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		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364804</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364804"/>
		<updated>2019-08-14T12:32:09Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]] &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;Wii U: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision]], and was released on [[October 30]], [[2012]] for the [[Nintendo DS|DS]], 3DS, and Wii, and on [[November 18]], [[2012]] alongside the launch of the [[Wii U]], making it the first &#039;&#039;Transformers&#039;&#039; game on that console.&amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot]]s and [[Decepticon]]s battling over a mysterious meteor made of [[Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt;[http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. There are certain collectibles which allow you to &#039;upgrade&#039;, improving the charicter&#039;s stats based on their skills (eg. It improves Arcee&#039;s combat skills). Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. The DS game is compatible with a 2DS system also.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous &#039;&#039;Transformers&#039;&#039; titles, the Autobots are the only playable characters, with no Decepticon story campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|upright=1.1|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and [[alternate mode|vehicle mode]]s are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it. Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[File:PrimeGameArceeInsecticons.jpg|thumb|right|upright=1.67|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[File:PrimeGameBulkheadStarscream.jpg|thumb|right|upright=1.67|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[File:PrimeGameBeeBattle.jpg|thumb|right|upright=1.67|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Pursuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after first time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him within mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[File:PrimeGameOptimusMegatron.jpg|thumb|right|upright=1.67|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee with Jack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
*Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
*Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
*[[Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
*[[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
*Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
**Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
**Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
*Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
*And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
*At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
*Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
*As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
*The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
*[[Vehicon (BM)|Like their predecessors]], in this game there are more Vehicon variant: [[Tank Drone|tanks]], [[Copter Drone|helicopters]] and [[Artillery Drone|trucks]].&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:M_Sipher&amp;diff=1364803</id>
		<title>User talk:M Sipher</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:M_Sipher&amp;diff=1364803"/>
		<updated>2019-08-14T12:30:54Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* TF Prime The game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User talk:M Sipher/Archive Pre-2015]]&lt;br /&gt;
&lt;br /&gt;
== New to Transformers Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hi. New to this wiki and trying to contact an admin. Unlike the other wikis that I have made contributions to, I get a message stating that I don&#039;t have permission to create a new page. Unable to load an image, as keep getting that message. Who do I need to talk to in regards to the aforementioned?&lt;br /&gt;
&lt;br /&gt;
[[User:Esparza3368|Esparza3368]] ([[User talk:Esparza3368|talk]]) 18:25, 22 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hero Mashers ==&lt;br /&gt;
&lt;br /&gt;
I think you have to clarify more than &amp;quot;Fuck this noise&amp;quot; when you&#039;re merging all the Hero Mashers back despite them having their own universal stream cluster.  Canon&#039;s not really on your side.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 13:08, 10 May 2015 (EDT)&lt;br /&gt;
:I left the (HM) pages intact so &amp;quot;canon&amp;quot; can be appeased. There&#039;s canon, and then there&#039;s stupidly obfuscating information by not having blatantly-based-on-specific-iterations-of-characters merch on the relevant pages because of some micro-reference in something the overwhelming majority of readership will basically never see. We do readers a disservice with the latter. I don&#039;t like just assuming someone&#039;s going to dig through a disambig link chain to maybe find stuff like this, and since we repeat full toy sections for repurposings, I don&#039;t see why repeating Hero Mashers or the like would be a problem. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 13:15, 10 May 2015 (EDT)&lt;br /&gt;
::That&#039;s fair enough.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 13:16, 10 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Intruders==&lt;br /&gt;
&lt;br /&gt;
Are the Intruders who built Medusa the same as the Intruders from G.I. Joe? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 09:09, 18 July 2015 (EDT)&lt;br /&gt;
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== Spambots ==&lt;br /&gt;
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There&#039;s another one: [[User:Sdsfs]] -[[User:Foffy the Sheep|Foffy the Sheep]] ([[User talk:Foffy the Sheep|talk]]) 19:24, 3 February 2016 (EST)&lt;br /&gt;
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==Misdirection==&lt;br /&gt;
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I tried, i changed the file type, and i did a multiple image upload, so i couldnt give them all a correct discription. Will they be readded, or shall i do them individually? -&lt;br /&gt;
Junkheap117&lt;br /&gt;
Also, you need to calm your shit. It&#039;s just a fucking unofficial website, and you go on like it means the world to you. GET A FUCKING LIFE.&lt;br /&gt;
:Guess who&#039;s getting a time-out? --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 19:34, 2 April 2016 (EDT)&lt;br /&gt;
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==Angry Birds Transformers Characters and Accessories==&lt;br /&gt;
Thanks for taking the time to fill in information for the Angry Birds Transformers characters.&lt;br /&gt;
So far we&#039;re still missing comphrehensive profiles for Chuck, Hal, and the Minion Pig seekers. Could you also &#039;spice up&#039; Red&#039;s Ultimate, Nemesis, and Epic Optimus Prime&#039;s profiles? (I wrote those profiles, but they&#039;re just information basic.)&lt;br /&gt;
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The current Challenge event is for getting both Bumblebees&#039; accessories, so for this and future events, could you make sure to get the gem costs of the accessories &#039;&#039;before&#039;&#039; getting them with tokens? Or else would take extra replaying from scratch to figure out the what the original gem costs were.&lt;br /&gt;
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Also, some of the accessories were token-only exclusives, so you may have to change the cost columns for the accessories tables a bit.&lt;br /&gt;
--[[User:Woo224|Woo224]] ([[User talk:Woo224|talk]]) 23:14, 8 September 2016 (EDT)&lt;br /&gt;
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==Uploads==&lt;br /&gt;
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Hi, im a new user and when i upload an image it says i dont have permission to creat a new page. I have multiple screenshots from the new RID episode but i cant uplaod them, Any ideas? Thanks&lt;br /&gt;
--[[User:Hardshell101|Hardshell101]]&lt;br /&gt;
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== Apology ==&lt;br /&gt;
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Sorry about disrupting your work on the &#039;&#039;Combiner Wars&#039;&#039; toyline page. I didn&#039;t think you had progressed down that far yet. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:25, 2 October 2016 (EDT)&lt;br /&gt;
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== Hiding pages from Recent Changes? ==&lt;br /&gt;
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I had no idea my personal page edits were cluttering up the Recent Changes page; my bad. Is it possible for me to just hide everything under my username page from Recent Changes? I just find it much easier to work on individual subsections... but given how many there are it&#039;s going to keep cluttering RC until I&#039;m done (and I keep wanting to make tweaks here and there). Thanks. [[User:Magaroja|Magaroja]] ([[User talk:Magaroja|talk]]) 13:52, 27 February 2017 (EST)&lt;br /&gt;
:Just noticed the &amp;quot;Minor edit&amp;quot; checkbox; I&#039;ll use that from now on for my stuff. Sorry again for my posts. [[User:Magaroja|Magaroja]] ([[User talk:Magaroja|talk]]) 13:54, 27 February 2017 (EST)&lt;br /&gt;
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== Model Numbers? / Formatting - table vs list==&lt;br /&gt;
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Hey, I noticed that you&#039;ve deleted model numbers off of most of the toyline pages, which is very useful information.  I registered to place them back in, but after a couple edits I notice that somebody undid them already.  Apologies if I went about this wrong, but how can we get the model #&#039;s reinstated onto the collection pages?  =)&lt;br /&gt;
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Also, when you deleted the model numbers for many pages, you converted the formatting from simple straight-down lists to table formats.  As a result, everything looks more cluttered and less organized now.  With model numbers in place, even though the page may be slightly longer, at least everything looks much more organized in numerical order.  Would it be possible to consider putting everything back into straight-down list views?  (but keep the improvements, such as the cool new mini-icons, etc.)&lt;br /&gt;
:No. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 14:48, 3 March 2017 (EST)&lt;br /&gt;
Ok, I suppose that&#039;s just cosmetic - but what about model #&#039;s?  That&#039;s actually functional information, which for some reason was stripped from many of the toyline pages?  The only way to view that information now is to go back and look at older page revisions...&lt;br /&gt;
::Or you can click the link to the toy where all the toy-specific info goes. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 16:47, 3 March 2017 (EST)&lt;br /&gt;
Hey, thanks for your reply - I understand that you can click on each individual link, but it&#039;s more convenient for all the information to be collected in one place (particularly with Japanese toylines, for foreign collectors).  Anyway, I wrote down some thoughts on the &amp;quot;Transformers Unite Warriors&amp;quot; discussion page, and won&#039;t push this any further - was just giving some suggestions from an outside user, which I thought might be helpful.  I&#039;ll stick to simple edits &amp;amp; corrections from now on, and just appreciate the wiki for what it has to offer - thanks...  =)&lt;br /&gt;
:::&amp;quot;All the information collected in one place&amp;quot; is called page bloat and over-redundancy, which in the past led to unreadable, ugly, overlong pages that challenged readers to slog through it all. A toyline page is meant to be a broad-strokes overview with links to more detailed pages. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 00:59, 4 March 2017 (EST)&lt;br /&gt;
I understand what you&#039;re saying about excessive information being &amp;quot;bloat&amp;quot;, but model numbers are typically only 2-5 characters long and serve greatly to organize information, and provide a look of uniformity to lists; they are such integral pieces of information for many toys (and in many cases, synonymous with their names), particularly for Takara figures from Japan, and especially for collectors working on their collections.  For example, Henkei Optimus is C-01 Convoy, United Megatron (the best version from the Classics Voyager mold) is UN-09 Megatron, Transformers Legends Arcee is LG10 Arcee, RobotMasters Optimus w/ DVD is RM-10 Convoy+DVD, Masterpiece Optimus is either MP-1/MP-4 or MP-10, Masterpiece Rodimus is either MP-9 or MP-28, etc. - these figures are referred to as such all over the web, on ebay, in forums, articles, buy/sale/trade lists, etc.  For any collector, this information is invaluable and would never be considered as bloat if collected on a wiki toyline information page.  &lt;br /&gt;
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With all due respect (I know you and others have worked very hard on this site!), but if you look at all the pages pre- and post- overhaul where you reformatted into 4-column tables and stripped out model numbers (Transformers Unite Warriors, Transformers Legends (franchise), Transformers United, Henkei! Henkei! Transformers (toyline), Robotmasters (franchise), etc.) - every single one of these pages looked cleaner and better laid out, and with MORE information (ie - model numbers), before the redesign than after.  I think I know what you were trying to achieve (I used to work in web dev in a past life), but the current table implementation only looks good when wave distributions are fairly even (the &amp;quot;Transformers: Generations&amp;quot; page looks pretty decent in most places, except for the Japan section);  however, in most other instances where waves are unevenly distributed, and information is presented in left-to-right then down fashion, it ends up being a convoluted mess that is more difficult to follow than necessary (due to uneven whitespacing, and having to scan waves left-to-right but then downwards per wave).&lt;br /&gt;
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In fact, one easy improvement would be if you were to just simply flip the axis and list the waves top-down then right, then everything would read much better and be easier to follow, and would look better with uneven wave distributions (and then if model numbers were reinstated, they would look good as well because they would appear uniform and increase numerically as you&#039;re scanning down the lists)*.  Another thing to consider - I know that it probably took a bit of effort to standardize on the current 4-column table view, and that uniformity across pages is desirable, but sometimes the one-size-fits-all approach is not necessarily the best.  The Unite Warriors page is a pretty good example of this - the new version looks quite scattered, and is actually MORE bloated (in both page size, and vertical scroll area) even though information has been omitted (model #&#039;s).  There&#039;s no reason why those 12 entries shouldn&#039;t just be a simple downwards list like it was before, with just the new insignia mini-icons added (and model #&#039;s intact!).&lt;br /&gt;
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Anyway, as I said before, I didn&#039;t mean to push this any further - I like tfwiki too much, and don&#039;t want to risk offending any of you who control the site.  I sought only to help and to give some constructive feedback for consideration, from the viewpoint of an outside user who has found the information collected here invaluable, but happened to notice some of the pages being changed for the worse and becoming more difficult to use.  Anyway, thanks again for your time &amp;amp; long live tfwiki...  =)&lt;br /&gt;
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(*if there was a way for me to mock up a sample update of one of the pages, and place it somewhere that&#039;s not in production, I could should you what I mean, but I don&#039;t know how to do that here...)&lt;br /&gt;
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== Divebomb/Grimlock ==&lt;br /&gt;
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I&#039;m not sure on the specifics, but I believe it&#039;s a real thing that Adventure Grimlock&#039;s new tooling has a bunch of really specific slots designed to fit Divebomb&#039;s armour pieces, for some weird reason. [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 06:11, 24 October 2017 (EDT)&lt;br /&gt;
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== Universe 2008 exclusives ==&lt;br /&gt;
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[http://tfwiki.net/mediawiki/index.php?title=Transformers:_Universe_(2008_toyline)&amp;amp;diff=1232847&amp;amp;oldid=1232845] Seriously... Please explain to me why listing the exact same items in the same list (thereby implying they were separate items, when they were identical down to the packaging) is preferable over a shorter list with a brief note. Whether the formatting for the note could be improved is one thing, but why would we list multiple toys twice for each individual availability when we don&#039;t do that for any other toyline list? We don&#039;t list Titans Return Arcee three times under &amp;quot;San Diego Comic-Con&amp;quot;, &amp;quot;Hasbro Toy Shop&amp;quot; and &amp;quot;Toys&amp;quot;R&amp;quot;Us&amp;quot; either. Shouldn&#039;t the priority be &amp;quot;which toys were released under this line and how were they available&amp;quot;, not &amp;quot;which venues got which toys&amp;quot;?--[[User:Nevermore|Nevermore]] ([[User talk:Nevermore|talk]]) 05:47, 6 January 2018 (EST)&lt;br /&gt;
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== &amp;quot;Who does this and why&amp;quot; ==&lt;br /&gt;
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I wasn&#039;t responsible, but I believe that the international standard date format (yyyy-mm-dd) has been being used to avoid confusion that might stem from using either British or American date format. What&#039;s the problem with it? --[[User:Riptide|Riptide]] ([[User talk:Riptide|talk]]) 07:31, 11 March 2018 (EDT)&lt;br /&gt;
:I have literally NEVER seen that used in my life by anyone  until someone started changing it on this wiki. Not once. What fucking confusion could there be? Is someone going to think &amp;quot;oh, that toy came out in 2006, on the 1987th of double-December&amp;quot;? --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]])&lt;br /&gt;
::Well, uh, it &#039;&#039;is&#039;&#039; {{w|ISO 8601|the standard format for international communication}}. And obviously it&#039;s not confusing in that particular case, but if someone wrote 09-05-2005, are they talking about the 9th of May or September the 5th? On a wiki with significant quantities of both British and American-originated subject matter, I feel like it makes sense...? --[[User:Riptide|Riptide]] ([[User talk:Riptide|talk]]) 10:56, 12 March 2018 (EDT)&lt;br /&gt;
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== Expired spoiler tag ==&lt;br /&gt;
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Could you please remove the spoiler tag from the [[Transformers 5 set visit]] page? It&#039;s the only expired tag left, and I don&#039;t have the permissions to do it myself. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 02:28, 16 April 2018 (EDT)&lt;br /&gt;
:Thank you! -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 08:16, 16 April 2018 (EDT)&lt;br /&gt;
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== Why did you undo my revision? ==&lt;br /&gt;
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Why did you undo my revision to the [[Aligned continuity family]] page? The information I added was correct, as Rescue Bots Academy will be taking place in the Aligned continuity.  [[User:TheVoz|Vozhan]] ([[User talk:TheVoz|talk]]) 19:57, 3 October 2018 (EDT)&lt;br /&gt;
:Block notice: &amp;quot;Abusing multiple accounts: Previously banned user.&amp;quot; Banned users are not allowed to contribute even correct information. And here you are sockpuppeting again. Goodbye. - [[User:TBR|TBR]] ([[User talk:TBR|talk]]) 20:33, 3 October 2018 (EDT)&lt;br /&gt;
:: To be fair, though, they&#039;re absolutely right that RBA is looking to be Aligned continuity. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 21:16, 3 October 2018 (EDT)&lt;br /&gt;
:::Kinda immaterial. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 21:24, 3 October 2018 (EDT)&lt;br /&gt;
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== Just curious... ==&lt;br /&gt;
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Hey, uh, how come you upload pictures under a new file instead of uploading a new version of previous file? Isn&#039;t it easier if you upload a new version, which also retains history? I don&#039;t personally have a problem with it, but I am curious... [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 18:35, 24 October 2018 (EDT)&lt;br /&gt;
:In the case of images, this can actually be a reasonable thing to do. When replacing stock images with user-taken images, it&#039;s better to delete the originals entirely because they&#039;re subject to copyright. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 22:46, 29 October 2018 (EDT)&lt;br /&gt;
::Ahh, makes sense. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 22:47, 29 October 2018 (EDT)&lt;br /&gt;
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== User talk pages ==&lt;br /&gt;
&amp;quot;(Undo revision 1274491 by Cannonfodder4000 (talk) User talkpages are not to be blanked.)&amp;quot;&lt;br /&gt;
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What&#039;s it to you if I blank my page? [[User:Cannonfodder4000 |--Cannonfodder4000]] ([[User talk:Cannonfodder4000|talk]]) 18 March 2019&lt;br /&gt;
:See [[Transformers Wiki:User page]]. But, basically, blanking your talk page is seen as trying to hide your past and possibly avoid disciplinary action. --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 12:11, 18 March 2019 (EDT)&lt;br /&gt;
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::So almost ten years ago I get a warning cause I edited a caption before adding content, and I&#039;m not allowed to remove it? I don&#039;t even do captions anymore but I do add content [[User:Cannonfodder4000 |--Cannonfodder4000]] ([[User talk:Cannonfodder4000|talk]]) 25 june 2019&lt;br /&gt;
:::Correct, you&#039;re not allowed to remove it. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 16:49, 25 June 2019 (EDT)&lt;br /&gt;
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== Returning BotBot vandal? ==&lt;br /&gt;
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I noticed [[Special:Contributions/Evelynkwapong54|‎Evelynkwapong541]] just showed up and started making similar if not identical edits to [[Special:Contributions/Kof4495|Kof4495]]. Since I know you were the one who banned the latter, can you please check the former out, see if we&#039;ve got a block evasion on our hands? -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 14:47, 28 March 2019 (EDT)&lt;br /&gt;
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==Apology==&lt;br /&gt;
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Look Sipher, I know i’m not that good at making compromises with you or any of your associates, but you have to understand that I make these edits because I want to keep the BotBots section up to date, and I don’t edit just for fun. Hope you get the message&lt;br /&gt;
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- Coughing Mickey.&lt;br /&gt;
:That&#039;s not an apology. Breaking the rules to &amp;quot;fix&amp;quot; something is still breaking the rules. The BotBots articles will be fine (better in fact) without you. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 21:42, 12 July 2019 (EDT)&lt;br /&gt;
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:The sheer lack of self-awareness here is brain-melting. Get THIS message.&lt;br /&gt;
:You were warned, repeatedly, by many editors and admin, to stop what you were doing. You didn&#039;t get the message, so you were given a temp ban.&lt;br /&gt;
:You didn&#039;t get &#039;&#039;that&#039;&#039; message, because you continued doing the exact same thing you were repeatedly told not to by many editors and admin, so the ban was made permanent.&lt;br /&gt;
:You didn&#039;t get &#039;&#039;&#039;&#039;&#039;that&#039;&#039;&#039;&#039;&#039; message because you made a new account to circumvent the ban, which is &#039;&#039;also&#039;&#039; against the rules, to do the exact same thing you were repeatedly told not to by many editors and admin that got you permabanned.&lt;br /&gt;
:You didn&#039;t get &#039;&#039;&#039;&#039;&#039;THAT&#039;&#039;&#039;&#039;&#039; message because you&#039;ve come back a half-dozen times at least now, doing the same shit every time, every time it is reverted and you are re-banned within minutes.&lt;br /&gt;
:At this point, I am forced to ask &amp;quot;Just how stupid ARE you?&amp;quot;. You are not, and never will be welcome to edit this wiki, because you have shown repeatedly over the course of several months, and once again by posting what you did above, that you will not abide by this community&#039;s rules or standards. Go away. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 02:42, 13 July 2019 (EDT)&lt;br /&gt;
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==Page deleted on the grounds of being &amp;quot;a severe reach&amp;quot;==&lt;br /&gt;
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Hi. I saw the [[Maximum overdrive]] page and thought I&#039;d make a similar one for BW Optimus Primal&#039;s &amp;quot;Maximum Burn&amp;quot; command. It appears as often on &#039;&#039;Beast Wars&#039;&#039; as &amp;quot;Maximum Overdrive&amp;quot; does on &#039;&#039;Prime&#039;&#039;. [[User:Cyberlink420|Cyberlink420]] told me the page got deleted by you. Would you explain how the page&#039;s creation or content were a severe reach? -- [[User:Nhaz|Nhaz]] ([[User talk:Nhaz|talk]]) 10:59, 16 July 2019 (EDT)&lt;br /&gt;
:See, now I just see ANOTHER page that&#039;s a real reach and probably shouldn&#039;t exist. Other pages like this have been pointed out as well. Not every phrase said more than twice needs a page. It&#039;s like making a page for &amp;quot;look over there&amp;quot;. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 17:06, 16 July 2019 (EDT)&lt;br /&gt;
::Fair enough. -- [[User:Nhaz|Nhaz]] ([[User talk:Nhaz|talk]]) 17:59, 16 July 2019 (EDT)&lt;br /&gt;
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== TF Prime The game ==&lt;br /&gt;
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It&#039;s not a similiarity, just a comparison. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019&lt;br /&gt;
:You and Grum are completely ignoring my discussions, I&#039;m trying to reason civilly with you two and ignoring me is the proof of intollerance, rudeness and backwardness. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019 (EDT) &lt;br /&gt;
::I&#039;m talking with YOU. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364802</id>
		<title>User talk:Locoman</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364802"/>
		<updated>2019-08-14T12:30:14Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* The Human factor and TF Prime The game */&lt;/p&gt;
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&lt;div&gt;{{welcome}}&lt;br /&gt;
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Kind of a shame no one&#039;s bothered to welcome you before, you&#039;re making comprehensive additions. [[User:Alientraveller|Alientraveller]] ([[User talk:Alientraveller|talk]]) 19:14, 7 August 2014 (EDT)&lt;br /&gt;
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==Disambigs==&lt;br /&gt;
Please remember to turn the &amp;quot;Not to be confused with&amp;quot; sections into sub-sections as well. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:45, 13 May 2015 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:55, 13 May 2015 (EDT)&lt;br /&gt;
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==Ask Vector Prime==&lt;br /&gt;
I love what you&#039;re doing with my template! Keep up the good work. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 11:42, 14 August 2015 (EDT)&lt;br /&gt;
: Thanks! You had the right idea; it makes everything look cleaner and easier to follow. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 11:49, 14 August 2015 (EDT)&lt;br /&gt;
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==Renegade Rhetoric==&lt;br /&gt;
Please stop trimming the condensed Renegade Rhetoric content from characters who appear in other crossover fiction. Per community portal and Chris McFeely&#039;s proposal: &amp;quot;Those who only appear in Renegade Rhetoric get consolidated into a list with brief description of their Renegade Rhetoric adventures with links to the RR/src archive. And for the characters who do appear in crossover fiction, their Renegade Rhetoric adventures get that brief description with link to archive.&amp;quot; We&#039;ve had so many arguments about this in the past, do you REALLY want to reopen this wound by changing the rules that were debated and agreed on ad nauseum? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:18, 27 April 2016 (EDT)&lt;br /&gt;
: I brought it up over on the Allspark, and the general consensus was that Renegade Rhetoric minutiae like a character mentioning Canada didn&#039;t belong on the wiki,. Still, I&#039;m not going to be the one responsible for starting Gobot War II. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:22, 27 April 2016 (EDT)&lt;br /&gt;
::Why should a talk off-site have anything to do with wiki policy? We fought hard to find some kind of middle ground. If you want to change it, bring it up there and start Gobot War XXIX. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:23, 27 April 2016 (EDT)&lt;br /&gt;
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== Timelines Toxitron ==&lt;br /&gt;
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Toxitron&#039;s bio reads to me like he&#039;s an ordinary G1 Decepticon-turned-Autobot. Shouldn&#039;t he get his own page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:39, 29 April 2016 (EDT)&lt;br /&gt;
: I just put it on that page for the time being, feel free to shuffle stuff around as people deem nessecary. That said, I&#039;m not sure if Timelines Toxitron is distinct enough to get his own page (after all, we have stuff like Rattrap, the heroic Maximal, and Rattrap, the morally-questionable Autobot all one page). [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:47, 29 April 2016 (EDT)&lt;br /&gt;
:: He&#039;s actually Combiner Wars Toxitron.  &amp;lt;--- not helping --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 22:51, 29 April 2016 (EDT)&lt;br /&gt;
:::What I mean is that TFSS Toxitron looks to be a G1 continuity family guy, not a RiD2001 guy. Don&#039;t we still delineate by that? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:56, 29 April 2016 (EDT)&lt;br /&gt;
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== Club magazine images ==&lt;br /&gt;
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Would you be able to upload an image of [[Gaea]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:46, 31 May 2016 (EDT)&lt;br /&gt;
: Done! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:03, 31 May 2016 (EDT)&lt;br /&gt;
::Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:07, 31 May 2016 (EDT)&lt;br /&gt;
Could you also get [[Needlenose (SG)|Needlenose]], [[Spinister (SG)|Spinister]], [[Stonecruncher (SG)|Stonecruncher]], [[Excavator (SG)|Excavator]], [[Predaking (SG)|Predaking]], and [[Weirdwolf (SG)|Weirdwolf]]? And also the kickass scene in &amp;quot;[[Restoration]]&amp;quot; where Nexus Prime disarms (hee hee) Ultra Magnus? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 01:48, 11 June 2016 (EDT)&lt;br /&gt;
: Sure. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:09, 11 June 2016 (EDT)&lt;br /&gt;
::Thanks, Grum. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:26, 11 June 2016 (EDT)&lt;br /&gt;
One final image request: can you do [[Windblade (SG)|Windblade]], [[Hot Shot (SG)|Hot Shot]], [[Nautica (SG)|Nautica]], [[Metroplex (SG)|Metroplex]], and [[Skywarp (SG)|Skywarp]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:47, 12 June 2016 (EDT)&lt;br /&gt;
: I&#039;ll try to find those ones, but I can&#039;t guarantee anything. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:50, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rock Lords ==&lt;br /&gt;
&lt;br /&gt;
You missed at least 2, I think. Here&#039;s a page with all of them, I know they were all mentioned at some point: http://www.toyarchive.com/Rocklords.html [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 20:04, 2 June 2016 (EDT)&lt;br /&gt;
: Thanks for catching that. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 20:16, 2 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sharkticons in the CoP ==&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;The Covenant of Primus&#039;&#039; mention the term &amp;quot;Sharkticon&amp;quot;? I think it might predate &#039;&#039;Retribution&#039;&#039; for mentioning Sharkticons in the Aligned continuity. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:35, 17 June 2016 (EDT)&lt;br /&gt;
: Yep! They&#039;re name-dropped during the chapter describing the Age of Wrath. No idea how you can reconcile that with their later appearance in Retribution, where they&#039;re implied to be speciated Cybertronians, but that&#039;s Aligned for ya. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:15, 17 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another image ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload the scene from [[The Transgressors|exRiD #44]] where Tracks is surrounded by the Decepticons and then stick it on the issue&#039;s article? I think the visual depiction of &amp;quot;AM Thundercracker&amp;quot;, &amp;quot;G2 Ramjet&amp;quot;, and the Buzzclaw-colored guy would enhance the page. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:59, 8 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 00:00, 9 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holomatter pics ==&lt;br /&gt;
&lt;br /&gt;
Hey, since you&#039;re updating IDW pages with pictures, is there any chance you could update the holomatter page? [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 14:48, 15 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 14:50, 15 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Moving pages ==&lt;br /&gt;
&lt;br /&gt;
Pages need to be moved using the move option at the top of the screen, otherwise copying and pasting means the page history isn&#039;t maintained during the move. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 16:28, 13 September 2016 (EDT)&lt;br /&gt;
: I tried doing it that way but the system wouldn&#039;t let me do it. Sorry, I should probably wait for an admin next time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:29, 13 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would like to apologize for making the move from &amp;quot;Cybertron Elite Guard&amp;quot; to &amp;quot;Elite Guard&amp;quot; unannounced (by that I mean swapping the code from one page to the other). I felt like whatever conversation I make was being neglected. Anyway, the pages with the Elite Guard logo still have the redirection to &amp;quot;Cybertron Elite Guard&amp;quot;. Can anyone fix those please? On another note, the page currently titled &amp;quot;Jetfire (Movie)&amp;quot; is ready for deletion. All the necessary information from that page has been moved to the one titled &amp;quot;Jetfire (ROTF)&amp;quot;. I am asking for help with deleting &amp;quot;Jetfire (Movie)&amp;quot; so &amp;quot;Jetfire (ROTF)&amp;quot; can be renamed as such. Whatever you can do would be a real help, because sometimes I feel like renaming links can be extremely tiresome. --[[User:NexusShard17|NexusShard17]] ([[User talk:NexusShard17|talk]]) 12:45, 29 September 2018 (EDT)&lt;br /&gt;
: I&#039;m flattered, I&#039;m not a wiki admin, only they can delete pages. You can find them [[https://tfwiki.net/wiki/Special:ListUsers/sysop here]]; I would recommend asking either Abates, Chris, or Walky to do it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:40, 29 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Uprising work ==&lt;br /&gt;
Nice job filling so much stuff in *thumbs up*. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 00:53, 29 November 2016 (EST)&lt;br /&gt;
: Thanks! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 01:00, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== More images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to find a good up-close shot of [[Sovereign]] in IDW for his page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:50, 26 December 2016 (EST)&lt;br /&gt;
: I&#039;ll try when I get the time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 21:07, 26 December 2016 (EST)&lt;br /&gt;
::Can you upload a better version of [[:File:DeltaCity.jpg|this image]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:19, 24 January 2017 (EST)&lt;br /&gt;
::: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:54, 24 January 2017 (EST)&lt;br /&gt;
Would you happen to have uploadable images for [[Lionhead]], [[Stage-Dive]], and the remaining &#039;&#039;[[SD SG]]&#039;&#039; characters? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 06:05, 2 February 2017 (EST)&lt;br /&gt;
:Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:03, 4 February 2017 (EST)&lt;br /&gt;
How about the shot from [[Dissolution Part 1: Some Other Cybertron|&#039;&#039;Lost Light&#039;&#039; #1]] with the cameos where Tailgate lifts up Roller, plus the closing shot of Twelve-of-Twelve and the Functionaries, to decorate LL#1&#039;s page? Also, [[Clicker]] and [[Jack-Knife]] from LL#2 and the battle of Junkion in OP#2. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:19, 7 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can you get [[Garrison Kreiger]], [[Sgt. Savage]], and [[Grill (G.I. Joe)|Grill]] from [[The Secret of the Mummy&#039;s Tomb|&#039;&#039;Revolutionaries&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:22, 28 March 2017 (EDT)&lt;br /&gt;
: I&#039;ll do that when I get the issue. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:37, 28 March 2017 (EDT)&lt;br /&gt;
:: No rush. Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:41, 28 March 2017 (EDT)&lt;br /&gt;
Can you a large and cleaned version of [[Mainframe (G.I. Joe)|Mainframe]] from his profile in [[O Ship of State|&#039;&#039;Revolution&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 21:33, 11 April 2017 (EDT)&lt;br /&gt;
: Okay, done. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 08:04, 12 April 2017 (EDT)&lt;br /&gt;
:: Nice work. How about [[Roadblock (G.I. Joe)|Roadblock]] as well? His main image could certainly be upgraded. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 05:19, 13 April 2017 (EDT)&lt;br /&gt;
:::Many thanks, Grum! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 13:16, 13 April 2017 (EDT)&lt;br /&gt;
::: No problem! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:21, 13 April 2017 (EDT)&lt;br /&gt;
Can you enhance [[:File:Revolution4 ArceeSnakeEyesAcroyear.jpg|this]], [[:File:Rev1 Mayday.jpg|this]], maybe [[:File:The Auspicious Helix.jpg|this image]] as well? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 19:35, 29 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
How about [[Red Zone]], [[Hi-Tech]], [[Wreckage (G.I. Joe)|Wreckage]], [[Terrence Salmons]], [[Bryce Chan]], [[Pauline Bestley]], and any unmasked M.A.S.K. guys? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:32, 30 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can you enhance [[:File:New World Order Oval Office.jpg|this]] and [[:File:Nothing man Blackrock and Spike.jpg|this]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:37, 11 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you have the time, can you get up profile images of [[Gloria Baker|Aura]], [[Axiom (G1)|Axiom]], [[Pauline Bestley]], [[Biotron]], [[Bryce Chan]], [[Doc (Carla Greer)|Doc]], [[Countdown (G.I. Joe)|Countdown]], [[Brad Turner|Eclipse]], [[Julio Lopez|Gulliver]], [[Gung-Ho]], [[Agent Helix|Helix]], [[Vanessa Warfield|Ice Queen]], [[Larissa]], and [[Microtron]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:22, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TLK ==&lt;br /&gt;
&lt;br /&gt;
Hey, I think that jet thing they used to fly from America to London was an Autobot, too, since Simmons talked about it. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 17:03, 22 June 2017 (EDT)&lt;br /&gt;
: Was it? I couldn&#039;t tell. (Same with the submarine - what was up with that?) [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 22 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combiners ==&lt;br /&gt;
&lt;br /&gt;
Hey,  nice work of the Combiner article,  much more succinct than I could manage. One small thing I&#039;d like to contest, though, are the details about Prowl&#039;s effect on Optimus Maximus (and by extension the info on Bruticus and others): I had specifically added stuff like that, as I considered them insight into the combiner process/mind-melding/mindscape/whatev, something we &#039;&#039;hear&#039;&#039; about but don&#039;t see that often. Ultimately it&#039;s up to you, but just thought I&#039;d mention it. Thanks! [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 03:55, 16 February 2018 (EST)&lt;br /&gt;
: Yeah, I intend to keep most of the psychological stuff - it&#039;s the stuff about what every individual combiner did that I&#039;m trying to cut down on. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:04, 16 February 2018 (EST)&lt;br /&gt;
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== IDW first appearances ==&lt;br /&gt;
&lt;br /&gt;
Why are you deleting these? -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 21:48, 16 February 2018 (EST)&lt;br /&gt;
: I guess that they don&#039;t really seem... necessary? Like, I get the idea behind it, but at the same time it&#039;s not really something we do for anything else on the wiki.  [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:39, 16 February 2018 (EST)&lt;br /&gt;
::Because nothing else has as long and convoluted a history as the IDW books! -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 18:48, 18 February 2018 (EST)&lt;br /&gt;
::: I mean if you or other people want to add them back in, I don&#039;t really have a problem with it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:02, 18 February 2018 (EST)&lt;br /&gt;
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== Sorry ==&lt;br /&gt;
&lt;br /&gt;
I called you a caption bastard for changing the caption on the SS bumblebee image and I&#039;m sorry. Still, isn&#039;t it against wiki rules for changing captions that have nothing wrong with them? [[User:Notirishman|--westjames/notirishman]] ([[User talk:Notirishman|talk]]) 21:11, 4 May 2018 (EDT)&lt;br /&gt;
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== Ore-12 and Emissary ==&lt;br /&gt;
&lt;br /&gt;
Cheers. Noticed that you reverted my edit in the article for [[The Falling, Interlude: The First Who Was Named|OP #18]], saying that it&#039;s Ore-12 -- not Emissary -- that was the source of the Space Knights&#039; armor. Just to be clear, I never meant to imply that their armor was &#039;&#039;made&#039;&#039; out of Emissary himself; rather that he was the vessel which brought Ore-12 to Elonia (which I now concede is inaccurate).&lt;br /&gt;
&lt;br /&gt;
I just went back to Unicron #0 to double-check, and [http://i.imgur.com/XxGQ1FE.jpg Rom does in fact make it seem like Emissary was the source of the Regenesis ore]. Looks like Rom was wrong here - the planet was seeded by one of Shockwave&#039;s Regenesis missiles &#039;&#039;separately&#039;&#039; from Emissary&#039;s arrival. Should this be cleared up in the Notes so that other readers don&#039;t get similarly confused?&lt;br /&gt;
&lt;br /&gt;
My main question: should we still add a thingy in the Notes section that confirms that the Knights&#039; armor is, in fact, an Ore? Or is the information already there sufficient? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 17:52, 12 October 2018 (EDT)&lt;br /&gt;
: The [[Ore-12]] article itself does already go into detail about how everything is connected, but I&#039;m willing to believe that Rom&#039;s comment is just a simplification of events for new readers who haven&#039;t been keeping up with 13 years of comics. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:59, 12 October 2018 (EDT)&lt;br /&gt;
:: So... should we add anything, or leave as is? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 18:07, 12 October 2018 (EDT)&lt;br /&gt;
::: I added a relevant note on the Ore-12 article, that should cover it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:28, 12 October 2018 (EDT)&lt;br /&gt;
:::: Understood, looks good. [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 19:08, 12 October 2018 (EDT)&lt;br /&gt;
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==Badimage for watermarked images==&lt;br /&gt;
Hello there, uh, when you upload a watermarked screencap, please use the badimage template for watermarking. Thanks! [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 20:53, 18 October 2018 (EDT)&lt;br /&gt;
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== Changing ==&lt;br /&gt;
&lt;br /&gt;
If you want to take over, fine, but note that a lot of IDW pages are not in the IDW G1 category tree, which is why I was prioritising those over the ones that are (and I wasn&#039;t done yet). - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:12, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, one of the reasons I was taking so long is that I was checking for mislinks - e.g., [https://tfwiki.net/mediawiki/index.php?title=Luke_Cage&amp;amp;curid=12920&amp;amp;diff=1337687&amp;amp;oldid=1313855 here], you didn&#039;t change the Jazz link to go to the IDW Jazz page.&lt;br /&gt;
&lt;br /&gt;
(And if there&#039;s some sort of consensus on changing from IDW 2005 to 2005 IDW, you &#039;&#039;&#039;really&#039;&#039;&#039; should move the pages first, so that you&#039;re not creating a load of redlinks.) - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:15, 3 April 2019 (EDT)&lt;br /&gt;
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== The Human factor and TF Prime The game ==&lt;br /&gt;
&lt;br /&gt;
Is an episode with a mutilated human (and horrible science&#039;s product) appropriate for a cartoon aimed to children and teenagers? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
: No worse than any of the other episodes with people and Transformers getting killed in explosions, turning into zombies, etc. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:14, 12 August 2019 (EDT)&lt;br /&gt;
:: Why are you doing this? There are LOTS of ironical notes in other pages. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
::: Because generally those notes were added by people who either wrote big chunks of the article, or have done major work on the wiki...and, well, generally they&#039;re more insightful than just &amp;quot;this dark episode of a dark TV show had dark things in it.&amp;quot;[[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 12 August 2019 (EDT)&lt;br /&gt;
::::Are you kidding me!? You judge me only for my contribution? I&#039;m new ok, but I start from small things like everyone before me. This is one of the smallest trivia of tfwiki. (I also remember you that I&#039;ve created S7 Half Dome, added new images, increased the female transformers story in Tyran universes etc....). My part in this website is growing please, stop being so rude. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
:::::You are rude, very very rude. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019 (EDT)&lt;br /&gt;
::::::You and Grum are completely ignoring my discussions, I&#039;m trying to reason civilly with you two and ignoring me is the proof of intollerance, rudeness and backwardness. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019 (EDT)&lt;br /&gt;
:::::::I&#039;m talking with YOU. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364800</id>
		<title>User talk:Locoman</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364800"/>
		<updated>2019-08-14T12:21:28Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* The Human factor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
&lt;br /&gt;
Kind of a shame no one&#039;s bothered to welcome you before, you&#039;re making comprehensive additions. [[User:Alientraveller|Alientraveller]] ([[User talk:Alientraveller|talk]]) 19:14, 7 August 2014 (EDT)&lt;br /&gt;
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==Disambigs==&lt;br /&gt;
Please remember to turn the &amp;quot;Not to be confused with&amp;quot; sections into sub-sections as well. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:45, 13 May 2015 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:55, 13 May 2015 (EDT)&lt;br /&gt;
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==Ask Vector Prime==&lt;br /&gt;
I love what you&#039;re doing with my template! Keep up the good work. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 11:42, 14 August 2015 (EDT)&lt;br /&gt;
: Thanks! You had the right idea; it makes everything look cleaner and easier to follow. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 11:49, 14 August 2015 (EDT)&lt;br /&gt;
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==Renegade Rhetoric==&lt;br /&gt;
Please stop trimming the condensed Renegade Rhetoric content from characters who appear in other crossover fiction. Per community portal and Chris McFeely&#039;s proposal: &amp;quot;Those who only appear in Renegade Rhetoric get consolidated into a list with brief description of their Renegade Rhetoric adventures with links to the RR/src archive. And for the characters who do appear in crossover fiction, their Renegade Rhetoric adventures get that brief description with link to archive.&amp;quot; We&#039;ve had so many arguments about this in the past, do you REALLY want to reopen this wound by changing the rules that were debated and agreed on ad nauseum? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:18, 27 April 2016 (EDT)&lt;br /&gt;
: I brought it up over on the Allspark, and the general consensus was that Renegade Rhetoric minutiae like a character mentioning Canada didn&#039;t belong on the wiki,. Still, I&#039;m not going to be the one responsible for starting Gobot War II. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:22, 27 April 2016 (EDT)&lt;br /&gt;
::Why should a talk off-site have anything to do with wiki policy? We fought hard to find some kind of middle ground. If you want to change it, bring it up there and start Gobot War XXIX. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:23, 27 April 2016 (EDT)&lt;br /&gt;
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== Timelines Toxitron ==&lt;br /&gt;
&lt;br /&gt;
Toxitron&#039;s bio reads to me like he&#039;s an ordinary G1 Decepticon-turned-Autobot. Shouldn&#039;t he get his own page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:39, 29 April 2016 (EDT)&lt;br /&gt;
: I just put it on that page for the time being, feel free to shuffle stuff around as people deem nessecary. That said, I&#039;m not sure if Timelines Toxitron is distinct enough to get his own page (after all, we have stuff like Rattrap, the heroic Maximal, and Rattrap, the morally-questionable Autobot all one page). [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:47, 29 April 2016 (EDT)&lt;br /&gt;
:: He&#039;s actually Combiner Wars Toxitron.  &amp;lt;--- not helping --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 22:51, 29 April 2016 (EDT)&lt;br /&gt;
:::What I mean is that TFSS Toxitron looks to be a G1 continuity family guy, not a RiD2001 guy. Don&#039;t we still delineate by that? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:56, 29 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Club magazine images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload an image of [[Gaea]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:46, 31 May 2016 (EDT)&lt;br /&gt;
: Done! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:03, 31 May 2016 (EDT)&lt;br /&gt;
::Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:07, 31 May 2016 (EDT)&lt;br /&gt;
Could you also get [[Needlenose (SG)|Needlenose]], [[Spinister (SG)|Spinister]], [[Stonecruncher (SG)|Stonecruncher]], [[Excavator (SG)|Excavator]], [[Predaking (SG)|Predaking]], and [[Weirdwolf (SG)|Weirdwolf]]? And also the kickass scene in &amp;quot;[[Restoration]]&amp;quot; where Nexus Prime disarms (hee hee) Ultra Magnus? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 01:48, 11 June 2016 (EDT)&lt;br /&gt;
: Sure. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:09, 11 June 2016 (EDT)&lt;br /&gt;
::Thanks, Grum. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:26, 11 June 2016 (EDT)&lt;br /&gt;
One final image request: can you do [[Windblade (SG)|Windblade]], [[Hot Shot (SG)|Hot Shot]], [[Nautica (SG)|Nautica]], [[Metroplex (SG)|Metroplex]], and [[Skywarp (SG)|Skywarp]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:47, 12 June 2016 (EDT)&lt;br /&gt;
: I&#039;ll try to find those ones, but I can&#039;t guarantee anything. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:50, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rock Lords ==&lt;br /&gt;
&lt;br /&gt;
You missed at least 2, I think. Here&#039;s a page with all of them, I know they were all mentioned at some point: http://www.toyarchive.com/Rocklords.html [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 20:04, 2 June 2016 (EDT)&lt;br /&gt;
: Thanks for catching that. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 20:16, 2 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sharkticons in the CoP ==&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;The Covenant of Primus&#039;&#039; mention the term &amp;quot;Sharkticon&amp;quot;? I think it might predate &#039;&#039;Retribution&#039;&#039; for mentioning Sharkticons in the Aligned continuity. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:35, 17 June 2016 (EDT)&lt;br /&gt;
: Yep! They&#039;re name-dropped during the chapter describing the Age of Wrath. No idea how you can reconcile that with their later appearance in Retribution, where they&#039;re implied to be speciated Cybertronians, but that&#039;s Aligned for ya. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:15, 17 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another image ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload the scene from [[The Transgressors|exRiD #44]] where Tracks is surrounded by the Decepticons and then stick it on the issue&#039;s article? I think the visual depiction of &amp;quot;AM Thundercracker&amp;quot;, &amp;quot;G2 Ramjet&amp;quot;, and the Buzzclaw-colored guy would enhance the page. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:59, 8 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 00:00, 9 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holomatter pics ==&lt;br /&gt;
&lt;br /&gt;
Hey, since you&#039;re updating IDW pages with pictures, is there any chance you could update the holomatter page? [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 14:48, 15 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 14:50, 15 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Moving pages ==&lt;br /&gt;
&lt;br /&gt;
Pages need to be moved using the move option at the top of the screen, otherwise copying and pasting means the page history isn&#039;t maintained during the move. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 16:28, 13 September 2016 (EDT)&lt;br /&gt;
: I tried doing it that way but the system wouldn&#039;t let me do it. Sorry, I should probably wait for an admin next time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:29, 13 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would like to apologize for making the move from &amp;quot;Cybertron Elite Guard&amp;quot; to &amp;quot;Elite Guard&amp;quot; unannounced (by that I mean swapping the code from one page to the other). I felt like whatever conversation I make was being neglected. Anyway, the pages with the Elite Guard logo still have the redirection to &amp;quot;Cybertron Elite Guard&amp;quot;. Can anyone fix those please? On another note, the page currently titled &amp;quot;Jetfire (Movie)&amp;quot; is ready for deletion. All the necessary information from that page has been moved to the one titled &amp;quot;Jetfire (ROTF)&amp;quot;. I am asking for help with deleting &amp;quot;Jetfire (Movie)&amp;quot; so &amp;quot;Jetfire (ROTF)&amp;quot; can be renamed as such. Whatever you can do would be a real help, because sometimes I feel like renaming links can be extremely tiresome. --[[User:NexusShard17|NexusShard17]] ([[User talk:NexusShard17|talk]]) 12:45, 29 September 2018 (EDT)&lt;br /&gt;
: I&#039;m flattered, I&#039;m not a wiki admin, only they can delete pages. You can find them [[https://tfwiki.net/wiki/Special:ListUsers/sysop here]]; I would recommend asking either Abates, Chris, or Walky to do it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:40, 29 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Uprising work ==&lt;br /&gt;
Nice job filling so much stuff in *thumbs up*. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 00:53, 29 November 2016 (EST)&lt;br /&gt;
: Thanks! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 01:00, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== More images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to find a good up-close shot of [[Sovereign]] in IDW for his page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:50, 26 December 2016 (EST)&lt;br /&gt;
: I&#039;ll try when I get the time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 21:07, 26 December 2016 (EST)&lt;br /&gt;
::Can you upload a better version of [[:File:DeltaCity.jpg|this image]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:19, 24 January 2017 (EST)&lt;br /&gt;
::: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:54, 24 January 2017 (EST)&lt;br /&gt;
Would you happen to have uploadable images for [[Lionhead]], [[Stage-Dive]], and the remaining &#039;&#039;[[SD SG]]&#039;&#039; characters? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 06:05, 2 February 2017 (EST)&lt;br /&gt;
:Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:03, 4 February 2017 (EST)&lt;br /&gt;
How about the shot from [[Dissolution Part 1: Some Other Cybertron|&#039;&#039;Lost Light&#039;&#039; #1]] with the cameos where Tailgate lifts up Roller, plus the closing shot of Twelve-of-Twelve and the Functionaries, to decorate LL#1&#039;s page? Also, [[Clicker]] and [[Jack-Knife]] from LL#2 and the battle of Junkion in OP#2. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:19, 7 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can you get [[Garrison Kreiger]], [[Sgt. Savage]], and [[Grill (G.I. Joe)|Grill]] from [[The Secret of the Mummy&#039;s Tomb|&#039;&#039;Revolutionaries&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:22, 28 March 2017 (EDT)&lt;br /&gt;
: I&#039;ll do that when I get the issue. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:37, 28 March 2017 (EDT)&lt;br /&gt;
:: No rush. Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:41, 28 March 2017 (EDT)&lt;br /&gt;
Can you a large and cleaned version of [[Mainframe (G.I. Joe)|Mainframe]] from his profile in [[O Ship of State|&#039;&#039;Revolution&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 21:33, 11 April 2017 (EDT)&lt;br /&gt;
: Okay, done. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 08:04, 12 April 2017 (EDT)&lt;br /&gt;
:: Nice work. How about [[Roadblock (G.I. Joe)|Roadblock]] as well? His main image could certainly be upgraded. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 05:19, 13 April 2017 (EDT)&lt;br /&gt;
:::Many thanks, Grum! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 13:16, 13 April 2017 (EDT)&lt;br /&gt;
::: No problem! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:21, 13 April 2017 (EDT)&lt;br /&gt;
Can you enhance [[:File:Revolution4 ArceeSnakeEyesAcroyear.jpg|this]], [[:File:Rev1 Mayday.jpg|this]], maybe [[:File:The Auspicious Helix.jpg|this image]] as well? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 19:35, 29 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
How about [[Red Zone]], [[Hi-Tech]], [[Wreckage (G.I. Joe)|Wreckage]], [[Terrence Salmons]], [[Bryce Chan]], [[Pauline Bestley]], and any unmasked M.A.S.K. guys? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:32, 30 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can you enhance [[:File:New World Order Oval Office.jpg|this]] and [[:File:Nothing man Blackrock and Spike.jpg|this]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:37, 11 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you have the time, can you get up profile images of [[Gloria Baker|Aura]], [[Axiom (G1)|Axiom]], [[Pauline Bestley]], [[Biotron]], [[Bryce Chan]], [[Doc (Carla Greer)|Doc]], [[Countdown (G.I. Joe)|Countdown]], [[Brad Turner|Eclipse]], [[Julio Lopez|Gulliver]], [[Gung-Ho]], [[Agent Helix|Helix]], [[Vanessa Warfield|Ice Queen]], [[Larissa]], and [[Microtron]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:22, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TLK ==&lt;br /&gt;
&lt;br /&gt;
Hey, I think that jet thing they used to fly from America to London was an Autobot, too, since Simmons talked about it. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 17:03, 22 June 2017 (EDT)&lt;br /&gt;
: Was it? I couldn&#039;t tell. (Same with the submarine - what was up with that?) [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 22 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combiners ==&lt;br /&gt;
&lt;br /&gt;
Hey,  nice work of the Combiner article,  much more succinct than I could manage. One small thing I&#039;d like to contest, though, are the details about Prowl&#039;s effect on Optimus Maximus (and by extension the info on Bruticus and others): I had specifically added stuff like that, as I considered them insight into the combiner process/mind-melding/mindscape/whatev, something we &#039;&#039;hear&#039;&#039; about but don&#039;t see that often. Ultimately it&#039;s up to you, but just thought I&#039;d mention it. Thanks! [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 03:55, 16 February 2018 (EST)&lt;br /&gt;
: Yeah, I intend to keep most of the psychological stuff - it&#039;s the stuff about what every individual combiner did that I&#039;m trying to cut down on. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:04, 16 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== IDW first appearances ==&lt;br /&gt;
&lt;br /&gt;
Why are you deleting these? -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 21:48, 16 February 2018 (EST)&lt;br /&gt;
: I guess that they don&#039;t really seem... necessary? Like, I get the idea behind it, but at the same time it&#039;s not really something we do for anything else on the wiki.  [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:39, 16 February 2018 (EST)&lt;br /&gt;
::Because nothing else has as long and convoluted a history as the IDW books! -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 18:48, 18 February 2018 (EST)&lt;br /&gt;
::: I mean if you or other people want to add them back in, I don&#039;t really have a problem with it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:02, 18 February 2018 (EST)&lt;br /&gt;
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== Sorry ==&lt;br /&gt;
&lt;br /&gt;
I called you a caption bastard for changing the caption on the SS bumblebee image and I&#039;m sorry. Still, isn&#039;t it against wiki rules for changing captions that have nothing wrong with them? [[User:Notirishman|--westjames/notirishman]] ([[User talk:Notirishman|talk]]) 21:11, 4 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ore-12 and Emissary ==&lt;br /&gt;
&lt;br /&gt;
Cheers. Noticed that you reverted my edit in the article for [[The Falling, Interlude: The First Who Was Named|OP #18]], saying that it&#039;s Ore-12 -- not Emissary -- that was the source of the Space Knights&#039; armor. Just to be clear, I never meant to imply that their armor was &#039;&#039;made&#039;&#039; out of Emissary himself; rather that he was the vessel which brought Ore-12 to Elonia (which I now concede is inaccurate).&lt;br /&gt;
&lt;br /&gt;
I just went back to Unicron #0 to double-check, and [http://i.imgur.com/XxGQ1FE.jpg Rom does in fact make it seem like Emissary was the source of the Regenesis ore]. Looks like Rom was wrong here - the planet was seeded by one of Shockwave&#039;s Regenesis missiles &#039;&#039;separately&#039;&#039; from Emissary&#039;s arrival. Should this be cleared up in the Notes so that other readers don&#039;t get similarly confused?&lt;br /&gt;
&lt;br /&gt;
My main question: should we still add a thingy in the Notes section that confirms that the Knights&#039; armor is, in fact, an Ore? Or is the information already there sufficient? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 17:52, 12 October 2018 (EDT)&lt;br /&gt;
: The [[Ore-12]] article itself does already go into detail about how everything is connected, but I&#039;m willing to believe that Rom&#039;s comment is just a simplification of events for new readers who haven&#039;t been keeping up with 13 years of comics. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:59, 12 October 2018 (EDT)&lt;br /&gt;
:: So... should we add anything, or leave as is? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 18:07, 12 October 2018 (EDT)&lt;br /&gt;
::: I added a relevant note on the Ore-12 article, that should cover it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:28, 12 October 2018 (EDT)&lt;br /&gt;
:::: Understood, looks good. [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 19:08, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Badimage for watermarked images==&lt;br /&gt;
Hello there, uh, when you upload a watermarked screencap, please use the badimage template for watermarking. Thanks! [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 20:53, 18 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Changing ==&lt;br /&gt;
&lt;br /&gt;
If you want to take over, fine, but note that a lot of IDW pages are not in the IDW G1 category tree, which is why I was prioritising those over the ones that are (and I wasn&#039;t done yet). - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:12, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, one of the reasons I was taking so long is that I was checking for mislinks - e.g., [https://tfwiki.net/mediawiki/index.php?title=Luke_Cage&amp;amp;curid=12920&amp;amp;diff=1337687&amp;amp;oldid=1313855 here], you didn&#039;t change the Jazz link to go to the IDW Jazz page.&lt;br /&gt;
&lt;br /&gt;
(And if there&#039;s some sort of consensus on changing from IDW 2005 to 2005 IDW, you &#039;&#039;&#039;really&#039;&#039;&#039; should move the pages first, so that you&#039;re not creating a load of redlinks.) - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:15, 3 April 2019 (EDT)&lt;br /&gt;
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== The Human factor and TF Prime The game ==&lt;br /&gt;
&lt;br /&gt;
Is an episode with a mutilated human (and horrible science&#039;s product) appropriate for a cartoon aimed to children and teenagers? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
: No worse than any of the other episodes with people and Transformers getting killed in explosions, turning into zombies, etc. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:14, 12 August 2019 (EDT)&lt;br /&gt;
:: Why are you doing this? There are LOTS of ironical notes in other pages. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
::: Because generally those notes were added by people who either wrote big chunks of the article, or have done major work on the wiki...and, well, generally they&#039;re more insightful than just &amp;quot;this dark episode of a dark TV show had dark things in it.&amp;quot;[[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 12 August 2019 (EDT)&lt;br /&gt;
::::Are you kidding me!? You judge me only for my contribution? I&#039;m new ok, but I start from small things like everyone before me. This is one of the smallest trivia of tfwiki. (I also remember you that I&#039;ve created S7 Half Dome, added new images, increased the female transformers story in Tyran universes etc....). My part in this website is growing please, stop being so rude. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
:::::You are rude, very very rude. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019 (EDT)&lt;br /&gt;
::::::You and Grum are completely ignoring my discussions, I&#039;m trying to reason civilly with you two and ignoring me is the proof of intollerance, rudeness and backwardness. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:M_Sipher&amp;diff=1364799</id>
		<title>User talk:M Sipher</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:M_Sipher&amp;diff=1364799"/>
		<updated>2019-08-14T12:19:56Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* TF Prime The game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User talk:M Sipher/Archive Pre-2015]]&lt;br /&gt;
&lt;br /&gt;
== New to Transformers Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hi. New to this wiki and trying to contact an admin. Unlike the other wikis that I have made contributions to, I get a message stating that I don&#039;t have permission to create a new page. Unable to load an image, as keep getting that message. Who do I need to talk to in regards to the aforementioned?&lt;br /&gt;
&lt;br /&gt;
[[User:Esparza3368|Esparza3368]] ([[User talk:Esparza3368|talk]]) 18:25, 22 June 2019 (EDT)&lt;br /&gt;
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== Hero Mashers ==&lt;br /&gt;
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I think you have to clarify more than &amp;quot;Fuck this noise&amp;quot; when you&#039;re merging all the Hero Mashers back despite them having their own universal stream cluster.  Canon&#039;s not really on your side.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 13:08, 10 May 2015 (EDT)&lt;br /&gt;
:I left the (HM) pages intact so &amp;quot;canon&amp;quot; can be appeased. There&#039;s canon, and then there&#039;s stupidly obfuscating information by not having blatantly-based-on-specific-iterations-of-characters merch on the relevant pages because of some micro-reference in something the overwhelming majority of readership will basically never see. We do readers a disservice with the latter. I don&#039;t like just assuming someone&#039;s going to dig through a disambig link chain to maybe find stuff like this, and since we repeat full toy sections for repurposings, I don&#039;t see why repeating Hero Mashers or the like would be a problem. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 13:15, 10 May 2015 (EDT)&lt;br /&gt;
::That&#039;s fair enough.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 13:16, 10 May 2015 (EDT)&lt;br /&gt;
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==Intruders==&lt;br /&gt;
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Are the Intruders who built Medusa the same as the Intruders from G.I. Joe? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 09:09, 18 July 2015 (EDT)&lt;br /&gt;
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== Spambots ==&lt;br /&gt;
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There&#039;s another one: [[User:Sdsfs]] -[[User:Foffy the Sheep|Foffy the Sheep]] ([[User talk:Foffy the Sheep|talk]]) 19:24, 3 February 2016 (EST)&lt;br /&gt;
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==Misdirection==&lt;br /&gt;
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I tried, i changed the file type, and i did a multiple image upload, so i couldnt give them all a correct discription. Will they be readded, or shall i do them individually? -&lt;br /&gt;
Junkheap117&lt;br /&gt;
Also, you need to calm your shit. It&#039;s just a fucking unofficial website, and you go on like it means the world to you. GET A FUCKING LIFE.&lt;br /&gt;
:Guess who&#039;s getting a time-out? --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 19:34, 2 April 2016 (EDT)&lt;br /&gt;
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==Angry Birds Transformers Characters and Accessories==&lt;br /&gt;
Thanks for taking the time to fill in information for the Angry Birds Transformers characters.&lt;br /&gt;
So far we&#039;re still missing comphrehensive profiles for Chuck, Hal, and the Minion Pig seekers. Could you also &#039;spice up&#039; Red&#039;s Ultimate, Nemesis, and Epic Optimus Prime&#039;s profiles? (I wrote those profiles, but they&#039;re just information basic.)&lt;br /&gt;
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The current Challenge event is for getting both Bumblebees&#039; accessories, so for this and future events, could you make sure to get the gem costs of the accessories &#039;&#039;before&#039;&#039; getting them with tokens? Or else would take extra replaying from scratch to figure out the what the original gem costs were.&lt;br /&gt;
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Also, some of the accessories were token-only exclusives, so you may have to change the cost columns for the accessories tables a bit.&lt;br /&gt;
--[[User:Woo224|Woo224]] ([[User talk:Woo224|talk]]) 23:14, 8 September 2016 (EDT)&lt;br /&gt;
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==Uploads==&lt;br /&gt;
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Hi, im a new user and when i upload an image it says i dont have permission to creat a new page. I have multiple screenshots from the new RID episode but i cant uplaod them, Any ideas? Thanks&lt;br /&gt;
--[[User:Hardshell101|Hardshell101]]&lt;br /&gt;
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== Apology ==&lt;br /&gt;
&lt;br /&gt;
Sorry about disrupting your work on the &#039;&#039;Combiner Wars&#039;&#039; toyline page. I didn&#039;t think you had progressed down that far yet. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:25, 2 October 2016 (EDT)&lt;br /&gt;
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== Hiding pages from Recent Changes? ==&lt;br /&gt;
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I had no idea my personal page edits were cluttering up the Recent Changes page; my bad. Is it possible for me to just hide everything under my username page from Recent Changes? I just find it much easier to work on individual subsections... but given how many there are it&#039;s going to keep cluttering RC until I&#039;m done (and I keep wanting to make tweaks here and there). Thanks. [[User:Magaroja|Magaroja]] ([[User talk:Magaroja|talk]]) 13:52, 27 February 2017 (EST)&lt;br /&gt;
:Just noticed the &amp;quot;Minor edit&amp;quot; checkbox; I&#039;ll use that from now on for my stuff. Sorry again for my posts. [[User:Magaroja|Magaroja]] ([[User talk:Magaroja|talk]]) 13:54, 27 February 2017 (EST)&lt;br /&gt;
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== Model Numbers? / Formatting - table vs list==&lt;br /&gt;
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Hey, I noticed that you&#039;ve deleted model numbers off of most of the toyline pages, which is very useful information.  I registered to place them back in, but after a couple edits I notice that somebody undid them already.  Apologies if I went about this wrong, but how can we get the model #&#039;s reinstated onto the collection pages?  =)&lt;br /&gt;
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Also, when you deleted the model numbers for many pages, you converted the formatting from simple straight-down lists to table formats.  As a result, everything looks more cluttered and less organized now.  With model numbers in place, even though the page may be slightly longer, at least everything looks much more organized in numerical order.  Would it be possible to consider putting everything back into straight-down list views?  (but keep the improvements, such as the cool new mini-icons, etc.)&lt;br /&gt;
:No. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 14:48, 3 March 2017 (EST)&lt;br /&gt;
Ok, I suppose that&#039;s just cosmetic - but what about model #&#039;s?  That&#039;s actually functional information, which for some reason was stripped from many of the toyline pages?  The only way to view that information now is to go back and look at older page revisions...&lt;br /&gt;
::Or you can click the link to the toy where all the toy-specific info goes. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 16:47, 3 March 2017 (EST)&lt;br /&gt;
Hey, thanks for your reply - I understand that you can click on each individual link, but it&#039;s more convenient for all the information to be collected in one place (particularly with Japanese toylines, for foreign collectors).  Anyway, I wrote down some thoughts on the &amp;quot;Transformers Unite Warriors&amp;quot; discussion page, and won&#039;t push this any further - was just giving some suggestions from an outside user, which I thought might be helpful.  I&#039;ll stick to simple edits &amp;amp; corrections from now on, and just appreciate the wiki for what it has to offer - thanks...  =)&lt;br /&gt;
:::&amp;quot;All the information collected in one place&amp;quot; is called page bloat and over-redundancy, which in the past led to unreadable, ugly, overlong pages that challenged readers to slog through it all. A toyline page is meant to be a broad-strokes overview with links to more detailed pages. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 00:59, 4 March 2017 (EST)&lt;br /&gt;
I understand what you&#039;re saying about excessive information being &amp;quot;bloat&amp;quot;, but model numbers are typically only 2-5 characters long and serve greatly to organize information, and provide a look of uniformity to lists; they are such integral pieces of information for many toys (and in many cases, synonymous with their names), particularly for Takara figures from Japan, and especially for collectors working on their collections.  For example, Henkei Optimus is C-01 Convoy, United Megatron (the best version from the Classics Voyager mold) is UN-09 Megatron, Transformers Legends Arcee is LG10 Arcee, RobotMasters Optimus w/ DVD is RM-10 Convoy+DVD, Masterpiece Optimus is either MP-1/MP-4 or MP-10, Masterpiece Rodimus is either MP-9 or MP-28, etc. - these figures are referred to as such all over the web, on ebay, in forums, articles, buy/sale/trade lists, etc.  For any collector, this information is invaluable and would never be considered as bloat if collected on a wiki toyline information page.  &lt;br /&gt;
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With all due respect (I know you and others have worked very hard on this site!), but if you look at all the pages pre- and post- overhaul where you reformatted into 4-column tables and stripped out model numbers (Transformers Unite Warriors, Transformers Legends (franchise), Transformers United, Henkei! Henkei! Transformers (toyline), Robotmasters (franchise), etc.) - every single one of these pages looked cleaner and better laid out, and with MORE information (ie - model numbers), before the redesign than after.  I think I know what you were trying to achieve (I used to work in web dev in a past life), but the current table implementation only looks good when wave distributions are fairly even (the &amp;quot;Transformers: Generations&amp;quot; page looks pretty decent in most places, except for the Japan section);  however, in most other instances where waves are unevenly distributed, and information is presented in left-to-right then down fashion, it ends up being a convoluted mess that is more difficult to follow than necessary (due to uneven whitespacing, and having to scan waves left-to-right but then downwards per wave).&lt;br /&gt;
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In fact, one easy improvement would be if you were to just simply flip the axis and list the waves top-down then right, then everything would read much better and be easier to follow, and would look better with uneven wave distributions (and then if model numbers were reinstated, they would look good as well because they would appear uniform and increase numerically as you&#039;re scanning down the lists)*.  Another thing to consider - I know that it probably took a bit of effort to standardize on the current 4-column table view, and that uniformity across pages is desirable, but sometimes the one-size-fits-all approach is not necessarily the best.  The Unite Warriors page is a pretty good example of this - the new version looks quite scattered, and is actually MORE bloated (in both page size, and vertical scroll area) even though information has been omitted (model #&#039;s).  There&#039;s no reason why those 12 entries shouldn&#039;t just be a simple downwards list like it was before, with just the new insignia mini-icons added (and model #&#039;s intact!).&lt;br /&gt;
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Anyway, as I said before, I didn&#039;t mean to push this any further - I like tfwiki too much, and don&#039;t want to risk offending any of you who control the site.  I sought only to help and to give some constructive feedback for consideration, from the viewpoint of an outside user who has found the information collected here invaluable, but happened to notice some of the pages being changed for the worse and becoming more difficult to use.  Anyway, thanks again for your time &amp;amp; long live tfwiki...  =)&lt;br /&gt;
&lt;br /&gt;
(*if there was a way for me to mock up a sample update of one of the pages, and place it somewhere that&#039;s not in production, I could should you what I mean, but I don&#039;t know how to do that here...)&lt;br /&gt;
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== Divebomb/Grimlock ==&lt;br /&gt;
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I&#039;m not sure on the specifics, but I believe it&#039;s a real thing that Adventure Grimlock&#039;s new tooling has a bunch of really specific slots designed to fit Divebomb&#039;s armour pieces, for some weird reason. [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 06:11, 24 October 2017 (EDT)&lt;br /&gt;
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== Universe 2008 exclusives ==&lt;br /&gt;
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[http://tfwiki.net/mediawiki/index.php?title=Transformers:_Universe_(2008_toyline)&amp;amp;diff=1232847&amp;amp;oldid=1232845] Seriously... Please explain to me why listing the exact same items in the same list (thereby implying they were separate items, when they were identical down to the packaging) is preferable over a shorter list with a brief note. Whether the formatting for the note could be improved is one thing, but why would we list multiple toys twice for each individual availability when we don&#039;t do that for any other toyline list? We don&#039;t list Titans Return Arcee three times under &amp;quot;San Diego Comic-Con&amp;quot;, &amp;quot;Hasbro Toy Shop&amp;quot; and &amp;quot;Toys&amp;quot;R&amp;quot;Us&amp;quot; either. Shouldn&#039;t the priority be &amp;quot;which toys were released under this line and how were they available&amp;quot;, not &amp;quot;which venues got which toys&amp;quot;?--[[User:Nevermore|Nevermore]] ([[User talk:Nevermore|talk]]) 05:47, 6 January 2018 (EST)&lt;br /&gt;
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== &amp;quot;Who does this and why&amp;quot; ==&lt;br /&gt;
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I wasn&#039;t responsible, but I believe that the international standard date format (yyyy-mm-dd) has been being used to avoid confusion that might stem from using either British or American date format. What&#039;s the problem with it? --[[User:Riptide|Riptide]] ([[User talk:Riptide|talk]]) 07:31, 11 March 2018 (EDT)&lt;br /&gt;
:I have literally NEVER seen that used in my life by anyone  until someone started changing it on this wiki. Not once. What fucking confusion could there be? Is someone going to think &amp;quot;oh, that toy came out in 2006, on the 1987th of double-December&amp;quot;? --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]])&lt;br /&gt;
::Well, uh, it &#039;&#039;is&#039;&#039; {{w|ISO 8601|the standard format for international communication}}. And obviously it&#039;s not confusing in that particular case, but if someone wrote 09-05-2005, are they talking about the 9th of May or September the 5th? On a wiki with significant quantities of both British and American-originated subject matter, I feel like it makes sense...? --[[User:Riptide|Riptide]] ([[User talk:Riptide|talk]]) 10:56, 12 March 2018 (EDT)&lt;br /&gt;
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== Expired spoiler tag ==&lt;br /&gt;
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Could you please remove the spoiler tag from the [[Transformers 5 set visit]] page? It&#039;s the only expired tag left, and I don&#039;t have the permissions to do it myself. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 02:28, 16 April 2018 (EDT)&lt;br /&gt;
:Thank you! -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 08:16, 16 April 2018 (EDT)&lt;br /&gt;
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== Why did you undo my revision? ==&lt;br /&gt;
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Why did you undo my revision to the [[Aligned continuity family]] page? The information I added was correct, as Rescue Bots Academy will be taking place in the Aligned continuity.  [[User:TheVoz|Vozhan]] ([[User talk:TheVoz|talk]]) 19:57, 3 October 2018 (EDT)&lt;br /&gt;
:Block notice: &amp;quot;Abusing multiple accounts: Previously banned user.&amp;quot; Banned users are not allowed to contribute even correct information. And here you are sockpuppeting again. Goodbye. - [[User:TBR|TBR]] ([[User talk:TBR|talk]]) 20:33, 3 October 2018 (EDT)&lt;br /&gt;
:: To be fair, though, they&#039;re absolutely right that RBA is looking to be Aligned continuity. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 21:16, 3 October 2018 (EDT)&lt;br /&gt;
:::Kinda immaterial. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 21:24, 3 October 2018 (EDT)&lt;br /&gt;
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== Just curious... ==&lt;br /&gt;
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Hey, uh, how come you upload pictures under a new file instead of uploading a new version of previous file? Isn&#039;t it easier if you upload a new version, which also retains history? I don&#039;t personally have a problem with it, but I am curious... [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 18:35, 24 October 2018 (EDT)&lt;br /&gt;
:In the case of images, this can actually be a reasonable thing to do. When replacing stock images with user-taken images, it&#039;s better to delete the originals entirely because they&#039;re subject to copyright. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 22:46, 29 October 2018 (EDT)&lt;br /&gt;
::Ahh, makes sense. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 22:47, 29 October 2018 (EDT)&lt;br /&gt;
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== User talk pages ==&lt;br /&gt;
&amp;quot;(Undo revision 1274491 by Cannonfodder4000 (talk) User talkpages are not to be blanked.)&amp;quot;&lt;br /&gt;
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What&#039;s it to you if I blank my page? [[User:Cannonfodder4000 |--Cannonfodder4000]] ([[User talk:Cannonfodder4000|talk]]) 18 March 2019&lt;br /&gt;
:See [[Transformers Wiki:User page]]. But, basically, blanking your talk page is seen as trying to hide your past and possibly avoid disciplinary action. --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 12:11, 18 March 2019 (EDT)&lt;br /&gt;
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::So almost ten years ago I get a warning cause I edited a caption before adding content, and I&#039;m not allowed to remove it? I don&#039;t even do captions anymore but I do add content [[User:Cannonfodder4000 |--Cannonfodder4000]] ([[User talk:Cannonfodder4000|talk]]) 25 june 2019&lt;br /&gt;
:::Correct, you&#039;re not allowed to remove it. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 16:49, 25 June 2019 (EDT)&lt;br /&gt;
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== Returning BotBot vandal? ==&lt;br /&gt;
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I noticed [[Special:Contributions/Evelynkwapong54|‎Evelynkwapong541]] just showed up and started making similar if not identical edits to [[Special:Contributions/Kof4495|Kof4495]]. Since I know you were the one who banned the latter, can you please check the former out, see if we&#039;ve got a block evasion on our hands? -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 14:47, 28 March 2019 (EDT)&lt;br /&gt;
