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		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Earth_Wars&amp;diff=1564062</id>
		<title>Transformers: Earth Wars</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Earth_Wars&amp;diff=1564062"/>
		<updated>2021-10-30T22:09:42Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TransformersEarthWars logo.png|center|400px]]&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Earth Wars&#039;&#039;&lt;br /&gt;
|image=TransformersEarthWars header.jpg&lt;br /&gt;
|caption=&#039;&#039;&amp;quot;...fuel cells!&amp;quot;&#039;&#039;&lt;br /&gt;
|developer=[[Space Ape Games]]&lt;br /&gt;
|publisher=[[Backflip Studios]]&lt;br /&gt;
|date=[[June 2]], [[2016]]&lt;br /&gt;
|platform=Android, iOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Earth Wars&#039;&#039;&#039;&#039;&#039; is a mobile game by [[Space Ape Games]]/[[Backflip Studios]] with a storyline written by [[Simon Furman]], which means plenty of [[Furmanism]]s. The aim of the game is to assemble an army and build a fortress, then try to defend your base while destroying the enemy&#039;s. Essentially, Transformers meets &#039;&#039;Clash of Clans&#039;&#039;, without Hog Riders.&lt;br /&gt;
&lt;br /&gt;
The setting is [[The Transformers (franchise)|Generation 1]], though characters from the [[Beast Era]] and [[Unicron Trilogy]] are present.&lt;br /&gt;
&lt;br /&gt;
In 2019, the game introduced [[G.I. Joe (franchise)|G.I. Joe]] characters.&lt;br /&gt;
&lt;br /&gt;
It celebrated its fifth birthday on the last weekend of May 2021, with a special event where all players would get a &amp;quot;free 5-star bot&amp;quot; in an attempt to break more internal play records.&amp;lt;ref&amp;gt;[https://twitter.com/TransformersWar/status/1397322574783303683 Earth Wars twitter, 25th May: &amp;quot;Your leaders need you! Take part in our 5-year Anniversary event this weekend with your Alliance to obtain a 5-star bot at 115k!&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The Autobots and Decepticons return to Earth to battle over resources. Furman promises that while it &amp;quot;appears to be about the same old stuff&amp;quot; initially, &amp;quot;as we progress through the game, more is revealed about Megatron’s master plan and what he’s looking for on Earth.&amp;quot;&amp;lt;ref&amp;gt;[https://www.usatoday.com/story/tech/gaming/2016/02/10/transformers-land-mobile-earth-wars/80167164/ USA Today: &amp;quot;&#039;Transformers&#039; land on mobile in &#039;Earth Wars&#039;&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
*&#039;&#039;&#039;Get Optimus / Get Megatron!&#039;&#039;&#039;&lt;br /&gt;
Jefire and Starscream arrive on Earth and set up their base of operations. Soon, Ironhide and Bludgeon arrive through their Space Bridges, and after raiding a few bases, both factions find a [[Quantum Crystal]] powerful enough to power their spacebridges and bring their leaders to Earth.&lt;br /&gt;
*&#039;&#039;&#039;The Lost Map&#039;&#039;&#039;&lt;br /&gt;
With the arrival of Optimus Prime and Megatron, the Autobots and/or Decepticons set out to find the [[Fractal Map]] pieces with the help of their human allies. Both sides find a Gunner Crystal and recruit Sunstreaker and Swindle.&lt;br /&gt;
*&#039;&#039;&#039;Power Play&#039;&#039;&#039;&lt;br /&gt;
After collecting three of the map pieces, both factions try putting the pieces they collected together, only to find out they need a [[Codex Key]] to break the encryption.&lt;br /&gt;
*&#039;&#039;&#039;The Codex Showdown&#039;&#039;&#039;&lt;br /&gt;
With the help of the recently recruited medics, Ratchet and Hook, both sides fight over the Codex Key, and find the location of a [[Enigma of Combination|legendary artifact]].&lt;br /&gt;
*&#039;&#039;&#039;Secrets of Nebulos&#039;&#039;&#039;&lt;br /&gt;
Some weird pieces of [[Nebulos]] technology called &#039;&#039;&#039;&amp;quot;Power Cores&amp;quot;&#039;&#039;&#039; have landed on Earth. Starscream and Optimus gather some troops, and both Starscream and Optimus Prime fight over the Power Cores. The power cores gathered, however, have been rigged to explode, and so both sides have to start from scratch with building up their power core stocks.&lt;br /&gt;
*&#039;&#039;&#039;Combiner Wars&#039;&#039;&#039;&lt;br /&gt;
With the Enigma of Combination, the Autobots and Decepticons harness the power of Combiners. The gestalts prove unstable, however, and require Ore-13 and high-ranking bots to be useful.&lt;br /&gt;
*&#039;&#039;&#039;Return to Cybertron&#039;&#039;&#039;&lt;br /&gt;
A power play involving Starscream, Straxus, and Rodimus Unicronus results in the Autobots and Decepticons teaming up to assault Cybertron-based fortresses with overpowered defenses.&lt;br /&gt;
*&#039;&#039;&#039;War For Cybertron&#039;&#039;&#039;&lt;br /&gt;
Flashbacks introduce the Omega Supreme and Overlord combiners, along with the War for Cybertron cosmetic skin cores.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Alliances===&lt;br /&gt;
Alliances are the primary way to gain access to bots firsthand via events. Your alliance can also compete in Alliance Wars to determine who is better, and to see who comes up top! Compete in Alliance wars to gain resources, league promotions, and bragging rights! &lt;br /&gt;
&lt;br /&gt;
You can join with other players in an alliance, or you can create your own for 15,000 Alloy! There are many notable alliances within the community!&lt;br /&gt;
&lt;br /&gt;
A player must have Level 4 Headquarters or higher to join an Alliance, and up to 40 people can be in an Alliance.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
*&#039;&#039;&#039;Warriors&#039;&#039;&#039; are armored front line melee fighters that rush into enemy defenses to open up the attack and protect other bots, but they have the lowest Damage per second (DPS). Warriors generally have a speed of 1.7, but some are slightly faster.&lt;br /&gt;
*&#039;&#039;&#039;Aerial&#039;&#039;&#039; units deal the highest DPS at a short range and can perform powerful airstrikes on single targets from great distances, but have low health. All air units have a speed of 2.&lt;br /&gt;
*&#039;&#039;&#039;Gunners&#039;&#039;&#039; shoot over walls and bombard large areas with their abilities from long range. like the Air units, they&#039;re deadly but vulnerable. All gunners have a speed of 1.8.&lt;br /&gt;
*&#039;&#039;&#039;Medics&#039;&#039;&#039; heal and support other bots in battle. They are only a few medics in the game, and they aren&#039;t durable themselves, so keep them in the back. Medics have a speed of 2.6. &lt;br /&gt;
*&#039;&#039;&#039;Special&#039;&#039;&#039; bots are highly individualized fighters with unique capabilities. This class incorporates leaders, scouts, and deployers.&lt;br /&gt;
*&#039;&#039;&#039;Combiners&#039;&#039;&#039; are a special class that must be summoned individually. They deal massive amounts of damage, but can only stay on the battlefield for so long. Their three abilities do not use ability points, but have cooldown times.&lt;br /&gt;
&lt;br /&gt;
===Power Cores===&lt;br /&gt;
Power Cores are pieces of Nebulan Technology that are used to enhance bots and buildings, that can be obtained from ‘’’Power Chips’’’ or from Bot duplicates.  Unused cores can be &amp;quot;fused&amp;quot; to active ones, increasing the effectiveness of the latter, but annihilating the former.&lt;br /&gt;
&lt;br /&gt;
Building Cores&lt;br /&gt;
&lt;br /&gt;
*Universal Building Cores: &lt;br /&gt;
**&#039;&#039;&#039;Attack&#039;&#039;&#039;: Increases attack. &lt;br /&gt;
**&#039;&#039;&#039;Defense&#039;&#039;&#039;: Increases initial building health. &lt;br /&gt;
**&#039;&#039;&#039;Repair&#039;&#039;&#039;: Restores building health periodically after receiving damage. &lt;br /&gt;
&lt;br /&gt;
*Auto Cannon Cores: &lt;br /&gt;
**&#039;&#039;&#039;Explosive Shells&#039;&#039;&#039;: Deals a reduced amount of damage to all targets in a small area, and eliminates knockback.&lt;br /&gt;
&lt;br /&gt;
*Mortar Cores:&lt;br /&gt;
**&#039;&#039;&#039;Incendiary&#039;&#039;&#039;: Fiery explosions deal increased damage over 6 seconds, and eliminate knockback.&lt;br /&gt;
**&#039;&#039;&#039;Target Protocol&#039;&#039;&#039;: Prioritizes gunners and medics, while increasing range and decreasing damage.&lt;br /&gt;
&lt;br /&gt;
*Missile Launcher cores:&lt;br /&gt;
**&#039;&#039;&#039;Guided Missiles&#039;&#039;&#039;: Laser-guided single target missiles, dealing a reduced amount of damage. &lt;br /&gt;
&lt;br /&gt;
*Laser Turret Cores: &lt;br /&gt;
**&#039;&#039;&#039;Anti-Air Laser&#039;&#039;&#039;: Increases range and damage, but restricts weapon to attack only airborne targets.&lt;br /&gt;
&lt;br /&gt;
*HQ Cores:&lt;br /&gt;
**&#039;&#039;&#039;Adaptive Shielding&#039;&#039;&#039;: Partial protection from Combiner damage and Special Ability damage.&lt;br /&gt;
**&#039;&#039;&#039;Omni-Flamer&#039;&#039;&#039;: Torches all nearby enemies.&lt;br /&gt;
**&#039;&#039;&#039;Point Defense Beam&#039;&#039;&#039;: Deals damage to a single nearby target.  Can target airborne attackers, and prioritizes gunners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bot Cores&lt;br /&gt;
&lt;br /&gt;
*Universal Bot Cores:&lt;br /&gt;
**&#039;&#039;&#039;Attack&#039;&#039;&#039;: Boosts damage of regular attacks.&lt;br /&gt;
**&#039;&#039;&#039;Vitality&#039;&#039;&#039;: Increases bot&#039;s health.&lt;br /&gt;
**&#039;&#039;&#039;Rejuvenate&#039;&#039;&#039;: Heals bot every 5 seconds.&lt;br /&gt;
**&#039;&#039;&#039;Tactician&#039;&#039;&#039;: The bot prioritizes defenses for a period immediately after deployment.&lt;br /&gt;
**&#039;&#039;&#039;Wallbuster&#039;&#039;&#039;: Damage to walls increased.&lt;br /&gt;
&lt;br /&gt;
*Warrior Bot Cores&lt;br /&gt;
**&#039;&#039;&#039;Trithyllium Plating&#039;&#039;&#039;: Partial protection from Auto Cannons.&lt;br /&gt;
**&#039;&#039;&#039;Death Pulse&#039;&#039;&#039;: On 0 health, the warrior creates an EMP explosion, stunning targets in a large area.&lt;br /&gt;
&lt;br /&gt;
*Air Bot Cores:&lt;br /&gt;
**&#039;&#039;&#039;Reflective Coating&#039;&#039;&#039;: Partial protection from Laser Turrets and Beam Lasers.&lt;br /&gt;
**&#039;&#039;&#039;Enhanced Ordnance&#039;&#039;&#039;: Increases special ability damage.&lt;br /&gt;
&lt;br /&gt;
*Gunner Cores:&lt;br /&gt;
**&#039;&#039;&#039;Flak Jacket&#039;&#039;&#039;: Partial protection from Mortars and Missile Launchers.&lt;br /&gt;
**&#039;&#039;&#039;Volatile Mixture&#039;&#039;&#039;: Increases special ability damage.&lt;br /&gt;
&lt;br /&gt;
*Medic Cores:&lt;br /&gt;
**&#039;&#039;&#039;Ray Boosters&#039;&#039;&#039;: Increases power of healing done.&lt;br /&gt;
&lt;br /&gt;
*Bot Specific Cores:&lt;br /&gt;
Certain bots have bot-specific cores that can only be equipped to one particular bot.  Their effects are unique, and they also modify the visual appearance of the bot on which they&#039;re equipped - for instance, Optimus Prime and Rodimus Prime each have &amp;quot;Matrix&amp;quot; cores, which cause the Matrix to appear on their chests.&lt;br /&gt;
&lt;br /&gt;
*G1 Cores:&lt;br /&gt;
A successor to the Bot Specific Cores are the G1 cores.  Again, these can be equipped to specific bots, and modify the visual appearance of the bots. But in the case of the G1 cores, the visual modification takes the form of a thicker black outline around the edges of each bot, approximating the appearance of the classic animated series.&lt;br /&gt;
&lt;br /&gt;
*Prime Cores:&lt;br /&gt;
12 unique cores (each corresponding to one of the ancient [[Thirteen|Primes]]) that provide particularly potent abilities, and in some cases alter the physical appearance of each bot.  Prime cores are not obtainable from bot duplicates or standard core chips, and can be obtained only through the collection of 5,000 Prime Core shards (typically special rewards from weekend events).&lt;br /&gt;
&lt;br /&gt;
*Limited Time Cores:&lt;br /&gt;
Temporary cores that provide an XP boost for a specific period after being equipped.  One the period is completed, they are automatically destroyed.&lt;br /&gt;
&lt;br /&gt;
*Squad cores&lt;br /&gt;
Faction- and class-specific cores that confer two buffs - one to the bot on whom it is equipped, and another on any bots of the same class in the same squad.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;&#039;Alloy&#039;&#039;&#039;- A metal substance used to upgrade buildings and walls.&lt;br /&gt;
*&#039;&#039;&#039;[[Energon]]&#039;&#039;&#039;-  Energon is used to upgrade buildings, upgrade Bots&#039; special abilities, and to perform research on Bots to make them stronger.&lt;br /&gt;
*&#039;&#039;&#039;[[Ore-13]]&#039;&#039;&#039;- A potent substance used to activate Combiners.&lt;br /&gt;
*&#039;&#039;&#039;[[Spark]]&#039;&#039;&#039;- Obtained from holographic summons in the Space bridge and Event rewards, Spark is used to upgrade Bots&#039; abilities. Special Spark can be received from Combiner team bots. &lt;br /&gt;
*&#039;&#039;&#039;Crystal Shards&#039;&#039;&#039;- Also the result of Holographic summons and events, shards are used to create powerful crystals to summon high star rating Bots.&lt;br /&gt;
*&#039;&#039;&#039;[[Cybercoin]]&#039;&#039;&#039;- Premium currency used for instantly obtaining resources and [[Quantum Crystal|crystals.]]&lt;br /&gt;
*&#039;&#039;&#039;Combiner Spark&#039;&#039;&#039; - This type of spark is used only for combiners. Obtained when you get a duplicate of a Combiner Bot.&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:currencies  Currencies and Resources at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
===Battle Boosts===&lt;br /&gt;
Battle Boosts are like Spells in Clash of Clans. They can only be used once in a battle, but provide extra offense or defense for your team.&lt;br /&gt;
*&#039;&#039;&#039;Incendiary Barrage MK. 1, II, and III&#039;&#039;&#039; Rain down an artillery battery of Incendiary shells on the battlefield dealing medium damage&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike MK. I, II, and III&#039;&#039;&#039; summon a powerful Orbital Strike from above dealing massive damage.&lt;br /&gt;
*&#039;&#039;&#039;Forcefield MK. I, II, and III&#039;&#039;&#039; Provides a forcefield that blocks 45% to 75% of damage taken and makes them immune to knockbacks for 6 seconds. &lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb MK. I, II, and III&#039;&#039;&#039; Deals a set amount of damage to a single target.&lt;br /&gt;
*&#039;&#039;&#039;EMP blast MK. I, II, and III&#039;&#039;&#039; Stun all targets in a large radius for a set amount of time depending on the level. &lt;br /&gt;
*&#039;&#039;&#039;Field Repairs MK. I, II, and III&#039;&#039;&#039; Heal all friendly bots for a set amount of HP over 5 seconds. &lt;br /&gt;
*&#039;&#039;&#039;Shark Attack MK I, II, and III&#039;&#039;&#039; Call for 3 vicious 2-star Sharkticons (level 14, 30, and 40, respectively) to attack a target. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Fallen Sharkticons are &#039;&#039;highly&#039;&#039; explosive.&lt;br /&gt;
*&#039;&#039;&#039;Nanofrost MK. I, II, and III&#039;&#039;&#039; Freeze a building for 8–12 seconds, then destroy it to freeze and slow down all buildings around the Bomb radius by 40% for 10 seconds.&lt;br /&gt;
*&#039;&#039;&#039;[[Kremzeek]]&#039;&#039;&#039; Coming in 5 variants, Kremzeeks can do quite a lot of things. &lt;br /&gt;
**Red Kremzeeks set buildings on fire dealing 128 damage per second for 6 seconds, increasing every second if you destroy the building they are currently deployed on. &lt;br /&gt;
**Yellow Kremzeeks deal 96 damage over 15 seconds. Can jump to other buildings up to 4 times. &lt;br /&gt;
**Purple Kremzeeks hack defenses and make them attack other defenses for you, albeit with less damage. &lt;br /&gt;
** The rare Blue Kremzeek can stun defenses over a brief period of time.&lt;br /&gt;
** The White Kremzeek makes the target building take more damage. &lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:battleboosts  Battle Boosts at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
===Main===&lt;br /&gt;
*&#039;&#039;&#039;Headquarters&#039;&#039;&#039; - The heart of your Autobot/Decepticon outpost, protect yours well, and destroy an opponent&#039;s Headquarters to win a battle! Upgrade it to unlock more upgrades and buildings!&lt;br /&gt;
*&#039;&#039;&#039;Shuttle&#039;&#039;&#039; - The shuttle carries Autobots and Decepticons into battle! Upgrade with Energon to increase maximum capacity.  &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
*&#039;&#039;&#039;[[Autogun|Auto Cannon]]&#039;&#039;&#039; - Provides a decent amount of damage and has medium range. Cannot target flying units.&lt;br /&gt;
*&#039;&#039;&#039;Laser Turret&#039;&#039;&#039; - Shoots off 4 smaller lasers that deal constant damage at shorter range, but deals double damage to flying units!&lt;br /&gt;
*&#039;&#039;&#039;Mortar&#039;&#039;&#039; - Long range defense that targets ground units and deals explosive damage from far away.&lt;br /&gt;
*&#039;&#039;&#039;Outpost&#039;&#039;&#039; - Assign an Autobot or Decepticon with a fraction of their normal stats to defend against attacks on your base.&lt;br /&gt;
*&#039;&#039;&#039;Beam Laser&#039;&#039;&#039; - Shoots off a long range Photon laser to deal the Highest DPS on a single ground unit.&lt;br /&gt;
*&#039;&#039;&#039;Shock Tower&#039;&#039;&#039; - Delivers a nasty jolt of electricity to nearby bots and knocks them back, and is immune to EMP effects! (Except for [[Star Saber (G1)|shock]][[Deathsaurus (G1)|fire]])&lt;br /&gt;
*&#039;&#039;&#039;Missile Launcher&#039;&#039;&#039; - Shoots off a barrage of rockets over a very long range at both ground and air units. Cannot target troops within its blind spot.&lt;br /&gt;
*&#039;&#039;&#039;Stasis Mine&#039;&#039;&#039; - Doesn&#039;t deal damage, but freezes enemies in place for 2–5 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Wall&#039;&#039;&#039; - Used to shield defenses and slow down invaders. Upgrading each wall post gives it more health to better defend against opponent bots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Combiner Outpost&#039;&#039;&#039; - Originally unavailable to players and only seen in the Combiner Wars Campaign, this very long-ranged outpost activates a Combiner to defend against other Combiners!&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
*&#039;&#039;&#039;Energon Harvester&#039;&#039;&#039; - Harvests precious Energon for research and upgrading buildings. Upgrade with Alloy to increase production rate.&lt;br /&gt;
*&#039;&#039;&#039;Energon Storage&#039;&#039;&#039; - Stores Energon for later usage. Upgrade with Alloy to increase maximum storage capacity.&lt;br /&gt;
*&#039;&#039;&#039;Alloy Harvester&#039;&#039;&#039; - Harvests Alloy to upgrade buildings. Upgrade with Energon to increase production rate.&lt;br /&gt;
*&#039;&#039;&#039;Alloy Storage&#039;&#039;&#039; - Stores Alloy for later usage. Upgrade with Energon to increase maximum storage capacity.&lt;br /&gt;
*&#039;&#039;&#039;Ore-13 Harvester&#039;&#039;&#039; - Harvests the rare mineral [[Ore-13]] for sending out Combiners to battle.&lt;br /&gt;
*&#039;&#039;&#039;Ore-13 Storage&#039;&#039;&#039; - A storage device strong enough to contain the power of Ore-13.&lt;br /&gt;
*&#039;&#039;&#039;[[Space bridge]]&#039;&#039;&#039; - The Space bridge is used to activate [[Quantum Crystal]]s to bring in bots and resources!&lt;br /&gt;
*&#039;&#039;&#039;Research Lab&#039;&#039;&#039; - Upgrade your bots and their abilities with Energon and Spark to make them more powerful! Upgrade the lab to increase the max level that bots can be upgraded to.&lt;br /&gt;
*&#039;&#039;&#039;Combiner Lab&#039;&#039;&#039; - Used to activate Combiners and upgrade their abilities using combiner Spark.&lt;br /&gt;
*&#039;&#039;&#039;Build Bot&#039;&#039;&#039; - Build Bots will build and upgrade buildings, but the bots themselves cannot be upgraded and have very low health. The number of buildings that can be upgraded at a time depends on the number of Build Bots on base. More Build Bots can be bought at 2000 [[Cybercoin]]s or 5000 [[Shanix]] each.&lt;br /&gt;
*&#039;&#039;&#039;Scanner&#039;&#039;&#039;  - Provides locations of rivals&#039; bases so you can raid them.  Upgrading it will give access to tougher battle zones.&lt;br /&gt;
*&#039;&#039;&#039;Power Core Lab&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:buildings  Buildings at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
{{collist|6|&lt;br /&gt;
*[[Optimus Prime (G1)#Transformers: Earth Wars|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Jetfire]]&lt;br /&gt;
*[[Ironhide (G1)#Transformers: Earth Wars|Ironhide]]&lt;br /&gt;
*[[Sunstreaker (G1)#Transformers: Earth Wars|Sunstreaker]]&lt;br /&gt;
*[[Ratchet (G1)#Transformers: Earth Wars|Ratchet]]&lt;br /&gt;
*[[Bumblebee (G1)#Transformers: Earth Wars|Bumblebee]]&lt;br /&gt;
*[[Prowl (G1)#Transformers: Earth Wars|Prowl]]&lt;br /&gt;
*[[Cliffjumper (G1)#Transformers: Earth Wars|Cliffjumper]]&lt;br /&gt;
*[[Grimlock (G1)#Transformers: Earth Wars|Grimlock]]&lt;br /&gt;
*[[Mirage (G1)#Transformers: Earth Wars|Mirage]]&lt;br /&gt;
*[[Wheeljack (G1)#Transformers: Earth Wars|Wheeljack]]&lt;br /&gt;
*[[Blaster (G1)#Transformers: Earth Wars|Blaster]] &lt;br /&gt;
*[[Silverbolt (G1)#Transformers: Earth Wars|Silverbolt]] &lt;br /&gt;
*[[Skydive (G1 Aerialbot)#Transformers: Earth Wars|Skydive]] &lt;br /&gt;
*[[Air Raid (G1)#Transformers: Earth Wars|Air Raid]]&lt;br /&gt;
*[[Powerglide (G1)#Transformers: Earth Wars|Powerglide]]&lt;br /&gt;
*[[Alpha Bravo#Transformers: Earth Wars|Alpha Bravo]]&lt;br /&gt;
*[[Fireflight (G1)#Transformers: Earth Wars|Firefly]]&lt;br /&gt;
*[[Jazz (G1)#Transformers: Earth Wars|Autobot Jazz]]&lt;br /&gt;
*[[Windblade (G1)#Transformers: Earth Wars|Windblade]]&lt;br /&gt;
*[[Pyra Magna#Transformers: Earth Wars|Pyra Magna]]&lt;br /&gt;
*[[Rust Dust#Transformers: Earth Warst|Rust Dust]]&lt;br /&gt;
*[[Dust Up#Transformers: Earth Wars|Dustup]]&lt;br /&gt;
*[[Jumpstream#Transformers: Earth Wars|Jumpstream]]&lt;br /&gt;
*[[Skyburst (G1)#Transformers: Earth Wars|Skyburst]]&lt;br /&gt;
*[[Stormclash#Transformers: Earth Wars|Stormclash]]&lt;br /&gt;
*[[Slag (G1)#Transformers: Earth Wars|Slug]]&lt;br /&gt;
*[[Huffer (G1)#Transformers: Earth Wars|Huffer]]&lt;br /&gt;
*[[Arcee (G1)#Transformers: Earth Wars|Arcee]]&lt;br /&gt;
*[[Sideswipe (G1)#Transformers: Earth Wars|Sideswipe]]&lt;br /&gt;
*[[Swoop (G1)#Transformers: Earth Wars|Swoop]]&lt;br /&gt;
*[[Ultra Magnus (G1)#Transformers: Earth Wars|Ultra Magnus]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Hot Rod]]&lt;br /&gt;
*[[Hot Spot (G1)#Transformers: Earth Wars|Hot Spot]]&lt;br /&gt;
*[[Seaspray (G1)#Transformers: Earth Wars|Seaspray]]&lt;br /&gt;
*[[Pipes (G1)#Transformers: Earth Wars|Pipes]]&lt;br /&gt;
*[[Star Saber (G1)#Transformers: Earth Wars|Star Saber]]&lt;br /&gt;
*[[Hound (G1)#Transformers: Earth Wars|Hound]]&lt;br /&gt;
*[[Perceptor (G1)#Transformers: Earth Wars|Perceptor]]&lt;br /&gt;
*[[Smokescreen (G1)#Transformers: Earth Wars|Smokescreen]]&lt;br /&gt;
*[[First Aid (G1)#Transformers: Earth Wars|First Aid]]&lt;br /&gt;
*[[Optimus Primal (BW)#Transformers: Earth Wars|Optimus Primal]]&lt;br /&gt;
*[[Sludge (G1)#Transformers: Earth Wars|Sludge]]&lt;br /&gt;
*[[Kup (G1)#Transformers: Earth Wars|Kup]]&lt;br /&gt;
*[[Drift (G1)#Transformers: Earth Wars|Drift]]&lt;br /&gt;
*[[Optimus Prime (G1)#Transformers: Earth Wars|Laser Optimus Prime]]&lt;br /&gt;
*[[Snarl (G1)#Transformers: Earth Wars|Snarl]]&lt;br /&gt;
*[[Cheetor (BW)#Transformers: Earth Wars|Cheetor]]&lt;br /&gt;
*[[Springer (G1)#Transformers: Earth Wars|Springer]]&lt;br /&gt;
*[[Cosmos (G1)#Transformers: Earth Wars|Cosmos]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Rodimus Prime]]&lt;br /&gt;
*[[Sky Lynx (G1)#Transformers: Earth Wars|Sky Lynx]]&lt;br /&gt;
*[[Warpath (G1)#Transformers: Earth Wars|Warpath]]&lt;br /&gt;
*[[Elita One (G1)#Transformers: Earth Wars|Elita-1]]&lt;br /&gt;
*[[Tracks (G1)#Transformers: Earth Wars|Tracks]]&lt;br /&gt;
*[[Inferno (G1)#Transformers: Earth Wars|Inferno]]&lt;br /&gt;
*[[Tigerhawk#Transformers: Earth Wars|Tigerhawk]]&lt;br /&gt;
*[[Sentius Magnus]]&lt;br /&gt;
*[[Slash (POTP)#Transformers: Earth Wars|Slash]]&lt;br /&gt;
*[[Sandstorm (G1)#Transformers: Earth Wars|Sandstorm]]&lt;br /&gt;
*[[Bumblebee (G1)#Transformers: Earth Wars|Goldfire]]&lt;br /&gt;
*[[Streetwise (G1)#Transformers: Earth Wars|Streetwise]]&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Cybertron Jetfire]]&lt;br /&gt;
*[[Blades (G1)#Transformers: Earth Wars|Blades]]&lt;br /&gt;
*[[Rook (CW)#Transformers: Earth Wars|Rook]]&lt;br /&gt;
*[[Rhinox (BW)#Transformers: Earth Wars|Rhinox]]&lt;br /&gt;
*[[Punch (G1)#Transformers: Earth Wars|Punch]]&lt;br /&gt;
*[[Hound (G1)#Transformers: Earth Wars|Hound V.A.M.P.]]&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Jetfire Skystriker]]&lt;br /&gt;
*[[Red Alert (G1)#Transformers: Earth Wars|Red Alert]]&lt;br /&gt;
*[[Strafe (G1)#Transformers: Earth Wars|Strafe]]&lt;br /&gt;
*[[Dinobot (BW)#Transformers: Earth Wars|Dinobot]]&lt;br /&gt;
*[[Nosecone (G1)#Transformers: Earth Wars|Nosecone]]&lt;br /&gt;
*[[Brainstorm (G1)#Transformers: Earth Wars|Brainstorm]]&lt;br /&gt;
*[[Six-Gun#Transformers: Earth Wars|Sixgun]]&lt;br /&gt;
*[[Chromia (G1)#Transformers: Earth Wars|Chromia]]&lt;br /&gt;
*[[Lightspeed (G1 Technobot)#Transformers: Earth Wars|Lightspeed]]&lt;br /&gt;
*[[Afterburner (G1)#Transformers: Earth Wars|Afterbreaker]]&lt;br /&gt;
*[[Trailbreaker (G1)#Transformers: Earth Wars|Trailbreaker]]&lt;br /&gt;
*[[Scattershot (G1)#Transformers: Earth Wars|Scattershot]]&lt;br /&gt;
*[[Hoist (G1)#Transformers: Earth Wars|Hoist]]&lt;br /&gt;
*[[Grapple (G1)#Transformers: Earth Wars|Grapple]]&lt;br /&gt;
*[[Prowl (Magnaboss)#Transformers: Earth Wars|BW Prowl]]&lt;br /&gt;
*[[Silverbolt (Magnaboss)#Transformers: Earth Wars|BW Silverbolt]]&lt;br /&gt;
*[[Optimus Primal (BW)#Transformers: Earth Wars|Optimal Optimus]]&lt;br /&gt;
*[[Ironhide (BW)|BW Ironhide]]&lt;br /&gt;
*[[Broadside (G1)#Transformers: Earth Wars|Broadside]]&lt;br /&gt;
*[[Blurr (G1)|Blurr*]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Combiner]]s/[[Guardian robot|Guardians]]&#039;&#039;&#039;&lt;br /&gt;
*[[Superion (G1)#Transformers: Earth Wars|Superion]]&lt;br /&gt;
*[[Optimus Maximus (G1)#Transformers: Earth Wars|Optimus Maximus]]&lt;br /&gt;
*[[Volcanicus (POTP)#Transformers: Earth Wars|Volcanicus]]&lt;br /&gt;
*[[Victorion#Transformers: Earth Wars|Victorion]]&lt;br /&gt;
*[[Defensor (G1)#Transformers: Earth Wars|Defensor]]&lt;br /&gt;
*[[Omega Supreme (G1)#Transformers: Earth Wars|Omega Supreme]]&lt;br /&gt;
*[[Computron (G1)#Transformers: Earth Wars|Computron]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c2=&lt;br /&gt;
{{collist|6|&lt;br /&gt;
*[[Megatron (G1)#Transformers: Earth Wars|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)#Transformers: Earth Wars|Starscream]]&lt;br /&gt;
*[[Bludgeon (G1)#Transformers: Earth Wars|Bludgeon]]&lt;br /&gt;
*[[Swindle (G1)#Transformers: Earth Wars|Swindle]]&lt;br /&gt;
*[[Hook (G1)#Transformers: Earth Wars|Hook]]&lt;br /&gt;
*[[Shrapnel (G1)#Transformers: Earth Wars|Skrapnel]]&lt;br /&gt;
*[[Brawl (G1)#Transformers: Earth Wars|Brawl]]&lt;br /&gt;
*[[Kickback (G1)#Transformers: Earth Wars|Kickback]]&lt;br /&gt;
*[[Razorclaw (G1)#Transformers: Earth Wars|Razorclaw]]&lt;br /&gt;
*[[Breakdown (G1)#Transformers: Earth Wars|Breakdown]]&lt;br /&gt;
*[[Shockwave (G1)#Transformers: Earth Wars|Shockwave]]&lt;br /&gt;
*[[Soundwave (G1)#Transformers: Earth Wars|Soundwave]] (Frank Welker)&lt;br /&gt;
*[[Thundercracker (G1)#Transformers: Earth Wars|Thundercracker]]&lt;br /&gt;
*[[Skywarp (G1)#Transformers: Earth Wars|Skywarp]]&lt;br /&gt;
*[[Slipstream (G1)#Transformers: Earth Wars|Slipstream]]&lt;br /&gt;
*[[Cyclonus (G1)#Transformers: Earth Wars|Cyclonus]]&lt;br /&gt;
*[[Long Haul (G1)#Transformers: Earth Wars|Long Haul]]&lt;br /&gt;
*[[Blast Off (G1)#Transformers: Earth Wars|Blast Off]]&lt;br /&gt;
*[[Mixmaster (G1)#Transformers: Earth Wars|Mixmaster]]&lt;br /&gt;
*[[Divebomb (G1)#Transformers: Earth Wars|Divebomb]]&lt;br /&gt;
*[[Bonecrusher (G1)#Transformers: Earth Wars|Bonecrusher]]&lt;br /&gt;
*[[Scavenger (G1)#Transformers: Earth Wars|Scavenger]]&lt;br /&gt;
*[[Vortex (G1)#Transformers: Earth Wars|Vortex]]&lt;br /&gt;
*[[Scrapper (G1)#Transformers: Earth Wars|Scrapper]]&lt;br /&gt;
*[[Onslaught (G1)#Transformers: Earth Wars|Onslaught]]&lt;br /&gt;
*[[Viper (CW)#Transformers: Earth Wars|Viper]]&lt;br /&gt;
*[[Rampage (G1)#Transformers: Earth Wars|Rampage]]&lt;br /&gt;
*[[Lockdown (G1)#Transformers: Earth Wars|Lockdown]]&lt;br /&gt;
*[[Nightbird (G1)#Transformers: Earth Wars|Nightbird]]&lt;br /&gt;
*[[Offroad (CW)#Transformers: Earth Wars|Offroad]]&lt;br /&gt;
*[[Scourge (G1)#Transformers: Earth Wars|Scourge]]&lt;br /&gt;
*[[Galvatron (G1)#Transformers: Earth Wars|Galvatron]]&lt;br /&gt;
*[[Nemesis Prime (G1)#Transformers: Earth Wars|Nemesis Prime]]&lt;br /&gt;
*[[Tantrum (G1)#Transformers: Earth Wars|Tantrum]]&lt;br /&gt;
*[[Octopunch (G1)#Transformers: Earth Wars|Octopunch]]&lt;br /&gt;
*[[Headstrong (G1)#Transformers: Earth Wars|Headstrong]]&lt;br /&gt;
*[[Deathsaurus (G1)#Transformers: Earth Wars|Deathsaurus]]&lt;br /&gt;
*[[Drag Strip (G1)#Transformers: Earth Wars|Drag Strip]]&lt;br /&gt;
*[[Bombshell (G1)#Transformers: Earth Wars|Bombshell]]&lt;br /&gt;
*[[Wildrider (G1)#Transformers: Earth Wars|Brake-Neck]]&lt;br /&gt;
*[[Reflector (G1)#Transformers: Earth Wars|Reflector]]&lt;br /&gt;
*[[Megatron (BW)#Transformers: Earth Wars|&#039;&#039;Beast Wars&#039;&#039; Megatron]]&lt;br /&gt;
*[[Straxus (G1)#Transformers: Earth Wars|Straxus]]&lt;br /&gt;
*[[Dead End (G1)#Transformers: Earth Wars|Dead End]]&lt;br /&gt;
*[[Barricade (IDW)#Transformers: Earth Wars|Barricade]]&lt;br /&gt;
*[[Megatron (Armada)#Transformers: Earth Wars|&#039;&#039;Armada&#039;&#039; Megatron]]&lt;br /&gt;
*[[Hun-Gurrr (G1)#Transformers: Earth Wars|Hun-Gurrr]]&lt;br /&gt;
*[[Blackarachnia (BW)#Transformers: Earth Wars|Blackarachnia]]&lt;br /&gt;
*[[Astrotrain (G1)#Transformers: Earth Wars|Astrotrain]]&lt;br /&gt;
*[[Mindwipe (G1)#Transformers: Earth Wars|Mindwipe]]&lt;br /&gt;
*[[Motormaster (G1)#Transformers: Earth Wars|Motormaster]]&lt;br /&gt;
*[[Blitzwing (G1)#Transformers: Earth Wars|Blitzwing]]&lt;br /&gt;
*[[Skullcruncher (G1)#Transformers: Earth Wars|Skullsmasher]]&lt;br /&gt;
*[[Lugnut (TF 2010)#Transformers: Earth Wars|Lugnut]]&lt;br /&gt;
*[[Cutthroat (G1)#Transformers: Earth Wars|Cutthroat]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Rodimus Unicronus]]&lt;br /&gt;
*[[Waspinator (BW)#Transformers: Earth Wars|Waspinator]]&lt;br /&gt;
*[[Sentius Malus]]&lt;br /&gt;
*[[Rippersnapper (G1)#Transformers: Earth Wars|Rippersnapper]]&lt;br /&gt;
*[[Octane#Transformers: Earth Wars|Octone]]&lt;br /&gt;
*[[Ramjet (G1)#Transformers: Earth Wars|Ramjet]]&lt;br /&gt;
*[[Sinnertwin (G1)#Transformers: Earth Wars|Sinnertwin]]&lt;br /&gt;
*[[Starscream (G1)#Transformers: Earth Wars|Cybertron Starscream]]&lt;br /&gt;
*[[Dirge (G1)#Transformers: Earth Wars|Dirge]]&lt;br /&gt;
*[[Blot (G1)#Transformers: Earth Wars|Blot]]&lt;br /&gt;
*[[Tarantulas (BW)#Transformers: Earth Wars|Tarantulas]]&lt;br /&gt;
*[[Punch (G1)#Transformers: Earth Wars|Counterpunch]]&lt;br /&gt;
*[[Soundwave (G1)#Transformers: Earth Wars|Soundwave H.I.S.S.]]&lt;br /&gt;
*[[Skywarp (G1)#Transformers: Earth Wars|Skywarp Nightraven]]&lt;br /&gt;
*[[Runamuck (G1)#Transformers: Earth Wars|Runamuck]]&lt;br /&gt;
*[[Thrust (G1)#Transformers: Earth Wars|Thrust]]&lt;br /&gt;
*[[Dinobot II#Transformers: Earth Wars|Dinobot II]]&lt;br /&gt;
*[[Drillhorn (G1)#Transformers: Earth Wars|Drillhorn]]&lt;br /&gt;
*[[Guyhawk#Transformers: Earth Wars|Guyhawk]]&lt;br /&gt;
*[[Triggerhappy (G1)#Transformers: Earth Wars|Triggerhappy]]&lt;br /&gt;
*[[Hellbat (G1)#Transformers: Earth Wars|Fellbat]]&lt;br /&gt;
*[[Killbison#Transformers: Earth Wars|Ironbison]]&lt;br /&gt;
*[[Flamewar (G1)#Transformers: Earth Wars|Flamewar]]&lt;br /&gt;
*[[Exhaust#Transformers: Earth Wars|Exhaust]]&lt;br /&gt;
*[[Leozack#Transformers: Earth Wars|Leozack]]&lt;br /&gt;
*[[Crankcase (G1)#Transformers: Earth Wars|Crankcase]]&lt;br /&gt;
*[[Dirtbag#Transformers: Earth Wars|Dirtbag]]&lt;br /&gt;
*[[Ram Horn#Transformers: Earth Wars|Ram Horn]]&lt;br /&gt;
*[[Cicadacon#Transformers: Earth Wars|Cicadacon]]&lt;br /&gt;
*[[Megatron (BW)#Transformers: Earth Wars|Transmetal 2 Megatron]]&lt;br /&gt;
*[[Sea Clamp#Transformers: Earth Wars|Sea Clamp]]&lt;br /&gt;
*[[Apeface#Transformers: Earth Wars|Apeface]]&lt;br /&gt;
*[[Runabout (G1)|Runabout*]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combiners/[[Godmaster (lifeform)|Godmasters]]&#039;&#039;&#039;&lt;br /&gt;
*[[Devastator (G1)#Transformers: Earth Wars|Devastator]]&lt;br /&gt;
*[[Bruticus (G1)#Transformers: Earth Wars|Bruticus]]&lt;br /&gt;
*[[Predaking (G1)#Transformers: Earth Wars|Predaking]]&lt;br /&gt;
*[[Menasor (G1)#Transformers: Earth Wars|Menasor]]&lt;br /&gt;
*[[Abominus (G1)#Transformers: Earth Wars|Abominus]]&lt;br /&gt;
*[[Overlord (G1)#Transformers: Earth Wars|Overlord]]&lt;br /&gt;
*[[Liokaiser#Transformers: Earth Wars|Liokaiser]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h3=Trans-factional|c3=&lt;br /&gt;
*[[Gnaw (G1)#Transformers: Earth Wars|Gnaw]]&lt;br /&gt;
*[[Impactor (G1)#Transformers: Earth Wars|Impactor]]&lt;br /&gt;
&#039;&#039;&#039;[[Mercenary|Mercenaries]]&#039;&#039;&#039;&lt;br /&gt;
*[[Doubledealer#Transformers: Earth Wars|Doubledealer]]&lt;br /&gt;
*[[Snapdragon (G1)#Transformers: Earth Wars|Snapdragon]]&lt;br /&gt;
&lt;br /&gt;
|h4=Support characters|c4=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent;border:0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[Autobot Mini-Cassette]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Eject (G1)|Eject]] &lt;br /&gt;
*[[Steeljaw (G1)|Steeljaw]] &lt;br /&gt;
*[[Rewind (G1)|Rewind]]&lt;br /&gt;
*[[Ramhorn (G1)|Ramhorn]]&lt;br /&gt;
&#039;&#039;&#039;[[Decepticon Mini-Cassette]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Rumble (G1)|Rumble]] &lt;br /&gt;
*[[Laserbeak (G1)|Laserbeak]]&lt;br /&gt;
*[[Frenzy (G1)|Frenzy]]&lt;br /&gt;
*[[Buzzsaw (G1)|Buzzsaw]]&lt;br /&gt;
&#039;&#039;&#039;[[Sharkticon (species)#Transformers: Earth Wars|Sharkticons]]&#039;&#039;&#039;&lt;br /&gt;
* Generic Mini-Sharkticons &lt;br /&gt;
&#039;&#039;&#039;[[Drone]]s&#039;&#039;&#039;&lt;br /&gt;
* Generic Medibots&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent;border:0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[C.O.M.B.A.T. System|C.O.M.B.A.T]] Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Nightstalker (G1)#Transformers: Earth Wars|Nightstalker]]&lt;br /&gt;
*[[Firebolt (G1)#Transformers: Earth Wars|Firebolt]]&lt;br /&gt;
*[[Flak (G1)#Transformers: Earth Wars|Flak]]&lt;br /&gt;
*[[Pteraxadon#Transformers: Earth Wars|Pteraxadon]]&lt;br /&gt;
*[[Lionizer (G1)#Transformers: Earth Wars|Lionizer]]&lt;br /&gt;
*[[Big Shot#Transformers: Earth Wars|Topshot]]&lt;br /&gt;
*[[Trenchfoot#Transformers: Earth Wars|Trenchfoot]]&lt;br /&gt;
*[[Rung (G1)#Transformers: Earth Wars|Rung]]&lt;br /&gt;
*[[Dile#Transformers: Earth Wars|Dile]]&lt;br /&gt;
*[[Smashdown#Transformers: Earth Wars|Smashdown]]&lt;br /&gt;
*[[Glitch (G1)#Transformers: Earth Wars|Glitch]]&lt;br /&gt;
*[[Soundbarrier#Transformers: Earth Wars|Soundbarrier]]&lt;br /&gt;
*[[Stripes#Transformers: Earth Wars|Stripes]]&lt;br /&gt;
*[[Top-Heavy#Transformers: Earth Wars|Top-Heavy]]&lt;br /&gt;
*[[Red Hot#Transformers: Earth Wars|Red Heat]]&lt;br /&gt;
*[[Spoilsport#Transformers: Earth Wars|Spoilsport]]&lt;br /&gt;
*[[Rattrap (BW)#Transformers: Earth Wars|Rattrap]] &lt;br /&gt;
*[[Airazor (BW)#Transformers: Earth Wars|Airazor]]&lt;br /&gt;
*[[Sheeldron#Transformers: Earth Wars|Sheeldron]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent;border:0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[C.O.M.B.A.T. System|C.O.M.B.A.T]] Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Ravage (G1)#Transformers: Earth Wars|Ravage]]&lt;br /&gt;
*[[Blowpipe (G1)#Transformers: Earth Wars|Blowpipe]]&lt;br /&gt;
*[[Cratermaker#Transformers: Earth Wars|Cratermaker]]&lt;br /&gt;
*[[Terror-Daxtyl#Transformers: Earth Wars|Terror-Daxtyl]]&lt;br /&gt;
*[[Catgut#Transformers: Earth Wars|Catgut]]&lt;br /&gt;
*[[Fireline#Transformers: Earth Wars|Fireline]]&lt;br /&gt;
*[[Caliburst (G1)#Transformers: Earth Wars|Caliburst]]&lt;br /&gt;
*[[Hairsplitter#Transformers: Earth Wars|Shrute]]&lt;br /&gt;
*[[Overkill (G1)#Transformers: Earth Wars|Overkill]]&lt;br /&gt;
*[[Razor-Sharp#Transformers: Earth Wars|Razor-Sharp]]&lt;br /&gt;
*[[Gatoraider#Transformers: Earth Wars|Gatorface]]&lt;br /&gt;
*[[Doublecrosser#Transformers: Earth Wars|Doublecrosser]]&lt;br /&gt;
*[[Glit (KP)#Transformers: Earth Wars|Glit]]&lt;br /&gt;
*[[Sights (G1)#Transformers: Earth Wars|Sights]]&lt;br /&gt;
*[[Bombshock (G1)#Transformers: Earth Wars|Bombshock]]&lt;br /&gt;
*[[Aimless#Transformers: Earth Wars|Aimless]]&lt;br /&gt;
*[[Vertebreak (Kingdom)#Transformers: Earth Wars|Vertebreak]] &lt;br /&gt;
*[[Tonbot#Transformers: Earth Wars|Tonbot]]&lt;br /&gt;
*[[Fangtron#Transformers: Earth Wars|Fangtron]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|h5=Non-Playable|c5=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Metroplex (G1)|Metroplex]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
&#039;&#039;&#039;Main [[Human]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Melody Keen]] &lt;br /&gt;
*[[Luca]]&lt;br /&gt;
&#039;&#039;&#039;[[G.I. Joe (team)|G.I. Joe]]&#039;&#039;&#039;&lt;br /&gt;
*[[Duke (G.I. Joe)|Duke]]&lt;br /&gt;
*[[Scarlett]]&lt;br /&gt;
*[[Snake-Eyes]]&lt;br /&gt;
&#039;&#039;&#039;[[Cobra]]&#039;&#039;&#039;&lt;br /&gt;
*[[Cobra Commander]]&lt;br /&gt;
*[[Baroness]]&lt;br /&gt;
*[[Storm Shadow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Every weekend, for three days, events are held so players can win resources and new crystals. The events usually alternate between solo events and Alliance events each week. New characters are introduced with a story strewn across a four-week saga.&lt;br /&gt;
&lt;br /&gt;
The various type of events are:&lt;br /&gt;
* A solo totaliser with various resource prizes, capped at 10,000 points.&lt;br /&gt;
* An Alliance single totaliser with a grand prize at around 200,000 points.&lt;br /&gt;
* An Alliance event with many prestiges to collect prizes and crystals multiple times.&lt;br /&gt;
* A single totaliser with multiple prestiges, which gives the same amount of battle points in all battle zones and triple XP.  &lt;br /&gt;
* An Alliance totaliser and leaderboard event, with the top alliances receiving the newest 4 or 3 star character crystal and Premium Crystals. Or in some events, even more of the event&#039;s crystals. &lt;br /&gt;
&lt;br /&gt;
{{main|Transformers: Earth Wars/Events}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Furman has said that early in production, &amp;quot;we had to base it in the IDW continuity as it turned out&amp;quot;. He also revealed it was him who pushed for Bludgeon to make it into the game as well.&amp;lt;ref&amp;gt;[https://www.vice.com/en_us/article/comic-writer-simon-furman-discusses-three-decades-of-transformers-and-new-game-earth-wars-707 Vice interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** A purple [[Decepticon Command Bunker]] can be seen in the mountainside of Decepticon bases as a counterpart to the Ark in Autobot bases.&lt;br /&gt;
*Character models are mostly based on each character&#039;s most-recent toy release. In many cases, this means &#039;&#039;[[Combiner Wars (toyline)|Combiner Wars]]&#039;&#039;, &#039;&#039;[[Titans Return (toyline)|Titans Return]]&#039;&#039;, &#039;&#039;[[Power of the Primes (toyline)|Power of the Primes]]&#039;&#039;,&#039;&#039;[[War for Cybertron: Siege]]&#039;&#039;, and &#039;&#039;[[War for Cybertron: Earthrise]]&#039;&#039;. There are also some appearances from &#039;&#039;[[Thrilling 30]]&#039;&#039;, &#039;&#039;[[Transformers Legends (franchise)|Legends]]&#039;&#039;, &#039;&#039;[[Unite Warriors]]&#039;&#039;, &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039;, [[Live-action film series|movie]]verse namesakes, &#039;original&#039; &#039;&#039;[[Beast Wars (toyline)]]&#039;&#039; and &#039;original&#039; [[The Transformers (franchise)|Generation 1]], and a bit of &#039;&#039;[[Masterpiece]]&#039;&#039; in the mix.&lt;br /&gt;
* Though the game&#039;s dialogue is depicted using text boxes, Optimus Prime, Megatron, and Soundwave still have voice lines. They are voiced, as usual, by [[Peter Cullen]] and [[Frank Welker]], respectively.&lt;br /&gt;
*Apparently, the Mastermind Creations toys of the Predacons inspired the staff so much, that the in-game models of the Predacons are based on these [[IP theft|third party]] toys. &lt;br /&gt;
**The Predacons aren&#039;t the only ones guilty of this either! Motormaster had his in-game model based on TransForm Mission&#039;s toy based on the Stunticon leader!&lt;br /&gt;
**Did we also mention that Menasor&#039;s model takes cues off of the &amp;quot;Perfect Effect&amp;quot; third party add on kit, along with the aforementioned Transform Mission toy. &lt;br /&gt;
**On the bot side, Defensor is an interesting case, as rather than reuse the limb-mode rigs of Vortex, Ironhide and Brakeneck, Blades, First Aid and Streetwise use brand new frames for their limb modes. Don&#039;t even mention that Rook is combined upside down. The head, thighs and parts of the shoulders are the only bits of Hot Spot with any resemblane to the &#039;&#039;Combiner Wars&#039;&#039; toy, as everything else is based on the C+ Customs add-on kit for Defensor instead of retooling from Victorion (though the backpack kibble is shrunken down).&lt;br /&gt;
**Abominus: Torso: &#039;&#039;Power of the Primes&#039;&#039;/&#039;&#039;Unique Toys&#039;&#039;. Legs: &#039;&#039;Power of the Primes&#039;&#039;. Arms: &#039;&#039;Power of the Primes&#039;&#039;/&#039;&#039;Unique Toys&#039;&#039;. Thighs: &#039;&#039;Unique Toys&#039;&#039;. Head: &#039;&#039;Unique Toys&#039;&#039;. Hands and feet: &#039;&#039;Unique Toys&#039;&#039;. Gun: &#039;&#039;Unique Toys&#039;&#039; (shared with Defensor). Whew!&lt;br /&gt;
* The only Furmanisms actually in the game are &amp;quot;It is over - finished!&amp;quot; (said by Optimus or Megatron after a victory) and &amp;quot;Now - Reap the whirlwind!&amp;quot; (spoken by Optimus Prime when deploying troops).&lt;br /&gt;
* [[FIRRIB|Rumble is blue, Frenzy is red.]]&lt;br /&gt;
* As it turns out, Tracks&#039; bot mode is based on his Masterpiece toy, but his alt-mode is entirely based on his Universe toy.&lt;br /&gt;
*Sky-Lynx is classified as a Triple-Changer now, this also marks the first time in a while that his dual mode Tiger and Dragon modes have been used. &lt;br /&gt;
* While the soundtrack is normally unique music made for the game itself, by default, you also have the choice of a Generation 1 soundtrack, using original [[Johnny Douglas]] tracks from the 1984 cartoon.&lt;br /&gt;
* Up until Defensor&#039;s debut, Superion was the only original &#039;&#039;G1&#039;&#039; combiner for the Autobots.&lt;br /&gt;
* How do you know a combiner is coming? If all the bots of a known combiner group are available.&lt;br /&gt;
* Soundwave&#039;s H.I.S.S. tank model is the first instance of the character having a vehicle mode in the game. It draws from the [[HISS tank#G.I. Joe and the Transformers|Soundwave-themed HISS redeco]].&lt;br /&gt;
* Hound&#039;s VAMP model draws inspiration from his &#039;&#039;Universe&#039;&#039; toy and from the Hound-themed [[VAMP]] redeco.&lt;br /&gt;
* Jetfire&#039;s Skystriker model draws inspiration from the Jetfire-themed [[Skystriker]] redeco. Skywarp, however, is the nutball in the group.&lt;br /&gt;
* Swoop was known as Strafe before the Technobot of the same name was added to the game.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* You can count on pretty much any character with tall shoulders to have said shoulders clip and cut through the character model when in battle stance. &lt;br /&gt;
* Drift does an awkward shift when going from vehicle to robot and the opposite way, seeing as his body warps and shifts so that he faces sideways in bot mode. This happens every time he attacks and every time he changes form. &lt;br /&gt;
* Most characters with extended shooting animations will sometimes lag out and be out of sync with the shooting animation. &lt;br /&gt;
* If activating an Aerialbot&#039;s ability, he may circle the target pointlessly for a while. Sometimes he even goes underground. &lt;br /&gt;
* Rampage and Razorclaw can have a victory animation while in bot mode and charging when the battle ends. They even have their swords.&lt;br /&gt;
*Sunstreaker has a giant gap in the back of his combined form leg. &lt;br /&gt;
*Sometimes Blast Off has his combination process [[Animation error|distorted]].&lt;br /&gt;
*&#039;&#039;Beast Wars&#039;&#039; Megatron&#039;s weapons sometimes don&#039;t properly align with the hand models. &lt;br /&gt;
*Sharkticons just don&#039;t know when to stop fighting. The animations for the fighting will still appear, and they still run to buildings, but they don&#039;t actually deal damage. Does not translate to Gnaw. &lt;br /&gt;
*Sometimes (although this is very rare), amalgamations will randomly appear, where parts of the robot mode and vehicle mode appear on the opposite modes. Examples include Blast Off becoming a [[Seeker (body-type)|Conehead]], Ironhide gaining his [[Ironhide (Movie)|movieverse]] look, and Optimus Prime having [[Kibble#&amp;quot;Faux-parts&amp;quot;|two truck cabs]].&lt;br /&gt;
*Characters collision hitboxes will sometimes get caught on each other or on wall hitboxes and they will stay stuck in place for a good while. The bug where they get stuck on the Wall hitboxes can be fixed by letting the character walk in place, and let them get uncaught or destroy the wall. The bug where they get stuck in the collision hitboxes of each other can be fixed by activating the bot&#039;s ability. This most commonly happens with Medics and Gunners, and especially if you deploy your units in an extremely short fashion.&lt;br /&gt;
*Sometimes, when viewing your bots, after the bot transforms into their alternate mode, they won&#039;t transform into their robot mode, and remain [[Transformation paralysis|stuck in alternate mode.]] This is fixed by restarting the game.&lt;br /&gt;
*There are so many issues with the hands, especially characters with aerial capabilities or alt modes, especially the helicopters. When they transform, more often then not, their hands slide into their arms and then randomly reappear in alt mode. This usually applies to jets, but Laser (G2) Optimus Prime has his hands visible in vehicle mode.&lt;br /&gt;
*Brainstorm&#039;s character model duplicates his shield kibble on his arm and on his back and his arm cannon just disappears when he transforms.&lt;br /&gt;
*After the update that gave Blaster and Soundwave altmodes,this came at a price. Both of their character models in robot mode have extremely distorted upper arms that just levitate next to their lover arms.&lt;br /&gt;
*The Breastforce cannot activate their Breast Partner in the traditional way (gun, handgun, and animal) with Guyhawk being the exception. Either they are used as decoration, or don&#039;t appear at all.&lt;br /&gt;
**Other gimmicks that certain Transformers or Special Teams may have usually don&#039;t make it into the game.&lt;br /&gt;
*Most bugs that affect gameplay are promptly resolved within a given time, and Patch notes detailing what is currently being fixed are always released to the public.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers: Earth Wars&#039;&#039;&#039;&#039;&#039; (トランスフォーマー：アースウォーズ &#039;&#039;Toransufōmā: Āsu Wōzu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Biànxíng Jīn&#039;gāng: Dìqiú zhī Zhàn &#039;&#039;&#039;&#039;&#039; (变形金刚：地球之战, &amp;quot;Transformers: Earth Wars&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.transformersearthwars.com/ Official website]&lt;br /&gt;
* [http://wiki.transformersearthwars.com/ Official Transformers Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Earth wars}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Earth Wars| ]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Earth_Wars&amp;diff=1564061</id>
		<title>Transformers: Earth Wars</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Earth_Wars&amp;diff=1564061"/>
		<updated>2021-10-30T22:08:41Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Featured Characters */ Upcoming Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TransformersEarthWars logo.png|center|400px]]&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Earth Wars&#039;&#039;&lt;br /&gt;
|image=TransformersEarthWars header.jpg&lt;br /&gt;
|caption=&#039;&#039;&amp;quot;...fuel cells!&amp;quot;&#039;&#039;&lt;br /&gt;
|developer=[[Space Ape Games]]&lt;br /&gt;
|publisher=[[Backflip Studios]]&lt;br /&gt;
|date=[[June 2]], [[2016]]&lt;br /&gt;
|platform=Android, iOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Earth Wars&#039;&#039;&#039;&#039;&#039; is a mobile game by [[Space Ape Games]]/[[Backflip Studios]] with a storyline written by [[Simon Furman]], which means plenty of [[Furmanism]]s. The aim of the game is to assemble an army and build a fortress, then try to defend your base while destroying the enemy&#039;s. Essentially, Transformers meets &#039;&#039;Clash of Clans&#039;&#039;, without Hog Riders.&lt;br /&gt;
&lt;br /&gt;
The setting is [[The Transformers (franchise)|Generation 1]], though characters from the [[Beast Era]] and [[Unicron Trilogy]] are present.&lt;br /&gt;
&lt;br /&gt;
In 2019, the game introduced [[G.I. Joe (franchise)|G.I. Joe]] characters.&lt;br /&gt;
&lt;br /&gt;
It celebrated its fifth birthday on the last weekend of May 2021, with a special event where all players would get a &amp;quot;free 5-star bot&amp;quot; in an attempt to break more internal play records.&amp;lt;ref&amp;gt;[https://twitter.com/TransformersWar/status/1397322574783303683 Earth Wars twitter, 25th May: &amp;quot;Your leaders need you! Take part in our 5-year Anniversary event this weekend with your Alliance to obtain a 5-star bot at 115k!&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The Autobots and Decepticons return to Earth to battle over resources. Furman promises that while it &amp;quot;appears to be about the same old stuff&amp;quot; initially, &amp;quot;as we progress through the game, more is revealed about Megatron’s master plan and what he’s looking for on Earth.&amp;quot;&amp;lt;ref&amp;gt;[https://www.usatoday.com/story/tech/gaming/2016/02/10/transformers-land-mobile-earth-wars/80167164/ USA Today: &amp;quot;&#039;Transformers&#039; land on mobile in &#039;Earth Wars&#039;&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
*&#039;&#039;&#039;Get Optimus / Get Megatron!&#039;&#039;&#039;&lt;br /&gt;
Jefire and Starscream arrive on Earth and set up their base of operations. Soon, Ironhide and Bludgeon arrive through their Space Bridges, and after raiding a few bases, both factions find a [[Quantum Crystal]] powerful enough to power their spacebridges and bring their leaders to Earth.&lt;br /&gt;
*&#039;&#039;&#039;The Lost Map&#039;&#039;&#039;&lt;br /&gt;
With the arrival of Optimus Prime and Megatron, the Autobots and/or Decepticons set out to find the [[Fractal Map]] pieces with the help of their human allies. Both sides find a Gunner Crystal and recruit Sunstreaker and Swindle.&lt;br /&gt;
*&#039;&#039;&#039;Power Play&#039;&#039;&#039;&lt;br /&gt;
After collecting three of the map pieces, both factions try putting the pieces they collected together, only to find out they need a [[Codex Key]] to break the encryption.&lt;br /&gt;
*&#039;&#039;&#039;The Codex Showdown&#039;&#039;&#039;&lt;br /&gt;
With the help of the recently recruited medics, Ratchet and Hook, both sides fight over the Codex Key, and find the location of a [[Enigma of Combination|legendary artifact]].&lt;br /&gt;
*&#039;&#039;&#039;Secrets of Nebulos&#039;&#039;&#039;&lt;br /&gt;
Some weird pieces of [[Nebulos]] technology called &#039;&#039;&#039;&amp;quot;Power Cores&amp;quot;&#039;&#039;&#039; have landed on Earth. Starscream and Optimus gather some troops, and both Starscream and Optimus Prime fight over the Power Cores. The power cores gathered, however, have been rigged to explode, and so both sides have to start from scratch with building up their power core stocks.&lt;br /&gt;
*&#039;&#039;&#039;Combiner Wars&#039;&#039;&#039;&lt;br /&gt;
With the Enigma of Combination, the Autobots and Decepticons harness the power of Combiners. The gestalts prove unstable, however, and require Ore-13 and high-ranking bots to be useful.&lt;br /&gt;
*&#039;&#039;&#039;Return to Cybertron&#039;&#039;&#039;&lt;br /&gt;
A power play involving Starscream, Straxus, and Rodimus Unicronus results in the Autobots and Decepticons teaming up to assault Cybertron-based fortresses with overpowered defenses.&lt;br /&gt;
*&#039;&#039;&#039;War For Cybertron&#039;&#039;&#039;&lt;br /&gt;
Flashbacks introduce the Omega Supreme and Overlord combiners, along with the War for Cybertron cosmetic skin cores.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Alliances===&lt;br /&gt;
Alliances are the primary way to gain access to bots firsthand via events. Your alliance can also compete in Alliance Wars to determine who is better, and to see who comes up top! Compete in Alliance wars to gain resources, league promotions, and bragging rights! &lt;br /&gt;
&lt;br /&gt;
You can join with other players in an alliance, or you can create your own for 15,000 Alloy! There are many notable alliances within the community!&lt;br /&gt;
&lt;br /&gt;
A player must have Level 4 Headquarters or higher to join an Alliance, and up to 40 people can be in an Alliance.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
*&#039;&#039;&#039;Warriors&#039;&#039;&#039; are armored front line melee fighters that rush into enemy defenses to open up the attack and protect other bots, but they have the lowest Damage per second (DPS). Warriors generally have a speed of 1.7, but some are slightly faster.&lt;br /&gt;
*&#039;&#039;&#039;Aerial&#039;&#039;&#039; units deal the highest DPS at a short range and can perform powerful airstrikes on single targets from great distances, but have low health. All air units have a speed of 2.&lt;br /&gt;
*&#039;&#039;&#039;Gunners&#039;&#039;&#039; shoot over walls and bombard large areas with their abilities from long range. like the Air units, they&#039;re deadly but vulnerable. All gunners have a speed of 1.8.&lt;br /&gt;
*&#039;&#039;&#039;Medics&#039;&#039;&#039; heal and support other bots in battle. They are only a few medics in the game, and they aren&#039;t durable themselves, so keep them in the back. Medics have a speed of 2.6. &lt;br /&gt;
*&#039;&#039;&#039;Special&#039;&#039;&#039; bots are highly individualized fighters with unique capabilities. This class incorporates leaders, scouts, and deployers.&lt;br /&gt;
*&#039;&#039;&#039;Combiners&#039;&#039;&#039; are a special class that must be summoned individually. They deal massive amounts of damage, but can only stay on the battlefield for so long. Their three abilities do not use ability points, but have cooldown times.&lt;br /&gt;
&lt;br /&gt;
===Power Cores===&lt;br /&gt;
Power Cores are pieces of Nebulan Technology that are used to enhance bots and buildings, that can be obtained from ‘’’Power Chips’’’ or from Bot duplicates.  Unused cores can be &amp;quot;fused&amp;quot; to active ones, increasing the effectiveness of the latter, but annihilating the former.&lt;br /&gt;
&lt;br /&gt;
Building Cores&lt;br /&gt;
&lt;br /&gt;
*Universal Building Cores: &lt;br /&gt;
**&#039;&#039;&#039;Attack&#039;&#039;&#039;: Increases attack. &lt;br /&gt;
**&#039;&#039;&#039;Defense&#039;&#039;&#039;: Increases initial building health. &lt;br /&gt;
**&#039;&#039;&#039;Repair&#039;&#039;&#039;: Restores building health periodically after receiving damage. &lt;br /&gt;
&lt;br /&gt;
*Auto Cannon Cores: &lt;br /&gt;
**&#039;&#039;&#039;Explosive Shells&#039;&#039;&#039;: Deals a reduced amount of damage to all targets in a small area, and eliminates knockback.&lt;br /&gt;
&lt;br /&gt;
*Mortar Cores:&lt;br /&gt;
**&#039;&#039;&#039;Incendiary&#039;&#039;&#039;: Fiery explosions deal increased damage over 6 seconds, and eliminate knockback.&lt;br /&gt;
**&#039;&#039;&#039;Target Protocol&#039;&#039;&#039;: Prioritizes gunners and medics, while increasing range and decreasing damage.&lt;br /&gt;
&lt;br /&gt;
*Missile Launcher cores:&lt;br /&gt;
**&#039;&#039;&#039;Guided Missiles&#039;&#039;&#039;: Laser-guided single target missiles, dealing a reduced amount of damage. &lt;br /&gt;
&lt;br /&gt;
*Laser Turret Cores: &lt;br /&gt;
**&#039;&#039;&#039;Anti-Air Laser&#039;&#039;&#039;: Increases range and damage, but restricts weapon to attack only airborne targets.&lt;br /&gt;
&lt;br /&gt;
*HQ Cores:&lt;br /&gt;
**&#039;&#039;&#039;Adaptive Shielding&#039;&#039;&#039;: Partial protection from Combiner damage and Special Ability damage.&lt;br /&gt;
**&#039;&#039;&#039;Omni-Flamer&#039;&#039;&#039;: Torches all nearby enemies.&lt;br /&gt;
**&#039;&#039;&#039;Point Defense Beam&#039;&#039;&#039;: Deals damage to a single nearby target.  Can target airborne attackers, and prioritizes gunners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bot Cores&lt;br /&gt;
&lt;br /&gt;
*Universal Bot Cores:&lt;br /&gt;
**&#039;&#039;&#039;Attack&#039;&#039;&#039;: Boosts damage of regular attacks.&lt;br /&gt;
**&#039;&#039;&#039;Vitality&#039;&#039;&#039;: Increases bot&#039;s health.&lt;br /&gt;
**&#039;&#039;&#039;Rejuvenate&#039;&#039;&#039;: Heals bot every 5 seconds.&lt;br /&gt;
**&#039;&#039;&#039;Tactician&#039;&#039;&#039;: The bot prioritizes defenses for a period immediately after deployment.&lt;br /&gt;
**&#039;&#039;&#039;Wallbuster&#039;&#039;&#039;: Damage to walls increased.&lt;br /&gt;
&lt;br /&gt;
*Warrior Bot Cores&lt;br /&gt;
**&#039;&#039;&#039;Trithyllium Plating&#039;&#039;&#039;: Partial protection from Auto Cannons.&lt;br /&gt;
**&#039;&#039;&#039;Death Pulse&#039;&#039;&#039;: On 0 health, the warrior creates an EMP explosion, stunning targets in a large area.&lt;br /&gt;
&lt;br /&gt;
*Air Bot Cores:&lt;br /&gt;
**&#039;&#039;&#039;Reflective Coating&#039;&#039;&#039;: Partial protection from Laser Turrets and Beam Lasers.&lt;br /&gt;
**&#039;&#039;&#039;Enhanced Ordnance&#039;&#039;&#039;: Increases special ability damage.&lt;br /&gt;
&lt;br /&gt;
*Gunner Cores:&lt;br /&gt;
**&#039;&#039;&#039;Flak Jacket&#039;&#039;&#039;: Partial protection from Mortars and Missile Launchers.&lt;br /&gt;
**&#039;&#039;&#039;Volatile Mixture&#039;&#039;&#039;: Increases special ability damage.&lt;br /&gt;
&lt;br /&gt;
*Medic Cores:&lt;br /&gt;
**&#039;&#039;&#039;Ray Boosters&#039;&#039;&#039;: Increases power of healing done.&lt;br /&gt;
&lt;br /&gt;
*Bot Specific Cores:&lt;br /&gt;
Certain bots have bot-specific cores that can only be equipped to one particular bot.  Their effects are unique, and they also modify the visual appearance of the bot on which they&#039;re equipped - for instance, Optimus Prime and Rodimus Prime each have &amp;quot;Matrix&amp;quot; cores, which cause the Matrix to appear on their chests.&lt;br /&gt;
&lt;br /&gt;
*G1 Cores:&lt;br /&gt;
A successor to the Bot Specific Cores are the G1 cores.  Again, these can be equipped to specific bots, and modify the visual appearance of the bots. But in the case of the G1 cores, the visual modification takes the form of a thicker black outline around the edges of each bot, approximating the appearance of the classic animated series.&lt;br /&gt;
&lt;br /&gt;
*Prime Cores:&lt;br /&gt;
12 unique cores (each corresponding to one of the ancient [[Thirteen|Primes]]) that provide particularly potent abilities, and in some cases alter the physical appearance of each bot.  Prime cores are not obtainable from bot duplicates or standard core chips, and can be obtained only through the collection of 5,000 Prime Core shards (typically special rewards from weekend events).&lt;br /&gt;
&lt;br /&gt;
*Limited Time Cores:&lt;br /&gt;
Temporary cores that provide an XP boost for a specific period after being equipped.  One the period is completed, they are automatically destroyed.&lt;br /&gt;
&lt;br /&gt;
*Squad cores&lt;br /&gt;
Faction- and class-specific cores that confer two buffs - one to the bot on whom it is equipped, and another on any bots of the same class in the same squad.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;&#039;Alloy&#039;&#039;&#039;- A metal substance used to upgrade buildings and walls.&lt;br /&gt;
*&#039;&#039;&#039;[[Energon]]&#039;&#039;&#039;-  Energon is used to upgrade buildings, upgrade Bots&#039; special abilities, and to perform research on Bots to make them stronger.&lt;br /&gt;
*&#039;&#039;&#039;[[Ore-13]]&#039;&#039;&#039;- A potent substance used to activate Combiners.&lt;br /&gt;
*&#039;&#039;&#039;[[Spark]]&#039;&#039;&#039;- Obtained from holographic summons in the Space bridge and Event rewards, Spark is used to upgrade Bots&#039; abilities. Special Spark can be received from Combiner team bots. &lt;br /&gt;
*&#039;&#039;&#039;Crystal Shards&#039;&#039;&#039;- Also the result of Holographic summons and events, shards are used to create powerful crystals to summon high star rating Bots.&lt;br /&gt;
*&#039;&#039;&#039;[[Cybercoin]]&#039;&#039;&#039;- Premium currency used for instantly obtaining resources and [[Quantum Crystal|crystals.]]&lt;br /&gt;
*&#039;&#039;&#039;Combiner Spark&#039;&#039;&#039; - This type of spark is used only for combiners. Obtained when you get a duplicate of a Combiner Bot.&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:currencies  Currencies and Resources at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
===Battle Boosts===&lt;br /&gt;
Battle Boosts are like Spells in Clash of Clans. They can only be used once in a battle, but provide extra offense or defense for your team.&lt;br /&gt;
*&#039;&#039;&#039;Incendiary Barrage MK. 1, II, and III&#039;&#039;&#039; Rain down an artillery battery of Incendiary shells on the battlefield dealing medium damage&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike MK. I, II, and III&#039;&#039;&#039; summon a powerful Orbital Strike from above dealing massive damage.&lt;br /&gt;
*&#039;&#039;&#039;Forcefield MK. I, II, and III&#039;&#039;&#039; Provides a forcefield that blocks 45% to 75% of damage taken and makes them immune to knockbacks for 6 seconds. &lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb MK. I, II, and III&#039;&#039;&#039; Deals a set amount of damage to a single target.&lt;br /&gt;
*&#039;&#039;&#039;EMP blast MK. I, II, and III&#039;&#039;&#039; Stun all targets in a large radius for a set amount of time depending on the level. &lt;br /&gt;
*&#039;&#039;&#039;Field Repairs MK. I, II, and III&#039;&#039;&#039; Heal all friendly bots for a set amount of HP over 5 seconds. &lt;br /&gt;
*&#039;&#039;&#039;Shark Attack MK I, II, and III&#039;&#039;&#039; Call for 3 vicious 2-star Sharkticons (level 14, 30, and 40, respectively) to attack a target. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Fallen Sharkticons are &#039;&#039;highly&#039;&#039; explosive.&lt;br /&gt;
*&#039;&#039;&#039;Nanofrost MK. I, II, and III&#039;&#039;&#039; Freeze a building for 8–12 seconds, then destroy it to freeze and slow down all buildings around the Bomb radius by 40% for 10 seconds.&lt;br /&gt;
*&#039;&#039;&#039;[[Kremzeek]]&#039;&#039;&#039; Coming in 5 variants, Kremzeeks can do quite a lot of things. &lt;br /&gt;
**Red Kremzeeks set buildings on fire dealing 128 damage per second for 6 seconds, increasing every second if you destroy the building they are currently deployed on. &lt;br /&gt;
**Yellow Kremzeeks deal 96 damage over 15 seconds. Can jump to other buildings up to 4 times. &lt;br /&gt;
**Purple Kremzeeks hack defenses and make them attack other defenses for you, albeit with less damage. &lt;br /&gt;
** The rare Blue Kremzeek can stun defenses over a brief period of time.&lt;br /&gt;
** The White Kremzeek makes the target building take more damage. &lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:battleboosts  Battle Boosts at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
===Main===&lt;br /&gt;
*&#039;&#039;&#039;Headquarters&#039;&#039;&#039; - The heart of your Autobot/Decepticon outpost, protect yours well, and destroy an opponent&#039;s Headquarters to win a battle! Upgrade it to unlock more upgrades and buildings!&lt;br /&gt;
*&#039;&#039;&#039;Shuttle&#039;&#039;&#039; - The shuttle carries Autobots and Decepticons into battle! Upgrade with Energon to increase maximum capacity.  &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
*&#039;&#039;&#039;[[Autogun|Auto Cannon]]&#039;&#039;&#039; - Provides a decent amount of damage and has medium range. Cannot target flying units.&lt;br /&gt;
*&#039;&#039;&#039;Laser Turret&#039;&#039;&#039; - Shoots off 4 smaller lasers that deal constant damage at shorter range, but deals double damage to flying units!&lt;br /&gt;
*&#039;&#039;&#039;Mortar&#039;&#039;&#039; - Long range defense that targets ground units and deals explosive damage from far away.&lt;br /&gt;
*&#039;&#039;&#039;Outpost&#039;&#039;&#039; - Assign an Autobot or Decepticon with a fraction of their normal stats to defend against attacks on your base.&lt;br /&gt;
*&#039;&#039;&#039;Beam Laser&#039;&#039;&#039; - Shoots off a long range Photon laser to deal the Highest DPS on a single ground unit.&lt;br /&gt;
*&#039;&#039;&#039;Shock Tower&#039;&#039;&#039; - Delivers a nasty jolt of electricity to nearby bots and knocks them back, and is immune to EMP effects! (Except for [[Star Saber (G1)|shock]][[Deathsaurus (G1)|fire]])&lt;br /&gt;
*&#039;&#039;&#039;Missile Launcher&#039;&#039;&#039; - Shoots off a barrage of rockets over a very long range at both ground and air units. Cannot target troops within its blind spot.&lt;br /&gt;
*&#039;&#039;&#039;Stasis Mine&#039;&#039;&#039; - Doesn&#039;t deal damage, but freezes enemies in place for 2–5 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Wall&#039;&#039;&#039; - Used to shield defenses and slow down invaders. Upgrading each wall post gives it more health to better defend against opponent bots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Combiner Outpost&#039;&#039;&#039; - Originally unavailable to players and only seen in the Combiner Wars Campaign, this very long-ranged outpost activates a Combiner to defend against other Combiners!&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
*&#039;&#039;&#039;Energon Harvester&#039;&#039;&#039; - Harvests precious Energon for research and upgrading buildings. Upgrade with Alloy to increase production rate.&lt;br /&gt;
*&#039;&#039;&#039;Energon Storage&#039;&#039;&#039; - Stores Energon for later usage. Upgrade with Alloy to increase maximum storage capacity.&lt;br /&gt;
*&#039;&#039;&#039;Alloy Harvester&#039;&#039;&#039; - Harvests Alloy to upgrade buildings. Upgrade with Energon to increase production rate.&lt;br /&gt;
*&#039;&#039;&#039;Alloy Storage&#039;&#039;&#039; - Stores Alloy for later usage. Upgrade with Energon to increase maximum storage capacity.&lt;br /&gt;
*&#039;&#039;&#039;Ore-13 Harvester&#039;&#039;&#039; - Harvests the rare mineral [[Ore-13]] for sending out Combiners to battle.&lt;br /&gt;
