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	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Telephone</id>
	<title>MediaWiki - User contributions [en]</title>
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	<updated>2026-05-21T14:51:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Black_Viper_Go-Bot&amp;diff=1715500</id>
		<title>Black Viper Go-Bot</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Black_Viper_Go-Bot&amp;diff=1715500"/>
		<updated>2023-08-18T09:11:07Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{noname-nickname}}&lt;br /&gt;
:&#039;&#039;The Black Viper [[Go-Bot (G2)|Go-Bot]] was to have been a character from the [[Transformers: Generation 2 (franchise)|Generation 2]] portion of the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
[[File:HasCon2017G2GoBotsBlackViperArt.jpg|thumb|upright=1.33|Vyper Vyper, burning bright / On the highways of the night / What immortal hand or optic / Could frame thy fearful diagnostic?]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;&#039;Black Viper Go-Bot&#039;&#039;&#039;&amp;quot; is a mysterious individual.&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generation 2&#039;&#039;===&lt;br /&gt;
[[File:G2Go-BotBlackViper.jpg|thumb|upright=2|As far as we know, not the star of a canceled-then-revived {{w|Viper (TV series)|mid-90s action show}}.]]&lt;br /&gt;
*&#039;&#039;&#039;???&#039;&#039;&#039; (Go-Bot, &amp;lt;s&amp;gt;[[1995]]&amp;lt;/s&amp;gt;)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Rifle&lt;br /&gt;
&lt;br /&gt;
: Planned as a fourth-wave [[Go-Bot (G2)|Go-Bot]] item for &#039;&#039;[[Transformers: Generation 2 (toyline)|Generation 2]]&#039;&#039;, this character transforms into a black {{w|Dodge Viper (SR II)|Dodge Viper}}. The figure has through-axle construction to allow for super-fast rolling in car mode. Like its fellow &amp;quot;new&amp;quot;-mold teammates, the figure&#039;s rifle stores under the car mode.&lt;br /&gt;
&lt;br /&gt;
: Ultimately, this toy went unreleased as &#039;&#039;Generation 2&#039;&#039; was canceled due to poor sales; while it got far enough in production to get paint and character art, actual packaging design has not surfaced and thus he character it was intended to represent remains unknown.&lt;br /&gt;
&lt;br /&gt;
: This mold was eventually used to make the [[Spychanger]] version of &#039;&#039;[[Transformers: Robots in Disguise (2001 toyline)|Robots in Disguise]]&#039;&#039; [[Side Burn (RID)#Spychanger|Side Burn]] and the [[Transformers: Universe (2003 toyline)|2003 &#039;&#039;Universe&#039;&#039;]] version of Generation 1 [[Jazz (G1)/toys#Universe (2003)|Jazz]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[https://bwtf.com/toyreviews/g2/1995/blackviper Gallery of the Black Viper Go-Bot at BWTF.com]&#039;&#039;&lt;br /&gt;
{{canceledtoy}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The ad hoc designation &amp;quot;Black Viper&amp;quot; was used in a &amp;quot;Toys For Tots&amp;quot; charity auction listing at [[BotCon 1996]]. This wiki opts to use it as a placeholder article title owing the complete lack of any known bio, faction, or gender for this character.&lt;br /&gt;
*We assume Hasbro did get somewhere with ideas because &amp;quot;Black Viper&amp;quot; received [[package art]], which was on display during the walking tour of [[HasCon 2017]]. Said art was [https://www.instagram.com/p/CPcPmNog8Ax/ later revealed to the public] by Instagram-based fan [https://www.instagram.com/roboticplanettoys/ @roboticplanettoys] in [[2021]]. Alas, its existence was discovered too late to appear in 2014&#039;s &#039;&#039;[[Legacy: The Art of Transformers Packaging]]&#039;&#039;, which did include [[Rumble (G1)/toys#Generation 2|Rumble]], &amp;quot;[[Crash Test (G2)#Toys|4X]]&amp;quot;, &amp;quot;[[911]]&amp;quot;, and [[Hound (G1)/toys#G2Gobot|Hound]] (but not &amp;quot;[[Purple Mercedes Go-Bot|Purple Mercedes]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 2 Go-Bots]]&lt;br /&gt;
[[Category:Things that don&#039;t exist]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Tfa-melbournehouse-exodus.png&amp;diff=1696719</id>
		<title>File:Tfa-melbournehouse-exodus.png</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Tfa-melbournehouse-exodus.png&amp;diff=1696719"/>
		<updated>2023-06-02T07:43:34Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Telephone uploaded a new version of &amp;amp;quot;File:Tfa-melbournehouse-exodus.png&amp;amp;quot;: Smaller filesize, higher quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Mini-Con]] spaceship [[Exodus (Armada)|Exodus]].  A promotional still included as an extra on the [[Melbourne House]] [[Transformers (PS2)|Transformers  &#039;&#039;Armada&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
{{hastak}}&lt;br /&gt;
&lt;br /&gt;
{{c}} 2004 Hasbro, Melbourne House&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Exodus_(Armada)&amp;diff=1696718</id>
		<title>Exodus (Armada)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Exodus_(Armada)&amp;diff=1696718"/>
		<updated>2023-06-02T07:25:52Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Transformers Playstation 2 game */ Added that the ship&amp;#039;s control room was used as Autobot HQ (per the manual)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Exodus}}&lt;br /&gt;
{{picsneeded|cartoon, comics}}&lt;br /&gt;
&lt;br /&gt;
:Exodus&#039;&#039; is a spaceship from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tfa-melbournehouse-exodus.png|right|upright=1.4|thumb|Behold in all its green glory: Robotech&#039;s SDF-5!]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Exodus&#039;&#039;&#039;&#039;&#039; (エクソダス &#039;&#039;Ekusodasu&#039;&#039;) is the spaceship which carried the [[Mini-Con]]s from [[Cybertron (planet)|Cybertron]] to [[Earth]], though Earth was not her intended destination.&lt;br /&gt;
&lt;br /&gt;
Presumably, she intended to &#039;&#039;land&#039;&#039; somewhere, but doesn&#039;t seem to have ever actually done so in any reality.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039; cartoon====&lt;br /&gt;
[[File:Exodus-Earth-Space.JPEG|left|200px|thumb|Won&#039;t be [[Nemesis (Animated)|last]] [[Ark (DOTM)|ship]] to crash into the [[Moon (moon)|Moon]].]]&lt;br /&gt;
One million years ago, the [[Autobot]]s and [[Decepticon]]s called a truce, deciding that usage of the Mini-Cons had escalated their civil war to a new, unacceptable extreme. In this truce, it was agreed that a warp-capable transport vessel would be constructed so it could take the Mini-Cons as far away from Cybertron as possible, so that they would never be used as tools of war again. It is unknown if the Mini-Cons were forced to leave or left willingly.&lt;br /&gt;
&lt;br /&gt;
Despite the truce, on the launch of the newly christened &#039;&#039;Exodus&#039;&#039;, the Decepticons staged a surprise attack consisting of [[Decepticon fleet|a large fleet]] led by their flagship, the &#039;&#039;[[Doomsday]]&#039;&#039;, in the hopes of capturing all the Mini-Cons in one fell swoop. However, the [[Autobot fleet]] swung into action, with the flagship &#039;&#039;[[Hyperion (Armada)|Hyperion]]&#039;&#039; herself blocking the path of the &#039;&#039;Doomsday&#039;&#039;, while Autobot fighters (two of which were piloted by [[Hot Shot (Armada)|Hot Shot]] and [[Red Alert (Armada)|Red Alert]]) provided a fighter screen for the escaping &#039;&#039;Exodus&#039;&#039;. Under intense Decepticon fire, the &#039;&#039;Exodus&#039;&#039; managed to enter the warp gate and escape Cybertron&#039;s system.&lt;br /&gt;
&lt;br /&gt;
However, severe damage had been done to the &#039;&#039;Exodus&#039;&#039;&#039; engines and navigational systems, sending her adrift for an unknown period of time until she collided with a [[Moon (moon)|moon]] orbiting [[Earth|a small blue planet]]. The craft broke in half, with the cargo bay and engineering hull resting on the moon, while the primary hull continued hurtling towards the surface. At the last moment, her emergency systems kicked in, firing Mini-Con [[Mini-Con storage panel|panel-escape pods]] in many directions before the &#039;&#039;Exodus&#039;&#039; slammed into what would one day become [[Lincoln, Nebraska]] where she remained undisturbed until 2010, when [[Rad White|three]] [[Carlos Lopez|young]] [[Alexis Thi Dang|children]] discovered the wreckage, and brought the war over the Mini-Cons to Earth. {{storylink|First Encounter}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons learned of the Mini-Cons&#039; location, they traveled to the Moon and used the wreckage of the &#039;&#039;Exodus&#039;&#039; as their [[Lunar Base (Armada)|Lunar Base]]. {{storylink|Metamorphosis (Armada)|Metamorphosis}}&lt;br /&gt;
&lt;br /&gt;
[[File:Autobot-Base-Alert.JPEG|right|250px|thumb|&amp;quot;The delivery guy got lost again.&amp;quot;]]&lt;br /&gt;
When the Autobots arrived on Earth following the [[Mini-Con|Mini-Con&#039;s]] beacon, they&#039;d set up their base within the remains of the main section of the &#039;&#039;Exodus&#039;&#039;. {{storylink|Base}} The ship contained an alert system for detecting Mini-Cons when their panels surfaced, and a [[warp gate]] that allowed them to travel across Earth in their quest to recover the Mini-Cons. {{storylink|Ruin}} It also contained a medical bay capable of reconstructing a [[bulk]]. {{storylink|Regeneration (Armada)|Regeneration}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much later, what remained of the Decepticon&#039;s portion of the &#039;&#039;Exodus&#039;&#039; was destroyed when the [[Hydra Cannon]] burst out from underneath it. {{storylink|Threaten}} When the Autobots left in the [[Axalon (Armada)|&#039;&#039;Axalon]] to return to Cybertron, they would clear out the base and seal the cave. {{storylink| Depart}}&lt;br /&gt;
&lt;br /&gt;
====Linkage====&lt;br /&gt;
When the &#039;&#039;Exodus&#039;&#039; crashed on the Moon, the [[Super Stunt Team]] grabbed all the Mini-Con panels they could and took an escape pod to Earth. {{storylink|Linkage Part 2}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Armada&#039;&#039; comic===&lt;br /&gt;
The &#039;&#039;Exodus&#039;&#039; was discovered by the [[Air Defense Mini-Con Team (Armada)|Air Defense Team]] in the [[Garbage Disposal District]], a bit banged up but otherwise functional. After rescuing the Mini-Cons trapped in the Decepticons&#039; base, they boarded the ship and left Cybertron. Unfortunately, the ship was in worse shape than the Air Defense Team thought, and one of its engines exploded shortly after takeoff. {{storylink|Dreamwave Armada issue 2|Armada #2}} As nobody on board was capable of repairing the damage, the &#039;&#039;Exodus&#039;&#039; was reduced to floating aimlessly through space until it crashed into Earth&#039;s moon and broke in two. One half of the ship was left on the Moon, while the other fell to the planet below. {{storylink|Dreamwave Armada issue 3|Armada #3}} The Mini-Cons on the Moon subsequently used the remains of the ship and its cargo to construct the [[Mini-Con Moonbase]]. {{storylink|Dreamwave Armada issue 9|Armada #9}}&lt;br /&gt;
&lt;br /&gt;
===Panini &#039;&#039;Armada&#039;&#039; comic===&lt;br /&gt;
The Mini-Cons used the &#039;&#039;Exodus&#039;&#039; to escape from Cybertron four (or [[Panini Armada issue 6#Items of note|one]]) million years in the past, but &amp;quot;fate intervened&amp;quot; and one of the ship&#039;s engines exploded, causing it to crash into Earth&#039;s moon. Most of the ship and its crew continued down to the planet&#039;s surface, breaking into pieces that scattered everywhere. {{storylink|First Encounter!}} One of these pieces was excavated by humans in [[Las Vegas]] in [[1959]]. {{storylink|Panini Armada issue 6|Blast from the Past!}} Another one crashed near present-day [[Lincoln, Nebraska]] and laid undisturbed until [[2003]], when [[Rad White]] discovered it and accidentally reactivated the Mini-Cons on board. {{storylink|First Encounter!}} This piece of the &#039;&#039;Exodus&#039;&#039; also contained its [[locator log]], which was later destroyed during an attempt to recover it. {{storylink|Panini Armada issue 3|Deep Trouble!}}&lt;br /&gt;
&lt;br /&gt;
Part of the ship was left on the moon after the crash, and the Mini-Cons there lay dormant until a probe was sent from Earth to reactivate them. {{storylink|Panini Armada issue 6|Between Two Worlds!}} The [[Destruction Mini-Con Team]] would subsequently use the wreckage on the moon as their hideout. {{storylink|Panini Armada issue 9|Dawn of Destruction!}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; Playstation 2 game===&lt;br /&gt;
[[File:Exodus-game.jpg|thumb|We&#039;re just gonna run away! We got peanut butter and underwear, and that&#039;s all we need!]]&lt;br /&gt;
The &#039;&#039;Exodus&#039;&#039; rocketed away from Cybertron one million years ago, but her engines were damaged by laser-fire. Presumably, it was the Decepticons shooting at them.&lt;br /&gt;
&lt;br /&gt;
She entered a warp gate which ultimately led to Earth. The &#039;&#039;Exodus&#039;&#039; seemingly broke up upon atmospheric entry, but the [[Mini-Con storage panel]]s contained in her hold survived and scattered across the globe. The control room of the ship was later rebuilt by the Autobots to serve as a base of operations during their time on Earth.&amp;lt;ref&amp;gt;Page 6 of the game&#039;s manual.&amp;lt;/ref&amp;gt; {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The &#039;&#039;Exodus&#039;&#039; is not named in any of the official English-language fictions, and it is currently unknown if it was ever named in the Japanese dub of the cartoon. It was, however, named in Japanese source materials and in &amp;quot;[[Linkage (comic)|Linkage]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada starships]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Artillery_Unit&amp;diff=1693346</id>
		<title>Artillery Unit</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Artillery_Unit&amp;diff=1693346"/>
		<updated>2023-05-17T02:36:43Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Games section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Artillery Units are a type of [[Decepticlone]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA2004_5171_ArtilleryUnitFront.jpg|right|250px|thumb|They have the range. Your fave could never!]]&lt;br /&gt;
&#039;&#039;&#039;Artillery Units&#039;&#039;&#039; are the long-range munitions experts of the Decepticlone army. Capable of launching long-range mortar shells, these foes can attack Autobots from a distance without putting themselves in much danger. Their artillery strikes can also cause whatever Autobot is targeted to ragdoll around, to the humor of many. Despite their supporting role, they are a rare sight to see during the Decepticon attack on Earth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (PS2)===&lt;br /&gt;
Artillery Units employ a basic yet effective tactic of firing their mortar shells at the Autobots. Despite the shells being easy to avoid, they may prove troublesome in certain situations such as engaging in groups of Decepticlones or climbing the temple. If an Autobot gets too close, the Artillery Unit can put up a shield which is impervious to all forms of damage. However, with this shield up, the Artillery Unit will be incapable of attacking.&lt;br /&gt;
&lt;br /&gt;
Artillery Units exclusively appear in the Deep Amazon level, near the ruined temple. Once the level has been completed, no more Artillery Units will spawn in the level and thus, cannot be fought without starting a new game. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite Artillery Units being present in the Pacific Island intro cinematic, they do not appear in that level. They&#039;re also completely off-model in that particular cutscene.&lt;br /&gt;
*Cut content indicates that Antarctica originally had some Artillery Units stationed in the level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Melbourne_House&amp;diff=1684883</id>
		<title>Melbourne House</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Melbourne_House&amp;diff=1684883"/>
		<updated>2023-04-06T08:51:49Z</updated>

		<summary type="html">&lt;p&gt;Telephone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MelbourneHouse logo.PNG|right|160px|thumb|Pobody&#039;s Nerfect in Australia!]]&lt;br /&gt;
&#039;&#039;&#039;Melbourne House&#039;&#039;&#039; was a computer game development studio based in Melbourne, Australia. It started life as Beam Software and was one of the largest games development studios in Australia.&lt;br /&gt;
&lt;br /&gt;
While owned by [[Atari, Inc.|Atari]], Melbourne House developed the critically-acclaimed [[Transformers (PS2)|Transformers &#039;&#039;Armada&#039;&#039; video game]] for the Sony PlayStation 2 console in 2004. Shortly after the &#039;&#039;Armada&#039;&#039; video game&#039;s release, the studio began work on a sequel video game based upon the [[Transformers: Cybertron (franchise)|&#039;&#039;Cybertron&#039;&#039;]] series, but further development was halted by Atari due to less-than-anticipated sales of the &#039;&#039;Armada&#039;&#039; title.&lt;br /&gt;
&lt;br /&gt;
The studio was later acquired by [[Krome Studios]], and was renamed Krome Studios Melbourne. Krome subsequently developed the [[Transformers: Revenge of the Fallen (Wii/PS2)|PlayStation 2 and Nintendo Wii]] versions of &#039;&#039;[[Revenge of the Fallen (video games)|Transformers: Revenge of the Fallen]].&#039;&#039; Near the end of 2010, Krome Studios Melbourne closed its doors.&amp;lt;ref&amp;gt;[https://www.gamesindustry.biz/krome-studios-to-close-completely-report Krome Studios to close completely - GamesIndustry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video game companies]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Guerilla_Unit&amp;diff=1679063</id>
		<title>Guerilla Unit</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Guerilla_Unit&amp;diff=1679063"/>
		<updated>2023-03-10T01:00:39Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Replaced main pic with a collage showing off the three different palettes, added Notes section, adjusted the color scheme section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{cleanup|March 2023|Needs a proper Games section.}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Guerilla Units are a type of [[Decepticlone]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA2004_guerillaUnit_collage.jpg|right|290px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guerilla Units&#039;&#039;&#039; specialize in sneaking up on opponents, then savagely tearing them to shreds with their powerful arms. They are remarkably agile despite their size, using the terrain to bounce off vertical surfaces and dodge attacks while closing the gap on their targets. Guerilla Units are experts at melee combat, able to fend off even the likes of [[Optimus Prime (Armada)|Optimus Prime]] with ease. Whilst Guerilla Units do not possess any firearms, they are armed with EMP grenades that temporarily interrupt the power flow of Autobot weapons and can even briefly cancel out energies from a [[Mini-Con]] [[Powerlinx]], leaving their victims little choice but to engage them in melee combat or attempt to flee. The EMPs have remarkable range, seemingly able to hit a target from almost any line-of-sight distance; even if the EMP charge misses, chances are it will explode on a nearby obstacle or piece of terrain and detonate anyway. Guerilla Units can be especially difficult to deal with when in groups of two or more (You&#039;re slagged if they catch you badly damaged) when they group, as they will co-ordinate attacks with one another in order to prevent an Autobot from retaliating. &lt;br /&gt;
&lt;br /&gt;
Guerilla Units are equipped with stealth shielding similar to the type employed by some [[Command Unit]]s, rendering them almost invisible to common visual sensors. This shield does not prevent them from showing up on other sensor ranges, however. Whilst Guerilla Units are all but untouchable when it comes to melee combat, they can sometimes leave themselves open to a ram attack by an Autobot in vehicle mode; such attacks can dispatch them fairly well. If you get too close, they will often pick you up and throw you a short distance. Depending on the environment, Guerilla Units will utilize different camouflages to better blend in with their surroundings. In jungles, they are dark green. In snowy environments, they will be a silvery blue. In locations such as an [[Tidal Wave (Armada)|aircraft carrier]], they will be a dark gray. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:GuerillaUnit-render.jpg|right|159px|thumb|Go on, shoot it. You&#039;ll only be killing a man.]]&lt;br /&gt;
*The in-game Extras Menu features a render of the Guerilla Unit with a different color scheme. Instead of having three different color palettes, this early iteration of the Guerilla Unit only has a single color palette consisting of red, dark green, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TFA2004_guerillaUnit_collage.jpg&amp;diff=1679061</id>
		<title>File:TFA2004 guerillaUnit collage.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TFA2004_guerillaUnit_collage.jpg&amp;diff=1679061"/>
		<updated>2023-03-10T00:27:28Z</updated>

		<summary type="html">&lt;p&gt;Telephone: {{TF2004cap|Collage of a Decepticlone Guerilla Unit.}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF2004cap|Collage of a [[Decepticlone]] [[Guerilla Unit]].}}&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Main_Page/series-information&amp;diff=1670611</id>
		<title>Main Page/series-information</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Main_Page/series-information&amp;diff=1670611"/>
		<updated>2023-02-03T12:13:55Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Fixed Rise of the Beasts toyline link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;34%&amp;quot; style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[[The Transformers (franchise)|&#039;&#039;The Transformers&#039;&#039; (Generation 1)]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Transformers (toyline)|Toyline]] | [[The Transformers (cartoon)|Cartoon]] | [[List of Generation 1 comics|Comics]] | [[The Transformers: The Movie|Film]] | [[List of Generation 1 books|Books]] | [[Manga#Generation 1|Manga]] | [[Video games#Generation 1 games|Video Games]] | [[Online game#Generation 1 (Japanese)|Online Games]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Fight! Super Robot Lifeform Transformers (franchise)#Transformers: The Headmasters|The Headmasters]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fight! Super Robot Lifeform Transformers (toyline)#1987 (The_Headmasters)|Toyline]] | [[Transformers: The Headmasters (cartoon)|Cartoon]] | [[Transformers: The Headmasters (manga)|Manga]] | [[Transformers: The Headmasters (video game)|Video Game]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Fight! Super Robot Lifeform Transformers (franchise)#Transformers: Super-God Masterforce|Super-God Masterforce]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fight! Super Robot Lifeform Transformers (toyline)#1988 (Super-God_Masterforce)|Toyline]] | [[Transformers: Super-God Masterforce (cartoon)|Cartoon]] | [[Transformers: Super-God Masterforce (manga)|Manga]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Fight! Super Robot Lifeform Transformers (franchise)#Fight! Super Robot Lifeform Transformers: Victory|Victory]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fight! Super Robot Lifeform Transformers (toyline)#1989 (Victory)|Toyline]] | [[Fight! Super Robot Lifeform Transformers: Victory (cartoon)|Cartoon]] | [[Fight! Super Robot Lifeform Transformers: Victory (manga)|Manga]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Fight! Super Robot Lifeform Transformers (franchise)#Transformers: Zone|Zone]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fight! Super Robot Lifeform Transformers (toyline)#1990 (Zone)|Toyline]] | [[Enter the New Supreme Commander, Dai Atlas!|Cartoon]] | [[Fight! Super Robot Lifeform Transformers: Zone (manga)|Manga]] | [[Fight! Super Robot Lifeform Transformers: Zone (story page)|Story pages]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Generation 2 (toyline)|Toyline]] | [[Transformers: Generation 2 (cartoon)|Cartoon]] | [[Transformers: Generation 2 (Marvel)|Comics]] | [[Transformers: G-2 (pack-in manga)|Pack-in Manga]] | [[The New Battle!!|Manga Special]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Beast Wars: Transformers (franchise)|Beast Wars]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Beast Wars: Transformers (toyline)|Toyline]] | [[Beast Wars: Transformers (cartoon)|Cartoon]] | [[List of Beast Wars comics|Comics]] | [[Super Lifeform Transformers: Beast Wars Metals (manga)|Manga]] | [[Video games#Beast Era games|Video Games]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Beast Wars: Super Lifeform Transformers#Beast Wars II|Beast Wars II]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Beast Wars (Japanese toyline)#1998 (Beast Wars II)|Toyline]] | [[Beast Wars II: Super Lifeform Transformers (cartoon)|Cartoon]] | [[Beast Wars Special Super Lifeform Transformers|Film]] | [[Beast Wars II: Super Lifeform Transformers (manga)|Manga]] | [[Duel Fight Transformers Beast Wars: Beast Warriors&#039; Strongest Decisive Battle|Video Game]] | [[Beast Wars II Sausage|Sausage]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Beast Wars: Super Lifeform Transformers#Beast Wars Neo|Beast Wars Neo]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Beast Wars (Japanese toyline)#1999 (Beast Wars Neo)|Toyline]] | [[Super Lifeform Transformers: Beast Wars Neo (cartoon)|Cartoon]] | [[Super Lifeform Transformers: Beast Wars Neo (manga)|Manga]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Beast Machines: Transformers (franchise)|Beast Machines]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Beast Machines: Transformers (toyline)|Toyline]] | [[Beast Machines: Transformers (cartoon)|Cartoon]] | [[Transformers: Universe (comic)#Transformers Universe: Featuring The Wreckers|Comic]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|[[Transformers: Robots in Disguise (2001 franchise)|&#039;&#039;&#039;&#039;&#039;Robots in Disguise&#039;&#039; (2001)&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Robots in Disguise (2001 toyline)|Toyline]] | [[Transformers: Robots in Disguise (2001 cartoon)|Cartoon]] | [[Ultra Magnus...to the Rescue?|Comic]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Armada (toyline)|Toyline]] | [[Transformers: Armada (cartoon)|Cartoon]] | [[Armada (comic)|Comics]] | [[Linkage (comic)|Manga]] | [[Transformers (PS2)|Video Game]] | [[Transformers Armada: The Energon Within|Online Game]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[[Transformers: Universe (2003 franchise)|&#039;&#039;Universe&#039;&#039; (2003)]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Universe (2003 toyline)|Toyline]] | [[Transformers: Universe (comic)|Comics]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Energon (franchise)|Energon]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Energon (toyline)|Toyline]] | [[Transformers: Energon (cartoon)|Cartoon]] | [[Transformers: Energon (comic)|Comics]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Cybertron (toyline)|Toyline]] | [[Transformers: Cybertron (cartoon)|Cartoon]] | [[Transformers: Cybertron: Balancing Act|Comics]] | [[Transformers: Galaxy Force (manga)|Manga]] | [[Online game#Cybertron|Online Games]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Classics|Classics]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transformers: Classics|Toyline]] | [[Transformers: Classics#Fiction|Comics]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[[Movie (franchise)|&#039;&#039;Transformers&#039;&#039; (2007)]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers (2007 toyline)|Toyline]] | [[Transformers (film)|Film]] | [[Movie (comics)|Comics]] | [[Movie (books)|Books]] | [[Transformers The Game|Video Games]] | [[Transformers (Glu)|Mobile Game]] | [[Online game#Transformers (film)|Online Games]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers Animated (toyline)|Toyline]] | [[Transformers Animated (cartoon)|Cartoon]] | [[Transformers Animated (comic)|Comics]] | [[Transformers Animated (books)|Books]] | [[Transformers Animated: The Game|Video Game]] | [[Transformers Animated: Action Packs|Online Game]] | [[Transformers Animated: The Cool|Manga]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[[Transformers: Universe (2008 franchise)|&#039;&#039;Universe&#039;&#039; (2008)]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Universe (2008 toyline)|Toyline]] | [[Transformers: Universe (cartoon)|Cartoon]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Revenge of the Fallen (toyline)|Toyline]] | [[Transformers: Revenge of the Fallen (film)|Film]] | [[Revenge of the Fallen (comics)|Comics]] | [[Revenge of the Fallen (books)|Books]] | [[Revenge of the Fallen (video games)|Video Games]] | [[Transformers: Revenge of the Fallen (Glu)|Mobile Game]] | [[Online game#Revenge of the Fallen|Online Games]] | [[Transformers: Cyber Missions|Cartoon]] | [[Transformers: Revenge of the Fallen: Unite for the Universe|Manga]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|[[Transformers (2010 toyline)|&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039; (2010)&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers (2010 toyline)|Toyline]] | [[Rodimus vs. Cyclonus|Comic]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Generations (toyline)|Toyline]]&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Transformers: War for Cybertron (franchise)#Toys|Toyline]] | [[Transformers: War for Cybertron (games)|Video Games]] | [[Transformers: Exodus|Novel]] | [[Transformers: War for Cybertron (comic)|Comic]]&lt;br /&gt;
|style=&amp;quot;padding: 0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[[Transformers: Prime (franchise)|&#039;&#039;Prime&#039;&#039;]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Prime (toyline)|Toyline]] | [[Transformers: Prime (cartoon)|Cartoon]] | [[Transformers: Prime (comics)|Comics]] | [[Predacons Rising (Prime)|Film]] | [[Transformers: Prime - The Game|Video Game]] |  [[Online game#Prime|Online Games]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Dark of the Moon (franchise)|Dark of the Moon]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Dark of the Moon (toyline)|Toyline]] | [[Transformers: Dark of the Moon (film)|Film]] | [[Dark of the Moon (comics)|Comics]] | [[Dark of the Moon (books)|Books]] | [[Dark of the Moon (video games)|Video Games]] | [[Transformers: Dark of the Moon (mobile game)|Mobile Game]]&lt;br /&gt;
|style=&amp;quot;padding: 0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[[Transformers: Rescue Bots (franchise)|&#039;&#039;Rescue Bots&#039;&#039;]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Rescue Bots (toyline)|Toyline]] | [[Transformers: Rescue Bots (cartoon)|Cartoon]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[[Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Generations (toyline)#Fall of Cybertron (2012–2013)|Toyline]] | [[Transformers: Fall of Cybertron|Video Game]] | [[Transformers: Fall of Cybertron (comic)|Comic]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Triple Combination: Transformers Go! (franchise)|Go!]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Triple Combination: Transformers Go! (toyline)|Toyline]] | [[Triple Combination: Transformers Go! (cartoon)|Cartoon]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Age of Extinction (franchise)|Age of Extinction]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Age of Extinction (toyline)|Toyline]] | [[Transformers: Age of Extinction (film)|Film]] | [[Transformers: Rise of the Dark Spark (console)|Video Game]] | [[Transformers: Age of Extinction (mobile game)|Mobile Game]] | [[Transformers 4 Chinese Actors Talent Search Reality Show|Reality show]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;[[Transformers: Robots in Disguise (2015 franchise)|&#039;&#039;Robots in Disguise&#039;&#039; (2015)]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Robots in Disguise (2015 toyline)|Toyline]] | [[Transformers: Robots in Disguise (2015 cartoon)|Cartoon]] | [[Transformers: Robots in Disguise (2015 comic)|Comic]] | [[Transformers: Robots in Disguise (mobile game)|Mobile Game]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Combiner Wars (franchise)|Combiner Wars]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Combiner Wars (toyline)|Toyline]] | [[Combiner Wars (comic)|Comic]] | [[Transformers: Combiner Wars (cartoon)|Cartoon]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Titans Return (franchise)|Titans Return]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Titans Return (toyline)|Toyline]] | [[Titans Return (comic)|Comic]] | [[Transformers: Titans Return (cartoon)|Cartoon]] | [[Titans Return: The Power of the Titan Masters|Storybook]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: The Last Knight (franchise)|The Last Knight]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: The Last Knight (toyline)|Toyline]] | [[Transformers: The Last Knight (film)|Film]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Power of the Primes (franchise)|Power of the Primes]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Power of the Primes (toyline)|Toyline]] | [[Transformers: Power of the Primes (cartoon)|Cartoon]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Studio Series]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Studio Series|Toyline]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Cyberverse (franchise)|Cyberverse]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Cyberverse (toyline)|Toyline]] | [[Transformers: Cyberverse (cartoon)|Cartoon]] | [[Transformers: Battlegrounds|Video Game]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Bumblebee (franchise)|Bumblebee]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Bumblebee (toyline)|Toyline]] | [[Bumblebee (film)|Film]] | [[Transformers: Bumblebee Movie Prequel|Comic]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[War for Cybertron Trilogy (franchise)#Siege|War for Cybertron: Siege]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[War for Cybertron: Siege|Toyline]] | [[Transformers: War for Cybertron Trilogy (cartoon)‎|Cartoon]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: BotBots (franchise)|BotBots]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: BotBots (toyline)|Toyline]] | [[Transformers: BotBots (cartoon)|Cartoon]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Rescue Bots Academy (franchise)|Rescue Bots Academy]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Rescue Bots Academy (toyline)|Toyline]] | [[Transformers: Rescue Bots Academy (cartoon)|Cartoon]]&lt;br /&gt;
|style=&amp;quot;padding: 0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[War for Cybertron Trilogy (franchise)#Earthrise|War for Cybertron: Earthrise]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[War for Cybertron: Earthrise|Toyline]] | [[Transformers: War for Cybertron Trilogy (cartoon)‎|Cartoon]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[War for Cybertron Trilogy (franchise)#Kingdom|War for Cybertron: Kingdom]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[War for Cybertron: Kingdom|Toyline]] | [[Transformers: War for Cybertron Trilogy (cartoon)‎|Cartoon]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Legacy|Legacy]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Legacy|Toyline]]&lt;br /&gt;
|style=&amp;quot;padding: 0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: EarthSpark (franchise)|EarthSpark]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: EarthSpark (toyline)|Toyline]] | [[Transformers: EarthSpark (cartoon)|Cartoon]]&lt;br /&gt;
|style=&amp;quot;padding:0.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;&#039;&#039;[[Transformers: Rise of the Beasts (franchise)|Rise of the Beasts ]]&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Transformers: Rise of the Beasts (toyline)|Toyline]] | [[ Transformers: Rise of the Beasts (film)|Film]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:.5em;&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;small&amp;gt;&#039;&#039;&#039;[[Series|Full series listing]]&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Transformers_(Armada_PS2)&amp;diff=1659281</id>
		<title>Talk:Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Transformers_(Armada_PS2)&amp;diff=1659281"/>
		<updated>2022-12-28T04:52:06Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* New namespace */ response&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just uploaded details of who developed and released the game, and some of the gameplay features.&lt;br /&gt;
&lt;br /&gt;
The Mini-Con list... really shouldn&#039;t be here. At best SOME of the info should go in the individual pages for the relevant Mini-Cons (I was planning on going over those and reworking them to better fit the character page format). --[[User:M Sipher|M Sipher]] 20:21, 10 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hurry up and edit this thing! ==&lt;br /&gt;
Why you barely edit this section? IG put a vehicle mode for every character.&lt;br /&gt;
&lt;br /&gt;
== Cut Content ==&lt;br /&gt;
Has anyone else gotten into the game&#039;s files and found all these unused characters and such? There&#039;s sourced concept art and such for Demolishor and some cut content, but the user who made the edit&#039;s page has since been deleted (and editing this game&#039;s info was basically all that) [[User:TransFormersfan1|TransFormersfan1]] ([[User talk:TransFormersfan1|talk]]) 17:06, 30 March 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New namespace==&lt;br /&gt;
As noted, simply having these two different games only have &amp;quot;The&amp;quot; as the difference between their names is not super-helpful. So, suggestions for new namespaces for these two games should go here. Currently leaning towards like (Armada PS2 game) and (G1 PS2 game). --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:28, 17 December 2022 (EST)&lt;br /&gt;
:We could even drop the &amp;quot;game&amp;quot; part since &amp;quot;PS2&amp;quot; already tells us they&#039;re games and for which console. &amp;quot;(Armada PS2)&amp;quot; and &amp;quot;(G1 PS2)&amp;quot;. Or &amp;quot;(PS2 Armada)&amp;quot; and &amp;quot;(PS2 G1)&amp;quot;, whichever order is preferred. --[[User:Sabrblade|Sabrblade]] ([[User talk:Sabrblade|talk]]) 12:51, 17 December 2022 (EST)&lt;br /&gt;
::I like the idea of having (Armada PS2) and (G1 PS2) to differentiate between the games. [[User:Telephone|Telephone]] ([[User talk:Telephone|talk]]) 23:52, 27 December 2022 (EST)&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1657444</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1657444"/>
		<updated>2022-12-15T03:57:59Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Moved the first story draft to trivia, added an error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&amp;lt;br&amp;gt;2004 (KR)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[May 11]], [[2004]], and in the European market on [[May 7]] of the same year. The game was also released in the South Korean market in 2004. In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformers&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] discussed that a conversion for the game had been in the works, with the PlayStation Portable being explicitly mentioned.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; While a conversion never came to fruition, a pitch for a PSP game titled &#039;&#039;Transformers: 2nd Strike&#039;&#039; was created, which unfortunately never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the Armada game. The death of Unicron caused a black hole to form near Cybertron. In order to save Cybertron, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron to save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
* Very rarely, enemies can end up underneath the map. While it&#039;s impossible for you to actually shoot them, their projectiles can hit you just fine!&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* Hidden in the files of the game is the first story draft written for the game.&amp;lt;ref&amp;gt;Found in all versions of the retail game at &#039;&#039;tfa.zip\LEVELS\EPISODES\07_EASTERISLAND\CINEMA\MEGATRONSAYS1-3.CS&#039;&#039;&amp;lt;/ref&amp;gt; It features many characters who appear in the &#039;&#039;Armada&#039;&#039; cartoon series and a completely different premise. The full story can be read [https://pastebin.com/3RRg29vS here.]&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1654592</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1654592"/>
		<updated>2022-12-05T06:01:52Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Added mention of the game being released in South Korea. As of now, I cannot confirm its exact release date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&amp;lt;br&amp;gt;2004 (KR)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[May 11]], [[2004]], and in the European market on [[May 7]] of the same year. The game was also released in the South Korean market in 2004. In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformaz&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] discussed that a conversion for the game had been in the works, with the PlayStation Portable being explicitly mentioned.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; While a conversion never came to fruition, a pitch for a PSP game titled &#039;&#039;Transformers: 2nd Strike&#039;&#039; was created, which unfortunately never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the Armada game. The death of Unicron caused a black hole to form near Cybertron. In order to save Cybertron, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron to save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Crumplezone_(Armada)&amp;diff=1650883</id>
