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	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thunderblade</id>
	<title>MediaWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thunderblade"/>
	<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php/Special:Contributions/Thunderblade"/>
	<updated>2026-07-10T03:53:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Help_talk:Introduction&amp;diff=1668688</id>
		<title>Help talk:Introduction</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Help_talk:Introduction&amp;diff=1668688"/>
		<updated>2023-01-28T07:35:27Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: /* About TFWiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I find this rather frustrating...&lt;br /&gt;
&lt;br /&gt;
According to the Help section, I am encouraged to add new content, facts, trivia or links. But when I do, people delete it WITHOUT mentioning it in the talk back and simply tell me to &amp;quot;stop posting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, did I miss something? Are we allowed to post ONLY if others like what we post?&lt;br /&gt;
&lt;br /&gt;
I hate wikis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Depends what you&#039;re posting that people are deleting. Be specific and we might be able to adress your problem. You also should regester and get a user name if you intend to contribute. --[[User:ZacWilliam|ZacWilliam]] 15:11, 29 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh....I get it now. All those funny image captions aren&#039;t some uber-evil vandalism scheme. I was getting ready to go around changing everything. Glad I noticed this page - FinalWish.&lt;br /&gt;
&lt;br /&gt;
== About TFWiki ==&lt;br /&gt;
&lt;br /&gt;
Why TFWiki.net and not Transformers.wikia.com ? I had hoped to find an explanation here (or at least a link to the right place) &#039;&#039;&#039;about&#039;&#039;&#039; how this site started and what it wants to do differently, rather than just generic instructions about how to use a Wiki. &lt;br /&gt;
&lt;br /&gt;
I see the goofy jokes seem to be one difference for sure. I found an external site claiming [http://www.tfw2005.com/boards/transformers-general-discussion/288839-whats-difference-between-transformers-wikia-com-tfwiki-net.html TFWiki was setup to avoid certain restrictions of Wikia]. If that same information is on this wiki somewhere it would be great if someone could point me to it. It would be great to know what TFWiki wants to be and mistakes to avoid. -- [[Special:Contributions/109.77.111.246|109.77.111.246]] 10:58, 19 October 2010 (EDT)&lt;br /&gt;
:[[Transformers Wiki talk:Community Portal/Leaving]], especially [[Transformers Wiki:Community Portal/Complaints|Overview of reasons for the move]]. --[[User:Khajidha|Khajidha]] 11:04, 19 October 2010 (EDT)&lt;br /&gt;
::Perhaps we should have a &amp;quot;History of TFWiki&amp;quot; section on this page? --[[User:Tigerpaw28|Tigerpaw28]] 12:42, 19 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks. Question answered and now at least anyone with the same questions I had also stands a decent chance of finding this and learning what the split was about. -- [[Special:Contributions/109.76.176.244|109.76.176.244]] 00:09, 4 November 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Help_talk:Introduction&amp;diff=1668687</id>
		<title>Help talk:Introduction</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Help_talk:Introduction&amp;diff=1668687"/>
		<updated>2023-01-28T07:35:13Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: /* About TFWiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I find this rather frustrating...&lt;br /&gt;
&lt;br /&gt;
According to the Help section, I am encouraged to add new content, facts, trivia or links. But when I do, people delete it WITHOUT mentioning it in the talk back and simply tell me to &amp;quot;stop posting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, did I miss something? Are we allowed to post ONLY if others like what we post?&lt;br /&gt;
&lt;br /&gt;
I hate wikis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Depends what you&#039;re posting that people are deleting. Be specific and we might be able to adress your problem. You also should regester and get a user name if you intend to contribute. --[[User:ZacWilliam|ZacWilliam]] 15:11, 29 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh....I get it now. All those funny image captions aren&#039;t some uber-evil vandalism scheme. I was getting ready to go around changing everything. Glad I noticed this page - FinalWish.&lt;br /&gt;
&lt;br /&gt;
== About TFWiki ==&lt;br /&gt;
&lt;br /&gt;
Why TFWiki.net and not Transformers.wikia.com ? I had hoped to find an explanation here (or at least a link to the right place) &#039;&#039;&#039;about&#039;&#039;&#039; how this site started and what it wants to do differently, rather than just generic instructions about how to use a Wiki. &lt;br /&gt;
&lt;br /&gt;
I see the goofy jokes seem to be one difference for sure. I found an external site claiming [http://www.tfw2005.com/boards/transformers-general-discussion/288839-whats-difference-between-transformers-wikia-com-tfwiki-net.html TFWiki was setup to avoid certain restrictions of Wikia]. If that same information is on this wiki somewhere it would be great if someone could point me to it. It would be great to know what TFWiki wants to be and mistakes to avoid. -- [[Special:Contributions/109.77.111.246|109.77.111.246]] 10:58, 19 October 2010 (EDT)&lt;br /&gt;
:[[Transformers Wiki talk:Community Portal/Leaving]], especially [[Transformers Wiki:Community Portal/Complaints|Overview of reasons for the move]]. --[[User:Khajidha|Khajidha]] 11:04, 19 October 2010 (EDT)&lt;br /&gt;
::Perhaps we should have a &amp;quot;History of TFWiki&amp;quot; section on this page? --[[User:Tigerpaw28|Tigerpaw28]] 12:42, 19 October 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks. Question answered and now at least anyone with the same questions I had also stands a decent chance of finding this and learning what the split was about. -- [[Special:Contributions/109.76.176.244|109.76.176.244]] 00:09, 4 November 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can anyone help delete my Tfwiki account?&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Thunderblade&amp;diff=1668685</id>
		<title>User:Thunderblade</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Thunderblade&amp;diff=1668685"/>
		<updated>2023-01-28T07:28:44Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How can I delete my TFwiki account? &lt;br /&gt;
https://tfwiki.net/mediawiki/index.php?title=User:Thunderblade&amp;amp;action=edit&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Thunderblade&amp;diff=1668684</id>
		<title>User:Thunderblade</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Thunderblade&amp;diff=1668684"/>
		<updated>2023-01-28T07:27:29Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: Created page with &amp;quot;How can I delete my TFwiki account?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How can I delete my TFwiki account?&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668668</id>
		<title>Transformers: Rise of the Dark Spark (3DS)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668668"/>
		<updated>2023-01-28T06:19:37Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: /* Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig2|the &#039;&#039;Nintendo 3DS&#039;&#039; game version|the home console/PC version|Transformers: Rise of the Dark Spark (console)}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&lt;br /&gt;
|prev=Transformers: War for Cybertron (DS)&lt;br /&gt;
|next=Transformers: Fall of Cybertron&lt;br /&gt;
|title2=&lt;br /&gt;
|prev2=&lt;br /&gt;
|next2=&lt;br /&gt;
|image=Rise_of_the_Dark_Spark_3DS.jpg&lt;br /&gt;
|caption=USA cover&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|developer=[[WayForward]]&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|date=[[June 24]], [[2014]]&lt;br /&gt;
|continuity=[[Aligned continuity family]]&amp;lt;br&amp;gt;[[Movie continuity]]&lt;br /&gt;
|chronology=Between &#039;&#039;[[Transformers: War for Cybertron (DS)|War for Cybertron]]&#039;&#039; and &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;&amp;lt;br&amp;gt;Alternate version of &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;&lt;br /&gt;
|price=US: $29.99&amp;lt;br&amp;gt;UK: £24.99&lt;br /&gt;
|rating=ESRB: E10+&amp;lt;br&amp;gt;PEGI: 7&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&#039;&#039;&#039; is the [[Nintendo 3DS]] version of the &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039; console game, a strategy RPG rather than the action/shooter of the console version,&amp;lt;ref&amp;gt;[http://www.examiner.com/article/transformers-rise-of-the-dark-spark-announced-3ds-version-to-be-strategy-rpg &amp;quot;Transformers: Rise of the Dark Spark&amp;quot; announced; 3DS version to be Strategy RPG]&amp;lt;/ref&amp;gt; developed by [[WayForward]]. As with the console version, the game is a crossover between the [[Movie continuity]] and the [[Aligned continuity family|Aligned continuity]] begun with &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;, and features over fifty Transformers characters, slightly more than the console version.&amp;lt;ref&amp;gt;http://www.tfw2005.com/transformers-news/video-games-17/new-rise-of-the-dark-spark-preview-from-game-informer-179722/&amp;lt;/ref&amp;gt; The game was released on [[June 24]], [[2014]]. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The standard gameplay is similar to that of &#039;&#039;[[Transformers G1: Awakening]]&#039;&#039; - there is a flat map, broken into squares, around which the player and computer take turns moving their characters. For story sections, an image of the character appears on-screen along with their dialog in both written and spoken form.&lt;br /&gt;
&lt;br /&gt;
When the characters attack each other, the battle mode uses three-dimensional graphics to display the turn-based combat. The battle takes place according to the following rules: each turn in combat gains points that can be spent on one of seven different attacks, which from requiring one point to punch to super-attacks that need to accumulate points over a few turn. You can also block the attack of the enemy. During the fighting the characters gain experience, and Transformers&#039; stats increase with their level. Furthermore, 32 units are support units who only have a brief [[bio]] and image of that character, in-game providing certain bonuses in battle.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Signs of Trouble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
[[Lockdown (ROTF)|Lockdown]] mounts an attack on an [[Earth]] city, which [[Optimus Prime (Movie)|Optimus Prime]] suspects may be related to a [[Dark Spark|mysterious object]] that the [[Autobot]]s had recently detected. [[Drift (AOE)|Drift]] deals with the [[Shadow Raider|mercenaries]] at his position before heading to regroup with his comrades.&lt;br /&gt;
===Procuring Firepower===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
The reunited Autobots break the attackers&#039; line of defense to recover three weapons caches, allowing them to step up their counterattack. They subsequently make their way towards the impact crater of the unknown artifact.&lt;br /&gt;
===Divide and Conquer===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
At the Dark Spark&#039;s location, Lockdown&#039;s troops activate turrets to defend against the incoming Autobots. [[Bumblebee (Movie)|Bumblebee]] joins the fight, but the mercenaries retreat to Lockdown&#039;s ship with the artifact before they are overrun.&lt;br /&gt;
===The Dark Spark===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
Unable to take off due to heavy fire, Lockdown and his troops are forced to defend their ship against an Autobot assault that includes Prime, Bumblebee and Drift. Optimus pleads with the mercenary not to use the Dark Spark, having learned of its nature through the [[Matrix of Leadership]], but Lockdown successfully escapes with the dangerous object.&lt;br /&gt;
===Entering the Ancient Tombs===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
On another universe&#039;s [[Cybertron (planet)|Cybertron]], [[Megatron (WFC)|Megatron]] has dispatched his [[Decepticon]]s to track down the Dark Spark, seeking to use the artifact to end the war. Entering tombs believed to hold the Dark Spark, [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]] and [[Shockwave (WFC)|Shockwave]] are attacked by [[Insecticon (WFC)|primitive insect creatures]], but fight their way through.&lt;br /&gt;
===A Plague of Insecticons===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Kickback (FOC)|Kickback]]&lt;br /&gt;
Moving further into the ruins, the Decepticons are forced to fight off more Insecticons, including the more powerful [[Kickback (FOC)|Kickback]], whilst waiting for a large door to open. With the threat ended, they reach the Dark Spark&#039;s vault.&lt;br /&gt;
===Unsealing the Vault===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Sharpshot]]&lt;br /&gt;
The vault&#039;s entrance is blocked by an acid jet, so the trio activate four control panels whilst fending off further Insecticons. Beyond the deactivated acid, however, is [[Sharpshot]], another powerful Insecticon. He is defeated in battle, but Shockwave proposes an alliance, as Sharpshot, Kickback and [[Hardshell]] can influence the lower Insecticons. Sharpshot agrees, and the new allies proceed.&lt;br /&gt;
&lt;br /&gt;
===Turning the Tables===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
Whilst the Decepticons are occupied with the Insecticons, [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]] and [[Hound (Prime)|Hound]] sneak into the opened vault and take the Dark Spark. As the Autobots fight Insecticons on their way out, Starscream, Soundwave and Shockwave arrive, but Arcee&#039;s team fight their way through to make an escape.&lt;br /&gt;
===The Great Train Escape===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Autobots regroup with [[Optimus Prime (WFC)|Optimus Prime]]&#039;s team at a train station, but a swarm of Insecticons arrive before they can flee with the Dark Spark. The team holds its own until a train arrives, but as they leave aboard, the Decepticons detonate explosives on the line.&lt;br /&gt;
===After the Crash===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
Arriving at the site of the train crash, the Decepticons recover the Dark Spark, but encounter resistance from the Autobots. They make short work of their enemies, before heading out to return the artifact to Megatron.&lt;br /&gt;
===The Outskirts of Kaon===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]]&lt;br /&gt;
The Decepticons rendezvous with [[Swindle (FOC)|Swindle]] at the gates to [[Kaon (polity)|Kaon]], which are heavily guarded by Autobot troops. They overrun the position and blast their way through the first gate.&lt;br /&gt;
===Kaon City Rumble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
Arriving at the inner gates, the Decepticons battle their way through more Autobot forces before blowing their way into Kaon.&lt;br /&gt;
===The Combaticons Reunite===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
The Decepticons approach the location of the other [[Combaticon (WFC)|Combaticons]], and, following orders from Megatron relayed by [[Slipstream (WFC)|Slipstream]], they protect the elite team as they prepare to combine into [[Bruticus (WFC)|Bruticus]]. The combiner is successfully formed, and the Decepticons prepare to sit back and watch as the giant tears away the Autobots.&lt;br /&gt;
===Bruticus Awakens===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons protect and fight alongside Bruticus against waves of incoming Autobots. Eventually the combiner is able to take Cliffjumper hostage, allowing the Decepticons to bargain their opponents into submission and head for Megatron.&lt;br /&gt;
===Bruticus on the Run, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The remaining Autobots resolve to rescue Cliffjumper and retrieve the Dark Spark. They successfully battle through a veritable army of Decepticons, only for Bruticus to arrive to arrive on the scene.&lt;br /&gt;
===Bruticus on the Run, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
With any escape cut off, Optimus Prime&#039;s team engages Bruticus and Decepticon reinforcements. The combiner takes heavy damage, and retreats after his allies are all defeated.&lt;br /&gt;
===Battle with Bruticus===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
The Autobots pursue Bruticus to the edge of [[Kolkular]], where the combiner positions himself near a pair of generators. The team fights their way forward, repeatedly overloading the generators until their discharge defeats Bruticus.&lt;br /&gt;
===Attack on Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
Making their way across Kolkular towards Megatron, the Decepticon party carrying the Dark Spark come under siege from Autobots in city&#039;s research facility. They activate the facility&#039;s defences and repel the invaders before continuing on their way.&lt;br /&gt;
===Defense of Inner Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons arrive at Megatron&#039;s location, and rally to defend against incoming Autobots. The invaders attempt to reach their captive ally Cliffjumper, but Megatron&#039;s forces overcome the assault.&lt;br /&gt;
===Battle in the Detention Block===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
The Autobots, led by Optimus Prime, breach Kolkular&#039;s detention center, and Megatron leads his forces to defend. The Autobots are overwhelmed, but Prime puts &#039;Operation Longshot&#039; into action...&lt;br /&gt;
===Contingency Plan, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
[[Jetfire (WFC)|Jetfire]] is given orders by Optimus to infiltrate the remains of [[Trypticon (WFC)|Trypticon]] and fire the behemoth&#039;s primary weapon at Kolkular. The aerial Autobot meets up with reinforcements, and they fight past Decepticon guards into Trypticon&#039;s interior.&lt;br /&gt;
===Contingency Plan, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Heavy Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]]&lt;br /&gt;
Jetfire&#039;s team reaches the outer core of Trypticon, but encounters a team of Decepticons led by Starscream. The Autobots prevail, and head into the system core.&lt;br /&gt;
===Contingency Plan, Pt. 3===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
Jetfire arrives at the inner core, and fights off the last Decepticon defenders to activate Trypticon&#039;s targeting systems on a timer. The team evacuates from the giant [[Transformer]] as its weapon fires.&lt;br /&gt;
===Balance in All Things===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Soundwave (WFC)|Soundwave]]. [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
In Kolkular, Trypticon&#039;s weapon decimates the Decepticon forces, and Optimus Prime&#039;s team prepares to escape. Their exit is blocked by reinforcements led by Soundwave and Slipstream, but the Autobots power through and head to confront Megatron.&lt;br /&gt;
===Rise of the Fallen===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
Optimus and his allies confront Megatron at Shockwave&#039;s lab, but the Decepticon leader harnesses the power of the Dark Spark to raise fallen Autobots as undead slaves. They fight through wave after wave of enthralled slaves until Megatron himself joins the fight, but the Dark Spark renders the Decepticon unbeatable. With no other option, Optimus Prime unleashes the power of the Matrix of Leadership, knocking the Dark Spark away from Megatron into space. With the dark artifact no longer a threat, the Autobots return to [[Iacon (polity)|Iacon]] and their last hope – the [[Ark (WFC)|Ark]].&lt;br /&gt;
===Infiltration in the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Back on the other Earth, a team of Autobots has tracked Lockdown to a jungle, where the mercenary has set up some kind of factory. The group fights its through the facility&#039;s main gate, but encounters [[Stinger (AOE)|Stinger]] just inside. After they deal with the villainous Bumblebee doppelganger, Drift heads on alone to scout the complex, whilst the others remain behind to cover the entrance.&lt;br /&gt;
===Tropic Warfare===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
Inside the facility, Lockdown and his troops detect the Autobot incursion. They fend off numerous troops before finally defeating and capturing Drift.&lt;br /&gt;
