#039;m going to go with &amp;quot;idiots&amp;quot; over &amp;quot;cover-up&amp;quot;. --[[User:Detour|Detour]] 07:26, 10 April 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Characters&#039; pages? ==&lt;br /&gt;
VM: Would I ask why nearly all characters except Demolishor are linked to their G1 incarnation? Why not make a new one WfC?&lt;br /&gt;
: We&#039;re not exactly sure how WFC/Prime is going to play out continuity family-wise.  Until then, it&#039;s safest to link to their G1 versions.  --[[User:ItsWalky|ItsWalky]] 16:00, 8 April 2010 (EDT)&lt;br /&gt;
::VM: I see, but I think personally they should have their own, but its only my opinion :)&lt;br /&gt;
&lt;br /&gt;
VM: I still think new pages are needed, as for example Demolishor got one because he wasnt presented in G1, and it seems WFC isnt fully related to the G1. {{unsigned|89.235.30.9}}&lt;br /&gt;
&lt;br /&gt;
:The main problem with doing that is that we aren&#039;t quite sure of their continuity yet, we don&#039;t want to make completely new pages and then find out &amp;quot;Oops, they&#039;re part of G1&amp;quot; and then have to merge their pages together. It&#039;s best just to leave the issue alone until we have more information.--[[User:Roni134730|Roni134730]] 16:29, 9 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
VM: I think that now its closer to a new continuity. Jetfire was during the war a Decepticon, not a Autobot. He joined to the Autobots on the Earth, while here he joined, or always was, on Autobot&#039;s side. I am not suggesting it to make these pages now, just there is a small piece of info which is for a new continuity.{{unsigned|89.235.30.9}}&lt;br /&gt;
:I&#039;m pretty sure Jetfire was an Autobot in the War Within series. Really, WFC is drawing inspiration from all parts of G1. --[[User:NCZ|NCZ]] 17:31, 12 May 2010 (EDT)&lt;br /&gt;
::Yeah, details like that don&#039;t mean splitting the articles. Jetfire&#039;s origins differ even more wildly than that between the G1 cartoon (lost before the war, defrosted, defected), Marvel comics (Created on Earth by the Creation Matrix) and Dreamwave (An Autobot on Cybertron during the war). --[[User:Abates|abates]] 17:45, 12 May 2010 (EDT)&lt;br /&gt;
Most of them are clearly G1 characters so WfC info should go on their (G1) pages. Demolishor is clearly his UT character so his WfC info should go on his (Armada) page. No problem. - [[User:Starfield|Starfield]] 18:13, 12 May 2010 (EDT)&lt;br /&gt;
:I&#039;m pretty sure Demolishor is just an homage and not the same character as the guy from Armada (unless dimension-hopping was involved). That&#039;s a bit like saying that Robots in Disguise and G1 Optimus Prime are the same. Robots in Disguise Prime evokes the original, but they&#039;re different people. Still, we&#039;ll just have to wait and see. --[[User:NCZ|NCZ]] 18:19, 12 May 2010 (EDT)&lt;br /&gt;
::Not the cartoon continuity Demolishor or the Armada comic continuity Demolishor. Just the character Demolishor in the WfC continuity. - [[User:Starfield|Starfield]] 18:39, 12 May 2010 (EDT)&lt;br /&gt;
:::&#039;&#039;&#039;That Is Not How The Wiki Works.&#039;&#039;&#039;  --[[User:ItsWalky|ItsWalky]] 18:57, 12 May 2010 (EDT)&lt;br /&gt;
::::Well sure, but Hasbro doesn&#039;t seem to be playing by the rules lately. It was just a suggestion. - [[User:Starfield|Starfield]] 22:12, 12 May 2010 (EDT)&lt;br /&gt;
:::::Just because Hasbro&#039;s not playing by the rules doesn&#039;t mean we have to follow suit. --[[User:Detour|Detour]] 22:19, 12 May 2010 (EDT)&lt;br /&gt;
Can we please just drop the issue for now like I suggested?--[[User:Roni134730|Roni134730]] 00:55, 13 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Jazz? ==&lt;br /&gt;
&lt;br /&gt;
The scout in the multiplayer traier looks alot like Jazz and when you hover over the pre-order button on thier website I am pretty sure its Jazz next to Shockwave&lt;br /&gt;
&lt;br /&gt;
== Image Captions/Quotes ==&lt;br /&gt;
&lt;br /&gt;
So for the 1986 Transformer movie, there were a bunch of quotes from Star Wars: A New Hope. Then for the 2007 movie, there were quotes from the 1986 movie. And for RotF, we did quotes from The Empire Strikes Back. I&#039;m wondering if we should do quotes from the Halo series for the image captions for War for Cybertron. What do you think?&lt;br /&gt;
&lt;br /&gt;
And in a somewhat related manner, I might have found what could possibly be the [http://i417.photobucket.com/albums/pp251/Darth_Shadow_91/warforcybertroncoverart.jpg boxart] for WfC. If we use it, I have a proposed quote.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Men, keep your eyes downrange, fingers on the trigger, and we all come home in one piece. Am I right, Marines?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sgt. Avery Johnson, Halo: Combat Evolved&lt;br /&gt;
&lt;br /&gt;
[[User:Darth Shadow 91|Darth Shadow 91]] 23:45, 29 April 2010 (EST)&lt;br /&gt;
:By that logic we could use Zelda or Mario quotes. Anyways, as always, unless there&#039;s some definite theme in the captions (Like Animated Wreck-Gar&#039;s page), no caption, or the caption is just a &#039;&#039;really&#039;&#039; bad joke, the captions are up to whoever adds the image.[[User:Monty Prime|Monty Prime]] 01:18, 30 April 2010 (EDT)&lt;br /&gt;
::Actually, couldn&#039;t we use Gears of War quotes? The two games run on extremley similar engines, have the same &amp;quot;gritty dark&amp;quot; feel, same gameplay mechanics, and I think a few Gears quotes could work well. Hate to kick a dead-ish topic, just an idea. [[User:Drayco90|Drayco90]] 20:59, 25 May 2010 (EDT)&lt;br /&gt;
== New characters ==&lt;br /&gt;
&lt;br /&gt;
Over [http://www.tfw2005.com/transformers-news/video-games-17/war-for-cybertron---tfw2005-visits-high-moon-studios--gameplay-impressions-169615/ here], it looks like Arcee, Slipstream, and some others are in the mix. --[[User:Nerroth|Nerroth]] 12:54, 5 May 2010 (EDT)&lt;br /&gt;
:Those were supposed to be still under &#039;&#039;embargo&#039;&#039;... -_-; --[[User:Lonegamer78|Lonegamer78]] 14:10, 5 May 2010 (EDT)&lt;br /&gt;
:: Yeah, TFW doesn&#039;t really &#039;&#039;give a shit&#039;&#039; about your stupid informational release dates.  They&#039;re too busy being BEST AND FIRST.  --[[User:ItsWalky|ItsWalky]] 14:28, 5 May 2010 (EDT)&lt;br /&gt;
::: There&#039;s definitely an Arcee-mould character in the new Multiplayer trailer along with characters sharing moulds with Optimus Prime, Ratchet, Megatron, Starscream and Soundwave, so we can probably confirm that one. -- [[User:Semysane|Semysane]] 18:44, 5 May 2010 (EDT)&lt;br /&gt;
::::Where the hell are people getting Rumble and Frenzy from? Also, since Slipstream only shows up in the &amp;quot;embargo&amp;quot; pics, should we even mention her at all, let alone give her an article? --[[User:Detour|Detour]] 18:51, 5 May 2010 (EDT)&lt;br /&gt;
:::::Embargo&#039;s been lifted (I think). As for Frenzy and Rumble, one of the concept art shows two that resemble the Casseticons, especially the blue with pile drivers. --[[User:Lonegamer78|lonegamer78]] 17:03, 5 May 2010 (EDT)&lt;br /&gt;
::::::If it helps, the trailer is also [http://www.youtube.com/watch?v=5aAxxAJOMt8 here] - and as noted in the [[Talk:Slipstream_%28WFC%29|talk page]] for the new Slipstream, you can see what looks to be her running towards the camera at about 1:20-1:21 (just before it switches to Arcee). --[[User:Nerroth|Nerroth]] 19:25, 5 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what do we do now that there is a comic? ==&lt;br /&gt;
&lt;br /&gt;
[http://www.seibertron.com/transformers/news/war-for-cybertron-preorder-bonus-idw-war-for-cybertron-1/18621/ Comic news], do we just put up a Disambig or start a full fledged Franchise treatment? [[User:Dead Metal|Dead Metal]] 16:52, 18 May 2010 (EDT)&lt;br /&gt;
:I rather wait for further info or when any one of us gets a copy. --[[User:Lonegamer78|Lonegamer78]] 17:22, 18 May 2010 (EDT)&lt;br /&gt;
::[http://www.otca.com.au/boards/showpost.php?p=167925&amp;amp;postcount=6 more info]. --[[User:FFN|FFN]] 05:35, 22 May 2010 (EDT)&lt;br /&gt;
:::&amp;quot;Based on selected passages from the novel TRANSFORMERS: EXODUS...&amp;quot; So the comic is tied very closely to the novel. It sounds like they are all the same franchise. - [[User:Starfield|Starfield]] 09:45, 22 May 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=452894</id>
		<title>User:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=452894"/>
		<updated>2010-05-01T16:52:05Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I am Drayco90 and I run the Ctrl+Alt+Del Wiki. I also like jaAm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faces Taken by [[Optimus Prime (Movie)|Optimus Prime]]==&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]]&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] (Comics Only)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (Kicked in Face AND shot in head with his own fusion cannon)&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] &lt;br /&gt;
*[[Starscream (Movie)|Starscream]]&lt;br /&gt;
*[[Jetfire (ROTF)| Jetfire?]] (caused suicide)&lt;br /&gt;
*[[The Fallen]]&lt;br /&gt;
*[[Demolishor (ROTF)|Demolisher]]&lt;br /&gt;
&lt;br /&gt;
==Collection==&lt;br /&gt;
===G1===&lt;br /&gt;
* Robot Heroes Grimlock/Shockwave&lt;br /&gt;
* Robot Heroes Ultra Magnus/Megatron&lt;br /&gt;
===RID===&lt;br /&gt;
* Ultra Megatron&lt;br /&gt;
===Movie (2007)===&lt;br /&gt;
* Deluxe Stealth Bumblebee&lt;br /&gt;
* Premium Deluxe Jazz&lt;br /&gt;
* Premium Deluxe Barricade&lt;br /&gt;
===ROTF===&lt;br /&gt;
* Leader Optimus Prime&lt;br /&gt;
* Deluxe Ravage&lt;br /&gt;
* Deluxe Jolt&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=431430</id>
		<title>Talk:Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=431430"/>
		<updated>2010-03-01T01:39:45Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why are we linking to the G1 characters? I thought this was supposed to be something new. [[User:Dead Metal|Dead Metal]] 04:10, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s really no way of knowing for sure until we have more information about the storyline and characters. --[[User:KilMichaelMcC|KilMichaelMcC]] 14:20, 11 December 2009 (EST)&lt;br /&gt;
::I really, really doubt they won&#039;t be Primax characters, new continuity or not.  --[[User:ItsWalky|ItsWalky]] 14:50, 11 December 2009 (EST)&lt;br /&gt;
:::Agree that&#039;s that most likely the case. But I do sort of wonder if maybe this game is going to end up being some sort of prequel-y tie-in to the new cartoon/franchise that&#039;s coming. --[[User:KilMichaelMcC|KilMichaelMcC]] 18:15, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== It does seem like a seperate continuity ==&lt;br /&gt;
&lt;br /&gt;
I mean, seriously different. Should we ask Hasbro?&lt;br /&gt;
:Well, not sure about asking Hasbro, we&#039;ll know soon enough one way or the other.  But IMO, bad information is worse than no information.  Assuming that these guys are G1 is just that - an assumption.  We should tread lightly. --[[User:Jimsorenson|Jimsorenson]] 18:29, 11 December 2009 (EST)&lt;br /&gt;
::They use the G1 logo, Cybertron&#039;s from [[Alpha Centauri]], and the roster includes only G1 dudes.  I&#039;d say &amp;quot;assumption&amp;quot; isn&#039;t really strong enough of a word.  --[[User:ItsWalky|ItsWalky]] 18:52, 11 December 2009 (EST)&lt;br /&gt;
:::I think we should wait for a confirmation that it&#039;s a G1 universe before making assumptions. The roster so far only includes G1 dudes. If we made that assumption, the movieverse would be part of G1 (early on only G1 based characters were announced. It could simply be like animated and it references things heavily. [[User:Eire]] 16.03 Dec 15 09 (OUTC)&lt;br /&gt;
:::The TFW2005 interview states it&#039;s &amp;quot;not connected to any particular generation&amp;quot; and that this will be the foundation for newer sub-franchises. That does indicate this isn&#039;t G1 but yet another continuity. [[User:Charles RB|Charles RB]] 16:31, 23 December 2009 (GMT)&lt;br /&gt;
::::It would certainly seem to. --[[User:Jimsorenson|Jimsorenson]] 11:44, 23 December 2009 (EST)&lt;br /&gt;
:::::Alrighty.  Hopefully at some point we&#039;ll have a good parenthetical for this new continuity ... family.  --[[User:ItsWalky|ItsWalky]] 11:46, 23 December 2009 (EST)&lt;br /&gt;
::::::How about &amp;quot;WFC&amp;quot;? [[User:ThiAthEhn]]&lt;br /&gt;
:::::::I agree. It has been stated in interviews that this is a new continuity and the character designs seem to be taking influence from a number of previous incarnations; mostly War Within, Transformers Animated and the live-action movies. It would be difficult to make the case that these are meant to be direct variations on the G1 characters. I second the idea of using &amp;quot;WFC&amp;quot; to classify them. [[User: Clifftothemax|Clifftothemax]] 10:17, 19 January 2010 (GMT)&lt;br /&gt;
:::::: This IS a diffrent continuity- IGN Preview &amp;quot;Freed from the constraints of a movie license, the new Transformers game lives within its own universe.&amp;quot; The TWF2005 preview and interview, multiple times in Game Informer&#039;s articles and alot in the Podcast on the same site. It&#039;s just heavily inspired by G1. I didn&#039;t want to change anything because I don&#039;t want to start an edit war over this. [[User:Drayco90|Drayco90]] 17:23, 16 January 2010 (EST)&lt;br /&gt;
::::::: Something can still be a new universe while being part of an existing [[continuity family]].  [[Henkei! Henkei!]] was a new universe that was still G1, as was [[Classics (2006)|Classics]] and the IDW stuff.  What&#039;s important to the wiki is whether this will be a new continuity family, not just strictly a new universe.  New universes happen all the time.  New continuity families are much more rare.  --[[User:ItsWalky|ItsWalky]] 10:37, 19 January 2010 (EST)&lt;br /&gt;
:::::::: The thing is, it is (and always has been) a bit of a subjective value judgement alot of the time. How much similarity to G1 do we need to make something definately G1? Or does it work the other way? How big a New Element (minicons, cyberkeys,) do we need to make it difinitively it&#039;s own ConFam? Authorial intent definately has to be part of it too. Anything that specifically calls itself G1 is obvious, and anything that seems to be trying to pick up the original G1 characters/situations themselves even if it&#039;s in new forms or directions, alla IDW (although even that can be tricky to judge, agaiin HOW MUCH change makes a break?)... When we have as little info as we do right now on WfC it&#039;s almost impossible to judge what it will become. Do we have an editorial policy (and if not should we?) saying &amp;quot;Something new that seems G1-ish IS, until we see differences enough to prove it&#039;s not,&amp;quot; or vice-versa &amp;quot;anything new is to be considered it&#039;s own continuity until we&#039;ve seen enough to feel if it&#039;s G1-continuity family?&amp;quot; A set plan either way might make these situations a bit less random in the future. Maybe?--[[Special:Contributions/76.28.76.206|76.28.76.206]] 10:48, 19 January 2010 (EST)&lt;br /&gt;
::::::::::::::lostcount: I would be &#039;&#039;highly&#039;&#039; surprised if WFC turns out to represent a whole new continuity family.  We&#039;ve already accepted too many retellings and revisions of G1 as being part of G1 for this one to fairly be split out, unless it has something that is an inescapable telltale mark of a separate confam, i.e. they&#039;re fighting for the Movie Allspark.  &amp;quot;Its prehistory is very slightly different&amp;quot; will not be good enough, as is shown by the comfortable confam coexistence of FFOD, War Within, and Stormbringer.  --[[User:Thylacine 2000|Thylacine 2000]] 00:01, 21 January 2010 (EST)&lt;br /&gt;
:[http://www.allspark.com/forums/index.php?showtopic=66275 And the Club Magazine&#039;s leading questions] imply that this is indeed G1.  Maybe even a previous G1. --[[User:ItsWalky|ItsWalky]] 22:04, 25 January 2010 (EST)&lt;br /&gt;
By what you just showed, it&#039;ll be a part of the G1 Continuity family (I still question that its anything more than &amp;quot;influenced by it&amp;quot; I mean what constitutes a G1 Confam..yes IDW and Dreamwave are under it, but is the same true for an animated series? I mean honestly, If that were true, then Transformers Animated would be a part of the G1 Confam, and its not.) but shouldn&#039;t it have its own section near the bottom at some point, (for game, toys, series, etc.) sense apparently (and this is news to me) your link seems to state its based on its own upcoming series.--[[User:Chipmonk328|Chipmonk328]]&lt;br /&gt;
EDIT: Sorry to be posting an additional edit: but I have a distinct feeling, and am going to risk being wrong to call it now: An upcoming comic-tie in to it that basically further stretches whether it should be its own Confam or not.--[[User:Chipmonk328|Chipmonk328]]&lt;br /&gt;
&lt;br /&gt;
== The New trailer ==&lt;br /&gt;
&lt;br /&gt;
should we make a summary of the trailer?--[[User:Defect|Defect]] 14:25, 12 January 2010 (EST)&lt;br /&gt;
: The link to the trailer is probably enough.  A play-by-play would be a bit excessive.  --[[User:ItsWalky|ItsWalky]] 14:27, 12 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Logos ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing the answer is no, but have the developers released any images of the characters on a white background that we can use to make some logos for the Main Page? I know we&#039;re not sure who the characters &#039;&#039;are&#039;&#039; yet, but we can link them to the WFC page for now. --[[User:Abates|abates]] 14:34, 13 January 2010 (EST)&lt;br /&gt;
: No. --[[User:ItsWalky|ItsWalky]] 15:13, 13 January 2010 (EST)&lt;br /&gt;
::Of course, the current logo doesn&#039;t look too bad on the main page.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 15:14, 13 January 2010 (EST)&lt;br /&gt;
:::I think he means the center TFwiki one with the rotating characters.  If we want to cut people out of screencaps with photoshop, we could probably add some WfC ones to the rotation.  --[[User:ItsWalky|ItsWalky]] 15:21, 13 January 2010 (EST)&lt;br /&gt;
::::I cropped a WfC out of his concept art and inserted him into the rotation.  --[[User:ItsWalky|ItsWalky]] 15:59, 13 January 2010 (EST)&lt;br /&gt;
:::::Awesome! --[[User:Abates|abates]] 16:08, 13 January 2010 (EST)&lt;br /&gt;
::::::And a Megatron.  --[[User:ItsWalky|ItsWalky]] 16:10, 13 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Starscream? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who says that &#039;&#039;&#039;black and grey&#039;&#039;&#039; seeker in the &amp;quot;Megatron and Starscream prepare for the ground assault&amp;quot; picture is Starscream? It&#039;s much more likely it&#039;s Skywarp.-[[User:Roni134730|Roni134730]] 01:00, 26 January 2010 (EST)&lt;br /&gt;
: He has blue and red, though.  It&#039;s just overwhelmed by the lighting.  --[[User:ItsWalky|ItsWalky]] 17:30, 24 January 2010 (EST)&lt;br /&gt;
::Plus, aside from the obvious color shadings (if you look), who are usually considered the three most popular Decepticons? Megatron, Soundwave and Starscream. It doesn&#039;t really make much sense for Skywarp to be along the line-up in Starscream&#039;s place. There IS another jet flying around the battle however. - [[User:Clifftothemax|Clifftothemax]] 14:38, 10 February 2010&lt;br /&gt;
Alright, my bad :( --[[User:Roni134730|Roni134730]] 18:54, 10 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Toys Confirmed, mention here? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we&#039;ve had the existance of WfC toys confirmed by non-leeky sources (Game Informer, Fun pub) now my question is do they rate a mention here on this page. Generally they&#039;d ust be mentioned on the character pages but this is pretty much the first time ever a TF Video game has gotten its own toys. Worth a Trivia entry? Or it&#039;s own sub-section? --[[Special:Contributions/76.28.76.206|76.28.76.206]] 11:52, 25 January 2010 (EST)&lt;br /&gt;
:We do need to start mentioning it as news becomes official, but it&#039;s not true that this is the only Transformers game that&#039;s had its own toys.  Several of the designs from the both live-action film games had toys made of them, and a Decepticlone from the Armada video game got made into an Attactix figure.  --[[User:ItsWalky|ItsWalky]] 13:30, 25 January 2010 (EST)&lt;br /&gt;
:: Can we count on you for the photos? --[[User: ThiAthEhn|ThiAthEhn]]&lt;br /&gt;
::: What? --[[User:ItsWalky|ItsWalky]] 11:15, 27 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
We have official stock photos for two toys now, that aren&#039;t from the club. Not sure where we want to put them.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 02:00, 27 January 2010 (EST)&lt;br /&gt;
: It would help if we knew the name of the toyline they were being featured in.  For now, put them on this page, I think, just because we&#039;re building this article as an attraction.  --[[User:ItsWalky|ItsWalky]] 02:03, 27 January 2010 (EST)&lt;br /&gt;
::Done. --[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 02:08, 27 January 2010 (EST)&lt;br /&gt;
:::Is it just me or do those look like movie-ized versions of the Animated designs? [[User:Khajidha|Khajidha]] 10:39, 27 January 2010 (EST)&lt;br /&gt;
:::: I&#039;d say more &amp;quot;Classics-ized&amp;quot; versions of the Animated designs myself. Regardless yes it&#039;s pretty clear that the Animated, Movie, and Classics aesthetics all influenced their development, which makes sense, those being the last three main TF lines.--[[Special:Contributions/76.28.76.206|76.28.76.206]] 10:43, 27 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fresh trailer guys ==&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5480780/first-look-at-transformers-war-for-cybertron-gameplay-footage&lt;br /&gt;
&lt;br /&gt;
Nothing spectacularly surprising, but looks quite awesome.&lt;br /&gt;
&lt;br /&gt;
ThiAthEhn&lt;br /&gt;
: Yeah, uh, that&#039;s already in the article.  --[[User:ItsWalky|ItsWalky]] 10:46, 26 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
Seriously? This one has actual gameplay, something I haven&#039;t seen in the other ones...&lt;br /&gt;
ThiAthEhn&lt;br /&gt;
: Third link in &amp;quot;external links&amp;quot; at the bottom, dude.  --[[User:ItsWalky|ItsWalky]] 08:08, 27 February 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