		<title>Crumplezone (Armada)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Crumplezone_(Armada)&amp;diff=1650883"/>
		<updated>2022-11-13T18:34:09Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Transformers (PS2) */ Rewrote section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|minicon|decepticon}}&lt;br /&gt;
{{disambig3|Crumplezone}}&lt;br /&gt;
:&#039;&#039;Crumplezone is a [[Decepticon]]-allied [[Mini-Con]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Panini crumplezone profile.jpg|right|200px|thumb|[[Crumplezone (Cybertron)|Some bigger guy]] stole my name.]]&lt;br /&gt;
&#039;&#039;&#039;Crumplezone&#039;&#039;&#039; was once a very bored Mini-Con who thought he would never find his goal in life. Then one day, he became the partner of [[Cyclonus (Armada)|Cyclonus]], the craziest nut on [[Cybertron (planet)|Cybertron]], and it suddenly became clear to him what he really wanted out of life: thrill-seeking! Crumplezone is much happier now, as there&#039;s no greater thrill than being attached to Cyclonus as he randomly spins and loops his way through enemy fire.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Just enjoy the ride.|Crumplezone&#039;s [[bio]] quote.}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Toy pack-in comics===&lt;br /&gt;
Crumplezone and Cyclonus attached an energy-draining device at a human power station. [[Hot Shot (Armada)|Hot Shot]] attempted to intercede, but the Decepticon duo initiated a combination fusion, turning their super-cannon on the hapless Autobot. Lucky for Hot Shot, his partner [[Jolt (Armada)|Jolt]] arrived to lend a servo. Hot Shot managed to elude Crumplezone and his partner by allowing them to be caught in the detonation of their energy-draining device. {{storylink|Armada Volume 1}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Armada&#039;&#039; cartoon===&lt;br /&gt;
[[File:Desperate demolishor and minicons.jpg|left|200px|thumb]]&lt;br /&gt;
Crumplezone was one of the first Mini-Cons recovered on Earth by the Decepticons. When [[Megatron (Armada)|Megatron]] accidentally triggered a landslide with his [[fusion cannon]], several storage panels were uncovered in the fallout. The Autobots managed to [[powerlinx]] with two, but then Cyclonus swooped in and claimed two more for the Decepticons before warping out. For his success, Megatron allowed Cyclonus to keep the newly activated Crumplezone as his personal Mini-Con. {{storylink|Base}}&lt;br /&gt;
&lt;br /&gt;
During a Mini-Con search in the cramped confines of a city subway system, Crumplezone and the other Decepticon Mini-Cons were dispatched to comb the catacombs more quickly than their bulk counterparts could manage. {{storylink|Underground (episode)|Underground}} Crumplezone and Blackout later powerlinxed with Cyclonus while he was searching for the Autobots base. {{storylink|Swoop (episode)|Swoop}}&lt;br /&gt;
&lt;br /&gt;
In their first battle alongside [[Tidal Wave (Armada)|Tidal Wave]], [[Demolishor (Armada)|Demolishor]] assembled the Decepticons&#039; military Mini-Cons (Crumplezone, [[Leader-1 (Armada)|Leader-1]], [[Blackout (Armada)|Blackout]] and [[Inferno (Armada)|Inferno]]) into a ground warfare squad to confront the enemy. As he led them into combat, the Mini-Cons kept the Autobots busy on the ground while Tidal Wave and [[Thrust (Armada)|Thrust]] dealt with the aerial [[Optimus Prime (Armada)|Jet Optimus]]. {{storylink|Desperate}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Armada&#039;&#039; comic===&lt;br /&gt;
Crumplezone lived in [[Mini-Con Sector|Mini-Con village C52]] until the [[Decepticon]]s made their move, ransacking the village and kidnapping him and the other inhabitants. {{storylink|Dreamwave Armada issue 1|Armada #1}} He was assigned to partner with Cyclonus, and taken along for the [[Megatron (Armada)|Megatron]]&#039;s attack on [[Cyber City]]. Sadly, this meant he missed the other Mini-Cons&#039; breakout, and had to remain with the Decepticons for several million years. {{storylink|Dreamwave Armada issue 2|Armada #2}}&lt;br /&gt;
&lt;br /&gt;
Eventually, Megatron located the escaped Mini-Cons, and Crumplezone came with the Decepticons to [[Earth]]. After arriving, he powerlinxed with Cyclonus during a clash with the [[Autobot]]s. {{storylink|Dreamwave Armada issue 5|Armada #5}} A short time later, Crumplezone and all other Mini-Cons on the planet detected a beacon from a [[Mini-Con Ark|strange monolith]] and were compelled to gather around it. As it turned out, the monolith was a starship which took the Mini-Cons to the [[Moon (moon)|moon]] as soon as they entered it. {{storylink|Dreamwave Armada issue 8|Armada #8}} There, they found that [[Dualor (Armada)|Dualor]] and his [[Destruction Mini-Con Team|Destruction Team]] had been constructing a [[Mini-Con Moonbase|fortress]] where the Mini-Cons could live in peace. {{storylink|Dreamwave Armada issue 9|Armada #9}} Crumplezone didn&#039;t think it was particularly homely, though, and joined several other Mini-Cons who wanted to leave. His wish was soon granted, in a fashion, when Megatron busted into the base and recaptured &amp;quot;his&amp;quot; Mini-Cons. {{storylink|Dreamwave Armada issue 10|Armada #10}}&lt;br /&gt;
&lt;br /&gt;
After falling out of the spotlight for a while due to Cyclonus&#039;s partnering with the Destruction Team instead, {{storylink|Fire &amp;amp; Ice}} Crumplezone was eventually released by the Decepticons so that he could channel his energy through the [[Mini-Con Matrix]] during the battle against [[Unicron]]. {{storylink|The End (Armada)|The End}}&lt;br /&gt;
&lt;br /&gt;
===Panini &#039;&#039;Armada&#039;&#039; comic===&lt;br /&gt;
As Crumplezone was hanging out with his Mini-Con buddies at the Decepticon base, [[Sparkplug (Armada)|Sparkplug]], [[Jolt (Armada)|Jolt]], and [[Longarm (Armada)|Longarm]] suddenly broke in and offered to save them from the Decepticons. They had no desire to be saved, however, and would rather have captured the Autobot Mini-Cons for their Decepticon masters. Crumplezone explained that he had no complaints with being on the &amp;quot;winning team&amp;quot;, but before he and [[Swindle (Armada)|Swindle]] could grab Jolt, they were stunned by his ability to create electric shocks. {{storylink|Panini Armada issue 4|Into the Lions&#039; Den!}} Later, Crumplezone was power-linked to Cyclonus when he battled [[Scavenger (Armada)|Scavenger]] on the [[Moon (moon)|Moon]]. {{storylink|Panini Armada issue 6|Between Two Worlds!}} He was also linked with Cyclonus when the [[Destruction Mini-Con Team]] took control of his body and forced him to fight with Megatron. {{storylink|Panini Armada issue 9|Dawn of Destruction!}}&lt;br /&gt;
&lt;br /&gt;
===Reader&#039;s Digest &#039;&#039;Armada&#039;&#039; novels===&lt;br /&gt;
During a Decepticon attack on the Autobots&#039; base, one of Megatron&#039;s stray shots caused a rock slide. This rock slide unearthed four Mini-Con panels, one of which contained the Mini-Con that would come to be known as &amp;quot;Crumplezone.&amp;quot; Cyclonus snatched it and another panel out of the grasp of the humans Rad and Alexis as the Decepticons retreated from the battlefield. Back at the Decepticons&#039; base on the Moon, Megatron rewarded Cyclonus by allowing him to keep one of the dormant Mini-Cons for himself. Cyclonus activated the panel, causing the robot within to bond with him mentally. Cyclonus then named his Mini-Con, and vowed to use his power to defeat the Autobots. {{storylink|Transformers Armada: Race for the Mini-Con Robots|Race for the Mini-Con Robots}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (PS2)===&lt;br /&gt;
Crumplezone can be seen powerlinxed with Cyclonus during a confrontation on top of a temple found in the Deep Amazon level. Upon Cyclonus&#039; defeat, Cyclonus spirals out of control and crashes into the temple with Crumplezone still attached. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Armada&#039;&#039;===&lt;br /&gt;
[[Image:Armadatoy Crumplezone.jpg|right|upright=1.4|thumb|Hmm, is this guy pals with [[Ransack (Armada)|Ransack]]? &#039;&#039;(Hasbro version pictured)&#039;&#039;]]&lt;br /&gt;
[[File:LOTM Cannon.jpg|thumb|upright=1.4|&#039;&#039;(Takara version pictured)&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Cyclonus with Crumplezone&#039;&#039;&#039; (Super-Con, 2002/2003)&lt;br /&gt;
**&#039;&#039;Takara ID number:&#039;&#039; &#039;&#039;&#039;MD-04&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Takara release date&#039;&#039;: [[December 26]], 2002&lt;br /&gt;
{{toydesigner|[[Aaron Archer]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Released as part of the first wave of &#039;&#039;[[Transformers: Armada (toyline)|Armada]]&#039;&#039; toys, Crumplezone was only available in a Super-Con (aka &amp;quot;Deluxe&amp;quot;) set with his larger partner [[Cyclonus (Armada)#Toys|Cyclonus]]. Crumplezone transforms into a tank of entirely made-up model, with a rotating turret. As a Mini-Con, he has a [[Powerlinx]] socket that allows him to attach to larger toys through dedicated Mini-Con hardpoints.&lt;br /&gt;
&lt;br /&gt;
: He also has a third configuration, turning into a long-nosed &amp;quot;cockpit&amp;quot; with under-slung cannon that can attach to the front end of Cyclonus (once you raise his normal canopy up). Combined in this way, Cyclonus&#039;s rotor [[gimmick]] also makes Crumplezone&#039;s gun-barrel wave back and forth, as well as making Cyclonus&#039;s vehicle mode look so much cooler.&lt;br /&gt;
&lt;br /&gt;
: The [[TakaraTomy|Takara]] version of the toy is for the most part the same, only it uses slightly brighter shades of the same plastic colors, especially the white. He was also slightly [[retool]]ed; his legs are attached to his waist-piece by a bolt rather than with ball-and-socket joints. &lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make &#039;&#039;[[Transformers: Cybertron (franchise)|Galaxy Force]]&#039;&#039; [[Heavy Barrel (Cybertron)#Toys|Trigger]]. This toy was also [[repurposing|repurposed]] as &#039;&#039;[[Beast Wars: Uprising]]&#039;&#039; [[Cannon (BWU)|Cannon]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2002/Mini-Con/Crumplezone/crumplezone.htm More information on Crumplezone at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|J-MiniPack}}&lt;br /&gt;
*&#039;&#039;&#039;Sandstorm &amp;amp; Destruction Micron&#039;&#039;&#039; (Multi-pack, 2003)&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;MS-04&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Takara release date&#039;&#039;: [[December 26]], 2002&lt;br /&gt;
&lt;br /&gt;
: Takara&#039;s &amp;quot;Sandstorm&amp;quot; (with &amp;quot;Cannon&amp;quot;) was sold both as an individual and in a multi-pack with the [[Destruction Mini-Con Team#Toys|Destruction Mini-Con Team]], whose gear-gimmicks were designed to function with Cyclonus&#039;s gearing system. All of the toys in the set are identical to their individual releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Powerlinx}}&lt;br /&gt;
[[Image:Arm-crumplezone px.jpg|upright=1.4|thumb|Well, he must be.]]&lt;br /&gt;
*&#039;&#039;&#039;Powerlinx Cyclonus with Powerlinx Crumplezone&#039;&#039;&#039; (Super-Con, 2003)&lt;br /&gt;
**&#039;&#039;Takara release date&#039;&#039;: [[September 27]], 2003&lt;br /&gt;
&lt;br /&gt;
: [[Redeco]]ed along with his [[Cyclonus (Armada)#Powerlinx|larger partner]], Crumplezone got a new green and brown color scheme in this late addition to the &#039;&#039;Armada&#039;&#039; series. He still uses the ball-and-socket leg connections from the original Hasbro release.&lt;br /&gt;
&lt;br /&gt;
: This toy was not released as part of the normal &#039;&#039;Legends of the Microns&#039;&#039; series in Japan, but was straight-imported as a [[USA Edition]] exclusive to [[LaOX]] stores.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Mini-Con/PXCrumplezone/crumplezone.htm More information on Powerlinx Crumplezone at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Built to Rule!&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Megatron with Leader-1 and Cyclonus with Crumplezone&#039;&#039;&#039; (Built to Rule!, 2003)&lt;br /&gt;
&lt;br /&gt;
: A building-brick figure that kinda sorta vaguely not really turns from robot to tank, &#039;&#039;[[Built to Rule!]]&#039;&#039; Crumplezone was only available in the largest set in the series with [[Cyclonus (Armada)#BTR|Cyclonus]], as well as [[Megatron (Armada)/toys#Built to Rule!|Megatron]] with [[Leader-1 (Armada)|Leader-1]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Mini-Con/BTRCrumplezone/crumplezone.htm More information on &#039;&#039;Built to Rule!&#039;&#039; Crumplezone at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===&#039;&#039;Energon&#039;&#039;===&lt;br /&gt;
[[Image:En-toy Crumplezone.jpg|thumb|upright=1.4|Wondering where the Death Helicopter is.]]&lt;br /&gt;
*&#039;&#039;&#039;Cyclonus with Crumplezone&#039;&#039;&#039; (Deluxe, 2004)&lt;br /&gt;
**&#039;&#039;Takara ID number:&#039;&#039; &#039;&#039;&#039;SD-03&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Takara release date&#039;&#039;: [[December 25]], 2003&lt;br /&gt;
&lt;br /&gt;
: Redecoed once again, this time for the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; series, Crumplezone gained a black, light gray, and lavender coloration.&lt;br /&gt;
&lt;br /&gt;
: While this set was a normal retail release as part of the Takara &#039;&#039;Super Link&#039;&#039; line, sold in its very first wave of product, it was held back for a fair bit in &#039;&#039;Energon&#039;&#039;, eventually seeing release as a [[KB Toys]] [[exclusive]]. Both versions use the &amp;quot;bolt&amp;quot; leg-connection tooling this time.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2004/Mini-Con/Crumplezone/crumplezone.htm More information on &#039;&#039;Energon&#039;&#039; Crumplezone at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Cannon&#039;&#039;&#039; (キャノン &#039;&#039;Kyanon&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Cannon&#039;&#039;&#039; (캐논 &#039;&#039;Kaenon&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada Mini-Cons]]&lt;br /&gt;
[[Category:Energon Mini-Cons]]&lt;br /&gt;
[[Category:Built to Rule!]]&lt;br /&gt;
[[Category:KB Toys exclusives]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Leader-1_(Armada)&amp;diff=1650877</id>
		<title>Leader-1 (Armada)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Leader-1_(Armada)&amp;diff=1650877"/>
		<updated>2022-11-13T18:13:16Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Transformers (PS2) */ section info is no longer under a note, expanded on section slightly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|minicon|decepticon}}&lt;br /&gt;
{{disambig3|Leader-1}}&lt;br /&gt;
:&#039;&#039;Leader-1 is a reluctantly [[Decepticon]]-allied [[Mini-Con]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Leader-1.jpg|right|300px|thumb|This is every freakin&#039; day of his life.]]&lt;br /&gt;
&#039;&#039;&#039;Leader-1&#039;&#039;&#039; was once a wise and benevolent leader of the Mini-Con settlements on [[Cybertron (planet)|Cybertron]], but when [[Megatron (Armada)|Megatron]] appropriated the Mini-Cons for his evil purposes, he kept Leader-1 as his own personal attendant. Megatron was cruel to the peaceful Mini-Con, delighting in his misery, and all Leader-1 could do was silently plot his escape.&lt;br /&gt;
&lt;br /&gt;
Slowly, maliciously, a dark corner was being tugged at within Leader-1&#039;s mind, as he realized he enjoyed his growing love for domination and sadism. One day, he insists, he&#039;ll do away with Megatron once and for all, in the most humiliating and painful way possible. It will be a delicious irony.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039; cartoon====&lt;br /&gt;
[[Image:Leader-1animated.jpg|left|180px|thumb|Leader-1 is adorable.]]&lt;br /&gt;
Millions of years ago on Cybertron, Leader-1 was one of the Mini-Cons suborned by the Decepticons to increase their personal power. He became the official partner of Megatron during the war, until he somehow broke free and joined his fellow Mini-Cons in fleeing their homeworld through a series of warpgates. Their escape vessel finally crashlanded on Earth&#039;s moon four million years ago. {{storylink|Prehistory}}&lt;br /&gt;
&lt;br /&gt;
Early in the search for the Mini-Cons scattered across [[Earth]], Megatron found a [[Mini-Con storage panel]] near the Decepticons&#039; base on the [[Moon (moon)|moon]]. He activated the panel and was pleased to see Leader-1 appear. Returning to the base, Megatron chastised the other Decepticons for missing a Mini-Con who was right under their noses. Leader-1 punctuated Megatron&#039;s displeasure with an incredibly powerful laser blast from his chest. {{storylink|Metamorphosis (Armada)|Metamorphosis}} As they went into battle on Earth against the Autobots, Megatron used Leader-1 to supercharge his fusion cannon, making it so powerful that he was blasted backwards with each shot of his cannon. {{storylink|Base}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Confrontation-Bribing_the_Warren.jpg|thumb|right|200px|Your meager offering does not - wait, are those &#039;&#039;Ruffles&#039;&#039;?]]&lt;br /&gt;
Leader-1 spent most of his time perched cutely on Megatron&#039;s shoulder, only springing into action when Megatron needed to unlock one of his [[Powerlinx]] features. He deployed in Big Canyon to help Megatron annihilate [[Optimus Prime (Armada)|Optimus Prime]], but [[Starscream (Armada)/Cartoon continuity|Starscream]] warped in and interrupted the fight before Megatron could unleash his Mini-Con enhanced firepower. {{storylink|Comrade}} As if being a slave wasn&#039;t bad enough, Leader-1 also had to act as the Decepticons&#039; janitor around the moon base, and keep a careful eye out for the clumsy [[Demolishor (Armada)|Demolishor]] accidentally stepping on him! {{storylink|Carnival}}&lt;br /&gt;
&lt;br /&gt;
When [[Cyclonus (Armada)|Cyclonus]] kidnapped [[Billy (Armada)|Billy]] and [[Fred (Armada)|Fred]] to use as hostages, Leader-1 stood guard over the duo in an abandoned barn. Fred tried to befriend the Mini-Con by offering him a potato chip, but ultimately Leader-1 was only part of the trap, as Megatron lay buried unmoving under some wreckage in the barn. When the other kids and the [[Street Action Mini-Con Team]] came to rescue Billy and Fred, Megatron revealed himself and took them all hostage to force Prime to hand over all his Mini-Cons. All the kids but Rad managed to wiggle free, and Megatron sent Leader-1 to stop Fred from poking him with Laserbeak&#039;s stunner mode. Leader-1 actually showed a moment of reluctance to harm his potato chip buddy. {{storylink|Confrontation (episode)|Confrontation}}&lt;br /&gt;
&lt;br /&gt;
During a Mini-Con search in the cramped confines of a city subway system, Leader-1 and the other Decepticon Mini-Cons were dispatched to comb the catacombs more quickly than their [[Bulk]] counterparts could manage. {{storylink|Underground (episode)|Underground}} He and [[Bonecrusher (Armada)|Bonecrusher]] also assisted Megatron in an underwater mission. Leader-1 Powerlinxed with Megatron to create a new &amp;quot;Evolution Transformation&amp;quot; mode, maximizing his firepower to new heights. {{storylink|Ruin}} Leader-1 also assisted Megatron on a volcanic island, as the Decepticons fought for possession of the last [[Star Saber (Armada)|Star Saber]] panel. {{storylink|Prehistory}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rescue megatron leader1 gun.jpg|thumb|left|200px]]&lt;br /&gt;
After invading the Autobot base, Leader-1 briefly Powerlinxed with Megatron to help him recover the Star Saber Mini-Cons, but to no avail. {{storylink|Swoop (episode)|Swoop}}&lt;br /&gt;
&lt;br /&gt;
Megatron used Leader-1 in his [[Targetmaster (technology)|Targetmaster]] pistol mode against [[Hot Shot (Armada)|Hot Shot]] and [[Sideways (Armada)|Sideways]] when they invaded the Decepticon moon base. {{storylink|Credulous}} The Decepticons captured the [[Star Saber (Armada)|Star Saber]] in that fight, but direct possession of it went to [[Starscream (Armada)|Starscream]]. Seeking to correct that mistake, Megatron had Leader-1 help him arrange to relieve Starscream of that burden. Searching for a Mini-Con in the foggy English countryside, Leader-1 covertly cast some friendly fire Starscream&#039;s way. With the proper placement, he maneuvered Starscream into taking a swing at his fellow Decepticons with the Star Saber. When Megatron took a hit in the arm &amp;quot;protecting&amp;quot; [[Demolishor (Armada)|Demolishor]] from Starscream, Cyclonus and the others questioned letting him keep such a dangerous weapon. With popular opinion turned against him, Starscream was forced to turn the Star Saber over to Megatron for &amp;quot;safe-keeping&amp;quot;. {{storylink|Conspiracy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mini-Cons Puppet.jpg|thumb|upright=1.4]]&lt;br /&gt;
As Megatron prepared for a major strike against Optimus Prime, he and Leader-1 worked with a septet of captured Mini-Cons to arrange for the trap. When Megatron finally snared Optimus, however, the Mini-Cons began to show doubt in working for him. Leader-1 tried to motivate them with a couple of well-placed laser blasts from his chest, but ultimately the other Mini-Cons turned against Megatron and joined the Autobot team. {{storylink|Vow}}&lt;br /&gt;
&lt;br /&gt;
Battling the Autobots on a small island in the ocean, Megatron employed Leader-1 in his Targetmaster pistol mode for additional firepower. {{storylink|Awakening (Armada)|Awakening}} [[Demolishor (Armada)|Demolishor]] later assembled the Decepticons&#039; military Mini-Cons ([[Crumplezone (Armada)|Crumplezone]], Leader-1, [[Blackout (Armada)|Blackout]] and [[Inferno (Armada)|Inferno]]) into a ground warfare squad to confront the enemy. As he led them into combat, the Mini-Cons kept the Autobots busy on the ground while [[Tidal Wave (Armada)|Tidal Wave]] and [[Thrust (Armada)|Thrust]] dealt with the aerial [[Optimus Prime (Armada)|Jet Optimus]]. {{storylink|Desperate}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cramp galvatron tidalwave.jpg|thumb|left|upright=1.4]]&lt;br /&gt;
When the Autobots invaded the Decepticon base to free the Mini-Cons, Leader-1 Powerlinxed to Megatron&#039;s arm to boost his power. During the struggle, [[Perceptor (Armada)|Perceptor]] managed to override the [[Servility Program]] of the Decepticons&#039; Mini-Cons, and they began to sing their song of freedom. Leader-1 almost succumbed to the song and detached from Megatron as well, but the Decepticon leader held fast to his personal Mini-Con, and forced Leader-1 into his Targetmaster pistol mode to continue the assault on the Autobots. {{storylink|Rescue}}&lt;br /&gt;
&lt;br /&gt;
Leader-1 was attached to Megatron during combat in space when Optimus Prime returned to life. {{storylink|Miracle}} Shortly thereafter, Leader-1 appeared over a nameless planet where the Autobots and Decepticons were fighting with [[Nemesis Prime (Armada)|Nemesis Prime]]. He and several other Mini-Cons used their combined power to repair the damage the Cybertronians had suffered, upgrading Megatron into [[Megatron (Armada)|Galvatron]] in the process. {{storylink|Puppet}}&lt;br /&gt;
&lt;br /&gt;
Leader-1 was visibly present attached to Galvatron whenever he was Powerlinxed with Tidal Wave. {{storylink|Uprising (Armada)|Uprising}} {{storylink|Cramp}} {{storylink|Union}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cybertron&#039;&#039; comic====&lt;br /&gt;
[[File:Mini-Cons Cybertroncomic.jpg|thumb|upright=1.4]]&lt;br /&gt;
{{note|Leader-1&#039;s color scheme in the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; comic reflects his original colors despite him changing color in the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039; episodes following [[Puppet]].}}&lt;br /&gt;
During the chaotic times of the [[Unicron Singularity]], Leader-1 was part of an army of insurgent Mini-Cons fighting against the [[Mini-Con Council of Sages]] over control of one of Cybertron&#039;s moons. {{storylink|Revelations Part 4}} When a team of Autobots joined the fray, he attacked [[Sentinel Maximus]] alongside the [[Deep Space Mini-Con Team]]. {{storylink|Revelations Part 5}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Armada&#039;&#039; comic===&lt;br /&gt;
[[Image:Leader-1heads.jpg|left|thumb|Leader-1&#039;s head design changed from artist to artist (no biggie), issue to issue (it&#039;s possible), and sometimes page to page (whaa?).]]&lt;br /&gt;
Leader-1, head of [[Mini-Con Sector|Mini-Con village D10]], was one of the Mini-Cons whose entire village was captured by the Decepticons at the beginning of the war one million years ago. He managed to get a distress call sent to [[Hot Shot (Armada)|Hot Shot]], who then showed it to [[Optimus Prime (Armada)|Optimus Prime]]. {{storylink|Dreamwave Armada issue 1|Armada #1}} When the Mini-Cons escaped from the Decepticon fortress, Leader-1 had the misfortune of being with Megatron at the time, and thus had to serve him for the next four million years. {{storylink|Dreamwave Armada issue 2|Armada #2}} Megatron continued to use Leader-1 to power himself up during the ensuing war, {{storylink|Armada Free Comic Book Day}} including for a battle with Optimus Prime. {{storylink|Armada Preview}}&lt;br /&gt;
&lt;br /&gt;
When Megatron left for [[Earth]] to hunt down the escaped Mini-Cons, he took Leader-1 with him. During a battle between Megatron and Optimus Prime, he and several other Mini-Cons were Powerlinxed to their cruel master. {{storylink|Dreamwave Armada issue 5|Armada #5}} After losing the battle, Megatron tried to force more power out of poor Leader-1, which only served to weaken the Mini-Con. Luckily, a chance for a bit of revenge opened up shortly afterwards when Megatron captured the [[Air Defense Mini-Con Team (Armada)|Air Defense Team]]. The Decepticon ordered Leader-1 to jam any distress calls from the captured Mini-Cons, but he happily ignored that order, allowing [[Sparkplug (Armada)|Sparkplug]] to learn about the kidnapping. {{storylink|Dreamwave Armada issue 6|Armada #6}} He later combined with Megatron during another clash with the Autobots. {{storylink|Dreamwave Armada issue 7|Armada #7}}&lt;br /&gt;
&lt;br /&gt;
Eventually, Leader-1 and the rest of the Mini-Cons on Earth were suddenly compelled to gather around a [[Mini-Con Ark|mysterious monolith]], which took off into space after they all entered it. {{storylink|Dreamwave Armada issue 8|Armada #8}} The Mini-Cons were taken to a [[Mini-Con Moonbase|fortress]] on the moon, where they were imprisoned. Leader-1 suspected that someone had decided to end the war by getting rid of all of them, but soon learned that it was [[Dualor (Armada)|Dualor]] who had summoned them. {{storylink|Dreamwave Armada issue 9|Armada #9}} When the Decepticons assaulted the fortress, Leader-1 shot the [[Destruction Team]] in the back and took over the control room, {{storylink|Dreamwave Armada issue 10|Armada #10}} immediately contacting Megatron and giving him directions through the fortress. Ultimately, it turned out that Leader-1 had plans of his own, as he led Megatron into a security chamber and sealed the doors, before turning all of the automated weapons on him. As he gloated about finally getting his revenge for millions of years of indignity, pain, suffering, and torment, Dualor came to and punched him. This brief interruption provided enough time for Megatron to escape and tear his way into the control room, recapturing Leader-1. {{storylink|Dreamwave Armada issue 11|Armada #11}}&lt;br /&gt;
&lt;br /&gt;
After being forced to spend some time in the [[Punishment Cube]], Leader-1 was ordered to analyze the Decepticons&#039; malfunctioning [[space bridge]]. The Mini-Con found that there was some kind of stress on the inter-spatial network, and scratched it up to outside interference. {{storylink|Worlds Collide, Part 1 of 4}} He later reported to Megatron that the Autobots had sent a probe into sub-space to search for the missing Optimus Prime. {{storylink|Worlds Collide, Part 2 of 4}} Leader-1 was Powerlinxed to his master during his battle with a [[Galvatron (G1)|interdimensional visitor]]. {{storylink|Worlds Collide, Part 3 of 4}}&lt;br /&gt;
&lt;br /&gt;
Leader-1 ultimately regained his freedom when Megatron released him and the other Decepticon-held Mini-Cons in order to battle [[Unicron]]. And, as Megatron was slowly, tortuously, and systematically disassembled and destroyed by Unicron&#039;s internal defense systems, Leader-1 ended up having the last laugh. {{storylink|The End (Armada)|The End}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;More Than Meets The Eye&#039;&#039;====&lt;br /&gt;
When Megatron gained a more powerful form and renamed himself &amp;quot;Galvatron&amp;quot;, he discarded Leader-1 because he was not strong enough by the reborn Decepticon&#039;s standards. {{storylink|More than Meets the Eye: Transformers: Armada|Galvatron&#039;s &#039;&#039;More Than Meets The Eye&#039;&#039; profile}} However, Galvatron was unable to find a better Mini-Con than Leader-1, so he built himself one that was genetically related to but stronger than Leader-1: [[Clench (Armada)|Clench]]. Rumors existed that Clench even was Leader-1&#039;s [[Relatives|brother]], but neither Mini-Con wished to comment on them. {{storylink|More than Meets the Eye: Transformers: Armada|Clench&#039;s &#039;&#039;More Than Meets The Eye&#039;&#039; profile}}&lt;br /&gt;
&lt;br /&gt;
===Panini &#039;&#039;Armada&#039;&#039; comics===&lt;br /&gt;
Leader-1 was in Megatron&#039;s grasp as far as four million years in the past. {{storylink|Friends and Foes!}} He was power-linked to his master when the Decepticons first arrived on Earth and clashed with [[Optimus Prime (Armada)|Optimus Prime]], {{storylink|First Encounter!}} and Leader-1&#039;s power would&#039;ve allowed the Decepticon to win if [[Sparkplug (Armada)|Sparkplug]] had not decided to help Prime. {{storylink|Friends and Foes!}} Leader-1 boosted Megatron up a while later, when the tyrant tried to stop Prime from sending his Mini-Cons back to Cybertron. {{storylink|Panini Armada issue 4|No Way Back!}}&lt;br /&gt;
&lt;br /&gt;
Leader-1 was present at the Decepticon base in [[Silver Ridge]] when [[Sparkplug (Armada)|Sparkplug]] and two other Autobot Mini-Cons broke in and offered to save them from Decepticon captivity. Leader-1 was deeply grateful to Sparkplug...for surrendering himself to the Decepticons! Knowing that Megatron would reward him if he delivered more Mini-Cons to him, Leader-1 grabbed Sparkplug and ordered [[Crumplezone (Armada)|Crumplezone]] and [[Swindle (Armada)|Swindle]] to capture the others. The Autobot Mini-Cons fought back and managed to escape, and later pondered if Leader-1 and the others had been corrupted or if the Decepticons had just &amp;quot;let out something that was already there.&amp;quot; {{storylink|Panini Armada issue 4|Into the Lions&#039; Den!}}&lt;br /&gt;
&lt;br /&gt;
After the Decepticons relocated to a base on the [[Moon (moon)|Moon]], Leader-1 reported to Megatron that [[Cyclonus (Armada)|Cyclonus]] was returning from a failed mission. As it turned out, Cyclonus was possessed by the [[Destruction Mini-Con Team]], who attacked the base. Leader-1 power-linked with Megatron in order to fight back against the possessed Decepticon, but the link was severed when [[Starscream (Armada)|Starscream]] brought out the [[sonic destabiliser]]. {{storylink|Panini Armada issue 9|Dawn of Destruction!}}&lt;br /&gt;
&lt;br /&gt;
===Reader&#039;s Digest &#039;&#039;Armada&#039;&#039; novels===&lt;br /&gt;
A Mini-Con panel was found by Megatron and Cyclonus on the lunar surface. Megatron activated the panel, and named the robot that emerged &amp;quot;Leader-1.&amp;quot; Leader-1 mentally bonded with Megatron instantly, attached himself to Megatron&#039;s shoulder, and transformed into a machine-gun. Megatron tried out his new weapon and was pleased at the boost of power his new partner granted him. Emboldened by his new acquisition, Megatron then launched an attack on the Autobots&#039; base on Earth, bringing Leader-1 along. When Optimus transformed into his “Super Optimus Prime” mode to overwhelm the Decepticons with raw power, Megatron linked up with Leader-1 to match his nemesis&#039;s strength. Both Mini-Con and Bulk doubled in size upon combining, with Leader-1 morphing from a machine-gun to an additional turret for Megatron&#039;s tank mode. But the power that Leader-1 bestowed upon Megatron proved to be too much for the Decepticon leader to handle in the midst of battle. Megatron&#039;s first attempt at firing Leader-1 at Optimus caused him to reel back from the recoil. Once Megatron recovered, he made another attempt at firing Leader-1. This time around, Optimus managed to get in close and twisted Leader-1&#039;s gun barrel skyward, causing the shell to detonate harmlessly overhead. Outmatched, Megatron ordered a retreat, and teleported back to the Moon with Leader-1 still attached to himself. {{storylink|Transformers Armada: Race for the Mini-Con Robots|Race for the Mini-Con Robots}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mini Mayhem!&#039;&#039;===&lt;br /&gt;
In a celebration of the Transformers brand, Leader-1 showed up as one of the Mini-Con representatives for the &amp;quot;Unicron Trilogy&amp;quot; era of the franchise. {{storylink|Mini Mayhem!}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (PS2)===&lt;br /&gt;
Leader-1 appears as part of Megatron&#039;s arsenal during the battle in the volcano in the [[Pacific Island]] level. Leader-1 is attached to Megatron&#039;s arm, allowing for Megatron to fire laser projectiles at any Autobots who dare challenge him. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
{{--}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Armada&#039;&#039;===&lt;br /&gt;
[[Image:Armada Leader1 toy.jpg|right|upright=1.66|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Megatron with Leader-1&#039;&#039;&#039; (Giga-Con, 2002)&lt;br /&gt;
**&#039;&#039;Takara ID number&#039;&#039;: &#039;&#039;&#039;MD-01&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Takara release date&#039;&#039;: [[December 26]], 2002&lt;br /&gt;
{{toydesigner|[[Aaron Archer]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Available only with the larger &#039;&#039;[[Transformers: Armada (toyline)|Armada]]&#039;&#039; [[Megatron (Armada)/toys#Armada|Megatron]] toy, Leader-1 transforms into a Cybertronic buggy with twin top-mounted blasters. As a Mini-Con, he has a &amp;quot;[[Powerlinx]]&amp;quot; socket on his vehicle-mode underside which allows him to attach to any toy with a &amp;quot;Powerlinx&amp;quot; style [[5 mm post]]; some toys have special Powerlinx posts that activate/unlock gimmicks when a Mini-Con is attached. Oddly, the central peg inside Leader-1&#039;s Powerlinx socket is a separate piece of plastic from the rest of his torso, with a small &amp;quot;button&amp;quot; connected to it on his back. It is unclear what purpose this serves.&lt;br /&gt;
&lt;br /&gt;
: He also has three different &amp;quot;gun&amp;quot; configurations: one is a hand-held blaster (his right fist ends in a 5 mm post to serve as a handle), one is an &amp;quot;angled&amp;quot; blaster designed to fit in the flip-up tank-tread panel on Megatron&#039;s right shoulder, the other is supposed to go on the back of Megatron&#039;s main turret (and seemingly involves the aforementioned mini-button of uncertain purpose).&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make [[Clench (Armada)#Toys|Clench]] and [[Caliburn (Universe)#Toys|Caliburn]]. He shares engineering with the &#039;&#039;[[Transformers: Cybertron (toyline)|Cybertron]]&#039;&#039; new-mold Mini-Con [[Drill Bit (Cybertron)#Toys|Drill Bit]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2002/Mini-Con/Leader-1/leader-1.htm More information on Leader-1 at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Clench}}&lt;br /&gt;
[[Image:Armada Clench toy.jpg|right|upright=1.66|thumb|(&#039;&#039;Hasbro Clench shown for now&#039;&#039;)]]&lt;br /&gt;
*&#039;&#039;&#039;Megatron Super Mode&#039;&#039;&#039; (Giga-Con, 2003)&lt;br /&gt;
**&#039;&#039;Takara ID number&#039;&#039;: &#039;&#039;&#039;MD-08&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Takara release date&#039;&#039;: September ??, 2003&lt;br /&gt;
&lt;br /&gt;
: In the Takara &#039;&#039;Legends of the Microns&#039;&#039; line, the Hasbro [[Clench (Armada)#Toys|Clench]] deco (with slight alterations) was released as Leader-1&#039;s powered-up form, as seen in the &#039;&#039;Armada&#039;&#039; cartoon. Available only with [[Megatron (Armada)/toys#ArmadaGalvatron|Galvatron]], &amp;quot;Spark Barrel&amp;quot; has slightly-darker purple and gold plastics.&lt;br /&gt;
&lt;br /&gt;
: You can, of course, use your Clench toy as &amp;quot;Powerlinx Leader-1&amp;quot; if you want. Go nuts.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Mini-Con/Clench/clench.htm More information on Clench at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Black}}&lt;br /&gt;
[[File:Arm-toy Leader1Black.jpg|right|upright=1.66|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Black Megatron&#039;&#039;&#039; (Giga-Con, 2003)&lt;br /&gt;
&lt;br /&gt;
: A contest prize limited to 100 pieces, Megatron and Leader-1 were [[redeco]]ed in primarily black with dark purples, grays, and olive-greens, with shock-bright green and yellow accents. Wicked.&lt;br /&gt;
&lt;br /&gt;
:The contest was listed in the June 2003 issue of &#039;&#039;[[TV Magazine]]&#039;&#039; in Japan.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Built to Rule!&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Megatron with Leader-1 and Cyclonus with Crumplezone&#039;&#039;&#039; (Built to Rule!, 2003) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;[[Built to Rule!]]&#039;&#039; Leader-1 is made out of building blocks that can be reconfigured from a reasonable robot to an inaccurate buggy to anything you can think of (as long as it&#039;s limited to the few pieces he&#039;s made up of). He was only available with the largest &#039;&#039;Transformers Built to Rule!&#039;&#039; set, which also included Megatron, [[Cyclonus (Armada)|Cyclonus]], and [[Crumplezone (Armada)|Crumplezone]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Mini-Con/BTRLeader-1/leader-1.htm More information on &#039;&#039;Built to Rule!&#039;&#039; Leader-1 at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Mega Super Collection Figure===&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Microns Micron Megatron&#039;&#039;&#039; (2002)&lt;br /&gt;
: A small soft-plastic mini-PVC of Leader-1 came with the [[Heroes of Cybertron#Mega SCF|Mega Super Collection Figure]] version of Megatron.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Micron/MegaSCFBarrel/barrel.htm More information on &#039;&#039;Mega Super Collection Figure&#039;&#039; Barrel at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Leader-1&#039;s name is a homage to [[Leader-1 (GoBots)|Leader-1]], leader of the [[Guardian (GoBots)|Guardian]]s from the &#039;&#039;[[GoBots]]&#039;&#039; of the 1980s.&lt;br /&gt;
*During the course of American dub of the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; cartoon, several characters were mistakenly referred to as &amp;quot;Leader-1&amp;quot;. [[Sparkplug (Armada)|Sparkplug]] in particular seemed to bear the Leader-1 brunt.&lt;br /&gt;
*An abandoned character concept for Leader-1 was revealed by the Hasbro team during their panel at OTFCC 2003. The idea was that Leader-1 would have been deranged, thinking of himself as being the dominant one in his Mini-Con/Bulk partnership, with Megatron actually being HIS minion. This, obviously, was not used.&lt;br /&gt;
*While not ever being mentioned by name or acknowledged after the &#039;&#039;Armada&#039;&#039; episode [[Puppet]], Leader-1 is quite clearly visible on [[Megatron (Armada)/Cartoon continuity|Galvatron&#039;s]] tank turret whenever he is combined with [[Tidal Wave (Armada)|Tidal Wave]].&lt;br /&gt;
**More confusingly, Leader-1 actually appears with the other Mini-Cons in the episode mentioned above as they grant the upgrades to their [[Bulk]]s while also being attached to Megatron at the same exact time. This is more than likely a continuity error or a miscommunication between animators.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Barrel&#039;&#039;&#039; (バレル &#039;&#039;Bareru&#039;&#039;), &#039;&#039;&#039;Spark Barrel&#039;&#039;&#039; (&amp;quot;Powerlinx&amp;quot;, スパークバレル &#039;&#039;Supāku Bareru&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Vezér&#039;&#039;&#039;, &#039;&#039;&#039;1-es Vezér&#039;&#039;&#039;, &#039;&#039;&#039;Vezér-1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Barrel&#039;&#039;&#039; (발레르 &#039;&#039;Ballereu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Leader-1&#039;&#039;&#039; (里德王 &#039;&#039;Lǐdéwáng&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Spanish:&#039;&#039; &#039;&#039;&#039;Lìder&#039;&#039;&#039; (Spain, &amp;quot;Leader&amp;quot;), &#039;&#039;&#039;Leader-1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Ukrainian:&#039;&#039; &#039;&#039;&#039;Lider Odin&#039;&#039;&#039; (Лідер Oдин, &amp;quot;Leader One&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada Mini-Cons]]&lt;br /&gt;
[[Category:Built to Rule!]]&lt;br /&gt;
[[Category:Cybertron Mini-Cons]]&lt;br /&gt;
[[Category:Legends Mini-Cons]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Swindle_(Armada)&amp;diff=1650874</id>
		<title>Swindle (Armada)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Swindle_(Armada)&amp;diff=1650874"/>
