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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transmutate_(BW)&amp;diff=956440</id>
		<title>Talk:Transmutate (BW)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transmutate_(BW)&amp;diff=956440"/>
		<updated>2015-03-31T18:45:19Z</updated>

		<summary type="html">&lt;p&gt;Ixbran: /* Artwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gender==&lt;br /&gt;
Transmutate doesn&#039;t HAVE a gender, I thought. Don&#039;t they ALWAYS refer to it as, well, &amp;quot;it&amp;quot;? (Plus this article totally needs to be put in the character format.) --[[User:M Sipher|M Sipher]] 05:17, 29 April 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Meh.  I dunno.  I thought basically everybody thought of Transmutate as female.  If that&#039;s not accurate, I certainly don&#039;t object to having that category removed.  --[[User:Steve-o|Steve-o]] 05:29, 29 April 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, being voiced by Susan Blu certainly colored that. But I don&#039;t remember it ever having been referred to with a gendered pronoun in the actual episode itself... which I would think is PART of the point. It&#039;s such a freak it doesn&#039;t even fall under &amp;quot;he&amp;quot; or &amp;quot;she&amp;quot;. --[[User:M Sipher|M Sipher]] 05:33, 29 April 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t one of the Bobs say Transmutate was female?  And ALL TF&#039;s are neither male nor female according to the Marvel comics.  What&#039;s so freaky about asexuality?  Silverbolt putting his boy-parts in Blackarachnia&#039;s spider-parts-- now &#039;&#039;&#039;that&#039;s&#039;&#039;&#039; freaky! -[[User:Derik|Derik]] 06:42, 16 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Did one of the Bobs say it in the actual episode? /:)  Also, this is not the Marvel comics.  This is Beast Wars, where there &#039;&#039;are&#039;&#039; males and females.  --[[User:ItsWalky|ItsWalky]] 06:52, 16 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To what degree are we confined to &#039;said in the actual episode&#039;?  Female voice actor.  Nothign in the episode conflicts with it, producer says it&#039;s so- doesn&#039;t this get an italicised comment at least?  (But then, I never understood the screaming shit-fits some people get into when you say the Predacon ship was called the Darkside.  It was named in official sources, jsut not the series.  Make an italicised note that the name came later and move on.  No one gets this upset abotu the name of the Ark, and we didnt&#039; even have Terrorsaur for that!) -[[User:Derik|Derik]] 07:46, 16 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A minor point of argument among fans is exactly why the Maximals were so quick to stasis-lock Transmutate instead of transferring its spark to another body like Rhinox did with Optimus Primal following the latter&#039;s unintentional sacrifice.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: With Primal they were able to transfer his Spark into a new body because they happened to have a new empty stasis pod land outside soon before. With Transmutate, they didn&#039;t transfer her Spark because they didn&#039;t have any spare protoforms lying around (unless they found some and I&#039;m forgetting it)--[[User:Zodberg|Zodberg]] 03:45, 1 November 2007 (UTC)&lt;br /&gt;
::Yeah, is this really a point of argument among fans? Because, it shouldn&#039;t be. The only reason they were able to put Primal&#039;s spark in a new body is because that pod with the blank protoform happened to be on hand. --[[User:KilMichaelMcC|KilMichaelMcC]] 04:15, 1 November 2007 (UTC)&lt;br /&gt;
:::I&#039;m inclined to agree.  I vaguely recall people wondering why the Maxies seemed so eager to put her out of her misery instead of, say, stasis.  But not that they should have given her a new body.  --[[User:Steve-o|Steve-o]] 04:22, 1 November 2007 (UTC)&lt;br /&gt;
::::But... they &#039;&#039;were&#039;&#039; going to put her into stasis. No one but Megatron ever suggested &#039;&#039;killing&#039;&#039; Transmutate. --[[User:KilMichaelMcC|KilMichaelMcC]] 04:24, 1 November 2007 (UTC)&lt;br /&gt;
:::::Eh.  I &#039;&#039;did&#039;&#039; say it was a &amp;quot;vague&amp;quot; recollection.  :)  --[[User:Steve-o|Steve-o]] 04:26, 1 November 2007 (UTC)&lt;br /&gt;
::::::It&#039;s worth noting.  I hear it all the time: Oh, the Maximals were going to kill Transmutate, they&#039;re so awful, why were they so evil to her.  It&#039;s a common misperception.  -- [[User:Repowers|Repowers]] 04:30, 1 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alliance==&lt;br /&gt;
Isn&#039;t Transmutate technically a Maximal? (Her faction was never subverted by the Predacons, which should make her Maximal by default).[[User:Darktruth|Darktruth]] 16:35, 1 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Even though this was mentioned 5 years ago, I second that notion. &amp;quot;Her&amp;quot; pregramming, while severely damaged, was never tampered with by the Predacons. So....nominally &amp;quot;she&amp;quot; should still be a Maximal.  --Lord of Torment 01:19, 15 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
So apparently the artist who drew the comic cover for Hasbro Transformers Collectors&#039; Club issue 55 has posted [http://zeromayhem.deviantart.com/art/Transmutate-Beast-Wars-Uprising-447825433 said artwork of the cover onto their DeviantArt account]. Would this be alright to post onto the TF Wiki? It is official artwork for the comics, and i think it would be nice having a new, up to date, default character artwork for the profile.&amp;lt;br&amp;gt;[[User:Ixbran|Ixbran]] ([[User talk:Ixbran|talk]]) 06:36, 31 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Ixbran</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transmutate_(BW)&amp;diff=956370</id>
		<title>Talk:Transmutate (BW)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transmutate_(BW)&amp;diff=956370"/>
		<updated>2015-03-31T10:36:41Z</updated>

		<summary type="html">&lt;p&gt;Ixbran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gender==&lt;br /&gt;
Transmutate doesn&#039;t HAVE a gender, I thought. Don&#039;t they ALWAYS refer to it as, well, &amp;quot;it&amp;quot;? (Plus this article totally needs to be put in the character format.) --[[User:M Sipher|M Sipher]] 05:17, 29 April 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Meh.  I dunno.  I thought basically everybody thought of Transmutate as female.  If that&#039;s not accurate, I certainly don&#039;t object to having that category removed.  --[[User:Steve-o|Steve-o]] 05:29, 29 April 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, being voiced by Susan Blu certainly colored that. But I don&#039;t remember it ever having been referred to with a gendered pronoun in the actual episode itself... which I would think is PART of the point. It&#039;s such a freak it doesn&#039;t even fall under &amp;quot;he&amp;quot; or &amp;quot;she&amp;quot;. --[[User:M Sipher|M Sipher]] 05:33, 29 April 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t one of the Bobs say Transmutate was female?  And ALL TF&#039;s are neither male nor female according to the Marvel comics.  What&#039;s so freaky about asexuality?  Silverbolt putting his boy-parts in Blackarachnia&#039;s spider-parts-- now &#039;&#039;&#039;that&#039;s&#039;&#039;&#039; freaky! -[[User:Derik|Derik]] 06:42, 16 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Did one of the Bobs say it in the actual episode? /:)  Also, this is not the Marvel comics.  This is Beast Wars, where there &#039;&#039;are&#039;&#039; males and females.  --[[User:ItsWalky|ItsWalky]] 06:52, 16 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To what degree are we confined to &#039;said in the actual episode&#039;?  Female voice actor.  Nothign in the episode conflicts with it, producer says it&#039;s so- doesn&#039;t this get an italicised comment at least?  (But then, I never understood the screaming shit-fits some people get into when you say the Predacon ship was called the Darkside.  It was named in official sources, jsut not the series.  Make an italicised note that the name came later and move on.  No one gets this upset abotu the name of the Ark, and we didnt&#039; even have Terrorsaur for that!) -[[User:Derik|Derik]] 07:46, 16 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A minor point of argument among fans is exactly why the Maximals were so quick to stasis-lock Transmutate instead of transferring its spark to another body like Rhinox did with Optimus Primal following the latter&#039;s unintentional sacrifice.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: With Primal they were able to transfer his Spark into a new body because they happened to have a new empty stasis pod land outside soon before. With Transmutate, they didn&#039;t transfer her Spark because they didn&#039;t have any spare protoforms lying around (unless they found some and I&#039;m forgetting it)--[[User:Zodberg|Zodberg]] 03:45, 1 November 2007 (UTC)&lt;br /&gt;
::Yeah, is this really a point of argument among fans? Because, it shouldn&#039;t be. The only reason they were able to put Primal&#039;s spark in a new body is because that pod with the blank protoform happened to be on hand. --[[User:KilMichaelMcC|KilMichaelMcC]] 04:15, 1 November 2007 (UTC)&lt;br /&gt;
