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	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jaynz</id>
	<title>MediaWiki - User contributions [en]</title>
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	<updated>2026-05-29T22:06:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Dead_End_(WFC)&amp;diff=497762</id>
		<title>Dead End (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Dead_End_(WFC)&amp;diff=497762"/>
		<updated>2010-09-08T15:49:43Z</updated>

		<summary type="html">&lt;p&gt;Jaynz: /* War For Cybertron: XBox/PS3/PC Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Dead End}}&lt;br /&gt;
:&#039;&#039;Dead End is a [[Decepticon]] from the [[Transformers: War for Cybertron]] portion of the [[Transformers: Prime]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== War For Cybertron: XBox/PS3/PC Version ==&lt;br /&gt;
The chasis for Dead End, the Tracker [[Scout (WFC)|Scout]], was made available as a part of DLC #2 on 7 September, 2010. In addition, he can be played as himself in Escalation mode.&lt;/div&gt;</summary>
		<author><name>Jaynz</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Dead_End_(WFC)&amp;diff=497761</id>
		<title>Dead End (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Dead_End_(WFC)&amp;diff=497761"/>
		<updated>2010-09-08T15:49:19Z</updated>

		<summary type="html">&lt;p&gt;Jaynz: Stubbity Stub Stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Dead End}}&lt;br /&gt;
:&#039;&#039;Dead End is a [[Decepticon]] from the [[Transformers: War for Cybertron]] portion of the [[Transformers: Prime]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== War For Cybertron: XBox/PS3/PC Version ==&lt;br /&gt;
The chasis for Dead End, the Tracker [[Scout|Scout (WFC)]], was made available as a part of DLC #2 on 7 September, 2010. In addition, he can be played as himself in Escalation mode.&lt;/div&gt;</summary>
		<author><name>Jaynz</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=497755</id>
		<title>Leader (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=497755"/>
		<updated>2010-09-08T15:36:17Z</updated>

		<summary type="html">&lt;p&gt;Jaynz: /* Chassis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Leader is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Leadersclass.jpg|350px|thumb|right|I hope you like playing as Soundwave.]]&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;leader&#039;&#039;&#039;, you bring a balance of mind and muscle to your team. Leaders carry an array of top-notch artillery and can buff themselves and their teammates with defensive abilities. In vehicle mode, they attack with unguided rockets and the reinforced bumper of their truck forms.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 5&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Heavy Rig ([[Optimus Prime (Prime)|Optimus]])&lt;br /&gt;
*Medic Rig ([[Ratchet (Prime)|Ratchet]])&lt;br /&gt;
*Armored Rig ([[Ironhide (Prime)|Ironhide]])&lt;br /&gt;
*Elite Rig ([[Zeta Prime]], DLC #2)&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Spy Rig ([[Soundwave (Prime)|Soundwave]])&lt;br /&gt;
*Tactical Rig ([[Onslaught (Prime)|Onslaught]], DLC #1)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Leaders can equip two of these four weapons:&lt;br /&gt;
*[[Ion blaster]]&lt;br /&gt;
*[[Energon battle pistol]]&lt;br /&gt;
*[[Magma frag launcher]]&lt;br /&gt;
*[[Fusion cannon]]&lt;br /&gt;
They use energon axes in melee and carry [[Thermo mine|thermo mines]], but only after certain conditions are met (see upgrades).&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Leaders can eventually choose two from four different abilities:&lt;br /&gt;
*Warcry: Increase your and your allies&#039; damage and armor for a while.&lt;br /&gt;
*Barrier: Deploys an Energon Shield Barrier (flat rectangular wall that eventually dissipates). (Level 1)&lt;br /&gt;
*Moleculon Bomb: Deploys a bomb that slows enemies and then explodes. (Level 2)&lt;br /&gt;
*Disruption: Forces victim to change form and locks them there for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Ram: Hit enemies with your face.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Leaders can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Roll Out: Increases Ram damage. (Level 1)&lt;br /&gt;
*Rally: Increases Warcry&#039;s radius. (Level 3)&lt;br /&gt;
*Duck and Cover: Causes residual damage to enemies near a Moleculon Bomb. (Level 7)&lt;br /&gt;
*No Surrender: Warcry&#039;s effect lasts longer. (Level 10)&lt;br /&gt;
*Corrode: Victims of Disruption take damage. (Level 17)&lt;br /&gt;
*Rage: Warcry buff increases. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 2)&lt;br /&gt;
*Empowered Shields: Increases health of Energon Shield Barrier. (Level 5)&lt;br /&gt;
*Martyrdom: Drops Thermo Mines in inventory when killed. (Level 8)&lt;br /&gt;
*Chaos Master: Disruption lasts longer. (Level 13)&lt;br /&gt;
*Ion Booster: Teammates near Moleculon Bomb receive speed boosts. (Level 19)&lt;br /&gt;
*Reserve Power Cells: Gain ability to shoot for a while after being killed. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Seeker: Increases Thermo Mine search radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Grants two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Grants one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The leaders&#039; are:&lt;br /&gt;
*Intercooler (3 kills): Greatly reduces ability recharge time.&lt;br /&gt;
*P.o.K.E. 2.0 (5 kills): Makes your melee attack explosive (also, you get to hear [[Peter Cullen]] say &amp;quot;[[Punch of Kill Everything]]&amp;quot;).&lt;br /&gt;
*Thermo Mine Re-Spawner (7 kills): Spawns a trail of Thermo Mines.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category: War for Cybertron]]&lt;/div&gt;</summary>
		<author><name>Jaynz</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scout_(WFC)&amp;diff=497754</id>
		<title>Scout (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scout_(WFC)&amp;diff=497754"/>
		<updated>2010-09-08T15:35:12Z</updated>