*&#039;&#039;&#039;Ore-13 Storage&#039;&#039;&#039; - A storage device strong enough to contain the power of Ore-13.&lt;br /&gt;
*&#039;&#039;&#039;[[Space bridge]]&#039;&#039;&#039; - The Space bridge is used to activate [[Quantum Crystal]]s to bring in bots and resources!&lt;br /&gt;
*&#039;&#039;&#039;Research Lab&#039;&#039;&#039; - Upgrade your bots and their abilities with Energon and Spark to make them more powerful! Upgrade the lab to increase the max level that bots can be upgraded to.&lt;br /&gt;
*&#039;&#039;&#039;Combiner Lab&#039;&#039;&#039; - Used to activate Combiners and upgrade their abilities using combiner Spark.&lt;br /&gt;
*&#039;&#039;&#039;Build Bot&#039;&#039;&#039; - Build Bots will build and upgrade buildings, but the bots themselves cannot be upgraded and have very low health. The number of buildings that can be upgraded at a time depends on the number of Build Bots on base. More Build Bots can be bought at 2000 [[Cybercoin]]s or 5000 [[Shanix]] each.&lt;br /&gt;
*&#039;&#039;&#039;Scanner&#039;&#039;&#039;  - Provides locations of rivals&#039; bases so you can raid them.  Upgrading it will give access to tougher battle zones.&lt;br /&gt;
*&#039;&#039;&#039;Power Core Lab&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:buildings  Buildings at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
{{collist|6|&lt;br /&gt;
*[[Optimus Prime (G1)#Transformers: Earth Wars|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Jetfire]]&lt;br /&gt;
*[[Ironhide (G1)#Transformers: Earth Wars|Ironhide]]&lt;br /&gt;
*[[Sunstreaker (G1)#Transformers: Earth Wars|Sunstreaker]]&lt;br /&gt;
*[[Ratchet (G1)#Transformers: Earth Wars|Ratchet]]&lt;br /&gt;
*[[Bumblebee (G1)#Transformers: Earth Wars|Bumblebee]]&lt;br /&gt;
*[[Prowl (G1)#Transformers: Earth Wars|Prowl]]&lt;br /&gt;
*[[Cliffjumper (G1)#Transformers: Earth Wars|Cliffjumper]]&lt;br /&gt;
*[[Grimlock (G1)#Transformers: Earth Wars|Grimlock]]&lt;br /&gt;
*[[Mirage (G1)#Transformers: Earth Wars|Mirage]]&lt;br /&gt;
*[[Wheeljack (G1)#Transformers: Earth Wars|Wheeljack]]&lt;br /&gt;
*[[Blaster (G1)#Transformers: Earth Wars|Blaster]] &lt;br /&gt;
*[[Silverbolt (G1)#Transformers: Earth Wars|Silverbolt]] &lt;br /&gt;
*[[Skydive (G1 Aerialbot)#Transformers: Earth Wars|Skydive]] &lt;br /&gt;
*[[Air Raid (G1)#Transformers: Earth Wars|Air Raid]]&lt;br /&gt;
*[[Powerglide (G1)#Transformers: Earth Wars|Powerglide]]&lt;br /&gt;
*[[Alpha Bravo#Transformers: Earth Wars|Alpha Bravo]]&lt;br /&gt;
*[[Fireflight (G1)#Transformers: Earth Wars|Firefly]]&lt;br /&gt;
*[[Jazz (G1)#Transformers: Earth Wars|Autobot Jazz]]&lt;br /&gt;
*[[Windblade (G1)#Transformers: Earth Wars|Windblade]]&lt;br /&gt;
*[[Pyra Magna#Transformers: Earth Wars|Pyra Magna]]&lt;br /&gt;
*[[Rust Dust#Transformers: Earth Warst|Rust Dust]]&lt;br /&gt;
*[[Dust Up#Transformers: Earth Wars|Dustup]]&lt;br /&gt;
*[[Jumpstream#Transformers: Earth Wars|Jumpstream]]&lt;br /&gt;
*[[Skyburst (G1)#Transformers: Earth Wars|Skyburst]]&lt;br /&gt;
*[[Stormclash#Transformers: Earth Wars|Stormclash]]&lt;br /&gt;
*[[Slag (G1)#Transformers: Earth Wars|Slug]]&lt;br /&gt;
*[[Huffer (G1)#Transformers: Earth Wars|Huffer]]&lt;br /&gt;
*[[Arcee (G1)#Transformers: Earth Wars|Arcee]]&lt;br /&gt;
*[[Sideswipe (G1)#Transformers: Earth Wars|Sideswipe]]&lt;br /&gt;
*[[Swoop (G1)#Transformers: Earth Wars|Swoop]]&lt;br /&gt;
*[[Ultra Magnus (G1)#Transformers: Earth Wars|Ultra Magnus]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Hot Rod]]&lt;br /&gt;
*[[Hot Spot (G1)#Transformers: Earth Wars|Hot Spot]]&lt;br /&gt;
*[[Seaspray (G1)#Transformers: Earth Wars|Seaspray]]&lt;br /&gt;
*[[Pipes (G1)#Transformers: Earth Wars|Pipes]]&lt;br /&gt;
*[[Star Saber (G1)#Transformers: Earth Wars|Star Saber]]&lt;br /&gt;
*[[Hound (G1)#Transformers: Earth Wars|Hound]]&lt;br /&gt;
*[[Perceptor (G1)#Transformers: Earth Wars|Perceptor]]&lt;br /&gt;
*[[Smokescreen (G1)#Transformers: Earth Wars|Smokescreen]]&lt;br /&gt;
*[[First Aid (G1)#Transformers: Earth Wars|First Aid]]&lt;br /&gt;
*[[Optimus Primal (BW)#Transformers: Earth Wars|Optimus Primal]]&lt;br /&gt;
*[[Sludge (G1)#Transformers: Earth Wars|Sludge]]&lt;br /&gt;
*[[Kup (G1)#Transformers: Earth Wars|Kup]]&lt;br /&gt;
*[[Drift (G1)#Transformers: Earth Wars|Drift]]&lt;br /&gt;
*[[Optimus Prime (G1)#Transformers: Earth Wars|Laser Optimus Prime]]&lt;br /&gt;
*[[Snarl (G1)#Transformers: Earth Wars|Snarl]]&lt;br /&gt;
*[[Cheetor (BW)#Transformers: Earth Wars|Cheetor]]&lt;br /&gt;
*[[Springer (G1)#Transformers: Earth Wars|Springer]]&lt;br /&gt;
*[[Cosmos (G1)#Transformers: Earth Wars|Cosmos]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Rodimus Prime]]&lt;br /&gt;
*[[Sky Lynx (G1)#Transformers: Earth Wars|Sky Lynx]]&lt;br /&gt;
*[[Warpath (G1)#Transformers: Earth Wars|Warpath]]&lt;br /&gt;
*[[Elita One (G1)#Transformers: Earth Wars|Elita-1]]&lt;br /&gt;
*[[Tracks (G1)#Transformers: Earth Wars|Tracks]]&lt;br /&gt;
*[[Inferno (G1)#Transformers: Earth Wars|Inferno]]&lt;br /&gt;
*[[Tigerhawk#Transformers: Earth Wars|Tigerhawk]]&lt;br /&gt;
*[[Sentius Magnus]]&lt;br /&gt;
*[[Slash (POTP)#Transformers: Earth Wars|Slash]]&lt;br /&gt;
*[[Sandstorm (G1)#Transformers: Earth Wars|Sandstorm]]&lt;br /&gt;
*[[Bumblebee (G1)#Transformers: Earth Wars|Goldfire]]&lt;br /&gt;
*[[Streetwise (G1)#Transformers: Earth Wars|Streetwise]]&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Cybertron Jetfire]]&lt;br /&gt;
*[[Blades (G1)#Transformers: Earth Wars|Blades]]&lt;br /&gt;
*[[Rook (CW)#Transformers: Earth Wars|Rook]]&lt;br /&gt;
*[[Rhinox (BW)#Transformers: Earth Wars|Rhinox]]&lt;br /&gt;
*[[Punch (G1)#Transformers: Earth Wars|Punch]]&lt;br /&gt;
*[[Hound (G1)#Transformers: Earth Wars|Hound V.A.M.P.]]&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Jetfire Skystriker]]&lt;br /&gt;
*[[Red Alert (G1)#Transformers: Earth Wars|Red Alert]]&lt;br /&gt;
*[[Strafe (G1)#Transformers: Earth Wars|Strafe]]&lt;br /&gt;
*[[Dinobot (BW)#Transformers: Earth Wars|Dinobot]]&lt;br /&gt;
*[[Nosecone (G1)#Transformers: Earth Wars|Nosecone]]&lt;br /&gt;
*[[Brainstorm (G1)#Transformers: Earth Wars|Brainstorm]]&lt;br /&gt;
*[[Six-Gun#Transformers: Earth Wars|Sixgun]]&lt;br /&gt;
*[[Chromia (G1)#Transformers: Earth Wars|Chromia]]&lt;br /&gt;
*[[Lightspeed (G1 Technobot)#Transformers: Earth Wars|Lightspeed]]&lt;br /&gt;
*[[Afterburner (G1)#Transformers: Earth Wars|Afterbreaker]]&lt;br /&gt;
*[[Trailbreaker (G1)#Transformers: Earth Wars|Trailbreaker]]&lt;br /&gt;
*[[Scattershot (G1)#Transformers: Earth Wars|Scattershot]]&lt;br /&gt;
*[[Hoist (G1)#Transformers: Earth Wars|Hoist]]&lt;br /&gt;
*[[Grapple (G1)#Transformers: Earth Wars|Grapple]]&lt;br /&gt;
*[[Prowl (Magnaboss)#Transformers: Earth Wars|BW Prowl]]&lt;br /&gt;
*[[Silverbolt (Magnaboss)#Transformers: Earth Wars|BW Silverbolt]]&lt;br /&gt;
*[[Optimus Primal (BW)#Transformers: Earth Wars|Optimal Optimus]]&lt;br /&gt;
*[[Ironhide (BW)|BW Ironhide]]&lt;br /&gt;
*[[Broadside (G1)#Transformers: Earth Wars|Broadside]]&lt;br /&gt;
*[[Blurr (G1)|Blurr*]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Combiner]]s/[[Guardian robot|Guardians]]&#039;&#039;&#039;&lt;br /&gt;
*[[Superion (G1)#Transformers: Earth Wars|Superion]]&lt;br /&gt;
*[[Optimus Maximus (G1)#Transformers: Earth Wars|Optimus Maximus]]&lt;br /&gt;
*[[Volcanicus (POTP)#Transformers: Earth Wars|Volcanicus]]&lt;br /&gt;
*[[Victorion#Transformers: Earth Wars|Victorion]]&lt;br /&gt;
*[[Defensor (G1)#Transformers: Earth Wars|Defensor]]&lt;br /&gt;
*[[Omega Supreme (G1)#Transformers: Earth Wars|Omega Supreme]]&lt;br /&gt;
*[[Computron (G1)#Transformers: Earth Wars|Computron]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c2=&lt;br /&gt;
{{collist|6|&lt;br /&gt;
*[[Megatron (G1)#Transformers: Earth Wars|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)#Transformers: Earth Wars|Starscream]]&lt;br /&gt;
*[[Bludgeon (G1)#Transformers: Earth Wars|Bludgeon]]&lt;br /&gt;
*[[Swindle (G1)#Transformers: Earth Wars|Swindle]]&lt;br /&gt;
*[[Hook (G1)#Transformers: Earth Wars|Hook]]&lt;br /&gt;
*[[Shrapnel (G1)#Transformers: Earth Wars|Skrapnel]]&lt;br /&gt;
*[[Brawl (G1)#Transformers: Earth Wars|Brawl]]&lt;br /&gt;
*[[Kickback (G1)#Transformers: Earth Wars|Kickback]]&lt;br /&gt;
*[[Razorclaw (G1)#Transformers: Earth Wars|Razorclaw]]&lt;br /&gt;
*[[Breakdown (G1)#Transformers: Earth Wars|Breakdown]]&lt;br /&gt;
*[[Shockwave (G1)#Transformers: Earth Wars|Shockwave]]&lt;br /&gt;
*[[Soundwave (G1)#Transformers: Earth Wars|Soundwave]] (Frank Welker)&lt;br /&gt;
*[[Thundercracker (G1)#Transformers: Earth Wars|Thundercracker]]&lt;br /&gt;
*[[Skywarp (G1)#Transformers: Earth Wars|Skywarp]]&lt;br /&gt;
*[[Slipstream (G1)#Transformers: Earth Wars|Slipstream]]&lt;br /&gt;
*[[Cyclonus (G1)#Transformers: Earth Wars|Cyclonus]]&lt;br /&gt;
*[[Long Haul (G1)#Transformers: Earth Wars|Long Haul]]&lt;br /&gt;
*[[Blast Off (G1)#Transformers: Earth Wars|Blast Off]]&lt;br /&gt;
*[[Mixmaster (G1)#Transformers: Earth Wars|Mixmaster]]&lt;br /&gt;
*[[Divebomb (G1)#Transformers: Earth Wars|Divebomb]]&lt;br /&gt;
*[[Bonecrusher (G1)#Transformers: Earth Wars|Bonecrusher]]&lt;br /&gt;
*[[Scavenger (G1)#Transformers: Earth Wars|Scavenger]]&lt;br /&gt;
*[[Vortex (G1)#Transformers: Earth Wars|Vortex]]&lt;br /&gt;
*[[Scrapper (G1)#Transformers: Earth Wars|Scrapper]]&lt;br /&gt;
*[[Onslaught (G1)#Transformers: Earth Wars|Onslaught]]&lt;br /&gt;
*[[Viper (CW)#Transformers: Earth Wars|Viper]]&lt;br /&gt;
*[[Rampage (G1)#Transformers: Earth Wars|Rampage]]&lt;br /&gt;
*[[Lockdown (G1)#Transformers: Earth Wars|Lockdown]]&lt;br /&gt;
*[[Nightbird (G1)#Transformers: Earth Wars|Nightbird]]&lt;br /&gt;
*[[Offroad (CW)#Transformers: Earth Wars|Offroad]]&lt;br /&gt;
*[[Scourge (G1)#Transformers: Earth Wars|Scourge]]&lt;br /&gt;
*[[Galvatron (G1)#Transformers: Earth Wars|Galvatron]]&lt;br /&gt;
*[[Nemesis Prime (G1)#Transformers: Earth Wars|Nemesis Prime]]&lt;br /&gt;
*[[Tantrum (G1)#Transformers: Earth Wars|Tantrum]]&lt;br /&gt;
*[[Octopunch (G1)#Transformers: Earth Wars|Octopunch]]&lt;br /&gt;
*[[Headstrong (G1)#Transformers: Earth Wars|Headstrong]]&lt;br /&gt;
*[[Deathsaurus (G1)#Transformers: Earth Wars|Deathsaurus]]&lt;br /&gt;
*[[Drag Strip (G1)#Transformers: Earth Wars|Drag Strip]]&lt;br /&gt;
*[[Bombshell (G1)#Transformers: Earth Wars|Bombshell]]&lt;br /&gt;
*[[Wildrider (G1)#Transformers: Earth Wars|Brake-Neck]]&lt;br /&gt;
*[[Reflector (G1)#Transformers: Earth Wars|Reflector]]&lt;br /&gt;
*[[Megatron (BW)#Transformers: Earth Wars|&#039;&#039;Beast Wars&#039;&#039; Megatron]]&lt;br /&gt;
*[[Straxus (G1)#Transformers: Earth Wars|Straxus]]&lt;br /&gt;
*[[Dead End (G1)#Transformers: Earth Wars|Dead End]]&lt;br /&gt;
*[[Barricade (IDW)#Transformers: Earth Wars|Barricade]]&lt;br /&gt;
*[[Megatron (Armada)#Transformers: Earth Wars|&#039;&#039;Armada&#039;&#039; Megatron]]&lt;br /&gt;
*[[Hun-Gurrr (G1)#Transformers: Earth Wars|Hun-Gurrr]]&lt;br /&gt;
*[[Blackarachnia (BW)#Transformers: Earth Wars|Blackarachnia]]&lt;br /&gt;
*[[Astrotrain (G1)#Transformers: Earth Wars|Astrotrain]]&lt;br /&gt;
*[[Mindwipe (G1)#Transformers: Earth Wars|Mindwipe]]&lt;br /&gt;
*[[Motormaster (G1)#Transformers: Earth Wars|Motormaster]]&lt;br /&gt;
*[[Blitzwing (G1)#Transformers: Earth Wars|Blitzwing]]&lt;br /&gt;
*[[Skullcruncher (G1)#Transformers: Earth Wars|Skullsmasher]]&lt;br /&gt;
*[[Lugnut (TF 2010)#Transformers: Earth Wars|Lugnut]]&lt;br /&gt;
*[[Cutthroat (G1)#Transformers: Earth Wars|Cutthroat]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Rodimus Unicronus]]&lt;br /&gt;
*[[Waspinator (BW)#Transformers: Earth Wars|Waspinator]]&lt;br /&gt;
*[[Sentius Malus]]&lt;br /&gt;
*[[Rippersnapper (G1)#Transformers: Earth Wars|Rippersnapper]]&lt;br /&gt;
*[[Octane#Transformers: Earth Wars|Octone]]&lt;br /&gt;
*[[Ramjet (G1)#Transformers: Earth Wars|Ramjet]]&lt;br /&gt;
*[[Sinnertwin (G1)#Transformers: Earth Wars|Sinnertwin]]&lt;br /&gt;
*[[Starscream (G1)#Transformers: Earth Wars|Cybertron Starscream]]&lt;br /&gt;
*[[Dirge (G1)#Transformers: Earth Wars|Dirge]]&lt;br /&gt;
*[[Blot (G1)#Transformers: Earth Wars|Blot]]&lt;br /&gt;
*[[Tarantulas (BW)#Transformers: Earth Wars|Tarantulas]]&lt;br /&gt;
*[[Punch (G1)#Transformers: Earth Wars|Counterpunch]]&lt;br /&gt;
*[[Soundwave (G1)#Transformers: Earth Wars|Soundwave H.I.S.S.]]&lt;br /&gt;
*[[Skywarp (G1)#Transformers: Earth Wars|Skywarp Nightraven]]&lt;br /&gt;
*[[Runamuck (G1)#Transformers: Earth Wars|Runamuck]]&lt;br /&gt;
*[[Thrust (G1)#Transformers: Earth Wars|Thrust]]&lt;br /&gt;
*[[Dinobot II#Transformers: Earth Wars|Dinobot II]]&lt;br /&gt;
*[[Drillhorn (G1)#Transformers: Earth Wars|Drillhorn]]&lt;br /&gt;
*[[Guyhawk#Transformers: Earth Wars|Guyhawk]]&lt;br /&gt;
*[[Triggerhappy (G1)#Transformers: Earth Wars|Triggerhappy]]&lt;br /&gt;
*[[Hellbat (G1)#Transformers: Earth Wars|Fellbat]]&lt;br /&gt;
*[[Killbison#Transformers: Earth Wars|Ironbison]]&lt;br /&gt;
*[[Flamewar (G1)#Transformers: Earth Wars|Flamewar]]&lt;br /&gt;
*[[Exhaust#Transformers: Earth Wars|Exhaust]]&lt;br /&gt;
*[[Leozack#Transformers: Earth Wars|Leozack]]&lt;br /&gt;
*[[Crankcase (G1)#Transformers: Earth Wars|Crankcase]]&lt;br /&gt;
*[[Dirtbag#Transformers: Earth Wars|Dirtbag]]&lt;br /&gt;
*[[Ram Horn#Transformers: Earth Wars|Ram Horn]]&lt;br /&gt;
*[[Cicadacon#Transformers: Earth Wars|Cicadacon]]&lt;br /&gt;
*[[Megatron (BW)#Transformers: Earth Wars|Transmetal 2 Megatron]]&lt;br /&gt;
*[[Sea Clamp#Transformers: Earth Wars|Sea Clamp]]&lt;br /&gt;
*[[Apeface#Transformers: Earth Wars|Apeface]]&lt;br /&gt;
[[Runabout (G1)|Runabout*]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combiners/[[Godmaster (lifeform)|Godmasters]]&#039;&#039;&#039;&lt;br /&gt;
*[[Devastator (G1)#Transformers: Earth Wars|Devastator]]&lt;br /&gt;
*[[Bruticus (G1)#Transformers: Earth Wars|Bruticus]]&lt;br /&gt;
*[[Predaking (G1)#Transformers: Earth Wars|Predaking]]&lt;br /&gt;
*[[Menasor (G1)#Transformers: Earth Wars|Menasor]]&lt;br /&gt;
*[[Abominus (G1)#Transformers: Earth Wars|Abominus]]&lt;br /&gt;
*[[Overlord (G1)#Transformers: Earth Wars|Overlord]]&lt;br /&gt;
*[[Liokaiser#Transformers: Earth Wars|Liokaiser]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h3=Trans-factional|c3=&lt;br /&gt;
*[[Gnaw (G1)#Transformers: Earth Wars|Gnaw]]&lt;br /&gt;
*[[Impactor (G1)#Transformers: Earth Wars|Impactor]]&lt;br /&gt;
&#039;&#039;&#039;[[Mercenary|Mercenaries]]&#039;&#039;&#039;&lt;br /&gt;
*[[Doubledealer#Transformers: Earth Wars|Doubledealer]]&lt;br /&gt;
*[[Snapdragon (G1)#Transformers: Earth Wars|Snapdragon]]&lt;br /&gt;
&lt;br /&gt;
|h4=Support characters|c4=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent;border:0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[Autobot Mini-Cassette]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Eject (G1)|Eject]] &lt;br /&gt;
*[[Steeljaw (G1)|Steeljaw]] &lt;br /&gt;
*[[Rewind (G1)|Rewind]]&lt;br /&gt;
*[[Ramhorn (G1)|Ramhorn]]&lt;br /&gt;
&#039;&#039;&#039;[[Decepticon Mini-Cassette]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Rumble (G1)|Rumble]] &lt;br /&gt;
*[[Laserbeak (G1)|Laserbeak]]&lt;br /&gt;
*[[Frenzy (G1)|Frenzy]]&lt;br /&gt;
*[[Buzzsaw (G1)|Buzzsaw]]&lt;br /&gt;
&#039;&#039;&#039;[[Sharkticon (species)#Transformers: Earth Wars|Sharkticons]]&#039;&#039;&#039;&lt;br /&gt;
* Generic Mini-Sharkticons &lt;br /&gt;
&#039;&#039;&#039;[[Drone]]s&#039;&#039;&#039;&lt;br /&gt;
* Generic Medibots&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent;border:0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[C.O.M.B.A.T. System|C.O.M.B.A.T]] Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Nightstalker (G1)#Transformers: Earth Wars|Nightstalker]]&lt;br /&gt;
*[[Firebolt (G1)#Transformers: Earth Wars|Firebolt]]&lt;br /&gt;
*[[Flak (G1)#Transformers: Earth Wars|Flak]]&lt;br /&gt;
*[[Pteraxadon#Transformers: Earth Wars|Pteraxadon]]&lt;br /&gt;
*[[Lionizer (G1)#Transformers: Earth Wars|Lionizer]]&lt;br /&gt;
*[[Big Shot#Transformers: Earth Wars|Topshot]]&lt;br /&gt;
*[[Trenchfoot#Transformers: Earth Wars|Trenchfoot]]&lt;br /&gt;
*[[Rung (G1)#Transformers: Earth Wars|Rung]]&lt;br /&gt;
*[[Dile#Transformers: Earth Wars|Dile]]&lt;br /&gt;
*[[Smashdown#Transformers: Earth Wars|Smashdown]]&lt;br /&gt;
*[[Glitch (G1)#Transformers: Earth Wars|Glitch]]&lt;br /&gt;
*[[Soundbarrier#Transformers: Earth Wars|Soundbarrier]]&lt;br /&gt;
*[[Stripes#Transformers: Earth Wars|Stripes]]&lt;br /&gt;
*[[Top-Heavy#Transformers: Earth Wars|Top-Heavy]]&lt;br /&gt;
*[[Red Hot#Transformers: Earth Wars|Red Heat]]&lt;br /&gt;
*[[Spoilsport#Transformers: Earth Wars|Spoilsport]]&lt;br /&gt;
*[[Rattrap (BW)#Transformers: Earth Wars|Rattrap]] &lt;br /&gt;
*[[Airazor (BW)#Transformers: Earth Wars|Airazor]]&lt;br /&gt;
*[[Sheeldron#Transformers: Earth Wars|Sheeldron]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent;border:0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
&#039;&#039;&#039;[[C.O.M.B.A.T. System|C.O.M.B.A.T]] Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Ravage (G1)#Transformers: Earth Wars|Ravage]]&lt;br /&gt;
*[[Blowpipe (G1)#Transformers: Earth Wars|Blowpipe]]&lt;br /&gt;
*[[Cratermaker#Transformers: Earth Wars|Cratermaker]]&lt;br /&gt;
*[[Terror-Daxtyl#Transformers: Earth Wars|Terror-Daxtyl]]&lt;br /&gt;
*[[Catgut#Transformers: Earth Wars|Catgut]]&lt;br /&gt;
*[[Fireline#Transformers: Earth Wars|Fireline]]&lt;br /&gt;
*[[Caliburst (G1)#Transformers: Earth Wars|Caliburst]]&lt;br /&gt;
*[[Hairsplitter#Transformers: Earth Wars|Shrute]]&lt;br /&gt;
*[[Overkill (G1)#Transformers: Earth Wars|Overkill]]&lt;br /&gt;
*[[Razor-Sharp#Transformers: Earth Wars|Razor-Sharp]]&lt;br /&gt;
*[[Gatoraider#Transformers: Earth Wars|Gatorface]]&lt;br /&gt;
*[[Doublecrosser#Transformers: Earth Wars|Doublecrosser]]&lt;br /&gt;
*[[Glit (KP)#Transformers: Earth Wars|Glit]]&lt;br /&gt;
*[[Sights (G1)#Transformers: Earth Wars|Sights]]&lt;br /&gt;
*[[Bombshock (G1)#Transformers: Earth Wars|Bombshock]]&lt;br /&gt;
*[[Aimless#Transformers: Earth Wars|Aimless]]&lt;br /&gt;
*[[Vertebreak (Kingdom)#Transformers: Earth Wars|Vertebreak]] &lt;br /&gt;
*[[Tonbot#Transformers: Earth Wars|Tonbot]]&lt;br /&gt;
*[[Fangtron#Transformers: Earth Wars|Fangtron]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|h5=Non-Playable|c5=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Metroplex (G1)|Metroplex]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
&#039;&#039;&#039;Main [[Human]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Melody Keen]] &lt;br /&gt;
*[[Luca]]&lt;br /&gt;
&#039;&#039;&#039;[[G.I. Joe (team)|G.I. Joe]]&#039;&#039;&#039;&lt;br /&gt;
*[[Duke (G.I. Joe)|Duke]]&lt;br /&gt;
*[[Scarlett]]&lt;br /&gt;
*[[Snake-Eyes]]&lt;br /&gt;
&#039;&#039;&#039;[[Cobra]]&#039;&#039;&#039;&lt;br /&gt;
*[[Cobra Commander]]&lt;br /&gt;
*[[Baroness]]&lt;br /&gt;
*[[Storm Shadow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Every weekend, for three days, events are held so players can win resources and new crystals. The events usually alternate between solo events and Alliance events each week. New characters are introduced with a story strewn across a four-week saga.&lt;br /&gt;
&lt;br /&gt;
The various type of events are:&lt;br /&gt;
* A solo totaliser with various resource prizes, capped at 10,000 points.&lt;br /&gt;
* An Alliance single totaliser with a grand prize at around 200,000 points.&lt;br /&gt;
* An Alliance event with many prestiges to collect prizes and crystals multiple times.&lt;br /&gt;
* A single totaliser with multiple prestiges, which gives the same amount of battle points in all battle zones and triple XP.  &lt;br /&gt;
* An Alliance totaliser and leaderboard event, with the top alliances receiving the newest 4 or 3 star character crystal and Premium Crystals. Or in some events, even more of the event&#039;s crystals. &lt;br /&gt;
&lt;br /&gt;
{{main|Transformers: Earth Wars/Events}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Furman has said that early in production, &amp;quot;we had to base it in the IDW continuity as it turned out&amp;quot;. He also revealed it was him who pushed for Bludgeon to make it into the game as well.&amp;lt;ref&amp;gt;[https://www.vice.com/en_us/article/comic-writer-simon-furman-discusses-three-decades-of-transformers-and-new-game-earth-wars-707 Vice interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** A purple [[Decepticon Command Bunker]] can be seen in the mountainside of Decepticon bases as a counterpart to the Ark in Autobot bases.&lt;br /&gt;
*Character models are mostly based on each character&#039;s most-recent toy release. In many cases, this means &#039;&#039;[[Combiner Wars (toyline)|Combiner Wars]]&#039;&#039;, &#039;&#039;[[Titans Return (toyline)|Titans Return]]&#039;&#039;, &#039;&#039;[[Power of the Primes (toyline)|Power of the Primes]]&#039;&#039;,&#039;&#039;[[War for Cybertron: Siege]]&#039;&#039;, and &#039;&#039;[[War for Cybertron: Earthrise]]&#039;&#039;. There are also some appearances from &#039;&#039;[[Thrilling 30]]&#039;&#039;, &#039;&#039;[[Transformers Legends (franchise)|Legends]]&#039;&#039;, &#039;&#039;[[Unite Warriors]]&#039;&#039;, &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039;, [[Live-action film series|movie]]verse namesakes, &#039;original&#039; &#039;&#039;[[Beast Wars (toyline)]]&#039;&#039; and &#039;original&#039; [[The Transformers (franchise)|Generation 1]], and a bit of &#039;&#039;[[Masterpiece]]&#039;&#039; in the mix.&lt;br /&gt;
* Though the game&#039;s dialogue is depicted using text boxes, Optimus Prime, Megatron, and Soundwave still have voice lines. They are voiced, as usual, by [[Peter Cullen]] and [[Frank Welker]], respectively.&lt;br /&gt;
*Apparently, the Mastermind Creations toys of the Predacons inspired the staff so much, that the in-game models of the Predacons are based on these [[IP theft|third party]] toys. &lt;br /&gt;
**The Predacons aren&#039;t the only ones guilty of this either! Motormaster had his in-game model based on TransForm Mission&#039;s toy based on the Stunticon leader!&lt;br /&gt;
**Did we also mention that Menasor&#039;s model takes cues off of the &amp;quot;Perfect Effect&amp;quot; third party add on kit, along with the aforementioned Transform Mission toy. &lt;br /&gt;
**On the bot side, Defensor is an interesting case, as rather than reuse the limb-mode rigs of Vortex, Ironhide and Brakeneck, Blades, First Aid and Streetwise use brand new frames for their limb modes. Don&#039;t even mention that Rook is combined upside down. The head, thighs and parts of the shoulders are the only bits of Hot Spot with any resemblane to the &#039;&#039;Combiner Wars&#039;&#039; toy, as everything else is based on the C+ Customs add-on kit for Defensor instead of retooling from Victorion (though the backpack kibble is shrunken down).&lt;br /&gt;
**Abominus: Torso: &#039;&#039;Power of the Primes&#039;&#039;/&#039;&#039;Unique Toys&#039;&#039;. Legs: &#039;&#039;Power of the Primes&#039;&#039;. Arms: &#039;&#039;Power of the Primes&#039;&#039;/&#039;&#039;Unique Toys&#039;&#039;. Thighs: &#039;&#039;Unique Toys&#039;&#039;. Head: &#039;&#039;Unique Toys&#039;&#039;. Hands and feet: &#039;&#039;Unique Toys&#039;&#039;. Gun: &#039;&#039;Unique Toys&#039;&#039; (shared with Defensor). Whew!&lt;br /&gt;
* The only Furmanisms actually in the game are &amp;quot;It is over - finished!&amp;quot; (said by Optimus or Megatron after a victory) and &amp;quot;Now - Reap the whirlwind!&amp;quot; (spoken by Optimus Prime when deploying troops).&lt;br /&gt;
* [[FIRRIB|Rumble is blue, Frenzy is red.]]&lt;br /&gt;
* As it turns out, Tracks&#039; bot mode is based on his Masterpiece toy, but his alt-mode is entirely based on his Universe toy.&lt;br /&gt;
*Sky-Lynx is classified as a Triple-Changer now, this also marks the first time in a while that his dual mode Tiger and Dragon modes have been used. &lt;br /&gt;
* While the soundtrack is normally unique music made for the game itself, by default, you also have the choice of a Generation 1 soundtrack, using original [[Johnny Douglas]] tracks from the 1984 cartoon.&lt;br /&gt;
* Up until Defensor&#039;s debut, Superion was the only original &#039;&#039;G1&#039;&#039; combiner for the Autobots.&lt;br /&gt;
* How do you know a combiner is coming? If all the bots of a known combiner group are available.&lt;br /&gt;
* Soundwave&#039;s H.I.S.S. tank model is the first instance of the character having a vehicle mode in the game. It draws from the [[HISS tank#G.I. Joe and the Transformers|Soundwave-themed HISS redeco]].&lt;br /&gt;
* Hound&#039;s VAMP model draws inspiration from his &#039;&#039;Universe&#039;&#039; toy and from the Hound-themed [[VAMP]] redeco.&lt;br /&gt;
* Jetfire&#039;s Skystriker model draws inspiration from the Jetfire-themed [[Skystriker]] redeco. Skywarp, however, is the nutball in the group.&lt;br /&gt;
* Swoop was known as Strafe before the Technobot of the same name was added to the game.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* You can count on pretty much any character with tall shoulders to have said shoulders clip and cut through the character model when in battle stance. &lt;br /&gt;
* Drift does an awkward shift when going from vehicle to robot and the opposite way, seeing as his body warps and shifts so that he faces sideways in bot mode. This happens every time he attacks and every time he changes form. &lt;br /&gt;
* Most characters with extended shooting animations will sometimes lag out and be out of sync with the shooting animation. &lt;br /&gt;
* If activating an Aerialbot&#039;s ability, he may circle the target pointlessly for a while. Sometimes he even goes underground. &lt;br /&gt;
* Rampage and Razorclaw can have a victory animation while in bot mode and charging when the battle ends. They even have their swords.&lt;br /&gt;
*Sunstreaker has a giant gap in the back of his combined form leg. &lt;br /&gt;
*Sometimes Blast Off has his combination process [[Animation error|distorted]].&lt;br /&gt;
*&#039;&#039;Beast Wars&#039;&#039; Megatron&#039;s weapons sometimes don&#039;t properly align with the hand models. &lt;br /&gt;
*Sharkticons just don&#039;t know when to stop fighting. The animations for the fighting will still appear, and they still run to buildings, but they don&#039;t actually deal damage. Does not translate to Gnaw. &lt;br /&gt;
*Sometimes (although this is very rare), amalgamations will randomly appear, where parts of the robot mode and vehicle mode appear on the opposite modes. Examples include Blast Off becoming a [[Seeker (body-type)|Conehead]], Ironhide gaining his [[Ironhide (Movie)|movieverse]] look, and Optimus Prime having [[Kibble#&amp;quot;Faux-parts&amp;quot;|two truck cabs]].&lt;br /&gt;
*Characters collision hitboxes will sometimes get caught on each other or on wall hitboxes and they will stay stuck in place for a good while. The bug where they get stuck on the Wall hitboxes can be fixed by letting the character walk in place, and let them get uncaught or destroy the wall. The bug where they get stuck in the collision hitboxes of each other can be fixed by activating the bot&#039;s ability. This most commonly happens with Medics and Gunners, and especially if you deploy your units in an extremely short fashion.&lt;br /&gt;
*Sometimes, when viewing your bots, after the bot transforms into their alternate mode, they won&#039;t transform into their robot mode, and remain [[Transformation paralysis|stuck in alternate mode.]] This is fixed by restarting the game.&lt;br /&gt;
*There are so many issues with the hands, especially characters with aerial capabilities or alt modes, especially the helicopters. When they transform, more often then not, their hands slide into their arms and then randomly reappear in alt mode. This usually applies to jets, but Laser (G2) Optimus Prime has his hands visible in vehicle mode.&lt;br /&gt;
*Brainstorm&#039;s character model duplicates his shield kibble on his arm and on his back and his arm cannon just disappears when he transforms.&lt;br /&gt;
*After the update that gave Blaster and Soundwave altmodes,this came at a price. Both of their character models in robot mode have extremely distorted upper arms that just levitate next to their lover arms.&lt;br /&gt;
*The Breastforce cannot activate their Breast Partner in the traditional way (gun, handgun, and animal) with Guyhawk being the exception. Either they are used as decoration, or don&#039;t appear at all.&lt;br /&gt;
**Other gimmicks that certain Transformers or Special Teams may have usually don&#039;t make it into the game.&lt;br /&gt;
*Most bugs that affect gameplay are promptly resolved within a given time, and Patch notes detailing what is currently being fixed are always released to the public.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers: Earth Wars&#039;&#039;&#039;&#039;&#039; (トランスフォーマー：アースウォーズ &#039;&#039;Toransufōmā: Āsu Wōzu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Biànxíng Jīn&#039;gāng: Dìqiú zhī Zhàn &#039;&#039;&#039;&#039;&#039; (变形金刚：地球之战, &amp;quot;Transformers: Earth Wars&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.transformersearthwars.com/ Official website]&lt;br /&gt;
* [http://wiki.transformersearthwars.com/ Official Transformers Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Earth wars}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Earth Wars| ]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Earth_Wars&amp;diff=1535908</id>
		<title>Transformers: Earth Wars</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Earth_Wars&amp;diff=1535908"/>
		<updated>2021-08-11T18:17:21Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Featured Characters */ Upcoming Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TransformersEarthWars logo.png|center|400px]]&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Earth Wars&#039;&#039;&lt;br /&gt;
|image=TransformersEarthWars header.jpg&lt;br /&gt;
|caption=&#039;&#039;&amp;quot;...fuel cells!&amp;quot;&#039;&#039;&lt;br /&gt;
|developer=[[Space Ape Games]]&lt;br /&gt;
|publisher=[[Backflip Studios]]&lt;br /&gt;
|date=[[June 2]], [[2016]]&lt;br /&gt;
|platform=Android, iOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Earth Wars&#039;&#039;&#039;&#039;&#039; is a mobile game by [[Space Ape Games]]/[[Backflip Studios]] with a storyline written by [[Simon Furman]], which means plenty of [[Furmanism]]s. The aim of the game is to assemble an army and build a fortress, then try to defend your base while destroying the enemy&#039;s. Essentially, Transformers meets &#039;&#039;Clash of Clans&#039;&#039;, without Hog Riders.&lt;br /&gt;
&lt;br /&gt;
The setting is [[The Transformers (franchise)|Generation 1]], though characters from the [[Beast Era]] and [[Unicron Trilogy]] are present.&lt;br /&gt;
&lt;br /&gt;
In 2019, the game introduced [[G.I. Joe (franchise)|G.I. Joe]] characters.&lt;br /&gt;
&lt;br /&gt;
It celebrated its fifth birthday on the last weekend of May 2021, with a special event where all players would get a &amp;quot;free 5-star bot&amp;quot; in an attempt to break more internal play records.&amp;lt;ref&amp;gt;[https://twitter.com/TransformersWar/status/1397322574783303683 Earth Wars twitter, 25th May: &amp;quot;Your leaders need you! Take part in our 5-year Anniversary event this weekend with your Alliance to obtain a 5-star bot at 115k!&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The Autobots and Decepticons return to Earth to battle over resources. Furman promises that while it &amp;quot;appears to be about the same old stuff&amp;quot; initially, &amp;quot;as we progress through the game, more is revealed about Megatron’s master plan and what he’s looking for on Earth.&amp;quot;&amp;lt;ref&amp;gt;[https://www.usatoday.com/story/tech/gaming/2016/02/10/transformers-land-mobile-earth-wars/80167164/ USA Today: &amp;quot;&#039;Transformers&#039; land on mobile in &#039;Earth Wars&#039;&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
*&#039;&#039;&#039;Get Optimus / Get Megatron!&#039;&#039;&#039;&lt;br /&gt;
Jefire and Starscream arrive on Earth and set up their base of operations. Soon, Ironhide and Bludgeon arrive through their Space Bridges, and after raiding a few bases, both factions find a [[Quantum Crystal]] powerful enough to power their spacebridges and bring their leaders to Earth.&lt;br /&gt;
*&#039;&#039;&#039;The Lost Map&#039;&#039;&#039;&lt;br /&gt;
With the arrival of Optimus Prime and Megatron, the Autobots and/or Decepticons set out to find the [[Fractal Map]] pieces with the help of their human allies. Both sides find a Gunner Crystal and recruit Sunstreaker and Swindle.&lt;br /&gt;
*&#039;&#039;&#039;Power Play&#039;&#039;&#039;&lt;br /&gt;
After collecting three of the map pieces, both factions try putting the pieces they collected together, only to find out they need a [[Codex Key]] to break the encryption.&lt;br /&gt;
*&#039;&#039;&#039;The Codex Showdown&#039;&#039;&#039;&lt;br /&gt;
With the help of the recently recruited medics, Ratchet and Hook, both sides fight over the Codex Key, and find the location of a [[Enigma of Combination|legendary artifact]].&lt;br /&gt;
*&#039;&#039;&#039;Secrets of Nebulos&#039;&#039;&#039;&lt;br /&gt;
Some weird pieces of [[Nebulos]] technology called &#039;&#039;&#039;&amp;quot;Power Cores&amp;quot;&#039;&#039;&#039; have landed on Earth. Starscream and Optimus gather some troops, and both Starscream and Optimus Prime fight over the Power Cores. The power cores gathered, however, have been rigged to explode, and so both sides have to start from scratch with building up their power core stocks.&lt;br /&gt;
*&#039;&#039;&#039;Combiner Wars&#039;&#039;&#039;&lt;br /&gt;
With the Enigma of Combination, the Autobots and Decepticons harness the power of Combiners. The gestalts prove unstable, however, and require Ore-13 and high-ranking bots to be useful.&lt;br /&gt;
*&#039;&#039;&#039;Return to Cybertron&#039;&#039;&#039;&lt;br /&gt;
A power play involving Starscream, Straxus, and Rodimus Unicronus results in the Autobots and Decepticons teaming up to assault Cybertron-based fortresses with overpowered defenses.&lt;br /&gt;
*&#039;&#039;&#039;War For Cybertron&#039;&#039;&#039;&lt;br /&gt;
Flashbacks introduce the Omega Supreme and Overlord combiners, along with the War for Cybertron cosmetic skin cores.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Alliances===&lt;br /&gt;
Alliances are the primary way to gain access to bots firsthand via events. Your alliance can also compete in Alliance Wars to determine who is better, and to see who comes up top! Compete in Alliance wars to gain resources, league promotions, and bragging rights! &lt;br /&gt;
&lt;br /&gt;
You can join with other players in an alliance, or you can create your own for 15,000 Alloy! There are many notable alliances within the community!&lt;br /&gt;
&lt;br /&gt;
A player must have Level 4 Headquarters or higher to join an Alliance, and up to 40 people can be in an Alliance.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
*&#039;&#039;&#039;Warriors&#039;&#039;&#039; are armored front line melee fighters that rush into enemy defenses to open up the attack and protect other bots, but they have the lowest Damage per second (DPS). Warriors generally have a speed of 1.7, but some are slightly faster.&lt;br /&gt;
*&#039;&#039;&#039;Aerial&#039;&#039;&#039; units deal the highest DPS at a short range and can perform powerful airstrikes on single targets from great distances, but have low health. All air units have a speed of 2.&lt;br /&gt;
*&#039;&#039;&#039;Gunners&#039;&#039;&#039; shoot over walls and bombard large areas with their abilities from long range. like the Air units, they&#039;re deadly but vulnerable. All gunners have a speed of 1.8.&lt;br /&gt;
*&#039;&#039;&#039;Medics&#039;&#039;&#039; heal and support other bots in battle. They are only a few medics in the game, and they aren&#039;t durable themselves, so keep them in the back. Medics have a speed of 2.6. &lt;br /&gt;
*&#039;&#039;&#039;Special&#039;&#039;&#039; bots are highly individualized fighters with unique capabilities. This class incorporates leaders, scouts, and deployers.&lt;br /&gt;
*&#039;&#039;&#039;Combiners&#039;&#039;&#039; are a special class that must be summoned individually. They deal massive amounts of damage, but can only stay on the battlefield for so long. Their three abilities do not use ability points, but have cooldown times.&lt;br /&gt;
&lt;br /&gt;
===Power Cores===&lt;br /&gt;
Power Cores are pieces of Nebulan Technology that are used to enhance bots and buildings, that can be obtained from ‘’’Power Chips’’’ or from Bot duplicates.  Unused cores can be &amp;quot;fused&amp;quot; to active ones, increasing the effectiveness of the latter, but annihilating the former.&lt;br /&gt;
&lt;br /&gt;
Building Cores&lt;br /&gt;
&lt;br /&gt;
*Universal Building Cores: &lt;br /&gt;
**&#039;&#039;&#039;Attack&#039;&#039;&#039;: Increases attack. &lt;br /&gt;
**&#039;&#039;&#039;Defense&#039;&#039;&#039;: Increases initial building health. &lt;br /&gt;
**&#039;&#039;&#039;Repair&#039;&#039;&#039;: Restores building health periodically after receiving damage. &lt;br /&gt;
&lt;br /&gt;
*Auto Cannon Cores: &lt;br /&gt;
**&#039;&#039;&#039;Explosive Shells&#039;&#039;&#039;: Deals a reduced amount of damage to all targets in a small area, and eliminates knockback.&lt;br /&gt;
&lt;br /&gt;
*Mortar Cores:&lt;br /&gt;
**&#039;&#039;&#039;Incendiary&#039;&#039;&#039;: Fiery explosions deal increased damage over 6 seconds, and eliminate knockback.&lt;br /&gt;
**&#039;&#039;&#039;Target Protocol&#039;&#039;&#039;: Prioritizes gunners and medics, while increasing range and decreasing damage.&lt;br /&gt;
&lt;br /&gt;
*Missile Launcher cores:&lt;br /&gt;
**&#039;&#039;&#039;Guided Missiles&#039;&#039;&#039;: Laser-guided single target missiles, dealing a reduced amount of damage. &lt;br /&gt;
&lt;br /&gt;
*Laser Turret Cores: &lt;br /&gt;
**&#039;&#039;&#039;Anti-Air Laser&#039;&#039;&#039;: Increases range and damage, but restricts weapon to attack only airborne targets.&lt;br /&gt;
&lt;br /&gt;
*HQ Cores:&lt;br /&gt;
**&#039;&#039;&#039;Adaptive Shielding&#039;&#039;&#039;: Partial protection from Combiner damage and Special Ability damage.&lt;br /&gt;
**&#039;&#039;&#039;Omni-Flamer&#039;&#039;&#039;: Torches all nearby enemies.&lt;br /&gt;
**&#039;&#039;&#039;Point Defense Beam&#039;&#039;&#039;: Deals damage to a single nearby target.  Can target airborne attackers, and prioritizes gunners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bot Cores&lt;br /&gt;
&lt;br /&gt;
*Universal Bot Cores:&lt;br /&gt;
**&#039;&#039;&#039;Attack&#039;&#039;&#039;: Boosts damage of regular attacks.&lt;br /&gt;
**&#039;&#039;&#039;Vitality&#039;&#039;&#039;: Increases bot&#039;s health.&lt;br /&gt;
**&#039;&#039;&#039;Rejuvenate&#039;&#039;&#039;: Heals bot every 5 seconds.&lt;br /&gt;
**&#039;&#039;&#039;Tactician&#039;&#039;&#039;: The bot prioritizes defenses for a period immediately after deployment.&lt;br /&gt;
**&#039;&#039;&#039;Wallbuster&#039;&#039;&#039;: Damage to walls increased.&lt;br /&gt;
&lt;br /&gt;
*Warrior Bot Cores&lt;br /&gt;
**&#039;&#039;&#039;Trithyllium Plating&#039;&#039;&#039;: Partial protection from Auto Cannons.&lt;br /&gt;
**&#039;&#039;&#039;Death Pulse&#039;&#039;&#039;: On 0 health, the warrior creates an EMP explosion, stunning targets in a large area.&lt;br /&gt;
&lt;br /&gt;
*Air Bot Cores:&lt;br /&gt;
**&#039;&#039;&#039;Reflective Coating&#039;&#039;&#039;: Partial protection from Laser Turrets and Beam Lasers.&lt;br /&gt;
**&#039;&#039;&#039;Enhanced Ordnance&#039;&#039;&#039;: Increases special ability damage.&lt;br /&gt;
&lt;br /&gt;
*Gunner Cores:&lt;br /&gt;
**&#039;&#039;&#039;Flak Jacket&#039;&#039;&#039;: Partial protection from Mortars and Missile Launchers.&lt;br /&gt;
**&#039;&#039;&#039;Volatile Mixture&#039;&#039;&#039;: Increases special ability damage.&lt;br /&gt;
&lt;br /&gt;
*Medic Cores:&lt;br /&gt;
**&#039;&#039;&#039;Ray Boosters&#039;&#039;&#039;: Increases power of healing done.&lt;br /&gt;
&lt;br /&gt;
*Bot Specific Cores:&lt;br /&gt;
Certain bots have bot-specific cores that can only be equipped to one particular bot.  Their effects are unique, and they also modify the visual appearance of the bot on which they&#039;re equipped - for instance, Optimus Prime and Rodimus Prime each have &amp;quot;Matrix&amp;quot; cores, which cause the Matrix to appear on their chests.&lt;br /&gt;
&lt;br /&gt;
*G1 Cores:&lt;br /&gt;
A successor to the Bot Specific Cores are the G1 cores.  Again, these can be equipped to specific bots, and modify the visual appearance of the bots. But in the case of the G1 cores, the visual modification takes the form of a thicker black outline around the edges of each bot, approximating the appearance of the classic animated series.&lt;br /&gt;
&lt;br /&gt;
*Prime Cores:&lt;br /&gt;
12 unique cores (each corresponding to one of the ancient [[Thirteen|Primes]]) that provide particularly potent abilities, and in some cases alter the physical appearance of each bot.  Prime cores are not obtainable from bot duplicates or standard core chips, and can be obtained only through the collection of 5,000 Prime Core shards (typically special rewards from weekend events).&lt;br /&gt;
&lt;br /&gt;
*Limited Time Cores:&lt;br /&gt;
Temporary cores that provide an XP boost for a specific period after being equipped.  One the period is completed, they are automatically destroyed.&lt;br /&gt;
&lt;br /&gt;
*Squad cores&lt;br /&gt;
Faction- and class-specific cores that confer two buffs - one to the bot on whom it is equipped, and another on any bots of the same class in the same squad.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;&#039;Alloy&#039;&#039;&#039;- A metal substance used to upgrade buildings and walls.&lt;br /&gt;
*&#039;&#039;&#039;[[Energon]]&#039;&#039;&#039;-  Energon is used to upgrade buildings, upgrade Bots&#039; special abilities, and to perform research on Bots to make them stronger.&lt;br /&gt;
*&#039;&#039;&#039;[[Ore-13]]&#039;&#039;&#039;- A potent substance used to activate Combiners.&lt;br /&gt;
*&#039;&#039;&#039;[[Spark]]&#039;&#039;&#039;- Obtained from holographic summons in the Space bridge and Event rewards, Spark is used to upgrade Bots&#039; abilities. Special Spark can be received from Combiner team bots. &lt;br /&gt;
*&#039;&#039;&#039;Crystal Shards&#039;&#039;&#039;- Also the result of Holographic summons and events, shards are use to create powerful crystals to summon high star rating Bots.&lt;br /&gt;
*&#039;&#039;&#039;[[Cybercoin]]&#039;&#039;&#039;- Premium currency used for instantly obtaining resources and [[Quantum Crystal| crystals.]]&lt;br /&gt;
*&#039;&#039;&#039;Combiner Spark&#039;&#039;&#039; - This type of spark is used only for combiners. Obtained when you get a duplicate of a Combiner Bot.&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:currencies| Currencies and Resources at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
===Battle Boosts===&lt;br /&gt;
Battle Boosts are like Spells in Clash of Clans. They can only be used once in a battle, but provide extra offense or defense for your team.&lt;br /&gt;
*&#039;&#039;&#039;Incendiary Barrage MK. 1, II, and III&#039;&#039;&#039; Rain down an artillery battery of Incendiary shells on the battlefield dealing medium damage&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike MK. I, II, and III&#039;&#039;&#039; summon a powerful Orbital Strike from above dealing massive damage.&lt;br /&gt;
*&#039;&#039;&#039;Forcefield MK. I, II, and III&#039;&#039;&#039; Provides a forcefield that blocks 45% to 75% of damage taken and makes them immune to knockbacks for 6 seconds. &lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb MK. I, II, and III&#039;&#039;&#039; Deals a set amount of damage to a single target.&lt;br /&gt;
*&#039;&#039;&#039;EMP blast MK. I, II, and III&#039;&#039;&#039; Stun all targets in a large radius for a set amount of time depending on the level. &lt;br /&gt;
*&#039;&#039;&#039;Field Repairs MK. I, II, and III&#039;&#039;&#039; Heal all friendly bots for a set amount of HP over 5 seconds. &lt;br /&gt;
*&#039;&#039;&#039;Shark Attack MK I, II, and III&#039;&#039;&#039; Call for 3 vicious 2-star Sharkticons (level 14, 30, and 40, respectively) to attack a target. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Fallen Sharkticons are &#039;&#039;highly&#039;&#039; explosive.&lt;br /&gt;
*&#039;&#039;&#039;Nanofrost MK. I, II, and III&#039;&#039;&#039; Freeze a building for 8-12 seconds, then destroy it to freeze and slow down all buildings around the Bomb radius by 40% for 10 seconds.&lt;br /&gt;
*&#039;&#039;&#039;[[Kremzeek]]&#039;&#039;&#039; Coming in 5 variants, Kremzeeks can do quite a lot of things. &lt;br /&gt;
**Red Kremzeeks set buildings on fire dealing 128 damage per second for 6 seconds, increasing every second if you destroy the building they are currently deployed on. &lt;br /&gt;
**Yellow Kremzeeks deal 96 damage over 15 seconds. Can jump to other buildings up to 4 times. &lt;br /&gt;
**Purple Kremzeeks hack defenses and make them attack other defenses for you, albeit with less damage. &lt;br /&gt;
** The rare Blue Kremzeek can stun defenses over a brief period of time.&lt;br /&gt;
** The White Kremzeek makes the target building take more damage. &lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:battleboosts| Battle Boosts at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
===Main===&lt;br /&gt;
*&#039;&#039;&#039;Headquarters&#039;&#039;&#039; - The heart of your Autobot/Decepticon outpost, protect yours well, and destroy an opponent&#039;s Headquarters to win a battle! Upgrade it to unlock more upgrades and buildings!&lt;br /&gt;
*&#039;&#039;&#039;Shuttle&#039;&#039;&#039; - The shuttle carries Autobots and Decepticons into battle! Upgrade with Energon to increase maximum capacity.  &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
*&#039;&#039;&#039;[[Autogun|Auto Cannon]]&#039;&#039;&#039; - Provides a decent amount of damage and has medium range. Cannot target flying units.&lt;br /&gt;
*&#039;&#039;&#039;Laser Turret&#039;&#039;&#039; - Shoots off 4 smaller lasers that deal constant damage at shorter range, but deals double damage to flying units!&lt;br /&gt;
*&#039;&#039;&#039;Mortar&#039;&#039;&#039; - Long range defense that targets ground units and deals explosive damage from far away.&lt;br /&gt;
*&#039;&#039;&#039;Outpost&#039;&#039;&#039; - Assign an Autobot or Decepticon with a fraction of their normal stats to defend against attacks on your base.&lt;br /&gt;
*&#039;&#039;&#039;Beam Laser&#039;&#039;&#039; - Shoots off a long range Photon laser to deal the Highest DPS on a single ground unit.&lt;br /&gt;
*&#039;&#039;&#039;Shock Tower&#039;&#039;&#039; - Delivers a nasty jolt of electricity to nearby bots and knocks them back, and is immune to EMP effects! (Except for [[Star Saber (Victory)|shock]][[Deathsaurus (Victory)|fire]])&lt;br /&gt;
*&#039;&#039;&#039;Missile Launcher&#039;&#039;&#039; - Shoots off a barrage of rockets over a very long range at both ground and air units. Cannot target troops within its blind spot.&lt;br /&gt;
*&#039;&#039;&#039;Stasis Mine&#039;&#039;&#039; - Doesn&#039;t deal damage, but freezes enemies in place for 2-5 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Wall&#039;&#039;&#039; - Used to shield defenses and slow down invaders. Upgrading each wall post gives it more health to better defend against opponent bots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Combiner Outpost&#039;&#039;&#039; - Originally unavailable to players and only seen in the Combiner Wars Campaign, this very long-ranged outpost activates a Combiner to defend against other Combiners!&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
*&#039;&#039;&#039;Energon Harvester&#039;&#039;&#039; - Harvests precious Energon for research and upgrading buildings. Upgrade with Alloy to increase production rate.&lt;br /&gt;
*&#039;&#039;&#039;Energon Storage&#039;&#039;&#039; - Stores Energon for later usage. Upgrade with Alloy to increase maximum storage capacity.&lt;br /&gt;
*&#039;&#039;&#039;Alloy Harvester&#039;&#039;&#039; - Harvests Alloy to upgrade buildings. Upgrade with Energon to increase production rate.&lt;br /&gt;
*&#039;&#039;&#039;Alloy Storage&#039;&#039;&#039; - Stores Alloy for later usage. Upgrade with Energon to increase maximum storage capacity.&lt;br /&gt;
*&#039;&#039;&#039;Ore-13 Harvester&#039;&#039;&#039; - Harvests the rare mineral [[Ore-13]] for sending out Combiners to battle.&lt;br /&gt;
*&#039;&#039;&#039;Ore-13 Storage&#039;&#039;&#039; - A storage device strong enough to contain the power of Ore-13.&lt;br /&gt;
*&#039;&#039;&#039;[[Space bridge]]&#039;&#039;&#039; - The Space bridge is used to activate [[Quantum Crystal]]s to bring in bots and resources!&lt;br /&gt;
*&#039;&#039;&#039;Research Lab&#039;&#039;&#039; - Upgrade your bots and their abilities with Energon and Spark to make them more powerful! Upgrade the lab to increase the max level that bots can be upgraded to.&lt;br /&gt;
*&#039;&#039;&#039;Combiner Lab&#039;&#039;&#039; - Used to activate Combiners and upgrade their abilities using combiner Spark.&lt;br /&gt;
*&#039;&#039;&#039;Build Bot&#039;&#039;&#039; - Build Bots will build and upgrade buildings, but the bots themselves cannot be upgraded and have very low health. The number of buildings that can be upgraded at a time depends on the number of Build Bots on base. More Build Bots can be bought at 2000 [[Cybercoin]]s or 5000 [[Shanix]] each.&lt;br /&gt;
*&#039;&#039;&#039;Scanner&#039;&#039;&#039;  - Provides locations of rivals&#039; bases so you can raid them.  Upgrading it will give access to tougher battle zones.&lt;br /&gt;
*&#039;&#039;&#039;Power Core Lab&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:buildings| Buildings at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
==Featured Characters==&lt;br /&gt;
(&#039;&#039;Characters are paired in each row as in-game counterparts.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (G1)#Transformers: Earth Wars|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Jetfire]]&lt;br /&gt;
*[[Ironhide (G1)#Transformers: Earth Wars|Ironhide]]&lt;br /&gt;
*[[Sunstreaker (G1)#Transformers: Earth Wars|Sunstreaker]]&lt;br /&gt;
*[[Ratchet (G1)#Transformers: Earth Wars|Ratchet]]&lt;br /&gt;
*[[Bumblebee (G1)#Transformers: Earth Wars|Bumblebee]]&lt;br /&gt;
*[[Prowl (G1)#Transformers: Earth Wars|Prowl]]&lt;br /&gt;
*[[Cliffjumper (G1)#Transformers: Earth Wars|Cliffjumper]]&lt;br /&gt;
*[[Grimlock (G1)#Transformers: Earth Wars|Grimlock]]&lt;br /&gt;
*[[Mirage (G1)#Transformers: Earth Wars|Mirage]]&lt;br /&gt;
*[[Wheeljack (G1)#Transformers: Earth Wars|Wheeljack]]&lt;br /&gt;
*[[Blaster (G1)#Transformers: Earth Wars|Blaster]] &lt;br /&gt;
*[[Silverbolt (G1)#Transformers: Earth Wars|Silverbolt]] &lt;br /&gt;
*[[Skydive (G1 Aerialbot)#Transformers: Earth Wars|Skydive]] &lt;br /&gt;
*[[Air Raid (G1)#Transformers: Earth Wars|Air Raid]]&lt;br /&gt;
*[[Powerglide (G1)#Transformers: Earth Wars|Powerglide]]&lt;br /&gt;
*[[Alpha Bravo#Transformers: Earth Wars|Alpha Bravo]]&lt;br /&gt;
*[[Fireflight (G1)#Transformers: Earth Wars|Firefly]]&lt;br /&gt;
*[[Jazz (G1)#Transformers: Earth Wars|Autobot Jazz]]&lt;br /&gt;
*[[Windblade (G1)#Transformers: Earth Wars|Windblade]]&lt;br /&gt;
*[[Pyra Magna#Transformers: Earth Wars|Pyra Magna]]&lt;br /&gt;
*[[Rust Dust#Transformers: Earth Warst|Rust Dust]]&lt;br /&gt;
*[[Dust Up#Transformers: Earth Wars|Dustup]]&lt;br /&gt;
*[[Jumpstream#Transformers: Earth Wars|Jumpstream]]&lt;br /&gt;
*[[Skyburst (G1)#Transformers: Earth Wars|Skyburst]]&lt;br /&gt;
*[[Stormclash#Transformers: Earth Wars|Stormclash]]&lt;br /&gt;
*[[Slag (G1)#Transformers: Earth Wars|Slug]]&lt;br /&gt;
*[[Huffer (G1)#Transformers: Earth Wars|Huffer]]&lt;br /&gt;
*[[Arcee (G1)#Transformers: Earth Wars|Arcee]]&lt;br /&gt;
*[[Sideswipe (G1)#Transformers: Earth Wars|Sideswipe]]&lt;br /&gt;
*[[Swoop (G1)#Transformers: Earth Wars|Swoop]]&lt;br /&gt;
*[[Ultra Magnus (G1)#Transformers: Earth Wars|Ultra Magnus]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Hot Rod]]&lt;br /&gt;
*[[Hot Spot (G1)#Transformers: Earth Wars|Hot Spot]]&lt;br /&gt;
*[[Seaspray (G1)#Transformers: Earth Wars|Seaspray]]&lt;br /&gt;
*[[Pipes (G1)#Transformers: Earth Wars|Pipes]]&lt;br /&gt;
*[[Star Saber (Victory)#Transformers: Earth Wars|Star Saber]]&lt;br /&gt;
*[[Hound (G1)#Transformers: Earth Wars|Hound]]&lt;br /&gt;
*[[Perceptor (G1)#Transformers: Earth Wars|Perceptor]]&lt;br /&gt;
*[[Smokescreen (G1)#Transformers: Earth Wars|Smokescreen]]&lt;br /&gt;
*[[First Aid (G1)#Transformers: Earth Wars|First Aid]]&lt;br /&gt;
*[[Optimus Primal (BW)#Transformers: Earth Wars|Optimus Primal]]&lt;br /&gt;
*[[Sludge (G1)#Transformers: Earth Wars|Sludge]]&lt;br /&gt;
*[[Kup (G1)#Transformers: Earth Wars|Kup]]&lt;br /&gt;
*[[Drift (G1)#Transformers: Earth Wars|Drift]]&lt;br /&gt;
*[[Optimus Prime (G1)#Transformers: Earth Wars|Laser Optimus Prime]]&lt;br /&gt;
*[[Snarl (G1)#Transformers: Earth Wars|Snarl]]&lt;br /&gt;
*[[Cheetor (BW)#Transformers: Earth Wars|Cheetor]]&lt;br /&gt;
*[[Springer (G1)#Transformers: Earth Wars|Springer]]&lt;br /&gt;
*[[Cosmos (G1)#Transformers: Earth Wars|Cosmos]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Rodimus Prime]]&lt;br /&gt;
*[[Sky Lynx (G1)#Transformers: Earth Wars|Sky Lynx]]&lt;br /&gt;
*[[Warpath (G1)#Transformers: Earth Wars|Warpath]]&lt;br /&gt;
*[[Elita One (G1)#Transformers: Earth Wars|Elita-1]]&lt;br /&gt;
*[[Tracks (G1)#Transformers: Earth Wars|Tracks]]&lt;br /&gt;
*[[Inferno (G1)#Transformers: Earth Wars|Inferno]]&lt;br /&gt;
*[[Tigerhawk #Transformers: Earth Wars|Tigerhawk]]&lt;br /&gt;
*[[Sentius Magnus]]&lt;br /&gt;
*[[Slash (Generations)#Transformers: Earth Wars|Slash]]&lt;br /&gt;
*[[Sandstorm (G1)#Transformers: Earth Wars|Sandstorm]]&lt;br /&gt;
*[[Bumblebee (G1)#Transformers: Earth Wars|Goldfire]]&lt;br /&gt;
*[[Streetwise (G1)#Transformers: Earth Wars|Streetwise]]&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Cybertron Jetfire]]&lt;br /&gt;
*[[Blades (G1)#Transformers: Earth Wars|Blades]]&lt;br /&gt;
*[[Rook (Generations)#Transformers: Earth Wars|Rook]]&lt;br /&gt;
*[[Rhinox (BW)#Transformers: Earth Wars|Rhinox]]&lt;br /&gt;
*[[Punch (G1)#Transformers: Earth Wars|Punch]]&lt;br /&gt;
*[[Hound (G1)#Transformers: Earth Wars|Hound V.A.M.P.]]&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Jetfire Skystriker]]&lt;br /&gt;
*[[Red Alert (G1)#Transformers: Earth Wars|Red Alert]]&lt;br /&gt;
*[[Strafe (G1)#Transformers: Earth Wars|Strafe]]&lt;br /&gt;
*[[Dinobot (BW)#Transformers: Earth Wars|Dinobot]]&lt;br /&gt;
*[[Nosecone (G1)#Transformers: Earth Wars|Nosecone]]&lt;br /&gt;
*[[Brainstorm (G1)#Transformers: Earth Wars|Brainstorm]]&lt;br /&gt;
*[[Six-Gun#Transformers: Earth Wars|Sixgun]]&lt;br /&gt;
*[[Chromia (G1)#Transformers: Earth Wars|Chromia]]&lt;br /&gt;
*[[Lightspeed (G1 Technobot)#Transformers: Earth Wars|Lightspeed]]&lt;br /&gt;
*[[Afterburner (G1)#Transformers: Earth Wars|Afterbreaker]]&lt;br /&gt;
*[[Trailbreaker (G1)#Transformers: Earth Wars|Trailbreaker]]&lt;br /&gt;
*[[Scattershot (G1)#Transformers: Earth Wars|Scattershot]]&lt;br /&gt;
*[[Hoist (G1)#Transformers: Earth Wars|Hoist]]&lt;br /&gt;
*[[Grapple (G1)#Transformers: Earth Wars|Grapple]]&lt;br /&gt;
*[[Prowl (Magnaboss)#Transformers: Earth Wars|BW Prowl]]&lt;br /&gt;
*[[Silverbolt (Magnaboss)#Transformers: Earth Wars|BW Silverbolt]]&lt;br /&gt;
*[[Optimus Primal (BW)#Transformers: Earth Wars|Optimal Optimus]]&lt;br /&gt;
*[[Ironhide (BW)|BW Ironhide*]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Combiners]]/[[Guardian robot|Guardians]]&#039;&#039;&#039;&lt;br /&gt;
*[[Superion (G1)#Transformers: Earth Wars|Superion]]&lt;br /&gt;
*[[Optimus Maximus (G1)#Transformers: Earth Wars|Optimus Maximus]]&lt;br /&gt;
*[[Volcanicus (Generations)#Transformers: Earth Wars|Volcanicus]]&lt;br /&gt;
*[[Victorion#Transformers: Earth Wars|Victorion]]&lt;br /&gt;
*[[Defensor (G1)#Transformers: Earth Wars|Defensor]]&lt;br /&gt;
*[[Omega Supreme (G1)#Transformers: Earth Wars|Omega Supreme]]&lt;br /&gt;
*[[Computron (G1)#Transformers: Earth Wars|Computron]]&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)#Transformers: Earth Wars|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)#Transformers: Earth Wars|Starscream]]&lt;br /&gt;
*[[Bludgeon (G1)#Transformers: Earth Wars|Bludgeon]]&lt;br /&gt;
*[[Swindle (G1)#Transformers: Earth Wars|Swindle]]&lt;br /&gt;
*[[Hook (G1)#Transformers: Earth Wars|Hook]]&lt;br /&gt;
*[[Shrapnel (G1)#Transformers: Earth Wars|Skrapnel]]&lt;br /&gt;
*[[Brawl (G1)#Transformers: Earth Wars|Brawl]]&lt;br /&gt;
*[[Kickback (G1)#Transformers: Earth Wars|Kickback]]&lt;br /&gt;
*[[Razorclaw (G1)#Transformers: Earth Wars|Razorclaw]]&lt;br /&gt;
*[[Breakdown (G1)#Transformers: Earth Wars|Breakdown]]&lt;br /&gt;
*[[Shockwave (G1)#Transformers: Earth Wars|Shockwave]]&lt;br /&gt;
*[[Soundwave (G1)#Transformers: Earth Wars|Soundwave]] (Frank Welker)&lt;br /&gt;
*[[Thundercracker (G1)#Transformers: Earth Wars|Thundercracker]]&lt;br /&gt;
*[[Skywarp (G1)#Transformers: Earth Wars|Skywarp]]&lt;br /&gt;
*[[Slipstream (G1)#Transformers: Earth Wars|Slipstream]]&lt;br /&gt;
*[[Cyclonus (G1)#Transformers: Earth Wars|Cyclonus]]&lt;br /&gt;
*[[Long Haul (G1)#Transformers: Earth Wars|Long Haul]]&lt;br /&gt;
*[[Blast Off (G1)#Transformers: Earth Wars|Blast Off]]&lt;br /&gt;
*[[Mixmaster (G1)#Transformers: Earth Wars|Mixmaster]]&lt;br /&gt;
*[[Divebomb (G1)#Transformers: Earth Wars|Divebomb]]&lt;br /&gt;
*[[Bonecrusher (G1)#Transformers: Earth Wars|Bonecrusher]]&lt;br /&gt;
*[[Scavenger (G1)#Transformers: Earth Wars|Scavenger]]&lt;br /&gt;
*[[Vortex (G1)#Transformers: Earth Wars|Vortex]]&lt;br /&gt;
*[[Scrapper (G1)#Transformers: Earth Wars|Scrapper]]&lt;br /&gt;
*[[Onslaught (G1)#Transformers: Earth Wars|Onslaught]]&lt;br /&gt;
*[[Viper#Transformers: Earth Wars|Viper]]&lt;br /&gt;
*[[Rampage (G1)#Transformers: Earth Wars|Rampage]]&lt;br /&gt;
*[[Lockdown (G1)#Transformers: Earth Wars|Lockdown]]&lt;br /&gt;
*[[Nightbird (G1)#Transformers: Earth Wars|Nightbird]]&lt;br /&gt;
*[[Offroad (Generations)#Transformers: Earth Wars|Offroad]]&lt;br /&gt;
*[[Scourge (G1)#Transformers: Earth Wars|Scourge]]&lt;br /&gt;
*[[Galvatron (G1)#Transformers: Earth Wars|Galvatron]]&lt;br /&gt;
*[[Nemesis Prime (G1)#Transformers: Earth Wars|Nemesis Prime]]&lt;br /&gt;
*[[Tantrum (G1)#Transformers: Earth Wars|Tantrum]]&lt;br /&gt;
*[[Octopunch (G1)#Transformers: Earth Wars|Octopunch]]&lt;br /&gt;
*[[Headstrong (G1)#Transformers: Earth Wars|Headstrong]]&lt;br /&gt;
*[[Deathsaurus (Victory)#Transformers: Earth Wars|Deathsaurus]]&lt;br /&gt;
*[[Drag Strip (G1)#Transformers: Earth Wars|Drag Strip]]&lt;br /&gt;
*[[Bombshell (G1)#Transformers: Earth Wars|Bombshell]]&lt;br /&gt;
*[[Wildrider (G1)#Transformers: Earth Wars|Brake-Neck]]&lt;br /&gt;
*[[Reflector (G1)#Transformers: Earth Wars|Reflector]]&lt;br /&gt;
*[[Megatron (BW)#Transformers: Earth Wars|&#039;&#039;Beast Wars&#039;&#039; Megatron]]&lt;br /&gt;
*[[Straxus (G1)#Transformers: Earth Wars|Straxus]]&lt;br /&gt;
*[[Dead End (G1)#Transformers: Earth Wars|Dead End]]&lt;br /&gt;
*[[Barricade (IDW)#Transformers: Earth Wars|Barricade]]&lt;br /&gt;
*[[Megatron (Armada)#Transformers: Earth Wars|&#039;&#039;Armada&#039;&#039; Megatron]]&lt;br /&gt;
*[[Hun-Gurrr (G1)#Transformers: Earth Wars|Hun-Gurrr]]&lt;br /&gt;
*[[Blackarachnia (BW)#Transformers: Earth Wars|Blackarachnia]]&lt;br /&gt;
*[[Astrotrain (G1)#Transformers: Earth Wars|Astrotrain]]&lt;br /&gt;
*[[Mindwipe (G1)#Transformers: Earth Wars|Mindwipe]]&lt;br /&gt;
*[[Motormaster (G1)#Transformers: Earth Wars|Motormaster]]&lt;br /&gt;
*[[Blitzwing (G1)#Transformers: Earth Wars|Blitzwing]]&lt;br /&gt;
*[[Skullcruncher (G1)#Transformers: Earth Wars|Skullsmasher]]&lt;br /&gt;
*[[Lugnut (TF 2010)#Transformers: Earth Wars|Lugnut]]&lt;br /&gt;
*[[Cutthroat (G1)#Transformers: Earth Wars|Cutthroat]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Rodimus Unicronus]]&lt;br /&gt;
*[[Waspinator (BW)#Transformers: Earth Wars|Waspinator]]&lt;br /&gt;
*[[Sentius Malus]]&lt;br /&gt;
*[[Rippersnapper (G1)#Transformers: Earth Wars|Rippersnapper]]&lt;br /&gt;
*[[Octane#Transformers: Earth Wars|Octone]]&lt;br /&gt;
*[[Ramjet (G1)#Transformers: Earth Wars|Ramjet]]&lt;br /&gt;
*[[Sinnertwin (G1)#Transformers: Earth Wars|Sinnertwin]]&lt;br /&gt;
*[[Starscream (G1)#Transformers: Earth Wars|Cybertron Starscream]]&lt;br /&gt;
*[[Dirge (G1)#Transformers: Earth Wars|Dirge]]&lt;br /&gt;
*[[Blot (G1)#Transformers: Earth Wars|Blot]]&lt;br /&gt;
*[[Tarantulas (BW)#Transformers: Earth Wars|Tarantulas]]&lt;br /&gt;
*[[Punch (G1)#Transformers: Earth Wars|Counterpunch]]&lt;br /&gt;
*[[Soundwave (G1)#Transformers: Earth Wars|Soundwave H.I.S.S.]]&lt;br /&gt;
*[[Skywarp (G1)#Transformers: Earth Wars|Skywarp Nightraven]]&lt;br /&gt;
*[[Runamuck (G1)#Transformers: Earth Wars|Runamuck]]&lt;br /&gt;
*[[Thrust (G1)#Transformers: Earth Wars|Thrust]]&lt;br /&gt;
*[[Dinobot II#Transformers: Earth Wars|Dinobot II]]&lt;br /&gt;
*[[Drillhorn (Victory)#Transformers: Earth Wars|Drillhorn]]&lt;br /&gt;
*[[Guyhawk#Transformers: Earth Wars|Guyhawk]]&lt;br /&gt;
*[[Triggerhappy (G1)#Transformers: Earth Wars|Triggerhappy]]&lt;br /&gt;
*[[Hellbat (Victory)#Transformers: Earth Wars|Fellbat]]&lt;br /&gt;
*[[Killbison#Transformers: Earth Wars|Ironbison]]&lt;br /&gt;
*[[Flamewar (G1)#Transformers: Earth Wars|Flamewar]]&lt;br /&gt;
*[[Exhaust#Transformers: Earth Wars|Exhaust]]&lt;br /&gt;
*[[Leozack#Transformers: Earth Wars|Leozack]]&lt;br /&gt;
*[[Crankcase (G1)#Transformers: Earth Wars|Crankcase]]&lt;br /&gt;
*[[Dirtbag#Transformers: Earth Wars|Dirtbag]]&lt;br /&gt;
*[[Ram Horn#Transformers: Earth Wars|Ram Horn]]&lt;br /&gt;
*[[Cicadacon#Transformers: Earth Wars|Cicadacon]]&lt;br /&gt;
*[[Megatron (BW)#Transformers: Earth Wars|Transmetal 2 Megatron]]&lt;br /&gt;
*[[Sea Clamp|Sea Clamp*]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combiners/[[Godmaster|Godmasters]]&#039;&#039;&#039;&lt;br /&gt;
*[[Devastator (G1)#Transformers: Earth Wars|Devastator]]&lt;br /&gt;
*[[Bruticus (G1)#Transformers: Earth Wars|Bruticus]]&lt;br /&gt;
*[[Predaking (G1)#Transformers: Earth Wars|Predaking]]&lt;br /&gt;
*[[Menasor (G1)#Transformers: Earth Wars|Menasor]]&lt;br /&gt;
*[[Abominus (G1)#Transformers: Earth Wars|Abominus]]&lt;br /&gt;
*[[Overlord (Masterforce)#Transformers: Earth Wars|Overlord]]&lt;br /&gt;
*[[Liokaiser#Transformers: Earth Wars|Liokaiser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|h3=Trans-factional|c3=&lt;br /&gt;
*[[Gnaw (G1)#Transformers: Earth Wars|Gnaw]]&lt;br /&gt;
*[[Impactor (G1)#Transformers: Earth Wars|Impactor]]&lt;br /&gt;
&#039;&#039;&#039;[[Mercenary|Mercenaries]]&#039;&#039;&#039;&lt;br /&gt;
*[[Doubledealer#Transformers: Earth Wars|Doubledealer]]&lt;br /&gt;
*[[Snapdragon (G1)#Transformers: Earth Wars|Snapdragon]]&lt;br /&gt;
&lt;br /&gt;
|h4=Support characters|c4=&lt;br /&gt;
&#039;&#039;&#039;[[Autobot Mini-Cassette|Autobot Mini-Cassettes]]&#039;&#039;&#039;&lt;br /&gt;
*[[Eject (G1)|Eject]] &lt;br /&gt;
*[[Steeljaw (G1)|Steeljaw]] &lt;br /&gt;
*[[Rewind (G1)|Rewind]]&lt;br /&gt;
*[[Ramhorn (G1)|Ramhorn]]&lt;br /&gt;
&#039;&#039;&#039;[[Decepticon Mini-Cassette|Decepticon Mini-Cassettes]]&#039;&#039;&#039;&lt;br /&gt;
*[[Rumble (G1)|Rumble]] &lt;br /&gt;
*[[Laserbeak (G1)|Laserbeak]]&lt;br /&gt;
*[[Frenzy (G1)|Frenzy]]&lt;br /&gt;
*[[Buzzsaw (G1)|Buzzsaw]]&lt;br /&gt;
&#039;&#039;&#039;[[Sharkticon (species)#Transformers: Earth Wars|Sharkticons]]&#039;&#039;&#039;&lt;br /&gt;
* Generic Mini-Sharkticons &lt;br /&gt;
&#039;&#039;&#039;[[Drone|Drones]]&#039;&#039;&#039;&lt;br /&gt;
* Generic Medibots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[C.O.M.B.A.T. System|C.O.M.B.A.T]] Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Nightstalker (G1)#Transformers: Earth Wars|Nightstalker]]&lt;br /&gt;
*[[Firebolt (G1)#Transformers: Earth Wars|Firebolt]]&lt;br /&gt;
*[[Flak (G1)#Transformers: Earth Wars|Flak]]&lt;br /&gt;
*[[Pteraxadon#Transformers: Earth Wars|Pteraxadon]]&lt;br /&gt;
*[[Lionizer (G1)#Transformers: Earth Wars|Lionizer]]&lt;br /&gt;
*[[Big Shot#Transformers: Earth Wars|Topshot]]&lt;br /&gt;
*[[Trenchfoot#Transformers: Earth Wars|Trenchfoot]]&lt;br /&gt;
*[[Rung (G1)#Transformers: Earth Wars|Rung]]&lt;br /&gt;
*[[Dile#Transformers: Earth Wars|Dile]]&lt;br /&gt;
*[[Smashdown#Transformers: Earth Wars|Smashdown]]&lt;br /&gt;
*[[Glitch (G1)#Transformers: Earth Wars|Glitch]]&lt;br /&gt;
*[[Soundbarrier#Transformers: Earth Wars|Soundbarrier]]&lt;br /&gt;
*[[Stripes#Transformers: Earth Wars|Stripes]]&lt;br /&gt;
*[[Top-Heavy#Transformers: Earth Wars|Top-Heavy]]&lt;br /&gt;
*[[Red Hot#Transformers: Earth Wars|Red Heat]]&lt;br /&gt;
*[[Spoilsport#Transformers: Earth Wars|Spoilsport]]&lt;br /&gt;
*[[Airazor (BW)#Transformers:Earth Wars|Airazor]] &lt;br /&gt;
&#039;&#039;&#039;[[C.O.M.B.A.T. System|C.O.M.B.A.T]] Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Ravage (G1)#Transformers: Earth Wars|Ravage]]&lt;br /&gt;
*[[Blowpipe (G1)#Transformers: Earth Wars|Blowpipe]]&lt;br /&gt;
*[[Cratermaker#Transformers: Earth Wars|Cratermaker]]&lt;br /&gt;
*[[Terror-Daxtyl#Transformers: Earth Wars|Terror-Daxtyl]]&lt;br /&gt;
*[[Catgut#Transformers: Earth Wars|Catgut]]&lt;br /&gt;
*[[Fireline#Transformers: Earth Wars|Fireline]]&lt;br /&gt;
*[[Caliburst (G1)#Transformers: Earth Wars|Caliburst]]&lt;br /&gt;
*[[Hairsplitter#Transformers: Earth Wars|Shrute]]&lt;br /&gt;
*[[Overkill (G1)#Transformers: Earth Wars|Overkill]]&lt;br /&gt;
*[[Razor-Sharp#Transformers: Earth Wars|Razor-Sharp]]&lt;br /&gt;
*[[Gatoraider#Transformers: Earth Wars|Gatorface]]&lt;br /&gt;
*[[Doublecrosser#Transformers: Earth Wars|Doublecrosser]]&lt;br /&gt;
*[[Glit (KP)#Transformers: Earth Wars|Glit]]&lt;br /&gt;
*[[Sights (G1)#Transformers: Earth Wars|Sights]]&lt;br /&gt;
*[[Bombshock (G1)#Transformers: Earth Wars|Bombshock]]&lt;br /&gt;
*[[Aimless#Transformers: Earth Wars|Aimless]]&lt;br /&gt;
*[[Tonbot#Transformers:Earth Wars|Tonbot]] &lt;br /&gt;
&lt;br /&gt;
|h5=Non-Playable|c5=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Metroplex (G1)|Metroplex]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
&#039;&#039;&#039;Main [[Human|Humans]]&#039;&#039;&#039;&lt;br /&gt;
*[[Melody Keen]] &lt;br /&gt;
*[[Luca]]&lt;br /&gt;
&#039;&#039;&#039;[[G.I. Joe (team)|G.I. Joe]]&#039;&#039;&#039;&lt;br /&gt;
*[[Duke (G.I. Joe)|Duke]]&lt;br /&gt;
*[[Scarlett]]&lt;br /&gt;
*[[Snake-Eyes]]&lt;br /&gt;
&#039;&#039;&#039;[[Cobra]]&#039;&#039;&#039;&lt;br /&gt;
*[[Cobra Commander]]&lt;br /&gt;
*[[Baroness]]&lt;br /&gt;
*[[Storm Shadow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Upcoming characters&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Every weekend, for three days, events are held so players can win resources and new crystals. The events usually alternate between solo events and Alliance events each week. New characters are introduced with a story strewn across a four-week saga.&lt;br /&gt;
&lt;br /&gt;
The various type of events are:&lt;br /&gt;
* A solo totaliser with various resource prizes, capped at 10,000 points.&lt;br /&gt;
* An Alliance single totaliser with a grand prize at around 200,000 points.&lt;br /&gt;
* An Alliance event with many prestiges to collect prizes and crystals multiple times.&lt;br /&gt;
* A single totaliser with multiple prestiges, which gives the same amount of battle points in all battle zones and triple XP.  &lt;br /&gt;
* An Alliance totaliser and leaderboard event, with the top alliances receiving the newest 4 or 3 star character crystal and Premium Crystals. Or in some events, even more of the event&#039;s crystals. &lt;br /&gt;
&lt;br /&gt;