:::I&#039;m inclined to agree.  I vaguely recall people wondering why the Maxies seemed so eager to put her out of her misery instead of, say, stasis.  But not that they should have given her a new body.  --[[User:Steve-o|Steve-o]] 04:22, 1 November 2007 (UTC)&lt;br /&gt;
::::But... they &#039;&#039;were&#039;&#039; going to put her into stasis. No one but Megatron ever suggested &#039;&#039;killing&#039;&#039; Transmutate. --[[User:KilMichaelMcC|KilMichaelMcC]] 04:24, 1 November 2007 (UTC)&lt;br /&gt;
:::::Eh.  I &#039;&#039;did&#039;&#039; say it was a &amp;quot;vague&amp;quot; recollection.  :)  --[[User:Steve-o|Steve-o]] 04:26, 1 November 2007 (UTC)&lt;br /&gt;
::::::It&#039;s worth noting.  I hear it all the time: Oh, the Maximals were going to kill Transmutate, they&#039;re so awful, why were they so evil to her.  It&#039;s a common misperception.  -- [[User:Repowers|Repowers]] 04:30, 1 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alliance==&lt;br /&gt;
Isn&#039;t Transmutate technically a Maximal? (Her faction was never subverted by the Predacons, which should make her Maximal by default).[[User:Darktruth|Darktruth]] 16:35, 1 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Even though this was mentioned 5 years ago, I second that notion. &amp;quot;Her&amp;quot; pregramming, while severely damaged, was never tampered with by the Predacons. So....nominally &amp;quot;she&amp;quot; should still be a Maximal.  --Lord of Torment 01:19, 15 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
So apparently the artist who drew the comic cover for Hasbro Transformers Collectors&#039; Club issue 55 has posted [ http://zeromayhem.deviantart.com/art/Transmutate-Beast-Wars-Uprising-447825433said artwork of the cover onto their DeviantArt account]. Would this be alright to post onto the TF Wiki? It is official artwork for the comics, and i think it would be nice having a new, up to date, default character artwork for the profile.&amp;lt;br&amp;gt;[[User:Ixbran|Ixbran]] ([[User talk:Ixbran|talk]]) 06:36, 31 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Ixbran</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_Prime_-_The_Game&amp;diff=859030</id>
		<title>Talk:Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers:_Prime_-_The_Game&amp;diff=859030"/>
		<updated>2014-03-04T00:52:36Z</updated>

		<summary type="html">&lt;p&gt;Ixbran: /* Screenshots */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Vehicons ==&lt;br /&gt;
&lt;br /&gt;
According to TFW2005&#039;s coverage of BotCon 2012, two types of Vehicon enemies&#039; concept arts for the game were revealed: [http://cdn.tfw2005.com/transformers-news/attach/4/1/7/2/7/_DSC9350_1335716511.jpg a Helicopter Vehicon] and [http://cdn.tfw2005.com/transformers-news/attach/4/1/7/2/7/_DSC9353_1335716511.jpg a Tank Vehicon]. Should they get their own pages and be added to the list of Decepticons in the game, or do we wait until a more advanced stage of development to consider that they do exist? [[User:Rayqui|Rayqui]] 05:27, 30 April 2012 (EDT)&lt;br /&gt;
:Probably just add Vehicons to the list of characters, and wait until later to do more. -- [[User:Spydersix|spyder]] 18:26, 30 April 2012 (EDT)&lt;br /&gt;
::Wait, scratch that, it&#039;s only concept art, so wait until later in development. -- [[User:Spydersix|spyder]] 18:27, 30 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Parenthetical ==&lt;br /&gt;
Purely to satisfy my own curiosity, if we get a game only character from this, what would the parenthetical for it be? -- [[User:Spydersix|spyder]] 23:02, 31 May 2012 (EDT)&lt;br /&gt;
:As the game&#039;s part of the Prime franchise, it would be &amp;quot;(Prime)&amp;quot;. --[[User:Abates|abates]] 23:20, 31 May 2012 (EDT)&lt;br /&gt;
::That&#039;s what I thought; just wanted to make sure. -- [[User:Spydersix|spyder]] 22:04, 1 June 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== a screenshot of the game ==&lt;br /&gt;
&lt;br /&gt;
This page needs a picture of the game in action. If you have one, please add it to this wiki. --[[User:User optimus|User optimus]] 01:09, 5 September 2012 (EDT) user optimus&lt;br /&gt;
:The game isn&#039;t out for another two months. --[[User:Abates|abates]] 02:20, 5 September 2012 (EDT)&lt;br /&gt;
::We just got pics today, I can upload some of them. Where do you want me to put them? --[[User:ExplodingEggs 2.00|ExplodingEggs 2.00]] 23:57, 13 September 2012&lt;br /&gt;
:::They&#039;re already on the character pages, so there&#039;s really no point anymore. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 06:16, 14 September 2012 (EDT)&lt;br /&gt;
:: More pictures. [[Nintendo.com]]--User 71.68&lt;br /&gt;
:::Same as before. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 19:43, 9 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Move ==&lt;br /&gt;
As I said in the move template, the official website has the title written with a hyphen, not a colon. But, it&#039;s got over 50 pages linking to it, so it might take a while to get everything right again. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 06:55, 10 October 2012 (EDT)&lt;br /&gt;
:Wikipedia has it with the hyphen, though they have it as &amp;quot;Transformers: Prime - The Game&amp;quot;. There&#039;s leeway, I guess, because Hubworld consistently uses &amp;quot;Transformers Prime&amp;quot; with no colon either. --[[User:Abates|abates]] 21:04, 10 October 2012 (EDT)&lt;br /&gt;
::Website just has &#039;&#039;Transformers Prime - The Game&#039;&#039;, with no colons at all. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 21:10, 10 October 2012 (EDT)&lt;br /&gt;
:::Yeah, that&#039;s why I mentioned that Hubworld writes it &amp;quot;Transformers Prime&amp;quot; for the cartoon, but we have our article at &amp;quot;Transformers: Prime (cartoon)&amp;quot;. --[[User:Abates|abates]] 22:08, 10 October 2012 (EDT)&lt;br /&gt;
::::Oh, okay. I get it. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 22:46, 10 October 2012 (EDT)&lt;br /&gt;
:::::I think you misunderstood me. I was agreeing about changing to using a hyphen, but I was raising the possibility of including a colon to make it consistent with the other Prime articles. I.E. renaming it &amp;quot;Transformers: Prime - The Game&amp;quot; like Wikipedia has done. --[[User:Abates|abates]] 23:18, 10 October 2012 (EDT)&lt;br /&gt;
::::::Oh, okay, I understand you now. So should I go ahead and just move it? To &amp;quot;Transformers: Prime - The Game&amp;quot; I mean? -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 18:01, 12 October 2012 (EDT)&lt;br /&gt;
:::::::Groovy, I&#039;ll update the navigation menu! --[[User:Abates|abates]] 18:35, 12 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wii U==&lt;br /&gt;
For the characters only shown in the WiiU version, when should the &amp;lt;nowiki&amp;gt;|when=&amp;lt;/nowiki&amp;gt; date be on the &amp;lt;nowiki&amp;gt;{{comingsoon}}&amp;lt;/nowiki&amp;gt; template? October 30 or November 18? I have it as November 18 at the moment. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 06:57, 10 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Just to show we&#039;re not missing any actors. From here: http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=d12-dhDoDWc#t=1205s&lt;br /&gt;
&lt;br /&gt;
Written by [[Dan Jolley]].&lt;br /&gt;
&lt;br /&gt;
[[Peter Cullen]]: Optimus Prime. [[Kevin Michael Richardson]]: Bulkhead. [[Sumalee Montano]]: Arcee. [[Jeffrey Combs]]: Ratchet. [[Frank Welker]]: Megatron. [[Steve Blum]]: Starscream. [[Daran Norris]]: Knock Out. [[Gina Torres]]: Airachnid. [[Fred Tatasciore]]: Dreadwing. [[Josh Keaton]]: Jack Darby. [[Andy Pessoa]]: Rafael &amp;quot;Raf&amp;quot; Esquivel. [[Tania Gunadi]]: Miko Nakadai. [[Robin Atkin Downes]]: Thunderwing. Josh Keaton: Vehicon Car. Steve Blum: Vehicon Car. Josh Keaton: Vehicon Jet. Fred Tatasciore: Vehicon Helicopter. Fred Tatasciore: Vehicon Tank. Steve Blum: Vehicon Truck. Steve Blum: Insecticons. --[[User:Monzo|Monzo]] 07:23, 7 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Game? ==&lt;br /&gt;
&lt;br /&gt;
I got the game yesterday for christmas and finished it within 5 hours and i noticed a couple of things.&lt;br /&gt;
&lt;br /&gt;
1. Decepticons are only playable in multiplayer.&lt;br /&gt;
&lt;br /&gt;
2. All the Decepticons died by the end of the game.&lt;br /&gt;
&lt;br /&gt;
3. Smokecreen and Wheeljack are absent.&lt;br /&gt;
&lt;br /&gt;
And what level do you play as a human?[[User:Transfan 1992|Transfan 1992]] 16:09, 26 December 2012 (EST)&lt;br /&gt;
:Ok, the things you mentioned could go in the notes section. But I don&#039;t know what the level is, and anyway, you should be asking that at a TF forum, not here. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 16:13, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Endurability issue ==&lt;br /&gt;
&lt;br /&gt;
Ok, so in the game, the Autobots can survive atmospheric re-entry; but on the show, Smokescreen wasn&#039;t expected to survive falling from high in the sky (from jumping off the Nemesis), and the Vehicons definitely can&#039;t survive that.&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d bring this up. -- [[User:Tahtorak0]]&lt;br /&gt;
&lt;br /&gt;