		<summary type="html">&lt;p&gt;Jaynz: /* Chassis */ - added Tracker Chasis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scout is a class from [[Transformers: War for Cybertron|War for Cybertron]]&#039;s multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scoutsclass.jpg|350px|thumb|right|This is Scout, [[Neon|rainbows make me cry]]. Over!]]&lt;br /&gt;
&lt;br /&gt;
Pick a &#039;&#039;&#039;scout&#039;&#039;&#039; if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Speedster ([[Sideswipe (Prime)|Sideswipe]])&lt;br /&gt;
*Runner ([[Bumblebee (Prime)|Bumblebee]])&lt;br /&gt;
*Sprinter ([[Arcee (Prime)|Arcee]], unlocked after beating Autobot campaign)&lt;br /&gt;
*Dragster ([[Jazz (Prime)|Jazz]], Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (Playstation 3 only), DLC #1.)&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Enforcer ([[Barricade (Prime)|Barricade]])&lt;br /&gt;
*Racer ([[Breakdown (Prime)|Breakdown]])&lt;br /&gt;
*Tracker ([[Dead End (Prime)|Dead End]], DLC #2)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scouts can equip two of these four weapons:&lt;br /&gt;
*[[Scatter blaster]]&lt;br /&gt;
*[[Null ray|Null Ray]] &lt;br /&gt;
*[[Energon battle pistol]]&lt;br /&gt;
*[[Plasma cannon]]&lt;br /&gt;
They use energon swords in melee and carry [[EMP-grenade|EMP grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scouts can eventually choose two from four different abilities:&lt;br /&gt;
*Cloaking: Become invisible for a limited time. Attacking cancels.&lt;br /&gt;
*Dash: Execute a quick forward or lateral movement.&lt;br /&gt;
*Decoy Trap: Spawns a decoy item cache that stuns enemies.&lt;br /&gt;
*Mark Target: Mark an enemy so all allies can track his or her location. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Quick turn: Tumble quickly to the right or left. Do it while ramping if you&#039;re really awesome.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scouts can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Backstab: Melee damage increased when attacking from behind. (Level 1)&lt;br /&gt;
*Surprise Attack: Increases damage after decloaking. (Level 2)&lt;br /&gt;
*Vendetta: Mark Target lasts longer. (Level 7)&lt;br /&gt;
*Shock Treatment: Decoys cause damage. (Level 10)&lt;br /&gt;
*Targeting Chip: Marked targets take increased damage. (Level 17)&lt;br /&gt;
*Stinger: Decoy trap stun lasts longer. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Ghost: Cloaking last longer. (Level 3)&lt;br /&gt;
*Health Matrix: Gives health for every kill. (Level 4)&lt;br /&gt;
*Leg Servos: Move faster. (Level 8)&lt;br /&gt;
*Dimensional Step: Increased defense when decloaking, no interference when activating cloak (Level 13)&lt;br /&gt;
*Fuel Efficiency: Dash farther. (Level 19)&lt;br /&gt;
*EMP Blinders: EMP grenades do not affect user. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Lessens weapon kickback. (Level 6)&lt;br /&gt;
*EMP Intensifier: Larger EMP grenade radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Less delay for health regeneration. (Level 15)&lt;br /&gt;
*Explosive Capacitor: One extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Abilities recharge faster. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scouts&#039; are:&lt;br /&gt;
*Orbital beacon (3 kills): Displays enemy locations for a short time.&lt;br /&gt;
*Energon recharger (5 kills): Health regenerates constantly.&lt;br /&gt;
*Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron]]&lt;/div&gt;</summary>
		<author><name>Jaynz</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=497752</id>
		<title>Leader (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=497752"/>
		<updated>2010-09-08T15:32:34Z</updated>

