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	<updated>2026-07-11T16:39:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Project_Predacon&amp;diff=808797</id>
		<title>Project Predacon</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Project_Predacon&amp;diff=808797"/>
		<updated>2013-06-11T09:32:45Z</updated>

		<summary type="html">&lt;p&gt;Ssj4jw: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode|&lt;br /&gt;
|otherseries=&#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; ep 57&lt;br /&gt;
|prev=Rebellion (Prime)&lt;br /&gt;
|next=Chain of Command (Prime)&lt;br /&gt;
|image=ProjectPredacon-skull.jpg&lt;br /&gt;
|caption=Okay, who cooked the turkey too long?&lt;br /&gt;
|title=&amp;quot;Project Predacon&amp;quot;&lt;br /&gt;
|airdate=[[May 17]], [[2013]]&lt;br /&gt;
|written by=[[Duane Capizzi]]&lt;br /&gt;
|directed by=[[Shaunt Nigoghossian]]&lt;br /&gt;
|animation studio=[[Polygon Pictures]]&lt;br /&gt;
|production company=[[Hasbro Studios]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Decepticons launch a new scheme to clone an army of beasts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
[[File:ProjectPredacon-MASKdivision.jpg|left|thumb|300px|Back repainting strikes again|Can you name the truck with four wheel drive, smells like a steak, and seats thirty five? Canyonero! Canyonero!]]&lt;br /&gt;
&lt;br /&gt;
[[William Fowler|Fowler]] arrives at the  [[Autobot]]s&#039; new base driving a massive military truck, described as an &amp;quot;experimental, all-terrain, expeditionary fighting vehicle&amp;quot;. [[Optimus Prime (WFC)|Optimus]] gives his approval and begins to scan it.&lt;br /&gt;
&lt;br /&gt;
The next day, [[Ultra Magnus (WFC)|Ultra Magnus]] and [[Wheeljack (Prime)|Wheeljack]] return from the rubble of the former Autobot base with what little they could find. Wheeljack is happy enough to find their [[Cybertronian_sport#Lobbing|lobbing]] ball, which he immediately throws to [[Bulkhead (Prime)|Bulkhead]] to initiate a game. Unprepared, Bulkhead is unable to catch the ball and it bounces off of him, very nearly crushing [[Miko Nakadai|Miko]], who is pulled to safety by [[Jack Darby|Jack]]. Ultra Magnus admonishes Wheeljack&#039;s reckless behavior, once again citing his distaste for [[Wrecker]] behavior. He tells Wheeljack that if he&#039;d rather not follow orders, he&#039;s free to walk away, as he did back on [[Cybertron (planet)|Cybertron]]. Wheeljack remarks that if [[Jackhammer (Prime)|his ship]] wasn&#039;t destroyed, he&#039;d do just that.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Optimus flies with his new jet pack to investigate recent [[Decepticon]] activity. He comes upon a cave entrance in the side of a mountain and transforms into his new vehicle mode to enter.&lt;br /&gt;
&lt;br /&gt;
Miko wishes all of the Autobots had jet packs, but [[Ratchet (WFC)|Ratchet]] reminds everyone that the [[Forge of Solus Prime]] had been depleted of its power. [[Smokescreen (Prime)|Smokescreen]] returns from scanning new &amp;quot;war paint&amp;quot;, but this fails to impress Ultra Magnus, who immediately assigns him a menial duty. Smokescreen grumbles about how he nearly became a [[Prime (rank)|Prime]], yet is still treated like a rookie, but pretends to have said something else when Ratchet overhears.&lt;br /&gt;
&lt;br /&gt;
In the cave, Optimus comes across a group of [[Insecticon (Prime)|Insecticon]]s excavating some very large skeletal remains, and makes short work of most of them, but he is unable to prevent [[Bombshock (Prime)|Bombshock]] from escaping with a piece of the fossil.&lt;br /&gt;
&lt;br /&gt;
Optimus returns the rest of the fossil to the base, and reveals that it&#039;s the remains of a [[Predacon (Prime)|Predacon]]. Smokescreen notes that Predacons are supposed to have been extinct since before most life began on Cybertron. The Autobots deduce that the recently-returned [[Shockwave (WFC)|Shockwave]] is behind [[Predaking (Prime)|the one they already fought]], and most likely plans to clone more of them.&lt;br /&gt;
&lt;br /&gt;
[[File:ProjectPredacon-Predacons.jpg|right|thumb|300px|Once upon a time, robot animals ruled the earth.]]&lt;br /&gt;
&lt;br /&gt;
Aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, [[Starscream (WFC)|Starscream]] reacts to the presence of Predacon remains on Earth with cynicism. [[Megatron (WFC)|Megatron]] explains that the remains actually belong to an army of clones that he had commissioned during the war. They were sent to Earth to kill Autobots and gather [[energon]], and they remained there until succumbing to the ravages of time. Shockwave confirms that he can create new clones from the endomatter of the deceased batch.&lt;br /&gt;
&lt;br /&gt;
Ratchet shows the children images of Predacons from Cybertronian historical texts. Jack recognizes them as robotic versions of creatures from Earth&#039;s own various mythologies. Optimus notes that the Predacons were very likely the inspiration for such tales.&lt;br /&gt;
&lt;br /&gt;
Ratchet revisits his [[Synthetic Energon|synthetic energon]] formula, in hopes of replenishing the energon stores lost when their base was destroyed. Fowler suddenly reports that satellites have picked up Decepticon activity in both [[Texas]] and [[Scotland]]. Optimus assigns Ultra Magnus, now wielding the depowered Forge, to lead the Wreckers to Scotland. Meanwhile he, [[Bumblebee (WFC)|Bumblebee]], and Smokescreen [[GroundBridge]] to a field of oil derricks in Texas and split up.&lt;br /&gt;
&lt;br /&gt;
Alone together, Smokescreen asks Bumblebee if he&#039;d ever wanted to be a Prime. Bumblebee says his only aspiration is to be a warrior. When Smokescreen asks why Optimus hasn&#039;t promoted him from scout yet, Bumblebee reveals that it&#039;s his choice. When Smokescreen asks him why he wants to wait, Bumblebee responds that he would rather be promoted on Cybertron. Smokescreen notes that this would be more meaningful, and that Bumblebee was one patient guy, musing that he ought to take a cue from him. They then interrupt a squad of [[Vehicon (Prime)|Vehicon]]s, only to be interrupted by Shockwave toting the remains of a Predacon. Shockwave flees from the Autobots but runs into Optimus, who blasts him out of vehicle mode. Just then, a GroundBridge opens and [[Soundwave (WFC)|Soundwave]] emerges in alt-form for some altitude-combat with a flying Optimus. Shockwave makes a run for the GroundBridge, but is attacked by Bumblebee and Smokescreen.&lt;br /&gt;
&lt;br /&gt;
[[File:ProjectPredacon-wishbone.jpg|left|thumb|300px|Ultimate Tug of War: Who Will Take Home the Wishbone???]]&lt;br /&gt;
&lt;br /&gt;
While Optimus fends off Soundwave, [[Laserbeak (WFC)|Laserbeak]] is deployed and gets in close, delivering an electrical shock that sends Optimus crashing to the ground. On the highway overpass above him, Bumblebee and Smokescreen are able to wrest the Predacon fossil away from Shockwave, but not without breaking it, sending a small piece falling over the edge. Optimus rushes back into the air to catch it, but Soundwave activates a second GroundBridge that catches the falling fossil in mid-air and deposits it into Megatron&#039;s waiting hand aboard the &#039;&#039;Nemesis&#039;&#039;. Their mission complete, the Decepticons retreat through the GroundBridge from which Soundwave emerged.&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;Nemesis&#039;&#039;, Megatron decides that Shockwave is much too valuable to Project Predacon to risk using in the field. Shockwave agrees to confine himself to his lab and leave the task of collecting bones to Starscream. Megatron notes how anxious he is to set his army of beasts on humankind.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] (1)&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] (3)&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] (4)&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]] (5)&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] (8)&lt;br /&gt;
*[[Ultra Magnus (WFC)|Ultra Magnus]] (10)&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]] (11)&lt;br /&gt;
*[[Smokescreen (Prime)|Smokescreen]] (12)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Bombshock (Prime)|Bombshock]] (13)&lt;br /&gt;
*[[Insecticon (Prime)|Insecticons]] (14)&lt;br /&gt;
*[[Decepticon Miner]] (15)&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] (16)&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]] (17)&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (18)&lt;br /&gt;
*[[Vehicon (Prime)|Vehicon]]s (19)&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] (20)&lt;br /&gt;
*[[Laserbeak (WFC)|Laserbeak]] (21)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[William Fowler]] (2)&lt;br /&gt;
*[[Miko Nakadai]] (6)&lt;br /&gt;
