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		<id>https://tfwiki.duckdns.org/index.php?title=Superion_(G1)&amp;diff=1375633</id>
		<title>Superion (G1)</title>
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		<updated>2019-10-12T18:12:52Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|autobotg2}}&lt;br /&gt;
{{disambig3|Superion}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
:&#039;&#039;Superion is an [[Autobot]] [[combiner]] from the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Superion studioox.jpg|upright=1.4|thumb|I MUST SUCCEED!]]&lt;br /&gt;
As the first of the [[Autobot]] [[combiner]]s, &#039;&#039;&#039;Superion&#039;&#039;&#039; is an imperfect warrior at best. In other gestalt Transformers, the mental aspect of combination has famously resulted in instability and insanity, as disparate personalities have been meshed into one mismatched whole. Superion aims to overcome this not by achieving a more thorough melding of the minds, but rather, by &#039;&#039;shutting out&#039;&#039; all the different, conflicting personalities of the [[Aerialbot (G1)|Aerialbots]] who compose him. He suppresses absolutely everything save for his dedication to the destruction of the [[Decepticon]]s, and his rival [[Menasor (G1)|Menasor]] in particular—something that he is especially good at, despite the fact that his strangled thought processes leave him struggling to innovate or adapt to new tactics in battle. Other Autobots mistakenly interpret this single-mindedness and inability to engage on a social level as aloofness, as if Superion considered himself to be above his teammates, but he is truly physically and mentally incapable of giving any more of himself.&lt;br /&gt;
&lt;br /&gt;
Superion is made up of the five Aerialbots:&lt;br /&gt;
&lt;br /&gt;
*[[Silverbolt (G1)|Silverbolt]] (torso)&lt;br /&gt;
*[[Air Raid (G1)|Air Raid]] (right arm)&lt;br /&gt;
*[[Fireflight (G1)|Fireflight]] (left arm)&lt;br /&gt;
*[[Skydive (G1 Aerialbot)|Skydive]] (right leg)&lt;br /&gt;
*[[Slingshot (G1)|Slingshot]] (left leg)&lt;br /&gt;
&lt;br /&gt;
In some universes, [[Airazor (Universe)|Airazor]] or [[Alpha Bravo]] replace Slingshot on the team, and [[Powerglide (G1)|Powerglide]] transforms into Superion&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
{{quote|You lack the &#039;&#039;&#039;killer instinct!&#039;&#039;&#039;|quote2=You&#039;re &#039;&#039;&#039;wrong&#039;&#039;&#039;, Menasor! For you I have &#039;&#039;&#039;nothing else!&#039;&#039;&#039;|&#039;&#039;&#039;Menasor&#039;&#039;&#039; and &#039;&#039;&#039;Superion&#039;&#039;&#039;|&amp;quot;[[Heavy Traffic!]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon continuity===&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
:{{voiceactor|[[Frank Welker]] (English, &amp;quot;The Key to Vector Sigma, Part 2&amp;quot; only), [[Ed Gilbert]] (English), [[Tomomichi Nishimura]] (Japanese)}}&lt;br /&gt;
&lt;br /&gt;
[[File:KTVS2 superion vs menasor.jpg|left|thumb|upright=1.4|Taken seconds before he teabagged Menasor.]] When the five Aerialbots were created on [[Cybertron (planet)|Cybertron]] and brought to life by [[Vector Sigma]]—reactivated through the sacrifice of [[Alpha Trion (G1)|Alpha Trion]]—[[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] slyly alluded to Superion&#039;s existence by noting that &#039;&#039;six&#039;&#039; Autobots had been born that day. The other Autobots soon learned the true meaning of their leader&#039;s words when, during a battle back on [[Earth]], the Aerialbots merged to become Superion for the first time to counter the threat posed by Menasor. At first, Superion was able to match Menasor, but the Decepticon combiner&#039;s sheer aggression soon turned the tide. Struck by a building and trapped by a landslide, Superion was nearly run through by a factory smokestack until, at the last moment, [[Omega Supreme (G1)|Omega Supreme]] appeared to intercept Menasor&#039;s attack. Helped free by Omega, Superion joined him in defeating Menasor, sending the Decepticons into retreat. {{storylink|The Key to Vector Sigma, Part 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wardawn superion.jpg|thumb|upright=1.4]]&lt;br /&gt;
Weeks later, back on Cybertron, Superion engaged a damaged [[guardian robot]] in battle, and found himself tossed around like a rag doll by the giant&#039;s immense strength. Summoning up all his power, Superion delivered a punch so explosive that the guardian was hurled up into the air, out of the building they were fighting it, and then shattered into pieces when it crashed back down. {{storylink|War Dawn (episode)|War Dawn}}&lt;br /&gt;
&lt;br /&gt;
During a battle in the Middle East against [[Bruticus (G1)|Bruticus]] and the Decepticons&#039; [[Giant Purple Griffin|new flying fortress]], the Aerialbots were at a disadvantage, unable to combine into Superion thanks to the unexplained absence of Fireflight. Fortunately, their missing member soon turned up, and they formed Superion and promptly kicked the fortress out of the air. Turning his attention to Bruticus, Superion found himself flung to the ground, but as Bruticus lunged towards him, he quickly separated into his component parts to get out of the way, sending the [[Combaticon (G1)|Combaticon]] combiner sprawling. {{storylink|Aerial Assault}} Soon after, Superion got another crack at defeating Menasor while helping in the Autobot effort to defend the [[Statue of Liberty]]. This battle went a lot better for him than their last, as he singlehandedly defeated Menasor and destroyed Megatron&#039;s [[Lightning Bug]] weapon. {{storylink|Cosmic Rust (episode)|Cosmic Rust}}&lt;br /&gt;
&lt;br /&gt;
[[File:ForeverLongTime superion fires.jpg|left|thumb|upright=1.4]]&lt;br /&gt;
In the year 2006, Superion accompanied [[Hot Rod (G1)/Generation 1 cartoon continuity|Rodimus Prime]] in investigating reports of [[Quintesson]] activity on an asteroid. Superion brought his prodigious power to bear against the aliens&#039; starships and forced them into retreat, but this meant the aliens were unable to close the [[Time Window]] they had constructed on the asteroid. A robot named [[Alpha Trion (G1)|A-3]] emerged through the window, who was then hurled into space by an explosion caused by the attack of the returning Quintesson force. Superion managed to follow and grab him, but was then pinned down by Quintesson fire, and believe that he was doomed. As time began to unravel thanks to chronal energy leaking from the unclosed time window, A-3 transformed in Superion&#039;s very hands into his future self, revealing that he was actually Alpha Trion, whose life Superion &#039;&#039;had&#039;&#039; to save, so that his &#039;&#039;own&#039;&#039; could come to pass. The effect of the chronal energy then struck Superion himself, causing him to exist in two places at once, giving him double the firepower to repel the Quintessons once again. The duplicate Superion then faded away, and the Autobots soon returned A-3 to his proper place in time and closed the window. {{storylink|Forever Is a Long Time Coming (episode)|Forever Is a Long Time Coming}}&lt;br /&gt;
&lt;br /&gt;
[[File:BurdenHardest superion in flight.jpg|thumb|upright=1.4|It&#039;s a bot! It&#039;s a plane! It&#039;s Superion!]]&lt;br /&gt;
Hounding [[Scourge (G1)|Scourge]] and [[Cyclonus (G1)|Cyclonus]] through an asteroid field, the Aerialbots formed Superion to really bring the pain. The two Decepticons rushed the getalt at the moment of his combination and were able to knock him aside long enough to escape through a nearby vortex. {{storylink|Fight or Flee (episode)|Fight or Flee}} Later, Superion was part of a team led by [[Ultra Magnus (G1)/Generation 1 cartoon continuity|Ultra Magnus]] that prevented the Decepticons from using a comet to destroy [[Metroplex (G1)|Metroplex]]. After the group was shot down over [[Eurythma]], Superion continued to fight the Decepticons until [[Soundwave (G1)/Generation 1 cartoon continuity|Soundwave]] incapacitated all of the Autobots using a [[Harmony|harmonic weapon]] he&#039;d obtained from the [[Eurythman|natives]]. {{storylink|Carnage in C-Minor}}&lt;br /&gt;
&lt;br /&gt;
The Aerialbots were sent to investigate strange activities by the [[Junkion (species)|Junkions]], and formed Superion after coming under fire from both the Junkions and the Quintessons. Superion shrugged off the Quintesson fire, rammed their ship with his fists and shot through the ship&#039;s protective shield, hurting himself in the resulting explosion. [[File:ROOP1 superion hateplague.jpg|left|thumb|upright=1.4]] The giant Autobot managed to send a distress call to Cybertron and was carried back to the planet with help from [[Sky Lynx (G1)|Sky Lynx]]. Just before passing out, Superion warned Rodimus Prime of the Quintesson interference. {{storylink|The Big Broadcast of 2006 (episode)|The Big Broadcast of 2006}} Some time later, Superion joined in the Autobot effort to defend [[Japan]] against Decepticon attack, separating into his component Aerialbots to blast [[Astrotrain (G1)|Astrotrain]] before he collided with a speeding passenger train. {{storylink|The Burden Hardest to Bear}}&lt;br /&gt;
&lt;br /&gt;
When attempting to recover [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]]&#039;s body, the Aerialbots were infected with the [[Hate Plague]]. While infected, they combined into Superion, who smashed a hole through the roof of the lab they had entered. [[Kup (G1)/Generation 1 cartoon continuity|Kup]] led a team of Autobots to attempt to subdue Superion, but they were shot down by the raging gestalt. Later, Defensor was helping evacuate a bridge when Superion attacked. Defensor was able to knock Superion away, but he bounced off the bridge cables, making contact with Defensor and spreading the infection further. {{storylink|The Return of Optimus Prime, Part 1}} Superion was cured when the resurrected Optimus Prime unleashed the power of the Matrix to neutralize the plague. {{storylink|The Return of Optimus Prime, Part 2}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;The Animated Movie&#039;&#039; ====&lt;br /&gt;
[[File:TAM TPB Gestalt Fight.jpg|thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
During the [[Battle of Autobot City]] in 2005, Superion was unable to come to the aid of the stricken city, as he was defending [[Ark (G1)|Autobot Headquarters]] alongside Omega Supreme and [[Defensor (G1)|Defensor]] against an attack by Menasor and Bruticus. {{storylink|Transformers: The Animated Movie|The Animated Movie trade paperback}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====Japanese cartoon continuity====&lt;br /&gt;
=====&#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; story pages=====&lt;br /&gt;
[[File:FSRLFstorypage7 superion vs triplechangers.jpg|thumb|upright=1.66]]&lt;br /&gt;
Around the time the Autobots initiated their &amp;quot;[[Metroplex (G1)|Scramble City]]&amp;quot; initiative to construct a mobile battle fortress, Superion battled Astrotrain and [[Blitzwing (G1)|Blitzwing]], easily overpowering the two [[Triple Changer]]s with his massive hands. {{storylink|Fight! Super Robot Lifeform Transformers (story page)#Part 7|Story page #7}} The combiner did not fare so well in his next battle, against Menasor, but managed to achieve victory by dividing into the Aerialbots and binding the [[Stunticon (G1)|Stunticon]] gestalt, allowing him to be bombarded by Scramble City&#039;s arsenal. {{storylink|Fight! Super Robot Lifeform Transformers (story page)#Part 8|Story page #8}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; manga=====&lt;br /&gt;
[[File:FSRLF5 superion and communicator.jpg|left|thumb|upright=1.66]]&lt;br /&gt;
When the Stunticons and Combaticons began tearing up a baseball stadium, [[Kenji]], the Autobots&#039; young human ally, used his Superion [[wrist-communicator]] to call for help from the airborne combiner himself, as well as the [[Protectobot (G1)|Protectobots]]. The Protectobots were first on the scene, but Superion soon came swooping in to back them up, only for Bruticus to join the fight as well. On Kenji&#039;s advisement, Superion blew the leg combination joints out from under the Decepticon combiners with his rifle, allowing the Protectobots to forcibly link up with them as new legs, flying the evil gestalts off and dropping them in the ocean. {{storylink|Fight! Super Robot Lifeform Transformers issue 5|Fight! Super Robot Lifeform Transformers #5}}&lt;br /&gt;
&lt;br /&gt;
The Aerialbots&#039; powers of flight made them the ideal choice to speed to the aid a group of Autobots in need of reinforcement on an island the Decepticons were using as a staging base for the launch of their counter to Scramble City, [[Trypticon (G1)|Trypticon]]. Charged predominantly with protecting the local wildlife, the Aerialbots were joined in the mission by Protectobot medic [[First Aid (G1)|First Aid]] (replacing a miffed Slingshot), who took up position as Superion&#039;s left leg to fly to the island. The combiner was nearly crushed by Trypticon, but the saurian city was distracted by the sudden appearance of [[Metroplex (G1)|Metroplex]], Scramble CIty&#039;s robot form. Superion detached Air Raid, who buzzed Trypticon and taunted him into attacking Metroplex... who turned out to be a giant hologram courtesy of [[Hound (G1)|Hound]] and [[Perceptor (G1)|Perceptor]], through which Trypticon fell into the ocean. {{storylink|Fight! Super Robot Lifeform Transformers issue 6|Fight! Super Robot Lifeform Transformers #6}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Scramble City=====&lt;br /&gt;
{{voiceactor|[[Tomomichi Nishimura]] (Japanese)}}&lt;br /&gt;
[[File:ScrambleCity superions wrong trousers.jpg|thumb|225px|Ssssssssss........aaaahhhhhhhhhhh!!!]]&lt;br /&gt;
As the Autobots&#039; Scramble City project was nearing completion, the location of the secret cavern in which they were finishing the battle station&#039;s construction was discovered by the Decepticons. The Aerialbots repelled the [[Constructicon (G1)|Constructicons]] with an aerial barrage, but when the Stunticons came rolling onto the scene, they merged into Superion to deal with their old foes. A single kick from Superion tore up the ground beneath them and briefly buried the Stunticons, but they soon extricated themselves and formed Menasor to fight back. Tackled to the ground by the Stunticon combiner, Superion deftly separated into his component &#039;bots to avoid being stomped, then re-combined in an alternate configuration for more power. Menasor seized Superion out of the air as he attempted a flying kick and hurled him aside, so the Aerialbots tried switching configurations again, only for Fireflight to forget which limb he was supposed to be forming and fall off. Menasor exploited the opportunity to have [[Wildrider (G1)|Wildrider]] forcibly combine with Superion as the Autobot&#039;s missing leg, crippling him with great pain. A timely blast from Optimus Prime removed the Stunticon, allowing Fireflight to rejoin Superion, but the arrival of the Combaticons proceeded to tip the battle in the Decepticons&#039; favor. Restrained by Menasor and pummelled by Bruticus, Superion had to eventually give up and split back into the Aerialbots to escape, but thankfully, Defensor and Metroplex soon showed up to win the day. {{storylink|Scramble City: Mobilization}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Transformers Legends&#039;&#039; comic=====&lt;br /&gt;
Following Metroplex&#039;s arrival, Superion watched as he battled [[Trypticon (G1)|Trypticon]]. {{storylink|LG-43 Trypticon Project Chapter}}&lt;br /&gt;
&lt;br /&gt;
=====Full Throttle Scramble Power!=====&lt;br /&gt;
[[File:FullThrottle superion vs menasor.jpg|left|thumb|upright=1.66|The original Combiner Wars]]&lt;br /&gt;
The Aerialbots formed Superion to stop Menasor from stealing energy from a power plant, but the Decepticons had an extra trick up their sleeves: their new [[Omega Whip]] cannon, which threatened to shut down the Autobot combiner&#039;s whole body with its deadly electromagnetic beams. Though by all rights the two direct hits he took from the weapon should have knocked him offline, Superion&#039;s components redistributed their power to keep on fighting, hitting Menasor with a full-power blow. Unfortunately, the damage done by the Omega Whip had weakened Superion enough that Menasor was able to withstand his attack, and worse still, he was unable to change his limb configuration to counter Menasor&#039;s follow-up attack. Fortunately, Metroplex and the other Autobots soon arrived, and the sight of the giant city-bot left Menasor momentarily stunned, allowing Superion to get the upper hand. Disengaging Slingshot, Superion had him knock Wildrider loose from Menasor and take his place, immobilizing the Decepticon combiner so that Superion could stomp him into defeat. {{storylink|Full Throttle Scramble Power!}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Transformers 2010&#039;&#039; story pages=====&lt;br /&gt;
[[File:GreatWar superion torn apart.jpg|thumb]]&lt;br /&gt;
Superion and Defensor did not fare well against the Decepticons&#039; newest combiner, [[Predaking (G1)|Predaking]]. {{storylink|Fight! Super Robot Lifeform Transformers 2010 (story page)#Part 2|Story page #2}} They probably would have preferred to enact a hypothetical scenario that proposed what would happen if the Autobot combiners could make peace with the Decepticons; in this &amp;quot;imaginary tale&amp;quot;, Superion sported [[Blades (G1)|Blades]] for a right arm, [[Drag Strip (G1)|Drag Strip]] as his left arm, Wildrider as his right leg, and [[Brawl (G1)|Brawl]] for his left leg. {{storylink|Fight! Super Robot Lifeform Transformers 2010 (story page)#Part 5|Story page #5}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;The Story of Super Robot Lifeforms: The Transformers&#039;&#039;=====&lt;br /&gt;
Superion joined Defensor and Omega Supreme in battling Menasor, Bruticus and Devastator on the planet [[Feminia]], but were powerless before the Decepticons&#039; trump card, Predaking. {{storylink|The Story of Super Robot Lifeforms: The Transformers issue 5|The Story of Super Robot Lifeforms: The Transformers #5}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;The Great Transformer War&#039;&#039;=====&lt;br /&gt;
The Aerialbots were deployed to rescue the alien scientist [[Dalton]] from captivity within Trypticon, forming Superion on approach. Unfortunately for them, the battle-station modes that [[Onslaught (G1)|Onslaught]] and [[Motormaster (G1)|Motormaster]] had adopted to hook up to Trypticon&#039;s city mode allowed them to launch the Stunticons and Combaticons into battle so rapidly that Superion was torn limb from limb mere moments after his combination. {{storylink|The Great Transformer War issue 1|The Great Transformer War #1}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;The Headmasters&#039;&#039; cartoon=====&lt;br /&gt;
{{voiceactor|[[Ken Yamaguchi]] (Japanese)}}&lt;br /&gt;
[[File:HMep1 superion vs abominus.jpg|left|thumb|upright=1.4]]&lt;br /&gt;
During the Decepticon invasion of Cybertron in the year 2011, the Aerialbots assembled as Superion to defend the planet against Galvatron&#039;s forces. Superion fought fiercely against [[Abominus (G1)|Abominus]], and was almost shot in the back by the underhanded [[Devastator (G1)|Devastator]], but luckily, Optimus Prime was watching out for the giant warrior and Abominus wound up on the receiving end of the shot instead. {{storylink|Four Warriors Come out of the Sky}} As the battle continued, Superion, Defensor and [[Raiden]] came under heavy fire from the Decepticon combiners until the [[Fortress Maximus (G1)|Battleship Maximus]] dropped from the skies to rain down terror and artillery fire on the Decepticons. The battle proceeded to spread to Earth as the Decepticons endeavored to stop Hot Rod from recovering the missing [[Matrix of Leadership]]; Superion engaged Menasor in the Arctic to keep him from interfering with the young Autobot&#039;s quest. {{storylink|The Mystery of Planet Master}}&lt;br /&gt;
&lt;br /&gt;
Sometime later, Superion fought with Bruticus outside Trypticon, staging a distraction so that [[Blaster (G1)/Generation 1 cartoon continuity|Twincast]] could break into the Decepticon base and retrieve vital information. {{storylink|The Great Cassette Operation}}&lt;br /&gt;
[[File:HM16 autobot combiners.jpg|thumb|upright=1.4]]&lt;br /&gt;
He was formed again, on Cybertron, during the Decepticon raid for the new super-metal [[cybertonuron]], this time scattering the Stunticons like tenpins. {{storylink|Cybertron Is in Grave Danger, Part 1}} During the fight, he again clashed with Abominus (again) until Devastator accidentally shot his comrade (again). {{storylink|Cybertron Is in Grave Danger, Part 2}}&lt;br /&gt;
&lt;br /&gt;
When [[Scorponok (G1)|Scorponok]] attempted to usurp command of the Decepticons following the disappearance of Galvatron, the Aerialbots were among the Autobot forces who attacked his leadership rally on [[Moon (moon)|Earth&#039;s moon]]. They formed Superion to enter the fight, but the tide turned when Galvatron made an unexpected return and galvanized his troops to strike back, resulting in Superion getting zapped hard and fleeing with the other Autobots. {{storylink|Return of the Immortal Emperor}}&lt;br /&gt;
&lt;br /&gt;
Superion joined the entire Autobot army in journeying to the North Pole for a climactic battle with Scorponok. He fought against the evil combiners as the battle raged. Along with all the other Autobots present, Superion lent his energies to the Headmasters&#039; [[Head Formation]] to revitalize Fortress Maximus at the critical moment. {{storylink|The Final Showdown on Earth (Part 2)}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Wars manga=====&lt;br /&gt;
[[File:Metrowars superion.jpg|left|thumb|upright=1.67]]&lt;br /&gt;
Superion was stationed at [[Metroplex (G1)|Scramble City]] while it was under reconstruction after an attack from [[Metrotitan (Zone)|Metrotitan]]. When Metrotitan and the Decepticons attacked again, the reborn Metroplex transformed and Superion manned one of Metroplex&#039;s cannons with [[First Aid (G1)|First Aid]]&#039;s help. With Metroplex&#039;s firepower, the Decepticons were sent retreating. {{Storylink|Metrowars}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====e-HOBBY comics/&#039;&#039;Legends&#039;&#039;=====&lt;br /&gt;
When the war began anew in the wake of the [[Cybertron Alliance]]&#039;s collapse, the Aerialbots adopted new bodies and fought with Bruticus in the form of Superion. {{storylink|Legends Comic: Bonus Edition Vol. EX (Metroplex)|Bonus Edition Vol. EX}}&lt;br /&gt;
&lt;br /&gt;
In the 2030s, Superion was charging into a battle against the Decepticons when the dimensional intruder [[Grand Scourge]] dropped in via a tear in space-time and forcefully combined with four of the Stunticons. Recognizing that the new arrival was a dire threat, Superion attempted to take him down, only to be thoroughly trounced by the rogue Decepticon. {{storylink|Decepticon Dark Commander Grand Scourge}} He was saved by the arrival of [[Broadside (G1)|Broadside]], who loosened Grand Scourge&#039;s grip and allowed the Aerialbots to split apart and escape. {{storylink|Legends Comic: Bonus Edition Vol. 53|Bonus Edition Vol. 53}}&lt;br /&gt;
&lt;br /&gt;
===Marvel &#039;&#039;The Transformers&#039;&#039; comics===&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[File:Superion drawing devastation derby.jpg|thumb|I feel so sketchy.]]&lt;br /&gt;
&#039;&#039;Superion was first depicted in a series of visions experienced by [[Buster Witwicky (G1)|Buster Witwicky]], the Autobots&#039; human friend who had once contained the [[Matrix of Leadership|Creation Matrix]] itself within his brain. After a particularly serious nightmare, Buster subconsciously drew the image of a five-jet combiner robot, a design far more sophisticated than what had been achieved by Cybertronian science up &#039;til that point.&#039;&#039; {{storylink|Devastation Derby!}} &#039;&#039;Another series of surreal dream images from Buster&#039;s mind saw the jet combiner in action, first destroying the Decepticon commander [[Shockwave (G1)|Shockwave]] who had recently bedeviled Buster, and then fighting against a new car-robot combiner. Realizing these dreams were in fact unfocused visions from the Creation Matrix itself, [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] decided to mind-link with Buster during his next bout of REM sleep, guiding the visions into a more coherent stream of information. The link was successful, and Prime and Buster observed Superion fighting alongside his fellow combiner [[Defensor (G1)|Defensor]] against their Decepticon opposite numbers, [[Menasor (G1)|Menasor]] and [[Bruticus (G1)|Bruticus]] at the [[Pullen Power Plant]]. Relating this information to [[Wheeljack (G1)|Wheeljack]], Optimus and his chief engineer began planning on how to make these dreams into reality.&#039;&#039; {{storylink|Second Generation!}} {{storylink|The Special Teams Have Arrived}} &lt;br /&gt;
&lt;br /&gt;
[[File:Superion aerialbots over america.jpg|thumb|upright=1.66|left|Able to leap tall dams in a single bound!]]&lt;br /&gt;
Using information recorded on the combination sequence of the Decepticons&#039; Devastator, Wheeljack reverse-engineered and refined the process to create the Aerialbots. Unfortunately, the team was called into action at Hoover Dam before any of its members, save Silverbolt, had their personality programming completed. When the Aerialbots were forced to combine in order to destroy a massive energy drill sent over by the [[space bridge]], Superion was confronted with a human pawn named [[Ricky Vasquez]] carrying [[Megatron (G1)/Marvel Comics continuity|Megatron]] in gun mode, infused with a [[cerebro-shell]] that forced him to obey the Decepticons&#039; will. Still, Vasquez had begun to fight the Decepticons&#039; control over him, and he tried to resist Megatron&#039;s order to shoot Superion. Seeing the human as a danger to his mission, Superion attempted to crush Vasquez and end the threat, but Silverbolt loudly cried out against that course of action inside his head. Strangely, Vasquez and Superion ended up not fighting each other, but themselves, frozen in mid-action as they fought against their own inner drives. Ultimately, Silverbolt forcibly disengaged Superion rather than risk harming an innocent life. {{storylink|Aerialbots over America!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Menasor superion heavy traffic.jpg|thumb|upright=1.4|I&#039;m fading, I&#039;m fading!]]&lt;br /&gt;
Following the near fatality at Hoover Dam, the Autobots erased the Aerialbots&#039; programming and memories, reconstructing their minds from scratch and giving them an infusion of Matrix energy to start over again. Superion next saw action against the Decepticon combiner known as Menasor, fighting to protect his comrade [[Skids (G1)|Skids]] and their human ally, [[Donny Finkleberg]]. Their fight was cut short, however, when the monomaniacal [[Rapid Anti-robot Assault Team|RAAT]] agent named [[Circuit Breaker (G1)|Circuit Breaker]] used her powers to overload Superion&#039;s circuitry, leaving him open to a blast from Menasor&#039;s [[cyclone rifle]]. The RAAT agents managed to dismantle the combiner into his separate Aerialbot bodies and took them all captive along with several other Autobots. {{storylink|Heavy Traffic!}} The Autobots were only released after Circuit Breaker was forced to make a deal with them in order to end the threat of the rampaging [[Battlecharger]]s. {{storylink|Decepticon Graffiti!}}&lt;br /&gt;
&lt;br /&gt;
{{GIJoeTransformersfiction}}&lt;br /&gt;
[[File:Superion blood on the tracks.jpg|thumb|left|We are here to attack other Hasbro properties.]]&lt;br /&gt;
When Optimus Prime determined that a new human construction named [[Power Station Alpha]] might tempt the Decepticons into action, he sent Bumblebee to attend the unveiling as a precautionary surveillance measure. Sure enough, [[Bombshell (G1)|Bombshell]] made an appearance, and so Optimus sent Silverbolt and the Aerialbots as back-up. They arrived just in time to see Bumblebee being blown away by the [[G.I. Joe (team)|G.I. Joe]] team guarding Power Station Alpha. Assuming their Superion form, the Aerialbots attempted to threaten the humans into allowing them to retrieve Bumblebee&#039;s body. {{storylink|Blood on the Tracks}} An intense but one-sided conflict raged between Superion and the Joes until he received a signal from [[Blaster (G1)|Blaster]], conveying the horrific news that Optimus Prime had died in battle while the Aerialbots were on their mission. Superion immediately disengaged and returned to the Ark. {{storylink|Power Struggle}} A short time later, the Autobots joined forces with both G.I. Joe and [[Cobra]] against the Decepticons, who planned to use Power Station Alpha to destroy the world. The Aerialbots entered the battle and became Superion to pit their strength against the mighty Devastator. Superion eventually scored the winning shot when his [[stress fracture cannon]] caused a malfunction in Devastator&#039;s coupling links, forcing him back into his individual Constructicon modes. {{storylink|...All Fall Down!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Menasor superion perchance to dream.jpg|thumb|upright=1.4|Who says I lack killer instinct?!]]&lt;br /&gt;
&#039;&#039;Later, the Aerialbots confronted Menasor again, only this time their fusion into Superion let slip Silverbolt&#039;s secret shame: the mental merging allowed the other Aerialbots to learn of their leader&#039;s fear of heights. Horrified at being found out, Silverbolt caused Superion to lash out at Menasor with such savagery that they very nearly harmed the very humans they had come to save.&#039;&#039; {{storylink|...Perchance to Dream}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still doubting the Aerialbots because of their various neuroses, Optimus placed [[Jetfire (G1)|Jetfire]] in temporary command of the unit and had him psychologically test them in the field. When Jetfire was gunned down by Decepticons, they formed Superion: once again, he was left crippled by the combination of personality flaws and could only concentrate on combat, tearing into the enemy and causing plenty of collateral damage. When [[Danny Phillips|a bystander]] screamed at him to realise what he was doing, the giant proved incapable of computing anything beyond his mission to destroy his enemies. However, because Jetfire had been offline at the time, he remained unaware of the issues with Superion.&#039;&#039; {{storylink|The Return of the Transformers}}&lt;br /&gt;
&lt;br /&gt;
====Earthforce====&lt;br /&gt;
{{earthforcefiction}}&lt;br /&gt;
[[File:Superion inside story.jpg|thumb|left]]&lt;br /&gt;
At one point after the Aerialbots joined Earthforce, Superion was struck with a [[cerebro-shell]], courtesy of the Insecticon named Bombshell, and he began to run amok, crashing through sparsely populated areas on a beeline towards major human population centers. The Autobots were unable to stop him through sheer force, so they enlisted the help of a human reporter named [[Irwin Spoon]], giving him instructions on how to infiltrate Superion&#039;s exo-structure and manually pull the cerebro-shell out of his circuitry. Spoon succeeded in the nick of time, freeing Superion&#039;s thought processes right as he reached a local township. {{storylink|Inside Story!}} [[Bombshell (G1)|Bombshell]] reported these events back to [[Soundwave (G1)/Marvel Comics continuity|Soundwave]] and [[Starscream (G1)/Marvel Comics continuity|Starscream]], prompting them to send in the [[Stunticon (G1)|Stunticons]]. {{storylink|Front Line! (issue)|Front Line!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====The Big Broadcast of 2006====&lt;br /&gt;
{{NoteMarvelBB2006}}&lt;br /&gt;
[[File:Superion quintesson cruiser big broadcast of 2006.jpg|thumb]]&lt;br /&gt;
After receiving reports from [[Sky Lynx (G1)|Sky Lynx]] that the [[Quintesson]]s were up to no good on the [[Junkion (planet)|planet of Junk]], [[Hot Rod (G1)/Marvel Comics continuity|Rodiums Prime]] sent the Aerialbots to investigate. Encountering a [[Quintesson Cruiser]] above the planet, they formed Superion, who fired his jets at the ship&#039;s force fields. The resultant explosion not only damaged the Quintesson craft but also knocked Superion unconscious. He was recovered by Sky Lynx, who returned him to Cybertron for repairs. {{storylink|The Big Broadcast of 2006 (issue)|The Big Broadcast of 2006}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===The Special Teams===&lt;br /&gt;
The Aerialbots were created on Cybertron by Vector Sigma, but briefly defected to the Decepticons upon arrival on Earth. When they returned to the Autobot ranks, Megatron compensated for the loss of Superion&#039;s power by creating the Stunticons. The two teams clashed in battle over the [[Pullen Power Plant]], each assuming their combined form; Superion was able to deal Menasor a crippling blow with his stress fracture cannon, forcing him to withdraw. The Aerialbot combiner then disengaged to pursue Starscream, who had been observing the fight, but the Decepticon Air Commander outpaced Superion&#039;s components. {{storylink|The Special Teams}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Ladybird Books continuity===&lt;br /&gt;
[[File:GalvatronsAirAttack superion.jpg|thumb|upright=1.4]]&lt;br /&gt;
When an Autobot salvage expedition was unexpectedly ambushed by Decepticons, [[Ultra Magnus (G1)|Ultra Magnus]] became concerned that the Cons had developed a new form of surveillance. Silverbolt suggested his men perform a full scan of the area for any spy installation. The Aerialbots were unable to locate any sites on the ground, but a ghost of a radar contact at high altitude caught their attention. Forming Superion, they flew as high as possible and confirmed that &#039;&#039;something&#039;&#039; was out there in the upper atmosphere. {{storylink|Galvatron&#039;s Air Attack}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Toy pack-in material===&lt;br /&gt;
Superion participated in a tumultuous battle on a moon base. Though he tried to shoot down Cyclonus, he wasn&#039;t able to get a bead on his target.{{storylink|Decipher the Decepticon}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
{{notekeepers}}&lt;br /&gt;
[[File:PrimeDirective4 superion bombed.jpg|left|thumb|upright=1.4]]&lt;br /&gt;
The Aerialbots were among the Transformers on the [[Ark II]] when it crashed in 1999 thanks to the machinations of [[Robert Hallo]] and [[Lazarus|Adam Rook]], but were not among those unfortunates that Rook subsequently rounded up and reprogrammed. Having apparently merged into Superion prior to the craft&#039;s impact, they and a handful of other Autobots lay deactivated at the bottom of the ocean until 2002, when they were reawakened by Optimus Prime, emerging from the waters in their combined form. {{storylink|Prime Directive issue 2|Prime Directive #2}} &lt;br /&gt;
&lt;br /&gt;
Superion assured Prime he would be part of the coming battle. Soon after, while Superion and the other Autobots engaged the Decepticons in battle in the frozen wilderness of Canada, the US government dropped a bomb on both factions. {{storylink|Prime Directive issue 3|Prime Directive #3}} Ironically enough, it was a metallic [[cyber-virus]] unleashed by Megatron&#039;s virus that saved them, solidifying around the dome of the explosion; [[Wheeljack (G1)|Wheeljack]] was concerned about the amount of effort it would take to extricate Superion from the metal dome, but the combiner put his worries to rest by punching his way out with sheer force.&lt;br /&gt;
&lt;br /&gt;
Superion proceeded to fly the Autobots to [[San Francisco]] on his back, for a final showdown with Megatron&#039;s forces. Superion took on Devastator during the city-shaking battle, but was forced back into his component robots by an airstrike courtesy of the [[Seeker (body-type)|Seekers]] and their unstoppable [[triangle formation]]. {{storylink|Prime Directive issue 4|Prime Directive #4}} &lt;br /&gt;
[[File:DWPrimeDirective6 Superion nuke.jpg|right|upright=1.4|thumb|&amp;quot;They couldn&#039;t hit [[Big Convoy|an elephant]] from this dist—&amp;quot;]]&lt;br /&gt;
The conflict came to an end when Hallo launched a nuclear missile at the city in an attempt to destroy all the Transformers; seeing no other recourse, the Aerialbots assembled into Superion and sacrificed their lives by flying straight into the missile, detonating it over the Pacific Ocean. {{storylink|Prime Directive issue 6|Prime Directive #6}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Superion&#039;s faceplate was recovered from the ocean depths and incorporated into [[Hugo Fortuna]]&#039;s private collection of Cybertronian and Cybertronian-derived technology. Fortuna&#039;s collection was uncovered by [[Spike Witwicky (G1)|Spike Witwicky]] and [[Franklin Townsend]] while they were investigating the mysterious disappearance of several Transformers. {{storylink|Transformers: Hardwired|Hardwired}}&#039;&#039; Like Devastator, Superion&#039;s remains were later [[:File:Superion dreamwave.jpg|taken in]] by the [[Earth Defense Command]] for study. {{storylink|Generation 1 issue 0|Generation 1 #0}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers/G.I. Joe&#039;&#039;===&lt;br /&gt;
[[File:Superion DW GIJoe 5.jpg|left|thumb|Superion in WWII-era guise]]&lt;br /&gt;
After the Aerialbots awoke in [[1939]], they formed Superion during the battle against [[Cobra]] and the Decepticons on the [[Fera Islands]]. The giant saved [[Grimlock (G1)|Grimlock]] and [[Roadblock (G.I. Joe)|Roadblock]] from falling off a cliff to their doom, before being sent onwards to the front lines. {{storylink|Wolves}} Superion waded towards the [[Terrordrome]], but was ordered to halt when [[Optimus Prime (G1)|Optimus Prime]] noticed that Cobra were using their slaves as a human shield. Cobra used this opportunity to open fire on Superion with [[Shockwave (G1)|Shockwave]]&#039;s massive cannon mode. {{storylink|Trenches}} However, Superion stood strong, shielding his allies against enemy fire for as long as he could. He was eventually destroyed, but his sacrifice gave [[G.I. Joe (team)|G.I. Joe]] a chance to rescue the slaves and get into the Terrordrome. {{storylink|The Iron Fist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
:*&#039;&#039;First Appearance:&#039;&#039; [[Night and the City|&#039;&#039;Transformers: Robots in Disguise&#039;&#039; #9]]; [[The Sum and Its Parts|&#039;&#039;Transformers: Windblade vol. 2&#039;&#039; #1]] (with Powerglide &amp;amp; Alpha Bravo)&lt;br /&gt;
&lt;br /&gt;
[[File:IDW RID9 the superion.jpg|thumb|right|upright=1.50| Superion heeds the call of the better Ironhide]]&lt;br /&gt;
Dissatisfied with [[Bumblebee (G1)/2005 IDW continuity|Bumblebee]]&#039;s governance of the rebuilt [[Iacon (polity)|Iacon]] following the reformatting of Cybertron, the Aerialbots seceded from his ranks and left the city, venturing out into the untamed wilderness the rest of the planet had become. {{storylink|Stick Together}} There, they were found by [[Megatron (G1)/2005 IDW continuity|Megatron]], who elected to use them as test subjects, exposing them to the mysterious energies that had previously been responsible for creating the &amp;quot;[[Deceptigod]]&amp;quot; combiner. {{storylink|Before the Dawn}} The Aerialbots first succumbed to rage and madness, but then, the four smaller &#039;bots began to unify in purpose, hunting down Silverbolt, who resisted the process for longer. {{storylink|Night and the City}} To cope, the Aerialbots&#039; minds and bodies—like those who combined into the Deceptigod before them—spontaneously reconfigured of their own accord, fusing the five Autobots together into &amp;quot;The Superion&amp;quot;. {{storylink|Second Exodus}} Dismissing the newborn combiner as insane, Megatron left Superion in the wilderness, using the data he had gained from the experiment to perfect the combination process and create a new version of Devastator. {{storylink|Before the Dawn}}&lt;br /&gt;
&lt;br /&gt;
[[File:PlanForEverything-ThisIssueSuperionDies.jpg|left|thumb|200px|Oof! Right in the Slingshot...]]&lt;br /&gt;
When [[Ironhide (G1)/2005 IDW continuity|Ironhide]] and the [[Dinobot (G1)|Dinobots]] came looking for the missing Aerialbots, the prehistoric Autobots soon succumbed to the energy&#039;s effects as well. Ironhide fled, following a recording message from Silverbolt that led him to Superion, who rescued him from his pursuers. {{storylink|Night and the City}} With a sufficiently large number of Transformers now in one place, the energies Megatron was broadcasting became too diluted to have any effect, restoring everyone to their right minds, {{storylink|Second Exodus}} and Ironhide then led them all back to Iacon to help save the city from Megatron. {{storylink|Before the Dawn}} Superion grappled with the new Devastator and was able to bring him down after the death of [[Bombshell (G1)|Bombshell]], who was controlling him from afar, caused his mind to shut down. However, as Superion turned his attention elsewhere, the Decepticon combiner rose again under the control of &#039;&#039;himself&#039;&#039; and attacked the Aerialbot combiner from behind, tearing him in half and killing Slingshot in the process. {{storylink|Plan for Everything}} The rest of the Aerialbots, still fused into Superion, were carried to a makeshift medical center in Iacon, where they were placed on emergency life-support. {{storylink|Three Monologues}}&lt;br /&gt;
&lt;br /&gt;
After Megatron&#039;s defeat, Starscream seized control of Iacon and exiled those who would not renounce their factions from the city. The injured Superion was allowed to remain in the city until he was repaired enough to make a decision for himself. {{storylink|Second Exodus}} Once the Constructicons became loyal to [[Prowl (G1)/2005 IDW continuity|Prowl]], however, Starscream realized that all major factions now had access to combiners except the neutrals, and decided to make Superion theirs, drafting the two volunteers [[Powerglide (G1)|Powerglide]] and [[Alpha Bravo]] into the team to replace Slingshot. Starscream revived and recruited [[Wheeljack (G1)/2005 IDW continuity|Wheeljack]], who agreed to rebuild the combiner. {{storylink|The World of Tomorrow}} The [[Enigma of Combination]] accelerated the repair job. {{storylink|First Contact (IDW)|First Contact}}&lt;br /&gt;
&lt;br /&gt;
[[File:IDWRID33-repairingsuperion.jpg|right|thumb|200px|[https://www.youtube.com/watch?v=sH_6iFYiryY Da-na-NUM, da-na-NUM].]]&lt;br /&gt;
&lt;br /&gt;
The new team of Aerialbots were deployed over [[Caminus (planet)|Caminus]] to combat the similarly rebuilt Menasor, who had teamed up with Swindle and were planning to rob the planet blind. Superion&#039;s greater mental stability and dexterity allowed him to outwit his rival, even splitting his body around one of Menasor&#039;s devastating haymaker punches, stumbling the Decepticon and allowing Superion to pummel him. Superion was glad to help the Camiens, although he mused that they should have called him sooner. {{storylink|The Sum and Its Parts}} Starscream later showed off &amp;quot;his&amp;quot; new combiner to the Camiens as part of his opening remarks. During the reconstruction process, Superion chatted with Optimus Prime about Starscream&#039;s political ambitions and what it was like to be a combiner, although Superion was unable to articulate his feelings on the latter. {{storylink|The Possible Light}} Things quickly took a turn for the worse when Prowl and the Constructicons came knocking and merged into Devastator, aiming to shut down the Space Bridge and cut off contact with the colonies. Superion moved to stop him, but the Autobot combiner and his modular limbs were no match for Devastator&#039;s brute strength. Devastator dragged his quarry back through the Space Bridge, but was distracted by Chromia, Ironhide, and the Decepticons. In the meantime, Starscream resuscitated his warrior with the Enigma, and created a new combiner—Defensor—from a group of nearby Autobots. Together the duo were able to temporarily take down Devastator. {{storylink|Mistakes and Mayhem}} &lt;br /&gt;
&lt;br /&gt;
[[File:ThePossibleLight-showingoffsuperion.jpg|left|thumb|200px|This is how we all felt when we finished our first &#039;&#039;Combiner Wars&#039;&#039; figure.]]&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Starscream stationed Superion and Defensor on Caminus, guarding the vital spacebridge to Cybertron. Much to Optimus Prime&#039;s concern, Superion had not willingly separated himself since his first fight with Menasor; Prowl commented that for all intents and purposes Superion &#039;&#039;was&#039;&#039; the new default form for the Aerialbots. Eventually, Menasor attacked once again, and he was joined by a rebuilt Devastator. Believing that Devastator, who now incorporated [[Scoop (G1)|Scoop]], was still loyal to Prowl, Defensor tried to fight him, sparking a brawl between the combiners. The battle sent all four combiners hurtling through the damaged space bridge and onto a distant alien planet. The quartet battled until a [[Optimus Maximus (G1)|new combiner]] arrived, promising to put a stop to the mayhem once and for all. {{storylink|You, Me, and the Universe}} This was easier said than done, and Defensor and Superion had to protect an uncertain Optimus Maximus from a berserk Devastator, even as Superion tried to remind Devastator of Scoop&#039;s loyalty to Starscream. Optimus Maximus finally managed to reach a consensus with his components, and the three combiners battled Devastator and Menasor in a fight that spanned across the colony worlds. Optimus, Defensor, and Superion managed to surround Devastator and tear him back into his component parts after the gang reappeared at Caminus. With Prowl in custody, Superion was saddened to think that Optimus Maximus might never form again. {{storylink|All That Remains}} &lt;br /&gt;
&lt;br /&gt;
Superion later resumed his post at Caminus&#039;s spacebridge, intending to safely transport Devastator offworld. {{storylink|Now and On Earth}} He later travelled to [[Devisiun (planet)|Devisiun]] with Starscream; his presence impressed the natives and inspired them to join Starscream&#039;s [[Council of Worlds]]. {{storylink|Windblade vol. 2 issue 6|Windblade vol. 2 #6}}&lt;br /&gt;
&lt;br /&gt;
When Decepticons raided the spacebridge chamber, Optimus Prime summoned Superion for crowd control. Despite Starscream&#039;s efforts to remain in command of the combiner, Superion followed Optimus Prime to Earth as a show of force to annex the planet for the Council of Worlds and prevent Galvatron and the Decepticons from seizing it for themselves. {{storylink|Conquerors Part 4: Perihelion|Perihelion}}&lt;br /&gt;
&lt;br /&gt;
Superion and the Autobots engaged the Decepticon invaders, but Galvatron&#039;s forces were mostly conquered by the [[mindbomb]] effect controlled by [[Earth Defense Command]]. Galvatron then teleported away via [[Skywarp (G1)|Skywarp]], leaving the Autobots to deal with the unhappy Chinese defense forces. Prime&#039;s aide [[Aileron]] retrieved his &#039;&#039;[[Skyroller]]&#039;&#039; from Cybertron, and the Autobots loaded aboard, taking the Space Bridge with them as they fled. Superion and Prime&#039;s forces relocated to [[Thundercracker (G1)/2005 IDW continuity|Thundercracker]]&#039;s old residence while considering their next move. {{storylink|All Hail Optimus Part 1: Once Upon a Time on Earth|Once Upon a Time on Earth}}&lt;br /&gt;
&lt;br /&gt;
[[File:AsAboveSoBelow-giantsuperion.jpg|thumb|right|250px|Superionsize me.]]&lt;br /&gt;
&lt;br /&gt;
Superion subsequently accompanied the combined Autobot/Decepticon strikeforce as they moved on Galvatron&#039;s underwater base in the [[Indian Ocean]]. While Superion initially held up well against the onslaught of [[Seeker clone]]s, tag-teaming them alongside [[Victorion]], the two combiners were unprepared for Galvatron&#039;s ace in the hole: thanks to the machinations of G.B. Blackrock and his [[Onyx]] software, Galvatron had hijacked the Enigma of Combination and spread its powers across the Earth. Superion was thus caught by surprise when Galvatron began mish-mashing the combatants together, creating a combiner of his own in the form of [[Galvatronus (Generations)|Galvatronus]]. Seconds later, Victorion was taken out of action by Galvatron&#039;s newfound ability to forcibly &#039;&#039;de-&#039;&#039;combine combiners through the Enigma, leaving Superion alone and facing down Galvatronus and [[Sky Reign]]. {{storylink|All Hail Optimus Part 4: It&#039;s Beginning To And Back Again|It&#039;s Beginning To And Back Again}} &lt;br /&gt;
&lt;br /&gt;
Galvatron then tried to turn the Enigma&#039;s power on Superion—however, Superion had &#039;&#039;not&#039;&#039; been created through the energies of the Enigma, allowing him to fend off the mental assault and stay together. As the other Autobots watched, Superion struggled to deactivate the Engima&#039;s adaptive code before coming up with a solution; by overwriting part of the source code into his own cortex, he could harness the Enigma&#039;s energies for his own, using it to force the other comibners to separate at he cost of losing control of his [[Size changing|mass displacement]], temporarily growing even larger and using his super-size to smash the &#039;&#039;Nemesis&#039;&#039; apart. &lt;br /&gt;
&lt;br /&gt;
The threat vanquished, Superion separated; by decombining, Superion had deactivated a vital part of the source code and nullified the power of the Earth-Enigma... so long as he never re-formed. Upon splitting, Silverbolt officially declared that Superion was &amp;quot;dead&amp;quot;. {{storylink|All Hail Optimus Part 5: As Above...So Below|As Above...So Below}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ceremony-SuperionVsMonstructor.jpg|thumb|left|250px]]&lt;br /&gt;
&lt;br /&gt;
Years later, however, Superion was called back into action during [[Unicron/Generation 1|Unicron]]&#039;s attack on the galaxy; following the destruction of Cybertron, the Aerialbots escaped to Earth with the other Transformer refugees, Superion was unleashed to tap into the powers of the Enigma once more. As the battle for Earth raged, however, Superion was forced to go up against [[Monstructor (G1)|Monstructor]], mutated by the power of [[Ore-11]], but after joining forces with Victorion the pair successfully brought him down for good, with Superion blasting a hole through the evil combiner&#039;s torso as Victorion rammed her fist through his head. &lt;br /&gt;
&lt;br /&gt;
Using the powers of &#039;&#039;both&#039;&#039; Enigmas and [[Stardrive]]&#039;s [[magic]], [[Soundwave (G1)/2005 IDW continuity|Soundwave]] was able to tap into the afterlife, communing with the spirits of the deceased and using them to bolster Optimus Prime as he struggled against [[Unicron&#039;s creator]] in [[infraspace]]. When the battle had been won, Superion rejoined Metroplex and the other heroes as the assembled Cybertronians gazed out at their new homeworld. {{storylink|Ceremony}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039; online manga===&lt;br /&gt;
The Aerialbots formed Superion in order to defend the [[Metroplex (Kre-O)|Autobot base]] from [[Devastator (Kre-O)|Devastator]], [[Bruticus (G1)|Bruticus]], and [[Predaking (G1)|Predaking]], but the Decepticons knew his weakness and began tossing him into the air, making him too scared to fight back. In response, the Aerialbots separated and re-combined at ground level, where Superion could safely roll into the Decepticons&#039; legs and defeat them. Unfortunately he couldn&#039;t &#039;&#039;stop&#039;&#039;, and was still rolling off into the distance even as [[Optimus Prime (Kre-O)|Optimus Prime]] was trying to thank him. {{storylink|Kre-O Micro-Changers Combiners comic}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[File:G2superion commercial.jpg|thumb|upright=1.4]]&lt;br /&gt;
*The Aerialbots formed Superion to engage Menasor in battle on a rocky landscape, exchanging a ferocious volley of laser blasts before closing for hand-to-hand combat. Menasor flipped Superion, but as he moved in to finish him off, the Aerialbot combiner quickly countered with a blow that sent the Decepticon crashing backward into a cliff-face. As Menasor was buried beneath the rocks, Superion roared in triumph. {{storylink|Commercial/Generation 1#Aerialbots and Stunticons|Aerialbots and Stunticons commercial}}&lt;br /&gt;
*The Aerialbots received a message from Optimus Prime alerting them that [[Menasor (G1)|Menasor]] was wrecking havoc in a human city, and that the threat was &amp;quot;bigger than ever.&amp;quot; They combined into Superion to better combat the Decepticon, who posed heroically after Menasor&#039;s defeat. {{storylink|Commercial/Generation 1#2015|Transformers Generations: Combiner Wars commercials}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generation 2&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Garry Chalk]] (English)}}&lt;br /&gt;
*Attacked by Bruticus in a suburban area, the Aerialbots merged into Superion and opened fire on the enemy combiner, downing him only long enough to give himself time to move the unnamed human cheering him on back to safety. As Bruticus launched back into action, Superion shoved him away, and the pair exchanged some explosive punches. {{storylink|Commercial/Generation 2#Aerialbots and Combaticons|Generation 2 Aerialbots and Combaticons commercial}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:BattleTacticsSuperion.jpg|thumb|right|300px]]&lt;br /&gt;
Superion participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He could be recruited if all five of his components were at max level. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Legends&#039;&#039;===&lt;br /&gt;
The Aerialbots merged into Superion in order to fight back against Menasor when the Decepticons attempted to transform Earth into a new Cybertron using the power of the [[Key to Vector Sigma]]. Superion was victorious and the Decepticons were sent fleeing. {{storylink|Key to Vector Sigma, Part 2}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Devastation&#039;&#039;===&lt;br /&gt;
[[File:Devastation-Autobot-Combiners.jpg|thumb|250px|right|Truly, theirs was the most significant story contribution of all.]]{{voiceactor|[[Jamieson Price]] (English)}}&lt;br /&gt;
Following the destruction of the [[Ferrotaxis]], [[Defensor (G1)|Defensor]] and Superion contacted Optimus via [[Teletraan I|Teletraan-1]] to show support for his new plan to finally end the Great War. {{storylink|Transformers: Devastation}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Frontiers&#039;&#039;===&lt;br /&gt;
{{charstubgame|{{storylink|Transformers: Frontiers}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
[[file:SuperionEarthWars.jpg|thumb|left|250px| Superion better than [[Devastator (G1)|Big Green Giant.]]]]&lt;br /&gt;
&lt;br /&gt;
Silverbolt, along with his team of [[Alpha Bravo]], [[Air Raid (G1)|Air Raid]], [[Skydive (G1 Aerialbot)|Skydive]], [[Fireflight (G1)|Firefly]], and [[Powerglide (G1)|Powerglide]] arrived on Earth at relatively the same time. &lt;br /&gt;
&lt;br /&gt;
