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		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=1915515</id>
		<title>Transformers: War for Cybertron (360/PS3/PC)</title>
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		<summary type="html">&lt;p&gt;IZak910: Added screenshots, more quotes, and reorganized some of the text in the Multiplayer section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-wfc}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|next=Transformers: Rise of the Dark Spark (console)&lt;br /&gt;
|title=&#039;&#039;Transformers: War for Cybertron&#039;&#039;&lt;br /&gt;
|image=War_for_Cybertron_Next_Gen_Version_Cover_Art.jpg‎&lt;br /&gt;
|caption=It&#039;s like Gears of War, but you &#039;&#039;turn into&#039;&#039; the Centaur.&lt;br /&gt;
|developer=[[High Moon Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writer=[[Dan Jolley]]&lt;br /&gt;
|additionalwriting=[[Daniel Arey]]&lt;br /&gt;
|date=[[June 17]], [[2010]]&lt;br /&gt;
|platform=PlayStation 3, Xbox 360 PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is one of several [[Transformers: War for Cybertron (games)|&#039;&#039;Transformers: War for Cybertron&#039;&#039; video games]]. It was developed by [[High Moon Studios]] and published by [[Activision]], and it is set in the [[Aligned continuity family]] in the ancient days of the [[Cybertron (planet)|Cybertron]]ian war. The game is an over-the-shoulder third-person shooter in which the player can choose their character from a small roster of either [[Autobot]]s or [[Decepticon]]s. It was released for Xbox 360 and PlayStation 3 at Sears stores on [[June 17]], [[2010]]. On [[June 22]], those and the PC version were released to the broader market.&lt;br /&gt;
&lt;br /&gt;
Companion games, [[Transformers: War for Cybertron (DS)|two for the Nintendo DS]] and [[Transformers: Cybertron Adventures|one for the Wii]], were developed by [[Vicarious Visions]] and [[Next Level Games]], respectively.&lt;br /&gt;
 &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:WarforCybertron-OptimusPrime.jpg|right|thumb|upright=2.2|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; features a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/transformers/news/seibertron-qa-with-activision-makers-of-war-for-cybertron/17548/ Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{note|The novel &#039;&#039;[[Transformers: Exodus]]&#039;&#039; was, naturally, promoted as being in the same [[continuity]] as the game. In practice, however, the two stories differ substantially on many details. The first fifteen chapters of &#039;&#039;Exodus&#039;&#039; chronicle the backstory of the war, with an interlude by Alpha Trion placed between them and the remaining of the thirty-nine chapters. Events akin to the &#039;&#039;War for Cybertron&#039;&#039; campaigns do take place in the second portion of the novel, but the settings, details, and involved parties change in each case. Below, in italics, are brief descriptions of the parallel events that take place in &#039;&#039;Exodus&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter I: Dark Energon&#039;&#039;&#039;&lt;br /&gt;
*Characters available: [[Brawl (WFC)|Brawl]], [[Barricade (WFC)|Barricade]], [[Megatron (WFC)|Megatron]]&lt;br /&gt;
*Boss: Autobot Swarm&lt;br /&gt;
&lt;br /&gt;
It is the waning days of the [[Great War (Prime)|Great War]] on [[Cybertron (planet)|Cybertron]] before the Transformers come to Earth. [[Megatron (WFC)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (WFC)|Starscream]], and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (WFC)|Brawl]] and [[Barricade (WFC)|Barricade]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this. Doing this also causes Jetfire to lose trust in Starscream and warn Zeta Prime of their ambitions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapters 18–19, Megatron laid claim to Trypticon Station and the Dark Energon contained within. By this point in the war, however, Starscream was already a full member of the Decepticon army. The Dark Energon was his trump card in case he ever chose to betray Megatron to the Autobots. The taking of Trypticon Station happened largely behind the scenes in the novel, without Starscream actively defending it—Megatron took advantage of a rare absence of Starscream from the station to make it his own. He returned from an errand to find his loyal pack of Decepticons brutalized by Megatron&#039;s gladiators, and his power base usurped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter II: Fuel of War&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Starscream, [[Thundercracker (WFC)|Thundercracker]], [[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*Boss: [[Energon Bridge Guardian]]&lt;br /&gt;
Megatron sends the [[seeker (body-type)|Seekers]] to reactivate the ancient [[Geosynchronous Energon Bridge|Energon Bridge]] that will produce new Dark Energon. After encountering Autobot [[security probe]]s, [[Cybertronian jellyfish|strange jellyfish-like life forms]], and fighting legions of Autobot defenders, they succeed. They then start the assault on Iacon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 22, Starscream and his Seekers reactivate the Geosynchronous Energon Bridge to help Megatron conduct Energon from Cybertron&#039;s core to Trypticon Station. The events are basically the same as the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter III: [[Iacon (polity)|Iacon]] Destroyed&#039;&#039;&#039;&lt;br /&gt;
[[File:WFC-Brawlhammer.jpg|250px|thumb]]&lt;br /&gt;
*Characters available: Megatron, [[Soundwave (WFC)|Soundwave]], [[Breakdown (WFC)|Breakdown]]&lt;br /&gt;
*Boss: [[Sentinel Zeta Prime‎|Zeta Prime]]&lt;br /&gt;
With his new powers, Megatron takes the fight straight to the Autobots&#039; capital city. While Starscream and Brawl lead the main attack on the city, Megatron takes Soundwave and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader Zeta Prime has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the &#039;&#039;real&#039;&#039; Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; will find &#039;&#039;&#039;him.&#039;&#039;&#039; Suddenly [[Omega Supreme (WFC)|a huge ship awakens and takes off.]] This is the Autobots&#039; last line of defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapters 24–27, Megatron led a group of Decepticons to capture the Code Key of Justice while Starscream acquired the Code Key of Power. Together, the two could access the Plasma Energy Chamber. He was confronted with Sentinel Prime at the end, but only because the Prime had been Starscream&#039;s prisoner up until that point, and the Seeker commander had released Sentinel to delay Megatron. After defeating Sentinel Prime in personal combat (no holographic death rooms), Megatron found the Key inside Sentinel&#039;s body. At that moment, Teletraan-1 reactivated Omega Supreme to protect the Plasma Energy Chamber from Megatron, at Starscream&#039;s secret behest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter IV: Death of Hope&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, Soundwave, Breakdown&lt;br /&gt;
*Boss: Omega Supreme ([[Alternate mode|Vehicle mode]])&lt;br /&gt;
An unknown amount of time later, Megatron is commanding his ship in search of the &amp;quot;Omega Key.&amp;quot; The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme&#039;s attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons (surprise!). Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobots&#039; Nucleon Shock Cannon turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below. This is when Megatron and the others make the final assault on him...to unlock Cybertron&#039;s core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapters 27–28, Omega did nothing to pursue Megatron. Instead, he attempted to depart Cybertron altogether to keep the Plasma Energy Chamber, inside him, away from the Decepticons. Starscream and the Seekers shot down Omega in a brief aerial skirmish.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter V: The Final Guardian&#039;&#039;&#039;&lt;br /&gt;
[[File:Omega Supreme smash.jpg|thumb|250px]]&lt;br /&gt;
*Characters available: Megatron, Soundwave, Breakdown&lt;br /&gt;
*Boss: Omega Supreme (Robot mode)&lt;br /&gt;
The Decepticons descend into the impact crater to loot Omega&#039;s remains, but he transforms into [[robot mode]], unleashing his full barrage on the squad. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon. The planet itself is now under control of the Decepticons. Or is it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 29, Omega did not fight alone—Optimus Prime and his top aides were present fighting alongside Omega Supreme at his crash site, until Megatron brought the Guardian low and ripped the Plasma Energy Chamber from within him. Because that was all he needed from Omega, the Guardian was not captured in Exodus, but left badly wounded for the Autobots to retrieve and repair.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Autobot Campaign===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VI: Defend Iacon&#039;&#039;&#039;&lt;br /&gt;
*Characters available: [[Optimus Prime (WFC)|Optimus]], [[Bumblebee (WFC)|Bumblebee]], [[Ratchet (WFC)|Ratchet]]&lt;br /&gt;
*Boss: Starscream&lt;br /&gt;
In a decimated Iacon, the young Autobot messenger Bumblebee is sent to tell the soldier Optimus that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, adopting Bumblebee into his team. The two of them and Ratchet kick off a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (WFC)|Ironhide]] in reclaiming the Decagon, tangling with Starscream along the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison in [[Kaon (polity)|Kaon]]. Optimus gathers up a bunch of Autobots to rescue their fallen comrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A direct conflict with Starscream like this did not take place at this point in the novel. Iacon was the last bastion of Autobot resistance for most of the novel, and did not need to be reclaimed. Furthermore, Sentinel Prime had been captured since the beginning of the war, so Optimus Prime had already accepted his role as leader.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VII: Kaon Prison Break&#039;&#039;&#039;&lt;br /&gt;
[[File:WFC ZetaPrime Optimus council.jpg|thumb|250px]]&lt;br /&gt;
*Characters available: Optimus, [[Sideswipe (WFC)|Sideswipe]], Bumblebee&lt;br /&gt;
*Boss: Soundwave&lt;br /&gt;
Optimus allows his team to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad by [[Air Raid (WFC)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (WFC)|Arcee]] and [[Jazz (WFC)|Jazz]]). Using the chaos as a distraction, the trio sneak to the high security bunker where Zeta Prime is being held. When the Autobots try to save him, Soundwave attacks, sending out [[Frenzy (WFC)|Frenzy]], [[Rumble (WFC)|Rumble]], and [[Laserbeak (WFC)|Laserbeak]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to the [[Autobot High Council|High Council]], who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. He then travels to the core to stop its corruption by dark energon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 32, Optimus Prime, Jazz and Prowl stormed Kaon to recover a dying Sentinel Prime. It did not involve being deliberately captured or a battle with Soundwave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VIII: To the Core&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus Prime, [[Ironhide (WFC)|Ironhide]], [[Warpath (WFC)|Warpath]]&lt;br /&gt;
*Boss: Corrupted Worm&lt;br /&gt;
Optimus&#039;s first task as Prime is to cure the currently infected core. Heading to the entrance, where Omega Supreme is being held by the Decepticons, the three Autobots manage to free Omega, then call in Ratchet to repair him enough to open the Omega Gate. Thanks to the help of some [[space slug]]s, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach the [[Primus|core]]. However, the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus the [[Matrix of Leadership]]. A vessel of pure energy and the collective wisdom of the primes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 33–34, Optimus Prime, Jetfire and Bumblebee traveled down to the Core, disconnected the corrupted Plasma Energy Chamber, and Optimus received the Matrix of Leadership. It was a largely uneventful trek, as Megatron staged no troops around the Core and trusted the sheer intensity of the Dark Energon in that region to ward off any Autobots. Also, no space slugs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter IX: Aerial Assault&#039;&#039;&#039;&lt;br /&gt;
[[File:Galactic Transport Trypticon.jpg|250px|thumb]]&lt;br /&gt;
*Characters available: [[Silverbolt (WFC)|Silverbolt]], [[Air Raid (WFC)|Air Raid]], [[Jetfire (WFC)|Jetfire]]&lt;br /&gt;
*Boss: [[Trypticon (WFC)|Trypticon]] &lt;br /&gt;
Returning to Iacon, Optimus Prime orders the launching of a full-scale evacuation of Cybertron&#039;s surface. However, as the transports leave the atmosphere, Megatron, feeling slighted by his &amp;quot;brother&amp;quot;, begins shooting them down with his massive orbital space station. Optimus quickly realizes the need to shut down the station, and hastily sends a group of fliers to shut it down from the inside. The team manages to disable the power core, but Megatron taunts them as he activates a back-up generator. Then the station &#039;&#039;itself&#039;&#039; begins to mock them. Realizing the station is a Cybertronian, the team flies in deeper to find its Conversion Cog to force it into its robot mode before it can finish leveling Iacon, and &amp;quot;The Last Prime&amp;quot; along with it. Succeeding, the Autobots race out of the quickly transforming space station as it reveals itself to be Trypticon. The Autobots manage to shoot out the massive Decepticon&#039;s thrusters, causing it to hurtle towards the surface of the planet, just outside Iacon. Meanwhile, Optimus and the others decide to investigate the crash site and finish off the beast themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 36–37, Trypticon Station began firing on the Autobot fleet as it fled Cybertron. Optimus Prime and a crew aboard the &#039;&#039;Eight Track&#039;&#039; commandoed their way into Trypticon and blasted apart the station from within. The novel made a point of (mostly) treating Jetfire as the only Autobot Seeker, and so there were no Air Raid and Silverbolt to act as his wingmen for a flying assault. Also, Trypticon did not transform in freefall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter X: One Shall Stand...&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus Prime, Bumblebee, Ironhide&lt;br /&gt;
*Boss: Trypticon&lt;br /&gt;
All seems quiet as Optimus, Ironhide, Bumblebee, and others search the wreckage, but soon a very much alive and enraged Trypticon emerges to wage a long and difficult battle with Prime and the Autobots. After repeatedly targeting key weaknesses, Optimus uses his axe to knock Trypticon off balance, sending him plummeting into the deep Energon pool below, causing the last of his systems to shut down. Later, as the remaining Autobot transports escape the planet&#039;s dying surface, Optimus informs his primary contingent of &#039;&#039;their&#039;&#039; new transport—an [[Ark (WFC)|Ark]] that will allow them to keep Cybertron&#039;s legacy alive, [[Earth|wherever their adventures may take them.]] So begins the [[Transformers: Fall of Cybertron|&#039;&#039;fall of Cybertron&#039;&#039;]]...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 38, Trypticon Station transformed after making planetfall. Optimus Prime and the core Autobots left Cybertron aboard the Ark, avoiding conflict with it. Instead, the Wreckers led by Ultra Magnus remained behind to confront the creature and cover the other Autobots&#039; escape. Soul-crushingly, the battle between the Wreckers and Trypticon was not depicted and, instead of being destroyed, Trypticon transformed into the Nemesis to pursue the Ark through space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each Campaign level, the player can choose from one of three characters.&lt;br /&gt;
&lt;br /&gt;
==Featured Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)#Games|Optimus Prime]] ([[Peter Cullen]]) &lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]] ([[Johnny Yong Bosch]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Ironhide (WFC)|Ironhide]] ([[Keith Szarabajka]])&lt;br /&gt;
*[[Sideswipe (WFC)|Sideswipe]] ([[Travis Willingham]])&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]] ([[Troy Baker]])&lt;br /&gt;
*[[Silverbolt (WFC)|Silverbolt]] ([[Patrick Seitz]])&lt;br /&gt;
*[[Air Raid (WFC)|Air Raid]] ([[Liam O&#039;Brien]])&lt;br /&gt;
*[[Warpath (WFC)|Warpath]] ([[Jamieson Price]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Kari Wahlgren]])&lt;br /&gt;
*[[Sentinel Zeta Prime‎|Zeta Prime]] (Troy Baker) (downloadable content character)&lt;br /&gt;
*[[Jazz (WFC)|Jazz]] (downloadable content character)&lt;br /&gt;
*[[Scattershot (WFC)|Scattershot]] (downloadable content character)&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (Fred Tatasciore)&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Sam Riegel]]) &lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] ([[Isaac C. Singleton, Jr.]]) &lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]] ([[Graham McTavish]])&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]] ([[Richard Epcar]])&lt;br /&gt;
*[[Breakdown (WFC)|Breakdown]] ([[Crispin Freeman]])&lt;br /&gt;
*[[Brawl (WFC)|Brawl]] ([[Nolan North]])&lt;br /&gt;
*[[Barricade (WFC)|Barricade]] ([[Steve Blum]])&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]] &amp;lt;!-- IS NOT VOICED BY COREY BURTON --&amp;gt;(downloadable content character)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (downloadable content character)&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]] (downloadable content character)&lt;br /&gt;
*[[Dead End (WFC)|Dead End]] (downloadable content character)&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Omega Supreme (WFC)|Omega Supreme]] (Fred Tatasciore)&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Trypticon (WFC)|Trypticon]] (Fred Tatasciore)&lt;br /&gt;
*[[Rumble (WFC)|Rumble]] ([[Keith Silverstein]])&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]] (Keith Silverstein)&lt;br /&gt;
*[[Laserbeak (WFC)|Laserbeak]]&lt;br /&gt;
*[[Decepticon war machine]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*[[Core|Cybertron]] (Isaac C. Singleton, Jr.)&lt;br /&gt;
*[[Narrator]] (Steve Blum)&lt;br /&gt;
*[[Soldier (unit)|Soldiers]]&lt;br /&gt;
*[[Rocket Soldier]]s&lt;br /&gt;
*[[Protector (WFC)|Protectors]]&lt;br /&gt;
*[[Shotgunner]]s&lt;br /&gt;
*[[Machine Gunner]]s&lt;br /&gt;
*[[Flier (WFC)|Fliers]]&lt;br /&gt;
*[[Sniper (WFC)|Snipers]]&lt;br /&gt;
*[[Cloaker]]s&lt;br /&gt;
*[[Brute (WFC)|Brutes]]&lt;br /&gt;
*[[Heavy Soldier]]s&lt;br /&gt;
*[[Destroyer (WFC)|Destroyers]]&lt;br /&gt;
*[[Spider]]s&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:WFC Shockwave game.jpg|250px|thumb]]&lt;br /&gt;
&amp;quot;Fascinating…according to this a quantity of Dark Energon became unstable, and the resulting explosion destroyed this part of the station.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Dark Energon did all of THIS?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Those fools had no idea how to control it…I&#039;ll not make the same mistake.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Brawl&#039;&#039;&#039; discuss Dark Energon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More Cloakers? These guys creep me out!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;What&#039;s the matter Skywarp, afraid?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;At least I&#039;m not ugly!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Ugly? You and I look the SAME!&lt;br /&gt;
:—&#039;&#039;&#039;Skywarp&#039;&#039;&#039; and &#039;&#039;&#039;Thundercracker&#039;&#039;&#039; bicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Enter the tunnels Decepticons. And try not to get crushed by the trains.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re joking, right?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yes, Breakdown. I am famous for my sparkling sense of humor. Now get moving! Before I dismantle you myself!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Breakdown&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We made it! I can&#039;t believe it! WE MADE IT!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yes, Breakdown, your constant whining saw us through&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Breakdown&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes...YES! The Autobots&#039; most powerful weapon AND the key to Cybertron &#039;&#039;&#039;are mine&#039;&#039;&#039;! The universe shall hear my name and &#039;&#039;&#039;TREMBLE&#039;&#039;&#039;!&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; proclaims victory over &#039;&#039;&#039;Omega Supreme&#039;&#039;&#039; and &#039;&#039;&#039;Cybertron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll see me again, Autobots! That&#039;s a promise!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Run, you yellow-plated coward!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; shoos &#039;&#039;&#039;Starscream&#039;&#039;&#039; away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh…is that good or bad?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Bumblebee… we&#039;re locked inside an enemy prison, surrounded by countless Decepticons bent on our destruction.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So it IS bad.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It&#039;s purely a matter of perspective.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; and &#039;&#039;&#039;Optimus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ahem... bah-weep-Graaaaagnah wheep ni ni bong.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;What was that?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The universal greeting.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I don&#039;t think it worked!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Warpath&#039;&#039;&#039; is too young to get that [[The Transformers: The Movie|reference]], &#039;&#039;&#039;Ironhide&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silverbolt, I gotta say I wasn&#039;t thrilled when Optimus named you leader of the squad instead of me.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Really, Air Raid? You pick NOW to talk about this?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;No, no, hear me out! What I &#039;&#039;mean&#039;&#039; to say is; you don&#039;t entirely suck at the job. You know, for uh-for a guy who&#039;s afraid of heights and all.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Very funny, Air Raid.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It&#039;s a compliment!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Air Raid&#039;&#039;&#039; isn&#039;t thrilled about &#039;&#039;&#039;Silverbolt&#039;&#039;&#039;&#039;s leadership, and &#039;&#039;&#039;Silverbolt&#039;&#039;&#039; isn&#039;t thrilled about his feelings.&lt;br /&gt;
[[File:WFC-Ironhidepromo.jpg|250px|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You did it, Prime!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We did it, Ratchet. All of us. Many brothers were lost today, but thanks to our combined efforts, many more will live to find a home elsewhere.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Optimus, Megatron is still out there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;And as long as we remain here, we shall resist him. But in time, our turn will come to leave Cybertron as well. I have commissioned a new galactic transport for us. An Ark, in which we shall make our journey through the stars. no matter where we go, Cybertron will be with us.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&#039;s first closing monologue.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The multiplayer options make up a large portion of &#039;&#039;War for Cybertron&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s content.&lt;br /&gt;
&lt;br /&gt;
===Campaign===&lt;br /&gt;
The single-player campaigns can be played online, with players taking control of the other two allies that are, in singleplayer, rather low-quality A.I. If other players are participating, a tally of each participant&#039;s kills is kept.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
[[File:WFCGameMultiplayerCustomization.jpg|250px|thumb]]&lt;br /&gt;
This broad option is where you will be spending most of your hours after you beat Trypticon. Here, players can create their own Cybertronian combatant and pit them against the multitude of online [[Fandom|transfans]] and 12-year-olds that will more than likely slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.&lt;br /&gt;
&lt;br /&gt;
;Characters&lt;br /&gt;
Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:&lt;br /&gt;
*[[Scout (WFC)|Scout]] - Cars. Fast, usually cloakers. &lt;br /&gt;
*[[Scientist (WFC)|Scientist]] - Jets. Also fast, usually medics and buffers.&lt;br /&gt;
*[[Leader (WFC)|Leader]] - Trucks. Balanced, with emphasis on defense and ally-aid.&lt;br /&gt;
*[[Soldier (WFC)|Soldier]] - Tanks. Slow and powerful, with offensive abilities.&lt;br /&gt;
&lt;br /&gt;
Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don&#039;t get too excited about making the [[Fanon|Transformer you always dreamed of]]: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe, Jazz or Arcee). And while you can pick your color scheme, the palettes are rather limited, especially for Decepticons. Downloading or unlocking additional characters will also make their chassis available for customizing.&lt;br /&gt;
&lt;br /&gt;
;Playlists&lt;br /&gt;
Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won&#039;t see a team of level 25 leaders fighting one level zero Scout). The service will also select a random [[Map (WFC)|stage]], which players can veto. Finally, when the game begins, combatants select their character. If your scientist gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Weapons can only be picked up from defeated enemies; ammo caches, [[overshield]]s and energon are scattered throughout the stages.&lt;br /&gt;