==Character Sources?==&lt;br /&gt;
I think it may be wise to put up the sources for each new character, or at least an image of them. Not all of us have the good fortune of reading Kotaku to know Grimlock is actually in the game. Just a suggestion, however. In a few months it won&#039;t matter anyway.[[User:Drayco90|Drayco90]] 20:39, 28 February 2010 (EST)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=High_Moon_Studios&amp;diff=425353</id>
		<title>High Moon Studios</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=High_Moon_Studios&amp;diff=425353"/>
		<updated>2010-02-11T15:36:04Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Moon Studios (formerly Sammy Studios) is a video game company centered out of California known for the Cowboy-vampire Shooter game, Darkwatch and a Bourne Conspiracy adaptation. They will be developing [[Transformers: War for Cybertron]] to be realeased in 2010. [[Primus|God]] only knows what that means for the new Transformers Game.&lt;br /&gt;
&lt;br /&gt;
==Company Portfolio==&lt;br /&gt;
* Darkwatch- 2005- X-Box, Playstation 2&lt;br /&gt;
* The Bourne Conspiracy- 2008- Xbox 360, Playstation 3&lt;br /&gt;
* Transformers: War for Cybertron- 2010- Xbox 360, Playstation 3, Wii, Nintendo DS, PC&lt;br /&gt;
&lt;br /&gt;
[[Category:Activision| ]]&lt;br /&gt;
[[Category:Companies]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=High_Moon_Studios&amp;diff=425350</id>
		<title>High Moon Studios</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=High_Moon_Studios&amp;diff=425350"/>
		<updated>2010-02-11T15:30:08Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: New page: High Moon Studios is a video game company centered out of California known for the Cowboy-Shooter game Darkwatch and a Bourne Conspiracy adaptation. They will be developing [[Transformers:...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Moon Studios is a video game company centered out of California known for the Cowboy-Shooter game Darkwatch and a Bourne Conspiracy adaptation. They will be developing [[Transformers: War for Cybertron]] to be realeased in 2010. [[Primus|God]] only knows what that means for the new Transformers Game.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Boston&amp;diff=417142</id>
		<title>Boston</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Boston&amp;diff=417142"/>
		<updated>2010-01-18T03:49:06Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|January 2010|Dunno if this needs anything else done to it now.}}&lt;br /&gt;
&#039;&#039;&#039;Boston&#039;&#039;&#039;, [[Massachusetts]] is a city in the northeast section of the [[United States of America]], mainly notable for being your gateway to both [[Cobra|black market weapons]] and a [[Cybertron (planet)|planet full of robots]] to possibly use them on.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===G.I. Joe vs. the Transformers===&lt;br /&gt;
Boston is an important city in the United States. [[Beachhead|Some]] G.I.Joe [[Stalker (G.I. Joe)|dudes]] and a [[Scarlett|chick]] beat up some Dreadnoks with cybernetic limbs in a warehouse here. Then [[Spirit]] then single handedly fought and bested an escaping truck, and then [[Snake-Eyes]] used a patriotic mech suit to crush a gun. Then next night the Joes stormed a research facility where they engaged in combat with Cobra and in the ensuing battle (Which knowing may or may not have been half of.) a computer is damaged and they were all taken to Cybertron.&lt;br /&gt;
{{storylink|G.I. Joe vs. the Transformers II issue 1}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[[wikipedia:Boston, Massachusetts|Boston at Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities in the United States]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=416574</id>
		<title>User:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=416574"/>
		<updated>2010-01-16T22:23:54Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I am Drayco90 and I run the Ctrl+Alt+Del Wiki. I also like jaAm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faces Taken by [[Optimus Prime (Movie)|Optimus Prime]]==&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]]&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] (Comics Only)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (Kicked in Face AND shot in head with his own fusion cannon)&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] &lt;br /&gt;
*[[Starscream (Movie)|Starscream]]&lt;br /&gt;
*[[Jetfire (ROTF)| Jetfire?]] (caused suicide)&lt;br /&gt;
*[[The Fallen]]&lt;br /&gt;
*[[Demolishor (ROTF)|Demolisher]]&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
===Bayverse===&lt;br /&gt;
* [[Bonecrusher (Movie)|Bonecrusher]] is &#039;&#039;DEAD&#039;&#039; and [[Optimus Prime (Movie)|Optimus]] keeps his face in a fridge.&lt;br /&gt;
* [[Barricade (Movie)|Barricade]] was damaged by [[Bumblebee (Movie)|Bumblebee]] during the battle at Mission City, but he escaped.&lt;br /&gt;
* [[Devastator (ROTF)|Devastator&#039;s]] head componet was killed by the Railgun, but the other parts were not, and there are an infinte number of Constructicon Drones.&lt;br /&gt;
* [[Jolt (ROTF)|Jolt]] is a very depressing person, whose job is to rip apart dead dudes and build new drones or uprgrade fellow Autobots&lt;br /&gt;
* [[Ravage (ROTF)|Ravage]] only had his tail pulled off, he is still alive, and escaped before the air force bombing.&lt;br /&gt;
* Stealth Bumblebee is Movie Goldbug, who is not a rebuilt Bumbelbee&lt;br /&gt;
* [[Jazz (Movie)|Jazz]] is rebuilt and is a member of the NEST Team, helping Epps kill [[Dead End (ROTF)|Dead End]] in Africa.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=416573</id>
		<title>Talk:Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=416573"/>
		<updated>2010-01-16T22:23:09Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why are we linking to the G1 characters? I thought this was supposed to be something new. [[User:Dead Metal|Dead Metal]] 04:10, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s really no way of knowing for sure until we have more information about the storyline and characters. --[[User:KilMichaelMcC|KilMichaelMcC]] 14:20, 11 December 2009 (EST)&lt;br /&gt;
::I really, really doubt they won&#039;t be Primax characters, new continuity or not.  --[[User:ItsWalky|ItsWalky]] 14:50, 11 December 2009 (EST)&lt;br /&gt;
:::Agree that&#039;s that most likely the case. But I do sort of wonder if maybe this game is going to end up being some sort of prequel-y tie-in to the new cartoon/franchise that&#039;s coming. --[[User:KilMichaelMcC|KilMichaelMcC]] 18:15, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== It does seem like a seperate continuity ==&lt;br /&gt;
&lt;br /&gt;
I mean, seriously different. Should we ask Hasbro?&lt;br /&gt;
:Well, not sure about asking Hasbro, we&#039;ll know soon enough one way or the other.  But IMO, bad information is worse than no information.  Assuming that these guys are G1 is just that - an assumption.  We should tread lightly. --[[User:Jimsorenson|Jimsorenson]] 18:29, 11 December 2009 (EST)&lt;br /&gt;
::They use the G1 logo, Cybertron&#039;s from [[Alpha Centauri]], and the roster includes only G1 dudes.  I&#039;d say &amp;quot;assumption&amp;quot; isn&#039;t really strong enough of a word.  --[[User:ItsWalky|ItsWalky]] 18:52, 11 December 2009 (EST)&lt;br /&gt;
:::I think we should wait for a confirmation that it&#039;s a G1 universe before making assumptions. The roster so far only includes G1 dudes. If we made that assumption, the movieverse would be part of G1 (early on only G1 based characters were announced. It could simply be like animated and it references things heavily. [[User:Eire]] 16.03 Dec 15 09 (OUTC)&lt;br /&gt;
:::The TFW2005 interview states it&#039;s &amp;quot;not connected to any particular generation&amp;quot; and that this will be the foundation for newer sub-franchises. That does indicate this isn&#039;t G1 but yet another continuity. [[User:Charles RB|Charles RB]] 16:31, 23 December 2009 (GMT)&lt;br /&gt;
::::It would certainly seem to. --[[User:Jimsorenson|Jimsorenson]] 11:44, 23 December 2009 (EST)&lt;br /&gt;
:::::Alrighty.  Hopefully at some point we&#039;ll have a good parenthetical for this new continuity ... family.  --[[User:ItsWalky|ItsWalky]] 11:46, 23 December 2009 (EST)&lt;br /&gt;
::::::How about &amp;quot;WFC&amp;quot;? [[User:ThiAthEhn]]&lt;br /&gt;
:::::: This IS a diffrent continuity- IGN Preview &amp;quot;Freed from the constraints of a movie license, the new Transformers game lives within its own universe.&amp;quot; The TWF2005 preview and interview, multiple times in Game Informer&#039;s articles and alot in the Podcast on the same site. It&#039;s just heavily inspired by G1. I didn&#039;t want to change anything because I don&#039;t want to start an edit war over this. [[User:Drayco90|Drayco90]] 17:23, 16 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== The New trailer ==&lt;br /&gt;
&lt;br /&gt;
should we make a summary of the trailer?--[[User:Defect|Defect]] 14:25, 12 January 2010 (EST)&lt;br /&gt;
: The link to the trailer is probably enough.  A play-by-play would be a bit excessive.  --[[User:ItsWalky|ItsWalky]] 14:27, 12 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Logos ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing the answer is no, but have the developers released any images of the characters on a white background that we can use to make some logos for the Main Page? I know we&#039;re not sure who the characters &#039;&#039;are&#039;&#039; yet, but we can link them to the WFC page for now. --[[User:Abates|abates]] 14:34, 13 January 2010 (EST)&lt;br /&gt;
: No. --[[User:ItsWalky|ItsWalky]] 15:13, 13 January 2010 (EST)&lt;br /&gt;
::Of course, the current logo doesn&#039;t look too bad on the main page.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 15:14, 13 January 2010 (EST)&lt;br /&gt;
:::I think he means the center TFwiki one with the rotating characters.  If we want to cut people out of screencaps with photoshop, we could probably add some WfC ones to the rotation.  --[[User:ItsWalky|ItsWalky]] 15:21, 13 January 2010 (EST)&lt;br /&gt;
::::I cropped a WfC out of his concept art and inserted him into the rotation.  --[[User:ItsWalky|ItsWalky]] 15:59, 13 January 2010 (EST)&lt;br /&gt;
:::::Awesome! --[[User:Abates|abates]] 16:08, 13 January 2010 (EST)&lt;br /&gt;
::::::And a Megatron.  --[[User:ItsWalky|ItsWalky]] 16:10, 13 January 2010 (EST)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=416572</id>
		<title>Talk:Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_War_for_Cybertron_(games)&amp;diff=416572"/>
		<updated>2010-01-16T22:22:44Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why are we linking to the G1 characters? I thought this was supposed to be something new. [[User:Dead Metal|Dead Metal]] 04:10, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s really no way of knowing for sure until we have more information about the storyline and characters. --[[User:KilMichaelMcC|KilMichaelMcC]] 14:20, 11 December 2009 (EST)&lt;br /&gt;
::I really, really doubt they won&#039;t be Primax characters, new continuity or not.  --[[User:ItsWalky|ItsWalky]] 14:50, 11 December 2009 (EST)&lt;br /&gt;
:::Agree that&#039;s that most likely the case. But I do sort of wonder if maybe this game is going to end up being some sort of prequel-y tie-in to the new cartoon/franchise that&#039;s coming. --[[User:KilMichaelMcC|KilMichaelMcC]] 18:15, 11 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== It does seem like a seperate continuity ==&lt;br /&gt;
&lt;br /&gt;
I mean, seriously different. Should we ask Hasbro?&lt;br /&gt;
:Well, not sure about asking Hasbro, we&#039;ll know soon enough one way or the other.  But IMO, bad information is worse than no information.  Assuming that these guys are G1 is just that - an assumption.  We should tread lightly. --[[User:Jimsorenson|Jimsorenson]] 18:29, 11 December 2009 (EST)&lt;br /&gt;
::They use the G1 logo, Cybertron&#039;s from [[Alpha Centauri]], and the roster includes only G1 dudes.  I&#039;d say &amp;quot;assumption&amp;quot; isn&#039;t really strong enough of a word.  --[[User:ItsWalky|ItsWalky]] 18:52, 11 December 2009 (EST)&lt;br /&gt;
:::I think we should wait for a confirmation that it&#039;s a G1 universe before making assumptions. The roster so far only includes G1 dudes. If we made that assumption, the movieverse would be part of G1 (early on only G1 based characters were announced. It could simply be like animated and it references things heavily. [[User:Eire]] 16.03 Dec 15 09 (OUTC)&lt;br /&gt;
:::The TFW2005 interview states it&#039;s &amp;quot;not connected to any particular generation&amp;quot; and that this will be the foundation for newer sub-franchises. That does indicate this isn&#039;t G1 but yet another continuity. [[User:Charles RB|Charles RB]] 16:31, 23 December 2009 (GMT)&lt;br /&gt;
::::It would certainly seem to. --[[User:Jimsorenson|Jimsorenson]] 11:44, 23 December 2009 (EST)&lt;br /&gt;
:::::Alrighty.  Hopefully at some point we&#039;ll have a good parenthetical for this new continuity ... family.  --[[User:ItsWalky|ItsWalky]] 11:46, 23 December 2009 (EST)&lt;br /&gt;
::::::How about &amp;quot;WFC&amp;quot;? [[User:ThiAthEhn]]&lt;br /&gt;
:::::: This IS a diffrent continuity- IGN Preview &amp;quot;Freed from the constraints of a movie license, the new Transformers game lives within its own universe.&amp;quot; The TWF2005 preview and interview, multiple times in Game Informer&#039;s articles and alot in the Podcast on the same site. It&#039;s just heavily inspired by G1. I didn&#039;t want to change anything because I don&#039;t want to start an edit war over this.&lt;br /&gt;
&lt;br /&gt;
== The New trailer ==&lt;br /&gt;
&lt;br /&gt;
should we make a summary of the trailer?--[[User:Defect|Defect]] 14:25, 12 January 2010 (EST)&lt;br /&gt;
: The link to the trailer is probably enough.  A play-by-play would be a bit excessive.  --[[User:ItsWalky|ItsWalky]] 14:27, 12 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Logos ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing the answer is no, but have the developers released any images of the characters on a white background that we can use to make some logos for the Main Page? I know we&#039;re not sure who the characters &#039;&#039;are&#039;&#039; yet, but we can link them to the WFC page for now. --[[User:Abates|abates]] 14:34, 13 January 2010 (EST)&lt;br /&gt;
: No. --[[User:ItsWalky|ItsWalky]] 15:13, 13 January 2010 (EST)&lt;br /&gt;
::Of course, the current logo doesn&#039;t look too bad on the main page.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 15:14, 13 January 2010 (EST)&lt;br /&gt;
:::I think he means the center TFwiki one with the rotating characters.  If we want to cut people out of screencaps with photoshop, we could probably add some WfC ones to the rotation.  --[[User:ItsWalky|ItsWalky]] 15:21, 13 January 2010 (EST)&lt;br /&gt;
::::I cropped a WfC out of his concept art and inserted him into the rotation.  --[[User:ItsWalky|ItsWalky]] 15:59, 13 January 2010 (EST)&lt;br /&gt;
:::::Awesome! --[[User:Abates|abates]] 16:08, 13 January 2010 (EST)&lt;br /&gt;
::::::And a Megatron.  --[[User:ItsWalky|ItsWalky]] 16:10, 13 January 2010 (EST)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=416570</id>
		<title>Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=416570"/>
		<updated>2010-01-16T22:16:48Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: The Game is during the &amp;quot;Waning days&amp;quot; of the war in the IGN preview.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Transformerswarforcybertron.jpg|center|500px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand| Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; There are both a [[Decepticon]] and an [[Autobot]] campaign with distinct, linear storylines; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom| fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game will be released on [[July 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii, Nintendo DS and PC.  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
&lt;br /&gt;
The game is set during the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]]. [[Megatron (G1)|Megatron]] is searching for a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. [[Optimus Prime (G1)|Optimus Prime]] has come to prominence after joining the fight following an attack on [[Iacon]], but he is not yet leader of the Autobots. [[Starscream]] joins the Decepticons as second-in-command, but does not consider either Optimus or Megatron to have the planet&#039;s best interests at heart. (We will apparently learn &#039;&#039;why&#039;&#039; Starscream is such a whopping traitor and why Megatron [[:Image:Infiltration6_takeyourpunishment.jpg|doesn&#039;t just]] [[:Image:Swordscream.JPG|kill him]])&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters.  The characters available will shift from level to level.  Known playable characters include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx &#039;&#039;WfC&#039;&#039; character profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]]&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]]&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]]&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (G1)|Megatron]]  ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx &#039;&#039;WfC&#039;&#039; character profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx &#039;&#039;WfC&#039;&#039; character profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
&lt;br /&gt;
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon]].  [[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he&#039;s, uh, probably not playable.   Players should expect references to Cybertron locations taken from all previous Transformer stories, &amp;quot;things which may have only been referenced once, in one comic way back when, could be used and expanded upon.&amp;quot;&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...They&#039;re totally reading the Wiki, aren&#039;t they?  Hello, designers!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.&lt;br /&gt;
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.&lt;br /&gt;
Image:WfC-IGN-OmegaSupreme.jpg|Omega Supreme attacks a platoon of Decepticons.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatron.jpg|Starscream and Megatron get ready for the ground assault.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!&lt;br /&gt;
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.&lt;br /&gt;
Image:WfC-IGN-Trypticon.jpg|Holy Jesus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Campaigns will be co-op both online and off for the first time in a Transformers game.&lt;br /&gt;
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.&lt;br /&gt;
* The game will run on the Unreal engine.&lt;br /&gt;
* High Moon is prepared to &amp;quot;support the game after release,&amp;quot; meaning either patches or downloadable content.&lt;br /&gt;
* Online Multiplayer is being developed for the game.&lt;br /&gt;
* All environments, including cover, can be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operation Transmission Recovery==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips/images&amp;quot; to you and me). There are two dials, blue (outer) and yellow (inner). using mouse you can drag the dial to set coordinates&lt;br /&gt;
&lt;br /&gt;
The blue dial is set by aligning it to marks on outer circle when aligned it becomes a blue ring. After that the yellow dial is set so that signal strength is full (meter on right). Once a transmission is unlocked its symbol lights up and total recovered increases a little bit. When you reach 100% it tells you how many hours remain until next batch. &lt;br /&gt;
&lt;br /&gt;
As of 12 Jan 2010, following transmissions were available (Batch 9), almost all of them are part of second trailer (link below)&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;S. No.&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Blue&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 351&lt;br /&gt;
| 327&lt;br /&gt;
| Video&lt;br /&gt;
| Game Trailer (unlocked by default).&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Video&lt;br /&gt;
| Starscream flying.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream standing.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 029&lt;br /&gt;
| 209&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Camera behind Autobots, Optimus is prominent.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 040&lt;br /&gt;
| 328&lt;br /&gt;
| Image&lt;br /&gt;
| Holographic map of Cybertron and its two moons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 051&lt;br /&gt;
| 110&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 073&lt;br /&gt;
| 190&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus vs Megatron.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 085&lt;br /&gt;
| 298&lt;br /&gt;
| Video&lt;br /&gt;
| Decepticon insignia (on Starscream).&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 096 &lt;br /&gt;
| 347&lt;br /&gt;
| Video&lt;br /&gt;
| A bomb explosion on Cybertron&#039;s surface (possibly the same one which made a huge hole in it).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 107&lt;br /&gt;
| 035&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 120&lt;br /&gt;
| 040&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from a moon.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 140&lt;br /&gt;
| 201&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream flying towards Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 162&lt;br /&gt;
| 359&lt;br /&gt;
| Image&lt;br /&gt;
| A red robot (Ironhide?).&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 173&lt;br /&gt;
| 003&lt;br /&gt;
| Image&lt;br /&gt;
| A hall (Council of Autobot Elders?).&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 192&lt;br /&gt;
| 147&lt;br /&gt;
| Video&lt;br /&gt;
| Injured Autobot, trying to get up .&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 203&lt;br /&gt;
| 094&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 214&lt;br /&gt;
| 004&lt;br /&gt;
| Image&lt;br /&gt;
| A city seen from a tunnel .&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 225&lt;br /&gt;
| 199&lt;br /&gt;
| Image&lt;br /&gt;
| A city tower falling and hitting another tower.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 265&lt;br /&gt;