When Optimus Prime got the [[Enigma of Combination]], he combined the latter bunch into Superion. Superion then smashed many Decepticon outposts. After another Decepticon base was destroyed, Wheeljack and Perceptor thought Megatron was acting aloof, and that the minerals they found in the destroyed base were strange. The next outpost they attacked had Devastator show up, and Superion had a LARGE scale fight with the green bozo. After their battle, Superion had expended too much of the Autobots&#039; energon reserves, so they had to find a new potent fuel to better give Superion more energy. {{storylink|Transformers: Earth Wars|Transformers: Earth Wars - Combiner Wars Campaign}}&lt;br /&gt;
&lt;br /&gt;
To permanently obtain Superion, one had to collect all six three- or four-star Aerialbots and combine them in the Combiner Lab.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Combiner&lt;br /&gt;
*&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Rush and Smash:&#039;&#039;&#039; Rush into combat smashing walls along the way. Deals heavy damage to the final target.&lt;br /&gt;
**&#039;&#039;&#039;Rocket Swarm:&#039;&#039;&#039; Fire a swarm of rockets dealing damage over a large area.&lt;br /&gt;
**&#039;&#039;&#039;Death Ray:&#039;&#039;&#039; Fire a powerful beam that deals massive damage to a single target. Cannot be used on the HQ.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/character:superion: Superion at Transformers: Earth Wars Wiki ]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[File:Superion toy.jpg|thumb|upright=1.66|Guaranteed to break within 10 minutes of play.]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; ([[1986]]–[[1987|87]], [[1990]], [[1991]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-55&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Head, left &amp;amp; right fists, left &amp;amp; right feet, &amp;quot;blast shield&amp;quot; chest plate, &amp;quot;blast deflector&amp;quot; waist plate, Silverbolt&#039;s &amp;quot;electrostatic discharger rifle&amp;quot;, ramp, small Aerialbots&#039; individual guns&lt;br /&gt;
:Superion is formed out of all five Aerialbot toys, with Silverbolt serving as the central body component, and the four smaller team members as limbs, using additional attachments for Superion&#039;s hands and feet. A helmet covers Silverbolt&#039;s head and a red waist plate attaches onto his chest piece. He carries Silverbolt&#039;s [[electrostatic discharger rifle]], though his own [[bio]] describes his weapon as a &amp;quot;[[stress fracture cannon]]&amp;quot;. As a &amp;quot;Scramble City&amp;quot;-style combiner, Superion&#039;s limbs are fully interchangeable; any of his limb-components, or any members of the other compatible combiner teams, are able to form either an arm or leg for the giant.&lt;br /&gt;
&lt;br /&gt;
:Due to Silverbolt forming his torso, his design weaknesses are carried over to Superion. Additionally, as Silverbolt has rather thin legs, this leads to Superion having very thin thighs. His height coupled with the weight of his limbs can make Superion lean back, putting stress upon Silverbolt&#039;s weak and flimsy waist hinges.&lt;br /&gt;
&lt;br /&gt;
:Along with Metroplex, Menasor, Bruticus, and Defensor, Superion was designed for an aborted &#039;&#039;[[Diaclone]]&#039;&#039; line that would have been called &#039;&#039;Jizai Gattai&#039;&#039; (&amp;quot;[[Free-Combination]]&amp;quot;), which was shelved to make way for the &#039;&#039;Transformers&#039;&#039; line. Based on the extent to which the combination process detailed in Superion&#039;s patent design&amp;lt;ref&amp;gt;[http://www.google.com/patents/about?id=O1Y8AAAAEBAJ&amp;amp;dq Patent #JP61-115590]&amp;lt;/ref&amp;gt; differs from the finished toy (to say nothing of the fact that Silverbolt appears as a fighter jet like the other Aerialbots, rather than a passenger plane), it is fair to assume that he was the first &amp;quot;Scramble City&amp;quot;-style combiner to be designed. &lt;br /&gt;
&lt;br /&gt;
:In his original release year of 1986, Superion&#039;s five Aerialbot components could be purchased either individually, or in a giftset. The individual Aerialbots were later reissued in [[Europe]] as part of the &#039;&#039;[[Classics (Europe)|Classics]]&#039;&#039; series in 1990, and were offered as mail-in promotional figures in [[Japan]] during 1991&#039;s &#039;&#039;[[Fight! Super Robot Lifeform Transformers: Return of Convoy (toyline)|Return of Convoy]]&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/1986/Autobot/Superion/superion.htm More information on G1 Superion at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:G1toy actionmaster superion art.jpg|thumb|upright=1.66]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (Action Master, unproduced)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Gun, jetpack&lt;br /&gt;
:Artwork for an unmade Superion [[Action Master]] was featured in &#039;&#039;[[Transformers Generations]]&#039;&#039;. As with all Action Masters, this non-transforming figurine of Superion was based on a combination of his animation model and his toy, and would have been armed with a gun and a winged jetpack. Superion would have been included with a motorcycle based on [[Prowl (G1)/toys|Prowl]]&#039;s [[Turbo Cycle (G1)|Turbo Cycle]] that combined with Superion&#039;s accessories to form a gun emplacement he could have manned.&lt;br /&gt;
{{canceledtoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation 2===&lt;br /&gt;
[[File:G2superion toy.jpg|upright=1.66|thumb|Guaranteed to break within 10 seconds of play... DAMN YOU SLINGSHOT!]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; ([[1994]])&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Head, left &amp;amp; right fists, left &amp;amp; right feet, &amp;quot;blast shield&amp;quot; chest plate, &amp;quot;deflector shield&amp;quot; waist plate, Silverbolt&#039;s &amp;quot;electrostatic discharger rifle&amp;quot;, 2 missile launchers, 3 missiles, ramp, small Aerialbots&#039; individual guns&lt;br /&gt;
&lt;br /&gt;
:As part of &#039;&#039;[[Transformers: Generation 2 (toyline)|Generation 2]]&#039;&#039;, Superion was [[redeco]]ed in colours deemed popular in products of the time, or something like that. Silverbolt&#039;s white is replaced by light blue, Slingshot is gold, Fireflight a much darker red, Skydive silver and Air Raid blue. In addition to still wielding Silverbolt&#039;s handgun, Superion was now armed with two spring-loaded missile launchers that came with Silverbolt, which he could either carry in his fists, or could mount jauntily on his hips by plugging into ports on Silverbolt&#039;s wings. &lt;br /&gt;
&lt;br /&gt;
:Because Slingshot is so notorious for having [[Gold Plastic Syndrome]] you might be better off not merging this guy at all. Or throw [[Afterburner (G1)|Afterburner]] in there as a limb. Or even paint a G1 Slingshot gold and add the G2 decals. That might work better, yeah.&lt;br /&gt;
&lt;br /&gt;
:Unlike his original release, &#039;&#039;Generation 2&#039;&#039; Superion was only available by purchasing all five Aerialbots separately.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/1994/Autobot/Superion/superion.htm More information on G2 Superion at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Universe (2008)===&lt;br /&gt;
[[File:Universe2008 Superion.jpg|upright=1.66|thumb|After &#039;&#039;&#039;14 years&#039;&#039;&#039;, I can finally play with you for &#039;&#039;11&#039;&#039; seconds.]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (Multi-pack, [[2008]])&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Four [[energon star]]s, four [[energon weapon]]s&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; Superion is a redeco of &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; [[Superion Maximus]], formed from his components in the classic &amp;quot;Scramble City&amp;quot; manner, with individual multi-configuration energon weapons forming a hand or foot for each of his limbs. Although most of the original Aerialbot [[character]]s return in this set, [[Airazor (Universe)|Airazor]] replaces [[Slingshot (G1)|Slingshot]]; while the brief character description on the back of the box fits Slingshot, Hasbro [[Hasbro Q&amp;amp;A/October 2009: Answers|stated in a Q&amp;amp;A session]] that Airazor is a new character designed &amp;quot;in memorium&amp;quot; {{sic}}. Superion&#039;s components suffer some mostly [[for safety reasons|safety-related]] [[mold]] changes, including the severe blunting of Air Raid and Airazor&#039;s nosecones.&lt;br /&gt;
&lt;br /&gt;
:Like the simultaneously released [[Bruticus (G1)#Universe (2008)|Bruticus Maximus]], Superion was initially intended as a &#039;&#039;Universe&#039;&#039; [[Target]] [[exclusive]], but these plans were cancelled in favor of releasing the toy in the &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; toyline instead, now representing the separate character of [[Superion (ROTF)|&#039;&#039;Revenge of the Fallen&#039;&#039; Superion]] by this wiki&#039;s standards. A few non-American markets such as Australia and Singapore did receive the toy in &#039;&#039;Universe&#039;&#039; packaging, however, so it manages to make it onto this article.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2009/Autobot/Superion/superion.htm More information on Universe Superion at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Kre-O===&lt;br /&gt;
[[Image:KreO-Toy Superion.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (Micro-Changer Combiner, 2013)&lt;br /&gt;
**&#039;&#039;Set number&#039;&#039;: &#039;&#039;&#039;A2226&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Pieces&#039;&#039;: &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:One of the first [[Kreon]] [[Micro-Changer]] combiner sets. The four component Kreons, [[Silverbolt (G1)#Kre-O|Silverbolt]], [[Air Raid (G1)#Kre-O|Air Raid]], [[Skydive (G1 Aerialbot)#Kre-O|Skydive]], and [[Fireflight (G1)#Kre-O|Firestrike]], can be rebuilt into their alternate modes. They can also be rebuilt into Superion by taking them apart and combining their pieces.&lt;br /&gt;
&lt;br /&gt;
:[[Slingshot (G1)#Kre-O|Quickslinger]] can be combined with Superion if you have any sense of creativity.&lt;br /&gt;
&lt;br /&gt;
:Like the entire Micro Changer combiner sets, Superion comes with only one Kre-O display brick, and a sticker sheet composed of his leg detailing &amp;amp; a Kre-O logo. Due to the leg stickers being slightly transparent, applying them into the black-colored leg parts can render the details being semi-transparent. The instructions also did not mention on where you should put the Kre-O logo sticker. Also, Superion&#039;s combined mode&#039;s waist part is somehow prone to falling off from the assembly while posing, and he has a problem standing straight due to how the legs are constructed.&lt;br /&gt;
&lt;br /&gt;
:Superion happens to be the only Wave 1 Micro-Changer Combiner who doesn&#039;t need &#039;flak jacket&#039; parts on any of his components. Even Quickslinger (who&#039;s not included in this set) doesn&#039;t have one, because Superion is &#039;&#039;that&#039;&#039; awesome.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Autobot/Kre-OSuperion/superion.htm More information on Superion at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Combiner3pack}}&lt;br /&gt;
*&#039;&#039;&#039;Combiner Robot Mega Pack&#039;&#039;&#039; (3-pack, 2016)&lt;br /&gt;
**&#039;&#039;Set number&#039;&#039;: &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Pieces&#039;&#039;: &#039;&#039;&#039;245&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:3 years later, the 3 Micro-Changer combiners, Superion, Bruticus, and Menasor were reissued and released as a 3-pack. The toys were unchanged from their individual releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generations===&lt;br /&gt;
[[File:Generations cw superion.JPG|thumb|upright=1.1| &amp;quot;Now we can finally toss that extra Fireflight. About time you got here, Air Raid.&amp;quot;]]&lt;br /&gt;
[[File:Generations cw superion quickslinger.jpg|thumb|upright=1.1| &amp;quot;Yo, guess who&#039;s back? Alpha who? Ain&#039;t never heard of that scrap!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Air Raid&#039;&#039;&#039; (Deluxe, 2015)&lt;br /&gt;
*&#039;&#039;&#039;Skydive&#039;&#039;&#039; (Deluxe, 2015)&lt;br /&gt;
*&#039;&#039;&#039;Silverbolt&#039;&#039;&#039; (Voyager, 2015)&lt;br /&gt;
*&#039;&#039;&#039;Alpha Bravo&#039;&#039;&#039; (Deluxe, 2015)&lt;br /&gt;
:*&#039;&#039;&#039;Quickslinger&#039;&#039;&#039; (Deluxe, 2015)&lt;br /&gt;
*&#039;&#039;&#039;Firefly&#039;&#039;&#039; (Deluxe, 2015)&lt;br /&gt;
*&#039;&#039;&#039;Autobot Powerglide&#039;&#039;&#039; (Legends, 2015)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Rifle, individual Aerialbots guns/fists/feet&lt;br /&gt;
:Released under the &#039;&#039;[[Combiner Wars (toyline)|Combiner Wars]]&#039;&#039; [[subline imprint|subline]], &#039;&#039;[[Transformers: Generations|Generations]]&#039;&#039; Superion is new combiner consisting of a set of new sculpts, namely a Voyager Class leader/torso ([[Silverbolt (G1)#Generations|Silverbolt]]) and four Deluxe Class limbs, each sold separately. Initially, new member [[Alpha Bravo]] replaced Slingshot and was released as part of the general retail Deluxe Class assortment in the same [[wave]] as teammates [[Skydive (G1 Aerialbot)#Generations|Skydive]] and &amp;quot;[[Fireflight (G1)#Generations|Firefly]]&amp;quot; (Fireflight renamed for [[trademark]] reasons). [[Air Raid (G1)#Generations|Air Raid]], a [[retool]] of Skydive, was released in the subsequent wave. Designed in the &amp;quot;Scramble City&amp;quot; style, they can, once again, be combined into Superion, with each Deluxe alternatively serving as an arm or a leg. Each comes with a double-barrelled gun that can transform into either a foot or a fist to complete the limb, dubbed a &amp;quot;hand/foot/gun&amp;quot; (or &amp;quot;HFG&amp;quot; for short) by fans. The toys&#039; packaging places Skydive and Air Raid as the left and right arms and Firefly and Alpha Bravo as the left and right legs. On top of that, the concurrently released Legends Class [[Powerglide (G1)/toys#Generations|Powerglide]] has a third &amp;quot;weapon&amp;quot; mode, which can be held by Superion, using Powerglide&#039;s front landing gear as a handle; unfortunately, his overall weight makes it largely impossible for him to be held by any combiner in a firing pose without falling over or pulling the arm down.&lt;br /&gt;
&lt;br /&gt;
:As Air Raid was not released part of the first wave, the figures&#039; instructions and packaging depicted [[Drag Strip (G1)#Generations|Decepticon Dragstrip]] in his place as right arm, while one of Superion&#039;s two [[Stock photography|stock photos]] [http://tfwiki.net/mediawiki/images2/archive/d/d8/20141123152952!Generationstoy_superion.jpg depicted him with a second Firefly as his other arm]. The individual numbering the figures received, however, made it clear that a fifth Aerialbot would be coming in later waves to complete the &amp;quot;proper&amp;quot; Superion formation. Even &#039;&#039;later&#039;&#039; than that, &amp;quot;[[Slingshot (G1)#Generations|Quickslinger]]&amp;quot; (Slingshot renamed for trademark reasons similar to &amp;quot;Firefly&amp;quot;) was announced and subsequently released as part of a &amp;quot;shared online exclusive&amp;quot; promotion named &amp;quot;May Mayhem&amp;quot;, serving as an alternate limb for Superion and completing the original Aerialbot roster.&lt;br /&gt;
&lt;br /&gt;
:Oddly, the hand-painted [[prototype]] of Superion on display at [[San Diego Comic-Con]] 2014 featured some coloring and detailing differences with the final product that are unique to that one sample. Even the hand painted prototype used for early [[stock photography|stock photos]] is closer to the final figure. Notably, Superion&#039;s hips (which are formed out of Silverbolt&#039;s shoulders) were painted &#039;&#039;red&#039;&#039;, with the trapezoid sections in the center painted silver. Another difference shared with the prototype from the stock photos is that Autobot insignia on the side of his chest was smaller and colored red with a white outline, rather than entirely white.&lt;br /&gt;
&lt;br /&gt;
:Unlike the original &#039;&#039;Generation 1&#039;&#039; toy, &#039;&#039;Combiner Wars&#039;&#039; Superion is designed to have his legs attached with the aircraft fuselage facing forward as opposed to backwards. While the legs can be attached backwards to achieve a look similar to the G1 design, Silverbolt&#039;s fists necessitate untabbing the nose cones (or in Alpha Bravo&#039;s case, his tailfin) in order to fit, in addition to the fact doing so will rob Superion of his functional knees.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/2015/Autobot/CWSuperion/superion.htm More information on &#039;&#039;Combiner Wars&#039;&#039; Superion at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|GenerationsG2}}&lt;br /&gt;
[[File:Generations-Combiner-Wars-Generation-2-Superion.jpg|upright=1.66|thumb|&amp;quot;Hope you&#039;re not [[Gold Plastic Syndrome|crumbling]] this time, Quicksling--&amp;quot;crack&amp;quot; Ow, my neck!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (Collection Pack, 2016)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Rifle, individual Aerialbots guns/fists/feet&lt;br /&gt;
:&#039;&#039;Generation 2&#039;&#039;-themed redecos of the &#039;&#039;Combiner Wars&#039;&#039; Aerialbots including Quickslinger instead of Alpha Bravo, as well as Powerglide (sporting a new, made-up deco), were released as a [[giftset]], including a collector card and a cardstock poster (of &#039;&#039;Combiner Wars&#039;&#039; Superion in his original, Generation 1-inspired colors). Though [[Slingshot (G1)#GenerationsG2|Quickslinger]] doesn&#039;t seem to crumble like [[Slingshot (G1)#Generation 2|&#039;&#039;Generation 2&#039;&#039; Slingshot]] did, there are scattered reports of [[Silverbolt (G1)#GenerationsG2|Silverbolt]] having some breakage problems due to his thin combiner head joint.&lt;br /&gt;
&lt;br /&gt;
:He is a thing of glorious, [[Neon|eye-searing]] 90&#039;s beauty. &lt;br /&gt;
&lt;br /&gt;
:Similar to the &amp;quot;May Mayhem&amp;quot; single release of Quickslinger, the Superion &amp;quot;Collection Pack&amp;quot; was also a &amp;quot;shared exclusive&amp;quot; between various online retailers and the online storefronts of major &amp;quot;big box&amp;quot; retailers in the United States, but was available at general retail in Hasbro&#039;s Asian markets.&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/2016/Autobot/CWSuperion/superion.htm More information on &#039;&#039;Combiner Wars&#039;&#039; Superion at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Unite Warriors===&lt;br /&gt;
{{anchor|UniteWarriors}}&lt;br /&gt;
[[File:TakaraTomy-Unite-Warriors-UW-01-Superion.jpg|upright=1.66|thumb|&amp;quot;Wait, you had an extra Fireflight? What did you do with it? I&#039;ll trade you a Slingshot!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (Multi-pack, [[June 27]], 2015)&lt;br /&gt;
**&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;UW-01&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Rifle, individual Aerbots&#039; guns/hands/feet&lt;br /&gt;
&lt;br /&gt;
:Released as part of the &#039;&#039;[[Transformers Unite Warriors#Toys|Unite Warriors]]&#039;&#039; lineup, Takara&#039;s iteration of &#039;&#039;Combiner Wars&#039;&#039; Superion features a more cartoon-accurate paint scheme. He includes Sling (alternatively also named &amp;quot;Slingshot&amp;quot; on his bilingual packaging) instead of Hasbro&#039;s Alpha Bravo. Despite being announced shortly before Hasbro&#039;s Quickslinger, he was ultimately released later. Printed on his instructions is the first chapter of &#039;&#039;[[Unite Warriors Offshot]]&#039;&#039;. Powerglide is not included in the set as &#039;&#039;Unite Warriors&#039;&#039; does not include Legends Class molds.&lt;br /&gt;
&lt;br /&gt;
:The giftset included a collector commemorative coin when purchased in markets outside Japan. Superion was also released in Australia, as a Toys&amp;quot;R&amp;quot;Us exclusive.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unite Warriors&#039;&#039; Superion was re-released by TakaraTomy on [[February 23]], 2019. Unfortunately, the rerelease did not include a retooled head piece to resolve the earlier breakage issue.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Watch===&lt;br /&gt;
[[File:Superion watch.jpg|thumb|upright=1.66]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (1986, [[1993]])&lt;br /&gt;
:Superion was one of three Transformers characters who lent their likenesses to digital watches released in Japan by Takara in 1986 to tie in with their [[Scramble City (toyline)|&#039;&#039;Scramble City&#039;&#039; toyline]] (the others being [[Ultra Magnus (G1)/toys|Ultra Magnus]] &amp;amp; [[Galvatron (G1)/toys|Galvatron]]). Cross-promoted in [[Fight! Super Robot Lifeform Transformers (manga)|&#039;&#039;TV Magazine&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s manga]] as a [[wrist-communicator]] ([[#Fight!_Super_Robot_Lifeform_Transformers_comic|see above]]), the watch featured Superion&#039;s torso with a clock in his chest, which with the push of a lever &amp;quot;transformed&amp;quot; into a full tiny figure complete with legs, standing up on the watch band. The figure cannot be removed from the watch, but the arms do rotate.&lt;br /&gt;
&lt;br /&gt;
:Superion and the other watches were later re-released in 1993 as part of an expanded line of Transformers watches that was sold directly in North America by Takara as &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039; merchandise.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/1993/Autobot/Superion/superion.htm More information on watch Superion at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Ramune&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (1986)&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
:An unpainted figurine of Superion was available as part of the second range of [[Kabaya]]&#039;s line of &#039;&#039;[[Transformers Ramune]]&#039;&#039; [[candy toy]]s, tying in with the &#039;&#039;Scramble City&#039;&#039; toyline. Like all figures in the series, Superion was sold in a [[blindpacking|blindpacked]] box with fizzy &amp;quot;ramune&amp;quot; candy, and featured a main body was made of hard red plastic, with soft grey PVC limbs articulated at the hips and shoulders. &lt;br /&gt;
&lt;br /&gt;
[[File:Superion keshigomu.jpg|thumb|upright=1.66|&#039;&#039;Ramune&#039;&#039; figure on the left, &#039;&#039;Forms Robo&#039;&#039; on the right.]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (1986)&lt;br /&gt;
:Later in 1986, in the third &#039;&#039;Ramune&#039;&#039; wave, Superion was among the characters immortalized as a soft rubber figurine, known as a &#039;&#039;keshigomu&#039;&#039; in Japan. He was available in either red, blue or yellow colors, and as before, came blindpacked with ramune candy. While similar to the separate range of &#039;&#039;keshigomu&#039;&#039; figures released by Takara that would later be imported by Hasbro as part of their [[Decoy]] promotion, Superion and his wave-mates saw no American release.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Forms Robo&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (1986)&lt;br /&gt;
:Superion was also part of the small &#039;&#039;[[Forms Robo]]&#039;&#039; collection of larger &#039;&#039;keshigomu&#039;&#039;, with this chunkier version of the character standing at around twice the height of his &#039;&#039;Ramune&#039;&#039; figure. Like the other figures in this series, Superion was packaged in an individual baggie and was available in red, blue, green and yellow.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Collegeville Costumes===&lt;br /&gt;
[[File:Collegville superion costumes.jpg|thumb|I am a robot! I was built to scare you!]]&lt;br /&gt;
*&#039;&#039;&#039;Superion Halloween costume&#039;&#039;&#039; (1986)&lt;br /&gt;
&lt;br /&gt;
:However odd his selection to receive the honor may seem, Superion was one of a small number of &#039;&#039;Transformers&#039;&#039; characters upon whom [[Collegeville Costumes]] based a [[Halloween]] costume. This two-piece affair adhered to the crappy time-worn tradition of consisting of a sculpted thin plastic mask held over the wearer&#039;s face with elastic, and a smock with a picture of Superion and his name on it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Superion mask&#039;&#039;&#039; (1986)&lt;br /&gt;
&lt;br /&gt;
:Collegeville also immortalized Superion in their line of &#039;&#039;Transformers&#039;&#039; masks. Made from flat styrofoam, the mask featured a hinge that allowed the wearer to lift it up and down, transforming from kid to robot in the blink of an eye!&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Gaia Scramble/Transformers Gum&#039;&#039;===&lt;br /&gt;
[[File:Kabaya superion.jpg|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (2013)&lt;br /&gt;
:This incarnation of Superion is formed by combining the separate Aerialbots available in two of [[Kabaya]]&#039;s lines of [[candy toy]]s: Slingshot, Air Raid, Fireflight and Skydive were available as part of the &#039;&#039;[[Gaia Scramble]]&#039;&#039; line, while Silverbolt was released through the &#039;&#039;[[Transformers Gum]]&#039;&#039; line. All five figures are snap-together model kits that use stickers for details and come with a stick of gum; Fireflight and Slingshot share a mold, as do Air Raid and Skydive, each kit affecting slight differences in how they are assembled to differentiate the figures beyond color.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tiny Titans===&lt;br /&gt;
*&#039;&#039;&#039;Superion&#039;&#039;&#039; (Tiny Titans, 2015)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;4/12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Part of the second assortment of &#039;&#039;[[Tiny Titans]]&#039;&#039; [[blindpacking|blindpacks]], this version of Superion is a very small, soft-plastic figure of the Aerialbot combiner.&lt;br /&gt;
&lt;br /&gt;
: He includes a collectible card that renders him in the [[Transformers: Robots in Disguise (2015 franchise)|2015 &#039;&#039;Robots in Disguise&#039;&#039;]] styling. The card includes a scan-badge for the [[Transformers: Robots in Disguise (mobile game)|&#039;&#039;Robots in Disguise&#039;&#039; mobile game]], which unlocks a random amount of Energon &amp;quot;currency&amp;quot; and a randomized bonus power-up item.&lt;br /&gt;
&lt;br /&gt;
: This wave saw fairly minimal release at &amp;quot;big box&amp;quot; retailers, but unlike other waves, was &#039;&#039;not&#039;&#039; picked up by drug stores and the like later, making them particularly hard to find.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2015/Autobot/TTSuperion/superion.htm More information on &#039;&#039;Tiny Titans&#039;&#039; Superion at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Trading Card Game===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:WarDawn superion combination.jpg|thumb|Everyone remembers Silverbolt, but does anyone remember that jet dude, the other jet dude, that jet guy, and Aerialbot #5? I think not!]]&lt;br /&gt;
*&#039;Superion&#039; is a partial Latinization of {{w|Hyperion (mythology)|Hyperion}}, the name of a Titan in Greek mythology associated with the sun. The fully Latinized form would be &#039;Superio&#039;. If following classical pronunciation, the last syllable of &#039;Superion&#039; should be pronounced &#039;own&#039;, not &#039;on&#039;.&lt;br /&gt;
*Being made up of very similar-looking planes did not help Superion when it came to firmly establishing which member of the team formed which of his limbs. Unlike the other combiner teams, with their unique modes and shapes, when simplified down for Superion&#039;s character model, the Aerialbots&#039; limb forms are essentially identical, differentiated only by color, which in turn made errors very easy to make as well (as you can see from our sampling of Marvel Comics images). Broadly speaking, most depictions of Superion—the Generation 1 cartoon paramount among them—replicate his appearance as seen in his box art. In an odd quirk, however, the team&#039;s combination sequence in the cartoon would often show the individual members moving into position in accordance with the toy&#039;s &#039;&#039;instructions&#039;&#039;—Fireflight and Slingshot as the legs, and Air Raid and Skydive as the arms—only for them to change colors to match the &amp;quot;box art&amp;quot; layout at the moment of linking up, as shown in the sequence from &amp;quot;[[War Dawn (episode)|War Dawn]]&amp;quot; illustrated at right.&lt;br /&gt;
**Japanese media was a little more thorough on this, with &#039;&#039;[[Scramble City: Mobilization|Scramble City]]&#039;&#039; animating the combination in much more detail that clearly showed the correct Aerialbots moving into place, and a diagram in [[Fight! Super Robot Lifeform Transformers issue 5|issue #5]] of the &#039;&#039;[[TV Magazine]]&#039;&#039; manga labeling the limbs as such. However, that did not stop [[Studio OX]] from creating a mix-and-match Superion model that made Slingshot and Air Raid the arms, and Fireflight and Skydive the legs which they used through their works, and which you see at the head of this article.&lt;br /&gt;
*In terms of animation, Superion has an &#039;&#039;astonishingly&#039;&#039; inconsistent character model. The colors on his arms and legs leap and jump about all over the place—they&#039;re &#039;&#039;vaguely&#039;&#039; consistent, in that, uh, the right arm is mostly red and the left arm is mostly white, but the specific details are constantly shifting around from shot to literal shot. The same goes for the boxes on the fronts of his legs, and it&#039;s a toss-up whether or not they&#039;ll remember to color in his black &amp;quot;shorts&amp;quot; or not. Check out our screen captures in the cartoon sections of this article—literally no two are alike!&lt;br /&gt;
**But it&#039;s hard to blame the animators when his character model is as badly drawn as it is, with various areas of impenetrable visual gibberish around his gun, torso, and left shoulder that don&#039;t seem able to logically exist in three-dimensional space. In particular, his rifle is so clumsily drawn that he doesn&#039;t seem to be holding it, leading to nearly all material that uses the model illustrating it as a forearm-mounted cannon.&lt;br /&gt;
[[File:Metrodome TFTheMovie DVD.jpg|thumb|Me Superion... BADASS!]]&lt;br /&gt;
*Superion&#039;s appearance varied in the media. The G1 figure&#039;s head had a sculpted mouth which was absent in most depictions, replaced by a boxy [[Mouthplate]]. Studio Ox and various Japanese illustrations retained the mouth and colored the face silver. The Combiner Wars version of Superion splits the difference, keeping the faceplate but painting it silver.&lt;br /&gt;
*Marvel UK is notable in how it &#039;&#039;really&#039;&#039; ran with Superion&#039;s tech spec, and its description of him having limited, &amp;quot;kill the enemy&amp;quot; mentality and being a &amp;quot;fierce and frightful machine&amp;quot;. Of the four times he appeared in UK strips, &#039;&#039;three&#039;&#039; times have him turning out to be an uncontrollable threat (and the other time was a dream sequence!).&lt;br /&gt;
*Superion appears on the cover of [[Metrodome]]&#039;s 2003 edition of &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; but he isn&#039;t in it. Yay...&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Superion&#039;&#039;&#039; (スペリオン)&lt;br /&gt;
*&#039;&#039;Italian:&#039;&#039; &#039;&#039;&#039;Pentajet&#039;&#039;&#039; (toy line and season 3)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Superion&#039;&#039;&#039; (Taiwan, 速伯利昂 &#039;&#039;Sùbólìáng&#039;&#039;), &#039;&#039;&#039;Dàwú​wèi​&#039;&#039;&#039; (China, 大无畏, &amp;quot;Great Dauntless&amp;quot;)&lt;br /&gt;
*&#039;&#039;Portuguese:&#039;&#039; &#039;&#039;&#039;Superior&#039;&#039;&#039; (Brazil comic)&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aerialbots]]&lt;br /&gt;
[[Category:Combined forms]]&lt;br /&gt;
[[Category:Combiner Wars Autobots]]&lt;br /&gt;
[[Category:Dreamwave Generation 1 Autobots]]&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:Generation 2 Autobots]]&lt;br /&gt;
[[Category:IDW (2005) Autobots]]&lt;br /&gt;
[[Category:Kre-O Autobots]]&lt;br /&gt;
[[Category:Legends Autobots]]&lt;br /&gt;
[[Category:The Headmasters Autobots]]&lt;br /&gt;
[[Category:Unite Warriors Autobots]]&lt;br /&gt;
[[Category:Universe (2008)]]&lt;br /&gt;
[[Category:Watches]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Stella_(AB)&amp;diff=1274298</id>
		<title>Stella (AB)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Stella_(AB)&amp;diff=1274298"/>
		<updated>2018-08-10T04:48:17Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: /* As Novastar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobird}}&lt;br /&gt;
{{disambig3|Stella}}&lt;br /&gt;
:&#039;&#039;Stella is an [[Autobird]] from the &#039;&#039;[[Angry Birds Transformers (mobile game)|Angry Birds Transformers]]&#039;&#039; continuity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF3 ArceeBirdpoint.jpg|thumb|upright=1.1|right]]&lt;br /&gt;
Perceptive, focused, and scientifically-inclined &#039;&#039;&#039;Stella&#039;&#039;&#039; appears to be the &amp;quot;brains&amp;quot; of the [[Flock]]. She nonetheless displays an aversion towards the abnormal, and anything that tests her comfort zone must be scrutinized before it can be trusted. After being transformed into &#039;&#039;&#039;[[Arcee (G1)|Arcee]] Bird&#039;&#039;&#039; by the [[AllSpark#Angry Birds Transformers continuity family|EggSpark]], she displays an independent streak coupled with a slight disdain for the other &amp;lt;s&amp;gt;jokers&amp;lt;/s&amp;gt; members of the [[Autobird]]s. Thankfully, her patience is also amplified in this new form, allowing her to work alongside the others with little friction.&lt;br /&gt;
&lt;br /&gt;
She has a doppelgänger named &#039;&#039;&#039;[[Airachnid (Prime)|Airachnid]] Bird&#039;&#039;&#039; and is also known as &amp;quot;&#039;&#039;&#039;[[Chromia (G1)|Chromia]] Bird&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; comic===&lt;br /&gt;
[[File:ABTF1 Stellaherewecome.jpg|thumb|upright=1.5|left]]&lt;br /&gt;
After the [[Bad Piggies]] had stolen a batch of the Flock&#039;s eggs, Stella accompanied her fellow birds on a raid to retrieve them. [[Chuck (AB)|Chuck]] managed to foul up [[Red (AB)|Red&#039;s]] attack plan, causing the Bad Piggies&#039; building to collapse on top of the Flock while [[King Pig]] and his minions escaped. Stella managed to avoid getting herself buried in the rubble, and urged Red to go after the pigs immediately. However, Red wanted to make sure that the others were unharmed fist. [[Bomb (AB)|Bomb]], [[Terence (AB)|Terence]], [[Bubbles]], and Chuck emerged relatively unscathed, at which point Stella took notice that the [[Blues]] had flown off after the Bad Piggies on their own. The Flock went to look for them, and as they flew about, Stella noticed the three little birds coming back towards them. The trio began babbling about an &amp;quot;EggSpark&amp;quot; and &amp;quot;[[Deceptihog]]s&amp;quot;. As soon as the Blues mentioned that the eggs were in danger, the Flock hurried over to confront the pigs once more. {{storylink|Angry Birds Transformers issue 1|Angry Birds Transformers #1}}&lt;br /&gt;
&lt;br /&gt;
By the time Stella reached the EggSpark, the artifact had transformed [[Hal]] and Chuck into &amp;quot;Grimlock Bird&amp;quot; and &amp;quot;Bumblebee Bird&amp;quot; respectively. Stella was curious about her friends&#039; new appendages, (calling them &amp;quot;barns and pegs&amp;quot; before being corrected by Terence and Bomb) and admitted that she found the whole not to be to her liking. Despite her initial misgivings, she agreed to touch the EggSpark in order to grant herself a robotic body. After her upgrade, Arcee Bird was inexplicably seized by the sudden urge to [[introdump|exposit about her new persona and abilities]]. She stated that her &amp;quot;endless patience&amp;quot; was the only thing keeping her from ditching the rest of the &amp;quot;losers&amp;quot; on her team. On Optimus Prime Bird&#039;s command, she and the rest of the [[Autobird]]s transformed and rolled out into action. They eventually caught up with the Deceptihogs. Upon their arrival, she argued with Bumblebee Bird, imploring him to stick to their plan of attack, but the impetuous Autobird refused to listen. The battle was soon fully underway, with Arcee Bird helping Optimus Prime Bird take on [[Moustache Pig|Lockdown Pig]]. The clash was interrupted when the Flock&#039;s eggs, having been previously exposed to the EggSpark, sprouted robotic limbs, multiplied, and proved themselves to be excessively hostile. {{storylink|Age of Eggstinction!}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF3 ArceeBird fullbody.jpg|thumb|right|upright=1.1]]&lt;br /&gt;
In spite of this new development, Grimlock Bird insisted on continuing their fight against the Deceptihogs. Arcee Bird told him to pipe down, as the situation had become significantly more perilous for both factions. The Autobirds and the Deceptihogs joined forces to combat this newly arisen threat. During the scuffle against the Eggbots, Arcee Bird noted that they had not only become a threat to themselves, but to [[Piggy Island]]. She managed to dissuade Optimus Prime Bird from fighting with Megatron Pig, and pointed out that their current approach was proving itself to be ineffective against the Eggbots.&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF4 ArceeBirdvehicle.jpg|thumb|left|upright=1.5]]&lt;br /&gt;
Arcee Bird was then assigned to a team alongside Bluestreak Bird, Lockdown Pig, and Drift Bird. Their mission: rescue Starscream Pig from the Eggbots. Bluestreak Bird was opposed to saving a &amp;quot;bad guy&amp;quot;, but Arcee Bird insisted that any creature in danger deserved their attention. Frustrated, Bluestreak rushed off despite Arcee Bird advising against it. This eneded in Bluestreak Bird getting himself captured as well. Arcee bird deployed a large blaster from her forearm and began blasting away at the structure holding both Bluestreak Bird and Starscream Pig. Her attention was turned away from her objective when she found herself surrounded by gargantuan Eggbots. Nonetheless, her blasting had weakened the structure&#039;s walls, allowing her team to hear Bluestreak Bird banging against them from within. Drift Bird cut an opening in the structure, allowing Bluestreak Bird and a battalion of Eggbots to swarm out. The two group of eggs scared one another off, and the lot of them fled the scene. Arcee Bird could only stare dumbfounded as she muttered to herself: &amp;quot;eggs, eggs, so many eggs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With Bluestreak Bird now rescued, Arcee Bird&#039;s group reconvened with the others. They had little time to regain their bearings however, as Starscream Pig pointed out that the island&#039;s transformation was accelerating. {{storylink|Revenge of the Fowlin&#039;!}} &lt;br /&gt;
&lt;br /&gt;
[[File:ABTF4 HappyBirds.jpg|thumb|upright=1.1|right]]&lt;br /&gt;
Megatron Pig was ready to call off the whole situation as hopeless, but Arcee Bird argued that they needed only to think things through. The Autobirds and Deceptihogs eventually managed to formulate a plan, having figured out that they needed to separate the EggSpark from the land to cease its transformation. Guns ablaze, they made their way to the EggSpark&#039;s location. As they neared their goal, Galvatron Pig went berserk and turned against the rest of the group. Arcee Bird was taken out by one of the Deceptihog&#039;s cannon blasts, leaving her unable to help in launching the EggSpark off-planet. Despite her absence, the EggSpark was successfully catapulted away, and everything returned to normalcy. As the Flock discussed the day&#039;s events, Stella bounced about cheerily, saying they all had earned a little peace and quiet... unaware that nearby, a robot cactus had begun to run wild. {{storylink|Hard Boiled}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
Stella got turned into Arcee Bird by the power of the EggSpark. She then helped the Autobirds and Deceptihogs destroy some turrets recently cyberformed by the Eggbots. {{storylink|Commercial#Angry Birds Transformers|Angry Birds Transformers: Cinematic Trailer}}&lt;br /&gt;
&lt;br /&gt;
Arcee worked out lifting some weights at a gym. It sure was easy for her... but not for King Pig. Especially when his spotter, Galvatron Pig got distracted by the lollipop that Arcee Bird left behind on a nearby control panel. Elsewhere, Airachnid Bird was doing some yoga stretches... until she got her foot stuck behind her neck. After Airachnid Bird, Arcee Bird, Optimus Prime Bird and Megatron Pig finished their workouts, the four of them jumped up in the air in a cheer. Freezeframe. {{storylink|Commercial#Angry Birds Transformers|Arcee and Airachnid join the team!}}&lt;br /&gt;
&lt;br /&gt;
Arcee Bird and Optimus Prime Bird were on the run from some Flying Pigbots when they came to a cliff edge. They tried to fight back, only to realize they were out of ammo! Thankfully, Bluestreak Bird showed up and helped them out! {{storylink|Commercial#Angry Birds Transformers|Meet Bluestreak and Prowl!}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
====As Arcee====&lt;br /&gt;
[[File:Arcee-Bird.jpg|thumb|300px|&#039;&#039;&#039;[[Trukk not munky|CARR NOT BIKEY!!]]&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Mission Prize, Special Event Prize&lt;br /&gt;
&lt;br /&gt;
Arcee Bird is a &amp;quot;speedster&amp;quot; character, not as blindingly fast as [[Chuck (AB)|Bumblebee]] but on-par with the likes of [[Bubbles|Jazz]] or [[Minion Pig#As Starscream|Starscream]]. Her blaster unleashes a rapid-fire stream of force bubbles that don&#039;t pack very much destructive force, but have &#039;&#039;absolutely&#039;&#039; the most vicious &amp;quot;push&amp;quot; power of any attack in the game. One blast can send a piggy or a giant stone block flying to the far horizon. Like [[Corporal Pig|Galvatron Pig]], she needs to be choosy in which blocks to push away to send towers toppling. However, she fires more blasts per burst at higher levels, and &amp;quot;dragging&amp;quot; the targeting reticule can send them in a broad swath rather than a concentrated blast. {{storylink|Angry Birds Transformers (mobile game)|Angry Birds Transformers}}&lt;br /&gt;
&lt;br /&gt;
At first, Arcee Bird could only be unlocked semi-randomly by sending characters away on Space Bridge Missions. Arcee would sometimes appear as part of the roulette wheel of prizes for the longest mission at a Bridge. Later, Arcee would become an unlockable character in the &amp;quot;Medic!&amp;quot; special event (running from [[August 23]] through [[August 28]] 2016), and then again in the next event &amp;quot;Ride of the Valkyries&#039;&#039; ([[September 2]] through [[September 7]] 2016). Both events focused on destroying a specific block type each day to earn Tokens to unlock prizes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Daniel (AB)|Daniel]]&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|650&lt;br /&gt;
| Incendiary Rounds&lt;br /&gt;
|Burns through &amp;quot;armored&amp;quot; enemies in Sparkruns&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pilgrim Hat&lt;br /&gt;
|Head&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Thanksgiving Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Festive Deely Bopper&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|550&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Accessory&lt;br /&gt;
|-&lt;br /&gt;
|Tree Topper&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Landlord Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (3 colors)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| +20% Clip Size&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&lt;br /&gt;
|Arms&lt;br /&gt;
|Rare&lt;br /&gt;
|600&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Airachnid====&lt;br /&gt;
[[File:Airachnid-Bird.jpg|thumb|300px|What, not    [https://www.angrybirds.com/characters/gale-aka-bad-princess Gale]?]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Mission Prize, Special Event Prize&lt;br /&gt;
&lt;br /&gt;
When Arcee Bird came into the fray, the Eggbots got it in their... heads?... to try their cloning ploy again, this time with Arcee. And just like with [[Red (AB)|Nemesis Prime Bird]], it all went wrong and they went and gave the Autobird/Deceptihog alliance another warrior. Oops. Airachnid Bird may be a bit of a creepy loner, and nobody&#039;s &#039;&#039;really&#039;&#039; sure what she&#039;ll do if she finds the EggSpark, but there&#039;s no question she&#039;s no friend of the Eggbots.&lt;br /&gt;
&lt;br /&gt;
Airachnid Bird is very similar to Arcee bird, being speedy and using force bubbles as a weapon. But where Arcee shoots a steady stream, Airachnid&#039;s blaster fires them in a shotgun-like spread. One bubble will be directly aimed at the intended target, but the others spread out. The higher her level, the more bubbles she fires at once. These bubbles don&#039;t quite pack the push-punch Arcee&#039;s does, but Airachnid can cut a broader swath of destruction with the right aim. &lt;br /&gt;
&lt;br /&gt;
At first, Airachnid Bird could only be unlocked semi-randomly by sending characters away on Space Bridge Missions. Airachnid would sometimes appear as part of the roulette wheel of prizes for the longest mission at a Bridge. Later, Airachnid would become an unlockable character in the &amp;quot;Medic!&amp;quot; special event (running from [[August 23]] through [[August 28]] 2016), and then again in the next event &amp;quot;Ride of the Valkyries&#039;&#039; ([[September 2]] through [[September 7]] 2016). Both events focused on destroying a specific block type each day to earn Tokens to unlock prizes.&lt;br /&gt;
&lt;br /&gt;
Despite being an Autobird, Airachnid uses Deceptihog Materials in her upgrades.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wooly Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Snowman&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Landlord Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (3 colors)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Insecticon (disambiguation)|Insecticon]]&lt;br /&gt;
|Chest&lt;br /&gt;
|Rare&lt;br /&gt;
|350&lt;br /&gt;
| +10% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spider Legs&lt;br /&gt;
|Back&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| Acid Rounds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Chromia====&lt;br /&gt;
[[File:Chromia-Bird.jpg|thumb|200px|Can&#039;t you hear me yella? You&#039;re puttin&#039; me through hella! Stella! STELLA!!!]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Challenge Event Prize (5000 Tokens)&lt;br /&gt;
&lt;br /&gt;
Stella-as-Chromia as the mentor and bodyguard of [[Silver|Windblade Bird]] makes an appearance as the second new character of 2017. Her weapon is a halfway point between Arcee&#039;s and Airachnid&#039;s, as it fires a rapid succession of bubbles but with a bit of a random spread (not as wide as Airachnid&#039;s). Instead of &#039;&#039;pushing&#039;&#039; stuck-but-not-destroyed objects though, the bubbles can &#039;&#039;pull&#039;&#039; entire groups of objects towards the screen, giving you a &#039;&#039;really&#039;&#039; good close-up view of pigs as they fly forward. While this means some  risk of taking minor damage from colliding into blocks, it actually makes Chromia the most destructive (and profitable) of the Stellas, as any blocks that go &#039;&#039;behind&#039;&#039; the &amp;quot;camera&amp;quot; are instantly destroyed.&lt;br /&gt;
&lt;br /&gt;
Chromia was first teased in the &amp;quot;Valentine&#039;s Day&amp;quot; Challenge Event, but wasn&#039;t available to unlock until two events later in the &amp;quot;Red, White, and Blue&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (3 colors)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian robot|Guardian]]&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
| 550&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&lt;br /&gt;
|Arms&lt;br /&gt;
|Rare&lt;br /&gt;
|550&lt;br /&gt;
| +10% Damage &lt;br /&gt;
|Actually mounted on her leg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Novastar====&lt;br /&gt;
(Coming Soon)&lt;br /&gt;
&lt;br /&gt;
====As Moonracer====&lt;br /&gt;
(Coming Soon)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Despite being heavily featured in early advertisements and artwork for the game, Stella-as-Arcee was not actually &#039;&#039;in&#039;&#039; the game for a very long time. Oops. By the time she was added to the playable roster, the original heavily-[[Arcee (G1)|Generation-1-Arcee]] design was changed to be more of a merger of Generation 1 and [[Arcee (WFC)|&#039;&#039;Prime&#039;&#039; Arcee]], with a motorcycle altmode.&lt;br /&gt;
* In celebration of the launch of the &#039;&#039;Angry Birds: Transformers&#039;&#039; game, a costumed actress portrayed Arcee Bird and interacted with fans young and old at [[New York Comic Con#2014|New York Comic Con 2014]] (despite not being in the game oops).&lt;br /&gt;
* Arcee Bird&#039;s [[Daniel (AB)|Daniel]] Accessory is, of course, a reference to [[The Transformers (franchise)|Generation 1]] [[Daniel Witwicky (G1)|Daniel Witwicky]], who eventually became [[Arcee (G1)|Generation 1 Arcee&#039;s]] [[Headmaster (technology)|Headmaster]] partner.&lt;br /&gt;
* Airachnid Bird&#039;s Insecticon accessory does not appear to be based on any specific Insecticon, which is actually a real oddity for this game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Autobirds]]&lt;br /&gt;
[[Category:Female Transformers]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Bad_Piggies&amp;diff=1268239</id>
		<title>Talk:Bad Piggies</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Bad_Piggies&amp;diff=1268239"/>
		<updated>2018-07-13T15:55:55Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: Created page with &amp;quot;==Image Needed== I need a picture of the Bad Piggies to place in here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Image Needed==&lt;br /&gt;
I need a picture of the Bad Piggies to place in here.&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Stella_(AB)&amp;diff=1268234</id>
		<title>Stella (AB)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Stella_(AB)&amp;diff=1268234"/>
		<updated>2018-07-13T14:15:36Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobird}}&lt;br /&gt;
{{disambig3|Stella}}&lt;br /&gt;
:&#039;&#039;Stella is an [[Autobird]] from the &#039;&#039;[[Angry Birds Transformers (mobile game)|Angry Birds Transformers]]&#039;&#039; continuity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF3 ArceeBirdpoint.jpg|thumb|upright=1.1|right]]&lt;br /&gt;
Perceptive, focused, and scientifically-inclined &#039;&#039;&#039;Stella&#039;&#039;&#039; appears to be the &amp;quot;brains&amp;quot; of the [[Flock]]. She nonetheless displays an aversion towards the abnormal, and anything that tests her comfort zone must be scrutinized before it can be trusted. After being transformed into &#039;&#039;&#039;[[Arcee (G1)|Arcee]] Bird&#039;&#039;&#039; by the [[AllSpark#Angry Birds Transformers continuity family|EggSpark]], she displays an independent streak coupled with a slight disdain for the other &amp;lt;s&amp;gt;jokers&amp;lt;/s&amp;gt; members of the [[Autobird]]s. Thankfully, her patience is also amplified in this new form, allowing her to work alongside the others with little friction.&lt;br /&gt;
&lt;br /&gt;
She has a doppelgänger named &#039;&#039;&#039;[[Airachnid (Prime)|Airachnid]] Bird&#039;&#039;&#039; and is also known as &amp;quot;&#039;&#039;&#039;[[Chromia (G1)|Chromia]] Bird&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; comic===&lt;br /&gt;
[[File:ABTF1 Stellaherewecome.jpg|thumb|upright=1.5|left]]&lt;br /&gt;
After the [[Bad Piggies]] had stolen a batch of the Flock&#039;s eggs, Stella accompanied her fellow birds on a raid to retrieve them. [[Chuck (AB)|Chuck]] managed to foul up [[Red (AB)|Red&#039;s]] attack plan, causing the Bad Piggies&#039; building to collapse on top of the Flock while [[King Pig]] and his minions escaped. Stella managed to avoid getting herself buried in the rubble, and urged Red to go after the pigs immediately. However, Red wanted to make sure that the others were unharmed fist. [[Bomb (AB)|Bomb]], [[Terence (AB)|Terence]], [[Bubbles]], and Chuck emerged relatively unscathed, at which point Stella took notice that the [[Blues]] had flown off after the Bad Piggies on their own. The Flock went to look for them, and as they flew about, Stella noticed the three little birds coming back towards them. The trio began babbling about an &amp;quot;EggSpark&amp;quot; and &amp;quot;[[Deceptihog]]s&amp;quot;. As soon as the Blues mentioned that the eggs were in danger, the Flock hurried over to confront the pigs once more. {{storylink|Angry Birds Transformers issue 1|Angry Birds Transformers #1}}&lt;br /&gt;
&lt;br /&gt;
By the time Stella reached the EggSpark, the artifact had transformed [[Hal]] and Chuck into &amp;quot;Grimlock Bird&amp;quot; and &amp;quot;Bumblebee Bird&amp;quot; respectively. Stella was curious about her friends&#039; new appendages, (calling them &amp;quot;barns and pegs&amp;quot; before being corrected by Terence and Bomb) and admitted that she found the whole not to be to her liking. Despite her initial misgivings, she agreed to touch the EggSpark in order to grant herself a robotic body. After her upgrade, Arcee Bird was inexplicably seized by the sudden urge to [[introdump|exposit about her new persona and abilities]]. She stated that her &amp;quot;endless patience&amp;quot; was the only thing keeping her from ditching the rest of the &amp;quot;losers&amp;quot; on her team. On Optimus Prime Bird&#039;s command, she and the rest of the [[Autobird]]s transformed and rolled out into action. They eventually caught up with the Deceptihogs. Upon their arrival, she argued with Bumblebee Bird, imploring him to stick to their plan of attack, but the impetuous Autobird refused to listen. The battle was soon fully underway, with Arcee Bird helping Optimus Prime Bird take on [[Moustache Pig|Lockdown Pig]]. The clash was interrupted when the Flock&#039;s eggs, having been previously exposed to the EggSpark, sprouted robotic limbs, multiplied, and proved themselves to be excessively hostile. {{storylink|Age of Eggstinction!}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF3 ArceeBird fullbody.jpg|thumb|right|upright=1.1]]&lt;br /&gt;
In spite of this new development, Grimlock Bird insisted on continuing their fight against the Deceptihogs. Arcee Bird told him to pipe down, as the situation had become significantly more perilous for both factions. The Autobirds and the Deceptihogs joined forces to combat this newly arisen threat. During the scuffle against the Eggbots, Arcee Bird noted that they had not only become a threat to themselves, but to [[Piggy Island]]. She managed to dissuade Optimus Prime Bird from fighting with Megatron Pig, and pointed out that their current approach was proving itself to be ineffective against the Eggbots.&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF4 ArceeBirdvehicle.jpg|thumb|left|upright=1.5]]&lt;br /&gt;