===Jailbreaking Drift===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
With Drift captive, the other Autobots mount an assault on the facility to rescue him. The team successfully retrieve their ally, and fight past Stinger&#039;s reinforcements to leave the complex. &lt;br /&gt;
===Run Through the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
Lockdown leads his troops to confront the Autobots. The mercenaries prevail, and subsequently leave the jungle facility to pursue other goals.&lt;br /&gt;
===Assault on Main Street, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
The Autobots follow Lockdown to a city, where they call in [[Grimlock (AOE)|Grimlock]] for support. Whilst fending off mercenaries, Optimus Prime&#039;s team open gates, clearing a path for their [[Dinobot (AOE)|Dinobot]] ally.&lt;br /&gt;
===Assault on Main Street, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
The Autobots move further into the city, defending Grimlock as he smashes a path through the mercenaries&#039; blockades. &lt;br /&gt;
===The Final Encounter===&lt;br /&gt;
&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Optimus Prime and the Autobots confront Lockdown, who has used the Dark Spark together with space bridge technology from the jungle facility to construct a warp tunnel. After a hard-fought battle, Optimus Prime unleashes the power of the Matrix of Leadership to knock the Dark Spark back into space, and Lockdown is forced to retreat.&lt;br /&gt;
&lt;br /&gt;
In yet another universe, [[Optimus Prime (G1)|Optimus Prime]] watches as the Dark Spark streaks down to Earth...&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Movie Autobots&lt;br /&gt;
|c1=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
*[[Drift (AOE)|Drift]]&lt;br /&gt;
*[[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Cliffjumper (Movie)|Cliffjumper]]&lt;br /&gt;
*[[Dune Runner (ROTF)|Dune Runner]]&lt;br /&gt;
*[[Landmine (Movie)|Landmine]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Rollbar (RPM)|Rollbar]]&lt;br /&gt;
*[[Salvage (Movie)|Salvage]]&lt;br /&gt;
*[[Scattorshot (ROTF)|Scattershot]]&lt;br /&gt;
*[[Warpath (Movie)|Warpath]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Grimlock (AOE)|Grimlock]]&lt;br /&gt;
&lt;br /&gt;
|h2=Movie Mercenaries|c2=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
*[[Stinger (AOE)|Stinger]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Bludgeon (ROTF)|Bludgeon]]&lt;br /&gt;
*[[Dead End (ROTF)|Dead End]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Thundercracker (Movie)|Thundercracker]]&lt;br /&gt;
*[[Wreckage (Movie)|Wreckage]]&lt;br /&gt;
&lt;br /&gt;
|h3=Aligned Autobots&lt;br /&gt;
|c3=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
*[[Cliffjumper (WFC)|Cliffjumper]]&lt;br /&gt;
*[[Arcee (WFC)|Arcee]]&lt;br /&gt;
*[[Jazz (WFC)|Jazz]]&lt;br /&gt;
*[[Hound (Prime)|Hound]]&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Eject (FOC)|Eject]]&lt;br /&gt;
*[[Gears (ROTDS)|Gears]]&lt;br /&gt;
*[[Huffer (Prime)|Huffer]]&lt;br /&gt;
*[[Perceptor (Prime)|Perceptor]]&lt;br /&gt;
*[[Ramhorn (FOC)|Ramhorn]]&lt;br /&gt;
*[[Rewind (FOC)|Rewind]]&lt;br /&gt;
*[[Steeljaw (FOC)|Steeljaw]]&lt;br /&gt;
*[[Windcharger (ROTDS)|Windcharger]]&lt;br /&gt;
&lt;br /&gt;
|h4=Aligned Decepticons&lt;br /&gt;
|c4=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Megatron (WFC)|Megatron]]&lt;br /&gt;
*[[Starscream (WFC)|Starscream]]&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*[[Sharpshot]]&lt;br /&gt;
*[[Kickback (FOC)|Kickback]]&lt;br /&gt;
*[[Swindle (FOC)|Swindle]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Dirge (WFC)|Dirge]]&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]]&lt;br /&gt;
*[[Hook (Prime)|Hook]]&lt;br /&gt;
*[[Ramjet (WFC)|Ramjet]]&lt;br /&gt;
*[[Rumble (WFC)|Rumble]]&lt;br /&gt;
*[[Scavenger (Prime)|Scavenger]]&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]]&lt;br /&gt;
*[[Brawl (WFC)|Brawl]]&lt;br /&gt;
*[[Vortex (FOC)|Vortex]]&lt;br /&gt;
*[[Blast Off (FOC)|Blast Off]]&lt;br /&gt;
*[[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
&lt;br /&gt;
|h5=Other&lt;br /&gt;
|c5=&lt;br /&gt;
*[[Optimus Prime (G1)|Generation 1 Optimus Prime]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
The Game features voice lines for all playable characters such as Optimus Prime, Bumblebee, the Autobot and Decepticons soldiers however these notable characters reuses their earth dialogues when playing the Cybertron mission. A majority of the playable characters in Transformers Rise of the Dark Spark 3DS do have voice &lt;br /&gt;
recorded lines and they are credited at the end credits. Those that do not speak or have recorded voice lines are the Support Units, Grimlock, Bruticus, and all NPC units within the gameplay.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
*The game takes place both on the [[Cybertron (planet)|Cybertron]] of the &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; universe and [[Earth]] of the movie and Generation 1 universes.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:Transformers- Rise of the Dark Spark Landmine support unit.jpg|250px|thumb]]&lt;br /&gt;
*The Support Units featured in the game are depicted as follows:&lt;br /&gt;
**[[Cliffjumper (Movie)|Cliffjumper]] in his 2007 Deluxe Class toy body.&lt;br /&gt;
**Earth (Movieverse) [[Thundercracker (Movie)|Thundercracker]] is in his 2007 Voyager Class toy body while Cybertron (Aligned) [[Thundercracker (WFC)|Thundercracker]] roughly resembles [[Thundercracker (G1)|Generation 1 Thundercracker]].&lt;br /&gt;
**[[Payload (Movie)|Payload]] is heavily based off his Voyager Class toy body from the [[Hunt for the Decepticons]] portion of the [[Transformers (2010 toyline)|2010 toyline]], a redeco of [[Long Haul (ROTF)|&#039;&#039;Revenge of the Fallen&#039;&#039; Long Haul]].&lt;br /&gt;
**[[Dune Runner (ROTF)|Dune Runner]] is in his &#039;&#039;Revenge of the Fallen&#039;&#039; Scout Class toy body and not one identical to Landmine&#039;s. As for [[Dead End (ROTF)|Dead End]], he is more in line with his &#039;&#039;Revenge&#039;&#039; Scout Class toy body as well.&lt;br /&gt;
**[[Perceptor (Prime)|Perceptor]], who makes a voice-over appearance in the console version, roughly resembles [[Perceptor (G1)|G1 Perceptor]]. The same thing applies to [[Huffer (Prime)|Huf]][[Huffer (G1)|fer]], [[Ramjet (WFC)|Ram]][[Ramjet (G1)|jet]], [[Skywarp (WFC)|Sky]][[Skywarp (G1)|warp]], and [[Dirge (WFC)|Dir]][[Dirge (G1)|ge]].&lt;br /&gt;
**[[Scattorshot (ROTF)|Scattershot]] is straight from &#039;&#039;Revenge of the Fallen&#039;&#039;, yet his name is spelled Scatt&amp;lt;u&amp;gt;er&amp;lt;/u&amp;gt;shot in this game.&lt;br /&gt;
**The Rollbar featured in the game is essentially [[Rollbar (RPM)|&#039;&#039;Robot Powered Machines&#039;&#039; Rollbar]], but with the design of [[Rollbar (ROTF)|another Rollbar]] with the Scout Class toy that turns into a delivery van.&lt;br /&gt;
**[[Frenzy (WFC)|Frenzy]] is [[The Transformers (toyline)|G1 toy]] blue and [[Rumble (WFC)|Rumble]] is [[The Transformers (cartoon)|G1 cartoon]] purplish-blue, in an unusual twist on the [[FIRRIB]] debate.&lt;br /&gt;
**[[Steeljaw (FOC)|Steeljaw]], [[Eject (FOC)|Eject]], [[Rewind (FOC)|Rewind]], and [[Ramhorn (FOC)|Ramhorn]] are based off their &#039;&#039;Fall of Cybertron&#039;&#039; toys from the &#039;&#039;Generations&#039;&#039; toyline.&lt;br /&gt;
**[[Warpath (Movie)|Warpath]] is in his [[Dark of the Moon (video games)|&#039;&#039;Dark of the Moon&#039;&#039; video game]] body.&lt;br /&gt;
**[[Landmine (Movie)|Landmine]], [[Dreadwing (Movie)|Dreadwing]], [[Longarm (Movie)|Longarm]], [[Swindle (Movie)|Swindle]], [[Salvage (Movie)|Salvage]], and [[Dropkick (Movie)|Dropkick]] are all straight from the Deluxe Class portion of the 2007 Movie toyline.&lt;br /&gt;
**[[Wreckage (Movie)|Wreckage]] is in his original toy&#039;s colors whereas [[Bludgeon (ROTF)|Bludgeon]] is redecoed from him, though the redeco was later repurposed as another form of Wreckage.&lt;br /&gt;
**[[Gears (ROTDS)|Gears]] and [[Windcharger (ROTDS)|Windcharger]] are new &amp;quot;Aligned&amp;quot; characters based off their [[Gears (G1)|Generation 1]] [[Windcharger (G1)|counterparts]].&lt;br /&gt;
**[[Scavenger (Prime)|Scavenger]] and [[Hook (Prime)|Hook]] have previously appeared in &amp;quot;Aligned&amp;quot; novels, so they are finally given proper physical appearances based off [[Scavenger (G1)|their G1]] [[Hook (G1)|counterparts]].&lt;br /&gt;
*[[Hardshell]] is mentioned in this game but does not make a physical appearance.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Rise of the Dark Spark (3DS)}}&lt;br /&gt;
[[Category:Age of Extinction video games]]&lt;br /&gt;
[[Category:Aligned video games]]&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668667</id>
		<title>Transformers: Rise of the Dark Spark (3DS)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668667"/>
		<updated>2023-01-28T06:17:25Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: /* Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig2|the &#039;&#039;Nintendo 3DS&#039;&#039; game version|the home console/PC version|Transformers: Rise of the Dark Spark (console)}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&lt;br /&gt;
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|next=Transformers: Fall of Cybertron&lt;br /&gt;
|title2=&lt;br /&gt;
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|next2=&lt;br /&gt;
|image=Rise_of_the_Dark_Spark_3DS.jpg&lt;br /&gt;
|caption=USA cover&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|developer=[[WayForward]]&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|date=[[June 24]], [[2014]]&lt;br /&gt;
|continuity=[[Aligned continuity family]]&amp;lt;br&amp;gt;[[Movie continuity]]&lt;br /&gt;
|chronology=Between &#039;&#039;[[Transformers: War for Cybertron (DS)|War for Cybertron]]&#039;&#039; and &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;&amp;lt;br&amp;gt;Alternate version of &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;&lt;br /&gt;
|price=US: $29.99&amp;lt;br&amp;gt;UK: £24.99&lt;br /&gt;
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|music=&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&#039;&#039;&#039; is the [[Nintendo 3DS]] version of the &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039; console game, a strategy RPG rather than the action/shooter of the console version,&amp;lt;ref&amp;gt;[http://www.examiner.com/article/transformers-rise-of-the-dark-spark-announced-3ds-version-to-be-strategy-rpg &amp;quot;Transformers: Rise of the Dark Spark&amp;quot; announced; 3DS version to be Strategy RPG]&amp;lt;/ref&amp;gt; developed by [[WayForward]]. As with the console version, the game is a crossover between the [[Movie continuity]] and the [[Aligned continuity family|Aligned continuity]] begun with &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;, and features over fifty Transformers characters, slightly more than the console version.&amp;lt;ref&amp;gt;http://www.tfw2005.com/transformers-news/video-games-17/new-rise-of-the-dark-spark-preview-from-game-informer-179722/&amp;lt;/ref&amp;gt; The game was released on [[June 24]], [[2014]]. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The standard gameplay is similar to that of &#039;&#039;[[Transformers G1: Awakening]]&#039;&#039; - there is a flat map, broken into squares, around which the player and computer take turns moving their characters. For story sections, an image of the character appears on-screen along with their dialog in both written and spoken form.&lt;br /&gt;
&lt;br /&gt;
When the characters attack each other, the battle mode uses three-dimensional graphics to display the turn-based combat. The battle takes place according to the following rules: each turn in combat gains points that can be spent on one of seven different attacks, which from requiring one point to punch to super-attacks that need to accumulate points over a few turn. You can also block the attack of the enemy. During the fighting the characters gain experience, and Transformers&#039; stats increase with their level. Furthermore, 32 units are support units who only have a brief [[bio]] and image of that character, in-game providing certain bonuses in battle.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Signs of Trouble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
[[Lockdown (ROTF)|Lockdown]] mounts an attack on an [[Earth]] city, which [[Optimus Prime (Movie)|Optimus Prime]] suspects may be related to a [[Dark Spark|mysterious object]] that the [[Autobot]]s had recently detected. [[Drift (AOE)|Drift]] deals with the [[Shadow Raider|mercenaries]] at his position before heading to regroup with his comrades.&lt;br /&gt;
===Procuring Firepower===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
The reunited Autobots break the attackers&#039; line of defense to recover three weapons caches, allowing them to step up their counterattack. They subsequently make their way towards the impact crater of the unknown artifact.&lt;br /&gt;
===Divide and Conquer===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
At the Dark Spark&#039;s location, Lockdown&#039;s troops activate turrets to defend against the incoming Autobots. [[Bumblebee (Movie)|Bumblebee]] joins the fight, but the mercenaries retreat to Lockdown&#039;s ship with the artifact before they are overrun.&lt;br /&gt;
===The Dark Spark===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
Unable to take off due to heavy fire, Lockdown and his troops are forced to defend their ship against an Autobot assault that includes Prime, Bumblebee and Drift. Optimus pleads with the mercenary not to use the Dark Spark, having learned of its nature through the [[Matrix of Leadership]], but Lockdown successfully escapes with the dangerous object.&lt;br /&gt;
===Entering the Ancient Tombs===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
On another universe&#039;s [[Cybertron (planet)|Cybertron]], [[Megatron (WFC)|Megatron]] has dispatched his [[Decepticon]]s to track down the Dark Spark, seeking to use the artifact to end the war. Entering tombs believed to hold the Dark Spark, [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]] and [[Shockwave (WFC)|Shockwave]] are attacked by [[Insecticon (WFC)|primitive insect creatures]], but fight their way through.&lt;br /&gt;
===A Plague of Insecticons===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Kickback (FOC)|Kickback]]&lt;br /&gt;
Moving further into the ruins, the Decepticons are forced to fight off more Insecticons, including the more powerful [[Kickback (FOC)|Kickback]], whilst waiting for a large door to open. With the threat ended, they reach the Dark Spark&#039;s vault.&lt;br /&gt;
===Unsealing the Vault===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Sharpshot]]&lt;br /&gt;
The vault&#039;s entrance is blocked by an acid jet, so the trio activate four control panels whilst fending off further Insecticons. Beyond the deactivated acid, however, is [[Sharpshot]], another powerful Insecticon. He is defeated in battle, but Shockwave proposes an alliance, as Sharpshot, Kickback and [[Hardshell]] can influence the lower Insecticons. Sharpshot agrees, and the new allies proceed.&lt;br /&gt;
&lt;br /&gt;
===Turning the Tables===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
Whilst the Decepticons are occupied with the Insecticons, [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]] and [[Hound (Prime)|Hound]] sneak into the opened vault and take the Dark Spark. As the Autobots fight Insecticons on their way out, Starscream, Soundwave and Shockwave arrive, but Arcee&#039;s team fight their way through to make an escape.&lt;br /&gt;
===The Great Train Escape===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Autobots regroup with [[Optimus Prime (WFC)|Optimus Prime]]&#039;s team at a train station, but a swarm of Insecticons arrive before they can flee with the Dark Spark. The team holds its own until a train arrives, but as they leave aboard, the Decepticons detonate explosives on the line.&lt;br /&gt;
===After the Crash===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
Arriving at the site of the train crash, the Decepticons recover the Dark Spark, but encounter resistance from the Autobots. They make short work of their enemies, before heading out to return the artifact to Megatron.&lt;br /&gt;
===The Outskirts of Kaon===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]]&lt;br /&gt;
The Decepticons rendezvous with [[Swindle (FOC)|Swindle]] at the gates to [[Kaon (polity)|Kaon]], which are heavily guarded by Autobot troops. They overrun the position and blast their way through the first gate.&lt;br /&gt;
===Kaon City Rumble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
Arriving at the inner gates, the Decepticons battle their way through more Autobot forces before blowing their way into Kaon.&lt;br /&gt;
===The Combaticons Reunite===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
The Decepticons approach the location of the other [[Combaticon (WFC)|Combaticons]], and, following orders from Megatron relayed by [[Slipstream (WFC)|Slipstream]], they protect the elite team as they prepare to combine into [[Bruticus (WFC)|Bruticus]]. The combiner is successfully formed, and the Decepticons prepare to sit back and watch as the giant tears away the Autobots.&lt;br /&gt;
===Bruticus Awakens===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons protect and fight alongside Bruticus against waves of incoming Autobots. Eventually the combiner is able to take Cliffjumper hostage, allowing the Decepticons to bargain their opponents into submission and head for Megatron.&lt;br /&gt;
===Bruticus on the Run, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The remaining Autobots resolve to rescue Cliffjumper and retrieve the Dark Spark. They successfully battle through a veritable army of Decepticons, only for Bruticus to arrive to arrive on the scene.&lt;br /&gt;
===Bruticus on the Run, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
With any escape cut off, Optimus Prime&#039;s team engages Bruticus and Decepticon reinforcements. The combiner takes heavy damage, and retreats after his allies are all defeated.&lt;br /&gt;
===Battle with Bruticus===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
The Autobots pursue Bruticus to the edge of [[Kolkular]], where the combiner positions himself near a pair of generators. The team fights their way forward, repeatedly overloading the generators until their discharge defeats Bruticus.&lt;br /&gt;
===Attack on Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
Making their way across Kolkular towards Megatron, the Decepticon party carrying the Dark Spark come under siege from Autobots in city&#039;s research facility. They activate the facility&#039;s defences and repel the invaders before continuing on their way.&lt;br /&gt;
===Defense of Inner Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons arrive at Megatron&#039;s location, and rally to defend against incoming Autobots. The invaders attempt to reach their captive ally Cliffjumper, but Megatron&#039;s forces overcome the assault.&lt;br /&gt;
===Battle in the Detention Block===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
The Autobots, led by Optimus Prime, breach Kolkular&#039;s detention center, and Megatron leads his forces to defend. The Autobots are overwhelmed, but Prime puts &#039;Operation Longshot&#039; into action...&lt;br /&gt;
===Contingency Plan, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
[[Jetfire (WFC)|Jetfire]] is given orders by Optimus to infiltrate the remains of [[Trypticon (WFC)|Trypticon]] and fire the behemoth&#039;s primary weapon at Kolkular. The aerial Autobot meets up with reinforcements, and they fight past Decepticon guards into Trypticon&#039;s interior.&lt;br /&gt;
===Contingency Plan, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Heavy Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]]&lt;br /&gt;
Jetfire&#039;s team reaches the outer core of Trypticon, but encounters a team of Decepticons led by Starscream. The Autobots prevail, and head into the system core.&lt;br /&gt;
===Contingency Plan, Pt. 3===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
Jetfire arrives at the inner core, and fights off the last Decepticon defenders to activate Trypticon&#039;s targeting systems on a timer. The team evacuates from the giant [[Transformer]] as its weapon fires.&lt;br /&gt;
===Balance in All Things===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Soundwave (WFC)|Soundwave]]. [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