| 011&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus Prime.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 284&lt;br /&gt;
| 021&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron firing his gun (at YOU).&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 295&lt;br /&gt;
| 249&lt;br /&gt;
| Video&lt;br /&gt;
| Optimus uses his axe on a Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 306&lt;br /&gt;
| 041&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from another moon.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 317&lt;br /&gt;
| 081&lt;br /&gt;
| Video&lt;br /&gt;
| City skyline, camera moving down, some music in the background (start of the second trailer).&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 328&lt;br /&gt;
| 221&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: A missile hits a battlestation and an Autobot falls down from it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-debut-transformers-war/59860 Exclusive trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://ps3.ign.com/dor/objects/54929/transformers-war-for-cybertron/videos/transformerscyber_trl_revealtrailer_10710.html;jsessionid=8yroitu115mw Second, fuller trailer from IGN]&lt;br /&gt;
*[http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from &#039;&#039;Game Informer&#039;&#039; magazine.]&lt;br /&gt;
*[http://www.allspark.com/content/view/6450/20/ Press release]&lt;br /&gt;
*[http://www.allspark.com/forums/index.php?showtopic=64957 Try this Allspark link for game images if you&#039;re feeling lucky.]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Boston&amp;diff=416156</id>
		<title>Boston</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Boston&amp;diff=416156"/>
		<updated>2010-01-15T05:16:06Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boston is an important city in the United States. [[Beachhead|Some]] G.I.Joe [[Stalker (G.I. Joe)|dudes]] and a [[Scarlett|chick]] beat up some Dreadnoks with cybernetic limbs in a warehouse here. Then [[Spirit]] then single handedly fought and bested an escaping truck, and then [[Snake-Eyes]] used a patriotic mech suit to crush a gun. Then next night the Joes stormed a research facility where they engaged in combat with Cobra and in the ensuing battle (Which knowing may or may not have been half of.) a computer is damaged and they were all taken to Cybertron.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Boston&amp;diff=416155</id>
		<title>Boston</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Boston&amp;diff=416155"/>
		<updated>2010-01-15T05:15:31Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: New page: Boston is an important city in the United States. Some G.I.Joe dudes and a chick beat up some Dreadnoks with cybernetic limbs in a warehous...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boston is an important city in the United States. [[Beachhead|Some]] G.I.Joe [[Stalker (G.I.Joe)|dudes]] and a [[Scarlett|chick]] beat up some Dreadnoks with cybernetic limbs in a warehouse here. Then [[Spirit]] then single handedly fought and bested an escaping truck, and then [[Snake Eyes]] used a patriotic mech suit to crush a gun. Then next night the Joes stormed a research facility where they engaged in combat with Cobra and in the ensuing battle (Which knowing may or may not have been half of.) a computer is damaged and they were all taken to Cybertron.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=416154</id>
		<title>Transformers: War for Cybertron (games)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(games)&amp;diff=416154"/>
		<updated>2010-01-15T04:55:49Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Transformerswarforcybertron.jpg|center|500px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for &#039;&#039;[[Transformers brand| Transformers]]&#039;&#039; franchise storylines for years to come, and so they&#039;ve been giving a lot of input and stressing character development.&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;&amp;gt;[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]&amp;lt;/ref&amp;gt; There are both a [[Decepticon]] and an [[Autobot]] campaign with distinct, linear storylines; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom| fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game will be released on [[July 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii, Nintendo DS and PC.  &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
&lt;br /&gt;
The game is set during the early days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]]. [[Megatron (G1)|Megatron]] is searching for a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. [[Optimus Prime (G1)|Optimus Prime]] has come to prominence after joining the fight following an attack on [[Iacon]], but he is not yet leader of the Autobots. [[Starscream]] joins the Decepticons as second-in-command, but does not consider either Optimus or Megatron to have the planet&#039;s best interests at heart. (We will apparently learn &#039;&#039;why&#039;&#039; Starscream is such a whopping traitor and why Megatron [[:Image:Infiltration6_takeyourpunishment.jpg|doesn&#039;t just]] [[:Image:Swordscream.JPG|kill him]])&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each level, the player can choose from one of three characters.  The characters available will shift from level to level.  Known playable characters include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx &#039;&#039;WfC&#039;&#039; character profile])&lt;br /&gt;
*[[Bumblebee (G1)|Bumblebee]]&lt;br /&gt;
*[[Ratchet (G1)|Ratchet]]&lt;br /&gt;
*[[Ironhide (G1)|Ironhide]]&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (G1)|Megatron]]  ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx &#039;&#039;WfC&#039;&#039; character profile])&lt;br /&gt;
*[[Starscream (G1)|Starscream]] ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx &#039;&#039;WfC&#039;&#039; character profile])&lt;br /&gt;
*[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
&lt;br /&gt;
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon]].  [[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he&#039;s, uh, probably not playable.   Players should expect references to Cybertron locations taken from all previous Transformer stories, &amp;quot;things which may have only been referenced once, in one comic way back when, could be used and expanded upon.&amp;quot;&amp;lt;ref name=&amp;quot;tfw2005&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...They&#039;re totally reading the Wiki, aren&#039;t they?  Hello, designers!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.&lt;br /&gt;
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.&lt;br /&gt;
Image:WfC-IGN-OmegaSupreme.jpg|Omega Supreme attacks a platoon of Decepticons.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatron.jpg|Starscream and Megatron get ready for the ground assault.&lt;br /&gt;
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!&lt;br /&gt;
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.&lt;br /&gt;
Image:WfC-IGN-Trypticon.jpg|Holy Jesus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Campaigns will be co-op both online and off for the first time in a Transformers game.&lt;br /&gt;
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.&lt;br /&gt;
* The game will run on the Unreal engine.&lt;br /&gt;
* High Moon is prepared to &amp;quot;support the game after release,&amp;quot; meaning either patches or downloadable content.&lt;br /&gt;
* Online Multiplayer is bieng developed for the game. It will be dead a week after it comes out.&lt;br /&gt;
* All enviroments, including cover, can be destroyed. &lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society. &amp;lt;ref&amp;gt;[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operation Transmission Recovery==&lt;br /&gt;
&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips/images&amp;quot; to you and me). There are two dials, blue (outer) and yellow (inner). using mouse you can drag the dial to set coordinates&lt;br /&gt;
&lt;br /&gt;
The blue dial is set by aligning it to marks on outer circle when aligned it becomes a blue ring. After that the yellow dial is set so that signal strength is full (meter on right). Once a transmission is unlocked its symbol lights up and total recovered increases a little bit. When you reach 100% it tells you how many hours remain until next batch. &lt;br /&gt;
&lt;br /&gt;
As of 12 Jan 2010, following transmissions were available (Batch 9), almost all of them are part of second trailer (link below)&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;S. No.&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Blue&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| 351&lt;br /&gt;
| 327&lt;br /&gt;
| Video&lt;br /&gt;
| Game Trailer (unlocked by default).&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Video&lt;br /&gt;
| Starscream flying.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 018&lt;br /&gt;
| 088&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream standing.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 029&lt;br /&gt;
| 209&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Camera behind Autobots, Optimus is prominent.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 040&lt;br /&gt;
| 328&lt;br /&gt;
| Image&lt;br /&gt;
| Holographic map of Cybertron and its two moons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 051&lt;br /&gt;
| 110&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 073&lt;br /&gt;
| 190&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus vs Megatron.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 085&lt;br /&gt;
| 298&lt;br /&gt;
| Video&lt;br /&gt;
| Decepticon insignia (on Starscream).&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 096 &lt;br /&gt;
| 347&lt;br /&gt;
| Video&lt;br /&gt;
| A bomb explosion on Cybertron&#039;s surface (possibly the same one which made a huge hole in it).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 107&lt;br /&gt;
| 035&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 120&lt;br /&gt;
| 040&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from a moon.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 140&lt;br /&gt;
| 201&lt;br /&gt;
| Image&lt;br /&gt;
| Starscream flying towards Cybertron .&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 162&lt;br /&gt;
| 359&lt;br /&gt;
| Image&lt;br /&gt;
| A red robot (Ironhide?).&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 173&lt;br /&gt;
| 003&lt;br /&gt;
| Image&lt;br /&gt;
| A hall (Council of Autobot Elders?).&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 192&lt;br /&gt;
| 147&lt;br /&gt;
| Video&lt;br /&gt;
| Injured Autobot, trying to get up .&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 203&lt;br /&gt;
| 094&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 214&lt;br /&gt;
| 004&lt;br /&gt;
| Image&lt;br /&gt;
| A city seen from a tunnel .&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 225&lt;br /&gt;
| 199&lt;br /&gt;
| Image&lt;br /&gt;
| A city tower falling and hitting another tower.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 265&lt;br /&gt;
| 011&lt;br /&gt;
| Image&lt;br /&gt;
| Optimus Prime.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 284&lt;br /&gt;
| 021&lt;br /&gt;
| Image&lt;br /&gt;
| Megatron firing his gun (at YOU).&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 295&lt;br /&gt;
| 249&lt;br /&gt;
| Video&lt;br /&gt;
| Optimus uses his axe on a Decepticon.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 306&lt;br /&gt;
| 041&lt;br /&gt;
| Image&lt;br /&gt;
| Cybertron as seen from another moon.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 317&lt;br /&gt;
| 081&lt;br /&gt;
| Video&lt;br /&gt;
| City skyline, camera moving down, some music in the background (start of the second trailer).&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 328&lt;br /&gt;
| 221&lt;br /&gt;
| Video&lt;br /&gt;
| Battle scene: A missile hits a battlestation and an Autobot falls down from it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
*[http://www.gametrailers.com/video/exclusive-debut-transformers-war/59860 Exclusive trailer via &#039;Game Trailers TV&#039;]&lt;br /&gt;
*[http://ps3.ign.com/dor/objects/54929/transformers-war-for-cybertron/videos/transformerscyber_trl_revealtrailer_10710.html;jsessionid=8yroitu115mw Second, fuller trailer from IGN]&lt;br /&gt;
*[http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from &#039;&#039;Game Informer&#039;&#039; magazine.]&lt;br /&gt;
*[http://www.allspark.com/content/view/6450/20/ Press release]&lt;br /&gt;
*[http://www.allspark.com/forums/index.php?showtopic=64957 Try this Allspark link for game images if you&#039;re feeling lucky.]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video games]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Barrage_cannon&amp;diff=416146</id>
		<title>Barrage cannon</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Barrage_cannon&amp;diff=416146"/>
		<updated>2010-01-15T04:38:47Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ROTF Prime guns.jpg|thumb|250px]]&lt;br /&gt;
When he&#039;s not shooting through [[Decepticon]] body armor with his [[ion blaster]] or slicing off heads with his [[Dual Energon Swords|battle blade]]s, [[Optimus Prime (Movie)|Optimus Prime]] will use his &#039;&#039;&#039;barrage cannon&#039;&#039;&#039; against his opponents. With a range of up to sixty miles, the laser sighted barrage cannon fires plutonium tipped warheads at a rate of 6 warheads per second, with each warhead carrying the equivalent of 3,000 lbs of TNT.&amp;lt;ref&amp;gt;[[Revenge of the Fallen: The Movie Universe]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Remember that, people: Optimus Prime is carrying &amp;lt;strike&amp;gt;nukuler&amp;lt;/strike&amp;gt; nuclear weapons to keep humanity safe from the Decepticons.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* At the firing rate of 6 shots per second, range of 60 miles and 1.36 tons of TNT per shell, &#039;&#039;&#039;Prime doesn&#039;t need any other weapons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cannons]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Brawl_(Movie)&amp;diff=416145</id>
		<title>Talk:Brawl (Movie)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Brawl_(Movie)&amp;diff=416145"/>
		<updated>2010-01-15T04:32:59Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Not Megatron comment==&lt;br /&gt;
&lt;br /&gt;
what inspired that? [[USER:GWolf]]&lt;br /&gt;
:Many people on various boards who can&#039;t get over the fact that movie Megs is neither a gun nor a tank. --[[User:FFN|FFN]] 16:20, 12 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::More specifically, the ones who are &#039;&#039;so&#039;&#039; incapable of getting over it that they form elaborate conspiracy theories about how Megatron will get a tank altmode during the movie and Hasbro decided to call the corresponding toy &amp;quot;Brawl&amp;quot; to keep it a surprise.  --[[User:Andrusi|Andrusi]] 03:29, 21 April 2007 (UTC)&lt;br /&gt;
:::those were the days, man. Almost makes me think a &amp;quot;pre-release theories&amp;quot; section on the movie page wouldn&#039;t be all that out out of place. Fits right in there with the theory that the human cast list was actually a secret robot voice actor list, with clever codenames like &amp;quot;Epps&amp;quot; to put people off the trail that he&#039;s obviously Jazz.--[[User:Carrion|Carrion]] 02:03, 21 March 2008 (UTC)&lt;br /&gt;
Brawl could have easily been named Overkill, if you ask me.  His toy has an amount of weapons that border on goofy: His spring loaded cannon on his right arm, the fact that it can swivel 180 to reveal a more accurate to his design Gatling Gun molding, his behind the back secondary guns, his shoulder mounted missile launchers, his twin claw, AND the anti-personal cannon molded onto the twin claw&#039;s base.   Sheeeeeesh.  --[[User:Terrocon Blot|Terrocon Blot]] 19:30, 10 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Devastator==&lt;br /&gt;
&lt;br /&gt;
apparently, when they screened the movie in australia, little thing became apparent. His name&#039;s Devestator?&lt;br /&gt;
&lt;br /&gt;
Opened, or screened?  Because if it was a pre-screening, it may have been a rough cut of the movie-- several decepticons&#039; names were changes later in production, and Devastator was an early name for Brawl.&lt;br /&gt;
&lt;br /&gt;
You can count on this being corrected for the actual film release. Roberto Orci has  [http://boards.transformersmovie.com/showpost.php?p=368555&amp;amp;postcount=4479 commented on it.] --[[User:KilMichaelMcC|KilMichaelMcC]] 04:20, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
They called it both a special screening event and a premiere. We rock. --[[User:FFN|FFN]] 08:15, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey I just saw the movie on June 29th in a sneak preview in columbus ohio and they called him Devastator. And it seemed like scenes were missing from the movie&lt;br /&gt;
&lt;br /&gt;
:I&#039;m a little confused as to why &amp;quot;Devastator&amp;quot; isn&#039;t noted as a mistaken when the only place it appears is a single subtitle line in the actual movie whilst &amp;quot;Brawl&amp;quot; appears on...  everything else ever.  I mean, a Michael Bay forced mistake is still a mistake.--[[User:MCRG|MCRG]] 03:52, 4 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Forced mistake&amp;quot;? If he intended to call the tank Devastator and he called it Devastator, I&#039;m not seeing the mistake. It&#039;s clearly different from every other appearance, but unless we&#039;re going to make a big deal about how purple cartoon Rumble is a mistake, there&#039;s no reason to make it sound like someone didn&#039;t know what his name was. &amp;quot;Brawl&amp;quot; is clearly the most parsimonious name for the page, but that doesn&#039;t change the fact that his name is Devastator in the movie. -[[User:67.149.204.113|67.149.204.113]] 04:44, 4 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Heh, until the DVD release.  I don&#039;t see Hasbro sitting by on that one when they&#039;ve got Brawl stamped on all the merchandise.--[[User:MCRG|MCRG]] 04:46, 4 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Brawl is the better name, they should save devastator for the sequel.&lt;br /&gt;
&lt;br /&gt;
The cinema in Minnesota I just saw the movie at had the &#039;Devastator&#039; cut. -[[User:Derik|Derik]] 01:31, 5 July 2007 (UTC)&lt;br /&gt;
:Wait, what do you mean? Do you mean &amp;quot;cut&amp;quot; as in &amp;quot;the name Devastator was removed&amp;quot; or &amp;quot;cut&amp;quot; as in &amp;quot;the cut of the film that has Devastator,&amp;quot; which would be the same as what everyone else has already seen? --[[User:KilMichaelMcC|KilMichaelMcC]] 01:40, 5 July 2007 (UTC)&lt;br /&gt;
::The version where he&#039;s called Devastator.  ...is there &#039;&#039;no&#039;&#039; version where he&#039;s called Brawl like the said or something?  Now you&#039;ve confused me. -[[User:Derik|Derik]] 01:43, 5 July 2007 (UTC)&lt;br /&gt;
:::Nope. It&#039;s Devastator in every version.&lt;br /&gt;
&lt;br /&gt;
:::Of course, it&#039;s still wrong. But there is no cut that says Brawl. --[[User:Suki Brits|Suki Brits]] 01:49, 5 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::It says &amp;quot;Brawl&amp;quot; in the credits, though. And  as MCRG said, with &amp;quot;Brawl&amp;quot; on all the packaging I&#039;m sure it&#039;ll be changed in time for the DVD release.  - [[User:Dark T Zeratul|Dark T Zeratul]] 02:40, 5 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
So, uh, twice now people have removed the &amp;quot;Brawl (here called &amp;quot;Devastator&amp;quot;)&amp;quot; bit from the movie summary with no explanation at all.  I think that phrasing is important for the sake of clarification.  Otherwise there&#039;s no real clear reason for him to be referred to as Devastator in the article as it&#039;s never actually stated before there that the name Devastator appears in the movie.  Can somebody please justify this?  --[[User:Steve-o|Steve-o]] 21:44, 10 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was apparently LV that removed it.  After it was put back today, he asked if he was alone in thinking it should be removed.  I said it was a little weird to suddenly call the character Devastator with no explanation, and he seemed to give up immediately.  I don&#039;t recall him actually justifying it, but I think it&#039;d be easiest for you to ask. /:) --[[User:Sntint|Sntint]] 03:41, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Regarding current edit:&lt;br /&gt;
I don&#039;t think we should specifically denounce one name over the other, especially in the movie fiction section. Would the &amp;quot;Brawl (here called &amp;quot;Devastator&amp;quot;)&amp;quot; thing work for the first mention, then just use pronouns for the rest of this specific section? [[User:Atomic spaceman|Atomic spaceman]] 21:15, 12 July 2007 (UTC)&lt;br /&gt;
:I don&#039;t think it&#039;s really denouncing- he was originally named Devastator, but his name was &#039;&#039;later changed&#039;&#039; to Brawl, it just didn&#039;t get fixed int he movie.&lt;br /&gt;
:Somehow I feel like that sounds &#039;&#039;less&#039;&#039; than, say, Jetfire begin called Skyfire int he Sunbow Cartoon.  (I may change my tune if it&#039;s not fixed on the DVD) -[[User:Derik|Derik]] 22:08, 12 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For the film&#039;s fiction subsection I have changed his name to Devastator.  It&#039;s the only name he is given in that story, and the director of the film has apparently said he prefers that name.  To me, that makes it his name.  He simply has a different name in the film than in all his other appearances.  Further: there is still a mention in the trivia that he is credited as Brawl.  However, the last time I saw the movie with LV and Walky, they both scanned the voice credits (I was looking elsewhere) and didn&#039;t see him credited &#039;&#039;at all&#039;&#039;, under either name.  Can any editors personally attest to have seen the credit with their own eyes, or are we just repeating Some Guy&#039;s claim that it&#039;s there?  --[[User:Steve-o|Steve-o]] 22:35, 12 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Old edit of mine from early June for the Sydney June 12th premiere, where the voice actors were finally revealed. IIRC it was posted by one of the people attending and I forgot to edit it out, and I didn&#039;t bother hanging around to watch the voice credits myself. Btw, do the Decepticons EVER refer to Sam as anything other than Ladiesman217? That&#039;s why I refer to him as such in all the Decepticon writeups I&#039;ve done. --[[User:FFN|FFN]] 23:18, 12 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===DVD===&lt;br /&gt;