Arcee Bird was then assigned to a team alongside Bluestreak Bird, Lockdown Pig, and Drift Bird. Their mission: rescue Starscream Pig from the Eggbots. Bluestreak Bird was opposed to saving a &amp;quot;bad guy&amp;quot;, but Arcee Bird insisted that any creature in danger deserved their attention. Frustrated, Bluestreak rushed off despite Arcee Bird advising against it. This eneded in Bluestreak Bird getting himself captured as well. Arcee bird deployed a large blaster from her forearm and began blasting away at the structure holding both Bluestreak Bird and Starscream Pig. Her attention was turned away from her objective when she found herself surrounded by gargantuan Eggbots. Nonetheless, her blasting had weakened the structure&#039;s walls, allowing her team to hear Bluestreak Bird banging against them from within. Drift Bird cut an opening in the structure, allowing Bluestreak Bird and a battalion of Eggbots to swarm out. The two group of eggs scared one another off, and the lot of them fled the scene. Arcee Bird could only stare dumbfounded as she muttered to herself: &amp;quot;eggs, eggs, so many eggs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With Bluestreak Bird now rescued, Arcee Bird&#039;s group reconvened with the others. They had little time to regain their bearings however, as Starscream Pig pointed out that the island&#039;s transformation was accelerating. {{storylink|Revenge of the Fowlin&#039;!}} &lt;br /&gt;
&lt;br /&gt;
[[File:ABTF4 HappyBirds.jpg|thumb|upright=1.1|right]]&lt;br /&gt;
Megatron Pig was ready to call off the whole situation as hopeless, but Arcee Bird argued that they needed only to think things through. The Autobirds and Deceptihogs eventually managed to formulate a plan, having figured out that they needed to separate the EggSpark from the land to cease its transformation. Guns ablaze, they made their way to the EggSpark&#039;s location. As they neared their goal, Galvatron Pig went berserk and turned against the rest of the group. Arcee Bird was taken out by one of the Deceptihog&#039;s cannon blasts, leaving her unable to help in launching the EggSpark off-planet. Despite her absence, the EggSpark was successfully catapulted away, and everything returned to normalcy. As the Flock discussed the day&#039;s events, Stella bounced about cheerily, saying they all had earned a little peace and quiet... unaware that nearby, a robot cactus had begun to run wild. {{storylink|Hard Boiled}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
Stella got turned into Arcee Bird by the power of the EggSpark. She then helped the Autobirds and Deceptihogs destroy some turrets recently cyberformed by the Eggbots. {{storylink|Commercial#Angry Birds Transformers|Angry Birds Transformers: Cinematic Trailer}}&lt;br /&gt;
&lt;br /&gt;
Arcee worked out lifting some weights at a gym. It sure was easy for her... but not for King Pig. Especially when his spotter, Galvatron Pig got distracted by the lollipop that Arcee Bird left behind on a nearby control panel. Elsewhere, Airachnid Bird was doing some yoga stretches... until she got her foot stuck behind her neck. After Airachnid Bird, Arcee Bird, Optimus Prime Bird and Megatron Pig finished their workouts, the four of them jumped up in the air in a cheer. Freezeframe. {{storylink|Commercial#Angry Birds Transformers|Arcee and Airachnid join the team!}}&lt;br /&gt;
&lt;br /&gt;
Arcee Bird and Optimus Prime Bird were on the run from some Flying Pigbots when they came to a cliff edge. They tried to fight back, only to realize they were out of ammo! Thankfully, Bluestreak Bird showed up and helped them out! {{storylink|Commercial#Angry Birds Transformers|Meet Bluestreak and Prowl!}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
====As Arcee====&lt;br /&gt;
[[File:Arcee-Bird.jpg|thumb|300px|&#039;&#039;&#039;[[Trukk not munky|CARR NOT BIKEY!!]]&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Mission Prize, Special Event Prize&lt;br /&gt;
&lt;br /&gt;
Arcee Bird is a &amp;quot;speedster&amp;quot; character, not as blindingly fast as [[Chuck (AB)|Bumblebee]] but on-par with the likes of [[Bubbles|Jazz]] or [[Minion Pig#As Starscream|Starscream]]. Her blaster unleashes a rapid-fire stream of force bubbles that don&#039;t pack very much destructive force, but have &#039;&#039;absolutely&#039;&#039; the most vicious &amp;quot;push&amp;quot; power of any attack in the game. One blast can send a piggy or a giant stone block flying to the far horizon. Like [[Corporal Pig|Galvatron Pig]], she needs to be choosy in which blocks to push away to send towers toppling. However, she fires more blasts per burst at higher levels, and &amp;quot;dragging&amp;quot; the targeting reticule can send them in a broad swath rather than a concentrated blast. {{storylink|Angry Birds Transformers (mobile game)|Angry Birds Transformers}}&lt;br /&gt;
&lt;br /&gt;
At first, Arcee Bird could only be unlocked semi-randomly by sending characters away on Space Bridge Missions. Arcee would sometimes appear as part of the roulette wheel of prizes for the longest mission at a Bridge. Later, Arcee would become an unlockable character in the &amp;quot;Medic!&amp;quot; special event (running from [[August 23]] through [[August 28]] 2016), and then again in the next event &amp;quot;Ride of the Valkyries&#039;&#039; ([[September 2]] through [[September 7]] 2016). Both events focused on destroying a specific block type each day to earn Tokens to unlock prizes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Daniel (AB)|Daniel]]&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|650&lt;br /&gt;
| Incendiary Rounds&lt;br /&gt;
|Burns through &amp;quot;armored&amp;quot; enemies in Sparkruns&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pilgrim Hat&lt;br /&gt;
|Head&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Thanksgiving Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Festive Deely Bopper&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|550&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Accessory&lt;br /&gt;
|-&lt;br /&gt;
|Tree Topper&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Landlord Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (3 colors)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| +20% Clip Size&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&lt;br /&gt;
|Arms&lt;br /&gt;
|Rare&lt;br /&gt;
|600&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Airachnid====&lt;br /&gt;
[[File:Airachnid-Bird.jpg|thumb|300px|What, not    [https://www.angrybirds.com/characters/gale-aka-bad-princess Gale]?]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Mission Prize, Special Event Prize&lt;br /&gt;
&lt;br /&gt;
When Arcee Bird came into the fray, the Eggbots got it in their... heads?... to try their cloning ploy again, this time with Arcee. And just like with [[Red (AB)|Nemesis Prime Bird]], it all went wrong and they went and gave the Autobird/Deceptihog alliance another warrior. Oops. Airachnid Bird may be a bit of a creepy loner, and nobody&#039;s &#039;&#039;really&#039;&#039; sure what she&#039;ll do if she finds the EggSpark, but there&#039;s no question she&#039;s no friend of the Eggbots.&lt;br /&gt;
&lt;br /&gt;
Airachnid Bird is very similar to Arcee bird, being speedy and using force bubbles as a weapon. But where Arcee shoots a steady stream, Airachnid&#039;s blaster fires them in a shotgun-like spread. One bubble will be directly aimed at the intended target, but the others spread out. The higher her level, the more bubbles she fires at once. These bubbles don&#039;t quite pack the push-punch Arcee&#039;s does, but Airachnid can cut a broader swath of destruction with the right aim. &lt;br /&gt;
&lt;br /&gt;
At first, Airachnid Bird could only be unlocked semi-randomly by sending characters away on Space Bridge Missions. Airachnid would sometimes appear as part of the roulette wheel of prizes for the longest mission at a Bridge. Later, Airachnid would become an unlockable character in the &amp;quot;Medic!&amp;quot; special event (running from [[August 23]] through [[August 28]] 2016), and then again in the next event &amp;quot;Ride of the Valkyries&#039;&#039; ([[September 2]] through [[September 7]] 2016). Both events focused on destroying a specific block type each day to earn Tokens to unlock prizes.&lt;br /&gt;
&lt;br /&gt;
Despite being an Autobird, Airachnid uses Deceptihog Materials in her upgrades.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wooly Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Snowman&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Landlord Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (3 colors)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Insecticon (disambiguation)|Insecticon]]&lt;br /&gt;
|Chest&lt;br /&gt;
|Rare&lt;br /&gt;
|350&lt;br /&gt;
| +10% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spider Legs&lt;br /&gt;
|Back&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| Acid Rounds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Chromia====&lt;br /&gt;
[[File:Chromia-Bird.jpg|thumb|200px|Can&#039;t you hear me yella? You&#039;re puttin&#039; me through hella! Stella! STELLA!!!]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Challenge Event Prize (5000 Tokens)&lt;br /&gt;
&lt;br /&gt;
Stella-as-Chromia as the mentor and bodyguard of [[Silver|Windblade Bird]] makes an appearance as the second new character of 2017. Her weapon is a halfway point between Arcee&#039;s and Airachnid&#039;s, as it fires a rapid succession of bubbles but with a bit of a random spread (not as wide as Airachnid&#039;s). Instead of &#039;&#039;pushing&#039;&#039; stuck-but-not-destroyed objects though, the bubbles can &#039;&#039;pull&#039;&#039; entire groups of objects towards the screen, giving you a &#039;&#039;really&#039;&#039; good close-up view of pigs as they fly forward. While this means some  risk of taking minor damage from colliding into blocks, it actually makes Chromia the most destructive (and profitable) of the Stellas, as any blocks that go &#039;&#039;behind&#039;&#039; the &amp;quot;camera&amp;quot; are instantly destroyed.&lt;br /&gt;
&lt;br /&gt;
Chromia was first teased in the &amp;quot;Valentine&#039;s Day&amp;quot; Challenge Event, but wasn&#039;t available to unlock until two events later in the &amp;quot;Red, White, and Blue&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (3 colors)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian robot|Guardian]]&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
| 550&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&lt;br /&gt;
|Arms&lt;br /&gt;
|Rare&lt;br /&gt;
|550&lt;br /&gt;
| +10% Damage &lt;br /&gt;
|Actually mounted on her leg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Novastar====&lt;br /&gt;
(Coming Soon)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Despite being heavily featured in early advertisements and artwork for the game, Stella-as-Arcee was not actually &#039;&#039;in&#039;&#039; the game for a very long time. Oops. By the time she was added to the playable roster, the original heavily-[[Arcee (G1)|Generation-1-Arcee]] design was changed to be more of a merger of Generation 1 and [[Arcee (WFC)|&#039;&#039;Prime&#039;&#039; Arcee]], with a motorcycle altmode.&lt;br /&gt;
* In celebration of the launch of the &#039;&#039;Angry Birds: Transformers&#039;&#039; game, a costumed actress portrayed Arcee Bird and interacted with fans young and old at [[New York Comic Con#2014|New York Comic Con 2014]] (despite not being in the game oops).&lt;br /&gt;
* Arcee Bird&#039;s [[Daniel (AB)|Daniel]] Accessory is, of course, a reference to [[The Transformers (franchise)|Generation 1]] [[Daniel Witwicky (G1)|Daniel Witwicky]], who eventually became [[Arcee (G1)|Generation 1 Arcee&#039;s]] [[Headmaster (technology)|Headmaster]] partner.&lt;br /&gt;
* Airachnid Bird&#039;s Insecticon accessory does not appear to be based on any specific Insecticon, which is actually a real oddity for this game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Autobirds]]&lt;br /&gt;
[[Category:Female Transformers]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Blues&amp;diff=1263119</id>
		<title>Blues</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Blues&amp;diff=1263119"/>
		<updated>2018-06-15T14:50:57Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobird}}&lt;br /&gt;
{{disambigm|Jake (disambiguation)|James (disambiguation)}}&lt;br /&gt;
[[File:ABTF4 BluesordersPigs.jpg|thumb|upright=2.1]]&lt;br /&gt;
:&#039;&#039;The Blues are birds from the [[Angry Birds Transformers (mobile game)|Angry Birds Transformers]].&lt;br /&gt;
&lt;br /&gt;
The three young and excitable &#039;&#039;&#039;Blues&#039;&#039;&#039;—&#039;&#039;&#039;Jay&#039;&#039;&#039;, &#039;&#039;&#039;Jake&#039;&#039;&#039;, and &#039;&#039;&#039;Jim&#039;&#039;&#039;, good luck telling which one is which—are always seen together. They often act in unison, finishing each others&#039; sentences, and sharing the same goofy, giddy, childish attitude. It is of no surprise then, that when the EggSpark gave the members of the [[Flock]] robotic bodies, that the Blues wound up sharing their new upgraded form, based on [[Bluestreak (G1)|Bluestreak]], [[Prowl (G1)|Prowl]], and [[Smokescreen (G1)|Smokescreen]]. Silly and sarcastic, the trio are always up for some trouble, whcih can lead to a little bit of personality clash with their new robot bodies, particularly the uptight Prowl.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; comic===&lt;br /&gt;
[[File:ABTF2 BluesUseless.jpg|thumb|left|upright=0.7]]&lt;br /&gt;
The Blues joined the rest of the Flock in a raid on one of the [[Bad Piggies]]&#039; buildings. As the Flock prepared to get their eggs back, [[Red (AB)|Red]] and [[Chuck (AB)|Chuck]] began to argue on how to proceed. The Blues to commented that they should be fighting pigs, and not each other. Due to Chuck&#039;s impatience, the Flock&#039;s attack went badly. The Blues wound up buried in rubble while the pigs made their getaway, the eggs still in their possession. Tired of the bigger birds&#039; constant bickering, the Blues went off on their own, winding up crossing paths with [[Hal]]. They convinced the older bird to join them in another attempt to rescue the eggs. As the group approached the pigs, they were taken aback by [[Minion Pig|Starscream Pig]] zipping past them. Figuring something big was going down, Hal urged the Blues to go fetch the rest of the Flock while he stayed behind to keep an eye on [[King Pig]] and his gang. The Blues did as the were told, and told Red and the others about what they had witnessed. {{storylink|Angry Birds Transformers issue 1|Angry Birds Transformers #1}}&lt;br /&gt;
&lt;br /&gt;
Hal and Chuck flew ahead of the group, and when the Blues had caught back up to them, the [[AllSpark#Angry Birds Transformers continuity family|EggSpark]] had transformed them into Grimlock Bird and Bumblebee Bird respectively. The Flock puzzled over the artifact and the mysterious changes their friends had just undergone. Grimlock Bird had a sudden angry outburst, and declared the other Birds to be &amp;quot;useless.&amp;quot; The Blues took offense, and expressed their confusion over their friend&#039;s sudden change in personality. Grimlock Bird insisted that birds who couldn&#039;t transform were useless, and to prove his point, changed into... a sort of &amp;quot;wheelbarrow&amp;quot; mode. The Blues were unimpressed, saying that a motorcycle mode would have been much more useful. Losing his temper once more, Grimlock Bird spewed forth a torrent of flame, causing the Blues to recoil in fear. Bumblebee Bird did a better job in demonstrating his ability to transform, and the rest of the flock agreed to touch the EggSpark to grant themselves robotic bodies.&lt;br /&gt;
&lt;br /&gt;
[[File:Angry Birds Transformers Issue 2 Bluestreak Gets Beaten By Pigs.jpg|thumb|ARGH!!!]]&lt;br /&gt;
The three Blues wound up sharing one body as &amp;quot;Bluestreak Bird.&amp;quot; The rest of the Flock/Autobirds then [[Introdump|compulsively began to deliver exposition over who they were and what their personalities were like]], which immediately got on Bluestreak Bird&#039;s nerves. On Optimus Prime Bird&#039;s command, the whole group transformed and rolled out, and shortly caught up to the Deceptihogs. Rushing into battle, Bumblebee Bird received serious damage to his vocal processor, forcing him to communicate in beeps and squeaks. Bluestreak Bird remarked that Bumblebee Bird&#039;s new way of communicating was &amp;quot;gonna get old fast.&amp;quot;  The battle was soon fully underway, with Bluestreak Bird having to contend with three Minion Pigs at once. However, both sides had to put aside their differences when the eggs sprouted robotic arms and legs, began multiplying, and proved themselves to be excessively hostile. {{storylink|Age of Eggstinction!}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF3 Bluesvehicle.jpg|thumb|upright=1.1|left]]&lt;br /&gt;
The two factions joined forces to combat the newly arisen threat, but Bluestreak Bird did not adjust well to working alongside the pigs. Nonetheless, and despite initially griping over it, they agreed to help rescue Starscream Pig after he had been captured by the [[Eggbot (AB)|Eggbots]]. They only wound up being captured themselves, bound by the same robotic tentacles that had stolen away the Deceptihog.&lt;br /&gt;
&lt;br /&gt;
Finding themselves imprisoned next to Starscream Pig, Bluestreak Bird began to cry. Starscream Pig managed to console them, and with newfound strength, Bluestreak Bird broke free of their bonds. Slumping Starscream Pig over their shoulder, Bluestreak Bird began poking around the structure they were being held captive in. Just as they were commenting that things were suddenly too quiet, they stumbled upon an army of creepy EggBots lying in wait, dropped the pig, and made a run for it. Eventually, they found their way to the outside, and met back up with the rest of the Autobirds and Deceptihogs. {{storylink|Revenge of the Fowlin&#039;!}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF4BluesandChuckargue.jpg|thumb|upright=1.1]]&lt;br /&gt;
As the EggSpark continued to affect Piggy Island in more volatile ways, Bluestreak Bird participated in one last desperate dash to seperate the artifact from the land. For his part in the mission, Bluestreak Bird was joined by three mechanically upgraded Minion Pigs. At the first sign of danger, the pigs abandoned Bluestreak Bird on the battlefield, and let him be squashed by a monolith. They soon came to regret their actions, and returned to excavate Bluestreak Bird out of the pile of rubble he was buried under. Bluestreak Bird was quick to forgive the pigs, and resumed course to fetch a &amp;quot;secret weapon...&amp;quot; A giant slingshot! With the device in tow, Bluestreak Bird and the Pigs rendezvoused with the others. Unfortunately, in his absence, Galvatron Pig had become even more volatile and irrational than he normally was. The deranged Deceptihog knocked out Bluestreak Bird with a powerful blow. Nonetheless, the Autobirds&#039; plan worked out despite Bluestreak Bird&#039;s absence. The EggSpark was catapulted away from the planet, and the Autobirds reverted back into their original forms. As the Flock reflected on the day&#039;s events, the Blues and Chuck began to argue over who was more responsible for their final victory. {{storylink|Hard Boiled}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
The Blues and the Flock faced off against the Bad Piggies before the power of the EggSpark turned both groups into Autobirds and Deceptihogs. {{storylink|Commercial#Angry Birds Transformers|Angry Birds Transformers: Cinematic Trailer}}&lt;br /&gt;
&lt;br /&gt;
Bluestreak Bird rescue Arcee Bird and Optimus Prime Bird from a swarm of Flying Pigbots, and looked real cool while doing it too! {{storylink|Commercial#Angry Birds Transformers|Meet Bluestreak and Prowl!}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
====As Bluestreak====&lt;br /&gt;
[[File:Bluestreak-Bird.jpg|thumb|300px|Putting the Blue in this Bluestreak.]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Brothers In Armor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Mission Prize, Special Event Prize&lt;br /&gt;
&lt;br /&gt;
A middle-of-the-road bot in terms of speed, Bluestreak has a little time to pick his targets. Which is good, because his weapon has only two shots in it and a pretty slow reload time, so choose those targets wisely. Bluestreak&#039;s weapon draws from The Blues&#039; normal method of attack, firing a single bomb that explodes into three smaller bombs on contact with the target... and at higher character levels, &#039;&#039;those&#039;&#039; bombs will split again if they hit a block or enemy. These mini-bombs arc out pretty wide, and in a cluster of blocks or pigs can really do significant damage. The best strategy is to aim at the base of block towers, letting the upward-arcing sub-bombs tear through everything above.&lt;br /&gt;
&lt;br /&gt;
At first, Bluestreak Bird could only be unlocked semi-randomly by sending characters away on Space Bridge Missions: Bluestreak would sometimes appear as part of the roulette wheel of prizes for the longest time of 48 hours at a Mission Bridge. Later, Bluestreak would become an unlockable character in the &amp;quot;You&#039;ve Got The Touch&amp;quot; special event (running from [[August 13]] through [[August 19]], 2016). This event involved surviving the onslaught of [[Unicron Pig]], with big points to be earned by forcing him to put up his shields, and even more for sending him packing.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Vehicle Time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween Hat (wizard, top hat)&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|150&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Halloween Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Nutcracker Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Pudding&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (3 colors)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Launchers&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +10% Explosive Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&lt;br /&gt;
|Back&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Prowl====&lt;br /&gt;
[[File:Prowl-Bird.jpg|thumb|300px|Bit of a shame there&#039;s no owl character in &#039;&#039;Angry Birds&#039;&#039;.]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Brothers In Armor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Mission Prize, Special Event Prize&lt;br /&gt;
&lt;br /&gt;
One would think the impulsive, gabby Blues wouldn&#039;t get along well with the quiet, contemplative mind of Prowl. One would be so right. The inclination to plan to the smallest detail runs headlong (ha ha) into the Blues&#039; low boredom threshold. The only time the four minds really seem to gel is in a fight.&lt;br /&gt;
&lt;br /&gt;
Prowl Bird is very similar to Bluestreak in his attacks, though he has a slightly larger clip, allowing him to launch three bombs before needing a reload. The mini-bombs don&#039;t have quite as wide an arc though, so the splash damage is a bit more localized, especially since they also lack the second split of Bluestreak&#039;s bombs.&lt;br /&gt;
&lt;br /&gt;
At first, Prowl Bird could only be unlocked semi-randomly by sending characters away on Space Bridge Missions: Prowl would sometimes appear as part of the roulette wheel of prizes for the longest mission at a Bridge. Later, Prowl would also become an unlockable character in the &amp;quot;You&#039;ve Got The Touch&amp;quot; challenge event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Vehicle Time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween Hat (wizard, top hat)&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|150&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Halloween Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Nutcracker Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Pudding&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (3 colors)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Launchers&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +10% Explosive Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&lt;br /&gt;
|Back&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Smokescreen====&lt;br /&gt;
[[File:Smokescreen-Bird.jpg|thumb]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Brothers In Armor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Challenge Event Prize&lt;br /&gt;
&lt;br /&gt;
: As The Blues are a precocious, eager-to-please and reckless bunch, they match very well with Smokescreen... no, not the [[Smokescreen (G1)|one they look like]]... the other one. [[Smokescreen (Prime)|That one]].&lt;br /&gt;
&lt;br /&gt;
: Smokescreen, like the other Blues-based characters, lobs bombs into the air to damge targets, and splits into two smaller bombs that falls directly downwards on impact. These bombs also erupt into huge clouds of smoke, which one may assume throws off enemies&#039; targeting skills, but they actually work like Acid Storm Pig&#039;s projectiles in both fire rate and effect. But smoke breaks glass more effetively than acid. He&#039;s a slow runner with only moderate vehicle speed.&lt;br /&gt;
&lt;br /&gt;
:First unlocked in the 2017 &amp;quot;Chinese New Year&amp;quot; Challenge Event, Smokescreen costs 5000 Tokens, considerably less than the last few new characters.&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Pipes (AB)|Pipes]]&lt;br /&gt;
|Head&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Vehicle Time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses (3 colors)&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Phase shifter]]&lt;br /&gt;
|Arms&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +10% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cannons&lt;br /&gt;
|Back&lt;br /&gt;
|Uncommon&lt;br /&gt;
|350&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Beachcomber====&lt;br /&gt;
(Coming Soon)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Like [[Stella (AB)|Stella-as-Arcee]], The Blues&#039; depiction in media predates their actual appearance in the game, and thus the designs are significantly different. &#039;&#039;Way&#039;&#039; moreso than with Arcee, what with having three heads to try and figure out what to do with.&lt;br /&gt;
*The Blues&#039; Launcher Accessories have significant cosmetic differences between each character. Prowl&#039;s are closely based on the [[Prowl (G1)/toys|original Prowl toy&#039;s launchers]]. Bluestreak&#039;s are similar, they take inspiration from the [[Bluestreak (G1)#Generation_1_cartoon_continuity|Bluestreak cartoon model]] by putting a hole in the tip as if they were cannons. Smokescreen too uses the cartoon model launchers, which were significantly different in design from Bluestreak&#039;s.&lt;br /&gt;
* Smokescreen is blatantly designed after Generation 1 Smokescreen, but his in-game bio describes his personality as that of [[Smokescreen (Prime)|&#039;&#039;Prime&#039;&#039; Smokescreen]]... complete with the use of the [[Phase shifter]] relic.&lt;br /&gt;
&lt;br /&gt;
[[Category: Autobirds]]&lt;br /&gt;
[[Category: Strategists]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1259907</id>
		<title>Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1259907"/>
		<updated>2018-05-25T17:56:48Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-ABTF}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Angry Birds Transformers&#039;&#039;&lt;br /&gt;
|image=Angry birds transformers.jpg&lt;br /&gt;
|caption=It&#039;s happening.&lt;br /&gt;
|developer=[[Rovio]] &amp;amp; [[Exient]]&lt;br /&gt;
|publisher=Rovio Mobile&lt;br /&gt;
|date=[[October 15]], 2014 (iOS)&amp;lt;br&amp;gt;[[October 30]], 2014 (Android)&lt;br /&gt;
|platforms=Apple iOS 7+ (iPad, iPhone)&amp;lt;br&amp;gt;Android&lt;br /&gt;
|ratings=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Angry Birds Transformers&#039;&#039;&#039;&#039;&#039; is a mobile app for both iPhone and Android platforms developed and published by [[Rovio]]. It is a themed version of the developer&#039;s mega-popular mobile game &#039;&#039;[[Wikipedia:Angry Birds|Angry Birds]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As of December 2017, it is still live and still updating with new competitions and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The [[AllSpark#Angry Birds Transformers comic|EggSpark]] has landed on [[Piggy Island]], transforming its dueling inhabitants and giving them bodies and powers based on the Transformers: the birds of the [[Flock]] become [[Autobird]]s and the [[Bad Piggies]] the [[Deceptihog]]s. The two sides briefly continue their struggle with these new powers until they are both threatened by another transformed group, the [[Eggbot (AB)|Eggbot]]s, who seek to transform all of Piggy Island into metal, backed by countless robotized [[Minion Pig]]s.&lt;br /&gt;
&lt;br /&gt;
Most of the Autobirds and all of the Deceptihogs are captured leaving only [[Red (AB)|Red]] (who has the powers of [[Optimus Prime (disambiguation)|Optimus Prime]]) free. The leader of the Flock (you know him well) heads out to free the Autobirds &#039;&#039;and&#039;&#039; Deceptihogs, for only by joining forces can they restore Piggy Island to normal!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a deviation from the normal &#039;&#039;Angry Birds&#039;&#039; formula, but the core goal, toppling block towers to pop the Bad Piggies on them, is the same.&lt;br /&gt;
&lt;br /&gt;
Once you select an available stage from the map of Piggie Island, your character runs along the foreground at a set speed, as block towers scroll by in the background. By tapping the screen, your character takes aim and fires their weapon. You can also hold-and-drag to fire in a spread (if the character&#039;s weapon isn&#039;t a single-shot blast), or press the &amp;quot;Auto&amp;quot; button to let the computer do the targeting for you (though it isn&#039;t very  efficient). The trick is to quickly determine which blocks in the structure are best to destroy/shove to cause a domino effect, toppling them and popping the Piggies by dropping blocks on them or making them fall far enough. (Remember, weaker blocks are not always the best target!) You can also attack the Piggies directly; in fact, some characters specialize in this more direct approach!&lt;br /&gt;
&lt;br /&gt;
Block types include:&lt;br /&gt;
:*&#039;&#039;&#039;Ice Blocks&#039;&#039;&#039;: Very weak, easily shattered (1 Coin)&lt;br /&gt;
:*&#039;&#039;&#039;Wood Blocks&#039;&#039;&#039;: Fairly sturdy but not hard to break (2 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;Stone Blocks&#039;&#039;&#039;: Very durable, better for pushing than breaking (3 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;TNT Blocks&#039;&#039;&#039;: Easily-broken red crates that explode with a considerable radius, sending blocks flying&lt;br /&gt;
:*&#039;&#039;&#039;Coin Blocks&#039;&#039;&#039;: Golden blocks that spit out Coins with every hit. Pretty dang sturdy, but if you destroy them, you earn a lot of Coins (50~250 Coins).&lt;br /&gt;
&lt;br /&gt;
Each stage is also littered with cyberformed scenery with blinky lights that can be blasted to revert it to normal. Doing so sends an [[Energon cube]] hurtling towards the character. If the character is accompanied by an [[Energonicon]], the cube is used to fuel its special power, activated by tapping the icon. If not (mostly during Challenge Events), then the character&#039;s health will go up about half a heart, only if the character is an Energon variant. A full Energonicon cannot make use of extra cubes, so timely tapping to spend the energy before obtaining more is key. As your characters level up, they can store more Energon cubes, up to three, which generally extend the duration of the Energonicon&#039;s effects.&lt;br /&gt;
&lt;br /&gt;
Most areas also have random destructible elements that can be blasted. The more destruction you cause, the more Coins you get to buy upgrades and explore new areas. Each level has a set length; you do not have to pop every Piggie to pass, merely survive to the end.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survive&amp;quot;? Yeah. Some Piggies are weaponized and will begin to attack shortly after appearing on-screen, even before you can retaliate. Thus, popping these Piggies (or at least upending them to throw off their aim) quickly becomes essential. You can also try to escape attacks and falling Monoliths by transforming to vehicle mode. This speeds you along a bit, but removes your ability to attack or call in partners, plus you can only maintain vehicle mode for a limited time. Attacking automatically transforms you back to robot mode. There are other obstacles that can decrease a character&#039;s health bar; lose all your life and the character is picked up by [[Astrotrain (G1)|Astrotrain]]; you can then spend some [[Gem]]s to immediately put them back into the fight, or let the timer run out and quit the level. If you quit, you will not earn Piggie points for the level, you do keep any Coins you collected. Health does not restore between levels, so if a character is low you must spend Coins to repair them. This takes them out of the game for a while, in real-time, even when the game is off. You can then repair them instantly by spending Gems, or you can skip all that and immediately restore them to full health instantly by watching an ad (up to 30 seconds long) or scanning their transformable figure (if they have one) with a [[Telepod]].&lt;br /&gt;
&lt;br /&gt;
New stages are unlocked by leveling up your characters, increasing your Rank one point with every level-up. Every 5 or 10 Rank settings lets you clear the clouds away from a new area of Piggy Island. The Caves can only be unlocked by using 10000 Plasma. Plasma can be unlocked by Challenge Events, Daily Quests, Daily Rewards, and Crates.&lt;br /&gt;
&lt;br /&gt;
Cleared stages will slowly earn Coins over real-time. Tapping on the Coins on the map adds them to your bank. After a set point they will not accrue anymore: this threshold is about four hours of real time, the maximum amount hinging on how many character Squads you&#039;ve completed. There are also randomly spawning treasure chests on the map, tap them to earn various amounts of Gems. However, roaming Eggbots will re-cyberform cleared stages, which removes their Coin bonuses. You can see which stages they are working on, how long the cyberforming process will take, and even interrupt their work (at the cost of Gems), giving you the chance to pelt an Eggbot in-level for extra Coins. Cyberforming too goes on in real-time. Once a stage is re-cyberformed, it can be played again. Note that merely peeking at an in-development will not automatically charge you Gems; you still have a choice to intercept or not.&lt;br /&gt;
&lt;br /&gt;
===Character Choices===&lt;br /&gt;
Every stage has a pre-set character you control, based on who you&#039;ve rescued so far. Every character has a different style of attack, movement speed, and armor rating. Working out the strengths and weaknesses of each character is key to high scores, and in some cases simple survival.&lt;br /&gt;
&lt;br /&gt;
New characters can be added to your roster in two different ways. In-game, most characters are held captive in a block of ice on the map, one per area, and you must &amp;quot;spend&amp;quot; a specific number of popped Piggies to break them out. You then have to play a short level with that character, and if they make it to the end, they&#039;re yours to keep. If not, they are re-frozen, but thankfully you can try again without having to spend all those hard-earned Piggy points again. There are many other characters who can be unlocked via Space Bridge Missions (see below) or Challenge Events (also see below).&lt;br /&gt;
&lt;br /&gt;
Out-of-game, this is where you can spend actual-factual money, on the [[Angry Birds Transformers (toyline)|tie-in toys]]. By placing one of the figures on a [[Telepod]] and placing &#039;&#039;that&#039;&#039; on your device&#039;s camera lens, the game reads the code on the figure and inserts it into the game for a limited amount of time (currently 24 hours). While the characters unlocked this way are only available temporarily until unlocked via Piggie points, there is no limit on how often you can scan the figure, plus any upgrade progress is saved. You can also use this method to power-up already-unlocked characters before a stage or speed up their repairs without spending Gems; again there is no limit to the number of times you can scan (but the effects will not stack).&lt;br /&gt;
&lt;br /&gt;
;Improving characters&lt;br /&gt;
Every character can be upgraded multiple times (nominal maximum level for characters is 15, but they can be upgraded further than that in select Challenge Events) by spending Coins and Materials, which (of course) takes them out of play for a while. Each upgrade is pre-set, increasing attack strength, armor strength, or vehicle mode duration. At certain levels, their Energon capacity is increased, and these levels vary from character to character. You can spend much-rarer Gems to make the upgrade happen instantly; the closer the upgrades are to complete, the fewer Gems you need to spend. Upgrading characters is &#039;&#039;vital&#039;&#039; as the levels get harder and harder, not to mention in the phone version you can only unlock new areas with an overall player level, which is raised by upgrading your characters. This isn&#039;t the case in the tablet version where you can spend Gold Coins to unlock new areas. You can only have one character undergoing an upgrade at a time.&lt;br /&gt;
&lt;br /&gt;
Characters can also be upgraded inside Astrotrain by customizing them with Accessories. These extra items cost Gems (or Tokens, see &amp;quot;Challenge Events&amp;quot; below) and not only alter the characters&#039; appearance, but they boost stats, or imbue special abilities to weapons. One Accessory can be placed on a character&#039;s head, face, chest, arms and back each. Some Challenge Events have special exclusive Accessories you can&#039;t buy with Gems! As most Accessories are character-specific, see each character&#039;s page for more detailed information. &lt;br /&gt;
&lt;br /&gt;
;Call-in Buddies&lt;br /&gt;
Soon you get the option to have a second character on standby, who you can call in and have the computer control for a brief period. They enter the stage in slow motion with a massive shockwave that does damage to most everything within the blast radius, obliterating Ice Blocks but only damaging tougher targets. These characters will warp out after a few seconds, then you must wait for their meter to re-charge before calling them back in. However, there&#039;s a limit to when you are able to call in a partner; once you see [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] fly overhead, your partner&#039;s no longer available. On the other hand, the stage is close to over! But if your partner is &#039;&#039;already&#039;&#039; out when you hit that checkpoint, then they will stay active until the very end of the level, nice for really piling on the destruction.&lt;br /&gt;
&lt;br /&gt;
You get to see your partner before you start the stage, and if you don&#039;t like that character choice, you can change it by spending some Coins. Partners are either randomly generated (which can let you see characters you haven&#039;t unlocked yet), or pulled from the character rosters of your friends if you&#039;ve connected to the game via Facebook or Google+ or iTunes or whatever the social network stuff the kids are into these days is. If you called on them in the level, you can &amp;quot;thank&amp;quot; them afterward. Doing so gives the other player a nominal reward (either a Gem or 25 Coins), while not thanking them simply tells the other player that while you&#039;re grateful for the firepower assist, you don&#039;t think they deserve any actual compensation. You jerk. However this seems to be only for your friends if you use the social network support. When you don&#039;t have friends or don&#039;t believe in social media, you get random users to help, and if people use your characters and you&#039;re not friends with them via social network you don&#039;t get any rewards if they thank you.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Featured characters====&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobird]]s&lt;br /&gt;
|c1=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**[[Optimus Prime (Movie)|Optimus Prime]]&lt;br /&gt;
**[[Ultra Magnus (G1)|Ultra Magnus]]&lt;br /&gt;
**Energon Optimus Prime&lt;br /&gt;
**Ultimate Optimus Prime&lt;br /&gt;
**[[Nemesis Prime (G1)|Nemesis Prime]]&lt;br /&gt;
**Epic Optimus Prime&lt;br /&gt;
&lt;br /&gt;
*[[Chuck (AB)|Chuck]] as:&lt;br /&gt;
**[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
**High-Octane Bumblebee&lt;br /&gt;
**[[Hot Rod (G1)|Rodimus]]&lt;br /&gt;
&lt;br /&gt;
*[[Terence (AB)|Terence]] as:&lt;br /&gt;
**[[Heatwave (RB)|Heatwave]]&lt;br /&gt;
**[[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
**[[Ratchet (G1)|Ratchet]]&lt;br /&gt;
**[[Hound (G1)|Hound]]&lt;br /&gt;
&lt;br /&gt;
*[[Bubbles]] as:&lt;br /&gt;
**[[Jazz (G1)|Jazz]]&lt;br /&gt;
**[[Ricochet (Headmasters)|Ricochet]]&lt;br /&gt;
**[[Blaster (G1)|Blaster]]&lt;br /&gt;
**[[Sideswipe (G1)|Sideswipe]]&lt;br /&gt;
**[[Red Alert (G1)|Red Alert]]&lt;br /&gt;
**[[Sunstreaker (G1)|Sunstreaker]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Grimlock (G1)|Grey Slam Grimlock]]&lt;br /&gt;
**Energon Grimlock&lt;br /&gt;
**Goldbite Grimlock&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Arcee (G1)|Arcee]]&lt;br /&gt;
**[[Airachnid (Prime)|Airachnid]]&lt;br /&gt;
**[[Chromia (G1)|Chromia]]&lt;br /&gt;
&lt;br /&gt;
*The [[Blues]] as:&lt;br /&gt;
**[[Bluestreak (G1)|Bluestreak]]&lt;br /&gt;
**[[Prowl (G1)|Prowl]]&lt;br /&gt;
**[[Smokescreen (G1)|Smokescreen]]&lt;br /&gt;
&lt;br /&gt;
*[[Silver]] as:&lt;br /&gt;
**[[Windblade (G1)|Windblade]]&lt;br /&gt;
**Energon Windblade&lt;br /&gt;
**[[Elita One (G1)|Elita One]]&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (G1)|Drift]]&lt;br /&gt;
**[[Wheeljack (G1)|Wheeljack]]&lt;br /&gt;
&lt;br /&gt;
*[[Matilda]] as:&lt;br /&gt;
**[[Nautica (G1)|Nautica]]&lt;br /&gt;
**Energon Nautica&lt;br /&gt;
**[[Strongarm (RID)|Strongarm]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Daniel (AB)|Daniel]]&lt;br /&gt;
*[[Dion (AB)|Dion]]&lt;br /&gt;
*[[Eject (AB)|Eject]]&lt;br /&gt;
*[[Guardian (AB)|Guardian]]&lt;br /&gt;
*[[Hi-Q#Angry Birds Transformers|HiQ]]{{sic}}&lt;br /&gt;
*[[Huffer (AB)|Huffer]]&lt;br /&gt;
*[[Metroplex (AB)|Metroplex]]&lt;br /&gt;
*[[Pipes (AB)|Pipes]]&lt;br /&gt;
*[[Ramhorn (G1)#Angry Birds Transformers|Ramhorn]]&lt;br /&gt;
*[[Rewind (AB)|Rewind]]&lt;br /&gt;
*[[Rosanna (AB)|Rosanna]]&lt;br /&gt;
*[[Steeljaw (G1)#Angry Birds Transformers|Steeljaw]]&lt;br /&gt;
*[[Stranglehold#Angry Birds Transformers|Stranglehold]]&lt;br /&gt;
*[[Stripes#Angry Birds Transformers|Stripes]]&lt;br /&gt;
*[[Sundor#Angry Birds Transformers|Sundor]]&lt;br /&gt;
*[[Wheelie (AB)|Wheelie]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h2=[[Deceptihog]]s&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[King Pig]] as:&lt;br /&gt;
**[[Bludgeon (disambiguation)|Bludgeon]]&lt;br /&gt;
**[[Brawl (Movie)|Brawl]]&lt;br /&gt;
**[[Megatron (Movie)|Ultimate Megatron]]&lt;br /&gt;
**Dark Megatron&lt;br /&gt;
**Energon Megatron &lt;br /&gt;
**[[Shockwave (G1)|Shockwave]]&lt;br /&gt;
**Energon Shockwave&lt;br /&gt;
&lt;br /&gt;
*[[Chef Pig]] as:&lt;br /&gt;
**[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
**Energon Soundwave&lt;br /&gt;
**[[Soundblaster (G1)|Soundblaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Moustache Pig]] as:&lt;br /&gt;
**[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
**Energon Lockdown&lt;br /&gt;
**[[Dead End (G1)|Dead End]]&lt;br /&gt;
**[[Barricade (Movie)|Barricade]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Corporal Pig]] as:&lt;br /&gt;
**[[Megatron (Movie)#Age of Extinction film|Galvatron]]&lt;br /&gt;
**Energon Galvatron&lt;br /&gt;
**[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
**[[Motormaster (disambiguation)|Motormaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Minion Pig]]s as:&lt;br /&gt;
**[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
**[[Starscream (G1)|Energon Starscream]]&lt;br /&gt;
**[[Acid Storm]]&lt;br /&gt;
**Starscream&lt;br /&gt;
**[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
**[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
**[[Strikebot|Strikebot bomber]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
&lt;br /&gt;
*[[Astrotrain (AB)|Astrotrain]]&lt;br /&gt;
*[[Professor Pig]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Balo#Angry Birds Transformers|Balo]]&lt;br /&gt;
*[[Beastbox (G1)#Angry Birds Transformers|Beastbox]]&lt;br /&gt;
*[[Brunt (G1)#Angry Birds Transformers|Brunt]]&lt;br /&gt;
*[[Buzzsaw (G1)#Angry Birds Transformers|Buzzsaw]]&lt;br /&gt;
*[[Frenzy (AB)|Frenzy]]&lt;br /&gt;
*[[Full-Tilt (AB)|Full-Tilt]]&lt;br /&gt;
*[[Kremzeek (AB)|Kremzeek]]&lt;br /&gt;
*[[Laserbeak (G1)#Angry Birds Transformers|Laserbeak]]&lt;br /&gt;
*[[Ratbat (G1)#Angry Birds Transformers|Ratbat]]&lt;br /&gt;
*[[Ravage (G1)#Angry Birds Transformers|Ravage]]&lt;br /&gt;
*[[Reflector (G1)#Angry Birds Transformers|Reflector]]&lt;br /&gt;
*[[Rumble (AB)|Rumble]]&lt;br /&gt;
*[[Sentinel (G1)#Angry Birds Transformers|Sentinel]]&lt;br /&gt;
*[[Shrapnel (AB)|Shrapnel]]&lt;br /&gt;
*[[Squawktalk (G1)#Angry Birds Transformers|Squawktalk]]&lt;br /&gt;
*[[Wingthing (G1)#Angry Birds Transformers|Wingthing]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h3=Eggbot Army&lt;br /&gt;
|c3=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
*[[Eggbot (AB)|Eggbots]]&lt;br /&gt;
*[[Minion Pig#As the Eggbot Army|Minion Pigs]] &lt;br /&gt;
*[[Walking Mortar Tower]]s&lt;br /&gt;
*[[Boss Pig]]&lt;br /&gt;
*[[Unicron Pig]]&lt;br /&gt;
*[[Boss Pig#Boss Bat Pig|Boss Bat Pig]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Upcoming character.&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
{{anchor|Squads}}&lt;br /&gt;
;Squads&lt;br /&gt;
Completing character Squads is the key to bigger earnings, in many different ways. The more Squads you have filled out, the higher the max number of Coins unoccupied map spaces can accrue. Also, any character from a completed Squad earns a 50% Coins bonus once they finish a level. Luckily, any Squads you complete will &#039;&#039;stay&#039;&#039; checked as complete even if new characters are later added to them, so you don&#039;t have to worry about losing bonuses with game updates.&lt;br /&gt;
&lt;br /&gt;
During many Challenge Events (see below), you can earn bonuses to your Event scores by using a character from the suggested Squad. For a while the chosen Squad changed every four hours with (mostly) randomized percentages, but currently stays set at a single squad for the duration of the Event, with a x3 score multiplier &#039;&#039;if&#039;&#039; the character has been &amp;quot;Promoted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Rescue Bots&#039;&#039;&#039;&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Heatwave&lt;br /&gt;
*Ratchet&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Instruments of Destruction&#039;&#039;&#039;&lt;br /&gt;
*Soundwave&lt;br /&gt;
*Soundblaster&lt;br /&gt;
*Blaster&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Target: 2006&#039;&#039;&#039;&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Galvatron&lt;br /&gt;
*Jazz&lt;br /&gt;
*Hound&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Pure Warriors&#039;&#039;&#039;&lt;br /&gt;
*Lockdown&lt;br /&gt;
*Energon Lockdown&lt;br /&gt;
*Brawl&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Seekers&#039;&#039;&#039;&lt;br /&gt;
*Energon Starscream&lt;br /&gt;
*Thundercracker&lt;br /&gt;
*Skywarp&lt;br /&gt;
*Starscream&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Energon Fueled&#039;&#039;&#039;&lt;br /&gt;
*Energon Grimlock&lt;br /&gt;
*Energon Soundwave&lt;br /&gt;
*Energon Galvatron&lt;br /&gt;
*Energon Optimus Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Variant Versions&#039;&#039;&#039;&lt;br /&gt;
*Ultimate Megatron&lt;br /&gt;
*Ultimate Optimus Prime&lt;br /&gt;
*Goldbite Grimlock&lt;br /&gt;
*High Octane Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
*Bludgeon&lt;br /&gt;
*Sentinel Prime&lt;br /&gt;
*Grey Slam Grimlock&lt;br /&gt;
*Dark Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*Arcee&lt;br /&gt;
*Airachnid&lt;br /&gt;
*Windblade&lt;br /&gt;
*Chromia&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Brothers in Armor&#039;&#039;&#039;&lt;br /&gt;
*Prowl&lt;br /&gt;
*Bluestreak&lt;br /&gt;
*Smokescreen&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Iconic Transformer&#039;&#039;&#039;&lt;br /&gt;
*Epic Optimus Prime&lt;br /&gt;
*Nemesis Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Hotrods&#039;&#039;&#039;&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Dead End&lt;br /&gt;
*Ricochet&lt;br /&gt;
*Drift&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Cybertronians&#039;&#039;&#039;&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Acid Storm&lt;br /&gt;
*Sunstorm&lt;br /&gt;
*Trypticon&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Wreckers&#039;&#039;&#039;&lt;br /&gt;
*Wheeljack&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Rodimus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Enslavers&#039;&#039;&#039;&lt;br /&gt;
*Scorponok&lt;br /&gt;
*Barricade&lt;br /&gt;
*Motormaster&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Speedsters&#039;&#039;&#039;&lt;br /&gt;
*Sideswipe&lt;br /&gt;
*Red Alert&lt;br /&gt;
*Sunstreaker&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Energized&#039;&#039;&#039;&lt;br /&gt;
*Energon Windblade&lt;br /&gt;
*Energon Shockwave&lt;br /&gt;
*Energon Nautica&lt;br /&gt;
*Energon Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Femme Fatale&lt;br /&gt;
*Nautica&lt;br /&gt;
*Elita One&lt;br /&gt;
*Strongarm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
[[File:ABTF-screen MaterialSilo.jpg|right|thumb|300px|]]&lt;br /&gt;
Materials are special items earned by successfully completing stages, Missions, and Daily Quests, stored in the Silo. These are used to create Energonicons (and other prizes) at [[Professor Pig]]&#039;s lab, and to upgrade your characters.&lt;br /&gt;
&lt;br /&gt;
The amount of Materials you can store is dictated by the level of the Silo. The Silo can be upgraded using Coins and Materials, which not only lets you store larger numbers and higher levels of Materials, but increases the number and rarity of Materials rewarded upon stage completion. Any Materials won that exceed the Silo&#039;s capacity are converted to Coins. The Silo&#039;s maximum level was 15, but a fall 2017 update increased the storage capacity to 25.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Material Level&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Autobird Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Deceptihog Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|[[Birdium]]&lt;br /&gt;
|[[Pig Iron]]&lt;br /&gt;
|&amp;lt;s&amp;gt;15&amp;lt;/s&amp;gt; 35&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|[[Autocog]]&lt;br /&gt;
|[[Deceptigear]]&lt;br /&gt;
|&amp;lt;s&amp;gt;15&amp;lt;/s&amp;gt; 35&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|[[Anger Chip]]&lt;br /&gt;
|[[Badness Processor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;12&amp;lt;/s&amp;gt; 22&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|[[Super Rareium]]&lt;br /&gt;
|Super Rareium&lt;br /&gt;
|&amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; 15&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Bridge Missions===&lt;br /&gt;
In addition to the stages, there are [[space bridge|Space Bridge]] Missions that your freed characters can complete in order to earn Materials, Coins, Gems, or even new characters (Arcee, Airachnid, Prowl, and Bluestreak). There are three Space Bridges difficulties —Easy, Medium, and Hard— progressively unlocked by clearing more of the map of clouds. Each Space Bridge also has three Missions to choose from when open, with three different time requirements: the longer the Mission, the better the potential prizes. &lt;br /&gt;
&lt;br /&gt;
Missions are &amp;quot;played&amp;quot; by selecting up to three characters from your available roster to participate. The Easy Bridge lets you send two characters for free, the other two only one, and sending any more requires Gem spending. Easy And Medium cost 100 Gems per extra character, and Hard 200, and given you &#039;&#039;might&#039;&#039; get back a grand total of 20 Gems even at the highest prize levels that is compltely not worth it. Characters who are taking part in Missions are basically gone for the duration, unable to be played in normal stages (and sometimes Challenge Events) until the Mission timer runs out. You can cut the Mission short by spending Gems.&lt;br /&gt;
&lt;br /&gt;
Every Mission has a &amp;quot;type&amp;quot; icon: a light bulb (intelligence), a magnifying glass (investigation), or a missile (firepower), which helps the player determine which character would be most suited for completing it. The higher the level your character is at, the better the character is and the higher they&#039;ll score. Once you have your character(s) selected, you are able to use popped Pigs as &amp;quot;reinforcements&amp;quot; to lower the Mission timer to a minimum of half the original runtime (which can easily cost thousands of Pig points, but those are really easy to amass).&lt;br /&gt;
&lt;br /&gt;
When the Mission is completed, the result screen bar fills up, earning you a key for every &amp;quot;level&amp;quot;, up to five total (you always automatically get one key regardless of performance). You also (usually) have the option to watch an ad to earn one additional key. These keys are used to unlock the five prize boxes presented to you. The potential prizes are quickly shown before being wrapped in gift boxes and spun around randomly, thus you must blindly select a present and hope for the best. If you don&#039;t have enough keys to unlock all five prizes, you can spend Gems (because of course you can) to collect the remaining presents (10 for Easy, 20 for Medium, and 30 for Hard), but this is really only worth it for unlocking new characters or if you &#039;&#039;really really&#039;&#039; need that [[Super Rareium]] &#039;&#039;right now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Given how many characters you can amass, this is a pretty simple way to gather Materials, tons of Coins, and even Gems over time with minimal effort.&lt;br /&gt;
&lt;br /&gt;
===Ads and upsells===&lt;br /&gt;
[[File:ABTF-screen BuyGems.jpg|right|thumb|300px|Keep in mind the average, decent Accessory costs are roughly 400 Gems. Better ones 800~1000 or so.]]&lt;br /&gt;
It&#039;s a free game, so how does Rovio make its money? By copious amounts of ads (largely for other games) and by enticing you to spend real currency on in-game currency.&lt;br /&gt;
&lt;br /&gt;