&lt;br /&gt;
Playlists include:&lt;br /&gt;
*&#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;: Kill 40 opponents to win. Games can range from four to sixteen players.&lt;br /&gt;
*&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: Kill 20 opponents to win. It&#039;s a free-for-all.&lt;br /&gt;
*&#039;&#039;&#039;Conquest&#039;&#039;&#039;: Capture and defend several &amp;quot;power nodes&amp;quot; until your team gets 400 points. &lt;br /&gt;
*&#039;&#039;&#039;Code of Power&#039;&#039;&#039;: Capture the flag. Team with highest score after two rounds wins.&lt;br /&gt;
*&#039;&#039;&#039;Countdown to Extinction&#039;&#039;&#039;: Plant the bomb in the enemy&#039;s base three times to win.&lt;br /&gt;
*&#039;&#039;&#039;Power Struggle&#039;&#039;&#039;: Control the active power node until you get 400 points.&lt;br /&gt;
&lt;br /&gt;
Players can also set up private matches, where the game options and maps can be adjusted as you see fit, but they are invite-only. Hopefully, you&#039;ve got a lot of online friends!&lt;br /&gt;
&lt;br /&gt;
===Escalation===&lt;br /&gt;
This cooperative mode puts several friends together against an unending horde of enemies. With each horde vanquished, tougher ones come in. The players can get points from killing enemies, and these points can be used to get new weapons, ammo, health, and to access new areas. Characters in Escalation mode are the same as those selected in Campaign (as well as bonus and DLC characters); custom multiplayer &#039;bots are not available here.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon (polity)|Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://web.archive.org/web/20091222170921/http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx|name=Dan Ryckert|site=Game Informer|title=Behind the Art of War for Cybertron|year=2009|month=12|day=21}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Tyler Bates]] composed the score.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 51 Trophies on PlayStation 3, and 50 Achievements on the Xbox 360. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies. On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;War For Cybertron&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC APrimeProblemTrophy.jpg|60px]]&lt;br /&gt;
| [[A Prime Problem]]&lt;br /&gt;
| Complete &amp;quot;Defend Iacon&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC TheLastPrimeTrophy.jpg|60px]]&lt;br /&gt;
| The Last Prime&lt;br /&gt;
| Complete &amp;quot;Kaon Prison Break&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC YouGotTheTouch.jpg|60px]]&lt;br /&gt;
| [[The Touch|You Got the Touch]]&lt;br /&gt;
| Complete &amp;quot;To the Core&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC TheWarWithinTrophy.jpg|60px]]&lt;br /&gt;
| [[Transformers: The War Within|The War Within]]&lt;br /&gt;
| Complete &amp;quot;Aerial Assault&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC TheHarderTheyFallTrophy.jpg|60px]]&lt;br /&gt;
| The Harder They Fall&lt;br /&gt;
| Complete &amp;quot;One Shall Stand&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC PagingRatchetTrophy.jpg|60px]]&lt;br /&gt;
| Paging Ratchet&lt;br /&gt;
| Revive 5 Autobot soldiers in &amp;quot;Defend Iacon&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC BeakBreakerTrophy.jpg|60px]]&lt;br /&gt;
| Beak Breaker&lt;br /&gt;
| Shoot the 3 hidden Laserbeaks in throughout &amp;quot;Kaon Prion Break&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC SlugfestTrophy.jpg|60px]]&lt;br /&gt;
| [[Slugfest (G1)|Slugfest]]&lt;br /&gt;
| Save the slug before it is executed in &amp;quot;To the Core&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC PowerglidePerformerTrophy.jpg|60px]]&lt;br /&gt;
| [[Powerglide (G1)|Powerglide]] Performer&lt;br /&gt;
| Fly through the coolant tunnels in under 23 seconds in &amp;quot;Aerial Assault&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC FirstWeCrackTheShell.jpg|60px]]&lt;br /&gt;
| [[The Transformers: The Movie|First We Crack the Shell...]]&lt;br /&gt;
| Get smashed by Trypticon&#039;s hand as he falls into energon goo in &amp;quot;One Shall Stand&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC AutobotRecuit.jpg|60px]]&lt;br /&gt;
| Autobot Recruit&lt;br /&gt;
| Autobot Campaign Complete (Easy)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC AutobotCommanderTrophy.jpg|60px]]&lt;br /&gt;
| Autobot Commander&lt;br /&gt;
| Autobot Campaign Complete (Medium)&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC AutobotPrimeTrophy.jpg|60px]]&lt;br /&gt;
| Autobot Prime&lt;br /&gt;
| Autobot Campaign Complete (Hard)&lt;br /&gt;
| 45 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC DarkAwakeningTrophy.jpg|60px]]&lt;br /&gt;
| [[Dark Awakening (episode)|Dark Awakening]]&lt;br /&gt;
| Complete &amp;quot;Dark Energon&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}} &lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WFC Starscream&#039;sBrigadeTrophy.jpg|60px]]&lt;br /&gt;
| [[Starscream&#039;s Brigade]]&lt;br /&gt;
| Complete &amp;quot;Fuel of War&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC TheFallOfIaconTrophy.jpg|60px]]&lt;br /&gt;
| The Fall of Iacon&lt;br /&gt;
| Complete &amp;quot;Iacon Destroyed&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC TheSecretOfOmegaSupremeTrophy.jpg|60px]]&lt;br /&gt;
| [[The Secret of Omega Supreme (episode)|The Secret of Omega Supreme]]&lt;br /&gt;
| Complete &amp;quot;Death of Hope&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC VictoryisMineTrophy.jpg|60px]]&lt;br /&gt;
| [[Mars (episode)#Quotes|Victory is]] [[Home Is Where the Spark Is|Mine]]&lt;br /&gt;
| Complete &amp;quot;The Final Guardian&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC YourLuckyDayTrophy.jpg|60px]]&lt;br /&gt;
| Your Lucky Day&lt;br /&gt;
| Kill all but 1 of the neutral prisoners in &amp;quot;Dark Energon&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC ThiefInTheNightTrophy.jpg|60px]]&lt;br /&gt;
| [[Thief in the Night]]&lt;br /&gt;
| Find and disable all of the security trip-wire switches in &amp;quot;Fuel of War&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC ChaosBringerTrophy.jpg|60px]]&lt;br /&gt;
| [[Unicron|Chaos Bringer]]&lt;br /&gt;
| Destroy the planets in the Stellar Galleries in &amp;quot;Iacon Destroyed&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC Motormaster!Trophy.jpg|60px]]&lt;br /&gt;
| [[Motormaster (G1)|Motormaster]]!&lt;br /&gt;
| Race across the Chasm Bridge in under 33 seconds in &amp;quot;Death of Hope&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC DevastatorTrophy.jpg|60px]]&lt;br /&gt;
| [[Devastator (G1)|Devastator]]&lt;br /&gt;
| Destroy all cover in the arena in &amp;quot;The Final Guardian&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC DecepticonGruntTrophy.jpg|60px]]&lt;br /&gt;
| Decepticon Grunt&lt;br /&gt;
| Complete the Decepticon Campaign (Easy)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC DecepticonSeeker.jpg|60px]]&lt;br /&gt;
| Decepticon Seeker&lt;br /&gt;
| Complete the Decepticon Campaign (Medium)&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC DecepticonWarlordTrophy.jpg|60px]]&lt;br /&gt;
| Decepticon Warlord&lt;br /&gt;
| Complete the Decepticon Campaign (Hard)&lt;br /&gt;
| 45 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC TillAllAreOneTrophy.jpg|60px]]&lt;br /&gt;
| [[&#039;Til all are one|Till All Are One]]&lt;br /&gt;
| Complete both Campaigns (Any Difficulty)&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC Brute-a-kiss!Trophy.jpg|60px]]&lt;br /&gt;
| [[Bruticus (G1)|Brute-a-kiss]]!&lt;br /&gt;
| Ignite a Brute&#039;s back 5 times in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC FootlooseandFancyFree.jpg|60px]]&lt;br /&gt;
| Footloose and Fancy Free&lt;br /&gt;
| Destroy a Jet Soldier&#039;s foot thrusters 5 times in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC That&#039;sNoMirageTrophy.jpg|60px]]&lt;br /&gt;
| That&#039;s No [[Mirage (G1)|Mirage]]&lt;br /&gt;
| Headshot a Cloaker when it is invisible in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Targetmaster!Trophy.jpg|60px]]&lt;br /&gt;
| [[Targetmaster (technology)|Targetmaster]]!&lt;br /&gt;
| Kill two snipers in 5 seconds&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC ThereArePartsEverywhereTrophy.jpg|60px]]&lt;br /&gt;
| There Are Parts Everywhere&lt;br /&gt;
| Multi-Kill 3 car soldiers at once using an explosive weapon in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Blast-arachnia!.jpg|60px]]&lt;br /&gt;
| [[Blackarachnia (BW)|Blast-arachnia]]!&lt;br /&gt;
| Destroy 100 spiders in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC FireInTheSkyTrophy.jpg|60px]]&lt;br /&gt;
| [[Fire in the Sky]]&lt;br /&gt;
| Melee kill a Jet Vehicle in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC FriendsToTheEndTrophy.jpg|60px]]&lt;br /&gt;
| Friends to the End&lt;br /&gt;
| Complete a level in Co-Op&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC UnlikelyAlliesTrophy.jpg|60px]]&lt;br /&gt;
| Unlikely Allies&lt;br /&gt;
| Complete a level in Competitive Co-Op&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC MoreThanMeetsTheEyeTrophy.jpg|60px]]&lt;br /&gt;
| [[More than Meets the Eye (disambiguation)|More Than Meets the Eye]]&lt;br /&gt;
| Earn a 1st Place MVP award in any Multiplayer mode&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC YouGotSpark,Kid.jpg|60px]]&lt;br /&gt;
| You Got [[Spark]], Kid&lt;br /&gt;
| Reach level 5 in any single class in Multiplayer&lt;br /&gt;
| 5 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Spike&#039;sBFFTrophy.jpg|60px]]&lt;br /&gt;
| [[Spike Witwicky (G1)|Spike&#039;s]] BFF&lt;br /&gt;
| Reach a combined class of level of 25 in Multiplayer&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC TheKup&#039;sHalfFullTrophy.jpg|60px]]&lt;br /&gt;
| The [[Kup (G1)|Kup&#039;s]] Half Full&lt;br /&gt;
| Reach a combined class level of 50 in Multiplayer&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC OnlyTheStrongSurviveTrophy.jpg|60px]]&lt;br /&gt;
| Only the Strong Survive&lt;br /&gt;
| Reach a combined class level of 75 in Multiplayer&lt;br /&gt;
| 50 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC TopOfTheScrapheapTrophy.jpg|60px]]&lt;br /&gt;
| Top of the Scrap Heap&lt;br /&gt;
| Reach a combined class level of 100 in Multiplayer&lt;br /&gt;
| 75 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC PrimeDirectiveTrophy.jpg|60px]]&lt;br /&gt;
| [[Prime Directive]]&lt;br /&gt;
| Unlock Prime Mode&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC Powermaster!Trophy.jpg|60px]]&lt;br /&gt;
| [[Powermaster]]!&lt;br /&gt;
| Spend 25,000 power in Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC HeavyMetalWarTrophy.jpg|60px]]&lt;br /&gt;
| [[Heavy Metal War]]&lt;br /&gt;
| Complete the 15th wave in Escalation&lt;br /&gt;
| 50 {{gamerscore}}&lt;br /&gt;
| {{PS Gold}}&lt;br /&gt;
| [[File:WFC ScavengerWouldBeProudTrophy.jpg|60px]]&lt;br /&gt;
| [[Scavenger (G1)|Scavenger]] Would Be Proud&lt;br /&gt;
| Destroy all hidden Autobot symbols in the Decepticon Campaign&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Grimlock,Smash!.jpg|60px]]&lt;br /&gt;
| [[Grimlock (G1)|Grimlock]], Smash!&lt;br /&gt;
| Destroy all hidden Decepticon symbols in the Autobot Campaign&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC ActionMasterTrophy.jpg|60px]]&lt;br /&gt;
| [[Action Master]]&lt;br /&gt;
| Get 10 kills with a single detached turret in any mode&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Wait!IStillFunction!Trophy.jpg|60px]]&lt;br /&gt;
| [[The Transformers: The Movie|Wait! I Still Function!]]&lt;br /&gt;
| Get 3 kills while downed in a Co-Op campaign or Escalation&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC RamhornTrophy.jpg|60px]]&lt;br /&gt;
| [[Ramhorn (G1)|Ramhorn]]&lt;br /&gt;
| Ram-kill an enemy who is stunned by an EMP Grenade in Campaign or Multiplayer&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Trophy VectorSigmaVictory.jpg|60px]]&lt;br /&gt;
| [[Vector Sigma]] Victory&lt;br /&gt;
| Unlock All Trophies&lt;br /&gt;
| &lt;br /&gt;
| {{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC port of the game was handled by High Moon Studios, but due to their lack of experience of making PC ports, the PC port has some... noteworthy issues.&lt;br /&gt;
*There are a few graphical bugs with the PC port, with textures being super blurry, and sometimes the game might not even launch! &lt;br /&gt;
*The PC port does not support gamepad input, leaving mouse and keyboard as the only viable gameplay option. While controller input CAN be accessed via Steam&#039;s key-to-controller setting, not all the controls are successfully mapped, leaving the control-input incomplete.&lt;br /&gt;
*When the game was delisted from Steam, Amazon still sold the digital version of the game, but some reviews suggest that the purchased codes don&#039;t work sometimes. &lt;br /&gt;
*The PC version of the game is capped at only 30 frames per second, which isn&#039;t good, but there are some [https://www.pcgamingwiki.com/wiki/Transformers:_War_for_Cybertron#High_frame_rate| fixes] for that.&lt;br /&gt;
*None of the console versions&#039; DLC was ever released for the PC port.&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
While the unused content in this game is small, it definitely shows a &#039;&#039;lot&#039;&#039; in the grand scheme of things.&lt;br /&gt;
&lt;br /&gt;
*There are multiple [https://www.youtube.com/watch?v=AOgxDUui9N4 unused weapons] in this game, most notable one is the Ceremonial Staff, which only appeared in a cutscene. The others either appeared in other cutscenes and trailers, or were just cut entirely.&lt;br /&gt;
*Every character in the game has a tag that identifies if they&#039;re a locked character or chassis, which all of the DLC characters have as True (having false means they&#039;re unlocked). Zeta Prime has one, and so do the DLC characters, and setting his Locked tag to false reveals that he is fully included in the PC version of the game, no bugs, no nothin&#039;. Setting the other&#039;s Locked tags to false works, but they need some modding to be fully playable.&lt;br /&gt;
*An [https://www.youtube.com/watch?v=B_mp0ON-unc unused cutscene] in the files shows Starscream rambling something with no audio present. The filename likely suggests it would&#039;ve been in the first Decepticon chapter of the game. &lt;br /&gt;
**However, Starscream has his Decepticon insignias on his wings, which he doesn&#039;t get until the ending cutscene of the chapter. It&#039;s unknown just &#039;&#039;where&#039;&#039; it might&#039;ve been placed.&lt;br /&gt;
*In the game&#039;s localization file, there are listings for 8 more DLC maps. It&#039;s unknown which ones were for Escalation or Multiplayer (or both), but they have names such as Surge, Turmoil, Impact, Void, Pressure, Beacon, Badlands, Desolation, Exodus, Unobtanium, Fusion, Fragment, and Citadel. These names sound very cool, but sadly, there are no files or even level thumbnails relating to these maps at all. Maybe it&#039;s evidence of an unreleased 3rd DLC pack? Who knows!&lt;br /&gt;
*There is an [https://www.youtube.com/watch?v=fPE8oaDUNEs unused Co-Op/Split Screen mode] in the game&#039;s files which never made it to the retail release. It&#039;s possible this would&#039;ve involved up to three controllers used in a Campaign level at the same time, probably for the PS3/360 versions of the game. It&#039;s obviously unfinished.&lt;br /&gt;
*An unused grenade ability which is OP as heck exists in the files, probably for testing. To show how OP it is, if you spam it, Escalation waves will pass by in literal seconds. No wonder why it was unused.&lt;br /&gt;
*A weapon called TankVehicleMG exists in the files, which is a modified and very small Neutron Assault Rifle that deals very little damage.&lt;br /&gt;
*Silverbolt (an Autobot) is in the files for Remnant (a Decepticon map) for some reason. The Decepticon shotgunner is also in the files.&lt;br /&gt;
*There exists vehicles modes of [[Heavy Soldier|Heavy Soldiers]], the Decepticon variant uses Megatron&#039;s alt mode meanwhile the Autobot counterpart uses Brawl&#039;s tank mode&lt;br /&gt;
*The modding community behind this game have managed to port [https://youtu.be/sryeCiQ7WTQ?si=2jPBWyEjpZ3kjMFU all of the DLC] into the PC version of the game. This includes DLC characters, Multiplayer and Escalation maps, albeit a bit buggy. They also made Escalation playable offline. Wicked!&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:StudioSeriestoy-SkywarpWFCGE.jpg|right|thumb|250px|Voyager Skywarp]]&lt;br /&gt;
{{main|Transformers: War for Cybertron (franchise)#Toys}}&lt;br /&gt;
A few Deluxe Class toys based on the cast of characters for &#039;&#039;War for Cybertron&#039;&#039; were concurrently released in the &#039;&#039;[[Transformers: Generations (toyline)|Transformers: Generations]]&#039;&#039; toyline (and eventually redecoed and re-released in [[Takara]]&#039;s &#039;&#039;[[Transformers United|United]]&#039;&#039; toyline). This was it for &#039;&#039;War of Cybertron&#039;&#039; figures for well over a decade, until Hasbro introduced the  &amp;quot;Gamer Edition&amp;quot; subline to [[Studio Series|&#039;&#039;Studio Series&#039;&#039;]] in 2023, and with it, a whole new batch of figures based on the game&#039;s cast.&lt;br /&gt;
&lt;br /&gt;
More about the War for Cybertron toys can be read on [[Transformers: War for Cybertron (franchise)|this section]] in the core franchise page.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game has received many positive reviews from critics and fans alike. IGN has given the score 9/10 because of its &amp;quot;Great Presentation&amp;quot;, &amp;quot;Fun Multiplayer&amp;quot;, &amp;quot;Classy Fan Service&amp;quot;, but subtracted from its score due to the &amp;quot;Repetitive Visuals&amp;quot;.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://www.ign.com/articles/2010/06/24/transformers-war-for-cybertron-review|name=Arthur Gies|site=IGN|title=Transformers: War for Cybertron Review|year=2010|month=06|day=24}}&amp;lt;/ref&amp;gt; &#039;&#039;GameRankings&#039;&#039; sums up the average score of numerous reviews with 79 points,&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://web.archive.org/web/20100624095348/http://www.gamerankings.com/ps3/981364-transformers-war-for-cybertron/index.html|name=|site=GameRankings.com|title=GameRankings&#039; archive of reviews for PS3 version of &amp;quot;War for Cybertron&amp;quot;|year=2010|month=|day=}}&amp;lt;/ref&amp;gt; Metacritic averages 77 points for the PS3 version,&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://www.metacritic.com/game/transformers-war-for-cybertron/|name=|site=|title=&amp;quot;Transformers: War for Cybertron&amp;quot; on Metacritic|year=|month=|day=}}&amp;lt;/ref&amp;gt; and other scores include 85 from &#039;&#039;GameInformer&#039;&#039;,&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://web.archive.org/web/20120509200825/http://gameinformer.com/games/transformers_war_for_cybertron/b/ps3/archive/2010/06/22/review.aspx|name=Matt Miller|site=Game Informer|title=High Moon has the touch|year=2010|month=06|day=22}}&amp;lt;/ref&amp;gt; B+ from 1UP.com,&amp;lt;ref&amp;gt;{{citesocial|link=https://web.archive.org/web/20160603211447/http://www.1up.com/reviews/transformers-war-cybertron-review|site=1UP.com|title=1UP.com&#039;s review of &amp;quot;War for Cybertron&amp;quot; on PS3|year=2010|month=06|day=22|name=Mike Nelson}}&amp;lt;/ref&amp;gt; and 4 out of 5 stars from &#039;&#039;GamePro&#039;&#039;.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://web.archive.org/web/20110607073116/http://www.gamepro.com/article/reviews/215618/transformers-war-for-cybertron/|name=Kat Bailey|site=GamePro|title=GamePro&#039;s review of &amp;quot;Transformers: War for Cybertron&amp;quot;on PS3|year=2010|month=06|day=22}}&amp;lt;/ref&amp;gt; The lowest, however, is 6.5 from GameSpot, citing the weaknesses: &amp;quot;Lack of visual and gameplay variety in the campaign, Paucity of ammunition, Boss fights are incredibly tedious, Friendly and enemy AI is poor, Transformations are integrated poorly with the core action&amp;quot;.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://www.gamespot.com/reviews/transformers-war-for-cybertron-review/1900-6267016/|name=Tom McShea|site=GameSpot|title=Transformers: War for Cybertron Review|year=2013|month=10|day=04}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transformer references==&lt;br /&gt;
*[[Steve Blum]] does his best [[Victor Caroli]] impression for his role of the narrator. Though, this role may also retroactively be considered Blum&#039;s role as Shockwave, archiving the events in-universe.&lt;br /&gt;
*A variety of callbacks to &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;:&lt;br /&gt;
**Ironhide greets the space slug with the [[universal greeting]], to Warpath&#039;s confusion.&lt;br /&gt;
**In the Kaon prison, an Autobot is pronounced guilty and pushed off a gantry into a pit. He responds with &amp;quot;Spare me this mockery of justice!&amp;quot;, quoting [[Kranix (G1)|Kranix]] during his trial on [[Quintessa (planet)|Quintessa]].&lt;br /&gt;
**Rumble repeats another line from the movie: &amp;quot;First we crack the shell, then we crack the nuts inside!&amp;quot; &lt;br /&gt;
**When Starscream declares himself as Decepticon leader, Megatron retorts that &amp;quot;[he] still function[s].&amp;quot;&lt;br /&gt;
**Whenever Megatron picks up the [[Ion Displacer]], he calls it a &amp;quot;real [[Instruments of Destruction|instrument of destruction]].&lt;br /&gt;
*The [[Punch of Kill Everything]] is a multiplayer Leader Class ability and a Soldier class upgrade.&lt;br /&gt;
*When Skywarp calls Thundercracker ugly he replies [[Seeker (body-type)|that they look the same]]. [[Twins (ROTF)|Hmmm.]]&lt;br /&gt;
*[[Stan Bush]]&#039;s [[BotCon 2007]] [[theme song]], &amp;quot;[[Till All Are One (Transformers Theme)]]&amp;quot; is used in the credits, and the special thanks claim that the families that were involved &amp;quot;rock like Stan Bush&amp;quot;.&lt;br /&gt;
*Several scenes in the credits are homages to the [[commercial bumper]]s used in the G1 series (Jazz transforming and shooting off-screen, Laserbeak flying past a Decepticon logo, etc.).&lt;br /&gt;
*Air Raid pokes fun at Silverbolt&#039;s fear of heights.&lt;br /&gt;
*The in-game menu for stat tracking and leaderboards is called [[Teletraan I|Teletraan 1]].&lt;br /&gt;
*When Ironhide asks Optimus how he knows Megatron, Optimus replies that it is a story for [[War Dawn (episode)|another time]].&lt;br /&gt;
*Pretty much all the Achievement/Trophy names are references to other parts of Transformers history, mostly G1.&lt;br /&gt;
**The ones for completing the campaign chapters include [[Dark Awakening (episode)|Dark Awakening]], [[Starscream&#039;s Brigade]], [[A Prime Problem]], [[The Last Prime]], [[The Touch|You Got The Touch]], [[Transformers: The War Within|The War Within]], and [[&#039;Til all are one|Till All Are One]].&lt;br /&gt;
**Gameplay names include [[Thief in the Night]], [[Fire in the Sky]], [[Unicron|Chaos Bringer]], [[Motormaster (G1)|Motormaster!]], [[Devastator (G1)|Devastator!]], [[Bruticus (G1)|Brute-a-kiss!]], [[Slugfest (G1)|Slugfest]], [[Powerglide (G1)|Powerglide Performer]], [[Rumble (G1)|First we crack the shell...]], [[Blackarachnia (BW)|Blast-a-rachnia]] and [[Ramhorn (G1)|Ramhorn]].&lt;br /&gt;
*Autobots and Decepticons alike are heard to swear by &#039;[[Primus]]&#039;, confirming his &#039;existence&#039;.&lt;br /&gt;
*Trypticon has a &#039;conversion cog&#039; that controls his transformation, and is probably a less &#039;branded&#039; term for G1&#039;s [[Transformation cog (biology)|transformation cog]].&lt;br /&gt;
*The game&#039;s Rocket Turret, when ripped from its mounting, is named the &amp;quot;[[Nucleon (substance)|Nucleon]] Shock Cannon&amp;quot; on the HUD.&lt;br /&gt;
*Just before you go into the Stellar Galleries in Iacon Destroyed, above the doors is the Marathon logo.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
*In Chapter III, when fighting Zeta Prime, in one of the subtitles Megatron said &amp;quot;ZetaPrime&amp;quot;.&lt;br /&gt;
*Megatron has multiple glitches when controlled by the computer, among them shrinking (quite hilariously), losing his Fusion Cannon, and having his Tank mode cannon stick straight up (also humorous). He may be the most glitchy character in the game.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:WarForCybertron Soundwave Intro.jpg|thumb|]]&lt;br /&gt;
*On [[June 10]], 2010, a demo for the game was released on Xbox Live Marketplace. The demo is multiplayer only, and only two of the four classes, Soldier and Scout, are playable. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
*In the intro, and in some [[:File:Soundwave WfC GameInformer Concept Art.jpg|concept art]], Soundwave is shown to have a red visor, despite him having a yellow visor in-game. It&#039;s possible this was a late change, as his [[Soundwave (WFC)/toys#War for Cybertron|toy]] had the red visor, too.&lt;br /&gt;
*The Plasma Cannon is treated as a rapid firing weapon in cutscenes instead of the charged weapon it is in game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:War for Cybertron media]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:WFCGameMultiplayerCustomization.jpg&amp;diff=1915514</id>
		<title>File:WFCGameMultiplayerCustomization.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:WFCGameMultiplayerCustomization.jpg&amp;diff=1915514"/>
		<updated>2026-05-12T21:14:29Z</updated>

		<summary type="html">&lt;p&gt;IZak910: {{WFCcap|The multiplayer customization menu as seen in War for Cybertron.}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WFCcap|The multiplayer customization menu as seen in [[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]].}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1915508</id>
		<title>Transformers: Dark of the Moon (Xbox 360/PS3)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1915508"/>