		<updated>2022-11-13T17:54:07Z</updated>

		<summary type="html">&lt;p&gt;Telephone: does not appear in the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|minicon|decepticon}}&lt;br /&gt;
{{disambigm|Swindle (disambiguation)|Spark Grid}}&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
:&#039;&#039;Swindle is a [[Decepticon]]-allied [[Mini-Con]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Swindle-AR-model.gif|right|250px|thumb|Even the Mini-Cons have abandoned me.]]&lt;br /&gt;
&#039;&#039;&#039;Swindle&#039;&#039;&#039; is a sneak who is mainly concerned for himself. He&#039;s a smooth talker with a gift of gab and bluff who can wheedle people into seeing his way...at least, long enough to get what he wants. He actually gets along very well with his [[Decepticon]] &amp;quot;partner&amp;quot; [[Starscream (Armada)|Starscream]], but how much of that is a ploy to catch the Decepticon unawares has yet to be seen. Swindle lacks the strength of character to be a good guy, but suffers too many pangs of conscience to be a bad guy, try as he might. Swindle is also the cousin of [[Zapmaster (Armada)|Zapmaster]], whatever that actually means.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Deals are made to be broken.|Swindle&#039;s [[bio]] quote.}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Toy pack-in comics===&lt;br /&gt;
Swindle accompanied [[Starscream (Armada)|Starscream]] when he and the Destruction Mini-Con Team were sent to destroy a satellite dish that could have helped detect [[Megatron (Armada)|Megatron]]. While they succeeded at destroying the dish, Starscream, with Swindle [[Powerlinx]]ed to him, was plowed off to sea by [[Scavenger (Armada)|Scavenger]]. {{Storylink|Armada Volume 2}}&lt;br /&gt;
&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039; cartoon====&lt;br /&gt;
[[File:Jungle-Swindle Powerlinx.jpg|thumb|200px|left]]&lt;br /&gt;
[[File:Mini-Cons Puppet.jpg|thumb|upright=1.4]]&lt;br /&gt;
Swindle was discovered in a forest as the Autobots and Decepticons fought over possession of his storage panel. It was ultimately Starscream who claimed Swindle as his partner, causing the Mini-Con to imprint on the evil Decepticon. Starscream used Swindle&#039;s power to prove the strength of his [[Powerlinx]]-activated [[Null-ray|Null Laser Cannons]]. Delirious with power, Starscream continued to use Swindle&#039;s enhancement whenever he got the chance, even against holographic battle drones back on the moon. {{storylink|Jungle}} Swindle&#039;s partner loved him so much, he even gave him a nickname...&amp;quot;Grid&amp;quot;. Surely its a Cybertronian term of endearment of some kind. {{storylink|Carnival}}&lt;br /&gt;
&lt;br /&gt;
During a Mini-Con search in the cramped confines of a city subway system, Swindle and the other Decepticon Mini-Cons were dispatched to comb the catacombs more quickly than their bulk counterparts could manage. {{storylink|Underground (episode)|Underground}} Swindle also aided Starscream on a volcano mission, firing their null beam cannons on the Autobot position. {{storylink|Prehistory}}&lt;br /&gt;
&lt;br /&gt;
When Starscream powerlinxed with the [[Star Saber (Armada)|Star Saber]], he used it to capture a large number of Mini-Cons for the Decepticons. Swindle was seen standing among Starscream&#039;s prized catches. {{storylink|Conspiracy}}&lt;br /&gt;
&lt;br /&gt;
The Mini-Con [[Downshift (Armada)|Downshift]] surprisingly self-activated on Earth, and the Decepticons were forced to chase him down. Swindle used his race car mode to speed after the similarly moded Downshift, but they ended up racing straight into the Autobots. [[Red Alert (Armada)|Red Alert]] managed to grab Swindle, but his loyal partner Starscream helped free the Mini-Con from Red Alert&#039;s grasp. {{storylink|Reinforcement}} In the next battle, Swindle and Starscream powerlinxed again to unleash their supercharged null beam cannons. {{storylink|Decisive Battle}}&lt;br /&gt;
&lt;br /&gt;
When Starscream briefly joined the Autobots after a falling out with Megatron, Swindle came with him. After failing to destroy Megatron when he had the opportunity, Starscream was furious and lashed out violently at the rock croppings around the Autobot base. Swindle and the [[Air Defense Mini-Con Team (Armada)|Air Defense Team]] tried to calm him down, but Starscream&#039;s wounded pride would not let his anger cool. {{storylink|Mars (episode)|Mars}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cramp-Swindleejects.jpg|thumb|left|200px]]&lt;br /&gt;
[[File:Swindle-Cramp.jpg|thumb|upright=1.4]]&lt;br /&gt;
Swindle later used his inherent Mini-Con powers to upgrade both himself and Starscream after the latter had been severely damaged by [[Nemesis Prime (Armada)|Nemesis Prime]]. He appeared amidst a collection of Mini-Cons who struck down Nemesis Prime with a bolt of energy before transferring some of their power to their partners. Starscream was reborn thanks to Swindle, in a new body resembling [[Thundercracker (Armada)|Thundercracker]]. {{storylink|Puppet}}&lt;br /&gt;
&lt;br /&gt;
Their partnership ended in tragedy on Cybertron. In his final stand, Starscream powerlinxed with Swindle and shot a futile blast at [[Unicron]]. Just before being torn apart by Unicron&#039;s energy bolts, Starscream broke the link with Swindle, sending him to safety. Swindle lamented his partner&#039;s death, while [[Optimus Prime (Armada)|Optimus Prime]] assured him that Starscream&#039;s long battle was finally over. {{storylink|Cramp}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cloud&#039;&#039;====&lt;br /&gt;
{{charstubfiction|{{storylink|Hammer (Cloud)|Hammer}}}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Armada&#039;&#039; comic===&lt;br /&gt;
Swindle was a resident of [[Mini-Con Sector|Mini-Con village C52]]. He was part of the mass effort erecting an [[Energon]] Dome to protect their village before the Decepticons attacked. When Cyclonus burrowed under their defenses and brought down the dome, Swindle was captured and sent to a Decepticon chop shop for mecha-sectioning and re-wiring. {{storylink|Dreamwave Armada issue 1|Armada #1}} It was Swindle&#039;s bad luck the next day when Starscream chose &#039;&#039;him&#039;&#039; for the attack on [[Cyber City]]. While the Mini-Cons left at the base staged a mass breakout, Swindle was left with the Decepticons for a million long, long years... {{storylink|Dreamwave Armada issue 2|Armada #2}}&lt;br /&gt;
&lt;br /&gt;
When the Mini-Con reactivation signal brought the Decepticons to Earth, Swindle was brought with them, and he powerlinxed to [[Megatron (Armada)|Megatron]] during a battle with the Autobots. {{storylink|Dreamwave Armada issue 5|Armada #5}} Some time later, he pretended to have escaped from Starscream in order to gain the trust of humans [[Carlos Lopez|Carlos]] and [[Rad White|Rad]]. They promised to bring him to the Autobots for protection, and they successfully evaded a Decepticon attack, but Swindle betrayed them to the Decepticons. Megatron intended to merge humans with Cybertronian technology and create a power source, much as he had the Mini-Cons. Rad was outraged, as they had &#039;&#039;escaped&#039;&#039;, but after a million years of slavery, Swindle believed his freedom was the Decepticons&#039; to give. When Megatron subsequently refused to free him as promised, Swindle liberated a group of captured Autobots, who drove the Decepticons off. Swindle briefly believed he had won the freedom he had tried to buy, but Starscream activated a retrieval device, yanking him back into custody. {{storylink|Armada Free Comic Book Day}}&lt;br /&gt;
&lt;br /&gt;
Swindle later escaped the Decepticons again, when he and all other Earthbound Mini-Cons were summoned to a [[Mini-Con Ark|starship]] which took them to the [[Moon (moon)|Moon]]. {{storylink|Dreamwave Armada issue 8|Armada #8}} Upon arrival at a [[Mini-Con Moonbase|fortress]], they found that they had been brought there by [[Dualor (Armada)|Dualor]]. {{storylink|Dreamwave Armada issue 9|Armada #9}} It&#039;s not too clear, but Swindle appeared to be among the Mini-Cons who didn&#039;t mind this at all. {{storylink|Dreamwave Armada issue 10|Armada #10}} Regardless of what he thought, the fortress was destroyed by the Decepticons, and Swindle had to return to Earth in an escape pod. {{storylink|Dreamwave Armada issue 11|Armada #11}}&lt;br /&gt;
&lt;br /&gt;
After getting recaptured by the Decepticons at some point, Swindle was allowed to rejoin his fellow Mini-Cons for the joint battle against [[Unicron]]. He took part in the ceremony at the [[Loop]] which badly damaged the Chaos Bringer. {{storylink|The End (Armada)|The End}}&lt;br /&gt;
&lt;br /&gt;
===Panini &#039;&#039;Armada&#039;&#039; comic===&lt;br /&gt;
Despite being augmented by Swindle, Starscream was shot out of the sky by [[Optimus Prime (Armada)|Optimus Prime]] during a battle on [[Cybertron (planet)|Cybertron]]. To punish him for his failure, [[Megatron (Armada)|Megatron]] ripped Swindle off of him and threatened to use the Mini-Con for himself. {{storylink|First Encounter!}}&lt;br /&gt;
&lt;br /&gt;
Many years later, Swindle was brought with the Decepticons to [[Earth]], and was placed in their [[Silver Ridge]] base when he wasn&#039;t in use. One day the Autobot-allied Mini-Cons came to save him and the other Mini-Cons held in the base, but they didn&#039;t &#039;&#039;want&#039;&#039; to be rescued, and tried to capture their rescuers for the Decepticons instead. Swindle and [[Crumplezone (Armada)|Crumplezone]] ended up being zapped by [[Jolt (Armada)|Jolt]], and the Autobot Mini-Cons got away. {{storylink|Panini Armada issue 4|Into the Lions&#039; Den!}} He was later seen standing around with [[Leader-1 (Armada)|Leader-1]] and [[Blackout (Armada)|Blackout]] on the Decepticons&#039; new base on the [[Moon (moon)|moon]]. {{storylink|Panini Armada issue 9|Dawn of Destruction!}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039; online manga===&lt;br /&gt;
[[File:Swindle_Mini-con_Kre-O_Character_Image.jpg|upright=0.6|thumb|If you found him in the [[Enter the New Emperor of Destruction!? Stop Galvatron&#039;s Rampage!|comic]], you&#039;ve earned a [[The Transformers Chocolate Flavored Cereal|bowl of cereal]].]]&lt;br /&gt;
Spark Grid was seen flying away off [[Starscream (Armada)#Kre-O online comic|Starscream]]&#039;s back when [[Galvatron (G1)|Galvatron]] destroyed the Starscream statue in one mighty blast. {{storylink|Enter the New Emperor of Destruction!? Stop Galvatron&#039;s Rampage!}}&lt;br /&gt;
&lt;br /&gt;
===Legends World===&lt;br /&gt;
The &amp;quot;Powerlinx&amp;quot; Swindle of the [[Legends World]] lived under the clever disguise of a toy, much like the rest of his brethren, and ended up being gifted to [[Starscream (Armada)/Cartoon continuity|Starscream]] by an unwitting, toy-collecting [[Megatron (Armada)/Cartoon continuity|Megatron]]. When Swindle overheard from [[Windblade (G1)#Legends comic|Windblade]] that Megatron&#039;s obsession was threatening to destroy the universe, he revealed himself to be a living being and imbued Starscream with the power of the Mini-Cons, granting him a super mode strong enough to take on Megatron. {{storylink|LG-18 Armada Starscream Super Mode Prologue}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Armada&#039;&#039;===&lt;br /&gt;
[[Image:Arm-toy Swindle.jpg|right|upright=1.66|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Starscream with Swindle&#039;&#039;&#039; (Max-Con, 2002)&lt;br /&gt;
**&#039;&#039;Takara ID Number&#039;&#039;: &#039;&#039;&#039;MD-02&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Takara release date&#039;&#039;: [[December 26]], 2002&lt;br /&gt;
{{toydesigner|[[Aaron Archer]] (Hasbro), [[Shogo Hasui]] (TakaraTomy)}}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;[[Transformers: Armada (toyline)|Armada]]&#039;&#039; Swindle was available only with the larger Decepticon [[Starscream (Armada)/toys#Armada|Starscream]], transforming into an Indy-style race car. As a Mini-Con, he has a &amp;quot;[[Powerlinx]]&amp;quot; socket on his vehicle-mode underside (which ends up on his robot-mode back) which allows him to attach to any toy with a &amp;quot;Powerlinx&amp;quot; style [[5 mm post]]; some toys have special Powerlinx posts that activate/unlock gimmicks when a Mini-Con is attached.&lt;br /&gt;
&lt;br /&gt;
: He is designed to fit between Starscream&#039;s Null Laser Cannons to activate their flip-out action. He can also be clipped on the underside of Starscream&#039;s jet-mode cockpit, deployed by pressing down on Starscream&#039;s canopy.&lt;br /&gt;
&lt;br /&gt;
: The [[TakaraTomy|Takara]] &#039;&#039;Legends of the Microns&#039;&#039; version of &amp;quot;Grid&amp;quot; has merely the tiniest of tone changes to its color.&lt;br /&gt;
&lt;br /&gt;
: This mold was [[redeco]]ed to become [[Zapmaster (Armada)#Toys|Zapmaster]] and shares engineering with the mold used by [[Mirage (Armada)#Toys|Mirage]] and [[Top Gear#Toys|Top Gear]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2002/Mini-Con/Swindle/swindle.htm More information on Swindle at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Zapmaster}}&lt;br /&gt;
[[Image:Armada-toy_Zapmaster.JPG|upright=1.6|thumb|(&#039;&#039;Hasbro Zapmaster shown for now&#039;&#039;)]]&lt;br /&gt;
*&#039;&#039;&#039;Starscream Super Mode with Spark Grid&#039;&#039;&#039; (Max-Con, 2003)&lt;br /&gt;
**&#039;&#039;Takara ID number:&#039;&#039; &#039;&#039;&#039;MD-09&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Takara release date&#039;&#039;: September ??, 2003&lt;br /&gt;
&lt;br /&gt;
: In the Takara &#039;&#039;Legends of the Microns&#039;&#039; line, just as the Hasbro [[Thundercracker (Armada)#Toys|Thundercracker]] deco (with slight alterations) was released as Starscream&#039;s powered-up form, so too was the Hasbro [[Zapmaster (Armada)#Toys|Zapmaster]] deco (with slight alterations) released as Swindle&#039;s powered-up form, as seen in the &#039;&#039;Armada&#039;&#039; cartoon. &amp;quot;Spark Grid&amp;quot; uses more vivid blue plastics, but is otherwise identical to Zapmaster.&lt;br /&gt;
&lt;br /&gt;
: You can, of course, use your &#039;&#039;Armada&#039;&#039; Zapmaster toy as &amp;quot;Powerlinx Swindle&amp;quot; if you want. Nobody can stop you.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Mini-Con/Zapmaster/zapmaster.htm More information on Spark Grid (actually Zapmaster) at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Built to Rule!&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Starscream with Swindle&#039;&#039;&#039; (Built to Rule!, 2003)&lt;br /&gt;
&lt;br /&gt;
: For the Hasbro &#039;&#039;[[Built to Rule!]]&#039;&#039; building block system, Starscream came with a small, building-block-based version of Swindle. This version can be rebuilt from robot mode into something kind of vaguely resembling a race car. Sort of.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Mini-Con/BTRSwindle/swindle.htm More information on &#039;&#039;Built to Rule!&#039;&#039; Swindle at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
[[Image:Swindle-MSCF.jpg|right|200px|thumb|Micro-Mini-Con]]&lt;br /&gt;
*&#039;&#039;&#039;Starscream&#039;&#039;&#039; (MSCF, 2003)&lt;br /&gt;
&lt;br /&gt;
: In Japan, a tiny PVC micro-figurine of Swindle based on his animation model was released with the [[Heroes of Cybertron|Mega Super Collection Figure]] version of &#039;&#039;Armada&#039;&#039; Starscream.&lt;br /&gt;
&lt;br /&gt;
: Like the other Mini-Con PVC micro-figurines in the series, the soft-plastic pegs that keep his arms in place were painted over, and as such are susceptible to snapping off if you try to move the arms, his only points of articulation. Extra-special caution should be taken with these parts.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Kreon Swindle is in the gray-and-blue colors of the &amp;quot;Powered-up&amp;quot; version of his original counterpart (which incidentally are the colors of mold-mate [[Zapmaster (Armada)|Zapmaster]]).&lt;br /&gt;
*It is unknown if Kreon Swindle is merely a one-piece accessory or a proper being to his own right (not helped by [[Makoto Wakabayashi]]&#039;s occasionally stylized nature).&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Grid&#039;&#039;&#039; (グリッド &#039;&#039;Guriddo&#039;&#039;), &#039;&#039;&#039;Spark Grid&#039;&#039;&#039; (&amp;quot;Powerlinx&amp;quot;, スパークグリッド &#039;&#039;Supāku Guriddo&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Grid&#039;&#039;&#039; (그리드 &#039;&#039;Geurideu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Polish:&#039;&#039; &#039;&#039;&#039;Kanciarz&#039;&#039;&#039; (&amp;quot;Racketeer&amp;quot;)&lt;br /&gt;
*&#039;&#039;Ukrainian:&#039;&#039; &#039;&#039;&#039;Heshevtnyk&#039;&#039;&#039; (Гешевтник, &amp;quot;Businessman&amp;quot;, from the German word &#039;&#039;Geschäft&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada Mini-Cons]]&lt;br /&gt;
[[Category:Built to Rule!]]&lt;br /&gt;
[[Category:Cloud characters]]&lt;br /&gt;
[[Category:Kre-O Decepticons]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:Legends Mini-Cons]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1649273</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1649273"/>
		<updated>2022-11-03T03:34:24Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Cut Content */ strings &amp;gt; text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[May 11]], [[2004]], and in the European market on [[May 7]] of the same year.  In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformaz&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] discussed that a conversion for the game had been in the works, with the PlayStation Portable being explicitly mentioned.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; While a conversion never came to fruition, a pitch for a PSP game titled &#039;&#039;Transformers: 2nd Strike&#039;&#039; was created, which unfortunately never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the Armada game. The death of Unicron caused a black hole to form near Cybertron. In order to save Cybertron, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron to save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
===Errors===&lt;br /&gt;
* Somehow, Starscream is able to use his wing-sword with both wings still attached.&lt;br /&gt;
** However, the sword does not resemble his wings, so it may have been intended to be a separate weapon all together.&lt;br /&gt;
* Optimus (Or whichever Autobot you&#039;re currently playing as) can orbit Cybertron several times over at a surprisingly fast rate, even though it&#039;s a gigantic planet.&lt;br /&gt;
* Many of Cybertron&#039;s buildings, and the giant Autobot insignia, are somehow easily visible from orbit.&lt;br /&gt;
* For reasons unknown, Optimus, Red Alert, and Hot Shot are the only citizens of Iacon.  Maybe they&#039;re just not good neighbors.&lt;br /&gt;
** Or it&#039;s possible that the Decepticlone attack at the beginning of the game may have killed everyone else.&lt;br /&gt;
** Likewise, the oblique absence of any [[human|flesh-creatures]] on-screen during gameplay can be taken as typical budget-related omissions for this sort of project. However, it could &#039;&#039;also&#039;&#039; be taken as an implication that any squishies running around were &#039;&#039;removed&#039;&#039; by the Decepticlones before the Autobot arrival. Whoever was piloting the plane shot down in Antarctica is almost &#039;&#039;certainly&#039;&#039; dead.&lt;br /&gt;
**The Autobots hardly seem to care.&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Melbourne_House&amp;diff=1648673</id>
		<title>Melbourne House</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Melbourne_House&amp;diff=1648673"/>
		<updated>2022-10-31T12:07:31Z</updated>

		<summary type="html">&lt;p&gt;Telephone: This studio doesn&amp;#039;t exist anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MelbourneHouse logo.PNG|right|160px|thumb|Pobody&#039;s Nerfect in Australia!]]&lt;br /&gt;
&#039;&#039;&#039;Melbourne House&#039;&#039;&#039; was a computer game development studio based in Melbourne, Australia. It started life as Beam Software and was one of the largest games development studios in Australia.&lt;br /&gt;
&lt;br /&gt;
While owned by [[Atari, Inc.|Atari]], Melbourne House developed the critically-acclaimed [[Transformers (PS2)|Transformers &#039;&#039;Armada&#039;&#039; video game]] for the Sony PlayStation 2 console in 2004. Shortly after the &#039;&#039;Armada&#039;&#039; video game&#039;s release, the studio began work on a sequel video game based upon the [[Transformers: Cybertron (franchise)|&#039;&#039;Cybertron&#039;&#039;]] series, but further development was halted by Atari due to less-than-anticipated sales of the &#039;&#039;Armada&#039;&#039; title.&lt;br /&gt;
&lt;br /&gt;
The studio was later acquired by [[Krome Studios]], and was renamed Krome Studios Melbourne. Krome subsequently developed the [[Transformers: Revenge of the Fallen (Wii/PS2)|Playstation 2 and Nintendo Wii]] versions of &#039;&#039;[[Revenge of the Fallen (video games)|Transformers: Revenge of the Fallen]].&#039;&#039; Near the end of 2010, Krome Studios Melbourne closed its doors.&amp;lt;ref&amp;gt;[https://www.gamesindustry.biz/krome-studios-to-close-completely-report Krome Studios to close completely - GamesIndustry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video game companies]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1648625</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1648625"/>
		<updated>2022-10-31T04:14:31Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Added Cut ontent section, removed two trivia bits (as they&amp;#039;re now covered in the new section)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[May 11]], [[2004]], and in the European market on [[May 7]] of the same year.  In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformaz&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused strings indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused strings, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] discussed that a conversion for the game had been in the works, with the PlayStation Portable being explicitly mentioned.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; While a conversion never came to fruition, a pitch for a PSP game titled &#039;&#039;Transformers: 2nd Strike&#039;&#039; was created, which unfortunately never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the Armada game. The death of Unicron caused a black hole to form near Cybertron. In order to save Cybertron, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron to save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Somehow, Starscream is able to use his wing-sword with both wings still attached.&lt;br /&gt;
** However, the sword does not resemble his wings, so it may have been intended to be a separate weapon all together.&lt;br /&gt;
* Optimus (Or whichever Autobot you&#039;re currently playing as) can orbit Cybertron several times over at a surprisingly fast rate, even though it&#039;s a gigantic planet.&lt;br /&gt;
* Many of Cybertron&#039;s buildings, and the giant Autobot insignia, are somehow easily visible from orbit.&lt;br /&gt;
* For reasons unknown, Optimus, Red Alert, and Hot Shot are the only citizens of Iacon.  Maybe they&#039;re just not good neighbors.&lt;br /&gt;
** Or it&#039;s possible that the Decepticlone attack at the beginning of the game may have killed everyone else.&lt;br /&gt;
** Likewise, the oblique absence of any [[human|flesh-creatures]] on-screen during gameplay can be taken as typical budget-related omissions for this sort of project. However, it could &#039;&#039;also&#039;&#039; be taken as an implication that any squishies running around were &#039;&#039;removed&#039;&#039; by the Decepticlones before the Autobot arrival. Whoever was piloting the plane shot down in Antarctica is almost &#039;&#039;certainly&#039;&#039; dead.&lt;br /&gt;
**The Autobots hardly seem to care.&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1648490</id>
		<title>User:Telephone/sandbox</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1648490"/>
		<updated>2022-10-30T10:26:28Z</updated>

		<summary type="html">&lt;p&gt;Telephone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons includes a Repulsion Beam, an Airstrike weapon, an Energon Whip, and &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused strings indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused strings, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (Voyager)|Golden Disks.]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1648467</id>
		<title>User:Telephone/sandbox</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1648467"/>
		<updated>2022-10-30T02:46:24Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Cut Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were a vehicle which allowed Medium Units and the player to drive around in. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has a built-in machine gun which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that two playable characters were cut from the game, [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]]. Unfortunately, it appears there wasn&#039;t much work put into them.&lt;br /&gt;
* Two enemies were cut from the game, the Lightning Rod and Heavy Tank. Both enemies were implemented to some extent. While the Lightning Rod has concept art available, the Heavy Tank only appears in two Pacific Island storyboards.&lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player is able to charge the Dark Energon Gun in order to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. he Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, taking you back to HQ. The player cannot warp back to placed Warpgate from HQ.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, failing to distract enemies and its holographic projection being a mere half-ellipse.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, a Repulsion Beam, an Airstrike weapon, a stronger version of the Impact Gun, an Energon Whip, and whatever &amp;quot;Cold Projector&amp;quot; is supposed to be.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] featured flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s fight theme] doesn&#039;t play. Whoops. The game goes straight into the main composition upon starting the fight.&lt;br /&gt;
** An early build contains an [https://youtu.be/4tig4a6e7do instrumental version of the Armada theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain is disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* Easy difficulty was cut. The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. &lt;br /&gt;
** Evident by unused strings, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut which detailed an ongoing side-story regarding the origin of the Decepticlones or featured interactions between the Decepticons. These only exist in text and were not professionally voice acted.&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on Junkion. It&#039;s eventually discovered that Junkion was raided by Decepticon forces to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticons audio transmissions often involved Megatron bickering with or demanding the other Decepticons to complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on behalf of Unicron in the Pacific Island transmission.&lt;br /&gt;
* Sequel bait where Megatron proclaims &amp;quot;I still function!&amp;quot; was cut from the credits.&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1648359</id>
		<title>User:Telephone/sandbox</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1648359"/>
		<updated>2022-10-29T11:51:44Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Wrote up a section for cut content for Armada PS2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cut Content==&lt;br /&gt;
As typical with many games, &#039;&#039;Transformers&#039;&#039; had a good chunk of content which was cut or changed prior to release. A nonexhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were a vehicle which allowed Medium Units and the player to drive around in. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has a built-in machine gun which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that two playable characters were cut from the game, [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]]. Unfortunately, it appears there wasn&#039;t much work put into them.&lt;br /&gt;
* Two enemies were cut from the game, the Lightning Rod and Heavy Tank. Both enemies were implemented to some extent. While the Lightning Rod has concept art available, the Heavy Tank only appears in two Pacific Island storyboards.&lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) is capable of charging up a black hole to fire at enemies. The longer it&#039;s charged up, the larger and more powerful the black hole is. Enemies can be ragdolled into the center of the black hole, granted they don&#039;t explode from its immense power. This Mini-Con was cut very late and still has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in Pacific Island. The Mini-Con&#039;s appearance would be similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, taking you back to HQ. The player cannot warp back to placed Warpgate from HQ.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, failing to distract enemies and its holographic projection being a mere half-ellipse.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, a Repulsion Beam, an Airstrike weapon, a stronger version of the Impact Gun, an Energon Whip, and whatever &amp;quot;Cold Projector&amp;quot; is supposed to be.&lt;br /&gt;
* Most of the music underwent changes prior to release. Some of the more interesting changes include:&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] featured flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different early on,] and was replaced a mere 1-2 months before the final builds were made.&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s fight theme] doesn&#039;t play. Whoops. The game goes straight into the main composition upon starting the fight.&lt;br /&gt;
** An early build contains an [https://youtu.be/4tig4a6e7do instrumental version of the Armada theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain is disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* Easy difficulty was cut. The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. &lt;br /&gt;
** Evident by unused strings, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut which detailed an ongoing side-story regarding the origin of the Decepticlones or featured interactions between the Decepticons. These only exist in text and were not professionally voice acted.&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on Junkion. It&#039;s eventually found that Junkion was raided by Decepticon forces to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticons audio transmissions often involved Megatron bickering with or demanding the other Decepticons to complete various tasks. Interestingly, Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on behalf of Unicron in the Pacific Island transmission.&lt;br /&gt;
* Sequel bait where Megatron proclaims &amp;quot;I still function!&amp;quot; was cut from the credits.&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1645273</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1645273"/>
		<updated>2022-10-11T03:21:55Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Missed the date in the description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[May 11]], [[2004]], and in the European market on [[May 7]] of the same year.  In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformaz&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] discussed that a conversion for the game had been in the works, with the PlayStation Portable being explicitly mentioned.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; While a conversion never came to fruition, a pitch for a PSP game titled &#039;&#039;Transformers: 2nd Strike&#039;&#039; was created, which unfortunately never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the Armada game. The death of Unicron caused a black hole to form near Cybertron. In order to save Cybertron, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron to save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Somehow, Starscream is able to use his wing-sword with both wings still attached.&lt;br /&gt;
** However, the sword does not resemble his wings, so it may have been intended to be a separate weapon all together.&lt;br /&gt;
* Optimus (Or whichever Autobot you&#039;re currently playing as) can orbit Cybertron several times over at a surprisingly fast rate, even though it&#039;s a gigantic planet.&lt;br /&gt;
* Many of Cybertron&#039;s buildings, and the giant Autobot insignia, are somehow easily visible from orbit.&lt;br /&gt;
* For reasons unknown, Optimus, Red Alert, and Hot Shot are the only citizens of Iacon.  Maybe they&#039;re just not good neighbors.&lt;br /&gt;
** Or it&#039;s possible that the Decepticlone attack at the beginning of the game may have killed everyone else.&lt;br /&gt;
** Likewise, the oblique absence of any [[human|flesh-creatures]] on-screen during gameplay can be taken as typical budget-related omissions for this sort of project. However, it could &#039;&#039;also&#039;&#039; be taken as an implication that any squishies running around were &#039;&#039;removed&#039;&#039; by the Decepticlones before the Autobot arrival. Whoever was piloting the plane shot down in Antarctica is almost &#039;&#039;certainly&#039;&#039; dead.&lt;br /&gt;
**The Autobots hardly seem to care.&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
** Furthermore, unused data in the game indicates that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were intended to be playable characters at some point, likely in a very early version of the game. This is further backed up by an early story draft being present on-disc, featuring these two characters as part of the primary Autobot cast.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** &#039;&#039;Furthermore,&#039;&#039; Smokescreen, Scavenger, [[Jetfire (Armada)|Jetfire]], [[Sideways (Armada)|Sideways]], and [[Side Swipe (Armada)|Side Swipe]] were intended to speak or are mentioned in cut audio transmissions.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1643226</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1643226"/>
		<updated>2022-10-01T08:29:59Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Forgot to correct the EU date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[May 11]], [[2004]], and in the European market on [[April 7]] of the same year.  In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformaz&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] discussed that a conversion for the game had been in the works, with the PlayStation Portable being explicitly mentioned.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; While a conversion never came to fruition, a pitch for a PSP game titled &#039;&#039;Transformers: 2nd Strike&#039;&#039; was created, which unfortunately never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the Armada game. The death of Unicron caused a black hole to form near Cybertron. In order to save Cybertron, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron to save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Somehow, Starscream is able to use his wing-sword with both wings still attached.&lt;br /&gt;
** However, the sword does not resemble his wings, so it may have been intended to be a separate weapon all together.&lt;br /&gt;
* Optimus (Or whichever Autobot you&#039;re currently playing as) can orbit Cybertron several times over at a surprisingly fast rate, even though it&#039;s a gigantic planet.&lt;br /&gt;
* Many of Cybertron&#039;s buildings, and the giant Autobot insignia, are somehow easily visible from orbit.&lt;br /&gt;
* For reasons unknown, Optimus, Red Alert, and Hot Shot are the only citizens of Iacon.  Maybe they&#039;re just not good neighbors.&lt;br /&gt;
** Or it&#039;s possible that the Decepticlone attack at the beginning of the game may have killed everyone else.&lt;br /&gt;
** Likewise, the oblique absence of any [[human|flesh-creatures]] on-screen during gameplay can be taken as typical budget-related omissions for this sort of project. However, it could &#039;&#039;also&#039;&#039; be taken as an implication that any squishies running around were &#039;&#039;removed&#039;&#039; by the Decepticlones before the Autobot arrival. Whoever was piloting the plane shot down in Antarctica is almost &#039;&#039;certainly&#039;&#039; dead.&lt;br /&gt;
**The Autobots hardly seem to care.&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
** Furthermore, unused data in the game indicates that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were intended to be playable characters at some point, likely in a very early version of the game. This is further backed up by an early story draft being present on-disc, featuring these two characters as part of the primary Autobot cast.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** &#039;&#039;Furthermore,&#039;&#039; Smokescreen, Scavenger, [[Jetfire (Armada)|Jetfire]], [[Sideways (Armada)|Sideways]], and [[Side Swipe (Armada)|Side Swipe]] were intended to speak or are mentioned in cut audio transmissions.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Starscream_(Armada)&amp;diff=1635319</id>
		<title>Starscream (Armada)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Starscream_(Armada)&amp;diff=1635319"/>
		<updated>2022-08-31T23:11:28Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Transformers */ Swindle isn&amp;#039;t in the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon|autobot|hofsilver}}&lt;br /&gt;
{{disambig3|Starscream}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
{{suite}}&lt;br /&gt;
:&#039;&#039;Starscream is a [[Decepticon]] and briefly [[Autobot]] from the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Starscreamut.jpg|upright=2.2|thumb|Starscream&#039;s back, and he&#039;s a [[Linkin Park]] song.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039; (sometimes &#039;&#039;&#039;Ulchtar&#039;&#039;&#039;) is disillusioned by his leader [[Megatron (Armada)|Megatron]]. It took a while for Starscream to come to grips with Megatron&#039;s faults, but there&#039;s no turning back. Megatron doesn&#039;t respect him, doesn&#039;t appreciate him, and would casually toss Starscream&#039;s life away if it got him something he wanted. If following Megatron is the school of hard knocks, then Starscream is the valedictorian—but not without a few scars. Starscream may have once been compassionate, he may once have known what true friendship is, but all that has been replaced, scab for scab, with the lessons of Megatron&#039;s abuse.&lt;br /&gt;
&lt;br /&gt;
Unwittingly, Megatron may have created a monster even he cannot ultimately control.&lt;br /&gt;
&lt;br /&gt;
Starscream&#039;s nominal [[Mini-Con]] partner is [[Swindle (Armada)|Swindle]], although he can also be seen frequently working with the [[Air Defense Mini-Con Team (Armada)|Air Defense Mini-Con Team]] as well. &lt;br /&gt;
&lt;br /&gt;
{{quote|I tried to gain favor from you. But nothing was ever good enough. No matter how many battles I fought, you always found fault.|Starscream|&amp;quot;[[Cramp]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Toy pack-in comics===&lt;br /&gt;
[[File:Armada V2 Starscream.jpg|left|thumb|Yes, throw the flying guy off a cliff. Great plan.]]&lt;br /&gt;
&lt;br /&gt;
Starscream, [[Swindle (Armada)|Swindle]], and the [[Destruction Mini-Con Team]] were sent to destroy an Autobot satellite dish that could have helped detect [[Megatron (Armada)|Megatron]]. Attacking from the air, Starscream successfully destroyed the dish, then moved in to finish off [[Rollbar (Armada)|Rollbar]] up close and personal. Rollbar&#039;s partner [[Scavenger (Armada)|Scavenger]] didn&#039;t take kindly to this, and plowed off Starscream off the cliff into the sea. {{Storylink|Armada Volume 2}}&lt;br /&gt;
&lt;br /&gt;
Much later, Starscream battled [[Optimus Prime (Armada)|Optimus Prime]], [[Hot Shot (Armada)|Hot Shot]], and [[Skyblast (Energon)|Skyblast]] with [[Scorponok (Energon)|Scorponok]] and [[Battle Ravage]]. {{Storylink|Energon Volume 2}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction|{{storylink|Armada Volume 5}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Armada&#039;&#039; continuity===&lt;br /&gt;
====Dreamwave &#039;&#039;Armada&#039;&#039; comic====&lt;br /&gt;
[[File:StarscreamEnergon-NoExit.jpg|thumb|upright=1.4|Starscream is only really helpful when he can be a dick at the same time.]]&lt;br /&gt;
One million years ago, [[Cybertron (planet)|Cybertron]]&#039;s relative peace was shattered by the appearance of Megatron and his new &amp;quot;Decepticon&amp;quot; army, who captured and performed [[Mecha-sectioning|horrible experiments]] on the diminutive [[Mini-Con]]s so that they could interface with and [[Powerlinx|draw power]] from the tiny &#039;bots. Starscream was a member of this malevolent menagerie, one of many soldiers who followed Megatron out of greed for the power the Mini-Cons could impart upon them. When the Decepticons introduced themselves to the Cybertronian public by attacking [[Cyber City]], Starscream was there, and bested both [[Hot Shot (Armada)|Hot Shot]] and [[Scavenger (Armada)|Scavenger]] whilst augmented with the power of his Mini-Con, [[Swindle (Armada)|Swindle]]. The Decepticons triumphed over [[Optimus Prime (Armada)|Optimus Prime]]&#039;s Autobots, but as they were gloating, Starscream discovered that the [[Decepticon Headquarters (Armada)|Decepticon base]] had been broken into, and the Mini-Cons held captive there had escaped and fled the planet. {{storylink|Dreamwave Armada issue 2|Armada #2}}&lt;br /&gt;