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==Apology==&lt;br /&gt;
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Look Sipher, I know i’m not that good at making compromises with you or any of your associates, but you have to understand that I make these edits because I want to keep the BotBots section up to date, and I don’t edit just for fun. Hope you get the message&lt;br /&gt;
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- Coughing Mickey.&lt;br /&gt;
:That&#039;s not an apology. Breaking the rules to &amp;quot;fix&amp;quot; something is still breaking the rules. The BotBots articles will be fine (better in fact) without you. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 21:42, 12 July 2019 (EDT)&lt;br /&gt;
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:The sheer lack of self-awareness here is brain-melting. Get THIS message.&lt;br /&gt;
:You were warned, repeatedly, by many editors and admin, to stop what you were doing. You didn&#039;t get the message, so you were given a temp ban.&lt;br /&gt;
:You didn&#039;t get &#039;&#039;that&#039;&#039; message, because you continued doing the exact same thing you were repeatedly told not to by many editors and admin, so the ban was made permanent.&lt;br /&gt;
:You didn&#039;t get &#039;&#039;&#039;&#039;&#039;that&#039;&#039;&#039;&#039;&#039; message because you made a new account to circumvent the ban, which is &#039;&#039;also&#039;&#039; against the rules, to do the exact same thing you were repeatedly told not to by many editors and admin that got you permabanned.&lt;br /&gt;
:You didn&#039;t get &#039;&#039;&#039;&#039;&#039;THAT&#039;&#039;&#039;&#039;&#039; message because you&#039;ve come back a half-dozen times at least now, doing the same shit every time, every time it is reverted and you are re-banned within minutes.&lt;br /&gt;
:At this point, I am forced to ask &amp;quot;Just how stupid ARE you?&amp;quot;. You are not, and never will be welcome to edit this wiki, because you have shown repeatedly over the course of several months, and once again by posting what you did above, that you will not abide by this community&#039;s rules or standards. Go away. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 02:42, 13 July 2019 (EDT)&lt;br /&gt;
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==Page deleted on the grounds of being &amp;quot;a severe reach&amp;quot;==&lt;br /&gt;
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Hi. I saw the [[Maximum overdrive]] page and thought I&#039;d make a similar one for BW Optimus Primal&#039;s &amp;quot;Maximum Burn&amp;quot; command. It appears as often on &#039;&#039;Beast Wars&#039;&#039; as &amp;quot;Maximum Overdrive&amp;quot; does on &#039;&#039;Prime&#039;&#039;. [[User:Cyberlink420|Cyberlink420]] told me the page got deleted by you. Would you explain how the page&#039;s creation or content were a severe reach? -- [[User:Nhaz|Nhaz]] ([[User talk:Nhaz|talk]]) 10:59, 16 July 2019 (EDT)&lt;br /&gt;
:See, now I just see ANOTHER page that&#039;s a real reach and probably shouldn&#039;t exist. Other pages like this have been pointed out as well. Not every phrase said more than twice needs a page. It&#039;s like making a page for &amp;quot;look over there&amp;quot;. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 17:06, 16 July 2019 (EDT)&lt;br /&gt;
::Fair enough. -- [[User:Nhaz|Nhaz]] ([[User talk:Nhaz|talk]]) 17:59, 16 July 2019 (EDT)&lt;br /&gt;
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== TF Prime The game ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a similiarity, just a comparison. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019&lt;br /&gt;
:You and Grum are completely ignoring my discussions, I&#039;m trying to reason civilly with you two and ignoring me is the proof of intollerance, rudeness and backwardness. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364797</id>
		<title>User talk:Locoman</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364797"/>
		<updated>2019-08-14T11:55:04Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* The Human factor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
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Kind of a shame no one&#039;s bothered to welcome you before, you&#039;re making comprehensive additions. [[User:Alientraveller|Alientraveller]] ([[User talk:Alientraveller|talk]]) 19:14, 7 August 2014 (EDT)&lt;br /&gt;
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==Disambigs==&lt;br /&gt;
Please remember to turn the &amp;quot;Not to be confused with&amp;quot; sections into sub-sections as well. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:45, 13 May 2015 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:55, 13 May 2015 (EDT)&lt;br /&gt;
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==Ask Vector Prime==&lt;br /&gt;
I love what you&#039;re doing with my template! Keep up the good work. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 11:42, 14 August 2015 (EDT)&lt;br /&gt;
: Thanks! You had the right idea; it makes everything look cleaner and easier to follow. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 11:49, 14 August 2015 (EDT)&lt;br /&gt;
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==Renegade Rhetoric==&lt;br /&gt;
Please stop trimming the condensed Renegade Rhetoric content from characters who appear in other crossover fiction. Per community portal and Chris McFeely&#039;s proposal: &amp;quot;Those who only appear in Renegade Rhetoric get consolidated into a list with brief description of their Renegade Rhetoric adventures with links to the RR/src archive. And for the characters who do appear in crossover fiction, their Renegade Rhetoric adventures get that brief description with link to archive.&amp;quot; We&#039;ve had so many arguments about this in the past, do you REALLY want to reopen this wound by changing the rules that were debated and agreed on ad nauseum? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:18, 27 April 2016 (EDT)&lt;br /&gt;
: I brought it up over on the Allspark, and the general consensus was that Renegade Rhetoric minutiae like a character mentioning Canada didn&#039;t belong on the wiki,. Still, I&#039;m not going to be the one responsible for starting Gobot War II. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:22, 27 April 2016 (EDT)&lt;br /&gt;
::Why should a talk off-site have anything to do with wiki policy? We fought hard to find some kind of middle ground. If you want to change it, bring it up there and start Gobot War XXIX. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:23, 27 April 2016 (EDT)&lt;br /&gt;
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== Timelines Toxitron ==&lt;br /&gt;
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Toxitron&#039;s bio reads to me like he&#039;s an ordinary G1 Decepticon-turned-Autobot. Shouldn&#039;t he get his own page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:39, 29 April 2016 (EDT)&lt;br /&gt;
: I just put it on that page for the time being, feel free to shuffle stuff around as people deem nessecary. That said, I&#039;m not sure if Timelines Toxitron is distinct enough to get his own page (after all, we have stuff like Rattrap, the heroic Maximal, and Rattrap, the morally-questionable Autobot all one page). [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:47, 29 April 2016 (EDT)&lt;br /&gt;
:: He&#039;s actually Combiner Wars Toxitron.  &amp;lt;--- not helping --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 22:51, 29 April 2016 (EDT)&lt;br /&gt;
:::What I mean is that TFSS Toxitron looks to be a G1 continuity family guy, not a RiD2001 guy. Don&#039;t we still delineate by that? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:56, 29 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Club magazine images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload an image of [[Gaea]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:46, 31 May 2016 (EDT)&lt;br /&gt;
: Done! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:03, 31 May 2016 (EDT)&lt;br /&gt;
::Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:07, 31 May 2016 (EDT)&lt;br /&gt;
Could you also get [[Needlenose (SG)|Needlenose]], [[Spinister (SG)|Spinister]], [[Stonecruncher (SG)|Stonecruncher]], [[Excavator (SG)|Excavator]], [[Predaking (SG)|Predaking]], and [[Weirdwolf (SG)|Weirdwolf]]? And also the kickass scene in &amp;quot;[[Restoration]]&amp;quot; where Nexus Prime disarms (hee hee) Ultra Magnus? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 01:48, 11 June 2016 (EDT)&lt;br /&gt;
: Sure. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:09, 11 June 2016 (EDT)&lt;br /&gt;
::Thanks, Grum. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:26, 11 June 2016 (EDT)&lt;br /&gt;
One final image request: can you do [[Windblade (SG)|Windblade]], [[Hot Shot (SG)|Hot Shot]], [[Nautica (SG)|Nautica]], [[Metroplex (SG)|Metroplex]], and [[Skywarp (SG)|Skywarp]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:47, 12 June 2016 (EDT)&lt;br /&gt;
: I&#039;ll try to find those ones, but I can&#039;t guarantee anything. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:50, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rock Lords ==&lt;br /&gt;
&lt;br /&gt;
You missed at least 2, I think. Here&#039;s a page with all of them, I know they were all mentioned at some point: http://www.toyarchive.com/Rocklords.html [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 20:04, 2 June 2016 (EDT)&lt;br /&gt;
: Thanks for catching that. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 20:16, 2 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sharkticons in the CoP ==&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;The Covenant of Primus&#039;&#039; mention the term &amp;quot;Sharkticon&amp;quot;? I think it might predate &#039;&#039;Retribution&#039;&#039; for mentioning Sharkticons in the Aligned continuity. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:35, 17 June 2016 (EDT)&lt;br /&gt;
: Yep! They&#039;re name-dropped during the chapter describing the Age of Wrath. No idea how you can reconcile that with their later appearance in Retribution, where they&#039;re implied to be speciated Cybertronians, but that&#039;s Aligned for ya. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:15, 17 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another image ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload the scene from [[The Transgressors|exRiD #44]] where Tracks is surrounded by the Decepticons and then stick it on the issue&#039;s article? I think the visual depiction of &amp;quot;AM Thundercracker&amp;quot;, &amp;quot;G2 Ramjet&amp;quot;, and the Buzzclaw-colored guy would enhance the page. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:59, 8 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 00:00, 9 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holomatter pics ==&lt;br /&gt;
&lt;br /&gt;
Hey, since you&#039;re updating IDW pages with pictures, is there any chance you could update the holomatter page? [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 14:48, 15 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 14:50, 15 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Moving pages ==&lt;br /&gt;
&lt;br /&gt;
Pages need to be moved using the move option at the top of the screen, otherwise copying and pasting means the page history isn&#039;t maintained during the move. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 16:28, 13 September 2016 (EDT)&lt;br /&gt;
: I tried doing it that way but the system wouldn&#039;t let me do it. Sorry, I should probably wait for an admin next time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:29, 13 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would like to apologize for making the move from &amp;quot;Cybertron Elite Guard&amp;quot; to &amp;quot;Elite Guard&amp;quot; unannounced (by that I mean swapping the code from one page to the other). I felt like whatever conversation I make was being neglected. Anyway, the pages with the Elite Guard logo still have the redirection to &amp;quot;Cybertron Elite Guard&amp;quot;. Can anyone fix those please? On another note, the page currently titled &amp;quot;Jetfire (Movie)&amp;quot; is ready for deletion. All the necessary information from that page has been moved to the one titled &amp;quot;Jetfire (ROTF)&amp;quot;. I am asking for help with deleting &amp;quot;Jetfire (Movie)&amp;quot; so &amp;quot;Jetfire (ROTF)&amp;quot; can be renamed as such. Whatever you can do would be a real help, because sometimes I feel like renaming links can be extremely tiresome. --[[User:NexusShard17|NexusShard17]] ([[User talk:NexusShard17|talk]]) 12:45, 29 September 2018 (EDT)&lt;br /&gt;
: I&#039;m flattered, I&#039;m not a wiki admin, only they can delete pages. You can find them [[https://tfwiki.net/wiki/Special:ListUsers/sysop here]]; I would recommend asking either Abates, Chris, or Walky to do it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:40, 29 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Uprising work ==&lt;br /&gt;
Nice job filling so much stuff in *thumbs up*. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 00:53, 29 November 2016 (EST)&lt;br /&gt;
: Thanks! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 01:00, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== More images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to find a good up-close shot of [[Sovereign]] in IDW for his page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:50, 26 December 2016 (EST)&lt;br /&gt;
: I&#039;ll try when I get the time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 21:07, 26 December 2016 (EST)&lt;br /&gt;
::Can you upload a better version of [[:File:DeltaCity.jpg|this image]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:19, 24 January 2017 (EST)&lt;br /&gt;
::: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:54, 24 January 2017 (EST)&lt;br /&gt;
Would you happen to have uploadable images for [[Lionhead]], [[Stage-Dive]], and the remaining &#039;&#039;[[SD SG]]&#039;&#039; characters? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 06:05, 2 February 2017 (EST)&lt;br /&gt;
:Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:03, 4 February 2017 (EST)&lt;br /&gt;
How about the shot from [[Dissolution Part 1: Some Other Cybertron|&#039;&#039;Lost Light&#039;&#039; #1]] with the cameos where Tailgate lifts up Roller, plus the closing shot of Twelve-of-Twelve and the Functionaries, to decorate LL#1&#039;s page? Also, [[Clicker]] and [[Jack-Knife]] from LL#2 and the battle of Junkion in OP#2. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:19, 7 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can you get [[Garrison Kreiger]], [[Sgt. Savage]], and [[Grill (G.I. Joe)|Grill]] from [[The Secret of the Mummy&#039;s Tomb|&#039;&#039;Revolutionaries&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:22, 28 March 2017 (EDT)&lt;br /&gt;
: I&#039;ll do that when I get the issue. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:37, 28 March 2017 (EDT)&lt;br /&gt;
:: No rush. Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:41, 28 March 2017 (EDT)&lt;br /&gt;
Can you a large and cleaned version of [[Mainframe (G.I. Joe)|Mainframe]] from his profile in [[O Ship of State|&#039;&#039;Revolution&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 21:33, 11 April 2017 (EDT)&lt;br /&gt;
: Okay, done. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 08:04, 12 April 2017 (EDT)&lt;br /&gt;
:: Nice work. How about [[Roadblock (G.I. Joe)|Roadblock]] as well? His main image could certainly be upgraded. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 05:19, 13 April 2017 (EDT)&lt;br /&gt;
:::Many thanks, Grum! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 13:16, 13 April 2017 (EDT)&lt;br /&gt;
::: No problem! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:21, 13 April 2017 (EDT)&lt;br /&gt;
Can you enhance [[:File:Revolution4 ArceeSnakeEyesAcroyear.jpg|this]], [[:File:Rev1 Mayday.jpg|this]], maybe [[:File:The Auspicious Helix.jpg|this image]] as well? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 19:35, 29 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
How about [[Red Zone]], [[Hi-Tech]], [[Wreckage (G.I. Joe)|Wreckage]], [[Terrence Salmons]], [[Bryce Chan]], [[Pauline Bestley]], and any unmasked M.A.S.K. guys? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:32, 30 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can you enhance [[:File:New World Order Oval Office.jpg|this]] and [[:File:Nothing man Blackrock and Spike.jpg|this]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:37, 11 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you have the time, can you get up profile images of [[Gloria Baker|Aura]], [[Axiom (G1)|Axiom]], [[Pauline Bestley]], [[Biotron]], [[Bryce Chan]], [[Doc (Carla Greer)|Doc]], [[Countdown (G.I. Joe)|Countdown]], [[Brad Turner|Eclipse]], [[Julio Lopez|Gulliver]], [[Gung-Ho]], [[Agent Helix|Helix]], [[Vanessa Warfield|Ice Queen]], [[Larissa]], and [[Microtron]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:22, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TLK ==&lt;br /&gt;
&lt;br /&gt;
Hey, I think that jet thing they used to fly from America to London was an Autobot, too, since Simmons talked about it. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 17:03, 22 June 2017 (EDT)&lt;br /&gt;
: Was it? I couldn&#039;t tell. (Same with the submarine - what was up with that?) [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 22 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combiners ==&lt;br /&gt;
&lt;br /&gt;
Hey,  nice work of the Combiner article,  much more succinct than I could manage. One small thing I&#039;d like to contest, though, are the details about Prowl&#039;s effect on Optimus Maximus (and by extension the info on Bruticus and others): I had specifically added stuff like that, as I considered them insight into the combiner process/mind-melding/mindscape/whatev, something we &#039;&#039;hear&#039;&#039; about but don&#039;t see that often. Ultimately it&#039;s up to you, but just thought I&#039;d mention it. Thanks! [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 03:55, 16 February 2018 (EST)&lt;br /&gt;
: Yeah, I intend to keep most of the psychological stuff - it&#039;s the stuff about what every individual combiner did that I&#039;m trying to cut down on. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:04, 16 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== IDW first appearances ==&lt;br /&gt;
&lt;br /&gt;
Why are you deleting these? -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 21:48, 16 February 2018 (EST)&lt;br /&gt;
: I guess that they don&#039;t really seem... necessary? Like, I get the idea behind it, but at the same time it&#039;s not really something we do for anything else on the wiki.  [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:39, 16 February 2018 (EST)&lt;br /&gt;
::Because nothing else has as long and convoluted a history as the IDW books! -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 18:48, 18 February 2018 (EST)&lt;br /&gt;
::: I mean if you or other people want to add them back in, I don&#039;t really have a problem with it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:02, 18 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
I called you a caption bastard for changing the caption on the SS bumblebee image and I&#039;m sorry. Still, isn&#039;t it against wiki rules for changing captions that have nothing wrong with them? [[User:Notirishman|--westjames/notirishman]] ([[User talk:Notirishman|talk]]) 21:11, 4 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ore-12 and Emissary ==&lt;br /&gt;
&lt;br /&gt;
Cheers. Noticed that you reverted my edit in the article for [[The Falling, Interlude: The First Who Was Named|OP #18]], saying that it&#039;s Ore-12 -- not Emissary -- that was the source of the Space Knights&#039; armor. Just to be clear, I never meant to imply that their armor was &#039;&#039;made&#039;&#039; out of Emissary himself; rather that he was the vessel which brought Ore-12 to Elonia (which I now concede is inaccurate).&lt;br /&gt;
&lt;br /&gt;
I just went back to Unicron #0 to double-check, and [http://i.imgur.com/XxGQ1FE.jpg Rom does in fact make it seem like Emissary was the source of the Regenesis ore]. Looks like Rom was wrong here - the planet was seeded by one of Shockwave&#039;s Regenesis missiles &#039;&#039;separately&#039;&#039; from Emissary&#039;s arrival. Should this be cleared up in the Notes so that other readers don&#039;t get similarly confused?&lt;br /&gt;
&lt;br /&gt;
My main question: should we still add a thingy in the Notes section that confirms that the Knights&#039; armor is, in fact, an Ore? Or is the information already there sufficient? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 17:52, 12 October 2018 (EDT)&lt;br /&gt;
: The [[Ore-12]] article itself does already go into detail about how everything is connected, but I&#039;m willing to believe that Rom&#039;s comment is just a simplification of events for new readers who haven&#039;t been keeping up with 13 years of comics. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:59, 12 October 2018 (EDT)&lt;br /&gt;
:: So... should we add anything, or leave as is? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 18:07, 12 October 2018 (EDT)&lt;br /&gt;
::: I added a relevant note on the Ore-12 article, that should cover it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:28, 12 October 2018 (EDT)&lt;br /&gt;
:::: Understood, looks good. [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 19:08, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Badimage for watermarked images==&lt;br /&gt;
Hello there, uh, when you upload a watermarked screencap, please use the badimage template for watermarking. Thanks! [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 20:53, 18 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Changing ==&lt;br /&gt;
&lt;br /&gt;
If you want to take over, fine, but note that a lot of IDW pages are not in the IDW G1 category tree, which is why I was prioritising those over the ones that are (and I wasn&#039;t done yet). - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:12, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, one of the reasons I was taking so long is that I was checking for mislinks - e.g., [https://tfwiki.net/mediawiki/index.php?title=Luke_Cage&amp;amp;curid=12920&amp;amp;diff=1337687&amp;amp;oldid=1313855 here], you didn&#039;t change the Jazz link to go to the IDW Jazz page.&lt;br /&gt;
&lt;br /&gt;
(And if there&#039;s some sort of consensus on changing from IDW 2005 to 2005 IDW, you &#039;&#039;&#039;really&#039;&#039;&#039; should move the pages first, so that you&#039;re not creating a load of redlinks.) - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:15, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Human factor ==&lt;br /&gt;
&lt;br /&gt;
Is an episode with a mutilated human (and horrible science&#039;s product) appropriate for a cartoon aimed to children and teenagers? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
: No worse than any of the other episodes with people and Transformers getting killed in explosions, turning into zombies, etc. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:14, 12 August 2019 (EDT)&lt;br /&gt;
:: Why are you doing this? There are LOTS of ironical notes in other pages. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
::: Because generally those notes were added by people who either wrote big chunks of the article, or have done major work on the wiki...and, well, generally they&#039;re more insightful than just &amp;quot;this dark episode of a dark TV show had dark things in it.&amp;quot;[[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 12 August 2019 (EDT)&lt;br /&gt;
::::Are you kidding me!? You judge me only for my contribution? I&#039;m new ok, but I start from small things like everyone before me. This is one of the smallest trivia of tfwiki. (I also remember you that I&#039;ve created S7 Half Dome, added new images, increased the female transformers story in Tyran universes etc....). My part in this website is growing please, stop being so rude. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
:::::You are rude, very very rude. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364796</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364796"/>
		<updated>2019-08-14T11:53:42Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]] &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;Wii U: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision]], and was released on [[October 30]], [[2012]] for the [[Nintendo DS|DS]], 3DS, and Wii, and on [[November 18]], [[2012]] alongside the launch of the [[Wii U]], making it the first &#039;&#039;Transformers&#039;&#039; game on that console.&amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot]]s and [[Decepticon]]s battling over a mysterious meteor made of [[Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt;[http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. There are certain collectibles which allow you to &#039;upgrade&#039;, improving the charicter&#039;s stats based on their skills (eg. It improves Arcee&#039;s combat skills). Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. The DS game is compatible with a 2DS system also.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous &#039;&#039;Transformers&#039;&#039; titles, the Autobots are the only playable characters, with no Decepticon story campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|upright=1.1|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and [[alternate mode|vehicle mode]]s are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it. Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[File:PrimeGameArceeInsecticons.jpg|thumb|right|upright=1.67|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[File:PrimeGameBulkheadStarscream.jpg|thumb|right|upright=1.67|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[File:PrimeGameBeeBattle.jpg|thumb|right|upright=1.67|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Pursuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after first time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him within mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[File:PrimeGameOptimusMegatron.jpg|thumb|right|upright=1.67|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee with Jack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
*Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
*Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
*[[Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
*[[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
*Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
**Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
**Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
*Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
*And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
*At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
*Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
*As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
*The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
*[[Vehicon (BM)|Like their predecessors]], in this game there are more Vehicon variant: [[Tank Drone|tanks]], [[Copter Drone|helicopters]] and [[Artillery Drone|trucks]].&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364795</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364795"/>
		<updated>2019-08-14T11:49:14Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]] &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;Wii U: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision]], and was released on [[October 30]], [[2012]] for the [[Nintendo DS|DS]], 3DS, and Wii, and on [[November 18]], [[2012]] alongside the launch of the [[Wii U]], making it the first &#039;&#039;Transformers&#039;&#039; game on that console.&amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot]]s and [[Decepticon]]s battling over a mysterious meteor made of [[Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt;[http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. There are certain collectibles which allow you to &#039;upgrade&#039;, improving the charicter&#039;s stats based on their skills (eg. It improves Arcee&#039;s combat skills). Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. The DS game is compatible with a 2DS system also.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous &#039;&#039;Transformers&#039;&#039; titles, the Autobots are the only playable characters, with no Decepticon story campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|upright=1.1|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and [[alternate mode|vehicle mode]]s are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it. Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[File:PrimeGameArceeInsecticons.jpg|thumb|right|upright=1.67|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[File:PrimeGameBulkheadStarscream.jpg|thumb|right|upright=1.67|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[File:PrimeGameBeeBattle.jpg|thumb|right|upright=1.67|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Pursuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after first time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him within mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[File:PrimeGameOptimusMegatron.jpg|thumb|right|upright=1.67|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee with Jack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
*Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
*Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
*[[Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
*[[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
*Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
**Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
**Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
*Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
*And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
*At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
*Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
*As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
*The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364794</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364794"/>
		<updated>2019-08-14T11:48:43Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]] &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;Wii U: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision]], and was released on [[October 30]], [[2012]] for the [[Nintendo DS|DS]], 3DS, and Wii, and on [[November 18]], [[2012]] alongside the launch of the [[Wii U]], making it the first &#039;&#039;Transformers&#039;&#039; game on that console.&amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot]]s and [[Decepticon]]s battling over a mysterious meteor made of [[Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt;[http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. There are certain collectibles which allow you to &#039;upgrade&#039;, improving the charicter&#039;s stats based on their skills (eg. It improves Arcee&#039;s combat skills). Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. The DS game is compatible with a 2DS system also.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous &#039;&#039;Transformers&#039;&#039; titles, the Autobots are the only playable characters, with no Decepticon story campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|upright=1.1|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and [[alternate mode|vehicle mode]]s are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it. Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[File:PrimeGameArceeInsecticons.jpg|thumb|right|upright=1.67|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[File:PrimeGameBulkheadStarscream.jpg|thumb|right|upright=1.67|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[File:PrimeGameBeeBattle.jpg|thumb|right|upright=1.67|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Pursuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after first time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him within mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[File:PrimeGameOptimusMegatron.jpg|thumb|right|upright=1.67|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee with Jack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
*Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
*Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
*[[Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
*[[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
*Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
**Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
**Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
*Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
*And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
*At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
*Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
*As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
*The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
*[[Vehicon (BM)|Like their predecessors]], in this game there are more Vehicon variant: [[Tank Drone|tanks]], [[Copter Drone|helicopters]] and [[Artillery Drone|trucks]].&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364792</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364792"/>
		<updated>2019-08-14T11:19:10Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]] &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;Wii U: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision]], and was released on [[October 30]], [[2012]] for the [[Nintendo DS|DS]], 3DS, and Wii, and on [[November 18]], [[2012]] alongside the launch of the [[Wii U]], making it the first &#039;&#039;Transformers&#039;&#039; game on that console.&amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot]]s and [[Decepticon]]s battling over a mysterious meteor made of [[Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt;[http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. There are certain collectibles which allow you to &#039;upgrade&#039;, improving the charicter&#039;s stats based on their skills (eg. It improves Arcee&#039;s combat skills). Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. The DS game is compatible with a 2DS system also.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous &#039;&#039;Transformers&#039;&#039; titles, the Autobots are the only playable characters, with no Decepticon story campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|upright=1.1|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and [[alternate mode|vehicle mode]]s are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it. Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[File:PrimeGameArceeInsecticons.jpg|thumb|right|upright=1.67|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[File:PrimeGameBulkheadStarscream.jpg|thumb|right|upright=1.67|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[File:PrimeGameBeeBattle.jpg|thumb|right|upright=1.67|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Pursuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after first time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him within mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[File:PrimeGameOptimusMegatron.jpg|thumb|right|upright=1.67|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee with Jack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
*Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
*Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
*[[Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
*[[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
*Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
**Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
**Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
*Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
*And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
*At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
*Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
*As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
*The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
*[[Vehicon (BM)|Like their predecessors]], in this game there are more Vehicon variant: [[Tank Drone|tanks]], [[Copter Drone|helicopters]] and [[Artillery Drone|trucks]].&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364788</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364788"/>
		<updated>2019-08-14T08:59:25Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]] &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;Wii U: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision]], and was released on [[October 30]], [[2012]] for the [[Nintendo DS|DS]], 3DS, and Wii, and on [[November 18]], [[2012]] alongside the launch of the [[Wii U]], making it the first &#039;&#039;Transformers&#039;&#039; game on that console.&amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot]]s and [[Decepticon]]s battling over a mysterious meteor made of [[Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt;[http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. There are certain collectibles which allow you to &#039;upgrade&#039;, improving the charicter&#039;s stats based on their skills (eg. It improves Arcee&#039;s combat skills). Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. The DS game is compatible with a 2DS system also.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous &#039;&#039;Transformers&#039;&#039; titles, the Autobots are the only playable characters, with no Decepticon story campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|upright=1.1|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and [[alternate mode|vehicle mode]]s are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it. Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[File:PrimeGameArceeInsecticons.jpg|thumb|right|upright=1.67|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[File:PrimeGameBulkheadStarscream.jpg|thumb|right|upright=1.67|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[File:PrimeGameBeeBattle.jpg|thumb|right|upright=1.67|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Pursuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after first time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him within mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[File:PrimeGameOptimusMegatron.jpg|thumb|right|upright=1.67|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee with Jack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
*Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
*Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
*[[Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
*[[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
*Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
**Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
**Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
*Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
*And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
*At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
*Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
*As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
*The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
*[[Vehicon (BM)|Like their predecessors]], in this game there are more Vehicon variant: [[Tank Drone|tanks]], [[Copter Drone|helicopters]] and [[Artillery Drone|trucks]].&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:M_Sipher&amp;diff=1364787</id>
		<title>User talk:M Sipher</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:M_Sipher&amp;diff=1364787"/>
		<updated>2019-08-14T08:57:31Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* TF Prime The game */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User talk:M Sipher/Archive Pre-2015]]&lt;br /&gt;
&lt;br /&gt;
== New to Transformers Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hi. New to this wiki and trying to contact an admin. Unlike the other wikis that I have made contributions to, I get a message stating that I don&#039;t have permission to create a new page. Unable to load an image, as keep getting that message. Who do I need to talk to in regards to the aforementioned?&lt;br /&gt;
&lt;br /&gt;
[[User:Esparza3368|Esparza3368]] ([[User talk:Esparza3368|talk]]) 18:25, 22 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hero Mashers ==&lt;br /&gt;
&lt;br /&gt;
I think you have to clarify more than &amp;quot;Fuck this noise&amp;quot; when you&#039;re merging all the Hero Mashers back despite them having their own universal stream cluster.  Canon&#039;s not really on your side.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 13:08, 10 May 2015 (EDT)&lt;br /&gt;
:I left the (HM) pages intact so &amp;quot;canon&amp;quot; can be appeased. There&#039;s canon, and then there&#039;s stupidly obfuscating information by not having blatantly-based-on-specific-iterations-of-characters merch on the relevant pages because of some micro-reference in something the overwhelming majority of readership will basically never see. We do readers a disservice with the latter. I don&#039;t like just assuming someone&#039;s going to dig through a disambig link chain to maybe find stuff like this, and since we repeat full toy sections for repurposings, I don&#039;t see why repeating Hero Mashers or the like would be a problem. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 13:15, 10 May 2015 (EDT)&lt;br /&gt;
::That&#039;s fair enough.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 13:16, 10 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Intruders==&lt;br /&gt;
&lt;br /&gt;
Are the Intruders who built Medusa the same as the Intruders from G.I. Joe? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 09:09, 18 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spambots ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s another one: [[User:Sdsfs]] -[[User:Foffy the Sheep|Foffy the Sheep]] ([[User talk:Foffy the Sheep|talk]]) 19:24, 3 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Misdirection==&lt;br /&gt;
&lt;br /&gt;
I tried, i changed the file type, and i did a multiple image upload, so i couldnt give them all a correct discription. Will they be readded, or shall i do them individually? -&lt;br /&gt;
Junkheap117&lt;br /&gt;
Also, you need to calm your shit. It&#039;s just a fucking unofficial website, and you go on like it means the world to you. GET A FUCKING LIFE.&lt;br /&gt;
:Guess who&#039;s getting a time-out? --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 19:34, 2 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Angry Birds Transformers Characters and Accessories==&lt;br /&gt;
Thanks for taking the time to fill in information for the Angry Birds Transformers characters.&lt;br /&gt;
So far we&#039;re still missing comphrehensive profiles for Chuck, Hal, and the Minion Pig seekers. Could you also &#039;spice up&#039; Red&#039;s Ultimate, Nemesis, and Epic Optimus Prime&#039;s profiles? (I wrote those profiles, but they&#039;re just information basic.)&lt;br /&gt;
&lt;br /&gt;
The current Challenge event is for getting both Bumblebees&#039; accessories, so for this and future events, could you make sure to get the gem costs of the accessories &#039;&#039;before&#039;&#039; getting them with tokens? Or else would take extra replaying from scratch to figure out the what the original gem costs were.&lt;br /&gt;
&lt;br /&gt;
Also, some of the accessories were token-only exclusives, so you may have to change the cost columns for the accessories tables a bit.&lt;br /&gt;
--[[User:Woo224|Woo224]] ([[User talk:Woo224|talk]]) 23:14, 8 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uploads==&lt;br /&gt;
&lt;br /&gt;
Hi, im a new user and when i upload an image it says i dont have permission to creat a new page. I have multiple screenshots from the new RID episode but i cant uplaod them, Any ideas? Thanks&lt;br /&gt;
--[[User:Hardshell101|Hardshell101]]&lt;br /&gt;
&lt;br /&gt;
== Apology ==&lt;br /&gt;
&lt;br /&gt;
Sorry about disrupting your work on the &#039;&#039;Combiner Wars&#039;&#039; toyline page. I didn&#039;t think you had progressed down that far yet. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:25, 2 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hiding pages from Recent Changes? ==&lt;br /&gt;
&lt;br /&gt;
I had no idea my personal page edits were cluttering up the Recent Changes page; my bad. Is it possible for me to just hide everything under my username page from Recent Changes? I just find it much easier to work on individual subsections... but given how many there are it&#039;s going to keep cluttering RC until I&#039;m done (and I keep wanting to make tweaks here and there). Thanks. [[User:Magaroja|Magaroja]] ([[User talk:Magaroja|talk]]) 13:52, 27 February 2017 (EST)&lt;br /&gt;
:Just noticed the &amp;quot;Minor edit&amp;quot; checkbox; I&#039;ll use that from now on for my stuff. Sorry again for my posts. [[User:Magaroja|Magaroja]] ([[User talk:Magaroja|talk]]) 13:54, 27 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Model Numbers? / Formatting - table vs list==&lt;br /&gt;
&lt;br /&gt;
Hey, I noticed that you&#039;ve deleted model numbers off of most of the toyline pages, which is very useful information.  I registered to place them back in, but after a couple edits I notice that somebody undid them already.  Apologies if I went about this wrong, but how can we get the model #&#039;s reinstated onto the collection pages?  =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, when you deleted the model numbers for many pages, you converted the formatting from simple straight-down lists to table formats.  As a result, everything looks more cluttered and less organized now.  With model numbers in place, even though the page may be slightly longer, at least everything looks much more organized in numerical order.  Would it be possible to consider putting everything back into straight-down list views?  (but keep the improvements, such as the cool new mini-icons, etc.)&lt;br /&gt;
:No. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 14:48, 3 March 2017 (EST)&lt;br /&gt;
Ok, I suppose that&#039;s just cosmetic - but what about model #&#039;s?  That&#039;s actually functional information, which for some reason was stripped from many of the toyline pages?  The only way to view that information now is to go back and look at older page revisions...&lt;br /&gt;
::Or you can click the link to the toy where all the toy-specific info goes. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 16:47, 3 March 2017 (EST)&lt;br /&gt;
Hey, thanks for your reply - I understand that you can click on each individual link, but it&#039;s more convenient for all the information to be collected in one place (particularly with Japanese toylines, for foreign collectors).  Anyway, I wrote down some thoughts on the &amp;quot;Transformers Unite Warriors&amp;quot; discussion page, and won&#039;t push this any further - was just giving some suggestions from an outside user, which I thought might be helpful.  I&#039;ll stick to simple edits &amp;amp; corrections from now on, and just appreciate the wiki for what it has to offer - thanks...  =)&lt;br /&gt;
:::&amp;quot;All the information collected in one place&amp;quot; is called page bloat and over-redundancy, which in the past led to unreadable, ugly, overlong pages that challenged readers to slog through it all. A toyline page is meant to be a broad-strokes overview with links to more detailed pages. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 00:59, 4 March 2017 (EST)&lt;br /&gt;
I understand what you&#039;re saying about excessive information being &amp;quot;bloat&amp;quot;, but model numbers are typically only 2-5 characters long and serve greatly to organize information, and provide a look of uniformity to lists; they are such integral pieces of information for many toys (and in many cases, synonymous with their names), particularly for Takara figures from Japan, and especially for collectors working on their collections.  For example, Henkei Optimus is C-01 Convoy, United Megatron (the best version from the Classics Voyager mold) is UN-09 Megatron, Transformers Legends Arcee is LG10 Arcee, RobotMasters Optimus w/ DVD is RM-10 Convoy+DVD, Masterpiece Optimus is either MP-1/MP-4 or MP-10, Masterpiece Rodimus is either MP-9 or MP-28, etc. - these figures are referred to as such all over the web, on ebay, in forums, articles, buy/sale/trade lists, etc.  For any collector, this information is invaluable and would never be considered as bloat if collected on a wiki toyline information page.  &lt;br /&gt;
&lt;br /&gt;
With all due respect (I know you and others have worked very hard on this site!), but if you look at all the pages pre- and post- overhaul where you reformatted into 4-column tables and stripped out model numbers (Transformers Unite Warriors, Transformers Legends (franchise), Transformers United, Henkei! Henkei! Transformers (toyline), Robotmasters (franchise), etc.) - every single one of these pages looked cleaner and better laid out, and with MORE information (ie - model numbers), before the redesign than after.  I think I know what you were trying to achieve (I used to work in web dev in a past life), but the current table implementation only looks good when wave distributions are fairly even (the &amp;quot;Transformers: Generations&amp;quot; page looks pretty decent in most places, except for the Japan section);  however, in most other instances where waves are unevenly distributed, and information is presented in left-to-right then down fashion, it ends up being a convoluted mess that is more difficult to follow than necessary (due to uneven whitespacing, and having to scan waves left-to-right but then downwards per wave).&lt;br /&gt;
&lt;br /&gt;
In fact, one easy improvement would be if you were to just simply flip the axis and list the waves top-down then right, then everything would read much better and be easier to follow, and would look better with uneven wave distributions (and then if model numbers were reinstated, they would look good as well because they would appear uniform and increase numerically as you&#039;re scanning down the lists)*.  Another thing to consider - I know that it probably took a bit of effort to standardize on the current 4-column table view, and that uniformity across pages is desirable, but sometimes the one-size-fits-all approach is not necessarily the best.  The Unite Warriors page is a pretty good example of this - the new version looks quite scattered, and is actually MORE bloated (in both page size, and vertical scroll area) even though information has been omitted (model #&#039;s).  There&#039;s no reason why those 12 entries shouldn&#039;t just be a simple downwards list like it was before, with just the new insignia mini-icons added (and model #&#039;s intact!).&lt;br /&gt;
&lt;br /&gt;
Anyway, as I said before, I didn&#039;t mean to push this any further - I like tfwiki too much, and don&#039;t want to risk offending any of you who control the site.  I sought only to help and to give some constructive feedback for consideration, from the viewpoint of an outside user who has found the information collected here invaluable, but happened to notice some of the pages being changed for the worse and becoming more difficult to use.  Anyway, thanks again for your time &amp;amp; long live tfwiki...  =)&lt;br /&gt;
&lt;br /&gt;
(*if there was a way for me to mock up a sample update of one of the pages, and place it somewhere that&#039;s not in production, I could should you what I mean, but I don&#039;t know how to do that here...)&lt;br /&gt;
&lt;br /&gt;
== Divebomb/Grimlock ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure on the specifics, but I believe it&#039;s a real thing that Adventure Grimlock&#039;s new tooling has a bunch of really specific slots designed to fit Divebomb&#039;s armour pieces, for some weird reason. [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 06:11, 24 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Universe 2008 exclusives ==&lt;br /&gt;
&lt;br /&gt;
[http://tfwiki.net/mediawiki/index.php?title=Transformers:_Universe_(2008_toyline)&amp;amp;diff=1232847&amp;amp;oldid=1232845] Seriously... Please explain to me why listing the exact same items in the same list (thereby implying they were separate items, when they were identical down to the packaging) is preferable over a shorter list with a brief note. Whether the formatting for the note could be improved is one thing, but why would we list multiple toys twice for each individual availability when we don&#039;t do that for any other toyline list? We don&#039;t list Titans Return Arcee three times under &amp;quot;San Diego Comic-Con&amp;quot;, &amp;quot;Hasbro Toy Shop&amp;quot; and &amp;quot;Toys&amp;quot;R&amp;quot;Us&amp;quot; either. Shouldn&#039;t the priority be &amp;quot;which toys were released under this line and how were they available&amp;quot;, not &amp;quot;which venues got which toys&amp;quot;?--[[User:Nevermore|Nevermore]] ([[User talk:Nevermore|talk]]) 05:47, 6 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Who does this and why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t responsible, but I believe that the international standard date format (yyyy-mm-dd) has been being used to avoid confusion that might stem from using either British or American date format. What&#039;s the problem with it? --[[User:Riptide|Riptide]] ([[User talk:Riptide|talk]]) 07:31, 11 March 2018 (EDT)&lt;br /&gt;
:I have literally NEVER seen that used in my life by anyone  until someone started changing it on this wiki. Not once. What fucking confusion could there be? Is someone going to think &amp;quot;oh, that toy came out in 2006, on the 1987th of double-December&amp;quot;? --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]])&lt;br /&gt;
::Well, uh, it &#039;&#039;is&#039;&#039; {{w|ISO 8601|the standard format for international communication}}. And obviously it&#039;s not confusing in that particular case, but if someone wrote 09-05-2005, are they talking about the 9th of May or September the 5th? On a wiki with significant quantities of both British and American-originated subject matter, I feel like it makes sense...? --[[User:Riptide|Riptide]] ([[User talk:Riptide|talk]]) 10:56, 12 March 2018 (EDT)&lt;br /&gt;
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== Expired spoiler tag ==&lt;br /&gt;
&lt;br /&gt;
Could you please remove the spoiler tag from the [[Transformers 5 set visit]] page? It&#039;s the only expired tag left, and I don&#039;t have the permissions to do it myself. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 02:28, 16 April 2018 (EDT)&lt;br /&gt;
:Thank you! -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 08:16, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Why did you undo my revision? ==&lt;br /&gt;
&lt;br /&gt;
Why did you undo my revision to the [[Aligned continuity family]] page? The information I added was correct, as Rescue Bots Academy will be taking place in the Aligned continuity.  [[User:TheVoz|Vozhan]] ([[User talk:TheVoz|talk]]) 19:57, 3 October 2018 (EDT)&lt;br /&gt;
:Block notice: &amp;quot;Abusing multiple accounts: Previously banned user.&amp;quot; Banned users are not allowed to contribute even correct information. And here you are sockpuppeting again. Goodbye. - [[User:TBR|TBR]] ([[User talk:TBR|talk]]) 20:33, 3 October 2018 (EDT)&lt;br /&gt;
:: To be fair, though, they&#039;re absolutely right that RBA is looking to be Aligned continuity. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 21:16, 3 October 2018 (EDT)&lt;br /&gt;
:::Kinda immaterial. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 21:24, 3 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Just curious... ==&lt;br /&gt;
&lt;br /&gt;
Hey, uh, how come you upload pictures under a new file instead of uploading a new version of previous file? Isn&#039;t it easier if you upload a new version, which also retains history? I don&#039;t personally have a problem with it, but I am curious... [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 18:35, 24 October 2018 (EDT)&lt;br /&gt;
:In the case of images, this can actually be a reasonable thing to do. When replacing stock images with user-taken images, it&#039;s better to delete the originals entirely because they&#039;re subject to copyright. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 22:46, 29 October 2018 (EDT)&lt;br /&gt;
::Ahh, makes sense. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 22:47, 29 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== User talk pages ==&lt;br /&gt;
&amp;quot;(Undo revision 1274491 by Cannonfodder4000 (talk) User talkpages are not to be blanked.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What&#039;s it to you if I blank my page? [[User:Cannonfodder4000 |--Cannonfodder4000]] ([[User talk:Cannonfodder4000|talk]]) 18 March 2019&lt;br /&gt;
:See [[Transformers Wiki:User page]]. But, basically, blanking your talk page is seen as trying to hide your past and possibly avoid disciplinary action. --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 12:11, 18 March 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::So almost ten years ago I get a warning cause I edited a caption before adding content, and I&#039;m not allowed to remove it? I don&#039;t even do captions anymore but I do add content [[User:Cannonfodder4000 |--Cannonfodder4000]] ([[User talk:Cannonfodder4000|talk]]) 25 june 2019&lt;br /&gt;
:::Correct, you&#039;re not allowed to remove it. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 16:49, 25 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Returning BotBot vandal? ==&lt;br /&gt;
&lt;br /&gt;
I noticed [[Special:Contributions/Evelynkwapong54|‎Evelynkwapong541]] just showed up and started making similar if not identical edits to [[Special:Contributions/Kof4495|Kof4495]]. Since I know you were the one who banned the latter, can you please check the former out, see if we&#039;ve got a block evasion on our hands? -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 14:47, 28 March 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Apology==&lt;br /&gt;
&lt;br /&gt;
Look Sipher, I know i’m not that good at making compromises with you or any of your associates, but you have to understand that I make these edits because I want to keep the BotBots section up to date, and I don’t edit just for fun. Hope you get the message&lt;br /&gt;
&lt;br /&gt;
- Coughing Mickey.&lt;br /&gt;
:That&#039;s not an apology. Breaking the rules to &amp;quot;fix&amp;quot; something is still breaking the rules. The BotBots articles will be fine (better in fact) without you. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 21:42, 12 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The sheer lack of self-awareness here is brain-melting. Get THIS message.&lt;br /&gt;
:You were warned, repeatedly, by many editors and admin, to stop what you were doing. You didn&#039;t get the message, so you were given a temp ban.&lt;br /&gt;
:You didn&#039;t get &#039;&#039;that&#039;&#039; message, because you continued doing the exact same thing you were repeatedly told not to by many editors and admin, so the ban was made permanent.&lt;br /&gt;
:You didn&#039;t get &#039;&#039;&#039;&#039;&#039;that&#039;&#039;&#039;&#039;&#039; message because you made a new account to circumvent the ban, which is &#039;&#039;also&#039;&#039; against the rules, to do the exact same thing you were repeatedly told not to by many editors and admin that got you permabanned.&lt;br /&gt;
:You didn&#039;t get &#039;&#039;&#039;&#039;&#039;THAT&#039;&#039;&#039;&#039;&#039; message because you&#039;ve come back a half-dozen times at least now, doing the same shit every time, every time it is reverted and you are re-banned within minutes.&lt;br /&gt;
:At this point, I am forced to ask &amp;quot;Just how stupid ARE you?&amp;quot;. You are not, and never will be welcome to edit this wiki, because you have shown repeatedly over the course of several months, and once again by posting what you did above, that you will not abide by this community&#039;s rules or standards. Go away. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 02:42, 13 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Page deleted on the grounds of being &amp;quot;a severe reach&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Hi. I saw the [[Maximum overdrive]] page and thought I&#039;d make a similar one for BW Optimus Primal&#039;s &amp;quot;Maximum Burn&amp;quot; command. It appears as often on &#039;&#039;Beast Wars&#039;&#039; as &amp;quot;Maximum Overdrive&amp;quot; does on &#039;&#039;Prime&#039;&#039;. [[User:Cyberlink420|Cyberlink420]] told me the page got deleted by you. Would you explain how the page&#039;s creation or content were a severe reach? -- [[User:Nhaz|Nhaz]] ([[User talk:Nhaz|talk]]) 10:59, 16 July 2019 (EDT)&lt;br /&gt;
:See, now I just see ANOTHER page that&#039;s a real reach and probably shouldn&#039;t exist. Other pages like this have been pointed out as well. Not every phrase said more than twice needs a page. It&#039;s like making a page for &amp;quot;look over there&amp;quot;. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 17:06, 16 July 2019 (EDT)&lt;br /&gt;
::Fair enough. -- [[User:Nhaz|Nhaz]] ([[User talk:Nhaz|talk]]) 17:59, 16 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TF Prime The game ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a similiarity, just a comparison. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 14 August 2019&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364785</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364785"/>
		<updated>2019-08-14T08:41:14Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]] &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;Wii U: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision]], and was released on [[October 30]], [[2012]] for the [[Nintendo DS|DS]], 3DS, and Wii, and on [[November 18]], [[2012]] alongside the launch of the [[Wii U]], making it the first &#039;&#039;Transformers&#039;&#039; game on that console.&amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot]]s and [[Decepticon]]s battling over a mysterious meteor made of [[Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt;[http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. There are certain collectibles which allow you to &#039;upgrade&#039;, improving the charicter&#039;s stats based on their skills (eg. It improves Arcee&#039;s combat skills). Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. The DS game is compatible with a 2DS system also.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous &#039;&#039;Transformers&#039;&#039; titles, the Autobots are the only playable characters, with no Decepticon story campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|upright=1.1|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and [[alternate mode|vehicle mode]]s are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it. Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[File:PrimeGameArceeInsecticons.jpg|thumb|right|upright=1.67|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[File:PrimeGameBulkheadStarscream.jpg|thumb|right|upright=1.67|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[File:PrimeGameBeeBattle.jpg|thumb|right|upright=1.67|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Pursuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after first time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him within mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[File:PrimeGameOptimusMegatron.jpg|thumb|right|upright=1.67|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee with Jack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
*Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
*Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
*[[Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
*[[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
*Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
**Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
**Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
*Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
*And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
*At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
*Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
*As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
*The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
*[[Vehicon (BM)|Like their predecessors]], in this game there are more Vehicon variant: [[Tank Drone|tanks]], [[Copter Drone|helicopters]] and [[Artillery Drone|trucks]].&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Thirst&amp;diff=1364634</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Thirst&amp;diff=1364634"/>
		<updated>2019-08-12T23:38:27Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode|&lt;br /&gt;
|otherseries=&#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; ep 60&lt;br /&gt;
|prev=Plus One (Prime)&lt;br /&gt;
|next=Evolution&lt;br /&gt;
|image=ThristEpisodeConZombie.jpg&lt;br /&gt;
|caption=There were demons in the base. He didn&#039;t see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway.&lt;br /&gt;
|title=&amp;quot;Thirst&amp;quot;&lt;br /&gt;
|airdate=[[June 7]], [[2013]]&lt;br /&gt;
|written by=[[Marsha Griffin]]&lt;br /&gt;
|directed by=[[Scooter Tidwell]]&lt;br /&gt;
|animation studio=[[Polygon Pictures]]&lt;br /&gt;
|production company=[[Hasbro Studios]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knock Out and Starscream&#039;s experiment with synthetic energon threatens to take over the Decepticon ship and unleash an old enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:Thirst1.jpg|left|thumb|300px|When he was young he watched the spaceships and he said to dad &amp;quot;I want to be on the ships daddy.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dad said &amp;quot;No! You will BE KILL BY DEMONS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
In [[Knock Out (Prime)|Knock Out]]&#039;s lab, [[Starscream (WFC)|Starscream]] bemoans his current situation, having to compete with [[Shockwave (WFC)|Shockwave]] for [[Megatron (WFC)|Megatron]]&#039;s favor. His whining is interrupted by moans from [[Silas|Cylas]], who is strapped to a table and begging to be freed. Knock Out injects him with a derivative of the [[Synthetic Energon|synthetic energon]] he recovered from the [[Autobot]]s. The compound drives Cylas into a rage, which Knock Out notes is one of its erratic side effects. Starscream sees in Cylas&#039; fury the makings of a super-soldier for Megatron.&lt;br /&gt;
&lt;br /&gt;
Starscream attempts to inform Megatron of this discovery, but the [[Decepticon]] leader is only interested in discussing the status of the [[Predacon (Prime)|Predacon]] [[protoform]]s with Shockwave, who is reporting in from his off-site lab. Brushed off by his leader as unimportant, Starscream sulks on his way back to Knock Out&#039;s lab.&lt;br /&gt;
&lt;br /&gt;
Cylas becomes more enraged with each new injection of Synth En. Knock Out discovers that the more the compound is administered, the faster Cylas burns through his own natural [[energon]] reserves. Starscream cannot see the use of having [[Predaking (Prime)|another]] unruly beast that can&#039;t be controlled, but then has an idea: [[Dark Energon]]. Knock Out objects, noting that the &amp;quot;Blood of [[Unicron]]&amp;quot; once [[Flying Mind|turned their own ship against them]], and that he would need approval from Shockwave in any case. Starscream assures the doctor that a controlled, minimal injection will merely place Cylas under Megatron&#039;s command, via their leader&#039;s symbiotic link with the substance, then asserts that &amp;quot;super-soldiers&amp;quot; are a military concern and thus fall under &#039;&#039;his&#039;&#039; jurisdiction.&lt;br /&gt;
&lt;br /&gt;
Under orders and under protest, Knock Out injects Cylas with the Dark Energon-enhanced formula. Cylas temporarily powers down before rebooting in a rage and breaking free from his bonds. But after only a few steps, he crumbles to his knees, desperately low on energon. Then with a fierce roar, his lower jaw splits into monstrous mandibles and a long, bladed tongue emerges, which he attempts to use on Starscream to drain him of energon. Unable to subdue him, Starscream and Knock Out flee down the halls of the ship.&lt;br /&gt;
&lt;br /&gt;
Once a safe distance away, Knock Out suggests sounding the alarm. Starscream disagrees, not wanting Megatron to learn of their actions. He claims that once Cylas attempts to feed upon the ship&#039;s highly-trained [[Vehicon (Prime)|Vehicon]] troopers, they will take care of the threat.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, one of the Vehicons stumbles upon Cylas, who grabs the highly-trained trooper and begins draining his energon.&lt;br /&gt;
&lt;br /&gt;
Starscream and Knock Out plan the disposal of Cylas&#039; corpse when they find the Vehicon&#039;s corpse instead. While the two argue about who&#039;s to blame for their predicament, the dead Vehicon is reanimated by the Dark Energon in its system as a [[Terrorcon (Prime)|Terrorcon]] and reveals the same segmented jaw and bladed tongue that Cylas had. Starscream&#039;s blaster fire only staggers it, and Knock Out suggests destroying the Terrorcon&#039;s head, inspired by Human horror movies. Though Starscream&#039;s missile is successful in decapitating the creature, it doesn&#039;t stop it in the least, as the body lumbers forward with the tongue sticking out of the hole where the head used to be. A concentrated volley of blasts to the Vehicon&#039;s chest destroys the monster&#039;s revitalized spark, severing its link to the Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Knock Out posits that Cylas could infect the entire crew in the same manner, a theory that&#039;s borne out when they find themselves pursued by multiple energy-draining Terrorcons. Starscream and Knock Out lock themselves in a comm room to get a breather and assess the situation. Accepting that this may be the end, the two Decepticons exchange some awkward final pleasantries and step back into the hall…&lt;br /&gt;
&lt;br /&gt;
[[File:Thirst-restinpeace.jpg|thumb|left|300px|&amp;quot;No! I must kill the demons&amp;quot; he shouted&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The radio said &amp;quot;No, John. You are the demons&amp;quot;]]&lt;br /&gt;
…Right into Megatron, who demands to know why the Dark Energon in his spark has been acting strangely as of late. Starscream provides a slanted explanation, but Megatron doesn&#039;t believe it until he&#039;s forced to destroy an attacking Terrorcon.&lt;br /&gt;
&lt;br /&gt;
After a more extensive debrief of the situation, Megatron puts the ship on high alert and orders Starscream and Knock Out to seek and destroy Cylas. Around the ship, Vehicons and [[Insecticon (WFC)|Insecticons]] battle the infected Terrorcons.&lt;br /&gt;
&lt;br /&gt;
Cylas wanders into the ship&#039;s vault. Sensing energon within a [[stasis pod]], he breaks it open, freeing and reviving [[Airachnid (Prime)|Airachnid]]. Cylas attempts to drain her energon, though she &#039;&#039;barely&#039;&#039; ducks out of the way of his tongue, and a short battle ensues, but Airachnid is able to immobilize him with webbing long enough to deliver a fatal wound; ripping &amp;quot;[[Breakdown (WFC)|Breakdown]]&amp;quot; open in order to destroy his spark and make &#039;&#039;sure&#039;&#039; he&#039;s dead this time, Airachnid instead finds the mutilated real body of Cylas, who survives just long enough to thank her for freeing him from his tortured existence before dying. She immediately re-establishes her telepathic control over the Insecticons and commands them to return to her. Their sudden departure is noticed by [[Soundwave (WFC)|Soundwave]]. &lt;br /&gt;
&lt;br /&gt;
Starscream and Knock Out discover Cylas&#039; corpse. Starscream is elated until Knock Out points out Airachnid&#039;s destroyed prison, followed by Megatron demanding a status update.&lt;br /&gt;
&lt;br /&gt;
[[File:Thirst-Airachnidzombie.jpg|thumb|right|300px|And then John was a zombie.]]&lt;br /&gt;
Airachnid leads the Insecticons through the halls of the ship, ordering them to wipe out every Decepticon aboard. At the end of the hall, Soundwave calmly steps forward to face them. The bug-bots attack, and Soundwave opens a [[space bridge]] directly in front of him at the last second. Before they can react, Airachnid and the Insecticons are teleported away. As the bridge closes behind her, Airachnid realizes that they have been sent to a moon orbiting the abandoned [[Cybertron (planet)|Cybertron]] and screams in rage.&lt;br /&gt;
&lt;br /&gt;
Aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron contacts Shockwave again to inform him they&#039;re implementing his containment protocol to prevent further outbreak. He also tells Shockwave to speed up the Predacon cloning project, as they have now lost more than half their military forces. Knock Out is sternly reminded that he is the ship&#039;s &#039;&#039;medic&#039;&#039; under Shockwave&#039;s command, and is forced to turn over all of his experimental projects to the scientist. Megatron then turns to Starscream, intent on teaching him a lesson the only way that seems to get through to him...&lt;br /&gt;
&lt;br /&gt;
Back on the moon, an &#039;&#039;&#039;infected&#039;&#039;&#039; Airachnid drains the energon from one of her minions as the rest of the Insecticons line up obediently to await their turn.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] (1)&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] (2)&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (4)&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon]]s (5)&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] (6)&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] (7)&lt;br /&gt;
|c3=&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Silas|Cylas]] (3)&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] (8)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: &#039;&#039;[Talking to Shockwave over comm]&#039;&#039; Tell me of the Predacon protoforms. What is the status of their incubation? Mm-hm. Uh-huh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Master, if I do say so myself, I have made the most intriguing discovery. It appears that--&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Not now! &#039;&#039;[Back to Shockwave]&#039;&#039; Please continue, Shockwave. No, no one important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Megatron will undoubtedly hold us responsible.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: But...WE ARE!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Well, you are, mostly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aim for the head!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;What? How do you know?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;ve seen human horror films.&amp;quot; &#039;&#039;[Starscream looks at him curiously]&#039;&#039; &amp;quot;At drive-in theaters!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; schools &#039;&#039;&#039;Starscream&#039;&#039;&#039; on how to survive a zombie apocalypse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I find it rather ironic that after battling Autobots all these years, getting smacked down, shot at, blown up, &#039;&#039;this&#039;&#039; is how our lights go out?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Drained of our precious fluids. If this is indeed the end, if we are to become Terrorcon-chow, it has been an honor serving Lord Megatron with you.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re no Breakdown. Though I must confess, I have always admired your lustrous finish.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[Awkward pause]&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;*mm-hmm*&#039;&#039; Well, then.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Should be going.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; and &#039;&#039;&#039;Starscream&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Would either of you like to tell me what exactly is going on? &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Yes, absolutely nothing, my liege. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: All is quiet, too quiet. One could even say dull!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Funny, because the Dark Energon within my spark has been pulsing.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: &#039;&#039;(To Knock Out)&#039;&#039; Allow me to handle this. &#039;&#039;(To Megatron)&#039;&#039; IT&#039;S KNOCK OUT&#039;S FAULT!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: Precisely my-WHAT?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silas? Whatever have they done to you? But more importantly, thank you for freeing me.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No. Thank…&#039;&#039;you&#039;&#039;…&amp;quot; &#039;&#039;[Dies]&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Whatever.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039; is unmoved by &#039;&#039;&#039;Cylas&#039;&#039;&#039;&#039; final words&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soundwave! I vow that on this day, the world will hear the sound of your screams.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* &#039;&#039;Yowza&#039;&#039;, this would be a tough episode to start watching the series.&lt;br /&gt;
* Airachnid was frozen in stasis in &amp;quot;[[Armada (episode)|Armada]]&amp;quot; and was retrieved from the Autobot base by the Decepticons in &amp;quot;[[Darkmount, NV]]&amp;quot;.&lt;br /&gt;
* The [[polarity gauntlet]] can be seen in the vault, in the first of the five containment fields. It was left on Cybertron by [[Bumblebee (WFC)|Bumblebee]] in &amp;quot;[[Darkest Hour (episode)|Darkest Hour]]&amp;quot;, and can be assumed to have been recovered by Knock Out&#039;s salvage team offscreen in &amp;quot;Darkmount, NV&amp;quot;. This leaves only the [[Immobilizer]] unaccounted for. There is also the [[Resonance Blaster]], but everyone seems to have forgotten about that by now.&lt;br /&gt;
* [[Silas]], the formerly 100% human commander of [[MECH]], was surgically combined with Breakdown&#039;s corpse in &amp;quot;[[The Human Factor]]&amp;quot;. He changed his name to Cylas (Cybernetic Life Augmented by Symbiosis) and became a reluctant guest of the Decepticons in the same episode.&lt;br /&gt;
* Cylas (then Silas) entered into a partnership of convenience with Starscream in &amp;quot;[[Operation Bumblebee, Part 1]]&amp;quot; and conveniently stole his [[transformation cog|T-cog]] in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;.&lt;br /&gt;
* Cylas (then Silas) once had Breakdown pinned to his operating table in &amp;quot;[[Operation: Breakdown]]&amp;quot;.&lt;br /&gt;
* Knock Out recovered some of [[Ratchet (WFC)|Ratchet]]&#039;s synthetic energon in &amp;quot;[[Stronger, Faster]]&amp;quot;.&lt;br /&gt;
* Shockwave has been working from an off-site laboratory since &amp;quot;[[Chain of Command (Prime)|Chain of Command]]&amp;quot;.&lt;br /&gt;
* Megatron previously used Dark Energon to reanimate and control the dead in &amp;quot;[[Darkness Rising, Part 3]]&amp;quot;.&lt;br /&gt;
* Dark Energon awakened a dangerous, self-serving intelligence within the Decepticon warship in &amp;quot;[[Flying Mind]]&amp;quot;.&lt;br /&gt;
* Cylas&#039; eyes turn green, then purple, when he is injected with synthetic energon and Dark Energon, respectively. This is consistent with previous applications of the substances. (&amp;quot;[[Stronger, Faster]]&amp;quot;, &amp;quot;[[Darkness Rising, Part 3]]&amp;quot;)&lt;br /&gt;
* Airachnid killed Breakdown and discovered her telepathic control of the Insecticons in &amp;quot;[[Crossfire]]&amp;quot;.&lt;br /&gt;
* Airachnid knows Cylas (then Silas) from their brief partnership in &amp;quot;[[Crisscross]]&amp;quot;.&lt;br /&gt;
* Airachnid&#039;s desire to have Soundwave scream likely stems from the very one-sided beatdown she received from him in &amp;quot;[[One Shall Rise, Part 3]]&amp;quot;.&lt;br /&gt;
* Starscream refers to the Decepticon soldiers as &amp;quot;Vehicons&amp;quot; confirming it as their real designation. [[Wheeljack (Prime)|Wheeljack]] previously used that term in to describe them in &amp;quot;[[Plus One (Prime)|Plus One]]&amp;quot;&lt;br /&gt;
* Megatron alludes to the beatings he bestowed on Starscream in &amp;quot;[[Darkness Rising, Part 4]]&amp;quot; and in-between the episodes &amp;quot;[[Out of His Head]]&amp;quot; and &amp;quot;[[Shadowzone (episode)|Shadowzone]]&amp;quot; when he prepares to punish Starscream &amp;quot;the only way he understands&amp;quot;.&lt;br /&gt;
* Starscream took a fragment of Dark Energon and used it to raise [[Skyquake (Prime)|Skyquake]] from the dead as his first &amp;quot;re-animated warrior&amp;quot; in [[Shadowzone (episode)|Shadowzone]], all of which Megatron revealed he knew about through surveillance provided by Soundwave in &amp;quot;[[Rock Bottom]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Protoforms are the first stage of Transformer life in many continuities.&lt;br /&gt;
* Megatron again refers to his upcoming Predacon army as &amp;quot;[[Beast Machines: Transformers (franchise)|beast machine]] super-soldiers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* Knock Out&#039;s proclamation of &amp;quot;It&#039;s alive&amp;quot; echoes the famous words spoken in &#039;&#039;[[Frankenstein]]&#039;&#039;. This is what, the third time in this series?&lt;br /&gt;
* In addition to the segmented jaw and barbed tongue, the Terrorcons&#039; [[teeth]] also transform into vampiric fangs.&lt;br /&gt;
* As Knock Out indicated, destroying the head is the traditional way to kill zombies in many horror movies. But only human ones. &lt;br /&gt;
* This episode heavily pays homage to the 1985 zombie film &#039;&#039;The Return of the Living Dead&#039;&#039; where two humans (Frank and Freddie) cause a gas to spread across a cemetery that revives dead corpses into zombies and then plays comedy with the two trying to control the situation while blaming each other for the zombie apocalypse, much like Starscream and Knock Out in this episode. The zombies in &#039;&#039;The Return of the Living Dead&#039;&#039; couldn&#039;t be killed by headshots, either.&lt;br /&gt;
* There is also some homage to the film &#039;&#039;Blade II&#039;&#039;, specifically in the physiological effects of the virus. The Reapers, genetically-engineered vampire mutants, possessed the same type of unfolding jaw and feeding tendril, as well as a greatly increased blood appetite due to a heightened metabolism.&lt;br /&gt;
* Starscream and Knock Out&#039;s conversation while hiding from the zombies is reminiscent of a scene in &#039;&#039;{{w|Dr. Strangelove}}&#039;&#039; wherein General Ripper and Group Captain Mandrake are hunkered down as a firefight rages around their base, and Ripper explains his fear that Communists are out for his &amp;quot;precious bodily fluids&amp;quot;.&lt;br /&gt;
* Knock Out places his fingers on the neck of the first Vehicon that fell victim to Cylas to check for life signs. This is often done to test a seriously injured person for a {{w|pulse}} in their {{w|carotid artery}}.&lt;br /&gt;
* The Terrorcons&#039; mouths open like the [[Predator (alien)|Predators]], and they also have a tube-shaped tongue with fanged jaws like the {{w|Alien (creature in Alien franchise)|Xenomorphs}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* Knock Out discusses the events of &amp;quot;[[Stronger, Faster]]&amp;quot; and &amp;quot;[[Flying Mind]]&amp;quot; with Starscream, even though Starscream wasn&#039;t part of the Decepticon ranks when either took place. While it is conceivable that Starscream learned of the events of both episodes through the ship&#039;s logs or another source, Knock Out speaks as if they were both witness to them.&lt;br /&gt;
* Airachnid lost one of her spider legs to the closing pod door when she was put in stasis, but all six are intact in this episode.&lt;br /&gt;
* Starscream&#039;s missile cleanly beheads a Vehicon, leaving no burn marks or exposed circuitry of any kind. For that matter, the headless Vehicon reveals that there is no &amp;quot;joint&amp;quot; on the model for the head to attach to, just a completely flat surface with a hole for the tongue. You normally don&#039;t see it because the neck just goes straight into the base of the collar, as if the collar form-fits around the neck.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* This is the first episode which doesn&#039;t feature the [[Autobot]]s in any capacity. Previously, &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the last Decepticon-centric episode, had flashbacks which contained Autobots even though none appeared in person. [[Peter Cullen]], however, gets to voice the zombified Vehicon trooper Megatron puts down.&lt;br /&gt;
* Starscream says that the ship is crawling with &amp;quot;highly-trained Vehicon troopers&amp;quot;. Kinda makes you wonder what a poorly-trained one is like, huh?&lt;br /&gt;
* On-the-move teleportation seems as if it&#039;s becoming Soundwave&#039;s signature move, having used it to dispatch [[Arcee (WFC)|Arcee]] in &amp;quot;[[Orion Pax, Part 1]]&amp;quot; and to claim the Predacon fossil in &amp;quot;[[Project Predacon]]&amp;quot;.&lt;br /&gt;
* [[Steve Blum]] is credited as &amp;quot;Insecticon #1&amp;quot; instead of [[Bombshock (Prime)|Bombshock]] this time.&lt;br /&gt;
* The last thing Silas/Cylas did to Starscream was knock him out and steal his T-Cog, so it&#039;s no surprise Starscream has no desire to help him at the beginning of the episode.&lt;br /&gt;
* Starscream alludes to having collected &amp;quot;dozens of Predacon bones&amp;quot;, and Shockwave has already grown a batch of protoforms. This implies a significant timeskip between this episode and the last, since Shockwave had only just just established an off-site laboratory in &amp;quot;[[Chain of Command (Prime)|Chain of Command]]&amp;quot; and &amp;quot;[[Plus One (Prime)|Plus One]]&amp;quot; takes place immediately after that episode. Furthermore, the amount of bones collected, assuming it&#039;s not hyperbole on Starscream&#039;s part, suggests a rather bad run of luck for the Autobots.&lt;br /&gt;
* While there have been several offscreen and implied deaths of humans in &#039;&#039;Transformers Prime&#039;&#039;, this is the first full &amp;quot;watch the light die from his eye&amp;quot; death (with lots of horror elements), not only in &#039;&#039;Prime&#039;&#039;, but in western Transformers animation. Yeah, perfect for children...&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Durst&#039;&#039;&#039;&amp;quot;  (&amp;quot;Thirst&amp;quot;) &lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[October 9|9 October]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hungarian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Szomjúság&#039;&#039;&#039;&amp;quot;  (&amp;quot;Thirst&amp;quot;) &lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 11|11 September]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Sede&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirst&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[November 22|22 November]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Assetati&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirsty&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 6|6 September]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spanish (Spain)&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Sed&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirst&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[October 17|17 October]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2013 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season 3 Volume 2: Race for Salvation ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season 3 Volume 2: Race for Salvation ([[Primal Screen]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Saison 3 Volume 2: L&#039;ultime affrontement (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Staffel 3 Teil 2: Auf zur Rettung (Primal Screen) — English, German, Dutch and French audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Intégrale Saison 3 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — The Complete Season 3 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Die komplette Staffel 3 (Primal Screen) — English, German, Dutch and French audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — The Complete Season 3 (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