The ads can actually have a gameplay effect, in a disturbingly clever move. After completing any stage, you are given the option to watch a short video ad; doing so doubles your end-of-stage rewards. Similarly, when opening a Daily Reward, you can watch an ad to double the reward. Like we already said, upon completeing a Space Bridge Mission, you can watch an ad to obtain an extra key. When choosing a partner for a stage, you will also get a prompt to watch an ad; doing so gives your partner a one-stage stat boost and ups the amount of time they can stay in-play. However, you can only watch so many ads within a set amount of time, so choose which bonuses you go for wisely. You can also watch an ad to repair a character instantly; there does not appear to be any limit to this. And of course, ads may pop up anyway unless a purchase is made.&lt;br /&gt;
&lt;br /&gt;
Spending real monies allows you to buy large numbers of Gems, which are used to buy Accessories, speed up character upgrades and repairs, interrupt the Eggbot terraforming to make a stage playable sooner, and about a billion other small things all over the game. Gem packages range from 150 for $4.49 US to 5200 for &#039;&#039;&#039;&#039;&#039;$99.99&#039;&#039;&#039;&#039;&#039; which what the hell who even spends that much money on these things?! And considering that mere &#039;&#039;accessories&#039;&#039;, can run up to 1000 crystals, with most of the &amp;quot;buddy character&amp;quot; ones in the 850 range? Yeesh. From time to time there will be &amp;quot;sales&amp;quot; which either cut the prices down a bit or give you more Gems in each package, but come on.&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, according to many reviewers, if you had to do a wipe or ever lose your files for some reason, you can lose all your progress. People have gotten their characters leveled up to the max. Which costs hundreds of thousands of gold coins or thousands of gems (read: lots and lots of grinding or real monies) only for it to be all for naught. But now that&#039;s not much of a problem since you can cloud save your progress with the Game Center on IOS or a Facebook account on Android.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Events===&lt;br /&gt;
Starting in late 2015, the game introduced Challenge Events, five-to-ten-day-long themed events with the lure of prizes including unique unlockable characters and Accessories. While sparse at first, by mid-2016 events were popping up &#039;&#039;really&#039;&#039; frequently. Now it&#039;s continuous scheduled event after event.&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF-screen ChallengeEvent.jpg|left|300px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Each day of an Event, the player is pit against 19 randomly-selected others at the same level (across the whole player base!) in a race to tally the most points within 24 hours by destroying as many of a specific object or enemy as possible in separate event stages. Entering a Challenge stage takes one &amp;quot;battery&amp;quot; of energy from the Challenge selection; the player starts with four, and spent batteries will recharge after an hour, one at a time. &#039;&#039;Of course&#039;&#039; you can spend Gems to speed up the process and instantly go back to four full batteries, but that cost increases every time: the first recharge costs 10 Gems, the next 20, then 40, 60, 80, then up to 100 for each recharge. Thankfully, that charge resets to the lowest amount each new day of the event.&lt;br /&gt;
&lt;br /&gt;
In the earliest events, players could only take a single already-unlocked character and an [[Energonicon]] into the event with them. Eventually this changed, and depending on the event, you might be able to choose from your entire roster of unlocked characters, only certain members you&#039;ve unlocked that match the event theme, or even &amp;quot;trial&amp;quot; characters you don&#039;t have yet who you can permanently unlock for the first time through the event you&#039;re playing there and now. Sometimes you can choose two characters and swap back and forth between the two (with a delay in recall time, of course). In some events, choosing characters from specific Teams and a specific Energonicon will add a percentage bonus to your final score, though given the potential dangers, one must take care to decide if the bonus is worth it if the bonus-giving characters aren&#039;t well-suited to taking out the target of choice for the day.&lt;br /&gt;
&lt;br /&gt;
In 2017, the bonus scoring was changed to use &amp;quot;Sparks&amp;quot; won in Daily Challenges and awarded as Event prizes. By spending Sparks, you could &amp;quot;promote&amp;quot; a character, giving them an extra 5% bonus to your score per &amp;quot;rank&amp;quot; at the end of a run. Naturally, the higher the rank, the more Sparks you need. Selecting characters from the bonus Squad (which does not change for the duration of the event) gives them a multiplier to their Promotion bonuses, quadrupling the score.&lt;br /&gt;
&lt;br /&gt;
Challenges are rewarded with Tokens, earned by reaching certain target milestones (milestones and prize amounts now vary from event to event), and according to your rank at the end of the 24-hour period (from 1000 to 100). These Tokens carry over from prior days&#039; challenges up until the end of the promotion, and can be spent on prizes, including new characters, instant level-ups and accessories for select characters, Sparks, and Coins. Accessories are often less costly to obtain in Challenges than via normal Gem purchase. There is a 1-day token exchange period after each event ends, so some can spend the tokens they may have won from the final day&#039;s competition... and any &#039;&#039;new&#039;&#039; Tokens awarded through other means during the exchange period.&lt;br /&gt;
&lt;br /&gt;
Originally, the milestones were consecutive 10 to 100. up to 550 tokens each day. Occasionally, mini-events give more token amounts than usual. But with the current token system, the maximum tokens possible per day are about 2000! But the final three milestones are &#039;&#039;impossible&#039;&#039; to reach without &#039;&#039;two&#039;&#039; highly-promoted characters of the same squad and/or hundreds and hundreds of gems!&lt;br /&gt;
&lt;br /&gt;
Tokens are not currently able to be saved between different Challenge Events, but representatives from Rovio/[[Exient]] had raised it as a possibility, especially given how frequent the events have become. A year later, and they haven&#039;t done it. So pfffffft.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a rundown of the history of Challenge Events, see [[Angry Birds Transformers (mobile game)/Challenge Events]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Quests===&lt;br /&gt;
[[File:ABTF-screen DailyQuest.jpg|right|thumb|300px|]]&lt;br /&gt;
Starting in September 2016, the game added Daily Quests, which are like the normal Achievements, but on a much smaller scale. Every 24 hours (starting at midnight via the clock on the player&#039;s device), eight randomized Quests are opened up, each earning a small prize for completion.&lt;br /&gt;
&lt;br /&gt;
Quests can range from simple stuff like visiting a certain area so many times, destroying enough Pigs or blocks, creating enough items at the Lab, etc, to more difficult feats like pulling off enough slow-mo [[Monolith]] dodges, entering Astrotrain while scrambled, or racking up enough damage while in fast-forward at the [[Piggy Island|Cobalt Plateaus]]. The prizes are similarly random, with Pig Points, Coins, Gems, Materials, and even Tokens (only during Challenge Events) available.&lt;br /&gt;
&lt;br /&gt;
There is also a ninth Quest with a four-part prize, earned only by completing all eight other Quests within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
With the introduction of Sparks, many quests were dropped completely (but some of them made a comeback). Currently, these Daily Quests are always in the mix:&lt;br /&gt;
&lt;br /&gt;
* Collect 30 Energon cubes&lt;br /&gt;
* Pop 300 of any type of Pig&lt;br /&gt;
* Thank 5 buddies after events&lt;br /&gt;
* Visit the Pig lab and craft something&lt;br /&gt;
&lt;br /&gt;
The final prize is always a generous 10 gems, 250 pigs, 15000 coins, and &amp;lt;s&amp;gt;500&amp;lt;/s&amp;gt; 400 spark.&lt;br /&gt;
&lt;br /&gt;
===Daily Reward===&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jenga stage===&lt;br /&gt;
Down at the beach, there&#039;s the Jenga stage, shaped like the large [[Hal|Grimlock Bird]] Jenga toy that you could buy in stores. This mini-game remains locked until you use an unlocking code found in any of the &#039;&#039;Angry Birds Transformers Jenga&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
Once open, this stage is a fair bit different. First you pick a Driver and a Gunner from a fixed set of characters (unaffected by who you have unlocked or away on Missions or upgrading). The Driver then travels along a path, gathering free-floating Coins and smashing through block towers. There are holes in the path, so sometimes you need to hit the turbo button for a burst of speed to carry you over. The turbo boost will drain quickly, so overuse can leave you dry when the big jump comes up. The goal is to gather as many coins and clear out as many blocks as possible and make it to the end for a higher score. Falling into a pit doesn&#039;t end the level, it just ends the Driver&#039;s turn and makes the Gunner&#039;s turn that little bit more difficult.&lt;br /&gt;
&lt;br /&gt;
The Gunner then runs through a different path further out, and their job is to clear out as many blocks from inside the giant Grimlock Bird frame with their firepower. Naturally, this is easier if the Driver has cleared out the block towers that stood between the Gunner path and the frame. The more blocks that are destroyed or at least knocked completely out of the frame, the higher your score.&lt;br /&gt;
&lt;br /&gt;
So why do this? Your Jenga scores accumulate over the course of 24 hours, and reaching 300 points nets you a prize. Often this is just a sum of Coins, no big whoop. But it&#039;s worth checking back every day, because the prize changes every 24 hours, and sometimes it&#039;s a small cache of Gems. Spending five minutes to get 10 Gems isn&#039;t bad, given how stingy the game can be with giving away the premium currency. Also, what happens in Jenga mode counts towards your Daily Quests: every mile you walk or drive, every block you smash, and every time you finish the &amp;quot;event&amp;quot;. It can be a very quick way to knock out a couple of Quests at no cost other than a few minutes&#039; time.&lt;br /&gt;
&lt;br /&gt;
{{note|Bumblebee seems to be the best choice for the Driver, while Bludgeon works best as the Gunner thanks to his wide multi-shot cannon, though characters with rapid-fire attacks can really clean up if they can equip explosive rounds (like Energon Starscream). The available characters in Jenga mode have changed over the course of the game, eliminating certain characters whose weapons are designed for easy mass block destruction.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sparkrun===&lt;br /&gt;
[[File:ABTFScreen-Sparkrun.jpg|thumb|250px]]&lt;br /&gt;
Introduced March 2017, the Sparkrun lets you earn Spark (Only Spark; you don&#039;t earn any pigs or coins in this mode) by destroying everything you can in a special extra-long stage that goes through five random areas, with transitions through caves. You select three characters, and should your first &#039;bot go down, the next one you selected takes his place. You can also use a random character specially power-boosted for the Sparkrun. Promoted characters can also be used to increase the final score, which you&#039;ll need as they may not be enough stuff to get all the Spark in the level alone. Earn enough spark and the next difficulty level will be unlocked, each level adding 10 additional Spark to the initial 100, and increasing the damage of offensive pigs.&lt;br /&gt;
&lt;br /&gt;
Gold blocks give the most amount of spark points, so be sure to destroy all of them!&lt;br /&gt;
&lt;br /&gt;
Watch out for pigs with special buffs, like those that deal painfully more damage, regenerate health, shielded pigs immune to small arms fire, fast pigs, and health buffed pigs!&lt;br /&gt;
&lt;br /&gt;
The Sparkrun can be played once a day, but can be reactivated for 100 gems.&lt;br /&gt;
&lt;br /&gt;
As of a June 2017 update, many improvements were made. All enemies and missiles now give points when before only ground pigs and blocks gave points. Spark scoring has been rebalanced, making it easier to earn the max amount of Spark in higher difficulties. A fourth character slot can be unlocked for 1000 gems. And more importantly, the game is much, much less likely to crash in the middle of a Sparkrun. However, as players continued to advance in the game and &amp;quot;max&amp;quot; out their team of four characters at full promotion (140% x4) they realized the maximum difficulty in Sparkrun ended at 160. It was not possible to advance beyond difficulty 160 and the maximum reward of 1690 Sparks were incredibly rare to obtain due to the limited number of points that could be scored (the 5 levels in a Sparkrun course + the interconnecting caverns were completely random).&lt;br /&gt;
&lt;br /&gt;
In a February 2018 update, a fifth character slot was added and available to be unlocked (permanently) for 2500 gems. The difficult ceiling was again raised beyond the previous maximum (160) with increasing Spark rewards. In the same update, the maximum promotion of characters were also raised (increased from 140% to 175%) which made it possible to once again score enough points to obtain the max Sparks available in a single Sparkrun.&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
In a September 2017 update, Crates were introduced which give various prizes, which fall under five rarities. Steel Crates give common, uncommon, or rare prizes that can be claimed for free every 24 hours or purchased for 15000 coins each; &#039;&#039;finally&#039;&#039; something to spend the coins you&#039;ve stockpiled in the millions on. Opening ten at a time gives a guaranteed Rare prize.  Gold Crates can give rare, epic, or legendary prizes, and can be purchased for 200 Gems each. Opening ten at a time is 5% off and gives a guaranteed epic prize. &lt;br /&gt;
&lt;br /&gt;
Some of the possible prizes by rartiy:&lt;br /&gt;
*Common: Coins, 1-star accessory, Pigs, Tokens (~30~), Gems (2-3), Materials &lt;br /&gt;
*Uncommon: Coins, Materials&lt;br /&gt;
*Rare: Coins(~14500~), Spark, Tokens, 2~3-star Accessory upgrade&lt;br /&gt;
*Epic: 3-star accessory, 3-star accessory upgrade, Gems (~200~)&lt;br /&gt;
*Legendary: Instant upgrade, new Bot&lt;br /&gt;
&lt;br /&gt;
Speaking of accessories, this update revamps the accessory system; Gem costs are significantly reduced, although this means token costs of accessories in Challenge Events is double the gem cost. New accessories are introduced (and old accessories from waaay back in 2014 are re-introduced). Accessories have five ratings, and can be unlocked or upgraded from crates.&lt;br /&gt;
&lt;br /&gt;
===Shockwave&#039;s Spire===&lt;br /&gt;
&lt;br /&gt;
Thought opening Gold Crates was a gamble? Well this new feature introduced December 2017 is really a gamble! Shockwave&#039;s Spire is essentially the same as &#039;&#039;Angry Birds 2&#039;&#039;&#039;s Tower of Fortune. There are several floors that each have four cards from which you pick one and get various prizes. The higher you go, the better the prizes and higher the rarity, all the way to legendary prizes at floor 90! And a guaranteed accessory every 5 floors! You can exit anytime and claim the prizes in the stash. &#039;&#039;&#039;&#039;&#039;But&#039;&#039;&#039;&#039;&#039; if you pick a pig card, you will lose them all! Unless you pay gems to keep playing. The gem cost will naturally increase significantly each time you make a gambling blunder.&lt;br /&gt;
&lt;br /&gt;
Once you exit, Shockwave&#039;s Spire will not be available to play again (not even gem skips!) until the next day.&lt;br /&gt;
&lt;br /&gt;
Be careful not to form certain habits and throw in way too many gems (and money).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[FIRRIB|Frenzy is red, Rumble is blue.]]&lt;br /&gt;
* This is the second &#039;&#039;Angry Birds&#039;&#039; crossover game, the first being with the undisputed king of cross-promotion, &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039;.&lt;br /&gt;
* This is also the second 3D &#039;&#039;Angry Birds&#039;&#039; title, with prior games using 2D graphics save the racing game &#039;&#039;Angry Birds Go!&#039;&#039; (which also got a [[Hasbro]] toyline).&lt;br /&gt;
* You can alter a device&#039;s time to make the upgrades, Missions and other timed aspects go faster, although if you go too far or revert to current time, you&#039;ll get an error message about &amp;quot;Time travel detected! Your characters have suffered&amp;quot; and you&#039;ll be slapped on the wrist by getting them downgraded in relation to how far away from real time you were. So maybe don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
This game is loaded with tiny jokes and references to Transformers lore.&lt;br /&gt;
&lt;br /&gt;
* The character designs pull from a broad mix of generations. While (obviously) [[The Transformers (franchise)|Generation 1]] gets the most representation, there are also elements from the [[Live-action film series|live-action movies]], &#039;&#039;[[Transformers: Rescue Bots (franchise)|Rescue Bots]]&#039;&#039; and &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;. Each character also has a number of wearable accessories, many of which are based on wider &#039;&#039;Transformers&#039;&#039; lore. (See individual character pages for the rundown on each.)&lt;br /&gt;
*The initial loading screen has numerous nods to more specific (and occasionally obscure) bits of Transformers lore:&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*&amp;quot;[[Mechanical Difficulties!|Crowning Grimlock]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rhyming with [[Wheelie (G1)|Wheelie]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Target: 2006|Targeting 2006]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Seeing if we&#039;ve got [[The Touch]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[More than Meets the Eye, Part 2|Dueling on dams]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebuilding [[Guardian (Marvel)|Guardian]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Transformers: All Hail Megatron|Hailing Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Pouring water on [[scraplet]]s&amp;quot;&lt;br /&gt;
:*&amp;quot;Practicing [[Metallikato]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Crashing the [[Ark (G1)|Ark]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebooting [[Teletraan (disambiguation)|Teletraan 1]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Spying on [[Soundwave (disambiguation)|Soundwave]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Unlocking Lockdown&amp;quot;&lt;br /&gt;
:*&amp;quot;Having a taste of our own electro-medicine&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Ultimate Doom, Part 1|Satisfying logic circuits]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Atlantis, Arise!|Enjoying hospitality]] of [[Sub-Atlantica]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Day of the Machines|Detecting a rat named Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Return of the Dino Bot|Thanking the Eggspark for hot, brown water]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Trying out [[Jet judo|Jet Judo]]&amp;quot;&lt;br /&gt;
:*&amp;quot;De-stinging the Stinger&amp;quot;&lt;br /&gt;
:*&amp;quot;Transforming Jazz. Fiddly!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
* The music for the game was composed by [[Vince DiCola]] (with [[Kenny Meriedeth]]), who did the score for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* Pig City events have [[:File:Cybertronsoundwave.jpg|Soundwave lamposts]] and purple Cybertronian shuttles strewn all over the level that can be easily destroyed.&lt;br /&gt;
* The (removed) building for friend activity resembles [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s city mode. But it returned in a different location as the new Sparkrun mode.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cnet.com/news/angry-birds-transformers-takes-wing-as-new-app-and-toys/ Angry Birds Transformers takes wing as new app and toys]&lt;br /&gt;
* [http://transformers.angrybirds.com/ Official Website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Angry Birds}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1259906</id>
		<title>Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1259906"/>
		<updated>2018-05-25T17:54:09Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-ABTF}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Angry Birds Transformers&#039;&#039;&lt;br /&gt;
|image=Angry birds transformers.jpg&lt;br /&gt;
|caption=It&#039;s happening.&lt;br /&gt;
|developer=[[Rovio]] &amp;amp; [[Exient]]&lt;br /&gt;
|publisher=Rovio Mobile&lt;br /&gt;
|date=[[October 15]], 2014 (iOS)&amp;lt;br&amp;gt;[[October 30]], 2014 (Android)&lt;br /&gt;
|platforms=Apple iOS 7+ (iPad, iPhone)&amp;lt;br&amp;gt;Android&lt;br /&gt;
|ratings=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Angry Birds Transformers&#039;&#039;&#039;&#039;&#039; is a mobile app for both iPhone and Android platforms developed and published by [[Rovio]]. It is a themed version of the developer&#039;s mega-popular mobile game &#039;&#039;[[Wikipedia:Angry Birds|Angry Birds]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As of December 2017, it is still live and still updating with new competitions and characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The [[AllSpark#Angry Birds Transformers comic|EggSpark]] has landed on [[Piggy Island]], transforming its dueling inhabitants and giving them bodies and powers based on the Transformers: the birds of the [[Flock]] become [[Autobird]]s and the [[Bad Piggies]] the [[Deceptihog]]s. The two sides briefly continue their struggle with these new powers until they are both threatened by another transformed group, the [[Eggbot (AB)|Eggbot]]s, who seek to transform all of Piggy Island into metal, backed by countless robotized [[Minion Pig]]s.&lt;br /&gt;
&lt;br /&gt;
Most of the Autobirds and all of the Deceptihogs are captured leaving only [[Red (AB)|Red]] (who has the powers of [[Optimus Prime (disambiguation)|Optimus Prime]]) free. The leader of the Flock (you know him well) heads out to free the Autobirds &#039;&#039;and&#039;&#039; Deceptihogs, for only by joining forces can they restore Piggy Island to normal!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a deviation from the normal &#039;&#039;Angry Birds&#039;&#039; formula, but the core goal, toppling block towers to pop the Bad Piggies on them, is the same.&lt;br /&gt;
&lt;br /&gt;
Once you select an available stage from the map of Piggie Island, your character runs along the foreground at a set speed, as block towers scroll by in the background. By tapping the screen, your character takes aim and fires their weapon. You can also hold-and-drag to fire in a spread (if the character&#039;s weapon isn&#039;t a single-shot blast), or press the &amp;quot;Auto&amp;quot; button to let the computer do the targeting for you (though it isn&#039;t very  efficient). The trick is to quickly determine which blocks in the structure are best to destroy/shove to cause a domino effect, toppling them and popping the Piggies by dropping blocks on them or making them fall far enough. (Remember, weaker blocks are not always the best target!) You can also attack the Piggies directly; in fact, some characters specialize in this more direct approach!&lt;br /&gt;
&lt;br /&gt;
Block types include:&lt;br /&gt;
:*&#039;&#039;&#039;Ice Blocks&#039;&#039;&#039;: Very weak, easily shattered (1 Coin)&lt;br /&gt;
:*&#039;&#039;&#039;Wood Blocks&#039;&#039;&#039;: Fairly sturdy but not hard to break (2 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;Stone Blocks&#039;&#039;&#039;: Very durable, better for pushing than breaking (3 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;TNT Blocks&#039;&#039;&#039;: Easily-broken red crates that explode with a considerable radius, sending blocks flying&lt;br /&gt;
:*&#039;&#039;&#039;Coin Blocks&#039;&#039;&#039;: Golden blocks that spit out Coins with every hit. Pretty dang sturdy, but if you destroy them, you earn a lot of Coins (50~250 Coins).&lt;br /&gt;
&lt;br /&gt;
Each stage is also littered with cyberformed scenery with blinky lights that can be blasted to revert it to normal. Doing so sends an [[Energon cube]] hurtling towards the character. If the character is accompanied by an [[Energonicon]], the cube is used to fuel its special power, activated by tapping the icon. If not (mostly during Challenge Events), then the character&#039;s health will go up about half a heart, only if the character is an Energon variant. A full Energonicon cannot make use of extra cubes, so timely tapping to spend the energy before obtaining more is key. As your characters level up, they can store more Energon cubes, up to three, which generally extend the duration of the Energonicon&#039;s effects.&lt;br /&gt;
&lt;br /&gt;
Most areas also have random destructible elements that can be blasted. The more destruction you cause, the more Coins you get to buy upgrades and explore new areas. Each level has a set length; you do not have to pop every Piggie to pass, merely survive to the end.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survive&amp;quot;? Yeah. Some Piggies are weaponized and will begin to attack shortly after appearing on-screen, even before you can retaliate. Thus, popping these Piggies (or at least upending them to throw off their aim) quickly becomes essential. You can also try to escape attacks and falling Monoliths by transforming to vehicle mode. This speeds you along a bit, but removes your ability to attack or call in partners, plus you can only maintain vehicle mode for a limited time. Attacking automatically transforms you back to robot mode. There are other obstacles that can decrease a character&#039;s health bar; lose all your life and the character is picked up by [[Astrotrain (G1)|Astrotrain]]; you can then spend some [[Gem]]s to immediately put them back into the fight, or let the timer run out and quit the level. If you quit, you will not earn Piggie points for the level, you do keep any Coins you collected. Health does not restore between levels, so if a character is low you must spend Coins to repair them. This takes them out of the game for a while, in real-time, even when the game is off. You can then repair them instantly by spending Gems, or you can skip all that and immediately restore them to full health instantly by watching an ad (up to 30 seconds long) or scanning their transformable figure (if they have one) with a [[Telepod]].&lt;br /&gt;
&lt;br /&gt;
New stages are unlocked by leveling up your characters, increasing your Rank one point with every level-up. Every 5 or 10 Rank settings lets you clear the clouds away from a new area of Piggy Island. The Caves can only be unlocked by using 10000 Plasma. Plasma can be unlocked by Challenge Events, Daily Quests, Daily Rewards, and Crates.&lt;br /&gt;
&lt;br /&gt;
Cleared stages will slowly earn Coins over real-time. Tapping on the Coins on the map adds them to your bank. After a set point they will not accrue anymore: this threshold is about four hours of real time, the maximum amount hinging on how many character Squads you&#039;ve completed. There are also randomly spawning treasure chests on the map, tap them to earn various amounts of Gems. However, roaming Eggbots will re-cyberform cleared stages, which removes their Coin bonuses. You can see which stages they are working on, how long the cyberforming process will take, and even interrupt their work (at the cost of Gems), giving you the chance to pelt an Eggbot in-level for extra Coins. Cyberforming too goes on in real-time. Once a stage is re-cyberformed, it can be played again. Note that merely peeking at an in-development will not automatically charge you Gems; you still have a choice to intercept or not.&lt;br /&gt;
&lt;br /&gt;
===Character Choices===&lt;br /&gt;
Every stage has a pre-set character you control, based on who you&#039;ve rescued so far. Every character has a different style of attack, movement speed, and armor rating. Working out the strengths and weaknesses of each character is key to high scores, and in some cases simple survival.&lt;br /&gt;
&lt;br /&gt;
New characters can be added to your roster in two different ways. In-game, most characters are held captive in a block of ice on the map, one per area, and you must &amp;quot;spend&amp;quot; a specific number of popped Piggies to break them out. You then have to play a short level with that character, and if they make it to the end, they&#039;re yours to keep. If not, they are re-frozen, but thankfully you can try again without having to spend all those hard-earned Piggy points again. There are many other characters who can be unlocked via Space Bridge Missions (see below) or Challenge Events (also see below).&lt;br /&gt;
&lt;br /&gt;
Out-of-game, this is where you can spend actual-factual money, on the [[Angry Birds Transformers (toyline)|tie-in toys]]. By placing one of the figures on a [[Telepod]] and placing &#039;&#039;that&#039;&#039; on your device&#039;s camera lens, the game reads the code on the figure and inserts it into the game for a limited amount of time (currently 24 hours). While the characters unlocked this way are only available temporarily until unlocked via Piggie points, there is no limit on how often you can scan the figure, plus any upgrade progress is saved. You can also use this method to power-up already-unlocked characters before a stage or speed up their repairs without spending Gems; again there is no limit to the number of times you can scan (but the effects will not stack).&lt;br /&gt;
&lt;br /&gt;
;Improving characters&lt;br /&gt;
Every character can be upgraded multiple times (nominal maximum level for characters is 15, but they can be upgraded further than that in select Challenge Events) by spending Coins and Materials, which (of course) takes them out of play for a while. Each upgrade is pre-set, increasing attack strength, armor strength, or vehicle mode duration. At certain levels, their Energon capacity is increased, and these levels vary from character to character. You can spend much-rarer Gems to make the upgrade happen instantly; the closer the upgrades are to complete, the fewer Gems you need to spend. Upgrading characters is &#039;&#039;vital&#039;&#039; as the levels get harder and harder, not to mention in the phone version you can only unlock new areas with an overall player level, which is raised by upgrading your characters. This isn&#039;t the case in the tablet version where you can spend Gold Coins to unlock new areas. You can only have one character undergoing an upgrade at a time.&lt;br /&gt;
&lt;br /&gt;
Characters can also be upgraded inside Astrotrain by customizing them with Accessories. These extra items cost Gems (or Tokens, see &amp;quot;Challenge Events&amp;quot; below) and not only alter the characters&#039; appearance, but they boost stats, or imbue special abilities to weapons. One Accessory can be placed on a character&#039;s head, face, chest, arms and back each. Some Challenge Events have special exclusive Accessories you can&#039;t buy with Gems! As most Accessories are character-specific, see each character&#039;s page for more detailed information. &lt;br /&gt;
&lt;br /&gt;
;Call-in Buddies&lt;br /&gt;
Soon you get the option to have a second character on standby, who you can call in and have the computer control for a brief period. They enter the stage in slow motion with a massive shockwave that does damage to most everything within the blast radius, obliterating Ice Blocks but only damaging tougher targets. These characters will warp out after a few seconds, then you must wait for their meter to re-charge before calling them back in. However, there&#039;s a limit to when you are able to call in a partner; once you see [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] fly overhead, your partner&#039;s no longer available. On the other hand, the stage is close to over! But if your partner is &#039;&#039;already&#039;&#039; out when you hit that checkpoint, then they will stay active until the very end of the level, nice for really piling on the destruction.&lt;br /&gt;
&lt;br /&gt;
You get to see your partner before you start the stage, and if you don&#039;t like that character choice, you can change it by spending some Coins. Partners are either randomly generated (which can let you see characters you haven&#039;t unlocked yet), or pulled from the character rosters of your friends if you&#039;ve connected to the game via Facebook or Google+ or iTunes or whatever the social network stuff the kids are into these days is. If you called on them in the level, you can &amp;quot;thank&amp;quot; them afterward. Doing so gives the other player a nominal reward (either a Gem or 25 Coins), while not thanking them simply tells the other player that while you&#039;re grateful for the firepower assist, you don&#039;t think they deserve any actual compensation. You jerk. However this seems to be only for your friends if you use the social network support. When you don&#039;t have friends or don&#039;t believe in social media, you get random users to help, and if people use your characters and you&#039;re not friends with them via social network you don&#039;t get any rewards if they thank you.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Featured characters====&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobird]]s&lt;br /&gt;
|c1=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**[[Optimus Prime (Movie)|Optimus Prime]]&lt;br /&gt;
**[[Ultra Magnus (G1)|Ultra Magnus]]&lt;br /&gt;
**Energon Optimus Prime&lt;br /&gt;
**Ultimate Optimus Prime&lt;br /&gt;
**[[Nemesis Prime (G1)|Nemesis Prime]]&lt;br /&gt;
**Epic Optimus Prime&lt;br /&gt;
&lt;br /&gt;
*[[Chuck (AB)|Chuck]] as:&lt;br /&gt;
**[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
**High-Octane Bumblebee&lt;br /&gt;
**[[Hot Rod (G1)|Rodimus]]&lt;br /&gt;
&lt;br /&gt;
*[[Terence (AB)|Terence]] as:&lt;br /&gt;
**[[Heatwave (RB)|Heatwave]]&lt;br /&gt;
**[[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
**[[Ratchet (G1)|Ratchet]]&lt;br /&gt;
**[[Hound (G1)|Hound]]&lt;br /&gt;
&lt;br /&gt;
*[[Bubbles]] as:&lt;br /&gt;
**[[Jazz (G1)|Jazz]]&lt;br /&gt;
**[[Ricochet (Headmasters)|Ricochet]]&lt;br /&gt;
**[[Blaster (G1)|Blaster]]&lt;br /&gt;
**[[Sideswipe (G1)|Sideswipe]]&lt;br /&gt;
**[[Red Alert (G1)|Red Alert]]&lt;br /&gt;
**[[Sunstreaker (G1)|Sunstreaker]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Grimlock (G1)|Grey Slam Grimlock]]&lt;br /&gt;
**Energon Grimlock&lt;br /&gt;
**Goldbite Grimlock&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Arcee (G1)|Arcee]]&lt;br /&gt;
**[[Airachnid (Prime)|Airachnid]]&lt;br /&gt;
**[[Chromia (G1)|Chromia]]&lt;br /&gt;
&lt;br /&gt;
*The [[Blues]] as:&lt;br /&gt;
**[[Bluestreak (G1)|Bluestreak]]&lt;br /&gt;
**[[Prowl (G1)|Prowl]]&lt;br /&gt;
**[[Smokescreen (G1)|Smokescreen]]&lt;br /&gt;
&lt;br /&gt;
*[[Silver]] as:&lt;br /&gt;
**[[Windblade (G1)|Windblade]]&lt;br /&gt;
**Energon Windblade&lt;br /&gt;
**[[Elita One (G1)|Elita One]]&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (G1)|Drift]]&lt;br /&gt;
**[[Wheeljack (G1)|Wheeljack]]&lt;br /&gt;
&lt;br /&gt;
*[[Matilda]] as:&lt;br /&gt;
**[[Nautica (G1)|Nautica]]&lt;br /&gt;
**Energon Nautica&lt;br /&gt;
**[[Strongarm (RID)|Strongarm]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Daniel (AB)|Daniel]]&lt;br /&gt;
*[[Dion (AB)|Dion]]&lt;br /&gt;
*[[Eject (AB)|Eject]]&lt;br /&gt;
*[[Guardian (AB)|Guardian]]&lt;br /&gt;
*[[Hi-Q#Angry Birds Transformers|HiQ]]{{sic}}&lt;br /&gt;
*[[Huffer (AB)|Huffer]]&lt;br /&gt;
*[[Metroplex (AB)|Metroplex]]&lt;br /&gt;
*[[Pipes (AB)|Pipes]]&lt;br /&gt;
*[[Ramhorn (G1)#Angry Birds Transformers|Ramhorn]]&lt;br /&gt;
*[[Rewind (AB)|Rewind]]&lt;br /&gt;
*[[Rosanna (AB)|Rosanna]]&lt;br /&gt;
*[[Steeljaw (G1)#Angry Birds Transformers|Steeljaw]]&lt;br /&gt;
*[[Stranglehold#Angry Birds Transformers|Stranglehold]]&lt;br /&gt;
*[[Stripes#Angry Birds Transformers|Stripes]]&lt;br /&gt;
*[[Sundor#Angry Birds Transformers|Sundor]]&lt;br /&gt;
*[[Wheelie (AB)|Wheelie]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h2=[[Deceptihog]]s&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[King Pig]] as:&lt;br /&gt;
**[[Bludgeon (disambiguation)|Bludgeon]]&lt;br /&gt;
**[[Brawl (Movie)|Brawl]]&lt;br /&gt;
**[[Megatron (Movie)|Ultimate Megatron]]&lt;br /&gt;
**Dark Megatron&lt;br /&gt;
**Energon Megatron &lt;br /&gt;
**[[Shockwave (G1)|Shockwave]]&lt;br /&gt;
**Energon Shockwave&lt;br /&gt;
&lt;br /&gt;
*[[Chef Pig]] as:&lt;br /&gt;
**[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
**Energon Soundwave&lt;br /&gt;
**[[Soundblaster (G1)|Soundblaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Moustache Pig]] as:&lt;br /&gt;
**[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
**Energon Lockdown&lt;br /&gt;
**[[Dead End (G1)|Dead End]]&lt;br /&gt;
**[[Barricade (Movie)|Barricade]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Corporal Pig]] as:&lt;br /&gt;
**[[Megatron (Movie)#Age of Extinction film|Galvatron]]&lt;br /&gt;
**Energon Galvatron&lt;br /&gt;
**[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
**[[Motormaster (disambiguation)|Motormaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Minion Pig]]s as:&lt;br /&gt;
**[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
**[[Starscream (G1)|Energon Starscream]]&lt;br /&gt;
**[[Acid Storm]]&lt;br /&gt;
**Starscream&lt;br /&gt;
**[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
**[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
**[[Strikebot|Strikebot bomber]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
&lt;br /&gt;
*[[Astrotrain (AB)|Astrotrain]]&lt;br /&gt;
*[[Professor Pig]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Balo#Angry Birds Transformers|Balo]]&lt;br /&gt;
*[[Beastbox (G1)#Angry Birds Transformers|Beastbox]]&lt;br /&gt;
*[[Brunt (G1)#Angry Birds Transformers|Brunt]]&lt;br /&gt;
*[[Buzzsaw (G1)#Angry Birds Transformers|Buzzsaw]]&lt;br /&gt;
*[[Frenzy (AB)|Frenzy]]&lt;br /&gt;
*[[Full-Tilt (AB)|Full-Tilt]]&lt;br /&gt;
*[[Kremzeek (AB)|Kremzeek]]&lt;br /&gt;
*[[Laserbeak (G1)#Angry Birds Transformers|Laserbeak]]&lt;br /&gt;
*[[Ratbat (G1)#Angry Birds Transformers|Ratbat]]&lt;br /&gt;
*[[Ravage (G1)#Angry Birds Transformers|Ravage]]&lt;br /&gt;
*[[Reflector (G1)#Angry Birds Transformers|Reflector]]&lt;br /&gt;
*[[Rumble (AB)|Rumble]]&lt;br /&gt;
*[[Sentinel (G1)#Angry Birds Transformers|Sentinel]]&lt;br /&gt;
*[[Shrapnel (AB)|Shrapnel]]&lt;br /&gt;
*[[Squawktalk (G1)#Angry Birds Transformers|Squawktalk]]&lt;br /&gt;
*[[Wingthing (G1)#Angry Birds Transformers|Wingthing]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h3=Eggbot Army&lt;br /&gt;
|c3=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
*[[Eggbot (AB)|Eggbots]]&lt;br /&gt;
*[[Minion Pig#As the Eggbot Army|Minion Pigs]] &lt;br /&gt;
*[[Walking Mortar Tower]]s&lt;br /&gt;
*[[Boss Pig]]&lt;br /&gt;
*[[Unicron Pig]]&lt;br /&gt;
*[[Boss Pig#Boss Bat Pig|Boss Bat Pig]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Upcoming character.&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
{{anchor|Squads}}&lt;br /&gt;
;Squads&lt;br /&gt;
Completing character Squads is the key to bigger earnings, in many different ways. The more Squads you have filled out, the higher the max number of Coins unoccupied map spaces can accrue. Also, any character from a completed Squad earns a 50% Coins bonus once they finish a level. Luckily, any Squads you complete will &#039;&#039;stay&#039;&#039; checked as complete even if new characters are later added to them, so you don&#039;t have to worry about losing bonuses with game updates.&lt;br /&gt;
&lt;br /&gt;
During many Challenge Events (see below), you can earn bonuses to your Event scores by using a character from the suggested Squad. For a while the chosen Squad changed every four hours with (mostly) randomized percentages, but currently stays set at a single squad for the duration of the Event, with a x3 score multiplier &#039;&#039;if&#039;&#039; the character has been &amp;quot;Promoted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Rescue Bots&#039;&#039;&#039;&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Heatwave&lt;br /&gt;
*Ratchet&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Instruments of Destruction&#039;&#039;&#039;&lt;br /&gt;
*Soundwave&lt;br /&gt;
*Soundblaster&lt;br /&gt;
*Blaster&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Target: 2006&#039;&#039;&#039;&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Galvatron&lt;br /&gt;
*Jazz&lt;br /&gt;
*Hound&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Pure Warriors&#039;&#039;&#039;&lt;br /&gt;
*Lockdown&lt;br /&gt;
*Energon Lockdown&lt;br /&gt;
*Brawl&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Seekers&#039;&#039;&#039;&lt;br /&gt;
*Energon Starscream&lt;br /&gt;
*Thundercracker&lt;br /&gt;
*Skywarp&lt;br /&gt;
*Starscream&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Energon Fueled&#039;&#039;&#039;&lt;br /&gt;
*Energon Grimlock&lt;br /&gt;
*Energon Soundwave&lt;br /&gt;
*Energon Galvatron&lt;br /&gt;
*Energon Optimus Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Variant Versions&#039;&#039;&#039;&lt;br /&gt;
*Ultimate Megatron&lt;br /&gt;
*Ultimate Optimus Prime&lt;br /&gt;
*Goldbite Grimlock&lt;br /&gt;
*High Octane Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
*Bludgeon&lt;br /&gt;
*Sentinel Prime&lt;br /&gt;
*Grey Slam Grimlock&lt;br /&gt;
*Dark Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*Arcee&lt;br /&gt;
*Airachnid&lt;br /&gt;
*Windblade&lt;br /&gt;
*Chromia&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Brothers in Armor&#039;&#039;&#039;&lt;br /&gt;
*Prowl&lt;br /&gt;
*Bluestreak&lt;br /&gt;
*Smokescreen&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Iconic Transformer&#039;&#039;&#039;&lt;br /&gt;
*Epic Optimus Prime&lt;br /&gt;
*Nemesis Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Hotrods&#039;&#039;&#039;&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Dead End&lt;br /&gt;
*Ricochet&lt;br /&gt;
*Drift&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Cybertronians&#039;&#039;&#039;&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Acid Storm&lt;br /&gt;
*Sunstorm&lt;br /&gt;
*Trypticon&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Wreckers&#039;&#039;&#039;&lt;br /&gt;
*Wheeljack&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Rodimus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Enslavers&#039;&#039;&#039;&lt;br /&gt;
*Scorponok&lt;br /&gt;
*Barricade&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Speedsters&#039;&#039;&#039;&lt;br /&gt;
*Sideswipe&lt;br /&gt;
*Red Alert&lt;br /&gt;
*Sunstreaker&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Energized&#039;&#039;&#039;&lt;br /&gt;
*Energon Windblade&lt;br /&gt;
*Energon Shockwave&lt;br /&gt;
*Energon Nautica&lt;br /&gt;
*Energon Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Femme Fatale&lt;br /&gt;
*Nautica&lt;br /&gt;
*Elita One&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
[[File:ABTF-screen MaterialSilo.jpg|right|thumb|300px|]]&lt;br /&gt;
Materials are special items earned by successfully completing stages, Missions, and Daily Quests, stored in the Silo. These are used to create Energonicons (and other prizes) at [[Professor Pig]]&#039;s lab, and to upgrade your characters.&lt;br /&gt;
&lt;br /&gt;
The amount of Materials you can store is dictated by the level of the Silo. The Silo can be upgraded using Coins and Materials, which not only lets you store larger numbers and higher levels of Materials, but increases the number and rarity of Materials rewarded upon stage completion. Any Materials won that exceed the Silo&#039;s capacity are converted to Coins. The Silo&#039;s maximum level was 15, but a fall 2017 update increased the storage capacity to 25.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Material Level&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Autobird Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Deceptihog Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|[[Birdium]]&lt;br /&gt;
|[[Pig Iron]]&lt;br /&gt;
|&amp;lt;s&amp;gt;15&amp;lt;/s&amp;gt; 35&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|[[Autocog]]&lt;br /&gt;
|[[Deceptigear]]&lt;br /&gt;
|&amp;lt;s&amp;gt;15&amp;lt;/s&amp;gt; 35&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|[[Anger Chip]]&lt;br /&gt;
|[[Badness Processor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;12&amp;lt;/s&amp;gt; 22&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|[[Super Rareium]]&lt;br /&gt;
|Super Rareium&lt;br /&gt;
|&amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; 15&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Bridge Missions===&lt;br /&gt;
In addition to the stages, there are [[space bridge|Space Bridge]] Missions that your freed characters can complete in order to earn Materials, Coins, Gems, or even new characters (Arcee, Airachnid, Prowl, and Bluestreak). There are three Space Bridges difficulties —Easy, Medium, and Hard— progressively unlocked by clearing more of the map of clouds. Each Space Bridge also has three Missions to choose from when open, with three different time requirements: the longer the Mission, the better the potential prizes. &lt;br /&gt;
&lt;br /&gt;
Missions are &amp;quot;played&amp;quot; by selecting up to three characters from your available roster to participate. The Easy Bridge lets you send two characters for free, the other two only one, and sending any more requires Gem spending. Easy And Medium cost 100 Gems per extra character, and Hard 200, and given you &#039;&#039;might&#039;&#039; get back a grand total of 20 Gems even at the highest prize levels that is compltely not worth it. Characters who are taking part in Missions are basically gone for the duration, unable to be played in normal stages (and sometimes Challenge Events) until the Mission timer runs out. You can cut the Mission short by spending Gems.&lt;br /&gt;
&lt;br /&gt;
Every Mission has a &amp;quot;type&amp;quot; icon: a light bulb (intelligence), a magnifying glass (investigation), or a missile (firepower), which helps the player determine which character would be most suited for completing it. The higher the level your character is at, the better the character is and the higher they&#039;ll score. Once you have your character(s) selected, you are able to use popped Pigs as &amp;quot;reinforcements&amp;quot; to lower the Mission timer to a minimum of half the original runtime (which can easily cost thousands of Pig points, but those are really easy to amass).&lt;br /&gt;
&lt;br /&gt;
When the Mission is completed, the result screen bar fills up, earning you a key for every &amp;quot;level&amp;quot;, up to five total (you always automatically get one key regardless of performance). You also (usually) have the option to watch an ad to earn one additional key. These keys are used to unlock the five prize boxes presented to you. The potential prizes are quickly shown before being wrapped in gift boxes and spun around randomly, thus you must blindly select a present and hope for the best. If you don&#039;t have enough keys to unlock all five prizes, you can spend Gems (because of course you can) to collect the remaining presents (10 for Easy, 20 for Medium, and 30 for Hard), but this is really only worth it for unlocking new characters or if you &#039;&#039;really really&#039;&#039; need that [[Super Rareium]] &#039;&#039;right now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Given how many characters you can amass, this is a pretty simple way to gather Materials, tons of Coins, and even Gems over time with minimal effort.&lt;br /&gt;
&lt;br /&gt;
===Ads and upsells===&lt;br /&gt;
[[File:ABTF-screen BuyGems.jpg|right|thumb|300px|Keep in mind the average, decent Accessory costs are roughly 400 Gems. Better ones 800~1000 or so.]]&lt;br /&gt;
It&#039;s a free game, so how does Rovio make its money? By copious amounts of ads (largely for other games) and by enticing you to spend real currency on in-game currency.&lt;br /&gt;
&lt;br /&gt;
The ads can actually have a gameplay effect, in a disturbingly clever move. After completing any stage, you are given the option to watch a short video ad; doing so doubles your end-of-stage rewards. Similarly, when opening a Daily Reward, you can watch an ad to double the reward. Like we already said, upon completeing a Space Bridge Mission, you can watch an ad to obtain an extra key. When choosing a partner for a stage, you will also get a prompt to watch an ad; doing so gives your partner a one-stage stat boost and ups the amount of time they can stay in-play. However, you can only watch so many ads within a set amount of time, so choose which bonuses you go for wisely. You can also watch an ad to repair a character instantly; there does not appear to be any limit to this. And of course, ads may pop up anyway unless a purchase is made.&lt;br /&gt;
&lt;br /&gt;
Spending real monies allows you to buy large numbers of Gems, which are used to buy Accessories, speed up character upgrades and repairs, interrupt the Eggbot terraforming to make a stage playable sooner, and about a billion other small things all over the game. Gem packages range from 150 for $4.49 US to 5200 for &#039;&#039;&#039;&#039;&#039;$99.99&#039;&#039;&#039;&#039;&#039; which what the hell who even spends that much money on these things?! And considering that mere &#039;&#039;accessories&#039;&#039;, can run up to 1000 crystals, with most of the &amp;quot;buddy character&amp;quot; ones in the 850 range? Yeesh. From time to time there will be &amp;quot;sales&amp;quot; which either cut the prices down a bit or give you more Gems in each package, but come on.&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, according to many reviewers, if you had to do a wipe or ever lose your files for some reason, you can lose all your progress. People have gotten their characters leveled up to the max. Which costs hundreds of thousands of gold coins or thousands of gems (read: lots and lots of grinding or real monies) only for it to be all for naught. But now that&#039;s not much of a problem since you can cloud save your progress with the Game Center on IOS or a Facebook account on Android.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Events===&lt;br /&gt;
Starting in late 2015, the game introduced Challenge Events, five-to-ten-day-long themed events with the lure of prizes including unique unlockable characters and Accessories. While sparse at first, by mid-2016 events were popping up &#039;&#039;really&#039;&#039; frequently. Now it&#039;s continuous scheduled event after event.&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF-screen ChallengeEvent.jpg|left|300px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Each day of an Event, the player is pit against 19 randomly-selected others at the same level (across the whole player base!) in a race to tally the most points within 24 hours by destroying as many of a specific object or enemy as possible in separate event stages. Entering a Challenge stage takes one &amp;quot;battery&amp;quot; of energy from the Challenge selection; the player starts with four, and spent batteries will recharge after an hour, one at a time. &#039;&#039;Of course&#039;&#039; you can spend Gems to speed up the process and instantly go back to four full batteries, but that cost increases every time: the first recharge costs 10 Gems, the next 20, then 40, 60, 80, then up to 100 for each recharge. Thankfully, that charge resets to the lowest amount each new day of the event.&lt;br /&gt;
&lt;br /&gt;
In the earliest events, players could only take a single already-unlocked character and an [[Energonicon]] into the event with them. Eventually this changed, and depending on the event, you might be able to choose from your entire roster of unlocked characters, only certain members you&#039;ve unlocked that match the event theme, or even &amp;quot;trial&amp;quot; characters you don&#039;t have yet who you can permanently unlock for the first time through the event you&#039;re playing there and now. Sometimes you can choose two characters and swap back and forth between the two (with a delay in recall time, of course). In some events, choosing characters from specific Teams and a specific Energonicon will add a percentage bonus to your final score, though given the potential dangers, one must take care to decide if the bonus is worth it if the bonus-giving characters aren&#039;t well-suited to taking out the target of choice for the day.&lt;br /&gt;
&lt;br /&gt;
In 2017, the bonus scoring was changed to use &amp;quot;Sparks&amp;quot; won in Daily Challenges and awarded as Event prizes. By spending Sparks, you could &amp;quot;promote&amp;quot; a character, giving them an extra 5% bonus to your score per &amp;quot;rank&amp;quot; at the end of a run. Naturally, the higher the rank, the more Sparks you need. Selecting characters from the bonus Squad (which does not change for the duration of the event) gives them a multiplier to their Promotion bonuses, quadrupling the score.&lt;br /&gt;
&lt;br /&gt;
Challenges are rewarded with Tokens, earned by reaching certain target milestones (milestones and prize amounts now vary from event to event), and according to your rank at the end of the 24-hour period (from 1000 to 100). These Tokens carry over from prior days&#039; challenges up until the end of the promotion, and can be spent on prizes, including new characters, instant level-ups and accessories for select characters, Sparks, and Coins. Accessories are often less costly to obtain in Challenges than via normal Gem purchase. There is a 1-day token exchange period after each event ends, so some can spend the tokens they may have won from the final day&#039;s competition... and any &#039;&#039;new&#039;&#039; Tokens awarded through other means during the exchange period.&lt;br /&gt;
&lt;br /&gt;
Originally, the milestones were consecutive 10 to 100. up to 550 tokens each day. Occasionally, mini-events give more token amounts than usual. But with the current token system, the maximum tokens possible per day are about 2000! But the final three milestones are &#039;&#039;impossible&#039;&#039; to reach without &#039;&#039;two&#039;&#039; highly-promoted characters of the same squad and/or hundreds and hundreds of gems!&lt;br /&gt;
&lt;br /&gt;
Tokens are not currently able to be saved between different Challenge Events, but representatives from Rovio/[[Exient]] had raised it as a possibility, especially given how frequent the events have become. A year later, and they haven&#039;t done it. So pfffffft.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a rundown of the history of Challenge Events, see [[Angry Birds Transformers (mobile game)/Challenge Events]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Quests===&lt;br /&gt;
[[File:ABTF-screen DailyQuest.jpg|right|thumb|300px|]]&lt;br /&gt;
Starting in September 2016, the game added Daily Quests, which are like the normal Achievements, but on a much smaller scale. Every 24 hours (starting at midnight via the clock on the player&#039;s device), eight randomized Quests are opened up, each earning a small prize for completion.&lt;br /&gt;