&lt;br /&gt;
[[File:DWArmada4 Starscream jetmode.jpg|thumb|left|upright=1.66]]&lt;br /&gt;
After a million years of war, during which the Mini-Con empowered Decepticons steadily conquered the planet, Starscream joined Megatron, [[Demolishor (Armada)|Demolishor]] and [[Cyclonus (Armada)|Cyclonus]] in traveling to the distant world of [[Earth]] when a Mini-Con distress beacon from the planet reached Cybertron. {{storylink|Dreamwave Armada issue 3|Armada #3}} While Megatron went after a group of Mini-Cons led by [[Sparkplug (Armada)|Sparkplug]] and their newfound human friends, Starscream led the other Decepticons to a nearby military base to find suitable Earthly vehicles whose forms they could adopt. Regrouping with Megatron outside [[Science City]], Starscream downloaded Megatron&#039;s new vehicle mode into him in characteristic fashion: by suddenly stabbing him in the back with the data injector. Just as Megatron was complimenting Starscream on his choice of vehicle, the Mini-Cons came roaring by, and Starscream and Cyclonus led the chase after them, until they were stopped by the Autobots and momentarily disabled. {{storylink|Dreamwave Armada issue 4|Armada #4}}&lt;br /&gt;
&lt;br /&gt;
 [[File:DWArmada5 Starscream Ineednoone.jpg|thumb|upright=1.1|&amp;quot;Hey, Private Haircut! I might be taking a bit too much off...YOUR HEAD!&amp;quot;]]&lt;br /&gt;
In the ensuing fight, Starscream and Cyclonus tried to get the jump on Scavenger, until Hot Shot and [[Red Alert (Armada)|Red Alert]] intervened. Starscream went up against Hot Shot, but the Decepticons were forced to retreat when the Mini-Cons all powerlinked with the Autobots and the Decepticons were unable to match their power since, as Starscream pointed out Megatron had powerlinked with all their own Mini-Cons. {{storylink|Dreamwave Armada issue 5|Armada #5}}&lt;br /&gt;
&lt;br /&gt;
Starscream went with the Decepticons to [[Rapid City]], [[South Dakota]] to capture the [[Air Defense Mini-Con Team (Armada)|Air Defense Mini-Con Team]], but chafed at Megatron&#039;s greed and began trying to think up a way to stymie his plan to forge all three Mini-Cons into a [[Star Saber (Armada)|sword]]. Stalking the halls of their new [[Silver Ridge]], [[Nebraska]] base as he pondered the subject, he came across Sparkplug&#039;s Mini-Con group breaking into the base to rescue to the Air Defense Team and attempted to captured them, but they brought the room&#039;s ceiling generator down on him. {{Storylink|Dreamwave Armada issue 6|Armada #6}} By the time he had dug himself out, Megatron had completed the forging of his new &amp;quot;Star Saber&amp;quot;, and Starscream joined him in attacking [[Lincoln, South Dakota]] to lure the Autobots out of hiding. Grumbling to the other Decepticons that the Megatron&#039;s latest power trip had caused him to forget about them, he decided to give their leader a reminder of their importance by instructing Megatron&#039;s Mini-Con partner [[Leader-1 (Armada)|Leader-1]] to disrupt his control of the Star Saber. When Megatron subsequently lost control of the blade and the Mini-Cons making it up ecaped, Starscream mocked his loss and left. {{Storylink|Dreamwave Armada issue 7|Armada #7}}&lt;br /&gt;
&lt;br /&gt;
Megatron eventually came up with the idea to mix Cybertronian technology with human anatomy to create a power source, similar to that of the Mini-Cons, and had Starscream send out [[Swindle (Armada)|Swindle]] into the wild to lure out some specimens. Starscream and Cyclonus surveyed the Mini-Con from overhead, and moved in once he had secured two targets: Carlos and Rad! Hot Shot, Smokescreen, and Red Alert turned up to rescue their friends, but when Megatron involved himself, the would-be-rescuers were quickly defeated. With three Autobots and two humans taken prisoner, Swindle asked Starscream to now grant him his freedom; something the [[Bulk]] had agreed to grant him for his involvement in the scheme. Starscream replied by laughing in the Mini-Con&#039;s face, mocking his gullibility. Optimus then turned up, but was defeated in turn when Starscream shot him in the back while he was dueling Megatron. Starscream boasted that, while Megatron was unable to defeat Optimus on his own, all he had required to fell the Autobot was a single blast. Megatron asked if Starscream wanted to repeat his gloat while his cannon was pointed toward the Decepticon jet. Starscream nervously declined. Having been offered friendship by the humans, Swindle turned on his master and freed the Autobots from their bonds. Though the Decepticons were forced to retreat, Starscream would have the last laugh; he activated his retrieval program to snatch Swindle back up as he flew off. {{storylink|Armada Free Comic Book Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:DWArmada10 StarscreamThrust whiner.jpg|thumb|left|upright=1.95|You come wide at me again, boy and I&#039;ll stick your head right up your arse!]]&lt;br /&gt;
When the Mini-Cons from both factions disappeared, Starscream tracked them to a strange obelisk in [[Tranquility, Kansas|Tranquility]], [[Kansas]]. Weaponry in the obelisk held Starscream back, and a battle that erupted following the Autobots&#039; arrival distracted both sides long enough for the obelisk to blast off into space with the Mini-Cons on board. {{Storylink|Dreamwave Armada issue 8|Armada #8}} The Decepticons followed the obelisk to the [[Moon (moon)|moon]], where Starscream was shot down by the defense systems protecting the Mini-Con moonbase that had been built there. {{Storylink|Dreamwave Armada issue 9|Armada #9}} While Megatron worked on getting around the defenses, Starscream and newcomer [[Thrust (Armada)|Thrust]] were sent back to their Silver Ridge headquarters to retrieve some equipment, griping at each other all the way. Coming across the unconscious body of Demolishor outside and realizing the Autobots had come a-calling, Starscream sprayed the base control with laser fire, unaware that the &#039;Bots in question had hidden themselves in the vents. A little later, as the pair were trying to figure out &#039;&#039;why&#039;&#039; the Autobots had broken in, Hot Shot and Red Alert suddenly burst from their hiding place and blasted Starscream into the computer behind him, to prevent the Decepticons from tracking the space bridge movements of Optimus Prime. {{Storylink|Dreamwave Armada issue 10|Armada #10}} Megatron did eventually succeed in capturing the creators of the moonbase, the [[Destruction Mini-Con Team|Destructicon Team]], but found he could not control their power, much to Starscream&#039;s amusement. {{storylink|Fire &amp;amp; Ice}}&lt;br /&gt;
&lt;br /&gt;
[[File:DWArmada13 Starscream smirk.jpg|thumb|upright=1.66|He&#039;s smirking because he farted on Megatron&#039;s pillow.]]&lt;br /&gt;
&lt;br /&gt;
When Megatron was about to test his newest weapon, the [[Solar Scalpel]], Starscream alerted him to a shuttle of Autobots that would make the perfect guinea pigs. Starscream lambasted his leader for destroying only their shuttle, but Megatron retorted that he wanted the Autobots to see their doom coming. Starscream had the last laugh, however; [[Space Mini-Con Team]] member [[Sky Blast (Armada)|Sky Blast]] destroyed the Solar Scalpel, scuttling Megatron&#039;s plans. {{Storylink|Dreamwave Armada issue 13|Armada #13}}&lt;br /&gt;
&lt;br /&gt;
[[File:Armada14 clean cover.jpg|left|thumb|upright=1.4|I&#039;ll have to bury what&#039;s left of ye in a soup can!]]&lt;br /&gt;
&lt;br /&gt;
Lacking the skills necessary to fix the Decepticons&#039; malfunctioning space bridge, Starscream instead went out on patrol and came upon Hot Shot and several of the Autobot Mini-Cons traveling from [[Big Sur National Park]] to [[San Francisco]] and decided to follow, unaware he himself was being followed by Thrust. Blasting the Autobots out of the sky as they arrived at the construction site, Starscream spotted an [[Over-Run (Armada)|unfamiliar Mini-Con]] and made a bid to grab him, only to be knocked unconscious by a blow from behind delivered by the mysterious [[Galvatron (G1)|Galvatron]]. {{Storylink|Worlds Collide, Part 1 of 4}}&lt;br /&gt;
&lt;br /&gt;
When Leader-1 discovered the Autobots were scanning [[unspace|subspace]] for the absent Optimus Prime, Megatron decided to strike [[Autobase|Autobase: Earth]]. Starscream fired the opening shot in the battle that followed, destroying the computer console Red Alert was stationed at and felling Red himself, but was prevented from delivering a killing blow by Megatron, who wanted to finish off the Autobot himself. Fortunately for the Autobots, Galvatron attacked the Decepticons {{Storylink|Worlds Collide, Part 2 of 4}} and handily defeated all of Megatron&#039;s lackeys. {{Storylink|Worlds Collide, Part 3 of 4}}&lt;br /&gt;
&lt;br /&gt;
The Decepticons eventually retreated after Megatron bested Galvatron, but were soon contacted by the returned Optimus Prime with the proposal of an alliance against Galvatron&#039;s master, the world-eating being known as [[Unicron]]. The Decepticons agreed, and everyone returned to Cybertron to prepare for the coming battle, but when Unicron appeared in the skies over their homeworld, an incredulous Starscream refused to fight and was sure that he had seen the last of Megatron when he jetted off into the fight. As it turned out, he was right. {{Storylink|The End (Armada)|The End}}&lt;br /&gt;
&lt;br /&gt;
====Dreamwave &#039;&#039;Energon&#039;&#039; comic====&lt;br /&gt;
During the war on Cybertron, in the middle of a Decepticons mission to seek out entrenched Autobot bunkers, Starscream noted to Megatron that even though the Decepticon leader&#039;s plans were smarter and more practical, the action-before-thought demonstrations of the warrior [[Scorponok (Energon)|Scorponok]] were a greater &amp;quot;crowd-pleaser.&amp;quot; Starscream warned his leader that Scorponok&#039;s antics might be seen as some as a challenge. {{storylink|No Exit}}&lt;br /&gt;
&lt;br /&gt;
[[File:Energon issue 33.jpg|thumb|upright=1.1|I feel everything! I know everything!]]&lt;br /&gt;
In the wake of the unification of Autobots and Decepticons following Unicron&#039;s defeat, Starscream had tried to ingratiate himself with [[Tidal Wave (Armada)|Tidal Wave]] and the rest of the remaining Decepticons. His wheedling didn&#039;t last long, though, as [[Scorponok (Energon)|Scorponok]] showed up and promptly blasted him into an Energon ore processor, which ground his body down and smelted what remained. {{storylink|This Evil Reborn}} Contrary to appearances, however, this would not be the last of Starscream: later, during the [[Terrorcon (Energon)|Terrorcon]] attack on Earth, he returned in a new form, the bizarre circumstances of his death having somehow allowed him to transcend death as an Energon &amp;quot;ghost&amp;quot; of sorts. Investigating a blast in the processing facility, Demolishor was attacked by the spectral Starscream, who drained his energy. {{storylink|Multiplicity, Pt. 3}}&lt;br /&gt;
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{{note|Due to Dreamwave&#039;s subsequent bankruptcy, the &#039;&#039;Energon&#039;&#039; comic ceased publication before Starscream&#039;s story could continue. The following would have taken place in unpublished issues.}}&lt;br /&gt;
&lt;br /&gt;
Seeking to absorb more and more Energon, Starscream set out looking for other Transformers to drain, and came across the ever-unfortunately [[Dropshot (Armada)|Dropshot]] being menaced by Decepticons. The &#039;Cons scattered at the sight of a &amp;quot;ghost&amp;quot;, while Starscream drained Dropshot dry. He then targeted the Mini-Con [[Over-Run (Armada)|Over-Run]], having sensed his connection to the Energon-rich core of Cybertron and intending to feed on it through him. {{storylink|Armageddon Part 1}} After having seemingly killed Over-Run, Starscream battled with the [[Omnicon]]s, and proved to be more than a match for their [[Energon weapon]]s, which only made him stronger. The Omnicons allowed Starscream to begin draining their energy, but as he did so, they merged their minds together and defeated him with combined force of will. Reverted into a solid form by this experience, Starscream fled. {{storylink|Armageddon Part 2}} In reality though, Starscream had only managed to destroy Over-Run&#039;s body; the Mini-Con had managed to upload his mind into Cybertron itself to escape death. {{storylink|Armageddon Part 5}}&lt;br /&gt;
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{{note|Starscream&#039;s murder of Over-Run would later be recounted in the cartoon-continuity [[Balancing Act|&#039;&#039;Cybertron&#039;&#039; comic]], as the [[Unicron Singularity]] caused the comic and cartoon continuities to intertwine; see Starscream&#039;s [[Starscream (Armada)/Cartoon continuity#Cybertron comic|cartoon article]] for details.}}&lt;br /&gt;
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&lt;br /&gt;
====&#039;&#039;More than Meets the Eye: Armada&#039;&#039;====&lt;br /&gt;
{{note|Although supposedly set in the same universe as Dreamwave&#039;s &#039;&#039;Armada&#039;&#039; comic, the &#039;&#039;[[More than Meets the Eye: Transformers: Armada|More than Meets the Eye]]&#039;&#039; guidebook published after the conclusion of the series contained multiple scenarios that were incompatible with the comic&#039;s story, including some points drawn from Starscream&#039;s portrayal in the &#039;&#039;Armada&#039;&#039; cartoon.}}&lt;br /&gt;
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Starscream was originally revolted by the idea of powerlinking, but came to accept it when he realised the power the Mini-Cons could provide him. He doesn&#039;t entirely trust Swindle, suspecting he may just be &amp;quot;fattening him up for the kill&amp;quot;, but knows they make a powerful team together.&lt;br /&gt;
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According to [[Tidal Wave (Armada)|Tidal Wave]], Starscream botched the first mission they went on together on Cybertron, and left him for dead in the process. Tidal Wave has carried a grudge against Starscream ever since, which was only magnified when he discovered that Starscream had allegedly developed a fondness for human beings. Starscream himself confirmed this, feeling that the small creatures had opened his mind to new ways of thinking. {{storylink|More than Meets the Eye: Transformers: Armada|More than Meets the Eye: Armada #3}}&lt;br /&gt;
&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
{{main|Starscream (Armada)/Cartoon continuity}} &lt;br /&gt;
[[File:Armada starscream cartoon continuity.jpg|left|thumb|upright=2.2]]&lt;br /&gt;
Starscream accompanied the Decepticons to Earth in the year 2010, but his relationship with his leader was a troubled one; where Starscream craved Megatron&#039;s respect, Megatron gave him not one ounce of it, consistently berating and even brutalizing him in some kind of twisted attempt to drive him to realize the Decepticon potential he could see within the younger &#039;bot. Granted control of the [[Star Saber (Armada)|Star Saber]] but abandoned on the battlefield as part of a feint scheme, Starscream turned against his comrades and sided with the Autobots—not out of any desire to do good, but because he hoped they would help him destroy Megatron. Although he befriended the Autobots&#039; young human allies—[[Alexis Thi Dang]] in particular—and appeared to slowly be coming around to their way of thinking, he fell victim to the manipulations of [[Thrust (Armada)|Thrust]] and [[Sideways (Armada)|Sideways]], who tricked him into returning to the Decepticon fold. When the threat of [[Unicron]] appeared, however, Starscream could see that the only way forward was for Autobots and Decepticons to unite under Optimus Prime&#039;s leadership. Coming to a fatal decision, Starscream challenged Megatron to one last battle for respect, then attacked Unicron himself, sacrificing his life to convince his leader of the threat the chaos-bringer posed.&lt;br /&gt;
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Ten years later, Starscream was resurrected by the alien [[Alpha Quintesson|Alpha Q]] using the power of [[Energon]], sans his memories, with the intent that he destroy Optimus Prime and Megatron both. But Megatron was able to harness Unicron&#039;s power and even further mindwipe Starscream, transforming him—ironically enough—into his most loyal soldier in the war for Energon. When Megatron hurled himself into an Energon sun to entrap Unicron&#039;s spark, Starscream plunged into the star alongside his leader, and was believed dead. However, in 2030, when the sun collapsed into a [[Unicron Singularity|black hole]], Starscream and Megatron were freed, and Starscream—his mind now his own once more—had a new ambition: to take leadership of the Decepticons for himself. He opted to bide his time at first, supervising the search for the [[Omega Lock]] on Earth while Megatron sought out the [[Cyber Planet Key]]s, but when he located an army of [[Ancient Decepticon]]s, he made his big move. Taking on the entire Autobot army, Starscream stole the Omega Lock and the Cyber Planet Keys, and channeled from them the power of Primus, transforming himself into a skyscraper-sized giant. In a final battle with Megatron on the planet Gigantion, Starscream disappeared in a reality-sundering discharge of energy, apparently swept away across the dimensions.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Panini &#039;&#039;Armada&#039;&#039; comic===&lt;br /&gt;
[[File:PaniniArmada1 starscream shot down.jpg|thumb|upright=1.4]]&lt;br /&gt;
During the war on Cybertron, Starscream participated on multiple raids on Mini-Con villages. The enraged Mini-Con [[Dualor (Armada)|Dualor]] sought revenge by luring the Decepticons into an attacking an Autobot outpost, planning to blow them all up; Starscream, Cyclonus and Megatron took the bait, but Dualor&#039;s plan failed thanks to interference from [[Sparkplug (Armada)|Sparkplug]]. {{storylink|Panini Armada issue 9|Counter-Strike!}}&lt;br /&gt;
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Although the Mini-Cons would later abandoned the planet, the war continued after their departure. In one of many battles, Starscream strafed some Autobots, but was shot down by [[Optimus Prime (Armada)|Optimus Prime]]&#039;s trailer cannon despite his Mini-Con augmentation. [[Megatron (Armada)|Megatron]] punished him by taking [[Swindle (Armada)|Swindle]] away, which Starscream protested against. {{storylink|First Encounter!}} When Megatron found the Mini-Cons on Earth, he summoned Starscream, Cyclonus and [[Demolishor (Armada)|Demolishor]] to the planet through a [[space bridge]]. After spending some time searching for Mini-Cons and shooting at Autobots, he was shot down by [[Red Alert (Armada)|Red Alert]]. {{storylink|Friends and Foes!}} Starscream was later present when the Decepticons made a failed grab for the Autobots&#039; Mini-Cons, after Optimus Prime had hoped to send them back to Cybertron. Ultimately, the Mini-Cons opted to stay on Earth, and though the Decepticons didn&#039;t manage to swipe any of the little runts, they did destroy the Autobots&#039; space bridge. {{storylink|Panini Armada issue 3|No Way Back!}}&lt;br /&gt;
[[File:PaniniArmada7 starscream vs perceptor.jpg|left|thumb|upright=1.4]]&lt;br /&gt;
In order to boost his own strength and overthrow Megatron, Starscream made a plan to capture the [[Air Defense Mini-Con Team (Armada)|Air Defense Mini-Con Team]]. Knowing that the Mini-Con trio enjoyed saving humans, he arranged for a satellite to fall on [[Chicago]] to draw them out. True to their nature, the Air Defense Team showed up and diverted the satellite, letting Starscream attack and capture [[Jetstorm (Armada)|Jetstorm]]. Unfortunately, an Autobot team showed up and saved the Mini-Cons, but Starscream had still managed to plant a tracking device on Jetstorm. {{storylink|Panini Armada issue 5|Devices and Desires!}} Following his tracker, he soon found and ambushed the Air Defense Team again, successfully capturing them, shutting off their personality chips and combining them into the powerful [[Star Saber (Armada)|Star Saber]]. Unsatisfied with even the sword, Starscream went after the [[Street Action Mini-Con Team]] to ensure he had enough power to best Megatron. They resisted and attacked Starscream in the form of [[Perceptor (Armada)|Perceptor]], and he fought back with his new Star Saber. However, disengaging Air Defense Team&#039;s personalities had been a mistake — without them, the Star Saber&#039;s power soon went wild. Lightning filled the air and Starscream began panicking as he couldn&#039;t let go of the weapon, but thankfully Optimus Prime took it from him and separated it. With his plan failed, Starscream ran away. {{storylink|Panini Armada issue 7|The Two-Edged Blade!}}&lt;br /&gt;
[[File:PaniniArmada9 starscream sonic destabiliser.jpg|thumb|upright=1.4]]&lt;br /&gt;
After the Decepticons built a grandiose base on Earth&#039;s [[Moon (moon)|moon]], Starscream was shocked to hear that Megatron planned to spare the Autobots in exchange for their Mini-Cons. Megatron confirmed that &#039;&#039;of course&#039;&#039; he was just going to trick the Autobots and blow them up after he got their Mini-Cons, and Starscream even got to fire the missiles for the job. {{storylink|Panini Armada issue 8|Earthshaker!}} After the plan failed, Starscream first reported that Cyclonus was missing, and then that he was returning with too much power inside him. It turned out that Cyclonus was powered up and under the control of the [[Destruction Mini-Con Team]], and while the other Decepticons attacked the &amp;quot;traitor&amp;quot;, Starscream had an idea. He used a [[sonic destabiliser]] to safely separate the Destruction Team from Cyclonus, and after they escaped, he contacted them and offered them a deal... {{storylink|Panini Armada issue 9|Dawn of Destruction!}}&lt;br /&gt;
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{{note|The cancellation of the Panini &#039;&#039;Armada&#039;&#039; comic meant that Starscream&#039;s schemes never reached fruition.}}&lt;br /&gt;
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===Starscream&#039;s Hate Mail===&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
After cleaning out his circuits, Starscream took a look at another batch of fan art sent in by his readers. He threatened to track down all those who submitted sub-par drawings and attack them in their homes. Starscream also reminisced fondly about bashing [[Perceptor (Armada)|Perceptor]] upon seeing a drawing of the Mini-Con, accused one of the artists to have &#039;&#039;traced&#039;&#039; the artwork he had sent in, and tried to browbeat another human into telling him the location of [[Mirage (Armada)|Mirage]] and [[Downshift (Armada)|Downshift]]. Furthermore, Starscream was amused by what he mistook as a black-eye on a rendering of Megatron, and suggested the artist join forces with him against the Decepticon leader.&lt;br /&gt;
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When a reader suggested that Starscream should simply give up trying to overthrow Megatron, Starscream threatened to reduce the puny human to a jammy residue, spread his remains on a piece of toast, and &#039;&#039;eat&#039;&#039; it. {{storylink|Panini Armada issue 7|Starscream&#039;s Hate Mail #?}}&lt;br /&gt;
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===Reader&#039;s Digest &#039;&#039;Armada&#039;&#039; novels===&lt;br /&gt;
Starscream was one of the Decepticons teleported to Earth by the warp gate within the remains of a Mini-Con ship. Despite the radical change in scenery, Starscream continued to do battle against the Autobots who had been teleported alongside them. The fighting came to an end, temporarily, thanks to the efforts of [[Perceptor (Armada)|Perceptor]]. The Decepticons retreated to the Earth&#039;s moon, where they begun reinforcement partial remains of the Mini-Cons&#039; ship into a base of operations. {{storylink|Transformers Armada: The Battle Begins|The Battle Begins}}&lt;br /&gt;
&lt;br /&gt;
Megatron tasked Starscream with scanning all of the Earth&#039;s vehicles to find suitable alternate modes for the Decepticons. Once the task was completed, Starscream offered Megatron first-pick of alternate mode, hoping to charm the Decepticon leader. But Megatron was aware of Starscream&#039;s scheming nature, and was unmoved by his second-in-command&#039;s sycophancy. After Megatron selected a &amp;quot;super-tank&amp;quot; as his choice of alternate mode, Starscream elected to adopt a fighter jet as his disguise. Once the other two members of Megatron&#039;s inner-circle, Demolishor and Cyclonus, had also taken on new alternate modes, Megatron led his troops in an attack on the Autobots&#039; base. The Decepticons blasted the mountain concealing the Autobots&#039; base until the Autobots&#039; human allies, Carlos, Alexis and Rad, approached the war-zone with their companion Mini-Cons. Megatron demanded that the children hand over their Mini-Cons, but the Autobots soon caught up to their allies and launched a counter-attack against the Decepticons.&lt;br /&gt;
&lt;br /&gt;
Though they managed to get a few hits on Optimus, Starscream and Cyclonus were forced to double back to Megatron&#039;s side when the Autobot leader assumed his “Super Optimus Prime” mode and swatted the Decepticon fliers out of the air. Megatron, having recently acquired a Mini-Con partner, proved to be of minimal help on the battlefield, as he had difficulty controlling his newfound power. Starscream helped Megatron right himself after the recoil of one of his shots sent him reeling, only for his leader to bark at him to deal with Optimus Prime instead. The hope that Optimus would destroy Megatron swelled in Starscream&#039;s mind as he, Demolishor and Cyclonus rushed the Autobot leader. Optimus easily swatted Starscream out of the air once more. Recognizing that the Decepticons were outmatched, Megatron called for a retreat.&lt;br /&gt;
&lt;br /&gt;
Back on the Moon, the Decepticons began to squabble between themselves over their defeat. The kerfuffle was interrupted by Cyclonus, who had lingered behind as the others had teleported away. As it turns out, the Autobots&#039; human allies had uncovered more dormant Mini-Cons during the fight, and Cyclonus had managed to snatch away two panels before fleeing. Starscream tried to grab one of the Mini-Cons for himself, but Megatron denied him the opportunity to amass more power. Since Cyclonus was the one who stole the Mini-Cons, Megatron allowed him to keep one of them. The other Mini-Con was given to Demolishor. Upset at this turn of events, Starscream claimed that as second-in-command, he deserved his own Mini-Con. Megatron replied that, as second-in-command, Starscream should be capable of acquiring a Mini-Con on his own. {{storylink|Transformers Armada: Race for the Mini-Con Robots|Race for the Mini-Con Robots}}&lt;br /&gt;
&lt;br /&gt;
===The Balance of Power===&lt;br /&gt;
[[File:BalanceofPower starscream datacon.jpg|left|thumb|upright=1.67]]&lt;br /&gt;
During the war on Cybertron, the Autobots and Decepticons met in battle while searching for a mysterious relic that could allegedly reveal what had become of the Mini-Cons who had long ago vanished from the planet. While Cyclonus and an army of [[Decepticlone]]s kept the Autobots busy, Starscream snuck away from the combat and managed to unearth the relic, which turned out to be a [[Data-Con]]. The device contained a recording left by the Mini-Cons that provided a flight plan and tracking codes for their vessel, which Starscream intended to keep for himself. However, just as he was attempting to perform a deep-space probe to locate the craft&#039;s current resting place, either by coincidence or consequence, a Mini-Con distress beacon screamed to life, alerting all the other combatants to the Mini-Cons&#039; current location. Starscream and the Decepticons took off through a space bridge, tracking the signal back to the source, and the Autobots pursued... {{storylink|The Balance of Power}}&lt;br /&gt;
{{note|This comic was written as a tie-in to the [[Transformers (PS2)|&#039;&#039;Armada&#039;&#039; video game]], but its details differ from the introduction seen in the game itself. [[#PS2|See below]] for Starscream&#039;s role in the game.}}&lt;br /&gt;
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===&#039;&#039;Galaxy Force&#039;&#039; manga===&lt;br /&gt;
[[File:GFmanga2 starscream.jpg|thumb|upright=1.4]]&lt;br /&gt;
After the Autobots relocated to Earth to escape the [[Unicron Singularity|gigantic black hole]] that was threatening Cybertron, Starscream and [[Thundercracker (Armada)|Thundercracker]] tracked them down. Optimus Prime and [[Jetfire (Armada)|Jetfire]] intercepted the Decepticon pair before they could discover the location of their base, but in the mid-air combat that ensued, the villains&#039; [[Cyber Key]] powers allowed them to gain the upper hand. Impaling Optimus Prime through the shoulder with his Cyber Key swords, Starscream broke off the battle and retraced the Autobots&#039; flight path, looking for their base, evening managing to shoot Prime down when he attempted to pursue. Fortunately for the Autobots, their human ally [[Coby Hansen]] was able to get the base&#039;s shielding up in time to hide it from Starscream&#039;s prying eyes, and the Decepticon was then taken down by an unexpected blast from Optimus Prime&#039;s Cyber Key-powered cannons. {{storylink|The Devil&#039;s Dogfight! Coby&#039;s Courage}}&lt;br /&gt;
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{{charstubfiction|{{Storylink|Deep Sea Discovery! Vector Prime}}}}&lt;br /&gt;
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Following Megatron&#039;s disappearance in the explosion of the starship &#039;&#039;[[Atlantis]]&#039;&#039;, Starscream took control of what small Decepticon force was currently active, and dispatched Thundercracker to [[Velocitron]] to obtain that world&#039;s [[Cyber Planet Key]]. Unsurprisingly, the Autobots defeated him and took the key for themselves. {{storylink|Fastest Dream! Hot Shot&#039;s Run}}&lt;br /&gt;
&lt;br /&gt;
They also later obtained the key from [[Jungle Planet (colony)|Jungle Planet]], where Starscream watched their victory from afar. {{storylink|Galaxy Force Mission.7}}&lt;br /&gt;
[[File:GFmanga8 super starscream.jpg|left|thumb|upright=1.4]]&lt;br /&gt;
With two keys and their focusing device the [[Omega Lock]] now gathered in one place, Starscream was able to send his newest recruit [[Sideways (Armada)|Sideways]] to steal them all from the Autobots at once, then rejoined with him at the location of the third Cyber Planet Key, hidden on Earth itself. Optimus Prime and [[Vector Prime]] had followed Sideways, however, and a battle over the key broke out; although a blast from Optimus took off nearly half of Starscream&#039;s face, he still triumphed over the two Autobots, wrested the Earth key from its pedestal and added it to the Omega Lock. The combined energy of the three keys flowed into Starscream, transforming him into a skyscraper-sized giant. As if this were not enough, the activation of the Earth key also awoke an army of ancient Decepticons slumbering on Earth, who began laying siege to the planet at Starscream&#039;s command. {{storylink|Galaxy Force Mission.8}} The Autobots proved no match for Starscream&#039;s new powers, as he took Optimus down with his new Cyber Key blaster, blowing his chest open and exposing the [[Matrix of Leadership]]. When the Autobot aerial ace [[Wing Saber (Energon)|Wing Saber]] arrived with news that [[Primus]] had awoken, however, the bolstered Prime rose, protected from Starscream&#039;s blasts by the Matrix, and merged with Wing Saber into his &amp;quot;Sonic Wing&amp;quot; mode. The combined Autobots tore into Starscream, and the titanic Decepticon was vanquished in a huge explosion. {{storylink|Galaxy Force Mission.9}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Cyber Key Code content===&lt;br /&gt;
Years ago, Starscream was responsible for slicing off Red Alert&#039;s hand with his sword during a battle on Cybertron. Red has held a grudge against Starscream ever since.&amp;lt;ref&amp;gt;Red Alert&#039;s Cyber Key Code entry&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to Thundercracker, Starscream had another soldier under his command during his time on Earth in the first stage of the black hole crisis: the bumbling [[Skywarp (Armada)|Skywarp]]. To ensure that this fool did not ruin his plans, Starscream assigned him the time-wasting task of faking alien activity by creating crop circles and stealing livestock.&amp;lt;ref&amp;gt;Skywarp&#039;s Cyber Key Code entry&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===&#039;&#039;The AllSpark Almanac&#039;&#039;===&lt;br /&gt;
The Ulchtar of [[Aurex 603.0 Kappa]] broke into [[Primax 388.0 Gamma]] [[Micro|Zone]]&#039;s [[Planet Micro Satellite Penitentiary|Satellite Penitentiary]]. There, he retrieved the [[personality component]]s of renegade [[Autobot]]s [[Screechwing]], [[Spiketail]], [[Nightprowler]], [[Albitron]], and [[Leatherhide (Universe)|Leatherhide]], forming the [[Combatibot]]s who could combine into [[Toxitron (Zone)|Toxitron]]. {{Storylink|Transformers Animated: The AllSpark Almanac II|The AllSpark Almanac II}}&lt;br /&gt;
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===&#039;&#039;Kre-O&#039;&#039; online manga===&lt;br /&gt;
[[File:ArmadaStarscream JComicKreon.jpg|upright=0.6|thumb|&amp;quot;I look like.... Thundercracker.&amp;quot;]]&lt;br /&gt;
Starscream was present at the unveiling of another [[Starscream (G1)|Starscream]]&#039;s statue along with [[Starscream (MW)|another Starscream]] and [[Slipstream (Animated)|Slipstrike]]. When [[Galvatron (G1)|Galvatron]] entered the room and promptly destroyed the statue with his arm-mounted cannon, this Starscream had the great misfortune of being caught in the blast. {{Storylink|Enter the New Emperor of Destruction!? Stop Galvatron&#039;s Rampage!}}&lt;br /&gt;
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===Ask Vector Prime===&lt;br /&gt;
In [[Aurex 1006.0 Beta]], Megatron, having been abducted by [[Unicron]] to the [[Cauldron]] during the [[Universe War]], did not doubt the existence of Unicron when Unicron appeared in his own reality. Thus Starscream had no need to sacrifice himself to convince Megatron of the threat of Unicron, and after Megatron&#039;s apparent demise, Starscream took command of the Decepticons. This led to a stronger Autobot/Decepticon alliance, one that partially survived the coming of the [[Terrorcon (Energon)|Terrorcon]]s, the return and death again of Megatron, the [[Unicron Singularity]] crisis, and beyond. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/19}}&lt;br /&gt;
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===Spacewarp&#039;s Log===&lt;br /&gt;
[[Spacewarp]] claimed to know Ulchtar. According to her, Ulchtar was [[Megatron (Armada)|Megatron]]&#039;s right hand &#039;bot. He defected to the Autobots for a time, returned to the Decepticons, died while attacking &amp;quot;[[Unicron|El Giant Planeto]]&amp;quot;, was resurrected by [[Alpha Quintesson|Alpha Q]] without memories, died again, was resurrected again, betrayed Megatron once again, turned into a giant, and then vanished into a giant energy rift. {{storylink|Transformers: Spacewarp&#039;s Log|Spacewarp&#039;s Log (2), 2015/11/11}}&lt;br /&gt;
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===&#039;&#039;SD SG&#039;&#039;===&lt;br /&gt;
When [[Optimus Prime (SG)|&#039;&#039;Shattered Glass&#039;&#039; Optimus Prime]] complained about being turned good, he said they would never have done that to a Megatron or a Starscream. His subordinates provided counter-examples to his chagrin. {{storylink|SD SG issue 1|SD SG #1}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===The Energon Within===&lt;br /&gt;
[[File:EnergonWithin megatron orders.jpg|thumb]]&lt;br /&gt;
[[Megatron (Armada)|Megatron]] ordered Ulchtar to secure 100 [[energon cube]]s from an Autobot mine. He did so successfully, though many Decepticon troops were destroyed in the process. And he got a verbal drubbing from Megatron anyway. {{storylink|Transformers Armada: The Energon Within|The Energon Within}}&lt;br /&gt;
{{Note|In the game, there are many generic Decepticon &amp;quot;Jet&amp;quot; units that are visually identical to Ulchtar.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039;===&lt;br /&gt;
{{anchor|PS2}}&lt;br /&gt;
{{voiceactor|[[Matt Hetherington]] (English)|[[Martial Le Minoux]] (French), [[Arturo López]] (Castilian Spanish)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Starscream-GameBurn.jpg|left|upright=1.4|thumb|Sephiroth! Sephiroth! &#039;Cause all bad guys walk in flames and not get burned to hell!]]&lt;br /&gt;
Starscream was stationed in [[Antarctica]], overseeing [[Decepticlone]] operations in recovering the [[Mini-Con storage panel]]s found in the area, using a human research center they overran as his base of operations. When the Autobots ventured too close to the base, Starscream attacked (blowing up the hangar he was holed up in first), using his superior speed and sword skills as well as aerial attacks. Eventually the Autobots defeated him before returning to the Amazon to face [[Cyclonus (Armada)|Cyclonus]] leaving Starscream for dead, though unbeknownst to them Starscream had survived his injuries and retreated soon after they left.&lt;br /&gt;
&lt;br /&gt;
[[File:Starscream-Cmere.jpg|upright=1.4|thumb|Hey, look! Prime&#039;s a THROTTLED-bot! Get it? Throttle? Like choking? I&#039;ll be here all week. Tip your server.]]&lt;br /&gt;
When the Autobots arrived in [[Alaska]] Starscream attack to kill them all by colliding his starship into a mountain, but the Autobots escaped unscathed. This also gave them the chance to infiltrate the downed ship and free the captive Mini-Con [[Aftershock (Armada)|Aftershock]] from the control room. As they were leaving Starscream surprised them and briefly fought them in the control room. He attempted to use his null laser cannons at full power in an attempt to finish off his foes, but only succeeded in cutting the rock face below the ship, which collapsed and sent the precariously balanced ship plunging into the valley below. The impact of the crash buried the bow deep into the earth, forcing the Autobots to climb their way up and out to the surface. When the Autobots pulled free from the buried ship and got back to ground-level, Starscream attacked again even stronger than in their previous encounter. But this battle too ultimately ended in defeat, leading Optimus Prime to interrogate him as to the whereabouts of Megatron. When Starscream refused (hinting a desire to kill him as well) he attempted to fire his null ray at point-blank range, Optimus knocked him unconscious with a well-aimed punch. He then ordered Red Alert to hack the treacherous Decepticon&#039;s warp transponder, which led them to Megatron&#039;s [[Pacific Island]] base. What became of him afterward is unknown. {{storylink|Transformers (PS2)}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:BattleTacticsArmadaStarscream.jpg|thumb|right|400px|Finally! I can beat up Megatron and hang out with Windblade! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; I hope.]]&lt;br /&gt;
[[File:Battle-Tactics-Energon-Starscream.jpg|thumb|400px]]&lt;br /&gt;
Starscream participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He appeared in multiple different bodies:&lt;br /&gt;
*&#039;&#039;Armada Starscream&#039;&#039; — This Uncommon character could be recruited by collecting 120 units of Cybermetal, and 56 units of Transmetal.&lt;br /&gt;
*&#039;&#039;Energon Starscream&#039;&#039; — This Epic character first appeared in the &amp;quot;Christmas Breaker&amp;quot; event, and could be recruited by collecting 650 units of Cybermetal, 350 units of Transmetal, 150 exclusive cores, and 50 cores of this character.&lt;br /&gt;
{{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
{{main|Starscream (Armada)/toys}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
{{main|Starscream (Armada)/toys#Merchandise}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*According to the [[Transformers (PS2)|&#039;&#039;Armada&#039;&#039; video game]]&#039;s instruction booklet, Starscream (in his &#039;&#039;Armada&#039;&#039;-era body) has the following statistics:&lt;br /&gt;
*:Height: 19&#039; 7&amp;quot; (15&#039; 1&amp;quot; vehicle mode length)&lt;br /&gt;
*:Weight: 22,050 lbs&lt;br /&gt;
*:Thrust: 28,000 lbs&lt;br /&gt;
*:Vehicle Top Speed: Mach 2.7&lt;br /&gt;
*&#039;&#039;Energon&#039;&#039; Starscream being an ethereal being is a reference to Generation 1 Starscream&#039;s stint as a ghost in the [[The Transformers (cartoon)|&#039;&#039;Transformers&#039;&#039; cartoon]]. &lt;br /&gt;
*&#039;&#039;Armada&#039;&#039; Starscream&#039;s body parts made frequent cameos in the CGI models of the generic Decepticon and Autobot soldiers during the &#039;&#039;Energon&#039;&#039; cartoon series, despite Starscream not actually ever appearing in his &#039;&#039;Armada&#039;&#039; body during the series.&lt;br /&gt;
[[Image:AAII Ulchtar.jpg|thumb|200px]]&lt;br /&gt;
*&amp;quot;Ulchtar&amp;quot; was a preliminary name for [[Starscream (G1)|Generation 1 Starscream]].&lt;br /&gt;
*Ulchtar&#039;s exploit in &#039;&#039;The AllSpark Almanac&#039;&#039; is a reference to the Generation 1 cartoon episode &amp;quot;[[Starscream&#039;s Brigade]]&amp;quot;, in which Starscream travels to Cybertron to retrieve the personality components of the &#039;bots who would become the [[Combaticon (G1)|Combaticon]]s.&lt;br /&gt;