		<updated>2026-05-12T20:24:15Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Dark of the Moon&#039;&#039;&lt;br /&gt;
|image=Transformers-Dark-of-the-Moon US ESRB PS3.jpg&lt;br /&gt;
|caption=&amp;quot;You can&#039;t touch me! I was hand-crafted to kill you! My speed, my stamina, my power all rival... nay, dwarf yours! In comparison to you, I am a demigod!&amp;quot;&lt;br /&gt;
|developer=[[High Moon Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 14]], [[2011]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2011 (EU)&amp;lt;br&amp;gt;[[June 29]], 2011 (AU)&lt;br /&gt;
|platform=[[Xbox|Xbox 360]], [[PlayStation]] 3&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Dark of the Moon: The Game&#039;&#039;&#039;&#039;&#039; was released on [[June 14]], [[2011]] for Xbox 360 and PS3 platforms. The game is a prequel to the film &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039;. Unlike &#039;&#039;[[Transformers The Game (console)|Transformers The Game]]&#039;&#039; and &#039;&#039;[[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen]]&#039;&#039;, &#039;&#039;Dark of the Moon&#039;&#039; features a single campaign mode, rather than separate Autobot and Decepticon campaigns. The game features a multiplayer mode with gameplay very similar to &#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]&#039;&#039;. The game was developed by [[High Moon Studios]], fresh off the success of that game.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
===Chapter One===&lt;br /&gt;
[[File:DOTMgame-BumblebeeStealthForce.jpg|thumb|Fine! I&#039;ll shoot some of the rotten bastards! Can&#039;t be that much fun...]]&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
It is three years since the Decepticons were last seen and, humanity believes they have fled Earth. However, Optimus Prime knows better and is constantly searching for Megatron and his forces. Bumblebee is sent to South America to find and investigate a Soviet relay facility being used by the Decepticons to monitor NEST-Autobot communications. He succeeds, and plants a virus prepared by Wheeljack into the transmitter that will allow them to monitor the Decepticons. However, he is discovered by a Decepticon party who flee in an attempt to alert their leader Megatron. Bumblebee tracks the Decepticons down to a small village where he destroys all the long-range transmitters trying to contact Megatron. Waves of Decepticons land in the city hoping to destroy him, but Optimus and Sideswipe, who have been searching other villages, show up and help Bumblebee fight off the attackers.&lt;br /&gt;
&lt;br /&gt;
===Chapter Two===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
The virus allows the Autobots to track down and eliminate Decepticons across the globe. When the Decepticons attack the city of Detroit, Ratchet is ordered to help civilians evacuate while Ironhide goes off to wipe out the attackers in the city. Ironhide makes his way into the city&#039;s main construction zone where he receives word that Ratchet has been captured by Mixmaster. Ironhide battles his way to find Mixmaster who has knocked out and injured Ratchet. Ironhide&#039;s normal weapons are not strong enough to pierce Mixmaster&#039;s shields, so he uses his &amp;quot;Heavy Iron&amp;quot; rifle to cause a large metal platform to land on Mixmaster trapping him underground. Realizing that Mixmaster would probably try to escape them, Ratchet reveals he placed a tracker on the Decepticon when he was captured. Ironhide continues his search for Mixmaster and receives the &amp;quot;Heavy Iron 2.0&amp;quot; from Wheeljack, a new rifle that can destroy Mixmaster&#039;s shields. Mixmaster is powerless against Ironhide&#039;s new weapon, defeated, and is killed by a fatal headshot from Ironhide.&lt;br /&gt;
&lt;br /&gt;
===Chapter Three===&lt;br /&gt;
[[File:Mirage DOTM game 2.JPG|thumb|&amp;quot;Hey, police girl, do you have the target?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Okay, Master, my name is Seras. And yes, I have the target in sight.&amp;quot;]]&lt;br /&gt;
:&#039;&#039; Character: [[Dino|Mirage]] &#039;&#039;&lt;br /&gt;
Sideswipe is captured by Decepticon forces whilst investigating suspicious activity in Central America and Mirage is sent to find him. Along the way to a rendezvous with Bumblebee, Starscream tries to destroy Mirage with proximity mines, then grabs the Autobot and throws him through a bridge into a deep ravine down below, believing he has killed the Autobot. Mirage&#039;s internal systems have been extensively damaged disabling his weapons and transformation system. He is only able to use his Active Camouflage to sneak past patrols of Decepticons. He discovers the entrance to an ancient Mayan temple which has Decepticon markings all over it, suggesting the Mayans built their temples on top of Decepticon technology. The NEST team sends weapons and repairs for Mirage deep within the jungle where he eventually meets up with Bumblebee. The two Autobots make their way through the ruins and battle a Decepticon Enforcer on top of a temple. After dispatching the enemy, the two discover and free Sideswipe, who informs them that the temples are built over an ancient Cybertronian spaceport. The three Autobots hold off enemy forces until NEST reinforcements are able to arrive to help ward off the attack. The Autobots then make their way deeper into the ruins where Starscream is trying to launch a Decepticon ship into space. They battle Starscream, but are unable to prevent the launch and the Decepticon second-in-command retreats. &lt;br /&gt;
&lt;br /&gt;
===Chapter Four===&lt;br /&gt;
[[File:DOTM Laserbeak videogame.jpg|thumb|Zorin, was it? L-Listen, Zorin, this whole fraggin&#039; place? This is my house.]]&lt;br /&gt;
:&#039;&#039; Character: [[Soundwave (ROTF)|Soundwave]]/[[Laserbeak (DOTM)|Laserbeak]] &#039;&#039;&lt;br /&gt;
As the Autobots attempt to track the launched ship&#039;s heading, Megatron realises Decepticon communications have been compromised and has Soundwave detached from his satellite. He then sends the communications officer to destroy an abandoned [[Sector Seven]] data archive on a Pacific island, which stores information which could jeopardize Decepticon plans. Soundwave lands on the island and takes on an alternate form of a SUV. He soon discovers that NEST has repurposed the old base, which is located inside an active volcano, as a research facility. Soundwave fights his way through the jungle and into the volcano. He arrives at the entrance of the NEST base and is unable to enter, so sends Laserbeak to sneak inside. Laserbeak goes throughout the base scanning hard drives, and Soundwave learns the facility is being used by Wheeljack to develop MechTech weaponry. He also realizes that the base can be destroyed by disabling its volcanic stabilizers. Laserbeak alters the harmonics of the three stabilizers, making them vulnerable to his master&#039;s ultrasonics, and then activates the main doors so Soundwave can enter. Despite briefly becoming trapped in a laser grid prison, the communications officer destroys all three stabilizers, and the coolant system, triggering an eruption of the volcano. Soundwave escapes the collapsing tunnels in vehicle mode, then regroups with Laserbeak on the island surface.&lt;br /&gt;
&lt;br /&gt;
===Chapter Five===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
The Decepticons learn that Autobots are about to transport some of the MechTech weapons that were not destroyed on the island base to human armies in the Middle East, and Starscream is dispatched by Megatron to destroy it. He heads to a mountain NEST base in Nepal, but is ambushed and crash lands. Starscream then chases Air Raid through a canyon only to discover the Aerialbots are already escaping onboard Stratosphere with the MechTech weapons. The Decepticon is able to pursue and injure Stratosphere, forcing the Aerialbots to deploy and try to destroy Starscream. However, he proves to be too strong for them and, despite Stratosphere activating his Stealth Force mode, continues to shoot out the large Autobot&#039;s engines. Starscream boards Stratosphere, steals one MechTech &#039;boomstick&#039;, and detonates the other to finally send the Autobot crashing down.&lt;br /&gt;
&lt;br /&gt;
===Chapter Six===&lt;br /&gt;
[[File:DOTMGameMegatronBaseUnderAttack.jpg|thumb|Oh that&#039;s Alucard, the one we talked about earlier. This is what happens when he has to entertain himself. Oh, so what was that issue with our funding?]]&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
Soundwave begins preparations to cryo-thaw Shockwave, who is frozen in the Siberian Soviet facility the Decepticons have taken as a base. Starscream then returns to Megatron, hoping to please his master with news that they can use the Autobots&#039; technology against them. Megatron, however, is furious as he knows the Autobots will have placed tracking devices in all their weapons. As he prepares to drain Starscream&#039;s Energon as punishment, the Autobots arrive, their attack spearheaded by Ironhide. After Soundwave brings Megatron&#039;s weaponry online, he fights off the initial attack, before being blasted into the bowels of the base by Ironhide. The Decepticon leader retrieves plutonium from an old human stockpile, which he uses to create energon to awaken the [[hatchling]]s throughout the base, but structural collapse forces him to use ventilation tunnels to progress. Meanwhile, Starscream gets to the surface and begins bombing the Autobots, but this causes further damage to the base. After acquiring more plutonium, Megatron decides to begin Shockwave&#039;s cryo-thaw, but Soundwave has lost his connection, so the process must be done manually. The leader rallies his Decepticon forces to hold off the Autobot attack while he makes his way through the tunnels to Shockwave&#039;s cryo chamber, scanning a truck to get there faster. As he nears the cryochamber, he encounters Warpath who, despite his boasts, Megatron easily finishes off. The Decepticon leader destroys the intense cryo systems that have kept Shockwave frozen for so many years and waits for his assassin to awake. However, Optimus Prime arrives, using weapons and an impenetrable Energon shield from his [[Armored Weapons Platform|trailer]] to battle Megatron. Soundwave informs Megatron that the freezing spray from the cryo generators can weaken the shields, and the Decepticon leader destroys the generators in the room until the shields on Prime can be destroyed. Although Optimus activates a jetpack and heavy weaponry, he is still defeated, and Megatron kicks him down into the cryo chamber. As Shockwave awakens, Megatron flees the base, sneaking past Ironhide and Ratchet using his new vehicle mode.&lt;br /&gt;
&lt;br /&gt;
===Chapter Seven===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)|Optimus Prime]] &#039;&#039;&lt;br /&gt;
Optimus awakens at the bottom of the cryo chamber, and realizes that Megatron&#039;s plan was to awaken Shockwave from his imprisonment by the Soviets. Ratchet is able to activate backup cryo systems, but Shockwave&#039;s [[Driller]] has already begun thawing, and destroys the backups. Shockwave soon awakens, and engages Prime in combat. Ratchet identifies the assassin&#039;s back-mounted power core as a weak spot, and thanks to Shockwave&#039;s sluggishness, Prime is able to exploit this vulnerability. As Optimus begins to gain the edge, the Decepticon fully frees the Driller, which attacks ferociously. Prime utilises his shoulder launcher to injure the creature until it retreats, leaving Shockwave to fight alone. As the room thaws out, Autobot reinforcements begin to arrive, but each wave is swiftly dealt with by the Decepticon. Optimus continues to attack Shockwave&#039;s power core, and activates his jetpack to deal the final blow. However, the Driller re-appears at the last moment, and whisks its master away to safety. Optimus reports his victory to Ratchet, but laments that Megatron is still at large, and must be found.&lt;br /&gt;
[[File:DOTMgame Epilogue Decepticons.jpg|thumb|Gentlemen. Operation: Bait Van Winkle is a resounding success. Alucard is now exactly where we need him to be so we can move forward with our little... &amp;quot;surprise&amp;quot;.]]&lt;br /&gt;
===Epilogue===&lt;br /&gt;
In [[Namibia]], Starscream joins Megatron and Soundwave just in time to hear Shockwave greeted back into the Decepticons. The Decepticon leader immediately sets his assassin a mission, travel to [[Chernobyl Nuclear Power Plant]] and retrieve an [[Pillar|object]]. Megatron then proceeds to gloat that Optimus Prime has no idea of his plans, and that the Earth and its resources will soon belong to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobot]]|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Dino|Mirage]] ([[Dave Wittenberg]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]]) &amp;lt;ref&amp;gt;Amazon.com preorder Multiplayer exclusive, Early character unlock&amp;lt;/ref&amp;gt;*&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]] ([[Fred Tatasciore]]) &amp;lt;ref&amp;gt;GameStop preorder Multiplayer exclusive, Downloadable content character&amp;lt;/ref&amp;gt;*&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Christian Lanz]])*&lt;br /&gt;
*[[Warpath (Movie)|Warpath]] ([[Dave Fennoy]])*&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Stratosphere]] ([[Travis Willingham]])&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] ([[Jamie Alcroft]])&lt;br /&gt;
*[[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Air Raid (Movie)|Air Raid]] ([[Rick Wasserman]])&lt;br /&gt;
**[[Silverbolt (ROTF)|Silverbolt]] ([[Bob Dunsworth]])&lt;br /&gt;
**[[Aerialbot Scout 1|Aerialbot]] [[Aerialbot Scout 2|Scouts]]&lt;br /&gt;
**[[Aerialbot Warrior]]s&lt;br /&gt;
*[[Omnibot Warrior]]s&lt;br /&gt;
*[[Protectobot Sniper]]s&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Laserbeak (DOTM)|Laserbeak]]&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]*&lt;br /&gt;
*[[Enforcer]]*&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Mixmaster (ROTF)|Mixmaster]] ([[Dave Boat]])&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Combaticon Warrior]]s&lt;br /&gt;
*[[Combaticon Sniper]]s&lt;br /&gt;
*[[Assaulter]]s&lt;br /&gt;
&lt;br /&gt;
|h3=[[Human]]s|c3=&lt;br /&gt;
*[[Reynolds]] ([[Nolan North]])&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; multiplayer only&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:DOTMgameSoundwave.jpg|thumb|250px|Be a sport and grab daddy another beer, would you?]]&lt;br /&gt;
&amp;quot;Looks like they gave up telling on us and just decided to finish us off!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;They are welcome to &#039;&#039;try.&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Sideswipe&#039;&#039;&#039; and &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; discuss the Decepticons&#039; change in tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;…And Ironhide, keep collateral damage to a minimum.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That&#039;s not exactly playing to my strengths, Prime.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; just can&#039;t have any fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well. Detroit&#039;s seen better days.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;That&#039;&#039; was for Ratchet. And &#039;&#039;this&#039;&#039; is for ME!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; executing Mixmaster. Hardcore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, guys! You see these markings? Stuff is ancient! Even by our standards!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Can you read it?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Something about your leaking problem!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Seriously?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;No, but you really should get that checked out!&amp;quot;&lt;br /&gt;
:—Look, work for a &#039;&#039;&#039;Decepticon drone&#039;&#039;&#039; gets boring sometimes, okay?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One Boomstick for me, one Boomstick for you!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; kills &#039;&#039;&#039;Stratosphere&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Starscream&#039;&#039;… You IMBECILE! The Autobots have surely planted a homing beacon in their own device! &#039;&#039;YOU HAVE LED THEM STRAIGHT TO ME!!!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;But… I… Megatron…&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;At least your life won&#039;t have been a total waste. I shall enjoy draining your Energon to replenish my own!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Megatron! No! No! Please!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; finds out how much his life sucks with a boss like &#039;&#039;&#039;Megatron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DOTMgameOptimusChainsawMan.jpg|250px|thumb|ALUCARD! Go for a walk.]]&lt;br /&gt;
&amp;quot;Megatron, catch!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Ironhide fires a missile at Megatron, who is sent hurtling down a long pit and is buried under rubble&#039;&#039;) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He will pay &#039;&#039;dearly&#039;&#039; for that…&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; responds to &#039;&#039;&#039;Ironhide&#039;s&#039;&#039;&#039; attack with some [[Sentinel Prime (ROTF)|foreshadowing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Optimus? What&#039;s happened? Are you alright?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;m fine, Ratchet. Shockwave has retreated. The battle is won. But Megatron remains at large. We will not rest, until he and all Decepticons are found and brought to justice.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus&#039;&#039;&#039; giving &#039;&#039;&#039;Ratchet&#039;&#039;&#039; his closing speech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Optimus may believe he has struck a fatal blow to my plans, but nothing could be further from the truth. Operation Pillar cannot be stopped! Earth and its resources will soon be mine, and Cybertron shall be born anew! &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; giving &#039;&#039;us&#039;&#039; his closing speech.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
[[File:Dark of the Moon game Shockwave.jpg|250px|thumb|Some of you have come to believe that I-like-war. I wish to dash these rumors! I do not &#039;&#039;like&#039;&#039; war. I. &#039;&#039;&#039;LOVE&#039;&#039;&#039;. WAR.]]&lt;br /&gt;
This broad option is where you will be spending most of your hours after you beat Shockwave. Here, players can create their own Cybertronian combatant and pit them against the multitude of online [[Fandom|transfans]] and [[Coby Hansen|12-year-olds]] that will more than likely slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.&lt;br /&gt;
&lt;br /&gt;
;Characters&lt;br /&gt;
Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:&lt;br /&gt;
*[[Scout (DOTM)|Scout]] - Cars. Fast, usually cloakers. &lt;br /&gt;
**Bumblebee Chassis (Autobot)&lt;br /&gt;
**Mirage Chassis (Autobot)&lt;br /&gt;
**Sideswipe Chassis (Autobot, Gamestop pre-order bonus and DLC #1)&lt;br /&gt;
**Enforcer Chassis (Decepticon)&lt;br /&gt;
*[[Hunter (DOTM)|Hunter]] - Jets. Also fast, specializing at long range.&lt;br /&gt;
**Breakaway Chassis (Autobot)&lt;br /&gt;
**Starscream Chassis (Decepticon)&lt;br /&gt;
*[[Commander (DOTM)|Commander]] - Trucks. Balanced, with emphasis on defense and ally-aid.&lt;br /&gt;
**Optimus Prime Chasis (Autobot)&lt;br /&gt;
**Ratchet Chassis (Autobot, Amazon.com pre-order bonus, campaign completion bonus)&lt;br /&gt;
**Ironhide Chassis (Autobot)&lt;br /&gt;
**Soundwave Chassis (Decepticon)&lt;br /&gt;
**Megatron Chassis (Decepticon)&lt;br /&gt;
*[[Warrior (DOTM)|Warrior]] - Tanks. Slow and powerful, with strong offensive abilities.&lt;br /&gt;
**Warpath Chassis (Autobot)&lt;br /&gt;
**Megatron Tank (Decepticon)&lt;br /&gt;
**Shockwave (Decepticon, campaign completion bonus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don&#039;t get too excited about making the [[Fanon|Transformer you always dreamed of]]: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe, or Mirage). And while you can pick your color scheme, the palettes are rather limited, especially for Decepticons. Unlocking additional characters will also make their chassis available for customizing.&lt;br /&gt;
&lt;br /&gt;
;Playlists&lt;br /&gt;
Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won&#039;t see a team of level 20 Commanders fighting one level zero Scout). The service will also select a random stage, which players can veto. Finally, when the game begins, combatants select their character. If your Scout gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Various powerups (overshield, double damage, and intercooler) are scattered around the stages. Unlike War for Cybertron, you can not pick up fallen player&#039;s weapons.&lt;br /&gt;
&lt;br /&gt;
Playlists include:&lt;br /&gt;
*&#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;: Kill 40 opponents to win. Games can range from four to sixteen players.&lt;br /&gt;
*&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: Kill 20 opponents to win. It&#039;s a free-for-all.&lt;br /&gt;
*&#039;&#039;&#039;Conquest&#039;&#039;&#039;: Capture and defend several &amp;quot;power nodes&amp;quot; until your team gets 400 points. &lt;br /&gt;
&lt;br /&gt;
Players can also set up private matches, where the game options and maps can be adjusted as you see fit, but they are invite-only. Hopefully, you&#039;ve got a lot of online friends!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 37 Trophies on PlayStation 3 and 36 Achievements on the Xbox 360. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies. On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Dark of the Moon&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Roadkill.png|60px]]&lt;br /&gt;
|Roadkill&lt;br /&gt;
|Destroy 30 enemies while in vehicle form in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Grenade_Expert.png|60px]]&lt;br /&gt;
|Grenade Expert&lt;br /&gt;
|Eliminate 20 opponents with the Flak Grenade in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Recruit.png‎|60px]]&lt;br /&gt;
|Recruit&lt;br /&gt;
|Survive 60 seconds in a public multiplayer match without being killed.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Power_Surge.png|60px]]&lt;br /&gt;
|Power Surge&lt;br /&gt;
|Use an active ability 5 times in a public multiplayer match.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM Game The Champion.png|60px]]&lt;br /&gt;
|The Champion&lt;br /&gt;
|Reach level 20 in any single class in multiplayer.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:The_Sacrifice.png|60px]]&lt;br /&gt;
|Sacrifice&lt;br /&gt;
|Be the first one eliminated in a public multiplayer match.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_1.png|60px]]&lt;br /&gt;
|Chapter I&lt;br /&gt;
|Complete Chapter I on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Bumblebee.png|60px]]&lt;br /&gt;
|Top Score: Bumblebee&lt;br /&gt;
|Complete Chapter I with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_I_Know_What_I&#039;m_Doing.png|60px]]&lt;br /&gt;
|I Know What I&#039;m Doing!&lt;br /&gt;
|Change into vehicle form before reaching the change form tutorial in Chapter I.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Boot_Stomper.png|60px]]&lt;br /&gt;
|Boot Stomper&lt;br /&gt;
|Kill 3 Enemies with Bumblebee&#039;s Kick Ability in Chapter I.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_2.png|60px]]&lt;br /&gt;
|Chapter II&lt;br /&gt;
|Complete Chapter II on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Ironhide.png|60px]]&lt;br /&gt;
|Top Score: Ironhide&lt;br /&gt;
|Complete Chapter II with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DotM_Seek_and_Destroy.png|60px]]&lt;br /&gt;
|Seek and Destroy&lt;br /&gt;
|Kill 25 Enemies using Grenade Blossom in Chapter II.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Rule_with_an_Iron_Fist.png|60px]]&lt;br /&gt;
|Rule With an Iron Fist&lt;br /&gt;
|Kill 20 enemies with Ironhide&#039;s Melee attack in Chapter II.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_3.png|60px]]&lt;br /&gt;
|Chapter III&lt;br /&gt;
|Complete Chapter III on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Mirage.png|60px]]&lt;br /&gt;
|Top Score: Mirage&lt;br /&gt;
|Complete Chapter III on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Body_Count.png|60px]]&lt;br /&gt;
|Body Count&lt;br /&gt;
|While holding out for Reynolds to send backup in Chapter III, 30 Decepticons are killed.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Good_Driver.png|60px]]&lt;br /&gt;
|Good Driver&lt;br /&gt;
|Avoid taking any damage from Starscream&#039;s proximity mines in Chapter III.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_4.png|60px]]&lt;br /&gt;
|Chapter IV&lt;br /&gt;
|Complete Chapter IV on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Soundwave.png|60px]]&lt;br /&gt;
|Top Score: Soundwave&lt;br /&gt;
|Complete Chapter IV with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Serrated.png|60px]]&lt;br /&gt;
|Serrated&lt;br /&gt;
|Kill 10 Autobots with Laserbeak&#039;s ram ability in Chapter IV.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Stunning.png|60px]]&lt;br /&gt;
|Stunning!&lt;br /&gt;
|Stun 10 Autobots with Soundwave&#039;s stun ability in Chapter IV.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_5.png|60px]]&lt;br /&gt;
|Chapter V&lt;br /&gt;
|Complete Chapter V on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Homewrecker.png|60px]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|Wipe out all secret base ground defenders within 60 seconds in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Furious_Flyer.png|60px]]&lt;br /&gt;
|Furious Flyer&lt;br /&gt;
|Fly through the canyons after Air Raid in 120 seconds in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Surprise_Package.png|60px]]&lt;br /&gt;
|Surprise Package&lt;br /&gt;
