<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evil+Tim</id>
	<title>MediaWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evil+Tim"/>
	<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php/Special:Contributions/Evil_Tim"/>
	<updated>2026-07-10T01:33:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=250396</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=250396"/>
		<updated>2009-03-29T04:33:20Z</updated>

		<summary type="html">&lt;p&gt;Evil Tim: /* Differences between the Game and Movie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Tfgame2007 logo.png|center|500px]]&lt;br /&gt;
|&lt;br /&gt;
* [[Transformers The Game (console)|Console]] (Xbox 360, PS2, PS3, Wii, PC)&lt;br /&gt;
* [[Transformers The Game (PSP)|Playstation Portable]]&lt;br /&gt;
* [[Transformers Autobots/Decepticons|Nintendo DS]]&lt;br /&gt;
* [[Battle for the Allspark]] (online)&lt;br /&gt;
|}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Prime Directive (IDW) issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**Nobody knows about the PC version. It is a mystery.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[Allspark|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings as Frenzy&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIBRIR|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector 7 vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the Allspark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself stood next to Bonecrusher on the runway again. This somehow lead to a mission to destroy drone aircraft made using technology based on Megatron&#039;s vehicle mode, which Starscream no doubt viewed as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the Allspark was (and Sam had it despite being arrested by Section 7), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream, Brawl and Bonecrusher, who seemed to have got lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Guiltar|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to Central Park (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion without first being Decepticons. This somehow led him to Sam, who was about to hand over the Allspark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to deal with Ironhide.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron destroying things at random, some drones appearing, Megatron destroying them at random, and then this cycle repeating. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the Allspark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the Allspark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as he watched the eradication of the human race. That done, it was time for his triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|Mysterious meteor]] crashes down to [[earth]] and scans a yellow Camaro and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifiact, but warns him to [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. Soon [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted distracted S7. Decepticon drones attacked, however and [[Ironhide (Movie)|Ironhide]] had to rescue him. Bumblebee was taken by a S7 helicopter and Optimus had to follow the Autobot in vehicle mode. However, the Decepticon [[Shockwave (Movie)|Shockwave]] attacked. Optimus had to follow him from place to place and finally kill him.&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee escaped and broke open the command center doors, but security robots went to sound the alarm Bumblebee easily killed them and destroyed a console. Now he had to destroy cooling fans. After they were destroyed he had to race out of the tunnels they were in and finally, destroy generators. Bumblebee shrunk the [[All Spark (Movie)|All Spark]] while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]]. Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade and after a long fight, Optimus killed Megatron.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the first mission of the Autobot campaign, Swindle drones are&#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the Allspark.&lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The PS3 version has the effects added correctly, implying the same of the 360 version.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.&lt;br /&gt;
* In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a gatling gun in his tail. This weapon doesn&#039;t exist.&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the gameplay, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like [[Raksha|a double standard!]]&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of axe when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
* It is possible to unlock hidden toy-inspired &amp;quot;skins&amp;quot; for several characters, such as [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie) toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Tonka GoBots|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Reggie Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate is uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the Allspark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Evil Tim</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jazz_(Movie)&amp;diff=249640</id>
		<title>Jazz (Movie)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jazz_(Movie)&amp;diff=249640"/>
		<updated>2009-03-28T11:55:09Z</updated>

		<summary type="html">&lt;p&gt;Evil Tim: /* Autobot campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3|Jazz}}&lt;br /&gt;
:&#039;&#039;Jazz is an [[Autobot]] from the [[Movie (franchise)|2007 movie franchise]] in the [[Live-action film series|live-action film]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:MovieJazz promorender.jpg|right|350px|thumb|&amp;amp;quot;Slide with me. Just bounce with me. Now freeze!&amp;amp;quot;]]&lt;br /&gt;
First Lieutenant &#039;&#039;&#039;Jazz&#039;&#039;&#039; is one happy-go-lucky Autobot. Good-natured and always able to take things in stride, he provides a decent contrast to the more serious demeanor of [[Ironhide (Movie)|Ironhide]] or [[Optimus Prime (Movie)|Prime]] himself. He&#039;s also a talker, something Ironhide and Prime like to tease him about. He might be the smallest Autobot but he&#039;s by no means a coward. His only real complaint is that he always gets stuck fighting [[Frenzy (Movie)|the small ones]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Oh, I got something &#039;&#039;real&#039;&#039; flashy in mind!|—Jazz gets ready to create a distraction, [[Transformers The Game (console)|Transformers The Game]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
[[Image:Defiance1 Ratchet Jazz vocalprocessors.jpg|left|250px|thumb|Kup and Ratchet like blaming turbo revvin young punks.]]&lt;br /&gt;
Many years before the civil war on [[Cybertron (planet)|Cybertron]], Jazz was a member of the science division. As Optimus pondered the venerable age of the artifacts they had found at an excavation near the temple of [[Simfur]], Jazz jokingly asked if they were as old as [[Ratchet (Movie)|Ratchet]], earning him a threat of [[vocal processor]]-disabling retribution and a wack on the back of the head. He was present when [[Arcee (Movie)|Arcee&#039;s]] team found a strange artifact with the [[Decepticon|strange symbol]] and helped escort the relic out of the dig site when the aliens whom Commander [[Starscream (Movie)|Starscream]] had encountered earlier suddenly attacked the planet.  {{storylink|Defiance issue 1}}&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Jazz accompanied [[Prowl (Movie)|Prowl]] as the latter investigated the attack on the Simfur temple. Prowl theorised that the aliens were trying to break into the temple, not destroy it, Jazz opinied that they must have been after the [[All Spark (Animated)|All Spark]]. When Megatron rallied Cybertron&#039;s inhabitants to war against the alien attackers, Jazz and most of the others in the science and security division loyally stayed at Optimus Prime&#039;s side to uphold the ideals of Cybertron. Later, when Prime mentioned Megatron&#039;s questionable behavior and wished there was unity in the population, Jazz pointed out that he had the same chance of convincing Megatron to be unified as they do of being considered part of his army. Realising sentries such as Prowl and Jazz had access to Megatron&#039;s personal quarters, Prime asked them for a favour. {{storylink|Defiance issue 2}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
{{storylink|Defiance issue 3}}&lt;br /&gt;
&lt;br /&gt;