*Though Ulchtar did not appear in &#039;&#039;The AllSpark Almanac II&#039;&#039; other than as text, art by [[Bill Forster]]—resembling an &#039;&#039;[[Transformers Animated (franchise)|Animated]]&#039;&#039;-style Armada Starscream - was used on the [[ALTernity Today]] tie-in website; however, it was never approved by Hasbro, and as such is [[Canon|unofficial]]. Ask Vector Prime and Spacewarp&#039;s Log would later confirm author [[Jim Sorenson]]&#039;s intent in that Ulchtar is his universe&#039;s counterpart to Starscream.&lt;br /&gt;
*As with all the non-toy Transformer [[Kreon]]s in the &#039;&#039;Kre-O&#039;&#039; comic, Starscream uses existing toy parts. Unsurprisingly, he uses the helmet of the original Starscream Kreon figure. His color scheme matches the second set of colors that he received in the &#039;&#039;Armada&#039;&#039; cartoon.&lt;br /&gt;
*&#039;&#039;Cybertron&#039;&#039; Starscream&#039;s Supreme class toy [[scale]] is pretty accurate with other members of the toyline to what is shown on-screen. Interestingly, he also scales rather well with fellow Supreme Class figure, Primus, representing the size changing power up received in &amp;quot;[[Titans]]&amp;quot;.&lt;br /&gt;
*Rather amusingly, Starscream&#039;s CGI model in &#039;&#039;Cybertron&#039;&#039; sometimes sports the missile launcher from his Voyager Class toy attached under his vehicle mode. This also carried over into his super form despite the Supreme Class toy never having it released with him, though this is likely a result of enlarging the CGI model. &lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039;====&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Starscream&#039;&#039;&#039; (スタースクリーム &#039;&#039;Sutāsukurīmu&#039;&#039;), &#039;&#039;&#039;Starscream Super Mode&#039;&#039;&#039; (スタースクリームS &#039;&#039;Sutāsukurīmu Sūpā Mōdo&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Csillagsikoly&#039;&#039;&#039; (&amp;quot;Starscream&amp;quot;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Scream&#039;&#039;&#039; (스크림 &#039;&#039;Seukeurim&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Hóng Zhīzhū&#039;&#039;&#039; (红蜘蛛, &amp;quot;Red Spider&amp;quot;)&lt;br /&gt;
*&#039;&#039;Polish:&#039;&#039; &#039;&#039;&#039;Krzykotron&#039;&#039;&#039; (&amp;quot;Screamtron&amp;quot;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Skandalist&#039;&#039;&#039; (second dub, &amp;quot;Troublemaker&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Energon&#039;&#039;====&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Nightscream&#039;&#039;&#039; (ナイトスクリーム &#039;&#039;Naitosukurīmu&#039;&#039;) &#039;&#039;&#039;Nightscream Reverse&#039;&#039;&#039; (ナイトスクリーム{{ruby|R|リバース}} &#039;&#039;Naitosukurīmu Ribāsu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Surranó&#039;&#039;&#039; (First dub, &amp;quot;Sneaker&amp;quot;), &#039;&#039;&#039;Üstökös&#039;&#039;&#039; (Second dub, &amp;quot;Comet&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cybertron&#039;&#039;====&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Starscream&#039;&#039;&#039; (スタースクリーム &#039;&#039;Sutāsukurīmu&#039;&#039;), &#039;&#039;&#039;Super Starscream&#039;&#039;&#039; (スーパースタースクリーム &#039;&#039;Sūpā Sutāsukurīmu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Üstökös&#039;&#039;&#039; (&amp;quot;Comet&amp;quot;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Mega Starscream&#039;&#039;&#039; (메가 스타스크림 &#039;&#039;Mega Seutaseukeurim&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada Autobots]]&lt;br /&gt;
[[Category:Armada Decepticons]]&lt;br /&gt;
[[Category:Energon Decepticons]]&lt;br /&gt;
[[Category:Cybertron Decepticons]]&lt;br /&gt;
[[Category:Decepticon leaders]]&lt;br /&gt;
[[Category:Dimension hoppers]]&lt;br /&gt;
[[Category:Ghosts]]&lt;br /&gt;
[[Category:Hall of Fame characters]]&lt;br /&gt;
[[Category:Kre-O Decepticons]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:Letters page answerers]]&lt;br /&gt;
[[Category:Seekers]]&lt;br /&gt;
[[Category:Turncoats]]&lt;br /&gt;
[[Category:Zone Decepticons]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Artillery_Unit&amp;diff=1630427</id>
		<title>Artillery Unit</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Artillery_Unit&amp;diff=1630427"/>
		<updated>2022-08-12T02:23:38Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Expanded upon Notes section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Artillery Units are a type of [[Decepticlone]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA2004_5171_ArtilleryUnitFront.jpg|right|250px|thumb|They have the range. Your fave could never!]]&lt;br /&gt;
&#039;&#039;&#039;Artillery Units&#039;&#039;&#039; are the long-range munitions experts of the Decepticlone army. Capable of launching long-range missiles, these foes can attack Autobots from a distance without putting themselves in much danger. Their artillery strikes can also cause whatever Autobot is targeted to ragdoll around, to the humor of many. On the chance an Autobot gets too close, the Artillery Unit can put up a shield which is impervious to all forms of damage. However, with this shield up, the Artillery Unit will be incapable of attacking. Despite their supporting role, they are a rare sight to see during the Decepticon attack on Earth. &lt;br /&gt;
&lt;br /&gt;
Artillery Units exclusively appear in the Deep Amazon level, near the ruined temple. Once the level has been completed, no more Artillery Units will spawn in the level and thus, cannot be fought without starting a new game. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite Artillery Units being present in the Pacific Island intro cinematic, they do not appear in that level. They&#039;re also completely off-model in that particular cutscene.&lt;br /&gt;
*Cut content indicates that Antarctica originally had some Artillery Units stationed in the level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Decepticlone&amp;diff=1605472</id>
		<title>Decepticlone</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Decepticlone&amp;diff=1605472"/>
		<updated>2022-04-12T05:12:43Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Decepticlone classes */ Adjusted links so they link directly to the page instead of a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Decepticlones are mechanisms from the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:AttackOfTheClones.jpg|upright=1.8|thumb|Marching in the street, dragging iron feet...]]&lt;br /&gt;
&#039;&#039;&#039;Decepticlones&#039;&#039;&#039; are, as their name suggests, [[Decepticon]] warriors cloned in massive numbers. They follow a simple directive: Destroy all [[Autobot]]s, no matter the cost. To create Decepticlones, a special device scans a [[Transformer]], then uses their base schematics to design a stripped-down drone. Large-scale Decepticlone production can be done in manufacturing plants, but there are also portable units that can assemble one Decepticlone at a time.&lt;br /&gt;
&lt;br /&gt;
Decepticlones are largely autonomous and display no sentience, though some models have a higher degree of artificial intelligence and combat skill, attempting to evade enemy attacks or use stealth in their approach. Also, most Decepticlones show no signs of transformation capability. Due to their sheer number, they have allowed [[Megatron (Armada)|Megatron]] to nearly conquer all of [[Cybertron (planet)|Cybertron]], and have overrun many locations since being dispatched to [[Earth]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Decepticlone classes==&lt;br /&gt;
[[File:CloneArmy.png|thumb|Begun, this Clone War has.]]&lt;br /&gt;
[[File:Decepticlone-Screen1.jpg|thumb|A Command Unit and several Medium Units.  Not shown: the Cameraman Unit that took the picture]]&lt;br /&gt;
Decepticlones come in a wide variety of bodyforms, with varying abililties and intelligence levels.&lt;br /&gt;
&lt;br /&gt;
*[[Light Unit]]&lt;br /&gt;
*[[Medium Unit]]&lt;br /&gt;
*[[Heavy Unit]]&lt;br /&gt;
*[[Command Unit]]&lt;br /&gt;
*[[Guerilla Unit]]&lt;br /&gt;
*[[Rollarm Unit]]&lt;br /&gt;
*[[Spider Tank]]&lt;br /&gt;
*[[Jet Laser/Jet Sniper]]&lt;br /&gt;
*[[Artillery Unit]]&lt;br /&gt;
*[[Sentry Drone]]&lt;br /&gt;
*[[Turret]]&lt;br /&gt;
*[[Dropship (Armada)|Dropship]]&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Timelines&#039;&#039;===&lt;br /&gt;
The warring factions of [[Combatron (planet)|Combatron]] used Decepticlones in their world-spanning conflicts. Nearly all of the scanners were destroyed in these wars, but one portable Decepticlone scanner was hidden away in a &amp;quot;doomsday arsenal&amp;quot; beneath the planet&#039;s surface. Hundreds of years later, that scanner was accidentally discovered by a small group of Decepticons. Using [[Buzzsaw (Cybertron)|Buzzsaw]], [[Swindle (Cybertron)|Swindle]], and [[Runamuck (Cybertron)|Runamuck]] as templates, the Decepticons soon mustered an army of Decepticlones, which [[Brushguard]] planned to use to scour the galaxy for the lost [[Cyber Planet Key]]s. He first used them to down a group of Autobots who had found Combatron just as they had, but the scanner was soon destroyed by the [[Mini-Con]] [[Skysickle]], and most of the Decepticlones were destroyed when the Autobot [[Armorhide (Cybertron)|Armorhide]] flew the &#039;&#039;[[Spanner (ship)|Spanner]]&#039;&#039; into the arsenal. {{storylink|Force of Habit}} &lt;br /&gt;
&lt;br /&gt;
==Video games==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (PS2)===&lt;br /&gt;
[[Image:MediumUnit-movie.png|left|250px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
The Decepticlones were the backbone of the [[Decepticon]] army, overruning the [[Cyber City|Autobot capital]] on [[Cybertron (planet)|Cybertron]] before following [[Megatron (Armada)|Megatron]] to [[Earth]] in pursuit of the [[Mini-Con]]s. The regions scouted by the [[Autobot]]s in search of Mini-Cons were always swarming with Decepticlones, though they never seemed to actually &#039;&#039;take&#039;&#039; any of the [[Mini-Con storage panel|Mini-Con panels]] that were just lying around. They constituted the primary threat faced by the Aubobots in their missions, providing waves of expendable (though some models were far from harmless) enemies to be mowed down until [[Cyclonus (Armada)|an]] [[Starscream (Armada)|actual]] [[Tidal Wave (Armada)|Decepticon]] would have to step in. After Megatron&#039;s defeat, the Decepticlones seemed to vanish, allowing the Autobots to deal with [[Unicron]] and reclaim Cybertron. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Attacktix&#039;&#039;===&lt;br /&gt;
[[File:Decepticlone-Attacktix.jpg|upright=1.4|thumb|Overcompensation]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticlone&#039;&#039;&#039; (Booster, 2006)&lt;br /&gt;
{{attacktix&lt;br /&gt;
|ID=TF03&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Trooper&lt;br /&gt;
|special=Attackback - 4/26 (15%)&lt;br /&gt;
|cost=10&lt;br /&gt;
|speed=4&lt;br /&gt;
|attacktype=Shooter (small missile)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
: The Light Unit model is the base for the only currently-existing Decepticlone toy, from the Transformers &#039;&#039;[[Attacktix]]&#039;&#039; series. The figure&#039;s Attackback Special Power provides any of your Decepticon figures an immediate free move and attack.&lt;br /&gt;
&lt;br /&gt;
:Despite being a small-based figure with a large arm the Decepticlone is surprisingly well-balanced. He&#039;s especially difficult to knock down when supporting himself with his launcher arm in a &#039;tripod&#039; configuration. The Decepticlone figure has 4 points of articulation; shoulders, waist and head.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Decepticon/AttacktixDecepticlone/decepticlone.htm More information on the Decepticlone at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Decepticlone-Attacktix v2.jpg|upright=1.1|thumb|Does your spark pulse true for the red, white, and blue?]]&lt;br /&gt;
*&#039;&#039;&#039;Starter Set&#039;&#039;&#039; (Starter Set, 2006)&lt;br /&gt;
&lt;br /&gt;
{{attacktix&lt;br /&gt;
|ID=P01&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Trooper&lt;br /&gt;
|special=Rally - 4/26 (15%)&lt;br /&gt;
|cost=10&lt;br /&gt;
|speed=4&lt;br /&gt;
|attacktype=Shooter (small missile)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
: A white and red [[redeco]] of the Decepticlone piece was available only in a Wal-Mart [[exclusive]] release of the Series 1 Starter Set, which also contained [[Overhaul (Cybertron)|Overhaul]], [[Dirt Boss (Cybertron)|Dirt Boss]], and [[Skyblast (Energon)|Skyblast]] in both robot and vehicle modes. &lt;br /&gt;
&lt;br /&gt;
:His new Rally power allows Decepticlone to bring another figure back from the graveyard.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Decepticon/WMDecepticlone/decepticlone.htm More information on Starter Set Decepticlone at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Attacktixdecepticlone3.jpg|upright=1.1|thumb|Third time is apparently not the charm.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticlone&#039;&#039;&#039; (Booster, 2007)&lt;br /&gt;
{{attacktix&lt;br /&gt;
|ID=TF04&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Trooper&lt;br /&gt;
|special=Shootback&lt;br /&gt;
|cost=10&lt;br /&gt;
|speed=4&lt;br /&gt;
|attacktype=Shooter (small missile)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
: A second redeco of the Decepticlone was seen in catalogs and promotional displays for the second series of Transformers &#039;&#039;Attacktix&#039;&#039;, but ultimately went unreleased (along with the rest of that series). Its color scheme resembles &#039;&#039;Beast Wars&#039;&#039; Transmetal Megatron.&lt;br /&gt;
&lt;br /&gt;
{{canceledattacktix}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Cut dialogue transmissions present in the game indicate that Megatron had made a deal with the [[Junkion (species)|Junkions]] to produce the Decepticlone army using Hyper Power cloning tech. The Decepticons would then go on to raid [[Junkion (planet)|Junkion]] in order to steal said technology, leaving the planet in ruin.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Because this is cut content, it is questionable if this is a canon explanation regarding the origin of the Decepticlone army.&lt;br /&gt;
* Earlier versions of the game had a &amp;quot;Jetbike&amp;quot; vehicle which both Medium Units and the player could drive around. Despite being cut, the Jetbike still shows up in some promotional renders (such as the one pictured in this article).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada subgroups]]&lt;br /&gt;
[[Category:Attacktix]]&lt;br /&gt;
[[Category:Cybertron subgroups]]&lt;br /&gt;
[[Category:Decepticlones| ]]&lt;br /&gt;
[[Category:Decepticon subgroups]]&lt;br /&gt;
[[Category:Drones]]&lt;br /&gt;
[[Category:Mass-produced Transformers]]&lt;br /&gt;
[[Category:Timelines]]&lt;br /&gt;
[[Category:Wal-Mart exclusives]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jet_Laser&amp;diff=1605293</id>
		<title>Jet Laser</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jet_Laser&amp;diff=1605293"/>
		<updated>2022-04-11T11:02:20Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Corrected and rewrote portions of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Jet Snipers and Jet Lasers are [[Decepticlone]]s from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:JetSniper-render.png|right|250px|thumb|I AM IRON MAN!]]&lt;br /&gt;
&#039;&#039;&#039;Jet Lasers&#039;&#039;&#039; and &#039;&#039;&#039;Jet Snipers&#039;&#039;&#039; make up the bulk of the Decepticlone army&#039;s aerial force. While these Decepticlones share a body type, their roles are distinct. &lt;br /&gt;
&lt;br /&gt;
==Jet Lasers==&lt;br /&gt;
Jet Lasers are easily identifiable with their blue coloration. They tend to patrol in squads of three, patrolling wide areas in search of [[Autobot]]s, though occasionally there will be lone scouts or packs as large as six. Once they find their target, they will begin strafing around their target while releasing blasts of laser fire. Occasionally, they will stop and hover midair to adjust their altitude before continuing their strafing attack.&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, [[Tidal Wave (Armada)|Tidal Wave]] will summon groups of Jet Lasers to attack the Autobot after sustaining enough damage.&lt;br /&gt;
&lt;br /&gt;
They are highly susceptible to [[Airburst|flak cannon fire]], which knocks them out of the air into an uncontrolled crash. They rarely survive impact with the ground thanks to their high-altitude flying. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
==Jet Snipers==&lt;br /&gt;
[[Image:JetSniper-cu.png|left|150px|thumb|The cousin Shockwave never talks about.]]&lt;br /&gt;
Jet Snipers sport a predominantly red and yellow color scheme. These Decepticlones lie in wait on the ground or on rocky outcrops, sighting along with their red laser sight. Anything that crosses this laser sight is fired upon with a railgun after a brief charge-up period. This railgun is ludicrously powerful, capable of sending even large [[Autobot]]s sailing through the air. However, they tend to focus exclusively on their laser sight; a crafty Autobot can slip past these lasers without much difficulty, leaving the unmoving Jet Sniper extremely vulnerable to attack. This is easier said than done, as Jet Snipers will flee their post and reposition themselves if they hear an Autobot closing in on them. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Jet_Laser&amp;diff=1605290</id>
		<title>Talk:Jet Laser</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Jet_Laser&amp;diff=1605290"/>
		<updated>2022-04-11T10:00:00Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Telephone moved page Talk:Jet Laser to Talk:Jet Laser/Jet Sniper: Maintains parity with the Decepticlone page. Also this page describes both the Laser and Sniper enemies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They&#039;re called Jet Lasers in Prima&#039;s official video game guide.&lt;br /&gt;
&lt;br /&gt;
Where was the term Lightning Rod used to justify ove-riding this official name? -[[User:Derik|derik]]&lt;br /&gt;
&lt;br /&gt;
I read the manual, the jet snipers/lasers names are mixed up. How do I change that?-[[user:autobotx1010|autobotx1010]]&lt;br /&gt;
&lt;br /&gt;
== Moved ==&lt;br /&gt;
&lt;br /&gt;
:The names of the two &amp;quot;jets&amp;quot; got mixed up, so I moved the page.After all, doesn&#039;t &amp;quot;sniper&amp;quot; seem a more appropriate name for the one that, well, snipes?--[[User:Autobotx1010|Autobotx1010]] 08:32, 24 November 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jet_Laser&amp;diff=1605288</id>
		<title>Jet Laser</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jet_Laser&amp;diff=1605288"/>
		<updated>2022-04-11T10:00:00Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Telephone moved page Jet Laser to Jet Laser/Jet Sniper: Maintains parity with the Decepticlone page. Also this page describes both the Laser and Sniper enemies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Jet Snipers and Jet Lasers are [[Decepticlone]]s from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:JetSniper-render.png|right|250px|thumb|I AM IRON MAN!]]&lt;br /&gt;
&#039;&#039;&#039;Jet Lasers&#039;&#039;&#039; make up the bulk of the Decepticlone army&#039;s aerial force. They tend to patrol in squads of three, circling wide areas in search of [[Autobot]]s, though occasionally there will be lone scouts or packs as large as six.  Once they find their targets, they stop and hover in midair to release blasts of laser fire, plus the occasional railgun shot.  Jet Lasers attack by circling a target and attacking from all sides, then dodging when their victim attempts to retaliate.&lt;br /&gt;
&lt;br /&gt;
They are highly susceptible to [[Airburst|flak cannon fire]], which knocks them out of the air into an uncontrolled crash.  They rarely survive impact with the ground thanks to their high-altitude flying. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
==Jet Snipers==&lt;br /&gt;
[[Image:JetSniper-cu.png|left|150px|thumb|The cousin Shockwave never talks about.]]&lt;br /&gt;
Though identical in physical design to the Jet Lasers, &#039;&#039;&#039;Jet Sniper&#039;&#039;&#039; Decepticlones lie in wait on the ground, or on rocky outcrops, sighting along red laser beams.  This laser is ludicrously powerful, able to send even large [[Autobot]]s sailing through the air.  Anything that crosses these beams is quickly fired upon, and sends any nearby Jet Snipers into the air to follow up on the attack.  However, they tend to focus exclusively on their laser sight; a crafty Autobot can slip past the beams without much difficulty, leaving the unmoving Jet Sniper extremely vulnerable to attack.  This is easier said then done, as Jet Snipers will flee their post and reposition themselves if they hear an Autobot closing in on them. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1596595</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1596595"/>
		<updated>2022-03-03T13:32:45Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Themes */ Slightly changed this section, added in the proper name for the Brown Hornet theme.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[April 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[May 11]], [[2004]], and in the European market on [[April 7]] of the same year.  In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformaz&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] discussed that a conversion for the game may had been in the works, with the PlayStation Portable being explicitly mentioned.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; While a conversion never came to fruition, a pitch for a PSP game titled &#039;&#039;Transformers: 2nd Strike&#039;&#039; was created, which unfortunately never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at “Transformers: 2nd Strike”, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the Armada game. The death of Unicron caused a black hole to form near Cybertron. In order to save Cybertron, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron to save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Somehow, Starscream is able to use his wing-sword with both wings still attached.&lt;br /&gt;
** However, the sword does not resemble his wings, so it may have been intended to be a separate weapon all together.&lt;br /&gt;
* Optimus (Or whichever Autobot you&#039;re currently playing as) can orbit Cybertron several times over at a surprisingly fast rate, even though it&#039;s a gigantic planet.&lt;br /&gt;
* Many of Cybertron&#039;s buildings, and the giant Autobot insignia, are somehow easily visible from orbit.&lt;br /&gt;
* For reasons unknown, Optimus, Red Alert, and Hot Shot are the only citizens of Iacon.  Maybe they&#039;re just not good neighbors.&lt;br /&gt;
** Or it&#039;s possible that the Decepticlone attack at the beginning of the game may have killed everyone else.&lt;br /&gt;
** Likewise, the oblique absence of any [[human|flesh-creatures]] on-screen during gameplay can be taken as typical budget-related omissions for this sort of project. However, it could &#039;&#039;also&#039;&#039; be taken as an implication that any squishies running around were &#039;&#039;removed&#039;&#039; by the Decepticlones before the Autobot arrival. Whoever was piloting the plane shot down in Antarctica is almost &#039;&#039;certainly&#039;&#039; dead.&lt;br /&gt;
**The Autobots hardly seem to care.&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
** Furthermore, unused data in the game indicates that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were intended to be playable characters at some point, likely in a very early version of the game. This is further backed up by an early story draft being present on-disc, featuring these two characters as part of the primary Autobot cast.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** &#039;&#039;Furthermore,&#039;&#039; Smokescreen, Scavenger, [[Jetfire (Armada)|Jetfire]], [[Sideways (Armada)|Sideways]], and [[Side Swipe (Armada)|Side Swipe]] were intended to speak or are mentioned in cut audio transmissions.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Decepticlone-Screen1.jpg&amp;diff=1592194</id>
		<title>File:Decepticlone-Screen1.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Decepticlone-Screen1.jpg&amp;diff=1592194"/>
		<updated>2022-02-04T23:49:59Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Telephone uploaded a new version of &amp;amp;quot;File:Decepticlone-Screen1.jpg&amp;amp;quot;: Better quality image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF2004cap|A [[Decepticlone]] [[Command Unit]] and a bunch of [[Medium Unit]]s march on through the snow.}}&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Galvatron_(G1)/toys&amp;diff=1591992</id>
		<title>Galvatron (G1)/toys</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Galvatron_(G1)/toys&amp;diff=1591992"/>
		<updated>2022-02-04T11:45:06Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Titans Return */ &amp;quot;Super Megatron&amp;quot; link corrected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{suite}}&lt;br /&gt;
[[File:Galvatron-Box-Art.jpg|upright=1.77|thumb|If you take him out of the box and he shoots all your Decepticons, it&#039;s all on you.]]&lt;br /&gt;
&#039;&#039;&#039;[[Nightmare Planet|FOOL! Galvatron can have any toys he wants!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See also: [[Megatron (G1)/toys]], [[Megatron (G1)/Generations toys]], [[Galvatron II#Toys]], [[Galvatronus (CW)#Toys]], and [[Grand Galvatron#Toys]].&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039;===&lt;br /&gt;
{{anchor|Generation 1}}&lt;br /&gt;
[[File:G1 Galvatron toy.jpg|upright=1.66|thumb|Nobody minds &#039;&#039;his&#039;&#039; [[neon]] orange barrel.]]&lt;br /&gt;
* &#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Decepticon, 1986/1987)&lt;br /&gt;
**&#039;&#039;Takara ID number:&#039;&#039; &#039;&#039;&#039;D-62&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Laser Rifle, Particle Cannon, Particle Cannon connector&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;[[The Transformers (toyline)|The Transformers]]&#039;&#039; Galvatron transforms into a Cybertronic treaded field artillery unit with an alternate hand-held gun mode.  &lt;br /&gt;
&lt;br /&gt;
:Galvatron, like the other new characters created for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;, was designed for animation first, and his toy was based on these early designs. However, as with the other characters, his animation model underwent further modifications before being finalized. This is particularly noticeable with Galvatron; his toy is in a largely gray color scheme, but his most prominent media appearances in the movie and animated series feature him decked out in a regal shade of purple. His outdated character model and colors would live on over in the [[The Transformers (Marvel comic)#Marvel UK|Marvel Comics]] continuity – including a particularly toyetic example in his [[:File:Target 2006 Prologue Galvatron, Scourge %26 Cyclonus.jpg|debut issue]] – as well as other ancillary media produced to advertise the toy.&lt;br /&gt;
&lt;br /&gt;
:Using a 9-volt battery, he features a light-up barrel in cannon or gun mode, light-up eyes in robot mode, and three different electronic warbly noises in all of his modes. Galvatron is notable as one of the most well-articulated toys in the &#039;&#039;Generation 1&#039;&#039; line, with ratcheting shoulders and hips, as well as swivel waist, elbows, mid-biceps, knees, and ankle joints. He was also armed with a small, black laser rifle. In Japan, he was released as part of the &#039;&#039;[[Scramble City (toyline)|Scramble City]]&#039;&#039; sub-line.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/1986/Decepticon/Galvatron/galvatron.htm More information on Galvatron at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|PurpleReissue}}&lt;br /&gt;
* &#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Decepticon, 2005)&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;D-62-S&#039;&#039;&#039;[[File:G1 Reissue Galvatron.jpg|upright=1.66|thumb|WHO CHANGED MY COLORS?! Actually, it feels...right.]]&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Laser Rifle, Particle Cannon, Particle Cannon connector, Matrix of Leadership w/ chain&lt;br /&gt;
&lt;br /&gt;
: The original Galvatron toy was much later [[redeco]]ed and re-released by [[TakaraTomy|Takara]] into a sort-of more show-like appearance, being primarily purple instead of gray. His face mold was slightly [[retool]]ed into a more angry, sneering expression, and his electronics were totally overhauled, now running on two AA batteries instead of a 9-volt. Gone are his three different electronic squeals: the three positions of Galvatron&#039;s sliding switch now denote a singular laser noise, the transformation sound effect (played forwards and backwards), and five speech clips by his Japanese voice actor, [[Seizō Katō]]: &amp;quot;Wa-ha-ha-ha, kono orokamono-me!&amp;quot; (Bwah ha ha ha! You fools!), &amp;quot;Eei, Cybertron wo hineri-tsubuse!&amp;quot; (Hrr--crush the Autobots!), &amp;quot;Kono yaku-tatazu mono ga!&amp;quot; (You&#039;re all useless!), &amp;quot;Eei, hakai shite kureru wa!&amp;quot; (Grrah, I&#039;ll destroy you!), and &amp;quot;Destron gundan, transform!&amp;quot; (Decepticon army, transform!). He also comes with a golden redeco of the die-cast [[Matrix of Leadership]] accessory previously included with [[Optimus Prime (G1)/toys#NewYearConvoy|New Year Special Convoy]], which features a small removable chain that allows it to hang around his neck, as seen in the film. &lt;br /&gt;
&lt;br /&gt;
: This version of the mold was later redecoed into the original toy&#039;s colors for the [[e-HOBBY]]-exclusive [[Galvatron II#Generation 1|Galvatron II]], with a new speech clip.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2005/Destron/Galvatron/galvatron.htm More information on Reissue Galvatron at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Universe&#039;&#039; (2008)===&lt;br /&gt;
{{anchor|Classic Series}}&lt;br /&gt;
[[File:Galvatronuniversetoy.jpg|upright=1.66|thumb|And there... on the shoulder... was a HOOK!]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Deluxe Class, 2008)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;Classic Series&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; Galvatron transforms into a tank reminiscent of the [http://www.globalsecurity.org/military/world/israel/merkava.htm Israel Weapons Industries Merkava] main battle tank with some design elements taken from [[Megatron (G1)/toys#ActionMaster|Megatron]]&#039;s old [[Neutro-Fusion Tank]]. On the tank turret is the slogan &amp;quot;GALV-25&amp;quot;, in reference to the &#039;&#039;Transformers&#039;&#039; brand&#039;s 25th anniversary.&lt;br /&gt;
&lt;br /&gt;
:This toy has many undocumented features in the form of small moving parts that play no role in either mode; most conspicuous are two articulated feet for the tank mode. In one of the [[Hasbro Q&amp;amp;A]] sessions, it was confirmed that these are remnants of an early design version of Galvatron, which would have been at a larger size class and [http://www.toymania.com/news/messages/10873.shtml featured a third mode as a &amp;quot;walking tank.&amp;quot;] It is still possible to manipulate his parts into a mode greatly resembling the original concept design.&lt;br /&gt;
&lt;br /&gt;
:There were several odd paint choices used on this figure. The left arm is molded in purple plastic to properly match the rest of the robot mode... but is then painted over in tank-mode grey paint, even though the arm is not visible in tank mode at all. The vehicle mode&#039;s wheels are molded in the same translucent orange as the cannon, and then painted over with &#039;&#039;a slightly different shade of orange&#039;&#039;. [[Hasbro]] lead designer [[Bill Rawley]] commented at [[BotCon 2010]] that these must have been paint-assignment errors. &lt;br /&gt;
&lt;br /&gt;
:Galvatron&#039;s transformation is almost insanely complex for a Deluxe Class figure–and in addition, the toy is notorious for having poor plastic tolerances that make it prone to simply falling apart during transformation.&lt;br /&gt;
&lt;br /&gt;
:Hasbro&#039;s print advertisement for this figure (featuring Galvatron in combat with [[Sideswipe (G1)/toys#Universe (2008)|Sideswipe]]) depicts it with the right arm held away from the body and pointing upwards... which is a pose the toy cannot actually assume, short of digital manipulation and/or breaking and creatively gluing the arm.&lt;br /&gt;
&lt;br /&gt;
:Galvatron has a peculiar 5mm peg smack dab on the top of his turret, which allows him to be held in a most hilarious fashion by other Transformers who can manage the clearance around the turret&#039;s fin.&lt;br /&gt;
&lt;br /&gt;
::*[http://www.tfu.info/2008/Decepticon/TFUGalvatron/galvatron.htm &#039;&#039;More information on &#039;&#039;Universe&#039;&#039; Galvatron at TFU.info&#039;&#039;]&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|G1 Series}}{{anchor|ChallengeAtCybertron}}&lt;br /&gt;
[[File:Universe2008toy-ChallengeatCybertronGalvatron.jpg|thumb|upright=1.66|Now in strait-jacket white.]]&lt;br /&gt;
*&#039;&#039;&#039;Challenge at Cybertron&#039;&#039;&#039; (Deluxe Class 3-pack, 2010)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;G1 Series&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
: A redeco of &#039;&#039;[[Transformers: Universe (2008 franchise)|Universe]]&#039;&#039; Galvatron was released in the &amp;quot;[[Challenge at Cybertron]]&amp;quot; multi-pack along with redecoes of [[Cyclonus (G1)/toys#G1 Series|Cyclonus]] and [[Hot Rod (G1)/toys#G1 Series|Rodimus]], with the light grey more closely resembling its Marvel and G1 toy form. Bizarrely enough, this redeco is frequently said to have even more stability problems than the original version.&lt;br /&gt;
&lt;br /&gt;
: The set was exclusively released in Hasbro&#039;s Southeast Asian markets by Hasbro Malaysia, but was never officially available in Hasbro&#039;s Western markets.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2010/Decepticon/CACGalvatron/galvatron.htm More information on Challenge at Cybertron Galvatron at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Henkei! Henkei!&#039;&#039;===&lt;br /&gt;
[[File:Henkei Galvatron toy.jpg|upright=1.66|thumb|About ten years too late to be the No Limit Records logo.]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Deluxe Class, 2008-[[November 20|11-20]])&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;D-06&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Henkei! Henkei! Transformers (toyline)|Henkei! Henkei!]]&#039;&#039; Galvatron is a redeco of &#039;&#039;Universe&#039;&#039; Galvatron. As with all &#039;&#039;Henkei&#039;&#039; releases, TakaraTomy have attempted to make the toy better resemble his cartoon counterpart, so most of the bright orange plastic from the &#039;&#039;Universe&#039;&#039; toy is now black. The shade of purple used on &#039;&#039;Henkei&#039;&#039; Galvatron is the lighter, lavender shade commonly seen on Takara&#039;s Galvatron toys, rather than the deeper purple seen on Hasbro&#039;s Galvatron toys. The left arm now retains the &amp;quot;correct&amp;quot; robot-mode plastic color, instead of being painted over in tank colors as the Hasbro version was. The gray is also lighter and a cooler shade of gray than the warm shade used on the Hasbro version.&lt;br /&gt;
&lt;br /&gt;
:Galvatron features [[Vacuum metallizing|vacuum-metallized]] plastic, though in Galvatron&#039;s case it is the most random and illogical usage of the gimmick yet in the &#039;&#039;Henkei&#039;&#039; toyline. Galvatron&#039;s entire tank turret and the equipment on the vehicle side skirts are vacuum-metallized silver, making him one hell of a blingin&#039; tank. His six-pack... errr, four-pack abs are likewise covered in reddish chrome, a design choice that had also been used on the 2005 &amp;quot;anime-colored&amp;quot; G1 Galvatron reissue and on &#039;&#039;[[Transformers: Energon (franchise)|Energon]]&#039;&#039; [[Megatron (Armada)/toys#Energon|Galvatron]].&lt;br /&gt;
&lt;br /&gt;
:Also of note, the box art on the back of the packaging shows the mythical third &amp;quot;turret&amp;quot; mode, but has no instructions on how to convert the toy into it. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Luckydraw henkei galvatron.jpg|thumb|upright=1.66|&amp;quot;[[Electrum]] Galvatron&amp;quot; is every bot&#039;s worst nightmare]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron (Gold Version)&#039;&#039;&#039; (Lucky Draw figure, 2008)&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;D-06&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
:Offered through a &#039;&#039;[[TV Magazine]]&#039;&#039; contest in late 2008 alongside a &amp;quot;[[Lucky Draw figure|Lucky Draw]]&amp;quot; [[Optimus Prime (G1)/toys|Optimus Prime]], this golden-chromed Galvatron was limited to five pieces.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.luckydrawtransformers.com/toy/gallery/review/gold+galvatron/2080/gold+galvatron.html More information on Lucky Draw Galvatron at LuckyDrawTransformers.com]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;United&#039;&#039;===&lt;br /&gt;
[[File:United-GalvatronPurpleClearVer-toy.jpg|thumb|upright=1.66|Mmm, grape-flavored hard candy.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Set&#039;&#039;&#039; (3-pack, 2011)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
: Dubbed &amp;quot;Galvatron Purple Clear Version&amp;quot;, this [[redeco]] of the [[#Universe (2008)|&#039;&#039;Universe&#039;&#039; Galvatron mold]] is cast in transparent purple plastics, emulating the scene in &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; where [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] is [[reformatting|reformatted]] into Galvatron.&lt;br /&gt;
&lt;br /&gt;
: This version was only available in an [[e-HOBBY]] [[exclusive]] 3-pack with clear-plastic versions of [[Cyclonus (G1)/toys#United|Cyclonus]], [[Nightstick (G1)#United|Nightstick]], and [[Scourge (G1)#UnitedClear|Scourge]]. Preorders for the set were opened on [[December 13]], 2010, and closed on [[January 11]], 2011, and shipped in April.&lt;br /&gt;
&lt;br /&gt;
: This figure was available with a Galvatron pin and &#039;&#039;[[Macrocosmic Seekers]]&#039;&#039; booklet directly from e-HOBBY, he was also released in Asian countries outside of Japan without said pin and booklet.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2011/Destron/Galvatron/galvatron.htm More information on &#039;&#039;United&#039;&#039; Galvatron at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Alternity&#039;&#039;===&lt;br /&gt;
[[File:AlternityGalvatron.jpg|thumb|upright=1.66|More fast, still furious.]]&lt;br /&gt;
*&#039;&#039;&#039;Nissan Fairlady Z / Galvatron [Galvanize Purple]&#039;&#039;&#039; (2012)&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;A-02G&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 [[sword]]s&lt;br /&gt;
&lt;br /&gt;
:The &#039;&#039;[[Transformers: Alternity|Alternity]]&#039;&#039; Galvatron toy is a metallic purple redeco of &#039;&#039;Alternity&#039;&#039; [[Megatron (G1)/toys#Alternity|Megatron]], transforming into a 1:32 scale model of a Nissan 370Z and featuring die-cast metal parts and rubber tires. The figure wields two swords which can be pegged at its hips or stored under the car in vehicle mode, and each forearm features a flip-out blade. Galvatron was sold as a [[Toy Hobby Market]] exclusive.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
:This toy was repurposed as [[Purple Megatron]] in &#039;&#039;[[Generations Selects Special Comic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039;===&lt;br /&gt;
[[File:KreO-Toy GalvatronKreon.jpg|thumb|upright=1.67|Normally, it looks like a Kreon posed in a way that very vaguely resembles a cannon, but if you squint you can- Oh, forget it! Who am I kidding?]]&lt;br /&gt;
* &#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Kreon Micro-Changer, 2012)&lt;br /&gt;
**&#039;&#039;Kit number&#039;&#039;: &#039;&#039;&#039;A1008&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Bag number&#039;&#039;: &#039;&#039;&#039;21451 8&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Arm cannon&lt;br /&gt;
&lt;br /&gt;
:Part of a six-figure preview wave of [[Micro-Changer]] [[Kreon]]s, &#039;&#039;[[Kre-O]]&#039;&#039; Galvatron is a [[Blindpacking|blindpacked]] bagged mini-figure. He comes with extra parts which help him form a crude artillery cannon form. He has a purple redeco of Sentinel Prime&#039;s helmet, an orange redeco of Megatron&#039;s fusion cannon and his body armor comes from &#039;&#039;Battleship&#039;&#039; US soldier Kreons.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/Kre-OGalvatron/galvatron.htm More information on Galvatron at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Custom}}&lt;br /&gt;
[[File:KreO-Toy GalvatronG1CustomKreon.jpg|right|thumb|upright=1.66|FOOLS! Galvatron can have any accessory he wants!]]&lt;br /&gt;
*&#039;&#039;&#039;Galavatron&#039;&#039;&#039; {{sic}} (Custom Kreon, 2014)&lt;br /&gt;
**&#039;&#039;Set number&#039;&#039;: &#039;&#039;&#039;A7316&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Pieces&#039;&#039;: &#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Rack, arm-cannon, drill-cannon, blade, club, large rifle, missile-backpack, small wing-pack, spare hand&lt;br /&gt;
&lt;br /&gt;