|In the air battle, activate Starscream&#039;s Guided Missile ability 5 times without dying in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_6.png|60px]]&lt;br /&gt;
|Chapter VI&lt;br /&gt;
|Complete Chapter VI on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Megatron.png|60px]]&lt;br /&gt;
|Top Score: Megatron&lt;br /&gt;
|Complete Chapter VI with a score of 2000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Autobots_Are_Weak.png|60px]]&lt;br /&gt;
|Autobots are Weak!&lt;br /&gt;
|Defeat all 3 waves in Megatron&#039;s Lair without dying on Hard Difficulty in Chapter VI.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Overlord.png‎|60px]]&lt;br /&gt;
|Overlord&lt;br /&gt;
|Drain 5000 health from enemies in Chapter VI.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_7.png|60px]]&lt;br /&gt;
|Chapter VII&lt;br /&gt;
|Complete Chapter VII on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Fleet_of_Foot.png|60px]]&lt;br /&gt;
|Fleet of Foot&lt;br /&gt;
|When one Driller arm is attacking, avoid all attacks in Chapter VII.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Counting_Group.png|60px]]&lt;br /&gt;
|Counting Group&lt;br /&gt;
|Use only melee attacks on Shockwave&#039;s power core to make him retreat to his cryo platform.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Primed_for_Combat.png‎|60px]]&lt;br /&gt;
|Primed for Combat&lt;br /&gt;
|Activate Optimus&#039; Shoulder Rocket ability 5 times without dying in Chapter VII.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Prime.png|60px]]&lt;br /&gt;
|Prime&lt;br /&gt;
|Complete the Campaign&lt;br /&gt;
|125 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:DotM_Completionist.png|60px]]&lt;br /&gt;
|Completionist&lt;br /&gt;
|Destroy all hidden TRANSFORMERS symbols in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Allspark.png|60px]]&lt;br /&gt;
|Allspark&lt;br /&gt;
|Unlock All Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:DOTMGame UnusedMayanConceptArt.jpg|right|thumb|250px]]&lt;br /&gt;
* There&#039;s a handful of reused content from previous &#039;&#039;Transformers&#039;&#039; games:&lt;br /&gt;
** Most of the audio in this game is reused from WFC, mostly the sound effects and some character dialogue.&lt;br /&gt;
** Some Autobot and Decepticon models are reused from the &#039;&#039;Revenge of the Fallen&#039;&#039; game, only that those models have new, higher texture quality textures than the models in the last game.&lt;br /&gt;
** The Combaticon Warrior is used as this game&#039;s version of [[Heavy Soldier]].&lt;br /&gt;
* Unfortunately, unlike the two previous movie games, &#039;&#039;Dark of the Moon&#039;&#039; does not feature either [[Transformers The Game (console)#Toys inspired by this game|a tie-in subline imprint]] or even [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Toys inspired by this game|any concurrent or later figures based on the game]]. Interestingly, though; the game does feature Stratosphere, a character first introduced as a toy in the 2009 &#039;&#039;Revenge of the Fallen&#039;&#039; toyline!&lt;br /&gt;
* During the battle against Stratosphere, an Autobot flier claims that he has a [[Silverbolt (G1)|fear of heights]].&lt;br /&gt;
* Shockwave is the only chassis in Multiplayer that cannot transform. This is because he doesn&#039;t have a vehicle mode, used or unused.&lt;br /&gt;
* Speaking of Multiplayer chassis, the first &#039;&#039;e&#039;&#039; in &#039;&#039;enforcer&#039;&#039; isn&#039;t capitalized for some reason. Megatron has two chassis, his ROTF tank form (Warrior), and his DotM truck form (Commander). His tank chassis is named &amp;quot;Megatron Tank&amp;quot; to differentiate his tank chassis from his truck chassis. Sideswipe is the only DLC chassis for this game.&lt;br /&gt;
* Several of the game&#039;s plot points make very little sense when taken together with the Decepticons&#039; actual plan in the film. For instance, Megatron leaves Optimus to be killed by the awakening Shockwave, despite requiring him and his Matrix to reactivate Sentinel Prime, and in the game&#039;s epilogue Shockwave is instructed to retrieve an object from Chernobyl, despite Megatron actually intending for it to fall into the Autobots&#039; hands. Additionally, the game depicts said object as a [[space bridge]] pillar, whilst in the film it is an engine component from the &#039;&#039;[[Ark (DOTM)|Ark]]&#039;&#039;.&lt;br /&gt;
* While the &#039;&#039;Revenge of the Fallen&#039;&#039; games had the majority of the movie cast reprise their roles, this game notably only features [[Peter Cullen]] and [[Jess Harnell]] reprising their characters, while the rest of the cast is voiced by carry-overs from &#039;&#039;War for Cybertron&#039;&#039; such as [[Fred Tatasciore]] and [[Nolan North]]. Interestingly, the carry-overs are usually voicing different versions of their characters in &#039;&#039;War for Cybertron&#039;&#039;; for example, Tatasciore this time voices Ratchet and Megatron, and [[Isaac C. Singleton, Jr.]] voices Soundwave (albeit without the vocoder effect, much like [[Frank Welker]]&#039;s on-screen portrayal). [[Steve Blum]] instead gets to voice [[Starscream (WFC)|another]] incarnation of Starscream, taking over from [[Charlie Adler]].&lt;br /&gt;
* There is an [https://www.youtube.com/watch?v=1IcnfmlU4bE unused cutscene] in the game&#039;s files, which has a buggy Optimus Prime facing the screen. The filename suggests it would&#039;ve been him broadcasting something in the 6th chapter in the game, but it&#039;s unknown what he&#039;s saying, as there is no audio in the cutscene. There is more unused content in the game such as some unused weapons, like the Repair Ray, Scatter Blaster, Gatling Gun, and an unused variant of the Submachine Gun.&lt;br /&gt;
* Hidden in the files are also pieces of concept art for the game, as well as a bunch of leftovers from &#039;&#039;War for Cybertron&#039;&#039;. The Mayan art suggests that Ironhide might&#039;ve been playable in Chapter 3 instead of Mirage, and the art for Chapter 6 shows Megatron with an earlier design.&lt;br /&gt;
* All Autobots Soldiers strike a heavy resemblance to the [[Protoform]]s and the [[:File:DOTM Ark crew.jpg|Ark&#039;s crew]].&lt;br /&gt;
* [[Omnibot Scout 1|Omnibot]] [[Omnibot Scout 2|Scouts]] and [[Stunticon Sniper]]s are completely missing from the final game despite being shown in the [https://www.youtube.com/watch?v=d1J14vHX3PY GDG Trailer on Youtube.], in the game they were replaced by Autobot Soldiers and [[Enforcer]]s&lt;br /&gt;
* For inexplicable reasons, the Shockwave character model from this game is hidden in the files of &#039;&#039;{{w|Genshin Impact}}&#039;&#039;.&amp;lt;ref&amp;gt;{{citesocial|quote=Transformer boss https://t.co/zg256H7ZPi|link=https://twitter.com/Zeniiet/status/1318687435140681728|name=Zeniiet|site=Twitter|year=2020|month=10|day=20|(defunct=)}}&amp;lt;/ref&amp;gt; The filename is just &amp;quot;shockwave&amp;quot;, and other evidence proves this is a ripped model.&lt;br /&gt;
*By digging in the files, it is revealed that Sideswipe is already included in the base game and can be modded to unlock him. Purchasing the DLC only unlocks him, as is the case for the games preceding this. This is probably in response to how DLC was handled in prior Transformers games like &#039;&#039;Revenge of the Fallen&#039;&#039; and &#039;&#039;War For Cybertron&#039;&#039;, which required the player to download all of the 200+ MB content.&lt;br /&gt;
*Optimus Prime&#039;s stomach matches the red-plated design from the first two films, rather than the silver &amp;quot;abs&amp;quot; he was redesigned with in the titular film.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WojGd2_wrCg Gamespot trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon (Xbox 360/PS3)}}&lt;br /&gt;
[[Category:Dark of the Moon video games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1915507</id>
		<title>Transformers: Dark of the Moon (Xbox 360/PS3)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1915507"/>
		<updated>2026-05-12T20:17:48Z</updated>

		<summary type="html">&lt;p&gt;IZak910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Dark of the Moon&#039;&#039;&lt;br /&gt;
|image=Transformers-Dark-of-the-Moon US ESRB PS3.jpg&lt;br /&gt;
|caption=&amp;quot;You can&#039;t touch me! I was hand-crafted to kill you! My speed, my stamina, my power all rival... nay, dwarf yours! In comparison to you, I am a demigod!&amp;quot;&lt;br /&gt;
|developer=[[High Moon Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 14]], [[2011]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2011 (EU)&amp;lt;br&amp;gt;[[June 29]], 2011 (AU)&lt;br /&gt;
|platform=[[Xbox|Xbox 360]], [[PlayStation]] 3&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Dark of the Moon: The Game&#039;&#039;&#039;&#039;&#039; was released on [[June 14]], [[2011]] for Xbox 360 and PS3 platforms. The game is a prequel to the film &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039;. Unlike &#039;&#039;[[Transformers The Game (console)|Transformers The Game]]&#039;&#039; and &#039;&#039;[[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen]]&#039;&#039;, &#039;&#039;Dark of the Moon&#039;&#039; features a single campaign mode, rather than separate Autobot and Decepticon campaigns. The game features a multiplayer mode with gameplay very similar to &#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]&#039;&#039;. The game was developed by [[High Moon Studios]], fresh off the success of that game.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
===Chapter One===&lt;br /&gt;
[[File:DOTMgame-BumblebeeStealthForce.jpg|thumb|Fine! I&#039;ll shoot some of the rotten bastards! Can&#039;t be that much fun...]]&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
It is three years since the Decepticons were last seen and, humanity believes they have fled Earth. However, Optimus Prime knows better and is constantly searching for Megatron and his forces. Bumblebee is sent to South America to find and investigate a Soviet relay facility being used by the Decepticons to monitor NEST-Autobot communications. He succeeds, and plants a virus prepared by Wheeljack into the transmitter that will allow them to monitor the Decepticons. However, he is discovered by a Decepticon party who flee in an attempt to alert their leader Megatron. Bumblebee tracks the Decepticons down to a small village where he destroys all the long-range transmitters trying to contact Megatron. Waves of Decepticons land in the city hoping to destroy him, but Optimus and Sideswipe, who have been searching other villages, show up and help Bumblebee fight off the attackers.&lt;br /&gt;
&lt;br /&gt;
===Chapter Two===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
The virus allows the Autobots to track down and eliminate Decepticons across the globe. When the Decepticons attack the city of Detroit, Ratchet is ordered to help civilians evacuate while Ironhide goes off to wipe out the attackers in the city. Ironhide makes his way into the city&#039;s main construction zone where he receives word that Ratchet has been captured by Mixmaster. Ironhide battles his way to find Mixmaster who has knocked out and injured Ratchet. Ironhide&#039;s normal weapons are not strong enough to pierce Mixmaster&#039;s shields, so he uses his &amp;quot;Heavy Iron&amp;quot; rifle to cause a large metal platform to land on Mixmaster trapping him underground. Realizing that Mixmaster would probably try to escape them, Ratchet reveals he placed a tracker on the Decepticon when he was captured. Ironhide continues his search for Mixmaster and receives the &amp;quot;Heavy Iron 2.0&amp;quot; from Wheeljack, a new rifle that can destroy Mixmaster&#039;s shields. Mixmaster is powerless against Ironhide&#039;s new weapon, defeated, and is killed by a fatal headshot from Ironhide.&lt;br /&gt;
&lt;br /&gt;
===Chapter Three===&lt;br /&gt;
[[File:Mirage DOTM game 2.JPG|thumb|&amp;quot;Hey, police girl, do you have the target?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Okay, Master, my name is Seras. And yes, I have the target in sight.&amp;quot;]]&lt;br /&gt;
:&#039;&#039; Character: [[Dino|Mirage]] &#039;&#039;&lt;br /&gt;
Sideswipe is captured by Decepticon forces whilst investigating suspicious activity in Central America and Mirage is sent to find him. Along the way to a rendezvous with Bumblebee, Starscream tries to destroy Mirage with proximity mines, then grabs the Autobot and throws him through a bridge into a deep ravine down below, believing he has killed the Autobot. Mirage&#039;s internal systems have been extensively damaged disabling his weapons and transformation system. He is only able to use his Active Camouflage to sneak past patrols of Decepticons. He discovers the entrance to an ancient Mayan temple which has Decepticon markings all over it, suggesting the Mayans built their temples on top of Decepticon technology. The NEST team sends weapons and repairs for Mirage deep within the jungle where he eventually meets up with Bumblebee. The two Autobots make their way through the ruins and battle a Decepticon Enforcer on top of a temple. After dispatching the enemy, the two discover and free Sideswipe, who informs them that the temples are built over an ancient Cybertronian spaceport. The three Autobots hold off enemy forces until NEST reinforcements are able to arrive to help ward off the attack. The Autobots then make their way deeper into the ruins where Starscream is trying to launch a Decepticon ship into space. They battle Starscream, but are unable to prevent the launch and the Decepticon second-in-command retreats. &lt;br /&gt;
&lt;br /&gt;
===Chapter Four===&lt;br /&gt;
[[File:DOTM Laserbeak videogame.jpg|thumb|Zorin, was it? L-Listen, Zorin, this whole fraggin&#039; place? This is my house.]]&lt;br /&gt;
:&#039;&#039; Character: [[Soundwave (ROTF)|Soundwave]]/[[Laserbeak (DOTM)|Laserbeak]] &#039;&#039;&lt;br /&gt;
As the Autobots attempt to track the launched ship&#039;s heading, Megatron realises Decepticon communications have been compromised and has Soundwave detached from his satellite. He then sends the communications officer to destroy an abandoned [[Sector Seven]] data archive on a Pacific island, which stores information which could jeopardize Decepticon plans. Soundwave lands on the island and takes on an alternate form of a SUV. He soon discovers that NEST has repurposed the old base, which is located inside an active volcano, as a research facility. Soundwave fights his way through the jungle and into the volcano. He arrives at the entrance of the NEST base and is unable to enter, so sends Laserbeak to sneak inside. Laserbeak goes throughout the base scanning hard drives, and Soundwave learns the facility is being used by Wheeljack to develop MechTech weaponry. He also realizes that the base can be destroyed by disabling its volcanic stabilizers. Laserbeak alters the harmonics of the three stabilizers, making them vulnerable to his master&#039;s ultrasonics, and then activates the main doors so Soundwave can enter. Despite briefly becoming trapped in a laser grid prison, the communications officer destroys all three stabilizers, and the coolant system, triggering an eruption of the volcano. Soundwave escapes the collapsing tunnels in vehicle mode, then regroups with Laserbeak on the island surface.&lt;br /&gt;
&lt;br /&gt;
===Chapter Five===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
The Decepticons learn that Autobots are about to transport some of the MechTech weapons that were not destroyed on the island base to human armies in the Middle East, and Starscream is dispatched by Megatron to destroy it. He heads to a mountain NEST base in Nepal, but is ambushed and crash lands. Starscream then chases Air Raid through a canyon only to discover the Aerialbots are already escaping onboard Stratosphere with the MechTech weapons. The Decepticon is able to pursue and injure Stratosphere, forcing the Aerialbots to deploy and try to destroy Starscream. However, he proves to be too strong for them and, despite Stratosphere activating his Stealth Force mode, continues to shoot out the large Autobot&#039;s engines. Starscream boards Stratosphere, steals one MechTech &#039;boomstick&#039;, and detonates the other to finally send the Autobot crashing down.&lt;br /&gt;
&lt;br /&gt;
===Chapter Six===&lt;br /&gt;
[[File:DOTMGameMegatronBaseUnderAttack.jpg|thumb|Oh that&#039;s Alucard, the one we talked about earlier. This is what happens when he has to entertain himself. Oh, so what was that issue with our funding?]]&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
Soundwave begins preparations to cryo-thaw Shockwave, who is frozen in the Siberian Soviet facility the Decepticons have taken as a base. Starscream then returns to Megatron, hoping to please his master with news that they can use the Autobots&#039; technology against them. Megatron, however, is furious as he knows the Autobots will have placed tracking devices in all their weapons. As he prepares to drain Starscream&#039;s Energon as punishment, the Autobots arrive, their attack spearheaded by Ironhide. After Soundwave brings Megatron&#039;s weaponry online, he fights off the initial attack, before being blasted into the bowels of the base by Ironhide. The Decepticon leader retrieves plutonium from an old human stockpile, which he uses to create energon to awaken the [[hatchling]]s throughout the base, but structural collapse forces him to use ventilation tunnels to progress. Meanwhile, Starscream gets to the surface and begins bombing the Autobots, but this causes further damage to the base. After acquiring more plutonium, Megatron decides to begin Shockwave&#039;s cryo-thaw, but Soundwave has lost his connection, so the process must be done manually. The leader rallies his Decepticon forces to hold off the Autobot attack while he makes his way through the tunnels to Shockwave&#039;s cryo chamber, scanning a truck to get there faster. As he nears the cryochamber, he encounters Warpath who, despite his boasts, Megatron easily finishes off. The Decepticon leader destroys the intense cryo systems that have kept Shockwave frozen for so many years and waits for his assassin to awake. However, Optimus Prime arrives, using weapons and an impenetrable Energon shield from his [[Armored Weapons Platform|trailer]] to battle Megatron. Soundwave informs Megatron that the freezing spray from the cryo generators can weaken the shields, and the Decepticon leader destroys the generators in the room until the shields on Prime can be destroyed. Although Optimus activates a jetpack and heavy weaponry, he is still defeated, and Megatron kicks him down into the cryo chamber. As Shockwave awakens, Megatron flees the base, sneaking past Ironhide and Ratchet using his new vehicle mode.&lt;br /&gt;
&lt;br /&gt;
===Chapter Seven===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)|Optimus Prime]] &#039;&#039;&lt;br /&gt;
Optimus awakens at the bottom of the cryo chamber, and realizes that Megatron&#039;s plan was to awaken Shockwave from his imprisonment by the Soviets. Ratchet is able to activate backup cryo systems, but Shockwave&#039;s [[Driller]] has already begun thawing, and destroys the backups. Shockwave soon awakens, and engages Prime in combat. Ratchet identifies the assassin&#039;s back-mounted power core as a weak spot, and thanks to Shockwave&#039;s sluggishness, Prime is able to exploit this vulnerability. As Optimus begins to gain the edge, the Decepticon fully frees the Driller, which attacks ferociously. Prime utilises his shoulder launcher to injure the creature until it retreats, leaving Shockwave to fight alone. As the room thaws out, Autobot reinforcements begin to arrive, but each wave is swiftly dealt with by the Decepticon. Optimus continues to attack Shockwave&#039;s power core, and activates his jetpack to deal the final blow. However, the Driller re-appears at the last moment, and whisks its master away to safety. Optimus reports his victory to Ratchet, but laments that Megatron is still at large, and must be found.&lt;br /&gt;
[[File:DOTMgame Epilogue Decepticons.jpg|thumb|Gentlemen. Operation: Bait Van Winkle is a resounding success. Alucard is now exactly where we need him to be so we can move forward with our little... &amp;quot;surprise&amp;quot;.]]&lt;br /&gt;
===Epilogue===&lt;br /&gt;
In [[Namibia]], Starscream joins Megatron and Soundwave just in time to hear Shockwave greeted back into the Decepticons. The Decepticon leader immediately sets his assassin a mission, travel to [[Chernobyl Nuclear Power Plant]] and retrieve an [[Pillar|object]]. Megatron then proceeds to gloat that Optimus Prime has no idea of his plans, and that the Earth and its resources will soon belong to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobot]]|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Dino|Mirage]] ([[Dave Wittenberg]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]]) &amp;lt;ref&amp;gt;Amazon.com preorder Multiplayer exclusive, Early character unlock&amp;lt;/ref&amp;gt;*&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]] ([[Fred Tatasciore]]) &amp;lt;ref&amp;gt;GameStop preorder Multiplayer exclusive, Downloadable content character&amp;lt;/ref&amp;gt;*&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Christian Lanz]])*&lt;br /&gt;
*[[Warpath (Movie)|Warpath]] ([[Dave Fennoy]])*&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Stratosphere]] ([[Travis Willingham]])&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] ([[Jamie Alcroft]])&lt;br /&gt;
*[[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Air Raid (Movie)|Air Raid]] ([[Rick Wasserman]])&lt;br /&gt;
**[[Silverbolt (ROTF)|Silverbolt]] ([[Bob Dunsworth]])&lt;br /&gt;
**[[Aerialbot Scout 1|Aerialbot]] [[Aerialbot Scout 2|Scouts]]&lt;br /&gt;
**[[Aerialbot Warrior]]s&lt;br /&gt;
*[[Omnibot Warrior]]s&lt;br /&gt;
*[[Protectobot Sniper]]s&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Laserbeak (DOTM)|Laserbeak]]&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]*&lt;br /&gt;
*[[Enforcer]]*&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Mixmaster (ROTF)|Mixmaster]] ([[Dave Boat]])&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Combaticon Warrior]]s&lt;br /&gt;
*[[Combaticon Sniper]]s&lt;br /&gt;
*[[Assaulter]]s&lt;br /&gt;
&lt;br /&gt;
|h3=[[Human]]s|c3=&lt;br /&gt;
*[[Reynolds]] ([[Nolan North]])&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; multiplayer only&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:DOTMgameSoundwave.jpg|thumb|250px|Be a sport and grab daddy another beer, would you?]]&lt;br /&gt;
&amp;quot;Looks like they gave up telling on us and just decided to finish us off!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;They are welcome to &#039;&#039;try.&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Sideswipe&#039;&#039;&#039; and &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; discuss the Decepticons&#039; change in tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;…And Ironhide, keep collateral damage to a minimum.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That&#039;s not exactly playing to my strengths, Prime.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; just can&#039;t have any fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well. Detroit&#039;s seen better days.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;That&#039;&#039; was for Ratchet. And &#039;&#039;this&#039;&#039; is for ME!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; executing Mixmaster. Hardcore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, guys! You see these markings? Stuff is ancient! Even by our standards!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Can you read it?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Something about your leaking problem!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Seriously?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;No, but you really should get that checked out!&amp;quot;&lt;br /&gt;
:—Look, work for a &#039;&#039;&#039;Decepticon drone&#039;&#039;&#039; gets boring sometimes, okay?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One Boomstick for me, one Boomstick for you!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; kills &#039;&#039;&#039;Stratosphere&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Starscream&#039;&#039;… You IMBECILE! The Autobots have surely planted a homing beacon in their own device! &#039;&#039;YOU HAVE LED THEM STRAIGHT TO ME!!!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;But… I… Megatron…&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;At least your life won&#039;t have been a total waste. I shall enjoy draining your Energon to replenish my own!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Megatron! No! No! Please!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; finds out how much his life sucks with a boss like &#039;&#039;&#039;Megatron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DOTMgameOptimusChainsawMan.jpg|250px|thumb|ALUCARD! Go for a walk.]]&lt;br /&gt;
&amp;quot;Megatron, catch!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Ironhide fires a missile at Megatron, who is sent hurtling down a long pit and is buried under rubble&#039;&#039;) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He will pay &#039;&#039;dearly&#039;&#039; for that…&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; responds to &#039;&#039;&#039;Ironhide&#039;s&#039;&#039;&#039; attack with some [[Sentinel Prime (ROTF)|foreshadowing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Optimus? What&#039;s happened? Are you alright?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;m fine, Ratchet. Shockwave has retreated. The battle is won. But Megatron remains at large. We will not rest, until he and all Decepticons are found and brought to justice.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus&#039;&#039;&#039; giving &#039;&#039;&#039;Ratchet&#039;&#039;&#039; his closing speech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Optimus may believe he has struck a fatal blow to my plans, but nothing could be further from the truth. Operation Pillar cannot be stopped! Earth and its resources will soon be mine, and Cybertron shall be born anew! &amp;lt;br&amp;gt;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039; giving &#039;&#039;us&#039;&#039; his closing speech.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