In Kolkular, Trypticon&#039;s weapon decimates the Decepticon forces, and Optimus Prime&#039;s team prepares to escape. Their exit is blocked by reinforcements led by Soundwave and Slipstream, but the Autobots power through and head to confront Megatron.&lt;br /&gt;
===Rise of the Fallen===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
Optimus and his allies confront Megatron at Shockwave&#039;s lab, but the Decepticon leader harnesses the power of the Dark Spark to raise fallen Autobots as undead slaves. They fight through wave after wave of enthralled slaves until Megatron himself joins the fight, but the Dark Spark renders the Decepticon unbeatable. With no other option, Optimus Prime unleashes the power of the Matrix of Leadership, knocking the Dark Spark away from Megatron into space. With the dark artifact no longer a threat, the Autobots return to [[Iacon (polity)|Iacon]] and their last hope – the [[Ark (WFC)|Ark]].&lt;br /&gt;
===Infiltration in the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Back on the other Earth, a team of Autobots has tracked Lockdown to a jungle, where the mercenary has set up some kind of factory. The group fights its through the facility&#039;s main gate, but encounters [[Stinger (AOE)|Stinger]] just inside. After they deal with the villainous Bumblebee doppelganger, Drift heads on alone to scout the complex, whilst the others remain behind to cover the entrance.&lt;br /&gt;
===Tropic Warfare===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
Inside the facility, Lockdown and his troops detect the Autobot incursion. They fend off numerous troops before finally defeating and capturing Drift.&lt;br /&gt;
===Jailbreaking Drift===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
With Drift captive, the other Autobots mount an assault on the facility to rescue him. The team successfully retrieve their ally, and fight past Stinger&#039;s reinforcements to leave the complex. &lt;br /&gt;
===Run Through the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
Lockdown leads his troops to confront the Autobots. The mercenaries prevail, and subsequently leave the jungle facility to pursue other goals.&lt;br /&gt;
===Assault on Main Street, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
The Autobots follow Lockdown to a city, where they call in [[Grimlock (AOE)|Grimlock]] for support. Whilst fending off mercenaries, Optimus Prime&#039;s team open gates, clearing a path for their [[Dinobot (AOE)|Dinobot]] ally.&lt;br /&gt;
===Assault on Main Street, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
The Autobots move further into the city, defending Grimlock as he smashes a path through the mercenaries&#039; blockades. &lt;br /&gt;
===The Final Encounter===&lt;br /&gt;
&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Optimus Prime and the Autobots confront Lockdown, who has used the Dark Spark together with space bridge technology from the jungle facility to construct a warp tunnel. After a hard-fought battle, Optimus Prime unleashes the power of the Matrix of Leadership to knock the Dark Spark back into space, and Lockdown is forced to retreat.&lt;br /&gt;
&lt;br /&gt;
In yet another universe, [[Optimus Prime (G1)|Optimus Prime]] watches as the Dark Spark streaks down to Earth...&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Movie Autobots&lt;br /&gt;
|c1=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
*[[Drift (AOE)|Drift]]&lt;br /&gt;
*[[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Cliffjumper (Movie)|Cliffjumper]]&lt;br /&gt;
*[[Dune Runner (ROTF)|Dune Runner]]&lt;br /&gt;
*[[Landmine (Movie)|Landmine]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Rollbar (RPM)|Rollbar]]&lt;br /&gt;
*[[Salvage (Movie)|Salvage]]&lt;br /&gt;
*[[Scattorshot (ROTF)|Scattershot]]&lt;br /&gt;
*[[Warpath (Movie)|Warpath]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Grimlock (AOE)|Grimlock]]&lt;br /&gt;
&lt;br /&gt;
|h2=Movie Mercenaries|c2=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
*[[Stinger (AOE)|Stinger]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Bludgeon (ROTF)|Bludgeon]]&lt;br /&gt;
*[[Dead End (ROTF)|Dead End]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Thundercracker (Movie)|Thundercracker]]&lt;br /&gt;
*[[Wreckage (Movie)|Wreckage]]&lt;br /&gt;
&lt;br /&gt;
|h3=Aligned Autobots&lt;br /&gt;
|c3=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
*[[Cliffjumper (WFC)|Cliffjumper]]&lt;br /&gt;
*[[Arcee (WFC)|Arcee]]&lt;br /&gt;
*[[Jazz (WFC)|Jazz]]&lt;br /&gt;
*[[Hound (Prime)|Hound]]&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Eject (FOC)|Eject]]&lt;br /&gt;
*[[Gears (ROTDS)|Gears]]&lt;br /&gt;
*[[Huffer (Prime)|Huffer]]&lt;br /&gt;
*[[Perceptor (Prime)|Perceptor]]&lt;br /&gt;
*[[Ramhorn (FOC)|Ramhorn]]&lt;br /&gt;
*[[Rewind (FOC)|Rewind]]&lt;br /&gt;
*[[Steeljaw (FOC)|Steeljaw]]&lt;br /&gt;
*[[Windcharger (ROTDS)|Windcharger]]&lt;br /&gt;
&lt;br /&gt;
|h4=Aligned Decepticons&lt;br /&gt;
|c4=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Megatron (WFC)|Megatron]]&lt;br /&gt;
*[[Starscream (WFC)|Starscream]]&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*[[Sharpshot]]&lt;br /&gt;
*[[Kickback (FOC)|Kickback]]&lt;br /&gt;
*[[Swindle (FOC)|Swindle]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Dirge (WFC)|Dirge]]&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]]&lt;br /&gt;
*[[Hook (Prime)|Hook]]&lt;br /&gt;
*[[Ramjet (WFC)|Ramjet]]&lt;br /&gt;
*[[Rumble (WFC)|Rumble]]&lt;br /&gt;
*[[Scavenger (Prime)|Scavenger]]&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]]&lt;br /&gt;
*[[Brawl (WFC)|Brawl]]&lt;br /&gt;
*[[Vortex (FOC)|Vortex]]&lt;br /&gt;
*[[Blast Off (FOC)|Blast Off]]&lt;br /&gt;
*[[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
&lt;br /&gt;
|h5=Other&lt;br /&gt;
|c5=&lt;br /&gt;
*[[Optimus Prime (G1)|Generation 1 Optimus Prime]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
The Game features voice lines for all playable characters such as Optimus Prime, Bumblebee, the Autobot and Decepticons soldiers however these notable characters reuses their earth dialogues when playing the Cybertron mission. A majority of the playable characters in Transformers Rise of the Dark Spark 3DS do have voice &lt;br /&gt;
recorded lines and they are credited at the end credits.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
*The game takes place both on the [[Cybertron (planet)|Cybertron]] of the &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; universe and [[Earth]] of the movie and Generation 1 universes.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:Transformers- Rise of the Dark Spark Landmine support unit.jpg|250px|thumb]]&lt;br /&gt;
*The Support Units featured in the game are depicted as follows:&lt;br /&gt;
**[[Cliffjumper (Movie)|Cliffjumper]] in his 2007 Deluxe Class toy body.&lt;br /&gt;
**Earth (Movieverse) [[Thundercracker (Movie)|Thundercracker]] is in his 2007 Voyager Class toy body while Cybertron (Aligned) [[Thundercracker (WFC)|Thundercracker]] roughly resembles [[Thundercracker (G1)|Generation 1 Thundercracker]].&lt;br /&gt;
**[[Payload (Movie)|Payload]] is heavily based off his Voyager Class toy body from the [[Hunt for the Decepticons]] portion of the [[Transformers (2010 toyline)|2010 toyline]], a redeco of [[Long Haul (ROTF)|&#039;&#039;Revenge of the Fallen&#039;&#039; Long Haul]].&lt;br /&gt;
**[[Dune Runner (ROTF)|Dune Runner]] is in his &#039;&#039;Revenge of the Fallen&#039;&#039; Scout Class toy body and not one identical to Landmine&#039;s. As for [[Dead End (ROTF)|Dead End]], he is more in line with his &#039;&#039;Revenge&#039;&#039; Scout Class toy body as well.&lt;br /&gt;
**[[Perceptor (Prime)|Perceptor]], who makes a voice-over appearance in the console version, roughly resembles [[Perceptor (G1)|G1 Perceptor]]. The same thing applies to [[Huffer (Prime)|Huf]][[Huffer (G1)|fer]], [[Ramjet (WFC)|Ram]][[Ramjet (G1)|jet]], [[Skywarp (WFC)|Sky]][[Skywarp (G1)|warp]], and [[Dirge (WFC)|Dir]][[Dirge (G1)|ge]].&lt;br /&gt;
**[[Scattorshot (ROTF)|Scattershot]] is straight from &#039;&#039;Revenge of the Fallen&#039;&#039;, yet his name is spelled Scatt&amp;lt;u&amp;gt;er&amp;lt;/u&amp;gt;shot in this game.&lt;br /&gt;
**The Rollbar featured in the game is essentially [[Rollbar (RPM)|&#039;&#039;Robot Powered Machines&#039;&#039; Rollbar]], but with the design of [[Rollbar (ROTF)|another Rollbar]] with the Scout Class toy that turns into a delivery van.&lt;br /&gt;
**[[Frenzy (WFC)|Frenzy]] is [[The Transformers (toyline)|G1 toy]] blue and [[Rumble (WFC)|Rumble]] is [[The Transformers (cartoon)|G1 cartoon]] purplish-blue, in an unusual twist on the [[FIRRIB]] debate.&lt;br /&gt;
**[[Steeljaw (FOC)|Steeljaw]], [[Eject (FOC)|Eject]], [[Rewind (FOC)|Rewind]], and [[Ramhorn (FOC)|Ramhorn]] are based off their &#039;&#039;Fall of Cybertron&#039;&#039; toys from the &#039;&#039;Generations&#039;&#039; toyline.&lt;br /&gt;
**[[Warpath (Movie)|Warpath]] is in his [[Dark of the Moon (video games)|&#039;&#039;Dark of the Moon&#039;&#039; video game]] body.&lt;br /&gt;
**[[Landmine (Movie)|Landmine]], [[Dreadwing (Movie)|Dreadwing]], [[Longarm (Movie)|Longarm]], [[Swindle (Movie)|Swindle]], [[Salvage (Movie)|Salvage]], and [[Dropkick (Movie)|Dropkick]] are all straight from the Deluxe Class portion of the 2007 Movie toyline.&lt;br /&gt;
**[[Wreckage (Movie)|Wreckage]] is in his original toy&#039;s colors whereas [[Bludgeon (ROTF)|Bludgeon]] is redecoed from him, though the redeco was later repurposed as another form of Wreckage.&lt;br /&gt;
**[[Gears (ROTDS)|Gears]] and [[Windcharger (ROTDS)|Windcharger]] are new &amp;quot;Aligned&amp;quot; characters based off their [[Gears (G1)|Generation 1]] [[Windcharger (G1)|counterparts]].&lt;br /&gt;
**[[Scavenger (Prime)|Scavenger]] and [[Hook (Prime)|Hook]] have previously appeared in &amp;quot;Aligned&amp;quot; novels, so they are finally given proper physical appearances based off [[Scavenger (G1)|their G1]] [[Hook (G1)|counterparts]].&lt;br /&gt;
*[[Hardshell]] is mentioned in this game but does not make a physical appearance.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Rise of the Dark Spark (3DS)}}&lt;br /&gt;
[[Category:Age of Extinction video games]]&lt;br /&gt;
[[Category:Aligned video games]]&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668666</id>
		<title>Transformers: Rise of the Dark Spark (3DS)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668666"/>
		<updated>2023-01-28T06:15:54Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: /* Quotes */&lt;/p&gt;
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&lt;div&gt;{{Disambig2|the &#039;&#039;Nintendo 3DS&#039;&#039; game version|the home console/PC version|Transformers: Rise of the Dark Spark (console)}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&lt;br /&gt;
|prev=Transformers: War for Cybertron (DS)&lt;br /&gt;
|next=Transformers: Fall of Cybertron&lt;br /&gt;
|title2=&lt;br /&gt;
|prev2=&lt;br /&gt;
|next2=&lt;br /&gt;
|image=Rise_of_the_Dark_Spark_3DS.jpg&lt;br /&gt;
|caption=USA cover&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|developer=[[WayForward]]&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|date=[[June 24]], [[2014]]&lt;br /&gt;
|continuity=[[Aligned continuity family]]&amp;lt;br&amp;gt;[[Movie continuity]]&lt;br /&gt;
|chronology=Between &#039;&#039;[[Transformers: War for Cybertron (DS)|War for Cybertron]]&#039;&#039; and &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;&amp;lt;br&amp;gt;Alternate version of &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;&lt;br /&gt;
|price=US: $29.99&amp;lt;br&amp;gt;UK: £24.99&lt;br /&gt;
|rating=ESRB: E10+&amp;lt;br&amp;gt;PEGI: 7&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&#039;&#039;&#039; is the [[Nintendo 3DS]] version of the &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039; console game, a strategy RPG rather than the action/shooter of the console version,&amp;lt;ref&amp;gt;[http://www.examiner.com/article/transformers-rise-of-the-dark-spark-announced-3ds-version-to-be-strategy-rpg &amp;quot;Transformers: Rise of the Dark Spark&amp;quot; announced; 3DS version to be Strategy RPG]&amp;lt;/ref&amp;gt; developed by [[WayForward]]. As with the console version, the game is a crossover between the [[Movie continuity]] and the [[Aligned continuity family|Aligned continuity]] begun with &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;, and features over fifty Transformers characters, slightly more than the console version.&amp;lt;ref&amp;gt;http://www.tfw2005.com/transformers-news/video-games-17/new-rise-of-the-dark-spark-preview-from-game-informer-179722/&amp;lt;/ref&amp;gt; The game was released on [[June 24]], [[2014]]. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The standard gameplay is similar to that of &#039;&#039;[[Transformers G1: Awakening]]&#039;&#039; - there is a flat map, broken into squares, around which the player and computer take turns moving their characters. For story sections, an image of the character appears on-screen along with their dialog in both written and spoken form.&lt;br /&gt;
&lt;br /&gt;
When the characters attack each other, the battle mode uses three-dimensional graphics to display the turn-based combat. The battle takes place according to the following rules: each turn in combat gains points that can be spent on one of seven different attacks, which from requiring one point to punch to super-attacks that need to accumulate points over a few turn. You can also block the attack of the enemy. During the fighting the characters gain experience, and Transformers&#039; stats increase with their level. Furthermore, 32 units are support units who only have a brief [[bio]] and image of that character, in-game providing certain bonuses in battle.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Signs of Trouble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
[[Lockdown (ROTF)|Lockdown]] mounts an attack on an [[Earth]] city, which [[Optimus Prime (Movie)|Optimus Prime]] suspects may be related to a [[Dark Spark|mysterious object]] that the [[Autobot]]s had recently detected. [[Drift (AOE)|Drift]] deals with the [[Shadow Raider|mercenaries]] at his position before heading to regroup with his comrades.&lt;br /&gt;
===Procuring Firepower===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
The reunited Autobots break the attackers&#039; line of defense to recover three weapons caches, allowing them to step up their counterattack. They subsequently make their way towards the impact crater of the unknown artifact.&lt;br /&gt;
===Divide and Conquer===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
At the Dark Spark&#039;s location, Lockdown&#039;s troops activate turrets to defend against the incoming Autobots. [[Bumblebee (Movie)|Bumblebee]] joins the fight, but the mercenaries retreat to Lockdown&#039;s ship with the artifact before they are overrun.&lt;br /&gt;
===The Dark Spark===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
Unable to take off due to heavy fire, Lockdown and his troops are forced to defend their ship against an Autobot assault that includes Prime, Bumblebee and Drift. Optimus pleads with the mercenary not to use the Dark Spark, having learned of its nature through the [[Matrix of Leadership]], but Lockdown successfully escapes with the dangerous object.&lt;br /&gt;
===Entering the Ancient Tombs===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
On another universe&#039;s [[Cybertron (planet)|Cybertron]], [[Megatron (WFC)|Megatron]] has dispatched his [[Decepticon]]s to track down the Dark Spark, seeking to use the artifact to end the war. Entering tombs believed to hold the Dark Spark, [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]] and [[Shockwave (WFC)|Shockwave]] are attacked by [[Insecticon (WFC)|primitive insect creatures]], but fight their way through.&lt;br /&gt;
===A Plague of Insecticons===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Kickback (FOC)|Kickback]]&lt;br /&gt;
Moving further into the ruins, the Decepticons are forced to fight off more Insecticons, including the more powerful [[Kickback (FOC)|Kickback]], whilst waiting for a large door to open. With the threat ended, they reach the Dark Spark&#039;s vault.&lt;br /&gt;
===Unsealing the Vault===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Sharpshot]]&lt;br /&gt;
The vault&#039;s entrance is blocked by an acid jet, so the trio activate four control panels whilst fending off further Insecticons. Beyond the deactivated acid, however, is [[Sharpshot]], another powerful Insecticon. He is defeated in battle, but Shockwave proposes an alliance, as Sharpshot, Kickback and [[Hardshell]] can influence the lower Insecticons. Sharpshot agrees, and the new allies proceed.&lt;br /&gt;
&lt;br /&gt;
===Turning the Tables===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
Whilst the Decepticons are occupied with the Insecticons, [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]] and [[Hound (Prime)|Hound]] sneak into the opened vault and take the Dark Spark. As the Autobots fight Insecticons on their way out, Starscream, Soundwave and Shockwave arrive, but Arcee&#039;s team fight their way through to make an escape.&lt;br /&gt;
===The Great Train Escape===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Autobots regroup with [[Optimus Prime (WFC)|Optimus Prime]]&#039;s team at a train station, but a swarm of Insecticons arrive before they can flee with the Dark Spark. The team holds its own until a train arrives, but as they leave aboard, the Decepticons detonate explosives on the line.&lt;br /&gt;
===After the Crash===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
Arriving at the site of the train crash, the Decepticons recover the Dark Spark, but encounter resistance from the Autobots. They make short work of their enemies, before heading out to return the artifact to Megatron.&lt;br /&gt;
===The Outskirts of Kaon===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]]&lt;br /&gt;
The Decepticons rendezvous with [[Swindle (FOC)|Swindle]] at the gates to [[Kaon (polity)|Kaon]], which are heavily guarded by Autobot troops. They overrun the position and blast their way through the first gate.&lt;br /&gt;
===Kaon City Rumble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
Arriving at the inner gates, the Decepticons battle their way through more Autobot forces before blowing their way into Kaon.&lt;br /&gt;
===The Combaticons Reunite===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
The Decepticons approach the location of the other [[Combaticon (WFC)|Combaticons]], and, following orders from Megatron relayed by [[Slipstream (WFC)|Slipstream]], they protect the elite team as they prepare to combine into [[Bruticus (WFC)|Bruticus]]. The combiner is successfully formed, and the Decepticons prepare to sit back and watch as the giant tears away the Autobots.&lt;br /&gt;
===Bruticus Awakens===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons protect and fight alongside Bruticus against waves of incoming Autobots. Eventually the combiner is able to take Cliffjumper hostage, allowing the Decepticons to bargain their opponents into submission and head for Megatron.&lt;br /&gt;
===Bruticus on the Run, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The remaining Autobots resolve to rescue Cliffjumper and retrieve the Dark Spark. They successfully battle through a veritable army of Decepticons, only for Bruticus to arrive to arrive on the scene.&lt;br /&gt;
===Bruticus on the Run, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
With any escape cut off, Optimus Prime&#039;s team engages Bruticus and Decepticon reinforcements. The combiner takes heavy damage, and retreats after his allies are all defeated.&lt;br /&gt;
===Battle with Bruticus===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
The Autobots pursue Bruticus to the edge of [[Kolkular]], where the combiner positions himself near a pair of generators. The team fights their way forward, repeatedly overloading the generators until their discharge defeats Bruticus.&lt;br /&gt;
===Attack on Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
Making their way across Kolkular towards Megatron, the Decepticon party carrying the Dark Spark come under siege from Autobots in city&#039;s research facility. They activate the facility&#039;s defences and repel the invaders before continuing on their way.&lt;br /&gt;