&lt;br /&gt;
Quests can range from simple stuff like visiting a certain area so many times, destroying enough Pigs or blocks, creating enough items at the Lab, etc, to more difficult feats like pulling off enough slow-mo [[Monolith]] dodges, entering Astrotrain while scrambled, or racking up enough damage while in fast-forward at the [[Piggy Island|Cobalt Plateaus]]. The prizes are similarly random, with Pig Points, Coins, Gems, Materials, and even Tokens (only during Challenge Events) available.&lt;br /&gt;
&lt;br /&gt;
There is also a ninth Quest with a four-part prize, earned only by completing all eight other Quests within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
With the introduction of Sparks, many quests were dropped completely (but some of them made a comeback). Currently, these Daily Quests are always in the mix:&lt;br /&gt;
&lt;br /&gt;
* Collect 30 Energon cubes&lt;br /&gt;
* Pop 300 of any type of Pig&lt;br /&gt;
* Thank 5 buddies after events&lt;br /&gt;
* Visit the Pig lab and craft something&lt;br /&gt;
&lt;br /&gt;
The final prize is always a generous 10 gems, 250 pigs, 15000 coins, and &amp;lt;s&amp;gt;500&amp;lt;/s&amp;gt; 400 spark.&lt;br /&gt;
&lt;br /&gt;
===Daily Reward===&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jenga stage===&lt;br /&gt;
Down at the beach, there&#039;s the Jenga stage, shaped like the large [[Hal|Grimlock Bird]] Jenga toy that you could buy in stores. This mini-game remains locked until you use an unlocking code found in any of the &#039;&#039;Angry Birds Transformers Jenga&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
Once open, this stage is a fair bit different. First you pick a Driver and a Gunner from a fixed set of characters (unaffected by who you have unlocked or away on Missions or upgrading). The Driver then travels along a path, gathering free-floating Coins and smashing through block towers. There are holes in the path, so sometimes you need to hit the turbo button for a burst of speed to carry you over. The turbo boost will drain quickly, so overuse can leave you dry when the big jump comes up. The goal is to gather as many coins and clear out as many blocks as possible and make it to the end for a higher score. Falling into a pit doesn&#039;t end the level, it just ends the Driver&#039;s turn and makes the Gunner&#039;s turn that little bit more difficult.&lt;br /&gt;
&lt;br /&gt;
The Gunner then runs through a different path further out, and their job is to clear out as many blocks from inside the giant Grimlock Bird frame with their firepower. Naturally, this is easier if the Driver has cleared out the block towers that stood between the Gunner path and the frame. The more blocks that are destroyed or at least knocked completely out of the frame, the higher your score.&lt;br /&gt;
&lt;br /&gt;
So why do this? Your Jenga scores accumulate over the course of 24 hours, and reaching 300 points nets you a prize. Often this is just a sum of Coins, no big whoop. But it&#039;s worth checking back every day, because the prize changes every 24 hours, and sometimes it&#039;s a small cache of Gems. Spending five minutes to get 10 Gems isn&#039;t bad, given how stingy the game can be with giving away the premium currency. Also, what happens in Jenga mode counts towards your Daily Quests: every mile you walk or drive, every block you smash, and every time you finish the &amp;quot;event&amp;quot;. It can be a very quick way to knock out a couple of Quests at no cost other than a few minutes&#039; time.&lt;br /&gt;
&lt;br /&gt;
{{note|Bumblebee seems to be the best choice for the Driver, while Bludgeon works best as the Gunner thanks to his wide multi-shot cannon, though characters with rapid-fire attacks can really clean up if they can equip explosive rounds (like Energon Starscream). The available characters in Jenga mode have changed over the course of the game, eliminating certain characters whose weapons are designed for easy mass block destruction.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sparkrun===&lt;br /&gt;
[[File:ABTFScreen-Sparkrun.jpg|thumb|250px]]&lt;br /&gt;
Introduced March 2017, the Sparkrun lets you earn Spark (Only Spark; you don&#039;t earn any pigs or coins in this mode) by destroying everything you can in a special extra-long stage that goes through five random areas, with transitions through caves. You select three characters, and should your first &#039;bot go down, the next one you selected takes his place. You can also use a random character specially power-boosted for the Sparkrun. Promoted characters can also be used to increase the final score, which you&#039;ll need as they may not be enough stuff to get all the Spark in the level alone. Earn enough spark and the next difficulty level will be unlocked, each level adding 10 additional Spark to the initial 100, and increasing the damage of offensive pigs.&lt;br /&gt;
&lt;br /&gt;
Gold blocks give the most amount of spark points, so be sure to destroy all of them!&lt;br /&gt;
&lt;br /&gt;
Watch out for pigs with special buffs, like those that deal painfully more damage, regenerate health, shielded pigs immune to small arms fire, fast pigs, and health buffed pigs!&lt;br /&gt;
&lt;br /&gt;
The Sparkrun can be played once a day, but can be reactivated for 100 gems.&lt;br /&gt;
&lt;br /&gt;
As of a June 2017 update, many improvements were made. All enemies and missiles now give points when before only ground pigs and blocks gave points. Spark scoring has been rebalanced, making it easier to earn the max amount of Spark in higher difficulties. A fourth character slot can be unlocked for 1000 gems. And more importantly, the game is much, much less likely to crash in the middle of a Sparkrun. However, as players continued to advance in the game and &amp;quot;max&amp;quot; out their team of four characters at full promotion (140% x4) they realized the maximum difficulty in Sparkrun ended at 160. It was not possible to advance beyond difficulty 160 and the maximum reward of 1690 Sparks were incredibly rare to obtain due to the limited number of points that could be scored (the 5 levels in a Sparkrun course + the interconnecting caverns were completely random).&lt;br /&gt;
&lt;br /&gt;
In a February 2018 update, a fifth character slot was added and available to be unlocked (permanently) for 2500 gems. The difficult ceiling was again raised beyond the previous maximum (160) with increasing Spark rewards. In the same update, the maximum promotion of characters were also raised (increased from 140% to 175%) which made it possible to once again score enough points to obtain the max Sparks available in a single Sparkrun.&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
In a September 2017 update, Crates were introduced which give various prizes, which fall under five rarities. Steel Crates give common, uncommon, or rare prizes that can be claimed for free every 24 hours or purchased for 15000 coins each; &#039;&#039;finally&#039;&#039; something to spend the coins you&#039;ve stockpiled in the millions on. Opening ten at a time gives a guaranteed Rare prize.  Gold Crates can give rare, epic, or legendary prizes, and can be purchased for 200 Gems each. Opening ten at a time is 5% off and gives a guaranteed epic prize. &lt;br /&gt;
&lt;br /&gt;
Some of the possible prizes by rartiy:&lt;br /&gt;
*Common: Coins, 1-star accessory, Pigs, Tokens (~30~), Gems (2-3), Materials &lt;br /&gt;
*Uncommon: Coins, Materials&lt;br /&gt;
*Rare: Coins(~14500~), Spark, Tokens, 2~3-star Accessory upgrade&lt;br /&gt;
*Epic: 3-star accessory, 3-star accessory upgrade, Gems (~200~)&lt;br /&gt;
*Legendary: Instant upgrade, new Bot&lt;br /&gt;
&lt;br /&gt;
Speaking of accessories, this update revamps the accessory system; Gem costs are significantly reduced, although this means token costs of accessories in Challenge Events is double the gem cost. New accessories are introduced (and old accessories from waaay back in 2014 are re-introduced). Accessories have five ratings, and can be unlocked or upgraded from crates.&lt;br /&gt;
&lt;br /&gt;
===Shockwave&#039;s Spire===&lt;br /&gt;
&lt;br /&gt;
Thought opening Gold Crates was a gamble? Well this new feature introduced December 2017 is really a gamble! Shockwave&#039;s Spire is essentially the same as &#039;&#039;Angry Birds 2&#039;&#039;&#039;s Tower of Fortune. There are several floors that each have four cards from which you pick one and get various prizes. The higher you go, the better the prizes and higher the rarity, all the way to legendary prizes at floor 90! And a guaranteed accessory every 5 floors! You can exit anytime and claim the prizes in the stash. &#039;&#039;&#039;&#039;&#039;But&#039;&#039;&#039;&#039;&#039; if you pick a pig card, you will lose them all! Unless you pay gems to keep playing. The gem cost will naturally increase significantly each time you make a gambling blunder.&lt;br /&gt;
&lt;br /&gt;
Once you exit, Shockwave&#039;s Spire will not be available to play again (not even gem skips!) until the next day.&lt;br /&gt;
&lt;br /&gt;
Be careful not to form certain habits and throw in way too many gems (and money).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[FIRRIB|Frenzy is red, Rumble is blue.]]&lt;br /&gt;
* This is the second &#039;&#039;Angry Birds&#039;&#039; crossover game, the first being with the undisputed king of cross-promotion, &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039;.&lt;br /&gt;
* This is also the second 3D &#039;&#039;Angry Birds&#039;&#039; title, with prior games using 2D graphics save the racing game &#039;&#039;Angry Birds Go!&#039;&#039; (which also got a [[Hasbro]] toyline).&lt;br /&gt;
* You can alter a device&#039;s time to make the upgrades, Missions and other timed aspects go faster, although if you go too far or revert to current time, you&#039;ll get an error message about &amp;quot;Time travel detected! Your characters have suffered&amp;quot; and you&#039;ll be slapped on the wrist by getting them downgraded in relation to how far away from real time you were. So maybe don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
This game is loaded with tiny jokes and references to Transformers lore.&lt;br /&gt;
&lt;br /&gt;
* The character designs pull from a broad mix of generations. While (obviously) [[The Transformers (franchise)|Generation 1]] gets the most representation, there are also elements from the [[Live-action film series|live-action movies]], &#039;&#039;[[Transformers: Rescue Bots (franchise)|Rescue Bots]]&#039;&#039; and &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;. Each character also has a number of wearable accessories, many of which are based on wider &#039;&#039;Transformers&#039;&#039; lore. (See individual character pages for the rundown on each.)&lt;br /&gt;
*The initial loading screen has numerous nods to more specific (and occasionally obscure) bits of Transformers lore:&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*&amp;quot;[[Mechanical Difficulties!|Crowning Grimlock]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rhyming with [[Wheelie (G1)|Wheelie]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Target: 2006|Targeting 2006]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Seeing if we&#039;ve got [[The Touch]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[More than Meets the Eye, Part 2|Dueling on dams]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebuilding [[Guardian (Marvel)|Guardian]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Transformers: All Hail Megatron|Hailing Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Pouring water on [[scraplet]]s&amp;quot;&lt;br /&gt;
:*&amp;quot;Practicing [[Metallikato]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Crashing the [[Ark (G1)|Ark]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebooting [[Teletraan (disambiguation)|Teletraan 1]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Spying on [[Soundwave (disambiguation)|Soundwave]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Unlocking Lockdown&amp;quot;&lt;br /&gt;
:*&amp;quot;Having a taste of our own electro-medicine&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Ultimate Doom, Part 1|Satisfying logic circuits]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Atlantis, Arise!|Enjoying hospitality]] of [[Sub-Atlantica]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Day of the Machines|Detecting a rat named Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Return of the Dino Bot|Thanking the Eggspark for hot, brown water]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Trying out [[Jet judo|Jet Judo]]&amp;quot;&lt;br /&gt;
:*&amp;quot;De-stinging the Stinger&amp;quot;&lt;br /&gt;
:*&amp;quot;Transforming Jazz. Fiddly!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
* The music for the game was composed by [[Vince DiCola]] (with [[Kenny Meriedeth]]), who did the score for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* Pig City events have [[:File:Cybertronsoundwave.jpg|Soundwave lamposts]] and purple Cybertronian shuttles strewn all over the level that can be easily destroyed.&lt;br /&gt;
* The (removed) building for friend activity resembles [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s city mode. But it returned in a different location as the new Sparkrun mode.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cnet.com/news/angry-birds-transformers-takes-wing-as-new-app-and-toys/ Angry Birds Transformers takes wing as new app and toys]&lt;br /&gt;
* [http://transformers.angrybirds.com/ Official Website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Angry Birds}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Corporal_Pig&amp;diff=1259905</id>
		<title>Corporal Pig</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Corporal_Pig&amp;diff=1259905"/>
		<updated>2018-05-25T17:48:50Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|deceptihog}}&lt;br /&gt;
:&#039;&#039;The Corporal Pig is a [[Deceptihog]] from the &#039;&#039;[[Angry Birds Transformers (mobile game)|Angry Birds Transformers]]&#039;&#039; continuity.&#039;&#039;&lt;br /&gt;
[[File:CORPORAL_PIG_GALVATRON_CGI.png|250px|thumb|Break away from me!]]&lt;br /&gt;
Already tougher than the average [[Minion Pig]], &#039;&#039;&#039;Corporal Pig&#039;&#039;&#039; has been given a real boost by the [[AllSpark#Angry Birds Transformers continuity family|EggSpark]], granting him the powers of the mighty Transformer Galvatron! In fact, as &#039;&#039;&#039;[[Galvatron (G1)|Galvatron]] Pig&#039;&#039;&#039; and &#039;&#039;&#039;[[Scorponok (G1)|Scorponok]] Pig&#039;&#039;&#039;, this [[Deceptihog]] is driven by the need to conquer everyone and everything. Yikes!&lt;br /&gt;
&lt;br /&gt;
Thankfully, Corporal Pig is still pretty dang stupid.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; comic===&lt;br /&gt;
[[File:ABTF1 Runaway piggies.jpg|thumb|upright=1.0|left]]&lt;br /&gt;
Corporal Pig was standing idle when [[Chuck (AB)|Chuck]] burst into [[Moustache Pig]]&#039;s latest building. The bird&#039;s entrance interrupted [[King Pig]]&#039;s latest attempt at cooking the [[Flock]]&#039;s eggs, and the entirety of the [[Bad Piggies]] were sent fleeing. As they hopped along, the Pigs stumbled upon the EggSpark. The first &amp;quot;volunteer&amp;quot; to touch the artifact became &amp;quot;Starscream Pig&amp;quot; and flew off. The rest of the pigs then touched the artifact, and Corporal Pig became Galvatron Pig! Unfortunately, Galvatron Pig received a healthy does of insanity to go along with his new body. He could now hear a number of voices inside his head, instigating him to perform all sorts of destructive acts. The pigs were soon joined by a couple of birds who were similarly upgraded upon touching the EggSpark. Megatron Pig ordered a retreat, and Galvatron Pig sped away in his truck mode. {{storylink|Angry Birds Transformers issue 1|Angry Birds Transformers #1}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF2 GrimlockBird and GalvatronPig.jpg|thumb|upright=1.1|right]]&lt;br /&gt;
Galvatron Pig was then tasked to carry Lockdown Pig around, as the incompetant foreman was unable to transform out of his &amp;quot;toilet mode.&amp;quot; As the Deceptihogs began to argue between themselves, a [[Terror Tower]] sprung up from beneath them. Galvatron Pig began blasting away at the structure. This only led to the Deceptihogs tumbling inside of the tower when the floor beneath their feet gave way. [[Hal|Grimlock Bird]] then burst in and attacked the pigs. As Galvatron Pig fought the new arrival, he asked Grimlock Bird how he found time to do anything when his verbal tic made him say his own name over and over. No sooner was Grimlock Bird taken out that the rest of the [[Autobird]]s arrived. Galvatron Pig took on [[Terence (AB)|Heatwave Bird]], though his efforts amounted to little against his steadfast opponent. The fight came to an abrupt end when the Flock&#039;s eggs suddenly sprouted mechanical limbs, multiplied, and proved themselves to be hostile. {{storylink|Age of Eggstinction!}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF3 GalvatronPig vehiclemode.jpg|thumb|left|upright=1.0]]&lt;br /&gt;
The Autobirds and Deceptihogs joined forces to combat this newly arisen threat. But the pigs and birds were fighting a losing battle, forcing them to change tactics. Galvatron Pig was assigned to a team tasked with rescuing capturing an [[Eggbot (AB)|Eggbot]] for study. He proved too unstable to stay focused on the mission at hand, and began to blast away wrecklessly at the Eggbots instead of making any effort at capturing one. Once more, Heatwave Bird confronted the Deceptihog. Galvatron Pig came out on top in their little clash when Heatwave Bird attempted to transform into his vehicle mode, but instead turned into a novelty &amp;quot;singing plant&amp;quot; toy. Galvatron Pig rammed him with his truck mode, sending Heatwave Bird flying over the horizon. Galvatron Pig then turned on the three [[Minion Pig]]s in his group before moving on to [[Bubbles|Jazz Bird]]. [[File:ABTF4 Galvatronpigstrongest.jpg|thumb|upright=1.1|right]] Before he had a chance to blast his latest target however, Heatwave Bird came roaring back. He had been returned to his point of origin thanks to the giant slingshot he had landed in. Galvatron Pig was knocked unconscious and restrained. {{storylink|Revenge of the Fowlin&#039;!}}&lt;br /&gt;
&lt;br /&gt;
Galvatron Pig briefly awoke, and began ranting about destroying everything before being knocked out once more by Grimlock Bird. When he awakened yet again, the pigs and birds had come within reach of the EggSpark. Galvatron Pig broke his bonds and ran amok. He took out Grimlock Bird, then Jazz Bird, before taking [[Blues|Bluestreak Bird]] out of commission. Lockdown Pig was his next victim, quickly followed by [[Stella (AB)|Arcee Bird]]. Galvatron Pig seemed unstoppable until an EggSpark-empowered Starscream Pig challenged him. (Galvatron Pig still found the time to knock out Heatwave Bird en-route to meet this latest opponent.) [[Chef Pig|Soundwave Pig]] and Grimlock Bird stepped in to restrain Galvatron Pig, while Starscream Pig and the EggSpark were flung off-planet, returning everything to normalcy. As the Bad Piggies went their own way, Corporal Pig had to put up with another of King Pig&#039;s temper tantrums. {{storylink|Hard Boiled}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; storybooks===&lt;br /&gt;
[[File:DHvsAB-Pigscharge.jpg|thumb|upright=1.0|left]]&lt;br /&gt;
Galvatron Pig joined his leader in his plot to poach all the EggBots to eat them! They were thwarted by Optimus Prime Bird and his troops. {{storylink|Robot Birds in Disguise}}&lt;br /&gt;
&lt;br /&gt;
Galvatron Pig enjoyed barking orders to other piggies, and blasted all those who argued into micro-crumbs! He participated in a great big clash against the Autobirds in the middle of a desert. The Deceptihogs were forced to flee after they lost the battle. {{storylink|Deceptihogs Versus Autobirds}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
Galvatron Pig shot down all the prop cacti in his &amp;quot;wild west&amp;quot; themed set, showed off his parking skills, and showed off some slick moves on the dance floor. {{storylink|Commercial#Angry Birds Transformers|Corporal Pig as Galvatron}}&lt;br /&gt;
&lt;br /&gt;
Galvatron Pig was part of a crazy dance party at the Deceptihogs&#039; headquarters, where they used the EggSpark as a dance light. It was all very silly. {{storylink|Commercial#Angry Birds Transformers|Deceptihogs&#039; Revenge}}&lt;br /&gt;
&lt;br /&gt;
Galvatron Pig was supposed to act as Megatron Pig&#039;s spotter as he worked out at the gym. Unfortunately, Galvatron Pig was distracted by Arcee Bird walking by. He picked up a lollypop she discarded on a nearby control panel, oblivious to the distress signal Megatron Pig was sending to the nearby screens. {{storylink|Commercial#Angry Birds Transformers|Arcee and Airachnid join the team!}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
[[File:Galvatron_Pig_Comic.jpg|300px|thumb]]&lt;br /&gt;
After being given the powers of Galvatron, Corporal Pig was captured by the [[Eggbot (AB)|Eggbot]]s and frozen in a block of ice. Once freed, he and his fellow Deceptihogs joined forces with the [[Autobird]]s to return [[Piggy Island]] to normal. {{storylink|Angry Birds Transformers (mobile game)|Angry Birds Transformers}}&lt;br /&gt;
&lt;br /&gt;
====As Galvatron====&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Target: 2006&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: New Area (800 pigs)&lt;br /&gt;
&lt;br /&gt;
As Galvatron, Corporal Pig&#039;s primary attack is an instant-hit narrow-field laser beam that can bust blocks and pop Piggies with ease. It works wonders on flying foes, and at high levels can obliterate [[Walking Mortar Tower]]s in a few hits! Unfortunately, it hasn&#039;t got the best rate of fire, and using it too quickly causes it to overheat and become unusable til he cools down, leaving him vulnerable. Therefore, he must very carefully choose his targets (which must rankle his &amp;quot;blast everything&amp;quot; attitude). Sometimes it&#039;s better to simply directly attack an armed Piggie than try and topple its tower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ace of Spades&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|350&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pilgrim Hat&lt;br /&gt;
|Head&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Thanksgiving Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Antlers&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Festive Deely Bopper&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vortex&lt;br /&gt;
|Chest&lt;br /&gt;
|Legendary&lt;br /&gt;
|900&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
|Based on &#039;&#039;[[Transformers: Age of Extinction (franchise)| Age of Extinction]]&#039;&#039; [[Megatron (Movie)|Galvatron]]&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|Arms&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +5% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Energon Galvatron====&lt;br /&gt;
[[File:Energon-Galvatron-Pig.jpg|thumb|300px]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Energon Fueled&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: New Area (&amp;lt;s&amp;gt;2000&amp;lt;/s&amp;gt; 2400 pigs)&lt;br /&gt;
&lt;br /&gt;
As if Galvatron Pig wasn&#039;t crazy-go-nuts powerful already, his energon-fueled incarnation adds some extra oomph, with a little bit of explosion upon destruction of the target, which can really set up a chain reaction of collapsing blocks. Of course, he keeps the unpredictable overheating problem, and adds the issue of his volatile energon-streaked body taking extra damage from even normal attacks. Luckily, he can heal damage by absorbing energon cubes prized from blasting cyberformed bits of the scenery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ace of Spades&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|350&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Santa Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|???&lt;br /&gt;
| +5% Vehicle Time&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vortex&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|650&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medallion&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| +10% Explosive Force&lt;br /&gt;
|Based on [[Unicron]]&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Arms&lt;br /&gt;
|Rare&lt;br /&gt;
|350&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
====As Scorponok====&lt;br /&gt;
[[File:Scorponok-Pig.jpg|thumb|200px|A Scorponok that &#039;&#039;doesn&#039;t&#039;&#039; transform into a scorpion??]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Enslavers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Challenge Event Prize (10000 Tokens)&lt;br /&gt;
&lt;br /&gt;
Whereas Galvatron is powerful, dangerous, and evil, Scorponok is powerful, dangerous, and... &#039;&#039;oh&#039;&#039;. He joins the the roster of Deceptihogs clamoring and bickering for leadership over Piggy Island. &lt;br /&gt;
&lt;br /&gt;
Scorponok&#039;s laser beams pierce through targets just like Shockwave&#039;s, and his cannon has more firepower. However, shooting (five times) too rapidly will cause the gun to overheat and leave him vulnerable for several seconds.&lt;br /&gt;
&lt;br /&gt;
He was first available in the May 2017 event, &amp;quot;Headmaster&amp;quot;, at the new standard new character cost of &#039;&#039;10000&#039;&#039; tokens! Unlike Trypticon&#039;s event, you don&#039;t have the benefit of a maximum of 1500 tokens and a minimum of 500 tokens from leaderboards, but the event does go for 7 days.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cannons&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
| 550&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tail&lt;br /&gt;
|Back&lt;br /&gt;
|Legendary&lt;br /&gt;
|1000&lt;br /&gt;
| +15% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{gamestub|Accessory info}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Motormaster====&lt;br /&gt;
*”Squad”: ‘’’Enslavers’’’&lt;br /&gt;
*’’Mission Type’’: ‘’’Firepower’’’&lt;br /&gt;
*’’Unlock Type’’: Challenge Event Prize&lt;br /&gt;
&lt;br /&gt;
(Coming soon)&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Angry Birds Transformers===&lt;br /&gt;
*&#039;&#039;&#039;Galvatron Pig&#039;&#039;&#039; (Telepod Racers, 2014)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Telepods base&lt;br /&gt;
&lt;br /&gt;
: Part of the [[Toys&amp;quot;R&amp;quot;Us]] &amp;quot;Angry Birds Transformers&amp;quot; toyline, Galvatron Pig is figurine that [[Autotransformation|autotransform]]s into a truck with the robot pig head on top when you push down on the head, and pops back up into robot mode via spring-loaded mechanism.&lt;br /&gt;
&lt;br /&gt;
: His underside has a tiny code on the back that can be read by the &#039;&#039;Angry Birds Transformers&#039;&#039; app by placing it on top of a [[Telepod]] that has been placed on an iPhone/Android phone&#039;s camera lens. This allows you to scan him into the game and unlock him as a playable character, give the unlocked version a temporary stat boost, or speed up his upgrade/repair time.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2014/Deceptihogs/GalvatronPig/galvatronpig.htm More information on Galvatron Pig at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|OptimusPrimeAttack}}&lt;br /&gt;
[[File:ABTFtoy-OptimusPrimeAttackGame.jpg|thumb|upright=1.67]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Attack Game&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Ramp, launcher&lt;br /&gt;
&lt;br /&gt;
:The [[Optimus Prime Attack Game]] includes a non-transforming Galvatron Pig vehicle, with the pig&#039;s &amp;quot;head&amp;quot; being removable. The game challenges the player to launch Galvatron pig or [[Red (AB)|Optimus Prime Bird]] at a large block-built [[Hal|Grimlock Bird]] tower and knock down blocks and [[Deceptihog]]s.&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Galvatron Pig design merges elements of the [[Galvatron (G1)|original Galvatron]] with the alt-mode and other details of the [[Galvatron (AOE)|&#039;&#039;Age of Extinction&#039;&#039; incarnation]]. As he levels up, he gains various bits of &amp;quot;armor&amp;quot; and a change in the color of his cannon that cement the G1 look even further.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[[wikia:c:angrybirds:Corporal Pig|Colonel Pig at the Angry Birds wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deceptihogs]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Corporal_Pig&amp;diff=1259900</id>
		<title>Corporal Pig</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Corporal_Pig&amp;diff=1259900"/>
		<updated>2018-05-25T17:34:30Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|deceptihog}}&lt;br /&gt;
:&#039;&#039;The Corporal Pig is a [[Deceptihog]] from the &#039;&#039;[[Angry Birds Transformers (mobile game)|Angry Birds Transformers]]&#039;&#039; continuity.&#039;&#039;&lt;br /&gt;
[[File:CORPORAL_PIG_GALVATRON_CGI.png|250px|thumb|Break away from me!]]&lt;br /&gt;
Already tougher than the average [[Minion Pig]], &#039;&#039;&#039;Corporal Pig&#039;&#039;&#039; has been given a real boost by the [[AllSpark#Angry Birds Transformers continuity family|EggSpark]], granting him the powers of the mighty Transformer Galvatron! In fact, as &#039;&#039;&#039;[[Galvatron (G1)|Galvatron]] Pig&#039;&#039;&#039; and &#039;&#039;&#039;[[Scorponok (G1)|Scorponok]] Pig&#039;&#039;&#039;, this [[Deceptihog]] is driven by the need to conquer everyone and everything. Yikes!&lt;br /&gt;
&lt;br /&gt;
Thankfully, Corporal Pig is still pretty dang stupid.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; comic===&lt;br /&gt;
[[File:ABTF1 Runaway piggies.jpg|thumb|upright=1.0|left]]&lt;br /&gt;
Corporal Pig was standing idle when [[Chuck (AB)|Chuck]] burst into [[Moustache Pig]]&#039;s latest building. The bird&#039;s entrance interrupted [[King Pig]]&#039;s latest attempt at cooking the [[Flock]]&#039;s eggs, and the entirety of the [[Bad Piggies]] were sent fleeing. As they hopped along, the Pigs stumbled upon the EggSpark. The first &amp;quot;volunteer&amp;quot; to touch the artifact became &amp;quot;Starscream Pig&amp;quot; and flew off. The rest of the pigs then touched the artifact, and Corporal Pig became Galvatron Pig! Unfortunately, Galvatron Pig received a healthy does of insanity to go along with his new body. He could now hear a number of voices inside his head, instigating him to perform all sorts of destructive acts. The pigs were soon joined by a couple of birds who were similarly upgraded upon touching the EggSpark. Megatron Pig ordered a retreat, and Galvatron Pig sped away in his truck mode. {{storylink|Angry Birds Transformers issue 1|Angry Birds Transformers #1}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF2 GrimlockBird and GalvatronPig.jpg|thumb|upright=1.1|right]]&lt;br /&gt;
Galvatron Pig was then tasked to carry Lockdown Pig around, as the incompetant foreman was unable to transform out of his &amp;quot;toilet mode.&amp;quot; As the Deceptihogs began to argue between themselves, a [[Terror Tower]] sprung up from beneath them. Galvatron Pig began blasting away at the structure. This only led to the Deceptihogs tumbling inside of the tower when the floor beneath their feet gave way. [[Hal|Grimlock Bird]] then burst in and attacked the pigs. As Galvatron Pig fought the new arrival, he asked Grimlock Bird how he found time to do anything when his verbal tic made him say his own name over and over. No sooner was Grimlock Bird taken out that the rest of the [[Autobird]]s arrived. Galvatron Pig took on [[Terence (AB)|Heatwave Bird]], though his efforts amounted to little against his steadfast opponent. The fight came to an abrupt end when the Flock&#039;s eggs suddenly sprouted mechanical limbs, multiplied, and proved themselves to be hostile. {{storylink|Age of Eggstinction!}}&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF3 GalvatronPig vehiclemode.jpg|thumb|left|upright=1.0]]&lt;br /&gt;
The Autobirds and Deceptihogs joined forces to combat this newly arisen threat. But the pigs and birds were fighting a losing battle, forcing them to change tactics. Galvatron Pig was assigned to a team tasked with rescuing capturing an [[Eggbot (AB)|Eggbot]] for study. He proved too unstable to stay focused on the mission at hand, and began to blast away wrecklessly at the Eggbots instead of making any effort at capturing one. Once more, Heatwave Bird confronted the Deceptihog. Galvatron Pig came out on top in their little clash when Heatwave Bird attempted to transform into his vehicle mode, but instead turned into a novelty &amp;quot;singing plant&amp;quot; toy. Galvatron Pig rammed him with his truck mode, sending Heatwave Bird flying over the horizon. Galvatron Pig then turned on the three [[Minion Pig]]s in his group before moving on to [[Bubbles|Jazz Bird]]. [[File:ABTF4 Galvatronpigstrongest.jpg|thumb|upright=1.1|right]] Before he had a chance to blast his latest target however, Heatwave Bird came roaring back. He had been returned to his point of origin thanks to the giant slingshot he had landed in. Galvatron Pig was knocked unconscious and restrained. {{storylink|Revenge of the Fowlin&#039;!}}&lt;br /&gt;
&lt;br /&gt;
Galvatron Pig briefly awoke, and began ranting about destroying everything before being knocked out once more by Grimlock Bird. When he awakened yet again, the pigs and birds had come within reach of the EggSpark. Galvatron Pig broke his bonds and ran amok. He took out Grimlock Bird, then Jazz Bird, before taking [[Blues|Bluestreak Bird]] out of commission. Lockdown Pig was his next victim, quickly followed by [[Stella (AB)|Arcee Bird]]. Galvatron Pig seemed unstoppable until an EggSpark-empowered Starscream Pig challenged him. (Galvatron Pig still found the time to knock out Heatwave Bird en-route to meet this latest opponent.) [[Chef Pig|Soundwave Pig]] and Grimlock Bird stepped in to restrain Galvatron Pig, while Starscream Pig and the EggSpark were flung off-planet, returning everything to normalcy. As the Bad Piggies went their own way, Corporal Pig had to put up with another of King Pig&#039;s temper tantrums. {{storylink|Hard Boiled}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; storybooks===&lt;br /&gt;
[[File:DHvsAB-Pigscharge.jpg|thumb|upright=1.0|left]]&lt;br /&gt;
Galvatron Pig joined his leader in his plot to poach all the EggBots to eat them! They were thwarted by Optimus Prime Bird and his troops. {{storylink|Robot Birds in Disguise}}&lt;br /&gt;
&lt;br /&gt;
Galvatron Pig enjoyed barking orders to other piggies, and blasted all those who argued into micro-crumbs! He participated in a great big clash against the Autobirds in the middle of a desert. The Deceptihogs were forced to flee after they lost the battle. {{storylink|Deceptihogs Versus Autobirds}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
Galvatron Pig shot down all the prop cacti in his &amp;quot;wild west&amp;quot; themed set, showed off his parking skills, and showed off some slick moves on the dance floor. {{storylink|Commercial#Angry Birds Transformers|Corporal Pig as Galvatron}}&lt;br /&gt;
&lt;br /&gt;
Galvatron Pig was part of a crazy dance party at the Deceptihogs&#039; headquarters, where they used the EggSpark as a dance light. It was all very silly. {{storylink|Commercial#Angry Birds Transformers|Deceptihogs&#039; Revenge}}&lt;br /&gt;
&lt;br /&gt;
Galvatron Pig was supposed to act as Megatron Pig&#039;s spotter as he worked out at the gym. Unfortunately, Galvatron Pig was distracted by Arcee Bird walking by. He picked up a lollypop she discarded on a nearby control panel, oblivious to the distress signal Megatron Pig was sending to the nearby screens. {{storylink|Commercial#Angry Birds Transformers|Arcee and Airachnid join the team!}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
[[File:Galvatron_Pig_Comic.jpg|300px|thumb]]&lt;br /&gt;
After being given the powers of Galvatron, Corporal Pig was captured by the [[Eggbot (AB)|Eggbot]]s and frozen in a block of ice. Once freed, he and his fellow Deceptihogs joined forces with the [[Autobird]]s to return [[Piggy Island]] to normal. {{storylink|Angry Birds Transformers (mobile game)|Angry Birds Transformers}}&lt;br /&gt;
&lt;br /&gt;
====As Galvatron====&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Target: 2006&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: New Area (800 pigs)&lt;br /&gt;
&lt;br /&gt;
As Galvatron, Corporal Pig&#039;s primary attack is an instant-hit narrow-field laser beam that can bust blocks and pop Piggies with ease. It works wonders on flying foes, and at high levels can obliterate [[Walking Mortar Tower]]s in a few hits! Unfortunately, it hasn&#039;t got the best rate of fire, and using it too quickly causes it to overheat and become unusable til he cools down, leaving him vulnerable. Therefore, he must very carefully choose his targets (which must rankle his &amp;quot;blast everything&amp;quot; attitude). Sometimes it&#039;s better to simply directly attack an armed Piggie than try and topple its tower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ace of Spades&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|350&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pilgrim Hat&lt;br /&gt;
|Head&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Thanksgiving Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Antlers&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Festive Deely Bopper&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|300&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vortex&lt;br /&gt;
|Chest&lt;br /&gt;
|Legendary&lt;br /&gt;
|900&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
|Based on &#039;&#039;[[Transformers: Age of Extinction (franchise)| Age of Extinction]]&#039;&#039; [[Megatron (Movie)|Galvatron]]&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|Arms&lt;br /&gt;
|Uncommon&lt;br /&gt;
|100&lt;br /&gt;
| +5% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Energon Galvatron====&lt;br /&gt;
[[File:Energon-Galvatron-Pig.jpg|thumb|300px]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Energon Fueled&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: New Area (&amp;lt;s&amp;gt;2000&amp;lt;/s&amp;gt; 2400 pigs)&lt;br /&gt;
&lt;br /&gt;
As if Galvatron Pig wasn&#039;t crazy-go-nuts powerful already, his energon-fueled incarnation adds some extra oomph, with a little bit of explosion upon destruction of the target, which can really set up a chain reaction of collapsing blocks. Of course, he keeps the unpredictable overheating problem, and adds the issue of his volatile energon-streaked body taking extra damage from even normal attacks. Luckily, he can heal damage by absorbing energon cubes prized from blasting cyberformed bits of the scenery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|100&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ace of Spades&lt;br /&gt;
|Head&lt;br /&gt;
|Rare&lt;br /&gt;
|350&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Santa Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|???&lt;br /&gt;
| +5% Vehicle Time&lt;br /&gt;
|Holiday Event exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Noble Hat&lt;br /&gt;
|Head&lt;br /&gt;
|Epic&lt;br /&gt;
|550&lt;br /&gt;
| +8% Defense&lt;br /&gt;
|Chinese New Year exclusive&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vortex&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|650&lt;br /&gt;
| +10% Weapon Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medallion&lt;br /&gt;
|Chest&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| +10% Explosive Force&lt;br /&gt;
|Based on [[Unicron]]&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Arms&lt;br /&gt;
|Rare&lt;br /&gt;
|350&lt;br /&gt;
| +10% Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
====As Scorponok====&lt;br /&gt;
[[File:Scorponok-Pig.jpg|thumb|200px|A Scorponok that &#039;&#039;doesn&#039;t&#039;&#039; transform into a scorpion??]]&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;Enslavers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Firepower &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Challenge Event Prize (10000 Tokens)&lt;br /&gt;
&lt;br /&gt;
Whereas Galvatron is powerful, dangerous, and evil, Scorponok is powerful, dangerous, and... &#039;&#039;oh&#039;&#039;. He joins the the roster of Deceptihogs clamoring and bickering for leadership over Piggy Island. &lt;br /&gt;
&lt;br /&gt;
Scorponok&#039;s laser beams pierce through targets just like Shockwave&#039;s, and his cannon has more firepower. However, shooting (five times) too rapidly will cause the gun to overheat and leave him vulnerable for several seconds.&lt;br /&gt;
&lt;br /&gt;
He was first available in the May 2017 event, &amp;quot;Headmaster&amp;quot;, at the new standard new character cost of &#039;&#039;10000&#039;&#039; tokens! Unlike Trypticon&#039;s event, you don&#039;t have the benefit of a maximum of 1500 tokens and a minimum of 500 tokens from leaderboards, but the event does go for 7 days.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cannons&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
| 550&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tail&lt;br /&gt;
|Back&lt;br /&gt;
|Legendary&lt;br /&gt;
|1000&lt;br /&gt;
| +15% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{gamestub|Accessory info}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====As Motormaster====&lt;br /&gt;
(Coming soon)&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Angry Birds Transformers===&lt;br /&gt;
*&#039;&#039;&#039;Galvatron Pig&#039;&#039;&#039; (Telepod Racers, 2014)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Telepods base&lt;br /&gt;
&lt;br /&gt;
: Part of the [[Toys&amp;quot;R&amp;quot;Us]] &amp;quot;Angry Birds Transformers&amp;quot; toyline, Galvatron Pig is figurine that [[Autotransformation|autotransform]]s into a truck with the robot pig head on top when you push down on the head, and pops back up into robot mode via spring-loaded mechanism.&lt;br /&gt;
&lt;br /&gt;
: His underside has a tiny code on the back that can be read by the &#039;&#039;Angry Birds Transformers&#039;&#039; app by placing it on top of a [[Telepod]] that has been placed on an iPhone/Android phone&#039;s camera lens. This allows you to scan him into the game and unlock him as a playable character, give the unlocked version a temporary stat boost, or speed up his upgrade/repair time.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2014/Deceptihogs/GalvatronPig/galvatronpig.htm More information on Galvatron Pig at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|OptimusPrimeAttack}}&lt;br /&gt;
[[File:ABTFtoy-OptimusPrimeAttackGame.jpg|thumb|upright=1.67]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime Attack Game&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Ramp, launcher&lt;br /&gt;
&lt;br /&gt;
:The [[Optimus Prime Attack Game]] includes a non-transforming Galvatron Pig vehicle, with the pig&#039;s &amp;quot;head&amp;quot; being removable. The game challenges the player to launch Galvatron pig or [[Red (AB)|Optimus Prime Bird]] at a large block-built [[Hal|Grimlock Bird]] tower and knock down blocks and [[Deceptihog]]s.&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Galvatron Pig design merges elements of the [[Galvatron (G1)|original Galvatron]] with the alt-mode and other details of the [[Galvatron (AOE)|&#039;&#039;Age of Extinction&#039;&#039; incarnation]]. As he levels up, he gains various bits of &amp;quot;armor&amp;quot; and a change in the color of his cannon that cement the G1 look even further.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[[wikia:c:angrybirds:Corporal Pig|Colonel Pig at the Angry Birds wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Deceptihogs]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Matilda&amp;diff=1238871</id>
		<title>Matilda</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Matilda&amp;diff=1238871"/>
		<updated>2018-02-03T19:06:20Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Nautica}}&lt;br /&gt;
:&#039;&#039;Matilda is a not-as-angry-as-some-others bird from the [[Angry Birds Transformers (mobile game)|Angry Birds Transformers]] continuity.&#039;&#039;&lt;br /&gt;
[[File:Energon-Nautica-Bird.jpg|thumb|250px|Wait... that&#039;s not [[Dull surprise|Dull Surprise]]... that&#039;s... &#039;&#039;Mild Smugness!!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matilda&#039;&#039;&#039; is the hippy, good-vibes, let&#039;s-all-just-calm-down-a-bit mother figure of the [[Flock]]. Naturally, she has her lack-of-hands full on that score. She tries to keep the rest of the birds calm and friendly, even cooking meals for everyone... though she&#039;s not very good at that, but at least everyone else appreciates her enough to try and hide their attempts to throw whatever she&#039;s made away. Her upbeat attitude blends well with the chipper Autobot [[Nautica (G1)|Nautica]], leading to a pretty successful fusion of chicken and [[Caminus|Camien]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Angry Birds&#039;&#039; comic===&lt;br /&gt;
When [[Red (AB)|Red]] commented that [[Chuck (AB)|Chuck]], now Bumblebee Bird, was acting reasonable wasn&#039;t normal, [[Stella (AB)|Stella]] responded that they had left &amp;quot;normal&amp;quot; back home with Matilda. {{storylink|Age of Eggstinction!}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Angry Birds Transformers&#039;&#039;===&lt;br /&gt;
====As Nautica====&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;[[Angry Birds Transformers (mobile game)#Squads|Femme Fatale]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Investigator&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: New Area (Cave, 750 Bat Pigs)&lt;br /&gt;
&lt;br /&gt;
As the first new map-unlock character in &#039;&#039;three years&#039;&#039;, Nautica requires some extra work to unlock (as long-term players would have a huge level and tons of Pig points, the nominal method of map unlocks). First the player must collect 10000 units of Plasma, which is found in Daily Rewards, Daily Quests, Token Exchange, and Crates, to open up the new cave island area where Nautica is being held. &#039;&#039;Then&#039;&#039; you have to collect 750 Bat Pigs, which are found in Daily Rewards, Cave levels, and Daily Quests, to open up her intro level.&lt;br /&gt;
&lt;br /&gt;
Her weapon launches a quick succession of three water-bombs in a high arc which explode with considerable splash damage, &#039;&#039;then&#039;&#039; drop two more smaller bombs that fall in opposite directions. Properly powered up, she can obliterate block towers with ease, especially if you strike the tops of the towers to maximize the following downward spread. These initial bombs also have &#039;&#039;incredible&#039;&#039; push, sending anything they hit but don&#039;t destroy flying into the distance and damaging them over time.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, she&#039;s not very effective against more foes like [[Minion Pig#As the Eggbot Army|Sharktihogs]] or [[Walking Mortar Tower]]s, and just crap at tackling [[Boss Pig]] and [[Unicron Pig]]. Speed-wise, she runs at a medium-fast clip, and is pretty speedy in hoversub mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Metroplex (AB)|Metroplex]]&lt;br /&gt;
|Head&lt;br /&gt;
|Legendary&lt;br /&gt;
|1000&lt;br /&gt;
| +10% Fire Rate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| EMP Rounds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&lt;br /&gt;
|Back &lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====As Energon Nautica====&lt;br /&gt;
*&#039;&#039;Squad&#039;&#039;: &#039;&#039;&#039;[[Angry Birds Transformers (mobile game)#Squads|Energized]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mission Type&#039;&#039;: &#039;&#039;&#039;Investigator&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Unlock Type&#039;&#039;: Challenge Event Prize (10000 Tokens)&lt;br /&gt;
&lt;br /&gt;
Energon Nautica&#039;s attacks are stunningly similar to her non-Energized self, with roughly the same advantages and disadvantages, only with some extra power thanks to her Energon infusion. Her weapon has a &#039;&#039;slight&#039;&#039; acid effect, slowly draining health of any target hit but not destroyed, but it&#039;s easily the weakest acid attack in the game. Like all Energon variants, she takes extra damage from enemy attacks, but can heal by absorbing energon cubes from de-cyberformed scenery, at roughly half a heart per cube.&lt;br /&gt;
&lt;br /&gt;
Energon Nautica was first available in the &amp;quot;Naughty Nautica&amp;quot; [[Angry Birds Transformers (mobile game)/Challenge Events|Challenge Event]] in November, a typical six-day event (which happened to be right after the three-year anniversary event).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Accessory&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Rarity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;10%&amp;quot; | &#039;&#039;&#039;Gem Cost&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Base Effect&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Metroplex (AB)|Metroplex]]&lt;br /&gt;
|Head&lt;br /&gt;
|Legendary&lt;br /&gt;
|1000&lt;br /&gt;
| +20% Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Cap&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Headphones&lt;br /&gt;
|Head&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunglasses&lt;br /&gt;
|Face&lt;br /&gt;
|Common&lt;br /&gt;
|25&lt;br /&gt;
| +5% Transform Power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|Arms&lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| Acid Rounds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pistol&lt;br /&gt;
|Back &lt;br /&gt;
|Epic&lt;br /&gt;
|600&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Matilda is the last member of the original Flock to be added to the game.&lt;br /&gt;
* She uses Windblade&#039;s body (and all associated animations), with Nautica&#039;s flying-sub fan-wings, and of course a new head. However, she also uses all of [[Silver]]&#039;s &#039;&#039;voice samples&#039;&#039;, and the said new head lacks any form of facial animation whatsoever... which looks &#039;&#039;really weird&#039;&#039; next to tremendously expressive characters like [[Moustache Pig]].&lt;br /&gt;
* When she was first added to the game, regular Nautica was the &#039;&#039;only&#039;&#039; member of the brand-new &amp;quot;Femme Fatale&amp;quot; Squad until Elita One was added to said squad.&lt;br /&gt;
&lt;br /&gt;
[[Category: Angry Birds Transformers]]&lt;br /&gt;
[[Category: Autobirds]]&lt;br /&gt;
[[Category: Female Transformers]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1222894</id>
		<title>Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1222894"/>
		<updated>2017-11-16T01:09:29Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-ABTF}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Angry Birds Transformers&#039;&#039;&lt;br /&gt;
|image=Angry birds transformers.jpg&lt;br /&gt;
|caption=It&#039;s happening.&lt;br /&gt;
|developer=[[Rovio]] &amp;amp; [[Exient]]&lt;br /&gt;
|publisher=Rovio Mobile&lt;br /&gt;
|date=[[October 15]], 2014 (iOS)&amp;lt;br&amp;gt;[[October 30]], 2014 (Android)&lt;br /&gt;
|platforms=Apple iOS 7+ (iPad, iPhone)&amp;lt;br&amp;gt;Android&lt;br /&gt;
|ratings=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Angry Birds Transformers&#039;&#039;&#039;&#039;&#039; is a mobile app for both iPhone and Android platforms developed and published by [[Rovio]]. It is a themed version of the developer&#039;s mega-popular mobile game &#039;&#039;[[Wikipedia:Angry Birds|Angry Birds]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The [[AllSpark#Angry Birds Transformers continuity family|Allspark Egg]] has landed on [[Piggy Island]], transforming its dueling inhabitants and giving them bodies and powers based on the Transformers: the birds of the [[Flock]] become [[Autobird]]s and the [[Bad Piggies]] the [[Deceptihog]]s. The two sides briefly continue their struggle with these new powers until they are both threatened by another transformed group, the [[Eggbot (AB)|Eggbot]]s, who seek to transform all of Piggy Island into metal, backed by countless robotized [[Minion Pig]]s.&lt;br /&gt;
&lt;br /&gt;
Most of the Autobirds and all of the Deceptihogs are captured leaving only [[Red (AB)|Red]] (who has the powers of [[Optimus Prime (disambiguation)|Optimus Prime]]) free. The leader of the Flock (you know him well) heads out to free the Autobirds &#039;&#039;and&#039;&#039; Deceptihogs, for only by joining forces can they restore Piggy Island to normal!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a deviation from the normal &#039;&#039;Angry Birds&#039;&#039; formula, but the core goal, toppling block towers to pop the Bad Piggies on them, is the same.&lt;br /&gt;
&lt;br /&gt;
Once you select an available stage from the map of Piggie Island, your character runs along the foreground at a set speed, as block towers scroll by in the background. By tapping the screen, your character takes aim and fires their weapon. You can also hold-and-drag to fire in a spread (if the character&#039;s weapon isn&#039;t a single-shot blast), or press the &amp;quot;Auto&amp;quot; button to let the computer do the targeting for you (though it isn&#039;t very  efficient). The trick is to quickly determine which blocks in the structure are best to destroy/shove to cause a domino effect, toppling them and popping the Piggies by dropping blocks on them or making them fall far enough. (Remember, weaker blocks are not always the best target!) You can also attack the Piggies directly; in fact, some characters specialize in this more direct approach!&lt;br /&gt;
&lt;br /&gt;
Block types include:&lt;br /&gt;
:*&#039;&#039;&#039;Ice Blocks&#039;&#039;&#039;: Very weak, easily shattered (1 Coin)&lt;br /&gt;
:*&#039;&#039;&#039;Wood Blocks&#039;&#039;&#039;: Fairly sturdy but not hard to break (2 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;Stone Blocks&#039;&#039;&#039;: Very durable, better for pushing than breaking (3 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;TNT Blocks&#039;&#039;&#039;: Easily-broken red crates that explode with a considerable radius, sending blocks flying&lt;br /&gt;
:*&#039;&#039;&#039;Coin Blocks&#039;&#039;&#039;: Golden blocks that spit out Coins with every hit. Pretty dang sturdy, but if you destroy them, you earn a lot of Coins (50~250).&lt;br /&gt;
&lt;br /&gt;
Each stage is also littered with cyberformed scenery with blinky lights that can be blasted to revert it to normal. Doing so sends an [[Energon cube]] hurtling towards the character. If the character is accompanied by an [[Energonicon]], the cube is used to fuel its special power, activated by tapping the icon. A full Energonicon cannot make use of extra cubes, so timely tapping to spend the energy before obtaining more is key. As your characters level up, they can store more Energon cubes, up to three, which generally extend the duration of the Energonicon&#039;s effects.&lt;br /&gt;
&lt;br /&gt;