== Playable human ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t understand this bit: &amp;quot;This could be considered the first game to have a playable human, yet it most likely is Arcee&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What&#039;s it saying? The game most likely is Arcee? A playable human most likely is Arcee? --[[User:Flicky1991|flicky]][[User talk:Flicky1991|1991]] 03:16, 23 July 2013 (EDT)&lt;br /&gt;
:IIRC, there&#039;s a bit where you control Jack riding Arcee in bike mode, and the current text is a spectacularly badly worded way of saying it&#039;s unclear who the actual &amp;quot;player character&amp;quot; technically is. [[User:Jalaguy|Jalaguy]] 07:13, 23 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|250px|right|]]&lt;br /&gt;
I recently got the Wii U version, and was wondering if y&#039;all would like me to get better screen shots that what we currently have? The Wii U has an online gaming community called Miiverse, and players can take screen shots of whats currently on screen when they had pressed the Home button to access the menu to get too Miiverse.&lt;br /&gt;
&lt;br /&gt;
To the right is the quality of images we can get from taking Miiverse screen shots. If you want, I can take newer screen shots of what we currently have, then upload new ones of those we don&#039;t yet have. &lt;br /&gt;
&lt;br /&gt;
Would that be alright?&amp;lt;br&amp;gt;[[User:Ixbran|Ixbran]] ([[User talk:Ixbran|talk]]) 19:52, 3 March 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Ixbran</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=859029</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=859029"/>
		<updated>2014-03-04T00:47:58Z</updated>

		<summary type="html">&lt;p&gt;Ixbran: /* Stage 13: The Last Stand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]]  &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision Blizzard|Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;WiiU: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii  &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision Blizzard|Activision]], and was released on [[October 30]], [[2012]] for the DS, 3DS, and Nintendo Wii, and on [[November 18]], [[2012]] for the Nintendo Wii U, the first &#039;&#039;Transformers&#039;&#039; game on that console. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot|Autobots]] and [[Decepticon|Decepticons]] battling over a mysterious meteor made of [[Dark Energon|Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt; [http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. &amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous Transformers, the game has solely an Autobot campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|200px|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and vehicle modes are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime  &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it.  Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle-mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[Image:PrimeGameArceeInsecticons.jpg|thumb|right|300px|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby (Prime)|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai (Prime)|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[Image:PrimeGameBulkheadStarscream.jpg|thumb|right|300px|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle-mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle-mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle-mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[Image:PrimeGameBeeBattle.jpg|thumb|right|300px|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through  swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Persuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle-mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after fist time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet-mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle-mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle-mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle-mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle-mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him withing mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[Image:PrimeGameOptimusMegatron.jpg|thumb|right|300px|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle-mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee with Jack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his  into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
* [[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
* [[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
* [[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
* [[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
* [[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
* [[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
* [[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
* Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
* Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
* Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
* Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
* [[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
* [[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
* [[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
* [[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Jack Darby (Prime)|Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
* [[Miko Nakadai (Prime)|Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
* [[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season. &amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
* Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
** Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
** Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
* Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
* And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
* [[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
* At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
* Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
* As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
* The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor|Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category: Aligned video games]]&lt;br /&gt;
[[Category: Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>Ixbran</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=859028</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=859028"/>
		<updated>2014-03-04T00:46:57Z</updated>

		<summary type="html">&lt;p&gt;Ixbran: /* Multiplayer Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]]  &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision Blizzard|Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;WiiU: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii  &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision Blizzard|Activision]], and was released on [[October 30]], [[2012]] for the DS, 3DS, and Nintendo Wii, and on [[November 18]], [[2012]] for the Nintendo Wii U, the first &#039;&#039;Transformers&#039;&#039; game on that console. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot|Autobots]] and [[Decepticon|Decepticons]] battling over a mysterious meteor made of [[Dark Energon|Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt; [http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. &amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous Transformers, the game has solely an Autobot campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|200px|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and vehicle modes are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime  &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it.  Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle-mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[Image:PrimeGameArceeInsecticons.jpg|thumb|right|300px|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby (Prime)|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai (Prime)|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[Image:PrimeGameBulkheadStarscream.jpg|thumb|right|300px|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle-mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle-mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle-mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[Image:PrimeGameBeeBattle.jpg|thumb|right|300px|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through  swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Persuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle-mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after fist time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet-mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle-mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle-mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle-mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle-mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him withing mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[Image:PrimeGameOptimusMegatron.jpg|thumb|right|300px|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle-mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his  into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
* [[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
* [[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