;Blu-ray&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2013 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2016 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Prime episodes]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364633</id>
		<title>User talk:Locoman</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364633"/>
		<updated>2019-08-12T23:36:07Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* The Human factor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
&lt;br /&gt;
Kind of a shame no one&#039;s bothered to welcome you before, you&#039;re making comprehensive additions. [[User:Alientraveller|Alientraveller]] ([[User talk:Alientraveller|talk]]) 19:14, 7 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disambigs==&lt;br /&gt;
Please remember to turn the &amp;quot;Not to be confused with&amp;quot; sections into sub-sections as well. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:45, 13 May 2015 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:55, 13 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ask Vector Prime==&lt;br /&gt;
I love what you&#039;re doing with my template! Keep up the good work. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 11:42, 14 August 2015 (EDT)&lt;br /&gt;
: Thanks! You had the right idea; it makes everything look cleaner and easier to follow. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 11:49, 14 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Renegade Rhetoric==&lt;br /&gt;
Please stop trimming the condensed Renegade Rhetoric content from characters who appear in other crossover fiction. Per community portal and Chris McFeely&#039;s proposal: &amp;quot;Those who only appear in Renegade Rhetoric get consolidated into a list with brief description of their Renegade Rhetoric adventures with links to the RR/src archive. And for the characters who do appear in crossover fiction, their Renegade Rhetoric adventures get that brief description with link to archive.&amp;quot; We&#039;ve had so many arguments about this in the past, do you REALLY want to reopen this wound by changing the rules that were debated and agreed on ad nauseum? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:18, 27 April 2016 (EDT)&lt;br /&gt;
: I brought it up over on the Allspark, and the general consensus was that Renegade Rhetoric minutiae like a character mentioning Canada didn&#039;t belong on the wiki,. Still, I&#039;m not going to be the one responsible for starting Gobot War II. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:22, 27 April 2016 (EDT)&lt;br /&gt;
::Why should a talk off-site have anything to do with wiki policy? We fought hard to find some kind of middle ground. If you want to change it, bring it up there and start Gobot War XXIX. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:23, 27 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Timelines Toxitron ==&lt;br /&gt;
&lt;br /&gt;
Toxitron&#039;s bio reads to me like he&#039;s an ordinary G1 Decepticon-turned-Autobot. Shouldn&#039;t he get his own page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:39, 29 April 2016 (EDT)&lt;br /&gt;
: I just put it on that page for the time being, feel free to shuffle stuff around as people deem nessecary. That said, I&#039;m not sure if Timelines Toxitron is distinct enough to get his own page (after all, we have stuff like Rattrap, the heroic Maximal, and Rattrap, the morally-questionable Autobot all one page). [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:47, 29 April 2016 (EDT)&lt;br /&gt;
:: He&#039;s actually Combiner Wars Toxitron.  &amp;lt;--- not helping --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 22:51, 29 April 2016 (EDT)&lt;br /&gt;
:::What I mean is that TFSS Toxitron looks to be a G1 continuity family guy, not a RiD2001 guy. Don&#039;t we still delineate by that? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:56, 29 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Club magazine images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload an image of [[Gaea]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:46, 31 May 2016 (EDT)&lt;br /&gt;
: Done! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:03, 31 May 2016 (EDT)&lt;br /&gt;
::Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:07, 31 May 2016 (EDT)&lt;br /&gt;
Could you also get [[Needlenose (SG)|Needlenose]], [[Spinister (SG)|Spinister]], [[Stonecruncher (SG)|Stonecruncher]], [[Excavator (SG)|Excavator]], [[Predaking (SG)|Predaking]], and [[Weirdwolf (SG)|Weirdwolf]]? And also the kickass scene in &amp;quot;[[Restoration]]&amp;quot; where Nexus Prime disarms (hee hee) Ultra Magnus? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 01:48, 11 June 2016 (EDT)&lt;br /&gt;
: Sure. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:09, 11 June 2016 (EDT)&lt;br /&gt;
::Thanks, Grum. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:26, 11 June 2016 (EDT)&lt;br /&gt;
One final image request: can you do [[Windblade (SG)|Windblade]], [[Hot Shot (SG)|Hot Shot]], [[Nautica (SG)|Nautica]], [[Metroplex (SG)|Metroplex]], and [[Skywarp (SG)|Skywarp]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:47, 12 June 2016 (EDT)&lt;br /&gt;
: I&#039;ll try to find those ones, but I can&#039;t guarantee anything. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:50, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rock Lords ==&lt;br /&gt;
&lt;br /&gt;
You missed at least 2, I think. Here&#039;s a page with all of them, I know they were all mentioned at some point: http://www.toyarchive.com/Rocklords.html [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 20:04, 2 June 2016 (EDT)&lt;br /&gt;
: Thanks for catching that. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 20:16, 2 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sharkticons in the CoP ==&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;The Covenant of Primus&#039;&#039; mention the term &amp;quot;Sharkticon&amp;quot;? I think it might predate &#039;&#039;Retribution&#039;&#039; for mentioning Sharkticons in the Aligned continuity. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:35, 17 June 2016 (EDT)&lt;br /&gt;
: Yep! They&#039;re name-dropped during the chapter describing the Age of Wrath. No idea how you can reconcile that with their later appearance in Retribution, where they&#039;re implied to be speciated Cybertronians, but that&#039;s Aligned for ya. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:15, 17 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another image ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload the scene from [[The Transgressors|exRiD #44]] where Tracks is surrounded by the Decepticons and then stick it on the issue&#039;s article? I think the visual depiction of &amp;quot;AM Thundercracker&amp;quot;, &amp;quot;G2 Ramjet&amp;quot;, and the Buzzclaw-colored guy would enhance the page. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:59, 8 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 00:00, 9 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holomatter pics ==&lt;br /&gt;
&lt;br /&gt;
Hey, since you&#039;re updating IDW pages with pictures, is there any chance you could update the holomatter page? [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 14:48, 15 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 14:50, 15 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Moving pages ==&lt;br /&gt;
&lt;br /&gt;
Pages need to be moved using the move option at the top of the screen, otherwise copying and pasting means the page history isn&#039;t maintained during the move. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 16:28, 13 September 2016 (EDT)&lt;br /&gt;
: I tried doing it that way but the system wouldn&#039;t let me do it. Sorry, I should probably wait for an admin next time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:29, 13 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would like to apologize for making the move from &amp;quot;Cybertron Elite Guard&amp;quot; to &amp;quot;Elite Guard&amp;quot; unannounced (by that I mean swapping the code from one page to the other). I felt like whatever conversation I make was being neglected. Anyway, the pages with the Elite Guard logo still have the redirection to &amp;quot;Cybertron Elite Guard&amp;quot;. Can anyone fix those please? On another note, the page currently titled &amp;quot;Jetfire (Movie)&amp;quot; is ready for deletion. All the necessary information from that page has been moved to the one titled &amp;quot;Jetfire (ROTF)&amp;quot;. I am asking for help with deleting &amp;quot;Jetfire (Movie)&amp;quot; so &amp;quot;Jetfire (ROTF)&amp;quot; can be renamed as such. Whatever you can do would be a real help, because sometimes I feel like renaming links can be extremely tiresome. --[[User:NexusShard17|NexusShard17]] ([[User talk:NexusShard17|talk]]) 12:45, 29 September 2018 (EDT)&lt;br /&gt;
: I&#039;m flattered, I&#039;m not a wiki admin, only they can delete pages. You can find them [[https://tfwiki.net/wiki/Special:ListUsers/sysop here]]; I would recommend asking either Abates, Chris, or Walky to do it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:40, 29 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Uprising work ==&lt;br /&gt;
Nice job filling so much stuff in *thumbs up*. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 00:53, 29 November 2016 (EST)&lt;br /&gt;
: Thanks! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 01:00, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== More images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to find a good up-close shot of [[Sovereign]] in IDW for his page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:50, 26 December 2016 (EST)&lt;br /&gt;
: I&#039;ll try when I get the time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 21:07, 26 December 2016 (EST)&lt;br /&gt;
::Can you upload a better version of [[:File:DeltaCity.jpg|this image]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:19, 24 January 2017 (EST)&lt;br /&gt;
::: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:54, 24 January 2017 (EST)&lt;br /&gt;
Would you happen to have uploadable images for [[Lionhead]], [[Stage-Dive]], and the remaining &#039;&#039;[[SD SG]]&#039;&#039; characters? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 06:05, 2 February 2017 (EST)&lt;br /&gt;
:Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:03, 4 February 2017 (EST)&lt;br /&gt;
How about the shot from [[Dissolution Part 1: Some Other Cybertron|&#039;&#039;Lost Light&#039;&#039; #1]] with the cameos where Tailgate lifts up Roller, plus the closing shot of Twelve-of-Twelve and the Functionaries, to decorate LL#1&#039;s page? Also, [[Clicker]] and [[Jack-Knife]] from LL#2 and the battle of Junkion in OP#2. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:19, 7 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can you get [[Garrison Kreiger]], [[Sgt. Savage]], and [[Grill (G.I. Joe)|Grill]] from [[The Secret of the Mummy&#039;s Tomb|&#039;&#039;Revolutionaries&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:22, 28 March 2017 (EDT)&lt;br /&gt;
: I&#039;ll do that when I get the issue. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:37, 28 March 2017 (EDT)&lt;br /&gt;
:: No rush. Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:41, 28 March 2017 (EDT)&lt;br /&gt;
Can you a large and cleaned version of [[Mainframe (G.I. Joe)|Mainframe]] from his profile in [[O Ship of State|&#039;&#039;Revolution&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 21:33, 11 April 2017 (EDT)&lt;br /&gt;
: Okay, done. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 08:04, 12 April 2017 (EDT)&lt;br /&gt;
:: Nice work. How about [[Roadblock (G.I. Joe)|Roadblock]] as well? His main image could certainly be upgraded. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 05:19, 13 April 2017 (EDT)&lt;br /&gt;
:::Many thanks, Grum! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 13:16, 13 April 2017 (EDT)&lt;br /&gt;
::: No problem! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:21, 13 April 2017 (EDT)&lt;br /&gt;
Can you enhance [[:File:Revolution4 ArceeSnakeEyesAcroyear.jpg|this]], [[:File:Rev1 Mayday.jpg|this]], maybe [[:File:The Auspicious Helix.jpg|this image]] as well? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 19:35, 29 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
How about [[Red Zone]], [[Hi-Tech]], [[Wreckage (G.I. Joe)|Wreckage]], [[Terrence Salmons]], [[Bryce Chan]], [[Pauline Bestley]], and any unmasked M.A.S.K. guys? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:32, 30 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can you enhance [[:File:New World Order Oval Office.jpg|this]] and [[:File:Nothing man Blackrock and Spike.jpg|this]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:37, 11 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you have the time, can you get up profile images of [[Gloria Baker|Aura]], [[Axiom (G1)|Axiom]], [[Pauline Bestley]], [[Biotron]], [[Bryce Chan]], [[Doc (Carla Greer)|Doc]], [[Countdown (G.I. Joe)|Countdown]], [[Brad Turner|Eclipse]], [[Julio Lopez|Gulliver]], [[Gung-Ho]], [[Agent Helix|Helix]], [[Vanessa Warfield|Ice Queen]], [[Larissa]], and [[Microtron]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:22, 12 August 2017 (EDT)&lt;br /&gt;
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== TLK ==&lt;br /&gt;
&lt;br /&gt;
Hey, I think that jet thing they used to fly from America to London was an Autobot, too, since Simmons talked about it. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 17:03, 22 June 2017 (EDT)&lt;br /&gt;
: Was it? I couldn&#039;t tell. (Same with the submarine - what was up with that?) [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 22 June 2017 (EDT)&lt;br /&gt;
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== Combiners ==&lt;br /&gt;
&lt;br /&gt;
Hey,  nice work of the Combiner article,  much more succinct than I could manage. One small thing I&#039;d like to contest, though, are the details about Prowl&#039;s effect on Optimus Maximus (and by extension the info on Bruticus and others): I had specifically added stuff like that, as I considered them insight into the combiner process/mind-melding/mindscape/whatev, something we &#039;&#039;hear&#039;&#039; about but don&#039;t see that often. Ultimately it&#039;s up to you, but just thought I&#039;d mention it. Thanks! [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 03:55, 16 February 2018 (EST)&lt;br /&gt;
: Yeah, I intend to keep most of the psychological stuff - it&#039;s the stuff about what every individual combiner did that I&#039;m trying to cut down on. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:04, 16 February 2018 (EST)&lt;br /&gt;
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== IDW first appearances ==&lt;br /&gt;
&lt;br /&gt;
Why are you deleting these? -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 21:48, 16 February 2018 (EST)&lt;br /&gt;
: I guess that they don&#039;t really seem... necessary? Like, I get the idea behind it, but at the same time it&#039;s not really something we do for anything else on the wiki.  [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:39, 16 February 2018 (EST)&lt;br /&gt;
::Because nothing else has as long and convoluted a history as the IDW books! -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 18:48, 18 February 2018 (EST)&lt;br /&gt;
::: I mean if you or other people want to add them back in, I don&#039;t really have a problem with it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:02, 18 February 2018 (EST)&lt;br /&gt;
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== Sorry ==&lt;br /&gt;
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I called you a caption bastard for changing the caption on the SS bumblebee image and I&#039;m sorry. Still, isn&#039;t it against wiki rules for changing captions that have nothing wrong with them? [[User:Notirishman|--westjames/notirishman]] ([[User talk:Notirishman|talk]]) 21:11, 4 May 2018 (EDT)&lt;br /&gt;
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== Ore-12 and Emissary ==&lt;br /&gt;
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Cheers. Noticed that you reverted my edit in the article for [[The Falling, Interlude: The First Who Was Named|OP #18]], saying that it&#039;s Ore-12 -- not Emissary -- that was the source of the Space Knights&#039; armor. Just to be clear, I never meant to imply that their armor was &#039;&#039;made&#039;&#039; out of Emissary himself; rather that he was the vessel which brought Ore-12 to Elonia (which I now concede is inaccurate).&lt;br /&gt;
&lt;br /&gt;
I just went back to Unicron #0 to double-check, and [http://i.imgur.com/XxGQ1FE.jpg Rom does in fact make it seem like Emissary was the source of the Regenesis ore]. Looks like Rom was wrong here - the planet was seeded by one of Shockwave&#039;s Regenesis missiles &#039;&#039;separately&#039;&#039; from Emissary&#039;s arrival. Should this be cleared up in the Notes so that other readers don&#039;t get similarly confused?&lt;br /&gt;
&lt;br /&gt;
My main question: should we still add a thingy in the Notes section that confirms that the Knights&#039; armor is, in fact, an Ore? Or is the information already there sufficient? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 17:52, 12 October 2018 (EDT)&lt;br /&gt;
: The [[Ore-12]] article itself does already go into detail about how everything is connected, but I&#039;m willing to believe that Rom&#039;s comment is just a simplification of events for new readers who haven&#039;t been keeping up with 13 years of comics. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:59, 12 October 2018 (EDT)&lt;br /&gt;
:: So... should we add anything, or leave as is? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 18:07, 12 October 2018 (EDT)&lt;br /&gt;
::: I added a relevant note on the Ore-12 article, that should cover it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:28, 12 October 2018 (EDT)&lt;br /&gt;
:::: Understood, looks good. [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 19:08, 12 October 2018 (EDT)&lt;br /&gt;
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==Badimage for watermarked images==&lt;br /&gt;
Hello there, uh, when you upload a watermarked screencap, please use the badimage template for watermarking. Thanks! [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 20:53, 18 October 2018 (EDT)&lt;br /&gt;
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== Changing ==&lt;br /&gt;
&lt;br /&gt;
If you want to take over, fine, but note that a lot of IDW pages are not in the IDW G1 category tree, which is why I was prioritising those over the ones that are (and I wasn&#039;t done yet). - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:12, 3 April 2019 (EDT)&lt;br /&gt;
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Also, one of the reasons I was taking so long is that I was checking for mislinks - e.g., [https://tfwiki.net/mediawiki/index.php?title=Luke_Cage&amp;amp;curid=12920&amp;amp;diff=1337687&amp;amp;oldid=1313855 here], you didn&#039;t change the Jazz link to go to the IDW Jazz page.&lt;br /&gt;
&lt;br /&gt;
(And if there&#039;s some sort of consensus on changing from IDW 2005 to 2005 IDW, you &#039;&#039;&#039;really&#039;&#039;&#039; should move the pages first, so that you&#039;re not creating a load of redlinks.) - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:15, 3 April 2019 (EDT)&lt;br /&gt;
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== The Human factor ==&lt;br /&gt;
&lt;br /&gt;
Is an episode with a mutilated human (and horrible science&#039;s product) appropriate for a cartoon aimed to children and teenagers? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
: No worse than any of the other episodes with people and Transformers getting killed in explosions, turning into zombies, etc. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:14, 12 August 2019 (EDT)&lt;br /&gt;
:: Why are you doing this? There are LOTS of ironical notes in other pages. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
::: Because generally those notes were added by people who either wrote big chunks of the article, or have done major work on the wiki...and, well, generally they&#039;re more insightful than just &amp;quot;this dark episode of a dark TV show had dark things in it.&amp;quot;[[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 12 August 2019 (EDT)&lt;br /&gt;
::::Are you kidding me!? You judge me only for my contribution? I&#039;m new ok, but I start from small things like everyone before me. This is one of the smallest trivia of tfwiki. (I also remember you that I&#039;ve created S7 Half Dome, added new images, increased the female transformers story in Tyran universes etc....). My part in this website is growing please, stop being so rude. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364632</id>
		<title>User talk:Locoman</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364632"/>
		<updated>2019-08-12T23:34:47Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* The Human factor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
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Kind of a shame no one&#039;s bothered to welcome you before, you&#039;re making comprehensive additions. [[User:Alientraveller|Alientraveller]] ([[User talk:Alientraveller|talk]]) 19:14, 7 August 2014 (EDT)&lt;br /&gt;
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==Disambigs==&lt;br /&gt;
Please remember to turn the &amp;quot;Not to be confused with&amp;quot; sections into sub-sections as well. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:45, 13 May 2015 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:55, 13 May 2015 (EDT)&lt;br /&gt;
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==Ask Vector Prime==&lt;br /&gt;
I love what you&#039;re doing with my template! Keep up the good work. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 11:42, 14 August 2015 (EDT)&lt;br /&gt;
: Thanks! You had the right idea; it makes everything look cleaner and easier to follow. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 11:49, 14 August 2015 (EDT)&lt;br /&gt;
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==Renegade Rhetoric==&lt;br /&gt;
Please stop trimming the condensed Renegade Rhetoric content from characters who appear in other crossover fiction. Per community portal and Chris McFeely&#039;s proposal: &amp;quot;Those who only appear in Renegade Rhetoric get consolidated into a list with brief description of their Renegade Rhetoric adventures with links to the RR/src archive. And for the characters who do appear in crossover fiction, their Renegade Rhetoric adventures get that brief description with link to archive.&amp;quot; We&#039;ve had so many arguments about this in the past, do you REALLY want to reopen this wound by changing the rules that were debated and agreed on ad nauseum? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:18, 27 April 2016 (EDT)&lt;br /&gt;
: I brought it up over on the Allspark, and the general consensus was that Renegade Rhetoric minutiae like a character mentioning Canada didn&#039;t belong on the wiki,. Still, I&#039;m not going to be the one responsible for starting Gobot War II. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:22, 27 April 2016 (EDT)&lt;br /&gt;
::Why should a talk off-site have anything to do with wiki policy? We fought hard to find some kind of middle ground. If you want to change it, bring it up there and start Gobot War XXIX. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:23, 27 April 2016 (EDT)&lt;br /&gt;
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== Timelines Toxitron ==&lt;br /&gt;
&lt;br /&gt;
Toxitron&#039;s bio reads to me like he&#039;s an ordinary G1 Decepticon-turned-Autobot. Shouldn&#039;t he get his own page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:39, 29 April 2016 (EDT)&lt;br /&gt;
: I just put it on that page for the time being, feel free to shuffle stuff around as people deem nessecary. That said, I&#039;m not sure if Timelines Toxitron is distinct enough to get his own page (after all, we have stuff like Rattrap, the heroic Maximal, and Rattrap, the morally-questionable Autobot all one page). [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:47, 29 April 2016 (EDT)&lt;br /&gt;
:: He&#039;s actually Combiner Wars Toxitron.  &amp;lt;--- not helping --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 22:51, 29 April 2016 (EDT)&lt;br /&gt;
:::What I mean is that TFSS Toxitron looks to be a G1 continuity family guy, not a RiD2001 guy. Don&#039;t we still delineate by that? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:56, 29 April 2016 (EDT)&lt;br /&gt;
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== Club magazine images ==&lt;br /&gt;
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Would you be able to upload an image of [[Gaea]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:46, 31 May 2016 (EDT)&lt;br /&gt;
: Done! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:03, 31 May 2016 (EDT)&lt;br /&gt;
::Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:07, 31 May 2016 (EDT)&lt;br /&gt;
Could you also get [[Needlenose (SG)|Needlenose]], [[Spinister (SG)|Spinister]], [[Stonecruncher (SG)|Stonecruncher]], [[Excavator (SG)|Excavator]], [[Predaking (SG)|Predaking]], and [[Weirdwolf (SG)|Weirdwolf]]? And also the kickass scene in &amp;quot;[[Restoration]]&amp;quot; where Nexus Prime disarms (hee hee) Ultra Magnus? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 01:48, 11 June 2016 (EDT)&lt;br /&gt;
: Sure. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:09, 11 June 2016 (EDT)&lt;br /&gt;
::Thanks, Grum. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:26, 11 June 2016 (EDT)&lt;br /&gt;
One final image request: can you do [[Windblade (SG)|Windblade]], [[Hot Shot (SG)|Hot Shot]], [[Nautica (SG)|Nautica]], [[Metroplex (SG)|Metroplex]], and [[Skywarp (SG)|Skywarp]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:47, 12 June 2016 (EDT)&lt;br /&gt;
: I&#039;ll try to find those ones, but I can&#039;t guarantee anything. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:50, 12 June 2016 (EDT)&lt;br /&gt;
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== Rock Lords ==&lt;br /&gt;
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You missed at least 2, I think. Here&#039;s a page with all of them, I know they were all mentioned at some point: http://www.toyarchive.com/Rocklords.html [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 20:04, 2 June 2016 (EDT)&lt;br /&gt;
: Thanks for catching that. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 20:16, 2 June 2016 (EDT)&lt;br /&gt;
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== Sharkticons in the CoP ==&lt;br /&gt;
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Does &#039;&#039;The Covenant of Primus&#039;&#039; mention the term &amp;quot;Sharkticon&amp;quot;? I think it might predate &#039;&#039;Retribution&#039;&#039; for mentioning Sharkticons in the Aligned continuity. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:35, 17 June 2016 (EDT)&lt;br /&gt;
: Yep! They&#039;re name-dropped during the chapter describing the Age of Wrath. No idea how you can reconcile that with their later appearance in Retribution, where they&#039;re implied to be speciated Cybertronians, but that&#039;s Aligned for ya. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:15, 17 June 2016 (EDT)&lt;br /&gt;
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== Another image ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload the scene from [[The Transgressors|exRiD #44]] where Tracks is surrounded by the Decepticons and then stick it on the issue&#039;s article? I think the visual depiction of &amp;quot;AM Thundercracker&amp;quot;, &amp;quot;G2 Ramjet&amp;quot;, and the Buzzclaw-colored guy would enhance the page. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:59, 8 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 00:00, 9 August 2016 (EDT)&lt;br /&gt;
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== Holomatter pics ==&lt;br /&gt;
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Hey, since you&#039;re updating IDW pages with pictures, is there any chance you could update the holomatter page? [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 14:48, 15 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 14:50, 15 August 2016 (EDT)&lt;br /&gt;
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== Moving pages ==&lt;br /&gt;
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Pages need to be moved using the move option at the top of the screen, otherwise copying and pasting means the page history isn&#039;t maintained during the move. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 16:28, 13 September 2016 (EDT)&lt;br /&gt;
: I tried doing it that way but the system wouldn&#039;t let me do it. Sorry, I should probably wait for an admin next time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:29, 13 September 2016 (EDT)&lt;br /&gt;
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I would like to apologize for making the move from &amp;quot;Cybertron Elite Guard&amp;quot; to &amp;quot;Elite Guard&amp;quot; unannounced (by that I mean swapping the code from one page to the other). I felt like whatever conversation I make was being neglected. Anyway, the pages with the Elite Guard logo still have the redirection to &amp;quot;Cybertron Elite Guard&amp;quot;. Can anyone fix those please? On another note, the page currently titled &amp;quot;Jetfire (Movie)&amp;quot; is ready for deletion. All the necessary information from that page has been moved to the one titled &amp;quot;Jetfire (ROTF)&amp;quot;. I am asking for help with deleting &amp;quot;Jetfire (Movie)&amp;quot; so &amp;quot;Jetfire (ROTF)&amp;quot; can be renamed as such. Whatever you can do would be a real help, because sometimes I feel like renaming links can be extremely tiresome. --[[User:NexusShard17|NexusShard17]] ([[User talk:NexusShard17|talk]]) 12:45, 29 September 2018 (EDT)&lt;br /&gt;
: I&#039;m flattered, I&#039;m not a wiki admin, only they can delete pages. You can find them [[https://tfwiki.net/wiki/Special:ListUsers/sysop here]]; I would recommend asking either Abates, Chris, or Walky to do it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:40, 29 September 2018 (EDT)&lt;br /&gt;
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== Uprising work ==&lt;br /&gt;
Nice job filling so much stuff in *thumbs up*. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 00:53, 29 November 2016 (EST)&lt;br /&gt;
: Thanks! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 01:00, 29 November 2016 (EST)&lt;br /&gt;
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== More images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to find a good up-close shot of [[Sovereign]] in IDW for his page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:50, 26 December 2016 (EST)&lt;br /&gt;
: I&#039;ll try when I get the time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 21:07, 26 December 2016 (EST)&lt;br /&gt;
::Can you upload a better version of [[:File:DeltaCity.jpg|this image]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:19, 24 January 2017 (EST)&lt;br /&gt;
::: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:54, 24 January 2017 (EST)&lt;br /&gt;
Would you happen to have uploadable images for [[Lionhead]], [[Stage-Dive]], and the remaining &#039;&#039;[[SD SG]]&#039;&#039; characters? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 06:05, 2 February 2017 (EST)&lt;br /&gt;
:Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:03, 4 February 2017 (EST)&lt;br /&gt;
How about the shot from [[Dissolution Part 1: Some Other Cybertron|&#039;&#039;Lost Light&#039;&#039; #1]] with the cameos where Tailgate lifts up Roller, plus the closing shot of Twelve-of-Twelve and the Functionaries, to decorate LL#1&#039;s page? Also, [[Clicker]] and [[Jack-Knife]] from LL#2 and the battle of Junkion in OP#2. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:19, 7 February 2017 (EST)&lt;br /&gt;
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Can you get [[Garrison Kreiger]], [[Sgt. Savage]], and [[Grill (G.I. Joe)|Grill]] from [[The Secret of the Mummy&#039;s Tomb|&#039;&#039;Revolutionaries&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:22, 28 March 2017 (EDT)&lt;br /&gt;
: I&#039;ll do that when I get the issue. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:37, 28 March 2017 (EDT)&lt;br /&gt;
:: No rush. Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:41, 28 March 2017 (EDT)&lt;br /&gt;
Can you a large and cleaned version of [[Mainframe (G.I. Joe)|Mainframe]] from his profile in [[O Ship of State|&#039;&#039;Revolution&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 21:33, 11 April 2017 (EDT)&lt;br /&gt;
: Okay, done. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 08:04, 12 April 2017 (EDT)&lt;br /&gt;
:: Nice work. How about [[Roadblock (G.I. Joe)|Roadblock]] as well? His main image could certainly be upgraded. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 05:19, 13 April 2017 (EDT)&lt;br /&gt;
:::Many thanks, Grum! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 13:16, 13 April 2017 (EDT)&lt;br /&gt;
::: No problem! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:21, 13 April 2017 (EDT)&lt;br /&gt;
Can you enhance [[:File:Revolution4 ArceeSnakeEyesAcroyear.jpg|this]], [[:File:Rev1 Mayday.jpg|this]], maybe [[:File:The Auspicious Helix.jpg|this image]] as well? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 19:35, 29 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
How about [[Red Zone]], [[Hi-Tech]], [[Wreckage (G.I. Joe)|Wreckage]], [[Terrence Salmons]], [[Bryce Chan]], [[Pauline Bestley]], and any unmasked M.A.S.K. guys? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:32, 30 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can you enhance [[:File:New World Order Oval Office.jpg|this]] and [[:File:Nothing man Blackrock and Spike.jpg|this]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:37, 11 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you have the time, can you get up profile images of [[Gloria Baker|Aura]], [[Axiom (G1)|Axiom]], [[Pauline Bestley]], [[Biotron]], [[Bryce Chan]], [[Doc (Carla Greer)|Doc]], [[Countdown (G.I. Joe)|Countdown]], [[Brad Turner|Eclipse]], [[Julio Lopez|Gulliver]], [[Gung-Ho]], [[Agent Helix|Helix]], [[Vanessa Warfield|Ice Queen]], [[Larissa]], and [[Microtron]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:22, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TLK ==&lt;br /&gt;
&lt;br /&gt;
Hey, I think that jet thing they used to fly from America to London was an Autobot, too, since Simmons talked about it. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 17:03, 22 June 2017 (EDT)&lt;br /&gt;
: Was it? I couldn&#039;t tell. (Same with the submarine - what was up with that?) [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 22 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combiners ==&lt;br /&gt;
&lt;br /&gt;
Hey,  nice work of the Combiner article,  much more succinct than I could manage. One small thing I&#039;d like to contest, though, are the details about Prowl&#039;s effect on Optimus Maximus (and by extension the info on Bruticus and others): I had specifically added stuff like that, as I considered them insight into the combiner process/mind-melding/mindscape/whatev, something we &#039;&#039;hear&#039;&#039; about but don&#039;t see that often. Ultimately it&#039;s up to you, but just thought I&#039;d mention it. Thanks! [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 03:55, 16 February 2018 (EST)&lt;br /&gt;
: Yeah, I intend to keep most of the psychological stuff - it&#039;s the stuff about what every individual combiner did that I&#039;m trying to cut down on. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:04, 16 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== IDW first appearances ==&lt;br /&gt;
&lt;br /&gt;
Why are you deleting these? -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 21:48, 16 February 2018 (EST)&lt;br /&gt;
: I guess that they don&#039;t really seem... necessary? Like, I get the idea behind it, but at the same time it&#039;s not really something we do for anything else on the wiki.  [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:39, 16 February 2018 (EST)&lt;br /&gt;
::Because nothing else has as long and convoluted a history as the IDW books! -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 18:48, 18 February 2018 (EST)&lt;br /&gt;
::: I mean if you or other people want to add them back in, I don&#039;t really have a problem with it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:02, 18 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
I called you a caption bastard for changing the caption on the SS bumblebee image and I&#039;m sorry. Still, isn&#039;t it against wiki rules for changing captions that have nothing wrong with them? [[User:Notirishman|--westjames/notirishman]] ([[User talk:Notirishman|talk]]) 21:11, 4 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ore-12 and Emissary ==&lt;br /&gt;
&lt;br /&gt;
Cheers. Noticed that you reverted my edit in the article for [[The Falling, Interlude: The First Who Was Named|OP #18]], saying that it&#039;s Ore-12 -- not Emissary -- that was the source of the Space Knights&#039; armor. Just to be clear, I never meant to imply that their armor was &#039;&#039;made&#039;&#039; out of Emissary himself; rather that he was the vessel which brought Ore-12 to Elonia (which I now concede is inaccurate).&lt;br /&gt;
&lt;br /&gt;
I just went back to Unicron #0 to double-check, and [http://i.imgur.com/XxGQ1FE.jpg Rom does in fact make it seem like Emissary was the source of the Regenesis ore]. Looks like Rom was wrong here - the planet was seeded by one of Shockwave&#039;s Regenesis missiles &#039;&#039;separately&#039;&#039; from Emissary&#039;s arrival. Should this be cleared up in the Notes so that other readers don&#039;t get similarly confused?&lt;br /&gt;
&lt;br /&gt;
My main question: should we still add a thingy in the Notes section that confirms that the Knights&#039; armor is, in fact, an Ore? Or is the information already there sufficient? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 17:52, 12 October 2018 (EDT)&lt;br /&gt;
: The [[Ore-12]] article itself does already go into detail about how everything is connected, but I&#039;m willing to believe that Rom&#039;s comment is just a simplification of events for new readers who haven&#039;t been keeping up with 13 years of comics. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:59, 12 October 2018 (EDT)&lt;br /&gt;
:: So... should we add anything, or leave as is? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 18:07, 12 October 2018 (EDT)&lt;br /&gt;
::: I added a relevant note on the Ore-12 article, that should cover it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:28, 12 October 2018 (EDT)&lt;br /&gt;
:::: Understood, looks good. [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 19:08, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Badimage for watermarked images==&lt;br /&gt;
Hello there, uh, when you upload a watermarked screencap, please use the badimage template for watermarking. Thanks! [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 20:53, 18 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Changing ==&lt;br /&gt;
&lt;br /&gt;
If you want to take over, fine, but note that a lot of IDW pages are not in the IDW G1 category tree, which is why I was prioritising those over the ones that are (and I wasn&#039;t done yet). - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:12, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, one of the reasons I was taking so long is that I was checking for mislinks - e.g., [https://tfwiki.net/mediawiki/index.php?title=Luke_Cage&amp;amp;curid=12920&amp;amp;diff=1337687&amp;amp;oldid=1313855 here], you didn&#039;t change the Jazz link to go to the IDW Jazz page.&lt;br /&gt;
&lt;br /&gt;
(And if there&#039;s some sort of consensus on changing from IDW 2005 to 2005 IDW, you &#039;&#039;&#039;really&#039;&#039;&#039; should move the pages first, so that you&#039;re not creating a load of redlinks.) - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:15, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Human factor ==&lt;br /&gt;
&lt;br /&gt;
Is an episode with a mutilated human (and horrible science&#039;s product) appropriate for a cartoon aimed to children and teenagers? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
: No worse than any of the other episodes with people and Transformers getting killed in explosions, turning into zombies, etc. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:14, 12 August 2019 (EDT)&lt;br /&gt;
:: Why are you doing this? There are LOTS of ironical notes in other pages. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
::: Because generally those notes were added by people who either wrote big chunks of the article, or have done major work on the wiki...and, well, generally they&#039;re more insightful than just &amp;quot;this dark episode of a dark TV show had dark things in it.&amp;quot;[[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 12 August 2019 (EDT)&lt;br /&gt;
::: Are you kidding me!? You judge me only for my contribution? I&#039;m new ok, but I start from small like everyone before me. This is one of the smallest trivia of tfwiki. (I also remember you that I&#039;ve created S7 Half Dome, added new images, increased the female transformers story in Tyran universes etc....). My part in this website is growing please, stop being so rude. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Thirst&amp;diff=1364629</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Thirst&amp;diff=1364629"/>
		<updated>2019-08-12T23:23:55Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode|&lt;br /&gt;
|otherseries=&#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; ep 60&lt;br /&gt;
|prev=Plus One (Prime)&lt;br /&gt;
|next=Evolution&lt;br /&gt;
|image=ThristEpisodeConZombie.jpg&lt;br /&gt;
|caption=There were demons in the base. He didn&#039;t see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway.&lt;br /&gt;
|title=&amp;quot;Thirst&amp;quot;&lt;br /&gt;
|airdate=[[June 7]], [[2013]]&lt;br /&gt;
|written by=[[Marsha Griffin]]&lt;br /&gt;
|directed by=[[Scooter Tidwell]]&lt;br /&gt;
|animation studio=[[Polygon Pictures]]&lt;br /&gt;
|production company=[[Hasbro Studios]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knock Out and Starscream&#039;s experiment with synthetic energon threatens to take over the Decepticon ship and unleash an old enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:Thirst1.jpg|left|thumb|300px|When he was young he watched the spaceships and he said to dad &amp;quot;I want to be on the ships daddy.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dad said &amp;quot;No! You will BE KILL BY DEMONS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
In [[Knock Out (Prime)|Knock Out]]&#039;s lab, [[Starscream (WFC)|Starscream]] bemoans his current situation, having to compete with [[Shockwave (WFC)|Shockwave]] for [[Megatron (WFC)|Megatron]]&#039;s favor. His whining is interrupted by moans from [[Silas|Cylas]], who is strapped to a table and begging to be freed. Knock Out injects him with a derivative of the [[Synthetic Energon|synthetic energon]] he recovered from the [[Autobot]]s. The compound drives Cylas into a rage, which Knock Out notes is one of its erratic side effects. Starscream sees in Cylas&#039; fury the makings of a super-soldier for Megatron.&lt;br /&gt;
&lt;br /&gt;
Starscream attempts to inform Megatron of this discovery, but the [[Decepticon]] leader is only interested in discussing the status of the [[Predacon (Prime)|Predacon]] [[protoform]]s with Shockwave, who is reporting in from his off-site lab. Brushed off by his leader as unimportant, Starscream sulks on his way back to Knock Out&#039;s lab.&lt;br /&gt;
&lt;br /&gt;
Cylas becomes more enraged with each new injection of Synth En. Knock Out discovers that the more the compound is administered, the faster Cylas burns through his own natural [[energon]] reserves. Starscream cannot see the use of having [[Predaking (Prime)|another]] unruly beast that can&#039;t be controlled, but then has an idea: [[Dark Energon]]. Knock Out objects, noting that the &amp;quot;Blood of [[Unicron]]&amp;quot; once [[Flying Mind|turned their own ship against them]], and that he would need approval from Shockwave in any case. Starscream assures the doctor that a controlled, minimal injection will merely place Cylas under Megatron&#039;s command, via their leader&#039;s symbiotic link with the substance, then asserts that &amp;quot;super-soldiers&amp;quot; are a military concern and thus fall under &#039;&#039;his&#039;&#039; jurisdiction.&lt;br /&gt;
&lt;br /&gt;
Under orders and under protest, Knock Out injects Cylas with the Dark Energon-enhanced formula. Cylas temporarily powers down before rebooting in a rage and breaking free from his bonds. But after only a few steps, he crumbles to his knees, desperately low on energon. Then with a fierce roar, his lower jaw splits into monstrous mandibles and a long, bladed tongue emerges, which he attempts to use on Starscream to drain him of energon. Unable to subdue him, Starscream and Knock Out flee down the halls of the ship.&lt;br /&gt;
&lt;br /&gt;
Once a safe distance away, Knock Out suggests sounding the alarm. Starscream disagrees, not wanting Megatron to learn of their actions. He claims that once Cylas attempts to feed upon the ship&#039;s highly-trained [[Vehicon (Prime)|Vehicon]] troopers, they will take care of the threat.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, one of the Vehicons stumbles upon Cylas, who grabs the highly-trained trooper and begins draining his energon.&lt;br /&gt;
&lt;br /&gt;
Starscream and Knock Out plan the disposal of Cylas&#039; corpse when they find the Vehicon&#039;s corpse instead. While the two argue about who&#039;s to blame for their predicament, the dead Vehicon is reanimated by the Dark Energon in its system as a [[Terrorcon (Prime)|Terrorcon]] and reveals the same segmented jaw and bladed tongue that Cylas had. Starscream&#039;s blaster fire only staggers it, and Knock Out suggests destroying the Terrorcon&#039;s head, inspired by Human horror movies. Though Starscream&#039;s missile is successful in decapitating the creature, it doesn&#039;t stop it in the least, as the body lumbers forward with the tongue sticking out of the hole where the head used to be. A concentrated volley of blasts to the Vehicon&#039;s chest destroys the monster&#039;s revitalized spark, severing its link to the Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Knock Out posits that Cylas could infect the entire crew in the same manner, a theory that&#039;s borne out when they find themselves pursued by multiple energy-draining Terrorcons. Starscream and Knock Out lock themselves in a comm room to get a breather and assess the situation. Accepting that this may be the end, the two Decepticons exchange some awkward final pleasantries and step back into the hall…&lt;br /&gt;
&lt;br /&gt;
[[File:Thirst-restinpeace.jpg|thumb|left|300px|&amp;quot;No! I must kill the demons&amp;quot; he shouted&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The radio said &amp;quot;No, John. You are the demons&amp;quot;]]&lt;br /&gt;
…Right into Megatron, who demands to know why the Dark Energon in his spark has been acting strangely as of late. Starscream provides a slanted explanation, but Megatron doesn&#039;t believe it until he&#039;s forced to destroy an attacking Terrorcon.&lt;br /&gt;
&lt;br /&gt;
After a more extensive debrief of the situation, Megatron puts the ship on high alert and orders Starscream and Knock Out to seek and destroy Cylas. Around the ship, Vehicons and [[Insecticon (WFC)|Insecticons]] battle the infected Terrorcons.&lt;br /&gt;
&lt;br /&gt;
Cylas wanders into the ship&#039;s vault. Sensing energon within a [[stasis pod]], he breaks it open, freeing and reviving [[Airachnid (Prime)|Airachnid]]. Cylas attempts to drain her energon, though she &#039;&#039;barely&#039;&#039; ducks out of the way of his tongue, and a short battle ensues, but Airachnid is able to immobilize him with webbing long enough to deliver a fatal wound; ripping &amp;quot;[[Breakdown (WFC)|Breakdown]]&amp;quot; open in order to destroy his spark and make &#039;&#039;sure&#039;&#039; he&#039;s dead this time, Airachnid instead finds the mutilated real body of Cylas, who survives just long enough to thank her for freeing him from his tortured existence before dying. She immediately re-establishes her telepathic control over the Insecticons and commands them to return to her. Their sudden departure is noticed by [[Soundwave (WFC)|Soundwave]]. &lt;br /&gt;
&lt;br /&gt;
Starscream and Knock Out discover Cylas&#039; corpse. Starscream is elated until Knock Out points out Airachnid&#039;s destroyed prison, followed by Megatron demanding a status update.&lt;br /&gt;
&lt;br /&gt;
[[File:Thirst-Airachnidzombie.jpg|thumb|right|300px|And then John was a zombie.]]&lt;br /&gt;
Airachnid leads the Insecticons through the halls of the ship, ordering them to wipe out every Decepticon aboard. At the end of the hall, Soundwave calmly steps forward to face them. The bug-bots attack, and Soundwave opens a [[space bridge]] directly in front of him at the last second. Before they can react, Airachnid and the Insecticons are teleported away. As the bridge closes behind her, Airachnid realizes that they have been sent to a moon orbiting the abandoned [[Cybertron (planet)|Cybertron]] and screams in rage.&lt;br /&gt;
&lt;br /&gt;
Aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron contacts Shockwave again to inform him they&#039;re implementing his containment protocol to prevent further outbreak. He also tells Shockwave to speed up the Predacon cloning project, as they have now lost more than half their military forces. Knock Out is sternly reminded that he is the ship&#039;s &#039;&#039;medic&#039;&#039; under Shockwave&#039;s command, and is forced to turn over all of his experimental projects to the scientist. Megatron then turns to Starscream, intent on teaching him a lesson the only way that seems to get through to him...&lt;br /&gt;
&lt;br /&gt;
Back on the moon, an &#039;&#039;&#039;infected&#039;&#039;&#039; Airachnid drains the energon from one of her minions as the rest of the Insecticons line up obediently to await their turn.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] (1)&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] (2)&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (4)&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon]]s (5)&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] (6)&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] (7)&lt;br /&gt;
|c3=&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Silas|Cylas]] (3)&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] (8)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: &#039;&#039;[Talking to Shockwave over comm]&#039;&#039; Tell me of the Predacon protoforms. What is the status of their incubation? Mm-hm. Uh-huh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Master, if I do say so myself, I have made the most intriguing discovery. It appears that--&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Not now! &#039;&#039;[Back to Shockwave]&#039;&#039; Please continue, Shockwave. No, no one important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Megatron will undoubtedly hold us responsible.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: But...WE ARE!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Well, you are, mostly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aim for the head!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;What? How do you know?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;ve seen human horror films.&amp;quot; &#039;&#039;[Starscream looks at him curiously]&#039;&#039; &amp;quot;At drive-in theaters!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; schools &#039;&#039;&#039;Starscream&#039;&#039;&#039; on how to survive a zombie apocalypse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I find it rather ironic that after battling Autobots all these years, getting smacked down, shot at, blown up, &#039;&#039;this&#039;&#039; is how our lights go out?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Drained of our precious fluids. If this is indeed the end, if we are to become Terrorcon-chow, it has been an honor serving Lord Megatron with you.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re no Breakdown. Though I must confess, I have always admired your lustrous finish.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[Awkward pause]&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;*mm-hmm*&#039;&#039; Well, then.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Should be going.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; and &#039;&#039;&#039;Starscream&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Would either of you like to tell me what exactly is going on? &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Yes, absolutely nothing, my liege. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: All is quiet, too quiet. One could even say dull!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Funny, because the Dark Energon within my spark has been pulsing.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: &#039;&#039;(To Knock Out)&#039;&#039; Allow me to handle this. &#039;&#039;(To Megatron)&#039;&#039; IT&#039;S KNOCK OUT&#039;S FAULT!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: Precisely my-WHAT?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silas? Whatever have they done to you? But more importantly, thank you for freeing me.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No. Thank…&#039;&#039;you&#039;&#039;…&amp;quot; &#039;&#039;[Dies]&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Whatever.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039; is unmoved by &#039;&#039;&#039;Cylas&#039;&#039;&#039;&#039; final words&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soundwave! I vow that on this day, the world will hear the sound of your screams.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* &#039;&#039;Yowza&#039;&#039;, this would be a tough episode to start watching the series.&lt;br /&gt;
* Airachnid was frozen in stasis in &amp;quot;[[Armada (episode)|Armada]]&amp;quot; and was retrieved from the Autobot base by the Decepticons in &amp;quot;[[Darkmount, NV]]&amp;quot;.&lt;br /&gt;
* The [[polarity gauntlet]] can be seen in the vault, in the first of the five containment fields. It was left on Cybertron by [[Bumblebee (WFC)|Bumblebee]] in &amp;quot;[[Darkest Hour (episode)|Darkest Hour]]&amp;quot;, and can be assumed to have been recovered by Knock Out&#039;s salvage team offscreen in &amp;quot;Darkmount, NV&amp;quot;. This leaves only the [[Immobilizer]] unaccounted for. There is also the [[Resonance Blaster]], but everyone seems to have forgotten about that by now.&lt;br /&gt;
* [[Silas]], the formerly 100% human commander of [[MECH]], was surgically combined with Breakdown&#039;s corpse in &amp;quot;[[The Human Factor]]&amp;quot;. He changed his name to Cylas (Cybernetic Life Augmented by Symbiosis) and became a reluctant guest of the Decepticons in the same episode.&lt;br /&gt;
* Cylas (then Silas) entered into a partnership of convenience with Starscream in &amp;quot;[[Operation Bumblebee, Part 1]]&amp;quot; and conveniently stole his [[transformation cog|T-cog]] in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;.&lt;br /&gt;
* Cylas (then Silas) once had Breakdown pinned to his operating table in &amp;quot;[[Operation: Breakdown]]&amp;quot;.&lt;br /&gt;
* Knock Out recovered some of [[Ratchet (WFC)|Ratchet]]&#039;s synthetic energon in &amp;quot;[[Stronger, Faster]]&amp;quot;.&lt;br /&gt;
* Shockwave has been working from an off-site laboratory since &amp;quot;[[Chain of Command (Prime)|Chain of Command]]&amp;quot;.&lt;br /&gt;
* Megatron previously used Dark Energon to reanimate and control the dead in &amp;quot;[[Darkness Rising, Part 3]]&amp;quot;.&lt;br /&gt;
* Dark Energon awakened a dangerous, self-serving intelligence within the Decepticon warship in &amp;quot;[[Flying Mind]]&amp;quot;.&lt;br /&gt;
* Cylas&#039; eyes turn green, then purple, when he is injected with synthetic energon and Dark Energon, respectively. This is consistent with previous applications of the substances. (&amp;quot;[[Stronger, Faster]]&amp;quot;, &amp;quot;[[Darkness Rising, Part 3]]&amp;quot;)&lt;br /&gt;
* Airachnid killed Breakdown and discovered her telepathic control of the Insecticons in &amp;quot;[[Crossfire]]&amp;quot;.&lt;br /&gt;
* Airachnid knows Cylas (then Silas) from their brief partnership in &amp;quot;[[Crisscross]]&amp;quot;.&lt;br /&gt;
* Airachnid&#039;s desire to have Soundwave scream likely stems from the very one-sided beatdown she received from him in &amp;quot;[[One Shall Rise, Part 3]]&amp;quot;.&lt;br /&gt;
* Starscream refers to the Decepticon soldiers as &amp;quot;Vehicons&amp;quot; confirming it as their real designation. [[Wheeljack (Prime)|Wheeljack]] previously used that term in to describe them in &amp;quot;[[Plus One (Prime)|Plus One]]&amp;quot;&lt;br /&gt;
* Megatron alludes to the beatings he bestowed on Starscream in &amp;quot;[[Darkness Rising, Part 4]]&amp;quot; and in-between the episodes &amp;quot;[[Out of His Head]]&amp;quot; and &amp;quot;[[Shadowzone (episode)|Shadowzone]]&amp;quot; when he prepares to punish Starscream &amp;quot;the only way he understands&amp;quot;.&lt;br /&gt;
* Starscream took a fragment of Dark Energon and used it to raise [[Skyquake (Prime)|Skyquake]] from the dead as his first &amp;quot;re-animated warrior&amp;quot; in [[Shadowzone (episode)|Shadowzone]], all of which Megatron revealed he knew about through surveillance provided by Soundwave in &amp;quot;[[Rock Bottom]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Protoforms are the first stage of Transformer life in many continuities.&lt;br /&gt;
* Megatron again refers to his upcoming Predacon army as &amp;quot;[[Beast Machines: Transformers (franchise)|beast machine]] super-soldiers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* Knock Out&#039;s proclamation of &amp;quot;It&#039;s alive&amp;quot; echoes the famous words spoken in &#039;&#039;[[Frankenstein]]&#039;&#039;. This is what, the third time in this series?&lt;br /&gt;
* In addition to the segmented jaw and barbed tongue, the Terrorcons&#039; [[teeth]] also transform into vampiric fangs.&lt;br /&gt;
* As Knock Out indicated, destroying the head is the traditional way to kill zombies in many horror movies. But only human ones. &lt;br /&gt;
* This episode heavily pays homage to the 1985 zombie film &#039;&#039;The Return of the Living Dead&#039;&#039; where two humans (Frank and Freddie) cause a gas to spread across a cemetery that revives dead corpses into zombies and then plays comedy with the two trying to control the situation while blaming each other for the zombie apocalypse, much like Starscream and Knock Out in this episode. The zombies in &#039;&#039;The Return of the Living Dead&#039;&#039; couldn&#039;t be killed by headshots, either.&lt;br /&gt;
* There is also some homage to the film &#039;&#039;Blade II&#039;&#039;, specifically in the physiological effects of the virus. The Reapers, genetically-engineered vampire mutants, possessed the same type of unfolding jaw and feeding tendril, as well as a greatly increased blood appetite due to a heightened metabolism.&lt;br /&gt;
* Starscream and Knock Out&#039;s conversation while hiding from the zombies is reminiscent of a scene in &#039;&#039;{{w|Dr. Strangelove}}&#039;&#039; wherein General Ripper and Group Captain Mandrake are hunkered down as a firefight rages around their base, and Ripper explains his fear that Communists are out for his &amp;quot;precious bodily fluids&amp;quot;.&lt;br /&gt;
* Knock Out places his fingers on the neck of the first Vehicon that fell victim to Cylas to check for life signs. This is often done to test a seriously injured person for a {{w|pulse}} in their {{w|carotid artery}}.&lt;br /&gt;
* The Terrorcons&#039; mouths open like the [[Predator (alien)|Predators]], and they also have a tube-shaped tongue with fanged jaws like the {{w|Alien (creature in Alien franchise)|Xenomorphs}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* Knock Out discusses the events of &amp;quot;[[Stronger, Faster]]&amp;quot; and &amp;quot;[[Flying Mind]]&amp;quot; with Starscream, even though Starscream wasn&#039;t part of the Decepticon ranks when either took place. While it is conceivable that Starscream learned of the events of both episodes through the ship&#039;s logs or another source, Knock Out speaks as if they were both witness to them.&lt;br /&gt;
* Airachnid lost one of her spider legs to the closing pod door when she was put in stasis, but all six are intact in this episode.&lt;br /&gt;
* Starscream&#039;s missile cleanly beheads a Vehicon, leaving no burn marks or exposed circuitry of any kind. For that matter, the headless Vehicon reveals that there is no &amp;quot;joint&amp;quot; on the model for the head to attach to, just a completely flat surface with a hole for the tongue. You normally don&#039;t see it because the neck just goes straight into the base of the collar, as if the collar form-fits around the neck.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* This is the first episode which doesn&#039;t feature the [[Autobot]]s in any capacity. Previously, &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the last Decepticon-centric episode, had flashbacks which contained Autobots even though none appeared in person. [[Peter Cullen]], however, gets to voice the zombified Vehicon trooper Megatron puts down.&lt;br /&gt;
* Starscream says that the ship is crawling with &amp;quot;highly-trained Vehicon troopers&amp;quot;. Kinda makes you wonder what a poorly-trained one is like, huh?&lt;br /&gt;
* On-the-move teleportation seems as if it&#039;s becoming Soundwave&#039;s signature move, having used it to dispatch [[Arcee (WFC)|Arcee]] in &amp;quot;[[Orion Pax, Part 1]]&amp;quot; and to claim the Predacon fossil in &amp;quot;[[Project Predacon]]&amp;quot;.&lt;br /&gt;
* [[Steve Blum]] is credited as &amp;quot;Insecticon #1&amp;quot; instead of [[Bombshock (Prime)|Bombshock]] this time.&lt;br /&gt;
* The last thing Silas/Cylas did to Starscream was knock him out and steal his T-Cog, so it&#039;s no surprise Starscream has no desire to help him at the beginning of the episode.&lt;br /&gt;
* Starscream alludes to having collected &amp;quot;dozens of Predacon bones&amp;quot;, and Shockwave has already grown a batch of protoforms. This implies a significant timeskip between this episode and the last, since Shockwave had only just just established an off-site laboratory in &amp;quot;[[Chain of Command (Prime)|Chain of Command]]&amp;quot; and &amp;quot;[[Plus One (Prime)|Plus One]]&amp;quot; takes place immediately after that episode. Furthermore, the amount of bones collected, assuming it&#039;s not hyperbole on Starscream&#039;s part, suggests a rather bad run of luck for the Autobots.&lt;br /&gt;
* While there have been several offscreen and implied deaths of humans in &#039;&#039;Transformers Prime&#039;&#039;, this is the first full &amp;quot;watch the light die from his eye&amp;quot; death (with lots of horror elements), not only in &#039;&#039;Prime&#039;&#039;, but in western Transformers animation. Yeah, perfect for children...&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Durst&#039;&#039;&#039;&amp;quot;  (&amp;quot;Thirst&amp;quot;) &lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[October 9|9 October]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hungarian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Szomjúság&#039;&#039;&#039;&amp;quot;  (&amp;quot;Thirst&amp;quot;) &lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 11|11 September]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Sede&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirst&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[November 22|22 November]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Assetati&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirsty&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 6|6 September]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spanish (Spain)&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Sed&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirst&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[October 17|17 October]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2013 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season 3 Volume 2: Race for Salvation ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season 3 Volume 2: Race for Salvation ([[Primal Screen]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Saison 3 Volume 2: L&#039;ultime affrontement (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Staffel 3 Teil 2: Auf zur Rettung (Primal Screen) — English, German, Dutch and French audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Intégrale Saison 3 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — The Complete Season 3 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Die komplette Staffel 3 (Primal Screen) — English, German, Dutch and French audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — The Complete Season 3 (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
;Blu-ray&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2013 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2016 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Prime episodes]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Thirst&amp;diff=1364626</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Thirst&amp;diff=1364626"/>
		<updated>2019-08-12T23:20:27Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode|&lt;br /&gt;
|otherseries=&#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; ep 60&lt;br /&gt;
|prev=Plus One (Prime)&lt;br /&gt;
|next=Evolution&lt;br /&gt;
|image=ThristEpisodeConZombie.jpg&lt;br /&gt;
|caption=There were demons in the base. He didn&#039;t see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway.&lt;br /&gt;
|title=&amp;quot;Thirst&amp;quot;&lt;br /&gt;
|airdate=[[June 7]], [[2013]]&lt;br /&gt;
|written by=[[Marsha Griffin]]&lt;br /&gt;
|directed by=[[Scooter Tidwell]]&lt;br /&gt;
|animation studio=[[Polygon Pictures]]&lt;br /&gt;
|production company=[[Hasbro Studios]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knock Out and Starscream&#039;s experiment with synthetic energon threatens to take over the Decepticon ship and unleash an old enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:Thirst1.jpg|left|thumb|300px|When he was young he watched the spaceships and he said to dad &amp;quot;I want to be on the ships daddy.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dad said &amp;quot;No! You will BE KILL BY DEMONS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
In [[Knock Out (Prime)|Knock Out]]&#039;s lab, [[Starscream (WFC)|Starscream]] bemoans his current situation, having to compete with [[Shockwave (WFC)|Shockwave]] for [[Megatron (WFC)|Megatron]]&#039;s favor. His whining is interrupted by moans from [[Silas|Cylas]], who is strapped to a table and begging to be freed. Knock Out injects him with a derivative of the [[Synthetic Energon|synthetic energon]] he recovered from the [[Autobot]]s. The compound drives Cylas into a rage, which Knock Out notes is one of its erratic side effects. Starscream sees in Cylas&#039; fury the makings of a super-soldier for Megatron.&lt;br /&gt;
&lt;br /&gt;
Starscream attempts to inform Megatron of this discovery, but the [[Decepticon]] leader is only interested in discussing the status of the [[Predacon (Prime)|Predacon]] [[protoform]]s with Shockwave, who is reporting in from his off-site lab. Brushed off by his leader as unimportant, Starscream sulks on his way back to Knock Out&#039;s lab.&lt;br /&gt;
&lt;br /&gt;
Cylas becomes more enraged with each new injection of Synth En. Knock Out discovers that the more the compound is administered, the faster Cylas burns through his own natural [[energon]] reserves. Starscream cannot see the use of having [[Predaking (Prime)|another]] unruly beast that can&#039;t be controlled, but then has an idea: [[Dark Energon]]. Knock Out objects, noting that the &amp;quot;Blood of [[Unicron]]&amp;quot; once [[Flying Mind|turned their own ship against them]], and that he would need approval from Shockwave in any case. Starscream assures the doctor that a controlled, minimal injection will merely place Cylas under Megatron&#039;s command, via their leader&#039;s symbiotic link with the substance, then asserts that &amp;quot;super-soldiers&amp;quot; are a military concern and thus fall under &#039;&#039;his&#039;&#039; jurisdiction.&lt;br /&gt;
&lt;br /&gt;
Under orders and under protest, Knock Out injects Cylas with the Dark Energon-enhanced formula. Cylas temporarily powers down before rebooting in a rage and breaking free from his bonds. But after only a few steps, he crumbles to his knees, desperately low on energon. Then with a fierce roar, his lower jaw splits into monstrous mandibles and a long, bladed tongue emerges, which he attempts to use on Starscream to drain him of energon. Unable to subdue him, Starscream and Knock Out flee down the halls of the ship.&lt;br /&gt;
&lt;br /&gt;
Once a safe distance away, Knock Out suggests sounding the alarm. Starscream disagrees, not wanting Megatron to learn of their actions. He claims that once Cylas attempts to feed upon the ship&#039;s highly-trained [[Vehicon (Prime)|Vehicon]] troopers, they will take care of the threat.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, one of the Vehicons stumbles upon Cylas, who grabs the highly-trained trooper and begins draining his energon.&lt;br /&gt;
&lt;br /&gt;
Starscream and Knock Out plan the disposal of Cylas&#039; corpse when they find the Vehicon&#039;s corpse instead. While the two argue about who&#039;s to blame for their predicament, the dead Vehicon is reanimated by the Dark Energon in its system as a [[Terrorcon (Prime)|Terrorcon]] and reveals the same segmented jaw and bladed tongue that Cylas had. Starscream&#039;s blaster fire only staggers it, and Knock Out suggests destroying the Terrorcon&#039;s head, inspired by Human horror movies. Though Starscream&#039;s missile is successful in decapitating the creature, it doesn&#039;t stop it in the least, as the body lumbers forward with the tongue sticking out of the hole where the head used to be. A concentrated volley of blasts to the Vehicon&#039;s chest destroys the monster&#039;s revitalized spark, severing its link to the Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Knock Out posits that Cylas could infect the entire crew in the same manner, a theory that&#039;s borne out when they find themselves pursued by multiple energy-draining Terrorcons. Starscream and Knock Out lock themselves in a comm room to get a breather and assess the situation. Accepting that this may be the end, the two Decepticons exchange some awkward final pleasantries and step back into the hall…&lt;br /&gt;
&lt;br /&gt;
[[File:Thirst-restinpeace.jpg|thumb|left|300px|&amp;quot;No! I must kill the demons&amp;quot; he shouted&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The radio said &amp;quot;No, John. You are the demons&amp;quot;]]&lt;br /&gt;
…Right into Megatron, who demands to know why the Dark Energon in his spark has been acting strangely as of late. Starscream provides a slanted explanation, but Megatron doesn&#039;t believe it until he&#039;s forced to destroy an attacking Terrorcon.&lt;br /&gt;
&lt;br /&gt;
After a more extensive debrief of the situation, Megatron puts the ship on high alert and orders Starscream and Knock Out to seek and destroy Cylas. Around the ship, Vehicons and [[Insecticon (WFC)|Insecticons]] battle the infected Terrorcons.&lt;br /&gt;
&lt;br /&gt;
Cylas wanders into the ship&#039;s vault. Sensing energon within a [[stasis pod]], he breaks it open, freeing and reviving [[Airachnid (Prime)|Airachnid]]. Cylas attempts to drain her energon, though she &#039;&#039;barely&#039;&#039; ducks out of the way of his tongue, and a short battle ensues, but Airachnid is able to immobilize him with webbing long enough to deliver a fatal wound; ripping &amp;quot;[[Breakdown (WFC)|Breakdown]]&amp;quot; open in order to destroy his spark and make &#039;&#039;sure&#039;&#039; he&#039;s dead this time, Airachnid instead finds the mutilated real body of Cylas, who survives just long enough to thank her for freeing him from his tortured existence before dying. She immediately re-establishes her telepathic control over the Insecticons and commands them to return to her. Their sudden departure is noticed by [[Soundwave (WFC)|Soundwave]]. &lt;br /&gt;
&lt;br /&gt;
Starscream and Knock Out discover Cylas&#039; corpse. Starscream is elated until Knock Out points out Airachnid&#039;s destroyed prison, followed by Megatron demanding a status update.&lt;br /&gt;
&lt;br /&gt;
[[File:Thirst-Airachnidzombie.jpg|thumb|right|300px|And then John was a zombie.]]&lt;br /&gt;
Airachnid leads the Insecticons through the halls of the ship, ordering them to wipe out every Decepticon aboard. At the end of the hall, Soundwave calmly steps forward to face them. The bug-bots attack, and Soundwave opens a [[space bridge]] directly in front of him at the last second. Before they can react, Airachnid and the Insecticons are teleported away. As the bridge closes behind her, Airachnid realizes that they have been sent to a moon orbiting the abandoned [[Cybertron (planet)|Cybertron]] and screams in rage.&lt;br /&gt;
&lt;br /&gt;
Aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron contacts Shockwave again to inform him they&#039;re implementing his containment protocol to prevent further outbreak. He also tells Shockwave to speed up the Predacon cloning project, as they have now lost more than half their military forces. Knock Out is sternly reminded that he is the ship&#039;s &#039;&#039;medic&#039;&#039; under Shockwave&#039;s command, and is forced to turn over all of his experimental projects to the scientist. Megatron then turns to Starscream, intent on teaching him a lesson the only way that seems to get through to him...&lt;br /&gt;
&lt;br /&gt;
Back on the moon, an &#039;&#039;&#039;infected&#039;&#039;&#039; Airachnid drains the energon from one of her minions as the rest of the Insecticons line up obediently to await their turn.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] (1)&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] (2)&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (4)&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon]]s (5)&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] (6)&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] (7)&lt;br /&gt;
|c3=&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Silas|Cylas]] (3)&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] (8)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: &#039;&#039;[Talking to Shockwave over comm]&#039;&#039; Tell me of the Predacon protoforms. What is the status of their incubation? Mm-hm. Uh-huh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Master, if I do say so myself, I have made the most intriguing discovery. It appears that--&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Not now! &#039;&#039;[Back to Shockwave]&#039;&#039; Please continue, Shockwave. No, no one important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Megatron will undoubtedly hold us responsible.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: But...WE ARE!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Well, you are, mostly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aim for the head!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;What? How do you know?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;ve seen human horror films.&amp;quot; &#039;&#039;[Starscream looks at him curiously]&#039;&#039; &amp;quot;At drive-in theaters!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; schools &#039;&#039;&#039;Starscream&#039;&#039;&#039; on how to survive a zombie apocalypse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I find it rather ironic that after battling Autobots all these years, getting smacked down, shot at, blown up, &#039;&#039;this&#039;&#039; is how our lights go out?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Drained of our precious fluids. If this is indeed the end, if we are to become Terrorcon-chow, it has been an honor serving Lord Megatron with you.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re no Breakdown. Though I must confess, I have always admired your lustrous finish.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[Awkward pause]&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;*mm-hmm*&#039;&#039; Well, then.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Should be going.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; and &#039;&#039;&#039;Starscream&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Would either of you like to tell me what exactly is going on? &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Yes, absolutely nothing, my liege. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: All is quiet, too quiet. One could even say dull!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Funny, because the Dark Energon within my spark has been pulsing.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: &#039;&#039;(To Knock Out)&#039;&#039; Allow me to handle this. &#039;&#039;(To Megatron)&#039;&#039; IT&#039;S KNOCK OUT&#039;S FAULT!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: Precisely my-WHAT?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silas? Whatever have they done to you? But more importantly, thank you for freeing me.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No. Thank…&#039;&#039;you&#039;&#039;…&amp;quot; &#039;&#039;[Dies]&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Whatever.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039; is unmoved by &#039;&#039;&#039;Cylas&#039;&#039;&#039;&#039; final words&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soundwave! I vow that on this day, the world will hear the sound of your screams.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* &#039;&#039;Yowza&#039;&#039;, this would be a tough episode to start watching the series.&lt;br /&gt;
* Airachnid was frozen in stasis in &amp;quot;[[Armada (episode)|Armada]]&amp;quot; and was retrieved from the Autobot base by the Decepticons in &amp;quot;[[Darkmount, NV]]&amp;quot;.&lt;br /&gt;
* The [[polarity gauntlet]] can be seen in the vault, in the first of the five containment fields. It was left on Cybertron by [[Bumblebee (WFC)|Bumblebee]] in &amp;quot;[[Darkest Hour (episode)|Darkest Hour]]&amp;quot;, and can be assumed to have been recovered by Knock Out&#039;s salvage team offscreen in &amp;quot;Darkmount, NV&amp;quot;. This leaves only the [[Immobilizer]] unaccounted for. There is also the [[Resonance Blaster]], but everyone seems to have forgotten about that by now.&lt;br /&gt;
* [[Silas]], the formerly 100% human commander of [[MECH]], was surgically combined with Breakdown&#039;s corpse in &amp;quot;[[The Human Factor]]&amp;quot;. He changed his name to Cylas (Cybernetic Life Augmented by Symbiosis) and became a reluctant guest of the Decepticons in the same episode.&lt;br /&gt;
* Cylas (then Silas) entered into a partnership of convenience with Starscream in &amp;quot;[[Operation Bumblebee, Part 1]]&amp;quot; and conveniently stole his [[transformation cog|T-cog]] in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;.&lt;br /&gt;
* Cylas (then Silas) once had Breakdown pinned to his operating table in &amp;quot;[[Operation: Breakdown]]&amp;quot;.&lt;br /&gt;
* Knock Out recovered some of [[Ratchet (WFC)|Ratchet]]&#039;s synthetic energon in &amp;quot;[[Stronger, Faster]]&amp;quot;.&lt;br /&gt;
* Shockwave has been working from an off-site laboratory since &amp;quot;[[Chain of Command (Prime)|Chain of Command]]&amp;quot;.&lt;br /&gt;
* Megatron previously used Dark Energon to reanimate and control the dead in &amp;quot;[[Darkness Rising, Part 3]]&amp;quot;.&lt;br /&gt;
* Dark Energon awakened a dangerous, self-serving intelligence within the Decepticon warship in &amp;quot;[[Flying Mind]]&amp;quot;.&lt;br /&gt;
* Cylas&#039; eyes turn green, then purple, when he is injected with synthetic energon and Dark Energon, respectively. This is consistent with previous applications of the substances. (&amp;quot;[[Stronger, Faster]]&amp;quot;, &amp;quot;[[Darkness Rising, Part 3]]&amp;quot;)&lt;br /&gt;
* Airachnid killed Breakdown and discovered her telepathic control of the Insecticons in &amp;quot;[[Crossfire]]&amp;quot;.&lt;br /&gt;
* Airachnid knows Cylas (then Silas) from their brief partnership in &amp;quot;[[Crisscross]]&amp;quot;.&lt;br /&gt;
* Airachnid&#039;s desire to have Soundwave scream likely stems from the very one-sided beatdown she received from him in &amp;quot;[[One Shall Rise, Part 3]]&amp;quot;.&lt;br /&gt;
* Starscream refers to the Decepticon soldiers as &amp;quot;Vehicons&amp;quot; confirming it as their real designation. [[Wheeljack (Prime)|Wheeljack]] previously used that term in to describe them in &amp;quot;[[Plus One (Prime)|Plus One]]&amp;quot;&lt;br /&gt;
* Megatron alludes to the beatings he bestowed on Starscream in &amp;quot;[[Darkness Rising, Part 4]]&amp;quot; and in-between the episodes &amp;quot;[[Out of His Head]]&amp;quot; and &amp;quot;[[Shadowzone (episode)|Shadowzone]]&amp;quot; when he prepares to punish Starscream &amp;quot;the only way he understands&amp;quot;.&lt;br /&gt;
* Starscream took a fragment of Dark Energon and used it to raise [[Skyquake (Prime)|Skyquake]] from the dead as his first &amp;quot;re-animated warrior&amp;quot; in [[Shadowzone (episode)|Shadowzone]], all of which Megatron revealed he knew about through surveillance provided by Soundwave in &amp;quot;[[Rock Bottom]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Protoforms are the first stage of Transformer life in many continuities.&lt;br /&gt;
* Megatron again refers to his upcoming Predacon army as &amp;quot;[[Beast Machines: Transformers (franchise)|beast machine]] super-soldiers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* Knock Out&#039;s proclamation of &amp;quot;It&#039;s alive&amp;quot; echoes the famous words spoken in &#039;&#039;[[Frankenstein]]&#039;&#039;. This is what, the third time in this series?&lt;br /&gt;
* In addition to the segmented jaw and barbed tongue, the Terrorcons&#039; [[teeth]] also transform into vampiric fangs.&lt;br /&gt;
* As Knock Out indicated, destroying the head is the traditional way to kill zombies in many horror movies. But only human ones. &lt;br /&gt;
* This episode heavily pays homage to the 1985 zombie film &#039;&#039;The Return of the Living Dead&#039;&#039; where two humans (Frank and Freddie) cause a gas to spread across a cemetery that revives dead corpses into zombies and then plays comedy with the two trying to control the situation while blaming each other for the zombie apocalypse, much like Starscream and Knock Out in this episode. The zombies in &#039;&#039;The Return of the Living Dead&#039;&#039; couldn&#039;t be killed by headshots, either.&lt;br /&gt;
* There is also some homage to the film &#039;&#039;Blade II&#039;&#039;, specifically in the physiological effects of the virus. The Reapers, genetically-engineered vampire mutants, possessed the same type of unfolding jaw and feeding tendril, as well as a greatly increased blood appetite due to a heightened metabolism.&lt;br /&gt;
* Starscream and Knock Out&#039;s conversation while hiding from the zombies is reminiscent of a scene in &#039;&#039;{{w|Dr. Strangelove}}&#039;&#039; wherein General Ripper and Group Captain Mandrake are hunkered down as a firefight rages around their base, and Ripper explains his fear that Communists are out for his &amp;quot;precious bodily fluids&amp;quot;.&lt;br /&gt;
* Knock Out places his fingers on the neck of the first Vehicon that fell victim to Cylas to check for life signs. This is often done to test a seriously injured person for a {{w|pulse}} in their {{w|carotid artery}}.&lt;br /&gt;
* The Terrorcons&#039; mouths open like the [[Predator (alien)|Predators]], and they also have a tube-shaped tongue with fanged jaws like the {{w|Alien (creature in Alien franchise)|Xenomorphs}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* Knock Out discusses the events of &amp;quot;[[Stronger, Faster]]&amp;quot; and &amp;quot;[[Flying Mind]]&amp;quot; with Starscream, even though Starscream wasn&#039;t part of the Decepticon ranks when either took place. While it is conceivable that Starscream learned of the events of both episodes through the ship&#039;s logs or another source, Knock Out speaks as if they were both witness to them.&lt;br /&gt;
* Airachnid lost one of her spider legs to the closing pod door when she was put in stasis, but all six are intact in this episode.&lt;br /&gt;
* Starscream&#039;s missile cleanly beheads a Vehicon, leaving no burn marks or exposed circuitry of any kind. For that matter, the headless Vehicon reveals that there is no &amp;quot;joint&amp;quot; on the model for the head to attach to, just a completely flat surface with a hole for the tongue. You normally don&#039;t see it because the neck just goes straight into the base of the collar, as if the collar form-fits around the neck.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* This is the first episode which doesn&#039;t feature the [[Autobot]]s in any capacity. Previously, &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the last Decepticon-centric episode, had flashbacks which contained Autobots even though none appeared in person. [[Peter Cullen]], however, gets to voice the zombified Vehicon trooper Megatron puts down.&lt;br /&gt;
* Starscream says that the ship is crawling with &amp;quot;highly-trained Vehicon troopers&amp;quot;. Kinda makes you wonder what a poorly-trained one is like, huh?&lt;br /&gt;
* On-the-move teleportation seems as if it&#039;s becoming Soundwave&#039;s signature move, having used it to dispatch [[Arcee (WFC)|Arcee]] in &amp;quot;[[Orion Pax, Part 1]]&amp;quot; and to claim the Predacon fossil in &amp;quot;[[Project Predacon]]&amp;quot;.&lt;br /&gt;
* [[Steve Blum]] is credited as &amp;quot;Insecticon #1&amp;quot; instead of [[Bombshock (Prime)|Bombshock]] this time.&lt;br /&gt;
* The last thing Silas/Cylas did to Starscream was knock him out and steal his T-Cog, so it&#039;s no surprise Starscream has no desire to help him at the beginning of the episode.&lt;br /&gt;
* Starscream alludes to having collected &amp;quot;dozens of Predacon bones&amp;quot;, and Shockwave has already grown a batch of protoforms. This implies a significant timeskip between this episode and the last, since Shockwave had only just just established an off-site laboratory in &amp;quot;[[Chain of Command (Prime)|Chain of Command]]&amp;quot; and &amp;quot;[[Plus One (Prime)|Plus One]]&amp;quot; takes place immediately after that episode. Furthermore, the amount of bones collected, assuming it&#039;s not hyperbole on Starscream&#039;s part, suggests a rather bad run of luck for the Autobots.&lt;br /&gt;
* While there have been several offscreen and implied deaths of humans in &#039;&#039;Transformers Prime&#039;&#039;, this is the first full &amp;quot;watch the light die from his eye&amp;quot; death, not only in &#039;&#039;Prime&#039;&#039;, but in western Transformers animation. Yeah, perfect for children...&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Durst&#039;&#039;&#039;&amp;quot;  (&amp;quot;Thirst&amp;quot;) &lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[October 9|9 October]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hungarian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Szomjúság&#039;&#039;&#039;&amp;quot;  (&amp;quot;Thirst&amp;quot;) &lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 11|11 September]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Sede&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirst&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[November 22|22 November]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Assetati&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirsty&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 6|6 September]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spanish (Spain)&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Sed&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirst&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[October 17|17 October]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2013 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season 3 Volume 2: Race for Salvation ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season 3 Volume 2: Race for Salvation ([[Primal Screen]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Saison 3 Volume 2: L&#039;ultime affrontement (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Staffel 3 Teil 2: Auf zur Rettung (Primal Screen) — English, German, Dutch and French audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Intégrale Saison 3 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — The Complete Season 3 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Die komplette Staffel 3 (Primal Screen) — English, German, Dutch and French audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — The Complete Season 3 (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