During the war, Optimus Prime decided to launch the All Spark into space to keep it out of Lord Megatron&#039;s hands. [[Bumblebee (Movie)|Bumblebee]]  was successful in diverting the Decepticon leader&#039;s attention at [[Tyger Pax]], but was grievously injured as a result. Jazz was part of the team that discovered him after the Decepticons had left.  {{storylink|Prime Directive (IDW) issue 1}}&lt;br /&gt;
&lt;br /&gt;
As the Autobots prepared to leave Cybertron to go after Megatron and the All Spark, Optimus Prime expressed concern on if the remaining civilians and Autobots on Cybertron could hold out while they were gone. Jazz informed him that their troops were laying low, but if the Decepticons tried any mischief, they would be in for a nasty surprise.  {{storylink|The Reign of Starscream issue 1}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Ghosts Of Yesterday&#039;&#039; prequel novel===&lt;br /&gt;
Onboard the &#039;&#039;Ark&#039;&#039;, Jazz was the first to detect the &#039;&#039;[[Ghost 1|Ghost 1&#039;s]]&#039;&#039; presence, and was later badly damaged in a fight with the Decepticons. After being repaired, he and [[Ratchet (Movie)|Ratchet]] fought together against [[Barricade (Movie)|Barricade]].  {{storylink|Ghosts of Yesterday}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
===Titan Magazines &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
Jazz likes &amp;quot;to keep his bodywork &#039;&#039;buff&#039;&#039;&amp;quot; by externalizing his [[Spark]] Core forcefield - in the past, that led to him almost being killed when [[Bonecrusher (Movie)|Bonecrusher]] almost tore out his unprotected Spark. He only survived thanks to fellow Autobot [[Clocker (Movie)|Clocker]], who was killed covering his retreat.  {{storylink|Lost In Space Part 4: Jazz|Lost In Space Part 4: Jazz}}&lt;br /&gt;
&lt;br /&gt;
When the [[All Spark (Movie)|All Spark]] was launched, Jazz, [[Ratchet (Movie)|Ratchet]] and [[Ironhide (Movie)|Ironhide]] attempted to distract Megatron from pursuing it. They ended up attacked by [[Brawl (Movie)|Devastator]] and warped across space by a fold-space weapon.  {{storylink|Prelude: Megatron|Prelude: Megatron}}&lt;br /&gt;
&lt;br /&gt;
[[Image:JazzTitan06.JPG|left|250px|thumb|&amp;quot;I HAVE SEEN THE LORD!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Jazz ended up on a planet that he dubbed &amp;quot;the Information Highway&amp;quot; - a constantly-morphing world with &amp;quot;the accumulated knowledge of countless alien cultures, condensed into some kind of sensory precipitation&amp;quot;. He loved this world and the constant new experiences so much that he deliberately ignored Ratchet&#039;s homing beacon, wanting to stay here forever. However, the planet was alive and predatory, and ended up absorbing him into it - he fired off a warning buoy to stop others arriving, and only this led to Ratchet &amp;amp;amp; Ironhide finding where he was and rescuing him.  {{storylink|Lost In Space Part 4: Jazz|Lost In Space Part 4: Jazz}}&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t like the war and, as the Information Highway incident shows, has no qualms about deserting if given the opportunity.&lt;br /&gt;
&lt;br /&gt;
{{note|The following events occur in an alternate timeline/continuity where Megatron won the battle of Mission City.}}&lt;br /&gt;
Because of a lack of troops on [[Earth]], Ratchet used a corrupted fragment of the All Spark to bring Jazz back to life.&amp;lt;ref name=&amp;quot;allsparkjazzbio&amp;quot;&amp;gt; &#039;&#039;&#039;All Spark-Enhanced Autobot Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt; Happy to be back, Jazz blew off the suggestion that death had made any impact beyond him wanting to live every day as if it was his last, and he was dispatched with Ratchet to secure a raw energon field. &lt;br /&gt;
&lt;br /&gt;
[[Image:JazzTitan21.JPG|right|250px|thumb|&amp;quot;And my sound effects are inane!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it turned out the corrupted fragment had indeed led to Jazz himself being corrupted; he paralyzed Ratchet and attempted to exploit Earth&#039;s apocalypse by selling the newly energon rich planet to the highest bidder. His auction was interrupted by [[Dreadwing (Movie)|Dreadwing]], who rejected an offer to join forces, and attacked. Ratchet revived and managed to destroy the energon field the auction was being held in; Jazz escaped in the resulting confusion.  {{storylink|Dark Spark|Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
He later kept back as a happy hired gun for [[Starscream (Movie)|Starscream]], out to murder Optimus Prime. He was prevented from this when the &#039;&#039;second&#039;&#039; hired gun, [[Kullt]], turned up; he realised Starscream didn&#039;t trust him to be able kill an old comrade and was so insulted he gunned down the other mercenary. He was left rattled when Optimus pointed out he could have let Kullt do the work for him and &#039;&#039;then&#039;&#039; gun him down, which suggested there was still some goodness in him. He drove off in the face of reinforcements, vowing to prove Optimus wrong next time.  {{storylink|Hard Target|Hard Target}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007) film===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Darius McCrary]] (English), [[Taiten Kusunoki]] (Japanese), [[Torsten Michaelis]] (German)&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie2007 Jazz dealership.jpg|left|250px|thumb|Why buy? When you can be!]]&lt;br /&gt;
Jazz was part of Optimus Prime&#039;s unit, summoned to Earth by [[Bumblebee (Movie)|Bumblebee]] after the latter Autobot came to be in the possession of [[Sam Witwicky]]. After his [[protoform]] crashed through a baseball stadium, he investigated a nearby car dealership and chose a Pontiac Solstice hardtop as his vehicle mode. &lt;br /&gt;
&lt;br /&gt;
[[Image:Jazz movie ally.JPG|right|250px|thumb|Sadly, the other car&#039;s owner only had liability.]]&lt;br /&gt;
&lt;br /&gt;
Linking up with his fellow Autobots in a deserted alley, Jazz greeted Sam and [[Mikaela Banes]] as &amp;quot;little bitches,&amp;quot; stating that Earth seems to be a cool place to hang out. He casually sat on the hood of another car while Optimus Prime explained to Sam they learnt Earth&#039;s languages through the internet. He then relayed their mission to find the [[All Spark (Movie)|All Spark]] and explained how his [[Archibald Witwicky|grandfather&#039;s]] glasses were the key to its location.&lt;br /&gt;
&lt;br /&gt;
Soon after, as Sam looked for his grandfather&#039;s glasses, the Autobots attempted to assist by clumsily destroying the yard where they went. When it came to hide from [[Ronald Witwicky|the]] [[Judy Witwicky|parents]], Jazz had the easiest time blending into the shadows due to his small stature.&lt;br /&gt;
&lt;br /&gt;
When Sam and Mikaela were captured by [[Sector Seven]], the Autobots mounted a rescue that saw Optimus Prime tearing the roof off [[Reggie Simmons|Agent Simmons&#039;]] vehicle. When the agents attempted to resist, Jazz used a magnet to relieve the humans of their weapons. After Bumblebee was captured by Sector Seven during the retreat, Jazz expressed his desire to rescue him, but was overruled by Optimus Prime, who didn&#039;t believe it possible to accomplish this without harming the humans, and so they should let them go.&lt;br /&gt;
&lt;br /&gt;
The next day, after Optimus used his navigation scanner on Archibald Witwicky&#039;s glasses, Jazz again commented that they could not leave Bumblebee to die at the hands of Sector Seven, to become a human experiment. Optimus replied that Bumblebee would die in vain if they did not find the All Spark, and when Ironhide asked if the primitive and cruel humans deserved to be saved, Optimus countered by asking if Transformers were so different in the past. Going on to explain what he saw in the humans, Prime declared that if it came to it, he would sacrifice himself to destroy the All Spark - the humans should not pay for Cybertron&#039;s mistakes. Inspired by his words, Jazz and the other Autobots rolled out, filled with determination.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Jazz on Brawl.JPG|left|250px|thumb|&amp;quot;Come on, Decepticon punk!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;MY MISSILE LAUNCHER! That&#039;s like a reproductive organ to me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
On the way to [[Hoover Dam]], the Autobots encountered Bumblebee leading a column of Sector Seven assault vehicles. Jazz and his fellow Autobots applied brakes and did a hard u-turn to join the formation.&lt;br /&gt;