*[[Jack Darby]] (7)&lt;br /&gt;
*[[Raf Esquivel]] (9)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;What were you thinking, soldier?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;I was thinking Bulkhead could catch that lob.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ultra Magnus&#039;&#039;&#039; and &#039;&#039;&#039;Wheeljack&#039;&#039;&#039; air their grievances like mature adults who hate each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was nearly a Prime, but somehow I&#039;m still a rookie.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Smokescreen&#039;&#039;&#039; bemoans the show&#039;s return to status quo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raf&#039;&#039;&#039;: They&#039;re like Earth&#039;s dinosaurs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jack&#039;&#039;&#039;: Which means for you guys, running into one would be like us meeting a T-Rex.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miko&#039;&#039;&#039;: So, then what were Dinobots?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bulkhead&#039;&#039;&#039;: [[Dinobot (Prime)|Totally different]].&lt;br /&gt;
:—Predacon discussion leads to a wink and a nod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Autobots, we must become Beast Hunters.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; sees the writing on the package--Er, wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pfft. Another scavenger hunt?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; says the audience&#039;s line for us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How logical would it really be to locate all the dusty remains of your former pets?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You are not suggesting that I would send my creations to a distant planet without first having them microchipped?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Well, I-- Well, I was. But...seriously? You did?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; is shut down by &#039;&#039;&#039;Shockwave&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Um... what&#039;s a kilt?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Agent Fowler can at times be oblique. I find it best to simply nod and mobilize.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ultra Magnus&#039;&#039;&#039; and &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; on Earth culture, proving again that the best comedy comes from having [[Shake Up|no sense]] [[Chase (RB)|of humor.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity errors===&lt;br /&gt;
* When Optimus scans his new vehicle mode, the beams from his eyes are blue instead of green like previously shown scans.  However, [[Skyquake (Prime)|the]] [[Airachnid (Prime)|other]] [[Dreadwing (Prime)|scanners]] were all Decepticons and/or non-Primes, so that may be a factor.&lt;br /&gt;
* While not an outright error, it&#039;s worth noting that in this episode Bumblebee states to Smokescreen that it was his own choice to not yet graduate from scout to warrior, which contradicts with Prime&#039;s belief in &amp;quot;[[Masters &amp;amp; Students]]&amp;quot; that Bumblebee wasn&#039;t experienced enough in the field. However, it&#039;s possible that Prime has since changed his mind on the subject.&lt;br /&gt;
* When Soundwave transforms to robot mode and lands on the clifftop, he&#039;s wearing Laserbeak, even though at that point his deployer&#039;s separated from him.&lt;br /&gt;
* There&#039;s no logical reason for the tug of war for the Predacon jawbone. Since Smokescreen is wearing the phase shifter, he could have simply pulled it right through Shockwave&#039;s hand, as demonstrated in &amp;quot;[[New Recruit]]&amp;quot; and &amp;quot;[[Inside Job]]&amp;quot;. Shockwave, meanwhile, is using his only hand to pull back, instead of shooting or punching Smokescreen and Bumblebee with his free cannon arm.&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* Wheeljack finds his and Bulkhead&#039;s Lobbing ball from &amp;quot;[[Con Job]]&amp;quot; in the rubble of the former Autobot base and brings it back to the new base to continue the fun.&lt;br /&gt;
* Ultra Magnus confirms he led the Wreckers back on Cybertron, as in [[Alex Irvine]]&#039;s &#039;&#039;[[Transformers: Exodus|Exodus]]&#039;&#039; and &#039;&#039;[[Transformers: Exiles|Exiles]]&#039;&#039; novels. However, he also notes that the assignment was given to him by Optimus Prime, and refers to them as &amp;quot;your Wreckers&amp;quot; to Wheeljack, indicating that he had no part in founding the team.&lt;br /&gt;
* The [[Dinobot (FOC)|Dinobots]], a subgroup of Autobots mutated by Shockwave into dinosaur forms and who serve as the main characters in the tie-in &#039;&#039;[[Transformers Prime: Rage of the Dinobots|Rage of the Dinobots]]&#039;&#039; and [[Transformers Prime: Beast Hunters (IDW)|&#039;&#039;Beast Hunters&#039;&#039; comics]], have at least been mentioned in passing to Miko in the past.&lt;br /&gt;
* Megatron reveals that he had an army of Predacon clones commissioned during the [[Transformers: War for Cybertron (games)|war for Cybertron]]. Included in the artistic flashback appear to be [[Hun-Gurrr (Prime)|Hun-Gurr]], [[Lazerback]], [[Grimwing (Prime)|Grimwing]], [[Rippersnapper (Prime)|Rippersnapper]], [[Ripclaw (Prime)|Ripclaw]] (the one by the water, slightly obscured by the glare from the sunset) and what appears to be either a [[Predaking (Prime)|Predaking]] look-alike or a previous Predaking clone. Also, the Predacon picture Ratchet shows the kids looks somewhat similar to Ripclaw, minus the Siphon Claw on her tail.  &lt;br /&gt;
* Ratchet returns to work on the synthetic energon formula he last tried replicating in &amp;quot;[[Stronger, Faster]]&amp;quot;.&lt;br /&gt;
* Laserbeak is apparently up and running now. Soundwave must have repaired him since &amp;quot;[[Darkmount, NV]]&amp;quot;.&lt;br /&gt;
* Megatron mentions Shockwave&#039;s apparent demise in the space bridge accident in &amp;quot;[[Out of the Past]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Real-World references===&lt;br /&gt;
* Micro-chipping pets is a human method of identifying lost dogs, cats and other pets through use of a sub-dermal chip implant. Mind you, in the real world, it works by scanning the animal directly to see if it even has a chip that stores the owner&#039;s information, rather than the show&#039;s GPS-like take.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Wheeljack&#039;s near-lethal game of catch is quite similar to the one in &amp;quot;[[Rise of the Constructicons]]&amp;quot; from [[Transformers Animated (cartoon)|Transformers Animated.]]  It even has Bulkhead involved, albeit as the failed catcher instead of the tosser.&lt;br /&gt;
* Smokescreen uses the &amp;quot;robots in disguise&amp;quot; tagline as justification for his new paint job.&lt;br /&gt;
* Bulkhead refers to the potential threat of a cloned Predacon army as a &amp;quot;[[Beast Wars (event)|Beast Wars]]&amp;quot;. Megatron continues the trend by saying he sent his army of Predacon clones to Earth to &amp;quot;unleash the beast&amp;quot; on Autobots stationed there.&lt;br /&gt;
* Ultra Magnus arms himself with [[Magnus Hammer|a very large hammer]].&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:ProjectPredacon-UnitE.jpg|right|thumb|200px|]]&lt;br /&gt;
* This episode premieres a new opening sequence with significantly more [[Predaking (Prime)|Predaking]] and Shockwave in it, and also features Prime&#039;s new body and Bumblebee&#039;s new paint job.  There&#039;s no Wheeljack, Ultra Magnus, or Smokescreen, though.  &lt;br /&gt;
* This is one reference-heavy episode, isn&#039;t it?&lt;br /&gt;
* In possibly the most self-indulgent meta-reference in &#039;&#039;Transformers&#039;&#039; ever, the Autobots&#039; new base is set up inside &amp;quot;[[Unit:E]]&amp;quot;. This was the title of Hasbro&#039;s more-or-less stillborn [[Unit:E (issue)|crossover franchise]], mixing numerous properties Hasbro owned yet didn&#039;t have much going on with at the moment, including &#039;&#039;Micronauts&#039;&#039;, &#039;&#039;[[Jem]]&#039;&#039;, &#039;&#039;[[M.A.S.K.]]&#039;&#039;, &#039;&#039;Stretch Armstrong&#039;&#039;, &#039;&#039;Candyland&#039;&#039; (no, really), and more. &#039;&#039;Transformers&#039;&#039; and &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe]]&#039;&#039; also had cameos as part of a colossal multiverse. Fowler&#039;s office door even uses the &#039;&#039;Unit:E&#039;&#039; logo. While &amp;quot;[[Grill]]&amp;quot; made a background reference to it, this episode is pretty blatant in its reference to it.&lt;br /&gt;
