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	<updated>2026-05-21T17:49:09Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://tfwiki.duckdns.org/index.php?title=Power_Play!&amp;diff=492872</id>
		<title>Power Play!</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Power_Play!&amp;diff=492872"/>
		<updated>2010-08-23T22:24:45Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Advertisements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comicstory|seriesissue=[[The Transformers (Marvel comic)|&#039;&#039;The Transformers&#039;&#039; (US)]] #2&lt;br /&gt;
|prev=The Transformers (issue)&lt;br /&gt;
|next=Prisoner of War!&lt;br /&gt;
|title=&amp;quot;Power Play!&amp;quot;&lt;br /&gt;
|seriesissue2=[[The Transformers (Marvel comic)#Marvel UK|&#039;&#039;The Transformers&#039;&#039; (UK)]] #3–4&lt;br /&gt;
|prev2=The Transformers (issue)&lt;br /&gt;
|next2=Prisoner of War!&lt;br /&gt;
|image=MarvelUS-02.jpg&lt;br /&gt;
|caption=Nuclear weapons are the right of all sentient beings, Prime!&lt;br /&gt;
|publisher=[[Marvel Comics]]&lt;br /&gt;
|date=[[July 10]], 1984&lt;br /&gt;
|coverdate=November 1984&lt;br /&gt;
|plot=[[Bill Mantlo]]&lt;br /&gt;
|script=[[Jim Salicrup]]&lt;br /&gt;
|pencils=[[Frank Springer]]&lt;br /&gt;
|inks=[[Kim DeMulder]]&lt;br /&gt;
|colors=[[Nelson Yomtov|Nel Yomtov]]&lt;br /&gt;
|lettering=[[Janice Chiang]]&lt;br /&gt;
|editor=[[Bob Budiansky]]&lt;br /&gt;
|continuity=[[Marvel Comics continuity]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Decepticons attack a nuclear power plant in an attempt to secure fuel.  Meanwhile, Bumblebee makes contact with some humans.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
In an effort to secure fuel sources and raw materials, the [[Decepticon]]s attack a half-completed [[Harrison Nuclear Power Plant|nuclear power plant]]. They walk off with stripped machine parts, leaving stunned [[human]]s in their wake. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, an injured Bumblebee has been taken to the garage of Sparkplug Witwicky by his son, Buster. After much pleading, Buster convinces his dad to fix the car, even though it&#039;s the middle of the night. Once repaired, Bumblebee transforms in front of the startled humans and enlists Buster&#039;s help to find fuel for the [[Autobot]]s. As they drive back to the [[Ark (G1)|Ark]], Bumblebee explains the war between the Transformers. Buster runs into his friends Jesse and O, and explains that his car is from another planet (who knew?). They speculate with Bumblebee on the recent attack on the nuclear power plant, while Ravage, disguised as a cassette in O&#039;s boom box, listens in on their conversation.&lt;br /&gt;
&lt;br /&gt;
At the Ark, the Autobots are debating about whether they should just take the energy they need or offer humans [[Cybertronian]] technology in exchange. A distress signal from Bumblebee inspires Optimus Prime to lead an Autobot group to the Witwicky garage. Sparkplug agrees to help the Autobots convert human fuel sources into a form [[Transformer]]s can use. However, the introductions between Prime and the humans are barely finished when the Decepticons attack. &lt;br /&gt;
&lt;br /&gt;
The Autobots appear to gain the upper hand as a battle rages in Sparkplug&#039;s scrapyard, but Megatron arrives, makes short work of Bumblebee, and nabs Sparkplug. Optimus Prime forces the Decepticon leader to release the human. As he and Megatron throw car parts at each other, Starscream grabs Sparkplug and takes off. Their objective obtained, the rest of the &#039;Cons retreat. Buster begs the Autobots to follow and rescue his father, but the fuel-depleted bots fall to their knees, unable to even help themselves.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Is he healed?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Blast it, son!  I&#039;m a mechanic, not a doctor!  All I did was fix a broken fuel line and tune up some parts!  It wasn&#039;t easy!  I&#039;ve never seen a car quite like it, and I&#039;ve—&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;KLIK&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Huh?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;KLIK&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;What the—? ...Oh, no!  It&#039;s falling apart!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Buster&#039;&#039;&#039; and &#039;&#039;&#039;Sparkplug&#039;&#039;&#039; meet Bumblebee&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Cliffjumper (G1)|Cliffjumper]] (11)&lt;br /&gt;
* [[Prowl (G1)|Prowl]] (12)&lt;br /&gt;
* [[Bumblebee (G1)|Bumblebee]] (15)&lt;br /&gt;
* [[Ratchet (G1)|Ratchet]] (19)&lt;br /&gt;
* [[Sunstreaker (G1)|Sunstreaker]] (20)&lt;br /&gt;
* [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] (21)&lt;br /&gt;
* [[Jazz (G1)|Jazz]] (22)&lt;br /&gt;
* [[Wheeljack (G1)|Wheeljack]] (23)&lt;br /&gt;
* [[Windcharger (G1)|Windcharger]] (24)&lt;br /&gt;
* [[Ironhide (G1)|Ironhide]] (25)&lt;br /&gt;
* [[Mirage (G1)|Mirage]] (26)&lt;br /&gt;
* [[Hound (G1)|Hound]] (27)&lt;br /&gt;
* [[Sideswipe (G1)|Sideswipe]] (28)&lt;br /&gt;
* [[Brawn (G1)|Brawn]] (31)&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (1)&lt;br /&gt;
* [[Megatron (G1)|Megatron]] (2)&lt;br /&gt;
* [[Ravage (G1)|Ravage]] (3)&lt;br /&gt;
* [[Frenzy (G1)|Frenzy]] (4)&lt;br /&gt;
* [[Starscream (G1)|Starscream]] (5)&lt;br /&gt;
* [[Thundercracker (G1)|Thundercracker]] (6)&lt;br /&gt;
* [[Buzzsaw (G1)|Buzzsaw]] (7)&lt;br /&gt;
* [[Skywarp (G1)|Skywarp]] (8)&lt;br /&gt;
* [[Laserbeak (G1)|Laserbeak]] (9)&lt;br /&gt;
* [[Rumble (G1)|Rumble]] (13)&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Sparkplug Witwicky]] (14)&lt;br /&gt;
* [[Buster Witwicky (G1)|Buster Witwicky]] (16)&lt;br /&gt;
* [[Jason Boyd]] (10)&lt;br /&gt;
* [[Jesse]] (17)&lt;br /&gt;
* [[&amp;quot;O&amp;quot;]] (18)&lt;br /&gt;
* [[Doris Roland]] (29)&lt;br /&gt;
* [[Mitchell Roland]] (30)&lt;br /&gt;
}}&lt;br /&gt;
==Errors==&lt;br /&gt;
[[Image:LamboTwinsSwitch.jpg|right|300px|thumb|Sideswipe and Sunstreaker began sharing their body molds sooner than most believe.]]&lt;br /&gt;
* The portion of Harrison Nuclear Plant which Laserbeak attacks looks a lot like a steel mill, but not at all like a nuke plant.&lt;br /&gt;
* The narrative describes Buzzsaw &amp;quot;slashing&amp;quot; open a concrete wall, but the art shows him just flying straight through it.&lt;br /&gt;
* Starscream and Thundercracker are missing their wings as they transform at the end of the attack.&lt;br /&gt;
* Soundwave is colored blue with white limbs as he rips pieces of the plant loose.&lt;br /&gt;
* Bumblebee has yet another design, a strange alien face that looks more like a Cyberjet than his toy.&lt;br /&gt;
* How does Ravage know that the Autobots have &amp;quot;established contact&amp;quot; with Buster?  At most, he might have seen Buster drive off in Bumblebee.&lt;br /&gt;
* As the Autobots debate strategy, Windcharger has a strange made-up face atop his usual character model.  Optimus appears to have goggles instead of standard optics.&lt;br /&gt;
* Jazz is colored like Hound in the next panel.&lt;br /&gt;
* As the Autobots transform, Prowl and Sunstreaker switch places for one panel.&lt;br /&gt;
* Megatron orders all five of his fliers into the air, while standing around and watching them go.  So how does he get to the subsequent battle himself?&lt;br /&gt;
* As the Decepticons attack, Thundercracker and Skywarp&#039;s cockpit cowlings are colored entirely orange.&lt;br /&gt;
* As the junkyard battle starts, [[Sideswipe (G1)|Sideswipe]] and [[Sunstreaker (G1)|Sunstreaker]]&#039;s car modes are switched. When they transform, they share the same body model (Sideswipe&#039;s), although Sideswipe is sporting the &amp;quot;jet pack&amp;quot; seen on Sunstreaker&#039;s toy as he flies off. (This may be due to the uncertainty as to which toy represented which character, detailed [[Sideswipe (G1)#Notes|here]].) Both characters use the same character model throughout the issue.&lt;br /&gt;
* Jesse is spelled &amp;quot;Jessie&amp;quot; in this issue.&lt;br /&gt;
* Despite being left behind at the base, [[Ratchet (G1)|Ratchet]] still appears at Sparkplug&#039;s garage in one panel.&lt;br /&gt;
* Starscream&#039;s early, all-blue color scheme continues to show up at times, such as when he and Skywarp transform and land during the junkyard battle.  The panel is copied (traced?) from the Harrison Nuclear Power Plant battle, and consequentially both Seekers are missing their wings when they land.&lt;br /&gt;
* The lower half of Prime&#039;s right leg is missing as he throws the engine block at Megatron.&lt;br /&gt;
* Next-to-last panel: Jazz is colored like Hound again.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Items of note==&lt;br /&gt;
* &#039;&#039;&#039;Cameos:&#039;&#039;&#039; various nuclear plant workers, citizens and police.&lt;br /&gt;
* Advertised as part 2 in a 4-issue limited series.&lt;br /&gt;
* Sparkplug states that he&#039;s &amp;quot;a mechanic, not a doctor&amp;quot;, an homage to &#039;&#039;Star Trek&#039;&#039;&#039;s Doctor McCoy.&lt;br /&gt;
* During the entire battle at the Witwicky&#039;s house, Optimus Prime&#039;s trailer sits parked, frequently in view.  Prime had yet to learn how to make it conveniently disappear.&lt;br /&gt;
* The Decepticons&#039; [[robot mode]]s are consistently referred to as &amp;quot;Decepticon modes&amp;quot; by the narrator.&lt;br /&gt;
* Megatron appears in the cover corner box for both this issue and [[The Last Stand|issue #4]], the only times in the U.S. run that a Decepticon was featured (although [[End of the Road! (US)|issue #80]] featured a Decepticon [[Insignia|sigil]]).  &#039;Cons would get a little more love from the UK corner boxes.&lt;br /&gt;
* This issue is stuffed with [[bio]]-related character moments.&lt;br /&gt;
:*Starscream suggests that Buzzsaw should be used to spy on the power plant.&lt;br /&gt;
::*Megatron recognizes that Starscream is trying to undermine his leadership and sends Ravage instead.&lt;br /&gt;
:*Ravage likes being off on his own.&lt;br /&gt;
:*Ravage hides in the shadows. Nobody ever sees him coming.&lt;br /&gt;
:*Starscream daydreams about leading the Decepticons someday.&lt;br /&gt;
:*Thundercracker uses his signature &amp;quot;sonic booms&amp;quot;.&lt;br /&gt;
:*Starscream drops &amp;quot;cluster bombs&amp;quot;.&lt;br /&gt;
:*Skywarp uses his &amp;quot;machine guns&amp;quot;.&lt;br /&gt;
:*Laserbeak uses his &amp;quot;laser cannons&amp;quot;.&lt;br /&gt;
:*Frenzy interrupts the humans radio communications by emitting high-frequency radio waves. (This doesn&#039;t exactly match bio, but it&#039;s close.)&lt;br /&gt;
:*Megatron communicates to the Decepticons through Soundwave.&lt;br /&gt;
:*Rumble causes tremors (by grinding drums inside his body).&lt;br /&gt;
:*Ironhide doesn&#039;t want to debate. Instead, he demands action.&lt;br /&gt;
:*Mirage wonders if he is fighting on the wrong side, would rather be enjoying the good life, etc. He tries to convince Ravage that they have no reason to fight but Ravage ignores him.&lt;br /&gt;
:*Engineers Huffer and Wheeljack have constructed a road leading out of the Ark.&lt;br /&gt;
:*Sunstreaker brags about his &amp;quot;electron pulse gun&amp;quot;.&lt;br /&gt;
:*Sideswipe uses his &amp;quot;rocket backpack&amp;quot;.&lt;br /&gt;
::*This is a &amp;quot;rash action&amp;quot; since the Autobots are low on fuel. &lt;br /&gt;
:*Sunstreaker calls Sideswipe his &amp;quot;brother&amp;quot;.&lt;br /&gt;
:*Sideswipe uses a &amp;quot;flare&amp;quot; to blind Thundercracker.&lt;br /&gt;
:*Sunstreaker and Sideswipe are eager to finish off Decepticons.&lt;br /&gt;
::*But Sunstreaker wants to make sure the Decepticons can see him first.&lt;br /&gt;
:*Optimus Prime swears to protect the humans.&lt;br /&gt;
:*Prowl&#039;s &amp;quot;logic-center&amp;quot; helps him compute trajectories.&lt;br /&gt;
:*Mirage is unable to get off a shot with his &amp;quot;electro-disrupter&amp;quot;.&lt;br /&gt;
:*Brawn is described as powerful.&lt;br /&gt;
:*Megatron reveals that his ultimate goal is to invade Cybertron.&lt;br /&gt;
&lt;br /&gt;
===Covers (5)===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MarvelUS-02.jpg|&#039;&#039;&#039;US issue #2&#039;&#039;&#039; - Megatron is angry that Prime stole his nose.&lt;br /&gt;
Image:MarvelUK-3.jpg|&#039;&#039;&#039;UK issue #3&#039;&#039;&#039; - [[Furmanism]] inspiration?&lt;br /&gt;
Image:MarvelUK-4.jpg|&#039;&#039;&#039;UK issue #4&#039;&#039;&#039; - Megatron is still angry!&lt;br /&gt;
Image:Tfcolcom01.jpg|&#039;&#039;&#039;Collected Comics #1&#039;&#039;&#039;&lt;br /&gt;
Image:Complete works 1 cover.jpg|&#039;&#039;&#039;The Complete Works Part 1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;US issue #2 cover:&#039;&#039;&#039; Megatron blasts Prime, by [[Michael Golden]].&lt;br /&gt;
* &#039;&#039;&#039;UK issue #3 cover:&#039;&#039;&#039; Bumblebee with the Witwickys, by [[Jerry Paris]].&lt;br /&gt;
* &#039;&#039;&#039;UK issue #4 cover:&#039;&#039;&#039; reuse of art from US cover.&lt;br /&gt;
* &#039;&#039;&#039;Collected Comics #1 cover:&#039;&#039;&#039; Reuse of US issue #2&#039;s cover.&lt;br /&gt;
* &#039;&#039;&#039;The Complete Works Part 1 cover:&#039;&#039;&#039; reuse of UK issue [[The Transformers (issue)|#1]]&#039;s cover.&lt;br /&gt;
&lt;br /&gt;
===Advertisements===&lt;br /&gt;
* Inside cover: Mario Bros. for Atari&lt;br /&gt;
* Goofy Fig Newton maze&lt;br /&gt;
* &#039;&#039;Dazzler the Movie&#039;&#039; (Marvel Graphic Novel #12)&lt;br /&gt;
* New York Comic Book Convention/Various comic shops&lt;br /&gt;
* Block of questionable mail-ins (Camouflage clothing, karate, &amp;quot;build huge muscles,&amp;quot; etc.)&lt;br /&gt;
* Military Diamond Sales&lt;br /&gt;
* Stuntmen&#039;s Association T-shirt/Comic World&lt;br /&gt;
* Marvel Super Mart&lt;br /&gt;
* Subscriber&#039;s Club&lt;br /&gt;
* Inside rear cover: TSR Endless Quest books&lt;br /&gt;
* Rear cover: &#039;&#039;Star Wars&#039;&#039; arcade game for home consoles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel US issues]]&lt;br /&gt;
[[Category:Marvel UK issues]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Power_Play!&amp;diff=492871</id>
		<title>Power Play!</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Power_Play!&amp;diff=492871"/>
		<updated>2010-08-23T22:23:57Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Advertisements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comicstory|seriesissue=[[The Transformers (Marvel comic)|&#039;&#039;The Transformers&#039;&#039; (US)]] #2&lt;br /&gt;
|prev=The Transformers (issue)&lt;br /&gt;
|next=Prisoner of War!&lt;br /&gt;
|title=&amp;quot;Power Play!&amp;quot;&lt;br /&gt;
|seriesissue2=[[The Transformers (Marvel comic)#Marvel UK|&#039;&#039;The Transformers&#039;&#039; (UK)]] #3–4&lt;br /&gt;
|prev2=The Transformers (issue)&lt;br /&gt;
|next2=Prisoner of War!&lt;br /&gt;
|image=MarvelUS-02.jpg&lt;br /&gt;
|caption=Nuclear weapons are the right of all sentient beings, Prime!&lt;br /&gt;
|publisher=[[Marvel Comics]]&lt;br /&gt;
|date=[[July 10]], 1984&lt;br /&gt;
|coverdate=November 1984&lt;br /&gt;
|plot=[[Bill Mantlo]]&lt;br /&gt;
|script=[[Jim Salicrup]]&lt;br /&gt;
|pencils=[[Frank Springer]]&lt;br /&gt;
|inks=[[Kim DeMulder]]&lt;br /&gt;
|colors=[[Nelson Yomtov|Nel Yomtov]]&lt;br /&gt;
|lettering=[[Janice Chiang]]&lt;br /&gt;
|editor=[[Bob Budiansky]]&lt;br /&gt;
|continuity=[[Marvel Comics continuity]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Decepticons attack a nuclear power plant in an attempt to secure fuel.  Meanwhile, Bumblebee makes contact with some humans.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
In an effort to secure fuel sources and raw materials, the [[Decepticon]]s attack a half-completed [[Harrison Nuclear Power Plant|nuclear power plant]]. They walk off with stripped machine parts, leaving stunned [[human]]s in their wake. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, an injured Bumblebee has been taken to the garage of Sparkplug Witwicky by his son, Buster. After much pleading, Buster convinces his dad to fix the car, even though it&#039;s the middle of the night. Once repaired, Bumblebee transforms in front of the startled humans and enlists Buster&#039;s help to find fuel for the [[Autobot]]s. As they drive back to the [[Ark (G1)|Ark]], Bumblebee explains the war between the Transformers. Buster runs into his friends Jesse and O, and explains that his car is from another planet (who knew?). They speculate with Bumblebee on the recent attack on the nuclear power plant, while Ravage, disguised as a cassette in O&#039;s boom box, listens in on their conversation.&lt;br /&gt;
&lt;br /&gt;
At the Ark, the Autobots are debating about whether they should just take the energy they need or offer humans [[Cybertronian]] technology in exchange. A distress signal from Bumblebee inspires Optimus Prime to lead an Autobot group to the Witwicky garage. Sparkplug agrees to help the Autobots convert human fuel sources into a form [[Transformer]]s can use. However, the introductions between Prime and the humans are barely finished when the Decepticons attack. &lt;br /&gt;
&lt;br /&gt;
The Autobots appear to gain the upper hand as a battle rages in Sparkplug&#039;s scrapyard, but Megatron arrives, makes short work of Bumblebee, and nabs Sparkplug. Optimus Prime forces the Decepticon leader to release the human. As he and Megatron throw car parts at each other, Starscream grabs Sparkplug and takes off. Their objective obtained, the rest of the &#039;Cons retreat. Buster begs the Autobots to follow and rescue his father, but the fuel-depleted bots fall to their knees, unable to even help themselves.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Is he healed?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Blast it, son!  I&#039;m a mechanic, not a doctor!  All I did was fix a broken fuel line and tune up some parts!  It wasn&#039;t easy!  I&#039;ve never seen a car quite like it, and I&#039;ve—&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;KLIK&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Huh?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;KLIK&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;What the—? ...Oh, no!  It&#039;s falling apart!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Buster&#039;&#039;&#039; and &#039;&#039;&#039;Sparkplug&#039;&#039;&#039; meet Bumblebee&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Cliffjumper (G1)|Cliffjumper]] (11)&lt;br /&gt;