&lt;br /&gt;
Entering [[Mission City]], the [[William Lennox|human]] [[Robert Epps|soldiers]] tried to call for air support from their own forces, only to be attacked by [[Starscream (Movie)|Starscream]] disguised as a human F-22 fighter. Jazz, oddly, sat in vehicle mode after the explosion which crippled Bumblebee, destroying his legs. When [[Brawl (Movie)|Devastator]] began shelling the battle site, Jazz led the Autobot charge toward the Decepticon, speeding to the tank in vehicle mode, then transformed and hopped on top of the turret to distract the Decepticon from the humans. As Devastator also transformed, Jazz managed to wreck his left-side rocket launcher pod before being tossed off. He then sped back to the battle, firing at Devastator, while [[Ratchet (Movie)|Ratchet]] sliced of Devastator&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie2007 Jazz fighting Megatron.jpg|right|250px|thumb|&amp;quot;Wait, why did I tell everyone to retreat again?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Jazz tried to delay [[Megatron (Movie)|Megatron]] when he appeared on the scene in order to cover the escape Captain Lennox&#039;s men and civilians. Despite Lennox&#039;s cries for him to fall back, Jazz bravely faced Megatron alone, but all he got for his trouble was being blasted by the Decepticon&#039;s fusion cannon. As Ironhide and Ratchet escorted Sam and the All Spark to safety, Megatron preyed upon the small Autobot who had the audacity to attack him. The Decepticon leader tossed him through the air, then landed upon him with the crushing grip of his talons. Valiantly, Jazz fought on to the bitter end as Megatron tore him in two, throwing his pieces to the ground before attacking Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Prime Jazz Ironhide Ratchet battleaftermath.jpg|left|250px|thumb|&amp;quot;We lost a great comrade today. We&#039;ll miss you, Blues.&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;His name was &#039;&#039;Jazz&#039;&#039;, Prime.&amp;quot;&amp;lt;br/&amp;gt;  &amp;quot;Whatever.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
After being separated from Sam Witwicky, Ratchet hurried to Jazz, but his [[spark]] had already faded. In the aftermath of Megatron&#039;s defeat, Ironhide somberly handed Optimus Prime Jazz&#039;s remains as Ratchet reported that he could not save their comrade.  The Autobot leader somewhat half-heartedly eulogized him, and quickly moved on.  {{storylink|Transformers (2007)|Transformers (2007)}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Toy packaging bios===&lt;br /&gt;
Before coming to Earth, Jazz was involved in a deep-space battle over a barren world. He was badly damaged in the conflict and was taken offline by Brawl. After he was fixed up and upgraded his endoskeleton reinforcements, he had a renewed determination to keep his vehicle mode in pristine condition.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Premium series&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the final battle for the AllSpark, Jazz faced off against Bonecrusher for a last battle to the absolute finish.&amp;lt;ref&amp;gt;&#039;&#039;&#039;Autobot Jazz vs. Bonecrusher&#039;&#039;&#039; bio,&amp;lt;/ref&amp;gt; Also in that battle, Jazz took on Megatron alone, as everyone else was preoccupied with Brawl. Although he knew he didn&#039;t stand a chance, he would go down fighting for the weak, as a true Autobot would. &amp;lt;ref&amp;gt;&#039;&#039;&#039;Battle Jazz vs. Ice Megatron&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps unsurprisingly, Jazz was left badly damaged as a result of those confrontations. &lt;br /&gt;
&lt;br /&gt;
Ratchet rebuilt Jazz in what turned out to be a long recovery process. Jazz had time to think. And think he did, about a new paintjob!&amp;lt;ref&amp;gt;Target Exclusive Generation 1-style &#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jazz came back, and more powerful than ever due to the power of the AllSpark. &amp;lt;ref name=&amp;quot;allsparkjazzbio&amp;quot;/&amp;gt;  {{storylink|Dark Spark|Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
{{note|Jazz&#039;s fate in the film is about as unambiguous a depiction of a [[Death|Transformer death]] as one could hope for. [[Michael Bay]], when speaking on the subject, stated emphatically, &amp;quot;Jazz is dead&amp;quot;. This puts the weight of [[author intent]] on the side of Jazz being truly deceased. Later, in the &#039;&#039;Revenge of the Fallen&#039;&#039; prequel comic, Optimus Prime asked to have Jazz&#039;s remains buried.&amp;amp;lt;br /&amp;amp;gt;Despite all this, bio information on his Tartet-exclusive [[redeco]] clearly said that he was rebuilt by Ratchet. Make of this what you will. His Allspark power bio says he came back by the power of the AllSpark. This actually happened in an [[Dark Spark|alternate timeline]].}}&lt;br /&gt;
&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comics===&lt;br /&gt;
[[Image:Alliance1 Ironhide-Jazz momentofsilence.jpg|right|250px|thumb|He&amp;amp;#39;s dead Jim.]]&lt;br /&gt;
Shortly after the battle in Mission City, Captain Lennox, Sergeant Epps and the other soldiers helped Ironhide find suitable transportation for Jazz&#039;s remains. As Ironhide sombrely placed Jazz&#039;s body into the trailer, the soldiers lowered their heads in honour of the Autobot who sacrificed his life to save theirs.  {{storylink|Alliance issue 1|Alliance issue 1}}&lt;br /&gt;
&lt;br /&gt;
Later in the Nevada Desert, Optimus Prime and the other Autobots arrived with Jazz&#039;s remains. The Autobots escorted the Decepticons&#039; carcasses while the U.S Navy planned on giving a proper burial ceremony for Jazz.  {{storylink|Alliance issue 2|Alliance issue 2}} Weeks later, the Autobots and their soldier friends are on a US Navy aircraft carrier for Jazz&#039;s burial at sea. A crane hoisted the trailer containing Jazz&#039;s body and dropped it into the ocean. Optimus Prime thanked Lennox for his participation in Jazz&#039;s burial.  {{storylink|Alliance issue 3|Alliance issue 3}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===Transformers The Game (console)===&lt;br /&gt;
:&#039;&#039;Voice actor&#039;&#039;: [[Andrew Kishino]]&lt;br /&gt;
&lt;br /&gt;
====Autobot campaign====&lt;br /&gt;
[[Image:VGE4M3Jazzkabob.jpg|right|180px|thumb|&amp;quot;Ironhide, check this out.&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;Cool, a piñata!&amp;quot;&amp;lt;br/&amp;gt; &amp;quot;...Hate...both of...you...&amp;quot;]]&lt;br /&gt;
Jazz arrived on Earth as part of Optimus Prime&#039;s unit, summoned to the [[human]] planet by Bumblebee. After taking on the form of a Pontiac Solstice, he met up with the other Autobots. His first mission was to distract Sector Seven and law enforcement units, which he did, buying his fellow Autobots time to escape. Jazz was then surrounded by Sector Seven SUVs and Decepticon drones numerous times, requiring Ironhide&#039;s help to escape.&lt;br /&gt;
&lt;br /&gt;
He would then make his way to [[Mission City]], where he engaged [[Starscream (Movie)|Starscream]], [[Blackout (Movie)|Blackout]] and two [[Dreadwing (Movie)|Dreadwing]] drones. Jazz defeated all four of them, but as he celebrated his great victory, [[Brawl (Movie)|Brawl]] appeared behind him and punctured Jazz&#039;s chest with his claw, extinguishing his [[spark]]. [[Ironhide (Movie)|Ironhide]] arrived just in time to witness the killing, swore he&#039;d make Brawl&#039;s death slow, and fought through a horde of Decepticon units to destroy him.  {{storylink|Transformers The Game (console)|Transformers The Game (console)}}&lt;br /&gt;
&lt;br /&gt;
{{note|Press left, up, down(2), left, up, right, at the New game menu. The screen will flash to confirm the code was entered correctly. Go to the bonus features, then the [[Generation 1]] option to use a G1-homage deco on Jazz. This does not change his appearance in the Decepticon campaign, however.}}&lt;br /&gt;
&lt;br /&gt;
====Decepticon campaign====&lt;br /&gt;
Jazz arrived in Mission City with Sam and Mikaela (taking the role of the destroyed Bumblebee), where he was confronted by [[Barricade (Movie)|Barricade]]. After a brief chase through the city, Jazz engaged Barricade in battle, where he was defeated with ease.  {{storylink|Transformers The Game (console)|Transformers The Game (console)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Autobots&#039;&#039;===&lt;br /&gt;