Well, the DVD has been released in some places already, clips are flooding YouTube. So, I just wanna take the time to ask this question. Does he still call himself Devastator in the DVD release? -- [[User:SFH|SFH]] 05:57, 12 October 2007 (UTC)&lt;br /&gt;
:According to a thread on the official TF movie forum, yes. --[[User:FFN|FFN]] 08:19, 12 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
Does anyone have an actual image of Brawl in robot mode? -- [[User:SFH|SFH]] 16:40, 10 July 2007 (UTC)&lt;br /&gt;
:No, he never appeared in any promotional materials to my knowledge, and is BARELY seen in only some of the tv spots. The first time we saw his movie design (and not just his toy) was that leaked concept design sheet at TFW2005. --[[User:FFN|FFN]] 16:44, 10 July 2007 (UTC)&lt;br /&gt;
::He shows up in various heavily illustrated material, but in group shots.  Let me think...He&#039;s in the movie comic adaptation, and various storybooks.  Meet The Decepticons (group shot), Movie Storybook (likely same), and so forth.  If you want a render, it seems unlikely.&lt;br /&gt;
:::Doublechecked various books.  Seems like the best image of Brawl we&#039;ll get is his first appearance in bot mode from the Movie adapation comic.  Beyond that, he&#039;s either lost in crowds, or not drawn well.  Or cropped badly.  --[[User:Terrocon Blot|Terrocon Blot]] 21:25, 12 July 2007 (UTC)&lt;br /&gt;
::::The game guide has a pretty large promo render of Brawl. There are a couple screen shots clipping him, but I&#039;ll see what I can do. --[[User:M Sipher|M Sipher]] 21:29, 12 July 2007 (UTC)&lt;br /&gt;
:::::So now that Brawl&#039;s gotten a released to the public concept art, we gonna ditch the CG one from the game, or keep using him?  --[[User:Terrocon Blot|Terrocon Blot]] 01:14, 19 July 2007 (UTC)&lt;br /&gt;
::::::There is? --[[User:FFN|FFN]] 03:54, 19 July 2007 (UTC)&lt;br /&gt;
Actually, there are better picture of this guy.  They can be found on Ben Procter&#039;s website. (The one with  all the movie designs.) [[User:Crosshairs-1|Crosshairs-1]] 11:55, 2 February 2008 (UTC)Crosshairs-1&lt;br /&gt;
&lt;br /&gt;
== Devastator and Michael Bay ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When queried, director Michael Bay said he had always preferred Devastator and that it is not a mistake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to see a source for this. &#039;Cuz for everyone who brings this up, there&#039;s someone who will claim that Bay confirmed it as an error that will get fixed for the DVD. So unless someone can cite a source, I&#039;m inclined to call this (as well as the &amp;quot;fixed for the DVD&amp;quot; version) a &amp;quot;fan rumor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Oh, and &amp;quot;I seem to recall&amp;quot; or &amp;quot;I think I read somewhere&amp;quot; is not a source.--[[User:Nevermore|Nevermore]] 22:47, 29 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Then fix it yourself. --[[User:FFN|FFN]] 03:17, 30 August 2007 (UTC)&lt;br /&gt;
::Well, I can find it I think. Also, anyone remember his &amp;quot;If I wanna paint my house green&amp;quot; thing over flmaes and Prime s&lt;br /&gt;
&lt;br /&gt;
==Quote==&lt;br /&gt;
If someone can SOURCE that &amp;quot;stupid simple&amp;quot; quote, I&#039;d rather use that. --[[User:M Sipher|M Sipher]] 03:03, 6 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Better image? ==&lt;br /&gt;
&lt;br /&gt;
His main image is a stupid &amp;quot;Cyber Slammer&amp;quot; because....? [[User:LordHigher,MoreAnnoyingStarscream|LordHigher,MoreAnnoyingStarscream]] 16:38, 21 February 2008 (UTC)&lt;br /&gt;
:Because it&#039;s so out of character for a monster like Brawl to look this cute. --[[User:Detour|Detour]] 16:45, 21 February 2008 (UTC)&lt;br /&gt;
::Besides, they never released a single publicity image of him. --[[User:FFN|FFN]] 08:38, 22 February 2008 (UTC)&lt;br /&gt;
:::I swapped the Cyber Slammer image with the concept art pic at the bottom of the article. -- [[User:Dark T Zeratul|Dark T Zeratul]] 09:44, 22 February 2008 (UTC)&lt;br /&gt;
::::Well, I guess you suck, then. -[[User:LV|LV]] 13:54, 22 February 2008 (UTC)&lt;br /&gt;
:::::What the hell? It&#039;s concept art. Cyber Slammer art is the only official art of him on this page. I&#039;m changing it back. --[[User:FFN|FFN]] 15:03, 22 February 2008 (UTC)&lt;br /&gt;
::::::More importantly, the Cyber Slammer picture is hilarious. --[[User:Steve-o|Steve-o]] 01:39, 25 February 2008 (UTC)&lt;br /&gt;
I think it&#039;s much better now!Maybe.--[[User:Telex|Telex]] 02:01, 3 March 2008 (UTC)&lt;br /&gt;
:It wasn&#039;t. [[User:Interrobang|—Interrobang]] 02:06, 3 March 2008 (UTC)&lt;br /&gt;
Now?--[[User:Telex|Telex]] 02:15, 3 March 2008 (UTC)&lt;br /&gt;
:NO --[[User:FortMax|FortMax]] 02:25, 3 March 2008 (UTC)&lt;br /&gt;
How Bow Now?-[[User:Telex|Telex]] 02:39, 3 March 2008 (UTC)&lt;br /&gt;
I changed the image to a video game one.  I would have used the concept one, but I can&#039;t find anywhere. &#039;&#039;&#039;DO NOT CHANGE IT BACK. I WILL BAN YOU WHO CHANGES IT BACK.&#039;&#039;&#039; Read my argument against the Cyber Slammers image on my user page. [[User:G1MA|G1MA]] 00:51, 18 April 2008 (UTC)G1MA&lt;br /&gt;
:That&#039;s...a bad way to get people on your side. -- [[User:SFH|SFH]] 00:56, 18 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Better Image II: The Serious Discussion===&lt;br /&gt;
May I ask why we don&#039;t use the video game image as his main image? It&#039;s a good, full body image, we use a game image as [[Tidal Wave (Armada)|Tidal Wave]]&#039;s main image, and we have the Cyber Slammer image on the [[Package art#Transformers (2007)|package art]] page making the same joke. So seriously, why not? -- [[User:SFH|SFH]] 02:08, 18 April 2008 (UTC)&lt;br /&gt;
: 1) Because the image is awesome.&lt;br /&gt;
: 2) I don&#039;t see the same joke, sir.  &lt;br /&gt;
: 3) It should be obvious after all this that you&#039;re outnumbered on the issue.  Why belabor it?  --[[User:ItsWalky|ItsWalky]] 02:27, 18 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m not gonna make a fuss over it, but -- considering the huge stink we make for [[Megatron (Movie)|some characters]] over how [[:Image:Movie_Wreckage_Traitor.jpg|such-and-such picture]] doesn&#039;t have &amp;quot;the right body&amp;quot;, often haggling over some minor differences that nobody&#039;s gonna even notice, it&#039;s a little baffling to me how this pic has stayed up as the main image.  FUNNY &amp;gt; information? -- [[User:Repowers|Repowers]] 16:36, 18 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I believe only four things, Walky:&lt;br /&gt;
#The Autobots will rule Cybertron.&lt;br /&gt;
#Female Transformers work better if you don&#039;t over exert yourself trying to explain them.&lt;br /&gt;
#Megatron is better as a tank. It&#039;s more mobile than the gun, having him as a flier makes Starscream that much more useless, and it gives the fusion cannon a role in alt-mode.&lt;br /&gt;
#And Brawl will finally have a real main image! -- [[User:SFH|SFH]] 15:49, 18 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Regarding that one guy who made those three arguments:&lt;br /&gt;
&lt;br /&gt;
: 1)It is &#039;&#039;&#039;not&#039;&#039;&#039; awesome.&lt;br /&gt;
: 2)The joke is there, sir.&lt;br /&gt;
: 3)Like I care. &lt;br /&gt;
&lt;br /&gt;
I&#039;d change the image, but I can&#039;t find the concept art. [[User:G1MA|G1MA]] 19:45, 6 May 2008 (UTC)G1MA&lt;br /&gt;
&lt;br /&gt;
:Dude, ItsWalky is one of the &#039;&#039;administrators&#039;&#039; of this Wiki. As for the concept art, I believe I asked for it to be deleted, because troublemakers kept moving it up as the main pic in defiance of this wiki&#039;s regular members and administrative staff. --[[User:FFN|FFN]] 20:15, 6 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
OK, then we&#039;re in trouble. If an immature moron who thinks putting those dumb images up there are funny is an &#039;&#039;administrator&#039;&#039;, then this wiki is doomed [[User:G1MA|G1MA]] 23:57, 8 May 2008 (UTC)G1MA&lt;br /&gt;
:So essentially, you&#039;re saying that this Wiki is [[Ruined FOREVER]]? --[[User:Detour|Detour]] 00:09, 9 May 2008 (UTC)&lt;br /&gt;
:I would just like to point out the hillarity of someone pointing out that someone is being immature on a wiki devoted to cartoons and children&#039;s toys.  Just throwing that out there. - [[User:Semysane|Semysane]] 00:18, 9 May 2008 (UTC)&lt;br /&gt;
::Okay, now that the guy has been banned, can we please get back to the real discussion? Will someone give me a legitimate reason as to why we cannont use Brawl&#039;s game image as his main image? As Repowers said, information is supposed to be more important than humor. If someone can just give me a decent answer (one that does not include use of inappropriate language, doubts about my masculinity, threats of administrative retaliation, insinuations about my intelligence, or insults directed at members of my family), I&#039;ll drop it.  -- [[User:SFH|SFH]] 00:24, 9 May 2008 (UTC)&lt;br /&gt;
:::How is Brawl&#039;s packaging art not informative?  --[[User:ItsWalky|ItsWalky]] 00:27, 9 May 2008 (UTC)&lt;br /&gt;
::::It&#039;s the package art from his Cyber Slammer toy, which looks nothing like any of the other toys OR his appearance in the movie and comics.  People coming to the page not already   knowing about the character could be confused or even put off by it. - [[User:Semysane|Semysane]] 00:42, 9 May 2008 (UTC)&lt;br /&gt;
:::::As I recall, the reasoning behind using this image was basically &amp;quot;Brawl is supposed to be such a hulking destructive monster, therefore it&#039;s ironically funny to use his cutest possible toy.&amp;quot;  I think a major problem with that is that what this character is &amp;quot;supposed to be&amp;quot; really doesn&#039;t exist, since he&#039;s a nobody who did very little and about whom very little is popularly known.  He appeared in the movie for all of 4 minutes--under a different name.  I can see the humor potential in showing Grimlock&#039;s art being a childish unintelligent scribble, precisely because it feeds off those character traits everyone knows he has.  But when there&#039;s already so little to go on about Brawlastator, I think it&#039;s harder to justify.  --[[User:Thylacine 2000|Thylacine 2000]] 00:54, 9 May 2008 (UTC)&lt;br /&gt;
&amp;quot;Brawlastator&amp;quot;-funny.  Anyway, I was wondering, Why all the fuss? If all &#039;&#039;the administators&#039;&#039; want this image to be the Cyber Slammers one, why don&#039;t these people just accept they will not be able to get that image changed for good without using NSA to control the Web? Why make a fuss over the main image. It&#039;s a once in a while funny joke, and if you&#039;re so lazy that you&#039;re just going to look at a picture at the top of the page, and not read anything, you deserve to be confused. [[User:JimCappuccino|JimCappuccino]] 20:15, 12 May 2008 (UTC)JimCappuccino&lt;br /&gt;
:Why not just hold a vote or something? That should settle it once and for all. (And yes, I saw [[User:Inferno&#039;sQueen|Inferno&#039;sQueen]] has previously suggested it, so please don&#039;t acuse me of being his sock. [[User:Wreck-Gar Rocks!|Wreck-Gar Rocks!]] 16:56, 13 May 2008 (UTC)&lt;br /&gt;
I have come to a conclusion-if this issue doen&#039;t resolve itself, this wiki will tear itself apart! No but seriously, a vote would be a good idea. [[User:JimCappuccino|JimCappuccino]] 23:31, 27 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
What weapons he used and how many weapons he have other han his claw that it stab Jazz with?([[User:MARV 2000|MARV 2000]] 23:58, 10 March 2008 (UTC))&lt;br /&gt;
:Well, he has the missle pods, main cannon, those two smaller cannons... I think maybe a machine gun or two.  Basically he&#039;s a walking weapons platform. [[User:Semysane|Semysane]] 03:30, 11 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seperate Devastator page? ==&lt;br /&gt;
&lt;br /&gt;
Issue three of Titan&#039;s Movie comic has the editor refer to Devastator as being a seperate character who just &#039;&#039;looks&#039;&#039; like Brawl. Does this mean we should create a seperate page for the fiction&#039;s where he&#039;s Devastator, or should we stick with both on the same page on the principle that it&#039;s funner that way? [[USER:Charles RB]] 10:50, 30th March 2009 (GMT)&lt;br /&gt;
:Trivia note.  We acknowledge it, then point out what a massive fucking headache it would entail if Brawl AND Devastator are running around.  [[User:Hooper X|Hooper_X]] 20:09, 19 June 2009 (EDT)&lt;br /&gt;
::Where does the editor say this?  On a letters page?  -[[User:Derik|Derik]] 20:17, 19 June 2009 (EDT)&lt;br /&gt;
:::Yeah, third issue. Sourced on the page. (And a later guy is Brawl and not Devastator cos, well, the cover says so) -[[User:Charles RB|Charles RB]] 03:02, 20 June 2009 (GMT)&lt;br /&gt;
:As Hoop says; virtually everything Devastator does outside the movie is under the name &amp;quot;Brawl&amp;quot;, which would result in this guy called Brawl in some cases immediately following up or working up to the handful of things Devastator does in the movie. Also, Devastator would have no toys or merchandise, despite appearing in the movie. -[[User:LV|LV]] 20:21, 19 June 2009 (EDT)&lt;br /&gt;
::Also, &amp;quot;Reign of Starscream&amp;quot; retcons the movie to have him identify himself as &amp;quot;Brawl&amp;quot; in its flashback to the Mission City battle, so that right right there is canon information saying they&#039;re the same character. --[[User:KilMichaelMcC|KilMichaelMcC]] 20:23, 19 June 2009 (EDT)&lt;br /&gt;
::Gotcha. Same page it is. -- [[USER:Charles RB|Charles RB]] 03:02, 20 June 2009 (GMT)&lt;br /&gt;
:::Name confusion doesn&#039;t change the fact that there are two characters in Titan. Let me see... &#039;&#039;In the Titan continuity&#039;&#039;, the tank featured in the film was named &amp;quot;Devastator&amp;quot;. &amp;quot;Brawl&amp;quot; was a different guy &#039;&#039;in the Titan continuity&#039;&#039;. If we were to make another page I would suggest that Titan &amp;quot;Devastator&#039;s&amp;quot; appearances remain here and make a new page, called &amp;quot;Brawl (Titan)&amp;quot; or something. - [[User:Starfield|Starfield]] 22:14, 7 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Front Image ==&lt;br /&gt;
&lt;br /&gt;
How about scanning  the concept CGI work on the internet and crop it so the robot mode is only there?&lt;br /&gt;
&lt;br /&gt;
:The sole reason for using the Cyber Slammer image is because ItsWalky finds it funny. I&#039;m not entirely sure of the joke, but the other admins back him up. And it&#039;s not like there&#039;s much to go on for him, there&#039;s only two other full-body (second Titan and the video game) and officially the Titan one is of a different guy. -- [[User:Charles RB|Charles RB]], 01:02, 19 June 2009 (GMT)&lt;br /&gt;
:: Look, can we stop with this &amp;quot;it&#039;s only up because Walky finds it funny&amp;quot; thing?  I am far from the only one.  Considering someone who is not me just yanked the super-retarded snark-template off, I think we can put that to fucking rest.  Find some other pretend reason to take it down.  --[[User:ItsWalky|ItsWalky]] 20:09, 19 June 2009 (EDT)&lt;br /&gt;
:Honestly, I&#039;m gonna go on record here for the first time as saying I&#039;ve &#039;&#039;never&#039;&#039; liked the use of the Cyber Slammers image, and if we can find something else, I wanna swap it out. - [[User:Chris McFeely|Chris McFeely]] 20:05, 19 June 2009 (EDT)&lt;br /&gt;
::I think it&#039;s awesome and it should stay.  [[User:Hooper X|Hooper_X]] 20:08, 19 June 2009 (EDT)&lt;br /&gt;
:I would like to go on the record as saying that there is no other official art that captures the essence of his character nearly as clearly, and I am strongly opposed to changing it to something else. --[[User:Suki Brits|Suki Brits]] 20:10, 19 June 2009 (EDT)&lt;br /&gt;
I scanned it. I reversed it. I cleaned it up. I put it there. It went up back when the Wiki wasn&#039;t the Big Deal it is now. I don&#039;t see the problem. There are other pictures of Devastator on the page and on the Internet. There has never been a good clean clear render of his CG model released to the public. In conclusion, I cannot believe that two years later there are still people with a bug up their butt about this. Lighten up, for god&#039;s sake. -[[User:LV|LV]] 20:11, 19 June 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I would liek to &#039;&#039;further&#039;&#039; refuse the &amp;quot;because Walky thinks its funny&amp;quot; argument with [[Image talk:Brawl-cyber-slammer-boxart.jpg|this]] timestamped evidence to the contrary.&lt;br /&gt;
:I was the &#039;&#039;first voice&#039;&#039; to demand that the CC art remain Brawl&#039;s main userpic.  Not Walky, &#039;&#039;&#039;me&#039;&#039;&#039;.  &amp;lt;u&amp;gt;YOU WON&#039;T DEPRIVE ME OF MY LEGACY CHARLES.&amp;lt;/u&amp;gt; -[[User:Derik|Derik]] 20:15, 19 June 2009 (EDT)&lt;br /&gt;
::You have no idea how tempted I am to sneakily edit my original post to say &amp;quot;Derik finds it funny&amp;quot;... -[[User:Charles RB|Charles RB]] 03:10, 20 June 2009 (GMT)&lt;br /&gt;
::How about the image from the movie game that we have on the article already? It&#039;s a full body shot, it&#039;s intact. -- [[User:SFH|SFH]] 21:30, 19 June 2009 (EDT)&lt;br /&gt;
:::I would prefer that to the Cyber Slammers image. --[[User:KilMichaelMcC|KilMichaelMcC]] 21:38, 19 June 2009 (EDT)&lt;br /&gt;
::::Nah. It&#039;s a bad pixelated pic. I choose Cyber Slammers. --[[User:Detour|Detour]] 21:51, 19 June 2009 (EDT)&lt;br /&gt;
:::::Cyber Slammers seems to be the majority, so what the heck. --[[User:Charles RB|Charles RB]] 03:11, 20 June 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
And the Fast Action Battlers art?--[[Special:Contributions/201.24.227.119|201.24.227.119]] 19:18, 22 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
Anons changing the main image seems like a daily occurrence, it might be a good idea to just protect the page and be done with it. - [[User:Cattleprod|Cattleprod]] 16:57, 4 November 2009 (EST)&lt;br /&gt;
:I agree. --[[User:FFN|FFN]] 17:10, 4 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Game render image ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie_Brawl_gamerender.jpg|thumb|200px|]]&lt;br /&gt;
This image appears to be a rare promo image from the 2007 Transformers game. I think it looks pretty cool, more or less fits the style of the other promotional renders we use on most of the other movie character articles, and it&#039;s not concept art, unlike that picture from [[Ben Procter]]&#039;s site that anon users and wikipedia keep pushing. Comments? --[[User:FFN|FFN]] 16:52, 3 January 2010 (EST)&lt;br /&gt;
:As someone who&#039;s never loved the Cyber Slammers image, I&#039;m all for using it. - [[User:Chris McFeely|Chris McFeely]] 17:03, 3 January 2010 (EST)&lt;br /&gt;
::I&#039;m for it. -- [[User:SFH|SFH]] 17:05, 3 January 2010 (EST)&lt;br /&gt;
:As an ardent supporter of Grimlock&#039;s main pic... I&#039;d vote for the movie render for Brawl. I mean, with Grimlock, we more than know what he looks like. There&#039;s shit-tons of art of him. Brawl? Not so much. (Actually, it&#039;d be a funny April Fools gag to for one day replace all the main images with Cyber Slammers or Robot Heroes art.) --[[User:M Sipher|M Sipher]] 17:37, 3 January 2010 (EST)&lt;br /&gt;
::I was thinking the exact same thing.  Anyways, Brawl is just &#039;&#039;interesting&#039;&#039; to look at.  He&#039;s complicated.  And that promo render is &#039;&#039;sweet&#039;&#039;. -- [[User:Repowers|Repowers]] 18:12, 3 January 2010 (EST)&lt;br /&gt;
:::I&#039;m down with that.  IIRC &#039;&#039;part&#039;&#039; of the reason we ended up with the cyber-slammer pic was the lack of an obvious alternative everyone could agree on. -[[Special:Contributions/207.224.68.64|207.224.68.64]] 18:43, 3 January 2010 (EST)&lt;br /&gt;
:::I like the Cyber Slammers pic but hot damn that render is awesome. I say let&#039;s use it. --[[User:Detour|Detour]] 18:47, 3 January 2010 (EST)&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:(&amp;lt;/nowiki&amp;gt;--[[User:ItsWalky|ItsWalky]] 18:45, 3 January 2010 (EST)&lt;br /&gt;
::::There was a watermark over his left foot, from some chinese site, so I spent the better of an hour trying to fix it. Seems to have come out alright. --[[User:FFN|FFN]] 23:50, 3 January 2010 (EST)&lt;br /&gt;
:::: Why ya&#039; gotta break balls? [[User:Drayco90|Drayco90]] 23:32, 14 January 2010 (EST)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Dual_Energon_Swords&amp;diff=415712</id>
		<title>Dual Energon Swords</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Dual_Energon_Swords&amp;diff=415712"/>
		<updated>2010-01-14T02:38:41Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ROTF Prime blades.jpg|thumb|right|250px|Can we say &amp;lt;small&amp;gt;&amp;quot;Mother!&amp;quot;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
Now, [[Optimus Prime (Movie)|Optimus Prime]] may thoroughly believe his credo of &amp;quot;freedom is the right of all sentient beings&amp;quot;, but he tends to revoke that in the case of the [[Decepticon]]s. Thus, when entering combat, Prime will use his [[ion blaster]], his [[barrage cannon]], and his &#039;&#039;&#039;Dual Energon Swords&#039;&#039;&#039;&amp;lt;ref&amp;gt;[http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Battle Bios at Hasbro.com]&amp;lt;/ref&amp;gt; to their fullest effect. Possessing one on each arm, he charges the swords, also known as &#039;&#039;&#039;battle blades&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;ROTFMU&amp;quot;&amp;gt; [[Revenge of the Fallen: The Movie Universe]]&amp;lt;/ref&amp;gt;, via a quantum electric generator with a max yield of one thousand degrees Celsius and a burn rate of five kilojoules per second.&amp;lt;ref name=&amp;quot;ROTFMU&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This makes it a pretty handy weapon. Especially if you have a preference for [[decapitation|going after your enemy&#039;s face]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