* As part of the gleeful shamelessness, Fowler says that the truck Optimus scans comes from the &amp;quot;[[M.A.S.K.]]&amp;quot; division. &#039;&#039;M.A.S.K.&#039;&#039; was all about humans piloting (mostly) ordinary-looking vehicles that transformed into battle-modes.&lt;br /&gt;
* Megatron says that the cloned Predacons fell victim to &amp;quot;the ravages of time&amp;quot; between their being stationed on Earth and the rest of the Decepticons arriving. Unless it&#039;s a side effect of the cloning process, this could suggest the Predacons have a much shorter life span than other Cybertronians, including the similarly-animalistic Insecticons.&lt;br /&gt;
* This episode establishes that when a Transformer upgrades their body the alternate mode for that body is reset and they must choose another appropriate one.&lt;br /&gt;
* As of this episode, Optimus is the only Autobot to use a weapon in Alt mode. &lt;br /&gt;
&lt;br /&gt;
[[Category:Prime episodes]]&lt;/div&gt;</summary>
		<author><name>Ssj4jw</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=799335</id>
		<title>Transformers: Prime - The Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Prime_-_The_Game&amp;diff=799335"/>
		<updated>2013-04-30T19:05:23Z</updated>

		<summary type="html">&lt;p&gt;Ssj4jw: /* Story Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-Prime}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Prime - The Game&#039;&#039;&lt;br /&gt;
|image=Prime the game boxart wii.jpg&lt;br /&gt;
|developers=[[Altron]]  &amp;lt;br&amp;gt;[[NOW Production]]&lt;br /&gt;
|publisher=[[Activision Blizzard|Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=NDS, N3DS, Wii: [[October 30]], [[2012]] &amp;lt;br&amp;gt;WiiU: [[November 18]], [[2012]] &lt;br /&gt;
|platforms=[[Nintendo DS]] &amp;lt;br&amp;gt;Nintendo 3DS &amp;lt;br&amp;gt;Wii  &amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|rating=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Prime - The Game&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Altron]] and [[NOW Production]] for the Wii, Wii U, Nintendo DS, and Nintendo 3DS.&amp;lt;ref&amp;gt;[http://www.activision.com/atvihub/games/game.do?gameId=TransformersPrime&amp;amp;brandId=Transformers&amp;amp;site=en_US Activision official website]&amp;lt;/ref&amp;gt; platforms.&amp;lt;ref name=&amp;quot;Press Release&amp;quot;&amp;gt;[http://www.joystiq.com/2012/03/15/transformers-prime-game-coming-to-nintendo-platforms/ Press Release]&amp;lt;/ref&amp;gt; It is published by [[Activision Blizzard|Activision]], and was released on [[October 30]], [[2012]] for the DS, 3DS, and Nintendo Wii, and on [[November 18]], [[2012]] for the Nintendo Wii U, the first &#039;&#039;Transformers&#039;&#039; game on that console. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-prime-the-game-box/17874/news.html Transformers Prime: The Game Box Art Design Unveiled]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place alongside the events of the second season of the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; cartoon (sorta, see below), and involves the [[Autobot|Autobots]] and [[Decepticon|Decepticons]] battling over a mysterious meteor made of [[Dark Energon|Dark Energon]] and its legendary contents.&amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;&amp;gt; [http://www.ign.com/articles/2012/05/09/gearing-up-for-transformers-prime Gearing Up for Transformers Prime]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game mostly features third-person melee combat, although some shooter sections are included. Occasional driving sections are also included. The Wii version includes full voice acting and uses motion controls, while the 3DS version takes advantage of the 3D capabilities of the system and uses touch-based controls. The DS version features exclusive content. &amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Story Mode===&lt;br /&gt;
Story Mode gameplay for Wii and Wii U is broken into 13 stages, each with a varying number of segments. Unlike previous Transformers, the game has solely an Autobot campaign. &lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Mode===&lt;br /&gt;
It just ain&#039;t Transformers if &amp;quot;arena fight&amp;quot; isn&#039;t in there somehow, huh? This mode is a &amp;quot;fighter&amp;quot;, where players pick one of the Transformers and attempts to pummel the scrap out of all the others inside a variety of special arenas, with a few different rulesets. Initially, only the five Autobots are available with only the &#039;&#039;Nemesis&#039;&#039; as an arena, but as more stages of the Story Mode are completed, the six &amp;quot;boss&amp;quot; Decepticons and four more arenas are added to the options. The Decepticons have the same control schemes as the Autobots, though most Decepticons play considerably differently, plus (sadly, if fairly) they lack many of the more impressive moves they display in Story Mode. Also, two players cannot pick the same bot; sadly, no quadruple-Knock-Out matches for us.&lt;br /&gt;
&lt;br /&gt;
Despite its name, this mode can be played by a single player, going up against CPU-controlled opponents. In the Wii version, up to two human players can engage in bouts containing up to four bots at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three different match types:&lt;br /&gt;
*&#039;&#039;&#039;Brawl —&#039;&#039;&#039; The goal is to simply be the last bot standing. Once a combatant loses all their health, they are out of the match. If time runs out before there is a single victor, the remaining players enter &amp;quot;Showdown&amp;quot;; health is brought down into the red, everyone enters permanent Upgrade, and vehicle modes are disabled. Last one standing wins!&lt;br /&gt;
*&#039;&#039;&#039;Energon Match —&#039;&#039;&#039; A timed match where every bot has very little health but unlimited &amp;quot;lives&amp;quot;, and an upgrade bar that fills faster than normal. Each time you finish an opponent you earn 10 points. Defeat the current top-ranked combatant (marked by a crown) and you get another 10 points. Every time you get scrapped, you lose 5 points. Once time has run out, the bot with the most points wins.&lt;br /&gt;
*&#039;&#039;&#039;Emblem Battle —&#039;&#039;&#039; Another timed match determined by point score. Combatants compete over a single Emblem; every second a combatant holds the Emblem, they earn a point. Getting sufficiently pummeled cause the combatant to lose the Emblem, and most likely transfer to another bot. The Emblem holder also cannot transform to vehicle mode in order to prevent them from simply evading attacks, especially fliers. Being destroyed causes a big reduction in earned points. Whoever has the most points at the end of the round wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are ultimately five different arenas to play in:&lt;br /&gt;
*&#039;&#039;&#039;Nemesis —&#039;&#039;&#039; Fairly enclosed area with breakable containers.&lt;br /&gt;
*&#039;&#039;&#039;Desert —&#039;&#039;&#039; Wide open field with a central pyramid. Lots of room to run.&lt;br /&gt;
*&#039;&#039;&#039;Energon Mine —&#039;&#039;&#039; A large circular platform over a vast pit. The outer edges and space between central bridges are endless falls that drain energon from anyone who falls in.&lt;br /&gt;
*&#039;&#039;&#039;Grand Canyon —&#039;&#039;&#039; Wide arena with a lot of cover and uneven terrain.&lt;br /&gt;
*&#039;&#039;&#039;Volcano —&#039;&#039;&#039; Smallish arena with depressed center. Laser fire rains down from above in the center, damaging anyone caught in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also five Emblems that can only be obtained in Multiplayer matches:&lt;br /&gt;
*&#039;&#039;&#039;#46 Cybertron&#039;s All Stars —&#039;&#039;&#039; Rack up 1 Multiplayer win with every character.&lt;br /&gt;
*&#039;&#039;&#039;#47 ??? —&#039;&#039;&#039; Destroy an enemy&#039;s shield 5 times in any single match.&lt;br /&gt;
*&#039;&#039;&#039;#48 ??? —&#039;&#039;&#039; Win Brawl Showdowns with 4 different characters.&lt;br /&gt;
*&#039;&#039;&#039;#49 ??? —&#039;&#039;&#039; Win an Energon Match without having been defeated once.&lt;br /&gt;
*&#039;&#039;&#039;#50 Emblem Snatcher—&#039;&#039;&#039; Win an Emblem Battle having gained the Emblem at least 5 times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Wii U version of the game makes extensive use of the GamePad controller during multiplayer. &amp;lt;ref&amp;gt;[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html New Transformers Prime  &amp;quot;Rivalries&amp;quot; Game Trailer]&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Mode Synopsis ==&lt;br /&gt;