* [[Prowl (G1)|Prowl]] (12)&lt;br /&gt;
* [[Bumblebee (G1)|Bumblebee]] (15)&lt;br /&gt;
* [[Ratchet (G1)|Ratchet]] (19)&lt;br /&gt;
* [[Sunstreaker (G1)|Sunstreaker]] (20)&lt;br /&gt;
* [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] (21)&lt;br /&gt;
* [[Jazz (G1)|Jazz]] (22)&lt;br /&gt;
* [[Wheeljack (G1)|Wheeljack]] (23)&lt;br /&gt;
* [[Windcharger (G1)|Windcharger]] (24)&lt;br /&gt;
* [[Ironhide (G1)|Ironhide]] (25)&lt;br /&gt;
* [[Mirage (G1)|Mirage]] (26)&lt;br /&gt;
* [[Hound (G1)|Hound]] (27)&lt;br /&gt;
* [[Sideswipe (G1)|Sideswipe]] (28)&lt;br /&gt;
* [[Brawn (G1)|Brawn]] (31)&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (1)&lt;br /&gt;
* [[Megatron (G1)|Megatron]] (2)&lt;br /&gt;
* [[Ravage (G1)|Ravage]] (3)&lt;br /&gt;
* [[Frenzy (G1)|Frenzy]] (4)&lt;br /&gt;
* [[Starscream (G1)|Starscream]] (5)&lt;br /&gt;
* [[Thundercracker (G1)|Thundercracker]] (6)&lt;br /&gt;
* [[Buzzsaw (G1)|Buzzsaw]] (7)&lt;br /&gt;
* [[Skywarp (G1)|Skywarp]] (8)&lt;br /&gt;
* [[Laserbeak (G1)|Laserbeak]] (9)&lt;br /&gt;
* [[Rumble (G1)|Rumble]] (13)&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Sparkplug Witwicky]] (14)&lt;br /&gt;
* [[Buster Witwicky (G1)|Buster Witwicky]] (16)&lt;br /&gt;
* [[Jason Boyd]] (10)&lt;br /&gt;
* [[Jesse]] (17)&lt;br /&gt;
* [[&amp;quot;O&amp;quot;]] (18)&lt;br /&gt;
* [[Doris Roland]] (29)&lt;br /&gt;
* [[Mitchell Roland]] (30)&lt;br /&gt;
}}&lt;br /&gt;
==Errors==&lt;br /&gt;
[[Image:LamboTwinsSwitch.jpg|right|300px|thumb|Sideswipe and Sunstreaker began sharing their body molds sooner than most believe.]]&lt;br /&gt;
* The portion of Harrison Nuclear Plant which Laserbeak attacks looks a lot like a steel mill, but not at all like a nuke plant.&lt;br /&gt;
* The narrative describes Buzzsaw &amp;quot;slashing&amp;quot; open a concrete wall, but the art shows him just flying straight through it.&lt;br /&gt;
* Starscream and Thundercracker are missing their wings as they transform at the end of the attack.&lt;br /&gt;
* Soundwave is colored blue with white limbs as he rips pieces of the plant loose.&lt;br /&gt;
* Bumblebee has yet another design, a strange alien face that looks more like a Cyberjet than his toy.&lt;br /&gt;
* How does Ravage know that the Autobots have &amp;quot;established contact&amp;quot; with Buster?  At most, he might have seen Buster drive off in Bumblebee.&lt;br /&gt;
* As the Autobots debate strategy, Windcharger has a strange made-up face atop his usual character model.  Optimus appears to have goggles instead of standard optics.&lt;br /&gt;
* Jazz is colored like Hound in the next panel.&lt;br /&gt;
* As the Autobots transform, Prowl and Sunstreaker switch places for one panel.&lt;br /&gt;
* Megatron orders all five of his fliers into the air, while standing around and watching them go.  So how does he get to the subsequent battle himself?&lt;br /&gt;
* As the Decepticons attack, Thundercracker and Skywarp&#039;s cockpit cowlings are colored entirely orange.&lt;br /&gt;
* As the junkyard battle starts, [[Sideswipe (G1)|Sideswipe]] and [[Sunstreaker (G1)|Sunstreaker]]&#039;s car modes are switched. When they transform, they share the same body model (Sideswipe&#039;s), although Sideswipe is sporting the &amp;quot;jet pack&amp;quot; seen on Sunstreaker&#039;s toy as he flies off. (This may be due to the uncertainty as to which toy represented which character, detailed [[Sideswipe (G1)#Notes|here]].) Both characters use the same character model throughout the issue.&lt;br /&gt;
* Jesse is spelled &amp;quot;Jessie&amp;quot; in this issue.&lt;br /&gt;
* Despite being left behind at the base, [[Ratchet (G1)|Ratchet]] still appears at Sparkplug&#039;s garage in one panel.&lt;br /&gt;
* Starscream&#039;s early, all-blue color scheme continues to show up at times, such as when he and Skywarp transform and land during the junkyard battle.  The panel is copied (traced?) from the Harrison Nuclear Power Plant battle, and consequentially both Seekers are missing their wings when they land.&lt;br /&gt;
* The lower half of Prime&#039;s right leg is missing as he throws the engine block at Megatron.&lt;br /&gt;
* Next-to-last panel: Jazz is colored like Hound again.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Items of note==&lt;br /&gt;
* &#039;&#039;&#039;Cameos:&#039;&#039;&#039; various nuclear plant workers, citizens and police.&lt;br /&gt;
* Advertised as part 2 in a 4-issue limited series.&lt;br /&gt;
* Sparkplug states that he&#039;s &amp;quot;a mechanic, not a doctor&amp;quot;, an homage to &#039;&#039;Star Trek&#039;&#039;&#039;s Doctor McCoy.&lt;br /&gt;
* During the entire battle at the Witwicky&#039;s house, Optimus Prime&#039;s trailer sits parked, frequently in view.  Prime had yet to learn how to make it conveniently disappear.&lt;br /&gt;
* The Decepticons&#039; [[robot mode]]s are consistently referred to as &amp;quot;Decepticon modes&amp;quot; by the narrator.&lt;br /&gt;
* Megatron appears in the cover corner box for both this issue and [[The Last Stand|issue #4]], the only times in the U.S. run that a Decepticon was featured (although [[End of the Road! (US)|issue #80]] featured a Decepticon [[Insignia|sigil]]).  &#039;Cons would get a little more love from the UK corner boxes.&lt;br /&gt;
* This issue is stuffed with [[bio]]-related character moments.&lt;br /&gt;
:*Starscream suggests that Buzzsaw should be used to spy on the power plant.&lt;br /&gt;
::*Megatron recognizes that Starscream is trying to undermine his leadership and sends Ravage instead.&lt;br /&gt;
:*Ravage likes being off on his own.&lt;br /&gt;
:*Ravage hides in the shadows. Nobody ever sees him coming.&lt;br /&gt;
:*Starscream daydreams about leading the Decepticons someday.&lt;br /&gt;
:*Thundercracker uses his signature &amp;quot;sonic booms&amp;quot;.&lt;br /&gt;
:*Starscream drops &amp;quot;cluster bombs&amp;quot;.&lt;br /&gt;
:*Skywarp uses his &amp;quot;machine guns&amp;quot;.&lt;br /&gt;
:*Laserbeak uses his &amp;quot;laser cannons&amp;quot;.&lt;br /&gt;
:*Frenzy interrupts the humans radio communications by emitting high-frequency radio waves. (This doesn&#039;t exactly match bio, but it&#039;s close.)&lt;br /&gt;
:*Megatron communicates to the Decepticons through Soundwave.&lt;br /&gt;
:*Rumble causes tremors (by grinding drums inside his body).&lt;br /&gt;
:*Ironhide doesn&#039;t want to debate. Instead, he demands action.&lt;br /&gt;
:*Mirage wonders if he is fighting on the wrong side, would rather be enjoying the good life, etc. He tries to convince Ravage that they have no reason to fight but Ravage ignores him.&lt;br /&gt;
:*Engineers Huffer and Wheeljack have constructed a road leading out of the Ark.&lt;br /&gt;
:*Sunstreaker brags about his &amp;quot;electron pulse gun&amp;quot;.&lt;br /&gt;
:*Sideswipe uses his &amp;quot;rocket backpack&amp;quot;.&lt;br /&gt;
::*This is a &amp;quot;rash action&amp;quot; since the Autobots are low on fuel. &lt;br /&gt;
:*Sunstreaker calls Sideswipe his &amp;quot;brother&amp;quot;.&lt;br /&gt;
:*Sideswipe uses a &amp;quot;flare&amp;quot; to blind Thundercracker.&lt;br /&gt;
:*Sunstreaker and Sideswipe are eager to finish off Decepticons.&lt;br /&gt;
::*But Sunstreaker wants to make sure the Decepticons can see him first.&lt;br /&gt;
:*Optimus Prime swears to protect the humans.&lt;br /&gt;
:*Prowl&#039;s &amp;quot;logic-center&amp;quot; helps him compute trajectories.&lt;br /&gt;
:*Mirage is unable to get off a shot with his &amp;quot;electro-disrupter&amp;quot;.&lt;br /&gt;
:*Brawn is described as powerful.&lt;br /&gt;
:*Megatron reveals that his ultimate goal is to invade Cybertron.&lt;br /&gt;
&lt;br /&gt;
===Covers (5)===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MarvelUS-02.jpg|&#039;&#039;&#039;US issue #2&#039;&#039;&#039; - Megatron is angry that Prime stole his nose.&lt;br /&gt;
Image:MarvelUK-3.jpg|&#039;&#039;&#039;UK issue #3&#039;&#039;&#039; - [[Furmanism]] inspiration?&lt;br /&gt;
Image:MarvelUK-4.jpg|&#039;&#039;&#039;UK issue #4&#039;&#039;&#039; - Megatron is still angry!&lt;br /&gt;
Image:Tfcolcom01.jpg|&#039;&#039;&#039;Collected Comics #1&#039;&#039;&#039;&lt;br /&gt;
Image:Complete works 1 cover.jpg|&#039;&#039;&#039;The Complete Works Part 1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;US issue #2 cover:&#039;&#039;&#039; Megatron blasts Prime, by [[Michael Golden]].&lt;br /&gt;
* &#039;&#039;&#039;UK issue #3 cover:&#039;&#039;&#039; Bumblebee with the Witwickys, by [[Jerry Paris]].&lt;br /&gt;
* &#039;&#039;&#039;UK issue #4 cover:&#039;&#039;&#039; reuse of art from US cover.&lt;br /&gt;
* &#039;&#039;&#039;Collected Comics #1 cover:&#039;&#039;&#039; Reuse of US issue #2&#039;s cover.&lt;br /&gt;
* &#039;&#039;&#039;The Complete Works Part 1 cover:&#039;&#039;&#039; reuse of UK issue [[The Transformers (issue)|#1]]&#039;s cover.&lt;br /&gt;
&lt;br /&gt;
===Advertisements===&lt;br /&gt;
* Inside cover: Mario Bros. for Atari&lt;br /&gt;
* Goofy Fig Newton maze&lt;br /&gt;
* &#039;&#039;Dazzler the Move&#039;&#039; (Marvel Graphic Novel #12)&lt;br /&gt;
* New York Comic Book Convention/Various comic shops&lt;br /&gt;
* Block of questionable mail-ins (Camouflage clothing, karate, &amp;quot;build huge muscles,&amp;quot; etc.)&lt;br /&gt;
* Military Diamond Sales&lt;br /&gt;
* Stuntmen&#039;s Association T-shirt/Comic World&lt;br /&gt;
* Marvel Super Mart&lt;br /&gt;
* Subscriber&#039;s Club&lt;br /&gt;
* Inside rear cover: TSR Endless Quest books&lt;br /&gt;
* Rear cover: &#039;&#039;Star Wars&#039;&#039; arcade game for home consoles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Marvel US issues]]&lt;br /&gt;
[[Category:Marvel UK issues]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Transformers_(issue)&amp;diff=492521</id>
		<title>The Transformers (issue)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Transformers_(issue)&amp;diff=492521"/>
		<updated>2010-08-22T18:17:32Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Advertisements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the first comic issue of the first comic series about Transformers|other uses of &#039;&#039;The Transformers&#039;&#039;|Transformers (disambiguation)}}&lt;br /&gt;
{{comicstory|&lt;br /&gt;
|seriesissue=[[The Transformers (Marvel comic)|&#039;&#039;The Transformers&#039;&#039; (US)]] #1&lt;br /&gt;
|next=Power Play!&lt;br /&gt;
|seriesissue2=[[The Transformers (Marvel comic)#Marvel UK|&#039;&#039;The Transformers&#039;&#039; (UK)]] #1–2&lt;br /&gt;
|next2=Power Play!&lt;br /&gt;
|image=MarvelUS-01.jpg&lt;br /&gt;
|caption=[[Smallest Transforming Transformers|Largest Transforming Transformers]] Optimus Prime! One of six blind-packed $500,000,000 toys!&lt;br /&gt;
|title=&amp;quot;The Transformers&amp;quot;&lt;br /&gt;
|publisher=[[Marvel Comics]]&lt;br /&gt;
|date=[[May 8]], 1984&lt;br /&gt;
|coverdate=September 1984&lt;br /&gt;
|plot=[[Bill Mantlo]]&lt;br /&gt;
|script=[[Ralph Macchio]]&lt;br /&gt;
|pencils=[[Frank Springer]]&lt;br /&gt;
|inks=[[Kim DeMulder]]&lt;br /&gt;
|colors=[[Nelson Yomtov]]&lt;br /&gt;
|lettering=[[Michael Higgins]], [[Rick Parker]]&lt;br /&gt;
|editor=[[Bob Budiansky]]&lt;br /&gt;
|continuity=[[Marvel Comics continuity]]&lt;br /&gt;
|packaged with=|packaged with=[[Optimus Prime (G1)/toys#Universe (2008)|Optimus Prime]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;A group of sentient warring robots crash-lands on Earth four million years ago. When they awake in the present day, their battle begins anew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
On the [[Saturn]]-sized mechanical world of [[Cybertron (planet)|Cybertron]], life has evolved not through carbon bonding, but via &amp;quot;[[Atechnogenesis|naturally-occurring gears, levers, and pulleys]]&amp;quot;. The resultant sentient robots, the [[Autobot]]s, live in peace for many eons, until some of their number fall victim to a lust for power. Rallying behind the banner of the powerful [[Megatron (G1)|Megatron]], these &amp;quot;[[Decepticon]]s&amp;quot; rebuild their bodies, allowing them to [[Transformation|change]] at will between a humanoid form and the form of various war machines. The Decepticons unleash a furious war on the Autobots, intending to conquer the planet and rebuild it as a cosmic dreadnought.&lt;br /&gt;
&lt;br /&gt;
Faced with annihilation, the Autobots turn to a noble leader from their own ranks: [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]]. Under his leadership, the Autobots, also now gifted with the ability to &amp;quot;transform&amp;quot;, rally and counterattack. And thus, an [[Great War (G1)|all-consuming war]] rages across the planet for a thousand years, while the planet itself—dislodged from its orbit by the titanic battles—spins out of control through the cosmos.&lt;br /&gt;
&lt;br /&gt;
Eventually Cybertron enters another [[solar system]] and is faced with destruction as it approaches an asteroid belt. Aboard a huge spacecraft dubbed the [[Ark (G1)|Ark]], Optimus Prime leads a team of Autobots on a mission to clear a path through the asteroids. After the mission is completed, the Decepticons attack the weakened Autobot warriors. Facing inevitable defeat, Optimus Prime sends the Ark on a suicide course into a supposedly [[Earth|lifeless planet]]. The crash renders all the combatants inert.&lt;br /&gt;
&lt;br /&gt;
[[Image:Combat deck marvel 1.jpg|left|180px|thumb|Combat Deck bought a junker lot from eBay.]]&lt;br /&gt;
Four million years later, a [[Mount St. Hilary|volcanic eruption]] reactivates the Ark&#039;s dormant computer, which finds the planet now teaming with mechanical &amp;quot;life&amp;quot;. It reactivates the ship&#039;s passengers, rebuilding them to resemble the planet&#039;s natives. Damaged, the computer does not recognize friend from foe, and thus both factions are restored to life. After [[Introdump|checking themselves over]], the Decepticons flee for other parts, leaving the Autobots to make their home in the crashed Ark. Observing the planet, Optimus notes that they must work to save the planet from the Decepticons, whom they&#039;ve accidentally unleashed upon it.&lt;br /&gt;
&lt;br /&gt;
Optimus Prime sends a team of five, under the command of [[Prowl (G1)|Prowl]], to scout out the new world and make contact with the natives. En route, they are sighted by Decepticon spy [[Laserbeak (G1)|Laserbeak]]. The Autobots mistake a drive-in movie theater for some kind of religious ritual; Bumblebee over-enthusiastically nudges a &amp;quot;native&amp;quot;, violently jostling its teenage occupants [[Buster Witwicky (G1)|Buster]], [[Jesse]] and [[&amp;quot;O&amp;quot;]]. As Buster and the others climb out to see what happened, the Decepticons attack, intent on keeping their foes from establishing an alliance with the planet&#039;s natives. The Autobots reluctantly transform and defend themselves, turning the drive-in into a battlefield. During the battle, Prowl realizes that the automobiles are not alive at all, but the [[Human|small, pink creatures]] fleeing from them are; the Autobots retreat to draw the Decepticons&#039; fire away from the apparently defenseless fleshlings.&lt;br /&gt;
&lt;br /&gt;
During the battle, Buster hears the damaged Bumblebee cry out in pain, and ends up &amp;quot;driving&amp;quot; him away from the battlefield. That night, his father &amp;quot;[[Sparkplug Witwicky|Sparkplug]]&amp;quot; finds him tinkering with the yellow Volkswagen Beetle in his garage. He&#039;s delighted that his son is finally showing some interest in mechanics, but not so amused when the car cries out that it needs help, because it&#039;s dying...&lt;br /&gt;
&lt;br /&gt;
{{note|Chronologically, the UK Annual stories &amp;quot;[[State Games]]&amp;quot; and &amp;quot;[[And There Shall Come...a Leader!]]&amp;quot; are set during the early events of this issue.}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] (4)&lt;br /&gt;
* [[Prowl (G1)|Prowl]] (10)&lt;br /&gt;
* [[Ironhide (G1)|Ironhide]] (13)&lt;br /&gt;
* [[Cliffjumper (G1)|Cliffjumper]] (14)&lt;br /&gt;
* [[Sideswipe (G1)|Sideswipe]] (15)&lt;br /&gt;
* [[Huffer (G1)|Huffer]] (16)&lt;br /&gt;
* [[Bumblebee (G1)|Bumblebee]] (17)&lt;br /&gt;
* [[Sunstreaker (G1)|Sunstreaker]] (18)&lt;br /&gt;
* [[Brawn (G1)|Brawn]] (19)&lt;br /&gt;
* [[Mirage (G1)|Mirage]] (20)&lt;br /&gt;
* [[Bluestreak]] (21)&lt;br /&gt;
* [[Jazz (G1)|Jazz]] (22)&lt;br /&gt;
* [[Gears (G1)|Gears]] (23)&lt;br /&gt;
* [[Hound (G1)|Hound]] (24)&lt;br /&gt;
* [[Windcharger (G1)|Windcharger]] (25)&lt;br /&gt;
* [[Ratchet (G1)|Ratchet]] (26)&lt;br /&gt;
* [[Wheeljack (G1)|Wheeljack]] (27)&lt;br /&gt;
* [[Trailbreaker (G1)|Trailbreaker]] (28)&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Ravage (G1)|Ravage]] (1)&lt;br /&gt;
* [[Megatron (G1)|Megatron]] (2)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (3)&lt;br /&gt;
* [[Rumble (G1)|Rumble]] (5)&lt;br /&gt;
* [[Skywarp (G1)|Skywarp]] (6)&lt;br /&gt;
* [[Frenzy (G1)|Frenzy]] (7)&lt;br /&gt;
* [[Laserbeak (G1)|Laserbeak]] (8)&lt;br /&gt;
* [[Starscream (G1)|Starscream]] (9)&lt;br /&gt;
* [[Thundercracker (G1)|Thundercracker]] (11)&lt;br /&gt;
* [[Buzzsaw (G1)|Buzzsaw]] (12)&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Buster Witwicky (G1)|Buster Witwicky]] (29)&lt;br /&gt;
* [[Sparkplug Witwicky]] (30)&lt;br /&gt;
* [[Jesse]] (31)&lt;br /&gt;
* [[&amp;quot;O&amp;quot;|&amp;quot;O&amp;quot;]] (32)}}&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
Hoo-boy.&lt;br /&gt;
* It&#039;s said in this issue that the war between the Transformers &amp;lt;i&amp;gt;knocked Cybertron out of its orbit&amp;lt;/i&amp;gt;, which sounds...very improbable because of the sheer magnitude of force required for something like that to happen; Cybertron would have likely been completely obliterated before it would&#039;ve been knocked out of its orbit.&lt;br /&gt;
* [[Image:Contentedfools.jpg|thumb|right|250px| ]] In his very first appearance, parts of Soundwave&#039;s backpack, arms and legs are colored red.&lt;br /&gt;