{{main|Transformers: Earth Wars/Events}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Furman has said that early in production, &amp;quot;we had to base it in the IDW continuity as it turned out&amp;quot;. He also revealed it was him who pushed for Bludgeon to make it into the game as well.&amp;lt;ref&amp;gt;[https://www.vice.com/en_us/article/comic-writer-simon-furman-discusses-three-decades-of-transformers-and-new-game-earth-wars-707 Vice interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** A purple [[Decepticon Command Bunker]] can be seen in the mountainside of Decepticon bases as a counterpart to the Ark in Autobot bases.&lt;br /&gt;
*Character models are mostly based on each character&#039;s most-recent toy release. In many cases, this means &#039;&#039;[[Combiner Wars (toyline)|Combiner Wars]]&#039;&#039;, &#039;&#039;[[Titans Return (toyline)|Titans Return]]&#039;&#039;, &#039;&#039;[[Power of the Primes (toyline)|Power of the Primes]]&#039;&#039;,&#039;&#039;[[War for Cybertron: Siege]]&#039;&#039;, and &#039;&#039;[[War for Cybertron: Earthrise]]&#039;&#039;. There are also some appearances from &#039;&#039;[[Thrilling 30]]&#039;&#039;, &#039;&#039;[[Transformers Legends (franchise)|Legends]]&#039;&#039;, &#039;&#039;[[Unite Warriors]]&#039;&#039;, &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039;, [[Live-action film series|movie]]verse namesakes, &#039;original&#039; &#039;&#039;[[Beast Wars (toyline)]]&#039;&#039; and &#039;original&#039; [[The Transformers (franchise)|Generation 1]], and a bit of &#039;&#039;[[Masterpiece]]&#039;&#039; in the mix.&lt;br /&gt;
* Though the game&#039;s dialogue is depicted using text boxes, Optimus Prime, Megatron, and Soundwave still have voice lines. They are voiced, as usual, by [[Peter Cullen]] and [[Frank Welker]], respectively.&lt;br /&gt;
*Apparently, the Mastermind Creations toys of the Predacons inspired the staff so much, that the in-game models of the Predacons are based off of these [[IP theft|third party]] toys. &lt;br /&gt;
**The Predacons aren&#039;t the only ones guilty of this either! Motormaster had his in-game model based off of TransForm Mission&#039;s toy based on the Stunticon leader!&lt;br /&gt;
**Did we also mention that Menasor&#039;s model takes cues off of the &amp;quot;Perfect Effect&amp;quot; third party add on kit, along with the aforementioned Transform Mission toy. &lt;br /&gt;
**On the bot side, Defensor is an interesting case, as rather than reuse the limb-mode rigs of Vortex, Ironhide and Brakeneck, Blades, First Aid and Streetwise use brand new frames for their limb modes. Don&#039;t even mention that Rook is combined upside down. The head, thighs and parts of the shoulders are the only bits of Hot Spot with any resemblane to the &#039;&#039;Combiner Wars&#039;&#039; toy, as everything else is based on the C+ Customs add-on kit for Defensor instead of retooling from Victorion (though the backpack kibble is shrunken down).&lt;br /&gt;
**Abominus: Torso: &#039;&#039;Power of the Primes&#039;&#039;/&#039;&#039;Unique Toys&#039;&#039;. Legs: &#039;&#039;Power of the Primes&#039;&#039;. Arms: &#039;&#039;Power of the Primes&#039;&#039;/&#039;&#039;Unique Toys&#039;&#039;. Thighs: &#039;&#039;Unique Toys&#039;&#039;. Head: &#039;&#039;Unique Toys&#039;&#039;. Hands and feet: &#039;&#039;Unique Toys&#039;&#039;. Gun: &#039;&#039;Unique Toys&#039;&#039; (shared with Defensor). Whew!&lt;br /&gt;
* The only Furmanisms actually in the game are &amp;quot;It is over - finished!&amp;quot; (said by Optimus or Megatron after a victory) and &amp;quot;Now - Reap the whirlwind!&amp;quot; (spoken by Optimus Prime when deploying troops).&lt;br /&gt;
* [[FIRRIB|Rumble is blue, Frenzy is red.]]&lt;br /&gt;
* As it turns out, Tracks&#039; bot mode is based off of his Masterpiece toy, but his alt-mode is entirely based off of his Universe toy.&lt;br /&gt;
*Sky-Lynx is classified as a Triple-Changer now, this also marks the first time in a while that his dual mode Tiger and Dragon modes have been used. &lt;br /&gt;
* While the soundtrack is normally unique music made for the game itself, by default, you also have the choice of a Generation 1 soundtrack, using music from the cartoon.&lt;br /&gt;
* Up until Defensor&#039;s debut, Superion was the only original &#039;&#039;G1&#039;&#039; combiner for the Autobots.&lt;br /&gt;
* How do you know a combiner is coming? If all the bots of a known combiner group are available.&lt;br /&gt;
* Soundwave&#039;s H.I.S.S. tank model is the first instance of the character having a vehicle mode in the game. It draws from the [[HISS tank#G.I. Joe and the Transformers|Soundwave-themed HISS redeco]].&lt;br /&gt;
* Hound&#039;s VAMP model draws inspiration from his &#039;&#039;Universe&#039;&#039; toy and from the Hound-themed [[VAMP]] redeco.&lt;br /&gt;
* Jetfire&#039;s Skystriker model draws inspiration from the Jetfire-themed [[Skystriker]] redeco. Skywarp, however, is the nutball in the group.&lt;br /&gt;
* Swoop was known as Strafe before the Technobot of the same name was added to the game.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* You can count on pretty much any character with tall shoulders to have said shoulders clip and cut through the character model when in battle stance. &lt;br /&gt;
* Drift does an awkward shift when going from vehicle to robot and the opposite way, seeing as his body warps and shifts so that he faces sideways in bot mode. This happens every time he attacks and every time he changes form. &lt;br /&gt;
* Most characters with extended shooting animations will sometimes lag out and be out of sync with the shooting animation. &lt;br /&gt;
* If activating an Aerialbot&#039;s ability, he may circle the target pointlessly for a while. Sometimes he even goes underground. &lt;br /&gt;
* Rampage and Razorclaw can have a victory animation while in bot mode and charging when the battle ends. They even have their swords.&lt;br /&gt;
*Sunstreaker has a giant gap in the back of his combined form leg. &lt;br /&gt;
*Sometimes Blast Off has his combination process [[Animation error| distorted]].&lt;br /&gt;
*&#039;&#039;Beast Wars&#039;&#039; Megatron&#039;s weapons sometimes don&#039;t properly align with the hand models. &lt;br /&gt;
*Sharkticons just don&#039;t know when to stop fighting. The animations for the fighting will still appear, and they still run to buildings, but they don&#039;t actually deal damage. Does not translate to Gnaw. &lt;br /&gt;
*Sometimes (although this is very rare), amalgamations will randomly appear, where parts of the robot mode and vehicle mode appear on the opposite modes. Examples include Blast Off becoming a [[Seeker (body-type)|Conehead]], Ironhide gaining his [[Ironhide (Movie)|movieverse]] look, and Optimus Prime having [[Kibble #&amp;quot;Faux-parts&amp;quot;|two truck cabs]].&lt;br /&gt;
*Characters collision hitboxes will sometimes get caught on each other or on wall hitboxes and they will stay stuck in place for a good while. The bug where they get stuck on the Wall hitboxes can be fixed by letting the character walk in place, and let them get uncaught or destroy the wall. The bug where they get stuck in the collision hitboxes of each other can be fixed by activating the bot&#039;s ability. This most commonly happens with Medics and Gunners, and especially if you deploy your units in an extremely short fashion.&lt;br /&gt;
*Sometimes, when viewing your bots, after the bot transforms into their alternate mode, they won&#039;t transform into their robot mode, and remain [[Transformation paralysis|stuck in alternate mode.]] This is fixed by restarting the game.&lt;br /&gt;
*There are so many issues with the hands, especially characters with aerial capabilities or alt modes, especially the helicopters. When they transform, more often then not, their hands slide into their arms and then randomly reappear in alt mode. This usually applies to jets, but Laser (G2) Optimus Prime has his hands visible in vehicle mode.&lt;br /&gt;
*Brainstorm&#039;s character model duplicates his shield kibble on his arm and on his back and his arm cannon just disappears when he transforms.&lt;br /&gt;
*The Breastforce cannot activate their Breast Partner in the traditional way (gun, handgun, and animal) with Guyhawk being the Exception. Either they are used as decoration, or don&#039;t appear at all.&lt;br /&gt;
:Most bugs that affect gameplay are promptly resolved within a given time, and Patch notes detailing what is currently being fixed are always released to the public.&lt;br /&gt;
:Other gimmicks that certain Transformers or Special Teams may have usually don&#039;t make it into the game.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers: Earth Wars&#039;&#039;&#039;&#039;&#039; (トランスフォーマー：アースウォーズ &#039;&#039;Toransufōmā: Āsu Wōzu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Biànxíng Jīn&#039;gāng: Dìqiú zhī Zhàn &#039;&#039;&#039;&#039;&#039; (变形金刚：地球之战, &amp;quot;Transformers: Earth Wars&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.transformersearthwars.com/ Official website]&lt;br /&gt;
* [http://wiki.transformersearthwars.com/ Official Transformers Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Earth wars}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Earth_Wars&amp;diff=1521176</id>
		<title>Transformers: Earth Wars</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Earth_Wars&amp;diff=1521176"/>
		<updated>2021-06-30T17:38:07Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Featured Characters */ Upcoming Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TransformersEarthWars logo.png|center|400px]]&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Earth Wars&#039;&#039;&lt;br /&gt;
|image=TransformersEarthWars header.jpg&lt;br /&gt;
|caption=&#039;&#039;&amp;quot;...fuel cells!&amp;quot;&#039;&#039;&lt;br /&gt;
|developer=[[Space Ape Games]]&lt;br /&gt;
|publisher=[[Backflip Studios]]&lt;br /&gt;
|date=[[June 2]], [[2016]]&lt;br /&gt;
|platform=Android, iOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Earth Wars&#039;&#039;&#039;&#039;&#039; is a mobile game by [[Space Ape Games]]/[[Backflip Studios]] with a storyline written by [[Simon Furman]], which means plenty of [[Furmanism]]s. The aim of the game is to assemble an army and build a fortress, then try to defend your base while destroying the enemy&#039;s. Essentially, Transformers meets &#039;&#039;Clash of Clans&#039;&#039;, without Hog Riders.&lt;br /&gt;
&lt;br /&gt;
The setting is [[The Transformers (franchise)|Generation 1]], though characters from the [[Beast Era]] and [[Unicron Trilogy]] are present.&lt;br /&gt;
&lt;br /&gt;
In 2019, the game introduced [[G.I. Joe (franchise)|G.I. Joe]] characters.&lt;br /&gt;
&lt;br /&gt;
It celebrated its fifth birthday on the last weekend of May 2021, with a special event where all players would get a &amp;quot;free 5-star bot&amp;quot; in an attempt to break more internal play records.&amp;lt;ref&amp;gt;[https://twitter.com/TransformersWar/status/1397322574783303683 Earth Wars twitter, 25th May: &amp;quot;Your leaders need you! Take part in our 5-year Anniversary event this weekend with your Alliance to obtain a 5-star bot at 115k!&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The Autobots and Decepticons return to Earth to battle over resources. Furman promises that while it &amp;quot;appears to be about the same old stuff&amp;quot; initially, &amp;quot;as we progress through the game, more is revealed about Megatron’s master plan and what he’s looking for on Earth.&amp;quot;&amp;lt;ref&amp;gt;[https://www.usatoday.com/story/tech/gaming/2016/02/10/transformers-land-mobile-earth-wars/80167164/ USA Today: &amp;quot;&#039;Transformers&#039; land on mobile in &#039;Earth Wars&#039;&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
*&#039;&#039;&#039;Get Optimus / Get Megatron!&#039;&#039;&#039;&lt;br /&gt;
Jefire and Starscream arrive on Earth and set up their base of operations. Soon, Ironhide and Bludgeon arrive through their Space Bridges, and after raiding a few bases, both factions find a [[Quantum Crystal]] powerful enough to power their spacebridges and bring their leaders to Earth.&lt;br /&gt;
*&#039;&#039;&#039;The Lost Map&#039;&#039;&#039;&lt;br /&gt;
With the arrival of Optimus Prime and Megatron, the Autobots and/or Decepticons set out to find the [[Fractal Map]] pieces with the help of their human allies. Both sides find a Gunner Crystal and recruit Sunstreaker and Swindle.&lt;br /&gt;
*&#039;&#039;&#039;Power Play&#039;&#039;&#039;&lt;br /&gt;
After collecting three of the map pieces, both factions try putting the pieces they collected together, only to find out they need a [[Codex Key]] to break the encryption.&lt;br /&gt;
*&#039;&#039;&#039;The Codex Showdown&#039;&#039;&#039;&lt;br /&gt;
With the help of the recently recruited medics, Ratchet and Hook, both sides fight over the Codex Key, and find the location of a [[Enigma of Combination|legendary artifact]].&lt;br /&gt;
*&#039;&#039;&#039;Secrets of Nebulos&#039;&#039;&#039;&lt;br /&gt;
Some weird pieces of [[Nebulos]] technology called &#039;&#039;&#039;&amp;quot;Power Cores&amp;quot;&#039;&#039;&#039; have landed on Earth. Starscream and Optimus gather some troops, and both Starscream and Optimus Prime fight over the Power Cores. The power cores gathered, however, have been rigged to explode, and so both sides have to start from scratch with building up their power core stocks.&lt;br /&gt;
*&#039;&#039;&#039;Combiner Wars&#039;&#039;&#039;&lt;br /&gt;
With the Enigma of Combination, the Autobots and Decepticons harness the power of Combiners. The gestalts prove unstable, however, and require Ore-13 and high-ranking bots to be useful.&lt;br /&gt;
*&#039;&#039;&#039;Return to Cybertron&#039;&#039;&#039;&lt;br /&gt;
A power play involving Starscream, Straxus, and Rodimus Unicronus results in the Autobots and Decepticons teaming up to assault Cybertron-based fortresses with overpowered defenses.&lt;br /&gt;
*&#039;&#039;&#039;War For Cybertron&#039;&#039;&#039;&lt;br /&gt;
Flashbacks introduce the Omega Supreme and Overlord combiners, along with the War for Cybertron cosmetic skin cores.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Alliances===&lt;br /&gt;
Alliances are the primary way to gain access to bots firsthand via events. Your alliance can also compete in Alliance Wars to determine who is better, and to see who comes up top! Compete in Alliance wars to gain resources, league promotions, and bragging rights! &lt;br /&gt;
&lt;br /&gt;
You can join with other players in an alliance, or you can create your own for 15,000 Alloy! There are many notable alliances within the community!&lt;br /&gt;
&lt;br /&gt;
A player must have Level 4 Headquarters or higher to join an Alliance, and up to 40 people can be in an Alliance.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
*&#039;&#039;&#039;Warriors&#039;&#039;&#039; are armored front line melee fighters that rush into enemy defenses to open up the attack and protect other bots, but they have the lowest Damage per second (DPS). Warriors generally have a speed of 1.7, but some are slightly faster.&lt;br /&gt;
*&#039;&#039;&#039;Aerial&#039;&#039;&#039; units deal the highest DPS at a short range and can perform powerful airstrikes on single targets from great distances, but have low health. All air units have a speed of 2.&lt;br /&gt;
*&#039;&#039;&#039;Gunners&#039;&#039;&#039; shoot over walls and bombard large areas with their abilities from long range. like the Air units, they&#039;re deadly but vulnerable. All gunners have a speed of 1.8.&lt;br /&gt;
*&#039;&#039;&#039;Medics&#039;&#039;&#039; heal and support other bots in battle. They are only a few medics in the game, and they aren&#039;t durable themselves, so keep them in the back. Medics have a speed of 2.6. &lt;br /&gt;
*&#039;&#039;&#039;Special&#039;&#039;&#039; bots are highly individualized fighters with unique capabilities. This class incorporates leaders, scouts, and deployers.&lt;br /&gt;
*&#039;&#039;&#039;Combiners&#039;&#039;&#039; are a special class that must be summoned individually. They deal massive amounts of damage, but can only stay on the battlefield for so long. Their three abilities do not use ability points, but have cooldown times.&lt;br /&gt;
&lt;br /&gt;
===Power Cores===&lt;br /&gt;
Power Cores are pieces of Nebulan Technology that are used to enhance bots and buildings, that can be obtained from ‘’’Power Chips’’’ or from Bot duplicates.  Unused cores can be &amp;quot;fused&amp;quot; to active ones, increasing the effectiveness of the latter, but annihilating the former.&lt;br /&gt;
&lt;br /&gt;
Building Cores&lt;br /&gt;
&lt;br /&gt;
*Universal Building Cores: &lt;br /&gt;
**&#039;&#039;&#039;Attack&#039;&#039;&#039;: Increases attack. &lt;br /&gt;
**&#039;&#039;&#039;Defense&#039;&#039;&#039;: Increases initial building health. &lt;br /&gt;
**&#039;&#039;&#039;Repair&#039;&#039;&#039;: Restores building health periodically after receiving damage. &lt;br /&gt;
&lt;br /&gt;
*Auto Cannon Cores: &lt;br /&gt;
**&#039;&#039;&#039;Explosive Shells&#039;&#039;&#039;: Deals a reduced amount of damage to all targets in a small area, and eliminates knockback.&lt;br /&gt;
&lt;br /&gt;
*Mortar Cores:&lt;br /&gt;
**&#039;&#039;&#039;Incendiary&#039;&#039;&#039;: Fiery explosions deal increased damage over 6 seconds, and eliminate knockback.&lt;br /&gt;
**&#039;&#039;&#039;Target Protocol&#039;&#039;&#039;: Prioritizes gunners and medics, while increasing range and decreasing damage.&lt;br /&gt;
&lt;br /&gt;
*Missile Launcher cores:&lt;br /&gt;
**&#039;&#039;&#039;Guided Missiles&#039;&#039;&#039;: Laser-guided single target missiles, dealing a reduced amount of damage. &lt;br /&gt;
&lt;br /&gt;
*Laser Turret Cores: &lt;br /&gt;
**&#039;&#039;&#039;Anti-Air Laser&#039;&#039;&#039;: Increases range and damage, but restricts weapon to attack only airborne targets.&lt;br /&gt;
&lt;br /&gt;
*HQ Cores:&lt;br /&gt;
**&#039;&#039;&#039;Adaptive Shielding&#039;&#039;&#039;: Partial protection from Combiner damage and Special Ability damage.&lt;br /&gt;
**&#039;&#039;&#039;Omni-Flamer&#039;&#039;&#039;: Torches all nearby enemies.&lt;br /&gt;
**&#039;&#039;&#039;Point Defense Beam&#039;&#039;&#039;: Deals damage to a single nearby target.  Can target airborne attackers, and prioritizes gunners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bot Cores&lt;br /&gt;
&lt;br /&gt;
*Universal Bot Cores:&lt;br /&gt;
**&#039;&#039;&#039;Attack&#039;&#039;&#039;: Boosts damage of regular attacks.&lt;br /&gt;
**&#039;&#039;&#039;Vitality&#039;&#039;&#039;: Increases bot&#039;s health.&lt;br /&gt;
**&#039;&#039;&#039;Rejuvenate&#039;&#039;&#039;: Heals bot every 5 seconds.&lt;br /&gt;
**&#039;&#039;&#039;Tactician&#039;&#039;&#039;: The bot prioritizes defenses for a period immediately after deployment.&lt;br /&gt;
**&#039;&#039;&#039;Wallbuster&#039;&#039;&#039;: Damage to walls increased.&lt;br /&gt;
&lt;br /&gt;
*Warrior Bot Cores&lt;br /&gt;
**&#039;&#039;&#039;Trithyllium Plating&#039;&#039;&#039;: Partial protection from Auto Cannons.&lt;br /&gt;
**&#039;&#039;&#039;Death Pulse&#039;&#039;&#039;: On 0 health, the warrior creates an EMP explosion, stunning targets in a large area.&lt;br /&gt;
&lt;br /&gt;
*Air Bot Cores:&lt;br /&gt;
**&#039;&#039;&#039;Reflective Coating&#039;&#039;&#039;: Partial protection from Laser Turrets and Beam Lasers.&lt;br /&gt;
**&#039;&#039;&#039;Enhanced Ordnance&#039;&#039;&#039;: Increases special ability damage.&lt;br /&gt;
&lt;br /&gt;
*Gunner Cores:&lt;br /&gt;
**&#039;&#039;&#039;Flak Jacket&#039;&#039;&#039;: Partial protection from Mortars and Missile Launchers.&lt;br /&gt;
**&#039;&#039;&#039;Volatile Mixture&#039;&#039;&#039;: Increases special ability damage.&lt;br /&gt;
&lt;br /&gt;
*Medic Cores:&lt;br /&gt;
**&#039;&#039;&#039;Ray Boosters&#039;&#039;&#039;: Increases power of healing done.&lt;br /&gt;
&lt;br /&gt;
*Bot Specific Cores:&lt;br /&gt;
Certain bots have bot-specific cores that can only be equipped to one particular bot.  Their effects are unique, and they also modify the visual appearance of the bot on which they&#039;re equipped - for instance, Optimus Prime and Rodimus Prime each have &amp;quot;Matrix&amp;quot; cores, which cause the Matrix to appear on their chests.&lt;br /&gt;
&lt;br /&gt;
*G1 Cores:&lt;br /&gt;
A successor to the Bot Specific Cores are the G1 cores.  Again, these can be equipped to specific bots, and modify the visual appearance of the bots. But in the case of the G1 cores, the visual modification takes the form of a thicker black outline around the edges of each bot, approximating the appearance of the classic animated series.&lt;br /&gt;
&lt;br /&gt;
*Prime Cores:&lt;br /&gt;
12 unique cores (each corresponding to one of the ancient [[Thirteen|Primes]]) that provide particularly potent abilities, and in some cases alter the physical appearance of each bot.  Prime cores are not obtainable from bot duplicates or standard core chips, and can be obtained only through the collection of 5,000 Prime Core shards (typically special rewards from weekend events).&lt;br /&gt;
&lt;br /&gt;
*Limited Time Cores:&lt;br /&gt;
Temporary cores that provide an XP boost for a specific period after being equipped.  One the period is completed, they are automatically destroyed.&lt;br /&gt;
&lt;br /&gt;
*Squad cores&lt;br /&gt;
Faction- and class-specific cores that confer two buffs - one to the bot on whom it is equipped, and another on any bots of the same class in the same squad.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*&#039;&#039;&#039;Alloy&#039;&#039;&#039;- A metal substance used to upgrade buildings and walls.&lt;br /&gt;
*&#039;&#039;&#039;[[Energon]]&#039;&#039;&#039;-  Energon is used to upgrade buildings, upgrade Bots&#039; special abilities, and to perform research on Bots to make them stronger.&lt;br /&gt;
*&#039;&#039;&#039;[[Ore-13]]&#039;&#039;&#039;- A potent substance used to activate Combiners.&lt;br /&gt;
*&#039;&#039;&#039;[[Spark]]&#039;&#039;&#039;- Obtained from holographic summons in the Space bridge and Event rewards, Spark is used to upgrade Bots&#039; abilities. Special Spark can be received from Combiner team bots. &lt;br /&gt;
*&#039;&#039;&#039;Crystal Shards&#039;&#039;&#039;- Also the result of Holographic summons and events, shards are use to create powerful crystals to summon high star rating Bots.&lt;br /&gt;
*&#039;&#039;&#039;[[Cybercoin]]&#039;&#039;&#039;- Premium currency used for instantly obtaining resources and [[Quantum Crystal| crystals.]]&lt;br /&gt;
*&#039;&#039;&#039;Combiner Spark&#039;&#039;&#039; - This type of spark is used only for combiners. Obtained when you get a duplicate of a Combiner Bot.&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:currencies| Currencies and Resources at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
===Battle Boosts===&lt;br /&gt;
Battle Boosts are like Spells in Clash of Clans. They can only be used once in a battle, but provide extra offense or defense for your team.&lt;br /&gt;
*&#039;&#039;&#039;Incendiary Barrage MK. 1, II, and III&#039;&#039;&#039; Rain down an artillery battery of Incendiary shells on the battlefield dealing medium damage&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike MK. I, II, and III&#039;&#039;&#039; summon a powerful Orbital Strike from above dealing massive damage.&lt;br /&gt;
*&#039;&#039;&#039;Forcefield MK. I, II, and III&#039;&#039;&#039; Provides a forcefield that blocks 45% to 75% of damage taken and makes them immune to knockbacks for 6 seconds. &lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb MK. I, II, and III&#039;&#039;&#039; Deals a set amount of damage to a single target.&lt;br /&gt;
*&#039;&#039;&#039;EMP blast MK. I, II, and III&#039;&#039;&#039; Stun all targets in a large radius for a set amount of time depending on the level. &lt;br /&gt;
*&#039;&#039;&#039;Field Repairs MK. I, II, and III&#039;&#039;&#039; Heal all friendly bots for a set amount of HP over 5 seconds. &lt;br /&gt;
*&#039;&#039;&#039;Shark Attack MK I, II, and III&#039;&#039;&#039; Call for 3 vicious 2-star Sharkticons (level 14, 30, and 40, respectively) to attack a target. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Fallen Sharkticons are &#039;&#039;highly&#039;&#039; explosive.&lt;br /&gt;
*&#039;&#039;&#039;Nanofrost MK. I, II, and III&#039;&#039;&#039; Freeze a building for 8-12 seconds, then destroy it to freeze and slow down all buildings around the Bomb radius by 40% for 10 seconds.&lt;br /&gt;
*&#039;&#039;&#039;[[Kremzeek]]&#039;&#039;&#039; Coming in 5 variants, Kremzeeks can do quite a lot of things. &lt;br /&gt;
**Red Kremzeeks set buildings on fire dealing 128 damage per second for 6 seconds, increasing every second if you destroy the building they are currently deployed on. &lt;br /&gt;
**Yellow Kremzeeks deal 96 damage over 15 seconds. Can jump to other buildings up to 4 times. &lt;br /&gt;
**Purple Kremzeeks hack defenses and make them attack other defenses for you, albeit with less damage. &lt;br /&gt;
** The rare Blue Kremzeek can stun defenses over a brief period of time.&lt;br /&gt;
** The White Kremzeek makes the target building take more damage. &lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:battleboosts| Battle Boosts at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
===Main===&lt;br /&gt;
*&#039;&#039;&#039;Headquarters&#039;&#039;&#039; - The heart of your Autobot/Decepticon outpost, protect yours well, and destroy an opponent&#039;s Headquarters to win a battle! Upgrade it to unlock more upgrades and buildings!&lt;br /&gt;
*&#039;&#039;&#039;Shuttle&#039;&#039;&#039; - The shuttle carries Autobots and Decepticons into battle! Upgrade with Energon to increase maximum capacity.  &lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
*&#039;&#039;&#039;[[Autogun|Auto Cannon]]&#039;&#039;&#039; - Provides a decent amount of damage and has medium range. Cannot target flying units.&lt;br /&gt;
*&#039;&#039;&#039;Laser Turret&#039;&#039;&#039; - Shoots off 4 smaller lasers that deal constant damage at shorter range, but deals double damage to flying units!&lt;br /&gt;
*&#039;&#039;&#039;Mortar&#039;&#039;&#039; - Long range defense that targets ground units and deals explosive damage from far away.&lt;br /&gt;
*&#039;&#039;&#039;Outpost&#039;&#039;&#039; - Assign an Autobot or Decepticon with a fraction of their normal stats to defend against attacks on your base.&lt;br /&gt;
*&#039;&#039;&#039;Beam Laser&#039;&#039;&#039; - Shoots off a long range Photon laser to deal the Highest DPS on a single ground unit.&lt;br /&gt;
*&#039;&#039;&#039;Shock Tower&#039;&#039;&#039; - Delivers a nasty jolt of electricity to nearby bots and knocks them back, and is immune to EMP effects! (Except for [[Star Saber (Victory)|shock]][[Deathsaurus (Victory)|fire]])&lt;br /&gt;
*&#039;&#039;&#039;Missile Launcher&#039;&#039;&#039; - Shoots off a barrage of rockets over a very long range at both ground and air units. Cannot target troops within its blind spot.&lt;br /&gt;
*&#039;&#039;&#039;Stasis Mine&#039;&#039;&#039; - Doesn&#039;t deal damage, but freezes enemies in place for 2-5 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Wall&#039;&#039;&#039; - Used to shield defenses and slow down invaders. Upgrading each wall post gives it more health to better defend against opponent bots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Combiner Outpost&#039;&#039;&#039; - Originally unavailable to players and only seen in the Combiner Wars Campaign, this very long-ranged outpost activates a Combiner to defend against other Combiners!&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
*&#039;&#039;&#039;Energon Harvester&#039;&#039;&#039; - Harvests precious Energon for research and upgrading buildings. Upgrade with Alloy to increase production rate.&lt;br /&gt;
*&#039;&#039;&#039;Energon Storage&#039;&#039;&#039; - Stores Energon for later usage. Upgrade with Alloy to increase maximum storage capacity.&lt;br /&gt;
*&#039;&#039;&#039;Alloy Harvester&#039;&#039;&#039; - Harvests Alloy to upgrade buildings. Upgrade with Energon to increase production rate.&lt;br /&gt;
*&#039;&#039;&#039;Alloy Storage&#039;&#039;&#039; - Stores Alloy for later usage. Upgrade with Energon to increase maximum storage capacity.&lt;br /&gt;
*&#039;&#039;&#039;Ore-13 Harvester&#039;&#039;&#039; - Harvests the rare mineral [[Ore-13]] for sending out Combiners to battle.&lt;br /&gt;
*&#039;&#039;&#039;Ore-13 Storage&#039;&#039;&#039; - A storage device strong enough to contain the power of Ore-13.&lt;br /&gt;
*&#039;&#039;&#039;[[Space bridge]]&#039;&#039;&#039; - The Space bridge is used to activate [[Quantum Crystal]]s to bring in bots and resources!&lt;br /&gt;
*&#039;&#039;&#039;Research Lab&#039;&#039;&#039; - Upgrade your bots and their abilities with Energon and Spark to make them more powerful! Upgrade the lab to increase the max level that bots can be upgraded to.&lt;br /&gt;
*&#039;&#039;&#039;Combiner Lab&#039;&#039;&#039; - Used to activate Combiners and upgrade their abilities using combiner Spark.&lt;br /&gt;
*&#039;&#039;&#039;Build Bot&#039;&#039;&#039; - Build Bots will build and upgrade buildings, but the bots themselves cannot be upgraded and have very low health. The number of buildings that can be upgraded at a time depends on the number of Build Bots on base. More Build Bots can be bought at 2000 [[Cybercoin]]s or 5000 [[Shanix]] each.&lt;br /&gt;
*&#039;&#039;&#039;Scanner&#039;&#039;&#039;  - Provides locations of rivals&#039; bases so you can raid them.  Upgrading it will give access to tougher battle zones.&lt;br /&gt;
*&#039;&#039;&#039;Power Core Lab&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/wiki:buildings| Buildings at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
==Featured Characters==&lt;br /&gt;
(&#039;&#039;Characters are paired in each row as in-game counterparts.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (G1)#Transformers: Earth Wars|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Jetfire]]&lt;br /&gt;
*[[Ironhide (G1)#Transformers: Earth Wars|Ironhide]]&lt;br /&gt;
*[[Sunstreaker (G1)#Transformers: Earth Wars|Sunstreaker]]&lt;br /&gt;
*[[Ratchet (G1)#Transformers: Earth Wars|Ratchet]]&lt;br /&gt;
*[[Bumblebee (G1)#Transformers: Earth Wars|Bumblebee]]&lt;br /&gt;
*[[Prowl (G1)#Transformers: Earth Wars|Prowl]]&lt;br /&gt;
*[[Cliffjumper (G1)#Transformers: Earth Wars|Cliffjumper]]&lt;br /&gt;
*[[Grimlock (G1)#Transformers: Earth Wars|Grimlock]]&lt;br /&gt;
*[[Mirage (G1)#Transformers: Earth Wars|Mirage]]&lt;br /&gt;
*[[Wheeljack (G1)#Transformers: Earth Wars|Wheeljack]]&lt;br /&gt;
*[[Blaster (G1)#Transformers: Earth Wars|Blaster]] &lt;br /&gt;
*[[Silverbolt (G1)#Transformers: Earth Wars|Silverbolt]] &lt;br /&gt;
*[[Skydive (G1 Aerialbot)#Transformers: Earth Wars|Skydive]] &lt;br /&gt;
*[[Air Raid (G1)#Transformers: Earth Wars|Air Raid]]&lt;br /&gt;
*[[Powerglide (G1)#Transformers: Earth Wars|Powerglide]]&lt;br /&gt;
*[[Alpha Bravo#Transformers: Earth Wars|Alpha Bravo]]&lt;br /&gt;
*[[Fireflight (G1)#Transformers: Earth Wars|Firefly]]&lt;br /&gt;
*[[Jazz (G1)#Transformers: Earth Wars|Autobot Jazz]]&lt;br /&gt;
*[[Windblade (G1)#Transformers: Earth Wars|Windblade]]&lt;br /&gt;
*[[Pyra Magna#Transformers: Earth Wars|Pyra Magna]]&lt;br /&gt;
*[[Rust Dust#Transformers: Earth Warst|Rust Dust]]&lt;br /&gt;
*[[Dust Up#Transformers: Earth Wars|Dustup]]&lt;br /&gt;
*[[Jumpstream#Transformers: Earth Wars|Jumpstream]]&lt;br /&gt;
*[[Skyburst (G1)#Transformers: Earth Wars|Skyburst]]&lt;br /&gt;
*[[Stormclash#Transformers: Earth Wars|Stormclash]]&lt;br /&gt;
*[[Slag (G1)#Transformers: Earth Wars|Slug]]&lt;br /&gt;
*[[Huffer (G1)#Transformers: Earth Wars|Huffer]]&lt;br /&gt;
*[[Arcee (G1)#Transformers: Earth Wars|Arcee]]&lt;br /&gt;
*[[Sideswipe (G1)#Transformers: Earth Wars|Sideswipe]]&lt;br /&gt;
*[[Swoop (G1)#Transformers: Earth Wars|Swoop]]&lt;br /&gt;
*[[Ultra Magnus (G1)#Transformers: Earth Wars|Ultra Magnus]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Hot Rod]]&lt;br /&gt;
*[[Hot Spot (G1)#Transformers: Earth Wars|Hot Spot]]&lt;br /&gt;
*[[Seaspray (G1)#Transformers: Earth Wars|Seaspray]]&lt;br /&gt;
*[[Pipes (G1)#Transformers: Earth Wars|Pipes]]&lt;br /&gt;
*[[Star Saber (Victory)#Transformers: Earth Wars|Star Saber]]&lt;br /&gt;
*[[Hound (G1)#Transformers: Earth Wars|Hound]]&lt;br /&gt;
*[[Perceptor (G1)#Transformers: Earth Wars|Perceptor]]&lt;br /&gt;
*[[Smokescreen (G1)#Transformers: Earth Wars|Smokescreen]]&lt;br /&gt;
*[[First Aid (G1)#Transformers: Earth Wars|First Aid]]&lt;br /&gt;
*[[Optimus Primal (BW)#Transformers: Earth Wars|Optimus Primal]]&lt;br /&gt;
*[[Sludge (G1)#Transformers: Earth Wars|Sludge]]&lt;br /&gt;
*[[Kup (G1)#Transformers: Earth Wars|Kup]]&lt;br /&gt;
*[[Drift (G1)#Transformers: Earth Wars|Drift]]&lt;br /&gt;
*[[Optimus Prime (G1)#Transformers: Earth Wars|Laser Optimus Prime]]&lt;br /&gt;
*[[Snarl (G1)#Transformers: Earth Wars|Snarl]]&lt;br /&gt;
*[[Cheetor (BW)#Transformers: Earth Wars|Cheetor]]&lt;br /&gt;
*[[Springer (G1)#Transformers: Earth Wars|Springer]]&lt;br /&gt;
*[[Cosmos (G1)#Transformers: Earth Wars|Cosmos]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Rodimus Prime]]&lt;br /&gt;
*[[Sky Lynx (G1)#Transformers: Earth Wars|Sky Lynx]]&lt;br /&gt;
*[[Warpath (G1)#Transformers: Earth Wars|Warpath]]&lt;br /&gt;
*[[Elita One (G1)#Transformers: Earth Wars|Elita-1]]&lt;br /&gt;
*[[Tracks (G1)#Transformers: Earth Wars|Tracks]]&lt;br /&gt;
*[[Inferno (G1)#Transformers: Earth Wars|Inferno]]&lt;br /&gt;
*[[Tigerhawk #Transformers: Earth Wars|Tigerhawk]]&lt;br /&gt;
*[[Sentius Magnus]]&lt;br /&gt;
*[[Slash (Generations)#Transformers: Earth Wars|Slash]]&lt;br /&gt;
*[[Sandstorm (G1)#Transformers: Earth Wars|Sandstorm]]&lt;br /&gt;
*[[Bumblebee (G1)#Transformers: Earth Wars|Goldfire]]&lt;br /&gt;
*[[Streetwise (G1)#Transformers: Earth Wars|Streetwise]]&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Cybertron Jetfire]]&lt;br /&gt;
*[[Blades (G1)#Transformers: Earth Wars|Blades]]&lt;br /&gt;
*[[Rook (Generations)#Transformers: Earth Wars|Rook]]&lt;br /&gt;
*[[Rhinox (BW)#Transformers: Earth Wars|Rhinox]]&lt;br /&gt;
*[[Punch (G1)#Transformers: Earth Wars|Punch]]&lt;br /&gt;
*[[Hound (G1)#Transformers: Earth Wars|Hound V.A.M.P.]]&lt;br /&gt;
*[[Jetfire (G1)#Transformers: Earth Wars|Jetfire Skystriker]]&lt;br /&gt;
*[[Red Alert (G1)#Transformers: Earth Wars|Red Alert]]&lt;br /&gt;
*[[Strafe (G1)#Transformers: Earth Wars|Strafe]]&lt;br /&gt;
*[[Dinobot (BW)#Transformers: Earth Wars|Dinobot]]&lt;br /&gt;
*[[Nosecone (G1)#Transformers: Earth Wars|Nosecone]]&lt;br /&gt;
*[[Brainstorm (G1)#Transformers: Earth Wars|Brainstorm]]&lt;br /&gt;
*[[Six-Gun#Transformers: Earth Wars|Sixgun]]&lt;br /&gt;
*[[Chromia (G1)#Transformers: Earth Wars|Chromia]]&lt;br /&gt;
*[[Lightspeed (G1 Technobot)#Transformers: Earth Wars|Lightspeed]]&lt;br /&gt;
*[[Afterburner (G1)#Transformers: Earth Wars|Afterbreaker]]&lt;br /&gt;
*[[Trailbreaker (G1)#Transformers: Earth Wars|Trailbreaker]]&lt;br /&gt;
*[[Scattershot (G1)#Transformers: Earth Wars|Scattershot]]&lt;br /&gt;
*[[Hoist (G1)#Transformers: Earth Wars|Hoist]]&lt;br /&gt;
*[[Grapple (G1)#Transformers: Earth Wars|Grapple]]&lt;br /&gt;
*[[Prowl (Magnaboss)#Transformers: Earth Wars|BW Prowl]]&lt;br /&gt;
*[[Silverbolt (Magnaboss)#Transformers: Earth Wars|BW Silverbolt]]&lt;br /&gt;
*[[Optimus Primal (BW)#Transformers: Earth Wars|*Optimal Optimus]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Combiners]]/[[Guardian robot|Guardians]]&#039;&#039;&#039;&lt;br /&gt;
*[[Superion (G1)#Transformers: Earth Wars|Superion]]&lt;br /&gt;
*[[Optimus Maximus (G1)#Transformers: Earth Wars|Optimus Maximus]]&lt;br /&gt;
*[[Volcanicus (Generations)#Transformers: Earth Wars|Volcanicus]]&lt;br /&gt;
*[[Victorion#Transformers: Earth Wars|Victorion]]&lt;br /&gt;
*[[Defensor (G1)#Transformers: Earth Wars|Defensor]]&lt;br /&gt;
*[[Omega Supreme (G1)#Transformers: Earth Wars|Omega Supreme]]&lt;br /&gt;
*[[Computron (G1)#Transformers: Earth Wars|Computron]]&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)#Transformers: Earth Wars|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)#Transformers: Earth Wars|Starscream]]&lt;br /&gt;
*[[Bludgeon (G1)#Transformers: Earth Wars|Bludgeon]]&lt;br /&gt;
*[[Swindle (G1)#Transformers: Earth Wars|Swindle]]&lt;br /&gt;
*[[Hook (G1)#Transformers: Earth Wars|Hook]]&lt;br /&gt;
*[[Shrapnel (G1)#Transformers: Earth Wars|Skrapnel]]&lt;br /&gt;
*[[Brawl (G1)#Transformers: Earth Wars|Brawl]]&lt;br /&gt;
*[[Kickback (G1)#Transformers: Earth Wars|Kickback]]&lt;br /&gt;
*[[Razorclaw (G1)#Transformers: Earth Wars|Razorclaw]]&lt;br /&gt;
*[[Breakdown (G1)#Transformers: Earth Wars|Breakdown]]&lt;br /&gt;
*[[Shockwave (G1)#Transformers: Earth Wars|Shockwave]]&lt;br /&gt;
*[[Soundwave (G1)#Transformers: Earth Wars|Soundwave]] (Frank Welker)&lt;br /&gt;
*[[Thundercracker (G1)#Transformers: Earth Wars|Thundercracker]]&lt;br /&gt;
*[[Skywarp (G1)#Transformers: Earth Wars|Skywarp]]&lt;br /&gt;
*[[Slipstream (G1)#Transformers: Earth Wars|Slipstream]]&lt;br /&gt;
*[[Cyclonus (G1)#Transformers: Earth Wars|Cyclonus]]&lt;br /&gt;
*[[Long Haul (G1)#Transformers: Earth Wars|Long Haul]]&lt;br /&gt;
*[[Blast Off (G1)#Transformers: Earth Wars|Blast Off]]&lt;br /&gt;
*[[Mixmaster (G1)#Transformers: Earth Wars|Mixmaster]]&lt;br /&gt;
*[[Divebomb (G1)#Transformers: Earth Wars|Divebomb]]&lt;br /&gt;
*[[Bonecrusher (G1)#Transformers: Earth Wars|Bonecrusher]]&lt;br /&gt;
*[[Scavenger (G1)#Transformers: Earth Wars|Scavenger]]&lt;br /&gt;
*[[Vortex (G1)#Transformers: Earth Wars|Vortex]]&lt;br /&gt;
*[[Scrapper (G1)#Transformers: Earth Wars|Scrapper]]&lt;br /&gt;
*[[Onslaught (G1)#Transformers: Earth Wars|Onslaught]]&lt;br /&gt;
*[[Viper#Transformers: Earth Wars|Viper]]&lt;br /&gt;
*[[Rampage (G1)#Transformers: Earth Wars|Rampage]]&lt;br /&gt;
*[[Lockdown (G1)#Transformers: Earth Wars|Lockdown]]&lt;br /&gt;
*[[Nightbird (G1)#Transformers: Earth Wars|Nightbird]]&lt;br /&gt;
*[[Offroad (Generations)#Transformers: Earth Wars|Offroad]]&lt;br /&gt;
*[[Scourge (G1)#Transformers: Earth Wars|Scourge]]&lt;br /&gt;
*[[Galvatron (G1)#Transformers: Earth Wars|Galvatron]]&lt;br /&gt;
*[[Nemesis Prime (G1)#Transformers: Earth Wars|Nemesis Prime]]&lt;br /&gt;
*[[Tantrum (G1)#Transformers: Earth Wars|Tantrum]]&lt;br /&gt;
*[[Octopunch (G1)#Transformers: Earth Wars|Octopunch]]&lt;br /&gt;
*[[Headstrong (G1)#Transformers: Earth Wars|Headstrong]]&lt;br /&gt;
*[[Deathsaurus (Victory)#Transformers: Earth Wars|Deathsaurus]]&lt;br /&gt;
*[[Drag Strip (G1)#Transformers: Earth Wars|Drag Strip]]&lt;br /&gt;
*[[Bombshell (G1)#Transformers: Earth Wars|Bombshell]]&lt;br /&gt;
*[[Wildrider (G1)#Transformers: Earth Wars|Brake-Neck]]&lt;br /&gt;
*[[Reflector (G1)#Transformers: Earth Wars|Reflector]]&lt;br /&gt;
*[[Megatron (BW)#Transformers: Earth Wars|&#039;&#039;Beast Wars&#039;&#039; Megatron]]&lt;br /&gt;
*[[Straxus (G1)#Transformers: Earth Wars|Straxus]]&lt;br /&gt;
*[[Dead End (G1)#Transformers: Earth Wars|Dead End]]&lt;br /&gt;
*[[Barricade (IDW)#Transformers: Earth Wars|Barricade]]&lt;br /&gt;
*[[Megatron (Armada)#Transformers: Earth Wars|&#039;&#039;Armada&#039;&#039; Megatron]]&lt;br /&gt;
*[[Hun-Gurrr (G1)#Transformers: Earth Wars|Hun-Gurrr]]&lt;br /&gt;
*[[Blackarachnia (BW)#Transformers: Earth Wars|Blackarachnia]]&lt;br /&gt;
*[[Astrotrain (G1)#Transformers: Earth Wars|Astrotrain]]&lt;br /&gt;
*[[Mindwipe (G1)#Transformers: Earth Wars|Mindwipe]]&lt;br /&gt;
*[[Motormaster (G1)#Transformers: Earth Wars|Motormaster]]&lt;br /&gt;
*[[Blitzwing (G1)#Transformers: Earth Wars|Blitzwing]]&lt;br /&gt;
*[[Skullcruncher (G1)#Transformers: Earth Wars|Skullsmasher]]&lt;br /&gt;
*[[Lugnut (TF 2010)#Transformers: Earth Wars|Lugnut]]&lt;br /&gt;
*[[Cutthroat (G1)#Transformers: Earth Wars|Cutthroat]]&lt;br /&gt;
*[[Hot Rod (G1)#Transformers: Earth Wars|Rodimus Unicronus]]&lt;br /&gt;
*[[Waspinator (BW)#Transformers: Earth Wars|Waspinator]]&lt;br /&gt;
*[[Sentius Malus]]&lt;br /&gt;
*[[Rippersnapper (G1)#Transformers: Earth Wars|Rippersnapper]]&lt;br /&gt;
*[[Octane#Transformers: Earth Wars|Octone]]&lt;br /&gt;
*[[Ramjet (G1)#Transformers: Earth Wars|Ramjet]]&lt;br /&gt;
*[[Sinnertwin (G1)#Transformers: Earth Wars|Sinnertwin]]&lt;br /&gt;
*[[Starscream (G1)#Transformers: Earth Wars|Cybertron Starscream]]&lt;br /&gt;
*[[Dirge (G1)#Transformers: Earth Wars|Dirge]]&lt;br /&gt;
*[[Blot (G1)#Transformers: Earth Wars|Blot]]&lt;br /&gt;
*[[Tarantulas (BW)#Transformers: Earth Wars|Tarantulas]]&lt;br /&gt;
*[[Punch (G1)#Transformers: Earth Wars|Counterpunch]]&lt;br /&gt;
*[[Soundwave (G1)#Transformers: Earth Wars|Soundwave H.I.S.S.]]&lt;br /&gt;
*[[Skywarp (G1)#Transformers: Earth Wars|Skywarp Nightraven]]&lt;br /&gt;
*[[Runamuck (G1)#Transformers: Earth Wars|Runamuck]]&lt;br /&gt;
*[[Thrust (G1)#Transformers: Earth Wars|Thrust]]&lt;br /&gt;
*[[Dinobot II#Transformers: Earth Wars|Dinobot II]]&lt;br /&gt;
*[[Drillhorn (Victory)#Transformers: Earth Wars|Drillhorn]]&lt;br /&gt;
*[[Guyhawk#Transformers: Earth Wars|Guyhawk]]&lt;br /&gt;
*[[Triggerhappy (G1)#Transformers: Earth Wars|Triggerhappy]]&lt;br /&gt;
*[[Hellbat (Victory)#Transformers: Earth Wars|Fellbat]]&lt;br /&gt;
*[[Killbison#Transformers: Earth Wars|Ironbison]]&lt;br /&gt;
*[[Flamewar (G1)#Transformers: Earth Wars|Flamewar]]&lt;br /&gt;
*[[Exhaust#Transformers: Earth Wars|Exhaust]]&lt;br /&gt;
*[[Leozack#Transformers: Earth Wars|Leozack]]&lt;br /&gt;
*[[Crankcase (G1)#Transformers: Earth Wars|Crankcase]]&lt;br /&gt;
*[[Dirtbag#Transformers: Earth Wars|Dirtbag]]&lt;br /&gt;
*[[Ram Horn#Transformers: Earth Wars|Ram Horn]]&lt;br /&gt;
*[[Cicadacon#Transformers: Earth Wars|Cicadacon]]&lt;br /&gt;
*[[Megatron (BW)#Transformers: Earth Wars|*Transmetal 2 Megatron]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combiners/[[Godmaster|Godmasters]]&#039;&#039;&#039;&lt;br /&gt;
*[[Devastator (G1)#Transformers: Earth Wars|Devastator]]&lt;br /&gt;
*[[Bruticus (G1)#Transformers: Earth Wars|Bruticus]]&lt;br /&gt;
*[[Predaking (G1)#Transformers: Earth Wars|Predaking]]&lt;br /&gt;
*[[Menasor (G1)#Transformers: Earth Wars|Menasor]]&lt;br /&gt;
*[[Abominus (G1)#Transformers: Earth Wars|Abominus]]&lt;br /&gt;
*[[Overlord (Masterforce)#Transformers: Earth Wars|Overlord]]&lt;br /&gt;
*[[Liokaiser#Transformers: Earth Wars|Liokaiser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|h3=Trans-factional|c3=&lt;br /&gt;
*[[Gnaw (G1)#Transformers: Earth Wars|Gnaw]]&lt;br /&gt;
*[[Impactor (G1)#Transformers: Earth Wars|Impactor]]&lt;br /&gt;
&#039;&#039;&#039;[[Mercenary|Mercenaries]]&#039;&#039;&#039;&lt;br /&gt;
*[[Doubledealer#Transformers: Earth Wars|Doubledealer]]&lt;br /&gt;
*[[Snapdragon (G1)#Transformers: Earth Wars|Snapdragon]]&lt;br /&gt;
&lt;br /&gt;
|h4=Support characters|c4=&lt;br /&gt;
&#039;&#039;&#039;[[Autobot Mini-Cassette|Autobot Mini-Cassettes]]&#039;&#039;&#039;&lt;br /&gt;
*[[Eject (G1)|Eject]] &lt;br /&gt;
*[[Steeljaw (G1)|Steeljaw]] &lt;br /&gt;
*[[Rewind (G1)|Rewind]]&lt;br /&gt;
*[[Ramhorn (G1)|Ramhorn]]&lt;br /&gt;
&#039;&#039;&#039;[[Decepticon Mini-Cassette|Decepticon Mini-Cassettes]]&#039;&#039;&#039;&lt;br /&gt;
*[[Rumble (G1)|Rumble]] &lt;br /&gt;
*[[Laserbeak (G1)|Laserbeak]]&lt;br /&gt;
*[[Frenzy (G1)|Frenzy]]&lt;br /&gt;
*[[Buzzsaw (G1)|Buzzsaw]]&lt;br /&gt;
&#039;&#039;&#039;[[Sharkticon (species)#Transformers: Earth Wars|Sharkticons]]&#039;&#039;&#039;&lt;br /&gt;
* Generic Mini-Sharkticons &lt;br /&gt;
&#039;&#039;&#039;[[Drone|Drones]]&#039;&#039;&#039;&lt;br /&gt;
* Generic Medibots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[C.O.M.B.A.T. System|C.O.M.B.A.T]] Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Nightstalker (G1)#Transformers: Earth Wars|Nightstalker]]&lt;br /&gt;
*[[Firebolt (G1)#Transformers: Earth Wars|Firebolt]]&lt;br /&gt;
*[[Flak (G1)#Transformers: Earth Wars|Flak]]&lt;br /&gt;
*[[Pteraxadon#Transformers: Earth Wars|Pteraxadon]]&lt;br /&gt;
*[[Lionizer (G1)#Transformers: Earth Wars|Lionizer]]&lt;br /&gt;
*[[Big Shot#Transformers: Earth Wars|Topshot]]&lt;br /&gt;
*[[Trenchfoot#Transformers: Earth Wars|Trenchfoot]]&lt;br /&gt;
*[[Rung (G1)#Transformers: Earth Wars|Rung]]&lt;br /&gt;
*[[Dile#Transformers: Earth Wars|Dile]]&lt;br /&gt;
*[[Smashdown#Transformers: Earth Wars|Smashdown]]&lt;br /&gt;
*[[Glitch (G1)#Transformers: Earth Wars|Glitch]]&lt;br /&gt;
*[[Soundbarrier#Transformers: Earth Wars|Soundbarrier]]&lt;br /&gt;
*[[Stripes#Transformers: Earth Wars|Stripes]]&lt;br /&gt;
*[[Top-Heavy#Transformers: Earth Wars|Top-Heavy]]&lt;br /&gt;
*[[Red Hot#Transformers: Earth Wars|Red Heat]]&lt;br /&gt;
*[[Spoilsport#Transformers: Earth Wars|Spoilsport]]&lt;br /&gt;
&#039;&#039;&#039;[[C.O.M.B.A.T. System|C.O.M.B.A.T]] Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Ravage (G1)#Transformers: Earth Wars|Ravage]]&lt;br /&gt;
*[[Blowpipe (G1)#Transformers: Earth Wars|Blowpipe]]&lt;br /&gt;
*[[Cratermaker#Transformers: Earth Wars|Cratermaker]]&lt;br /&gt;
*[[Terror-Daxtyl#Transformers: Earth Wars|Terror-Daxtyl]]&lt;br /&gt;
*[[Catgut#Transformers: Earth Wars|Catgut]]&lt;br /&gt;
*[[Fireline#Transformers: Earth Wars|Fireline]]&lt;br /&gt;
*[[Caliburst (G1)#Transformers: Earth Wars|Caliburst]]&lt;br /&gt;
*[[Hairsplitter#Transformers: Earth Wars|Shrute]]&lt;br /&gt;
*[[Overkill (G1)#Transformers: Earth Wars|Overkill]]&lt;br /&gt;
*[[Razor-Sharp#Transformers: Earth Wars|Razor-Sharp]]&lt;br /&gt;
*[[Gatoraider#Transformers: Earth Wars|Gatorface]]&lt;br /&gt;
*[[Doublecrosser#Transformers: Earth Wars|Doublecrosser]]&lt;br /&gt;
*[[Glit (KP)#Transformers: Earth Wars|Glit]]&lt;br /&gt;
*[[Sights (G1)#Transformers: Earth Wars|Sights]]&lt;br /&gt;
*[[Bombshock (G1)#Transformers: Earth Wars|Bombshock]]&lt;br /&gt;
*[[Aimless#Transformers: Earth Wars|Aimless]]&lt;br /&gt;
&lt;br /&gt;
|h5=Non-Playable|c5=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Metroplex (G1)|Metroplex]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
&#039;&#039;&#039;Main [[Human|Humans]]&#039;&#039;&#039;&lt;br /&gt;
*[[Melody Keen]] &lt;br /&gt;
*[[Luca]]&lt;br /&gt;
&#039;&#039;&#039;[[G.I. Joe (team)|G.I. Joe]]&#039;&#039;&#039;&lt;br /&gt;
*[[Duke (G.I. Joe)|Duke]]&lt;br /&gt;
*[[Scarlett]]&lt;br /&gt;
*[[Snake-Eyes]]&lt;br /&gt;
&#039;&#039;&#039;[[Cobra]]&#039;&#039;&#039;&lt;br /&gt;
*[[Cobra Commander]]&lt;br /&gt;
*[[Baroness]]&lt;br /&gt;
*[[Storm Shadow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Upcoming characters&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Every weekend, for three days, events are held so players can win resources and new crystals. The events usually alternate between solo events and Alliance events each week. New characters are introduced with a story strewn across a four-week saga.&lt;br /&gt;
&lt;br /&gt;
The various type of events are:&lt;br /&gt;
* A solo totaliser with various resource prizes, capped at 10,000 points.&lt;br /&gt;
* An Alliance single totaliser with a grand prize at around 200,000 points.&lt;br /&gt;
* An Alliance event with many prestiges to collect prizes and crystals multiple times.&lt;br /&gt;
* A single totaliser with multiple prestiges, which gives the same amount of battle points in all battle zones and triple XP.  &lt;br /&gt;
* An Alliance totaliser and leaderboard event, with the top alliances receiving the newest 4 or 3 star character crystal and Premium Crystals. Or in some events, even more of the event&#039;s crystals. &lt;br /&gt;
&lt;br /&gt;
{{main|Transformers: Earth Wars/Events}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Furman has said that early in production, &amp;quot;we had to base it in the IDW continuity as it turned out&amp;quot;. He also revealed it was him who pushed for Bludgeon to make it into the game as well.&amp;lt;ref&amp;gt;[https://www.vice.com/en_us/article/comic-writer-simon-furman-discusses-three-decades-of-transformers-and-new-game-earth-wars-707 Vice interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** A purple [[Decepticon Command Bunker]] can be seen in the mountainside of Decepticon bases as a counterpart to the Ark in Autobot bases.&lt;br /&gt;
*Character models are mostly based on each character&#039;s most-recent toy release. In many cases, this means &#039;&#039;[[Combiner Wars (toyline)|Combiner Wars]]&#039;&#039;, &#039;&#039;[[Titans Return (toyline)|Titans Return]]&#039;&#039;, &#039;&#039;[[Power of the Primes (toyline)|Power of the Primes]]&#039;&#039;,&#039;&#039;[[War for Cybertron: Siege]]&#039;&#039;, and &#039;&#039;[[War for Cybertron: Earthrise]]&#039;&#039;. There are also some appearances from &#039;&#039;[[Thrilling 30]]&#039;&#039;, &#039;&#039;[[Transformers Legends (franchise)|Legends]]&#039;&#039;, &#039;&#039;[[Unite Warriors]]&#039;&#039;, &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039;, [[Live-action film series|movie]]verse namesakes, &#039;original&#039; &#039;&#039;[[Beast Wars (toyline)]]&#039;&#039; and &#039;original&#039; [[The Transformers (franchise)|Generation 1]], and a bit of &#039;&#039;[[Masterpiece]]&#039;&#039; in the mix.&lt;br /&gt;
* Though the game&#039;s dialogue is depicted using text boxes, Optimus Prime, Megatron, and Soundwave still have voice lines. They are voiced, as usual, by [[Peter Cullen]] and [[Frank Welker]], respectively.&lt;br /&gt;
*Apparently, the Mastermind Creations toys of the Predacons inspired the staff so much, that the in-game models of the Predacons are based off of these [[IP theft|third party]] toys. &lt;br /&gt;
**The Predacons aren&#039;t the only ones guilty of this either! Motormaster had his in-game model based off of TransForm Mission&#039;s toy based on the Stunticon leader!&lt;br /&gt;
**Did we also mention that Menasor&#039;s model takes cues off of the &amp;quot;Perfect Effect&amp;quot; third party add on kit, along with the aforementioned Transform Mission toy. &lt;br /&gt;
**On the bot side, Defensor is an interesting case, as rather than reuse the limb-mode rigs of Vortex, Ironhide and Brakeneck, Blades, First Aid and Streetwise use brand new frames for their limb modes. Don&#039;t even mention that Rook is combined upside down. The head, thighs and parts of the shoulders are the only bits of Hot Spot with any resemblane to the &#039;&#039;Combiner Wars&#039;&#039; toy, as everything else is based on the C+ Customs add-on kit for Defensor instead of retooling from Victorion (though the backpack kibble is shrunken down).&lt;br /&gt;
**Abominus: Torso: &#039;&#039;Power of the Primes&#039;&#039;/&#039;&#039;Unique Toys&#039;&#039;. Legs: &#039;&#039;Power of the Primes&#039;&#039;. Arms: &#039;&#039;Power of the Primes&#039;&#039;/&#039;&#039;Unique Toys&#039;&#039;. Thighs: &#039;&#039;Unique Toys&#039;&#039;. Head: &#039;&#039;Unique Toys&#039;&#039;. Hands and feet: &#039;&#039;Unique Toys&#039;&#039;. Gun: &#039;&#039;Unique Toys&#039;&#039; (shared with Defensor). Whew!&lt;br /&gt;
* The only Furmanisms actually in the game are &amp;quot;It is over - finished!&amp;quot; (said by Optimus or Megatron after a victory) and &amp;quot;Now - Reap the whirlwind!&amp;quot; (spoken by Optimus Prime when deploying troops).&lt;br /&gt;
* [[FIRRIB|Rumble is blue, Frenzy is red.]]&lt;br /&gt;
* As it turns out, Tracks&#039; bot mode is based off of his Masterpiece toy, but his alt-mode is entirely based off of his Universe toy.&lt;br /&gt;
*Sky-Lynx is classified as a Triple-Changer now, this also marks the first time in a while that his dual mode Tiger and Dragon modes have been used. &lt;br /&gt;
* While the soundtrack is normally unique music made for the game itself, by default, you also have the choice of a Generation 1 soundtrack, using music from the cartoon.&lt;br /&gt;
* Up until Defensor&#039;s debut, Superion was the only original &#039;&#039;G1&#039;&#039; combiner for the Autobots.&lt;br /&gt;
* How do you know a combiner is coming? If all the bots of a known combiner group are available.&lt;br /&gt;
* Soundwave&#039;s H.I.S.S. tank model is the first instance of the character having a vehicle mode in the game. It draws from the [[HISS tank#G.I. Joe and the Transformers|Soundwave-themed HISS redeco]].&lt;br /&gt;
* Hound&#039;s VAMP model draws inspiration from his &#039;&#039;Universe&#039;&#039; toy and from the Hound-themed [[VAMP]] redeco.&lt;br /&gt;
* Jetfire&#039;s Skystriker model draws inspiration from the Jetfire-themed [[Skystriker]] redeco. Skywarp, however, is the nutball in the group.&lt;br /&gt;
* Swoop was known as Strafe before the Technobot of the same name was added to the game.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* You can count on pretty much any character with tall shoulders to have said shoulders clip and cut through the character model when in battle stance. &lt;br /&gt;
* Drift does an awkward shift when going from vehicle to robot and the opposite way, seeing as his body warps and shifts so that he faces sideways in bot mode. This happens every time he attacks and every time he changes form. &lt;br /&gt;
* Most characters with extended shooting animations will sometimes lag out and be out of sync with the shooting animation. &lt;br /&gt;
* If activating an Aerialbot&#039;s ability, he may circle the target pointlessly for a while. Sometimes he even goes underground. &lt;br /&gt;
* Rampage and Razorclaw can have a victory animation while in bot mode and charging when the battle ends. They even have their swords.&lt;br /&gt;
*Sunstreaker has a giant gap in the back of his combined form leg. &lt;br /&gt;
*Sometimes Blast Off has his combination process [[Animation error| distorted]].&lt;br /&gt;
*&#039;&#039;Beast Wars&#039;&#039; Megatron&#039;s weapons sometimes don&#039;t properly align with the hand models. &lt;br /&gt;
*Sharkticons just don&#039;t know when to stop fighting. The animations for the fighting will still appear, and they still run to buildings, but they don&#039;t actually deal damage. Does not translate to Gnaw. &lt;br /&gt;
*Sometimes (although this is very rare), amalgamations will randomly appear, where parts of the robot mode and vehicle mode appear on the opposite modes. Examples include Blast Off becoming a [[Seeker (body-type)|Conehead]], Ironhide gaining his [[Ironhide (Movie)|movieverse]] look, and Optimus Prime having [[Kibble #&amp;quot;Faux-parts&amp;quot;|two truck cabs]].&lt;br /&gt;
*Characters collision hitboxes will sometimes get caught on each other or on wall hitboxes and they will stay stuck in place for a good while. The bug where they get stuck on the Wall hitboxes can be fixed by letting the character walk in place, and let them get uncaught or destroy the wall. The bug where they get stuck in the collision hitboxes of each other can be fixed by activating the bot&#039;s ability. This most commonly happens with Medics and Gunners, and especially if you deploy your units in an extremely short fashion.&lt;br /&gt;
*Sometimes, when viewing your bots, after the bot transforms into their alternate mode, they won&#039;t transform into their robot mode, and remain stuck in alternate mode. This is fixed by restarting the game.&lt;br /&gt;
*There are so many issues with the hands, especially characters with aerial capabilities or alt modes, especially the helicopters. When they transform, more often then not, their hands slide into their arms and then randomly reappear in alt mode. This usually applies to jets, but Laser (G2) Optimus Prime has his hands visible in vehicle mode.&lt;br /&gt;
*Brainstorm&#039;s character model duplicates his shield kibble on his arm and on his back and his arm cannon just disappears when he transforms.&lt;br /&gt;
*The Breastforce cannot activate their Breast Partner in the traditional way (gun, handgun, and animal) with Guyhawk being the Exception. Either they are used as decoration, or don&#039;t appear at all.&lt;br /&gt;
:Most bugs that affect gameplay are promptly resolved within a given time, and Patch notes detailing what is currently being fixed are always released to the public.&lt;br /&gt;
:Other gimmiks that certain Transformers or Special Teams may have usually don&#039;t make it into the game.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers: Earth Wars&#039;&#039;&#039;&#039;&#039; (トランスフォーマー：アースウォーズ &#039;&#039;Toransufōmā: Āsu Wōzu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Biànxíng Jīn&#039;gāng: Dìqiú zhī Zhàn &#039;&#039;&#039;&#039;&#039; (变形金刚：地球之战, &amp;quot;Transformers: Earth Wars&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.transformersearthwars.com/ Official website]&lt;br /&gt;
* [http://wiki.transformersearthwars.com/ Official Transformers Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Earth wars}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Mobile Games]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Force_field&amp;diff=1460515</id>
		<title>Force field</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Force_field&amp;diff=1460515"/>
		<updated>2020-11-18T17:06:29Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: Added information about force fields from Earth Wars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BOT Defensor forcefield.jpg|thumb|upright=1.5|Bubble Buddies]]&lt;br /&gt;
A &#039;&#039;&#039;force field&#039;&#039;&#039;, sometimes called an &#039;&#039;&#039;energy shield&#039;&#039;&#039;, is a device used for purposes of defending an object or location, or serving as a means of imprisonment.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 continuity family===&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
[[File:TheImmobilizer Trailbreaker force field.jpg|thumb|left|upright=1.3|Trailbreaker never really had a consistent look for his force fields.]]&lt;br /&gt;
The [[Autobot]] [[Trailbreaker (G1)|Trailbreaker]] was equipped with a force field generator. He often used it to move things away, such as floods. {{storylink|Triple Takeover}} After being attacked by the [[Rainmaker]]s, Trailbreaker projected a force field to allow the Autobots time to repair themselves from the damages suffered from [[acid rain]]. {{storylink|Divide and Conquer}}&lt;br /&gt;
&lt;br /&gt;
After being captured by the [[Decepticon]]s, [[Spike Witwicky (G1)/Generation 1 cartoon continuity|Spike]] was held in a force field to prevent him from escaping. Still, the Decepticons had [[Ravage (G1)/Generation 1 cartoon continuity|Ravage]] remain to keep an eye on him. {{storylink|Transport to Oblivion (episode)|Transport to Oblivion}}&lt;br /&gt;
&lt;br /&gt;
The [[Sub-Atlantica]]ns had their own force field named the [[Dome of Invulnerability]] which they used while invading [[Washington, D.C.]] {{storylink|Atlantis, Arise!}}&lt;br /&gt;
&lt;br /&gt;
Trailbreaker used his force field to take the sting out of the Decepticons&#039; laser fire. {{storylink|The Immobilizer}}&lt;br /&gt;
&lt;br /&gt;
Much to [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]]&#039;s chagrin, [[Soundwave (G1)/Generation 1 cartoon continuity|Soundwave]] was forced to disclose that [[Decepticon Headquarters (G1 Earth)|Decepticon Headquarters]] did &#039;&#039;not&#039;&#039; in fact have a force field, as their recently abandoned [[Sky Platform]] plowed into the undersea base... {{storylink|The Girl Who Loved Powerglide}}&lt;br /&gt;
&lt;br /&gt;
The [[Stunticon (G1)|Stunticons]] were equipped with automatic force fields that made them impervious to the rocks and trees they were crashing into. {{storylink|The Key to Vector Sigma, Part 1}}&lt;br /&gt;
&lt;br /&gt;
[[Defensor (G1)|Defensor]] was also equipped with a forcefield, but his had the bad habit of running out of juice after a very short amount of time, causing it to deactivate. This rendered its usefulness debatable. {{storylink|B.O.T. (episode)|B.O.T.}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Beast Wars&#039;&#039; cartoon continuity====&lt;br /&gt;
=====&#039;&#039;Beast Wars&#039;&#039; cartoon=====&lt;br /&gt;
[[File:TheAgenda1 Axalon shields up.jpg|thumb|upright=1.5]]&lt;br /&gt;
The Axalon had a force field shield, though it was prone to failure, like the instance when the [[shield circuitry]] was hit. {{storylink|Chain of Command (BW)|Chain of Command}} After being on Earth for some time, [[Rhinox (BW)|Rhinox]] developed the [[Sentinel (BW)|Sentinel]] security systems which included a force field. {{storylink|A Better Mousetrap|A Better Mousetrap}} The shield could stand up to a heavy amount of punishment, though at times, it would inevitably fail. {{storylink|Coming of the Fuzors (Part 2)}}&lt;br /&gt;
&lt;br /&gt;
When the [[Maximal]]s and [[Predacon (BW)|Predacons]] found the [[Ark (G1)|&#039;&#039;Ark&#039;&#039;]], they found that [[Teletraan I]] was still online and projecting its force field around the ship, requiring the access codes inscribed in the [[Golden Disk (Voyager)|Golden Disk]] to deactivate. Under [[Megatron (BW)/Beast Wars cartoon continuity|Megatron]]&#039;s orders, [[Blackarachnia (BW)|Blackarachnia]] reactivated the force field and turned the point defences against the Maximals. A perfect shot by [[Rattrap (BW)|Rattrap]] disabled the [[fusion cannon]] that was harassing them, the resulting power surge deactivating the force field. {{storylink|The Agenda (Part III)}}&lt;br /&gt;
&lt;br /&gt;
After the &#039;&#039;[[Axalon (BW)|Axalon]]&#039;&#039; sank into the river near it, {{storylink|Optimal Situation}} the Maximals moved into the &#039;&#039;Ark&#039;&#039;. [[Rhinox (BW)|Rhinox]] attempted to reboot Teletraan I&#039;s force field only to discover that Maximal technology had developed too far from its Autobot counterpart to be compatible.&lt;br /&gt;
&lt;br /&gt;
Subsequently, the Maximals attempted to salvage Sentinel from the remains of the &#039;&#039;Axalon&#039;&#039;, but the Predacons managed to steal the control system and installed it in the &#039;&#039;[[Darksyde (BW)|Darksyde]]&#039;&#039;, simultaneously managing to bolster their own defenses and putting the Maximals on a defensive footing for the remainder of the [[Beast Wars (event)|Beast Wars]]. {{storylink|Changing of the Guard}}&lt;br /&gt;
&lt;br /&gt;
When the &#039;&#039;Darksyde&#039;&#039; came under attack from [[Tigerhawk]], Megatron ordered the shields raised but they did nothing to impede the emissary&#039;s meteoric arrival. {{storylink|Other Victories}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Beast Machines&#039;&#039;=====&lt;br /&gt;
[[Megatron (BW)/Beast Wars cartoon continuity|Megatron]] installed powerful shields aboard the [[Grand Mal]], which were the only defense the Maximals could activate when the [[Vehicon (BM)|Vehicons]] attempted to take the vessel back. The shields, however, cut [[Botanica (BM)|Botanica]] off from [[Cybertron (planet)|Cybertron]]&#039;s [[organic core]]. To save her, [[Rattrap (BW)|Rattrap]] launched an escape pod containing a shield emitter which mimicked the Grand Mal&#039;s own shield harmonics. Megatron found the emitter and transmitted the harmonics to [[Obsidian (BM)|Obsidian]], whose forces shot the Grand Mal out from the sky. {{storylink|Endgame Pt. I: The Downward Spiral}}&lt;br /&gt;
&lt;br /&gt;
====2005 IDW continuity====&lt;br /&gt;
One of [[Shockwave (G1)/2005 IDW continuity|Shockwave&#039;s]] [[Outlier (group)|outliers]] could project force fields. {{storylink|Shadowplay (Conclusion): An Intimate Beheading|An Intimate Beheading}}&lt;br /&gt;
&lt;br /&gt;
During a [[zombie]] outbreak in [[Las Vegas]], the [[Autobot]]s set up a &amp;quot;force dome&amp;quot; to keep the infection from spreading. {{storylink|The Transformers: Infestation issue 1|The Transformers: Infestation #1}} When [[Britt]] added [[Kup (G1)/2005 IDW continuity|Kup]] to the collective intelligence of the Undermind, she learned how to create a force dome to keep out the Autobots and [[Galvatron (G1)/2005 IDW continuity|Galvatron&#039;s]] forces. {{storylink|The Transformers: Infestation issue 2|The Transformers: Infestation #2}}&lt;br /&gt;
&lt;br /&gt;
Trailbreaker was depressed about his power to create force fields being his defining feature. They turned out to be fortunate in that one protected him when one of [[Brainstorm (G1)/2005 IDW continuity|Brainstorm]]&#039;s inventions sent the rest of the crew into stasis and a group of Decepticons invaded the &#039;&#039;[[Lost Light]]&#039;&#039;. {{storylink|The Reluctant Specialist}}&lt;br /&gt;
&lt;br /&gt;
When scared, Trailbreaker could produce an appropriately named &amp;quot;panic bubble&amp;quot; which trapped him within an impregnable forcefield for a hard thirty minutes. {{storylink|World, Shut Your Mouth Part 2: Words Hang in the Air|Words Hang in the Air}} Tragically, such a feature would ultimately seal his fate as, after setting one up to escape [[Vos (DJD)|Vos]], he found that the [[stasis lock]]ed [[Kaon (DJD)|Kaon]] was within the field. After the assassin had used its energy to revitalize himself, he proceeded to dismember his hapless saviour before both Decepticons teleported away. {{storylink|Births, Deaths, and Interventions}}&lt;br /&gt;
&lt;br /&gt;
Trailbreaker&#039;s power had been controlled by a forcefield generator on his palm. Once he had been killed, [[Megatron (G1)/2005 IDW continuity|Megatron]] retrieved the generator. {{storylink|The Custom-Made Now - An Elegant Chaos Prologue|The Custom-Made Now}} When on [[Necroworld]], he fuelled it with [[antimatter]], trapping the [[Decepticon Justice Division]] inside the shield before using the antimatter to kill them. After Megatron had been teleported to safety, the antimatter exploded, with the forcefield preventing it destroying the planet. {{storylink|The Dying of the Light Part 6: Do Not Go Gentle|Do Not Go Gentle}}&lt;br /&gt;
&lt;br /&gt;
In anticipation for Earth&#039;s official induction ceremony into the [[Council of Worlds]], [[Metroplex (G1)|Metroplex]] erected a forcefield around his city mode and pumped oxygen into it for weeks. {{storylink|First Strike issue 1|First Strike #1}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Of Masters and Mayhem&#039;&#039;====&lt;br /&gt;
Both [[Toxitron (G1)|Toxitron]] and his weapons had specialized force fields to prevent the Decepticon&#039;s corrosive sludge from consuming them and allow him to non-lethally touch objects. {{storylink|The Toxic Transformer}} When [[Wreckage (G1)|Wreckage]] formed, the force fields protected the other [[Wrecker]]s from the sludge. {{storylink|Foundation and Wreckage Part 1: Deadly Aim|Deadly Aim}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Star Trek vs. Transformers&#039;&#039;====&lt;br /&gt;
The [[USS Enterprise|USS &#039;&#039;Enterprise&#039;&#039;]] relied on a force field for defence agains hostile ships. When the ship fell into a trap by laid by a Decepticon/[[Klingon]] alliance, [[Arex (Star Trek)|Arex]] ordered the shields raised but the command came too late to prevent [[Trypticon (G1)|Trypticon]] from crippling the &#039;&#039;Enterprise&#039;&#039;. {{storylink|Prime&#039;s Directive, Part Two}}&lt;br /&gt;
&lt;br /&gt;
====2019 IDW continuity====&lt;br /&gt;
[[Voin]] Asserters could call upon a forcefield. When one faced off against [[Quake (G1)|Quake]] it activated its shield when he got too close, but this did nothing to save its life. {{storylink|Rise of the Decepticons: Prisoners|Prisoners}}&lt;br /&gt;
&lt;br /&gt;
====Transformers: Earth Wars====&lt;br /&gt;
Several Transformers have had force field related abilities. [[Hot Spot (G1) |Hotspot]] and [[Tantrum (G1) | Tantrum]] have &#039;reflective shields&#039; and [[Trailbreaker (G1)|Trailbreaker]] and [[Exhaust |Exhaust]] have &#039;Reflective Force Fields&#039;&lt;br /&gt;
&lt;br /&gt;
===Animated cartoon===&lt;br /&gt;
During the [[Great War (Animated)|Great War]], [[Trailbreaker (Animated)|Trailbreaker]]&#039;s force field failed at a critical moment. {{storylink|Transformers Animated: The AllSpark Almanac II|The AllSpark Almanac II}}&lt;br /&gt;