===Stage 01: Into the Breach===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Optimus Prime&#039;&#039;&#039; (behind ship&#039;s tether)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#8 Optimus Prime the Victor&#039;&#039;&#039; (S or A rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Decepticons have discovered a gigantic asteroid composed entirely of [[Dark Energon]], and the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; has traveled into Earth&#039;s orbit to obtain it.  Once the Autobots became aware of this development, Ratchet sends [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (Prime)|Arcee]], [[Bumblebee (WFC)|Bumblebee]], and [[Bulkhead (Prime)|Bulkhead]] onto the surface of the &#039;&#039;Nemesis&#039;&#039; via [[GroundBridge]] to stop them.&lt;br /&gt;
&lt;br /&gt;
As the other Autobots take care of incoming [[Vehicon (Prime)|Vehicon Jets]], Optimus fights his way along the &#039;&#039;Nemesis&#039;&#039; deck to the machinery tethering the asteroid. He quickly destroys the generator and the asteroid lags behind... until the Decepticon ship fires three more tethers from underneath. Unable to get a good firing angle on the tethers, the four Autobots leap to the rock in vehicle mode. Facing down a few more Vehicon Jets, Optimus destroys all three tethers quickly using a vehicle-mode ramming attack, but finds himself facing down [[Megatron (WFC)|Megatron]]. The vehicle-ram move breaks through Megatron&#039;s defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.&lt;br /&gt;
&lt;br /&gt;
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back... and the asteroid shatters, its pieces, and the Autobots, plummeting to Earth. Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make &#039;&#039;certain&#039;&#039; they perished in the fall, as well as recover as many of the meteorites as possible.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 02: Homecoming===&lt;br /&gt;
[[Image:PrimeGameArceeInsecticons.jpg|thumb|right|300px|[[Skids (ROTF)|Like a ninja]]...only better.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |Player character:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;6:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;Characters: Arcee&#039;&#039;&#039; (on factory roof)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Insecticon&#039;&#039;&#039; (over highway pit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; |&#039;&#039;&#039;#9 Arcee the Victor&#039;&#039;&#039; (S or A rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#26 Partners Arcee and Jack&#039;&#039;&#039; (No damage in highway chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Autobot Outpost Omega-1]], [[Ratchet (WFC)|Ratchet]] tries to contact the team. A single lifesign pops up, and he sets out via GroundBridge in the hopes of finding his teammates. But once Ratchet leaves, three more life signatures pop up. Unable to reach Ratchet, [[Jack Darby|Jack]], [[Raf Esquivel|Raf]], and [[Miko Nakadai|Miko]] decide to retrieve the missing Autobots themselves.&lt;br /&gt;
&lt;br /&gt;
Arcee awakens in a factory outside [[Jasper]], [[Nevada]], but is quickly set upon by a swarm of [[Insecticon (Prime)|Insecticons]]. Arcee manages to dispatch them, only to face down [[Airachnid (Prime)|Airachnid]]. The Decepticon tries to stick to the rooftops and launch blaster-bolts and webbing, but Arcee&#039;s long-range blasters bring her down. Unfortunately, both bots notice Jack, giving Airachnid the chance to break free and kidnap the human, bolting in copter mode.&lt;br /&gt;
&lt;br /&gt;
Arcee gives chase in cycle mode, dodging blaster fire and blasting fallen highway signs. The chase continues into an unfinished section of road, with Airachnid detonating inconveniently-placed barrels to put big holes in the concrete. She even manages to collapse a section of road, but Arcee performs a vehicle jump and is able to free Jack.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 03: Deserted===&lt;br /&gt;
[[Image:PrimeGameBulkheadStarscream.jpg|thumb|right|300px|Something about [[Starscream (Movie)|cowards surviving?]]]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bulkhead&#039;&#039;&#039; (temple side-tunnel)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Miko&#039;&#039;&#039; (high canyon bridge)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Tank)&#039;&#039;&#039; (Tank side of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#10 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#27 Partners Bulkhead and Miko&#039;&#039;&#039; (No damage in ruins escape)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bulkhead wakes up to Miko&#039;s voice. He&#039;s fallen through the ceiling of an underground temple, and unfortunately, Starscream has found him mere moments after Miko did. Starscream&#039;s missile barrage sets the temple crumbling, and Bulkhead is forced to race through collapsing tunnels and over thin bridges while blasting fallen rocks to clear his path before the entire place can bury them forever.&lt;br /&gt;
&lt;br /&gt;
Once outside, Bulkhead finds himself in a ravine. He fights off squads of Vehicon Cars and Jets, until a [[Vehicon Tank]] shows up, forcing Bulkhead to use a vehicle-mode bash-attack to break through its shields. Bulkhead makes his way through the ravine until he&#039;s forced to vehicle-mode jump a crevice to tackle another Tank. With the Vehicons in retreat, Bulkhead reconnoiters with Miko, who is proving very agile and adept at finding shortcuts.&lt;br /&gt;
&lt;br /&gt;
Starscream attacks Bulkhead again as he enters an open-aired temple. Starscream launches missiles from atop several pillars, but Bulkhead&#039;s charged-up blaster knocks the Decepticon to the ground. Starscream cowers behind a shield, but a vehicle-mode charge breaks that handily. Starscream launches volleys of missiles in jet mode, but Bulkhead&#039;s shield handily deflects the explosions. Even being backed up by more Vehicon Jets doesn&#039;t keep Bulkhead from stomping all over Starscream.&lt;br /&gt;
&lt;br /&gt;
However, Miko&#039;s been taking phone pictures, leaving her open to getting captured by a Vehicon Jet. Now with a hostage, Starscream can fly away with at least a partial victory....&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 04: Captured!===&lt;br /&gt;
[[Image:PrimeGameBeeBattle.jpg|thumb|right|300px|[[Vehicon (Prime)|I]] don&#039;t think I&#039;m even gonna &#039;&#039;try&#039;&#039; aiming this time.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2800&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Bumblebee&#039;&#039;&#039; (ledge near elevator)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Raf&#039;&#039;&#039; (Hidden room near 2nd tower)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#11 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#28 Partners Bumblebee and Raf&#039;&#039;&#039; (&amp;gt;50% elevator door health left)&amp;lt;br&amp;gt;&#039;&#039;&#039;#42 Energon Bomber&#039;&#039;&#039; (destroyed 5+ enemies w/ energon explosions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee awakens suspended by energy shackles deep in a Decepticon energon mine. Raf has managed to GroundBridge his way in, and uses his laptop to free Bee and open up locked doors in their way. Bee tackles Vehicon Cars and Jets until he reaches a main shaft, where he meets a new breed of Vehicon, the laser-sniping [[Vehicon Helicopter]]. A few blaster bolts make the raw energon in carts into improv bombs to clear out hiding foes, and Bee charges up the ramp to an elevator that Raf has prepared.&lt;br /&gt;
&lt;br /&gt;
The elevator stops short of ground level, thanks to security protocols. Rav can&#039;t hack the security server, forcing Bumblebee to explore the current floor and hunt down two separate computer towers that are blocking Raf&#039;s hacking attempts. Once each tower is destroyed, the hall to the security server is open, but guarded by laser beams. Bee&#039;s vehicle mode allows him to slip under and through most of them, with some well-timed car jumps to get over low beams. After fighting through  swarm of Vehicon Cars, Jets and Helicopters in the server room, Bee is finally able to smash the server itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, just as he does, the Vehicons raise the alarm—they&#039;ve found Raf! Bee charges back to the elevator in vehicle mode, dodging a mass of security lasers and quickly dispatching the Vehicons before they can break through the elevator shield.&lt;br /&gt;
&lt;br /&gt;