* [[Image:M01 tomaandi.jpg|thumb|right|250px| ]]As he and Optimus Prime report to the Autobot Elders, Jazz is colored yellow and blue, and has two shoulder launchers instead of one.  He&#039;s also &#039;&#039;extremely&#039;&#039; toy-based, right down to have the toy&#039;s conjoined uni-feet, and complete with Earthen car parts!&lt;br /&gt;
* Numerous [[generic]]s show up aboard the Ark. By story continuity, it should only have the 18 crew members shown here, plus the future Dinobots (whose characters presumably didn&#039;t exist yet in real-life terms).&lt;br /&gt;
* Page 7: &lt;br /&gt;
** As the Decepticons first strike the Ark, Optimus Prime is colored almost entirely red.&lt;br /&gt;
** [[Image:Generic decepticons marvel 1.jpg|thumb|right|250px|...[[Nemesis Prime (G1)|Nemesis Prime]], is that you?]] A blue-chested, red-legged Optimus Prime is among the invading Decepticons!  In the same panel, Optimus himself is colored entirely red and is missing his chest windows.&lt;br /&gt;
** None of the invading Decepticons resemble the ten Decepticons later shown to comprise Megatron&#039;s crew.&lt;br /&gt;
* Page 8: Prowl is missing his door/wings, though one could retcon this as being his &amp;quot;Cybertronian&amp;quot; body.&lt;br /&gt;
* Page 10: &amp;quot;The drone swiftly plots its return to the Ark&amp;quot;—it&#039;s not clear from context if &amp;quot;it&amp;quot; is the jet scanned by the probe, or the probe itself.  Neither makes a lot of sense.&lt;br /&gt;
* Page 12: The robots undergoing repair don&#039;t really correspond to any Transformer known to be present.&lt;br /&gt;
* Nobody thought to attack the other faction instead of standing around yakking?  (Granted, some of the Autobots do open fire as the Decepticons transform to escape.)&lt;br /&gt;
* Soundwave converts to his tape player form and flies off with the jets!  Or starts to, at least—he&#039;s not shown in the next panel as the Decepticons flee the volcano.&lt;br /&gt;
* In the giant two-page Autobot spread:&lt;br /&gt;
** Sideswipe seems to have a made-up or at least off-model head.&lt;br /&gt;
** Wheeljack&#039;s &amp;quot;ears&amp;quot; are kind of folded up against his head.&lt;br /&gt;
** Bluestreak is missing his door/wings and shoulder rockets.&lt;br /&gt;
** Gears is a strange alternate model bearing almost no resemblance to his toy or later design.&lt;br /&gt;
** Hound, Wheeljack, and Sideswipe are all missing their shoulder launchers.&lt;br /&gt;
** Trailbreaker is missing his force field projector.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gearsg1firstappearance.jpg|thumb|right|250px| ]]&lt;br /&gt;
* Page 16: &lt;br /&gt;
** Gears seems to have an entirely new, entirely different model here.  &lt;br /&gt;
** Bluestreak is colored like Prowl. &lt;br /&gt;
** Bumblebee suddenly has the toy-based &amp;quot;backing plate&amp;quot; behind his head, whereas before he didn&#039;t.  &lt;br /&gt;
** Not all of the silhouettes correspond to actual characters.&lt;br /&gt;
** Sunstreaker&#039;s &amp;quot;ears&amp;quot; are misshapen.&lt;br /&gt;
* Page 17: Sparkplug&#039;s &amp;quot;okay&amp;quot; is missing a period at the end.&lt;br /&gt;
* Page 19: More Deception generics visible on the cliff.&lt;br /&gt;
* Page 22: Starscream&#039;s entire cockpit cowling is colored as though it were a canopy.&lt;br /&gt;
* When Ravage confronts him, Hound has &#039;&#039;two&#039;&#039; shoulder launchers.&lt;br /&gt;
* Soundwave is colored silver-blue as he attacks Prowl and Cliffjumper.  His gun is missing its narrow tip.&lt;br /&gt;
* Cliffjumper&#039;s arms are colored white as Prowl orders the retreat.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* &#039;&#039;&#039;Cameos:&#039;&#039;&#039; [[Auntie|Aunty]], an Autobot Elder who [[Retcon|may or may not]] be [[Tomaandi]].&lt;br /&gt;
* Advertised as part #1 in a 4-issue limited series.&lt;br /&gt;
* Printed on high-quality [[Mando paper]].&lt;br /&gt;
* The artwork uses early character designs for many characters, some of them heavily toy-based (Ironhide, Ratchet, Brawn, Gears), others based on early models that would later be changed (Megatron, Starscream&#039;s color scheme), and still others completely random (Gears again).&lt;br /&gt;
* The &amp;quot;revival drones&amp;quot; that reactivate the Ark&#039;s crew are based on Optimus Prime&#039;s [[Combat Deck]].&lt;br /&gt;
* Though many generics appear in the pre-Earth battle aboard the Ark and its aftermath, the art might be seen as providing an &amp;quot;out&amp;quot;: On page 12, what looks to be a huge pile of unrepaired Transformers can be seen between behind Optimus and Megatron as they re-awaken.&lt;br /&gt;
* On [[May 22]], the [http://groups.google.com/group/net.comics/msg/1cdaf7df610e0376?dmode=source&amp;amp;amp;hl=en first Usenet post about Transformers] is posted by Ted Nolan to net.comics, regarding this issue.  Capsule review?  &amp;quot;Worst comic of the year.&amp;quot;&lt;br /&gt;
* The cover price is 75 cents, which would be $1.50 when adjusted for inflation to 2007 dollars.  In November, 2007, [[IDW Publishing]]&#039;s Transformers comics currently cost $3.99.&lt;br /&gt;
* The cover corner box, a staple of Marvel&#039;s covers from the 1970s through the mid-1990s, features a [[character model]] of Optimus Prime.  A new, more dramatic pose would debut with the first ongoing issue ([[The New Order|issue #5]]).&lt;br /&gt;
* Over the course of the series, some of this issue&#039;s early details would be retconned away or simply ignored.  Among them are the notion of a Saturn-sized Cybertron, the &amp;quot;naturally evolving&amp;quot; origin of the Transformers, and the toy-based appearance of several characters, such as Ratchet, Ironhide, Bumblebee and Brawn.&lt;br /&gt;
&lt;br /&gt;
===Covers (6)===&lt;br /&gt;
* &#039;&#039;&#039;US issue #1 cover:&#039;&#039;&#039; gigantic Optimus Prime, tiny Starscream, Gears, Laserbeak and the Witwickys, by [[Bill Sienkiewicz]].&lt;br /&gt;
* &#039;&#039;&#039;UK issue #1 cover:&#039;&#039;&#039; Soundwave and Buzzsaw kick Prime&#039;s ass, by [[Jerry Paris]].&lt;br /&gt;
* &#039;&#039;&#039;UK issue #2 cover:&#039;&#039;&#039; the Autobots depart the Ark, by [[John Ridgway]].&lt;br /&gt;
* &#039;&#039;&#039;Collected Comics #1 cover:&#039;&#039;&#039; Reuse of US issue #2&#039;s cover.&lt;br /&gt;
* &#039;&#039;&#039;The Complete Works Part 1 cover:&#039;&#039;&#039; reuse of UK issue #1&#039;s cover.&lt;br /&gt;
* &#039;&#039;&#039;25th Anniversary Optimus Prime cover:&#039;&#039;&#039; now including tiny disclaimer: &amp;quot;Headline from original comic; this reissue is not part of a series.&amp;quot;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:MarvelUS-01.jpg|&#039;&#039;&#039;US issue #1&#039;&#039;&#039; - First he will crush the planes, then he will crush the giant floating heads.&lt;br /&gt;
Image:MarvelUK-1.jpg|&#039;&#039;&#039;UK issue #1&#039;&#039;&#039; - Is Soundwave on [[Ultra-Energon]]?&lt;br /&gt;
Image:MarvelUK-2.jpg|&#039;&#039;&#039;UK issue #2&#039;&#039;&#039; - Is this girl &#039;&#039;&#039;that&#039;&#039;&#039; into her doll that she didn&#039;t see the [[Michael Bay|giant f*cking robots]]?&lt;br /&gt;
Image:Tfcolcom01.jpg|&#039;&#039;&#039;Collected Comics #1&#039;&#039;&#039;&lt;br /&gt;
Image:Complete works 1 cover.jpg|&#039;&#039;&#039;The Complete Works Part 1&#039;&#039;&#039;&lt;br /&gt;
Image:MarvelUS-01-25years.jpg|&#039;&#039;&#039;US issue #1&#039;&#039;&#039; (25th Anniversary Optimus Prime pack-in)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generics===&lt;br /&gt;
This issue features a broad range of [[generic]] Transformers, from peace-loving Autobots to a Decepticon raiding party. As the brand was in its infancy at this stage, [[Character model|character models]] were not yet fixed and coloring tended to veer towards the random, so some of these generics may have been [[authorial intent|intended]] to represent actual characters. Whether they do so is probably best left [[Personal canon|up to you]].&lt;br /&gt;
&lt;br /&gt;
{{main|Big Red}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Generic autobots marvel 1.jpg|The first glimpse of the Transformers. The Autobot on the far right may represent a pre-war Optimus Prime (Orion Pax/Optronix?) while the others share design elements (if not colors) with the 1984 [[Autobot Cars|Autobot cars]].&lt;br /&gt;
Image:Generics marvel 1.jpg|Since he is called out in the caption box, it is probably fair to assume that the robot armed with the [[ion blaster]] represents Optimus Prime, albeit miscolored. That may be Sideswipe to his right, apparently armed with a [[fusion cannon]].&lt;br /&gt;
Image:Generic decepticons marvel 1.jpg|In one of the more famous mistakes from this issue, a robot resembling a miscolored Optimus Prime leads the Decepticon raid on the Ark.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisements===&lt;br /&gt;
&lt;br /&gt;
====US====&lt;br /&gt;
* &#039;&#039;The Last Starfighter&#039;&#039; (Inside cover)&lt;br /&gt;
* Free Spider-Man Comic from Fig Newtons&lt;br /&gt;
* Olympic Prizes or Cash&lt;br /&gt;
* Mile High Comics&lt;br /&gt;
* Block of various Sketchy Things (I.E. Charles Atlas)&lt;br /&gt;
* Helen of Toy mail-in military scenes&lt;br /&gt;
* Marvel bonus certificate&lt;br /&gt;
* &#039;&#039;Muppets Take Manhattan&#039;&#039; storybook &amp;amp; record (Inside rear cover)&lt;br /&gt;
* &#039;&#039;Star Wars&#039;&#039; home console video arcade cassette (Rear cover)&lt;br /&gt;
====UK====&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Transformers }}&lt;br /&gt;
[[Category:Marvel US issues]]&lt;br /&gt;
[[Category:Marvel UK issues]]&lt;br /&gt;
[[Category:Pack-in material]]&lt;br /&gt;
[[Category:Universe (2008)]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=470060</id>
		<title>Scientist (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=470060"/>
		<updated>2010-06-28T06:21:16Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scientist is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scientistsclass.jpg |350px|thumb|right|DO A BAR--well, you know.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; defeat their enemies with &#039;&#039;science.&#039;&#039; To that end, they use a variety of support weapons and abilities and can repair teammates. Scientists are the only class that can see their teammate&#039;s life bars. They can also transform into jets and attack with guided missiles. Awesome!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Air Defender ([[Jetfire (G1)|Jetfire]])&lt;br /&gt;
*Interceptor ([[Silverbolt (G1)|Silverbolt]])&lt;br /&gt;
*Skyraider ([[Air Raid (G1)|Air Raid]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Energon Seeker ([[Seeker (body-type)|Seeker]])&lt;br /&gt;
*Stalker ([[Slipstream (WFC)|Slipstream]], unlockable after beating Decepticon campaign)&lt;br /&gt;
*Retaliator ([[Shockwave (G1)|Shockwave]], unlockable by preorder through Gamestop)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scientists can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[Photon burst rifle]] &lt;br /&gt;
*[[Energon repair ray]]&lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
They use energon clubs in melee and carry [[Energon grenade|Energon grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scientists can eventually choose two from four different abilities:&lt;br /&gt;
*Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.&lt;br /&gt;
*Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.&lt;br /&gt;
*Drain: Siphon health from enemies.&lt;br /&gt;
*Disguise: [[Redeco]] yourself so you appear as an ally to your enemies.&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Barrel roll: DO IT.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scientists can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Energon Storm: Increases damage of Shockwave. (Level 1)&lt;br /&gt;
*Range Finder: Increase range of Repair Ray. (Level 5)&lt;br /&gt;
*Rocket Sentry: Sentries gain rocket launchers. (Level 7)&lt;br /&gt;
*Repair Sentry: Sentries repair allies. (Level 10)&lt;br /&gt;
*Friendly Fire: Increases damage after losing disguise. (Level 17)&lt;br /&gt;
*Repulsion Amplifier: Increases Shockwave radius. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)&lt;br /&gt;
*Sentry Armor: Increases Sentry armor. (Level 3)&lt;br /&gt;
*Master of Disguise: Disguise remains active even when shot. (Level 8)&lt;br /&gt;
*Energon Optimization: Increases Repair Ray healing rate. (Level 13)&lt;br /&gt;
*Leech: Increases healing rate of Drain. (Level 19)&lt;br /&gt;
*Sentry Power Core: Increases Sentry power. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Sanctuary: Increases Energon Grenade duration. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Carry two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
== Upgrades Table ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Offensive&lt;br /&gt;
|c1=&lt;br /&gt;
*Energon Storm&lt;br /&gt;
|h2=Defensive&lt;br /&gt;
|c2=&lt;br /&gt;
*Battle Medic&lt;br /&gt;
|h3=The Other Ones&lt;br /&gt;
|c3=&lt;br /&gt;
*Weapon Stabilizer&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scientists&#039; are:&lt;br /&gt;
*Health Matrix 2.0 (3 kills): Teammates receive health for every kill.&lt;br /&gt;
*Overshield Matrix (5 kills): Teammates receive overshields.&lt;br /&gt;
*Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=470039</id>
		<title>Soldier (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=470039"/>
		<updated>2010-06-28T05:00:01Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Soldier is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
[[Image: Soldiersclass.jpg |350px|thumb|right|Oh, was that &#039;&#039;your&#039;&#039; face I just mangled? Yeah. Sorry. +250 exp]]&lt;br /&gt;
&lt;br /&gt;
Are you sick and tired of your [[Scout (WFC)|Scouts]] and [[Scientist (WFC)|Scientists]] getting chewed to pieces? Then pick a &#039;&#039;&#039;soldier&#039;&#039;&#039;, who boasts the strongest offense of all four classes. Soldiers use big machine guns and ballistics, and can turn into tanks whenever they please.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 6&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Defender ([[Warpath (G1)|Warpath]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Crusher ([[Brawl (G1)|Brawl]])&lt;br /&gt;
*Destroyer ([[Megatron (G1)|Megatron]])&lt;br /&gt;
*          ([[Demolishor (Armada)|Demolishor]], unlockable if preordered through Amazon.com (U.S.) or Play.com (U.K.)&lt;br /&gt;
===Weapons===&lt;br /&gt;
Soldiers can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[X12 Scrapmaker]] &lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
*[[Thermo rocket launcher]]&lt;br /&gt;
They use energon hammers in melee and carry [[Frag grenade|frag grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Soldiers can eventually choose two from four different abilities:&lt;br /&gt;
*Hover: Float a few feet off the ground and increase weapon damage. Also, become a sitting duck.&lt;br /&gt;
*Whirlwind: Execute a spinning melee attack that beats down everybody near you.&lt;br /&gt;
*Ammo Beacon: Deploy a temporary beacon that refills ammo and increases weapon damage while nearby. (Level 2)&lt;br /&gt;
*Energon Sling: Disable enemy&#039;s abilities for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*180: Turn around really fast. Can be disorienting if you do it accidentally.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Soldiers can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*P.o.K.E. Alpha: Increases damage of Whirlwind. (Level 1)&lt;br /&gt;
*Sharp Shooter: Reduces weapon spread. (Level 1)&lt;br /&gt;
*Death from Above: Increases hover damage bonus. (Level 7)&lt;br /&gt;
*Grenade Dispenser: Ammo beacon also generates one grenade per teammate. (Level 10)&lt;br /&gt;
*Heavy Weapons: Increases damage for EMP Shotgun, X12 Scrapmaker and Thermo Rocket Launcher. (Level 17)&lt;br /&gt;
*Path Blaster: Ammo beacon spawns an [[Ion Displacer]] turret (!). (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flurry of Blows: Whirlwind speed increases. (Level 3)&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 3)&lt;br /&gt;
*Saboteur: Increases Energon Sling effect time. (Level 8)&lt;br /&gt;
*Flight Pack: Increases Hover duration. (Level 13)&lt;br /&gt;
*Energon Absorbers: Decreases damage taken while using Whirlwind. (Level 19)&lt;br /&gt;
*Improved HeatSink: Decreases weapon reload time. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Nemesis Maker: Increases flak grenade damage radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Gain two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The soldiers&#039; are:&lt;br /&gt;
*Ammo Matrix (3 kills): Locks your ammo clip and refills team&#039;s ammo/grenades.&lt;br /&gt;
*Electromagnetic pulse (5 kills): Jams enemy&#039;s abilities for a while.&lt;br /&gt;
*Omega Missile (7 kills): Fires a guided missile at everyone.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Magma_frag_launcher&amp;diff=470037</id>
		<title>Magma frag launcher</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Magma_frag_launcher&amp;diff=470037"/>
		<updated>2010-06-28T04:58:45Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A Magma Frag Launcher is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Frag Launcher is a chunky grenade launcher that sticky explosives. The bombs can be remotely detonated at any time. If you&#039;re really cool, you can stick them to a [[Brute (WFC)|Brute&#039;s]] back before they notice you.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Leader (WFC)|Leaders]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 9&lt;br /&gt;
*Range: 4&lt;br /&gt;
*Accuracy: 7&lt;br /&gt;
*Rate of Fire: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Magma_frag_launcher_(WFC)&amp;diff=470036</id>
		<title>Magma frag launcher (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Magma_frag_launcher_(WFC)&amp;diff=470036"/>
		<updated>2010-06-28T04:57:41Z</updated>

		<summary type="html">&lt;p&gt;RookJones: Magma frag launcher (WFC) moved to Magma frag launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magma frag launcher]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Magma_frag_launcher&amp;diff=470035</id>