* [[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
* [[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
* [[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
* [[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
* [[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
* Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
* Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
* Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
* Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
* [[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
* [[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
* [[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
* [[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Jack Darby (Prime)|Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
* [[Miko Nakadai (Prime)|Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
* [[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season. &amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
* Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
** Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
** Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
* Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
* And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
* [[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
* At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
* Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
* As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
* The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor|Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category: Aligned video games]]&lt;br /&gt;
[[Category: Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>Ixbran</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=859025</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=859025"/>
		<updated>2014-03-03T23:45:29Z</updated>

		<summary type="html">&lt;p&gt;Ixbran: /* Multiplayer Mode */  I got the Wii U version, and since Miiverse allows for screen shot posts in the game communities, I thought you guys might want this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]]  &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision Blizzard|Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;WiiU: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii  &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision Blizzard|Activision]], and was released on [[October 30]], [[2012]] for the DS, 3DS, and Nintendo Wii, and on [[November 18]], [[2012]] for the Nintendo Wii U, the first &#039;&#039;Transformers&#039;&#039; game on that console. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot|Autobots]] and [[Decepticon|Decepticons]] battling over a mysterious meteor made of [[Dark Energon|Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt; [http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. &amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous Transformers, the game has solely an Autobot campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|200px|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii version, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and vehicle modes are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime  &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it.  Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle-mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[Image:PrimeGameArceeInsecticons.jpg|thumb|right|300px|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby (Prime)|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai (Prime)|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[Image:PrimeGameBulkheadStarscream.jpg|thumb|right|300px|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle-mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle-mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle-mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[Image:PrimeGameBeeBattle.jpg|thumb|right|300px|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through  swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Persuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle-mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after fist time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet-mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle-mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle-mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle-mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle-mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him withing mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[Image:PrimeGameOptimusMegatron.jpg|thumb|right|300px|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle-mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his  into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
* [[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
* [[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
* [[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
* [[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
* [[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
* [[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
* [[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
* Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
* Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
* Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
* Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
* [[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
* [[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
* [[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
* [[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Jack Darby (Prime)|Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
* [[Miko Nakadai (Prime)|Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
* [[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season. &amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
* Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
** Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
** Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
* Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
* And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
* [[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
* At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
* Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
* As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
* The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor|Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category: Aligned video games]]&lt;br /&gt;
[[Category: Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>Ixbran</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TFP_Game_Wii_U_Chara_Select.jpg&amp;diff=859024</id>
		<title>File:TFP Game Wii U Chara Select.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TFP_Game_Wii_U_Chara_Select.jpg&amp;diff=859024"/>
		<updated>2014-03-03T23:42:33Z</updated>

		<summary type="html">&lt;p&gt;Ixbran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnmotPmiw Source]&lt;br /&gt;
{{Primegamecap|Screen shot of the character select screen.|wii u}}&lt;/div&gt;</summary>
		<author><name>Ixbran</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TFP_Game_Wii_U_Chara_Select.jpg&amp;diff=859023</id>
		<title>File:TFP Game Wii U Chara Select.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TFP_Game_Wii_U_Chara_Select.jpg&amp;diff=859023"/>
		<updated>2014-03-03T23:40:54Z</updated>

		<summary type="html">&lt;p&gt;Ixbran: {{Primegamecap|Screen shot of the character select screen.|wii u}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Primegamecap|Screen shot of the character select screen.|wii u}}&lt;/div&gt;</summary>
		<author><name>Ixbran</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Optimus_Prime_(WFC)&amp;diff=838525</id>
		<title>Talk:Optimus Prime (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Optimus_Prime_(WFC)&amp;diff=838525"/>
		<updated>2013-11-19T02:30:53Z</updated>

		<summary type="html">&lt;p&gt;Ixbran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PrimeBeastHunters-Optimus-Prime2.0.jpg|right|thumb]]&lt;br /&gt;
This disambig tag fills me with glee.  --[[User:Andrusi|Andrusi]] 13:12, 29 June 2010 (EDT)&lt;br /&gt;
:Though why people find this funny confuses me. --[[User:-Blackout-|-Blackout-]] 13:22, 29 June 2010 (EDT)&lt;br /&gt;
::I just imagine [[Shrapnel (G1)|Shrapnel]] saying it, it. Or would that be Optimus Prime (Prime), (Prime)? --[[User:Khajidha|Khajidha]] 13:34, 29 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
I guess the archivist thing is from Exodus? &#039;cause in the WfC game he instead mentions having been a dock worker.[[User:Bobbington|Bobbington]] 14:44, 29 June 2010 (EDT)&lt;br /&gt;
::When did he mention that?  I honestly don&#039;t remember him saying that, but my memory is not exactly something to go on. -- [[User:Semysane|Semysane]] 16:06, 29 June 2010 (EDT)&lt;br /&gt;
:::It&#039;s during the in-game banter, I&#039;d say during the second autobot chapter but could be the third. If memory serves, a teammate voices his approval of Optimus&#039; taking matters in his own hands and acting like a leader and Optimus retorts as soon as the war&#039;s over he&#039;ll go back to working at the docks. [[User:Bobbington|Bobbington]] 03:47, 30 June 2010 (EDT)&lt;br /&gt;