Once at ground level, Bee cautions Raf to stay back as he scouts ahead, which proves prudent as Knock Out attempts to run the pair over. Raf shuts the elevator door as Bee takes on the Decepticon medic. Knock Out makes ample use of his vehicle mode attempting to dodge Bee&#039;s cannons, but skillful dodging and shooting lets Bumblebee take advantage of openings in Knock Out&#039;s attacks. After a while Knock Out reveals a new ability; creating pulsing energy spheres in the hall that do incredible damage when Bee runs into them. Knock Out tries to close the gap and attack at close-range, but throws up a shield as Bee pelts him with blaster fire, giving the Autobot an opening for shield-breaking moves that lead into vicious melee combos.&lt;br /&gt;
&lt;br /&gt;
As Knock Out goes down, Bulkhead gets in radio contact with Bumblebee, alerting him to Miko&#039;s kidnapping and asking if Raf is all right. Knock Out runs for it, and Bee wrenches open the elevator blast door... but Raf is gone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 05: Dark Envoy===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Fighter Jet)&#039;&#039;&#039; (high ledge near Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Car)&#039;&#039;&#039; (breakable wall at collapsed bridge)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#12 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#29 Threat From Space&#039;&#039;&#039; (No damage in Thunderwing fight)&amp;lt;br&amp;gt;&#039;&#039;&#039;#30 Quick Retreat&#039;&#039;&#039; (&amp;gt;20 sec left on timer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ratchet has located Optimus... under the claw of a monstrously huge robot half-buried in the Dark Energon meteorite. The beast awakens and swats Ratchet away, bellowing &amp;quot;Death to [[Matrix of Leadership|Matrix]]!&amp;quot; as he tries to smash Optimus. Optimus recognizes the robot as [[Thunderwing (Prime)|Thunderwing]], agent of [[Unicron]], and tries to convince him that his master has fallen, thus he should give up his mission... which works about as well as you&#039;d expect. Thunderwing uses his one free arm to hurl explosive bolts at Optimus, as well as cause energy shockwaves by smashing his fist into the ground. Optimus weakens Thunderwing by blasting away at his head, and pummeling his arm cannon with melee attacks when it&#039;s within range, until the cannon explodes.&lt;br /&gt;
&lt;br /&gt;
Though Thunderwing has been weakened further, Optimus is unable to continue the battle as the &#039;&#039;Nemesis&#039;&#039; arrives and opens fire on them both. Arcee gets back in radio contact, and opens a GroundBridge for Optimus and Ratchet&#039;s escape... unfortunately, on the other side of some hillside ruins from the pair, and will only be open for three minutes!&lt;br /&gt;
&lt;br /&gt;
The normally-straightforward path is blocked by debris thanks to the Decepticon warship&#039;s cannons, forcing Optimus to smash through a wall to get around the rubble. &#039;&#039;Nemesis&#039;&#039; cannon-fire, collapsing ledges and a few Vehicon Jets get in the way, but Optimus barrels through, making the final jump in vehicle mode to the GroundBridge portal.&lt;br /&gt;
&lt;br /&gt;
Ratchet is just behind, but more cannon-fire sends him flying backwards. Optimus runs to retrieve his friend, but a stray shot from Thunderwing sends Optimus sailing back into the GroundBridge, which closes immediately after...&lt;br /&gt;
&lt;br /&gt;
An unconscious Thunderwing is brought aboard the &#039;&#039;Nemesis&#039;&#039; and extracted from the meteorite. Knock Out explains that the giant Transformer is still missing parts of his body, perhaps embedded within other chunks of Dark Energon that had fallen to Earth. Megatron has Thunderwing revived, and the giant immediately makes threats. Megatron convinces Thunderwing that he&#039;s in no condition to continue his mission, but should he swear his loyalty to Megatron, he can be fully repaired. Thunderwing doesn&#039;t buy it, claiming the technology that built him is beyond their scope, but Megatron assures Thunderwing that the captive medic Ratchet can do the job. Ratchet refuses, until Megatron shows him that they have Raf and Miko hostage. Thunderwing agrees to Megatron&#039;s deal, saying once the Matrix is destroyed, his loyalty will once again belong only to Unicron... to which Megatron merely smirks and muses &amp;quot;We shall see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stage 06: Shock and Dread===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;10:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Dreadwing&#039;&#039;&#039; (high ledge near start)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Vehicon (Helicopter)&#039;&#039;&#039; (right-side ditch in canyon chase)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#01 Victory Over Dreadwing&#039;&#039;&#039; (beat Dreadwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#13 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#31 Persuer&#039;&#039;&#039; (No damage in Dreadwing chase)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Arcee converge on some Decepticon signals in hopes of discovering where their allies are held, with Bumblebee exploring a dark canyon. Bee quickly finds himself in the sights of several Vehicon Helicopters. Boulders strewn through the canyon floor provide cover from the snipers&#039; blasts, allowing Bumblebee to pick them off from a distance. The two Autobots meet up and discover [[Dreadwing (Prime)|Dreadwing]] blasting open a chunk of Dark Energon, revealing a piece of Thunderwing.&lt;br /&gt;
&lt;br /&gt;
Dreadwing blasts off in jet mode, and Bumblebee gives chase in car mode, blasting the proximity mines and fallen rocks Dreadwing leaves in his wake. Bee is forced to jump across a ravine, and the two Autobots finally manage to bring Dreadwing down, with Bee clinging to the Decepticon&#039;s jet mode in what must be [[Masters &amp;amp; Students|a very familiar method for Bumblebee]]. Bee and Dreadwing fall into a deeper crevasse, and continue the battle on foot.&lt;br /&gt;
&lt;br /&gt;
Dreadwing makes ample use of the valley&#039;s cover, attacking from a distance with his cannon. Shortly into the fight, he launches into the air, dropping a ton of proximity explosives into the field. His blaster cannon also grows progressively more powerful as the fight wears on, but thankfully he must frequently pause to adjust the weapon. The battle is largely a long-range one, as Dreadwing makes closing the gap between them tricky, and he is no slouch at hand-to hand combat either. Bumblebee&#039;s upgraded blaster attacks proving especially useful, and eventually, the Decepticon falls.&lt;br /&gt;
&lt;br /&gt;
Dreadwing attempts a last-ditch attack that results in him being buried under several tons of rock. Arcee arrives, but both Autobots are too late as [[Soundwave (WFC)|Soundwave]] arrives to take the Thunderwing component and fly away.&lt;br /&gt;
&lt;br /&gt;
===Stage 07: Into Ruin===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;11:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Vehicon (Truck)&#039;&#039;&#039; (second level of second ruin)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Jack&#039;&#039;&#039; (high plateau right of mine entrance)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#14 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus Prime and Bulkhead meet up inside a partially-collapsed ruin along a seashore cliff, just as Megatron and Starscream are ready to pull Thunderwing&#039;s power core link from a Dark Energon chunk. Bulkhead&#039;s urge to throttle Starscream gets them noticed, and the Autobot charges after the retreating Starscream. Megatron, however, has no intention of letting Optimus get away.&lt;br /&gt;
&lt;br /&gt;
The battle goes much the same as it did in space prior, but soon Mgeatron pulls some new moves, including a leaping ground-pound that sends an energy shockwave throughout the entire room, forcing Optimus to jump to avoid damage. As the fight carries on, however, Megatron engages a [[Synthetic Energon|SynthEn]] upgrade, extending his battle blade to chain together massive combo strikes, upping his running speed, switching to jet mode to begin a shield-breaking dive attack, and boosting his cannon&#039;s power. He also tends to jerk back out of range when hit with a melee move, making it incredibly difficult to get a combo attack on him. Optimus pelts him with cannon-fire as best he can, forcing Megatron to throw up a shield, allowing Optimus to use a shield-breaking vehicle mode attack that allows him to pull off a complete combo attack. Despite his power boost, Megatron is ultimately sent flying through a wall, and he jets away with the Thunderwing part. Optimus moves on the rendezvous with Bulkhead.&lt;br /&gt;
&lt;br /&gt;