		<title>Magma frag launcher</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Magma_frag_launcher&amp;diff=470035"/>
		<updated>2010-06-28T04:57:41Z</updated>

		<summary type="html">&lt;p&gt;RookJones: Magma frag launcher (WFC) moved to Magma frag launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A Magma Frag Launcher is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Frag Launcher fires grenades that adhere to surfaces and can be remotely detonated. If you&#039;re really cool, you can stick them to a [[Brute (WFC)|Brute&#039;s]] back before they notice you.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Leader (WFC)|Leaders]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 9&lt;br /&gt;
*Range: 4&lt;br /&gt;
*Accuracy: 7&lt;br /&gt;
*Rate of Fire: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=470034</id>
		<title>Scientist (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=470034"/>
		<updated>2010-06-28T04:56:53Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scientist is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scientistsclass.jpg |350px|thumb|right|DO A BAR--well, you know.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; defeat their enemies with &#039;&#039;science.&#039;&#039; To that end, they use a variety of support weapons and abilities and can repair teammates. Scientists are the only class that can see their teammate&#039;s life bars. They can also transform into jets and attack with guided missiles. Awesome!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Air Defender ([[Jetfire (G1)|Jetfire]])&lt;br /&gt;
*Interceptor ([[Silverbolt (G1)|Silverbolt]])&lt;br /&gt;
*Skyraider ([[Air Raid (G1)|Air Raid]]&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Energon Seeker ([[Seeker (body-type)|Seeker]])&lt;br /&gt;
*Stalker ([[Slipstream (WFC)|Slipstream]], unlockable after beating Decepticon campaign)&lt;br /&gt;
*Retaliator ([[Shockwave (G1)|Shockwave]], unlockable by preorder through Gamestop)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scientists can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[Photon burst rifle]] &lt;br /&gt;
*[[Energon repair ray]]&lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
They use energon clubs in melee and carry [[Energon grenade|Energon grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scientists can eventually choose two from four different abilities:&lt;br /&gt;
*Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.&lt;br /&gt;
*Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.&lt;br /&gt;
*Drain: Siphon health from enemies.&lt;br /&gt;
*Disguise: Change your color scheme so you appear to be an ally.&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Barrel roll: DO IT.&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scientists can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Energon Storm: Increases damage of Shockwave. (Level 1)&lt;br /&gt;
*Range Finder: Increase range of Repair Ray. (Level 5)&lt;br /&gt;
*Rocket Sentry: Sentries gain rocket launchers. (Level 7)&lt;br /&gt;
*Repair Sentry: Sentries repair allies. (Level 10)&lt;br /&gt;
*Friendly Fire: Increases damage after losing disguise. (Level 17)&lt;br /&gt;
*Repulsion Amplifier: Increases Shockwave radius. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)&lt;br /&gt;
*Sentry Armor: Increases Sentry armor. (Level 3)&lt;br /&gt;
*Master of Disguise: Disguise remains active even when shot. (Level 8)&lt;br /&gt;
*Energon Optimization: Increases Repair Ray healing rate. (Level 13)&lt;br /&gt;
*Leech: Increases healing rate of Drain. (Level 19)&lt;br /&gt;
*Sentry Power Core: Increases Sentry power. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Sanctuary: Increases Energon Grenade duration. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Carry two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scientists&#039; are:&lt;br /&gt;
*Health Matrix 2.0 (3 kills): Teammates receive health for every kill.&lt;br /&gt;
*Overshield Matrix (5 kills): Teammates receive overshields.&lt;br /&gt;
*Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=470032</id>
		<title>Scientist (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scientist_(WFC)&amp;diff=470032"/>
		<updated>2010-06-28T04:56:12Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scientist is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scientistsclass.jpg |350px|thumb|right|DO A BAR--well, you know.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; defeat their enemies with &#039;&#039;science.&#039;&#039; To that end, they use a variety of support weapons and abilities and can repair teammates. They can also transform into jets and attack with guided missiles. Awesome!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Air Defender ([[Jetfire (G1)|Jetfire]])&lt;br /&gt;
*Interceptor ([[Silverbolt (G1)|Silverbolt]])&lt;br /&gt;
*Skyraider ([[Air Raid (G1)|Air Raid]]&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Energon Seeker ([[Seeker (body-type)|Seeker]])&lt;br /&gt;
*Stalker ([[Slipstream (WFC)|Slipstream]], unlockable after beating Decepticon campaign)&lt;br /&gt;
*Retaliator ([[Shockwave (G1)|Shockwave]], unlockable by preorder through Gamestop)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scientists can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[Photon burst rifle]] &lt;br /&gt;
*[[Energon repair ray]]&lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
They use energon clubs in melee and carry [[Energon grenade|Energon grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scientists can eventually choose two from four different abilities:&lt;br /&gt;
*Shockwave: Issue an area-wide force-bubble that pushes enemies back and causes damage.&lt;br /&gt;
*Spawn Sentry: Create an automatic hovering gun that can spot cloaked guys. Its life will continuously drain, but it can be healed with a Repair Ray.&lt;br /&gt;
*Drain: Siphon health from enemies.&lt;br /&gt;
*Disguise: Change your color scheme so you appear to be an ally.&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Barrel roll: DO IT.&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scientists can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Energon Storm: Increases damage of Shockwave. (Level 1)&lt;br /&gt;
*Range Finder: Increase range of Repair Ray. (Level 5)&lt;br /&gt;
*Rocket Sentry: Sentries gain rocket launchers. (Level 7)&lt;br /&gt;
*Repair Sentry: Sentries repair allies. (Level 10)&lt;br /&gt;
*Friendly Fire: Increases damage after losing disguise. (Level 17)&lt;br /&gt;
*Repulsion Amplifier: Increases Shockwave radius. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Battle Medic: Reduces damage taken while using Repair Ray. (Level 2)&lt;br /&gt;
*Sentry Armor: Increases Sentry armor. (Level 3)&lt;br /&gt;
*Master of Disguise: Disguise remains active even when shot. (Level 8)&lt;br /&gt;
*Energon Optimization: Increases Repair Ray healing rate. (Level 13)&lt;br /&gt;
*Leech: Increases healing rate of Drain. (Level 19)&lt;br /&gt;
*Sentry Power Core: Increases Sentry power. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Sanctuary: Increases Energon Grenade duration. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Carry two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scientists&#039; are:&lt;br /&gt;
*Health Matrix 2.0 (3 kills): Teammates receive health for every kill.&lt;br /&gt;
*Overshield Matrix (5 kills): Teammates receive overshields.&lt;br /&gt;
*Nucleon Shock Cannon (7 kills): Spawns a Rocket Turret.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=470031</id>
		<title>Soldier (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=470031"/>
		<updated>2010-06-28T04:54:45Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Soldier is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
[[Image: Soldiersclass.jpg |350px|thumb|right|Oh, was that &#039;&#039;your&#039;&#039; face I just mangled? Yeah. Sorry. +250 exp]]&lt;br /&gt;
&lt;br /&gt;
Are you sick and tired of your [[Scout (WFC)|Scouts]] and [[Scientist (WFC)|Scientists]] getting chewed to pieces? Then pick a &#039;&#039;&#039;soldier&#039;&#039;&#039;, who boasts the strongest offense of all four classes. Soldiers use big machine guns and ballistics, and can turn into tanks whenever they please.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 6&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Defender ([[Warpath (G1)|Warpath]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Crusher ([[Brawl (G1)|Brawl]])&lt;br /&gt;
*Destroyer ([[Megatron (G1)|Megatron]])&lt;br /&gt;
*          ([[Demolishor (Armada)|Demolishor]], unlockable if preordered through Amazon.com (U.S.) or Play.com (U.K.)&lt;br /&gt;
===Weapons===&lt;br /&gt;
Soldiers can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[X12 Scrapmaker]] &lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
*[[Thermo rocket launcher]]&lt;br /&gt;
They use energon hammers in melee and carry [[Frag grenade|frag grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Soldiers can eventually choose two from four different abilities:&lt;br /&gt;
*Hover: Float a few feet off the ground and increase weapon damage. Also, become a sitting duck.&lt;br /&gt;
*Whirlwind: Execute a spinning melee attack that beats down everybody near you.&lt;br /&gt;
*Ammo Beacon: Deploy a temporary beacon that refills ammo and increases weapon damage while nearby. (Level 2)&lt;br /&gt;
*Energon Sling: Disable enemy&#039;s abilities for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*180: Turn around really fast. Can be disorienting if you do it accidentally.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Soldiers can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*P.o.K.E. Alpha: Increases damage of Whirlwind. (Level 1)&lt;br /&gt;
*Sharp Shooter: Reduces weapon spread. (Level 1)&lt;br /&gt;
*Death from Above: Increases hover damage bonus. (Level 7)&lt;br /&gt;
*Grenade Dispenser: Ammo beacon also generates one grenade per teammate. (Level 10)&lt;br /&gt;
*Heavy Weapons: Increases damage for EMP Shotgun, X12 Scrapmaker and Thermo Rocket Launcher. (Level 17)&lt;br /&gt;
*Path Blaster: Ammo beacon spawns an [[Ion displacer]] turret (!). (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flurry of Blows: Whirlwind speed increases. (Level 3)&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 3)&lt;br /&gt;
*Saboteur: Increases Energon Sling effect time. (Level 8)&lt;br /&gt;
*Flight Pack: Increases Hover duration. (Level 13)&lt;br /&gt;
*Energon Absorbers: Decreases damage taken while using Whirlwind. (Level 19)&lt;br /&gt;
*Improved HeatSink: Decreases weapon reload time. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Nemesis Maker: Increases flak grenade damage radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Gain two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The soldiers&#039; are:&lt;br /&gt;
*Ammo Matrix (3 kills): Locks your ammo clip and refills team&#039;s ammo/grenades.&lt;br /&gt;
*Electromagnetic pulse (5 kills): Jams enemy&#039;s abilities for a while.&lt;br /&gt;
*Omega Missile (7 kills): Fires a guided missile at everyone.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=470030</id>
		<title>Leader (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Leader_(WFC)&amp;diff=470030"/>
		<updated>2010-06-28T04:54:07Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Leader is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Leadersclass.jpg|350px|thumb|right|I hope you like playing as Soundwave.]]&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;leader&#039;&#039;&#039;, you bring a balance of mind and muscle to your team. Leaders carry an array of top-notch artillery and can buff themselves and their teammates with defensive abilities. In vehicle mode, they attack with unguided rockets and the reinforced bumper of their truck forms.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 5&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Heavy Rig ([[Optimus Prime (G1)|Optimus]])&lt;br /&gt;
*Medic Rig ([[Ratchet (G1)|Ratchet]])&lt;br /&gt;
*Armored Rig ([[Ironhide (G1)|Ironhide]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Spy Rig ([[Soundwave (G1)|Soundwave]])&lt;br /&gt;
===Weapons===&lt;br /&gt;
Leaders can equip two of these four weapons:&lt;br /&gt;
*[[Ion blaster]]&lt;br /&gt;
*[[Energon battle pistol]]&lt;br /&gt;
*[[Magma frag launcher]]&lt;br /&gt;
*[[Fusion cannon]]&lt;br /&gt;
They use energon axes in melee and carry [[Thermo mine|thermo mines]], but only after certain conditions are met (see upgrades).&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Leaders can eventually choose two from four different abilities:&lt;br /&gt;
*Warcry: Increase your and your allies&#039; damage and armor for a while.&lt;br /&gt;
*Barrier: Deploys an Energon Shield Barrier (flat rectangular wall that eventually dissipates). (Level 1)&lt;br /&gt;
*Moleculon Bomb: Deploys a bomb that slows enemies and then explodes. (Level 2)&lt;br /&gt;
*Disruption: Forces victim to change form and locks them there for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Ram: Hit enemies with your face.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Leaders can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Roll Out: Increases Ram damage. (Level 1)&lt;br /&gt;
*Rally: Increases Warcry&#039;s radius. (Level 3)&lt;br /&gt;
*Duck and Cover: Causes residual damage to enemies near a Moleculon Bomb. (Level 7)&lt;br /&gt;
*No Surrender: Warcry&#039;s effect lasts longer. (Level 10)&lt;br /&gt;
*Corrode: Victims of Disruption take damage. (Level 17)&lt;br /&gt;
*Rage: Warcry buff increases. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 2)&lt;br /&gt;
*Empowered Shields: Increases health of Energon Shield Barrier. (Level 5)&lt;br /&gt;
*Martyrdom: Drops Thermo Mines in inventory when killed. (Level 8)&lt;br /&gt;
*Chaos Master: Disruption lasts longer. (Level 13)&lt;br /&gt;
*Ion Booster: Teammates near Moleculon Bomb receive speed boosts. (Level 19)&lt;br /&gt;
*Reserve Power Cells: Gain ability to shoot for a while after being killed. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Seeker: Increases Thermo Mine search radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Grants two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Grants one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The soldiers&#039; are:&lt;br /&gt;
*Intercooler (3 kills): Greatly reduces ammo recharge time.&lt;br /&gt;
*P.o.K.E. 2.0 (5 kills): Makes your melee attack explosive (also, you get to hear Peter Cullen say &amp;quot;Punch of kill everything&amp;quot;).&lt;br /&gt;
*Thermo Mine Re-Spawner (7 kills): Spawns a trail of Thermo Mines.&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=470025</id>
		<title>Soldier (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Soldier_(WFC)&amp;diff=470025"/>
		<updated>2010-06-28T04:52:10Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Soldier is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
[[Image: Soldiersclass.jpg |350px|thumb|right|Oh, was that &#039;&#039;your&#039;&#039; face I just mangled? Yeah. Sorry. +250 exp]]&lt;br /&gt;
&lt;br /&gt;
Are you sick and tired of your [[Scout (WFC)|Scouts]] and [[Scientist (WFC)|Scientists]] getting chewed to pieces? Then pick a &#039;&#039;&#039;soldier&#039;&#039;&#039;, who boasts the strongest offense of all four classes. Soldiers use big machine guns and ballistics, and can turn into tanks whenever they please.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 6&#039;&#039;&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Defender ([[Warpath (G1)|Warpath]])&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Crusher ([[Brawl (G1)|Brawl]])&lt;br /&gt;
*Destroyer ([[Megatron (G1)|Megatron]])&lt;br /&gt;
*          ([[Demolishor (Armada)|Demolishor]], unlockable if preordered through Amazon.com (U.S.) or Play.com (U.K.)&lt;br /&gt;
===Weapons===&lt;br /&gt;
Soldiers can equip two of these four weapons:&lt;br /&gt;
*[[Neutron assault rifle]]&lt;br /&gt;
*[[X12 Scrapmaker]] &lt;br /&gt;
*[[EMP shotgun]]&lt;br /&gt;
*[[Thermo rocket launcher]]&lt;br /&gt;
They use energon hammers in melee and carry [[Frag grenade|frag grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Soldiers can eventually choose two from four different abilities:&lt;br /&gt;
*Hover: Float a few feet off the ground and increase weapon damage. Also, become a sitting duck.&lt;br /&gt;
*Whirlwind: Execute a spinning melee attack that beats down everybody near you.&lt;br /&gt;
*Ammo Beacon: Deploy a temporary beacon that refills ammo and increases weapon damage while nearby. (Level 2)&lt;br /&gt;
*Energon Sling: Disable enemy&#039;s abilities for a while. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*180: Turn around really fast. Can be disorienting if you do it accidentally.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Soldiers can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*P.o.K.E. Alpha: Increases damage of Whirlwind. (Level 1)&lt;br /&gt;
*Sharp Shooter: Reduces weapon spread. (Level 1)&lt;br /&gt;
*Death from Above: Increases hover damage bonus. (Level 7)&lt;br /&gt;
*Grenade Dispenser: Ammo beacon also generates one grenade per teammate. (Level 10)&lt;br /&gt;
*Heavy Weapons: Increases damage for EMP Shotgun, X12 Scrapmaker and Thermo Rocket Launcher. (Level 17)&lt;br /&gt;
*Path Blaster: Ammo beacon spawns an Ion Displacer turret (!). (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Flurry of Blows: Whirlwind speed increases. (Level 3)&lt;br /&gt;
*Flak Armor: Reduces explosion damage. (Level 3)&lt;br /&gt;
*Saboteur: Increases Energon Sling effect time. (Level 8)&lt;br /&gt;
*Flight Pack: Increases Hover duration. (Level 13)&lt;br /&gt;
*Energon Absorbers: Decreases damage taken while using Whirlwind. (Level 19)&lt;br /&gt;
*Improved HeatSink: Decreases weapon reload time. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)&lt;br /&gt;
*Nemesis Maker: Increases flak grenade damage radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Gain two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Decreases health regeneration delay. (Level 15)&lt;br /&gt;
*Explosive Capacitor: Carry one extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Reduces ability recharge time. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The soldiers&#039; are:&lt;br /&gt;