[[File:Dark of the Moon game Shockwave.jpg|250px|thumb|Some of you have come to believe that I-like-war. I wish to dash these rumors! I do not &#039;&#039;like&#039;&#039; war. I. &#039;&#039;&#039;LOVE&#039;&#039;&#039;. WAR.]]&lt;br /&gt;
This broad option is where you will be spending most of your hours after you beat Shockwave. Here, players can create their own Cybertronian combatant and pit them against the multitude of online [[Fandom|transfans]] and [[Coby Hansen|12-year-olds]] that will more than likely slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.&lt;br /&gt;
&lt;br /&gt;
;Characters&lt;br /&gt;
Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:&lt;br /&gt;
*[[Scout (DOTM)|Scout]] - Cars. Fast, usually cloakers. &lt;br /&gt;
**Bumblebee Chassis (Autobot)&lt;br /&gt;
**Mirage Chassis (Autobot)&lt;br /&gt;
**Sideswipe Chassis (Autobot, Gamestop pre-order bonus and DLC #1)&lt;br /&gt;
**Enforcer Chassis (Decepticon)&lt;br /&gt;
*[[Hunter (DOTM)|Hunter]] - Jets. Also fast, specializing at long range.&lt;br /&gt;
**Breakaway Chassis (Autobot)&lt;br /&gt;
**Starscream Chassis (Decepticon)&lt;br /&gt;
*[[Commander (DOTM)|Commander]] - Trucks. Balanced, with emphasis on defense and ally-aid.&lt;br /&gt;
**Optimus Prime Chasis (Autobot)&lt;br /&gt;
**Ratchet Chassis (Autobot, Amazon.com pre-order bonus, campaign completion bonus)&lt;br /&gt;
**Ironhide Chassis (Autobot)&lt;br /&gt;
**Soundwave Chassis (Decepticon)&lt;br /&gt;
**Megatron Chassis (Decepticon)&lt;br /&gt;
*[[Warrior (DOTM)|Warrior]] - Tanks. Slow and powerful, with strong offensive abilities.&lt;br /&gt;
**Warpath Chassis (Autobot)&lt;br /&gt;
**Megatron Tank (Decepticon)&lt;br /&gt;
**Shockwave (Decepticon, campaign completion bonus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don&#039;t get too excited about making the [[Fanon|Transformer you always dreamed of]]: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe, or Mirage). And while you can pick your color scheme, the palettes are rather limited, especially for Decepticons. Unlocking additional characters will also make their chassis available for customizing.&lt;br /&gt;
&lt;br /&gt;
;Playlists&lt;br /&gt;
Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won&#039;t see a team of level 20 Commanders fighting one level zero Scout). The service will also select a random stage, which players can veto. Finally, when the game begins, combatants select their character. If your Scout gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Various powerups (overshield, double damage, and intercooler) are scattered around the stages. Unlike War for Cybertron, you can not pick up fallen player&#039;s weapons.&lt;br /&gt;
&lt;br /&gt;
Playlists include:&lt;br /&gt;
*&#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;: Kill 40 opponents to win. Games can range from four to sixteen players.&lt;br /&gt;
*&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: Kill 20 opponents to win. It&#039;s a free-for-all.&lt;br /&gt;
*&#039;&#039;&#039;Conquest&#039;&#039;&#039;: Capture and defend several &amp;quot;power nodes&amp;quot; until your team gets 400 points. &lt;br /&gt;
&lt;br /&gt;
Players can also set up private matches, where the game options and maps can be adjusted as you see fit, but they are invite-only. Hopefully, you&#039;ve got a lot of online friends!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 37 Trophies on PlayStation 3 and 36 Achievements on the Xbox 360. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies. On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Dark of the Moon&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Roadkill.png|60px]]&lt;br /&gt;
|Roadkill&lt;br /&gt;
|Destroy 30 enemies while in vehicle form in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Grenade_Expert.png|60px]]&lt;br /&gt;
|Grenade Expert&lt;br /&gt;
|Eliminate 20 opponents with the Flak Grenade in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Recruit.png‎|60px]]&lt;br /&gt;
|Recruit&lt;br /&gt;
|Survive 60 seconds in a public multiplayer match without being killed.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Power_Surge.png|60px]]&lt;br /&gt;
|Power Surge&lt;br /&gt;
|Use an active ability 5 times in a public multiplayer match.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM Game The Champion.png|60px]]&lt;br /&gt;
|The Champion&lt;br /&gt;
|Reach level 20 in any single class in multiplayer.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:The_Sacrifice.png|60px]]&lt;br /&gt;
|Sacrifice&lt;br /&gt;
|Be the first one eliminated in a public multiplayer match.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_1.png|60px]]&lt;br /&gt;
|Chapter I&lt;br /&gt;
|Complete Chapter I on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Bumblebee.png|60px]]&lt;br /&gt;
|Top Score: Bumblebee&lt;br /&gt;
|Complete Chapter I with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_I_Know_What_I&#039;m_Doing.png|60px]]&lt;br /&gt;
|I Know What I&#039;m Doing!&lt;br /&gt;
|Change into vehicle form before reaching the change form tutorial in Chapter I.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Boot_Stomper.png|60px]]&lt;br /&gt;
|Boot Stomper&lt;br /&gt;
|Kill 3 Enemies with Bumblebee&#039;s Kick Ability in Chapter I.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_2.png|60px]]&lt;br /&gt;
|Chapter II&lt;br /&gt;
|Complete Chapter II on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Ironhide.png|60px]]&lt;br /&gt;
|Top Score: Ironhide&lt;br /&gt;
|Complete Chapter II with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DotM_Seek_and_Destroy.png|60px]]&lt;br /&gt;
|Seek and Destroy&lt;br /&gt;
|Kill 25 Enemies using Grenade Blossom in Chapter II.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Rule_with_an_Iron_Fist.png|60px]]&lt;br /&gt;
|Rule With an Iron Fist&lt;br /&gt;
|Kill 20 enemies with Ironhide&#039;s Melee attack in Chapter II.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_3.png|60px]]&lt;br /&gt;
|Chapter III&lt;br /&gt;
|Complete Chapter III on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Mirage.png|60px]]&lt;br /&gt;
|Top Score: Mirage&lt;br /&gt;
|Complete Chapter III on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Body_Count.png|60px]]&lt;br /&gt;
|Body Count&lt;br /&gt;
|While holding out for Reynolds to send backup in Chapter III, 30 Decepticons are killed.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Good_Driver.png|60px]]&lt;br /&gt;
|Good Driver&lt;br /&gt;
|Avoid taking any damage from Starscream&#039;s proximity mines in Chapter III.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_4.png|60px]]&lt;br /&gt;
|Chapter IV&lt;br /&gt;
|Complete Chapter IV on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Soundwave.png|60px]]&lt;br /&gt;
|Top Score: Soundwave&lt;br /&gt;
|Complete Chapter IV with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Serrated.png|60px]]&lt;br /&gt;
|Serrated&lt;br /&gt;
|Kill 10 Autobots with Laserbeak&#039;s ram ability in Chapter IV.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Stunning.png|60px]]&lt;br /&gt;
|Stunning!&lt;br /&gt;
|Stun 10 Autobots with Soundwave&#039;s stun ability in Chapter IV.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_5.png|60px]]&lt;br /&gt;
|Chapter V&lt;br /&gt;
|Complete Chapter V on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Homewrecker.png|60px]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|Wipe out all secret base ground defenders within 60 seconds in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Furious_Flyer.png|60px]]&lt;br /&gt;
|Furious Flyer&lt;br /&gt;
|Fly through the canyons after Air Raid in 120 seconds in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Surprise_Package.png|60px]]&lt;br /&gt;
|Surprise Package&lt;br /&gt;
|In the air battle, activate Starscream&#039;s Guided Missile ability 5 times without dying in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_6.png|60px]]&lt;br /&gt;
|Chapter VI&lt;br /&gt;
|Complete Chapter VI on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Megatron.png|60px]]&lt;br /&gt;
|Top Score: Megatron&lt;br /&gt;
|Complete Chapter VI with a score of 2000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Autobots_Are_Weak.png|60px]]&lt;br /&gt;
|Autobots are Weak!&lt;br /&gt;
|Defeat all 3 waves in Megatron&#039;s Lair without dying on Hard Difficulty in Chapter VI.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Overlord.png‎|60px]]&lt;br /&gt;
|Overlord&lt;br /&gt;
|Drain 5000 health from enemies in Chapter VI.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_7.png|60px]]&lt;br /&gt;
|Chapter VII&lt;br /&gt;
|Complete Chapter VII on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Fleet_of_Foot.png|60px]]&lt;br /&gt;
|Fleet of Foot&lt;br /&gt;
|When one Driller arm is attacking, avoid all attacks in Chapter VII.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Counting_Group.png|60px]]&lt;br /&gt;
|Counting Group&lt;br /&gt;
|Use only melee attacks on Shockwave&#039;s power core to make him retreat to his cryo platform.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Primed_for_Combat.png‎|60px]]&lt;br /&gt;
|Primed for Combat&lt;br /&gt;
|Activate Optimus&#039; Shoulder Rocket ability 5 times without dying in Chapter VII.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Prime.png|60px]]&lt;br /&gt;
|Prime&lt;br /&gt;
|Complete the Campaign&lt;br /&gt;
|125 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:DotM_Completionist.png|60px]]&lt;br /&gt;
|Completionist&lt;br /&gt;
|Destroy all hidden TRANSFORMERS symbols in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Allspark.png|60px]]&lt;br /&gt;
|Allspark&lt;br /&gt;
|Unlock All Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:DOTMGame UnusedMayanConceptArt.jpg|right|thumb|250px]]&lt;br /&gt;
* There&#039;s a handful of reused content from previous &#039;&#039;Transformers&#039;&#039; games:&lt;br /&gt;
** Most of the audio in this game is reused from WFC, mostly the sound effects and some character dialogue.&lt;br /&gt;
** Some Autobot and Decepticon models are reused from the &#039;&#039;Revenge of the Fallen&#039;&#039; game, only that those models have new, higher texture quality textures than the models in the last game.&lt;br /&gt;
** The Combaticon Warrior is used as this game&#039;s version of [[Heavy Soldier]].&lt;br /&gt;
* Unfortunately, unlike the two previous movie games, &#039;&#039;Dark of the Moon&#039;&#039; does not feature either [[Transformers The Game (console)#Toys inspired by this game|a tie-in subline imprint]] or even [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Toys inspired by this game|any concurrent or later figures based on the game]]. Interestingly, though; the game does feature Stratosphere, a character first introduced as a toy in the 2009 &#039;&#039;Revenge of the Fallen&#039;&#039; toyline!&lt;br /&gt;
* During the battle against Stratosphere, an Autobot flier claims that he has a [[Silverbolt (G1)|fear of heights]].&lt;br /&gt;
* Shockwave is the only chassis in Multiplayer that cannot transform. This is because he doesn&#039;t have a vehicle mode, used or unused.&lt;br /&gt;
* Speaking of Multiplayer chassis, the first &#039;&#039;e&#039;&#039; in &#039;&#039;enforcer&#039;&#039; isn&#039;t capitalized for some reason. Megatron has two chassis, his ROTF tank form (Warrior), and his DotM truck form (Commander). His tank chassis is named &amp;quot;Megatron Tank&amp;quot; to differentiate his tank chassis from his truck chassis. Sideswipe is the only DLC chassis for this game.&lt;br /&gt;
* Several of the game&#039;s plot points make very little sense when taken together with the Decepticons&#039; actual plan in the film. For instance, Megatron leaves Optimus to be killed by the awakening Shockwave, despite requiring him and his Matrix to reactivate Sentinel Prime, and in the game&#039;s epilogue Shockwave is instructed to retrieve an object from Chernobyl, despite Megatron actually intending for it to fall into the Autobots&#039; hands. Additionally, the game depicts said object as a [[space bridge]] pillar, whilst in the film it is an engine component from the &#039;&#039;[[Ark (DOTM)|Ark]]&#039;&#039;.&lt;br /&gt;
* While the &#039;&#039;Revenge of the Fallen&#039;&#039; games had the majority of the movie cast reprise their roles, this game notably only features [[Peter Cullen]] and [[Jess Harnell]] reprising their characters, while the rest of the cast is voiced by carry-overs from &#039;&#039;War for Cybertron&#039;&#039; such as [[Fred Tatasciore]] and [[Nolan North]]. Interestingly, the carry-overs are usually voicing different versions of their characters in &#039;&#039;War for Cybertron&#039;&#039;; for example, Tatasciore this time voices Ratchet and Megatron, and [[Isaac C. Singleton, Jr.]] voices Soundwave (albeit without the vocoder effect, much like [[Frank Welker]]&#039;s on-screen portrayal). [[Steve Blum]] instead gets to voice [[Starscream (WFC)|another]] incarnation of Starscream, taking over from [[Charlie Adler]].&lt;br /&gt;
* There is an [https://www.youtube.com/watch?v=1IcnfmlU4bE unused cutscene] in the game&#039;s files, which has a buggy Optimus Prime facing the screen. The filename suggests it would&#039;ve been him broadcasting something in the 6th chapter in the game, but it&#039;s unknown what he&#039;s saying, as there is no audio in the cutscene. There is more unused content in the game such as some unused weapons, like the Repair Ray, Scatter Blaster, Gatling Gun, and an unused variant of the Submachine Gun.&lt;br /&gt;
* Hidden in the files are also pieces of concept art for the game, as well as a bunch of leftovers from &#039;&#039;War for Cybertron&#039;&#039;. The Mayan art suggests that Ironhide might&#039;ve been playable in Chapter 3 instead of Mirage, and the art for Chapter 6 shows Megatron with an earlier design.&lt;br /&gt;
* All Autobots Soldiers strike a heavy resemblance to the [[Protoform]]s and the [[:File:DOTM Ark crew.jpg|Ark&#039;s crew]].&lt;br /&gt;
* [[Omnibot Scout 1|Omnibot]] [[Omnibot Scout 2|Scouts]] and [[Stunticon Sniper]]s are completely missing from the final game despite being shown in the [https://www.youtube.com/watch?v=d1J14vHX3PY GDG Trailer on Youtube.], in the game they were replaced by Autobot Soldiers and [[Enforcer]]s&lt;br /&gt;
* For inexplicable reasons, the Shockwave character model from this game is hidden in the files of &#039;&#039;{{w|Genshin Impact}}&#039;&#039;.&amp;lt;ref&amp;gt;{{citesocial|quote=Transformer boss https://t.co/zg256H7ZPi|link=https://twitter.com/Zeniiet/status/1318687435140681728|name=Zeniiet|site=Twitter|year=2020|month=10|day=20|(defunct=)}}&amp;lt;/ref&amp;gt; The filename is just &amp;quot;shockwave&amp;quot;, and other evidence proves this is a ripped model.&lt;br /&gt;
*By digging in the files, it is revealed that Sideswipe is already included in the base game and can be modded to unlock him. Purchasing the DLC only unlocks him, as is the case for the games preceding this. This is probably in response to how DLC was handled in prior Transformers games like &#039;&#039;Revenge of the Fallen&#039;&#039; and &#039;&#039;War For Cybertron&#039;&#039;, which required the player to download all of the 200+ MB content.&lt;br /&gt;
*Optimus Prime&#039;s stomach matches the red-plated design from the first two films, rather than the silver &amp;quot;abs&amp;quot; he was redesigned with in the titular film.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WojGd2_wrCg Gamespot trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon (Xbox 360/PS3)}}&lt;br /&gt;
[[Category:Dark of the Moon video games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1915506</id>
		<title>Transformers: Dark of the Moon (Xbox 360/PS3)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1915506"/>
		<updated>2026-05-12T20:17:37Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Added screenshots (some old, some new), quotes, and fixed some grammar. I&amp;#039;m not sure about the captions but the only one is apparently from Hellsing Ultimate Abridged so if anyone feels like changing them go ahead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Dark of the Moon&#039;&#039;&lt;br /&gt;
|image=Transformers-Dark-of-the-Moon US ESRB PS3.jpg&lt;br /&gt;
|caption=&amp;quot;You can&#039;t touch me! I was hand-crafted to kill you! My speed, my stamina, my power all rival... nay, dwarf yours! In comparison to you, I am a demigod!&amp;quot;&lt;br /&gt;
|developer=[[High Moon Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 14]], [[2011]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2011 (EU)&amp;lt;br&amp;gt;[[June 29]], 2011 (AU)&lt;br /&gt;
|platform=[[Xbox|Xbox 360]], [[PlayStation]] 3&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{picsneeded|Relevant screenshots}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Dark of the Moon: The Game&#039;&#039;&#039;&#039;&#039; was released on [[June 14]], [[2011]] for Xbox 360 and PS3 platforms. The game is a prequel to the film &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039;. Unlike &#039;&#039;[[Transformers The Game (console)|Transformers The Game]]&#039;&#039; and &#039;&#039;[[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen]]&#039;&#039;, &#039;&#039;Dark of the Moon&#039;&#039; features a single campaign mode, rather than separate Autobot and Decepticon campaigns. The game features a multiplayer mode with gameplay very similar to &#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]&#039;&#039;. The game was developed by [[High Moon Studios]], fresh off the success of that game.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
===Chapter One===&lt;br /&gt;
[[File:DOTMgame-BumblebeeStealthForce.jpg|thumb|Fine! I&#039;ll shoot some of the rotten bastards! Can&#039;t be that much fun...]]&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
It is three years since the Decepticons were last seen and, humanity believes they have fled Earth. However, Optimus Prime knows better and is constantly searching for Megatron and his forces. Bumblebee is sent to South America to find and investigate a Soviet relay facility being used by the Decepticons to monitor NEST-Autobot communications. He succeeds, and plants a virus prepared by Wheeljack into the transmitter that will allow them to monitor the Decepticons. However, he is discovered by a Decepticon party who flee in an attempt to alert their leader Megatron. Bumblebee tracks the Decepticons down to a small village where he destroys all the long-range transmitters trying to contact Megatron. Waves of Decepticons land in the city hoping to destroy him, but Optimus and Sideswipe, who have been searching other villages, show up and help Bumblebee fight off the attackers.&lt;br /&gt;
&lt;br /&gt;
===Chapter Two===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
The virus allows the Autobots to track down and eliminate Decepticons across the globe. When the Decepticons attack the city of Detroit, Ratchet is ordered to help civilians evacuate while Ironhide goes off to wipe out the attackers in the city. Ironhide makes his way into the city&#039;s main construction zone where he receives word that Ratchet has been captured by Mixmaster. Ironhide battles his way to find Mixmaster who has knocked out and injured Ratchet. Ironhide&#039;s normal weapons are not strong enough to pierce Mixmaster&#039;s shields, so he uses his &amp;quot;Heavy Iron&amp;quot; rifle to cause a large metal platform to land on Mixmaster trapping him underground. Realizing that Mixmaster would probably try to escape them, Ratchet reveals he placed a tracker on the Decepticon when he was captured. Ironhide continues his search for Mixmaster and receives the &amp;quot;Heavy Iron 2.0&amp;quot; from Wheeljack, a new rifle that can destroy Mixmaster&#039;s shields. Mixmaster is powerless against Ironhide&#039;s new weapon, defeated, and is killed by a fatal headshot from Ironhide.&lt;br /&gt;
&lt;br /&gt;
===Chapter Three===&lt;br /&gt;
[[File:Mirage DOTM game 2.JPG|thumb|&amp;quot;Hey, police girl, do you have the target?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Okay, Master, my name is Seras. And yes, I have the target in sight.&amp;quot;]]&lt;br /&gt;
:&#039;&#039; Character: [[Dino|Mirage]] &#039;&#039;&lt;br /&gt;
Sideswipe is captured by Decepticon forces whilst investigating suspicious activity in Central America and Mirage is sent to find him. Along the way to a rendezvous with Bumblebee, Starscream tries to destroy Mirage with proximity mines, then grabs the Autobot and throws him through a bridge into a deep ravine down below, believing he has killed the Autobot. Mirage&#039;s internal systems have been extensively damaged disabling his weapons and transformation system. He is only able to use his Active Camouflage to sneak past patrols of Decepticons. He discovers the entrance to an ancient Mayan temple which has Decepticon markings all over it, suggesting the Mayans built their temples on top of Decepticon technology. The NEST team sends weapons and repairs for Mirage deep within the jungle where he eventually meets up with Bumblebee. The two Autobots make their way through the ruins and battle a Decepticon Enforcer on top of a temple. After dispatching the enemy, the two discover and free Sideswipe, who informs them that the temples are built over an ancient Cybertronian spaceport. The three Autobots hold off enemy forces until NEST reinforcements are able to arrive to help ward off the attack. The Autobots then make their way deeper into the ruins where Starscream is trying to launch a Decepticon ship into space. They battle Starscream, but are unable to prevent the launch and the Decepticon second-in-command retreats. &lt;br /&gt;
&lt;br /&gt;
===Chapter Four===&lt;br /&gt;
[[File:DOTM Laserbeak videogame.jpg|thumb|Zorin, was it? L-Listen, Zorin, this whole fraggin&#039; place? This is my house.]]&lt;br /&gt;
:&#039;&#039; Character: [[Soundwave (ROTF)|Soundwave]]/[[Laserbeak (DOTM)|Laserbeak]] &#039;&#039;&lt;br /&gt;
As the Autobots attempt to track the launched ship&#039;s heading, Megatron realises Decepticon communications have been compromised and has Soundwave detached from his satellite. He then sends the communications officer to destroy an abandoned [[Sector Seven]] data archive on a Pacific island, which stores information which could jeopardize Decepticon plans. Soundwave lands on the island and takes on an alternate form of a SUV. He soon discovers that NEST has repurposed the old base, which is located inside an active volcano, as a research facility. Soundwave fights his way through the jungle and into the volcano. He arrives at the entrance of the NEST base and is unable to enter, so sends Laserbeak to sneak inside. Laserbeak goes throughout the base scanning hard drives, and Soundwave learns the facility is being used by Wheeljack to develop MechTech weaponry. He also realizes that the base can be destroyed by disabling its volcanic stabilizers. Laserbeak alters the harmonics of the three stabilizers, making them vulnerable to his master&#039;s ultrasonics, and then activates the main doors so Soundwave can enter. Despite briefly becoming trapped in a laser grid prison, the communications officer destroys all three stabilizers, and the coolant system, triggering an eruption of the volcano. Soundwave escapes the collapsing tunnels in vehicle mode, then regroups with Laserbeak on the island surface.&lt;br /&gt;
&lt;br /&gt;
===Chapter Five===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
The Decepticons learn that Autobots are about to transport some of the MechTech weapons that were not destroyed on the island base to human armies in the Middle East, and Starscream is dispatched by Megatron to destroy it. He heads to a mountain NEST base in Nepal, but is ambushed and crash lands. Starscream then chases Air Raid through a canyon only to discover the Aerialbots are already escaping onboard Stratosphere with the MechTech weapons. The Decepticon is able to pursue and injure Stratosphere, forcing the Aerialbots to deploy and try to destroy Starscream. However, he proves to be too strong for them and, despite Stratosphere activating his Stealth Force mode, continues to shoot out the large Autobot&#039;s engines. Starscream boards Stratosphere, steals one MechTech &#039;boomstick&#039;, and detonates the other to finally send the Autobot crashing down.&lt;br /&gt;
&lt;br /&gt;
===Chapter Six===&lt;br /&gt;
[[File:DOTMGameMegatronBaseUnderAttack.jpg|thumb|Oh that&#039;s Alucard, the one we talked about earlier. This is what happens when he has to entertain himself. Oh, so what was that issue with our funding?]]&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
Soundwave begins preparations to cryo-thaw Shockwave, who is frozen in the Siberian Soviet facility the Decepticons have taken as a base. Starscream then returns to Megatron, hoping to please his master with news that they can use the Autobots&#039; technology against them. Megatron, however, is furious as he knows the Autobots will have placed tracking devices in all their weapons. As he prepares to drain Starscream&#039;s Energon as punishment, the Autobots arrive, their attack spearheaded by Ironhide. After Soundwave brings Megatron&#039;s weaponry online, he fights off the initial attack, before being blasted into the bowels of the base by Ironhide. The Decepticon leader retrieves plutonium from an old human stockpile, which he uses to create energon to awaken the [[hatchling]]s throughout the base, but structural collapse forces him to use ventilation tunnels to progress. Meanwhile, Starscream gets to the surface and begins bombing the Autobots, but this causes further damage to the base. After acquiring more plutonium, Megatron decides to begin Shockwave&#039;s cryo-thaw, but Soundwave has lost his connection, so the process must be done manually. The leader rallies his Decepticon forces to hold off the Autobot attack while he makes his way through the tunnels to Shockwave&#039;s cryo chamber, scanning a truck to get there faster. As he nears the cryochamber, he encounters Warpath who, despite his boasts, Megatron easily finishes off. The Decepticon leader destroys the intense cryo systems that have kept Shockwave frozen for so many years and waits for his assassin to awake. However, Optimus Prime arrives, using weapons and an impenetrable Energon shield from his [[Armored Weapons Platform|trailer]] to battle Megatron. Soundwave informs Megatron that the freezing spray from the cryo generators can weaken the shields, and the Decepticon leader destroys the generators in the room until the shields on Prime can be destroyed. Although Optimus activates a jetpack and heavy weaponry, he is still defeated, and Megatron kicks him down into the cryo chamber. As Shockwave awakens, Megatron flees the base, sneaking past Ironhide and Ratchet using his new vehicle mode.&lt;br /&gt;