Outside, Optimus is immediately set upon by some Vehicon Jets. After they fall, he encounters a new enemy; the Vehicon Truck, a foe best tackled at a distance thanks to its stunning energy shield and brutal vehicle-mode ram attacks. As Optimus progresses up the mountain, taking out Jets and Trucks, the battlefield becomes more and more restrictive. Upon entering a second collapsed building, Optimus is forced to tackle several Trucks in close combat while a Tank lobs shots from an upper level. Once they&#039;re cleared, Optimus proceeds, but a weak bridge collapses under his weight, forcing him to take the long way up.&lt;br /&gt;
&lt;br /&gt;
Having learned his lesson, Optimus races across similar bridges in truck mode, enabling him to cross before the bridges collapse. More Vehicon Trucks attack on the cliffs, as well as a sniping Helicopter. Just before he can reach the mine entrance leading to Bulkhead, Prime is ambushes by the dangerous combination of a Vehicon Tank, Helicopter and Truck, all while on a not-too-wide land bridge over a deep, deadly ravine.&lt;br /&gt;
&lt;br /&gt;
Once inside the mine, Optimus begins climbing up the walls, only for Megatron to arrive, carrying the Thunderwing component. Megatron immediately blasts Optimus back to the ground and collapses the mountain, burying Optimus under tons of rock...&lt;br /&gt;
&lt;br /&gt;
===Stage 08: The Escape!===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Ratchet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;17:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Ratchet&#039;&#039;&#039; (room after fist time-lock door hall)&amp;lt;br&amp;gt;&#039;&#039;&#039;Characters: Soundwave&#039;&#039;&#039; (back end of elevator platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#02 Victory over Soundwave&#039;&#039;&#039; (beat Soundwave)&amp;lt;br&amp;gt;&#039;&#039;&#039;#15 Ratchet the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#32 Reliable Scientist&#039;&#039;&#039; (Keep elevator cells &amp;gt;30% heath)&amp;lt;br&amp;gt;&#039;&#039;&#039;#33 Perfect Victory in Hacking Battle&#039;&#039;&#039; (drop Soundwave&#039;s shield within 4 hacks)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, Megatron enters Ratchet&#039;s cell with the Thunderwing component, ready for him to complete the monster. A Vehicon alerts them of Starscream&#039;s return via Space Bridge... and security cameras show that Starscream is actually being held prisoner by Bulkhead. Ratchet uses Megatron&#039;s moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.&lt;br /&gt;
&lt;br /&gt;
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing&#039;s chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam. Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams.&lt;br /&gt;
&lt;br /&gt;
Ratchet arrives at a balcony on Thunderwing&#039;s side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.&lt;br /&gt;
&lt;br /&gt;
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko&#039;s furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others. However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they&#039;ve fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn. Due to Ratchet&#039;s comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet&#039;s shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side. Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running. Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.&lt;br /&gt;
&lt;br /&gt;
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet&#039;s charged blaster attack, readied while Soundwave is outside the room. When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet-mode charging attack then ends in a tornado-like blur of blades. But Ratchet&#039;s use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat.&lt;br /&gt;
&lt;br /&gt;
With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead...&lt;br /&gt;
&lt;br /&gt;
===Stage 09: The Spider&#039;s Web===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Airachnid&#039;&#039;&#039; (over storage crates)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#3 Victory over Airachnid&#039;&#039;&#039; (beat Airachnid)&amp;lt;br&amp;gt;&#039;&#039;&#039;#16 Arcee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Arcee and Bumblebee infiltrate the &#039;&#039;Nemesis&#039;&#039; via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates. Arcee ends up caught in Airachnid&#039;s webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other.&lt;br /&gt;
&lt;br /&gt;
Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship&#039;s high walls, but thankfully Arcee&#039;s blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls. As Airachnid charges to ground level in copter mode, Arcee&#039;s charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and and leaving her wide open for Arcee&#039;s combo kicks.&lt;br /&gt;
&lt;br /&gt;
Airachnid soon retreats to one of the &#039;&#039;Nemesis&#039;&#039;&#039;s stabilizer fins, outside of Arcee&#039;s range. The Autobot can do little more than dodge Airachnid&#039;s firepower... until she notices some structural damage on the fin leftover from the battle with Thunderwing. Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down.&lt;br /&gt;
&lt;br /&gt;
Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee&#039;s blasters. But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee&#039;s charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying.&lt;br /&gt;
&lt;br /&gt;
Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished....&lt;br /&gt;
&lt;br /&gt;
===Stage 10: Dangerous Vantage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Knock Out&#039;&#039;&#039; (edge of platform)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#04 Victory over Knock Out&#039;&#039;&#039; (beat Knock Out)&amp;lt;br&amp;gt;&#039;&#039;&#039;#17 Bumblebee the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bumblebee and Knock Out are engaged in a vehicle-mode duel when Bee is forced through an exterior wall. Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out&#039;s attempts.&lt;br /&gt;
&lt;br /&gt;
The two resume their duel from the mine in much the same manner, with Bumblebee&#039;s blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle-mode shield-breaking charge. He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out&#039;s reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike.&lt;br /&gt;
&lt;br /&gt;
Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee. Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down.&lt;br /&gt;
&lt;br /&gt;
His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.&lt;br /&gt;
&lt;br /&gt;
===Stage 11: Retribution===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Bulkhead &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;7:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Starscream&#039;&#039;&#039; (ledge past exit, use vehicle-mode jump)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#05 Victory over Starscream&#039;&#039;&#039; (beat Starscream)&amp;lt;br&amp;gt;&#039;&#039;&#039;#18 Bulkhead the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#34 Destroyer&#039;&#039;&#039; (escape storage room with &amp;gt;20 seconds left)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover. But charged shots and vehicle-mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room.&lt;br /&gt;
&lt;br /&gt;
Making his way to Thunderwing&#039;s room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron&#039;s commands and launches a massive energy blast at the Decepticon leader. Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him withing mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room&#039;s perimeter ledge, smashing through numerous storage crates that block his path. Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape.&lt;br /&gt;
&lt;br /&gt;
===Stage 12: One Shall Fall===&lt;br /&gt;
[[Image:PrimeGameOptimusMegatron.jpg|thumb|right|300px|What the hell is &#039;&#039;Megatron&#039;&#039; doing in &#039;&#039;my&#039;&#039; corner?!]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player character: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;5:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;2000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Megatron&#039;&#039;&#039; (edge of battlefield)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#06 Victory over Megatron&#039;&#039;&#039; (beat Megatron)&amp;lt;br&amp;gt;&#039;&#039;&#039;#19 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&lt;br /&gt;
|}&lt;br /&gt;
Back at base, Ratchet tries to lock in on Optimus&#039;s signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what. As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon&#039;s effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing&#039;s destination, a [[One Shall Fall|raging volcano plain]], ready to delay Thunderwing... but quickly fall to Megatron&#039;s brutal assault. The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.&lt;br /&gt;