: Part of the second assortment of &amp;quot;Custom Kreons&amp;quot;, Galvatron comes with a buildable parts rack on which to hang/store his many many extra pieces. The plastics of his torso, arms and legs have a metal-flake sheen, and his similarly-shiny  [[tampograph]]s are far more detailed than the original Kreon. His &amp;quot;normal&amp;quot; helmet and blade are [[chrome]]d, plus he comes with an extra clear-plastic helmet, torso and legs. He also has a pair of extra arms (originally from the &#039;&#039;Kre-O Battleship&#039;&#039; aliens), plus a buildable combination drill/gatling cannon, a club (that can also accommodate the blade), a large rifle, a dual-missile backpack, and the [[Wheeljack (G1)/toys#Kre-O|Wheeljack]]-style wing-pack.&lt;br /&gt;
&lt;br /&gt;
: His name is misspelled in his packaging. Oops.&lt;br /&gt;
&lt;br /&gt;
: Though widely solicited, this wave of Custom Kreons ultimately never saw release outside of the [[Hasbro Toy Shop]] online store and Chinese-market distribution circles.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:SpecialistGalvatronToy.jpg|thumb|upright=1.66|Because YOU tell him he&#039;s not &amp;quot;special.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Specialist: Decepticons&#039;&#039;&#039; ([[March 25]], 2014)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
:This redeco of the&#039;&#039; [[Transformers: Universe (2008 franchise)|Universe]]&#039;&#039; Galvatron toy was aimed at being even more [[Show-accuracy|show-accurate]] than the Henkei version shown above. Galvatron now features metallic blue paint on most of his robot body and metallic red on his abdominal plates. His cannon barrel is completely unpainted and translucent, likewise to better resemble both the show and the original toy. He now has Decepticon [[insignia]]s on his robot chest and tank turret, for the first time in the history of the [[mold]]. It also has the distinction on being the only version of the mold to have a metallic blue turret, further increasing screen accuracy.&lt;br /&gt;
&lt;br /&gt;
:All promotional photographs of this piece showed it deliberately mistransformed in vehicle mode, with the cannon left stretched above the turret, apparently to make it look &amp;lt;s&amp;gt;more show-accurate&amp;lt;/s&amp;gt; less like a real-world tank. &lt;br /&gt;
&lt;br /&gt;
:Galvatron was sold as part of a &amp;quot;Specialist: Decepticons&amp;quot; [[giftset]] alongside [[Astrotrain (G1)/toys#Generations|Astrotrain]] and [[Octane#Generations|Octane]]. This was a Hasbro Asian market release, with the packaging and paperwork entirely in English. &lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Titans Return&#039;&#039;===&lt;br /&gt;
{{anchor|TitansReturn}}&lt;br /&gt;
[[File:TitansReturnGalvatron3modes.jpg|upright=2|thumb|Turn his &amp;quot;jet mode&amp;quot; upside down and it&#039;s a gun—PASS IT ON!]]&lt;br /&gt;
*&#039;&#039;&#039;Nucleon &amp;amp; Galvatron&#039;&#039;&#039; (Voyager Class, 2016)&lt;br /&gt;
**&#039;&#039;Series / Number:&#039;&#039; &#039;&#039;&#039;?&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &#039;Nucleon&#039; Titan Master partner, cannon&lt;br /&gt;
&lt;br /&gt;
:Galvatron is a Voyager-class mold as part of the &#039;&#039;[[Titans Return (toyline)|Titans Return]]&#039;&#039; subline imprint, partially inspired by Guido Guidi&#039;s design from &#039;&#039;[[Spotlight: Galvatron]]&#039;&#039;. He transforms into his original cannon mode and also has a third mode as a space fighter. He includes a new &amp;quot;[[Nucleon (TR)|Nucleon]]&amp;quot; [[Titan Master]] partner that can turn into the robot&#039;s head, or can pilot the vehicle modes. Like many of the weapons in the &#039;&#039;Titans Return&#039;&#039; line, his particle cannon features a cockpit for a Titan Master figure; it is undocumented in his instructions, but can be found by simply flipping up the back of the weapon.&lt;br /&gt;
&lt;br /&gt;
:Like all &#039;&#039;Titans Return&#039;&#039; Voyager-class figures, Galvatron has a spring-loaded pop-out adornment to &amp;quot;bulk up&amp;quot; his head to slightly more appropriate proportions. In his case, it&#039;s a &amp;quot;mask&amp;quot; of sorts that consists of his signature crown and chinstrap that swings out of his chest. Unfortunately, it doesn&#039;t sit flush against his face due to the mask&#039;s overall thickness, and has minimal neck articulation, which has the effect of immobilizing the head pretty much entirely. Initial prototypes of the figure showed Nucleon with purple paint applications to help blend in with the surrounding mask, but the retail version is entirely unpainted grey plastic. The Takara &#039;&#039;Legends&#039;&#039; release however, features the same paint mask as the prototypes.&lt;br /&gt;
&lt;br /&gt;
:Many samples of this mold suffer from the running Titan Master design flaw, leading to loose or overly-tight neck ports. Several purple parts of the figure are in fact black plastic painted purple, the shade of which is visually mismatched to the actual purple plastic.  &lt;br /&gt;
&lt;br /&gt;
:The [https://tfwiki.net/mediawiki/images2/archive/9/9a/20210826202636%21TitansReturnGalvatron3modes.jpg promotional images for this figure] depict a different sculpt for the crown-mask. This tooling lasted late enough in the development process that it surfaced on [[:File:TR-Galvatron-prototype-alt-mask.jpg|some prototypes]]. According to [[John Warden]], the mold included a [[Retool#Gang-molded alternate parts|pretooled]] alternate head which was &amp;quot;an animated Galvatron&amp;quot;, and a toy-based silver version of the figure had been conceptualised, but neither of these possibilities were followed through on.&amp;lt;ref&amp;gt;[https://www.allspark.com/2017/10/our-nycc-2017-interview-with-john-warden-design-manager/ NYCC 2017 John Warden interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Galvatron was retooled into &#039;&#039;[[Generations (toyline)|Generations Selects]]&#039;&#039; [[Megatron (G1)/Generations_toys#Generations_Selects|Super Megatron]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2016/Decepticon/TRGalvatron/galvatron.htm More information on &#039;&#039;Titans Return&#039;&#039; Galvatron at TFU.info]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Legends&#039;&#039;===&lt;br /&gt;
[[File:LG23Galvatron.jpg|thumb|upright=1.66|You knew what color TakaraTomy was going to use, didn&#039;t you?]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; ([[July 23]], [[2016]])&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;LG23&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Megatron Headmaster, cannon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Transformers Legends (franchise)|Legends]]&#039;&#039; Galvatron is a redeco of the &#039;&#039;Titans Return&#039;&#039; mold, featuring a lighter shade of purple, and additional paint details. Galvatron&#039;s Headmaster, [[Megatron (G1)/toys#LG23|Megatron]], features paint applications to resemble his appearances in the cartoon, while his Headmaster mode features silver paint on his face, and some purple details.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Legends&#039;&#039; Galvatron comes with a leaflet featuring a character profile, tech specs, and [[Legends Comic: Bonus Edition Vol. 23|Bonus Edition Vol. 23]] of the [[Transformers Legends (comic)|&#039;&#039;Legends&#039;&#039; manga]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://higekumatoytoy.blog60.fc2.com/blog-entry-2654.html Legends Galvatron at Alfes&#039;s Blog]&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===&#039;&#039;Platinum Edition&#039;&#039;===&lt;br /&gt;
{{anchor|RiseOfRodimusPrime}}&lt;br /&gt;
[[File:TF-Platinum-Edition-RoRP-Galvatron.jpg|upright=1.66|thumb|THIS MOLD &#039;&#039;AGAIN&#039;&#039;? AND WHERE IS MY 5MM COMPATIBLE LEFT HAND? CYCLONUS HAS THEM!!!]]&lt;br /&gt;
*&#039;&#039;&#039;Rise of Rodimus Prime&#039;&#039;&#039; (Platinum Edition 2-pack, 2017)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Gun, Missile, Matrix of Leadership&lt;br /&gt;
&lt;br /&gt;
:Part of Hasbro&#039;s &#039;&#039;[[Transformers: Platinum Edition|Platinum Edition]]&#039;&#039; offerings for 2016 intended to commemorate the 30th anniversary of &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;, this Galvatron is another redeco of the 2008 &#039;&#039;Universe&#039;&#039; Deluxe Class figure, meant to be in &amp;quot;[[show-accuracy|movie-accurate]]&amp;quot; colors but attempting so in a manner slightly different from previous versions. Notably, it features the return of the &amp;quot;mistaken&amp;quot; tank mode paint color on the left arm. It also uses the Decepticon insignia from the [[live-action film series]] instead of the &#039;&#039;Generation 1&#039;&#039; variety.&lt;br /&gt;
&lt;br /&gt;
:Galvatron was available as part of a 2-pack with [[Hot Rod (G1)/toys#PERORP|Rodimus Prime]] (a redeco of the &#039;&#039;[[#Titanium Series|Titanium Series]]&#039;&#039; figure), aptly named &amp;quot;Rise of Rodimus Prime&amp;quot;, which also contained a [[Matrix of Leadership/toys#Platinum Edition|Matrix of Leadership]] accessory, a redeco of the Matrix originally included with &#039;&#039;[[The Transformers: Masterpiece|Masterpiece]]&#039;&#039; [[Optimus Prime (G1)/toys#MP10|MP-10 Convoy]]/[[Optimus Prime (G1)/toys#mp10hasbro|Optimus Prime]] which Galvatron can loosely hold in his right hand.&lt;br /&gt;
&lt;br /&gt;
:Like several of the 2016 &#039;&#039;Platinum Edition&#039;&#039; sets, &amp;quot;Rise of Rodimus Prime&amp;quot; saw a very limited release: Basically, the two-pack was released in some of Hasbro&#039;s Asian markets, was stocked by some online retailers in the United States that obtain their stock through Asian vendors (such as [[BigBadToyStore]] and TFSource), and aside from that apparently only ever saw a wider release in &#039;&#039;Brazil&#039;&#039;, of all places, where it was also first officially revealed by Hasbro at ABRIN (the Brazilian Toy Fair) in April of 2016. &#039;&#039;That&#039;s it&#039;&#039;. The set never saw an official Hasbro-initiated release in the United States.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===HasLab===&lt;br /&gt;
[[File:TF-Generations-WFC-S-Unicron-Galvatron-mini-figure.jpg|upright=1|thumb|Oh look, an appetizer!]]&lt;br /&gt;
*&#039;&#039;&#039;Unicron&#039;&#039;&#039; ([[2021]])&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;&#039;&#039;[[War for Cybertron Trilogy (franchise)|War for Cybertron Trilogy]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[War for Cybertron Trilogy (toyline)|War for Cybertron Trilogy]]&#039;&#039; [[Unicron/toys#War for Cybertron Trilogy|Unicron]] comes with a &#039;&#039;minuscule&#039;&#039; figurine of Galvatron, only about 10 millimeters tall. The original announcement showed a sculpt based on Galvatron&#039;s &#039;&#039;Titans Return&#039;&#039; design, in three colors, but the final released figurine was based on the G1 design, in a single color. Due to this toy&#039;s tiny size and the fact that it is completely painted, many of its details are indistinct. Also in comparison to the prototype seen in a hobby magazine, the space between the arms and torso is held by a thin plastic burr, mainly to prevent fragility.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;War for Cybertron: Kingdom&#039;&#039;===&lt;br /&gt;
[[File:TF-WFC-K-Leader-Galvatron.jpg|thumb|upright=2|I shall provide you with a new body, and, 35 years later, a neck.]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Leader Class, [[2021]])&lt;br /&gt;
**&#039;&#039;Hasbro ID number&#039;&#039;: &#039;&#039;&#039;WFC-K28&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;TakaraTomy ID number&#039;&#039;: &#039;&#039;&#039;KD-16&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;TakaraTomy release date&#039;&#039;: [[December 29]], [[2021]]&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Two-piece &amp;quot;[[Particle cannon|Particle Beam cannon]]&amp;quot;,&amp;lt;ref name=&amp;quot;Pulse&amp;quot;&amp;gt;[[Hasbro Pulse]] [https://hasbropulse.com/products/transformers-generations-war-for-cybertron-kingdom-leader-wfc-k28-galvatron description]: &amp;quot;This G1-inspired toy converts into Galactic cannon mode in 33 steps and comes with Particle Beam cannon and 2 side cannon accessories that attach in both modes.&amp;quot; and&amp;lt;/ref&amp;gt; [[Matrix of Leadership/toys#K28|Matrix of Leadership]], chain, 2 &amp;quot;side cannons&amp;quot;&amp;lt;ref name=&amp;quot;Pulse&amp;quot;/&amp;gt;/&#039;&#039;[[Revenge (G1)#War for Cybertron: Kingdom|Revenge]]&#039;&#039; ships&lt;br /&gt;
&lt;br /&gt;
:The sole new release in the third wave of  &#039;&#039;[[War for Cybertron: Kingdom|Kingdom]]&#039;&#039; Leader Class toys, Galvatron transforms from an extremely [[show-accuracy|accurate]] robot into a treaded, tripod &amp;quot;Galactic cannon&amp;quot; in 33 steps.&amp;lt;ref name=&amp;quot;Pulse&amp;quot;/&amp;gt; In a first, by concealing the base of the cannon within the robot torso, the toy&#039;s transformation manages to depict the purple-upper body-to-grey-cannon trick as seen in the animation, a design goal since the 2008 &#039;&#039;[[#Universe (2008)|Universe]]&#039;&#039; toy. The rear &amp;quot;leg&amp;quot; of the cannon is on multiple hinges, allowing the toy to aim at different elevations. He features [[Tampograph|printed]] light purple &amp;quot;battle damage&amp;quot; on his upper torso and [[Paint operation|painted]] battle damage on his lower legs, similar to figures from the previous two &#039;&#039;War for Cybertron Trilogy&#039;&#039; toylines. As part of the [[C.O.M.B.A.T. System]]/[[F.O.S.S.I.L. Technology]], Galvatron has multiple [[5 mm post|5 mm ports]], though is missing 3 mm posts on his body for [[Fire Blast effect]]s.&lt;br /&gt;
&lt;br /&gt;
:Galvatron&#039;s particle beam cannon can mount onto multiple 5 mm ports, including his forearm or upper arm, or separate into two pieces for cannon mode. He also includes the [[Matrix of Leadership/toys#Galvatron|Matrix of Leadership]], modified from the one first included with &#039;&#039;[[War for Cybertron: Earthrise|Earthrise]]&#039;&#039; [[Optimus Prime (G1)/Generations toys#War for Cybertron: Earthrise|Optimus Prime]]. The new molding allows it to mount onto an included chain via 5 mm post, which can rest around his neck or attach at the base of the cannon barrel in his alternate mode.&lt;br /&gt;
&lt;br /&gt;
:Galvatron also includes two unpainted grey, &#039;&#039;War for Cybertron Trilogy&#039;&#039; [[Unicron/toys#War for Cybertron Trilogy|Unicron]]-scaled &#039;&#039;[[Revenge (G1)|Revenge]]&#039;&#039; ships that can be held by Galvatron as blasters, combine into a larger gun, store on his back (at two-different heights), or attach parallel to the barrel in his cannon mode. &lt;br /&gt;
&lt;br /&gt;
:Earlier specimens of Galvatron have a [[misassembly]] in the robot shoulders:  the center joint is installed upside-down, causing the shoulders to sit lower than intended. The height issue can be fixed by using the reversible transformation joint, but this results in two flathead pins being left prominently exposed. The holes that the pins are placed in are 5mm compatible, so you may be able to use the misassembly to your advantage. A [[Variant|running change]] corrected the shoulder assembly; the condition of the shoulders is visible in [[Mint in sealed box|packaged specimens]]. &lt;br /&gt;
&lt;br /&gt;
:In cannon mode, Galvatron&#039;s shoulders tab into slots on his lower chest.  These slots open on both the rear and the sides of his chest - but attempting to insert the tabs &#039;&#039;through the side openings&#039;&#039; will almost immediately leave large white stress marks on the purple plastic.   &lt;br /&gt;
&lt;br /&gt;
:Much like most of the toyline, Galvatron comes with one of four possible holographic [[Golden Disk (Voyager)|Golden Disk]] cards for his wave, which reveals a [[Source:Golden Disk destinies|possible destiny]] of a key character. Specifically, [[Megatron (G1)#War for Cybertron Trilogy marketing material|Megatron]]&#039;s destiny for his wave is becoming Galvatron. &lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[https://www.ign.com/articles/hasbro-announces-galvatron-predacon-scorponok-and-the-autobot-ark-upcoming-transformers-war-for-cybertron-figures Official reveal of Kingdom Galvatron at IGN]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations Selects&#039;&#039;===&lt;br /&gt;
[[File:Selects-Leader-ToyGalvatron.jpeg|upright=2|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Leader Class, [[2021]])&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;&#039;&#039;War for Cybertron: Kingdom&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Hasbro ID number&#039;&#039;: &#039;&#039;&#039;WFC-GS27&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;TakaraTomy release date&#039;&#039;: [[March 26]], [[2022]]&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Two-piece Particle Beam cannon, [[Matrix of Leadership/toys#GS27|Matrix of Leadership]], chain, 2 &amp;quot;side cannons&amp;quot;/&#039;&#039;[[Revenge (G1)#Generations Selects|Revenge]]&#039;&#039; ships&lt;br /&gt;
&lt;br /&gt;
:A &#039;&#039;[[Generations Selects (toyline)|Generations Selects]]&#039;&#039; add-on to &#039;&#039;Kingdom&#039;&#039;, this version of Galvatron is a redeco of the above Leader Class figure in [[#Toys|Generation 1 toy]]-accurate colors. It includes sparkly plastic on the cannon barrel, a factory-applied classic Decepticon [[rubsign]], and an optional [[sticker]] sheet to mimic the details of the G1 toy. The instruction manual does not depict one of Galvatron&#039;s forehead stickers or any of those for his belt, and it also suggests applying his cannon-mode insignias in a way that would leave them upside down. The Matrix of Leadership is now green, to represent the Creation Matrix as depicted in the [[The Transformers (Marvel comic)|original Marvel comic]] and the [[Galvatron II#Toys|Galvatron II]] toy (and by extension, the [[Star Power]] [[Creation Matrix (GS)|Creation Matrix]]).     &lt;br /&gt;
&lt;br /&gt;
:The red blocks atop his shoulders are entirely painted, making their pegs at risk for scraping during transformation.  &lt;br /&gt;
&lt;br /&gt;
:This figure was released as a [[TakaraTomy Mall]] exclusive in Japan.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;War for Cybertron Trilogy&#039;&#039;===&lt;br /&gt;
[[File:Unicron Companion Galvatron.jpg|thumb|450px]]&lt;br /&gt;
*&#039;&#039;&#039;Behold, Galvatron!  Unicron Companion Pack&#039;&#039;&#039; (Leader Class, [[2022]])&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Two-piece Particle Beam cannon, [[Matrix of Leadership/toys#Behold|Matrix of Leadership]], chain, 2 &amp;quot;side cannons&amp;quot;/&#039;&#039;[[Revenge (G1)#War for Cybertron Trilogy|Revenge]]&#039;&#039; ships, [[Quintesson Cruiser#War for Cybertron Trilogy|Quintesson Cruiser]], &#039;&#039;[[Minnow#War for Cybertron Trilogy|Minnow]]&#039;&#039;, &#039;&#039;[[Revenge (G1)#War for Cybertron Trilogy|Revenge]]&#039;&#039; ship; minifigures of [[Arcee (G1)/toys#War for Cybertron Trilogy|Arcee]], [[Cyclonus (G1)/toys#War for Cybertron Trilogy|Cyclonus]], [[Dirge (G1)/toys#War for Cybertron Trilogy|Dirge]], [[Kup (G1)/toys#War for Cybertron Trilogy|Kup]], [[Megatron (G1)/Generations toys#Behold|Megatron]], [[Perceptor (G1)/toys#War for Cybertron Trilogy|Perceptor]], [[Scourge (G1)/toys#War for Cybertron Trilogy|Scourge]], [[Soundwave (G1)/toys#Behold|Soundwave]], [[Starscream (G1)/toys#War for Cybertron Trilogy|Starscream]], [[Ultra Magnus (G1)/toys#Behold|Ultra Magnus]], [[Swoop (G1)/toys#War for Cybertron Trilogy|Dinobot Swoop]], [[Slag (G1)/toys#War for Cybertron Trilogy|Dinobot Slug]], [[Grimlock (G1)/toys#War for Cybertron Trilogy|Grimlock]], and [[Snarl (G1)#War for Cybertron Trilogy|Dinobot Snarl]]&lt;br /&gt;
[[File:Galvatron&#039;s accessories.jpg|thumb|left|230px|Revenge of FOMO.]]&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Behold, Galvatron!&amp;quot; is a redeco of &#039;&#039;Kingdom&#039;&#039; Galvatron meant to represent the sequence of Galvatron&#039;s creation in &#039;&#039;The Transformers: The Movie.&#039;&#039;  The figure and its traditional accessories are now cast in translucent purple plastic, ornamented with white [[tampograph|printed detailing]].  &lt;br /&gt;
&lt;br /&gt;
:Galvatron includes a Unicron Companion Pack meant to be added to the immense [[Unicron/toys#HasLab|HasLab Unicron]] toy.  This companion pack includes small painted ships of the &#039;&#039;Revenge&#039;&#039; (a different sculpt than Galvatron&#039;s hand weapons), a [[Quintesson]] ship, and the [[Junkion]]s&#039; &#039;&#039;Minnow&#039;&#039;; each of these ships can be mounted on the small clear stand included with Unicron.  In addition, it includes 14 tiny mini-figures, listed above, thus filling out the set begun with the Galvatron and Rodimus included with Unicron and the [[Optimus Prime (G1)/Generations_toys#War_for_Cybertron_Trilogy|Optimus Prime]] included with the [[Centurion droid]]. These mini-figures can also be placed in the bridge of &#039;&#039;Kingdom&#039;&#039; [[Ark (G1)#War for Cybertron: Kingdom|Autobot Ark]]&#039;s starship mode.&lt;br /&gt;
&lt;br /&gt;
:This set is exclusive to [[Hasbro Pulse]] and was officially revealed on [[October 22]], [[2021]] at [[PulseCon 2021]], with a scheduled release date of [[March 1]], [[2022]], though it actually hit retail in Asia in December 2021.  Orders were limited to one per customer.        &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Legacy&#039;&#039;===&lt;br /&gt;
[[File:TF-Legacy-Leader-Class-Galvatron.jpg|thumb|upright=2]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Leader Class, [[2022]])&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Two-piece Particle Beam cannon, Matrix of Leadership, chain, 2 &amp;quot;side cannons&amp;quot;/&#039;&#039;Revenge&#039;&#039; ships&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of &#039;&#039;[[Transformers: Legacy (toyline)|Legacy]]&#039;&#039; Leader Class toys, is mostly a re-release of the previous &#039;&#039;Kingdom&#039;&#039; figure above, now in all-new packaging. The figure appears to be missing the battle damage from the &#039;&#039;Kingdom&#039;&#039; release.&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Generation 2&#039;&#039;===&lt;br /&gt;
[[File:G2merch-Galvatronwatch.jpg|thumb|upright=0.85|Not only do I tell time, I defy it as well.]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Watch, 1986, 1993)&lt;br /&gt;
&lt;br /&gt;
:A Galvatron watch was released in the 1980s in Japan (along with [[Superion (G1)|Superion]] and [[Ultra Magnus (G1)/toys|Ultra Magnus]] watches). It was subsequently re-released in the 1990s by Takara as merchandise for the [[Transformers: Generation 2 (toyline)|&#039;&#039;Generation 2&#039;&#039; line]] in the USA. The watch featured Galvatron&#039;s torso with a clock in his chest. It included a mechanism whereby when a lever was pushed, the tiny Galvatron torso &amp;quot;transformed&amp;quot; into a full tiny Galvatron figure complete with legs, standing up on the watch band. The figure cannot be removed from the watch, but the arms do rotate. In Japan, these were considered &amp;quot;roleplay&amp;quot; items representing [[wrist-communicator]]s.&lt;br /&gt;
&lt;br /&gt;
:The cannon barrel can detach and is &#039;&#039;very&#039;&#039; easily lost.  &lt;br /&gt;
&lt;br /&gt;
:Takara originally planned a North American release of the Galvatron watch toy in 1986 and photographs of it were shown in their 1986 US product catalog. For unknown reasons, its intended 1986 release in the US was cancelled.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Choco&#039;&#039;===&lt;br /&gt;
[[File:Tfchoco galvatron.jpg|thumb|upright=1.66]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (1986)&lt;br /&gt;
&lt;br /&gt;
:Released in the fourth &#039;&#039;[[Fight! Super Robot Lifeform Transformers 2010 (franchise)|Transformers 2010]]&#039;&#039;-centric wave of [[Kabaya]]&#039;s line of &#039;&#039;[[Transformers Choco]]&#039;&#039; [[candy toy]]s, this version of Galvatron is a small, transformable model kit made of one solid color plastic, available in various colors including blue, red and green. As with all the &#039;&#039;Transformers Choco&#039;&#039; figures, he came with &amp;quot;Chocolate Dots&amp;quot;, small candies similar to M&amp;amp;Ms.&lt;br /&gt;
&lt;br /&gt;
:Though not depicted in this photo, it is possible to mount Galvatron&#039;s cannon barrel on his arm in robot mode. &lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Gum&#039;&#039;===&lt;br /&gt;
[[File:Tfgum galvatron.jpg|thumb|upright=1.66|To the candy store! To be a winner! &#039;&#039;Because I believe in me!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (1986)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Laser rifle, particle cannon, particle cannon connector&lt;br /&gt;
&lt;br /&gt;
:Galvatron also had a presence in Kabaya&#039;s line of larger &#039;&#039;[[Transformers Gum]]&#039;&#039; model kits. Released as part of the line&#039;s fifth wave, Galvatron is molded in red, silver, and black plastic, lacking in paint applications but featuring stickers for detail. Like most &#039;&#039;Transformers Gum&#039;&#039; model kits, Galvatron is essentially a downsized version of the regular toy, featuring all its accessories. As the name suggests, rather than chocolate, Galvatron came with a stick of gum.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Milk Caramel&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (1986)&lt;br /&gt;
&lt;br /&gt;
:A small glow-in-the-dark rubber figurine of Galvatron—known in Japan as a &#039;&#039;keshigomu&#039;&#039;—was released as part of Kabaya&#039;s &#039;&#039;Transformers 2010&#039;&#039;-themed assortment of &#039;&#039;[[Transformers Milk Caramel]]&#039;&#039; candy toys. Galvatron came with chocolate-covered caramel candies, and was available in red, yellow, blue and green.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Ramune&#039;&#039;===&lt;br /&gt;
[[File:Decoy galvatron.jpg|thumb|Cyclonus!!! This is not my Particle Cannon! Where is it!?]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (1986)&lt;br /&gt;
&lt;br /&gt;
:While no figure of Galvatron was released by Hasbro as part of their 1987 [[Decoy]] promotion, the Decepticon leader did have a soft rubber figure crafted in his image that was available exclusive in Japan, as part of a second wave of the figures released there by [[Kabaya]], along with other &#039;&#039;Transformers 2010&#039;&#039; characters. Like the other figures in this series, Galvatron was sold in a [[blindpacking|blindpacked]] box as part of the &#039;&#039;[[Transformers Ramune]]&#039;&#039; series, and was available in multiple colors, including red, blue and yellow.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Forms Robo&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (1987)&lt;br /&gt;
&lt;br /&gt;
:Galvatron was also part of the small &#039;&#039;[[Forms Robo]]&#039;&#039; collection of larger rubber figures, with this version of the character standing at around twice the height of a regular Decoy. Like the other figures in this series, Galvatron was packaged in an individual baggie and was available in red, blue, green and yellow.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Seven===&lt;br /&gt;
[[File:Tfjr vinyl galvatron.jpg|thumb|upright=1.66|Check out my paint job!]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rodimus Convoy vs Galvatron&#039;&#039;&#039; (multi-pack, 1986)&lt;br /&gt;
&lt;br /&gt;
:A vinyl figurine of Galvatron, in a primarily-grey toy-based color scheme, was released by [[Seven]] and sold in a two-pack with a similar figure of Rodimus Prime. It featured articulation at the shoulders.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://blogs.yahoo.co.jp/yagyujaguar10/29049366.html More information on Rodimus Convoy vs Galvatron at a Japanese fan-blog]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
*&#039;&#039;&#039;Ultra Magnus vs Galvatron&#039;&#039;&#039; (multi-pack, 1987)&lt;br /&gt;
&lt;br /&gt;
:The vinyl Galvatron figurine was also later made available in a two-pack with the &#039;&#039;[[Transform Jr]]&#039;&#039; [[Ultra Magnus (G1)/toys|Ultra Magnus]] figure, along with a die-cast figurine of [[Metroplex (G1)|Metroplex]].&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;[http://cybertronphils.proboards.com/index.cgi?board=tftoyreviews&amp;amp;action=display&amp;amp;thread=11392 More information on Ultra Magnus vs Galvatron at Cybertron Philippines]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Talkformers&#039;&#039;===&lt;br /&gt;
[[File:Talkformers galvatron.jpg|thumb|upright=1.66| I never had these shoulder pads! I was never that thin! Was Cyclonus trying to make me a clone of himself while I was asleep?! AND WHERE IS MY [[Particle cannon|PARTICLE CANNON]]?!?!?!?!?!]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (1986)&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;T-02&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:This vinyl figurine of Galvatron was one of two entries in the &#039;&#039;[[Talkformers]]&#039;&#039; line. Featuring only two points of articulation in the shoulders, it spoke four pullstring-activated Japanese phrases, spoken by Galvatron&#039;s Japanese voice actor, [[Seizō Katō]]. These four phrases were later recycled for the 2006 reissue of the original Galvatron toy.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Super High-Breed Model&#039;&#039;===&lt;br /&gt;
[[File:SHBMGalv1.jpg|upright=2|thumb|I can&#039;t transform? This is YOUR fault, Cyclonus!]]&lt;br /&gt;
* &#039;&#039;&#039;Galvatron&#039;&#039;&#039; (1987, 1997)&lt;br /&gt;
&lt;br /&gt;
:Galvatron was one of three non-transforming &#039;&#039;[[Super High-Breed Model]]&#039;&#039; vinyl figurines created in 1987 by Japanese collectables company [[MC Axis]]. Standing at about eight inches tall and featuring articulation in the neck and shoulders, Galvatron and his fellows ([[Hot Rod (G1)/toys|Rodimus Prime]] and [[Arcee (G1)|Arcee]]) were based on their [[Studio OX]] character models, featuring much more anime-styled proportions and detailing.&lt;br /&gt;
&lt;br /&gt;
: While the mass-market release of the &#039;&#039;Super High-Breed Model&#039;&#039; line was cancelled, Galvatron eventually saw the light of day as the exclusive toy for [[BotCon Japan 1997]]. The figure was initially available in two versions: &amp;quot;standard&amp;quot; purple and a translucent orange &amp;quot;lava bath&amp;quot; version limited to 100 pieces. In subsequent years, at least two more versions of this figure would be released for online sale: one that replaced the orange paint on the cannon barrel with an orange molded plastic piece, and another that replaced the entire purple body coloration with royal blue.  &lt;br /&gt;
&lt;br /&gt;
: Very rarely, specimens from the intended 1987 release will surface on the secondary market.  That version of Galvatron can be distinguished by the Decepticon [[insignia]] on its chest, and also by its cardboard box packaging instead of clear plastic.  &lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Parody Deformed===&lt;br /&gt;
[[File:Pdtype galvatron.jpg|thumb|I was this short in Japan? Damn.]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (1990)&lt;br /&gt;
&lt;br /&gt;
:A small solid blue, non-transforming super deformed model kit of Galvatron was available as part of Kabaya&#039;s &amp;quot;[[Parody Deformed]]&amp;quot; line of candy toys. The fifth figure of the fourth wave (the nineteenth figure overall), he came with a &amp;quot;[[PDTF Comic]]&amp;quot; comic about himself, &amp;quot;Two In One! Lord Galvatron&amp;quot;, and Chocolate Dots.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Super Collection Figure&#039;&#039;===&lt;br /&gt;
[[File:SCF Galvatron.jpg|upright=1.67|thumb|&amp;quot;PVC&amp;quot; in this case means &amp;quot;Probably Very Crazy.&amp;quot;]]&lt;br /&gt;
* &#039;&#039;&#039;Galvatron&#039;&#039;&#039; (March 2001)&lt;br /&gt;
**&#039;&#039;Act&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Stand&lt;br /&gt;
&lt;br /&gt;
: A three-inch tall [[plastic|PVC]] figurine of Galvatron was available in the second wave of Takara&#039;s &#039;&#039;[[Heroes of Cybertron|Super Collection Figure]]&#039;&#039; line. Like all the figures in the Act, it was available as both a standard full color figure and a colorless translucent version, one of each of which was available in a standard case of twelve [[blindpacking|blindpacked]] figures.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Destron/SCFGalvatron/galvatron.htm More information on &#039;&#039;Super Collection Figure&#039;&#039; Galvatron at TFU.info]&#039;&#039;&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Destron/ClearGalvatron/galvatron.htm More information on clear Galvatron at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|SCFmetallic}}&lt;br /&gt;
[[File:SCF Galvatron metallic.jpg|upright=1.66|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Galvatron&#039;&#039;&#039; (February 2002)&lt;br /&gt;
**&#039;&#039;Act&#039;&#039;: &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Stand&lt;br /&gt;
&lt;br /&gt;
:The Galvatron figurine was redecoed in a metallic paint scheme for the sixth Act of the &#039;&#039;Super Collection Figure&#039;&#039; series, where it was available as a rare &amp;quot;[[chase figure|Secret Figure]]&amp;quot; included in only one case out of every ten. Cases with the metallic Galvatron (or the Act&#039;s other &amp;quot;Secret Figure&amp;quot; [[Dirge (G1)/toys#Super Collection Figure|Dirge]]) did &#039;&#039;not&#039;&#039; come with parts for the Act&#039;s &amp;quot;build-a-figure&amp;quot; [[Grand Maximus#Super Collection Figure|Grand Maximus]].&lt;br /&gt;
&lt;br /&gt;
:This Act was seemingly in shorter supply than the others before and since, and is not terribly common on the secondary market.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Heroes of Cybertron&#039;&#039;===&lt;br /&gt;
[[File:HOC Galvatron.jpg|upright=1.66|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (2003)&lt;br /&gt;
&lt;br /&gt;
:Released in the third wave of Hasbro&#039;s &#039;&#039;[[Heroes of Cybertron]]&#039;&#039; line, Galvatron is a redeco of the &#039;&#039;SCF&#039;&#039; figure, cast entirely in clear-red plastic then painted over save his eyes and a small spot on the back of his skull, giving him a [[light-piping]]-like glowing eye effect.&lt;br /&gt;
&lt;br /&gt;
: He was sold in blister packaging rather than a blind-packed box, and included a character card.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2002/Decepticon/HoCGalvatron/galvatron.htm More information on &#039;&#039;Heroes of Cybertron&#039;&#039; Galvatron at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;MyClone&#039;&#039;===&lt;br /&gt;
[[File:MycloneGalv.jpg|thumb|upright=1.66|He will kill you with adorability.]]&lt;br /&gt;
* &#039;&#039;&#039;Galvatron&#039;&#039;&#039; (2003)&lt;br /&gt;
** &#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;MTF015&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Accessories:&#039;&#039; Purple display stand &lt;br /&gt;
&lt;br /&gt;
:Released in the second wave of the &#039;&#039;[[MyClone]]&#039;&#039; line of Transformers PVC figures, this [[super deformed]] Galvatron comes with a hexagonal purple display stand, which can link up with the identical stands included with other MyClone figures. His modular design allows his parts to be mixed and matched with those of any other MyClone figure.&lt;br /&gt;
&lt;br /&gt;
:Purchasers of &#039;&#039;MyClone&#039;&#039; Galvatron also ran the chance of finding within the box not the standard cartoon-colours figure, but a translucent orange &amp;quot;lava&amp;quot; chase figure, paying homage to Galvatron&#039;s plasma bath from &amp;quot;[[Five Faces of Darkness, Part 2]]&amp;quot;.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generation 1 Figure-Collection&#039;&#039;===&lt;br /&gt;
[[File:BottlecapGalvatron.jpg|thumb|How dare [[Pepsi Convoy]]?!]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (2003)&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;D-5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Display base&lt;br /&gt;
&lt;br /&gt;
:At only one inch in height, this Galvatron &amp;quot;bottlecap&amp;quot; figurine (so named because its display base is the size of a bottlecap) was one of fourteen blindpacked figures available in Kabaya&#039;s Transformers &#039;&#039;[[Generation 1 Figure-Collection]]&#039;&#039;. The figure was rendered in a &amp;quot;retro&amp;quot; black and white color scheme, and came with a leaflet, personalized with cartoon screen captures.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://snakas.web.fc2.com/misc_item/kabaya_bottle.htm More information on the Bottlecap Collection at Autobase Aichi]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Titanium Series&#039;&#039;===&lt;br /&gt;
[[File:TitaniumGalvatron.jpg|thumb|&amp;quot;This pose is too crazy, even for ME!!!&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (3-inch Robot Masters, 2006)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Display base&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Titanium&#039;&#039; Galvatron is a 3-inch-tall, non-transforming, die-cast metal figurine. He is based heavily on his cartoon model and has articulation in his neck, waist, shoulders, and wrists. His orange cannon and right arm from the elbow down are also removable.&lt;br /&gt;
&lt;br /&gt;
::*[http://www.tfu.info/2006/Decepticon/TitGalvatron/galvatron.htm &#039;&#039;More information on &#039;&#039;Titanium&#039;&#039; Galvatron at TFU.info&#039;&#039;]&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robot Heroes&#039;&#039;===&lt;br /&gt;
[[File:RobotHeroes Galvatron Sunstreaker.jpg|thumb|upright=1.66|&amp;quot;Hi, I&#039;m better than you.&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Yeah, but I&#039;m crazier than you.&amp;quot;]]&lt;br /&gt;
* &#039;&#039;&#039;Sunstreaker &amp;amp; Galvatron&#039;&#039;&#039; (Two-pack, 2008)&lt;br /&gt;
&lt;br /&gt;
:Part of the &amp;quot;Generation 1 Series&amp;quot; label of &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039;-branded &#039;&#039;[[Robot Heroes (toyline)|Robot Heroes]]&#039;&#039;, Galvatron is an adorably insane super-deformed figurine with articulation at the neck and shoulders. Glitch-tastically, he has a [[:File:Decepticon Shattered Glass.png|red]] [[Transformers (film)|movie]]-style Decepticon symbol. He was only available alongside [[Sunstreaker (G1)/toys#Robot Heroes|Sunstreaker]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Decepticon/RHGalvatron/galvatron.htm More information on &#039;&#039;Robot Heroes&#039;&#039; Galvatron on TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Transformers - Mini Bust===&lt;br /&gt;
[[File:DiamondGalvBust.jpeg|thumb|What Zarak meant by &amp;quot;we shall see...&amp;quot;]]&lt;br /&gt;
* &#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Diamond Select, 2008)&lt;br /&gt;
: The first large Galvatron merchandise item to see release in U.S. markets was this bust, sculpted by [[Art Asylum]] and released by [[Diamond Select Toys]] in 2008. It is a static depiction of Galvatron&#039;s head and collar region, limited to 1,000 pieces. &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:DST09 Galvatron bust.jpg|thumb|upright=1.66|Hadooken!]]&lt;br /&gt;
* &#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Diamond Select, 2009)&lt;br /&gt;
: Released by Diamond Select Toys in 2009, Galvatron was sculpted by [[Mark Wong]] of Art Asylum and limited to 1,000 pieces. He has his particle cannon posed forward either at an Autobot or perhaps one of his own underlings. His base is the planet devouring [[Unicron]] who originally created him from the dying [[Megatron (G1)/toys|Megatron.]]&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Tiny Titans&#039;&#039;===&lt;br /&gt;
[[File:Robots-In-Disguise-Tiny-Titans-Galvatron.jpg|thumb|Gee Galvatron, why does Unicron let you have two guns?]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (Tiny Titans, 2015)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;10/12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Part of the fourth assortment of &#039;&#039;[[Tiny Titans]]&#039;&#039; [[blindpacking|blindpacks]], this version of Galvatron is a very small, soft-plastic figure of him in robot mode.&lt;br /&gt;
&lt;br /&gt;
: He includes a collectible card that renders him in the [[Transformers: Robots in Disguise (2015 franchise)|2015 &#039;&#039;Robots in Disguise&#039;&#039;]] styling. The card includes a scan-badge for the [[Transformers: Robots in Disguise (mobile game)|&#039;&#039;Robots in Disguise&#039;&#039; mobile game]], which unlocks a random amount of Energon &amp;quot;currency&amp;quot; and a randomized bonus power-up item.&lt;br /&gt;
&lt;br /&gt;
: This wave saw fairly minimal release at &amp;quot;big box&amp;quot; retailers, but unlike other waves, was &#039;&#039;not&#039;&#039; picked up by drug stores and the like later, making them particularly hard to find.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;ReAction&#039;&#039;===&lt;br /&gt;
[[File:Super7ReActionGalvatron.jpg|thumb|Meanie Baby]]&lt;br /&gt;
*&#039;&#039;&#039;Galvatron&#039;&#039;&#039; (2021)&lt;br /&gt;
&lt;br /&gt;
:Released as part of the fourth wave of [[Super7]]&#039;s line of multi-property 3.75-inch action figures, &#039;&#039;ReAction&#039;&#039; Galvatron is a non-converting action figure with 5 points of articulation.  As with all releases in the &#039;&#039;ReAction&#039;&#039; toyline, Galvatron comes packaged in a small cardback that emulates the nostalgic packaging style of [[Kenner]] &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039; action figures of the late 1970&#039;s.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:Megalvatron.jpg|upright=1.4|thumb|This toy IS a time paradox.]]&lt;br /&gt;