&lt;br /&gt;
===Chapter Seven===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)|Optimus Prime]] &#039;&#039;&lt;br /&gt;
Optimus awakens at the bottom of the cryo chamber, and realizes that Megatron&#039;s plan was to awaken Shockwave from his imprisonment by the Soviets. Ratchet is able to activate backup cryo systems, but Shockwave&#039;s [[Driller]] has already begun thawing, and destroys the backups. Shockwave soon awakens, and engages Prime in combat. Ratchet identifies the assassin&#039;s back-mounted power core as a weak spot, and thanks to Shockwave&#039;s sluggishness, Prime is able to exploit this vulnerability. As Optimus begins to gain the edge, the Decepticon fully frees the Driller, which attacks ferociously. Prime utilises his shoulder launcher to injure the creature until it retreats, leaving Shockwave to fight alone. As the room thaws out, Autobot reinforcements begin to arrive, but each wave is swiftly dealt with by the Decepticon. Optimus continues to attack Shockwave&#039;s power core, and activates his jetpack to deal the final blow. However, the Driller re-appears at the last moment, and whisks its master away to safety. Optimus reports his victory to Ratchet, but laments that Megatron is still at large, and must be found.&lt;br /&gt;
[[File:DOTMgame Epilogue Decepticons.jpg|thumb|Gentlemen. Operation: Bait Van Winkle is a resounding success. Alucard is now exactly where we need him to be so we can move forward with our little... &amp;quot;surprise&amp;quot;.]]&lt;br /&gt;
===Epilogue===&lt;br /&gt;
In [[Namibia]], Starscream joins Megatron and Soundwave just in time to hear Shockwave greeted back into the Decepticons. The Decepticon leader immediately sets his assassin a mission, travel to [[Chernobyl Nuclear Power Plant]] and retrieve an [[Pillar|object]]. Megatron then proceeds to gloat that Optimus Prime has no idea of his plans, and that the Earth and its resources will soon belong to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobot]]|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Dino|Mirage]] ([[Dave Wittenberg]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]]) &amp;lt;ref&amp;gt;Amazon.com preorder Multiplayer exclusive, Early character unlock&amp;lt;/ref&amp;gt;*&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]] ([[Fred Tatasciore]]) &amp;lt;ref&amp;gt;GameStop preorder Multiplayer exclusive, Downloadable content character&amp;lt;/ref&amp;gt;*&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Christian Lanz]])*&lt;br /&gt;
*[[Warpath (Movie)|Warpath]] ([[Dave Fennoy]])*&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Stratosphere]] ([[Travis Willingham]])&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] ([[Jamie Alcroft]])&lt;br /&gt;
*[[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Air Raid (Movie)|Air Raid]] ([[Rick Wasserman]])&lt;br /&gt;
**[[Silverbolt (ROTF)|Silverbolt]] ([[Bob Dunsworth]])&lt;br /&gt;
**[[Aerialbot Scout 1|Aerialbot]] [[Aerialbot Scout 2|Scouts]]&lt;br /&gt;
**[[Aerialbot Warrior]]s&lt;br /&gt;
*[[Omnibot Warrior]]s&lt;br /&gt;
*[[Protectobot Sniper]]s&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Laserbeak (DOTM)|Laserbeak]]&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]*&lt;br /&gt;
*[[Enforcer]]*&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Mixmaster (ROTF)|Mixmaster]] ([[Dave Boat]])&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Combaticon Warrior]]s&lt;br /&gt;
*[[Combaticon Sniper]]s&lt;br /&gt;
*[[Assaulter]]s&lt;br /&gt;
&lt;br /&gt;
|h3=[[Human]]s|c3=&lt;br /&gt;
*[[Reynolds]] ([[Nolan North]])&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; multiplayer only&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:DOTMgameSoundwave.jpg|thumb|250px|Be a sport and grab daddy another beer, would you?]]&lt;br /&gt;
&amp;quot;Looks like they gave up telling on us and just decided to finish us off!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;They are welcome to &#039;&#039;try.&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Sideswipe&#039;&#039;&#039; and &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; discuss the Decepticons&#039; change in tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;…And Ironhide, keep collateral damage to a minimum.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That&#039;s not exactly playing to my strengths, Prime.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; just can&#039;t have any fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well. Detroit&#039;s seen better days.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;That&#039;&#039; was for Ratchet. And &#039;&#039;this&#039;&#039; is for ME!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; executing Mixmaster. Hardcore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, guys! You see these markings? Stuff is ancient! Even by our standards!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Can you read it?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Something about your leaking problem!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Seriously?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;No, but you really should get that checked out!&amp;quot;&lt;br /&gt;
:—Look, work for a &#039;&#039;&#039;Decepticon drone&#039;&#039;&#039; gets boring sometimes, okay?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One Boomstick for me, one Boomstick for you!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; kills &#039;&#039;&#039;Stratosphere&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Starscream&#039;&#039;… You IMBECILE! The Autobots have surely planted a homing beacon in their own device! &#039;&#039;YOU HAVE LED THEM STRAIGHT TO ME!!!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;But… I… Megatron…&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;At least your life won&#039;t have been a total waste. I shall enjoy draining your Energon to replenish my own!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Megatron! No! No! Please!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; finds out how much his life sucks with a boss like &#039;&#039;&#039;Megatron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:DOTMgameOptimusChainsawMan.jpg|250px|thumb|ALUCARD! Go for a walk.]]&lt;br /&gt;
&amp;quot;Megatron, catch!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Ironhide fires a missile at Megatron, who is sent hurtling down a long pit and is buried under rubble&#039;&#039;) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He will pay &#039;&#039;dearly&#039;&#039; for that…&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; responds to &#039;&#039;&#039;Ironhide&#039;s&#039;&#039;&#039; attack with some [[Sentinel Prime (ROTF)|foreshadowing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Optimus? What&#039;s happened? Are you alright?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;m fine, Ratchet. Shockwave has retreated. The battle is won. But Megatron remains at large. We will not rest, until he and all Decepticons are found and brought to justice.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus&#039;&#039;&#039; giving &#039;&#039;&#039;Ratchet&#039;&#039;&#039; his closing speech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Optimus may believe he has struck a fatal blow to my plans, but nothing could be further from the truth. Operation Pillar cannot be stopped! Earth and its resources will soon be mine, and Cybertron shall be born anew! &amp;lt;br&amp;gt;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039; giving &#039;&#039;us&#039;&#039; his closing speech.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
[[File:Dark of the Moon game Shockwave.jpg|250px|thumb|Some of you have come to believe that I-like-war. I wish to dash these rumors! I do not &#039;&#039;like&#039;&#039; war. I. &#039;&#039;&#039;LOVE&#039;&#039;&#039;. WAR.]]&lt;br /&gt;
This broad option is where you will be spending most of your hours after you beat Shockwave. Here, players can create their own Cybertronian combatant and pit them against the multitude of online [[Fandom|transfans]] and [[Coby Hansen|12-year-olds]] that will more than likely slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.&lt;br /&gt;
&lt;br /&gt;
;Characters&lt;br /&gt;
Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:&lt;br /&gt;
*[[Scout (DOTM)|Scout]] - Cars. Fast, usually cloakers. &lt;br /&gt;
**Bumblebee Chassis (Autobot)&lt;br /&gt;
**Mirage Chassis (Autobot)&lt;br /&gt;
**Sideswipe Chassis (Autobot, Gamestop pre-order bonus and DLC #1)&lt;br /&gt;
**Enforcer Chassis (Decepticon)&lt;br /&gt;
*[[Hunter (DOTM)|Hunter]] - Jets. Also fast, specializing at long range.&lt;br /&gt;
**Breakaway Chassis (Autobot)&lt;br /&gt;
**Starscream Chassis (Decepticon)&lt;br /&gt;
*[[Commander (DOTM)|Commander]] - Trucks. Balanced, with emphasis on defense and ally-aid.&lt;br /&gt;
**Optimus Prime Chasis (Autobot)&lt;br /&gt;
**Ratchet Chassis (Autobot, Amazon.com pre-order bonus, campaign completion bonus)&lt;br /&gt;
**Ironhide Chassis (Autobot)&lt;br /&gt;
**Soundwave Chassis (Decepticon)&lt;br /&gt;
**Megatron Chassis (Decepticon)&lt;br /&gt;
*[[Warrior (DOTM)|Warrior]] - Tanks. Slow and powerful, with strong offensive abilities.&lt;br /&gt;
**Warpath Chassis (Autobot)&lt;br /&gt;
**Megatron Tank (Decepticon)&lt;br /&gt;
**Shockwave (Decepticon, campaign completion bonus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don&#039;t get too excited about making the [[Fanon|Transformer you always dreamed of]]: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe, or Mirage). And while you can pick your color scheme, the palettes are rather limited, especially for Decepticons. Unlocking additional characters will also make their chassis available for customizing.&lt;br /&gt;
&lt;br /&gt;
;Playlists&lt;br /&gt;
Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won&#039;t see a team of level 20 Commanders fighting one level zero Scout). The service will also select a random stage, which players can veto. Finally, when the game begins, combatants select their character. If your Scout gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Various powerups (overshield, double damage, and intercooler) are scattered around the stages. Unlike War for Cybertron, you can not pick up fallen player&#039;s weapons.&lt;br /&gt;
&lt;br /&gt;
Playlists include:&lt;br /&gt;
*&#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;: Kill 40 opponents to win. Games can range from four to sixteen players.&lt;br /&gt;
*&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: Kill 20 opponents to win. It&#039;s a free-for-all.&lt;br /&gt;
*&#039;&#039;&#039;Conquest&#039;&#039;&#039;: Capture and defend several &amp;quot;power nodes&amp;quot; until your team gets 400 points. &lt;br /&gt;
&lt;br /&gt;
Players can also set up private matches, where the game options and maps can be adjusted as you see fit, but they are invite-only. Hopefully, you&#039;ve got a lot of online friends!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 37 Trophies on PlayStation 3 and 36 Achievements on the Xbox 360. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies. On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Dark of the Moon&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Roadkill.png|60px]]&lt;br /&gt;
|Roadkill&lt;br /&gt;
|Destroy 30 enemies while in vehicle form in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Grenade_Expert.png|60px]]&lt;br /&gt;
|Grenade Expert&lt;br /&gt;
|Eliminate 20 opponents with the Flak Grenade in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Recruit.png‎|60px]]&lt;br /&gt;
|Recruit&lt;br /&gt;
|Survive 60 seconds in a public multiplayer match without being killed.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Power_Surge.png|60px]]&lt;br /&gt;
|Power Surge&lt;br /&gt;
|Use an active ability 5 times in a public multiplayer match.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM Game The Champion.png|60px]]&lt;br /&gt;
|The Champion&lt;br /&gt;
|Reach level 20 in any single class in multiplayer.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:The_Sacrifice.png|60px]]&lt;br /&gt;
|Sacrifice&lt;br /&gt;
|Be the first one eliminated in a public multiplayer match.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_1.png|60px]]&lt;br /&gt;
|Chapter I&lt;br /&gt;
|Complete Chapter I on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Bumblebee.png|60px]]&lt;br /&gt;
|Top Score: Bumblebee&lt;br /&gt;
|Complete Chapter I with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_I_Know_What_I&#039;m_Doing.png|60px]]&lt;br /&gt;
|I Know What I&#039;m Doing!&lt;br /&gt;
|Change into vehicle form before reaching the change form tutorial in Chapter I.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Boot_Stomper.png|60px]]&lt;br /&gt;
|Boot Stomper&lt;br /&gt;
|Kill 3 Enemies with Bumblebee&#039;s Kick Ability in Chapter I.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_2.png|60px]]&lt;br /&gt;
|Chapter II&lt;br /&gt;
|Complete Chapter II on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Ironhide.png|60px]]&lt;br /&gt;
|Top Score: Ironhide&lt;br /&gt;
|Complete Chapter II with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DotM_Seek_and_Destroy.png|60px]]&lt;br /&gt;
|Seek and Destroy&lt;br /&gt;
|Kill 25 Enemies using Grenade Blossom in Chapter II.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Rule_with_an_Iron_Fist.png|60px]]&lt;br /&gt;
|Rule With an Iron Fist&lt;br /&gt;
|Kill 20 enemies with Ironhide&#039;s Melee attack in Chapter II.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_3.png|60px]]&lt;br /&gt;
|Chapter III&lt;br /&gt;
|Complete Chapter III on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Mirage.png|60px]]&lt;br /&gt;
|Top Score: Mirage&lt;br /&gt;
|Complete Chapter III on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Body_Count.png|60px]]&lt;br /&gt;
|Body Count&lt;br /&gt;
|While holding out for Reynolds to send backup in Chapter III, 30 Decepticons are killed.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Good_Driver.png|60px]]&lt;br /&gt;
|Good Driver&lt;br /&gt;
|Avoid taking any damage from Starscream&#039;s proximity mines in Chapter III.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_4.png|60px]]&lt;br /&gt;
|Chapter IV&lt;br /&gt;
|Complete Chapter IV on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Soundwave.png|60px]]&lt;br /&gt;
|Top Score: Soundwave&lt;br /&gt;
|Complete Chapter IV with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Serrated.png|60px]]&lt;br /&gt;
|Serrated&lt;br /&gt;
|Kill 10 Autobots with Laserbeak&#039;s ram ability in Chapter IV.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Stunning.png|60px]]&lt;br /&gt;
|Stunning!&lt;br /&gt;
|Stun 10 Autobots with Soundwave&#039;s stun ability in Chapter IV.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_5.png|60px]]&lt;br /&gt;
|Chapter V&lt;br /&gt;
|Complete Chapter V on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Homewrecker.png|60px]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|Wipe out all secret base ground defenders within 60 seconds in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Furious_Flyer.png|60px]]&lt;br /&gt;
|Furious Flyer&lt;br /&gt;
|Fly through the canyons after Air Raid in 120 seconds in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Surprise_Package.png|60px]]&lt;br /&gt;
|Surprise Package&lt;br /&gt;
|In the air battle, activate Starscream&#039;s Guided Missile ability 5 times without dying in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_6.png|60px]]&lt;br /&gt;
|Chapter VI&lt;br /&gt;
|Complete Chapter VI on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Top_Score_Megatron.png|60px]]&lt;br /&gt;
|Top Score: Megatron&lt;br /&gt;
|Complete Chapter VI with a score of 2000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Autobots_Are_Weak.png|60px]]&lt;br /&gt;
|Autobots are Weak!&lt;br /&gt;
|Defeat all 3 waves in Megatron&#039;s Lair without dying on Hard Difficulty in Chapter VI.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Overlord.png‎|60px]]&lt;br /&gt;
|Overlord&lt;br /&gt;
|Drain 5000 health from enemies in Chapter VI.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_7.png|60px]]&lt;br /&gt;
|Chapter VII&lt;br /&gt;
|Complete Chapter VII on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:DotM_Fleet_of_Foot.png|60px]]&lt;br /&gt;
|Fleet of Foot&lt;br /&gt;
|When one Driller arm is attacking, avoid all attacks in Chapter VII.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Counting_Group.png|60px]]&lt;br /&gt;
|Counting Group&lt;br /&gt;
|Use only melee attacks on Shockwave&#039;s power core to make him retreat to his cryo platform.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:DotM_Primed_for_Combat.png‎|60px]]&lt;br /&gt;
|Primed for Combat&lt;br /&gt;
|Activate Optimus&#039; Shoulder Rocket ability 5 times without dying in Chapter VII.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Prime.png|60px]]&lt;br /&gt;
|Prime&lt;br /&gt;
|Complete the Campaign&lt;br /&gt;
|125 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:DotM_Completionist.png|60px]]&lt;br /&gt;
|Completionist&lt;br /&gt;
|Destroy all hidden TRANSFORMERS symbols in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Allspark.png|60px]]&lt;br /&gt;
|Allspark&lt;br /&gt;
|Unlock All Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:DOTMGame UnusedMayanConceptArt.jpg|right|thumb|250px]]&lt;br /&gt;
* There&#039;s a handful of reused content from previous &#039;&#039;Transformers&#039;&#039; games:&lt;br /&gt;
** Most of the audio in this game is reused from WFC, mostly the sound effects and some character dialogue.&lt;br /&gt;
** Some Autobot and Decepticon models are reused from the &#039;&#039;Revenge of the Fallen&#039;&#039; game, only that those models have new, higher texture quality textures than the models in the last game.&lt;br /&gt;
** The Combaticon Warrior is used as this game&#039;s version of [[Heavy Soldier]].&lt;br /&gt;
* Unfortunately, unlike the two previous movie games, &#039;&#039;Dark of the Moon&#039;&#039; does not feature either [[Transformers The Game (console)#Toys inspired by this game|a tie-in subline imprint]] or even [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Toys inspired by this game|any concurrent or later figures based on the game]]. Interestingly, though; the game does feature Stratosphere, a character first introduced as a toy in the 2009 &#039;&#039;Revenge of the Fallen&#039;&#039; toyline!&lt;br /&gt;
* During the battle against Stratosphere, an Autobot flier claims that he has a [[Silverbolt (G1)|fear of heights]].&lt;br /&gt;
* Shockwave is the only chassis in Multiplayer that cannot transform. This is because he doesn&#039;t have a vehicle mode, used or unused.&lt;br /&gt;
* Speaking of Multiplayer chassis, the first &#039;&#039;e&#039;&#039; in &#039;&#039;enforcer&#039;&#039; isn&#039;t capitalized for some reason. Megatron has two chassis, his ROTF tank form (Warrior), and his DotM truck form (Commander). His tank chassis is named &amp;quot;Megatron Tank&amp;quot; to differentiate his tank chassis from his truck chassis. Sideswipe is the only DLC chassis for this game.&lt;br /&gt;
* Several of the game&#039;s plot points make very little sense when taken together with the Decepticons&#039; actual plan in the film. For instance, Megatron leaves Optimus to be killed by the awakening Shockwave, despite requiring him and his Matrix to reactivate Sentinel Prime, and in the game&#039;s epilogue Shockwave is instructed to retrieve an object from Chernobyl, despite Megatron actually intending for it to fall into the Autobots&#039; hands. Additionally, the game depicts said object as a [[space bridge]] pillar, whilst in the film it is an engine component from the &#039;&#039;[[Ark (DOTM)|Ark]]&#039;&#039;.&lt;br /&gt;
* While the &#039;&#039;Revenge of the Fallen&#039;&#039; games had the majority of the movie cast reprise their roles, this game notably only features [[Peter Cullen]] and [[Jess Harnell]] reprising their characters, while the rest of the cast is voiced by carry-overs from &#039;&#039;War for Cybertron&#039;&#039; such as [[Fred Tatasciore]] and [[Nolan North]]. Interestingly, the carry-overs are usually voicing different versions of their characters in &#039;&#039;War for Cybertron&#039;&#039;; for example, Tatasciore this time voices Ratchet and Megatron, and [[Isaac C. Singleton, Jr.]] voices Soundwave (albeit without the vocoder effect, much like [[Frank Welker]]&#039;s on-screen portrayal). [[Steve Blum]] instead gets to voice [[Starscream (WFC)|another]] incarnation of Starscream, taking over from [[Charlie Adler]].&lt;br /&gt;
* There is an [https://www.youtube.com/watch?v=1IcnfmlU4bE unused cutscene] in the game&#039;s files, which has a buggy Optimus Prime facing the screen. The filename suggests it would&#039;ve been him broadcasting something in the 6th chapter in the game, but it&#039;s unknown what he&#039;s saying, as there is no audio in the cutscene. There is more unused content in the game such as some unused weapons, like the Repair Ray, Scatter Blaster, Gatling Gun, and an unused variant of the Submachine Gun.&lt;br /&gt;
* Hidden in the files are also pieces of concept art for the game, as well as a bunch of leftovers from &#039;&#039;War for Cybertron&#039;&#039;. The Mayan art suggests that Ironhide might&#039;ve been playable in Chapter 3 instead of Mirage, and the art for Chapter 6 shows Megatron with an earlier design.&lt;br /&gt;
* All Autobots Soldiers strike a heavy resemblance to the [[Protoform]]s and the [[:File:DOTM Ark crew.jpg|Ark&#039;s crew]].&lt;br /&gt;
* [[Omnibot Scout 1|Omnibot]] [[Omnibot Scout 2|Scouts]] and [[Stunticon Sniper]]s are completely missing from the final game despite being shown in the [https://www.youtube.com/watch?v=d1J14vHX3PY GDG Trailer on Youtube.], in the game they were replaced by Autobot Soldiers and [[Enforcer]]s&lt;br /&gt;
* For inexplicable reasons, the Shockwave character model from this game is hidden in the files of &#039;&#039;{{w|Genshin Impact}}&#039;&#039;.&amp;lt;ref&amp;gt;{{citesocial|quote=Transformer boss https://t.co/zg256H7ZPi|link=https://twitter.com/Zeniiet/status/1318687435140681728|name=Zeniiet|site=Twitter|year=2020|month=10|day=20|(defunct=)}}&amp;lt;/ref&amp;gt; The filename is just &amp;quot;shockwave&amp;quot;, and other evidence proves this is a ripped model.&lt;br /&gt;
*By digging in the files, it is revealed that Sideswipe is already included in the base game and can be modded to unlock him. Purchasing the DLC only unlocks him, as is the case for the games preceding this. This is probably in response to how DLC was handled in prior Transformers games like &#039;&#039;Revenge of the Fallen&#039;&#039; and &#039;&#039;War For Cybertron&#039;&#039;, which required the player to download all of the 200+ MB content.&lt;br /&gt;
*Optimus Prime&#039;s stomach matches the red-plated design from the first two films, rather than the silver &amp;quot;abs&amp;quot; he was redesigned with in the titular film.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WojGd2_wrCg Gamespot trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon (Xbox 360/PS3)}}&lt;br /&gt;
[[Category:Dark of the Moon video games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:DOTMGameMegatronBaseUnderAttack.jpg&amp;diff=1915447</id>
		<title>File:DOTMGameMegatronBaseUnderAttack.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:DOTMGameMegatronBaseUnderAttack.jpg&amp;diff=1915447"/>
		<updated>2026-05-12T19:17:41Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Megatron and Soundwave watch as Ironhide and the Autobots attack.
{{DOTMXbox360PS3cap}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Megatron (Movie)|Megatron]] and [[Soundwave (ROTF)|Soundwave]] watch as [[Ironhide (Movie)|Ironhide]] and the Autobots attack.&lt;br /&gt;
{{DOTMXbox360PS3cap}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Mirage_DOTM_game_2.JPG&amp;diff=1915441</id>
		<title>File:Mirage DOTM game 2.JPG</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Mirage_DOTM_game_2.JPG&amp;diff=1915441"/>
		<updated>2026-05-12T19:15:02Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:Mirage DOTM game 2.JPG&amp;amp;quot;: Higher resolution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mirage with Bee and Sideswipe in the DOTM game&lt;br /&gt;
{{DOTMXbox360PS3cap}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Ironhide,_Ratchet_and_Optimus.jpg&amp;diff=1915437</id>
		<title>File:Ironhide, Ratchet and Optimus.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Ironhide,_Ratchet_and_Optimus.jpg&amp;diff=1915437"/>
		<updated>2026-05-12T19:13:44Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:Ironhide, Ratchet and Optimus.jpg&amp;amp;quot;: Higher resolution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ironhide, Ratchet and Optimus disguising the attack on Detroit&lt;br /&gt;
{{DOTMXbox360PS3cap}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:DOTMgameOptimusChainsawMan.jpg&amp;diff=1915422</id>
		<title>File:DOTMgameOptimusChainsawMan.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:DOTMgameOptimusChainsawMan.jpg&amp;diff=1915422"/>
		<updated>2026-05-12T19:04:17Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Optimus Prime, equipped with a MechTech rocket launcher and chainsaw, prepares to fight Megatron.