*Ammo Matrix (3 kills): Locks your ammo clip and refills team&#039;s ammo/grenades.&lt;br /&gt;
*Electromagnetic pulse (5 kills): Jams enemy&#039;s abilities for a while.&lt;br /&gt;
*Omega Missile (7 kills): Fires a guided missile at everyone.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scout_(WFC)&amp;diff=470024</id>
		<title>Scout (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scout_(WFC)&amp;diff=470024"/>
		<updated>2010-06-28T04:51:21Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scout is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scoutsclass.jpg|350px|thumb|right|Scouts do it from behind.]]&lt;br /&gt;
&lt;br /&gt;
Pick a &#039;&#039;&#039;scout&#039;&#039;&#039; if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Speedster ([[Sideswipe (G1)|Sideswipe]])&lt;br /&gt;
*Runner ([[Bumblebee (G1)|Bumblebee]])&lt;br /&gt;
*Sprinter ([[Arcee (G1)|Arcee]], unlocked after beating Autobot campaign)&lt;br /&gt;
*Dragster ([[Jazz (G1) |Jazz]], Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (Playstation 3 only.)&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Enforcer ([[Barricade (G1)|Barricade]])&lt;br /&gt;
*Racer ([[Breakdown (G1)|Breakdown]])&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scouts can equip two of these four weapons:&lt;br /&gt;
*[[Scatter blaster]]&lt;br /&gt;
*[[Null ray|Null Ray]] &lt;br /&gt;
*[[Energon battle pistol]]&lt;br /&gt;
*[[Plasma cannon]]&lt;br /&gt;
They use energon swords in melee and carry [[EMP-grenade|EMP grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scouts can eventually choose two from four different abilities:&lt;br /&gt;
*Cloaking: Become invisible for a limited time. Attacking cancels.&lt;br /&gt;
*Dash: Execute a quick forward or lateral movement.&lt;br /&gt;
*Decoy Trap: Spawns a decoy item cache that stuns enemies.&lt;br /&gt;
*Mark Target: Mark an enemy so all allies can track his or her location. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Quick turn: Tumble quickly to the right or left. Do it while ramping if you&#039;re really awesome.&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scouts can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Backstab: Melee damage increased when attacking from behind. (Level 1)&lt;br /&gt;
*Surprise Attack: Increases damage after decloaking. (Level 2)&lt;br /&gt;
*Vendetta: Mark Target lasts longer. (Level 7)&lt;br /&gt;
*Shock Treatment: Decoys cause damage. (Level 10)&lt;br /&gt;
*Targeting Chip: Marked targets take increased damage. (Level 17)&lt;br /&gt;
*Stinger: Decoy trap stun lasts longer. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Ghost: Cloaking last longer. (Level 3)&lt;br /&gt;
*Health Matrix: Gives health for every kill. (Level 4)&lt;br /&gt;
*Leg Servos: Move faster. (Level 8)&lt;br /&gt;
*Dimensional Step: Increased defense when decloaking, no interference when activating cloak (Level 13)&lt;br /&gt;
*Fuel Efficiency: Dash farther. (Level 19)&lt;br /&gt;
*EMP Blinders: EMP grenades do not affect user. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Lessens weapon kickback. (Level 6)&lt;br /&gt;
*EMP Intensifier: Larger EMP grenade radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Less delay for health regeneration. (Level 15)&lt;br /&gt;
*Explosive Capacitor: One extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Abilities recharge faster. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scouts&#039; are:&lt;br /&gt;
*Orbital beacon (3 kills): Displays enemy locations for a short time.&lt;br /&gt;
*Energon recharger (5 kills): Health regenerates constantly.&lt;br /&gt;
*Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scout_(WFC)&amp;diff=470023</id>
		<title>Scout (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scout_(WFC)&amp;diff=470023"/>
		<updated>2010-06-28T04:50:26Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Scout is a class from [[Transformers: War for Cybertron|War for Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Scoutsclass.jpg|350px|thumb|right|Scouts do it from behind.]]&lt;br /&gt;
&lt;br /&gt;
Pick a &#039;&#039;&#039;scout&#039;&#039;&#039; if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;Life bar: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
&#039;&#039;&#039;Autobot&#039;&#039;&#039;&lt;br /&gt;
*Speedster ([[Sideswipe (G1)|Sideswipe]])&lt;br /&gt;
*Runner ([[Bumblebee (G1)|Bumblebee]])&lt;br /&gt;
*Sprinter ([[Arcee (G1)|Arcee]], unlocked after beating Autobot campaign)&lt;br /&gt;
*Dragster ([[Jazz (G1) |Jazz]], Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (Playstation 3 only.)&lt;br /&gt;
&#039;&#039;&#039;Decepticon&#039;&#039;&#039;&lt;br /&gt;
*Enforcer ([[Barricade (G1)|Barricade]])&lt;br /&gt;
*Racer ([[Breakdown (G1)|Breakdown]])&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Scouts can equip two of these four weapons:&lt;br /&gt;
*[[Scatter blaster]]&lt;br /&gt;
*[[Null ray|Null Ray]] &lt;br /&gt;
*[[Energon battle pistol]]&lt;br /&gt;
*[[Plasma cannon]]&lt;br /&gt;
They use energon swords in melee and carry three [[EMP-grenade|EMP grenades]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Scouts can eventually choose two from four different abilities:&lt;br /&gt;
*Cloaking: Become invisible for a limited time. Attacking cancels.&lt;br /&gt;
*Dash: Execute a quick forward or lateral movement.&lt;br /&gt;
*Decoy Trap: Spawns a decoy item cache that stuns enemies.&lt;br /&gt;
*Mark Target: Mark an enemy so all allies can track his or her location. (Level 5)&lt;br /&gt;
Vehicle mode:&lt;br /&gt;
*Quick turn: Tumble quickly to the right or left. Do it while ramping if you&#039;re really awesome.&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Scouts can eventually choose up to three upgrades to augment their abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Tier&#039;&#039;&#039;&lt;br /&gt;
*Backstab: Melee damage increased when attacking from behind. (Level 1)&lt;br /&gt;
*Surprise Attack: Increases damage after decloaking. (Level 2)&lt;br /&gt;
*Vendetta: Mark Target lasts longer. (Level 7)&lt;br /&gt;
*Shock Treatment: Decoys cause damage. (Level 10)&lt;br /&gt;
*Targeting Chip: Marked targets take increased damage. (Level 17)&lt;br /&gt;
*Stinger: Decoy trap stun lasts longer. (Level 23)&lt;br /&gt;
&#039;&#039;&#039;Second Tier&#039;&#039;&#039;&lt;br /&gt;
*Ghost: Cloaking last longer. (Level 3)&lt;br /&gt;
*Health Matrix: Gives health for every kill. (Level 4)&lt;br /&gt;
*Leg Servos: Move faster. (Level 8)&lt;br /&gt;
*Dimensional Step: Increased defense when decloaking, no interference when activating cloak (Level 13)&lt;br /&gt;
*Fuel Efficiency: Dash farther. (Level 19)&lt;br /&gt;
*EMP Blinders: EMP grenades do not affect user. (Level 24)&lt;br /&gt;
&#039;&#039;&#039;Third Tier&#039;&#039;&#039;&lt;br /&gt;
*Weapon Stabilizer: Lessens weapon kickback. (Level 6)&lt;br /&gt;
*EMP Intensifier: Larger EMP grenade radius. (Level 6)&lt;br /&gt;
*Blaster Amplifier: Two extra ammo clips. (Level 9)&lt;br /&gt;
*First Aid: Less delay for health regeneration. (Level 15)&lt;br /&gt;
*Explosive Capacitor: One extra grenade. (Level 21)&lt;br /&gt;
*Rapid Recharge: Abilities recharge faster. (Level 25)&lt;br /&gt;
&lt;br /&gt;
===Killstreaks===&lt;br /&gt;
After killing enough guys without dying, every class can use special abilities. The scouts&#039; are:&lt;br /&gt;
*Orbital beacon (3 kills): Displays enemy locations for a short time.&lt;br /&gt;
*Energon recharger (5 kills): Health regenerates constantly.&lt;br /&gt;
*Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.transformersgame.com/#/game/classes Activision&#039;s official Multiplayer Class page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video game-only characters]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Cloaker&amp;diff=470022</id>
		<title>Cloaker</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Cloaker&amp;diff=470022"/>
		<updated>2010-06-28T04:47:54Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Cloakers are a body-type in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Did you see something just now? What was that noise? And what is that glowing light over there? Odds are, it&#039;s a &#039;&#039;&#039;cloaker&#039;&#039;&#039;, a [[Transformer]] who is using [[invisibility]] to sneak up on a target and take them out with a [[Plasma cannon]]. Extremely fast and agile, cloakers already heavy advantage is made greater by their ability to become undetectable to [[sensors]]. However, those are their only advantages, as cloakers possess weak armor and firepower. When their cloaking field is disabled with enough shots, they starting running like there is no tommorrow—because for them, there isn&#039;t. {{storylink|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mass-produced Transformers]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Plasma_cannon&amp;diff=470020</id>
		<title>Plasma cannon</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Plasma_cannon&amp;diff=470020"/>
		<updated>2010-06-28T04:46:00Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Movie Bumblebee cannon.JPG|right|300px|thumb|Where&#039;s your liquid nitrogen NOW, fleshlings?]]&lt;br /&gt;
&#039;&#039;&#039;Plasma cannons&#039;&#039;&#039; are weapons which fire bursts of plasma at opponents.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[Quake (G1)|Quake]]&#039;s primary weapon in tank mode is his turret-mounted plasma cannon with a range of 40 miles.  His allies would be more impressed with it, if he wasn&#039;t just as likely to blow them up as a platoon of Autobots. [[Longtooth]]&#039;s inner robot is armed with a hand-held plasma cannon.&lt;br /&gt;
&lt;br /&gt;
===Beast Wars===&lt;br /&gt;
The &#039;&#039;[[Axalon (BW)|Axalon]]&#039;&#039; was equipped with a plasma cannon. When it became apparent that the ship was falling into [[Earth|an unnamed planet]]&#039;s atmosphere, [[Optimus Primal]] ordered that the plasma cannon be fired on the fleeing &#039;&#039;[[Darksyde]]&#039;&#039;. The blast successfully crippled the [[Predacon (BW)|Predacon]] vessel.  {{storylink|Beast Wars (Part 1)|Beast Wars (Part 1)}}&lt;br /&gt;
&lt;br /&gt;
===Movie continuity===&lt;br /&gt;
Plasma cannons are employed by both the [[Autobot]]s and the [[Decepticon]]s.  {{storylink|Ghosts of Yesterday}}&lt;br /&gt;
&lt;br /&gt;
Upon arriving on Earth, [[Starscream (Movie)|Starscream]] used his plasma cannon to destroy an [[F-22 Raptor]] that he had just [[Trans-scan|scanned]].  {{storylink|Movie Prequel issue 4}}&lt;br /&gt;
&lt;br /&gt;
[[Bumblebee (Movie)|Bumblebee]]&#039;s primary weapon was a plasma cannon, which he used to great effect against [[Brawl (Movie)|Brawl]]...as well as intimidating his former [[Sector Seven]] oppressors.  {{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;War for Cybertron&#039;&#039;==&lt;br /&gt;
The &#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; releases bolts that can be charged by holding down the fire button. Bolts charge up to three levels of power, but don&#039;t plan on running around with a fully-charged cannon unless you want to start taking damage. The Plasma Cannon is best for big, slow-moving targets (like a hovering [[Soldier (WFC)|Soldier]] or [[Trypticon (G1)|Trypticon]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Carried by&#039;&#039;&#039;: [[Scout (WFC)|Scouts]], [[Cloaker (WFC)|Cloakers]] &amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 8&lt;br /&gt;
*Range: 8&lt;br /&gt;
*Accuracy: 7&lt;br /&gt;
*Rate of Fire: 3&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[Image:G1Quake.jpg|right|250px|thumb|]]&lt;br /&gt;
* &#039;&#039;&#039;Quake&#039;&#039;&#039; (Targetmaster, 1988)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: &amp;quot;Tiptop&amp;quot; &amp;amp; &amp;quot;Heater&amp;quot; Targetmaster guns, plasma cannon&lt;br /&gt;
&lt;br /&gt;
: Quake transforms into a Leopard 2 Main Battle Tank equipped with a plasma cannon.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:G1Longtooth toy.jpg|right|250px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Longtooth&#039;&#039;&#039; (Small Pretender, 1989)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Plasma cannon, ionic field generator, carrier wheels/backpack&lt;br /&gt;
&lt;br /&gt;
: Longtooth&#039;s Pretender shell uses the ionic field generator while the inner robot uses the plasma cannon.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
[[Image:Movie Deluxe 2009 Bumblebee toy.jpg|right|250px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee (Camaro Concept)&#039;&#039;&#039; (Deluxe Class Concept Camaro, 2007)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MA-10&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Plasma cannon&lt;br /&gt;
:Bumblebee comes with a mostly accurate version of his plasma cannon as it appears in the movie, but for added play value, it can Automorph into an energy blade by opening up the halves of the gun barrel and swinging them back. The cannon can be held in either of his hands.&lt;br /&gt;
&lt;br /&gt;
:The plasma cannon was also included as an accessory to this toy&#039;s various re-releases and [[redeco]]s.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ultimate Bumblebee toy.jpg|right|250px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Ultimate Bumblebee&#039;&#039;&#039; (Ultimate, 2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
:This toy features a plasma cannon integrated into Bumblebee&#039;s arm.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Robot Replicas====&lt;br /&gt;
[[Image:Movie RobotReplica Bumblebee.jpg|right|150px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Robot Replicas, 2007)&lt;br /&gt;
&lt;br /&gt;
:This toy features a plasma cannon integrated into Bumblebee&#039;s arm.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Titanium Series===&lt;br /&gt;
[[Image:Bumblebeemoviets3.jpg|right|150px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; (Robot Masters, 2007)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Movie-style Autobot sigil isplay stand&lt;br /&gt;
:This toy features a plasma cannon integrated into Bumblebee&#039;s arm.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
[[Image:Movie Bumblebee Allsparkblaster.jpg|right|150px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee AllSpark Blaster&#039;&#039;&#039; (2008)&lt;br /&gt;
&lt;br /&gt;
:The Bumblebee AllSpark Blaster is one of several Movie Roleplay toys. The toy consists of a a blaster attached to Bumblebee&#039;s (hollow) hand which a child can slip their own hand inside like a glove and wield. Pulling the trigger causes the toy to emit transformation sounds, allowing the user to transform the toy weapon from laser blaster mode to plasma cannon mode, by pulling the handle on the back. Laser blaster mode features laser pulse sounds and a &amp;quot;laser flare beam&amp;quot; (lights), while the plasma cannon mode has &amp;quot;plasma pulse lights&amp;quot; and explosion sounds.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
[[Image:ROTF Bumblebee PlasmaCannon.jpg|right|250px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee Plasma Cannon&#039;&#039;&#039; (2009) &lt;br /&gt;
: The Plasma Cannon is a stylized version of Bumblebee&#039;s fist that converts to a plasma cannon roleplay toy when the barrel is slid forward or the trigger is pulled.  When fired, a ring of red lights around the barrel flashes (totally awesome). If the trigger is only pulled half-way, a &amp;quot;charging&amp;quot; sound is made. There is also an Autobot sigil on the side that, when pressed, causes sound effects to be heard.  These include conversion noises, a revving engine, and clips from [[Stan Bush]]&#039;s &amp;quot;[[The Touch]]&amp;quot; (also awesome, but only in the &amp;quot;Try Me&amp;quot; setting, which is not quite as awesome).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Plasma-pulse cannon]]&lt;br /&gt;
* [[Plasma-shell shotgun]]&lt;br /&gt;
* [[Plasma blaster]]&lt;br /&gt;
* [[Plasma mine blaster]]&lt;br /&gt;
* [[Plasma sphere shooter]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Beast Wars]]&lt;br /&gt;
[[Category: Cannons]]&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Revenge of the Fallen]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Energon_battle_pistol&amp;diff=470018</id>
		<title>Energon battle pistol</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Energon_battle_pistol&amp;diff=470018"/>
		<updated>2010-06-28T04:44:11Z</updated>

		<summary type="html">&lt;p&gt;RookJones: Energon battle pistol (WFC) moved to Energon battle pistol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An Energon Battle Pistol is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Energon Battle Pistol&#039;&#039;&#039; is a decent middle ground between the Scatter Blaster and the Null Ray. It zooms 5x and can get off a few good shots during a close-range battle. Just don&#039;t pull it out against a Whirlwinding Soldier and expect victory.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&#039;&#039;&#039;Carried by&#039;&#039;&#039;: [[Scout (WFC)|Scouts]], [[Leader (WFC)|Leaders]], [[Bumblebee (G1)|Bumblebee]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 6&lt;br /&gt;
*Range: 8&lt;br /&gt;
*Accuracy: 8&lt;br /&gt;
*Rate of Fire: 5&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Neutron_assault_rifle&amp;diff=470016</id>
		<title>Neutron assault rifle</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Neutron_assault_rifle&amp;diff=470016"/>
		<updated>2010-06-28T04:43:51Z</updated>

		<summary type="html">&lt;p&gt;RookJones: Neutron assault rifle (WFC) moved to Neutron assault rifle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A Neutron Assault Rifle is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Neutron Assault Rifle&#039;&#039;&#039; is the most common gun in the game and the most balanced, carrying a large clip and a decent amount of punch behind its unassuming frame.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039;: [[Scientist (WFC)|Scientists]], [[Soldier (WFC)|Soldiers]], [[Brawl (G1)|Brawl]], [[Barricade (G1)|Barricade]], [[Thundercracker (G1)|Thundercracker]], [[Soundwave (G1)|Soundwave]], [[Ratchet (G1)|Ratchet]], [[Sideswipe (G1)|Sideswipe]], [[Warpath (G1)|Warpath]], [[Jetfire (G1)|Jetfire]]&amp;lt;br&amp;gt; &lt;br /&gt;