===Defense of Inner Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons arrive at Megatron&#039;s location, and rally to defend against incoming Autobots. The invaders attempt to reach their captive ally Cliffjumper, but Megatron&#039;s forces overcome the assault.&lt;br /&gt;
===Battle in the Detention Block===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
The Autobots, led by Optimus Prime, breach Kolkular&#039;s detention center, and Megatron leads his forces to defend. The Autobots are overwhelmed, but Prime puts &#039;Operation Longshot&#039; into action...&lt;br /&gt;
===Contingency Plan, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
[[Jetfire (WFC)|Jetfire]] is given orders by Optimus to infiltrate the remains of [[Trypticon (WFC)|Trypticon]] and fire the behemoth&#039;s primary weapon at Kolkular. The aerial Autobot meets up with reinforcements, and they fight past Decepticon guards into Trypticon&#039;s interior.&lt;br /&gt;
===Contingency Plan, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Heavy Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]]&lt;br /&gt;
Jetfire&#039;s team reaches the outer core of Trypticon, but encounters a team of Decepticons led by Starscream. The Autobots prevail, and head into the system core.&lt;br /&gt;
===Contingency Plan, Pt. 3===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
Jetfire arrives at the inner core, and fights off the last Decepticon defenders to activate Trypticon&#039;s targeting systems on a timer. The team evacuates from the giant [[Transformer]] as its weapon fires.&lt;br /&gt;
===Balance in All Things===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Soundwave (WFC)|Soundwave]]. [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
In Kolkular, Trypticon&#039;s weapon decimates the Decepticon forces, and Optimus Prime&#039;s team prepares to escape. Their exit is blocked by reinforcements led by Soundwave and Slipstream, but the Autobots power through and head to confront Megatron.&lt;br /&gt;
===Rise of the Fallen===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
Optimus and his allies confront Megatron at Shockwave&#039;s lab, but the Decepticon leader harnesses the power of the Dark Spark to raise fallen Autobots as undead slaves. They fight through wave after wave of enthralled slaves until Megatron himself joins the fight, but the Dark Spark renders the Decepticon unbeatable. With no other option, Optimus Prime unleashes the power of the Matrix of Leadership, knocking the Dark Spark away from Megatron into space. With the dark artifact no longer a threat, the Autobots return to [[Iacon (polity)|Iacon]] and their last hope – the [[Ark (WFC)|Ark]].&lt;br /&gt;
===Infiltration in the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Back on the other Earth, a team of Autobots has tracked Lockdown to a jungle, where the mercenary has set up some kind of factory. The group fights its through the facility&#039;s main gate, but encounters [[Stinger (AOE)|Stinger]] just inside. After they deal with the villainous Bumblebee doppelganger, Drift heads on alone to scout the complex, whilst the others remain behind to cover the entrance.&lt;br /&gt;
===Tropic Warfare===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
Inside the facility, Lockdown and his troops detect the Autobot incursion. They fend off numerous troops before finally defeating and capturing Drift.&lt;br /&gt;
===Jailbreaking Drift===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
With Drift captive, the other Autobots mount an assault on the facility to rescue him. The team successfully retrieve their ally, and fight past Stinger&#039;s reinforcements to leave the complex. &lt;br /&gt;
===Run Through the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
Lockdown leads his troops to confront the Autobots. The mercenaries prevail, and subsequently leave the jungle facility to pursue other goals.&lt;br /&gt;
===Assault on Main Street, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
The Autobots follow Lockdown to a city, where they call in [[Grimlock (AOE)|Grimlock]] for support. Whilst fending off mercenaries, Optimus Prime&#039;s team open gates, clearing a path for their [[Dinobot (AOE)|Dinobot]] ally.&lt;br /&gt;
===Assault on Main Street, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
The Autobots move further into the city, defending Grimlock as he smashes a path through the mercenaries&#039; blockades. &lt;br /&gt;
===The Final Encounter===&lt;br /&gt;
&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Optimus Prime and the Autobots confront Lockdown, who has used the Dark Spark together with space bridge technology from the jungle facility to construct a warp tunnel. After a hard-fought battle, Optimus Prime unleashes the power of the Matrix of Leadership to knock the Dark Spark back into space, and Lockdown is forced to retreat.&lt;br /&gt;
&lt;br /&gt;
In yet another universe, [[Optimus Prime (G1)|Optimus Prime]] watches as the Dark Spark streaks down to Earth...&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Movie Autobots&lt;br /&gt;
|c1=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
*[[Drift (AOE)|Drift]]&lt;br /&gt;
*[[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Cliffjumper (Movie)|Cliffjumper]]&lt;br /&gt;
*[[Dune Runner (ROTF)|Dune Runner]]&lt;br /&gt;
*[[Landmine (Movie)|Landmine]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Rollbar (RPM)|Rollbar]]&lt;br /&gt;
*[[Salvage (Movie)|Salvage]]&lt;br /&gt;
*[[Scattorshot (ROTF)|Scattershot]]&lt;br /&gt;
*[[Warpath (Movie)|Warpath]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Grimlock (AOE)|Grimlock]]&lt;br /&gt;
&lt;br /&gt;
|h2=Movie Mercenaries|c2=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
*[[Stinger (AOE)|Stinger]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Bludgeon (ROTF)|Bludgeon]]&lt;br /&gt;
*[[Dead End (ROTF)|Dead End]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Thundercracker (Movie)|Thundercracker]]&lt;br /&gt;
*[[Wreckage (Movie)|Wreckage]]&lt;br /&gt;
&lt;br /&gt;
|h3=Aligned Autobots&lt;br /&gt;
|c3=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
*[[Cliffjumper (WFC)|Cliffjumper]]&lt;br /&gt;
*[[Arcee (WFC)|Arcee]]&lt;br /&gt;
*[[Jazz (WFC)|Jazz]]&lt;br /&gt;
*[[Hound (Prime)|Hound]]&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Eject (FOC)|Eject]]&lt;br /&gt;
*[[Gears (ROTDS)|Gears]]&lt;br /&gt;
*[[Huffer (Prime)|Huffer]]&lt;br /&gt;
*[[Perceptor (Prime)|Perceptor]]&lt;br /&gt;
*[[Ramhorn (FOC)|Ramhorn]]&lt;br /&gt;
*[[Rewind (FOC)|Rewind]]&lt;br /&gt;
*[[Steeljaw (FOC)|Steeljaw]]&lt;br /&gt;
*[[Windcharger (ROTDS)|Windcharger]]&lt;br /&gt;
&lt;br /&gt;
|h4=Aligned Decepticons&lt;br /&gt;
|c4=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Megatron (WFC)|Megatron]]&lt;br /&gt;
*[[Starscream (WFC)|Starscream]]&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*[[Sharpshot]]&lt;br /&gt;
*[[Kickback (FOC)|Kickback]]&lt;br /&gt;
*[[Swindle (FOC)|Swindle]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Dirge (WFC)|Dirge]]&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]]&lt;br /&gt;
*[[Hook (Prime)|Hook]]&lt;br /&gt;
*[[Ramjet (WFC)|Ramjet]]&lt;br /&gt;
*[[Rumble (WFC)|Rumble]]&lt;br /&gt;
*[[Scavenger (Prime)|Scavenger]]&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]]&lt;br /&gt;
*[[Brawl (WFC)|Brawl]]&lt;br /&gt;
*[[Vortex (FOC)|Vortex]]&lt;br /&gt;
*[[Blast Off (FOC)|Blast Off]]&lt;br /&gt;
*[[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
&lt;br /&gt;
|h5=Other&lt;br /&gt;
|c5=&lt;br /&gt;
*[[Optimus Prime (G1)|Generation 1 Optimus Prime]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
The Game features voice lines for all playable characters such as Optimus Prime, Bumblebee, the Autobot and Decepticons soldiers however these notable characters reuses their earth dialogues when playing the Cybertron mission. &lt;br /&gt;
A majority of the playable characters in Transformers Rise of the Dark Spark 3DS do have voice recorded lines and they are credited at the end credits.&lt;br /&gt;
Above the quote tab with characters, all of them excluding the NPC characters do not feature recorded voice lines.file:///Users/johnnelson/Desktop/Crosshairs%20voice%20line.m4a&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
*The game takes place both on the [[Cybertron (planet)|Cybertron]] of the &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; universe and [[Earth]] of the movie and Generation 1 universes.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:Transformers- Rise of the Dark Spark Landmine support unit.jpg|250px|thumb]]&lt;br /&gt;
*The Support Units featured in the game are depicted as follows:&lt;br /&gt;
**[[Cliffjumper (Movie)|Cliffjumper]] in his 2007 Deluxe Class toy body.&lt;br /&gt;
**Earth (Movieverse) [[Thundercracker (Movie)|Thundercracker]] is in his 2007 Voyager Class toy body while Cybertron (Aligned) [[Thundercracker (WFC)|Thundercracker]] roughly resembles [[Thundercracker (G1)|Generation 1 Thundercracker]].&lt;br /&gt;
**[[Payload (Movie)|Payload]] is heavily based off his Voyager Class toy body from the [[Hunt for the Decepticons]] portion of the [[Transformers (2010 toyline)|2010 toyline]], a redeco of [[Long Haul (ROTF)|&#039;&#039;Revenge of the Fallen&#039;&#039; Long Haul]].&lt;br /&gt;
**[[Dune Runner (ROTF)|Dune Runner]] is in his &#039;&#039;Revenge of the Fallen&#039;&#039; Scout Class toy body and not one identical to Landmine&#039;s. As for [[Dead End (ROTF)|Dead End]], he is more in line with his &#039;&#039;Revenge&#039;&#039; Scout Class toy body as well.&lt;br /&gt;
**[[Perceptor (Prime)|Perceptor]], who makes a voice-over appearance in the console version, roughly resembles [[Perceptor (G1)|G1 Perceptor]]. The same thing applies to [[Huffer (Prime)|Huf]][[Huffer (G1)|fer]], [[Ramjet (WFC)|Ram]][[Ramjet (G1)|jet]], [[Skywarp (WFC)|Sky]][[Skywarp (G1)|warp]], and [[Dirge (WFC)|Dir]][[Dirge (G1)|ge]].&lt;br /&gt;
**[[Scattorshot (ROTF)|Scattershot]] is straight from &#039;&#039;Revenge of the Fallen&#039;&#039;, yet his name is spelled Scatt&amp;lt;u&amp;gt;er&amp;lt;/u&amp;gt;shot in this game.&lt;br /&gt;
**The Rollbar featured in the game is essentially [[Rollbar (RPM)|&#039;&#039;Robot Powered Machines&#039;&#039; Rollbar]], but with the design of [[Rollbar (ROTF)|another Rollbar]] with the Scout Class toy that turns into a delivery van.&lt;br /&gt;
**[[Frenzy (WFC)|Frenzy]] is [[The Transformers (toyline)|G1 toy]] blue and [[Rumble (WFC)|Rumble]] is [[The Transformers (cartoon)|G1 cartoon]] purplish-blue, in an unusual twist on the [[FIRRIB]] debate.&lt;br /&gt;
**[[Steeljaw (FOC)|Steeljaw]], [[Eject (FOC)|Eject]], [[Rewind (FOC)|Rewind]], and [[Ramhorn (FOC)|Ramhorn]] are based off their &#039;&#039;Fall of Cybertron&#039;&#039; toys from the &#039;&#039;Generations&#039;&#039; toyline.&lt;br /&gt;
**[[Warpath (Movie)|Warpath]] is in his [[Dark of the Moon (video games)|&#039;&#039;Dark of the Moon&#039;&#039; video game]] body.&lt;br /&gt;
**[[Landmine (Movie)|Landmine]], [[Dreadwing (Movie)|Dreadwing]], [[Longarm (Movie)|Longarm]], [[Swindle (Movie)|Swindle]], [[Salvage (Movie)|Salvage]], and [[Dropkick (Movie)|Dropkick]] are all straight from the Deluxe Class portion of the 2007 Movie toyline.&lt;br /&gt;
**[[Wreckage (Movie)|Wreckage]] is in his original toy&#039;s colors whereas [[Bludgeon (ROTF)|Bludgeon]] is redecoed from him, though the redeco was later repurposed as another form of Wreckage.&lt;br /&gt;
**[[Gears (ROTDS)|Gears]] and [[Windcharger (ROTDS)|Windcharger]] are new &amp;quot;Aligned&amp;quot; characters based off their [[Gears (G1)|Generation 1]] [[Windcharger (G1)|counterparts]].&lt;br /&gt;
**[[Scavenger (Prime)|Scavenger]] and [[Hook (Prime)|Hook]] have previously appeared in &amp;quot;Aligned&amp;quot; novels, so they are finally given proper physical appearances based off [[Scavenger (G1)|their G1]] [[Hook (G1)|counterparts]].&lt;br /&gt;
*[[Hardshell]] is mentioned in this game but does not make a physical appearance.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Rise of the Dark Spark (3DS)}}&lt;br /&gt;
[[Category:Age of Extinction video games]]&lt;br /&gt;
[[Category:Aligned video games]]&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668665</id>
		<title>Transformers: Rise of the Dark Spark (3DS)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668665"/>
		<updated>2023-01-28T06:14:22Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: /* Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig2|the &#039;&#039;Nintendo 3DS&#039;&#039; game version|the home console/PC version|Transformers: Rise of the Dark Spark (console)}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&lt;br /&gt;
|prev=Transformers: War for Cybertron (DS)&lt;br /&gt;
|next=Transformers: Fall of Cybertron&lt;br /&gt;
|title2=&lt;br /&gt;
|prev2=&lt;br /&gt;
|next2=&lt;br /&gt;
|image=Rise_of_the_Dark_Spark_3DS.jpg&lt;br /&gt;
|caption=USA cover&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|developer=[[WayForward]]&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|date=[[June 24]], [[2014]]&lt;br /&gt;
|continuity=[[Aligned continuity family]]&amp;lt;br&amp;gt;[[Movie continuity]]&lt;br /&gt;
|chronology=Between &#039;&#039;[[Transformers: War for Cybertron (DS)|War for Cybertron]]&#039;&#039; and &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;&amp;lt;br&amp;gt;Alternate version of &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;&lt;br /&gt;
|price=US: $29.99&amp;lt;br&amp;gt;UK: £24.99&lt;br /&gt;
|rating=ESRB: E10+&amp;lt;br&amp;gt;PEGI: 7&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&#039;&#039;&#039; is the [[Nintendo 3DS]] version of the &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039; console game, a strategy RPG rather than the action/shooter of the console version,&amp;lt;ref&amp;gt;[http://www.examiner.com/article/transformers-rise-of-the-dark-spark-announced-3ds-version-to-be-strategy-rpg &amp;quot;Transformers: Rise of the Dark Spark&amp;quot; announced; 3DS version to be Strategy RPG]&amp;lt;/ref&amp;gt; developed by [[WayForward]]. As with the console version, the game is a crossover between the [[Movie continuity]] and the [[Aligned continuity family|Aligned continuity]] begun with &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;, and features over fifty Transformers characters, slightly more than the console version.&amp;lt;ref&amp;gt;http://www.tfw2005.com/transformers-news/video-games-17/new-rise-of-the-dark-spark-preview-from-game-informer-179722/&amp;lt;/ref&amp;gt; The game was released on [[June 24]], [[2014]]. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The standard gameplay is similar to that of &#039;&#039;[[Transformers G1: Awakening]]&#039;&#039; - there is a flat map, broken into squares, around which the player and computer take turns moving their characters. For story sections, an image of the character appears on-screen along with their dialog in both written and spoken form.&lt;br /&gt;
&lt;br /&gt;
When the characters attack each other, the battle mode uses three-dimensional graphics to display the turn-based combat. The battle takes place according to the following rules: each turn in combat gains points that can be spent on one of seven different attacks, which from requiring one point to punch to super-attacks that need to accumulate points over a few turn. You can also block the attack of the enemy. During the fighting the characters gain experience, and Transformers&#039; stats increase with their level. Furthermore, 32 units are support units who only have a brief [[bio]] and image of that character, in-game providing certain bonuses in battle.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Signs of Trouble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
[[Lockdown (ROTF)|Lockdown]] mounts an attack on an [[Earth]] city, which [[Optimus Prime (Movie)|Optimus Prime]] suspects may be related to a [[Dark Spark|mysterious object]] that the [[Autobot]]s had recently detected. [[Drift (AOE)|Drift]] deals with the [[Shadow Raider|mercenaries]] at his position before heading to regroup with his comrades.&lt;br /&gt;
===Procuring Firepower===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
The reunited Autobots break the attackers&#039; line of defense to recover three weapons caches, allowing them to step up their counterattack. They subsequently make their way towards the impact crater of the unknown artifact.&lt;br /&gt;
===Divide and Conquer===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
At the Dark Spark&#039;s location, Lockdown&#039;s troops activate turrets to defend against the incoming Autobots. [[Bumblebee (Movie)|Bumblebee]] joins the fight, but the mercenaries retreat to Lockdown&#039;s ship with the artifact before they are overrun.&lt;br /&gt;
===The Dark Spark===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
Unable to take off due to heavy fire, Lockdown and his troops are forced to defend their ship against an Autobot assault that includes Prime, Bumblebee and Drift. Optimus pleads with the mercenary not to use the Dark Spark, having learned of its nature through the [[Matrix of Leadership]], but Lockdown successfully escapes with the dangerous object.&lt;br /&gt;
===Entering the Ancient Tombs===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
On another universe&#039;s [[Cybertron (planet)|Cybertron]], [[Megatron (WFC)|Megatron]] has dispatched his [[Decepticon]]s to track down the Dark Spark, seeking to use the artifact to end the war. Entering tombs believed to hold the Dark Spark, [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]] and [[Shockwave (WFC)|Shockwave]] are attacked by [[Insecticon (WFC)|primitive insect creatures]], but fight their way through.&lt;br /&gt;
===A Plague of Insecticons===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Kickback (FOC)|Kickback]]&lt;br /&gt;
Moving further into the ruins, the Decepticons are forced to fight off more Insecticons, including the more powerful [[Kickback (FOC)|Kickback]], whilst waiting for a large door to open. With the threat ended, they reach the Dark Spark&#039;s vault.&lt;br /&gt;
===Unsealing the Vault===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Sharpshot]]&lt;br /&gt;
The vault&#039;s entrance is blocked by an acid jet, so the trio activate four control panels whilst fending off further Insecticons. Beyond the deactivated acid, however, is [[Sharpshot]], another powerful Insecticon. He is defeated in battle, but Shockwave proposes an alliance, as Sharpshot, Kickback and [[Hardshell]] can influence the lower Insecticons. Sharpshot agrees, and the new allies proceed.&lt;br /&gt;
&lt;br /&gt;
===Turning the Tables===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
Whilst the Decepticons are occupied with the Insecticons, [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]] and [[Hound (Prime)|Hound]] sneak into the opened vault and take the Dark Spark. As the Autobots fight Insecticons on their way out, Starscream, Soundwave and Shockwave arrive, but Arcee&#039;s team fight their way through to make an escape.&lt;br /&gt;
===The Great Train Escape===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Autobots regroup with [[Optimus Prime (WFC)|Optimus Prime]]&#039;s team at a train station, but a swarm of Insecticons arrive before they can flee with the Dark Spark. The team holds its own until a train arrives, but as they leave aboard, the Decepticons detonate explosives on the line.&lt;br /&gt;
===After the Crash===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
Arriving at the site of the train crash, the Decepticons recover the Dark Spark, but encounter resistance from the Autobots. They make short work of their enemies, before heading out to return the artifact to Megatron.&lt;br /&gt;
===The Outskirts of Kaon===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]]&lt;br /&gt;
The Decepticons rendezvous with [[Swindle (FOC)|Swindle]] at the gates to [[Kaon (polity)|Kaon]], which are heavily guarded by Autobot troops. They overrun the position and blast their way through the first gate.&lt;br /&gt;
===Kaon City Rumble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
Arriving at the inner gates, the Decepticons battle their way through more Autobot forces before blowing their way into Kaon.&lt;br /&gt;
===The Combaticons Reunite===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
The Decepticons approach the location of the other [[Combaticon (WFC)|Combaticons]], and, following orders from Megatron relayed by [[Slipstream (WFC)|Slipstream]], they protect the elite team as they prepare to combine into [[Bruticus (WFC)|Bruticus]]. The combiner is successfully formed, and the Decepticons prepare to sit back and watch as the giant tears away the Autobots.&lt;br /&gt;