* In the [[Toy Fair 1986|1986 Hasbro Pre-Toy Fair catalog]], Galvatron&#039;s orange cannon is [[:File:ToyFair1986-TFpage09a.jpg|colored dark (either black or a dark purple)]]. Presumably, this version of the toy was based upon his early color model.&lt;br /&gt;
* A triple changer was proposed which would switch between a very awkward Galvatron, Megatron, and a Walther P-38 handgun with added futuristic silencer and laser sight. It is notable that the strange &amp;quot;Reverse Megatron&amp;quot; design has a mild resemblance to the also-unproduced Galvatron [[Action Master]], especially in the chest design.&lt;br /&gt;
* A Galvatron Action Master was planned at one point, but apparently went no further than a concept sketch. It is only vaguely similar to Galvatron&#039;s normal appearance and may possibly have been a &amp;quot;powered up&amp;quot; Galvatron of some sort.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alternity Decepticons]]&lt;br /&gt;
[[Category:E-Hobby]]&lt;br /&gt;
[[Category:Generation 1 toy Decepticons]]&lt;br /&gt;
[[Category:Generations Selects toy Decepticons]]&lt;br /&gt;
[[Category:Headmasters]]&lt;br /&gt;
[[Category:Henkei! Henkei! Decepticons]]&lt;br /&gt;
[[Category:Kre-O Decepticons]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:Legacy Decepticons]]&lt;br /&gt;
[[Category:Legends Decepticons]]&lt;br /&gt;
[[Category:MyClone]]&lt;br /&gt;
[[Category:Platinum Edition]]&lt;br /&gt;
[[Category:Robot Heroes]]&lt;br /&gt;
[[Category:Titanium Series]]&lt;br /&gt;
[[Category:Titans Return Decepticons]]&lt;br /&gt;
[[Category:Transformers with three modes]]&lt;br /&gt;
[[Category:United Decepticons]]&lt;br /&gt;
[[Category:Universe (2008)]]&lt;br /&gt;
[[Category:War for Cybertron: Kingdom Decepticons]]&lt;br /&gt;
[[Category:Watches]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Warpath_(G1)/toys&amp;diff=1590957</id>
		<title>Warpath (G1)/toys</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Warpath_(G1)/toys&amp;diff=1590957"/>
		<updated>2022-01-31T03:09:09Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Generations */ Added sentence regarding Warpath&amp;#039;s lightpiping.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{suite}}&lt;br /&gt;
&lt;br /&gt;
[[File:G1 boxart Warpath.jpg|upright=1.66|thumb|My shoulders are broad, men, but I can&#039;t fit all of you on them!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warpath&#039;&#039;&#039; is the definitive red [[Autobot]] tank.&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039;===&lt;br /&gt;
{{anchor|Generation 1}}&lt;br /&gt;
[[File:G1-toy WarpathOrig.jpg|upright=1.66|thumb|MINT! NEWT!]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (Mini-Vehicle, [[1985]])&lt;br /&gt;
**&#039;&#039;Takara ID number:&#039;&#039; &#039;&#039;&#039;87&#039;&#039;&#039;&amp;lt;ref&amp;gt;Warpath&#039;s Takara Generation 1 ID number comes from the collectors card included with the &#039;&#039;Transformers Collection&#039;&#039; reissue boxset.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Premiering in the second year of the [[Hasbro]] &#039;&#039;[[The Transformers (toyline)|The Transformers]]&#039;&#039; line, [[Mini Vehicle]] Warpath transforms into a General Motors M551A1 Sheridan ARAAV tank with a rotating turret. There is a notable paint variation on Warpath: while most releases have black-painted optics, some leave the optics unpainted yet cover his entire faceplate in black. His cannon barrel is a fairly common breaking point, typically snapping off under the &amp;quot;block&amp;quot; part connecting the barrel to the turret.&lt;br /&gt;
&lt;br /&gt;
: There are some very minor variants of this toy, involving the company stamping on the underside: all versions have &amp;quot;© Takara 1984 Japan&amp;quot; on the underside, but latter releases add &amp;quot;© Hasbro 1984&amp;quot; above it.&lt;br /&gt;
&lt;br /&gt;
: In late 1986, he was made available as a mail-away item in the &amp;quot;[[Digital Doom on the Highway to Destruction (G1)|Digital Doom on the Highway to Destruction]]&amp;quot; flier packed with most boxed &#039;&#039;Transformers&#039;&#039; toys. He cost $4 and one [[Robot Point]].&lt;br /&gt;
&lt;br /&gt;
: In Japan, despite his notable presence in the cartoon, he was &#039;&#039;not&#039;&#039; available in the regular retail line, but was sold &#039;&#039;only&#039;&#039; as a mail-away item, costing 500 yen and two Robot Points.&lt;br /&gt;
&lt;br /&gt;
: This mold was used to make [[Treds#Toys|Treds]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.transformerland.com/wiki/toy-info/transformers-g1-mini-vehicles-warpath/723/ Patent info, price guide, and further reading on Warpath at Transformerland.com]&#039;&#039;&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/1985/Autobot/Warpath/warpath.htm More information on Warpath at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Transformers Collection&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Minibot Team&#039;&#039;&#039; (Multi-pack, [[2004]])&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Warpath was reissued in a &#039;&#039;[[The Transformers Collection]]&#039;&#039; six-pack with [[Bumblebee (G1)/toys#The Transformers Collection|Bumble]], [[Cosmos (G1)#The Transformers Collection|Adams]], [[Gears (G1)#The Transformers Collection|Gears]], [[Huffer (G1)#The Transformers Collection|Huffer]], and [[Powerglide (G1)/toys#The Transformers Collection|Powerglide]]. There are no notable differences between the original and the reissue versions, aside from a factory-applied foil Autobot sigil decal on his turret.&lt;br /&gt;
&lt;br /&gt;
:This entire set was [[redeco]]ed to make the &amp;quot;[[G1 GoBots]]&amp;quot; set: Warpath was used to make [[Treds#Collector&#039;s Edition|Treds]].&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Universe&#039;&#039; (2008)===&lt;br /&gt;
[[File:Warpathlegendsuniverse.jpg|upright=1.66|thumb|My eyes are up here.]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (Legends, [[2008]])&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; (2008) Warpath transforms from an H-shaped, futuristic tank, similar to &#039;&#039;Armada&#039;&#039; [[Megatron (Armada)/toys|Megatron]] or &#039;&#039;Animated&#039;&#039; [[Shockwave (Animated)|Shockwave]], to a [[robot mode]] resembling his original form, right down to the cannon in the chest. Warpath&#039;s torso tilts back to become the turret of his alt mode, but it doesn&#039;t peg in place, so it&#039;s always drooping slightly. He is the only Legends Minibot figure that has moving elbows.&lt;br /&gt;
&lt;br /&gt;
:This mold was [[redeco]]ed to make [[Sparkcrusher]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2009/Autobot/TFUWarpath/warpath.htm More information on Legends Warpath at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Henkei! Henkei!&#039;&#039;===&lt;br /&gt;
[[File:Henkei-toy Warpath.jpg|thumb|upright=1.66|A (very noisy) spy.]]&lt;br /&gt;
*&#039;&#039;&#039;Minibot Spy Team&#039;&#039;&#039; (Multi-pack, [[2009]])&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;C-19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:A rather &#039;&#039;inappropriate&#039;&#039; inclusion in the Minibot &#039;&#039;Spy&#039;&#039; Team pack, the &#039;&#039;[[Henkei! Henkei! Transformers (toyline)|Henkei! Henkei!]]&#039;&#039; version of &#039;&#039;Universe&#039;&#039; Warpath has more [[Show-accuracy|cartoon-accurate]] colors and paint applications. Notably his red is more metallic and darker than the Hasbro version. He also uses a darker gray, and replaces the black eyes with gray and the yellow detail on his chest with gray as well. His Autobot symbol is the traditional red with white outline unlike the Hasbro version. He is packed with similarly redecoed Legends-class versions of [[Cosmos (G1)#Henkei! Henkei!|Adams]] and [[Wheelie (G1)#Henkei! Henkei!|Wheelie]].&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:Generationstoy-Warpath.jpg|thumb|upright=1.66|We have [[Cosmos_(G1)|the eye of a tiger]], [[Beachcomber_(G1)|the heart of a lion]], [[Powerglide_(G1)|the wings of an eagle]], [[Warpath_(G1)|the big muscular arms of a panther-man]], and [[Seaspray_(G1)|the silent majesty of a kraken]]!]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (Deluxe Class, [[2011]])&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
:Warpath is the sole new toy in the eighth wave of &#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039; Deluxe Class toys. He transforms from a [[robot mode]] inspired by his original [[Mini Vehicle]] toy into a combat tank of likely made-up origins. A spring-loaded missile launcher is placed on his right shoulder, and rods in his legs and arms are compatible with [[c joint]] accessories. In tank mode, his turret can rotate and his barrel can rise. &amp;quot;K4-90W&amp;quot; and &amp;quot;Z0W-333&amp;quot; (&amp;quot;kapow&amp;quot; and &amp;quot;zoweee&amp;quot;) are [[tampograph]]ed on his legs, a reference to Warpath&#039;s distinctive speech pattern from the original cartoon. The black chunk of plastic on Warpath&#039;s head is actually translucent plastic and allows for his eyes to glow, granted you have a powerful enough light shining back there.&lt;br /&gt;
&lt;br /&gt;
:Following a trend from other &#039;&#039;Generations&#039;&#039; figures, his [[instructions]] depict him with a different head sculpt for a potential upcoming [[retool]], presumably as [[Hardhead (G1)|Hardhead]]. However, unlike various other &#039;&#039;Generations&#039;&#039; toys, the alternate head only shows up in &#039;&#039;some&#039;&#039; steps in the instructions, whereas most steps simply depict Warpath&#039;s actual head.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2011/Autobot/Warpath/warpath.htm More information on &#039;&#039;Generations&#039;&#039; Warpath at TFU.info]&#039;&#039;&lt;br /&gt;
{{GenerationsDeluxeWarpathMold}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;United&#039;&#039;===&lt;br /&gt;
[[File:Unitedtoy-Warpath.jpg|thumb|upright=1.66| In case you wanted an accurate Warpath and had a big enough wallet.]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (Deluxe Class, [[2012]]-[[January 28|01-28]])&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;UN-24&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Missile&lt;br /&gt;
&lt;br /&gt;
: The &#039;&#039;[[Transformers United|United]]&#039;&#039; release of Warpath casts him in a red that is a close approximation of the original toy rather than the more red-brown coloration of the [[Hasbro]] release. He also features silver-outlined (only) Autobot symbols rather than the solid black symbols found on the &#039;&#039;Generations&#039;&#039; version, and lacks the alphanumeric codes on his tank sides. Curiously, his head is cast in red plastic rather than gray plastic painted over brownish red like the Hasbro release (despite no other gray plastic to red plastic changes).&lt;br /&gt;
&lt;br /&gt;
:Like the 5th and 6th wave figures, Warpath&#039;s package feature a sticker that said &amp;quot;limited quantity (数量限定)&amp;quot;, indicating that this figure will be released in small quantities during its first and only shipment.&lt;br /&gt;
{{GenerationsDeluxeWarpathMold}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Bot Shots&#039;&#039;===&lt;br /&gt;
[[File:BotShots Warpath launcher.jpg|thumb|upright=1.66]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath Launcher&#039;&#039;&#039; (Launcher, 2012)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;BL004&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Target&lt;br /&gt;
***&#039;&#039;Fist strength&#039;&#039;: &#039;&#039;&#039;440&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Blaster strength&#039;&#039;: &#039;&#039;&#039;873&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Sword strength&#039;&#039;: &#039;&#039;&#039;297&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the second wave of Series 2 &#039;&#039;[[Bot Shots (toyline)|Bot Shots]]&#039;&#039; launchers, Warpath is a retool of the [[Brawl (Movie)|Brawl]] Flip Shot mold to give him a more Warpath-like head, though [[#Notes|possibly]] Brawl was retooled from Warpath. He turns into a bitty tank, with a spring-loaded transformation to robot mode triggered when his front bumper is pressed. He comes with a large trailer redecoed from [[Bumblebee (G1)/toys|Bumblebee]]&#039;s trailer, and a large circular target that breaks into pieces when hit.&lt;br /&gt;
&lt;br /&gt;
:This mold was to be redecoed into [[Onslaught (G1)|Onslaught]] for the cancelled Combaticon 5-Pack set.&lt;br /&gt;
&lt;br /&gt;
:The second wave of Series 2 launchers didn&#039;t reach mass retail in the United States, and were only available online or in discount stores like Ross.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Autobot/BSLWarpath/warpath.htm More information on Warpath at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039;===&lt;br /&gt;
[[File:KreO-Toy WarpathKreon.jpg|thumb|upright=1.66]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (Kreon Micro-Changer, 2012/[[2015]])&lt;br /&gt;
**&#039;&#039;Collection&#039;&#039;: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Bag number&#039;&#039;: &#039;&#039;&#039;*****43&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Logo brick&lt;br /&gt;
&lt;br /&gt;
:Part of the first normal wave of [[Micro-Changer]] [[Kreon]]s, Warpath is a [[blindpacking|blindpacked]]-bagged mini-figure, though a stamped ID number can be found on the back of the bag, top-right corner. He comes with an extra part (one 1X1 brick with a stud on the side) to turn him into a tank.&lt;br /&gt;
&lt;br /&gt;
:He uses the [[Ironhide (Kre-O)|Ironhide]] style helmet.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|SDCC2015}}&lt;br /&gt;
*&#039;&#039;&#039;Kreon Class of 1985&#039;&#039;&#039; (Kreon figure set, 2015)&lt;br /&gt;
**&#039;&#039;Set number&#039;&#039;: &#039;&#039;&#039;B5152&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Voted&#039;&#039;: Loves the Smell of Cryo-Shells in the Morning&lt;br /&gt;
&lt;br /&gt;
:[[Kreon Class of &#039;85]] Warpath has a much more toy-based deco, complete with masked face. The Kreons in this set all use the totally-revamped 2015 style bodies.&lt;br /&gt;
&lt;br /&gt;
: He was only available as part of the [[San Diego Comic-Con]]-[[exclusive]] &amp;quot;[[Kreon Class of &#039;85]]&amp;quot; 30-Kreon set. This set was also sold online through [[Hasbro Toy Shop]] after the show.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{Anchor|2016}}&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (Kreon Micro-Changer, [[2016]])&lt;br /&gt;
**&#039;&#039;Collection&#039;&#039;: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Logo plate&lt;br /&gt;
&lt;br /&gt;
:In 2016, Collection 1 was re-released in a whole new production run for Dollar General stores in the US as part of a large collection of re-released &#039;&#039;Kre-O&#039;&#039; sets. But where most of these releases are nigh-identical to the originals, the re-released Micro-Changer blind-bags use the almost-entirely-retooled 2015 Kreon, with slightly-differently-hued plastics than the originals. (It is possible for some of the add-on pieces to be in the older hues.) Warpath&#039;s torso and face [[tampograph]]s have also been reworked to be slightly more detailed, and the formerly-bare legs now have extra detail tampographing on them. The 1x1 top-clip piece is also slightly different from the original, with a much lower-set clip.&lt;br /&gt;
&lt;br /&gt;
:Sadly, this release has no individual-identification code on the bag, requiring you to use the feel-through-the-bag method or just buy blind and hope.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Combiner Wars&#039;&#039;===&lt;br /&gt;
[[File:TF-Generations-Combiner-Wars-Legends-Class-Warpath.jpg|thumb|upright=1.66|In case you skipped the other &#039;&#039;Generations&#039;&#039; Warpath because you thought its accuracy to Warpath was a little too on the nose.]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (Legends Class, 2015)&lt;br /&gt;
&lt;br /&gt;
:Part of the third wave of &#039;&#039;[[Combiner Wars (toyline)|Combiner Wars]]&#039;&#039; Legends class figures, this new iteration of Warpath is a retool of &#039;&#039;[[Thrilling 30]]&#039;&#039; Legends [[Megatron (G1)/toys#Thrilling 30|Megatron]] with a new head, and hence lacks the chest cannon he usually sports. Undocumented in the instructions, [[Chop Shop (G1)#Generations|Chop Shop]] (or his redecoes [[Beet-Chop#Movie Advanced Series|Beet-Chop]] and [[Beet-Chit#Timelines|Beet-Chit]]) can attach to the front of Warpath’s tank mode.&lt;br /&gt;
&lt;br /&gt;
:Warpath also comes with a collector card based on his packaging art.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2015/Autobot/CWLegWarpath/warpath.htm More information on &#039;&#039;Combiner Wars&#039;&#039; Warpath at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Vintage G1&#039;&#039;===&lt;br /&gt;
[[File:VintageG1-Warpath-Reissue.jpg|thumb|upright=1.1]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (&amp;quot;Legion Class&amp;quot; reissue, 2019)&lt;br /&gt;
&lt;br /&gt;
:Part of the second wave of &amp;quot;Legion Class&amp;quot; figures in the &#039;&#039;[[Vintage G1]]&#039;&#039; line, Warpath is a reissue of his [[#Generation 1|Generation 1 figure]], with no notable differences. This release lacks the Japanese reissue&#039;s additional foil insignia on the turret, bringing it back in line with the original. The rubsign is an all-new type used on all of the &#039;&#039;Vintage G1&#039;&#039; toys; the insignia only turns red rather than the mood-ring multicolor of older rubsigns, plus the silver border is mirror-level reflective. This version also has production information tampographed onto him rather than molded.&lt;br /&gt;
&lt;br /&gt;
:Like all &#039;&#039;Vintage G1&#039;&#039; figures, Warpath is [[exclusive]] to [[Walmart]] in the United States and Canada.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;War for Cybertron: Kingdom&#039;&#039;===&lt;br /&gt;
[[File:TF-WFC-Kingdom-Deluxe-Class-Warpath.jpg|thumb|upright=1.66|Now all what we need is a &#039;&#039;Kingdom&#039;&#039; [[Blitzwing (G1)|Blitzwing]] so that this guy can [[Dinobot_Island,_Part_2#Quotes|&#039;&#039;&#039;tanks&#039;&#039;&#039;]] him.]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (Deluxe Class, [[2020]])&lt;br /&gt;
**&#039;&#039;Hasbro ID Number&#039;&#039;: &#039;&#039;&#039;WFC-K6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;TakaraTomy ID number&#039;&#039;: &#039;&#039;&#039;KD-06&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;TakaraTomy release date&#039;&#039;: [[May 29]], 2021&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Tank undercarriage, Golden Disk card&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of &#039;&#039;[[War for Cybertron: Kingdom]]&#039;&#039; Deluxe Class figures, Warpath has design elements from both the Sunbow cartoon animation model and the original toy. He transforms from a robot larger than his mini-bot brethren, but still smaller than the average Deluxe Class, into a tank loosely similar to the General Motors {{w|M551 Sheridan|M551A1 Sheridan}} ARAAV. In keeping with the partsforming trend, the underside of the tank separates from the figure and can be attached to the robot mode&#039;s shoulder or arm as a shield, or mounted on its back.  In tank mode, Warpath&#039;s turret can rotate a full 360 degrees, and his cannon can raise up.&lt;br /&gt;
&lt;br /&gt;
: Warpath also comes with a [[Golden Disk (Voyager)|Golden Disk]] card that &amp;quot;[[Source:Golden Disk destinies|reveals a possible destiny of a key character]]&amp;quot;, with each character having three possible destiny variants.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;3D Battle-Card Game&#039;&#039;===&lt;br /&gt;
[[File:3DBattleCard Warpath.jpg|thumb|upright=1.66|BAM! Sorry, I just can&#039;t- WHAM! KAZOW!!!]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:A 35-point &amp;quot;common&amp;quot; character in the [[3D Battle-Card Game]]&#039;s &amp;quot;Energon Wars&amp;quot; expansion, Warpath &amp;quot;transforms&amp;quot; into a red and grey tank. He uses the same parts layout as [[Transformers (2007 toyline)|Movie]] [[Brawl (Movie)|Brawl]], Movie [[Wreckage (Movie)|Wreckage]], and &amp;quot;Energon Wars&amp;quot; [[Blitzwing (G1)/toys|Blitzwing]].&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Trading Card Game&#039;&#039;===&lt;br /&gt;
[[File:W2Warpath.jpg|thumb|upright=1.66]]&lt;br /&gt;
*&#039;&#039;&#039;Warpath, Confident Sharpshooter&#039;&#039;&#039; (2019)&lt;br /&gt;
**&#039;&#039;&#039;Wave 2: Rise of the Combiners&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Rarity: &#039;&#039;&#039;&#039;&#039;RT&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Card Number: &#039;&#039;&#039;&#039;&#039;T45/T46&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Stars: &#039;&#039;6&lt;br /&gt;
&lt;br /&gt;
:Warpath, Confident Sharpshooter is one of forty character cards released in Wave 2 of the [[Transformers Trading Card Game]], Rise of the Combiners. &lt;br /&gt;
&lt;br /&gt;
:The artwork for the card is reused from the [[Transformers Legends (mobile game)|Transformers Legends]] mobile game and is based on the &#039;&#039;[[Transformers: Generations (toyline)|Transformers: Generations]]&#039;&#039; Warpath figure.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:Hardhead-in-WarpathInstructions.jpg|thumb|]]&lt;br /&gt;
*&#039;&#039;Generations&#039;&#039; Warpath&#039;s instructions, like many from the time, feature an alternate headsculpt. In this case it appears to be [[Hardhead (G1)|Hardhead]]. In late 2013, upcoming product listings inadvertently released to the public included &#039;TRA GENERATIONS DLX HARDHEAD A9252&#039;, although this figure was ultimately never announced or released.&amp;lt;ref&amp;gt;[http://www.allspark.com/forums/topic/96540-monzos-mega-hasbro-customer-service-listing-breakdown/ Hasbro customer service listings summary] by [[User:Monzo]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
*In [[2020]], the unofficial [[Pete Sinclair|Pete]]&#039;s Robot Convention would post the Hasbro deco sheet on Facebook, revealing that Hardhead had been planned for a [[Toys&amp;quot;R&amp;quot;Us]] USA two-pack with [[Ratbat (G1)/toys#Generations|Ratbat]].&amp;lt;ref&amp;gt;[https://www.facebook.com/PetesRoboCon/posts/1183148038695747 Facebook post by Pete&#039;s RoboCon, 22 July 2020]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3D Battle-Cards]]&lt;br /&gt;
[[Category:Bot Shots Autobots]]&lt;br /&gt;
[[Category:Combiner Wars Autobots]]&lt;br /&gt;
[[Category:Generation 1 toy Autobots]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:Henkei! Henkei! Autobots]]&lt;br /&gt;
[[Category:Kre-O Autobots]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:Mini Vehicles]]&lt;br /&gt;
[[Category:Mail order exclusives]]&lt;br /&gt;
[[Category:SDCC exclusives]]&lt;br /&gt;
[[Category:United Autobots]]&lt;br /&gt;
[[Category:Universe (2008)]]&lt;br /&gt;
[[Category:War for Cybertron: Kingdom Autobots]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Decepticlone&amp;diff=1590272</id>
		<title>Decepticlone</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Decepticlone&amp;diff=1590272"/>
		<updated>2022-01-29T08:42:45Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Notes */ Added a note on the cut Jetbike.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Decepticlones are mechanisms from the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:AttackOfTheClones.jpg|upright=1.8|thumb|Marching in the street, dragging iron feet...]]&lt;br /&gt;
&#039;&#039;&#039;Decepticlones&#039;&#039;&#039; are, as their name suggests, [[Decepticon]] warriors cloned in massive numbers. They follow a simple directive: Destroy all [[Autobot]]s, no matter the cost. To create Decepticlones, a special device scans a [[Transformer]], then uses their base schematics to design a stripped-down drone. Large-scale Decepticlone production can be done in manufacturing plants, but there are also portable units that can assemble one Decepticlone at a time.&lt;br /&gt;
&lt;br /&gt;
Decepticlones are largely autonomous and display no sentience, though some models have a higher degree of artificial intelligence and combat skill, attempting to evade enemy attacks or use stealth in their approach. Also, most Decepticlones show no signs of transformation capability. Due to their sheer number, they have allowed [[Megatron (Armada)|Megatron]] to nearly conquer all of [[Cybertron (planet)|Cybertron]], and have overrun many locations since being dispatched to [[Earth]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Decepticlone classes==&lt;br /&gt;
[[File:CloneArmy.png|thumb|Begun, this Clone War has.]]&lt;br /&gt;
[[File:Decepticlone-Screen1.jpg|thumb|A Command Unit and several Medium Units.  Not shown: the Cameraman Unit that took the picture]]&lt;br /&gt;
Decepticlones come in a wide variety of bodyforms, with varying abililties and intelligence levels.&lt;br /&gt;
&lt;br /&gt;
*[[Light Unit]]&lt;br /&gt;
*[[Medium Unit]]&lt;br /&gt;
*[[Heavy Unit]]&lt;br /&gt;
*[[Command Unit]]&lt;br /&gt;
*[[Guerilla Unit]]&lt;br /&gt;
*[[Rollarm Unit]]&lt;br /&gt;
*[[Spider Tank]]&lt;br /&gt;
*[[Jet Laser|Jet Snipers/Jet Lasers]]&lt;br /&gt;
*[[Artillery Unit]]&lt;br /&gt;
*[[Sentry Drone]]&lt;br /&gt;
*[[Turret]]&lt;br /&gt;
*[[Dropship]]&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Timelines&#039;&#039;===&lt;br /&gt;
The warring factions of [[Combatron (planet)|Combatron]] used Decepticlones in their world-spanning conflicts. Nearly all of the scanners were destroyed in these wars, but one portable Decepticlone scanner was hidden away in a &amp;quot;doomsday arsenal&amp;quot; beneath the planet&#039;s surface. Hundreds of years later, that scanner was accidentally discovered by a small group of Decepticons. Using [[Buzzsaw (Cybertron)|Buzzsaw]], [[Swindle (Cybertron)|Swindle]], and [[Runamuck (Cybertron)|Runamuck]] as templates, the Decepticons soon mustered an army of Decepticlones, which [[Brushguard]] planned to use to scour the galaxy for the lost [[Cyber Planet Key]]s. He first used them to down a group of Autobots who had found Combatron just as they had, but the scanner was soon destroyed by the [[Mini-Con]] [[Skysickle]], and most of the Decepticlones were destroyed when the Autobot [[Armorhide (Cybertron)|Armorhide]] flew the &#039;&#039;[[Spanner (ship)|Spanner]]&#039;&#039; into the arsenal. {{storylink|Force of Habit}} &lt;br /&gt;
&lt;br /&gt;
==Video games==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; (PS2)===&lt;br /&gt;
[[Image:MediumUnit-movie.png|left|250px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
The Decepticlones were the backbone of the [[Decepticon]] army, overruning the [[Cyber City|Autobot capital]] on [[Cybertron (planet)|Cybertron]] before following [[Megatron (Armada)|Megatron]] to [[Earth]] in pursuit of the [[Mini-Con]]s. The regions scouted by the [[Autobot]]s in search of Mini-Cons were always swarming with Decepticlones, though they never seemed to actually &#039;&#039;take&#039;&#039; any of the [[Mini-Con storage panel|Mini-Con panels]] that were just lying around. They constituted the primary threat faced by the Aubobots in their missions, providing waves of expendable (though some models were far from harmless) enemies to be mowed down until [[Cyclonus (Armada)|an]] [[Starscream (Armada)|actual]] [[Tidal Wave (Armada)|Decepticon]] would have to step in. After Megatron&#039;s defeat, the Decepticlones seemed to vanish, allowing the Autobots to deal with [[Unicron]] and reclaim Cybertron. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Attacktix&#039;&#039;===&lt;br /&gt;
[[File:Decepticlone-Attacktix.jpg|upright=1.4|thumb|Overcompensation]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticlone&#039;&#039;&#039; (Booster, 2006)&lt;br /&gt;
{{attacktix&lt;br /&gt;
|ID=TF03&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Trooper&lt;br /&gt;
|special=Attackback - 4/26 (15%)&lt;br /&gt;
|cost=10&lt;br /&gt;
|speed=4&lt;br /&gt;
|attacktype=Shooter (small missile)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
: The Light Unit model is the base for the only currently-existing Decepticlone toy, from the Transformers &#039;&#039;[[Attacktix]]&#039;&#039; series. The figure&#039;s Attackback Special Power provides any of your Decepticon figures an immediate free move and attack.&lt;br /&gt;
&lt;br /&gt;
:Despite being a small-based figure with a large arm the Decepticlone is surprisingly well-balanced. He&#039;s especially difficult to knock down when supporting himself with his launcher arm in a &#039;tripod&#039; configuration. The Decepticlone figure has 4 points of articulation; shoulders, waist and head.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Decepticon/AttacktixDecepticlone/decepticlone.htm More information on the Decepticlone at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Decepticlone-Attacktix v2.jpg|upright=1.1|thumb|Does your spark pulse true for the red, white, and blue?]]&lt;br /&gt;
*&#039;&#039;&#039;Starter Set&#039;&#039;&#039; (Starter Set, 2006)&lt;br /&gt;
&lt;br /&gt;
{{attacktix&lt;br /&gt;
|ID=P01&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Trooper&lt;br /&gt;
|special=Rally - 4/26 (15%)&lt;br /&gt;
|cost=10&lt;br /&gt;
|speed=4&lt;br /&gt;
|attacktype=Shooter (small missile)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
: A white and red [[redeco]] of the Decepticlone piece was available only in a Wal-Mart [[exclusive]] release of the Series 1 Starter Set, which also contained [[Overhaul (Cybertron)|Overhaul]], [[Dirt Boss (Cybertron)|Dirt Boss]], and [[Skyblast (Energon)|Skyblast]] in both robot and vehicle modes. &lt;br /&gt;
&lt;br /&gt;
:His new Rally power allows Decepticlone to bring another figure back from the graveyard.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Decepticon/WMDecepticlone/decepticlone.htm More information on Starter Set Decepticlone at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:Attacktixdecepticlone3.jpg|upright=1.1|thumb|Third time is apparently not the charm.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticlone&#039;&#039;&#039; (Booster, 2007)&lt;br /&gt;
{{attacktix&lt;br /&gt;
|ID=TF04&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Trooper&lt;br /&gt;
|special=Shootback&lt;br /&gt;
|cost=10&lt;br /&gt;
|speed=4&lt;br /&gt;
|attacktype=Shooter (small missile)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
: A second redeco of the Decepticlone was seen in catalogs and promotional displays for the second series of Transformers &#039;&#039;Attacktix&#039;&#039;, but ultimately went unreleased (along with the rest of that series). Its color scheme resembles &#039;&#039;Beast Wars&#039;&#039; Transmetal Megatron.&lt;br /&gt;
&lt;br /&gt;
{{canceledattacktix}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Cut dialogue transmissions present in the game indicate that Megatron had made a deal with the [[Junkion (species)|Junkions]] to produce the Decepticlone army using Hyper Power cloning tech. The Decepticons would then go on to raid [[Junkion (planet)|Junkion]] in order to steal said technology, leaving the planet in ruin.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Because this is cut content, it is questionable if this is a canon explanation regarding the origin of the Decepticlone army.&lt;br /&gt;
* Earlier versions of the game had a &amp;quot;Jetbike&amp;quot; vehicle which both Medium Units and the player could drive around. Despite being cut, the Jetbike still shows up in some promotional renders (such as the one pictured in this article).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada subgroups]]&lt;br /&gt;
[[Category:Attacktix]]&lt;br /&gt;
[[Category:Cybertron subgroups]]&lt;br /&gt;
[[Category:Decepticlones| ]]&lt;br /&gt;
[[Category:Decepticon subgroups]]&lt;br /&gt;
[[Category:Drones]]&lt;br /&gt;
[[Category:Mass-produced Transformers]]&lt;br /&gt;
[[Category:Timelines]]&lt;br /&gt;
[[Category:Wal-Mart exclusives]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Light_Unit&amp;diff=1590271</id>
		<title>Light Unit</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Light_Unit&amp;diff=1590271"/>
		<updated>2022-01-29T08:34:42Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Notes */ It&amp;#039;s hard to see, but the gray Light Units pictured have blue as a secondary color. The textures are still present in the game so it can be easily confirmed. The color layout is also identical to the Attacktix toy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Light Units are a type of [[Decepticlone]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:LightUnit-render.png|right|250px|thumb|Don&#039;t get attached, he won&#039;t last long.]]&lt;br /&gt;
&#039;&#039;&#039;Light Units&#039;&#039;&#039; are the most common &amp;lt;s&amp;gt;cannon fodder&amp;lt;/s&amp;gt; foot soldier variety of Decepticlone. They are described as &amp;quot;cheap&amp;quot; and &amp;quot;easy to manufacture&amp;quot;, hence their large numbers. Light Units are the weakest humanoid-shaped type with minimal armour and firepower, they also possess only rudimentary intelligence and combat skill. Although small in both size and threat, Light Units are effective in groups, but only when a [[Medium Unit]] or [[Command Unit]] is present to give orders. Should their squad leader be destroyed, Light Units have a tendency to quickly become disorganized. Their reaction time is very poor, not noticing approaching [[Autobot]] vehicles until they are right on top of them. &lt;br /&gt;
&lt;br /&gt;
Light Units&#039; only weapon is a small laser-blaster in place of their right hand. This weapon is somewhat ineffective. However, Light Units will not waver from attacking once they have located a target; the only thing that will make them cease is their own destruction.  This means that, if ignored, a Light Unit can chip away at an Autobot&#039;s armor considerably. Light Units can still be used as &amp;quot;runners&amp;quot; to acquire reinforcements, but they are not as fast as Medium Units. Light Units keep on fighting regardless of what goes on around them (such as getting a Limpet mine stuck to them) or how many of their comrades are destroyed. If a Light Unit tries to engage in melee combat with an Autobot, they are easily batted away. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Attacktix&#039;&#039;===&lt;br /&gt;
[[Image:Decepticlone-Attacktix.jpg|right|250px|thumb|Overcompensation]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticlone&#039;&#039;&#039; (Booster, 2006)&lt;br /&gt;
{{attacktix&lt;br /&gt;
|ID=TF03&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Trooper&lt;br /&gt;
|special=Attackback - 4/26 (15%)&lt;br /&gt;
|cost=10&lt;br /&gt;
|speed=4&lt;br /&gt;
|attacktype=Shooter (small missile)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
: The Light Unit model is the base for the only currently-existing Decepticlone toy, from the Transformers &#039;&#039;[[Attacktix]]&#039;&#039; series. The figure&#039;s Attackback Special Power provides any of your Decepticon figures an immediate free move and attack.&lt;br /&gt;
&lt;br /&gt;
:Despite being a small-based figure with a large arm the Decepticlone is surprisingly well-balanced. He&#039;s especially difficult to knock down when supporting himself with his launcher arm in a &#039;tripod&#039; configuration. The Decepticlone figure has 4 points of articulation; shoulders, waist and head.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Decepticon/AttacktixDecepticlone/decepticlone.htm More information on the Decepticlone at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Decepticlone-Attacktix v2.jpg|right|200px|thumb|Does your spark pulse true for the red, white, and blue?]]&lt;br /&gt;
*&#039;&#039;&#039;Starter Set&#039;&#039;&#039; (Starter Set, 2006)&lt;br /&gt;
&lt;br /&gt;
{{attacktix&lt;br /&gt;
|ID=P01&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Trooper&lt;br /&gt;
|special=Rally - 4/26 (15%)&lt;br /&gt;
|cost=10&lt;br /&gt;
|speed=4&lt;br /&gt;
|attacktype=Shooter (small missile)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
: A white and red [[redeco]] of the Decepticlone piece was available only in a Wal-Mart [[exclusive]] release of the Series 1 Starter Set, which also contained [[Overhaul (Cybertron)|Overhaul]], [[Dirt Boss (Cybertron)|Dirt Boss]], and [[Skyblast (Energon)|Skyblast]] in both robot and vehicle modes. &lt;br /&gt;
&lt;br /&gt;
:His new Rally power allows Decepticlone to bring another figure back from the graveyard.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Decepticon/WMDecepticlone/decepticlone.htm More information on Starter Set Decepticlone at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
[[Image:Attacktixdecepticlone3.jpg|right|200px|thumb|Third time is apparently not the charm.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticlone&#039;&#039;&#039; (Booster, 2007)&lt;br /&gt;
{{attacktix&lt;br /&gt;
|ID=TF04&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Trooper&lt;br /&gt;
|special=Shootback&lt;br /&gt;
|cost=10&lt;br /&gt;
|speed=4&lt;br /&gt;
|attacktype=Shooter (small missile)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
: A second redeco of the Decepticlone was seen in catalogs and promotional displays for the second series of Transformers &#039;&#039;Attacktix&#039;&#039;, but was went unreleased (along with the rest of that series).&lt;br /&gt;
&lt;br /&gt;
{{canceledattacktix}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Light-unit proto.jpg|right|159px|thumb|Lower your shields and surrender your ships.]]&lt;br /&gt;
* Early designs for the game had the Light Units capable of transforming into a box-like storage form. However, like several other ideas, this did not make it to the final version of the game.&lt;br /&gt;
* It seems the Attacktix toy takes inspiration from an early color scheme for the Light Unit, where it is primarily gray with some subtle blue highlights. This early design shows up in some promotional renders, with a red chest variant also showing up in the strategy guide.&lt;br /&gt;
* An augmented version of this drone can be seen on a lab table in the Starship level, which has all the characterisitics of a regular Light Unit, except being much larger.  It also has a laser blazing into its chest, which is likely meant to be powering it up.  Fortunately, you never have to face it.&lt;br /&gt;
[[Category:Attacktix]]&lt;br /&gt;
[[Category:Decepticlones]]&lt;br /&gt;
[[Category:Wal-Mart exclusives]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Turret&amp;diff=1590270</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Turret&amp;diff=1590270"/>
		<updated>2022-01-29T08:31:59Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Turrets are a weapon used by the [[Decepticlone]] army from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Decepticlone_turret.jpg|right|250px|thumb|My next target is your bad joke.]]&lt;br /&gt;
The &#039;&#039;&#039;Turret&#039;&#039;&#039; is a stationary weapon mount used by the Decepticlone army. The turret is usually installed in strategic locations, ensuring that a perimeter can be established to prevent any pesky [[Autobot|Autobots]] from causing too much of a ruckus. Firing off several audible blasts at once, anyone being targeted by a turret will be well aware of the danger they&#039;re in. Despite being primarily manned by [[Medium Unit|Medium Units]], the player is more than free to hop on and fire away. While not the deadliest weapon in the Decepticlone arsenal, caution should be taken to not be whittled down by these ranged batteries in the midst of combat.&lt;br /&gt;
&lt;br /&gt;
Turrets appear exclusively in the Pacific Island level. They&#039;re fortunately not too much of a threat, as firing an explosive at a turret is likely to send its operator flying off. It&#039;s recommended to destroy turrets to prevent Medium Units from hopping on and continuing their attack against you. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1589393</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1589393"/>
		<updated>2022-01-26T07:40:54Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Sequel status */ Expanded sequel status section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[April 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[May 11]], [[2004]], and in the European market on [[April 7]] of the same year.  In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; theme 1 arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformers&#039;&#039; theme 2 by [[Dropbox]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme 3 by [[The Brown Hornet]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme 4 by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] discussed that a conversion for the game may had been in the works, with the PlayStation Portable being explicitly mentioned.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; While a conversion never came to fruition, a pitch for a PSP game titled &#039;&#039;Transformers: 2nd Strike&#039;&#039; was created, which unfortunately never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at “Transformers: 2nd Strike”, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the Armada game. The death of Unicron caused a black hole to form near Cybertron. In order to save Cybertron, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron to save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Somehow, Starscream is able to use his wing-sword with both wings still attached.&lt;br /&gt;
** However, the sword does not resemble his wings, so it may have been intended to be a separate weapon all together.&lt;br /&gt;
* Optimus (Or whichever Autobot you&#039;re currently playing as) can orbit Cybertron several times over at a surprisingly fast rate, even though it&#039;s a gigantic planet.&lt;br /&gt;