*Damage: 5&lt;br /&gt;
*Range: 5&lt;br /&gt;
*Accuracy: 5&lt;br /&gt;
*Rate of Fire: 8&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Photon_burst_rifle&amp;diff=470014</id>
		<title>Talk:Photon burst rifle</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Photon_burst_rifle&amp;diff=470014"/>
		<updated>2010-06-28T04:43:32Z</updated>

		<summary type="html">&lt;p&gt;RookJones: Talk:Photon burst rifle (WFC) moved to Talk:Photon burst rifle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unless there is another article that it could be confused with, not all articles need parentheticals.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 00:03, 28 June 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Photon_burst_rifle_(WFC)&amp;diff=470013</id>
		<title>Photon burst rifle (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Photon_burst_rifle_(WFC)&amp;diff=470013"/>
		<updated>2010-06-28T04:43:32Z</updated>

		<summary type="html">&lt;p&gt;RookJones: Photon burst rifle (WFC) moved to Photon burst rifle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Photon burst rifle]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Photon_burst_rifle&amp;diff=470012</id>
		<title>Photon burst rifle</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Photon_burst_rifle&amp;diff=470012"/>
		<updated>2010-06-28T04:43:32Z</updated>

		<summary type="html">&lt;p&gt;RookJones: Photon burst rifle (WFC) moved to Photon burst rifle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A Photon Burst Rifle is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Scientist&#039;s version of the sniper rifle zooms in farther than the Battle Pistol and delivers three photons per round.&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Silverbolt (G1)|Silverbolt]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 6&lt;br /&gt;
*Range: 7&lt;br /&gt;
*Accuracy: 7&lt;br /&gt;
*Rate of Fire: 7&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Energon_repair_ray_(WFC)&amp;diff=470011</id>
		<title>Energon repair ray (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Energon_repair_ray_(WFC)&amp;diff=470011"/>
		<updated>2010-06-28T04:42:47Z</updated>

		<summary type="html">&lt;p&gt;RookJones: Energon repair ray (WFC) moved to Energon repair ray&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Energon repair ray]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Energon_repair_ray&amp;diff=470010</id>
		<title>Energon repair ray</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Energon_repair_ray&amp;diff=470010"/>
		<updated>2010-06-28T04:42:47Z</updated>

		<summary type="html">&lt;p&gt;RookJones: Energon repair ray (WFC) moved to Energon repair ray&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An Energon Repair Ray is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scientists use the &#039;&#039;&#039;Energon Repair Ray&#039;&#039;&#039; to heal teammates. The Ray homes in on the nearest wounded ally. It also causes some damage to enemies.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Ratchet (G1)|Ratchet]], [[Thundercracker (G1)|Thundercracker]], [[Soundwave (G1)|Soundwave]], [[Jetfire (G1)|Jetfire]] &amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 4&lt;br /&gt;
*Range: 1&lt;br /&gt;
*Accuracy: Accuracy: 10&lt;br /&gt;
*Rate of Fire: 9&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=EMP_shotgun_(WFC)&amp;diff=470009</id>
		<title>EMP shotgun (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=EMP_shotgun_(WFC)&amp;diff=470009"/>
		<updated>2010-06-28T04:42:24Z</updated>

		<summary type="html">&lt;p&gt;RookJones: EMP shotgun (WFC) moved to EMP shotgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EMP shotgun]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=470008</id>
		<title>EMP shotgun</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=470008"/>
		<updated>2010-06-28T04:42:24Z</updated>

		<summary type="html">&lt;p&gt;RookJones: EMP shotgun (WFC) moved to EMP shotgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An EMP Shotgun is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;EMP Shotgun&#039;&#039;&#039;, contrary to its title, does not actually cause an EMP stun effect. It does, however, do lots of close-range damage, and can be paired with a melee attack for an effective combo.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Soldier (WFC)|Soldiers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 8&lt;br /&gt;
*Range: 3&lt;br /&gt;
*Accuracy: 3&lt;br /&gt;
*Rate of Fire: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nucleon_Shock_Cannon&amp;diff=470007</id>
		<title>Nucleon Shock Cannon</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nucleon_Shock_Cannon&amp;diff=470007"/>
		<updated>2010-06-28T04:41:16Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;A Missile Turret is a usable weapon in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  One of the more powerful weapons o...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A Missile Turret is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the more powerful weapons on [[Cybertron]], the &#039;&#039;&#039;Missile Turret&#039;&#039;&#039; is exactly what it sounds like: a turret that fires missiles. Desperate fighters can tear the turret from its base and carry it around, whereupon its ammo becomes (very) limited. Turrets feature a lock-on mechanism equivalent to the [[Thermo rocket launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Ion_Displacer&amp;diff=470005</id>
		<title>Ion Displacer</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Ion_Displacer&amp;diff=470005"/>
		<updated>2010-06-28T04:38:01Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;An Ion Displacer is a usable weapon in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  One of the more powerful weapons o...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An Ion Displacer is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the more powerful weapons on [[Cybertron]], the &#039;&#039;&#039;Ion Displacer&#039;&#039;&#039; is usually found attached to a turret base and behaves like a heavy machine gun. Cybertronians with a streak of Rambo in them can rip them from their restraints and carry them around. Once detached, their ammo becomes limited. They also restrict movement and will be dropped upon transformation. Ion Displacers can also be found in the hands of [[Heavy Soldier (WFC)|Heavy Soldiers]], who will leave them behind after defeat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; Heavy Soldiers, [[Soldier (WFC)|Soldiers]] (under special high level circumstances)&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Heavy_Soldier&amp;diff=470003</id>
		<title>Heavy Soldier</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Heavy_Soldier&amp;diff=470003"/>
		<updated>2010-06-28T04:33:10Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded}}&lt;br /&gt;
:&#039;&#039;Heavy Soldiers are a body-type from the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What the [[Brute (WFC)|Brutes]] do with melee, &#039;&#039;&#039;Heavy Soldiers&#039;&#039;&#039; do with big [[frag]]ging guns. Standing a few feet taller than the average [[Transformer]], Heavy Soldiers roam the battlefield carrying their machine gun weapons. However, they roam slowly, due to the massive size of their guns. This leaves them vulnerable to attack. Just don&#039;t try to take them head on—you may be left with a few bullet holes in your chassis. When they die, they leave behind their [[Ion Displacer|guns]], so grab &#039;em fast! {{storylink|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mass-produced Transformers]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Thermo_mine&amp;diff=470002</id>
		<title>Thermo mine</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Thermo_mine&amp;diff=470002"/>
		<updated>2010-06-28T04:30:59Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;Thermo Mines are usable weapons in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  Don&amp;#039;t feel like aiming your explosives...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Thermo Mines are usable weapons in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel like aiming your explosives? Send out a &#039;&#039;&#039;Thermo Mine&#039;&#039;&#039;, the bomb that finds its own targets. The rarest of all War for Cybertron explosives, Thermo Mines can only be found in Campaign mode and on [[Leader (WFC)|Leaders]] in special circumstances.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; Leaders&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Energon_grenade&amp;diff=470000</id>
		<title>Energon grenade</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Energon_grenade&amp;diff=470000"/>
		<updated>2010-06-28T04:28:03Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An Energon Grenade is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you and your allies under heavy fire? Toss an &#039;&#039;&#039;Energon Grenade&#039;&#039;&#039; to create an area-wide healing effect. These beneficial bombs come in sets of two.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]]&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Energon_grenade&amp;diff=469999</id>
		<title>Energon grenade</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Energon_grenade&amp;diff=469999"/>
		<updated>2010-06-28T04:27:49Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;An Energon Grenade is a usable weapon in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  Are you and your allies under he...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An Energon Grenade is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you and your allies under heavy fire? Toss an &#039;&#039;&#039;Energon Grenade&#039;&#039;&#039; to create an area-wide healing effect. These beneficial bombs come in sets of two.&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]]&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Frag_grenade&amp;diff=469996</id>
		<title>Frag grenade</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Frag_grenade&amp;diff=469996"/>
		<updated>2010-06-28T04:24:10Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;Frag grenades are usable weapons in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  If you just need to create some quick...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Frag grenades are usable weapons in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you just need to create some quick area damage, toss a &#039;&#039;&#039;frag grenade.&#039;&#039;&#039; These standard explosives come in packs of three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Soldier (WFC)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Frag_grenades&amp;diff=469994</id>
		<title>Frag grenades</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Frag_grenades&amp;diff=469994"/>
		<updated>2010-06-28T04:22:10Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Frag grenades are usable weapons in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you just need to create some quick area damage, toss a &#039;&#039;&#039;frag grenade.&#039;&#039;&#039; These standard explosives come in packs of three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Soldier (WFC)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Frag_grenades&amp;diff=469993</id>
		<title>Frag grenades</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Frag_grenades&amp;diff=469993"/>
		<updated>2010-06-28T04:21:50Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;Frag grenades are usable weapons in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  If you just need to create some quick...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Frag grenades are usable weapons in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you just need to create some quick area damage, toss a &#039;&#039;&#039;frag grenade.&#039;&#039;&#039; These standard explosives come in packs of three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Soldier (WFC)|Soldiers]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Thermo_rocket_launcher&amp;diff=469992</id>
		<title>Thermo rocket launcher</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Thermo_rocket_launcher&amp;diff=469992"/>
		<updated>2010-06-28T04:19:22Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;A Thermo Rocket Launcher is a usable weapon in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  The &amp;#039;&amp;#039;&amp;#039;Thermo Rocket Launc...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A Thermo Rocket Launcher is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Thermo Rocket Launcher&#039;&#039;&#039; is a long-range, four-shot missile launcher. It is mostly useful for its vehicle lock-on ability, which is an effective way to take out [[Flier (WFC)|Fliers]] in Campaign mode, as well as the guy sitting on the ridge in tank mode &lt;br /&gt;
while talking to his girlfriend on the phone.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; Soldiers&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 9&lt;br /&gt;
*Range: 8&lt;br /&gt;
*Accuracy: 8&lt;br /&gt;
*Rate of Fire: 3&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=X12_Scrapmaker&amp;diff=469991</id>
		<title>X12 Scrapmaker</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=X12_Scrapmaker&amp;diff=469991"/>
		<updated>2010-06-28T04:15:23Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The X12 Scrapmaker is a usable weapon from the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1 (franchise)|Generation 1]] [[continuity family]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;X12 Scrapmaker&#039;&#039;&#039; is a multi-barrel, highly powerful weapon analogous to the [[wikipedia:Minigun|Minigun]] weapon used on [[Earth]]. The X12 requires a few seconds to &amp;quot;charge up&amp;quot;, where its rate of fire is very low, before unleashing it&#039;s full destructive power and extremely high rate of fire. It&#039;s most effective at close range, especially against the fraggin&#039; [[Scout (WFC)|Scout]] who sniped you last time.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Soldier (WFC)|Soldiers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 7&lt;br /&gt;
*Range: 6&lt;br /&gt;
*Accuracy: 3&lt;br /&gt;
*Rate of Fire: 8&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Fusion_cannon&amp;diff=469989</id>
		<title>Fusion cannon</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Fusion_cannon&amp;diff=469989"/>
		<updated>2010-06-28T04:10:47Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* War for Cybertron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The fusion cannon is [[Megatron (disambiguation)|Megatron]]&#039;s [[weapon]] in many [[Continuity family|continuity families]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:MTMtE Part3 ExtinctiontoallTraitors.jpg|right|250px|thumb|A release of lubricant is quite common when seeing this.]]&lt;br /&gt;
The &#039;&#039;&#039;fusion cannon&#039;&#039;&#039; is [[Megatron (G1)|Megatron]]&#039;s ultimate weapon. It is attached to his right arm and is devastatingly powerful, as demonstrated by its sudden removal of [[Ironhide (G1)|Ironhide]]&#039;s head. (It&#039;s at least as powerful as [[Fortress Maximus (G1)|Fortress Maximus]]&#039;s [[:Image:Fortmaxgiveshead.jpg|hands]], then.) It strikes fear into the [[Spark|sparks]] of both the [[Autobot|Autobots]] and the [[Decepticon|Decepticons]], though its actual destructive capacity seems strangely [[To sell toys|uneven]].  &lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Marvel Comics continuity====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[Image:Addstarscreamtothedamagereport.jpg|left|150px|thumb|Hey-o!]]&lt;br /&gt;
&#039;&#039;In order to try to stop an out-of-control [[Auntie]], Megatron began to charge up his fusion cannon by linking up cross-dimensionally from a black hole. [[Windcharger (G1)|Windcharger]] and [[Ravage (G1)|Ravage]] stopped Auntie before the blast was needed, but Megatron wanted to use it on something anyway. Before he got a chance to fire off the accumulated power, Windcharger launched him into the sky. {{storylink|Raiders of the Last Ark}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While on a hunt for [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]], the [[Predacon (G1)|Predacon]]s betrayed Megatron. [[Divebomb (G1)|Divebomb]] stole Megatron&#039;s fusion cannon and the Predacons left Megatron to fight Optimus Prime with only his [[Equaliser]]. Megatron opened a [[space bridge]] which pulled both him and Prime to [[Cybertron (planet)|Cybertron]] where Megatron got a new fusion cannon. {{storylink|The Harder They Die!}}&#039;&#039; It is unknown what Divebomb did with the original.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=====Generation 2=====&lt;br /&gt;
As part of an agreement with [[Cobra]], Megatron&#039;s body was rebuilt to resemble a human tank, with his fusion cannon being replaced with a magnetic rail gun.&lt;br /&gt;
&lt;br /&gt;
====Generation 1 cartoon====&lt;br /&gt;
{{listen|Fusion Cannon Fire.ogg|Fusion cannon|Megatron&#039;s fusion cannon from the Generation 1 cartoon.|14 KB}}&lt;br /&gt;
Megatron could remove his cannon from his main body. One time, [[Brawn (G1)|Brawn]] stole it from him and used it against him. Megatron was not amused. {{storylink|Fire on the Mountain}}&lt;br /&gt;
&lt;br /&gt;
Fusion cannons are also oddly useful when you just wanna kick [[Starscream (G1)|your lieutenant]] for shooting you in the back but don&#039;t want to have to walk over to him...yeah, we don&#039;t question that. {{storylink|More than Meets the Eye, Part 3}} {{storylink|Starscream&#039;s Brigade}}&lt;br /&gt;
&lt;br /&gt;
An attempted coup from [[Devastator (G1)|Devastator]] is another matter. The shots kept bouncing off him, and Megatron had to resort to a 5-way fistfight (Starscream, [[Astrotrain (G1)|Astrotrain]], and [[Blitzwing (G1)|Blitzwing]] were fighting for leadership too) as an alternative. {{storylink|Triple Takeover}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics continuity====&lt;br /&gt;