===Bruticus Awakens===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons protect and fight alongside Bruticus against waves of incoming Autobots. Eventually the combiner is able to take Cliffjumper hostage, allowing the Decepticons to bargain their opponents into submission and head for Megatron.&lt;br /&gt;
===Bruticus on the Run, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The remaining Autobots resolve to rescue Cliffjumper and retrieve the Dark Spark. They successfully battle through a veritable army of Decepticons, only for Bruticus to arrive to arrive on the scene.&lt;br /&gt;
===Bruticus on the Run, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
With any escape cut off, Optimus Prime&#039;s team engages Bruticus and Decepticon reinforcements. The combiner takes heavy damage, and retreats after his allies are all defeated.&lt;br /&gt;
===Battle with Bruticus===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
The Autobots pursue Bruticus to the edge of [[Kolkular]], where the combiner positions himself near a pair of generators. The team fights their way forward, repeatedly overloading the generators until their discharge defeats Bruticus.&lt;br /&gt;
===Attack on Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
Making their way across Kolkular towards Megatron, the Decepticon party carrying the Dark Spark come under siege from Autobots in city&#039;s research facility. They activate the facility&#039;s defences and repel the invaders before continuing on their way.&lt;br /&gt;
===Defense of Inner Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons arrive at Megatron&#039;s location, and rally to defend against incoming Autobots. The invaders attempt to reach their captive ally Cliffjumper, but Megatron&#039;s forces overcome the assault.&lt;br /&gt;
===Battle in the Detention Block===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
The Autobots, led by Optimus Prime, breach Kolkular&#039;s detention center, and Megatron leads his forces to defend. The Autobots are overwhelmed, but Prime puts &#039;Operation Longshot&#039; into action...&lt;br /&gt;
===Contingency Plan, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
[[Jetfire (WFC)|Jetfire]] is given orders by Optimus to infiltrate the remains of [[Trypticon (WFC)|Trypticon]] and fire the behemoth&#039;s primary weapon at Kolkular. The aerial Autobot meets up with reinforcements, and they fight past Decepticon guards into Trypticon&#039;s interior.&lt;br /&gt;
===Contingency Plan, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Heavy Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]]&lt;br /&gt;
Jetfire&#039;s team reaches the outer core of Trypticon, but encounters a team of Decepticons led by Starscream. The Autobots prevail, and head into the system core.&lt;br /&gt;
===Contingency Plan, Pt. 3===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
Jetfire arrives at the inner core, and fights off the last Decepticon defenders to activate Trypticon&#039;s targeting systems on a timer. The team evacuates from the giant [[Transformer]] as its weapon fires.&lt;br /&gt;
===Balance in All Things===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Soundwave (WFC)|Soundwave]]. [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
In Kolkular, Trypticon&#039;s weapon decimates the Decepticon forces, and Optimus Prime&#039;s team prepares to escape. Their exit is blocked by reinforcements led by Soundwave and Slipstream, but the Autobots power through and head to confront Megatron.&lt;br /&gt;
===Rise of the Fallen===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
Optimus and his allies confront Megatron at Shockwave&#039;s lab, but the Decepticon leader harnesses the power of the Dark Spark to raise fallen Autobots as undead slaves. They fight through wave after wave of enthralled slaves until Megatron himself joins the fight, but the Dark Spark renders the Decepticon unbeatable. With no other option, Optimus Prime unleashes the power of the Matrix of Leadership, knocking the Dark Spark away from Megatron into space. With the dark artifact no longer a threat, the Autobots return to [[Iacon (polity)|Iacon]] and their last hope – the [[Ark (WFC)|Ark]].&lt;br /&gt;
===Infiltration in the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Back on the other Earth, a team of Autobots has tracked Lockdown to a jungle, where the mercenary has set up some kind of factory. The group fights its through the facility&#039;s main gate, but encounters [[Stinger (AOE)|Stinger]] just inside. After they deal with the villainous Bumblebee doppelganger, Drift heads on alone to scout the complex, whilst the others remain behind to cover the entrance.&lt;br /&gt;
===Tropic Warfare===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
Inside the facility, Lockdown and his troops detect the Autobot incursion. They fend off numerous troops before finally defeating and capturing Drift.&lt;br /&gt;
===Jailbreaking Drift===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
With Drift captive, the other Autobots mount an assault on the facility to rescue him. The team successfully retrieve their ally, and fight past Stinger&#039;s reinforcements to leave the complex. &lt;br /&gt;
===Run Through the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
Lockdown leads his troops to confront the Autobots. The mercenaries prevail, and subsequently leave the jungle facility to pursue other goals.&lt;br /&gt;
===Assault on Main Street, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
The Autobots follow Lockdown to a city, where they call in [[Grimlock (AOE)|Grimlock]] for support. Whilst fending off mercenaries, Optimus Prime&#039;s team open gates, clearing a path for their [[Dinobot (AOE)|Dinobot]] ally.&lt;br /&gt;
===Assault on Main Street, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
The Autobots move further into the city, defending Grimlock as he smashes a path through the mercenaries&#039; blockades. &lt;br /&gt;
===The Final Encounter===&lt;br /&gt;
&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Optimus Prime and the Autobots confront Lockdown, who has used the Dark Spark together with space bridge technology from the jungle facility to construct a warp tunnel. After a hard-fought battle, Optimus Prime unleashes the power of the Matrix of Leadership to knock the Dark Spark back into space, and Lockdown is forced to retreat.&lt;br /&gt;
&lt;br /&gt;
In yet another universe, [[Optimus Prime (G1)|Optimus Prime]] watches as the Dark Spark streaks down to Earth...&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Movie Autobots&lt;br /&gt;
|c1=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
*[[Drift (AOE)|Drift]]&lt;br /&gt;
*[[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Cliffjumper (Movie)|Cliffjumper]]&lt;br /&gt;
*[[Dune Runner (ROTF)|Dune Runner]]&lt;br /&gt;
*[[Landmine (Movie)|Landmine]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Rollbar (RPM)|Rollbar]]&lt;br /&gt;
*[[Salvage (Movie)|Salvage]]&lt;br /&gt;
*[[Scattorshot (ROTF)|Scattershot]]&lt;br /&gt;
*[[Warpath (Movie)|Warpath]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Grimlock (AOE)|Grimlock]]&lt;br /&gt;
&lt;br /&gt;
|h2=Movie Mercenaries|c2=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
*[[Stinger (AOE)|Stinger]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Bludgeon (ROTF)|Bludgeon]]&lt;br /&gt;
*[[Dead End (ROTF)|Dead End]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Thundercracker (Movie)|Thundercracker]]&lt;br /&gt;
*[[Wreckage (Movie)|Wreckage]]&lt;br /&gt;
&lt;br /&gt;
|h3=Aligned Autobots&lt;br /&gt;
|c3=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
*[[Cliffjumper (WFC)|Cliffjumper]]&lt;br /&gt;
*[[Arcee (WFC)|Arcee]]&lt;br /&gt;
*[[Jazz (WFC)|Jazz]]&lt;br /&gt;
*[[Hound (Prime)|Hound]]&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Eject (FOC)|Eject]]&lt;br /&gt;
*[[Gears (ROTDS)|Gears]]&lt;br /&gt;
*[[Huffer (Prime)|Huffer]]&lt;br /&gt;
*[[Perceptor (Prime)|Perceptor]]&lt;br /&gt;
*[[Ramhorn (FOC)|Ramhorn]]&lt;br /&gt;
*[[Rewind (FOC)|Rewind]]&lt;br /&gt;
*[[Steeljaw (FOC)|Steeljaw]]&lt;br /&gt;
*[[Windcharger (ROTDS)|Windcharger]]&lt;br /&gt;
&lt;br /&gt;
|h4=Aligned Decepticons&lt;br /&gt;
|c4=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Megatron (WFC)|Megatron]]&lt;br /&gt;
*[[Starscream (WFC)|Starscream]]&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*[[Sharpshot]]&lt;br /&gt;
*[[Kickback (FOC)|Kickback]]&lt;br /&gt;
*[[Swindle (FOC)|Swindle]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Dirge (WFC)|Dirge]]&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]]&lt;br /&gt;
*[[Hook (Prime)|Hook]]&lt;br /&gt;
*[[Ramjet (WFC)|Ramjet]]&lt;br /&gt;
*[[Rumble (WFC)|Rumble]]&lt;br /&gt;
*[[Scavenger (Prime)|Scavenger]]&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]]&lt;br /&gt;
*[[Brawl (WFC)|Brawl]]&lt;br /&gt;
*[[Vortex (FOC)|Vortex]]&lt;br /&gt;
*[[Blast Off (FOC)|Blast Off]]&lt;br /&gt;
*[[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
&lt;br /&gt;
|h5=Other&lt;br /&gt;
|c5=&lt;br /&gt;
*[[Optimus Prime (G1)|Generation 1 Optimus Prime]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
 The Game features voice lines for all playable characters such as Optimus Prime, Bumblebee, the Autobot and Decepticons soldiers however these notable characters reuses their earth dialogues when playing the Cybertron mission. &lt;br /&gt;
A majority of the playable characters in Transformers Rise of the Dark Spark 3DS do have voice recorded lines and they are credited at the end credits.&lt;br /&gt;
Above the quote tab with characters, all of them excluding the NPC characters do not feature recorded voice lines.file:///Users/johnnelson/Desktop/Crosshairs%20voice%20line.m4a&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
*The game takes place both on the [[Cybertron (planet)|Cybertron]] of the &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; universe and [[Earth]] of the movie and Generation 1 universes.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:Transformers- Rise of the Dark Spark Landmine support unit.jpg|250px|thumb]]&lt;br /&gt;
*The Support Units featured in the game are depicted as follows:&lt;br /&gt;
**[[Cliffjumper (Movie)|Cliffjumper]] in his 2007 Deluxe Class toy body.&lt;br /&gt;
**Earth (Movieverse) [[Thundercracker (Movie)|Thundercracker]] is in his 2007 Voyager Class toy body while Cybertron (Aligned) [[Thundercracker (WFC)|Thundercracker]] roughly resembles [[Thundercracker (G1)|Generation 1 Thundercracker]].&lt;br /&gt;
**[[Payload (Movie)|Payload]] is heavily based off his Voyager Class toy body from the [[Hunt for the Decepticons]] portion of the [[Transformers (2010 toyline)|2010 toyline]], a redeco of [[Long Haul (ROTF)|&#039;&#039;Revenge of the Fallen&#039;&#039; Long Haul]].&lt;br /&gt;
**[[Dune Runner (ROTF)|Dune Runner]] is in his &#039;&#039;Revenge of the Fallen&#039;&#039; Scout Class toy body and not one identical to Landmine&#039;s. As for [[Dead End (ROTF)|Dead End]], he is more in line with his &#039;&#039;Revenge&#039;&#039; Scout Class toy body as well.&lt;br /&gt;
**[[Perceptor (Prime)|Perceptor]], who makes a voice-over appearance in the console version, roughly resembles [[Perceptor (G1)|G1 Perceptor]]. The same thing applies to [[Huffer (Prime)|Huf]][[Huffer (G1)|fer]], [[Ramjet (WFC)|Ram]][[Ramjet (G1)|jet]], [[Skywarp (WFC)|Sky]][[Skywarp (G1)|warp]], and [[Dirge (WFC)|Dir]][[Dirge (G1)|ge]].&lt;br /&gt;
**[[Scattorshot (ROTF)|Scattershot]] is straight from &#039;&#039;Revenge of the Fallen&#039;&#039;, yet his name is spelled Scatt&amp;lt;u&amp;gt;er&amp;lt;/u&amp;gt;shot in this game.&lt;br /&gt;
**The Rollbar featured in the game is essentially [[Rollbar (RPM)|&#039;&#039;Robot Powered Machines&#039;&#039; Rollbar]], but with the design of [[Rollbar (ROTF)|another Rollbar]] with the Scout Class toy that turns into a delivery van.&lt;br /&gt;
**[[Frenzy (WFC)|Frenzy]] is [[The Transformers (toyline)|G1 toy]] blue and [[Rumble (WFC)|Rumble]] is [[The Transformers (cartoon)|G1 cartoon]] purplish-blue, in an unusual twist on the [[FIRRIB]] debate.&lt;br /&gt;
**[[Steeljaw (FOC)|Steeljaw]], [[Eject (FOC)|Eject]], [[Rewind (FOC)|Rewind]], and [[Ramhorn (FOC)|Ramhorn]] are based off their &#039;&#039;Fall of Cybertron&#039;&#039; toys from the &#039;&#039;Generations&#039;&#039; toyline.&lt;br /&gt;
**[[Warpath (Movie)|Warpath]] is in his [[Dark of the Moon (video games)|&#039;&#039;Dark of the Moon&#039;&#039; video game]] body.&lt;br /&gt;
**[[Landmine (Movie)|Landmine]], [[Dreadwing (Movie)|Dreadwing]], [[Longarm (Movie)|Longarm]], [[Swindle (Movie)|Swindle]], [[Salvage (Movie)|Salvage]], and [[Dropkick (Movie)|Dropkick]] are all straight from the Deluxe Class portion of the 2007 Movie toyline.&lt;br /&gt;
**[[Wreckage (Movie)|Wreckage]] is in his original toy&#039;s colors whereas [[Bludgeon (ROTF)|Bludgeon]] is redecoed from him, though the redeco was later repurposed as another form of Wreckage.&lt;br /&gt;
**[[Gears (ROTDS)|Gears]] and [[Windcharger (ROTDS)|Windcharger]] are new &amp;quot;Aligned&amp;quot; characters based off their [[Gears (G1)|Generation 1]] [[Windcharger (G1)|counterparts]].&lt;br /&gt;
**[[Scavenger (Prime)|Scavenger]] and [[Hook (Prime)|Hook]] have previously appeared in &amp;quot;Aligned&amp;quot; novels, so they are finally given proper physical appearances based off [[Scavenger (G1)|their G1]] [[Hook (G1)|counterparts]].&lt;br /&gt;
*[[Hardshell]] is mentioned in this game but does not make a physical appearance.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Rise of the Dark Spark (3DS)}}&lt;br /&gt;
[[Category:Age of Extinction video games]]&lt;br /&gt;
[[Category:Aligned video games]]&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668664</id>
		<title>Transformers: Rise of the Dark Spark (3DS)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668664"/>
		<updated>2023-01-28T06:12:42Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: /* Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig2|the &#039;&#039;Nintendo 3DS&#039;&#039; game version|the home console/PC version|Transformers: Rise of the Dark Spark (console)}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&lt;br /&gt;
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|next=Transformers: Fall of Cybertron&lt;br /&gt;
|title2=&lt;br /&gt;
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|next2=&lt;br /&gt;
|image=Rise_of_the_Dark_Spark_3DS.jpg&lt;br /&gt;
|caption=USA cover&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|developer=[[WayForward]]&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|date=[[June 24]], [[2014]]&lt;br /&gt;
|continuity=[[Aligned continuity family]]&amp;lt;br&amp;gt;[[Movie continuity]]&lt;br /&gt;
|chronology=Between &#039;&#039;[[Transformers: War for Cybertron (DS)|War for Cybertron]]&#039;&#039; and &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;&amp;lt;br&amp;gt;Alternate version of &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;&lt;br /&gt;
|price=US: $29.99&amp;lt;br&amp;gt;UK: £24.99&lt;br /&gt;
|rating=ESRB: E10+&amp;lt;br&amp;gt;PEGI: 7&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&#039;&#039;&#039; is the [[Nintendo 3DS]] version of the &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039; console game, a strategy RPG rather than the action/shooter of the console version,&amp;lt;ref&amp;gt;[http://www.examiner.com/article/transformers-rise-of-the-dark-spark-announced-3ds-version-to-be-strategy-rpg &amp;quot;Transformers: Rise of the Dark Spark&amp;quot; announced; 3DS version to be Strategy RPG]&amp;lt;/ref&amp;gt; developed by [[WayForward]]. As with the console version, the game is a crossover between the [[Movie continuity]] and the [[Aligned continuity family|Aligned continuity]] begun with &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;, and features over fifty Transformers characters, slightly more than the console version.&amp;lt;ref&amp;gt;http://www.tfw2005.com/transformers-news/video-games-17/new-rise-of-the-dark-spark-preview-from-game-informer-179722/&amp;lt;/ref&amp;gt; The game was released on [[June 24]], [[2014]]. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The standard gameplay is similar to that of &#039;&#039;[[Transformers G1: Awakening]]&#039;&#039; - there is a flat map, broken into squares, around which the player and computer take turns moving their characters. For story sections, an image of the character appears on-screen along with their dialog in both written and spoken form.&lt;br /&gt;
&lt;br /&gt;
When the characters attack each other, the battle mode uses three-dimensional graphics to display the turn-based combat. The battle takes place according to the following rules: each turn in combat gains points that can be spent on one of seven different attacks, which from requiring one point to punch to super-attacks that need to accumulate points over a few turn. You can also block the attack of the enemy. During the fighting the characters gain experience, and Transformers&#039; stats increase with their level. Furthermore, 32 units are support units who only have a brief [[bio]] and image of that character, in-game providing certain bonuses in battle.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Signs of Trouble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
[[Lockdown (ROTF)|Lockdown]] mounts an attack on an [[Earth]] city, which [[Optimus Prime (Movie)|Optimus Prime]] suspects may be related to a [[Dark Spark|mysterious object]] that the [[Autobot]]s had recently detected. [[Drift (AOE)|Drift]] deals with the [[Shadow Raider|mercenaries]] at his position before heading to regroup with his comrades.&lt;br /&gt;
===Procuring Firepower===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
The reunited Autobots break the attackers&#039; line of defense to recover three weapons caches, allowing them to step up their counterattack. They subsequently make their way towards the impact crater of the unknown artifact.&lt;br /&gt;
===Divide and Conquer===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
At the Dark Spark&#039;s location, Lockdown&#039;s troops activate turrets to defend against the incoming Autobots. [[Bumblebee (Movie)|Bumblebee]] joins the fight, but the mercenaries retreat to Lockdown&#039;s ship with the artifact before they are overrun.&lt;br /&gt;
===The Dark Spark===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
Unable to take off due to heavy fire, Lockdown and his troops are forced to defend their ship against an Autobot assault that includes Prime, Bumblebee and Drift. Optimus pleads with the mercenary not to use the Dark Spark, having learned of its nature through the [[Matrix of Leadership]], but Lockdown successfully escapes with the dangerous object.&lt;br /&gt;
===Entering the Ancient Tombs===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
On another universe&#039;s [[Cybertron (planet)|Cybertron]], [[Megatron (WFC)|Megatron]] has dispatched his [[Decepticon]]s to track down the Dark Spark, seeking to use the artifact to end the war. Entering tombs believed to hold the Dark Spark, [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]] and [[Shockwave (WFC)|Shockwave]] are attacked by [[Insecticon (WFC)|primitive insect creatures]], but fight their way through.&lt;br /&gt;
===A Plague of Insecticons===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Kickback (FOC)|Kickback]]&lt;br /&gt;
Moving further into the ruins, the Decepticons are forced to fight off more Insecticons, including the more powerful [[Kickback (FOC)|Kickback]], whilst waiting for a large door to open. With the threat ended, they reach the Dark Spark&#039;s vault.&lt;br /&gt;
===Unsealing the Vault===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Sharpshot]]&lt;br /&gt;
The vault&#039;s entrance is blocked by an acid jet, so the trio activate four control panels whilst fending off further Insecticons. Beyond the deactivated acid, however, is [[Sharpshot]], another powerful Insecticon. He is defeated in battle, but Shockwave proposes an alliance, as Sharpshot, Kickback and [[Hardshell]] can influence the lower Insecticons. Sharpshot agrees, and the new allies proceed.&lt;br /&gt;
&lt;br /&gt;
===Turning the Tables===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
Whilst the Decepticons are occupied with the Insecticons, [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]] and [[Hound (Prime)|Hound]] sneak into the opened vault and take the Dark Spark. As the Autobots fight Insecticons on their way out, Starscream, Soundwave and Shockwave arrive, but Arcee&#039;s team fight their way through to make an escape.&lt;br /&gt;