{{DOTMXbox360PS3cap}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Optimus Prime (Movie)|Optimus Prime]], equipped with a [[MechTech]] rocket launcher and chainsaw, prepares to fight Megatron.&lt;br /&gt;
{{DOTMXbox360PS3cap}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:DOTMgame_Epilogue_Decepticons.jpg&amp;diff=1915421</id>
		<title>File:DOTMgame Epilogue Decepticons.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:DOTMgame_Epilogue_Decepticons.jpg&amp;diff=1915421"/>
		<updated>2026-05-12T19:03:59Z</updated>

		<summary type="html">&lt;p&gt;IZak910: In Namibia, Megatron, Starscream, Soundwave, and Shockwave discuss their plans.
{{DOTMXbox360PS3cap}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Namibia]], [[Megatron (Movie)|Megatron]], [[Starscream (Movie)|Starscream]], [[Soundwave (ROTF)|Soundwave]], and [[Shockwave (Movie)|Shockwave]] discuss their plans.&lt;br /&gt;
{{DOTMXbox360PS3cap}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_3:_The_Game&amp;diff=1914515</id>
		<title>Transformers 3: The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_3:_The_Game&amp;diff=1914515"/>
		<updated>2026-05-11T17:11:13Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Overview */ Just remembered that Quintesson_Diorama is not based on Cybertron (my bad) so I rewrote this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers 3: The Game&#039;&#039;&lt;br /&gt;
|japanese=&lt;br /&gt;
|image= Transformers3-TitleMenu.jpg&lt;br /&gt;
|prev=&lt;br /&gt;
|next=&lt;br /&gt;
|developer=[[Luxoflux]]&amp;lt;br&amp;gt;{{w|XPEC Entertainment}}&lt;br /&gt;
|publisher=&lt;br /&gt;
|date=Cancelled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers 3: The Game&#039;&#039;&#039; (sometimes known as &#039;&#039;&#039;TF3&#039;&#039;&#039;) was the internal name for a &#039;&#039;Transformers&#039;&#039; game in development at [[Luxoflux]], following the release of their 2009 &#039;&#039;[[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Transformers: Revenge of the Fallen]]&#039;&#039; tie-in game. Although its title suggests it would be a tie-in to the upcoming &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; film, none of its known content seems to be actually related to the third &#039;&#039;Transformers&#039;&#039; live-action movie (see [[Transformers 3: The Game#Notes|notes]]).&lt;br /&gt;
&lt;br /&gt;
As Luxoflux closed down, development for &#039;&#039;Transformers 3: The Game&#039;&#039; was briefly moved to Taiwanese studio {{w|XPEC Entertainment}}. Eventually, the game never came to fruition, with [[High Moon Studios]] taking the lead on developing future games for the &#039;&#039;Transformers&#039;&#039; franchise in the next years to come.&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:ROTF 360Devbuild Jetfire Junkion.jpg|thumb|right|170px]]&lt;br /&gt;
Shortly after the release of the Character and Map Pack DLC, Luxoflux began work on another Transformers game codenamed &#039;&#039;TF3&#039;&#039;. Artists [[Ken Christiansen]] and [[Frankell Baramdyka]] created character and environment concept arts intended for the game. However, the game was abruptly cancelled, due to Luxoflux’s closure in 2010. No more details would be known about the game until a [https://www.youtube.com/watch?v=Ef0U67twBm0 prototype build] of the game leaked in 2024, dated September 2009. This test build of the game contains various dioramas for levels intended to be in the game, such as the arctic, Junkion, and an area based on the Quintesson Court seen in the [[The Transformers: The Movie|86 movie]].&lt;br /&gt;
&lt;br /&gt;
As well as containing a debug menu, this build is also compatible with the files of the 2009 &#039;&#039;Revenge of the Fallen&#039;&#039; videogame and its DLC, allowing for a more in depth look into the game’s characters and levels, including playing as Demolisher and the Fallen! This game would’ve taken a more G1-inspired approach, with [[Grimlock (AOE)#Notes|Grimlock]], [[Cyclonus (AOE)|Cyclonus]] and more G1 characters were planned to be playable characters. Thankfully, [[Transformers: War for Cybertron (games)| a G1-inspired third person shooter Transformers game]] featuring [[Grimlock (WFC)|Grimlock]] and [[Cyclonus (WFC)|Cyclonus]] would later release, made by [[High Moon Studios]] and [[Vicarious Visions]].&lt;br /&gt;
&lt;br /&gt;
In May 2026, [https://hiddenpalace.org/Transformers:_Dark_of_the_Moon_(Aug_3,_2010_prototype) an Xbox 360 test build] of &#039;&#039;{{w|Skylanders: Spyro&#039;s Adventure}}&#039;&#039; would get leaked online. This test build was dated August 3rd, 2010, an entire year before the game&#039;s release. In the test build, as well as in the game files, there would be references to a &#039;&#039;Transformers 3&#039;&#039; game, such as a menu screen and some video files. Developer {{w|XPEC Entertainment}}, who would later work on &#039;&#039;Spyro’s Adventure&#039;&#039;, reused Luxoflux’s engine and assets, but was later discarded in the final release. There’s only one level in the build, an early version of the Crystal Castle level, with other variations set at different times of day, all with several &#039;&#039;Skylanders&#039;&#039; characters standing in the middle of the map.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It is worth noting that, while the &#039;&#039;Transformers: Dark of the Moon&#039;&#039; movie was in development at the same time, nothing in this game relates to the plot of the movie. Either XPEC were going to make an original 3rd live action Transformers game, or it would’ve been a prequel to the movie. XPEC’s version of &#039;&#039;TF3&#039;&#039; would later be discarded for High Moon Studios’ [[Transformers: Dark of the Moon (Xbox 360/PS3)|&#039;&#039;Dark of the Moon&#039;&#039; game]], though judging from the date of the test build and the announcement trailer in March 2011, High Moon probably had a little under a year to make it.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Category: Cancelled video games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1914427</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1914427"/>
		<updated>2026-05-11T04:26:18Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Future */ Resized image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*One can also play as Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound file is missing several sounds. &lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior all have playable .str files, possibly for testing purposes, and can be swapped with other characters. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
**mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
**mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
**The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game scored slightly higher than its predecessor, [https://www.metacritic.com/game/transformers-revenge-of-the-fallen-the-mobile-game/ hovering over 60%] on Metacritic. The moment-to-moment gameplay, graphics, and voice work were well-received, but the actual campaign left a lot to be desired, with the bulk of negative criticisms focusing on the repetitive nature of the game&#039;s missions and the fairly bland level design. The multiplayer component in particular proved to be a small sleeper hit, with many reviews arguing that it was the best part of the experience outright.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
[[File:ROTF 360Devbuild Jetfire Junkion.jpg|thumb|170px|Yeah, I&#039;m cutting through history class now!]]&lt;br /&gt;
Shortly after the release of the Character and Map Pack DLC, Luxoflux began work on another Transformers game codenamed &#039;&#039;TF3&#039;&#039;, unrelated to the &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; franchise. Artists [[Ken Christiansen]] and [[Frankell Baramdyka]] created character and environment concept arts intended for the game. However, the game was abruptly cancelled, due to Luxoflux’s closure in 2010. No more details would be known about the game until a [https://www.youtube.com/watch?v=Ef0U67twBm0 prototype build] of the game leaked in 2024, dated September 2009. This test build of the game contains various dioramas for levels intended to be in the game, such as the arctic, Junkion, and even Cybertron. As well as containing a debug menu, this build is also compatible with the files of the retail release and its DLC, allowing for a more in depth look into the game’s characters and levels, including playing as Demolisher and the Fallen! This game would’ve taken a more G1-inspired approach, with Grimlock, Cyclonus, and more G1 characters were planned to be playable characters. Thankfully, [[Transformers: War for Cybertron (360/PS3/PC)| a G1-inspired third person Transformers game set on Cybertron]] would later release, made by [[High Moon Studios]].&lt;br /&gt;
&lt;br /&gt;
In May 2026, [https://hiddenpalace.org/Transformers:_Dark_of_the_Moon_(Aug_3,_2010_prototype) an Xbox 360 test build] of &#039;&#039;{{w|Skylanders: Spyro&#039;s Adventure}}&#039;&#039; would get leaked online. This test build was dated August 3rd, 2010, an entire year before the game&#039;s release. In the test build, as well as in the game files, there would be references to a &#039;&#039;Transformers 3&#039;&#039; game, such as a menu screen and some video files. Developer {{w|XPEC Entertainment}}, who would later work on &#039;&#039;Spyro’s Adventure&#039;&#039;, reused Luxoflux’s engine and assets, but was later discarded in the final release. There’s only one level in the build, an early version of the Crystal Castle level, with other variations set at different times of day, all with several &#039;&#039;Skylanders&#039;&#039; characters standing in the middle of the map. It is worth noting that, while the Dark of the Moon movie was in development at the same time, nothing in this game relates to the plot of the movie. Either XPEC were going to make an original 3rd live action Transformers game, or it would’ve been a prequel to the movie. XPEC’s version of &#039;&#039;TF3&#039;&#039; would later be discarded for High Moon Studios’ [[Transformers: Dark of the Moon (Xbox 360/PS3)|Dark of the Moon game]], though judging from the date of the test build and the announcement trailer in March 2011, High Moon probably had a little under a year to make it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*On Playstation 3, the Character and Map Pack trophies all share the same icon with the &#039;&#039;Smells Like Victory&#039;&#039; trophy for some reason. This is not the case for the Xbox 360 version.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:ROTF_360Devbuild_Jetfire_Junkion.jpg&amp;diff=1914426</id>
		<title>File:ROTF 360Devbuild Jetfire Junkion.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:ROTF_360Devbuild_Jetfire_Junkion.jpg&amp;diff=1914426"/>
		<updated>2026-05-11T04:24:31Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Updated description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a dev build of the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)| &#039;&#039;Revenge of the Fallen&#039;&#039;]] game: &amp;lt;br&amp;gt;&lt;br /&gt;
Top: [[Jetfire (Movie)|Jetfire]] stands on [[Junkion (planet)|Junkion]] as a ship passes by. &amp;lt;br&amp;gt;&lt;br /&gt;
Bottom: [[Bumblebee (Movie)|Bumblebee]] stands next to {{w|Spyro the Dragon}} in an early version of the &#039;&#039;Crystal Castle&#039;&#039; level seen in {{w|Skylanders: Spyro&#039;s Adventure}}.&lt;br /&gt;
&lt;br /&gt;
{{ROTFXbox360PS3PCcap}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:ROTF_360Devbuild_Jetfire_Junkion.jpg&amp;diff=1914425</id>
		<title>File:ROTF 360Devbuild Jetfire Junkion.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:ROTF_360Devbuild_Jetfire_Junkion.jpg&amp;diff=1914425"/>
		<updated>2026-05-11T04:21:19Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:ROTF 360Devbuild Jetfire Junkion.jpg&amp;amp;quot;: Added Bumblebee and Spyro at the bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a dev build of the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)| &#039;&#039;Revenge of the Fallen&#039;&#039;]] game, [[Jetfire (Movie)|Jetfire]] stands on [[Junkion (planet)|Junkion]] as a ship passes by.&lt;br /&gt;
&lt;br /&gt;
{{ROTFXbox360PS3PCcap}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1914424</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1914424"/>
		<updated>2026-05-11T04:12:29Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Future */ Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*One can also play as Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound file is missing several sounds. &lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior all have playable .str files, possibly for testing purposes, and can be swapped with other characters. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
**mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
**mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
**The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game scored slightly higher than its predecessor, [https://www.metacritic.com/game/transformers-revenge-of-the-fallen-the-mobile-game/ hovering over 60%] on Metacritic. The moment-to-moment gameplay, graphics, and voice work were well-received, but the actual campaign left a lot to be desired, with the bulk of negative criticisms focusing on the repetitive nature of the game&#039;s missions and the fairly bland level design. The multiplayer component in particular proved to be a small sleeper hit, with many reviews arguing that it was the best part of the experience outright.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
[[File:ROTF 360Devbuild Jetfire Junkion.jpg|thumb|250px|Yeah, I&#039;m cutting through history class now!]]&lt;br /&gt;
Shortly after the release of the Character and Map Pack DLC, Luxoflux began work on another Transformers game codenamed &#039;&#039;TF3&#039;&#039;, unrelated to the &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; franchise. Artists [[Ken Christiansen]] and [[Frankell Baramdyka]] created character and environment concept arts intended for the game. However, the game was abruptly cancelled, due to Luxoflux’s closure in 2010. No more details would be known about the game until a [https://www.youtube.com/watch?v=Ef0U67twBm0 prototype build] of the game leaked in 2024, dated September 2009. This test build of the game contains various dioramas for levels intended to be in the game, such as the arctic, Junkion, and even Cybertron. As well as containing a debug menu, this build is also compatible with the files of the retail release and its DLC, allowing for a more in depth look into the game’s characters and levels, including playing as Demolisher and the Fallen! This game would’ve taken a more G1-inspired approach, with Grimlock, Cyclonus, and more G1 characters were planned to be playable characters. Thankfully, [[Transformers: War for Cybertron (360/PS3/PC)| a G1-inspired third person Transformers game set on Cybertron]] would later release, made by [[High Moon Studios]].&lt;br /&gt;
&lt;br /&gt;
In May 2026, [https://hiddenpalace.org/Transformers:_Dark_of_the_Moon_(Aug_3,_2010_prototype) an Xbox 360 test build] of &#039;&#039;{{w|Skylanders: Spyro&#039;s Adventure}}&#039;&#039; would get leaked online. This test build was dated August 3rd, 2010, an entire year before the game&#039;s release. In the test build, as well as in the game files, there would be references to a &#039;&#039;Transformers 3&#039;&#039; game, such as a menu screen and some video files. Developer {{w|XPEC Entertainment}}, who would later work on &#039;&#039;Spyro’s Adventure&#039;&#039;, reused Luxoflux’s engine and assets, but was later discarded in the final release. There’s only one level in the build, an early version of the Crystal Castle level, with other variations set at different times of day, all with several &#039;&#039;Skylanders&#039;&#039; characters standing in the middle of the map. It is worth noting that, while the Dark of the Moon movie was in development at the same time, nothing in this game relates to the plot of the movie. Either XPEC were going to make an original 3rd live action Transformers game, or it would’ve been a prequel to the movie. XPEC’s version of &#039;&#039;TF3&#039;&#039; would later be discarded for High Moon Studios’ [[Transformers: Dark of the Moon (Xbox 360/PS3)|Dark of the Moon game]], though judging from the date of the test build and the announcement trailer in March 2011, High Moon probably had a little under a year to make it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*On Playstation 3, the Character and Map Pack trophies all share the same icon with the &#039;&#039;Smells Like Victory&#039;&#039; trophy for some reason. This is not the case for the Xbox 360 version.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:ROTF_360Devbuild_Jetfire_Junkion.jpg&amp;diff=1914423</id>
		<title>File:ROTF 360Devbuild Jetfire Junkion.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:ROTF_360Devbuild_Jetfire_Junkion.jpg&amp;diff=1914423"/>
		<updated>2026-05-11T04:07:04Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:ROTF 360Devbuild Jetfire Junkion.jpg&amp;amp;quot;: Higher quality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a dev build of the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)| &#039;&#039;Revenge of the Fallen&#039;&#039;]] game, [[Jetfire (Movie)|Jetfire]] stands on [[Junkion (planet)|Junkion]] as a ship passes by.&lt;br /&gt;
&lt;br /&gt;
{{ROTFXbox360PS3PCcap}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:ROTF_360Devbuild_Jetfire_Junkion.jpg&amp;diff=1914422</id>
		<title>File:ROTF 360Devbuild Jetfire Junkion.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:ROTF_360Devbuild_Jetfire_Junkion.jpg&amp;diff=1914422"/>
		<updated>2026-05-11T04:05:52Z</updated>

		<summary type="html">&lt;p&gt;IZak910: In a dev build of the  &amp;#039;&amp;#039;Revenge of the Fallen&amp;#039;&amp;#039; game, Jetfire stands on Junkion as a ship passes by.

{{ROTFXbox360PS3PCcap}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a dev build of the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)| &#039;&#039;Revenge of the Fallen&#039;&#039;]] game, [[Jetfire (Movie)|Jetfire]] stands on [[Junkion (planet)|Junkion]] as a ship passes by.&lt;br /&gt;
&lt;br /&gt;
{{ROTFXbox360PS3PCcap}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1914122</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1914122"/>
		<updated>2026-05-10T20:19:42Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Future */ Reorganized text&lt;/p&gt;
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&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*One can also play as Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound file is missing several sounds. &lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior all have playable .str files, possibly for testing purposes, and can be swapped with other characters. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
**mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
**mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
**The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game scored slightly higher than its predecessor, [https://www.metacritic.com/game/transformers-revenge-of-the-fallen-the-mobile-game/ hovering over 60%] on Metacritic. The moment-to-moment gameplay, graphics, and voice work were well-received, but the actual campaign left a lot to be desired, with the bulk of negative criticisms focusing on the repetitive nature of the game&#039;s missions and the fairly bland level design. The multiplayer component in particular proved to be a small sleeper hit, with many reviews arguing that it was the best part of the experience outright.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
Shortly after the release of the Character and Map Pack DLC, Luxoflux began work on another Transformers game codenamed &#039;&#039;TF3&#039;&#039;, unrelated to the &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; franchise. Artists [[Ken Christiansen]] and [[Frankell Baramdyka]] created character and environment concept arts intended for the game. However, the game was abruptly cancelled, due to Luxoflux’s closure in 2010. No more details would be known about the game until a [https://www.youtube.com/watch?v=Ef0U67twBm0 prototype build] of the game leaked in 2024, dated September 2009. This test build of the game contains various dioramas for levels intended to be in the game, such as the arctic, Junkion, and even Cybertron. As well as containing a debug menu, this build is also compatible with the files of the retail release and its DLC, allowing for a more in depth look into the game’s characters and levels, including playing as Demolisher and the Fallen! This game would’ve taken a more G1-inspired approach, with Grimlock, Cyclonus, and more G1 characters were planned to be playable characters. Thankfully, [[Transformers: War for Cybertron (360/PS3/PC)| a G1-inspired third person Transformers game set on Cybertron]] would later release, made by [[High Moon Studios]].&lt;br /&gt;
&lt;br /&gt;
In May 2026, [https://hiddenpalace.org/Transformers:_Dark_of_the_Moon_(Aug_3,_2010_prototype) an Xbox 360 test build] of &#039;&#039;{{w|Skylanders: Spyro&#039;s Adventure}}&#039;&#039; would get leaked online. This test build was dated August 3rd, 2010, an entire year before the game&#039;s release. In the test build, as well as in the game files, there would be references to a &#039;&#039;Transformers 3&#039;&#039; game, such as a menu screen and some video files. Developer {{w|XPEC Entertainment}}, who would later work on &#039;&#039;Spyro’s Adventure&#039;&#039;, reused Luxoflux’s engine and assets, but was later discarded in the final release. There’s only one level in the build, an early version of the Crystal Castle level, with other variations set at different times of day, all with several &#039;&#039;Skylanders&#039;&#039; characters standing in the middle of the map. It is worth noting that, while the Dark of the Moon movie was in development at the same time, nothing in this game relates to the plot of the movie. Either XPEC were going to make an original 3rd live action Transformers game, or it would’ve been a prequel to the movie. XPEC’s version of &#039;&#039;TF3&#039;&#039; would later be discarded for High Moon Studios’ [[Transformers: Dark of the Moon (Xbox 360/PS3)|Dark of the Moon game]], though judging from the date of the test build and the announcement trailer in March 2011, High Moon probably had a little under a year to make it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*On Playstation 3, the Character and Map Pack trophies all share the same icon with the &#039;&#039;Smells Like Victory&#039;&#039; trophy for some reason. This is not the case for the Xbox 360 version.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913970</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913970"/>
		<updated>2026-05-10T16:51:57Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*One can also play as Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound file is missing several sounds. &lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior all have playable .str files, possibly for testing purposes, and can be swapped with other characters. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
**mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
**mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
**The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game scored slightly higher than its predecessor, [https://www.metacritic.com/game/transformers-revenge-of-the-fallen-the-mobile-game/ hovering over 60%] on Metacritic. The moment-to-moment gameplay, graphics, and voice work were well-received, but the actual campaign left a lot to be desired, with the bulk of negative criticisms focusing on the repetitive nature of the game&#039;s missions and the fairly bland level design. The multiplayer component in particular proved to be a small sleeper hit, with many reviews arguing that it was the best part of the experience outright.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
Shortly after the release of the Character and Map Pack DLC, Luxoflux began work on another Transformers game codenamed &#039;&#039;TF3&#039;&#039;, unrelated to the &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; franchise. Artists [[Ken Christiansen]] and [[Frankell Baramdyka]] created character and environment concept arts intended for the game. However, the game was abruptly cancelled, due to Luxoflux’s closure in 2010. No more details would be known about the game until a [https://www.youtube.com/watch?v=Ef0U67twBm0 prototype build] of the game leaked in 2024, dated September 2009. This test build of the game contains various dioramas for levels intended to be in the game, such as the arctic, Junkion, and even Cybertron, revealing the game would’ve taken a more G1-inspired approach, with Grimlock, Cyclonus, and more G1 characters planned to be playable characters. Thankfully, [[Transformers: War for Cybertron (360/PS3/PC)| a G1-inspired third person Transformers game set on Cybertron]] would later release, made by [[High Moon Studios]]. As well as containing a debug menu, this build is also compatible with the files of the retail release and its DLC, allowing for a more in depth look into the game’s characters and levels, including playing as Demolisher and the Fallen!&lt;br /&gt;
&lt;br /&gt;
In May 2026, [https://hiddenpalace.org/Transformers:_Dark_of_the_Moon_(Aug_3,_2010_prototype) an Xbox 360 test build] of &#039;&#039;{{w|Skylanders: Spyro&#039;s Adventure}}&#039;&#039; would get leaked online. This test build was dated August 3rd, 2010, an entire year before the game&#039;s release. In the test build, as well as in the game files, there would be references to a &#039;&#039;Transformers 3&#039;&#039; game, such as a menu screen and some video files. Developer {{w|XPEC Entertainment}}, who would later work on &#039;&#039;Spyro’s Adventure&#039;&#039;, reused Luxoflux’s engine and assets, but was later discarded in the final release. There’s only one level in the build, an early version of the Crystal Castle level, with other variations set at different times of day, all with several &#039;&#039;Skylanders&#039;&#039; characters standing in the middle of the map. It is worth noting that, while the Dark of the Moon movie was in development at the same time, nothing in this game relates to the plot of the movie, either XPEC were going to make an original 3rd live action Transformers game, or it would’ve been a prequel to the movie. XPEC’s version of &#039;&#039;TF3&#039;&#039; would later be discarded for High Moon Studios’ [[Transformers: Dark of the Moon (Xbox 360/PS3)|Dark of the Moon game]], though, judging from the date of the test build and the announcement trailer in March 2011, High Moon probably had a little under a year to make the game.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*On Playstation 3, the Character and Map Pack trophies all share the same icon with the &#039;&#039;Smells Like Victory&#039;&#039; trophy for some reason. This is not the case for the Xbox 360 version.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913967</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913967"/>
		<updated>2026-05-10T16:30:21Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*One can also play as Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound file is missing several sounds. &lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior all have playable .str files, possibly for testing purposes, and can be swapped with other characters. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
**mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
**mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
**The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game scored slightly higher than its predecessor, [https://www.metacritic.com/game/transformers-revenge-of-the-fallen-the-mobile-game/ hovering over 60%] on Metacritic. The moment-to-moment gameplay, graphics, and voice work were well-received, but the actual campaign left a lot to be desired, with the bulk of negative criticisms focusing on the repetitive nature of the game&#039;s missions and the fairly bland level design. The multiplayer component in particular proved to be a small sleeper hit, with many reviews arguing that it was the best part of the experience outright.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
Shortly after the release of the Character and Map Pack DLC, Luxoflux began work on another Transformers game codenamed &#039;&#039;TF3&#039;&#039;, unrelated to the &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; franchise. Artists [[Ken Christiansen]] and [[Frankell Baramdyka]] created character and environment concept arts intended for the game. However, the game was abruptly cancelled, due to Luxoflux’s closure in 2010. No more details would be known about the game until a [https://www.youtube.com/watch?v=Ef0U67twBm0 prototype build] of the game leaked in 2024, dated September 2009. This test build of the game contains various dioramas for levels intended to be in the game, such as the arctic, Junkion, and even Cybertron, revealing the game would’ve taken a more G1-inspired approach, with Grimlock, Cyclonus, and more G1 characters planned to be playable characters. Thankfully, [[Transformers: War for Cybertron (360/PS3/PC)| a G1-inspired third person Transformers game set on Cybertron]] would later release, made by [[High Moon Studios]].&lt;br /&gt;