:  Yay, more inconsistencies! --[[User:ItsWalky|ItsWalky]] 14:46, 29 June 2010 (EDT)&lt;br /&gt;
::And I thought nothing could be more inconsistent with established continuity than AHM. --[[User:-Blackout-|-Blackout-]] 15:49, 29 June 2010 (EDT)&lt;br /&gt;
:::And is it 100 percent certain the Optimus in WFC and the one in Prime will be the same guy, cause I&#039;ve been tracking the news, and beyond a lot of speculation and vague suggestion, nothing seems confirmed [[Special:Contributions/148.197.8.240|148.197.8.240]] 00.01 30 Jube 2010&lt;br /&gt;
::::Everyone at Hasbro sure seems to think so.  &#039;&#039;Exodus&#039;&#039;, which is written apparently from the &#039;&#039;Prime&#039;&#039; show backstory, includes the events of WFC loosely within its second half.  --[[User:ItsWalky|ItsWalky]] 19:11, 29 June 2010 (EDT)&lt;br /&gt;
:::::Even if they&#039;re not in the exact same universe, they&#039;re certainly in the same continuity family, so they&#039;d get the same page. Just as Sunbow Prime and IDW Prime are both on the G1 page.[[User:Kaje|Kaje]] 19:31, 29 June 2010 (EDT)&lt;br /&gt;
::And there are others. Well, I haven&#039;t read Exodus but based on the summary on this wiki it&#039;s more like two different stories that reach the same end point. For one, in WfC Optimus doesn&#039;t become a Prime at the beginning of the war, but after Zeta&#039;s death, mere days before the evacuation. And the Matrix is introduced in a completely different way, possibly doesnt even &#039;&#039;exist&#039;&#039; until the end of chapter 8. [[User:Bobbington|Bobbington]] 08:29, 30 June 2010 (EDT)&lt;br /&gt;
:::Exodus tries to have it both ways.  Once you get to the end of the book and Sentinel dies, Optimus gets the Matrix then, and Alpha Trion notes that Prime wasn&#039;t truly a Prime until this moment, regardless of what the council said.  So he was dubbed a Prime by the council at the beginning, but it wasn&#039;t really true until just before they left Earth.  --[[User:ItsWalky|ItsWalky]] 08:34, 30 June 2010 (EDT)&lt;br /&gt;
::::Yeah, I guess it&#039;s an honorable fix, yet still doesn&#039;t mesh, mind you. In the game it&#039;s mentioned Optimus first refused to be a Prime, which is why he doesn&#039;t have the title (whether or not this landed Zeta the job is unclear since the way they word it at times I may almost think they could have several Primes at once) and the Matrix is unrelated to the Council and the Prime title they bestow.[[User:Bobbington|Bobbington]] 08:42, 30 June 2010 (EDT)&lt;br /&gt;
:::::Why don&#039;t we just change the opening to &amp;quot;The young bot who would become Optimus Prime&amp;quot; rather than have it at Optimus or Orion Pax, and wait until Prime premiers and see if it ever goes with one or the other?&lt;br /&gt;
&lt;br /&gt;
In the game, it&#039;s Optimus, not Orion Pax. Does the book override the game, or vice versa?&lt;br /&gt;
-ThiAthEhn&lt;br /&gt;
: The events of the game happen within the last half of the novel, after Optimus has stopped being Orion Pax. --[[User:ItsWalky|ItsWalky]] 09:52, 30 June 2010 (EDT)&lt;br /&gt;
::The tricky bit is still that the game starts before he decides to become Optimus Prime, ie in the novel he goes from Orion Pax to Optimus Prime, while in the game he goes from Optimus to Optimus Prime.[[User:Bobbington|Bobbington]] 12:52, 30 June 2010 (EDT)&lt;br /&gt;
:::Yeah, the article&#039;s current bio doesn&#039;t take into account the WFC game at all. --[[User:FFN|FFN]] 13:59, 1 July 2010 (EDT)&lt;br /&gt;
:::Hmm. The game does have a scene where Megatron and Optimus talk about something that happened between them before the game started. --[[User:FFN|FFN]] 03:19, 2 July 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
Small correction needed in Exiles section: &amp;quot;Blurr, Prime and Ransack.&amp;quot; should be &amp;quot;Blurr, Override and Ransack.&amp;quot; --[[User:Proximus|Proximus]] 19:08, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So, do we have to move WFC stuff I&#039;ve written to new character articles? ==&lt;br /&gt;
&lt;br /&gt;
Argh. --[[User:FFN|FFN]] 13:48, 1 July 2010 (EDT)&lt;br /&gt;
:Just like I predicted, yes. [[User:Dead Metal|Dead Metal]] 14:00, 1 July 2010 (EDT)&lt;br /&gt;
::I&#039;m too tired to clean this giant mess right now. --[[User:FFN|FFN]] 14:01, 1 July 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Profile Should Be Rewritten ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Character profile here right now is all Exodus stuff. But almost all of it is stuff that is totally different in WfC. The Character profiles are supposed to be generic and fit all version of the character. I think this one needs to be moved to the Exodus sub-section and a new more general Prime (Prime) (that&#039;s fun) profile written, Yes?--[[User:ZacWilliam|ZacWilliam]] 08:57, 3 July 2010 (EDT)&lt;br /&gt;
:I agree, it&#039;s a bit too specific about the Exodus stuff considering what a big deal WFC is as a form of Prime media. I believe the reason it totally lacks WFC stuff is because Walky wrote it and apparently hasn&#039;t played WFC yet. Well, I presume on the last, anyway. --[[User:FFN|FFN]] 10:55, 3 July 2010 (EDT)&lt;br /&gt;
::I guess nobody cares then. --[[User:FFN|FFN]] 20:57, 4 July 2010 (EDT)&lt;br /&gt;
:::I care, and I think it does need to be rewritten but I think that&#039;ll be a LOT easier to do once Prime is on TV and we have more to work with. --[[Special:Contributions/76.28.76.206|76.28.76.206]] 07:23, 11 August 2010 (EDT)&lt;br /&gt;
:Exodus appears to be the official backstory of the Prime continuity, judging by the [http://www.hasbro.com/transformers/en_US/play/details.cfm?guid=7fd5ecd9-19b9-f369-1041-a7635be83172 official timeline]. For all the marketing hype about how WFC was totally in-continuity and everything, it appears the video game is, as video games usually are, a [[micro-continuity]]. - [[User:Starfield|Starfield]] 11:44, 11 August 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== G1==&lt;br /&gt;
&lt;br /&gt;
So Exodus is based off the prime cartoon but war for cybertron is a prequel to g1.And if you disagree hasbro themselves sayed that. {{unsigned|98.204.17.1|14:54, July 5, 2010 (EDT)}}&lt;br /&gt;
:Yes, it is, no it isn&#039;t, no they haven&#039;t, sign your posts, Do The Research. Thank you for your time. --[[User:-Blackout-|-Blackout-]] 15:41, 5 July 2010 (EDT)&lt;br /&gt;
::I wouldn&#039;t jump to conclusions right now. Videogames based on franchises tend to get retconned, like what happened to the Ultimate Spider-Man video game. Also, the show has been described as a mix of Animated and Live-Action films, which the game doesn&#039;t really reflect. If we are going to reclassify characters we should use something like &amp;quot;Optimus Prime (WFC)&amp;quot; until everything gets really confirmed.[[User:ACIDSTORM92|ACIDSTORM92]] 22:19, 5 July 2010 (EDT)&lt;br /&gt;
THANK YOU someone gets it. &amp;quot;unregistered&amp;quot; 11:35, 6 July 2010 (EDT){{unsigned|98.204.17.1}}&lt;br /&gt;
&lt;br /&gt;
For Primus&#039; sake, it was confirmed at Comic-Con that Prime follows on from WFC. [[User:Alientraveller|Alientraveller]] 16:33, 30 July 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Toy ==&lt;br /&gt;
&lt;br /&gt;
The fig looks awesome with [[Octane#Universe_.282008.29|Tankor]]&#039;s guns on his forearms! [[User:Hida Atarasi|Hida Atarasi]] 14:33, 21 August 2010 (EDT)&lt;br /&gt;
:And this is relevant how? --[[User:-Blackout-|-Blackout-]] 15:26, 21 August 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Move ==&lt;br /&gt;
&lt;br /&gt;
So yeah, I&#039;ve been suggesting this for a while, and this goes for all WFC (including &#039;&#039;Exodus&#039;&#039;) articles, which we&#039;re really treating as a separate franchise now we&#039;ve gone with Aligned as the continuity family&#039;s name for now. [[User:Alientraveller|Alientraveller]] 05:02, 28 February 2011 (EST)&lt;br /&gt;
:I disagree with moving this article, because WFC isn&#039;t really a separate franchise. It&#039;s some tie-in games that Hasbro licensed to launch their new continuity with. The related toys didn&#039;t even have their own logo, they were released as &amp;quot;Generations&amp;quot;. --[[User:Abates|abates]] 07:17, 28 February 2011 (EST)&lt;br /&gt;
:Moving it just sort of feels &amp;quot;wrong&amp;quot; to me in a way I can&#039;t properly articulate. - [[User:Chris McFeely|Chris McFeely]] 07:58, 28 February 2011 (EST)&lt;br /&gt;
:I disagree with moving any of these articles, for the reasons articulated by abates. --[[User:Khajidha|Khajidha]] 08:01, 28 February 2011 (EST)&lt;br /&gt;
:No. [[User:Interrobang|—Interrobang]] 08:09, 28 February 2011 (EST)&lt;br /&gt;
:I don&#039;t even consider War for Cybertron to be a franchise, so no. --[[User:NCZ|NCZ]] 08:44, 28 February 2011 (EST)&lt;br /&gt;
:No chance in Hades. --[[User:Detour|Detour]] 08:49, 28 February 2011 (EST)&lt;br /&gt;
::Right now I can see two distinct reasons beyond &amp;quot;no&amp;quot; (this isn&#039;t a poll actually). One, WFC is no less a franchise than Power Core Combiners, and it was a game accompanied by a novel, a comic and toys. At one point &#039;&#039;Prime&#039;&#039; toys were going to be released as Generations, but it&#039;s still a Transformers franchise. Afterall, [[Tracks (G1)|Tracks]] was released as part of the unsubtitled range last year, but he&#039;s still a G1 character.&lt;br /&gt;