&lt;br /&gt;
The [[Sigma Supreme|&#039;&#039;Steelhaven&#039;&#039;]] possessed a forcefield which the [[Elite Guard]] used a quarantine against those [[Human|filthy organics]] that swarmed over Earth. Elite Guard second-in-command [[Sentinel Prime (Animated)|Sentinel Prime]]&#039;s personal weapon was a [[Skyboom (Animated)|Skyboom Shield]]. {{storylink|The Elite Guard}} Following her [[AllSpark Key]] upgrade, [[Sari Sumdac (Animated)|Sari Sumdac]] also gained such a shield. {{storylink|TransWarped}}&lt;br /&gt;
&lt;br /&gt;
[[Sumdac Tower]] had a force field which activated whenever the tower was under siege. {{storylink|Total Meltdown}} {{storylink|SUV: Society of Ultimate Villainy}} When the [[Lugnut Supreme]]s attacked [[Detroit]], the tower&#039;s force field again protected it but it failed when the now Starscream Supremes began cycling up to self-destruct. Though two of the [[Omega Sentinel (Animated)|Omega Sentinel]]s were destroyed, [[Prowl (Animated)|Prowl]] and [[Jazz (Animated)|Jazz]] used [[processor-over-matter]] to reconstitute the [[AllSpark]], entrapping the last Starscream Supreme in a force field of AllSpark energy where it self-destructed harmlessly. {{storylink|Endgame, Part II}}&lt;br /&gt;
&lt;br /&gt;
===Aligned continuity family===&lt;br /&gt;
====&#039;&#039;Prime&#039;&#039; cartoon====&lt;br /&gt;
A [[force field generator]] was one of the items held in the [[Vaults]] at [[Iacon (polity)|Iacon]] which found its way to [[Earth]] and was recovered by the [[Decepticon]]s. {{storylink|Operation Bumblebee, Part 1}} [[Knock Out (Prime)|Knock Out]] used it to try and push [[Optimus Prime (WFC)|Optimus Prime]] and [[Arcee (WFC)|Arcee]] off a cliff, before the device was destroyed by [[Bulkhead (Prime)|Bulkhead]]. {{storylink|Operation Bumblebee, Part 2}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Rescue Bots&#039;&#039; cartoon====&lt;br /&gt;
[[Frankie Greene]] had a force field bracelet, combining fashion with function. She used it to resist [[Whiskers]], the lion who had gotten loose from the [[Griffin Rock Zoo]]. {{storylink|Walk on the Wild Side}} [[Ezra Greene|Doc Greene]] utilized it using a game of [[Rescue Ball]]. {{storylink|Double Villainy}}&lt;br /&gt;
&lt;br /&gt;
====2015 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
When facing off against [[High Council trooper]]s, Optimus&#039; All-Stars survived a collapsing warehouse thanks to [[Ratchet (WFC)|Ratchet]]&#039;s [[Triage Shield]]. {{storylink|Freedom Fighters}}&lt;br /&gt;
&lt;br /&gt;
===Ask Vector Prime===&lt;br /&gt;
Bulks [[powerlinx]]ed to [[Chrome]] could generate a personal force field thanks to the Mini-Con. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 24/9/2015}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cyberverse&#039;&#039; cartoon===&lt;br /&gt;
[[Teletraan-X (Cyberverse)|Teletraan-X]] was equipped with a forcefield which he frequently used to slam into [[Seeker (Cyberverse)|Seekers]]. {{storylink|Siloed}} {{storylink|The Extinction Event}} {{storylink|Awaken Sleeping Giants}} {{storylink|Eruption}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Ark (Cyberverse)|Ark]]&#039;&#039; had a force field. During the collapse of a crystal ice moon, the shield failed, forcing the Autobots to shoot the debris. {{storylink|Perfect Storm}} After the &#039;&#039;Ark&#039;&#039; had been found, [[Shockwave (Cyberverse)|Shockwave]] attempted to detonate [[Mount St. Hilary]], Teletraan-X managed to raise the shields just in time. {{storylink|Eruption}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons erected a [[Planet Smasher]] on the [[Moon (moon)|moon]], the complex was protected by a forcefield, one that [[Starscream (Cyberverse)|Starscream]] ordered activated in a failed attempt to be rid of [[Megatron (Cyberverse)|Megatron]]. Unfortunately for the Decepticons, the forcefield had been designed by [[Wheeljack (Cyberverse)|Wheeljack]], allowing him to quickly jury-rig a device that turned it off. {{storylink|Sea of Tranquility}}&lt;br /&gt;
&lt;br /&gt;
Wheeljack later created a [[force shield blaster]], which allowed him to generate a small protective bubble around any target. [[Optimus Prime (Cyberverse)|Optimus Prime]] put it to good use by containing a [[black hole]] and a [[Hyper Fuel]]-energized [[Grimlock (Cyberverse)|Grimlock]], preventing both from doing any more damage to the &#039;&#039;Ark&#039;&#039;. {{storylink|The Visitor}}&lt;br /&gt;
&lt;br /&gt;
When the &#039;&#039;Ark&#039;&#039; fell victim to an EMP storm and was at risk of being destroyed by a supernova, [[Arcee (Cyberverse)|Arcee]] and Grimlock scrambled to power and raise the ship&#039;s shields before Teletraan-X puttered back inside and pressed a big red button that brought the shields back online, saving the ship. {{storylink|Perfect Storm}}&lt;br /&gt;
&lt;br /&gt;
During the final battle of the [[Great War (Cyberverse)|Great War]], [[Ratchet (Cyberverse)|Ratchet]] used a force field to protect himself and a patient. {{storylink|Battle For Cybertron II}}&lt;br /&gt;
&lt;br /&gt;
The [[Quintesson]] flagship erected a forcefield around itself once the Cybertronian race had been freed from captivity. {{storylink|The Scientist}}&lt;br /&gt;
&lt;br /&gt;
After running afoul of [[Megatron X (Cyberverse)|an alternate version of himself]], Megatron developed a force field capable of preventing any incursions from other universes that surrounded the Decepticon hemisphere of Cybertron. At only 86% charge however, the shield proved able to only delay the alternate Megatron and his [[Perfect Decepticon]]s. {{storylink|Silent Strike}} {{storylink|The Other One}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*{{w|Energy shield}}s at Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Animated technology]]&lt;br /&gt;
[[Category:Beast Machines technology]]&lt;br /&gt;
[[Category:Beast Wars technology]]&lt;br /&gt;
[[Category:Cyberverse technology]]&lt;br /&gt;
[[Category:Generation 1 cartoon technology]]&lt;br /&gt;
[[Category:IDW (2005) technology]]&lt;br /&gt;
[[Category:Prime technology]]&lt;br /&gt;
[[Category:Rescue Bots technology]]&lt;br /&gt;
[[Category:Shields]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sky_Reign&amp;diff=1453120</id>
		<title>Sky Reign</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sky_Reign&amp;diff=1453120"/>
		<updated>2020-10-22T20:41:20Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Notes */ Added note about developer plans regarding Sky reign and Earth Wars.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Sky Reign is an [[Autobot]] [[Combiner]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:AHM-SkyReign.jpg|upright=1.9|thumb|Polyhex Mew Mew.]]&lt;br /&gt;
&#039;&#039;&#039;Sky Reign&#039;&#039;&#039; has an awesome name. He is the combined form of [[Sky Lynx (G1)|Sky Lynx]] and four other [[Autobot]]s (or Decepticons) as limbs, who have been known to include:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin:.5em 0 1.5em 0;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&#039;&#039;Generations&#039;&#039; formation&lt;br /&gt;
!IDW formation&lt;br /&gt;
!&#039;&#039;Unite Warriors&#039;&#039; formation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Torso&lt;br /&gt;
*Left arm&lt;br /&gt;
*Right arm&lt;br /&gt;
*Left leg&lt;br /&gt;
*Right leg&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*[[Sky Lynx (G1)|Sky Lynx]]&lt;br /&gt;
*[[Hound (G1)|Hound]]&lt;br /&gt;
*[[Wheeljack (G1)|Wheeljack]]&lt;br /&gt;
*[[Trailbreaker (G1)|Trailbreaker]]&lt;br /&gt;
*[[Smokescreen (G1)|Smokescreen]] or [[Groove (G1)|Groove]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Sky Lynx&lt;br /&gt;
*[[Thundercracker (G1)/2005 IDW continuity|Thundercracker]]&lt;br /&gt;
*[[Cosmos (G1)|Cosmos]]&lt;br /&gt;
*[[Sunstreaker (G1)/2005 IDW continuity|Sunstreaker]]&lt;br /&gt;
*[[Slugslinger (G1)|Slugslinger]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Sky Lynx&lt;br /&gt;
*[[Wheeljack (G1)/Generation 1 cartoon continuity|Wheeljack]]&lt;br /&gt;
*[[Hound (G1)/Generation 1 cartoon continuity|Hound]]&lt;br /&gt;
*Trailbreaker&lt;br /&gt;
*[[Ratchet (G1)/Generation 1 cartoon continuity|Ratchet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
Sky Reign was created during a disastrous Autobot raid on [[Galvatron (G1)/2005 IDW continuity|Galvatron]]&#039;s [[Nemesis (G1)|underwater base]]. In a display of power, Galvatron used his planet-sized [[Enigma of Combination]] to force Autobots and Decepticons into combining and sicced the resulting Sky Reign on [[Superion (G1)|Superion]]. {{storylink|All Hail Optimus Part 4: It&#039;s Beginning To And Back Again|It&#039;s Beginning To And Back Again}} With the aid of the [[Seeker clone]] combiners, Sky Reign got the upper hand on Superion, but Superion took control of the Earth-Enigma and disabled it, causing Sky Reign to separate. {{storylink|All Hail Optimus Part 5: As Above...So Below|As Above...So Below}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Unite Warriors&#039;&#039;===&lt;br /&gt;
[[File:RuinationChapter2 SkyReignQuadMode.jpg|upright=1.1|thumb|left|]]&lt;br /&gt;
Sky Lynx, Wheeljack, Hound, Trailbreaker, and Ratchet were granted the ability to combine into Sky Reign when [[Vector Sigma]] [[reformatting|reformatted]] their bodies so that they could rebuild and defend Cybertron. They formed the combiner to battle [[Grand Galvatron]] when he attacked Cybertron, with Sky Reign wielding Sky Lynx&#039;s beastly strength, Wheeljack&#039;s many and varied weapons, Hound&#039;s [[hologram]]s, Trailbreaker&#039;s [[force field]]s, and the ability to regenerate from damage using Ratchet&#039;s medical unit. {{storylink|Sky Reign Chapter}} While he held his own against Grand Galvatron, Sky Reign was caught unawares and separated into his components when [[Megaempress]] blasted him with her fusion railgun. [[Moonheart]] then amputated their combiner joints, rendering them unable to recombine. {{storylink|Megatronia Chapter}} Vector Sigma later restored the joints so that Sky Reign could participate in the great combiner battle with [[Unicron]]. Assuming his quadrupedal Beast Mode, Sky Reign attempted to carry [[Optimus Maximus (G1)|Optimus Maximus]] to Unicron, only to be blown out of the sky by the chaos-bringer&#039;s eye beams. {{storylink|Ruination Chapter, Part Two}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:CW-skyreign.jpg|upright=1.5|thumb|I&#039;ve Turned Into a Chest, Meow!]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sky Lynx&#039;&#039;&#039; (Voyager Class, 2016)&lt;br /&gt;
*&#039;&#039;&#039;Hound&#039;&#039;&#039; (Deluxe Class, 2016) &lt;br /&gt;
*&#039;&#039;&#039;Smokescreen&#039;&#039;&#039; (Deluxe Class, 2016) &lt;br /&gt;
*&#039;&#039;&#039;Trailbreaker&#039;&#039;&#039; (Deluxe Class, 2016)&lt;br /&gt;
*&#039;&#039;&#039;Wheeljack&#039;&#039;&#039; (Deluxe Class, 2016)&lt;br /&gt;
*&#039;&#039;&#039;Protectobot Groove&#039;&#039;&#039; (Deluxe CLass, 2016)&lt;br /&gt;
&lt;br /&gt;
:Sky Reign is a combiner made up of four Deluxe Class figures ([[Hound (G1)/toys#Generations|Hound]], [[Smokescreen (G1)/toys#Generations|Smokescreen]], [[Trailbreaker (G1)/toys#Combiner Wars|Trailbreaker]], [[Wheeljack (G1)/toys#Combiner Wars|Wheeljack]]) as limbs, a Voyager Class figure ([[Sky Lynx (G1)#Generations|Sky Lynx]]) as the torso, all as part of the &#039;&#039;[[Combiner Wars (toyline)|Combiner Wars]]&#039;&#039; subline. As with the other Combiners in the line, each Deluxe toy can become an arm or a leg, and comes with weapons that can become hands or feet.&lt;br /&gt;
&lt;br /&gt;
:The Hasbro release of [[Groove (G1)#MayMayhemDeluxe|Deluxe Groove]] markets him as an additional limb of Sky Reign, replacing Smokescreen.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2016/Autobot/CWSkyReign/skyreign.htm More information on Sky Reign at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Unite Warriors&#039;&#039;===&lt;br /&gt;
[[File:TF-Unite-Warriors-UW-EX-Lynx-Master.jpg|upright=1.5|thumb|Designed to knock things off tables on a city-wide scale.]]&lt;br /&gt;
*&#039;&#039;&#039;Lynxmaster&#039;&#039;&#039; (Multi-pack, [[October 29]], [[2016]])&lt;br /&gt;
**&#039;&#039;Japanese ID Number&#039;&#039;: &#039;&#039;&#039;UW-EX&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Weapons/Combiner Extremities (3 normal for Hound, Wheeljack &amp;amp; Ratchet, 1 clawed for Trailbreaker&#039;s), 2 Axes, Knife-sword, Clamp weapon, two sword-rifles&lt;br /&gt;
&lt;br /&gt;
:Takara&#039;s &#039;&#039;[[Transformers Unite Warriors|Unite Warriors]]&#039;&#039; iteration of &#039;&#039;Combiner Wars&#039;&#039; Sky Reign is sold in a gift set including all five Autobots (with Ratchet replacing Smokescreen). He has numerous changes in deco to better match their component&#039;s appearances in the Generation 1 cartoon.&lt;br /&gt;
&lt;br /&gt;
:Lynxmaster was released as a TakaraTomy Mall exclusive, with the preorders opened at Thursday, 9 June afternoon until Thursday, 30 June. It shipped in late October.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The infobox from the extended bio on the back of the comic book included with the Deluxe Class Trailbreaker figure in the United States, Australia, New Zealand, and Asia states his group affiliation as &amp;quot;&#039;&#039;&#039;Lynx King&#039;&#039;&#039;&amp;quot;, presumably an early working name. By contrast, the infoboxes from the comics included with the Deluxe Smokescreen, Wheeljack, and Hound figures correctly state the affiliation as &amp;quot;Sky Reign&amp;quot;.)&lt;br /&gt;
*Early sample packaging photography for the Legends Class [[Wreck-Gar (G1)#Generations|Wreck-Gar]] figure pointed him out as part of this set, but, since there&#039;s no way to actually combine him with Sky Reign, the final product does not mention this.&lt;br /&gt;
*When Sky Reign appeared in the IDW comics, only the torso from the actual Hasbro toy could be used: Wheeljack was on Cybertron, Hound and Smokescreen were on the &#039;&#039;[[Lost Light]]&#039;&#039;, and poor [[Trailbreaker (G1)#2005 IDW continuity|Trailbreaker]] was dead!&lt;br /&gt;
*Additionally, most characters in the IDW configuration don&#039;t have compatible toys. Sunstreaker was the only member of this crew with a compatible Deluxe-sized figure.&lt;br /&gt;
* The developers of [[Transformers: Earth Wars]] have stated that they want to add Sky Reign. &lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Lynxmaster&#039;&#039;&#039; (リンクスマスター &#039;&#039;Rinkusumasutā&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combined forms]]&lt;br /&gt;
[[Category:Combiner Wars Autobots]]&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:IDW (2005) Decepticons]]&lt;br /&gt;
[[Category:Unite Warriors Autobots]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Rung_(G1)&amp;diff=1446886</id>
		<title>Rung (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Rung_(G1)&amp;diff=1446886"/>
		<updated>2020-09-25T18:44:10Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Transformers: Earth Wars */ fixed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|primus|autobot}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
{{disambig2|the Generation 1 Autobot|the &#039;&#039;Animated&#039;&#039; Autobot|Rung (Animated)}}&lt;br /&gt;
{{suite|root=Primus}}&lt;br /&gt;
:&#039;&#039;Rung is an [[Autobot]] from the [[2005 IDW continuity|2005 IDW portion]] of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Rungisolated LostLight4cvr.jpg|thumb|upright=1.5|&amp;quot;Tell me again about your mother.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The Autobots have this, you know, psy-ops specialist. He&#039;s red, right? Orangey-red? And tiny? Basically defenseless? Does anyone remember his name? It&#039;s something like... Ring? Rong? Rang? Dang. It&#039;s on the tip of my tongue. He files these reports, you know, for [[Autopedia]]? He&#039;s written entries for each Autobot, from [[Red Alert (G1)|Red Alert]] to [[Impactor (G1)|Impactor]] to Red Alert again. As part of his duties, he performs the mental assessments of potential [[Wrecker]]s-to-be. He&#039;s very important. He&#039;s got... these huge eyebrows. You gotta know who this is describing, right? Collects and builds model spacecraft? Seriously. What&#039;s his name? &lt;br /&gt;
&lt;br /&gt;
Oh, right! &#039;&#039;&#039;Rung&#039;&#039;&#039;! Thanks. &lt;br /&gt;
&lt;br /&gt;
Or maybe Wrung. Who knows, really.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
{{first|[[Last Stand of the Wreckers issue 1|&#039;&#039;The Transformers: Last Stand of the Wreckers&#039;&#039; #1]] (prose); [[Chaos Theory Part 1|&#039;&#039;The Transformers&#039;&#039; vol. 1 #22]] (comic)}}&lt;br /&gt;
&lt;br /&gt;
[[File:MtMtEAnn2012-TheGuidingHand.jpg|thumb|left|300px|The popular depictions of Primus and the Guiding Hand that would later surface in Cybertron&#039;s history bore little resemblance to the genuine articles.]]&lt;br /&gt;
&lt;br /&gt;
The robot who would become known as &#039;&#039;&#039;Primus&#039;&#039;&#039; was supposedly the first [[Transformer]] to come into existence, bearing the unique serial number of &amp;quot;000000001&amp;quot;. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} One legend states that the original Cybertronian first learned that he could [[transformation|transform]] twelve million years ago, in the land that would one day become [[Iacon (polity)|Iacon]]. {{storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}}&lt;br /&gt;
&lt;br /&gt;
In many ways, Primus was no different from the rest of the Cybertronian race that would one day come into existence, but was marked by several unique traits that no other Cybertronian displayed: he possessed supernatural durability, able to recover from even the most grievous injuries; {{storylink|Rules of Disengagement (issue)|Rules of Disengagement}} more importantly, however, he was able to manufacture [[photonic crystal]]s, which were able to indefinitely store the energies of a [[spark]]. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} He was soon followed by a quartet of robots like himself, and together they would be remembered in mythology as the &amp;quot;[[Guiding Hand]]&amp;quot;, each remembered as embodying an aspect of the Cybertronian race: [[Mortilus]], death; [[Epistemus]], wisdom; [[Solomus]], knowledge; and [[Adaptus]], change. {{storylink|Primus: You, Me, and Other Revelations|You, Me, and Other Revelations}} {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} &lt;br /&gt;
&lt;br /&gt;
[[File:LL-23-GuidingHandWar.jpg|right|thumb|300px|Behold the power of the Guiding Hand! Adaptus uses deadly laser blasts! Mortilus wields the Power Cosmic! Primus... has a stick!]]&lt;br /&gt;
&lt;br /&gt;
Before long, [[hot spot]]s ignited across Cybertron, giving rise to the planet&#039;s first generation. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} Supposedly, Primus delivered his [[Prime Pastoral]] on the site that would one day become the [[Crystal City]], and consorted with the [[Titan (group)|Titan]]s [[Metrotitan (Zone)|Metrotitan]], [[Metroplex (G1)|Metroplex]] and [[Chela]]. {{storylink|Origin Myths}} Primus&#039;s many titles included the &amp;quot;Celestial Architect&amp;quot; and the &amp;quot;Mechanica Divine&amp;quot;, {{storylink|The Everlasting Voices (1): Metastasis|Metastasis}} and the [[Primal Sacrament]] attributed the famous verse &amp;quot;Survive and Thrive&amp;quot; to Primus. {{storylink|Dissolution Part 2: Anomie|Anomie}}&lt;br /&gt;
&lt;br /&gt;
At some point in the past, Primus used his unique [[alternate mode]] to weld together dozens of photonic crystals, creating the artifact that would come to be deified as the [[Matrix of Leadership]], which would in time, fall into the care of the [[Knights of Cybertron]]. {{storylink|The Everlasting Voices (3): You Are Here|You Are Here}} The Guiding Hand ruled benevolently for some time, even transforming the planet into a utopia, but tensions arose when Adaptus, worrying that their way of life would only lead to stagnation, sought to wage war against the races of the universe so as to encourage the evolution of their own species. Primus and the other members of the Hand refused, and so the treacherous Adaptus battled his former comrades in the event that would be remembered as the &amp;quot;[[God War]]&amp;quot;, deploying a legion of experimental horrors from his base on [[Moonbase One|Cybertron&#039;s first moon]]. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} {{storylink|The Everlasting Voices (2): The God War|The God War}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheUnremembering-informationcreep.jpg|thumb|left|300px|Forget him not.]]&lt;br /&gt;
&lt;br /&gt;
When it became clear that Adaptus could not win against his brothers, he retreated to his lunar base and readied a massive electromagnetic blast that would leave the population of Cybertron confused and disoriented so that he could flee aboard his retrofitted moon. Primus sought to absorb as much of the blast as he could bear; while he was able to survive the brunt of the attack, he was only partially successful: Adaptus had indeed corrupted the memories of Cybertron&#039;s population, introducing the malady known as &amp;quot;[[information creep]]&amp;quot; to the Cybertronian species, and the fallout from his heroic sacrifice would render Primus himself &amp;quot;permanently forgettable&amp;quot;, his memories of his original identity now garbled beyond repair, and ensuring that nobody on Cybertron would be able to clearly remember him. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} The robot that had once been Primus faded into the background of Cybertronian civilization, a quiet &#039;bot who began to study the science of psychiatry. {{storylink|Transformers: Historia|Historia}} Having some subconscious inkling that he was different from his fellow Cybertronians, the amnesiac mechanoid was pushed to psychiatry partially by a motive to understand himself. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}}&lt;br /&gt;
&lt;br /&gt;
Legends of Primus&#039;s existence persisted, however; in many religious sects, Primus would become remembered as a mighty warrior-god, &amp;quot;the clenched fist that became the Guiding Hand&amp;quot;, {{storylink|Dissolution Part 2: Anomie|Anomie}} by literally dividing his own essence into their being. Those same legends would come to demonize &#039;&#039;Mortilus&#039;&#039; as the evil member of the Guiding Hand, and the nature of Primus&#039;s final sacrifice became distorted by information creep—many would claim that, when the rest of the Guiding Hand had been trapped and deceived into giving up their divine forms, Primus had struck down Mortilus in their final battle, and the wounded god survived only by becoming the life-giving supercomputer [[Vector Sigma]]. {{storylink|Primus: You, Me, and Other Revelations|You, Me, and Other Revelations}} {{storylink|The Everlasting Voices (2): The God War|The God War}} &lt;br /&gt;
&lt;br /&gt;
[[File:Unicron-1-PrimusUnicronLegend.jpg|thumb|right|300px|A different version of the Primus myth hewed closer to the [[Primus#Toys|classic interpretation]] of the character.]]&lt;br /&gt;
&lt;br /&gt;
Another story remembered Primus as the first Cybertronian, who supposedly duelled his dreaded &amp;quot;[[Unicron/Generation 1|opposite]]&amp;quot; in a war that predated the universe itself; in this permutation of the myth, Primus triumphed and became Cybertron itself. {{storylink|Last Stand (Unicron)|Last Stand}} Still another version of the myth claimed that Primus had created Cybertron at the dawn of time. {{storylink|Crisis Intervention}}&lt;br /&gt;
&lt;br /&gt;
Eventually, the Knights of Cybertron left their homeworld, taking the Matrix with them, and in the absence of the Guiding Hand or their original acolytes, Cybertronian civilization descended into barbarism. {{storylink|The Everlasting Voices (3): You Are Here|You Are Here}} {{storylink|The Crucible}}&lt;br /&gt;
&lt;br /&gt;
What became of the real Primus in this era is unknown; his influence was still felt, however, by the various primitive tribes that sprung up across Cybertron. One such group, an alliance of [[Prime (rank)|Prime]]s, commissioned the construction of the [[Crystal City]] to honor the ground where he had once stood. This would prove convenient for &amp;quot;[[Shockwave (G1)/2005 IDW continuity|Onyx Prime]]&amp;quot;, who painted a new flag to symbolize the alliance of the [[Thirteen]] and dubbed it the &amp;quot;First Face&amp;quot;, claiming that it had been based off Metrotitan&#039;s description of the countenance of Primus. {{storylink|Origin Myths}} In time, however, a more secular culture would grip Cybertron, and fewer and fewer individuals came to see Primus and the other members of the Guiding Hand as concrete deities. {{storylink|Elegant Chaos Part 1: All Our Parlous Yesterdays|All Our Parlous Yesterdays}} {{storylink|Chaos Theory Part 2}} {{storylink|New Cybertron Part 5: Future Glories Lost|Future Glories Lost}}&lt;br /&gt;
&lt;br /&gt;
Some seven million years ago, the bot that had once been &amp;quot;Primus&amp;quot; re-emerged as &#039;&#039;&#039;Rung of the [[Pious Pools]]&#039;&#039;&#039;, {{storylink|Little Victories}} a humble, unassuming psychiatrist who was content to remain in the background. Rung had indeed forgotten everything about his origins—even interpreting his serial number upside down, leading him and everyone around him to believe that he was number 100000000. {{storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}} Rung himself assumed that he remained so forgettable because of his [[mode attachment]], leaving everyone to get used to him. {{storylink|Signal to Noise}} [[Kup (G1)/2005 IDW continuity|Kup]] counted him as one of his oldest friends. {{storylink|Zero Point}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stet-Rungwhistle.jpg|left|thumb|200px|They see me rolling...]]&lt;br /&gt;
&lt;br /&gt;
Early into his new life, Rung was known to have lived in the [[Vinvissius Canals]] for a time, but left his home behind before they were redeveloped into the Vinvissisus Heights. {{storylink|The Dying of the Light Part 6: Do Not Go Gentle|Do Not Go Gentle}} {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} As [[Nova Prime]] took the reins of Cybertronian civilization after the [[First Cybertronian Civil War]] and began his campaign of [[Expansion]], he required a massive population boom to maintain a sizeable interstellar colonization force. Rung somehow found himself pressed into the task of manufacturing enough photonic crystals to house the vast amount of sparks &amp;quot;bled&amp;quot; from the Matrix of Leadership during the event known as the &amp;quot;[[Silver Harvest]]&amp;quot;. {{storylink|Remain in Light 3 of 5: The Divided Self|The Divided Self}} {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} &lt;br /&gt;
&lt;br /&gt;
At some point afterwards, Rung forgot that he had been responsible for the creation of so many sparks, and, like most Cybertronians, came to believe that the crystals were artificially made. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} During Cybertron&#039;s [[Golden Age]], Rung became an officially licensed psychiatrist, {{storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}} opening a clinic in the city of [[Rodion]], {{storylink|Elegant Chaos Part 2: Stet|Stet}} and by six million years ago his &amp;quot;Rungian analysis&amp;quot; therapy was already in common parlance. {{storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}} Though Rung was originally slated to join the crew of the &#039;&#039;[[Ark (G1)|Ark-1]]&#039;&#039;, he was recalled at the last second, as the [[Senate]] allegedly needed him. {{storylink|Speak, Memory: Part 1}} Rung was subsequently employed by the Senate as a patho-psychologist alongside [[Froid]]. Although Froid claimed that they were friends, they endured a heated rivalry, clashing over the proper use of personality adjustment treatments {{storylink|Births, Deaths, and Interventions}} and eventually culminating in Froid &#039;&#039;stealing&#039;&#039; a classification system of personality types from Rung, which he selfishly renamed the &amp;quot;[[Froidian Classification System]]&amp;quot;. {{storylink|The Sensuous Frame}} {{storylink|Speak, Memory: Part 1}}&lt;br /&gt;
&lt;br /&gt;
During the subsequent reign of [[Nominus Prime]], Rung ran afoul of the [[Functionist Council]]. As nobody, not even Rung himself, could identify the purpose of his strange, seemingly-useless alternate mode, his mere existence threatened to undermine the tenets of [[functionism]], which held that every Cybertronian&#039;s alternate mode served a clear purpose within the [[Grand Cybertronian Taxonomy]]. After repeated, rigorous testing, he was forced to wear a false wheel on his back to &amp;quot;reassure&amp;quot; other Cybertronians that he possessed a useful altmode. Eventually, even the Functionists found themselves stumped as to what Rung&#039;s purpose could be and so the problem was neatly sidestepped by creating a new entry in the [[Grand Cybertronian Taxonomy]], specifically for Rung&#039;s alternate mode: they classified him as an &amp;quot;[[Ornament class|ornament]]&amp;quot;. {{storylink|Little Victories}}&lt;br /&gt;
&lt;br /&gt;
[[File:BirthsDeathsAndInterventions-RungFroid.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
In 4th Cycle 499, Rung was returning to his wellbeing clinic when a time-traveling [[Brainstorm (G1)/2005 IDW continuity|Brainstorm]] attacked him with electric knuckledusters, knocking the psychiatrist unconscious. {{storylink|Elegant Chaos Part 2: Stet|Stet}}&lt;br /&gt;
&lt;br /&gt;
In 51st Cycle 500, Rung traveled to [[Mining Outpost C-12|Croteus 12]] after a secret Senate session amended the law to require two signatures on requests for [[shadowplay|personality adjustments]]. His arrival interrupted the use of the procedure on the exiled revolutionary [[Megatron (G1)/2005 IDW continuity|Megatron]], which had been approved by Froid. However, before Rung could assess whether he would countersign the operation, an underground energy surge prompted a complete evacuation of the facility. {{storylink|Births, Deaths, and Interventions}} &lt;br /&gt;
&lt;br /&gt;
Shortly before the start of the war, [[Red Alert (G1)|Red Alert]] became one of Rung&#039;s patients. He&#039;d stay one of Rung&#039;s patients for six centuries, his paranoia so bad it took ninety-seven sessions before he let Rung see his face, two hundred eighty-eight sessions before he told Rung his &#039;&#039;&#039;real&#039;&#039;&#039; name, and three hundred thirty-two sessions before he stopped recording their conversations. {{storylink|How Ratchet Got His Hands Back}}&lt;br /&gt;
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[[File:OmegasConundrum-Rung.jpg|thumb|left|200px]]&lt;br /&gt;
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Once Zeta Prime rose to power, Rung served as a psychotherapist under the new Autobot regime. He provided literature and adjustment assistance to bots undergoing body augmentation or retrofitting, including the New Senate operative [[Optimus Prime (G1)/2005 IDW continuity|Orion Pax]]. {{storylink|Omega&#039;s Conundrum}} &lt;br /&gt;
&lt;br /&gt;
During his time as an Autobot, Rung lend his psychiatric talents aboard a variety of starships, including the &#039;&#039;[[Ark-6]]&#039;&#039;, and picked up a hobby of building models of every ship he&#039;d served aboard. However, while aboard one of these ships—the &#039;&#039;[[Fateful Archetype]]&#039;&#039;—Rung got too close to a patient, was subsequently found to be guilty of malpractice by tribunal, and ultimately disbarred... but when that ship crashed, Rung&#039;s supernatural durability meant that he was the only survivor. {{storylink|Speak, Memory: Part 1}} {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} &lt;br /&gt;
&lt;br /&gt;
[[File:Fateful archetype unremembering.jpg|thumb|right|300px]]&lt;br /&gt;
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Feeling that the verdict had been in error, Rung would continue to practice medicine; when he revealed the truth to Froid, the other psychiatrist eagerly used this dark secret as leverage against his rival. Their already strained relationship now officially severed, the last time that the two spoke was just after Froid used &amp;quot;his&amp;quot; system of personality classification to help law enforcement capture the infamous mass-murderer [[Sunder (G1)|Sunder]]. {{storylink|Speak, Memory: Part 1}} Froid disappeared afterwards while helping to transport Sunder to [[Garrus 6]], and Rung was left to assume that his old friend had died. {{storylink|Signal to Noise}} {{storylink|Speak, Memory: Part 1}} &lt;br /&gt;
&lt;br /&gt;
After Zeta&#039;s death and the outbreak of the [[Great War (G1)|Great War]], Rung was present during a battle that saw [[Metroplex (G1)|Metroplex]] and [[Trypticon (G1)|Trypticon]] clash. {{storylink|Primacy issue 4|Primacy #4}} With his therapies now firmly out of vogue, and his reputation damaged, Rung opted to leave Cybertron entirely at some point before the planet was rendered permanently uninhabitable by the war. {{storylink|Speak, Memory: Part 1}} Long after the apparent deaths of most of his rivals, Rung would write papers but never distribute them. {{storylink|Signal to Noise}} At some point during the Great War, Rung would first diagnose the personality disorder known as &amp;quot;[[Primus apotheosis]]&amp;quot;. {{storylink|The Plotters&#039; Club (Part 3): Journey&#039;s End|Journey&#039;s End}}&lt;br /&gt;
&lt;br /&gt;
In the present day, Rung was stationed aboard the [[Kimia Facility]], where he performed a psychological evaluation of [[Impactor (G1)|Impactor]] before his trial for [[Squadron X|unlawful executions]]. He ended up being physically assaulted and threatened with extreme violence if he tried &#039;putting ideas&#039; in Impactor&#039;s head, but managed to calm the situation down. In the end, Rung was left questioning whether Autobot High Command shared the blame for Impactor&#039;s crimes for turning a blind eye to the robot&#039;s growing psychopathy. {{storylink|Last Stand of the Wreckers issue 5|Impactor&#039;s Autopedia entry}}&lt;br /&gt;
&lt;br /&gt;
Rung later performed a pre-mission psych-screening on new Wreckers [[Rotorstorm (G1)|Rotorstorm]], [[Ironfist (G1)|Ironfist]], [[Pyro (G1)|Pyro]], and [[Guzzle (G1)|Guzzle]] to estimate if they were suited to be put on the [[Garrus-9]] case. Rung was unimpressed by Rotorstorm&#039;s unrelenting bragging and joking, and found himself cutting through the charade when he mentioned [[Simanzi Massacre|Simanzi]]. Taking note of his dual personality, Rung declared him cleared for mission. {{storylink|Last Stand of the Wreckers issue 1|Rotorstorm&#039;s Autopedia entry}} With Pyro, he diagnosed the robot as an extreme sufferer of Primus apotheosis and noted with sadness that the robot was suppressing his own engaging personality for a copy of another&#039;s. He cleared Pyro with reservations, noting that apotheosis sufferers were known for sacrificing themselves. {{storylink|Last Stand of the Wreckers issue 5|Pyro&#039;s Autopedia entry}} With Guzzle, he cleared the &#039;bot as having personality flaws but no real psychological flaws, though he was unnerved by his disturbing habit of playing with his gun&#039;s safety. {{storylink|Last Stand of the Wreckers issue 5|Guzzle&#039;s Autopedia entry}}&lt;br /&gt;
&lt;br /&gt;
When screening Ironfist, he was impressed by his enthusiasm and knowledge, but not so much by his actual combat experience and mentality. Rung advised against Ironfist&#039;s participation, but retracted his negative conclusion when he received &#039;unsolicited advice&#039; from [[Prowl (G1)/2005 IDW continuity|an undisclosed party]]. {{storylink|Last Stand of the Wreckers issue 4|Ironfist&#039;s Autopedia entry}}&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos3-KimiaSurvivors.jpg|thumb|upright=1.67|At least Rung&#039;s right there to treat any outbreaks of claustrophobia.]]&lt;br /&gt;
Rung treated the shell-shocked Autobot [[Flattop (Autobot)|Flattop]]. He discovered Flattop was a survivor of the [[Babu Yar]] atrocity, but that was not his immediate problem. What pushed him over the edge this time was an encounter with the [[Shimmer]]. Rung tried to give rational explanations for the appearance of Shimmer, but Flattop died right there in his office. {{storylink|Bullets}}&lt;br /&gt;
&lt;br /&gt;
Kup, one of Rung&#039;s oldest friends, asked him to examine [[Springer (G1)/2005 IDW continuity|Springer]] after a [[zero point]] affliction had left him in a coma. Believing that certain emotional triggers could cause Springer&#039;s subconscious to force his [[spark]] across the zero point, Rung asked [[Roadbuster (G1)|Roadbuster]] to read &#039;&#039;[[Wreckers: Declassified]]&#039;&#039; datalogs to him in hopes that the memories would have some effect. {{storylink|Zero Point}}&lt;br /&gt;
&lt;br /&gt;
Rung was among the survivors of [[Cyclonus (G1)/2005 IDW continuity|Cyclonus]]&#039;s attack on [[Kimia Facility]]. He and the others drifted in a cramped escape pod for some time until they were rescued by [[Arcee (G1)/2005 IDW continuity|Arcee]]. {{storylink|Chaos Part Three: Kings|Kings}} {{storylink|Chaos Part Four: Genesis|Genesis}}&lt;br /&gt;
&lt;br /&gt;
[[File:LiarsAtoD3-RungSkids.jpg|left|thumb|200px|This large panel is the source of 80% of Transformers-related shipping on Tumblr.]]&lt;br /&gt;
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After Cybertron was reborn in the wake of the [[D-Void]]&#039;s defeat, Rung joined [[Hot Rod (G1)/2005 IDW continuity|Rodimus]]&#039;s crew on the &#039;&#039;[[Lost Light]]&#039;&#039; in search for the [[Knights of Cybertron]]. Before he could get on the ship, his arm was detached by a wildly flying Cyclonus. {{Storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}} As the &#039;&#039;Lost Light&#039;&#039; took off, its [[Quantum generator|quantum engines]] malfunctioned, causing a catastrophic explosion and splitting the ship into two identical copies in different parts of the galaxy: one on-course and one wildly off-course. Due to Rung&#039;s unique origins, however, he was not duplicated along with the rest of the crew. The on-course ship, unaware of the quantum event that had taken place, took his absence to mean that he had been lost in the explosion. {{storylink|slaughterhouse Part 2: The Road Not Taken|The Road Not Taken}}&amp;lt;ref&amp;gt;After the series concluded, James Roberts confirmed on [https://twitter.com/jroberts332/status/1042520002132361216 Twitter] a fan&#039;s assertion that &amp;quot;the Matrix was &#039;lost&#039; in the same way that Rung was &#039;lost&#039;, in that they couldn&#039;t be duplicated&amp;quot;.&amp;lt;/ref&amp;gt; &lt;br /&gt;
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Aboard the off-course &#039;&#039;Lost Light&#039;&#039;, Rung had his arm repaired in [[Ratchet (G1)/2005 IDW continuity|Ratchet]]&#039;s care before he was choked by an irrational and unresponsive [[Whirl (G1)|Whirl]]. The psychiatrist managed to get him to release his grip when he reminded Whirl that he would go back to prison, forever, if he didn&#039;t stay in line. When [[Skids (G1)|Skids]] joined the crew, Rung informed him of their quest. {{storylink|Liars, A to D Part 2: Hangers On|Hangers On}} Rung later had a close call with a [[Sparkeater (creature)|Sparkeater]], but was saved by Skids. Rodimus used the two to lure the Sparkeater—drawn by Rung&#039;s spark, the brightest on the ship—so he could defeat it. {{storylink|Liars, A to D Part 3: The Chaos of Warm Things|The Chaos of Warm Things}} &lt;br /&gt;
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As a result of his almost never using it, the nature of Rung&#039;s [[alternate mode]] became the subject of a 100 [[shanix]] wager between [[Swerve (G1)|Swerve]] and [[Tailgate (G1)|Tailgate]]. An early blow in this &amp;quot;war&amp;quot; came when Swerve repeatedly threw a hand grenade at the back of Rung&#039;s head, hoping to trigger an involuntary mode change. {{storylink|Little Victories}}&lt;br /&gt;
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[[Red Alert (G1)|Red Alert]], previously thought cured, returned to therapy shortly after the launch of the &#039;&#039;Lost Light&#039;&#039;. Rung was concerned that all the progress they had made on Red Alert&#039;s rampant paranoia over the years was coming undone. Red Alert informed Rung that he was hearing noises coming from a crack in the floor of the Sparkeater&#039;s chamber. He gave him a recording of the noise which Rung vaguely recognized as a voice, albeit tremendously slowed-down. When they sped the sound up, the words &amp;quot;kill...me&amp;quot; could be identified. {{storylink|How Ratchet Got His Hands Back}} His paranoia ratcheted up again, Red Alert confessed to Rung his fear of being an unactivated sleeper agent. Though Rung had his doubts, he indulged his patient, instructing him on to create &amp;quot;continuity errors&amp;quot; in his memory that would activate should any latent brainwashing be triggered. {{storylink|Last Light (issue)|Last Light}}&lt;br /&gt;
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[[File:Rung FortMax Interiors.jpg|thumb|right|300px|&amp;quot;Wait! I&#039;m starting to come down with Stockholm syndrome... handsome!&amp;quot;]]&lt;br /&gt;
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Rung held a session with the newly returned [[Fortress Maximus (G1)/2005 IDW continuity|Fortress Maximus]], whose mental state had been called into question after he had suffered torture and humiliation at the hands of [[Overlord (Masterforce)|Overlord]] for three years. Rung urged him to open up and explore his trauma, to no avail. Maximus later snapped and went on a rampage across the &#039;&#039;Lost Light&#039;&#039;, gunning down Autobots that reminded him of Overlord. Rung was in the middle of a session with Whirl when Max broke in and took them both hostage. Rung was bound to his chair and Whirl was overpowered and pinned to the ground. Rung tried to reason with Maximus, while simultaneously recording and broadcasting what was happening in his office through the microphone in his thumb. When Maximus noticed it, he tore Rung&#039;s thumb off. &lt;br /&gt;
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As the situation dragged on, Rung continued to try and break through to Maximus. Max kept dodging the issue, pinning the reason for his actions on [[Prowl (G1)/2005 IDW continuity|Prowl]]&#039;s delay in sending help to [[Garrus-9]], instead of acknowledging that Overlord was at the root of his psychosis. Maximus then confronted Whirl, who told Maximus about his life. Rung expressed wonder at this, as there were details that Whirl told Maximus that he had never told Rung. Whirl replied that Rung had never threatened any of his friends, to Rung&#039;s visible surprise. When a holo-image of Overlord torturing him was projected into the room by Rewind, Maximus froze up and crumbled to his knees. Rung tenderly comforted him and the hostage situation appeared to be at an end. Unfortunately, a shot from Swerve meant to disable Fortress Maximus instead hit Rung in the head. A memorial service was later held for Rung, which Rodimus presided over. {{storylink|Interiors}}&lt;br /&gt;
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[[File:RulesOfDisengagement-Rung.jpg|thumb|left|300px]]&lt;br /&gt;
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While the shot would have killed any normal Transformer, Rung&#039;s unique physiology meant that both his spark and [[brain module]] had survived, and the medical staff believed he might pull through: something Ratchet said was akin to a miracle. Later, after a visit by [[Skids (G1)|Skids]] and a horrified Swerve, Red Alert came to see the comatose psychiatrist. Believing that Rung&#039;s near-death was a result of the recording he had played to Rung, the paranoid security officer said he couldn&#039;t tell anyone else the truth he&#039;d discovered—the voice was Overlord&#039;s, the sadistic Decepticon &amp;quot;strung up and sedated&amp;quot; in the bowels of the &#039;&#039;Lost Light&#039;&#039;. Expecting to be killed himself, he left a [[data slug]] of his findings in Rung&#039;s hand and said goodbye. Unfortunately, a [[Diagnostic Drone]] had recorded Red Alert&#039;s confession, and summoned a mysterious figure who removed the slug... {{storylink|Rules of Disengagement (issue)|Rules of Disengagement}} After the &#039;&#039;Lost Light&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s encounter with the Titan [[Metrotitan (Zone)|Metrotitan]], Swerve explained his religious interpretation of events to the comatose Rung. {{storylink|Primus: You, Me, and Other Revelations|You, Me, and Other Revelations}} &lt;br /&gt;
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[[File:PostHoc-RungsBrain.jpg|thumb|right|200px|&amp;quot;What have you done with Rung&#039;s Brain?&amp;quot;]]&lt;br /&gt;
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After Rung&#039;s head was rebuilt, it took hours of patient work from [[First Aid (G1)|First Aid]] to get Rung to be able to distinguish between people and objects. Then it took Swerve talking for &#039;&#039;147 hours straight&#039;&#039; to get Rung to move again (placing a finger over Swerve&#039;s mouth). With Rung still locked into the fog of his own thoughts, {{storylink|Signal to Noise}} Rewind decided that they could help repair the psychiatrist&#039;s brain by telling him a story: hearing stories required the brain to use its cognitive functions. He assembled a group of Autobots who&#039;d all been part of interlinked events and tried to use the story to kick-start Rung&#039;s brain. And then he tried again. {{storylink|Shadowplay, Part 2: Patternism|Patternism}} Not knowing when to try a different tack and intending to finally talk to Rung about [[Dominus Ambus]] {{storylink|No Guns, No Swords, No Briefcases}}, he then tried a third time with a group of &#039;Bots who had been involved in a chain of events during the [[Clampdown (event)|Clampdown]] and prompted them to talk about it. {{storylink|Shadowplay, Part 1: Post Hoc|Post Hoc}} &lt;br /&gt;
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Rewind checked Rung again during the story later and still found no mental signs in him {{storylink|Shadowplay, Part 2: Patternism|Patternism}} and he still showed no signs when the story was finished. Seeing that Rewind was on the wrong track, Skids tried a simpler idea, drawing from the sheer number of connections the psychiatrist had made during his lifespan without leaving an impact on many. He deliberately got his name wrong several times in front of him, and an irritated Rung immediately said his name was &amp;quot;Rung. Forever.&amp;quot; {{storylink|Shadowplay (Conclusion): An Intimate Beheading|An Intimate Beheading}}&lt;br /&gt;
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[[File:CybertronianHomesickBlues-SkidsRung.jpg|left|thumb|200px|How much is the bill?]]&lt;br /&gt;
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After being fully repaired and helping Brainstorm develop [[Holomatter|holomatter avatars]] that could reflect an Autobot&#039;s inner psyche, Rung went down to [[Hedonia]] for shore leave with Swerve, Skids, Tailgate, Rewind and Cyclonus, Whirl, and Ultra Magnus, who just tagged along. The group spent the evening between a bar {{storylink|Cybertronian Homesick Blues}} and a gift shop, where the sight of a memory stick caused the psychiatrist to remember his last conversation with Red Alert. {{storylink|Signal to Noise}} &lt;br /&gt;
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After a violent outburst from Cyclonus saw the group leave the bar, Rung helped bring an unconscious Ultra Magnus back to the shuttle. {{storylink|Cybertronian Homesick Blues}} Back aboard the &#039;&#039;Lost Light&#039;&#039;, Rung shared Red Alert&#039;s concerns with Rodimus, but the ship&#039;s captain claimed to have greater priorities than immediately investigating. {{storylink|Signal to Noise}}&lt;br /&gt;
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[[File:MTMTE22 Rung&#039;s alternate mode.jpg|thumb|right|300px|Maybe he turns into a PlayStation Move.]]&lt;br /&gt;
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As part of the ongoing bet, Tailgate attempted to have Rung transform as part of an &amp;quot;alt-mode party&amp;quot;, although the psychiatrist wound up simply bemused. When the &#039;&#039;[[Vis Vitalis]]&#039;&#039; contacted the &#039;&#039;Lost Light&#039;&#039;, Rung was excited at the prospect of meeting its captain, the superlative [[Thunder Clash|Thunderclash]]. However, the famous Autobot wound up held at gunpoint by his First Officer [[Paddox]], who had been revealed as an [[Ammonite]] spy. Rung was instrumental in saving the day, allowing Swerve to wield his &amp;quot;ornamental&amp;quot; alt mode as a blunt instrument with which to bludgeon the aggressor. Rung was also interviewed by Rewind, as part of the documentary the archivist was producing. {{storylink|Little Victories}}&lt;br /&gt;
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Rung visited Fortress Maximus in the ship&#039;s brig, where he forgave the ex-warden for the events surrounding the psychiatrist&#039;s near-death. Their moment was interrupted, however, by an alarm signaling Overlord&#039;s escape into the ship. In the battle that followed, Rung mostly watched helplessly from the sidelines. {{storylink|Under Cold Blue Stars}}&lt;br /&gt;
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After Overlord&#039;s defeat, Rodimus was left despondent and angry, and made angrier when Rung, correctly, realised his problem was that &#039;&#039;others&#039;&#039; had stopped Overlord and not him. At the funerals, Rung&#039;s stern, silent glance got Rodimus to admit that others, including the poor, dead Rewind, had saved the day. {{storylink|The Gloaming}} Speaking truth to power got Rung drafted for a mission to the legendary [[Moonbase One|Luna 1]], in pursuit of the missing Ultra Magnus: Rodimus needed someone who was willing to say things he didn&#039;t want to hear. After reaching the moon&#039;s surface, the group encountered a newly ignited [[hot spot]], but they were quickly chased away by a [[Titan Hunter|gang of mercenaries]] {{storylink|Remain in Light 1 of 5: The Fecund Moon|The Fecund Moon}} in the employ of [[Solomus|Chief Justice Tyrest]].&lt;br /&gt;
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[[File:HouseofAmbus-Rung&amp;amp;Minimus.jpg|thumb|left|200px|Given his history, Rung should really know better now than to get involved in situations with angry poets.]]&lt;br /&gt;
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The group was charged with &amp;quot;crimes against creation&amp;quot;, and shoved into a cell with a guy called Minimus Ambus. Rung swiftly picked up that Ambus had the same mannerisms, nervous tics, and speech patterns as Ultra Magnus. Keeping his suspicions to himself at first, Rung tested his theory by wearing his Autobot badge at an angle and deliberately making a mess. Before long, Ambus relented and confirmed his identity, {{storylink|Remain in Light 2 of 5: House of Ambus|House of Ambus}} explaining that &amp;quot;[[Magnus Armor|Ultra Magnus]]&amp;quot; was an identity passed down through the ages. Confused by the charges against the &#039;&#039;Lost Light&#039;&#039; crew, Ambus left to confront Tyrest, whilst Skids, Swerve, and [[Getaway]] were dumped into the cell. {{storylink|Remain in Light 3 of 5: The Divided Self|The Divided Self}}&lt;br /&gt;
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Getaway revealed that he and the amnesiac Skids had been dispatched by Prowl to alter the unstable Tyrest&#039;s memories, and used his escapology skills to break the entire group out. Rung and the others confronted Tyrest, his deranged plan to kill all cold-constructed [[Transformer]]s and reach [[Cyberutopia]] revealed. Immobilizing the &#039;&#039;Lost Light&#039;&#039;ers, the Chief Justice activated his [[universal killswitch]], {{storylink|Remain in Light 4 of 5: Arm the Lonely|Arm the Lonely}} but was defeated by Tailgate and Minimus Ambus. Whilst Rodimus and Perceptor used the [[Matrix of Leadership]] to disable the killswitch, Rung comforted First Aid, who had been goaded into killing Tyrest&#039;s accomplice [[Pharma (G1)|Pharma]]. When a final order from Tyrest brought his [[Legislator]] robots back to accost Rung and the others, Tailgate saved the day by amending the law at the Chief Justice&#039;s computer console. {{storylink|Remain in Light 5 of 5: This Calamitous Life|This Calamitous Life}} In the aftermath of the battle, Rung met with Fortress Maximus in Swerve&#039;s, and the ex-warden revealed that he had been offered the role of Duly Appointed Enforcer of the [[Tyrest Accord]] by Rodimus and Ultra Magnus. {{storylink|The Sound of Breaking Glass}}&lt;br /&gt;
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[[File:IntoTheAbyss-Rung.jpg|thumb|right|300px|With goggles that thick, he could be a &#039;&#039;Digimon&#039;&#039; protagonist.]]&lt;br /&gt;
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When [[Optimus Prime (G1)/2005 IDW continuity|Orion Pax]] and the crew of the &#039;&#039;[[Skyroller]]&#039;&#039; came aboard the &#039;&#039;Lost Light&#039;&#039;, Rung was present for the &#039;welcome aboard&#039; party at Swerve&#039;s. {{storylink|Black Metal: Dark Cybertron Chapter 2|Black Metal}} Shortly afterwards, the ship quantum jumped beneath the seas of [[Hydrophena]] in search of Metroplex, and Rung was one of the crew members who disembarked to battle the [[Ammonite]]s who set upon the &#039;&#039;Lost Light&#039;&#039;. The psychiatrist was able to split apart one &amp;quot;Minicon&amp;quot; combiner by striking its weak spot, but was immediately shoulder-barged by another. {{storylink|Into the Abyss: Dark Cybertron Chapter 4|Into the Abyss}} Eventually the ship&#039;s crew was able to rescue Metroplex and jump the Metrotitan and the &#039;&#039;Lost Light&#039;&#039; back to Cybertron. Rung was among the crew who met up with the contingent of Autobots and Decepticons fighting against [[Shockwave (G1)/2005 IDW continuity|Shockwave]]&#039;s machinations. {{storylink|Finis Temporis: Dark Cybertron Chapter 9|Finis Temporis}} With the scientist&#039;s [[Quintessa (IDW)|Necrotitan]] defeated by Metroplex, the psychiatrist and several other Autobots took some time to relax at Swerve&#039;s, where Rung watched the bar&#039;s owner freak out over [[Blurr (G1)/2005 IDW continuity|Blurr]]&#039;s presence. {{storylink|The Becoming: Dark Cybertron Chapter 10|The Becoming}}&lt;br /&gt;
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The festivities were cut short, however, by the materialization of seventy billion Ammonites in the planet&#039;s skies, and Rung mostly spent the battle that followed looking on in horror. {{storylink|Black Planet: Dark Cybertron Chapter 11|Black Planet}} After the dust settled, Rung was present to see Optimus Prime and Megatron stand side by side, the Decepticon leader having declared his new faction during the climactic confrontation with Shockwave. {{storylink|...And the Damage Done: Dark Cybertron Finale|...And the Damage Done}}&lt;br /&gt;
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[[File:WordsHangInTheAir-Nightbeat.jpg|thumb|left|300px|Nightbeat&#039;s wondering why Raiz drew it differently.]]&lt;br /&gt;
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In the days that followed, Rung was in the crowd on [[Moonbase Two|Luna 2]] observing Megatron stand trial for his crimes during the war. By the trial&#039;s resolution, Megatron was declared co-captain of the &#039;&#039;Lost Light&#039;&#039;, and six months later, after the ship had resumed its quest, the former Decepticon attended a therapy session with the Autobot psychiatrist. Megatron spent much of the session evading Rung&#039;s inquiries, at one point changing the subject to the first time he encountered the psychotherapist, at [[Maccadam&#039;s Old Oil House]] in 4th Cycle 496. Unable to remember this incident, Rung took the opportunity to segue into discussing a first-edition copy of Megatron&#039;s original autobiography, &#039;&#039;Towards Peace&#039;&#039;, that he had been given by new crew member [[Nautica (G1)|Nautica]]. Of interest was a dedication to &#039;Terminus&#039; that the ex-Decepticon removed from all subsequent copies. The session was then interrupted by a brief black-out, and Megatron took the chance to end the meeting. As he left, Megatron revealed that Terminus was somebody who taught him &amp;quot;not to get attached&amp;quot;. {{storylink|World, Shut Your Mouth Part 1: Towards Peace|Towards Peace}} &lt;br /&gt;
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Later that day, [[Nightbeat (G1)|Nightbeat]] examined a schematic of Rung&#039;s enigmatic alt-mode, {{storylink|World, Shut Your Mouth Part 2: Words Hang in the Air|Words Hang in the Air}} whilst the psychiatrist himself attended a screening of the [[Earth]] film &#039;&#039;{{w|Zulu (1964 film)|Zulu}}&#039;&#039; at Swerve&#039;s. The event was interrupted, however, when the &#039;&#039;Lost Light&#039;&#039; began disappearing piece by piece, and Rung escaped onto a shuttle. {{storylink|World, Shut Your Mouth Part 3: Predestination: A Beginner&#039;s Guide|Predestination: A Beginner&#039;s Guide}} Eventually Rung and every other original crew member disappeared, with the remaining &#039;&#039;Lost Light&#039;&#039;ers discovering that the ship&#039;s initial quantum jump had caused it and its passengers to duplicate. Eventually, the &#039;&#039;Lost Light&#039;&#039; and its crew were restored and its duplicate vanished. {{storylink|slaughterhouse Part 2: The Road Not Taken|The Road Not Taken}}&lt;br /&gt;
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[[File:AllOurParlousYesterdays-RungRoller.jpg|thumb|right|300px]]&lt;br /&gt;
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Not long after the ship&#039;s reappearance, Rung was at [[Swerve&#039;s]] when Brainstorm activated an electro-sensitive poison, knocking everybody who&#039;d been drinking from the spiked engex vats unconscious. As a teetotaler, Rung merely wound up buried under a pile of his collapsed crewmates. {{storylink|The Custom-Made Now - An Elegant Chaos Prologue|The Custom-Made Now}} When Brainstorm, apparently revealed as a Decepticon, travelled back in time, Rung was recruited to the team pursuing the engineer into the past. Materializing in [[Alyon]] in 1st Cycle 502, the group encountered a team of insurgents and [[Outlier (group)|outliers]], led by Orion Pax, trying to protect a hot spot from Senate forces. Whilst the two teams rested, Rung was startled to discover that [[Roller (IDW)|Roller]] was taking [[circuit speeder]]s to keep up with his Outlier teammates, and warned of their health risks. After helping save the hot spot&#039;s newborn sparks, the &#039;&#039;Lost Light&#039;&#039; team followed Brainstorm further into the past, {{storylink|Elegant Chaos Part 1: All Our Parlous Yesterdays|All Our Parlous Yesterdays}} to 4th Cycle 501, during the Clampdown.&lt;br /&gt;
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[[File:Chaos Theory P1 - Rung starts the Great War.jpg|thumb|left|upright=1.7|&amp;quot;Hey, I didn&#039;t order that!&amp;quot;]]&lt;br /&gt;
Rung was assigned to survey Maccadam&#039;s New Oil House in [[Rodion]], where he passed the time building a model of the &#039;&#039;Lost Light&#039;&#039;. Unbeknownst to him, he was observed by both Brainstorm, who realized that he had been pursued into the past, {{storylink|Elegant Chaos Part 2: Stet|Stet}} and [[Quark]] and Nightbeat, who bickered over whether the psychiatrist was a Senate spy or just a billy-no-mates. {{storylink|Shadowplay, Part 1: Post Hoc|Post Hoc}} After Brainstorm time-jumped again, Rung&#039;s crewmates regrouped at Maccadam&#039;s to be sent even further into the past, to 4th Cycle 499. When the group split up, Rung was in the contingent that stayed at the bar, and was dispatched to fetch a [[curly straw]] for Tailgate. In doing so, however, he spilled a Senate cadet&#039;s drink. {{storylink|Elegant Chaos Part 2: Stet|Stet}} After refusing to clean up the spill, the poor &#039;bot was tossed across the bar, right onto [[Impactor (G1)|Impactor]] and Megatron&#039;s table. {{storylink|Chaos Theory Part 1|Chaos Theory Part 1}} A bar fight quickly ensued, away from which Rodimus dragged the unconscious Rung. {{storylink|Elegant Chaos Part 2: Stet|Stet}}&lt;br /&gt;
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Having realized that Brainstorm intended to kill Megatron, Rung and the &#039;&#039;Lost Light&#039;&#039;ers pursued the engineer back to 1st Cycle 012, where the Decepticon-to-be had just been created in a cold construction facility. After Brainstorm was hit with a &amp;quot;grenado&amp;quot;, Rung checked the facility&#039;s computer&#039;s and found that the rogue engineer had already wiped Megatron&#039;s batch code, and then spent ten minutes pointing his gun at the newborn. When Brainstorm pulled a pistol again, Rung was able to talk him down, realizing that the engineer was still conflicted. A short time later, the crew used Rodimus&#039;s &amp;quot;time phone&amp;quot; to send a warning message for their past selves, and Rung chipped in with instructions to not visit [[Delphi]] (though the message failed to reach its intended recipients). After the group returned to the present day, Rung visited Perceptor, who revealed that their actions in the past were predestined, already part of established history, and that tampering with the time machine might have lead to a multitude of alternate realities being created. {{storylink|Elegant Chaos Part 3: Predestination: An Expert&#039;s Guide|Predestination: An Expert&#039;s Guide}}&lt;br /&gt;
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Some time later, Rung was part of the group sent to investigate the holographic planet &amp;quot;[[Swearth]]&amp;quot; while trying to rescue a comatose Swerve, using his holomatter avatar. After enduring several wacky escapades, it was Rung who discovered that the three &amp;quot;roommates&amp;quot; who shared an apartment were, in fact, three diametrically opposed aspects of Swerve&#039;s psyche, and uniting them allowed a depressed Swerve&#039;s consciousness to reassert itself. {{storylink|The One Where They Go to Earth}}&lt;br /&gt;
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[[File:MTMTE48 skids and rung.jpg|thumb|upright=0.9|Let&#039;s face it, Rung isn&#039;t Roberts&#039; self-insert; he&#039;s &#039;&#039;ours&#039;&#039;.]]&lt;br /&gt;
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As well as helping on the &#039;&#039;Lost Light&#039;&#039;, Rung continued to provide therapy to Fortress Maximus, who had left the &#039;&#039;Lost Light&#039;&#039; to continue enforcing the [[Tyrest Accord]]. After an encounter with the [[Scavenger (group)|Scavenger]]s, Maximus confided in him how he&#039;d been thrown to discover some Decepticons had been a bunch of damaged guys and not complete monsters. Rung gently steered him towards changing his ultraviolent approach, noting that many Decepticons in the postwar galaxy were like that. {{storylink|Animals}}&lt;br /&gt;
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While assisting Skids with reclaiming his lost memories, Rung was surprised to find &#039;&#039;Froid&#039;&#039; (who was supposed to be [[death|dead]]) visiting the &#039;&#039;Lost Light&#039;&#039;! His rival wrangled a private chat with his &amp;quot;old friend&amp;quot; and began to mock, cajole, intimidate, and outright blackmail Rung to hand over all his patient notes. Even the threat of revealing he shouldn&#039;t be practicing therapy anymore wouldn&#039;t break Rung. Instead, Rung ran a sting and asked if he could &#039;help&#039; with anything else while quietly alerting Skids to show up loaded for bastard. Unfortunately, it turned out Froid wanted the patient information as a way of feeding his &amp;quot;prisoner&amp;quot;: monstrous serial killer and memory-eating [[Mnemosurgery|mnemosurgeon]], [[Sunder (G1)|Sunder the Tetraxian Ripper]]! &lt;br /&gt;
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[[File:MTMTE48 creepy froid.jpg|left|thumb|upright=1.0|Aaaaaand this panel is the source of the other 20%.]]&lt;br /&gt;
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Sunder remotely accessed Rung&#039;s memories of the patients and broke out to have this all-you-can-eat buffet of repressed memories, starting with Skids. {{storylink|Speak, Memory: Part 1}} Rung had been recording the event and transmitted everything to Megatron, who declared the ship on lockdown. As Sunder prowled the ship, attacking anyone who hadn&#039;t locked themselves away, Rung was carrying Skids in a search for Chromedome, hoping the mnemosurgeon could stop the guy&#039;s memory surge. Froid tagged along and was brutally killed by Sunder before Thunderclash and Megatron could drive him back; when the monster proved too much, Rung saved Megatron with his &#039;&#039;ship collection&#039;&#039;, all capable of flight and shooting!&lt;br /&gt;
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Once the Ripper was finally stopped, Rung resigned as therapist: the transmission meant Megatron knew he had been struck off. When the captain tried to talk him out of this, Rung snapped that the only way you could defend what he&#039;d done is if you thought his work was unimportant.{{storylink|Speak, Memory! (Part 2)}} Sunder&#039;s brief mental attack would have an unexpected effect on the ex-psychiatrist: the mnemosurgical nature of Sunder&#039;s powers partially nullified the effects of information creep and reawakened Rung&#039;s old memories, giving him subconscious &amp;quot;inklings&amp;quot; of his original identity and purpose. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}}&lt;br /&gt;
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The crew found a shrinking &#039;time window&#039; in [[Swerve&#039;s]] that could allow you to look back in its past. Rung and Chromedome both went to look back at Rewind&#039;s attempt to fix his brain-damaged self, and Rung would have to gently remind Chromedome when it was time to go. {{storylink|No Guns, No Swords, No Briefcases}}&lt;br /&gt;
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At some point after Megatron joined the crew of the ship, Rung had been asked by Getaway if he&#039;d be willing to mutiny against the new co-captain, his mind then wiped via [[nudge gun]] when he refused. When Getaway and the mutineers made their move, they tricked Rung into leaving the ship with the other Megatron &#039;loyalists&#039;: a transmission was sent from the Necrobot&#039;s planet to draw them in. (A dying Necrobot, corrupting it in the hope of scaring people away, made it terrify them; Rung heard something he refused to discuss) The group followed the transmission to the planet and came under immediate, violent attack from the [[Decepticon Justice Division]] and [[Deathsaurus (Victory)|Deathsaurus]] before learning the &#039;&#039;Lost Light&#039;&#039; was abandoning them. {{storylink|The Dying of the Light: (1) How Bright Their Frail Deeds|How Bright Their Frail Deeds}} The Autobots holed up in the Necrobot&#039;s old house and Rung helped Rodimus run through their assets.&lt;br /&gt;