Jazz&#039;s first appearance is with the other Autobots, meeting in an old junk yard.  Setting out into the city, he retrieved a number of [[Sector Seven]] vehicles before running into [[Blackout (Movie)|Blackout]]; after a tedious battle, Blackout ran.  Returning to the group, Jazz reported his findings, and was promptly forgotten about until he&#039;s unlocked as a playable character.  {{storylink|Transformers Autobots/Decepticons|Transformers: Autobots}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Decepticons&#039;&#039;===&lt;br /&gt;
At the [[Hoover Dam]], Jazz set up several automated turrets and Autobot drones around the lower perimeter of the Dam, preventing [[Megatron (Movie)|Megatron]] from escaping.  However, this line of defense only works for so long, as the turrets could only fire at air-borne objects.  Finally getting up the side of the Dam, Jazz stepped in Megatron&#039;s path, doing little more than trash talking before Megatron jumped into battle.  After a roughly equal fight, Jazz finally fell.  Megatron then finished him off and desecrated the Autobot&#039;s corpse.  {{storylink|Transformers Autobots/Decepticons|Transformers: Autobots}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
====Legends Class toys====&lt;br /&gt;
[[Image:Movie Legends Jazz toy.jpg|right|300px|thumb|WhY My buMPeRs hUrT?]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Legends Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese name:&#039;&#039; &#039;&#039;&#039;EZ Collection Jazz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A much smaller version of the character, [[Legends of Cybertron|Legends-class]] Jazz features limited articulation and detail, along with a much simpler transformation. A rather glaring side-effect of this simplicity, in a desire to mimic the hood chest of the larger toy, is the addition of a second front bumper on the roof of his alt-mode. Whether this means Jazz also includes a second engine to go with this front bumper or an attempt at compensation for a case of [[Barricade (Movie)|police car envy]] is unknown. Ironically, the smallest version of Jazz is the biggest Legends toy in the movie line. Even bigger than Optimus. This may make up for the Arcee toy being taller than his Deluxe figure.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/LegendsJazz/jazz.htm More information on Legends Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;CostcoPrimeBonus&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime bonus pack&#039;&#039;&#039; (Costco exclusive multi-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:A Costco exclusive special pack of Leader Class [[Optimus Prime (Movie)|Optimus Prime]] with Legends Class [[Bumblebee (Movie)|Bumblebee]] and Autobot Jazz as bonus figures. None of the three toys is changed from their respective original releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;TRULegendsPack&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Allspark Legends pack.jpg|right|200px|thumb|Why&amp;amp;#39;s the man always putting me down?]]&lt;br /&gt;
*&#039;&#039;&#039;Battle for the Allspark&#039;&#039;&#039; (Toys&#039;R&#039;Us exclusive Legends multi-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:A Toys &amp;quot;R&amp;quot; Us exclusive, this six-pack of Legends class figures contains unmodified toys of [[Optimus Prime (Movie)|Optimus Prime]], Jazz, [[Bumblebee (Movie)|Bumblebee]], [[Megatron (Movie)|Megatron]], [[Starscream (Movie)|Starscream]] and [[Barricade (Movie)|Barricade]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;LegendsVsBonecrusher&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Legends JazzBonecrusher toys.jpg|right|300px|thumb|Bonecrusher tried to make Jazz smaller by slamming his head in.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz vs. Bonecrusher&#039;&#039;&#039; (Legends &amp;quot;Allspark Battles&amp;quot; two-pack, 2008)&lt;br /&gt;
&lt;br /&gt;
:As part of the &#039;&#039;AllSpark Battles&#039;&#039; refresh of the &#039;&#039;Movie&#039;&#039; toyline, Legends class Jazz with slightly different deco with more paint for his robot mode chest... but less paint for the vehicle mode hood while the vehicle mode windows are now blue, painted on all sides. He is packed in a versus two-pack with an all-new Legends class figure of [[Bonecrusher (Movie)|Bonecrusher]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/LegendsJazz/jazz.htm More information on Allspark Battles Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;LegendsVsMegatron&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Legends JazzIceMegatron toys.jpg|right|300px|thumb|Megatron&amp;amp;#39;s going to have a tough time tearing that in half.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle Jazz vs. Ice Megatron&#039;&#039;&#039; (Legends &amp;quot;Allspark Battles&amp;quot; two-pack, 2008)&lt;br /&gt;
&lt;br /&gt;
:Once again Legends class Jazz is redecoed, this time in a battle-damaged deco based upon his appearance during the battle in Mission City. Amusingly, like the Deluxe class Final Battle Jazz toy, the &amp;quot;battle damage&amp;quot; can only be seen in robot mode. He comes packed with a redecoed Legends class Megatron toy colored with blue accents.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/LegendsBattleJazz/jazz.htm More information on Battle Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Deluxe Class toys====&lt;br /&gt;
[[Image:Jazzmovietoydeluxe.jpg|right|300px|thumb|&amp;amp;quot;Just wait. They&amp;amp;#39;ll do me in G1 colors soon...&amp;amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-04&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:Jazz transforms into a silver [[wikipedia:Pontiac_Solstice|Pontiac Solstice}} Custom Hardtop. Included is a blaster weapon that elongates into a sniper rifle, which may also be clipped directly onto his rear spoiler when in vehicle mode. In robot mode, the section featuring this same rear spoiler may be kept folded onto his back or worn on either shoulder as a shield. An interesting undocumented feature is a hinge joint located on the bottom of the rifle can attach to the &#039;&#039;shield&#039;s&#039;&#039; hinge joint, creating three choice weapon configurations: &#039;&#039;(a)&#039;&#039; a mounted long range sniper rifle, &#039;&#039;(b)&#039;&#039; an ambidextrous shoulder-mounted cannon, or &#039;&#039;(c)&#039;&#039; a short range blaster with built-in shield somewhat akin to what has been seen in Jazz&#039;s concept art and in the movie itself.&lt;br /&gt;
&lt;br /&gt;
:As with most of the mainline toys, he features a [[Automorph|Automorphing]] gimmick that is activated by pushing the car roof down onto his back and locking it into place. This raises his head and slides his chest panels into proper position for the robot mode. This feature, like the weaponry mentioned above, is not documented at all, so one must be careful to not press the chest &#039;&#039;and&#039;&#039; the back at the same time.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/AutobotJazz/jazz.htm More information on Deluxe Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;JazzBonecrusherBrawl3pack&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe three-pack&#039;&#039;&#039; (Costco exclusive multi-pack, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This Costco exclusive three-pack contains an unchanged Deluxe Class Autobot Jazz together with equally unchanged Deluxe Class [[Bonecrusher (Movie)|Bonecrusher]] and [[Brawl (Movie)|Decepticon Brawl]] toys. It also comes with a nifty poster depicting all three toys in a standoff scene.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;JazzPrimeBrawl3pack&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe three-pack&#039;&#039;&#039; (multi-pack, UK 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This three-pack, which was available at general retail in the United Kingdom, contains an unchanged Deluxe Class Autobot Jazz together with equally unchanged Deluxe Class [[Optimus Prime (Movie)|Protoform Optimus Prime]] and [[Brawl (Movie)|Decepticon Brawl]] toys.&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;TargetG1&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie G1Jazz toy.jpg|right|300px|thumb|&amp;amp;quot;See? Nineteen-Eighty-Four!&amp;amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Target Exclusive Deluxe, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:An extensive [[redeco]] of Deluxe class Jazz, this Target-[[exclusive]] is heavily based on &#039;&#039;[[Generation 1]]&#039;&#039; [[Jazz (G1)|Jazz&#039;s]] Martini Racing scheme. He&#039;s lacking in Martini sponsorship for all the obvious reasons, replacing them with his own name. Disco Jazz doesn&#039;t really need to advertise, but he does.&lt;br /&gt;