::Chris, I know how you feel about moving it to (WFC) as &#039;&#039;Prime&#039;&#039; is where we&#039;re really getting to know these characters, that&#039;s why we have the &#039;&#039;Prime&#039;&#039; designs as the main images. If you are for uniformity, perhaps it is time to move [[Optimus Prime (Movie)]] to &amp;quot;Optimus Prime (LVF)&amp;quot;, and this to &amp;quot;Optimus Prime (Aligned)&amp;quot;? &lt;br /&gt;
::Regardless, I will be adding WFC Autobots and Decepticons cats to these pages. [[User:Alientraveller|Alientraveller]] 09:45, 28 February 2011 (EST)&lt;br /&gt;
:::Remember &amp;quot;a foolish consistency is the hobgoblin of little minds&amp;quot;, or in more wiki-related terms &amp;quot;[[Help:Ignore all standards|in situations where the standards intended to prevent confusion would instead contribute to it, common sense should rule.]]&amp;quot; That&#039;s why all the Shattered Glass characters are at (SG) even though some of them are technically (Timelines).--[[User:Khajidha|Khajidha]] 12:12, 28 February 2011 (EST)&lt;br /&gt;
::::&amp;quot;[[Optimus Prime (Prime)]]&amp;quot; debuted before &amp;quot;&#039;&#039;Prime&#039;&#039;&amp;quot; even existed. He predates &#039;&#039;Prime&#039;&#039;. So I don&#039;t like &amp;quot;Optimus Prime (Prime).&amp;quot; Categorizing Aligned things by franchise might be obsolete. The toyline is no longer organized by franchise. I think &amp;quot;Optimus Prime (Aligned)&amp;quot; is the way to go. - [[User:Starfield|Starfield]] 12:36, 28 February 2011 (EST)&lt;br /&gt;
:::::I lean towards Optimus Prime (Aligned) myself because it&#039;s Right, though I also think there&#039;s a good argument for keeping it Prime (Prime) because its Simpler for Users. So...?--[[Special:Contributions/76.28.76.206|76.28.76.206]] 12:45, 28 February 2011 (EST)&lt;br /&gt;
::::::No one outside the wiki will know what &amp;quot;aligned&amp;quot; means, and we don&#039;t disambiguate by continuity family anyway. --[[User:Abates|abates]] 13:48, 28 February 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I didn&#039;t realize this conversation existed, so I started [[Talk:Transformers: War for Cybertron (franchise)#&amp;quot;(WFC)&amp;quot; instead of &amp;quot;(Prime)&amp;quot; for characters that originated in this franchise?|another one on the same topic over here]] and covered basically everything people have brought up. For the record, I agree entirely with what Alientraveller has said. &amp;quot;(WFC)&amp;quot; for most of these guys, &amp;quot;(Prime)&amp;quot; for the ones that originated in the cartoon, and &amp;quot;(Aligned)&amp;quot; for none of them because we disambig by franchise, not family. - [[User:Jackpot|Jackpot]] 14:06, 28 February 2011 (EST)&lt;br /&gt;
::::I feel if we&#039;re going to talk about moving a bunch of high-profile characters, it should probably be discussed somewhere more central like the community portal. --[[User:Abates|abates]] 16:43, 28 February 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
I believe we should keep O.P. (Prime) seperate from his WFC page.  In my opinion, they are different enough to warrent seperation.--[[User:Megatron Prime|Megatron Prime]] 10:34, 2 March 2011 (EST)&lt;br /&gt;
: That is absolutely not going to happen.  --[[User:ItsWalky|ItsWalky]] 12:32, 2 March 2011 (EST)&lt;br /&gt;
:Yeah, because nobody is allowed to change in personality over the course of &#039;&#039;&#039;untold millions of years&#039;&#039;&#039;.  --[[User:Detour|Detour]] 12:45, 2 March 2011 (EST)&lt;br /&gt;
::He&#039;s not talking about the personality.  At least, I hope not, since they&#039;re both Stock Movie Peter Cullen Prime. --[[User:ItsWalky|ItsWalky]] 13:32, 2 March 2011 (EST)&lt;br /&gt;
:::Well, my point about change still stands just as well in regards to appearance as it does in regards to personality. --[[User:Detour|Detour]] 13:36, 2 March 2011 (EST)&lt;br /&gt;
::::Yeah, just run down the [[Optimus Prime (G1)/toys]] page and look at all the 30 million bodies he went through.  Prime (Prime) just has two.  --[[User:ItsWalky|ItsWalky]] 13:53, 2 March 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
: No no no no no no no no no no nononono fucking NO. --[[User:M Sipher|M Sipher]] 15:20, 2 March 2011 (EST)&lt;br /&gt;
: If Hasbro hadn&#039;t specifically said that WFC and Prime go together, you might have had a point. --[[User:Khajidha|Khajidha]] 15:27, 2 March 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
I agree with Sipher.&lt;br /&gt;
&lt;br /&gt;
Page is staying at (Prime) for now, as with all WFC characters who are in &#039;&#039;Prime&#039;&#039;, per an agreement at the Community Portal to keep those characters at (Prime) to not confuse the normal readers. [[User:Alientraveller|Alientraveller]] 14:07, 5 March 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
== Animated? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The instructions show the rifle being plugged in by its shorter peg, which causes it to resemble the Transformers Animated Voyager-class Optimus Prime...&amp;quot;, how does it resemble him at all?--[[User:TOM|TOM]] 16:18, 25 March 2011 (EDT)&lt;br /&gt;
:It&#039;s referring to the shape of the guns being similar. [[Special:Contributions/98.209.73.178|98.209.73.178]] 19:39, 25 March 2011 (EDT)&lt;br /&gt;
::And yet they aren&#039;t, at all.  The note is removed.  --[[User:ItsWalky|ItsWalky]] 20:21, 25 March 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Generations Prime stress marks ==&lt;br /&gt;
&lt;br /&gt;
Should it be mentioned in the article that the panel his back wheels are attached to causes stress marks to the surrounding plastic around the hinges on the sides of his legs when the panel is flipped? I have the United and Darkside versions, and they both feature plastic hinge parts that are quite thick, meaning that the panel is tense, is difficult to flip over, and that the plastic tends to press hard onto his legs when flipped, resulting in some nasty stress marks. I&#039;m just wondering whether anybody else has this problem. &amp;lt;strike&amp;gt;[[Special:Contributions/58.69.199.160|58.69.199.160]] 22:32, 10 November 2011 (EST)&amp;lt;/strike&amp;gt; [[User:Inkblot|Inkblot]] 21:45, 7 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
== Quick Question ==&lt;br /&gt;
&lt;br /&gt;
Now that Optimus is a Decepticon, can anyone add a Decepticon insignia on the page?--[[Special:Contributions/69.19.14.39|69.19.14.39]] 17:01, 15 November 2011 (EST) P.S. I wonder if Optimus eventually will say &amp;quot;Tyranny is the right of all sentient beings.&amp;quot;. The World will NEVER KNOW!&lt;br /&gt;
::No. That violates &amp;quot;Spoiler Rules.&amp;quot; --[[User:Primo|Primo]] 23:25, 20 December 2011 (EST)&lt;br /&gt;
:::It has nothing to do with spoiler rules. We do not withhold information based on &amp;quot;spoilers&amp;quot;. [[User:Interrobang|—Interrobang]] 23:28, 20 December 2011 (EST)&lt;br /&gt;
:::: We certainly do in some cases, and in those rare cases when we do, it&#039;s at the very top of articles. --[[User:ItsWalky|ItsWalky]] 23:33, 20 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
==HOF?==&lt;br /&gt;
Is this optimus a hall of famer?&lt;br /&gt;
&lt;br /&gt;
-Yep [[User:Laserbeak&amp;amp;#39;s Drunk Uncle|Laserbeak&amp;amp;#39;s Drunk Uncle]] 15:43, 11 November 2012 (EST)Laserbeak&#039;s Drunk Uncle&lt;br /&gt;
&lt;br /&gt;
==Transformation Instructions==&lt;br /&gt;
&amp;quot;Push down on his &#039;&#039;hood?&#039;&#039;&amp;quot;  He doesn&#039;t &#039;&#039;have&#039;&#039; a hood.  [[User:JW|JW]] 15:53, 28 November 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
==Aligned?==&lt;br /&gt;
What evidence is there that Optimus Prime is the same guy as WFC/Prime Optimus, other than the off-the-cuff comment that Cybertron is uninhabitable? It&#039;s not like a deserted Cybertron is exclusive to the Aligned continuity family, after all. [[User:Tom Servo the Great|Tom Servo the Great]] 18:04, 18 December 2011 (EST)&lt;br /&gt;
: The cartoon goes to great lengths to suggest there&#039;s a larger Transformers universe that Rescue Bots is not allowed to interact with.  If this cartoon were truly its own thing, with no connections to any concurrently-running television show, they wouldn&#039;t be going out of their way to bring up the war and then make up excuses for why these dudes don&#039;t get to be a part of it.  That this is [[Optimus Prime (Prime)]]&#039;s &amp;quot;secret second family&amp;quot; is the simplest answer to the question of why all this complexity for no reason.&lt;br /&gt;
: Plus, frankly, I bet anything Hasbro produces these days is from that Aligned bible.  The only reason these guys have separate pages to begin with is that representatives at Toy Fair said these guys were from a universe with no Decepticons.  Clearly, that&#039;s not the case.  And if we were never told that, I would have bunched up these characters with the Prime universe.  &lt;br /&gt;
: Remember, the Prime continuity family also includes War for Cybertron.  Two out of three of Hasbro&#039;s new outlets for Transformers content (WFC, Prime cartoon) are in the Aligned continuity family.  To think that the third, Rescue Bots, is not included in this group, even though the RB cartoon spends considerable time to make it possible for the three to coexist... is illogical.  --[[User:ItsWalky|ItsWalky]] 18:17, 18 December 2011 (EST)&lt;br /&gt;