;Blu-ray&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2013 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2016 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Prime episodes]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364625</id>
		<title>User talk:Locoman</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364625"/>
		<updated>2019-08-12T23:19:00Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* The Human factor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
&lt;br /&gt;
Kind of a shame no one&#039;s bothered to welcome you before, you&#039;re making comprehensive additions. [[User:Alientraveller|Alientraveller]] ([[User talk:Alientraveller|talk]]) 19:14, 7 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disambigs==&lt;br /&gt;
Please remember to turn the &amp;quot;Not to be confused with&amp;quot; sections into sub-sections as well. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:45, 13 May 2015 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:55, 13 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ask Vector Prime==&lt;br /&gt;
I love what you&#039;re doing with my template! Keep up the good work. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 11:42, 14 August 2015 (EDT)&lt;br /&gt;
: Thanks! You had the right idea; it makes everything look cleaner and easier to follow. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 11:49, 14 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Renegade Rhetoric==&lt;br /&gt;
Please stop trimming the condensed Renegade Rhetoric content from characters who appear in other crossover fiction. Per community portal and Chris McFeely&#039;s proposal: &amp;quot;Those who only appear in Renegade Rhetoric get consolidated into a list with brief description of their Renegade Rhetoric adventures with links to the RR/src archive. And for the characters who do appear in crossover fiction, their Renegade Rhetoric adventures get that brief description with link to archive.&amp;quot; We&#039;ve had so many arguments about this in the past, do you REALLY want to reopen this wound by changing the rules that were debated and agreed on ad nauseum? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:18, 27 April 2016 (EDT)&lt;br /&gt;
: I brought it up over on the Allspark, and the general consensus was that Renegade Rhetoric minutiae like a character mentioning Canada didn&#039;t belong on the wiki,. Still, I&#039;m not going to be the one responsible for starting Gobot War II. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:22, 27 April 2016 (EDT)&lt;br /&gt;
::Why should a talk off-site have anything to do with wiki policy? We fought hard to find some kind of middle ground. If you want to change it, bring it up there and start Gobot War XXIX. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:23, 27 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Timelines Toxitron ==&lt;br /&gt;
&lt;br /&gt;
Toxitron&#039;s bio reads to me like he&#039;s an ordinary G1 Decepticon-turned-Autobot. Shouldn&#039;t he get his own page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:39, 29 April 2016 (EDT)&lt;br /&gt;
: I just put it on that page for the time being, feel free to shuffle stuff around as people deem nessecary. That said, I&#039;m not sure if Timelines Toxitron is distinct enough to get his own page (after all, we have stuff like Rattrap, the heroic Maximal, and Rattrap, the morally-questionable Autobot all one page). [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:47, 29 April 2016 (EDT)&lt;br /&gt;
:: He&#039;s actually Combiner Wars Toxitron.  &amp;lt;--- not helping --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 22:51, 29 April 2016 (EDT)&lt;br /&gt;
:::What I mean is that TFSS Toxitron looks to be a G1 continuity family guy, not a RiD2001 guy. Don&#039;t we still delineate by that? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:56, 29 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Club magazine images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload an image of [[Gaea]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:46, 31 May 2016 (EDT)&lt;br /&gt;
: Done! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:03, 31 May 2016 (EDT)&lt;br /&gt;
::Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:07, 31 May 2016 (EDT)&lt;br /&gt;
Could you also get [[Needlenose (SG)|Needlenose]], [[Spinister (SG)|Spinister]], [[Stonecruncher (SG)|Stonecruncher]], [[Excavator (SG)|Excavator]], [[Predaking (SG)|Predaking]], and [[Weirdwolf (SG)|Weirdwolf]]? And also the kickass scene in &amp;quot;[[Restoration]]&amp;quot; where Nexus Prime disarms (hee hee) Ultra Magnus? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 01:48, 11 June 2016 (EDT)&lt;br /&gt;
: Sure. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:09, 11 June 2016 (EDT)&lt;br /&gt;
::Thanks, Grum. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:26, 11 June 2016 (EDT)&lt;br /&gt;
One final image request: can you do [[Windblade (SG)|Windblade]], [[Hot Shot (SG)|Hot Shot]], [[Nautica (SG)|Nautica]], [[Metroplex (SG)|Metroplex]], and [[Skywarp (SG)|Skywarp]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:47, 12 June 2016 (EDT)&lt;br /&gt;
: I&#039;ll try to find those ones, but I can&#039;t guarantee anything. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:50, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rock Lords ==&lt;br /&gt;
&lt;br /&gt;
You missed at least 2, I think. Here&#039;s a page with all of them, I know they were all mentioned at some point: http://www.toyarchive.com/Rocklords.html [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 20:04, 2 June 2016 (EDT)&lt;br /&gt;
: Thanks for catching that. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 20:16, 2 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sharkticons in the CoP ==&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;The Covenant of Primus&#039;&#039; mention the term &amp;quot;Sharkticon&amp;quot;? I think it might predate &#039;&#039;Retribution&#039;&#039; for mentioning Sharkticons in the Aligned continuity. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:35, 17 June 2016 (EDT)&lt;br /&gt;
: Yep! They&#039;re name-dropped during the chapter describing the Age of Wrath. No idea how you can reconcile that with their later appearance in Retribution, where they&#039;re implied to be speciated Cybertronians, but that&#039;s Aligned for ya. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:15, 17 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another image ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload the scene from [[The Transgressors|exRiD #44]] where Tracks is surrounded by the Decepticons and then stick it on the issue&#039;s article? I think the visual depiction of &amp;quot;AM Thundercracker&amp;quot;, &amp;quot;G2 Ramjet&amp;quot;, and the Buzzclaw-colored guy would enhance the page. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:59, 8 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 00:00, 9 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holomatter pics ==&lt;br /&gt;
&lt;br /&gt;
Hey, since you&#039;re updating IDW pages with pictures, is there any chance you could update the holomatter page? [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 14:48, 15 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 14:50, 15 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Moving pages ==&lt;br /&gt;
&lt;br /&gt;
Pages need to be moved using the move option at the top of the screen, otherwise copying and pasting means the page history isn&#039;t maintained during the move. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 16:28, 13 September 2016 (EDT)&lt;br /&gt;
: I tried doing it that way but the system wouldn&#039;t let me do it. Sorry, I should probably wait for an admin next time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:29, 13 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would like to apologize for making the move from &amp;quot;Cybertron Elite Guard&amp;quot; to &amp;quot;Elite Guard&amp;quot; unannounced (by that I mean swapping the code from one page to the other). I felt like whatever conversation I make was being neglected. Anyway, the pages with the Elite Guard logo still have the redirection to &amp;quot;Cybertron Elite Guard&amp;quot;. Can anyone fix those please? On another note, the page currently titled &amp;quot;Jetfire (Movie)&amp;quot; is ready for deletion. All the necessary information from that page has been moved to the one titled &amp;quot;Jetfire (ROTF)&amp;quot;. I am asking for help with deleting &amp;quot;Jetfire (Movie)&amp;quot; so &amp;quot;Jetfire (ROTF)&amp;quot; can be renamed as such. Whatever you can do would be a real help, because sometimes I feel like renaming links can be extremely tiresome. --[[User:NexusShard17|NexusShard17]] ([[User talk:NexusShard17|talk]]) 12:45, 29 September 2018 (EDT)&lt;br /&gt;
: I&#039;m flattered, I&#039;m not a wiki admin, only they can delete pages. You can find them [[https://tfwiki.net/wiki/Special:ListUsers/sysop here]]; I would recommend asking either Abates, Chris, or Walky to do it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:40, 29 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Uprising work ==&lt;br /&gt;
Nice job filling so much stuff in *thumbs up*. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 00:53, 29 November 2016 (EST)&lt;br /&gt;
: Thanks! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 01:00, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== More images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to find a good up-close shot of [[Sovereign]] in IDW for his page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:50, 26 December 2016 (EST)&lt;br /&gt;
: I&#039;ll try when I get the time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 21:07, 26 December 2016 (EST)&lt;br /&gt;
::Can you upload a better version of [[:File:DeltaCity.jpg|this image]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:19, 24 January 2017 (EST)&lt;br /&gt;
::: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:54, 24 January 2017 (EST)&lt;br /&gt;
Would you happen to have uploadable images for [[Lionhead]], [[Stage-Dive]], and the remaining &#039;&#039;[[SD SG]]&#039;&#039; characters? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 06:05, 2 February 2017 (EST)&lt;br /&gt;
:Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:03, 4 February 2017 (EST)&lt;br /&gt;
How about the shot from [[Dissolution Part 1: Some Other Cybertron|&#039;&#039;Lost Light&#039;&#039; #1]] with the cameos where Tailgate lifts up Roller, plus the closing shot of Twelve-of-Twelve and the Functionaries, to decorate LL#1&#039;s page? Also, [[Clicker]] and [[Jack-Knife]] from LL#2 and the battle of Junkion in OP#2. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:19, 7 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can you get [[Garrison Kreiger]], [[Sgt. Savage]], and [[Grill (G.I. Joe)|Grill]] from [[The Secret of the Mummy&#039;s Tomb|&#039;&#039;Revolutionaries&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:22, 28 March 2017 (EDT)&lt;br /&gt;
: I&#039;ll do that when I get the issue. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:37, 28 March 2017 (EDT)&lt;br /&gt;
:: No rush. Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:41, 28 March 2017 (EDT)&lt;br /&gt;
Can you a large and cleaned version of [[Mainframe (G.I. Joe)|Mainframe]] from his profile in [[O Ship of State|&#039;&#039;Revolution&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 21:33, 11 April 2017 (EDT)&lt;br /&gt;
: Okay, done. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 08:04, 12 April 2017 (EDT)&lt;br /&gt;
:: Nice work. How about [[Roadblock (G.I. Joe)|Roadblock]] as well? His main image could certainly be upgraded. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 05:19, 13 April 2017 (EDT)&lt;br /&gt;
:::Many thanks, Grum! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 13:16, 13 April 2017 (EDT)&lt;br /&gt;
::: No problem! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:21, 13 April 2017 (EDT)&lt;br /&gt;
Can you enhance [[:File:Revolution4 ArceeSnakeEyesAcroyear.jpg|this]], [[:File:Rev1 Mayday.jpg|this]], maybe [[:File:The Auspicious Helix.jpg|this image]] as well? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 19:35, 29 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
How about [[Red Zone]], [[Hi-Tech]], [[Wreckage (G.I. Joe)|Wreckage]], [[Terrence Salmons]], [[Bryce Chan]], [[Pauline Bestley]], and any unmasked M.A.S.K. guys? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:32, 30 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can you enhance [[:File:New World Order Oval Office.jpg|this]] and [[:File:Nothing man Blackrock and Spike.jpg|this]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:37, 11 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you have the time, can you get up profile images of [[Gloria Baker|Aura]], [[Axiom (G1)|Axiom]], [[Pauline Bestley]], [[Biotron]], [[Bryce Chan]], [[Doc (Carla Greer)|Doc]], [[Countdown (G.I. Joe)|Countdown]], [[Brad Turner|Eclipse]], [[Julio Lopez|Gulliver]], [[Gung-Ho]], [[Agent Helix|Helix]], [[Vanessa Warfield|Ice Queen]], [[Larissa]], and [[Microtron]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:22, 12 August 2017 (EDT)&lt;br /&gt;
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== TLK ==&lt;br /&gt;
&lt;br /&gt;
Hey, I think that jet thing they used to fly from America to London was an Autobot, too, since Simmons talked about it. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 17:03, 22 June 2017 (EDT)&lt;br /&gt;
: Was it? I couldn&#039;t tell. (Same with the submarine - what was up with that?) [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 22 June 2017 (EDT)&lt;br /&gt;
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== Combiners ==&lt;br /&gt;
&lt;br /&gt;
Hey,  nice work of the Combiner article,  much more succinct than I could manage. One small thing I&#039;d like to contest, though, are the details about Prowl&#039;s effect on Optimus Maximus (and by extension the info on Bruticus and others): I had specifically added stuff like that, as I considered them insight into the combiner process/mind-melding/mindscape/whatev, something we &#039;&#039;hear&#039;&#039; about but don&#039;t see that often. Ultimately it&#039;s up to you, but just thought I&#039;d mention it. Thanks! [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 03:55, 16 February 2018 (EST)&lt;br /&gt;
: Yeah, I intend to keep most of the psychological stuff - it&#039;s the stuff about what every individual combiner did that I&#039;m trying to cut down on. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:04, 16 February 2018 (EST)&lt;br /&gt;
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== IDW first appearances ==&lt;br /&gt;
&lt;br /&gt;
Why are you deleting these? -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 21:48, 16 February 2018 (EST)&lt;br /&gt;
: I guess that they don&#039;t really seem... necessary? Like, I get the idea behind it, but at the same time it&#039;s not really something we do for anything else on the wiki.  [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:39, 16 February 2018 (EST)&lt;br /&gt;
::Because nothing else has as long and convoluted a history as the IDW books! -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 18:48, 18 February 2018 (EST)&lt;br /&gt;
::: I mean if you or other people want to add them back in, I don&#039;t really have a problem with it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:02, 18 February 2018 (EST)&lt;br /&gt;
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== Sorry ==&lt;br /&gt;
&lt;br /&gt;
I called you a caption bastard for changing the caption on the SS bumblebee image and I&#039;m sorry. Still, isn&#039;t it against wiki rules for changing captions that have nothing wrong with them? [[User:Notirishman|--westjames/notirishman]] ([[User talk:Notirishman|talk]]) 21:11, 4 May 2018 (EDT)&lt;br /&gt;
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== Ore-12 and Emissary ==&lt;br /&gt;
&lt;br /&gt;
Cheers. Noticed that you reverted my edit in the article for [[The Falling, Interlude: The First Who Was Named|OP #18]], saying that it&#039;s Ore-12 -- not Emissary -- that was the source of the Space Knights&#039; armor. Just to be clear, I never meant to imply that their armor was &#039;&#039;made&#039;&#039; out of Emissary himself; rather that he was the vessel which brought Ore-12 to Elonia (which I now concede is inaccurate).&lt;br /&gt;
&lt;br /&gt;
I just went back to Unicron #0 to double-check, and [http://i.imgur.com/XxGQ1FE.jpg Rom does in fact make it seem like Emissary was the source of the Regenesis ore]. Looks like Rom was wrong here - the planet was seeded by one of Shockwave&#039;s Regenesis missiles &#039;&#039;separately&#039;&#039; from Emissary&#039;s arrival. Should this be cleared up in the Notes so that other readers don&#039;t get similarly confused?&lt;br /&gt;
&lt;br /&gt;
My main question: should we still add a thingy in the Notes section that confirms that the Knights&#039; armor is, in fact, an Ore? Or is the information already there sufficient? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 17:52, 12 October 2018 (EDT)&lt;br /&gt;
: The [[Ore-12]] article itself does already go into detail about how everything is connected, but I&#039;m willing to believe that Rom&#039;s comment is just a simplification of events for new readers who haven&#039;t been keeping up with 13 years of comics. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:59, 12 October 2018 (EDT)&lt;br /&gt;
:: So... should we add anything, or leave as is? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 18:07, 12 October 2018 (EDT)&lt;br /&gt;
::: I added a relevant note on the Ore-12 article, that should cover it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:28, 12 October 2018 (EDT)&lt;br /&gt;
:::: Understood, looks good. [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 19:08, 12 October 2018 (EDT)&lt;br /&gt;
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==Badimage for watermarked images==&lt;br /&gt;
Hello there, uh, when you upload a watermarked screencap, please use the badimage template for watermarking. Thanks! [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 20:53, 18 October 2018 (EDT)&lt;br /&gt;
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== Changing ==&lt;br /&gt;
&lt;br /&gt;
If you want to take over, fine, but note that a lot of IDW pages are not in the IDW G1 category tree, which is why I was prioritising those over the ones that are (and I wasn&#039;t done yet). - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:12, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, one of the reasons I was taking so long is that I was checking for mislinks - e.g., [https://tfwiki.net/mediawiki/index.php?title=Luke_Cage&amp;amp;curid=12920&amp;amp;diff=1337687&amp;amp;oldid=1313855 here], you didn&#039;t change the Jazz link to go to the IDW Jazz page.&lt;br /&gt;
&lt;br /&gt;
(And if there&#039;s some sort of consensus on changing from IDW 2005 to 2005 IDW, you &#039;&#039;&#039;really&#039;&#039;&#039; should move the pages first, so that you&#039;re not creating a load of redlinks.) - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:15, 3 April 2019 (EDT)&lt;br /&gt;
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== The Human factor ==&lt;br /&gt;
&lt;br /&gt;
Is an episode with a mutilated human (and horrible science&#039;s product) appropriate for a cartoon aimed to children and teenagers? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
: No worse than any of the other episodes with people and Transformers getting killed in explosions, turning into zombies, etc. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:14, 12 August 2019 (EDT)&lt;br /&gt;
:: Why are you doing this? There are LOTS of ironical notes in other pages. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364624</id>
		<title>User talk:Locoman</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364624"/>
		<updated>2019-08-12T23:16:19Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* The Human factor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
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Kind of a shame no one&#039;s bothered to welcome you before, you&#039;re making comprehensive additions. [[User:Alientraveller|Alientraveller]] ([[User talk:Alientraveller|talk]]) 19:14, 7 August 2014 (EDT)&lt;br /&gt;
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==Disambigs==&lt;br /&gt;
Please remember to turn the &amp;quot;Not to be confused with&amp;quot; sections into sub-sections as well. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:45, 13 May 2015 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:55, 13 May 2015 (EDT)&lt;br /&gt;
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==Ask Vector Prime==&lt;br /&gt;
I love what you&#039;re doing with my template! Keep up the good work. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 11:42, 14 August 2015 (EDT)&lt;br /&gt;
: Thanks! You had the right idea; it makes everything look cleaner and easier to follow. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 11:49, 14 August 2015 (EDT)&lt;br /&gt;
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==Renegade Rhetoric==&lt;br /&gt;
Please stop trimming the condensed Renegade Rhetoric content from characters who appear in other crossover fiction. Per community portal and Chris McFeely&#039;s proposal: &amp;quot;Those who only appear in Renegade Rhetoric get consolidated into a list with brief description of their Renegade Rhetoric adventures with links to the RR/src archive. And for the characters who do appear in crossover fiction, their Renegade Rhetoric adventures get that brief description with link to archive.&amp;quot; We&#039;ve had so many arguments about this in the past, do you REALLY want to reopen this wound by changing the rules that were debated and agreed on ad nauseum? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:18, 27 April 2016 (EDT)&lt;br /&gt;
: I brought it up over on the Allspark, and the general consensus was that Renegade Rhetoric minutiae like a character mentioning Canada didn&#039;t belong on the wiki,. Still, I&#039;m not going to be the one responsible for starting Gobot War II. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:22, 27 April 2016 (EDT)&lt;br /&gt;
::Why should a talk off-site have anything to do with wiki policy? We fought hard to find some kind of middle ground. If you want to change it, bring it up there and start Gobot War XXIX. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:23, 27 April 2016 (EDT)&lt;br /&gt;
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== Timelines Toxitron ==&lt;br /&gt;
&lt;br /&gt;
Toxitron&#039;s bio reads to me like he&#039;s an ordinary G1 Decepticon-turned-Autobot. Shouldn&#039;t he get his own page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:39, 29 April 2016 (EDT)&lt;br /&gt;
: I just put it on that page for the time being, feel free to shuffle stuff around as people deem nessecary. That said, I&#039;m not sure if Timelines Toxitron is distinct enough to get his own page (after all, we have stuff like Rattrap, the heroic Maximal, and Rattrap, the morally-questionable Autobot all one page). [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:47, 29 April 2016 (EDT)&lt;br /&gt;
:: He&#039;s actually Combiner Wars Toxitron.  &amp;lt;--- not helping --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 22:51, 29 April 2016 (EDT)&lt;br /&gt;
:::What I mean is that TFSS Toxitron looks to be a G1 continuity family guy, not a RiD2001 guy. Don&#039;t we still delineate by that? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:56, 29 April 2016 (EDT)&lt;br /&gt;
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== Club magazine images ==&lt;br /&gt;
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Would you be able to upload an image of [[Gaea]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:46, 31 May 2016 (EDT)&lt;br /&gt;
: Done! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:03, 31 May 2016 (EDT)&lt;br /&gt;
::Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:07, 31 May 2016 (EDT)&lt;br /&gt;
Could you also get [[Needlenose (SG)|Needlenose]], [[Spinister (SG)|Spinister]], [[Stonecruncher (SG)|Stonecruncher]], [[Excavator (SG)|Excavator]], [[Predaking (SG)|Predaking]], and [[Weirdwolf (SG)|Weirdwolf]]? And also the kickass scene in &amp;quot;[[Restoration]]&amp;quot; where Nexus Prime disarms (hee hee) Ultra Magnus? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 01:48, 11 June 2016 (EDT)&lt;br /&gt;
: Sure. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:09, 11 June 2016 (EDT)&lt;br /&gt;
::Thanks, Grum. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:26, 11 June 2016 (EDT)&lt;br /&gt;
One final image request: can you do [[Windblade (SG)|Windblade]], [[Hot Shot (SG)|Hot Shot]], [[Nautica (SG)|Nautica]], [[Metroplex (SG)|Metroplex]], and [[Skywarp (SG)|Skywarp]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:47, 12 June 2016 (EDT)&lt;br /&gt;
: I&#039;ll try to find those ones, but I can&#039;t guarantee anything. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:50, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rock Lords ==&lt;br /&gt;
&lt;br /&gt;
You missed at least 2, I think. Here&#039;s a page with all of them, I know they were all mentioned at some point: http://www.toyarchive.com/Rocklords.html [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 20:04, 2 June 2016 (EDT)&lt;br /&gt;
: Thanks for catching that. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 20:16, 2 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sharkticons in the CoP ==&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;The Covenant of Primus&#039;&#039; mention the term &amp;quot;Sharkticon&amp;quot;? I think it might predate &#039;&#039;Retribution&#039;&#039; for mentioning Sharkticons in the Aligned continuity. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:35, 17 June 2016 (EDT)&lt;br /&gt;
: Yep! They&#039;re name-dropped during the chapter describing the Age of Wrath. No idea how you can reconcile that with their later appearance in Retribution, where they&#039;re implied to be speciated Cybertronians, but that&#039;s Aligned for ya. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:15, 17 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another image ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload the scene from [[The Transgressors|exRiD #44]] where Tracks is surrounded by the Decepticons and then stick it on the issue&#039;s article? I think the visual depiction of &amp;quot;AM Thundercracker&amp;quot;, &amp;quot;G2 Ramjet&amp;quot;, and the Buzzclaw-colored guy would enhance the page. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:59, 8 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 00:00, 9 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holomatter pics ==&lt;br /&gt;
&lt;br /&gt;
Hey, since you&#039;re updating IDW pages with pictures, is there any chance you could update the holomatter page? [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 14:48, 15 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 14:50, 15 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Moving pages ==&lt;br /&gt;
&lt;br /&gt;
Pages need to be moved using the move option at the top of the screen, otherwise copying and pasting means the page history isn&#039;t maintained during the move. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 16:28, 13 September 2016 (EDT)&lt;br /&gt;
: I tried doing it that way but the system wouldn&#039;t let me do it. Sorry, I should probably wait for an admin next time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:29, 13 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would like to apologize for making the move from &amp;quot;Cybertron Elite Guard&amp;quot; to &amp;quot;Elite Guard&amp;quot; unannounced (by that I mean swapping the code from one page to the other). I felt like whatever conversation I make was being neglected. Anyway, the pages with the Elite Guard logo still have the redirection to &amp;quot;Cybertron Elite Guard&amp;quot;. Can anyone fix those please? On another note, the page currently titled &amp;quot;Jetfire (Movie)&amp;quot; is ready for deletion. All the necessary information from that page has been moved to the one titled &amp;quot;Jetfire (ROTF)&amp;quot;. I am asking for help with deleting &amp;quot;Jetfire (Movie)&amp;quot; so &amp;quot;Jetfire (ROTF)&amp;quot; can be renamed as such. Whatever you can do would be a real help, because sometimes I feel like renaming links can be extremely tiresome. --[[User:NexusShard17|NexusShard17]] ([[User talk:NexusShard17|talk]]) 12:45, 29 September 2018 (EDT)&lt;br /&gt;
: I&#039;m flattered, I&#039;m not a wiki admin, only they can delete pages. You can find them [[https://tfwiki.net/wiki/Special:ListUsers/sysop here]]; I would recommend asking either Abates, Chris, or Walky to do it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:40, 29 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Uprising work ==&lt;br /&gt;
Nice job filling so much stuff in *thumbs up*. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 00:53, 29 November 2016 (EST)&lt;br /&gt;
: Thanks! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 01:00, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== More images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to find a good up-close shot of [[Sovereign]] in IDW for his page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:50, 26 December 2016 (EST)&lt;br /&gt;
: I&#039;ll try when I get the time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 21:07, 26 December 2016 (EST)&lt;br /&gt;
::Can you upload a better version of [[:File:DeltaCity.jpg|this image]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:19, 24 January 2017 (EST)&lt;br /&gt;
::: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:54, 24 January 2017 (EST)&lt;br /&gt;
Would you happen to have uploadable images for [[Lionhead]], [[Stage-Dive]], and the remaining &#039;&#039;[[SD SG]]&#039;&#039; characters? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 06:05, 2 February 2017 (EST)&lt;br /&gt;
:Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:03, 4 February 2017 (EST)&lt;br /&gt;
How about the shot from [[Dissolution Part 1: Some Other Cybertron|&#039;&#039;Lost Light&#039;&#039; #1]] with the cameos where Tailgate lifts up Roller, plus the closing shot of Twelve-of-Twelve and the Functionaries, to decorate LL#1&#039;s page? Also, [[Clicker]] and [[Jack-Knife]] from LL#2 and the battle of Junkion in OP#2. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:19, 7 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can you get [[Garrison Kreiger]], [[Sgt. Savage]], and [[Grill (G.I. Joe)|Grill]] from [[The Secret of the Mummy&#039;s Tomb|&#039;&#039;Revolutionaries&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:22, 28 March 2017 (EDT)&lt;br /&gt;
: I&#039;ll do that when I get the issue. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:37, 28 March 2017 (EDT)&lt;br /&gt;
:: No rush. Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:41, 28 March 2017 (EDT)&lt;br /&gt;
Can you a large and cleaned version of [[Mainframe (G.I. Joe)|Mainframe]] from his profile in [[O Ship of State|&#039;&#039;Revolution&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 21:33, 11 April 2017 (EDT)&lt;br /&gt;
: Okay, done. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 08:04, 12 April 2017 (EDT)&lt;br /&gt;
:: Nice work. How about [[Roadblock (G.I. Joe)|Roadblock]] as well? His main image could certainly be upgraded. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 05:19, 13 April 2017 (EDT)&lt;br /&gt;
:::Many thanks, Grum! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 13:16, 13 April 2017 (EDT)&lt;br /&gt;
::: No problem! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:21, 13 April 2017 (EDT)&lt;br /&gt;
Can you enhance [[:File:Revolution4 ArceeSnakeEyesAcroyear.jpg|this]], [[:File:Rev1 Mayday.jpg|this]], maybe [[:File:The Auspicious Helix.jpg|this image]] as well? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 19:35, 29 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
How about [[Red Zone]], [[Hi-Tech]], [[Wreckage (G.I. Joe)|Wreckage]], [[Terrence Salmons]], [[Bryce Chan]], [[Pauline Bestley]], and any unmasked M.A.S.K. guys? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:32, 30 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can you enhance [[:File:New World Order Oval Office.jpg|this]] and [[:File:Nothing man Blackrock and Spike.jpg|this]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:37, 11 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you have the time, can you get up profile images of [[Gloria Baker|Aura]], [[Axiom (G1)|Axiom]], [[Pauline Bestley]], [[Biotron]], [[Bryce Chan]], [[Doc (Carla Greer)|Doc]], [[Countdown (G.I. Joe)|Countdown]], [[Brad Turner|Eclipse]], [[Julio Lopez|Gulliver]], [[Gung-Ho]], [[Agent Helix|Helix]], [[Vanessa Warfield|Ice Queen]], [[Larissa]], and [[Microtron]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:22, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TLK ==&lt;br /&gt;
&lt;br /&gt;
Hey, I think that jet thing they used to fly from America to London was an Autobot, too, since Simmons talked about it. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 17:03, 22 June 2017 (EDT)&lt;br /&gt;
: Was it? I couldn&#039;t tell. (Same with the submarine - what was up with that?) [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 22 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combiners ==&lt;br /&gt;
&lt;br /&gt;
Hey,  nice work of the Combiner article,  much more succinct than I could manage. One small thing I&#039;d like to contest, though, are the details about Prowl&#039;s effect on Optimus Maximus (and by extension the info on Bruticus and others): I had specifically added stuff like that, as I considered them insight into the combiner process/mind-melding/mindscape/whatev, something we &#039;&#039;hear&#039;&#039; about but don&#039;t see that often. Ultimately it&#039;s up to you, but just thought I&#039;d mention it. Thanks! [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 03:55, 16 February 2018 (EST)&lt;br /&gt;
: Yeah, I intend to keep most of the psychological stuff - it&#039;s the stuff about what every individual combiner did that I&#039;m trying to cut down on. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:04, 16 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== IDW first appearances ==&lt;br /&gt;
&lt;br /&gt;
Why are you deleting these? -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 21:48, 16 February 2018 (EST)&lt;br /&gt;
: I guess that they don&#039;t really seem... necessary? Like, I get the idea behind it, but at the same time it&#039;s not really something we do for anything else on the wiki.  [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:39, 16 February 2018 (EST)&lt;br /&gt;
::Because nothing else has as long and convoluted a history as the IDW books! -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 18:48, 18 February 2018 (EST)&lt;br /&gt;
::: I mean if you or other people want to add them back in, I don&#039;t really have a problem with it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:02, 18 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
I called you a caption bastard for changing the caption on the SS bumblebee image and I&#039;m sorry. Still, isn&#039;t it against wiki rules for changing captions that have nothing wrong with them? [[User:Notirishman|--westjames/notirishman]] ([[User talk:Notirishman|talk]]) 21:11, 4 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ore-12 and Emissary ==&lt;br /&gt;
&lt;br /&gt;
Cheers. Noticed that you reverted my edit in the article for [[The Falling, Interlude: The First Who Was Named|OP #18]], saying that it&#039;s Ore-12 -- not Emissary -- that was the source of the Space Knights&#039; armor. Just to be clear, I never meant to imply that their armor was &#039;&#039;made&#039;&#039; out of Emissary himself; rather that he was the vessel which brought Ore-12 to Elonia (which I now concede is inaccurate).&lt;br /&gt;
&lt;br /&gt;
I just went back to Unicron #0 to double-check, and [http://i.imgur.com/XxGQ1FE.jpg Rom does in fact make it seem like Emissary was the source of the Regenesis ore]. Looks like Rom was wrong here - the planet was seeded by one of Shockwave&#039;s Regenesis missiles &#039;&#039;separately&#039;&#039; from Emissary&#039;s arrival. Should this be cleared up in the Notes so that other readers don&#039;t get similarly confused?&lt;br /&gt;
&lt;br /&gt;
My main question: should we still add a thingy in the Notes section that confirms that the Knights&#039; armor is, in fact, an Ore? Or is the information already there sufficient? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 17:52, 12 October 2018 (EDT)&lt;br /&gt;
: The [[Ore-12]] article itself does already go into detail about how everything is connected, but I&#039;m willing to believe that Rom&#039;s comment is just a simplification of events for new readers who haven&#039;t been keeping up with 13 years of comics. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:59, 12 October 2018 (EDT)&lt;br /&gt;
:: So... should we add anything, or leave as is? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 18:07, 12 October 2018 (EDT)&lt;br /&gt;
::: I added a relevant note on the Ore-12 article, that should cover it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:28, 12 October 2018 (EDT)&lt;br /&gt;
:::: Understood, looks good. [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 19:08, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Badimage for watermarked images==&lt;br /&gt;
Hello there, uh, when you upload a watermarked screencap, please use the badimage template for watermarking. Thanks! [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 20:53, 18 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Changing ==&lt;br /&gt;
&lt;br /&gt;
If you want to take over, fine, but note that a lot of IDW pages are not in the IDW G1 category tree, which is why I was prioritising those over the ones that are (and I wasn&#039;t done yet). - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:12, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, one of the reasons I was taking so long is that I was checking for mislinks - e.g., [https://tfwiki.net/mediawiki/index.php?title=Luke_Cage&amp;amp;curid=12920&amp;amp;diff=1337687&amp;amp;oldid=1313855 here], you didn&#039;t change the Jazz link to go to the IDW Jazz page.&lt;br /&gt;
&lt;br /&gt;
(And if there&#039;s some sort of consensus on changing from IDW 2005 to 2005 IDW, you &#039;&#039;&#039;really&#039;&#039;&#039; should move the pages first, so that you&#039;re not creating a load of redlinks.) - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:15, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Human factor ==&lt;br /&gt;
&lt;br /&gt;
Is an episode with a mutilated human (and horrible science&#039;s product) appropriate for a cartoon aimed to children and teenagers? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;br /&gt;
: No worse than any of the other episodes with people and Transformers getting killed in explosions, turning into zombies, etc. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:14, 12 August 2019 (EDT)&lt;br /&gt;
:: Precisely what happened in Thirst.&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Thirst&amp;diff=1364622</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Thirst&amp;diff=1364622"/>
		<updated>2019-08-12T23:14:45Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode|&lt;br /&gt;
|otherseries=&#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; ep 60&lt;br /&gt;
|prev=Plus One (Prime)&lt;br /&gt;
|next=Evolution&lt;br /&gt;
|image=ThristEpisodeConZombie.jpg&lt;br /&gt;
|caption=There were demons in the base. He didn&#039;t see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway.&lt;br /&gt;
|title=&amp;quot;Thirst&amp;quot;&lt;br /&gt;
|airdate=[[June 7]], [[2013]]&lt;br /&gt;
|written by=[[Marsha Griffin]]&lt;br /&gt;
|directed by=[[Scooter Tidwell]]&lt;br /&gt;
|animation studio=[[Polygon Pictures]]&lt;br /&gt;
|production company=[[Hasbro Studios]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knock Out and Starscream&#039;s experiment with synthetic energon threatens to take over the Decepticon ship and unleash an old enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:Thirst1.jpg|left|thumb|300px|When he was young he watched the spaceships and he said to dad &amp;quot;I want to be on the ships daddy.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dad said &amp;quot;No! You will BE KILL BY DEMONS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
In [[Knock Out (Prime)|Knock Out]]&#039;s lab, [[Starscream (WFC)|Starscream]] bemoans his current situation, having to compete with [[Shockwave (WFC)|Shockwave]] for [[Megatron (WFC)|Megatron]]&#039;s favor. His whining is interrupted by moans from [[Silas|Cylas]], who is strapped to a table and begging to be freed. Knock Out injects him with a derivative of the [[Synthetic Energon|synthetic energon]] he recovered from the [[Autobot]]s. The compound drives Cylas into a rage, which Knock Out notes is one of its erratic side effects. Starscream sees in Cylas&#039; fury the makings of a super-soldier for Megatron.&lt;br /&gt;
&lt;br /&gt;
Starscream attempts to inform Megatron of this discovery, but the [[Decepticon]] leader is only interested in discussing the status of the [[Predacon (Prime)|Predacon]] [[protoform]]s with Shockwave, who is reporting in from his off-site lab. Brushed off by his leader as unimportant, Starscream sulks on his way back to Knock Out&#039;s lab.&lt;br /&gt;
&lt;br /&gt;
Cylas becomes more enraged with each new injection of Synth En. Knock Out discovers that the more the compound is administered, the faster Cylas burns through his own natural [[energon]] reserves. Starscream cannot see the use of having [[Predaking (Prime)|another]] unruly beast that can&#039;t be controlled, but then has an idea: [[Dark Energon]]. Knock Out objects, noting that the &amp;quot;Blood of [[Unicron]]&amp;quot; once [[Flying Mind|turned their own ship against them]], and that he would need approval from Shockwave in any case. Starscream assures the doctor that a controlled, minimal injection will merely place Cylas under Megatron&#039;s command, via their leader&#039;s symbiotic link with the substance, then asserts that &amp;quot;super-soldiers&amp;quot; are a military concern and thus fall under &#039;&#039;his&#039;&#039; jurisdiction.&lt;br /&gt;
&lt;br /&gt;
Under orders and under protest, Knock Out injects Cylas with the Dark Energon-enhanced formula. Cylas temporarily powers down before rebooting in a rage and breaking free from his bonds. But after only a few steps, he crumbles to his knees, desperately low on energon. Then with a fierce roar, his lower jaw splits into monstrous mandibles and a long, bladed tongue emerges, which he attempts to use on Starscream to drain him of energon. Unable to subdue him, Starscream and Knock Out flee down the halls of the ship.&lt;br /&gt;
&lt;br /&gt;
Once a safe distance away, Knock Out suggests sounding the alarm. Starscream disagrees, not wanting Megatron to learn of their actions. He claims that once Cylas attempts to feed upon the ship&#039;s highly-trained [[Vehicon (Prime)|Vehicon]] troopers, they will take care of the threat.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, one of the Vehicons stumbles upon Cylas, who grabs the highly-trained trooper and begins draining his energon.&lt;br /&gt;
&lt;br /&gt;
Starscream and Knock Out plan the disposal of Cylas&#039; corpse when they find the Vehicon&#039;s corpse instead. While the two argue about who&#039;s to blame for their predicament, the dead Vehicon is reanimated by the Dark Energon in its system as a [[Terrorcon (Prime)|Terrorcon]] and reveals the same segmented jaw and bladed tongue that Cylas had. Starscream&#039;s blaster fire only staggers it, and Knock Out suggests destroying the Terrorcon&#039;s head, inspired by Human horror movies. Though Starscream&#039;s missile is successful in decapitating the creature, it doesn&#039;t stop it in the least, as the body lumbers forward with the tongue sticking out of the hole where the head used to be. A concentrated volley of blasts to the Vehicon&#039;s chest destroys the monster&#039;s revitalized spark, severing its link to the Dark Energon.&lt;br /&gt;
&lt;br /&gt;
Knock Out posits that Cylas could infect the entire crew in the same manner, a theory that&#039;s borne out when they find themselves pursued by multiple energy-draining Terrorcons. Starscream and Knock Out lock themselves in a comm room to get a breather and assess the situation. Accepting that this may be the end, the two Decepticons exchange some awkward final pleasantries and step back into the hall…&lt;br /&gt;
&lt;br /&gt;
[[File:Thirst-restinpeace.jpg|thumb|left|300px|&amp;quot;No! I must kill the demons&amp;quot; he shouted&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The radio said &amp;quot;No, John. You are the demons&amp;quot;]]&lt;br /&gt;
…Right into Megatron, who demands to know why the Dark Energon in his spark has been acting strangely as of late. Starscream provides a slanted explanation, but Megatron doesn&#039;t believe it until he&#039;s forced to destroy an attacking Terrorcon.&lt;br /&gt;
&lt;br /&gt;
After a more extensive debrief of the situation, Megatron puts the ship on high alert and orders Starscream and Knock Out to seek and destroy Cylas. Around the ship, Vehicons and [[Insecticon (WFC)|Insecticons]] battle the infected Terrorcons.&lt;br /&gt;
&lt;br /&gt;
Cylas wanders into the ship&#039;s vault. Sensing energon within a [[stasis pod]], he breaks it open, freeing and reviving [[Airachnid (Prime)|Airachnid]]. Cylas attempts to drain her energon, though she &#039;&#039;barely&#039;&#039; ducks out of the way of his tongue, and a short battle ensues, but Airachnid is able to immobilize him with webbing long enough to deliver a fatal wound; ripping &amp;quot;[[Breakdown (WFC)|Breakdown]]&amp;quot; open in order to destroy his spark and make &#039;&#039;sure&#039;&#039; he&#039;s dead this time, Airachnid instead finds the mutilated real body of Cylas, who survives just long enough to thank her for freeing him from his tortured existence before dying. She immediately re-establishes her telepathic control over the Insecticons and commands them to return to her. Their sudden departure is noticed by [[Soundwave (WFC)|Soundwave]]. &lt;br /&gt;
&lt;br /&gt;
Starscream and Knock Out discover Cylas&#039; corpse. Starscream is elated until Knock Out points out Airachnid&#039;s destroyed prison, followed by Megatron demanding a status update.&lt;br /&gt;
&lt;br /&gt;
[[File:Thirst-Airachnidzombie.jpg|thumb|right|300px|And then John was a zombie.]]&lt;br /&gt;
Airachnid leads the Insecticons through the halls of the ship, ordering them to wipe out every Decepticon aboard. At the end of the hall, Soundwave calmly steps forward to face them. The bug-bots attack, and Soundwave opens a [[space bridge]] directly in front of him at the last second. Before they can react, Airachnid and the Insecticons are teleported away. As the bridge closes behind her, Airachnid realizes that they have been sent to a moon orbiting the abandoned [[Cybertron (planet)|Cybertron]] and screams in rage.&lt;br /&gt;
&lt;br /&gt;
Aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron contacts Shockwave again to inform him they&#039;re implementing his containment protocol to prevent further outbreak. He also tells Shockwave to speed up the Predacon cloning project, as they have now lost more than half their military forces. Knock Out is sternly reminded that he is the ship&#039;s &#039;&#039;medic&#039;&#039; under Shockwave&#039;s command, and is forced to turn over all of his experimental projects to the scientist. Megatron then turns to Starscream, intent on teaching him a lesson the only way that seems to get through to him...&lt;br /&gt;
&lt;br /&gt;
Back on the moon, an &#039;&#039;&#039;infected&#039;&#039;&#039; Airachnid drains the energon from one of her minions as the rest of the Insecticons line up obediently to await their turn.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] (1)&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] (2)&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (4)&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon]]s (5)&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] (6)&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] (7)&lt;br /&gt;
|c3=&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Silas|Cylas]] (3)&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] (8)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: &#039;&#039;[Talking to Shockwave over comm]&#039;&#039; Tell me of the Predacon protoforms. What is the status of their incubation? Mm-hm. Uh-huh.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Master, if I do say so myself, I have made the most intriguing discovery. It appears that--&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Not now! &#039;&#039;[Back to Shockwave]&#039;&#039; Please continue, Shockwave. No, no one important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Megatron will undoubtedly hold us responsible.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: But...WE ARE!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Well, you are, mostly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aim for the head!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;What? How do you know?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;ve seen human horror films.&amp;quot; &#039;&#039;[Starscream looks at him curiously]&#039;&#039; &amp;quot;At drive-in theaters!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; schools &#039;&#039;&#039;Starscream&#039;&#039;&#039; on how to survive a zombie apocalypse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I find it rather ironic that after battling Autobots all these years, getting smacked down, shot at, blown up, &#039;&#039;this&#039;&#039; is how our lights go out?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Drained of our precious fluids. If this is indeed the end, if we are to become Terrorcon-chow, it has been an honor serving Lord Megatron with you.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re no Breakdown. Though I must confess, I have always admired your lustrous finish.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;[Awkward pause]&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;*mm-hmm*&#039;&#039; Well, then.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Should be going.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; and &#039;&#039;&#039;Starscream&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Would either of you like to tell me what exactly is going on? &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Yes, absolutely nothing, my liege. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: All is quiet, too quiet. One could even say dull!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Funny, because the Dark Energon within my spark has been pulsing.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: &#039;&#039;(To Knock Out)&#039;&#039; Allow me to handle this. &#039;&#039;(To Megatron)&#039;&#039; IT&#039;S KNOCK OUT&#039;S FAULT!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: Precisely my-WHAT?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silas? Whatever have they done to you? But more importantly, thank you for freeing me.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No. Thank…&#039;&#039;you&#039;&#039;…&amp;quot; &#039;&#039;[Dies]&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Whatever.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039; is unmoved by &#039;&#039;&#039;Cylas&#039;&#039;&#039;&#039; final words&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soundwave! I vow that on this day, the world will hear the sound of your screams.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Airachnid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* &#039;&#039;Yowza&#039;&#039;, this would be a tough episode to start watching the series.&lt;br /&gt;
* Airachnid was frozen in stasis in &amp;quot;[[Armada (episode)|Armada]]&amp;quot; and was retrieved from the Autobot base by the Decepticons in &amp;quot;[[Darkmount, NV]]&amp;quot;.&lt;br /&gt;
* The [[polarity gauntlet]] can be seen in the vault, in the first of the five containment fields. It was left on Cybertron by [[Bumblebee (WFC)|Bumblebee]] in &amp;quot;[[Darkest Hour (episode)|Darkest Hour]]&amp;quot;, and can be assumed to have been recovered by Knock Out&#039;s salvage team offscreen in &amp;quot;Darkmount, NV&amp;quot;. This leaves only the [[Immobilizer]] unaccounted for. There is also the [[Resonance Blaster]], but everyone seems to have forgotten about that by now.&lt;br /&gt;
* [[Silas]], the formerly 100% human commander of [[MECH]], was surgically combined with Breakdown&#039;s corpse in &amp;quot;[[The Human Factor]]&amp;quot;. He changed his name to Cylas (Cybernetic Life Augmented by Symbiosis) and became a reluctant guest of the Decepticons in the same episode.&lt;br /&gt;
* Cylas (then Silas) entered into a partnership of convenience with Starscream in &amp;quot;[[Operation Bumblebee, Part 1]]&amp;quot; and conveniently stole his [[transformation cog|T-cog]] in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;.&lt;br /&gt;
* Cylas (then Silas) once had Breakdown pinned to his operating table in &amp;quot;[[Operation: Breakdown]]&amp;quot;.&lt;br /&gt;
* Knock Out recovered some of [[Ratchet (WFC)|Ratchet]]&#039;s synthetic energon in &amp;quot;[[Stronger, Faster]]&amp;quot;.&lt;br /&gt;
* Shockwave has been working from an off-site laboratory since &amp;quot;[[Chain of Command (Prime)|Chain of Command]]&amp;quot;.&lt;br /&gt;
* Megatron previously used Dark Energon to reanimate and control the dead in &amp;quot;[[Darkness Rising, Part 3]]&amp;quot;.&lt;br /&gt;
* Dark Energon awakened a dangerous, self-serving intelligence within the Decepticon warship in &amp;quot;[[Flying Mind]]&amp;quot;.&lt;br /&gt;
* Cylas&#039; eyes turn green, then purple, when he is injected with synthetic energon and Dark Energon, respectively. This is consistent with previous applications of the substances. (&amp;quot;[[Stronger, Faster]]&amp;quot;, &amp;quot;[[Darkness Rising, Part 3]]&amp;quot;)&lt;br /&gt;
* Airachnid killed Breakdown and discovered her telepathic control of the Insecticons in &amp;quot;[[Crossfire]]&amp;quot;.&lt;br /&gt;
* Airachnid knows Cylas (then Silas) from their brief partnership in &amp;quot;[[Crisscross]]&amp;quot;.&lt;br /&gt;
* Airachnid&#039;s desire to have Soundwave scream likely stems from the very one-sided beatdown she received from him in &amp;quot;[[One Shall Rise, Part 3]]&amp;quot;.&lt;br /&gt;
* Starscream refers to the Decepticon soldiers as &amp;quot;Vehicons&amp;quot; confirming it as their real designation. [[Wheeljack (Prime)|Wheeljack]] previously used that term in to describe them in &amp;quot;[[Plus One (Prime)|Plus One]]&amp;quot;&lt;br /&gt;
* Megatron alludes to the beatings he bestowed on Starscream in &amp;quot;[[Darkness Rising, Part 4]]&amp;quot; and in-between the episodes &amp;quot;[[Out of His Head]]&amp;quot; and &amp;quot;[[Shadowzone (episode)|Shadowzone]]&amp;quot; when he prepares to punish Starscream &amp;quot;the only way he understands&amp;quot;.&lt;br /&gt;
* Starscream took a fragment of Dark Energon and used it to raise [[Skyquake (Prime)|Skyquake]] from the dead as his first &amp;quot;re-animated warrior&amp;quot; in [[Shadowzone (episode)|Shadowzone]], all of which Megatron revealed he knew about through surveillance provided by Soundwave in &amp;quot;[[Rock Bottom]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Protoforms are the first stage of Transformer life in many continuities.&lt;br /&gt;
* Megatron again refers to his upcoming Predacon army as &amp;quot;[[Beast Machines: Transformers (franchise)|beast machine]] super-soldiers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* Knock Out&#039;s proclamation of &amp;quot;It&#039;s alive&amp;quot; echoes the famous words spoken in &#039;&#039;[[Frankenstein]]&#039;&#039;. This is what, the third time in this series?&lt;br /&gt;
* In addition to the segmented jaw and barbed tongue, the Terrorcons&#039; [[teeth]] also transform into vampiric fangs.&lt;br /&gt;
* As Knock Out indicated, destroying the head is the traditional way to kill zombies in many horror movies. But only human ones. &lt;br /&gt;
* This episode heavily pays homage to the 1985 zombie film &#039;&#039;The Return of the Living Dead&#039;&#039; where two humans (Frank and Freddie) cause a gas to spread across a cemetery that revives dead corpses into zombies and then plays comedy with the two trying to control the situation while blaming each other for the zombie apocalypse, much like Starscream and Knock Out in this episode. The zombies in &#039;&#039;The Return of the Living Dead&#039;&#039; couldn&#039;t be killed by headshots, either.&lt;br /&gt;
* There is also some homage to the film &#039;&#039;Blade II&#039;&#039;, specifically in the physiological effects of the virus. The Reapers, genetically-engineered vampire mutants, possessed the same type of unfolding jaw and feeding tendril, as well as a greatly increased blood appetite due to a heightened metabolism.&lt;br /&gt;
* Starscream and Knock Out&#039;s conversation while hiding from the zombies is reminiscent of a scene in &#039;&#039;{{w|Dr. Strangelove}}&#039;&#039; wherein General Ripper and Group Captain Mandrake are hunkered down as a firefight rages around their base, and Ripper explains his fear that Communists are out for his &amp;quot;precious bodily fluids&amp;quot;.&lt;br /&gt;
* Knock Out places his fingers on the neck of the first Vehicon that fell victim to Cylas to check for life signs. This is often done to test a seriously injured person for a {{w|pulse}} in their {{w|carotid artery}}.&lt;br /&gt;
* The Terrorcons&#039; mouths open like the [[Predator (alien)|Predators]], and they also have a tube-shaped tongue with fanged jaws like the {{w|Alien (creature in Alien franchise)|Xenomorphs}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* Knock Out discusses the events of &amp;quot;[[Stronger, Faster]]&amp;quot; and &amp;quot;[[Flying Mind]]&amp;quot; with Starscream, even though Starscream wasn&#039;t part of the Decepticon ranks when either took place. While it is conceivable that Starscream learned of the events of both episodes through the ship&#039;s logs or another source, Knock Out speaks as if they were both witness to them.&lt;br /&gt;
* Airachnid lost one of her spider legs to the closing pod door when she was put in stasis, but all six are intact in this episode.&lt;br /&gt;
* Starscream&#039;s missile cleanly beheads a Vehicon, leaving no burn marks or exposed circuitry of any kind. For that matter, the headless Vehicon reveals that there is no &amp;quot;joint&amp;quot; on the model for the head to attach to, just a completely flat surface with a hole for the tongue. You normally don&#039;t see it because the neck just goes straight into the base of the collar, as if the collar form-fits around the neck.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* This is the first episode which doesn&#039;t feature the [[Autobot]]s in any capacity. Previously, &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the last Decepticon-centric episode, had flashbacks which contained Autobots even though none appeared in person. [[Peter Cullen]], however, gets to voice the zombified Vehicon trooper Megatron puts down.&lt;br /&gt;
* Starscream says that the ship is crawling with &amp;quot;highly-trained Vehicon troopers&amp;quot;. Kinda makes you wonder what a poorly-trained one is like, huh?&lt;br /&gt;
* On-the-move teleportation seems as if it&#039;s becoming Soundwave&#039;s signature move, having used it to dispatch [[Arcee (WFC)|Arcee]] in &amp;quot;[[Orion Pax, Part 1]]&amp;quot; and to claim the Predacon fossil in &amp;quot;[[Project Predacon]]&amp;quot;.&lt;br /&gt;
* [[Steve Blum]] is credited as &amp;quot;Insecticon #1&amp;quot; instead of [[Bombshock (Prime)|Bombshock]] this time.&lt;br /&gt;
* The last thing Silas/Cylas did to Starscream was knock him out and steal his T-Cog, so it&#039;s no surprise Starscream has no desire to help him at the beginning of the episode.&lt;br /&gt;
* Starscream alludes to having collected &amp;quot;dozens of Predacon bones&amp;quot;, and Shockwave has already grown a batch of protoforms. This implies a significant timeskip between this episode and the last, since Shockwave had only just just established an off-site laboratory in &amp;quot;[[Chain of Command (Prime)|Chain of Command]]&amp;quot; and &amp;quot;[[Plus One (Prime)|Plus One]]&amp;quot; takes place immediately after that episode. Furthermore, the amount of bones collected, assuming it&#039;s not hyperbole on Starscream&#039;s part, suggests a rather bad run of luck for the Autobots.&lt;br /&gt;
* While there have been several offscreen and implied deaths of humans in &#039;&#039;Transformers Prime&#039;&#039;, this is the first full &amp;quot;watch the light die from his eye&amp;quot; death, not only in &#039;&#039;Prime&#039;&#039;, but in western Transformers animation.&lt;br /&gt;
* Yeah, this episode is perfect for children....&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Durst&#039;&#039;&#039;&amp;quot;  (&amp;quot;Thirst&amp;quot;) &lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[October 9|9 October]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hungarian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Szomjúság&#039;&#039;&#039;&amp;quot;  (&amp;quot;Thirst&amp;quot;) &lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 11|11 September]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Sede&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirst&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[November 22|22 November]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Assetati&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirsty&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 6|6 September]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spanish (Spain)&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Sed&#039;&#039;&#039;&amp;quot; (&amp;quot;Thirst&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[October 17|17 October]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2013 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season 3 Volume 2: Race for Salvation ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season 3 Volume 2: Race for Salvation ([[Primal Screen]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Saison 3 Volume 2: L&#039;ultime affrontement (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Staffel 3 Teil 2: Auf zur Rettung (Primal Screen) — English, German, Dutch and French audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Intégrale Saison 3 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — The Complete Season 3 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Die komplette Staffel 3 (Primal Screen) — English, German, Dutch and French audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — The Complete Season 3 (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
;Blu-ray&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2013 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2016 — &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039; — Season Three Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Prime episodes]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364620</id>
		<title>User talk:Locoman</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Locoman&amp;diff=1364620"/>
		<updated>2019-08-12T23:10:08Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* The Human factor */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
&lt;br /&gt;
Kind of a shame no one&#039;s bothered to welcome you before, you&#039;re making comprehensive additions. [[User:Alientraveller|Alientraveller]] ([[User talk:Alientraveller|talk]]) 19:14, 7 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disambigs==&lt;br /&gt;
Please remember to turn the &amp;quot;Not to be confused with&amp;quot; sections into sub-sections as well. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:45, 13 May 2015 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:55, 13 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Ask Vector Prime==&lt;br /&gt;
I love what you&#039;re doing with my template! Keep up the good work. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 11:42, 14 August 2015 (EDT)&lt;br /&gt;
: Thanks! You had the right idea; it makes everything look cleaner and easier to follow. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 11:49, 14 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Renegade Rhetoric==&lt;br /&gt;
Please stop trimming the condensed Renegade Rhetoric content from characters who appear in other crossover fiction. Per community portal and Chris McFeely&#039;s proposal: &amp;quot;Those who only appear in Renegade Rhetoric get consolidated into a list with brief description of their Renegade Rhetoric adventures with links to the RR/src archive. And for the characters who do appear in crossover fiction, their Renegade Rhetoric adventures get that brief description with link to archive.&amp;quot; We&#039;ve had so many arguments about this in the past, do you REALLY want to reopen this wound by changing the rules that were debated and agreed on ad nauseum? --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:18, 27 April 2016 (EDT)&lt;br /&gt;
: I brought it up over on the Allspark, and the general consensus was that Renegade Rhetoric minutiae like a character mentioning Canada didn&#039;t belong on the wiki,. Still, I&#039;m not going to be the one responsible for starting Gobot War II. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:22, 27 April 2016 (EDT)&lt;br /&gt;
::Why should a talk off-site have anything to do with wiki policy? We fought hard to find some kind of middle ground. If you want to change it, bring it up there and start Gobot War XXIX. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 23:23, 27 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Timelines Toxitron ==&lt;br /&gt;
&lt;br /&gt;
Toxitron&#039;s bio reads to me like he&#039;s an ordinary G1 Decepticon-turned-Autobot. Shouldn&#039;t he get his own page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:39, 29 April 2016 (EDT)&lt;br /&gt;
: I just put it on that page for the time being, feel free to shuffle stuff around as people deem nessecary. That said, I&#039;m not sure if Timelines Toxitron is distinct enough to get his own page (after all, we have stuff like Rattrap, the heroic Maximal, and Rattrap, the morally-questionable Autobot all one page). [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:47, 29 April 2016 (EDT)&lt;br /&gt;
:: He&#039;s actually Combiner Wars Toxitron.  &amp;lt;--- not helping --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 22:51, 29 April 2016 (EDT)&lt;br /&gt;
:::What I mean is that TFSS Toxitron looks to be a G1 continuity family guy, not a RiD2001 guy. Don&#039;t we still delineate by that? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:56, 29 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Club magazine images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload an image of [[Gaea]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:46, 31 May 2016 (EDT)&lt;br /&gt;
: Done! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:03, 31 May 2016 (EDT)&lt;br /&gt;
::Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:07, 31 May 2016 (EDT)&lt;br /&gt;
Could you also get [[Needlenose (SG)|Needlenose]], [[Spinister (SG)|Spinister]], [[Stonecruncher (SG)|Stonecruncher]], [[Excavator (SG)|Excavator]], [[Predaking (SG)|Predaking]], and [[Weirdwolf (SG)|Weirdwolf]]? And also the kickass scene in &amp;quot;[[Restoration]]&amp;quot; where Nexus Prime disarms (hee hee) Ultra Magnus? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 01:48, 11 June 2016 (EDT)&lt;br /&gt;
: Sure. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:09, 11 June 2016 (EDT)&lt;br /&gt;
::Thanks, Grum. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:26, 11 June 2016 (EDT)&lt;br /&gt;
One final image request: can you do [[Windblade (SG)|Windblade]], [[Hot Shot (SG)|Hot Shot]], [[Nautica (SG)|Nautica]], [[Metroplex (SG)|Metroplex]], and [[Skywarp (SG)|Skywarp]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 16:47, 12 June 2016 (EDT)&lt;br /&gt;
: I&#039;ll try to find those ones, but I can&#039;t guarantee anything. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:50, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rock Lords ==&lt;br /&gt;
&lt;br /&gt;
You missed at least 2, I think. Here&#039;s a page with all of them, I know they were all mentioned at some point: http://www.toyarchive.com/Rocklords.html [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 20:04, 2 June 2016 (EDT)&lt;br /&gt;
: Thanks for catching that. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 20:16, 2 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sharkticons in the CoP ==&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;The Covenant of Primus&#039;&#039; mention the term &amp;quot;Sharkticon&amp;quot;? I think it might predate &#039;&#039;Retribution&#039;&#039; for mentioning Sharkticons in the Aligned continuity. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:35, 17 June 2016 (EDT)&lt;br /&gt;
: Yep! They&#039;re name-dropped during the chapter describing the Age of Wrath. No idea how you can reconcile that with their later appearance in Retribution, where they&#039;re implied to be speciated Cybertronians, but that&#039;s Aligned for ya. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:15, 17 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another image ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to upload the scene from [[The Transgressors|exRiD #44]] where Tracks is surrounded by the Decepticons and then stick it on the issue&#039;s article? I think the visual depiction of &amp;quot;AM Thundercracker&amp;quot;, &amp;quot;G2 Ramjet&amp;quot;, and the Buzzclaw-colored guy would enhance the page. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:59, 8 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 00:00, 9 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holomatter pics ==&lt;br /&gt;
&lt;br /&gt;
Hey, since you&#039;re updating IDW pages with pictures, is there any chance you could update the holomatter page? [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 14:48, 15 August 2016 (EDT)&lt;br /&gt;
: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 14:50, 15 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Moving pages ==&lt;br /&gt;
&lt;br /&gt;
Pages need to be moved using the move option at the top of the screen, otherwise copying and pasting means the page history isn&#039;t maintained during the move. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 16:28, 13 September 2016 (EDT)&lt;br /&gt;
: I tried doing it that way but the system wouldn&#039;t let me do it. Sorry, I should probably wait for an admin next time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 16:29, 13 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would like to apologize for making the move from &amp;quot;Cybertron Elite Guard&amp;quot; to &amp;quot;Elite Guard&amp;quot; unannounced (by that I mean swapping the code from one page to the other). I felt like whatever conversation I make was being neglected. Anyway, the pages with the Elite Guard logo still have the redirection to &amp;quot;Cybertron Elite Guard&amp;quot;. Can anyone fix those please? On another note, the page currently titled &amp;quot;Jetfire (Movie)&amp;quot; is ready for deletion. All the necessary information from that page has been moved to the one titled &amp;quot;Jetfire (ROTF)&amp;quot;. I am asking for help with deleting &amp;quot;Jetfire (Movie)&amp;quot; so &amp;quot;Jetfire (ROTF)&amp;quot; can be renamed as such. Whatever you can do would be a real help, because sometimes I feel like renaming links can be extremely tiresome. --[[User:NexusShard17|NexusShard17]] ([[User talk:NexusShard17|talk]]) 12:45, 29 September 2018 (EDT)&lt;br /&gt;
: I&#039;m flattered, I&#039;m not a wiki admin, only they can delete pages. You can find them [[https://tfwiki.net/wiki/Special:ListUsers/sysop here]]; I would recommend asking either Abates, Chris, or Walky to do it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:40, 29 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Uprising work ==&lt;br /&gt;
Nice job filling so much stuff in *thumbs up*. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 00:53, 29 November 2016 (EST)&lt;br /&gt;
: Thanks! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 01:00, 29 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== More images ==&lt;br /&gt;
&lt;br /&gt;
Would you be able to find a good up-close shot of [[Sovereign]] in IDW for his page? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:50, 26 December 2016 (EST)&lt;br /&gt;
: I&#039;ll try when I get the time. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 21:07, 26 December 2016 (EST)&lt;br /&gt;
::Can you upload a better version of [[:File:DeltaCity.jpg|this image]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:19, 24 January 2017 (EST)&lt;br /&gt;
::: Will do. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:54, 24 January 2017 (EST)&lt;br /&gt;
Would you happen to have uploadable images for [[Lionhead]], [[Stage-Dive]], and the remaining &#039;&#039;[[SD SG]]&#039;&#039; characters? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 06:05, 2 February 2017 (EST)&lt;br /&gt;
:Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:03, 4 February 2017 (EST)&lt;br /&gt;
How about the shot from [[Dissolution Part 1: Some Other Cybertron|&#039;&#039;Lost Light&#039;&#039; #1]] with the cameos where Tailgate lifts up Roller, plus the closing shot of Twelve-of-Twelve and the Functionaries, to decorate LL#1&#039;s page? Also, [[Clicker]] and [[Jack-Knife]] from LL#2 and the battle of Junkion in OP#2. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:19, 7 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Can you get [[Garrison Kreiger]], [[Sgt. Savage]], and [[Grill (G.I. Joe)|Grill]] from [[The Secret of the Mummy&#039;s Tomb|&#039;&#039;Revolutionaries&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:22, 28 March 2017 (EDT)&lt;br /&gt;
: I&#039;ll do that when I get the issue. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 22:37, 28 March 2017 (EDT)&lt;br /&gt;
:: No rush. Thanks! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 22:41, 28 March 2017 (EDT)&lt;br /&gt;
Can you a large and cleaned version of [[Mainframe (G.I. Joe)|Mainframe]] from his profile in [[O Ship of State|&#039;&#039;Revolution&#039;&#039; #3]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 21:33, 11 April 2017 (EDT)&lt;br /&gt;
: Okay, done. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 08:04, 12 April 2017 (EDT)&lt;br /&gt;
:: Nice work. How about [[Roadblock (G.I. Joe)|Roadblock]] as well? His main image could certainly be upgraded. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 05:19, 13 April 2017 (EDT)&lt;br /&gt;
:::Many thanks, Grum! [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 13:16, 13 April 2017 (EDT)&lt;br /&gt;
::: No problem! [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 13:21, 13 April 2017 (EDT)&lt;br /&gt;
Can you enhance [[:File:Revolution4 ArceeSnakeEyesAcroyear.jpg|this]], [[:File:Rev1 Mayday.jpg|this]], maybe [[:File:The Auspicious Helix.jpg|this image]] as well? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 19:35, 29 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
How about [[Red Zone]], [[Hi-Tech]], [[Wreckage (G.I. Joe)|Wreckage]], [[Terrence Salmons]], [[Bryce Chan]], [[Pauline Bestley]], and any unmasked M.A.S.K. guys? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:32, 30 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can you enhance [[:File:New World Order Oval Office.jpg|this]] and [[:File:Nothing man Blackrock and Spike.jpg|this]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:37, 11 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you have the time, can you get up profile images of [[Gloria Baker|Aura]], [[Axiom (G1)|Axiom]], [[Pauline Bestley]], [[Biotron]], [[Bryce Chan]], [[Doc (Carla Greer)|Doc]], [[Countdown (G.I. Joe)|Countdown]], [[Brad Turner|Eclipse]], [[Julio Lopez|Gulliver]], [[Gung-Ho]], [[Agent Helix|Helix]], [[Vanessa Warfield|Ice Queen]], [[Larissa]], and [[Microtron]]? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:22, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TLK ==&lt;br /&gt;
&lt;br /&gt;
Hey, I think that jet thing they used to fly from America to London was an Autobot, too, since Simmons talked about it. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 17:03, 22 June 2017 (EDT)&lt;br /&gt;
: Was it? I couldn&#039;t tell. (Same with the submarine - what was up with that?) [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 19:26, 22 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combiners ==&lt;br /&gt;
&lt;br /&gt;
Hey,  nice work of the Combiner article,  much more succinct than I could manage. One small thing I&#039;d like to contest, though, are the details about Prowl&#039;s effect on Optimus Maximus (and by extension the info on Bruticus and others): I had specifically added stuff like that, as I considered them insight into the combiner process/mind-melding/mindscape/whatev, something we &#039;&#039;hear&#039;&#039; about but don&#039;t see that often. Ultimately it&#039;s up to you, but just thought I&#039;d mention it. Thanks! [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 03:55, 16 February 2018 (EST)&lt;br /&gt;
: Yeah, I intend to keep most of the psychological stuff - it&#039;s the stuff about what every individual combiner did that I&#039;m trying to cut down on. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 12:04, 16 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== IDW first appearances ==&lt;br /&gt;
&lt;br /&gt;
Why are you deleting these? -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 21:48, 16 February 2018 (EST)&lt;br /&gt;
: I guess that they don&#039;t really seem... necessary? Like, I get the idea behind it, but at the same time it&#039;s not really something we do for anything else on the wiki.  [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:39, 16 February 2018 (EST)&lt;br /&gt;
::Because nothing else has as long and convoluted a history as the IDW books! -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 18:48, 18 February 2018 (EST)&lt;br /&gt;
::: I mean if you or other people want to add them back in, I don&#039;t really have a problem with it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 23:02, 18 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
I called you a caption bastard for changing the caption on the SS bumblebee image and I&#039;m sorry. Still, isn&#039;t it against wiki rules for changing captions that have nothing wrong with them? [[User:Notirishman|--westjames/notirishman]] ([[User talk:Notirishman|talk]]) 21:11, 4 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ore-12 and Emissary ==&lt;br /&gt;
&lt;br /&gt;
Cheers. Noticed that you reverted my edit in the article for [[The Falling, Interlude: The First Who Was Named|OP #18]], saying that it&#039;s Ore-12 -- not Emissary -- that was the source of the Space Knights&#039; armor. Just to be clear, I never meant to imply that their armor was &#039;&#039;made&#039;&#039; out of Emissary himself; rather that he was the vessel which brought Ore-12 to Elonia (which I now concede is inaccurate).&lt;br /&gt;
&lt;br /&gt;
I just went back to Unicron #0 to double-check, and [http://i.imgur.com/XxGQ1FE.jpg Rom does in fact make it seem like Emissary was the source of the Regenesis ore]. Looks like Rom was wrong here - the planet was seeded by one of Shockwave&#039;s Regenesis missiles &#039;&#039;separately&#039;&#039; from Emissary&#039;s arrival. Should this be cleared up in the Notes so that other readers don&#039;t get similarly confused?&lt;br /&gt;
&lt;br /&gt;
My main question: should we still add a thingy in the Notes section that confirms that the Knights&#039; armor is, in fact, an Ore? Or is the information already there sufficient? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 17:52, 12 October 2018 (EDT)&lt;br /&gt;
: The [[Ore-12]] article itself does already go into detail about how everything is connected, but I&#039;m willing to believe that Rom&#039;s comment is just a simplification of events for new readers who haven&#039;t been keeping up with 13 years of comics. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 17:59, 12 October 2018 (EDT)&lt;br /&gt;
:: So... should we add anything, or leave as is? [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 18:07, 12 October 2018 (EDT)&lt;br /&gt;
::: I added a relevant note on the Ore-12 article, that should cover it. [[User:Grum|Grum]] ([[User talk:Grum|talk]]) 18:28, 12 October 2018 (EDT)&lt;br /&gt;
:::: Understood, looks good. [[User:Genitus|Genitus]] ([[User talk:Genitus|talk]]) 19:08, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Badimage for watermarked images==&lt;br /&gt;
Hello there, uh, when you upload a watermarked screencap, please use the badimage template for watermarking. Thanks! [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 20:53, 18 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Changing ==&lt;br /&gt;
&lt;br /&gt;
If you want to take over, fine, but note that a lot of IDW pages are not in the IDW G1 category tree, which is why I was prioritising those over the ones that are (and I wasn&#039;t done yet). - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:12, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, one of the reasons I was taking so long is that I was checking for mislinks - e.g., [https://tfwiki.net/mediawiki/index.php?title=Luke_Cage&amp;amp;curid=12920&amp;amp;diff=1337687&amp;amp;oldid=1313855 here], you didn&#039;t change the Jazz link to go to the IDW Jazz page.&lt;br /&gt;
&lt;br /&gt;
(And if there&#039;s some sort of consensus on changing from IDW 2005 to 2005 IDW, you &#039;&#039;&#039;really&#039;&#039;&#039; should move the pages first, so that you&#039;re not creating a load of redlinks.) - [[User:Mammalian Verisimilitude|Mammalian Verisimilitude]] ([[User talk:Mammalian Verisimilitude|talk]]) 17:15, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Human factor ==&lt;br /&gt;
&lt;br /&gt;
Is an episode with a mutilated human (and horrible science&#039;s product) appropriate for a cartoon aimed to children and teenagers? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 13 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Human_Factor&amp;diff=1364614</id>
		<title>The Human Factor</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Human_Factor&amp;diff=1364614"/>
		<updated>2019-08-12T22:25:17Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the episode of &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039;|the story originally published in [[The Transformers (Marvel comic)|&#039;&#039;The Transformers&#039;&#039; (Marvel US)]] #68|The Human Factor!}}&lt;br /&gt;
{{episode|&lt;br /&gt;
|otherseries=&#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; ep 45&lt;br /&gt;
|prev=New Recruit&lt;br /&gt;
|next=Legacy (episode)&lt;br /&gt;
|image=TheHumanFactor Cylas and Megatron.jpg&lt;br /&gt;
|caption=Soundwave! Tell [[Frankenstein|Dr. Frankenstein]] he forgot something!&lt;br /&gt;
|title=&amp;quot;The Human Factor&amp;quot;&lt;br /&gt;
|airdate=[[September 14]], [[2012]]&lt;br /&gt;
|written by=[[Bob Skir|Robert N. Skir]]&lt;br /&gt;
|directed by=[[Scooter Tidwell]]&lt;br /&gt;
|animation studio=[[Polygon Pictures]]&lt;br /&gt;
|production company=[[Hasbro Studios]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After Silas is integrated into Breakdown&#039;s body, he approaches Megatron with a plan to join the Decepticon ranks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
In a [[MECH]] base, a small team of surgeons and technicians hook [[Breakdown (WFC)|Breakdown]]&#039;s reassembled remains up to their computer and infuse them with electricity and Energon. Breakdown awakens, only it&#039;s not Breakdown—MECH has implanted [[Silas]] within the Decepticon&#039;s corpse. Silas is impressed with their ingenuity, but decides that, as he is no longer human, he no longer needs their services, and slaughters them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheHumanFactorCylas.jpg|thumb|left|250px| [[Brainmaster|BRAIN SET!]]]]&lt;br /&gt;
Some time later, Silas drives up to the entrance to a military facility, stopping at the gate to introduce himself. Meanwhile in the [[Autobot Outpost Omega One|Autobot base]], [[Ratchet (WFC)|Ratchet]] and [[Miko Nakadai|Miko]] are trying to encourage [[Bulkhead (Prime)|Bulkhead]] to keep up his recuperation, despite the Wrecker&#039;s belief that he is being replaced. [[Smokescreen (Prime)|Smokescreen]] suggests he uses the [[Apex Armor (Prime)|Apex Armor]] for extra strength and power, but Bulkhead sees it as a crutch and knocks it aside, causing it to damage the computer system. As Ratchet grumbles over the negative atmosphere, [[Jack Darby|Jack]] talks with [[Raf Esquivel|Raf]] on the phone and is surprised to learn that Raf&#039;s been grounded for his slipping grades.&lt;br /&gt;
&lt;br /&gt;
[[Image:TPrime-Season2Ep19-The_Human_Factor_-_COL_Leland_Bishop.jpg|thumb|right|250px| Would you buy a used Decepticon from this man?]]&lt;br /&gt;
The Decepticons on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, namely [[Knock Out (Prime)|Knock Out]], are likewise surprised when Breakdown&#039;s signal shows up on their scanners. Knock Out and some [[Vehicon (Prime)|Vehicons]] are sent to investigate and find the military base wrecked. Moments after they arrive, what appears to be Breakdown strides out of the smoke. In response to the Decepticons&#039; reaction to his marred appearance, &amp;quot;Breakdown&amp;quot; asks in Silas&#039;s voice to be taken to [[Megatron (WFC)|Megatron]].&lt;br /&gt;
&lt;br /&gt;
[[William Fowler|Agent Fowler]] briefs the Autobots on the theft of the [[Project Damocles]] satellite apparently by Breakdown assisted by a human whom Fowler believes is Silas. Ratchet strongly dismisses the idea of Decepticons and humans pairing together, rebuffed only by Jack&#039;s reasoning of the alliance working for the Autobots. Aboard the warship, Megatron is introduced to the Breakdown/Silas combo, now calling himself Cylas: &amp;quot;Cybernetic Life Augmented by Symbiosis&amp;quot;. Though Megatron is disgusted by such an abomination and Knock Out is keen to dissect Cylas as revenge for Breakdown&#039;s torture and the subsequent desecration of his body, the MECH commander wants to strike a deal with the Decepticons and offers the Damocles weapon as a token of friendship, telling him it&#039;s the best he has to offer. As Fowler&#039;s briefing in the Autobot base ends, the Autobots realize they must protect the satellite&#039;s interface codes, currently stored on servers in [[Colorado]].&lt;br /&gt;
&lt;br /&gt;
[[Image:TheHumanFactorDamoclesInAction.jpg|thumb|left|250px|&#039;&#039;I SEND THE THUNDER FROM THE SKY&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;I SEND THE FIRE RAINING DOWN&#039;&#039;]]&lt;br /&gt;