Most areas also have random destructible elements that can be blasted. The more destruction you cause, the more Coins you get to buy upgrades and explore new areas. Each level has a set length; you do not have to pop every Piggie to pass, merely survive to the end.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survive&amp;quot;? Yeah. Some Piggies are weaponized and will begin to attack shortly after appearing on-screen, even before you can retaliate. Thus, popping these Piggies (or at least upending them to throw off their aim) quickly becomes essential. You can also try to escape attacks and falling Monoliths by transforming to vehicle mode. This speeds you along a bit, but removes your ability to attack or call in partners, plus you can only maintain vehicle mode for a limited time. Attacking automatically transforms you back to robot mode. There are other obstacles that can decrease a character&#039;s health bar; lose all your life and the character is picked up by [[Astrotrain (G1)|Astrotrain]]; you can then spend some [[Gem]]s to immediately put them back into the fight, or let the timer run out and quit the level. If you quit, you will not earn Piggie points for the level, you do keep any Coins you collected. Health does not restore between levels, so if a character is low you must spend Coins to repair them. This takes them out of the game for a while, in real-time, even when the game is off. You can then repair them instantly by spending Gems, or you can skip all that and immediately restore them to full health instantly by watching an ad (up to 30 seconds long) or scanning their transformable figure (if they have one) with a [[Telepod]].&lt;br /&gt;
&lt;br /&gt;
New stages are unlocked by leveling up your characters, increasing your Rank one point with every level-up. Every 5 or 10 Rank settings lets you clear the clouds away from a new area of Piggy Island.&lt;br /&gt;
&lt;br /&gt;
Cleared stages will slowly earn Coins over real-time. Tapping on the Coins on the map adds them to your bank. After a set point they will not accrue anymore: this threshold is about four hours of real time, the maximum amount hinging on how many character Squads you&#039;ve completed. There are also randomly spawning treasure chests on the map, tap them to earn various amounts of Gems. However, roaming Eggbots will re-cyberform cleared stages, which removes their Coin bonuses. You can see which stages they are working on, how long the cyberforming process will take, and even interrupt their work (at the cost of Gems), giving you the chance to pelt an Eggbot in-level for extra Coins. Cyberforming too goes on in real-time. Once a stage is re-cyberformed, it can be played again. Note that merely peeking at an in-development will not automatically charge you Gems; you still have a choice to intercept or not.&lt;br /&gt;
&lt;br /&gt;
===Character Choices===&lt;br /&gt;
Every stage has a pre-set character you control, based on who you&#039;ve rescued so far. Every character has a different style of attack, movement speed, and armor rating. Working out the strengths and weaknesses of each character is key to high scores, and in some cases simple survival.&lt;br /&gt;
&lt;br /&gt;
New characters can be added to your roster in two different ways. In-game, most characters are held captive in a block of ice on the map, one per area, and you must &amp;quot;spend&amp;quot; a specific number of popped Piggies to break them out. You then have to play a short level with that character, and if they make it to the end, they&#039;re yours to keep. If not, they are re-frozen, but thankfully you can try again without having to spend all those hard-earned Piggy points again. There are many other characters who can be unlocked via Space Bridge Missions (see below) or Challenge Events (also see below).&lt;br /&gt;
&lt;br /&gt;
Out-of-game, this is where you can spend actual-factual money, on the [[Angry Birds Transformers (toyline)|tie-in toys]]. By placing one of the figures on a [[Telepod]] and placing &#039;&#039;that&#039;&#039; on your device&#039;s camera lens, the game reads the code on the figure and inserts it into the game for a limited amount of time (roughly 6 hours). While the characters unlocked this way are only available temporarily until unlocked via Piggie points, there is no limit on how often you can scan the figure, plus any upgrade progress is saved. You can also use this method to power-up already-unlocked characters before a stage or speed up their repairs without spending Gems; again there is no limit to the number of times you can scan (but the effects will not stack).&lt;br /&gt;
&lt;br /&gt;
;Improving characters&lt;br /&gt;
Every character can be upgraded multiple times (maximum level for characters is 15) by spending Coins and Materials, which (of course) takes them out of play for a while. Each upgrade is pre-set, increasing attack strength, armor strength, or vehicle mode duration. At certain levels, their Energon capacity is increased, and these levels vary from character to character. You can spend much-rarer Gems to make the upgrade happen instantly; the closer the upgrades are to complete, the fewer Gems you need to spend. Upgrading characters is &#039;&#039;vital&#039;&#039; as the levels get harder and harder, not to mention in the phone version you can only unlock new areas with an overall player level, which is raised by upgrading your characters. This isn&#039;t the case in the tablet version where you can spend Gold Coins to unlock new areas. You can only have one character undergoing an upgrade at a time.&lt;br /&gt;
&lt;br /&gt;
Characters can also be upgraded inside Astrotrain by customizing them with Accessories. These extra items cost Gems (or Tokens, see &amp;quot;Daily Challenges&amp;quot; below) and not only alter the characters&#039; appearance, but they boost stats, or imbue special abilities to weapons. One Accessory can be placed on a character&#039;s head, face, chest, arms and back each. Some Challenge Events have special exclusive Accessories you can&#039;t buy with Gems! As most Accessories are character-specific, see each character&#039;s page for more detailed information. &lt;br /&gt;
&lt;br /&gt;
;Call-in Buddies&lt;br /&gt;
Soon you get the option to have a second character on standby, who you can call in and have the computer control for a brief period. They enter the stage in slow motion with a massive shockwave that does damage to most everything within the blast radius, obliterating Ice Blocks but only damaging tougher targets. These characters will warp out after a few seconds, then you must wait for their meter to re-charge before calling them back in. However, there&#039;s a limit to when you are able to call in a partner; once you see [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] fly overhead, your partner&#039;s no longer available. On the other hand, the stage is close to over! But if your partner is &#039;&#039;already&#039;&#039; out when you hit that checkpoint, then they will stay active until the very end of the level, nice for really piling on the destruction.&lt;br /&gt;
&lt;br /&gt;
You get to see your partner before you start the stage, and if you don&#039;t like that character choice, you can change it by spending some Coins. Partners are either randomly generated (which can let you see characters you haven&#039;t unlocked yet), or pulled from the character rosters of your friends if you&#039;ve connected to the game via Facebook or Google+ or iTunes or whatever the social network stuff the kids are into these days is. If you called on them in the level, you can &amp;quot;thank&amp;quot; them afterward. Doing so gives the other player a nominal reward (either a Gem or 25 Coins), while not thanking them simply tells the other player that while you&#039;re grateful for the firepower assist, you don&#039;t think they deserve any actual compensation. You jerk. However this seems to be only for your friends if you use the social network support. When you don&#039;t have friends or don&#039;t believe in social media, you get random users to help, and if people use your characters and you&#039;re not friends with them via social network you don&#039;t get any rewards if they thank you.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Featured characters====&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobird]]s&lt;br /&gt;
|c1=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**[[Optimus Prime (disambiguation)|Optimus Prime]]&lt;br /&gt;
**[[Ultra Magnus (G1)|Ultra Magnus]]&lt;br /&gt;
**Energon Optimus Prime&lt;br /&gt;
**Ultimate Optimus Prime&lt;br /&gt;
**[[Nemesis Prime (G1)|Nemesis Prime]]&lt;br /&gt;
**Epic Optimus Prime&lt;br /&gt;
&lt;br /&gt;
*[[Chuck (AB)|Chuck]] as:&lt;br /&gt;
**[[Bumblebee (disambiguation)|Bumblebee]]&lt;br /&gt;
**High-Octane Bumblebee&lt;br /&gt;
**[[Hot Rod (G1)|Rodimus]]&lt;br /&gt;
&lt;br /&gt;
*[[Terence (AB)|Terence]] as:&lt;br /&gt;
**[[Heatwave (RB)|Heatwave]]&lt;br /&gt;
**[[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
**[[Ratchet (disambiguation)|Ratchet]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**Grey Slam [[Grimlock (G1)|Grimlock]]&lt;br /&gt;
**Energon Grimlock&lt;br /&gt;
**Goldbite Grimlock&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Bubbles]] as:&lt;br /&gt;
**[[Jazz (G1)|Jazz]]&lt;br /&gt;
**[[Ricochet (Headmasters)|Ricochet]]&lt;br /&gt;
**[[Blaster (G1)|Blaster]]&lt;br /&gt;
**[[Sideswipe (G1)|Sideswipe]]&lt;br /&gt;
**[[Red Alert (G1)|Red Alert]]&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Arcee (disambiguation)|Arcee]]&lt;br /&gt;
**[[Airachnid (disambiguation)|Airachnid]]&lt;br /&gt;
**[[Chromia (G1)|Chromia]]&lt;br /&gt;
&lt;br /&gt;
*The [[Blues]] as:&lt;br /&gt;
**[[Bluestreak (G1)|Bluestreak]]&lt;br /&gt;
**[[Prowl (G1)|Prowl]]&lt;br /&gt;
**[[Smokescreen (G1)|Smokescreen]]&lt;br /&gt;
&lt;br /&gt;
*[[Silver]] as:&lt;br /&gt;
**[[Windblade (G1)|Windblade]]&lt;br /&gt;
**Energon Windblade&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (disambiguation)|Drift]]&lt;br /&gt;
**[[Wheeljack (disambiguation)|Wheeljack]]&lt;br /&gt;
&lt;br /&gt;
*[[Matilda]] as:&lt;br /&gt;
**[[Nautica (G1)|Nautica]]&lt;br /&gt;
**Energon Nautica&lt;br /&gt;
&lt;br /&gt;
*???&lt;br /&gt;
**&#039;&#039;Strongarm*&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Ark (G1)|Ark]]&lt;br /&gt;
*[[Daniel (AB)|Daniel]]&lt;br /&gt;
*[[Dion]]&lt;br /&gt;
*[[Eject (G1)|Eject]]&lt;br /&gt;
*[[Guardian (disambiguation)|Guardian]]&lt;br /&gt;
*[[Hi-Q|HiQ]]{{sic}}&lt;br /&gt;
*[[Huffer (disambiguation)|Huffer]]&lt;br /&gt;
*[[Insecticon (disambiguation)|Insecticon]]&lt;br /&gt;
*[[Metroplex (disambiguation)|Metroplex]]&lt;br /&gt;
*[[Pipes (G1)|Pipes]]&lt;br /&gt;
*[[Ramhorn (G1)#Angry Birds Transformers|Ramhorn]]&lt;br /&gt;
*[[Rewind (disambiguation)|Rewind]]&lt;br /&gt;
*[[Rosanna (disambiguation)|Rosanna]]&lt;br /&gt;
*[[Steeljaw (G1)#Angry Birds Transformers|Steeljaw]]&lt;br /&gt;
*[[Stranglehold]]&lt;br /&gt;
*[[Stripes]]&lt;br /&gt;
*[[Sundor]]&lt;br /&gt;
*[[Wheelie (disambiguation)|Wheelie]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h2=[[Deceptihog]]s&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[King Pig]] as:&lt;br /&gt;
**[[Megatron (Movie)|Megatron]]&lt;br /&gt;
**Dark Megatron&lt;br /&gt;
**Ultimate Megatron&lt;br /&gt;
**[[Bludgeon (disambiguation)|Bludgeon]]&lt;br /&gt;
**[[Brawl (Movie)|Brawl]]&lt;br /&gt;
**[[Shockwave (disambiguation)|Shockwave]]&lt;br /&gt;
**Energon Shockwave&lt;br /&gt;
*[[Corporal Pig]] as:&lt;br /&gt;
**[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
**Energon Galvatron&lt;br /&gt;
**[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
*[[Chef Pig]] as:&lt;br /&gt;
**[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
**Energon Soundwave&lt;br /&gt;
**[[Soundblaster (G1)|Soundblaster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Moustache Pig]] as:&lt;br /&gt;
**[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
**Energon Lockdown&lt;br /&gt;
**[[Dead End (disambiguation)|Dead End]]&lt;br /&gt;
**[[Barricade (Movie)|Barricade]]&lt;br /&gt;
&lt;br /&gt;
*[[Minion Pig]]s as:&lt;br /&gt;
**Energon Starscream&lt;br /&gt;
**[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
**[[Acid Storm]]&lt;br /&gt;
**[[Starscream (G1)|Starscream]]&lt;br /&gt;
**[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
**[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Balo#Angry Birds Transformers|Balo]]&lt;br /&gt;
*[[Beastbox (G1)#Angry Birds Transformers|Beastbox]]&lt;br /&gt;
*[[Brunt (G1)|Brunt]]&lt;br /&gt;
*[[Buzzsaw (disambiguation)|Buzzsaw]]&lt;br /&gt;
*[[Frenzy (disambiguation)|Frenzy]]&lt;br /&gt;
*[[Full-Tilt]]&lt;br /&gt;
*[[Kremzeek#Angry Birds Transformers|Kremzeek]]&lt;br /&gt;
*[[Laserbeak (G1)#Angry Birds Transformers|Laserbeak]]&lt;br /&gt;
*[[Nemesis (disambiguation)|Nemesis]]&lt;br /&gt;
*[[Ratbat (G1)#Angry Birds Transformers|Ratbat]]&lt;br /&gt;
*[[Ravage (G1)#Angry Birds Transformers|Ravage]]&lt;br /&gt;
*[[Reflector (G1)#Angry Birds Transformers|Reflector]]&lt;br /&gt;
*[[Rumble (G1)#Angry Birds Transformers|Rumble]]&lt;br /&gt;
*[[Sentinel (G1)#Angry Birds Transformers|Sentinel]]&lt;br /&gt;
*[[Shrapnel (disambiguation)|Shrapnel]]&lt;br /&gt;
*[[Squawktalk (G1)#Angry Birds Transformers|Squawktalk]]&lt;br /&gt;
*[[Wingthing (G1)#Angry Birds Transformers|Wingthing]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h3=Others&lt;br /&gt;
|c3=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
*[[Eggbot (AB)|Eggbots]]&lt;br /&gt;
*[[Astrotrain (AB)|Astrotrain]]&lt;br /&gt;
*[[Walking Mortar Tower]]&lt;br /&gt;
*[[Professor Pig]]&lt;br /&gt;
*[[Boss Pig]]&lt;br /&gt;
*[[Unicron Pig]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Upcoming character.&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
{{anchor|Squads}}&lt;br /&gt;
;Squads&lt;br /&gt;
Completing character Squads is the key to bigger earnings, in many different ways. The more Squads you have filled out, the higher the max number of Coins unoccupied map spaces can accrue. Also, any character from a completed Squad earns a 50% Coins bonus once they finish a level.&lt;br /&gt;
&lt;br /&gt;
During many Challenge Events (see below), you can earn bonuses to your Event scores by using a character from the suggested Squad. For a while the chosen Squad changed every four hours with (mostly) randomized percentages, but currently stays set at a single squad for the duration of the Event, with a x3 score multiplier &#039;&#039;if&#039;&#039; the character has been &amp;quot;Promoted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Rescue Bots&#039;&#039;&#039;&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Heatwave&lt;br /&gt;
*Ratchet&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Instruments of Destruction&#039;&#039;&#039;&lt;br /&gt;
*Soundwave&lt;br /&gt;
*Soundblaster&lt;br /&gt;
*Blaster&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Target: 2006&#039;&#039;&#039;&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Galvatron&lt;br /&gt;
*Jazz&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Pure Warriors&#039;&#039;&#039;&lt;br /&gt;
*Lockdown&lt;br /&gt;
*Energon Lockdown&lt;br /&gt;
*Brawl&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Seekers&#039;&#039;&#039;&lt;br /&gt;
*Energon Starscream&lt;br /&gt;
*Thundercracker&lt;br /&gt;
*Skywarp&lt;br /&gt;
*Starscream&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Energon Fueled&#039;&#039;&#039;&lt;br /&gt;
*Energon Grimlock&lt;br /&gt;
*Energon Soundwave&lt;br /&gt;
*Energon Galvatron&lt;br /&gt;
*Energon Optimus Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Variant Versions&#039;&#039;&#039;&lt;br /&gt;
*Ultimate Megatron&lt;br /&gt;
*Ultimate Optimus Prime&lt;br /&gt;
*Goldbite Grimlock&lt;br /&gt;
*High Octane Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
*Bludgeon&lt;br /&gt;
*Sentinel Prime&lt;br /&gt;
*Grey Slam Grimlock&lt;br /&gt;
*Dark Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*Arcee&lt;br /&gt;
*Airachnid&lt;br /&gt;
*Windblade&lt;br /&gt;
*Chromia&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Brothers in Armor&#039;&#039;&#039;&lt;br /&gt;
*Prowl&lt;br /&gt;
*Bluestreak&lt;br /&gt;
*Smokescreen&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Iconic Transformer&#039;&#039;&#039;&lt;br /&gt;
*Epic Optimus Prime&lt;br /&gt;
*Nemesis Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Hotrods&#039;&#039;&#039;&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Dead End&lt;br /&gt;
*Ricochet&lt;br /&gt;
*Drift&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Cybertronians&#039;&#039;&#039;&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Acid Storm&lt;br /&gt;
*Sunstorm&lt;br /&gt;
*Trypticon&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Wreckers&#039;&#039;&#039;&lt;br /&gt;
*Wheeljack&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Rodimus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Enslavers&#039;&#039;&#039;&lt;br /&gt;
*Scorponok&lt;br /&gt;
*Barricade&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Speedsters&#039;&#039;&#039;&lt;br /&gt;
*Sideswipe&lt;br /&gt;
*Red Alert&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Energized&#039;&#039;&#039;&lt;br /&gt;
*Energon Windblade&lt;br /&gt;
*Energon Shockwave&lt;br /&gt;
*Energon Nautica&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Femme Fatale&lt;br /&gt;
*Nautica&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
[[File:ABTF-screen MaterialSilo.jpg|right|thumb|300px|]]&lt;br /&gt;
Materials are special items earned by successfully completing stages, Missions, and Daily Quests, stored in the Silo. These are used to create Energonicons (and other prizes) at [[Professor Pig]]&#039;s lab, and to upgrade your characters.&lt;br /&gt;
&lt;br /&gt;
The amount of Materials you can store is dictated by the level of the Silo. The Silo can be upgraded using Coins and Materials, which not only lets you store larger numbers and higher levels of Materials, but increases the number and rarity of Materials rewarded upon stage completion. Any Materials won that exceed the Silo&#039;s capacity are converted to Coins. The Silo&#039;s maximum level was 15, but a fall 2017 update further increased the storage capacity the silo can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Material Level&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Autobird Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Deceptihog Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|[[Birdium]]&lt;br /&gt;
|[[Pig Iron]]&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|[[Autocog]]&lt;br /&gt;
|[[Deceptigear]]&lt;br /&gt;
|15&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|[[Anger Chip]]&lt;br /&gt;
|[[Badness Processor]]&lt;br /&gt;
|12&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|[[Super Rareium]]&lt;br /&gt;
|Super Rareium&lt;br /&gt;
|5&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Bridge Missions===&lt;br /&gt;
In addition to the stages, there are [[space bridge|Space Bridge]] Missions that your freed characters can complete in order to earn Materials, Coins, Gems, or even new characters (Arcee, Airachnid, Prowl, and Bluestreak). There are three Space Bridges difficulties —Easy, Medium, and Hard— progressively unlocked by clearing more of the map of clouds. Each Space Bridge also has three Missions to choose from when open, with three different time requirements: the longer the Mission, the better the potential prizes. &lt;br /&gt;
&lt;br /&gt;
Missions are &amp;quot;played&amp;quot; by selecting up to three characters from your available roster to participate. The Easy Bridge lets you send two characters for free, the other two only one, and sending any more requires Gem spending. Easy And Medium cost 100 Gems per extra character, and Hard 200, and given you &#039;&#039;might&#039;&#039; get back a grand total of 20 Gems even at the highest prize levels that is compltely not worth it. Characters who are taking part in Missions are basically gone for the duration, unable to be played in normal stages (and sometimes Challenge Events) until the Mission timer runs out. You can cut the Mission short by spending Gems.&lt;br /&gt;
&lt;br /&gt;
Every Mission has a &amp;quot;type&amp;quot; icon: a light bulb (intelligence), a magnifying glass (investigation), or a missile (firepower), which helps the player determine which character would be most suited for completing it. The higher the level your character is at, the better the character is and the higher they&#039;ll score. Once you have your character(s) selected, you are able to use popped Pigs as &amp;quot;reinforcements&amp;quot; to lower the Mission timer to a minimum of half the original runtime (which can easily cost thousands of Pig points, but those are really easy to amass).&lt;br /&gt;
&lt;br /&gt;
When the Mission is completed, the result screen bar fills up, earning you a key for every &amp;quot;level&amp;quot;, up to five total (you always automatically get one key regardless of performance). You also (usually) have the option to watch an ad to earn one additional key. These keys are used to unlock the five prize boxes presented to you. The potential prizes are quickly shown before being wrapped in gift boxes and spun around randomly, thus you must blindly select a present and hope for the best. If you don&#039;t have enough keys to unlock all five prizes, you can spend Gems (because of course you can) to collect the remaining presents (10 for Easy, 20 for Medium, and 30 for Hard), but this is really only worth it for unlocking new characters or if you &#039;&#039;really really&#039;&#039; need that [[Super Rareium]] &#039;&#039;right now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Given how many characters you can amass, this is a pretty simple way to gather Materials, tons of Coins, and even Gems over time with minimal effort.&lt;br /&gt;
&lt;br /&gt;
===Ads and upsells===&lt;br /&gt;
[[File:ABTF-screen BuyGems.jpg|right|thumb|300px|Keep in mind the average, decent Accessory costs are roughly 400 Gems. Better ones 800~1000 or so.]]&lt;br /&gt;
It&#039;s a free game, so how does Rovio make its money? By copious amounts of ads (largely for other games) and by enticing you to spend real currency on in-game currency.&lt;br /&gt;
&lt;br /&gt;
The ads can actually have a gameplay effect, in a disturbingly clever move. After completing a stage, you are given the option to watch a short video ad; doing so doubles your end-of-stage rewards. When choosing a partner for a stage, you will also get a prompt to watch an ad; doing so gives your partner a one-stage stat boost and ups the amount of time they can stay in-play. However, you can only watch so many ads within a set amount of time, so choose which bonuses you go for wisely. You can also watch an ad to repair a character instantly; there does not appear to be any limit to this. And of course, ads may pop up anyway unless a purchase is made.&lt;br /&gt;
&lt;br /&gt;
Spending real monies allows you to buy large numbers of Gems, which are used to buy Accessories, speed up character upgrades and repairs, interrupt the Eggbot terraforming to make a stage playable sooner, and about a billion other small things all over the game. Gem packages range from 150 for $4.49 US to 5200 for &#039;&#039;&#039;&#039;&#039;$89.99&#039;&#039;&#039;&#039;&#039; which what the hell who even spends that much money on these things?! And considering that mere &#039;&#039;accessories&#039;&#039;, can run up to 1000 crystals, with most of the &amp;quot;buddy character&amp;quot; ones in the 850 range? Yeesh. From time to time there will be &amp;quot;sales&amp;quot; which either cut the prices down a bit or give you more Gems in each package, but come on.&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, according to many reviewers, if you had to do a wipe or ever lose your files for some reason, you can lose all your progress. People have gotten their characters leveled up to the max. Which costs hundreds of thousands of gold coins or thousands of gems (read: lots and lots of grinding or real monies) only for it to be all for naught. But now that&#039;s not much of a problem since you can cloud save your progress with the Game Center on IOS or a Facebook account on Android.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Events===&lt;br /&gt;
Starting in late 2015, the game introduced Challenge Events, five-to-ten-day-long themed events with the lure of prizes including unique unlockable characters and Accessories. While sparse at first, by mid-2016 events were popping up &#039;&#039;really&#039;&#039; frequently.&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF-screen ChallengeEvent.jpg|left|300px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Each day of an Event, the player is pit against 19 randomly-selected others (across the whole player base!) in a race to tally the most points within 24 hours by destroying as many of a specific object or enemy as possible in separate event stages. Entering a Challenge stage takes one &amp;quot;battery&amp;quot; of energy from the Challenge selection; the player starts with four, and spent batteries will recharge after an hour, one at a time. &#039;&#039;Of course&#039;&#039; you can spend Gems to speed up the process and instantly go back to four full batteries, but that cost increases every time: the first recharge costs 10 Gems, the next 20, then 40, 60, 80, then up to 100 for each recharge. Thankfully, that charge resets to the lowest amount each new day of the event.&lt;br /&gt;
&lt;br /&gt;
In the earliest events, players could only take a single already-unlocked character and an [[Energonicon]] into the event with them. Eventually this changed, and depending on the event, you might be able to choose from your entire roster of unlocked characters, only certain members you&#039;ve unlocked that match the event theme, or even &amp;quot;trial&amp;quot; characters you don&#039;t have yet who you can permanently unlock for the first time through the event you&#039;re playing there and now. Sometimes you can choose two characters and swap back and forth between the two (with a delay in recall time, of course). In some events, choosing characters from specific Teams and a specific Energonicon will add a percentage bonus to your final score, though given the potential dangers, one must take care to decide if the bonus is worth it if the bonus-giving characters aren&#039;t well-suited to taking out the target of choice for the day.&lt;br /&gt;
&lt;br /&gt;
In 2017, the bonus scoring was changed to use &amp;quot;Sparks&amp;quot; won in Daily Challenges and awarded as Event prizes. By spending Sparks, you could &amp;quot;promote&amp;quot; a character, giving them an extra 5% bonus to your score per &amp;quot;rank&amp;quot; at the end of a run. Naturally, the higher the rank, the more Sparks you need. Selecting characters from the bonus Squad (which does not change for the duration of the event) given them a x3 multiplier to their Promotion bonuses.&lt;br /&gt;
&lt;br /&gt;
Challenges are rewarded with Tokens, earned by reaching certain target milestones (up to 550 per day, now increased to a casually impossible 2500 from April 2017), and according to your rank at the end of the 24-hour period (from 1000 to 100). These Tokens carry over from prior days&#039; challenges up until the end of the promotion, and can be spent on prizes, including Coins, Accessories, and even new characters. Accessories are often less costly to obtain in Challenges than via normal Gem purchase. There is a 1 to 3 day token exchange period after each event ends, so some can spend the tokens they may have won from the final day&#039;s competition... and any &#039;&#039;new&#039;&#039; Tokens awarded through Daily Challenges during the exchange period.&lt;br /&gt;
&lt;br /&gt;
Tokens are not currently able to be saved between different Challenge Events, but representatives from Rovio/[[Exient]] have raised it as a possibility, especially given how frequent the events have become.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a rundown of the history of Challenge Events, see [[Angry Birds Transformers (mobile game)/Challenge Events]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Quests===&lt;br /&gt;
[[File:ABTF-screen DailyQuest.jpg|right|thumb|300px|]]&lt;br /&gt;
Starting in September 2016, the game added Daily Quests, which are like the normal Achievements, but on a much smaller scale. Every 24 hours (starting at midnight via the clock on the player&#039;s device), eight randomized Quests are opened up, each earning a small prize for completion.&lt;br /&gt;
&lt;br /&gt;
Quests can range from simple stuff like visiting a certain area so many times, destroying enough Pigs or blocks, creating enough items at the Lab, etc, to more difficult feats like pulling off enough slow-mo [[Monolith]] dodges, entering Astrotrain while scarmbled, or racking up enough damage while in fast-forward at the [[Piggy Island|Cobalt Plateaus]]. The prizes are similarly random, with Pig Points, Coins, Gems, Materials, and even Tokens (only during Challenge Events) available.&lt;br /&gt;
&lt;br /&gt;
There is also a ninth Quest with a four-part prize, earned only by completing all eight other Quests within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of Sparks, many quests were dropped completely (but some of them made a comback), and all daily quests always have these quests: Thank 5 buddies after events, collect 30 Energon cubes, craft something in the Pig Lab, and pop 300 pigs. And the final prize is always a generous 10 gems,  250 pigs, 15000 coins, and &amp;lt;s&amp;gt;500&amp;lt;/s&amp;gt; 400 spark.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jenga stage===&lt;br /&gt;
Down at the beach, there&#039;s the Jenga stage, shaped like the large [[Hal|Grimlock Bird]] Jenga toy that you could buy in stores. This mini-game remains locked until you use an unlocking code found in any of the &#039;&#039;Angry Birds Transformers Jenga&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
Once open, this stage is a fair bit different. First you pick a Driver and a Gunner from a fixed set of characters (unaffected by who you have unlocked or away on Missions or upgrading). The Driver then travels along a path, gathering free-floating Coins and smashing through block towers. There are holes in the path, so sometimes you need to hit the turbo button for a burst of speed to carry you over. The turbo boost will drain quickly, so overuse can leave you dry when the big jump comes up. The goal is to gather as many coins and clear out as many blocks as possible and make it to the end for a higher score. Falling into a pit doesn&#039;t end the level, it just ends the Driver&#039;s turn and makes the Gunner&#039;s turn that little bit more difficult.&lt;br /&gt;
&lt;br /&gt;
The Gunner then runs through a different path further out, and their job is to clear out as many blocks from inside the giant Grimlock Bird frame with their firepower. Naturally, this is easier if the Driver has cleared out the block towers that stood between the Gunner path and the frame. The more blocks that are destroyed or at least knocked completely out of the frame, the higher your score.&lt;br /&gt;
&lt;br /&gt;
So why do this? Your Jenga scores accumulate over the course of 24 hours, and reaching 300 points nets you a prize. Often this is just a sum of Coins, no big whoop. But it&#039;s worth checking back every day, because the prize changes every 24 hours, and sometimes it&#039;s a small cache of Gems. Spending five minutes to get 10 Gems isn&#039;t bad, given how stingy the game can be with giving away the premium currency. Also, what happens in Jenga mode counts towards your Daily Quests: every mile you walk or drive, every block you smash, and every time you finish the &amp;quot;event&amp;quot;. It can be a very quick way to knock out a couple of Quests at no cost other than a few minutes&#039; time.&lt;br /&gt;
&lt;br /&gt;
{{note|Bumblebee seems to be the best choice for the Driver, while Bludgeon works best as the Gunner thanks to his wide multi-shot cannon, though characters with rapid-fire attacks can really clean up if they can equip explosive rounds (like Energon Starscream). The available characters in Jenga mode has changed over the course of the game, eliminating certain characters whose weapons are designed for easy mass block destruction.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sparkrun===&lt;br /&gt;
[[File:ABTFScreen-Sparkrun.jpg|thumb|250px]]&lt;br /&gt;
Introduced March 2017, the Sparkrun lets you earn Spark (Only Spark; you don&#039;t earn any pigs or coins in this mode) by destroying everything you can in a special extra-long stage that goes through five random areas, with transitions through caves. You select three characters, and should your first &#039;bot go down, the next one you selected takes his place. You can also use a random character specially power-boosted for the Sparkrun. Promoted characters can also be used to increase the final score, which you&#039;ll need as they may not be enough stuff to get all the Spark in the level alone. Earn enough spark and the next difficulty level will be unlocked, each level adding 10 additional Spark to the initial 100, and increasing the damage of offensive pigs.&lt;br /&gt;
&lt;br /&gt;
Gold blocks give the most amount of spark points, so be sure to destroy all of them!&lt;br /&gt;
&lt;br /&gt;
Watch out for pigs with special buffs, like those that deal painfully more damage, regenerate health, shielded pigs immune to small arms fire, fast pigs, and health buffed pigs!&lt;br /&gt;
&lt;br /&gt;
The Sparkrun can be played once a day, but can be reactivated for 100 gems.&lt;br /&gt;
&lt;br /&gt;
As of a June update, many improvements were made. All enemies and missiles now give points when before only ground pigs and blocks gave points. Spark scoring has been rebalanced, making it easier to earn the max amount of Spark in higher difficulties. A fourth character slot can be unlocked for 1000 gems. And more importantly, the game is much, much less likely to crash in the middle of a Sparkrun.&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
In a September 2017 update, Crates were introduced which give various prizes, which fall under five rarities. Steel Crates give common, uncommon, or rare prizes that can be claimed for free every # hours or purchased for 15000 coins each; &#039;&#039;finally&#039;&#039; something to spend the coins you&#039;ve stockpiled in the millions on. Purchasing ten at a time gives a guaranteed Rare prize.  Gold Crates can give rare, epic, or legendary prizes, and can be purchased for 200 Gems each. Purchasing ten at a time is 5% off and gives a guaranteed epic prize. &lt;br /&gt;
&lt;br /&gt;
The possible prizes by rartiy:&lt;br /&gt;
*Common: Coins, 1-star accessory, Pigs, Tokens (~30~), Gems (2-3), Materials &lt;br /&gt;
*Uncommon: Coins, Materials&lt;br /&gt;
*Rare: Coins(~14500~), Spark, Tokens, 2~3-star Accessory upgrade&lt;br /&gt;
*Epic: 3-star accessory, 3-star accessory upgrade, Gems (~200~)&lt;br /&gt;
*Legendary: Instant upgrade&lt;br /&gt;
&lt;br /&gt;
Speaking of accessories, this update revamps the accessory system; Gem costs are significantly reduced, although this means token costs of accessories in Challenge Events no longer reflects their gem costs. New accessories are introduced (and old accessories waaay back in 2014 are re-introduced). Accessories no longer have a visible star rating; instead their effects can be upgraded via crate prizes.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is the second &#039;&#039;Angry Birds&#039;&#039; crossover game, the first being with the undisputed king of cross-promotion, &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039;.&lt;br /&gt;
* This is also the second 3D &#039;&#039;Angry Birds&#039;&#039; title, with prior games using 2D graphics save the racing game &#039;&#039;Angry Birds Go!&#039;&#039; (which also got a [[Hasbro]] toyline).&lt;br /&gt;
* You can alter a device&#039;s time to make the upgrades, Missions and other timed aspects go faster, although if you go too far or revert to current time, you&#039;ll get an error message about &amp;quot;Time travel detected! Your characters have suffered&amp;quot; and you&#039;ll be slapped on the wrist by getting them downgraded in relation to how far away from real time you were. So maybe don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
This game is loaded with tiny jokes and references to Transformers lore.&lt;br /&gt;
&lt;br /&gt;
* The character designs pull from a broad mix of generations. While (obviously) [[The Transformers (franchise)|Generation 1]] gets the most representation, there are also elements from the [[Live-action film series|live-action movies]], &#039;&#039;[[Transformers: Rescue Bots (franchise)|Rescue Bots]]&#039;&#039; and &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;. Each character also has a number of wearable accessories, many of which are based on wider &#039;&#039;Transformers&#039;&#039; lore. (See individual character pages for the rundown on each.)&lt;br /&gt;
*The initial loading screen has numerous nods to more specific (and occasionally obscure) bits of Transformers lore:&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*&amp;quot;[[Mechanical Difficulties!|Crowning Grimlock]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rhyming with [[Wheelie (G1)|Wheelie]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Target: 2006|Targeting 2006]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Seeing if we&#039;ve got [[The Touch]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[More than Meets the Eye, Part 2|Dueling on dams]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebuilding [[Guardian (Marvel)|Guardian]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Transformers: All Hail Megatron|Hailing Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Pouring water on [[scraplet]]s&amp;quot;&lt;br /&gt;
:*&amp;quot;Practicing [[Metallikato]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Crashing the [[Ark (G1)|Ark]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebooting [[Teletraan (disambiguation)|Teletraan 1]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Spying on [[Soundwave (disambiguation)|Soundwave]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Unlocking Lockdown&amp;quot;&lt;br /&gt;
:*&amp;quot;Having a taste of our own electro-medicine&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Ultimate Doom, Part 1|Satisfying logic circuits]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Atlantis, Arise!|Enjoying hospitality]] of [[Sub-Atlantica]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Day of the Machines|Detecting a rat named Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Return of the Dino Bot|Thanking the Eggspark for hot, brown water]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Trying out [[Jet judo|Jet Judo]]&amp;quot;&lt;br /&gt;
:*&amp;quot;De-stinging the Stinger&amp;quot;&lt;br /&gt;
:*&amp;quot;Transforming Jazz. Fiddly!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
* The music for the game was composed by [[Vince DiCola]] (with [[Kenny Meriedeth]]), who did the score for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* Pig City events have [[:File:Cybertronsoundwave.jpg|Soundwave lamposts]] and purple Cybertronian shuttles strewn all over the level that can be easily destroyed.&lt;br /&gt;
* The (removed) building for friend activity resembles [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s city mode. But it returned in a different location as the new Sparkrun node.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cnet.com/news/angry-birds-transformers-takes-wing-as-new-app-and-toys/ Angry Birds Transformers takes wing as new app and toys]&lt;br /&gt;
* [http://transformers.angrybirds.com/ Official Website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Angry Birds}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1189186</id>
		<title>Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1189186"/>
		<updated>2017-06-29T04:06:44Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-ABTF}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Angry Birds Transformers&#039;&#039;&lt;br /&gt;
|image=Angry birds transformers.jpg&lt;br /&gt;
|caption=It&#039;s happening.&lt;br /&gt;
|developer=[[Rovio]] &amp;amp; [[Exient]]&lt;br /&gt;
|publisher=Rovio Mobile&lt;br /&gt;
|date=[[October 15]], 2014 (iOS)&amp;lt;br&amp;gt;[[October 30]], 2014 (Android)&lt;br /&gt;
|platforms=Apple iOS 7+ (iPad, iPhone)&amp;lt;br&amp;gt;Android&lt;br /&gt;
|ratings=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Angry Birds Transformers&#039;&#039;&#039;&#039;&#039; is a mobile app for both iPhone and Android platforms developed and published by [[Rovio]]. It is a themed version of the developer&#039;s mega-popular mobile game &#039;&#039;[[Wikipedia:Angry Birds|Angry Birds]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The [[AllSpark#Angry Birds Transformers continuity family|Allspark Egg]] has landed on [[Piggy Island]], transforming its dueling inhabitants and giving them bodies and powers based on the Transformers: the birds of the [[Flock]] become [[Autobird]]s and the [[Bad Piggies]] the [[Deceptihog]]s. The two sides briefly continue their struggle with these new powers until they are both threatened by another transformed group, the [[Eggbot (AB)|Eggbot]]s, who seek to transform all of Piggy Island into metal, backed by countless robotized [[Minion Pig]]s.&lt;br /&gt;
&lt;br /&gt;
Most of the Autobirds and all of the Deceptihogs are captured leaving only [[Red (AB)|Red]] (who has the powers of [[Optimus Prime (disambiguation)|Optimus Prime]]) free. The leader of the Flock (you know him well) heads out to free the Autobirds &#039;&#039;and&#039;&#039; Deceptihogs, for only by joining forces can they restore Piggy Island to normal!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a deviation from the normal &#039;&#039;Angry Birds&#039;&#039; formula, but the core goal, toppling block towers to pop the Bad Piggies on them, is the same.&lt;br /&gt;
&lt;br /&gt;
Once you select an available stage from the map of Piggie Island, your character runs along the foreground at a set speed, as block towers scroll by in the background. By tapping the screen, your character takes aim and fires their weapon. You can also hold-and-drag to fire in a spread (if the character&#039;s weapon isn&#039;t a single-shot blast), or press the &amp;quot;Auto&amp;quot; button to let the computer do the targeting for you (though it isn&#039;t very  efficient). The trick is to quickly determine which blocks in the structure are best to destroy/shove to cause a domino effect, toppling them and popping the Piggies by dropping blocks on them or making them fall far enough. (Remember, weaker blocks are not always the best target!) You can also attack the Piggies directly; in fact, some characters specialize in this more direct approach!&lt;br /&gt;
&lt;br /&gt;
Block types include:&lt;br /&gt;
:*&#039;&#039;&#039;Ice Blocks&#039;&#039;&#039;: Very weak, easily shattered (1 Coin)&lt;br /&gt;
:*&#039;&#039;&#039;Wood Blocks&#039;&#039;&#039;: Fairly sturdy but not hard to break (2 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;Stone Blocks&#039;&#039;&#039;: Very durable, better for pushing than breaking (3 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;TNT Blocks&#039;&#039;&#039;: Easily-broken red crates that explode with a considerable radius, sending blocks flying&lt;br /&gt;
:*&#039;&#039;&#039;Coin Blocks&#039;&#039;&#039;: Golden blocks that spit out Coins with every hit. Pretty dang sturdy, but if you destroy them, you earn a lot of Coins (50~250).&lt;br /&gt;
&lt;br /&gt;
Each stage is also littered with cyberformed scenery with blinky lights that can be blasted to revert it to normal. Doing so sends an [[Energon cube]] hurtling towards the character. If the character is accompanied by an [[Energonicon]], the cube is used to fuel its special power, activated by tapping the icon. A full Energonicon cannot make use of extra cubes, so timely tapping to spend the energy before obtaining more is key. As your characters level up, they can store more Energon cubes, up to three, which generally extend the duration of the Energonicon&#039;s effects.&lt;br /&gt;
&lt;br /&gt;
Most areas also have random destructible elements that can be blasted. The more destruction you cause, the more Coins you get to buy upgrades and explore new areas. Each level has a set length; you do not have to pop every Piggie to pass, merely survive to the end.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survive&amp;quot;? Yeah. Some Piggies are weaponized and will begin to attack shortly after appearing on-screen, even before you can retaliate. Thus, popping these Piggies (or at least upending them to throw off their aim) quickly becomes essential. You can also try to escape attacks and falling Monoliths by transforming to vehicle mode. This speeds you along a bit, but removes your ability to attack or call in partners, plus you can only maintain vehicle mode for a limited time. Attacking automatically transforms you back to robot mode. There are other obstacles that can decrease a character&#039;s health bar; lose all your life and the character is picked up by [[Astrotrain (G1)|Astrotrain]]; you can then spend some [[Gem]]s to immediately put them back into the fight, or let the timer run out and quit the level. If you quit, you will not earn Piggie points for the level, you do keep any Coins you collected. Health does not restore between levels, so if a character is low you must spend Coins to repair them. This takes them out of the game for a while, in real-time, even when the game is off. You can then repair them instantly by spending Gems, or you can skip all that and immediately restore them to full health instantly by watching an ad (up to 30 seconds long) or scanning their transformable figure (if they have one) with a [[Telepod]].&lt;br /&gt;
&lt;br /&gt;
New stages are unlocked by leveling up your characters, increasing your Rank one point with every level-up. Every 5 or 10 Rank settings lets you clear the clouds away from a new area of Piggy Island.&lt;br /&gt;
&lt;br /&gt;
Cleared stages will slowly earn Coins over real-time. Tapping on the Coins on the map adds them to your bank. After a set point they will not accrue anymore: this threshold is about four hours of real time, the maximum amount hinging on how many character Squads you&#039;ve completed. There are also randomly spawning treasure chests on the map, tap them to earn various amounts of Gems. However, roaming Eggbots will re-cyberform cleared stages, which removes their Coin bonuses. You can see which stages they are working on, how long the cyberforming process will take, and even interrupt their work (at the cost of Gems), giving you the chance to pelt an Eggbot in-level for extra Coins. Cyberforming too goes on in real-time. Once a stage is re-cyberformed, it can be played again. Note that merely peeking at an in-development will not automatically charge you Gems; you still have a choice to intercept or not.&lt;br /&gt;
&lt;br /&gt;
===Character Choices===&lt;br /&gt;
Every stage has a pre-set character you control, based on who you&#039;ve rescued so far. Every character has a different style of attack, movement speed, and armor rating. Working out the strengths and weaknesses of each character is key to high scores, and in some cases simple survival.&lt;br /&gt;
&lt;br /&gt;
New characters can be added to your roster in two different ways. In-game, most characters are held captive in a block of ice on the map, one per area, and you must &amp;quot;spend&amp;quot; a specific number of popped Piggies to break them out. You then have to play a short level with that character, and if they make it to the end, they&#039;re yours to keep. If not, they are re-frozen, but thankfully you can try again without having to spend all those hard-earned Piggy points again. There are many other characters who can be unlocked via Space Bridge Missions (see below) or Challenge Events (also see below).&lt;br /&gt;
&lt;br /&gt;
Out-of-game, this is where you can spend actual-factual money, on the [[Angry Birds Transformers (toyline)|tie-in toys]]. By placing one of the figures on a [[Telepod]] and placing &#039;&#039;that&#039;&#039; on your device&#039;s camera lens, the game reads the code on the figure and inserts it into the game for a limited amount of time (roughly 6 hours). While the characters unlocked this way are only available temporarily until unlocked via Piggie points, there is no limit on how often you can scan the figure, plus any upgrade progress is saved. You can also use this method to power-up already-unlocked characters before a stage or speed up their repairs without spending Gems; again there is no limit to the number of times you can scan (but the effects will not stack).&lt;br /&gt;
&lt;br /&gt;
;Improving characters&lt;br /&gt;
Every character can be upgraded multiple times (maximum level for characters is 15) by spending Coins and Materials, which (of course) takes them out of play for a while. Each upgrade is pre-set, increasing attack strength, armor strength, or vehicle mode duration. At certain levels, their Energon capacity is increased, and these levels vary from character to character. You can spend much-rarer Gems to make the upgrade happen instantly; the closer the upgrades are to complete, the fewer Gems you need to spend. Upgrading characters is &#039;&#039;vital&#039;&#039; as the levels get harder and harder, not to mention in the phone version you can only unlock new areas with an overall player level, which is raised by upgrading your characters. This isn&#039;t the case in the tablet version where you can spend Gold Coins to unlock new areas. You can only have one character undergoing an upgrade at a time.&lt;br /&gt;
&lt;br /&gt;
Characters can also be upgraded inside Astrotrain by customizing them with Accessories. These extra items cost Gems (or Tokens, see &amp;quot;Daily Challenges&amp;quot; below) and not only alter the characters&#039; appearance, but they boost stats, or imbue special abilities to weapons. One Accessory can be placed on a character&#039;s head, face, chest, arms and back each. Some Challenge Events have special exclusive Accessories you can&#039;t buy with Gems! As most Accessories are character-specific, see each character&#039;s page for more detailed information. &lt;br /&gt;
&lt;br /&gt;
;Call-in Buddies&lt;br /&gt;
Soon you get the option to have a second character on standby, who you can call in and have the computer control for a brief period. They enter the stage in slow motion with a massive shockwave that does damage to most everything within the blast radius, obliterating Ice Blocks but only damaging tougher targets. These characters will warp out after a few seconds, then you must wait for their meter to re-charge before calling them back in. However, there&#039;s a limit to when you are able to call in a partner; once you see [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] fly overhead, your partner&#039;s no longer available. On the other hand, the stage is close to over! But if your partner is &#039;&#039;already&#039;&#039; out when you hit that checkpoint, then they will stay active until the very end of the level, nice for really piling on the destruction.&lt;br /&gt;
&lt;br /&gt;
You get to see your partner before you start the stage, and if you don&#039;t like that character choice, you can change it by spending some Coins. Partners are either randomly generated (which can let you see characters you haven&#039;t unlocked yet), or pulled from the character rosters of your friends if you&#039;ve connected to the game via Facebook or Google+ or iTunes or whatever the social network stuff the kids are into these days is. If you called on them in the level, you can &amp;quot;thank&amp;quot; them afterward. Doing so gives the other player a nominal reward (either a Gem or 25 Coins), while not thanking them simply tells the other player that while you&#039;re grateful for the firepower assist, you don&#039;t think they deserve any actual compensation. You jerk. However this seems to be only for your friends if you use the social network support. When you don&#039;t have friends or don&#039;t believe in social media, you get random users to help, and if people use your characters and you&#039;re not friends with them via social network you don&#039;t get any rewards if they thank you.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Featured characters====&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobird]]s&lt;br /&gt;
|c1=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**[[Optimus Prime (disambiguation)|Optimus Prime]]&lt;br /&gt;
**[[Ultra Magnus (G1)|Ultra Magnus]]&lt;br /&gt;
**Energon Optimus Prime&lt;br /&gt;
**Ultimate Optimus Prime&lt;br /&gt;
**[[Nemesis Prime (G1)|Nemesis Prime]]&lt;br /&gt;
**Epic Optimus Prime&lt;br /&gt;
&lt;br /&gt;
*[[Chuck (AB)|Chuck]] as:&lt;br /&gt;
**[[Bumblebee (disambiguation)|Bumblebee]]&lt;br /&gt;
**High-Octane Bumblebee&lt;br /&gt;
**[[Hot Rod (G1)|Rodimus]]&lt;br /&gt;
&lt;br /&gt;
*[[Terence (AB)|Terence]] as:&lt;br /&gt;
**[[Heatwave (RB)|Heatwave]]&lt;br /&gt;
**[[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
**[[Ratchet (disambiguation)|Ratchet]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**Grey Slam [[Grimlock (G1)|Grimlock]]&lt;br /&gt;
**Energon Grimlock&lt;br /&gt;
**Goldbite Grimlock&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Bubbles]] as:&lt;br /&gt;
**[[Jazz (G1)|Jazz]]&lt;br /&gt;
**[[Ricochet (Headmasters)|Ricochet]]&lt;br /&gt;
**[[Blaster (G1)|Blaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Arcee (disambiguation)|Arcee]]&lt;br /&gt;
**[[Airachnid (disambiguation)|Airachnid]]&lt;br /&gt;
**[[Chromia (G1)|Chromia]]&lt;br /&gt;
&lt;br /&gt;
*The [[Blues]] as:&lt;br /&gt;
**[[Bluestreak (G1)|Bluestreak]]&lt;br /&gt;
**[[Prowl (G1)|Prowl]]&lt;br /&gt;
**[[Smokescreen (G1)|Smokescreen]]&lt;br /&gt;
&lt;br /&gt;
*[[Silver]] as:&lt;br /&gt;
**[[Windblade (G1)|Windblade]]&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (disambiguation)|Drift]]&lt;br /&gt;
**[[Wheeljack (disambiguation)|Wheeljack]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Daniel (AB)|Daniel]]&lt;br /&gt;
*[[Dion]]&lt;br /&gt;
*[[Eject (G1)|Eject]]&lt;br /&gt;
*[[Guardian (disambiguation)|Guardian]]&lt;br /&gt;
*[[Hi-Q|HiQ]]{{sic}}&lt;br /&gt;
*[[Huffer (disambiguation)|Huffer]]&lt;br /&gt;
*[[Insecticon (disambiguation)|Insecticon]]&lt;br /&gt;
*[[Metroplex (disambiguation)|Metroplex]]&lt;br /&gt;
*[[Pipes (G1)|Pipes]]&lt;br /&gt;
*[[Ramhorn (G1)#Angry Birds Transformers|Ramhorn]]&lt;br /&gt;
*[[Rewind (disambiguation)|Rewind]]&lt;br /&gt;
*[[Rosanna (disambiguation)|Rosanna]]&lt;br /&gt;
*[[Steeljaw (G1)#Angry Birds Transformers|Steeljaw]]&lt;br /&gt;
*[[Stranglehold]]&lt;br /&gt;
*[[Stripes]]&lt;br /&gt;
*[[Sundor]]&lt;br /&gt;
*[[Wheelie (disambiguation)|Wheelie]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h2=[[Deceptihog]]s&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[King Pig]] as:&lt;br /&gt;
**[[Megatron (Movie)|Megatron]]&lt;br /&gt;
**Dark Megatron&lt;br /&gt;
**Ultimate Megatron&lt;br /&gt;
**[[Bludgeon (disambiguation)|Bludgeon]]&lt;br /&gt;
**[[Brawl (Movie)|Brawl]]&lt;br /&gt;
**[[Shockwave (disambiguation)|Shockwave]]&lt;br /&gt;
&lt;br /&gt;
*[[Corporal Pig]] as:&lt;br /&gt;
**[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
**Energon Galvatron&lt;br /&gt;
**[[Scorponok (G1)|Scorponok]]*&lt;br /&gt;
&lt;br /&gt;