&lt;br /&gt;
:This figure also features a minor retool of the joint in the forearm. On the initial, mass retail release of Deluxe Jazz, the black hinge-joint was able to slide over slightly as part of the original design. The new version features a shorter joint, which makes it a lot less floppy in robot mode. [[Cyberfly|Cyberflies]] sold separately.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/TargetJazz/jazz.htm More information on Target &amp;quot;G1&amp;quot; Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;FinalBattle&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie FinalBattleJazz toy.jpg|right|300px|thumb|No Cool colors in movie #2? Aww.]]&lt;br /&gt;
*&#039;&#039;&#039;Final Battle Jazz&#039;&#039;&#039; (Deluxe Class, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-14&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Crescent Cannon&amp;quot;, energy-blast missile&lt;br /&gt;
&lt;br /&gt;
:An extensive retool of Jazz, modifying his head and most of his legs to give them a broken, battle-scarred appearance. Amusingly, because Hasbro chose to keep his vehicle mode pristine, the rest of his body is undamaged. All the damaged parts have a black and blue deco, representing glowing circuitry and exposed conduits.&lt;br /&gt;
&lt;br /&gt;
:Jazz comes with a brand new spring-loaded weapon (called a &#039;&#039;Crescent Cannon&#039;&#039; on the packaging), partially modeled after the actual weapon Jazz appears with in the film. It can fire a transparent blue projectile and, not unlike his original featured weapon, can be mounted in different configurations: &#039;&#039;(a)&#039;&#039; Mounted on his &#039;&#039;right&#039;&#039; arm with the Crescent Cannon missile launcher (with the crescent up) facing forward a la the film, or &#039;&#039;(b)&#039;&#039; mounted on his &#039;&#039;left&#039;&#039; arm with the flip-out rifle barrel pointed forwards (with the crescent down).  The cannon can actually be rotated on the connecting peg, allowing the gun to be mounted in either configuration on either arm.  &lt;br /&gt;
&lt;br /&gt;
:Unusual for a regular Deluxe class figure, this version of Jazz is packaged on his card in robot mode, no doubt to highlight the changes to the figure that would not be visible in the vehicle mode.&lt;br /&gt;
&lt;br /&gt;
:In addition to the retooled forearm joint also found on the Target exclusive &amp;quot;G1 color&amp;quot; Jazz, a running change variant of Final Battle Jazz adds another peg to the Crescent Cannon, thus allowing Jazz to use the weapon in all the different configurations on either arm.&amp;lt;ref&amp;gt;[http://www.allspark.com/forums/index.php?showtopic=40291 Original Allspark thread about the running change mold variant for Final Battle Jazz&#039;s Crescent Cannon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:In spite of the claim that this is a &amp;quot;final battle&amp;quot; version of Jazz, his torso does not separate easily from his legs.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/FinalBattleJazz/jazz.htm More information on Final Battle Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;AllsparkEnhanced&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie2007 Allspark Jazz.jpg|right|300px|thumb|I feel so pretty with this makeup.]]&lt;br /&gt;
*&#039;&#039;&#039;All Spark-Enhanced Autobot Jazz&#039;&#039;&#039; (Target Exclusive Deluxe, 2007) &lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This Target exclusive features the Deluxe Class Jazz in unique cylindrical packaging, with the only difference from his standard release being that key robot mode parts are highlighted by the slavish &#039;All Spark Blue&#039; color for no other reason than [[to sell toys]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/AllsparkJazz/jazz.htm More information on All Spark Jazz at TFU,info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;Premium&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:PremiumJazzToy.jpg|right|300px|thumb|Almost movie-accurate. Hasbro forgot they made the proper gun.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe Class &amp;quot;Premium Series&amp;quot;, 2008)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:This more movie-accurate version of Jazz sports a shinier coat of silver paint, along with added paint application detail to his robot mode parts. As it is a straight redeco, despite his coloration being far closer to the movie model, his weapon is still the old preliminary-art &amp;quot;sword&amp;quot; rather than the &amp;amp;lt;a href=&amp;quot;#FinalBattle&amp;quot; title=&amp;quot;&amp;quot;&amp;amp;gt;&amp;quot;Final Battle&amp;quot; version&#039;s&amp;amp;lt;/a&amp;amp;gt; much more screen-accurate shield/cannon.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Autobot/PremiumJazz/jazz.htm More information on Premium Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&amp;amp;lt;span id=&amp;quot;TargetvsMegatron&amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Over Mission City (Two-Pack)&#039;&#039;&#039; (&amp;quot;Screen Battles&amp;quot; Deluxe, 2008)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039; Telescoping &amp;quot;sword&amp;quot; (rifle)&lt;br /&gt;
&lt;br /&gt;
:A Target exclusive two-pack that pits an unchanged Deluxe Class Final Battle Jazz with a beige, brown, and on-fire orange version of Voyager Class [[Megatron (Movie)|Megatron]] in reference to their battle on the top of a skyscraper in the film that was, in fact, Jazz&#039;s final battle.&lt;br /&gt;
&lt;br /&gt;
====Fast Action Battlers====&lt;br /&gt;
[[Image:Movie FAB Jazz.jpg|right|300px|thumb|The kids love me.]]&lt;br /&gt;
*&#039;&#039;&#039;Ion Blast Autobot Jazz&#039;&#039;&#039; (Fast Action Battler, 2007)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Energy-blast missile&lt;br /&gt;
&lt;br /&gt;
:Though larger than the standard &amp;amp;lt;a href=&amp;quot;#Deluxe_Class_toys&amp;quot; title=&amp;quot;&amp;quot;&amp;amp;gt;Deluxe class Jazz&amp;amp;lt;/a&amp;amp;gt;, [[Fast Action Battlers]] &amp;quot;Ion Blast&amp;quot; Jazz is a simplified toy for the younger set with comparatively few parts and detailing. In vehicle mode he&#039;s kind of a squat and cutified Pontiac Solstice. His articulation is limited to his shoulders, hips and knees, and has a spring-loaded missile launcher in place of his left hand.&lt;br /&gt;
&lt;br /&gt;
:This toy was later redecoed into [[Smokescreen (Movie)|Sonic Shock Smokescreen]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/FABJazz/jazz.htm More information on Ion Blast Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Cyber Slammers====&lt;br /&gt;
[[Image:Movie Jazz CyberSlammer.jpg|right|300px|thumb|Silver scratches too easy, ask Jazz.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Cyber Slammers, 2007)&lt;br /&gt;
&lt;br /&gt;
:[[Cyber Slammers]] Jazz is an amazingly cute Pontiac Solstic that transforms into an amazingly cute Autobot hipster. &amp;quot;Slam&amp;quot; his robot mode down into car mode and he rolls along, slowly transforming back up into robot mode. Like most Cyber Slammers, Jazz manages to cram most of his vehicle mode&#039;s major details into a compact, super-deformed version of that mode.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/CySlamJazz/jazz.htm More information on Cyber Slammers Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Robot Replicas====&lt;br /&gt;
[[Image:Movie RobotReplicas Jazz.jpg|right|200px|thumb|My hand picks up XM.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Robot Replica, 2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Crescent cannon&amp;quot; rifle/shield, alternate left &amp;amp; right forearms&lt;br /&gt;
&lt;br /&gt;
:As part of the [[Robot Replicas]] line, this version of Jazz is a non-transforming action figure that utilizes [[Revoltech]]-style jointing. The sculpt hews much closer to the movie CGI model than is possible with the full transforming toys, plus the universal jointing of the line allows for his forearm to be replaced with the included Crescent Cannon (which is also called that on the toy&#039;s packaging), or parts from other Robot Replica figures. Jazz&#039;s shoulders are actually mounted on the wrong sides of the toy as compared to the [[Transformers (2007)|Movie&#039;s]] CG design, but can easily swapped due to the toy&#039;s body construction.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2007/Autobot/RRJazz/jazz.htm More information on Robot Replicas Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Titanium Series====&lt;br /&gt;