&lt;br /&gt;
===Transformers (2007) movie===&lt;br /&gt;
[[Image:Movie2007 Prime sword.jpg|thumb|left|250px|If in the first movie he had one, and in the second movie he had two, then in the third movie, he...ah...]]&lt;br /&gt;
While escorting the [[AllSpark (Movie)|All Spark]] to [[Mission City]], Prime and the [[Autobot]]s were set upon by the Decepticons [[Barricade (Movie)|Barricade]] and [[Bonecrusher (Movie)|Bonecrusher]], the latter of whom went to robot mode on the freeway to confront the Autobots. [[Transformation|Transforming]] himself, Optimus engaged Bonecrusher in a short but fierce battle, with the [[Prime (rank)|Autobot leader]] punching Bonecrusher off an overpass with sufficient force to knock out one of his optics. Partially blind and more enraged than usual, Bonecrusher began wildly swinging his tail claw, but Optimus ducked behind a support pole and unsheathed his right Energon Sword. Using it to full effect, Optimus sliced off Bonecrusher&#039;s arm and then jammed the sword through the Decepticon&#039;s neck, decapitating him. {{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; movie===&lt;br /&gt;
[[Image:ROTF Optimus vs Grindor.jpg|thumb|right|250px|&#039;&#039;Rumble is red&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Frenzy is blue&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;This poem doesn&#039;t rhyme&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;NOW GIVE ME YOUR FACE!&#039;&#039;&#039;]]&lt;br /&gt;
While trying to rescue [[Sam Witwicky]] from the Decepticons, Optimus was forced into a three-on-one battle against [[Megatron (Movie)|Megatron]], [[Starscream (Movie)|Starscream]], and [[Grindor (ROTF)|Grindor]]. After having his mouth plate shattered, Optimus unsheathed the Dual Energon Swords, slicing and dicing his would-be destroyers Starscream and Grindor, repeatedly impaling the former and relieving the latter Decepticon of his right arm, rotors, and ribs using his swords before throwing the right blade into his chest, and removing his head using a set of hooks.&lt;br /&gt;
&lt;br /&gt;
Later, after Optimus Prime was resurrected by [[Matrix of Leadership]] and combined with the parts of [[Jetfire (ROTF)|Jetfire]], he worked his way through the floating ring of debris surrounding the [[solar harvester]] to reach Megatron and [[The Fallen]]. The battle between them was short, with Optimus slicing off Megatron&#039;s [[fusion cannon]] arm with his remaining Energon Sword before sending him flying through some ruins, and ended with Optimus slicing off The Fallen&#039;s chin with the blade and proceeding to &#039;&#039;tear off his face&#039;&#039; with The Fallen&#039;s own staff. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
====Leader Class toys====&lt;br /&gt;
[[Image:Movie Leader OptimusPrimeBattleMode.jpg|right|300px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (&amp;quot;Premium Series&amp;quot; Leader Class, 2008) &lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Battle Mode&#039;&#039;&#039; (Leader Class, 2008) &lt;br /&gt;
&lt;br /&gt;
:The first Movie Optimus Prime &#039;&#039;toy&#039;&#039; to feature the Energon Sword was the [[Hasbro]] &amp;quot;Premium&amp;quot; release of [[Sizeclass|Leader class]] Optimus Prime and [[TakaraTomy]]&#039;s Optimus Prime Battle Mode, both of which were extensive [[redeco]]s and minor [[retool]]s in an attempt for greater accuracy. Additionally, the [[Ion blaster]] was replaced by the Energon Sword (here called the &amp;quot;energy sword&amp;quot;), which, through the [[Automorph]]ing [[gimmick]], flips from Optimus&#039;s forearm to cover his fist, after which the blade can be slid out of his scabbard. Due to its tacked-on nature, the design of the sword and the mechanism for its deployment aren&#039;t very accurate to the depiction in the movie.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;For more information, see [[Optimus_Prime_(Movie)/toys#Leader_Class_toys|the Leader class Transformers (2007) section of the Movie Optimus Prime toy article]].&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
====Leader class toys====&lt;br /&gt;
[[Image:ROTF Leader OptimusPrime.jpg|right|300px|thumb|I will not stop telling you that I am Optimus Prime.  Ever!]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (Leader, 2009)&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Black Version&#039;&#039;&#039; (Leader, 2009)&lt;br /&gt;
*&#039;&#039;&#039;Buster Optimus Prime&#039;&#039;&#039; (Leader, 2009)&lt;br /&gt;
&lt;br /&gt;
:By the time &#039;&#039;Revenge of the Fallen&#039;&#039; rolled around, Hasbro/TakaraTomy had integrated the Energon Swords into Optimus Prime&#039;s arm design, resulting in a much more accurate depiction of the weapons. Triggered by a switch on the inner sides of his forearms, two Energon Swords flip out of the outer sides of his arms.&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;For more information, see [[Optimus_Prime_(Movie)/toys#Leader_Class_toys_2|the Leader class Revenge of the Fallen section of the Movie Optimus Prime toy article]].&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
====Fast Action Battlers====&lt;br /&gt;
[[Image:ROTF FAB OptimusPrime.jpg|right|300px|thumb|Two blades means &#039;&#039;twice&#039;&#039; the [[Decapitation|fun]]!]]&lt;br /&gt;
*&#039;&#039;&#039;Double Blade Optimus Prime&#039;&#039;&#039; (Fast Action Battler, 2009)&lt;br /&gt;
*&#039;&#039;&#039;Power Armor Optimus Prime&#039;&#039;&#039; (Fast Action Battler, 2010) &lt;br /&gt;
&lt;br /&gt;
:[[Fast Action Battlers]] &#039;&#039;Revenge of the Fallen&#039;&#039; Double Blade Optimus Prime also had Dual Energon Swords, which, like the 2007 Leader class toy, flipped over from his forearms to cover his hands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Robot Replicas====&lt;br /&gt;
[[Image:ROTF RobotReplicas OptimusPrime.jpg|right|150px|thumb|Finally, he&#039;s got the sword! Now where&#039;s the other one?]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (Robot Replica, 2009)&lt;br /&gt;
:[[Robot Replicas]] &#039;&#039;Revenge of the Fallen&#039;&#039; Optimus Prime had the Energon Sword molded onto his right arm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Statuette&#039;&#039;&#039; (2010)&lt;br /&gt;
&lt;br /&gt;
:Released by [[PopBox Collectables]], this rather expensive, 12-inch-tall polystone statue of Optimus Prime features two sets of swappable hands and Energon Swords.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Robot Heroes===&lt;br /&gt;
[[Image:Rhscorpprime.jpg|right|300px|thumb|He&#039;s cute as he violently decapitates [[Bonecrusher (Movie)|rage-filled mechanoids]].]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime vs. Scorponok&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: Packaged with &#039;&#039;[[Robot Heroes]]&#039;&#039; [[Scorponok (Movie)|Scorponok]], this Optimus Prime figurine was the very first Movie Optimus Prime piece of merchandise to feature the Energon Sword seen in the 2007 &#039;&#039;Transformers&#039;&#039; movie.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesoptimusblackout.jpg|right|thumb|300px|After two years, Blackout&#039;s still trying to purple nurple him.]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime &amp;amp; Blackout&#039;&#039;&#039; (2009)&lt;br /&gt;
&lt;br /&gt;
:The first &#039;&#039;Revenge of the Fallen&#039;&#039; &#039;&#039;Robot Heroes&#039;&#039; Optimus Prime was an all-new sculpt, featuring two Energon Swords.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;For more information, see [[Optimus_Prime_(Movie)/toys#Robot_Heroes|the Robot heroes section of the Movie Optimus Prime toy article]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The inclusion of the Energon Sword in the 2007 &#039;&#039;Transformers&#039;&#039; movie was made after Hasbro/TakaraTomy&#039;s toy designs had been locked down, which is why the Optimus Prime toys released during the movie&#039;s run lacked the prominently featured melee weapon.&lt;br /&gt;
*Optimus&#039; hand is visible underneath his sword when he begins slicing off The Fallen&#039;s face, making his toys show-accurate in this respect.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blades]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Revenge of the Fallen]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sword&amp;diff=415711</id>
		<title>Sword</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sword&amp;diff=415711"/>
		<updated>2010-01-14T02:36:35Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Movie2007 Prime sword.jpg|right|300px|thumb|This is how he extracts your face...]]&lt;br /&gt;
[[Transformer]]s may prefer guns and missiles in their many [[Cybertronian Civil War|wars]] but they are far from above melee combat. &#039;&#039;&#039;Swords&#039;&#039;&#039; are popular melee weapons used by both [[Autobot]]s and [[Decepticon]]s. &lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Generation 1 cartoon====&lt;br /&gt;
* The [[Predacon (G1)|Predacon]] [[Razorclaw (G1)|Razorclaw]] wielded a [[sonic sword]]. It made powerful vibrations, making it a deadly weapon against his enemies.&lt;br /&gt;
*[[Headstrong]] wields a [[diffraction sword]].&lt;br /&gt;
*[[Tantrum]] uses an [[electro-sword]].&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]] is armed with his famous [[Energo Weapon|Energo Sword]].&lt;br /&gt;
* [[Slag (G1)|Slag]] also has an Energo Sword.&lt;br /&gt;
* And so does [[Sludge (G1)|Sludge]].&lt;br /&gt;
* [[Snarl (G1)|Snarl]] too, but not [[Swoop (G1)|Swoop]], because he has a [[Thermo-sword]]&lt;br /&gt;
* [[Venom (G1)|Venom]]&#039;s energo-scythe.&amp;lt;ref&amp;gt;[[Dreamwave Productions]]&#039;s [[More Than Meets The Eye (G1)|More Than Meets The Eye #3]], [[2003]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Snaptrap (G1)|Snaptrap]] is armed with an [[incendiary sword]]&lt;br /&gt;
*So is [[Piranacon (G1)|Piranacon]].&lt;br /&gt;
* [[Rampage (G1)|Rampage]] wields a thermo-sword&lt;br /&gt;
* [[Wierdwolf]] does too.&lt;br /&gt;
&lt;br /&gt;
====Headmasters====&lt;br /&gt;
[[Image:Mastersword.jpg|right|250px|thumb|The blade of evil&#039;s bane. It&#039;s also ruined Scorponok&#039;s day from time to time.]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]] used the [[Master Sword]], first using it to destroy a monstrous carnivorous plant attacking [[San Francisco]].  {{storylink|Head On!! Fortress Maximus}} Through torture, interrogation, and ransoming, [[Scorponok (G1)|Scorponok]] got the data on the Master Sword and created the [[Zarak Shield]], which proved able to deflect the Master Sword when they first clashed in battle.  {{storylink|Operation: Destroy the Decepticons}} Fortress Maximus used the Master Sword to destroy the Zarak Shield and Scorponok&#039;s [[Transtector]], saving the planet.  {{storylink|The Final Showdown on Earth (Part 2)}}&lt;br /&gt;
&lt;br /&gt;
====Super-God Masterforce====&lt;br /&gt;
*[[Grand Maximus]] wielded the [[Master Blade]] which was similar to the Master Sword used by his older brother.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
The Beast Wars had several combatants that used blades:&lt;br /&gt;
*[[Optimus Primal]] possessed two swords in his original gorilla body (and his unused Bat body) but not in his later Transmetal forms.&lt;br /&gt;
*[[Onyx Primal]], being a redeco of Optimus&#039;s bat body also wields two scimitars.&lt;br /&gt;
*Although both of [[Rhinox (BW)|Rhinox]]&#039;s toys depicted him with swords, he preferred his Chain guns of Doom in his fictional appearances.&lt;br /&gt;
*The honour-bound, Predacon turned Maximal [[Dinobot (BW)|Dinobot]] was an excellent swordsman (swordsbot?). His stylized sword would store inside his [[Cyber-slash tail weapon]] to become his beast mode&#039;s tail.&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]], sharing his body-template with Dinobot, wields a similar sword.&lt;br /&gt;
*Amongst [[Depth Charge (BW)|Depth Charge]]&#039;s impressive arsenal of weapons, his beast mode tail detaches to be wielded as a harpoon/lance/sword for robot mode.&lt;br /&gt;
*[[Jawbreaker]] sports an utterly horrifying sword. It becomes his beast mode&#039;s tail.&lt;br /&gt;
*[[Night Glider]]&#039;s sword, although not nearly as horrifying, also becomes part of his beast mode&#039;s tail upon transformation.&lt;br /&gt;
*Although never seen in battle during his short cameos throughout diverse media, [[Cicadacon]] is counted amongst the several dual-sword wielders of the Beast Era.&lt;br /&gt;
*Instrumental to [[Megatron (BW)|Megatron]]&#039;s plan to steal the golden disk, [[Backslash]] wielded an energon blade back on Cybertron.&lt;br /&gt;
*[[Silverbolt (BW)|Silverbolt]], the wolf-eagle fuzor could hold his missiles and use them as swords.&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] now wields two impressively sized swords.&lt;br /&gt;
*Those swords become part of the even more impressive sword wielded by Silverbolt&#039;s, [[Ironhide (G1)|Ironhide]]&#039;s and [[Prowl (G1)|Prowl]]&#039;s gestalt form, [[Magnaboss]].&lt;br /&gt;
*[[Terrorsaur (BW)|Terrorsaur]]&#039;s Transmetal body gave him a pair of swords.&lt;br /&gt;
*[[Windrazor (BW)|Windrazor]], a repaint of the fuzor Silverbolt is armed with the same types of swords.&lt;br /&gt;
*The Predacon [[Fractyl]]&#039;s Transmetal body is a repaint or Terrorsaur&#039;s, so he is armed with twin swords as well.&lt;br /&gt;
&lt;br /&gt;
===Beast Machines===&lt;br /&gt;
*[[Cheetor (BW)|Cheetor]]&#039;s technorganic body possesses a pair of versatile scimitars, which can be used for slicing, deflecting lasers, and can combine to create a glider.&lt;br /&gt;
*The Dinobot [[Terranotron (BM)|Terranotron]] is a retool of Transmetal Terrorsaur and is armed with the same sword weapons.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars II===&lt;br /&gt;
*[[DJ (BWII)|DJ&#039;s]] weapons of choice are his Seven-Year Swords. They double up as musical instruments.&lt;br /&gt;
*Fellow dual-sword wielder, [[Skywarp (BWII)|Skywarp]] uses his &amp;quot;Wingaliber&amp;quot; swords.&lt;br /&gt;
*Skywarp, [[Santon]] and [[Lio Junior]]&#039;s weapons combine to become [[Magnaboss II]]&#039;s imposing blade.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars Neo===&lt;br /&gt;
*[[Magmatron]] wielded the [[Magma Blade]]. He used it despite being only a decapitated head—by gripping it with his teeth—and gave it to [[Big Convoy]], asking Convoy to kill him with it so he could die a warrior&#039;s death. Big Convoy obliged.  {{storylink|Double Cross}} Later Big Convoy destroyed [[Unicron]]&#039;s physical body with the Magma Blade.&lt;br /&gt;
*[[Hardhead (BWN)|Hardhead]] wields the &amp;quot;Pilesaber&amp;quot; sword.&lt;br /&gt;
*Although it lacks a fancy name, [[Killer Punch]] also possesses a sword.&lt;br /&gt;
&lt;br /&gt;
===Robots in Disguise===&lt;br /&gt;
[[Image:Commandos Scourge Sword of Fury.jpg|right|thumb|250px|So gothy he doesn&#039;t need [[light-piping]].]]&lt;br /&gt;
*[[Scourge (RID)|Scourge]] used his signature [[Sword of Fury]] to terrorize his enemies and underlings alike throughout the series.&lt;br /&gt;
*[[Omega Prime]] can wield the [[Matrix Blade]] which was created from the desire for an Autobot victory from children all around the world. Seriously. Omega Prime then defeated Galvatron with the blade.  {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
*[[Dark Scream]] is a repaint of Night Glider and is armed with the same type of sword.&lt;br /&gt;
*[[Side Burn (RID)|Side Burn]] is armed with a silver gun/knife depending on which handle is used to hold it.&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
The [[Air Defense Mini-Con Team (Armada)|Air Defense Mini-Con Team]] could combine into the [[Star Saber (Armada)|Star Saber]]&lt;br /&gt;
&lt;br /&gt;
The Star Saber was the source of nigh-unlimited power for an ancient civilization. It was later responsible for the civilization&#039;s destruction via sinking into the ocean. [[Sonar (Armada)|Sonar]]&#039;s [[Mini-Con]] panel was left there and later recovered by the [[Decepticon]]s.  {{storylink|Ruin}}&lt;br /&gt;
&lt;br /&gt;
Later, after invading the Autobot base, [[Megatron (Armada)|Megatron]] used Sonar to locate the other two Mini-Cons and eventually succeeded in forming the Star Saber for the first time in ages. His victory was short-lived, however, as [[Hot Shot (Armada)|Hot Shot]] stole it from him. Hot Shot was shaky in his command of the saber and at first did not put up a good offensive against Megatron. After words of advice from [[Rad White]], Hot Shot harnessed the power of the Mini-Cons to defeat Megatron, cutting off Megatron&#039;s antenna in the process.  {{storylink|Swoop (episode)|Swoop}}&lt;br /&gt;
&lt;br /&gt;
Hot Shot continued fighting and defeating Decepticons with the Star Saber, the Saber allowing him to easily slice off pieces of his opponents. While in a swordfight with [[Starscream (Armada)|Starscream]], he was hit once, but Starscream&#039;s sword was cut in two by the Saber. But even with the Saber in his possession Hot Shot was no match for [[Scavenger (Armada)|Scavenger]], and was easily defeated. Afterwards Scavenger hinted to Megatron a legend of a [[Skyboom (Armada)|shield]] that could counter the Star Saber.  {{storylink|Overmatch}}&lt;br /&gt;
&lt;br /&gt;
Hot Shot practiced with the saber but struggled once again against Scavenger. He eventually used the sword to cut away an unfinished bridge, causing Scavenger to fall.  {{storylink|Gale}} In another battle they were transported, along with [[Sideways (RID)|Sideways]], to the Decepticon base. After a battle, Sideways was captured by Megatron, who offered a trade for the Star Saber. Hot Shot decided to agree to the trade, but as soon as Sideways was free he called back the Star Saber in the form of its three components. Sideways then turned on Hot Shot and knocked the Saber out of Hot Shot&#039;s grip and to Starscream, who then took control of it.  {{storylink|Credulous}}&lt;br /&gt;
&lt;br /&gt;
With the Star Saber in hand, the Decepticons won many battles and captured more Mini-Cons. Megatron later tricked Starscream into attacking him, and took the Star Saber as the Decepticon view shifted negatively against Starscream.  {{storylink|Conspiracy|Conspiracy}} Megatron used the Star Saber to attack [[Optimus Prime (Armada)|Optimus Prime]] in super mode, but had his attacks parried. He was later thrown into a crevasse, but kept the Star Saber in hand.  {{storylink|Trust (Armada)|Trust}}&lt;br /&gt;
&lt;br /&gt;
With the Star Saber, Megatron believed himself invincible.  {{storylink|Reinforcement}} Megatron attacked Optimus Prime with both the Star Saber and the Skyboom Shield. Optimus Prime&#039;s gun was cut in two and his arm was damaged. With the help of [[Sparkplug (Armada)|Sparkplug]], Optimus was able to steal the Skyboom Shield away from Megatron. Then the Star Saber and Skyboom Shield collided, causing a beam of light to head off into space.  {{storylink|Decisive Battle}}&lt;br /&gt;
&lt;br /&gt;
The Autobots attempted to figure out the origins of the Star Saber while Megatron figured out new ways to attack using it. Optimus later commented that the power released when it hit the Skyboom Shield was due to the &amp;quot;screams of the Mini-Cons.&amp;quot;  {{storylink|Vow}} When Starscream contested Megatron for leadership of the Decepticons, Megatron bet the Star Saber on the winner.  Megatron won the battle and kept the Star Saber for himself.  {{storylink|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
[[Thrust (Armada)|Thrust]] at one point asked for the Star Saber as the only way to guarantee Decepticon victory. During the battle, he let Megatron use it and never actually took possession of it.  {{storylink|Tactician}} Megatron found himself increasingly frustrated with his inability to harm the Autobots due to the Skyboom Shield. He wounded [[Smokescreen (Armada)|Smokescreen]] once with the Saber, but found further hits once again parried by the shield.  {{storylink|Linkup}}&lt;br /&gt;
&lt;br /&gt;
The Star Saber was drawn toward the Skyboom Shield. Together they caused a signal that awakened the Mini-Cons that combined to create the [[Requiem Blaster]].  {{storylink|Desperate}} Later, in the jungle, Starscream used the Saber to battle Optimus Prime.  The three component Mini-Cons turned the Saber off to protest the fighting.  {{storylink|Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
After changing sides, Starscream used the Star Saber to attack Megatron and Thrust and used it to block a shot from the Requiem Blaster. Optimus Prime then took it to attack [[Tidal Wave (Armada)|Tidal Wave]].  {{storylink|Regeneration}} In the attack to save the Mini-Cons, Starscream again battled Megatron and was able to chop off Megatron&#039;s turret.  {{storylink|Rescue}} On the adventure to [[Mars (planet)|Mars]], Starscream threw a tantrum and sliced a few mountains with the Saber. Later when the Saber was in the presence of the Skyboom Shield and the Requiem Blaster, all three weapons shone light and then caused an explosion in space.  {{storylink|Mars (episode)|Mars}}&lt;br /&gt;
&lt;br /&gt;
When Starscream eventually turned sides again he took the Star Saber back to the Decepticon side.  {{storylink|Crack}} He presented the saber to Megatron and was immediately threatened with it. All three weapons were then combined to power the ultimate weapon, the [[Hydra Cannon]].  {{storylink|Threaten}}&lt;br /&gt;
&lt;br /&gt;
Armed with the Star Saber and Skyboom Shield, [[Megatron (Armada)|Galvatron]] led the attack on [[Cybertron (planet)|Cybertron]] and attacked Optimus Prime.  {{storylink|Uprising}} Galvatron later almost handed the Star Saber to [[Thrust (Armada)|Thrust]], but instead used it to attack [[Hot Shot (Armada)|Hot Shot]], who had infiltrated the base.  [[Wheeljack (Armada)|Wheeljack]] parried the attack. All of this prevented Thrust from stealing the Star Saber, so he instead ran off with the other two weapons.  {{storylink|Dash (episode)|Dash}} When [[Demolishor (Armada)|Demolishor]] was unable to catch the fleeing Thrust, Galvatron threatened him with the Star Saber.  {{storylink|Drift (episode)|Drift}} Sideways then got angry at Thrust for not being able to secure the Star Saber with the Skyboom Shield and Requiem Blaster.  {{storylink|Portent}}&lt;br /&gt;