		<summary type="html">&lt;p&gt;Jaynz: /* Chassis */  - Added Elite Rig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Leader is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Leadersclass.jpg|350px|thumb|right|I hope you like playing as Soundwave.]]&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;leader&#039;&#039;&#039;, you bring a balance of mind and muscle to your team. Leaders carry an array of top-notch artillery and can buff themselves and their teammates with defensive abilities. In vehicle mode, they attack with unguided rockets and the reinforced bumper of their truck forms.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 5&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Heavy Rig ([[Optimus Prime (Prime)|Optimus]])&lt;br /&gt;
*Medic Rig ([[Ratchet (Prime)|Ratchet]])&lt;br /&gt;
*Armored Rig ([[Ironhide (Prime)|Ironhide]])&lt;br /&gt;
*Elite Rig ([[Zeta Prime]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Spy Rig ([[Soundwave (Prime)|Soundwave]])&lt;br /&gt;
*Tactical Rig ([[Onslaught (Prime)|Onslaught]], DLC #1)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Leaders can equip two of these four weapons:&lt;br /&gt;
*[[Ion blaster]]&lt;br /&gt;
*[[Energon battle pistol]]&lt;br /&gt;
*[[Magma frag launcher]]&lt;br /&gt;
*[[Fusion cannon]]&lt;br /&gt;
They use energon axes in melee and carry [[Thermo mine|thermo mines]], but only after certain conditions are met (see upgrades).&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Leaders can eventually choose two from four different abilities:&lt;br /&gt;
*Warcry: Increase your and your allies&#039; damage and armor for a while.&lt;br /&gt;
*Barrier: Deploys an Energon Shield Barrier (flat rectangular wall that eventually dissipates). (Level 1)&lt;br /&gt;
*Moleculon Bomb: Deploys a bomb that slows enemies and then explodes. (Level 2)&lt;br /&gt;
*Disruption: Forces victim to change form and locks them there for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Ram: Hit enemies with your face.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Leaders can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Roll Out: Increases Ram damage. (Level 1)&lt;br /&gt;
*Rally: Increases Warcry&#039;s radius. (Level 3)&lt;br /&gt;
*Duck and Cover: Causes residual damage to enemies near a Moleculon Bomb. (Level 7)&lt;br /&gt;
*No Surrender: Warcry&#039;s effect lasts longer. (Level 10)&lt;br /&gt;
*Corrode: Victims of Disruption take damage. (Level 17)&lt;br /&gt;
*Rage: Warcry buff increases. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 2)&lt;br /&gt;
*Empowered Shields: Increases health of Energon Shield Barrier. (Level 5)&lt;br /&gt;
*Martyrdom: Drops Thermo Mines in inventory when killed. (Level 8)&lt;br /&gt;
*Chaos Master: Disruption lasts longer. (Level 13)&lt;br /&gt;
*Ion Booster: Teammates near Moleculon Bomb receive speed boosts. (Level 19)&lt;br /&gt;
*Reserve Power Cells: Gain ability to shoot for a while after being killed. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Seeker: Increases Thermo Mine search radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Grants two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Grants one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The leaders&#039; are:&lt;br /&gt;
*Intercooler (3 kills): Greatly reduces ability recharge time.&lt;br /&gt;
*P.o.K.E. 2.0 (5 kills): Makes your melee attack explosive (also, you get to hear [[Peter Cullen]] say &amp;quot;[[Punch of Kill Everything]]&amp;quot;).&lt;br /&gt;
*Thermo Mine Re-Spawner (7 kills): Spawns a trail of Thermo Mines.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;br /&gt;
[[Category: War for Cybertron]]&lt;/div&gt;</summary>
		<author><name>Jaynz</name></author>
	</entry>
</feed>