[[Image:Movie TitaniumRM Jazz.jpg|right|200px|thumb|&amp;amp;quot;Are you looking at me?&amp;amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (3&amp;quot; Robot Masters, 2007)&lt;br /&gt;
*&#039;&#039;Accessories&#039;&#039; Movie-style Autobot sigil display stand&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Titanium Series]]&#039;&#039; Jazz is a die-cast metal and plastic figurine, with an accurate sculpt based on the slender CG model owing to the fact he doesn&#039;t need to transform. Being a figurine, he only has articulation in his shoulders, neck and waist. Jazz is sculpted with a small handgun that was only featured in concept art early in film development that still showed Arcee as part of the main cast. Jazz comes with a Movie-style Autobot symbol display stand, as is expected.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
====Unleashed====&lt;br /&gt;
[[Image:Movie UnleashedTurnarounds RatchetJazz.jpg|right|150px|thumb|Ratchet, unable to re-attach Jazz&amp;amp;#39;s lower torso, fitted Jazz with one of those things the Quintesson Judges float with, and made it flamin&amp;amp;#39;!]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Ratchet and Autobot Jazz&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:The Ratchet and Jazz turnaround is a 3D sculpture of the two characters, both in robot mode, emerging from rubble and explosions, with a movie-accurate sculpt (compared to the various transforming toys). The &amp;quot;turnaround&amp;quot; aspect of these sculptures simply means one can turn the piece around to display a raised-relief of the movie-style Autobot sigil instead.&lt;br /&gt;
&lt;br /&gt;
:This product&#039;s release was canceled for the US market, but was released in Australia and in Asia.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Transformers Movie Danglers====&lt;br /&gt;
[[Image:Movie Jazz Dangler.jpg|right|159px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:Released by [[Tomy Yujin]] in November 2007&amp;lt;ref name=&amp;quot;TomyYujin&amp;quot;&amp;gt;[http://www.gachausa.com/products/transformers.asp Tomy Yujin &#039;&#039;Transformers&#039;&#039; page]&amp;lt;/ref&amp;gt; as part of the [[Danglers Collection]], this toy is a weird plastic [[super-deformed]] version of Jazz that pops out his vehicle mode when you squeeze him, kinda like he&#039;s either giving birth to it or...er, excreting it.  Classy.  This little figurine has a little strap on it so that it can be put on cell phones or portable gaming devices.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Transformers Movie Screen Cleaners====&lt;br /&gt;
[[Image:Movie Jazz Screencleaner.jpg|right|150px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:Released by Tomy Yujin on January 2008&amp;lt;ref name=&amp;quot;TomyYujin&amp;quot;/&amp;gt;, this dangler is a faction logo-shaped screen cleaner for your cell phone, with a stock image of Jazz printed on the other side.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
====RPMs - Robot Powered Machines====&lt;br /&gt;
=====Battle Series=====&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz Vs. Decepticon Brawl&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Number:&#039;&#039; &#039;&#039;&#039;02 of 08&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
===Robot Heroes===&lt;br /&gt;
[[Image:Movie Robotheroes JazzVsFrenzy.jpg|right|150px|thumb|&amp;amp;quot;His only real complaint is that he&amp;amp;#39;s always stuck fighting the small ones.&amp;amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz vs. Decepticon Frenzy&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
: This pack of cutely sculpted figurines features an oddly brown-coloured Frenzy.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rhjazzbrawl.jpg|right|150px|thumb|Yeah, um, that sure is Jazz.]]&lt;br /&gt;
*&#039;&#039;&#039;Protoform Jazz vs. Decepticon Brawl&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:This &#039;&#039;Robot Heroes&#039;&#039; pack features a cutely murderous figurine of Brawl, and Jazz in his &amp;quot;[[Protoform]]&amp;quot; mode. Considering the generic nature of the protoforms, Protoform Jazz can easily represent any of his other three companions who crash landed to Earth.  Like many Robot Heroes, he&#039;s jointed at the shoulders and neck.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesfinalbattle.jpg|right|250px|thumb|Hi, then die.]]&lt;br /&gt;
*&#039;&#039;&#039;The Final Battle&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
: Packaged with Autobot Ratchet, Megatron, Blackout, and Optimus Prime, &amp;quot;Battle Damage&amp;quot; Jazz is a slightly redecoed version of the first two pack version.  His exclusive deco involves a black paint wash and black-lined cracks over a shiny silver painted finish.  The Final Battle 5-pack was sold exclusively in Walmart stores.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Robotheroesjazzmegatron.jpg|right|150px|thumb|Okay, this is getting ridiculous.]]&lt;br /&gt;
*&#039;&#039;&#039;Battle Jazz vs Megatron&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:Once again the first Jazz sculpt is given a battle damage deco.  This time black cracks and starbursts are painted over dull unpainted silver plastic.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:Movie Jazz armswordconcept.jpg|right|180px|thumb|Cool melee weapon in the game, totally non-existent in the movie.]]&lt;br /&gt;
* The packaging text for the Deluxe Jazz figure refers to his weapon as a &amp;quot;telescoping sword&amp;quot;. As ridiculous as this sounds considering this weapon &#039;&#039;looks&#039;&#039; like a firearm and can attach to his spoiler in vehicle mode as such, this very idea actually comes from concept drawings of a sword weapon featured on the same concept art that also had Jazz showcasing the short range blaster/shield thingy both featured in the film and included with his Final Battle retool. So, &#039;&#039;really&#039;&#039;... not that ridiculous anymore.&lt;br /&gt;
&lt;br /&gt;
* According to a press kit sent out in conjunction with the movie, Jazz has a &amp;quot;near-perfect recordable memory that makes him invaluable as a documenter of battles&amp;quot; and is &amp;quot;equipped with a fusion engine that allows him to reach sub-light speeds in vehicle mode.&amp;quot; [http://numberonestars.com/transformers/production/autobots.htm] One, uh, would &#039;&#039;hope&#039;&#039; a Pontiac Solstice would be travelling at &#039;&#039;sub&#039;&#039;-light speeds...&lt;br /&gt;
&lt;br /&gt;
* During the final battle in [[Mission City]], there&#039;s a long period where Jazz is not doing &#039;&#039;anything&#039;&#039;. He&#039;s standing around in vehicle mode when Ironhide notices that the F-22 flying above the city is Starscream, stays in vehicle mode when Ironhide and Bumblebee pick up a Furby delivery truck for cover, &#039;&#039;still&#039;&#039; remains in vehicle mode when Starscream blasts them, and after Sam discovers that Bumblebee has lost his legs, all Jazz does is pull back for a few feet to give Bumblebee space to crawl. In the end, Jazz doesn&#039;t really join the battle &#039;&#039;at all&#039;&#039; until Brawl shows up.&lt;br /&gt;
&lt;br /&gt;
* In an earlier draft of the movie script, [[Megatron (Movie)|Megatron]] was supposed to &amp;quot;consume&amp;quot; the Sparks of Autobots he killed. A remainder of this can be found in the novelization and the IDW comic adaptation of the movie, which both explicitly state that Megatron tears out Jazz&#039;s Spark. In the movie itself, however, Megatron simply appears to kill Jazz by ripping him apart at the waist, even though [[Frenzy (Movie)|Frenzy]] was previously able to survive as a detached head.  However, a recent rejiggering of Frenzy&#039;s biology makes this a moot point.&lt;br /&gt;
&lt;br /&gt;
* Though it is very brief, Jazz does indeed get a face close-up during the Mission City battle when he is shot by Megatron and falls over in pain, before he is ripped in half.&lt;br /&gt;
&lt;br /&gt;
* In an appeal to his better nature in [[Transformers (Titan Magazine)|Titan]], Optimus said part of him was &amp;quot;still Autobot Jazz&amp;quot;: a reference to the name of the Jazz toys. &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.tfu.info/2007/Autobot/AutobotJazz/jazz.htm Jazz at TFU.info]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character stubs missing fiction]]&lt;br /&gt;