&lt;br /&gt;
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture. Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle-mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus&#039;s quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.&lt;br /&gt;
&lt;br /&gt;
===Stage 13: The Last Stand===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Player characters: &lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Optimus Prime, Arcee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank time max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;12:00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank Shard minimum:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | S-Rank damage max:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;3500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Artifacts:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;Characters: Thunderwing&#039;&#039;&#039; (end of canyon)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | Emblems:&lt;br /&gt;
| style=&amp;quot;padding-right: 1em&amp;quot; | &#039;&#039;&#039;#07 Victory over Thunderwing&#039;&#039;&#039; (beat Thunderwing)&amp;lt;br&amp;gt;&#039;&#039;&#039;#20 Optimus Prime the Victor&#039;&#039;&#039; (S or A Rank)&amp;lt;br&amp;gt;&#039;&#039;&#039;#35 Brave Courier&#039;&#039;&#039; (no damage during canyon ride)&amp;lt;br&amp;gt;&#039;&#039;&#039;#36 Perfect Destruction&#039;&#039;&#039; (defeat Thunderwing in &amp;lt;10:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade... and Thunderwing arrives, unleashing a powerful blast at Optimus. As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he&#039;s after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!&lt;br /&gt;
&lt;br /&gt;
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing&#039;s right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground. Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing&#039;s pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.&lt;br /&gt;
&lt;br /&gt;
With both cannons inoperative, Thundering is done underestimating Optimus. The four Autobots seem to be having little effect on Thunderwing proper. Ratchet finally arrives, carrying a damper device, but informs Arcee that he only had enough time to make one that is only effective once &#039;&#039;inside&#039;&#039; Thunderwing. The situation looks hopeless, but Jack and Miko pipe up, having snuck through Ratchet&#039;s GroundBridge portal. Miko shows the Autobots a phone picture showing a small gap in Thunderwing&#039;s armor they could get the dampener through, but Arcee notes it&#039;s too small for even her to fit through. Jack, however, notes &#039;&#039;he&#039;&#039; can fit in there and place the dampener. None of the Autobots are willing to risk the kids&#039; lives, but as Bulkhead and Bee are now down, and Jack pleads that this fight is as much theirs as it is the Autobots&#039;, Prime reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
Arcee transforms to cycle mode, carrying Jack and the dampener through a narrow canyon, dodging Thunderwing&#039;s blaster shots and air attacks. Arcee keeps her blasters firing on full, breaking up fallen rocks in her path. As she gets near the beast, Thunderwing readies his energy-breath attack, forcing Arcee to hit her boosters to slip under the blast in time. Now under Thunderwing, Arcee lifts Jack into the gap in his armor. Thunderwing staggers as the dampener does its work, causing him to stagger. Jack falls but is saved again by Arcee. As reactors in Thunderwing&#039;s shoulders open up, Ratchet recognizes them as a weak point for Optimus to exploit.&lt;br /&gt;
&lt;br /&gt;
Up close again, Optimus blasts away at each of the exposed reactors. Thunderwing tries to smash Optimus under his claws, but in his weakened state, each blow causes him to stagger, letting Prime rush in and unleash a flurry of melee attacks at the lowered generator. Thunderwing launches Dark Energon fireballs from his  into the air which fall down and explode, but Optimus is able to avoid this by rushing in close to the beast. With both generators crippled, Thunderwing is prepared to expend every last drop of energy to destroy Prime and the Matrix... and Optimus is ready to unleash the Matrix&#039;s power to stop Thunderwing once and for all.&lt;br /&gt;
&lt;br /&gt;
The Matrix power upgrades Optimus&#039;s attacks, letting him unleash full-powered attacks on Thunderwing&#039;s now-exposed core. Taking to the air, the giant spews Dark Energon fireballs in large numbers into the battlefield, forcing the Autobot leader to stay on his toes at all times. Back at close-range, Thunderwing unleashes a tongue of Dark Energon fire that he uses to scour every inch of the battlefield, gain forcing Optimus to run and leap while trying to land blasts on Thunderwing&#039;s core. The giant also tires good old-fashioned forearm smashes, though each time he misses, he is staggered, which allows Optimus to rush in and land numerous melee attacks on his core.&lt;br /&gt;
&lt;br /&gt;
Weakened, Thunderwing staggers backwards, plummeting into a pool of lava below. The Autobots beat a hasty retreat as the nearby volcano erupts. spewing chunks of Dark Energon into the field.&lt;br /&gt;
&lt;br /&gt;
Back at base, Optimus ruminates at how their human allies have saved them all, and proclaims again that the Earth is the Autobots&#039; home, and they will defend it and its people against any Decepticon threat.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
== Featured characters ==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
* [[Arcee (Prime)|Arcee]] ([[Sumalee Montano]])&lt;br /&gt;
* [[Bulkhead (Prime)|Bulkhead]] ([[Kevin Michael Richardson]])&lt;br /&gt;
* [[Ratchet (WFC)|Ratchet]] ([[Jeffrey Combs]])&lt;br /&gt;
* [[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (WFC)|Megatron]] ([[Frank Welker]])&lt;br /&gt;
* [[Starscream (WFC)|Starscream]] ([[Steve Blum]])&lt;br /&gt;
* [[Knock Out (Prime)|Knock Out]] ([[Daran Norris]])&lt;br /&gt;
* [[Vehicon (Prime)|Vehicon Cars]] ([[Josh Keaton]]/[[Steve Blum]])&lt;br /&gt;
* Vehicon Jets ([[Josh Keaton]])&lt;br /&gt;
* Vehicon Helicopters ([[Fred Tatasciore]])&lt;br /&gt;
* Vehicon Tanks ([[Fred Tatasciore]])&lt;br /&gt;
* Vehicon Trucks ([[Steve Blum]])&lt;br /&gt;
* [[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
* [[Insecticon (Prime)|Insecticons]] ([[Steve Blum]])&lt;br /&gt;
* [[Dreadwing (Prime)|Dreadwing]] ([[Fred Tatasciore]])&lt;br /&gt;
* [[Airachnid (Prime)|Airachnid]] ([[Gina Torres]])&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Jack Darby]] ([[Josh Keaton]])&lt;br /&gt;
* [[Miko Nakadai]] ([[Tania Gunadi]])&lt;br /&gt;
* [[Raf Esquivel]] ([[Andy Pessoa]])&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Thunderwing (Prime)|Thunderwing]] ([[Robin Atkin Downes]])&lt;br /&gt;
|nonumbering=true}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Continuity headache===&lt;br /&gt;
According to a producer at Activision, the game takes place alongside the second season of the cartoon, but could be &amp;quot;wedged in&amp;quot; anywhere in the season. &amp;lt;ref name=&amp;quot;GearingUpforTransformersPrime&amp;quot;/&amp;gt; However, this is impossible thanks to the makeup of the Decepticon team:&lt;br /&gt;
* Starscream is the main problem here. He became a rogue agent back in &amp;quot;[[Partners]]&amp;quot;, a first-season episode, and did not re-join Megatron&#039;s forces until &amp;quot;[[Patch (episode)|Patch]]&amp;quot;, the &#039;&#039;twenty-fourth&#039;&#039; episode out of season two&#039;s twenty-six-episode run. Yyyyyeah.&lt;br /&gt;
** Let&#039;s pretend that they kept Starscream in the game as a rogue agent like in the show, which would really only require some cutscene tweaking, right? Well... Starscream lost his [[Transformation cog#Prime cartoon|T-cog]], stripping him of his ability to transform, in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;, the episode &#039;&#039;before&#039;&#039; &amp;quot;[[Loose Cannons]]&amp;quot; (Dreadwing&#039;s first appearance), and did not get it back until &amp;quot;[[Regeneration (Prime)|Regeneration]]&amp;quot;, the episode after &amp;quot;Patch&amp;quot;... and also the episode where Dreadwing dies. Oops. This lack of a T-cog is &#039;&#039;workable&#039;&#039;, but would severely strip his usefulness as a major &amp;quot;boss&amp;quot; character in a game.&lt;br /&gt;
** Even if you drop Starscream from the game roster altogether (which naturally they would never do), this still only allows the game to occur between the back-to-back episodes &amp;quot;Loose Cannons&amp;quot; and &amp;quot;[[Crossfire]]&amp;quot;, where Airachnid bails on Megatron.&lt;br /&gt;
* Speaking of Airachnid, her Insecticon minions were only under her control while she too was an independent agent, and really only for the singular episode &amp;quot;[[Armada (episode)|Armada]]&amp;quot;. This episode ends with her being locked in stasis (where she remained into season three) and losing control over the swarm to Megatron. And all this happened well before Starscream rejoined Megatron&#039;s forces. But if the Decepticons have some new Vehicons we&#039;ve never seen before or since here, hey, a few smaller, lower-powered Insecticons from a different swarm aren&#039;t exactly a stretch.&lt;br /&gt;