*[[Chef Pig]] as:&lt;br /&gt;
**[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
**Energon Soundwave&lt;br /&gt;
**[[Soundblaster (G1)|Soundblaster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Moustache Pig]] as:&lt;br /&gt;
**[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
**Energon Lockdown&lt;br /&gt;
**[[Dead End (disambiguation)|Dead End]]&lt;br /&gt;
**[[Barricade (Movie)|Barricade]]*&lt;br /&gt;
&lt;br /&gt;
*[[Minion Pig]]s as:&lt;br /&gt;
**Energon Starscream&lt;br /&gt;
**[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
**[[Acid Storm]]&lt;br /&gt;
**[[Starscream (G1)|Starscream]]&lt;br /&gt;
**[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
**[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Balo#Angry Birds Transformers|Balo]]&lt;br /&gt;
*[[Beastbox (G1)#Angry Birds Transformers|Beastbox]]&lt;br /&gt;
*[[Brunt (G1)|Brunt]]&lt;br /&gt;
*[[Buzzsaw (disambiguation)|Buzzsaw]]&lt;br /&gt;
*[[Frenzy (disambiguation)|Frenzy]]&lt;br /&gt;
*[[Full-Tilt]]&lt;br /&gt;
*[[Kremzeek#Angry Birds Transformers|Kremzeek]]&lt;br /&gt;
*[[Laserbeak (G1)#Angry Birds Transformers|Laserbeak]]&lt;br /&gt;
*[[Nemesis (disambiguation)|Nemesis]]&lt;br /&gt;
*[[Ratbat (G1)#Angry Birds Transformers|Ratbat]]&lt;br /&gt;
*[[Ravage (G1)#Angry Birds Transformers|Ravage]]&lt;br /&gt;
*[[Reflector (G1)#Angry Birds Transformers|Reflector]]&lt;br /&gt;
*[[Rumble (G1)#Angry Birds Transformers|Rumble]]&lt;br /&gt;
*[[Sentinel (G1)#Angry Birds Transformers|Sentinel]]&lt;br /&gt;
*[[Shrapnel (disambiguation)|Shrapnel]]&lt;br /&gt;
*[[Squawktalk (G1)#Angry Birds Transformers|Squawktalk]]&lt;br /&gt;
*[[Wingthing (G1)#Angry Birds Transformers|Wingthing]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h3=Others&lt;br /&gt;
|c3=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
*[[Eggbot (AB)|Eggbots]]&lt;br /&gt;
*[[Astrotrain (AB)|Astrotrain]]&lt;br /&gt;
*[[Walking Mortar Tower]]&lt;br /&gt;
*[[Professor Pig]]&lt;br /&gt;
*[[Boss Pig]]&lt;br /&gt;
*[[Unicron Pig]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Upcoming character.&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
{{anchor|Squads}}&lt;br /&gt;
;Squads&lt;br /&gt;
Completing character Squads is the key to bigger earnings, in many different ways. The more Squads you have filled out, the higher the max number of Coins unoccupied map spaces can accrue. Also, any character from a completed Squad earns a 50% Coins bonus once they finish a level.&lt;br /&gt;
&lt;br /&gt;
During many Challenge Events (see below), you can earn bonuses to your Event scores by using a character from the suggested Squad. For a while the chosen Squad changed every four hours with (mostly) randomized percentages, but currently stays set at a single squad for the duration of the Event, with a x3 score multiplier &#039;&#039;if&#039;&#039; the character has been &amp;quot;Promoted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Rescue Bots&#039;&#039;&#039;&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Heatwave&lt;br /&gt;
*Ratchet&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Instruments of Destruction&#039;&#039;&#039;&lt;br /&gt;
*Soundwave&lt;br /&gt;
*Soundblaster&lt;br /&gt;
*Blaster&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Target: 2006&#039;&#039;&#039;&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Galvatron&lt;br /&gt;
*Jazz&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Pure Warriors&#039;&#039;&#039;&lt;br /&gt;
*Lockdown&lt;br /&gt;
*Energon Lockdown&lt;br /&gt;
*Brawl&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Seekers&#039;&#039;&#039;&lt;br /&gt;
*Energon Starscream&lt;br /&gt;
*Thundercracker&lt;br /&gt;
*Skywarp&lt;br /&gt;
*Starscream&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Energon Fueled&#039;&#039;&#039;&lt;br /&gt;
*Energon Grimlock&lt;br /&gt;
*Energon Soundwave&lt;br /&gt;
*Energon Galvatron&lt;br /&gt;
*Energon Optimus Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Variant Versions&#039;&#039;&#039;&lt;br /&gt;
*Ultimate Megatron&lt;br /&gt;
*Ultimate Optimus Prime&lt;br /&gt;
*Goldbite Grimlock&lt;br /&gt;
*High Octane Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
*Bludgeon&lt;br /&gt;
*Sentinel Prime&lt;br /&gt;
*Grey Slam Grimlock&lt;br /&gt;
*Dark Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*Arcee&lt;br /&gt;
*Airachnid&lt;br /&gt;
*Windblade&lt;br /&gt;
*Chromia&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Brothers in Armor&#039;&#039;&#039;&lt;br /&gt;
*Prowl&lt;br /&gt;
*Bluestreak&lt;br /&gt;
*Smokescreen&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Iconic Transformer&#039;&#039;&#039;&lt;br /&gt;
*Epic Optimus Prime&lt;br /&gt;
*Nemesis Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Hotrods&#039;&#039;&#039;&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Dead End&lt;br /&gt;
*Ricochet&lt;br /&gt;
*Drift&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Cybertronians&#039;&#039;&#039;&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Acid Storm&lt;br /&gt;
*Sunstorm&lt;br /&gt;
*Trypticon&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Wreckers&#039;&#039;&#039;&lt;br /&gt;
*Wheeljack&lt;br /&gt;
*Ultra Magus&lt;br /&gt;
*Rodimus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Enslavers&#039;&#039;&#039;&lt;br /&gt;
*Scorponok&lt;br /&gt;
*Barricade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
[[File:ABTF-screen MaterialSilo.jpg|right|thumb|300px|]]&lt;br /&gt;
Materials are special items earned by successfully completing stages, Missions, and Daily Quests, stored in the Silo. These are used to create Energonicons (and other prizes) at [[Professor Pig]]&#039;s lab, and to upgrade your characters.&lt;br /&gt;
&lt;br /&gt;
The amount of Materials you can store is dictated by the level of the Silo. The Silo can be upgraded using Coins and Materials, which not only lets you store larger numbers and higher levels of Materials, but increases the number and rarity of Materials rewarded upon stage completion. Any Materials won that exceed the Silo&#039;s capacity are converted to Coins. The Silo&#039;s maximum level is 15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Material Level&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Autobird Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Deceptihog Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|[[Birdium]]&lt;br /&gt;
|[[Pig Iron]]&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|[[Autocog]]&lt;br /&gt;
|[[Deceptigear]]&lt;br /&gt;
|15&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|[[Anger Chip]]&lt;br /&gt;
|[[Badness Processor]]&lt;br /&gt;
|12&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|[[Super Rareium]]&lt;br /&gt;
|Super Rareium&lt;br /&gt;
|5&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Bridge Missions===&lt;br /&gt;
In addition to the stages, there are [[space bridge|Space Bridge]] Missions that your freed characters can complete in order to earn Materials, Coins, Gems, or even new characters (Arcee, Airachnid, Prowl, and Bluestreak). There are three Space Bridges difficulties —Easy, Medium, and Hard— progressively unlocked by clearing more of the map of clouds. Each Space Bridge also has three Missions to choose from when open, with three different time requirements: the longer the Mission, the better the potential prizes. &lt;br /&gt;
&lt;br /&gt;
Missions are &amp;quot;played&amp;quot; by selecting up to three characters from your available roster to participate. The Easy Bridge lets you send two characters for free, the other two only one, and sending any more requires Gem spending. Easy And Medium cost 100 Gems per extra character, and Hard 200, and given you &#039;&#039;might&#039;&#039; get back a grand total of 20 Gems even at the highest prize levels that is compltely not worth it. Characters who are taking part in Missions are basically gone for the duration, unable to be played in normal stages (and sometimes Challenge Events) until the Mission timer runs out. You can cut the Mission short by spending Gems.&lt;br /&gt;
&lt;br /&gt;
Every Mission has a &amp;quot;type&amp;quot; icon: a light bulb (intelligence), a magnifying glass (investigation), or a missile (firepower), which helps the player determine which character would be most suited for completing it. The higher the level your character is at, the better the character is and the higher they&#039;ll score. Once you have your character(s) selected, you are able to use popped Pigs as &amp;quot;reinforcements&amp;quot; to lower the Mission timer to a minimum of half the original runtime (which can easily cost thousands of Pig points, but those are really easy to amass).&lt;br /&gt;
&lt;br /&gt;
When the Mission is completed, the result screen bar fills up, earning you a key for every &amp;quot;level&amp;quot;, up to five total (you always automatically get one key regardless of performance). You also (usually) have the option to watch an ad to earn one additional key. These keys are used to unlock the five prize boxes presented to you. The potential prizes are quickly shown before being wrapped in gift boxes and spun around randomly, thus you must blindly select a present and hope for the best. If you don&#039;t have enough keys to unlock all five prizes, you can spend Gems (because of course you can) to collect the remaining presents (10 for Easy, 20 for Medium, and 30 for Hard), but this is really only worth it for unlocking new characters or if you &#039;&#039;really really&#039;&#039; need that [[Super Rareium]] &#039;&#039;right now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Given how many characters you can amass, this is a pretty simple way to gather Materials, tons of Coins, and even Gems over time with minimal effort.&lt;br /&gt;
&lt;br /&gt;
===Ads and upsells===&lt;br /&gt;
[[File:ABTF-screen BuyGems.jpg|right|thumb|300px|Keep in mind the average, decent Accessory costs are roughly 400 Gems. Better ones 800~1000 or so.]]&lt;br /&gt;
It&#039;s a free game, so how does Rovio make its money? By copious amounts of ads (largely for other games) and by enticing you to spend real currency on in-game currency.&lt;br /&gt;
&lt;br /&gt;
The ads can actually have a gameplay effect, in a disturbingly clever move. After completing a stage, you are given the option to watch a short video ad; doing so doubles your end-of-stage rewards. When choosing a partner for a stage, you will also get a prompt to watch an ad; doing so gives your partner a one-stage stat boost and ups the amount of time they can stay in-play. However, you can only watch so many ads within a set amount of time, so choose which bonuses you go for wisely. You can also watch an ad to repair a character instantly; there does not appear to be any limit to this. And of course, ads may pop up anyway unless a purchase is made.&lt;br /&gt;
&lt;br /&gt;
Spending real monies allows you to buy large numbers of Gems, which are used to buy Accessories, speed up character upgrades and repairs, interrupt the Eggbot terraforming to make a stage playable sooner, and about a billion other small things all over the game. Gem packages range from 150 for $4.49 US to 5200 for &#039;&#039;&#039;&#039;&#039;$89.99&#039;&#039;&#039;&#039;&#039; which what the hell who even spends that much money on these things?! And considering that mere &#039;&#039;accessories&#039;&#039;, can run up to 1000 crystals, with most of the &amp;quot;buddy character&amp;quot; ones in the 850 range? Yeesh. From time to time there will be &amp;quot;sales&amp;quot; which either cut the prices down a bit or give you more Gems in each package, but come on.&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, according to many reviewers, if you had to do a wipe or ever lose your files for some reason, you can lose all your progress. People have gotten their characters leveled up to the max. Which costs hundreds of thousands of gold coins or thousands of gems (read: lots and lots of grinding or real monies) only for it to be all for naught. But now that&#039;s not much of a problem since you can cloud save your progress with the Game Center on IOS or a Facebook account on Android.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Events===&lt;br /&gt;
Starting in late 2015, the game introduced Challenge Events, five-to-ten-day-long themed events with the lure of prizes including unique unlockable characters and Accessories. While sparse at first, by mid-2016 events were popping up &#039;&#039;really&#039;&#039; frequently.&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF-screen ChallengeEvent.jpg|left|300px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Each day of an Event, the player is pit against 19 randomly-selected others (across the whole player base!) in a race to tally the most points within 24 hours by destroying as many of a specific object or enemy as possible in separate event stages. Entering a Challenge stage takes one &amp;quot;battery&amp;quot; of energy from the Challenge selection; the player starts with four, and spent batteries will recharge after an hour, one at a time. &#039;&#039;Of course&#039;&#039; you can spend Gems to speed up the process and instantly go back to four full batteries, but that cost increases every time: the first recharge costs 10 Gems, the next 20, then 40, 60, 80, then up to 100 for each recharge. Thankfully, that charge resets to the lowest amount each new day of the event.&lt;br /&gt;
&lt;br /&gt;
In the earliest events, players could only take a single already-unlocked character and an [[Energonicon]] into the event with them. Eventually this changed, and depending on the event, you might be able to choose from your entire roster of unlocked characters, only certain members you&#039;ve unlocked that match the event theme, or even &amp;quot;trial&amp;quot; characters you don&#039;t have yet who you can permanently unlock for the first time through the event you&#039;re playing there and now. Sometimes you can choose two characters and swap back and forth between the two (with a delay in recall time, of course). In some events, choosing characters from specific Teams and a specific Energonicon will add a percentage bonus to your final score, though given the potential dangers, one must take care to decide if the bonus is worth it if the bonus-giving characters aren&#039;t well-suited to taking out the target of choice for the day.&lt;br /&gt;
&lt;br /&gt;
In 2017, the bonus scoring was changed to use &amp;quot;Sparks&amp;quot; won in Daily Challenges and awarded as Event prizes. By spending Sparks, you could &amp;quot;promote&amp;quot; a character, giving them an extra 5% bonus to your score per &amp;quot;rank&amp;quot; at the end of a run. Naturally, the higher the rank, the more Sparks you need. Selecting characters from the bonus Squad (which does not change for the duration of the event) given them a x3 multiplier to their Promotion bonuses.&lt;br /&gt;
&lt;br /&gt;
Challenges are rewarded with Tokens, earned by reaching certain target milestones (up to 550 per day, now increased to a casually impossible 2500 from April 2017), and according to your rank at the end of the 24-hour period (from 1000 to 100). These Tokens carry over from prior days&#039; challenges up until the end of the promotion, and can be spent on prizes, including Coins, Accessories, and even new characters. Accessories are often less costly to obtain in Challenges than via normal Gem purchase. There is a 1 to 3 day token exchange period after each event ends, so some can spend the tokens they may have won from the final day&#039;s competition... and any &#039;&#039;new&#039;&#039; Tokens awarded through Daily Challenges during the exchange period.&lt;br /&gt;
&lt;br /&gt;
Tokens are not currently able to be saved between different Challenge Events, but representatives from Rovio/[[Exient]] have raised it as a possibility, especially given how frequent the events have become.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a rundown of the history of Challenge Events, see [[Angry Birds Transformers (mobile game)/Challenge Events]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Quests===&lt;br /&gt;
[[File:ABTF-screen DailyQuest.jpg|right|thumb|300px|]]&lt;br /&gt;
Starting in September 2016, the game added Daily Quests, which are like the normal Achievements, but on a much smaller scale. Every 24 hours (starting at midnight via the clock on the player&#039;s device), eight randomized Quests are opened up, each earning a small prize for completion.&lt;br /&gt;
&lt;br /&gt;
Quests can range from simple stuff like visiting a certain area so many times, destroying enough Pigs or blocks, creating enough items at the Lab, etc, to more difficult feats like pulling off enough slow-mo [[Monolith]] dodges, entering Astrotrain while scarmbled, or racking up enough damage while in fast-forward at the [[Piggy Island|Cobalt Plateaus]]. The prizes are similarly random, with Pig Points, Coins, Gems, Materials, and even Tokens (only during Challenge Events) available.&lt;br /&gt;
&lt;br /&gt;
There is also a ninth Quest with a four-part prize, earned only by completing all eight other Quests within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of Sparks, many quests were dropped completely, and all daily quests always have these quests: Thank 5 buddies after events, collect 30 Energon cubes, craft something in the Pig Lab, and pop 300 pigs. And the final prize is always a generous 10 gems,  250 pigs, 15000 coins, and 500 spark, now reduced to 400 spark.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jenga stage===&lt;br /&gt;
Down at the beach, there&#039;s the Jenga stage, shaped like the large [[Hal|Grimlock Bird]] Jenga toy that you could buy in stores. This mini-game remains locked until you use an unlocking code found in any of the &#039;&#039;Angry Birds Transformers Jenga&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
Once open, this stage is a fair bit different. First you pick a Driver and a Gunner from a fixed set of characters (unaffected by who you have unlocked or away on Missions or upgrading). The Driver then travels along a path, gathering free-floating Coins and smashing through block towers. There are holes in the path, so sometimes you need to hit the turbo button for a burst of speed to carry you over. The turbo boost will drain quickly, so overuse can leave you dry when the big jump comes up. The goal is to gather as many coins and clear out as many blocks as possible and make it to the end for a higher score. Falling into a pit doesn&#039;t end the level, it just ends the Driver&#039;s turn and makes the Gunner&#039;s turn that little bit more difficult.&lt;br /&gt;
&lt;br /&gt;
The Gunner then runs through a different path further out, and their job is to clear out as many blocks from inside the giant Grimlock Bird frame with their firepower. Naturally, this is easier if the Driver has cleared out the block towers that stood between the Gunner path and the frame. The more blocks that are destroyed or at least knocked completely out of the frame, the higher your score.&lt;br /&gt;
&lt;br /&gt;
So why do this? Your Jenga scores accumulate over the course of 24 hours, and reaching 300 points nets you a prize. Often this is just a sum of Coins, no big whoop. But it&#039;s worth checking back every day, because the prize changes every 24 hours, and sometimes it&#039;s a small cache of Gems. Spending five minutes to get 10 Gems isn&#039;t bad, given how stingy the game can be with giving away the premium currency. Also, what happens in Jenga mode counts towards your Daily Quests: every mile you walk or drive, every block you smash, and every time you finish the &amp;quot;event&amp;quot;. It can be a very quick way to knock out a couple of Quests at no cost other than a few minutes&#039; time.&lt;br /&gt;
&lt;br /&gt;
{{note|Bumblebee seems to be the best choice for the Driver, while Bludgeon works best as the Gunner thanks to his wide multi-shot cannon, though characters with rapid-fire attacks can really clean up if they can equip explosive rounds (like Energon Starscream). The available characters in Jenga mode has changed over the course of the game, eliminating certain characters whose weapons are designed for easy mass block destruction.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sparkrun===&lt;br /&gt;
[[File:ABTFScreen-Sparkrun.jpg|thumb|250px]]&lt;br /&gt;
Introduced March 2017, the Sparkrun lets you earn Spark (Only Spark; you don&#039;t earn any pigs or coins in this mode) by destroying everything you can in a special extra-long stage that goes through five random areas, with transitions through caves. You select three characters, and should your first &#039;bot go down, the next one you selected takes his place. You can also use a random character specially power-boosted for the Sparkrun. Promoted characters can also be used to increase the final score, which you&#039;ll need as they may not be enough stuff to get all the Spark in the level alone. Earn enough spark and the next difficulty level will be unlocked, each level adding 10 additional Spark to the initial 100, and increasing the damage of offensive pigs.&lt;br /&gt;
&lt;br /&gt;
Gold blocks give the most amount of spark points, so be sure to destroy all of them!&lt;br /&gt;
&lt;br /&gt;
Watch out for pigs with special buffs, like those that deal painfully more damage, regenerate health, shielded pigs immune to small arms fire, fast pigs, and health buffed pigs!&lt;br /&gt;
&lt;br /&gt;
The Sparkrun can be played once a day, but can be reactivated for 100 gems.&lt;br /&gt;
&lt;br /&gt;
As of a June update, many improvements were made. All enemies and missiles now give points when before only ground pigs and blocks gave points. Spark scoring has been rebalanced, making it easier to earn the max amount of Spark in higher difficulties. A fourth character slot can be unlocked for 1000 gems. And more importantly, the game is much, much less likely to crash in the middle of a Sparkrun.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is the second &#039;&#039;Angry Birds&#039;&#039; crossover game, the first being with the undisputed king of cross-promotion, &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039;.&lt;br /&gt;
* This is also the second 3D &#039;&#039;Angry Birds&#039;&#039; title, with prior games using 2D graphics save the racing game &#039;&#039;Angry Birds Go!&#039;&#039; (which also got a [[Hasbro]] toyline).&lt;br /&gt;
* You can alter a device&#039;s time to make the upgrades, Missions and other timed aspects go faster, although if you go too far or revert to current time, you&#039;ll get an error message about &amp;quot;Time travel detected! Your characters have suffered&amp;quot; and you&#039;ll be slapped on the wrist by getting them downgraded in relation to how far away from real time you were. So maybe don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
This game is loaded with tiny jokes and references to Transformers lore.&lt;br /&gt;
&lt;br /&gt;
* The character designs pull from a broad mix of generations. While (obviously) [[The Transformers (franchise)|Generation 1]] gets the most representation, there are also elements from the [[Live-action film series|live-action movies]], &#039;&#039;[[Transformers: Rescue Bots (franchise)|Rescue Bots]]&#039;&#039; and &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;. Each character also has a number of wearable accessories, many of which are based on wider &#039;&#039;Transformers&#039;&#039; lore. (See individual character pages for the rundown on each.)&lt;br /&gt;
*The initial loading screen has numerous nods to more specific (and occasionally obscure) bits of Transformers lore:&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*&amp;quot;[[Mechanical Difficulties!|Crowning Grimlock]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rhyming with [[Wheelie (G1)|Wheelie]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Target: 2006|Targeting 2006]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Seeing if we&#039;ve got [[The Touch]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[More than Meets the Eye, Part 2|Dueling on dams]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebuilding [[Guardian (Marvel)|Guardian]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Transformers: All Hail Megatron|Hailing Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Pouring water on [[scraplet]]s&amp;quot;&lt;br /&gt;
:*&amp;quot;Practicing [[Metallikato]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Crashing the [[Ark (G1)|Ark]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebooting [[Teletraan (disambiguation)|Teletraan 1]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Spying on [[Soundwave (disambiguation)|Soundwave]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Unlocking Lockdown&amp;quot;&lt;br /&gt;
:*&amp;quot;Having a taste of our own electro-medicine&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Ultimate Doom, Part 1|Satisfying logic circuits]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Atlantis, Arise!|Enjoying hospitality]] of [[Sub-Atlantica]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Day of the Machines|Detecting a rat named Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Return of the Dino Bot|Thanking the Eggspark for hot, brown water]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Trying out [[Jet judo|Jet Judo]]&amp;quot;&lt;br /&gt;
:*&amp;quot;De-stinging the Stinger&amp;quot;&lt;br /&gt;
:*&amp;quot;Transforming Jazz. Fiddly!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
* The music for the game was composed by [[Vince DiCola]] (with [[Kenny Meriedeth]]), who did the score for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* Pig City events have [[:File:Cybertronsoundwave.jpg|Soundwave lamposts]] and purple Cybertronian shuttles strewn all over the level that can be easily destroyed.&lt;br /&gt;
* The (removed) building for friend activity resembles [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s city mode. But it returned in a different location as the new Sparkrun node.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cnet.com/news/angry-birds-transformers-takes-wing-as-new-app-and-toys/ Angry Birds Transformers takes wing as new app and toys]&lt;br /&gt;
* [http://transformers.angrybirds.com/ Official Website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Angry Birds}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1189132</id>
		<title>Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1189132"/>
		<updated>2017-06-29T02:43:12Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-ABTF}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Angry Birds Transformers&#039;&#039;&lt;br /&gt;
|image=Angry birds transformers.jpg&lt;br /&gt;
|caption=It&#039;s happening.&lt;br /&gt;
|developer=[[Rovio]] &amp;amp; [[Exient]]&lt;br /&gt;
|publisher=Rovio Mobile&lt;br /&gt;
|date=[[October 15]], 2014 (iOS)&amp;lt;br&amp;gt;[[October 30]], 2014 (Android)&lt;br /&gt;
|platforms=Apple iOS 7+ (iPad, iPhone)&amp;lt;br&amp;gt;Android&lt;br /&gt;
|ratings=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Angry Birds Transformers&#039;&#039;&#039;&#039;&#039; is a mobile app for both iPhone and Android platforms developed and published by [[Rovio]]. It is a themed version of the developer&#039;s mega-popular mobile game &#039;&#039;[[Wikipedia:Angry Birds|Angry Birds]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The [[AllSpark#Angry Birds Transformers continuity family|Allspark Egg]] has landed on [[Piggy Island]], transforming its dueling inhabitants and giving them bodies and powers based on the Transformers: the birds of the [[Flock]] become [[Autobird]]s and the [[Bad Piggies]] the [[Deceptihog]]s. The two sides briefly continue their struggle with these new powers until they are both threatened by another transformed group, the [[Eggbot (AB)|Eggbot]]s, who seek to transform all of Piggy Island into metal, backed by countless robotized [[Minion Pig]]s.&lt;br /&gt;
&lt;br /&gt;
Most of the Autobirds and all of the Deceptihogs are captured leaving only [[Red (AB)|Red]] (who has the powers of [[Optimus Prime (disambiguation)|Optimus Prime]]) free. The leader of the Flock (you know him well) heads out to free the Autobirds &#039;&#039;and&#039;&#039; Deceptihogs, for only by joining forces can they restore Piggy Island to normal!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a deviation from the normal &#039;&#039;Angry Birds&#039;&#039; formula, but the core goal, toppling block towers to pop the Bad Piggies on them, is the same.&lt;br /&gt;
&lt;br /&gt;
Once you select an available stage from the map of Piggie Island, your character runs along the foreground at a set speed, as block towers scroll by in the background. By tapping the screen, your character takes aim and fires their weapon. You can also hold-and-drag to fire in a spread (if the character&#039;s weapon isn&#039;t a single-shot blast), or press the &amp;quot;Auto&amp;quot; button to let the computer do the targeting for you (though it isn&#039;t very  efficient). The trick is to quickly determine which blocks in the structure are best to destroy/shove to cause a domino effect, toppling them and popping the Piggies by dropping blocks on them or making them fall far enough. (Remember, weaker blocks are not always the best target!) You can also attack the Piggies directly; in fact, some characters specialize in this more direct approach!&lt;br /&gt;
&lt;br /&gt;
Block types include:&lt;br /&gt;
:*&#039;&#039;&#039;Ice Blocks&#039;&#039;&#039;: Very weak, easily shattered (1 Coin)&lt;br /&gt;
:*&#039;&#039;&#039;Wood Blocks&#039;&#039;&#039;: Fairly sturdy but not hard to break (2 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;Stone Blocks&#039;&#039;&#039;: Very durable, better for pushing than breaking (3 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;TNT Blocks&#039;&#039;&#039;: Easily-broken red crates that explode with a considerable radius, sending blocks flying&lt;br /&gt;
:*&#039;&#039;&#039;Coin Blocks&#039;&#039;&#039;: Golden blocks that spit out Coins with every hit. Pretty dang sturdy, but if you destroy them, you earn a lot of Coins (50~250).&lt;br /&gt;
&lt;br /&gt;
Each stage is also littered with cyberformed scenery with blinky lights that can be blasted to revert it to normal. Doing so sends an [[Energon cube]] hurtling towards the character. If the character is accompanied by an [[Energonicon]], the cube is used to fuel its special power, activated by tapping the icon. A full Energonicon cannot make use of extra cubes, so timely tapping to spend the energy before obtaining more is key. As your characters level up, they can store more Energon cubes, up to three, which generally extend the duration of the Energonicon&#039;s effects.&lt;br /&gt;
&lt;br /&gt;
Most areas also have random destructible elements that can be blasted. The more destruction you cause, the more Coins you get to buy upgrades and explore new areas. Each level has a set length; you do not have to pop every Piggie to pass, merely survive to the end.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survive&amp;quot;? Yeah. Some Piggies are weaponized and will begin to attack shortly after appearing on-screen, even before you can retaliate. Thus, popping these Piggies (or at least upending them to throw off their aim) quickly becomes essential. You can also try to escape attacks and falling Monoliths by transforming to vehicle mode. This speeds you along a bit, but removes your ability to attack or call in partners, plus you can only maintain vehicle mode for a limited time. Attacking automatically transforms you back to robot mode. There are other obstacles that can decrease a character&#039;s health bar; lose all your life and the character is picked up by [[Astrotrain (G1)|Astrotrain]]; you can then spend some [[Gem]]s to immediately put them back into the fight, or let the timer run out and quit the level. If you quit, you will not earn Piggie points for the level, you do keep any Coins you collected. Health does not restore between levels, so if a character is low you must spend Coins to repair them. This takes them out of the game for a while, in real-time, even when the game is off. You can then repair them instantly by spending Gems, or you can skip all that and immediately restore them to full health instantly by watching an ad (up to 30 seconds long) or scanning their transformable figure (if they have one) with a [[Telepod]].&lt;br /&gt;
&lt;br /&gt;
New stages are unlocked by leveling up your characters, increasing your Rank one point with every level-up. Every 5 or 10 Rank settings lets you clear the clouds away from a new area of Piggy Island.&lt;br /&gt;
&lt;br /&gt;
Cleared stages will slowly earn Coins over real-time. Tapping on the Coins on the map adds them to your bank. After a set point they will not accrue anymore: this threshold is about four hours of real time, the maximum amount hinging on how many character Squads you&#039;ve completed. There are also randomly spawning treasure chests on the map, tap them to earn various amounts of Gems. However, roaming Eggbots will re-cyberform cleared stages, which removes their Coin bonuses. You can see which stages they are working on, how long the cyberforming process will take, and even interrupt their work (at the cost of Gems), giving you the chance to pelt an Eggbot in-level for extra Coins. Cyberforming too goes on in real-time. Once a stage is re-cyberformed, it can be played again. Note that merely peeking at an in-development will not automatically charge you Gems; you still have a choice to intercept or not.&lt;br /&gt;
&lt;br /&gt;
===Character Choices===&lt;br /&gt;
Every stage has a pre-set character you control, based on who you&#039;ve rescued so far. Every character has a different style of attack, movement speed, and armor rating. Working out the strengths and weaknesses of each character is key to high scores, and in some cases simple survival.&lt;br /&gt;
&lt;br /&gt;
New characters can be added to your roster in two different ways. In-game, most characters are held captive in a block of ice on the map, one per area, and you must &amp;quot;spend&amp;quot; a specific number of popped Piggies to break them out. You then have to play a short level with that character, and if they make it to the end, they&#039;re yours to keep. If not, they are re-frozen, but thankfully you can try again without having to spend all those hard-earned Piggy points again. There are many other characters who can be unlocked via Space Bridge Missions (see below) or Challenge Events (also see below).&lt;br /&gt;
&lt;br /&gt;
Out-of-game, this is where you can spend actual-factual money, on the [[Angry Birds Transformers (toyline)|tie-in toys]]. By placing one of the figures on a [[Telepod]] and placing &#039;&#039;that&#039;&#039; on your device&#039;s camera lens, the game reads the code on the figure and inserts it into the game for a limited amount of time (roughly 6 hours). While the characters unlocked this way are only available temporarily until unlocked via Piggie points, there is no limit on how often you can scan the figure, plus any upgrade progress is saved. You can also use this method to power-up already-unlocked characters before a stage or speed up their repairs without spending Gems; again there is no limit to the number of times you can scan (but the effects will not stack).&lt;br /&gt;
&lt;br /&gt;
;Improving characters&lt;br /&gt;
Every character can be upgraded multiple times (maximum level for characters is 15) by spending Coins and Materials, which (of course) takes them out of play for a while. Each upgrade is pre-set, increasing attack strength, armor strength, or vehicle mode duration. At certain levels, their Energon capacity is increased, and these levels vary from character to character. You can spend much-rarer Gems to make the upgrade happen instantly; the closer the upgrades are to complete, the fewer Gems you need to spend. Upgrading characters is &#039;&#039;vital&#039;&#039; as the levels get harder and harder, not to mention in the phone version you can only unlock new areas with an overall player level, which is raised by upgrading your characters. This isn&#039;t the case in the tablet version where you can spend Gold Coins to unlock new areas. You can only have one character undergoing an upgrade at a time.&lt;br /&gt;
&lt;br /&gt;
Characters can also be upgraded inside Astrotrain by customizing them with Accessories. These extra items cost Gems (or Tokens, see &amp;quot;Daily Challenges&amp;quot; below) and not only alter the characters&#039; appearance, but they boost stats, or imbue special abilities to weapons. One Accessory can be placed on a character&#039;s head, face, chest, arms and back each. Some Challenge Events have special exclusive Accessories you can&#039;t buy with Gems! As most Accessories are character-specific, see each character&#039;s page for more detailed information. &lt;br /&gt;
&lt;br /&gt;
;Call-in Buddies&lt;br /&gt;
Soon you get the option to have a second character on standby, who you can call in and have the computer control for a brief period. They enter the stage in slow motion with a massive shockwave that does damage to most everything within the blast radius, obliterating Ice Blocks but only damaging tougher targets. These characters will warp out after a few seconds, then you must wait for their meter to re-charge before calling them back in. However, there&#039;s a limit to when you are able to call in a partner; once you see [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] fly overhead, your partner&#039;s no longer available. On the other hand, the stage is close to over! But if your partner is &#039;&#039;already&#039;&#039; out when you hit that checkpoint, then they will stay active until the very end of the level, nice for really piling on the destruction.&lt;br /&gt;
&lt;br /&gt;
You get to see your partner before you start the stage, and if you don&#039;t like that character choice, you can change it by spending some Coins. Partners are either randomly generated (which can let you see characters you haven&#039;t unlocked yet), or pulled from the character rosters of your friends if you&#039;ve connected to the game via Facebook or Google+ or iTunes or whatever the social network stuff the kids are into these days is. If you called on them in the level, you can &amp;quot;thank&amp;quot; them afterward. Doing so gives the other player a nominal reward (either a Gem or 25 Coins), while not thanking them simply tells the other player that while you&#039;re grateful for the firepower assist, you don&#039;t think they deserve any actual compensation. You jerk. However this seems to be only for your friends if you use the social network support. When you don&#039;t have friends or don&#039;t believe in social media, you get random users to help, and if people use your characters and you&#039;re not friends with them via social network you don&#039;t get any rewards if they thank you.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Featured characters====&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobird]]s&lt;br /&gt;
|c1=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**[[Optimus Prime (disambiguation)|Optimus Prime]]&lt;br /&gt;
**[[Ultra Magnus (G1)|Ultra Magnus]]&lt;br /&gt;
**Energon Optimus Prime&lt;br /&gt;
**Ultimate Optimus Prime&lt;br /&gt;
**[[Nemesis Prime (G1)|Nemesis Prime]]&lt;br /&gt;
**Epic Optimus Prime&lt;br /&gt;
&lt;br /&gt;
*[[Chuck (AB)|Chuck]] as:&lt;br /&gt;
**[[Bumblebee (disambiguation)|Bumblebee]]&lt;br /&gt;
**High-Octane Bumblebee&lt;br /&gt;
**[[Hot Rod (G1)|Rodimus]]&lt;br /&gt;
&lt;br /&gt;
*[[Terence (AB)|Terence]] as:&lt;br /&gt;
**[[Heatwave (RB)|Heatwave]]&lt;br /&gt;
**[[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
**[[Ratchet (disambiguation)|Ratchet]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**Grey Slam [[Grimlock (G1)|Grimlock]]&lt;br /&gt;
**Energon Grimlock&lt;br /&gt;
**Goldbite Grimlock&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Bubbles]] as:&lt;br /&gt;
**[[Jazz (G1)|Jazz]]&lt;br /&gt;
**[[Ricochet (Headmasters)|Ricochet]]&lt;br /&gt;
**[[Blaster (G1)|Blaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Arcee (disambiguation)|Arcee]]&lt;br /&gt;
**[[Airachnid (disambiguation)|Airachnid]]&lt;br /&gt;
**[[Chromia (G1)|Chromia]]&lt;br /&gt;
&lt;br /&gt;
*The [[Blues]] as:&lt;br /&gt;
**[[Bluestreak (G1)|Bluestreak]]&lt;br /&gt;
**[[Prowl (G1)|Prowl]]&lt;br /&gt;
**[[Smokescreen (G1)|Smokescreen]]&lt;br /&gt;
&lt;br /&gt;
*[[Silver]] as:&lt;br /&gt;
**[[Windblade (G1)|Windblade]]&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (disambiguation)|Drift]]&lt;br /&gt;
**[[Wheeljack (disambiguation)|Wheeljack]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Daniel (AB)|Daniel]]&lt;br /&gt;
*[[Dion]]&lt;br /&gt;
*[[Eject (G1)|Eject]]&lt;br /&gt;
*[[Guardian (disambiguation)|Guardian]]&lt;br /&gt;
*[[Hi-Q|HiQ]]{{sic}}&lt;br /&gt;
*[[Huffer (disambiguation)|Huffer]]&lt;br /&gt;
*[[Metroplex (disambiguation)|Metroplex]]&lt;br /&gt;
*[[Pipes (G1)|Pipes]]&lt;br /&gt;
*[[Ramhorn (G1)#Angry Birds Transformers|Ramhorn]]&lt;br /&gt;
*[[Rewind (disambiguation)|Rewind]]&lt;br /&gt;
*[[Rosanna (disambiguation)|Rosanna]]&lt;br /&gt;
*[[Steeljaw (G1)#Angry Birds Transformers|Steeljaw]]&lt;br /&gt;
*[[Stranglehold]]&lt;br /&gt;
*[[Stripes]]&lt;br /&gt;
*[[Sundor]]&lt;br /&gt;
*[[Wheelie (disambiguation)|Wheelie]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h2=[[Deceptihog]]s&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[King Pig]] as:&lt;br /&gt;
**[[Megatron (Movie)|Megatron]]&lt;br /&gt;
**Dark Megatron&lt;br /&gt;
**Ultimate Megatron&lt;br /&gt;
**[[Bludgeon (disambiguation)|Bludgeon]]&lt;br /&gt;
**[[Brawl (Movie)|Brawl]]&lt;br /&gt;
**[[Shockwave (disambiguation)|Shockwave]]&lt;br /&gt;
&lt;br /&gt;
*[[Corporal Pig]] as:&lt;br /&gt;
**[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
**Energon Galvatron&lt;br /&gt;
**[[Scorponok (G1)|Scorponok]]*&lt;br /&gt;
&lt;br /&gt;
*[[Chef Pig]] as:&lt;br /&gt;
**[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
**Energon Soundwave&lt;br /&gt;
**[[Soundblaster (G1)|Soundblaster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Moustache Pig]] as:&lt;br /&gt;
**[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
**Energon Lockdown&lt;br /&gt;
**[[Dead End (disambiguation)|Dead End]]&lt;br /&gt;
**[[Barricade (Movie)|Barricade]]*&lt;br /&gt;
&lt;br /&gt;
*[[Minion Pig]]s as:&lt;br /&gt;
**Energon Starscream&lt;br /&gt;
**[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
**[[Acid Storm]]&lt;br /&gt;
**[[Starscream (G1)|Starscream]]&lt;br /&gt;
**[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
**[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Balo#Angry Birds Transformers|Balo]]&lt;br /&gt;
*[[Beastbox (G1)#Angry Birds Transformers|Beastbox]]&lt;br /&gt;
*[[Brunt (G1)|Brunt]]&lt;br /&gt;
*[[Frenzy (disambiguation)|Frenzy]]&lt;br /&gt;
*[[Full-Tilt]]&lt;br /&gt;
*[[Kremzeek#Angry Birds Transformers|Kremzeek]]&lt;br /&gt;
*[[Laserbeak (G1)#Angry Birds Transformers|Laserbeak]]&lt;br /&gt;
*[[Nemesis (disambiguation)|Nemesis]]&lt;br /&gt;
*[[Ratbat (G1)#Angry Birds Transformers|Ratbat]]&lt;br /&gt;
*[[Ravage (G1)#Angry Birds Transformers|Ravage]]&lt;br /&gt;
*[[Reflector (G1)#Angry Birds Transformers|Reflector]]&lt;br /&gt;
*[[Rumble (G1)#Angry Birds Transformers|Rumble]]&lt;br /&gt;
*[[Sentinel (G1)#Angry Birds Transformers|Sentinel]]&lt;br /&gt;
*[[Shrapnel (disambiguation)|Shrapnel]]&lt;br /&gt;
*[[Squawktalk (G1)#Angry Birds Transformers|Squawktalk]]&lt;br /&gt;
*[[Wingthing (G1)#Angry Birds Transformers|Wingthing]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h3=Others&lt;br /&gt;
|c3=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
*[[Eggbot (AB)|Eggbots]]&lt;br /&gt;
*[[Astrotrain (AB)|Astrotrain]]&lt;br /&gt;
*[[Walking Mortar Tower]]&lt;br /&gt;
*[[Professor Pig]]&lt;br /&gt;
*[[Boss Pig]]&lt;br /&gt;
*[[Unicron Pig]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Upcoming character.&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
{{anchor|Squads}}&lt;br /&gt;
;Squads&lt;br /&gt;
Completing character Squads is the key to bigger earnings, in many different ways. The more Squads you have filled out, the higher the max number of Coins unoccupied map spaces can accrue. Also, any character from a completed Squad earns a 50% Coins bonus once they finish a level.&lt;br /&gt;
&lt;br /&gt;
During many Challenge Events (see below), you can earn bonuses to your Event scores by using a character from the suggested Squad. For a while the chosen Squad changed every four hours with (mostly) randomized percentages, but currently stays set at a single squad for the duration of the Event, with a x3 score multiplier &#039;&#039;if&#039;&#039; the character has been &amp;quot;Promoted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Rescue Bots&#039;&#039;&#039;&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Heatwave&lt;br /&gt;
*Ratchet&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Instruments of Destruction&#039;&#039;&#039;&lt;br /&gt;
*Soundwave&lt;br /&gt;
*Soundblaster&lt;br /&gt;
*Blaster&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Target: 2006&#039;&#039;&#039;&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Galvatron&lt;br /&gt;
*Jazz&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Pure Warriors&#039;&#039;&#039;&lt;br /&gt;
*Lockdown&lt;br /&gt;
*Energon Lockdown&lt;br /&gt;
*Brawl&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Seekers&#039;&#039;&#039;&lt;br /&gt;
*Energon Starscream&lt;br /&gt;
*Thundercracker&lt;br /&gt;
*Skywarp&lt;br /&gt;
*Starscream&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Energon Fueled&#039;&#039;&#039;&lt;br /&gt;
*Energon Grimlock&lt;br /&gt;
*Energon Soundwave&lt;br /&gt;
*Energon Galvatron&lt;br /&gt;
*Energon Optimus Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Variant Versions&#039;&#039;&#039;&lt;br /&gt;
*Ultimate Megatron&lt;br /&gt;
*Ultimate Optimus Prime&lt;br /&gt;
*Goldbite Grimlock&lt;br /&gt;
*High Octane Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
*Bludgeon&lt;br /&gt;
*Sentinel Prime&lt;br /&gt;
*Grey Slam Grimlock&lt;br /&gt;
*Dark Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*Arcee&lt;br /&gt;
*Airachnid&lt;br /&gt;
*Windblade&lt;br /&gt;
*Chromia&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Brothers in Armor&#039;&#039;&#039;&lt;br /&gt;
*Prowl&lt;br /&gt;
*Bluestreak&lt;br /&gt;
*Smokescreen&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Iconic Transformer&#039;&#039;&#039;&lt;br /&gt;
*Epic Optimus Prime&lt;br /&gt;
*Nemesis Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Hotrods&#039;&#039;&#039;&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Dead End&lt;br /&gt;
*Ricochet&lt;br /&gt;
*Drift&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Cybertronians&#039;&#039;&#039;&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Acid Storm&lt;br /&gt;
*Sunstorm&lt;br /&gt;
*Trypticon&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Wreckers&#039;&#039;&#039;&lt;br /&gt;
*Wheeljack&lt;br /&gt;
*Ultra Magus&lt;br /&gt;
*Rodimus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Enslavers&#039;&#039;&#039;&lt;br /&gt;
*Scorponok&lt;br /&gt;
*Barricade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
[[File:ABTF-screen MaterialSilo.jpg|right|thumb|300px|]]&lt;br /&gt;
Materials are special items earned by successfully completing stages, Missions, and Daily Quests, stored in the Silo. These are used to create Energonicons (and other prizes) at [[Professor Pig]]&#039;s lab, and to upgrade your characters.&lt;br /&gt;
&lt;br /&gt;
The amount of Materials you can store is dictated by the level of the Silo. The Silo can be upgraded using Coins and Materials, which not only lets you store larger numbers and higher levels of Materials, but increases the number and rarity of Materials rewarded upon stage completion. Any Materials won that exceed the Silo&#039;s capacity are converted to Coins. The Silo&#039;s maximum level is 15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Material Level&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Autobird Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Deceptihog Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|[[Birdium]]&lt;br /&gt;
|[[Pig Iron]]&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|[[Autocog]]&lt;br /&gt;
|[[Deceptigear]]&lt;br /&gt;
|15&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|[[Anger Chip]]&lt;br /&gt;
|[[Badness Processor]]&lt;br /&gt;
|12&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|[[Super Rareium]]&lt;br /&gt;
|Super Rareium&lt;br /&gt;
|5&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Bridge Missions===&lt;br /&gt;
In addition to the stages, there are [[space bridge|Space Bridge]] Missions that your freed characters can complete in order to earn Materials, Coins, Gems, or even new characters (Arcee, Airachnid, Prowl, and Bluestreak). There are three Space Bridges difficulties —Easy, Medium, and Hard— progressively unlocked by clearing more of the map of clouds. Each Space Bridge also has three Missions to choose from when open, with three different time requirements: the longer the Mission, the better the potential prizes. &lt;br /&gt;
&lt;br /&gt;
Missions are &amp;quot;played&amp;quot; by selecting up to three characters from your available roster to participate. The Easy Bridge lets you send two characters for free, the other two only one, and sending any more requires Gem spending. Easy And Medium cost 100 Gems per extra character, and Hard 200, and given you &#039;&#039;might&#039;&#039; get back a grand total of 20 Gems even at the highest prize levels that is compltely not worth it. Characters who are taking part in Missions are basically gone for the duration, unable to be played in normal stages (and sometimes Challenge Events) until the Mission timer runs out. You can cut the Mission short by spending Gems.&lt;br /&gt;
&lt;br /&gt;
Every Mission has a &amp;quot;type&amp;quot; icon: a light bulb (intelligence), a magnifying glass (investigation), or a missile (firepower), which helps the player determine which character would be most suited for completing it. The higher the level your character is at, the better the character is and the higher they&#039;ll score. Once you have your character(s) selected, you are able to use popped Pigs as &amp;quot;reinforcements&amp;quot; to lower the Mission timer to a minimum of half the original runtime (which can easily cost thousands of Pig points, but those are really easy to amass).&lt;br /&gt;
&lt;br /&gt;
When the Mission is completed, the result screen bar fills up, earning you a key for every &amp;quot;level&amp;quot;, up to five total (you always automatically get one key regardless of performance). You also (usually) have the option to watch an ad to earn one additional key. These keys are used to unlock the five prize boxes presented to you. The potential prizes are quickly shown before being wrapped in gift boxes and spun around randomly, thus you must blindly select a present and hope for the best. If you don&#039;t have enough keys to unlock all five prizes, you can spend Gems (because of course you can) to collect the remaining presents (10 for Easy, 20 for Medium, and 30 for Hard), but this is really only worth it for unlocking new characters or if you &#039;&#039;really really&#039;&#039; need that [[Super Rareium]] &#039;&#039;right now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Given how many characters you can amass, this is a pretty simple way to gather Materials, tons of Coins, and even Gems over time with minimal effort.&lt;br /&gt;
&lt;br /&gt;
===Ads and upsells===&lt;br /&gt;
[[File:ABTF-screen BuyGems.jpg|right|thumb|300px|Keep in mind the average, decent Accessory costs are roughly 400 Gems. Better ones 800~1000 or so.]]&lt;br /&gt;
It&#039;s a free game, so how does Rovio make its money? By copious amounts of ads (largely for other games) and by enticing you to spend real currency on in-game currency.&lt;br /&gt;
&lt;br /&gt;
The ads can actually have a gameplay effect, in a disturbingly clever move. After completing a stage, you are given the option to watch a short video ad; doing so doubles your end-of-stage rewards. When choosing a partner for a stage, you will also get a prompt to watch an ad; doing so gives your partner a one-stage stat boost and ups the amount of time they can stay in-play. However, you can only watch so many ads within a set amount of time, so choose which bonuses you go for wisely. You can also watch an ad to repair a character instantly; there does not appear to be any limit to this. And of course, ads may pop up anyway unless a purchase is made.&lt;br /&gt;
&lt;br /&gt;
Spending real monies allows you to buy large numbers of Gems, which are used to buy Accessories, speed up character upgrades and repairs, interrupt the Eggbot terraforming to make a stage playable sooner, and about a billion other small things all over the game. Gem packages range from 150 for $4.49 US to 5200 for &#039;&#039;&#039;&#039;&#039;$89.99&#039;&#039;&#039;&#039;&#039; which what the hell who even spends that much money on these things?! And considering that mere &#039;&#039;accessories&#039;&#039;, can run up to 1000 crystals, with most of the &amp;quot;buddy character&amp;quot; ones in the 850 range? Yeesh. From time to time there will be &amp;quot;sales&amp;quot; which either cut the prices down a bit or give you more Gems in each package, but come on.&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, according to many reviewers, if you had to do a wipe or ever lose your files for some reason, you can lose all your progress. People have gotten their characters leveled up to the max. Which costs hundreds of thousands of gold coins or thousands of gems (read: lots and lots of grinding or real monies) only for it to be all for naught. But now that&#039;s not much of a problem since you can cloud save your progress with the Game Center on IOS or a Facebook account on Android.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Events===&lt;br /&gt;
Starting in late 2015, the game introduced Challenge Events, five-to-ten-day-long themed events with the lure of prizes including unique unlockable characters and Accessories. While sparse at first, by mid-2016 events were popping up &#039;&#039;really&#039;&#039; frequently.&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF-screen ChallengeEvent.jpg|left|300px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Each day of an Event, the player is pit against 19 randomly-selected others (across the whole player base!) in a race to tally the most points within 24 hours by destroying as many of a specific object or enemy as possible in separate event stages. Entering a Challenge stage takes one &amp;quot;battery&amp;quot; of energy from the Challenge selection; the player starts with four, and spent batteries will recharge after an hour, one at a time. &#039;&#039;Of course&#039;&#039; you can spend Gems to speed up the process and instantly go back to four full batteries, but that cost increases every time: the first recharge costs 10 Gems, the next 20, then 40, 60, 80, then up to 100 for each recharge. Thankfully, that charge resets to the lowest amount each new day of the event.&lt;br /&gt;
&lt;br /&gt;