===The Great Train Escape===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Autobots regroup with [[Optimus Prime (WFC)|Optimus Prime]]&#039;s team at a train station, but a swarm of Insecticons arrive before they can flee with the Dark Spark. The team holds its own until a train arrives, but as they leave aboard, the Decepticons detonate explosives on the line.&lt;br /&gt;
===After the Crash===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
Arriving at the site of the train crash, the Decepticons recover the Dark Spark, but encounter resistance from the Autobots. They make short work of their enemies, before heading out to return the artifact to Megatron.&lt;br /&gt;
===The Outskirts of Kaon===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]]&lt;br /&gt;
The Decepticons rendezvous with [[Swindle (FOC)|Swindle]] at the gates to [[Kaon (polity)|Kaon]], which are heavily guarded by Autobot troops. They overrun the position and blast their way through the first gate.&lt;br /&gt;
===Kaon City Rumble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
Arriving at the inner gates, the Decepticons battle their way through more Autobot forces before blowing their way into Kaon.&lt;br /&gt;
===The Combaticons Reunite===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
The Decepticons approach the location of the other [[Combaticon (WFC)|Combaticons]], and, following orders from Megatron relayed by [[Slipstream (WFC)|Slipstream]], they protect the elite team as they prepare to combine into [[Bruticus (WFC)|Bruticus]]. The combiner is successfully formed, and the Decepticons prepare to sit back and watch as the giant tears away the Autobots.&lt;br /&gt;
===Bruticus Awakens===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons protect and fight alongside Bruticus against waves of incoming Autobots. Eventually the combiner is able to take Cliffjumper hostage, allowing the Decepticons to bargain their opponents into submission and head for Megatron.&lt;br /&gt;
===Bruticus on the Run, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The remaining Autobots resolve to rescue Cliffjumper and retrieve the Dark Spark. They successfully battle through a veritable army of Decepticons, only for Bruticus to arrive to arrive on the scene.&lt;br /&gt;
===Bruticus on the Run, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
With any escape cut off, Optimus Prime&#039;s team engages Bruticus and Decepticon reinforcements. The combiner takes heavy damage, and retreats after his allies are all defeated.&lt;br /&gt;
===Battle with Bruticus===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
The Autobots pursue Bruticus to the edge of [[Kolkular]], where the combiner positions himself near a pair of generators. The team fights their way forward, repeatedly overloading the generators until their discharge defeats Bruticus.&lt;br /&gt;
===Attack on Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
Making their way across Kolkular towards Megatron, the Decepticon party carrying the Dark Spark come under siege from Autobots in city&#039;s research facility. They activate the facility&#039;s defences and repel the invaders before continuing on their way.&lt;br /&gt;
===Defense of Inner Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons arrive at Megatron&#039;s location, and rally to defend against incoming Autobots. The invaders attempt to reach their captive ally Cliffjumper, but Megatron&#039;s forces overcome the assault.&lt;br /&gt;
===Battle in the Detention Block===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
The Autobots, led by Optimus Prime, breach Kolkular&#039;s detention center, and Megatron leads his forces to defend. The Autobots are overwhelmed, but Prime puts &#039;Operation Longshot&#039; into action...&lt;br /&gt;
===Contingency Plan, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
[[Jetfire (WFC)|Jetfire]] is given orders by Optimus to infiltrate the remains of [[Trypticon (WFC)|Trypticon]] and fire the behemoth&#039;s primary weapon at Kolkular. The aerial Autobot meets up with reinforcements, and they fight past Decepticon guards into Trypticon&#039;s interior.&lt;br /&gt;
===Contingency Plan, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Heavy Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]]&lt;br /&gt;
Jetfire&#039;s team reaches the outer core of Trypticon, but encounters a team of Decepticons led by Starscream. The Autobots prevail, and head into the system core.&lt;br /&gt;
===Contingency Plan, Pt. 3===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
Jetfire arrives at the inner core, and fights off the last Decepticon defenders to activate Trypticon&#039;s targeting systems on a timer. The team evacuates from the giant [[Transformer]] as its weapon fires.&lt;br /&gt;
===Balance in All Things===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Soundwave (WFC)|Soundwave]]. [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
In Kolkular, Trypticon&#039;s weapon decimates the Decepticon forces, and Optimus Prime&#039;s team prepares to escape. Their exit is blocked by reinforcements led by Soundwave and Slipstream, but the Autobots power through and head to confront Megatron.&lt;br /&gt;
===Rise of the Fallen===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
Optimus and his allies confront Megatron at Shockwave&#039;s lab, but the Decepticon leader harnesses the power of the Dark Spark to raise fallen Autobots as undead slaves. They fight through wave after wave of enthralled slaves until Megatron himself joins the fight, but the Dark Spark renders the Decepticon unbeatable. With no other option, Optimus Prime unleashes the power of the Matrix of Leadership, knocking the Dark Spark away from Megatron into space. With the dark artifact no longer a threat, the Autobots return to [[Iacon (polity)|Iacon]] and their last hope – the [[Ark (WFC)|Ark]].&lt;br /&gt;
===Infiltration in the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Back on the other Earth, a team of Autobots has tracked Lockdown to a jungle, where the mercenary has set up some kind of factory. The group fights its through the facility&#039;s main gate, but encounters [[Stinger (AOE)|Stinger]] just inside. After they deal with the villainous Bumblebee doppelganger, Drift heads on alone to scout the complex, whilst the others remain behind to cover the entrance.&lt;br /&gt;
===Tropic Warfare===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
Inside the facility, Lockdown and his troops detect the Autobot incursion. They fend off numerous troops before finally defeating and capturing Drift.&lt;br /&gt;
===Jailbreaking Drift===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
With Drift captive, the other Autobots mount an assault on the facility to rescue him. The team successfully retrieve their ally, and fight past Stinger&#039;s reinforcements to leave the complex. &lt;br /&gt;
===Run Through the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
Lockdown leads his troops to confront the Autobots. The mercenaries prevail, and subsequently leave the jungle facility to pursue other goals.&lt;br /&gt;
===Assault on Main Street, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
The Autobots follow Lockdown to a city, where they call in [[Grimlock (AOE)|Grimlock]] for support. Whilst fending off mercenaries, Optimus Prime&#039;s team open gates, clearing a path for their [[Dinobot (AOE)|Dinobot]] ally.&lt;br /&gt;
===Assault on Main Street, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
The Autobots move further into the city, defending Grimlock as he smashes a path through the mercenaries&#039; blockades. &lt;br /&gt;
===The Final Encounter===&lt;br /&gt;
&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Optimus Prime and the Autobots confront Lockdown, who has used the Dark Spark together with space bridge technology from the jungle facility to construct a warp tunnel. After a hard-fought battle, Optimus Prime unleashes the power of the Matrix of Leadership to knock the Dark Spark back into space, and Lockdown is forced to retreat.&lt;br /&gt;
&lt;br /&gt;
In yet another universe, [[Optimus Prime (G1)|Optimus Prime]] watches as the Dark Spark streaks down to Earth...&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Movie Autobots&lt;br /&gt;
|c1=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
*[[Drift (AOE)|Drift]]&lt;br /&gt;
*[[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Cliffjumper (Movie)|Cliffjumper]]&lt;br /&gt;
*[[Dune Runner (ROTF)|Dune Runner]]&lt;br /&gt;
*[[Landmine (Movie)|Landmine]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Rollbar (RPM)|Rollbar]]&lt;br /&gt;
*[[Salvage (Movie)|Salvage]]&lt;br /&gt;
*[[Scattorshot (ROTF)|Scattershot]]&lt;br /&gt;
*[[Warpath (Movie)|Warpath]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Grimlock (AOE)|Grimlock]]&lt;br /&gt;
&lt;br /&gt;
|h2=Movie Mercenaries|c2=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
*[[Stinger (AOE)|Stinger]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Bludgeon (ROTF)|Bludgeon]]&lt;br /&gt;
*[[Dead End (ROTF)|Dead End]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Thundercracker (Movie)|Thundercracker]]&lt;br /&gt;
*[[Wreckage (Movie)|Wreckage]]&lt;br /&gt;
&lt;br /&gt;
|h3=Aligned Autobots&lt;br /&gt;
|c3=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
*[[Cliffjumper (WFC)|Cliffjumper]]&lt;br /&gt;
*[[Arcee (WFC)|Arcee]]&lt;br /&gt;
*[[Jazz (WFC)|Jazz]]&lt;br /&gt;
*[[Hound (Prime)|Hound]]&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Eject (FOC)|Eject]]&lt;br /&gt;
*[[Gears (ROTDS)|Gears]]&lt;br /&gt;
*[[Huffer (Prime)|Huffer]]&lt;br /&gt;
*[[Perceptor (Prime)|Perceptor]]&lt;br /&gt;
*[[Ramhorn (FOC)|Ramhorn]]&lt;br /&gt;
*[[Rewind (FOC)|Rewind]]&lt;br /&gt;
*[[Steeljaw (FOC)|Steeljaw]]&lt;br /&gt;
*[[Windcharger (ROTDS)|Windcharger]]&lt;br /&gt;
&lt;br /&gt;
|h4=Aligned Decepticons&lt;br /&gt;
|c4=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Megatron (WFC)|Megatron]]&lt;br /&gt;
*[[Starscream (WFC)|Starscream]]&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*[[Sharpshot]]&lt;br /&gt;
*[[Kickback (FOC)|Kickback]]&lt;br /&gt;
*[[Swindle (FOC)|Swindle]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Dirge (WFC)|Dirge]]&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]]&lt;br /&gt;
*[[Hook (Prime)|Hook]]&lt;br /&gt;
*[[Ramjet (WFC)|Ramjet]]&lt;br /&gt;
*[[Rumble (WFC)|Rumble]]&lt;br /&gt;
*[[Scavenger (Prime)|Scavenger]]&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]]&lt;br /&gt;
*[[Brawl (WFC)|Brawl]]&lt;br /&gt;
*[[Vortex (FOC)|Vortex]]&lt;br /&gt;
*[[Blast Off (FOC)|Blast Off]]&lt;br /&gt;
*[[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
&lt;br /&gt;
|h5=Other&lt;br /&gt;
|c5=&lt;br /&gt;
*[[Optimus Prime (G1)|Generation 1 Optimus Prime]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
 The Game features voice lines for all playable characters such as Optimus Prime, Bumblebee, the Autobot and Decepticons soldiers however these notable characters reuses their earth dialogues when playing the Cybertron mission. A majority of the playable characters in Transformers Rise of the Dark Spark 3DS do have voice recorded lines and they are credited at the end credits.&lt;br /&gt;
Above the quote tab with characters, all of them excluding the NPC characters do not feature recorded voice lines.file:///Users/johnnelson/Desktop/Crosshairs%20voice%20line.m4a&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
*The game takes place both on the [[Cybertron (planet)|Cybertron]] of the &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; universe and [[Earth]] of the movie and Generation 1 universes.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:Transformers- Rise of the Dark Spark Landmine support unit.jpg|250px|thumb]]&lt;br /&gt;
*The Support Units featured in the game are depicted as follows:&lt;br /&gt;
**[[Cliffjumper (Movie)|Cliffjumper]] in his 2007 Deluxe Class toy body.&lt;br /&gt;
**Earth (Movieverse) [[Thundercracker (Movie)|Thundercracker]] is in his 2007 Voyager Class toy body while Cybertron (Aligned) [[Thundercracker (WFC)|Thundercracker]] roughly resembles [[Thundercracker (G1)|Generation 1 Thundercracker]].&lt;br /&gt;
**[[Payload (Movie)|Payload]] is heavily based off his Voyager Class toy body from the [[Hunt for the Decepticons]] portion of the [[Transformers (2010 toyline)|2010 toyline]], a redeco of [[Long Haul (ROTF)|&#039;&#039;Revenge of the Fallen&#039;&#039; Long Haul]].&lt;br /&gt;
**[[Dune Runner (ROTF)|Dune Runner]] is in his &#039;&#039;Revenge of the Fallen&#039;&#039; Scout Class toy body and not one identical to Landmine&#039;s. As for [[Dead End (ROTF)|Dead End]], he is more in line with his &#039;&#039;Revenge&#039;&#039; Scout Class toy body as well.&lt;br /&gt;
**[[Perceptor (Prime)|Perceptor]], who makes a voice-over appearance in the console version, roughly resembles [[Perceptor (G1)|G1 Perceptor]]. The same thing applies to [[Huffer (Prime)|Huf]][[Huffer (G1)|fer]], [[Ramjet (WFC)|Ram]][[Ramjet (G1)|jet]], [[Skywarp (WFC)|Sky]][[Skywarp (G1)|warp]], and [[Dirge (WFC)|Dir]][[Dirge (G1)|ge]].&lt;br /&gt;
**[[Scattorshot (ROTF)|Scattershot]] is straight from &#039;&#039;Revenge of the Fallen&#039;&#039;, yet his name is spelled Scatt&amp;lt;u&amp;gt;er&amp;lt;/u&amp;gt;shot in this game.&lt;br /&gt;
**The Rollbar featured in the game is essentially [[Rollbar (RPM)|&#039;&#039;Robot Powered Machines&#039;&#039; Rollbar]], but with the design of [[Rollbar (ROTF)|another Rollbar]] with the Scout Class toy that turns into a delivery van.&lt;br /&gt;
**[[Frenzy (WFC)|Frenzy]] is [[The Transformers (toyline)|G1 toy]] blue and [[Rumble (WFC)|Rumble]] is [[The Transformers (cartoon)|G1 cartoon]] purplish-blue, in an unusual twist on the [[FIRRIB]] debate.&lt;br /&gt;
**[[Steeljaw (FOC)|Steeljaw]], [[Eject (FOC)|Eject]], [[Rewind (FOC)|Rewind]], and [[Ramhorn (FOC)|Ramhorn]] are based off their &#039;&#039;Fall of Cybertron&#039;&#039; toys from the &#039;&#039;Generations&#039;&#039; toyline.&lt;br /&gt;
**[[Warpath (Movie)|Warpath]] is in his [[Dark of the Moon (video games)|&#039;&#039;Dark of the Moon&#039;&#039; video game]] body.&lt;br /&gt;
**[[Landmine (Movie)|Landmine]], [[Dreadwing (Movie)|Dreadwing]], [[Longarm (Movie)|Longarm]], [[Swindle (Movie)|Swindle]], [[Salvage (Movie)|Salvage]], and [[Dropkick (Movie)|Dropkick]] are all straight from the Deluxe Class portion of the 2007 Movie toyline.&lt;br /&gt;
**[[Wreckage (Movie)|Wreckage]] is in his original toy&#039;s colors whereas [[Bludgeon (ROTF)|Bludgeon]] is redecoed from him, though the redeco was later repurposed as another form of Wreckage.&lt;br /&gt;
**[[Gears (ROTDS)|Gears]] and [[Windcharger (ROTDS)|Windcharger]] are new &amp;quot;Aligned&amp;quot; characters based off their [[Gears (G1)|Generation 1]] [[Windcharger (G1)|counterparts]].&lt;br /&gt;
**[[Scavenger (Prime)|Scavenger]] and [[Hook (Prime)|Hook]] have previously appeared in &amp;quot;Aligned&amp;quot; novels, so they are finally given proper physical appearances based off [[Scavenger (G1)|their G1]] [[Hook (G1)|counterparts]].&lt;br /&gt;
*[[Hardshell]] is mentioned in this game but does not make a physical appearance.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Rise of the Dark Spark (3DS)}}&lt;br /&gt;
[[Category:Age of Extinction video games]]&lt;br /&gt;
[[Category:Aligned video games]]&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668661</id>
		<title>Transformers: Rise of the Dark Spark (3DS)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668661"/>
		<updated>2023-01-28T06:06:47Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: /* Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig2|the &#039;&#039;Nintendo 3DS&#039;&#039; game version|the home console/PC version|Transformers: Rise of the Dark Spark (console)}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&lt;br /&gt;
|prev=Transformers: War for Cybertron (DS)&lt;br /&gt;
|next=Transformers: Fall of Cybertron&lt;br /&gt;
|title2=&lt;br /&gt;
|prev2=&lt;br /&gt;
|next2=&lt;br /&gt;
|image=Rise_of_the_Dark_Spark_3DS.jpg&lt;br /&gt;
|caption=USA cover&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|developer=[[WayForward]]&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|date=[[June 24]], [[2014]]&lt;br /&gt;
|continuity=[[Aligned continuity family]]&amp;lt;br&amp;gt;[[Movie continuity]]&lt;br /&gt;
|chronology=Between &#039;&#039;[[Transformers: War for Cybertron (DS)|War for Cybertron]]&#039;&#039; and &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;&amp;lt;br&amp;gt;Alternate version of &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;&lt;br /&gt;
|price=US: $29.99&amp;lt;br&amp;gt;UK: £24.99&lt;br /&gt;
|rating=ESRB: E10+&amp;lt;br&amp;gt;PEGI: 7&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&#039;&#039;&#039; is the [[Nintendo 3DS]] version of the &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039; console game, a strategy RPG rather than the action/shooter of the console version,&amp;lt;ref&amp;gt;[http://www.examiner.com/article/transformers-rise-of-the-dark-spark-announced-3ds-version-to-be-strategy-rpg &amp;quot;Transformers: Rise of the Dark Spark&amp;quot; announced; 3DS version to be Strategy RPG]&amp;lt;/ref&amp;gt; developed by [[WayForward]]. As with the console version, the game is a crossover between the [[Movie continuity]] and the [[Aligned continuity family|Aligned continuity]] begun with &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;, and features over fifty Transformers characters, slightly more than the console version.&amp;lt;ref&amp;gt;http://www.tfw2005.com/transformers-news/video-games-17/new-rise-of-the-dark-spark-preview-from-game-informer-179722/&amp;lt;/ref&amp;gt; The game was released on [[June 24]], [[2014]]. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The standard gameplay is similar to that of &#039;&#039;[[Transformers G1: Awakening]]&#039;&#039; - there is a flat map, broken into squares, around which the player and computer take turns moving their characters. For story sections, an image of the character appears on-screen along with their dialog in both written and spoken form.&lt;br /&gt;
&lt;br /&gt;
When the characters attack each other, the battle mode uses three-dimensional graphics to display the turn-based combat. The battle takes place according to the following rules: each turn in combat gains points that can be spent on one of seven different attacks, which from requiring one point to punch to super-attacks that need to accumulate points over a few turn. You can also block the attack of the enemy. During the fighting the characters gain experience, and Transformers&#039; stats increase with their level. Furthermore, 32 units are support units who only have a brief [[bio]] and image of that character, in-game providing certain bonuses in battle.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Signs of Trouble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
[[Lockdown (ROTF)|Lockdown]] mounts an attack on an [[Earth]] city, which [[Optimus Prime (Movie)|Optimus Prime]] suspects may be related to a [[Dark Spark|mysterious object]] that the [[Autobot]]s had recently detected. [[Drift (AOE)|Drift]] deals with the [[Shadow Raider|mercenaries]] at his position before heading to regroup with his comrades.&lt;br /&gt;
===Procuring Firepower===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
The reunited Autobots break the attackers&#039; line of defense to recover three weapons caches, allowing them to step up their counterattack. They subsequently make their way towards the impact crater of the unknown artifact.&lt;br /&gt;
===Divide and Conquer===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
At the Dark Spark&#039;s location, Lockdown&#039;s troops activate turrets to defend against the incoming Autobots. [[Bumblebee (Movie)|Bumblebee]] joins the fight, but the mercenaries retreat to Lockdown&#039;s ship with the artifact before they are overrun.&lt;br /&gt;
===The Dark Spark===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
Unable to take off due to heavy fire, Lockdown and his troops are forced to defend their ship against an Autobot assault that includes Prime, Bumblebee and Drift. Optimus pleads with the mercenary not to use the Dark Spark, having learned of its nature through the [[Matrix of Leadership]], but Lockdown successfully escapes with the dangerous object.&lt;br /&gt;