&lt;br /&gt;
A cursory search of the structure revealed what appeared to be dozens of slumbering organics and the long-range teleporter by which the Necrobot performed his duties, but using the latter meant abandoning the former. Rung listened with weariness as Brainstorm argued for abandoning the organics, as they could do far more good for the world if they escaped but, after Megatron spoke in favour of staying, Rung stayed to protect the helpless. While preparing for battle, he and the others realized [[Ten]] had been trying to alert them that they could create a forcefield. {{storylink|The Dying of the Light Part 2: The Sun in Flight|The Sun in Flight}} After Nightbeat &amp;lt;s&amp;gt;put in a polite request to&amp;lt;/s&amp;gt; begged Minimus Ambus to be allowed to investigate the hollow planet, Minimus agreed so long as Nightbeat had an escort. Nightbeat chose Rung for his total lack of fighting skills. Rung was not amused. Despite the two promising to be back by sunset, they weren&#039;t, {{storylink|The Dying of the Light Part 4: At Close of Day|At Close of Day}} prompting Rodimus and Drift to question what became of them after the D.J.D. had been defeated. &lt;br /&gt;
&lt;br /&gt;
[[Image:mtmte50 rung&#039;s funeral request.jpg|thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Rung was very close to raising his voice at Nightbeat when the two finally breached the last layer of the &amp;quot;crust&amp;quot; to find the hollow insides where Nightbeat concluded that the intense gravitational forces were playing havoc with their internal clocks... which Rung couldn&#039;t care less about, since an examination of the landscape, particularly an inverted pattern of the [[Vinvissius Canals]], led him to wonder if Necroworld was the mould into which Cybertron was poured. Then a [[geobomb]] showed up to ruin the moment. {{storylink|The Dying of the Light Part 6: Do Not Go Gentle|Do Not Go Gentle}}&lt;br /&gt;
&lt;br /&gt;
Three weeks after the mutiny, the crew&#039;s last messages, including Rung&#039;s, were received by several parties on Earth and Cybertron. Rung begged them to dismantle him if he died in alternate mode and &amp;quot;put [him] beyond use&amp;quot;. {{storylink|The Dying of the Light: (1) How Bright Their Frail Deeds|How Bright Their Frail Deeds}}&lt;br /&gt;
&lt;br /&gt;
When [[Sentinel Prime (G1)|Sentinel Prime]] tried to take over his mind, [[Red Alert (G1)|Red Alert]] used Rung&#039;s image as his inner voice to override the brainwashing. {{storylink|Last Light (issue)|Last Light}} &lt;br /&gt;
&lt;br /&gt;
[[File:ModesOfProduction-Rung.jpg|thumb|left|300px]]&lt;br /&gt;
&lt;br /&gt;
While the geobomb appeared to be a dud, it took the crew some time to learn that the entire Necroworld had been shunted into a [[Functionist Universe|a parallel universe]]. {{storylink|Dissolution Part 1: Some Other Cybertron|Some Other Cybertron}} {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} Brainstorm teleported the pair back to the surface, where Rung asked to see Skids, unaware that Skids had sacrificed his life to help empower the other members of the crew against the Decepticons. The trauma of the sight of his friend&#039;s corpse caused Rung to involuntarily create a photonic crystal—and this reaction reawakened some more of his memories. While grappling with his renewed feelings of uselessness with Nightbeat, Rung confessed that he had a muddled recollection that he used to &amp;quot;make things&amp;quot;, including the crystals.{{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} &lt;br /&gt;
&lt;br /&gt;
When Brainstorm had worked out a way back to their reality, Ratchet, who had encountered, and subsequently witnessed the fate of, [[Rung (G1)#The Functionist Universe|Rung&#039;s parallel universe-counterpart]] embraced the psychologist when he and the others returned, minus Megatron. {{storylink|Dissolution Part 6: This Machine Kills Fascists|This Machine Kills Fascists}} Rewind and Chromedome later took Rung aside to tell him the fate of his alternate self, and how he&#039;d served as an inspiration for billions, much to the psychologist&#039;s shock and surprise. {{storylink|After Megatron (A Dissolution Epilogue)|After Megatron}}&lt;br /&gt;
&lt;br /&gt;
[[File:Metastasis-RungRollerNightbeat.jpg|thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Part of the group that left Necroworld aboard [[Skip]], {{storylink|After Megatron (A Dissolution Epilogue)|After Megatron}} Rung tucked himself away in alternate mode to deal with the limited space. When Skip began to contract and tensions mounted, Rung reverted to robot mode. {{storylink|Sardines}}&lt;br /&gt;
&lt;br /&gt;
Salvation, surprisingly, came from Ten, who dramatically spoke up and told the crew how to access the [[Warren]], a nexus of time/space tunnels that could take them to a [[Mederi]] facility. Mid-transit however, Skip&#039;s mass displacement gave out and the crew were forced to bail out. They&#039;d come within spitting distance of the original Mederi however, and the moon repaired their damaged bodies and created an illusory world for them to inhabit as the planetary euthanasia clinic eliminated them one by one: presenting itself as the &amp;quot;[[Transformer afterlife|Afterspark]]&amp;quot;, the &#039;&#039;Lost Light&#039;&#039; crew would &amp;quot;ascend&amp;quot; one by one into the next life, in reality dying as the moon killed them. Before they were all killed, however, Rodimus&#039;s group discovered the truth of where they were, and learnt that Mederi &#039;&#039;was&#039;&#039; the mythical [[Cyberutopia]], the Knights of Cybertron having fallen victim to the same trap that had nearly killed them. As the crew took stock, they were soon beset by the mutineers, now transformed into ravenous [[Sparkeater (creature)|sparkeaters]]. {{storylink|The Everlasting Voices (1): Metastasis|Metastasis}} {{storylink|The Everlasting Voices (3): You Are Here|You Are Here}}&lt;br /&gt;
&lt;br /&gt;
[[File:Farsickness-RungTransforms.jpg|thumb|left|300px]]&lt;br /&gt;
&lt;br /&gt;
When the mutated crew attacked, Rung lost an arm to [[Jackpot (G1)|Jackpot]] before being saved by [[Thunder Clash|Thunderclash]]. While a small detachment went to board the &#039;&#039;Lost Light&#039;&#039;, the rest of the group barricaded themselves inside Ward Zero so the medics could find a cure to the sparkwater virus. {{storylink|Crucible (Part 1): A Dance Before Dying|A Dance Before Dying}} As they worked, Rung was drawn to the telepaths and their chanting, having memories of his past stirred up when the organics began &amp;quot;saying&amp;quot; Adaptus&#039;s sigil before counting down from one thousand. When the countdown concluded, a massive tear in the Warren opened above the moon. {{storylink|Crucible (Part 2): Lūstrāre|Lūstrāre}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ReturnOfTheKing-Rung.jpg|thumb|right|200px|&amp;quot;That&#039;s what I&#039;m sayin&#039;. I. Am. Your. God.&amp;quot; &amp;lt;br&amp;gt;&amp;quot;Okay... turn this into a woman.&amp;quot; &amp;lt;br&amp;gt;&amp;quot;I&#039;m serious!&amp;quot; &amp;lt;br&amp;gt;&amp;quot;So am I!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
As everyone scrambled to evacuate, Rung stopped Rewind from touching a [[geobomb]] that had been teleported in before the &#039;&#039;Lost Light&#039;&#039; launched only to find that the ship could not match the rift&#039;s gravitational pull. Brought to the [[Benzene Cluster]], the group was taken prisoner by the forces of the Grand Architect. While in the cell, Rung felt that the Magnificence – in reality Epistemus – was calling to him, involuntarily transforming when he looked into its pupil. From the confines of their prison, the crew watched as the Architect&#039;s [[God Gun]] opened a tear between realities, and the Functionist Council began to invade their universe. {{storylink|Crucible (Part 3): Farsickness|Farsickness}}&lt;br /&gt;
&lt;br /&gt;
When the Functionist Council made their way through, their version of Cybertron now remade into a massive effigy of &amp;quot;Primus&amp;quot;, their forces immediately went to war with the Architect&#039;s. Megatron then came to the crew&#039;s rescue, via blasting the hull of the [[Worldsweeper]] they were trapped in, only for the Architect to seal the breach before everyone could be freed. Those who remained confronted the Architect, who claimed to be Adaptus. Though the claim was met with skepticism by all, the Architect verified it by identifying Tyrest as the new identity of Solomus and that Rung himself... was Primus! {{storylink|Crucible (Part 4): The Return of the King|The Return of the King}}&lt;br /&gt;
&lt;br /&gt;
[[File:LL24 Rung&#039;s Last Transformation.jpg|thumb|left|200px]]&lt;br /&gt;
&lt;br /&gt;
Being recognized and named subsequently undid the information creep; Rung now fully remembered his past, explaining that he&#039;d been reading his serial number upside down. After demonstrating his self-healing abilities, Rung explained the truth behind the [[God War]] before Solomus attacked Adaptus, resulting in both their deaths. Back aboard the &#039;&#039;Lost Light&#039;&#039;, Epistemus proposed Rung create three duplicates of the Matrix of Leadership so that [[Rossum&#039;s Trinity]] could be exploited to bring down the Functionist Primus. The crew overruled the suggestion however, noting the trapped civilians that would be condemned to death. Instead, a group brainstorm led to the idea of creating twelve Matrices, which would be opened at each of Cybertron&#039;s twelve hot spots so as to overload [[Vector Sigma]]. As the [[Omega Guardian]]s who controlled the device lashed out, [[Nickel]] smashed the Magnificence between her hands, and Chromedome and Rewind dragged Rung away so he could put their plan into action. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}}&lt;br /&gt;
&lt;br /&gt;
Though able to manufacture the twelve Matrices, Rung was fully aware the exertion would kill him. Telling Chromedome and Rewind that they should be more forgiving to each other, Rung accepted his fate, taking a moment to recall his time with Skids before deleting his patient files. Once the last Matrix was produced, Rung&#039;s body exploded into inert sentio metallico, only his removed glasses remaining. When the Matrices were opened, they indeed overloaded Vector Sigma with the excess energy being shunted to Luna 1 where it reignited the hot spot to reveal a final message from the psychologist: &amp;quot;Don&#039;t Forget Me.&amp;quot; {{storylink|Crucible (Part 6): A Spark Among Embers|A Spark Among Embers}}&lt;br /&gt;
&lt;br /&gt;
[[File:ASparkAmongEmbers-dontforgetaboutme.jpg|thumb|right|300px|[http://www.youtube.com/watch?v=0jlHz0wF0Ig Hey, hey, hey, hey, oh woah.]]]&lt;br /&gt;
Shortly afterwards, during the final battle for [[Earth]] against the forces of [[Unicron/Generation 1|Unicron]], [[Soundwave (G1)/2005 IDW continuity|Soundwave]] glimpsed Rung&#039;s spirit as he used the [[Enigma of Combination]] to send the strength of the dead to bolster Optimus Prime during his battle against [[Unicron&#039;s creator]] in [[Infraspace]]. {{storylink|Ceremony}}&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the &#039;&#039;Lost Light&#039;&#039; crew, Adaptus&#039;s information creep had proven too strong and Rung was once again forgotten; when Chromedome and Rewind explored the ship shortly afterwards, they were confused by the sight of Rung&#039;s old office. However, Rung&#039;s legacy would live on in another way: over the years, the generation birthed from his sacrifice, the [[Lunarian]]s, would take after their creator, with a remarkably high ratio of [[Point One Percenter]]s and a tendency to fade into the background of any given situation. {{storylink|How To Say Goodbye And Mean It: Part 2}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====The Functionist Universe====&lt;br /&gt;
In the [[Functionist Universe]], where the Functionist Council had overthrown the [[Senate]] and seized control of Cybertron, Primus and the other members of the Guiding Hand were used to justify the various atrocities that the Functionist Council carried out in their religious pursuit of the perfect society: in the words of [[Twelve-of-Twelve]], if something was essential, Primus would&#039;ve created a Cybertronian that turned into it. {{storylink|Dissolution Part 2: Anomie|Anomie}} A square in [[Iacon (polity)|Iacon]] boasted a building sized statue of the mythological Primus, &amp;quot;SURVIVE AND THRIVE&amp;quot; inscribed under it. {{storylink|Dissolution Part 3: A World Misplaced|A World Misplaced}} &lt;br /&gt;
&lt;br /&gt;
[[File:Rung predestination an experts guide.jpg|thumb|left|upright=1.2|We &#039;&#039;told&#039;&#039; you he was an ornament.]]&lt;br /&gt;
&lt;br /&gt;
The Functionist Council were unaware that they had imprisoned the &#039;&#039;real&#039;&#039; Primus: still unable to discern the purpose of Rung&#039;s alternate mode, the Council kept him chained up in the [[Cog (facility)|Cog]], and assigned [[Quark]] to try and figure out what purpose he could possibly serve. {{storylink|Elegant Chaos Part 3: Predestination: An Expert&#039;s Guide|Predestination: An Expert&#039;s Guide}} As a result of his unique position in a purely functionist society, a cult sprang up around him; Cybertronians who followed him defied the Council by modifying their bodies to better resemble the &amp;quot;Useless One&amp;quot;. {{storylink|The Custom-Made Now - An Elegant Chaos Prologue|The Custom-Made Now}} In the meantime, [[Six-of-Twelve]], who had taken possession of [[Nominus Prime]]&#039;s Matrix of Leadership, came to believe that Primus was speaking to him, telling him to arm Cybertron for a coming war. {{storylink|Dissolution Part 3: A World Misplaced|A World Misplaced}} &lt;br /&gt;
&lt;br /&gt;
[[File:AWorldDisplaced-RungAlternateMode.jpg|thumb|right|upright=1.1|His is the drill that will pierce the heavens.]]&lt;br /&gt;
After two million years of torture and experimentation, it was the humble janitor [[Sweep (IDW)|Sweep]] who finally figured out his purpose after finding the photonic crystals Rung had unconsciously produced while under stress. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} [[One-of-Twelve]] was not pleased, labelling Rung a threat to the [[Functionist Council]] and the unholy spawn of [[Mortilus]]. One-of-Twelve greeted the &amp;quot;Useless One&amp;quot; and pulled a gun to his head. Rung warned him that if he took the shot, the totalitarian regime would be destroyed and then proceeded to goad him into firing, {{storylink|Elegant Chaos Part 3: Predestination: An Expert&#039;s Guide|Predestination: An Expert&#039;s Guide}} so as to become a martyr for the [[Anti-Vocationist League]]. One-of-Twelve didn&#039;t take the bait and kept Rung under lock and key until the Council could spin his talent to their advantage.&lt;br /&gt;
&lt;br /&gt;
Despite their initial controversy, the Council soon found a way to turn this sequence of events to their favor: deciding that Rung&#039;s existence represented Primus&#039;s endorsement of [[Reproduction#2005 IDW continuity|cold construction]], the Council decided that their &#039;&#039;own&#039;&#039; function was to spread their doctrine across the galaxy by annihilating every non-Cybertronian species, who served no function in the eyes of Primus. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}}&lt;br /&gt;
&lt;br /&gt;
A year later, the Functionist Council announced [[Revelation Day]], a public event where the Council would publicly reveal Rung&#039;s &amp;quot;true&amp;quot; alternate mode and his purpose. {{storylink|Dissolution Part 2: Anomie|Anomie}} Fitting him with a [[holomatter]] drill and forcing him to undergo a torturous [[size changing|mass-displacement]] procedure, the Council revealed Rung&#039;s &amp;quot;alternate mode&amp;quot; to the public: supposedly, he turned into a colossal mining tank, one that would drill through the [[ununtrium]] wall that surrounded [[Vector Sigma]] since the war against the Senate. {{storylink|Dissolution Part 3: A World Misplaced|A World Misplaced}} By claiming that Rung had done so, the Council would be free to use his photonic crystals to jump-start the population boom required to raise an army in service of their plans, while misleading the public to believe that Vector Sigma would once again produce new sparks. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}}&lt;br /&gt;
&lt;br /&gt;
Rung was teleported to Vector Sigma&#039;s chamber but left to the side in his alternate mode. Ratchet managed to return Rung to robot mode (causing the holo-matter treads to disappear and the &amp;quot;drill&amp;quot; to shatter) and he immediately told Ratchet to follow his instructions, {{storylink|Dissolution Part 4: Bad Moon Rising|Bad Moon Rising}} by pretending to hold him hostage so that Six-of-Twelve would release [[Hot Rod (G1)/2005 IDW continuity|Rodimus]]. Rung laid into the Council by mocking their own useless alternate mode, dubbing them the &#039;&#039;real&#039;&#039; &amp;quot;Useless Ones&amp;quot; before the group teleporting away. &lt;br /&gt;
&lt;br /&gt;
[[File:ModesOfProduction-photoniccrystals.jpg|thumb|left|upright=1.6|]]&lt;br /&gt;
&lt;br /&gt;
Materializing in Iacon, Rung directed the group to steal the Cog which he intended to ram into Luna 2 to destroy them both. Along the way, Runge explained his history and the true intentions of the Functionist Council; when the Cog arrived over [[Kalis|Adaptica]], Rung locked in a collision course only for Rodimus to insist they save Luna 2 for its teleporter. Rung refused and said that Rodimus would have to fight him for Luna 2. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}}&lt;br /&gt;
&lt;br /&gt;
[[File:ThisMachineKillsFascists-GiantRung.jpg|thumb|right|upright=1.0|&#039;&#039;&amp;quot;I WANT A TITAN CLASS TOY TOO, DAMMIT!&amp;quot;&#039;&#039;]]&lt;br /&gt;
A single punch across the jaw was all it took for Rodimus to win the &amp;quot;fight&amp;quot; and gain control of the Cog. While Rewind scolded his captain, Rodimus came to his senses and ordered everyone else to evacuate while he and Rung crashed the Cog into Luna 2; however, The Cog was accidentally shot down by [[Terminus (G1)|Terminus]]. Emerging from the wreckage, Rung decided to enact his backup plan over Ratchet&#039;s protests to his health. &lt;br /&gt;
&lt;br /&gt;
To the shock of all, Rung used the mass displacement generator the Functionists had forcibly installed in him to grow to humungous size (far surpassing even the Titans) to punch Luna 2 out of the sky. The moon simply turned its guns on Rung and killed him, sending him back to the ground at normal size and in pieces. Megatron and Terminus briefly paused to comment on Rung before they continued to the teleporter. {{storylink|Dissolution Part 6: This Machine Kills Fascists|This Machine Kills Fascists}} His fate and role as an inspiration to billions was told by Rewind and Chromedome to the Rung of their timeline. {{storylink|After Megatron (A Dissolution Epilogue)|After Megatron}}&lt;br /&gt;
&lt;br /&gt;
Once they&#039;d lost Luna 2, the Council built [[planetary engine]]s onto Cybertron and used their homeworld as their cosmic weapon. When the planet&#039;s lack of maneuverability proved an issue, they engineered a robot mode cast in the likeness of Primus. {{storylink|Crucible (Part 4): The Return of the King|The Return of the King}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039; online manga===&lt;br /&gt;
[[File:KreO-webcomic-6-Rung.jpg|75px|thumb|left|Insert appropriate [[Doc Brown]] sound here.]]&lt;br /&gt;
Rung directed a crane hauling a load of energy blocks into [[Metroplex (Kre-O)|Scramble City]] when the [[Devastator (Kre-O)|Constructicons]] attacked. {{Storylink|A New Menace! The Giant Soldier Devastator Appears!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Facebook page===&lt;br /&gt;
Rung managed to get his own TV show, &#039;&#039;[[Rung Up with Rung]]&#039;&#039;, in which he analyzed a weekly Cybertronian guest.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations Selects Special Comic&#039;&#039;===&lt;br /&gt;
Rung was one of many [[Selector]] robots mass-produced on a future [[Earth]] using [[Angolmois Energy]]. Rung quickly realized his kind were little more than slaves and petitioned [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] of the [[Cybertron Alliance]] for assistance, comparing the plight of the Selectors to the ancient Cybertronians who overthrew their [[Quintesson]] creators. {{storylink|Volcanicus comic 1}} Not long afterwards, the Decepticons assisted Rung and the other Selectors as they rose up against humanity. {{storylink|Volcanicus comic 2}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
Rung was introduced to Earth Wars as a M.E.D.I.C. bot. Rung can be equipped to another bot can boost shielding. &lt;br /&gt;
[[File:EarthWarsRung.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
====&#039;&#039;War for Cybertron: Siege&#039;&#039;====&lt;br /&gt;
[[File:Siege Rung.jpg|thumb|upright=1.66|thumb|The one true Tiny God.]]&lt;br /&gt;
*&#039;&#039;&#039;Rung&#039;&#039;&#039; (Battle Master, [[2019]])&lt;br /&gt;
**&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;WFC-S45&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese name&#039;&#039;: &#039;&#039;&#039;Autobot Rung&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;SG-40&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese release date&#039;&#039;: &#039;&#039;&#039;[[January 25]], [[2020]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: 2 &amp;quot;Fire Blasts&amp;quot;&lt;br /&gt;
:Released as part of the &#039;&#039;[[War for Cybertron: Siege|Siege]]&#039;&#039; [[Battle Master]]s assortment, Rung transforms from a robot into a &amp;quot;cerebral circuit scanner&amp;quot; loosely based on his Matrix-creating alternate mode from the IDW comics. He comes with two translucent blue &amp;quot;Fire Blast&amp;quot; effects parts.&lt;br /&gt;
&lt;br /&gt;
:Rung is the only &#039;&#039;Siege&#039;&#039; Battle Master that has a humanoid robot mode featuring arms but cannot detach his weapon barrel and attach to 3mm ports on those arms, his weapon &amp;quot;barrel&amp;quot; is his legs and his arms have no 3 mm connection points.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;War for Cybertron: Earthrise&#039;&#039;====&lt;br /&gt;
*&#039;&#039;&#039;Rung&#039;&#039;&#039; (Battle Master, [[2020]])&lt;br /&gt;
**&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;WFC-E14&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: 2 &amp;quot;Fire Blasts&amp;quot;&lt;br /&gt;
: Rung was later re-released in the second wave of &#039;&#039;[[War for Cybertron: Earthrise|Earthrise]]&#039;&#039;, one of a handful of &#039;&#039;Siege&#039;&#039; toys used to &amp;quot;bridge&amp;quot; the two lines. Because of this, he and [[Smashdown#War for Cybertron: Earthrise|Smashdown]] are currently the only &#039;&#039;Earthrise&#039;&#039; Battle Masters &#039;&#039;not&#039;&#039; to transform into a shield. This version has a slightly lighter orange hue over the Siege release.&lt;br /&gt;
&lt;br /&gt;
:Like all &#039;&#039;Earthrise&#039;&#039; toys, the cardboard back of the &#039;&#039;Earthrise&#039;&#039; version of Rung&#039;s package includes an exclusive cut-out collectible piece of a larger star map. Unlike most larger toy size classes, this piece does not include a named location. Sadly, if you already bought Rung in &#039;&#039;Siege&#039;&#039; but you want to collect the whole &#039;&#039;Earthrise&#039;&#039; star map, you&#039;ll have to buy another one. Or at least the package.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;War for Cybertron Trilogy&#039;&#039;====&lt;br /&gt;
[[File:TF-Netflix-WFC-Spoiler-Pack-Rung.jpg|thumb|upright=1.66|Red Rung... Red Rung...]]&lt;br /&gt;
*&#039;&#039;&#039;Ultra Magnus Spoiler Pack&#039;&#039;&#039; (Leader Unboxing, 2020)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;WFC-08&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese release date:&#039;&#039; &#039;&#039;&#039;[[December 10]], 2020&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 &amp;quot;Fire Blasts&amp;quot;&lt;br /&gt;
:Promoting the [[Netflix]]-original [[Transformers: War for Cybertron Trilogy (cartoon)|&#039;&#039;War for Cybertron Trilogy&#039;&#039; cartoon]], this gift set contains &amp;quot;Battlefield Rung&amp;quot;, a translucent pink redo of &#039;&#039;Siege&#039;&#039; Rung with new &amp;quot;Fire Blast&amp;quot; effects patterned after arcs of lightning, as well as a compound in which a buyer can dig to reveal energon cubes. Oh, and the lavishly-decoed &#039;&#039;[[War for Cybertron Trilogy (toyline)#Netflix|War for Cybertron Trilogy]]&#039;&#039; [[Ultra Magnus (G1)/toys#War for Cybertron Trilogy|Ultra Magnus]], but Rung&#039;s surely the main attraction here. The box&#039;s decoder sections contain the name of Rung&#039;s toy and key information that spoils the series.&lt;br /&gt;
&lt;br /&gt;
:This set is a shared exclusive between online retailers and [[Walmart]] in Canada and the USA, and in Japan as a [[TakaraTomy]] Mall exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fictional toys===&lt;br /&gt;
[[File:Mtmte22-coverb-rung-toy.jpg|thumb|upright=1|Quite articulated for a G1 dude.]]&lt;br /&gt;
*&#039;&#039;&#039;Rung&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Data Journal, &amp;quot;ARK-1&amp;quot; Model, Tech Specs Decoder&lt;br /&gt;
&lt;br /&gt;
:In [[Micro-continuity|some time-lost continuity]], Swerve tried to figure out a Rung toy. Its features included moveable eyebrows to alter the robot&#039;s expression, and a &amp;quot;Listening Mode&amp;quot;. {{storylink|Little Victories}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:GuidoPrimus 1.png|thumb|150px|]]&lt;br /&gt;
*A psychoanalyst named Rung was referenced in the unofficial Transformers novel &#039;&#039;Eugenesis&#039;&#039;, written by [[James Roberts]].&lt;br /&gt;
*The name &amp;quot;Rung&amp;quot; is a reference to {{w|Carl Jung}}, founder of analytical psychology.&amp;lt;ref&amp;gt;[http://www.tfw2005.com/transformers-news/comics-16/tfw2005-interviews-james-roberts-175563/ TFW2005.com interview with James Roberts]&amp;lt;/ref&amp;gt; The mention of &amp;quot;Rungian analysis&amp;quot; in [[Liars, A to D Part 1: How to Say Goodbye and Mean It|&#039;&#039;More Than Meets the Eye&#039;&#039; #1]] is a further play on this.&lt;br /&gt;
*Rung&#039;s longest suffering patient was [[Bluestreak (G1)|Bluestreak]].&lt;br /&gt;
*[[Alex Milne]] modeled Rung&#039;s appearance on actors {{w|Brent Spiner}} and {{w|David Hyde-Pierce}}.&amp;lt;ref&amp;gt;[https://www.facebook.com/notes/transformers/transformers-more-than-meets-the-eye-vol-2-alex-milne-interview/395646703838863 Transformers: More Than Meets the Eye vol. 2 Alex Milne interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Rung&#039;s Holomatter avatar is named {{w|Mary Sue}}, a tongue-in-cheek reference to the literary term of the same name and a wink at fans who consider Rung to be Roberts&#039;s own alter-ego.&lt;br /&gt;
*In [[Speak, Memory: Part 1|&#039;&#039;More Than Meets the Eye&#039;&#039; #48]] we learn Rung collects models of ships he&#039;s served on. His collection has all the Arks from 1 to 9, as we know from [[Little Victories|&#039;&#039;More Than Meets the Eye&#039;&#039; #22]].&lt;br /&gt;
*As with all non-toy Kreons, Rung is made entirely from pre-existing parts. It isn&#039;t particularly clear but it seems as though he&#039;s using Ironhide&#039;s helmet.&lt;br /&gt;
*An unexplored subplot would have revealed that Rung had been [[shadowplay]]ed into forgetting his ability to create photonic crystals; it would have also been revealed that said ability was the reason the Senate had him removed from the &#039;&#039;Ark&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s roster.&amp;lt;ref&amp;gt;[https://twitter.com/jroberts332/status/1052268654493032448 Twitter conversation with James Roberts on 16 October 2018]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Rung&#039;&#039;&#039; (ラング &#039;&#039;Rangu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Rung&#039;&#039;&#039; (렁 &#039;&#039;Reong&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://markerguru.deviantart.com/art/rung-colour-guide-253698917 Rung concept art at Alex Milne&#039;s deviantART]&lt;br /&gt;
*[http://markerguru.deviantart.com/gallery/?q=rung#/d471m8d More Rung design art, featuring an unused alternate mode concept]&lt;br /&gt;
&lt;br /&gt;
{{Guiding Hand}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Masters]]&lt;br /&gt;
[[Category:IDW (2005) Autobots]]&lt;br /&gt;
[[Category:Kre-O Autobots]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:Lost Light crew]]&lt;br /&gt;
[[Category:Man-made Transformers]]&lt;br /&gt;
[[Category:Primus]]&lt;br /&gt;
[[Category:Scientists]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Autobots]]&lt;br /&gt;
[[Category:War for Cybertron: Siege Autobots]]&lt;br /&gt;
[[Category:Things that don&#039;t exist]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Rung_(G1)&amp;diff=1446885</id>
		<title>Rung (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Rung_(G1)&amp;diff=1446885"/>
		<updated>2020-09-25T18:43:45Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Transformers: Earth Wars */ added information and image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|primus|autobot}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
{{disambig2|the Generation 1 Autobot|the &#039;&#039;Animated&#039;&#039; Autobot|Rung (Animated)}}&lt;br /&gt;
{{suite|root=Primus}}&lt;br /&gt;
:&#039;&#039;Rung is an [[Autobot]] from the [[2005 IDW continuity|2005 IDW portion]] of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Rungisolated LostLight4cvr.jpg|thumb|upright=1.5|&amp;quot;Tell me again about your mother.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The Autobots have this, you know, psy-ops specialist. He&#039;s red, right? Orangey-red? And tiny? Basically defenseless? Does anyone remember his name? It&#039;s something like... Ring? Rong? Rang? Dang. It&#039;s on the tip of my tongue. He files these reports, you know, for [[Autopedia]]? He&#039;s written entries for each Autobot, from [[Red Alert (G1)|Red Alert]] to [[Impactor (G1)|Impactor]] to Red Alert again. As part of his duties, he performs the mental assessments of potential [[Wrecker]]s-to-be. He&#039;s very important. He&#039;s got... these huge eyebrows. You gotta know who this is describing, right? Collects and builds model spacecraft? Seriously. What&#039;s his name? &lt;br /&gt;
&lt;br /&gt;
Oh, right! &#039;&#039;&#039;Rung&#039;&#039;&#039;! Thanks. &lt;br /&gt;
&lt;br /&gt;
Or maybe Wrung. Who knows, really.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
{{first|[[Last Stand of the Wreckers issue 1|&#039;&#039;The Transformers: Last Stand of the Wreckers&#039;&#039; #1]] (prose); [[Chaos Theory Part 1|&#039;&#039;The Transformers&#039;&#039; vol. 1 #22]] (comic)}}&lt;br /&gt;
&lt;br /&gt;
[[File:MtMtEAnn2012-TheGuidingHand.jpg|thumb|left|300px|The popular depictions of Primus and the Guiding Hand that would later surface in Cybertron&#039;s history bore little resemblance to the genuine articles.]]&lt;br /&gt;
&lt;br /&gt;
The robot who would become known as &#039;&#039;&#039;Primus&#039;&#039;&#039; was supposedly the first [[Transformer]] to come into existence, bearing the unique serial number of &amp;quot;000000001&amp;quot;. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} One legend states that the original Cybertronian first learned that he could [[transformation|transform]] twelve million years ago, in the land that would one day become [[Iacon (polity)|Iacon]]. {{storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}}&lt;br /&gt;
&lt;br /&gt;
In many ways, Primus was no different from the rest of the Cybertronian race that would one day come into existence, but was marked by several unique traits that no other Cybertronian displayed: he possessed supernatural durability, able to recover from even the most grievous injuries; {{storylink|Rules of Disengagement (issue)|Rules of Disengagement}} more importantly, however, he was able to manufacture [[photonic crystal]]s, which were able to indefinitely store the energies of a [[spark]]. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} He was soon followed by a quartet of robots like himself, and together they would be remembered in mythology as the &amp;quot;[[Guiding Hand]]&amp;quot;, each remembered as embodying an aspect of the Cybertronian race: [[Mortilus]], death; [[Epistemus]], wisdom; [[Solomus]], knowledge; and [[Adaptus]], change. {{storylink|Primus: You, Me, and Other Revelations|You, Me, and Other Revelations}} {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} &lt;br /&gt;
&lt;br /&gt;
[[File:LL-23-GuidingHandWar.jpg|right|thumb|300px|Behold the power of the Guiding Hand! Adaptus uses deadly laser blasts! Mortilus wields the Power Cosmic! Primus... has a stick!]]&lt;br /&gt;
&lt;br /&gt;
Before long, [[hot spot]]s ignited across Cybertron, giving rise to the planet&#039;s first generation. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} Supposedly, Primus delivered his [[Prime Pastoral]] on the site that would one day become the [[Crystal City]], and consorted with the [[Titan (group)|Titan]]s [[Metrotitan (Zone)|Metrotitan]], [[Metroplex (G1)|Metroplex]] and [[Chela]]. {{storylink|Origin Myths}} Primus&#039;s many titles included the &amp;quot;Celestial Architect&amp;quot; and the &amp;quot;Mechanica Divine&amp;quot;, {{storylink|The Everlasting Voices (1): Metastasis|Metastasis}} and the [[Primal Sacrament]] attributed the famous verse &amp;quot;Survive and Thrive&amp;quot; to Primus. {{storylink|Dissolution Part 2: Anomie|Anomie}}&lt;br /&gt;
&lt;br /&gt;
At some point in the past, Primus used his unique [[alternate mode]] to weld together dozens of photonic crystals, creating the artifact that would come to be deified as the [[Matrix of Leadership]], which would in time, fall into the care of the [[Knights of Cybertron]]. {{storylink|The Everlasting Voices (3): You Are Here|You Are Here}} The Guiding Hand ruled benevolently for some time, even transforming the planet into a utopia, but tensions arose when Adaptus, worrying that their way of life would only lead to stagnation, sought to wage war against the races of the universe so as to encourage the evolution of their own species. Primus and the other members of the Hand refused, and so the treacherous Adaptus battled his former comrades in the event that would be remembered as the &amp;quot;[[God War]]&amp;quot;, deploying a legion of experimental horrors from his base on [[Moonbase One|Cybertron&#039;s first moon]]. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} {{storylink|The Everlasting Voices (2): The God War|The God War}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheUnremembering-informationcreep.jpg|thumb|left|300px|Forget him not.]]&lt;br /&gt;
&lt;br /&gt;
When it became clear that Adaptus could not win against his brothers, he retreated to his lunar base and readied a massive electromagnetic blast that would leave the population of Cybertron confused and disoriented so that he could flee aboard his retrofitted moon. Primus sought to absorb as much of the blast as he could bear; while he was able to survive the brunt of the attack, he was only partially successful: Adaptus had indeed corrupted the memories of Cybertron&#039;s population, introducing the malady known as &amp;quot;[[information creep]]&amp;quot; to the Cybertronian species, and the fallout from his heroic sacrifice would render Primus himself &amp;quot;permanently forgettable&amp;quot;, his memories of his original identity now garbled beyond repair, and ensuring that nobody on Cybertron would be able to clearly remember him. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} The robot that had once been Primus faded into the background of Cybertronian civilization, a quiet &#039;bot who began to study the science of psychiatry. {{storylink|Transformers: Historia|Historia}} Having some subconscious inkling that he was different from his fellow Cybertronians, the amnesiac mechanoid was pushed to psychiatry partially by a motive to understand himself. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}}&lt;br /&gt;
&lt;br /&gt;
Legends of Primus&#039;s existence persisted, however; in many religious sects, Primus would become remembered as a mighty warrior-god, &amp;quot;the clenched fist that became the Guiding Hand&amp;quot;, {{storylink|Dissolution Part 2: Anomie|Anomie}} by literally dividing his own essence into their being. Those same legends would come to demonize &#039;&#039;Mortilus&#039;&#039; as the evil member of the Guiding Hand, and the nature of Primus&#039;s final sacrifice became distorted by information creep—many would claim that, when the rest of the Guiding Hand had been trapped and deceived into giving up their divine forms, Primus had struck down Mortilus in their final battle, and the wounded god survived only by becoming the life-giving supercomputer [[Vector Sigma]]. {{storylink|Primus: You, Me, and Other Revelations|You, Me, and Other Revelations}} {{storylink|The Everlasting Voices (2): The God War|The God War}} &lt;br /&gt;
&lt;br /&gt;
[[File:Unicron-1-PrimusUnicronLegend.jpg|thumb|right|300px|A different version of the Primus myth hewed closer to the [[Primus#Toys|classic interpretation]] of the character.]]&lt;br /&gt;
&lt;br /&gt;
Another story remembered Primus as the first Cybertronian, who supposedly duelled his dreaded &amp;quot;[[Unicron/Generation 1|opposite]]&amp;quot; in a war that predated the universe itself; in this permutation of the myth, Primus triumphed and became Cybertron itself. {{storylink|Last Stand (Unicron)|Last Stand}} Still another version of the myth claimed that Primus had created Cybertron at the dawn of time. {{storylink|Crisis Intervention}}&lt;br /&gt;
&lt;br /&gt;
Eventually, the Knights of Cybertron left their homeworld, taking the Matrix with them, and in the absence of the Guiding Hand or their original acolytes, Cybertronian civilization descended into barbarism. {{storylink|The Everlasting Voices (3): You Are Here|You Are Here}} {{storylink|The Crucible}}&lt;br /&gt;
&lt;br /&gt;
What became of the real Primus in this era is unknown; his influence was still felt, however, by the various primitive tribes that sprung up across Cybertron. One such group, an alliance of [[Prime (rank)|Prime]]s, commissioned the construction of the [[Crystal City]] to honor the ground where he had once stood. This would prove convenient for &amp;quot;[[Shockwave (G1)/2005 IDW continuity|Onyx Prime]]&amp;quot;, who painted a new flag to symbolize the alliance of the [[Thirteen]] and dubbed it the &amp;quot;First Face&amp;quot;, claiming that it had been based off Metrotitan&#039;s description of the countenance of Primus. {{storylink|Origin Myths}} In time, however, a more secular culture would grip Cybertron, and fewer and fewer individuals came to see Primus and the other members of the Guiding Hand as concrete deities. {{storylink|Elegant Chaos Part 1: All Our Parlous Yesterdays|All Our Parlous Yesterdays}} {{storylink|Chaos Theory Part 2}} {{storylink|New Cybertron Part 5: Future Glories Lost|Future Glories Lost}}&lt;br /&gt;
&lt;br /&gt;
Some seven million years ago, the bot that had once been &amp;quot;Primus&amp;quot; re-emerged as &#039;&#039;&#039;Rung of the [[Pious Pools]]&#039;&#039;&#039;, {{storylink|Little Victories}} a humble, unassuming psychiatrist who was content to remain in the background. Rung had indeed forgotten everything about his origins—even interpreting his serial number upside down, leading him and everyone around him to believe that he was number 100000000. {{storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}} Rung himself assumed that he remained so forgettable because of his [[mode attachment]], leaving everyone to get used to him. {{storylink|Signal to Noise}} [[Kup (G1)/2005 IDW continuity|Kup]] counted him as one of his oldest friends. {{storylink|Zero Point}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stet-Rungwhistle.jpg|left|thumb|200px|They see me rolling...]]&lt;br /&gt;
&lt;br /&gt;
Early into his new life, Rung was known to have lived in the [[Vinvissius Canals]] for a time, but left his home behind before they were redeveloped into the Vinvissisus Heights. {{storylink|The Dying of the Light Part 6: Do Not Go Gentle|Do Not Go Gentle}} {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} As [[Nova Prime]] took the reins of Cybertronian civilization after the [[First Cybertronian Civil War]] and began his campaign of [[Expansion]], he required a massive population boom to maintain a sizeable interstellar colonization force. Rung somehow found himself pressed into the task of manufacturing enough photonic crystals to house the vast amount of sparks &amp;quot;bled&amp;quot; from the Matrix of Leadership during the event known as the &amp;quot;[[Silver Harvest]]&amp;quot;. {{storylink|Remain in Light 3 of 5: The Divided Self|The Divided Self}} {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} &lt;br /&gt;
&lt;br /&gt;
At some point afterwards, Rung forgot that he had been responsible for the creation of so many sparks, and, like most Cybertronians, came to believe that the crystals were artificially made. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} During Cybertron&#039;s [[Golden Age]], Rung became an officially licensed psychiatrist, {{storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}} opening a clinic in the city of [[Rodion]], {{storylink|Elegant Chaos Part 2: Stet|Stet}} and by six million years ago his &amp;quot;Rungian analysis&amp;quot; therapy was already in common parlance. {{storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}} Though Rung was originally slated to join the crew of the &#039;&#039;[[Ark (G1)|Ark-1]]&#039;&#039;, he was recalled at the last second, as the [[Senate]] allegedly needed him. {{storylink|Speak, Memory: Part 1}} Rung was subsequently employed by the Senate as a patho-psychologist alongside [[Froid]]. Although Froid claimed that they were friends, they endured a heated rivalry, clashing over the proper use of personality adjustment treatments {{storylink|Births, Deaths, and Interventions}} and eventually culminating in Froid &#039;&#039;stealing&#039;&#039; a classification system of personality types from Rung, which he selfishly renamed the &amp;quot;[[Froidian Classification System]]&amp;quot;. {{storylink|The Sensuous Frame}} {{storylink|Speak, Memory: Part 1}}&lt;br /&gt;
&lt;br /&gt;
During the subsequent reign of [[Nominus Prime]], Rung ran afoul of the [[Functionist Council]]. As nobody, not even Rung himself, could identify the purpose of his strange, seemingly-useless alternate mode, his mere existence threatened to undermine the tenets of [[functionism]], which held that every Cybertronian&#039;s alternate mode served a clear purpose within the [[Grand Cybertronian Taxonomy]]. After repeated, rigorous testing, he was forced to wear a false wheel on his back to &amp;quot;reassure&amp;quot; other Cybertronians that he possessed a useful altmode. Eventually, even the Functionists found themselves stumped as to what Rung&#039;s purpose could be and so the problem was neatly sidestepped by creating a new entry in the [[Grand Cybertronian Taxonomy]], specifically for Rung&#039;s alternate mode: they classified him as an &amp;quot;[[Ornament class|ornament]]&amp;quot;. {{storylink|Little Victories}}&lt;br /&gt;
&lt;br /&gt;
[[File:BirthsDeathsAndInterventions-RungFroid.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
In 4th Cycle 499, Rung was returning to his wellbeing clinic when a time-traveling [[Brainstorm (G1)/2005 IDW continuity|Brainstorm]] attacked him with electric knuckledusters, knocking the psychiatrist unconscious. {{storylink|Elegant Chaos Part 2: Stet|Stet}}&lt;br /&gt;
&lt;br /&gt;
In 51st Cycle 500, Rung traveled to [[Mining Outpost C-12|Croteus 12]] after a secret Senate session amended the law to require two signatures on requests for [[shadowplay|personality adjustments]]. His arrival interrupted the use of the procedure on the exiled revolutionary [[Megatron (G1)/2005 IDW continuity|Megatron]], which had been approved by Froid. However, before Rung could assess whether he would countersign the operation, an underground energy surge prompted a complete evacuation of the facility. {{storylink|Births, Deaths, and Interventions}} &lt;br /&gt;
&lt;br /&gt;
Shortly before the start of the war, [[Red Alert (G1)|Red Alert]] became one of Rung&#039;s patients. He&#039;d stay one of Rung&#039;s patients for six centuries, his paranoia so bad it took ninety-seven sessions before he let Rung see his face, two hundred eighty-eight sessions before he told Rung his &#039;&#039;&#039;real&#039;&#039;&#039; name, and three hundred thirty-two sessions before he stopped recording their conversations. {{storylink|How Ratchet Got His Hands Back}}&lt;br /&gt;
&lt;br /&gt;
[[File:OmegasConundrum-Rung.jpg|thumb|left|200px]]&lt;br /&gt;
&lt;br /&gt;
Once Zeta Prime rose to power, Rung served as a psychotherapist under the new Autobot regime. He provided literature and adjustment assistance to bots undergoing body augmentation or retrofitting, including the New Senate operative [[Optimus Prime (G1)/2005 IDW continuity|Orion Pax]]. {{storylink|Omega&#039;s Conundrum}} &lt;br /&gt;
&lt;br /&gt;
During his time as an Autobot, Rung lend his psychiatric talents aboard a variety of starships, including the &#039;&#039;[[Ark-6]]&#039;&#039;, and picked up a hobby of building models of every ship he&#039;d served aboard. However, while aboard one of these ships—the &#039;&#039;[[Fateful Archetype]]&#039;&#039;—Rung got too close to a patient, was subsequently found to be guilty of malpractice by tribunal, and ultimately disbarred... but when that ship crashed, Rung&#039;s supernatural durability meant that he was the only survivor. {{storylink|Speak, Memory: Part 1}} {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}} &lt;br /&gt;
&lt;br /&gt;
[[File:Fateful archetype unremembering.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Feeling that the verdict had been in error, Rung would continue to practice medicine; when he revealed the truth to Froid, the other psychiatrist eagerly used this dark secret as leverage against his rival. Their already strained relationship now officially severed, the last time that the two spoke was just after Froid used &amp;quot;his&amp;quot; system of personality classification to help law enforcement capture the infamous mass-murderer [[Sunder (G1)|Sunder]]. {{storylink|Speak, Memory: Part 1}} Froid disappeared afterwards while helping to transport Sunder to [[Garrus 6]], and Rung was left to assume that his old friend had died. {{storylink|Signal to Noise}} {{storylink|Speak, Memory: Part 1}} &lt;br /&gt;
&lt;br /&gt;
After Zeta&#039;s death and the outbreak of the [[Great War (G1)|Great War]], Rung was present during a battle that saw [[Metroplex (G1)|Metroplex]] and [[Trypticon (G1)|Trypticon]] clash. {{storylink|Primacy issue 4|Primacy #4}} With his therapies now firmly out of vogue, and his reputation damaged, Rung opted to leave Cybertron entirely at some point before the planet was rendered permanently uninhabitable by the war. {{storylink|Speak, Memory: Part 1}} Long after the apparent deaths of most of his rivals, Rung would write papers but never distribute them. {{storylink|Signal to Noise}} At some point during the Great War, Rung would first diagnose the personality disorder known as &amp;quot;[[Primus apotheosis]]&amp;quot;. {{storylink|The Plotters&#039; Club (Part 3): Journey&#039;s End|Journey&#039;s End}}&lt;br /&gt;
&lt;br /&gt;
In the present day, Rung was stationed aboard the [[Kimia Facility]], where he performed a psychological evaluation of [[Impactor (G1)|Impactor]] before his trial for [[Squadron X|unlawful executions]]. He ended up being physically assaulted and threatened with extreme violence if he tried &#039;putting ideas&#039; in Impactor&#039;s head, but managed to calm the situation down. In the end, Rung was left questioning whether Autobot High Command shared the blame for Impactor&#039;s crimes for turning a blind eye to the robot&#039;s growing psychopathy. {{storylink|Last Stand of the Wreckers issue 5|Impactor&#039;s Autopedia entry}}&lt;br /&gt;
&lt;br /&gt;
Rung later performed a pre-mission psych-screening on new Wreckers [[Rotorstorm (G1)|Rotorstorm]], [[Ironfist (G1)|Ironfist]], [[Pyro (G1)|Pyro]], and [[Guzzle (G1)|Guzzle]] to estimate if they were suited to be put on the [[Garrus-9]] case. Rung was unimpressed by Rotorstorm&#039;s unrelenting bragging and joking, and found himself cutting through the charade when he mentioned [[Simanzi Massacre|Simanzi]]. Taking note of his dual personality, Rung declared him cleared for mission. {{storylink|Last Stand of the Wreckers issue 1|Rotorstorm&#039;s Autopedia entry}} With Pyro, he diagnosed the robot as an extreme sufferer of Primus apotheosis and noted with sadness that the robot was suppressing his own engaging personality for a copy of another&#039;s. He cleared Pyro with reservations, noting that apotheosis sufferers were known for sacrificing themselves. {{storylink|Last Stand of the Wreckers issue 5|Pyro&#039;s Autopedia entry}} With Guzzle, he cleared the &#039;bot as having personality flaws but no real psychological flaws, though he was unnerved by his disturbing habit of playing with his gun&#039;s safety. {{storylink|Last Stand of the Wreckers issue 5|Guzzle&#039;s Autopedia entry}}&lt;br /&gt;
&lt;br /&gt;
When screening Ironfist, he was impressed by his enthusiasm and knowledge, but not so much by his actual combat experience and mentality. Rung advised against Ironfist&#039;s participation, but retracted his negative conclusion when he received &#039;unsolicited advice&#039; from [[Prowl (G1)/2005 IDW continuity|an undisclosed party]]. {{storylink|Last Stand of the Wreckers issue 4|Ironfist&#039;s Autopedia entry}}&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos3-KimiaSurvivors.jpg|thumb|upright=1.67|At least Rung&#039;s right there to treat any outbreaks of claustrophobia.]]&lt;br /&gt;
Rung treated the shell-shocked Autobot [[Flattop (Autobot)|Flattop]]. He discovered Flattop was a survivor of the [[Babu Yar]] atrocity, but that was not his immediate problem. What pushed him over the edge this time was an encounter with the [[Shimmer]]. Rung tried to give rational explanations for the appearance of Shimmer, but Flattop died right there in his office. {{storylink|Bullets}}&lt;br /&gt;
&lt;br /&gt;
Kup, one of Rung&#039;s oldest friends, asked him to examine [[Springer (G1)/2005 IDW continuity|Springer]] after a [[zero point]] affliction had left him in a coma. Believing that certain emotional triggers could cause Springer&#039;s subconscious to force his [[spark]] across the zero point, Rung asked [[Roadbuster (G1)|Roadbuster]] to read &#039;&#039;[[Wreckers: Declassified]]&#039;&#039; datalogs to him in hopes that the memories would have some effect. {{storylink|Zero Point}}&lt;br /&gt;
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Rung was among the survivors of [[Cyclonus (G1)/2005 IDW continuity|Cyclonus]]&#039;s attack on [[Kimia Facility]]. He and the others drifted in a cramped escape pod for some time until they were rescued by [[Arcee (G1)/2005 IDW continuity|Arcee]]. {{storylink|Chaos Part Three: Kings|Kings}} {{storylink|Chaos Part Four: Genesis|Genesis}}&lt;br /&gt;
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[[File:LiarsAtoD3-RungSkids.jpg|left|thumb|200px|This large panel is the source of 80% of Transformers-related shipping on Tumblr.]]&lt;br /&gt;
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After Cybertron was reborn in the wake of the [[D-Void]]&#039;s defeat, Rung joined [[Hot Rod (G1)/2005 IDW continuity|Rodimus]]&#039;s crew on the &#039;&#039;[[Lost Light]]&#039;&#039; in search for the [[Knights of Cybertron]]. Before he could get on the ship, his arm was detached by a wildly flying Cyclonus. {{Storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}} As the &#039;&#039;Lost Light&#039;&#039; took off, its [[Quantum generator|quantum engines]] malfunctioned, causing a catastrophic explosion and splitting the ship into two identical copies in different parts of the galaxy: one on-course and one wildly off-course. Due to Rung&#039;s unique origins, however, he was not duplicated along with the rest of the crew. The on-course ship, unaware of the quantum event that had taken place, took his absence to mean that he had been lost in the explosion. {{storylink|slaughterhouse Part 2: The Road Not Taken|The Road Not Taken}}&amp;lt;ref&amp;gt;After the series concluded, James Roberts confirmed on [https://twitter.com/jroberts332/status/1042520002132361216 Twitter] a fan&#039;s assertion that &amp;quot;the Matrix was &#039;lost&#039; in the same way that Rung was &#039;lost&#039;, in that they couldn&#039;t be duplicated&amp;quot;.&amp;lt;/ref&amp;gt; &lt;br /&gt;
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Aboard the off-course &#039;&#039;Lost Light&#039;&#039;, Rung had his arm repaired in [[Ratchet (G1)/2005 IDW continuity|Ratchet]]&#039;s care before he was choked by an irrational and unresponsive [[Whirl (G1)|Whirl]]. The psychiatrist managed to get him to release his grip when he reminded Whirl that he would go back to prison, forever, if he didn&#039;t stay in line. When [[Skids (G1)|Skids]] joined the crew, Rung informed him of their quest. {{storylink|Liars, A to D Part 2: Hangers On|Hangers On}} Rung later had a close call with a [[Sparkeater (creature)|Sparkeater]], but was saved by Skids. Rodimus used the two to lure the Sparkeater—drawn by Rung&#039;s spark, the brightest on the ship—so he could defeat it. {{storylink|Liars, A to D Part 3: The Chaos of Warm Things|The Chaos of Warm Things}} &lt;br /&gt;
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As a result of his almost never using it, the nature of Rung&#039;s [[alternate mode]] became the subject of a 100 [[shanix]] wager between [[Swerve (G1)|Swerve]] and [[Tailgate (G1)|Tailgate]]. An early blow in this &amp;quot;war&amp;quot; came when Swerve repeatedly threw a hand grenade at the back of Rung&#039;s head, hoping to trigger an involuntary mode change. {{storylink|Little Victories}}&lt;br /&gt;
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[[Red Alert (G1)|Red Alert]], previously thought cured, returned to therapy shortly after the launch of the &#039;&#039;Lost Light&#039;&#039;. Rung was concerned that all the progress they had made on Red Alert&#039;s rampant paranoia over the years was coming undone. Red Alert informed Rung that he was hearing noises coming from a crack in the floor of the Sparkeater&#039;s chamber. He gave him a recording of the noise which Rung vaguely recognized as a voice, albeit tremendously slowed-down. When they sped the sound up, the words &amp;quot;kill...me&amp;quot; could be identified. {{storylink|How Ratchet Got His Hands Back}} His paranoia ratcheted up again, Red Alert confessed to Rung his fear of being an unactivated sleeper agent. Though Rung had his doubts, he indulged his patient, instructing him on to create &amp;quot;continuity errors&amp;quot; in his memory that would activate should any latent brainwashing be triggered. {{storylink|Last Light (issue)|Last Light}}&lt;br /&gt;
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[[File:Rung FortMax Interiors.jpg|thumb|right|300px|&amp;quot;Wait! I&#039;m starting to come down with Stockholm syndrome... handsome!&amp;quot;]]&lt;br /&gt;
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Rung held a session with the newly returned [[Fortress Maximus (G1)/2005 IDW continuity|Fortress Maximus]], whose mental state had been called into question after he had suffered torture and humiliation at the hands of [[Overlord (Masterforce)|Overlord]] for three years. Rung urged him to open up and explore his trauma, to no avail. Maximus later snapped and went on a rampage across the &#039;&#039;Lost Light&#039;&#039;, gunning down Autobots that reminded him of Overlord. Rung was in the middle of a session with Whirl when Max broke in and took them both hostage. Rung was bound to his chair and Whirl was overpowered and pinned to the ground. Rung tried to reason with Maximus, while simultaneously recording and broadcasting what was happening in his office through the microphone in his thumb. When Maximus noticed it, he tore Rung&#039;s thumb off. &lt;br /&gt;
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As the situation dragged on, Rung continued to try and break through to Maximus. Max kept dodging the issue, pinning the reason for his actions on [[Prowl (G1)/2005 IDW continuity|Prowl]]&#039;s delay in sending help to [[Garrus-9]], instead of acknowledging that Overlord was at the root of his psychosis. Maximus then confronted Whirl, who told Maximus about his life. Rung expressed wonder at this, as there were details that Whirl told Maximus that he had never told Rung. Whirl replied that Rung had never threatened any of his friends, to Rung&#039;s visible surprise. When a holo-image of Overlord torturing him was projected into the room by Rewind, Maximus froze up and crumbled to his knees. Rung tenderly comforted him and the hostage situation appeared to be at an end. Unfortunately, a shot from Swerve meant to disable Fortress Maximus instead hit Rung in the head. A memorial service was later held for Rung, which Rodimus presided over. {{storylink|Interiors}}&lt;br /&gt;
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[[File:RulesOfDisengagement-Rung.jpg|thumb|left|300px]]&lt;br /&gt;
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While the shot would have killed any normal Transformer, Rung&#039;s unique physiology meant that both his spark and [[brain module]] had survived, and the medical staff believed he might pull through: something Ratchet said was akin to a miracle. Later, after a visit by [[Skids (G1)|Skids]] and a horrified Swerve, Red Alert came to see the comatose psychiatrist. Believing that Rung&#039;s near-death was a result of the recording he had played to Rung, the paranoid security officer said he couldn&#039;t tell anyone else the truth he&#039;d discovered—the voice was Overlord&#039;s, the sadistic Decepticon &amp;quot;strung up and sedated&amp;quot; in the bowels of the &#039;&#039;Lost Light&#039;&#039;. Expecting to be killed himself, he left a [[data slug]] of his findings in Rung&#039;s hand and said goodbye. Unfortunately, a [[Diagnostic Drone]] had recorded Red Alert&#039;s confession, and summoned a mysterious figure who removed the slug... {{storylink|Rules of Disengagement (issue)|Rules of Disengagement}} After the &#039;&#039;Lost Light&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s encounter with the Titan [[Metrotitan (Zone)|Metrotitan]], Swerve explained his religious interpretation of events to the comatose Rung. {{storylink|Primus: You, Me, and Other Revelations|You, Me, and Other Revelations}} &lt;br /&gt;
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[[File:PostHoc-RungsBrain.jpg|thumb|right|200px|&amp;quot;What have you done with Rung&#039;s Brain?&amp;quot;]]&lt;br /&gt;
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After Rung&#039;s head was rebuilt, it took hours of patient work from [[First Aid (G1)|First Aid]] to get Rung to be able to distinguish between people and objects. Then it took Swerve talking for &#039;&#039;147 hours straight&#039;&#039; to get Rung to move again (placing a finger over Swerve&#039;s mouth). With Rung still locked into the fog of his own thoughts, {{storylink|Signal to Noise}} Rewind decided that they could help repair the psychiatrist&#039;s brain by telling him a story: hearing stories required the brain to use its cognitive functions. He assembled a group of Autobots who&#039;d all been part of interlinked events and tried to use the story to kick-start Rung&#039;s brain. And then he tried again. {{storylink|Shadowplay, Part 2: Patternism|Patternism}} Not knowing when to try a different tack and intending to finally talk to Rung about [[Dominus Ambus]] {{storylink|No Guns, No Swords, No Briefcases}}, he then tried a third time with a group of &#039;Bots who had been involved in a chain of events during the [[Clampdown (event)|Clampdown]] and prompted them to talk about it. {{storylink|Shadowplay, Part 1: Post Hoc|Post Hoc}} &lt;br /&gt;
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Rewind checked Rung again during the story later and still found no mental signs in him {{storylink|Shadowplay, Part 2: Patternism|Patternism}} and he still showed no signs when the story was finished. Seeing that Rewind was on the wrong track, Skids tried a simpler idea, drawing from the sheer number of connections the psychiatrist had made during his lifespan without leaving an impact on many. He deliberately got his name wrong several times in front of him, and an irritated Rung immediately said his name was &amp;quot;Rung. Forever.&amp;quot; {{storylink|Shadowplay (Conclusion): An Intimate Beheading|An Intimate Beheading}}&lt;br /&gt;
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[[File:CybertronianHomesickBlues-SkidsRung.jpg|left|thumb|200px|How much is the bill?]]&lt;br /&gt;
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After being fully repaired and helping Brainstorm develop [[Holomatter|holomatter avatars]] that could reflect an Autobot&#039;s inner psyche, Rung went down to [[Hedonia]] for shore leave with Swerve, Skids, Tailgate, Rewind and Cyclonus, Whirl, and Ultra Magnus, who just tagged along. The group spent the evening between a bar {{storylink|Cybertronian Homesick Blues}} and a gift shop, where the sight of a memory stick caused the psychiatrist to remember his last conversation with Red Alert. {{storylink|Signal to Noise}} &lt;br /&gt;
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After a violent outburst from Cyclonus saw the group leave the bar, Rung helped bring an unconscious Ultra Magnus back to the shuttle. {{storylink|Cybertronian Homesick Blues}} Back aboard the &#039;&#039;Lost Light&#039;&#039;, Rung shared Red Alert&#039;s concerns with Rodimus, but the ship&#039;s captain claimed to have greater priorities than immediately investigating. {{storylink|Signal to Noise}}&lt;br /&gt;
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[[File:MTMTE22 Rung&#039;s alternate mode.jpg|thumb|right|300px|Maybe he turns into a PlayStation Move.]]&lt;br /&gt;
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As part of the ongoing bet, Tailgate attempted to have Rung transform as part of an &amp;quot;alt-mode party&amp;quot;, although the psychiatrist wound up simply bemused. When the &#039;&#039;[[Vis Vitalis]]&#039;&#039; contacted the &#039;&#039;Lost Light&#039;&#039;, Rung was excited at the prospect of meeting its captain, the superlative [[Thunder Clash|Thunderclash]]. However, the famous Autobot wound up held at gunpoint by his First Officer [[Paddox]], who had been revealed as an [[Ammonite]] spy. Rung was instrumental in saving the day, allowing Swerve to wield his &amp;quot;ornamental&amp;quot; alt mode as a blunt instrument with which to bludgeon the aggressor. Rung was also interviewed by Rewind, as part of the documentary the archivist was producing. {{storylink|Little Victories}}&lt;br /&gt;
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Rung visited Fortress Maximus in the ship&#039;s brig, where he forgave the ex-warden for the events surrounding the psychiatrist&#039;s near-death. Their moment was interrupted, however, by an alarm signaling Overlord&#039;s escape into the ship. In the battle that followed, Rung mostly watched helplessly from the sidelines. {{storylink|Under Cold Blue Stars}}&lt;br /&gt;
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After Overlord&#039;s defeat, Rodimus was left despondent and angry, and made angrier when Rung, correctly, realised his problem was that &#039;&#039;others&#039;&#039; had stopped Overlord and not him. At the funerals, Rung&#039;s stern, silent glance got Rodimus to admit that others, including the poor, dead Rewind, had saved the day. {{storylink|The Gloaming}} Speaking truth to power got Rung drafted for a mission to the legendary [[Moonbase One|Luna 1]], in pursuit of the missing Ultra Magnus: Rodimus needed someone who was willing to say things he didn&#039;t want to hear. After reaching the moon&#039;s surface, the group encountered a newly ignited [[hot spot]], but they were quickly chased away by a [[Titan Hunter|gang of mercenaries]] {{storylink|Remain in Light 1 of 5: The Fecund Moon|The Fecund Moon}} in the employ of [[Solomus|Chief Justice Tyrest]].&lt;br /&gt;
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[[File:HouseofAmbus-Rung&amp;amp;Minimus.jpg|thumb|left|200px|Given his history, Rung should really know better now than to get involved in situations with angry poets.]]&lt;br /&gt;
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The group was charged with &amp;quot;crimes against creation&amp;quot;, and shoved into a cell with a guy called Minimus Ambus. Rung swiftly picked up that Ambus had the same mannerisms, nervous tics, and speech patterns as Ultra Magnus. Keeping his suspicions to himself at first, Rung tested his theory by wearing his Autobot badge at an angle and deliberately making a mess. Before long, Ambus relented and confirmed his identity, {{storylink|Remain in Light 2 of 5: House of Ambus|House of Ambus}} explaining that &amp;quot;[[Magnus Armor|Ultra Magnus]]&amp;quot; was an identity passed down through the ages. Confused by the charges against the &#039;&#039;Lost Light&#039;&#039; crew, Ambus left to confront Tyrest, whilst Skids, Swerve, and [[Getaway]] were dumped into the cell. {{storylink|Remain in Light 3 of 5: The Divided Self|The Divided Self}}&lt;br /&gt;
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Getaway revealed that he and the amnesiac Skids had been dispatched by Prowl to alter the unstable Tyrest&#039;s memories, and used his escapology skills to break the entire group out. Rung and the others confronted Tyrest, his deranged plan to kill all cold-constructed [[Transformer]]s and reach [[Cyberutopia]] revealed. Immobilizing the &#039;&#039;Lost Light&#039;&#039;ers, the Chief Justice activated his [[universal killswitch]], {{storylink|Remain in Light 4 of 5: Arm the Lonely|Arm the Lonely}} but was defeated by Tailgate and Minimus Ambus. Whilst Rodimus and Perceptor used the [[Matrix of Leadership]] to disable the killswitch, Rung comforted First Aid, who had been goaded into killing Tyrest&#039;s accomplice [[Pharma (G1)|Pharma]]. When a final order from Tyrest brought his [[Legislator]] robots back to accost Rung and the others, Tailgate saved the day by amending the law at the Chief Justice&#039;s computer console. {{storylink|Remain in Light 5 of 5: This Calamitous Life|This Calamitous Life}} In the aftermath of the battle, Rung met with Fortress Maximus in Swerve&#039;s, and the ex-warden revealed that he had been offered the role of Duly Appointed Enforcer of the [[Tyrest Accord]] by Rodimus and Ultra Magnus. {{storylink|The Sound of Breaking Glass}}&lt;br /&gt;