In the earliest events, players could only take a single already-unlocked character and an [[Energonicon]] into the event with them. Eventually this changed, and depending on the event, you might be able to choose from your entire roster of unlocked characters, only certain members you&#039;ve unlocked that match the event theme, or even &amp;quot;trial&amp;quot; characters you don&#039;t have yet who you can permanently unlock for the first time through the event you&#039;re playing there and now. Sometimes you can choose two characters and swap back and forth between the two (with a delay in recall time, of course). In some events, choosing characters from specific Teams and a specific Energonicon will add a percentage bonus to your final score, though given the potential dangers, one must take care to decide if the bonus is worth it if the bonus-giving characters aren&#039;t well-suited to taking out the target of choice for the day.&lt;br /&gt;
&lt;br /&gt;
In 2017, the bonus scoring was changed to use &amp;quot;Sparks&amp;quot; won in Daily Challenges and awarded as Event prizes. By spending Sparks, you could &amp;quot;promote&amp;quot; a character, giving them an extra 5% bonus to your score per &amp;quot;rank&amp;quot; at the end of a run. Naturally, the higher the rank, the more Sparks you need. Selecting characters from the bonus Squad (which does not change for the duration of the event) given them a x3 multiplier to their Promotion bonuses.&lt;br /&gt;
&lt;br /&gt;
Challenges are rewarded with Tokens, earned by reaching certain target milestones (up to 550 per day, now increased to a casually impossible 2500 from April 2017), and according to your rank at the end of the 24-hour period (from 1000 to 100). These Tokens carry over from prior days&#039; challenges up until the end of the promotion, and can be spent on prizes, including Coins, Accessories, and even new characters. Accessories are often less costly to obtain in Challenges than via normal Gem purchase. There is a 1 to 3 day token exchange period after each event ends, so some can spend the tokens they may have won from the final day&#039;s competition... and any &#039;&#039;new&#039;&#039; Tokens awarded through Daily Challenges during the exchange period.&lt;br /&gt;
&lt;br /&gt;
Tokens are not currently able to be saved between different Challenge Events, but representatives from Rovio/[[Exient]] have raised it as a possibility, especially given how frequent the events have become.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a rundown of the history of Challenge Events, see [[Angry Birds Transformers (mobile game)/Challenge Events]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Quests===&lt;br /&gt;
[[File:ABTF-screen DailyQuest.jpg|right|thumb|300px|]]&lt;br /&gt;
Starting in September 2016, the game added Daily Quests, which are like the normal Achievements, but on a much smaller scale. Every 24 hours (starting at midnight via the clock on the player&#039;s device), eight randomized Quests are opened up, each earning a small prize for completion.&lt;br /&gt;
&lt;br /&gt;
Quests can range from simple stuff like visiting a certain area so many times, destroying enough Pigs or blocks, creating enough items at the Lab, etc, to more difficult feats like pulling off enough slow-mo [[Monolith]] dodges, entering Astrotrain while scarmbled, or racking up enough damage while in fast-forward at the [[Piggy Island|Cobalt Plateaus]]. The prizes are similarly random, with Pig Points, Coins, Gems, Materials, and even Tokens (only during Challenge Events) available.&lt;br /&gt;
&lt;br /&gt;
There is also a ninth Quest with a four-part prize, earned only by completing all eight other Quests within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of Sparks, many quests were dropped completely, and all daily quests always have these quests: Thank 5 buddies after events, collect 30 Energon cubes, craft something in the Pig Lab, and pop 300 pigs. And the final prize is always a generous 10 gems,  250 pigs, 15000 coins, and 500 spark, now reduced to 400 spark.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jenga stage===&lt;br /&gt;
Down at the beach, there&#039;s the Jenga stage, shaped like the large [[Hal|Grimlock Bird]] Jenga toy that you could buy in stores. This mini-game remains locked until you use an unlocking code found in any of the &#039;&#039;Angry Birds Transformers Jenga&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
Once open, this stage is a fair bit different. First you pick a Driver and a Gunner from a fixed set of characters (unaffected by who you have unlocked or away on Missions or upgrading). The Driver then travels along a path, gathering free-floating Coins and smashing through block towers. There are holes in the path, so sometimes you need to hit the turbo button for a burst of speed to carry you over. The turbo boost will drain quickly, so overuse can leave you dry when the big jump comes up. The goal is to gather as many coins and clear out as many blocks as possible and make it to the end for a higher score. Falling into a pit doesn&#039;t end the level, it just ends the Driver&#039;s turn and makes the Gunner&#039;s turn that little bit more difficult.&lt;br /&gt;
&lt;br /&gt;
The Gunner then runs through a different path further out, and their job is to clear out as many blocks from inside the giant Grimlock Bird frame with their firepower. Naturally, this is easier if the Driver has cleared out the block towers that stood between the Gunner path and the frame. The more blocks that are destroyed or at least knocked completely out of the frame, the higher your score.&lt;br /&gt;
&lt;br /&gt;
So why do this? Your Jenga scores accumulate over the course of 24 hours, and reaching 300 points nets you a prize. Often this is just a sum of Coins, no big whoop. But it&#039;s worth checking back every day, because the prize changes every 24 hours, and sometimes it&#039;s a small cache of Gems. Spending five minutes to get 10 Gems isn&#039;t bad, given how stingy the game can be with giving away the premium currency. Also, what happens in Jenga mode counts towards your Daily Quests: every mile you walk or drive, every block you smash, and every time you finish the &amp;quot;event&amp;quot;. It can be a very quick way to knock out a couple of Quests at no cost other than a few minutes&#039; time.&lt;br /&gt;
&lt;br /&gt;
{{note|Bumblebee seems to be the best choice for the Driver, while Bludgeon works best as the Gunner thanks to his wide multi-shot cannon, though characters with rapid-fire attacks can really clean up if they can equip explosive rounds (like Energon Starscream). The available characters in Jenga mode has changed over the course of the game, eliminating certain characters whose weapons are designed for easy mass block destruction.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sparkrun===&lt;br /&gt;
[[File:ABTFScreen-Sparkrun.jpg|thumb|250px]]&lt;br /&gt;
Introduced March 2017, the Sparkrun lets you earn Spark (Only Spark; you don&#039;t earn any pigs or coins in this mode) by destroying everything you can in a special extra-long stage that goes through five random areas, with transitions through caves. You select three characters, and should your first &#039;bot go down, the next one you selected takes his place. You can also use a random character specially power-boosted for the Sparkrun. Promoted characters can also be used to increase the final score, which you&#039;ll need as they may not be enough stuff to get all the Spark in the level alone. Earn enough spark and the next difficulty level will be unlocked, each level adding 10 additional Spark to the initial 100, and increasing the damage of offensive pigs.&lt;br /&gt;
&lt;br /&gt;
Gold blocks give the most amount of spark points, so be sure to destroy all of them!&lt;br /&gt;
&lt;br /&gt;
Watch out for pigs with special buffs, like those that deal painfully more damage, regenerate health, shielded pigs immune to small arms fire, fast pigs, and health buffed pigs!&lt;br /&gt;
&lt;br /&gt;
The Sparkrun can be played once a day, but can be reactivated for 100 gems.&lt;br /&gt;
&lt;br /&gt;
As of a June update, many improvements were made. All enemies and missiles now give points when before only ground pigs and blocks gave points. Spark scoring has been rebalanced, making it easier to earn the max amount of Spark in higher difficulties. A fourth character slot can be unlocked for 1000 gems. And more importantly, the game is much, much less likely to crash in the middle of a Sparkrun.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is the second &#039;&#039;Angry Birds&#039;&#039; crossover game, the first being with the undisputed king of cross-promotion, &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039;.&lt;br /&gt;
* This is also the second 3D &#039;&#039;Angry Birds&#039;&#039; title, with prior games using 2D graphics save the racing game &#039;&#039;Angry Birds Go!&#039;&#039; (which also got a [[Hasbro]] toyline).&lt;br /&gt;
* You can alter a device&#039;s time to make the upgrades, Missions and other timed aspects go faster, although if you go too far or revert to current time, you&#039;ll get an error message about &amp;quot;Time travel detected! Your characters have suffered&amp;quot; and you&#039;ll be slapped on the wrist by getting them downgraded in relation to how far away from real time you were. So maybe don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
This game is loaded with tiny jokes and references to Transformers lore.&lt;br /&gt;
&lt;br /&gt;
* The character designs pull from a broad mix of generations. While (obviously) [[The Transformers (franchise)|Generation 1]] gets the most representation, there are also elements from the [[Live-action film series|live-action movies]], &#039;&#039;[[Transformers: Rescue Bots (franchise)|Rescue Bots]]&#039;&#039; and &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;. Each character also has a number of wearable accessories, many of which are based on wider &#039;&#039;Transformers&#039;&#039; lore. (See individual character pages for the rundown on each.)&lt;br /&gt;
*The initial loading screen has numerous nods to more specific (and occasionally obscure) bits of Transformers lore:&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*&amp;quot;[[Mechanical Difficulties!|Crowning Grimlock]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rhyming with [[Wheelie (G1)|Wheelie]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Target: 2006|Targeting 2006]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Seeing if we&#039;ve got [[The Touch]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[More than Meets the Eye, Part 2|Dueling on dams]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebuilding [[Guardian (Marvel)|Guardian]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Transformers: All Hail Megatron|Hailing Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Pouring water on [[scraplet]]s&amp;quot;&lt;br /&gt;
:*&amp;quot;Practicing [[Metallikato]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Crashing the [[Ark (G1)|Ark]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebooting [[Teletraan (disambiguation)|Teletraan 1]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Spying on [[Soundwave (disambiguation)|Soundwave]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Unlocking Lockdown&amp;quot;&lt;br /&gt;
:*&amp;quot;Having a taste of our own electro-medicine&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Ultimate Doom, Part 1|Satisfying logic circuits]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Atlantis, Arise!|Enjoying hospitality]] of [[Sub-Atlantica]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Day of the Machines|Detecting a rat named Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Return of the Dino Bot|Thanking the Eggspark for hot, brown water]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Trying out [[Jet judo|Jet Judo]]&amp;quot;&lt;br /&gt;
:*&amp;quot;De-stinging the Stinger&amp;quot;&lt;br /&gt;
:*&amp;quot;Transforming Jazz. Fiddly!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
* The music for the game was composed by [[Vince DiCola]] (with [[Kenny Meriedeth]]), who did the score for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* Pig City events have [[:File:Cybertronsoundwave.jpg|Soundwave lamposts]] and purple Cybertronian shuttles strewn all over the level that can be easily destroyed.&lt;br /&gt;
* The (removed) building for friend activity resembles [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s city mode. But it returned in a different location as the new Sparkrun node.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cnet.com/news/angry-birds-transformers-takes-wing-as-new-app-and-toys/ Angry Birds Transformers takes wing as new app and toys]&lt;br /&gt;
* [http://transformers.angrybirds.com/ Official Website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Angry Birds}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1189092</id>
		<title>Angry Birds Transformers (mobile game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Angry_Birds_Transformers_(mobile_game)&amp;diff=1189092"/>
		<updated>2017-06-29T01:26:21Z</updated>

		<summary type="html">&lt;p&gt;Rainbowman: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-ABTF}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Angry Birds Transformers&#039;&#039;&lt;br /&gt;
|image=Angry birds transformers.jpg&lt;br /&gt;
|caption=It&#039;s happening.&lt;br /&gt;
|developer=[[Rovio]] &amp;amp; [[Exient]]&lt;br /&gt;
|publisher=Rovio Mobile&lt;br /&gt;
|date=[[October 15]], 2014 (iOS)&amp;lt;br&amp;gt;[[October 30]], 2014 (Android)&lt;br /&gt;
|platforms=Apple iOS 7+ (iPad, iPhone)&amp;lt;br&amp;gt;Android&lt;br /&gt;
|ratings=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Angry Birds Transformers&#039;&#039;&#039;&#039;&#039; is a mobile app for both iPhone and Android platforms developed and published by [[Rovio]]. It is a themed version of the developer&#039;s mega-popular mobile game &#039;&#039;[[Wikipedia:Angry Birds|Angry Birds]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The [[AllSpark#Angry Birds Transformers continuity family|Allspark Egg]] has landed on [[Piggy Island]], transforming its dueling inhabitants and giving them bodies and powers based on the Transformers: the birds of the [[Flock]] become [[Autobird]]s and the [[Bad Piggies]] the [[Deceptihog]]s. The two sides briefly continue their struggle with these new powers until they are both threatened by another transformed group, the [[Eggbot (AB)|Eggbot]]s, who seek to transform all of Piggy Island into metal, backed by countless robotized [[Minion Pig]]s.&lt;br /&gt;
&lt;br /&gt;
Most of the Autobirds and all of the Deceptihogs are captured leaving only [[Red (AB)|Red]] (who has the powers of [[Optimus Prime (disambiguation)|Optimus Prime]]) free. The leader of the Flock (you know him well) heads out to free the Autobirds &#039;&#039;and&#039;&#039; Deceptihogs, for only by joining forces can they restore Piggy Island to normal!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game is a deviation from the normal &#039;&#039;Angry Birds&#039;&#039; formula, but the core goal, toppling block towers to pop the Bad Piggies on them, is the same.&lt;br /&gt;
&lt;br /&gt;
Once you select an available stage from the map of Piggie Island, your character runs along the foreground at a set speed, as block towers scroll by in the background. By tapping the screen, your character takes aim and fires their weapon. You can also hold-and-drag to fire in a spread (if the character&#039;s weapon isn&#039;t a single-shot blast), or press the &amp;quot;Auto&amp;quot; button to let the computer do the targeting for you (though it isn&#039;t very  efficient). The trick is to quickly determine which blocks in the structure are best to destroy/shove to cause a domino effect, toppling them and popping the Piggies by dropping blocks on them or making them fall far enough. (Remember, weaker blocks are not always the best target!) You can also attack the Piggies directly; in fact, some characters specialize in this more direct approach!&lt;br /&gt;
&lt;br /&gt;
Block types include:&lt;br /&gt;
:*&#039;&#039;&#039;Ice Blocks&#039;&#039;&#039;: Very weak, easily shattered (1 Coin)&lt;br /&gt;
:*&#039;&#039;&#039;Wood Blocks&#039;&#039;&#039;: Fairly sturdy but not hard to break (2 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;Stone Blocks&#039;&#039;&#039;: Very durable, better for pushing than breaking (3 Coins)&lt;br /&gt;
:*&#039;&#039;&#039;TNT Blocks&#039;&#039;&#039;: Easily-broken red crates that explode with a considerable radius, sending blocks flying&lt;br /&gt;
:*&#039;&#039;&#039;Coin Blocks&#039;&#039;&#039;: Golden blocks that spit out Coins with every hit. Pretty dang sturdy, but if you destroy them, you earn a lot of Coins (50~250).&lt;br /&gt;
&lt;br /&gt;
Each stage is also littered with cyberformed scenery with blinky lights that can be blasted to revert it to normal. Doing so sends an [[Energon cube]] hurtling towards the character. If the character is accompanied by an [[Energonicon]], the cube is used to fuel its special power, activated by tapping the icon. A full Energonicon cannot make use of extra cubes, so timely tapping to spend the energy before obtaining more is key. As your characters level up, they can store more Energon cubes, up to three, which generally extend the duration of the Energonicon&#039;s effects.&lt;br /&gt;
&lt;br /&gt;
Most areas also have random destructible elements that can be blasted. The more destruction you cause, the more Coins you get to buy upgrades and explore new areas. Each level has a set length; you do not have to pop every Piggie to pass, merely survive to the end.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survive&amp;quot;? Yeah. Some Piggies are weaponized and will begin to attack shortly after appearing on-screen, even before you can retaliate. Thus, popping these Piggies (or at least upending them to throw off their aim) quickly becomes essential. You can also try to escape attacks and falling Monoliths by transforming to vehicle mode. This speeds you along a bit, but removes your ability to attack or call in partners, plus you can only maintain vehicle mode for a limited time. Attacking automatically transforms you back to robot mode. There are other obstacles that can decrease a character&#039;s health bar; lose all your life and the character is picked up by [[Astrotrain (G1)|Astrotrain]]; you can then spend some [[Gem]]s to immediately put them back into the fight, or let the timer run out and quit the level. If you quit, you will not earn Piggie points for the level, you do keep any Coins you collected. Health does not restore between levels, so if a character is low you must spend Coins to repair them. This takes them out of the game for a while, in real-time, even when the game is off. You can then repair them instantly by spending Gems, or you can skip all that and immediately restore them to full health instantly by watching an ad (up to 30 seconds long) or scanning their transformable figure (if they have one) with a [[Telepod]].&lt;br /&gt;
&lt;br /&gt;
New stages are unlocked by leveling up your characters, increasing your Rank one point with every level-up. Every 5 or 10 Rank settings lets you clear the clouds away from a new area of Piggy Island.&lt;br /&gt;
&lt;br /&gt;
Cleared stages will slowly earn Coins over real-time. Tapping on the Coins on the map adds them to your bank. After a set point they will not accrue anymore: this threshold is about four hours of real time, the maximum amount hinging on how many character Squads you&#039;ve completed. There are also randomly spawning treasure chests on the map, tap them to earn various amounts of Gems. However, roaming Eggbots will re-cyberform cleared stages, which removes their Coin bonuses. You can see which stages they are working on, how long the cyberforming process will take, and even interrupt their work (at the cost of Gems), giving you the chance to pelt an Eggbot in-level for extra Coins. Cyberforming too goes on in real-time. Once a stage is re-cyberformed, it can be played again. Note that merely peeking at an in-development will not automatically charge you Gems; you still have a choice to intercept or not.&lt;br /&gt;
&lt;br /&gt;
===Character Choices===&lt;br /&gt;
Every stage has a pre-set character you control, based on who you&#039;ve rescued so far. Every character has a different style of attack, movement speed, and armor rating. Working out the strengths and weaknesses of each character is key to high scores, and in some cases simple survival.&lt;br /&gt;
&lt;br /&gt;
New characters can be added to your roster in two different ways. In-game, most characters are held captive in a block of ice on the map, one per area, and you must &amp;quot;spend&amp;quot; a specific number of popped Piggies to break them out. You then have to play a short level with that character, and if they make it to the end, they&#039;re yours to keep. If not, they are re-frozen, but thankfully you can try again without having to spend all those hard-earned Piggy points again. There are many other characters who can be unlocked via Space Bridge Missions (see below) or Challenge Events (also see below).&lt;br /&gt;
&lt;br /&gt;
Out-of-game, this is where you can spend actual-factual money, on the [[Angry Birds Transformers (toyline)|tie-in toys]]. By placing one of the figures on a [[Telepod]] and placing &#039;&#039;that&#039;&#039; on your device&#039;s camera lens, the game reads the code on the figure and inserts it into the game for a limited amount of time (roughly 6 hours). While the characters unlocked this way are only available temporarily until unlocked via Piggie points, there is no limit on how often you can scan the figure, plus any upgrade progress is saved. You can also use this method to power-up already-unlocked characters before a stage or speed up their repairs without spending Gems; again there is no limit to the number of times you can scan (but the effects will not stack).&lt;br /&gt;
&lt;br /&gt;
;Improving characters&lt;br /&gt;
Every character can be upgraded multiple times (maximum level for characters is 15) by spending Coins and Materials, which (of course) takes them out of play for a while. Each upgrade is pre-set, increasing attack strength, armor strength, or vehicle mode duration. At certain levels, their Energon capacity is increased, and these levels vary from character to character. You can spend much-rarer Gems to make the upgrade happen instantly; the closer the upgrades are to complete, the fewer Gems you need to spend. Upgrading characters is &#039;&#039;vital&#039;&#039; as the levels get harder and harder, not to mention in the phone version you can only unlock new areas with an overall player level, which is raised by upgrading your characters. This isn&#039;t the case in the tablet version where you can spend Gold Coins to unlock new areas. You can only have one character undergoing an upgrade at a time.&lt;br /&gt;
&lt;br /&gt;
Characters can also be upgraded inside Astrotrain by customizing them with Accessories. These extra items cost Gems (or Tokens, see &amp;quot;Daily Challenges&amp;quot; below) and not only alter the characters&#039; appearance, but they boost stats, or imbue special abilities to weapons. One Accessory can be placed on a character&#039;s head, face, chest, arms and back each. Some Challenge Events have special exclusive Accessories you can&#039;t buy with Gems! As most Accessories are character-specific, see each character&#039;s page for more detailed information. &lt;br /&gt;
&lt;br /&gt;
;Call-in Buddies&lt;br /&gt;
Soon you get the option to have a second character on standby, who you can call in and have the computer control for a brief period. They enter the stage in slow motion with a massive shockwave that does damage to most everything within the blast radius, obliterating Ice Blocks but only damaging tougher targets. These characters will warp out after a few seconds, then you must wait for their meter to re-charge before calling them back in. However, there&#039;s a limit to when you are able to call in a partner; once you see [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] fly overhead, your partner&#039;s no longer available. On the other hand, the stage is close to over! But if your partner is &#039;&#039;already&#039;&#039; out when you hit that checkpoint, then they will stay active until the very end of the level, nice for really piling on the destruction.&lt;br /&gt;
&lt;br /&gt;
You get to see your partner before you start the stage, and if you don&#039;t like that character choice, you can change it by spending some Coins. Partners are either randomly generated (which can let you see characters you haven&#039;t unlocked yet), or pulled from the character rosters of your friends if you&#039;ve connected to the game via Facebook or Google+ or iTunes or whatever the social network stuff the kids are into these days is. If you called on them in the level, you can &amp;quot;thank&amp;quot; them afterward. Doing so gives the other player a nominal reward (either a Gem or 25 Coins), while not thanking them simply tells the other player that while you&#039;re grateful for the firepower assist, you don&#039;t think they deserve any actual compensation. You jerk. However this seems to be only for your friends if you use the social network support. When you don&#039;t have friends or don&#039;t believe in social media, you get random users to help, and if people use your characters and you&#039;re not friends with them via social network you don&#039;t get any rewards if they thank you.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Featured characters====&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobird]]s&lt;br /&gt;
|c1=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[Red (AB)|Red]] as:&lt;br /&gt;
**[[Optimus Prime (disambiguation)|Optimus Prime]]&lt;br /&gt;
**[[Ultra Magnus (G1)|Ultra Magnus]]&lt;br /&gt;
**Energon Optimus Prime&lt;br /&gt;
**Ultimate Optimus Prime&lt;br /&gt;
**[[Nemesis Prime (G1)|Nemesis Prime]]&lt;br /&gt;
**Epic Optimus Prime&lt;br /&gt;
&lt;br /&gt;
*[[Chuck (AB)|Chuck]] as:&lt;br /&gt;
**[[Bumblebee (disambiguation)|Bumblebee]]&lt;br /&gt;
**High-Octane Bumblebee&lt;br /&gt;
**[[Hot Rod (G1)|Rodimus]]&lt;br /&gt;
&lt;br /&gt;
*[[Terence (AB)|Terence]] as:&lt;br /&gt;
**[[Heatwave (RB)|Heatwave]]&lt;br /&gt;
**[[Sentinel Prime (ROTF)|Sentinel Prime]]&lt;br /&gt;
**[[Ratchet (disambiguation)|Ratchet]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**Grey Slam [[Grimlock (G1)|Grimlock]]&lt;br /&gt;
**Energon Grimlock&lt;br /&gt;
**Goldbite Grimlock&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Bubbles]] as:&lt;br /&gt;
**[[Jazz (G1)|Jazz]]&lt;br /&gt;
**[[Ricochet (Headmasters)|Ricochet]]&lt;br /&gt;
**[[Blaster (G1)|Blaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Stella (AB)|Stella]] as:&lt;br /&gt;
**[[Arcee (disambiguation)|Arcee]]&lt;br /&gt;
**[[Airachnid (disambiguation)|Airachnid]]&lt;br /&gt;
**[[Chromia (G1)|Chromia]]&lt;br /&gt;
&lt;br /&gt;
*The [[Blues]] as:&lt;br /&gt;
**[[Bluestreak (G1)|Bluestreak]]&lt;br /&gt;
**[[Prowl (G1)|Prowl]]&lt;br /&gt;
**[[Smokescreen (G1)|Smokescreen]]&lt;br /&gt;
&lt;br /&gt;
*[[Silver]] as:&lt;br /&gt;
**[[Windblade (G1)|Windblade]]&lt;br /&gt;
&lt;br /&gt;
*[[Bomb (AB)|Bomb]] as:&lt;br /&gt;
**[[Drift (disambiguation)|Drift]]&lt;br /&gt;
**[[Wheeljack (disambiguation)|Wheeljack]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Daniel (AB)|Daniel]]&lt;br /&gt;
*[[Dion]]&lt;br /&gt;
*[[Eject (G1)|Eject]]&lt;br /&gt;
*[[Hi-Q|HiQ]]{{sic}}&lt;br /&gt;
*[[Huffer (disambiguation)|Huffer]]&lt;br /&gt;
*[[Metroplex (disambiguation)|Metroplex]]&lt;br /&gt;
*[[Pipes (G1)|Pipes]]&lt;br /&gt;
*[[Ramhorn (G1)#Angry Birds Transformers|Ramhorn]]&lt;br /&gt;
*[[Rewind (disambiguation)|Rewind]]&lt;br /&gt;
*[[Rosanna (disambiguation)|Rosanna]]&lt;br /&gt;
*[[Steeljaw (G1)#Angry Birds Transformers|Steeljaw]]&lt;br /&gt;
*[[Stranglehold]]&lt;br /&gt;
*[[Stripes]]&lt;br /&gt;
*[[Sundor]]&lt;br /&gt;
*[[Wheelie (disambiguation)|Wheelie]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h2=[[Deceptihog]]s&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
*[[King Pig]] as:&lt;br /&gt;
**[[Megatron (Movie)|Megatron]]&lt;br /&gt;
**Dark Megatron&lt;br /&gt;
**Ultimate Megatron&lt;br /&gt;
**[[Bludgeon (disambiguation)|Bludgeon]]&lt;br /&gt;
**[[Brawl (Movie)|Brawl]]&lt;br /&gt;
**[[Shockwave (disambiguation)|Shockwave]]&lt;br /&gt;
&lt;br /&gt;
*[[Corporal Pig]] as:&lt;br /&gt;
**[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
**Energon Galvatron&lt;br /&gt;
**[[Scorponok (G1)|Scorponok]]*&lt;br /&gt;
&lt;br /&gt;
*[[Chef Pig]] as:&lt;br /&gt;
**[[Soundwave (G1)|Soundwave]]&lt;br /&gt;
**Energon Soundwave&lt;br /&gt;
**[[Soundblaster (G1)|Soundblaster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
*[[Moustache Pig]] as:&lt;br /&gt;
**[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
**Energon Lockdown&lt;br /&gt;
**[[Dead End (disambiguation)|Dead End]]&lt;br /&gt;
**[[Barricade (Movie)|Barricade]]*&lt;br /&gt;
&lt;br /&gt;
*[[Minion Pig]]s as:&lt;br /&gt;
**Energon Starscream&lt;br /&gt;
**[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
**[[Acid Storm]]&lt;br /&gt;
**[[Starscream (G1)|Starscream]]&lt;br /&gt;
**[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
**[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
&lt;br /&gt;
*[[Hal]] as:&lt;br /&gt;
**[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accessories&#039;&#039;&#039;&lt;br /&gt;
*[[Balo#Angry Birds Transformers|Balo]]&lt;br /&gt;
*[[Beastbox (G1)#Angry Birds Transformers|Beastbox]]&lt;br /&gt;
*[[Brunt (G1)|Brunt]]&lt;br /&gt;
*[[Frenzy (disambiguation)|Frenzy]]&lt;br /&gt;
*[[Full-Tilt]]&lt;br /&gt;
*[[Kremzeek#Angry Birds Transformers|Kremzeek]]&lt;br /&gt;
*[[Laserbeak (G1)#Angry Birds Transformers|Laserbeak]]&lt;br /&gt;
*[[Nemesis (disambiguation)|Nemesis]]&lt;br /&gt;
*[[Ratbat (G1)#Angry Birds Transformers|Ratbat]]&lt;br /&gt;
*[[Ravage (G1)#Angry Birds Transformers|Ravage]]&lt;br /&gt;
*[[Reflector (G1)#Angry Birds Transformers|Reflector]]&lt;br /&gt;
*[[Rumble (G1)#Angry Birds Transformers|Rumble]]&lt;br /&gt;
*[[Sentinel (G1)#Angry Birds Transformers|Sentinel]]&lt;br /&gt;
*[[Shrapnel (disambiguation)|Shrapnel]]&lt;br /&gt;
*[[Squawktalk (G1)#Angry Birds Transformers|Squawktalk]]&lt;br /&gt;
*[[Wingthing (G1)#Angry Birds Transformers|Wingthing]]&lt;br /&gt;
&lt;br /&gt;
{{!}}}&lt;br /&gt;
|h3=Others&lt;br /&gt;
|c3=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
*[[Eggbot (AB)|Eggbots]]&lt;br /&gt;
*[[Astrotrain (AB)|Astrotrain]]&lt;br /&gt;
*[[Walking Mortar Tower]]&lt;br /&gt;
*[[Professor Pig]]&lt;br /&gt;
*[[Boss Pig]]&lt;br /&gt;
*[[Unicron Pig]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Upcoming character.&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
{{anchor|Squads}}&lt;br /&gt;
;Squads&lt;br /&gt;
Completing character Squads is the key to bigger earnings, in many different ways. The more Squads you have filled out, the higher the max number of Coins unoccupied map spaces can accrue. Also, any character from a completed Squad earns a 50% Coins bonus once they finish a level.&lt;br /&gt;
&lt;br /&gt;
During many Challenge Events (see below), you can earn bonuses to your Event scores by using a character from the suggested Squad. For a while the chosen Squad changed every four hours with (mostly) randomized percentages, but currently stays set at a single squad for the duration of the Event, with a x3 score multiplier &#039;&#039;if&#039;&#039; the character has been &amp;quot;Promoted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Rescue Bots&#039;&#039;&#039;&lt;br /&gt;
*Optimus Prime&lt;br /&gt;
*Bumblebee&lt;br /&gt;
*Heatwave&lt;br /&gt;
*Ratchet&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Instruments of Destruction&#039;&#039;&#039;&lt;br /&gt;
*Soundwave&lt;br /&gt;
*Soundblaster&lt;br /&gt;
*Blaster&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Target: 2006&#039;&#039;&#039;&lt;br /&gt;
*Ultra Magnus&lt;br /&gt;
*Galvatron&lt;br /&gt;
*Jazz&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Pure Warriors&#039;&#039;&#039;&lt;br /&gt;
*Lockdown&lt;br /&gt;
*Energon Lockdown&lt;br /&gt;
*Brawl&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Seekers&#039;&#039;&#039;&lt;br /&gt;
*Energon Starscream&lt;br /&gt;
*Thundercracker&lt;br /&gt;
*Skywarp&lt;br /&gt;
*Starscream&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Energon Fueled&#039;&#039;&#039;&lt;br /&gt;
*Energon Grimlock&lt;br /&gt;
*Energon Soundwave&lt;br /&gt;
*Energon Galvatron&lt;br /&gt;
*Energon Optimus Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Variant Versions&#039;&#039;&#039;&lt;br /&gt;
*Ultimate Megatron&lt;br /&gt;
*Ultimate Optimus Prime&lt;br /&gt;
*Goldbite Grimlock&lt;br /&gt;
*High Octane Bumblebee&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
*Bludgeon&lt;br /&gt;
*Sentinel Prime&lt;br /&gt;
*Grey Slam Grimlock&lt;br /&gt;
*Dark Megatron&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Valkyries&#039;&#039;&#039;&lt;br /&gt;
*Arcee&lt;br /&gt;
*Airachnid&lt;br /&gt;
*Windblade&lt;br /&gt;
*Chromia&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Brothers in Armor&#039;&#039;&#039;&lt;br /&gt;
*Prowl&lt;br /&gt;
*Bluestreak&lt;br /&gt;
*Smokescreen&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Iconic Transformer&#039;&#039;&#039;&lt;br /&gt;
*Epic Optimus Prime&lt;br /&gt;
*Nemesis Prime&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Hotrods&#039;&#039;&#039;&lt;br /&gt;
*Rodimus&lt;br /&gt;
*Dead End&lt;br /&gt;
*Ricochet&lt;br /&gt;
*Drift&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Cybertronians&#039;&#039;&#039;&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Acid Storm&lt;br /&gt;
*Sunstorm&lt;br /&gt;
*Trypticon&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;The Wreckers&#039;&#039;&#039;&lt;br /&gt;
*Wheeljack&lt;br /&gt;
*Ultra Magus&lt;br /&gt;
*Rodimus&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Enslavers&#039;&#039;&#039;&lt;br /&gt;
*Scorponok&lt;br /&gt;
*Barricade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
[[File:ABTF-screen MaterialSilo.jpg|right|thumb|300px|]]&lt;br /&gt;
Materials are special items earned by successfully completing stages, Missions, and Daily Quests, stored in the Silo. These are used to create Energonicons (and other prizes) at [[Professor Pig]]&#039;s lab, and to upgrade your characters.&lt;br /&gt;
&lt;br /&gt;
The amount of Materials you can store is dictated by the level of the Silo. The Silo can be upgraded using Coins and Materials, which not only lets you store larger numbers and higher levels of Materials, but increases the number and rarity of Materials rewarded upon stage completion. Any Materials won that exceed the Silo&#039;s capacity are converted to Coins. The Silo&#039;s maximum level is 15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Material Level&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Autobird Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Deceptihog Material&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Silo Maximum Capacity&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;&#039;Coin Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|[[Birdium]]&lt;br /&gt;
|[[Pig Iron]]&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|[[Autocog]]&lt;br /&gt;
|[[Deceptigear]]&lt;br /&gt;
|15&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|[[Anger Chip]]&lt;br /&gt;
|[[Badness Processor]]&lt;br /&gt;
|12&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|[[Super Rareium]]&lt;br /&gt;
|Super Rareium&lt;br /&gt;
|5&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Bridge Missions===&lt;br /&gt;
In addition to the stages, there are [[space bridge|Space Bridge]] Missions that your freed characters can complete in order to earn Materials, Coins, Gems, or even new characters (Arcee, Airachnid, Prowl, and Bluestreak). There are three Space Bridges difficulties —Easy, Medium, and Hard— progressively unlocked by clearing more of the map of clouds. Each Space Bridge also has three Missions to choose from when open, with three different time requirements: the longer the Mission, the better the potential prizes. &lt;br /&gt;
&lt;br /&gt;
Missions are &amp;quot;played&amp;quot; by selecting up to three characters from your available roster to participate. The Easy Bridge lets you send two characters for free, the other two only one, and sending any more requires Gem spending. Easy And Medium cost 100 Gems per extra character, and Hard 200, and given you &#039;&#039;might&#039;&#039; get back a grand total of 20 Gems even at the highest prize levels that is compltely not worth it. Characters who are taking part in Missions are basically gone for the duration, unable to be played in normal stages (and sometimes Challenge Events) until the Mission timer runs out. You can cut the Mission short by spending Gems.&lt;br /&gt;
&lt;br /&gt;
Every Mission has a &amp;quot;type&amp;quot; icon: a light bulb (intelligence), a magnifying glass (investigation), or a missile (firepower), which helps the player determine which character would be most suited for completing it. The higher the level your character is at, the better the character is and the higher they&#039;ll score. Once you have your character(s) selected, you are able to use popped Pigs as &amp;quot;reinforcements&amp;quot; to lower the Mission timer to a minimum of half the original runtime (which can easily cost thousands of Pig points, but those are really easy to amass).&lt;br /&gt;
&lt;br /&gt;
When the Mission is completed, the result screen bar fills up, earning you a key for every &amp;quot;level&amp;quot;, up to five total (you always automatically get one key regardless of performance). You also (usually) have the option to watch an ad to earn one additional key. These keys are used to unlock the five prize boxes presented to you. The potential prizes are quickly shown before being wrapped in gift boxes and spun around randomly, thus you must blindly select a present and hope for the best. If you don&#039;t have enough keys to unlock all five prizes, you can spend Gems (because of course you can) to collect the remaining presents (10 for Easy, 20 for Medium, and 30 for Hard), but this is really only worth it for unlocking new characters or if you &#039;&#039;really really&#039;&#039; need that [[Super Rareium]] &#039;&#039;right now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Given how many characters you can amass, this is a pretty simple way to gather Materials, tons of Coins, and even Gems over time with minimal effort.&lt;br /&gt;
&lt;br /&gt;
===Ads and upsells===&lt;br /&gt;
[[File:ABTF-screen BuyGems.jpg|right|thumb|300px|Keep in mind the average, decent Accessory costs are roughly 400 Gems. Better ones 800~1000 or so.]]&lt;br /&gt;
It&#039;s a free game, so how does Rovio make its money? By copious amounts of ads (largely for other games) and by enticing you to spend real currency on in-game currency.&lt;br /&gt;
&lt;br /&gt;
The ads can actually have a gameplay effect, in a disturbingly clever move. After completing a stage, you are given the option to watch a short video ad; doing so doubles your end-of-stage rewards. When choosing a partner for a stage, you will also get a prompt to watch an ad; doing so gives your partner a one-stage stat boost and ups the amount of time they can stay in-play. However, you can only watch so many ads within a set amount of time, so choose which bonuses you go for wisely. You can also watch an ad to repair a character instantly; there does not appear to be any limit to this. And of course, ads may pop up anyway unless a purchase is made.&lt;br /&gt;
&lt;br /&gt;
Spending real monies allows you to buy large numbers of Gems, which are used to buy Accessories, speed up character upgrades and repairs, interrupt the Eggbot terraforming to make a stage playable sooner, and about a billion other small things all over the game. Gem packages range from 150 for $4.49 US to 5200 for &#039;&#039;&#039;&#039;&#039;$89.99&#039;&#039;&#039;&#039;&#039; which what the hell who even spends that much money on these things?! And considering that mere &#039;&#039;accessories&#039;&#039;, can run up to 1000 crystals, with most of the &amp;quot;buddy character&amp;quot; ones in the 850 range? Yeesh. From time to time there will be &amp;quot;sales&amp;quot; which either cut the prices down a bit or give you more Gems in each package, but come on.&lt;br /&gt;
&lt;br /&gt;
Depending on who you ask, according to many reviewers, if you had to do a wipe or ever lose your files for some reason, you can lose all your progress. People have gotten their characters leveled up to the max. Which costs hundreds of thousands of gold coins or thousands of gems (read: lots and lots of grinding or real monies) only for it to be all for naught. But now that&#039;s not much of a problem since you can cloud save your progress with the Game Center on IOS or a Facebook account on Android.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Challenge Events===&lt;br /&gt;
Starting in late 2015, the game introduced Challenge Events, five-to-ten-day-long themed events with the lure of prizes including unique unlockable characters and Accessories. While sparse at first, by mid-2016 events were popping up &#039;&#039;really&#039;&#039; frequently.&lt;br /&gt;
&lt;br /&gt;
[[File:ABTF-screen ChallengeEvent.jpg|left|300px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Each day of an Event, the player is pit against 19 randomly-selected others (across the whole player base!) in a race to tally the most points within 24 hours by destroying as many of a specific object or enemy as possible in separate event stages. Entering a Challenge stage takes one &amp;quot;battery&amp;quot; of energy from the Challenge selection; the player starts with four, and spent batteries will recharge after an hour, one at a time. &#039;&#039;Of course&#039;&#039; you can spend Gems to speed up the process and instantly go back to four full batteries, but that cost increases every time: the first recharge costs 10 Gems, the next 20, then 40, 60, 80, then up to 100 for each recharge. Thankfully, that charge resets to the lowest amount each new day of the event.&lt;br /&gt;
&lt;br /&gt;
In the earliest events, players could only take a single already-unlocked character and an [[Energonicon]] into the event with them. Eventually this changed, and depending on the event, you might be able to choose from your entire roster of unlocked characters, only certain members you&#039;ve unlocked that match the event theme, or even &amp;quot;trial&amp;quot; characters you don&#039;t have yet who you can permanently unlock for the first time through the event you&#039;re playing there and now. Sometimes you can choose two characters and swap back and forth between the two (with a delay in recall time, of course). In some events, choosing characters from specific Teams and a specific Energonicon will add a percentage bonus to your final score, though given the potential dangers, one must take care to decide if the bonus is worth it if the bonus-giving characters aren&#039;t well-suited to taking out the target of choice for the day.&lt;br /&gt;
&lt;br /&gt;
In 2017, the bonus scoring was changed to use &amp;quot;Sparks&amp;quot; won in Daily Challenges and awarded as Event prizes. By spending Sparks, you could &amp;quot;promote&amp;quot; a character, giving them an extra 5% bonus to your score per &amp;quot;rank&amp;quot; at the end of a run. Naturally, the higher the rank, the more Sparks you need. Selecting characters from the bonus Squad (which does not change for the duration of the event) given them a x3 multiplier to their Promotion bonuses.&lt;br /&gt;
&lt;br /&gt;
Challenges are rewarded with Tokens, earned by reaching certain target milestones (up to 550 per day, now increased to a casually impossible 2500 from April 2017), and according to your rank at the end of the 24-hour period (from 1000 to 100). These Tokens carry over from prior days&#039; challenges up until the end of the promotion, and can be spent on prizes, including Coins, Accessories, and even new characters. Accessories are often less costly to obtain in Challenges than via normal Gem purchase. There is a 1 to 3 day token exchange period after each event ends, so some can spend the tokens they may have won from the final day&#039;s competition... and any &#039;&#039;new&#039;&#039; Tokens awarded through Daily Challenges during the exchange period.&lt;br /&gt;
&lt;br /&gt;
Tokens are not currently able to be saved between different Challenge Events, but representatives from Rovio/[[Exient]] have raised it as a possibility, especially given how frequent the events have become.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a rundown of the history of Challenge Events, see [[Angry Birds Transformers (mobile game)/Challenge Events]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Daily Quests===&lt;br /&gt;
[[File:ABTF-screen DailyQuest.jpg|right|thumb|300px|]]&lt;br /&gt;
Starting in September 2016, the game added Daily Quests, which are like the normal Achievements, but on a much smaller scale. Every 24 hours (starting at midnight via the clock on the player&#039;s device), eight randomized Quests are opened up, each earning a small prize for completion.&lt;br /&gt;
&lt;br /&gt;
Quests can range from simple stuff like visiting a certain area so many times, destroying enough Pigs or blocks, creating enough items at the Lab, etc, to more difficult feats like pulling off enough slow-mo [[Monolith]] dodges, entering Astrotrain while scarmbled, or racking up enough damage while in fast-forward at the [[Piggy Island|Cobalt Plateaus]]. The prizes are similarly random, with Pig Points, Coins, Gems, Materials, and even Tokens (only during Challenge Events) available.&lt;br /&gt;
&lt;br /&gt;
There is also a ninth Quest with a four-part prize, earned only by completing all eight other Quests within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of Sparks, many quests were dropped completely, and all daily quests always have these quests: Thank 5 buddies after events, collect 30 Energon cubes, craft something in the Pig Lab, and pop 300 pigs. And the final prize is always a generous 10 gems,  250 pigs, 15000 coins, and 500 spark, now reduced to 400 spark.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jenga stage===&lt;br /&gt;
Down at the beach, there&#039;s the Jenga stage, shaped like the large [[Hal|Grimlock Bird]] Jenga toy that you could buy in stores. This mini-game remains locked until you use an unlocking code found in any of the &#039;&#039;Angry Birds Transformers Jenga&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
Once open, this stage is a fair bit different. First you pick a Driver and a Gunner from a fixed set of characters (unaffected by who you have unlocked or away on Missions or upgrading). The Driver then travels along a path, gathering free-floating Coins and smashing through block towers. There are holes in the path, so sometimes you need to hit the turbo button for a burst of speed to carry you over. The turbo boost will drain quickly, so overuse can leave you dry when the big jump comes up. The goal is to gather as many coins and clear out as many blocks as possible and make it to the end for a higher score. Falling into a pit doesn&#039;t end the level, it just ends the Driver&#039;s turn and makes the Gunner&#039;s turn that little bit more difficult.&lt;br /&gt;
&lt;br /&gt;
The Gunner then runs through a different path further out, and their job is to clear out as many blocks from inside the giant Grimlock Bird frame with their firepower. Naturally, this is easier if the Driver has cleared out the block towers that stood between the Gunner path and the frame. The more blocks that are destroyed or at least knocked completely out of the frame, the higher your score.&lt;br /&gt;
&lt;br /&gt;
So why do this? Your Jenga scores accumulate over the course of 24 hours, and reaching 300 points nets you a prize. Often this is just a sum of Coins, no big whoop. But it&#039;s worth checking back every day, because the prize changes every 24 hours, and sometimes it&#039;s a small cache of Gems. Spending five minutes to get 10 Gems isn&#039;t bad, given how stingy the game can be with giving away the premium currency. Also, what happens in Jenga mode counts towards your Daily Quests: every mile you walk or drive, every block you smash, and every time you finish the &amp;quot;event&amp;quot;. It can be a very quick way to knock out a couple of Quests at no cost other than a few minutes&#039; time.&lt;br /&gt;
&lt;br /&gt;
{{note|Bumblebee seems to be the best choice for the Driver, while Bludgeon works best as the Gunner thanks to his wide multi-shot cannon, though characters with rapid-fire attacks can really clean up if they can equip explosive rounds (like Energon Starscream). The available characters in Jenga mode has changed over the course of the game, eliminating certain characters whose weapons are designed for easy mass block destruction.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sparkrun===&lt;br /&gt;
[[File:ABTFScreen-Sparkrun.jpg|thumb|250px]]&lt;br /&gt;
Introduced March 2017, the Sparkrun lets you earn Spark (Only Spark; you don&#039;t earn any pigs or coins in this mode) by destroying everything you can in a special extra-long stage that goes through five random areas, with transitions through caves. You select three characters, and should your first &#039;bot go down, the next one you selected takes his place. You can also use a random character specially power-boosted for the Sparkrun. Promoted characters can also be used to increase the final score, which you&#039;ll need as they may not be enough stuff to get all the Spark in the level alone. Earn enough spark and the next difficulty level will be unlocked, each level adding 10 additional Spark to the initial 100, and increasing the damage of offensive pigs.&lt;br /&gt;
&lt;br /&gt;
Gold blocks give the most amount of spark points, so be sure to destroy all of them!&lt;br /&gt;
&lt;br /&gt;
Watch out for pigs with special buffs, like those that deal painfully more damage, regenerate health, shielded pigs immune to small arms fire, fast pigs, and health buffed pigs!&lt;br /&gt;
&lt;br /&gt;
The Sparkrun can be played once a day, but can be reactivated for 100 gems.&lt;br /&gt;
&lt;br /&gt;
As of a June update, many improvements were made. All enemies and missiles now give points when before only ground pigs and blocks gave points. Spark scoring has been rebalanced, making it easier to earn the max amount of Spark in higher difficulties. A fourth character slot can be unlocked for 1000 gems. And more importantly, the game is much, much less likely to crash in the middle of a Sparkrun.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is the second &#039;&#039;Angry Birds&#039;&#039; crossover game, the first being with the undisputed king of cross-promotion, &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039;.&lt;br /&gt;
* This is also the second 3D &#039;&#039;Angry Birds&#039;&#039; title, with prior games using 2D graphics save the racing game &#039;&#039;Angry Birds Go!&#039;&#039; (which also got a [[Hasbro]] toyline).&lt;br /&gt;
* You can alter a device&#039;s time to make the upgrades, Missions and other timed aspects go faster, although if you go too far or revert to current time, you&#039;ll get an error message about &amp;quot;Time travel detected! Your characters have suffered&amp;quot; and you&#039;ll be slapped on the wrist by getting them downgraded in relation to how far away from real time you were. So maybe don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
This game is loaded with tiny jokes and references to Transformers lore.&lt;br /&gt;
&lt;br /&gt;
* The character designs pull from a broad mix of generations. While (obviously) [[The Transformers (franchise)|Generation 1]] gets the most representation, there are also elements from the [[Live-action film series|live-action movies]], &#039;&#039;[[Transformers: Rescue Bots (franchise)|Rescue Bots]]&#039;&#039; and &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;. Each character also has a number of wearable accessories, many of which are based on wider &#039;&#039;Transformers&#039;&#039; lore. (See individual character pages for the rundown on each.)&lt;br /&gt;
*The initial loading screen has numerous nods to more specific (and occasionally obscure) bits of Transformers lore:&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*&amp;quot;[[Mechanical Difficulties!|Crowning Grimlock]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rhyming with [[Wheelie (G1)|Wheelie]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Target: 2006|Targeting 2006]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Seeing if we&#039;ve got [[The Touch]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[More than Meets the Eye, Part 2|Dueling on dams]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebuilding [[Guardian (Marvel)|Guardian]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Transformers: All Hail Megatron|Hailing Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Pouring water on [[scraplet]]s&amp;quot;&lt;br /&gt;
:*&amp;quot;Practicing [[Metallikato]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Crashing the [[Ark (G1)|Ark]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Rebooting [[Teletraan (disambiguation)|Teletraan 1]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Spying on [[Soundwave (disambiguation)|Soundwave]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Unlocking Lockdown&amp;quot;&lt;br /&gt;
:*&amp;quot;Having a taste of our own electro-medicine&amp;quot;&lt;br /&gt;
:*&amp;quot;[[The Ultimate Doom, Part 1|Satisfying logic circuits]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Atlantis, Arise!|Enjoying hospitality]] of [[Sub-Atlantica]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Day of the Machines|Detecting a rat named Megatron]]&amp;quot;&lt;br /&gt;
:*&amp;quot;[[Return of the Dino Bot|Thanking the Eggspark for hot, brown water]]&amp;quot;&lt;br /&gt;
:*&amp;quot;Trying out [[Jet judo|Jet Judo]]&amp;quot;&lt;br /&gt;
:*&amp;quot;De-stinging the Stinger&amp;quot;&lt;br /&gt;
:*&amp;quot;Transforming Jazz. Fiddly!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
* The music for the game was composed by [[Vince DiCola]] (with [[Kenny Meriedeth]]), who did the score for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* Pig City events have [[:File:Cybertronsoundwave.jpg|Soundwave lamposts]] and purple Cybertronian shuttles strewn all over the level that can be easily destroyed.&lt;br /&gt;
* The (removed) building for friend activity resembles [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s city mode. But it returned in a different location as the new Sparkrun node.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cnet.com/news/angry-birds-transformers-takes-wing-as-new-app-and-toys/ Angry Birds Transformers takes wing as new app and toys]&lt;br /&gt;
* [http://transformers.angrybirds.com/ Official Website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Angry Birds}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>Rainbowman</name></author>
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