:: Fair enough, but I think we should at least wait for some kind of official confirmation before doing anything too drastic. [[User:Tom Servo the Great|Tom Servo the Great]] 18:21, 18 December 2011 (EST)&lt;br /&gt;
:::That might be a long wait. I mean, even if they stick a bit in Prime where someone walks in on Optimus having a secret phone call with Heatwave, a bunch of stuff needs to happen in Prime before they can get to that point. :) --[[User:Abates|abates]] 18:32, 18 December 2011 (EST)&lt;br /&gt;
::::Yeah, given how Prime is currently going, I am pretty damn sure that Rescue Bots takes place either before or during the first season.  I don&#039;t think it could happen during at least the beginning of the second, or possibly beyond.  --[[User:ItsWalky|ItsWalky]] 18:37, 18 December 2011 (EST)&lt;br /&gt;
::::: Wild mass guessing time! I&#039;d probably say it would take place during the three-year lull in Decepticon activity before Darkness Rising. This would also probably explain away the minor but equally niggling aspect of Prime&#039;s different truck mode. [[User:Tom Servo the Great|Tom Servo the Great]] 18:50, 18 December 2011 (EST) &lt;br /&gt;
:::::: &#039;&#039;&#039;I don&#039;t think the visuals matter at all.  Comparing WFC with Prime, for example, Hasbro feels that the visual style of any particular area within their Aligned universe can look however it wants, so long as it works for the story.&#039;&#039;&#039;  --[[User:ItsWalky|ItsWalky]] 18:58, 18 December 2011 (EST)&lt;br /&gt;
::::::: I know, I know, I just like to fanwank over minor details. :p [[User:Tom Servo the Great|Tom Servo the Great]] 19:00, 18 December 2011 (EST)&lt;br /&gt;
:: Also, where in Aligned would RB take place? I mean, Prime seems to take place in contemporary times, whereas RB seems to be set at some time in the future... [[User:Tom Servo the Great|Tom Servo the Great]] 18:23, 18 December 2011 (EST)&lt;br /&gt;
:::RB takes place on an island which is specifically indicated as being a special place for experimental technology.  That&#039;s another piece of evidence for RB sharing a universe with the Prime cartoon.  If it didn&#039;t need to share a universe, they wouldn&#039;t have had to spend time talking about how this is a place different from everywhere else.  They could have just set it in the future.  --[[User:ItsWalky|ItsWalky]] 18:26, 18 December 2011 (EST)&lt;br /&gt;
::::I think if it was in the TFP universe, Prime&#039;s priority would proooobably have any newcomer Autobots help with the war effort.--[[User:Primo|Primo]] 19:01, 18 December 2011 (EST)&lt;br /&gt;
:::::Although, at the same time, it&#039;s made clear that the Rescue Bots are not designed for fighting, and it&#039;s not like Prime to force people into the war effort. Plus, there&#039;s the fact that this may or may not take place during a time when there was no Decepticon activity anyways. [[User:Tom Servo the Great|Tom Servo the Great]] 19:18, 18 December 2011 (EST)&lt;br /&gt;
:::::As Tom says.  The war is brought up, but Optimus won&#039;t let them join.  Why?  Because they&#039;re the last known survivors of a rescue class of Transformer.  Again, the show itself attempts frequently to explain why this RB show exists concurrently with the Prime cartoon while still making sense.  It brings up all of the questions we would ask and answers them.  --[[User:ItsWalky|ItsWalky]] 20:13, 18 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
But it said the only human that knew their secret was charlie burns it the first episode. what about Fowler? ([[Special:Contributions/184.56.19.73|184.56.19.73]] 19:43, 18 December 2011 (EST))&lt;br /&gt;
:If Optimus didn&#039;t tell Fowler about the Rescue Bots, he&#039;s gonna be really annoyed. --[[User:Abates|abates]] 19:56, 18 December 2011 (EST)&lt;br /&gt;
:In the second episode, Optimus says, &amp;quot;I have found that the young of the species have been our most valuable allies.&amp;quot;  Clearly Charlie Burns was the only human to know about the Transformers... on that island.  --[[User:ItsWalky|ItsWalky]] 20:10, 18 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
I was going to say that this cartoon could also fit into the Movieverse.... except by the time Prime first starts his recorded broadcasts welcoming other Autobots to Earth, it&#039;s the end of Movie 1 and all of humankind already knows about TFs, meaning there&#039;s no need for secrecy for the Rescue guys.  It would be very fun to merge Prime and RB, though I&#039;m a bit concerned that that judgment might be being nudged forwards more by how much fun it is rather than how ironclad solid the evidence is.  I don&#039;t think we are at our usual standard of evidence yet, but I also don&#039;t think we will ever get any more than what we&#039;ve got now.  The [[Galvatron II]] page includes the bio writeup for Universe Galvatron because he&#039;s potentially a toy of that character, with a disclaimer stating that he might not be as well.  If these two Optimi are merged, I recommend taking the same tack:  put in an intro note and/or italicize all the actions described from this medium.  --[[User:Thylacine 2000|Thylacine 2000]] 23:32, 18 December 2011 (EST)&lt;br /&gt;
:I say that let&#039;s all wait for a few more episodes to air. For example, if Bumblebee appears on the show and he justs happens to be able to talk, then it&#039;s confirmed to be an alternate universe or continuity from Transformers Prime. -- [[User:ACIDSTORM92|ACIDSTORM92]] 15:06, 19 December 2011 (EST)&lt;br /&gt;
:: His character model doesn&#039;t give him a mouth.  Also, he has no voice actor.  --[[User:ItsWalky|ItsWalky]] 16:27, 19 December 2011 (EST)&lt;br /&gt;
:::But he still hasn&#039;t appeared yet so we can&#039;t know for sure. And his character model was concept art not final. Plus, what happens to all the human companions discarded in favor of the Burns?- [[User:ACIDSTORM92|ACIDSTORM92]] 18:26, 19 December 2011 (EST)&lt;br /&gt;
::It&#039;s already likely an alternate universe from Prime. The question is whether it fits into the Aligned continuity family, not the Prime continuity. I think it at least does the former. --[[User:Abates|abates]] 18:55, 19 December 2011 (EST)&lt;br /&gt;
:::I think the cartoon is pretty clearly intended to be in the same universe, with perhaps a few minor continuity hiccups. It is the toyline that appears to be in a slightly different universe from the cartoon so far. Cody is older, Charlie is younger, not a policeman, and not partnered with Chase, and the other characters have different partners. - [[User:Starfield|Starfield]] 19:16, 19 December 2011 (EST)&lt;br /&gt;
::: Would it be too early to make a note of it on the [[Aligned timeline]] page? [[User:Tom Servo the Great|Tom Servo the Great]] 19:18, 19 December 2011 (EST)&lt;br /&gt;
::: We only have some toys and 2 episodes For now. There are not enough proof to say that RB is part of Aligned Continuity or not. So can&#039;t we wait for further information? - [[User:Thunderweb|Thunderweb]] 06:49, 20 December 2011 (EST) (edited by [[User:Thunderweb|Thunderweb]] 07:08, 20 December 2011 (EST))&lt;br /&gt;
::::As I stated on the other talk page discussion, the burden of proof is on those who say it doesn&#039;t fit.  Hasbro&#039;s said that all of their new properties going forward are working from the Aligned bible.  Until something comes up that tells us this cartoon is strangely exempt from that edict, RB is by default in Aligned.  --[[User:ItsWalky|ItsWalky]] 09:28, 20 December 2011 (EST)&lt;br /&gt;
I just realized one thing that doesn&#039;t add up with this show and Prime. In Prime, the Earth&#039;s core is filled with Dark Energon/Unicron. In Rescue Bots, it&#039;s filled with lava/magma. Though, at the end of &amp;quot;One Shall Rise, Part 3&amp;quot; the Dark Energon in that volcano looked like turned (back?) into lava, so... what&#039;s the connection between Dark Energon and lava? --[[User:Sabrblade|Sabrblade]] 11:51, 21 December 2011 (EST)&lt;br /&gt;
: Volcanic lava does not come from the Earth&#039;s core.  --[[User:ItsWalky|ItsWalky]] 11:57, 21 December 2011 (EST)&lt;br /&gt;
::Okay. Though, there&#039;s still the matter of one volcano spewing lava and another spewing Dark Energon if they&#039;re both linked to the same planetary core. --[[User:Sabrblade|Sabrblade]] 12:16, 21 December 2011 (EST)&lt;br /&gt;
::: Volcanoes do not work that way. Good night. :p [[User:Tom Servo the Great|Tom Servo the Great]] 12:18, 21 December 2011 (EST)&lt;br /&gt;
:::Lava obviously &#039;&#039;does exist&#039;&#039; in the Aligned universe. &#039;&#039;Prime&#039;&#039; even mentions other normal volcanic eruptions, like the one at the [[Kamchatka Peninsula]]. It&#039;s not a problem. - [[User:Chris McFeely|Chris McFeely]] 12:20, 21 December 2011 (EST)&lt;br /&gt;
::::Thanks, Chris. I&#039;m all for Rescue Bots being in Aligned. Just pointing out any things that need clearing up. --[[User:Sabrblade|Sabrblade]] 12:27, 21 December 2011 (EST)&lt;br /&gt;