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[[File:IntoTheAbyss-Rung.jpg|thumb|right|300px|With goggles that thick, he could be a &#039;&#039;Digimon&#039;&#039; protagonist.]]&lt;br /&gt;
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When [[Optimus Prime (G1)/2005 IDW continuity|Orion Pax]] and the crew of the &#039;&#039;[[Skyroller]]&#039;&#039; came aboard the &#039;&#039;Lost Light&#039;&#039;, Rung was present for the &#039;welcome aboard&#039; party at Swerve&#039;s. {{storylink|Black Metal: Dark Cybertron Chapter 2|Black Metal}} Shortly afterwards, the ship quantum jumped beneath the seas of [[Hydrophena]] in search of Metroplex, and Rung was one of the crew members who disembarked to battle the [[Ammonite]]s who set upon the &#039;&#039;Lost Light&#039;&#039;. The psychiatrist was able to split apart one &amp;quot;Minicon&amp;quot; combiner by striking its weak spot, but was immediately shoulder-barged by another. {{storylink|Into the Abyss: Dark Cybertron Chapter 4|Into the Abyss}} Eventually the ship&#039;s crew was able to rescue Metroplex and jump the Metrotitan and the &#039;&#039;Lost Light&#039;&#039; back to Cybertron. Rung was among the crew who met up with the contingent of Autobots and Decepticons fighting against [[Shockwave (G1)/2005 IDW continuity|Shockwave]]&#039;s machinations. {{storylink|Finis Temporis: Dark Cybertron Chapter 9|Finis Temporis}} With the scientist&#039;s [[Quintessa (IDW)|Necrotitan]] defeated by Metroplex, the psychiatrist and several other Autobots took some time to relax at Swerve&#039;s, where Rung watched the bar&#039;s owner freak out over [[Blurr (G1)/2005 IDW continuity|Blurr]]&#039;s presence. {{storylink|The Becoming: Dark Cybertron Chapter 10|The Becoming}}&lt;br /&gt;
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The festivities were cut short, however, by the materialization of seventy billion Ammonites in the planet&#039;s skies, and Rung mostly spent the battle that followed looking on in horror. {{storylink|Black Planet: Dark Cybertron Chapter 11|Black Planet}} After the dust settled, Rung was present to see Optimus Prime and Megatron stand side by side, the Decepticon leader having declared his new faction during the climactic confrontation with Shockwave. {{storylink|...And the Damage Done: Dark Cybertron Finale|...And the Damage Done}}&lt;br /&gt;
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[[File:WordsHangInTheAir-Nightbeat.jpg|thumb|left|300px|Nightbeat&#039;s wondering why Raiz drew it differently.]]&lt;br /&gt;
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In the days that followed, Rung was in the crowd on [[Moonbase Two|Luna 2]] observing Megatron stand trial for his crimes during the war. By the trial&#039;s resolution, Megatron was declared co-captain of the &#039;&#039;Lost Light&#039;&#039;, and six months later, after the ship had resumed its quest, the former Decepticon attended a therapy session with the Autobot psychiatrist. Megatron spent much of the session evading Rung&#039;s inquiries, at one point changing the subject to the first time he encountered the psychotherapist, at [[Maccadam&#039;s Old Oil House]] in 4th Cycle 496. Unable to remember this incident, Rung took the opportunity to segue into discussing a first-edition copy of Megatron&#039;s original autobiography, &#039;&#039;Towards Peace&#039;&#039;, that he had been given by new crew member [[Nautica (G1)|Nautica]]. Of interest was a dedication to &#039;Terminus&#039; that the ex-Decepticon removed from all subsequent copies. The session was then interrupted by a brief black-out, and Megatron took the chance to end the meeting. As he left, Megatron revealed that Terminus was somebody who taught him &amp;quot;not to get attached&amp;quot;. {{storylink|World, Shut Your Mouth Part 1: Towards Peace|Towards Peace}} &lt;br /&gt;
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Later that day, [[Nightbeat (G1)|Nightbeat]] examined a schematic of Rung&#039;s enigmatic alt-mode, {{storylink|World, Shut Your Mouth Part 2: Words Hang in the Air|Words Hang in the Air}} whilst the psychiatrist himself attended a screening of the [[Earth]] film &#039;&#039;{{w|Zulu (1964 film)|Zulu}}&#039;&#039; at Swerve&#039;s. The event was interrupted, however, when the &#039;&#039;Lost Light&#039;&#039; began disappearing piece by piece, and Rung escaped onto a shuttle. {{storylink|World, Shut Your Mouth Part 3: Predestination: A Beginner&#039;s Guide|Predestination: A Beginner&#039;s Guide}} Eventually Rung and every other original crew member disappeared, with the remaining &#039;&#039;Lost Light&#039;&#039;ers discovering that the ship&#039;s initial quantum jump had caused it and its passengers to duplicate. Eventually, the &#039;&#039;Lost Light&#039;&#039; and its crew were restored and its duplicate vanished. {{storylink|slaughterhouse Part 2: The Road Not Taken|The Road Not Taken}}&lt;br /&gt;
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[[File:AllOurParlousYesterdays-RungRoller.jpg|thumb|right|300px]]&lt;br /&gt;
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Not long after the ship&#039;s reappearance, Rung was at [[Swerve&#039;s]] when Brainstorm activated an electro-sensitive poison, knocking everybody who&#039;d been drinking from the spiked engex vats unconscious. As a teetotaler, Rung merely wound up buried under a pile of his collapsed crewmates. {{storylink|The Custom-Made Now - An Elegant Chaos Prologue|The Custom-Made Now}} When Brainstorm, apparently revealed as a Decepticon, travelled back in time, Rung was recruited to the team pursuing the engineer into the past. Materializing in [[Alyon]] in 1st Cycle 502, the group encountered a team of insurgents and [[Outlier (group)|outliers]], led by Orion Pax, trying to protect a hot spot from Senate forces. Whilst the two teams rested, Rung was startled to discover that [[Roller (IDW)|Roller]] was taking [[circuit speeder]]s to keep up with his Outlier teammates, and warned of their health risks. After helping save the hot spot&#039;s newborn sparks, the &#039;&#039;Lost Light&#039;&#039; team followed Brainstorm further into the past, {{storylink|Elegant Chaos Part 1: All Our Parlous Yesterdays|All Our Parlous Yesterdays}} to 4th Cycle 501, during the Clampdown.&lt;br /&gt;
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[[File:Chaos Theory P1 - Rung starts the Great War.jpg|thumb|left|upright=1.7|&amp;quot;Hey, I didn&#039;t order that!&amp;quot;]]&lt;br /&gt;
Rung was assigned to survey Maccadam&#039;s New Oil House in [[Rodion]], where he passed the time building a model of the &#039;&#039;Lost Light&#039;&#039;. Unbeknownst to him, he was observed by both Brainstorm, who realized that he had been pursued into the past, {{storylink|Elegant Chaos Part 2: Stet|Stet}} and [[Quark]] and Nightbeat, who bickered over whether the psychiatrist was a Senate spy or just a billy-no-mates. {{storylink|Shadowplay, Part 1: Post Hoc|Post Hoc}} After Brainstorm time-jumped again, Rung&#039;s crewmates regrouped at Maccadam&#039;s to be sent even further into the past, to 4th Cycle 499. When the group split up, Rung was in the contingent that stayed at the bar, and was dispatched to fetch a [[curly straw]] for Tailgate. In doing so, however, he spilled a Senate cadet&#039;s drink. {{storylink|Elegant Chaos Part 2: Stet|Stet}} After refusing to clean up the spill, the poor &#039;bot was tossed across the bar, right onto [[Impactor (G1)|Impactor]] and Megatron&#039;s table. {{storylink|Chaos Theory Part 1|Chaos Theory Part 1}} A bar fight quickly ensued, away from which Rodimus dragged the unconscious Rung. {{storylink|Elegant Chaos Part 2: Stet|Stet}}&lt;br /&gt;
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Having realized that Brainstorm intended to kill Megatron, Rung and the &#039;&#039;Lost Light&#039;&#039;ers pursued the engineer back to 1st Cycle 012, where the Decepticon-to-be had just been created in a cold construction facility. After Brainstorm was hit with a &amp;quot;grenado&amp;quot;, Rung checked the facility&#039;s computer&#039;s and found that the rogue engineer had already wiped Megatron&#039;s batch code, and then spent ten minutes pointing his gun at the newborn. When Brainstorm pulled a pistol again, Rung was able to talk him down, realizing that the engineer was still conflicted. A short time later, the crew used Rodimus&#039;s &amp;quot;time phone&amp;quot; to send a warning message for their past selves, and Rung chipped in with instructions to not visit [[Delphi]] (though the message failed to reach its intended recipients). After the group returned to the present day, Rung visited Perceptor, who revealed that their actions in the past were predestined, already part of established history, and that tampering with the time machine might have lead to a multitude of alternate realities being created. {{storylink|Elegant Chaos Part 3: Predestination: An Expert&#039;s Guide|Predestination: An Expert&#039;s Guide}}&lt;br /&gt;
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Some time later, Rung was part of the group sent to investigate the holographic planet &amp;quot;[[Swearth]]&amp;quot; while trying to rescue a comatose Swerve, using his holomatter avatar. After enduring several wacky escapades, it was Rung who discovered that the three &amp;quot;roommates&amp;quot; who shared an apartment were, in fact, three diametrically opposed aspects of Swerve&#039;s psyche, and uniting them allowed a depressed Swerve&#039;s consciousness to reassert itself. {{storylink|The One Where They Go to Earth}}&lt;br /&gt;
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[[File:MTMTE48 skids and rung.jpg|thumb|upright=0.9|Let&#039;s face it, Rung isn&#039;t Roberts&#039; self-insert; he&#039;s &#039;&#039;ours&#039;&#039;.]]&lt;br /&gt;
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As well as helping on the &#039;&#039;Lost Light&#039;&#039;, Rung continued to provide therapy to Fortress Maximus, who had left the &#039;&#039;Lost Light&#039;&#039; to continue enforcing the [[Tyrest Accord]]. After an encounter with the [[Scavenger (group)|Scavenger]]s, Maximus confided in him how he&#039;d been thrown to discover some Decepticons had been a bunch of damaged guys and not complete monsters. Rung gently steered him towards changing his ultraviolent approach, noting that many Decepticons in the postwar galaxy were like that. {{storylink|Animals}}&lt;br /&gt;
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While assisting Skids with reclaiming his lost memories, Rung was surprised to find &#039;&#039;Froid&#039;&#039; (who was supposed to be [[death|dead]]) visiting the &#039;&#039;Lost Light&#039;&#039;! His rival wrangled a private chat with his &amp;quot;old friend&amp;quot; and began to mock, cajole, intimidate, and outright blackmail Rung to hand over all his patient notes. Even the threat of revealing he shouldn&#039;t be practicing therapy anymore wouldn&#039;t break Rung. Instead, Rung ran a sting and asked if he could &#039;help&#039; with anything else while quietly alerting Skids to show up loaded for bastard. Unfortunately, it turned out Froid wanted the patient information as a way of feeding his &amp;quot;prisoner&amp;quot;: monstrous serial killer and memory-eating [[Mnemosurgery|mnemosurgeon]], [[Sunder (G1)|Sunder the Tetraxian Ripper]]! &lt;br /&gt;
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[[File:MTMTE48 creepy froid.jpg|left|thumb|upright=1.0|Aaaaaand this panel is the source of the other 20%.]]&lt;br /&gt;
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Sunder remotely accessed Rung&#039;s memories of the patients and broke out to have this all-you-can-eat buffet of repressed memories, starting with Skids. {{storylink|Speak, Memory: Part 1}} Rung had been recording the event and transmitted everything to Megatron, who declared the ship on lockdown. As Sunder prowled the ship, attacking anyone who hadn&#039;t locked themselves away, Rung was carrying Skids in a search for Chromedome, hoping the mnemosurgeon could stop the guy&#039;s memory surge. Froid tagged along and was brutally killed by Sunder before Thunderclash and Megatron could drive him back; when the monster proved too much, Rung saved Megatron with his &#039;&#039;ship collection&#039;&#039;, all capable of flight and shooting!&lt;br /&gt;
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Once the Ripper was finally stopped, Rung resigned as therapist: the transmission meant Megatron knew he had been struck off. When the captain tried to talk him out of this, Rung snapped that the only way you could defend what he&#039;d done is if you thought his work was unimportant.{{storylink|Speak, Memory! (Part 2)}} Sunder&#039;s brief mental attack would have an unexpected effect on the ex-psychiatrist: the mnemosurgical nature of Sunder&#039;s powers partially nullified the effects of information creep and reawakened Rung&#039;s old memories, giving him subconscious &amp;quot;inklings&amp;quot; of his original identity and purpose. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}}&lt;br /&gt;
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The crew found a shrinking &#039;time window&#039; in [[Swerve&#039;s]] that could allow you to look back in its past. Rung and Chromedome both went to look back at Rewind&#039;s attempt to fix his brain-damaged self, and Rung would have to gently remind Chromedome when it was time to go. {{storylink|No Guns, No Swords, No Briefcases}}&lt;br /&gt;
&lt;br /&gt;
At some point after Megatron joined the crew of the ship, Rung had been asked by Getaway if he&#039;d be willing to mutiny against the new co-captain, his mind then wiped via [[nudge gun]] when he refused. When Getaway and the mutineers made their move, they tricked Rung into leaving the ship with the other Megatron &#039;loyalists&#039;: a transmission was sent from the Necrobot&#039;s planet to draw them in. (A dying Necrobot, corrupting it in the hope of scaring people away, made it terrify them; Rung heard something he refused to discuss) The group followed the transmission to the planet and came under immediate, violent attack from the [[Decepticon Justice Division]] and [[Deathsaurus (Victory)|Deathsaurus]] before learning the &#039;&#039;Lost Light&#039;&#039; was abandoning them. {{storylink|The Dying of the Light: (1) How Bright Their Frail Deeds|How Bright Their Frail Deeds}} The Autobots holed up in the Necrobot&#039;s old house and Rung helped Rodimus run through their assets.&lt;br /&gt;
&lt;br /&gt;
A cursory search of the structure revealed what appeared to be dozens of slumbering organics and the long-range teleporter by which the Necrobot performed his duties, but using the latter meant abandoning the former. Rung listened with weariness as Brainstorm argued for abandoning the organics, as they could do far more good for the world if they escaped but, after Megatron spoke in favour of staying, Rung stayed to protect the helpless. While preparing for battle, he and the others realized [[Ten]] had been trying to alert them that they could create a forcefield. {{storylink|The Dying of the Light Part 2: The Sun in Flight|The Sun in Flight}} After Nightbeat &amp;lt;s&amp;gt;put in a polite request to&amp;lt;/s&amp;gt; begged Minimus Ambus to be allowed to investigate the hollow planet, Minimus agreed so long as Nightbeat had an escort. Nightbeat chose Rung for his total lack of fighting skills. Rung was not amused. Despite the two promising to be back by sunset, they weren&#039;t, {{storylink|The Dying of the Light Part 4: At Close of Day|At Close of Day}} prompting Rodimus and Drift to question what became of them after the D.J.D. had been defeated. &lt;br /&gt;
&lt;br /&gt;
[[Image:mtmte50 rung&#039;s funeral request.jpg|thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Rung was very close to raising his voice at Nightbeat when the two finally breached the last layer of the &amp;quot;crust&amp;quot; to find the hollow insides where Nightbeat concluded that the intense gravitational forces were playing havoc with their internal clocks... which Rung couldn&#039;t care less about, since an examination of the landscape, particularly an inverted pattern of the [[Vinvissius Canals]], led him to wonder if Necroworld was the mould into which Cybertron was poured. Then a [[geobomb]] showed up to ruin the moment. {{storylink|The Dying of the Light Part 6: Do Not Go Gentle|Do Not Go Gentle}}&lt;br /&gt;
&lt;br /&gt;
Three weeks after the mutiny, the crew&#039;s last messages, including Rung&#039;s, were received by several parties on Earth and Cybertron. Rung begged them to dismantle him if he died in alternate mode and &amp;quot;put [him] beyond use&amp;quot;. {{storylink|The Dying of the Light: (1) How Bright Their Frail Deeds|How Bright Their Frail Deeds}}&lt;br /&gt;
&lt;br /&gt;
When [[Sentinel Prime (G1)|Sentinel Prime]] tried to take over his mind, [[Red Alert (G1)|Red Alert]] used Rung&#039;s image as his inner voice to override the brainwashing. {{storylink|Last Light (issue)|Last Light}} &lt;br /&gt;
&lt;br /&gt;
[[File:ModesOfProduction-Rung.jpg|thumb|left|300px]]&lt;br /&gt;
&lt;br /&gt;
While the geobomb appeared to be a dud, it took the crew some time to learn that the entire Necroworld had been shunted into a [[Functionist Universe|a parallel universe]]. {{storylink|Dissolution Part 1: Some Other Cybertron|Some Other Cybertron}} {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} Brainstorm teleported the pair back to the surface, where Rung asked to see Skids, unaware that Skids had sacrificed his life to help empower the other members of the crew against the Decepticons. The trauma of the sight of his friend&#039;s corpse caused Rung to involuntarily create a photonic crystal—and this reaction reawakened some more of his memories. While grappling with his renewed feelings of uselessness with Nightbeat, Rung confessed that he had a muddled recollection that he used to &amp;quot;make things&amp;quot;, including the crystals.{{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} &lt;br /&gt;
&lt;br /&gt;
When Brainstorm had worked out a way back to their reality, Ratchet, who had encountered, and subsequently witnessed the fate of, [[Rung (G1)#The Functionist Universe|Rung&#039;s parallel universe-counterpart]] embraced the psychologist when he and the others returned, minus Megatron. {{storylink|Dissolution Part 6: This Machine Kills Fascists|This Machine Kills Fascists}} Rewind and Chromedome later took Rung aside to tell him the fate of his alternate self, and how he&#039;d served as an inspiration for billions, much to the psychologist&#039;s shock and surprise. {{storylink|After Megatron (A Dissolution Epilogue)|After Megatron}}&lt;br /&gt;
&lt;br /&gt;
[[File:Metastasis-RungRollerNightbeat.jpg|thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Part of the group that left Necroworld aboard [[Skip]], {{storylink|After Megatron (A Dissolution Epilogue)|After Megatron}} Rung tucked himself away in alternate mode to deal with the limited space. When Skip began to contract and tensions mounted, Rung reverted to robot mode. {{storylink|Sardines}}&lt;br /&gt;
&lt;br /&gt;
Salvation, surprisingly, came from Ten, who dramatically spoke up and told the crew how to access the [[Warren]], a nexus of time/space tunnels that could take them to a [[Mederi]] facility. Mid-transit however, Skip&#039;s mass displacement gave out and the crew were forced to bail out. They&#039;d come within spitting distance of the original Mederi however, and the moon repaired their damaged bodies and created an illusory world for them to inhabit as the planetary euthanasia clinic eliminated them one by one: presenting itself as the &amp;quot;[[Transformer afterlife|Afterspark]]&amp;quot;, the &#039;&#039;Lost Light&#039;&#039; crew would &amp;quot;ascend&amp;quot; one by one into the next life, in reality dying as the moon killed them. Before they were all killed, however, Rodimus&#039;s group discovered the truth of where they were, and learnt that Mederi &#039;&#039;was&#039;&#039; the mythical [[Cyberutopia]], the Knights of Cybertron having fallen victim to the same trap that had nearly killed them. As the crew took stock, they were soon beset by the mutineers, now transformed into ravenous [[Sparkeater (creature)|sparkeaters]]. {{storylink|The Everlasting Voices (1): Metastasis|Metastasis}} {{storylink|The Everlasting Voices (3): You Are Here|You Are Here}}&lt;br /&gt;
&lt;br /&gt;
[[File:Farsickness-RungTransforms.jpg|thumb|left|300px]]&lt;br /&gt;
&lt;br /&gt;
When the mutated crew attacked, Rung lost an arm to [[Jackpot (G1)|Jackpot]] before being saved by [[Thunder Clash|Thunderclash]]. While a small detachment went to board the &#039;&#039;Lost Light&#039;&#039;, the rest of the group barricaded themselves inside Ward Zero so the medics could find a cure to the sparkwater virus. {{storylink|Crucible (Part 1): A Dance Before Dying|A Dance Before Dying}} As they worked, Rung was drawn to the telepaths and their chanting, having memories of his past stirred up when the organics began &amp;quot;saying&amp;quot; Adaptus&#039;s sigil before counting down from one thousand. When the countdown concluded, a massive tear in the Warren opened above the moon. {{storylink|Crucible (Part 2): Lūstrāre|Lūstrāre}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ReturnOfTheKing-Rung.jpg|thumb|right|200px|&amp;quot;That&#039;s what I&#039;m sayin&#039;. I. Am. Your. God.&amp;quot; &amp;lt;br&amp;gt;&amp;quot;Okay... turn this into a woman.&amp;quot; &amp;lt;br&amp;gt;&amp;quot;I&#039;m serious!&amp;quot; &amp;lt;br&amp;gt;&amp;quot;So am I!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
As everyone scrambled to evacuate, Rung stopped Rewind from touching a [[geobomb]] that had been teleported in before the &#039;&#039;Lost Light&#039;&#039; launched only to find that the ship could not match the rift&#039;s gravitational pull. Brought to the [[Benzene Cluster]], the group was taken prisoner by the forces of the Grand Architect. While in the cell, Rung felt that the Magnificence – in reality Epistemus – was calling to him, involuntarily transforming when he looked into its pupil. From the confines of their prison, the crew watched as the Architect&#039;s [[God Gun]] opened a tear between realities, and the Functionist Council began to invade their universe. {{storylink|Crucible (Part 3): Farsickness|Farsickness}}&lt;br /&gt;
&lt;br /&gt;
When the Functionist Council made their way through, their version of Cybertron now remade into a massive effigy of &amp;quot;Primus&amp;quot;, their forces immediately went to war with the Architect&#039;s. Megatron then came to the crew&#039;s rescue, via blasting the hull of the [[Worldsweeper]] they were trapped in, only for the Architect to seal the breach before everyone could be freed. Those who remained confronted the Architect, who claimed to be Adaptus. Though the claim was met with skepticism by all, the Architect verified it by identifying Tyrest as the new identity of Solomus and that Rung himself... was Primus! {{storylink|Crucible (Part 4): The Return of the King|The Return of the King}}&lt;br /&gt;
&lt;br /&gt;
[[File:LL24 Rung&#039;s Last Transformation.jpg|thumb|left|200px]]&lt;br /&gt;
&lt;br /&gt;
Being recognized and named subsequently undid the information creep; Rung now fully remembered his past, explaining that he&#039;d been reading his serial number upside down. After demonstrating his self-healing abilities, Rung explained the truth behind the [[God War]] before Solomus attacked Adaptus, resulting in both their deaths. Back aboard the &#039;&#039;Lost Light&#039;&#039;, Epistemus proposed Rung create three duplicates of the Matrix of Leadership so that [[Rossum&#039;s Trinity]] could be exploited to bring down the Functionist Primus. The crew overruled the suggestion however, noting the trapped civilians that would be condemned to death. Instead, a group brainstorm led to the idea of creating twelve Matrices, which would be opened at each of Cybertron&#039;s twelve hot spots so as to overload [[Vector Sigma]]. As the [[Omega Guardian]]s who controlled the device lashed out, [[Nickel]] smashed the Magnificence between her hands, and Chromedome and Rewind dragged Rung away so he could put their plan into action. {{storylink|Crucible (Part 5): The Unremembering|The Unremembering}}&lt;br /&gt;
&lt;br /&gt;
Though able to manufacture the twelve Matrices, Rung was fully aware the exertion would kill him. Telling Chromedome and Rewind that they should be more forgiving to each other, Rung accepted his fate, taking a moment to recall his time with Skids before deleting his patient files. Once the last Matrix was produced, Rung&#039;s body exploded into inert sentio metallico, only his removed glasses remaining. When the Matrices were opened, they indeed overloaded Vector Sigma with the excess energy being shunted to Luna 1 where it reignited the hot spot to reveal a final message from the psychologist: &amp;quot;Don&#039;t Forget Me.&amp;quot; {{storylink|Crucible (Part 6): A Spark Among Embers|A Spark Among Embers}}&lt;br /&gt;
&lt;br /&gt;
[[File:ASparkAmongEmbers-dontforgetaboutme.jpg|thumb|right|300px|[http://www.youtube.com/watch?v=0jlHz0wF0Ig Hey, hey, hey, hey, oh woah.]]]&lt;br /&gt;
Shortly afterwards, during the final battle for [[Earth]] against the forces of [[Unicron/Generation 1|Unicron]], [[Soundwave (G1)/2005 IDW continuity|Soundwave]] glimpsed Rung&#039;s spirit as he used the [[Enigma of Combination]] to send the strength of the dead to bolster Optimus Prime during his battle against [[Unicron&#039;s creator]] in [[Infraspace]]. {{storylink|Ceremony}}&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the &#039;&#039;Lost Light&#039;&#039; crew, Adaptus&#039;s information creep had proven too strong and Rung was once again forgotten; when Chromedome and Rewind explored the ship shortly afterwards, they were confused by the sight of Rung&#039;s old office. However, Rung&#039;s legacy would live on in another way: over the years, the generation birthed from his sacrifice, the [[Lunarian]]s, would take after their creator, with a remarkably high ratio of [[Point One Percenter]]s and a tendency to fade into the background of any given situation. {{storylink|How To Say Goodbye And Mean It: Part 2}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====The Functionist Universe====&lt;br /&gt;
In the [[Functionist Universe]], where the Functionist Council had overthrown the [[Senate]] and seized control of Cybertron, Primus and the other members of the Guiding Hand were used to justify the various atrocities that the Functionist Council carried out in their religious pursuit of the perfect society: in the words of [[Twelve-of-Twelve]], if something was essential, Primus would&#039;ve created a Cybertronian that turned into it. {{storylink|Dissolution Part 2: Anomie|Anomie}} A square in [[Iacon (polity)|Iacon]] boasted a building sized statue of the mythological Primus, &amp;quot;SURVIVE AND THRIVE&amp;quot; inscribed under it. {{storylink|Dissolution Part 3: A World Misplaced|A World Misplaced}} &lt;br /&gt;
&lt;br /&gt;
[[File:Rung predestination an experts guide.jpg|thumb|left|upright=1.2|We &#039;&#039;told&#039;&#039; you he was an ornament.]]&lt;br /&gt;
&lt;br /&gt;
The Functionist Council were unaware that they had imprisoned the &#039;&#039;real&#039;&#039; Primus: still unable to discern the purpose of Rung&#039;s alternate mode, the Council kept him chained up in the [[Cog (facility)|Cog]], and assigned [[Quark]] to try and figure out what purpose he could possibly serve. {{storylink|Elegant Chaos Part 3: Predestination: An Expert&#039;s Guide|Predestination: An Expert&#039;s Guide}} As a result of his unique position in a purely functionist society, a cult sprang up around him; Cybertronians who followed him defied the Council by modifying their bodies to better resemble the &amp;quot;Useless One&amp;quot;. {{storylink|The Custom-Made Now - An Elegant Chaos Prologue|The Custom-Made Now}} In the meantime, [[Six-of-Twelve]], who had taken possession of [[Nominus Prime]]&#039;s Matrix of Leadership, came to believe that Primus was speaking to him, telling him to arm Cybertron for a coming war. {{storylink|Dissolution Part 3: A World Misplaced|A World Misplaced}} &lt;br /&gt;
&lt;br /&gt;
[[File:AWorldDisplaced-RungAlternateMode.jpg|thumb|right|upright=1.1|His is the drill that will pierce the heavens.]]&lt;br /&gt;
After two million years of torture and experimentation, it was the humble janitor [[Sweep (IDW)|Sweep]] who finally figured out his purpose after finding the photonic crystals Rung had unconsciously produced while under stress. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}} [[One-of-Twelve]] was not pleased, labelling Rung a threat to the [[Functionist Council]] and the unholy spawn of [[Mortilus]]. One-of-Twelve greeted the &amp;quot;Useless One&amp;quot; and pulled a gun to his head. Rung warned him that if he took the shot, the totalitarian regime would be destroyed and then proceeded to goad him into firing, {{storylink|Elegant Chaos Part 3: Predestination: An Expert&#039;s Guide|Predestination: An Expert&#039;s Guide}} so as to become a martyr for the [[Anti-Vocationist League]]. One-of-Twelve didn&#039;t take the bait and kept Rung under lock and key until the Council could spin his talent to their advantage.&lt;br /&gt;
&lt;br /&gt;
Despite their initial controversy, the Council soon found a way to turn this sequence of events to their favor: deciding that Rung&#039;s existence represented Primus&#039;s endorsement of [[Reproduction#2005 IDW continuity|cold construction]], the Council decided that their &#039;&#039;own&#039;&#039; function was to spread their doctrine across the galaxy by annihilating every non-Cybertronian species, who served no function in the eyes of Primus. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}}&lt;br /&gt;
&lt;br /&gt;
A year later, the Functionist Council announced [[Revelation Day]], a public event where the Council would publicly reveal Rung&#039;s &amp;quot;true&amp;quot; alternate mode and his purpose. {{storylink|Dissolution Part 2: Anomie|Anomie}} Fitting him with a [[holomatter]] drill and forcing him to undergo a torturous [[size changing|mass-displacement]] procedure, the Council revealed Rung&#039;s &amp;quot;alternate mode&amp;quot; to the public: supposedly, he turned into a colossal mining tank, one that would drill through the [[ununtrium]] wall that surrounded [[Vector Sigma]] since the war against the Senate. {{storylink|Dissolution Part 3: A World Misplaced|A World Misplaced}} By claiming that Rung had done so, the Council would be free to use his photonic crystals to jump-start the population boom required to raise an army in service of their plans, while misleading the public to believe that Vector Sigma would once again produce new sparks. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}}&lt;br /&gt;
&lt;br /&gt;
Rung was teleported to Vector Sigma&#039;s chamber but left to the side in his alternate mode. Ratchet managed to return Rung to robot mode (causing the holo-matter treads to disappear and the &amp;quot;drill&amp;quot; to shatter) and he immediately told Ratchet to follow his instructions, {{storylink|Dissolution Part 4: Bad Moon Rising|Bad Moon Rising}} by pretending to hold him hostage so that Six-of-Twelve would release [[Hot Rod (G1)/2005 IDW continuity|Rodimus]]. Rung laid into the Council by mocking their own useless alternate mode, dubbing them the &#039;&#039;real&#039;&#039; &amp;quot;Useless Ones&amp;quot; before the group teleporting away. &lt;br /&gt;
&lt;br /&gt;
[[File:ModesOfProduction-photoniccrystals.jpg|thumb|left|upright=1.6|]]&lt;br /&gt;
&lt;br /&gt;
Materializing in Iacon, Rung directed the group to steal the Cog which he intended to ram into Luna 2 to destroy them both. Along the way, Runge explained his history and the true intentions of the Functionist Council; when the Cog arrived over [[Kalis|Adaptica]], Rung locked in a collision course only for Rodimus to insist they save Luna 2 for its teleporter. Rung refused and said that Rodimus would have to fight him for Luna 2. {{storylink|Dissolution Part 5: Modes of Production|Modes of Production}}&lt;br /&gt;
&lt;br /&gt;
[[File:ThisMachineKillsFascists-GiantRung.jpg|thumb|right|upright=1.0|&#039;&#039;&amp;quot;I WANT A TITAN CLASS TOY TOO, DAMMIT!&amp;quot;&#039;&#039;]]&lt;br /&gt;
A single punch across the jaw was all it took for Rodimus to win the &amp;quot;fight&amp;quot; and gain control of the Cog. While Rewind scolded his captain, Rodimus came to his senses and ordered everyone else to evacuate while he and Rung crashed the Cog into Luna 2; however, The Cog was accidentally shot down by [[Terminus (G1)|Terminus]]. Emerging from the wreckage, Rung decided to enact his backup plan over Ratchet&#039;s protests to his health. &lt;br /&gt;
&lt;br /&gt;
To the shock of all, Rung used the mass displacement generator the Functionists had forcibly installed in him to grow to humungous size (far surpassing even the Titans) to punch Luna 2 out of the sky. The moon simply turned its guns on Rung and killed him, sending him back to the ground at normal size and in pieces. Megatron and Terminus briefly paused to comment on Rung before they continued to the teleporter. {{storylink|Dissolution Part 6: This Machine Kills Fascists|This Machine Kills Fascists}} His fate and role as an inspiration to billions was told by Rewind and Chromedome to the Rung of their timeline. {{storylink|After Megatron (A Dissolution Epilogue)|After Megatron}}&lt;br /&gt;
&lt;br /&gt;
Once they&#039;d lost Luna 2, the Council built [[planetary engine]]s onto Cybertron and used their homeworld as their cosmic weapon. When the planet&#039;s lack of maneuverability proved an issue, they engineered a robot mode cast in the likeness of Primus. {{storylink|Crucible (Part 4): The Return of the King|The Return of the King}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039; online manga===&lt;br /&gt;
[[File:KreO-webcomic-6-Rung.jpg|75px|thumb|left|Insert appropriate [[Doc Brown]] sound here.]]&lt;br /&gt;
Rung directed a crane hauling a load of energy blocks into [[Metroplex (Kre-O)|Scramble City]] when the [[Devastator (Kre-O)|Constructicons]] attacked. {{Storylink|A New Menace! The Giant Soldier Devastator Appears!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Facebook page===&lt;br /&gt;
Rung managed to get his own TV show, &#039;&#039;[[Rung Up with Rung]]&#039;&#039;, in which he analyzed a weekly Cybertronian guest.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations Selects Special Comic&#039;&#039;===&lt;br /&gt;
Rung was one of many [[Selector]] robots mass-produced on a future [[Earth]] using [[Angolmois Energy]]. Rung quickly realized his kind were little more than slaves and petitioned [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] of the [[Cybertron Alliance]] for assistance, comparing the plight of the Selectors to the ancient Cybertronians who overthrew their [[Quintesson]] creators. {{storylink|Volcanicus comic 1}} Not long afterwards, the Decepticons assisted Rung and the other Selectors as they rose up against humanity. {{storylink|Volcanicus comic 2}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
Rung was introduced to Earth Wars as a M.E.D.I.C. bot. Rung can be equipped to another bot can boost shielding. &lt;br /&gt;
[[File:EarthWarsRung]]&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
====&#039;&#039;War for Cybertron: Siege&#039;&#039;====&lt;br /&gt;
[[File:Siege Rung.jpg|thumb|upright=1.66|thumb|The one true Tiny God.]]&lt;br /&gt;
*&#039;&#039;&#039;Rung&#039;&#039;&#039; (Battle Master, [[2019]])&lt;br /&gt;
**&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;WFC-S45&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese name&#039;&#039;: &#039;&#039;&#039;Autobot Rung&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;SG-40&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese release date&#039;&#039;: &#039;&#039;&#039;[[January 25]], [[2020]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: 2 &amp;quot;Fire Blasts&amp;quot;&lt;br /&gt;
:Released as part of the &#039;&#039;[[War for Cybertron: Siege|Siege]]&#039;&#039; [[Battle Master]]s assortment, Rung transforms from a robot into a &amp;quot;cerebral circuit scanner&amp;quot; loosely based on his Matrix-creating alternate mode from the IDW comics. He comes with two translucent blue &amp;quot;Fire Blast&amp;quot; effects parts.&lt;br /&gt;
&lt;br /&gt;
:Rung is the only &#039;&#039;Siege&#039;&#039; Battle Master that has a humanoid robot mode featuring arms but cannot detach his weapon barrel and attach to 3mm ports on those arms, his weapon &amp;quot;barrel&amp;quot; is his legs and his arms have no 3 mm connection points.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;War for Cybertron: Earthrise&#039;&#039;====&lt;br /&gt;
*&#039;&#039;&#039;Rung&#039;&#039;&#039; (Battle Master, [[2020]])&lt;br /&gt;
**&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;WFC-E14&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: 2 &amp;quot;Fire Blasts&amp;quot;&lt;br /&gt;
: Rung was later re-released in the second wave of &#039;&#039;[[War for Cybertron: Earthrise|Earthrise]]&#039;&#039;, one of a handful of &#039;&#039;Siege&#039;&#039; toys used to &amp;quot;bridge&amp;quot; the two lines. Because of this, he and [[Smashdown#War for Cybertron: Earthrise|Smashdown]] are currently the only &#039;&#039;Earthrise&#039;&#039; Battle Masters &#039;&#039;not&#039;&#039; to transform into a shield. This version has a slightly lighter orange hue over the Siege release.&lt;br /&gt;
&lt;br /&gt;
:Like all &#039;&#039;Earthrise&#039;&#039; toys, the cardboard back of the &#039;&#039;Earthrise&#039;&#039; version of Rung&#039;s package includes an exclusive cut-out collectible piece of a larger star map. Unlike most larger toy size classes, this piece does not include a named location. Sadly, if you already bought Rung in &#039;&#039;Siege&#039;&#039; but you want to collect the whole &#039;&#039;Earthrise&#039;&#039; star map, you&#039;ll have to buy another one. Or at least the package.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;War for Cybertron Trilogy&#039;&#039;====&lt;br /&gt;
[[File:TF-Netflix-WFC-Spoiler-Pack-Rung.jpg|thumb|upright=1.66|Red Rung... Red Rung...]]&lt;br /&gt;
*&#039;&#039;&#039;Ultra Magnus Spoiler Pack&#039;&#039;&#039; (Leader Unboxing, 2020)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;WFC-08&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese release date:&#039;&#039; &#039;&#039;&#039;[[December 10]], 2020&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 &amp;quot;Fire Blasts&amp;quot;&lt;br /&gt;
:Promoting the [[Netflix]]-original [[Transformers: War for Cybertron Trilogy (cartoon)|&#039;&#039;War for Cybertron Trilogy&#039;&#039; cartoon]], this gift set contains &amp;quot;Battlefield Rung&amp;quot;, a translucent pink redo of &#039;&#039;Siege&#039;&#039; Rung with new &amp;quot;Fire Blast&amp;quot; effects patterned after arcs of lightning, as well as a compound in which a buyer can dig to reveal energon cubes. Oh, and the lavishly-decoed &#039;&#039;[[War for Cybertron Trilogy (toyline)#Netflix|War for Cybertron Trilogy]]&#039;&#039; [[Ultra Magnus (G1)/toys#War for Cybertron Trilogy|Ultra Magnus]], but Rung&#039;s surely the main attraction here. The box&#039;s decoder sections contain the name of Rung&#039;s toy and key information that spoils the series.&lt;br /&gt;
&lt;br /&gt;
:This set is a shared exclusive between online retailers and [[Walmart]] in Canada and the USA, and in Japan as a [[TakaraTomy]] Mall exclusive.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fictional toys===&lt;br /&gt;
[[File:Mtmte22-coverb-rung-toy.jpg|thumb|upright=1|Quite articulated for a G1 dude.]]&lt;br /&gt;
*&#039;&#039;&#039;Rung&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Data Journal, &amp;quot;ARK-1&amp;quot; Model, Tech Specs Decoder&lt;br /&gt;
&lt;br /&gt;
:In [[Micro-continuity|some time-lost continuity]], Swerve tried to figure out a Rung toy. Its features included moveable eyebrows to alter the robot&#039;s expression, and a &amp;quot;Listening Mode&amp;quot;. {{storylink|Little Victories}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:GuidoPrimus 1.png|thumb|150px|]]&lt;br /&gt;
*A psychoanalyst named Rung was referenced in the unofficial Transformers novel &#039;&#039;Eugenesis&#039;&#039;, written by [[James Roberts]].&lt;br /&gt;
*The name &amp;quot;Rung&amp;quot; is a reference to {{w|Carl Jung}}, founder of analytical psychology.&amp;lt;ref&amp;gt;[http://www.tfw2005.com/transformers-news/comics-16/tfw2005-interviews-james-roberts-175563/ TFW2005.com interview with James Roberts]&amp;lt;/ref&amp;gt; The mention of &amp;quot;Rungian analysis&amp;quot; in [[Liars, A to D Part 1: How to Say Goodbye and Mean It|&#039;&#039;More Than Meets the Eye&#039;&#039; #1]] is a further play on this.&lt;br /&gt;
*Rung&#039;s longest suffering patient was [[Bluestreak (G1)|Bluestreak]].&lt;br /&gt;
*[[Alex Milne]] modeled Rung&#039;s appearance on actors {{w|Brent Spiner}} and {{w|David Hyde-Pierce}}.&amp;lt;ref&amp;gt;[https://www.facebook.com/notes/transformers/transformers-more-than-meets-the-eye-vol-2-alex-milne-interview/395646703838863 Transformers: More Than Meets the Eye vol. 2 Alex Milne interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Rung&#039;s Holomatter avatar is named {{w|Mary Sue}}, a tongue-in-cheek reference to the literary term of the same name and a wink at fans who consider Rung to be Roberts&#039;s own alter-ego.&lt;br /&gt;
*In [[Speak, Memory: Part 1|&#039;&#039;More Than Meets the Eye&#039;&#039; #48]] we learn Rung collects models of ships he&#039;s served on. His collection has all the Arks from 1 to 9, as we know from [[Little Victories|&#039;&#039;More Than Meets the Eye&#039;&#039; #22]].&lt;br /&gt;
*As with all non-toy Kreons, Rung is made entirely from pre-existing parts. It isn&#039;t particularly clear but it seems as though he&#039;s using Ironhide&#039;s helmet.&lt;br /&gt;
*An unexplored subplot would have revealed that Rung had been [[shadowplay]]ed into forgetting his ability to create photonic crystals; it would have also been revealed that said ability was the reason the Senate had him removed from the &#039;&#039;Ark&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s roster.&amp;lt;ref&amp;gt;[https://twitter.com/jroberts332/status/1052268654493032448 Twitter conversation with James Roberts on 16 October 2018]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Rung&#039;&#039;&#039; (ラング &#039;&#039;Rangu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Rung&#039;&#039;&#039; (렁 &#039;&#039;Reong&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://markerguru.deviantart.com/art/rung-colour-guide-253698917 Rung concept art at Alex Milne&#039;s deviantART]&lt;br /&gt;
*[http://markerguru.deviantart.com/gallery/?q=rung#/d471m8d More Rung design art, featuring an unused alternate mode concept]&lt;br /&gt;
&lt;br /&gt;
{{Guiding Hand}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Masters]]&lt;br /&gt;
[[Category:IDW (2005) Autobots]]&lt;br /&gt;
[[Category:Kre-O Autobots]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:Lost Light crew]]&lt;br /&gt;
[[Category:Man-made Transformers]]&lt;br /&gt;
[[Category:Primus]]&lt;br /&gt;
[[Category:Scientists]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Autobots]]&lt;br /&gt;
[[Category:War for Cybertron: Siege Autobots]]&lt;br /&gt;
[[Category:Things that don&#039;t exist]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:EarthWarsRung.jpg&amp;diff=1446884</id>
		<title>File:EarthWarsRung.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:EarthWarsRung.jpg&amp;diff=1446884"/>
		<updated>2020-09-25T18:43:05Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: This is the image of Rung from the game Earth Wars.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the image of Rung from the game Earth Wars.&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Doubledealer&amp;diff=1445656</id>
		<title>Doubledealer</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Doubledealer&amp;diff=1445656"/>
		<updated>2020-09-16T18:14:11Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Transformers: Earth Wars */ forgot jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon|mercenary}}&lt;br /&gt;
:&#039;&#039;Doubledealer is an [[Autobot]], [[Decepticon]], and/or [[Mercenary]] [[Powermaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Doubledealer boxart.jpg|upright=1.66|thumb|&amp;quot;I&#039;ve got something for you...the lowest-cost SR-22!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (aka &#039;&#039;&#039;Double Dealer&#039;&#039;&#039;) is unique among Transformers as he holds a place in both the Autobot and Decepticon armies.  The truth, however, is that this ruthless mechanoid is a mercenary loyal only to whomever is paying him, and then only if no better offer catches his eye. At times, even his own partners are unaware of all of Doubledealer&#039;s duplicitous dealings. His skills and power make him a valuable asset to both sides, but both really only trust him as far as they could throw a [[Guardian robot]].&lt;br /&gt;
&lt;br /&gt;
Doubledealer is also almost unique among [[Powermaster]]s in possessing two [[Binary bonding|binary bonded]] partners, [[Knok]] and [[Skar (Decepticon)|Skar]], a trait shared only with one version of [[Overlord (Masterforce)|Overlord]].&lt;br /&gt;
&lt;br /&gt;
{{bigquote|The price of victory is never too high|Doubledealer&#039;s [[bio]] quote}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
====Marvel &#039;&#039;The Transformers&#039;&#039; comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[File:Doubledealerofthecentury.jpg|left|upright=1.1|thumb|Little does Roadhandler know that you can get faction symbols at reprolabels.com.]]&lt;br /&gt;
&#039;&#039;A Decepticon named &#039;&#039;&#039;Dealer&#039;&#039;&#039; escaped with both [[Chainclaw (G1)|Chainclaw]] and the secret Autobot plans he was carrying, despite the [[Micromaster]] [[Race Car Patrol]]&#039;s efforts. A mysterious Autobot named &#039;&#039;&#039;Double&#039;&#039;&#039; immediately offered his services, explaining that it was his fault that Dealer got away with Chainclaw. After [[Roadhandler (G1)|Roadhandler]] scanned his [[Insignia|Autobrand]] for authenticity and [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] granted him [[energon cube]]s for the mission, Double left to redeem himself. Meanwhile, Dealer presented the Autobot plans to [[Scorponok (G1)/Marvel Comics continuity|Scorponok]] and left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double arrived back to the Autobots with Chainclaw, but he appeared severely damaged. He told of how Dealer had taken both his energon and the plans, and pleaded for his forgiveness. Optimus Prime, the Race Car Patrol, and Chainclaw left, leaving Double alone. Surprise! The mystery figure was both Autobot and Decepticon, both Double and Dealer! Having conned each side from both the Energon cubes and the Autobot plans, he took to the air in triumph.&#039;&#039; {{storylink|(Double) Deal of the Century!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers Comic-Magazin&#039;&#039;====&lt;br /&gt;
The &amp;quot;Powermaster Spy&amp;quot; attended the celebration in New York held by Megatron where a statue of [[Snaptrap (G1)|Snaptrap]] was gifted to the city. {{storylink|Transformers Comic-Magazin issue 4#Transformers in Action: The Troy Principle|The Troy Principle}}  Those events were recorded on a videotape that was later found and watched by Autobots on Cybertron after a [[City of Fear!|nuclear disaster]] in [[Kalis]]. {{storylink|Transformers Comic-Magazin issue 21|In Memory of Earth}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
[[File:DoubledealerFalconDreamwave.jpg|upright=1.1|thumb|Who wouldn&#039;t hire this guy?]]&lt;br /&gt;
Doubledealer carefully chose his partners to best represent him to each faction. Neither Knok nor Skar knows of the other&#039;s existence, nor of their master&#039;s double life. His two partners are loyal to the Autobots and Decepticons respectively.&lt;br /&gt;
&lt;br /&gt;
{{note|Doubledealer appears only in &amp;quot;[[Transformers: More than Meets the Eye|More than Meets the Eye]]&amp;quot; in the [[Dreamwave Generation One continuity|Dreamwave continuity]]. His partners are drawn to appear totally robotic. The profile seems to suggest that they are Cybertronians themselves, and not organic beings as all other Powermaster partners have been portrayed. How exactly the Powermaster process would operate between mechanoids is unknown.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
[[File:SpotlightHotRod DoubleDealer.jpg|upright=1.66|thumb|Would a guy with red eyes betray you?]]&lt;br /&gt;
:*&#039;&#039;First Appearance:&#039;&#039; [[Spotlight: Hot Rod]]&lt;br /&gt;
&lt;br /&gt;
A part of [[Hot Rod (G1)/2005 IDW continuity|Hot Rod]]&#039;s first command, the Autobot called &#039;&#039;&#039;Dealer&#039;&#039;&#039; was left to face a Decepticon ambush alone while Hot Rod, having already lost the rest of his team, escaped with the mission&#039;s objective, the [[Epistemus|Magnificence]]. Stricken with guilt, Hot Rod infiltrated the Decepticon Penal Colony [[Styx]] and evacuated Dealer. Though Hot Rod was at first uneasy around Dealer, considering their history, Dealer explained that he understood Hot Rod&#039;s need to complete the mission and leave without him and that he wished to become friends.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the young Autobot, however, Dealer was the true reason for the loss of Hot Rod&#039;s team. Dealer was an undercover agent working for the Decepticon mercenary [[Banzai-Tron (G1)|Banzaitron]] and in that capacity had sabotaged Hot Rod&#039;s equipment and staged the ambush. With the Magnificence stored in a location known only by Hot Rod, he befriended the Autobot with designs to learn its hiding place. Banzaitron, learning of his hire&#039;s double cross, renamed him Doubledealer. {{storylink|Spotlight: Hot Rod}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Doubledealer&amp;quot; attempted to persuade Hot Rod into bribing or coercing others into getting the two-faced double agent reassigned to [[Earth]], but Hot Rod responded noncommittally. {{storylink|Devastation issue 2|Devastation #2}} The traitor maintained contact with Banzaitron, selling him bits of information such as the existence of Transformer [[combiner]] warriors discovered by the Autobots, which the Decepticon used to track them to the penitentiary on [[Garrus-9]], staging a full-scale assault to acquire this revolutionary technology. {{storylink|Spotlight: Arcee}}&lt;br /&gt;
&lt;br /&gt;
[[File:SpotlightDoubledealer-vehiclemode.jpg|left|thumb|300px|He&#039;s a chicken, I tell you!  A giant chicken!]]&lt;br /&gt;
&lt;br /&gt;
When the Autobots were faced with the growing threat of [[Nova Prime|Nemesis Prime]] and his [[expansion]] project, Dealer saw opportunity in the chaos. Using their lack of knowledge about the current situation as an excuse, Dealer contacted [[Optimus Prime (G1)/2005 IDW continuity|Optimus Prime]] and suggested that the Magnificence could be the solution to their problems. {{storylink|Spotlight: Hardhead}} Agreeing with Dealer&#039;s suggestion, Prime sent him to Earth to make contact with Hot Rod and retrieve the Magnificence from its secret location. The two &amp;quot;old friends&amp;quot; returned to Ki-Aleta, as apparently Hot Rod had never removed the device from the very planet on which they acquired it. Seeing the Omega Bunker and the site of his greatest failure, however, made Hot Rod start ruminating about how everything went so wrong so fast on that fateful mission. Dealer did his best to console Hot Rod while still pushing him towards revealing the Magnificence&#039;s location. However, he also started to waver under the stress of the memories of belonging to a group who thought of him as a friend - and whom he betrayed. They eventually made it to the rocky mountain peak where the device was hidden, beneath a constant storm of ionic energy to mask its presence. As Hot Rod pulled the Magnificence from its hiding place at the summit, Doubledealer was prepared to shoot his former commander in the back and claim his prize. Unfortunately for Dealer, Hot Rod had finally pieced together enough of the evidence to suspect Dealer of foul play. Once the Magnificence confirmed his suspicions, he spun and shot down the treacherous Autobot first, while Dealer hesitated to shoot his once friend in the back. Doubledealer&#039;s chest exploded under fire, and he fell the entire height of the mountain, only to smash into pieces at the base. {{storylink|Spotlight: Doubledealer}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
In [[Primax 806.30 Gamma]], &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; and several Decepticons partnered up with the [[Kalistan]]ian terrorist organization [[S.K.A.R.]] in a bid to conquer the world. Double Dealer himself was binary-bonded to S.K.A.R.&#039;s leader, [[Iron Klaw|Count von Rani]], and the duo would confuse their enemies by assuming an Autobot disguise whenever von Rani was in not in his costume as Iron Klaw. A globe-spanning confrontation ensued between S.K.A.R. and the [[Screaming Eagles]], but ultimately, the Joes and Autobots emerged victorious. {{storylink|Andromeda - Axiom Nexus News Reporter|Andromeda - Axiom Nexus News, 2016/05/01}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
[[File:Doubledealercommercial.jpg|upright=1.66|thumb|Piranacon we expect to fall for this. Hey, Prime...?]]&lt;br /&gt;
Various Autobots wondered amongst each other who the new Transformer with Powermaster [[Optimus Prime (G1)|Optimus Prime]] could be. Turns out, it was Doubledealer, the Powermaster Mercenary! And, uh, he was also talking to [[Piranacon (G1)|Piranacon]]! Well, lets hope that&#039;s addressed at some point. {{storylink|Commercial/Generation 1#Doubledealer|Doubledealer commercial}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Doubledealer.jpg|thumb|400px]]&lt;br /&gt;
Doubledealer participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He was a Rare character who could be recruited by collecting 150 units of Cybermetal, 90 units of Transmetal, and 55 hunter cores. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{note|Doubledealer&#039;s appearance is similar to that of the &#039;&#039;Generations&#039;&#039; version. Rather than having an Autobot and Decepticon allegiance, Doubledealer is depicted as a pureblood Decepticon with the alternate forms of a plane and a tank. Remind you of [[Blitzwing (G1)|someone]]?}}&lt;br /&gt;
{{--}}&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
Doubledealer was added to Earth Wars as the third factionless transformer ([[Gnaw]] and [[Impactor]] being before him). He is recruited as a mercenary to take down Deathsaurus and Nemesis Prime.&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Triple Changer&lt;br /&gt;
*&#039;&#039;&#039;Lowest Star Rating:&#039;&#039;&#039; 2 star&lt;br /&gt;
*&#039;&#039;&#039;Ability One:&#039;&#039;&#039; Toxic Mission: Reduces enemy attack range by 50% and Doubledealer shoots acid balls that deal more damage to burning enemies. &lt;br /&gt;
*&#039;&#039;&#039;Ability Two:&#039;&#039;&#039; Incendiary Missile: Deals additional damage in a small area, but lights things on fire.&lt;br /&gt;
[[File:EarthWars_Doubledealer.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039;===&lt;br /&gt;
{{anchor|Generation 1}}&lt;br /&gt;
[[File:G1DoubleDealer Toy.jpg|thumb|upright=1.66|Autobot, Decepticon, and evil imperialist military vehicle]]&lt;br /&gt;
*&#039;&#039;&#039;Doubledealer with Knok &amp;amp; Skar&#039;&#039;&#039; (Powermaster, [[1988]])&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Engine holder/chest plate, missile top, missile bottom/solid light blaster&lt;br /&gt;
: Doubledealer&#039;s &amp;quot;default&amp;quot; mode is an ICBM missile launcher truck with no visible [[Insignia|faction sigils]]. One engine can plug into the top of the truck, while the other can be stored in the chest plate/engine holder plugged into the back of the missile. By plugging [[Knok]] into the engine socket, his Autobot humanoid [[robot mode]] is unlocked.  In this form, the ICBM splits up to form a handgun and shoulder-mounted (non-firing) launcher. Also, [[Skar (Decepticon)|Skar]] can be stored by plugging him into the robot&#039;s butt. By plugging Skar into the socket in truck mode, his Decepticon &amp;quot;bird&amp;quot; mode is unlocked, and the missile splits into a pair of guns (one on his back and the other on his undercarriage). In bird mode, Knok can be stored in the chest plate/engine holder plugged into the back of the missile.&lt;br /&gt;
&lt;br /&gt;
: This mold was used to make &#039;&#039;Masterforce&#039;&#039; [[Clouder#Toys|Doubleclouder]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/1988/Decepticon/Doubledealer/doubledealer.htm More information on Doubledealer at TFU.info]&#039;&#039;&lt;br /&gt;
::*&#039;&#039;[http://www.botchthecrab.com/archive/instructions/decepticon/1988/instr_doubledealer.jpg Instruction booklet for Doubledealer at Botchthecrab.com]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Thrilling 30&#039;&#039;====&lt;br /&gt;
[[File:Transformers Generations Voyager Doubledealer.jpg|thumb|upright=1.66|In robot mode, he&#039;s got an Autobot symbol on his butt and a Decepticon symbol on his mullet.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Doubledealer&#039;&#039;&#039; (Voyager Class, [[2014]])&lt;br /&gt;
**&#039;&#039;Series / Number:&#039;&#039; &#039;&#039;&#039;02 / 004&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Rifle, scimitar, missile&lt;br /&gt;
&lt;br /&gt;
: Part of the fifth wave of [[2012]]–[[2013]] &#039;&#039;[[Transformers: Generations (toyline)#T30|Generations]]&#039;&#039; Voyager Class toys, &#039;&#039;[[Thrilling 30]]&#039;&#039; Doubledealer is a [[redeco]]/[[retool]] of [[Blitzwing (G1)/toys#Generations|Blitzwing]] from the same line, and transforms into two vaguely futuristic vehicles: a jet with an opening cockpit and back-mounted rocket boosters, with teeth and eye nosecone decorations to evoke the original toy&#039;s Decepticon mode, as well as a tank with a rotating turret and a spring-loaded cannon that launches its missile when the barrel is compressed. The cannon can also be swung out and deployed for use in [[alternate mode|jet mode]]. He comes with a blaster and a sword, both of which mount/are held by [[5 mm post]]. He features 5mm ports for his hands, shoulders/vehicle sides, cannon base, and wings, while both weapons have numerous additional posts and ports. His head is based off his original toy&#039;s head (and yes, therefore, no more face-swapping feature).&lt;br /&gt;
&lt;br /&gt;
: In keeping with the faction-switching part of the character concept, Doubledealer has no faction sigils on his robot mode, a Decepticon sigil on the jet mode, and an Autobot sigil on the tank mode. Unfortunately, the [[design flaw]] in the shoulder construction remains. Doubledealer&#039;s stock photography has him slightly mistransformed, depicting his shoulder wings folded inward in robot mode, and his waist flaps folded in tank mode.&lt;br /&gt;
&lt;br /&gt;
: This version of the mold was also used to make &#039;&#039;[[Transformers Cloud|Cloud]]&#039;&#039; [[Starscream (G1)/toys#Cloud|Starscream]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/2014/Decepticon/GenDoubledealer/doubledealer.htm More information on &#039;&#039;Generations&#039;&#039; Doubledealer at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;War for Cybertron: Earthrise&#039;&#039;====&lt;br /&gt;
[[File:TF-Generations-WFC-E-Voyager-Doubledealer.jpg|upright=2|thumb|At least they had the courtesy of putting the missile on his bird mode back rather than letting it dangle below.]]&lt;br /&gt;
*&#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (Leader Class, July[[2020]])&lt;br /&gt;
:*&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;WFC-E23&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;ER-08&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Japanese release date&#039;&#039;: &#039;&#039;&#039;[[September 26]], 2020&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: (non-firing) missile front and back sections, bird tail section with vehicle stabilizer legs, radar pod, two non-firing missile pods, machine gun&lt;br /&gt;
:&#039;&#039;[[War for Cybertron: Earthrise|Earthrise]]&#039;&#039; Doubledealer is a brand-new mold, modernizing the original figure to a great extent. He is the first Leader class figure in the &#039;&#039;[[War for Cybertron Trilogy (toyline)|War for Cybertron Trilogy]]&#039;&#039; to be a fully Leader-sized figure rather than a Voyager-size figure with added parts. He still transforms into a missile carrier and a robot bird. This version officially has the whole missile on top, similar to his Dreamwave design. However, the end can be mounted underneath for a G1 accurate look. Doubledealer also features a new fourth mode, featuring fold-out stabilizer legs that pose the vehicle as though it were launching the missile. His chest has a compartment inside to store &#039;&#039;[[War for Cybertron: Siege|Siege]]&#039;&#039; &#039;cassette&#039;-type Micromasters similarly to [[Soundwave (G1)/toys#War for Cybertron: Siege|Soundwave]] - and cassette versions of Knok and Skar were released in the &#039;&#039;[[Transformers: Generations (toyline)#Selects|Generations Selects]]&#039;&#039; subline to accompany him.&lt;br /&gt;
&lt;br /&gt;
:Speaking of Knok:  Leader Doubledealer&#039;s robot-mode abs are sculpted to look like he still has the G1 Knok Powermaster engine inserted.  This &#039;&#039;[[kibble#faux parts|faux]]&#039;&#039; Knok segment is actually removable and can be used by any toy with a [[5 mm post|5mm post]].  &lt;br /&gt;
&lt;br /&gt;
:Doubledealer features panels on his robot mode shoulders that can be flipped to display either Autobot or Decepticon insignias, referencing his duplicitous nature.  He has no visible faction insignias in vehicle or bird modes.&lt;br /&gt;
&lt;br /&gt;
:Special care should be taken when transforming him into bird mode:  it involves a &amp;quot;staircase&amp;quot; motion that pushes his double-jointed knees in one direction while pushing his lower legs in the opposite direction, and if excessive force is used the lower legs can pop out of the knee assembly and are subsequently very difficult to reattach.  In addition, the friction joints in his elbows are rather weak and tend to droop when he&#039;s holding his gun.&lt;br /&gt;
&lt;br /&gt;
:Originally shown as a [[Mercenary]] at [[Toy Fair|New York Toy Fair 2020]], Doubledealer was released in outwardly-Decepticon themed packaging, but with Mercenary symbols on the instructions and the cardboard backdrop. Also on that backdrop, like all Earthrise toys, is an exclusive clip-and-save piece of a larger star map, with a thin red piece of transparent plastic to read the star map. Doubledealer&#039;s piece of the map contains the labeled location of [[Caminus_(planet)|CAMINUS]].&lt;br /&gt;
&lt;br /&gt;
:In an unusual approach for any Transformers toy, Doubledealer is packaged with his hands against his hips in a Superman-like [[wikipedia:Power_posing|power pose]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Despite Doubledealer&#039;s packaging using the Decepticon color scheme and logo, contemporary fiction depicted him as a &amp;quot;whichever&amp;quot;.&lt;br /&gt;
* Though his toy bio and all other material describe his Decepticon bird mode as a &amp;quot;falcon&amp;quot;, the head of the toy actually looks like a vulture, which would seem more fitting given his mercenary nature.&lt;br /&gt;
* In the [[Transformers: Super-God Masterforce (cartoon)|&#039;&#039;Super-God Masterforce&#039;&#039; cartoon]], [[Clouder|Doubleclouder]] is colored as if he was Double&#039;&#039;dealer&#039;&#039;, rather than using the Doubleclouder toy&#039;s coloration. This isn&#039;t the only instance of the cartoon using [[Hasbro]] colorations over [[TakaraTomy|Takara]]&#039;s; the Decepticon [[Sparkdash]] use Hasbro colors as well, rather than their Takara-released toy colors.&lt;br /&gt;
* Thanks to the use of 5&amp;amp;nbsp;mm ports, the rocket from the original Doubledealer figure can be used on the &#039;&#039;Thrilling 30&#039;&#039; version. Even the over-the-shoulder rocket feature can be simulated by plugging the solid light blaster onto the back of Doubledealer&#039;s arm and then plugging the rocket front into the 5&amp;amp;nbsp;mm port on the blaster&#039;s rear.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (ダブルディーラー &#039;&#039;Daburudīrā&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Double agents]]&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:Generation 1 Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:IDW (2005) Decepticons]]&lt;br /&gt;
[[Category:Powermasters]]&lt;br /&gt;
[[Category:Spies]]&lt;br /&gt;
[[Category:Transformers with three modes]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Autobots]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Decepticons]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Doubledealer&amp;diff=1445655</id>
		<title>Doubledealer</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Doubledealer&amp;diff=1445655"/>
		<updated>2020-09-16T18:13:34Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Transformers: Earth Wars */ Added image and spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon|mercenary}}&lt;br /&gt;
:&#039;&#039;Doubledealer is an [[Autobot]], [[Decepticon]], and/or [[Mercenary]] [[Powermaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Doubledealer boxart.jpg|upright=1.66|thumb|&amp;quot;I&#039;ve got something for you...the lowest-cost SR-22!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (aka &#039;&#039;&#039;Double Dealer&#039;&#039;&#039;) is unique among Transformers as he holds a place in both the Autobot and Decepticon armies.  The truth, however, is that this ruthless mechanoid is a mercenary loyal only to whomever is paying him, and then only if no better offer catches his eye. At times, even his own partners are unaware of all of Doubledealer&#039;s duplicitous dealings. His skills and power make him a valuable asset to both sides, but both really only trust him as far as they could throw a [[Guardian robot]].&lt;br /&gt;
&lt;br /&gt;
Doubledealer is also almost unique among [[Powermaster]]s in possessing two [[Binary bonding|binary bonded]] partners, [[Knok]] and [[Skar (Decepticon)|Skar]], a trait shared only with one version of [[Overlord (Masterforce)|Overlord]].&lt;br /&gt;
&lt;br /&gt;
{{bigquote|The price of victory is never too high|Doubledealer&#039;s [[bio]] quote}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
====Marvel &#039;&#039;The Transformers&#039;&#039; comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[File:Doubledealerofthecentury.jpg|left|upright=1.1|thumb|Little does Roadhandler know that you can get faction symbols at reprolabels.com.]]&lt;br /&gt;