[[Soundwave (WFC)|Soundwave]] has already gotten to the Colorado base, clearing it using a recording of Fowler&#039;s voice, and by the time the Autobots get there, the place is already heavily guarded by Decepticons. Cylas points out to Megatron that since Soundwave is now connected to the mainframe, he can operate the satellite. The Damocles satellite is duly launched from the &#039;&#039;Nemesis&#039;&#039;, and Soundwave starts targeting the Autobots on the ground. His first shot narrowly misses Smokescreen, and [[Optimus Prime (WFC)|Optimus Prime]] contacts base for backup. Bulkhead is ready to go but Ratchet stops him as Optimus is actually after &#039;&#039;technical&#039;&#039; help to disable the satellite. Ratchet decides Raf is required for this mission and so Raf gets unexpected visitors in the form of Fowler, Miko and Jack.&lt;br /&gt;
&lt;br /&gt;
While the Autobots try to keep Soundwave distracted, Bulkhead attempts to talk Ratchet into sending him to help. Ratchet finally concedes, but has his own ideas. While Raf works on a way to crash the satellite and Fowler tries to work out a way to get to the toilet without Raf&#039;s mom seeing, the Decepticons detect Raf&#039;s hacking attempt. When they track the source to [[Jasper]], Megatron sends Cylas to deal with the matter, despite Cylas&#039;s chagrin. Cylas soon hauls up outside Raf&#039;s house and takes aim, only for Bulkhead to come barreling down the street and slam him into a nearby drainage canal. After a tense reintroduction, Bulkhead realizes his opponent is not Breakdown — and is shocked to find that it is actually Silas/Cylas operating the Con&#039;s body. The pair start fighting, but Bulkhead&#039;s weakness quickly begins to show.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheHumanFactorProjectDamocles.jpg|thumb|right|250px| It&#039;s a bird! It&#039;s a plane! It&#039;s none of the above!]]&lt;br /&gt;
Ratchet contacts Optimus who is still running from the Damocles beam, to report that Bulkhead needs backup. Indeed, the Wrecker is still not operating fully and not doing well against Cylas, but the addition of Smokescreen to the fight helps. Megatron, impatient at Cylas&#039;s failure, orders Soundwave to target the source of the hack. The Autobots take advantage of the cessation of the Damocles attack to try to storm the command center. The kids, meanwhile, see that the satellite has moved and is now aiming at them. Raf manages to get the satellite&#039;s thrusters under his control, and the shot does little more than knock the corner off the [[KO Burger]] sign before the satellite starts reentry. Their celebration is interrupted by Raf&#039;s mom, but luckily they break out the &amp;quot;study group&amp;quot; defense. Meanwhile, the Autobots break into the command center in time to see Soundwave leaving. Elsewhere, Cylas begins to lose his fight and is called back to the &#039;&#039;Nemesis&#039;&#039;. Bulkhead and Smokescreen see the satellite&#039;s reentry and congratulate each other.&lt;br /&gt;
&lt;br /&gt;
Back on the ship, Megatron announces that Cylas has earned his place at the table—Knock Out&#039;s dissection table, that is—explaining that the MECH commander was correct about the human factor tipping the war&#039;s scales, but in the Autobots&#039; favor. Cylas is then zapped from behind and dragged away for &amp;quot;study&amp;quot;, much to his fearful displeasure and Knock Out&#039;s delight.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] (5)&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] (7)&lt;br /&gt;
*[[Smokescreen (Prime)|Smokescreen]] (8)&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] (17)&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]] (18)&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] (19)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] (12)&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] (13)&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (14)&lt;br /&gt;
*[[Vehicon (Prime)|Vehicons]] (15)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[MECH Commando]]s (1)&lt;br /&gt;
*[[MECH Surgeon]] (2)&lt;br /&gt;
*[[Miko Nakadai]] (6)&lt;br /&gt;
*[[Jack Darby]] (9)&lt;br /&gt;
*[[Raf Esquivel]] (10)&lt;br /&gt;
*[[Raf&#039;s mom]] (11)&lt;br /&gt;
*[[William Fowler]] (16)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Silas|Cylas]] (4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Thank you all for your dedication and a life time of service. But I now seem more suited to keep the exclusive company... of titans.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Cylas&#039;&#039;&#039; before killing his own men. Cold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack&#039;&#039;&#039;: You&#039;ve got to be kidding, Raf! You of all people, grounded?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raf&#039;&#039;&#039;: Big time. I misplaced some homework and blew a couple of tests.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miko&#039;&#039;&#039;: Translation, A- instead of A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Breakdown may act the brute, but he&#039;s a maestro behind a rotary buffer!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; launching a thousand slash [[Fan fiction | fanfics]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Megatron, relax.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;*Megatron glares and growls at Cylas*&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;quot;&#039;Er, &#039;&#039;Lord&#039;&#039; Megatron.&amp;quot; &lt;br /&gt;
:—&#039;&#039;&#039;Cylas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? No! If my mom sees you...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Relax, I trained in covert ops.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;I don&#039;t care if you were trained by a ninja! My mom has eyes in the back of &#039;&#039;your&#039;&#039; head.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Raf&#039;&#039;&#039; tells &#039;&#039;&#039;Agent Fowler&#039;&#039;&#039; why he can&#039;t use the restroom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the record, I studied every one of the Wreckers&#039; battles.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;There&#039;s hope for you yet, newbie.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
:— &#039;&#039;&#039;Smokescreen&#039;&#039;&#039; and &#039;&#039;&#039;Bulkhead&#039;&#039;&#039; earn each other&#039;s respect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Cylas, you have earned your place at the table.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cylas&#039;&#039;&#039;: Lord Megatron, I am honored.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Knock Out&#039;s dissection table!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: Breakdown would be tickled.&lt;br /&gt;
:—Well, &#039;&#039;&#039;Knock Out&#039;&#039;&#039; finally got &#039;&#039;his&#039;&#039; wish.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* The base in which Silas is revived is the same one used in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;.&lt;br /&gt;
* During Cylas&#039;s revival, one of the console&#039;s screens depicts the blueprints shown during Breakdown&#039;s dissection during &amp;quot;[[Operation: Breakdown]]&amp;quot;.&lt;br /&gt;
* MECH was preparing to save Silas using Breakdown&#039;s corpse at the end of &amp;quot;[[Nemesis Prime (episode)|Nemesis Prime]]&amp;quot;.&lt;br /&gt;
* Silas refers to his merger with Breakdown&#039;s corpse as &amp;quot;the perfect meld of man and machine&amp;quot;, the same line he used to describe [[Nemesis Prime (Prime)|Nemesis Prime]] in its eponymous episode.&lt;br /&gt;
* Smokescreen offers Bulkhead the use of the Apex Armor, which he took from Starscream in the [[New Recruit|previous episode]]. Bulkhead&#039;s resentment of the newbie also started in that episode.&lt;br /&gt;
* Bulkhead uses the [[Cybertronian sport#Lobbing|lobbing]] ball from &amp;quot;[[Con Job]]&amp;quot; as a medicine ball.&lt;br /&gt;
* Cylas uses his real name (Leland Bishop) to introduce himself to the guard at the military base, which was first revealed by Fowler in the episode &amp;quot;[[Grill (episode)|Grill]]&amp;quot;. Likewise, Project Damocles was first mentioned in that episode.&lt;br /&gt;
* After taking crippling injuries in &amp;quot;[[Toxicity]]&amp;quot;, Bulkhead is finally well enough to go out in the field. He&#039;s far from 100%, but he can put up a fight.&lt;br /&gt;
* Knock Out references the events of &amp;quot;[[Operation: Breakdown]]&amp;quot; and wants vengeance for it.&lt;br /&gt;
* The place in which Cylas, Bulkhead and Smokescreen fight is the same place Arcee and Bumblebee engaged the Vehicons back in &amp;quot;[[Darkness Rising, Part 1]]&amp;quot;, and it is shown to be —as Raf said in that episode— &amp;quot;right up the street&amp;quot; from Raf&#039;s house.&lt;br /&gt;
* Before fighting Bulkhead, Cylas states that the former will never again interfere with his operations, which references &amp;quot;Operation: Breakdown&amp;quot;.&lt;br /&gt;
* Soundwave displays the picture he took of Jack, Miko, and Raf back in &amp;quot;[[Darkness Rising, Part 5]]&amp;quot;.&lt;br /&gt;
* And with this, MECH is out of the show. Cylas will appear again (much) later, but his organization is gone.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* This isn&#039;t the [[Autobot Spike|first time]] a human mind was placed in a robot body to preserve it.&lt;br /&gt;
* Nor is it the [[Attack from Outer Space|first]] [[Crisis (Armada)|time]] the Decepticons attempted to target Autobots from space.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* The surging electricity and twitching hand during Silas&#039; revival reflects toward the animation of [[Frankenstein&#039;s monster]].&lt;br /&gt;
* The missing-eye appearance on Breakdown&#039;s face resembles that of the &#039;&#039;Terminator&#039;&#039;.&lt;br /&gt;
* Cylas&#039; request of &amp;quot;take me to your leader&amp;quot; is a stereotypical phrase used in early sci-fi movies involving aliens arriving to Earth from another world.&lt;br /&gt;
* The satellite&#039;s name, Damocles, refers to the ancient anecdote referred to as &amp;quot;{{w|Damocles|the Sword of Damocles}}&amp;quot;. Fittingly, the satellite itself resembles the hilt of a sword (with the laser as its &amp;quot;blade&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* When Knock Out detects Breakdown&#039;s signal, the image of Breakdown on the screen shows his current appearance, when logically the last image they should have had on file would be one with his optic patch. However, this may not be a mistake, since it is unclear how such images are obtained in the first place. Cybertronian self-portraits may well update themselves, much like real life technology is capable of similar things.&lt;br /&gt;
* On the same screen as Breakdown&#039;s image, the map of the United States shows the state of Louisiana &#039;&#039;inside&#039;&#039; Texas, with an empty spot where it&#039;s supposed to be. The same map error reappears when Soundwave begins operating the Damocles satellite.&lt;br /&gt;
* Raf&#039;s house, previously seen in &amp;quot;[[Out of His Head]]&amp;quot;, now has a lamp post in the pavement in front of it.&lt;br /&gt;
* When Cylas targets Raf&#039;s house, he initially zooms in on one of the front windows, but the view showing the room&#039;s occupants is of one of the side windows.&lt;br /&gt;
* The final shot of the satellite fires parallel to Raf&#039;s house. To do this, the satellite would have to be in position below the equator. When it fires, it is shown to be above North America, and burns up in the skies above Jasper not long after. In addition, the beam is constant, even though it should be changing position with the satellite.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Aww, Knock Out is willing to avenge Breakdown.&lt;br /&gt;
* We learn Raf&#039;s full name in this episode: Rafael Jorge Gonzales Esquivel.&lt;br /&gt;
** We also learn Mrs. Equivel’s maiden name: Gonzales. Hispanics have two last names - the first one from their mother and the second one from their father.&lt;br /&gt;
* One of Silas&#039; biological eyes appears to be permanently dilated, known medically as {{w|anisocoria}}. Not only does it match Breakdown&#039;s uneven eye look, a permanently dilated pupil can also be a sign of serious cranial injury.&lt;br /&gt;
* Silas renaming himself Cylas (&amp;quot;Cybernetic Life Augmented by Symbiosis&amp;quot;) is reflected in the end credits.&lt;br /&gt;
* The episode title is also a song by the band Metal Church. Along with &amp;quot;[[Toxicity]]&amp;quot;, &amp;quot;[[Speed Metal]]&amp;quot; and possibly &amp;quot;[[Hurt]]&amp;quot;, it would appear someone on the episode naming team is a big heavy metal fan.&lt;br /&gt;
* Yes, this episode is perfect for children.&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Der menschliche Faktor&#039;&#039;&#039;&amp;quot; (&amp;quot;The Human Factor&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 16|16 February]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Jinzō Henkei! Kaettekita Hakai Senshi&#039;&#039;&#039;&amp;quot; (人造変形!帰ってきた破壊戦士, &amp;quot;Manmade Transformation! The Warrior of Destruction is Back&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 9|9 February]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;O Fator Humano&#039;&#039;&#039;&amp;quot; (&amp;quot;The Human Factor&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[June 27|27 June]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Il Fattore Umano&#039;&#039;&#039;&amp;quot; (&amp;quot;The Human Factor&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 11|11 February]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2012 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 2013 — &#039;&#039;Transformers Prime&#039;&#039; — Vol. 23 ([[Avex Trax]]) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2013 — &#039;&#039;Transformers Prime&#039;&#039; — Folge 11: Die Omega-Schlüssel ([[EDEL:kids]]) — English and German audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Volume 4: Unclear Objectives ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Season 2 Vol. 3: Toxicity ([[Primal Screen]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Saison 2 Vol. 3: La course aux reliques (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Stagione 2 Vol. 3: Il Tox-En (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Intégrale Saison 2 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — The Complete Season 2 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — La Seconda Stagione Completa (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
;Blu-ray&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2012 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Human Factor}}&lt;br /&gt;
[[Category:Prime episodes]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Human_Factor&amp;diff=1364610</id>
		<title>The Human Factor</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Human_Factor&amp;diff=1364610"/>
		<updated>2019-08-12T21:56:26Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the episode of &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039;|the story originally published in [[The Transformers (Marvel comic)|&#039;&#039;The Transformers&#039;&#039; (Marvel US)]] #68|The Human Factor!}}&lt;br /&gt;
{{episode|&lt;br /&gt;
|otherseries=&#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; ep 45&lt;br /&gt;
|prev=New Recruit&lt;br /&gt;
|next=Legacy (episode)&lt;br /&gt;
|image=TheHumanFactor Cylas and Megatron.jpg&lt;br /&gt;
|caption=Soundwave! Tell [[Frankenstein|Dr. Frankenstein]] he forgot something!&lt;br /&gt;
|title=&amp;quot;The Human Factor&amp;quot;&lt;br /&gt;
|airdate=[[September 14]], [[2012]]&lt;br /&gt;
|written by=[[Bob Skir|Robert N. Skir]]&lt;br /&gt;
|directed by=[[Scooter Tidwell]]&lt;br /&gt;
|animation studio=[[Polygon Pictures]]&lt;br /&gt;
|production company=[[Hasbro Studios]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After Silas is integrated into Breakdown&#039;s body, he approaches Megatron with a plan to join the Decepticon ranks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
In a [[MECH]] base, a small team of surgeons and technicians hook [[Breakdown (WFC)|Breakdown]]&#039;s reassembled remains up to their computer and infuse them with electricity and Energon. Breakdown awakens, only it&#039;s not Breakdown—MECH has implanted [[Silas]] within the Decepticon&#039;s corpse. Silas is impressed with their ingenuity, but decides that, as he is no longer human, he no longer needs their services, and slaughters them.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheHumanFactorCylas.jpg|thumb|left|250px| [[Brainmaster|BRAIN SET!]]]]&lt;br /&gt;
Some time later, Silas drives up to the entrance to a military facility, stopping at the gate to introduce himself. Meanwhile in the [[Autobot Outpost Omega One|Autobot base]], [[Ratchet (WFC)|Ratchet]] and [[Miko Nakadai|Miko]] are trying to encourage [[Bulkhead (Prime)|Bulkhead]] to keep up his recuperation, despite the Wrecker&#039;s belief that he is being replaced. [[Smokescreen (Prime)|Smokescreen]] suggests he uses the [[Apex Armor (Prime)|Apex Armor]] for extra strength and power, but Bulkhead sees it as a crutch and knocks it aside, causing it to damage the computer system. As Ratchet grumbles over the negative atmosphere, [[Jack Darby|Jack]] talks with [[Raf Esquivel|Raf]] on the phone and is surprised to learn that Raf&#039;s been grounded for his slipping grades.&lt;br /&gt;
&lt;br /&gt;
[[Image:TPrime-Season2Ep19-The_Human_Factor_-_COL_Leland_Bishop.jpg|thumb|right|250px| Would you buy a used Decepticon from this man?]]&lt;br /&gt;
The Decepticons on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, namely [[Knock Out (Prime)|Knock Out]], are likewise surprised when Breakdown&#039;s signal shows up on their scanners. Knock Out and some [[Vehicon (Prime)|Vehicons]] are sent to investigate and find the military base wrecked. Moments after they arrive, what appears to be Breakdown strides out of the smoke. In response to the Decepticons&#039; reaction to his marred appearance, &amp;quot;Breakdown&amp;quot; asks in Silas&#039;s voice to be taken to [[Megatron (WFC)|Megatron]].&lt;br /&gt;
&lt;br /&gt;
[[William Fowler|Agent Fowler]] briefs the Autobots on the theft of the [[Project Damocles]] satellite apparently by Breakdown assisted by a human whom Fowler believes is Silas. Ratchet strongly dismisses the idea of Decepticons and humans pairing together, rebuffed only by Jack&#039;s reasoning of the alliance working for the Autobots. Aboard the warship, Megatron is introduced to the Breakdown/Silas combo, now calling himself Cylas: &amp;quot;Cybernetic Life Augmented by Symbiosis&amp;quot;. Though Megatron is disgusted by such an abomination and Knock Out is keen to dissect Cylas as revenge for Breakdown&#039;s torture and the subsequent desecration of his body, the MECH commander wants to strike a deal with the Decepticons and offers the Damocles weapon as a token of friendship, telling him it&#039;s the best he has to offer. As Fowler&#039;s briefing in the Autobot base ends, the Autobots realize they must protect the satellite&#039;s interface codes, currently stored on servers in [[Colorado]].&lt;br /&gt;
&lt;br /&gt;
[[Image:TheHumanFactorDamoclesInAction.jpg|thumb|left|250px|&#039;&#039;I SEND THE THUNDER FROM THE SKY&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;I SEND THE FIRE RAINING DOWN&#039;&#039;]]&lt;br /&gt;
[[Soundwave (WFC)|Soundwave]] has already gotten to the Colorado base, clearing it using a recording of Fowler&#039;s voice, and by the time the Autobots get there, the place is already heavily guarded by Decepticons. Cylas points out to Megatron that since Soundwave is now connected to the mainframe, he can operate the satellite. The Damocles satellite is duly launched from the &#039;&#039;Nemesis&#039;&#039;, and Soundwave starts targeting the Autobots on the ground. His first shot narrowly misses Smokescreen, and [[Optimus Prime (WFC)|Optimus Prime]] contacts base for backup. Bulkhead is ready to go but Ratchet stops him as Optimus is actually after &#039;&#039;technical&#039;&#039; help to disable the satellite. Ratchet decides Raf is required for this mission and so Raf gets unexpected visitors in the form of Fowler, Miko and Jack.&lt;br /&gt;
&lt;br /&gt;
While the Autobots try to keep Soundwave distracted, Bulkhead attempts to talk Ratchet into sending him to help. Ratchet finally concedes, but has his own ideas. While Raf works on a way to crash the satellite and Fowler tries to work out a way to get to the toilet without Raf&#039;s mom seeing, the Decepticons detect Raf&#039;s hacking attempt. When they track the source to [[Jasper]], Megatron sends Cylas to deal with the matter, despite Cylas&#039;s chagrin. Cylas soon hauls up outside Raf&#039;s house and takes aim, only for Bulkhead to come barreling down the street and slam him into a nearby drainage canal. After a tense reintroduction, Bulkhead realizes his opponent is not Breakdown — and is shocked to find that it is actually Silas/Cylas operating the Con&#039;s body. The pair start fighting, but Bulkhead&#039;s weakness quickly begins to show.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheHumanFactorProjectDamocles.jpg|thumb|right|250px| It&#039;s a bird! It&#039;s a plane! It&#039;s none of the above!]]&lt;br /&gt;
Ratchet contacts Optimus who is still running from the Damocles beam, to report that Bulkhead needs backup. Indeed, the Wrecker is still not operating fully and not doing well against Cylas, but the addition of Smokescreen to the fight helps. Megatron, impatient at Cylas&#039;s failure, orders Soundwave to target the source of the hack. The Autobots take advantage of the cessation of the Damocles attack to try to storm the command center. The kids, meanwhile, see that the satellite has moved and is now aiming at them. Raf manages to get the satellite&#039;s thrusters under his control, and the shot does little more than knock the corner off the [[KO Burger]] sign before the satellite starts reentry. Their celebration is interrupted by Raf&#039;s mom, but luckily they break out the &amp;quot;study group&amp;quot; defense. Meanwhile, the Autobots break into the command center in time to see Soundwave leaving. Elsewhere, Cylas begins to lose his fight and is called back to the &#039;&#039;Nemesis&#039;&#039;. Bulkhead and Smokescreen see the satellite&#039;s reentry and congratulate each other.&lt;br /&gt;
&lt;br /&gt;
Back on the ship, Megatron announces that Cylas has earned his place at the table—Knock Out&#039;s dissection table, that is—explaining that the MECH commander was correct about the human factor tipping the war&#039;s scales, but in the Autobots&#039; favor. Cylas is then zapped from behind and dragged away for &amp;quot;study&amp;quot;, much to his fearful displeasure and Knock Out&#039;s delight.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] (5)&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] (7)&lt;br /&gt;
*[[Smokescreen (Prime)|Smokescreen]] (8)&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] (17)&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]] (18)&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] (19)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] (12)&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] (13)&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (14)&lt;br /&gt;
*[[Vehicon (Prime)|Vehicons]] (15)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[MECH Commando]]s (1)&lt;br /&gt;
*[[MECH Surgeon]] (2)&lt;br /&gt;
*[[Miko Nakadai]] (6)&lt;br /&gt;
*[[Jack Darby]] (9)&lt;br /&gt;
*[[Raf Esquivel]] (10)&lt;br /&gt;
*[[Raf&#039;s mom]] (11)&lt;br /&gt;
*[[William Fowler]] (16)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Silas|Cylas]] (4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Thank you all for your dedication and a life time of service. But I now seem more suited to keep the exclusive company... of titans.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Cylas&#039;&#039;&#039; before killing his own men. Cold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack&#039;&#039;&#039;: You&#039;ve got to be kidding, Raf! You of all people, grounded?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raf&#039;&#039;&#039;: Big time. I misplaced some homework and blew a couple of tests.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miko&#039;&#039;&#039;: Translation, A- instead of A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Breakdown may act the brute, but he&#039;s a maestro behind a rotary buffer!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Knock Out&#039;&#039;&#039; launching a thousand slash [[Fan fiction | fanfics]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Megatron, relax.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;*Megatron glares and growls at Cylas*&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;quot;&#039;Er, &#039;&#039;Lord&#039;&#039; Megatron.&amp;quot; &lt;br /&gt;
:—&#039;&#039;&#039;Cylas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? No! If my mom sees you...&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Relax, I trained in covert ops.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;I don&#039;t care if you were trained by a ninja! My mom has eyes in the back of &#039;&#039;your&#039;&#039; head.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Raf&#039;&#039;&#039; tells &#039;&#039;&#039;Agent Fowler&#039;&#039;&#039; why he can&#039;t use the restroom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the record, I studied every one of the Wreckers&#039; battles.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;There&#039;s hope for you yet, newbie.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
:— &#039;&#039;&#039;Smokescreen&#039;&#039;&#039; and &#039;&#039;&#039;Bulkhead&#039;&#039;&#039; earn each other&#039;s respect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Cylas, you have earned your place at the table.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cylas&#039;&#039;&#039;: Lord Megatron, I am honored.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Knock Out&#039;s dissection table!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock Out&#039;&#039;&#039;: Breakdown would be tickled.&lt;br /&gt;
:—Well, &#039;&#039;&#039;Knock Out&#039;&#039;&#039; finally got &#039;&#039;his&#039;&#039; wish.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* The base in which Silas is revived is the same one used in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;.&lt;br /&gt;
* During Cylas&#039;s revival, one of the console&#039;s screens depicts the blueprints shown during Breakdown&#039;s dissection during &amp;quot;[[Operation: Breakdown]]&amp;quot;.&lt;br /&gt;
* MECH was preparing to save Silas using Breakdown&#039;s corpse at the end of &amp;quot;[[Nemesis Prime (episode)|Nemesis Prime]]&amp;quot;.&lt;br /&gt;
* Silas refers to his merger with Breakdown&#039;s corpse as &amp;quot;the perfect meld of man and machine&amp;quot;, the same line he used to describe [[Nemesis Prime (Prime)|Nemesis Prime]] in its eponymous episode.&lt;br /&gt;
* Smokescreen offers Bulkhead the use of the Apex Armor, which he took from Starscream in the [[New Recruit|previous episode]]. Bulkhead&#039;s resentment of the newbie also started in that episode.&lt;br /&gt;
* Bulkhead uses the [[Cybertronian sport#Lobbing|lobbing]] ball from &amp;quot;[[Con Job]]&amp;quot; as a medicine ball.&lt;br /&gt;
* Cylas uses his real name (Leland Bishop) to introduce himself to the guard at the military base, which was first revealed by Fowler in the episode &amp;quot;[[Grill (episode)|Grill]]&amp;quot;. Likewise, Project Damocles was first mentioned in that episode.&lt;br /&gt;
* After taking crippling injuries in &amp;quot;[[Toxicity]]&amp;quot;, Bulkhead is finally well enough to go out in the field. He&#039;s far from 100%, but he can put up a fight.&lt;br /&gt;
* Knock Out references the events of &amp;quot;[[Operation: Breakdown]]&amp;quot; and wants vengeance for it.&lt;br /&gt;
* The place in which Cylas, Bulkhead and Smokescreen fight is the same place Arcee and Bumblebee engaged the Vehicons back in &amp;quot;[[Darkness Rising, Part 1]]&amp;quot;, and it is shown to be —as Raf said in that episode— &amp;quot;right up the street&amp;quot; from Raf&#039;s house.&lt;br /&gt;
* Before fighting Bulkhead, Cylas states that the former will never again interfere with his operations, which references &amp;quot;Operation: Breakdown&amp;quot;.&lt;br /&gt;
* Soundwave displays the picture he took of Jack, Miko, and Raf back in &amp;quot;[[Darkness Rising, Part 5]]&amp;quot;.&lt;br /&gt;
* And with this, MECH is out of the show. Cylas will appear again (much) later, but his organization is gone.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* This isn&#039;t the [[Autobot Spike|first time]] a human mind was placed in a robot body to preserve it.&lt;br /&gt;
* Nor is it the [[Attack from Outer Space|first]] [[Crisis (Armada)|time]] the Decepticons attempted to target Autobots from space.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* The surging electricity and twitching hand during Silas&#039; revival reflects toward the animation of [[Frankenstein&#039;s monster]].&lt;br /&gt;
* The missing-eye appearance on Breakdown&#039;s face resembles that of the &#039;&#039;Terminator&#039;&#039;.&lt;br /&gt;
* Cylas&#039; request of &amp;quot;take me to your leader&amp;quot; is a stereotypical phrase used in early sci-fi movies involving aliens arriving to Earth from another world.&lt;br /&gt;
* The satellite&#039;s name, Damocles, refers to the ancient anecdote referred to as &amp;quot;{{w|Damocles|the Sword of Damocles}}&amp;quot;. Fittingly, the satellite itself resembles the hilt of a sword (with the laser as its &amp;quot;blade&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* When Knock Out detects Breakdown&#039;s signal, the image of Breakdown on the screen shows his current appearance, when logically the last image they should have had on file would be one with his optic patch. However, this may not be a mistake, since it is unclear how such images are obtained in the first place. Cybertronian self-portraits may well update themselves, much like real life technology is capable of similar things.&lt;br /&gt;
* On the same screen as Breakdown&#039;s image, the map of the United States shows the state of Louisiana &#039;&#039;inside&#039;&#039; Texas, with an empty spot where it&#039;s supposed to be. The same map error reappears when Soundwave begins operating the Damocles satellite.&lt;br /&gt;
* Raf&#039;s house, previously seen in &amp;quot;[[Out of His Head]]&amp;quot;, now has a lamp post in the pavement in front of it.&lt;br /&gt;
* When Cylas targets Raf&#039;s house, he initially zooms in on one of the front windows, but the view showing the room&#039;s occupants is of one of the side windows.&lt;br /&gt;
* The final shot of the satellite fires parallel to Raf&#039;s house. To do this, the satellite would have to be in position below the equator. When it fires, it is shown to be above North America, and burns up in the skies above Jasper not long after. In addition, the beam is constant, even though it should be changing position with the satellite.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Aww, Knock Out is willing to avenge Breakdown.&lt;br /&gt;
* We learn Raf&#039;s full name in this episode: Rafael Jorge Gonzales Esquivel.&lt;br /&gt;
** We also learn Mrs. Equivel’s maiden name: Gonzales. Hispanics have two last names - the first one from their mother and the second one from their father.&lt;br /&gt;
* One of Silas&#039; biological eyes appears to be permanently dilated, known medically as {{w|anisocoria}}. Not only does it match Breakdown&#039;s uneven eye look, a permanently dilated pupil can also be a sign of serious cranial injury.&lt;br /&gt;
* Silas renaming himself Cylas (&amp;quot;Cybernetic Life Augmented by Symbiosis&amp;quot;) is reflected in the end credits.&lt;br /&gt;
* The episode title is also a song by the band Metal Church. Along with &amp;quot;[[Toxicity]]&amp;quot;, &amp;quot;[[Speed Metal]]&amp;quot; and possibly &amp;quot;[[Hurt]]&amp;quot;, it would appear someone on the episode naming team is a big heavy metal fan.&lt;br /&gt;
* Yeah, this episode is perfect for children.&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Der menschliche Faktor&#039;&#039;&#039;&amp;quot; (&amp;quot;The Human Factor&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 16|16 February]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Jinzō Henkei! Kaettekita Hakai Senshi&#039;&#039;&#039;&amp;quot; (人造変形!帰ってきた破壊戦士, &amp;quot;Manmade Transformation! The Warrior of Destruction is Back&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 9|9 February]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;O Fator Humano&#039;&#039;&#039;&amp;quot; (&amp;quot;The Human Factor&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[June 27|27 June]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Il Fattore Umano&#039;&#039;&#039;&amp;quot; (&amp;quot;The Human Factor&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 11|11 February]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2012 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 2013 — &#039;&#039;Transformers Prime&#039;&#039; — Vol. 23 ([[Avex Trax]]) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2013 — &#039;&#039;Transformers Prime&#039;&#039; — Folge 11: Die Omega-Schlüssel ([[EDEL:kids]]) — English and German audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Volume 4: Unclear Objectives ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Season 2 Vol. 3: Toxicity ([[Primal Screen]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Saison 2 Vol. 3: La course aux reliques (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Stagione 2 Vol. 3: Il Tox-En (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Intégrale Saison 2 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — The Complete Season 2 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — La Seconda Stagione Completa (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
;Blu-ray&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2012 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Human Factor}}&lt;br /&gt;
[[Category:Prime episodes]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Predaking_(Prime)&amp;diff=1364592</id>
		<title>Talk:Predaking (Prime)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Predaking_(Prime)&amp;diff=1364592"/>
		<updated>2019-08-12T18:32:46Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* RID 2015 Cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, hey, is Beast Hunters a new franchise?  Do we need to move Predaking&#039;s page to a new disambig?  --[[User:ItsWalky|ItsWalky]] 16:43, 11 October 2012 (EDT)&lt;br /&gt;
:Well, the branding seems to be &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039;, so I suppose it&#039;s more of a subline-imprint than a whole new franchise... [[User:Jalaguy|Jalaguy]] 17:17, 11 October 2012 (EDT)&lt;br /&gt;
::Does that mean it gets its own page? If it does, I&#039;ll be happy to create it. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 19:06, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Observation ==&lt;br /&gt;
&lt;br /&gt;
Just an observation, it feels like this guy is made to replace Dreadwing, as he follows Megatron with blind devotion, cares deeply for his brethren and Megatron is keeping seecrets about there demise from him. &lt;br /&gt;
&lt;br /&gt;
== Voyager toy observances. ==&lt;br /&gt;
&lt;br /&gt;
So, being polite (I didn&#039;t want to directly edit the page and add stuff without, you know, putting it here first) and having the toy in hand...&lt;br /&gt;
&lt;br /&gt;
*He has a LOT of rubbery plastic that likes to deform (Some in the box, the beastmode head on mine is warped and I have no idea how it&#039;s supposed to look &#039;normally&#039;). Presumably the Takara release will have hard plastic?&lt;br /&gt;
*His rocket launchers have a gear-mesh system that allows you to plug them together and fire them at the same time... But this function doesn&#039;t work in beastmode, the plugs on his shoulders are too wide to allow the gears to mesh. Which is somewhat perplexing as this presumably would be the entire point of the gear-mesh system?&lt;br /&gt;
*Finally, his tail-sword is a neat idea, but doesn&#039;t really work, his hands (Being rubbery plastic) don&#039;t have enough friction or room for the tabs to hold the sword functionally like in the promo pictures. It tends to just flop out of his hand if you place it there.&lt;br /&gt;
&lt;br /&gt;
On that note, the Promo-picture is miss transformed in robot mode, he should have a black spike erected on either shoulder.&lt;br /&gt;
&lt;br /&gt;
On a more childish/awesome note, with his rocket launchers on his arms, he looks like he has dragon-headed fists, complete with fireball punches.&lt;br /&gt;
&lt;br /&gt;
--[[User:Slift|Slift]] 21:53, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
: It seems that, like many figures that use soft plastic, HOW soft the plastic is varies by case and even parts.  My Predaking has fairly solid but flexible plastic on his head, and almost Play-Doh for hands.  It takes a clear packaging band to hold it in place properly.  QC got a little lax on this one. --[[User:King Starscream|King Starscream]] 16:08, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beast Fire ==&lt;br /&gt;
&lt;br /&gt;
Is the Beast Fire Predaking definitely part of Beast Hunters, and not Predacons Rising? Or is there two releases of the same figure?[[User:KrytenKoro|KrytenKoro]] 12:38, 10 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
*G12: プレダコン悪鬼大帝 (Predacon Demon Emperor)&lt;br /&gt;
*G23: 究極悪鬼大帝 (Ultimate Demon Emperor)&lt;br /&gt;
&lt;br /&gt;
Applies for Dragotron and Guren Dragotron, if the split happens.[[User:KrytenKoro|KrytenKoro]] 18:48, 18 September 2013 (EDT)&lt;br /&gt;
:The former&#039;s been written on here as &amp;quot;Evil Oni Emperor&amp;quot;, so I guess the latter would be &amp;quot;Ultimate Evil Oni Emperor&amp;quot;, then. Good to know, thanks. --[[User:Sabrblade|Sabrblade]] 19:54, 18 September 2013 (EDT)&lt;br /&gt;
::Akki&#039;s already one word, though, it&#039;s not two. The &amp;quot;-ki&amp;quot; is probably meant to tie into the Four Oni, but unlike those four its box doesn&#039;t actually call it an Oni (whereas the Four Oni&#039;s profiles say they transform from &#039;Dragon Mode&#039; to &#039;Oni&#039; [http://www.eptoy.com/images/product/2530_2.jpg]). If you want to differentiate it from Akuma, &amp;quot;Fiend&amp;quot; is also an acceptable translation.[[User:KrytenKoro|KrytenKoro]] 20:57, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Pic==&lt;br /&gt;
&lt;br /&gt;
Could we change the main pic to a robot screenshot? [[User:SoundWave|SoundWave]] 18:52, 7 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Accent==&lt;br /&gt;
Does anyone know what kind of accent this guy has, it sounds awesome! - [[User:Bumblejumper|Bumblejumper]] 23:30, 4 November 2013 (EST)&lt;br /&gt;
:Peter Mensah was born in Ghana, raised in London and now lives in Canada, so it&#039;s probably a mix. --[[User:Abates|abates]] 23:55, 4 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Dragon type==&lt;br /&gt;
I just wanted to mention that Predaking is a Firedrake style dragon as opposed to a Wyvern, does anyone think this is noteworthy?  -[[User:Silverboltmtmte|Silverboltmtmte]] ([[User talk:Silverboltmtmte|talk]]) 13:34, 15 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
No more noteworthy than saying he&#039;s a western style dragon rather than Asiatic.  It&#039;s just minutia about what kind of dragon he is, which isn&#039;t really very important or worth mentioning.--[[User:Roni134730|Roni134730]] ([[User talk:Roni134730|talk]]) 17:58, 15 December 2013 (EST)&lt;br /&gt;
:I&#039;m also not sure that the term &amp;quot;firedrake&amp;quot; is universally understood to mean a specifically four-legged dragon as opposed to a two-legged wyvern. Isn&#039;t that simply a standardization created for modern role playing games and such? --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 07:53, 16 December 2013 (EST)&lt;br /&gt;
:Since dragons are fictional creatures, everyone seems to call them by different names, it was hard for me to find out which kind was which. I&#039;m fine with leaving it off, since he&#039;s a predacon dragon anyway, it&#039;s probably not important.  - [[User:Silverboltmtmte|Silverboltmtmte]] ([[User talk:Silverboltmtmte|talk]]) 11:01, 16 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
Shouldn&#039;t Cryofire Predaking get his own entry on here now that its out? --[[User:Helli0n|Helli0n]] ([[User talk:Helli0n|talk]]) 00:30, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Predaking (original) vs Predaking (ancient) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone have a preference of a disambiguation tag for the separate character Predaking from the Covenant book, who existed in the Age of Origins, fought Prima and all that stuff? Either of the two above? Or just Predaking (COP)? --[[User:ZacWilliam|ZacWilliam]] ([[User talk:ZacWilliam|talk]]) 16:34, 12 January 2014 (EST)&lt;br /&gt;
:(COP) sounds best to me.&lt;br /&gt;
:Though, what of the other Preds who appeared in the book and have BH toys (like Lazerback, Twinstrike, etc.)? Would they have their info put on the existing (Prime) pages or would they also get their own (COP) pages (making their existing BH fiction be for present day clones of the book&#039;s originals)? --[[User:Sabrblade|Sabrblade]] ([[User talk:Sabrblade|talk]]) 17:43, 12 January 2014 (EST)&lt;br /&gt;
:: I haven&#039;t read the book, but I think they&#039;d also get (COP) pages, as the originals and clones are separate individuals, in much the same way as Dinobot (BW) and Dinobot II are separate entities and recieve separate pages. [[User:Nemesis Primal|Nemesis Primal]] ([[User talk:Nemesis Primal|talk]]) 21:53, 2 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Predacons Rising Cyberverse toy ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m reasonably confident that the Predacons Rising redeco of Cyberverse Predaking, the one packed in with the Thunder Clash-inspired Optimus, is based on RID Megatron.  Mostly black and purple plastic with some red plastic, and both gold and silver paint, on an evil-leader-type character with a dragon altmode.   Anyone want to call foul before I add a &amp;quot;presumably homaging&amp;quot; note?  --[[User:Andrusi|Andrusi]] ([[User talk:Andrusi|talk]]) 12:02, 23 January 2014 (EST)&lt;br /&gt;
:We were told by [[Andrew Franks|his deco artist]] that he was supposed to be an homage to &amp;quot;Gigatron&amp;quot;. But having the toy in-hand and looking at pics of RID Megs, uh... I don&#039;t actually &#039;&#039;see&#039;&#039; it at all. Like, why aren&#039;t his thighs purple instead of red? So it&#039;s an &#039;&#039;intended&#039;&#039; homage, but I don&#039;t think it pulls it off real well... --[[User:Monzo|Monzo]] ([[User talk:Monzo|talk]]) 13:34, 23 January 2014 (EST)&lt;br /&gt;
::Well, regardless of how well it works, if we&#039;ve heard it from his deco artist then that makes it pretty unambiguous.  (And I figure they wanted him to have red plastic &#039;&#039;somewhere&#039;&#039; and that was the sprue where it would do the least damage.)  --[[User:Andrusi|Andrusi]] ([[User talk:Andrusi|talk]]) 15:29, 24 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Kre-O image ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kre-O Custom Kreon Predaking package art.png|thumb]]&lt;br /&gt;
Storing this here. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:26, 31 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== RID 2015 Cartoon ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s completely absurd adding this information. He appears in IDW Robots in Disguise n.6 and his absence is confirmed in the cartoon where just Skylinx and Darksteel appear in Starscream&#039;s flashback, I don&#039;t understant why this page has been locked for a similiar bullshit. This childhoosh supposition is pathetic and ridiculous. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 12 August 2019&lt;br /&gt;
:The comics don&#039;t affect the show. In &amp;quot;Sick as a Bot&amp;quot;, Bumblebee introduces Bulkhead to the team for the first time, which he wouldn&#039;t have done if their previous meeting in the comic was canon. Just because Predaking was in the IDW series doesn&#039;t mean he survived in the show. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 14:14, 12 August 2019 (EDT)&lt;br /&gt;
::Regardless, the show does &#039;&#039;not&#039;&#039; show Predaking dying, and acting like it does is misrepresentative and unhelpful. - [[User:Chris McFeely|Chris McFeely]] ([[User talk:Chris McFeely|talk]]) 14:15, 12 August 2019 (EDT)&lt;br /&gt;
:::Exactly as McFeely said it&#039;s not important his presence in IDW, BUT JUST what the cartoon shows. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 12 August 2019&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Predaking_(Prime)&amp;diff=1364584</id>
		<title>Talk:Predaking (Prime)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Predaking_(Prime)&amp;diff=1364584"/>
		<updated>2019-08-12T17:57:21Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* RID 2015 Cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, hey, is Beast Hunters a new franchise?  Do we need to move Predaking&#039;s page to a new disambig?  --[[User:ItsWalky|ItsWalky]] 16:43, 11 October 2012 (EDT)&lt;br /&gt;
:Well, the branding seems to be &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039;, so I suppose it&#039;s more of a subline-imprint than a whole new franchise... [[User:Jalaguy|Jalaguy]] 17:17, 11 October 2012 (EDT)&lt;br /&gt;
::Does that mean it gets its own page? If it does, I&#039;ll be happy to create it. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 19:06, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Observation ==&lt;br /&gt;
&lt;br /&gt;
Just an observation, it feels like this guy is made to replace Dreadwing, as he follows Megatron with blind devotion, cares deeply for his brethren and Megatron is keeping seecrets about there demise from him. &lt;br /&gt;
&lt;br /&gt;
== Voyager toy observances. ==&lt;br /&gt;
&lt;br /&gt;
So, being polite (I didn&#039;t want to directly edit the page and add stuff without, you know, putting it here first) and having the toy in hand...&lt;br /&gt;
&lt;br /&gt;
*He has a LOT of rubbery plastic that likes to deform (Some in the box, the beastmode head on mine is warped and I have no idea how it&#039;s supposed to look &#039;normally&#039;). Presumably the Takara release will have hard plastic?&lt;br /&gt;
*His rocket launchers have a gear-mesh system that allows you to plug them together and fire them at the same time... But this function doesn&#039;t work in beastmode, the plugs on his shoulders are too wide to allow the gears to mesh. Which is somewhat perplexing as this presumably would be the entire point of the gear-mesh system?&lt;br /&gt;
*Finally, his tail-sword is a neat idea, but doesn&#039;t really work, his hands (Being rubbery plastic) don&#039;t have enough friction or room for the tabs to hold the sword functionally like in the promo pictures. It tends to just flop out of his hand if you place it there.&lt;br /&gt;
&lt;br /&gt;
On that note, the Promo-picture is miss transformed in robot mode, he should have a black spike erected on either shoulder.&lt;br /&gt;
&lt;br /&gt;
On a more childish/awesome note, with his rocket launchers on his arms, he looks like he has dragon-headed fists, complete with fireball punches.&lt;br /&gt;
&lt;br /&gt;
--[[User:Slift|Slift]] 21:53, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
: It seems that, like many figures that use soft plastic, HOW soft the plastic is varies by case and even parts.  My Predaking has fairly solid but flexible plastic on his head, and almost Play-Doh for hands.  It takes a clear packaging band to hold it in place properly.  QC got a little lax on this one. --[[User:King Starscream|King Starscream]] 16:08, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beast Fire ==&lt;br /&gt;
&lt;br /&gt;
Is the Beast Fire Predaking definitely part of Beast Hunters, and not Predacons Rising? Or is there two releases of the same figure?[[User:KrytenKoro|KrytenKoro]] 12:38, 10 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
*G12: プレダコン悪鬼大帝 (Predacon Demon Emperor)&lt;br /&gt;
*G23: 究極悪鬼大帝 (Ultimate Demon Emperor)&lt;br /&gt;
&lt;br /&gt;
Applies for Dragotron and Guren Dragotron, if the split happens.[[User:KrytenKoro|KrytenKoro]] 18:48, 18 September 2013 (EDT)&lt;br /&gt;
:The former&#039;s been written on here as &amp;quot;Evil Oni Emperor&amp;quot;, so I guess the latter would be &amp;quot;Ultimate Evil Oni Emperor&amp;quot;, then. Good to know, thanks. --[[User:Sabrblade|Sabrblade]] 19:54, 18 September 2013 (EDT)&lt;br /&gt;
::Akki&#039;s already one word, though, it&#039;s not two. The &amp;quot;-ki&amp;quot; is probably meant to tie into the Four Oni, but unlike those four its box doesn&#039;t actually call it an Oni (whereas the Four Oni&#039;s profiles say they transform from &#039;Dragon Mode&#039; to &#039;Oni&#039; [http://www.eptoy.com/images/product/2530_2.jpg]). If you want to differentiate it from Akuma, &amp;quot;Fiend&amp;quot; is also an acceptable translation.[[User:KrytenKoro|KrytenKoro]] 20:57, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Pic==&lt;br /&gt;
&lt;br /&gt;
Could we change the main pic to a robot screenshot? [[User:SoundWave|SoundWave]] 18:52, 7 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Accent==&lt;br /&gt;
Does anyone know what kind of accent this guy has, it sounds awesome! - [[User:Bumblejumper|Bumblejumper]] 23:30, 4 November 2013 (EST)&lt;br /&gt;
:Peter Mensah was born in Ghana, raised in London and now lives in Canada, so it&#039;s probably a mix. --[[User:Abates|abates]] 23:55, 4 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Dragon type==&lt;br /&gt;
I just wanted to mention that Predaking is a Firedrake style dragon as opposed to a Wyvern, does anyone think this is noteworthy?  -[[User:Silverboltmtmte|Silverboltmtmte]] ([[User talk:Silverboltmtmte|talk]]) 13:34, 15 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
No more noteworthy than saying he&#039;s a western style dragon rather than Asiatic.  It&#039;s just minutia about what kind of dragon he is, which isn&#039;t really very important or worth mentioning.--[[User:Roni134730|Roni134730]] ([[User talk:Roni134730|talk]]) 17:58, 15 December 2013 (EST)&lt;br /&gt;
:I&#039;m also not sure that the term &amp;quot;firedrake&amp;quot; is universally understood to mean a specifically four-legged dragon as opposed to a two-legged wyvern. Isn&#039;t that simply a standardization created for modern role playing games and such? --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 07:53, 16 December 2013 (EST)&lt;br /&gt;
:Since dragons are fictional creatures, everyone seems to call them by different names, it was hard for me to find out which kind was which. I&#039;m fine with leaving it off, since he&#039;s a predacon dragon anyway, it&#039;s probably not important.  - [[User:Silverboltmtmte|Silverboltmtmte]] ([[User talk:Silverboltmtmte|talk]]) 11:01, 16 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
Shouldn&#039;t Cryofire Predaking get his own entry on here now that its out? --[[User:Helli0n|Helli0n]] ([[User talk:Helli0n|talk]]) 00:30, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Predaking (original) vs Predaking (ancient) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone have a preference of a disambiguation tag for the separate character Predaking from the Covenant book, who existed in the Age of Origins, fought Prima and all that stuff? Either of the two above? Or just Predaking (COP)? --[[User:ZacWilliam|ZacWilliam]] ([[User talk:ZacWilliam|talk]]) 16:34, 12 January 2014 (EST)&lt;br /&gt;
:(COP) sounds best to me.&lt;br /&gt;
:Though, what of the other Preds who appeared in the book and have BH toys (like Lazerback, Twinstrike, etc.)? Would they have their info put on the existing (Prime) pages or would they also get their own (COP) pages (making their existing BH fiction be for present day clones of the book&#039;s originals)? --[[User:Sabrblade|Sabrblade]] ([[User talk:Sabrblade|talk]]) 17:43, 12 January 2014 (EST)&lt;br /&gt;
:: I haven&#039;t read the book, but I think they&#039;d also get (COP) pages, as the originals and clones are separate individuals, in much the same way as Dinobot (BW) and Dinobot II are separate entities and recieve separate pages. [[User:Nemesis Primal|Nemesis Primal]] ([[User talk:Nemesis Primal|talk]]) 21:53, 2 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Predacons Rising Cyberverse toy ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m reasonably confident that the Predacons Rising redeco of Cyberverse Predaking, the one packed in with the Thunder Clash-inspired Optimus, is based on RID Megatron.  Mostly black and purple plastic with some red plastic, and both gold and silver paint, on an evil-leader-type character with a dragon altmode.   Anyone want to call foul before I add a &amp;quot;presumably homaging&amp;quot; note?  --[[User:Andrusi|Andrusi]] ([[User talk:Andrusi|talk]]) 12:02, 23 January 2014 (EST)&lt;br /&gt;
:We were told by [[Andrew Franks|his deco artist]] that he was supposed to be an homage to &amp;quot;Gigatron&amp;quot;. But having the toy in-hand and looking at pics of RID Megs, uh... I don&#039;t actually &#039;&#039;see&#039;&#039; it at all. Like, why aren&#039;t his thighs purple instead of red? So it&#039;s an &#039;&#039;intended&#039;&#039; homage, but I don&#039;t think it pulls it off real well... --[[User:Monzo|Monzo]] ([[User talk:Monzo|talk]]) 13:34, 23 January 2014 (EST)&lt;br /&gt;
::Well, regardless of how well it works, if we&#039;ve heard it from his deco artist then that makes it pretty unambiguous.  (And I figure they wanted him to have red plastic &#039;&#039;somewhere&#039;&#039; and that was the sprue where it would do the least damage.)  --[[User:Andrusi|Andrusi]] ([[User talk:Andrusi|talk]]) 15:29, 24 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Kre-O image ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kre-O Custom Kreon Predaking package art.png|thumb]]&lt;br /&gt;
Storing this here. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:26, 31 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== RID 2015 Cartoon ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s completely absurd adding this information. He appears in IDW Robots in Disguise n.6 and his absence is confirmed in the cartoon where just Skylinx and Darksteel appear in Starscream&#039;s flashback, I don&#039;t understant why this page has been locked for a similiar bullshit. This childhoosh supposition is pathetic and ridiculous. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 12 August 2019&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Predaking_(Prime)&amp;diff=1364581</id>
		<title>Talk:Predaking (Prime)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Predaking_(Prime)&amp;diff=1364581"/>
		<updated>2019-08-12T17:53:50Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* RID 2015 Cartoon */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, hey, is Beast Hunters a new franchise?  Do we need to move Predaking&#039;s page to a new disambig?  --[[User:ItsWalky|ItsWalky]] 16:43, 11 October 2012 (EDT)&lt;br /&gt;
:Well, the branding seems to be &#039;&#039;Transformers Prime: Beast Hunters&#039;&#039;, so I suppose it&#039;s more of a subline-imprint than a whole new franchise... [[User:Jalaguy|Jalaguy]] 17:17, 11 October 2012 (EDT)&lt;br /&gt;
::Does that mean it gets its own page? If it does, I&#039;ll be happy to create it. -- [[User:Spydersix|spyder]][[User Talk:Spydersix|&amp;lt;sup&amp;gt;Use this!&amp;lt;/sup&amp;gt;]] 19:06, 11 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Observation ==&lt;br /&gt;
&lt;br /&gt;
Just an observation, it feels like this guy is made to replace Dreadwing, as he follows Megatron with blind devotion, cares deeply for his brethren and Megatron is keeping seecrets about there demise from him. &lt;br /&gt;
&lt;br /&gt;
== Voyager toy observances. ==&lt;br /&gt;
&lt;br /&gt;
So, being polite (I didn&#039;t want to directly edit the page and add stuff without, you know, putting it here first) and having the toy in hand...&lt;br /&gt;
&lt;br /&gt;
*He has a LOT of rubbery plastic that likes to deform (Some in the box, the beastmode head on mine is warped and I have no idea how it&#039;s supposed to look &#039;normally&#039;). Presumably the Takara release will have hard plastic?&lt;br /&gt;
*His rocket launchers have a gear-mesh system that allows you to plug them together and fire them at the same time... But this function doesn&#039;t work in beastmode, the plugs on his shoulders are too wide to allow the gears to mesh. Which is somewhat perplexing as this presumably would be the entire point of the gear-mesh system?&lt;br /&gt;
*Finally, his tail-sword is a neat idea, but doesn&#039;t really work, his hands (Being rubbery plastic) don&#039;t have enough friction or room for the tabs to hold the sword functionally like in the promo pictures. It tends to just flop out of his hand if you place it there.&lt;br /&gt;
&lt;br /&gt;
On that note, the Promo-picture is miss transformed in robot mode, he should have a black spike erected on either shoulder.&lt;br /&gt;
&lt;br /&gt;
On a more childish/awesome note, with his rocket launchers on his arms, he looks like he has dragon-headed fists, complete with fireball punches.&lt;br /&gt;
&lt;br /&gt;
--[[User:Slift|Slift]] 21:53, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
: It seems that, like many figures that use soft plastic, HOW soft the plastic is varies by case and even parts.  My Predaking has fairly solid but flexible plastic on his head, and almost Play-Doh for hands.  It takes a clear packaging band to hold it in place properly.  QC got a little lax on this one. --[[User:King Starscream|King Starscream]] 16:08, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beast Fire ==&lt;br /&gt;
&lt;br /&gt;
Is the Beast Fire Predaking definitely part of Beast Hunters, and not Predacons Rising? Or is there two releases of the same figure?[[User:KrytenKoro|KrytenKoro]] 12:38, 10 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
*G12: プレダコン悪鬼大帝 (Predacon Demon Emperor)&lt;br /&gt;
*G23: 究極悪鬼大帝 (Ultimate Demon Emperor)&lt;br /&gt;
&lt;br /&gt;
Applies for Dragotron and Guren Dragotron, if the split happens.[[User:KrytenKoro|KrytenKoro]] 18:48, 18 September 2013 (EDT)&lt;br /&gt;
:The former&#039;s been written on here as &amp;quot;Evil Oni Emperor&amp;quot;, so I guess the latter would be &amp;quot;Ultimate Evil Oni Emperor&amp;quot;, then. Good to know, thanks. --[[User:Sabrblade|Sabrblade]] 19:54, 18 September 2013 (EDT)&lt;br /&gt;
::Akki&#039;s already one word, though, it&#039;s not two. The &amp;quot;-ki&amp;quot; is probably meant to tie into the Four Oni, but unlike those four its box doesn&#039;t actually call it an Oni (whereas the Four Oni&#039;s profiles say they transform from &#039;Dragon Mode&#039; to &#039;Oni&#039; [http://www.eptoy.com/images/product/2530_2.jpg]). If you want to differentiate it from Akuma, &amp;quot;Fiend&amp;quot; is also an acceptable translation.[[User:KrytenKoro|KrytenKoro]] 20:57, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Pic==&lt;br /&gt;
&lt;br /&gt;
Could we change the main pic to a robot screenshot? [[User:SoundWave|SoundWave]] 18:52, 7 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Accent==&lt;br /&gt;
Does anyone know what kind of accent this guy has, it sounds awesome! - [[User:Bumblejumper|Bumblejumper]] 23:30, 4 November 2013 (EST)&lt;br /&gt;
:Peter Mensah was born in Ghana, raised in London and now lives in Canada, so it&#039;s probably a mix. --[[User:Abates|abates]] 23:55, 4 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Dragon type==&lt;br /&gt;
I just wanted to mention that Predaking is a Firedrake style dragon as opposed to a Wyvern, does anyone think this is noteworthy?  -[[User:Silverboltmtmte|Silverboltmtmte]] ([[User talk:Silverboltmtmte|talk]]) 13:34, 15 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
No more noteworthy than saying he&#039;s a western style dragon rather than Asiatic.  It&#039;s just minutia about what kind of dragon he is, which isn&#039;t really very important or worth mentioning.--[[User:Roni134730|Roni134730]] ([[User talk:Roni134730|talk]]) 17:58, 15 December 2013 (EST)&lt;br /&gt;
:I&#039;m also not sure that the term &amp;quot;firedrake&amp;quot; is universally understood to mean a specifically four-legged dragon as opposed to a two-legged wyvern. Isn&#039;t that simply a standardization created for modern role playing games and such? --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 07:53, 16 December 2013 (EST)&lt;br /&gt;
:Since dragons are fictional creatures, everyone seems to call them by different names, it was hard for me to find out which kind was which. I&#039;m fine with leaving it off, since he&#039;s a predacon dragon anyway, it&#039;s probably not important.  - [[User:Silverboltmtmte|Silverboltmtmte]] ([[User talk:Silverboltmtmte|talk]]) 11:01, 16 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
Shouldn&#039;t Cryofire Predaking get his own entry on here now that its out? --[[User:Helli0n|Helli0n]] ([[User talk:Helli0n|talk]]) 00:30, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Predaking (original) vs Predaking (ancient) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone have a preference of a disambiguation tag for the separate character Predaking from the Covenant book, who existed in the Age of Origins, fought Prima and all that stuff? Either of the two above? Or just Predaking (COP)? --[[User:ZacWilliam|ZacWilliam]] ([[User talk:ZacWilliam|talk]]) 16:34, 12 January 2014 (EST)&lt;br /&gt;
:(COP) sounds best to me.&lt;br /&gt;
:Though, what of the other Preds who appeared in the book and have BH toys (like Lazerback, Twinstrike, etc.)? Would they have their info put on the existing (Prime) pages or would they also get their own (COP) pages (making their existing BH fiction be for present day clones of the book&#039;s originals)? --[[User:Sabrblade|Sabrblade]] ([[User talk:Sabrblade|talk]]) 17:43, 12 January 2014 (EST)&lt;br /&gt;
:: I haven&#039;t read the book, but I think they&#039;d also get (COP) pages, as the originals and clones are separate individuals, in much the same way as Dinobot (BW) and Dinobot II are separate entities and recieve separate pages. [[User:Nemesis Primal|Nemesis Primal]] ([[User talk:Nemesis Primal|talk]]) 21:53, 2 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Predacons Rising Cyberverse toy ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m reasonably confident that the Predacons Rising redeco of Cyberverse Predaking, the one packed in with the Thunder Clash-inspired Optimus, is based on RID Megatron.  Mostly black and purple plastic with some red plastic, and both gold and silver paint, on an evil-leader-type character with a dragon altmode.   Anyone want to call foul before I add a &amp;quot;presumably homaging&amp;quot; note?  --[[User:Andrusi|Andrusi]] ([[User talk:Andrusi|talk]]) 12:02, 23 January 2014 (EST)&lt;br /&gt;
:We were told by [[Andrew Franks|his deco artist]] that he was supposed to be an homage to &amp;quot;Gigatron&amp;quot;. But having the toy in-hand and looking at pics of RID Megs, uh... I don&#039;t actually &#039;&#039;see&#039;&#039; it at all. Like, why aren&#039;t his thighs purple instead of red? So it&#039;s an &#039;&#039;intended&#039;&#039; homage, but I don&#039;t think it pulls it off real well... --[[User:Monzo|Monzo]] ([[User talk:Monzo|talk]]) 13:34, 23 January 2014 (EST)&lt;br /&gt;
::Well, regardless of how well it works, if we&#039;ve heard it from his deco artist then that makes it pretty unambiguous.  (And I figure they wanted him to have red plastic &#039;&#039;somewhere&#039;&#039; and that was the sprue where it would do the least damage.)  --[[User:Andrusi|Andrusi]] ([[User talk:Andrusi|talk]]) 15:29, 24 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Kre-O image ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kre-O Custom Kreon Predaking package art.png|thumb]]&lt;br /&gt;
Storing this here. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 20:26, 31 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== RID 2015 Cartoon ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s completely absurd adding this information. He appears in IDW Robots in Disguise n.6 and his absence is confirmed in the cartoon where just Skylinx and Darksteel appear in Starscream&#039;s flashback, I don&#039;t understant why this page has been locked for a similiar bullshit. This supposition is pathetic and ridiculous. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 12 August 2019&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364553</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=1364553"/>
		<updated>2019-08-12T09:50:52Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]] &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;Wii U: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.transformersprimethegame.com/ Official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision]], and was released on [[October 30]], [[2012]] for the [[Nintendo DS|DS]], 3DS, and Wii, and on [[November 18]], [[2012]] alongside the launch of the [[Wii U]], making it the first &#039;&#039;Transformers&#039;&#039; game on that console.&amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot]]s and [[Decepticon]]s battling over a mysterious meteor made of [[Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt;[http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. There are certain collectibles which allow you to &#039;upgrade&#039;, improving the charicter&#039;s stats based on their skills (eg. It improves Arcee&#039;s combat skills). Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. The DS game is compatible with a 2DS system also.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous &#039;&#039;Transformers&#039;&#039; titles, the Autobots are the only playable characters, with no Decepticon story campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
[[File:TFP Game Wii U Chara Select.jpg|upright=1.1|right|thumb|Multiplayer Mode character select screen, with all of them unlocked.]]&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii and Wii U versions, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and [[alternate mode|vehicle mode]]s are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 Shield Breaker —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 Winner of Showdown —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 Attack Evader —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it. Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[File:PrimeGameArceeInsecticons.jpg|thumb|right|upright=1.67|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (WFC)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[File:PrimeGameBulkheadStarscream.jpg|thumb|right|upright=1.67|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[File:PrimeGameBeeBattle.jpg|thumb|right|upright=1.67|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Pursuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Megatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after first time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him within mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[File:PrimeGameOptimusMegatron.jpg|thumb|right|upright=1.67|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee with Jack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thunderwing is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts, spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
*Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
*Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
*Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Insecticon (WFC)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
*[[Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
*[[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;You know I&#039;m going to stop you, Megatron!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I know you&#039;re gonna try!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; begin their first confrontation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you survived the fall, Arcee. It would&#039;ve been so boring to find your spark extinguished.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re about to wish you had.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Airachnid&#039;&#039;&#039; and &#039;&#039;&#039;Arcee&#039;&#039;&#039; prepare to brawl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should rename your pet human, Arcee! If I were you, I&#039;d call him &#039;Strategic Weakness!&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:-That wasn&#039;t very clever, &#039;&#039;&#039;Airachnid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re surprisingly in-tact for having dropped out of orbit!&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; speaks what we all are thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out, your analysis?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s definitely incomplete. Once we pull him out of that meteorite I&#039;m afraid he&#039;ll look like a puzzle with pieces missing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Your ability to state the obvious staggers the imagination.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Knock Out&#039;&#039;&#039; exchange in some entertaining conversation.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Transformers: Prime - The Game&#039;&#039; received [http://www.metacritic.com/game/wii/transformers-prime-the-game mixed] to [http://www.ign.com/articles/2012/11/07/transformers-prime-the-game-review generally positive] reviews, praising the game for its gameplay and multiplayer features, but criticized for how overwhelmingly simple the campaign is to beat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
*Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
**Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
**Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
*Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
*And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], whose absence from the Autobot roster would be &#039;&#039;very&#039;&#039; conspicuous, thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]] and [[Breakdown (WFC)|Breakdown]] are also not in the game, but their absences are far easier to explain away even without resorting to the latter&#039;s dying (at Airachnid&#039;s hand)....&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
*At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
*Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
*As there is a playable segment where you control Jack and Arcee in her bike mode, this could possibly be considered the first game to have a playable human. It&#039;s most likely Arcee, though, considering Jack was carrying a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
*The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
*In this game, there are more Vehicon variant: [[Tank Drone|tanks]], [[Copter Drone|helicopters]] and [[Artillery Drone|trucks]]. [[Beast Machines: Transformers (cartoon)|Sounds familiar...]]&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Maxima&amp;diff=1364405</id>
		<title>Maxima</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Maxima&amp;diff=1364405"/>
		<updated>2019-08-10T23:45:48Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|{{factions/icons|custom=PotP-SolusPrime.png|cSize=30px|cLink=Solus Prime|cPretty=Solus Prime}}|maximal}}&lt;br /&gt;
:&#039;&#039;Maxima is a [[Caminus (planet)|Camien]] or [[Maximal]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Machinima-CW-Maxima.jpg|thumb|250px|Marry me, [[Superman]]!]]&lt;br /&gt;
&#039;&#039;&#039;Maxima&#039;&#039;&#039; is a virtuous [[Transformer]] who dies and inspires her comrades to action.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Prime Wars Trilogy&#039;&#039; cartoons===&lt;br /&gt;
[[File:CombinerWarsMachinima-Menasorstill.jpg|left|thumb|300px|Menasor is mad because he failed Calculus.]]&lt;br /&gt;
{{voiceactor|[[Amy Johnston]] (English)}}&lt;br /&gt;
Maxima was on Caminus when [[Computron (G1)|Computron]] and [[Menasor (G1)|Menasor]] fell onto the planet. With Computron out of commission, she and [[Windblade (G1)|Windblade]] tried to bring the giant [[Decepticon]] down. Menasor retaliated by knocking off both of her arms, and Maxima bought time for Windblade by firing her jets directly into Menasor&#039;s eyes. This self-sacrificing move proved fatal, and Maxima was killed by Menasor shortly afterwards. {{storylink|The Fall}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Wars: Uprising&#039;&#039;===&lt;br /&gt;
Maxima was the first [[Maximal]], considered the &amp;quot;first daughter&amp;quot; of [[Fortress Maximus (G1)|Fortress Maximus]], and known to later generations as &amp;quot;&#039;&#039;She Who Sang&#039;&#039;&amp;quot;. She and [[Preditron]] were unwilling enemies, with Maxima at one point writing a battle song for her supposed adversary. {{storylink|Safe Spaces}} {{storylink|Derailment}} At some point long before the [[Grand Uprising]], she died. It was her death that inspired Preditron to write the [[Predacon Manifesto]], and was used as a rallying point to form the nascent Maximal faction, with the image of her [[luponoid]] steed used as the faction&#039;s insignia. {{storylink|The Predacon Manifesto}} Preditron would later reminisce about her to [[Ser-Ket (BW)|Ser-Ket]], claiming the [[Predacon (BW)|Predacon]] reminded him of her. {{storylink|Safe Spaces}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:CombinerWarsMachinima-Maximastill.jpg|thumb|300px]]&lt;br /&gt;
*&#039;&#039;Combiner Wars&#039;&#039; Maxima is a reuse of [[Windblade (G1)|Windblade]]&#039;s model but in new colors and with a new head.&lt;br /&gt;
*[[Jim Sorenson]] stated that he would have liked to use Maxima in the &#039;&#039;[[Beast Wars: Uprising]]&#039;&#039; universe, but ran out of time before he could write a story focusing on her adventures.&amp;lt;ref&amp;gt;[http://www.allspark.com/forums/topic/133737-beast-wars-uprising-ama/?p=3360052 Post by Jim S on the Allspark Forums, 2016/10/15]&amp;lt;/ref&amp;gt; He did manage to get in nods to her in &amp;quot;Safe Spaces&amp;quot; and &amp;quot;Derailment&amp;quot;, which explained her role in that universe.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Wars: Uprising Maximals]]&lt;br /&gt;
[[Category:Caminus]]&lt;br /&gt;
[[Category:Combiner Wars characters]]&lt;br /&gt;
[[Category:Female Transformers]]&lt;br /&gt;
[[Category:Fiction-only Transformers]]&lt;br /&gt;
[[Category:Generation 1 Transformers]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:War_for_Cybertron:_Siege&amp;diff=1364326</id>
		<title>Talk:War for Cybertron: Siege</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:War_for_Cybertron:_Siege&amp;diff=1364326"/>
		<updated>2019-08-10T12:39:27Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /*  Hot Shot  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys! I’ve seen listings online on a voyager Megatron, should we add him to the list?&lt;br /&gt;
[[User:YourBestPal|YourBestPal]] ([[User talk:YourBestPal|talk]]) 17:45, 6 September 2018 (EDT)&lt;br /&gt;
:It&#039;s one of the many listings actually. However, we should wait until either the listing (which should be an official affiliate of Hasbro) has pictures or Hasbro officially announces it. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 17:58, 6 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Wave 2 Deluxes==&lt;br /&gt;
...there can&#039;t be six in wave 2, can there?  Are all these confirmed, or are we just guessing on a few?  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 17:25, 31 October 2018 (EDT)&lt;br /&gt;
:Ironhide, Chromia, Prowl and Six-Gun are all confirmed wave 2. I think Brunt and Refraktor must&#039;ve been guessed, since I don&#039;t think they did a slideshow with wave numbers at NYCC? [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 19:24, 31 October 2018 (EDT)&lt;br /&gt;
:: I was trying to find presentation slides of them but couldn&#039;t.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 21:23, 31 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Siege Scale ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/cbFPQ4nrFiU?t=65&lt;br /&gt;
&lt;br /&gt;
In the video above, at that particular timestamp, John Warden explains that each size class(Deluxe, Voyager and Leader are mentioned specifically) are in scale with each other. This creates a unified scale in Siege. To calculate what that scale is, I used a post citing specific heights(in cm) for some of the first wave of Takara&#039;s Siege line.&lt;br /&gt;
&lt;br /&gt;
http://www.tfw2005.com/boards/threads/war-for-cybertron-2019-speculation-thread.1142465/page-268#post-16234019&lt;br /&gt;
&lt;br /&gt;
Then, I used the following page to compare their sizes to.&lt;br /&gt;
&lt;br /&gt;
https://tfwiki.net/wiki/Official_sizes_and_heights&lt;br /&gt;
&lt;br /&gt;
And calculated Siege&#039;s scale in at about 1:36-1:38.&lt;br /&gt;
&lt;br /&gt;
[[User:Orangeitis|Orangeitis]] ([[User talk:Orangeitis|talk]]) 04:37, 8 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Greenlight and Dazzlestrike? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed mentions of the two pack on several other pages, but nothing here. Is there just not a good way to add the pair to the page at the time being? --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 15:26, 23 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Future waves removed ===&lt;br /&gt;
The following show up in Walmart computer systems, but apparently are not allowed on the page here.&lt;br /&gt;
Caliburst, Smashdown&lt;br /&gt;
Off road Patrol, Racecar Patrol,&lt;br /&gt;
Voyager Thundercracker, Springer&lt;br /&gt;
Leader Optimus&lt;br /&gt;
&lt;br /&gt;
Leaked figures such as Ratchet (leaked from a Walgreens computer), Skywarp and the Firestormers Pack are not allow on this page.&lt;br /&gt;
&lt;br /&gt;
== Figure numbering ==&lt;br /&gt;
&lt;br /&gt;
Is it common for there to be missing numbers among figures like what seems to be happening with Siege? What I mean by this is that Jetfire is WFC-S28, but Soundwave is WFC-S25, with no S26 and S27 between them. Is that an indication of a planned then removed figure, numbering however they felt like, or something else? Or does it mean nothing? --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 20:17, 4 March 2019 (EST)&lt;br /&gt;
:The &amp;quot;missing&amp;quot; ID numbers are listed on the Siege website, and likely belong to exclusives that Hasbro hasn&#039;t announced yet. [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 06:41, 5 March 2019 (EST)&lt;br /&gt;
::Ah, I hadn&#039;t considered that. Thank you! --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 18:46, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== 35th Anniversary Figures &amp;amp; Micromaster 10-Pack ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t the 35th anniversary figures be added here? They&#039;re numbered with the main Siege numbering. Shouldn&#039;t we also add the individual names and WFC-S numbers of the figures in that set? --[[User:Digital Collector|Digital Collector]] ([[User talk:Digital Collector|talk]]) 00:00, 19 July 2019 (EDT)&lt;br /&gt;
:Yep. Give it some time, or do it yourself. Names are here: https://www.seibertron.com/transformers/news/hasbro-officially-reveals-the-siege-target-exclusives-at-sdcc2019-with-micromaster-10-pack-names/43622/ [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 02:14, 19 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
On the note of the Micromaster pack, every single Micromaster is a previously established character... except Ricon? Seems like there&#039;s a reference hidden here somewhere but I&#039;ve not had any luck figuring out who he might be. --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 20:27, 19 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m also not convinced Cratermaker and Fireline should be treated as old characters. What with the totally new names that don&#039;t sound anything like the Japanese ones (this team LOVES doing that to a stupid degree, see: Dinocassettes) and the different factions. They should ABSOLUTELY get mentioned on Powerbomb and Gunlift&#039;s pages, but as homages in Notes or something. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 21:00, 19 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::https://www.youtube.com/watch?v=R6C7F-5B9ms John Warden commentates on the new reveals, including the Micromaster pack. It&#039;s a bit funky to interpret, he says these are all &amp;quot;deep cuts for all you late 80s micromaster fans,&amp;quot; and says soon after &amp;quot;even some new characters, like Ricon.&amp;quot; Besides that, nothing of note; interpret this as you will. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 22:20, 21 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unicron ==&lt;br /&gt;
&lt;br /&gt;
How can we add him into this page? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 07 August 2019&lt;br /&gt;
:We don&#039;t. Setting aside the fact that it was only said to be part of WFC and not Siege specifically, the figure isn&#039;t yet confirmed to be going into wider production, as it still needs to hit its backer goal by the end of the month. It&#039;s entirely possible that it&#039;ll be canceled altogether. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 16:29, 7 August 2019 (EDT)&lt;br /&gt;
::I suppose the same thing for Runamuck, right? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 07 August 2019&lt;br /&gt;
&lt;br /&gt;
==  Hot Shot  ==&lt;br /&gt;
&lt;br /&gt;
Hasbro announced Hot Shot as part of the toyline. He seems a mix of his Energon and Cybertron versions. Where can we add him? Henkei! Henkei! Hot Shot or Armada/toys Hot Shot? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 10 August 2019&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Unicron4_Arcee_Aileron_Smooch.jpg&amp;diff=1364140</id>
		<title>File:Unicron4 Arcee Aileron Smooch.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Unicron4_Arcee_Aileron_Smooch.jpg&amp;diff=1364140"/>
		<updated>2019-08-09T10:50:20Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IDWG1interior&lt;br /&gt;
|description=[[Arcee (G1)/2005 IDW continuity|Arcee]] [[kiss]]es [[Aileron]]&#039;s forehead shortly after decking [[Starscream (G1)/IDW Generation 1 continuity|Starscream]] across the face.&lt;br /&gt;
{{art|lineart=[[Alex Milne]]|colors=[[Sebastian Cheng]]|letters=[[Tom B. Long]]|script=[[John Barber]]}}&lt;br /&gt;
|series=Unicron&lt;br /&gt;
|issueno=4&lt;br /&gt;
|pageno=20&lt;br /&gt;
|panelno=2&lt;br /&gt;
|storytitle=Road&#039;s End&lt;br /&gt;
|year=18}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images by Alex Milne]]&lt;br /&gt;
[[Category:Images by Sebastian Cheng]]&lt;br /&gt;
[[Category:Images by Tom B. Long]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Forged_to_Fight&amp;diff=1364139</id>
		<title>Transformers: Forged to Fight</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Forged_to_Fight&amp;diff=1364139"/>
		<updated>2019-08-09T10:19:03Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Til All Are Gone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Transformers-forged-to-fight-logo.png|center|400px]]&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Forged to Fight&#039;&#039;&lt;br /&gt;
|image=Forged to Fight Title Screen.png&lt;br /&gt;
|caption=[[GEEWUN|Geewunners]] vs. Bayformers vs. [[Beast Wars: Transformers (franchise)|Munkys]] and more and GIVE ME YOUR FACE.&lt;br /&gt;
|developer=[http://www.Kabam.com Kabam]&lt;br /&gt;
|publisher=[http://www.Kabam.com Kabam]&lt;br /&gt;
|date= April 5, [[2017]] (Worldwide)&lt;br /&gt;
|platform= iOS, Android&lt;br /&gt;
|ratings=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Forged to Fight&#039;&#039;&#039;&#039;&#039; (formerly called &#039;&#039;&#039;&#039;&#039;Transformers: Generations Collide&#039;&#039;&#039;&#039;&#039;) is a fighting RPG mobile game by [http://www.kabam.com Kabam]. It features characters from multiple eras of &#039;&#039;Transformers&#039;&#039; history, but mostly from [[Generation 1 continuity family|Generation 1]] and the [[live-action film series]].&amp;lt;ref&amp;gt;http://www.gamespot.com/articles/new-transformers-fighting-rpg-announced-for-mobile/1100-6445860/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The [[Autobot]]s and the [[Earth Defense Command]] have found a way to restore life to [[Cybertron (planet)|Cybertron]], so [[Optimus Prime (G1)|Optimus Prime]], with [[Marissa Faireborn]] and her crew, begins the long journey home. But passing through the [[Eshems Nebula]], they encounter a spatial warp field and the [[Ark (G1)|Ark]] crash-lands on an [[New Quintessa|unknown planet]]. After encountering [[Starscream (G1)|Starscream]], a strange new [[Grindor (ROTF)|Decepticon]], and a corrupted [[Bumblebee (Movie)|Autobot]] from another [[live-action film series|reality]], Optimus entrusts the [[Matrix of Leadership]] to the [[You|Commander]]. As the Commander, you must find reinforcements, set up a base of operations and defense, and discover the secrets of the planet.&lt;br /&gt;
&lt;br /&gt;
===Act 1: Meet your Makers===&lt;br /&gt;
====Chapter 1: Realities Collide====&lt;br /&gt;
#&#039;&#039;&#039;A Beast to Start&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Rhinox&lt;br /&gt;
#&#039;&#039;&#039;A Slow Learner&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Starscream&lt;br /&gt;
#&#039;&#039;&#039;Me Have Mod&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Grimlock&lt;br /&gt;
#&#039;&#039;&#039;Good Cop Bad Cop&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Dark of the Moon&#039;&#039; Barricade&lt;br /&gt;
#&#039;&#039;&#039;The Way of the Blade&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Bludgeon&lt;br /&gt;
#&#039;&#039;&#039;Hail Who?&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Bonecrusher&lt;br /&gt;
====Chapter 2: Revelations====&lt;br /&gt;
#&#039;&#039;&#039;In Due Time&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Ironhide&lt;br /&gt;
#&#039;&#039;&#039;Anger Management&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Motormaster&lt;br /&gt;
#&#039;&#039;&#039;Don&#039;t Go Judging&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Sideswipe&lt;br /&gt;
#&#039;&#039;&#039;A Scout No More&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Dark of the Moon&#039;&#039; Bumblebee&lt;br /&gt;
#&#039;&#039;&#039;Loyalty Points&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Arcee&lt;br /&gt;
#&#039;&#039;&#039;The Quintessance&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Ratchet&lt;br /&gt;
====Chapter 3: Shark Attack====&lt;br /&gt;
#&#039;&#039;&#039;We&#039;ll Need A Bigger Blaster&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Sharkticon Scout&lt;br /&gt;
#&#039;&#039;&#039;Appearing Act&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Mirage&lt;br /&gt;
#&#039;&#039;&#039;Are You Not Entertained?&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Ironhide&lt;br /&gt;
#&#039;&#039;&#039;It&#039;s In Our DNA&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Dark of the Moon&#039;&#039; Barricade&lt;br /&gt;
#&#039;&#039;&#039;Power Seeker&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Starscream&lt;br /&gt;
#&#039;&#039;&#039;School the Sharks&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Sharkticon Brawler&lt;br /&gt;
====Chapter 4: Under Control====&lt;br /&gt;
#&#039;&#039;&#039;Voices&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Mirage&lt;br /&gt;
#&#039;&#039;&#039;Hold It Down&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Sideswipe&lt;br /&gt;
#&#039;&#039;&#039;Code Violation&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Prowl&lt;br /&gt;
#&#039;&#039;&#039;The Long Game&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Starscream&lt;br /&gt;
#&#039;&#039;&#039;Optimum Outcome&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;MV1&#039;&#039; Optimus Prime&lt;br /&gt;
#&#039;&#039;&#039;Shackle Me Not&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Megatron&lt;br /&gt;
&lt;br /&gt;
===Act 2: Dissension and Ascension===&lt;br /&gt;
====Chapter 1: Secrets====&lt;br /&gt;