===Entering the Ancient Tombs===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
On another universe&#039;s [[Cybertron (planet)|Cybertron]], [[Megatron (WFC)|Megatron]] has dispatched his [[Decepticon]]s to track down the Dark Spark, seeking to use the artifact to end the war. Entering tombs believed to hold the Dark Spark, [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]] and [[Shockwave (WFC)|Shockwave]] are attacked by [[Insecticon (WFC)|primitive insect creatures]], but fight their way through.&lt;br /&gt;
===A Plague of Insecticons===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Kickback (FOC)|Kickback]]&lt;br /&gt;
Moving further into the ruins, the Decepticons are forced to fight off more Insecticons, including the more powerful [[Kickback (FOC)|Kickback]], whilst waiting for a large door to open. With the threat ended, they reach the Dark Spark&#039;s vault.&lt;br /&gt;
===Unsealing the Vault===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Sharpshot]]&lt;br /&gt;
The vault&#039;s entrance is blocked by an acid jet, so the trio activate four control panels whilst fending off further Insecticons. Beyond the deactivated acid, however, is [[Sharpshot]], another powerful Insecticon. He is defeated in battle, but Shockwave proposes an alliance, as Sharpshot, Kickback and [[Hardshell]] can influence the lower Insecticons. Sharpshot agrees, and the new allies proceed.&lt;br /&gt;
&lt;br /&gt;
===Turning the Tables===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
Whilst the Decepticons are occupied with the Insecticons, [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]] and [[Hound (Prime)|Hound]] sneak into the opened vault and take the Dark Spark. As the Autobots fight Insecticons on their way out, Starscream, Soundwave and Shockwave arrive, but Arcee&#039;s team fight their way through to make an escape.&lt;br /&gt;
===The Great Train Escape===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Autobots regroup with [[Optimus Prime (WFC)|Optimus Prime]]&#039;s team at a train station, but a swarm of Insecticons arrive before they can flee with the Dark Spark. The team holds its own until a train arrives, but as they leave aboard, the Decepticons detonate explosives on the line.&lt;br /&gt;
===After the Crash===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
Arriving at the site of the train crash, the Decepticons recover the Dark Spark, but encounter resistance from the Autobots. They make short work of their enemies, before heading out to return the artifact to Megatron.&lt;br /&gt;
===The Outskirts of Kaon===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]]&lt;br /&gt;
The Decepticons rendezvous with [[Swindle (FOC)|Swindle]] at the gates to [[Kaon (polity)|Kaon]], which are heavily guarded by Autobot troops. They overrun the position and blast their way through the first gate.&lt;br /&gt;
===Kaon City Rumble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
Arriving at the inner gates, the Decepticons battle their way through more Autobot forces before blowing their way into Kaon.&lt;br /&gt;
===The Combaticons Reunite===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
The Decepticons approach the location of the other [[Combaticon (WFC)|Combaticons]], and, following orders from Megatron relayed by [[Slipstream (WFC)|Slipstream]], they protect the elite team as they prepare to combine into [[Bruticus (WFC)|Bruticus]]. The combiner is successfully formed, and the Decepticons prepare to sit back and watch as the giant tears away the Autobots.&lt;br /&gt;
===Bruticus Awakens===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons protect and fight alongside Bruticus against waves of incoming Autobots. Eventually the combiner is able to take Cliffjumper hostage, allowing the Decepticons to bargain their opponents into submission and head for Megatron.&lt;br /&gt;
===Bruticus on the Run, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The remaining Autobots resolve to rescue Cliffjumper and retrieve the Dark Spark. They successfully battle through a veritable army of Decepticons, only for Bruticus to arrive to arrive on the scene.&lt;br /&gt;
===Bruticus on the Run, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
With any escape cut off, Optimus Prime&#039;s team engages Bruticus and Decepticon reinforcements. The combiner takes heavy damage, and retreats after his allies are all defeated.&lt;br /&gt;
===Battle with Bruticus===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
The Autobots pursue Bruticus to the edge of [[Kolkular]], where the combiner positions himself near a pair of generators. The team fights their way forward, repeatedly overloading the generators until their discharge defeats Bruticus.&lt;br /&gt;
===Attack on Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
Making their way across Kolkular towards Megatron, the Decepticon party carrying the Dark Spark come under siege from Autobots in city&#039;s research facility. They activate the facility&#039;s defences and repel the invaders before continuing on their way.&lt;br /&gt;
===Defense of Inner Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons arrive at Megatron&#039;s location, and rally to defend against incoming Autobots. The invaders attempt to reach their captive ally Cliffjumper, but Megatron&#039;s forces overcome the assault.&lt;br /&gt;
===Battle in the Detention Block===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
The Autobots, led by Optimus Prime, breach Kolkular&#039;s detention center, and Megatron leads his forces to defend. The Autobots are overwhelmed, but Prime puts &#039;Operation Longshot&#039; into action...&lt;br /&gt;
===Contingency Plan, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
[[Jetfire (WFC)|Jetfire]] is given orders by Optimus to infiltrate the remains of [[Trypticon (WFC)|Trypticon]] and fire the behemoth&#039;s primary weapon at Kolkular. The aerial Autobot meets up with reinforcements, and they fight past Decepticon guards into Trypticon&#039;s interior.&lt;br /&gt;
===Contingency Plan, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Heavy Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]]&lt;br /&gt;
Jetfire&#039;s team reaches the outer core of Trypticon, but encounters a team of Decepticons led by Starscream. The Autobots prevail, and head into the system core.&lt;br /&gt;
===Contingency Plan, Pt. 3===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
Jetfire arrives at the inner core, and fights off the last Decepticon defenders to activate Trypticon&#039;s targeting systems on a timer. The team evacuates from the giant [[Transformer]] as its weapon fires.&lt;br /&gt;
===Balance in All Things===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Soundwave (WFC)|Soundwave]]. [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
In Kolkular, Trypticon&#039;s weapon decimates the Decepticon forces, and Optimus Prime&#039;s team prepares to escape. Their exit is blocked by reinforcements led by Soundwave and Slipstream, but the Autobots power through and head to confront Megatron.&lt;br /&gt;
===Rise of the Fallen===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
Optimus and his allies confront Megatron at Shockwave&#039;s lab, but the Decepticon leader harnesses the power of the Dark Spark to raise fallen Autobots as undead slaves. They fight through wave after wave of enthralled slaves until Megatron himself joins the fight, but the Dark Spark renders the Decepticon unbeatable. With no other option, Optimus Prime unleashes the power of the Matrix of Leadership, knocking the Dark Spark away from Megatron into space. With the dark artifact no longer a threat, the Autobots return to [[Iacon (polity)|Iacon]] and their last hope – the [[Ark (WFC)|Ark]].&lt;br /&gt;
===Infiltration in the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Back on the other Earth, a team of Autobots has tracked Lockdown to a jungle, where the mercenary has set up some kind of factory. The group fights its through the facility&#039;s main gate, but encounters [[Stinger (AOE)|Stinger]] just inside. After they deal with the villainous Bumblebee doppelganger, Drift heads on alone to scout the complex, whilst the others remain behind to cover the entrance.&lt;br /&gt;
===Tropic Warfare===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
Inside the facility, Lockdown and his troops detect the Autobot incursion. They fend off numerous troops before finally defeating and capturing Drift.&lt;br /&gt;
===Jailbreaking Drift===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
With Drift captive, the other Autobots mount an assault on the facility to rescue him. The team successfully retrieve their ally, and fight past Stinger&#039;s reinforcements to leave the complex. &lt;br /&gt;
===Run Through the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
Lockdown leads his troops to confront the Autobots. The mercenaries prevail, and subsequently leave the jungle facility to pursue other goals.&lt;br /&gt;
===Assault on Main Street, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
The Autobots follow Lockdown to a city, where they call in [[Grimlock (AOE)|Grimlock]] for support. Whilst fending off mercenaries, Optimus Prime&#039;s team open gates, clearing a path for their [[Dinobot (AOE)|Dinobot]] ally.&lt;br /&gt;
===Assault on Main Street, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
The Autobots move further into the city, defending Grimlock as he smashes a path through the mercenaries&#039; blockades. &lt;br /&gt;
===The Final Encounter===&lt;br /&gt;
&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Optimus Prime and the Autobots confront Lockdown, who has used the Dark Spark together with space bridge technology from the jungle facility to construct a warp tunnel. After a hard-fought battle, Optimus Prime unleashes the power of the Matrix of Leadership to knock the Dark Spark back into space, and Lockdown is forced to retreat.&lt;br /&gt;
&lt;br /&gt;
In yet another universe, [[Optimus Prime (G1)|Optimus Prime]] watches as the Dark Spark streaks down to Earth...&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Movie Autobots&lt;br /&gt;
|c1=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
*[[Drift (AOE)|Drift]]&lt;br /&gt;
*[[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Cliffjumper (Movie)|Cliffjumper]]&lt;br /&gt;
*[[Dune Runner (ROTF)|Dune Runner]]&lt;br /&gt;
*[[Landmine (Movie)|Landmine]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Rollbar (RPM)|Rollbar]]&lt;br /&gt;
*[[Salvage (Movie)|Salvage]]&lt;br /&gt;
*[[Scattorshot (ROTF)|Scattershot]]&lt;br /&gt;
*[[Warpath (Movie)|Warpath]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Grimlock (AOE)|Grimlock]]&lt;br /&gt;
&lt;br /&gt;
|h2=Movie Mercenaries|c2=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
*[[Stinger (AOE)|Stinger]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Bludgeon (ROTF)|Bludgeon]]&lt;br /&gt;
*[[Dead End (ROTF)|Dead End]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Thundercracker (Movie)|Thundercracker]]&lt;br /&gt;
*[[Wreckage (Movie)|Wreckage]]&lt;br /&gt;
&lt;br /&gt;
|h3=Aligned Autobots&lt;br /&gt;
|c3=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
*[[Cliffjumper (WFC)|Cliffjumper]]&lt;br /&gt;
*[[Arcee (WFC)|Arcee]]&lt;br /&gt;
*[[Jazz (WFC)|Jazz]]&lt;br /&gt;
*[[Hound (Prime)|Hound]]&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Eject (FOC)|Eject]]&lt;br /&gt;
*[[Gears (ROTDS)|Gears]]&lt;br /&gt;
*[[Huffer (Prime)|Huffer]]&lt;br /&gt;
*[[Perceptor (Prime)|Perceptor]]&lt;br /&gt;
*[[Ramhorn (FOC)|Ramhorn]]&lt;br /&gt;
*[[Rewind (FOC)|Rewind]]&lt;br /&gt;
*[[Steeljaw (FOC)|Steeljaw]]&lt;br /&gt;
*[[Windcharger (ROTDS)|Windcharger]]&lt;br /&gt;
&lt;br /&gt;
|h4=Aligned Decepticons&lt;br /&gt;
|c4=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Megatron (WFC)|Megatron]]&lt;br /&gt;
*[[Starscream (WFC)|Starscream]]&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*[[Sharpshot]]&lt;br /&gt;
*[[Kickback (FOC)|Kickback]]&lt;br /&gt;
*[[Swindle (FOC)|Swindle]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Dirge (WFC)|Dirge]]&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]]&lt;br /&gt;
*[[Hook (Prime)|Hook]]&lt;br /&gt;
*[[Ramjet (WFC)|Ramjet]]&lt;br /&gt;
*[[Rumble (WFC)|Rumble]]&lt;br /&gt;
*[[Scavenger (Prime)|Scavenger]]&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]]&lt;br /&gt;
*[[Brawl (WFC)|Brawl]]&lt;br /&gt;
*[[Vortex (FOC)|Vortex]]&lt;br /&gt;
*[[Blast Off (FOC)|Blast Off]]&lt;br /&gt;
*[[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
&lt;br /&gt;
|h5=Other&lt;br /&gt;
|c5=&lt;br /&gt;
*[[Optimus Prime (G1)|Generation 1 Optimus Prime]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
 The Game features voice lines for all playable characters such as Optimus Prime, Bumblebee, the Autobot and Decepticons soldiers however these notable characters reuses their earth dialogues when playing the Cybertron mission. A majority of the playable characters in Transformers Rise of the Dark Spark 3DS do have voice recorded lines and they are credited at the end credits.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
*The game takes place both on the [[Cybertron (planet)|Cybertron]] of the &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; universe and [[Earth]] of the movie and Generation 1 universes.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:Transformers- Rise of the Dark Spark Landmine support unit.jpg|250px|thumb]]&lt;br /&gt;
*The Support Units featured in the game are depicted as follows:&lt;br /&gt;
**[[Cliffjumper (Movie)|Cliffjumper]] in his 2007 Deluxe Class toy body.&lt;br /&gt;
**Earth (Movieverse) [[Thundercracker (Movie)|Thundercracker]] is in his 2007 Voyager Class toy body while Cybertron (Aligned) [[Thundercracker (WFC)|Thundercracker]] roughly resembles [[Thundercracker (G1)|Generation 1 Thundercracker]].&lt;br /&gt;
**[[Payload (Movie)|Payload]] is heavily based off his Voyager Class toy body from the [[Hunt for the Decepticons]] portion of the [[Transformers (2010 toyline)|2010 toyline]], a redeco of [[Long Haul (ROTF)|&#039;&#039;Revenge of the Fallen&#039;&#039; Long Haul]].&lt;br /&gt;
**[[Dune Runner (ROTF)|Dune Runner]] is in his &#039;&#039;Revenge of the Fallen&#039;&#039; Scout Class toy body and not one identical to Landmine&#039;s. As for [[Dead End (ROTF)|Dead End]], he is more in line with his &#039;&#039;Revenge&#039;&#039; Scout Class toy body as well.&lt;br /&gt;
**[[Perceptor (Prime)|Perceptor]], who makes a voice-over appearance in the console version, roughly resembles [[Perceptor (G1)|G1 Perceptor]]. The same thing applies to [[Huffer (Prime)|Huf]][[Huffer (G1)|fer]], [[Ramjet (WFC)|Ram]][[Ramjet (G1)|jet]], [[Skywarp (WFC)|Sky]][[Skywarp (G1)|warp]], and [[Dirge (WFC)|Dir]][[Dirge (G1)|ge]].&lt;br /&gt;
**[[Scattorshot (ROTF)|Scattershot]] is straight from &#039;&#039;Revenge of the Fallen&#039;&#039;, yet his name is spelled Scatt&amp;lt;u&amp;gt;er&amp;lt;/u&amp;gt;shot in this game.&lt;br /&gt;
**The Rollbar featured in the game is essentially [[Rollbar (RPM)|&#039;&#039;Robot Powered Machines&#039;&#039; Rollbar]], but with the design of [[Rollbar (ROTF)|another Rollbar]] with the Scout Class toy that turns into a delivery van.&lt;br /&gt;
**[[Frenzy (WFC)|Frenzy]] is [[The Transformers (toyline)|G1 toy]] blue and [[Rumble (WFC)|Rumble]] is [[The Transformers (cartoon)|G1 cartoon]] purplish-blue, in an unusual twist on the [[FIRRIB]] debate.&lt;br /&gt;
**[[Steeljaw (FOC)|Steeljaw]], [[Eject (FOC)|Eject]], [[Rewind (FOC)|Rewind]], and [[Ramhorn (FOC)|Ramhorn]] are based off their &#039;&#039;Fall of Cybertron&#039;&#039; toys from the &#039;&#039;Generations&#039;&#039; toyline.&lt;br /&gt;
**[[Warpath (Movie)|Warpath]] is in his [[Dark of the Moon (video games)|&#039;&#039;Dark of the Moon&#039;&#039; video game]] body.&lt;br /&gt;
**[[Landmine (Movie)|Landmine]], [[Dreadwing (Movie)|Dreadwing]], [[Longarm (Movie)|Longarm]], [[Swindle (Movie)|Swindle]], [[Salvage (Movie)|Salvage]], and [[Dropkick (Movie)|Dropkick]] are all straight from the Deluxe Class portion of the 2007 Movie toyline.&lt;br /&gt;
**[[Wreckage (Movie)|Wreckage]] is in his original toy&#039;s colors whereas [[Bludgeon (ROTF)|Bludgeon]] is redecoed from him, though the redeco was later repurposed as another form of Wreckage.&lt;br /&gt;
**[[Gears (ROTDS)|Gears]] and [[Windcharger (ROTDS)|Windcharger]] are new &amp;quot;Aligned&amp;quot; characters based off their [[Gears (G1)|Generation 1]] [[Windcharger (G1)|counterparts]].&lt;br /&gt;
**[[Scavenger (Prime)|Scavenger]] and [[Hook (Prime)|Hook]] have previously appeared in &amp;quot;Aligned&amp;quot; novels, so they are finally given proper physical appearances based off [[Scavenger (G1)|their G1]] [[Hook (G1)|counterparts]].&lt;br /&gt;
*[[Hardshell]] is mentioned in this game but does not make a physical appearance.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Rise of the Dark Spark (3DS)}}&lt;br /&gt;
[[Category:Age of Extinction video games]]&lt;br /&gt;
[[Category:Aligned video games]]&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668660</id>
		<title>Transformers: Rise of the Dark Spark (3DS)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(3DS)&amp;diff=1668660"/>
		<updated>2023-01-28T06:06:20Z</updated>

		<summary type="html">&lt;p&gt;Thunderblade: The Transformers Rise of the Dark Spark 3ds game uses dialogue much like the DC Injustice game however unlike the DC injustice game, this Transformers game is a Chess like turns gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig2|the &#039;&#039;Nintendo 3DS&#039;&#039; game version|the home console/PC version|Transformers: Rise of the Dark Spark (console)}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&lt;br /&gt;
|prev=Transformers: War for Cybertron (DS)&lt;br /&gt;
|next=Transformers: Fall of Cybertron&lt;br /&gt;
|title2=&lt;br /&gt;
|prev2=&lt;br /&gt;
|next2=&lt;br /&gt;
|image=Rise_of_the_Dark_Spark_3DS.jpg&lt;br /&gt;
|caption=USA cover&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|developer=[[WayForward]]&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|date=[[June 24]], [[2014]]&lt;br /&gt;
|continuity=[[Aligned continuity family]]&amp;lt;br&amp;gt;[[Movie continuity]]&lt;br /&gt;
|chronology=Between &#039;&#039;[[Transformers: War for Cybertron (DS)|War for Cybertron]]&#039;&#039; and &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;&amp;lt;br&amp;gt;Alternate version of &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;&lt;br /&gt;
|price=US: $29.99&amp;lt;br&amp;gt;UK: £24.99&lt;br /&gt;
|rating=ESRB: E10+&amp;lt;br&amp;gt;PEGI: 7&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&#039;&#039;&#039; is the [[Nintendo 3DS]] version of the &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039; console game, a strategy RPG rather than the action/shooter of the console version,&amp;lt;ref&amp;gt;[http://www.examiner.com/article/transformers-rise-of-the-dark-spark-announced-3ds-version-to-be-strategy-rpg &amp;quot;Transformers: Rise of the Dark Spark&amp;quot; announced; 3DS version to be Strategy RPG]&amp;lt;/ref&amp;gt; developed by [[WayForward]]. As with the console version, the game is a crossover between the [[Movie continuity]] and the [[Aligned continuity family|Aligned continuity]] begun with &#039;&#039;[[Transformers: War for Cybertron (franchise)|War for Cybertron]]&#039;&#039;, and features over fifty Transformers characters, slightly more than the console version.&amp;lt;ref&amp;gt;http://www.tfw2005.com/transformers-news/video-games-17/new-rise-of-the-dark-spark-preview-from-game-informer-179722/&amp;lt;/ref&amp;gt; The game was released on [[June 24]], [[2014]]. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The standard gameplay is similar to that of &#039;&#039;[[Transformers G1: Awakening]]&#039;&#039; - there is a flat map, broken into squares, around which the player and computer take turns moving their characters. For story sections, an image of the character appears on-screen along with their dialog in both written and spoken form.&lt;br /&gt;
&lt;br /&gt;
When the characters attack each other, the battle mode uses three-dimensional graphics to display the turn-based combat. The battle takes place according to the following rules: each turn in combat gains points that can be spent on one of seven different attacks, which from requiring one point to punch to super-attacks that need to accumulate points over a few turn. You can also block the attack of the enemy. During the fighting the characters gain experience, and Transformers&#039; stats increase with their level. Furthermore, 32 units are support units who only have a brief [[bio]] and image of that character, in-game providing certain bonuses in battle.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Signs of Trouble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