&#039;&#039;A Decepticon named &#039;&#039;&#039;Dealer&#039;&#039;&#039; escaped with both [[Chainclaw (G1)|Chainclaw]] and the secret Autobot plans he was carrying, despite the [[Micromaster]] [[Race Car Patrol]]&#039;s efforts. A mysterious Autobot named &#039;&#039;&#039;Double&#039;&#039;&#039; immediately offered his services, explaining that it was his fault that Dealer got away with Chainclaw. After [[Roadhandler (G1)|Roadhandler]] scanned his [[Insignia|Autobrand]] for authenticity and [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] granted him [[energon cube]]s for the mission, Double left to redeem himself. Meanwhile, Dealer presented the Autobot plans to [[Scorponok (G1)/Marvel Comics continuity|Scorponok]] and left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double arrived back to the Autobots with Chainclaw, but he appeared severely damaged. He told of how Dealer had taken both his energon and the plans, and pleaded for his forgiveness. Optimus Prime, the Race Car Patrol, and Chainclaw left, leaving Double alone. Surprise! The mystery figure was both Autobot and Decepticon, both Double and Dealer! Having conned each side from both the Energon cubes and the Autobot plans, he took to the air in triumph.&#039;&#039; {{storylink|(Double) Deal of the Century!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers Comic-Magazin&#039;&#039;====&lt;br /&gt;
The &amp;quot;Powermaster Spy&amp;quot; attended the celebration in New York held by Megatron where a statue of [[Snaptrap (G1)|Snaptrap]] was gifted to the city. {{storylink|Transformers Comic-Magazin issue 4#Transformers in Action: The Troy Principle|The Troy Principle}}  Those events were recorded on a videotape that was later found and watched by Autobots on Cybertron after a [[City of Fear!|nuclear disaster]] in [[Kalis]]. {{storylink|Transformers Comic-Magazin issue 21|In Memory of Earth}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
[[File:DoubledealerFalconDreamwave.jpg|upright=1.1|thumb|Who wouldn&#039;t hire this guy?]]&lt;br /&gt;
Doubledealer carefully chose his partners to best represent him to each faction. Neither Knok nor Skar knows of the other&#039;s existence, nor of their master&#039;s double life. His two partners are loyal to the Autobots and Decepticons respectively.&lt;br /&gt;
&lt;br /&gt;
{{note|Doubledealer appears only in &amp;quot;[[Transformers: More than Meets the Eye|More than Meets the Eye]]&amp;quot; in the [[Dreamwave Generation One continuity|Dreamwave continuity]]. His partners are drawn to appear totally robotic. The profile seems to suggest that they are Cybertronians themselves, and not organic beings as all other Powermaster partners have been portrayed. How exactly the Powermaster process would operate between mechanoids is unknown.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
[[File:SpotlightHotRod DoubleDealer.jpg|upright=1.66|thumb|Would a guy with red eyes betray you?]]&lt;br /&gt;
:*&#039;&#039;First Appearance:&#039;&#039; [[Spotlight: Hot Rod]]&lt;br /&gt;
&lt;br /&gt;
A part of [[Hot Rod (G1)/2005 IDW continuity|Hot Rod]]&#039;s first command, the Autobot called &#039;&#039;&#039;Dealer&#039;&#039;&#039; was left to face a Decepticon ambush alone while Hot Rod, having already lost the rest of his team, escaped with the mission&#039;s objective, the [[Epistemus|Magnificence]]. Stricken with guilt, Hot Rod infiltrated the Decepticon Penal Colony [[Styx]] and evacuated Dealer. Though Hot Rod was at first uneasy around Dealer, considering their history, Dealer explained that he understood Hot Rod&#039;s need to complete the mission and leave without him and that he wished to become friends.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the young Autobot, however, Dealer was the true reason for the loss of Hot Rod&#039;s team. Dealer was an undercover agent working for the Decepticon mercenary [[Banzai-Tron (G1)|Banzaitron]] and in that capacity had sabotaged Hot Rod&#039;s equipment and staged the ambush. With the Magnificence stored in a location known only by Hot Rod, he befriended the Autobot with designs to learn its hiding place. Banzaitron, learning of his hire&#039;s double cross, renamed him Doubledealer. {{storylink|Spotlight: Hot Rod}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Doubledealer&amp;quot; attempted to persuade Hot Rod into bribing or coercing others into getting the two-faced double agent reassigned to [[Earth]], but Hot Rod responded noncommittally. {{storylink|Devastation issue 2|Devastation #2}} The traitor maintained contact with Banzaitron, selling him bits of information such as the existence of Transformer [[combiner]] warriors discovered by the Autobots, which the Decepticon used to track them to the penitentiary on [[Garrus-9]], staging a full-scale assault to acquire this revolutionary technology. {{storylink|Spotlight: Arcee}}&lt;br /&gt;
&lt;br /&gt;
[[File:SpotlightDoubledealer-vehiclemode.jpg|left|thumb|300px|He&#039;s a chicken, I tell you!  A giant chicken!]]&lt;br /&gt;
&lt;br /&gt;
When the Autobots were faced with the growing threat of [[Nova Prime|Nemesis Prime]] and his [[expansion]] project, Dealer saw opportunity in the chaos. Using their lack of knowledge about the current situation as an excuse, Dealer contacted [[Optimus Prime (G1)/2005 IDW continuity|Optimus Prime]] and suggested that the Magnificence could be the solution to their problems. {{storylink|Spotlight: Hardhead}} Agreeing with Dealer&#039;s suggestion, Prime sent him to Earth to make contact with Hot Rod and retrieve the Magnificence from its secret location. The two &amp;quot;old friends&amp;quot; returned to Ki-Aleta, as apparently Hot Rod had never removed the device from the very planet on which they acquired it. Seeing the Omega Bunker and the site of his greatest failure, however, made Hot Rod start ruminating about how everything went so wrong so fast on that fateful mission. Dealer did his best to console Hot Rod while still pushing him towards revealing the Magnificence&#039;s location. However, he also started to waver under the stress of the memories of belonging to a group who thought of him as a friend - and whom he betrayed. They eventually made it to the rocky mountain peak where the device was hidden, beneath a constant storm of ionic energy to mask its presence. As Hot Rod pulled the Magnificence from its hiding place at the summit, Doubledealer was prepared to shoot his former commander in the back and claim his prize. Unfortunately for Dealer, Hot Rod had finally pieced together enough of the evidence to suspect Dealer of foul play. Once the Magnificence confirmed his suspicions, he spun and shot down the treacherous Autobot first, while Dealer hesitated to shoot his once friend in the back. Doubledealer&#039;s chest exploded under fire, and he fell the entire height of the mountain, only to smash into pieces at the base. {{storylink|Spotlight: Doubledealer}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
In [[Primax 806.30 Gamma]], &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; and several Decepticons partnered up with the [[Kalistan]]ian terrorist organization [[S.K.A.R.]] in a bid to conquer the world. Double Dealer himself was binary-bonded to S.K.A.R.&#039;s leader, [[Iron Klaw|Count von Rani]], and the duo would confuse their enemies by assuming an Autobot disguise whenever von Rani was in not in his costume as Iron Klaw. A globe-spanning confrontation ensued between S.K.A.R. and the [[Screaming Eagles]], but ultimately, the Joes and Autobots emerged victorious. {{storylink|Andromeda - Axiom Nexus News Reporter|Andromeda - Axiom Nexus News, 2016/05/01}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
[[File:Doubledealercommercial.jpg|upright=1.66|thumb|Piranacon we expect to fall for this. Hey, Prime...?]]&lt;br /&gt;
Various Autobots wondered amongst each other who the new Transformer with Powermaster [[Optimus Prime (G1)|Optimus Prime]] could be. Turns out, it was Doubledealer, the Powermaster Mercenary! And, uh, he was also talking to [[Piranacon (G1)|Piranacon]]! Well, lets hope that&#039;s addressed at some point. {{storylink|Commercial/Generation 1#Doubledealer|Doubledealer commercial}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Doubledealer.jpg|thumb|400px]]&lt;br /&gt;
Doubledealer participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He was a Rare character who could be recruited by collecting 150 units of Cybermetal, 90 units of Transmetal, and 55 hunter cores. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{note|Doubledealer&#039;s appearance is similar to that of the &#039;&#039;Generations&#039;&#039; version. Rather than having an Autobot and Decepticon allegiance, Doubledealer is depicted as a pureblood Decepticon with the alternate forms of a plane and a tank. Remind you of [[Blitzwing (G1)|someone]]?}}&lt;br /&gt;
{{--}}&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
Doubledealer was added to Earth Wars as the third factionless transformer ([[Gnaw]] and [[Impactor]] being before him). He is recruited as a mercenary to take down Deathsaurus and Nemesis Prime.&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Triple Changer&lt;br /&gt;
*&#039;&#039;&#039;Lowest Star Rating:&#039;&#039;&#039; 2 star&lt;br /&gt;
*&#039;&#039;&#039;Ability One:&#039;&#039;&#039; Toxic Mission: Reduces enemy attack range by 50% and Doubledealer shoots acid balls that deal more damage to burning enemies. &lt;br /&gt;
*&#039;&#039;&#039;Ability Two:&#039;&#039;&#039; Incendiary Missile: Deals additional damage in a small area, but lights things on fire.&lt;br /&gt;
[[File:EarthWars_Doubledealer]]&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039;===&lt;br /&gt;
{{anchor|Generation 1}}&lt;br /&gt;
[[File:G1DoubleDealer Toy.jpg|thumb|upright=1.66|Autobot, Decepticon, and evil imperialist military vehicle]]&lt;br /&gt;
*&#039;&#039;&#039;Doubledealer with Knok &amp;amp; Skar&#039;&#039;&#039; (Powermaster, [[1988]])&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Engine holder/chest plate, missile top, missile bottom/solid light blaster&lt;br /&gt;
: Doubledealer&#039;s &amp;quot;default&amp;quot; mode is an ICBM missile launcher truck with no visible [[Insignia|faction sigils]]. One engine can plug into the top of the truck, while the other can be stored in the chest plate/engine holder plugged into the back of the missile. By plugging [[Knok]] into the engine socket, his Autobot humanoid [[robot mode]] is unlocked.  In this form, the ICBM splits up to form a handgun and shoulder-mounted (non-firing) launcher. Also, [[Skar (Decepticon)|Skar]] can be stored by plugging him into the robot&#039;s butt. By plugging Skar into the socket in truck mode, his Decepticon &amp;quot;bird&amp;quot; mode is unlocked, and the missile splits into a pair of guns (one on his back and the other on his undercarriage). In bird mode, Knok can be stored in the chest plate/engine holder plugged into the back of the missile.&lt;br /&gt;
&lt;br /&gt;
: This mold was used to make &#039;&#039;Masterforce&#039;&#039; [[Clouder#Toys|Doubleclouder]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/1988/Decepticon/Doubledealer/doubledealer.htm More information on Doubledealer at TFU.info]&#039;&#039;&lt;br /&gt;
::*&#039;&#039;[http://www.botchthecrab.com/archive/instructions/decepticon/1988/instr_doubledealer.jpg Instruction booklet for Doubledealer at Botchthecrab.com]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Thrilling 30&#039;&#039;====&lt;br /&gt;
[[File:Transformers Generations Voyager Doubledealer.jpg|thumb|upright=1.66|In robot mode, he&#039;s got an Autobot symbol on his butt and a Decepticon symbol on his mullet.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Doubledealer&#039;&#039;&#039; (Voyager Class, [[2014]])&lt;br /&gt;
**&#039;&#039;Series / Number:&#039;&#039; &#039;&#039;&#039;02 / 004&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Rifle, scimitar, missile&lt;br /&gt;
&lt;br /&gt;
: Part of the fifth wave of [[2012]]–[[2013]] &#039;&#039;[[Transformers: Generations (toyline)#T30|Generations]]&#039;&#039; Voyager Class toys, &#039;&#039;[[Thrilling 30]]&#039;&#039; Doubledealer is a [[redeco]]/[[retool]] of [[Blitzwing (G1)/toys#Generations|Blitzwing]] from the same line, and transforms into two vaguely futuristic vehicles: a jet with an opening cockpit and back-mounted rocket boosters, with teeth and eye nosecone decorations to evoke the original toy&#039;s Decepticon mode, as well as a tank with a rotating turret and a spring-loaded cannon that launches its missile when the barrel is compressed. The cannon can also be swung out and deployed for use in [[alternate mode|jet mode]]. He comes with a blaster and a sword, both of which mount/are held by [[5 mm post]]. He features 5mm ports for his hands, shoulders/vehicle sides, cannon base, and wings, while both weapons have numerous additional posts and ports. His head is based off his original toy&#039;s head (and yes, therefore, no more face-swapping feature).&lt;br /&gt;
&lt;br /&gt;
: In keeping with the faction-switching part of the character concept, Doubledealer has no faction sigils on his robot mode, a Decepticon sigil on the jet mode, and an Autobot sigil on the tank mode. Unfortunately, the [[design flaw]] in the shoulder construction remains. Doubledealer&#039;s stock photography has him slightly mistransformed, depicting his shoulder wings folded inward in robot mode, and his waist flaps folded in tank mode.&lt;br /&gt;
&lt;br /&gt;
: This version of the mold was also used to make &#039;&#039;[[Transformers Cloud|Cloud]]&#039;&#039; [[Starscream (G1)/toys#Cloud|Starscream]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/2014/Decepticon/GenDoubledealer/doubledealer.htm More information on &#039;&#039;Generations&#039;&#039; Doubledealer at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;War for Cybertron: Earthrise&#039;&#039;====&lt;br /&gt;
[[File:TF-Generations-WFC-E-Voyager-Doubledealer.jpg|upright=2|thumb|At least they had the courtesy of putting the missile on his bird mode back rather than letting it dangle below.]]&lt;br /&gt;
*&#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (Leader Class, July[[2020]])&lt;br /&gt;
:*&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;WFC-E23&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;ER-08&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Japanese release date&#039;&#039;: &#039;&#039;&#039;[[September 26]], 2020&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: (non-firing) missile front and back sections, bird tail section with vehicle stabilizer legs, radar pod, two non-firing missile pods, machine gun&lt;br /&gt;
:&#039;&#039;[[War for Cybertron: Earthrise|Earthrise]]&#039;&#039; Doubledealer is a brand-new mold, modernizing the original figure to a great extent. He is the first Leader class figure in the &#039;&#039;[[War for Cybertron Trilogy (toyline)|War for Cybertron Trilogy]]&#039;&#039; to be a fully Leader-sized figure rather than a Voyager-size figure with added parts. He still transforms into a missile carrier and a robot bird. This version officially has the whole missile on top, similar to his Dreamwave design. However, the end can be mounted underneath for a G1 accurate look. Doubledealer also features a new fourth mode, featuring fold-out stabilizer legs that pose the vehicle as though it were launching the missile. His chest has a compartment inside to store &#039;&#039;[[War for Cybertron: Siege|Siege]]&#039;&#039; &#039;cassette&#039;-type Micromasters similarly to [[Soundwave (G1)/toys#War for Cybertron: Siege|Soundwave]] - and cassette versions of Knok and Skar were released in the &#039;&#039;[[Transformers: Generations (toyline)#Selects|Generations Selects]]&#039;&#039; subline to accompany him.&lt;br /&gt;
&lt;br /&gt;
:Speaking of Knok:  Leader Doubledealer&#039;s robot-mode abs are sculpted to look like he still has the G1 Knok Powermaster engine inserted.  This &#039;&#039;[[kibble#faux parts|faux]]&#039;&#039; Knok segment is actually removable and can be used by any toy with a [[5 mm post|5mm post]].  &lt;br /&gt;
&lt;br /&gt;
:Doubledealer features panels on his robot mode shoulders that can be flipped to display either Autobot or Decepticon insignias, referencing his duplicitous nature.  He has no visible faction insignias in vehicle or bird modes.&lt;br /&gt;
&lt;br /&gt;
:Special care should be taken when transforming him into bird mode:  it involves a &amp;quot;staircase&amp;quot; motion that pushes his double-jointed knees in one direction while pushing his lower legs in the opposite direction, and if excessive force is used the lower legs can pop out of the knee assembly and are subsequently very difficult to reattach.  In addition, the friction joints in his elbows are rather weak and tend to droop when he&#039;s holding his gun.&lt;br /&gt;
&lt;br /&gt;
:Originally shown as a [[Mercenary]] at [[Toy Fair|New York Toy Fair 2020]], Doubledealer was released in outwardly-Decepticon themed packaging, but with Mercenary symbols on the instructions and the cardboard backdrop. Also on that backdrop, like all Earthrise toys, is an exclusive clip-and-save piece of a larger star map, with a thin red piece of transparent plastic to read the star map. Doubledealer&#039;s piece of the map contains the labeled location of [[Caminus_(planet)|CAMINUS]].&lt;br /&gt;
&lt;br /&gt;
:In an unusual approach for any Transformers toy, Doubledealer is packaged with his hands against his hips in a Superman-like [[wikipedia:Power_posing|power pose]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Despite Doubledealer&#039;s packaging using the Decepticon color scheme and logo, contemporary fiction depicted him as a &amp;quot;whichever&amp;quot;.&lt;br /&gt;
* Though his toy bio and all other material describe his Decepticon bird mode as a &amp;quot;falcon&amp;quot;, the head of the toy actually looks like a vulture, which would seem more fitting given his mercenary nature.&lt;br /&gt;
* In the [[Transformers: Super-God Masterforce (cartoon)|&#039;&#039;Super-God Masterforce&#039;&#039; cartoon]], [[Clouder|Doubleclouder]] is colored as if he was Double&#039;&#039;dealer&#039;&#039;, rather than using the Doubleclouder toy&#039;s coloration. This isn&#039;t the only instance of the cartoon using [[Hasbro]] colorations over [[TakaraTomy|Takara]]&#039;s; the Decepticon [[Sparkdash]] use Hasbro colors as well, rather than their Takara-released toy colors.&lt;br /&gt;
* Thanks to the use of 5&amp;amp;nbsp;mm ports, the rocket from the original Doubledealer figure can be used on the &#039;&#039;Thrilling 30&#039;&#039; version. Even the over-the-shoulder rocket feature can be simulated by plugging the solid light blaster onto the back of Doubledealer&#039;s arm and then plugging the rocket front into the 5&amp;amp;nbsp;mm port on the blaster&#039;s rear.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (ダブルディーラー &#039;&#039;Daburudīrā&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Double agents]]&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:Generation 1 Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:IDW (2005) Decepticons]]&lt;br /&gt;
[[Category:Powermasters]]&lt;br /&gt;
[[Category:Spies]]&lt;br /&gt;
[[Category:Transformers with three modes]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Autobots]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Decepticons]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:EarthWars_Doubledealer.jpg&amp;diff=1445654</id>
		<title>File:EarthWars Doubledealer.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:EarthWars_Doubledealer.jpg&amp;diff=1445654"/>
		<updated>2020-09-16T18:12:07Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: This is how Doubledealer&amp;#039;s bot mode looks like the mobile game Transformers Earth Wars.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is how Doubledealer&#039;s bot mode looks like the mobile game Transformers Earth Wars.&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Long_Haul_(G1)&amp;diff=1444049</id>
		<title>Long Haul (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Long_Haul_(G1)&amp;diff=1444049"/>
		<updated>2020-09-11T19:27:05Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Transformers: Earth Wars */ Spelling error corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon|decepticong2|ultracon|cobra}}&lt;br /&gt;
{{disambig3|Long Haul}}&lt;br /&gt;
{{suite}}&lt;br /&gt;
:&#039;&#039;Long Haul is a [[Decepticon]] [[Constructicon (G1)|Constructicon]] from the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LongHaulG1.jpg|upright=1.66|thumb|Knows the importance of not complaining about his job, but is known entirely for complaining about his job.]]&lt;br /&gt;
The problem, as &#039;&#039;&#039;Long Haul&#039;&#039;&#039; sees it, is that he gets all the work and very little of the excitement and the glory that goes with being a Decepticon. He knows his job is important; he&#039;d just much rather be on the front lines fighting shoulder to shoulder with fellow warriors than moving supplies and building installations to make sure those warriors continue fighting. Long Haul keeps these secret desires to himself though, as he&#039;s smart enough to know [[Megatron (G1)|Megatron]] is not likely to be sympathetic and has no patience for grunts who question their orders.&lt;br /&gt;
&lt;br /&gt;
He also serves as [[Devastator (G1)|Devastator]]&#039;s crotch. Tough break.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|REMOVE! REMOVE! ALWAYS REMOVE! I didn&#039;t join this outfit to be a dump truck!|Long Haul&#039;s unfortunate fate|&amp;quot;[[City of Steel (episode)|City of Steel]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon continuity===&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Gregg Berger]] (English), [[Masashi Ebara]] (Japanese), [[Toshio Ishii]] (Japanese, &amp;quot;The Golden Lagoon&amp;quot;), [[Yū Shimaka]] (Japanese, &amp;quot;The Core&amp;quot;), [[Takurō Kitagawa]] (Japanese, &amp;quot;The Autobot Run&amp;quot;), [[Show Hayami]] (Japanese, &#039;&#039;2010&#039;&#039;)|[[Chen Weiqun]] (Chinese), [[Gerd Wiedenhofen]] (German, &#039;&#039;The Autobot Run&#039;&#039;), [[Reinhard Brock]] (German, &#039;&#039;Five Faces of Darkness, Part 1&#039;&#039;), [[Bernd Simon]] (German, &#039;&#039;Five Faces of Darkness, Part 4&#039;&#039;), [[Willy Schäfer]] (German, Generation 2 Dub), [[Roberto Alexander]] (Latin American), [[Albert Augier]] (European French), [[Francis Lax]] (European French, &amp;quot;The Golden Lagoon&amp;quot;)}}&lt;br /&gt;
&lt;br /&gt;
Some time in the past, Long Haul and the other Constructicons were responsible for creating Megatron. {{storylink|Five Faces of Darkness, Part 4}} Roughly nine million years ago, Long Haul and the Constructicons were friends of [[Omega Supreme (G1)|Omega Supreme]] in [[Crystal City]] on [[Cybertron (planet)|Cybertron]]. Their engineering skills were permanently turned to evil, however, once [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] and the [[Robosmasher|Robo-Smasher]] reprogrammed them into Decepticons. They were also given the combined form of [[Devastator (G1)|Devastator]], making them the physical equal of Omega Supreme in combat. After they destroyed Crystal City at Megatron&#039;s command, the Constructicons earned the everlasting ire of their former friend. {{storylink|The Secret of Omega Supreme (episode)|The Secret of Omega Supreme}}&lt;br /&gt;
&lt;br /&gt;
[[File:CityofSteel DisassemblingPrime.jpg|left|upright=1.1|thumb|The crankiest operating table in existence.]]&lt;br /&gt;
Long Haul was eventually summoned to Earth ([[Constructicon (G1)|built on Earth?]]) by Megatron and the Decepticons, and joined them in trying to destroy [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] and the Autobots. Their first scheme was to supercharge Megatron with the [[power chip rectifier]]s of his fellow &#039;Cons, so that he could defeat Prime in personal combat. {{storylink|Heavy Metal War}} Though they failed, the Constructicons would be involved in many of Megatron&#039;s schemes from then on, such as constructing of [[New Cybertron]] in [[New York City|Manhattan]], where Long Haul got to carry around debris and [[Optimus Prime (G1)/Generation 1 cartoon continuity|paralyzed Autobot leaders]]. {{storylink|City of Steel (episode)|City of Steel}}&lt;br /&gt;
&lt;br /&gt;
Long Haul was the most long-suffering members of the Constructicons, possibly even more so than [[Scavenger (G1)|Scavenger]]. He was constantly complaining about wanting a greater role in the group, either as a warrior or an engineer, but was inevitably relegated to &amp;quot;go fetch&amp;quot; work for [[Hook (G1)|Hook]] or [[Scrapper (G1)|Scrapper]]. It didn&#039;t help his mood any. At one point the Constructicons later built the [[Transfixatron]] to paralyze the Autobots in their [[alternate mode|vehicle mode]]s, along with a metal-munching machine to devour them. Long Haul complained loudly about his job, but was cheered up when he got to feed [[Ironhide (G1)/Generation 1 cartoon continuity|Ironhide]] to the machine. He didn&#039;t even mind when the Autobots got loose, since it meant finally getting some action. {{storylink|The Autobot Run}}&lt;br /&gt;
&lt;br /&gt;
Megatron later had the Constructicons build a giant drill, planning to collect energy from the [[Earth&#039;s core]]. When an accident was caused by Scavenger&#039;s faulty sensors, Long Haul was tasked with loading [[Mixmaster (G1)|Mixmaster]]&#039;s mixing drum full of chemicals so that the crazed chemist could do a quick repair job. He didn&#039;t enjoy it one bit. A group of Autobots soon discovered the Decepticons, only to be chased off by Devastator. However, they soon returned with a plan—using [[dominator disk]]s to take control of Devastator for their own needs. The Autobot [[Mirage (G1)|Mirage]] shot a pair of disks at Long Haul and Mixmaster when they weren&#039;t looking, and as soon as the Constructicons formed Devastator shortly afterwards, the Autobots took control of him. Megatron&#039;s attempts at regaining his troops eventually led to Devastator going crazy and wrecking the controls to the drill, so Long Haul had to help stop it from breaching the Earth&#039;s core and shattering the planet. {{storylink|The Core}}&lt;br /&gt;
&lt;br /&gt;
[[File:GoldenLagoon LongHaul Dirge.jpg|upright=1.1|thumb|Death comes to he who stands behind a dump truck emptying its load.]]&lt;br /&gt;
When the other Decepticons were suffering from [[Cybertonium]] depletion, Long Haul and the other Constructicons unloaded a shipment of Cybertonium sent by Shockwave. They failed to stop the Dinobots from using the space bridge to go to Cybertron. {{storylink|Desertion of the Dinobots, Part 1}} When the Constructicons deceived [[Grapple (G1)|Grapple]] and [[Hoist (G1)|Hoist]] into building a [[Solar Power Tower]] for them to take over, Long Haul thought he was finally going to get to build something. Hook sent him to carry solar panels around. {{storylink|The Master Builders (episode)|The Master Builders}} Long Haul&#039;s greatest claim to fame was abandoning his job of guarding the recently discovered pool of [[electrum]], forcing [[Dirge (G1)|Dirge]] to do it by himself. Dirge was then promptly beaten up by [[Seaspray (G1)|Seaspray]], and the Autobots gained control of the electrum. Oops. {{storylink|The Golden Lagoon (episode)|The Golden Lagoon}}&lt;br /&gt;
&lt;br /&gt;
Long Haul later went into space with the other Constructions in order to mine energy from an asteroid. When the Autobots found out, the Constructicons found themselves facing their old pal, Omega Supreme, who broke the entire asteroid in half in his attempts to exterminate Long Haul and the others. Ignoring the [[Asteroid bird alien|strange alien]] that &amp;quot;hatched&amp;quot; from the asteroid, the Constructicons merged into Devastator and kept fighting Omega Supreme on Earth, but were eventually defeated. Before Omega Supreme could finish them off, however, he had to leave and deal with the alien. {{storylink|The Secret of Omega Supreme (episode)|The Secret of Omega Supreme}}&lt;br /&gt;
&lt;br /&gt;
Long Haul pitched in to build an over-sized maze for Blitzwing, {{storylink|Triple Takeover}} and the Constructicons later helped Megatron construct one of the most devastating weapons of all time. Pleased with their work, Megatron dismissed the Constructicons for the day. Long Haul and his crew departed quickly, before Megatron realized they had built the ultimate weapon at the bottom of a deep canyon, making it virtually impossible to aim it at anything worthwhile. {{storylink|Masquerade}}&lt;br /&gt;
&lt;br /&gt;
[[File:TFTM LongHaulwithKickback.jpg|left|upright=1.1|thumb|&amp;quot;Remove, remove... always remove!&amp;quot;]]&lt;br /&gt;
In [[2005]], Long Haul and the Constructicons joined in the assault on [[Autobot City (G1)|Autobot City]], and their power as Devastator was key to breaching the city&#039;s defenses. After the [[Dinobot (G1)|Dinobots]] arrived, however, Devastator was effectively nullified as the two groups kept each other too busy and out of the rest of the fighting. They joined the other Decepticons in beating a hasty retreat after Megatron fell in battle, and Long Haul was seen carrying the damaged [[Kickback (G1)|Kickback]] with him. {{storylink|The Transformers: The Movie}}&lt;br /&gt;
{{note|Long Haul’s involvement in these events, or events mostly similar, were also chronicled in the comic mini-series &amp;quot;[[Transformers: The Animated Movie]].&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
Following the defeat of [[Galvatron (G1)/Generation 1 cartoon continuity|Galvatron]], the Decepticons sought refuge on the planet of [[Chaar]], where the Constructicons began squabbling over who would take Astrotrain&#039;s latest shipment of energon. They combined, but were broken up by Menasor and slinked away. {{storylink|Five Faces of Darkness, Part 1}}&lt;br /&gt;
&lt;br /&gt;
The Constructicons were tasked with modifying an Earth city into the Decepticons&#039; new battle station, [[Trypticon (G1)|Trypticon]], and Long Haul got [[Sentinel Prime (G1)|a new colour scheme]] just for the occasion, cackling about the rude awakening the humans were about to receive. {{storylink|Five Faces of Darkness, Part 4}} He then shot at [[Sky Lynx (G1)|an Autobot shuttle]] when it arrived on Earth with [[Metroplex (G1)|Metroplex]]&#039;s [[transformation cog]], and was petrified by a [[Large switch|device]] that froze all Transformers. Long Haul was freed when [[Spike Witwicky (G1)|a human]] destroyed the device. {{storylink|Five Faces of Darkness, Part 5}}&lt;br /&gt;
&lt;br /&gt;
Long Haul participated in building a new engine for Galvatron, only for [[Ultra Magnus (G1)/Generation 1 cartoon continuity|Ultra Magnus]] and his squad of Autobots to crash the party. Despite merging into Devastator, the Constructicons were no match for the enormous [[Broadside (G1)|Broadside]]. After a crash on [[Eurythma]], Long Haul fought Perceptor and Hot Spot with his teammates. {{storylink|Carnage in C-Minor}} He accompanied Galvatron to [[Paradron]] and took part in the crossfire, {{storylink|Fight or Flee (episode)|Fight or Flee}} and as part of Devastator, got his revenge on Broadside during a battle in Japan. Later on, Long Haul witnessed Galvatron and Cyclonus be defeated by a mutated Scourge. {{storylink|The Burden Hardest to Bear}}&lt;br /&gt;
{{charstubfiction|{{storylink|Megatron&#039;s Master Plan, Part 2}} {{storylink|The Girl Who Loved Powerglide}} {{storylink|Starscream&#039;s Brigade}}}}&lt;br /&gt;
&lt;br /&gt;
====Japanese cartoon continuity====&lt;br /&gt;
=====&#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; manga=====&lt;br /&gt;
On an island paradise, Long Haul and the Constructicons were performing excavation work for Megatron&#039;s new fortress, at the cost of the natural resources and precious animals. The Autobots arrived to stop the Decepticons. Despite their vast power, [[Trypticon (G1)|Trypticon]] and the combined Devastator failed to defeat the Autobots due to their lack of teamwork, and the Constructicons were knocked back into their component parts. The Autobots forced Long Haul and his comrades to undo the damage they had done to the island. {{storylink|Fight! Super Robot Lifeform Transformers issue 6|Fight! Super Robot Lifeform Transformers #6}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; story pages=====&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;The Story of Super Robot Lifeforms: The Transformers&#039;&#039; manga=====&lt;br /&gt;
In the year [[2010]], Long Haul participated in a Decepticon attack on the planet Feminia. He and his team merged into Devastator in order to battle alongside Bruticus and Menasor against their Autobot counterparts Superion, Defensor and Omega Supreme. The fight was fairly evenly matched until Galvatron called up his ace-in-the-hole, [[Predaking (G1)|Predaking]], whose power was unmatched by any of the Autobots... except for the [[Omnibot (G1)|Omnibots]], who essentially tied Predaking&#039;s shoelaces together until he fell over, straight into Devastator and his chums, sending them all toppling to the ground and knocking them to bits. {{storylink|The Story of Super Robot Lifeforms: The Transformers issue 5|The Story of Super Robot Lifeforms: The Transformers #5}}&lt;br /&gt;
{{note|Long Haul only appears as a component of Devastator}}&lt;br /&gt;
&lt;br /&gt;
=====Scramble City: Mobilization=====&lt;br /&gt;
{{voiceactor|[[Toshio Ishii]] (Japanese)}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons learned of the Scramble City project being secretly assembled by the Autobots, Megatron sent his henchmen to interfere with their work. The Constructicons joined Starscream and his flying partners in an attack on the Autobots. Optimus Prime and a task force of Autobots held their position until Long Haul and the Constructicons inevitably joined forces into Devastator. The Aerialbots gave Devastator a good whippin&#039;, though, and the Decepticons retreated. {{storylink|Scramble City: Mobilization}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;The Headmasters&#039;&#039; cartoon=====&lt;br /&gt;
{{voiceactor|[[Ryōichi Tanaka]] (Japanese)}}&lt;br /&gt;
[[File:Hm1 Constructicons Attack.jpg|thumb|200px]]&lt;br /&gt;
Long Haul and the Constructicons were stationed on Earth in 2011, under the command of [[Sixshot (G1)|Sixshot]]. They attempted to prevent Ultra Magnus from sending reinforcements to Cybertron to help the Autobots fend off Galvatron&#039;s siege on [[Vector Sigma]]. Long Haul and his squad were ganging up on the [[Trainbot]]s until [[Metroplex (G1)|Metroplex]] arrived and shooed them off with his superior firepower. Having failed to stop the Autobot reinforcements from departing, the Constructicons followed them to Cybertron. As Devastator, they tried to shoot [[Superion (G1)|Superion]] in the back, but Optimus Prime foiled their aim, making them hit [[Abominus (G1)|Abominus]] instead. {{storylink|Four Warriors Come out of the Sky}} Devastator was involved in a combiner shootout on Cybertron until the [[Fortress Maximus (G1)|Battleship Maximus]] arrived and annihilated the Decepticon combiners. {{storylink|The Mystery of Planet Master}}&lt;br /&gt;
&lt;br /&gt;
Long Haul and the Constructicons were guarding the Decepticon [[space bridge]] on Earth, but failed miserably when [[Blaster (G1)/Generation 1 cartoon continuity|Twincast]] single-handedly fought them off and stole a ride on the bridge. {{storylink|The Great Cassette Operation}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Unite Warriors&#039;&#039;=====&lt;br /&gt;
Long Haul and the other Constructicons tricked Grapple into helping them rebuild the Crystal City on Earth, and were joined by Omega Supreme and [[Hauler]] as well, but was unhappy to have been reduced to the role of material carrier again. {{storylink|Unite Warriors Offshot#Crystal City Reconstruction Project|Crystal City Reconstruction Project}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Zone&#039;&#039; OVA, manga and story pages=====&lt;br /&gt;
Seeking to create a [[Decepticon Zone]] to counter the [[Micro|Autobot Zone]], [[Emperor of Destruction|Decepticon Emperor]] [[Violen Jiger]] gathered together the Nine Great Demon Generals, upgrading them with powerful new armor and weaponry, then sent them forth to conquer planets. Long Haul was among those summoned, but only in the form of Devastator. {{storylink|Fight! Super Robot Lifeform Transformers: Zone (story page)|Zone Part 1}} {{storylink|Fight! Super Robot Lifeform Transformers: Zone (manga)|Zone}} {{storylink|Enter the New Supreme Commander, Dai Atlas!}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Legends&#039;&#039; comic=====&lt;br /&gt;
When Megatron traveled into the [[Legends World]], the [[Waspinator (BW)|Waspinator]] of that universe recounted his life story to the local [[Megatron (BW)|Megatron]], starting with his creation at the hands of Long Haul and the Constructicons. {{storylink|Legends Comic: Bonus Edition Vol. 13}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Wings Universe&#039;&#039;====&lt;br /&gt;
{{Wingsnote}}&lt;br /&gt;
Nine million years ago, Long Haul was a member of the construction team that built [[Crystal City]]. It was during this project that he and his fellow Constructicons were introduced to [[Omega Supreme (G1)|Omega Supreme]]. {{storylink|Hasbro Transformers Collectors&#039; Club issue 42|Hauler&#039;s &#039;&#039;Wings of Honor&#039;&#039; profile}} The Constructicons rose to prominence thanks to their immense architectural skills, and formed their own faction under the leadership of Hook. They were forced to align themselves with the Decepticons in order to maintain access to Kaon&#039;s smelting pools, which granted him access to the raw building material they needed to continue their work. Unhappy with this arrangement, seven renegade Constructicons went underground, building Megatron in an attempt to take power for themselves. Unfortunately for them, Megatron turned on them and formed his own group of Decepticons, eventually brainwashing Long Haul and the others into his service with the Robo-Smasher. {{storylink|Hasbro Transformers Collectors&#039; Club issue 42|Devastator&#039;s &#039;&#039;Wings of Honor&#039;&#039; profile}} Among their first acts as Decepticons, the Constructicons destroyed Crystal City. {{storylink|Hasbro Transformers Collectors&#039; Club issue 42|Hauler&#039;s &#039;&#039;Wings of Honor&#039;&#039; profile}}&lt;br /&gt;
&lt;br /&gt;
Long Haul was part of Hook&#039;s team when [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] ordered the creation of Devastator. {{storylink|Battle Lines, Part 5}} During the third Cybertronian war, the Constructicons were ambushed at [[Elevation Recostalus]] by a group of Autobots including ex-Constructicons [[Hauler]] and [[Erector (G1)|Erector]], who disabled them before they could form Devastator. The group remained offline until [[1984]], when Megatron rebuilt them on Earth. {{storylink|Transformers I.Q.#issue 45|Transformers I.Q. last issue review}}&lt;br /&gt;
&lt;br /&gt;
During the [[Battle of Autobot City]], Devastator was blasted apart by [[Ultra Magnus (G1)/Generation 1 cartoon continuity|Ultra Magnus]]&#039;s team. Long Haul announced the Autobots&#039; luck had run out, and he and the other Constructicons began pursuing them, gunning down [[Red Alert (G1)|Red Alert]] in the process. {{storylink|A Flash Forward}}&lt;br /&gt;
&lt;br /&gt;
====Ask Vector Prime====&lt;br /&gt;
In a universe created by [[gbwiki:Gong|Gong]] and [[Sideways (RID)|Sideways]], the Constructicons participated in the siege of [[Guardian (GoBots)|Guardian]] City by forming Devastator. {{storylink|Echoes and Fragments}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Deviations&#039;&#039;====&lt;br /&gt;
In a reality where Optimus killed Megatron in 2005, Long Haul was one of the many Decepticons who retreated aboard Astrotrain. He was shocked to learn that his leader hadn’t made it out alive. {{storylink|Transformers: Deviations|Deviations}}&lt;br /&gt;
&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
====Marvel &#039;&#039;The Transformers&#039;&#039; comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[File:Constructiconsbornmarvel.jpg|left|upright=1.4|thumb|Long Haul is the green and purple one.]]&lt;br /&gt;
Long Haul was created on Earth by [[Shockwave (G1)/Marvel Comics continuity|Shockwave]], combining the engineering material of [[G.B. Blackrock]]&#039;s hostilely-occupied aerospace plant with the power of the [[Matrix of Leadership|Creation Matrix]] that had been pilfered from [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]]&#039;s head. The Constructicons were not only given individual life, but also the power to merge into Devastator. Their first mission was to construct and operate an intergalactic transceiver which, combined with [[Soundwave (G1)/Marvel Comics continuity|Soundwave]]&#039;s broadcasting abilities, would enable the Decepticons to make contact with Cybertron for the first time in millions of years. {{storylink|The Next Best Thing to Being There!}} Despite some Autobot intervention, the transceiver was successful enough to open communications between [[Straxus (G1)|Straxus]] of [[Darkmount (Cybertron)|Darkmount]] and the Decepticons of Earth. {{storylink|The Bridge to Nowhere!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Soundwave long haul devastation derby.jpg|thumb|upright=1.6]]&lt;br /&gt;
&#039;&#039;Long Haul and the Constructicons, after troubleshooting their union as [[Devastator (G1)|Devastator]], were sent by Shockwave to abduct [[Buster Witwicky (G1)|Buster Witwicky]]. After tracking the boy down to a demolition derby, and merging into Devastator to fend off the Autobots they found there, the Constructicons&#039; attack was suddenly called off. While Devastator battled, Soundwave had discovered that Buster held the rest of the Creation Matrix in his head, and considered this too great a revelation to proceed as initially planned.&#039;&#039; {{storylink|Devastation Derby!}}&lt;br /&gt;
&lt;br /&gt;
After [[Megatron (G1)/Marvel Comics continuity|Megatron]] took back Decepticon command, Long Haul and his comrades were charged with building perimeter defences around [[Wyoming base|their headquarters]] located at the base of a coal strip mine in eastern [[Wyoming]]. Devastator&#039;s services were again required when the Autobots staged a surprise attack, but they retreated once they had what they needed; data on the Constructicons&#039; combining capabilities. {{storylink|Command Performances!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long Haul and his fellow Decepticons followed a tracer signal to find the [[Dinobot (G1)|Dinobots]], who were sheltering [[Joy Meadows]], her camera crew, and their footage debunking the Decepticons&#039; &#039;&#039;[[Donny Finkleberg|Robot-Master]]&#039;&#039; propaganda. A battle ensued, with [[Bonecrusher (G1)|Bonecrusher]] and Long Haul double-teaming [[Sludge (G1)/Marvel Comics continuity|Sludge]], and eventually bringing him down with sheer firepower. The Decepticons maintained control of the battlefield until the arrival of [[Centurion (Marvel)|Centurion]] turned the tide against them. Soundwave decided to bring the situation to a conclusion by incinerating the humans&#039; footage, which dispirited the Dinobots and humans and the Decepticons left victorious.&#039;&#039; {{storylink|In the National Interest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Constructicons were sent into frigid [[Yukon]] territory to work on a secret project. They were discovered by [[Jazz (G1)/Marvel Comics continuity|Jazz]] and [[Hoist (G1)|Hoist]], only for the two Autobots to accidentally betray their presence with an accidental weapons discharge. The Constructicons chased down the interlopers, blasting at them through a nearby forest. During the chase, they merged into Devastator in an attempt to overtake the pair. While in this form, they were duped into blasting a hydro-electric dam. Realizing what was coming, the Constructicons only had time enough to separate before the concrete structure collapsed, unleashing a torrent of water. The Constructicons were submerged in the flood, allowing the Autobots to escape.&#039;&#039; {{storylink|The Mission}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When [[Galvatron (G1)|Galvatron]] arrived from the future and removed Megatron from command, the Constructicons began serving the future Decepticon without much question, and built a massive space cannon for him. For some reason, Megatron didn&#039;t consider this enough of a treachery to annihilate Long Haul and his partners as traitors after regaining control.&#039;&#039; {{storylink|Target: 2006}}&lt;br /&gt;
&lt;br /&gt;
{{GIJoeTransformersfiction}}&lt;br /&gt;
Long Haul and the other Constructicons were called upon to defend the Decepticons&#039; [[Club Con|base in the Florida Keys]] from a joint attack by [[G.I. Joe (team)|G.I. Joe]], [[Cobra]], and the Autobots. Forming Devastator once again, they brawled with [[Superion (G1)|Superion]] until a blast from Superion&#039;s rifle caused a malfunction in Devastator&#039;s coupling links and he broke up into his components. {{storylink|...All Fall Down!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Scrapper hook long haul toy soldiers.jpg|thumb|upright=1.7]]&lt;br /&gt;
Megatron would later be deposed entirely by Shockwave, who was then replaced in turn by [[Ratbat (G1)|Ratbat]], but the Constructicons remained operational with the Decepticon army. During Ratbat&#039;s command, Long Haul and the other Constructicons (except Mixmaster) raided a building site in downtown [[Atlanta]], [[Georgia]] for raw materials such as girders. They loaded up their loot onto Long Haul, who in turn was carried away by Blitzwing back to their base. {{storylink|Toy Soldiers!}} Later, Long Haul and the others were instrumental in one of Ratbat&#039;s schemes, where the Decepticons engaged the Autobots away from the [[Ark (G1)|Ark]] long enough for the Constructicons to sneak on board and recover the deactivated remains of their comrades who had been captured by Omega Supreme. {{storylink|Totaled!}}&lt;br /&gt;
&lt;br /&gt;
{{note|For unknown reasons, the Constructicons stopped making appearances after the [[Underbase Saga]]. It&#039;s possible they were deactivated behind the scenes in the [[Decepticon Civil War]] or [[Dark Star|battling]] the super-powerful [[Starscream (G1)/Marvel Comics continuity|Starscream]].}}&lt;br /&gt;
&lt;br /&gt;
=====Movie future timeline=====&lt;br /&gt;
When Megatron launched an all-out offensive against [[Autobot City (G1)|Autobot City]] in the year [[2005]], Long Haul was among the troops who besieged the outpost. He and the other Constructicons combined into Devastator at Megatron&#039;s command to breach Autobot City&#039;s outer defenses. When the Decepticons were eventually forced to retreat inside [[Astrotrain (G1)|Astrotrain]], the Constructicons were relatively unscathed from the battle. As such, they voted that all injured Transformers be jettisoned when Astrotrain complained he didn&#039;t have the energy necessary to carry them all back to Cybertron. {{storylink|The Planet-Eater!}}&lt;br /&gt;
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=====Earthforce=====&lt;br /&gt;
{{earthforcefiction}}&lt;br /&gt;
[[File:Prowl long haul mixmaster starting over.jpg|thumb|left|upright=1.95]]&lt;br /&gt;
When the Decepticon forces of Earth split, Long Haul and most of the Constructicons chose to work with Megatron instead of Shockwave. While patrolling the site of Megatron&#039;s [[Global warming satellite|ozone rocket]], Long Haul and [[Mixmaster (G1)|Mixmaster]] came across a pair of snooping Autobots. Despite being initially caught off guard, [[Prowl (G1)/Marvel Comics continuity|Prowl]] and [[Wheeljack (G1)/Marvel Comics continuity|Wheeljack]] quickly disposed of the two Constructicons. {{storylink|Starting Over!}} Later, at the [[Enclave]], Long Haul was seen talking to [[Kickback (G1)|Kickback]] before the &amp;quot;festivities&amp;quot; broke up the quiet little party; the Autobots faked an assassination attempt on Megatron, and the two Decepticon sub-factions began fighting one another with renewed fervor. {{storylink|The Bad Guy&#039;s Ball!}} When Soundwave led the Decepticons in an attack on Autobot Earthbase, Long Haul took some heat from [[Swoop (G1)/Marvel Comics continuity|Swoop]]&#039;s bombing run. The whole offensive proved ultimately to be fruitless, and the Decepticons were forced into a retreat. {{storylink|Divide and Conquer!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
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====Marvel &#039;&#039;Generation 2&#039;&#039; comic====&lt;br /&gt;
Long Haul made a brief appearance at the climax of the battle with the [[Swarm (G2)|Swarm]], helping the united Autobots and Decepticons construct trenches filled with thermal mines. {{storylink|A Rage in Heaven!}}&lt;br /&gt;
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====&#039;&#039;Classics&#039;&#039;====&lt;br /&gt;
{{noteclassics}}&lt;br /&gt;
[[File:Dreadwindgod.jpg|upright=1.1|thumb|&amp;quot;I told you I didn&#039;t drink your so-called-expensive drink!&amp;quot;]]&lt;br /&gt;
Long Haul was among Megatron&#039;s soldiers when the Decepticon leader resurfaced on Earth. Like most of Megatron&#039;s inner circle, Long Haul and the Constructicons were presumably destroyed by [[Starscream (G1)/Marvel Comics continuity|Starscream]] during the Underbase Saga, and restored by Megatron using the cache of back-up personality engrams collected by [[Shockwave (G1)/Marvel Comics continuity|Shockwave]]. This has not been expressly confirmed, however.&lt;br /&gt;
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Long Haul was present on the Ark when Megatron questioned the mysterious traveller named [[Landquake (Timelines)|Landquake]]. The Decepticons then flew off to the Southern Hemisphere to explore an energy spike somehow related to Landquake. {{storylink|Crossing Over, Part 2}} When confronted by the Autobots, the five remaining Constructicons formed their modified Devastator configuration, until the ground collapsed beneath their feet. {{storylink|Crossing Over: Part 3}} Falling to pieces, Long Haul and the Constructicons tried to overpower [[Grimlock (G1)/Marvel Comics continuity|Grimlock]] with sheer numbers instead of strength. It didn&#039;t work, so they ran screaming from the battlefield. That &#039;&#039;also&#039;&#039; didn&#039;t work, as Grimlock caught up with them and continued to beat them senseless. {{storylink|Crossing Over: Part 5}}&lt;br /&gt;
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Later on, Long Haul got caught in a struggle between Megatron&#039;s faction and a detachment from [[Bludgeon (G1)|Bludgeon]]&#039;s army led by [[Bug Bite (GoBots)|Bug Bite]]. He and the other Constructicons were assaulted by [[Dreadwind (G1)|Dreadwind]]. {{storylink|Games of Deception}}&lt;br /&gt;
{{-}}&lt;br /&gt;
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===Marvel Storybooks continuity===&lt;br /&gt;
Under the guise of the [[Global Corporation]], Long Haul and his fellow Constructicons created sophisticated buildings all around the world. Within each building, however, was hidden a mechanism that would trap underground all within the structure. When the scheme was put into motion and the Autobots responded with an attack, Long Haul and his fellow Contructicons merged to become The Devastator. Though in this form, the Constructicons were able to overpower the Autobots, that changed when the Dinobots arrived. After the rest of the Constructicons had been butchered by Swoop, Long Haul and Bonecrusher were fused into a helpless mess by Grapple&#039;s welder rifle. {{storylink|Battle for Earth}}&lt;br /&gt;
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[[File:Constructicons-ASW.jpeg|thumb|upright=1.1]]&lt;br /&gt;
As Devastator, Long Haul and the other Constructicons stumbled upon [[Sunstreaker (G1)|Sunstreaker]] admiring his reflection in the wilderness, and managed to capture the vain Autobot. The group revealed their individual components to their prisoner once he was safely locked up within Decepticon headquarters. They rejoined forces to combat an Autobot rescue party that attempted to storm Decepticon base, and captured [[Slag (G1)|Slag]], [[Sludge (G1)|Sludge]], and [[Sideswipe (G1)|Sideswipe]] as well, putting them in Sunstreaker&#039;s cell. The Constructicons were once more prompted to combine into Devastator to contemplate an Autobot peace offering; a life-sized statue of the gestalt! The peace offering turned out to be an Autobot ruse, and reinforcement burst forth from within the statue. The Autobots forced Devastator to break up into his component pieces by thoroughly dividing his attention, and so Long Haul joined the fight against the Autobots as an individual. The Decepticons ultimately lost the battle to the Autobots. {{storylink|The Autobots&#039; Secret Weapon}}&lt;br /&gt;
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===Marvel coloring books===&lt;br /&gt;
Shockwave led the Constructicons in an attack on a human village, intent on razing the town and building a fuel plant in its place. Long Haul served as Shockwave&#039;s mobile podium as he dispensed orders to the rest of the troops under his command, until he was tasked with clearing rubble out of the way so construction could begin on the installation. Little did the Decepticons know, they were being spied upon from orbit by the Autobot [[Cosmos (G1)|Cosmos]]. Cosmos relayed what was happening to his teammates, who rolled into action to put an end to the Decepticons&#039; plot. Long Haul and his allies were beaten up, shoved down into a pit, and had quick-drying cement poured over them to hold them in place. {{storylink|The Autobot Spy in the Sky}}&lt;br /&gt;
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===&#039;&#039;Big Looker&#039;&#039; storybooks===&lt;br /&gt;
In order to steal an oil truck filled with precious fuel, Megatron arranged for [[Blitzwing (G1)|Blitzwing]] to short-circuit the truck&#039;s wiring, [[Bombshell (G1)|Bombshell]] to cerebro-shell the drivers into complying, and Long Haul to siphon out the fuel. Autobot intervention, however, allowed the truck and its drivers to escape with their cargo. {{storylink|Decepticon Hijack}}&lt;br /&gt;
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===Autobot Alert!===&lt;br /&gt;
{{notemultipath}}&lt;br /&gt;
In one possible scenario, the Constructicons were responsible for building the Decepticons’ command centre in the evil robots’ latest plot of taking over the Earth. They also were responsible for stocking Astrotrain with explosives and weapons before the Decepticon shuttle launched into space to further sabotage Earth’s satellites.&lt;br /&gt;
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In a different possible scenario, the Constructicons joined Galvatron on his campaign to retrieve an ancient cybertite sphere containing the secret of an ancient Autobot power-booster. Discovering that the sphere was within a sunken ship off the California coast, the Constructicons merged into Devastator in order to retrieve it. {{storylink|Autobot Alert!}}&lt;br /&gt;
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===Toy pack-in material===&lt;br /&gt;
Long Haul, Mixmaster, and Bonecrusher were driving through a desert when they crossed paths with Sideswipe and Jazz! Boasting that he would see to Earth&#039;s destruction, Long Haul tackled Sideswipe in a clash that would be heard &amp;quot;around the world!&amp;quot; {{storylink|Sweepstakes Offer!}}&lt;br /&gt;
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===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
{{notekeepers}}&lt;br /&gt;
[[File:Enemytww.jpg|left|upright=0.85|thumb|&amp;quot;Well, who were you expecting? The Spanish Inquisition?&amp;quot;]]&lt;br /&gt;
Soon after [[Optimus Prime (G1)|Optimus Prime]] had become leader of the Autobots, Long Haul worked alongside his fellow Constructicons in readying Cybertron to function as an interstellar &amp;quot;warworld&amp;quot; for Megatron, propelled out of orbit and through space using massive planetary engines they had uncovered. {{storylink|The War Within issue 2|The War Within #2}} He was working on this project when the Decepticons spotted some Autobots spying on them. {{storylink|The War Within issue 5|The War Within #5}} Though the Decepticons had their opponents outnumbered, the Autobots managed to hold them back until reinforcements arrived in the form of [[Grimlock (G1)|Grimlock]] and Optimus Prime. The Constructicons&#039; efforts were ultimately foiled, forcing them to retreat as the planetary engines were destroyed in a spectacular explosion. {{storylink|The War Within issue 6|The War Within #6}}&lt;br /&gt;
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Sometime later, the Constructicons created the first set of gestalt programming directives, and tested the directives on themselves to create Devastator. The inevitable spread of [[combiner]] technology, however, proved to be more than Cybertron could handle, as the massive super-robots ran the risk of damaging the planet&#039;s very infrastructure if left to battle unchecked. As a result, by the time of the Dark Ages these &amp;quot;[[Special Teams]]&amp;quot; were banned from operating as a unit in any one faction by the universally agreed upon [[Crisis Intervention Accord]]. Long Haul and the Constructicons were the first to break these accords, and become active again as Devastator as part of the [[Ultracon]]s. {{storylink|Escalation}} Devastator was unleashed upon the [[Wrecker]]s in the [[Tagan Heights]], but was defeated by the [[Protectobot (G1)|Protectobots]] who overloaded him with electricity. This not only shut Devastator down, but also forced him to split into his individual components. {{storylink|Devastation}}&lt;br /&gt;
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In the modern era, the Constructicons somehow joined Megatron on Earth after the &#039;&#039;[[Nemesis (G1)|Nemesis]]&#039;&#039; left Cybertron millions of years ago. Long Haul and the others were operating as Devastator in [[California]] battling the Autobots when they suffered serious damage and were believed destroyed. {{storylink|Prime Directive issue 6|Prime Directive #6}} &lt;br /&gt;
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&#039;&#039;The Constructicons were later revived by Starscream, and used as the groundwork for his new power base after Megatron vanished during a battle in [[Tokyo]] with the Autobots. Long Haul and the other Decepticons who chose to serve Starscream invaded the city of [[Las Vegas]], making deals with the populace to make them voluntarily annex themselves as part of a new Decepticon government. Although most problems from within were dealt with by bribery or the occasional murderous beating, the Decepticons still faced plenty of problems from without. Grimlock of the [[Dinobot (G1)|Dinobots]] had made a secret deal with the President to acquire a &amp;quot;rogue&amp;quot; military force and retake [[Las Vegas]], alongside his fellow Autobots [[Prowl (G1)|Prowl]] and [[Bumblebee (G1)|Bumblebee]]. The Constructicons were the first to face these invaders as they entered the city, attacking them in waves. Long Haul was in the process of easily overpowering Bumblebee when his comrades were all taken down fighting Grimlock and Prowl. This made Long Haul the center of attention, and he definitely suffered for it. While attempting to blast the &#039;Bee with a heat-seeking missile, Long Haul was skewered through the shoulder by a makeshift spear Prowl had forged out of a giant neon cowboy. Only in Vegas. With three Autobots and several Apache helicopters on his rear axle, Long Haul beat a hasty retreat deeper into the city, looking for back-up.&#039;&#039; {{storylink|Transformers: Hardwired|Hardwired}}&lt;br /&gt;
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&#039;&#039;Megatron eventually returned to Earth, but Long Haul and the Constructicons owed Starscream for reconstructing them, and so remained loyal to him when the Decepticons split into two factions. Of course, this only meant they were among the first to be captured by the [[Keeper (species)|Keepers]] when those aliens took over Las Vegas and turned Starscream into their puppet. Trapped behind an impenetrable force dome, Long Haul and the Constructicons attempted to batter their way out as Devastator using sheer brute force, until [[Skywarp (G1)|Skywarp]] offered a better idea. Reconverting into their separate modes, the Constructicons dug a tunnel out beneath the force field, enabling Starscream&#039;s faction to join the final battle against the Keepers. Acting as Devastator, they were too far away from Optimus Prime and his [[Matrix of Leadership|Matrix]]-induced force shield when the American nuclear assault was dropped on the Keepers, and were blasted into pieces.&#039;&#039; {{storylink|Transformers: Annihilation|Annihilation}}&lt;br /&gt;
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&#039;&#039;The nuclear blast left Devastator fused into his singular [[robot mode]], leaving him unable to split back into Long Haul and his other components. Eventually, Devastator fell into the Void along with [[Omega Sentinel (G1)|Omega Sentinel]] in the final conflict with the Keepers, and was left in stasis lock, drifting in the vacuum of space, after the Sentinel destroyed the Keepers&#039; power source and shattered the Void back into real space-time. The starship &#039;&#039;[[Bounty]]&#039;&#039;, on a secret space mission from Earth, came across Devastator&#039;s remains and planned to tow him back to Earth.&#039;&#039; {{storylink|Transformers: Fusion|Fusion}}&lt;br /&gt;
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The pieces of Long Haul and the Constructicons fell under the control of [[Earth Defense Command]], and were held in their [[Roswell]] facility for study. {{storylink|Generation 1 issue 0|Generation 1 #0}}&lt;br /&gt;
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===&#039;&#039;G.I. Joe vs. the Transformers&#039;&#039;===&lt;br /&gt;
The ruthless terrorist organization known as [[Cobra]] dug dozens of Autobots and Decepticons out of their four-million-year resting place and began rebuilding them into a Cobra-controlled army. However, with [[Wheeljack (G1)|Wheeljack]] and [[Bumblebee (G1)|Bumblebee]]&#039;s help, the mind-controlled Transformers were awakened, and the very cheesed-off Constructicons, including Long Haul, descended upon their previous captor, [[Doctor Mindbender]]. {{storylink|G.I. Joe vs. the Transformers issue 3|G.I. Joe vs. the Transformers #3}}&lt;br /&gt;
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Soundwave stopped them from killing the doctor, however, as he was needed for other purposes. Instead, the Constructicons were ordered to protect the [[SPS Satellite]] controls from the attacking Autobot and [[G.I. Joe (team)|G.I. Joe]] troops. {{storylink|G.I. Joe vs. the Transformers issue 4|G.I. Joe vs. the Transformers #4}} To do so, Long Haul combined with the others to form Devastator, but the giant was soon defeated by the attackers. {{storylink|G.I. Joe vs. the Transformers issue 5|G.I. Joe vs. the Transformers #5}}&lt;br /&gt;
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===&#039;&#039;The Beast Within&#039;&#039;===&lt;br /&gt;
During an all-out Decepticon offensive against the Autobots, Long Haul and his fellow Constructicons Hook, Mixmaster and Bonecrusher ganged up on Sideswipe. He and his fellow Constructicons were blown away by an explosion. Then, Long Haul joined with the other Constructicons to form Devastator in order to combat [[Beast (G1)|The Beast]], the Dinobots’ combined form. {{storylink|The Beast Within}}&lt;br /&gt;
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===2005 IDW continuity===&lt;br /&gt;
:*&#039;&#039;First Appearance:&#039;&#039; [[Megatron Origin issue 2|&#039;&#039;Megatron Origin&#039;&#039; #2]]; [[All Hail Megatron issue 1|&#039;&#039;Transformers: All Hail Megatron&#039;&#039; #1]] (modern era)&lt;br /&gt;
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[[File:MegsOrigin2 Constructicons.jpg|upright=1.66|thumb|&amp;quot;After more than 20 years, I finally get to build something!&amp;quot;]]&lt;br /&gt;
Roughly nine million years ago, after losing their engineering jobs during the automation of manual labor on Cybertron, Long Haul and the Constructicons began associating with the [[Gladiatorial combat|deathsport tournaments]] in [[Kaon (polity)|Kaon]]. Instead of directly participating, Long Haul and his partners put their construction skills to work by building a new arena from scratch before each match. This enabled the gladiators to remain one step ahead of [[Sentinel Prime (G1)|Sentinel Prime]]&#039;s security services, as they never operated in the same spot twice. {{storylink|Megatron Origin issue 2|Megatron Origin #2}} The Constructicons also worked with repairing [[Megatron (G1)/2005 IDW continuity|Megatron]] and other injured pit fighters. {{storylink|Megatron Origin issue 3|Megatron Origin #3}}&lt;br /&gt;
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As the war began in earnest between the Autobots and Decepticons, Long Haul and the Constructicons remained loyal followers of Megatron. They were working at the slagwerks of [[Galaxxon]] when [[Optimus Prime (G1)/2005 IDW continuity|Optimus Prime]] rose to leadership of the Autobots. {{storylink|Broadcast}} Four million years ago, Long Haul was part of a convoy along with [[Ramjet (G1)|Ramjet]], [[Octane]] and his fellow Constructicons bringing energon to the war effort. They were intercepted and captured by [[Optimus Prime (G1)/2005 IDW continuity|Optimus Prime]] and [[Ironhide (G1)/2005 IDW continuity|Ironhide]]. {{storylink|The Iron Age}} At one point they were stationed on [[Varas Centralus]] alongside [[Swindle (G1)|Swindle]] and [[Sky-Byte (RID)|Sky-Byte]], where they committed some atrocity that was enough to cause Sky-Byte to abandon the Decepticon cause. {{storylink|A Better Tomorrow}}&lt;br /&gt;
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[[File:AHM1 Longhaul.jpg|left|upright=1.1|thumb|A dozen cogs in the Decepticon empire descend upon you. Our soldiers will blot out the sun!]]&lt;br /&gt;
In the modern era, Long Haul and the other Constructicons were given the ability to combine, and ended up as part of Megatron&#039;s forces on Earth. As Devastator, they easily took out the local Autobots, allowing for Decepticon conquest of the planet. {{storylink|All Hail Megatron issue 7|All Hail Megatron #7}} During said conquest, Long Haul almost ran over pedestrians in [[New York City|New York]], prompting angry responses from the natives, until he and the other Constructicons transformed. The humans thought this was really cool, until the alien construction robot killing machines blew them up. Wishy-washy flesh creatures. {{storylink|All Hail Megatron issue 1|All Hail Megatron #1}} Long Haul then merged with his fellows to form Devastator, who started destroying the tunnels leading out of the city. {{storylink|All Hail Megatron issue 2|All Hail Megatron #2}}&lt;br /&gt;