&lt;br /&gt;
Galvatron swiped at Starscream with the Star Saber then attacked Optimus Prime when Optimus attempted to negotiate a truce with the Decepticons. Optimus was able to catch the Star Saber in mid-swing. Starscream interrupted the battle, causing Galvatron to attack him.  Starscream was able to dodge at first but then allowed himself to be run through. After pulling out the Star Saber from his chassis, Starscream attacked a hovering [[Unicron]]. Unicron retaliated, destroying Starscream utterly. Seeing this, Galvatron picked up the Star Saber and offered it to Optimus Prime, but Sideways appeared and stole it from his hand.  {{storylink|Cramp}}&lt;br /&gt;
&lt;br /&gt;
Returning to Unicron, Sideways shoved the saber into the ground, fully awakening him.  {{storylink|Alliance (episode)|Alliance}} It then became part of Unicron&#039;s body and the component Mini-Cons were said to be impossible to awake. Later, when Galvatron and Optimus Prime invaded Unicron&#039;s interior, Galvatron saw the Star Saber and reached for it. Tentacles surrounding it attacked Galvatron, causing him to recoil.  Eventually the saber was awakened by a Mini-Con song, splitting into the component Mini-Cons.  {{storylink|Origin}}&lt;br /&gt;
&lt;br /&gt;
[[Nemesis Prime (Armada)|Nemesis Prime]] wielded the [[Vorpal Saber]]. After the [Autobots and the Decepticons landed on a strange world, they were menaced by a rampaging, powerful clone of Optimus Prime. The creature, calling himself Nemesis Prime, was seemingly defeated by Megatron when he fired the Requiem Blaster and blew the clone to pieces. However, the pieces reconnected with each other and Nemesis Prime formed the powerful [[Vorpal Saber]] as an extension of his own flexible, warping body. The Vorpal Saber disintegrated when the Mini-Cons arrived to save the other [[Transformer]]s.  {{storylink|Puppet|Puppet}}&lt;br /&gt;
&lt;br /&gt;
*The [[Blizzard Saber]] is made up of the three Mini-Cons [[Beacon]], [[Lens]], and [[Quantum]].&lt;br /&gt;
&lt;br /&gt;
[[Image:E07_megatronsword.jpg|thumb|right|200px|Argghhhh, my wrist!]]&lt;br /&gt;
&lt;br /&gt;
*Megatron also wielded an [[Energon Sword]] at one point.&lt;br /&gt;
&lt;br /&gt;
*Hot Shot, grievously injured, was regenerated into a new body by the power of Primus. His Cybertron Defence body so happened to have a sword with it. Sometimes he slotted it into his wrist, other times he held it.&lt;br /&gt;
&lt;br /&gt;
*[[Vector Prime]] had his sword [[Rhisling]], and [[Snarl (Cybertron)|Snarl]]&#039;s tail acted as a combination of sword and rifle in robot mode.&lt;br /&gt;
&lt;br /&gt;
*[[Terrorsaur (Armada)|Terrosaur]], a retool of (big surprise) Beast Wars Transmetal Terrorsaur is armed with twin swords.&lt;br /&gt;
*[[Ravenus]]&#039; mutated form is based on Armada Terrorsaur&#039;s toy, making him a dual-sword wielder as well.&lt;br /&gt;
*[[Rhinox (Armada)|Armada Rhinox]] is armed with the same type of sword as the original Transmetal Rhinox.&lt;br /&gt;
&lt;br /&gt;
===2007 Movie===&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]] first deployed a sword from his right arm to take [[Bonecrusher (Movie)|Bonecrusher]]&#039;s face. He hated that. {{storylink|Transformers (2007)|Transformers }}&lt;br /&gt;
*Starscream had claw-like blades that folded over his right hand.{{storylink|Starscream (Movie)/toys|Starscream&#039;s Fast-Action Battlers}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Animated===&lt;br /&gt;
*After taking his Earth form, [[Megatron (Animated)|Megatron]]&#039;s helicopter blades became dual swords. He used these swords to kill [[Starscream (Animated)|Starscream]] at least once {{storylink|Mission Accomplished}} and later battled [[Optimus Prime (Animated)|Optimus Prime]] with them. {{storylink|Endgame, Part II}}&lt;br /&gt;
*[[Sentinel Prime (Animated)|Sentinel Prime]] also wields an energy lance in combat. {{storylink|The Return of the Headmaster}}&lt;br /&gt;
*[[Grimlock (Animated)|Grimlock]] wields a sword and &#039;&#039;it&#039;s on fire&#039;&#039; {{storylink|Blast from the Past}} &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
*[[Sideswipe (ROTF)|Sideswipe]] had swords that he could throw from his arm(s), which he used to cut [[Sideways (ROTF)|Sideways]]  in half.&lt;br /&gt;
*Optimus Prime used [[Dual Energon Swords|two swords]] from both his arms to fight [[Grindor (ROTF)|Grindor]], [[Starscream (Movie)|Starscream]], and [[Megatron (Movie)|Megatron]] in the forest. Unfortunately for Optimus, Megatron had [[Death-lock pincer|his own sword]], impaling the Autobot leader. After his resurrection, Optimus returned the favor by breaking Megatron&#039;s sword &#039;&#039;with his bare hands&#039;&#039;, then slicing off his arm with his remaining sword. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
*The Decepticon [[Bludgeon (ROTF)|Bludgeon]] was armed with two blades in his battle against [[Whirl (ROTF)|Whirl]]. After his defeat, Bludgeon got a new body armed with Katana and a Shoto dagger. &lt;br /&gt;
*The [[Constructicon (ROTF)|Constructicon]] [[Long Haul (ROTF)|Long Haul]] is armed with twin blades.&lt;br /&gt;
&lt;br /&gt;
[[Category:Blades| ]]&lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Template_talk:Storylink&amp;diff=412335</id>
		<title>Template talk:Storylink</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Template_talk:Storylink&amp;diff=412335"/>
		<updated>2010-01-04T21:02:52Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: dotted 2px LightGrey;padding:.5em;background:Ivory;float:right;color:gray;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Events of:&#039;&#039;&#039;&amp;lt;br/&amp;gt;[[King of the Hill!]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
I have  long link built into Wipe-out&#039;s entry to link to the US comic in question.  It looks like ass.  I want something that floats right of the article like this with a link.&lt;br /&gt;
&lt;br /&gt;
But that layout, tone, etc is all wrong.  I think, especially on LARGE entries, we need a way to say &#039;This big important chunk here references an important story, and this is it.&#039;  Either floated like this or an inline &#039;&#039;&#039;(See: [[The Transformers: The Movie]])&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Wipe-out, I could put a note in his header, he&#039;s simple, only one appearance.  But in say- Optimus Prime&#039;s example... if your&#039;e reading through a chunk and you see- &amp;quot;This story about Prime fakign hsi death and goignt o Cyberron to fight Straxus sure is interesting!&amp;quot; chances are it WON&#039;T have a link to the article on the Prey storlyine, or any of the individual issues involved.&lt;br /&gt;
&lt;br /&gt;
Which makes it really... &#039;&#039;&#039;sucky&#039;&#039;&#039; to find out more about these events.&lt;br /&gt;
&lt;br /&gt;
So, uh... any suggestions?  -[[User:Derik|Derik]] 03:22, 25 June 2006 (UTC)&lt;br /&gt;
:Look at Ratchet&#039;s article.  Observe!--[[User:ItsWalky|ItsWalky]] 03:34, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Using External links for Internal purposes seems to run counter to Wikipedia formatting standards as they seek to render the nature of the links readily understandable by appearance. -[[User:Derik|Derik]] 03:37, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::...although I do like the compact inline look of them, if not theit quantity.&lt;br /&gt;
:::Also, using external links means that even linsk to articles which don&#039;t yeet exist are color-coded as valid.  Baaad. -[[User:Derik|Derik]] 03:43, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;nowiki&amp;gt;*squints*&amp;lt;/nowiki&amp;gt; Providing that kind of look wouldn&#039;t be hard with a template, like &amp;lt;nowiki&amp;gt;{{MoreInfo|King of the Hill}}&amp;lt;/nowiki&amp;gt;, which could include the picture-tag after it like the external links have (uh a different picture though.)&lt;br /&gt;
::::Does numbering actually provide any meaning here?  I&#039;m tryign to picture what a compact inlike link format would look like. -[[User:Derik|Derik]] 04:02, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pardon me if I don&#039;t respond, but none of what you ever suggest makes any kind of intuitive sense to me.  --[[User:ItsWalky|ItsWalky]] 05:37, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I may babble, but what part of &#039;maybe inline links to nonexistant articles shouldn&#039;t be color-coded as existant articles&#039; is noninuitive?&lt;br /&gt;
:The first link I clicked on to test this approach was #8.  I got this [http://transformers.wikia.com/index.php?title=Yesterday%27s_Heroes]&lt;br /&gt;
:The REASON for this is that you&#039;re forcing external links- which DON&#039;T check if the article exists or not,t o perform a function designed for intenral ones.  This link SHOULD be color-coded red, so I knwo the article doesn&#039;t exist yet, and not to click on it for more information.&lt;br /&gt;
&lt;br /&gt;
:I like the format/look of the inline link, but its &#039;&#039;&#039;functionality&#039;&#039;&#039;, as currently implemented, lacks in some very basic ways.  You can reproduce that look with a template, and thus I was asking for thoughts on the matter. -[[User:Derik|Derik]] 06:25, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::CREATING AN ARTICLE JUST PUTS A BAND-AID ON THE PROBLEM!  &amp;gt;_&amp;lt;  -[[User:Derik|Derik]] 07:14, 25 June 2006 (UTC)&lt;br /&gt;
:::No, it solves the &amp;quot;problem.&amp;quot;  --[[User:ItsWalky|ItsWalky]] 07:17, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Only if you think this Wiki is not going to be an eternally in-progress resource.  There will always be some dead-end links because a project like this can never be &amp;quot;finished&amp;quot;.  Additionally, as I&#039;ve stated before, using external links not only breaks the color coding, but breaks all the nifty database links such as &amp;quot;what links here&amp;quot;.  It is an intrinsically non-wiki-ish idea, and I think it kind of sucks, honestly. --[[User:Steve-o|Steve-o]] 15:15, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Steve-o, what about something like [[User:Derik|this]]?  (the bottom.)&lt;br /&gt;
:::::Same look, but it obeys working/nonworking.  ...though I want somethign shorter than &#039;More.&#039;  Maybe a symbol...? -[[User:Derik|Derik]] 16:49, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Story Link==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my proposed format for story links.  The rest of his paragrap is filler.  Chris is a juvenile delinquent with a gentle side.&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right;padding:0em 0em 0em 2em;background:;font-size:70%;text-transform:uppercase;text-decoration:underline;&amp;quot;&amp;gt;[[All Fall Down (issue)|([ MF EP 6 |]]&amp;lt;/span&amp;gt;&lt;br /&gt;
When he was younger, Chris and Wilder founded the [[Jack Boys]] motorcycle gang together.  Chris loved riding all night with the leatherclad compañeros.  They were free, and it didn&#039;t matter what society thought of them!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right;padding:0em 0em 0em 2em; font-size:70%;text-transform:uppercase;text-decoration:underline;&amp;quot;&amp;gt;[[King of the Hill!|([  |]]&amp;lt;/span&amp;gt;&lt;br /&gt;
The &#039;look&#039; is based on line-markers used in books.  The markup would be like this &amp;lt;nowiki&amp;gt;{{Marginnote|All Fall Down|MF EP 6}}&amp;lt;/nowiki&amp;gt;, if you fail to provide the 3rd argument (a visible description) it defaults to a simple note icon, as seen here.&lt;br /&gt;
&lt;br /&gt;
*There seems to be an interest in a simple system of linking to stories events refer to without disrupting the flow of the article.&lt;br /&gt;
*Putting them off to the side accomplishes this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:70%;background:#eeeeee;z-index:40;position:relative;left:1.5em;float:right;padding:0em .5em .2em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase;&amp;quot;&amp;gt;[[King of the Hill!|([  ]]&amp;lt;/span&amp;gt;&lt;br /&gt;
As a 3rd, even more segregated alternative, I suggest a format like this, as a &#039;&#039;&#039;literal&#039;&#039;&#039; margin link. -[[User:Derik|Derik]] 00:57, 28 June 2006 (UTC)&lt;br /&gt;
:The first one&#039;s closer to what we need.  I still don&#039;t like the King of the Hill! link, and it&#039;d be really obnoxious to learn how to implement for every fictional reference.  &amp;quot;font-size:70%;background:#eeeeee;z-index:40;position:relative;left:14px;float:right;padding:0em .5em .2em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase&amp;quot;?  Man.  I am not typing that out, even before considering its visual impractibility. --[[User:ItsWalky|ItsWalky]] 01:12, 28 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::...David?  it&#039;s a template.  I show you the markup in the 2nd paragraph.&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;{{Template:Marginlink|Article_you&#039;re_Linking_to_|Optional_Note}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:::-[[User:Derik|Derik]] 01:15, 28 June 2006 (UTC)&lt;br /&gt;
::::Yeah, and as you can see, it puts it on the right as far up as it can, instead of down here where it needs to be.  And when there&#039;s more than one citation needed per line, it&#039;s going to be completely unreadable and impractical. --[[User:ItsWalky|ItsWalky]] 01:35, 28 June 2006 (UTC)&lt;br /&gt;
:::::It&#039;s at the top because I put it at the head of the paragraph to show its floateyness.  Normally you&#039;d put it at the end like this.&amp;lt;span style=&amp;quot;float:right; padding-left:2em; background:;font-size:70%; text-transform:uppercase; text-decoration:underline; &amp;quot;&amp;gt;[[All Fall Down (issue)|([ MF EP 6 |]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;float:right;padding:0em 0em 0em 2em;background:;font-size:70%;text-transform:uppercase;text-decoration:underline;&amp;quot;&amp;gt;[[All Fall Down (issue)|([ |]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::::So... yeah.  I don&#039;t think the stackign is that bad, unless you seriously think you&#039;re goign to be referencing 6 seperate stories in a single line, each so important that you feel the article needs a link out from it.&lt;br /&gt;
:::::What kind of functionality do you think is needed?  Or do you just think it&#039;s not needed?-[[User:Derik|Derik]] 01:45, 28 June 2006 (UTC)&lt;br /&gt;
:::::: The wonderful thing about templates, is templates &#039;a wonderful thing...&lt;br /&gt;
:::::: Since there is at least some agreement about the types of info for such links, (articlo lk topponal note) regardless what format the preentation taks- if no one responds by tomorrow, I&#039;m putting oether a telat.&lt;br /&gt;
:::::: We can alway change te TEMPLATE later if we change systems, and it wil be backwards-compatable with any links made using it. -[[User:Derik|Derik]] 05:21, 28 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Oh... wait a second, now that I made a change I finally realized why it was written the way it was in the first place.  I didn&#039;t understand that &amp;quot;result in a simple tab&amp;quot; thing.  I guess... I can sort of see that point of that.  If somebody doesn&#039;t want any text to appear, but just have a little marker off to the side.&lt;br /&gt;
&lt;br /&gt;
My preference would be for it to defailt to the name of the article being referenced, which is how I just set it up.  I can see the potential appeal of a textless link (to some people, at least, just not to me) though.  I think the mess of characters that was there, though, wasn&#039;t good.  I mean... it was this, right? &amp;quot;([|&amp;quot;  Plus those things appeared around the text if you did choose to include link text.  If we&#039;re going to do it textless, I think a simple asterisk would be fine.&lt;br /&gt;
&lt;br /&gt;
I&#039;m also inclined to say that giving the template a background color might help to make it obvious that it&#039;s something of interest and not just random floating text.&lt;br /&gt;
&lt;br /&gt;
(My *most* preferred preference, of course, is to explicitly cite sources within the text of the article, but I feel like that is never going to become the majority opinion.)&lt;br /&gt;
&lt;br /&gt;
Anybody else have any opinions?&lt;br /&gt;
&lt;br /&gt;
--[[User:Steve-o|Steve-o]] 22:36, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
On reflection, I like making the article title the default.  You can get a &#039;blank&#039; tag with an extra pipe if you want.&lt;br /&gt;
&lt;br /&gt;
However- I think changing the right-bracket to a right-parentheses makes the underlining look dorky.  (Or at least dorkier.)  The purpose behind the underlining was to make the link appear more structural, less text-y, so the eye could skip over it if it wasn&#039;t interested in the margin-notes-- basicly tryign to overcome the natural human inclination to cet caught on readable text.&lt;br /&gt;
&lt;br /&gt;
What do you think of the &#039;attached to the right side&#039; version on the wipe-out talk page?  (the one with the outline/background) -[[User:Derik|Derik]] 22:44, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
The one that just looks like a little doohickey in a grey box?  It&#039;s unobtrusive and small, which is good, but it&#039;s also totally obtuse: seeing that, I would have no idea what it was.  I could hover over it and see that it&#039;s a link to another article, but even then, I&#039;m not going to be sure why it&#039;s there.  Something that is more clearly a reference link would be more to my liking.  --[[User:Steve-o|Steve-o]] 23:31, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:70%;background:#eeeeee;position:relative;left:1.5em;float:right;padding:0em .5em .0em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase;&amp;quot;&amp;gt;[[King of the Hill!|([   MF ep 6 ] ]]&amp;lt;/span&amp;gt;&lt;br /&gt;
Like adding a note in it?&lt;br /&gt;
The one problem with a note like this?  It doesn&#039;t &#039;stack&#039; well.  (more than 1 note per line)  I guess my question is- how much of a problem is that?  Do we really expect story-refs to be so dense that they&#039;re stacking?&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:70%;background:#eeeeee;z-index:40;position:relative;left:1.5em;float:right;padding:0em .5em .0em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase;&amp;quot;&amp;gt;[[War of the Dinobots|([   WotD ] ]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:70%;background:#eeeeee;z-index:40;position:relative;left:1.5em;float:right;padding:0em .5em .0em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase;&amp;quot;&amp;gt;[[More than Meets the Eye (episode)|([ MtMtE ] ]]&amp;lt;/span&amp;gt;&lt;br /&gt;
I always assumed they&#039;d be used less like, well, [[Ratchet (G1)|Ratchet]]&#039;s, which has a story ref to every damn story he&#039;s in, and more like &#039;here&#039;s a semi-lengthy chunk, like a paragraph +  that&#039;s all lifted from one source, this is the provenance of that source.&#039;&lt;br /&gt;
(and here&#039;s an example of them stacking impolitely.) -[[User:Derik|Derik]] 00:03, 6 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I cleaned up the instruction text and example.  I also increased the size of the link text because it was a little too small to read comfortably.  I think that in its current form, the template is okay for use.  I am still dissatisfied with some aspects of it, and personally prefer the footnote system (which we didn&#039;t know existed when you -- Derik -- made this template), but I think both are acceptable.  Thoughts?  --[[User:Steve-o|Steve-o]] 04:46, 14 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I think they need to be in a colored box or something, to make it more apparent that they&#039;re not part of the paragraphs they jut out into.  --[[User:ItsWalky|ItsWalky]] 16:19, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll do some experimenting. -[[User:Derik|Derik]] 18:22, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s better.  I&#039;ll hafta work with the positioning on Optimus Prime&#039;s page to see if this is all the fixing we need.  --[[User:ItsWalky|ItsWalky]] 20:04, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I could give it a rounded edge, with the words &#039;story link&#039; above it, reaaaly small. -Derik&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Derik, do you have your web browser set to show everything in really big fonts or something?  Because you&#039;re always making things with little fonts that are like, totally impossible to read for me.  You reduced the font size on this template from 90% to 70%.  And... look at this image of what that looks like on my screen:&lt;br /&gt;
http://www.physics.ohio-state.edu/~sstoneb/misc/tinyfont.jpg&lt;br /&gt;
Granted, it is technically still legible, but only because I can extrapolate to figure out what the jammed-up letters are supposed to be.  The font can&#039;t scale down that far without parts of the letters appearing to be of the wrong thickness, or the kerning getting messed up, etc.. Am I the only one with this problem?  Or, is Derik the only one without it?  --[[User:Steve-o|Steve-o]] 00:59, 17 October 2006 (UTC)&lt;br /&gt;
: I can read them fine.  How big is your resolution?  http://www.shortpacked.com/transformers/storylinkscreencap.jpg --[[User:ItsWalky|ItsWalky]] 01:30, 17 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::1280x1024, which isn&#039;t especially big as far as I know.  I see now that Opera seems to be showing smaller fonts than Firefox and MSIE do... which is... strange.  There could always be different default font sizes from browser to browser, but when viewing a styled page like this I&#039;d think they would all have the same size.  Regardless, it appears as if...  Opera is using Arial 9pt and the others use 10pt.  So, since it&#039;s a thing about Opera, I can confidently say that yes, I &#039;&#039;am&#039;&#039; the only one with this problem.  Good to know.  --[[User:Steve-o|Steve-o]] 02:42, 17 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It&#039;s a question fo visual hierarchy.  (Plus, iw anted ot see if I could get the storylinks to not bump the line under them over too.)  I thinkt hart these storylinks are not, as a rule, a thing someone attempts to read (thus my reasons for often using abreviations- if you mouse over them you get the full title.)&lt;br /&gt;