[[Lockdown (ROTF)|Lockdown]] mounts an attack on an [[Earth]] city, which [[Optimus Prime (Movie)|Optimus Prime]] suspects may be related to a [[Dark Spark|mysterious object]] that the [[Autobot]]s had recently detected. [[Drift (AOE)|Drift]] deals with the [[Shadow Raider|mercenaries]] at his position before heading to regroup with his comrades.&lt;br /&gt;
===Procuring Firepower===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
The reunited Autobots break the attackers&#039; line of defense to recover three weapons caches, allowing them to step up their counterattack. They subsequently make their way towards the impact crater of the unknown artifact.&lt;br /&gt;
===Divide and Conquer===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
At the Dark Spark&#039;s location, Lockdown&#039;s troops activate turrets to defend against the incoming Autobots. [[Bumblebee (Movie)|Bumblebee]] joins the fight, but the mercenaries retreat to Lockdown&#039;s ship with the artifact before they are overrun.&lt;br /&gt;
===The Dark Spark===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
Unable to take off due to heavy fire, Lockdown and his troops are forced to defend their ship against an Autobot assault that includes Prime, Bumblebee and Drift. Optimus pleads with the mercenary not to use the Dark Spark, having learned of its nature through the [[Matrix of Leadership]], but Lockdown successfully escapes with the dangerous object.&lt;br /&gt;
===Entering the Ancient Tombs===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
On another universe&#039;s [[Cybertron (planet)|Cybertron]], [[Megatron (WFC)|Megatron]] has dispatched his [[Decepticon]]s to track down the Dark Spark, seeking to use the artifact to end the war. Entering tombs believed to hold the Dark Spark, [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]] and [[Shockwave (WFC)|Shockwave]] are attacked by [[Insecticon (WFC)|primitive insect creatures]], but fight their way through.&lt;br /&gt;
===A Plague of Insecticons===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Kickback (FOC)|Kickback]]&lt;br /&gt;
Moving further into the ruins, the Decepticons are forced to fight off more Insecticons, including the more powerful [[Kickback (FOC)|Kickback]], whilst waiting for a large door to open. With the threat ended, they reach the Dark Spark&#039;s vault.&lt;br /&gt;
===Unsealing the Vault===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Sharpshot]]&lt;br /&gt;
The vault&#039;s entrance is blocked by an acid jet, so the trio activate four control panels whilst fending off further Insecticons. Beyond the deactivated acid, however, is [[Sharpshot]], another powerful Insecticon. He is defeated in battle, but Shockwave proposes an alliance, as Sharpshot, Kickback and [[Hardshell]] can influence the lower Insecticons. Sharpshot agrees, and the new allies proceed.&lt;br /&gt;
&lt;br /&gt;
===Turning the Tables===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
Whilst the Decepticons are occupied with the Insecticons, [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]] and [[Hound (Prime)|Hound]] sneak into the opened vault and take the Dark Spark. As the Autobots fight Insecticons on their way out, Starscream, Soundwave and Shockwave arrive, but Arcee&#039;s team fight their way through to make an escape.&lt;br /&gt;
===The Great Train Escape===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Autobots regroup with [[Optimus Prime (WFC)|Optimus Prime]]&#039;s team at a train station, but a swarm of Insecticons arrive before they can flee with the Dark Spark. The team holds its own until a train arrives, but as they leave aboard, the Decepticons detonate explosives on the line.&lt;br /&gt;
===After the Crash===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Starscream (WFC)|Starscream]], [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
Arriving at the site of the train crash, the Decepticons recover the Dark Spark, but encounter resistance from the Autobots. They make short work of their enemies, before heading out to return the artifact to Megatron.&lt;br /&gt;
===The Outskirts of Kaon===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]]&lt;br /&gt;
The Decepticons rendezvous with [[Swindle (FOC)|Swindle]] at the gates to [[Kaon (polity)|Kaon]], which are heavily guarded by Autobot troops. They overrun the position and blast their way through the first gate.&lt;br /&gt;
===Kaon City Rumble===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
Arriving at the inner gates, the Decepticons battle their way through more Autobot forces before blowing their way into Kaon.&lt;br /&gt;
===The Combaticons Reunite===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Swindle (FOC)|Swindle]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
The Decepticons approach the location of the other [[Combaticon (WFC)|Combaticons]], and, following orders from Megatron relayed by [[Slipstream (WFC)|Slipstream]], they protect the elite team as they prepare to combine into [[Bruticus (WFC)|Bruticus]]. The combiner is successfully formed, and the Decepticons prepare to sit back and watch as the giant tears away the Autobots.&lt;br /&gt;
===Bruticus Awakens===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Cliffjumper (WFC)|Cliffjumper]], [[Optimus Prime (WFC)|Optimus Prime]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons protect and fight alongside Bruticus against waves of incoming Autobots. Eventually the combiner is able to take Cliffjumper hostage, allowing the Decepticons to bargain their opponents into submission and head for Megatron.&lt;br /&gt;
===Bruticus on the Run, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The remaining Autobots resolve to rescue Cliffjumper and retrieve the Dark Spark. They successfully battle through a veritable army of Decepticons, only for Bruticus to arrive to arrive on the scene.&lt;br /&gt;
===Bruticus on the Run, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
With any escape cut off, Optimus Prime&#039;s team engages Bruticus and Decepticon reinforcements. The combiner takes heavy damage, and retreats after his allies are all defeated.&lt;br /&gt;
===Battle with Bruticus===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]], [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
The Autobots pursue Bruticus to the edge of [[Kolkular]], where the combiner positions himself near a pair of generators. The team fights their way forward, repeatedly overloading the generators until their discharge defeats Bruticus.&lt;br /&gt;
===Attack on Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Soundwave (WFC)|Soundwave]], [[Sharpshot]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
Making their way across Kolkular towards Megatron, the Decepticon party carrying the Dark Spark come under siege from Autobots in city&#039;s research facility. They activate the facility&#039;s defences and repel the invaders before continuing on their way.&lt;br /&gt;
===Defense of Inner Kolkular===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Slipstream (WFC)|Slipstream]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Arcee (WFC)|Arcee]], [[Hound (Prime)|Hound]]&lt;br /&gt;
The Decepticons arrive at Megatron&#039;s location, and rally to defend against incoming Autobots. The invaders attempt to reach their captive ally Cliffjumper, but Megatron&#039;s forces overcome the assault.&lt;br /&gt;
===Battle in the Detention Block===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Megatron (WFC)|Megatron]], [[Shockwave (WFC)|Shockwave]], [[Kickback (FOC)|Kickback]], [[Slipstream (WFC)|Slipstream]], Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Bumblebee (WFC)|Bumblebee]], [[Jazz (WFC)|Jazz]]&lt;br /&gt;
The Autobots, led by Optimus Prime, breach Kolkular&#039;s detention center, and Megatron leads his forces to defend. The Autobots are overwhelmed, but Prime puts &#039;Operation Longshot&#039; into action...&lt;br /&gt;
===Contingency Plan, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
[[Jetfire (WFC)|Jetfire]] is given orders by Optimus to infiltrate the remains of [[Trypticon (WFC)|Trypticon]] and fire the behemoth&#039;s primary weapon at Kolkular. The aerial Autobot meets up with reinforcements, and they fight past Decepticon guards into Trypticon&#039;s interior.&lt;br /&gt;
===Contingency Plan, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Heavy Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Starscream (WFC)|Starscream]]&lt;br /&gt;
Jetfire&#039;s team reaches the outer core of Trypticon, but encounters a team of Decepticons led by Starscream. The Autobots prevail, and head into the system core.&lt;br /&gt;
===Contingency Plan, Pt. 3===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Jetfire (WFC)|Jetfire]], Recon Soldier, Assault Soldier ×2&lt;br /&gt;
Jetfire arrives at the inner core, and fights off the last Decepticon defenders to activate Trypticon&#039;s targeting systems on a timer. The team evacuates from the giant [[Transformer]] as its weapon fires.&lt;br /&gt;
===Balance in All Things===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Soundwave (WFC)|Soundwave]]. [[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
In Kolkular, Trypticon&#039;s weapon decimates the Decepticon forces, and Optimus Prime&#039;s team prepares to escape. Their exit is blocked by reinforcements led by Soundwave and Slipstream, but the Autobots power through and head to confront Megatron.&lt;br /&gt;
===Rise of the Fallen===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]], [[Cliffjumper (WFC)|Cliffjumper]], Heavy Soldier, Assault Soldier&lt;br /&gt;
Optimus and his allies confront Megatron at Shockwave&#039;s lab, but the Decepticon leader harnesses the power of the Dark Spark to raise fallen Autobots as undead slaves. They fight through wave after wave of enthralled slaves until Megatron himself joins the fight, but the Dark Spark renders the Decepticon unbeatable. With no other option, Optimus Prime unleashes the power of the Matrix of Leadership, knocking the Dark Spark away from Megatron into space. With the dark artifact no longer a threat, the Autobots return to [[Iacon (polity)|Iacon]] and their last hope – the [[Ark (WFC)|Ark]].&lt;br /&gt;
===Infiltration in the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Back on the other Earth, a team of Autobots has tracked Lockdown to a jungle, where the mercenary has set up some kind of factory. The group fights its through the facility&#039;s main gate, but encounters [[Stinger (AOE)|Stinger]] just inside. After they deal with the villainous Bumblebee doppelganger, Drift heads on alone to scout the complex, whilst the others remain behind to cover the entrance.&lt;br /&gt;
===Tropic Warfare===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Drift (AOE)|Drift]]&lt;br /&gt;
Inside the facility, Lockdown and his troops detect the Autobot incursion. They fend off numerous troops before finally defeating and capturing Drift.&lt;br /&gt;
===Jailbreaking Drift===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Stinger (AOE)|Stinger]]&lt;br /&gt;
With Drift captive, the other Autobots mount an assault on the facility to rescue him. The team successfully retrieve their ally, and fight past Stinger&#039;s reinforcements to leave the complex. &lt;br /&gt;
===Run Through the Jungle===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], Heavy Soldier ×2, Assault Soldier ×2&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
Lockdown leads his troops to confront the Autobots. The mercenaries prevail, and subsequently leave the jungle facility to pursue other goals.&lt;br /&gt;
===Assault on Main Street, Pt. 1===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
The Autobots follow Lockdown to a city, where they call in [[Grimlock (AOE)|Grimlock]] for support. Whilst fending off mercenaries, Optimus Prime&#039;s team open gates, clearing a path for their [[Dinobot (AOE)|Dinobot]] ally.&lt;br /&gt;
===Assault on Main Street, Pt. 2===&lt;br /&gt;
*&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier&lt;br /&gt;
The Autobots move further into the city, defending Grimlock as he smashes a path through the mercenaries&#039; blockades. &lt;br /&gt;
===The Final Encounter===&lt;br /&gt;
&#039;&#039;Playable units:&#039;&#039; [[Optimus Prime (Movie)|Optimus Prime]], [[Drift (AOE)|Drift]], [[Bumblebee (Movie)|Bumblebee]], [[Crosshairs (AOE)|Crosshairs]], [[Ratchet (Movie)|Ratchet]], Heavy Soldier, Assault Soldier&lt;br /&gt;
*&#039;&#039;Bosses:&#039;&#039; [[Lockdown (ROTF)|Lockdown]], [[Stinger (AOE)|Stinger]]&lt;br /&gt;
Optimus Prime and the Autobots confront Lockdown, who has used the Dark Spark together with space bridge technology from the jungle facility to construct a warp tunnel. After a hard-fought battle, Optimus Prime unleashes the power of the Matrix of Leadership to knock the Dark Spark back into space, and Lockdown is forced to retreat.&lt;br /&gt;
&lt;br /&gt;
In yet another universe, [[Optimus Prime (G1)|Optimus Prime]] watches as the Dark Spark streaks down to Earth...&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Movie Autobots&lt;br /&gt;
|c1=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
*[[Drift (AOE)|Drift]]&lt;br /&gt;
*[[Crosshairs (AOE)|Crosshairs]]&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Cliffjumper (Movie)|Cliffjumper]]&lt;br /&gt;
*[[Dune Runner (ROTF)|Dune Runner]]&lt;br /&gt;
*[[Landmine (Movie)|Landmine]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Rollbar (RPM)|Rollbar]]&lt;br /&gt;
*[[Salvage (Movie)|Salvage]]&lt;br /&gt;
*[[Scattorshot (ROTF)|Scattershot]]&lt;br /&gt;
*[[Warpath (Movie)|Warpath]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Grimlock (AOE)|Grimlock]]&lt;br /&gt;
&lt;br /&gt;
|h2=Movie Mercenaries|c2=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]]&lt;br /&gt;
*[[Stinger (AOE)|Stinger]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Bludgeon (ROTF)|Bludgeon]]&lt;br /&gt;
*[[Dead End (ROTF)|Dead End]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Thundercracker (Movie)|Thundercracker]]&lt;br /&gt;
*[[Wreckage (Movie)|Wreckage]]&lt;br /&gt;
&lt;br /&gt;
|h3=Aligned Autobots&lt;br /&gt;
|c3=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
*[[Cliffjumper (WFC)|Cliffjumper]]&lt;br /&gt;
*[[Arcee (WFC)|Arcee]]&lt;br /&gt;
*[[Jazz (WFC)|Jazz]]&lt;br /&gt;
*[[Hound (Prime)|Hound]]&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Eject (FOC)|Eject]]&lt;br /&gt;
*[[Gears (ROTDS)|Gears]]&lt;br /&gt;
*[[Huffer (Prime)|Huffer]]&lt;br /&gt;
*[[Perceptor (Prime)|Perceptor]]&lt;br /&gt;
*[[Ramhorn (FOC)|Ramhorn]]&lt;br /&gt;
*[[Rewind (FOC)|Rewind]]&lt;br /&gt;
*[[Steeljaw (FOC)|Steeljaw]]&lt;br /&gt;
*[[Windcharger (ROTDS)|Windcharger]]&lt;br /&gt;
&lt;br /&gt;
|h4=Aligned Decepticons&lt;br /&gt;
|c4=&lt;br /&gt;
;Playable units&lt;br /&gt;
*[[Megatron (WFC)|Megatron]]&lt;br /&gt;
*[[Starscream (WFC)|Starscream]]&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]]&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]]&lt;br /&gt;
*[[Sharpshot]]&lt;br /&gt;
*[[Kickback (FOC)|Kickback]]&lt;br /&gt;
*[[Swindle (FOC)|Swindle]]&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]]&lt;br /&gt;
;Support units&lt;br /&gt;
*[[Dirge (WFC)|Dirge]]&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]]&lt;br /&gt;
*[[Hook (Prime)|Hook]]&lt;br /&gt;
*[[Ramjet (WFC)|Ramjet]]&lt;br /&gt;
*[[Rumble (WFC)|Rumble]]&lt;br /&gt;
*[[Scavenger (Prime)|Scavenger]]&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
;NPCs&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]]&lt;br /&gt;
*[[Brawl (WFC)|Brawl]]&lt;br /&gt;
*[[Vortex (FOC)|Vortex]]&lt;br /&gt;
*[[Blast Off (FOC)|Blast Off]]&lt;br /&gt;
*[[Bruticus (WFC)|Bruticus]]&lt;br /&gt;
&lt;br /&gt;
|h5=Other&lt;br /&gt;
|c5=&lt;br /&gt;
*[[Optimus Prime (G1)|Generation 1 Optimus Prime]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
 The Game features voice lines for all playable characters such as Optimus Prime, Bumblebee, the Autobot and Decepticons soldiers however these notable characters reuses their earth dialogues when playing the Cybertron mission. A majority of the playable characters in Transformers Rise of the Dark Spark 3DS do have voice recorded lines and they are credited at the end credits. &lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
*The game takes place both on the [[Cybertron (planet)|Cybertron]] of the &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; universe and [[Earth]] of the movie and Generation 1 universes.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:Transformers- Rise of the Dark Spark Landmine support unit.jpg|250px|thumb]]&lt;br /&gt;
*The Support Units featured in the game are depicted as follows:&lt;br /&gt;
**[[Cliffjumper (Movie)|Cliffjumper]] in his 2007 Deluxe Class toy body.&lt;br /&gt;
**Earth (Movieverse) [[Thundercracker (Movie)|Thundercracker]] is in his 2007 Voyager Class toy body while Cybertron (Aligned) [[Thundercracker (WFC)|Thundercracker]] roughly resembles [[Thundercracker (G1)|Generation 1 Thundercracker]].&lt;br /&gt;
**[[Payload (Movie)|Payload]] is heavily based off his Voyager Class toy body from the [[Hunt for the Decepticons]] portion of the [[Transformers (2010 toyline)|2010 toyline]], a redeco of [[Long Haul (ROTF)|&#039;&#039;Revenge of the Fallen&#039;&#039; Long Haul]].&lt;br /&gt;
**[[Dune Runner (ROTF)|Dune Runner]] is in his &#039;&#039;Revenge of the Fallen&#039;&#039; Scout Class toy body and not one identical to Landmine&#039;s. As for [[Dead End (ROTF)|Dead End]], he is more in line with his &#039;&#039;Revenge&#039;&#039; Scout Class toy body as well.&lt;br /&gt;
**[[Perceptor (Prime)|Perceptor]], who makes a voice-over appearance in the console version, roughly resembles [[Perceptor (G1)|G1 Perceptor]]. The same thing applies to [[Huffer (Prime)|Huf]][[Huffer (G1)|fer]], [[Ramjet (WFC)|Ram]][[Ramjet (G1)|jet]], [[Skywarp (WFC)|Sky]][[Skywarp (G1)|warp]], and [[Dirge (WFC)|Dir]][[Dirge (G1)|ge]].&lt;br /&gt;
**[[Scattorshot (ROTF)|Scattershot]] is straight from &#039;&#039;Revenge of the Fallen&#039;&#039;, yet his name is spelled Scatt&amp;lt;u&amp;gt;er&amp;lt;/u&amp;gt;shot in this game.&lt;br /&gt;
**The Rollbar featured in the game is essentially [[Rollbar (RPM)|&#039;&#039;Robot Powered Machines&#039;&#039; Rollbar]], but with the design of [[Rollbar (ROTF)|another Rollbar]] with the Scout Class toy that turns into a delivery van.&lt;br /&gt;
**[[Frenzy (WFC)|Frenzy]] is [[The Transformers (toyline)|G1 toy]] blue and [[Rumble (WFC)|Rumble]] is [[The Transformers (cartoon)|G1 cartoon]] purplish-blue, in an unusual twist on the [[FIRRIB]] debate.&lt;br /&gt;
**[[Steeljaw (FOC)|Steeljaw]], [[Eject (FOC)|Eject]], [[Rewind (FOC)|Rewind]], and [[Ramhorn (FOC)|Ramhorn]] are based off their &#039;&#039;Fall of Cybertron&#039;&#039; toys from the &#039;&#039;Generations&#039;&#039; toyline.&lt;br /&gt;
**[[Warpath (Movie)|Warpath]] is in his [[Dark of the Moon (video games)|&#039;&#039;Dark of the Moon&#039;&#039; video game]] body.&lt;br /&gt;
**[[Landmine (Movie)|Landmine]], [[Dreadwing (Movie)|Dreadwing]], [[Longarm (Movie)|Longarm]], [[Swindle (Movie)|Swindle]], [[Salvage (Movie)|Salvage]], and [[Dropkick (Movie)|Dropkick]] are all straight from the Deluxe Class portion of the 2007 Movie toyline.&lt;br /&gt;
**[[Wreckage (Movie)|Wreckage]] is in his original toy&#039;s colors whereas [[Bludgeon (ROTF)|Bludgeon]] is redecoed from him, though the redeco was later repurposed as another form of Wreckage.&lt;br /&gt;
**[[Gears (ROTDS)|Gears]] and [[Windcharger (ROTDS)|Windcharger]] are new &amp;quot;Aligned&amp;quot; characters based off their [[Gears (G1)|Generation 1]] [[Windcharger (G1)|counterparts]].&lt;br /&gt;
**[[Scavenger (Prime)|Scavenger]] and [[Hook (Prime)|Hook]] have previously appeared in &amp;quot;Aligned&amp;quot; novels, so they are finally given proper physical appearances based off [[Scavenger (G1)|their G1]] [[Hook (G1)|counterparts]].&lt;br /&gt;
*[[Hardshell]] is mentioned in this game but does not make a physical appearance.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Rise of the Dark Spark (3DS)}}&lt;br /&gt;
[[Category:Age of Extinction video games]]&lt;br /&gt;
[[Category:Aligned video games]]&lt;/div&gt;</summary>
		<author><name>Thunderblade</name></author>
	</entry>
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