[[Category:Upcoming toy releases]]&lt;br /&gt;
[[Category:Autobots]]&lt;br /&gt;
[[Category:Movie characters]]&lt;br /&gt;
[[Category:Robot Heroes]]&lt;br /&gt;
[[Category:Titanium Series]]&lt;br /&gt;
[[Category:3D Battle-Cards]]&lt;/div&gt;</summary>
		<author><name>Evil Tim</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=249639</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=249639"/>
		<updated>2009-03-28T11:49:55Z</updated>

		<summary type="html">&lt;p&gt;Evil Tim: I&amp;#039;ll get this right in a minute.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Tfgame2007 logo.png|center|500px]]&lt;br /&gt;
|&lt;br /&gt;
* [[Transformers The Game (console)|Console]] (Xbox 360, PS2, PS3, Wii, PC)&lt;br /&gt;
* [[Transformers The Game (PSP)|Playstation Portable]]&lt;br /&gt;
* [[Transformers Autobots/Decepticons|Nintendo DS]]&lt;br /&gt;
* [[Battle for the Allspark]] (online)&lt;br /&gt;
|}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Prime Directive (IDW) issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**Nobody knows about the PC version. It is a mystery.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[Allspark|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings as Frenzy&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIBRIR|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector 7 vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the Allspark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself stood next to Bonecrusher on the runway again. This somehow lead to a mission to destroy drone aircraft made using technology based on Megatron&#039;s vehicle mode, which Starscream no doubt viewed as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the Allspark was (and Sam had it despite being arrested by Section 7), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream, Brawl and Bonecrusher, who seemed to have got lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Guiltar|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to Central Park (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion without first being Decepticons. This somehow led him to Sam, who was about to hand over the Allspark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to deal with Ironhide.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron destroying things at random, some drones appearing, Megatron destroying them at random, and then this cycle repeating. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the Allspark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the Allspark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as he watched the eradication of the human race. That done, it was time for his triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|Mysterious meteor]] crashes down to [[earth]] and scans a yellow Camaro and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifiact, but warns him to [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. Soon [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted distracted S7. Decepticon drones attacked, however and [[Ironhide (Movie)|Ironhide]] had to rescue him. Bumblebee was taken by a S7 helicopter and Optimus had to follow the Autobot in vehicle mode. However, the Decepticon [[Shockwave (Movie)|Shockwave]] attacked. Optimus had to follow him from place to place and finally kill him.&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee escaped and broke open the command center doors, but security robots went to sound the alarm Bumblebee easily killed them and destroyed a console. Now he had to destroy cooling fans. After they were destroyed he had to race out of the tunnels they were in and finally, destroy generators. Bumblebee shrunk the [[All Spark (Movie)|All Spark]] while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]]. Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade and after a long fight, Optimus killed Megatron.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the first mission of the Autobot campaign, Swindle drones are&#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the Allspark.&lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The PS3 version has the effects added correctly, implying the same of the 360 version.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.&lt;br /&gt;
* In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a gatling gun in his tail. This weapon doesn&#039;t exist.&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the gameplay, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like [[Raksha|a double standard!]]&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of axe when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
* It is possible to unlock hidden toy-inspired &amp;quot;skins&amp;quot; for several characters, such as [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie) toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Tonka GoBots|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Reggie Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cut scenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate is uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the Allspark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Evil Tim</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=249638</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=249638"/>
		<updated>2009-03-28T11:49:17Z</updated>

		<summary type="html">&lt;p&gt;Evil Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Tfgame2007 logo.png|center|500px]]&lt;br /&gt;
|&lt;br /&gt;
* [[Transformers The Game (console)|Console]] (Xbox 360, PS2, PS3, Wii, PC)&lt;br /&gt;
* [[Transformers The Game (PSP)|Playstation Portable]]&lt;br /&gt;
* [[Transformers Autobots/Decepticons|Nintendo DS]]&lt;br /&gt;
* [[Battle for the Allspark]] (online)&lt;br /&gt;
|}&lt;br /&gt;
[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]&lt;br /&gt;
The console version of [[Transformers The Game]] follows several of the movie&#039;s robotic characters through an approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller&#039;s Tales]], with cinematic cut scenes animated by [[Blur Studio]]. &lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.&lt;br /&gt;
&lt;br /&gt;
It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Prime Directive (IDW) issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It&#039;s disabled by default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**Nobody knows about the PC version. It is a mystery.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|&amp;quot;You said they&#039;d reciprocate!&amp;quot;]]]]&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 1: SOCCENT Military Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool...What? Pepsi?!&amp;quot;]]&lt;br /&gt;
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream&#039;s]] command, he then proceeded to the local puny human military base to wreck it because that&#039;s just how Starscream rolls.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|&amp;quot;Damn it Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their &amp;lt;s&amp;gt;vending machines&amp;lt;/s&amp;gt; mainframes and grab some data.&lt;br /&gt;
&lt;br /&gt;
Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout&#039;s life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.&lt;br /&gt;
&lt;br /&gt;
No, really.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Barricade (Movie)|Barricade&#039;s]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam&#039;s [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[Allspark|end of the game]]. You&#039;re better off forgetting about this conversation entirely, it&#039;ll prevent later [[Legion|sanity loss]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream&#039;s plan to find Sam&#039;s location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn&#039;t possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings as Frenzy&#039;s energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.&lt;br /&gt;
&lt;br /&gt;
After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy&#039;s captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a &amp;quot;pair of ocular lenses.&amp;quot; Which both he and Starscream knew at the start of the level. Argh.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in [[Tranquility]], so get used to it.]]&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIBRIR|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.&lt;br /&gt;