The fusion cannon was a gift from Starscream. {{storylink|Megatron Origin issue 4}} It&#039;s ironic how Megatron decided to pay him back a few hundred thousand years later by blowing a huge hole in his torso. {{storylink|Infiltration issue 6}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;War for Cybertron&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
Megatron&#039;s precious fires explosive charges into the faces of your enemies. And, oddly enough, it can be used by Optimus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Leader (WFC)|Leaders]], Megatron&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 7&lt;br /&gt;
*Range: 9&lt;br /&gt;
*Accuracy: 7&lt;br /&gt;
*Rate of Fire: 4&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Wars&#039;&#039; cartoon===&lt;br /&gt;
Megatron loved his fusion cannon so much, he had another fusion cannon installed on the &#039;&#039;[[Nemesis (G1)|Nemesis]]&#039;&#039;. The blast radius from the weapon is massive. Most kickass. It requires a power up time to fire again. Less kickass. {{storylink|Nemesis Part 2}}&lt;br /&gt;
&lt;br /&gt;
Although not Megatron&#039;s, according to &#039;&#039;Beast Wars&#039;&#039;, the [[Ark (G1)|Ark]]&#039;s cannon was also a fusion cannon. {{storylink|The Agenda (Part III)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Machines&#039;&#039;===&lt;br /&gt;
[[Megatron (BW)|Megatron]]&#039;s personal chariot, [[Mechatron]], comes equipped with a fusion cannon to nullify any accursed [[Maximal]] that comes across.&lt;br /&gt;
&lt;br /&gt;
===Live-action continuity===&lt;br /&gt;
[[Image:Movie Megatron fusion cannon.jpg|thumb|left|250px| Back in the day when he needed both hands to hold/use it.]]&lt;br /&gt;
[[Megatron (Movie)|Megatron]]&#039;s fusion cannon is one of the most powerful weapons known to Transformers. Drawing energy from an unknown interdimensional source, the fusion cannon fires gamma irradiated plasma at a target.&amp;lt;ref&amp;gt;[http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Battle Bios at Hasbro.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Megatron&#039;s cannon is presumably telescopic, as he keeps it stored in his left arm when not in use. Its powerful blast is enough to knock [[Optimus Prime (Movie)|Optimus Prime]] back three city blocks and requires Megatron to use both arms to steady the aim. Because Megatron is always concerned about collateral damage. That, or making sure he hits. {{storylink|Transformers (2007)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ROTF Megatron fusion cannon.JPG|thumb|right|250px|Hey, I can see Starscream&#039;s house from here. *fires*]]&lt;br /&gt;
After his resurrection, Megatron still possessed his fusion cannon, but in a more compact form, from which he could now access with his [[Death-lock pincer]], which featured an attached sword. A point blank shot can still send Optimus Prime flying back several yards. Later, after impaling Optimus with the sword, Megatron finished off the job by firing the fusion cannon right through Optimus.&lt;br /&gt;
&lt;br /&gt;
Following his resurrection, Optimus later turned the fusion cannon against Megatron during the final battle in [[Egypt]]...by blowing off half of his face, then severing it and part of Megatron&#039;s arm off with his own [[Dual Energon Swords|Energon sword]]. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
&lt;br /&gt;
It is also mentioned on [[Ironhide (Movie)|Ironhide]]&#039;s toy packaging that he also has a fusion cannon; presumably it is the blue glowing laser weapon on his left arm, and it is obviously much smaller than Megatron&#039;s.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; cartoon===&lt;br /&gt;
[[Image:Mission Accomplished Starscream death 3.jpg|left|180px|thumb|Given time, Starscream may simply develop an immunity to the cannon.]]&lt;br /&gt;
[[Megatron (Animated)|Megatron]]&#039;s iconic cannon served admirably as a cutting torch when Megatron sought to gain access to the [[Autobot ship (Animated)|Autobots&#039; ship]].&amp;lt;ref&amp;gt;Use of sound-effects from the original cartoon only served to enhance the weapon&#039;s coolness.&amp;lt;/ref&amp;gt;  {{storylink|Transform and Roll Out}} After Megatron&#039;s revival his newly rebuilt fusion cannon proved even more effective against the Autobot ship, knocking it clean out of the sky in under a minute with some help from [[Lugnut]] and [[Blitzwing (Animated)|Blitzwing]]. It also has a lens... [[Stock footage|sometimes]]. {{storylink|Megatron Rising - Part 2}} It was instrumental in repeatedly killing the newly-immortal [[Starscream (Animated)|Starscream]], {{storylink|Mission Accomplished}} and used in the capture of Bulkhead. {{storylink|A Bridge Too Close, Part I}}&lt;br /&gt;
&lt;br /&gt;
Eventually, it (as well as his swords; this was not seen, but his &amp;quot;weapons&amp;quot;, plural, were referred to) was removed when he was captured by [[Omega Supreme (Animated)|Omega Supreme&#039;s]] internal defenses. Optimus Prime discovered, painfully, that Megatron was not as weak without it as Optimus had hoped. {{storylink|TransWarped}}&lt;br /&gt;
&lt;br /&gt;
Notably Megatron, despite always hitting Starscream, rarely manages to aim correctly when facing the Autobots. The writers were likely reluctant to [[The Transformers: The Movie|have half the cast atomized in the space of five seconds]], but to be fair, Starscream was at point blank range for nearly every shot.&lt;br /&gt;
&lt;br /&gt;
Megatron&#039;s fusion cannon is eventually destroyed by the hand of [[Optimus Prime (Animated)|Optimus Prime]] with [[Ultra Magnus (Animated)|Ultra Magnus&#039;s]] [[Magnus Hammer|Magnus Hammer]]. {{storylink|Endgame, Part II}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The deep percussive note at the beginning of the iconic fusion cannon sound effect (used throughout G1 and Animated) is an old &amp;quot;stock&amp;quot; sound used frequently in American animation, most notably within [[wikipedia:Hanna-Barbera|Hanna-Barbera]]&#039;s &#039;&#039;[[wikipedia:Scooby_Doo|Scooby Doo]]&#039;&#039; where it was used to signify cast members or objects falling on the ground, running into walls, etc.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated]]&lt;br /&gt;
[[Category:Beast Machines]]&lt;br /&gt;
[[Category:Beast Wars]]&lt;br /&gt;
[[Category:Cannons]]&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Magma_frag_launcher&amp;diff=469988</id>
		<title>Magma frag launcher</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Magma_frag_launcher&amp;diff=469988"/>
		<updated>2010-06-28T04:08:05Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;A Magma Frag Launcher is a usable weapon in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  The Frag Launcher fires grena...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A Magma Frag Launcher is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Frag Launcher fires grenades that adhere to surfaces and can be remotely detonated. If you&#039;re really cool, you can stick them to a [[Brute (WFC)|Brute&#039;s]] back before they notice you.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Leader (WFC)|Leaders]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 9&lt;br /&gt;
*Range: 4&lt;br /&gt;
*Accuracy: 7&lt;br /&gt;
*Rate of Fire: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=469986</id>
		<title>EMP shotgun</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=469986"/>
		<updated>2010-06-28T04:05:37Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An EMP Shotgun is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;EMP Shotgun&#039;&#039;&#039;, contrary to its title, does not actually cause an EMP stun effect. It does, however, do lots of close-range damage, and can be paired with a melee attack for an effective combo.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Soldier (WFC)|Soldiers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 8&lt;br /&gt;
*Range: 3&lt;br /&gt;
*Accuracy: 3&lt;br /&gt;
*Rate of Fire: 4&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Energon_repair_ray&amp;diff=469985</id>
		<title>Energon repair ray</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Energon_repair_ray&amp;diff=469985"/>
		<updated>2010-06-28T04:05:23Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An Energon Repair Ray is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scientists use the &#039;&#039;&#039;Energon Repair Ray&#039;&#039;&#039; to heal teammates. The Ray homes in on the nearest wounded ally. It also causes some damage to enemies.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Ratchet (G1)|Ratchet]], [[Thundercracker (G1)|Thundercracker]], [[Soundwave (G1)|Soundwave]], [[Jetfire (G1)|Jetfire]] &amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 4&lt;br /&gt;
*Range: 1&lt;br /&gt;
*Accuracy: Accuracy: 10&lt;br /&gt;
*Rate of Fire: 9&lt;br /&gt;
&lt;br /&gt;
[[Category:weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Ion_blaster&amp;diff=469982</id>
		<title>Ion blaster</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Ion_blaster&amp;diff=469982"/>
		<updated>2010-06-28T04:04:16Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Optimusg1.jpg|right|200px|thumb|I&#039;m a pacifist, but only to a point.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ion blaster&#039;&#039;&#039; is a kind of [[laser rifle]] and the primary weapon of several [[Optimus Prime (disambiguation)|Optimus Primes]]. Only used by the [[Prime (rank)|leader]] of the [[Autobot|Autobots]] when all attempts at peace have failed, the ion blaster ensures that freedom is the right of all sentient beings, and strikes fear in the [[Spark|sparks]] of the [[Decepticon|Decepticons]] who are foolish enough to challenge him.&lt;br /&gt;
&lt;br /&gt;
Except [[Megatron (G1)|Megatron]]. Only [[Primus]] knows how many times Optimus has shot Megatron and failed to kill him. [[Starscream (G1)|Starscream]] knows that frustration all too well.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039; cartoon===&lt;br /&gt;
Optimus Prime&#039;s ion blaster was stolen from him a few times. The first was when the Decepticons tried to take over [[New York City]], when he was disassembled by [[Hook (G1)|Hook]]. The [[Constructicon (G1)|Constructicon]]s then placed the arm and ion blaster atop the command post of the newly dubbed [[New Cybertron]]. As part of the building&#039;s weapons systems, Megatron used the blaster to begin firing on the Autobots. However, when Megatron and [[Soundwave (G1)|Soundwave]] were removed from the command post, Optimus Prime was able to regain control of the weapon and hit [[Devastator (G1)|Devastator]] with it, sending him to the hard pavement below. {{storylink|City of Steel}}&lt;br /&gt;
&lt;br /&gt;
Later, the human-built ninjabot [[Nightbird (G1)|Nightbird]] stole the ion blaster when she tried to steal the [[World Energy Chip]], but Optimus Prime recovered it rather quickly. {{storylink|Enter the Nightbird}}&lt;br /&gt;
&lt;br /&gt;
===IDW comics continuity===&lt;br /&gt;
[[Image:OpTransformsSu.jpg|left|250px|thumb|Replacement ion rifle hinges: hard to find.]]&lt;br /&gt;
&lt;br /&gt;
[[Ironfist]]&#039;s fashioned [[Optimus Prime (G1)|Optimus Prime]]&#039;s ion blaster during his first campaign in the [[Manganese Mountains]], though unfortunately Prime mistook Ironfist for his chief rival, [[Skyfall (G1)|Skyfall]]. {{storylink|Last Stand of the Wreckers issue 4|Last Stand of the Wreckers #4}}&lt;br /&gt;
&lt;br /&gt;
While in [[alternate mode|vehicle mode]], Optimus Prime will keep his ion blaster in his cab. When he [[transformation|transforms]], the Ion blaster is then ejected, which he then grabs. So &#039;&#039;that&#039;s&#039;&#039; where it goes. Now if we could only figure out where the [[trailer]] goes... During the course of the battle, a shot from Prime&#039;s ion blaster managed to &#039;&#039;blow up&#039;&#039; [[Megatron (G1)|Megatron]]&#039;s much-more powerful [[fusion cannon]] by entering through the cannon&#039;s barrel. {{storylink|Escalation issue 5|Escalation #5}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Live action continuity===&lt;br /&gt;
[[Image:ROTF Optimus ion blaster.jpg|thumb|right|250px|&amp;quot;Any last words?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;The Fallen shall rise again!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;That sounds like an oxymoron.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Your mother is an oxymor-&amp;quot; *Bang*]]&lt;br /&gt;
[[Optimus Prime (Movie)|Optimus Prime]]&#039;s primary range weapon is an ion blaster, though he prefers to use his [[Dual Energon Swords]] in combat, leaving the blaster stored in his back in the form of fuel tanks. Once fired, it releases a wave of radiation condensed into an energy ball that will destroy anything in its path.&amp;lt;ref&amp;gt;[http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Battle Bios at Hasbro.com]&amp;lt;/ref&amp;gt; During the battle of [[Mission City]], Optimus managed to get off a single shot of his ion blaster at [[Megatron (Movie)|Megatron]] before he was sent flying by the latter&#039;s [[fusion cannon]]. {{storylink|Transformers (2007)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
Two years later, Optimus was fighting [[Demolishor (ROTF)|Demolishor]] in [[Shanghai]] and critically injured the Decepticon by putting several point blank shots into his head. He later executed the dying [[Constructicon (ROTF)|Constructicon]] by a shot through the optic. Several days later, Optimus shot up Megatron and [[Starscream (Movie)|Starscream]] with his ion blaster and [[barrage cannon]] while rescuing [[Sam Witwicky]]. {{storylink|Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;War for Cybertron&#039;&#039;===&lt;br /&gt;
Optimus Prime&#039;s signature weapon is a little less powerful than the [[Neutron assault rifle (WFC)|Neutron Assault Rifle]], but with twice the rate of fire, it makes a suitable weapon for the [[Leader (WFC)|Leader]] class. Also, for &#039;&#039;truly epic lulz&#039;&#039;, you can equip one on Megatron.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; Leaders, Optimus&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 4&lt;br /&gt;
*Range: 5&lt;br /&gt;
*Accuracy: 4&lt;br /&gt;
*Rate of Fire: 10&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1 Optimus Prime===&lt;br /&gt;
{{main|Optimus Prime (G1)/toys}}&lt;br /&gt;
===20th Anniversary/Masterpiece===&lt;br /&gt;
[[Image:20thAnniversary_OptimusPrimesm.jpg|right|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (2003/2004)&lt;br /&gt;
* &#039;&#039;&#039;Convoy&#039;&#039;&#039; (Lucky Draw figure, 2004)&lt;br /&gt;
* &#039;&#039;&#039;Convoy Perfect Edition&#039;&#039;&#039; (2006, 2009)&lt;br /&gt;
* &#039;&#039;&#039;Convoy Sleep Mode&#039;&#039;&#039; (2010)&lt;br /&gt;
&lt;br /&gt;
:20th Anniversary/[[Masterpiece]] Optimus Prime was one of the first Optimus Prime toys to refer to his iconic laser rifle as an &amp;quot;ion blaster&amp;quot;.  The [[Takara]] Japanese releases of this figure have consistently coloured the rifle dark grey, and while early releases of [[Hasbro]]&#039;s followed suit, they were very quickly changed to black as a [[running change]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Titanium Series===&lt;br /&gt;
[[Image:TitaniumHeroes_WWPrime.jpg|right|thumb|300px|]]&lt;br /&gt;
* &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (6&amp;quot; Cybertron Heroes, 2006)&lt;br /&gt;
* &#039;&#039;&#039;War Within Optimus Prime vs. War Within Megatron Battlepack&#039;&#039;&#039; (Multipack, 2007)&lt;br /&gt;
&lt;br /&gt;
:The silver ion blaster that comes with [[Titanium Series]] [[The War Within]] Optimus Prime featured the first name of its designer, [[Don Figueroa]], sculpted into its sides.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Classics (2006)===&lt;br /&gt;
[[Image:DVD_20thPrime.jpg|right|thumb|300px|Discounted at a Walmart near you.]]&lt;br /&gt;
* &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (20th Anniversary DVD Edition, 2006)&lt;br /&gt;
&lt;br /&gt;
:When 20th Anniversary/Masterpiece Optimus Prime was released in the &#039;&#039;[[Classics (2006)|Classics]]&#039;&#039; toyline to commemorate the 20th Anniversary DVD release of &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;, for some reason his ion blaster was coloured &#039;&#039;blue&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:PepsiOptimusPrime.JPG|thumb|300px|]]&lt;br /&gt;
*&#039;&#039;&#039;Pepsi Optimus Prime&#039;&#039;&#039; (Autobot, 2007)&lt;br /&gt;
&lt;br /&gt;
:A retool of the original Generation 1 Optimus Prime toy, his laser rifle was redubbed the ion blaster to fit in line with Hasbro&#039;s modern naming scheme.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Movie Optimus Prime===&lt;br /&gt;
{{main|Optimus Prime (Movie)/toys}}&lt;br /&gt;
===Transformers (2007)===&lt;br /&gt;
====Leader class toys====&lt;br /&gt;
[[Image:MovieLeader OptimusPrime toy.jpg|right|300px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (Leader Class, 2007)&lt;br /&gt;
*&#039;&#039;&#039;Nightwatch Optimus Prime&#039;&#039;&#039; (Leader Class, UK 2007)&lt;br /&gt;
*&#039;&#039;&#039;Nightwatch Optimus Prime&#039;&#039;&#039; (Leader Class, USA 2008)&lt;br /&gt;
&lt;br /&gt;
:The initial mold for the &#039;&#039;[[Movie (toyline)|Transformers]]&#039;&#039; (2007) Leader class Optimus Prime featured a spring-loaded ion blaster mounted on the side of his arm. It was deployed via [[Automorph]]ing by sliding a lever, which caused the gun to flip over and cover his hand. This gun was replaced by a [[Dual Energon Swords|energon sword]] on the &amp;quot;Premium&amp;quot; [[retool]]/[[redeco]] of this toy in 2008.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Robot Replicas====&lt;br /&gt;
[[Image:Optimusprimemovierobotreplicas.jpg|right|150px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; (Robot Replica, 2007)&lt;br /&gt;
*&#039;&#039;&#039;Megatron vs. Optimus Prime&#039;&#039;&#039; (Multi-pack, 2007)&lt;br /&gt;
&lt;br /&gt;
:[[Robot Replicas]] Optimus Prime featured an ion blaster that could replace his right forearm.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