* And just because we&#039;re pedantic like that, there&#039;s the lack of [[Smokescreen (Prime)|Smokescreen]], thus it&#039;d more or less have to happen before &amp;quot;[[New Recruit]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other notes===&lt;br /&gt;
* At [[BotCon 2012]], concept art for a Tank Vehicon and a Helicopter Vehicon was released.&lt;br /&gt;
* Unlike [[Transformers: War for Cybertron (games)|other &#039;&#039;Transformers&#039;&#039; games]], the differences in the versions of &#039;&#039;Prime - The Game&#039;&#039; mostly involve presentation, not story.&lt;br /&gt;
* This could be considered the first game to have a playable human, yet it most likely is Arcee, considering Jack had a huge cylinder and lacks access to Arcee&#039;s guns.&lt;br /&gt;
* The &amp;quot;Cybertronian Artifacts&amp;quot; hidden throughout the levels bear great resemblance to the [[Spark extractor|Spark extractor]] from &#039;&#039;Prime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.transformersprimethegame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=AS5i8OkRNt0 Teaser Trailer]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BoLnnZ6CTk0&amp;amp;feature=player_embedded Debut Trailer]&lt;br /&gt;
*[http://tformers.com/transformers-new-transformers-prime-%E2%80%9Crivalries%E2%80%9D-game/18585/news.html &amp;quot;Rivalries&amp;quot; Trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Prime - The Game}}&lt;br /&gt;
[[Category: Aligned video games]]&lt;br /&gt;
[[Category: Prime media|Game]]&lt;/div&gt;</summary>
		<author><name>Ssj4jw</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Star_Saber_(Thirteen)&amp;diff=758155</id>
		<title>Star Saber (Thirteen)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Star_Saber_(Thirteen)&amp;diff=758155"/>
		<updated>2012-09-30T22:32:07Z</updated>

		<summary type="html">&lt;p&gt;Ssj4jw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Star Saber}}&lt;br /&gt;
[[Image:Star Saber(Prime).jpg|thumb|500px|&#039;&#039;There&#039;s a Star Saaaaber putting out the Sun...&#039;&#039;]]&lt;br /&gt;
[[Prima]]&#039;s &#039;&#039;&#039;Star Saber&#039;&#039;&#039; sword was a weapon unlike any other. Though several other swords throughout the [[multiverse]] share its name, only one could snuff out stars and crumble the stuff of planets into dust. Due to unknown circumstances, long before recorded time began, the sword was shattered. So as to keep it from falling into the wrong hands, [[Nexus Prime]] decided to use his very body to conceal it.  [[Vector Prime]] and [[Alpha Trion (Prime)|Alpha Trion]] used the quantum edge of the blade (still functioning despite the sword&#039;s sad state) to carve Nexus Prime into five pieces. These pieces became their own individuals and, each with hidden knowledge of the location of a piece of the sword, were scattered across the cosmos.  &lt;br /&gt;
&lt;br /&gt;
Now that Nexus Prime has been reassembled from his components, he must rediscover the memories hidden within himself and find the shards of the Star Saber sword.  &lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Wings of Honor===&lt;br /&gt;
Nexus Prime told his traveling companion [[Aquarius (SG)|Aquarius]] about his quest to find a powerful artifact, one that could cause the entire multiversal stack to collapse in on itself if it ever fell into evil hands. Unfortunately, Nexus&#039;s memory was scattered enough that he could no longer remember what the artifact was, what its pieces looked like, or where exactly they were. He did, however, feel that the [[Cybertron Elite Guard]] symbol he spotted on a box was somehow a clue, one that finally got him started on the right track.  {{storylink|The Coming Storm: Part 1}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Exiles&#039;&#039;===&lt;br /&gt;
The Star Saber was one of the greatest weapons created by [[Solus Prime]]. Many myths exist about it, so no single Cybertronian can possibly know the full truth. One of those those myths is that it was created out of three bots and wielded itself, another claims it was built and then integrated into the chasis of one of the [[Thirteen]], and still another would have you believe that Solus forged it from the core of a star, using its own heat as her furnace.&lt;br /&gt;
&lt;br /&gt;
{{storylink|Transformers: Exiles|Exiles}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Exodus&#039;&#039;===&lt;br /&gt;
The [[Matrix of Leadership]] once adorned the Star Saber&#039;s hilt. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime&#039;&#039; cartoon===&lt;br /&gt;
[[Image:Legacy-PrimeStarSaber.jpg|left|thumb|300px| I have the power!!]]&lt;br /&gt;
&lt;br /&gt;
According to legend, at the beginning of time, [[Unicron]] and [[Primus]] battled each other for eons, with neither side remaining victorious for long. Till, that is, Primus created the [[Thirteen]]. One of them, Prima, used the Star Saber. {{storylink|One Shall Rise, Part 1}}&lt;br /&gt;
&lt;br /&gt;
The Star Saber was held in the [[Vaults|Iacon vaults]] near the end of the war, and ejected into space with the rest of the items stored there. It found its way to [[Earth]] where it became entombed in rock. When [[Megatron (Prime)|Megatron]] uncovered it, he found that its energy rendered the rock around it indestructible and he was unable to extract it. The Decepticons attempted to lift the whole rock face with the &#039;&#039;[[Trypticon (Prime)|Nemesis]]&#039;&#039;, but [[Optimus Prime (Prime)|Optimus Prime]] was able to pull it from the stone. With it, he split the entire mountain in half and unleashed a wave of energy that struck the &#039;&#039;Nemesis&#039;&#039;. [[Alpha Trion (Prime)|Alpha Trion]] later sent [[Optimus Prime (Prime)|Optimus Prime]] a message using the sword. {{storylink|Legacy}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Alpha/Omega|October 5, 2012}}&lt;br /&gt;
Desperate to match Optimus&#039; newfound power, Megatron transplanted the arm of a deceased Prime onto himself, which allowed him to use the [[Forge of Solus Prime]] to forge the [[Dark Star Saber]]. He challenged Optimus to a battle for the latest relic, and though their swords seemed to be equal when it came to flinging energy waves around, the original Star Saber proved to be less durable when Megatron managed to shatter it with his own blade. The shards from the blade dissolved into dust, and Optimus took the hilt back to base with him. {{storylink|Alpha/Omega}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*At Botcon 2010, Fun Publications said that Hasbro has, in effect, taken custody of the character of Nexus Prime due to their plans for the 13. Because of this, Fun Pub will not be continuing his story. Thus, whether or not we will ever find out the fate of his quest to reunite the Star Saber remains in doubt. The appearance of the Star Saber in [[Legacy]] shows that [[Optimus Prime (Prime)|someone else]] has found it for him.&lt;br /&gt;
*The Star Saber bears similarities to the Blade of Olympus from the &#039;&#039;God of War&#039;&#039; video game series in terms of design, the blue glow both swords share and their ability to fire blue energy waves.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*The introductory information is from [[Nexus Prime]]&#039;s profile in [[Hasbro Transformers Collectors&#039; Club issue 30]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts of the Primes]]&lt;br /&gt;
[[Category:Blades]]&lt;br /&gt;
[[Category:Prime weapons]]&lt;br /&gt;
[[Category:War for Cybertron weapons]]&lt;br /&gt;
[[Category:Wings Universe]]&lt;br /&gt;
[[Category:Iacon relics]]&lt;/div&gt;</summary>
		<author><name>Ssj4jw</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Star_Saber(Prime).jpg&amp;diff=758151</id>
		<title>File:Star Saber(Prime).jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Star_Saber(Prime).jpg&amp;diff=758151"/>
		<updated>2012-09-30T22:27:17Z</updated>

		<summary type="html">&lt;p&gt;Ssj4jw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ssj4jw</name></author>
	</entry>
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