#&#039;&#039;&#039;Echoes&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Bludgeon&lt;br /&gt;
#&#039;&#039;&#039;Butt Heads&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Motormaster&lt;br /&gt;
#&#039;&#039;&#039;Who&#039;s Your Master?&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Starscream&lt;br /&gt;
#&#039;&#039;&#039;Scout&#039;s Honor&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Rhinox&lt;br /&gt;
#&#039;&#039;&#039;Believe The Mirage&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Bonecrusher&lt;br /&gt;
#&#039;&#039;&#039;Machinations&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Ironhide&lt;br /&gt;
====Chapter 2: Quintessential Quintessons====&lt;br /&gt;
#&#039;&#039;&#039;Spy Games&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Grindor&lt;br /&gt;
#&#039;&#039;&#039;Just An Illusion&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Ultra Magnus&lt;br /&gt;
#&#039;&#039;&#039;T-Cog Probs&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Starscream&lt;br /&gt;
#&#039;&#039;&#039;Origins&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Tech Sharkticon&lt;br /&gt;
#&#039;&#039;&#039;Dear Diary&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Motormaster&lt;br /&gt;
#&#039;&#039;&#039;History On Repeat&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Dark of the Moon&#039;&#039; Barricade&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Into the Darkness====&lt;br /&gt;
#&#039;&#039;&#039;Warriors At The Gate&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Bludgeon&lt;br /&gt;
#&#039;&#039;&#039;Join The Army&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Dark of the Moon&#039;&#039; Barricade&lt;br /&gt;
#&#039;&#039;&#039;Miner Relief&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Bonecrusher&lt;br /&gt;
#&#039;&#039;&#039;Insecurities&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Grimlock&lt;br /&gt;
#&#039;&#039;&#039;Head Gamezzz&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Starscream&lt;br /&gt;
#&#039;&#039;&#039;No Petty Relic&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Motormaster&lt;br /&gt;
&lt;br /&gt;
====Chapter 4: Treacherous Returns====&lt;br /&gt;
#&#039;&#039;&#039;Are You Not Sentient&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Demolitions Sharkticon&lt;br /&gt;
#&#039;&#039;&#039;By The Blood of Unicron&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Grindor&lt;br /&gt;
#&#039;&#039;&#039;Descent Into Depravity&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Megatron&lt;br /&gt;
#&#039;&#039;&#039;Who&#039;s Superior?&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Dark of the Moon&#039;&#039; Barricade&lt;br /&gt;
#&#039;&#039;&#039;Assurance&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Dark of the Moon&#039;&#039; Bumblebee&lt;br /&gt;
#&#039;&#039;&#039;And Then There Were Five&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Soundwave&lt;br /&gt;
&lt;br /&gt;
===Act 3: A Shocking Farewell===&lt;br /&gt;
====Chapter 1: Council In Crisis====&lt;br /&gt;
#&#039;&#039;&#039;TCLOG Troublezzz&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Waspinator&lt;br /&gt;
#&#039;&#039;&#039;Cure Seeker&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Mirage&lt;br /&gt;
#&#039;&#039;&#039;Power Shift&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Mixmaster&lt;br /&gt;
#&#039;&#039;&#039;Certified Kills&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Arcee&lt;br /&gt;
#&#039;&#039;&#039;Evolution&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Demolitions Sharkticon&lt;br /&gt;
#&#039;&#039;&#039;Proof of Death&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Starscream&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Deadly Alliances====&lt;br /&gt;
#&#039;&#039;&#039;Desperate Times&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Bludgeon&lt;br /&gt;
#&#039;&#039;&#039;Dubious Partners&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Bonecrusher&lt;br /&gt;
#&#039;&#039;&#039;Mixing For The Master&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Mixmaster&lt;br /&gt;
#&#039;&#039;&#039;Frenzy&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; S-1000&lt;br /&gt;
#&#039;&#039;&#039;Trust But Verify&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Dark of the Moon&#039;&#039; Barricade&lt;br /&gt;
#&#039;&#039;&#039;Fight or Flight&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Age of Extinction&#039;&#039; Drift&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Showdown====&lt;br /&gt;
#&#039;&#039;&#039;Tired Refrains&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Grindor&lt;br /&gt;
#&#039;&#039;&#039;Trust Issues&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Thrust&lt;br /&gt;
#&#039;&#039;&#039;Pledge of Allegiance&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Dinobot&lt;br /&gt;
#&#039;&#039;&#039;Insanity Check&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Galvatron&lt;br /&gt;
#&#039;&#039;&#039;Abuse of Science&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; S-1000&lt;br /&gt;
#&#039;&#039;&#039;Mega Showdown&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; &#039;&#039;Revenge of the Fallen&#039;&#039; Megatron&lt;br /&gt;
&lt;br /&gt;
====Chapter 4: Shocking Answers====&lt;br /&gt;
#&#039;&#039;&#039;Mega Returns&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Megatron&lt;br /&gt;
#&#039;&#039;&#039;Converging Forces&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Motormaster&lt;br /&gt;
#&#039;&#039;&#039;Inferior Loyalty&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Starscream&lt;br /&gt;
#&#039;&#039;&#039;The Gamechanger&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Ramjet&lt;br /&gt;
#&#039;&#039;&#039;They Were Here&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Soundwave&lt;br /&gt;
#&#039;&#039;&#039;They Are Here?&#039;&#039;&#039;&lt;br /&gt;
#*&#039;&#039;&#039;Boss:&#039;&#039;&#039; Shockwave&lt;br /&gt;
&lt;br /&gt;
==Side Missions==&lt;br /&gt;
===Legends of Cybertron===&lt;br /&gt;
&#039;&#039;&#039;Rulers of Kaon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boss&#039;&#039;&#039;: Megatron (Around 100,000)&lt;br /&gt;
**&#039;&#039;&#039;Notable Enemies&#039;&#039;&#039;: Mixmaster, Mirage.&lt;br /&gt;
An EXTREMELY and tough special mission that &#039;&#039;&#039;&#039;&#039;boasts&#039;&#039;&#039;&#039;&#039; unfair and unbalanced. All the enemies faced here are cranked up to eleven stat wise. Extremely high ranking bots, and extreme precision and skill is required to beat this extremely tough side mission.&lt;br /&gt;
&lt;br /&gt;
It is recommended to bring in Maxed 4 star bots (Forge level, and Bot level) into this fight with very powerful synergies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenge Of The King&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boss: Grimlock (Around 170,000)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Notable Enemies: Blaster, Waspinator, Shockwave&#039;&#039;&#039;&lt;br /&gt;
And you thought Megatron was bad? This is another EXTREMELY tough special mission (recommended for people near the end game) that also &#039;&#039;&#039;&#039;&#039;boasts&#039;&#039;&#039;&#039;&#039; an extremely tough difficulty. The difference here being that it takes Rulers Of Kaon, and flips it on it&#039;s head difficulty wise. Did we also mention that most of the bots here are 5 Stars in-between the 100,000&#039;s? It is &#039;&#039;&#039;VERY HIGHLY&#039;&#039;&#039; recommended to not only bring in Maxed out 4 star bots, but also bring in a few Maxed 5 star bots (If you have any) and said bots also should have extremely powerful synergies and Abilities, because you&#039;ll &#039;&#039;&#039;REALLY&#039;&#039;&#039; need it.&lt;br /&gt;
&lt;br /&gt;
====Very Helpful Notes about Legends Of Cybertron:====&lt;br /&gt;
** You will want &#039;&#039;&#039;&#039;&#039;LOTS&#039;&#039;&#039;&#039;&#039; of practice in the arena. This mission demands it.&lt;br /&gt;
**[https://forums.transformersforgedtofight.com/discussion/4327/rulers-of-kaon-guide| There is a guide to help you fight through Rulers Of Kaon. It is highly recommended to look at this for helpful tips before starting.] No guide for Revenge Of The King exists yet.&lt;br /&gt;
** You will want something to snack on, because Legends of Cybertron is &#039;&#039;VERY&#039;&#039; long and ardous to complete. On average, each enemy alone takes a couple minutes to beat depending.&lt;br /&gt;
** Have a swear jar at the ready. These two missions are very good practice for not swearing.&lt;br /&gt;
** Of the two bosses that stand out in ROK, Mixmaster is the most well behaved. We mean it.&lt;br /&gt;
&lt;br /&gt;
==Spotlight Missions==&lt;br /&gt;
Spotlight Missions are limited-time story missions that focus on the game&#039;s newest characters. Typically lasting about a month, fully completing these missions will reward the player with character-based chips to go toward purchasing that month&#039;s character in the Store, in addition to the standard Gold, XP and Ore-13. &lt;br /&gt;
&lt;br /&gt;
===A Question of Loyalty===&lt;br /&gt;
Drift is questioned about his loyalties to the Autobot cause, while Hot Rod arrives, albeit under the influence of Dark Energon. &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Once A Decepticon&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Barricade&lt;br /&gt;
#&#039;&#039;&#039;Gone AWOL&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Mixmaster&lt;br /&gt;
#&#039;&#039;&#039;Autobot Traitors&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Drift&lt;br /&gt;
#&#039;&#039;&#039;Uncharted Territories&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Ironhide&lt;br /&gt;
#&#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bumblebee (DOTM)&lt;br /&gt;
#&#039;&#039;&#039;Bring Him Home&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Hot Rod&lt;br /&gt;
&lt;br /&gt;
===Size Matters===&lt;br /&gt;
As the Autobots finally come close to Megatron, Grimlock starts going haywire about how he would be better at taking Megatron down. When Megatron is defeated, Grimlock is now &amp;quot;intelligent&amp;quot; and is convincing other bots to fight Optimus and you.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Something Bigger&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Mixmaster&lt;br /&gt;
#&#039;&#039;&#039;Big Head&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Motormaster&lt;br /&gt;
#&#039;&#039;&#039;Dissension&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (ROTF)&lt;br /&gt;
#&#039;&#039;&#039;Forced Retirement&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Ultra Magnus&lt;br /&gt;
#&#039;&#039;&#039;Science Deniers&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Rhinox&lt;br /&gt;
#&#039;&#039;&#039;Think About It&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Grimlock&lt;br /&gt;
&lt;br /&gt;
===Shocking Revelation===&lt;br /&gt;
Shockwave is making a weapon that could turn the tide on the Autobots. Soundwave reports to Shockwave that he has seen the traitor Starscream flying around the area. A second Seeker signature pops up on New Quintessa, revealing Ramjet has joined the fight. Optimus Prime asks for Soundwave &amp;amp; Shockwave&#039;s assistance in the fight against Ramjet and his aim enhancer.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Shock Hunter&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Motormaster&lt;br /&gt;
#&#039;&#039;&#039;Waves Unite&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Soundwave&lt;br /&gt;
#&#039;&#039;&#039;Straight Shooter&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Shockwave&lt;br /&gt;
#&#039;&#039;&#039;Sharkticon Encounter&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Golden Sharkticon&lt;br /&gt;
#&#039;&#039;&#039;Promise of Power&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Barricade&lt;br /&gt;
#&#039;&#039;&#039;They Call Me a Seeker&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Starscream&lt;br /&gt;
#&#039;&#039;&#039;Brothers No More&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bludgeon&lt;br /&gt;
#&#039;&#039;&#039;The Corrupting Cube&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Sideswipe&lt;br /&gt;
#&#039;&#039;&#039;Results May Vary&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Ramjet&lt;br /&gt;
&lt;br /&gt;
===Galvatron Rising===&lt;br /&gt;
A new Decepticon joins the fight, striking fear into other Decepticons, especially Ramjet and Motormaster. Ultra Magnus strikes out against the other Autobots to bring Galvatron in, feeling responsible for the many chances he had to take him down for good but didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Insanity Landing&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Motormaster&lt;br /&gt;
#&#039;&#039;&#039;Half the Battle&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Ramjet&lt;br /&gt;
#&#039;&#039;&#039;First Test&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Starscream&lt;br /&gt;
#&#039;&#039;&#039;Over My Dead Chassis&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Ultra Magnus&lt;br /&gt;
#&#039;&#039;&#039;The One and Only&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (ROTF) &lt;br /&gt;
#&#039;&#039;&#039;Feared and Deranged&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Galvatron&lt;br /&gt;
&lt;br /&gt;
===Code of a Hero===&lt;br /&gt;
It&#039;s a race on New Quintessa for the Golden Disk!  Dinobot hunts for the artifact so he can destroy it before it falls into the wrong hands. Rhinox takes off trying to help Dinobot. Waspinator tries to steal the disk for himself. Grimlock is confused by Dinobot&#039;s name. We&#039;re all confused when the &amp;quot;stone shattered disk&amp;quot; has [[Golden Disk (Vok)|Alien disk]] markings on one side and [[Golden Disk (Voyager)|Voyager disk]] markings on the other.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;An Ally No More&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Shockwave&lt;br /&gt;
#&#039;&#039;&#039;Golden Race&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Galvatron&lt;br /&gt;
#&#039;&#039;&#039;Dinobots and Confused&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Grimlock&lt;br /&gt;
#&#039;&#039;&#039;Destiny Deja Vu&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Rhinox&lt;br /&gt;
#&#039;&#039;&#039;Hizzzz Disk&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Waspinator&lt;br /&gt;
#&#039;&#039;&#039;The Golden Code&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Dinobot&lt;br /&gt;
&lt;br /&gt;
===I Still Function===&lt;br /&gt;
Megatron has arrived on New Quintessa, and is striking fear into Decepticons such as Starscream! No, not the Megatron from the movies. He feels that the Decepticons don&#039;t answer to him anymore. The other Megatron is not to fond of him. This Megatron didn&#039;t show up alone! A friendly scout has showed up to help the Autobots in their fight.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;The Art of Fighting&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bludgeon&lt;br /&gt;
#&#039;&#039;&#039;Another Arrival&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Motormaster&lt;br /&gt;
#&#039;&#039;&#039;A Question of Functionality&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Starscream&lt;br /&gt;
#&#039;&#039;&#039;Be Prepared, Be Very Prepared&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Soundwave&lt;br /&gt;
#&#039;&#039;&#039;Serve Your Masters&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Shockwave&lt;br /&gt;
#&#039;&#039;&#039;The One And Only&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (G1)&lt;br /&gt;
&lt;br /&gt;
===Well, That&#039;s Just Primal===&lt;br /&gt;
Optimus Primal has showed up on New Quintessa and he is not himself: he has been infected with Scorponok&#039;s virus. Optimus Prime and Prowl are on the the hunt for him. Rhinox convinces Dinobot, Waspinator, and Grimlock into stallng Prime&#039;s team because Optimus Primal would treat them with more respect.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Furry Incursion&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Rhinox&lt;br /&gt;
#&#039;&#039;&#039;Poisoned Primal&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Waspinator&lt;br /&gt;
#&#039;&#039;&#039;Sharkticon Week&#039;&#039;&#039;&lt;br /&gt;
#*Boss: S-1000&lt;br /&gt;
#&#039;&#039;&#039;Primal Alert&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Grimlock&lt;br /&gt;
#&#039;&#039;&#039;I Will Not Ask...&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Dinobot&lt;br /&gt;
#&#039;&#039;&#039;Unless I&#039;d Do It Myself&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Optimus Primal&lt;br /&gt;
&lt;br /&gt;
===No Bot Left Behind===&lt;br /&gt;
Hound has joined the fight on New Quintessa and he isn&#039;t happy. He&#039;s setting off explosives to make himself happy and forget what the humans did to him and his brothers-in-arm. Strangely, Optimus Primal and his team try to recruit Hound for their team.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Inordinate Ordnance&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Hound&#039;&lt;br /&gt;
#&#039;&#039;&#039;Trust Issues&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Ironhide&lt;br /&gt;
#&#039;&#039;&#039;Divided Loyalties&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Drift&lt;br /&gt;
#&#039;&#039;&#039;Curb the Cur&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Optimus Prime (MV1)&lt;br /&gt;
#&#039;&#039;&#039;Promise of Violence&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bumblebee (DOTM) &lt;br /&gt;
#&#039;&#039;&#039;Bad Idea, Good Deal&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Hound&lt;br /&gt;
&lt;br /&gt;
===Weapon of Mass Consumption===&lt;br /&gt;
Thanks to Kickback showing up on New Quintessa, Autobots haven&#039;t been acting as their normal selves, and Megatron wants to create an army of cloned Decepticons to turn the tides in thier battle against the Autobots.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Consuming Presence&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Soundwave&lt;br /&gt;
#&#039;&#039;&#039;Buggy Deja-Vu&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Mirage&lt;br /&gt;
#&#039;&#039;&#039;Bee Be Bugging&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bumblebee (G1)&lt;br /&gt;
#&#039;&#039;&#039;Devouring Freedom&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Optimus Prime (G1)&lt;br /&gt;
#&#039;&#039;&#039;Quest For Clones&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (G1)&lt;br /&gt;
#&#039;&#039;&#039;Defeat the Feet&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Kickback&lt;br /&gt;
&lt;br /&gt;
===Bring The Noise===&lt;br /&gt;
Blaster has arrived to New Quintessa, and, fed up with the boring environment, attempts to bring some beats to the planet. But little does he realize that his soundwaves are damaging both the environment and his comrade&#039;s audio processors!&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Ruckus Identified&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Blaster&lt;br /&gt;
# &#039;&#039;&#039;Party Getting Started&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bumblebee (DOTM)&lt;br /&gt;
#&#039;&#039;&#039;Fight the Power!&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bumblebee (G1)&lt;br /&gt;
#&#039;&#039;&#039;Primes Don&#039;t Party&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Starscream&lt;br /&gt;
#&#039;&#039;&#039;Superior Beats&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Soundwave&lt;br /&gt;
#&#039;&#039;&#039;Time To Dance&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Blaster&lt;br /&gt;
&lt;br /&gt;
===Feral Phenomena===&lt;br /&gt;
Ultra gear! Cheetor has shown up on New Quintessa and sporting his shiny Transmetal 1 body! Cheetor is on the hunt for Blackarachnia because Waspinator told him she came to the planet, when in reality she is nowhere to be found. The Autobots need to detain Cheetor before he causes anymore harm.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Cat Scratch Fever&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Optimus Primal&lt;br /&gt;
#&#039;&#039;&#039;Bushy-Tailed Problem&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Rhinox&lt;br /&gt;
#&#039;&#039;&#039;Lovestruck&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Cheetor&lt;br /&gt;
#&#039;&#039;&#039;Tough Love&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Dinobot&lt;br /&gt;
#&#039;&#039;&#039;Love Bug&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Waspinator&lt;br /&gt;
#&#039;&#039;&#039;Respect For Love&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Cheetor&lt;br /&gt;
&lt;br /&gt;
===Missing Beats===&lt;br /&gt;
Jazz arrives on New Quintessa and is ready to get down! Jazz helps the Commander, Optimus, Ratchet and Blaster shed light on Megatron&#039;s newest scheme, but he and Blaster get more than they bargained for when they&#039;re captured by Shockwave. It&#039;s up to the rest of the group to rescue them.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Reunited&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Shockwave&lt;br /&gt;
#&#039;&#039;&#039;Seperate Ways&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Motormaster&lt;br /&gt;
#&#039;&#039;&#039;Conversion&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Ramjet&lt;br /&gt;
#&#039;&#039;&#039;Sonic Deducer&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Soundwave&lt;br /&gt;
#&#039;&#039;&#039;Boss Fight&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (G1)&lt;br /&gt;
#&#039;&#039;&#039;Strictly Business&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Jazz&lt;br /&gt;
&lt;br /&gt;
===Get The Horns===&lt;br /&gt;
Jazz and Blaster may have escaped the Decepticons, but Megatron’s search on New Quintessa continues. As Megatron digs deeper in his search, Tantrum appears! With a key piece to the puzzle, the Decepticons escalate their offense against Optimus Prime and the Autobots.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Go Big&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Galvatron&lt;br /&gt;
#&#039;&#039;&#039;Random Encounter&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bludgeon&lt;br /&gt;
#&#039;&#039;&#039;Bull Scrap&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Tantrum&lt;br /&gt;
#&#039;&#039;&#039;Headmaster&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Motormaster&lt;br /&gt;
#&#039;&#039;&#039;Devastation&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Mixmaster&lt;br /&gt;
#&#039;&#039;&#039;Something Else&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Tantrum&lt;br /&gt;
&lt;br /&gt;
===What Could Go Wrong?===&lt;br /&gt;
Wheeljack is here, and he&#039;s ready to use his hi-tech inventions to power up his fellow Autobots! ...provided he can get them to actually &#039;&#039;work&#039;&#039;, that is. Meanwhile, Megatron gets closer to uncovering the secrets to recovering Megatronus.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Guess Who&#039;s Back?&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bonecrusher&lt;br /&gt;
#&#039;&#039;&#039;The Equalizer&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Wheeljack&lt;br /&gt;
#&#039;&#039;&#039;Preparations&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Grindor&lt;br /&gt;
#&#039;&#039;&#039;Namesakes&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Barricade&lt;br /&gt;
#&#039;&#039;&#039;Rust Removal&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (ROTF)&lt;br /&gt;
#&#039;&#039;&#039;The Re-Equalizer&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Wheeljack&lt;br /&gt;
&lt;br /&gt;
===Emergence===&lt;br /&gt;
Cyclonus emerges on New Quintessa and reunites with his master, Galvatron, after a (very) brief stint with Starscream. But Galvatron&#039;s insanity pushes Cyclonus to the brink, and he decides it would be prudent to ally with someone else... &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Friends?&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Starscream&lt;br /&gt;
#&#039;&#039;&#039;Welcome to the Madness&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Cyclonus&lt;br /&gt;
#&#039;&#039;&#039;The One That We Want&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Tantrum&lt;br /&gt;
#&#039;&#039;&#039;Deserter&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Galvatron&lt;br /&gt;
#&#039;&#039;&#039;New Allegiances&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Cyclonus&lt;br /&gt;
#&#039;&#039;&#039;Who&#039;s Your Deity?&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatronus&lt;br /&gt;
&lt;br /&gt;
===Grave Consequences===&lt;br /&gt;
Megatronus has made his presence known, and is collecting relics to bolster his power. When Optimus and Ultra Magnus (and Megatron, oddly) go missing, a search party sets out to find them, but lose their faculties to Megatronus&#039;s corrupting signal, until only Arcee and the Commander are left. Faced with the power of a Prime... can they hope to win?&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Warning Signs&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bludgeon&lt;br /&gt;
#&#039;&#039;&#039;The Dark Path&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Soundwave&lt;br /&gt;
#&#039;&#039;&#039;One of Us&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Prowl&lt;br /&gt;
#&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Shockwave&lt;br /&gt;
#&#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Starscream&lt;br /&gt;
#&#039;&#039;&#039;Place of Shadows&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatronus&lt;br /&gt;
&lt;br /&gt;
===This Is Going To Sting===&lt;br /&gt;
A new signal is detected on New Quintessa, which turns out to be Scorponok. But he&#039;s not exactly coherent — he can&#039;t quite remember who he is or why he&#039;s here, but knows that he needs to find (a) Megatron. While Scorponok runs into Waspinator and confuses Grimlock and Dinobot for each other, the Maximals head out to either help or subdue him. But the Predacon is slowly starting to piece things together...&lt;br /&gt;
&lt;br /&gt;
Also, Waspinator is one of the most lonely &#039;bots &#039;&#039;ever&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Bug Bytes&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Kickback&lt;br /&gt;
#&#039;&#039;&#039;Old Friends&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Waspinator&lt;br /&gt;
#&#039;&#039;&#039;Him King&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Grimlock&lt;br /&gt;
#&#039;&#039;&#039;The Traitor&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Dinobot&lt;br /&gt;
#&#039;&#039;&#039;Loyalty is Rare&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (G1)&lt;br /&gt;
#&#039;&#039;&#039;Lead or Be Led&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Scorponok&lt;br /&gt;
&lt;br /&gt;
===Crossfire===&lt;br /&gt;
Jetfire&#039;s arrival causes the Marissa&#039;s scanners to go wild, due to his duel-faction nature, and the Primes head out to investigate. Though the scientist is leary at their authenticity (and [[Trukk not munky|can&#039;t believe one of them is an ape]]), they convince him to listen... until Starscream shows up. The Primes know better than to trust the Air Commander, but Jetfire wants to hear his old friend out, all the way up until (surprise!) Starscream betrays them, and leads them to a gauntlet of Decepticon leaders and evil duplicate Autobots! The challenge is set... will the group survive? &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Be Not Afraid&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Jetfire&lt;br /&gt;
#&#039;&#039;&#039;Of Greatness&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Starscream&lt;br /&gt;
#&#039;&#039;&#039;Uneasy Lies the Head&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (ROTF) &lt;br /&gt;
#&#039;&#039;&#039;That Wears a Crown&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (G1)&lt;br /&gt;
#&#039;&#039;&#039;Passing Through Nature&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Galvatron&lt;br /&gt;
#&#039;&#039;&#039;To Eternity&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatronus&lt;br /&gt;
&lt;br /&gt;
===Trouble Brewing / Rising Danger / Critical Challenges / Thunderstruck=== &lt;br /&gt;
Thundercracker&#039;s arrived on New Quintessa, and he isn&#039;t happy with Starscream! He wants to control the Sharkticons on his own, and so he&#039;s willing to throw down with anyone who gets in his way! &lt;br /&gt;
* This is a special event, and as such, you can choose your own difficulty depending on your level! It can range from easy to brutally challenging! But, seeing as all the missions are pracitcally the same, we&#039;ll list all of them here for your convenience. &lt;br /&gt;
#&#039;&#039;&#039;Round 1&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Kickback&lt;br /&gt;
#&#039;&#039;&#039;Round 2&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bonecrusher&lt;br /&gt;
#&#039;&#039;&#039;Round 3&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Shockwave&lt;br /&gt;
#&#039;&#039;&#039;Round 4&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Megatron (ROTF)&lt;br /&gt;
#&#039;&#039;&#039;Round 5&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Soundwave&lt;br /&gt;
#&#039;&#039;&#039;Round 6&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Thundercracker&lt;br /&gt;
&lt;br /&gt;
===Grimlock Saves The Day===&lt;br /&gt;
What happens when an experimental time-travel device is stolen by a thick-headed Dinobot intending to change the past? Nothing good, that&#039;s what! Wheeljack, Optimus and the Commander follow Grimlock back to wartime Cybertron to stop him from altering the outcome of the war and save the timeline as we know it!&lt;br /&gt;
&lt;br /&gt;
*This brief Special Mission (both in availiblity and length) allows players to obtain a 2, 3 or 4-Star Grimlock, as well as Tier 1, 2 and 3 Basic Sparks. Not bad!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The War For Cybertron&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;What Is It Good For?&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Hound&lt;br /&gt;
#&#039;&#039;&#039;Absolutely Nothing&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Grimlock&lt;br /&gt;
&lt;br /&gt;
===[[Optimus Prime (SG)|Til All Are Gone]]===&lt;br /&gt;
Nemesis Prime is here.&lt;br /&gt;
&lt;br /&gt;
Things gonna get &#039;&#039;ugly&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===A Tale of Two Stingers===&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Battle is Compulsory&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Cheetor&lt;br /&gt;
#&#039;&#039;&#039;Words, Words, Words&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Dinobot&lt;br /&gt;
#&#039;&#039;&#039;At Terrible Odds&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Bludgeon&lt;br /&gt;
#&#039;&#039;&#039;Stark Raving Sane&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Rhinox&lt;br /&gt;
#&#039;&#039;&#039;Burning Bridges&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Optimus Primal&lt;br /&gt;
#&#039;&#039;&#039;Exits and Entrances&#039;&#039;&#039;&lt;br /&gt;
#*Boss: Scorponok&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is similar to &#039;&#039;[http://marvel.com/games/170/marvel_contest_of_champions| Marvel Contest of Champions]&#039;&#039;, also made by Kabam. &lt;br /&gt;
&lt;br /&gt;
*Right Tap: Light attack or Shoot when far away&lt;br /&gt;
*Right Swipe: Medium attack or Dash forward when far away&lt;br /&gt;
*Right Hold: Heavy attack  - Transform into alt mode and break through an opponent&#039;s block&lt;br /&gt;
*Left Swipe: Dash backward&lt;br /&gt;
*Left Hold: Block - reduce incoming damage&lt;br /&gt;
*Left Up/Down: Sidestep up/down&lt;br /&gt;
&lt;br /&gt;
When a bot lands and receives enough hits, a Special Attack becomes ready to be used. Higher ranked bots can have their Power further charged for a Special 2 or 3 for epic damage combos! Only one bot can use a special attack at once though! So plan and block or dodge accordingly!&lt;br /&gt;
&lt;br /&gt;
;Characters and Mods&lt;br /&gt;
&lt;br /&gt;
;Forging&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
[[File:Classes-Forged-to-Fight.jpg|thumb|Clockwise from top right: Warrior, Scout, Tech, Demolitions, Tactician, Brawler]]&lt;br /&gt;
Each Bot falls into one of six classes. Each class listed gains an attack bonus over the class below it, and has a disadvantage against the class above it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scouts&#039;&#039;&#039; quickly eliminate opponents with frequent Special Attacks and a high Critical Rate. Their rapid attacks give them an advantage over Tech bots.&lt;br /&gt;
*&#039;&#039;&#039;Tech&#039;&#039;&#039; Bots generate shields, manipulate Power, and equip some of the most advanced custom weaponry. Their shielding abilities help them when facing Demolitions bots.&lt;br /&gt;
*&#039;&#039;&#039;Demolitions&#039;&#039;&#039; Bots are burst damage experts that buff their Special Attacks for bigger, bolder, explosions. Their fewer attacks give them an advantage over Tactician bots.&lt;br /&gt;
*&#039;&#039;&#039;Tacticians&#039;&#039;&#039;&#039; strong synergies and master strategies help them adapt during a fight to turn their enemies&#039; strengths against them. Their anti-Armor abilities help them when facing Brawler bots.&lt;br /&gt;
*&#039;&#039;&#039;Brawlers&#039;&#039;&#039; are armored allies and furious foes that value strength at any cost. Their low Critical Rate and high attacks give them an advantage over Warrior bots.&lt;br /&gt;
*&#039;&#039;&#039;Warriors&#039;&#039;&#039; have deadly accuracy and love bleeding Energon from their opponents. Their tracking systems give them an advantage over the evasive Scout bots.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
{{main|Module}}&lt;br /&gt;
&lt;br /&gt;
==Base==&lt;br /&gt;
At the Commander&#039;s base, you can assign Bots and Mods to the seven nodes on your base to defend it, and generate Gold over time. The higher the star rating and rank of the bot, the more Gold is generated over a longer time.&lt;br /&gt;
&lt;br /&gt;
There are also these main structures in a base:&lt;br /&gt;
*&#039;&#039;&#039;Crystal Extractors&#039;&#039;&#039; - Claim 4-hour Crystals and Daily Crystals from these extractors.&lt;br /&gt;
*&#039;&#039;&#039;Alliance HQ&#039;&#039;&#039; (level 5) - Help other Alliance players with help requests to earn &amp;lt;s&amp;gt;Loyalty points&amp;lt;/s&amp;gt; Gold.&lt;br /&gt;
*&#039;&#039;&#039;Battle Center&#039;&#039;&#039; (level 7) - View other commanders&#039; attempts to raid your base, and enact revenge within 24 hours.&lt;br /&gt;
*&#039;&#039;&#039;Mobile Command&#039;&#039;&#039; (Level 10) - Send bots on Away Missions for a small Gold fee to earn decent amounts of currencies. &lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Relics give a permanent boost when placed on your base, each found through specific tasks.&lt;br /&gt;
&lt;br /&gt;
*[[Immobilizer]] - Was obtained as a possible prize from an Alliance Crystal or Shattered Lands Crystal, but has since been removed.&lt;br /&gt;
*[[Star Saber (Prima)|Star Saber]] - Was obtainable in the Raid Store at some point in the game for 2,000,000 Raid Chips. It&#039;s now available in the Raid Store as part of the &amp;quot;Legacy&amp;quot; set, being bought for 20 Raid Tickets. It gives +5% Offense in Story Missions. &lt;br /&gt;
*[[Covenant of Primus|Covenant of the Primus]] - Obtained by completing Act 1 100%.&lt;br /&gt;
*[[Dark Energon|Dark Energon Orb]] - Obtained by completing Act 2 Chapter 3 100%.&lt;br /&gt;
*Effigy of [[Solus Prime]] - Obtained by completing Act 3 100%. (Which means it&#039;s currently unobtainable seeing as Act 3 isn&#039;t finished.) &lt;br /&gt;
*[[Matrix of Leadership]] - An anniversary relic given to players who joined before v1.1. It gives +15% XP in Story and Special Missions. &lt;br /&gt;
*[[Matrix of Leadership#Live-action film series|Matrix of Leadership (Live-action)]] - Obtained after 21 consecutive days of logging on during the Last Knight Calendar in June of 2017. It&#039;s now available in the Raid Store as part of the &amp;quot;Legacy&amp;quot; set, being bought for 15 Raid Tickets. It gives +5% XP in Story and Special Missions.&lt;br /&gt;
* [[AllSpark]] - As part of the &amp;quot;Legacy&amp;quot; set, it is bought using 25 Raid Tickets. It gives a +5% boost to Offense and Defense. &lt;br /&gt;
* Gold Raid Trophy - In the same vein as the Star Saber, is obtainable from the Raid Store for 1500 Medals and 1,000,000 Raid Chips. It gives +4% Attack and Health in Raids. Hasn&#039;t been removed yet, so get it while it lasts!&lt;br /&gt;
*Fallen Titan Hand  - Can be obtained by completing the extremely difficult Rulers of Kaon Special Mission. It gives a Commander +5% XP bonus.&lt;br /&gt;
* Hot Rod  Relic (Tier 1-3) - Obtained after completing the &amp;quot;Question of Loyalty&amp;quot; Special mission arc 100% on either of the three difficulties. It gives a 1, 2, or 4% Attack and Health in Special Missions.&lt;br /&gt;
* Megatron  Relic (Live-action) (Tier 1-3) - Obtained for completing the &amp;quot;Size Matters&amp;quot; special mission arc 100% on either of the three difficulties. It gives a 1, 2, or 4% Attack and Health bonus in Alliance Missions.&lt;br /&gt;
* Unstable Energon Cube (Tier 1-4) - Obtained for completing the &amp;quot;Shocking Revelations&amp;quot; special mission arc 100% on either of the three difficulties. It gives +5-14% XP in Story and Special Missions.&lt;br /&gt;
* Galvatron Relic (Green/Bronze/Silver/Gold) - Obtained for completing the &amp;quot;Galvatron Rising&amp;quot; special mission arc 100% on either of the four difficulties. It gives a 1, 2, 3, or 4% Attack and Health bonus in Alliance Missions.&lt;br /&gt;
*[[Golden Disk (Voyager)|Shattered Disk]] (Stone/Bronze/Silver/Gold) - Obtained for completing the &amp;quot;Code of a Hero&amp;quot; special mission arc 100% on either of the four difficulties. It gives a 1, 2, 3, or 4% Attack and Health bonus in Special Missions.&lt;br /&gt;
* Megatron Relic (Green/Bronze/Silver/Gold) - Obtained for completing the &amp;quot;I Still Function&amp;quot; special mission arc 100% on either of the four difficulties. It gives a 2, 3, 4, or 5% Attack bonus in Arenas.&lt;br /&gt;
* Primal Relic (Green/Bronze/Silver/Gold) - Obtained for completing the &amp;quot;Well That&#039;s Just Primal&amp;quot; special mission arc 100% on either of the four difficulties. It gives a 1, 2, 3, or 4% Attack and Health bonus in Story Missions.&lt;br /&gt;
* Hound Relic (Green/Bronze/Silver/Gold) - Obtained for completing the &amp;quot;No Bot Left Behind&amp;quot; special mission arc 100% on either of the four difficulties. It gives a 1, 3, 5, or 10% Gold Generation bonus in Special Missions.&lt;br /&gt;
* Kickback Relic (Green/Bronze/Silver/Gold) - Obtained for completing the &amp;quot;Weapon of Mass Consumption&amp;quot; special mission arc 100% on either of the four difficulties. It gives a 1, 2, 3, or 5% bonus to Raid Chip rewards.&lt;br /&gt;
* Blaster Relic (Green/Bronze/Silver/Gold) - Obtained for completing the &amp;quot;Bring the Noise&amp;quot; special mission arc 100% on any difficulty higher than Easy. It gives a 2, 3, 4, or 5% Health bonus in Raids when attacking.&lt;br /&gt;
* Cheetor Relic (Green/Bronze/Silver/Gold) - Obtained for completing the &amp;quot;Feral Phenomena&amp;quot; special mission arc 100% on any difficulty higher than Easy. It gives a 1, 2, 3, or 4% Attack bonus in Raids when attacking.&lt;br /&gt;
* Jazz Relic (Green/Bronze/Silver/Gold) - Obtained for completing the &amp;quot;Missing Beats&amp;quot; special mission arc 100% on any difficulty higher than Easy. It gives a 1, 2, 3, or 6%  Health bonus in Alliance Missions.&lt;br /&gt;
** All of the character specific Relics make resurgences as part of &amp;quot;Legacy&amp;quot; sets, being bought for 2/4/6 Raid Tickets depending on their ranking and level.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
[[File:Items Forged to Fight.png|thumb|Just a sample of the many items of overcomplication.]]&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;&#039;[[Gold]]&#039;&#039;&#039; - The standard currency used to upgrade Transformers and Mods, and to start Away Missions and Arena fights.&lt;br /&gt;
*&#039;&#039;&#039;Arena Chips&#039;&#039;&#039; - Used to purchase Arena Crystals, and can be earned in the Arena and Away Missions.&lt;br /&gt;
*&#039;&#039;&#039;Raid Chips&#039;&#039;&#039; - Used to purchase Basic Ore, Spark, Spark Essence, Mods, and limited-time items from the Raid Store, and can be earned by raiding players&#039; bases and from Away Missions.&lt;br /&gt;
*&#039;&#039;&#039;[[Energon]]&#039;&#039;&#039; - The premium currency that can be earned through various tasks or purchased with real money.&lt;br /&gt;
*&#039;&#039;&#039;Loyalty&#039;&#039;&#039; - Was used to purchase Loyalty Crystals and to start Alliance Mission maps, and is earned helping players with their requests. This currency was removed in v.2.0.&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
*&#039;&#039;&#039;Mission Energy&#039;&#039;&#039; - Used to progress in missions. It takes 6 minutes to recharge one battery. Maximum capacity is increased as a player levels up.&lt;br /&gt;
*&#039;&#039;&#039;Raid Ticket&#039;&#039;&#039; - Required to start a Raid. It takes 1 hour to replenish a raid ticket, up to 3.&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Upgrading Bots and Mods is a multi-step process. A Bot&#039;s or Mod&#039;s level is increased only by upgrading them with Ore-13 and Gold. Upon reaching every  10 levels, the Bot then can be ranked up with Spark and Gold. Bots and Mods with higher star ratings require more amounts of higher-class Spark with each rank.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Ore-13#Transformers: Forged to Fight|Ore-13]]&#039;&#039;&#039; - Used to level up Bots and Mods along with Gold.&lt;br /&gt;
*&#039;&#039;&#039;Spark&#039;&#039;&#039; - Prism-shaped Sparks are used to rank up Bots and Mods, and can be formed from their respective Spark Essence or earned in Crystals.&lt;br /&gt;
*&#039;&#039;&#039;Spark Essence&#039;&#039;&#039; - Spark Essence is obtained from Daily Missions, some crystals, or daily deals.&lt;br /&gt;
&lt;br /&gt;
**Tier 1 Basic Spark - 100 Tier 1 Basic Spark Essence&lt;br /&gt;
**Tier 2 Basic Spark - 1000 Tier 2 Basic Spark Essence&lt;br /&gt;
**Tier 3 Basic Spark - 10000 Tier 3 Basic Spark Essence&lt;br /&gt;
**Tier 1 Class Spark - 100 Tier 1 Class Spark Essence&lt;br /&gt;
**Tier 2 Class Spark - 1000 Tier 2 Class Spark Essence&lt;br /&gt;
**Tier 1 Alpha Spark - Required to rank up 3-4 star Bots and Mods, and is formed from 10000 Alpha Spark Essence.&lt;br /&gt;
**Tier 2 Alpha Spark - &lt;br /&gt;
**Tier 1 Mod Class Spark - Defense, Offense, and Utility Sparks used to rank up 3-4 star Mods.&lt;br /&gt;
&lt;br /&gt;
===Boosts===&lt;br /&gt;
Introduced in v.2.0, Boosts temporarily increase stats and experience. Boosts are not stackable.&lt;br /&gt;
*&#039;&#039;&#039;Damage Boost&#039;&#039;&#039; - Increases Attack Rating for all bots in all game modes.&lt;br /&gt;
*&#039;&#039;&#039;Health Boost&#039;&#039;&#039; - Increases maximum Health for all bots in all game modes.&lt;br /&gt;
*&#039;&#039;&#039;XP Boost&#039;&#039;&#039; - Increases all XP gain by +50% in Story and Event Missions. 30 minute, 2 hour, and 12 hour Boosts are available.&lt;br /&gt;
*&#039;&#039;&#039;Temporal Boost&#039;&#039;&#039; Reverses the effect of the Temporal Anomalizer Modules found in A Question of Loyalty Story Missions for 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*&#039;&#039;&#039;Full Mission Energy Refill&#039;&#039;&#039; - Instantly recharges Mission Energy.&lt;br /&gt;
*&#039;&#039;&#039;Repair Kits&#039;&#039;&#039; - Restores a set amount of health for a bot during a mission. Tier 1-3 kits are available for a single bot or the whole squad.&lt;br /&gt;
**&#039;&#039;&#039;Raid Repair Kit&#039;&#039;&#039; -  Repair Kits that can be only used in Raids.&lt;br /&gt;
**&#039;&#039;&#039;Alliance Mission Repair Kit&#039;&#039;&#039; - Repair Kits that can be only used in Alliance Missions.&lt;br /&gt;
*&#039;&#039;&#039;Revive Kits&#039;&#039;&#039; - Revives a bot with some health if he/she is knocked out in a mission. Tier 1-2 kits are available for a single bot or the whole squad.&lt;br /&gt;
**&#039;&#039;&#039;Raid Revive Kit&#039;&#039;&#039; -  Revive Kits that can be only used in Raids.&lt;br /&gt;
**&#039;&#039;&#039;Alliance Mission Revive Kit&#039;&#039;&#039; - Revive Kits only that can be only used in Alliance Missions.&lt;br /&gt;
*&#039;&#039;&#039;Raid Shield&#039;&#039;&#039; - Protects your base from being raided for 4, 12, or 24 hours. Be aware that raiding when a shield is active will remove the shield.&lt;br /&gt;
*&#039;&#039;&#039;Alliance Mission Energy Refill&#039;&#039;&#039; - A limited-time item that restores 1 Alliance Mission Energy.&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
[[File:Mod-Crystals.jpg|thumb|Though there are dozens of crystals, most of them are one of two kinds: common and rare crystals, such as this Standard and Premium Mod Crystal.]]&lt;br /&gt;
Crystals are used in the Space Bridge to win various prizes, which are presented on a scrolling roulette. Although you can stop the wheel early, it does not affect the outcome, as the prize is determined soon after a crystal is activated. Any duplicate Bots and Mods are converted into Class Ore-13 and Gold. &lt;br /&gt;
&lt;br /&gt;
Listed are standard crystals in the game. Specific crystals in limited-time offers are excluded. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Free Daily Crystal&#039;&#039;&#039; - This yellow crystal gives 1-3 star Bots or Mods, and can be collected from the base&#039;s extractors every 24 hours.&lt;br /&gt;
*&#039;&#039;&#039;Free 4-Hour Crystal&#039;&#039;&#039; - This green crystal gives Gold, Ore-13, Basic Spark Essence, or Tier 1 Repair or Revive Kits, and can be collected from the base&#039;s extractors every 4 hours.&lt;br /&gt;
*&#039;&#039;&#039;Premium Bot Crystal&#039;&#039;&#039; -  This crystal gives a 2-4 star Bot, which can be bought for 100 Energon or formed from 2000 shards.&lt;br /&gt;
*&#039;&#039;&#039;Standard Mod Crystal&#039;&#039;&#039; This crystal gives a 1-3 star Mod, which can be won in Mod arenas, and before v3.0 could be bought for 2500 Raid Chips. &lt;br /&gt;
*&#039;&#039;&#039;Premium Mod Crystal&#039;&#039;&#039; - This crystal gives a 2-4 star Mod, which can be bought for 75 Energon or formed from 2000 shards.&lt;br /&gt;
*&#039;&#039;&#039;3-Star Mod Crystal&#039;&#039;&#039; - This purple crystal can be won in 3-star Mod arenas and formed form 2000 shards.&lt;br /&gt;
*&#039;&#039;&#039;4-Star mod crystal&#039;&#039;&#039; - This yellowish-green crystal can be won in 4-star Mod arenas and formed form 2000 shards.&lt;br /&gt;
*&#039;&#039;&#039;Arena Crystal&#039;&#039;&#039; - This crystal gives small amounts of Gold or Energon, which can be formed from 1000 Arena Chips.&lt;br /&gt;
*&#039;&#039;&#039;Gold Crystal&#039;&#039;&#039; - A crystal that gives huge amounts of Gold, with a minimum of 2,200 gold.&lt;br /&gt;
*&#039;&#039;&#039;Alliance Crystal&#039;&#039;&#039; - This crystal gave  Bots or Mods with a higher rarity, or even the Immobilizer relic, which can be formed from 1000 loyalty points. In v.2.0, this was changed to a free crystal claimable every 24 hours, and gives Bots, Mods, Boosts, Ore-13, or Alliance Repair or Revive Kits. Alliance Crystals were eventually changed again, this time to a crystal that could be acquired once a day by asking your Alliance for help, and did away with Bots, Mods and Ore, instead only awarding Alliance-based items.&lt;br /&gt;
*&#039;&#039;&#039;1-Star Bot Crystal&#039;&#039;&#039; -  This blue crystal gives a guaranteed 1-star bot. Can be won in Missions and Arenas.&lt;br /&gt;
*&#039;&#039;&#039;2-Star Bot Crystal&#039;&#039;&#039; -  This dark orange crystal gives a guaranteed 2-star bot. Can be won or formed from 2000 shards.&lt;br /&gt;
*&#039;&#039;&#039;3-Star Bot Crystal&#039;&#039;&#039; -  This blue crystal gives a guaranteed 3-star bot. Can be won or formed from 2000 shards.&lt;br /&gt;
*&#039;&#039;&#039;4-Star Bot Crystal&#039;&#039;&#039; -  This crystalline crystal gives a guaranteed 4-star bot. Can be won or formed from 2000 shards.&lt;br /&gt;
*&#039;&#039;&#039;5-Star Bot Crystal&#039;&#039;&#039; - This purple crystal gives a guaranteed 5-star bot. Can be formed from 10,000(!) shards. &lt;br /&gt;
*&#039;&#039;&#039;Forgotten Ruins Crystal&#039;&#039;&#039; - Currently, this crystal gives Tier 1 Sparks, Tier 1 Alliance Team and single Revive Kits, 1000 Gold, or Tier 2-3 Ore, and is formed from 2500 shards earned in the Forgotten Ruins map in Alliance Missions.&lt;br /&gt;
*&#039;&#039;&#039;Shattered Lands Crystal&#039;&#039;&#039; - Currently, this crystal gives Tier 2 Basic Sparks, 500 Tier 2 Class Spark Essence, 1000-2000 Tier 1 Alpha Spark Essence, Tier 2 Alliance Team and single Revive Kits, 500 Tier 3 Spark Essence, or Tier 3 Basic Sparks, and is formed from 2500 shards earned in the Shattered Land map in Alliance Missions.&lt;br /&gt;
*&#039;&#039;&#039;Tier 1 Class Spark Crystal&#039;&#039;&#039; - This blue crystal gives a Tier 1 Class Spark, and can be claimed on day 9 of the login calendar and earned in Easy Special Missions.&lt;br /&gt;
*&#039;&#039;&#039;Tier 2 Class Spark Crystal&#039;&#039;&#039; - This bright blue crystal gives a Tier 2 Class Spark, and can be claimed on day 16 of the login calendar and earned in Medium Special Missions. &lt;br /&gt;
*&#039;&#039;&#039;Tier 1 Mod Class Crystal&#039;&#039;&#039; - This bright green crystal gives a Mod Class Spark, and can be claimed on day 21 of the login calendar and earned in Hard Special Missions.&lt;br /&gt;
*&#039;&#039;&#039;Boost Crystal&#039;&#039;&#039; -  This Red Crystal gives a random Boost, and can claimed on day 7 of the login calendar.&lt;br /&gt;
*Limited-time Crystals promoting a character that give 2-4 star bots with a chance to obtain the newest 3-4 star character.&lt;br /&gt;
&lt;br /&gt;
==Fight Modes==&lt;br /&gt;
*&#039;&#039;&#039;Solo Missions&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Story&#039;&#039;&#039; - Lead your squad on Missions to unravel the mysteries of [[New Quintessa]].&lt;br /&gt;
**&#039;&#039;&#039;Daily Missions&#039;&#039;&#039; (Level 8) - Collect Basic Sparks, Class Sparks, Spark Essence, and Class Ores from these short, limited-time missions!&lt;br /&gt;
**&#039;&#039;&#039;Special Missions&#039;&#039;&#039; (Level 12) - Play through side stories and earn exclusive rewards in limited-time Spotlight Missions and Challenge Missions!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Versus&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Raids&#039;&#039;&#039; (Level 7) - Raid other commanders&#039; bases to win Raid Chips and Medals!&lt;br /&gt;
**&#039;&#039;&#039;Arenas&#039;&#039;&#039; (Level 10) - Compete against other players&#039; squads to win rank and milestone rewards, Mods, and Featured Bots!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alliance&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Alliance Missions&#039;&#039;&#039; (Level 20) - Complete cooperative Alliance Missions to earn exclusive Crystal shards, and advanced Basic, Class, and Mod Sparks!&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (G1)#Transformers: Forged to Fight|Optimus Prime]]&lt;br /&gt;
*[[Ratchet (G1)#Transformers: Forged to Fight|Ratchet]]&lt;br /&gt;
*[[Sideswipe (G1)#Transformers: Forged to Fight|Sideswipe]]&lt;br /&gt;
*[[Mirage (G1)#Transformers: Forged to Fight|Mirage]] &lt;br /&gt;
*[[Windblade (G1)#Transformers: Forged to Fight|Windblade]]&lt;br /&gt;
*[[Arcee (G1)#Transformers: Forged to Fight|Arcee]]&lt;br /&gt;
*[[Ultra Magnus (G1)#Transformers: Forged to Fight|Ultra Magnus]]&lt;br /&gt;
*[[Prowl (G1)#Transformers: Forged to Fight|Prowl]]&lt;br /&gt;
*[[Grimlock (G1)#Transformers: Forged to Fight|Grimlock]]&lt;br /&gt;
*[[Bumblebee (G1)#Transformers: Forged to Fight|Bumblebee]]&lt;br /&gt;
*[[Blaster (G1)#Transformers: Forged to Fight|Blaster]]&lt;br /&gt;
**[[Rewind (G1)|Rewind]]&lt;br /&gt;
**[[Steeljaw (G1)|Steeljaw]]&lt;br /&gt;
*[[Jazz (G1)#Transformers: Forged to Fight|Jazz]]&lt;br /&gt;
*[[Wheeljack (G1)#Transformers: Forged to Fight|Wheeljack]]&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Forged to Fight|Jetfire]]&lt;br /&gt;
*[[Movie (franchise)|MV1]] [[Optimus Prime (Movie)/games#Transformers: Forged to Fight|Optimus Prime]]&lt;br /&gt;
*&#039;&#039;[[Transformers: Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039; [[Ironhide (Movie)#Transformers: Forged to Fight|Ironhide]]&lt;br /&gt;
*&#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039; [[Bumblebee (Movie)/games#Transformers: Forged to Fight|Bumblebee]]&lt;br /&gt;
*&#039;&#039;[[Transformers: Age of Extinction (franchise)|Age of Extinction]]&#039;&#039; [[Drift (AOE)#Transformers: Forged to Fight|Drift]]&lt;br /&gt;
*&#039;&#039;[[Transformers: The Last Knight (franchise)|The Last Knight]]&#039;&#039; [[Hot Rod (DOTM)#Transformers: Forged to Fight|Hot Rod]]&lt;br /&gt;
*&#039;&#039;The Last Knight&#039;&#039; [[Hound (Movie)#Transformers: Forged to Fight|Hound]]&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)#Transformers: Forged to Fight|Megatron]]&lt;br /&gt;
*[[Starscream (G1)#Transformers: Forged to Fight|Starscream]]&lt;br /&gt;
*[[Motormaster (G1)#Transformers: Forged to Fight|Motormaster]]&lt;br /&gt;
*[[Bludgeon (G1)#Transformers: Forged to Fight|Bludgeon]]&lt;br /&gt;
*[[Soundwave (G1)#Transformers: Forged to Fight|Soundwave]]&lt;br /&gt;
**[[Ravage (G1)|Ravage]]&lt;br /&gt;
**[[Laserbeak (G1)|Laserbeak]]&lt;br /&gt;
*[[Shockwave (G1)#Transformers: Forged to Fight|Shockwave]]&lt;br /&gt;
*[[Ramjet (G1)#Transformers: Forged to Fight|Ramjet]]&lt;br /&gt;
*[[Galvatron (G1)#Transformers: Forged to Fight|Galvatron]]&lt;br /&gt;
*[[Kickback (G1)#Transformers: Forged to Fight|Kickback]]&lt;br /&gt;
*[[Tantrum (G1)#Transformers: Forged to Fight|Tantrum]]&lt;br /&gt;
*[[Thundercracker (G1)#Transformers: Forged to Fight|Thundercracker]]&lt;br /&gt;
*[[Cyclonus (G1)#Transformers: Forged to Fight|Cyclonus]]&lt;br /&gt;
*[[The Fallen|Megatronus]]&lt;br /&gt;
*[[Nemesis Prime (G1)|Nemesis Prime]]**&lt;br /&gt;
*&#039;&#039;Revenge of the Fallen&#039;&#039; [[Megatron (Movie)/games#Transformers: Forged to Fight|Megatron]]&lt;br /&gt;
*&#039;&#039;Revenge of the Fallen&#039;&#039; [[Grindor (ROTF)#Transformers: Forged to Fight|Grindor]]&lt;br /&gt;
*&#039;&#039;Revenge of the Fallen&#039;&#039; [[Bonecrusher (Movie)#Transformers: Forged to Fight|Bonecrusher]]&lt;br /&gt;
*&#039;&#039;Revenge of the Fallen&#039;&#039; [[Mixmaster (ROTF)#Transformers: Forged to Fight|Mixmaster]]&lt;br /&gt;
*&#039;&#039;Dark of the Moon&#039;&#039; [[Barricade (Movie)#Transformers: Forged to Fight|Barricade]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Maximal]]s&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Optimus Primal (BW)#Transformers: Forged to Fight|Optimus Primal]]&lt;br /&gt;
*[[Rhinox (BW)#Transformers: Forged to Fight|Rhinox]]&lt;br /&gt;
*[[Dinobot (BW)#Transformers: Forged to Fight|Dinobot]]&lt;br /&gt;
*[[Cheetor (BW)#Transformers: Forged to Fight|Cheetor]]&lt;br /&gt;
|h4=[[Predacon (BW)|Predacons]]&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Waspinator (BW)#Transformers: Forged to Fight|Waspinator]]&lt;br /&gt;
*[[Scorponok (BW)#Transformers: Forged to Fight|Scorponok]]&lt;br /&gt;
|h5=Others&lt;br /&gt;
|c5=&lt;br /&gt;
*[[Marissa Faireborn#Transformers: Forged to Fight|Marissa Faireborn]]&lt;br /&gt;
*[[Quintesson#Transformers: Forged to Fight|Quintesson]]s&lt;br /&gt;
*[[Quintesson#Scientist|Quintesson Scientist]]&lt;br /&gt;
*[[Sharkticon (G1)#Transformers: Forged to Fight|Sharkticon]]s&lt;br /&gt;
**Sharkticon Scout&lt;br /&gt;
**Tech Sharkticon&lt;br /&gt;
**Demolitions Sharkticon&lt;br /&gt;
**Sharkticon Tactician &lt;br /&gt;
**Sharkticon Brawler&lt;br /&gt;
**Sharkticon Warrior&lt;br /&gt;
**S-1000&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&#039;&#039;*Indicates characters currently only seen in promotional material.&#039;&#039;&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
&#039;&#039;**Indicates characters that are in the game or game files, but are not currently playable&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Forged to Fight is an &#039;&#039;&#039;extremely&#039;&#039;&#039; referential game. Just about everything, from story dialogue to Bot Synergies to the actual combat moves themselves, is a callback to &#039;&#039;something&#039;&#039; from Transformers history. We&#039;ve noted the more significant ones here but, seriously, we could write an entire article on the number of references alone.&lt;br /&gt;
* Generation 1 and Movie characters are clearly differentiated with their proper classic and movieverse insignias and transformation sounds.&lt;br /&gt;
* Though the game is set on New Quintessa, the actual fights take place in various environments, which are [[Egypt]], [[Chicago]], [[Hong Kong]], [[London]], and the [[Rust Sea|Sea of Rust]].&lt;br /&gt;
*The &amp;quot;Forged to Lead&amp;quot; and &amp;quot;Forged to Serve&amp;quot; Synergy Bonuses reference Megatron&#039;s team in the first movie, although with Grindor in place of Blackout.&lt;br /&gt;
*Shockwave&#039;s first special ability is named after [[Shockblast]].&lt;br /&gt;
* Galvatron’s first and third special attacks are a reference to &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;. The first special attack is from Galvatron flying to his ship, and the third special attack is a reference to his killing of [[Starscream (G1)#Transformers:G1|Starscream]]).&lt;br /&gt;
* In Blaster&#039;s spotlight mission, the Chapter title &amp;quot;Fight The Power&amp;quot; and the dialogue contained in both &amp;quot;Party Getting Started&amp;quot; and &amp;quot;Fight The Power!&amp;quot; are references to the anime &#039;&#039;{{w|Gurren Lagann}}&#039;&#039;, more specifically the song &amp;quot;Libera Me From Hell&amp;quot;.&lt;br /&gt;
*In “Enter the Horns”, specifically the mission “Bull Scrap”, Jazz says that Tantrum looks like the mascot of a basketball team on Earth, a likely reference to the {{W|Chicago Bulls}}&lt;br /&gt;
*In one of the game&#039;s more... &#039;&#039;interesting&#039;&#039; references, the mission entitled &amp;quot;Guess Who&#039;s Back?&amp;quot; has Jazz appropriately paraphrase the (in)famous opening of {{w|Eminem}}&#039;s 2002 hit &amp;quot;{{w|Without Me}}&amp;quot; (and by extension, his later song &amp;quot;{{w|Just Lose It}}&amp;quot;).&lt;br /&gt;
*Cyclonus is a mishmash of many different Cyclonuses. Cyclonus&#039;s regular gun is modeled after [[Nightstick (G1)|Nightstick]], specifically his [[Transformers: Universe (2008 toyline)|Universe &#039;08]] toy, while Cyclonus also uses a [[Great Sword]] for his Special 1 attack. &lt;br /&gt;
*As of the time of this writing (January 08, 2019), Dinobot is the only character to have a unique victory animation, not sharing it with any other characters.&lt;br /&gt;
*In the Galvatron exclusive mission &amp;quot;Half the Battle&amp;quot; Ultra Magnus says the titular line, famous from the classic GI Joe [[public service announcement]]s. &lt;br /&gt;
* The title and dialogue contained in the Chapter &amp;quot;We&#039;ll need a Bigger Blaster&amp;quot; are obvious shoutouts to Jaws. The Sharkticon&#039;s special 3 itself is a blatant reference to the signature Dorsal fin scene from Jaws.&lt;br /&gt;
* Rather than his original form, Cheetor&#039;s model is based on his [[Transmetal]] body.&lt;br /&gt;
* Megatronus uses his &#039;&#039;Prime Wars Trilogy&#039;&#039; cartoon design, with the addition of a jet mode.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
&lt;br /&gt;
As great as the game is, there are a bunch of errors and oddities here and there. Most that affect Gameplay are promptly resolved, but the more interesting ones come from the amount of continuity errors and grammatical in the Game. &lt;br /&gt;
&lt;br /&gt;
* In the Mission &amp;quot;Voices&amp;quot; Windblade is seen in the dialogue as hearing Quintesson voices in her head, and thus one would assume you fight Windblade at the end of the mission given that at the end of it, she&#039;s brainwashed into fighting Optimus and the Commander. In the actual game the Commander fights Mirage. Weird.&lt;br /&gt;
* In the Hound Spotlight, during the Mission &amp;quot;Trust Issues&amp;quot; Ironhide states that Hound had saved Ironhide on numerous occasions when KSI and Cemetery Wind were hunting down Autobots. This cannot have happened, because Ironhide was dead long before the two companies had been formed because of [[Sentinel Prime (DOTM) | a dirty backstabbing jerk.]]&lt;br /&gt;
* Drift states in the Divided Loyalties spotlight mission &amp;quot;Bring Him Home&amp;quot; that Hot Rod has wielded the Matrix of Leadership before. This has never once been mentioned anywhere else. [[Hot Rod (G1)| Maybe he&#039;s referring to a different Hot Rod?]]&lt;br /&gt;
* Do we even need to explain how broken Mirage is in Rulers Of Kaon? &lt;br /&gt;
* In the promotional art, Windblade is dual-wielding her signature sword. &lt;br /&gt;
* Bonecrusher is mis-labelled as &#039;&#039;Revenge of the Fallen&#039;&#039; Bonecrusher, despite the fact that he was not in [[Transformers: Revenge of the Fallen (film)|said film]]. There &#039;&#039;was&#039;&#039; a [[Buffalo MPV Decepticon|bot with Bonecrusher&#039;s appearence]], but there&#039;s no confirmation the two were intended to be the same character.&lt;br /&gt;
* When sidestepping during battle, sometimes the random debris strewn all over the place will get stuck on the Character model&#039;s feet. This can lead to some &#039;&#039;very&#039;&#039; interesting shenanigans. &lt;br /&gt;
* The S-1000 Sharkticon, when fought as an NPC in game, is displayed as not having a class. Despite this however, the S-1000 Sharkticon will still receive a debuff from Warrior class bots, as in game the S-1000 &#039;&#039;playable&#039;&#039; Sharkticon is listed as a Scout class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Italian:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers: Combattenti&#039;&#039;&#039;&#039;&#039; (&amp;quot;Transformers: Fighters&amp;quot;)&lt;br /&gt;
*&#039;&#039;Japanese&#039;&#039; &#039;&#039;&#039;&#039;&#039;トランスフォーマー 鋼鉄の戦士たち&#039;&#039;&#039;&#039;&#039; (&amp;quot;Transformers steel warriors &amp;quot;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;&#039;&#039;变形金刚：百炼为战&#039;&#039;&#039;&#039;&#039; (&amp;quot;Transformers: forge 100 times to fight&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://transformersforgedtofight.com| Official Website]&lt;br /&gt;
*[[wikia:transformers-forged-to-fight|Transformers: Forged to Fight Wikia]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Forged to fight}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1364138</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1364138"/>
		<updated>2019-08-09T10:04:30Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
{{Comicstory&lt;br /&gt;
|caption=&lt;br /&gt;
|image=S7 Battle at Half Dome.jpg&lt;br /&gt;
|title=Sector 7 Adventures: The Battle at Half Dome&lt;br /&gt;
|publisher=[[Paramount Pictures|Paramount]] and [[Hasbro]]&lt;br /&gt;
|date=[[April 2]], 2019&lt;br /&gt;
|written by=[[Jordan B. Gorfinkel]]&lt;br /&gt;
|art by=[[Beni Lobel]] of [[Infinitoons Creative]]&lt;br /&gt;
|colors by=[[Verónica R. López]]&lt;br /&gt;
|letters by=[[Jacob Bascle]]&lt;br /&gt;
|editor=[[Allyson Gronowitz]]&lt;br /&gt;
|continuity=[[Movie continuity]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot comic released as a [[Pack-in material|pack-in]] with the physical release of &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; and as a motion comic included among the film&#039;s bonus features, produced by [[Avalanche Comics Entertainment]] and animated by [[THINKWELL MEDIA]]. It follows [[Seymour Simmons]] in 1989 encountering [[Bumblebee (Movie)|Bumblebee]] and [[Soundwave (ROTF)|Soundwave]], two years after the former&#039;s arrival to Earth in &#039;&#039;Bumblebee&#039;&#039;, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the [[Transformers (film)|2007 film]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{issuestub}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (10)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
*[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
*[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
*[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (12)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*[[Sector Seven]] Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (11)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
Various references are made to both the &#039;&#039;Bumblebee&#039;&#039; film and 2007&#039;s &#039;&#039;[[Transformers (2007)|Transformers]]&#039;&#039; in order to further tie their events together:&lt;br /&gt;
* The comic shows the origins of Agent Simmons&#039; obsession with the Transformers, as seen in the 2007 film.&lt;br /&gt;
* Soundwave acknowledges [[Shatter]] and [[Dropkick (Movie)|Dropkick]]&#039;s deaths and their failed attempt to contact the Decepticon Empire, as depicted in &#039;&#039;Bumblebee&#039;&#039;.&lt;br /&gt;
* Rumble is possibly killed by Brawn during the battle, explaining why he does not show up in any of the other movies.&lt;br /&gt;
* Soundwave also mentions that he made a bet with [[Blitzwing (BB)|Blitzwing]] to see which of them could reduce a human into at least one kilounit of water. Since the &#039;&#039;Bumblebee&#039;&#039; movie threw the &#039;&#039;[[Transformers: Bumblebee Movie Prequel|Bumblebee Movie Prequel]]&#039;&#039; comic out the window and left us with no explanation as to how Blitzwing made it to Earth that was compatible with the film&#039;s backstory, it is possible that, based off this statement, Blitzwing was a crew member on the &#039;&#039;[[Nemesis (ROTF)|Nemesis]]&#039;&#039;.&lt;br /&gt;
* Brawn is present on Earth, indicating he was among the Autobots who arrived shortly after [[Optimus Prime (Movie)|Optimus]] in the first mid-credits scene of &#039;&#039;Bumblebee&#039;&#039;.&lt;br /&gt;
* After the battle, Agent March suggests Simmons wear a T-shirt with the S7 symbol. Evidently, he took this very seriously, as he was seen wearing exactly that in the 2007 film.&lt;br /&gt;
* [[Tom Banachek]], Sector Seven&#039;s director in the 2007 film, appears in the comic&#039;s final act.&lt;br /&gt;
* And of course, the comic concludes on the reveal of the &amp;quot;Ice Man&amp;quot;, AKA [[Megatron (Movie)|Megatron]], frozen under [[Hoover Dam]] as he was in the 2007 film. According to &#039;&#039;Bumblebee&#039;&#039; director [[Travis Knight]], an early cut of the film featured a similar tease as a post-credits scene, but it was removed from the final cut.&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
* Like the other Cybertronians in this comic, Laserbeak and Rumble&#039;s designs are influenced by their [[Decepticon Mini-Cassette|Generation 1 namesakes]], right down to the cassette tape alternate modes.&lt;br /&gt;
* Simmons describes the Transformers as &amp;quot;[[Robots in Disguise (disambiguation)|robots in disguise]]&amp;quot;.&lt;br /&gt;
* When Simmons orders retreat, he says &amp;quot;[[roll out]]&amp;quot;. &lt;br /&gt;
* At the end of the battle, Agent March asks Simmons if there could be &amp;quot;[[More than Meets the Eye (disambiguation)|more than meets the eye]]&amp;quot; to the giant robots.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* How the hell did Brawn transform into his vehicle form given the activation of the payload?&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* There are some differences between the motion comic version and the print version, such as the motion comic omitting or making minor edits to several lines of dialogue present in the print version. Most notably, the physical book ends with the shot of Brawn&#039;s bumper, making all the scenes with Simmons and Banachek at Hoover Dam exclusive to the motion comic.&lt;br /&gt;
* Really? None of the soldiers noticed a strange military vehicle transforming into an Autobot and later hiding among them?&lt;br /&gt;
&lt;br /&gt;
===Motion comic credits===&lt;br /&gt;
====Credited voice actors====&lt;br /&gt;
* [[Sara Beil]] as Agent [[Neda March|March]]&lt;br /&gt;
* [[Matt Lambro]] as Agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
====Production team====&lt;br /&gt;
* Producers: [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator: [[Lessa Millet]]&lt;br /&gt;
* Lead Animator/Sound Design: [[Jonathan Pezza]]&lt;br /&gt;
* Audio Mix: [[Herwig Maurer]]&lt;br /&gt;
* Post Producion: [[Amber Lank]] and [[Skyvaan Pichon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bumblebee media]]&lt;br /&gt;
[[Category: Comics]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1364137</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1364137"/>
		<updated>2019-08-09T10:02:01Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Continuity notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
{{Comicstory&lt;br /&gt;
|caption=&lt;br /&gt;
|image=S7 Battle at Half Dome.jpg&lt;br /&gt;
|title=Sector 7 Adventures: The Battle at Half Dome&lt;br /&gt;
|publisher=[[Paramount Pictures|Paramount]] and [[Hasbro]]&lt;br /&gt;
|date=[[April 2]], 2019&lt;br /&gt;
|written by=[[Jordan B. Gorfinkel]]&lt;br /&gt;
|art by=[[Beni Lobel]] of [[Infinitoons Creative]]&lt;br /&gt;
|colors by=[[Verónica R. López]]&lt;br /&gt;
|letters by=[[Jacob Bascle]]&lt;br /&gt;
|editor=[[Allyson Gronowitz]]&lt;br /&gt;
|continuity=[[Movie continuity]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot comic released as a [[Pack-in material|pack-in]] with the physical release of &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; and as a motion comic included among the film&#039;s bonus features, produced by [[Avalanche Comics Entertainment]] and animated by [[THINKWELL MEDIA]]. It follows [[Seymour Simmons]] in 1989 encountering [[Bumblebee (Movie)|Bumblebee]] and [[Soundwave (ROTF)|Soundwave]], two years after the former&#039;s arrival to Earth in &#039;&#039;Bumblebee&#039;&#039;, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the [[Transformers (film)|2007 film]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{issuestub}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
*[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
*[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
*[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*[[Sector Seven]] Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
Various references are made to both the &#039;&#039;Bumblebee&#039;&#039; film and 2007&#039;s &#039;&#039;[[Transformers (2007)|Transformers]]&#039;&#039; in order to further tie their events together:&lt;br /&gt;
* The comic shows the origins of Agent Simmons&#039; obsession with the Transformers, as seen in the 2007 film.&lt;br /&gt;
* Soundwave acknowledges [[Shatter]] and [[Dropkick (Movie)|Dropkick]]&#039;s deaths and their failed attempt to contact the Decepticon Empire, as depicted in &#039;&#039;Bumblebee&#039;&#039;.&lt;br /&gt;
* Rumble is possibly killed by Brawn during the battle, explaining why he does not show up in any of the other movies.&lt;br /&gt;
* Soundwave also mentions that he made a bet with [[Blitzwing (BB)|Blitzwing]] to see which of them could reduce a human into at least one kilounit of water. Since the &#039;&#039;Bumblebee&#039;&#039; movie threw the &#039;&#039;[[Transformers: Bumblebee Movie Prequel|Bumblebee Movie Prequel]]&#039;&#039; comic out the window and left us with no explanation as to how Blitzwing made it to Earth that was compatible with the film&#039;s backstory, it is possible that, based off this statement, Blitzwing was a crew member on the &#039;&#039;[[Nemesis (ROTF)|Nemesis]]&#039;&#039;.&lt;br /&gt;
* Brawn is present on Earth, indicating he was among the Autobots who arrived shortly after [[Optimus Prime (Movie)|Optimus]] in the first mid-credits scene of &#039;&#039;Bumblebee&#039;&#039;.&lt;br /&gt;
* After the battle, Agent March suggests Simmons wear a T-shirt with the S7 symbol. Evidently, he took this very seriously, as he was seen wearing exactly that in the 2007 film.&lt;br /&gt;
* [[Tom Banachek]], Sector Seven&#039;s director in the 2007 film, appears in the comic&#039;s final act.&lt;br /&gt;
* And of course, the comic concludes on the reveal of the &amp;quot;Ice Man&amp;quot;, AKA [[Megatron (Movie)|Megatron]], frozen under [[Hoover Dam]] as he was in the 2007 film. According to &#039;&#039;Bumblebee&#039;&#039; director [[Travis Knight]], an early cut of the film featured a similar tease as a post-credits scene, but it was removed from the final cut.&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
* Like the other Cybertronians in this comic, Laserbeak and Rumble&#039;s designs are influenced by their [[Decepticon Mini-Cassette|Generation 1 namesakes]], right down to the cassette tape alternate modes.&lt;br /&gt;
* Simmons describes the Transformers as &amp;quot;[[Robots in Disguise (disambiguation)|robots in disguise]]&amp;quot;.&lt;br /&gt;
* When Simmons orders retreat, he says &amp;quot;[[roll out]]&amp;quot;. &lt;br /&gt;
* At the end of the battle, Agent March asks Simmons if there could be &amp;quot;[[More than Meets the Eye (disambiguation)|more than meets the eye]]&amp;quot; to the giant robots.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* How the hell did Brawn transform into his vehicle form given the activation of the payload?&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* There are some differences between the motion comic version and the print version, such as the motion comic omitting or making minor edits to several lines of dialogue present in the print version. Most notably, the physical book ends with the shot of Brawn&#039;s bumper, making all the scenes with Simmons and Banachek at Hoover Dam exclusive to the motion comic.&lt;br /&gt;
* Really? None of the soldiers noticed a strange military vehicle transforming into an Autobot and later hiding among them?&lt;br /&gt;
&lt;br /&gt;
===Motion comic credits===&lt;br /&gt;
====Credited voice actors====&lt;br /&gt;
* [[Sara Beil]] as Agent [[Neda March|March]]&lt;br /&gt;
* [[Matt Lambro]] as Agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
====Production team====&lt;br /&gt;
* Producers: [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator: [[Lessa Millet]]&lt;br /&gt;
* Lead Animator/Sound Design: [[Jonathan Pezza]]&lt;br /&gt;
* Audio Mix: [[Herwig Maurer]]&lt;br /&gt;
* Post Producion: [[Amber Lank]] and [[Skyvaan Pichon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bumblebee media]]&lt;br /&gt;
[[Category: Comics]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:NexusShard17&amp;diff=1364136</id>
		<title>User talk:NexusShard17</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:NexusShard17&amp;diff=1364136"/>
		<updated>2019-08-09T09:59:37Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* S7 Half Dome */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
Hey, when uploading an image, be sure to put it in the description where it came from, or as an image template. Thanks! [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 16:52, 7 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Category: Movie Decepticons ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Category: Movie Decepticons&amp;quot; is for Decepticon characters introduced in [[Transformers (film)|the 2007 movie]] and the toyline and merchandise released alongside it. It is NOT for all Decepticon characters in the larger &amp;quot;Movie-verse&amp;quot;. That&#039;s what &amp;quot;Category: Live-action-film-series Decepticons]] is for. There are sub-categories for each individual film, but some characters were introduced as being in that universe but not explicitly tied to any one film (or its toyline and merchandising). Obiously, the same goes for the similarly named Autobot categories. --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 09:23, 27 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page Deletion ==&lt;br /&gt;
I would like to inform anyone from Administration that the page currently titled &amp;quot;Shadow Raider&amp;quot; is ready for deletion. All the necessary information from that page has been moved to the one formally titled &amp;quot;Mercenary&amp;quot;. Even though I created that page, I do have the power to delete it personally. Thus, I am asking Administration for help. --[[User:NexusShard17|NexusShard17]] 09:57, 20 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Editing other peoples&#039; user pages ==&lt;br /&gt;
&lt;br /&gt;
Hey, not cool. I didn&#039;t give you permission to edit my user page, and you&#039;re not correcting code. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:33, 16 September 2018 (EDT)&lt;br /&gt;
:Apologies for editing unannounced. -[[User:NexusShard17|NexusShard17]] 17:20, 16 September 2018 (EDT)&lt;br /&gt;
Please just stop. I&#039;ll manage my user page on my own. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 19:18, 18 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Repurposing ==&lt;br /&gt;
&lt;br /&gt;
[[Repurposing]] is when a character in fiction looks the same as another character&#039;s (or version of the same character) toy. Blast Off in the Cloud comic had a body that was drawn and colored after the FOC toy, so the FOC toy was repurposed as G1 Blast Off by the Cloud comic. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 20:46, 19 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Please stop marking redirects based on alternate names for deletion. [[User:Saix|Saix]] ([[User talk:Saix|talk]]) 10:36, 27 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Moving pages ==&lt;br /&gt;
&lt;br /&gt;
What the heck? Have you never observed how pages get moved on this wiki? You can&#039;t just manually transfer all the code to another page name; that obfuscates the editing history that the wiki preserves by policy. If the desired page name is already occupied, you have to wait for an admin to handle all that. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:03, 29 September 2018 (EDT)&lt;br /&gt;
:I though people &#039;&#039;wanted&#039;&#039; that page to be moved to &amp;quot;Elite Guard&amp;quot;. Anyway, I actually find having to the rename links tiresome. [[User:NexusShard17|NexusShard17]] 14:06, 29 September 2018 (EDT)&lt;br /&gt;
::It is arguably a desirable move, but it has to be done in accordance with wiki policy to preserve the editing record. And it most likely won&#039;t hurt you to ask everybody, via the [[Transformers Wiki talk:Community Portal|community portal]], before you attempt a major change that widely affects something on the wiki. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 14:23, 29 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Minor edits ==&lt;br /&gt;
&lt;br /&gt;
Please, when you&#039;re doing things like fixing redirects, mark it as a minor edit. As is, you&#039;re cluttering the recent changes pages with extremely minor changes. [[User:Escargon|Escargon]] ([[User talk:Escargon|talk]]) 10:22, 30 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Image uploads ==&lt;br /&gt;
&lt;br /&gt;
Please make sure you follow the [[Transformers Wiki:Images|guidelines]] when uploading new images. Specifically, please try to make sure any files uploaded are 150KB or less in size. Also, we&#039;d prefer that you properly crop out any empty white space in the margins before uploading the image. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 15:17, 4 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== remember the minor edit button, plz ==&lt;br /&gt;
&lt;br /&gt;
Hey I appreciate the work you doing fixing redirects and such. Could you mark little stuff like that as minor edits though, please? It&#039;s a lot of clutter in the recent changes. -[[User:Foffy the Sheep|Foffy]] ([[User talk:Foffy the Sheep|talk]]) 18:25, 5 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street Fighter Transformers ==&lt;br /&gt;
&lt;br /&gt;
FYI: while the &#039;&#039;[[Street Fighter II × Transformers]]&#039;&#039; may be Cybertronians scanning the &#039;&#039;Street Fighter&#039;&#039; humans and not the other way around, we place the toys on both pages for obvious viewer convenience. I do commend you on handling a lot of tedious grunt work on this site, but I think you could afford to take a few seconds to think about some of your edits before clicking &amp;quot;Save&amp;quot;. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 18:30, 17 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rescue Bots Academy ==&lt;br /&gt;
&lt;br /&gt;
Why did you change the numbering? The episode numbers haven&#039;t changed, the episode was just aired out of order. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 20:49, 5 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Studio Series images ==&lt;br /&gt;
&lt;br /&gt;
Hello. I undid your revisions on all the Studio Series images. No one discussed it on the talk page, pre or post your change, even when I brought it up. Check [[Category talk:Generations Studio Series toy images|here]] to see why I wasn&#039;t a fan of this. Just if you feel it should be there, then please justify your viewpoint and I&#039;ll do mine, before you commit to adding the templates and categories. Thanks. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 18:13, 19 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== IDW 2019 categories ==&lt;br /&gt;
&lt;br /&gt;
For future reference, do you mind not jumping the gun when the community has yet to settle on a unified classification scheme? We can afford to have redlink catgories for some time while we settle the debate. [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 15:35, 15 March 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Live-Action only characters ==&lt;br /&gt;
&lt;br /&gt;
To quote the category itself: &amp;quot;For the purposes of this category, &#039;&#039;&#039;if the character&#039;s only other fictional appearances besides the live-action films themselves is the comic or novel adaptations of the films&#039;&#039;, they also belong in this category.&amp;quot; Stop moving them back to fiction-only. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 15:50, 7 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== S7 Half Dome ==&lt;br /&gt;
&lt;br /&gt;
Thank you very much. [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 09 August 2019&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:War_for_Cybertron:_Siege&amp;diff=1363746</id>
		<title>Talk:War for Cybertron: Siege</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:War_for_Cybertron:_Siege&amp;diff=1363746"/>
		<updated>2019-08-07T23:42:49Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Unicron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys! I’ve seen listings online on a voyager Megatron, should we add him to the list?&lt;br /&gt;
[[User:YourBestPal|YourBestPal]] ([[User talk:YourBestPal|talk]]) 17:45, 6 September 2018 (EDT)&lt;br /&gt;
:It&#039;s one of the many listings actually. However, we should wait until either the listing (which should be an official affiliate of Hasbro) has pictures or Hasbro officially announces it. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 17:58, 6 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Wave 2 Deluxes==&lt;br /&gt;
...there can&#039;t be six in wave 2, can there?  Are all these confirmed, or are we just guessing on a few?  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 17:25, 31 October 2018 (EDT)&lt;br /&gt;
:Ironhide, Chromia, Prowl and Six-Gun are all confirmed wave 2. I think Brunt and Refraktor must&#039;ve been guessed, since I don&#039;t think they did a slideshow with wave numbers at NYCC? [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 19:24, 31 October 2018 (EDT)&lt;br /&gt;
:: I was trying to find presentation slides of them but couldn&#039;t.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 21:23, 31 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Siege Scale ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/cbFPQ4nrFiU?t=65&lt;br /&gt;
&lt;br /&gt;
In the video above, at that particular timestamp, John Warden explains that each size class(Deluxe, Voyager and Leader are mentioned specifically) are in scale with each other. This creates a unified scale in Siege. To calculate what that scale is, I used a post citing specific heights(in cm) for some of the first wave of Takara&#039;s Siege line.&lt;br /&gt;
&lt;br /&gt;
http://www.tfw2005.com/boards/threads/war-for-cybertron-2019-speculation-thread.1142465/page-268#post-16234019&lt;br /&gt;
&lt;br /&gt;
Then, I used the following page to compare their sizes to.&lt;br /&gt;
&lt;br /&gt;
https://tfwiki.net/wiki/Official_sizes_and_heights&lt;br /&gt;
&lt;br /&gt;
And calculated Siege&#039;s scale in at about 1:36-1:38.&lt;br /&gt;
&lt;br /&gt;
[[User:Orangeitis|Orangeitis]] ([[User talk:Orangeitis|talk]]) 04:37, 8 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Greenlight and Dazzlestrike? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed mentions of the two pack on several other pages, but nothing here. Is there just not a good way to add the pair to the page at the time being? --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 15:26, 23 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Future waves removed ===&lt;br /&gt;
The following show up in Walmart computer systems, but apparently are not allowed on the page here.&lt;br /&gt;
Caliburst, Smashdown&lt;br /&gt;
Off road Patrol, Racecar Patrol,&lt;br /&gt;
Voyager Thundercracker, Springer&lt;br /&gt;
Leader Optimus&lt;br /&gt;
&lt;br /&gt;
Leaked figures such as Ratchet (leaked from a Walgreens computer), Skywarp and the Firestormers Pack are not allow on this page.&lt;br /&gt;
&lt;br /&gt;
== Figure numbering ==&lt;br /&gt;
&lt;br /&gt;
Is it common for there to be missing numbers among figures like what seems to be happening with Siege? What I mean by this is that Jetfire is WFC-S28, but Soundwave is WFC-S25, with no S26 and S27 between them. Is that an indication of a planned then removed figure, numbering however they felt like, or something else? Or does it mean nothing? --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 20:17, 4 March 2019 (EST)&lt;br /&gt;
:The &amp;quot;missing&amp;quot; ID numbers are listed on the Siege website, and likely belong to exclusives that Hasbro hasn&#039;t announced yet. [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 06:41, 5 March 2019 (EST)&lt;br /&gt;
::Ah, I hadn&#039;t considered that. Thank you! --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 18:46, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== 35th Anniversary Figures &amp;amp; Micromaster 10-Pack ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t the 35th anniversary figures be added here? They&#039;re numbered with the main Siege numbering. Shouldn&#039;t we also add the individual names and WFC-S numbers of the figures in that set? --[[User:Digital Collector|Digital Collector]] ([[User talk:Digital Collector|talk]]) 00:00, 19 July 2019 (EDT)&lt;br /&gt;
:Yep. Give it some time, or do it yourself. Names are here: https://www.seibertron.com/transformers/news/hasbro-officially-reveals-the-siege-target-exclusives-at-sdcc2019-with-micromaster-10-pack-names/43622/ [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 02:14, 19 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
On the note of the Micromaster pack, every single Micromaster is a previously established character... except Ricon? Seems like there&#039;s a reference hidden here somewhere but I&#039;ve not had any luck figuring out who he might be. --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 20:27, 19 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m also not convinced Cratermaker and Fireline should be treated as old characters. What with the totally new names that don&#039;t sound anything like the Japanese ones (this team LOVES doing that to a stupid degree, see: Dinocassettes) and the different factions. They should ABSOLUTELY get mentioned on Powerbomb and Gunlift&#039;s pages, but as homages in Notes or something. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 21:00, 19 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::https://www.youtube.com/watch?v=R6C7F-5B9ms John Warden commentates on the new reveals, including the Micromaster pack. It&#039;s a bit funky to interpret, he says these are all &amp;quot;deep cuts for all you late 80s micromaster fans,&amp;quot; and says soon after &amp;quot;even some new characters, like Ricon.&amp;quot; Besides that, nothing of note; interpret this as you will. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 22:20, 21 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unicron ==&lt;br /&gt;