[[Image:ROTF_Leader_BusterOptimusPrime.jpg|thumb|300px|]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jetfire&#039;&#039;&#039; / &#039;&#039;&#039;Buster Optimus Prime&#039;&#039;&#039; (Leader 2-pack, 2009)&lt;br /&gt;
&lt;br /&gt;
:The [[TakaraTomy]] Japanese/Asia-exclusive &#039;&#039;[[Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Buster Optimus Prime (itself a retool of the regular Leader class &#039;&#039;Revenge&#039;&#039; Optimus Prime) featured an ion blaster that was assembled from his vehicle mode&#039;s fuel tanks and smokestacks. The transforming blaster was designed by [[Hironori Kobayashi]], the TakaraTomy designer best known for his work on the &#039;&#039;[[Binaltech]]&#039;&#039;/&#039;&#039;[[Alternators]]&#039;&#039; and &#039;&#039;Masterpiece&#039;&#039; toylines.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In the original toy and the [[The Transformers (cartoon)|original cartoon]], Prime&#039;s weapon was referred to as a &#039;&#039;&#039;laser rifle&#039;&#039;&#039;, but many newer toys have called it an ion blaster. &lt;br /&gt;
&lt;br /&gt;
*One notable aspect of Optimus Prime&#039;s [[Optimus Prime (G1)/toys|Generation 1 and Generation 2 toys]] is that the figure can only hold it by the ammo casing, as the weapon handle is unable to fit in Prime&#039;s hand,. Also, the gun&#039;s rifle butt is too large for Prime to hold it straight, so the gun must be turned at a slight angle. Strangely, this has never been altered in reissuings.&lt;br /&gt;
&lt;br /&gt;
*The Japanese-exclusive &#039;&#039;[[Robot Masters (toyline)|Robot Masters]]&#039;&#039; toy packaging calls this weapon the &#039;&#039;&#039;Convoy Gun&#039;&#039;&#039;.  &#039;&#039;Wow&#039;&#039;, really original.&lt;br /&gt;
&lt;br /&gt;
* In the [[Transformers (2007)|2007 movie]], the Ion Blaster is seen only once being used against [[Megatron (Movie)|Megatron]]. ONCE.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s used more often in the film &#039;&#039;[[Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;, on one occasion by Prime [[:Image:TFTM_Ironhide_dies.jpg|SHOOTING A HELPLESS ENEMY IN THE HEAD]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Generation 1]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=469980</id>
		<title>EMP shotgun</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=469980"/>
		<updated>2010-06-28T04:00:09Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An EMP Shotgun is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;EMP Shotgun&#039;&#039;&#039;, contrary to its title, does not actually cause an EMP stun effect. It does, however, do lots of close-range damage, and can be paired with a melee attack for an effective combo.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Soldier (WFC)|Soldiers]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 8&lt;br /&gt;
*Range: 3&lt;br /&gt;
*Accuracy: 3&lt;br /&gt;
*Rate of Fire: 4&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=469979</id>
		<title>EMP shotgun</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=469979"/>
		<updated>2010-06-28T03:59:42Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An EMP Shotgun is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;EMP Shotgun&#039;&#039;&#039;, contrary to its title, does not actually cause an EMP stun effect. It does, however, do lots of close-range damage, and can be paired with a melee attack for an effective combo.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Soldier (WFC)|Soldiers]],&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 8&lt;br /&gt;
*Range: 3&lt;br /&gt;
*Accuracy: 3&lt;br /&gt;
*Rate of Fire: 4&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=469978</id>
		<title>EMP shotgun</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=EMP_shotgun&amp;diff=469978"/>
		<updated>2010-06-28T03:59:03Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: The EMP Shotgun, contrary to its title, does not actually cause an EMP stun effect. It does, however, do lots of close-range damage, and can be paired with a melee attack for an effective ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EMP Shotgun, contrary to its title, does not actually cause an EMP stun effect. It does, however, do lots of close-range damage, and can be paired with a melee attack for an effective combo.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Soldier (WFC)|Soldiers]],&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 8&lt;br /&gt;
*Range: 3&lt;br /&gt;
*Accuracy: 3&lt;br /&gt;
*Rate of Fire: 4&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Energon_repair_ray&amp;diff=469977</id>
		<title>Energon repair ray</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Energon_repair_ray&amp;diff=469977"/>
		<updated>2010-06-28T03:57:04Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;An Energon Repair Ray is a usable weapon in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  Scientists use the &amp;#039;&amp;#039;&amp;#039;Energon...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;An Energon Repair Ray is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scientists use the &#039;&#039;&#039;Energon Repair Ray&#039;&#039;&#039; to heal teammates. The Ray homes in on the nearest wounded ally. It also causes some damage to enemies.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Ratchet (G1)|Ratchet]], [[Thundercracker (G1)|Thundercracker]], [[Soundwave (G1)|Soundwave]], [[Jetfire (G1)|Jetfire]] &amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 4&lt;br /&gt;
*Range: 1&lt;br /&gt;
*Accuracy: Accuracy: 10&lt;br /&gt;
*Rate of Fire: 9&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Photon_burst_rifle&amp;diff=469974</id>
		<title>Photon burst rifle</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Photon_burst_rifle&amp;diff=469974"/>
		<updated>2010-06-28T03:54:13Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;A Photon Burst Rifle is a usable weapon in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  The Scientist&amp;#039;s version of the...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A Photon Burst Rifle is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Scientist&#039;s version of the sniper rifle zooms in farther than the Battle Pistol and delivers three photons per round.&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039; [[Scientist (WFC)|Scientists]], [[Silverbolt (G1)|Silverbolt]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 6&lt;br /&gt;
*Range: 7&lt;br /&gt;
*Accuracy: 7&lt;br /&gt;
*Rate of Fire: 7&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Neutron_assault_rifle&amp;diff=469970</id>
		<title>Neutron assault rifle</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Neutron_assault_rifle&amp;diff=469970"/>
		<updated>2010-06-28T03:51:38Z</updated>

		<summary type="html">&lt;p&gt;RookJones: New page: :&amp;#039;&amp;#039;A Neutron Assault Rifle is a usable weapon in the War for Cybertron portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  The &amp;#039;&amp;#039;&amp;#039;Neutron Assault Rifl...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A Neutron Assault Rifle is a usable weapon in the [[Transformers: War for Cybertron|War for Cybertron]] portion of the [[Generation 1]] continuity family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Neutron Assault Rifle&#039;&#039;&#039; is the most common gun in the game and the most balanced, carrying a large clip and a decent amount of punch behind its unassuming frame.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039;: [[Scientist (WFC)|Scientists]], [[Soldier (WFC)|Soldiers]], [[Brawl (G1)|Brawl]], [[Barricade (G1)|Barricade]], [[Thundercracker (G1)|Thundercracker]], [[Soundwave (G1)|Soundwave]], [[Ratchet (G1)|Ratchet]], [[Sideswipe (G1)|Sideswipe]], [[Warpath (G1)|Warpath]], [[Jetfire (G1)|Jetfire]]&amp;lt;br&amp;gt; &lt;br /&gt;
*Damage: 5&lt;br /&gt;
*Range: 5&lt;br /&gt;
*Accuracy: 5&lt;br /&gt;
*Rate of Fire: 8&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Null-ray&amp;diff=469968</id>
		<title>Null-ray</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Null-ray&amp;diff=469968"/>
		<updated>2010-06-28T03:48:32Z</updated>

		<summary type="html">&lt;p&gt;RookJones: /* War for Cybertron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nullray-normal.jpg|right|200px|thumb|Pew pew pew.]]&lt;br /&gt;
:&#039;&#039;The null-ray is a weapon from the multiple [[continuity family| continuity families]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the signature weapons of [[Starscream (G1)|Starscream]] and the [[Seeker (body-type)|Seekers]], the &#039;&#039;&#039;null-ray&#039;&#039;&#039; is capable of stopping any electrical device with one shot, be it human or [[Transformer]].&lt;br /&gt;
&lt;br /&gt;
Except [[Megatron (G1)|Megatron]]. All a blast from the null-ray does is make him angry. It doesn&#039;t work on the [[Dinobot (G1)|Dinobots]] either, but they were already pissed at Screamer and the jets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
Shortly after arriving at the oil platform with his fellow Decepticons, Starscream is ordered to fire his null-ray at some equipment, causing the machinery to freeze and cease from working. {{storylink|More than Meets the Eye, Part 1}} After causing a tidal wave at [[Sherman Dam]], Megatron ordered Starscream to shoot three of the generators with blasts from the null-ray as part of their efforts to make [[Energon cube|Energon cubes]]. Why they would need the generators to stop working is beyond our understanding, but Megatron&#039;s schemes always have layers within them, and are far too complex for [[Human|simple flesh creatures]] to understand. {{storylink|More than Meets the Eye, Part 2}}&lt;br /&gt;
&lt;br /&gt;
After being discovered by [[Bumblebee (G1)|Bumblebee]], Starscream shot him with the null-ray, allowing the [[Decepticon|Decepticons]] to modify his [[Circuits|memory circuits]] to lead the [[Autobot|Autobots]] into a trap. {{storylink|Transport to Oblivion}}&lt;br /&gt;
&lt;br /&gt;
Later, when Megatron had the [[Power chip rectifier|power chip rectifiers]] of the Decepticons installed in him before his battle with [[Optimus Prime (G1)|Optimus Prime]], Starscream lamented that he could no longer use the null-ray or his cluster bombs. A threat of termination from Megatron shut him up. {{storylink|Heavy Metal War}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nullray-jet.jpg|left|180px|thumb|Starscream suffering from a runny nose.]]&lt;br /&gt;
Determined not to be replaced by the human-built [[Nightbird (G1)|Nightbird]], Starscream used his null-ray to fritz her circuits. Naturally, Megatron wasn&#039;t too happy about the loss of his new female &amp;quot;companion&amp;quot; and immediately labeled Starscream a traitor. Again. {{storylink|Enter the Nightbird}}&lt;br /&gt;
&lt;br /&gt;
When Starscream partnered up with the (more than usually) paranoid [[Red Alert (G1)|Red Alert]], Starscream fired his null-ray at Red Alert, causing his unstable [[Circuits|logic circuits]] to stabilize. {{storylink|Auto Berserk}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nullray-finger.jpg|right|200px|thumb|&amp;quot;I am GOD!&amp;quot;]]&lt;br /&gt;
Later, Starscream was shown firing the null-ray from his nose while in [[Alternate mode|vehicle mode]]. {{storylink|Megatron&#039;s Master Plan, Part 1}}. Later still, he was shown firing it through his finger. {{storylink|Megatron&#039;s Master Plan, Part 2}}&lt;br /&gt;
&lt;br /&gt;
Starscream last used his null-ray at his own coronation as leader of the Decepticons. During the coronation, the [[Constructicon (G1)|Constructicons]] played trumpets, but Starscream, eager to get on with the ceremony, used the null-ray to slice the instruments in half. {{storylink|The Transformers: The Movie}}&lt;br /&gt;
&lt;br /&gt;
In 2005, [[Marissa Faireborn]] had a hand-held blaster which fired null-rays. Whether this was reverse engineered from a captured Seeker, developed with the help of the Autobots, or was acquired by some sort of convoluted plan of Starscream&#039;s to replace Megatron, is unknown. {{storylink|Five Faces of Darkness, Part 4|FFOD4}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Armada===&lt;br /&gt;
When [[Starscream (Armada)|&#039;&#039;Armada&#039;&#039; Starscream]] finally got his [[Mini-Con]] partner, [[Swindle (Armada)|Swindle]], he gained a new attack called the &amp;quot;Null Laser Cannon&amp;quot;. It didn&#039;t disable electrical stuff, but created a big explosion instead.{{storylink|Jungle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Transformers Armada PS2 game====&lt;br /&gt;
In this incarnation it slices mountains in half instead of its usual effect.&lt;br /&gt;
It most likely does the same to Autobots, but Starscream was bashed offline by [[Optimus Prime (Armada)|Optimus Prime]] before he could test that theory.&lt;br /&gt;
&lt;br /&gt;
===Transformers Cybertron===&lt;br /&gt;
Starscream has two swiveling, very powerful laser cannons at his waist. He has two more that are stationary, one on each of his forward wingtips. He calls these Null Cannons. Again, they act like very powerful blasters. When he supersized, he replaced his broken [[Cyber Key]]-activated sword with a massive wide-bore null cannon. {{Storylink|Fallen (episode)|Fallen}}&lt;br /&gt;
&lt;br /&gt;
=== Transformers Animated===&lt;br /&gt;
This [[Starscream (Animated)|Starscream]] also packs null-rays as his main weapon, but these also just work like a very powerful blaster. Their destructive effect on Earth-made buildings is impressive, if not as intense as &#039;&#039;Armada&#039;&#039; Starscream&#039;s, and a sustained blast of around 12 seconds was enough to render all five Earth-bound Autobots unconscious—for a few seconds.  Hmm. Then later a direct blast fully disabled &#039;&#039;[[Ultra Magnus (Animated)|Ultra Magnus]]&#039;&#039; for several minutes (well, to be fair, Magnus took a point-blank shot right in the kisser). {{storylink|Mission Accomplished}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Revenge of the Fallen===&lt;br /&gt;
[[Starscream (Movie)|Starscream]] designed his null-ray himself. It is a weapon feared for its ability to deactivate electrical systems.&amp;lt;ref&amp;gt;Starscream&#039;s [http://www.hasbro.com/transformers/en_US/discover/Battle-Bios.cfm Battle Bio] at Hasbro.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War for Cybertron===&lt;br /&gt;
The Null Ray is a sniper rifle. It zooms 10x and is the cloaked Scout&#039;s best friend. But don&#039;t bring a Null Ray to a firefight; it won&#039;t help against a charging Soldier with a Scrapmaker. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Carried by&#039;&#039;&#039;: [[Scout (WFC)|Scouts]], [[Sniper (WFC)|Snipers]], [[Starscream (G1)|Starscream]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Damage: 10&lt;br /&gt;
*Range: 9&lt;br /&gt;
*Accuracy: 10&lt;br /&gt;
*Rate of Fire: 1&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At least [[More than Meets the Eye, Part 1|once]] Starscream&#039;s null-ray appeared to cause freezing. This could be a mere error. {{fact}}&lt;br /&gt;
&lt;br /&gt;
*Clearly, Starscream never bothered to patent the null-ray. Bad enough a [[G.I. Joe (team)|G.I. Joe]] [[Flint (G.I. Joe)|agent&#039;s]] daughter used them, but so did [[Whirl (G1)|&#039;&#039;Generation 1&#039;&#039; Whirl]]. &lt;br /&gt;
&lt;br /&gt;
*Due to the &#039;&#039;[[Armada (cartoon)|Armada]]&#039;&#039; cartoon&#039;s frequent translation and dubbing errors, [[Starscream (Armada)|Starscream]]&#039;s &amp;quot;Null Laser Cannon&amp;quot; was randomly referred to as the &amp;quot;&#039;&#039;Narrow&#039;&#039; Laser Cannon&amp;quot; (despite the visually obvious fact that the laser blast was anything &#039;&#039;but&#039;&#039; narrow).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scatter_blaster&amp;diff=469967</id>
		<title>Scatter blaster</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scatter_blaster&amp;diff=469967"/>
		<updated>2010-06-28T03:48:15Z</updated>

		<summary type="html">&lt;p&gt;RookJones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded|Toy picture}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The scatter blaster is a weapon from the [[Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:StarscreamsBrigade CombaticonsMegs.jpg|200px|thumb|&amp;quot;This weapon will win the war for you, guranteed!  But wait, there&#039;s more!  Just look what else you get!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Swindle (G1)|Swindle]] may buy and sell an arsenal&#039;s worth of weapons in a day, but he keeps an occasional piece of merchandise for himself.  His &#039;&#039;&#039;scatter blaster&#039;&#039;&#039; fires a wide spray of explosive buckshot - perfect for keeping away dissatisfied customers.&lt;br /&gt;
&lt;br /&gt;
[[Wildrider]] also uses the similar scattershot gun, which he could&#039;ve easily bought off of Swindle.  If he shoots at anything, including small five story buildings in a fifty-square yard area, up to a 1/4 mile away, THE TERRORISTS WIN.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; cartoon===&lt;br /&gt;
Even in an alternate universe, [[Swindle (Animated)|Swindle]] still swears by this weapon. {{storylink|AllSpark Almanac}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;War for Cybertron&#039;&#039;===&lt;br /&gt;
Pull out the Scatter Blaster when the enemy Scouts and Scientists find your sniping spot. Plunging a few slugs into an unaware Soldier&#039;s back is another great way to score some cheap kills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Carried by:&#039;&#039;&#039;: [[Scout (WFC)|Scouts]], [[Scientist (WFC)|Scientists]], [[Starscream (G1)|Starscream]], [[Skywarp (G1)|Skywarp]], [[Breakdown (G1)|Breakdown]], [[Ironhide (G1)|Ironhide]], [[Air Raid (G1)|Air Raid]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;:&lt;br /&gt;
*Damage: 7&lt;br /&gt;
*Range: 3&lt;br /&gt;
*Accuracy: 4&lt;br /&gt;
*Rate of Fire: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Plasma-shell shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated]]  &lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>RookJones</name></author>
	</entry>
</feed>