This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.&lt;br /&gt;
&lt;br /&gt;
Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector 7 vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the Allspark is, as the game will forget this shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: A Gathering &amp;lt;s&amp;gt;Farce&amp;lt;/s&amp;gt; Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn&#039;t understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn&#039;t avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself stood next to Bonecrusher on the runway again. This somehow lead to a mission to destroy drone aircraft made using technology based on Megatron&#039;s vehicle mode, which Starscream no doubt viewed as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared in the game after this mission, you have to wonder why he bothered at all, really.&lt;br /&gt;
&lt;br /&gt;
This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker&#039;s voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: City of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autobot forces arrived in Mission City despite having no idea of where the Allspark was (and Sam had it despite being arrested by Section 7), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream, Brawl and Bonecrusher, who seemed to have got lost along the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded &#039;&#039;&#039;checkpoint race!&#039;&#039;&#039;&amp;lt;ref&amp;gt;No, seriously, this actually happens.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Guiltar|someone else]].]]&lt;br /&gt;
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn&#039;t. Since Scorponok can&#039;t drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to Central Park (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion without first being Decepticons. This somehow led him to Sam, who was about to hand over the Allspark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to deal with Ironhide.&lt;br /&gt;
&lt;br /&gt;
Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout&#039;s day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, ordering his troops to get stuck on the scenery behind him so they&#039;d be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn&#039;t get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.&lt;br /&gt;
&lt;br /&gt;
This consisted of Megatron destroying things at random, some drones appearing, Megatron destroying them at random, and then this cycle repeating. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they&#039;d driven the player character to suicide and hurriedly ended the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Day of the Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been affected by the same Apathy Radiation from the Allspark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen&#039;s voice]] finally got off his tin backside to have a final confrontation with Frank Welker&#039;s voice, just like the [[The Transformers (cartoon)|good old days]]. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the Allspark.&lt;br /&gt;
&lt;br /&gt;
Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as he watched the eradication of the human race. That done, it was time for his triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
===Autobots===&lt;br /&gt;
&lt;br /&gt;
A [[Bumblebee (Movie)|Mysterious meteor]] crashes down to [[earth]] and scans a yellow Camaro and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifiact, but warns him to [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.&lt;br /&gt;
Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]&#039;s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. Soon [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted distracted S7. Decepticon drones attacked, however and [[Ironhide (Movie)|Ironhide]] had to rescue him. Bumblebee was taken by a S7 helicopter and Optimus had to follow the Autobot in vehicle mode. However, the Decepticon [[Shockwave (Movie)|Shockwave]] attacked. Optimus had to follow him from place to place and finally kill him.&lt;br /&gt;
&lt;br /&gt;
In Hoover Dam, Bumblebee escaped and broke open the command center doors, but security robots went to sound the alarm Bumblebee easily killed them and destroyed a console. Now he had to destroy cooling fans. After they were destroyed he had to race out of the tunnels they were in and finally, destroy generators. Bumblebee shrunk the [[All Spark (Movie)|All Spark]] while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]]. Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade and after a long fight, Optimus killed Megatron.&lt;br /&gt;
&lt;br /&gt;
That&#039;s one heck of a lot of killing.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Response==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers. &lt;br /&gt;
*In the first mission of the Autobot campaign, Swindle drones are&#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
* The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
* Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the Allspark.&lt;br /&gt;
* The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* The PS2 version features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The PS3 version has the effects added correctly, implying the same of the 360 version.&lt;br /&gt;
* In the final mission of Chapter 3 for the Decepticons, it&#039;s just this side of entirely possible to be &#039;&#039;[[Sky Lynx (G1)|too good]]&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.&lt;br /&gt;
* In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a gatling gun in his tail. This weapon doesn&#039;t exist.&lt;br /&gt;
* Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the gameplay, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;.&lt;br /&gt;
* Before the final battle in the Autobot campaign, spark drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Autobots &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
* Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like [[Raksha|a double standard!]]&lt;br /&gt;
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
* Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;.&lt;br /&gt;
* One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can&#039;t make it out alive.&lt;br /&gt;
* Bumblebee uses some kind of axe when he fights with a three-punch combo.&lt;br /&gt;
* Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable.&lt;br /&gt;
* It is possible to unlock hidden toy-inspired &amp;quot;skins&amp;quot; for several characters, such as [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie) toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Tonka GoBots|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed).&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]&lt;br /&gt;
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Reggie Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cut scenes). Even Sam himself has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
* The game&#039;s All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron (great idea, guys!) who&#039;s shoved into a little alcove rather than freestanding in his own room.&lt;br /&gt;
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.&lt;br /&gt;
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn&#039;t.&lt;br /&gt;
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade&#039;s fate is uncertain.&lt;br /&gt;
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.&lt;br /&gt;
* Decepticon Campaign: Shoving the Allspark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron, apparently.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
{{nav-movie}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Evil Tim</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:VGBlackoutE1M3Intro.jpg&amp;diff=249637</id>
		<title>File:VGBlackoutE1M3Intro.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:VGBlackoutE1M3Intro.jpg&amp;diff=249637"/>
		<updated>2009-03-28T11:46:47Z</updated>

		<summary type="html">&lt;p&gt;Evil Tim: {fairuse}
Videogame screenshot from the PS3 version. Blackout steals a vending machine he seems to think is a server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{fairuse}&lt;br /&gt;
Videogame screenshot from the PS3 version. [[Blackout (movie)|Blackout]] steals a vending machine he seems to think is a server.&lt;/div&gt;</summary>
		<author><name>Evil Tim</name></author>
	</entry>
</feed>