:::And yes,t here si signifigant browser variation on layout here- my MIE doesnt&#039; even reach the right-edge of the frame, and Safari goes one pixel too far IIRC.  There&#039;s... really very little you can do to control that.  (I may end us moving the whoel affair a few more pixels left just to clear it of the edge, and thus make it mroe visually consistent across browsers.)&lt;br /&gt;
:::This is 80%, is that legible Steve-o?-[[User:Derik|Derik]] 03:08, 17 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yes. --[[User:Steve-o|Steve-o]] 04:25, 17 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nothing useful to add, but I like the use of &amp;quot;lorem ipsum&amp;quot;.  Good old print shop gibberish that.  -[[User:Autobus Prime|Autobus Prime]] 13:28, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New style==&lt;br /&gt;
I think the new style storylinks would look better if the link wasn&#039;t bolded. --[[User:KilMichaelMcC|KilMichaelMcC]] 15:27, 27 October 2006 (UTC)&lt;br /&gt;
: How&#039;s that look, ever&#039;body? --[[User:ItsWalky|ItsWalky]] 15:59, 27 October 2006 (UTC)&lt;br /&gt;
:: Much better. --[[User:KilMichaelMcC|KilMichaelMcC]] 16:06, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::How about if it were reduced in size, and the parentheses were the same color as the text? &amp;lt;small&amp;gt;[[King of the Hill!|((Marvel US #27))]]&amp;lt;/small&amp;gt;  I think that looks a lot more unobtrusive. - [[User:Jackpot|Jackpot]] 17:03, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Meh.  Personally, I prefer the black parentheses.  --[[User:Steve-o|Steve-o]] 17:09, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I dislike the big, bold parentheses because they call too much attention to themselves.  I see storylinks as something small and incidental, a quiet suggestion.  But with the current format, they look too much like article-text, so my eye wants to read them as such, and the parentheses are heavy and dominating.  I liked the old boxes because they put a visual separation between themselves and the regular text.  That&#039;s the effect I think the reduced size and uniform coloration achieve. - [[User:Jackpot|Jackpot]] 17:26, 27 October 2006 (UTC)&lt;br /&gt;
::::::I agree with Jackpot on the look, but don&#039;t know sufficient coding to pull it off.  Bolding and italicizing are about my limit. So, uh, maybe Derik can do it.  --[[User:ItsWalky|ItsWalky]] 17:27, 27 October 2006 (UTC)&lt;br /&gt;
:::::::Small and incidental, like footnotes... &amp;lt;ref&amp;gt;So you guys really don&#039;t like footnotes, eh?&amp;lt;/ref&amp;gt;&lt;br /&gt;
::::::::I like footnotes too, and in theory I should be exclusive about that.  But, to be honest, when I first saw the &amp;quot;boxed&amp;quot; storylinks, I was jazzed about them.  It&#039;s neat to see exactly where info is coming from without even having to click ANYTHING.  And I was sad to find out that they apparently fucked up the page-formatting.  However, the current template looks terrible to me, which is why I suggested some changes.  When it comes right down to it, if Walky/Derik/whoever can&#039;t figure out a way to code it to look better, I&#039;d rather we have no storylinks at ALL - just footnotes. - [[User:Jackpot|Jackpot]] 17:57, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
How does it look subscripted? [[User:Interrobang|Interrobang]] 20:53, 27 October 2006 (UTC)&lt;br /&gt;
: Bad. -[[User:Derik|Derik]] 22:12, 27 October 2006 (UTC)&lt;br /&gt;
I never really understood- how exactly are these screwing up the image layouts?  Because they&#039;re also right-floating?  Was the screw-up always there, or does it date from puttign the gray boxes aroudn them?  (Because then they wenbt from taking up only 1 line to taking 2.)  Is there a reason the new storylinks could not be right-justified to seperate them fromt he article more?&lt;br /&gt;
&lt;br /&gt;
Also, how does this look?  -[[User:Derik|Derik]] 22:12, 27 October 2006 (UTC)&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[Robots on Parade]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The problem with subscripts or superscripts -- and this happens with the footnote system too -- is that it causes a discontinuity in the line spacing.  Personally I find that nearly as ugly as the jagged margins we got from the right-margin storylinks.  I don&#039;t think there is any way to make inline text inobtrusive.  As I said, I prefer the boldface.  I prefer it because, to me, that makes it stand apart from other text and therefore easy to skip when I get to it.  That, of course, is exactly the opposite of Jack&#039;s reaction.  He said the bold made it *hard* for him to skip it.  If the whole thing is blue, including the parentheses, it looks more like a normal link to me, and I would *expect* a normal link to be part of the main text rather than an aside.  So basically, Jackpot and me are like matter/antimatter and should stay away from each other at the next Transfan gathering.  That said, I don&#039;t *strongly* object to making the whole thing blue.  We can even put it in a colored box while keeping it inline.  There are many options.  We basically just need to agree on a presentation that we all think makes it easy to skip. --[[User:Steve-o|Steve-o]] 22:08, 27 October 2006 (UTC)&lt;br /&gt;
::I agree with you on subscripts.  Bad leading-juju.  As for the all-blue-makes-it-look-like-a-normal-link thing, well, that&#039;s why I suggested shrinking the text.  But I can&#039;t figure out how to make it any smaller than that using HTML.  Derik might be on to something, but I think his is TOO small - it&#039;s gotten all weird and unreadable.  But keeping the grey box might be the ticket. - [[User:Jackpot|Jackpot]] 00:13, 28 October 2006 (UTC)&lt;br /&gt;
::Okay, so- not that small.  Or what if it was that small- but was also sll-caps?  (The old storylinks where.)  Here&#039;s onw of both. &amp;lt;span style=&amp;quot;font-size:10px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!]]&amp;lt;/span&amp;gt;     &amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;text-transform: uppercase&amp;quot;&amp;gt;[[Robots on Parade]]&amp;lt;/span&amp;gt;&lt;br /&gt;
::Do they need leading-space to the left?&amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;margin-left:20px;&amp;quot;&amp;gt;[[Robots on Parade]]&amp;lt;/span&amp;gt;&lt;br /&gt;
::The text less eye-catching?  (Doesn&#039;t work in IE6) &amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;opacity:.5;&amp;quot;&amp;gt;[[King of the Hill!]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;float:right;&amp;quot;&amp;gt;[[King of the Hill!|STORY]]&amp;lt;/span&amp;gt;  Or maybe it should float right?  This version is onyl 1 line high, and is much less disruptive to layouts than it used to be.  Or heck, you could give it some sort of custom &#039;mini&#039; icon that would just mean &#039;hey, her&#039;es the storylink,&#039; without actually printign the long, layout-disrupting story name.  (You could always mouse over it for the story name.) -[[User:Derik|Derik]] 00:56, 28 October 2006 (UTC)&lt;br /&gt;
:::Thanks for the options, Derik.  I do prefer the grey box, rather than parentheses.  This is the only one that&#039;s clearly readable on the browsers I&#039;ve used to look at them:  &amp;lt;span style=&amp;quot;font-size:10px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!]]&amp;lt;/span&amp;gt;  I have no strong feelings on its placement (flush right or in-line or whatever).  But I like having the title of the story rather than just &amp;quot;STORY&amp;quot;.  The mouseover thing isn&#039;t all that intuitive, plus all the identical &amp;quot;STORY&amp;quot; links in a long article would get confusing.  And just out of curiosity, what do people think about putting quotation marks around titles, but not around issue/episode descriptions? &amp;lt;span style=&amp;quot;font-size:10px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!|&amp;quot;King of the Hill!&amp;quot;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:10px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!|Marvel US #27]]&amp;lt;/span&amp;gt; - [[User:Jackpot|Jackpot]] 21:10, 28 October 2006 (UTC)&lt;br /&gt;
::::I think Re: the Quotes-- you&#039;d have to do it manually with the alt-text, which is a pain, so I disreccomend it.&lt;br /&gt;
::::Should I mention the possibility that this could be set up to &#039;&#039;&#039;either&#039;&#039;&#039; float right &#039;&#039;&#039;or&#039;&#039;&#039; display inline according to your preferences?  (I disreccomend that too, a consistent approach woudld be better.) -[[User:Derik|Derik]] 23:15, 28 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Storylink 3.0+? ==&lt;br /&gt;
&lt;br /&gt;
We are now on version 3.0 of the reviled storylink template, which persists (largely) because some not-insignifigant portion of the wiki users (myself included) feels that using footnotes for storylinks is wrong, annoying and ugly.&lt;br /&gt;
&lt;br /&gt;
The existing storylinks are kinda a muddle though- version 1.0 was floated-right at the beginning of entries for that sytory, versions 2.0 and 3.0 are inclien at the end of story entries.  I want people&#039;s feedback on how the &#039;&#039;&#039;old&#039;&#039;&#039; entries look under the new formatting.&lt;br /&gt;
&lt;br /&gt;
I mentioned under the previous section the possibility of optional-floats on these things, a template that would accomodate borh &#039;looks,&#039;... and got absolutely no replies.  Downside would be less consistency, upside would be more flexability, especially as we try to figure out what works best.  Unless someone raises hell over the idea, I&#039;ll probably implement this with a couple test pages to show what the reuslt looks like.-[[User:Derik|Derik]] 21:24, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I preferred the parentheses.  That said, as long as they are inline (so that they don&#039;t screw up other page formatting) I prefer them to footnotes myself because you can read them right away, don&#039;t have to click anything, and they don&#039;t introduce line-spacing gaps with their exponents. --[[User:Steve-o|Steve-o]] 03:43, 12 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For what it&#039;s worth, I prefer footnotes because they don&#039;t interrupt the narrative. But, for storylinks, the parantheses for simplicity&#039;s sake look best and less intrusive. --[[User:Crockalley|Crockalley]] 04:59, 12 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Really?  I happen to think they&#039;re enormously ugly and obtrusive. -[[User:Derik|Derik]] 07:00, 12 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I think this current set-up looks better than the parantheses. --[[User:KilMichaelMcC|KilMichaelMcC]] 18:04, 12 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve not really weighed in on this whole debate, but, yeah, I&#039;m adding my vote to the &amp;quot;parenthesis look like crap&amp;quot; camp. - [[User:Chris McFeely|Chris McFeely]] 18:09, 12 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regional storylinks ==&lt;br /&gt;
&lt;br /&gt;
Okay, I admit, I hate the &#039;sections in italics are from the UK&#039; convention.  Could we try something like this?&lt;br /&gt;
http://emopanda.com/tmp/nationalizing.png -[[User:Derik|Derik]] 22:48, 24 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think one of the reasons for the italics is to make those sections easy to skip over if somebody is only concerned about the US stories.  Playing with the storylink instead wouldn&#039;t allow that.  --[[User:Steve-o|Steve-o]] 04:12, 25 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==How to Add==&lt;br /&gt;
Hey everyone, I&#039;m the creator of the Marvel Toys Wiki and I was wondering how I could add Storylinks to my Wiki. Would I just copy and paste the template, or would deep programming be needed? Thanks. [[User:Drayco90|Drayco90]] 21:04, 3 January 2010 (EST)&lt;br /&gt;
:Hrm. This looks like one of our templates that&#039;s just plain wikicode, though it&#039;s possible there might be some minor CSS tweaks. --[[User:Jeysie|Jeysie]] 21:14, 3 January 2010 (EST)&lt;br /&gt;
::The tt1_nowrap class just has &amp;quot;white-space: nowrap&amp;quot; and all the other css is defined inline.  We should probably have a tt1_storylink class and put the style in one of the css files, in point of fact, considering how many times storylink gets used on articles! --[[User:Abates|abates]] 23:27, 3 January 2010 (EST)&lt;br /&gt;
:::Reading this talk page was kind of surprising the first time I came across it... storylinks have got to be one of the most useful things we&#039;ve come up with, so it&#039;s hard to imagine that we ever didn&#039;t have them. --[[User:Jeysie|Jeysie]] 00:12, 4 January 2010 (EST)&lt;br /&gt;
: Thanks everyone, and I agree, the storylinks are genius, and I&#039;M surprised that other wikis havn&#039;t adapted them yet. [[User:Drayco90|Drayco90]] 16:02, 4 January 2010 (EST)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Template_talk:Storylink&amp;diff=412092</id>
		<title>Template talk:Storylink</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Template_talk:Storylink&amp;diff=412092"/>
		<updated>2010-01-04T02:04:52Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: dotted 2px LightGrey;padding:.5em;background:Ivory;float:right;color:gray;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Events of:&#039;&#039;&#039;&amp;lt;br/&amp;gt;[[King of the Hill!]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
I have  long link built into Wipe-out&#039;s entry to link to the US comic in question.  It looks like ass.  I want something that floats right of the article like this with a link.&lt;br /&gt;
&lt;br /&gt;
But that layout, tone, etc is all wrong.  I think, especially on LARGE entries, we need a way to say &#039;This big important chunk here references an important story, and this is it.&#039;  Either floated like this or an inline &#039;&#039;&#039;(See: [[The Transformers: The Movie]])&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Wipe-out, I could put a note in his header, he&#039;s simple, only one appearance.  But in say- Optimus Prime&#039;s example... if your&#039;e reading through a chunk and you see- &amp;quot;This story about Prime fakign hsi death and goignt o Cyberron to fight Straxus sure is interesting!&amp;quot; chances are it WON&#039;T have a link to the article on the Prey storlyine, or any of the individual issues involved.&lt;br /&gt;
&lt;br /&gt;
Which makes it really... &#039;&#039;&#039;sucky&#039;&#039;&#039; to find out more about these events.&lt;br /&gt;
&lt;br /&gt;
So, uh... any suggestions?  -[[User:Derik|Derik]] 03:22, 25 June 2006 (UTC)&lt;br /&gt;
:Look at Ratchet&#039;s article.  Observe!--[[User:ItsWalky|ItsWalky]] 03:34, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Using External links for Internal purposes seems to run counter to Wikipedia formatting standards as they seek to render the nature of the links readily understandable by appearance. -[[User:Derik|Derik]] 03:37, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::...although I do like the compact inline look of them, if not theit quantity.&lt;br /&gt;
:::Also, using external links means that even linsk to articles which don&#039;t yeet exist are color-coded as valid.  Baaad. -[[User:Derik|Derik]] 03:43, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;nowiki&amp;gt;*squints*&amp;lt;/nowiki&amp;gt; Providing that kind of look wouldn&#039;t be hard with a template, like &amp;lt;nowiki&amp;gt;{{MoreInfo|King of the Hill}}&amp;lt;/nowiki&amp;gt;, which could include the picture-tag after it like the external links have (uh a different picture though.)&lt;br /&gt;
::::Does numbering actually provide any meaning here?  I&#039;m tryign to picture what a compact inlike link format would look like. -[[User:Derik|Derik]] 04:02, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pardon me if I don&#039;t respond, but none of what you ever suggest makes any kind of intuitive sense to me.  --[[User:ItsWalky|ItsWalky]] 05:37, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I may babble, but what part of &#039;maybe inline links to nonexistant articles shouldn&#039;t be color-coded as existant articles&#039; is noninuitive?&lt;br /&gt;
:The first link I clicked on to test this approach was #8.  I got this [http://transformers.wikia.com/index.php?title=Yesterday%27s_Heroes]&lt;br /&gt;
:The REASON for this is that you&#039;re forcing external links- which DON&#039;T check if the article exists or not,t o perform a function designed for intenral ones.  This link SHOULD be color-coded red, so I knwo the article doesn&#039;t exist yet, and not to click on it for more information.&lt;br /&gt;
&lt;br /&gt;
:I like the format/look of the inline link, but its &#039;&#039;&#039;functionality&#039;&#039;&#039;, as currently implemented, lacks in some very basic ways.  You can reproduce that look with a template, and thus I was asking for thoughts on the matter. -[[User:Derik|Derik]] 06:25, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::CREATING AN ARTICLE JUST PUTS A BAND-AID ON THE PROBLEM!  &amp;gt;_&amp;lt;  -[[User:Derik|Derik]] 07:14, 25 June 2006 (UTC)&lt;br /&gt;
:::No, it solves the &amp;quot;problem.&amp;quot;  --[[User:ItsWalky|ItsWalky]] 07:17, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Only if you think this Wiki is not going to be an eternally in-progress resource.  There will always be some dead-end links because a project like this can never be &amp;quot;finished&amp;quot;.  Additionally, as I&#039;ve stated before, using external links not only breaks the color coding, but breaks all the nifty database links such as &amp;quot;what links here&amp;quot;.  It is an intrinsically non-wiki-ish idea, and I think it kind of sucks, honestly. --[[User:Steve-o|Steve-o]] 15:15, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Steve-o, what about something like [[User:Derik|this]]?  (the bottom.)&lt;br /&gt;
:::::Same look, but it obeys working/nonworking.  ...though I want somethign shorter than &#039;More.&#039;  Maybe a symbol...? -[[User:Derik|Derik]] 16:49, 25 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Story Link==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my proposed format for story links.  The rest of his paragrap is filler.  Chris is a juvenile delinquent with a gentle side.&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right;padding:0em 0em 0em 2em;background:;font-size:70%;text-transform:uppercase;text-decoration:underline;&amp;quot;&amp;gt;[[All Fall Down (issue)|([ MF EP 6 |]]&amp;lt;/span&amp;gt;&lt;br /&gt;
When he was younger, Chris and Wilder founded the [[Jack Boys]] motorcycle gang together.  Chris loved riding all night with the leatherclad compañeros.  They were free, and it didn&#039;t matter what society thought of them!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right;padding:0em 0em 0em 2em; font-size:70%;text-transform:uppercase;text-decoration:underline;&amp;quot;&amp;gt;[[King of the Hill!|([  |]]&amp;lt;/span&amp;gt;&lt;br /&gt;
The &#039;look&#039; is based on line-markers used in books.  The markup would be like this &amp;lt;nowiki&amp;gt;{{Marginnote|All Fall Down|MF EP 6}}&amp;lt;/nowiki&amp;gt;, if you fail to provide the 3rd argument (a visible description) it defaults to a simple note icon, as seen here.&lt;br /&gt;
&lt;br /&gt;
*There seems to be an interest in a simple system of linking to stories events refer to without disrupting the flow of the article.&lt;br /&gt;
*Putting them off to the side accomplishes this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:70%;background:#eeeeee;z-index:40;position:relative;left:1.5em;float:right;padding:0em .5em .2em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase;&amp;quot;&amp;gt;[[King of the Hill!|([  ]]&amp;lt;/span&amp;gt;&lt;br /&gt;
As a 3rd, even more segregated alternative, I suggest a format like this, as a &#039;&#039;&#039;literal&#039;&#039;&#039; margin link. -[[User:Derik|Derik]] 00:57, 28 June 2006 (UTC)&lt;br /&gt;
:The first one&#039;s closer to what we need.  I still don&#039;t like the King of the Hill! link, and it&#039;d be really obnoxious to learn how to implement for every fictional reference.  &amp;quot;font-size:70%;background:#eeeeee;z-index:40;position:relative;left:14px;float:right;padding:0em .5em .2em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase&amp;quot;?  Man.  I am not typing that out, even before considering its visual impractibility. --[[User:ItsWalky|ItsWalky]] 01:12, 28 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::...David?  it&#039;s a template.  I show you the markup in the 2nd paragraph.&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;{{Template:Marginlink|Article_you&#039;re_Linking_to_|Optional_Note}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:::-[[User:Derik|Derik]] 01:15, 28 June 2006 (UTC)&lt;br /&gt;
::::Yeah, and as you can see, it puts it on the right as far up as it can, instead of down here where it needs to be.  And when there&#039;s more than one citation needed per line, it&#039;s going to be completely unreadable and impractical. --[[User:ItsWalky|ItsWalky]] 01:35, 28 June 2006 (UTC)&lt;br /&gt;
:::::It&#039;s at the top because I put it at the head of the paragraph to show its floateyness.  Normally you&#039;d put it at the end like this.&amp;lt;span style=&amp;quot;float:right; padding-left:2em; background:;font-size:70%; text-transform:uppercase; text-decoration:underline; &amp;quot;&amp;gt;[[All Fall Down (issue)|([ MF EP 6 |]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;float:right;padding:0em 0em 0em 2em;background:;font-size:70%;text-transform:uppercase;text-decoration:underline;&amp;quot;&amp;gt;[[All Fall Down (issue)|([ |]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::::So... yeah.  I don&#039;t think the stackign is that bad, unless you seriously think you&#039;re goign to be referencing 6 seperate stories in a single line, each so important that you feel the article needs a link out from it.&lt;br /&gt;
:::::What kind of functionality do you think is needed?  Or do you just think it&#039;s not needed?-[[User:Derik|Derik]] 01:45, 28 June 2006 (UTC)&lt;br /&gt;
:::::: The wonderful thing about templates, is templates &#039;a wonderful thing...&lt;br /&gt;
:::::: Since there is at least some agreement about the types of info for such links, (articlo lk topponal note) regardless what format the preentation taks- if no one responds by tomorrow, I&#039;m putting oether a telat.&lt;br /&gt;