&lt;br /&gt;
In May 2026, [https://hiddenpalace.org/Transformers:_Dark_of_the_Moon_(Aug_3,_2010_prototype) an Xbox 360 test build] of &#039;&#039;{{w|Skylanders: Spyro&#039;s Adventure}}&#039;&#039; would get leaked online. This test build was dated August 3rd, 2010, an entire year before the game&#039;s release. In the test build, as well as in the game files, there would be references to a &#039;&#039;Transformers 3&#039;&#039; game, such as a menu screen and some video files. Developer {{w|XPEC Entertainment}}, who would later work on &#039;&#039;Spyro’s Adventure&#039;&#039;, reused Luxoflux’s engine and assets, but was later discarded in the final release. There’s only one level in the build, an early version of the Crystal Castle level, with other variations set at different times of day, all with several &#039;&#039;Skylanders&#039;&#039; characters standing in the middle of the map. It is worth noting that, while Dark of the Moon was in development at the same time, nothing in this game relates to the plot of the movie, either XPEC were going to make an original 3rd live action Transformers game, or it would’ve been a prequel to the movie. XPEC’s version of &#039;&#039;TF3&#039;&#039; would later be discarded for High Moon Studios’ [[Transformers: Dark of the Moon (Xbox 360/PS3)|Dark of the Moon game]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*On Playstation 3, the Character and Map Pack trophies all share the same icon with the &#039;&#039;Smells Like Victory&#039;&#039; trophy for some reason. This is not the case for the Xbox 360 version.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913966</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913966"/>
		<updated>2026-05-10T16:29:12Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Future section added. Could use some images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*One can also play as Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound file is missing several sounds. &lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior all have playable .str files, possibly for testing purposes, and can be swapped with other characters. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
**mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
**mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
**The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game scored slightly higher than its predecessor, [https://www.metacritic.com/game/transformers-revenge-of-the-fallen-the-mobile-game/ hovering over 60%] on Metacritic. The moment-to-moment gameplay, graphics, and voice work were well-received, but the actual campaign left a lot to be desired, with the bulk of negative criticisms focusing on the repetitive nature of the game&#039;s missions and the fairly bland level design. The multiplayer component in particular proved to be a small sleeper hit, with many reviews arguing that it was the best part of the experience outright.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
Shortly after the release of the Character and Map Pack DLC, Luxoflux began work on another Transformers game codenamed &#039;&#039;TF3&#039;&#039;, unrelated to the &#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; franchise. Artists [[Ken Christiansen]] and [[Frankell Baramdyka]] created character and environment concept arts intended for the game&amp;lt;ref&amp;gt;https://www.reddit.com/r/transformers/comments/vy7fyv/concept_art_for_an_unreleased_postrotf_game/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.reddit.com/r/transformers/comments/wfb4mm/possible_concept_art_for_cancelled_luxoflux_tf3/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.reddit.com/r/transformers/comments/y2nl1h/more_concept_art_for_cancelled_luxoflux_tf3_game/&amp;lt;/ref&amp;gt;. However, the game was abruptly cancelled, due to Luxoflux’s closure in 2010. No more details would be known about the game until a [https://www.youtube.com/watch?v=Ef0U67twBm0 prototype build] of the game leaked in 2024, dated September 2009. This test build of the game contains various dioramas for levels intended to be in the game, such as the arctic, Junkion, and even Cybertron, revealing the game would’ve taken a more G1-inspired approach, with Grimlock, Cyclonus, and more G1 characters planned to be playable characters. Thankfully, [[Transformers: War for Cybertron (360/PS3/PC)| a G1-inspired third person Transformers game set on Cybertron]] would later release, made by [[High Moon Studios]].&lt;br /&gt;
&lt;br /&gt;
In May 2026, [https://hiddenpalace.org/Transformers:_Dark_of_the_Moon_(Aug_3,_2010_prototype) an Xbox 360 test build] of &#039;&#039;{{w|Skylanders: Spyro&#039;s Adventure}}&#039;&#039; would get leaked online. This test build was dated August 3rd, 2010, an entire year before the game&#039;s release. In the test build, as well as in the game files, there would be references to a &#039;&#039;Transformers 3&#039;&#039; game, such as a menu screen and some video files. Developer {{w|XPEC Entertainment}}, who would later work on &#039;&#039;Spyro’s Adventure&#039;&#039;, reused Luxoflux’s engine and assets, but was later discarded in the final release. There’s only one level in the build, an early version of the Crystal Castle level, with other variations set at different times of day, all with several &#039;&#039;Skylanders&#039;&#039; characters standing in the middle of the map. It is worth noting that, while Dark of the Moon was in development at the same time, nothing in this game relates to the plot of the movie, either XPEC were going to make an original 3rd live action Transformers game, or it would’ve been a prequel to the movie. XPEC’s version of &#039;&#039;TF3&#039;&#039; would later be discarded for High Moon Studios’ [[Transformers: Dark of the Moon (Xbox 360/PS3)|Dark of the Moon game]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*On Playstation 3, the Character and Map Pack trophies all share the same icon with the &#039;&#039;Smells Like Victory&#039;&#039; trophy for some reason. This is not the case for the Xbox 360 version.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1913778</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1913778"/>
		<updated>2026-05-09T04:09:14Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Other oddities and quirks */ FPS issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor, (or simply hit them with a thrown object if they happen to be in their cement mixer alternate mode). Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. &amp;lt;ref&amp;gt;{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*Ratchet, despite never appearing in both campaigns, has high res and low res models for both his robot and vehicle mode, but only 3 animations are left over for him, rendering him basically unplayable. Thankfully, a [https://youtu.be/JYAE95tlw6c?si=puChs-q6S_aivAt5  mod] exists that does make him playable.&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art, which can be restored with easy modding. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the human military is allied with the Autobots at this current moment in time, they&#039;ll still attack the Autobots even though the Decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most unfinished character in the entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobot campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice due to a programming error.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
*In Chapter 4, Mission 3 of the Decepticon campaign, it&#039;s very easy to end the mission quickly if you immediately shoot at the Energon Drones in front of you. The game will think there are no more drones in the area, so the mission ends.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him.&lt;br /&gt;
*For PC players, going above 60FPS will make climbing either very hard or impossible, cause issues with AI and other physics like driving, and slow down your camera sensitivity. As the PC version doesn&#039;t feature any vertical sync options to cap frame rate, getting this game to work on modern systems is a big hassle.&lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.&lt;br /&gt;
*Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=wii hover] [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=playstation-2 around] [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=xbox-360 fifty-five] [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=playstation-3 percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz (though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain). Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913775</id>
		<title>Talk:Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913775"/>
		<updated>2026-05-09T03:49:46Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* &amp;quot;Future&amp;quot; section about dev builds? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For what it&#039;s worth, based on a bit of play, the PC version is the same as this version.  Might want to rename and redirect accordingly.  19:02, 6 July 2009 (EDT)&lt;br /&gt;
:Yeah, I&#039;ll do this right now. --[[User:FFN|FFN]] 23:57, 10 July 2009 (EDT)&lt;br /&gt;
The Seeker and the Protectobot in Multiplayer can be used in Campaign Mode in the PS3 and 360 versions if you enter a cheat code.[[Special:Contributions/72.219.139.55|72.219.139.55]] 16:51, 6 September 2009 (EDT)&lt;br /&gt;
:Also, the Aerialbot MP character is also available to use in the Deep-6 mission (for 360 at least), though I&#039;m not sure if this is because of the DLC or if it&#039;s just due to a game update.[[Special:Contributions/72.219.139.55|72.219.139.55]] 17:04, 6 September 2009 (EDT)&lt;br /&gt;
someone please help my dlc doesnt work do i have to update the game and how ?&lt;br /&gt;
i own a ps3 - Random McNally&lt;br /&gt;
:This isn&#039;t an internet gaming forum, so you&#039;ll need to ask a Transformers forum or a gaming forum. --[[User:FFN|FFN]] 09:46, 26 October 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== That big note ==&lt;br /&gt;
&lt;br /&gt;
It was there to tell people how I wanted the article to resemble before they jumped in and edited it, especially seeing as very few people on this wiki are interested in writing stuff about the game. It&#039;s taken nearly two years, but they are now of a decent quality, though obviously not as good as the above-and-beyond efforts of the mysterious person who did our 2007 video game article. --[[User:FFN|FFN]] 10:51, 28 March 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Misc credits==&lt;br /&gt;
Writing: Adam Foshko, Paul Golding, Micah Wright&lt;br /&gt;
&lt;br /&gt;
Casting/Direction/Editorial/Post: Margaret Tang, Rik Schaffer&lt;br /&gt;
&lt;br /&gt;
Talent:&lt;br /&gt;
Optimus Prime: Peter Cullen. Megatron: Frank Welker. Sam Witwicky: Shia LaBeouf. Mikaela Banes: Megan Fox. The Fallen: James Arnold Taylor. Ironhide: Jess Harnell. Starscream: Charlie Adler. Ratchet: Robert Foxworth. Soundwave: Peter Jessop. Breakaway: Andrew Kishino. Sideways/Lennox: John Dimaggio. Bumblebee: Mark Ryan. Jetfire: Clive Revill. Grindor/Demolishor/Devastator: Fred Tatasciore. Long Haul: Neil Kaplan. Epps: Avery Kidd Waddell. Additional voices: Steven Jay Blum, John Dimaggio, Chris Edgerly, Peter Jessop, Bryce Johnson, Andrew Kishino, Nolan North, Fred Tatasciore, Avery Kidd Waddell.&lt;br /&gt;
&lt;br /&gt;
== Changing the captions to MW2 (2009) ==&lt;br /&gt;
&lt;br /&gt;
Both games released in 2009, center around a globe-trotting storyline, has a piss filter, a multiplayer, have cutscenes of people talking over or around a computer, great music, and both had Fred Tatasciore for some reason. I just think it would fit better than Halo 3. [[User:Trashatron|Trashatron]] ([[User talk:Trashatron|talk]]) 00:57, 17 November 2024 (EST)&lt;br /&gt;
:As someone who grew up with CoD, this idea is brilliant and I hope to see it being expanded upon once screenshots are added! ([[User:FortressMaxxing|FortressMaxxing]] ([[User talk:FortressMaxxing|talk]]) 22:38, 11 June 2025 (EDT))&lt;br /&gt;
:Aaaand it is done! ([[User:FortressMaxxing|FortressMaxxing]] ([[User talk:FortressMaxxing|talk]]) 23:56, 11 June 2025 (EDT))&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Future&amp;quot; section about dev builds? ==&lt;br /&gt;
&lt;br /&gt;
I know the dev builds are documented in [[Video games#Canceled games]] and other pages, but I believe a more in depth look is worth putting here. Currently there are 2, and contain lots of unique and leftover stuff.--[[User:IZak910|IZak910]] ([[User talk:IZak910|talk]]) 23:49, 8 May 2026 (EDT)&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:IZak910&amp;diff=1913774</id>
		<title>User:IZak910</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:IZak910&amp;diff=1913774"/>
		<updated>2026-05-09T03:49:14Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Created page with &amp;quot;Hi  I like Transformers and Bleach and video games  Bumblebee is soooo cute and Hubcap makes me gassy!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi&lt;br /&gt;
&lt;br /&gt;
I like Transformers and Bleach and video games&lt;br /&gt;
&lt;br /&gt;
Bumblebee is soooo cute and Hubcap makes me gassy!&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913773</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913773"/>
		<updated>2026-05-09T03:42:19Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Cut and unused content */ Grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*One can also play as Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound file is missing several sounds. &lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior all have playable .str files, possibly for testing purposes, and can be swapped with other characters. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
**mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
**mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
**The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game scored slightly higher than its predecessor, [https://www.metacritic.com/game/transformers-revenge-of-the-fallen-the-mobile-game/|hovering over 60%] on Metacritic. The gameplay, multiplayer, and voice work were praised, but the campaign and graphics left a lot to be desired.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*On Playstation 3, the Character and Map Pack trophies all share the same icon with the &#039;&#039;Smells Like Victory&#039;&#039; trophy for some reason. This is not the case for the Xbox 360 version.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913772</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1913772"/>
		<updated>2026-05-09T03:39:47Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound files are missing several sounds.&lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
*mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
*mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
*The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game scored slightly higher than its predecessor, [https://www.metacritic.com/game/transformers-revenge-of-the-fallen-the-mobile-game/|hovering over 60%] on Metacritic. The gameplay, multiplayer, and voice work were praised, but the campaign and graphics left a lot to be desired.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*On Playstation 3, the Character and Map Pack trophies all share the same icon with the &#039;&#039;Smells Like Victory&#039;&#039; trophy for some reason. This is not the case for the Xbox 360 version.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1913771</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1913771"/>
		<updated>2026-05-09T03:31:35Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Reception */ Fixed broken links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor, (or simply hit them with a thrown object if they happen to be in their cement mixer alternate mode). Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. &amp;lt;ref&amp;gt;{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*Ratchet, despite never appearing in both campaigns, has high res and low res models for both his robot and vehicle mode, but only 3 animations are left over for him, rendering him basically unplayable. Thankfully, a [https://youtu.be/JYAE95tlw6c?si=puChs-q6S_aivAt5  mod] exists that does make him playable.&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art, which can be restored with easy modding. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the human military is allied with the Autobots at this current moment in time, they&#039;ll still attack the Autobots even though the Decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most unfinished character in the entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobot campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice due to a programming error.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
*In Chapter 4, Mission 3 of the Decepticon campaign, it&#039;s very easy to end the mission quickly if you immediately shoot at the Energon Drones in front of you. The game will think there are no more drones in the area, so the mission ends.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.&lt;br /&gt;
*Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=wii hover] [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=playstation-2 around] [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=xbox-360 fifty-five] [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=playstation-3 percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz (though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain). Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1912543</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1912543"/>
		<updated>2026-05-03T21:19:04Z</updated>

		<summary type="html">&lt;p&gt;IZak910: /* Technical errors and oddities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor, (or simply hit them with a thrown object if they happen to be in their cement mixer alternate mode). Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. &amp;lt;ref&amp;gt;{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*Ratchet, despite never appearing in both campaigns, has high res and low res models for both his robot and vehicle mode, but only 3 animations are left over for him, rendering him basically unplayable. Thankfully, a [https://youtu.be/JYAE95tlw6c?si=puChs-q6S_aivAt5  mod] exists that does make him playable.&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art, which can be restored with easy modding. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the human military is allied with the Autobots at this current moment in time, they&#039;ll still attack the Autobots even though the Decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most unfinished character in the entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobot campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice due to a programming error.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
*In Chapter 4, Mission 3 of the Decepticon campaign, it&#039;s very easy to end the mission quickly if you immediately shoot at the Energon Drones in front of you. The game will think there are no more drones in the area, so the mission ends.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.&lt;br /&gt;
*Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz (though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain). Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Michael_Schwalbe&amp;diff=1912097</id>
		<title>Michael Schwalbe</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Michael_Schwalbe&amp;diff=1912097"/>
		<updated>2026-04-30T19:09:32Z</updated>

		<summary type="html">&lt;p&gt;IZak910: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Michael Schwalbe&#039;&#039;&#039; (born, [[April 6]]) is an American voice actor. His roles outside of &#039;&#039;Transformers&#039;&#039; include Kawaki in &#039;&#039;Boruto: Naruto Next Generation&#039;&#039;, Belfyre in &#039;&#039;[[Beyblade|Beyblade Burst QuadDrive]]&#039;&#039;, [[Subaru Kimura|Raiden Tameemon]] and Chi You in &#039;&#039;Record of Ragnarok&#039;&#039;, Crosbie in &#039;&#039;Lupin the 3rd: Part VI&#039;&#039;, Julius Zupopotamus III in &#039;&#039;Yaiba: Samurai Legend&#039;&#039;, Balrog in &#039;&#039;Devil May Cry 5&#039;&#039;, [[Atsushi Imaruoka|Kogen]] in &#039;&#039;Eiyuden Chronicle: Hundred Heroes&#039;&#039;, Heimdallr in &#039;&#039;[[Smite]]&#039;&#039;, Scoopy Banoopy in &#039;&#039;Bugsnax&#039;&#039;, Jolyne&#039;s defense attorney in &#039;&#039;JoJo&#039;s Bizarre Adventure&#039;&#039;, and Powerplex in &#039;&#039;Invincible VS&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Voice roles==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron Trilogy&#039;&#039;===&lt;br /&gt;
*[[Doubledealer]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Tactical Arena&#039;&#039;===&lt;br /&gt;
*[[Grimlock (G1)|Grimlock]]&lt;br /&gt;
*[[Hound (G1)|Hound]]&lt;br /&gt;
*[[Mirage (G1)|Mirage]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.imdb.com/name/nm8698238/ Internet Movie Database profile]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Schwalbe, Michael}}&lt;br /&gt;
[[Category:English voice actors]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Peter_Renaday&amp;diff=1906603</id>
		<title>Peter Renaday</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Peter_Renaday&amp;diff=1906603"/>
		<updated>2026-04-05T03:56:08Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Added image and more voice acting credits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Peter}}&lt;br /&gt;
[[File:Peter Renaday.jpg|thumb|Howdy.]]&lt;br /&gt;
&#039;&#039;&#039;Peter Renaday&#039;&#039;&#039; (born &#039;&#039;&#039;Pierre Laurent Renoudet&#039;&#039;&#039;, [[June 9]], [[1935]]–[[September 8]], [[2024]]) was an American voice actor. A veteran of his craft, he appeared on series such as &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe: A Real American Hero]]&#039;&#039;, &#039;&#039;Batman: The Animated Series&#039;&#039; and various Disney animated television series and theme park attractions. However, perhaps his most well-known role was as Master Splinter in the 1987 &#039;&#039;[[Teenage Mutant Ninja Turtles]]&#039;&#039; cartoon.&lt;br /&gt;
&lt;br /&gt;
In his voice acting career, Renaday portrayed the voice of [[Abraham Lincoln]] on a fairly regular basis across a wide variety of animated television series. In later years, he played Al-Mualim in &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Easy Pete in &#039;&#039;Fallout: New Vegas&#039;&#039;, Adam Fenix in &#039;&#039;Gears of War 3&#039;&#039;, Duncan in &#039;&#039;Dragon Age: Origins&#039;&#039;, Uncle Sam on &#039;&#039;[[Batman|Batman: The Brave and the Bold]]&#039;&#039;, and Namor, Odin, and Robert Kelly in &#039;&#039;[[Marvel Comics|Marvel]]: Ultimate Alliance&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
==Voice roles==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039;===&lt;br /&gt;
*[[Grapple (G1)|Grapple]]&lt;br /&gt;
*[[Chumley|Lord Chumley]]&lt;br /&gt;
*[[Greene|Professor Greene]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.imdb.com/name/nm0719115/ Peter Renaday at the Internet Movie Database]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Renaday, Peter}}&lt;br /&gt;
[[Category:English voice actors]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Peter_Renaday.jpg&amp;diff=1906602</id>
		<title>File:Peter Renaday.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Peter_Renaday.jpg&amp;diff=1906602"/>
		<updated>2026-04-05T03:52:52Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Peter Renaday.

{{fairuse}}
Category:Actor images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Peter Renaday]].&lt;br /&gt;
&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Category:Actor images]]&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:FOC-MegatronVsOptimus-Swords.jpg&amp;diff=1906580</id>
		<title>File:FOC-MegatronVsOptimus-Swords.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:FOC-MegatronVsOptimus-Swords.jpg&amp;diff=1906580"/>
		<updated>2026-04-04T23:51:15Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:FOC-MegatronVsOptimus-Swords.jpg&amp;amp;quot;: Higher quality and without HUD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FOCcap|[[Megatron (WFC)|Megatron]] and [[Optimus Prime (WFC)|Optimus Prime]] face off in the last battle. Screencap from PC version.}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:FOC-Cliffjumperobservatory.jpg&amp;diff=1906579</id>
		<title>File:FOC-Cliffjumperobservatory.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:FOC-Cliffjumperobservatory.jpg&amp;diff=1906579"/>
		<updated>2026-04-04T23:50:04Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:FOC-Cliffjumperobservatory.jpg&amp;amp;quot;: Higher quality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FOCcap|[[Cliffjumper (WFC)|Cliffjumper]] examines the mysterious holograms left behind by the &amp;quot;Ancients&amp;quot;.}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:FOC_Brawl_legged_tank.jpg&amp;diff=1906578</id>
		<title>File:FOC Brawl legged tank.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:FOC_Brawl_legged_tank.jpg&amp;diff=1906578"/>
		<updated>2026-04-04T23:49:17Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Undo revision 1906577 by IZak910 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FOCcap|[[Brawl (WFC)|Brawl]]&#039;s three-legged tank mode.}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:FOC_Brawl_legged_tank.jpg&amp;diff=1906577</id>
		<title>File:FOC Brawl legged tank.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:FOC_Brawl_legged_tank.jpg&amp;diff=1906577"/>
		<updated>2026-04-04T23:49:03Z</updated>

		<summary type="html">&lt;p&gt;IZak910: Undo revision 1906572 by IZak910 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Higher quality&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:FOC-theonecalledGrimlock.jpg&amp;diff=1906576</id>
		<title>File:FOC-theonecalledGrimlock.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:FOC-theonecalledGrimlock.jpg&amp;diff=1906576"/>
		<updated>2026-04-04T23:48:02Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:FOC-theonecalledGrimlock.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FOCcap|[[Starscream (WFC)|Starscream]] approaches a captured and restrained [[Grimlock (WFC)|Grimlock]].}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:FOC-Grimlockspacetrex.jpg&amp;diff=1906575</id>
		<title>File:FOC-Grimlockspacetrex.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:FOC-Grimlockspacetrex.jpg&amp;diff=1906575"/>
		<updated>2026-04-04T23:47:14Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:FOC-Grimlockspacetrex.jpg&amp;amp;quot;: {{FOCcap|Grimlock in his Dino Mode, along with Slug, Snarl, and Swoop.}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FOCcap|[[Grimlock (WFC)|Grimlock]] in space t-rex form, along with [[Slug (FOC)|Slug]], [[Snarl (FOC)|Snarl]], and [[Swoop (WFC)|Swoop]].}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:FOC_Lever_Transformer.jpg&amp;diff=1906574</id>
		<title>File:FOC Lever Transformer.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:FOC_Lever_Transformer.jpg&amp;diff=1906574"/>
		<updated>2026-04-04T23:45:47Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:FOC Lever Transformer.jpg&amp;amp;quot;: {{FOCcap|Lever Transformer.}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FOCcap|[[Lever Transformer]].}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:FOC_Titan.jpeg&amp;diff=1906573</id>
		<title>File:FOC Titan.jpeg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:FOC_Titan.jpeg&amp;diff=1906573"/>
		<updated>2026-04-04T23:42:45Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:FOC Titan.jpeg&amp;amp;quot;: {{FOCcap|A Titan.}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FOCcap|A [[Titan (FOC)|Titan]].}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:FOC_Brawl_legged_tank.jpg&amp;diff=1906572</id>
		<title>File:FOC Brawl legged tank.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:FOC_Brawl_legged_tank.jpg&amp;diff=1906572"/>
		<updated>2026-04-04T23:41:52Z</updated>

		<summary type="html">&lt;p&gt;IZak910: IZak910 uploaded a new version of &amp;amp;quot;File:FOC Brawl legged tank.jpg&amp;amp;quot;: {{FOCcap|Brawl&amp;#039;s three-legged tank mode.}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FOCcap|[[Brawl (WFC)|Brawl]]&#039;s three-legged tank mode.}}&lt;/div&gt;</summary>
		<author><name>IZak910</name></author>
	</entry>
</feed>