&lt;br /&gt;
How can we add him into this page? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 07 August 2019&lt;br /&gt;
:We don&#039;t. Setting aside the fact that it was only said to be part of WFC and not Siege specifically, the figure isn&#039;t yet confirmed to be going into wider production, as it still needs to hit its backer goal by the end of the month. It&#039;s entirely possible that it&#039;ll be canceled altogether. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 16:29, 7 August 2019 (EDT)&lt;br /&gt;
::I suppose the same thing for Runamuck, right? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 07 August 2019&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:War_for_Cybertron:_Siege&amp;diff=1363716</id>
		<title>Talk:War for Cybertron: Siege</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:War_for_Cybertron:_Siege&amp;diff=1363716"/>
		<updated>2019-08-07T20:22:17Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Unicron */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys! I’ve seen listings online on a voyager Megatron, should we add him to the list?&lt;br /&gt;
[[User:YourBestPal|YourBestPal]] ([[User talk:YourBestPal|talk]]) 17:45, 6 September 2018 (EDT)&lt;br /&gt;
:It&#039;s one of the many listings actually. However, we should wait until either the listing (which should be an official affiliate of Hasbro) has pictures or Hasbro officially announces it. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 17:58, 6 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Wave 2 Deluxes==&lt;br /&gt;
...there can&#039;t be six in wave 2, can there?  Are all these confirmed, or are we just guessing on a few?  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 17:25, 31 October 2018 (EDT)&lt;br /&gt;
:Ironhide, Chromia, Prowl and Six-Gun are all confirmed wave 2. I think Brunt and Refraktor must&#039;ve been guessed, since I don&#039;t think they did a slideshow with wave numbers at NYCC? [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 19:24, 31 October 2018 (EDT)&lt;br /&gt;
:: I was trying to find presentation slides of them but couldn&#039;t.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 21:23, 31 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Siege Scale ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/cbFPQ4nrFiU?t=65&lt;br /&gt;
&lt;br /&gt;
In the video above, at that particular timestamp, John Warden explains that each size class(Deluxe, Voyager and Leader are mentioned specifically) are in scale with each other. This creates a unified scale in Siege. To calculate what that scale is, I used a post citing specific heights(in cm) for some of the first wave of Takara&#039;s Siege line.&lt;br /&gt;
&lt;br /&gt;
http://www.tfw2005.com/boards/threads/war-for-cybertron-2019-speculation-thread.1142465/page-268#post-16234019&lt;br /&gt;
&lt;br /&gt;
Then, I used the following page to compare their sizes to.&lt;br /&gt;
&lt;br /&gt;
https://tfwiki.net/wiki/Official_sizes_and_heights&lt;br /&gt;
&lt;br /&gt;
And calculated Siege&#039;s scale in at about 1:36-1:38.&lt;br /&gt;
&lt;br /&gt;
[[User:Orangeitis|Orangeitis]] ([[User talk:Orangeitis|talk]]) 04:37, 8 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Greenlight and Dazzlestrike? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed mentions of the two pack on several other pages, but nothing here. Is there just not a good way to add the pair to the page at the time being? --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 15:26, 23 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Future waves removed ===&lt;br /&gt;
The following show up in Walmart computer systems, but apparently are not allowed on the page here.&lt;br /&gt;
Caliburst, Smashdown&lt;br /&gt;
Off road Patrol, Racecar Patrol,&lt;br /&gt;
Voyager Thundercracker, Springer&lt;br /&gt;
Leader Optimus&lt;br /&gt;
&lt;br /&gt;
Leaked figures such as Ratchet (leaked from a Walgreens computer), Skywarp and the Firestormers Pack are not allow on this page.&lt;br /&gt;
&lt;br /&gt;
== Figure numbering ==&lt;br /&gt;
&lt;br /&gt;
Is it common for there to be missing numbers among figures like what seems to be happening with Siege? What I mean by this is that Jetfire is WFC-S28, but Soundwave is WFC-S25, with no S26 and S27 between them. Is that an indication of a planned then removed figure, numbering however they felt like, or something else? Or does it mean nothing? --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 20:17, 4 March 2019 (EST)&lt;br /&gt;
:The &amp;quot;missing&amp;quot; ID numbers are listed on the Siege website, and likely belong to exclusives that Hasbro hasn&#039;t announced yet. [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 06:41, 5 March 2019 (EST)&lt;br /&gt;
::Ah, I hadn&#039;t considered that. Thank you! --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 18:46, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== 35th Anniversary Figures &amp;amp; Micromaster 10-Pack ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t the 35th anniversary figures be added here? They&#039;re numbered with the main Siege numbering. Shouldn&#039;t we also add the individual names and WFC-S numbers of the figures in that set? --[[User:Digital Collector|Digital Collector]] ([[User talk:Digital Collector|talk]]) 00:00, 19 July 2019 (EDT)&lt;br /&gt;
:Yep. Give it some time, or do it yourself. Names are here: https://www.seibertron.com/transformers/news/hasbro-officially-reveals-the-siege-target-exclusives-at-sdcc2019-with-micromaster-10-pack-names/43622/ [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 02:14, 19 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
On the note of the Micromaster pack, every single Micromaster is a previously established character... except Ricon? Seems like there&#039;s a reference hidden here somewhere but I&#039;ve not had any luck figuring out who he might be. --[[User:LOMI|LOMI]] ([[User talk:LOMI|talk]]) 20:27, 19 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m also not convinced Cratermaker and Fireline should be treated as old characters. What with the totally new names that don&#039;t sound anything like the Japanese ones (this team LOVES doing that to a stupid degree, see: Dinocassettes) and the different factions. They should ABSOLUTELY get mentioned on Powerbomb and Gunlift&#039;s pages, but as homages in Notes or something. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 21:00, 19 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::https://www.youtube.com/watch?v=R6C7F-5B9ms John Warden commentates on the new reveals, including the Micromaster pack. It&#039;s a bit funky to interpret, he says these are all &amp;quot;deep cuts for all you late 80s micromaster fans,&amp;quot; and says soon after &amp;quot;even some new characters, like Ricon.&amp;quot; Besides that, nothing of note; interpret this as you will. [[User:Notirishman|--notirishman]] ([[User talk:Notirishman|talk]]) 22:20, 21 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unicron ==&lt;br /&gt;
&lt;br /&gt;
How can we add him into this page? [[User:RoboWarriorPrime|RoboWarriorPrime]] ([[User talk:RoboWarriorPrime|talk]]), 07 August 2019&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Seeker_(body-type)&amp;diff=1363707</id>
		<title>Seeker (body-type)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Seeker_(body-type)&amp;diff=1363707"/>
		<updated>2019-08-07T18:30:40Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Aligned continuity family Seekers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
{{disambig3|Seeker}}&lt;br /&gt;
[[File:Generic Seekers and Conehead.jpg|upright=1.66|thumb|Well, they keep the toy-repainting fans off the streets, at least. (Generic Seekers from, clockwise: (1) MtMtE Part 3, (2) sticker sheet, (3,5,6 and 7) Five Faces of Darkness, (4 and 8) MtMtE Part 1.]]&lt;br /&gt;
The term &#039;&#039;&#039;Seeker&#039;&#039;&#039; refers to [[Decepticon]] jet troopers who share [[Starscream (disambiguation)|Starscream]]&#039;s [[body-type]] but with different colors or minor variations in wing and head shapes. This is most clearly and commonly known from &#039;&#039;[[The Transformers (franchise)|Generation 1]]&#039;&#039;, but any franchise with a Starscream is almost [[To sell toys|inevitably]] going to feature a similar &amp;quot;family&amp;quot; of [[redeco]]ed jet-formers.&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Seeker&amp;quot; hovered a long time in a strange gray area between official and fan-coined terms. It seems to have originated in &#039;&#039;extremely&#039;&#039; obscure official or semi-official writing, but somehow became widely used among fans. &#039;&#039;(See [[#Origin of the term|below]].)&#039;&#039; In 2002, the term appeared in dialog from the first issue of &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039; from [[Dreamwave Productions]], [[Canonizing|making it truly official]] after years of controversy. It has subsequently appeared in many other places such as on toy packaging, books, and in other stories.&lt;br /&gt;
&lt;br /&gt;
==Generation 1 Seekers==&lt;br /&gt;
===List of named Seekers===&lt;br /&gt;
*[[Starscream (G1)|Starscream]] (leader)&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
*[[Dirge (G1)|Dirge]]&lt;br /&gt;
*[[Ramjet (G1)|Ramjet]]&lt;br /&gt;
*[[Thrust (G1)|Thrust]]&lt;br /&gt;
*[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
*[[Bitstream (G1)|Bitstream]]&lt;br /&gt;
*[[Hotlink (G1)|Hotlink]]&lt;br /&gt;
*[[Nacelle (G1)|Nacelle]]&lt;br /&gt;
*[[Acid Storm (G1)|Acid Storm]]&lt;br /&gt;
*[[Ion Storm]]&lt;br /&gt;
*[[Nova Storm (G1)|Nova Storm]]&lt;br /&gt;
*[[Red Wing]]&lt;br /&gt;
*[[Sandstorm (G2)|Sandstorm]]&lt;br /&gt;
*[[Slipstream (G1)|Slipstream]]&lt;br /&gt;
*[[Wheezing Arrow]]&lt;br /&gt;
&lt;br /&gt;
===Originals===&lt;br /&gt;
[[File:MainSeekers.gif|upright=1.66|thumb|The original Seekers]]&lt;br /&gt;
In Generation 1, there were six Seekers originally given names and characterization: [[Starscream (G1)|Starscream]], [[Skywarp (G1)|Skywarp]], [[Thundercracker (G1)|Thundercracker]], [[Dirge (G1)|Dirge]], [[Thrust (G1)|Thrust]], and [[Ramjet (G1)|Ramjet]]. The first three, the season one Seekers, had animation designs done primarily by [[Shōhei Kohara]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Coneheads===&lt;br /&gt;
[[File:ConeheadsGenerations1.jpg|upright=1.1|thumb|&amp;quot;We must consume mass quantities... of energon.&amp;quot;]]&lt;br /&gt;
The last three Generation 1 Seekers are usually designated as &amp;quot;[[Conehead]]&amp;quot; Seekers by fans for their distinctive transformation that leaves the jet nosecone pointing up. Unlike their progenitors, the Coneheads typically feature more individual parts between the three, helping to better differentiate them from each other. The animation models for the Conehead Seekers were designed by [[Floro Dery]]. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===And the rest...===&lt;br /&gt;
[[File:MTMTEGenerics-OilField.jpg|left|upright=1.1|thumb|Aw, not &amp;quot;[[When Continents Collide]]&amp;quot; again...]]&lt;br /&gt;
In the Generation 1 cartoon there were large numbers of [[generic]], unnamed Seekers in addition to the named characters. They came in a wide variety of colors, from extra duplicates of Starscream or one of the other named guys, to original and distinct looks all their own. They seem to have formed the bulk of the Decepticon forces on [[Cybertron (planet)|Cybertron]], as well as among [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]]&#039;s initial troops on [[Earth]]. They gradually became less common, perhaps as a result of casualties... or the cartoon&#039;s production team becoming more careful, or more-likely having more &amp;quot;actual&amp;quot; Decepticons to work with as the toy line expanded. (Extra [[Reflector (G1)|Reflector]] units and alternate color cassettes were also used along with these Seekers, early on, to fill out the comparatively thin Decepticon ranks.)&lt;br /&gt;
&lt;br /&gt;
These unsung Seekers would be recognized years later in &#039;&#039;[[Heroes of Cybertron]]&#039;&#039; toy form as the [[Air Warrior]]s (all using the common lavender/white color scheme). Soon afterward, the [[Dreamwave Generation One continuity|Dreamwave &#039;&#039;Generation One&#039;&#039; comic series]] introduced an army of similarly-colored Seeker drones.&lt;br /&gt;
&lt;br /&gt;
[[File:AirWarriors MTMtE.jpg|upright=1.1|thumb|You talking to me? Or him? Or the other one?]]&lt;br /&gt;
Around the same time, another background Seeker was also given a new life through toys and Dreamwave&#039;s [[Transformers: Generation 1 (Dreamwave)|&#039;&#039;Generation One&#039;&#039; ongoing series]]: [[Sunstorm (G1)|Sunstorm]]. This yellow-orange Seeker was a nameless background character in the first episode of the &#039;&#039;Transformers&#039;&#039; cartoon, until [[e-HOBBY]] turned him into an [[exclusive]] toy (available with an [[Autobot]] also based on a [[Hauler|first-episode cameo]]). Now [[Hasbro]] [[Sunstorm (disambiguation)|can&#039;t get enough of him]]. Another generic Seeker was given attention: [[Acid Storm (G1)|Acid Storm]]. Like Sunstorm before him, he was based on one of the background Seekers from the original cartoon, in this case the episode &amp;quot;Divide and Conquer&amp;quot; (see below). And in 2013 [[Fun Publications]] got in on the act by dubbing Sunstorm&#039;s partners [[Bitstream (G1)|Bitstream]] and [[Hotlink (G1)|Hotlink]] after two Seekers from Aligned continuity. Additionally in 2015, FunPub dubbed Acid Storm&#039;s partners [[Nova Storm (G1)|Nova Storm]] and [[Ion Storm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
Unnamed Seekers with their own distinct color schemes appear in the following episodes as noted below:&lt;br /&gt;
&lt;br /&gt;
[[File:More than meets the eye seeker.jpg|upright=1.66|thumb|More Than Meets The Eye Part 1 Seekers: &lt;br /&gt;
Sunstorm, Nacelle, Hotlink and Bitstream.]]&lt;br /&gt;
*&amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot;&lt;br /&gt;
:In the &amp;quot;return to [[Great Dome|Iacon]]&amp;quot; scene on Cybertron, five to seven Seekers appear (wide shots depict a group of five, but the close-ups give us seven distinct color schemes.) The first three are (as far as colors are concerned) Skywarp, Starscream (with a deeper voice provided by [[Frank Welker]]), and Thundercracker. In a following shot, we see a lavender Seeker with a flamethrower pack who would years later be named Hotlink; a medium-blue Seeker with white trim, holding his arm gun like a rifle, who would eventually be named Bitstream; a yellow/orange Seeker, who would become Sunstorm... and lurking in the back, a very dark-blue Seeker with white trim barely visible, but there if you look, who is apparently [[Nacelle (G1)|Nacelle]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:MmteSeekers2.gif|upright=1.1|thumb|Lots of generic Seekers from this one.]]&lt;br /&gt;
*&amp;quot;[[More than Meets the Eye, Part 2]]&amp;quot; and &amp;quot;[[More than Meets the Eye, Part 3|Part 3]]&amp;quot;&lt;br /&gt;
:The mother lode of unnamed Seekers. Especially if you like variations of blue and lavender. Crowds of them appear at the start of the final battle. At least six different Seekers of various shades and decos of blue and at least four of various shades and decos of lavender (two with black tail fins in jet mode, two with white). Also, a blue variant (seen in the picture above) missing his wings and shoulder vents appears in &amp;quot;Part 3&amp;quot;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:DivideandCon.gif|upright=1.1|thumb|Divide and Conquer Seekers: Ion Storm, Acid Storm, and Nova Storm]]&lt;br /&gt;
*&amp;quot;[[Divide and Conquer]]&amp;quot;&lt;br /&gt;
:Avert your eyes! One deep blue, one eye-burning bright green, and one garishly bright yellow. This trio is often referred to by fans as &amp;quot;the [[Rainmaker]]s&amp;quot; because they started an [[acid rain]] shower to irritate a group of [[Autobot]]s. The green jet in this grouping was made into the &#039;&#039;[[Transformers: Universe (2008 franchise)|Universe]]&#039;&#039; [[Acid Storm (G1)|Acid Storm]] character, whose name was initially supposed to be &amp;quot;Rainmaker&amp;quot;, then &amp;quot;Acid Rain&amp;quot;. A few years later, the other two received the names [[Nova Storm (G1)|Nova Storm]] and [[Ion Storm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:UltimateDoom.gif|upright=1.1|thumb|Ultimate Doom Seekers]]&lt;br /&gt;
*&amp;quot;[[The Ultimate Doom, Part 3]]&amp;quot;&lt;br /&gt;
:Two blue variants and one really nice looking pine-green Seeker appear as part of Shockwave&#039;s forces trying to prevent the rescue of [[Sparkplug Witwicky|Sparkplug]] on [[Cybertron (planet)|Cybertron]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[[Five Faces of Darkness]]&amp;quot;&lt;br /&gt;
:One all-gray Seeker, one with [[Onslaught (G1)|Onslaught]]&#039;s coloration, and one with [[Silverbolt (G1)|Silverbolt]]&#039;s. There&#039;s also an interesting Conehead variant. (All of which appear in the main image above.)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:NotDirge.gif|upright=1.1|thumb|Dark Awakening Seeker]]&lt;br /&gt;
*&amp;quot;[[The Transformers: The Movie]]&amp;quot; &amp;amp; &amp;quot;[[Dark Awakening (episode)|Dark Awakening]]&amp;quot;&lt;br /&gt;
:One season 1-style [[:File:DirgeseekerTFMovie.jpg|Seeker]] with Dirge&#039;s colors appears in jet mode in the attack on Autobot City in the movie, and next to the actual Dirge in the episode.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[[Fight or Flee (episode)|Fight or Flee]]&amp;quot;&lt;br /&gt;
:During the flashback of the &amp;quot;Fourth Great War&amp;quot;, an all-black Autobot jet similar to Ramjet&#039;s alt mode is briefly seen before exploding. Seconds later, an all-black Decepticon jet similar to Thrust&#039;s alt mode is seen. As it flies upwards, the wings appear to be white, though this seems to be an animation error.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*Puffy stickers&lt;br /&gt;
:A sheet of Transformer puffy stickers featured a rare generic with a Starscream-based color scheme. He is pictured above as well.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Transformers: Punch-Out Book]]&#039;&#039;&lt;br /&gt;
:In addition to Starscream, Skywarp, and numerous identical copies of both of them, this construct-it-yourself battle scene features two distinct color schemes. Each features a solid grey body with solid color wings and tail wings: one red, one yellow.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Project Brain Drain]]&#039;&#039;&lt;br /&gt;
:While Ramjet, Thrust, and Dirge are named and Skywarp is identifiable, there are numerous unnamed Seekers including a second individual with Thrust-style wings.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Returntocybertron-seeker.jpg|upright=0.9|thumb|Return to Cybertron Seeker.]]&lt;br /&gt;
*&amp;quot;[[Return to Cybertron]]&amp;quot;&lt;br /&gt;
:This relatively obscure [[Sticker Adventures]] tale gives us a brief glimpse of a Seeker with a Thundercracker/Skywarp mix; blue body, purple tailfins and wing stripes. You can&#039;t tell much more about him, given that he is A: partially obscured and B: exploding.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:PretenderClassicsBoxArt.jpg|upright=0.9|thumb|&amp;quot;Classic Pretender&amp;quot; Seekers.]]&lt;br /&gt;
*[[Classic Pretender]] [[Package art|box art]]&lt;br /&gt;
:The box art (also used for adverts in the Marvel UK comic) for this line of toys shows Starscream attacking his Autobot counterparts alongside three others sharing his [[body-type]]. All have a silver front half in jet mode, while one has green rear fins, one has red and one is in shadow.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:TFcommagdivebombvsjhi.jpg|upright=0.9|thumb]]&lt;br /&gt;
*&#039;&#039;[[Transformers Comic-Magazin]]&#039;&#039; [[Transformers Comic-Magazin issue 18|#18]]&lt;br /&gt;
:The German comic, well known for its often wacky coloring, contained a Seeker with a [[Jhiaxus (G2)|suspiciously familiar]] color scheme.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:G2UKWarWithoutEndJetGuy.jpg|upright=1.0|thumb]]&lt;br /&gt;
*[[Transformers: Generation 2 (Fleetway)|&#039;&#039;Transformers: Generation 2&#039;&#039; (Fleetway)]] [[War Without End (issue)|#1]]&lt;br /&gt;
:An unnamed Seeker with a light blue body with white face, light red helmet and thighs, and yellow cockpit cover was hanging around when Megatron boarded the &#039;&#039;[[Ark (G1)|Ark]]&#039;&#039;. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:The Ultimate Guide Maccadam&#039;s Old Oil House scene.jpg|upright=1.1|thumb]]&lt;br /&gt;
*[[Transformers: The Ultimate Guide]]&lt;br /&gt;
:Acid Storm can be seen to the left of frame, behind the [[Maccadam&#039;s bartenders|bartender]], in the image of [[Maccadam&#039;s Old Oil House]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Wings Universe&#039;&#039;===&lt;br /&gt;
{{Wingsnote}}&lt;br /&gt;
[[File:WingsofHonor-Skyraiders.jpg|thumb|upright=1.3|New guys, same ol&#039; body-type.]]&lt;br /&gt;
The term &amp;quot;Skyraiders&amp;quot; (see [[#Alternate terms|alternate terms]]) was assigned to the prototype Starscream-like air warriors that [[Skyquake (G1)|Skyquake]] developed at the very beginning of the war. The ranks of the Skyraiders did not seem to include any of the usual Seekers, but instead comprised other flying Decepticon characters. In addition to Skyquake himself, the Skyraiders were [[Leozack]], [[Hellbat (Victory)|Hellbat]], [[Hooligan (G2)|Hooligan]], and [[Guyhawk]]. {{storylink|Wings of Honor}} Starscream himself was captain of [[Deathsaurus (Victory)|Deathsaurus]]&#039;s Skyraider-Seeker Brigade until he was promoted following [[Falcon (G1)|Falcon]]&#039;s death. {{storylink|A Team Effort}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ComingStorm3 shadowcaster.jpg|thumb]]&lt;br /&gt;
*&amp;quot;[[The Coming Storm: Part 3]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Decepticon [[Shadowcaster]] appeared to use the Skyraider body-type. One of his soldiers also looked very much like [[Thrust (G1)|Thrust]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheComingStorm4-LordDeathsaurus.jpg|thumb|upright=1.0|So useful a body type that even the waiters have it.]]&lt;br /&gt;
*&amp;quot;[[The Coming Storm: Part 4]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wings&#039;&#039; [[Lyzack (Victory)|Lyzack]] was never referred to as a Skyraider, but she had a chassis nearly identical to that of her brother Leozack. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:BattleLines5-Megatron.jpg|thumb|upright=0.6|On the lower side of the picture to the left of Megatron.]]&lt;br /&gt;
*&amp;quot;[[Battle Lines, Part 5]]&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A generic mostly red-colored Skyraider was among the audience of Megatron&#039;s victory over Deathsaurus. {{storylink|Battle Lines, Part 5}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:G1 Cartoon Red Wing.jpg|thumb|upright=1.1|Red Wing]]&lt;br /&gt;
*[[Red Wing]]&lt;br /&gt;
&lt;br /&gt;
:Red Wing was part of a joint [[Autobot]]/[[Decepticon]] assault on the [[Cybertronian (faction)|Cybertronian]] clone army. In the ensuing battle, Red Wing was shot in the back by [[Skywarp (MW)|Skywarp]]. {{storylink|Termination}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers/G.I. Joe&#039;&#039;===&lt;br /&gt;
[[File:Seekers-Trial by Fire.jpg|thumb|upright=1.3]]&lt;br /&gt;
The Seekers were awakened on the [[Fera Islands]] in [[1939]] and were reformatted as [[World War II]]-era fighter planes. Alongside such familiar faces as [[Starscream (G1)|Starscream]] and [[Skywarp (G1)|Skywarp]] were also several unidentified Seekers. {{storylink|The Line}} {{storylink|Trial by Fire}} They joined up with [[Cobra]] with the rest of the Decepticons, while the Autobots allied themselves with [[G.I. Joe (team)|G.I. Joe]]. {{storylink|Transformed}} {{storylink|Trial by Fire}} They held a strong animosity towards the [[Aerialbot (G1)|Aerialbots]] in particular, and fought against the combining Autobots. {{storylink|Wolves}} All of the Seekers that awoke on Earth were defeated by the Autobots, though the Decepticons managed to score a few fatalities of their own, including [[Superion (G1)|Superion]]. {{storylink|Trenches}} {{storylink|The Iron Fist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
[[File:Your First Mistake - Army Building Seekers.jpg|thumb|left|250px|[[Army-building]]. Army-building never changes.]]&lt;br /&gt;
Seekers are elite officers in the Decepticon army, and are expected to fulfill a leadership role on the battlefield in commanding other Decepticon troops. Seekers are expected to show absolute loyalty to the Decepticon cause. {{storylink|Things Fall Apart, Part 3: &amp;quot;Seasons in Flight&amp;quot;|Seasons in Flight}} {{storylink|All Hail Megatron issue 12|All Hail Megatron #12}}&lt;br /&gt;
&lt;br /&gt;
Though the &amp;quot;Seeker&amp;quot; body-type was a [[constructed cold|mass-produced]] form used by many jet-form Cybertronians, {{storylink|Your First Mistake}} the Seekers would later take on the body type to homage their commander, Starscream, at his own suggestion; {{storylink|All Hail Megatron issue 6|All Hail Megatron #6}} a suggestion which, Skywarp later believed, was intended to cause confusion over Starscream&#039;s own identity so he could hide from defrauded taxpayers. {{storylink|Starscream: The Movie (comic)|Starscream: The Movie}}&lt;br /&gt;
&lt;br /&gt;
{{note|Confusingly, the human organisation [[Skywatch]] referred to [[Ravage (G1)/2005 IDW continuity|Ravage]] and [[Laserbeak (G1)|Laserbeak]] as &amp;quot;Seekers&amp;quot; {{storylink|Devastation issue 4|Devastation &#039;&#039;#4&#039;&#039;}} while [[Galvatron (G1)/2005 IDW continuity|Galvatron]] also referred to &lt;br /&gt;
[[Scourge (G1)|Scourge]] and [[Cyclonus (G1)/2005 IDW continuity|Cyclonus]] with the term {{storylink|All Hail Megatron issue 14#.22Rebirth.22|&#039;&#039;Rebirth&#039;&#039;}} {{storylink|Heart of Darkness issue 2|Heart of Darkness &#039;&#039;#2&#039;&#039;}}. Neither use has any apparent connection to Starscream&#039;s corps.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Unicron Trilogy Seekers==&lt;br /&gt;
[[File:Puppet i look like thundercracker.jpg|thumb|250px]]&lt;br /&gt;
According to one minor source in &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039;, when any Transformer converts to a jet, he is called a &amp;quot;seeker&amp;quot;.&amp;lt;ref&amp;gt;&#039;&#039;[[Transformers Armada: The Awakening]]&#039;&#039; DK Readers book.&amp;lt;/ref&amp;gt; But the closest specific characters to the Generation 1 Seekers are this universe&#039;s own [[Starscream (Armada)|Starscream]]/[[Thundercracker (Armada)|Thundercracker]]/[[Skywarp (Armada)|Skywarp]] trio. All three even used the same toy mold in their first release, although Skywarp was heavily [[retool]]ed from the others (including getting an entirely new-mold [[Mini-Con]] partner). While new Decepticon-allied jet characters named [[Thrust (Armada)|Thrust]] and [[Ramjet (Armada)|Ramjet]] were released in &#039;&#039;Armada&#039;&#039;, they each had their own unique molds. However, whereas Ramjet was simply the Mini-Con partner of [[Tidal Wave (Armada)|Tidal Wave]], Thrust was a [[bulk]] who even had a VTOL engine in jet mode, a conehead and vertically-oriented wings in robot mode. Although Thrust&#039;s original toy was green, one of his redecos looked much more like his G1 incarnation while the other redeco looked like an inverted version of G1 [[Dirge (G1)|Dirge]]. It was also redecoed into &#039;&#039;[[Transformers: Universe (2003 franchise)|Universe]]&#039;&#039; [[Sunstorm (Universe)|Sunstorm]].&lt;br /&gt;
&lt;br /&gt;
Though only Starscream appeared in the follow-up franchise, &#039;&#039;[[Transformers: Energon (franchise)|Energon]]&#039;&#039;, several Seekers appeared in the final portion of the Unicron Trilogy, &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039;. Starscream was back in a form heavily inspired by &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039; Starscream design (itself based on the &amp;quot;tetrajet&amp;quot; (see below)), while Thundercracker received a completely different body. A Skywarp was also released as a redeco of Thundercracker.&lt;br /&gt;
&lt;br /&gt;
Further, the &#039;&#039;[[Legends Class (2005)|Legends of Cybertron]]&#039;&#039; Starscream toy, a tiny, simplified version of his main toy, was redecoed three more times: [[Skywarp (Armada)|Skywarp]] as a giveaway at [[San Diego Comic-Con#2005|Comic Con 2005]], [[Ramjet (Universe)|Ramjet]] as a giveaway at [[BotCon 2005]], and [[Sunstorm (Universe)|Sunstorm]] as part of the last wave of the LOC line at retail.&lt;br /&gt;
&lt;br /&gt;
[[Ask Vector Prime]] would refer to [[Aurex]] Seekers, and [[Armada Volume 5|&#039;&#039;Armada&#039;&#039; Volume 5]] labeled Starscream, Thundercracker, and Skywarp as &amp;quot;the Seeker family&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Live-action film series Seekers==&lt;br /&gt;
{{Main|Seeker (Movie)}}&lt;br /&gt;
[[File:The Reign Of Starscream Seekers..jpg|thumb|250px|left]]&lt;br /&gt;
In the letters page for [[Transformers (Titan Magazine)|Titan&#039;s tie-in comic]], the movie versions of [[Starscream (Movie)|Starscream]], [[Thundercracker (Movie)|Thundercracker]], and [[Ramjet (Movie)|Ramjet]] were first referred to as Seekers—by Starscream himself, no less. [[Dreadwing (Movie)|Dreadwing]] was noticeably absent from Starscream&#039;s list, despite also being a jet and Thundercracker also being the name/body for a line of drones. This left it unclear what a Seeker &#039;&#039;is&#039;&#039;. {{storylink|Transformers Comic issue 9|#9&#039;s Star Screams}}&lt;br /&gt;
&lt;br /&gt;
Later, the term was clarified to mean a particular unit led by Starscream. {{storylink|The Reign of Starscream issue 2|The Reign of Starscream #2}}&lt;br /&gt;
&lt;br /&gt;
{{note|Similarly to the IDW cases above, the [[Transformers: Revenge of the Fallen (film)|second movie]] would use the term &amp;quot;[[Seeker (ROTF)|Seeker]]&amp;quot; to refer to an entirely unrelated group of Transformers!}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Animated continuity==&lt;br /&gt;
{{Main|Starscream clone (Animated)}}&lt;br /&gt;
{{Groupstub}}&lt;br /&gt;
&lt;br /&gt;
==Aligned continuity family Seekers==&lt;br /&gt;
[[File:Armada-clonessurroundMegatron.jpg|250px|thumb]]&lt;br /&gt;
The Seekers were a pre-existing group long before the formation of the Decepticons. There is some indication that the Seekers are an elite group of the best of the best fliers, although what (if anything) distinguishes a Seeker from any other flying Transformer is open to question. They tend to mostly, though not always, share a common design. &lt;br /&gt;
&lt;br /&gt;
In an effort to placate the eternally feuding cities of [[Vos (polity)|Vos]] and [[Tarn (polity)|Tarn]] each was given something of value. Vos thus became the home of the [[Air Commander|Cybertronian Air Command]] home base of the Seekers. [[Starscream (WFC)|Starscream]] was one of their leaders before the war, and [[Autobot High Council|High Councilor]] [[Contrail (WFC)|Contrail]] seems to have been another. The Seekers were employed in ancient times to guard the secret of [[Dark Energon]] hidden aboard [[Trypticon (WFC)|Trypticon Station]]. They kept this charge even when Starscream allied with the Decepticons, though for the most part they remained largely independent in the civil war. &lt;br /&gt;
&lt;br /&gt;
[[Shockwave (WFC)|Shockwave]], apparently upset at being pulled away from the [[Crystal City]], maneuvered Vos and Tarn into destroying each other, wiping out most of the Air Commanders that formed the basis of Starscream&#039;s power and bolstering his own position as Second-in-command.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of this betrayal, many of the surviving Seekers from Vos joined the Autobots, becoming the [[Aerialbot (WFC)|Aerialbot]]s. [[Jetfire (WFC)|Jetfire]] was one notable Seeker who defected from the Decepticons to the Autobots, helping them exploit their own flight skills further.&lt;br /&gt;
&lt;br /&gt;
As part of his power play with Starscream, Megatron sent gladiators to kill many of the Air Command&#039;s scientists to finally take control of Trypticon away from the Seekers. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
The jet-based [[Vehicon (Prime)|Vehicons]] (specifically the silver &amp;quot;Ace&amp;quot; types) used by the Decepticons in the present day have been recognized as Seekers by Starscream. {{storylink|Scattered}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Seekers:&#039;&#039;&#039;&lt;br /&gt;
*[[Vehicon (Prime)|Ace Vehicons]]&lt;br /&gt;
*[[Bitstream (WFC)|Bitstream]]&lt;br /&gt;
*Contrail&lt;br /&gt;
*[[Dirge (WFC)|Dirge]]&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]]&lt;br /&gt;
*[[Hotlink (WFC)|Hotlink]]&lt;br /&gt;
*Jetfire&lt;br /&gt;
*[[Nacelle (WFC)|Nacelle]]&lt;br /&gt;
*[[Ramjet (WFC)|Ramjet]]&lt;br /&gt;
*[[Skyquake (Prime)|Skyquake]] (maybe?)&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*Starscream&lt;br /&gt;
*[[Thrust (Prime)|Thrust]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
&lt;br /&gt;
==Cyberverse continuity==&lt;br /&gt;
{{Main|Seeker (Cyberverse)}}&lt;br /&gt;
{{Groupstub}}&lt;br /&gt;
&lt;br /&gt;
==The term &amp;quot;Seeker&amp;quot;==&lt;br /&gt;
===Origin of the term===&lt;br /&gt;
The truly mysterious thing about the term &amp;quot;Seeker&amp;quot; is the fact that, despite it being widely used by fans as early as the 1990s, nobody knew where it actually &#039;&#039;came from&#039;&#039;, as evidenced by confused conversations from that time on [[alt.toys.transformers]].&amp;lt;ref&amp;gt;[http://groups.google.com/group/alt.toys.transformers/browse_frm/thread/e885ffdf4355e933/13eeeeae7e2483b7?tvc=17 alt.toys.transformers thread from 1996 about the origin of &amp;quot;Seeker&amp;quot;]&amp;lt;/ref&amp;gt; There were plenty of &#039;&#039;wrong&#039;&#039; answers; the strongest suggestion seemed to be that it came from the &amp;quot;[[Ferak|hunter-seeker skyship]]&amp;quot; used in [[The Smelting Pool!|issue #17]] of the [[The Transformers (Marvel comic)|Marvel US comic]]—though the Decepticons it is applied to in that story are shown only in their flight modes, which look nothing like the jets in question, and are completely different from the Cybertronian forms of the Coneheads, who also appear in the issue. The only real connection between the hunter-seekers we were shown and the &amp;quot;Seekers&amp;quot; is that there&#039;s more than one of them and they fly.&lt;br /&gt;
&lt;br /&gt;
During this time when the term was believed non-canon, fans flirted with other terms such as &amp;quot;Skyraider&amp;quot; &#039;&#039;(see [[#Alternate terms|below]])&#039;&#039;, but in 2002 [[Simon Furman]] used &amp;quot;Seeker&amp;quot; in [[The War Within issue 1|a Dreamwave &#039;&#039;War Within&#039;&#039; script]], which sealed the deal of officiality and set the tone not just for the fandom, but for the &#039;&#039;Transformers&#039;&#039; fiction that came afterwards as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Seekers ad text.jpg|left|197px|thumb|No, you fool, we&#039;re following orders: We were told to scour the countryside, so we&#039;re scouring it.]]&lt;br /&gt;
Years later, the mystery was finally solved with the discovery of multiple department-store advertisements from the [[1984]] holiday season in which the word &amp;quot;Seeker&amp;quot; appeared. The J.C. Penney catalog (sometimes called a &amp;quot;wishbook&amp;quot;) featured a page dedicated to &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; that included this statement in its description of Starscream: &amp;quot;Airplane with sensational F-15 styling scours the countryside searching for Autobots. When they&#039;re found, the Seekers set out to destroy them.&amp;quot; It also said [[Soundwave (G1)|Soundwave]] &amp;quot;sends out messages to the Seekers and other Decepticons&amp;quot;.&amp;lt;ref&amp;gt;J.C. Penney 1984 wishbook [[:File:Seekers ad.jpg|(full-page scan)]]&amp;lt;/ref&amp;gt; J.C. Penney and (now-defunct) chains Zayre and Dahlkemper&#039;s put out ads in November 1984 listing Starscream and either Thundercracker or Skywarp as &amp;quot;Decepticon Seeker&amp;quot;. In addition, one of the earliest known ads for Transformers toys &#039;&#039;&#039;period&#039;&#039;&#039; is a Zayre circular from April 1984 that uses the term.&amp;lt;ref name=&amp;quot;savead&amp;quot;&amp;gt;1984 &amp;quot;Seeker&amp;quot; ads [http://pleasesavemerobots.com/vstp/vstptf84.html#depl84 (scan at The Vintage Space Toaster Palace)]&amp;lt;/ref&amp;gt; The term even appears as late as 1985, in a toy-ordering catalog for (now-defunct) Western Auto, a specialty retail chain for automobile parts and accessories, which lists all the standard Transformers releases from the 1984 line-up, among them the &amp;quot;Decepticon (Seekers) Plane assortment&amp;quot;, with Starscream, Thundercracker and Skywarp depicted.&amp;lt;ref name=&amp;quot;westernauto&amp;quot;&amp;gt;[http://www.tfw2005.com/boards/transformers-general-discussion/1061758-seekers-term.html]Western Auto toy ordering guide] at TFW2005.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presumably, then, the term &amp;quot;Seeker&amp;quot; was likely handed down by [[Hasbro]] in promotional materials, and those retailers happened to run with it. It&#039;s impossible to know with absolute certainty, but the most curious aspect of the whole story is that members of the online &#039;&#039;Transformers&#039;&#039; fan community were widely and independently using the term largely without question since the early 1990s, when the [[fandom]] was just getting on its feet, not dissimilar to the way the term &amp;quot;Generation 1&amp;quot; was coined. Were those obscure toy ads truly widely seen enough, and a strong enough part of the fandom&#039;s collective memory, to determine common parlance almost ten years after the fact? Or were there more official usages that have since disappeared? &#039;&#039;That&#039;&#039; is a mystery we may never solve!&lt;br /&gt;
&lt;br /&gt;
===Alternate terms===&lt;br /&gt;
[[File:G1catalog86-DecepticonPlanes.jpg|thumb|left|upright=1.1|I don&#039;t know what to call you, [[Scourge (G1)|Scourge]], but I know &amp;quot;plane&amp;quot; isn&#039;t it.]]&lt;br /&gt;
The most obvious alternate name for these Transformers—and the one generally used by toy [[Pack-in material|pack-in]] [[catalog]]s—is &#039;&#039;&#039;[[Decepticon Planes]]&#039;&#039;&#039;. While usually clear enough from context, this term has the weakness that there are many Decepticon planes who do not share this body-type. Also, the term is rarely, if ever, used outside of toy-specific contexts. The first [[United Kingdom|UK]] toy pack-in catalog referred to the group as &#039;&#039;&#039;strike planes&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;ukcat&amp;quot;&amp;gt;First UK toy catalog [http://www.transformertoys.co.uk/img/toysheets/g1/uksheet01/1.jpg (scan at Transformers @ The Moon)]&amp;lt;/ref&amp;gt; The 1985 European [[Milton Bradley]] catalog calls them &amp;quot;&#039;&#039;&#039;Decepticon Aeroplanes&#039;&#039;&#039;&amp;quot;.&amp;lt;ref name=&amp;quot;mb&amp;quot;&amp;gt;[http://www.tf-1.com/articles/eurous_frame.php?art=mb &amp;quot;Milton Bradley Transformers&amp;quot;] at TF-1.com.&amp;lt;/ref&amp;gt; In Japan, they were called &#039;&#039;&#039;Jetrons&#039;&#039;&#039;. The &#039;&#039;[[Transformers: Generation 2 (toyline)|Generation 2]]&#039;&#039; versions were called &amp;quot;&#039;&#039;&#039;Decepticon Jets&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Within the fiction, the [[The Transformers (cartoon)|cartoon]] episode &amp;quot;[[Atlantis, Arise!]]&amp;quot; features [[Brawn (G1)|Brawn]] calling Thundercracker a &#039;&#039;&#039;Deceptijet&#039;&#039;&#039;. And the 1985 Listen &#039;n Fun audio book &amp;quot;[[Sun Raid (Listen &#039;n Fun)|Sun Raid]]&amp;quot; has Megatron ordering the &#039;&#039;&#039;Deceptiplanes&#039;&#039;&#039; (Starscream, Skywarp, and Thundercracker) to break off an attack. The audio book &amp;quot;[[Jaws of Terror]]&amp;quot; referred to them as &#039;&#039;&#039;Decepticon superjets&#039;&#039;&#039;. The multipath adventure book &amp;quot;[[Dinobots Strike Back]]&amp;quot; has Megatron order his &#039;&#039;&#039;warrior jets&#039;&#039;&#039; to attack the Autobots, just before a &amp;quot;good&amp;quot; ending which they fail to prevent. &lt;br /&gt;
&lt;br /&gt;
[[File:Tetrajet seekers.jpg|thumb|Did you ever wonder why we had to run for shelter...]]&lt;br /&gt;
For a long time, it has been common among fans to refer to the Seekers&#039; cartoon Cybertronian forms (from the episode &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot; among others) as &#039;&#039;&#039;tetrajets&#039;&#039;&#039; because their shape resembles a {{w|tetrahedron}}, a pyramid with a triangular base.&lt;br /&gt;
&lt;br /&gt;
If there was ever an official term that could&#039;ve given &amp;quot;Seeker&amp;quot; a run for its money, it was the one used on the [[Europe]]an &#039;&#039;Generation 2&#039;&#039; packaging of Starscream and Ramjet: &#039;&#039;&#039;Skyraiders&#039;&#039;&#039;.&amp;lt;ref&amp;gt;Starscream and Ramjet&#039;s European &#039;&#039;Generation 2&#039;&#039; packaging [http://www.cobraislandtoys.com/tf/1992/starscreamg2boxfront.jpg (photo at Cobra Island Toys)]&amp;lt;/ref&amp;gt; That term also appeared in those characters&#039; profiles in the [[Transformers: Generation 2 (Fleetway)|UK &#039;&#039;Generation 2&#039;&#039; comic]]. When the modern fandom dug this information up, &amp;quot;Seeker&amp;quot; was still considered a fan-generated term, so there was a push to supplant it with &amp;quot;Skyraider&amp;quot;. But Furman&#039;s use of &amp;quot;Seeker&amp;quot; in &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039;, coupled with the rediscovery of the department store advertisements, put a damper on that movement. Some years later, the term &amp;quot;Skyraider&amp;quot; was officially resurrected to describe the jet warriors in the [[BotCon 2009]] set &amp;quot;[[Wings of Honor]]&amp;quot; (based on the [[Starscream (Armada)#Energon|&#039;&#039;Energon&#039;&#039; Starscream mold]]). [[Skyquake (G1)|Skyquake]] was indicated as the body-type&#039;s developer in-universe.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Mystery of Convoy&#039;&#039;===&lt;br /&gt;
{{storylink|Transformers: Mystery of Convoy}}&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Transformers: Battle to Save the Earth&#039;&#039;===&lt;br /&gt;
In this iteration of the Autobot/Decepticon conflict, it seems all the Decepticon possess the Seeker body-type. There are also innumerable amounts of them. {{storylink|The Transformers: Battle to Save the Earth}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Cybertron Adventures&#039;&#039;===&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
{{storylink|Transformers: Cybertron Adventures}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Devastation&#039;&#039;===&lt;br /&gt;
[[File:ConeheadSeekerConcept.jpg|thumb]]Besides Starscream, Thundercracker, and Skywarp, generic [[Conehead|conehead-style]] Seekers were encountered by the Autobots during Megatron&#039;s plan to cyberform the Earth. There were three types encountered: Warriors (standard), Heavy Weapons (use missiles), and Elites (use swords).&lt;br /&gt;
{{storylink|Transformers: Devastation}}&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
{{note|Because of the bodytype-sharing nature of the Seekers, this section includes only molds that have been decorated as two or more Seeker characters, omitting a large number of molds unique to a single character.}}&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[File:G1catalog84-DecepticonPlanes-Redeco.jpg|upright=1.4|thumb|The original Seekers.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Decepticon Planes]]&#039;&#039;&#039; ([[1984]])&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*[[Skywarp (G1)/toys|Skywarp]]&lt;br /&gt;
:*[[Starscream (G1)/toys|Starscream]]&lt;br /&gt;
:*[[Thundercracker (G1)/toys|Thundercracker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Planes&#039;&#039;&#039; ([[1985]])&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*[[Dirge (G1)|Dirge]]&lt;br /&gt;
:*[[Ramjet (G1)|Ramjet]]&lt;br /&gt;
:*[[Thrust (G1)|Thrust]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:The original Seeker mold was the [[Popular Earth vehicle alternate modes#F-15 Eagle|F-15]] &#039;&#039;[[Diaclone]]&#039;&#039; design, noted for its detailed jet mode, extremely limited robot-mode articulation, and the need to remove/add many parts during transformation.&lt;br /&gt;
&lt;br /&gt;
:The mold was initially decorated as Starscream, Skywarp, and Thundercracker. In 1985, Ramjet, Dirge, and Thrust were created out of this mold, each with unique new wing toolings and color schemes. Redecorated [[retool]]s of the mold also appeared in &#039;&#039;[[Transformers: Generation 2 (toyline)|Generation 2]]&#039;&#039; as Starscream and Ramjet, featuring new accessory [[soundbox]]es.&lt;br /&gt;
&lt;br /&gt;
:This mold subsequently has been extensively reissued and redecorated; see [[Starscream (G1)/toys|Starscream (G1) toys]] for a ridiculously long list of examples. The reissues have included the original six characters as well as the retro-Generation-1 character [[Sunstorm (G1)|Sunstorm]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Action Master]]s&#039;&#039;&#039; ([[1990]])&lt;br /&gt;
[[File:G1toy-ActionMaster-Thundercracker.jpg|upright=1.67|thumb|Action Master Thundercracker]]&lt;br /&gt;
:This non-transforming action figure mold was sold as Starscream, and later redecorated as Thundercracker for the European market.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Machine Wars&#039;&#039;===&lt;br /&gt;
[[File:MWSkywarp.jpg|upright=1.1|thumb|&#039;&#039;Machine Wars&#039;&#039; Skywarp]]&lt;br /&gt;
*&#039;&#039;&#039;Basic&#039;&#039;&#039; ([[1997]])&lt;br /&gt;
:A small [[flipchanger]] mold, originally intended for &#039;&#039;[[Transformers: Generation 2 (toyline)|Generation 2]]&#039;&#039;, was issued as Thundercracker and Skywarp.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Armada&#039;&#039;===&lt;br /&gt;
[[File:Armada SS toy.jpg|thumb|upright=1.67|&#039;&#039;Armada&#039;&#039; Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Max-Con&#039;&#039;&#039; ([[2002]])&lt;br /&gt;
&lt;br /&gt;
:An all-new mold sold at the $20 price point was originally issued as &#039;&#039;Armada&#039;&#039; [[Starscream (Armada)|Starscream]], redecorated as &#039;&#039;Armada&#039;&#039; [[Thundercracker (Armada)|Thundercracker]], and retooled as &#039;&#039;Armada&#039;&#039; [[Skywarp (Armada)|Skywarp]]. The retooled version was later issued as the new character [[Ramjet (Universe)|Ramjet]] in the 2003 &#039;&#039;Universe&#039;&#039; toyline.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:PL_Brown_Thrust.jpg|upright=1.66|thumb| &#039;&#039;Armada&#039;&#039; Powerlinx Thrust...who is also Dirge]]&lt;br /&gt;
*&#039;&#039;&#039;Super-Con&#039;&#039;&#039;/&#039;&#039;&#039;Deluxe&#039;&#039;&#039; (2003)&lt;br /&gt;
&lt;br /&gt;
:This mold was released as three different decoes of [[Thrust (Armada)|&#039;&#039;Armada&#039;&#039; Thrust]] and as [[Sunstorm (Universe)|&#039;&#039;Universe&#039;&#039; Sunstorm]]. One deco of Thrust was repurposed as [[Dirge (Armada)|Dirge]]. This mold is also the basis of the non-toy &#039;&#039;[[Beast Wars: Uprising]]&#039;&#039; characters [[Lidar]] and [[Sitrep]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Smallest Transforming Transformers&#039;&#039;===&lt;br /&gt;
[[File:STFThrust toy.jpg|upright=1.1|thumb|&#039;&#039;Smallest Transforming Transformers&#039;&#039; Thrust]]&lt;br /&gt;
:The &#039;&#039;Smallest&#039;&#039; line, issued in Japan in [[2003]], featured a reduced-scale version of the original Generation 1 Seeker mold.&lt;br /&gt;
&lt;br /&gt;
:It was issued as Starscream, Skywarp, and Thundercracker, and retooled as Thrust.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robotmasters&#039;&#039;===&lt;br /&gt;
[[File:Robot Masters black starscream.jpg|upright=1.66|thumb|&#039;&#039;Robot Masters&#039;&#039; Starscream Limited Black Version]]&lt;br /&gt;
:A new Seeker mold was created for Japan&#039;s &#039;&#039;[[Robotmasters (franchise)|Robotmasters]]&#039;&#039; subline. It is based on the original toy, but redesigned at a smaller size and with enhanced articulation.&lt;br /&gt;
&lt;br /&gt;
:It was issued as Starscream (regular and black versions), Skywarp, and Thundercracker.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Energon&#039;&#039;===&lt;br /&gt;
[[File:Timelinestoy-LeozackWoH.jpg|thumb|upright=1.67|&#039;&#039;Timelines&#039;&#039; Leozack]]&lt;br /&gt;
*(Deluxe, [[2004]])&lt;br /&gt;
:An all new mold transforming into jet loosely based on an F22 raptor, this figure was initially released and then redecoed as [[Starscream (Armada)|Starscream]], and was later redecoed into &#039;&#039;[[Transformers Timelines (franchise)|Timelines]]&#039;&#039; [[Leozack]] and [[Skyquake (G1)|Skyquake]] for their [[BotCon 2009]] &amp;quot;[[Wings of Honor]]&amp;quot; &amp;quot;Skyraider&amp;quot; bodies.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Titanium&#039;&#039;===&lt;br /&gt;
[[File:Titanium-toy Thrust.jpg|upright=1.1|thumb|&#039;&#039;Titanium&#039;&#039; Thrust]]&lt;br /&gt;
:A new Seeker mold created for the &#039;&#039;[[Titanium Series]]&#039;&#039; subline features a Cybertronian-based alternate mode, derived from the characters&#039; appearance in &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039; (itself loosely based on the original pyramid jets seen in &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot;.) This mold has been issued as Thundercracker, Starscream, Skywarp (a convention exclusive), Sunstorm, and Thrust (a Target Exclusive).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cybertron&#039;&#039;===&lt;br /&gt;
[[File:Cybertron-toy_LegendsSunstorm.JPG|thumb|upright=1.67|&#039;&#039;Legends of Cybertron&#039;&#039; Sunstorm]]&lt;br /&gt;
*&#039;&#039;&#039;Legends of Cybertron&#039;&#039;&#039; ([[2006]])&lt;br /&gt;
:A tiny version of the Voyager mold, issued as &#039;&#039;Armada&#039;&#039; Starscream, and redecorated as &#039;&#039;Universe&#039;&#039; [[Ramjet (Universe)|Ramjet]], &#039;&#039;Armada&#039;&#039; [[Skywarp (Armada)#LOC|Skywarp]], and [[Sunstorm (Universe)|Sunstorm]], and Generation 1 [[Ramjet (G1)#Universe (2008)|Ramjet]] and [[Thrust (G1)#Universe (2008)|Thrust]].&lt;br /&gt;
:A small version of the Deluxe mold was available as [[Thundercracker (Armada)|Thundercracker]] and was redecoed as [[Starscream (G1)/toys#Universe (2008)|Starscream]] for the &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; (2006)&lt;br /&gt;
[[File:CybertronSkywarp toy.jpg|upright=1.4|thumb|&#039;&#039;Cybertron&#039;&#039; Skywarp]]&lt;br /&gt;
:Though Thundercracker wasn&#039;t the same mold as Starscream in this series, his deluxe toy was redecoed as Skywarp. It was later redecoed into the non-Seeker character [[Divebomb (Movie)|Divebomb]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039; (2006)&lt;br /&gt;
[[File:Universe 2008 Dirge toy.jpg|upright=1.66|thumb|&#039;&#039;Universe&#039;&#039; Dirge]]&lt;br /&gt;
:This mold, based on G1 Starscream&#039;s &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039; appearance, was issued as &#039;&#039;Armada&#039;&#039; Starscream, and later redecorated as Generation 1 Dirge.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Classics&#039;&#039;===&lt;br /&gt;
[[File:Timelinestoy-Nacelle.jpg|upright=1.1|thumb|&#039;&#039;Timelines&#039;&#039; Nacelle]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; (2006)&lt;br /&gt;
:An all-new mold at the $10 price point, the &#039;&#039;[[Transformers: Classics|Classics]]&#039;&#039; Seeker design retains the F-15 alternate mode, but with a new [[Transformation|transformation scheme]] and modern articulation.&lt;br /&gt;
&lt;br /&gt;
:Like the original, this mold has been redecorated and retooled numerous times. In addition to the original six Seekers, it has also been issued as [[Acid Storm (G1)|Acid Storm]], [[Bitstream (G1)|Bitstream]], [[Hotlink (G1)|Hotlink]], [[Nacelle (G1)|Nacelle]], and [[Sunstorm (G1)|Sunstorm]]. In addition to its original release in &#039;&#039;Classics&#039;&#039;, the various uses of this mold have occurred in the &#039;&#039;[[Henkei! Henkei! Transformers (toyline)|Henkei!]]&#039;&#039;, &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039;, &#039;&#039;[[Transformers: Generations|Generations]]&#039;&#039;, &#039;&#039;[[Transformers Timelines (toyline)|Timelines]]&#039;&#039;, &#039;&#039;[[Transformers: Shattered Glass (toyline)|Shattered Glass]]&#039;&#039;, and &#039;&#039;[[Transformers United|United]]&#039;&#039; toylines. Versions of this mold have been mass retail releases, store exclusives, specialty exclusives, convention exclusives, and fan club exclusives.&lt;br /&gt;
&lt;br /&gt;
{{ClassicsSeekerMold}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Masterpiece&#039;&#039;===&lt;br /&gt;
[[File:TRU Masterpiece Acid Storm.jpg|thumb|upright=1.66|&#039;&#039;Masterpiece&#039;&#039; Acid Storm]]&lt;br /&gt;
:A larger-scaled, highly complex mold. Issued as Starscream in 2005, with later retools as Skywarp, Thundercracker, and most recently Ghost Starscream, with transparent parts. The mold was heavily retooled in 2012 for another release as Starscream along with redecoes as Sunstorm, Acid Storm, Thundercracker, and Skywarp. It was even more extensively retooled and redecoed in 2016 as Ramjet, Thrust, and Dirge&lt;br /&gt;
&lt;br /&gt;
{{MPSeekerMold}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007)===&lt;br /&gt;
[[File:Movie Legends Starscream.jpg|upright=1.4|thumb|&#039;&#039;Transformers&#039;&#039; (2007) Legends-class Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Legends&#039;&#039;&#039;&lt;br /&gt;
:This Legends-class mold is a highly simplified, low-cost version of Starscream in his F-22 Raptor body. As such, he has a greatly compromised transformation sequence due to the smaller parts count, with limited articulation and detailing. In addition to numerous redecoes sold as Starscream, it was also used to make &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Thundercracker (Movie)|Thundercracker]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skywarp ROTF Voyager toy.jpg|upright=1.4|thumb|&#039;&#039;Revenge of the Fallen&#039;&#039; Skywarp]]&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:The mold used for the [[Size class|Voyager]] class [[Starscream (Movie)|Starscream]] figure was retooled and redecoed into [[Thundercracker (Movie)|Thundercracker]] (as well as a G1 recolor of Starscream.) For the &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; line of toys, the original mold and the retool were recolored again as [[Ramjet (Movie)|Ramjet]] and [[Skywarp (Movie)|Skywarp]] respectively.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Movie FAB Ramjet.jpg|upright=1.67|thumb|&#039;&#039;Transformers&#039;&#039; (2007) Fast Action Battler Ramjet]]&lt;br /&gt;
*&#039;&#039;&#039;Fast Action Battler&#039;&#039;&#039;&lt;br /&gt;
:The [[Fast Action Battlers]] version of Starscream was recolored into Ramjet in 2007.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039;===&lt;br /&gt;
[[File:Ani-toy Starscream CloneBlack.jpg|upright=1.67|thumb|&#039;&#039;Animated&#039;&#039; Legends-class Starscream Clone Black Version]]&lt;br /&gt;
*&#039;&#039;&#039;Legends&#039;&#039;&#039;&lt;br /&gt;
:The tiny [[Legends Class (2005)|Legends Class]] [[Starscream (Animated)#Legends Class|Starscream]] mold was recolored into clear versions of his (male) clones:&lt;br /&gt;
:* [[Ramjet (Animated)#Toys|Ramjet Clear White Version]]&lt;br /&gt;
:* [[Skywarp (Animated)#ClearEZCollection|Skywarp Clear Purple Version]]&lt;br /&gt;
:* [[Sunstorm (Animated)#ClearEZCollection|Sunstorm Clear Orange Version]]&lt;br /&gt;
:* [[Thundercracker (Animated)#ClearEZCollection|Thundercracker Clear Blue Version]]&lt;br /&gt;
:* [[Starscream Clone Black Version]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ani-toy Sunstorm VoyH.jpg|upright=1.67|thumb|&#039;&#039;Animated&#039;&#039; Sunstorm]]&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:The Voyager class [[Starscream (Animated)|Starscream]] from [[Transformers Animated (toyline)|Animated]] was recolored into a few of his [[Starscream clone (Animated)|clones]]:&lt;br /&gt;
:*[[Skywarp (Animated)#Toys|Skywarp]]&lt;br /&gt;
:*[[Sunstorm (Animated)#Fantastic toys|Sunstorm]]&lt;br /&gt;
:*[[Thundercracker (Animated)#Voyager|Thundercracker]] (unreleased)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ani-toy Dirge.jpg|thumb|upright=1.67|&#039;&#039;Animated&#039;&#039; Activators Dirge]]&lt;br /&gt;
*&#039;&#039;&#039;Activators&#039;&#039;&#039;&lt;br /&gt;
:Starscream&#039;s [[Activators]] mold, a smaller, auto-transforming design based on the larger toy, was (eventually) redecoed into &#039;&#039;most&#039;&#039; of his clones: &lt;br /&gt;
:* [[Dirge (Animated)#Toys|Dirge]]&lt;br /&gt;
:* [[Ramjet (Animated)#Activator|Ramjet]]&lt;br /&gt;
:* [[Skywarp (Animated)#Activator|Skywarp]]&lt;br /&gt;
:* [[Thundercracker (Animated)#Toys|Thundercracker]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-----===Revenge of the Fallen===&lt;br /&gt;
[[File:KMartROTFNebularStarscream.jpg|upright=1.1|thumb|&#039;&#039;Revenge of the Fallen&#039;&#039; Nebular Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Revenge of the Fallen&#039;&#039; Voyager class Starscream is far more accurate to the movie model in both modes than the previous movie&#039;s Voyager mold, with a more dramatic transformation scheme to boot. He was only redecoed as himself. ------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2010)===&lt;br /&gt;
[[File:Chronicletoy ez thundercracker.jpg|thumb|upright=1.67|&#039;&#039;Chronicle&#039;&#039; Thundercracker]]&lt;br /&gt;
*&#039;&#039;&#039;Legends&#039;&#039;&#039;&lt;br /&gt;
:[[Legends Class (2005)|Legends Class]] Starscream is a new sculpt based on his Generation 1 jet appearance with many fuselage details borrowed from the [[#Masterpiece|Masterpiece version]]. This sculpt was also used to make &#039;&#039;[[Transformers Chronicle|Chronicle]]&#039;&#039; [[Thundercracker (G1)/toys#Chronicle|Thundercracker]], Starscream, and [[Skywarp (G1)/toys#Chronicle|Skywarp]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-----[[File:ROTF-toy leader Starscream.jpg|upright=1.66|thumb|&#039;&#039;Transformers 2010&#039;&#039; Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Leader&#039;&#039;&#039;&lt;br /&gt;
:Like the various figures released earlier, Leader-class Starscream transforms into an officially licensed Lockheed-Martin F-22 Raptor fighter jet. He possesses electronic lights and sounds. He was later redecoed into his Movie [[The Transformers: Masterpiece|Masterpiece]] version------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Alternity&#039;&#039;===&lt;br /&gt;
[[File:Alternity starscream.jpg|thumb|upright=1.66|&#039;&#039;Alternity&#039;&#039; Starscream]]&lt;br /&gt;
:Rather than a jet, this mold transforms into a licensed 1:32 scale {{w|Mitsuoka Orochi}} and features [[die-cast]] metal parts and rubber tires, as well as an opening hood, trunk and doors. It was used to make [[Starscream (G1)/toys|the]] [[Skywarp (G1)|usual]] [[Thundercracker (G1)|three]] (as well as non-Seeker [[Banzai-Tron (G1)|Banzai-Tron]]). In the &#039;&#039;Alternity&#039;&#039; storyline, these three are known as [[Questor]]s. Y&#039;know, &#039;&#039;quest&#039;&#039; like &#039;&#039;seek&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark of the Moon&#039;&#039;===&lt;br /&gt;
[[File:DOTM MechTech Deluxe Skywarp.jpg|thumb|upright=1.67|&#039;&#039;Dark of the Moon&#039;&#039; Skywarp]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; ([[2011]])&lt;br /&gt;
:This all-new sculpt transforms into a surprisingly accurate F-22 Raptor while hiding the robot mode parts much better than previous molds. It was first released as Starscream and later redecoed into [[Thundercracker (Movie)#Dark of the Moon|Thundercracker]] and [[Skywarp (Movie)#Dark of the Moon|Skywarp]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:Generationstoy-Thrilling30Thundercracker.jpg|upright=1.67|thumb|&#039;&#039;Generations Thrilling 30&#039;&#039; Thundercracker]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; ([[2012]])&lt;br /&gt;
:This mold is based on the Seekers&#039; appearance in [[Transformers: War for Cybertron (games)|&#039;&#039;War For Cybertron&#039;&#039;]] and [[Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]]. Transforming into a jet loosely resembling previous &amp;quot;Tetrajets,&amp;quot; it was issued as [[Starscream (WFC)|Starscream]], [[Thundercracker (WFC)|Thundercracker]], and [[Skywarp (WFC)|Skywarp]]. The molds simultaneously represent both [[Aligned continuity family|Aligned]] incarnations of the characters as well as their IDW counterparts&#039; appearances in the [[2005 IDW continuity]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:TFGenerations Legends Acid Storm.jpg|upright=1.66|thumb|&#039;&#039;Generations&#039;&#039; Acid Storm]]&lt;br /&gt;
*&#039;&#039;&#039;Legends&#039;&#039;&#039; ([[2013]])&lt;br /&gt;
:This mold is based on based on Guido Guidi&#039;s Seeker design from IDW&#039;s [[The Transformers (IDW)|original ongoing series]] and transforms into a hybrid F15/F22. The mold was originally released as Starscream, and was redecoed into Acid Storm, Thundercracker, and Skywarp.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Generationstoy-TakaraTomy-ArmadaStarscream.jpg|upright=1.66|thumb|&#039;&#039;Generations&#039;&#039; Starscream (Japanese-version)]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; ([[2014]])&lt;br /&gt;
:Armada Starscream, as the name of the figure implies, is an updated representation of [[Starscream (Armada)|Starscream]] in [[Transformers: Armada (franchise)|Armada]] body. Like the &#039;&#039;Fall of Cybertron&#039;&#039; Starscream figure, it also represents Starscream in the 2005 IDW continuity, even including a comic book in which he takes this form. It has been retooled into [[Jhiaxus (G2)|Jhiaxus]], who resembled the Seekers throughout his appearances in the [[Transformers: Generation 2 (Marvel)|Generation 2 comics]]. The mold was also retooled into [[Skywarp (Armada)|Skywarp]] and [[Ramjet (Universe)|Ramjet]]. It was also redecoed in colors representing Starscream&#039;s powerlinx form in the cartoon and Takara toyline; this deco was later [[repurposing|repurposed]] as [[Thundercracker (Armada)|&#039;&#039;Armada&#039;&#039; Thundercracker]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Generations Leader TC.jpg|thumb|upright=1.8|&#039;&#039;Generations&#039;&#039; Leader-class Thundercracker]]&lt;br /&gt;
*&#039;&#039;&#039;Leader&#039;&#039;&#039; ([[2015]])&lt;br /&gt;
:A heavy retool of &#039;&#039;Generations&#039;&#039; [[Jetfire (G1)|Jetfire]], this figure is sculpted to resemble the same design by Guido Guidi as the &#039;&#039;Generations&#039;&#039; Legends-class Seeker mold. Unusually, the retooled version of the mold was initially released as Thundercracker before being later redecoed as Starscream and Skywarp.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime: First Edition&#039;&#039;===&lt;br /&gt;
[[File:Timelinestoy-SlipstreamPrime.jpg|thumb|upright=1.1|&#039;&#039;Timelines&#039;&#039; Slipstream]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; (2011)&lt;br /&gt;
:The first toy to represent [[Starscream (WFC)|Starscream]] as he appears in [[Transformers: Prime (cartoon)|&#039;&#039;Transformers: Prime&#039;&#039;]], this mold would later be redecoed and retooled into [[Skywarp (WFC)|Skywarp]] and [[Thundercracker (WFC)|Thundercracker]] in TakaraTomy&#039;s &#039;&#039;Prime&#039;&#039; line, as well as &#039;&#039;Timelines&#039;&#039; [[Slipstream (WFC)|Slipstream]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-----===&#039;&#039;Prime: Robots in Disguise&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cyberverse Commander&#039;&#039;&#039;&lt;br /&gt;
:This figure is a hightly simplied representation of Starscream&#039;s &#039;&#039;Prime&#039;&#039; body. It was retooled to match his [[Beast Hunters]] body.&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:This new sculpt is a larger representation &#039;&#039;Transformers: Prime&#039;&#039; Starscream. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Hunters&#039;&#039;===&lt;br /&gt;
[[File:PrimeBeastHunterstoy-Starscream.jpg|thumb|upright=1.1|&#039;&#039;Beast Hunters&#039;&#039; Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039;&lt;br /&gt;
:A completely new sculpt bearing some similarity to the &#039;&#039;First Edition&#039;&#039;, this version of Starscream is more bestial version of his &#039;&#039;Prime&#039;&#039; body. &lt;br /&gt;
{{-}}------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robots in Disguise&#039;&#039;===&lt;br /&gt;
[[File:RID2015_Warrior_Skywarp.jpg|thumb|upright=1.67|&#039;&#039;Robots in Disguise&#039;&#039; Warrior-class Skywarp]]&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
:This new sculpt incorporates influences from both [[Starscream (Animated)|&#039;&#039;Animated&#039;&#039; Starscream]] and [[Starscream (G1)|&#039;&#039;Generation 1&#039;&#039; Starscream]], specifically the latter&#039;s appearance during the coronation scene in [[The Transformers: The Movie|the G1 movie]]. Aside from differing Hasbro and Takara decos, it was also redecoed as [[Skywarp (WFC)|Skywarp]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===War for Cybertron: Siege===&lt;br /&gt;
[[File:TF-Generations-WFC-S-Rainmaker-3-pack.jpg|thumb|upright=1.66|&#039;&#039;Siege&#039;&#039; [[Rainmaker]] three pack]]&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[War for Cybertron: Siege (toyline)|Siege]]&#039;&#039; [[Starscream (G1)/toys#War for Cybertron: Siege|Starscream]] transforms from a heavily G1-inspired robot to a Cybertronian &#039;tetrajet&#039; based on the Seekers&#039; appearance in &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot; and back; although the jet mode has the robot legs sticking out from the undercarriage. Naturally, he hes been redecoed multiple times, not only as [[Thundercracker (G1)/toys#War for Cybertron: Siege|Thundercracker]] and [[Skywarp (G1)/toys#War for Cybertron: Siege|Skywarp]], but (for the first time ever) as [[Red Wing#Generations|Red Wing]], [[Acid Storm (G1)#War for Cybertron: Siege|Acid Storm]], [[Ion Storm#Toys|Ion Storm]], and [[Nova Storm (G1)#Toys|Nova Storm]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Groupstub|Cyberverse (2018), Kreons, Construct-Bots, Bot Shots, etc. All the side-line toys/merchandise stuff}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
[[File:HoC 3H Seeker Set.jpg|upright=1.4|thumb|[[Starscream (G1)|I]] am [[Thundercracker (G1)|he]] as [[Skywarp (G1)|you]] are he as you are me and [[Air Warrior|we]] are all together.]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Super Collection Figure&#039;&#039;===&lt;br /&gt;
:A small, PVC plastic figure based on the Seekers&#039; animation model design. It was imported from Takara in the 2002 &#039;&#039;Heroes of Cybertron&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
:It was issued as Starscream, Thundercracker, Skywarp, Sunstorm, and as a six-pack of the three original seekers and three generic light purple [[Air Warrior]]s. It was retooled and redecorated as Ramjet, Thrust, and Dirge.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Titanium Series&#039;&#039;===&lt;br /&gt;
[[File:Titanium-toy RMThundercracker.JPG|upright=0.85|thumb|&#039;&#039;Titanium&#039;&#039; Thundercracker]]&lt;br /&gt;
:A small, non-transforming die-cast metal figurine, based upon the Generation 1 cartoon appearance of the Seekers was available decoed as either Starscream or Thundercracker.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;MyClone&#039;&#039;===&lt;br /&gt;
[[File:MyCloneRamjet.jpg|thumb|upright=0.7|&#039;&#039;Myclone&#039;&#039; Ramjet]]&lt;br /&gt;
:A super-adorable figurine mold of Starscream was issued for this line, and redecorated as the [[chase figure]] Thundercracker. A Coneheads mold was also available, issued as Ramjet and chase figure Dirge, and retooled as Thrust.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Palisades===&lt;br /&gt;
[[File:PalisadesGhostStarscream.jpg|thumb|Ghost of Starscream statue]]&lt;br /&gt;
:Issued in 2005, this six-inch-tall polystone statue with articulated head and arms was sculpted by [[3L Creation Group]] from a design by [[George Tremarco]]. It was later redecoed as Skywarp, Sunstorm, Thundercracker, and the Ghost of Starscream.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robot Heroes&#039;&#039;===&lt;br /&gt;
[[File:Robot Hero Skywarp.jpg|thumb|upright=0.85|&#039;&#039;Robot Heroes&#039;&#039; Skywarp]]&lt;br /&gt;
:Another super-adorable figurine of Starscream, this time launching himself into the air. Redecorated as Skywarp and Thundercracker. A Thrust mold from the same line has yet to be redecorated.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;3D Battle-Card Game&#039;&#039;===&lt;br /&gt;
[[File:3DBattleCard Ramjet.jpg|thumb|upright=1.4|&#039;&#039;3D Battle-Card Game&#039;&#039; Ramjet]]&lt;br /&gt;
:This release is a 38-point &amp;quot;Uncommon&amp;quot; piece from the [[3D Battle-Card Game]] composed of punch-out parts from two different cards that can be reconfigured to make a robot or a fighter jet. The parts layout was used to produce Movie versions of [[Starscream (Movie)|Starscream]] and [[Thundercracker (Movie)|Thundercracker]] (as well as non-Seeker characters [[Dreadwing (Movie)|Dreadwing]] and [[Jetfire (Movie)|Jetfire]]) in the initial release and Generation 1 [[Starscream (G1)|Starscream]], [[Skywarp (G1)|Skywarp]], and [[Ramjet (G1)|Ramjet]] in the &amp;quot;Energon Wars&amp;quot; expansion set.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:BC05InfiltrationCoverSeekette.jpg|thumb|upright=1.4|VOGUE!]]&lt;br /&gt;
*&#039;&#039;Generation 2&#039;&#039; concept art revealed in the &#039;&#039;[[Transformers Vault]]&#039;&#039; and &#039;&#039;[[Legacy: The Art of Transformers Packaging]]&#039;&#039; books shows an unreleased desert camo variant on the Ramjet toy (previously seen in toy mock-up form) that would have been named [[Sandstorm (G2)|Sandstorm]].&lt;br /&gt;
*A mostly black and grey mock-up of &#039;&#039;Generation 2&#039;&#039; Starscream was also seen from the same source as the Sandstorm mock-up. This toy has &amp;quot;[[:File:G2BlackDeathStarscreamMockup.jpg|Black Death]]&amp;quot; written on the nosecone and may perhaps have also been intended as a new character of that name. In 2012, a production colors [[:File:G2BlackDeathStarscreamProductionColor.jpg|test shot]] of this figure concept was found.&lt;br /&gt;
*Another mock-up deco variant of the Starscream toy in [[:File:G2SSJungleprotojet.jpg|jungle colors]] is also known to exist. As with &amp;quot;Black Death&amp;quot; Starscream and previously mentioned desert camo Ramjet, this may have been intended to be a new character.&lt;br /&gt;
*Lastly, &#039;&#039;another&#039;&#039; mock-up deco variant of the Ramjet toy in [[:File:WhizBangNavyRamjetRedeco.jpg|cloud camo]] is also known to exist. As with all the above mock-up decoes, this may have been intended to be a new character.&lt;br /&gt;
*The &#039;&#039;Transformers&#039;&#039; [[fandom]] has long mused upon the possibility of female Seekers (and produced countless {{w|Mary Sue|self-insertion characters}} that are variants on the theme). A piece of [[Hasbro]] concept art of what appeared to be a female Seeker design appeared on the [[BotCon 2005]]-exclusive cover of [[Infiltration issue 0|&#039;&#039;Infiltration&#039;&#039; #0]], but the idea didn&#039;t fully see fruition until &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039; [[Slipstream (Animated)|Slipstream]], the first &#039;&#039;&#039;[[canon]]ical&#039;&#039;&#039; female character to share a body template with a Starscream. &lt;br /&gt;
*The &#039;&#039;[[Transformers: Classics|Classics]]&#039;&#039; Seeker sculpt has been reused and retooled more times than any other [[mold]].&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Jetron&#039;&#039;&#039; (ジェットロン &#039;&#039;Jettoron&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Sōusuǒ Chě&#039;&#039;&#039; (Taiwan, 搜索者, &amp;quot;Seeker&amp;quot;), &#039;&#039;&#039;Yóují&#039;&#039;&#039; (China, 游击, &amp;quot;Guerilla&amp;quot;)&lt;br /&gt;
*&#039;&#039;Polish&#039;&#039; &#039;&#039;&#039;Szperacz&#039;&#039;&#039; (&amp;quot;Seeker&amp;quot;/&amp;quot;Scout&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticon subgroups]]&lt;br /&gt;
[[Category:Fan terminology]]&lt;br /&gt;
[[Category:Generation 1 subgroups]]&lt;br /&gt;
[[Category:Seekers| Seeker (body-type)]]&lt;br /&gt;
[[Category:War for Cybertron: Siege subgroups]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Seeker_(body-type)&amp;diff=1363706</id>
		<title>Seeker (body-type)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Seeker_(body-type)&amp;diff=1363706"/>
		<updated>2019-08-07T18:26:58Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Aligned continuity family Seekers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
{{disambig3|Seeker}}&lt;br /&gt;
[[File:Generic Seekers and Conehead.jpg|upright=1.66|thumb|Well, they keep the toy-repainting fans off the streets, at least. (Generic Seekers from, clockwise: (1) MtMtE Part 3, (2) sticker sheet, (3,5,6 and 7) Five Faces of Darkness, (4 and 8) MtMtE Part 1.]]&lt;br /&gt;
The term &#039;&#039;&#039;Seeker&#039;&#039;&#039; refers to [[Decepticon]] jet troopers who share [[Starscream (disambiguation)|Starscream]]&#039;s [[body-type]] but with different colors or minor variations in wing and head shapes. This is most clearly and commonly known from &#039;&#039;[[The Transformers (franchise)|Generation 1]]&#039;&#039;, but any franchise with a Starscream is almost [[To sell toys|inevitably]] going to feature a similar &amp;quot;family&amp;quot; of [[redeco]]ed jet-formers.&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;Seeker&amp;quot; hovered a long time in a strange gray area between official and fan-coined terms. It seems to have originated in &#039;&#039;extremely&#039;&#039; obscure official or semi-official writing, but somehow became widely used among fans. &#039;&#039;(See [[#Origin of the term|below]].)&#039;&#039; In 2002, the term appeared in dialog from the first issue of &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039; from [[Dreamwave Productions]], [[Canonizing|making it truly official]] after years of controversy. It has subsequently appeared in many other places such as on toy packaging, books, and in other stories.&lt;br /&gt;
&lt;br /&gt;
==Generation 1 Seekers==&lt;br /&gt;
===List of named Seekers===&lt;br /&gt;
*[[Starscream (G1)|Starscream]] (leader)&lt;br /&gt;
*[[Skywarp (G1)|Skywarp]]&lt;br /&gt;
*[[Thundercracker (G1)|Thundercracker]]&lt;br /&gt;
*[[Dirge (G1)|Dirge]]&lt;br /&gt;
*[[Ramjet (G1)|Ramjet]]&lt;br /&gt;
*[[Thrust (G1)|Thrust]]&lt;br /&gt;
*[[Sunstorm (G1)|Sunstorm]]&lt;br /&gt;
*[[Bitstream (G1)|Bitstream]]&lt;br /&gt;
*[[Hotlink (G1)|Hotlink]]&lt;br /&gt;
*[[Nacelle (G1)|Nacelle]]&lt;br /&gt;
*[[Acid Storm (G1)|Acid Storm]]&lt;br /&gt;
*[[Ion Storm]]&lt;br /&gt;
*[[Nova Storm (G1)|Nova Storm]]&lt;br /&gt;
*[[Red Wing]]&lt;br /&gt;
*[[Sandstorm (G2)|Sandstorm]]&lt;br /&gt;
*[[Slipstream (G1)|Slipstream]]&lt;br /&gt;
*[[Wheezing Arrow]]&lt;br /&gt;
&lt;br /&gt;
===Originals===&lt;br /&gt;
[[File:MainSeekers.gif|upright=1.66|thumb|The original Seekers]]&lt;br /&gt;
In Generation 1, there were six Seekers originally given names and characterization: [[Starscream (G1)|Starscream]], [[Skywarp (G1)|Skywarp]], [[Thundercracker (G1)|Thundercracker]], [[Dirge (G1)|Dirge]], [[Thrust (G1)|Thrust]], and [[Ramjet (G1)|Ramjet]]. The first three, the season one Seekers, had animation designs done primarily by [[Shōhei Kohara]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Coneheads===&lt;br /&gt;
[[File:ConeheadsGenerations1.jpg|upright=1.1|thumb|&amp;quot;We must consume mass quantities... of energon.&amp;quot;]]&lt;br /&gt;
The last three Generation 1 Seekers are usually designated as &amp;quot;[[Conehead]]&amp;quot; Seekers by fans for their distinctive transformation that leaves the jet nosecone pointing up. Unlike their progenitors, the Coneheads typically feature more individual parts between the three, helping to better differentiate them from each other. The animation models for the Conehead Seekers were designed by [[Floro Dery]]. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===And the rest...===&lt;br /&gt;
[[File:MTMTEGenerics-OilField.jpg|left|upright=1.1|thumb|Aw, not &amp;quot;[[When Continents Collide]]&amp;quot; again...]]&lt;br /&gt;
In the Generation 1 cartoon there were large numbers of [[generic]], unnamed Seekers in addition to the named characters. They came in a wide variety of colors, from extra duplicates of Starscream or one of the other named guys, to original and distinct looks all their own. They seem to have formed the bulk of the Decepticon forces on [[Cybertron (planet)|Cybertron]], as well as among [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]]&#039;s initial troops on [[Earth]]. They gradually became less common, perhaps as a result of casualties... or the cartoon&#039;s production team becoming more careful, or more-likely having more &amp;quot;actual&amp;quot; Decepticons to work with as the toy line expanded. (Extra [[Reflector (G1)|Reflector]] units and alternate color cassettes were also used along with these Seekers, early on, to fill out the comparatively thin Decepticon ranks.)&lt;br /&gt;
&lt;br /&gt;
These unsung Seekers would be recognized years later in &#039;&#039;[[Heroes of Cybertron]]&#039;&#039; toy form as the [[Air Warrior]]s (all using the common lavender/white color scheme). Soon afterward, the [[Dreamwave Generation One continuity|Dreamwave &#039;&#039;Generation One&#039;&#039; comic series]] introduced an army of similarly-colored Seeker drones.&lt;br /&gt;
&lt;br /&gt;
[[File:AirWarriors MTMtE.jpg|upright=1.1|thumb|You talking to me? Or him? Or the other one?]]&lt;br /&gt;
Around the same time, another background Seeker was also given a new life through toys and Dreamwave&#039;s [[Transformers: Generation 1 (Dreamwave)|&#039;&#039;Generation One&#039;&#039; ongoing series]]: [[Sunstorm (G1)|Sunstorm]]. This yellow-orange Seeker was a nameless background character in the first episode of the &#039;&#039;Transformers&#039;&#039; cartoon, until [[e-HOBBY]] turned him into an [[exclusive]] toy (available with an [[Autobot]] also based on a [[Hauler|first-episode cameo]]). Now [[Hasbro]] [[Sunstorm (disambiguation)|can&#039;t get enough of him]]. Another generic Seeker was given attention: [[Acid Storm (G1)|Acid Storm]]. Like Sunstorm before him, he was based on one of the background Seekers from the original cartoon, in this case the episode &amp;quot;Divide and Conquer&amp;quot; (see below). And in 2013 [[Fun Publications]] got in on the act by dubbing Sunstorm&#039;s partners [[Bitstream (G1)|Bitstream]] and [[Hotlink (G1)|Hotlink]] after two Seekers from Aligned continuity. Additionally in 2015, FunPub dubbed Acid Storm&#039;s partners [[Nova Storm (G1)|Nova Storm]] and [[Ion Storm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
Unnamed Seekers with their own distinct color schemes appear in the following episodes as noted below:&lt;br /&gt;
&lt;br /&gt;
[[File:More than meets the eye seeker.jpg|upright=1.66|thumb|More Than Meets The Eye Part 1 Seekers: &lt;br /&gt;
Sunstorm, Nacelle, Hotlink and Bitstream.]]&lt;br /&gt;
*&amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot;&lt;br /&gt;
:In the &amp;quot;return to [[Great Dome|Iacon]]&amp;quot; scene on Cybertron, five to seven Seekers appear (wide shots depict a group of five, but the close-ups give us seven distinct color schemes.) The first three are (as far as colors are concerned) Skywarp, Starscream (with a deeper voice provided by [[Frank Welker]]), and Thundercracker. In a following shot, we see a lavender Seeker with a flamethrower pack who would years later be named Hotlink; a medium-blue Seeker with white trim, holding his arm gun like a rifle, who would eventually be named Bitstream; a yellow/orange Seeker, who would become Sunstorm... and lurking in the back, a very dark-blue Seeker with white trim barely visible, but there if you look, who is apparently [[Nacelle (G1)|Nacelle]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:MmteSeekers2.gif|upright=1.1|thumb|Lots of generic Seekers from this one.]]&lt;br /&gt;
*&amp;quot;[[More than Meets the Eye, Part 2]]&amp;quot; and &amp;quot;[[More than Meets the Eye, Part 3|Part 3]]&amp;quot;&lt;br /&gt;
:The mother lode of unnamed Seekers. Especially if you like variations of blue and lavender. Crowds of them appear at the start of the final battle. At least six different Seekers of various shades and decos of blue and at least four of various shades and decos of lavender (two with black tail fins in jet mode, two with white). Also, a blue variant (seen in the picture above) missing his wings and shoulder vents appears in &amp;quot;Part 3&amp;quot;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:DivideandCon.gif|upright=1.1|thumb|Divide and Conquer Seekers: Ion Storm, Acid Storm, and Nova Storm]]&lt;br /&gt;
*&amp;quot;[[Divide and Conquer]]&amp;quot;&lt;br /&gt;
:Avert your eyes! One deep blue, one eye-burning bright green, and one garishly bright yellow. This trio is often referred to by fans as &amp;quot;the [[Rainmaker]]s&amp;quot; because they started an [[acid rain]] shower to irritate a group of [[Autobot]]s. The green jet in this grouping was made into the &#039;&#039;[[Transformers: Universe (2008 franchise)|Universe]]&#039;&#039; [[Acid Storm (G1)|Acid Storm]] character, whose name was initially supposed to be &amp;quot;Rainmaker&amp;quot;, then &amp;quot;Acid Rain&amp;quot;. A few years later, the other two received the names [[Nova Storm (G1)|Nova Storm]] and [[Ion Storm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:UltimateDoom.gif|upright=1.1|thumb|Ultimate Doom Seekers]]&lt;br /&gt;
*&amp;quot;[[The Ultimate Doom, Part 3]]&amp;quot;&lt;br /&gt;
:Two blue variants and one really nice looking pine-green Seeker appear as part of Shockwave&#039;s forces trying to prevent the rescue of [[Sparkplug Witwicky|Sparkplug]] on [[Cybertron (planet)|Cybertron]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[[Five Faces of Darkness]]&amp;quot;&lt;br /&gt;
:One all-gray Seeker, one with [[Onslaught (G1)|Onslaught]]&#039;s coloration, and one with [[Silverbolt (G1)|Silverbolt]]&#039;s. There&#039;s also an interesting Conehead variant. (All of which appear in the main image above.)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:NotDirge.gif|upright=1.1|thumb|Dark Awakening Seeker]]&lt;br /&gt;
*&amp;quot;[[The Transformers: The Movie]]&amp;quot; &amp;amp; &amp;quot;[[Dark Awakening (episode)|Dark Awakening]]&amp;quot;&lt;br /&gt;
:One season 1-style [[:File:DirgeseekerTFMovie.jpg|Seeker]] with Dirge&#039;s colors appears in jet mode in the attack on Autobot City in the movie, and next to the actual Dirge in the episode.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[[Fight or Flee (episode)|Fight or Flee]]&amp;quot;&lt;br /&gt;
:During the flashback of the &amp;quot;Fourth Great War&amp;quot;, an all-black Autobot jet similar to Ramjet&#039;s alt mode is briefly seen before exploding. Seconds later, an all-black Decepticon jet similar to Thrust&#039;s alt mode is seen. As it flies upwards, the wings appear to be white, though this seems to be an animation error.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*Puffy stickers&lt;br /&gt;
:A sheet of Transformer puffy stickers featured a rare generic with a Starscream-based color scheme. He is pictured above as well.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Transformers: Punch-Out Book]]&#039;&#039;&lt;br /&gt;
:In addition to Starscream, Skywarp, and numerous identical copies of both of them, this construct-it-yourself battle scene features two distinct color schemes. Each features a solid grey body with solid color wings and tail wings: one red, one yellow.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Project Brain Drain]]&#039;&#039;&lt;br /&gt;
:While Ramjet, Thrust, and Dirge are named and Skywarp is identifiable, there are numerous unnamed Seekers including a second individual with Thrust-style wings.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Returntocybertron-seeker.jpg|upright=0.9|thumb|Return to Cybertron Seeker.]]&lt;br /&gt;
*&amp;quot;[[Return to Cybertron]]&amp;quot;&lt;br /&gt;
:This relatively obscure [[Sticker Adventures]] tale gives us a brief glimpse of a Seeker with a Thundercracker/Skywarp mix; blue body, purple tailfins and wing stripes. You can&#039;t tell much more about him, given that he is A: partially obscured and B: exploding.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:PretenderClassicsBoxArt.jpg|upright=0.9|thumb|&amp;quot;Classic Pretender&amp;quot; Seekers.]]&lt;br /&gt;
*[[Classic Pretender]] [[Package art|box art]]&lt;br /&gt;
:The box art (also used for adverts in the Marvel UK comic) for this line of toys shows Starscream attacking his Autobot counterparts alongside three others sharing his [[body-type]]. All have a silver front half in jet mode, while one has green rear fins, one has red and one is in shadow.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:TFcommagdivebombvsjhi.jpg|upright=0.9|thumb]]&lt;br /&gt;
*&#039;&#039;[[Transformers Comic-Magazin]]&#039;&#039; [[Transformers Comic-Magazin issue 18|#18]]&lt;br /&gt;
:The German comic, well known for its often wacky coloring, contained a Seeker with a [[Jhiaxus (G2)|suspiciously familiar]] color scheme.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:G2UKWarWithoutEndJetGuy.jpg|upright=1.0|thumb]]&lt;br /&gt;
*[[Transformers: Generation 2 (Fleetway)|&#039;&#039;Transformers: Generation 2&#039;&#039; (Fleetway)]] [[War Without End (issue)|#1]]&lt;br /&gt;
:An unnamed Seeker with a light blue body with white face, light red helmet and thighs, and yellow cockpit cover was hanging around when Megatron boarded the &#039;&#039;[[Ark (G1)|Ark]]&#039;&#039;. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:The Ultimate Guide Maccadam&#039;s Old Oil House scene.jpg|upright=1.1|thumb]]&lt;br /&gt;
*[[Transformers: The Ultimate Guide]]&lt;br /&gt;
:Acid Storm can be seen to the left of frame, behind the [[Maccadam&#039;s bartenders|bartender]], in the image of [[Maccadam&#039;s Old Oil House]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Wings Universe&#039;&#039;===&lt;br /&gt;
{{Wingsnote}}&lt;br /&gt;
[[File:WingsofHonor-Skyraiders.jpg|thumb|upright=1.3|New guys, same ol&#039; body-type.]]&lt;br /&gt;
The term &amp;quot;Skyraiders&amp;quot; (see [[#Alternate terms|alternate terms]]) was assigned to the prototype Starscream-like air warriors that [[Skyquake (G1)|Skyquake]] developed at the very beginning of the war. The ranks of the Skyraiders did not seem to include any of the usual Seekers, but instead comprised other flying Decepticon characters. In addition to Skyquake himself, the Skyraiders were [[Leozack]], [[Hellbat (Victory)|Hellbat]], [[Hooligan (G2)|Hooligan]], and [[Guyhawk]]. {{storylink|Wings of Honor}} Starscream himself was captain of [[Deathsaurus (Victory)|Deathsaurus]]&#039;s Skyraider-Seeker Brigade until he was promoted following [[Falcon (G1)|Falcon]]&#039;s death. {{storylink|A Team Effort}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:ComingStorm3 shadowcaster.jpg|thumb]]&lt;br /&gt;
*&amp;quot;[[The Coming Storm: Part 3]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Decepticon [[Shadowcaster]] appeared to use the Skyraider body-type. One of his soldiers also looked very much like [[Thrust (G1)|Thrust]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheComingStorm4-LordDeathsaurus.jpg|thumb|upright=1.0|So useful a body type that even the waiters have it.]]&lt;br /&gt;
*&amp;quot;[[The Coming Storm: Part 4]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wings&#039;&#039; [[Lyzack (Victory)|Lyzack]] was never referred to as a Skyraider, but she had a chassis nearly identical to that of her brother Leozack. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:BattleLines5-Megatron.jpg|thumb|upright=0.6|On the lower side of the picture to the left of Megatron.]]&lt;br /&gt;
*&amp;quot;[[Battle Lines, Part 5]]&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A generic mostly red-colored Skyraider was among the audience of Megatron&#039;s victory over Deathsaurus. {{storylink|Battle Lines, Part 5}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:G1 Cartoon Red Wing.jpg|thumb|upright=1.1|Red Wing]]&lt;br /&gt;