:::::: We can alway change te TEMPLATE later if we change systems, and it wil be backwards-compatable with any links made using it. -[[User:Derik|Derik]] 05:21, 28 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Oh... wait a second, now that I made a change I finally realized why it was written the way it was in the first place.  I didn&#039;t understand that &amp;quot;result in a simple tab&amp;quot; thing.  I guess... I can sort of see that point of that.  If somebody doesn&#039;t want any text to appear, but just have a little marker off to the side.&lt;br /&gt;
&lt;br /&gt;
My preference would be for it to defailt to the name of the article being referenced, which is how I just set it up.  I can see the potential appeal of a textless link (to some people, at least, just not to me) though.  I think the mess of characters that was there, though, wasn&#039;t good.  I mean... it was this, right? &amp;quot;([|&amp;quot;  Plus those things appeared around the text if you did choose to include link text.  If we&#039;re going to do it textless, I think a simple asterisk would be fine.&lt;br /&gt;
&lt;br /&gt;
I&#039;m also inclined to say that giving the template a background color might help to make it obvious that it&#039;s something of interest and not just random floating text.&lt;br /&gt;
&lt;br /&gt;
(My *most* preferred preference, of course, is to explicitly cite sources within the text of the article, but I feel like that is never going to become the majority opinion.)&lt;br /&gt;
&lt;br /&gt;
Anybody else have any opinions?&lt;br /&gt;
&lt;br /&gt;
--[[User:Steve-o|Steve-o]] 22:36, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
On reflection, I like making the article title the default.  You can get a &#039;blank&#039; tag with an extra pipe if you want.&lt;br /&gt;
&lt;br /&gt;
However- I think changing the right-bracket to a right-parentheses makes the underlining look dorky.  (Or at least dorkier.)  The purpose behind the underlining was to make the link appear more structural, less text-y, so the eye could skip over it if it wasn&#039;t interested in the margin-notes-- basicly tryign to overcome the natural human inclination to cet caught on readable text.&lt;br /&gt;
&lt;br /&gt;
What do you think of the &#039;attached to the right side&#039; version on the wipe-out talk page?  (the one with the outline/background) -[[User:Derik|Derik]] 22:44, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
The one that just looks like a little doohickey in a grey box?  It&#039;s unobtrusive and small, which is good, but it&#039;s also totally obtuse: seeing that, I would have no idea what it was.  I could hover over it and see that it&#039;s a link to another article, but even then, I&#039;m not going to be sure why it&#039;s there.  Something that is more clearly a reference link would be more to my liking.  --[[User:Steve-o|Steve-o]] 23:31, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:70%;background:#eeeeee;position:relative;left:1.5em;float:right;padding:0em .5em .0em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase;&amp;quot;&amp;gt;[[King of the Hill!|([   MF ep 6 ] ]]&amp;lt;/span&amp;gt;&lt;br /&gt;
Like adding a note in it?&lt;br /&gt;
The one problem with a note like this?  It doesn&#039;t &#039;stack&#039; well.  (more than 1 note per line)  I guess my question is- how much of a problem is that?  Do we really expect story-refs to be so dense that they&#039;re stacking?&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:70%;background:#eeeeee;z-index:40;position:relative;left:1.5em;float:right;padding:0em .5em .0em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase;&amp;quot;&amp;gt;[[War of the Dinobots|([   WotD ] ]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:70%;background:#eeeeee;z-index:40;position:relative;left:1.5em;float:right;padding:0em .5em .0em .5em;border-color:#aaa;border-style:solid;border-width: 1px 1px 1px 1px;text-transform:uppercase;&amp;quot;&amp;gt;[[More than Meets the Eye (episode)|([ MtMtE ] ]]&amp;lt;/span&amp;gt;&lt;br /&gt;
I always assumed they&#039;d be used less like, well, [[Ratchet (G1)|Ratchet]]&#039;s, which has a story ref to every damn story he&#039;s in, and more like &#039;here&#039;s a semi-lengthy chunk, like a paragraph +  that&#039;s all lifted from one source, this is the provenance of that source.&#039;&lt;br /&gt;
(and here&#039;s an example of them stacking impolitely.) -[[User:Derik|Derik]] 00:03, 6 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I cleaned up the instruction text and example.  I also increased the size of the link text because it was a little too small to read comfortably.  I think that in its current form, the template is okay for use.  I am still dissatisfied with some aspects of it, and personally prefer the footnote system (which we didn&#039;t know existed when you -- Derik -- made this template), but I think both are acceptable.  Thoughts?  --[[User:Steve-o|Steve-o]] 04:46, 14 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I think they need to be in a colored box or something, to make it more apparent that they&#039;re not part of the paragraphs they jut out into.  --[[User:ItsWalky|ItsWalky]] 16:19, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll do some experimenting. -[[User:Derik|Derik]] 18:22, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s better.  I&#039;ll hafta work with the positioning on Optimus Prime&#039;s page to see if this is all the fixing we need.  --[[User:ItsWalky|ItsWalky]] 20:04, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I could give it a rounded edge, with the words &#039;story link&#039; above it, reaaaly small. -Derik&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Derik, do you have your web browser set to show everything in really big fonts or something?  Because you&#039;re always making things with little fonts that are like, totally impossible to read for me.  You reduced the font size on this template from 90% to 70%.  And... look at this image of what that looks like on my screen:&lt;br /&gt;
http://www.physics.ohio-state.edu/~sstoneb/misc/tinyfont.jpg&lt;br /&gt;
Granted, it is technically still legible, but only because I can extrapolate to figure out what the jammed-up letters are supposed to be.  The font can&#039;t scale down that far without parts of the letters appearing to be of the wrong thickness, or the kerning getting messed up, etc.. Am I the only one with this problem?  Or, is Derik the only one without it?  --[[User:Steve-o|Steve-o]] 00:59, 17 October 2006 (UTC)&lt;br /&gt;
: I can read them fine.  How big is your resolution?  http://www.shortpacked.com/transformers/storylinkscreencap.jpg --[[User:ItsWalky|ItsWalky]] 01:30, 17 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::1280x1024, which isn&#039;t especially big as far as I know.  I see now that Opera seems to be showing smaller fonts than Firefox and MSIE do... which is... strange.  There could always be different default font sizes from browser to browser, but when viewing a styled page like this I&#039;d think they would all have the same size.  Regardless, it appears as if...  Opera is using Arial 9pt and the others use 10pt.  So, since it&#039;s a thing about Opera, I can confidently say that yes, I &#039;&#039;am&#039;&#039; the only one with this problem.  Good to know.  --[[User:Steve-o|Steve-o]] 02:42, 17 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It&#039;s a question fo visual hierarchy.  (Plus, iw anted ot see if I could get the storylinks to not bump the line under them over too.)  I thinkt hart these storylinks are not, as a rule, a thing someone attempts to read (thus my reasons for often using abreviations- if you mouse over them you get the full title.)&lt;br /&gt;
:::And yes,t here si signifigant browser variation on layout here- my MIE doesnt&#039; even reach the right-edge of the frame, and Safari goes one pixel too far IIRC.  There&#039;s... really very little you can do to control that.  (I may end us moving the whoel affair a few more pixels left just to clear it of the edge, and thus make it mroe visually consistent across browsers.)&lt;br /&gt;
:::This is 80%, is that legible Steve-o?-[[User:Derik|Derik]] 03:08, 17 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yes. --[[User:Steve-o|Steve-o]] 04:25, 17 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nothing useful to add, but I like the use of &amp;quot;lorem ipsum&amp;quot;.  Good old print shop gibberish that.  -[[User:Autobus Prime|Autobus Prime]] 13:28, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New style==&lt;br /&gt;
I think the new style storylinks would look better if the link wasn&#039;t bolded. --[[User:KilMichaelMcC|KilMichaelMcC]] 15:27, 27 October 2006 (UTC)&lt;br /&gt;
: How&#039;s that look, ever&#039;body? --[[User:ItsWalky|ItsWalky]] 15:59, 27 October 2006 (UTC)&lt;br /&gt;
:: Much better. --[[User:KilMichaelMcC|KilMichaelMcC]] 16:06, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::How about if it were reduced in size, and the parentheses were the same color as the text? &amp;lt;small&amp;gt;[[King of the Hill!|((Marvel US #27))]]&amp;lt;/small&amp;gt;  I think that looks a lot more unobtrusive. - [[User:Jackpot|Jackpot]] 17:03, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Meh.  Personally, I prefer the black parentheses.  --[[User:Steve-o|Steve-o]] 17:09, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I dislike the big, bold parentheses because they call too much attention to themselves.  I see storylinks as something small and incidental, a quiet suggestion.  But with the current format, they look too much like article-text, so my eye wants to read them as such, and the parentheses are heavy and dominating.  I liked the old boxes because they put a visual separation between themselves and the regular text.  That&#039;s the effect I think the reduced size and uniform coloration achieve. - [[User:Jackpot|Jackpot]] 17:26, 27 October 2006 (UTC)&lt;br /&gt;
::::::I agree with Jackpot on the look, but don&#039;t know sufficient coding to pull it off.  Bolding and italicizing are about my limit. So, uh, maybe Derik can do it.  --[[User:ItsWalky|ItsWalky]] 17:27, 27 October 2006 (UTC)&lt;br /&gt;
:::::::Small and incidental, like footnotes... &amp;lt;ref&amp;gt;So you guys really don&#039;t like footnotes, eh?&amp;lt;/ref&amp;gt;&lt;br /&gt;
::::::::I like footnotes too, and in theory I should be exclusive about that.  But, to be honest, when I first saw the &amp;quot;boxed&amp;quot; storylinks, I was jazzed about them.  It&#039;s neat to see exactly where info is coming from without even having to click ANYTHING.  And I was sad to find out that they apparently fucked up the page-formatting.  However, the current template looks terrible to me, which is why I suggested some changes.  When it comes right down to it, if Walky/Derik/whoever can&#039;t figure out a way to code it to look better, I&#039;d rather we have no storylinks at ALL - just footnotes. - [[User:Jackpot|Jackpot]] 17:57, 27 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
How does it look subscripted? [[User:Interrobang|Interrobang]] 20:53, 27 October 2006 (UTC)&lt;br /&gt;
: Bad. -[[User:Derik|Derik]] 22:12, 27 October 2006 (UTC)&lt;br /&gt;
I never really understood- how exactly are these screwing up the image layouts?  Because they&#039;re also right-floating?  Was the screw-up always there, or does it date from puttign the gray boxes aroudn them?  (Because then they wenbt from taking up only 1 line to taking 2.)  Is there a reason the new storylinks could not be right-justified to seperate them fromt he article more?&lt;br /&gt;
&lt;br /&gt;
Also, how does this look?  -[[User:Derik|Derik]] 22:12, 27 October 2006 (UTC)&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[Robots on Parade]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The problem with subscripts or superscripts -- and this happens with the footnote system too -- is that it causes a discontinuity in the line spacing.  Personally I find that nearly as ugly as the jagged margins we got from the right-margin storylinks.  I don&#039;t think there is any way to make inline text inobtrusive.  As I said, I prefer the boldface.  I prefer it because, to me, that makes it stand apart from other text and therefore easy to skip when I get to it.  That, of course, is exactly the opposite of Jack&#039;s reaction.  He said the bold made it *hard* for him to skip it.  If the whole thing is blue, including the parentheses, it looks more like a normal link to me, and I would *expect* a normal link to be part of the main text rather than an aside.  So basically, Jackpot and me are like matter/antimatter and should stay away from each other at the next Transfan gathering.  That said, I don&#039;t *strongly* object to making the whole thing blue.  We can even put it in a colored box while keeping it inline.  There are many options.  We basically just need to agree on a presentation that we all think makes it easy to skip. --[[User:Steve-o|Steve-o]] 22:08, 27 October 2006 (UTC)&lt;br /&gt;
::I agree with you on subscripts.  Bad leading-juju.  As for the all-blue-makes-it-look-like-a-normal-link thing, well, that&#039;s why I suggested shrinking the text.  But I can&#039;t figure out how to make it any smaller than that using HTML.  Derik might be on to something, but I think his is TOO small - it&#039;s gotten all weird and unreadable.  But keeping the grey box might be the ticket. - [[User:Jackpot|Jackpot]] 00:13, 28 October 2006 (UTC)&lt;br /&gt;
::Okay, so- not that small.  Or what if it was that small- but was also sll-caps?  (The old storylinks where.)  Here&#039;s onw of both. &amp;lt;span style=&amp;quot;font-size:10px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!]]&amp;lt;/span&amp;gt;     &amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;text-transform: uppercase&amp;quot;&amp;gt;[[Robots on Parade]]&amp;lt;/span&amp;gt;&lt;br /&gt;
::Do they need leading-space to the left?&amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;margin-left:20px;&amp;quot;&amp;gt;[[Robots on Parade]]&amp;lt;/span&amp;gt;&lt;br /&gt;
::The text less eye-catching?  (Doesn&#039;t work in IE6) &amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;opacity:.5;&amp;quot;&amp;gt;[[King of the Hill!]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;lt;span style=&amp;quot;font-size:8px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;float:right;&amp;quot;&amp;gt;[[King of the Hill!|STORY]]&amp;lt;/span&amp;gt;  Or maybe it should float right?  This version is onyl 1 line high, and is much less disruptive to layouts than it used to be.  Or heck, you could give it some sort of custom &#039;mini&#039; icon that would just mean &#039;hey, her&#039;es the storylink,&#039; without actually printign the long, layout-disrupting story name.  (You could always mouse over it for the story name.) -[[User:Derik|Derik]] 00:56, 28 October 2006 (UTC)&lt;br /&gt;
:::Thanks for the options, Derik.  I do prefer the grey box, rather than parentheses.  This is the only one that&#039;s clearly readable on the browsers I&#039;ve used to look at them:  &amp;lt;span style=&amp;quot;font-size:10px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!]]&amp;lt;/span&amp;gt;  I have no strong feelings on its placement (flush right or in-line or whatever).  But I like having the title of the story rather than just &amp;quot;STORY&amp;quot;.  The mouseover thing isn&#039;t all that intuitive, plus all the identical &amp;quot;STORY&amp;quot; links in a long article would get confusing.  And just out of curiosity, what do people think about putting quotation marks around titles, but not around issue/episode descriptions? &amp;lt;span style=&amp;quot;font-size:10px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!|&amp;quot;King of the Hill!&amp;quot;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:10px;background-color:#ececec;border-width: 0 1px 0 1px;border-style:solid;padding: 0 5px 0 5px;border-color:#cccccc;&amp;quot;&amp;gt;[[King of the Hill!|Marvel US #27]]&amp;lt;/span&amp;gt; - [[User:Jackpot|Jackpot]] 21:10, 28 October 2006 (UTC)&lt;br /&gt;
::::I think Re: the Quotes-- you&#039;d have to do it manually with the alt-text, which is a pain, so I disreccomend it.&lt;br /&gt;
::::Should I mention the possibility that this could be set up to &#039;&#039;&#039;either&#039;&#039;&#039; float right &#039;&#039;&#039;or&#039;&#039;&#039; display inline according to your preferences?  (I disreccomend that too, a consistent approach woudld be better.) -[[User:Derik|Derik]] 23:15, 28 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Storylink 3.0+? ==&lt;br /&gt;
&lt;br /&gt;
We are now on version 3.0 of the reviled storylink template, which persists (largely) because some not-insignifigant portion of the wiki users (myself included) feels that using footnotes for storylinks is wrong, annoying and ugly.&lt;br /&gt;
&lt;br /&gt;
The existing storylinks are kinda a muddle though- version 1.0 was floated-right at the beginning of entries for that sytory, versions 2.0 and 3.0 are inclien at the end of story entries.  I want people&#039;s feedback on how the &#039;&#039;&#039;old&#039;&#039;&#039; entries look under the new formatting.&lt;br /&gt;
&lt;br /&gt;
I mentioned under the previous section the possibility of optional-floats on these things, a template that would accomodate borh &#039;looks,&#039;... and got absolutely no replies.  Downside would be less consistency, upside would be more flexability, especially as we try to figure out what works best.  Unless someone raises hell over the idea, I&#039;ll probably implement this with a couple test pages to show what the reuslt looks like.-[[User:Derik|Derik]] 21:24, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I preferred the parentheses.  That said, as long as they are inline (so that they don&#039;t screw up other page formatting) I prefer them to footnotes myself because you can read them right away, don&#039;t have to click anything, and they don&#039;t introduce line-spacing gaps with their exponents. --[[User:Steve-o|Steve-o]] 03:43, 12 November 2006 (UTC)&lt;br /&gt;
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::For what it&#039;s worth, I prefer footnotes because they don&#039;t interrupt the narrative. But, for storylinks, the parantheses for simplicity&#039;s sake look best and less intrusive. --[[User:Crockalley|Crockalley]] 04:59, 12 November 2006 (UTC)&lt;br /&gt;
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:::Really?  I happen to think they&#039;re enormously ugly and obtrusive. -[[User:Derik|Derik]] 07:00, 12 November 2006 (UTC)&lt;br /&gt;
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:::I think this current set-up looks better than the parantheses. --[[User:KilMichaelMcC|KilMichaelMcC]] 18:04, 12 November 2006 (UTC)&lt;br /&gt;
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:::I&#039;ve not really weighed in on this whole debate, but, yeah, I&#039;m adding my vote to the &amp;quot;parenthesis look like crap&amp;quot; camp. - [[User:Chris McFeely|Chris McFeely]] 18:09, 12 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regional storylinks ==&lt;br /&gt;
&lt;br /&gt;
Okay, I admit, I hate the &#039;sections in italics are from the UK&#039; convention.  Could we try something like this?&lt;br /&gt;
http://emopanda.com/tmp/nationalizing.png -[[User:Derik|Derik]] 22:48, 24 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think one of the reasons for the italics is to make those sections easy to skip over if somebody is only concerned about the US stories.  Playing with the storylink instead wouldn&#039;t allow that.  --[[User:Steve-o|Steve-o]] 04:12, 25 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==How to Add==&lt;br /&gt;
Hey everyone, I&#039;m the creator of the Marvel Toys Wiki and I was wondering how I could add Storylinks to my Wiki. Would I just copy and paste the template, or would deep programming be needed? Thanks. [[User:Drayco90|Drayco90]] 21:04, 3 January 2010 (EST)&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=407257</id>
		<title>User:Drayco90</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Drayco90&amp;diff=407257"/>
		<updated>2009-12-20T17:46:23Z</updated>

		<summary type="html">&lt;p&gt;Drayco90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I am Drayco90 and I run the Ctrl+Alt+Del Wiki. I also like jaAm.&lt;br /&gt;
&lt;br /&gt;
===Pages I Made===&lt;br /&gt;
*[[Blizzard Planet]]&lt;br /&gt;
*[[Millennium Falcon]]&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
&lt;br /&gt;
===Notable Edits===&lt;br /&gt;
*[[Packaging]]&lt;br /&gt;
*[[Mission City]]&lt;br /&gt;
&lt;br /&gt;
==Faces Taken by [[Optimus Prime (Movie)|Optimus Prime]]==&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]]&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] (Comics Only)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (Kicked in Face AND shot in head with his own fusion cannon)&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] &lt;br /&gt;
*[[Starscream (Movie)|Starscream]]&lt;br /&gt;
*[[Jetfire (ROTF)| Jetfire?]] (caused suicide)&lt;br /&gt;
*[[The Fallen]]&lt;br /&gt;
*[[Demolishor (ROTF)|Demolisher]]&lt;br /&gt;
&lt;br /&gt;
==Fanon==&lt;br /&gt;
===Bayverse===&lt;br /&gt;
* [[Bonecrusher (Movie)|Bonecrusher]] is &#039;&#039;DEAD&#039;&#039; and [[Optimus Prime (Movie)|Optimus]] keeps his face in a fridge.&lt;br /&gt;
* [[Barricade (Movie)|Barricade]] was damaged by [[Bumblebee (Movie)|Bumblebee]] during the battle at Mission City, but he escaped.&lt;br /&gt;
* [[Devestator (ROTF)|Devestator&#039;s]] head componet was killed by the Railgun, but the other parts were not, and there are an infinte number of Constructicon Drones.&lt;br /&gt;
* [[Jolt (ROTF)|Jolt]] is a very depressing person, whose job is to rip apart dead dudes and build new drones or uprgrade fellow Autobots&lt;br /&gt;
* [[Ravage (ROTF)|Ravage]] only had his tail pulled off, he is still alive, and escaped before the air force bombing.&lt;br /&gt;
* Stealth Bumblebee is Movie Goldbug, who is not a rebuilt Bumbelbee&lt;br /&gt;
* [[Jazz (Movie)|Jazz]] is rebuilt and is a member of the NEST Team, helping Epps kill [[Dead End (ROTF)|Dead End]] in Africa.&lt;/div&gt;</summary>
		<author><name>Drayco90</name></author>
	</entry>
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