* Many of Cybertron&#039;s buildings, and the giant Autobot insignia, are somehow easily visible from orbit.&lt;br /&gt;
* For reasons unknown, Optimus, Red Alert, and Hot Shot are the only citizens of Iacon.  Maybe they&#039;re just not good neighbors.&lt;br /&gt;
** Or it&#039;s possible that the Decepticlone attack at the beginning of the game may have killed everyone else.&lt;br /&gt;
** Likewise, the oblique absence of any [[human|flesh-creatures]] on-screen during gameplay can be taken as typical budget-related omissions for this sort of project. However, it could &#039;&#039;also&#039;&#039; be taken as an implication that any squishies running around were &#039;&#039;removed&#039;&#039; by the Decepticlones before the Autobot arrival. Whoever was piloting the plane shot down in Antarctica is almost &#039;&#039;certainly&#039;&#039; dead.&lt;br /&gt;
**The Autobots hardly seem to care.&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
** Furthermore, unused data in the game indicates that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were intended to be playable characters at some point, likely in a very early version of the game. This is further backed up by an early story draft being present on-disc, featuring these two characters as part of the primary Autobot cast.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** &#039;&#039;Furthermore,&#039;&#039; Smokescreen, Scavenger, [[Jetfire (Armada)|Jetfire]], [[Sideways (Armada)|Sideways]], and [[Side Swipe (Armada)|Side Swipe]] were intended to speak or are mentioned in cut audio transmissions.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1584045</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1584045"/>
		<updated>2022-01-13T13:27:17Z</updated>

		<summary type="html">&lt;p&gt;Telephone: I am almost certain the US version of the game released May 11, 2004 (not sure about the European release date just yet, but Wikipedia is very wrong on that front).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[April 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[May 11]], [[2004]], and in the European market on [[April 7]] of the same year.  In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; theme 1 arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformers&#039;&#039; theme 2 by [[Dropbox]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme 3 by [[The Brown Hornet]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme 4 by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
Melbourne House had begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series.  However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel. A PlayStation Portable port of the original game was also considered, under the title &#039;&#039;Transformers: 2nd Strike&#039;&#039;, but never made it past the proof of concept stage.&amp;lt;ref&amp;gt;https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Somehow, Starscream is able to use his wing-sword with both wings still attached.&lt;br /&gt;
** However, the sword does not resemble his wings, so it may have been intended to be a separate weapon all together.&lt;br /&gt;
* Optimus (Or whichever Autobot you&#039;re currently playing as) can orbit Cybertron several times over at a surprisingly fast rate, even though it&#039;s a gigantic planet.&lt;br /&gt;
* Many of Cybertron&#039;s buildings, and the giant Autobot insignia, are somehow easily visible from orbit.&lt;br /&gt;
* For reasons unknown, Optimus, Red Alert, and Hot Shot are the only citizens of Iacon.  Maybe they&#039;re just not good neighbors.&lt;br /&gt;
** Or it&#039;s possible that the Decepticlone attack at the beginning of the game may have killed everyone else.&lt;br /&gt;
** Likewise, the oblique absence of any [[human|flesh-creatures]] on-screen during gameplay can be taken as typical budget-related omissions for this sort of project. However, it could &#039;&#039;also&#039;&#039; be taken as an implication that any squishies running around were &#039;&#039;removed&#039;&#039; by the Decepticlones before the Autobot arrival. Whoever was piloting the plane shot down in Antarctica is almost &#039;&#039;certainly&#039;&#039; dead.&lt;br /&gt;
**The Autobots hardly seem to care.&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
** Furthermore, unused data in the game indicates that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were intended to be playable characters at some point, likely in a very early version of the game. This is further backed up by an early story draft being present on-disc, featuring these two characters as part of the primary Autobot cast.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** &#039;&#039;Furthermore,&#039;&#039; Smokescreen, Scavenger, [[Jetfire (Armada)|Jetfire]], [[Sideways (Armada)|Sideways]], and [[Side Swipe (Armada)|Side Swipe]] were intended to speak or are mentioned in cut audio transmissions.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:ARgame-DemoFight.jpg&amp;diff=1564746</id>
		<title>File:ARgame-DemoFight.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:ARgame-DemoFight.jpg&amp;diff=1564746"/>
		<updated>2021-11-03T22:09:09Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Corrected artist, as per his ArtStation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Storyboard panel taken from the [[Transformers (PS2)|&#039;&#039;Armada&#039;&#039; video game]]. Art by [[Gareth Cook]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hastak}}&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Ramjet-ArmadaGame.jpg&amp;diff=1564745</id>
		<title>File:Ramjet-ArmadaGame.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Ramjet-ArmadaGame.jpg&amp;diff=1564745"/>
		<updated>2021-11-03T22:08:40Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Credited artist, as per his ArtStation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Storyboard frame from the [[Transformers (PS2)|&#039;&#039;Armada&#039;&#039; PlayStation 2 game]], showing the dropped [[Ramjet (Armada)|Ramjet]] sub-boss fight. Art by [[Gareth Cook]].&lt;br /&gt;
&lt;br /&gt;
{{hastak}}&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1545374</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1545374"/>
		<updated>2021-09-07T09:14:42Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Notes */ Rewrote the trivia regarding initial level sketches to better reflect what they are supposed to be.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[April 7]], 2004 (EU)&amp;lt;br&amp;gt;[[April 11]], 2004 (NA)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[April 11]], [[2004]], and in the European market on [[April 7]] of the same year.  In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; theme 1 arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformers&#039;&#039; theme 2 by [[Dropbox]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme 3 by [[The Brown Hornet]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme 4 by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
Melbourne House had begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series.  However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Somehow, Starscream is able to use his wing-sword with both wings still attached.&lt;br /&gt;
** However, the sword does not resemble his wings, so it may have been intended to be a separate weapon all together.&lt;br /&gt;
* Optimus (Or whichever Autobot you&#039;re currently playing as) can orbit Cybertron several times over at a surprisingly fast rate, even though it&#039;s a gigantic planet.&lt;br /&gt;
* Many of Cybertron&#039;s buildings, and the giant Autobot insignia, are somehow easily visible from orbit.&lt;br /&gt;
* For reasons unknown, Optimus, Red Alert, and Hot Shot are the only citizens of Iacon.  Maybe they&#039;re just not good neighbors.&lt;br /&gt;
** Or it&#039;s possible that the Decepticlones&#039;s attack at the beginning of the game may have killed everyone else.&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
** Furthermore, unused data in the game indicates that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were intended to be playable characters at some point, likely in a very early version of the game. This is further backed up by an early story draft being present on-disc, featuring these two characters as part of the primary Autobot cast.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** &#039;&#039;Furthermore,&#039;&#039; Smokescreen, Scavenger, [[Jetfire (Armada)|Jetfire]], [[Sideways (Armada)|Sideways]], and [[Side Swipe (Armada)|Side Swipe]] were intended to speak or are mentioned in cut audio transmissions.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1539396</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1539396"/>
		<updated>2021-08-22T01:20:47Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Impressions and sales */ Game actually runs at 30FPS but outputs 60FPS through the use of some clever tricks. Saying the game runs at 60FPS is therefore inaccurate (but the framerate is very smooth!!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game|the Japanese PlayStation 2 game|The Transformers (PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (PS2)|That]]&#039;s not a game. &#039;&#039;shhhhhlink&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[April 7]], 2004 (EU)&amp;lt;br&amp;gt;[[April 11]], 2004 (NA)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for Sony&#039;s PlayStation 2, developed by the Australian-based [[Melbourne House]], and published by [[Atari, Inc.|Atari]].  It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline.  It was released in the United States on [[April 11]], [[2004]], and in the European market on [[April 7]] of the same year.  In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK.  The only difference between this and the original was a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]) to battle [[Megatron (Armada)|Megatron]] and his vast army of [[Decepticlone]]s over the recently discovered [[Mini-Con]]s on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
Decepticons who appear in the game include Megatron, [[Starscream (Armada)|Starscream]], [[Cyclonus (Armada)|Cyclonus]], and [[Tidal Wave (Armada)|Tidal Wave]].  The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters.  The Decepticons&#039; Mini-Con partners [[Leader-1 (Armada)|Leader-1]] and [[Crumplezone (Armada)|Crumplezone]] do not appear as individuals, but are seen attached to their partners.  The final boss of the game is [[Unicron]] in planet mode; a colossal [[Dead End (Armada)|Dead End]] in &amp;quot;moon&amp;quot; mode can be seen attached to him.&lt;br /&gt;
&lt;br /&gt;
As well as allowing players to transform into vehicles whenever they wish, the game uses Mini-Con collecting as a way to acquire new weapons and abilities, introducing multiple new (non-toy) Mini-Con characters.  Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter.  In addition, the main partner Mini-Cons follow the player, shooting at enemies.  The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
As well as Mini-Cons, players collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, ranging from game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s (in the same style as the old [[G.I. Joe (team)|G.I. Joe]] cartoon PSAs).&lt;br /&gt;
&lt;br /&gt;
Every level in the game is a very large, detailed environment which allows free exploration rather than short, linear maps.  Players can leave levels without completing them through warp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons.  The game engine is a proprietary engine used by Melbourne House, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The reasoning behind the inclusion of a small cast of playable characters was a simple matter of gameplay logistics. By having only three distinctly different characters, the game provides a different experience to players and forces them to adjust their strategy according to whomever they chose. A larger roster of characters would have made it difficult for Melbourne House to create different styles of gameplay, especially considering most of the Armada Autobots were cars and other land vehicles.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the Mini-Cons fled Cybertron and crash landed on ancient Earth, going into stasis all around the planet. In the present, the Decepticons have conquered nearly all of Cybertron thanks to their Decepticlone army.  As they overtake Iacon, only Optimus Prime, Hot Shot, and Red Alert stand in their way. Optimus and Megatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.  &lt;br /&gt;
&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth. The first region on Earth they head is the Amazon.  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by Cyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons Sparkplug, Jolt and Longarm, who send out a call to the other Mini-Cons on Earth.  The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to Antarctica.  After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down.  They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.  Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.   &lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets.  They make their way into and through a large ancient pyramid and after reaching the base, take an elevator to the very top.  There, they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the Atlantic Ocean.  &lt;br /&gt;
&lt;br /&gt;
The Dropships arrive at Tidal Wave, in his massive warship mode, in the Mid-Atlantic.  The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con Slipstream.  After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its Turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is Alaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot.  The ship ends on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buried the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the Pacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, Unicron looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron will utter his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Hidden Mini-Cons==&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Optimus_Truck_Form_Crash_Enemies.jpg|Sometimes, vehicles are the most effective weapon.&lt;br /&gt;
Image: Optimus_Prime_Destroyed_Bunker_Transformers_Screenshot.jpg|[[Optimus Prime (Armada)|Optimus Prime]] destroyed one of the Decepticon bunkers in the Pacific Island.&lt;br /&gt;
Image: Transformers_2004_Video_Game_Slipstream_Released.jpg|&amp;quot;Finally, the egg cracks open!&amp;quot;&lt;br /&gt;
Image: Optimus_Prime_Ragdoll_Effect.jpg|Ouch.&lt;br /&gt;
Image: Transformers_2004_Tidal_Wave.jpg|Your biggest nightmare... literally.&lt;br /&gt;
Image: Tidal_Wave_Snipe_Head.jpg|GIVE ME YOUR FACE!&lt;br /&gt;
Image: Red_Alert_Deep_Amazon.jpg|Is that ship carrying... a sun? [[The Fallen|It has claimed Earth&#039;s Sun!?]]&lt;br /&gt;
Image: Autobots_HQ_Iacon_City_Gate.jpg|&amp;quot;Home, finally!&amp;quot; The Autobots have been homesick.&lt;br /&gt;
Image: Mini_Con_Forming_Matrix_Cannon.jpg|All the [[Mini-Con]]s merge, to form the [[Matrix Cannon]].&lt;br /&gt;
Image: Matrix_Cannon_Versus_Unicron.jpg|So, this did not exist in the [[The Transformers: The Movie|past]], or no one knows? Things can go easier!&lt;br /&gt;
Image: Transformers_2004_Unicron_Core.jpg‎|So, this is what a planet-eater&#039;s stomach looks like.&lt;br /&gt;
Image: Transformers_2004_Unicron_Destroyed.jpg|[[Unicron]]&#039;s final moment.&lt;br /&gt;
Image: Transformers_2004_Cybertron_Ending.jpg|[[&#039;Til all are one|&#039;Til All Are One!]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
*1. Amazon Theme 1 &lt;br /&gt;
*2. Amazon Theme 2&lt;br /&gt;
*3. Antarctica Theme&lt;br /&gt;
*4. Starscream Fight Theme 1&lt;br /&gt;
*5. Deep Amazon Theme 1&lt;br /&gt;
*6. Deep Amazon Theme 2&lt;br /&gt;
*7. Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
*8. Mid-Atlantic Theme&lt;br /&gt;
*9. Tidal Wave Fight Theme&lt;br /&gt;
*10. Alaska Theme 1&lt;br /&gt;
*11. Alaska Theme 2&lt;br /&gt;
*12. Starship Theme 1&lt;br /&gt;
*13. Starship Theme 2&lt;br /&gt;
*14. Starscream Fight Theme 2&lt;br /&gt;
*15  Pacific Island Theme&lt;br /&gt;
*15. Megatron Fight Theme&lt;br /&gt;
*13. Cybertron 1&lt;br /&gt;
*14. Cybertron 2 &lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
*1. &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
*2. &#039;&#039;Transformers&#039;&#039; theme 1 arranged by [[Ric Formosa]]&lt;br /&gt;
*3. &#039;&#039;Transformers&#039;&#039; theme 2 by [[Dropbox]]&lt;br /&gt;
*4. &#039;&#039;Transformers&#039;&#039; theme 3 by [[The Brown Hornet]]&lt;br /&gt;
*5. &#039;&#039;Transformers&#039;&#039; theme 4 by [[Regurgitator]]&lt;br /&gt;
*6. &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines [[Ruined FOREVER|seemed to reject the game outright]] for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel status==&lt;br /&gt;
Melbourne House had begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series.  However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Somehow, Starscream is able to use his wing-sword with both wings still attached.&lt;br /&gt;
** However, the sword does not resemble his wings, so it may have been intended to be a separate weapon all together.&lt;br /&gt;
* Optimus (Or whichever Autobot you&#039;re currently playing as) can orbit Cybertron several times over at a surprisingly fast rate, even though it&#039;s a gigantic planet.&lt;br /&gt;
* Many of Cybertron&#039;s buildings, and the giant Autobot insignia, are somehow easily visible from orbit.&lt;br /&gt;
* For reasons unknown, Optimus, Red Alert, and Hot Shot are the only citizens of Iacon.  Maybe they&#039;re just not good neighbors.&lt;br /&gt;
** Or it&#039;s possible that the Decepticlones&#039;s attack at the beginning of the game may have killed everyone else.&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:Mini-con drinks.JPG|right|180px|thumb|Drunk with power]]&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans.  [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
** Furthermore, unused data in the game indicates that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were intended to be playable characters at some point, likely in a very early version of the game. This is further backed up by an early story draft being present on-disc, featuring these two characters as part of the primary Autobot cast.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** &#039;&#039;Furthermore,&#039;&#039; Smokescreen, Scavenger, [[Jetfire (Armada)|Jetfire]], [[Sideways (Armada)|Sideways]], and [[Side Swipe (Armada)|Side Swipe]] were intended to speak or are mentioned in cut audio transmissions.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* These same sketches also show that the levels Amazon and Deep Amazon were a single level at one stage, as were Antarctic, Alaska and Starship, and Pacific Island and Mid Atlantic. This is why the latter levels start in areas very similar to the ends of the preceding ones; for example, Amazon ends with a hike up a mountain, while Deep Amazon begins with a trip &#039;&#039;down&#039;&#039; the side of a mountain.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[http://www.gamespot.com//news/chartspot-may-2004-6101516?q=chartspot+2004 &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
*[https://pastebin.com/3RRg29vS The game&#039;s first story draft, found on-disc.]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Decepticlone&amp;diff=1508218</id>
		<title>Talk:Decepticlone</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Decepticlone&amp;diff=1508218"/>
		<updated>2021-05-19T02:28:45Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Cut Content */ Forgot something.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Pic==&lt;br /&gt;
Man, this group shot should really be used somewhere.&lt;br /&gt;
&lt;br /&gt;
[[Image:Meetthedecepticlones.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Also, artillery and turret unit pics - but no pages yet. And now another group shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Decepticlone_artillery.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Decepticlone turret.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ThreeClones.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
Also also, Jhiaxus sent me an Australian minicomic which was a prequel to the game itself. Seems to have been distributed by game/toy shops and the like - written by Furman, art by Sullivan, inks by Baskerville and colors by Wildman. It makes use of the spider tanks and some really undersized Heavy Units... I&#039;ll scan it up when I can. --[[User:Monzo|Monzo]] 12:24, 9 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Older Stuff==&lt;br /&gt;
http://toyfair06.asmzine.com/hasbro/hasbro-sw-tf-attacktix/slides/P1012569.sized.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the picture of a Decepticlone (shoot, I&#039;ve been spelling Decepticon wrong all tonight, Haven&#039;t I?) from the Attacktix line. Finally the chance everyone has been waiitng for to own a Decepticlone in toy form. Or Not.&lt;br /&gt;
&lt;br /&gt;
Someone may want to upload that picture in some form or other.&lt;br /&gt;
* That picture may not be entirely appropriate, because of the huge exaggerated arm. Can we get some screencaps from the game? --[[User:Suki Brits|Suki Brits]] 04:45, 13 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I&#039;ll see what Google turns up, but it shouldn&#039;t be a problem. Incidentally, anyone know why the pic that IS there isn&#039;t thumbnailed right? I got all the words right.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Do you have any confirmation regarding the actual origin of the Decepticlones, or is it just baseless assumption? Since there didn&#039;t seem to be any problem with ripping the boss Decepticons apart.&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure that they just needed generic enemies, since dozens-upon-dozens of Megatron&#039;s coming at you in every level would be pretty stupid.&lt;br /&gt;
&lt;br /&gt;
That&#039;s pretty much what I meant, I think it was a combination of needing a common killable mea-no wait, Metal Bag.&lt;br /&gt;
I read it in various previews in magazines at the time approaching the games release. I admit I was slightly confused when I played the game and found the Bosses apparently dying too, when I had read that they hadn&#039;t been allowed to kill the named Transformers in that article. I assumed it meant Freely kill. Mind you, it does kinda ruin the flow the series, since Cyclonus and Tidelwave were both in the next series. &amp;lt;shurgs&amp;gt; Cool game though, but way too short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do &amp;quot;Image:Decepticlone bike.jpg|these guys&amp;quot; actually appear in the game?  The only pic I have of them is some early preview stuff. -[[User:Derik|Derik]] 08:35, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope! No bikey in the game. Not even listed in the development art. - [[User: M Sipher]]&lt;br /&gt;
&lt;br /&gt;
Ah cool.  (It&#039;s in the assembly of clones you have as the main image though, you&#039;ll notice.)&lt;br /&gt;
Leave the image in place, when/if the game page takes proper shape I&#039;ll add a note for it as a canceled unit ont he bottom, alongside the gray light clones and green snipers.  (I think proto colors are merely a prudent thing to keep track of in a fandom that recolors this often.) -[[User:Derik|Derik]] 08:56, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Going through the various stuff I could find in terms of promos etc (I dont&#039; actually own the game, surprise!) I ran across these two odd ducks:&lt;br /&gt;
http://makeashorterlink.com/?T18025CDC&lt;br /&gt;
The top appears to be a black Gurilla.  I suppsoe it coudl be lighting.&lt;br /&gt;
The bottom is different unit based on the Medium Unit, this one is red, has a shield arm, and hops around like a goddamn ninja when you hit it.  Were either of THESE int he final game? -[[User:Derik|Derik]] 13:04, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Blacky`s just lighting. A similar medium unit is in the game. However, it`s the same color as all the rest, and so far there is no intel on any martial arts trained decepticlones.--[[User:Autobotx1010|Autobotx1010]] 23:25, 18 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have temporarily linked the Turrent and Artillery links to their images, since Siph is probably going to make entries for these two bitch-to-snap-pics-of units later.&lt;br /&gt;
&lt;br /&gt;
Speaking of- GOD DAMN that Artillery unit pic sucked two make.  It&#039;s four different &#039;chunks&#039; pasted together to make one decent picture.&lt;br /&gt;
In terms of categorization, Prima&#039;s Strategy guide describes an Artillery Unit as a piece of equipment used by Decepticlones, and it describes Sentry Drones as Decepticlones.  Mildly interesting. -[[User:Derik|Derik]] 13:55, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
A categroy for Decepticlones seems a little redundant when you have this entry that has a list with links to all of them.  Also, this entry should be Decepticlones, plural.  (Just my opinion.)  -[[User:Derik|Derik]] 14:42, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
Let me guess, Megatron attempted to start his own [[Wikipedia:Clone Wars (Star Wars)|Clone War]]?&lt;br /&gt;
&lt;br /&gt;
== Cut Content ==&lt;br /&gt;
&lt;br /&gt;
So, does anyone else have the cut dialogue that says the Junkions were the source for the Decepticlones? The user who made that edit didn&#039;t put any sources and their user and talk pages have been deleted. [[User:TransFormersfan1|TransFormersfan1]] ([[User talk:TransFormersfan1|talk]]) 17:01, 30 March 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve rectified this and informed TransFormersfan1, as well as cited said information. But I believe responding to this for future reference is important since technically I &#039;&#039;did&#039;&#039; write the cited information as well. The information in Notes + the cited webpage can be found on any retail game disk, including the US, Europe + Director&#039;s Cut, and South Korean versions. The source page states the information is found &amp;quot;in the CINEMA folder of most levels&amp;quot; - specifically, the file directory for the levels is &#039;&#039;TFA\Retail US\tfa\LEVELS\EPISODES&#039;&#039;. All eight folders have their own CINEMA folder, so simply opening those up will reveal the transmissions files which can be opened up in a text editor of your choosing. I&#039;m under the &#039;&#039;&#039;assumption&#039;&#039;&#039; that these transmission files went unused a long time ago during development and someone chose to replace them with transcripts of these transmissions.&lt;br /&gt;
&lt;br /&gt;
Also, side note, I created the Artillery Unit page without knowledge of an image being present in the Talk page. Whoops! I think the one I uploaded is a bit better as it&#039;s a semi-official render which is of pretty good quality. Lastly, the unused &amp;quot;bikes&amp;quot; would allow two Medium Units to drive around in them. The player could also drive one around. In an early build of the game, the driver Medium Unit would drive other Medium Units to your location if you get too far away from them - basically like a transport. Their AI is very basic.-- [[User:Telephone|Telephone]] ([[User talk:Telephone|talk]]) 22:29, 18 May 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Decepticlone&amp;diff=1508217</id>
		<title>Talk:Decepticlone</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Decepticlone&amp;diff=1508217"/>
		<updated>2021-05-19T02:24:35Z</updated>

		<summary type="html">&lt;p&gt;Telephone: /* Cut Content */ Responding to a talk page discussion so context is clear regarding information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Pic==&lt;br /&gt;
Man, this group shot should really be used somewhere.&lt;br /&gt;
&lt;br /&gt;
[[Image:Meetthedecepticlones.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Also, artillery and turret unit pics - but no pages yet. And now another group shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Decepticlone_artillery.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Decepticlone turret.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ThreeClones.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
Also also, Jhiaxus sent me an Australian minicomic which was a prequel to the game itself. Seems to have been distributed by game/toy shops and the like - written by Furman, art by Sullivan, inks by Baskerville and colors by Wildman. It makes use of the spider tanks and some really undersized Heavy Units... I&#039;ll scan it up when I can. --[[User:Monzo|Monzo]] 12:24, 9 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Older Stuff==&lt;br /&gt;
http://toyfair06.asmzine.com/hasbro/hasbro-sw-tf-attacktix/slides/P1012569.sized.html&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the picture of a Decepticlone (shoot, I&#039;ve been spelling Decepticon wrong all tonight, Haven&#039;t I?) from the Attacktix line. Finally the chance everyone has been waiitng for to own a Decepticlone in toy form. Or Not.&lt;br /&gt;
&lt;br /&gt;
Someone may want to upload that picture in some form or other.&lt;br /&gt;
* That picture may not be entirely appropriate, because of the huge exaggerated arm. Can we get some screencaps from the game? --[[User:Suki Brits|Suki Brits]] 04:45, 13 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I&#039;ll see what Google turns up, but it shouldn&#039;t be a problem. Incidentally, anyone know why the pic that IS there isn&#039;t thumbnailed right? I got all the words right.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Do you have any confirmation regarding the actual origin of the Decepticlones, or is it just baseless assumption? Since there didn&#039;t seem to be any problem with ripping the boss Decepticons apart.&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure that they just needed generic enemies, since dozens-upon-dozens of Megatron&#039;s coming at you in every level would be pretty stupid.&lt;br /&gt;
&lt;br /&gt;
That&#039;s pretty much what I meant, I think it was a combination of needing a common killable mea-no wait, Metal Bag.&lt;br /&gt;
I read it in various previews in magazines at the time approaching the games release. I admit I was slightly confused when I played the game and found the Bosses apparently dying too, when I had read that they hadn&#039;t been allowed to kill the named Transformers in that article. I assumed it meant Freely kill. Mind you, it does kinda ruin the flow the series, since Cyclonus and Tidelwave were both in the next series. &amp;lt;shurgs&amp;gt; Cool game though, but way too short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do &amp;quot;Image:Decepticlone bike.jpg|these guys&amp;quot; actually appear in the game?  The only pic I have of them is some early preview stuff. -[[User:Derik|Derik]] 08:35, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope! No bikey in the game. Not even listed in the development art. - [[User: M Sipher]]&lt;br /&gt;
&lt;br /&gt;
Ah cool.  (It&#039;s in the assembly of clones you have as the main image though, you&#039;ll notice.)&lt;br /&gt;
Leave the image in place, when/if the game page takes proper shape I&#039;ll add a note for it as a canceled unit ont he bottom, alongside the gray light clones and green snipers.  (I think proto colors are merely a prudent thing to keep track of in a fandom that recolors this often.) -[[User:Derik|Derik]] 08:56, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Going through the various stuff I could find in terms of promos etc (I dont&#039; actually own the game, surprise!) I ran across these two odd ducks:&lt;br /&gt;
http://makeashorterlink.com/?T18025CDC&lt;br /&gt;
The top appears to be a black Gurilla.  I suppsoe it coudl be lighting.&lt;br /&gt;
The bottom is different unit based on the Medium Unit, this one is red, has a shield arm, and hops around like a goddamn ninja when you hit it.  Were either of THESE int he final game? -[[User:Derik|Derik]] 13:04, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Blacky`s just lighting. A similar medium unit is in the game. However, it`s the same color as all the rest, and so far there is no intel on any martial arts trained decepticlones.--[[User:Autobotx1010|Autobotx1010]] 23:25, 18 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have temporarily linked the Turrent and Artillery links to their images, since Siph is probably going to make entries for these two bitch-to-snap-pics-of units later.&lt;br /&gt;
&lt;br /&gt;
Speaking of- GOD DAMN that Artillery unit pic sucked two make.  It&#039;s four different &#039;chunks&#039; pasted together to make one decent picture.&lt;br /&gt;
In terms of categorization, Prima&#039;s Strategy guide describes an Artillery Unit as a piece of equipment used by Decepticlones, and it describes Sentry Drones as Decepticlones.  Mildly interesting. -[[User:Derik|Derik]] 13:55, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
A categroy for Decepticlones seems a little redundant when you have this entry that has a list with links to all of them.  Also, this entry should be Decepticlones, plural.  (Just my opinion.)  -[[User:Derik|Derik]] 14:42, 26 March 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
Let me guess, Megatron attempted to start his own [[Wikipedia:Clone Wars (Star Wars)|Clone War]]?&lt;br /&gt;
&lt;br /&gt;
== Cut Content ==&lt;br /&gt;
&lt;br /&gt;
So, does anyone else have the cut dialogue that says the Junkions were the source for the Decepticlones? The user who made that edit didn&#039;t put any sources and their user and talk pages have been deleted. [[User:TransFormersfan1|TransFormersfan1]] ([[User talk:TransFormersfan1|talk]]) 17:01, 30 March 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve rectified this and informed TransFormersfan1, as well as cited said information. But I believe responding to this for future reference is important since technically I &#039;&#039;did&#039;&#039; write the cited information as well. The information in Notes + the cited webpage can be found on any retail game disk, including the US, Europe + Director&#039;s Cut, and South Korean versions. The source page states the information is found &amp;quot;in the CINEMA folder of most levels&amp;quot; - specifically, the file directory for the levels is &#039;&#039;TFA\Retail US\tfa\LEVELS\EPISODES&#039;&#039;. All eight folders have their own CINEMA folder, so simply opening those up will reveal the transmissions files which can be opened up in a text editor of your choosing. I&#039;m under the &#039;&#039;&#039;assumption&#039;&#039;&#039; that these transmission files went unused a long time ago during development and someone chose to replace them with transcripts of these transmissions.-- [[User:Telephone|Telephone]] ([[User talk:Telephone|talk]]) 01:49, 16 May 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1507607</id>
		<title>User:Telephone/sandbox</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1507607"/>
		<updated>2021-05-17T06:57:39Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Clearing sandbox page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;h&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Artillery_Unit&amp;diff=1507606</id>
		<title>Artillery Unit</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Artillery_Unit&amp;diff=1507606"/>
		<updated>2021-05-17T06:55:58Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Artillery Units are a type of [[Decepticlone]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA2004_5171_ArtilleryUnitFront.jpg|right|250px|thumb|They have the range. Your fave could never!]]&lt;br /&gt;
&#039;&#039;&#039;Artillery Units&#039;&#039;&#039; are the long-range munitions experts of the Decepticlone army. Capable of launching long-range missiles, these foes can attack Autobots from a distance without putting themselves in much danger. Their artillery strikes can also cause whatever Autobot is targeted to ragdoll around, to the humor of many. On the chance an Autobot gets too close, the Artillery Unit can put up a shield which is impervious to gunfire. However, with this shield up, the Artillery Unit will be incapable of attacking. Despite their supporting role, they are a rare sight to see during the Decepticon attack on Earth. Artillery Units exclusively appear in the Deep Amazon level, near the ruined temple. Once the level has been completed, no more Artillery Units will spawn in the level and thus, cannot be fought without starting a new game. {{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite Artillery Units being present in the Pacific Island intro cinematic, they do not appear in that level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User_talk:Telephone&amp;diff=1507602</id>
		<title>User talk:Telephone</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User_talk:Telephone&amp;diff=1507602"/>
		<updated>2021-05-17T05:49:57Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Response to talk page message by Cyberlink420.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there! Just a heads up, but you don&#039;t need to use your userpage for creating a temporary article space. Just create a sandbox, like so: [[User:Telephone/sandbox]]. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 01:24, 17 May 2021 (EDT)&lt;br /&gt;
:Thank you for informing me. :) -- [[User:Telephone|Telephone]] ([[User talk:Telephone|talk]]) 01:49, 16 May 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Telephone&amp;diff=1507601</id>
		<title>User:Telephone</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Telephone&amp;diff=1507601"/>
		<updated>2021-05-17T05:47:08Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Moving info to sandbox page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like the [[Transformers (PS2)|Transformers]] Armada video game.&lt;br /&gt;
&lt;br /&gt;
[[User:Telephone/sandbox|Sandbox page]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1507600</id>
		<title>User:Telephone/sandbox</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Telephone/sandbox&amp;diff=1507600"/>
		<updated>2021-05-17T05:47:07Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Sandbox page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Artillery Units are a type of [[Decepticlone]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA2004_5171_ArtilleryUnitFront.jpg|right|250px|thumb|Funny comment here.]]&lt;br /&gt;
&#039;&#039;&#039;Artillery Units&#039;&#039;&#039; are the long-range munitions experts of the Decepticlone army. Capable of launching long-range missiles, these foes can disrupt Autobots from a distance without putting themselves in much danger. On the chance an Autobot gets too close, the Artillery Unit can put up a shield which is impervious to gunfire. However, with this shield up, the Artillery Unit will be incapable of attacking. Despite their supporting role, they are a rare sight to see during the Decepticon attack on Earth. Artillery Units exclusively appear in the Deep Amazon level, near the ruined temple. Once the level has been completed, no more Artillery Units will spawn in the level.{{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite Artillery Units being present in the Pacific Island intro cinematic, they do not appear in that level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Telephone&amp;diff=1507591</id>
		<title>User:Telephone</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Telephone&amp;diff=1507591"/>
		<updated>2021-05-17T05:21:29Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Page temporarily created on userpage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
:&#039;&#039;Artillery Units are a type of [[Decepticlone]] from the [[Transformers: Armada (franchise)|Armada]] portion of the [[Unicron Trilogy]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA2004_5171_ArtilleryUnitFront.jpg|right|250px|thumb|Funny comment here.]]&lt;br /&gt;
&#039;&#039;&#039;Artillery Units&#039;&#039;&#039; are the long-range munitions experts of the Decepticlone army. Capable of launching long-range missiles, these foes can disrupt Autobots from a distance without putting themselves in much danger. On the chance an Autobot gets too close, the Artillery Unit can put up a shield which is impervious to gunfire. However, with this shield up, the Artillery Unit will be incapable of attacking. Despite their supporting role, they are a rare sight to see during the Decepticon attack on Earth. Artillery Units exclusively appear in the Deep Amazon level, near the ruined temple. Once the level has been completed, no more Artillery Units will spawn in the level.{{storylink|Transformers (PS2)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite Artillery Units being present in the Pacific Island intro cinematic, they do not appear in that level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticlones]]&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TFA2004_5171_ArtilleryUnitFront.jpg&amp;diff=1507589</id>
		<title>File:TFA2004 5171 ArtilleryUnitFront.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TFA2004_5171_ArtilleryUnitFront.jpg&amp;diff=1507589"/>
		<updated>2021-05-17T05:19:46Z</updated>

		<summary type="html">&lt;p&gt;Telephone: Telephone moved page File:TFA2005 5171 ArtilleryUnitFront.jpg to File:TFA2004 5171 ArtilleryUnitFront.jpg: Corrected typo in filename.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF2004cap|Render of Artillery Unit. Image is ripped from build 5171 and cropped.}}&lt;/div&gt;</summary>
		<author><name>Telephone</name></author>
	</entry>
</feed>