*[[Red Wing]]&lt;br /&gt;
&lt;br /&gt;
:Red Wing was part of a joint [[Autobot]]/[[Decepticon]] assault on the [[Cybertronian (faction)|Cybertronian]] clone army. In the ensuing battle, Red Wing was shot in the back by [[Skywarp (MW)|Skywarp]]. {{storylink|Termination}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers/G.I. Joe&#039;&#039;===&lt;br /&gt;
[[File:Seekers-Trial by Fire.jpg|thumb|upright=1.3]]&lt;br /&gt;
The Seekers were awakened on the [[Fera Islands]] in [[1939]] and were reformatted as [[World War II]]-era fighter planes. Alongside such familiar faces as [[Starscream (G1)|Starscream]] and [[Skywarp (G1)|Skywarp]] were also several unidentified Seekers. {{storylink|The Line}} {{storylink|Trial by Fire}} They joined up with [[Cobra]] with the rest of the Decepticons, while the Autobots allied themselves with [[G.I. Joe (team)|G.I. Joe]]. {{storylink|Transformed}} {{storylink|Trial by Fire}} They held a strong animosity towards the [[Aerialbot (G1)|Aerialbots]] in particular, and fought against the combining Autobots. {{storylink|Wolves}} All of the Seekers that awoke on Earth were defeated by the Autobots, though the Decepticons managed to score a few fatalities of their own, including [[Superion (G1)|Superion]]. {{storylink|Trenches}} {{storylink|The Iron Fist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
[[File:Your First Mistake - Army Building Seekers.jpg|thumb|left|250px|[[Army-building]]. Army-building never changes.]]&lt;br /&gt;
Seekers are elite officers in the Decepticon army, and are expected to fulfill a leadership role on the battlefield in commanding other Decepticon troops. Seekers are expected to show absolute loyalty to the Decepticon cause. {{storylink|Things Fall Apart, Part 3: &amp;quot;Seasons in Flight&amp;quot;|Seasons in Flight}} {{storylink|All Hail Megatron issue 12|All Hail Megatron #12}}&lt;br /&gt;
&lt;br /&gt;
Though the &amp;quot;Seeker&amp;quot; body-type was a [[constructed cold|mass-produced]] form used by many jet-form Cybertronians, {{storylink|Your First Mistake}} the Seekers would later take on the body type to homage their commander, Starscream, at his own suggestion; {{storylink|All Hail Megatron issue 6|All Hail Megatron #6}} a suggestion which, Skywarp later believed, was intended to cause confusion over Starscream&#039;s own identity so he could hide from defrauded taxpayers. {{storylink|Starscream: The Movie (comic)|Starscream: The Movie}}&lt;br /&gt;
&lt;br /&gt;
{{note|Confusingly, the human organisation [[Skywatch]] referred to [[Ravage (G1)/2005 IDW continuity|Ravage]] and [[Laserbeak (G1)|Laserbeak]] as &amp;quot;Seekers&amp;quot; {{storylink|Devastation issue 4|Devastation &#039;&#039;#4&#039;&#039;}} while [[Galvatron (G1)/2005 IDW continuity|Galvatron]] also referred to &lt;br /&gt;
[[Scourge (G1)|Scourge]] and [[Cyclonus (G1)/2005 IDW continuity|Cyclonus]] with the term {{storylink|All Hail Megatron issue 14#.22Rebirth.22|&#039;&#039;Rebirth&#039;&#039;}} {{storylink|Heart of Darkness issue 2|Heart of Darkness &#039;&#039;#2&#039;&#039;}}. Neither use has any apparent connection to Starscream&#039;s corps.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Unicron Trilogy Seekers==&lt;br /&gt;
[[File:Puppet i look like thundercracker.jpg|thumb|250px]]&lt;br /&gt;
According to one minor source in &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039;, when any Transformer converts to a jet, he is called a &amp;quot;seeker&amp;quot;.&amp;lt;ref&amp;gt;&#039;&#039;[[Transformers Armada: The Awakening]]&#039;&#039; DK Readers book.&amp;lt;/ref&amp;gt; But the closest specific characters to the Generation 1 Seekers are this universe&#039;s own [[Starscream (Armada)|Starscream]]/[[Thundercracker (Armada)|Thundercracker]]/[[Skywarp (Armada)|Skywarp]] trio. All three even used the same toy mold in their first release, although Skywarp was heavily [[retool]]ed from the others (including getting an entirely new-mold [[Mini-Con]] partner). While new Decepticon-allied jet characters named [[Thrust (Armada)|Thrust]] and [[Ramjet (Armada)|Ramjet]] were released in &#039;&#039;Armada&#039;&#039;, they each had their own unique molds. However, whereas Ramjet was simply the Mini-Con partner of [[Tidal Wave (Armada)|Tidal Wave]], Thrust was a [[bulk]] who even had a VTOL engine in jet mode, a conehead and vertically-oriented wings in robot mode. Although Thrust&#039;s original toy was green, one of his redecos looked much more like his G1 incarnation while the other redeco looked like an inverted version of G1 [[Dirge (G1)|Dirge]]. It was also redecoed into &#039;&#039;[[Transformers: Universe (2003 franchise)|Universe]]&#039;&#039; [[Sunstorm (Universe)|Sunstorm]].&lt;br /&gt;
&lt;br /&gt;
Though only Starscream appeared in the follow-up franchise, &#039;&#039;[[Transformers: Energon (franchise)|Energon]]&#039;&#039;, several Seekers appeared in the final portion of the Unicron Trilogy, &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039;. Starscream was back in a form heavily inspired by &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039; Starscream design (itself based on the &amp;quot;tetrajet&amp;quot; (see below)), while Thundercracker received a completely different body. A Skywarp was also released as a redeco of Thundercracker.&lt;br /&gt;
&lt;br /&gt;
Further, the &#039;&#039;[[Legends Class (2005)|Legends of Cybertron]]&#039;&#039; Starscream toy, a tiny, simplified version of his main toy, was redecoed three more times: [[Skywarp (Armada)|Skywarp]] as a giveaway at [[San Diego Comic-Con#2005|Comic Con 2005]], [[Ramjet (Universe)|Ramjet]] as a giveaway at [[BotCon 2005]], and [[Sunstorm (Universe)|Sunstorm]] as part of the last wave of the LOC line at retail.&lt;br /&gt;
&lt;br /&gt;
[[Ask Vector Prime]] would refer to [[Aurex]] Seekers, and [[Armada Volume 5|&#039;&#039;Armada&#039;&#039; Volume 5]] labeled Starscream, Thundercracker, and Skywarp as &amp;quot;the Seeker family&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Live-action film series Seekers==&lt;br /&gt;
{{Main|Seeker (Movie)}}&lt;br /&gt;
[[File:The Reign Of Starscream Seekers..jpg|thumb|250px|left]]&lt;br /&gt;
In the letters page for [[Transformers (Titan Magazine)|Titan&#039;s tie-in comic]], the movie versions of [[Starscream (Movie)|Starscream]], [[Thundercracker (Movie)|Thundercracker]], and [[Ramjet (Movie)|Ramjet]] were first referred to as Seekers—by Starscream himself, no less. [[Dreadwing (Movie)|Dreadwing]] was noticeably absent from Starscream&#039;s list, despite also being a jet and Thundercracker also being the name/body for a line of drones. This left it unclear what a Seeker &#039;&#039;is&#039;&#039;. {{storylink|Transformers Comic issue 9|#9&#039;s Star Screams}}&lt;br /&gt;
&lt;br /&gt;
Later, the term was clarified to mean a particular unit led by Starscream. {{storylink|The Reign of Starscream issue 2|The Reign of Starscream #2}}&lt;br /&gt;
&lt;br /&gt;
{{note|Similarly to the IDW cases above, the [[Transformers: Revenge of the Fallen (film)|second movie]] would use the term &amp;quot;[[Seeker (ROTF)|Seeker]]&amp;quot; to refer to an entirely unrelated group of Transformers!}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Animated continuity==&lt;br /&gt;
{{Main|Starscream clone (Animated)}}&lt;br /&gt;
{{Groupstub}}&lt;br /&gt;
&lt;br /&gt;
==Aligned continuity family Seekers==&lt;br /&gt;
[[File:Armada-clonessurroundMegatron.jpg|250px|thumb]]&lt;br /&gt;
The Seekers were a pre-existing group long before the formation of the Decepticons. There is some indication that the Seekers are an elite group of the best of the best fliers, although what (if anything) distinguishes a Seeker from any other flying Transformer is open to question. They tend to mostly, though not always, share a common design. &lt;br /&gt;
&lt;br /&gt;
In an effort to placate the eternally feuding cities of [[Vos (polity)|Vos]] and [[Tarn (polity)|Tarn]] each was given something of value. Vos thus became the home of the [[Air Commander|Cybertronian Air Command]] home base of the Seekers. [[Starscream (WFC)|Starscream]] was one of their leaders before the war, and [[Autobot High Council|High Councilor]] [[Contrail (WFC)|Contrail]] seems to have been another. The Seekers were employed in ancient times to guard the secret of [[Dark Energon]] hidden aboard [[Trypticon (WFC)|Trypticon Station]]. They kept this charge even when Starscream allied with the Decepticons, though for the most part they remained largely independent in the civil war. &lt;br /&gt;
&lt;br /&gt;
[[Shockwave (WFC)|Shockwave]], apparently upset at being pulled away from the [[Crystal City]], maneuvered Vos and Tarn into destroying each other, wiping out most of the Air Commanders that formed the basis of Starscream&#039;s power and bolstering his own position as Second-in-command.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of this betrayal, many of the surviving Seekers from Vos joined the Autobots, becoming the [[Aerialbot (WFC)|Aerialbot]]s. [[Jetfire (WFC)|Jetfire]] was one notable Seeker who defected from the Decepticons to the Autobots, helping them exploit their own flight skills further.&lt;br /&gt;
&lt;br /&gt;
As part of his power play with Starscream, Megatron sent gladiators to kill many of the Air Command&#039;s scientists to finally take control of Trypticon away from the Seekers. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
The jet-based [[Vehicon (Prime)|Vehicons]] (specifically the silver &amp;quot;Ace&amp;quot; types) used by the Decepticons in the present day have been recognized as Seekers by Starscream. {{storylink|Scattered}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Seekers:&#039;&#039;&#039;&lt;br /&gt;
*[[Vehicon (Prime)|Ace Vehicons]]&lt;br /&gt;
*[[Bitstream (WFC)|Bitstream]]&lt;br /&gt;
*Contrail&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]]&lt;br /&gt;
*[[Skyquake (Prime)|Skyquake]] (maybe?)&lt;br /&gt;
*[[Hotlink (WFC)|Hotlink]]&lt;br /&gt;
*Jetfire&lt;br /&gt;
*[[Nacelle (WFC)|Nacelle]]&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*Starscream&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
&lt;br /&gt;
==Cyberverse continuity==&lt;br /&gt;
{{Main|Seeker (Cyberverse)}}&lt;br /&gt;
{{Groupstub}}&lt;br /&gt;
&lt;br /&gt;
==The term &amp;quot;Seeker&amp;quot;==&lt;br /&gt;
===Origin of the term===&lt;br /&gt;
The truly mysterious thing about the term &amp;quot;Seeker&amp;quot; is the fact that, despite it being widely used by fans as early as the 1990s, nobody knew where it actually &#039;&#039;came from&#039;&#039;, as evidenced by confused conversations from that time on [[alt.toys.transformers]].&amp;lt;ref&amp;gt;[http://groups.google.com/group/alt.toys.transformers/browse_frm/thread/e885ffdf4355e933/13eeeeae7e2483b7?tvc=17 alt.toys.transformers thread from 1996 about the origin of &amp;quot;Seeker&amp;quot;]&amp;lt;/ref&amp;gt; There were plenty of &#039;&#039;wrong&#039;&#039; answers; the strongest suggestion seemed to be that it came from the &amp;quot;[[Ferak|hunter-seeker skyship]]&amp;quot; used in [[The Smelting Pool!|issue #17]] of the [[The Transformers (Marvel comic)|Marvel US comic]]—though the Decepticons it is applied to in that story are shown only in their flight modes, which look nothing like the jets in question, and are completely different from the Cybertronian forms of the Coneheads, who also appear in the issue. The only real connection between the hunter-seekers we were shown and the &amp;quot;Seekers&amp;quot; is that there&#039;s more than one of them and they fly.&lt;br /&gt;
&lt;br /&gt;
During this time when the term was believed non-canon, fans flirted with other terms such as &amp;quot;Skyraider&amp;quot; &#039;&#039;(see [[#Alternate terms|below]])&#039;&#039;, but in 2002 [[Simon Furman]] used &amp;quot;Seeker&amp;quot; in [[The War Within issue 1|a Dreamwave &#039;&#039;War Within&#039;&#039; script]], which sealed the deal of officiality and set the tone not just for the fandom, but for the &#039;&#039;Transformers&#039;&#039; fiction that came afterwards as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Seekers ad text.jpg|left|197px|thumb|No, you fool, we&#039;re following orders: We were told to scour the countryside, so we&#039;re scouring it.]]&lt;br /&gt;
Years later, the mystery was finally solved with the discovery of multiple department-store advertisements from the [[1984]] holiday season in which the word &amp;quot;Seeker&amp;quot; appeared. The J.C. Penney catalog (sometimes called a &amp;quot;wishbook&amp;quot;) featured a page dedicated to &#039;&#039;[[Transformers brand|Transformers]]&#039;&#039; that included this statement in its description of Starscream: &amp;quot;Airplane with sensational F-15 styling scours the countryside searching for Autobots. When they&#039;re found, the Seekers set out to destroy them.&amp;quot; It also said [[Soundwave (G1)|Soundwave]] &amp;quot;sends out messages to the Seekers and other Decepticons&amp;quot;.&amp;lt;ref&amp;gt;J.C. Penney 1984 wishbook [[:File:Seekers ad.jpg|(full-page scan)]]&amp;lt;/ref&amp;gt; J.C. Penney and (now-defunct) chains Zayre and Dahlkemper&#039;s put out ads in November 1984 listing Starscream and either Thundercracker or Skywarp as &amp;quot;Decepticon Seeker&amp;quot;. In addition, one of the earliest known ads for Transformers toys &#039;&#039;&#039;period&#039;&#039;&#039; is a Zayre circular from April 1984 that uses the term.&amp;lt;ref name=&amp;quot;savead&amp;quot;&amp;gt;1984 &amp;quot;Seeker&amp;quot; ads [http://pleasesavemerobots.com/vstp/vstptf84.html#depl84 (scan at The Vintage Space Toaster Palace)]&amp;lt;/ref&amp;gt; The term even appears as late as 1985, in a toy-ordering catalog for (now-defunct) Western Auto, a specialty retail chain for automobile parts and accessories, which lists all the standard Transformers releases from the 1984 line-up, among them the &amp;quot;Decepticon (Seekers) Plane assortment&amp;quot;, with Starscream, Thundercracker and Skywarp depicted.&amp;lt;ref name=&amp;quot;westernauto&amp;quot;&amp;gt;[http://www.tfw2005.com/boards/transformers-general-discussion/1061758-seekers-term.html]Western Auto toy ordering guide] at TFW2005.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presumably, then, the term &amp;quot;Seeker&amp;quot; was likely handed down by [[Hasbro]] in promotional materials, and those retailers happened to run with it. It&#039;s impossible to know with absolute certainty, but the most curious aspect of the whole story is that members of the online &#039;&#039;Transformers&#039;&#039; fan community were widely and independently using the term largely without question since the early 1990s, when the [[fandom]] was just getting on its feet, not dissimilar to the way the term &amp;quot;Generation 1&amp;quot; was coined. Were those obscure toy ads truly widely seen enough, and a strong enough part of the fandom&#039;s collective memory, to determine common parlance almost ten years after the fact? Or were there more official usages that have since disappeared? &#039;&#039;That&#039;&#039; is a mystery we may never solve!&lt;br /&gt;
&lt;br /&gt;
===Alternate terms===&lt;br /&gt;
[[File:G1catalog86-DecepticonPlanes.jpg|thumb|left|upright=1.1|I don&#039;t know what to call you, [[Scourge (G1)|Scourge]], but I know &amp;quot;plane&amp;quot; isn&#039;t it.]]&lt;br /&gt;
The most obvious alternate name for these Transformers—and the one generally used by toy [[Pack-in material|pack-in]] [[catalog]]s—is &#039;&#039;&#039;[[Decepticon Planes]]&#039;&#039;&#039;. While usually clear enough from context, this term has the weakness that there are many Decepticon planes who do not share this body-type. Also, the term is rarely, if ever, used outside of toy-specific contexts. The first [[United Kingdom|UK]] toy pack-in catalog referred to the group as &#039;&#039;&#039;strike planes&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;ukcat&amp;quot;&amp;gt;First UK toy catalog [http://www.transformertoys.co.uk/img/toysheets/g1/uksheet01/1.jpg (scan at Transformers @ The Moon)]&amp;lt;/ref&amp;gt; The 1985 European [[Milton Bradley]] catalog calls them &amp;quot;&#039;&#039;&#039;Decepticon Aeroplanes&#039;&#039;&#039;&amp;quot;.&amp;lt;ref name=&amp;quot;mb&amp;quot;&amp;gt;[http://www.tf-1.com/articles/eurous_frame.php?art=mb &amp;quot;Milton Bradley Transformers&amp;quot;] at TF-1.com.&amp;lt;/ref&amp;gt; In Japan, they were called &#039;&#039;&#039;Jetrons&#039;&#039;&#039;. The &#039;&#039;[[Transformers: Generation 2 (toyline)|Generation 2]]&#039;&#039; versions were called &amp;quot;&#039;&#039;&#039;Decepticon Jets&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Within the fiction, the [[The Transformers (cartoon)|cartoon]] episode &amp;quot;[[Atlantis, Arise!]]&amp;quot; features [[Brawn (G1)|Brawn]] calling Thundercracker a &#039;&#039;&#039;Deceptijet&#039;&#039;&#039;. And the 1985 Listen &#039;n Fun audio book &amp;quot;[[Sun Raid (Listen &#039;n Fun)|Sun Raid]]&amp;quot; has Megatron ordering the &#039;&#039;&#039;Deceptiplanes&#039;&#039;&#039; (Starscream, Skywarp, and Thundercracker) to break off an attack. The audio book &amp;quot;[[Jaws of Terror]]&amp;quot; referred to them as &#039;&#039;&#039;Decepticon superjets&#039;&#039;&#039;. The multipath adventure book &amp;quot;[[Dinobots Strike Back]]&amp;quot; has Megatron order his &#039;&#039;&#039;warrior jets&#039;&#039;&#039; to attack the Autobots, just before a &amp;quot;good&amp;quot; ending which they fail to prevent. &lt;br /&gt;
&lt;br /&gt;
[[File:Tetrajet seekers.jpg|thumb|Did you ever wonder why we had to run for shelter...]]&lt;br /&gt;
For a long time, it has been common among fans to refer to the Seekers&#039; cartoon Cybertronian forms (from the episode &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot; among others) as &#039;&#039;&#039;tetrajets&#039;&#039;&#039; because their shape resembles a {{w|tetrahedron}}, a pyramid with a triangular base.&lt;br /&gt;
&lt;br /&gt;
If there was ever an official term that could&#039;ve given &amp;quot;Seeker&amp;quot; a run for its money, it was the one used on the [[Europe]]an &#039;&#039;Generation 2&#039;&#039; packaging of Starscream and Ramjet: &#039;&#039;&#039;Skyraiders&#039;&#039;&#039;.&amp;lt;ref&amp;gt;Starscream and Ramjet&#039;s European &#039;&#039;Generation 2&#039;&#039; packaging [http://www.cobraislandtoys.com/tf/1992/starscreamg2boxfront.jpg (photo at Cobra Island Toys)]&amp;lt;/ref&amp;gt; That term also appeared in those characters&#039; profiles in the [[Transformers: Generation 2 (Fleetway)|UK &#039;&#039;Generation 2&#039;&#039; comic]]. When the modern fandom dug this information up, &amp;quot;Seeker&amp;quot; was still considered a fan-generated term, so there was a push to supplant it with &amp;quot;Skyraider&amp;quot;. But Furman&#039;s use of &amp;quot;Seeker&amp;quot; in &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039;, coupled with the rediscovery of the department store advertisements, put a damper on that movement. Some years later, the term &amp;quot;Skyraider&amp;quot; was officially resurrected to describe the jet warriors in the [[BotCon 2009]] set &amp;quot;[[Wings of Honor]]&amp;quot; (based on the [[Starscream (Armada)#Energon|&#039;&#039;Energon&#039;&#039; Starscream mold]]). [[Skyquake (G1)|Skyquake]] was indicated as the body-type&#039;s developer in-universe.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Mystery of Convoy&#039;&#039;===&lt;br /&gt;
{{storylink|Transformers: Mystery of Convoy}}&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Transformers: Battle to Save the Earth&#039;&#039;===&lt;br /&gt;
In this iteration of the Autobot/Decepticon conflict, it seems all the Decepticon possess the Seeker body-type. There are also innumerable amounts of them. {{storylink|The Transformers: Battle to Save the Earth}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Cybertron Adventures&#039;&#039;===&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
{{storylink|Transformers: Cybertron Adventures}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Devastation&#039;&#039;===&lt;br /&gt;
[[File:ConeheadSeekerConcept.jpg|thumb]]Besides Starscream, Thundercracker, and Skywarp, generic [[Conehead|conehead-style]] Seekers were encountered by the Autobots during Megatron&#039;s plan to cyberform the Earth. There were three types encountered: Warriors (standard), Heavy Weapons (use missiles), and Elites (use swords).&lt;br /&gt;
{{storylink|Transformers: Devastation}}&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
{{note|Because of the bodytype-sharing nature of the Seekers, this section includes only molds that have been decorated as two or more Seeker characters, omitting a large number of molds unique to a single character.}}&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[File:G1catalog84-DecepticonPlanes-Redeco.jpg|upright=1.4|thumb|The original Seekers.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Decepticon Planes]]&#039;&#039;&#039; ([[1984]])&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*[[Skywarp (G1)/toys|Skywarp]]&lt;br /&gt;
:*[[Starscream (G1)/toys|Starscream]]&lt;br /&gt;
:*[[Thundercracker (G1)/toys|Thundercracker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Planes&#039;&#039;&#039; ([[1985]])&lt;br /&gt;
{{collist|3|&lt;br /&gt;
:*[[Dirge (G1)|Dirge]]&lt;br /&gt;
:*[[Ramjet (G1)|Ramjet]]&lt;br /&gt;
:*[[Thrust (G1)|Thrust]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:The original Seeker mold was the [[Popular Earth vehicle alternate modes#F-15 Eagle|F-15]] &#039;&#039;[[Diaclone]]&#039;&#039; design, noted for its detailed jet mode, extremely limited robot-mode articulation, and the need to remove/add many parts during transformation.&lt;br /&gt;
&lt;br /&gt;
:The mold was initially decorated as Starscream, Skywarp, and Thundercracker. In 1985, Ramjet, Dirge, and Thrust were created out of this mold, each with unique new wing toolings and color schemes. Redecorated [[retool]]s of the mold also appeared in &#039;&#039;[[Transformers: Generation 2 (toyline)|Generation 2]]&#039;&#039; as Starscream and Ramjet, featuring new accessory [[soundbox]]es.&lt;br /&gt;
&lt;br /&gt;
:This mold subsequently has been extensively reissued and redecorated; see [[Starscream (G1)/toys|Starscream (G1) toys]] for a ridiculously long list of examples. The reissues have included the original six characters as well as the retro-Generation-1 character [[Sunstorm (G1)|Sunstorm]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Action Master]]s&#039;&#039;&#039; ([[1990]])&lt;br /&gt;
[[File:G1toy-ActionMaster-Thundercracker.jpg|upright=1.67|thumb|Action Master Thundercracker]]&lt;br /&gt;
:This non-transforming action figure mold was sold as Starscream, and later redecorated as Thundercracker for the European market.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Machine Wars&#039;&#039;===&lt;br /&gt;
[[File:MWSkywarp.jpg|upright=1.1|thumb|&#039;&#039;Machine Wars&#039;&#039; Skywarp]]&lt;br /&gt;
*&#039;&#039;&#039;Basic&#039;&#039;&#039; ([[1997]])&lt;br /&gt;
:A small [[flipchanger]] mold, originally intended for &#039;&#039;[[Transformers: Generation 2 (toyline)|Generation 2]]&#039;&#039;, was issued as Thundercracker and Skywarp.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Armada&#039;&#039;===&lt;br /&gt;
[[File:Armada SS toy.jpg|thumb|upright=1.67|&#039;&#039;Armada&#039;&#039; Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Max-Con&#039;&#039;&#039; ([[2002]])&lt;br /&gt;
&lt;br /&gt;
:An all-new mold sold at the $20 price point was originally issued as &#039;&#039;Armada&#039;&#039; [[Starscream (Armada)|Starscream]], redecorated as &#039;&#039;Armada&#039;&#039; [[Thundercracker (Armada)|Thundercracker]], and retooled as &#039;&#039;Armada&#039;&#039; [[Skywarp (Armada)|Skywarp]]. The retooled version was later issued as the new character [[Ramjet (Universe)|Ramjet]] in the 2003 &#039;&#039;Universe&#039;&#039; toyline.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:PL_Brown_Thrust.jpg|upright=1.66|thumb| &#039;&#039;Armada&#039;&#039; Powerlinx Thrust...who is also Dirge]]&lt;br /&gt;
*&#039;&#039;&#039;Super-Con&#039;&#039;&#039;/&#039;&#039;&#039;Deluxe&#039;&#039;&#039; (2003)&lt;br /&gt;
&lt;br /&gt;
:This mold was released as three different decoes of [[Thrust (Armada)|&#039;&#039;Armada&#039;&#039; Thrust]] and as [[Sunstorm (Universe)|&#039;&#039;Universe&#039;&#039; Sunstorm]]. One deco of Thrust was repurposed as [[Dirge (Armada)|Dirge]]. This mold is also the basis of the non-toy &#039;&#039;[[Beast Wars: Uprising]]&#039;&#039; characters [[Lidar]] and [[Sitrep]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Smallest Transforming Transformers&#039;&#039;===&lt;br /&gt;
[[File:STFThrust toy.jpg|upright=1.1|thumb|&#039;&#039;Smallest Transforming Transformers&#039;&#039; Thrust]]&lt;br /&gt;
:The &#039;&#039;Smallest&#039;&#039; line, issued in Japan in [[2003]], featured a reduced-scale version of the original Generation 1 Seeker mold.&lt;br /&gt;
&lt;br /&gt;
:It was issued as Starscream, Skywarp, and Thundercracker, and retooled as Thrust.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robotmasters&#039;&#039;===&lt;br /&gt;
[[File:Robot Masters black starscream.jpg|upright=1.66|thumb|&#039;&#039;Robot Masters&#039;&#039; Starscream Limited Black Version]]&lt;br /&gt;
:A new Seeker mold was created for Japan&#039;s &#039;&#039;[[Robotmasters (franchise)|Robotmasters]]&#039;&#039; subline. It is based on the original toy, but redesigned at a smaller size and with enhanced articulation.&lt;br /&gt;
&lt;br /&gt;
:It was issued as Starscream (regular and black versions), Skywarp, and Thundercracker.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Energon&#039;&#039;===&lt;br /&gt;
[[File:Timelinestoy-LeozackWoH.jpg|thumb|upright=1.67|&#039;&#039;Timelines&#039;&#039; Leozack]]&lt;br /&gt;
*(Deluxe, [[2004]])&lt;br /&gt;
:An all new mold transforming into jet loosely based on an F22 raptor, this figure was initially released and then redecoed as [[Starscream (Armada)|Starscream]], and was later redecoed into &#039;&#039;[[Transformers Timelines (franchise)|Timelines]]&#039;&#039; [[Leozack]] and [[Skyquake (G1)|Skyquake]] for their [[BotCon 2009]] &amp;quot;[[Wings of Honor]]&amp;quot; &amp;quot;Skyraider&amp;quot; bodies.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Titanium&#039;&#039;===&lt;br /&gt;
[[File:Titanium-toy Thrust.jpg|upright=1.1|thumb|&#039;&#039;Titanium&#039;&#039; Thrust]]&lt;br /&gt;
:A new Seeker mold created for the &#039;&#039;[[Titanium Series]]&#039;&#039; subline features a Cybertronian-based alternate mode, derived from the characters&#039; appearance in &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039; (itself loosely based on the original pyramid jets seen in &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot;.) This mold has been issued as Thundercracker, Starscream, Skywarp (a convention exclusive), Sunstorm, and Thrust (a Target Exclusive).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cybertron&#039;&#039;===&lt;br /&gt;
[[File:Cybertron-toy_LegendsSunstorm.JPG|thumb|upright=1.67|&#039;&#039;Legends of Cybertron&#039;&#039; Sunstorm]]&lt;br /&gt;
*&#039;&#039;&#039;Legends of Cybertron&#039;&#039;&#039; ([[2006]])&lt;br /&gt;
:A tiny version of the Voyager mold, issued as &#039;&#039;Armada&#039;&#039; Starscream, and redecorated as &#039;&#039;Universe&#039;&#039; [[Ramjet (Universe)|Ramjet]], &#039;&#039;Armada&#039;&#039; [[Skywarp (Armada)#LOC|Skywarp]], and [[Sunstorm (Universe)|Sunstorm]], and Generation 1 [[Ramjet (G1)#Universe (2008)|Ramjet]] and [[Thrust (G1)#Universe (2008)|Thrust]].&lt;br /&gt;
:A small version of the Deluxe mold was available as [[Thundercracker (Armada)|Thundercracker]] and was redecoed as [[Starscream (G1)/toys#Universe (2008)|Starscream]] for the &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; (2006)&lt;br /&gt;
[[File:CybertronSkywarp toy.jpg|upright=1.4|thumb|&#039;&#039;Cybertron&#039;&#039; Skywarp]]&lt;br /&gt;
:Though Thundercracker wasn&#039;t the same mold as Starscream in this series, his deluxe toy was redecoed as Skywarp. It was later redecoed into the non-Seeker character [[Divebomb (Movie)|Divebomb]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039; (2006)&lt;br /&gt;
[[File:Universe 2008 Dirge toy.jpg|upright=1.66|thumb|&#039;&#039;Universe&#039;&#039; Dirge]]&lt;br /&gt;
:This mold, based on G1 Starscream&#039;s &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039; appearance, was issued as &#039;&#039;Armada&#039;&#039; Starscream, and later redecorated as Generation 1 Dirge.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Classics&#039;&#039;===&lt;br /&gt;
[[File:Timelinestoy-Nacelle.jpg|upright=1.1|thumb|&#039;&#039;Timelines&#039;&#039; Nacelle]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; (2006)&lt;br /&gt;
:An all-new mold at the $10 price point, the &#039;&#039;[[Transformers: Classics|Classics]]&#039;&#039; Seeker design retains the F-15 alternate mode, but with a new [[Transformation|transformation scheme]] and modern articulation.&lt;br /&gt;
&lt;br /&gt;
:Like the original, this mold has been redecorated and retooled numerous times. In addition to the original six Seekers, it has also been issued as [[Acid Storm (G1)|Acid Storm]], [[Bitstream (G1)|Bitstream]], [[Hotlink (G1)|Hotlink]], [[Nacelle (G1)|Nacelle]], and [[Sunstorm (G1)|Sunstorm]]. In addition to its original release in &#039;&#039;Classics&#039;&#039;, the various uses of this mold have occurred in the &#039;&#039;[[Henkei! Henkei! Transformers (toyline)|Henkei!]]&#039;&#039;, &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039;, &#039;&#039;[[Transformers: Generations|Generations]]&#039;&#039;, &#039;&#039;[[Transformers Timelines (toyline)|Timelines]]&#039;&#039;, &#039;&#039;[[Transformers: Shattered Glass (toyline)|Shattered Glass]]&#039;&#039;, and &#039;&#039;[[Transformers United|United]]&#039;&#039; toylines. Versions of this mold have been mass retail releases, store exclusives, specialty exclusives, convention exclusives, and fan club exclusives.&lt;br /&gt;
&lt;br /&gt;
{{ClassicsSeekerMold}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Masterpiece&#039;&#039;===&lt;br /&gt;
[[File:TRU Masterpiece Acid Storm.jpg|thumb|upright=1.66|&#039;&#039;Masterpiece&#039;&#039; Acid Storm]]&lt;br /&gt;
:A larger-scaled, highly complex mold. Issued as Starscream in 2005, with later retools as Skywarp, Thundercracker, and most recently Ghost Starscream, with transparent parts. The mold was heavily retooled in 2012 for another release as Starscream along with redecoes as Sunstorm, Acid Storm, Thundercracker, and Skywarp. It was even more extensively retooled and redecoed in 2016 as Ramjet, Thrust, and Dirge&lt;br /&gt;
&lt;br /&gt;
{{MPSeekerMold}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2007)===&lt;br /&gt;
[[File:Movie Legends Starscream.jpg|upright=1.4|thumb|&#039;&#039;Transformers&#039;&#039; (2007) Legends-class Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Legends&#039;&#039;&#039;&lt;br /&gt;
:This Legends-class mold is a highly simplified, low-cost version of Starscream in his F-22 Raptor body. As such, he has a greatly compromised transformation sequence due to the smaller parts count, with limited articulation and detailing. In addition to numerous redecoes sold as Starscream, it was also used to make &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; [[Thundercracker (Movie)|Thundercracker]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skywarp ROTF Voyager toy.jpg|upright=1.4|thumb|&#039;&#039;Revenge of the Fallen&#039;&#039; Skywarp]]&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:The mold used for the [[Size class|Voyager]] class [[Starscream (Movie)|Starscream]] figure was retooled and redecoed into [[Thundercracker (Movie)|Thundercracker]] (as well as a G1 recolor of Starscream.) For the &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; line of toys, the original mold and the retool were recolored again as [[Ramjet (Movie)|Ramjet]] and [[Skywarp (Movie)|Skywarp]] respectively.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Movie FAB Ramjet.jpg|upright=1.67|thumb|&#039;&#039;Transformers&#039;&#039; (2007) Fast Action Battler Ramjet]]&lt;br /&gt;
*&#039;&#039;&#039;Fast Action Battler&#039;&#039;&#039;&lt;br /&gt;
:The [[Fast Action Battlers]] version of Starscream was recolored into Ramjet in 2007.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039;===&lt;br /&gt;
[[File:Ani-toy Starscream CloneBlack.jpg|upright=1.67|thumb|&#039;&#039;Animated&#039;&#039; Legends-class Starscream Clone Black Version]]&lt;br /&gt;
*&#039;&#039;&#039;Legends&#039;&#039;&#039;&lt;br /&gt;
:The tiny [[Legends Class (2005)|Legends Class]] [[Starscream (Animated)#Legends Class|Starscream]] mold was recolored into clear versions of his (male) clones:&lt;br /&gt;
:* [[Ramjet (Animated)#Toys|Ramjet Clear White Version]]&lt;br /&gt;
:* [[Skywarp (Animated)#ClearEZCollection|Skywarp Clear Purple Version]]&lt;br /&gt;
:* [[Sunstorm (Animated)#ClearEZCollection|Sunstorm Clear Orange Version]]&lt;br /&gt;
:* [[Thundercracker (Animated)#ClearEZCollection|Thundercracker Clear Blue Version]]&lt;br /&gt;
:* [[Starscream Clone Black Version]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ani-toy Sunstorm VoyH.jpg|upright=1.67|thumb|&#039;&#039;Animated&#039;&#039; Sunstorm]]&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:The Voyager class [[Starscream (Animated)|Starscream]] from [[Transformers Animated (toyline)|Animated]] was recolored into a few of his [[Starscream clone (Animated)|clones]]:&lt;br /&gt;
:*[[Skywarp (Animated)#Toys|Skywarp]]&lt;br /&gt;
:*[[Sunstorm (Animated)#Fantastic toys|Sunstorm]]&lt;br /&gt;
:*[[Thundercracker (Animated)#Voyager|Thundercracker]] (unreleased)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ani-toy Dirge.jpg|thumb|upright=1.67|&#039;&#039;Animated&#039;&#039; Activators Dirge]]&lt;br /&gt;
*&#039;&#039;&#039;Activators&#039;&#039;&#039;&lt;br /&gt;
:Starscream&#039;s [[Activators]] mold, a smaller, auto-transforming design based on the larger toy, was (eventually) redecoed into &#039;&#039;most&#039;&#039; of his clones: &lt;br /&gt;
:* [[Dirge (Animated)#Toys|Dirge]]&lt;br /&gt;
:* [[Ramjet (Animated)#Activator|Ramjet]]&lt;br /&gt;
:* [[Skywarp (Animated)#Activator|Skywarp]]&lt;br /&gt;
:* [[Thundercracker (Animated)#Toys|Thundercracker]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-----===Revenge of the Fallen===&lt;br /&gt;
[[File:KMartROTFNebularStarscream.jpg|upright=1.1|thumb|&#039;&#039;Revenge of the Fallen&#039;&#039; Nebular Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Revenge of the Fallen&#039;&#039; Voyager class Starscream is far more accurate to the movie model in both modes than the previous movie&#039;s Voyager mold, with a more dramatic transformation scheme to boot. He was only redecoed as himself. ------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (2010)===&lt;br /&gt;
[[File:Chronicletoy ez thundercracker.jpg|thumb|upright=1.67|&#039;&#039;Chronicle&#039;&#039; Thundercracker]]&lt;br /&gt;
*&#039;&#039;&#039;Legends&#039;&#039;&#039;&lt;br /&gt;
:[[Legends Class (2005)|Legends Class]] Starscream is a new sculpt based on his Generation 1 jet appearance with many fuselage details borrowed from the [[#Masterpiece|Masterpiece version]]. This sculpt was also used to make &#039;&#039;[[Transformers Chronicle|Chronicle]]&#039;&#039; [[Thundercracker (G1)/toys#Chronicle|Thundercracker]], Starscream, and [[Skywarp (G1)/toys#Chronicle|Skywarp]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-----[[File:ROTF-toy leader Starscream.jpg|upright=1.66|thumb|&#039;&#039;Transformers 2010&#039;&#039; Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Leader&#039;&#039;&#039;&lt;br /&gt;
:Like the various figures released earlier, Leader-class Starscream transforms into an officially licensed Lockheed-Martin F-22 Raptor fighter jet. He possesses electronic lights and sounds. He was later redecoed into his Movie [[The Transformers: Masterpiece|Masterpiece]] version------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Alternity&#039;&#039;===&lt;br /&gt;
[[File:Alternity starscream.jpg|thumb|upright=1.66|&#039;&#039;Alternity&#039;&#039; Starscream]]&lt;br /&gt;
:Rather than a jet, this mold transforms into a licensed 1:32 scale {{w|Mitsuoka Orochi}} and features [[die-cast]] metal parts and rubber tires, as well as an opening hood, trunk and doors. It was used to make [[Starscream (G1)/toys|the]] [[Skywarp (G1)|usual]] [[Thundercracker (G1)|three]] (as well as non-Seeker [[Banzai-Tron (G1)|Banzai-Tron]]). In the &#039;&#039;Alternity&#039;&#039; storyline, these three are known as [[Questor]]s. Y&#039;know, &#039;&#039;quest&#039;&#039; like &#039;&#039;seek&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark of the Moon&#039;&#039;===&lt;br /&gt;
[[File:DOTM MechTech Deluxe Skywarp.jpg|thumb|upright=1.67|&#039;&#039;Dark of the Moon&#039;&#039; Skywarp]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; ([[2011]])&lt;br /&gt;
:This all-new sculpt transforms into a surprisingly accurate F-22 Raptor while hiding the robot mode parts much better than previous molds. It was first released as Starscream and later redecoed into [[Thundercracker (Movie)#Dark of the Moon|Thundercracker]] and [[Skywarp (Movie)#Dark of the Moon|Skywarp]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:Generationstoy-Thrilling30Thundercracker.jpg|upright=1.67|thumb|&#039;&#039;Generations Thrilling 30&#039;&#039; Thundercracker]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; ([[2012]])&lt;br /&gt;
:This mold is based on the Seekers&#039; appearance in [[Transformers: War for Cybertron (games)|&#039;&#039;War For Cybertron&#039;&#039;]] and [[Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]]. Transforming into a jet loosely resembling previous &amp;quot;Tetrajets,&amp;quot; it was issued as [[Starscream (WFC)|Starscream]], [[Thundercracker (WFC)|Thundercracker]], and [[Skywarp (WFC)|Skywarp]]. The molds simultaneously represent both [[Aligned continuity family|Aligned]] incarnations of the characters as well as their IDW counterparts&#039; appearances in the [[2005 IDW continuity]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:TFGenerations Legends Acid Storm.jpg|upright=1.66|thumb|&#039;&#039;Generations&#039;&#039; Acid Storm]]&lt;br /&gt;
*&#039;&#039;&#039;Legends&#039;&#039;&#039; ([[2013]])&lt;br /&gt;
:This mold is based on based on Guido Guidi&#039;s Seeker design from IDW&#039;s [[The Transformers (IDW)|original ongoing series]] and transforms into a hybrid F15/F22. The mold was originally released as Starscream, and was redecoed into Acid Storm, Thundercracker, and Skywarp.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Generationstoy-TakaraTomy-ArmadaStarscream.jpg|upright=1.66|thumb|&#039;&#039;Generations&#039;&#039; Starscream (Japanese-version)]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; ([[2014]])&lt;br /&gt;
:Armada Starscream, as the name of the figure implies, is an updated representation of [[Starscream (Armada)|Starscream]] in [[Transformers: Armada (franchise)|Armada]] body. Like the &#039;&#039;Fall of Cybertron&#039;&#039; Starscream figure, it also represents Starscream in the 2005 IDW continuity, even including a comic book in which he takes this form. It has been retooled into [[Jhiaxus (G2)|Jhiaxus]], who resembled the Seekers throughout his appearances in the [[Transformers: Generation 2 (Marvel)|Generation 2 comics]]. The mold was also retooled into [[Skywarp (Armada)|Skywarp]] and [[Ramjet (Universe)|Ramjet]]. It was also redecoed in colors representing Starscream&#039;s powerlinx form in the cartoon and Takara toyline; this deco was later [[repurposing|repurposed]] as [[Thundercracker (Armada)|&#039;&#039;Armada&#039;&#039; Thundercracker]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Generations Leader TC.jpg|thumb|upright=1.8|&#039;&#039;Generations&#039;&#039; Leader-class Thundercracker]]&lt;br /&gt;
*&#039;&#039;&#039;Leader&#039;&#039;&#039; ([[2015]])&lt;br /&gt;
:A heavy retool of &#039;&#039;Generations&#039;&#039; [[Jetfire (G1)|Jetfire]], this figure is sculpted to resemble the same design by Guido Guidi as the &#039;&#039;Generations&#039;&#039; Legends-class Seeker mold. Unusually, the retooled version of the mold was initially released as Thundercracker before being later redecoed as Starscream and Skywarp.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime: First Edition&#039;&#039;===&lt;br /&gt;
[[File:Timelinestoy-SlipstreamPrime.jpg|thumb|upright=1.1|&#039;&#039;Timelines&#039;&#039; Slipstream]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039; (2011)&lt;br /&gt;
:The first toy to represent [[Starscream (WFC)|Starscream]] as he appears in [[Transformers: Prime (cartoon)|&#039;&#039;Transformers: Prime&#039;&#039;]], this mold would later be redecoed and retooled into [[Skywarp (WFC)|Skywarp]] and [[Thundercracker (WFC)|Thundercracker]] in TakaraTomy&#039;s &#039;&#039;Prime&#039;&#039; line, as well as &#039;&#039;Timelines&#039;&#039; [[Slipstream (WFC)|Slipstream]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-----===&#039;&#039;Prime: Robots in Disguise&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Cyberverse Commander&#039;&#039;&#039;&lt;br /&gt;
:This figure is a hightly simplied representation of Starscream&#039;s &#039;&#039;Prime&#039;&#039; body. It was retooled to match his [[Beast Hunters]] body.&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:This new sculpt is a larger representation &#039;&#039;Transformers: Prime&#039;&#039; Starscream. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Hunters&#039;&#039;===&lt;br /&gt;
[[File:PrimeBeastHunterstoy-Starscream.jpg|thumb|upright=1.1|&#039;&#039;Beast Hunters&#039;&#039; Starscream]]&lt;br /&gt;
*&#039;&#039;&#039;Deluxe&#039;&#039;&#039;&lt;br /&gt;
:A completely new sculpt bearing some similarity to the &#039;&#039;First Edition&#039;&#039;, this version of Starscream is more bestial version of his &#039;&#039;Prime&#039;&#039; body. &lt;br /&gt;
{{-}}------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robots in Disguise&#039;&#039;===&lt;br /&gt;
[[File:RID2015_Warrior_Skywarp.jpg|thumb|upright=1.67|&#039;&#039;Robots in Disguise&#039;&#039; Warrior-class Skywarp]]&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
:This new sculpt incorporates influences from both [[Starscream (Animated)|&#039;&#039;Animated&#039;&#039; Starscream]] and [[Starscream (G1)|&#039;&#039;Generation 1&#039;&#039; Starscream]], specifically the latter&#039;s appearance during the coronation scene in [[The Transformers: The Movie|the G1 movie]]. Aside from differing Hasbro and Takara decos, it was also redecoed as [[Skywarp (WFC)|Skywarp]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===War for Cybertron: Siege===&lt;br /&gt;
[[File:TF-Generations-WFC-S-Rainmaker-3-pack.jpg|thumb|upright=1.66|&#039;&#039;Siege&#039;&#039; [[Rainmaker]] three pack]]&lt;br /&gt;
*&#039;&#039;&#039;Voyager&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[War for Cybertron: Siege (toyline)|Siege]]&#039;&#039; [[Starscream (G1)/toys#War for Cybertron: Siege|Starscream]] transforms from a heavily G1-inspired robot to a Cybertronian &#039;tetrajet&#039; based on the Seekers&#039; appearance in &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot; and back; although the jet mode has the robot legs sticking out from the undercarriage. Naturally, he hes been redecoed multiple times, not only as [[Thundercracker (G1)/toys#War for Cybertron: Siege|Thundercracker]] and [[Skywarp (G1)/toys#War for Cybertron: Siege|Skywarp]], but (for the first time ever) as [[Red Wing#Generations|Red Wing]], [[Acid Storm (G1)#War for Cybertron: Siege|Acid Storm]], [[Ion Storm#Toys|Ion Storm]], and [[Nova Storm (G1)#Toys|Nova Storm]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Groupstub|Cyberverse (2018), Kreons, Construct-Bots, Bot Shots, etc. All the side-line toys/merchandise stuff}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
[[File:HoC 3H Seeker Set.jpg|upright=1.4|thumb|[[Starscream (G1)|I]] am [[Thundercracker (G1)|he]] as [[Skywarp (G1)|you]] are he as you are me and [[Air Warrior|we]] are all together.]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Super Collection Figure&#039;&#039;===&lt;br /&gt;
:A small, PVC plastic figure based on the Seekers&#039; animation model design. It was imported from Takara in the 2002 &#039;&#039;Heroes of Cybertron&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
:It was issued as Starscream, Thundercracker, Skywarp, Sunstorm, and as a six-pack of the three original seekers and three generic light purple [[Air Warrior]]s. It was retooled and redecorated as Ramjet, Thrust, and Dirge.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Titanium Series&#039;&#039;===&lt;br /&gt;
[[File:Titanium-toy RMThundercracker.JPG|upright=0.85|thumb|&#039;&#039;Titanium&#039;&#039; Thundercracker]]&lt;br /&gt;
:A small, non-transforming die-cast metal figurine, based upon the Generation 1 cartoon appearance of the Seekers was available decoed as either Starscream or Thundercracker.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;MyClone&#039;&#039;===&lt;br /&gt;
[[File:MyCloneRamjet.jpg|thumb|upright=0.7|&#039;&#039;Myclone&#039;&#039; Ramjet]]&lt;br /&gt;
:A super-adorable figurine mold of Starscream was issued for this line, and redecorated as the [[chase figure]] Thundercracker. A Coneheads mold was also available, issued as Ramjet and chase figure Dirge, and retooled as Thrust.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Palisades===&lt;br /&gt;
[[File:PalisadesGhostStarscream.jpg|thumb|Ghost of Starscream statue]]&lt;br /&gt;
:Issued in 2005, this six-inch-tall polystone statue with articulated head and arms was sculpted by [[3L Creation Group]] from a design by [[George Tremarco]]. It was later redecoed as Skywarp, Sunstorm, Thundercracker, and the Ghost of Starscream.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robot Heroes&#039;&#039;===&lt;br /&gt;
[[File:Robot Hero Skywarp.jpg|thumb|upright=0.85|&#039;&#039;Robot Heroes&#039;&#039; Skywarp]]&lt;br /&gt;
:Another super-adorable figurine of Starscream, this time launching himself into the air. Redecorated as Skywarp and Thundercracker. A Thrust mold from the same line has yet to be redecorated.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;3D Battle-Card Game&#039;&#039;===&lt;br /&gt;
[[File:3DBattleCard Ramjet.jpg|thumb|upright=1.4|&#039;&#039;3D Battle-Card Game&#039;&#039; Ramjet]]&lt;br /&gt;
:This release is a 38-point &amp;quot;Uncommon&amp;quot; piece from the [[3D Battle-Card Game]] composed of punch-out parts from two different cards that can be reconfigured to make a robot or a fighter jet. The parts layout was used to produce Movie versions of [[Starscream (Movie)|Starscream]] and [[Thundercracker (Movie)|Thundercracker]] (as well as non-Seeker characters [[Dreadwing (Movie)|Dreadwing]] and [[Jetfire (Movie)|Jetfire]]) in the initial release and Generation 1 [[Starscream (G1)|Starscream]], [[Skywarp (G1)|Skywarp]], and [[Ramjet (G1)|Ramjet]] in the &amp;quot;Energon Wars&amp;quot; expansion set.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:BC05InfiltrationCoverSeekette.jpg|thumb|upright=1.4|VOGUE!]]&lt;br /&gt;
*&#039;&#039;Generation 2&#039;&#039; concept art revealed in the &#039;&#039;[[Transformers Vault]]&#039;&#039; and &#039;&#039;[[Legacy: The Art of Transformers Packaging]]&#039;&#039; books shows an unreleased desert camo variant on the Ramjet toy (previously seen in toy mock-up form) that would have been named [[Sandstorm (G2)|Sandstorm]].&lt;br /&gt;
*A mostly black and grey mock-up of &#039;&#039;Generation 2&#039;&#039; Starscream was also seen from the same source as the Sandstorm mock-up. This toy has &amp;quot;[[:File:G2BlackDeathStarscreamMockup.jpg|Black Death]]&amp;quot; written on the nosecone and may perhaps have also been intended as a new character of that name. In 2012, a production colors [[:File:G2BlackDeathStarscreamProductionColor.jpg|test shot]] of this figure concept was found.&lt;br /&gt;
*Another mock-up deco variant of the Starscream toy in [[:File:G2SSJungleprotojet.jpg|jungle colors]] is also known to exist. As with &amp;quot;Black Death&amp;quot; Starscream and previously mentioned desert camo Ramjet, this may have been intended to be a new character.&lt;br /&gt;
*Lastly, &#039;&#039;another&#039;&#039; mock-up deco variant of the Ramjet toy in [[:File:WhizBangNavyRamjetRedeco.jpg|cloud camo]] is also known to exist. As with all the above mock-up decoes, this may have been intended to be a new character.&lt;br /&gt;
*The &#039;&#039;Transformers&#039;&#039; [[fandom]] has long mused upon the possibility of female Seekers (and produced countless {{w|Mary Sue|self-insertion characters}} that are variants on the theme). A piece of [[Hasbro]] concept art of what appeared to be a female Seeker design appeared on the [[BotCon 2005]]-exclusive cover of [[Infiltration issue 0|&#039;&#039;Infiltration&#039;&#039; #0]], but the idea didn&#039;t fully see fruition until &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039; [[Slipstream (Animated)|Slipstream]], the first &#039;&#039;&#039;[[canon]]ical&#039;&#039;&#039; female character to share a body template with a Starscream. &lt;br /&gt;
*The &#039;&#039;[[Transformers: Classics|Classics]]&#039;&#039; Seeker sculpt has been reused and retooled more times than any other [[mold]].&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Jetron&#039;&#039;&#039; (ジェットロン &#039;&#039;Jettoron&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Sōusuǒ Chě&#039;&#039;&#039; (Taiwan, 搜索者, &amp;quot;Seeker&amp;quot;), &#039;&#039;&#039;Yóují&#039;&#039;&#039; (China, 游击, &amp;quot;Guerilla&amp;quot;)&lt;br /&gt;
*&#039;&#039;Polish&#039;&#039; &#039;&#039;&#039;Szperacz&#039;&#039;&#039; (&amp;quot;Seeker&amp;quot;/&amp;quot;Scout&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticon subgroups]]&lt;br /&gt;
[[Category:Fan terminology]]&lt;br /&gt;
[[Category:Generation 1 subgroups]]&lt;br /&gt;
[[Category:Seekers| Seeker (body-type)]]&lt;br /&gt;
[[Category:War for Cybertron: Siege subgroups]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Decepticon_Mini-Cassette&amp;diff=1363664</id>
		<title>Decepticon Mini-Cassette</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Decepticon_Mini-Cassette&amp;diff=1363664"/>
		<updated>2019-08-07T12:48:18Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Live-action film series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon|sgDecepticon|minicon}}&lt;br /&gt;
{{disambig2|the subgroup sometimes referred to as Recordicons|the comic strip about them|Recordicons}}&lt;br /&gt;
{{groupstub|rest of the fiction, up-top links and maybe short descriptions, toy section needs fleshing out}}&lt;br /&gt;
:&#039;&#039;The Decepticon Mini-Cassettes are a [[subgroup]] of [[Decepticon]]s ([[Ravage (G1)|some]] [[Laserbeak (G1)|of]] [[Buzzsaw (G1)|whom]] may go on to become [[Predacon (BW)|Predacons]]) from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Madman comic Soundwave ejects tapes.jpg|upright=2.2|thumb|Eject! Operation: Illustration.]]&lt;br /&gt;
The &#039;&#039;&#039;Decepticon Mini-Cassettes&#039;&#039;&#039; (also known as &#039;&#039;&#039;Spy Cassettes&#039;&#039;&#039;, &#039;&#039;&#039;Recordicons&#039;&#039;&#039;, and the &#039;&#039;&#039;Soundwave Spy Patrol&#039;&#039;&#039;) are [[Decepticon]]s (and in one case, a [[Predacon (BW)|Predacon]]) who, on [[Earth]], transform into analog [[Mini-Cassette|audio cassettes]]. They can fit into [[Soundwave (G1)|Soundwave]]&#039;s chest compartment, though their apparent relationship to Soundwave varies depending on continuity.&lt;br /&gt;
&lt;br /&gt;
Many of these troops have communication or espionage roles. Recycling of body designs is common among them as well. Their counterparts amongst the [[Autobot]]s are the [[Autobot Mini-Cassette]]s.&lt;br /&gt;
&lt;br /&gt;
{{quote|In the days of Megatron, Decepticons developed the art of espionage using cassette technology.|[[Teletraan II]]|&amp;quot;[[Secret Files of Teletraan II]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Known Decepticon Mini-Cassettes==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
{{collist|4|&lt;br /&gt;
*[[Autoscout]]&lt;br /&gt;
*[[Beastbox (G1)|Beastbox]]&lt;br /&gt;
*[[Buzzsaw (G1)|Buzzsaw]]&lt;br /&gt;
*[[Enemy (G1)|Enemy]]&lt;br /&gt;
*[[Flip Sides (G1)|Flip Sides]]&lt;br /&gt;
*[[Frenzy (G1)|Frenzy]]&lt;br /&gt;
*[[Garboil (G1)|Garboil]]&lt;br /&gt;
*[[Glit (KP)|Glit]]&lt;br /&gt;
*[[Howlback (G1)|Howlback]]&lt;br /&gt;
*[[Laserbeak (G1)|Laserbeak]]&lt;br /&gt;
*[[Overkill (G1)|Overkill]]&lt;br /&gt;
*[[Ratbat (G1)|Ratbat]]&lt;br /&gt;
*[[Ravage (G1)|Ravage]]&lt;br /&gt;
*[[Rumble (G1)|Rumble]]&lt;br /&gt;
*[[Slugfest (G1)|Slugfest]]&lt;br /&gt;
*[[Squawktalk (G1)|Squawktalk]]&lt;br /&gt;
*[[Sundor]]&lt;br /&gt;
*[[Wingthing (G1)|Wingthing]]&lt;br /&gt;
*[[:File:Ravage clones gi joe vol 2.jpg|Ravage clones]]&lt;br /&gt;
*Many [[Palette swap|other]] [[generic]]s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Shattered Glass&#039;&#039;===&lt;br /&gt;
{{collist|4|&lt;br /&gt;
*[[Beastbox (SG)|Beastbox]]&lt;br /&gt;
*[[Buzzsaw (SG)|Buzzsaw]]&lt;br /&gt;
*[[Enemy (SG)|Enemy]]&lt;br /&gt;
*[[Frenzy (SG)|Frenzy]]&lt;br /&gt;
*[[Garboil (SG)|Garboil]]&lt;br /&gt;
*[[Glit (SG)|Glit]]&lt;br /&gt;
*[[Howlback (SG)|Howlback]]&lt;br /&gt;
*[[Laserbeak (SG)|Laserbeak]]&lt;br /&gt;
*[[Overkill (SG)|Overkill]]&lt;br /&gt;
*[[Ratbat (SG)|Ratbat]]&lt;br /&gt;
*[[Ravage (SG)|Ravage]]&lt;br /&gt;
*[[Rumble (SG)|Rumble]]&lt;br /&gt;
*[[Slugfest (SG)|Slugfest]]&lt;br /&gt;
*[[Squawktalk (SG)|Squawktalk]]&lt;br /&gt;
*[[Stage-Dive]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Live-action film series===&lt;br /&gt;
*[[Uriad]]&lt;br /&gt;
*[[Uruaz]]&lt;br /&gt;
*[[Howlback (BB)|Howlback]]&lt;br /&gt;
*[[Buzzsaw (ROTF)|Buzzsaw]]&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]] sometimes.&lt;br /&gt;
*[[Rumble (ROTF)|Rumble]] sometimes.&lt;br /&gt;
*[[Ravage (ROTF)|Ravage]] sometimes.&lt;br /&gt;
*[[Laserbeak (DOTM)|Laserbeak]] sometimes.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
{{groupstub}}&lt;br /&gt;
===Marvel &#039;&#039;The Transformers&#039;&#039; comics===&lt;br /&gt;
For the most part, the Decepticon Mini-Cassettes did not appear to have a particularly special or unique relationship with Soundwave. Soundwave occasionally carried Laserbeak within his chest compartment, releasing him for surprise attacks. {{storylink|Warrior School!}}&lt;br /&gt;
&lt;br /&gt;
More often, the Mini-Cassette troops used their small alternate modes for stealth, disguise and transportation by other characters. Rumble and Frenzy frequently hitched rides in the cockpit of the Decepticon jets, for example. {{storylink|DIS-Integrated Circuits!}} Ravage used his cassette form on several occasions to spy on humans. {{storylink|Power Play!}} Three of the cassette troops were taken out of play by Omega Supreme {{storylink|Command Performances!}} and remained inoperative for quite some time, while Ravage was dropped into a mine shaft by the Autobot [[Skids (G1)|Skids]], {{storylink|Showdown!}} taking him out of play for even longer. Only Laserbeak remained operative, acting as a sort of totem of Decepticon leadership. {{storylink|Command Performances!}}&lt;br /&gt;
&lt;br /&gt;
Ratbat assumed a cassette form upon traveling to Earth, and used this disguise to monitor his human accomplices. {{storylink|Buster Witwicky and the Car Wash of Doom}}&lt;br /&gt;
&lt;br /&gt;
===Generation 1 cartoon continuity===&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
[[File:Rumble and frenzy.jpg|left|thumb|upright=1.6|The Wumbles of Rimbledon]]&lt;br /&gt;
The Mini-Cassettes acted as a sort of special-missions force, under the command of their host Soundwave. Soundwave could store numerous cassettes within his chest, at times ejecting as many as four at once. {{storylink|The Transformers: The Movie}} {{storylink|Call of the Primitives}}&lt;br /&gt;
&lt;br /&gt;
Laserbeak was frequently sent to spy on the [[Autobot]]s at [[Ark (G1)|Autobot Headquarters]], once using his cassette form to sneak in. {{storylink|Divide and Conquer}} Ravage likewise used his cassette mode to infiltrate [[Teletraan I]] and steal information about Earth&#039;s resources. {{storylink|More than Meets the Eye, Part 2}} Rumble was used more often to destroy stuff, though all three frequently engaged in battle. &lt;br /&gt;
&lt;br /&gt;
The less-seen Buzzsaw and Frenzy also appeared on occasion, usually acting in conjunction with Laserbeak and Rumble, respectively. {{storylink|Countdown to Extinction (episode)|Countdown to Extinction}} {{storylink|Atlantis, Arise!}} {{storylink|The Immobilizer}}&lt;br /&gt;
&lt;br /&gt;
Years later, Ratbat joined the cassette forces; like Laserbeak, he specialized in spy work and reconnaissance, particularly in tight quarters inaccessible to Laserbeak. {{storylink|Secret Files of Teletraan II}}&lt;br /&gt;
&lt;br /&gt;
Some time after that, Overkill and Slugfest also joined Soundwave&#039;s troops. {{storylink|Call of the Primitives}}&lt;br /&gt;
&lt;br /&gt;
====Madman &#039;&#039;The Transformers&#039;&#039; comic====&lt;br /&gt;
In the year 2001, Soundwave unleashed his army of new Mini-Cassettes to steal the Autobot [[Matrix of Leadership]] from a secure bunker at the construction site of [[Autobot City (G1)|Autobot City]] on Earth. They were interrupted during their excavation by [[Hot Rod (G1)/Generation 1 cartoon continuity|Hot Rod]], who successfully disabled Soundwave and his various helpers, retrieving the Matrix. {{storylink|The Transformers (Madman)|The Transformers}}&lt;br /&gt;
&lt;br /&gt;
====Japanese cartoon continuity====&lt;br /&gt;
=====&#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; manga=====&lt;br /&gt;
Ravage attacked [[Kenji]] and [[Bumblebee (G1)/Generation 1 cartoon continuity|Bumblebee]] in Tokyo while the rest of the Autobots were occupied by Megatron&#039;s forces. [[Powerglide (G1)|Powerglide]] managed to sweep Kenji to safety, but Bumblebee was then confronted by Rumble, Laserbeak and Ratbat as well. Bumblebee managed to evade the Cassettes long enough for [[Ironhide (G1)/Generation 1 cartoon continuity|Ironhide]] and [[Cliffjumper (G1)|Cliffjumper]] to arrive as back-up. Using a patented Bumble Kick, the small Autobot damaged Soundwave&#039;s chest compartment, so that when Ravage and the others attempted to hide from the Autobots inside their master, they bounced fruitlessly off of Soundwave. Cliffjumper was able to grab them while they were still in their cassette forms, pulling out their magnetic tape. Harsh. {{storylink|Fight! Super Robot Lifeform Transformers issue 2|Fight! Super Robot Lifeform Transformers #2}}&lt;br /&gt;
&lt;br /&gt;
When the [[Stunticon (G1)|Stunticon]]s attempted to frame the Autobots for their evil deeds, Rumble and Frenzy appealed directly to the human race for Decepticon support. Disguised in full-body cloaks and masks, they staged rallys against the Autobots and convince mankind that the Decepticons were their true friends. Their ruse was soon uncovered by [[Eject (G1)|Eject]] and [[Rewind (G1)|Rewind]], who ripped off the Decepticons&#039; robes to reveal their true selves. {{storylink|Fight! Super Robot Lifeform Transformers issue 7|Fight! Super Robot Lifeform Transformers #7}} &lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Scramble City&#039;&#039; cartoon=====&lt;br /&gt;
{{storylink|Scramble City: Mobilization}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;The Headmasters&#039;&#039; cartoon=====&lt;br /&gt;
{{groupstub|{{storylink|The Mystery of Planet Master}} {{storylink|Birth of the Fantastic Double Prime}} {{storylink|The Great Cassette Operation}} {{storylink|Terror! The Six Shadows}} {{storylink|Cybertron Is in Grave Danger, Part 1}}&amp;lt;br&amp;gt;{{storylink|The Dormant Volcano Mysteriously Erupts}} {{storylink|Explosion on Mars!! MegaZarak Appears}} {{storylink|Return of the Immortal Emperor}} {{storylink|SOS from Planet Sandra}}&amp;lt;br&amp;gt;{{storylink|Battle for Defense of the False Planet}} {{storylink|Head Formation of Friendship}} {{storylink|The Zarak Shield Turns the Tide}} {{storylink|Operation: Destroy the Decepticons}}}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;The Headmasters&#039;&#039; manga=====&lt;br /&gt;
As the Autobots prepared to leave Earth and pursue [[Scorponok (G1)|Scorponok]]&#039;s forces into space, Soundblaster of all the Decepticons stayed behind to continue tormenting humanity. He dispatched Overkill and Slugfest to attack the Witwickys but they were, um...overpowered by [[Daniel Witwicky (G1)|Daniel Witwicky]]. After [[Chromedome (G1)|Chromedome]] blasted Soundblaster into the distance, his remaining Cassettes crowded around the Decepticon tapedeck as he shook the stars from his eyes. {{storylink|The Headmasters issue 8|The Headmasters #8}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
The origin of the Mini-Cassettes as a whole is unknown. Warriors like Laserbeak and Ravage were seen working with Soundwave in their standard capacity since the beginning of the war. {{storylink|Transformers: The War Within|The War Within}} The sole exception is Ratbat, who was once a high-ranking Decepticon, and the leader of his own independent faction during the [[Dark Ages]]. {{storylink|Transformers: War Within: The Dark Ages|War Within: The Dark Ages}} At an unknown point in history, Ratbat was apparently converted into a Mini-Cassette as punishment for some unknown offense. {{storylink|Countdown to Extinction (issue)|Countdown to Extinction}}&lt;br /&gt;
&lt;br /&gt;
Besides Ratbat, the Mini-Cassettes were sent into stasis lock with Soundwave and the rest of the &#039;&#039;[[Nemesis (G1)|Nemesis]]&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt; crew for four million years on the planet Earth. They reawakened in 1984 to battle [[Optimus Prime (G1)|Optimus Prime]] and the crew of the &#039;&#039;[[Ark (G1)|Ark]]&#039;&#039;. {{storylink|Prime Directive}} When the Transformers eventually returned to [[Cybertron (planet)|Cybertron]], the Mini-Cassettes went with Soundwave under the new command of [[Shockwave (G1)|Shockwave]]. After [[Starscream (G1)|Starscream]] made a proposal to strike out on their own, however, they turned against Shockwave. Part of the deal was Starscream reuniting Soundwave with Ratbat, whom he had apparently already used as a Mini-Cassette in the past. The Mini-Cassettes returned to Earth with Soundwave and the [[Seeker (body-type)|Seeker]]s. {{storylink|War and Peace}} Megatron eventually returned, reclaiming leadership from Starscream, with the help of Soundwave and the Mini-Cassettes. {{storylink|The Route of All Evil}}&lt;br /&gt;
&lt;br /&gt;
{{note|After returning to Earth, only Rumble and Frenzy made express appearances. Ravage, Laserbeak, Buzzsaw, and Ratbat were presumably present inside Soundwave.}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
In Cybertron&#039;s pre-war [[Functionism|functionist]] society, [[Ravage (G1)|Ravage]], [[Laserbeak (G1)|Laserbeak]], and [[Buzzsaw (G1)|Buzzsaw]] were targets of oppression because of their beastly forms. When their friend [[Soundwave (G1)|Soundwave]] was employed by [[Ratbat (G1)|Senator Ratbat]], the three came with him and were modified into the Cybertronian equivalent of mini-cassettes. {{storylink|Soundwaves (issue)|Soundwaves}}&lt;br /&gt;
&lt;br /&gt;
[[Frenzy (G1)|Frenzy]] and [[Rumble (G1)|Rumble]] were originally energon miners like [[Megatron (G1)/2005 IDW continuity|Megatron]]. They were the first pre-Decepticons to hitch their wagons to the rising star of Megatron. Once Soundwave joined the Decepticons, Megatron had them both reformatted into cassettes in order to participate in Soundwave&#039;s surprise attack on the [[Senate]]. They weren&#039;t entirely happy about it, but agreed out of fear and loyalty to Megatron. [[Squawkbox]] also participated in that operation, likely possibly been reformatted alongside Rumble and Frenzy.&lt;br /&gt;
&lt;br /&gt;
In the process of killing the Senate, Soundwave also attacked his former boss Ratbat, but preserved his spark in a Cybertronian mini-cassette. {{storylink|The Transformers: Megatron Origin|Megatron Origin}}&lt;br /&gt;
&lt;br /&gt;
During an Autobot manhunt for Soundwave early in the war, the information officer released his cassettes to distract his pursuers whenever they closed in. {{storylink|The Hunt for Soundwave}}&lt;br /&gt;
&lt;br /&gt;
Much later, Squawkbox served on the same space station as [[Sixshot]]. {{storylink|Spotlight: Sixshot}}&lt;br /&gt;
&lt;br /&gt;
Ravage and Laserbeak traveled with Soundwave to Earth while keeping an eye on [[Bludgeon (G1)|Bludgeon]]. Buzzsaw, Frenzy, and Rumble were not seen during this period, but the possibility that Soundwave was keeping one or more of them in reserve cannot be ruled out. (You never &#039;&#039;really&#039;&#039; know who he has hidden in there.) It was at this time that Soundwave and at least Ravage and Laserbeak picked up [[1984]]-era Earth [[alternate mode]]s. {{storylink|Spotlight: Soundwave}}&lt;br /&gt;
&lt;br /&gt;
Ratbat spent some time as a regular member of Earth&#039;s [[Infiltration protocol|infiltration unit]] doing reconnaissance work. {{storylink|Devastation issue 1}} He had a non-mini-cassette alternate mode.&lt;br /&gt;
&lt;br /&gt;
Laserbeak, Ravage, Frenzy, Rumble, and Ratbat all participated in Megatron&#039;s full-scale invasion of Earth as Soundwave&#039;s mini-cassette minions. {{storylink|The Transformers: All Hail Megatron|All Hail Megatron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hearts of Steel&#039;&#039;===&lt;br /&gt;
Soundwave, Ravage, Squawkbox, and Rumble and/or Frenzy were among the Decepticons who were awakened on nineteenth century Earth and took on alternate modes from that era. {{storylink|Hearts of Steel}}&lt;br /&gt;
&lt;br /&gt;
It was not revealed what those alternate modes were, but textual notes in Squawkbox&#039;s concept art included in the trade paperback indicate that his &amp;quot;upper body transforms into a mechanical gorilla&amp;quot; and his &amp;quot;lower part transforms into mechanical eagle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Shattered Glass&#039;&#039;===&lt;br /&gt;
{{groupstub|{{storylink|Shattered Glass (issue)|Shattered Glass}} {{storylink|Dungeons &amp;amp; Dinobots}} {{storylink|Do Over}} {{storylink|Eye in the Sky}} {{storylink|Recordicons}}}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
{{Note|Due to the sheer number of resissues and redecos of each mold, only the original use of the mold for that character, plus any new characters made with said mold, will be included. Also only the toys of these characters that can transform into cassettes are included.}}&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Generation 1 Frenzy mold&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Frenzy (G1)/toys#Toys|Frenzy]]}}&lt;br /&gt;
{{Bp-d1|[[Rumble (G1)/toys#Toys|Rumble]]}}&lt;br /&gt;
{{bp-d1|[[Enemy (G1)#Toys|Enemy]]}}&lt;br /&gt;
|[[File:G1-toy Rumble.jpg|upright=1.1|thumb|1984 cassette Rumble/Frenzy]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Generation 1 Laserbeak mold&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Laserbeak (G1)/toys#Toys|Laserbeak]]}}&lt;br /&gt;
{{Bp-d1|[[Buzzsaw (G1)/toys#Toys|Buzzsaw]]}}&lt;br /&gt;
{{Bp-d1|[[Garboil (G1)#Toys|Garboil]]}}&lt;br /&gt;
{{Bp-a1d1|[[Sundor]]}}&lt;br /&gt;
|[[File:LaserbeakG1toy.JPG|upright=1.1|thumb|1984 cassette Laserbeak]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Generation 1 Ratbat mold&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Ratbat (G1)/toys#Toys|Ratbat]]}}&lt;br /&gt;
{{Bp-d1|[[Wingthing (G1)#Encore|Wingthing]]}}&lt;br /&gt;
{{Bp-sd|[[Ratbat (SG)#Toys|Ratbat]]}}&lt;br /&gt;
|[[File:Encoretoy-Wingthing.jpg|upright=1.1|thumb|Encore Wingthing]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Generation 1 Ravage mold&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Ravage (G1)/toys#Toys|Ravage]]}}&lt;br /&gt;
{{Bp-d1|[[Howlback (G1)#Toys|Howlback]]}}&lt;br /&gt;
{{Bp-a1d1|[[Glit (KP)#Toys|Gilt]]}}&lt;br /&gt;
{{Bp-sd|[[Ravage (SG)#Kiss Players|Ravage]]}}&lt;br /&gt;
|[[File:G1 Howlback-toy.jpg|upright=1.1|thumb|e-Hobby Howlback]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Generation 1 Slugfest mold&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Slugfest (G1)#Toys|Slugfest]]}}&lt;br /&gt;
{{Bp-sd|[[Slugfest (SG)#Toys|Slugfest]]}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;Universe&#039;&#039; Ravage mold&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Ravage (G1)/toys#Universe (2008)|Ravage]]}}&lt;br /&gt;
{{Bp-sd|[[Ravage (SG)#Timelimes|Ravage]]}}&lt;br /&gt;
|[[File:TFU08-toy Ravage.jpg|upright=1.1|thumb|Universe Ravage]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;Masterpiece&#039;&#039; Laserbeak mold&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Laserbeak (G1)/toys#Masterpiece|Laserbeak]]}}&lt;br /&gt;
{{Bp-d1|[[Buzzsaw (G1)/toys#Masterpiece|Buzzsaw]]}}&lt;br /&gt;
|[[File:MPtoy-Buzzsaw.jpg|upright=1.1|thumb|Masterpiece Buzzsaw]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;Masterpiece&#039;&#039; Rumble mold&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Rumble (G1)/toys#Masterpiece|Rumble]]}}&lt;br /&gt;
{{Bp-d1|[[Frenzy (G1)/toys#Masterpiece|Frenzy]]}}&lt;br /&gt;
{{Bp-d1|[[Enemy (G1)#Masterpiece|Enemy]]}}   &lt;br /&gt;
|[[File:TF-MP-Enemy.jpg|upright=1.1|thumb|Masterpiece Enemy]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;Masterpiece&#039;&#039; Ratbat mold&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Ratbat (G1)/toys#Masterpiece|Ratbat]]}}&lt;br /&gt;
{{Bp-d1|[[Wingthing (G1)#Masterpiece|Wingthing]]}}&lt;br /&gt;
|[[File:TF-MP-Wingthing.jpg|upright=1.1|thumb|Masterpiece Wingthing]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Other molds&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|&#039;&#039;Generation 1&#039;&#039; [[Beastbox (G1)#Toys|Beastbox]] and [[Squawktalk (G1)#Toys|Squawktalk]] (combine to form [[Squawkbox]])}}&lt;br /&gt;
{{Bp-d1|&#039;&#039;Generation 1&#039;&#039; [[Overkill (G1)#Toys|Overkill]]}}&lt;br /&gt;
{{Bp-a1d1|&#039;&#039;Collector&#039;s Edition&#039;&#039; [[Flip Sides (G1)|Flip Sides]] ([[redeco]]ed from the [[Rewind (G1)#Toys|Rewind]] mold)}}&lt;br /&gt;
{{Bp-d1|&#039;&#039;Smallest Transforming Transformers&#039;&#039; [[Ravage (G1)/toys#Smallest Transforming Transformers|Ravage]]}}&lt;br /&gt;
{{Bp-d1|&#039;&#039;Titanium Series&#039;&#039; [[Laserbeak (G1)/toys#Titanium Series|Laserbeak]]}}&lt;br /&gt;
{{Bp-d1|&#039;&#039;Masterpiece&#039;&#039; [[Ravage (G1)/toys#Masterpiece|Ravage]]}}&lt;br /&gt;
{{Bp-d1|&#039;&#039;Studio Series&#039;&#039; [[Uruaz]] (redecoed from the [[Zaur (Headmasters)#Toys|Zaur]] mold)}}&lt;br /&gt;
{{Bp-d1|&#039;&#039;Studio Series&#039;&#039; [[Uriad]] (redecoed from the [[Dile]] mold)}}&lt;br /&gt;
{{Bp-d1|&#039;&#039;Siege&#039;&#039; [[Laserbeak (G1)/toys#War for Cybertron: Siege|Laserbeak]]}}&lt;br /&gt;
{{Bp-d1|&#039;&#039;Siege&#039;&#039; [[Ravage (G1)/toys#War for Cybertron: Siege|Ravage]]}}&lt;br /&gt;
|[[File:Studio-Series-20-Vol2-Retro-Pop-Highway-Uriad.jpg|upright=1.1|thumb|Studio Series Uriad]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:DiamondStickerbookRecordicons.jpg|thumb|upright=1.1]]&lt;br /&gt;
*This sub-group was called &#039;&#039;&#039;Decepticon Cassettes&#039;&#039;&#039; in the 1984 toy [[catalog]], but &#039;&#039;&#039;Decepticon Mini-Cassettes&#039;&#039;&#039; in all subsequent catalogs.&lt;br /&gt;
*The term &amp;quot;Spy Cassettes&amp;quot; was used in advertisements and the [[Who&#039;s Who]] featured in the [[The Transformers (Marvel comic)#Overview 2|Marvel UK comics]], while &amp;quot;Recordicon&amp;quot; was used in a 1986 [[Diamond]] &#039;&#039;Transformers: The Movie&#039;&#039; stickerbook to describe Laserbeak. &amp;quot;Recordicon&amp;quot; has seen recent use in the &#039;&#039;Shattered Glass&#039;&#039; profiles for Ravage and Ratbat.&lt;br /&gt;
*The term &amp;quot;Cassetticon&amp;quot; is an unofficial term that crops up amongst the fanbase.&lt;br /&gt;
*The [[San Diego Comic-Con]] 2009 reissue of Soundwave refers to the cassettes as &amp;quot;[[Deployer (WFC)|Deployer]]&amp;quot; figures. The term &amp;quot;Deployer&amp;quot; had previously been used for the [[Deployer (BM)|small animal-to-weapon figures]] from the [[Beast Machines: Transformers (toyline)|&#039;&#039;Beast Machines&#039;&#039; toyline]].&lt;br /&gt;
*In &amp;quot;[[The Agenda (Part 2)|The Agenda]]&amp;quot;, Ravage still has his cassette alternate mode, despite undergoing a complete rebuilding. He fits into a compartment on his [[Transwarp cruiser|ship]].&lt;br /&gt;
*In addition to being retconned as Deployers, Soundwave&#039;s [[Transformers Hall of Fame]] bio also presented Ravage, Laserbeak and all of Soundwave&#039;s other partners as [[Mini-Con]]s. That&#039;ll rattle a few cages.[http://www.hasbro.com/transformers/en_US/discover/news/TRANSFORMERS-HALL-OF-FAME-Nominee-1.cfm]&lt;br /&gt;
*The Hall of Fame bio also revealed that Laserbeak and Ravage are Soundwave&#039;s favorite partners. It&#039;s okay, [[Wingthing (G1)|Wingthing]], we still love you.&lt;br /&gt;
*In 2019 during [[War for Cybertron: Siege (toyline)|Siege]] the Decepticons Mini-Cassettes become part of another group when Laserbeak &amp;amp; Ravage and later Rumble &amp;amp; Ratbat are sold as [[Micromaster#War for Cybertron: Siege|Micromasters]]!&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Cassettron&#039;&#039;&#039; (カセットロン &#039;&#039;Kasettoron&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticon subgroups]]&lt;br /&gt;
[[Category:Dreamwave Generation 1 subgroups]]&lt;br /&gt;
[[Category:Generation 1 subgroups]]&lt;br /&gt;
[[Category:Mini-Cassettes| Decepticon]]&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363663</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363663"/>
		<updated>2019-08-07T12:37:16Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content; produced by [[Avalanche Comics Entertainment]], animated by [[THINKWELL MEDIA]] and illustrated by [[Beni Lobel of Infinitoons Creative]]. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the [[Transformers (film)|2007 film]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Production team===&lt;br /&gt;
* Written by [[Jordan B. Gorfinkel]]&lt;br /&gt;
* Colors by [[Verónica R. López]]&lt;br /&gt;
* Lettering e Design by [[Jacob Bascle]]&lt;br /&gt;
* Editor [[Allyson Gronowitz]]&lt;br /&gt;
* Motion Comic produced by [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator [[Lessa Millet]]&lt;br /&gt;
* Lead animator/Sound Design [[Jonathan Pezza]]&lt;br /&gt;
* Audio Mix [[Herwig Maurer]]&lt;br /&gt;
* Post Producion [[Amber Lank]] and [[Skyvaan Pichon]]&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
Of course this comic serves to help bridge the gap between Bumblebee and the other movies of the live-action series:&lt;br /&gt;
* Simmons devlops his famous madness against the transformers after this event.&lt;br /&gt;
* Rumble is pushed by Brawn and maybe killed, this could explain his absence from the future movies.&lt;br /&gt;
* Soundwave mentions that he made a bet with [[Blitzwing (BB)|Blitzwing]] to see which of them can reduce a human into at least one kilounit of water. It&#039;s likely possible that Blitzwing was a crew member of the &#039;&#039;[[Nemesis (ROTF)|Nemesis]]&#039;&#039;.&lt;br /&gt;
* After the battle, agent March suggests Simmons to wear a t-shirt with S7&#039;s symbol; he will take it [[Transformers (film)|very seriously]].&lt;br /&gt;
* Tom Banachek, Sector Seven&#039;s director, appears at the end of the story.&lt;br /&gt;
* &#039;&#039;Aaand&#039;&#039; of course Project: Iceman is nothing more than....Megatron, frozen under [[Hoover Dam]]. According to [[Travis Knight]] a pst-credit scene with frozen Megatron should be appeared in the movie, but was deleated.&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
* Simmons describes the Transformers as &amp;quot;[[Robots in Disguise|robots in disguise]]&amp;quot;.&lt;br /&gt;
* When Simmons orders retreat, he says &amp;quot;[[Roll out|roll out]]&amp;quot;. &lt;br /&gt;
* At the end of the battle Agent March asks Simmons if there could be &amp;quot;[[More Than Meets The Eye|more than meets the eye]]&amp;quot; into the giant robots.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* How the hell did Brawn transformed into his vehicle form given that the S7&#039;s payload had been activated? This couldn&#039;t be an error &#039;cause Brawn (after pushing Rumble) did not appear anymore with Bumblebee until he follows the S7&#039;s convoy, so maybe he could be ran off from the battle. &lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Really? None of the soldiers noticed [[Brawn (ROTF)|a strange military vehicle]] transforming into an Autobot and later go among them?&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363662</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363662"/>
		<updated>2019-08-07T12:15:38Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content; produced by [[Avalanche Comics Entertainment]], animated by [[THINKWELL MEDIA]] and illustrated by [[Beni Lobel of Infinitoons Creative]]. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the 2007 film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Production team===&lt;br /&gt;
* Written by [[Jordan B. Gorfinkel]]&lt;br /&gt;
* Colors by [[Verónica R. López]]&lt;br /&gt;
* Lettering e Design by [[Jacob Bascle]]&lt;br /&gt;
* Editor [[Allyson Gronowitz]]&lt;br /&gt;
* Motion Comic produced by [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator [[Lessa Millet]]&lt;br /&gt;
* Lead animator/Sound Design [[Jonathan Pezza]]&lt;br /&gt;
* Audio Mix [[Herwig Maurer]]&lt;br /&gt;
* Post Producion [[Amber Lank]] and [[Skyvaan Pichon]]&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
* Simmons describes the Transformers as &amp;quot;[[Robots in Disguise|robots in disguise]]&amp;quot;.&lt;br /&gt;
* When Simmons orders retreat, he says &amp;quot;[[Roll out|roll out]]&amp;quot;. &lt;br /&gt;
* At the end of the battle Agent March asks Simmons if there could be &amp;quot;[[More Than Meets The Eye|more than meets the eye]]&amp;quot; into the giant robots.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* How the hell did Brawn transformed into his vehicle form given that the S7&#039;s payload had been activated? This couldn&#039;t be an error &#039;cause Brawn (after pushing Rumble) did not appear anymore with Bumblebee until he follows the S7&#039;s convoy, so maybe he could be ran off from the battle. &lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Really? None of the soldiers noticed [[Brawn (ROTF)|a strange military vehicle]] transforming into an Autobot and later go among them?&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363661</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363661"/>
		<updated>2019-08-07T12:06:40Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content; produced by [[Avalanche Comics Entertainment]], animated by [[THINKWELL MEDIA]] and illustrated by [[Beni Lobel of Infinitoons Creative]]. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the 2007 film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Production team===&lt;br /&gt;
* Written by [[Jordan B. Gorfinkel]]&lt;br /&gt;
* Colors by [[Verónica R. López]]&lt;br /&gt;
* Lettering e Design by [[Jacob Bascle]]&lt;br /&gt;
* Editor [[Allyson Gronowitz]]&lt;br /&gt;
* Motion Comic produced by [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator [[Lessa Millet]]&lt;br /&gt;
* Lead animator/Sound Design [[Jonathan Pezza]]&lt;br /&gt;
* Audio Mix [[Herwig Maurer]]&lt;br /&gt;
* Post Producion [[Amber Lank]] and [[Skyvaan Pichon]]&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
* Simmons describes the Transformers as &amp;quot;[[Robots in Disguise|robots in disguise]]&amp;quot;.&lt;br /&gt;
* When Simmons orders retreat, he says &amp;quot;[[Roll out|roll out]]&amp;quot;. &lt;br /&gt;
* At the end of the battle Agent March asks Simmons if there could be &amp;quot;[[More Than Meets The Eye|more than meets the eye]]&amp;quot; into the giant robots.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Really? None of the soldiers noticed [[Brawn (ROTF)|a strange military vehicle]] transforming into an Autobot and later go among them?&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363660</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363660"/>
		<updated>2019-08-07T12:04:59Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content; produced by [[Avalanche Comics Entertainment]], animated by [[THINKWELL MEDIA]] and illustrated by [[Beni Lobel of Infinitoons Creative]]. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the 2007 film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Production team===&lt;br /&gt;
* Written by [[Jordan B. Gorfinkel]]&lt;br /&gt;
* Colors by [[Verónica R. López]]&lt;br /&gt;
* Lettering e Design by [[Jacob Bascle]]&lt;br /&gt;
* Editor [[Allyson Gronowitz]]&lt;br /&gt;
* Motion Comic produced by [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator [[Lessa Millet]]&lt;br /&gt;
* Lead animator/Sound Design [[Jonathan Pezza]]&lt;br /&gt;
* Audio Mix [[Herwig Maurer]]&lt;br /&gt;
* Post Producion [[Amber Lank]] and [[Skyvaan Pichon]]&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
* Simmons describes the Transformers as &amp;quot;[[Robots in Disguise|robots in disguise]]&amp;quot;.&lt;br /&gt;
* When Simmons orders retreat, he says &amp;quot;[[Roll out|roll out]]&amp;quot;. &lt;br /&gt;
* At the end of the battle Agent March asks Simmons if there could be &amp;quot;[[More Than Meets The Eye|more than meets the eye]]&amp;quot; into the giant robots.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Really? None of the soldiers noticed [[Brawn (ROTF)|a strange green vehicles]] among their convoy that transforms into an Autobot and later return among them?&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363659</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363659"/>
		<updated>2019-08-07T12:00:37Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Transformers References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content; produced by [[Avalanche Comics Entertainment]], animated by [[THINKWELL MEDIA]] and illustrated by [[Beni Lobel of Infinitoons Creative]]. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the 2007 film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Production team===&lt;br /&gt;
* Written by [[Jordan B. Gorfinkel]]&lt;br /&gt;
* Colors by [[Verónica R. López]]&lt;br /&gt;
* Lettering e Design by [[Jacob Bascle]]&lt;br /&gt;
* Editor [[Allyson Gronowitz]]&lt;br /&gt;
* Motion Comic produced by [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator [[Lessa Millet]]&lt;br /&gt;
* Lead animator/Sound Design [[Jonathan Pezza]]&lt;br /&gt;
* Audio Mix [[Herwig Maurer]]&lt;br /&gt;
* Post Producion [[Amber Lank]] and [[Skyvaan Pichon]]&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
* Simmons describes the Transformers as &amp;quot;[[Robots in Disguise|robots in disguise]]&amp;quot;.&lt;br /&gt;
* When Simmons orders retreat, he says &amp;quot;[[Roll out|roll out]]&amp;quot;. &lt;br /&gt;
* At the end of the battle Agent March asks Simmons if there could be &amp;quot;[[More Than Meets The Eye|more than meets the eye]]&amp;quot; into the giant robots.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363658</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363658"/>
		<updated>2019-08-07T12:00:15Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content; produced by [[Avalanche Comics Entertainment]], animated by [[THINKWELL MEDIA]] and illustrated by [[Beni Lobel of Infinitoons Creative]]. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the 2007 film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Production team===&lt;br /&gt;
* Written by [[Jordan B. Gorfinkel]]&lt;br /&gt;
* Colors by [[Verónica R. López]]&lt;br /&gt;
* Lettering e Design by [[Jacob Bascle]]&lt;br /&gt;
* Editor [[Allyson Gronowitz]]&lt;br /&gt;
* Motion Comic produced by [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator [[Lessa Millet]]&lt;br /&gt;
* Lead animator/Sound Design [[Jonathan Pezza]]&lt;br /&gt;
* Audio Mix [[Herwig Maurer]]&lt;br /&gt;
* Post Producion [[Amber Lank]] and [[Skyvaan Pichon]]&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
* Simmons describes the Transformers &amp;quot;[[Robots in Disguise|robots in disguise]]&amp;quot;.&lt;br /&gt;
* When Simmons orders retreat, he says &amp;quot;[[Roll out|roll out]]&amp;quot;. &lt;br /&gt;
* At the end of the battle Agent March asks Simmons if there could be &amp;quot;[[More Than Meets The Eye|more than meets the eye]]&amp;quot; into the giant robots.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363657</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363657"/>
		<updated>2019-08-07T11:47:33Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Production team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content; produced by [[Avalanche Comics Entertainment]] and animated by [[THINKWELL MEDIA]]. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the 2007 film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Production team===&lt;br /&gt;
* Written by [[Jordan B. Gorfinkel]]&lt;br /&gt;
* Colors by [[Verónica R. López]]&lt;br /&gt;
* Lettering e Design by [[Jacob Bascle]]&lt;br /&gt;
* Editor [[Allyson Gronowitz]]&lt;br /&gt;
* Motion Comic produced by [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator [[Lessa Millet]]&lt;br /&gt;
* Lead animator/Sound Design [[Jonathan Pezza]]&lt;br /&gt;
* Audio Mix [[Herwig Maurer]]&lt;br /&gt;
* Post Producion [[Amber Lank]] and [[Skyvaan Pichon]]&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363656</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363656"/>
		<updated>2019-08-07T11:26:07Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content; produced by [[Avalanche Comics Entertainment]] and animated by [[THINKWELL MEDIA]]. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the 2007 film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Production team===&lt;br /&gt;
* Written by [[Jordan B. Gorfinkel]]&lt;br /&gt;
* Colors by [[Verónica R. López]]&lt;br /&gt;
* Lettering e Design by [[Jacob Bascle]]&lt;br /&gt;
* Editor [[Allyson Gronowitz]]&lt;br /&gt;
* Motion Comic produced by [[Michael Brosnan]] and [[Tyler Thornberg]]&lt;br /&gt;
* Animator [[Lessa Millet]]&lt;br /&gt;
* Lead animator/Sound Design [[Jonathan Pezza]]&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363655</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363655"/>
		<updated>2019-08-07T11:22:04Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the 2007 film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
* Written by [[Jordan B. Gorfinkel]]&lt;br /&gt;
* Colors by [[Verónica R. López]]&lt;br /&gt;
* Lettering e Design by [[Jacob Bascle]]&lt;br /&gt;
* Editor [[Allyson Gronowitz]]&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363654</id>
		<title>Sector 7 Adventures: The Battle at Half Dome</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sector_7_Adventures:_The_Battle_at_Half_Dome&amp;diff=1363654"/>
		<updated>2019-08-07T11:14:12Z</updated>

		<summary type="html">&lt;p&gt;RoboWarriorPrime: /* Credited voice actors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Screen captures}}&lt;br /&gt;
[[File:S7 Battle at Half Dome.jpg|thumb|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sector 7 Adventures: The Battle at Half Dome&#039;&#039;&#039;&#039;&#039; is a one-shot motion comic released among &#039;&#039;[[Bumblebee (film)|Bumblebee]]&#039;&#039; movie&#039;s DVD edition bonus content. It follows [[Seymour Simmons]] two years after the film&#039;s events, and serves to help bridge the gap between &#039;&#039;Bumblebee&#039;&#039; and the 2007 film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Bumblebee (Movie)|Bumbebee]] (6)&lt;br /&gt;
*[[Brawn (ROTF)|Brawn]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] (5)&lt;br /&gt;
**[[Laserbeak (DOTM)|Laserbeak]] (7)&lt;br /&gt;
**[[Ravage (ROTF)|Ravage]] (8)&lt;br /&gt;
**[[Rumble (ROTF)|Rumble]] (9)&lt;br /&gt;
*[[Megatron (Movie)|Megatron]] (11)&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Seymour Simmons]] (1)&lt;br /&gt;
*[[Danny Bell]] (2)&lt;br /&gt;
*[[Neda March]] (3)&lt;br /&gt;
*S7 Soldiers (4)&lt;br /&gt;
*[[Tom Banachek]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Credited voice actors===&lt;br /&gt;
* [[Sara Beil]] as [[agent March]]&lt;br /&gt;
* [[Matt Lambro]] as agent [[Danny Bell|Bell]] and [[Brawn (ROTF)|Brawn]]&lt;br /&gt;
* [[Dave Cobb]] as [[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
&lt;br /&gt;
===Transformers References===&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;/div&gt;</summary>
		<author><name>RoboWarriorPrime</name></author>
	</entry>
</feed>