Something that makes me lean more towards it taking place before Prime season 1 would be Optimus Prime&#039;s altmode. In Prime, he is certainly a long-nosed truck. The Rescue Bots Optimus toy has him turn into a flat-nosed truck. If he ever eventually transforms in the Rescue Bots cartoon, here&#039;s hoping his altmode is one that doesn&#039;t interfere with the overall shape of his Prime altmode. Cuz, unless he&#039;s doing some spontaneous altmode switching, him turning into a flat-nosed truck would lean more towards Rescue Bots taking place before Prime, allowing Optimus to be two different kinds of trucks in both shows. But, if the show has him turn into a long-nosed truck, in spite of what toy turns into, then there&#039;s more leeway for the Rescue Bots cartoon to occur at either time (before or during Prime season 1). --[[User:Sabrblade|Sabrblade]] 01:56, 31 December 2011 (EST)&lt;br /&gt;
:See the edit I bolded above.  --[[User:ItsWalky|ItsWalky]] 17:00, 31 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
== Robot Heroes and Prime Together? ==&lt;br /&gt;
&lt;br /&gt;
Has hasbro ever said that Robot heroes and and Prime are in the same continuity and if so does that mean that the Prime cartoon and the Robot Heroes cartoon are in the same time line? Doesn&#039;t that kinda contradict each other? --[[User:Mojotron|Mojotron]]&lt;br /&gt;
: It&#039;s &amp;quot;Rescue Bots.&amp;quot;  --[[User:ItsWalky|ItsWalky]] 11:15, 31 December 2011 (EST)&lt;br /&gt;
: 1)Same &amp;quot;continuity family&amp;quot; not necissarily same timeline (look up the difference if you don&#039;t know) and 2) No, not at all.&lt;br /&gt;
Crap. Don&#039;t know why I said why I said Robot Heroes. Has Hasbro ever said said they share the same continuity?&lt;br /&gt;
:See above.  --[[User:ItsWalky|ItsWalky]] 16:53, 31 December 2011 (EST)&lt;br /&gt;
Sure it could be in another timeline but what evidence do we have that they are in the &#039;&#039;&#039;SAME CONTINUITY?&#039;&#039;&#039; just &#039;cuz they both show on the Hub doesn&#039;t mean that they are the same continuity [[User:Jazzerprime]] 2:47, February 3 2011&lt;br /&gt;
::See above &amp;quot;Aligned&amp;quot; conversation. --[[User:Sabrblade|Sabrblade]] 02:44, 3 February 2012 (EST)&lt;br /&gt;
: Kline said in a web-interview-thing that yes, they&#039;re in the same continuity, just to clear up who said it. ~[[User:Oberoniss]]&lt;br /&gt;
&lt;br /&gt;
== Orion Pax, Part 1 ==&lt;br /&gt;
&lt;br /&gt;
You forgot to update the article. Even though by the time you read this it might already be done. You forgot to add info on Orion Pax, Part 1 and on Rescue Bots. They both aired today. I know because I watched both of them.[[Special:Contributions/71.162.103.239|71.162.103.239]] 23:08, 18 February 2012 (EST)&lt;br /&gt;
:People will edit articles when they feel like it. We do not need your reminders. [[User:Interrobang|—Interrobang]] 23:12, 18 February 2012 (EST)&lt;br /&gt;
::Rescue Bots is already covered too. Eesh. --[[User:Abates|abates]] 23:13, 18 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Should we put a Decepticon insignia in the top right corner, seeing as &amp;quot;Orion&amp;quot; bore their insignia in &amp;quot;[[Orion Pax, Part 1]]&amp;quot;? What do you think?{{unsigned|68.147.45.66}}&lt;br /&gt;
:Seems logical. Silverbolt gets one because he was a member for like a half-hour in one episode.  -[[User:Derik|Derik]] 23:24, 18 February 2012 (EST)&lt;br /&gt;
::I was going to ask the same thing? But never mind. I just have to say that things can change fast sometimes. This is one of those times. [[Special:Contributions/71.162.103.239|71.162.103.239]] 23:27, 18 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mergining the Rescue bots and Prime cartoonssection ==&lt;br /&gt;
Since Exiles and Exodus sections were merged to a single section named Alinged Novels, then i had an idea why not we merge the Prime and RB Cartoons section aswell?. just an idea [[User:Eagc7|Eagc7]] 23:21, 22 April 2012 (EDT) [[User:Eagc7|Eagc7]]&lt;br /&gt;
: No.  We don&#039;t know in which order events happen between the two series, even if we wanted to merge those sections.  There&#039;s a huge difference between putting two consecutive novels from the same series in a section and two completely different cartoon shows in the same section.  --[[User:ItsWalky|ItsWalky]] 23:46, 22 April 2012 (EDT)&lt;br /&gt;
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== BS Optimus w/ Trailer/Launcher ==&lt;br /&gt;
Its been out for about 3 months. --[[User:Kohu Maximus|Kohu Maximus]] 16:20, 6 May 2012 (EDT)&lt;br /&gt;
: And you&#039;ve had the ability to update such information yourself for 5 years.  --[[User:ItsWalky|ItsWalky]] 16:24, 6 May 2012 (EDT)&lt;br /&gt;
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==Latest Edits==&lt;br /&gt;
I updated this page for Optimus Prime with what may appear to be an essay, but is a lowdown of his personality - because it&#039;s HIS PAGE. Additionally, some of the information was getting a little out of date. Please, Its Walky, don&#039;t go about reverting it just because you think it should be short.&lt;br /&gt;
[[User:Harley Quinn hyenaholic|Harley Quinn hyenaholic]] 10:31, 21 September 2012 (EDT)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
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Since he started out as Orion Pax, shouldn&#039;t the page be called that? That&#039;s usually the case.[[User:Transfan 1992|Transfan 1992]] 18:28, 21 December 2012 (EST)&lt;br /&gt;
:What? No, it isn&#039;t. [[Optimus Prime (G1)]] is not at Orion Pax (G1). --[[User:Abates|abates]] 18:44, 21 December 2012 (EST)&lt;br /&gt;
::Well the difference is, the G1 Optimus has several origins. In some stories, he is Orion Pax, in others he&#039;s Optronix, and in some, he&#039;s just Optimus at the beginning. With this incarnation, he&#039;s always Orion Pax. And with this whole Aligned continuity and there having to be one universe, it&#039;s unlikely this Optimus will get a contridicting backstory. I mean [[Smokescreen (Armada)]] isn&#039;t named [[Hoist (Armada)]].[[User:Transfan 1992|Transfan 1992]] 15:35, 25 December 2012 (EST)&lt;br /&gt;
:::He already has a contradictory backstory: His pre-Prime name is &amp;quot;Orion Pax&amp;quot; in Exodus and &amp;quot;Optimus&amp;quot; in War for Cybertron. --[[User:Abates|abates]] 19:21, 27 December 2012 (EST)&lt;br /&gt;
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== Moving? ==&lt;br /&gt;
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[[User:ArceeFanGirl|ArceeFanGirl]] 17:42, 27 December 2012 (EST)I think you should make seperate character pages for WFC characters and leave the Prime characters where they are. &lt;br /&gt;
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It should be like this. &lt;br /&gt;
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Optimus Prime (WFC) &lt;br /&gt;
Optimus Prime (Prime)&lt;br /&gt;
:Wait, split? Why? They&#039;re the same character. That&#039;s like saying we should split consider Sunbow cartoon Optimus Prime a separate character from Marvel comics Optimus Prime. --[[User:Detour|Detour]] 19:10, 27 December 2012 (EST)&lt;br /&gt;
: That would present false information, so no. --[[User:ItsWalky|ItsWalky]] 19:27, 27 December 2012 (EST)&lt;br /&gt;
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== Optimus Prime profile photo ==&lt;br /&gt;
[[File:PrimeOptimus.jpg|150px]] [[File:PrimeBeastHunters-Optimus-Prime2.0.jpg|250px]]&lt;br /&gt;
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Hi I&#039;m curious to know if your planning to upgrade Optimus profile pic from his season 1-3 look to his 2.0 look that he got in Transformers: Prime season 3 Beast Hunters &amp;quot;Rebellion&amp;quot;?--[[User:Optimal OptimusPrime|Optimal OptimusPrime]] 14:31, 29 July 2013 (EDT)&lt;br /&gt;
:Our policy seems to be &amp;quot;first body or most well-known body&amp;quot; with the mainpics, which is his season 1-2 body. --[[User:Sabrblade|Sabrblade]] 14:36, 29 July 2013 (EDT)&lt;br /&gt;
::To quote [[Help:Example character article|the relevant help page]], &amp;quot;&#039;&#039;Characters often have multiple bodies, so the main image should be their original &amp;quot;real world&amp;quot; form, and as full-body as possible.&#039;&#039;&amp;quot; [[User:Jalaguy|Jalaguy]] 14:40, 29 July 2013 (EDT)&lt;br /&gt;
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== Toy Page? ==&lt;br /&gt;
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Should we move the toys/merchandise to a toys category?&lt;br /&gt;
- [[User:Kuptrion|Kuptrion]] 20:02, 20 October 2013 (EDT)&lt;br /&gt;
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==[http://tylerscarletart.blogspot.hu/2012/10/transformers-prime-orion-pax-design.html Interesting Concept Art for TFP!Orion Pax]==&lt;br /&gt;
I found this in a link while scrolling tumblr, it was done by an artist who was interning at Hasbro in 2010. He said it was an assignment given too him while he was there. I know the design concepts are unofficial, so I figured they shouldn&#039;t be posted or uploaded too the wiki. But I figure since this guy worked so hard on it, it deserved to be shared with the fans. I also thought you guys might wanna see it. &amp;lt;br&amp;gt;[[User:Ixbran|Ixbran]] ([[User talk:Ixbran|talk]]) 21:30, 18 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Ixbran</name></author>
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