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For reasons only known to themselves, the Constructicons joined [[Starscream (G1)/2005 IDW continuity|Starscream]] when he rebelled against Megatron, and attacked their former leader in the form of Devastator. {{storylink|All Hail Megatron issue 10|All Hail Megatron #10}} However, Devastator soon found himself forced to battle human jets from [[Europe]] instead, which was then followed by the return of the Autobots to Earth. {{storylink|All Hail Megatron issue 11|All Hail Megatron #11}} The Constructicons were taken out of the battle when Devastator was blasted straight through the midsection by [[Omega Supreme (G1)|Omega Supreme]], but it&#039;s unknown how much damage this caused to Long Haul. {{storylink|All Hail Megatron issue 12|All Hail Megatron #12}}&lt;br /&gt;
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Megatron would later use [[space bridge]] technology built into in his new body to summon Long Haul and the rest of the Decepticons to him on Cybertron. To battle the Autobots, Long Haul and the other Constructions combined into Devastator, but ultimately lost because the combiner&#039;s right leg was paralyzed due to combining with a dead Scrapper. They were soon mind-controlled by [[D-Void]] (through [[Galvatron (G1)/2005 IDW continuity|Galvatron]]) into combining with Galvatron&#039;s [[Sweep (G1)|Sweep]] army and forming a huge monster. {{storylink|Chaos Part Three: Kings}}&lt;br /&gt;
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[[File:World&amp;amp;EverythingInIt LongHaul and Starscream.jpg|thumb|upright=1.4|He&#039;s as stealthy as a bright green and purple dump truck.]]&lt;br /&gt;
Following the defeat of the &amp;quot;[[Deceptigod]]&amp;quot;, the Decepticons were imprisoned by the Autobots, though [[Ratbat (G1)|Ratbat]] soon took charge of the situation and hatched a plan to assassinate Autobot leader [[Bumblebee (G1)/2005 IDW continuity|Bumblebee]]. He sent Long Haul to follow Starscream and make sure he didn&#039;t mess it up, but Long Haul wasn&#039;t sure whether or not to be loyal to Ratbat and opted not to tell him that Starscream paid visit Autobots. He approached Starscream at the time the assassination was supposed to take place, but nothing happened. Starscream advised the Constructicon to report to Ratbat that Bumblebee was dead anyway, which he did. {{storylink|The World &amp;amp; Everything in It}} After spending their time building things for the Autobots, the Constructicons came to the aid of [[Bombshell (G1)|Bombshell]] when he was being chased down by [[Blurr (G1)|Blurr]]. They beat up Blurr and fought [[Arcee (G1)|Arcee]] before being confronted by [[Prowl (G1)/2005 IDW continuity|Prowl]], who seemingly executed the whole team by detonating their [[Inhibitor/deterrence chip|I/D chips]]. {{storylink|Devisive}}&lt;br /&gt;
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However, Prowl was in fact under the control of Bombshell, who had merely faked the Constructicons&#039; deaths for the purpose of secretly improving Devastator, rebuilding him in a modular form featuring Prowl or Megatron as the combiner&#039;s head. Once Megatron returned to conquer Cybertron, he ordered the Constructicons to combine with Prowl and assault Iacon. {{storylink|Before the Dawn}} When Bombshell was removed from the equation, Long Haul and the other Constructicons felt Prowl&#039;s feelings and recognized his grudge against [[Spike Witwicky (G1)|Spike Witwicky]], a human they too hated for his murder of Scrapper. Their unified hatred caused Devastator to develop a mind of his own and go on a rampage. {{storylink|Plan for Everything}} Once Devastator and Megatron were defeated, the Constructicons were banished from Iacon alongside most other Autobots and Decepticons. {{storylink|Heavy Is the Head}}&lt;br /&gt;
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Outside the city, Long Haul and his mates left the other Decepticons to hang out with the Autobots, explaining that they wanted to be on Prowl&#039;s side after having shared minds with him and being very impressed by his terrible secrets. After a scuffle with the [[Dinobot (G1)|Dinobots]] they were allowed to stay at the Autobot camp, where they had a rematch with Arcee before the Dinobots broke it up and treated the Decepticon team to a drink. {{storylink|Second Exodus}} The Constructicons fell victim to the [[Quintessa (IDW)|Necrotitan]]&#039;s corrosive &amp;quot;death wave&amp;quot;, but were healed from its effects upon its defeat at the hands of [[Metroplex (G1)|Metroplex]]. {{storylink|Finis Temporis: Dark Cybertron Chapter 9|Finis Temporis}} The team spent the ensuing period of celebrations following Prowl around and showering him with praises, to the Autobot&#039;s discomfort. When Prowl clashed with [[Ultra Magnus (G1)/2005 IDW continuity|Ultra Magnus]], Long Haul stood up to Magnus and threatened to form Devastator if he didn&#039;t back off. {{storylink|The Becoming: Dark Cybertron Chapter 10|The Becoming}} Cybertron was then invaded by an army of [[Ammonite]]s sent by [[Shockwave (G1)/2005 IDW continuity|Shockwave]], and during the battle the Constructicons convinced Prowl to form Devastator again for the sake of defeating [[Monstructor (G1)|Monstructor]]. {{storylink|Black Planet: Dark Cybertron Chapter 11|Black Planet}} In the wake of Shockwave&#039;s defeat, Long Haul witnessed Megatron&#039;s revelation that he&#039;d joined the Autobots. {{storylink|...And the Damage Done: Dark Cybertron Finale|...And the Damage Done}}&lt;br /&gt;
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[[File:DetonationBoulevard-Constructicons.jpg|left|thumb|upright=1.67|I don&#039;t know what everyone&#039;s complaining about; I just &#039;&#039;do not&#039;&#039; see any downsides to this &amp;quot;steroid&amp;quot; thing!]]&lt;br /&gt;
Having realized how useful access to Devastator was, Prowl fashioned the Constructicons into his own private unit, loyal only to him, and brought them with him on a mission to Earth. On arrival they saved the &#039;&#039;[[Ark-7]]&#039;&#039; from a human missile assault and formed Devastator to fight Galvatron&#039;s Decepticons. {{storylink|Earthfall Part 2: Detonation Boulevard|Detonation Boulevard}} After sending the Decepticons packing, Long Haul and the others returned to the &#039;&#039;Ark-7&#039;&#039; to celebrate. {{storylink|Earthfall Chapter 3: The Mind Bomb|The Mind Bomb}} During the Autobot attack on an [[Earth Defense Command]] base, Prowl had the team coated in stealth paint with orders to join the battle midway, after which they formed Devastator with him and wrecked the base. {{storylink|Earthfall Chapter 5: I Dream of Wires|I Dream of Wires}} They later stood by Prowl as he spied on Optimus Prime&#039;s secret meeting with [[Alpha Trion (G1)|Alpha Trion]]. {{storylink|The Crucible}}&lt;br /&gt;
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When the Autobots began hunting for the [[Enigma of Combination]], Prowl and the Constructicons went in search of Spike Witwicky. {{storylink|Onyx Interface Part One: Signals, Calls, and Marches|Signals, Calls, and Marches}} Their search took them to [[Tokyo]], where they secured their asset but ran afoul of Galvatron. {{storylink|Onyx Interface Part Two: Vs.|Vs.}} Feigning a truce with their mutual nemesis, the team stormed the [[Onyx]] facility by forming Devastator. Devastator ultimately went berserk due to his loathing of Spike and ruined the mission, allowing [[Scoop (G1)|Scoop]] to abscond with the Enigma. The team was force to retreat back to the &#039;&#039;Ark-7&#039;&#039;. {{storylink|The Onyx Interface Conclusion: The Obliterati|The Obliterati}}&lt;br /&gt;
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After Prowl learned that Optimus Prime had helped Starscream form a permanent [[Council of Worlds|alliance]] with [[Caminus (planet)|Caminus]], the team hijacked the ship&#039;s new spacebridge to travel to Cybertron {{storylink|The Possible Light}}, where they formed Devastator. Superion and Defensor ultimately brought down Devastator, and the Constructicons were sent to a secret prison - Starscream wasn&#039;t done with them yet. {{storylink|Mistakes and Mayhem}} Seeking a new edge, Starscream drafted [[Scoop (G1)|Scoop]] into the team, knowing that Scoop&#039;s fanaticism would force Devastator to obey his orders. {{storylink|You, Me, and the Universe}} Ultimately, however, Devastator wound up losing control. After [[Optimus Maximus (G1)|Optimus Maximus]] defeated Devastator, the Constructicons were locked up once again. {{storylink|All That Remains}}&lt;br /&gt;
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Although the individual Constructicons were still considered criminals, Starscream made allowances for releasing his own loyal combiner when necessary. The Constructicons reformed Devastator at Starscream&#039;s command to thwart a group of Decepticons commandeering the space bridge, {{storylink|All Hail Optimus Part 1: Once Upon a Time on Earth|Once Upon a Time on Earth}} and to siege the colony ship [[Vigilem|Carcer]] when [[Elita One (G1)|Elita-One]] refused to transform her Titan in defense of Cybertron from [[Sentinel Prime (G1)|Sentinel Prime]]&#039;s [[zombie]] fleet. {{storylink|Desperate Measures (Till All Are One)|Desperate Measures}}&lt;br /&gt;
&lt;br /&gt;
Following the impeachment and arrest of Starscream, the Constructicons received pardons, and later watched from a nearby rooftop as [[Shockwave (G1)/2005 IDW continuity|Onyx Prime]] and [[Liege Maximo]] arrived on Cybertron and joined Optimus and his retinue for a meeting in the [[Spire]]. Though the other Constructicons initially laughed off off Scoop&#039;s renewed faith in his &amp;quot;Chosen One,&amp;quot; who had seemingly foreseen this series of events, {{storylink|The Falling, Chapter 2: Another Mine|Another Mine}} the team wound up forming Devastator to break an indignant Starscream out of prison. {{storylink|The Falling, Chapter 3: The Ground|The Ground}} &lt;br /&gt;
&lt;br /&gt;
With Onyx Prime unmasked as none other than [[Shockwave (G1)/2005 IDW continuity|Shockwave]], the Constructicons wound up battling against [[Victorion]] on Starscream&#039;s orders. {{storylink|The Falling, Chapter 4: The Hallowing|The Hallowing}} Though they were initially able to withstand her gravity powers, {{storylink|The Falling, Chapter 5: Endless Forever|Endless Forever}} this was soon revealed to be the work of Liege Maximo, using supplies of [[Ore-4]] to buffer them against Victorion&#039;s attacks. When [[Arcee (G1)/2005 IDW continuity|Arcee]] destroyed this ore, Victorion was able to unleash a devastating gravitational onslaught which fatally crushed Long Haul and the other Constructicons. {{storylink|The Falling, Chapter 6: Unforgivable|Unforgivable}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers vs. G.I. Joe&#039;&#039;===&lt;br /&gt;
Long Haul and the other Constructicons formed Devastator to attack the [[G.I. Joe (team)|G.I. Joe]] starship &#039;&#039;[[Defiant (G.I. Joe)|Defiant]]&#039;&#039;, successfully destroying one of its two modules. Devastator was blown back into his components when [[Wild Bill]] rammed the other module straight into him. {{storylink|Targetmasters (issue)|Targetmasters}} Long Haul was later revealed to have been killed by the impact. {{storylink|Earth: R.I.P.}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: All Spark&#039;&#039;===&lt;br /&gt;
{{charstubfiction|{{storylink|Plans of the Emperor of Destruction}} {{storylink|Great Aspirations}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime Wars Trilogy&#039;&#039; cartoons===&lt;br /&gt;
[[File:TR-Ep1-Aftermath-and-Rebirth-Long-Haul-cleaning-up.jpg|thumb|300px]]&lt;br /&gt;
{{voiceactor|[[Frank Todaro]] (English)}}&lt;br /&gt;
Long Haul, Scrapper and Scavenger all battled Megatron in the ruins of an old coliseum, but he easily overpowered them all. Upon overhearing Windbade say that Starscream possessed the [[Enigma of Combination]], Long Haul signaled a plan to the other Constructicons, and they later formed Devastator in an attempt to take the Enigma for themselves. {{storylink|Unforgotten}} In the aftermath of the [[Combiner Wars (event)|Combiner Wars]], Long Haul was among those assisting with the reconstruction efforts. He didn&#039;t appreciate [[Menasor (G1)|Menasor]] jokingly dropping a giant rock on top of him. {{storylink|Aftermath and Rebirth}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Wars: Uprising&#039;&#039;===&lt;br /&gt;
Half of the original Constructicon team survived the Great War, including Long Haul. [[Hot Rod (G1)|Hot Rod]] helped reform the team in the days after the [[Armistice]], creating a 2/3rds Autobot roster and convincing the Constructicon to undergo [[Micromaster]] downsizing, losing social hierarchy among the Builders but retaining their mobility in the energon-depleted era. {{storylink|Micro-Aggressions}} {{storylink|Cultural Appropriation}}&lt;br /&gt;
&lt;br /&gt;
During the [[Grand Uprising]], Long Haul and the Constructicons served the Builders against the [[Resistance]]. They ran a prisoner transport through [[Proximax]] to [[Iacon (polity)|Iacon]] when they were attacked by Resistance fighters. The prisoner, [[Snapper]], escaped, but Long Haul&#039;s team found themselves in a prolonged battle with the Resistance which lasted over a day. They retreated to the [[Sights &amp;amp; Sounds]] casino for defense. Meanwhile, one of their members—[[Buckethead]]—had formed an alliance with Snapper and a motley crew of other bots to deal with the alien threat of the [[Monster GoBot|Antares Eight]]. Buckethead and [[Rampage (BW)|Rampage]] of the Resistance eventually reached both sides and got them to join forces against the Renegade invaders.&lt;br /&gt;
&lt;br /&gt;
At the trans-hyperwave caster the Renegades seized, Long Haul and the Constructicons joined Buckethead&#039;s &amp;quot;[[Ex-Bot]]s&amp;quot; in attacking the invaders. The Constructicons formed Devastator, fighting the Monster Renegade combiner [[Monsterous]]. After the fight, all Cybertronians retired to Sights &amp;amp; Sounds for a summit. The Ex-Bots ultimately convinced Long Haul and the Constructicons to leave the Builders and act as part of an independent faction to protect the innocents of Proximax and defend the city from the horrors of war. {{storylink|Cultural Appropriation}}&lt;br /&gt;
&lt;br /&gt;
The Constructicons and the Ex-Bots prevented [[Tarantulas (BW)|Tarantulas]] from using a [[Robosmasher|Robo-Smasher]] to brainwash all the people of Proximax. They also recovered the Autobot-turned-Maximal [[Grimlock (G1)|Grimlock]] from his control. As the [[Vehicon Apocalypse]] began, the Ex-Bots chose to get involved with the other armies of the proto-races. Long Haul and the Constructicons salvaged a lobotomized [[Sweep (G1)|Sweep]] and retrofitted and detailed it as the team&#039;s new [[Ex-Jet]].&lt;br /&gt;
&lt;br /&gt;
On the march to [[Nova Cronum]], the Constructicons formed Devastator to wade through the hordes of [[Vehicon (BM)|Vehicon]]s. At the [[Grand Mal]] itself, Devastator joined forces with the Maximal combiner [[Magnaboss (BW)|Magnaboss]]. Their combined assault weakened the Grand Mal&#039;s force field enough for [[Lord Imperious Delirious]] to take note of them, and fire the massive optic ray at the combiners. Devastator pushed Magnaboss out of the way. Magnaboss lost an arm, a fifth of his gestalt mind, but Devastator suffered worse. Half his components were damaged beyond repair, and Long Haul was among the casualties. {{storylink|Derailment}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Win If You Dare&#039;&#039;===&lt;br /&gt;
{{charstubfiction|{{storylink|Transformers: Bumblebee - Go For the Gold|Go for the Gold}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mazinger Z versus Transformers&#039;&#039;===&lt;br /&gt;
{{charstubfiction|{{storylink|Mazinger Z versus Transformers}}}}&lt;br /&gt;
&lt;br /&gt;
===2019 IDW continuity===&lt;br /&gt;
{{first|[[Constructicons Rising, Part 1|&#039;&#039;Galaxies&#039;&#039; #1]]}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
*Long Haul and his teammates were masquerading as construction vehicles, when they suddenly decided to horrify their human operators by revealing their true nature. As their human drivers bailed out and fled, the team combined into Devastator, who crashed his fists together, creating a surge of energy that crackled all the way through his gigantic body. {{storylink|Commercial/Generation 1#Constructicons|Constructicons commercial}}&lt;br /&gt;
*After being upgraded into their &amp;quot;Generation 2&amp;quot; bodies, the Constructicons went about causing &amp;quot;really big destruction&amp;quot; by driving through a construction site and then merging into [[Devastator (G1)|Devastator]]. Their fun came to an end when [[Grimlock (G1)|Grimlock]] emerged from the ground and trounced the combiner. {{storylink|Commercial/Generation 2#Constructicons and Dinobots|Generation Constructicons and Dinobots commercial}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===The Transformers (PS2)===&lt;br /&gt;
{{Note|Long Haul is a non-playable character. He appears among the legion of Decepticon duplicates in the Autobot campaign.}}&lt;br /&gt;
{{storylink|The Transformers (PS2)|The Transformers}}&lt;br /&gt;
===&#039;&#039;Transformers Legends&#039;&#039;===&lt;br /&gt;
At some point [[Omega Supreme (G1)|Omega Supreme]] was friends with the Constructicons, but they had a falling out. {{storylink|The Secret of Omega Supreme (Legends)|The Secret of Omega Supreme}}&lt;br /&gt;
&lt;br /&gt;
While Megatron kept Optimus busy, Long Haul and the rest of the Constructicon team to attempt to infiltrate the Autobot base and strike directly at [[Teletraan I]]. They mowed through [[Ironhide (G1)|Ironhide]]&#039;s initial attempt at defenses. {{storylink|Heavy Metal War - Part 1}} Long Haul was among the Decepticons who attacked Cybertron during an alliance with the Quintessons. {{storylink|Five Faces of Darkness: Part 3}}&lt;br /&gt;
&lt;br /&gt;
The Decepticon team took over an asteroid orbiting Earth, however when Omega Supreme got wind of it, he launched a massive attack and Long Haul was among the casualties. {{storylink|The Secret of Omega Supreme (Legends)|The Secret of Omega Supreme}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Devastation&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Gregg Berger]]}}&lt;br /&gt;
{{charstubgames|{{storylink|Transformers: Devastation}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Long-Haul.jpg|thumb|400px|This slagging job ain&#039;t glamorous, but who cares? &#039;&#039;No one&#039;&#039;! &#039;&#039;&#039;That&#039;s who&#039;&#039;&#039;!]]&lt;br /&gt;
[[File:Battle-Tactics-Long-Haul-(G2).jpg|thumb|400px| You know why I got a G2 homage in this game? &#039;&#039;Because I&#039;m a darn useful bot&#039;&#039;. You know why I have better abilities than the rest? &#039;&#039;&#039;Because I&#039;m a DARN USEFUL BOT !!!&#039;&#039;&#039;]]&lt;br /&gt;
Long Haul participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He appeared in two different bodies:&lt;br /&gt;
*&#039;&#039;Long Haul&#039;&#039;—This Epic character could be recruited by collecting 500 units of Cybermetal, 250 units of Transmetal, and 50 cores of this character.&lt;br /&gt;
*&#039;&#039;Long Haul (G2)&#039;&#039;—This Epic character could be recruited by collecting 500 units of Cybermetal, 250 units of Transmetal, and 50 cores of this character.&lt;br /&gt;
{{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Frontiers&#039;&#039;===&lt;br /&gt;
{{charstubgame|{{storylink|Transformers: Frontiers}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
[[file:LongHaulEarthWars.jpg|thumb|upright=2|Now with 80% more grenade launcher. I hate this.]]&lt;br /&gt;
&lt;br /&gt;
Long Haul was joined by the other Constructions through the Space Bridge and helped move a few things in the base. When Megatron found the [[Enigma of Combination|Enigma]], He eagerly used it to activate Devastator, which fared no better for Long Haul because, Once again, he has big wheels on his thighs, again.  {{storylink|Transformers: Earth Wars|Combiner Wars Campaign}}&lt;br /&gt;
&lt;br /&gt;
Long Haul and his fellow [[Constructicon (G1)|Constructicon]]s arrived at the Frozen Fortess by the orders of Megatron, and had them immediately start drilling, which meant poor Long Haul had to do more moving and tunneling. Brawl was shouting continually for astro-cycles much to his annoyance, but his audio-receptors were finely-tuned. {{storylink|Transformers: Earth Wars/Events|What Lies Beneath}}&lt;br /&gt;
&lt;br /&gt;
For once, he complained to Megatron that he and the other Constructions are tired of being his work horse, and that they&#039;re the strongest Combiner yet do the most work. {{storylink|Transformers: Earth Wars/Events|Breaking Point}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Gunner&lt;br /&gt;
*&#039;&#039;&#039;Lowest Star Rating:&#039;&#039;&#039; 2 star&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; He uses a standard grenade launcher that bombards defenses from long distances.&lt;br /&gt;
*&#039;&#039;&#039;Ability: Rocket Barrage&#039;&#039;&#039; - Shoots 4 rockets from long range dealing high damage over a medium area around the target.&lt;br /&gt;
**&#039;&#039;&#039;Cost:&#039;&#039;&#039; 6 ability points +2 for reuses.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.transformersearthwars.com/character:long-haul  Long Haul at Transformers: Earth Wars Wiki]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
{{main|Long Haul (G1)/toys}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
{{main|Long Haul (G1)/toys#Merchandise}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:Battle-for-earth longhaul.jpg|upright=0.85|thumb|And now I&#039;m mistransformed, too? Forget my job-I hate my &#039;&#039;life&#039;&#039;.]]&lt;br /&gt;
*In what can only be called &amp;quot;unfortunate hilarity&amp;quot;, Long Haul&#039;s original [[alternate mode|vehicle mode]] [[character model]] seems to have been drawn with his toy&#039;s [[robot mode]] head still flipped up. Thus, in any fictional appearance using this model, Long Haul is a dump truck with a robot head sitting next to the driver&#039;s cab. This was especially awkward in the cartoon, when his &amp;quot;vehicle mode head&amp;quot; would disappear when he transformed, and his &amp;quot;robot mode head&amp;quot; would come from... somewhere else.&lt;br /&gt;
*Animation company [[AKOM]] seems to have gotten Long Haul&#039;s color layout mixed up with that of the similarly-named &amp;quot;[[Sentinel Prime (G1)|U-Haul Robot]]&amp;quot; from &amp;quot;[[Five Faces of Darkness]]&amp;quot;, as Long Haul appeared with that robot&#039;s orange-and-blue color scheme in both &amp;quot;[[Five Faces of Darkness, Part 4]]&amp;quot; and &amp;quot;[[Fight or Flee (episode)|Fight or Flee]]&amp;quot;.&lt;br /&gt;
*In the cartoon, when Long Haul is carrying a load in his dump truck and transforms, the load disappears. It reappears when he transforms back into a dump truck. {{storylink|Heavy Metal War}} Could it have been stored in [[Transwarp|subspace]]?&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Long Haul&#039;&#039;&#039; (ロングハウル &#039;&#039;Rongu Hauru&#039;&#039;)&lt;br /&gt;
*&#039;&#039;French:&#039;&#039; &#039;&#039;&#039;Costo&#039;&#039;&#039; (Canada)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Hosszú Pofa&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Italian:&#039;&#039; &#039;&#039;&#039;Macigno&#039;&#039;&#039; (&amp;quot;Boulder&amp;quot;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Tuōdǒu&#039;&#039;&#039; (拖斗, &amp;quot;Trailer&amp;quot;)&lt;br /&gt;
*&#039;&#039;Portuguese:&#039;&#039; &#039;&#039;&#039;Doloroso&#039;&#039;&#039; (Portugal comic), &#039;&#039;&#039;Puxador&#039;&#039;&#039; (Brazil comic)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Bol&#039;shegruz&#039;&#039;&#039; (Большегруз, &amp;quot;Heavy Truck&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Wars: Uprising Decepticons]]&lt;br /&gt;
[[Category:Classics Decepticons]]&lt;br /&gt;
[[Category:Combiner Wars Decepticons]]&lt;br /&gt;
[[Category:Combiners]]&lt;br /&gt;
[[Category:Constructicons]]&lt;br /&gt;
[[Category:Dreamwave Generation 1 Decepticons]]&lt;br /&gt;
[[Category:Generation 1 cartoon Decepticons]]&lt;br /&gt;
[[Category:Generation 1 Decepticons]]&lt;br /&gt;
[[Category:Generation 2 Decepticons]]&lt;br /&gt;
[[Category:IDW (2005) Transformers]]&lt;br /&gt;
[[Category:IDW (2019) Transformers]]&lt;br /&gt;
[[Category:Kre-O Decepticons]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:Legends Decepticons]]&lt;br /&gt;
[[Category:Micromasters]]&lt;br /&gt;
[[Category:The Headmasters Decepticons]]&lt;br /&gt;
[[Category:Ultracons]]&lt;br /&gt;
[[Category:Unite Warriors Decepticons]]&lt;br /&gt;
[[Category:Wings Universe Decepticons]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Doubledealer&amp;diff=1443815</id>
		<title>Doubledealer</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Doubledealer&amp;diff=1443815"/>
		<updated>2020-09-10T22:30:16Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: /* Transformers: Earth Wars */ Added information for his Earth Wars appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon|mercenary}}&lt;br /&gt;
:&#039;&#039;Doubledealer is an [[Autobot]], [[Decepticon]], and/or [[Mercenary]] [[Powermaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Doubledealer boxart.jpg|upright=1.66|thumb|&amp;quot;I&#039;ve got something for you...the lowest-cost SR-22!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (aka &#039;&#039;&#039;Double Dealer&#039;&#039;&#039;) is unique among Transformers as he holds a place in both the Autobot and Decepticon armies.  The truth, however, is that this ruthless mechanoid is a mercenary loyal only to whomever is paying him, and then only if no better offer catches his eye. At times, even his own partners are unaware of all of Doubledealer&#039;s duplicitous dealings. His skills and power make him a valuable asset to both sides, but both really only trust him as far as they could throw a [[Guardian robot]].&lt;br /&gt;
&lt;br /&gt;
Doubledealer is also almost unique among [[Powermaster]]s in possessing two [[Binary bonding|binary bonded]] partners, [[Knok]] and [[Skar (Decepticon)|Skar]], a trait shared only with one version of [[Overlord (Masterforce)|Overlord]].&lt;br /&gt;
&lt;br /&gt;
{{bigquote|The price of victory is never too high|Doubledealer&#039;s [[bio]] quote}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
====Marvel &#039;&#039;The Transformers&#039;&#039; comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[File:Doubledealerofthecentury.jpg|left|upright=1.1|thumb|Little does Roadhandler know that you can get faction symbols at reprolabels.com.]]&lt;br /&gt;
&#039;&#039;A Decepticon named &#039;&#039;&#039;Dealer&#039;&#039;&#039; escaped with both [[Chainclaw (G1)|Chainclaw]] and the secret Autobot plans he was carrying, despite the [[Micromaster]] [[Race Car Patrol]]&#039;s efforts. A mysterious Autobot named &#039;&#039;&#039;Double&#039;&#039;&#039; immediately offered his services, explaining that it was his fault that Dealer got away with Chainclaw. After [[Roadhandler (G1)|Roadhandler]] scanned his [[Insignia|Autobrand]] for authenticity and [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] granted him [[energon cube]]s for the mission, Double left to redeem himself. Meanwhile, Dealer presented the Autobot plans to [[Scorponok (G1)/Marvel Comics continuity|Scorponok]] and left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double arrived back to the Autobots with Chainclaw, but he appeared severely damaged. He told of how Dealer had taken both his energon and the plans, and pleaded for his forgiveness. Optimus Prime, the Race Car Patrol, and Chainclaw left, leaving Double alone. Surprise! The mystery figure was both Autobot and Decepticon, both Double and Dealer! Having conned each side from both the Energon cubes and the Autobot plans, he took to the air in triumph.&#039;&#039; {{storylink|(Double) Deal of the Century!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers Comic-Magazin&#039;&#039;====&lt;br /&gt;
The &amp;quot;Powermaster Spy&amp;quot; attended the celebration in New York held by Megatron where a statue of [[Snaptrap (G1)|Snaptrap]] was gifted to the city. {{storylink|Transformers Comic-Magazin issue 4#Transformers in Action: The Troy Principle|The Troy Principle}}  Those events were recorded on a videotape that was later found and watched by Autobots on Cybertron after a [[City of Fear!|nuclear disaster]] in [[Kalis]]. {{storylink|Transformers Comic-Magazin issue 21|In Memory of Earth}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
[[File:DoubledealerFalconDreamwave.jpg|upright=1.1|thumb|Who wouldn&#039;t hire this guy?]]&lt;br /&gt;
Doubledealer carefully chose his partners to best represent him to each faction. Neither Knok nor Skar knows of the other&#039;s existence, nor of their master&#039;s double life. His two partners are loyal to the Autobots and Decepticons respectively.&lt;br /&gt;
&lt;br /&gt;
{{note|Doubledealer appears only in &amp;quot;[[Transformers: More than Meets the Eye|More than Meets the Eye]]&amp;quot; in the [[Dreamwave Generation One continuity|Dreamwave continuity]]. His partners are drawn to appear totally robotic. The profile seems to suggest that they are Cybertronians themselves, and not organic beings as all other Powermaster partners have been portrayed. How exactly the Powermaster process would operate between mechanoids is unknown.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
[[File:SpotlightHotRod DoubleDealer.jpg|upright=1.66|thumb|Would a guy with red eyes betray you?]]&lt;br /&gt;
:*&#039;&#039;First Appearance:&#039;&#039; [[Spotlight: Hot Rod]]&lt;br /&gt;
&lt;br /&gt;
A part of [[Hot Rod (G1)/2005 IDW continuity|Hot Rod]]&#039;s first command, the Autobot called &#039;&#039;&#039;Dealer&#039;&#039;&#039; was left to face a Decepticon ambush alone while Hot Rod, having already lost the rest of his team, escaped with the mission&#039;s objective, the [[Epistemus|Magnificence]]. Stricken with guilt, Hot Rod infiltrated the Decepticon Penal Colony [[Styx]] and evacuated Dealer. Though Hot Rod was at first uneasy around Dealer, considering their history, Dealer explained that he understood Hot Rod&#039;s need to complete the mission and leave without him and that he wished to become friends.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the young Autobot, however, Dealer was the true reason for the loss of Hot Rod&#039;s team. Dealer was an undercover agent working for the Decepticon mercenary [[Banzai-Tron (G1)|Banzaitron]] and in that capacity had sabotaged Hot Rod&#039;s equipment and staged the ambush. With the Magnificence stored in a location known only by Hot Rod, he befriended the Autobot with designs to learn its hiding place. Banzaitron, learning of his hire&#039;s double cross, renamed him Doubledealer. {{storylink|Spotlight: Hot Rod}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Doubledealer&amp;quot; attempted to persuade Hot Rod into bribing or coercing others into getting the two-faced double agent reassigned to [[Earth]], but Hot Rod responded noncommittally. {{storylink|Devastation issue 2|Devastation #2}} The traitor maintained contact with Banzaitron, selling him bits of information such as the existence of Transformer [[combiner]] warriors discovered by the Autobots, which the Decepticon used to track them to the penitentiary on [[Garrus-9]], staging a full-scale assault to acquire this revolutionary technology. {{storylink|Spotlight: Arcee}}&lt;br /&gt;
&lt;br /&gt;
[[File:SpotlightDoubledealer-vehiclemode.jpg|left|thumb|300px|He&#039;s a chicken, I tell you!  A giant chicken!]]&lt;br /&gt;
&lt;br /&gt;
When the Autobots were faced with the growing threat of [[Nova Prime|Nemesis Prime]] and his [[expansion]] project, Dealer saw opportunity in the chaos. Using their lack of knowledge about the current situation as an excuse, Dealer contacted [[Optimus Prime (G1)/2005 IDW continuity|Optimus Prime]] and suggested that the Magnificence could be the solution to their problems. {{storylink|Spotlight: Hardhead}} Agreeing with Dealer&#039;s suggestion, Prime sent him to Earth to make contact with Hot Rod and retrieve the Magnificence from its secret location. The two &amp;quot;old friends&amp;quot; returned to Ki-Aleta, as apparently Hot Rod had never removed the device from the very planet on which they acquired it. Seeing the Omega Bunker and the site of his greatest failure, however, made Hot Rod start ruminating about how everything went so wrong so fast on that fateful mission. Dealer did his best to console Hot Rod while still pushing him towards revealing the Magnificence&#039;s location. However, he also started to waver under the stress of the memories of belonging to a group who thought of him as a friend - and whom he betrayed. They eventually made it to the rocky mountain peak where the device was hidden, beneath a constant storm of ionic energy to mask its presence. As Hot Rod pulled the Magnificence from its hiding place at the summit, Doubledealer was prepared to shoot his former commander in the back and claim his prize. Unfortunately for Dealer, Hot Rod had finally pieced together enough of the evidence to suspect Dealer of foul play. Once the Magnificence confirmed his suspicions, he spun and shot down the treacherous Autobot first, while Dealer hesitated to shoot his once friend in the back. Doubledealer&#039;s chest exploded under fire, and he fell the entire height of the mountain, only to smash into pieces at the base. {{storylink|Spotlight: Doubledealer}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
In [[Primax 806.30 Gamma]], &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; and several Decepticons partnered up with the [[Kalistan]]ian terrorist organization [[S.K.A.R.]] in a bid to conquer the world. Double Dealer himself was binary-bonded to S.K.A.R.&#039;s leader, [[Iron Klaw|Count von Rani]], and the duo would confuse their enemies by assuming an Autobot disguise whenever von Rani was in not in his costume as Iron Klaw. A globe-spanning confrontation ensued between S.K.A.R. and the [[Screaming Eagles]], but ultimately, the Joes and Autobots emerged victorious. {{storylink|Andromeda - Axiom Nexus News Reporter|Andromeda - Axiom Nexus News, 2016/05/01}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
[[File:Doubledealercommercial.jpg|upright=1.66|thumb|Piranacon we expect to fall for this. Hey, Prime...?]]&lt;br /&gt;
Various Autobots wondered amongst each other who the new Transformer with Powermaster [[Optimus Prime (G1)|Optimus Prime]] could be. Turns out, it was Doubledealer, the Powermaster Mercenary! And, uh, he was also talking to [[Piranacon (G1)|Piranacon]]! Well, lets hope that&#039;s addressed at some point. {{storylink|Commercial/Generation 1#Doubledealer|Doubledealer commercial}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Doubledealer.jpg|thumb|400px]]&lt;br /&gt;
Doubledealer participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He was a Rare character who could be recruited by collecting 150 units of Cybermetal, 90 units of Transmetal, and 55 hunter cores. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{note|Doubledealer&#039;s appearance is similar to that of the &#039;&#039;Generations&#039;&#039; version. Rather than having an Autobot and Decepticon allegiance, Doubledealer is depicted as a pureblood Decepticon with the alternate forms of a plane and a tank. Remind you of [[Blitzwing (G1)|someone]]?}}&lt;br /&gt;
{{--}}&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
Doubledealer was added to Earth Wars as the third factionless transformer ([[Gnaw]] and [[Impactor]] being before him). He is reqruited as a mercenary to take down Deathsaurus and Nemesis Prime.&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Triple Changer&lt;br /&gt;
*&#039;&#039;&#039;Lowest Star Rating:&#039;&#039;&#039; 2 star&lt;br /&gt;
*&#039;&#039;&#039;Ability One:&#039;&#039;&#039; Toxic Mission: Reduces enemy attack range by 50% and Doubledealer shoots acid balls that deal more damage to burning enemies. &lt;br /&gt;
*&#039;&#039;&#039;Ability Two:&#039;&#039;&#039; Incendiary Missile: Deals additional damage in a small area, but lights things on fire.&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039;===&lt;br /&gt;
{{anchor|Generation 1}}&lt;br /&gt;
[[File:G1DoubleDealer Toy.jpg|thumb|upright=1.66|Autobot, Decepticon, and evil imperialist military vehicle]]&lt;br /&gt;
*&#039;&#039;&#039;Doubledealer with Knok &amp;amp; Skar&#039;&#039;&#039; (Powermaster, [[1988]])&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Engine holder/chest plate, missile top, missile bottom/solid light blaster&lt;br /&gt;
: Doubledealer&#039;s &amp;quot;default&amp;quot; mode is an ICBM missile launcher truck with no visible [[Insignia|faction sigils]]. One engine can plug into the top of the truck, while the other can be stored in the chest plate/engine holder plugged into the back of the missile. By plugging [[Knok]] into the engine socket, his Autobot humanoid [[robot mode]] is unlocked.  In this form, the ICBM splits up to form a handgun and shoulder-mounted (non-firing) launcher. Also, [[Skar (Decepticon)|Skar]] can be stored by plugging him into the robot&#039;s butt. By plugging Skar into the socket in truck mode, his Decepticon &amp;quot;bird&amp;quot; mode is unlocked, and the missile splits into a pair of guns (one on his back and the other on his undercarriage). In bird mode, Knok can be stored in the chest plate/engine holder plugged into the back of the missile.&lt;br /&gt;
&lt;br /&gt;
: This mold was used to make &#039;&#039;Masterforce&#039;&#039; [[Clouder#Toys|Doubleclouder]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/1988/Decepticon/Doubledealer/doubledealer.htm More information on Doubledealer at TFU.info]&#039;&#039;&lt;br /&gt;
::*&#039;&#039;[http://www.botchthecrab.com/archive/instructions/decepticon/1988/instr_doubledealer.jpg Instruction booklet for Doubledealer at Botchthecrab.com]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Thrilling 30&#039;&#039;====&lt;br /&gt;
[[File:Transformers Generations Voyager Doubledealer.jpg|thumb|upright=1.66|In robot mode, he&#039;s got an Autobot symbol on his butt and a Decepticon symbol on his mullet.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Doubledealer&#039;&#039;&#039; (Voyager Class, [[2014]])&lt;br /&gt;
**&#039;&#039;Series / Number:&#039;&#039; &#039;&#039;&#039;02 / 004&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Rifle, scimitar, missile&lt;br /&gt;
&lt;br /&gt;
: Part of the fifth wave of [[2012]]–[[2013]] &#039;&#039;[[Transformers: Generations (toyline)#T30|Generations]]&#039;&#039; Voyager Class toys, &#039;&#039;[[Thrilling 30]]&#039;&#039; Doubledealer is a [[redeco]]/[[retool]] of [[Blitzwing (G1)/toys#Generations|Blitzwing]] from the same line, and transforms into two vaguely futuristic vehicles: a jet with an opening cockpit and back-mounted rocket boosters, with teeth and eye nosecone decorations to evoke the original toy&#039;s Decepticon mode, as well as a tank with a rotating turret and a spring-loaded cannon that launches its missile when the barrel is compressed. The cannon can also be swung out and deployed for use in [[alternate mode|jet mode]]. He comes with a blaster and a sword, both of which mount/are held by [[5 mm post]]. He features 5mm ports for his hands, shoulders/vehicle sides, cannon base, and wings, while both weapons have numerous additional posts and ports. His head is based off his original toy&#039;s head (and yes, therefore, no more face-swapping feature).&lt;br /&gt;
&lt;br /&gt;
: In keeping with the faction-switching part of the character concept, Doubledealer has no faction sigils on his robot mode, a Decepticon sigil on the jet mode, and an Autobot sigil on the tank mode. Unfortunately, the [[design flaw]] in the shoulder construction remains. Doubledealer&#039;s stock photography has him slightly mistransformed, depicting his shoulder wings folded inward in robot mode, and his waist flaps folded in tank mode.&lt;br /&gt;
&lt;br /&gt;
: This version of the mold was also used to make &#039;&#039;[[Transformers Cloud|Cloud]]&#039;&#039; [[Starscream (G1)/toys#Cloud|Starscream]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/2014/Decepticon/GenDoubledealer/doubledealer.htm More information on &#039;&#039;Generations&#039;&#039; Doubledealer at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;War for Cybertron: Earthrise&#039;&#039;====&lt;br /&gt;
[[File:TF-Generations-WFC-E-Voyager-Doubledealer.jpg|upright=2|thumb|At least they had the courtesy of putting the missile on his bird mode back rather than letting it dangle below.]]&lt;br /&gt;
*&#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (Leader Class, July[[2020]])&lt;br /&gt;
:*&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;WFC-E23&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;ER-08&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Japanese release date&#039;&#039;: &#039;&#039;&#039;[[September 26]], 2020&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: (non-firing) missile front and back sections, bird tail section with vehicle stabilizer legs, radar pod, two non-firing missile pods, machine gun&lt;br /&gt;
:&#039;&#039;[[War for Cybertron: Earthrise|Earthrise]]&#039;&#039; Doubledealer is a brand-new mold, modernizing the original figure to a great extent. He is the first Leader class figure in the &#039;&#039;[[War for Cybertron Trilogy (toyline)|War for Cybertron Trilogy]]&#039;&#039; to be a fully Leader-sized figure rather than a Voyager-size figure with added parts. He still transforms into a missile carrier and a robot bird. This version officially has the whole missile on top, similar to his Dreamwave design. However, the end can be mounted underneath for a G1 accurate look. Doubledealer also features a new fourth mode, featuring fold-out stabilizer legs that pose the vehicle as though it were launching the missile. His chest has a compartment inside to store &#039;&#039;[[War for Cybertron: Siege|Siege]]&#039;&#039; &#039;cassette&#039;-type Micromasters similarly to [[Soundwave (G1)/toys#War for Cybertron: Siege|Soundwave]] - and cassette versions of Knok and Skar were released in the &#039;&#039;[[Transformers: Generations (toyline)#Selects|Generations Selects]]&#039;&#039; subline to accompany him.&lt;br /&gt;
&lt;br /&gt;
:Speaking of Knok:  Leader Doubledealer&#039;s robot-mode abs are sculpted to look like he still has the G1 Knok Powermaster engine inserted.  This &#039;&#039;[[kibble#faux parts|faux]]&#039;&#039; Knok segment is actually removable and can be used by any toy with a [[5 mm post|5mm post]].  &lt;br /&gt;
&lt;br /&gt;
:Doubledealer features panels on his robot mode shoulders that can be flipped to display either Autobot or Decepticon insignias, referencing his duplicitous nature.  He has no visible faction insignias in vehicle or bird modes.&lt;br /&gt;
&lt;br /&gt;
:Special care should be taken when transforming him into bird mode:  it involves a &amp;quot;staircase&amp;quot; motion that pushes his double-jointed knees in one direction while pushing his lower legs in the opposite direction, and if excessive force is used the lower legs can pop out of the knee assembly and are subsequently very difficult to reattach.  In addition, the friction joints in his elbows are rather weak and tend to droop when he&#039;s holding his gun.&lt;br /&gt;
&lt;br /&gt;
:Originally shown as a [[Mercenary]] at [[Toy Fair|New York Toy Fair 2020]], Doubledealer was released in outwardly-Decepticon themed packaging, but with Mercenary symbols on the instructions and the cardboard backdrop. Also on that backdrop, like all Earthrise toys, is an exclusive clip-and-save piece of a larger star map, with a thin red piece of transparent plastic to read the star map. Doubledealer&#039;s piece of the map contains the labeled location of [[Caminus_(planet)|CAMINUS]].&lt;br /&gt;
&lt;br /&gt;
:In an unusual approach for any Transformers toy, Doubledealer is packaged with his hands against his hips in a Superman-like [[wikipedia:Power_posing|power pose]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Despite Doubledealer&#039;s packaging using the Decepticon color scheme and logo, contemporary fiction depicted him as a &amp;quot;whichever&amp;quot;.&lt;br /&gt;
* Though his toy bio and all other material describe his Decepticon bird mode as a &amp;quot;falcon&amp;quot;, the head of the toy actually looks like a vulture, which would seem more fitting given his mercenary nature.&lt;br /&gt;
* In the [[Transformers: Super-God Masterforce (cartoon)|&#039;&#039;Super-God Masterforce&#039;&#039; cartoon]], [[Clouder|Doubleclouder]] is colored as if he was Double&#039;&#039;dealer&#039;&#039;, rather than using the Doubleclouder toy&#039;s coloration. This isn&#039;t the only instance of the cartoon using [[Hasbro]] colorations over [[TakaraTomy|Takara]]&#039;s; the Decepticon [[Sparkdash]] use Hasbro colors as well, rather than their Takara-released toy colors.&lt;br /&gt;
* Thanks to the use of 5&amp;amp;nbsp;mm ports, the rocket from the original Doubledealer figure can be used on the &#039;&#039;Thrilling 30&#039;&#039; version. Even the over-the-shoulder rocket feature can be simulated by plugging the solid light blaster onto the back of Doubledealer&#039;s arm and then plugging the rocket front into the 5&amp;amp;nbsp;mm port on the blaster&#039;s rear.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (ダブルディーラー &#039;&#039;Daburudīrā&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Double agents]]&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:Generation 1 Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:IDW (2005) Decepticons]]&lt;br /&gt;
[[Category:Powermasters]]&lt;br /&gt;
[[Category:Spies]]&lt;br /&gt;
[[Category:Transformers with three modes]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Autobots]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Decepticons]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Doubledealer&amp;diff=1443814</id>
		<title>Doubledealer</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Doubledealer&amp;diff=1443814"/>
		<updated>2020-09-10T22:25:25Z</updated>

		<summary type="html">&lt;p&gt;RougeSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon|mercenary}}&lt;br /&gt;
:&#039;&#039;Doubledealer is an [[Autobot]], [[Decepticon]], and/or [[Mercenary]] [[Powermaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Doubledealer boxart.jpg|upright=1.66|thumb|&amp;quot;I&#039;ve got something for you...the lowest-cost SR-22!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (aka &#039;&#039;&#039;Double Dealer&#039;&#039;&#039;) is unique among Transformers as he holds a place in both the Autobot and Decepticon armies.  The truth, however, is that this ruthless mechanoid is a mercenary loyal only to whomever is paying him, and then only if no better offer catches his eye. At times, even his own partners are unaware of all of Doubledealer&#039;s duplicitous dealings. His skills and power make him a valuable asset to both sides, but both really only trust him as far as they could throw a [[Guardian robot]].&lt;br /&gt;
&lt;br /&gt;
Doubledealer is also almost unique among [[Powermaster]]s in possessing two [[Binary bonding|binary bonded]] partners, [[Knok]] and [[Skar (Decepticon)|Skar]], a trait shared only with one version of [[Overlord (Masterforce)|Overlord]].&lt;br /&gt;
&lt;br /&gt;
{{bigquote|The price of victory is never too high|Doubledealer&#039;s [[bio]] quote}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
====Marvel &#039;&#039;The Transformers&#039;&#039; comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[File:Doubledealerofthecentury.jpg|left|upright=1.1|thumb|Little does Roadhandler know that you can get faction symbols at reprolabels.com.]]&lt;br /&gt;
&#039;&#039;A Decepticon named &#039;&#039;&#039;Dealer&#039;&#039;&#039; escaped with both [[Chainclaw (G1)|Chainclaw]] and the secret Autobot plans he was carrying, despite the [[Micromaster]] [[Race Car Patrol]]&#039;s efforts. A mysterious Autobot named &#039;&#039;&#039;Double&#039;&#039;&#039; immediately offered his services, explaining that it was his fault that Dealer got away with Chainclaw. After [[Roadhandler (G1)|Roadhandler]] scanned his [[Insignia|Autobrand]] for authenticity and [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] granted him [[energon cube]]s for the mission, Double left to redeem himself. Meanwhile, Dealer presented the Autobot plans to [[Scorponok (G1)/Marvel Comics continuity|Scorponok]] and left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double arrived back to the Autobots with Chainclaw, but he appeared severely damaged. He told of how Dealer had taken both his energon and the plans, and pleaded for his forgiveness. Optimus Prime, the Race Car Patrol, and Chainclaw left, leaving Double alone. Surprise! The mystery figure was both Autobot and Decepticon, both Double and Dealer! Having conned each side from both the Energon cubes and the Autobot plans, he took to the air in triumph.&#039;&#039; {{storylink|(Double) Deal of the Century!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers Comic-Magazin&#039;&#039;====&lt;br /&gt;
The &amp;quot;Powermaster Spy&amp;quot; attended the celebration in New York held by Megatron where a statue of [[Snaptrap (G1)|Snaptrap]] was gifted to the city. {{storylink|Transformers Comic-Magazin issue 4#Transformers in Action: The Troy Principle|The Troy Principle}}  Those events were recorded on a videotape that was later found and watched by Autobots on Cybertron after a [[City of Fear!|nuclear disaster]] in [[Kalis]]. {{storylink|Transformers Comic-Magazin issue 21|In Memory of Earth}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
[[File:DoubledealerFalconDreamwave.jpg|upright=1.1|thumb|Who wouldn&#039;t hire this guy?]]&lt;br /&gt;
Doubledealer carefully chose his partners to best represent him to each faction. Neither Knok nor Skar knows of the other&#039;s existence, nor of their master&#039;s double life. His two partners are loyal to the Autobots and Decepticons respectively.&lt;br /&gt;
&lt;br /&gt;
{{note|Doubledealer appears only in &amp;quot;[[Transformers: More than Meets the Eye|More than Meets the Eye]]&amp;quot; in the [[Dreamwave Generation One continuity|Dreamwave continuity]]. His partners are drawn to appear totally robotic. The profile seems to suggest that they are Cybertronians themselves, and not organic beings as all other Powermaster partners have been portrayed. How exactly the Powermaster process would operate between mechanoids is unknown.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
[[File:SpotlightHotRod DoubleDealer.jpg|upright=1.66|thumb|Would a guy with red eyes betray you?]]&lt;br /&gt;
:*&#039;&#039;First Appearance:&#039;&#039; [[Spotlight: Hot Rod]]&lt;br /&gt;
&lt;br /&gt;
A part of [[Hot Rod (G1)/2005 IDW continuity|Hot Rod]]&#039;s first command, the Autobot called &#039;&#039;&#039;Dealer&#039;&#039;&#039; was left to face a Decepticon ambush alone while Hot Rod, having already lost the rest of his team, escaped with the mission&#039;s objective, the [[Epistemus|Magnificence]]. Stricken with guilt, Hot Rod infiltrated the Decepticon Penal Colony [[Styx]] and evacuated Dealer. Though Hot Rod was at first uneasy around Dealer, considering their history, Dealer explained that he understood Hot Rod&#039;s need to complete the mission and leave without him and that he wished to become friends.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the young Autobot, however, Dealer was the true reason for the loss of Hot Rod&#039;s team. Dealer was an undercover agent working for the Decepticon mercenary [[Banzai-Tron (G1)|Banzaitron]] and in that capacity had sabotaged Hot Rod&#039;s equipment and staged the ambush. With the Magnificence stored in a location known only by Hot Rod, he befriended the Autobot with designs to learn its hiding place. Banzaitron, learning of his hire&#039;s double cross, renamed him Doubledealer. {{storylink|Spotlight: Hot Rod}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Doubledealer&amp;quot; attempted to persuade Hot Rod into bribing or coercing others into getting the two-faced double agent reassigned to [[Earth]], but Hot Rod responded noncommittally. {{storylink|Devastation issue 2|Devastation #2}} The traitor maintained contact with Banzaitron, selling him bits of information such as the existence of Transformer [[combiner]] warriors discovered by the Autobots, which the Decepticon used to track them to the penitentiary on [[Garrus-9]], staging a full-scale assault to acquire this revolutionary technology. {{storylink|Spotlight: Arcee}}&lt;br /&gt;
&lt;br /&gt;
[[File:SpotlightDoubledealer-vehiclemode.jpg|left|thumb|300px|He&#039;s a chicken, I tell you!  A giant chicken!]]&lt;br /&gt;
&lt;br /&gt;
When the Autobots were faced with the growing threat of [[Nova Prime|Nemesis Prime]] and his [[expansion]] project, Dealer saw opportunity in the chaos. Using their lack of knowledge about the current situation as an excuse, Dealer contacted [[Optimus Prime (G1)/2005 IDW continuity|Optimus Prime]] and suggested that the Magnificence could be the solution to their problems. {{storylink|Spotlight: Hardhead}} Agreeing with Dealer&#039;s suggestion, Prime sent him to Earth to make contact with Hot Rod and retrieve the Magnificence from its secret location. The two &amp;quot;old friends&amp;quot; returned to Ki-Aleta, as apparently Hot Rod had never removed the device from the very planet on which they acquired it. Seeing the Omega Bunker and the site of his greatest failure, however, made Hot Rod start ruminating about how everything went so wrong so fast on that fateful mission. Dealer did his best to console Hot Rod while still pushing him towards revealing the Magnificence&#039;s location. However, he also started to waver under the stress of the memories of belonging to a group who thought of him as a friend - and whom he betrayed. They eventually made it to the rocky mountain peak where the device was hidden, beneath a constant storm of ionic energy to mask its presence. As Hot Rod pulled the Magnificence from its hiding place at the summit, Doubledealer was prepared to shoot his former commander in the back and claim his prize. Unfortunately for Dealer, Hot Rod had finally pieced together enough of the evidence to suspect Dealer of foul play. Once the Magnificence confirmed his suspicions, he spun and shot down the treacherous Autobot first, while Dealer hesitated to shoot his once friend in the back. Doubledealer&#039;s chest exploded under fire, and he fell the entire height of the mountain, only to smash into pieces at the base. {{storylink|Spotlight: Doubledealer}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
In [[Primax 806.30 Gamma]], &#039;&#039;&#039;Double Dealer&#039;&#039;&#039; and several Decepticons partnered up with the [[Kalistan]]ian terrorist organization [[S.K.A.R.]] in a bid to conquer the world. Double Dealer himself was binary-bonded to S.K.A.R.&#039;s leader, [[Iron Klaw|Count von Rani]], and the duo would confuse their enemies by assuming an Autobot disguise whenever von Rani was in not in his costume as Iron Klaw. A globe-spanning confrontation ensued between S.K.A.R. and the [[Screaming Eagles]], but ultimately, the Joes and Autobots emerged victorious. {{storylink|Andromeda - Axiom Nexus News Reporter|Andromeda - Axiom Nexus News, 2016/05/01}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
[[File:Doubledealercommercial.jpg|upright=1.66|thumb|Piranacon we expect to fall for this. Hey, Prime...?]]&lt;br /&gt;
Various Autobots wondered amongst each other who the new Transformer with Powermaster [[Optimus Prime (G1)|Optimus Prime]] could be. Turns out, it was Doubledealer, the Powermaster Mercenary! And, uh, he was also talking to [[Piranacon (G1)|Piranacon]]! Well, lets hope that&#039;s addressed at some point. {{storylink|Commercial/Generation 1#Doubledealer|Doubledealer commercial}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Doubledealer.jpg|thumb|400px]]&lt;br /&gt;
Doubledealer participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He was a Rare character who could be recruited by collecting 150 units of Cybermetal, 90 units of Transmetal, and 55 hunter cores. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{note|Doubledealer&#039;s appearance is similar to that of the &#039;&#039;Generations&#039;&#039; version. Rather than having an Autobot and Decepticon allegiance, Doubledealer is depicted as a pureblood Decepticon with the alternate forms of a plane and a tank. Remind you of [[Blitzwing (G1)|someone]]?}}&lt;br /&gt;
{{--}}&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
Doubledealer was added to Earth Wars as the third factionless transformer ([[Gnaw]] and [[Impactor]] being before him). He is reqruited as a mercenary to take down Deathsaurus and Nemesis Prime.&lt;br /&gt;
*Class: Triple Changer&lt;br /&gt;
*Lowest Star Rating: 2 star&lt;br /&gt;
*Ability One: Toxic Mission&lt;br /&gt;
*Ability Two: Incendiary Missile&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039;===&lt;br /&gt;
{{anchor|Generation 1}}&lt;br /&gt;
[[File:G1DoubleDealer Toy.jpg|thumb|upright=1.66|Autobot, Decepticon, and evil imperialist military vehicle]]&lt;br /&gt;
*&#039;&#039;&#039;Doubledealer with Knok &amp;amp; Skar&#039;&#039;&#039; (Powermaster, [[1988]])&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Engine holder/chest plate, missile top, missile bottom/solid light blaster&lt;br /&gt;
: Doubledealer&#039;s &amp;quot;default&amp;quot; mode is an ICBM missile launcher truck with no visible [[Insignia|faction sigils]]. One engine can plug into the top of the truck, while the other can be stored in the chest plate/engine holder plugged into the back of the missile. By plugging [[Knok]] into the engine socket, his Autobot humanoid [[robot mode]] is unlocked.  In this form, the ICBM splits up to form a handgun and shoulder-mounted (non-firing) launcher. Also, [[Skar (Decepticon)|Skar]] can be stored by plugging him into the robot&#039;s butt. By plugging Skar into the socket in truck mode, his Decepticon &amp;quot;bird&amp;quot; mode is unlocked, and the missile splits into a pair of guns (one on his back and the other on his undercarriage). In bird mode, Knok can be stored in the chest plate/engine holder plugged into the back of the missile.&lt;br /&gt;
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: This mold was used to make &#039;&#039;Masterforce&#039;&#039; [[Clouder#Toys|Doubleclouder]].&lt;br /&gt;
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::*&#039;&#039;[http://tfu.info/1988/Decepticon/Doubledealer/doubledealer.htm More information on Doubledealer at TFU.info]&#039;&#039;&lt;br /&gt;
::*&#039;&#039;[http://www.botchthecrab.com/archive/instructions/decepticon/1988/instr_doubledealer.jpg Instruction booklet for Doubledealer at Botchthecrab.com]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Thrilling 30&#039;&#039;====&lt;br /&gt;
[[File:Transformers Generations Voyager Doubledealer.jpg|thumb|upright=1.66|In robot mode, he&#039;s got an Autobot symbol on his butt and a Decepticon symbol on his mullet.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Doubledealer&#039;&#039;&#039; (Voyager Class, [[2014]])&lt;br /&gt;
**&#039;&#039;Series / Number:&#039;&#039; &#039;&#039;&#039;02 / 004&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Rifle, scimitar, missile&lt;br /&gt;
&lt;br /&gt;
: Part of the fifth wave of [[2012]]–[[2013]] &#039;&#039;[[Transformers: Generations (toyline)#T30|Generations]]&#039;&#039; Voyager Class toys, &#039;&#039;[[Thrilling 30]]&#039;&#039; Doubledealer is a [[redeco]]/[[retool]] of [[Blitzwing (G1)/toys#Generations|Blitzwing]] from the same line, and transforms into two vaguely futuristic vehicles: a jet with an opening cockpit and back-mounted rocket boosters, with teeth and eye nosecone decorations to evoke the original toy&#039;s Decepticon mode, as well as a tank with a rotating turret and a spring-loaded cannon that launches its missile when the barrel is compressed. The cannon can also be swung out and deployed for use in [[alternate mode|jet mode]]. He comes with a blaster and a sword, both of which mount/are held by [[5 mm post]]. He features 5mm ports for his hands, shoulders/vehicle sides, cannon base, and wings, while both weapons have numerous additional posts and ports. His head is based off his original toy&#039;s head (and yes, therefore, no more face-swapping feature).&lt;br /&gt;
&lt;br /&gt;
: In keeping with the faction-switching part of the character concept, Doubledealer has no faction sigils on his robot mode, a Decepticon sigil on the jet mode, and an Autobot sigil on the tank mode. Unfortunately, the [[design flaw]] in the shoulder construction remains. Doubledealer&#039;s stock photography has him slightly mistransformed, depicting his shoulder wings folded inward in robot mode, and his waist flaps folded in tank mode.&lt;br /&gt;
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: This version of the mold was also used to make &#039;&#039;[[Transformers Cloud|Cloud]]&#039;&#039; [[Starscream (G1)/toys#Cloud|Starscream]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://tfu.info/2014/Decepticon/GenDoubledealer/doubledealer.htm More information on &#039;&#039;Generations&#039;&#039; Doubledealer at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;War for Cybertron: Earthrise&#039;&#039;====&lt;br /&gt;
[[File:TF-Generations-WFC-E-Voyager-Doubledealer.jpg|upright=2|thumb|At least they had the courtesy of putting the missile on his bird mode back rather than letting it dangle below.]]&lt;br /&gt;
*&#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (Leader Class, July[[2020]])&lt;br /&gt;
:*&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;WFC-E23&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;ER-08&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Japanese release date&#039;&#039;: &#039;&#039;&#039;[[September 26]], 2020&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: (non-firing) missile front and back sections, bird tail section with vehicle stabilizer legs, radar pod, two non-firing missile pods, machine gun&lt;br /&gt;
:&#039;&#039;[[War for Cybertron: Earthrise|Earthrise]]&#039;&#039; Doubledealer is a brand-new mold, modernizing the original figure to a great extent. He is the first Leader class figure in the &#039;&#039;[[War for Cybertron Trilogy (toyline)|War for Cybertron Trilogy]]&#039;&#039; to be a fully Leader-sized figure rather than a Voyager-size figure with added parts. He still transforms into a missile carrier and a robot bird. This version officially has the whole missile on top, similar to his Dreamwave design. However, the end can be mounted underneath for a G1 accurate look. Doubledealer also features a new fourth mode, featuring fold-out stabilizer legs that pose the vehicle as though it were launching the missile. His chest has a compartment inside to store &#039;&#039;[[War for Cybertron: Siege|Siege]]&#039;&#039; &#039;cassette&#039;-type Micromasters similarly to [[Soundwave (G1)/toys#War for Cybertron: Siege|Soundwave]] - and cassette versions of Knok and Skar were released in the &#039;&#039;[[Transformers: Generations (toyline)#Selects|Generations Selects]]&#039;&#039; subline to accompany him.&lt;br /&gt;
&lt;br /&gt;
:Speaking of Knok:  Leader Doubledealer&#039;s robot-mode abs are sculpted to look like he still has the G1 Knok Powermaster engine inserted.  This &#039;&#039;[[kibble#faux parts|faux]]&#039;&#039; Knok segment is actually removable and can be used by any toy with a [[5 mm post|5mm post]].  &lt;br /&gt;
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:Doubledealer features panels on his robot mode shoulders that can be flipped to display either Autobot or Decepticon insignias, referencing his duplicitous nature.  He has no visible faction insignias in vehicle or bird modes.&lt;br /&gt;
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:Special care should be taken when transforming him into bird mode:  it involves a &amp;quot;staircase&amp;quot; motion that pushes his double-jointed knees in one direction while pushing his lower legs in the opposite direction, and if excessive force is used the lower legs can pop out of the knee assembly and are subsequently very difficult to reattach.  In addition, the friction joints in his elbows are rather weak and tend to droop when he&#039;s holding his gun.&lt;br /&gt;
&lt;br /&gt;
:Originally shown as a [[Mercenary]] at [[Toy Fair|New York Toy Fair 2020]], Doubledealer was released in outwardly-Decepticon themed packaging, but with Mercenary symbols on the instructions and the cardboard backdrop. Also on that backdrop, like all Earthrise toys, is an exclusive clip-and-save piece of a larger star map, with a thin red piece of transparent plastic to read the star map. Doubledealer&#039;s piece of the map contains the labeled location of [[Caminus_(planet)|CAMINUS]].&lt;br /&gt;
&lt;br /&gt;
:In an unusual approach for any Transformers toy, Doubledealer is packaged with his hands against his hips in a Superman-like [[wikipedia:Power_posing|power pose]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Despite Doubledealer&#039;s packaging using the Decepticon color scheme and logo, contemporary fiction depicted him as a &amp;quot;whichever&amp;quot;.&lt;br /&gt;
* Though his toy bio and all other material describe his Decepticon bird mode as a &amp;quot;falcon&amp;quot;, the head of the toy actually looks like a vulture, which would seem more fitting given his mercenary nature.&lt;br /&gt;
* In the [[Transformers: Super-God Masterforce (cartoon)|&#039;&#039;Super-God Masterforce&#039;&#039; cartoon]], [[Clouder|Doubleclouder]] is colored as if he was Double&#039;&#039;dealer&#039;&#039;, rather than using the Doubleclouder toy&#039;s coloration. This isn&#039;t the only instance of the cartoon using [[Hasbro]] colorations over [[TakaraTomy|Takara]]&#039;s; the Decepticon [[Sparkdash]] use Hasbro colors as well, rather than their Takara-released toy colors.&lt;br /&gt;
* Thanks to the use of 5&amp;amp;nbsp;mm ports, the rocket from the original Doubledealer figure can be used on the &#039;&#039;Thrilling 30&#039;&#039; version. Even the over-the-shoulder rocket feature can be simulated by plugging the solid light blaster onto the back of Doubledealer&#039;s arm and then plugging the rocket front into the 5&amp;amp;nbsp;mm port on the blaster&#039;s rear.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Doubledealer&#039;&#039;&#039; (ダブルディーラー &#039;&#039;Daburudīrā&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Double agents]]&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:Generation 1 Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:IDW (2005) Decepticons]]&lt;br /&gt;
[[Category:Powermasters]]&lt;br /&gt;
[[Category:Spies]]&lt;br /&gt;
[[Category:Transformers with three modes]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Autobots]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise Decepticons]]&lt;/div&gt;</summary>
		<author><name>RougeSpark</name></author>
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